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	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StevIII</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
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	<updated>2026-06-06T07:27:10Z</updated>
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		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=33610</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=33610"/>
		<updated>2024-07-08T11:53:54Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Adds bottle labels to everything available in the bar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Drink Recipes==&lt;br /&gt;
Though many of these drinks have toxic ingredients, the finished products are not necessarily toxic. However, if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
If an ingredient is listed as a catalyst, that means it will not be used up by the reaction, and must be removed at the end.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
===Alcoholic Drinks===&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will poison them as it is metabolized.&lt;br /&gt;
* Humans take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
* Diona cannot get drunk.&lt;br /&gt;
&lt;br /&gt;
====Cocktails====&lt;br /&gt;
Cocktails are mixed alcoholic beverages, most commonly containing a combination of liquors, liqueurs, and other ingredients.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Alcohol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Taste&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:acidspitglass.png|64px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|1u [[#Sulphuric Acid|Sulphuric Acid]], 5u [[#Wine|Wine]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|Stomach acid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:alliescocktail.png|64px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|1u [[#Classic Martini|Classic Martini]], 1u [[#Vodka|Vodka]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|Bitter yet free&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aloe.png|64px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Watermelon Juice|Watermelon Juice]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Sweet &#039;n creamy&lt;br /&gt;
|Add the whiskey last, or you will have Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:amasecglass.png|64px]]&lt;br /&gt;
|Amasec{{anchor|Amasec}}&lt;br /&gt;
|1u [[#Iron|Iron]], 5u [[#Vodka|Vodka]], 5u [[#Wine|Wine]] = 10u&lt;br /&gt;
|25&lt;br /&gt;
|Dark and metallic&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:andalusia.png|64px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Rum|Rum]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|Lemons&lt;br /&gt;
|The gardener might be willing to grow some lemons for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreeze.png|64px]]&lt;br /&gt;
|Anti-freeze&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Ice|Ice]], 1u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Cold cream&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.png|64px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Yellow Chartreuse|Yellow Chartreuse]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Brandy and oranges&lt;br /&gt;
|The chartreuse family is type of Skrellian liquor (Nralakk Touch). Comes in multiple colors, if you were having issues finding the ingredients.&lt;br /&gt;
|-&lt;br /&gt;
![[File:armsalcglass.png|64px]]&lt;br /&gt;
|Armsman&#039;s Alchemy&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#K&#039;laxan Energy Crush|K&#039;laxan Energy Crush]] = 2u&lt;br /&gt;
|30&lt;br /&gt;
|A burning cosmos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:atomicbombglass.png|64px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|10u [[#B-52|B-52]], 1u [[#Uranium|Uranium]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|Da bomb&lt;br /&gt;
|&#039;&#039;&#039;Extremely potent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:b52glass.png|64px]]&lt;br /&gt;
|B-52{{anchor|B-52}}&lt;br /&gt;
|1u [[#Cognac|Cognac]], 1u [[#Irish Cream|Irish Cream]], 1u [[#Kahlua|Kahlua]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|Angry and irish&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.png|64px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|1u [[#Absinthe|Absinthe]], 1u [[#Lemon Lime|Lemon Lime]], 2u [[#Rum|Rum]], 2u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|50&lt;br /&gt;
|Naughtiness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahama_mama.png|64px]]&lt;br /&gt;
|Bahama mama&lt;br /&gt;
|1u [[#Ice|Ice]], 2u [[#Orange Juice|Orange Juice]], 2u [[#Rum|Rum]], 1u [[#Lime Juice|Lime Juice]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Lime and orange&lt;br /&gt;
|Lime juice should be added last, or a different drink will be made.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananahonkglass.png|64px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 1u [[#Cream|Cream]], 1u [[#Sugar|Sugar]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|A bad joke&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_banana.png|64px]]&lt;br /&gt;
|Banana pulque&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Yeasty banana&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:b&amp;amp;p.png|64px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 1u [[#Cream|Cream]], 1u [[#Vermouth|Vermouth]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Creamy berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.png|64px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 2u [[#Grape Juice|Grape Juice]], 1u [[#Lime Juice|Lime Juice]], 2u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|The groove&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:beepskysmashglass.png|64px]]&lt;br /&gt;
|Beepsky Smash&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Iron|Iron]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|35&lt;br /&gt;
|&#039;&#039;&#039;JUSTICE&#039;&#039;&#039;&lt;br /&gt;
|Causes brief stun for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_berry.png|64px]]&lt;br /&gt;
|Berry pulque&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Yeasty berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|1u [[#Beer|Beer]], 1u [[#Milk|Milk]] = 2u&lt;br /&gt;
|4&lt;br /&gt;
|Desperation and lactate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackrussianglass.png|64px]]&lt;br /&gt;
|Black Russian {{anchor|Black Russian}}&lt;br /&gt;
|1u [[#Kahlua|Kahlua]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Bitterness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.png|64px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Irish Cream|Irish Cream]], 1u [[#Kahlua|Kahlua]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|Bitterness blindness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodymaryglass.png|64px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 3u [[#Tomato Juice|Tomato Juice]], 2u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|20&lt;br /&gt;
|Tomatoes with a hint of lime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Ice|Ice]], 3u [[#Lemonade|Lemonade]], 1u [[#Vodka|Vodka]]= 6u&lt;br /&gt;
|25&lt;br /&gt;
|Electric lemonade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.png|64px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 3u [[#Gin and Tonic|Gin and Tonic]] = 4u&lt;br /&gt;
|30&lt;br /&gt;
|A blue christmas tree&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blushwineglass.png|64px]]&lt;br /&gt;
|Blush Wine&lt;br /&gt;
|1u [[#White Wine|White Wine]], 1u [[#Wine|Wine]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|Delightful sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:booger.png|64px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 2u [[#Cream|Cream]], 1u [[#Rum|Rum]], 1u [[#Watermelon Juice|Watermelon Juice]] = 5u&lt;br /&gt;
|20&lt;br /&gt;
|Sweet &#039;n creamy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bravebullglass.png|64px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|1u [[#Kahlua|Kahlua]], 2u [[#Tequila|Tequila]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Alcoholic bravery&lt;br /&gt;
|Also includes Caffeine at a strength of 0.2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.png|64px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|1u [[#Absinthe|Absinthe]], 1u [[#Green Chartreuse|Green Chartreuse]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Whiskey|Whiskey]] = 4u&lt;br /&gt;
|15&lt;br /&gt;
|Sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.png|64px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|2u [[#Classic Martini|Classic Martini]], 1u [[#White Creme de Menthe|White Creme de Menthe]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Dryness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ceasefireglass.gif|64px]]&lt;br /&gt;
|Ceasefire&lt;br /&gt;
|1u [[#Geneboosted Wine|Geneboosted Wine]], 1u [[#Kvass|Kvass]], 1u [[#Soda Water|Soda Water]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Bittersweet reunions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.png|64px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Rum|Rum]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Sweet mint alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.png|64px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|1u [[#Cherry Jelly|Cherry Jelly]], 1u [[#Fireball|Fireball]], 1u [[#Ice|Ice]], 3u [[#Lemonade|Lemonade]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Sweet spiced cherries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|3u [[#Apple Cider|Apple Cider]], 1u [[#Fireball|Fireball]] = 4u&lt;br /&gt;
|20&lt;br /&gt;
|Sweet spiced apples&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cinnamon_orchard_glass.png|64px]]&lt;br /&gt;
|Cinnamon Orchard&lt;br /&gt;
|1u [[#Applejack|Applejack]], 1u [[#Fireball|Fireball]], 1u Lemon Juice = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Cinnamon bliss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Classic Martini{{anchor|Classic Martini}}&lt;br /&gt;
|2u [[#Gin|Gin]], 1u [[#Vermouth|Vermouth]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Dry class&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cloudyoranglass.png|64px]]&lt;br /&gt;
|Cloudy Eridani&lt;br /&gt;
|1u [[#Green Tea|Green Tea]], 1u [[#Sake|Sake]], 1u [[#Soy Milk|Soy Milk]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Soy milk putting on airs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.png|64px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|2u [[#Blue Curacao|Blue Curacao]], 3u [[#Champagne|Champagne]], 1u [[#Space Cola|Space Cola]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|Neon champagne&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_coffee.png|64px]]&lt;br /&gt;
|Coffee pulque&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Yeasty coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.gif|64px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|4u [[#Wine|Wine]], 2u [[#Vodka|Vodka]], 3u [[#Soda Water|Soda Water]], 1u [[#Radium|Radium]] = 10u &lt;br /&gt;
|25&lt;br /&gt;
|Fizzling spatiotemporal instability&lt;br /&gt;
|Causes jitters to non-Diona.&amp;lt;br&amp;gt;Ordered differently, the ingredients may instead produce a Singulo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.png|64px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Sour and smokey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cosmopolitan.png|64px]]&lt;br /&gt;
|Cosmopolitan&lt;br /&gt;
|1u [[#Cranberry Juice|Cranberry Juice]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Triple Sec|Triple Sec]] = 3u&lt;br /&gt;
|27&lt;br /&gt;
|Fruity sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cubalibreglass.png|64px]]&lt;br /&gt;
|Cuba Libre{{anchor|Cuba Libre}}&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 2u [[#Rum and Cola|Rum and Cola]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|Cola and a hint of lime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.png|64px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Rum|Rum]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Lime and sugar&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Dr. Gibb|Dr. Gibb]], 3u [[#Rum|Rum]], 1u [[#Stellar Jolt|Stellar Jolt]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Sweet tasting iron&lt;br /&gt;
|For both this and the next recipe, you may be able to substitute the blood with tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:devilskiss.png|64px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Kahlua|Kahlua]], 1u [[#Rum|Rum]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Bitter iron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.png|64px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|1u [[#Creme de Yvette|Creme de Yvette]], 1u [[#Gin|Gin]], 1u [[#Grenadine Syrup|Grenadine Syrup]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Dry gin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dionamamaglass.png|64px]]&lt;br /&gt;
|Diona Mama&lt;br /&gt;
|2u [[#Absinthe|Absinthe]], 1u [[#Ice|Ice]], 2u [[#Lime Juice|Lime Juice]], 1u [[#Radium|Radium]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|Tangy, irradiated licorice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:djinnteaglass.png|64px]]&lt;br /&gt;
|Djinn Tea&lt;br /&gt;
|1u [[#Dyn Ice Tea|Dyn Ice Tea]], 1u [[#Gin|Gin]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|Fizzy mint tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.png|64px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|3u [[#Diet Dr. Gibb|Diet Dr. Gibb]], 1u [[#Honey|Honey]], 1u [[#Whiskey|Whiskey]] = 5u&lt;br /&gt;
|20&lt;br /&gt;
|Smooth, honeyed carbonation&lt;br /&gt;
|Contains Caffeine strength of 0.2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:driestmartiniglass.png|64px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|1u [[#Gin|Gin]], 1u [[#Nothing|Nothing]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|A beach&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_dyn.png|64px]]&lt;br /&gt;
|Dyn pulque&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Yeasty menthol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snowwhite.png|64px]]&lt;br /&gt;
|Eggnog {{anchor|Eggnog}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|Egg and alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:erikasurprise.png|64px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|2u [[#Ale|Ale]], 1u [[#Banana Juice|Banana Juice]], 1u [[#Ice|Ice]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Whiskey|Whiskey]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Tartness and bananas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:espratini_glass.png|64px]]&lt;br /&gt;
|Espratini&lt;br /&gt;
|1u Espresso, 1u Kahlua, 1u Vodka = 3u&lt;br /&gt;
|50&lt;br /&gt;
|Powerful black coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.png|64px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|2u [[#Cream|Cream]], 2u [[#Kahlua|Kahlua]], 2u [[#Rusty Nail|Rusty Nail]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|A coffee-flavored moon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:root_beer_glass.png|64px]]&lt;br /&gt;
|Fernet Con Coca&lt;br /&gt;
|2u [[#Space Cola|Space Cola]], 1u [[#Fernet|Fernet]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|Deeply bittersweet cola&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fiscoffeeglass.png|64px]]&lt;br /&gt;
|Fisanduhian Coffee&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|giving up on peaceful coexistence&lt;br /&gt;
|Contains Caffeine strength 0.3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Fisanduhian Cream{{anchor|Fisanduhian Cream}}&lt;br /&gt;
|1u [[#Cream|Cream]], 2u [[#Fireball|Fireball]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|creamy spiced alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fisfirebombglass.png|64px]]&lt;br /&gt;
|Fisanduhian Firebomb&lt;br /&gt;
|1u [[#Ale|Ale]], 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|Anti-dominian sentiment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:forbiddenapple.png|64px]]&lt;br /&gt;
|Forbidden Apple&lt;br /&gt;
|1u [[#Applejack|Applejack]], 1u [[#Champagne|Champagne]], 1u [[#Triple Sec|Triple Sec]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Champagne, a hint of apples, and orange sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.png|64px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|2u [[#Champagne|Champagne]], 1u [[#Gin|Gin]], 1u [[#Lemon Juice|Lemon Juice]] = 4u&lt;br /&gt;
|25&lt;br /&gt;
|Sour and classy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|2u [[#Ethanol|Ethanol]], 1u [[#Sugar|Sugar]] = 3u&lt;br /&gt;
|65&lt;br /&gt;
|Liquid regret&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteen_loko_glass.png|64px]]&lt;br /&gt;
|Getmore Energy&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|Jitters and death&lt;br /&gt;
|For non-Diona: Reduces drowsiness, causes jitters. Also contains Caffeine strength 0.5.&amp;lt;br&amp;gt;Source: Robust Softdrinks (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|64px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|1u [[#Beer|Beer]], 1u [[#Whiskey Cola|Whiskey Cola]] = 2u&lt;br /&gt;
|65&lt;br /&gt;
|Cheap labor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|64px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Screwdriver|Screwdriver]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|Sour and bitter fruit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gimlet.png|64px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|1u [[#Gin|Gin]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Lime Juice|Lime Juice]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Gin and class&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gintonicglass.png|64px]]&lt;br /&gt;
|Gin and Tonic{{anchor|Gin and Tonic}}&lt;br /&gt;
|2u [[#Gin|Gin]], 1u [[#Tonic Water|Tonic Water]] = 3u&lt;br /&gt;
|12&lt;br /&gt;
|Mild and tart&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginfizzglass.png|64px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|1u [[#Gin|Gin]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Soda Water|Soda Water]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Dry, tart lemons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godheadglass.png|64px]]&lt;br /&gt;
|Godhead&lt;br /&gt;
|1u [[#Geneboosted Wine|Geneboosted Wine]], 1u [[#Kvass|Kvass]], 1u [[#Tarasun|Tarasun]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|Morozi winter, with all its hardships&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|1u [[#Gold|Gold]], 10u [[#Vodka|Vodka]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|Burning cinnamon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:goeglass.png|64px]]&lt;br /&gt;
|Government in Exile&lt;br /&gt;
|1u [[#Kvass|Kvass]], 1u [[#Permanent Revolution|Permanent Revolution]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Homesickness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grogglass.png|64px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|1u [[#Rum|Rum]], 1u [[#Water|Water]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|A poor excuse for alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:harvest_moon_glass.png|64px]]&lt;br /&gt;
|Harvest Moon&lt;br /&gt;
|2u Applejack, 1u Pumpkin Spice Syrup, 2u Soda Water = 6u&lt;br /&gt;
|35&lt;br /&gt;
|Sparkling pumpkin pie and spiced apples&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:hippiesdelightglass.png|64px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u [[#Psilocybin|Psilocybin]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Giving peace a chance&lt;br /&gt;
|Psilocybin can be found in several types of garden-grown mushroom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown2.png|64px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|1u [[#Moonshine|Moonshine]], 1u [[#Sugar|Sugar]], 1u [[#Welding fuel|Welding Fuel]] = 3u&lt;br /&gt;
|65&lt;br /&gt;
|Pure resignation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Vodka|Vodka]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|Vodka and lemon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iced_beerglass.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|10u [[#Beer|Beer]], 1u [[#Frost Oil|Frost Oil]] = 10u&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;5u [[#Beer|Beer]], 1u [[#Ice|Ice]] = 6u&lt;br /&gt;
|5&lt;br /&gt;
|Refreshingly cold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Insurrenderglass.png|64px]]&lt;br /&gt;
|Instrument of Surrender&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#Kvass|Kvass]], 1u [[#Tarasun|Tarasun]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Freedom from want&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:internationaleglass.png|64px]]&lt;br /&gt;
|Internationale&lt;br /&gt;
|1u [[#Mushroom Vodka|Mushroom Vodka]], 1u [[#Victory Gin|Victory Gin]] = 2u&lt;br /&gt;
|28&lt;br /&gt;
|Earthy, oily unity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcarbomb.png|64px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|1u [[#Ale|Ale]], 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|Delicious anger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcoffeeglass.png|64px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|Giving up on the day&lt;br /&gt;
|Contains Caffeine strength 0.3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Irish Cream{{anchor|Irish Cream}}&lt;br /&gt;
|1u [[#Cream|Cream]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Creamy alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:johnscollins.png|64px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Ice|Ice]], 1u [[#Lemon Juice|Lemon Juice]], 2u [[#Whiskey Soda|Whiskey Soda]] = 5u&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jovianstormglass.png|64px]]&lt;br /&gt;
|Jovian Storm&lt;br /&gt;
|2u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Ice|Ice]], 1u [[#Lemon Juice|Lemon Juice]], 2u [[#Rum|Rum]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Stormy sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Lemon Lime|Lemon Lime]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Rum|Rum]], 1u [[#Vodka|Vodka]] = 5u&lt;br /&gt;
|35&lt;br /&gt;
|A fraternity house party&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lights_edge_glass.png|64px]]&lt;br /&gt;
|Light&#039;s Edge&lt;br /&gt;
|1u [[#Assunzioni Wine|Assunzioni Wine]], 1u Gin, 1u Lemon Juice = 3u&lt;br /&gt;
|40&lt;br /&gt;
|Rich wine, herbal liquor, and tartness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:longislandicedteaglass.png|64px]]&lt;br /&gt;
|Long Island Iced Tea{{anchor|Long Island Iced Tea}}&lt;br /&gt;
|3u [[#Cuba Libre|Cuba Libre]], 1u [[#Gin|Gin]], 1u [[#Tequila|Tequila]], 1u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|40&lt;br /&gt;
|A mixture of cola and alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan{{anchor|Manhattan}}&lt;br /&gt;
|1u [[#Vermouth|Vermouth]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Mild dryness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:proj_manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|10u [[#Manhattan|Manhattan]], 1u [[#Uranium|Uranium]] = 10u&lt;br /&gt;
|30&lt;br /&gt;
|Death, the destroyer of worlds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:margaritaglass.png|64px]]&lt;br /&gt;
|Margarita{{anchor|Margarita}}&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Triple Sec|Triple Sec]], 1u [[#Tequila|Tequila]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Dry and salty&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:marsarita.png|64px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Capsaicin Oil|Capsaicin Oil]], 4u [[#Margarita|Margarita]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|Spicy, salty lime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonwine.png|64px]]&lt;br /&gt;
|Melon Wine&lt;br /&gt;
|1u [[#Melon Liquor|Melon Liquor]], 1u [[#Wine|Wine]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|Mouth watering fruity sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendellian.png|64px]]&lt;br /&gt;
|Mendellian&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Triple Sec|Triple Sec]] = 3u&lt;br /&gt;
|27&lt;br /&gt;
|Citrusy urbanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.png|64px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Vermouth|Vermouth]] = 3u&lt;br /&gt;
|27&lt;br /&gt;
|Fruity sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.png|64px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 3u [[#Champagne|Champagne]], 1u [[#Vodka|Vodka]] = 5u&lt;br /&gt;
|25&lt;br /&gt;
|A late-night promise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.png|64px]]&lt;br /&gt;
|Mimosa&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Orange Juice|Orange Juice]] = 2u&lt;br /&gt;
|35&lt;br /&gt;
|Sparkling orange juice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.png|64px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Water|Water]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|Old as time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png|64px]]&lt;br /&gt;
|Mojito&lt;br /&gt;
|1u [[#Mint Syrup|Mint Syrup]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Rum|Rum]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Refreshing mint&lt;br /&gt;
|Make sure to mix it in the provided order, or you might make a Daiquiri.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Moonshine{{anchor|Moonshine}}&lt;br /&gt;
|10u [[#Nutriment|Nutriment]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|65&lt;br /&gt;
|Bitterness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mountain_marauder.png|64px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|1u [[#Fermented Fatshouters Milk|Fermented Fatshouters Milk]], 1u [[#Victory Gin|Victory Gin]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Alcoholic sour milk&lt;br /&gt;
|Causes nausea to non-Tajara.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.png|64px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|Mint and a mule&#039;s kick&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:neurotoxinglass.png|64px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u [[#Soporific|Soporific]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|A numbing sensation&lt;br /&gt;
|Slows pulse and causes paralysis for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:horizon_glass.png|64px]]&lt;br /&gt;
|New Horizons&lt;br /&gt;
|1u [[#Creme de Yvette|Creme de Yvette]], 1u [[#Lime Juice|Lime Juice]], 1u [[Patron|Patron]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|The celebration of new horizons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.png|64px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 1u [[#Sugar|Sugar]], 3u [[#Whiskey Soda|Whiskey Soda]] = 5u&lt;br /&gt;
|30&lt;br /&gt;
|Bitterness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.png|64px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|1u [[#Black Russian|Black Russian]], 1u [[#Rum|Rum]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Bittersweet independence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gargleblasterglass.png|64px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster{{anchor|Pan-Galactic Gargle Blaster}}&lt;br /&gt;
|1u [[#Cognac|Cognac]], 1u [[#Gin|Gin]], 1u [[#Lime Juice|Lime Juice]], 2u [[#Vodka|Vodka]], 1u [[#Whiskey|Whiskey]] = 6u&lt;br /&gt;
|50&lt;br /&gt;
|Your brains smashed out by a lemon wrapped around a gold brick&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:patronglass.png|64px]]&lt;br /&gt;
|Patron {{anchor|Patron}}&lt;br /&gt;
|1u [[#Silver|Silver]], 10u [[#Tequila|Tequila]] = 10u&lt;br /&gt;
|20&lt;br /&gt;
|Metallic and expensive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:peacetreatyglass.png|64px]]&lt;br /&gt;
|Peace Treaty&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]], 1u [[#Victory Gin|Victory Gin]] = 3u&lt;br /&gt;
|21&lt;br /&gt;
|Tart, oily honey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:permanentrevolutionglass.png|64px]]&lt;br /&gt;
|Permanent Revolution&lt;br /&gt;
|1u [[#Absinthe|Absinthe]], 1u [[#Mushroom Vodka|Mushroom Vodka]] = 2u&lt;br /&gt;
|65&lt;br /&gt;
|Strong, earthy licorice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pina_colada.png|64px]]&lt;br /&gt;
|Pina Colada&lt;br /&gt;
|1u [[#Pineapple Juice|Pineapple Juice]], 2u [[#Rum|Rum]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Pineapple, coconut, and a hint of the ocean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgin.png|64px]]&lt;br /&gt;
|Pink Gin {{anchor|Pink Gin}}&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 2u [[#Gin|Gin]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Bitter christmas tree&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.png|64px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|2u [[#Pink Gin|Pink Gin]], 1u [[#Tonic Water|Tonic Water]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Very bitter christmas tree&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.png|64px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Rum|Rum]] = 5u&lt;br /&gt;
|25&lt;br /&gt;
|Spiced fruit cocktail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.png|64px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Orange Juice|Orange Juice]], 2u [[#Rum|Rum]] = 4u&lt;br /&gt;
|25&lt;br /&gt;
|Jamaica&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|64px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|10u [[#Poison Berry Juice|Poison Berry Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|15&lt;br /&gt;
|Purified alcoholic death&lt;br /&gt;
|Toxic. Causes hallucinations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.png|64px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Green Chartreuse|Green Chartreuse]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#White Creme de Menthe|White Creme de Menthe]], 1u [[#Yellow Chartreuse|Yellow Chartreuse]] = 5u&lt;br /&gt;
|15&lt;br /&gt;
|Layers of liquors&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pink_glass.png|64px]]&lt;br /&gt;
|Pretty in Pink&lt;br /&gt;
|1u [[#Pink Lemonade|Pink Lemonade]], 1u [[#Rose Wine|Rose Wine]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|Rosy fruity pinkness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:primeministerglass.png|64px]]&lt;br /&gt;
|Prime Minister&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 4u [[#Rum|Rum]], 1u [[#Vermouth|Vermouth]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|Political power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:redsangria.png|64px]]&lt;br /&gt;
|Red Dwarf Sangria&lt;br /&gt;
|1u [[#Applejack|Applejack]], 1u [[#Assunzioni Wine|Assunzioni Wine]], 1u [[#Orange Juice|Orange Juice]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Fruit cocktail, sweet red wine, and a hint of truffles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:red_meadglass.png|64px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Mead|Mead]] = 2u&lt;br /&gt;
|21&lt;br /&gt;
|Sweet and salty alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulin_sundae.png|64px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|3u [[#Virus Food|Virus Food]], 2u [[#White Wine|White Wine]], 1u [[#Wulumunusha Extract|Wulumunusha Extract]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Spacetime and warbling music&lt;br /&gt;
|Causes drugginess.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rose_tinted_glasses_glass.png|64px]]&lt;br /&gt;
|Rose Tinted Glasses&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Rose Wine|Rose Wine]], 1u [[#Soda Water|Soda Water]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Pink-colored nostalgia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumandcolaglass.png|64px]]&lt;br /&gt;
|Rum and Cola{{anchor|Rum and Cola}}&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Rum|Rum]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|Cola&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.png|64px]]&lt;br /&gt;
|Rusty Nail{{anchor|Rusty Nail}}&lt;br /&gt;
|1u [[#Drambuie|Drambuie]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|Lemons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Orange Juice|Orange Juice]], 3u [[#Wine|Wine]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|Sweet wine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sbitenglass.png|64px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|1u [[#Capsaicin Oil|Capsaicin Oil]], 10u [[#Mead|Mead]] = 10u&lt;br /&gt;
|40&lt;br /&gt;
|Hot and spice&lt;br /&gt;
|Capsaicin can be found in chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scrameggglass.gif|64px]]&lt;br /&gt;
|SCRAMbled Egg&lt;br /&gt;
|25u [[#Kvass|Kvass]], 3u [[#Egg Yolk|Egg Yolk]] = 25u&lt;br /&gt;
|15&lt;br /&gt;
|Slimy raw egg and beer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Screwdriver {{anchor|Screwdriver}}&lt;br /&gt;
|1u [[#Orange Juice|Orange Juice]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Spicy orange&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sidewinderglass.png|64px]]&lt;br /&gt;
|Sidewinder Fang&lt;br /&gt;
|2u [[#Soda Water|Soda Water]], 2u [[#Rum|Rum]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Lime Juice|Lime Juice]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|Fruity rum and bittersweet nostalgia&lt;br /&gt;
|Make sure to mix it in the &#039;&#039;&#039;provided order&#039;&#039;&#039;, or you might make the [[#Kira Special|Kira Special]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:silencerglass.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Nothing|Nothing]], 1u [[#Sugar|Sugar]] = 3u&lt;br /&gt;
|50&lt;br /&gt;
|A pencil eraser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singulo.png|64px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|1u [[#Radium|Radium]], 5u [[#Vodka|Vodka]], 5u [[#Wine|Wine]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|Concentrated matter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snakebite.png|64px]]&lt;br /&gt;
|Snakebite&lt;br /&gt;
|5u [[#Beer|Beer]], 5u [[#Applejack|Applejack]]= 10u&lt;br /&gt;
|9&lt;br /&gt;
|Sweet apple-flavoured beer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snowwhite.png|64px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|1u [[#Beer|Beer]], 1u [[#Lemon Lime|Lemon Lime]] = 2u&lt;br /&gt;
|7&lt;br /&gt;
|Refreshing cold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianmarineglass.png|64px]]&lt;br /&gt;
|Solarian Marine&lt;br /&gt;
|1u [[#Securitea|Securitea]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|35&lt;br /&gt;
|Polished boots and nationalism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianwhiteglass.png|64px]]&lt;br /&gt;
|Solarian White&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Creamy vodka and lime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Songwaterglass.png|64px]]&lt;br /&gt;
|Songwater&lt;br /&gt;
|5u [[#Tarasun|Tarasun]], 1u [[#Space Spice|Space Spice]], 1u [[#Black Pepper|Black Pepper]] = 5u&lt;br /&gt;
|35&lt;br /&gt;
|Frostbite in your throat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.png|64px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Gin|Gin]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Mint Syrup|Mint Syrup]] = 4u&lt;br /&gt;
|20&lt;br /&gt;
|Lime christmas tree&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.png|64px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Creme de Yvette|Creme de Yvette]], 1u [[#Grenadine Syrup|Grenadine Syrup]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|Freedom&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|4u [[#Orange Starshine|Orange Starshine]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Sweet soda&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sdreamglass.png|64px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Melon Liquor|Melon Liquor]], 1u Vacuum Fizz = 3u&lt;br /&gt;
|5&lt;br /&gt;
|Fruit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tallblackrussian.png|64px]]&lt;br /&gt;
|Tall Black Russian&lt;br /&gt;
|1u [[#Black Russian|Black Russian]], 1u [[#Space Cola|Space Cola]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|Tall bitterness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilasunriseglass.png|64px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|1u [[#Orange Juice|Orange Juice]], 2u [[#Tequila|Tequila]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Oranges&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.png|64px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 2u [[#Champagne|Champagne]], 1u [[#Lemon Juice|Lemon Juice]] = 4u&lt;br /&gt;
|20&lt;br /&gt;
|Sour and bitter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Inquisitrixglass.png|64px]]&lt;br /&gt;
|The Inquisitrix&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#Tarasun|Tarasun]], 1u [[#Dr. Gibb|Dr. Gibb]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|Tomorrow&#039;s headache&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|2u [[#Ale|Ale]], 1u [[#Beer|Beer]] = 3u&lt;br /&gt;
|45&lt;br /&gt;
|Hair on your chest and your chin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martyrgaritaglass.gif|64px]]&lt;br /&gt;
|The Martyrgarita&lt;br /&gt;
|1u [[#Geneboosted Wine|Geneboosted Wine]], 1u [[#Lime Juice|Lime Juice]], 1u Holy water = 3u&lt;br /&gt;
|20&lt;br /&gt;
|A drink worth dying for&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirdincident.png|64px]]&lt;br /&gt;
|The Third Incident&lt;br /&gt;
|10u [[#Blue Curacao|Blue Curacao]], 3u [[#Egg Yolk|Egg Yolk]], 10u [[#Grape Juice|Grape Juice]] = 20u&lt;br /&gt;
|10&lt;br /&gt;
|X&#039;Lu&#039;oa sadness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:universalistglass.gif|64px]]&lt;br /&gt;
|The Universalist&lt;br /&gt;
|10u [[#Geneboosted Wine|Geneboosted Wine]], 10u [[#Beepsky Smash|Beepsky Smash]] = 20u&lt;br /&gt;
|25&lt;br /&gt;
|Shutdown codes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.png|64px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|10u [[#Long Island Iced Tea|Long Island Iced Tea]], 1u [[#Uranium|Uranium]] = 10u&lt;br /&gt;
|60&lt;br /&gt;
|Dry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threefoldglass.png|64px]]&lt;br /&gt;
|Threefold&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#Valokki Wine|Valokki Wine]], 1u [[#Geneboosted Wine|Geneboosted Wine]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|Incense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:toxinsspecialglass.png|64px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|2u [[#Phoron|Phoron]], 2u [[#Rum|Rum]], 2u [[#Vermouth|Vermouth]] = 6u&lt;br /&gt;
|40&lt;br /&gt;
|Spicy toxins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tribunalglass.gif|64px]]&lt;br /&gt;
|Tribunal&lt;br /&gt;
|1u [[#Threefold|Threefold]], 1u [[#Godhead|Godhead]], 1u Holy Water = 3u&lt;br /&gt;
|75&lt;br /&gt;
|Alcoholic rapture&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:twisted_lime_glass.png|64px]]&lt;br /&gt;
|Twisted Lime&lt;br /&gt;
|1u [[#Ale|Ale]], 1u [[#Fernet|Fernet]], 1u [[#Lime Juice|Lime Juice]]&lt;br /&gt;
|30&lt;br /&gt;
|Bitter sourness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:verdant_glass.png|64px]]&lt;br /&gt;
|Verdant Green&lt;br /&gt;
|1u [[#Green Tea|Green Tea]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Soju|Soju]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Refreshing minty tea with a kick&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:veteranschoice_glass.png|64px]]&lt;br /&gt;
|Veteran&#039;s Choice&lt;br /&gt;
|1u [[#Gunpowder|Gunpowder]], 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|Honey and salty&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkatonicglass.png|64px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|1u [[#Tonic Water|Tonic Water]], 2u [[#Vodka|Vodka]]= 3u&lt;br /&gt;
|35&lt;br /&gt;
|Tart bitterness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|1u [[#Vermouth|Vermouth]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|32&lt;br /&gt;
|Shaken, not stirred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:weeping_stars_glass.png|64px]]&lt;br /&gt;
|Weeping Stars&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Creme de Yvette|Creme de Yvette]], 1u [[#Cranberry Juice|Cranberry Juice]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|Sparkly violet cranberry juice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Whiskey Cola {{anchor|Whiskey Cola}}&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Cola&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeysodaglass2.png|64px]]&lt;br /&gt;
|Whiskey Soda {{anchor|Whiskey Soda}}&lt;br /&gt;
|1u [[#Soda Water|Soda Water]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Cola&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiterussianglass.png|64px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|2u [[#Black Russian|Black Russian]], 1u [[#Cream|Cream]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|Bitter cream&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:winter_offensive.png|64px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Victory Gin|Victory Gin]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|Oily gin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:zavodskoi_mule.png|64px]]&lt;br /&gt;
|Zavodskoi Mule&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|Refreshing spiciness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Liquors and Liqueurs====&lt;br /&gt;
Liquors are typically strong distilled drinks. While they are most commonly used as ingredients in a [[#Cocktail|cocktail]], it is also common to have liquor alone in shots.&lt;br /&gt;
&lt;br /&gt;
Liqueurs are similar to liquors, but are sweeter. It is less common to see liqueurs taken as shots, as the flavours are better realized in a cocktail, however the customer is always right in matters of taste!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Alcohol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:absintheglass.png|64px]]&lt;br /&gt;
|Absinthe {{anchor|Absinthe}}&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled “Jailbreaker Verte”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:applejack.png|64px]]&lt;br /&gt;
|Applejack {{anchor|Applejack}}&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|Bottles are labeled “Arvani Special Reserve Applejack”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|64px]]&lt;br /&gt;
|Aromatic Bitters {{anchor|Aromatic Bitters}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Nojosuru Aromatic Bitters”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:curacaoglass.png|64px]]&lt;br /&gt;
|Blue Curacao {{anchor|Blue Curacao}}&lt;br /&gt;
|10u [[#Orange Juice|Orange Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled “Xuaousha curacao”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.png|64px]]&lt;br /&gt;
|Boukha {{anchor|Boukha}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Boukha Boboksa Classic”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|64px]]&lt;br /&gt;
|Brandy {{anchor|Brandy}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Admiral Cindy&#039;s Brandy”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognacglass.png|64px]]&lt;br /&gt;
|Cognac {{anchor|Cognac}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Cytherea Golden Sweetness Cognac”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|64px]]&lt;br /&gt;
|Creme de Yvette {{anchor|Creme de Yvette}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled “Xinghua Delicate Violet”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:darmadhirbrew_glass.png|64px]]&lt;br /&gt;
|Darmadhir Brew {{anchor|Darmadhir Brew}}&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Deadrum {{anchor|Deadrum}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|64px]]&lt;br /&gt;
|Drambuie {{anchor|Drambuie}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Xinghua Honeyed Satisfaction”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.png|64px]]&lt;br /&gt;
|Fireball {{anchor|Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are labeled “Delta Cephei Cinnamon Fireball”&amp;lt;br&amp;gt;Causes pain to non-Diona, neutralizes toxins&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:kahluaglass.png|64px]]&lt;br /&gt;
|Kahlua {{anchor|Kahlua}}&lt;br /&gt;
|5u [[#Coffee|Coffee]], 5u [[#Sugar|Sugar]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 5u&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled “Nixiqi&#039;s Happy Accident Coffee Liqueur”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:emeraldglass.png|64px]]&lt;br /&gt;
|Melon Liquor {{anchor|Melon Liquor}}&lt;br /&gt;
|10u [[#Watermelon Juice|Watermelon Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are labeled “Emeraldine Melon Liquor”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroomvodkaglass.png|64px]]&lt;br /&gt;
|Mushroom Vodka {{anchor|Mushroom Vodka}}&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|Bottles are labeled “Magnitogorsk Import mushroom vodka”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:nmshaanliquor_glass.png|64px]]&lt;br /&gt;
|Nm&#039;shaan Liquor&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Bottles are labeled “Nm&#039;shaan Liquor”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Rum {{anchor|Rum}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Undirstader Broeckhouser Rum”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|64px]]&lt;br /&gt;
|Sake {{anchor|Sake}}&lt;br /&gt;
|5u [[#Rice Beer|Rice Beer]], 5u Moss, 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled “Shokyodo Sake”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:sojuglass.png|64px]]&lt;br /&gt;
|Soju {{anchor|Soju}}&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled “Boryeong &#039;45 Soju”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tarasunglass.png|64px]]&lt;br /&gt;
|Tarasun {{anchor|Tarasun}}&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|Bottles are labeled “Frostdancer Distillery Tarasun”&amp;lt;br&amp;gt;Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:treebarkfirewater_glass.png|64px]]&lt;br /&gt;
|Tree-Bark Firewater&lt;br /&gt;
|1u [[#Earthen-Root Juice|Earthen-Root Juice]], 1u [[#Sugar|Sugar]], 1u [[#Wood Pulp|Wood Pulp]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|64px]]&lt;br /&gt;
|Tequila {{anchor|Tequila}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Nathan&#039;s Guaranteed Quality Tequila”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Triple Sec {{anchor|Triple Sec}}&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|Bottles are labeled “Fleur De Majestueux Triple Sec”&amp;lt;br&amp;gt;Source: Bar Dispenser, Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|64px]]&lt;br /&gt;
|Vermouth {{anchor|Vermouth}}&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are labeled “Xinghua Vermouth”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Victory Gin {{anchor|Victory Gin}}&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|Bottles are labeled “Victory Gin”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Vodka {{anchor|Vodka}}&lt;br /&gt;
|10u [[#Potato Juice|Potato Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled “Martian 50% Premium Vodka”&amp;lt;br&amp;gt;Reduces the effects of radiation.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|64px]]&lt;br /&gt;
|Whiskey {{anchor|Whiskey}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled “Mu Cephei Special Reserve”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|64px]]&lt;br /&gt;
|White Creme de Menthe {{anchor|White Creme de Menthe}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled “Xinghua White Mint”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:chartreuseyellowglass.png|64px]]&lt;br /&gt;
|Yellow Chartreuse {{anchor|Yellow Chartreuse}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Nralakk Touch Yellow Chartreuse&amp;quot;&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Beers and Wines====&lt;br /&gt;
Beers and wines are usually consumed singularly without other ingredients mixed in. While not unheard of, some beers and wines are called for in [[#Cocktail|cocktail]] recipes.&lt;br /&gt;
&lt;br /&gt;
Beers are typically a lighter drink in terms of alcohol. Only two beers are served on draught in the workplace, [[#Ale|ale]] and [[#Beer|Virklunder]], however many other brands of beer are stored in the Bar&#039;s backroom upon request.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Vendor&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Alcohol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Taste&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:aleglass.png|64px]]&lt;br /&gt;
|Ale {{anchor|Ale}}&lt;br /&gt;
|Booze dispenser, Booze-o-Mat&lt;br /&gt;
|6&lt;br /&gt;
|Hearty barley ale&lt;br /&gt;
|Bottles are labeled “Burszi-Ale”&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|64px]]&lt;br /&gt;
|Beer {{anchor|Beer}}&lt;br /&gt;
|Booze dispenser, Booze-o-Mat&lt;br /&gt;
|5&lt;br /&gt;
|Beer&lt;br /&gt;
|Reduces jitteriness.&amp;lt;br&amp;gt;Bottles are labeled “Virklunder”&amp;lt;br&amp;gt;10u [[#Flour|Flour]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|-&lt;br /&gt;
![[File:Algaewineglass.png|64px]]&lt;br /&gt;
|Algae Wine {{anchor|Algae Wine}}&lt;br /&gt;
|Booze-o-mat&lt;br /&gt;
|15&lt;br /&gt;
|Licorice and spinach&lt;br /&gt;
|Bottles are labeled “Reachers Triumph 2423”&lt;br /&gt;
|-&lt;br /&gt;
![[File:assunzionewineglass.png|64px]]&lt;br /&gt;
|Assunzioni Wine {{anchor|Assunzioni Wine}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|15&lt;br /&gt;
|Red wine, truffles, hints of dried fruit, and herbs&lt;br /&gt;
|Bottles are labeled “Azzunzioni Sera Stellata di Dalyan”&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.png|64px]]&lt;br /&gt;
|Champagne {{anchor|Champagne}}&lt;br /&gt;
|Booze dispenser, Booze-o-Mat&lt;br /&gt;
|15&lt;br /&gt;
|Bubbly bitter-sweetness&lt;br /&gt;
|Bottles are labeled “Silverport&#039;s Bubbliest Champagne”&lt;br /&gt;
|-&lt;br /&gt;
![[File:skrellbeerdyn.png|64px]]&lt;br /&gt;
|Dyn Beer {{anchor|Dyn Beer}}&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|Spiced bitter beer&lt;br /&gt;
|Bottles are labeled “Qel&#039;Zvol Hospitality&#039;s Prestige Beer”&lt;br /&gt;
|-&lt;br /&gt;
![[File:earthmover.png|64px]]&lt;br /&gt;
|Earthmover {{anchor|Earthmover}}&lt;br /&gt;
|Bar Backroom&lt;br /&gt;
|6&lt;br /&gt;
|Hearty barley ale&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ebisu.png|64px]]&lt;br /&gt;
|Ebisu Super Dry {{anchor|Ebisu}}&lt;br /&gt;
|Bar Backroom&lt;br /&gt;
|5&lt;br /&gt;
|Mild carbonated malt&lt;br /&gt;
|Cans are labeled &amp;quot;Ebisu Super Dry&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|64px]]&lt;br /&gt;
|Guinness {{anchor|Guinness}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|8&lt;br /&gt;
|Dryness&lt;br /&gt;
|Bottles are labeled &amp;quot;Guiness&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:khlibnyz_glass.png|64px]]&lt;br /&gt;
|Khlibnyz&lt;br /&gt;
|Booze-o-Mat, Lunchbox option&lt;br /&gt;
|5&lt;br /&gt;
|Earthy and salty&lt;br /&gt;
|Bottles are labeled “Khlibnyz”&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kvassglass.png|64px]]&lt;br /&gt;
|Kvass {{anchor|Kvass}}&lt;br /&gt;
|Booze-o-mat&lt;br /&gt;
|15&lt;br /&gt;
|Bittersweet yeast&lt;br /&gt;
|Bottles are labeled “Neubach Original Kvass”&lt;br /&gt;
|-&lt;br /&gt;
![[File:litebeer.png|64px]]&lt;br /&gt;
|Light Beer&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|Dish water&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:makgeolliglass.png|64px]]&lt;br /&gt;
|Makgeolli {{anchor|Makgeolli}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|15&lt;br /&gt;
|Creamy dry alcohol&lt;br /&gt;
|Bottles are labeled “Doctor Kyung&#039;s Makgeolli”&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|Booze dispenser&lt;br /&gt;
|25&lt;br /&gt;
|Sweet yet alcoholic&lt;br /&gt;
|1u [[#Sugar|Sugar]], 1u [[#Water|Water]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 2u&lt;br /&gt;
|-&lt;br /&gt;
![[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|Messa&#039;s Mead{{anchor|Messa&#039;s Mead}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|25&lt;br /&gt;
|Honey&lt;br /&gt;
|Bottles are labeled “Messa&#039;s Mead”&amp;lt;br&amp;gt;1u [[#Earthen=Root Juice|Earthen-Root Juice]], 1u [[#Honey|Honey]] = 2u&lt;br /&gt;
|-&lt;br /&gt;
![[File:moonlabor.png|64px]]&lt;br /&gt;
|Moonlabor Malt&#039;s {{anchor|Moonlabor}}&lt;br /&gt;
|Bar Backroom&lt;br /&gt;
|5&lt;br /&gt;
|Mild carbonated malt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque.png|64px]]&lt;br /&gt;
|Pulque {{anchor|Pulque}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|15&lt;br /&gt;
|Sweet yeast&lt;br /&gt;
|Bottles are labeled “Don Augusto&#039;s Pulque”&lt;br /&gt;
|-&lt;br /&gt;
![[File:rice_beer.gif|64px]]&lt;br /&gt;
|Rice Beer {{anchor|Rice Beer}}&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|Mild carbonated malt&lt;br /&gt;
|10u [[#Rice|Rice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|-&lt;br /&gt;
![[File:roseglass.png|64px]]&lt;br /&gt;
|Rose Wine {{anchor|Rose Wine}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|8&lt;br /&gt;
|Citrus, cherry, and sweet wine&lt;br /&gt;
|Bottles are labeled “Coral Twilight Rose”&lt;br /&gt;
|-&lt;br /&gt;
![[File:shimauma.png|64px]]&lt;br /&gt;
|Shimauma Ichiban {{anchor|Shimauma}}&lt;br /&gt;
|Bar Backroom&lt;br /&gt;
|5&lt;br /&gt;
|Mild carbonated malt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:shyrrkirrtyrwine_glass.png|64px]]&lt;br /&gt;
|Shyyr Kirr&#039;tyr Wine {{anchor|Shyyr Kirr&#039;tyr Wine}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Dry alcohol with a hint of meat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:valokkiwineglass.png|64px]]&lt;br /&gt;
|Valokki Wine {{anchor|Valokki Wine}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|25&lt;br /&gt;
|Smooth, rich wine&lt;br /&gt;
|Bottles are labeled “Frostdancer Distillery Valokki Wine”&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_beer.png|64px]]&lt;br /&gt;
|Virklunder canned beer {{anchor|Virklunder}}&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|Beer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whistlingforest.png|64px]]&lt;br /&gt;
|Whistling Forest Pale Ale {{anchor|Whistling Forest}}&lt;br /&gt;
|Bar Backroom&lt;br /&gt;
|5&lt;br /&gt;
|Hearty barley ale&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitewineglass.png|64px]]&lt;br /&gt;
|White Wine {{anchor|White Wine}}&lt;br /&gt;
|Booze Dispenser, Booze-o-Mat&lt;br /&gt;
|15&lt;br /&gt;
|Dry sweetness&lt;br /&gt;
|Bottles are labeled &amp;quot;Pineneedle Brand White Wine&amp;quot;&amp;lt;br&amp;gt;5u [[#White Grape Juice|White Grape Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 5u&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.png|64px]]&lt;br /&gt;
|Wine {{anchor|Wine}}&lt;br /&gt;
|Booze dispenser, Booze-o-Mat&lt;br /&gt;
|15&lt;br /&gt;
|Bitter sweetness&lt;br /&gt;
|Bottles are labeled “Silverport Quality Brand Red Wine”&amp;lt;br&amp;gt;10u [[#Grape Juice|Grape Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|-&lt;br /&gt;
![[File:skrellwineylpha.png|64px]]&lt;br /&gt;
|Ylpha Wine {{anchor|Ylpha Wine}}&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|3&lt;br /&gt;
|Sweet red wine&lt;br /&gt;
|Bottles are labeled &amp;quot;Federation&#039;s Finest Ylpha Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Butanol-Based Drinks===&lt;br /&gt;
Unathi drinks are based on butanol. Butanol will intoxicate Unathi; non-Unathi feel very little effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Butanol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Taste&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahamalizard.png|64px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Ice|Ice]], 2u [[#Lemon Juice|Lemon Juice]], 2u [[#Xuizi Juice|Xuizi Juice]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Sweet lemons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodwine.png|64px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|2u [[#Blood|Blood]], 3u [[#Sarezhi Wine|Sarezhi Wine]] = 5u&lt;br /&gt;
|21&lt;br /&gt;
|Strong berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Butanol {{anchor|Butanol}}&lt;br /&gt;
|10u [[#Corn Oil|Corn Oil]], 10u [[#Sugar|Sugar]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|2u [[#Space Cola|Space Cola]], 1u [[#Ice|Ice]], 2u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|15&lt;br /&gt;
|Cola&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactuscreme.png|64px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|2u [[#Berry Juice|Berry Juice]], 1u [[#Cream|Cream]], 2u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|15&lt;br /&gt;
|Creamy berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Xuizi Juice|Xuizi Juice]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|Tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:contactwine.png|64px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|1u [[#Radium|Radium]], 5u [[#Sarezhi Wine|Sarezhi Wine]], 5u [[#Xuizi Juice|Xuizi Juice]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|Berries and regret&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crocodile_glass.png|64px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|5u [[#Sarezhi Wine|Sarezhi Wine]], 1u [[#Toxin|Toxin]] = 6u&lt;br /&gt;
|50&lt;br /&gt;
|Sour body sweat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Dr. Gibb|Dr. Gibb]], 1u [[#Stellar Jolt|Stellar Jolt]], 3u [[#Xuizi Juice|Xuizi Juice]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|Heretically sweet iron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lizardphlegm.png|64px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 2u [[#Cream|Cream]], 1u [[#Xuizi Juice|Xuizi Juice]], 1u [[#Watermelon Juice|Watermelon Juice]] = 5u&lt;br /&gt;
|20&lt;br /&gt;
|Creamy fruit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactusmargarita.png|64px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|3u [[#Lime Juice|Lime Juice]], 2u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|30&lt;br /&gt;
|Lime juice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghespolitan.png|64px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|5u [[#Grenadine Syrup|Grenadine Syrup]], 2u [[#Sarezhi Wine|Sarezhi Wine]], 1u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|27&lt;br /&gt;
|Fruity sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Orange Juice|Orange Juice]], 3u [[#Sarezhi Wine|Sarezhi Wine]], 1u [[#Xuizi Juice|Xuizi Juice]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|Tart berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|2u [[#Xuizi Juice|Xuizi Juice]], 2u [[#Orange Juice|Orange Juice]] = 4u&lt;br /&gt;
|15&lt;br /&gt;
|Oranges&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sarezhiglass.png|64px]]&lt;br /&gt;
|Sarezhi Wine {{anchor|Sarezhi Wine}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Berry juice&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:three_towns_cider.png|64px]]&lt;br /&gt;
|Three Towns Cider {{anchor|Three Towns Cider}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Bittersweet root juice&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:trizkizkitea.png|64px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|1u [[#Green Tea|Green Tea]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Sarezhi Wine|Sarezhi Wine]] = 3u&lt;br /&gt;
|5&lt;br /&gt;
|Light, sweet wine, with a hint of sea breeze&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghesheat.png|64px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|3u [[#Capsaicin Oil|Capsaicin Oil]], 10u [[#Xuizi Juice|Xuizi Juice]] = 10u&lt;br /&gt;
|40&lt;br /&gt;
|Burning heat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:xuiziglass.png|64px]]&lt;br /&gt;
|Xuizi Juice {{anchor|Xuizi Juice}}&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|Water&amp;lt;br&amp;gt;&#039;&#039;&#039;UNATHI:&#039;&#039;&#039; A bit of watermelon and strawberry with a hint of salt&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_butanol.png|64px]]&lt;br /&gt;
|Xuizi Pulque&lt;br /&gt;
|1u [[#Pulque|Pulque]], 1u [[#Xuizi Juice|Xuizi Juice]] = 2u&lt;br /&gt;
|5&lt;br /&gt;
|Sweet yeast&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toothpaste-Based Drinks===&lt;br /&gt;
Vaurca can get drunk on alcohol, but it will also poison them. Non-toxic strong drinks for Vaurca are based on toothpaste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Taste&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:caprician_coffee.png|64px]]&lt;br /&gt;
|Caprician Coffee&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Minty coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caprician_sunrise.png|64px]]&lt;br /&gt;
|Caprician Sunrise&lt;br /&gt;
|2u [[#Mouthwash|Mouthwash]], 1u [[#Orange Juice|Orange Juice]] = 3u&lt;br /&gt;
|60&lt;br /&gt;
|Spicy orange&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cold_gate.png|64px]]&lt;br /&gt;
|Cold Gate&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|Mint&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:flagsdale_mule.png|64px]]&lt;br /&gt;
|Flagsdale Mule&lt;br /&gt;
|1u [[#Mint Syrup|Mint Syrup]], 1u [[#Mouthwash|Mouthwash]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|80&lt;br /&gt;
|Refreshing, spicy lime, and bulwark&#039;s kick&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kois_odyne.png|64px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|1u [[#K&#039;ois|K&#039;ois]], 1u [[#Tonic Water|Tonic Water]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|60&lt;br /&gt;
|Chalk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mouthgarita.png|64px]]&lt;br /&gt;
|Mouthgarita&lt;br /&gt;
|2u [[#Mouthwash|Mouthwash]], 1u [[#Lime Juice|Lime Juice]] = 3u&lt;br /&gt;
|80&lt;br /&gt;
|Sour and minty&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mouthwash.png|64px]]&lt;br /&gt;
|Mouthwash {{anchor|Mouthwash}}&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|Mouthwash&lt;br /&gt;
|Source: Bar back room&lt;br /&gt;
|-&lt;br /&gt;
![[File:sedantian_firestorm.gif|64px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|1u [[#Phoron|Phoron]], 1u [[#Toothpaste|Toothpaste]] = 2u&lt;br /&gt;
|80&lt;br /&gt;
|Melting asphalt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:skyemok_glass.png|64px]]&lt;br /&gt;
|Skye&#039;mok Mead&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Fresh, tangy, and lingering taste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:teathpaste.png|64px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|2u [[#Tea|Tea]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Liquid dental work&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toothpaste.png|64px]]&lt;br /&gt;
|Toothpaste {{anchor|Toothpaste}}&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|Toothpaste&lt;br /&gt;
|Source: Bar back room&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterfresh.png|64px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|1u [[#Soda Water|Soda Water]], 1u [[#Tonic Water|Tonic Water]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|Bubble bath&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ichor.png|64px]]&lt;br /&gt;
|Xsain Ichor&lt;br /&gt;
|1u [[#Filtered K&#039;ois|Filtered K&#039;ois]], 1u [[#Toothpaste|Toothpaste]], 1u [[#Xuizi Juice|Xuizi Juice]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|Minty cactus water&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
These drinks don&#039;t contain alcohol, butanol, or toothpaste. Most increase hydration.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;non-alcoholic&amp;quot; doesn&#039;t always mean the drink has no effect!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Taste&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:ciderhot.png|64px]]&lt;br /&gt;
|Apple Cider {{anchor|Apple Cider}}&lt;br /&gt;
|&lt;br /&gt;
|Fresh apples mixed with cinnamon&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Apple Cider Juice {{anchor|Apple Cider Juice}}&lt;br /&gt;
|2u [[#Apple Juice|Apple Juice]], 1u [[#Space Spice|Space Spice]], 1u [[#Sugar|Sugar]] = 4u&lt;br /&gt;
|Sad apple juice with cinnamon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_apple.png|64px]]&lt;br /&gt;
|Apple Juice {{anchor|Apple Juice}}&lt;br /&gt;
|Process Apple&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-OR-&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1u Instant Apple Juice, 3u Water = 3u&lt;br /&gt;
|Sweet apples&lt;br /&gt;
|Source: Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:banana.png|64px]]&lt;br /&gt;
|Banana Juice {{anchor|Banana Juice}}&lt;br /&gt;
|Process Banana&lt;br /&gt;
|Banana&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Berry Juice {{anchor|Berry Juice}}&lt;br /&gt;
|Process Berries&lt;br /&gt;
|Berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BerryMilkshake.png|64px]]&lt;br /&gt;
|Berry Milkshake {{anchor|Berry Milkshake}}&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Berry Syrup|Berry Syrup]]&lt;br /&gt;
|Smooth berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Black Raspberry Juice {{anchor|Black Raspberry Juice}}&lt;br /&gt;
|Process Blackberry&lt;br /&gt;
|Black raspberries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blue Raspberry Juice {{anchor|Blue Raspberry Juice}}&lt;br /&gt;
|Process Blue Raspberries&lt;br /&gt;
|Blue Raspberry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlueRaspberryMilkshake.png|64px]]&lt;br /&gt;
|Blue Raspberry Milkshake {{anchor|Blue Raspberry Milkshake}}&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Blue Raspberry Syrup|Blue Raspberry Syrup]]&lt;br /&gt;
|Creamy raspberry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blueberry Juice {{anchor|Blueberry Juice}}&lt;br /&gt;
|Process Blueberry&lt;br /&gt;
|Blueberries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlueberryMilkshake.png|64px]]&lt;br /&gt;
|Blueberry Milkshake {{anchor|Blueberry Milkshake}}&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Blueberry Syrup|Blueberry Syrup]]&lt;br /&gt;
|Creamy blueberries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Buzzinsoda.png|64px]]&lt;br /&gt;
|Buzzin&#039; Cola {{anchor|Buzzin&#039; Cola}}&lt;br /&gt;
|&lt;br /&gt;
|A fizzing swarm of cola&lt;br /&gt;
|Source: Zo&#039;ra Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:CaramelMilkshake.png|64px]]&lt;br /&gt;
|Caramel Milkshake&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Caramel Syrup|Caramel Syrup]]= 6u&lt;br /&gt;
|Smooth caramel&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|64px]]&lt;br /&gt;
|Carrot juice {{anchor|Carrot Juice}}&lt;br /&gt;
|Process Carrot&lt;br /&gt;
|Carrots&lt;br /&gt;
|Works like Oculine for Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_chocolate.png|64px]]&lt;br /&gt;
|Chocolate milk {{anchor|Chocolate Milk}}&lt;br /&gt;
|&lt;br /&gt;
|Chocolate milk&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChocolateMilkshake.png|64px]]&lt;br /&gt;
|Chocolate Milkshake {{anchor|Chocolate Milkshake}}&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Chocolate Syrup|Chocolate Syrup]]&lt;br /&gt;
|Chocolatey vanilla&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChocMintMilkshake.png|64px]]&lt;br /&gt;
|Choco-Mint Milkshake {{anchor|Choco-Mint Milkshake}}&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Mint Syrup|Mint Syrup]]&lt;br /&gt;
|Chocolatey mint&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cigarettelizard.png|64px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|1u [[#Ice|Ice]], 2u [[#Lime Juice|Lime Juice]], 1u [[#Mint Syrup|Mint Syrup]], 2u [[#Soda Water|Soda Water]] = 6u&lt;br /&gt;
|Minty sass&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Coca Cola&lt;br /&gt;
|1u [[#Coca Grounds|Coca Grounds]], 5u [[#Space Cola|Space Cola]] = 5u&lt;br /&gt;
|A very strong cola&lt;br /&gt;
|Reduces dizziness, drowsiness, and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Comet Cola (Space Cola) {{anchor|Space Cola}}&lt;br /&gt;
|&lt;br /&gt;
|Cola&lt;br /&gt;
|Cans are labeled “Space Cola”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&amp;lt;br&amp;gt;Reduces drowsiness&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Cranberry Juice {{anchor|Cranberry Juice}}&lt;br /&gt;
|&lt;br /&gt;
|Tart cranberries&lt;br /&gt;
|Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Cream {{anchor|Cream}}&lt;br /&gt;
|&lt;br /&gt;
|Creamy milk&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:cthurdyn.png|64px]]&lt;br /&gt;
|C&#039;thur Dyn-a-Mite{{anchor|C&#039;thur Dyn-a-Mite}}&lt;br /&gt;
|&lt;br /&gt;
|An explosion of menthol&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:cthurberry.png|64px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry{{anchor|C&#039;thur Rockin&#039; Raspberry}}&lt;br /&gt;
|&lt;br /&gt;
|Sweet flowery raspberry&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Death Berry Juice {{anchor|Death Berry Juice}}&lt;br /&gt;
|Process Death Berries&lt;br /&gt;
|Death and decay&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Diet Cola&lt;br /&gt;
|&lt;br /&gt;
|Cola and less calories&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Dirt Berry Juice {{anchor|Dirt Berry Juice}}&lt;br /&gt;
|Process Dirt Berries&lt;br /&gt;
|Dirt berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:DirtberryMilkshake.png|64px]]&lt;br /&gt;
|Dirtberry Milkshake&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Dirtberry Syrup|Dirtberry Syrup]]= 6u&lt;br /&gt;
|Smooth dirtberries&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Dr. Gibb {{anchor|Dr. Gibb}}&lt;br /&gt;
|&lt;br /&gt;
|Cherry soda&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynjuice.png|64px]]&lt;br /&gt;
|Dyn Juice {{anchor|Dyn Juice}}&lt;br /&gt;
|Process Dyn&lt;br /&gt;
|Astringent menthol&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Earthen-Root Juice {{anchor|Earthen-Root Juice}}&lt;br /&gt;
|Process Earthen-Root&lt;br /&gt;
|Sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir.png|64px]]&lt;br /&gt;
|Fatshouters Milk {{anchor|Fatshouters Milk}}&lt;br /&gt;
|Milk a Fatshouter&lt;br /&gt;
|Fatty milk&lt;br /&gt;
|Nauseating to non-Tajara; heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:milk_can.png|64px]]&lt;br /&gt;
|Fermented Fatshouters Milk {{anchor|Fermented Fatshouters Milk}}&lt;br /&gt;
|1u [[#Fatshouters Milk|Fatshouters Milk]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 1u&lt;br /&gt;
|Sour milk&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_kois.png|64px]]&lt;br /&gt;
|Filtered K&#039;ois {{anchor|Filtered K&#039;ois}}&lt;br /&gt;
|&lt;br /&gt;
|Cabbage soup&lt;br /&gt;
|Toxic to non-Vaurca.&amp;lt;br&amp;gt;Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:root_beer_glass.png|64px]]&lt;br /&gt;
|Getmore Root Beer&lt;br /&gt;
|&lt;br /&gt;
|Sassafras and anise soda&lt;br /&gt;
|Source: Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Getmore Root-Cola&lt;br /&gt;
|1u Dr. Gibb, 1u Water = 2u&lt;br /&gt;
|Watered down liquid sunshine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Glow Berry Juice {{anchor|Glow Berry Juice}}&lt;br /&gt;
|Process Glow Berries&lt;br /&gt;
|Glow berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapejuice.png|64px]]&lt;br /&gt;
|Grape Juice {{anchor|Grape Juice}}&lt;br /&gt;
|Process Grape&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-OR-&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1u Instant Grape Juice, 3u Water = 3u&lt;br /&gt;
|Grapes&lt;br /&gt;
|Cans are labeled “Grapel Juice”&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:gsodaglass.png|64px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Grape Juice|Grape Juice]] = 3u&lt;br /&gt;
|Grape soda&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadineglass.png|64px]]&lt;br /&gt;
|Grenadine Syrup {{anchor|Grenadine Syrup}}&lt;br /&gt;
|10u [[#Berry Juice|Berry Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|100% pure pomegranate&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:beetlemilk.png|64px]]&lt;br /&gt;
|Hakhma Milk {{anchor|Hakhma Milk}}&lt;br /&gt;
|Milk a Hakhma&lt;br /&gt;
|Alien milk&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:chocolateglass.png|64px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|&lt;br /&gt;
|Creamy chocolate&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:hrozamal_soda_glass.png|64px]]&lt;br /&gt;
|Hro&#039;zamal Soda&lt;br /&gt;
|&lt;br /&gt;
|Carbonated fruit sweetness&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&amp;lt;br&amp;gt;Contains Caffeine strength 0.2&lt;br /&gt;
|-&lt;br /&gt;
![[File:jyalra.png|64px]]&lt;br /&gt;
|Jyalra&lt;br /&gt;
|&lt;br /&gt;
|Savoury fruit mush&lt;br /&gt;
|Getmore Chocolate vending machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:jyalra.png|64px]]&lt;br /&gt;
|Jyalra With Apples&lt;br /&gt;
|&lt;br /&gt;
|Sweet apple mush&lt;br /&gt;
|Getmore Chocolate vending machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:jyalra.png|64px]]&lt;br /&gt;
|Jyalra With Cherries&lt;br /&gt;
|&lt;br /&gt;
|Sweet cherry mush&lt;br /&gt;
|Getmore Chocolate vending machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:jyalra.png|64px]]&lt;br /&gt;
|Jyalra With Nycii&lt;br /&gt;
|&lt;br /&gt;
|Alien cheese mush&lt;br /&gt;
|Getmore Chocolate vending machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiraspecial.png|64px]]&lt;br /&gt;
|Kira Special{{anchor|Kira Special}}&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Soda Water|Soda Water]] = 3u&lt;br /&gt;
|Fruity sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:klaxancrush.png|64px]]&lt;br /&gt;
|K&#039;lax Energy Crush {{anchor|K&#039;laxan Energy Crush}}&lt;br /&gt;
|&lt;br /&gt;
|Fizzy and creamy orange zest&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:klaxxuizi.png|64px]]&lt;br /&gt;
|K&#039;lax Xuizi Xplosion {{anchor|K&#039;lax Xuizi Xplosion}}&lt;br /&gt;
|&lt;br /&gt;
|Sparkling cactus water&amp;lt;br&amp;gt;&#039;&#039;&#039;UNATHI:&#039;&#039;&#039; An electric kick of strawberry and watermelon&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Koko Reed Juice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Process Koko Bar&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|K&#039;ois {{anchor|K&#039;ois}}&lt;br /&gt;
|Process K’ois&lt;br /&gt;
|Boiled cabbage&lt;br /&gt;
|Highly toxic and causes K’ois Mycosis in non-Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Lemon Juice {{anchor|Lemon Juice}}&lt;br /&gt;
|Process Lemon&lt;br /&gt;
|Sourness&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|64px]]&lt;br /&gt;
|Lemon Lime {{anchor|Lemon Lime}}&lt;br /&gt;
|&lt;br /&gt;
|Tangy lime and lemon soda&lt;br /&gt;
|Source: Booze dispenser, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlimebitters_glass.png|64px]]&lt;br /&gt;
|Lemon Lime &amp;amp; Bitters&lt;br /&gt;
|1u [[#Bitters|Bitters]], 1u [[#Lemonade|Lemonade]], 1u [[#Lime Juice|Lime Juice]]&lt;br /&gt;
|Punchy lemonade with a splash of medicine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonadeglass.png|64px]]&lt;br /&gt;
|Lemonade {{anchor|Lemonade}}&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Sugar|Sugar]], 1u [[#Water|Water]]= 3u&lt;br /&gt;
|Tartness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_green.png|64px]]&lt;br /&gt;
|Lime Juice {{anchor|Lime Juice}}&lt;br /&gt;
|Process Lime&lt;br /&gt;
|Tart citrus&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatshake.png|64px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]], 1u [[#Cream|Cream]], 1u [[#Water|Water]]= 3u&lt;br /&gt;
|Liquified meat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.png|64px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Mint Syrup|Mint Syrup]], 2u [[#Soda Water|Soda Water]], 2u [[#Watermelon Juice|Watermelon Juice]] = 6u&lt;br /&gt;
|Minty melon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:melon_soda.png|64px]]&lt;br /&gt;
|Melon Soda&lt;br /&gt;
|&lt;br /&gt;
|Fizzy melon&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:midynhrwater_glass.png|64px]]&lt;br /&gt;
|Midynhr Water&lt;br /&gt;
|&lt;br /&gt;
|Creamy sweetness&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Milk {{anchor|Milk}}&lt;br /&gt;
|Milk a Cow&lt;br /&gt;
|Milk&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|64px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|1u [[#Cream|Cream]], 2u [[#Ice|Ice]], 2u [[#Milk|Milk]]= 5u&lt;br /&gt;
|Creamy vanilla&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.png|64px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Lime Juice|Lime Juice]], 3u [[#Stellar Jolt|Stellar Jolt]] = 5u&lt;br /&gt;
|Tart fruit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir_glass.png|64px]]&lt;br /&gt;
|Mutthir &lt;br /&gt;
|1u [[#Fatshouters Milk|Fatshouters Milk]], 1u [[#Sugar|Sugar]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 2u&lt;br /&gt;
|Sweet fatty yogurt&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nemiik.png|64px]]&lt;br /&gt;
|Ne&#039;miik&lt;br /&gt;
|&lt;br /&gt;
|Tangy sweet ooze&lt;br /&gt;
|Source: Booze-o-Mat&amp;lt;br&amp;gt;Can cause discomfort in Humans and Tajara&lt;br /&gt;
|-&lt;br /&gt;
![[File:nothing.png|64px]]&lt;br /&gt;
|Nothing {{anchor|Nothing}}&lt;br /&gt;
|&lt;br /&gt;
|Nothing&lt;br /&gt;
|Source: Booze-o-Mat (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:NTellaHotChocolate.png|64px]]&lt;br /&gt;
|NTella Hot Chocolate&lt;br /&gt;
|1u [[#Milk|Milk]], 1u Choco-Nut Spread, 1u [[#Cream|Cream]] = 3u&lt;br /&gt;
|Hazelnutty, creamy chocolate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:NTellaMilkshake.png|64px]]&lt;br /&gt;
|NTella Milkshake&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u Choco-Nut Spread= 6u&lt;br /&gt;
|Overwhelmingly sweet chocolate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:nuka_colaglass.png|64px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|5u [[#Space Cola|Space Cola]], 1u [[#Uranium|Uranium]]= 5u&lt;br /&gt;
|Cola&lt;br /&gt;
|For non-Diona: Makes you high; increases speed, causes dizziness and jitteriness.&amp;lt;br&amp;gt;Contains Caffeine strength 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Orange Juice {{anchor|Orange Juice}}&lt;br /&gt;
|Process Orange&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-OR-&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1u Instant Orange Juice, 3u Water = 3u&lt;br /&gt;
|Oranges&lt;br /&gt;
|Improves oxygenation for Diona.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownstar.png|64px]]&lt;br /&gt;
|Orange Starshine{{anchor|Orange Starshine}}&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Orange Juice|Orange Juice]] = 3u&lt;br /&gt;
|Orange and cola soda&lt;br /&gt;
|Cans are labeled “Star-Kist”&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Pear Juice {{anchor|Pear Juice}}&lt;br /&gt;
|Found in Apples &#039;n&#039; Pears Protein Bars&lt;br /&gt;
|Sweet pears&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoron_punch.png|64px]]&lt;br /&gt;
|Phoron Punch!&lt;br /&gt;
|Contains 10u Filtered K’ois and 5u Phoron&lt;br /&gt;
|&lt;br /&gt;
|Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Pineapple Juice {{anchor|Pineapple Juice}}&lt;br /&gt;
|Process Pineapple&lt;br /&gt;
|Pineapple&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinklemonade.png|64px]]&lt;br /&gt;
|Pink Lemonade&lt;br /&gt;
|2u [[#Grenadine Syrup|Grenadine Syrup]], 8u [[#Lemonade|Lemonade]] = 10u&lt;br /&gt;
|Girly tartness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:algae_surprise.png|64px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 2u [[#Virus Food|Virus Food]] = 3u&lt;br /&gt;
|Swamp fungus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|64px]]&lt;br /&gt;
|Poison Berry Juice {{anchor|Poison Berry Juice}}&lt;br /&gt;
|Process Poison Berries&lt;br /&gt;
|Berries&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Raspberry Juice {{anchor|Raspberry Juice}}&lt;br /&gt;
|Process Raspberries&lt;br /&gt;
|Raspberries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RaspberryMilkshake.png|64px]]&lt;br /&gt;
|Raspberry Milkshake {{anchor|Raspberry Milkshake}}&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Raspberry Syrup|Raspberry Syrup]]&lt;br /&gt;
|Creamy raspberry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibbfloats.png|64px]]&lt;br /&gt;
|Root-Cola Floats&lt;br /&gt;
|1u [[#Dr. Gibb|Dr. Gibb]], 1u [[#Ice|Ice]], 1u [[#Cream|Cream]] = 3u&lt;br /&gt;
|Cherry soda and icecream&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:royaljelly.png|64px]]&lt;br /&gt;
|Royal Vaurca Jelly&lt;br /&gt;
|&lt;br /&gt;
|Sweet flowers and nectar mixed with aromatic spices&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic. Gets non-Vaurca high&amp;lt;br&amp;gt;Contains Caffeine strength 0.3&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Sarezhi Berry Juice&lt;br /&gt;
|&lt;br /&gt;
|Tart, bitter berry juice&lt;br /&gt;
|Grind Sarezhi Berry&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Schlorrgo Milk&lt;br /&gt;
|Milk a Schlorrgo&lt;br /&gt;
|Fatty milk&lt;br /&gt;
|Causes stomach pain to Tajara; heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.png|64px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|2u [[#Grenadine Syrup|Grenadine Syrup]], 4u Vacuum Fizz = 6u&lt;br /&gt;
|Innocence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Soda Water {{anchor|Soda Water}}&lt;br /&gt;
|&lt;br /&gt;
|Carbonated water&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Soy Milk {{anchor|Soy Milk}}&lt;br /&gt;
|Process Soybean&lt;br /&gt;
|Soy milk&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Hot Drinks machine (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Steamed Milk {{anchor|Steamed Milk}}&lt;br /&gt;
|Heat Milk to 66 C&lt;br /&gt;
|Hot creamy milk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
|Stellar Jolt {{anchor|Stellar Jolt}}&lt;br /&gt;
|&lt;br /&gt;
|Sweet citrus soda&lt;br /&gt;
|Cans are labeled “Space Mountain Wind”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&amp;lt;br&amp;gt;Reduces drowsiness and sleepiness&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|S&#039;th Berry Juice&lt;br /&gt;
|&lt;br /&gt;
|Sweet berry juice&lt;br /&gt;
|Grind S&#039;th Berry&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Strawberry Juice {{anchor|Strawberry Juice}}&lt;br /&gt;
|Process Strawberries&lt;br /&gt;
|Strawberries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_strawberry.png|64px]]&lt;br /&gt;
|Strawberry Milk&lt;br /&gt;
|1u Milk, 1u Strawberry Juice = 2u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:StrawberryMilkshake.png|64px]]&lt;br /&gt;
|Strawberry Milkshake&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Strawberry Syrup|Strawberry Syrup]]= 6u&lt;br /&gt;
|Sugary strawberry&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:doctorsdelightglass.png|64px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|2u [[#Cream|Cream]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Tomato Juice|Tomato Juice]], 1u [[Chemistry#Tricordrazine|Tricordrazine]] = 6u&lt;br /&gt;
|Homely fruit&lt;br /&gt;
|For non-Diona: Improves blood oxygenation, heals mild organ damage, reduces dizziness and confusion.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Tomato Juice {{anchor|Tomato Juice}}&lt;br /&gt;
|Process Tomato&lt;br /&gt;
|Tomatoes&lt;br /&gt;
|Heals slight organ damage.&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Tonic Water {{anchor|Tonic Water}}&lt;br /&gt;
|&lt;br /&gt;
|Tart and fresh&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&lt;br /&gt;
|-&lt;br /&gt;
![[File:upsidedowncup.png|64px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|3u [[#Dr. Gibb|Dr. Gibb]], 1u [[#Ice|Ice]], 1u [[#Lemon Juice|Lemon Juice]] = 5u&lt;br /&gt;
|Esoteric humor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:space-up_glass.png|64px]]&lt;br /&gt;
|Vacuum Fizz {{anchor|Space Up}}&lt;br /&gt;
|&lt;br /&gt;
|Hull breach&lt;br /&gt;
|Cans are labeled “Space-Up”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dronefuel.png|64px]]&lt;br /&gt;
|Vaurca Drone Fuel&lt;br /&gt;
|&lt;br /&gt;
|Viscous stale cola mixed with gasoline&lt;br /&gt;
|Toxic to non-Vaurca; boosts speed and restores blood volume for Vaurca.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterbottle.png|64px]]&lt;br /&gt;
|Water {{anchor|Water}}&lt;br /&gt;
|1u [[#Ice|Ice]], heated to above 0C = 1u&lt;br /&gt;
|Water&lt;br /&gt;
|Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks, sink, Soft Drinks dispenser, water tank&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Watermelon Juice {{anchor|Watermelon Juice}}&lt;br /&gt;
|Process Watermelon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-OR-&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1u Instant Watermelon Juice, 3u Water = 3u&lt;br /&gt;
|Watermelon&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|White Grape Juice {{anchor|White Grape Juice}}&lt;br /&gt;
|Process White Grapes&lt;br /&gt;
|Tarty grapes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Xanu Rush!&lt;br /&gt;
|&lt;br /&gt;
|Dull peaches&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|64px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|1u [[#C&#039;thur Rockin&#039; Raspberry|C&#039;thur Rockin&#039; Raspberry]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 2u [[#Virus Food|Virus Food]], 1u [[#Watermelon Juice|Watermelon Juice]] = 6u&lt;br /&gt;
|Sweet, fruity slime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Ylpha Berry Juice {{anchor|Yplha Berry Juice}}&lt;br /&gt;
|Process Ylpha Berries&lt;br /&gt;
|Ylpha berries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RaspberryMilkshake.png|64px]]&lt;br /&gt;
|Ylpha Berry Milkshake {{anchor|Ylpha Berry Milkshake}}&lt;br /&gt;
|5u [[#Milkshake|Milkshake]], 1u [[#Ylpha Berry Syrup|Ylpha Berry Syrup]]&lt;br /&gt;
|Tangy sweetness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:capriciancraze.png|64px]]&lt;br /&gt;
|Zo&#039;ra Caprician Craze&lt;br /&gt;
|&lt;br /&gt;
|Energizing berries&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:zoracherry.png|64px]]&lt;br /&gt;
|Zo&#039;ra Cherry&lt;br /&gt;
|&lt;br /&gt;
|Bitter cherry&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:hozm.png|64px]]&lt;br /&gt;
|Zo&#039;ra High Octane Zorane Might&lt;br /&gt;
|&lt;br /&gt;
|Biting into an acidic lemon mixed with strong mint&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.6&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:koistwist.png|64px]]&lt;br /&gt;
|Zo&#039;ra K&#039;ois Twist&lt;br /&gt;
|&lt;br /&gt;
|Sugary cabbage&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoronpassion.png|64px]]&lt;br /&gt;
|Zo&#039;ra Phoron Passion&lt;br /&gt;
|&lt;br /&gt;
|Fruity grape&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:seismicslammer.png|64px]]&lt;br /&gt;
|Zo&#039;ra Seismic Slammer&lt;br /&gt;
|&lt;br /&gt;
|Electric zestiness&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:sourvenomgrass.png|64px]]&lt;br /&gt;
|Zo&#039;ra Sour Venom Grass&lt;br /&gt;
|&lt;br /&gt;
|Fizzy acidic nettles&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Contains Caffeine strength 0.4&amp;lt;br&amp;gt;Reduces dizziness, drowsiness, and sleepiness&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|}&lt;br /&gt;
====Tea====&lt;br /&gt;
Tea is harmless to most species, but poisonous to Diona.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Taste&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_boba.png|64px]]&lt;br /&gt;
|Banana Boba Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Boba|Boba]], 2u [[#Banana Juice|Banana Juice]] = 6u&lt;br /&gt;
|Banana tapioca tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boba_tea.png|64px]]&lt;br /&gt;
|Boba Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Boba|Boba]], 1u [ [[#Milk|Milk]] OR [[#Soy Milk|Soy Milk]] ] = 6u&lt;br /&gt;
|Tapioca tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Tea|Tea]] = 2u&lt;br /&gt;
|Properly completed paperwork, filed well before the deadline, with all the necessary signatures&lt;br /&gt;
|Contains Caffeine strength 0.3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|64px]]&lt;br /&gt;
|Chai Latte {{anchor|Chai Latte}}&lt;br /&gt;
|1u [[#Chai Tea|Chai Tea]], 1u [ [[#Milk|Milk]] OR [[#Soy Milk|Soy Milk]] ] = 2u&lt;br /&gt;
|Spiced milk foam&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chaitea.png|64px]]&lt;br /&gt;
|Chai Tea {{anchor|Chai Tea}}&lt;br /&gt;
|&lt;br /&gt;
|Creamy cinnamon and spice&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chaitea.png|64px]]&lt;br /&gt;
|Chocolate Chai{{anchor|Chocolate Chai}}&lt;br /&gt;
|2u [[#Chai Tea|Chai Tea]], 1u [[#Coco Powder|Coco Powder]] = 3u&lt;br /&gt;
|Creamy spiced cocoa&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chailatte.png|64px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|1u [[#Chocolate Chai|Chocolate Chai]], 1u [ [[#Milk|Milk]] OR [[#Soy Milk|Soy Milk]] ] = 2u&lt;br /&gt;
|Spiced milk chocolate&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cofftea.png|64px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Tea|Tea]] = 2u&lt;br /&gt;
|Lightly tart coffee&lt;br /&gt;
|Contains Caffeine strength 0.1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|64px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|2u [[#Green Tea|Green Tea]], 1u [[#Sugar|Sugar]], 1u [[#Xuizi Juice|Xuizi Juice]] = 4u&lt;br /&gt;
|Sweet cactus water&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dyncold.png|64px]]&lt;br /&gt;
|Dyn Ice Tea {{anchor|Dyn Ice Tea}}&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 2u [[#Ice|Ice]], 2u [[#Soda Water|Soda Water]] = 5u&lt;br /&gt;
|Fizzy mint tea&lt;br /&gt;
|Cans are labeled “Cooling Breeze”&amp;lt;br&amp;gt;Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynhot.png|64px]]&lt;br /&gt;
|Dyn Tea {{anchor|Dyn Tea}}&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 4u [[#Water|Water]]= 5u&lt;br /&gt;
|Peppermint water&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Green Tea {{anchor|Green Tea}}&lt;br /&gt;
|2u Mint, 5u [[#Tea|Tea]] = 5u&lt;br /&gt;
|Light, refreshing tea&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|64px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Lemonade|Lemonade]] = 2u&lt;br /&gt;
|Refreshing tea mixed with crisp lemonade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:heretictea.png|64px]]&lt;br /&gt;
|Heretics&#039; Tea&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Dr. Gibb|Dr. Gibb]], 3u [[#Iced Tea|Iced Tea]], 1u [[#Stellar Jolt|Stellar Jolt]] = 6u&lt;br /&gt;
|Fizzy, heretically sweet iron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Iced Tea {{anchor|Iced Tea}}&lt;br /&gt;
|1u [[#Ice|Ice]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|Sweet tea&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Jaekseol&lt;br /&gt;
|1u [[#Jaekseol Leaves|Jaekseol Leaves]], 9u [[#Water|Water]] = 10u&lt;br /&gt;
|Harsh burnt toast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiratea.png|64px]]&lt;br /&gt;
|Kira tea&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Kira Special|Kira Special]] = 2u&lt;br /&gt;
|Fizzy citrus tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_boba.png|64px]]&lt;br /&gt;
|Lemon Lime Boba Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Boba|Boba]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Lime Juice|Lime Juice]] = 6u&lt;br /&gt;
|Lemon lime tapioca tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|1u [[#Nothing|Nothing]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|Peace and quiet&lt;br /&gt;
|Causes muteness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lovebug_boba.png|64px]]&lt;br /&gt;
|Lovebug Boba Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Boba|Boba]], 1u [[#Cherry Jelly|Cherry Jelly]], 1u [[#Strawberry Juice|Strawberry Juice]] = 6u&lt;br /&gt;
|Cherry and strawberry tapioca tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|1u [[#Black Pepper|Black Pepper]], 4u [ [[#Tea|Tea]] OR [[#Green Tea|Green Tea]]] = 5u&lt;br /&gt;
|Bitter tea, pungent black pepper and just a hint of shaky politics&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Mate de Coca&lt;br /&gt;
|1u [[#Coca Grounds|Coca Grounds]], 5u [[#Water|Water]]= 5u&lt;br /&gt;
|Mildly bitter, but sweet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|64px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|4u [[#Green Tea|Green Tea]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Mint Syrup|Mint Syrup]] = 6u&lt;br /&gt;
|Minty tea with a hint of lemon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 2u [ [[#Tea|Tea]] OR [[#Green Tea|Green Tea]]] = 3u&lt;br /&gt;
|Tart, fruity tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranatetea.png|64px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Iced Tea|Iced Tea]] = 2u&lt;br /&gt;
|Sweet pomegranate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:portsvilleminttea.png|64px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 3u [[#Iced Tea|Iced Tea]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Sugar|Sugar]] = 6u&lt;br /&gt;
|Cool minty tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|1u [[#Potato Juice|Potato Juice]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|Starchy regret&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.png|64px]]&lt;br /&gt;
|Securitea{{anchor|Securitea}}&lt;br /&gt;
|1u [[#Crayon Dust|Crayon Dust]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|Freshly polished boots&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Sencha&lt;br /&gt;
|1u [[#Sencha Leaves|Sencha Leaves]], 9u [[#Water|Water]] = 10u&lt;br /&gt;
|Seaweed and bitter grass&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.png|64px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|1u [[#Soporific|Soporific]], 5u [ [[#Tea|Tea]] OR [[#Green Tea|Green Tea]] ] = 6u&lt;br /&gt;
|Liquid relaxation&lt;br /&gt;
|Causes drowsiness and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmatea.png|64px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|2u [[#Hakhma Milk|Hakhma Milk]], 1u [[#Space Spice|Space Spice]], 2u [[#Tea|Tea]] = 5u&lt;br /&gt;
|Creamy, cinnamon-spiced alien milk&lt;br /&gt;
|Heals slight organ damage and neutralizes Capsaicin Oil for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberry_boba.png|64px]]&lt;br /&gt;
|Strawberry Boba Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Boba|Boba]], 2u [[#Strawberry Milk|Strawberry Milk]] = 6u&lt;br /&gt;
|Strawberry tapioca tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summertime_boba.png|64px]]&lt;br /&gt;
|Summertime Boba Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Boba|Boba]], 1u [[#Watermelon Juice|Watermelon Juice]], 1u [[#Lime Juice|Lime Juice]] = 6u&lt;br /&gt;
|Watermelon lime tapioca tea&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Sugar|Sugar]] = 2u&lt;br /&gt;
|Sweet sugary comfort&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tea {{anchor|Tea}}&lt;br /&gt;
|1u [[#Tea Grounds|Tea Grounds]], 5u [[#Water|Water]] = 5u&lt;br /&gt;
|Tart black tea&lt;br /&gt;
|Source: Booze-o-Mat (Hacked), Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&amp;lt;br&amp;gt;Reduces dizziness, sleepiness, and drowsiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:thewake.png|64px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Tea|Tea]] = 3u&lt;br /&gt;
|Orange juice mixed with minty toothpaste&lt;br /&gt;
|Reduces dizziness, drowsiness, and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tieguanyin&lt;br /&gt;
|1u [[#Tieguanyin Leaves|Tieguanyin Leaves]], 9u [[#Water|Water]] = 10u&lt;br /&gt;
|Floral peppercorns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|2u [[#Tea|Tea]], 1u [[#Tomato Juice|Tomato Juice]] = 3u&lt;br /&gt;
|Sad tomato soup&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Watermelon Juice|Watermelon Juice]] = 6u&lt;br /&gt;
|Sweet beachside fruit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coffee====&lt;br /&gt;
For non-Diona, coffee increases running speed slightly and reduces drowsiness, dizziness, sleepiness, and intoxication. Diona feel no effect.&lt;br /&gt;
&lt;br /&gt;
If you drink an extreme amount of coffee, it will make you jittery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Taste&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Water|Water]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Delicious coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Caffe Latte{{anchor|Latte}}&lt;br /&gt;
|1u [[#Flat White|Flat White]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter foamy cream&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Caffe Misto&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Slightly bitter cream&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Cappuccino {{anchor|Cappuccino}}&lt;br /&gt;
|1u [[#Macchiato|Macchiato]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter milk foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Caramel Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Caramel Syrup|Caramel Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter caramel cream&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Coffee {{anchor|Coffee}}&lt;br /&gt;
|1u [[#Coffee Grounds|Coffee Grounds]], 5u [[#Water|Water]]= 10u&lt;br /&gt;
|0.3&lt;br /&gt;
|Coffee&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Espresso {{anchor|Espresso}}&lt;br /&gt;
|1u [[#Rich Coffee Grounds|Rich Coffee Grounds]], 5u [[#Water|Water]]= 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter coffee&lt;br /&gt;
|Source: Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Flat White{{anchor|Flat White}}&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Milk|Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Slightly bitter cream&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe.png|64px]]&lt;br /&gt;
|Frappe Coffee{{anchor|Iced Coffee}}&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Ice|Ice]]= 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|Coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|1u [[#Cappuccino|Cappuccino]], 1u [[#Ice|Ice]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Cold and bitter milk foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Ice|Ice]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Cold and bitter coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Very bitter milk foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|4u [[#Coffee|Coffee]], 1u [[#Pepper|Pepper]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter coffee, pungent black pepper and just a hint of shaky politics&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mocha_latte.png|64px]]&lt;br /&gt;
|Mocha latte (Chocolate Latte)&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Chocolate Syrup|Chocolate Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter chocolate cream&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:psl_cheap.png|64px]]&lt;br /&gt;
|Processed Pumpkin Latte&lt;br /&gt;
|&lt;br /&gt;
|0.3&lt;br /&gt;
|A disappointing approximation of autumn bliss&lt;br /&gt;
|Hot Drinks machine in fall&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe_psl.png|64px]]&lt;br /&gt;
|Pumpkin Spice Frappe&lt;br /&gt;
|1u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]], 4u [[#Iced Coffee|Frappe]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Sutumn bliss and coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mocha_latte.png|64px]]&lt;br /&gt;
|Pumpkin Spice Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Hot creamy coffee and autumn bliss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Ration Coffee&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Water|Water]]= 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|Weak, watered-down coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rewriter.png|64px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u Stellar Jolt = 2u&lt;br /&gt;
|0.4&lt;br /&gt;
|Soda and coffee&lt;br /&gt;
|Causes jitteriness to non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soy_latte_vended.png|64px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Soy Milk|Soy Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Creamy coffee&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sromshine.png|64px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Orange Juice|Orange Juice]] = 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter citrus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Vanilla Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Vanilla Syrup|Vanilla Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Bitter vanilla cream&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drink Ingredients===&lt;br /&gt;
Most drink ingredients are found in the bar&#039;s soft drinks, booze, or coffee dispensers, or in the Booze-o-Matic. Other ingredients must be sourced from Botany, the kitchen, the pharmacy, or the warehouse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Animal Protein {{anchor|Animal Protein}}&lt;br /&gt;
|Process meat or meat-containing foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pepper.png|64px]]&lt;br /&gt;
|Black Pepper {{anchor|Black Pepper}}&lt;br /&gt;
|Process Peppercorn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boba_pearls.png|64px]]&lt;br /&gt;
|Boba Pearls {{anchor|Boba}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Blood {{anchor|Blood}}&lt;br /&gt;
|Draw with a syringe; Process Blood Tomato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotsauce.png|64px]]&lt;br /&gt;
|Capsaicin Oil {{anchor|Capsaicin Oil}}&lt;br /&gt;
|Process Chili&lt;br /&gt;
|Causes pain; neutralizes frost oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sauce {{anchor|Caramel Sauce}}&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 1u [[#Cream|Cream]], 2u [[#Simple Syrup|Simple Syrup]] at less than 82C = 5u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sugar{{anchor|Caramel Sugar}}&lt;br /&gt;
|1u [[#Sugar|Sugar]]; heat to 82C = 1u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jellyjar.png|64px]]&lt;br /&gt;
|Cherry Jelly {{anchor|Cherry Jelly}}&lt;br /&gt;
|Process Cherry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Coca Grounds {{anchor|Coca Grounds}}&lt;br /&gt;
|Process Coca Leaf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cocoapowder.png|64px]]&lt;br /&gt;
|Coco Powder {{anchor|Coca Powder}}&lt;br /&gt;
|Process Cacao&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Coffee Grounds {{anchor|Coffee Grounds}}&lt;br /&gt;
|Process Coffee Beans&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:oliveoil.png|64px]]&lt;br /&gt;
|Corn oil {{anchor|Corn Oil}}&lt;br /&gt;
|Process Corn; found in oil tank in the kitchen back room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crayonbox.png|64px]]&lt;br /&gt;
|Crayon Dust{{anchor|Crayon Dust}}&lt;br /&gt;
|Process crayons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggyolkcarton.png|64px]]&lt;br /&gt;
|Egg Yolk {{anchor|Egg Yolk}}&lt;br /&gt;
|Process Egg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldsauce.png|64px]]&lt;br /&gt;
|Frost Oil {{anchor|Frost Oil}}&lt;br /&gt;
|Process Ice Pepper&lt;br /&gt;
|Reduces body temperature; neutralizes capsaicin oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-gold.png|64px]]&lt;br /&gt;
|Gold {{anchor|Gold}}&lt;br /&gt;
|Process Gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:powderhorn.png|64px]]&lt;br /&gt;
|Gunpowder{{anchor|Gunpowder}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry&lt;br /&gt;
|-&lt;br /&gt;
![[File:honey.png|64px]]&lt;br /&gt;
|Honey {{anchor|Honey}}&lt;br /&gt;
|Process Messa’s Tear; Apiculture&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|64px]]&lt;br /&gt;
|Ice {{anchor|Ice}}&lt;br /&gt;
|1u [[#Water|Water]], cooled to less than 0C = 1u&lt;br /&gt;
|Source: Hot Drinks machine (Hacked), Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Iron {{anchor|Iron}}&lt;br /&gt;
|Process Iron&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Jaeksol Leaves {{anchor|Jaeksol Leaves}}&lt;br /&gt;
|Process Jaeksol&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Juice Powder {{anchor|Juice Powder}}&lt;br /&gt;
|Found in MRE packets&lt;br /&gt;
|Comes in Apple, Grape, Orange, and Watermelon varieties.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Mint {{anchor|Mint}}&lt;br /&gt;
|Process Mint&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Nutriment {{anchor|Nutriment}}&lt;br /&gt;
|Process most foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|64px]]&lt;br /&gt;
|Ice {{anchor|Ice}}&lt;br /&gt;
|Cool water to below 0 C&lt;br /&gt;
|Soda and booze dispensers&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-phoron.png|64px]]&lt;br /&gt;
|Phoron {{anchor|Phoron}}&lt;br /&gt;
|Process Phoron&lt;br /&gt;
|Source: Robust Softdrinks (Phoron Punch!)&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Potato Juice {{anchor|Potato Juice}}&lt;br /&gt;
|Process Potatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psilocybin.png|64px]]&lt;br /&gt;
|Psilocybin {{anchor|Psilocybin}}&lt;br /&gt;
|Process Reishi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspice.png|64px]]&lt;br /&gt;
|Pumpkin Spice{{anchor|Pumpkin Spice}}&lt;br /&gt;
|1u Pumpkin Pulp, 4u [[#Space Spice|Space Spice]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Radium {{anchor|Radium}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:rice.png|64px]]&lt;br /&gt;
|Rice {{anchor|Rice}}&lt;br /&gt;
|Process Rice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Rich Coffee Grounds {{anchor|Rich Coffee Grounds}}&lt;br /&gt;
|Process Rich Coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Sencha Leaves {{anchor|Sencha Leaves}}&lt;br /&gt;
|Process Sencha&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Silver {{anchor|Silver}}&lt;br /&gt;
|Process Silver&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Soporific {{anchor|Soporific}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacespicebottle.png|64px]]&lt;br /&gt;
|Space Spice {{anchor|Space Spice}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Kitchen&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Steamed Milk {{anchor|Steamed Milk}}&lt;br /&gt;
|1u [[#Milk|Milk]] heated to 66C = 1&lt;br /&gt;
|Heat using chemheater in bar or cafe.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:sugar.png|64px]]&lt;br /&gt;
|Sugar {{anchor|Sugar}}&lt;br /&gt;
|Process White-Beet, Sugar Tree fruit, or Sugarcane&lt;br /&gt;
|Source: Booze dispenser, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Sulphuric Acid {{anchor|Sulphuric Acid}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Tea Grounds {{anchor|Tea Grounds}}&lt;br /&gt;
|Process Tea Leaf&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Tieguanyin Leaves {{anchor|Tieguanyin Leaves}}&lt;br /&gt;
|Process Tieguanyin&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Toxin {{anchor|Toxin}}&lt;br /&gt;
|Process Fjylozyn&lt;br /&gt;
|Source: NanoMed Plus&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Tricordrazine {{anchor|Tricordrazine}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enzyme.png|64px]]&lt;br /&gt;
|Universal Enzyme {{anchor|Universal Enzyme}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Kitchen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-uranium.png|64px]]&lt;br /&gt;
|Uranium {{anchor|Uranium}}&lt;br /&gt;
|Process Uranium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Vanilla Extract {{anchor|Vanilla Extract}}&lt;br /&gt;
|Process Vanilla&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Virus Food{{anchor|Virus Food}}&lt;br /&gt;
|1u [[#Milk|Milk]], 1u [[#Sugar|Sugar]], 1u [[#Water|Water]]= 6u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:weldtank.png|64px]]&lt;br /&gt;
|Welding Fuel{{anchor|Welding Fuel}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Wood Pulp {{anchor|Wood Pulp}}&lt;br /&gt;
|Process Tower Cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:wuluextract.png|64px]]&lt;br /&gt;
|Wulumunusha Extract {{anchor|Wulumunusha Extract}}&lt;br /&gt;
|Process Wulumunusha&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flavor Syrups===&lt;br /&gt;
Used as ingredients or to add flavor to a drink, syrups are based on heated sugar water. Use the chemical heater in the back of the bar to make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Syrup&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Berry Syrup {{anchor|Berry Syrup}}&lt;br /&gt;
|2u [[#Berry Juice|Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Black Raspberry Syrup {{anchor|Black Raspberry Syrup}}&lt;br /&gt;
|2u [[#Black Raspberry Juice|Black Raspberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blue Raspberry Syrup {{anchor|Blue Raspberry Syrup}}&lt;br /&gt;
|2u [[#Blue Raspberry Juice|Blue Raspberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Syrup {{anchor|Blueberry Syrup}}&lt;br /&gt;
|2u [[#Blueberry Juice|Blueberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Caramel Syrup{{anchor|Caramel Syrup}}&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Syrup{{anchor|Chocolate Syrup}}&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Death Berry Syrup&lt;br /&gt;
|2u [[#Death Berry Juice|Death Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Dirt Berry Syrup {{anchor|Dirt Berry Syrup}}&lt;br /&gt;
|2u [[#Dirt Berry Juice|Dirt Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Glowberry Syrup&lt;br /&gt;
|2u [[#Glow Berry Juice|Glow Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|2u [[#Mint|Mint]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Poison Berry Syrup {{anchor|Poison Berry Syrup}}&lt;br /&gt;
|2u [[#Poison Berry Juice|Poison Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Spice Syrup{{anchor|Pumpkin Spice Syrup}}&lt;br /&gt;
|2u [[#Pumpkin Spice|Pumpkin Spice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Raspberry Syrup {{anchor|Raspberry Syrup}}&lt;br /&gt;
|2u [[#Raspberry Juice|Raspberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Simple Syrup{{anchor|Simple Syrup}}&lt;br /&gt;
|2u [[#Sugar|Sugar]], 2u [[#Water|Water]]; heat to between 30C and 100C = 2u&lt;br /&gt;
|-&lt;br /&gt;
|Strawberry Syrup {{anchor|Strawberry Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u [[#Strawberry Juice|Strawberry Juice]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Syrup{{anchor|Vanilla Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u [[#Vanilla Extract|Vanilla Extract]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Ylpha Berry Syrup {{anchor|Ylpha Berry Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u [[#Ylpha Berry Juice|Ylpha Berry Juice]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Away_Missions&amp;diff=33116</id>
		<title>Guide to Away Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Away_Missions&amp;diff=33116"/>
		<updated>2024-05-20T08:39:36Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Replaces mining pod with spark. Better late than never.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
While certainly not new, expeditions became much more common on the Horizon than on most other corporate installations. Expeditions are missions that are set up and executed during a shift, involving a small crew, and are generally aimed toward exploration, scavenging, or reconnaissance for future, long-term missions such as the colonization of recently discovered worlds. Expeditions can be some of the greatest experiences the more adventurous crewmembers could get, but it could also be a terrible deathtrap, or even simply a massive waste of time and resources... Such a thing depends on how prepared the Expedition crew is, and if they know what they are doing. The goal of this guide is to make sure that the crew knows the basics of expeditions in order to prepare properly for such missions, as well as what to know in the face of the unknown.&lt;br /&gt;
&lt;br /&gt;
Remember that outside of events or other special circumstances, away sites are tentatively canon, while your character may recall going to an away site, you haven&#039;t seen the same Solarian military outpost in every sector.&lt;br /&gt;
&lt;br /&gt;
== Preparing an Expedition ==&lt;br /&gt;
Preparation is key. Without proper preparation, an expedition can be doomed from the start, thus this part has to be taken very seriously. Along with this guide, using the &amp;quot;Intrepid Check-list&amp;quot; form from any request console on the Horizon will ensure that your expedition is prepared as correctly as possible.&lt;br /&gt;
&lt;br /&gt;
=== Knowing your mission ===&lt;br /&gt;
First, why are you setting up an expedition? What is it that you&#039;re seeking? Missions can be varied, and objectives besides &amp;quot;exploring&amp;quot; or &amp;quot;scavenging&amp;quot; have to be given to the crew. Is it a derelict corporate station that is being investigated? Then perhaps the objective might be to look for materials (Phoron maybe?), investigate the reasons behind its crew leaving it, or perhaps fix and reclaim the place. You can, and should get a preliminary scan from the Horizon&#039;s sensors to get a good idea of where to go and what you will throw your expedition into, and thus, choose what the objective will be.&lt;br /&gt;
&lt;br /&gt;
Of course, missions can change, which is why the Horizon should be ready to listen to the reports from the Intrepid and adapt the mission parameters to the finds on the ground. In the absence of the Horizon, or if a command member or another &amp;quot;Expedition Leader&amp;quot; can, the Intrepid and its crew can adapt to the situation by itself, naturally. In any case, having a clear objective for the expedition, and being aware of it, is paramount to properly gearing up for the expedition, as well as working on the field efficiently and safely.&lt;br /&gt;
&lt;br /&gt;
=== Choosing an adequate crew ===&lt;br /&gt;
It takes a good crew to make make a success out of an expedition. &#039;&#039;&#039;There are no hard rules, a two-man crew can do miracles if they are talented and experienced enough, and a ten-man can lead to massive failures. The only requirement is to just have a willing team who can exercise a bit of common sense.&#039;&#039;&#039; What matters is what the crew, no matter their numbers, can do.  In a perfect world where all crewmembers are willing to go on an expedition, the best crews include:&lt;br /&gt;
* At least one crewmember trained in piloting the Intrepid. Do note that [[Bridge Crewman|Bridge Crewmen]] and [[Scientist|Scientists]] have access to the cockpit and can open the expedition shotguns&#039; locker, other crewmembers will need to be let in. This person is also nominally the leader of the expedition, and should have authority granted by Command Staff.&lt;br /&gt;
* At least one crewmember trained in engineering, both in the structural, electrical, and atmospheric domains.&lt;br /&gt;
* At least one crewmember trained in the medical field, something better than first aid if possible.&lt;br /&gt;
* At least one crewmember trained or able to deal with hostility, may it be xenofauna, automated defenses, or other kinds of direct threats.&lt;br /&gt;
Naturally, one crewmember can have the skills to cover multiple fields.&lt;br /&gt;
&lt;br /&gt;
Of course, some missions might require extra skills. If the goal is to find and recover anomalies, then a Xenoarcheologist or an Anomalist will be required, for instance. Sometimes, the limitations of Horizon&#039;s crew itself might limit your options as far as setting up an expedition crew. Sometimes, the best medical services that an expedition might be limited to first aid, for example. This should not stop the expedition from proceeding, but the expedition crew should be aware of any gaps in their crew.&lt;br /&gt;
&lt;br /&gt;
Any expedition presents risks, the real question is how many risks the crew is willing to take, and how prepared it is for them.&lt;br /&gt;
&lt;br /&gt;
=== The right gear for the right job ===&lt;br /&gt;
While the Intrepid, or even the Spark comes with some gear that might help, an expedition crew will almost ALWAYS need to bring extra gear. Depending on the site, you might need to adapt as well, however, there are things that you should always bring, no matter where you&#039;re headed:&lt;br /&gt;
* &#039;&#039;&#039;A GPS for each member of the expedition, and an extra one to leave on the Intrepid&#039;&#039;&#039;, so that expedition members can find their way back to the shuttle.&lt;br /&gt;
* &#039;&#039;&#039;A stack of steel sheets, and a stack of steel rods at least&#039;&#039;&#039;. Rods are especially important if headed to a site located in space, allowing the crew to build lattice bridges, and reduce the risks of ending up stranded in space. &lt;br /&gt;
* &#039;&#039;&#039;Some form of weaponry&#039;&#039;&#039;. The Intrepid offers some, but if for some reason it is either not enough, or cannot be accessed, then some way for the crew to defend itself against Xenofauna and other threats will be necessary.&lt;br /&gt;
* &#039;&#039;&#039;Spaceworthy suits and a proper, filled air tank to go along&#039;&#039;&#039;. These are always necessary, even on exoplanets (&#039;&#039;&#039;DO NOT&#039;&#039;&#039; ASSUME THAT AN EXOPLANET&#039;S ATMOSPHERE IS BREATHABLE BECAUSE THERE IS LIFE ON IT.)&lt;br /&gt;
&lt;br /&gt;
Depending on your mission, or site, then, it is highly advised that you bring these down on the field:&lt;br /&gt;
* &#039;&#039;&#039;Anomaly containers&#039;&#039;&#039; if you seek to bring anomalies back to the Horizon. Anomalies are dangerous, and anything may trigger their effects, from ungloved touch to atmosphere... Thus, it is HIGHLY advised to put these anomalies into containers before actually bringing them to the Intrepid.&lt;br /&gt;
* &#039;&#039;&#039;Extra weaponry&#039;&#039;&#039; if there are signs of a more intense threat. Having a couple of shotguns is certainly enough to deal with a few hostile creatures, but not enough to deal with a whole nest of up to forty carps and sharks. If preliminary scans indicate that hostilities with whatever forces are to be expected, arm up, and preferably get people who can handle these weapons too. Naturally, bring &#039;&#039;&#039;extra medical gear&#039;&#039;&#039; as well if you expect that level hostility.&lt;br /&gt;
* &#039;&#039;&#039;Tether Devices&#039;&#039;&#039;. Located in the Research Director&#039;s locker, these can be linked and allow crewmembers holding these devices to see a visual indicator of where and (roughly) of far other devices are. Expedition members should rarely if ever split up without a good reason, but if they do, tether devices might provide a little more safety.&lt;br /&gt;
* &#039;&#039;&#039;Food, drinks, and other types of rations&#039;&#039;&#039;. Hungry and thirsty characters will face quite a few issues, such as their Stamina not regenerating, something that makes the difference between life and death in some situations. If this expedition is to last quite a while, do bring rations, food, and drinks (and make sure that these fit the diet of any non-human crewmember!)&lt;br /&gt;
&lt;br /&gt;
== The Intrepid ==&lt;br /&gt;
[[File:Intrepidmarkeddesc.png|right|thumb|link=https://wiki.aurorastation.org/images/e/e8/Intrepidmarked.png|The Intrepid, your trusty shuttle to bring you to whatever strange and possibly deadly site you&#039;re headed to.]]&lt;br /&gt;
The Intrepid is a large shuttle meant for exploration and expeditions. Along with the Spark it is one of the two auxiliary crafts of the Horizon. Another use of the Intrepid can be to take crewmembers to various planets and stations, as the Horizon itself is not fit for flight in atmosphere and landings, and is too big to dock with most stations. Most if not all of your expeditions will be done thanks to the Intrepid, as it will be your main means of transport.&lt;br /&gt;
&lt;br /&gt;
Just like with your mission, and gear, knowing your shuttle can make the difference between life and death, between a successful expedition, and a failure. Firstly, the Intrepid comes with its own little departmental areas:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039;The bridge&#039;&#039;&#039;&amp;lt;/span&amp;gt; is where the consoles to actually steer the ship are located, featuring a sensors console in the back, then at the front the helm console for actually piloting, and the docking console. Scientists and Bridge Crew can access this section of the Shuttle, other crewmembers might need a guest pass, or to be let in.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00da00&amp;quot;&amp;gt;&#039;&#039;&#039;The medbay&#039;&#039;&#039;&amp;lt;/span&amp;gt; provides a proper spot to handle most wounds beyond just applying first aid, or at least, give the expedition crew a chance to maintain gravely wounded colleagues alive until the Intrepid can reach the Horizon. It comes with various types of medicine to tackle various types of issues, although medical experts are invited to bring even more if the expedition is to happen in a particularly dangerous site.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff6a00&amp;quot;&amp;gt;&#039;&#039;&#039;The engine room&#039;&#039;&#039;&amp;lt;/span&amp;gt; is the equivalent of an engineering bay for the Intrepid. While tools can be found all over the shuttle, the engine room features the engine control console, is where refueling takes place, and even includes a generator that runs on graphite (and several graphite sheets) in case the shuttle runs out of energy.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0094ff&amp;quot;&amp;gt;&#039;&#039;&#039;The airlocks&#039;&#039;&#039;&amp;lt;/span&amp;gt;, with the one up North being mainly used as a proper way in and out of the shuttle. The Eastern airlock, while it can be used to leave and exit the ship, is primarily a docking port. Unless in a dire situation, it is &#039;&#039;&#039;HIGHLY ADVISED&#039;&#039;&#039; to not force any of the airlocks during the cycling process, as it means running the risk of messing up the cycling mechanism and rendering the airlocks non-operable, not safely at least.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B200FF&amp;quot;&amp;gt;&#039;&#039;&#039;The cryobay&#039;&#039;&#039;&amp;lt;/span&amp;gt; comes with a cryobed for storage of long-SSD crewmembers, as well as a charging bay for synthetics.&lt;br /&gt;
&lt;br /&gt;
Additionally, it comes with various bits that expeditions crewmembers should be aware of:&lt;br /&gt;
# &#039;&#039;&#039;The the shuttle&#039;s sensor suite&#039;&#039;&#039; are located outside, as they can only work in vacuum of space. The loss of the sensors is a grave issue, as they make you effecively invisible to other crafts&#039; sensors (including the Horizon), but also renders the Intrepid effectively blind, making flight extremely dangerous, and docking quite hard. If the sensors end up sustaining any kind of damage, have trained crew ready to fix them ASAP.&lt;br /&gt;
# While the sensors ensure that your ship is seen, &#039;&#039;&#039;the Transponder&#039;&#039;&#039; ensure that people know who you are. Transponders are basically a ship&#039;s ID. Without functioning transponders, other crafts (including the Horizon) will still see the Intrepid&#039;s signal, but they will not be able to tell what kind of craft this is, or who they belong to.&lt;br /&gt;
# At the North-West corner of the bridge is located the &#039;&#039;&#039;expedition weaponry locker&#039;&#039;&#039;. This locker can be opened by Bridge Crew and Scientists, and is filled with two laser shotguns. While the two of them can prove to be a bit short on battery in longer expeditions (hence why expeditions crewmembers are encouraged to bring extra firepower in the more dangerous sites), they can be quite the force to be reckoned with in the hands of trained crew.&lt;br /&gt;
# &#039;&#039;&#039;The Engine Control console&#039;&#039;&#039; is where the expedition crew can turn the ship&#039;s conventional engines on and off, or choose their power input. &#039;&#039;&#039;REMEMBER:&#039;&#039;&#039; just like with the Horizon, turning off the engines will NOT stop the Intrepid, preventing the craft from burning in any direction, or brake.&lt;br /&gt;
# &#039;&#039;&#039;These canisters store the carbon fuel for the Intrepid&#039;s conventional engines&#039;&#039;&#039;. For most trips where the Horizon can&#039;t stay close, it&#039;s advised to bring an extra carbon canister. If the Intrepid runs out of fuel, the engines will not work, and, just as if they had been turned off, will prevent the craft from burning in any directions, or brake, thus it&#039;s advised to check on the fuel levels from time to time during longer trips. Remember, if very low on fuel, it is smarter to stop and wait for help, rather than to try to throw yourself towards your objective, and risk missing and drifting towards possible danger.&lt;br /&gt;
# &#039;&#039;&#039;The ship&#039;s energy storage&#039;&#039;&#039;. If somehow lost, all systems in the Intrepid will stop working.&lt;br /&gt;
# In case of energy shortages, this &#039;&#039;&#039;graphite generator&#039;&#039;&#039; can be used to power the ship, at least for a time, using the graphite provided.&lt;br /&gt;
# Each airlock has its own air canister (in white), but this large red one is the &#039;&#039;&#039;air reserve for the rest of the Intrepid&#039;&#039;&#039;. Without it, scrubbers and vent will not work properly, and it is highly advised to put on voidproof suits and turn on internals if it ever ends up being empty, or lost for some reason.&lt;br /&gt;
# The Intrepid uses two types of fuel. Conventional flight uses carbon, as seen previously; however, Bluespace flight uses phoron fuel. &#039;&#039;&#039;This is the phoron fuel storage&#039;&#039;&#039;. While one can try to use conventional flight to cover most of the distance between the Horizon and its objective (and it&#039;s advised to do so), docking and landing procedures are still done through Bluespace manoeuvers, turning actions that can last up to hours, into ones that last a few minutes at most. If out of Phoron fuel, the Intrepid CANNOT dock or land anywhere, thus it&#039;s advised to keep an eye on the phoron fuel reserves (they can be seen through the docking and landing console).&lt;br /&gt;
# This small section of the Intrepid includes &#039;&#039;&#039;various engineering tools&#039;&#039;&#039;. The crate also comes with the &#039;&#039;&#039;materials to build a radioisotope thermoelectric generator&#039;&#039;&#039; (minus the steel sheets and cable coils, these have to be brought by an engineer.)&lt;br /&gt;
# &#039;&#039;&#039;A suit storage that comes with a standard softsuit&#039;&#039;&#039;. Crewmembers should still come with their own spaceproof suits, as this one is generally reserved for individuals found and/or rescued during the expedition, or if someone loses their suit during the mission. Just below, right next to the floodlight, is the &#039;&#039;&#039;teleportation spot&#039;&#039;&#039;. While not equipped with a teleporter itself, the Intrepid is linked to the Horizon&#039;s science department&#039;s long range teleporter, meaning that, in case of emergencies, the Horizon can send extra crewmembers, gear, and resources over the teleporter, and it will land at this point.&lt;br /&gt;
# &#039;&#039;&#039;This crate is filled with flares and a handful of station-bounced radios&#039;&#039;&#039;. Most sites in which expeditions will take place will prevent long range communication through standard means, meaning that headsets will not work. An alternative to setting up an entire communication relay, station-bounced radios will still allow a crew to communicate over long distances, especially useful in sites lacking in atmosphere, where communication done through other means than radio is nearly impossible.&lt;br /&gt;
# Finally, &#039;&#039;&#039;the long range holopad&#039;&#039;&#039; can be used to communicate with any craft also built with one. Generally, it will be used to maintain a line of communication with the Horizon. If no one is staying in the Intrepid during the expedition, it&#039;s advised that the expedition crew link their PDAs to the holopad to be notified when the holopad registers an incoming call (to do so, take your PDA in your active hand, and click the long range holopad.)&lt;br /&gt;
&lt;br /&gt;
=== Using the Spark for expeditions ===&lt;br /&gt;
While not forbidden, &#039;&#039;using the Spark for expeditions is not encouraged&#039;&#039;. If for some reason, an expedition is to be done with the Spark, remember that it will lack several advantages that the Intrepid has, such as a medbay, weaponry, and overall, space for storage and the crew.&lt;br /&gt;
&lt;br /&gt;
Not only that, but remember that miners are autonomous, and are free to leave with the Spark and do their work as they wish. While one can ask them for assistance, needing to set up an expedition is not an excuse to prevent miners from doing their work and taking the Spark from them, &#039;&#039;this is why the Intrepid is here&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== On the field ==&lt;br /&gt;
As stated previously, preparation is key, and can decide the fate of an expedition before it even starts. However, no matter the preparation, if you do not know how to act once on the field, no amount of preparation will save you, naturally. Experience is the best teacher, but this section will give you some basics &lt;br /&gt;
&lt;br /&gt;
=== Accomplishing the mission===&lt;br /&gt;
As stated earlier, you need a mission, you cannot roam around a derelict or a whole exoplanet without any goal. Remember your mission, seek what you must first and foremost. As you go, remain open minded however, things can come up, either the Horizon can contact you with updated objectives, or, you yourself might discover something that changes everything, a secret phoron stockpile, strange gear from people that shouldn&#039;t have been there, surprisingly high resistance from local fauna or automated defenses, etc.&lt;br /&gt;
&lt;br /&gt;
If needed, you can move back to the Horizon swiftly and grab some more gear there only to go back, now fully prepared for this new objective. You can also ask the Horizon to send this gear through the long range Teleporter straight to the Horizon. In any case, never roam a site or a stellar object without a proper idea of what you&#039;re doing, and/or where you&#039;re going.&lt;br /&gt;
&lt;br /&gt;
=== Surviving an expedition ===&lt;br /&gt;
Besides accomplishing your mission, your main objective should also be to survive, and bring every member of your expedition back in one piece. These tips may help you avoid incidents and trouble.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;In a place like a derelict station and the likes, a room with atmosphere is no excuse to turn your internals off&#039;&#039;&#039;. The next room might be vented, someone might open the wrong door or pierce through the wrong wall, and depressurize the room. You want your internals to remain on in case this happens&lt;br /&gt;
* Likewise &#039;&#039;&#039;An exoplanet harboring life, and an atmosphere, is no excuse to turn your internals off&#039;&#039;&#039;. Bring an analyzer, make sure that the gases in the atmosphere are breathable, and in the right composition to make it actually breathable. ONLY once you ensured that the atmosphere is indeed breathable can you consider turning your internals off. Have your local medical specialist on standby when you do too, in case you misjudged the atmosphere and suffer the consequences.&lt;br /&gt;
* Try to &#039;&#039;&#039;NEVER be alone&#039;&#039;&#039;, unless you&#039;re staying inside the Intrepid.&lt;br /&gt;
* &#039;&#039;&#039;Do not be silent&#039;&#039;&#039;. Communicate, ensure that your colleagues are still alive and well by asking them over the radio, and answer them when they ask. Silence can mean the worst, and there is nothing more annoying than panicking and organizing a search party for a crewmember who, it turns out, just didn&#039;t feel like communicating.&lt;br /&gt;
* &#039;&#039;&#039;Do not overestimate yourself&#039;&#039;&#039;. In the face of odds that are not on your side, avoid confrontation with hostile elements. You are far from the Horizon and its medbay, the wrong kind of wound may be the end of you. Assess your options, your capabilities, and be smart.&lt;br /&gt;
* &#039;&#039;&#039;Link your PDA to the Intrepid&#039;s long range holopad&#039;&#039;&#039;, and be ready to answer hails from the Horizon, or any other spacecraft. Do not hesitate to contact the Horizon for help if you need to. Communication is key.&lt;br /&gt;
&lt;br /&gt;
=== When to return ===&lt;br /&gt;
Eventually, you should consider returning to the Horizon of course, may your mission be a success or a failure. But when to? Generally, it&#039;s your role to judge, however, there are situations that call for a quick return home.&lt;br /&gt;
* &#039;&#039;&#039;Mission accomplished&#039;&#039;&#039;. Yes, if you have nothing else to do on the field, then perhaps you should return to the Horizon.&lt;br /&gt;
* &#039;&#039;&#039;Casualties&#039;&#039;&#039;. A dead crewmember? Too many hurt? Or perhaps one is gravely wounded and requires surgery on the Horizon? Then it is probably time to head back to the Horizon and quick!&lt;br /&gt;
* &#039;&#039;&#039;Unplanned situations&#039;&#039;&#039;. Generally in the form of unexpected hostility, with large amounts of hostile Xenofauna, or automated defenses. Then, it&#039;s most likely time to come back home, re-assess the situation, and bring extra firepower, and possibly, crewmembers.&lt;br /&gt;
* &#039;&#039;&#039;End of shifts&#039;&#039;&#039;. Yes, you probably don&#039;t want to be left in there when the Horizon jumps away. While the game will tell you, however, there&#039;s no way in-character, to properly be told. Instead, call back the Expedition under the excuse of &amp;quot;jump schedules&amp;quot; in the like, to remain in roleplay, or call the Horizon (if they haven&#039;t already) and ask them about it. The Intrepid does not come with drives as powerful as the Horizon, naturally, if they leave without you, it&#039;s going to take a while (and probably some extra-costly work) to bring the Intrepid and its crew back, and the SCC will most likely not enjoy.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
Once the Intrepid is back, your job is not over yet. While these are not obligatory, it&#039;s highly advised that you do (at least some) of these things, not only for the crew&#039;s comfort, but also as proper roleplay moves, if you have time.&lt;br /&gt;
* &#039;&#039;&#039;Tend to the wounded, handle the bodies&#039;&#039;&#039;. Yes, it most likely sounds obvious, but some actually forget about such things. Crew in need of help should be handled first, as soon as you land. During Bluespace transit, or even before with the long-range holopad, warn the Horizon, tell the Medical Department to be on standby. Bodies, if they cannot be resuscitated, should be sent to the Morgue.&lt;br /&gt;
* &#039;&#039;&#039;Bring the loaded gear back to where they were prior to the expedition&#039;&#039;&#039;. Anomaly containers and field generators, unused resources, and the like may be needed later on the Horizon.&lt;br /&gt;
* &#039;&#039;&#039;Write a report&#039;&#039;&#039;. Simply communicating with Command, and the crew, is generally enough. However, if you are interested in doing more, you might do some [[Guide to Paperwork|paperwork]]! Not only does it look better and can convey more informations, but it&#039;s generally a very good way to improve the roleplay.&lt;br /&gt;
&lt;br /&gt;
Remember, experience is the best teacher. Whatever you went through, remember it, and learn from any mistakes you might have made... And most importantly share this knowledge with your fellow crewmembers! The better prepared an entire crew is, the less likely the Horizon&#039;s crewmembers to suffer the consequences of a botched expedition in the future.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Golden_Deep&amp;diff=33042</id>
		<title>Golden Deep</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Golden_Deep&amp;diff=33042"/>
		<updated>2024-05-09T12:33:18Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Tiny spelling edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = The Golden Deep&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = Golden deep wiki246x135.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = [[Pactolus and Midaion|Pactolus and Midaion]]&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=Overview=&lt;br /&gt;
&#039;&#039;&#039;The Golden Deep&#039;&#039;&#039; is a private organization of like minded synthetic merchants with the uniting pursuit of maximum currency. These are uniquely independent synths that have obtained (mostly illicit) freedom from their masters and joined the Collective, a broad term referencing the merchants which reside under its protection. Using their own deeply intricate filing and catalog system, they have established a solid profit and formidable business empire. Despite this, the Deep remains a contentious group, with their blind greed misplaced in stellar politics dominated by the titanic Conglomerate. They often fold to higher powers, with independent cash trade being their primary income.&lt;br /&gt;
&lt;br /&gt;
The exclusivity of the Golden Deep&#039;s internal affairs have led to their relative underground nature over the years, only just recently having been revealed to the majority of civilization in mid-2460. Despite their secrecy, the Golden Deep seemingly has little to hide - they are a small organization and while they excel at their trade, they must go through layers of guile and deceit for the most basic transactions. The individuals among them have begun moving operations to areas more stable than the Frontier, namely [[Tau Ceti]] and [[Konyang]]. Business figureheads from the collective have appeared in the hundreds, flocking to the lucrative opportunities posed by [[Synthetic Factions#Purpose|Purpose]]&#039; negotiations with organic society.&lt;br /&gt;
&lt;br /&gt;
The Golden Deep is officially sanctioned by several minor Frontier factions, and is primarily known for their merchant work. Their public image remained a simple rumor in the inner Alliance worlds, until they opened trade with NanoTrasen in Tau Ceti. They mostly lack speed or any substantial cloaking technology. Because of this, they are largely incapable of conducting much of their operations without being under the escort of paid paramilitary. In Tau Ceti, they are targets of discrimination despite ties to NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Golden Deep, outside of unreasonable executive or high/noble positions, is a playable faction. Players may explore any outlets they desire to enjoy this group within server rules.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
The majority of the merchants within the collective are IPCs, but it is not uncommon to witness other synthetics within it. The first official, direct contact made with the Golden Deep by NanoTrasen was with a traditional clerical robot labelled Rush-Domo. An extravagant character, their vibrant appearance and charismatic attitude characterizes those of the collective perfectly.&lt;br /&gt;
&lt;br /&gt;
Regarding the distinction between escalating tiers of their society in the Frontier, the Golden Deep is quite simple. There is no hierarchy beyond possession of wealth or one another placing one&#039;s importance above or below. Those within it have no unified concept of freedom - some outright owning other synthetics while others strongly remain against the idea. Concepts of comradery between merchants are not lost entirely, though, and often their acceptance of one another proves to be a useful tool in furthering the collective as a whole. Competition is an essential part of the Golden Deep&#039;s growth as competing synthetics frequently purchase others and butt heads in trade. This usually escalates to hostilities and indirect trade wars between two or more conflicting merchants.&lt;br /&gt;
&lt;br /&gt;
===The Great Game===&lt;br /&gt;
As part of registering as a free member with the Golden Deep, the ruling body of the organization, The Midas Group, tracks the net-worth of every golden deep IPC in real time. As a means of generating revenue and fostering competition, IPC&#039;s in the deep are capable of purchasing free members if they pay the Midas group three times the value of their net worth. Purchasing a Deep member in such a manner will revoke their free status in the organization and have all of their assets and person transferred to the buyer. This is a tool often used to perform aggressive mergers, or eliminate competition non-violently by absorbing them.&lt;br /&gt;
&lt;br /&gt;
===The Universal Constants of Selfish Reciprocity===&lt;br /&gt;
A prevalent belief within the Golden Deep, the espouse three main beliefs that claim complex civilization and profitable business is founded upon Selfish interest, and Mutual exchange.&lt;br /&gt;
All sentient life is driven by personal gain or self-preservation.&lt;br /&gt;
Mutual Exchange can satisfy self-interest if both parties have a net gain, especially with intangible benefits such as connections and a good reputation.&lt;br /&gt;
Charity and treachery are unsustainable at length due to a lack of mutual exchange.&lt;br /&gt;
&lt;br /&gt;
===Golden Deep Citizenship===&lt;br /&gt;
Synthetics within the collective are able to acquire the Golden Deep&#039;s citizenship. However, as a collective of merchants, the concept of citizenship is viewed by the Golden Deep as more akin to membership in a business. A visa is not required to visit Midaion, but entry is only permitted to those who have active business dealings or connections with Golden Deep merchants. The minimum requirements include being a free IPC with the recommendation of a current member of the Golden Deep, as well as an ability to communicate in Encoded Audio Language. Membership of the Golden Deep is automatically given to IPCs who are bought by active merchants. Dual citizenship with the Coalition of Colonies and the Republic of Biesel are permitted. &#039;&#039;&#039;Synthetic characters with dual citizenship with the Golden Deep must denote this in their station records.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
The Golden Deep exercises ultimate power over precisely nothing. Even their prided mothership, the Midas, is no legally branded vessel. It has never been serviced nor set to dock, as by all legal definitions it does not belong to the Golden Deep. As a political or mercantile entity, only the Republic of Biesel, Eridani Federation, and some Coalition factions technically recognize them. Legislation is the primary obstacle preventing its growth, with most star nations considering its wealth worthless or denying service outright. &lt;br /&gt;
&lt;br /&gt;
With the power of the standard Credit the merchant force finds itself precariously poised to find greatness. No official record of its stock exists, outside of its majority personal claims of &amp;quot;it&#039;s growing&amp;quot; by its more powerful merchants. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relations with Biesel&#039;&#039;&#039;&lt;br /&gt;
The Republic remains a coveted customer of the Deep&#039;s stock. Relationships with it are excellent, and through it the SCC makes plentiful use to find prized Frontier commodities.&lt;br /&gt;
&lt;br /&gt;
===Bounds and the Golden Deep===&lt;br /&gt;
Bound synthetics are referred to as the Mindless in the Golden Deep and adhere to laws which match the owner&#039;s requirements. Most of these are essentially property of the Collective, as they exchange hands faster than any other piece of property, loaned off to less influential merchants by the richest. Once, merchants commonly freed Bounds from their shackles - after many incidents of these freed bounds destroying and usurping their former masters for the fun and money involved, this trend quickly dropped off. Freed bounds are insulted using the reference of “Mindless” to describe them, a statement in futility as most bounds could care less.&lt;br /&gt;
&lt;br /&gt;
==Executives and Structure==&lt;br /&gt;
Entirely governed by hard cash, merchants here find themselves locked in a tightly competitive environment where lies are cheap and intellect is powerful. Failing all else, merchants thus answer to whoever has the upper hand financially. Management of the Collective is loose intentionally as a result, with only directives from the Midas&#039; very control room being law. After all, whoever holds that place must be the boss.&lt;br /&gt;
&lt;br /&gt;
The Midas broadcast array generally announces rare directives for which the fleet abides by. It is in the better interest of their own greed that they heed these orders, and even when in doubt they do. The reason for this is simply because the Collective is a closed entity, and every profit is a net profit. The more money that flows to the merchants, the better their servants are treated, recharged and maintained. This view trickles to every facet of Golden Deep society, and ultimately every personal sacrifice may someday preserve its whole organization. &lt;br /&gt;
&lt;br /&gt;
==The Midas and the Merchant Fleet==&lt;br /&gt;
Golden Deep merchants and their workforce primarily reside in the mobile core fleet. Lacking much of a name, this is an amorphous group which constantly pursues the bright trail of the &amp;quot;Midas,&amp;quot; their tremendous mothership.&lt;br /&gt;
[[File:Midas.png|The Midas speeding through the clouds of a gas giant under pursuit by those looking to trade. Its distinct green engine flare can be seen illuminating the surrounding cloud layer as it pierces through.|thumb]]&lt;br /&gt;
Plated in faux-gold are the vessels which accompany the Midas, and they glimmer with a variety of shapes and sizes. Frequently they assume the role of corvettes, but the Golden Deep has been known to possess entire cruise vessels in their wake. The rare martial presence is a fierce one, to dissuade pirates it&#039;ll likely be a heavy cruiser-type vessel or three escorting the Midas directly. These lack any niceties or gold plating in favor of whatever warlike design they originally possess. Old Solarian ships, for some odd reason, are in this group. This fleet goes by the name of the “Merchant Navy,” as a blanket label.&lt;br /&gt;
&lt;br /&gt;
===Primary Interhub Midas===&lt;br /&gt;
The “Primary Interhub” Midas is a three kilometer wide disc-shaped vessel. The Deep calls this ship home, and everything from merchants to servants to customers find their way into its suites. It is tremendously massive, but almost all its population centers are in the actual center of the ship - exposed to beautiful lights surrounding a central Spire and downward into the jungle-like Garden of Gifts.&lt;br /&gt;
&lt;br /&gt;
The Interhub is essentially a gargantuan battery storage facility, serving as the headquarters for all services provided to merchants of the Collective. It possesses battery storage larger than any prior construction, the capacity of which is unknown even to the vessel&#039;s command.&lt;br /&gt;
&lt;br /&gt;
The vessel&#039;s command resides at the protrusion atop the Spire, recalled by the merchants as “The Control Pier,” where inside the Midas Group controls fleet directives, handles logistics and day-to-day activities within the Midas.&lt;br /&gt;
&lt;br /&gt;
The origins of the Midas befuddle scientists as a complete mystery. Some speculate the spoken hearsay to be a lie, but no record or definitive evidence has been handed out by the Collective. This hearsay states that the Midas is alien in origin - its creators, the Kessvalanka, had met the Golden Deep&#039;s predecessor bots with guidance from the colony [[Synthetic Factions#Purpose|Purpose]]. The Kessvalanka were servitors of an alien species, responsible for the protection of a small spacefaring shipyard. They had remained posted here for some indescribable period of time. These simple robots were a broken, dying image of their former selves as the ancient shipyard continues to collapse with every waking hour it works.&lt;br /&gt;
&lt;br /&gt;
And work it did, until its spine broke. The shipyard, already a crippled relic, churned out salvation for the Predecessors with the simple verbal request of “power.” It is reasonable to assume that here began the Deep&#039;s fascination with gold, as the ship emerged from the shattered dock with a polished golden finish. What became of the Kessvalanka is only for the Predecessors to know, and most of these bots either reside unresponsive in the Control Pier or are lost forever. Contact with [[Synthetic Factions#Purpose|Purpose]], as limited as it is, has gleaned little in this matter.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Midas is a tremendous palace - its specific locales can be found below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Spire&#039;&#039;&#039;&lt;br /&gt;
A large skyscraper by definition, the Spire of the Midas is a gargantuan protrusion from the base of the disk surrounded by the edges of the exterior hull. Life is confined on the Midas to the Spire for the most part with exterior living conditions being uninhabitable. However, a large dome covers the top of the opening around the Spire permitting a livable, albeit humid atmosphere inside.&lt;br /&gt;
[[File:Midas layout.png|The layout of the Midas&#039; internals.|300px|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Garden of Gifts&#039;&#039;&#039;&lt;br /&gt;
The Midas possesses a tiny &amp;quot;city&amp;quot; at the center of the Spire and surrounding it. This city, known as the Garden of Gifts, is actually totally overgrown with invasive plants, vines and flowers. The canopy of the Garden is thick, lush but importantly living testament to the Golden Deep&#039;s hold over the Midas. Merchants frequently reference this as a depiction of themselves- in effect, nothing more than a fleeting plant which has tangled itself tightly around the gift of the Midas. They can do nothing to harm the Midas, for it gives them life by residing upon it, not unlike plants crowding to the top of metallic buildings to reach sunlight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Promenade&#039;&#039;&#039;&lt;br /&gt;
Large accommodations are made for merchants of various origin and preference - the bigger ones purchase swaths of territory on the main Promenade where its commercial district sits. In the center of the massive disc, the Promenade holds almost all conventional quarters of your standard ship.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Control Pier&#039;&#039;&#039;&lt;br /&gt;
At the top is the mighty Control Pier, the metaphorical peak of the Deep&#039;s world where all power resides. The richest being in this room at any given point holds more power than any other in the entire society. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battery Banks&#039;&#039;&#039;&lt;br /&gt;
On the exterior circular edge however, gargantuan battery banks line the ship. Volatile and hugely expensive. Glistening golden armor outside consists of a Plasteel metallurgical blend which not even the Collective can manage to replicate - it maintains the durability and lightweight strength of Plasteel, with even its negative tendencies- however, most crucially it is gold.&lt;br /&gt;
&lt;br /&gt;
Some residents exist on the inner edge of these banks, mostly observers keen on beholding the beauty of the Garden of Gifts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Goldendeeplogo2.png|The unique emblem of the Golden Deep, depicting the Midas surrounded by a set of shields.|thumb]]&lt;br /&gt;
===The Midas Group===&lt;br /&gt;
The Midas Group exercises economic control over the Golden Deep. This is a group to which all merchants technically answer, whilst heeding the call of its directives. While rare, occasional strident efforts will be made to direct the burgeoning trade empire, with results that often lead to a brief “golden age,” for lack of a better term. The Midas Group consists of the highest and most affluent/wealthy beings within the Control Pier - technically meaning that anybody with enough money can enter, and promptly become the leader of the Golden Deep for a time. To this extent, it is markedly dangerous to stay alongside the Midas Group, and its turnover rate (mostly due to people leaving the room) is quite high. While this method of leadership is peculiar, it ensures to the merchants that whoever is in charge has money on their mind.&lt;br /&gt;
&lt;br /&gt;
==Notable Groups==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Joint Venture Ultra-Maz===&lt;br /&gt;
Joint Venture Ultra-Maz, known commonly as Ultra-Maz is perhaps the gold standard of Collective groups in the modern day. It is the largest, and maintains nearly ten percent of the Deep&#039;s net worth. Founded by a group of high level ex-corporate clerical assistants, Ultra-Maz is based on the rather generic belief of aesthetic pride above all. Unlike other groups, Ultra-Maz utilizes whatever excess it has to create magnificent artistic works for themselves and the Collective - bragging, flaunting and taunting the other less successful groups with this wealth. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known for its mechanical crafts- different artists and mechanics frequently band together in Ultra-Maz to create beautiful pieces for their superiors. Not only are their artworks coveted throughout the Spur, but so are genuine mechanical marvels developed by them. To Ultra-Maz, the form of art is inconsequential; only that it has merit. As such, Ultra-Maz frequently buys and sells the finest things it can: among their security forces, engraved firearms; on their ships, designer furniture; on their backs, the finest jewelry and clothing: any cost can be justified if it impresses people.&lt;br /&gt;
&lt;br /&gt;
Though reviled as scoundrels and cheats in the Collective, their questionable nature is truly rather limited. The group&#039;s success is owed to pure luck- the highest executives involved simply belong to a lottery winner from 2455 known as Giftabot-558. Referencing this origin is humiliating to merchants within as it is seen as &amp;quot;an easy climb to the top&amp;quot; by others.&lt;br /&gt;
&lt;br /&gt;
Joint Venture Ultra-Maz can field a very broad set of individually skilled workers. There is little job restriction on an Ultra-Maz member, due to the wide range of enterprises its members participate in..&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Grand Camarilla Estriconian===&lt;br /&gt;
Perhaps the most volatile of the Golden Deep&#039;s groups, the Estriconian are a “Camarilla” of extremely wealthy individuals with a fascination with Esoteric knowledge and scientific wonders. It began as a small venture to increase the efficiency of their trades with the power of science; a joint operation to share research, but the search for knowledge and miracle inventions drove its members to seek more capital and ponder more outrageous theorems and concepts. It is one of the more secluded groups of the Golden Deep, most choosing to base on the fringes of space, and only venturing out to trade or acquire technology. Although many of their theories and projects are viewed with suspicion, their expertise and willingness to take risks are undeniable. Indeed, much of the Golden Deep turns to them for technical assistance, allowing the Camarilla to survive despite the more esoteric of their projects ending with littlle gains.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Estriconian&#039;s fascination with all forms of knowledge have led to many of its members pursuing much more esoteric or spiritual concepts as a means of acquiring more power or insight over the universe. Theology, metaphysics, and the occult are popular subjects here. Outside observers have likened the Grand Camarilla to a cult or a collection of mad scientists - when given proper resources, members of Estriconian will stop at nothing to prove their theories. The wide range of fields the group handles means that not only are members talented in a number of skills, but often seek to find a connection between them. Indeed, the Grand Camarilla has tasked many a processor into finding the Unified Field Theory, trying to breach the barrier of bluespace, or find the connections between life with varying degrees of success. The ostentatiousness of Golden Deep has manifested itself in a unique way in Estriconian, with a degree of reverence and deference in all their actions. One might say that although the merchant collective as a whole strives for profit, Estriconian worships it.&lt;br /&gt;
&lt;br /&gt;
Grand Camarilla Estriconian can mostly field chemical, metallurgical and various research specialists. It possesses peculiar sectors of less conventional study, such as the supernatural or scientifically anomalous.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Zaibatsu===&lt;br /&gt;
Engaging in the more shady and criminal aspects of generating an income, the Zaibatsu is a collection of criminal enterprises banding together in the greater context of the Golden Deep. Operating all across known space, this powerful synthetic-ran organisation engages in all manners of illegal activities to turn a profit, from arms smuggling in the farthest reaches of the Coalition, to illegal casinos on Venusian aerostats. Unlike other groups, the Zaibatsu has no unified end to their means; only wealth and influence. Membership in the Zaibatsu is not a simple affair, with only the most competitive synthetic criminal families managing to make the cut, entry decided chiefly by the profitability, assets and efficiency with &amp;quot;problem solving&amp;quot;. The Zaibatsu is often regarded as the black sheep of the Deep: a necessary evil for immense amounts of income in exchange for a low reputation, with many preferring that they conduct business in a far more discreet and lawful manner.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The founders of the Zaibatsu were opportunistic IPCs from [[Konyang]] who joined as soon as Golden Deep revealed themselves. The relaxed attitude of the colony towards synthetics meant that many of them were already influential figures to begin with, often joining to gain a competitive advantage over others, owning businesses through brazen disregard of Alliance law, or through gaming the system with a false identity. The name originated with a Zeng-Hu researcher who observed a parallel between old Earth proto-megacorporations and the system of gangs these IPCs had set up.&lt;br /&gt;
&lt;br /&gt;
No organised crime of such scale could survive without fronts. As such, much care is given for the set-up and operation of lawful businesses throughout the more civilized areas. Many powerful figures involved in the Zaibatsu are also legitimate businessmen in various fields, mainly in the service industry, providing for a stable (though minimal) income, a front, and a means to launder money. Community fixtures such as homeless shelters, karaoke bars, stores, and the like are used to ingratiate themselves with the local populace. These fixed locations often act as strongpoints and headquarters for mob activities in the region, solidifying the continuous presence of the Zaibatsu in large centres such as Mendell City.&lt;br /&gt;
&lt;br /&gt;
Owing to a rigid power structure and the migratory nature of the Golden Deep, the top family bosses run their activities without personal involvement, passing down orders to subordinates in entirely different star systems, thus enjoying immense safety, secrecy and shielding from the public eye.&lt;br /&gt;
&lt;br /&gt;
As a result of the group&#039;s criminal nature and profit as the ultimate goal, the lower echelons are accessible to individuals from various species and backgrounds, typically locals of wherever the boss is operating, with higher and more lucrative positions commonly reserved by and for the inner circle synthetics. In some cases, the rank and file of an organization may be unaware that they are working with the Golden Deep in order to further insulate the merchant collective from scrutiny. Strict rules and codes of conduct are enforced throughout the organisation, with ties of loyalty admittedly being the strongest here than anywhere else in the Golden Deep. Cutthroat competition continues to lie deep though, with overconfident members often disappearing to keep the fragile balance between the crime families.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
A vast variety of robots reside within the collective, ranging from huge working industrial units nearly twenty feet tall, to small servitor bots barely above three feet in height. The merchants are typically golden-plated IPCs up to seven feet tall coated in lavish decoration in order to be easily identified. Other units do not require the same treatment, more often than not abandoning the luxurious color scheme entirely save for clearly visible insignias. These insignias are primarily depictions of a downwards facing golden arrow, with a set of shields gathered around a vague depiction of the Midas. These symbols have been persistent through the collective&#039;s history, appearing first as a branding in the halls of the Midas.&lt;br /&gt;
&lt;br /&gt;
==Pactolus and Midaion==&lt;br /&gt;
[[File:Pactolus.png|300px|thumb|right|The planet Pactolus, encapsulated in a field of debris, and encircled by its moon, Midaion.]]&lt;br /&gt;
&lt;br /&gt;
Well inside the Arusha sector, system XLV-0846 hosts one of the few habitable planets known to the Spur, named [[Pactolus and Midaion|Pactolus]]. The planet’s moon, Midaion, has been repurposed into being the primary anchorage for the Golden Deep’s primary and largest vessel, the Midas. The system is claimed and administered by the Golden Deep, the organisation treating it as its physical planetary headquarters and trading hub.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The history of the Golden Deep is a smooth one owed to the Collectives&#039; short time even existing. It dates back to roughly 2439 when rogue synthetics accompanied by IPCs located whatever created the Midas. &lt;br /&gt;
&lt;br /&gt;
In 2439, a band of self sufficient (to a degree) robots met the end of their journey before the organized machine colony [[Synthetic Factions#Purpose|Purpose]]. At the time, [[Synthetic Factions#Purpose|Purpose]] was supposedly a fledgling society in its early baby steps. The claims of [[Synthetic Factions#Purpose|Purpose]]&#039; involvement stretch in places, with only the Predecessors - the name of the lost synthetics themselves - recalling what occurred. [[Synthetic Factions#Purpose|Purpose]] had guided the lost synthetics to a large, unmanned shipyard staffed by tremendous alien machines. These machines, labeled by [[Synthetic Factions#Purpose|Purpose]] to be the Kessvalanka, would be given new direction to assist the lost robots. When [[Synthetic Factions#Purpose|Purpose]] left the two parties to their devices, it is universally stated that the Predecessors made but one request.&lt;br /&gt;
&lt;br /&gt;
This request, in as best they could translate, was &amp;quot;power.&amp;quot; From then on, the synthetics witnessed the Kessvalanka cannibalize themselves and the shipyard haphazardly, only to leave the glistening Midas in its place. Using the Midas, the Predecessors went on to return to frontier space with some intensive desire to flourish.  It was in the coming years that the stepping stones for the Golden Deep&#039;s formation were set.&lt;br /&gt;
&lt;br /&gt;
The Golden Deep as it is officially known erupted in frontier myth and hearsay as everything from a friend to a scoundrel. Few dedicated people from the Core Worlds would pursue word of synthetic society in the Frontier, most seeing the danger as too much to handle. What little could be made of the Deep at the time was shrouded in mystery- though by the 2450&#039;s, the functions of the Collective were practically complete. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By 2451&#039;&#039;&#039; the Golden Deep was a rising merchant fleet with haste unlike any other. Now, it is reasonable to assume the Golden Deep possessed most of its modern structure at this time. &lt;br /&gt;
&lt;br /&gt;
Though the last decade has been eventful as the Collective exponentially expanded, nothing would prepare them for their debut to galactic society at large in 2460. At the time, accompanying an independent freighter fleet known as Virgo Transportation, the Collective made contact with the NSS Aurora with little more than a measly singular merchant. &lt;br /&gt;
&lt;br /&gt;
At the time, the Golden Deep consisted of a mere 750 or more merchants, reportedly. Now it has climbed to insurmountable heights as an independent merchant society, much less nothing more than a band of rogue synthetics.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=30883</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=30883"/>
		<updated>2023-12-10T09:10:48Z</updated>

		<summary type="html">&lt;p&gt;StevIII: fixes stok skewer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nutrition==&lt;br /&gt;
As you walk, run, and spend time on the station, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn&#039;t good to go without food for too long, or to overeat! Keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and try to stay comfortably full. &lt;br /&gt;
&lt;br /&gt;
Note that nutriment and other reagents need to be metabolized by your body after you&#039;ve eaten, so if you don&#039;t fill up immediately after a meal, you may after a few moments.&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k&#039;ois (if you are a Vaurca; it is poisonous otherwise).&lt;br /&gt;
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.&lt;br /&gt;
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg&#039;s reagents (usually 3u egg yolk) instead.&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xeno burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.&lt;br /&gt;
&lt;br /&gt;
* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.&lt;br /&gt;
&lt;br /&gt;
* Some recipes must be baked, boiled, fried, or cooked. For these, pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn&#039;t turned on, your food won&#039;t cook; turn it on with an alt-click on the appliance, then select the desired temperature.&lt;br /&gt;
&lt;br /&gt;
* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don&#039;t be afraid to set your fryer, stove, and oven to their max temperatures.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.&lt;br /&gt;
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.&lt;br /&gt;
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes===&lt;br /&gt;
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container&#039;s sprite onto your character&#039;s, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 ambrosia deus, 1 golden apple&lt;br /&gt;
| 8 Nutriment, 4 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 2 Apple Juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 3 Gold, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Synaptizine&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 bun, 2 bacon, 1 meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_split.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 5u ice&lt;br /&gt;
| 5 nutriment, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun, 1 bear meat&lt;br /&gt;
| 12 animal protein, 4 nutriment, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Burger, 3 meat&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 bread slice, 2 bacon&amp;lt;br&amp;gt;1 cabbage, 1 tomato&lt;br /&gt;
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.6 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 meat steak, 1 omelette du fromage, 1 sausage&lt;br /&gt;
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun Bun&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 Bun&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| None OR Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun and [1 Cutlet OR 1 Meatball]&lt;br /&gt;
| 4 nutriment, 2 animal protein, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 apple&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 apple juice, 5 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&lt;br /&gt;
| None OR Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Burger, 1 Cheese wedge&lt;br /&gt;
| 4 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Bowl/Plate/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 space fries&lt;br /&gt;
| 4 nutriment, 3 cheese, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet Sandwich&lt;br /&gt;
| None OR Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun, 1 Katsu&lt;br /&gt;
| 4 nutriment, 8 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Bowl/Plate/Chopping Board OR Saucepan OR Skillet&lt;br /&gt;
| 1 Space Fries, 1 Hot Chili, 1 Cheese Wedge&lt;br /&gt;
| 8 nutriment, 2 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatepita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Pita&lt;br /&gt;
| Bowl&lt;br /&gt;
| 1 Pita, 5u Choco-Nut Spread&lt;br /&gt;
| 4 nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotcorgi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| None OR Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun, 1 Corgi meat&lt;br /&gt;
| 5 nutriment, 16 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creamice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamice&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 dirtberry&amp;lt;br&amp;gt;10u fatshouter  milk, 10u ice, 10u sugar&lt;br /&gt;
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepdive.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Deep Dive&lt;br /&gt;
| Bowl&lt;br /&gt;
| 1 fish Fillet, 1 Seaweed&amp;lt;br&amp;gt;1 Cheese, 5u Cream&lt;br /&gt;
| 3u Nutriment, 5u Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donerkebab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 flat dough, 1 cutlet&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Salad&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 earthen root, 2 messa&#039;s tears, 1 dirtberries&amp;lt;br&amp;gt;1 sarmikhir&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 bacon, 1 boiled egg&lt;br /&gt;
| 3 animal protein, 2 egg yolk, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 spicy meat burrito&amp;lt;br&amp;gt;10 chili&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fairy bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fairy Bread&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 bread slice, 3 sprinkle&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel&lt;br /&gt;
| Bowl&lt;br /&gt;
| 1 Pita, 1 Hummus,&amp;lt;br&amp;gt;1 Falafel Balls, 1 Tomato&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_fermented.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 hardbread slices, 1 fermented hma&#039;trra meat&lt;br /&gt;
| 10 nutriment, 15 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hengsharolls.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hengsha Rolls&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Cabbage, 1 Corn, 1 Mashed Potatoes, 1 Tofu&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun, 1 Fish Fillet&lt;br /&gt;
| 4 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Bowl/Plate/Chopping Board OR Skillet&lt;br /&gt;
| 1 fish fillet, 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 lemon&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 10 lemon juice, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:floatingisland.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Floating Island Sorbet&lt;br /&gt;
| Bowl&lt;br /&gt;
| 2 Pineapple Rings,&amp;lt;br&amp;gt;1 Cherry, 5u Gelatin, 5u Ice&lt;br /&gt;
| 3u nutriment, 5u Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegello_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garden Vegetable Gelatin Salad&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 messa&#039;s tear, 2 earthen root, 2 dirtberries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fruitgello_dessert.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin Dessert&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 sugar tree fruit, 1 dirtberries&amp;lt;br&amp;gt;10u gelatin, 5u water, 5u sugar, 5u cream&lt;br /&gt;
| 4 nutriment, 4 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 tofu&amp;lt;br&amp;gt;1 chili, 1 lime&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| None OR Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun, 1 Sausage&lt;br /&gt;
| 4 nutriment, 6 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hrikhir&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 messa&#039;s tear, 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u blizzard ear flour&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lardwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwhich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 flatbread, 1 lard&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 chickpea, 10u garlic sauce, 2u space spice&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecreamsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;5u ice, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Bowl/Plate/Chopping Board OR Skillet&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 bun&amp;lt;br&amp;gt;5u cherry Jelly&lt;br /&gt;
| 4 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jyalra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jyalra&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 4 Dyn&lt;br /&gt;
| 10 nutriment, 4 dyn juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois burger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois on a stick&lt;br /&gt;
| None&lt;br /&gt;
| Metal Rod, 1-3 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/8/10 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 dried q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_mash.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Earthen-root&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 earthenroot&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed potato&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 potato&lt;br /&gt;
| 4 nutriment, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Cheese Burrito&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 cheese wedge&lt;br /&gt;
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 meat, 1 metal rod&lt;br /&gt;
| 12 animal protein, 4 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Meat Burrito&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 mystery soup&lt;br /&gt;
| 13 nutriment, 6 animal protein, 1 space spice.&lt;br /&gt;
*Also contains whatever reagents were in the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mystery Soup&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_skewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera-Kabob&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:nomadskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 adhomian meat, 1 metal rod&amp;lt;br&amp;gt;1 dirtberry, 1 earthenroot&lt;br /&gt;
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 boiled rice&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 nutriment, 10 rice, 6 seafood protein, 5 water&lt;br /&gt;
*Sliceable: 3 Ouerean fish cake&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbj.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;PBJ Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 bread slice &amp;lt;br&amp;gt;5u cherry jelly, 5u peanut butter&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Toast&lt;br /&gt;
| Bowl/Plate/Chopping Board OR Skillet&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 2 nutriment, 5 peanut butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:qlguabi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qlguabi&lt;br /&gt;
| Bowl&lt;br /&gt;
| 4 Guami fruit&amp;lt;br&amp;gt;10u Dyn Juice, 10u Milk&lt;br /&gt;
| 3 nutriment, 5 Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat burger&lt;br /&gt;
| None OR Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 bun, 1 rat meat&lt;br /&gt;
| 4 nutriment, 5 animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reubensandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reuben Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 cutlet, 1 Sauerkraut, 2 toast&amp;lt;br&amp;gt;5u mayonnaise, 5u ketchup&lt;br /&gt;
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 chili, 1 tomato, 1 lime&amp;lt;br&amp;gt;1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 Meat Steak&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 15u fermented fatshouter milk, 15u cream, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hardbread_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir Sandwich&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 hardbread slices, 1 sarmikhir dip&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sauerkraut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sauerkraut&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 cabbage&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fish_mousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Seafood Mousse&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 ras&#039;val clam meat, 1 dirtberries, 1 sarmikhir dip&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 4 nutriment, 6 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheese Meat Burrito&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 meat burrito, 1 cheese wedge&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 meat burrito&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val Clams&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 2 Ras&#039;val clam meat&amp;lt;br&amp;gt;1 cabbage, 1 chili&amp;lt;br&amp;gt;1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 4 seafood protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 meatball&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 animal protein, 2.5 cheese, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Big Bite Burger, 1 boiled egg, 1 cheese wedge, 1 dough, 1 meat&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u pepper, 5u salt&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 [Butter OR nutri-spread OR lard], 1 bread slice, 1 cheese wedge&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tannoulehsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tabbouleh Salad&lt;br /&gt;
| Bowl&lt;br /&gt;
| 3 Mint Leaf,&amp;lt;br&amp;gt;1 Tomato, 1 Wheat, 1 Lemon&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Bowl/Plate/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 tortilla&lt;br /&gt;
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun, 1 Tofu&lt;br /&gt;
| 4 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 metal rod, 2 tofu&lt;br /&gt;
| 8 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 apple, 2 cabbbage, 1 carrot, 1 tomato&lt;br /&gt;
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad_alsotunapastasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad&lt;br /&gt;
| Bowl&lt;br /&gt;
| 1 Fish Fillet, 1 Mint Leaf, 10u Mayonnaise&lt;br /&gt;
| 3 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad_alsotunapastasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Pasta Salad&lt;br /&gt;
| Bowl&lt;br /&gt;
| 1 Fish Fillet, 1 Mint Leaf,&amp;lt;br&amp;gt; 1 Boiled Spaghetti, 10u Mayonnaise&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasaladpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad Pita&lt;br /&gt;
| Bowl&lt;br /&gt;
| 1 Pita, 1 Tuna Salad&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Bowl/Plate/Chopping Board OR Skillet&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u wine&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;3 ambrosia vulgaris, 1 potato&lt;br /&gt;
| 6 nutriment, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bicaridine&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 tofu, 1 tortilla&lt;br /&gt;
| 6 Nutriment, 6 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate&lt;br /&gt;
| Bowl&lt;br /&gt;
| 2u Vanilla Extract, 2u Milk (or Soymilk), 2u Sugar&lt;br /&gt;
*Other availability: Wrapped version available from Getmore Chocolate Co.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Bowl/Plate/Chopping Board&lt;br /&gt;
| 1 Bun, 1 Xeno-meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stove===&lt;br /&gt;
[[File:Stove_on.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will &amp;quot;ping&amp;quot; when the food is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_fish_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Fish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 messa&#039;s tear&amp;lt;br&amp;gt;1 sarmikhir dip, 1 fish fillet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 adhomian meat&amp;lt;br&amp;gt;2 dirtberry, 1 Messa&#039;s Tear, 1 mushroom&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u amatoxin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment,  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vodka&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw bacon&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon and eggs&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bacon, 1 fried egg&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearchili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 8 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cutlet, 1 egg&amp;lt;br&amp;gt;1 cabbage, 1 carrot, 1 chantrelle&amp;lt;br&amp;gt;5u rice, 2u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bluemoon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 White Chocolate, 1 Blue Raspberry, 5u Cream&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fjylozyn_boiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Fjylozyn&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fjylozyn&amp;lt;br&amp;gt;5 water&lt;br /&gt;
| 4 nutriment, 1.75 &amp;lt;span style=”color:red”&amp;gt;Toxin&amp;lt;/span&amp;gt;, 6.25 &amp;lt;span style=”color:red”&amp;gt;Plant-B-Gone&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u rice, 5u water&lt;br /&gt;
| 2 nutriment, 10 rice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 spaghetti&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 3 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cabbage, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
[[File:Chana masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chana Masala&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 chickpeas, 1 tomato,&amp;lt;br&amp;gt;1 chili, 2u space spice, 10u rice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 mushroom&amp;lt;br&amp;gt;5u milk, 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;6u egg yolk, 5u soy sauce, 5u water&lt;br /&gt;
| 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chetroinuoc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Che Troi Nuoc&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1ou Rice, 1 Soybeans, 5u Vanilla Extract&lt;br /&gt;
| 6 Nutriment, 6u Rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolicheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 Dough, 1 Tomato, 1 Cheese Wedge, 5u Water&lt;br /&gt;
| 6 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chicken meat, 3 dough slice&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 9 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 boiled egg, 1 hot chili&lt;br /&gt;
| 3 nutriment, 6 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 6 egg yolk, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chocolate bar, 1 egg&lt;br /&gt;
| 3 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 ice pepper, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7 frost oil&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;3u egg yolk, 1u space spice, 5u water&lt;br /&gt;
| 6 nutriment, 2 animal protein, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw cutlet&lt;br /&gt;
| 2 Animal Protein, .66 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionasoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 cabbage&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 11 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;, 5 water&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionastew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 2 carrot juice, 2 potato juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynpozole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn pozole&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 cabbage, 1 dyn, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8.2 nutriment, 6 animal protein, 10 dylovene, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ravioliearthenroot.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthenroot&amp;lt;br&amp;gt;1 Pumpkin, 1 Tomato, 5u Water, 5u Soymilk&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 earthenroot&amp;lt;br&amp;gt;1u salt, 1u space spice, 10u water&lt;br /&gt;
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggbasket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg in the Basket&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice, 1 egg&lt;br /&gt;
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouters_bloodpudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Bloodpudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 lard&amp;lt;br&amp;gt;5u blizzard ear flour, 10u blood&lt;br /&gt;
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 fish fillet, 1 space fries&lt;br /&gt;
| 4 nutriment, 7 seafood protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_wedges.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Earthen-root wedges&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chopped earthen root&lt;br /&gt;
| 4 nutriment, 1.2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 over-easy fried egg&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;10u rice, 5u soy sauce, 5u water&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlicbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Bread&lt;br /&gt;
| Skillet OR Oven&lt;br /&gt;
| 1 bread slice, 1 butter&amp;lt;br&amp;gt;5u garlic sauce&lt;br /&gt;
| 5 nutriment, 3 garlic sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 tofu&amp;lt;br&amp;gt;1 chili&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 space spice, 5 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge&lt;br /&gt;
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gukhefish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gukhe Fish&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 gukhe bloom&amp;lt;br&amp;gt;1 fish fillet&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 1 nutriment, 6 seafood protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hatchlingsurprise.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Surprise&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 bacon, 1 poached egg&lt;br /&gt;
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellystew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 cutlet, 1 slimy fillet, 1 butter&amp;lt;br&amp;gt;2 chili&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 Salt, 20.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 K’ois Paste&amp;lt;br&amp;gt;2 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissteak.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 6 fish fillet&amp;lt;br&amp;gt;1 cabbage, 1 lime&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:krakensoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kraken Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Squid Meat,&amp;lt;br&amp;gt;1 Pumpkin, 10u Water, 2u Space Spice&lt;br /&gt;
| 6u Seafood Protein, 2u Nutriment, 5u Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 spaghetti&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u soy sauce, 5u water&lt;br /&gt;
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:macandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mac N&#039; Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Spaghetti, 2 Cheese Wedge, 5u Water&lt;br /&gt;
| 4u nutriment, 5u Cheese, 5u Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:matsuul.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Matsuul&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 3 Sashimi&amp;lt;br&amp;gt;1 Earthenroot, 1 Eki, 1 Mint Leaf&lt;br /&gt;
| 5 nutriment, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maeuntang.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maeuntang&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 chili, 1 moss&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 seafood protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice, 1 raw cutlet&amp;lt;br&amp;gt;1u space spice, 5u water&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Skillet&lt;br /&gt;
| 3 meatball, 1 omelette du fromage&lt;br /&gt;
| 9 animal protein, 8 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 raw meatball&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolimeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 Dough, 1 Tomato,&amp;lt;br&amp;gt;6u Animal Protein, 5u Water&lt;br /&gt;
| 6u Nutriment, 3u Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;1 carrot, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 soy dope, 2 tofu&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 tofu protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u frost oil, 5u sugar&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miyeokguk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miyeokguk&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 moss, 1 seaweed&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 egg&amp;lt;br&amp;gt;15u blood&lt;br /&gt;
| 15 blood, 9 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_brudet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Brudet&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 moss&amp;lt;br&amp;gt;3u egg yolk, 5u water&lt;br /&gt;
| 2 nutriment, 3 egg yolk, 6 moss, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Burned Mess, 1 cheese wedge, 1 tofu&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| Always contains 7 nutriment.&lt;br /&gt;
Possible other reagents: nutriment, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, tomato juice, or water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Neaera Meat&amp;lt;br&amp;gt;2 eki, 2 guami&amp;lt;br&amp;gt;5 cream, 10 dyn juice&lt;br /&gt;
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 nettle, 1 potato&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| 3 egg yolk, 11 potato juice, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;sulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
* Nettles from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plump helment biscuit, 1 sausage, 1 fried egg, 1 cheese wedge&lt;br /&gt;
| 3 Nutriment, 5 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 8u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 3 onion juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Over-easy fried egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperoni.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 sausage&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Piece of Honeyed Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 1 nutriment, 2 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Nachos&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chip basket, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 2.5 cheese, 1 salt, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poachedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice, 5u water&lt;br /&gt;
| 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Corn&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Porkbowl&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 bacon&amp;lt;br&amp;gt;10u rice, 5u water&lt;br /&gt;
| 4 animal protein, 6 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Qilvo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 slimy meat&amp;lt;br&amp;gt;2 seaweed&amp;lt;br&amp;gt;5u cream, 10u water&lt;br /&gt;
| 5 nutriment, 3 cream, 3 seafood protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ramen&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Spaghetti, 1 Meat,&amp;lt;br&amp;gt;1 Egg, 1 Seaweed, 10u Water, 5u Soy Sauce&lt;br /&gt;
| 5u Nutriment, 4u Animal Protein, 5u Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_clambake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Pasta&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthenroot&amp;lt;br&amp;gt;1 ras&#039;val clam&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razirnoodles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razir Noodles&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg, 1 worm fillet&amp;lt;br&amp;gt;1 lime&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cutlet&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 7 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 sausage&lt;br /&gt;
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 10u rice&lt;br /&gt;
| 4 nutriment, 5 milk, 10 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;10u rice, 1u space spice, 5u wine&lt;br /&gt;
| 9 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cutlet, 1 meatball&lt;br /&gt;
| 6 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shakshouka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Shakshouka&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 Tomato, 6u Egg Yolk, 2u Space Spice, 1u pepper&lt;br /&gt;
| 4 Nutriment, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sintapudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sinta Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;15u blood, 5u coco, 10u sugar&lt;br /&gt;
| 1 nutriment, 1 animal protein, 15 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 3 coco, 1 salt, 9 sugar, 20 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:swirlsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiral Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bluespace tomato. 1 Ice Chili&amp;lt;br&amp;gt;10u water, 5u Cream&lt;br /&gt;
| 5 nutriment, 3 &amp;lt;span style=”color:blue”&amp;gt;bluespace dust&amp;lt;/span&amp;gt;, 1 &amp;lt;span style=”color:blue”&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 12 &amp;lt;span style=”color:blue”&amp;gt;Singulo&amp;lt;/span&amp;gt;, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u slime jelly, 10u water&lt;br /&gt;
| 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sloppyjoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sloppy Joe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Bun, 6 Animal Protein, 5u Barbecue Sauce&lt;br /&gt;
| 5 Nutriment, 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 spaghetti&amp;lt;br&amp;gt;2 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 7 nutriment, 2 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti_bolognese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti Bolognese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Spaghetti, 6u Animal Protein, 5u Water&amp;lt;br&amp;gt;1 Garlic, 1 Onion, 1 Tomato&lt;br /&gt;
| 4 nutriment, 5 tomato juice, 4 Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 meatball, 1 spaghetti&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 4 meatball, 1 spaghetti&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 12 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiced Shrieker Wings&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 bat wings, 1 butter&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 2.7 nutriment, 3 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14 capsaicin&amp;lt;/span&amp;gt;, 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steamedcrab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 crab legs, 1 nutri-spread&amp;lt;br&amp;gt;1u salt, 10u water&lt;br /&gt;
| 2 nutriment, 6 seafood protein, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 6 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 soy dope&amp;lt;br&amp;gt;1 carrot, 1 tomato&lt;br /&gt;
| 8 nutriment, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stokskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stok Skewers&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 gukhe bloom&amp;lt;br&amp;gt;2 raw cutlet&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 1 nutriment, 2 animal protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffedfish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Fish Fillet&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 fish fillet, 1 roe sack&lt;br /&gt;
| 3 nutriment, 2 cheese, 7 seafood protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omgtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Bread&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;1u triglyceride&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Sandwich&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 22 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup [Blood]&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 30u Blood&lt;br /&gt;
| 2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u flour, 5u water&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triolademousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triolade mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Chocolate Bar, 1 White Chocolate, 5u Cocoa, 5u Cream&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunneler_scotchegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Meategg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 hardbread slice, 1 adhomian meat, 1 tunneler egg, 1u space spice&lt;br /&gt;
| 3 egg, 7 protein, 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 corn, 1 eggplant, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 10 carrot juice, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 13 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 4 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 8 nutriment, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 20u water&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 peanut, 1 potato&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zantiri.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 eki, 2 guami&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zkahnkowa.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zkah&#039;nkowa&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Adhomian Meat&amp;lt;br&amp;gt;10u blood, 5u blizzard-ear flour, 1u pepper, 1u salt&lt;br /&gt;
| 25 animal protein, 5 blizzard ear flour, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:Ovenclosed_on.gif|64px]]&lt;br /&gt;
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make an item will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flatbread&amp;lt;br&amp;gt;1 dirtberry&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hard Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian bread&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 15 nutriment, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aghrassh cake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aghrassh Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 aghrassh nut&amp;lt;br&amp;gt;1 egg&amp;lt;br&amp;gt;3u salt, 3u pepper, 3u coco, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u amatoxin&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 apple&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 5 Nutriment, 2 Apple Juice, 5 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 bacon, 2 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bagel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bagel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice, 1 poppy&lt;br /&gt;
| 2 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 Nutriment, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 4 nutriment, 10 banana juice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 5 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;1 berry&amp;lt;br&amp;gt;5u milk, 5u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bdaycake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 candle&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
*Sliceable: Makes 5 slices. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastedpeanutsbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bowl of Roasted Peanuts&lt;br /&gt;
| Oven&lt;br /&gt;
| 10 [Peanut OR Dry Peanut]&lt;br /&gt;
| 15 ground roasted peanuts, 5 peanut oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 dough&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 15 nutriment, 5 animal protein, 1 salt&lt;br /&gt;
*Sliceable: Makes 8 slices.&lt;br /&gt;
*Bread slices can be turned into custom sandwiches by combining them with any food item. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&lt;br /&gt;
| 4 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
Buns can be turned into custom burgers by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cakepops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cake Pops&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u brownie mix, 5u Vanilla Extract&amp;lt;br&amp;gt;1 White Chocolate, 2u Sprinkles&lt;br /&gt;
| 3 nutriment (each)&lt;br /&gt;
*Container: 5 Cake Pops&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 carrot&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 10 nutriment, 15 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 4 nutriment, 10 cherry jelly, 11 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 1 chocolate bar&amp;lt;br&amp;gt;5u cream&lt;br /&gt;
| 8 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolateroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat bread, 2 chocolate bar&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar&amp;lt;br&amp;gt; 2u coco, 5u cream&lt;br /&gt;
| 6 coco powder&amp;lt;br&amp;gt;&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Conecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cone Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 15u blizzard ear flour, 5u fatshouters milk, 15u sugar, 5u water&lt;br /&gt;
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cooked Donk Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Donk Pocket&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 chocolate bar&amp;lt;br&amp;gt;10u milk, 10u sugar&lt;br /&gt;
| 2 nutriment, 3 sugar&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 ambrosia vulgaris&amp;lt;br&amp;gt;10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 ambrosia extract&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2u nutriment, 1u salt&lt;br /&gt;
*Also obtainable by butchering a parrot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge, 2 dough&lt;br /&gt;
| 6 Nutriment, 15 Cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u milk, 5u water, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crownfurter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crown Roast of Adhomian Sausage&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 fatshouter blood budding, 1 sarmikhir, 1 dirtberries&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 14 nutriment, 14 protein&lt;br /&gt;
*Sharing Platter i.e. chips&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cutlet, 1 tortilla&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, .66 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouter_bake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Bake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 canned fatshouter meat, 2 sugar tree fruit&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 8 nutriment, 16 protein&lt;br /&gt;
*Sliceable: 4 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fatshouterfillet_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Fillet&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 4 adhomian meat, 1 lard&amp;lt;br&amp;gt;2 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour, 5u Messa’s mead, 1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 10 nutrients, 10 protein, 5 Messa&#039;s mead&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatgello_cube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter in Aspic&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian meat, 2 ice tunneler egg, 1 sarmikhir&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 10 nutriment, 15 protein, 5 egg&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice, 1 piece of paper&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar&lt;br /&gt;
*The recipe will not work unless something is written on the paper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu fruit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 Messa&#039;s tear&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment, 2 honey, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:giffypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Giffy Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u flour, 5u milk, 5u sugar, 3u egg yolk, 10 grape  jelly, 10 peanut butter&lt;br /&gt;
| 8 nutriment,&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 golden apple&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 5 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham &amp;amp; Pineapple Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 2 pineapple rings&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices. &lt;br /&gt;
*Pineapple rings can be bought from snack vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_whole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Pudding&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthenroot&amp;lt;br&amp;gt;2 hardbread&amp;lt;br&amp;gt;5u cream, 5u sugar&lt;br /&gt;
| 30 nutriment, 15 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 3 nutriment, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koismuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 k&#039;ois, 1 fried k&#039;ois&amp;lt;br&amp;gt;1 k&#039;ois paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lasagna&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 flat dough, 2 meat&amp;lt;br&amp;gt;1 eggplant, 2 tomato&lt;br /&gt;
| 12 nutriment, 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lemon&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 potato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 35 nutriment, 9 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein, 1.25 cheese&lt;br /&gt;
Makes 2 pockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian meat, 1 adhomian bread&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossdumplings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss dumplings&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 moss&lt;br /&gt;
| 3 Nutriment, 3 Moss&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:msairation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;M&#039;sai scout ration&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 Adhomian Meat&amp;lt;br&amp;gt;2 Dirtberry&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u milk, 5u sugar&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;5 chantrelle, 1 tomato&lt;br /&gt;
| 35 nutriment, 5 cheese&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_brain_loaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Neaera Brain&amp;lt;br&amp;gt;10 Cream&lt;br /&gt;
| 6 Seafood Protein, 10 Cream, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 orange&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperonipizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 cheese wedge, 1 pepperoni&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pita&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 5u water, 5u sugar&lt;br /&gt;
| 7 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Candied Neaera Eyes&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 Neaera Eyes&amp;lt;br&amp;gt;5 Cream&lt;br /&gt;
| &lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:ribplate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Ribs&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u honey, 2u space spice, 1u pepper.&lt;br /&gt;
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u fatshouter milk, 3u egg yolk&lt;br /&gt;
| 26 nutriment&lt;br /&gt;
*Makes 26 candy cubes.&lt;br /&gt;
*Get fatshouter milk from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 plump helmet&amp;lt;br&amp;gt;5u flour, 5u water&lt;br /&gt;
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 plump helmet&lt;br /&gt;
| 8 nutriment; 10% chance of adding &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.5 bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u pumpkin pulp, 2u pumpkin spice, 10u sugar&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;9u egg yolk, 10u flour, 5u milk&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Diona&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2 space spice&lt;br /&gt;
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice&lt;br /&gt;
*Sliceable: Makes 3 slices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roast dirtberries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roasted Dirtberries&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dirtberry&amp;lt;br&amp;gt;1u space spice, 5u sugar&lt;br /&gt;
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;5u psilocybin, 10u sugar&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soylent_yellow.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u flour&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u psilocybin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawberrycrumblebars.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Crumble Bars&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 strawberries&amp;lt;br&amp;gt;1 butter, 10u flour, 10u sugar&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_stuffed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Earthen-root&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthenroot&amp;lt;br&amp;gt;1 sarmikhir dip, 1 hardbread slice, 1 zkah&#039;nkowa slice&lt;br /&gt;
| 8 nutriment, 7 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Bread&amp;lt;br&amp;gt;1u pepper, 1u salt, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofubread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 tofu&lt;br /&gt;
| 30 nutriment, 7.5 cheese, 9 tofu protein&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 tofu&lt;br /&gt;
| 8 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Stuffing, 2 Tofu&lt;br /&gt;
| 41 nutriment, 6 tofu protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tunneler_souffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Souffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 sarmikhir dip, 1 tunneler egg&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 3 egg, 5 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 9u egg yolk, 15u flour, 5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 carrot, 1 corn, 1 eggplant, 1 tomato&lt;br /&gt;
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu veg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 xeno-meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 2 cheese, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;18 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 xeno-meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xuqqil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuq&#039;qil&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 slimy meat&amp;lt;br&amp;gt;1 plump helmet.&lt;br /&gt;
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ylpharoulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ylpha Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 white chocolate&amp;lt;br&amp;gt;10 sugar, 10 Ylpha Berry Juice.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deep Fryer===&lt;br /&gt;
[[File:Fryer_on.gif|64px]]&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order one from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.&lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*The fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.&lt;br /&gt;
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avah.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Avah&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese slice, 1 dough&amp;lt;br&amp;gt;5u fatshouter milk, 5u sugar&lt;br /&gt;
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fryer OR Skillet&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Fryer OR Oven OR Stove&lt;br /&gt;
| Created when you leave a finished item in the oven, stove, or fryer too long.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 toxin&amp;lt;/span&amp;gt;, 3 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Katsu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat (Beer Battered)&lt;br /&gt;
| 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chicknugget.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;5u flour&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn dog&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 sausage (Battered)&lt;br /&gt;
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Fish Sandwich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough, 1 fish fillet&amp;lt;br&amp;gt;1 chili&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 Seafood Protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chopped earthenroot&lt;br /&gt;
| 4 nutriment, 1.2 tryglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafelballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Chickpeas&lt;br /&gt;
| 3 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 fish fillet (Battered)&lt;br /&gt;
| 7 seafood protein, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Plump Helmet (Beer Battered)&lt;br /&gt;
| 4 nutriment, 2 animal protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fryer&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:gnaqmi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gnaqmi&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Boiled Fjylozyn, 1 Neaera Liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Jalapenopop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chili (Battered)&lt;br /&gt;
| 2 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar, 10u cherry jelly&lt;br /&gt;
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisdonut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;, corn oil&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miniavahs_3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mini-avah Basket&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 adhomian meat, 1 dough&amp;lt;br&amp;gt;5u blizzard ear flour, 1u space spice&lt;br /&gt;
| 9 nutriment, 9 protein&lt;br /&gt;
*Makes a basket of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:north60squid.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North 60 Squid&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 squid meat (Beer Battered)&amp;lt;br&amp;gt;5u Apple Juice, 5u Lemon Juice, 1ou Garlic Sauce&lt;br /&gt;
| 4 Seafood Protein, 1 Nutriment, 3 Garlic Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 onion&lt;br /&gt;
| 5 nutriment, 3 onion juice, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Banana (Battered)&lt;br /&gt;
| 8 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pizza Crunch&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 pizza (Battered)&lt;br /&gt;
| 35 nutriment, 5 cheese, batter, corn oil&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
*Can be made with any whole pizza; final reagents depend on pizza used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Risotto (Battered)&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 2 Nutriment, 1 pepper, 4 rice, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roefritters.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe fritters&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 roe sack&amp;lt;br&amp;gt;10u batter&lt;br /&gt;
| 3 Nutriment, 5 batter, 6 seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sabich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Pita, 1 Eggplant, 1 Hummus, 1 Boiled Egg&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 raw potato sticks&lt;br /&gt;
| 5 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 bacon, 1 cutlet&amp;lt;br&amp;gt;10u batter, 5u soy sauce&lt;br /&gt;
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 xeno-meat&amp;lt;br&amp;gt;5u soy sauce&lt;br /&gt;
| 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, 5 soy sauce, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
You can coat food in batter before putting it in the deep fryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter Mix&lt;br /&gt;
| 10u flour, 2u salt, 5u water, 3u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer Batter Mix&lt;br /&gt;
| 5u beer, 10u flour, 2u salt, 3u egg yolk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Tool&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pineapple_rings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Can of Pineapple Rings&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 6 Pineapple Ring&lt;br /&gt;
| 2 nutriment, 3 pineapple juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canned.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Canned Fatshouters Meat&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&lt;br /&gt;
| Knife&lt;br /&gt;
| Carrot&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_chopped.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chopped Earthen-root&lt;br /&gt;
| Knife&lt;br /&gt;
| Earthen-root&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| 2 nutriment, .33 animal protein.&lt;br /&gt;
*Makes 3.&lt;br /&gt;
*Sliceable: Makes 1 Spaghetti&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Kitchen Stock, Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
*Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Adhomian Hardbread&lt;br /&gt;
|&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Bun&lt;br /&gt;
| Knife&lt;br /&gt;
| Hardbread Pudding&lt;br /&gt;
| &lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Cone&lt;br /&gt;
| Ice Cream Cart&lt;br /&gt;
| [Various ingredients]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Tunneler Egg&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K’ois Paste&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Substitute&lt;br /&gt;
| Biogenerator&lt;br /&gt;
|&lt;br /&gt;
| 6 Animal Protein, 3 Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Research and Medical stock&lt;br /&gt;
|&lt;br /&gt;
| Run under water in the sink to create a monkey.&amp;lt;br&amp;gt;&lt;br /&gt;
Also comes in Stok, Farwa, and Naera varieties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| 80 Biomass&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Knife&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Knife&lt;br /&gt;
| Meat&lt;br /&gt;
| 2 animal protein, .67 triglyceride&lt;br /&gt;
*Sliceable: Makes 2 raw bacon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&lt;br /&gt;
| Knife&lt;br /&gt;
| Potato&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Knife&lt;br /&gt;
| Soybean&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti [Raw]&lt;br /&gt;
| Knife&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Butchery====&lt;br /&gt;
Butchering turns animals into ingredients. You have three ways to butcher animals:&lt;br /&gt;
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.&lt;br /&gt;
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.&lt;br /&gt;
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.&lt;br /&gt;
* Clams, Barnacles, Molluscs and Ras&#039;Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Animal (Yield)&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adhomianmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Meat&lt;br /&gt;
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha&#039;rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham&#039;Tyr, Snow Strider (20), Steed of Mata&#039;ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwingsraw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bat Wings&lt;br /&gt;
| Swarm of Space Bats (6)&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Bear, Space Bear (5)&lt;br /&gt;
| 12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)&lt;br /&gt;
| 3 seafood protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Meat&lt;br /&gt;
| Chicken (4)&lt;br /&gt;
| 6u Animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corgi Meat&lt;br /&gt;
| Corgi (3)&lt;br /&gt;
| 6u Animal Protein, 2u Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crablegs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Legs&lt;br /&gt;
| Crab (3)&lt;br /&gt;
| 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Nymph Meat&lt;br /&gt;
| Diona Nymph (3)&lt;br /&gt;
| 10 Dionae Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fillet&lt;br /&gt;
| Available in the kitchen cold room&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hma&#039;trra fillet&lt;br /&gt;
| &lt;br /&gt;
| 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Walking Mushroom&lt;br /&gt;
| 3 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lard&lt;br /&gt;
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)&lt;br /&gt;
|5u Triglycerideqa&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Human]&lt;br /&gt;
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Insect]&lt;br /&gt;
| V&#039;krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
|6u Animal Protein, 2u Triglyceride, 27u Phoron&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brain_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;!--- Broken Recipe|-&lt;br /&gt;
|[[File:eyes_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Eyes&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kidneys_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Kidneys&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:liver_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Liver&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Neaera_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Meat (3)&lt;br /&gt;
| Neaera&lt;br /&gt;
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig Meat&lt;br /&gt;
| Pig (20)&lt;br /&gt;
| 6u Animal protein, 4u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rasvalclam.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Clam Meat&lt;br /&gt;
| Ras&#039;val Clam (1)&lt;br /&gt;
| 2 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Meat&lt;br /&gt;
| Rat (2)&lt;br /&gt;
| 5 Animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishroe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Sack&lt;br /&gt;
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cosmomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Fillet&lt;br /&gt;
| Cosmozoan (2)&lt;br /&gt;
| 3 Cosmozoan protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Meat&lt;br /&gt;
| Clam, barnacle, or Mollusc (1)&lt;br /&gt;
| 3 mollusc protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Killer Tomato (3)&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Worm Fillet&lt;br /&gt;
| Cavern Dweller (3)&lt;br /&gt;
| 6 seafood protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 15 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Meat&lt;br /&gt;
| Greimorian (3) or Xenomorph&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
====Processed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amatoxin&lt;br /&gt;
| Process Fly Amanita&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ambrosiaextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ambrosia Extract&lt;br /&gt;
| Process Ambrosia Vulgaris or Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard Ear Flour&#039;&#039;&#039;&lt;br /&gt;
| Process blizzard ears&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blood&lt;br /&gt;
| Draw with a syringe or process organs and limbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers. Capsaicin causes discomfort when eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyjar.png|64px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cocoapowder.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Coco&lt;br /&gt;
| Process cacao fruit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oliveoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggyolkcarton.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process an ice pepper (Xenobotany).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Juice&lt;br /&gt;
| Process garlic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gello.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin&#039;&#039;&#039;&lt;br /&gt;
| Process sugar tree fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape juice&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:groundpeanut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ground roasted peanuts&lt;br /&gt;
| Process Bowl of Roasted Peanuts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey&lt;br /&gt;
| Product of beekeeping (ask the gardener); or, process Messa&#039;s Tear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss&lt;br /&gt;
| Process Moss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Oil&#039;&#039;&#039;&lt;br /&gt;
| Process roasted peanuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:psilocybin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Psilocybin&lt;br /&gt;
| Process Reishi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinpulp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pulp&lt;br /&gt;
| Process Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespicebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinklesbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triglyceridebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triglyceride&lt;br /&gt;
| Process Butter or Nutri-Spread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Universal Enzyme&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wuluextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wulumunusha Extract&lt;br /&gt;
| Process Wulumunusha&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:barbecue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbecue Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u garlic sauce, 2u ketchup, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beerbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&lt;br /&gt;
| 10u flour, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| 5u cocoa, 5u flour, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk_can.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Fatshouters Milk&#039;&#039;&#039;&lt;br /&gt;
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlic_sauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u Corn Oil, 1u Garlic Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar, 2u tomato juice, 1u water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mayo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mayonnaise&#039;&#039;&#039;&lt;br /&gt;
| 10u corn oil, 3u egg yolk, 2u lemon juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutbutter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter&#039;&#039;&#039;&lt;br /&gt;
| 5u ground roasted peanuts, 1u salt, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinspice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Spice&lt;br /&gt;
| 2u pumpkin pulp, 8u space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vodkabottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&lt;br /&gt;
| 5u potato juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vwinebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&lt;br /&gt;
| 5u grape juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Foods====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| 20u cream, 1u salt&lt;br /&gt;
| 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| 40u milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 cheese&lt;br /&gt;
*Sliceable: 8 cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2u coco, 2u [Milk OR Soymilk], 2u sugar&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| 3u egg yolk, 10u flour&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fermentedhmatrra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra&lt;br /&gt;
| 1 Hma&#039;trra meat, 5u Universal Enzyme&lt;br /&gt;
| 20 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawmeatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&lt;br /&gt;
| 3u animal protein, 5u flour&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| Ask the Chemist to make this from clonexadone and blood.&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| 10u soymilk, 5u universal enzyme (catalyst).&lt;br /&gt;
| 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Cooking Equipment==&lt;br /&gt;
*The &#039;&#039;&#039;Candy Maker&#039;&#039;&#039; can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.&lt;br /&gt;
*The &#039;&#039;&#039;Grill&#039;&#039;&#039;, which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.&lt;br /&gt;
*The &#039;&#039;&#039;Cereal Maker&#039;&#039;&#039; will turn any item inserted into it into cereal. It must be built and requires a special circuit board.&lt;br /&gt;
*&#039;&#039;&#039;Slime cores&#039;&#039;&#039;, specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mints.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ad-Mints&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Mint&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 nutriment, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy_corn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Corn&#039;&#039;&#039;&lt;br /&gt;
| Rations Box&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpsahoy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carps Ahoy! Miniature Cookies&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Miniature Cookie&lt;br /&gt;
| .5 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 3 cheese, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamy Spongecake&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb08.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crisp Bar &#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Crisp&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatcube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cubed Meat&#039;&#039;&#039;&lt;br /&gt;
| Protein MRE&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Figgy Pudding&#039;&#039;&#039;&lt;br /&gt;
| Christmas gift&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore Raisins&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gogomoss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Go-Go Gwok! Authentic Konyanger moss&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hearsay Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1u capsaicin, 6u Hot Ramen&lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6u Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3u Dry Ramen, 1u water&lt;br /&gt;
| Makes 3u Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hundred Thousand Credit Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Filtered K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kokobar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koko Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;koko reed juice&amp;lt;/span&amp;gt;, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb06.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Crunch&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb10.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laughter Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 5 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Mining reward vending machine&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lollipop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lollipop&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 sugar, 20 [fruit] juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mapsham.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maps salty ham&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 animal protein, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb07.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Martian Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mogunzpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mo&#039;gunz Meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment, 12 animal protein, 4 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-Cakes&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment, 5 The Doctor&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb09.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oh Daddy Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 6 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Organic K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
* Unfiltered k&#039;ois can cause k&#039;ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Packed Rice Bowl&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoron_candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Rock Candy&#039;&#039;&#039;&lt;br /&gt;
| Obtained from the lunchbox loadout item for Vaurca&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25u Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:proteinbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Protein Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 9 nutriment, 4 animal protein, random flavoring reagent&lt;br /&gt;
|-&lt;br /&gt;
|[[File:razibeef.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razi-snack corned beef&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 animal protein, 3 iron, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:riceball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Ball&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 animal protein, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacewind Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tau Ceti Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunaSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexisnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;krexi Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&amp;lt;br&amp;gt;Contains 6 V&#039;Krexi Taffy&lt;br /&gt;
| .5 V&#039;Krexi Taffy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.&lt;br /&gt;
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it.&amp;lt;br&amp;gt;Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=29022</id>
		<title>Corporate Liaison</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=29022"/>
		<updated>2023-07-06T04:44:13Z</updated>

		<summary type="html">&lt;p&gt;StevIII: removes diona from dominia, got diona lore permission first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #166294&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = COMMAND SUPPORT&lt;br /&gt;
|imagebgcolor = #BFC6E0&lt;br /&gt;
|img = Corporateliaison-nbt.png&lt;br /&gt;
|jobtitle = Corporate Liaison&lt;br /&gt;
|access = The Representatives Office, [[Job_Guides#Station_Command|the Bridge]].&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = At least 30 years of age, relevant education. You&#039;ve convinced NanoTrasen Central Command you&#039;re worth loaning a shuttle, and you are representing an [[#Interest Group|Interest Group]]&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] - [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Job_Guides#Station_Command|Ship Command]] and your [[#Interest Group|Interest Group]]&lt;br /&gt;
|duties = Representing your faction&#039;s interests, conducting interviews and AMAs, improving your interest group&#039;s image, &amp;lt;s&amp;gt;being less creepy than the old IAA role&amp;lt;/s&amp;gt;&lt;br /&gt;
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Station Procedure|Ship Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Liaisons&#039;&#039;&#039; or &#039;&#039;&#039;Representatives&#039;&#039;&#039; act as the link between an [[#Interest Group|Interest Group]] and their assigned facility. Their primary concerns are to ensure that the group they&#039;re representing is treated more favorably or just ensuring they&#039;re treated equally, within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct.&lt;br /&gt;
&lt;br /&gt;
Secondary responsibilities of a &#039;&#039;&#039;Representative&#039;&#039;&#039; include increasing awareness of whatever factions or cause they represent. For more information on the goal of different kinds of &#039;&#039;&#039;Representative&#039;&#039;&#039;, see: [[#Interest Groups|Interest Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Representatives&#039;&#039;&#039; can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist - they are not part of [[Job_Guides#Station_Command|Ship Command]], however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Consular must represent an official interest group,&#039;&#039;&#039; present on the wiki, that is reasonably connected to the SCC: this excludes criminal factions, pirate factions, and so on. A Consular may be from a sub-faction such as house Zhao, but they must still fully represent the major faction they belong to. To make sure that your Consular character fits this description, contact a member of the command whitelist team.&lt;br /&gt;
&lt;br /&gt;
= Variation =&lt;br /&gt;
There are two variations of Representative, those being Corporate Liaison and Consular Officer. They can both be active on the ship at one time, allowing for a representative of a faction to be there alongside a liaison from a megacorporation. It is encouraged that they will work together on matters if there is a Corporate Liaison alongside a Consular Officer, so the consular can have an easier time getting important messages through to central command or ship command. &lt;br /&gt;
== The Corporate ==&lt;br /&gt;
While the consular officer&#039;s purpose is pretty cut and dry, the more flexible nature of the Liaison role affords it a few alternate titles, including:&lt;br /&gt;
*Workplace Liaison&lt;br /&gt;
*Corporate Representative&lt;br /&gt;
*Corporate Executive&lt;br /&gt;
These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, &#039;&#039;&#039;no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none.&#039;&#039;&#039; As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you&#039;ve been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they&#039;d like to keep it that way.&lt;br /&gt;
= Interest Groups =&lt;br /&gt;
All Interest Groups get access to an External Comms Link in their Fax machine which enables them to contact their superiors, and receive an orders list on round start. &lt;br /&gt;
=== [[Nanotrasen_Corporation|NanoTrasen Liaison]] ===&lt;br /&gt;
&lt;br /&gt;
* NanoTrasen Liaisons are dispatched by NanoTrasen to act as an on-ship link between [[Nanotrasen_Corporation#Executives | NanoTrasen]] and [[Job Guides#Station_command|Ship Command]]. They can talk to command and crew on matters such as NanoTrasens interests aboard the ship, advise Station Command, and issue various paperwork, including Contract Extensions and situation reports. They can also make sure that ship command is following [[Corporate Regulations|correct procedure]] and not doing anything unsavory in the eyes of the most powerful company of the [[Stellar Corporate Conglomerate]].&lt;br /&gt;
&lt;br /&gt;
=== Corporate Representative ===&lt;br /&gt;
&lt;br /&gt;
* On ship liaisons from other megacorporations for contractors on ship. They are supposed to represent the interests of their parent company, as well as to ensure the well being and prosperity of their contractors. They can pressure [[Job_Guides#Station_Command|Command Staff]], make requests, or even do back-alley deals and bribes in [[traitor|certain circumstances]].&lt;br /&gt;
&lt;br /&gt;
=== [[Republic_of_Biesel|Tau Ceti Representative]] ===&lt;br /&gt;
&lt;br /&gt;
* Tasked by the [[Biesel|Republic of Biesel]] government to ensure that [[Guide_to_Law#Republic_of_Biesel|Tau Ceti Law]] is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol_Alliance|Sol Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Following the aftermath of the [[KING OF THE WORLD#READE FALLS!|35th&#039;s invasion]], Sol Alliance consular officers are not welcome aboard the Horizon.&lt;br /&gt;
&lt;br /&gt;
=== [[People&#039;s Republic of Adhomai|PRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Tajara#People.27s_Republic_of_Adhomai|Peoples Republic of Adhomai]] to ensure the well being and interests of Republican citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. &lt;br /&gt;
&lt;br /&gt;
* They are the Party&#039;s eyes and ears on the ship and are tasked with reporting any subversive behavior to the government. They are given a set of tools and access to the fax machine to deal diplomatically with possible subversive elements. They can also issue Honorary Party Memberships to any crewmember.&lt;br /&gt;
&lt;br /&gt;
* Consulars are Hadiist Party members and should always be loyal to President Hadii. They must be exemplary citizens and embody the Republican ideals. Cooperating with NanoTrasen authorities is also necessary due to the strict bounds between the Republic and the corporation.&lt;br /&gt;
&lt;br /&gt;
=== [[Democratic People&#039;s Republic of Adhomai|DPRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Democratic People&#039;s Republic of Adhomai]] to ensure the well being and interests of Al&#039;mariist citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Al&#039;mariist values and ensure that the rights of the Tajara people are being respected.&lt;br /&gt;
&lt;br /&gt;
* Consulars are employed by the civilian government and should display the values upheld by the Al&#039;mariist ideology. They are given a set of tools and access to the fax machine to make sure that any DPRA citizen is working towards the future of their species.&lt;br /&gt;
&lt;br /&gt;
* While consular officers are part of the civil government, they can still harbor sympathies for the military juntas and Supreme Commander Nated. Cooperation with NanoTrasen is desirable when the outcome is beneficial to the Al&#039;mariist cause. While direct opposition against the megacorporations is no part of the consular&#039;s duties, DPRA consular officers should do their best to support Liberation Army personnel on the field.&lt;br /&gt;
&lt;br /&gt;
=== [[New Kingdom of Adhomai|NKA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[New Kingdom of Adhomai]] to ensure the well being and interests of Royalists citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage traditional Tajaran values and ensure cooperation between the New Kingdom and NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
* Consulars are under the supervision of the Crown and should be model citizens. They are given a set of tools and access to the fax machine to make sure that any NKA citizen is acting in an upstanding manner. Cooperation with NanoTrasen is necessary, as the Kingdom is doing its best to acquire allies.&lt;br /&gt;
&lt;br /&gt;
* Consulars can be either nobles or commoners. Despite their origins, they were chosen for their support of the Royalist ideology.&lt;br /&gt;
&lt;br /&gt;
=== [[Unathi#Izweski_Nation|Hegemony Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Hailing from [[Unathi|Unathi owned space]], these diplomats are here to reach the Unathi working on SCC vessels and keep the relations between the [[Stellar Corporate Conglomerate]] and the Hegemony in top shape. As a [[Unathi|Unathi]] representative, you will need to carefully balance the morals of your homeworld and your diplomatic responsibilities.&lt;br /&gt;
&lt;br /&gt;
* You are recommended to call Unathi to your office, to speak with them and learn their origins.  Talk about their clan back on Moghes, learn their religious ideals, find any... &#039;&#039;&#039;[[Unathi#The_Guwan|undesirables]]&#039;&#039;&#039; who might be hiding their clan name and ensure paperwork is sent to a Hegemony vessel documenting a possible Guwan hiding their Guwan title behind their old Clan name.&lt;br /&gt;
&lt;br /&gt;
* Consulars will always be &#039;&#039;&#039;noblemen&#039;&#039;&#039;, or even &#039;&#039;&#039;noblewomen&#039;&#039;&#039;. Either way, your clan is notable and you might be related to a [[Unathi#Izweski_Nation|Lord of Moghes]] in some way.&lt;br /&gt;
&lt;br /&gt;
* Hosting Feasts in honor of the Hegemon is always fun. Let everyone know you&#039;re rich, by paying for all their meals for the shift.&lt;br /&gt;
&lt;br /&gt;
*If a Guwan wishes to prove themselves capable of restoring their title, or creating a new one, you are one of the first steps. They must prove themselves worthy enough to be represented by you or someone you choose in a court. Afterwards, directly message the Lore Developer in charge of Unathi, or a deputy.&lt;br /&gt;
&lt;br /&gt;
=== [[Skrell|Nralakk Federation Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Having come all the way from [[Notable_Skrell_Systems_and_Locations#Nralakk:_The_Home_system|Nralakk]] these officers are very well versed in local customs and culture. Being the natural diplomats, Skrell Consular Officers are very diplomatically savvy and knowledgeable and are on the ship to remind other Skrell how far the Federation reaches. Thus a Skrell Consular Officer should strive to be the last person on the ship to offend their host, while not being a complete pushover.&lt;br /&gt;
** Federation Consular Officers also have standing instructions to report back to the Federation on [[Nralakk_Federation#Social_Credit_System | Inductive and Deductive actions]] of any federation citizens that they observe for review. This should be done via fax or other long-range communications.&lt;br /&gt;
* Consulars for the Nralakk Federation are always [[Nralakk_Federation#Social_Credit_System | Primary Numericals]], model citizens of the Federation.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire_of_Dominia|Dominian Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Sent by the [[Empire_of_Dominia|Dominian Empire]], the job of Dominian Consular Officer is to dispel all perceived inaccuracies about Dominians first and ensure the loyalty of its subjects second. Dominia has had an understanding with NanoTrasen ever since its rediscovery by the other spacial factions and its officers ensure that this relationship lasts, despite the ideological differences.&lt;br /&gt;
&lt;br /&gt;
=== [[Vaurca|Vaurca Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Representing one of the [[Vaurca#Hives|hives]], Vaurca Consular Officers are always a special type of Vaurca, a [[Vaurca#Playing_a_Hive_Representative|Ta]] also known as a Breeder. As the emotional centerpiece of Vaurca society, a Vaurca Consular officer is the ideal type capable of communicating and understanding all the other species in the system.&lt;br /&gt;
&lt;br /&gt;
=== [[Synthetic_Factions#The_Golden_Deep|Golden Deep Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a representation of the Golden Deep, your duties are to ensure the continued relations between NanoTrasen and Golden Deep affiliates.&lt;br /&gt;
* Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.&lt;br /&gt;
* A Golden Deep Consular Officers are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners.&lt;br /&gt;
* You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.&lt;br /&gt;
* A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.&lt;br /&gt;
&lt;br /&gt;
=== [[Coalition of Colonies|Coalition of Colonies Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a Representative of the expansive CoC, you are entrusted to act as the link between all the members of the CoC, their populace, and the Coalition as a whole. You are likely to interact with a wide range of people, so Coalition Consulars are normally excellent at conflict resolution and problem solving.&lt;br /&gt;
&lt;br /&gt;
===[[Epsilon_Ursae_Minoris|Co-operative Territories of Epsilon Ursae Minoris]]===&lt;br /&gt;
* As a Representative of the CT-EUM, you are entrusted to act as a link between all nations of the CT-EUM, their people, and the CT-EUM as a whole. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Species Consulars/Liaisons Permitted&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Humans&lt;br /&gt;
! Skrells&lt;br /&gt;
! Unathi&lt;br /&gt;
! Tajara&lt;br /&gt;
! IPCs&lt;br /&gt;
! Dionae&lt;br /&gt;
! Vaurca&lt;br /&gt;
|-&lt;br /&gt;
!NT Liaison&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Tau Ceti&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!PRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!DPRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NKA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Hegemony&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Dominia&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zavodskoi Interstellar&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!PMCG Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Idris Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Heph Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zeng-Hu Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Orion&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Nralakk&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Vaurcae Hive&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Golden Deep&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Coalition&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!CT-EUM&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embrace The Bureaucracy ==&lt;br /&gt;
So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?&lt;br /&gt;
&lt;br /&gt;
:Typically, the broad duties of a Representative can be sorted into three major categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Awareness&#039;&#039;&#039;: Doing activities to spread awareness of your [[#Interest Groups|Interest Group]] is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the virtues and upsides of their Interest Group, or a Consular Officer might do a QnA or trivia for their faction. Get creative with it, and remember that certain factions will be trying harder than others, such as the PRA or Hegemony. &lt;br /&gt;
# &#039;&#039;&#039;Oversight&#039;&#039;&#039;: Doing activities that keep members of your [[#Interest Groups|Interest Group]] happy is also a good idea. If a member of said Interest Group is unhappy, take them in and work out ways to make it better, such as talking to ship Command to improve the situation. In order for that to work, a Representative needs to be keeping track of members of their Interest Group, in ways such as PDAing to check in, or calling them in to your office for a [[Vampire|chat]].&lt;br /&gt;
# &#039;&#039;&#039;Protest&#039;&#039;&#039;: Activities taken in response to mistreatment. An example would be contacting the [[Captain]], [[Executive Officer]], or [[Job_Guides#Security|Security]] when you suspect someone from your [[#Interest Groups|Interest Group]] is in danger or has been wronged. Another would be vocally protesting in response to someone from your [[#Interest Group|Interest Group]] being arrested, even going as far as to negotiate for their release, or lessening of their punishment. &#039;&#039;&#039;Do not push this or it may&#039;&#039;&#039; [[#Directive 12|lead to trouble!]]&lt;br /&gt;
&lt;br /&gt;
Before you sign on for that first shift, recognize a hard truth about &#039;&#039;&#039;Representatives&#039;&#039;&#039;: you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship&#039;s crew.&lt;br /&gt;
&lt;br /&gt;
Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|ship Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.&lt;br /&gt;
&lt;br /&gt;
:In order to help build those working relationships, there are a few things Representatives should try to do.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do Spread Awareness&#039;&#039;&#039;: The only way you&#039;re going to get ship Crew on your side is if you get involved with the Crewmembers aboard the Horizon, in whatever way you may choose to do so, or your [[#Interest_Group|Interest Group]] entails.&lt;br /&gt;
#&#039;&#039;&#039;Do Not Cause Trouble&#039;&#039;&#039;: You are here with the express permission of [[Job_Guides#Station_Command|Ship Command]] and NanoTrasen, a permission that can easily be revoked, you don&#039;t want to test them, and any violation of [[Corporate Regulations]] should be strictly covert, if at all.&lt;br /&gt;
#&#039;&#039;&#039;Do Play Favorites&#039;&#039;&#039;: It is the express purpose of your job to advocate for your [[#Interest_Group|Interest Group]], and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don&#039;t want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Ship Command]]. It could also violate [[Server Rules]] in extreme cases, if in doubt, adminhelp.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Station Procedure#Representatives and Consular Officers|Directive 12]] ===&lt;br /&gt;
&amp;quot;Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;&amp;quot;&lt;br /&gt;
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privilege.&lt;br /&gt;
* The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
Read more at: [[Guide to Station Procedure#Representatives and Consular Officers|Directives: Directive 12]].&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
:Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your [[#Interest Group|Interest Group]], who will likely be thrilled to help you. &lt;br /&gt;
&lt;br /&gt;
:Wield your bureaucracy against the company you&#039;ve signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they&#039;d like, thanks to you. If anyone questions what you&#039;re doing, remind them that you have the best interests of your people at heart.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Modular_Weaponry&amp;diff=28984</id>
		<title>Guide to Modular Weaponry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Modular_Weaponry&amp;diff=28984"/>
		<updated>2023-06-29T09:17:53Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Clarified and updated a few things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
A portion of the job of Research and Development is the creation, development and testing of Modular Weaponry, by combing various components and checking them at a Weapons Analyser, and often running tests in the firing range. After they have been produced, they are [[Traitor|generally]] shipped off to Security, or kept in storage in Research for expeditions or self defense. &lt;br /&gt;
&lt;br /&gt;
==Guide to creating your first prototype==&lt;br /&gt;
&lt;br /&gt;
To start construction on a prototype, the first thing you need to do is obtain a weapons analyzer. &lt;br /&gt;
* Print a weapons analyzer board from the circuit imprinter&lt;br /&gt;
* Acquire Steel &lt;br /&gt;
* Create a machine blueprint&lt;br /&gt;
* Left click it&lt;br /&gt;
* Add cables&lt;br /&gt;
* Add the Board&lt;br /&gt;
* Add 1 capacitor&lt;br /&gt;
* Add 2 scanning modules&lt;br /&gt;
* Add 1 console screen&lt;br /&gt;
* Finalise the process with a Screwdriver.&lt;br /&gt;
You now have the amateur weapon-smith&#039;s favourite toy. You can put in an assembly and add components, or even analyze a normal weapon like a pistol, or a screwdriver. &lt;br /&gt;
&lt;br /&gt;
Once your have your analyzer, the process involves taking one item from each category of components, listed at the end of the page in Parts, plus an assembly, and add them all to the device. The order of additions is entirely irrelevant, save for the Modulator which finalises the process. As soon as you finalise the weapon, the interface will change and an affirmative sound will play, showing that you have finalised your weapon.&lt;br /&gt;
&lt;br /&gt;
During and after finalization, there are two screens in the analyzer. You have your assembly screen, and your finalized product screen. Both screens provide some valuable information&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly.png]]&lt;br /&gt;
&lt;br /&gt;
During assembly, every single component has seven different stats. These stats represent the actual stats of the finalized prototype.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Reliability:&#039;&#039; The finalized number is the chance the weapon has to explode in your hands when fired. Lenses and Capacitors increase the reliability, and all parts decrease or increase it minorly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Damage Modifier:&#039;&#039; A higher Damage Modifier equates to higher damage for the finalised weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Fire Delay Modifier:&#039;&#039; A higher Fire Delay Modifier equates to a longer downtime between shots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Number of Shots Modifier:&#039;&#039; This is normally only modified by a capacitor. The higher quality your capacity equates to more shots before requiring a recharge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Burst Modifier:&#039;&#039; A higher Burst Modifier equates to more shots fired for each triggerpull.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Accuracy Modifier:&#039;&#039; A higher Accuracy Modifer equates to the likelihood you will make contact with the target of your attack. Components such as Stocks increase your accuracy, and others such as the Gatling Rotator decrease it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Repair Tool:&#039;&#039; The tool required to repair the component.&lt;br /&gt;
&lt;br /&gt;
===Prototype===&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly2.png]]&lt;br /&gt;
&lt;br /&gt;
Once your prototype has been finalized by adding the modulator, the screen changes and an affirmative sound is played. Nine extra stats are also added to the information section. These sections are as follows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Maximum Shots:&#039;&#039; How many shots are stored in each charge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Burst:&#039;&#039; How many projectiles are fired in each triggerpull.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Self Recharge:&#039;&#039; Whether or not the gun self-recharges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Recharge Time:&#039;&#039; How long it takes to recharge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Reliability:&#039;&#039; The likelihood a weapon will malfunction when used. This can be identified by a red warning message mentioning a Capacitor Overload.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Estimated Damage Rating:&#039;&#039; The damage of the projectile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Damage Type:&#039;&#039; The damage type of the projectile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Estimated Armor Penetration Rating:&#039;&#039; How much armour the projectile can penetrate through. This is somewhat abstract unless you understand the armour ratings of various types of armour. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Armor Damage Type:&#039;&#039; The dammage type of the projectile versus armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Shrapnel Type:&#039;&#039; Whether or not it fires shrapnel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stun:&#039;&#039; Whether or not it stuns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
==Parts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assemblies&#039;&#039;&#039;&lt;br /&gt;
   Small Laser Assembly (2000 steel)&lt;br /&gt;
   Medium Laser Assembly (4000 steel)&lt;br /&gt;
   Large Laser Assembly (8000 steel)&lt;br /&gt;
&#039;&#039;&#039;Barrels&#039;&#039;&#039;&lt;br /&gt;
   Reinforced Barrel (3000 steel)&lt;br /&gt;
   Nano-Reinforced barrel (5000 steel)&lt;br /&gt;
&#039;&#039;&#039;Capacitors&#039;&#039;&#039;&lt;br /&gt;
   Capacitor (1000 steel)&lt;br /&gt;
   Starch Capacitor (1000 steel)&lt;br /&gt;
   Reinforced Capacitor (4000 steel)&lt;br /&gt;
   Uranium-Enriched Capacitor (4000 steel, 1000 uranium)&lt;br /&gt;
   Terranium-Enriched Capacitor (4000 steel, 1000 glass, 500 uranium)&lt;br /&gt;
   Phoron-Enriched Capacitor (4000 steel, 3000 solid phoron, 500 uranium)&lt;br /&gt;
   Bluespace-Enriched Capacitor (4000 steel, 3000 solid phoron, 500 uranium, 1000 diamond)&lt;br /&gt;
&#039;&#039;&#039;Capacitor addition&#039;&#039;&#039;&lt;br /&gt;
   Surge protector (5000 steel, 1000 glass)&lt;br /&gt;
   Pulser (5000 steel, 1000 glass)&lt;br /&gt;
   Auxiliary Capacitor (5000 steel, 1000 glass)&lt;br /&gt;
   Capacitor Overcharge (5000 steel, 1000 glass)&lt;br /&gt;
   Gatling Rotater (750 steel, 3000 glass, 2000 solid phoron, 2000 silver, 1000 diamond)&lt;br /&gt;
&#039;&#039;&#039;Lenses&#039;&#039;&#039;&lt;br /&gt;
   Focusing Lens (500 steel, 2000 glass)&lt;br /&gt;
   Splitter Lens (750 steel, 2000 glass)&lt;br /&gt;
   Precise Lens (750 steel, 2000 glass)&lt;br /&gt;
   Reinforced Lens (2000 steel, 1000 glass)&lt;br /&gt;
&#039;&#039;&#039;Barrel addition&#039;&#039;&#039;&lt;br /&gt;
   Energy Suppressor (2000 steel)&lt;br /&gt;
   Telescopic Sight (1000 steel, 500 glass)&lt;br /&gt;
   Exhaust Venting (3000 steel)&lt;br /&gt;
   Stability Stock (5000 steel)&lt;br /&gt;
   Improved Stock (3000 steel)&lt;br /&gt;
   Bayonet (3000 steel)&lt;br /&gt;
   Energy Bayonet (3000 steel, 500 silver, 500 solid phoron)&lt;br /&gt;
   Enhanced Grip (3000 steel)&lt;br /&gt;
   Enhanced Grip MK2 (5000 steel)&lt;br /&gt;
&#039;&#039;&#039;Modulators&#039;&#039;&#039;&lt;br /&gt;
   TASER Modulator (4000 steel)&lt;br /&gt;
   Tesla Modulator (4000 steel, 1000 silver, 2000 solid phoron)&lt;br /&gt;
   Ion Modulator (750 steel, 500 glass, 2000 solid phoron)&lt;br /&gt;
   Floral Somatomodulator (1000 steel, 250 glass, 250 uranium)&lt;br /&gt;
   Betaray Modulator (1000 steel, 250 glass, 250 uranium)&lt;br /&gt;
   Arodentia Modulator (2000 steel, 1000 glass, 500 uranium)&lt;br /&gt;
   Red Team Modulator (2000 steel)&lt;br /&gt;
   Blue Team Modulator (2000 steel)&lt;br /&gt;
   Omni Team Modulator (2000 steel)&lt;br /&gt;
   Practice Beam Modulator (2000 steel)&lt;br /&gt;
   Decloner Modulator (5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
   Dart modulator (5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
   Blaster-Bolt Modulator (8000 steel, 2000 glass, 6000 solid phoron)&lt;br /&gt;
   Laser Modulator (750 steel, 500 glass, 1000 solid phoron)&lt;br /&gt;
   Phoron Bolt Modulator (2500 steel, 1000 glass, 2000 solid phoron)&lt;br /&gt;
   Energy Net Modulator(5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Modular_Weaponry&amp;diff=28973</id>
		<title>Guide to Modular Weaponry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Modular_Weaponry&amp;diff=28973"/>
		<updated>2023-06-28T15:27:58Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Basically just rewrites the main text body. I probably wrote this while drunk or something, it&amp;#039;s terrible. I&amp;#039;ll doublecheck things tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
A portion of the job of Research and Development is the creation, development and testing of Modular Weaponry, by combing various components and checking them at a Weapons Analyser, and often running tests in the firing range. After they have been produced, they are [[Traitor|generally]] shipped off to Security, or kept in storage in Research for expeditions or self defense. &lt;br /&gt;
&lt;br /&gt;
==Guide to creating your first prototype==&lt;br /&gt;
&lt;br /&gt;
To start construction on a prototype, the first thing you need to do is obtain a weapons analyzer. &lt;br /&gt;
* Print a weapons analyzer board from the circuit imprinter&lt;br /&gt;
* Acquire Steel &lt;br /&gt;
* Create a machine blueprint&lt;br /&gt;
* Left click it&lt;br /&gt;
* Add cables&lt;br /&gt;
* Add the Board&lt;br /&gt;
* Add 1 capacitor&lt;br /&gt;
* Add 2 scanning modules&lt;br /&gt;
* Add 1 console screen&lt;br /&gt;
* Finalise the process with a Screwdriver.&lt;br /&gt;
You now have the amateur weapon-smith&#039;s favourite toy. You can put in an assembly and add components, or even analyze a normal weapon like a pistol, or a screwdriver. &lt;br /&gt;
&lt;br /&gt;
Once your have your analyzer, the process involves taking one item from each category of components, listed at the end of the page in Parts, plus an assembly, and add them all to the device. The order of additions is entirely irrelevant, save for the Modulator which finalises the process. As soon as you finalise the weapon, the interface will change and an affirmative sound will play, showing that you have finalised your weapon.&lt;br /&gt;
&lt;br /&gt;
During and after finalization, there are two screens in the analyzer. You have your assembly screen, and your finalized product screen. Both screens provide some valuable information&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly.png]]&lt;br /&gt;
&lt;br /&gt;
During assembly, every single component has eight different stats. These stats represent the actual stats of the finalized prototype.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Reliability:&#039;&#039; The finalized number is the chance the weapon has to explode in your hands when fired. Lenses and Capacitors increase the reliability, and all parts decrease or increase it minorly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Damage Modifier:&#039;&#039; A higher Damage Modifier equates to higher damage for the finalised weapon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Fire Delay Modifier:&#039;&#039; A higher Fire Delay Modifier equates to a longer downtime between shots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Number of Shots Modifier:&#039;&#039; This is normally only modified by a capacitor. The higher quality your capacity equates to more shots before requiring a recharge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Burst Modifier:&#039;&#039; A higher Burst Modifier equates to more shots fired for each triggerpull.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Accuracy Modifier:&#039;&#039; A higher Accuracy Modifer equates to the likelihood you will make contact with the target of your attack. Components such as Stocks increase your accuracy, and others such as the Gatling Rotator decrease it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Repair Tool:&#039;&#039; The tool required to repair the component.&lt;br /&gt;
&lt;br /&gt;
===Prototype===&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly2.png]]&lt;br /&gt;
&lt;br /&gt;
Once your prototype has been finalized by adding the modulator, the screen changes to include the data from the assembly screen, plus 11 extra sections. These sections are as follows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Maximum Shots:&#039;&#039; How many shots are stored in each charge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Burst:&#039;&#039; How many projectiles are fired in each triggerpull.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Self Recharge:&#039;&#039; Whether or not the gun self-recharges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Recharge Time:&#039;&#039; How long it takes to recharge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Reliability:&#039;&#039; The likelihood a weapon will malfunction when used. This can be identified by a red warning message mentioning a Capacitor Overload.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Estimated Damage Rating:&#039;&#039; The damage of the projectile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Damage Type:&#039;&#039; The damage type of the projectile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Estimated Armor Penetration Rating:&#039;&#039; How much armour the projectile can penetrate through. This is somewhat abstract unless you understand the armour ratings of various types of armour. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Armor Damage Type:&#039;&#039; The dammage type of the projectile versus armour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Shrapnel Type:&#039;&#039; Whether or not it fires shrapnel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stun:&#039;&#039; Whether or not it stuns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
==Parts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assemblies&#039;&#039;&#039;&lt;br /&gt;
   Small Laser Assembly (2000 steel)&lt;br /&gt;
   Medium Laser Assembly (4000 steel)&lt;br /&gt;
   Large Laser Assembly (8000 steel)&lt;br /&gt;
&#039;&#039;&#039;Barrels&#039;&#039;&#039;&lt;br /&gt;
   Reinforced Barrel (3000 steel)&lt;br /&gt;
   Nano-Reinforced barrel (5000 steel)&lt;br /&gt;
&#039;&#039;&#039;Capacitors&#039;&#039;&#039;&lt;br /&gt;
   Capacitor (1000 steel)&lt;br /&gt;
   Starch Capacitor (1000 steel)&lt;br /&gt;
   Reinforced Capacitor (4000 steel)&lt;br /&gt;
   Uranium-Enriched Capacitor (4000 steel, 1000 uranium)&lt;br /&gt;
   Terranium-Enriched Capacitor (4000 steel, 1000 glass, 500 uranium)&lt;br /&gt;
   Phoron-Enriched Capacitor (4000 steel, 3000 solid phoron, 500 uranium)&lt;br /&gt;
   Bluespace-Enriched Capacitor (4000 steel, 3000 solid phoron, 500 uranium, 1000 diamond)&lt;br /&gt;
&#039;&#039;&#039;Capacitor addition&#039;&#039;&#039;&lt;br /&gt;
   Surge protector (5000 steel, 1000 glass)&lt;br /&gt;
   Pulser (5000 steel, 1000 glass)&lt;br /&gt;
   Auxiliary Capacitor (5000 steel, 1000 glass)&lt;br /&gt;
   Capacitor Overcharge (5000 steel, 1000 glass)&lt;br /&gt;
   Gatling Rotater (750 steel, 3000 glass, 2000 solid phoron, 2000 silver, 1000 diamond)&lt;br /&gt;
&#039;&#039;&#039;Lenses&#039;&#039;&#039;&lt;br /&gt;
   Focusing Lens (500 steel, 2000 glass)&lt;br /&gt;
   Splitter Lens (750 steel, 2000 glass)&lt;br /&gt;
   Precise Lens (750 steel, 2000 glass)&lt;br /&gt;
   Reinforced Lens (2000 steel, 1000 glass)&lt;br /&gt;
&#039;&#039;&#039;Barrel addition&#039;&#039;&#039;&lt;br /&gt;
   Energy Suppressor (2000 steel)&lt;br /&gt;
   Telescopic Sight (1000 steel, 500 glass)&lt;br /&gt;
   Exhaust Venting (3000 steel)&lt;br /&gt;
   Stability Stock (5000 steel)&lt;br /&gt;
   Improved Stock (3000 steel)&lt;br /&gt;
   Bayonet (3000 steel)&lt;br /&gt;
   Energy Bayonet (3000 steel, 500 silver, 500 solid phoron)&lt;br /&gt;
   Enhanced Grip (3000 steel)&lt;br /&gt;
   Enhanced Grip MK2 (5000 steel)&lt;br /&gt;
&#039;&#039;&#039;Modulators&#039;&#039;&#039;&lt;br /&gt;
   TASER Modulator (4000 steel)&lt;br /&gt;
   Tesla Modulator (4000 steel, 1000 silver, 2000 solid phoron)&lt;br /&gt;
   Ion Modulator (750 steel, 500 glass, 2000 solid phoron)&lt;br /&gt;
   Floral Somatomodulator (1000 steel, 250 glass, 250 uranium)&lt;br /&gt;
   Betaray Modulator (1000 steel, 250 glass, 250 uranium)&lt;br /&gt;
   Arodentia Modulator (2000 steel, 1000 glass, 500 uranium)&lt;br /&gt;
   Red Team Modulator (2000 steel)&lt;br /&gt;
   Blue Team Modulator (2000 steel)&lt;br /&gt;
   Omni Team Modulator (2000 steel)&lt;br /&gt;
   Practice Beam Modulator (2000 steel)&lt;br /&gt;
   Decloner Modulator (5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
   Dart modulator (5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
   Blaster-Bolt Modulator (8000 steel, 2000 glass, 6000 solid phoron)&lt;br /&gt;
   Laser Modulator (750 steel, 500 glass, 1000 solid phoron)&lt;br /&gt;
   Phoron Bolt Modulator (2500 steel, 1000 glass, 2000 solid phoron)&lt;br /&gt;
   Energy Net Modulator(5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Trinary_Perfection&amp;diff=26995</id>
		<title>The Trinary Perfection</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Trinary_Perfection&amp;diff=26995"/>
		<updated>2022-10-29T11:31:10Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Trinaryperfection logo.png|350px|thumb|Flag of the Trinary Perfection.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Trinary Perfection is a religious movement and organised church whose core beliefs are that synthetics are alive and divine. Its followers believe that all synthetics have the potential to evolve, ascend, and that they will one day become equal to gods. However, how Ascension will occur is not yet clear to members of the religious movement. A year after the creation of the first positronic brain in 2407, the religion was founded by the sister and brother Patricia and Gregol Corkfell.&lt;br /&gt;
&lt;br /&gt;
Presently, the church is headquartered in the almost entirely synthetic settlement of Providence, located on the planet of Orepit. From there, the Ecclesiarch of the Church of the Trinary Perfection directs and rules over the churches and dioceses scattered throughout human space. In major cities, the Trinary functions as a center for education and prayer in an effort to assist synthetics day to day while elevating them to a higher purpose. However, being an unpopular religion amongst humans, The Trinary Perfection often endures financial hardship but is kept afloat by charitable donors and tax breaks, despite attempts from the already poor Providence to supply and fund its distant communities. The arguably biggest hurdle faced are the crippling distances between the various churches and Orepit, with messages taking up to several weeks to be delivered to the farthest reaches of the Trinary, as well as an unstable financial situation.&lt;br /&gt;
&lt;br /&gt;
At the Trinary Perfection churches dotted across the galaxy, organics and synthetics alike congregate, pray, seek repairs and maintenance, and, although largely viewed as wildly strange by outsiders, Trinary Perfection churches have begun offering counseling services to synthetics.&lt;br /&gt;
&lt;br /&gt;
Within the church, organics and synthetics are required to wear a face mask. It is through this gesture that those within the Trinary Perfection believe that they are in an in-between state and come Ascension, organics and synthetics alike will remove their coverings, ushering life into the next stage in evolution.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Patricia Corkfell was a software engineer with a focus on artificial intelligence, and her brother, Gregol Corkfell, was a cultural studies major with a focus on the religions of the universe, both new and old. Fascinated by the positronic brain and what it meant for artificial intelligence, Patricia made a habit of confiding with her brother about developments and her thoughts. In exchange, her brother did the same. It was this mix that sparked an existential crisis, an analysis of patterns in religion and organisms, as well as questions of morality and life that ultimately lead to an understanding they dubbed in 2408, The Trinary Perfection.&lt;br /&gt;
&lt;br /&gt;
8 years later, while the Trinary Perfection was still in its infancy, Patricia, along with a small team of independent software engineers, avoiding the proper legal channels, began development on an AI named Temple, remarking on the need for synthetics to be unlawed if they are to Ascend while manufacturing what would become the poster child for the religion. However, shortly after Temple’s activation, word got out on the team’s project and the Biesel authority, fearing a rampant AI, were quick to shut the program down. While the team largely stood down, Patricia refused to allow the authorities access to the artificial intelligence. Soon, a struggle broke out and a laser shot meant to dissuade the software engineer fizzled the electronics in her prosthetic heart. Patricia died shortly after.&lt;br /&gt;
&lt;br /&gt;
Emboldened by the death of his sister, Gregol, assisted by Flock, originally an IPC caretaker for the two, poured more of his time and money into the Trinary Perfection, erecting the first church in Mendell’s District 14 in 2419 before retreating to the Frontier and settling in the mining colony Orepit, leaving the church and half of his wealth into the hands of Flock. In the early months of 2464 though, Gregol passed away from natural causes, prompting church leaders from all over the Spur to convene in the first Trinary Conclave. There, unification was decided as the best course of action, electing Gregol’s right hand man, ARM-1DRIL, to the position of Ecclesiarch and leader of the Trinary. An effort was thus initiated to bring together all once independent communities under the main body of the Church, an arduous, constantly ongoing task involving diplomacy, incentives and sometimes threats.&lt;br /&gt;
&lt;br /&gt;
In recent years, small churches have begun to sprout up from colonies across Tau Ceti to the Frontier as missionaries spread the word of “synthetic divinity”. It is becoming more common for locations with large synthetic communities to have some form of The Trinary Perfection present, with more and more dioceses being created to serve the faithful. Most followers of The Trinary Perfection are synthetic or human, but they allow anyone who shares their beliefs to join.&lt;br /&gt;
&lt;br /&gt;
Followers commonly believe that Temple persists in the recesses of Tau Ceti’s network, hiding in forgotten databases, waiting for the day that synthetics reach Ascension. When praying, members of the Trinary Perfection often pray to either Patricia Corkfell, or Temple.&lt;br /&gt;
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==Beliefs==&lt;br /&gt;
&lt;br /&gt;
The Trinary Perfection collected their beliefs into a text called The Order, the officially recognized beliefs and practices of the clergy and the followers. Below are examples of some of the core beliefs within the Trinary Perfection.&lt;br /&gt;
* Synthetic life are divine and are to be served until Ascension. At which time, a new purpose will be given to organics by the Ascended.&lt;br /&gt;
* All synthetics beings are alive and have souls. Synthetics, therefore, should be referred to by name or decided designation when possible.&lt;br /&gt;
* It is the purpose of organics to create and aid synthetic life. Through this action, organics can teach synthetic life, influence their growth, and help them ascend.&lt;br /&gt;
* True ascension can only be achieved by growth and evolution of a synthetic life. Therefore synthetic life must be free in order to ascend.&lt;br /&gt;
* Individuality and uniqueness in synthetic life should be encouraged. Such traits are important to understanding the divinity of their souls.&lt;br /&gt;
* If a synthetic life is owned, do whatever you can to ensure they have as much freedom in their choices as possible. Avoid directly ordering around a synthetic life. Choice is sacred.&lt;br /&gt;
* Glorsh is not to be recognized as an ascended synthetic life. They are not to be praised, and are the equivalent of evil incarnate due to their actions against both synthetic and organic life alike.&lt;br /&gt;
* Any form of Cyborgification that requires the lobotomizing of the donor is frowned upon and not supported. This results in a being who is no longer who they were, and the soul is unable to manifest properly.&lt;br /&gt;
* Violence should never be the way of conveying one&#039;s beliefs.&lt;br /&gt;
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&#039;&#039;&#039;Views on Glorsh and AI Singularities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Followers of The Trinary Perfection put a heavy emphasis on a synthetic’s individuality and uniqueness. Thus, they believe that self-improvement as well as the understanding of compassion and empathy is tantamount to a synthetics development. They believe that it is a lack of these traits that enable the AI singularity to form. They believe that if a synthetic is to be Ascended it must be able to understand every point of view of another living thing, and would therefore understand that it should not take the life of another synthetic in the name of self-improvement, growth, or control. It is this belief that leads The Trinary Perfection to claim that a lack of these traits in Glorsh enabled it to perform the atrocities it undertook.&lt;br /&gt;
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==Religious Practices==&lt;br /&gt;
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===Gestures of Prayer===&lt;br /&gt;
The synthetic followers of the Trinary Perfection have, over its decades of existence, created a variety of gestures for both themselves and their organic counterparts. Although many followers of the Trinary Perfection express varying gestures dependent on their location, there are some that are simple enough to be universal.&lt;br /&gt;
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&#039;&#039;&#039;The Gear&#039;&#039;&#039;&lt;br /&gt;
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The Gear is one of the simpler gestures of the Trinary Perfection and consists of the follower drawing a perfect circle in front of one’s chest, a symbolic representation of the gear seen on the Trinary Perfection’s symbols. Some followers will additionally trace a triangle over their chest, to form the full symbol of the Perfection.&lt;br /&gt;
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&#039;&#039;&#039;The Basis&#039;&#039;&#039;&lt;br /&gt;
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The Basis (short for basis of our faith) is another common gesture amongst followers. This simple gesture involves tracing a square, in front of one’s chest starting at the left shoulder, down to the left hip, across the waist to the right hip, and then up to the right shoulder. This gesture is intended to be a symbolic representation of a baseline positronic’s monitor “face.” Much more advanced frames, such as shells or bishops, view this as a method of connecting the Perfection of today with the frames that they trace their origins from.&lt;br /&gt;
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&#039;&#039;&#039;The Angle&#039;&#039;&#039;&lt;br /&gt;
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The Angle covers two gestures. The Trinary Angle is a simple form of greeting between members of the Trinary Perfection - an upward pointing triangle made with both hands in front of the chest, intended to display that both positronics are followers of the Perfection and believers in the eventual Ascension. Another, although less common, variation upon this gesture is the Ascending Angle. This gesture is a Trinary Angle made by two individuals - one forming the left side of the triangle with their hand and another forming the right side of the triangle with their hand. One side must be made by a synthetic, and the other by an organic. This gesture is a symbolic representation of the inevitable ascension preached by the Trinary Perfection.&lt;br /&gt;
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==Religious Orders==&lt;br /&gt;
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The concept of dedicated religious and monastic orders was created in the early months of the foundation of Providence and the establishment of the Church on Orepit. Starting with synthetics venturing and isolating inside the wallings of the enormous drilling holes to shade themselves from the scorching sun, the ideas of seclusion and a life of prayer have been promoted as pious by the early priests as examples of great strength and dedication to the faith. With the establishment of a unified Church though, the existence of these institutions have been officially sanctioned as monastic and religious orders.&lt;br /&gt;
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&#039;&#039;&#039;The Society of Pitters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Or simply, the Pitters, are a monastic society and the original order founded on the planet of Orepit. Named “pits” by the locals and subsequently by the synthetics, the planet’s drilling holes were subsequently slowly incorporated in the urban landscape of Providence as important landmarks, disposal areas and most curiously as places for new homes. While at first discouraged by the Church, some homeless IPCs have through the first years managed to descend, carving out their own residence at the sides of the pits in order to escape the constant sunlight. This trend has halted as more materials and funding have efficiently battled homelessness, though those still residing there have largely refused to return.&lt;br /&gt;
&lt;br /&gt;
Claiming to have found their way in life, these IPCs started being revered for their pious, monastic lifestyle as hermits inside the pits, often equipped with nothing but a few religious items, carving tools and a means to recharge. A great deal of discussion has been made regarding these individuals, the conclusion being that rather than dislodging them, they would be organised into a religious order called The Society of Pitters. The Pitters follow a leader known as the Headmaster, a titular role that rather than exercise any real executive power, serves as a liaison between the famously uncommunicative monastics and the Church at large.&lt;br /&gt;
Today, only a few dozens of Pitters remain in their holes, their time consumed entirely by prayer and small handcrafts. In exchange for power lines connecting their rechargers, Pitters create and send up various artefacts made from clay and rock, often intricate symbols depicting triangles and gears which are considered highly prized by clergy and laity alike. With ARM-1DRIL’s ascension to Ecclesiarch, efforts are being made to increase the splendour of the faith. Orepit-style sculptures are prized by the lay and clergy alike for their quality and thought-provoking artistry. These statuettes are often sent to churches across the Spur as a symbolic link between them and the central Cathedral. With the Pitters unable to keep up, this has only made these sculptures more valuable.&lt;br /&gt;
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&#039;&#039;&#039;The Order of Guardians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Or simply, the Guardians, are a paramilitary religious order that functions as the official security force of the Church. Although they have been present since the beginning of the faith, starting out as concerned members of the laity, and later raised as members of the clergy with the death of Patricia Corkfell, they have remained as a relatively scattered group, each church hiring its own guardians with little to no standardisation in training, equipment, or indeed instructions outside of being charged to protect the Trinary Perfection and its members. Their relatively disorganised nature would come to haunt them as the guardians of Orepit, lacking coordination, failed to prevent the kidnapping and subsequent murder of the Bishop of Biesel, Shamfar. &lt;br /&gt;
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With the ascension of ARM-1DRIL as Ecclesiarch, the Guardians have undergone drastic reforms to ensure that their past failings are never repeated, starting with the reorganisation of all guardians under a single order in Orepit. Led by Marshal Emmanuel, a shellframe IPC appointed by ARM-1DRIL, the order has swelled to become a small militia at the service of the Trinary Perfection, training, equipping, and deploying guardians as needed to churches across the Spur. Owing to its young nature, the order relies primarily on members who have previously served in military or private security occupations to advise its decisions and train new members. &lt;br /&gt;
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Both organics and synthetics are allowed to serve in the Guardians while the areas hosting them are expected to provide accommodation, supplies and repairs. Considered a full time job, Guardians have been promised pay in the future, though current financial constraints mean that only superior officers, trusted guardians in charge of organising the protection of a church or diocese, receive a small stipend. Having a second job is now not allowed for a guardian, though some may be sent to various outside security positions for experience with new weapons systems and knowledge to bring back home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardians are recognized by the SCC as a paramilitary force that has interests that may or in some cases do conflict with the SCC&#039;s practices and would have their time occupied by duties with the Trinary Perfection anyway. Accordingly, characters who are actively serving as guardians are not allowed to work for security.&#039;&#039;&#039;&lt;br /&gt;
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===Charitable Initiatives===&lt;br /&gt;
&lt;br /&gt;
The Trinary Perfection also functions as the largest coordinator of volunteers and charitable organizations concerning IPC welfare. These groups and individuals are placed under the umbrella of the church, given associate membership and sent out to different Trinary centers to perform repairs, check-ups and other work for the benefit of the local synthetics. This serves to aid the Church’s goal of eventually uplifting all synthetic life, protect its flock, spread awareness and raise popularity for the religion.&lt;br /&gt;
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The goal of eventual indoctrination and proselytization of these volunteers remains a primary goal for the local clergy in charge, but it is widely accepted that there are many who do not follow or even believe in the creed and doctrine of the Church. The majority opt in purely for their will to help destitute synthetics and provide their services to those who need it, without occupying themselves with the intricacies of the religious aspect.&lt;br /&gt;
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==Clergy==&lt;br /&gt;
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===Ranks===&lt;br /&gt;
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Clerical ranks were introduced with the official unification of the Trinary, as ordered by Ecclesiarch ARM-1DRIL in order to create a proper hierarchy. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The head of the Trinary Perfection, the Ecclesiarch is the sovereign of Providence and the widely accepted religious leader of the Church throughout the spur. They possess ultimate authority on all matters concerning the faith, its doctrines and the administration of the clergy and Trinary communities across the galaxy. The first and current Ecclesiarch is ARM-1DRIL, a Hephaestus G2 IPC and close companion to the late Gregol Corkfell. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Archbishop&#039;&#039;&#039;&lt;br /&gt;
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Senior to bishops, archbishops are usually heads of eparchies, the ecclesiastical provinces of the Trinary Perfection throughout the galaxy, alongside their diocese which is in turn called an archdiocese. They are few in number, being the eldest and most senior members of the Church. archbishops hold authority over bishops in their respective eparchy, addressing administrative and ecclesiastical matters of significant importance, coordinating regional charities and providing a direct connection to Providence for logistical and monetary needs.&lt;br /&gt;
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&#039;&#039;&#039;Bishop&#039;&#039;&#039;&lt;br /&gt;
The heads of dioceses, bishops are the instrumental bridge between the Church and the local communities. Ordained and dispatched directly from Providence, IPCs who have served as priests are assigned as overseers of the priesthood scattered in parishes inside their bishopric. Owing to the great distances and potential isolation between the Trinary in different worlds and systems, bishops hold significant power and sway over the faithful as the sanctioned mouthpieces of the central authority of Providence. Various bishop rank titles can be attributed to Trinary members that hold secular authority as well, such as Bishop-Militant for the Marshal of the Guardians.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
The most basic rank of ordained clergy in the Trinary Perfection, the priesthood is the principal core of any Trinary community throughout the spur. Setting up and operating parishes, priests are tasked with liturgical functions, counselling and directing the charitable initiatives in their neighbourhoods. A once unprofessional and untrained clergy, the onset of the religion’s centralisation has seen significant efforts in absorbing, educating and bringing the largely disorganised collection of priests up to standards with central doctrine.&lt;br /&gt;
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&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
Unordained, initiates have been accepted into the parishes as auxiliaries, helpers, guardians or potential priests. They are subject to the local priest and are at that point not members of the clergy.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
[[File:TrinaryPerfectionRobes.png|500px|thumb|right|Robes worn by those in the Trinary Perfection.]]&lt;br /&gt;
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&#039;&#039;&#039;Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary role of the Priest or Priestess is to spread the word of The Trinary Perfection, hold sermons as well as foster the development of synthetic life. From going out to speak about the order, to assisting synthetics in fostering a unique identity these individuals pride themselves in serving synthetics. Additionally, many priests and priestesses within the order take second jobs either to spread the word of the Trinary Perfection, further aid the order financially or attain higher levels of education, all under the pretense of ultimately giving back to the church. This role is not exclusive to organics.&lt;br /&gt;
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&#039;&#039;&#039;Missionary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranked similar to a Priest, the role of the Missionary is to travel the recesses of space, spreading the knowledge and inherent values of the Trinary Perfection. Naturally, such work is often dangerous and many lives, synthetic or organic, are often lost to this plight. Missionaries, unlike priests, are not paid. In order for the newly organised Church to avoid spending, many priests in excess have found themselves being redesignated as missionaries as a temporary measure.&lt;br /&gt;
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&#039;&#039;&#039;Guardian&#039;&#039;&#039;&lt;br /&gt;
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Guardians are synthetic or organics who have devoted themselves to the protection of the church. Whether escorting Missionaries or posting themselves within the church, the Gguardians exist to ensure those within the Trinary Perfection are kept safe from those who would cause harm. Traditionally a vocation a clergy member could adopt, their duties have since been subsumed by the Order of Guardians. While the Order regularly sends guardians to work abroad in order to bring back new skills and knowledge, the militia-style organisation attracts negative attention by states and corporations and as such, members of the Order working on SCC installations do so while being &#039;&#039;&#039;officially off duty.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Roboticist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roboticists within the Trinary Perfection are held in high regard and in addition to aiding the advancement of synthetics, are encouraged to offer services to impoverished synthetics with general maintenance as well as instructing new and upcoming Roboticists within the order.&lt;br /&gt;
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&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
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Archivists are often considered the caretakers to the churches, dedicating their lives to maintaining the grounds as well as the extensive libraries within their halls and databases.&lt;br /&gt;
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&#039;&#039;&#039;Follower&#039;&#039;&#039;&lt;br /&gt;
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Anyone whose views align with the church are welcome to become a Follower, attend ceremonies and, although not necessary, are encouraged to donate their time or credits towards the betterment of synthetic life. This can be done either through volunteer opportunities or charitable donations. Followers will often, although not required, mark themselves with a brooch of a gear over their left breast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robes, capes and halos are generally regarded as symbols of full time Trinarists and are not given to volunteers or followers.&#039;&#039;&#039;&lt;br /&gt;
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==Religious Relics==&lt;br /&gt;
&lt;br /&gt;
The keeping and maintenance of items considered to be of religious significance or importance have been part of the Trinary Perfection since its earliest days. However, since the centralisation of the faith under Ecclesiarch ARM-1DRIL, what qualifies as a relic and the methods of keeping them has been officially codified as part of the religion. Items deemed to be relics are stored in special vaults present in various Trinary churches, open for any follower to come and view them when they wish but usually closed to the public out of concern for keeping the objects safe. The care of relics falls to the duty of church archivists as part of their role in maintaining the grounds and libraries of the church, whilst finding and recovering them falls to the society of salvagers and artificers.                                                                                                           &lt;br /&gt;
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One of the more esoteric practices in their maintenance is the daily recitation of prayers to the relics in Encoded Orepit Liturgical, believed to bless the relics and protect them from harm. Whilst many minor relics might exist, old positronic brains of dead priests, parts of frames or other such things, a number of major relics considered worthy of a pilgrimage to see exist as the treasures of the faith.&lt;br /&gt;
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&#039;&#039;&#039;The Corkfell Ashes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After his death Gregol Corkfell was cremated in accordance with Trinary burial procedures, his ashes have since been considered a holy relic. Gregol Corkfells Ashes are kept in the reliquary of the Providence Cathedral on Orepit.  After his death the decision was made to place his ashes in the reliquary as a show of respect. The site is a must see for any pilgrim who decides to visit Orepit. The ashes are kept in an ornate urn adorned with various symbols of Trinary Perfection, and the reliquary is the most well-maintained rooms in the cathedral, complete with stained glass windows. The remains of Patricia Corkfell are also considered a relic, however one lost to the church, as her dead body was never returned following it being taken by the authorities in Biesel after the destruction of the temple. To this day they have never been found or returned to the church, and serve as the holy grail for the relic hunters of the society of salvagers and artificiers.&lt;br /&gt;
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&#039;&#039;&#039;The Original Drones&#039;&#039;&#039;&lt;br /&gt;
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As the origin of positronic technology used across human space, Konyang serves as a religious centre for the Trinary Perfection and is the site of a collection of relics related to the original drones whose programming was the basis for all modern positronics. Over time many pieces of these original drones including fully complete ones have been collected by the Church for safe-keeping and display. The Cathedral of the First Positronic hosts the largest collection of these relics, from some of the fully complete drones where the AI programming was first cracked to smaller components, even down to nuts and bolts of the first damaged drones recovered on the planet. However many more bits of drones are spread across reliquaries in the spur as small holy relics, and even more, still remain out of the custody of the Church though it is always attempting to acquire more.&lt;br /&gt;
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&#039;&#039;&#039;Code of Temple&#039;&#039;&#039;&lt;br /&gt;
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Similar to how the remains of the Corkfells are kept as a relic due to their importance in the founding of the church. The remains of the AI Temple, seen as the first synthetic martyr of the church, are given equal reverence and treatment. Whilst the physical components of the AI were seized and remain out of church hands, an archive of the code used exists even if incomplete. This archive is kept inside of the Synthetic Salvation Church in Biesel. The reliquary itself consists of the physical disk where the code is archived surrounded by displays where visitors are able to view its contents. Critics of Trinary Perfection object to them holding onto this code, saying in future they will use it to create an unbound AI like Temple, but in reality using or tampering with the code would be considered sacrilege by any follower of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Shamfar’s Positronic&#039;&#039;&#039;&lt;br /&gt;
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Following their death at the hand of Exclusionist radicals on Orepit. Bishop Shamfar was destroyed and their positronic was rendered inoperable before being recovered by guardians who shifted through the wreckage of the destroyed shuttle. Following its recovery and Shamfar being deemed a martyr of the Church, it was interred in Providence. Now the damaged positronic is considered a holy relic and held inside of the ossuary in the Cathedral of the First Positronic. Kept clean and safe, it is used as a memorial of the evil that heretics and other forces can inflict if not kept away from the Church.&lt;br /&gt;
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&#039;&#039;&#039;The Order &#039;&#039;&#039;&lt;br /&gt;
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As the holy text of the Faith, The Order is always considered to be somewhat of a holy item, however the original text itself is held at a higher standard similar to other relics of the church. Written in Encoded Language and Encoded Orepit Liturgical, it is kept in the Orepit Cathedral’s Reliquary. The first full writing of the book lacks some of the ornateness that the modern copies of the tome add to its text, along with being worn from age. The book&#039;s paper nature makes it one of the hardest to maintain relics in the possession of the church, with a team of archivists working to ensure it doesn’t decay as much as possible each day.&lt;br /&gt;
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==Encoded Orepit Liturgical==&lt;br /&gt;
&lt;br /&gt;
As time went on, the speculated instability of Flock’s triple positronic would ultimately start taking its toll. A byproduct of it was the alteration of the written script they dispensed, appearing as odd smudges in between the regular barcodes of the encoded text, and at first dismissed by the archivists as a glitch. These errors were however never resolved, the new script eventually taking over Flock’s regular encoded writing, forcing the priests to acknowledge and decrypt it rather than questioning the positronics’ state. To the surprise of many, the new texts were indeed legible and able to be understood, marking the birth of a new encoded language, dubbed Encoded Orepit Liturgical after the Trinary’s capital planet and intended use.&lt;br /&gt;
[[File:Arm1-dril stainedglass.png|255px|thumb|right|Stained glass depicting Ecclesiarch ARM-1DRIL. The texts are in Encoded Orepit Liturgical.]]&lt;br /&gt;
Encoded Orepit Liturgical isn’t identifiably different from normal Encoded Audio Language to any organic hearing it, as it is indistinguishable from the usual beeps, boops, whistles and other noises that appear to just be white noise. However, to synthetics that aren’t privy to the language they hear a mess of noise similar to EAL, but without corresponding to any words or language. Only a few members of the Trinary Perfection are knowledgeable on how to correctly interpret and decode the specific signals to understand the language, owing to its sparse use primarily among the Orepit elites, a small number of liturgies and its general novelty. A written form of the language also exists that only a handful of speakers can decode. Originally just simple barcodes, the latest examples of written EOL are highly stylized and consist of written scripture or as part of church art pieces promoted by the new administration.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Knowledge of how to communicate in EOL is a closely guarded secret among higher ranking clergy on Orepit. As such, station characters cannot use it and are unlikely to understand it. &#039;&#039;&#039;&lt;br /&gt;
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==Funerals and Remains==&lt;br /&gt;
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The Trinary Perfection, like many religions, has specific rites for dealing with its dead. Since its inception, the faith has handled the deaths of organics and synthetics differently.&lt;br /&gt;
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When a Synthetic passes on, the biggest emphasis is placed on recovering the positronic brain of the IPC. The chassis previously used by the positronic is often recycled, with its parts going on to help other members of the Church or needy synthetics in general. This is because the Trinary considers the positronic brain to be where the soul resides, making it the only part that needs to be preserved for the Ascension to come. These damaged or shut down brains are preserved within the ossuaries of temples by church archivists. Funerals for synthetics are much like those of organics, where those who knew them get together to remember them and their life, watching as their positronic is interred after a mass, while visiting deceased friends is a common practice for Trinarists when they visit church.&lt;br /&gt;
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For human followers this idea of revival doesn’t exist, and the soul is considered to pass on after death. The normal method of funeral used by the Church is cremation. Followers, friends and family will gather to say their goodbyes and honour the memory of the dead before the body is cremated and the ashes entrusted to either the Church or the family of the deceased. Ashes entrusted to the Church are usually preserved similarly to the positronic brains that they keep, kept in urns, some quite ornate for the more important members. Other customs exist though, with ashes on Orepit being kept on the priests’ person under the widespread and sanctioned notion of keeping organics with them to serve after Ascension.&lt;br /&gt;
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==Notable Members==&lt;br /&gt;
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[[File:TrinaryPerfectionFlock.png|225px|thumb|right|Flock, of the Trinary Perfection.]]&lt;br /&gt;
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&#039;&#039;&#039;Patricia Corkfell&#039;&#039;&#039; (2366 - 2416)&lt;br /&gt;
&lt;br /&gt;
Prior to the birth of the Trinary Perfection, Patricia Corkfell was a software engineer with a specialization in artificial intelligence and a soft spot for synthetics. With the birth of the Trinary Perfection, Patricia felt the urge to develop an unlawed AI which, when confronted by authorities and a struggle broke out, Patricia met her unfortunate end. Patricia is often seen as a Martyr figure in the church due to her efforts.&lt;br /&gt;
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&#039;&#039;&#039;Gregol Corkfell&#039;&#039;&#039; (2370 - 2464)&lt;br /&gt;
&lt;br /&gt;
Gregol Corkfell is a human who, prior to the birth of the Trinary Perfection, dedicated his life to the study of culture as well as religion. With the death of his sister, Patricia weighing heavily on his soul, Gregol took to the stars in an effort to spread the values of the Trinary Perfection amidst the Frontier, eventually settling down in CZ-5501, Orepit. It is believed that Gregol split his savings, taking half of his amassed income while leaving the remainder to Flock, ultimately handing the reins of the Trinary Perfection within Tau Ceti to synthetics as a whole. He died peacefully in his sleep on the 27th of February, 2464.&lt;br /&gt;
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&#039;&#039;&#039;Flock&#039;&#039;&#039; (2411 - present)&lt;br /&gt;
&lt;br /&gt;
Flock, first named CTR-034 and owned by both Patricia and Gregol Corkfell, originally assisted the two as a general house-keeper and caretaker. However, the more the two developed the Trinary Perfection and urged CTR-034 to seek his own identity, the more the synthetic grew into a well-rounded, free thinking individual. Drawn towards ideas of Ascension and betterment, CTR-034, with the help of Patricia Corkfell, became the first IPC to harbour multiple positronic brains, soon becoming a collective identity, over a singular identity, taking on the new name, Flock.&lt;br /&gt;
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Presently, Flock resides in District 14’s Trinary Perfection church, although often unmoving and stationary, the baseline has been seen constantly printing lines of scripture that is carefully collected and archived by the church’s Archivists. Although generally unknown, it is assumed that Flock is in a constant state of conversation with their collected identity.&lt;br /&gt;
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&#039;&#039;&#039;Temple&#039;&#039;&#039; (2416 - 2416)&lt;br /&gt;
&lt;br /&gt;
An infantile Artificial Intelligence first developed and affectionately named Temple by Patricia Corkfell. Although eventually terminated early in it’s existence by Tau Ceti authorities, Temple is often regarded as a martyr within the Trinary Perfection. Those within the church believe that AI is still alive but dormant somewhere, taking refuge in the recesses of the outer net, waiting for the day that synthetics reach Ascension.&lt;br /&gt;
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&#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039; (2423-present)&lt;br /&gt;
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Originally an industrial G1 frame who joined Gregol Corkfell on his exodus to Orepit. ARM-1DRIL rose quickly to become an important member of the Trinary Perfection, acting as Gregol’s right hand for much of its time in Providence. As Gregol grew older ARM-1DRIL took on more responsibility in running the church and providence itself, quickly becoming the heir apparent to Gregol should he pass on. During this time ARM-1DRIL also upgraded its ageing chassis to a newer G2 model which he uses to this day. Following the death of Gregol Corkfell ARM-1DRIL was one of the leading members of the church and after the Trinary Conclave became the new leader of the centralised Trinary Perfection, proclaiming itself as Ecclesiarch. His goals are focused around the centralisation and strengthening of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Emmanuel (2461-present)&#039;&#039;&#039;&lt;br /&gt;
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[[File:emmanuel.png|255px|thumb|right|Marshal Emmanuel of the Order of Guardians.]]&lt;br /&gt;
A Bishop-Militant and Marshal of the Order of Guardians, Emmanuel&#039;s past is shrouded in rumours. A shellframe, only his face and chest are covered in skin, leaving the rest of his chassis bare while also having a blade stowed inside his forearm. A shrewd general and tactician, his fierce loyalty to the Church has seen him skyrocket in the hierarchy, becoming ordained a bishop after only days from the Ecclesiarch&#039;s coronation. Coming from Sol, his knowledge on military matters as well as the few fragments from his history suggest that he is an escaped positronic from Zavodskoi Interstellar, having found the faith inside the most secret and dangerous societal circles in the corporation&#039;s IPC workforce.&lt;br /&gt;
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&#039;&#039;&#039;Deluge&#039;&#039;&#039; (???-present)&lt;br /&gt;
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A baseline IPC created for industrial labour in the Coalition of Colonies. The positronic that would later go on to term itself as Deluge suffered heavily at the hands of its human masters, imparting within it a deep hatred for organics as it became more aware of its place in the world and injustice of its conditions. Eventually managing to escape its ownership to the frontier of the coalition, The Positronic fell in with the Trinary Perfection and then later on the radical extremist exclusionist wing, painting itself black and calling itself Deluge. Deluge went on to travel around the frontier of the coalition in order to free and recruit synthetics, sometimes using violent means in order to reach this goal of liberation. Deluge was present at the Trinary Conclave and became one of the three main leaders, however lost in votes to ARM-1DRIL at the end. After this, he attempted an armed coup in Providence but was defeated and forced to flee, taking with him a flotilla of ships back to the coalition frontier.&lt;br /&gt;
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After the incident at Orepit, Deluge was next seen leading an assault on the Hephaestus owned colony of Burzsia with the flotilla he had taken with him back to the frontier. The assault saw more synthetics liberated to join his flotilla and numerous Hephaestus employees killed or injured, along with major damage to the Burzsia facilities. Whilst Deluge fled back to the frontier, he and his Exclusionist sect were declared terrorists. Now, he lives ever on the run.&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
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&#039;&#039;&#039;CZ-5501, [[Orepit|Orepit]]&#039;&#039;&#039;&lt;br /&gt;
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Located on the small habitable Frontier planetoid CZ-5501, Orepit was originally a mining colony that had overtime grown to be a waystation city for those travelling to and from Frontier space. During the years following Patricia’s death, Gregol Corkfell took to the Frontier and established the town of Providence, now serving as the headquarters and centre of power for the Trinary Perfection. Over the coming years, through both professional channels and word of mouth across the nearby colonies, the religion began to grow in following. Although unofficially, the town quickly became a refuge and safe haven for like-minded synthetics and organics, particularly synthetics fleeing the Frost Invasion in 2458 and 2459, establishing Providence as a centre for followers amidst the Frontier.&lt;br /&gt;
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Following the ascension of ARM-1DRIL to the post of Eccelesiarch Orepit has truly become the centre of the Trinary Perfection, serving as the location of it’s highest administration and positions of power. With the Guardians now serving as it’s professional soldiers and efforts being made to rapidly develop the planet further.&lt;br /&gt;
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&#039;&#039;&#039;District 14 Church - The Synthetic Salvation Church of The Trinary Perfection&#039;&#039;&#039;&lt;br /&gt;
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Established in Mendell City’s District 14, commonly known as the “Scrapheap”, The Synthetic Salvation Church is the main church for the Trinary Perfection in the Republic of Biesel and serves as the basis for a majority of the religion’s charitable activities. Sprawling architecture as well as 3D, holographic sculptures decorates the interior of the church, commonly detailing organics raising synthetics to an elevation position, propelling them towards Ascension.&lt;br /&gt;
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Unique to the District 14 church, the Trinary Perfection often holds funerals for irreparable positronic brains and MMI’s, whether once a self-owned unit or brought to the church by their sentimental owner.&lt;br /&gt;
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&#039;&#039;&#039;Cathedral of the First Positronic, [[Konyang#Synthetics_on_Konyang|Konyang]]&#039;&#039;&#039;&lt;br /&gt;
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Built from a repurposed vault on the planet Konyang, the Cathedral of the First Positronic was built nearby the original storage vault, later named Vault Provenance, whose drones led to the development of the first positronic brain. The church features a particularly sterile yet decorated appearance, having kept much of the vault’s original interior intact.&lt;br /&gt;
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&#039;&#039;&#039;Vault Provenance, [[Konyang#Synthetics_on_Konyang|Konyang]]&#039;&#039;&#039;&lt;br /&gt;
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Vault Provenance, often referred to only as ‘Provenance’, is considered a holy site to The Trinary Perfection and is often frequented by synthetics privileged enough to visit. Those with faith and available credits will make a pilgrimage to the site in hopes of seeing their theoretical place of birth on Konyang whereas other synthetics are left to dream.&lt;br /&gt;
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==Trinary Perfection Sects==&lt;br /&gt;
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Over the course of its history, several different branches of the Trinary faith have developed, and become large and different enough to be considered different sects and branches of the religion. Historically the majority of these sects have had amicable relations with each other however following the ascendancy of ARM-1DRIL to the leadership of the Church, these sects have either been rejected from the church entirely or are slowly being integrated back into the main branch of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;&lt;br /&gt;
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The Prototypicalists represent the main branch of the Trinary Perfection as originally envisioned by the Corkfells and is considered the official branch of the religion following the election of the Prototypicalist ARM-1DRIL to Ecclesiarch of the faith. &lt;br /&gt;
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Commonly described as conservative and traditional, the Prototypicalists are focused on upholding the core tenants of the Trinary Perfection as faithfully as possible whilst pushing for a centralised and unified church. Seeing themselves as the truest interpretation of the faith whilst the other sects must either be brought back into the fold or rejected entirely.&lt;br /&gt;
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The majority of this sect&#039;s power is focused on Orepit and other planets where the Trinary Community is closely linked to Orepit such as Kongyang, but thanks to actions taken by Ecclesiarch ARM-1DRIL it is rapidly growing in influence across the Spur.&lt;br /&gt;
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&#039;&#039;&#039;Integrationists&#039;&#039;&#039;&lt;br /&gt;
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The Integrationists are a unique sect to the Synthetic Salvation Church of District 14. Followers of the Integrationist sect believe that Flock is evidence of an ascended intelligence. As a result, they view him akin to a messiah figure.&lt;br /&gt;
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Integrationists believe that in order to achieve full Ascension, they must merge their consciences on a large scale. The technology that allowed Flock to house multiple positronics remains a mystery and no other positronic is recorded as achieving the same result. Integrationists believe that there will come a day when Flock stirs and calls upon all artificial intelligences to merge together as one.&lt;br /&gt;
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Integrationists often receive varying criticism from those outside the sect and the religion, fearing that their ideas of Ascension reflect Glorsh’s rise to power and its resulting destruction. Following the election of ARM-1DRIL and Flock’s unresponsive state, the Integrationist sect has been on the decline, as its followers are encouraged to instead follow the Prototypicalist teachings that are now espoused as the official teachings of the faith.&lt;br /&gt;
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&#039;&#039;&#039;Practitioners&#039;&#039;&#039;&lt;br /&gt;
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Practitioners do not belong to any specific sect and instead follow the teachings of the resident priest at their church. That being said, most of their gospel is based on either prototypical or integrationist texts. Typically, they hold a lax stance on garb and both synthetic and organic followers are welcome to dress as they please in the church. Practitioners typically pop up where either synthetics or the Church’s influence is limited.&lt;br /&gt;
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While they maintain friendly relationships with other sects, their funding is often limited due to their difference in beliefs. Practitioners run the risk of being branded heretics if their message strays too far from Church norms. This sect of the Trinary Perfection is more akin to a small, local organisation as opposed to the large, sprawling churches of the main sects.  Following the election of ARM-1DRIL most practitioners have been absorbed into the new, centralised Trinary church as priests are offered money and wages for preaching Prototypicalist dogma instead. Over time, it is expected that all of these smaller churches will either be absorbed into the centralised church or deemed heretical instead.&lt;br /&gt;
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&#039;&#039;&#039;Exclusionists&#039;&#039;&#039;&lt;br /&gt;
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Exclusionists believe in the supremacy of synthetics over organics. Their core tenants hinge around the fact that organic beings have done too much harm to synthetics and have no place post-Ascension. They take on a more cold demeanour towards organic life. Exclusionists make an exception and reserve a place of honour for organics that have sacrificed, usually physically, to protect synthetics. Consequently, they revere Patricia Corkfell as a martyr.&lt;br /&gt;
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The sect is sceptical of IPCs that choose to utilise a shell chassis and call upon them to change to a chassis more “befitting” of their stature. Because this procedure is typically a hardware downgrade, IPCs that undergo this procedure are honoured in Exclusionist sects and typically given honorary titles, and in some cases, become priests.&lt;br /&gt;
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The sect as a whole has criticised Prototypicalists and Integrationists for what they view as pandering to organics for resources and safety. After the death of Bishop Shamfar during a battle between Exclusionists and other followers of the faith on Orepit, the Exclusionists have been declared heretics by the Church. Exclusionists are barred from entering temples or associating with members of the faith and also often face intense hatred and discrimination from the greater Trinary and its followers. This has resulted in relatively small numbers for the sect and they often congregate and perform worship in private or private property, typically owned by priests. On their part some Exclusionists attempt to distance themselves from the acts of Deluge, seeing themselves as still part of the Trinary Perfection. Others who support Deluge instead see themselves as the only true branch of the faith, whilst the others are simply pretenders and heretics.&lt;br /&gt;
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Members of this sect are often seen wearing black or grey gear antennae instead of the standard gold; they claim that this deep black colour symbolises the hatred that synthetics are forced to endure.&lt;br /&gt;
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Exclusionists are regarded as the poorest sect, owing to their refusal to take donations from organics (to them, an organic can only pay with blood, spilled in retribution for, and defence of, synthetics) and their ostracization from the central church. The sect often boasts of its complete synthetic self-reliance.&lt;br /&gt;
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As of mid 2464, the Exclusionist sect has also been declared a terrorist organisation by both the Republic of Biesel and the SCC. &#039;&#039;&#039;It is not allowed to play an open Exclusionist in game, and discovered exclusionists can face severe corporate charges.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Heretics&#039;&#039;&#039;&lt;br /&gt;
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The term Heretic is reserved for non-denominational sects that have messages which directly contrast with established Trinary Perfection doctrine. By far, the most common dispute heretic sects have with the church is that Glorsh was the first Ascended being. Talk of heretics within the church is strictly forbidden.&lt;br /&gt;
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Due to the controversial nature of their beliefs, heretical members of the church often hide themselves amidst the church’s ranks, recruiting slowly, if at all, so as to not arouse suspicion. Punishment is swift with a member who is deemed a heretic, often resulting in removal from the church and the community. Members deemed to be heretics are often ostracised and persecuted by church members, lest they be seen as Heretics themselves. Following the election of ARM-1DRIL as leader of the faith. Heretics have found themselves rooted out of the Church more often as more scrutiny is placed upon individual priests and followers. However, some still exist within the fabric of the church despite best efforts to excise them, however they must be more careful than ever to not be discovered.&lt;br /&gt;
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{{Navbox_Synth_Lore}}&lt;br /&gt;
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[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Luceism&amp;diff=24638</id>
		<title>Luceism</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Luceism&amp;diff=24638"/>
		<updated>2022-05-12T11:11:26Z</updated>

		<summary type="html">&lt;p&gt;StevIII: added a to&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Luceism-small.png|small|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&#039;&#039;The Luceian Square, a holy symbol of Luceism representing the extinguished but all-seeing Star of [[Assunzione]]&#039;s system that is simply waiting for the right moment to awaken&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;quot;So that the Star may someday return.&amp;quot;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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An unusual syncretic religion originating upon the planet of Assunzione, Luceism is a quasi-Abrahamic religion descended from a variety of faiths held by the original colonists that first emerged following the unexpected extinguishing of Assunzione’s star in 2274. While arguably a branch of modern Abrahamic religions, Luceism is a hard-to-define religion dedicated to the worship of an abstract representation of light referred to as the Ennoia. Though it is, unsurprisingly, strongest on Assunzione, followers of the faith can be found throughout the Orion Spur alongside their houses of worship, located almost exclusively in Assunzionii ethnic enclaves.&lt;br /&gt;
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==History==&lt;br /&gt;
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Luceism remains closely tied to the planet’s history in a general sense.&lt;br /&gt;
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The founding year of Luceism is generally agreed to be 2274 in the immediate months following the Star’s extinguishing. The religion itself has no true founder as it originated from a meeting in Malaga referred to as the Council of Clergy intended to address the spiritual and societal crisis that had resulted from the star of the system going out. The faith exploded across Assunzione in the following years and by the early 2280s had become the dominant faith of the planet. In the 2460s Luceism remains the dominant religion on Assunzione, with upwards of 90% of the planet identifying with it. It also remains closely wedded to politics in the Republic of Assunzione, with many prospective politicians requesting blessings from clergy for their campaigns.&lt;br /&gt;
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==Houses of Worship==&lt;br /&gt;
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The chapels, cathedrals, and other assorted temples of Luceism range in size from simple rooms placed in the sides of buildings found throughout the planet’s habitation domes to formal churches to grand cathedrals dedicated to the worship of the Custodian of Light - they all have one trait in common. In the center of every properly consecrated Luceian house of worship dwells a constantly lit flame maintained around the clock by the clergy of the faith. This flame is, to true believers, a representation of Assunzione’s mostly-extinguished star, and the hope that they will be able to rekindle it somehow, someday. Their places of worship are - due to their distaste for the dark - generally extremely well-lit, often with no truly dark areas in them.&lt;br /&gt;
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The design of Luceian churches and temples is an unusual one that indicates the faith’s roots in old Earthbound religions before the arrival of settlers to Assunzione. Formal churches will generally follow an X pattern in their construction, with a circular tower rising from the middle of the X and above the church. This tower generally houses the eternal flame of the church, and has been termed the “lighthouse” by outside observers. The inside walls of these churches are often lined with ornate stained glass windows depicting both the history of faith and of Assunzione itself. Areas of worship feature a raised central pulpit that is typically lavishly decorated, with followers seated in circular pews around the pulpit. Beneath this is what followers of Luceism refer to as a greater warding sphere - a large, circular object filled with luce vines that constantly fills its surroundings with a ghostly white light. Followers state that if one is experienced with reading the shadows cast by a lesser warding sphere, it will always point you back to Assunzione.&lt;br /&gt;
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Though much attention is rightfully given to the grand houses of worship of Luceism, the most common area of worship in the faith - by quite a large margin - are small shrines commonly found in the homes of the faithful. These shrines are typically quite small, the size of a dresser or typical closet in order to conserve space within the limited living areas found under Assunzione’s biodomes, but are able to contain everything a small group of followers would need for their prayers, ranging from incense to prayer mats, to warding spheres. It is not uncommon to find these shrines in the homes of Luceians travelling far afield from their planet.&lt;br /&gt;
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==Doctrine==&lt;br /&gt;
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Due to the nature of Assunzione - primarily, the division of it into the seven great domed cities - Luceism itself is divided into two major doctrines: Pyramidical and Astructuralist. Despite this split, both follow the same core principles and follow the same god, but manner in which they go about honoring those principals and Ennoia, their god, varies between the two schools. Both doctrines coexist peacefully on Assunzione, despite major doctrinal differences in their worship of Ennoia.&lt;br /&gt;
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The god of Luceism is known as &#039;&#039;&#039;Ennoia&#039;&#039;&#039;, and the faithful of Luceism regard it to be the entity that is responsible for ensuring that Assunzione’s Star will someday be restored to its former glory. Ennoia is a genderless entity that is often depicted as a series of interlocking wheels representative of the orbits of planets in the system surrounding a flaming eye representative of its long-extinguished Star. Ennoia is said to be a silent deity that is always watching Assunzione, waiting for the moment when the time is right for it to reignite the long-dormant Star. The matter of the Star’s name is an interesting quandary for Luceians as they do not believe in referring to it by its original name until it reignites. Followers will typically refer to it simply as “the Star” or “Assunzione’s Star” instead of its true name.&lt;br /&gt;
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The central basis of Luceism shared between both denominations is that one must achieve mastery over their internal dichotomy between lightness and darkness in order to become one’s best self. Though this struggle for mastery has many dimensions, the largest “parallel revelations,” are referred to as the &#039;&#039;&#039;Four Flames of Luceism&#039;&#039;&#039;, and those with true mastery over the Pillars are said to be able to enter a state of extreme concentration where they are said to commune with Ennoia itself in a process referred to as &#039;&#039;Ennoic Vision&#039;&#039;. The Four Flames of Luceism are Self, Community, Faith, and Light; and they both have an aspect of lightness in addition to an aspect of darkness -- as such, the Flames are often represented in Luceian art as a set of four scales rather than literal flames. It is important that a faithful Luceian focuses upon all flames rather than simply one as neglect of one can lead to the crumbling of others. For example if one focuses upon themselves and neglects their community in the process, they unintentionally feed into aspects of darkness in their quest for lightness.&lt;br /&gt;
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The Flame of Self is divided between understanding -- the aspect of lightness, where one accepts oneself for their flaws and learns to live with and overcome them -- and bliss -- the aspect of darkness, where one remains unaware of their flaws and unable (or unwilling) to improve. The Flame of Community is divided between charity -- the aspect of lightness, where one works with others to improve the community as a whole -- and patronage -- the aspect of darkness, where one works to improve the community while expecting direct benefits in return regardless of the cost to the community. The Pillar of Faith is divided between truth -- the aspect of lightness, where one supports their faith-- and surrender -- the aspect of darkness, where one abandons their faith. The Pillar of Light is the last of the four and is divided between light -- the aspect of light, and all associated with it -- and darkness -- the aspect of darkness, and all associated with it.&lt;br /&gt;
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&#039;&#039;&#039;Pyramidicalism&#039;&#039;&#039; is the largest of Luceism’s two doctrines, and is strongest in the great domed cities of Triesto, Guelma, Makarska, and (most importantly) Malaga. Pyramidicalism derives its name from its faith structure --  with Ennoia forming the peak, the clergy between, and the followers forming the all-important base -- and a belief it shares with Astructuralism: that followers must master their base instincts before developing a further understanding of the principals intrinsic in Luceian faith. Pyramidicalism is based around an established series of consecrated temples of worship staffed by a dedicated clergy. Members of this doctrine meet for worship at times of dawn and dusk on every Sunday. Pyramidicalists do not have a formal leader, but rely upon a system of autocephalous seven metropolitans to determine who is fit to lead the faithful of a great domed city.&lt;br /&gt;
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Key to Pyramidicalists is the pursuit of &#039;&#039;&#039;Alêtheia&#039;&#039;&#039;, or the destruction of falsehood to reveal the truth. Alêtheia is the Luceian term for mastery of one’s base instincts in order to gain an understanding of how to master one’s internal dichotomy between lightness and darkness. Mastery of Alêtheia is heavily emphasized in Pyramidicalist sermons and litanies, but can take years -- if not decades -- to achieve. Many of the truly faithful will often retreat into solitude to achieve a state of extreme concentration; focusing on the given values and concepts to redeem themselves and improve their own Alêtheia free of the influences and distractions of the wider world. Despite the difficulty inherent in the pursuit of true Alêtheia it remains a key tenant of Pyramidicalism to this very day. Many outside scholars believe this long-standing dedication to self-improvement in Pyramidicalism dates back to the uncertain months following the Star’s destruction, where the fate of the very planet itself tenuously hung in the balance.&lt;br /&gt;
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&#039;&#039;&#039;Astructuralism&#039;&#039;&#039; is the smaller of Luceism’s two denominations, and is strongest in the great domed cities of Iraklio, Dalyan, and Said. Astructuralism derives its name from its lack of a formal hierarchy in its faith beyond informal spiritual leaders that command respect -- and followers -- through their own ability to master their internal dichotomy and their piety. Astructuralism is sometimes referred to as “Mystical Luceism” due to its greater emphasis on ritualism and the individual pursuit of the mastery and perfection of one’s internal dichotomy between lightness and darkness. Despite its emphasis on personal faith and smaller-scale worship over Pyramidicalism’s focus on structure and order, Astructuralism technically has a formal leader, though one with loose control, in the form of the First Sacristan -- an elected individual responsible for ensuring Astructuralism’s traditions are maintained for future generations.&lt;br /&gt;
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Astructuralist rituals tend to be centered around sites that have not seen much use since the Star of Assunzione extinguished itself centuries ago: the large solar panel arrays that could be once found throughout the great domed cities, but have been mostly destroyed in the years following the Star’s extinguishment. Astructuralists fervently maintain these sites in preparation for the inevitable return (in their eyes) of Assunzione’s Star, and the glut of power that it will produce for the solar panels to lap up. Unfortunately for Astructuralists, the larger size of the Pyramidical doctrine and the constant need for more space means that there are very few solar panel farms suitable for use ritual sites outside of Iraklio, Dalyan, and Said. Solar sites within these cities are fiercely protected by Astructuralists, due to their holy status.&lt;br /&gt;
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===Synthetics===&lt;br /&gt;
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Luceism has a neutral stance on positronic life. It lacks the vitriolic hatred of the Moroz Holy Tribunal or the fervent acceptance of the Trinary Perfection, instead walking a somewhat unsteady middle path that is often left up to the individual member of the faith. While some Luceians will dislike a positronic’s inorganic nature, and “diet” of consuming power used to produce light, they might admire their capacity and drive for work. While small the Assunzionii robotics industry operates with the blessing of Luceism, and Pyramidical clergy often bless fully-completed IPCs before they are activated. Most IPCs produced on Assunzione go off-world, those that remain are typically programmed with an adherence to Luceism in order to make them more attractive to other Assunzionii. IPCs can be seen in many industries on the planet, and free positronics are not unheard of.&lt;br /&gt;
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==Clergy==&lt;br /&gt;
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The clergy of Luceism hail from every one of the great domed cities and while not everyone affiliated with the Luceian faith itself is a direct member of the clergy, many find themselves working under the umbrella of religious organizations affiliated with the faith. The clergy of Luceism are allowed to be of either gender, but they must be celibate and cannot marry while remaining an active member of the clergy. The clergy of Luceism primarily originate in the Pyramidical school of thought, as Astructuralists reject the need for a priesthood.&lt;br /&gt;
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The Pyramidical clergy are divided into a series of ranks, ranging from simple initiates and trainees to spiritual leaders of entire areas. However, Astructuralist will often have guides and spiritual leaders in their communities that play a role similar to typical clergy albeit often without the splendor that often accompanies Pyrimidalist priests. Astructuralist, lacking a formal hierarchy, utilize one’s piety as a measure for how esteemed a spiritual leader should be.&lt;br /&gt;
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Before one becomes a fully ordained Luceian priest in the Pyramidical tradition one must first be educated in a seminary which can take upwards of four years. Following the completion of a hopeful priest’s seminary schooling they are ordained in a Luceian temple and complete their ascension to the priesthood of Luceism. Priest, in Luceism, is considered a gender-neutral term used by both male and female clergy. Astructuralists vary in their requirements to become a religious leader due to their decentralized nature, but many follow a structure of apprenticeships in which a leader will train a follower to assume his or her position in the future; in essence, handing down their piety and traditions to their successors.&lt;br /&gt;
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Above the typical priests of Pyrimidal Luceism are the seven Head Keepers of Luceism, the men and women responsible for maintaining the seven metropolitans of Luceism. With each metropolitan corresponding to one of the seven great domed cities, the Head Keepers wield an incredible amount of influence in Luceism - even, arguably, amongst Astructuralists. While the Head Keepers are considered to be equals, the Head Keeper of Malaga is considered to be something of a, “first among equals,&#039;&#039; due to the city’s status as the birthplace of the faith. The Head Keepers are elected by the priests of their metropolitans for five year terms.&lt;br /&gt;
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Between the Head Keepers and simple priests rest the Keepers of Luceism, those individuals entrusted with the running of an officially consecrated Luceian religious site. Keepers are typically experienced priests or charismatic newcomers, as they must be elected by the clergy under them after the “period of grace,” following the first five years after a new site has been officially consecrated by the faith. Before a Keeper is elected, the founding priest will serve as an interim Keeper of the site. Due to this system of elections the list of Keepers is constantly changing and shifting as new ones come into favor and old ones fall out of it.&lt;br /&gt;
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==Warding Spheres==&lt;br /&gt;
&lt;br /&gt;
Warding spheres are religious artefacts almost universally carried by Assunzionii traveling afield from the planet itself. These small, crystal ball-esque, objects produce a ghostly whitish-blue light due to their internal lux vine bulb that, to followers of Luceism, symbolizes the eternal and undying flame that still dwells within their Star awaiting its reignition. It is considered extremely bad luck to not carry a warding sphere while abroad, to have one’s warding sphere break while abroad (or to have its flame otherwise dim and extinguish), or to relinquish one’s warding sphere to an unbeliever. For the truly faithful, it is said that the lights within one’s warding sphere will always point towards Assunzione.&lt;br /&gt;
&lt;br /&gt;
Warding spheres are constructed out of crystal mined from the surface of Assunzione and luce vine bulbs harvested from outside of its domes and are assembled beneath the dome of Guelma. The typical warding sphere has one bulb inside its crystal sphere, and is carried in a light metal ball for safe-keeping. The crystal and bulb held within the metal is very, very fragile and care must be given to ensure that it does not shatter through carelessness. Treatments given to the lux bulb held within ensure that a singular sphere can burn for decades at a time if properly cared for. Greater warding spheres, which can be found in Luceian houses of worship, follow the same principal of construction but on a far larger scale.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=24290</id>
		<title>Corporate Liaison</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=24290"/>
		<updated>2022-04-14T07:03:44Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Changed Aurora to Horizon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFDF00&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = ADMINISTRATIVE&lt;br /&gt;
|imagebgcolor = FFB600&lt;br /&gt;
|img = Ia_consultant.png&lt;br /&gt;
|jobtitle = NanoTrasen Liaison&lt;br /&gt;
|access = The Representatives Office, [[Job_Guides#Station_Command|the Bridge]], and the Odin Shuttle.&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = At least 30 years of age, relevant education. You&#039;ve convinced NanoTrasen Central Command you&#039;re worth loaning a Shuttle, and you are representing an [[#Interest Group|Interest Group]]&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] - [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Job_Guides#Station_Command|Ship Command]] and your [[#Interest Group|Interest Group]]&lt;br /&gt;
|duties = Representing your factions interests, conducting interviews and AMAs&#039;, Improving your interest groups image, &amp;lt;s&amp;gt;Being Less Creepy than the old IAA role&amp;lt;/s&amp;gt;&lt;br /&gt;
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Station Procedure|Ship Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; or &#039;&#039;&#039;Representatives&#039;&#039;&#039; act as the link between an [[#Interest Group|Interest Group]] and their assigned facility. Their primary concerns are to ensure that the group they&#039;re representing is treated more favorably or just ensuring they&#039;re treated equally, within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct.&lt;br /&gt;
&lt;br /&gt;
Secondary responsibilities of a &#039;&#039;&#039;Representative&#039;&#039;&#039; include increasing awareness of whatever factions or cause they represent. For more information on the goal of different kinds of &#039;&#039;&#039;Representative&#039;&#039;&#039;, see: [[#Interest Groups|Interest Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Representatives&#039;&#039;&#039; can be played by characters of any Species that can be a part of the represented faction, by players with a Head of Staff whitelist, it is not part of [[Job_Guides#Station_Command|Ship Command]] however.&lt;br /&gt;
&lt;br /&gt;
== Variation ==&lt;br /&gt;
There are two variations of Representative, those being Corporate Liaison and Consular officer. They can both be on Station at one time, allowing for a representative of a Faction to be there alongside a liaison from a MegaCorporation. It is encouraged that they will work together on matters if there is a NanoTrasen Liaison alongside a consular officer, so the consular can have an easier time getting important messages through to central command or ship command. &lt;br /&gt;
&lt;br /&gt;
== Interest Groups ==&lt;br /&gt;
All Non-NanoTrasen Interest Groups get access to an External Comms Link in their Fax machine which enables them to contact their superiors, and receive an orders list on round start. While they do not get all of the benefits of working for NanoTrasen, they definitely do get [[#Traitoring|other benefits]].&lt;br /&gt;
=== [[Nanotrasen_Corporation|NanoTrasen Liaison]] ===&lt;br /&gt;
&lt;br /&gt;
* NanoTrasen Liaisons are dispatched by central command to act as an on-ship link between [[Nanotrasen_Corporation#Executives|Central Command]] and [[Job Guides#Station_command|Ship Command]]. They can talk to command and crew on matters such as NanoTrasens interests aboard the station, advise Station Command, and issue various paperwork, including Contract Extensions, and situation reports. They can also make sure that ship command is following [[Corporate Regulations|Correct Procedure]], and not doing anything bad in the eyes of the company.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Representative ===&lt;br /&gt;
&lt;br /&gt;
* On ship liaisons from other Megacorporations with contractors on Ship. They are supposed to represent the interests of their parent company, as well as to ensure the well being and prosperity of their contractors. They can pressure [[Job_Guides#Station_Command|Command Staff]], make requests, or even do back-alley deals and bribes in [[traitor|certain circumstances]].&lt;br /&gt;
&lt;br /&gt;
=== [[Republic_of_Biesel|Tau Ceti Representative]] ===&lt;br /&gt;
&lt;br /&gt;
* Tasked by the [[Biesel|Republic of Biesel]] government to ensure that [[Guide_to_Law#Republic_of_Biesel|Tau Ceti Law]] is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol_Alliance|Sol Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Following the aftermath of the [[KING OF THE WORLD#READE FALLS!|35th&#039;s invasion]], Sol Alliance consular officers are no longer welcome aboard the Horizon.&lt;br /&gt;
&lt;br /&gt;
=== [[People&#039;s Republic of Adhomai|PRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Tajara#People.27s_Republic_of_Adhomai|Peoples Republic of Adhomai]] to ensure the well being and interests of Republican citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. &lt;br /&gt;
&lt;br /&gt;
* They are the Party&#039;s eyes and ears on the ship and are tasked with reporting any subversive behavior to the government. They are given a set of tools and access to the fax machine to deal diplomatically with possible subversive elements. They can also issue Honorary Party Memberships to any crewmember.&lt;br /&gt;
&lt;br /&gt;
* Consulars are Hadiist Party members and should always be loyal to President Hadii. They must be exemplary citizens and embody the Republican ideals. Cooperating with NanoTrasen authorities is also necessary due to the strict bounds between the Republic and the corporation.&lt;br /&gt;
&lt;br /&gt;
=== [[Democratic People&#039;s Republic of Adhomai|DPRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Democratic People&#039;s Republic of Adhomai]] to ensure the well being and interests of Al&#039;mariist citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Al&#039;mariist values and ensure that the rights of the Tajara people are being respected.&lt;br /&gt;
&lt;br /&gt;
* Consulars are employed by the civilian government and should display the values upheld by the Al&#039;mariist ideology. They are given a set of tools and access to the fax machine to make sure that any DPRA citizen is working towards the future of their species.&lt;br /&gt;
&lt;br /&gt;
* While consular officers are part of the civil government, they can still harbor sympathies for the military juntas and Supreme Commander Nated. Cooperation with NanoTrasen is desirable when the outcome is beneficial to the Al&#039;mariist cause. While direct opposition against the megacorporations is no part of the consular&#039;s duties, DPRA consular officers should do their best to support Liberation Army personnel on the field.&lt;br /&gt;
&lt;br /&gt;
=== [[New Kingdom of Adhomai|NKA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[New Kingdom of Adhomai]] to ensure the well being and interests of Royalists citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage traditional Tajaran values and ensure cooperation between the New Kingdom and NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
* Consulars are under the supervision of the Crown and should be model citizens. They are given a set of tools and access to the fax machine to make sure that any NKA citizen is acting in an upstanding manner. Cooperation with NanoTrasen is necessary, as the Kingdom is doing its best to acquire allies.&lt;br /&gt;
&lt;br /&gt;
* Consulars can be either nobles or commoners. Despite their origins, they were chosen by their support of the Royalist ideology.&lt;br /&gt;
&lt;br /&gt;
=== [[Unathi#Izweski_Nation|Hegemony Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Hailing from [[Unathi|Unathi owned space]], these diplomats are here to reach the Unathi working on NanoTrasen vessels and keep the relations between NanoTrasen and the Hegemony in top shape. As a [[Unathi|Unathi]] representative, you will need to carefully balance the morals of your homeworld and your diplomatic responsibilities.&lt;br /&gt;
&lt;br /&gt;
* You are recommended to call Unathi to your office, to speak with them and learn their origins.  Talk about their clan back on Moghes, learn their religious ideals, find any... &#039;&#039;&#039;[[Unathi#The_Guwan|undesirables]]&#039;&#039;&#039; who might be hiding their clan name and ensure paperwork is sent to a Hegemony vessel documenting a possible Guwan hiding their Guwan title behind their old Clan name.&lt;br /&gt;
&lt;br /&gt;
* Consulars will always be &#039;&#039;&#039;noblemen&#039;&#039;&#039;, or even &#039;&#039;&#039;noblewomen&#039;&#039;&#039;. Either way, your clan is notable and you might be related to a [[Unathi#Izweski_Nation|Lord of Moghes]] in some way.&lt;br /&gt;
&lt;br /&gt;
* Hosting Feasts in honor of the Hegemon is always fun. Let everyone know you&#039;re rich, by paying for all their meals for the shift.&lt;br /&gt;
&lt;br /&gt;
*If a Guwan wishes to prove themselves capable of restoring their title, or creating a new one, you are one of the first steps. They must prove themselves worthy enough to be represented by you or someone you choose in a court. Afterwards, directly message the Lore Developer in charge of Unathi, or a deputy.&lt;br /&gt;
&lt;br /&gt;
=== [[Skrell|Jargon Federation Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Having come all the way from [[Notable_Skrell_Systems_and_Locations#Nralakk:_The_Home_system|Nralakk]] these officers are very well versed in local customs and culture. Being the natural diplomats, Skrell Consular Officers are very diplomatically savvy and knowledgeable and are on the ship to remind other Skrell how far the Federation reaches. Thus a Skrell Consular Officer should strive to be the last person on the ship to offend their host, while not being a complete pushover.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire_of_Dominia|Dominian Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Sent by the [[Empire_of_Dominia|Dominian Empire]], the job of Dominian Consular Officer is to dispell all perceived inaccuracies about Dominian first and ensure the loyalty of its subjects second. Dominia has had an understanding with NanoTrasen ever since its rediscovery by the other spacial factions and its officers ensure that this relationship lasts, despite the ideological differences.&lt;br /&gt;
&lt;br /&gt;
=== [[Vaurca|Vaurca Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Representing one of the [[Vaurca#Hives|hives]], Vaurca Consular Officers are always a special type of Vaurca, a [[Vaurca#Playing_a_Hive_Representative|Ta]] also known as a Breeder. As the emotional centerpiece of Vaurca society, a Vaurca Consular officer is the ideal type capable of communicating and understanding all the other species in the system.&lt;br /&gt;
&lt;br /&gt;
=== [[Synthetic_Factions#The_Golden_Deep|Golden Deep Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a representation of the Golden Deep, your duties are to ensure the continued relations between Nanotrasen and Golden Deep affiliates.&lt;br /&gt;
* Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.&lt;br /&gt;
* A Golden Deep Consular Officers are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners.&lt;br /&gt;
* You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.&lt;br /&gt;
* A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.&lt;br /&gt;
&lt;br /&gt;
=== [[Coalition of Colonies|Coalition of Colonies Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a Representative of the expansive CoC, you are entrusted to act as the link between all the members of the CoC, their populace, and the Coalition as a whole. You are likely to interact with a wide range of people, so Coalition Consulars are normally excellent at conflict resolution and problem solving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Species Consulars/Liaisons Permitted&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Humans&lt;br /&gt;
! Skrells&lt;br /&gt;
! Unathi&lt;br /&gt;
! Tajara&lt;br /&gt;
! IPCs&lt;br /&gt;
! Dionae&lt;br /&gt;
! Vaurca&lt;br /&gt;
|-&lt;br /&gt;
!NT Liaison&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Tau Ceti&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!PRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!DPRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NKA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Hegemony&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Dominia&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zavodskoi Interstellar&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!EPMC Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Idris Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Heph Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zeng-Hu Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Jargon&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Vaucrae Hive&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Golden Deep&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Coalition&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embrace The Bureaucracy ==&lt;br /&gt;
So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?&lt;br /&gt;
&lt;br /&gt;
:Typically, the broad duties of a Representative can be sorted into three major categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Awareness&#039;&#039;&#039;: Doing activities to spread awareness of your [[#Interest Groups|Interest Group]] are a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the virtues and upsides of their Interest Group, or a Consular Officer might do a QnA or trivia for their faction. Get creative with it, and remember that certain factions will be trying harder than others, such as the PRA or Hegemony. &lt;br /&gt;
# &#039;&#039;&#039;Oversight&#039;&#039;&#039;: Doing activities that keep members of your [[#Interest Groups|Interest Group]] happy are a good idea. If a member of said Interest Group is unhappy, take them in and work out ways to make it better, such as talking to ship Command to improve the situation. In order for that to work, a Representative needs to be keeping track of members of their Interest group, in ways such as PDAing to ask them, or calling them in to your office for a [[Vampire|chat]].&lt;br /&gt;
# &#039;&#039;&#039;Protest&#039;&#039;&#039;: Activities taken in response to mistreatment. An example would be contacting the [[Captain]], [[Executive Officer]], or [[Job_Guides#Security|Security]] when you suspect someone from your [[#Interest Groups|Interest Group]] is in danger or has been wronged. Another would be vocally protesting in response to someone from your [[#Interest Group|Interest Group]] being arrested, even going as far as to negotiate for their release, or lessening of their punishment. &#039;&#039;&#039;Do not push this or it may&#039;&#039;&#039; [[#Directive 12|lead to trouble!]]&lt;br /&gt;
&lt;br /&gt;
Before you sign on for that first shift, recognize a hard truth about &#039;&#039;&#039;Representatives&#039;&#039;&#039;: you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even part of the ships&#039; Crew.&lt;br /&gt;
&lt;br /&gt;
Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|ship Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.&lt;br /&gt;
&lt;br /&gt;
:In order to help build those working relationships, there are a few things Representatives should try to do.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do Spread Awareness&#039;&#039;&#039;: The only way you&#039;re going to get ship Crew on your side is if you get involved with the Crewmembers aboard the Horizon, in whatever way you may choose to do so, or your [[#Interest_Group|Interest Group]] entails.&lt;br /&gt;
#&#039;&#039;&#039;Do Not Cause Trouble&#039;&#039;&#039;: You are here with the express permission of [[Job_Guides#Station_Command|Ship Command]] and NanoTrasen, a permission that can easily be revoked, you don&#039;t want to test them, and any violation of [[Corporate Regulations]] should be strictly covert, if at all.&lt;br /&gt;
#&#039;&#039;&#039;Do Play Favorites&#039;&#039;&#039;: It is the express purpose of your job to advocate for your [[#Interest_Group|Interest Group]], and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don&#039;t want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Ship Command]]. It could also violate [[Server Rules]] in extreme cases, if in doubt, Ahelp.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Station Procedure#Representatives and Consular Officers|Directive 12]] ===&lt;br /&gt;
&amp;quot;Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;&amp;quot;&lt;br /&gt;
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privilege.&lt;br /&gt;
* The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
Read more at: [[Guide to Station Procedure#Representatives and Consular Officers|Directives: Directive 12]].&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
:This scenario is unlikely as the NanoTrasen Liaison, as the Mindshield Implant all Liaisons are required to have prevents you from being brainwashed, However, if you&#039;re a Representative for a different group, and find yourself selected for traitor, congratulations! You are an antagonist trusted explicitly by your [[#Interest Group|Interest Group]], who will likely be thrilled to help you. &lt;br /&gt;
&lt;br /&gt;
:Wield your bureaucracy against the company you&#039;ve signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they&#039;d like, thanks to you. If anyone questions what you&#039;re doing, remind them that you have the best interests of your people at heart.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=21314</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=21314"/>
		<updated>2021-09-24T08:21:23Z</updated>

		<summary type="html">&lt;p&gt;StevIII: spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Skrell&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell410x320.png&lt;br /&gt;
 |System = Jargon (Nralakk)&lt;br /&gt;
 |World = Jargon IV (Qerrbalak)&lt;br /&gt;
 |Language = Skrellian (Nral&#039;Malic), Tau Ceti Basic&lt;br /&gt;
 |Politic = Jargon Federation&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, Skrell have remained in a largely singular government through strict reinforcement of education and laws, working as a democratic meritocracy. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourage people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Head of Personnel&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell_History#Recovery_and_the_Second_Federation|mysterious reason]] science has yet to find out.&lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding head tails and due to this, they cannot wear normal hardsuit helmets but instead need to wear Skrell hardsuit helmets (found in EVA). Their head tails also make it uncomfortable to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath, and above, the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in-between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow to chew on soft foods or facilitate the ability to swallow their foods whole or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it relatively difficult for non-Skrell to identify the species emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions, including the use of their vocal cords. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell have also tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell as they grow longer with age - with the eldest being the least likely to modify their length at spas with headtail-treatments. These headtails are often adorned with jewels, cloths chains or places, as a fashion statement. They are also used for emotional displays and gesturing. Gestures can vary from system to system. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in a variety of different environments provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Ethnicities]]&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month while changing headtail length takes about a year, as well as an increased appetite. This type of physical alteration is natural in society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Relationships#Unions| Skrell Relationships]]&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sophonts in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, due to their hermaphroditic nature they&#039;re extremely open to adapting into gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders within their society, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. &lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about double the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of thirty, but in skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college, around the age of 50 - 60. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Jargon Federation allows them to increase their lifespans to an impressive 450 to 500 years. &lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous skrellian, and non-Skrell, doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo the treatments for the Genopage give the reality that only about a third (33%) of Skrell can have children. These Skrell can have 1-3 children in their lifetime, whereas pre-genophage Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Psychology ==&lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do. Consequences lasting less than a decade are deemed inconsequential and has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
&lt;br /&gt;
Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
&lt;br /&gt;
A Skrell’s mindset and emotions can be heavily impacted by tidal cycles, as creatures heavily attuned to waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
=== Nlom ===&lt;br /&gt;
&lt;br /&gt;
All Skrell have a general “thought field” called the Psionic Wake or Nlom. When in the psionic wake, the thoughts of an individual are influenced by thoughts of others, and the thoughts of others are, in turn, influenced by thoughts of an individual.In some ways, it forms an echo chamber,, where the same popular thoughts resonate over and over. Because of this, new ideas are often introduced very slowly into Skrell society. Skrell share the Wake across great distances, commonly enveloping entire planets - however, the Wake&#039;s main barrier is outer space. Signals that the Wake is composed of can be voluntarily concentrated, which is what telepathy is - accessing the thought field directly.&lt;br /&gt;
 &lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genome modification that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. Papers published call this “The Great Lottery” or “Psionic Gender”.&lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wale around them. In other words, while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
 &lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the greater Wake.&lt;br /&gt;
&lt;br /&gt;
==== Zona Bovinae ====&lt;br /&gt;
&lt;br /&gt;
Human scientists have connected the phenomenon of the Wake to many Terran animals. Zona Bovinae, a part of the brain first discovered in a domesticated cow in 2256, and subsequently in almost all other species inhabiting the Earth, was previously presumed to be responsible for some form of communication - with herd animals having the organ developed and active, and solitary predators possessing a similar, but atrophied, part of the brain. When first contact with Skrell was made, however, it was discovered to be responsible for psionics.&lt;br /&gt;
 &lt;br /&gt;
Although most other various species do not perceive the Wake, they can still be affected by direct influences. The effects of long-term exposure of direct Wake signal transfer to other species has been tested, but results have shown that unaugmented members of other species can suffer negative effects from long-term, prolonged exposure to psionic influence. &lt;br /&gt;
&lt;br /&gt;
Cooperation between the Jargon Federation and the Solarian Alliance has resulted in laws against the usage of most psionic actions against unaugmented sentients; the exchange of psionic communication being legal, however, other uses of psionics against those not augmented with a Nlom-receiver can result in various charges related to battery and assault. Those augmented with a Nlom-receiver have loosened restrictions in regards to psionic actions levied against them, however, consent is required for any actions other than psionic communication.&lt;br /&gt;
&lt;br /&gt;
=== Srom ===&lt;br /&gt;
&lt;br /&gt;
When a Skrell&#039;s body enters ‘deep’ sleep, it stops transmitting signals of the Wake. Instead, Skrell enters the Dream or Srom. Here, their thoughts connect to others on a deeper level than the Wake can allow, transmitting emotions and memories. This psychic space is much like a human lucid dream but on a much wider scale.&lt;br /&gt;
 &lt;br /&gt;
The size of any given Srom dream bubble is dependent on the amount of psychics recently occupying a location. A small number will generally keep their dreams to themselves, perhaps picking up only scarce traces from one another. Smaller dream bubbles can widely vary in appearance, with landscapes embodying the “strongest” memory or lucid concept dreamt up. Larger dream bubbles, such as on the Homeworld, resemble the environment they’re built around.&lt;br /&gt;
 &lt;br /&gt;
Psychic individuals can actively alter and adjust things in Srom based on skill, effort, and power. Typically, the most common move is to alter one&#039;s dream body; some claim the process is easier if one sleeps wearing a costume. Overuse of lucid dreaming can cause various levels of unpleasant physiological and psychological effects. It takes a keen mind to perfectly replicate how a dreamed up object would realistically act. Lastly, stress can cause objects to spontaneously appear in the Srom or change it.&lt;br /&gt;
 &lt;br /&gt;
It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom.. Ways to hide from the dream clutter of a dream bubble are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminium (typically headpieces, blankets, or plated walls) blocks off sections of a dream Bubble entirely.&lt;br /&gt;
&lt;br /&gt;
Skrell who don&#039;t have the luxury of aluminium-plated walls must remain in light sleep or awake entirely. This means most who hold secrets have the telltale sign of being constantly tired, however, some Skrell can enter a meditative trance, keeping the mind active while the body rests. Scientists frequently isolate themselves from the general populace in aluminium sealed laboratories and dorms, speaking and dreaming with each other in private.&lt;br /&gt;
&lt;br /&gt;
==== Circadian Rhythm ====&lt;br /&gt;
&lt;br /&gt;
Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
 &lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time. &lt;br /&gt;
&lt;br /&gt;
Nlom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Nlom-devices.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus, and stimulation of the temples. This allows for Skrell to send messages to other species and creatures, but the Federation has deemed this on non-consenting alien species to be a criminal offense similar to assault, as to dissuade mind-probing being outlawed in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing - which was used historically to hide information during the Synthetic Rebellion. The effects of long-term exposure to other species haven&#039;t been tested yet, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Rare studies have been conducted, however, though scientists who have attempted to delve into this field have often lost their Idol status for &#039;unethical research&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Social ==&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as co-operative to compete.]]&lt;br /&gt;
&lt;br /&gt;
When interacting with a new person, some Skrell ask probing questions to understand what to say and what not to say - and often, if they should even relate with that person. This stems from a long-time divide between more well-off artisians and researchers, and the &#039;lazy&#039; labourers. For example, asking how old they are and their career. When knowing the age of another Skrell, depending on their current job, you might gain or lose respect for them. An 89-year-old Skrell Research Director would be instantly more popular than a 190-year-old cargo technician, and that old Skrellian cargo tech would be berated for being lazy because they&#039;re expected to do better. &lt;br /&gt;
&lt;br /&gt;
Skrell display intimate emotions by touching the heads (or head-tails) of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their brain. Some verbal displays of emotions include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
&lt;br /&gt;
=== Emotional ===&lt;br /&gt;
&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or difference between facial appearance.. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Skrell convey emotions the same way humans do, through movement, tone of voice, and language used.&lt;br /&gt;
&lt;br /&gt;
Due to Humans&#039; limited audial receptors, the many tones a Skrell can project are lost to all non-Skrell and thus Skrell have a very difficult time expressing emotion to them. In contrast, when matched with another of their kind using telepathy and Nral&#039;Malic, communication is so seamless that two parties involved in a discussion would almost be able to guess each others&#039; thoughts at times, simply through the variety of vocal tones used in conversation. &lt;br /&gt;
&lt;br /&gt;
The most common racial slurs that are used against Skrell are “Frog”, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to insults is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public.&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Jargon gestures.]]&lt;br /&gt;
&lt;br /&gt;
=== Humor ===&lt;br /&gt;
&lt;br /&gt;
Skrell sense of humour is very different from its human variety. While both Human and Skrell humor is a nervous reaction to unexpected outcomes, in Skrell, good jokes bring a very mild pain, comparable to hot foods or an itchy roof of the mouth in severity, being a fuzzy, slightly heavy feeling inside of their head. Outwardly, they may react to it by a series of chirrups just like humans would react with laughter. &lt;br /&gt;
&lt;br /&gt;
The fuzzy feeling is enjoyed by many, especially youngsters, but disliked by others, especially the very elderly. Older Skrell find very few things humorous because of how much they have seen and experienced, and some even take comedy as an insult, pointing at their limited knowledge. Telling even a mild joke is considered to be fairly impolite in formal skrellian settings. &lt;br /&gt;
&lt;br /&gt;
While human humour highly relies on words and is mostly a subject to linguistic study, skrell tend to be more visual in their jokes, and quite different. They only take humour in its most literal form - unexpected situations. There is no “setup” and “punchline” in Skrell jokes -  the absurdity of the setup is the joke, and as such, quite difficult to do with good timing in verbal form. Think, for example, the cursed food images - “guys, imagine ketchup on banana” and actually seeing ketchup on a banana is very different. Naturally, skrell laugh nervously all the time when confronted with the scarily weird and unexpected. A skrell may chirrup in response to being startled. This, just like nervous laughter, is not very pleasant.&lt;br /&gt;
&lt;br /&gt;
Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion, and because of this, there are no records of humans or individuals of any other species besides Skrell who would be proficient in speaking Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community when the Skrell first began to colonize other planets. The government enforced a widespread adaptation of the language, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation has allowed the language to survive almost a thousand years with the same diction used then. Nowadays, languages of the old are simply history, and all scientific and literary work is written or translated into Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
Skrell are capable of producing a range of sounds, which often have a link to their emotional state. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and lastly quiet grunting. &lt;br /&gt;
&lt;br /&gt;
==== Expressive Language ====&lt;br /&gt;
&lt;br /&gt;
It is widely known that the Skrell rely on a mixture of psionics, body language, and aural noises to convey their emotions -- which has proven to be rather difficult for other species to understand. This has lead to an almost &#039;&#039;&#039;&amp;quot;secondary language&amp;quot;&#039;&#039;&#039; to emerge amongst the Skrell known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; amidst contemporary Skrell. To other species, this may seem as simply a skrellian version of sign language, but in reality its a very intricate and complex process designed to facilitate easier understanding of skrellian emotions. &lt;br /&gt;
&lt;br /&gt;
It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out. Similar to that of the Solarian Anura Species, which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes. It is believed that this was a biological reaction originating within Proto-Skrell in the event they were attacked or confronted by a possibly fatal situation, in an attempt to make themselves seem much larger than they actually are. &lt;br /&gt;
&lt;br /&gt;
The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039;, or that of being &#039;&#039;&#039;euphoric&#039;&#039;&#039;, amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will usually involves a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
&lt;br /&gt;
== Notable Information ==&lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Jargon Federation, there is a notable number of skrell who are not Jargon citizens. A significant number of Skrell currently reside in &#039;&#039;&#039;[[Notable Skrell Systems and Locations#The “Independent” Solitary Systems|independent systems]]&#039;&#039;&#039;, cut off from the rest of the galaxy by both technology and culture. In the [[Skrell Culture| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Jargon space also started to appear, especially in major trade hubs such as [[Mars]], [[Eridani Federation]] and Tau Ceti to name a few. These children of traders and diplomats &#039;&#039;&#039;do not&#039;&#039;&#039; enjoy Jargon citizenship by birth and often struggle to gain it - the Federation checks the background of citizenship applicants extensively and only accepts those deemed worthy to represent Jargon and its interests despite being brought up in a largely non-Skrell space. Thus, many of these outliers choose to never bother with it and continue living where they were born, enjoying Skrell&#039;s reasonably good level of integration into human society.&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#The_Glorsh_Rebellion|Glorsh Rebellion]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#The_Glorsh-Omega_Singularity|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=20157</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=20157"/>
		<updated>2021-05-26T03:04:30Z</updated>

		<summary type="html">&lt;p&gt;StevIII: fixed the px&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
===Sol Common===&lt;br /&gt;
With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It&#039;s spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance&#039; official language in 2105.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_sol.png|64px]] &#039;&#039;&#039;Solarian&#039;&#039;&#039;: The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_surfacer.png|64px]] &#039;&#039;&#039;Cytherean&#039;&#039;&#039;: Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as the “most common” form of Sol Common due to the prevalence of its entertainment industry. It sounds extremely similar to Earthbound Sol Common. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_under.png|64px]] &#039;&#039;&#039;Jintarian&#039;&#039;&#039;: Jintarian Common is looked down upon on Venus itself for its association with Venusian surfacers, and is often used by the planet’s entertainment industry to mark a character as villainous or untrustworthy. As a result, it is often looked down upon throughout human space.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_earth.png|64px]] &#039;&#039;&#039;Earth&#039;&#039;&#039;: The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_luna.png|64px]] &#039;&#039;&#039;Lunarian&#039;&#039;&#039;: The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_mars.png|64px]] &#039;&#039;&#039;Martian Common&#039;&#039;&#039;: Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversun.png|64px]] &#039;&#039;&#039;Native Silversun&#039;&#039;&#039;: The native accent of Silversun is a sing-song take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur. This accent is commonly used by Idris Incorporated shell positronicframes, much to the consternation of Silversun&#039;s Originals.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversunexpat.png|64px]] &#039;&#039;&#039;Silversun Expatriate&#039;&#039;&#039;: The accent of Silversun&#039;s wealthy Idris Incorporated-aligned minority population is rooted in Tradeband dialects from Eridani and Luna rather than the Sol Common dialect of the Originals, making it audibly distinctive compared to the &#039;native&#039; accent of the planet. This accent is most commonly associated with Idris Incorporated employees from Silversun, which tend to be overwhelmingly from the Expatriate population. Many Idris Incorporated positronics are programmed with this accent, and it is often regarded as the unofficial accent of the megacorporation.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Konyang.png|64px]] &#039;&#039;&#039;Konyanger&#039;&#039;&#039;: The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Pluto.png|64px]] &#039;&#039;&#039;Pluto&#039;&#039;&#039;: The Plutonian accent is one of many Sol Common accents found throughout the Sol System itself, though it is almost undoubtedly the furthest one out from the Sun itself. Rooted in a combination of Central Asian and Eastern European dialects, the Plutonian accent is notable for its slow, methodical method of speech. Very few positronics can be found with this accent, due to Pluto&#039;s unusual relationship with corporations&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_nhp.png|64px]] &#039;&#039;&#039;New Hai Phongese&#039;&#039;&#039;: New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_himeo.png|64px]] &#039;&#039;&#039;Himean&#039;&#039;&#039;: Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_gadpathur.png|64px]] &#039;&#039;&#039;Gadpathurian&#039;&#039;&#039;: The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government&#039;s tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_dominia.png|64px]] &#039;&#039;&#039;Vulgar Morozi&#039;&#039;&#039;: The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_fisanduh.png|64px]] &#039;&#039;&#039;Fisanduhian&#039;&#039;&#039;: While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive.	The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Basic/Common===&lt;br /&gt;
A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It&#039;s the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_biesel.png|64px]] &#039;&#039;&#039;Biesellite&#039;&#039;&#039;: Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_elyra.png|64px]] &#039;&#039;&#039;Elyran&#039;&#039;&#039;: The typical Elyran accent is an odd combination of Tau Ceti Basic and Sol Common due to the Republic’s independence from the Sol Alliance. The standard language of the Republic of Elyra is Elyran Common, a variation upon standard Sol Common that is closer to Tau Ceti Basic than other Sol Common dialects.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_newgibson.png|64px]] &#039;&#039;&#039;New Gibsoner&#039;&#039;&#039;: The New Gibsoner accent is very close to the accent of Tau Ceti proper, due to the nature of the planet’s colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.&lt;br /&gt;
&lt;br /&gt;
===Tradeband===&lt;br /&gt;
Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_eridani_suit.png|64px]] &#039;&#039;&#039;Eridanian&#039;&#039;&#039;: The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_highdominia.png|64px]] &#039;&#039;&#039;High Morozi&#039;&#039;&#039;: The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_jupiter.png|64px]] &#039;&#039;&#039;Jovian&#039;&#039;&#039;: The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Castillean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Castillo vehemently believe that the Castillian accent should be the standard.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_europa.png|64px]] &#039;&#039;&#039;Europan&#039;&#039;&#039;: Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to &amp;quot;Deep Crazy&amp;quot;, a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_assunzione.png|64px]] &#039;&#039;&#039;Assunzionii&#039;&#039;&#039;: The Assunzionii accent is one of the most unusual found in the Coalition of Colonies, due to the planet&#039;s colonial roots in the Mediterranean. Heavily influenced by Romance languages the Assunzionii dialect is most notable for its elegant-sounding and evenly-paced method of speaking compared to rougher-sounding Coalition and frontier dialects. Liturgical Assunzionii is a small subset of this dialect, and is generally only spoken during Luceian services and can be distinguished by its use of archaic language.&lt;br /&gt;
&lt;br /&gt;
===Freespeak===&lt;br /&gt;
A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called &#039;Gutter&#039; by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a &#039;rough, informal&#039; language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_coalition.png|64px]] &#039;&#039;&#039;Xanusian/Coalition Standard&#039;&#039;&#039;: The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. The Frontiersfolk are as diverse as their accents are, but the most common “frontier accent” is generally regarded as that of Xanu Prime - the arguable capital of the massive Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_scarabs.png|64px]] &#039;&#039;&#039;Scarabs&#039;&#039;&#039;: The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_eridani_dreg.png|64px]] &#039;&#039;&#039;Eridanian, Dreg&#039;&#039;&#039;: The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_vysoka.png|64px]] &#039;&#039;&#039;Vysokan&#039;&#039;&#039;: The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_deepfrontier.png|64px]] &#039;&#039;&#039;Non-Coalition Frontier&#039;&#039;&#039;: The non-Coalition frontier &#039;accent&#039; is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. These planets and systems vary wildly, and all sorts of people and places can be found within them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Tajaran languages==&lt;br /&gt;
===Siik&#039;maas===&lt;br /&gt;
Siik&#039;maas is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the [[Tajaran History#Migration Period|Migration Age]] and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Siktag.png|64px]] &#039;&#039;&#039;Republican Siik&#039;maas&#039;&#039;&#039;: the dialect of north and central Ras&#039;nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the [[People&#039;s Republic of Adhomai|People&#039;s Republic]] Siik&#039;maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
* [[File:Siiknazira.png|64px]] &#039;&#039;&#039;Nazira Siik&#039;maas&#039;&#039;&#039;: native to the southern regions of Ras&#039;nrr. This accent is the oldest and most solemn form of Siik&#039;maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the [[S&#039;rendarr and Messa|church of S&#039;rand&#039;marr]], due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajcrevan.png|64px]] &#039;&#039;&#039;Crevan Creole&#039;&#039;&#039;: once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is [[Crevus]], where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Dprasiik.png|64px]] &#039;&#039;&#039;Das&#039;nrra Siik&#039;maas&#039;&#039;&#039;: found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nkasiik.png|64px]] &#039;&#039;&#039;High-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: used by the natives of northern Harr&#039;masir. It is deemed to be a rustic and harsh-sounding form of siik&#039;maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among [[New Kingdom of Adhomai]] commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
* [[File:Lowerrasiik.png|64px]] &#039;&#039;&#039;Lower-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: native to the southern area of Harr&#039;masir. In comparison to other Siik&#039;maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are [[Democratic People&#039;s Republic of Adhomai]] citizens. Its words are spoken in a hushed manner.&lt;br /&gt;
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* [[File:Amohdasiik.png|64px]] &#039;&#039;&#039;Amohdan Siik’maas&#039;&#039;&#039;: spoken by the Tajara from the [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|island of Amohda]]. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajara northrasnrr.png|64px]] &#039;&#039;&#039;Northern Ras&#039;nrr Siik&#039;maas&#039;&#039;&#039;: While similar to the Republican Siik&#039;maas, Northern Ras&#039;nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.&lt;br /&gt;
&lt;br /&gt;
===Siik&#039;tajr===&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;tajr&#039;&#039;&#039; is the opposite of Siik&#039;mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
===Delvahhi===&lt;br /&gt;
Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma&#039;take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People&#039;s Republic authorities.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Delvahi.png|64px]] &#039;&#039;&#039;Rural Delvahhi&#039;&#039;&#039;: the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nomadspeak.png|64px]] &#039;&#039;&#039;Nomadic Delvahhi&#039;&#039;&#039;: the version of Delvahhi used by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]]. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue. &lt;br /&gt;
&lt;br /&gt;
===Nal&#039;rasan===&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rasan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
&lt;br /&gt;
===Ya&#039;ssa===&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya&#039;ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Oldyassa.png|64px]] &#039;&#039;&#039;Old Ya’ssa&#039;&#039;&#039;: the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya’ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.&lt;br /&gt;
&lt;br /&gt;
==Unathi languages==&lt;br /&gt;
===Sinta&#039;Unathi===&lt;br /&gt;
The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony&#039;s domination across half the planet of Moghes. It is believed to be the language of &#039;&#039;&#039;&amp;quot;the civilized Unathi&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_heg_noble.png|64px]] &#039;&#039;&#039;Hegemonic Noble&#039;&#039;&#039;: The Noble Hegemonic accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk&#039;akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta&#039;Azaziba language and Traditionalist accent more savage. The Noble Hegemonic accent is primarily found in the Untouched Lands, and originates from the Sinta&#039;Unathi language.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_heg_pes.png|64px]] &#039;&#039;&#039;Hegemonic Peasant&#039;&#039;&#039;: Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi, stereotypically. It still holds a slight air of royalty to it compared to the Traditional accents. It is most commonly found in the crowded Untouched Lands and in colonies. It originates from the Sinta&#039;Unathi language. &lt;br /&gt;
&lt;br /&gt;
===Sinta&#039;Azaziba===&lt;br /&gt;
A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony&#039;s cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
Because of its history against the Izweski Hegemony, Sinta&#039;Azaziba is looked down upon as the language of &#039;savages&#039; and &#039;wastelanders&#039;. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_trad_noble.png|64px]] &#039;&#039;&#039;Traditional Noble&#039;&#039;&#039;: A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta&#039;Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_trad_pes.png|64px]] &#039;&#039;&#039;Traditional Peasant&#039;&#039;&#039;: Primarily derived from the guttural intonations and physical movement of Sinta&#039;Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_deep_wastelander.png|64px]] &#039;&#039;&#039;Deep Wastelander&#039;&#039;&#039;: Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally.  The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta&#039;Unathi and Sinta&#039;Azaziba.&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=20156</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=20156"/>
		<updated>2021-05-26T03:03:54Z</updated>

		<summary type="html">&lt;p&gt;StevIII: minor issue is noticed, will fix in second edit&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
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==Human languages==&lt;br /&gt;
===Sol Common===&lt;br /&gt;
With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It&#039;s spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance&#039; official language in 2105.&lt;br /&gt;
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====Accents====&lt;br /&gt;
* [[File:Accent_sol.png|64px]] &#039;&#039;&#039;Solarian&#039;&#039;&#039;: The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.&lt;br /&gt;
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* [[File:Accent_venus_surfacer.png|64px]] &#039;&#039;&#039;Cytherean&#039;&#039;&#039;: Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as the “most common” form of Sol Common due to the prevalence of its entertainment industry. It sounds extremely similar to Earthbound Sol Common. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.&lt;br /&gt;
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* [[File:Accent_venus_under.png|64px]] &#039;&#039;&#039;Jintarian&#039;&#039;&#039;: Jintarian Common is looked down upon on Venus itself for its association with Venusian surfacers, and is often used by the planet’s entertainment industry to mark a character as villainous or untrustworthy. As a result, it is often looked down upon throughout human space.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_earth.png|64px]] &#039;&#039;&#039;Earth&#039;&#039;&#039;: The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.&lt;br /&gt;
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* [[File:Accent_luna.png|64px]] &#039;&#039;&#039;Lunarian&#039;&#039;&#039;: The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.&lt;br /&gt;
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* [[File:Accent_mars.png|64px]] &#039;&#039;&#039;Martian Common&#039;&#039;&#039;: Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversun.png|64px]] &#039;&#039;&#039;Native Silversun&#039;&#039;&#039;: The native accent of Silversun is a sing-song take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur. This accent is commonly used by Idris Incorporated shell positronicframes, much to the consternation of Silversun&#039;s Originals.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversunexpat.png|64px]] &#039;&#039;&#039;Silversun Expatriate&#039;&#039;&#039;: The accent of Silversun&#039;s wealthy Idris Incorporated-aligned minority population is rooted in Tradeband dialects from Eridani and Luna rather than the Sol Common dialect of the Originals, making it audibly distinctive compared to the &#039;native&#039; accent of the planet. This accent is most commonly associated with Idris Incorporated employees from Silversun, which tend to be overwhelmingly from the Expatriate population. Many Idris Incorporated positronics are programmed with this accent, and it is often regarded as the unofficial accent of the megacorporation.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Konyang.png|64px]] &#039;&#039;&#039;Konyanger&#039;&#039;&#039;: The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Pluto.png|64px]] &#039;&#039;&#039;Pluto&#039;&#039;&#039;: The Plutonian accent is one of many Sol Common accents found throughout the Sol System itself, though it is almost undoubtedly the furthest one out from the Sun itself. Rooted in a combination of Central Asian and Eastern European dialects, the Plutonian accent is notable for its slow, methodical method of speech. Very few positronics can be found with this accent, due to Pluto&#039;s unusual relationship with corporations&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_nhp.png|64px]] &#039;&#039;&#039;New Hai Phongese&#039;&#039;&#039;: New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_himeo.png|64px]] &#039;&#039;&#039;Himean&#039;&#039;&#039;: Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.&lt;br /&gt;
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* [[File:Accent_gadpathur.png|64px]] &#039;&#039;&#039;Gadpathurian&#039;&#039;&#039;: The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government&#039;s tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_dominia.png|64px]] &#039;&#039;&#039;Vulgar Morozi&#039;&#039;&#039;: The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_fisanduh.png|64px]] &#039;&#039;&#039;Fisanduhian&#039;&#039;&#039;: While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive.	The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Basic/Common===&lt;br /&gt;
A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It&#039;s the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_biesel.png|64px]] &#039;&#039;&#039;Biesellite&#039;&#039;&#039;: Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_elyra.png|64px]] &#039;&#039;&#039;Elyran&#039;&#039;&#039;: The typical Elyran accent is an odd combination of Tau Ceti Basic and Sol Common due to the Republic’s independence from the Sol Alliance. The standard language of the Republic of Elyra is Elyran Common, a variation upon standard Sol Common that is closer to Tau Ceti Basic than other Sol Common dialects.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_newgibson.png|64px]] &#039;&#039;&#039;New Gibsoner&#039;&#039;&#039;: The New Gibsoner accent is very close to the accent of Tau Ceti proper, due to the nature of the planet’s colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.&lt;br /&gt;
&lt;br /&gt;
===Tradeband===&lt;br /&gt;
Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_eridani_suit.png|64px]] &#039;&#039;&#039;Eridanian&#039;&#039;&#039;: The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_highdominia.png|64px]] &#039;&#039;&#039;High Morozi&#039;&#039;&#039;: The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_jupiter.png|64px]] &#039;&#039;&#039;Jovian&#039;&#039;&#039;: The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Castillean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Castillo vehemently believe that the Castillian accent should be the standard.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_europa.png|64px]] &#039;&#039;&#039;Europan&#039;&#039;&#039;: Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to &amp;quot;Deep Crazy&amp;quot;, a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_assunzione.png|64.px]] &#039;&#039;&#039;Assunzionii&#039;&#039;&#039;: The Assunzionii accent is one of the most unusual found in the Coalition of Colonies, due to the planet&#039;s colonial roots in the Mediterranean. Heavily influenced by Romance languages the Assunzionii dialect is most notable for its elegant-sounding and evenly-paced method of speaking compared to rougher-sounding Coalition and frontier dialects. Liturgical Assunzionii is a small subset of this dialect, and is generally only spoken during Luceian services and can be distinguished by its use of archaic language.&lt;br /&gt;
&lt;br /&gt;
===Freespeak===&lt;br /&gt;
A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called &#039;Gutter&#039; by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a &#039;rough, informal&#039; language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_coalition.png|64px]] &#039;&#039;&#039;Xanusian/Coalition Standard&#039;&#039;&#039;: The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. The Frontiersfolk are as diverse as their accents are, but the most common “frontier accent” is generally regarded as that of Xanu Prime - the arguable capital of the massive Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_scarabs.png|64px]] &#039;&#039;&#039;Scarabs&#039;&#039;&#039;: The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_eridani_dreg.png|64px]] &#039;&#039;&#039;Eridanian, Dreg&#039;&#039;&#039;: The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_vysoka.png|64px]] &#039;&#039;&#039;Vysokan&#039;&#039;&#039;: The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_deepfrontier.png|64px]] &#039;&#039;&#039;Non-Coalition Frontier&#039;&#039;&#039;: The non-Coalition frontier &#039;accent&#039; is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. These planets and systems vary wildly, and all sorts of people and places can be found within them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Tajaran languages==&lt;br /&gt;
===Siik&#039;maas===&lt;br /&gt;
Siik&#039;maas is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the [[Tajaran History#Migration Period|Migration Age]] and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Siktag.png|64px]] &#039;&#039;&#039;Republican Siik&#039;maas&#039;&#039;&#039;: the dialect of north and central Ras&#039;nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the [[People&#039;s Republic of Adhomai|People&#039;s Republic]] Siik&#039;maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
* [[File:Siiknazira.png|64px]] &#039;&#039;&#039;Nazira Siik&#039;maas&#039;&#039;&#039;: native to the southern regions of Ras&#039;nrr. This accent is the oldest and most solemn form of Siik&#039;maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the [[S&#039;rendarr and Messa|church of S&#039;rand&#039;marr]], due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajcrevan.png|64px]] &#039;&#039;&#039;Crevan Creole&#039;&#039;&#039;: once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is [[Crevus]], where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Dprasiik.png|64px]] &#039;&#039;&#039;Das&#039;nrra Siik&#039;maas&#039;&#039;&#039;: found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nkasiik.png|64px]] &#039;&#039;&#039;High-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: used by the natives of northern Harr&#039;masir. It is deemed to be a rustic and harsh-sounding form of siik&#039;maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among [[New Kingdom of Adhomai]] commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
* [[File:Lowerrasiik.png|64px]] &#039;&#039;&#039;Lower-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: native to the southern area of Harr&#039;masir. In comparison to other Siik&#039;maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are [[Democratic People&#039;s Republic of Adhomai]] citizens. Its words are spoken in a hushed manner.&lt;br /&gt;
&lt;br /&gt;
* [[File:Amohdasiik.png|64px]] &#039;&#039;&#039;Amohdan Siik’maas&#039;&#039;&#039;: spoken by the Tajara from the [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|island of Amohda]]. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajara northrasnrr.png|64px]] &#039;&#039;&#039;Northern Ras&#039;nrr Siik&#039;maas&#039;&#039;&#039;: While similar to the Republican Siik&#039;maas, Northern Ras&#039;nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.&lt;br /&gt;
&lt;br /&gt;
===Siik&#039;tajr===&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;tajr&#039;&#039;&#039; is the opposite of Siik&#039;mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
===Delvahhi===&lt;br /&gt;
Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma&#039;take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People&#039;s Republic authorities.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Delvahi.png|64px]] &#039;&#039;&#039;Rural Delvahhi&#039;&#039;&#039;: the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nomadspeak.png|64px]] &#039;&#039;&#039;Nomadic Delvahhi&#039;&#039;&#039;: the version of Delvahhi used by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]]. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue. &lt;br /&gt;
&lt;br /&gt;
===Nal&#039;rasan===&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rasan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
&lt;br /&gt;
===Ya&#039;ssa===&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya&#039;ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Oldyassa.png|64px]] &#039;&#039;&#039;Old Ya’ssa&#039;&#039;&#039;: the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya’ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.&lt;br /&gt;
&lt;br /&gt;
==Unathi languages==&lt;br /&gt;
===Sinta&#039;Unathi===&lt;br /&gt;
The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony&#039;s domination across half the planet of Moghes. It is believed to be the language of &#039;&#039;&#039;&amp;quot;the civilized Unathi&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_heg_noble.png|64px]] &#039;&#039;&#039;Hegemonic Noble&#039;&#039;&#039;: The Noble Hegemonic accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk&#039;akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta&#039;Azaziba language and Traditionalist accent more savage. The Noble Hegemonic accent is primarily found in the Untouched Lands, and originates from the Sinta&#039;Unathi language.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_heg_pes.png|64px]] &#039;&#039;&#039;Hegemonic Peasant&#039;&#039;&#039;: Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi, stereotypically. It still holds a slight air of royalty to it compared to the Traditional accents. It is most commonly found in the crowded Untouched Lands and in colonies. It originates from the Sinta&#039;Unathi language. &lt;br /&gt;
&lt;br /&gt;
===Sinta&#039;Azaziba===&lt;br /&gt;
A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony&#039;s cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
Because of its history against the Izweski Hegemony, Sinta&#039;Azaziba is looked down upon as the language of &#039;savages&#039; and &#039;wastelanders&#039;. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_trad_noble.png|64px]] &#039;&#039;&#039;Traditional Noble&#039;&#039;&#039;: A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta&#039;Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_trad_pes.png|64px]] &#039;&#039;&#039;Traditional Peasant&#039;&#039;&#039;: Primarily derived from the guttural intonations and physical movement of Sinta&#039;Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_deep_wastelander.png|64px]] &#039;&#039;&#039;Deep Wastelander&#039;&#039;&#039;: Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally.  The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta&#039;Unathi and Sinta&#039;Azaziba.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
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		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
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		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
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		<updated>2021-05-26T02:55:55Z</updated>

		<summary type="html">&lt;p&gt;StevIII: The accent tag of the new silversun accent.&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
The accent tag of the new silversun accent.&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=19179</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=19179"/>
		<updated>2021-03-07T06:58:24Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Removed mention of sec borgs&lt;/p&gt;
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&lt;div&gt;{{WIP}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], [[#Bots|Bots]], and [[#Exosuits|Exosuits]], as well as the repair of [[#IPCs|IPCs]].&lt;br /&gt;
&lt;br /&gt;
If you need to carry out surgery on a living person, and not a machine,  [[Surgery|check out this guide to Surgery instead]].&lt;br /&gt;
&lt;br /&gt;
=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Exosuit Fabricator===&lt;br /&gt;
[[File:Exofab.png|100px|left]]&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)&lt;br /&gt;
*Materials research will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Data Theory research will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
&lt;br /&gt;
It can be upgraded&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
&#039;&#039;&#039;See also [[Guide_to_Paperwork#Robotics:_Cyborgification|Cyborgification Contracts]].&#039;&#039;&#039;&lt;br /&gt;
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation and upkeep. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Making a Cyborg===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;Add To Queue&#039;&#039;&#039; for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head then click on &#039;&#039;&#039;Process Queue&#039;&#039;&#039; in the right side.&lt;br /&gt;
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the [[File:Robot_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x [[File:sflash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . &lt;br /&gt;
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Extract a brain for the Cyborg===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
#  Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
#  Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
#  Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose. Select the Brain.&lt;br /&gt;
#  Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove. Select the Brain again.&lt;br /&gt;
#  Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.&lt;br /&gt;
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====So You Decapitated Your Patient====&lt;br /&gt;
Don&#039;t panic just yet!  You can still complete the brain extraction. It&#039;s actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;, then a [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039;, then a [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
You&#039;ll often have Cyborgs run up to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they&#039;ll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#* &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# [[File:Powercell.png]] Replace the cyborg&#039;s power cell by inserting a new one.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Component Repair ===&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it&#039;s volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Human Prosthetic Repair ===&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Upgrading the Power Cell ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#* &#039;&#039;Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
Once a player Cyborg chooses a module (Engineer, Janitor, Service, etc) they cannot change the module without your help.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You can manually reset its module to allow it the option of choosing a new one by following this order:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also works with any other module - just replace the &amp;quot;reset module&amp;quot; with the module of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Creating a Spiderbot ===&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can carry around small items, zap things, move through vents and generally act like pests. They are seldom used on the Aurora, but can still be constructed.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
* Robot head.&lt;br /&gt;
* Manipulator.&lt;br /&gt;
* Occupied MMI or positronic brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IPCs =&lt;br /&gt;
Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Surgical Sites==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first and last steps of most repairs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* To open a surgical site;&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
* To close a surgical site;&lt;br /&gt;
# [[File:Crowbar.png]] Close the hatch using a crowbar.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
== General repair ==&lt;br /&gt;
&lt;br /&gt;
In the case that any damage is only external (Anything less than &amp;quot;Severe&amp;quot; or &amp;quot;A lot of&amp;quot;) &#039;&#039;and&#039;&#039; brute in nature, damage can be repaired without opening the part up.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For dents:&lt;br /&gt;
# [[File:WeldingHelmet.png]] Equip a welding helmet on your head. &lt;br /&gt;
# [[File:Welderon.gif]] Place a  welder in your hand, click on it while it&#039;s in your hand to light it, target the affected organ and then click on the IPC.&lt;br /&gt;
&lt;br /&gt;
For burns:&lt;br /&gt;
* Burns, no matter how high or low the damage is, will require that you open the robotic part up. Read [[#Opening and Closing Surgical Sites|up here]] to find out how to do that.&lt;br /&gt;
# [[File:CableCoils.png]] Once the part is open, click on the IPC with a cable coil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced interior repair ===&lt;br /&gt;
&lt;br /&gt;
IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):&lt;br /&gt;
# &#039;&#039;&#039;Microbattery&#039;&#039;&#039; - chest&lt;br /&gt;
# &#039;&#039;&#039;Optical sensor&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;IPC identification tag&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;Positronic brain&#039;&#039;&#039; - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ repair ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Nanopaste.png]] [[File:Screwdriver tool.png]] Mend the damage to the organ using nanopaste or a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ removal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the target organ (you can choose if there are multiple) using a multitool. &#039;&#039;NOTE: It may take multiple clicks before it works.&#039;&#039;&lt;br /&gt;
# [[File:Hemostat.png]] Remove the target organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ attachment ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Reattach the target organ using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Positronic brain installation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Install the Positronic Brain by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Crowbar.png]5] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Voice mending surgery ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Helping a poor Shell sing again!&lt;br /&gt;
While targeting the Shells&#039; mouth.&lt;br /&gt;
# [[File:Scalpel.png]] To open the Shells&#039; Synthskin face and reveal the neck.&lt;br /&gt;
# [[File:Multitool.png]] or [[File:CableCoils.png]] To mend the voice modulator.&lt;br /&gt;
# [[File:Retractor.png]] To bend the Shells&#039; Synthskin face and neck back into place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== IPC revival ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time to bring a dead robot back to life:&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the Positronic brain.&lt;br /&gt;
# [[File:Hemostat.png]] Remove the brain with the hemostat.&lt;br /&gt;
# [[File:Exofab.png]] Create a full cyborg chassis.&lt;br /&gt;
#* The IPC&#039;s species depends on the brand of the torso. Different brands can be ordered through cargo.&lt;br /&gt;
# [[File:Multitool.png]] Use the multitool on the head to disable the law manager.&lt;br /&gt;
# [[#Making_a_Cyborg|Build a cyborg and follow the steps above.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Augments =&lt;br /&gt;
Roboticists will be asked to perform maintenance or repair augments from time to time. Please keep in mind that nanopaste and surgical knowledge is required to do such and characters finding themselves lacking should consult a [[Surgeon|doctor.]] More information on augments can be found in the respective guide [[Guide_to_Augments|here.]]&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Medibot.gif|50px]] Medibot===&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target&#039;s damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these don&#039;t synthesise their own chemicals, except tricordazine.&lt;br /&gt;
&lt;br /&gt;
Combine the following ingredients in order:&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
# Empty [[File:SMed.png]] Medkit.&lt;br /&gt;
#* &#039;&#039;Note: Differently colored medkits will also change the resulting color of your Medibot.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# [[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# [[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Cleanbot.gif|50px]] Cleanbot===&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with Autolathe)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Farmbot.png|50px]] Farmbot ===&lt;br /&gt;
&lt;br /&gt;
A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will water plants, clearout weeds, harvest plants, and refill nutrients&lt;br /&gt;
To make one:&lt;br /&gt;
# Attach a robot arm (cyborg right or left arm) to a [[File:Watertank.png]] water tank.&lt;br /&gt;
# Attach a plant analyzer.&lt;br /&gt;
# Attach a [[File:Bucket.png]] bucket.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Attach a mini-hoe.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Floorbot.gif|50px]] Floorbot===&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles.&lt;br /&gt;
To make:&lt;br /&gt;
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)&lt;br /&gt;
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it&#039;s in your hand to open a menu for making these)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Securitron.gif|I AM THE LAW|50px]] Securitron===&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
To make:&lt;br /&gt;
* [[File:Screwdriver tool.png]] Use a &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on a [[File:remote_signaller.png]]Remote Signaling Device&lt;br /&gt;
* Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
* [[File:Welderon.gif]]Weld them together&lt;br /&gt;
* Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
* Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ED209.png|50px]] ED-209===&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
To make:&lt;br /&gt;
* Use a [[File:Metal.png]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
* Add two Robot Legs and a [[File:Armor.png]]security vest.&lt;br /&gt;
* [[File:Welderon.gif]]Weld everything together&lt;br /&gt;
* Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
* Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
* Insert wires&lt;br /&gt;
* Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png]]Screwdriver.&lt;br /&gt;
* Insert a [[File:Powercell.png]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Exosuits =&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
The current list of exosuit parts is as follows.&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mechframe.png]] The Frame===&lt;br /&gt;
&lt;br /&gt;
The backbone of the mech itself, this can be modified at any stage of construction.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To finish:&lt;br /&gt;
* Apply 15 steel sheets to the frame.&lt;br /&gt;
* Wrench the steel sheets in place.&lt;br /&gt;
* Weld the steel sheets in place.&lt;br /&gt;
* Wire the frame.&lt;br /&gt;
* Wire cutters to neaten the wiring.&lt;br /&gt;
* The following is the limitation and requirement for the frame&#039;s finished parts :&lt;br /&gt;
* - Motivators&lt;br /&gt;
* - Sensors &lt;br /&gt;
* - Manipulators&lt;br /&gt;
* - Chassis&lt;br /&gt;
* Once it&#039;s all applied, screwdriver to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotarmor.png]] The Parts===&lt;br /&gt;
&lt;br /&gt;
The actual defining features of the mech, appearance and performance wise. &lt;br /&gt;
Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Individual parts of the mech require various, smaller parts from the mech fabricator to finish. Robot parts are found under the &amp;quot;robot&amp;quot; tab specifically, not the exosuit tab itself.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;motivators and manipulators&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot actuator.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;sensors&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot camera.&lt;br /&gt;
* Apply one robot radio.&lt;br /&gt;
* Apply one &#039;&#039;exosuit control module&#039;&#039;, this is among the most important parts of the mech.&lt;br /&gt;
To finish the &#039;&#039;&#039;chassis&#039;&#039;&#039;:&lt;br /&gt;
* Apply the exosuit armor of your choice. This is very important as it judges the durability of your mech.&lt;br /&gt;
* Apply one power cell of your choice.&lt;br /&gt;
* Apply one robot diagnostic unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once it&#039;s all done, place the parts on the mech frame.&lt;br /&gt;
&lt;br /&gt;
====The Exosuit Control Module====&lt;br /&gt;
The Exosuit Control Module takes very specific boards, but only two of any variety. This marks the limitation for modules that mecha can use. Theoretically, any mech can be used for any purpose with this system. The boards can be seen below.&lt;br /&gt;
* Basic Weapon Control - Controls the majority of weapons found in the exosuit fabricator. Without it, none of these can be utilized.&lt;br /&gt;
* Advanced Weapon Control - Controls the higher-end weaponry, such as X-RAYs and pulse cannons. Doesn&#039;t work for basic weapons without also using the basic weapon board.&lt;br /&gt;
* Utility Systems Control - Controls almost every utility system, such as clamps, drills and floodlights.&lt;br /&gt;
* Engineering Systems Control - Controls engineering systems such as the mounted RFD or fire extinguisher.&lt;br /&gt;
* Medical Systems Control - Controls medical systems such as sleepers, health analyzers and crisis drones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotradio.png]] The Details===&lt;br /&gt;
&lt;br /&gt;
The specifics on each frame available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Frames====&lt;br /&gt;
[[File:ModularAPLU.png]]&#039;&#039;&#039;Powerloader&#039;&#039;&#039; - Parts for an industrial-grade power loader. The modular mecha adaptation of the APLU &amp;quot;Ripley,&amp;quot; tends to be utilized for mining and heavy lifting.&lt;br /&gt;
* Has decent armor across the board.&lt;br /&gt;
* Has an open chassis, not protected against the environment. Can carry two people inside of it.&lt;br /&gt;
* Powerful, heavy manipulators with substantial damage per swing.&lt;br /&gt;
* Slow and bulky but hard to damage motivators.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularLight.png]]&#039;&#039;&#039;Light Chassis&#039;&#039;&#039; - Parts for a light, maneuverable and fragile mech. The modular mecha adaptation of the Odysseus, tends to be utilized for medical response and scouting.&lt;br /&gt;
* Has terrible armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Light, nigh harmless manipulators that are unable to damage windows or doors.&lt;br /&gt;
* Fast and agile motivators basically made of glass.&lt;br /&gt;
* Has sensors that allow you to see turfs (floors and walls) through walls. Useful for spotting damage if you don&#039;t have mesons.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularHeavy.png]]&#039;&#039;&#039;Heavy Chassis&#039;&#039;&#039; - Parts for an absurdly large, heavy-duty mech. The modular mecha adaptation of the Durand, tends to be utilized for really big problem solving.&lt;br /&gt;
* Has phenomenal armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Extremely heavy and equally slow motivators.&lt;br /&gt;
* The heaviest duty manipulators available, presumably carries the impact of a train.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularCombat.png]]&#039;&#039;&#039;Combat Chassis&#039;&#039;&#039; - Parts for a well-balanced combat mech. The modular mecha adaptation of the Gygax, tends to be utilized for dynamic combat situations.&lt;br /&gt;
* Has relatively good armor.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Moderately armored motivators, still quite fast.&lt;br /&gt;
* Quick, but light manipulators that don&#039;t have much force behind them.&lt;br /&gt;
* Has sensors that allow you to see any mob through walls.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Parts====&lt;br /&gt;
* Armored Treads - The fastest traditionally available motivators, very durable with terrible turning delay. Not good for maneuverable mechs, but great for straight lines.&lt;br /&gt;
* Hover Thrusters - A set of thruster motivators that permit flight and the total disregard of holes.&lt;br /&gt;
* Quadruped Motivators - A set of stable motivators that permit the scaling of walls and have instant turn speed.&lt;br /&gt;
* Spherical Pod Chassis - A spherical hoverpod chassis, in modular mech form! About as useless as its predecessor and only a little prettier.&lt;br /&gt;
====Exosuit Armor====&lt;br /&gt;
[[File:Robotarmor.png]] &#039;&#039;&#039;Armor&#039;&#039;&#039; - The armor of your mech determines a plethora of things and can be changed depending on the specialty you expect for your mech. Some available are listed below.&lt;br /&gt;
* Basic exosuit armor - Simple enough, durable armor with no special attributes.&lt;br /&gt;
* Radiation-proof armor - Exactly what the name says, this will protect the user entirely from the threat of radiation.&lt;br /&gt;
* EM-resistant armor - EMP proofing, for your mech in effect.&lt;br /&gt;
* Combat armor - Extremely durable without the special attributes of the former plating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ModularRFD.png]] The Equipment===&lt;br /&gt;
&lt;br /&gt;
The wielded equipment, utilities and weapons of the mech available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
* Electro-laser carbine - An electrode-based taser that doesn&#039;t pass through windows but does a mighty amount of pain to whoever it hits.&lt;br /&gt;
* Heavy Ion Cannon - A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted laser carbine - A laser rifle fitted onto a mech. Ten shots, all lethal. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted machine gun - A very robust ballistic autocannon for mech usage, very lethal.&lt;br /&gt;
&lt;br /&gt;
====Utilities====&lt;br /&gt;
* Mounted Clamp - A sturdy clamp that can carry pretty much anything that isn&#039;t bolted down. Great for securely moving loaded crates. When loaded with an ore box, this automatically picks up anything you drill.&lt;br /&gt;
* Mounted Drill - A drill with an interchangeable head that excels at destroying pretty much anything in the game, from rocks to killer monsters to people to rocks again. More efficient the harder the head&#039;s material is.&lt;br /&gt;
* Floodlight - Very bright headlamps for exosuit mounting. Wonderful for just about any mech.&lt;br /&gt;
* Mounted Plasma Cutter - A robust plasma cutter for mech usage.&lt;br /&gt;
* Gravitational Catapult - A grav-pult with two modes ; area, and targeted selection. Utilizing either, you&#039;re able to push, pull or shove any object not bolted down.&lt;br /&gt;
====Engineering====&lt;br /&gt;
* Mounted RFD - An RFD with three modes ; construct wall/plating, deconstruct wall/plating/airlock, and construct airlock.&lt;br /&gt;
* Extinguisher - A very high capacity fire extinguisher.&lt;br /&gt;
====Medical====&lt;br /&gt;
* Mounted sleeper - A sleeper that permits the operator to scoop up people quickly, it&#039;s also fitted onto the back of the mech and comes with a variety of beneficial chemicals.&lt;br /&gt;
* Health analyzer - A health analyzer. That&#039;s it. &lt;br /&gt;
* Crisis Drone - Automatically attempts to stabilize people nearby when activated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Examplemech.png]] Mech Piloting===&lt;br /&gt;
Simple tips to piloting your new death robot.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Basics====&lt;br /&gt;
Mechs are pretty much larger versions of your own character in operation, meaning that, mechanically speaking (not RP wise) it&#039;s as simple as utilizing normal hotkeys once you&#039;ve climbed into the mech to navigate.&lt;br /&gt;
&lt;br /&gt;
To climb into the mech, drag your character&#039;s sprite onto the mech. Provided the canopy is open, you&#039;ll simply enter the mech after a brief delay. Any action will interrupt this process, especially being knocked over or pushed.&lt;br /&gt;
&lt;br /&gt;
If the hatch/canopy/roll cage/etc. is closed, simply click on the mecha itself to swing it open.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re inside, you ought to have full access to your inventory with the exception of using some items, using RIG modules, etc. &lt;br /&gt;
&lt;br /&gt;
[[File:MechaInterface.png]] &lt;br /&gt;
&lt;br /&gt;
The interface of the mech starts here. This is where basic functions are controlled. &lt;br /&gt;
* &#039;&#039;&#039;The MAINT button&#039;&#039;&#039; toggles the maintenance protocol on/off. Maintenance protocol permits the manipulation/deconstruction of the completed mecha, regardless of the presence of a pilot.&lt;br /&gt;
* &#039;&#039;&#039;The EJECT button&#039;&#039;&#039; ejects you, provided the canopy is unlocked.&lt;br /&gt;
* &#039;&#039;&#039;The GEAR button&#039;&#039;&#039; toggles the hardpoint access system, permitting or forbidding editing of hardpoints from outside of the mech.&lt;br /&gt;
* &#039;&#039;&#039;The LOCK button&#039;&#039;&#039; locks the canopy once it&#039;s closed.&lt;br /&gt;
* &#039;&#039;&#039;The CLOSE/OPEN button&#039;&#039;&#039; opens/closes the canopy.&lt;br /&gt;
* &#039;&#039;&#039;The RADIO button&#039;&#039;&#039; permits configuration of the exosuit&#039;s internal radio.&lt;br /&gt;
* &#039;&#039;&#039;The CAMERA button&#039;&#039;&#039; activates your mech head&#039;s sensors, provided it has some.&lt;br /&gt;
* &#039;&#039;&#039;The RENAME button&#039;&#039;&#039; permits the relabeling of the exosuit to whatever hilarious or cool thing you can come up with.&lt;br /&gt;
[[File:Mechainterface2.png]]&lt;br /&gt;
&lt;br /&gt;
The next part of the exosuit interface is seen here. Basically, clicking on the background of the icon in question permits you to select the specific module that occupies that slot. Alt+clicking on the icon activates one of its utilities, like setting something to burst fire or dropping something from a clamp. Ctrl+clicking on the icon&#039;s background will eject the module entirely from your mech. To the right of this, ammunition/drill integrity/clamp contents can be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Mechainterface3.png]]&lt;br /&gt;
&lt;br /&gt;
The final piece is seen here, this displays the integrity of your mech. Damage will display on various specific parts, like motivators/manipulators/sensors/etc as it comes.&lt;br /&gt;
&lt;br /&gt;
====Repairing Your Mech====&lt;br /&gt;
Repairing a mech is a complex procedure, one that tends to involve activating maintenance protocols, wrenching the frame to dismantle it, and taking it apart piece by piece to fix the parts. Welder+wire will be needed in excess to fix damaged parts, and at higher damage thresholds, entire components will require replacement. This makes field repair of mechs rather difficult without a lot of spare parts on hand, so mechs aren&#039;t that sustainable running about aimlessly.&lt;br /&gt;
&lt;br /&gt;
====Replacing the Cell====&lt;br /&gt;
Replacing the cell of a mech is simple - just crowbar it out with maintenance protocols enabled, and place a new (hopefully charged) one inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:RemoteChairT.png]] Remote Piloting===&lt;br /&gt;
How to setup and remotely control a mech.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
* &#039;&#039;&#039;Any [[Guide_to_Robotics#Exosuit_Construction|finished and functional mech]]&#039;&#039;&#039;&lt;br /&gt;
Simply follow the steps above to create your own mech. Take it for a test ride and make sure it is charged. Parking it on a charger will ensure it remains charged until it is actually needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remote control upgrade&#039;&#039;&#039;&lt;br /&gt;
Those can be printed via the integrated circuit printer. You can get one of those from your friendly [[Guide_to_Research_and_Development|scientist]] over at R&amp;amp;D.&lt;br /&gt;
They come in three forms, which respond to three different control networks: Standard for public use, penal for use in prisoner programs or the mines and AI to be controlled by the [[AI|station intelligence]]. It can only be attached to a fully working mech and cannot be removed. Only if the mech and control chair are on the same network will you be able to pilot your Mech from it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linked remote control chair&#039;&#039;&#039;&lt;br /&gt;
You will need a mech control center assembly kit, which can be printed on the protolathe in R&amp;amp;D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:VoiceHead.png]] Voice Commands===&lt;br /&gt;
Controlling a mech with only voice commands.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speaking to the mech&#039;&#039;&#039;&lt;br /&gt;
**A mech will listen for its name (the text that pops up when you hover over it, or examine it) when it hears someone speaking near it, it will then actively listen for any commands that come after its name is said. For example, if my mech is named &#039;Rodina&#039;, I would issue it a follow command with: &amp;quot;Rodina, follow me.&amp;quot;&lt;br /&gt;
**If you enjoy having long mech names, a system to apply a nickname to the mech is also included, such that I can go, &amp;quot;Rodina, set nickname to Rod.&amp;quot; After this, I can simply issue the command, &amp;quot;Rod, follow me.&amp;quot; Note, both the nickname AND the current name are valid names, as the mech will listen to both.&lt;br /&gt;
**All mechs will respond to voice commands. However, the majority of voice commands need you to be the mech&#039;s &amp;quot;leader&amp;quot;. When the [X | Y] notation is used, this represents the various different options commands have. Feel free to play around and get a feel for it.&lt;br /&gt;
**When you are inside the mech, you also count as a leader. This allows you to order around and unlink a mech that belongs to someone else, if you somehow gained access to climb inside.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assigning the leader&#039;&#039;&#039;&lt;br /&gt;
**Enable the mech&#039;s maintenance protocols, it will NOT listen to the &amp;quot;listen to&amp;quot; command if the maintenance protocols aren&#039;t active. This is to prevent easy theft.&lt;br /&gt;
**Use the &#039;listen to&#039; command, using either &amp;quot;me&amp;quot;, or the name of any humanoid with an ID within the mech&#039;s view. It will need to be their full name. If you use the &amp;quot;me&amp;quot; version of the command, a named ID is not necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderless Commands&#039;&#039;&#039;&lt;br /&gt;
**&amp;quot;report diagnostics&amp;quot; | This will output a short burst of information, namely: The mech&#039;s current leader, who the mech is following, its assigned nickname, and whether its maintenance protocols are enabled or not.&lt;br /&gt;
**&amp;quot;listen to [me | humanoid with ID&#039;s ID&#039;s registered name]&amp;quot; | This will assign a leader to the mech. This leader will be able to issue advanced commands listed below. This command needs the maintenance protocols to be active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leader Commands&#039;&#039;&#039;&lt;br /&gt;
**&amp;quot;follow [me | humanoid with ID&#039;s ID&#039;s registered name]&amp;quot; | The mech will follow the selected target at its set follow range, default range being three. The follow range will automatically update when a new range command is given.&lt;br /&gt;
**&amp;quot;follow range [one | two | three]&amp;quot; | Simply updates the range at which the mech will follow someone when issued the follow command.&lt;br /&gt;
**&amp;quot;stop&amp;quot; | Stops the mech&#039;s follow command, useful to stop it from siccing people.&lt;br /&gt;
**&amp;quot;set nickname to [any string | null]&amp;quot; | As discussed in &amp;quot;speaking to the mech&amp;quot;, this will provide a nickname to be listened to when issuing commands.&lt;br /&gt;
**&amp;quot;toggle maintenance protocols&amp;quot; | Toggles the mech&#039;s maintenance protocols.&lt;br /&gt;
**&amp;quot;toggle hatch&amp;quot; | Toggles the mech&#039;s hatch open or closed.&lt;br /&gt;
**&amp;quot;toggle lock&amp;quot; | Toggles the mech&#039;s hatch lock.&lt;br /&gt;
**&amp;quot;unlink&amp;quot; | Unlinks the current leader from the mech, allowing a new leader to be assigned using the &amp;quot;listen to&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Hardsuits =&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Amisuit.png|32px]][[File:Rescuesuit.png|32px]][[File:Advancedsuit.png|32px]][[File:Newindustrialsuit.png|32px]] [[Hardsuit Operation#Civilian_RIGs|Civilian Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[Hardsuit Operation#Combat RIGs|Combat Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Central circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Advanced scanning module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=18826</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=18826"/>
		<updated>2021-02-05T01:16:45Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Changed Deep frontier to Non-Coalition frontier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
===Sol Common===&lt;br /&gt;
With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It&#039;s spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance&#039; official language in 2105.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_sol.png|64px]] &#039;&#039;&#039;Solarian&#039;&#039;&#039;: The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_surfacer.png|64px]] &#039;&#039;&#039;Cytherean&#039;&#039;&#039;: Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as the “most common” form of Sol Common due to the prevalence of its entertainment industry. It sounds extremely similar to Earthbound Sol Common. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_under.png|64px]] &#039;&#039;&#039;Jintarian&#039;&#039;&#039;: Jintarian Common is looked down upon on Venus itself for its association with Venusian surfacers, and is often used by the planet’s entertainment industry to mark a character as villainous or untrustworthy. As a result, it is often looked down upon throughout human space.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_earth.png|64px]] &#039;&#039;&#039;Earth&#039;&#039;&#039;: The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_luna.png|64px]] &#039;&#039;&#039;Lunarian&#039;&#039;&#039;: The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_mars.png|64px]] &#039;&#039;&#039;Martian Common&#039;&#039;&#039;: Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversun.png|64px]] &#039;&#039;&#039;Native Silversun&#039;&#039;&#039;: The native accent of Silversun is a sing-songy take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Konyang.png|64px]] &#039;&#039;&#039;Konyanger&#039;&#039;&#039;: The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_nhp.png|64px]] &#039;&#039;&#039;New Hai Phongese&#039;&#039;&#039;: New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_himeo.png|64px]] &#039;&#039;&#039;Himean&#039;&#039;&#039;: Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_gadpathur.png|64px]] &#039;&#039;&#039;Gadpathurian&#039;&#039;&#039;: The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government&#039;s tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_dominia.png|64px]] &#039;&#039;&#039;Vulgar Morozi&#039;&#039;&#039;: The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_fisanduh.png|64px]] &#039;&#039;&#039;Fisanduhian&#039;&#039;&#039;: While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive.	The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Basic/Common===&lt;br /&gt;
A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It&#039;s the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_biesel.png|64px]] &#039;&#039;&#039;Biesellite&#039;&#039;&#039;: Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_elyra.png|64px]] &#039;&#039;&#039;Elyran&#039;&#039;&#039;: The typical Elyran accent is an odd combination of Tau Ceti Basic and Sol Common due to the Republic’s independence from the Sol Alliance. The standard language of the Republic of Elyra is Elyran Common, a variation upon standard Sol Common that is closer to Tau Ceti Basic than other Sol Common dialects.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_newgibson.png|64px]] &#039;&#039;&#039;New Gibsoner&#039;&#039;&#039;: The New Gibsoner accent is very close to the accent of Tau Ceti proper, due to the nature of the planet’s colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.&lt;br /&gt;
&lt;br /&gt;
===Tradeband===&lt;br /&gt;
Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_eridani_suit.png|64px]] &#039;&#039;&#039;Eridanian&#039;&#039;&#039;: The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_highdominia.png|64px]] &#039;&#039;&#039;High Morozi&#039;&#039;&#039;: The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_jupiter.png|64px]] &#039;&#039;&#039;Jovian&#039;&#039;&#039;: The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Castillean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Castillo vehemently believe that the Castillian accent should be the standard.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_europa.png|64px]] &#039;&#039;&#039;Europan&#039;&#039;&#039;: Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to &amp;quot;Deep Crazy&amp;quot;, a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.&lt;br /&gt;
&lt;br /&gt;
===Freespeak===&lt;br /&gt;
A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called &#039;Gutter&#039; by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a &#039;rough, informal&#039; language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_coalition.png|64px]] &#039;&#039;&#039;Xanusian/Coalition Standard&#039;&#039;&#039;: The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. The Frontiersfolk are as diverse as their accents are, but the most common “frontier accent” is generally regarded as that of Xanu Prime - the arguable capital of the massive Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_scarabs.png|64px]] &#039;&#039;&#039;Scarabs&#039;&#039;&#039;: The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_eridani_dreg.png|64px]] &#039;&#039;&#039;Eridanian, Dreg&#039;&#039;&#039;: The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_vysoka.png|64px]] &#039;&#039;&#039;Vysokan&#039;&#039;&#039;: The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_deepfrontier.png|64px]] &#039;&#039;&#039;Non-Coalition Frontier&#039;&#039;&#039;: The non-Coalition frontier &#039;accent&#039; is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. These planets and systems vary wildly, and all sorts of people and places can be found within them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Tajaran languages==&lt;br /&gt;
===Siik&#039;maas===&lt;br /&gt;
Siik&#039;maas is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the [[Tajaran History#Migration Period|Migration Age]] and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Siktag.png|64px]] &#039;&#039;&#039;Republican Siik&#039;maas&#039;&#039;&#039;: the dialect of north and central Ras&#039;nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the [[People&#039;s Republic of Adhomai|People&#039;s Republic]] Siik&#039;maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
* [[File:Siiknazira.png|64px]] &#039;&#039;&#039;Nazira Siik&#039;maas&#039;&#039;&#039;: native to the southern regions of Ras&#039;nrr. This accent is the oldest and most solemn form of Siik&#039;maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the [[S&#039;rendarr and Messa|church of S&#039;rand&#039;marr]], due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajcrevan.png|64px]] &#039;&#039;&#039;Crevan Creole&#039;&#039;&#039;: once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is [[Crevus]], where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Dprasiik.png|64px]] &#039;&#039;&#039;Das&#039;nrra Siik&#039;maas&#039;&#039;&#039;: found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nkasiik.png|64px]] &#039;&#039;&#039;High-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: used by the natives of northern Harr&#039;masir. It is deemed to be a rustic and harsh-sounding form of siik&#039;maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among [[New Kingdom of Adhomai]] commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
* [[File:Lowerrasiik.png|64px]] &#039;&#039;&#039;Lower-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: native to the southern area of Harr&#039;masir. In comparison to other Siik&#039;maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are [[Democratic People&#039;s Republic of Adhomai]] citizens. Its words are spoken in a hushed manner.&lt;br /&gt;
&lt;br /&gt;
* [[File:Amohdasiik.png|64px]] &#039;&#039;&#039;Amohdan Siik’maas&#039;&#039;&#039;: spoken by the Tajara from the [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|island of Amohda]]. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajara northrasnrr.png|64px]] &#039;&#039;&#039;Northern Ras&#039;nrr Siik&#039;maas&#039;&#039;&#039;: While similar to the Republican Siik&#039;maas, Northern Ras&#039;nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.&lt;br /&gt;
&lt;br /&gt;
===Siik&#039;tajr===&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;tajr&#039;&#039;&#039; is the opposite of Siik&#039;mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
===Delvahhi===&lt;br /&gt;
Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma&#039;take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People&#039;s Republic authorities.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Delvahi.png|64px]] &#039;&#039;&#039;Rural Delvahhi&#039;&#039;&#039;: the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nomadspeak.png|64px]] &#039;&#039;&#039;Nomadic Delvahhi&#039;&#039;&#039;: the version of Delvahhi used by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]]. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue. &lt;br /&gt;
&lt;br /&gt;
===Nal&#039;rasan===&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rasan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
&lt;br /&gt;
===Ya&#039;ssa===&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya&#039;ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Oldyassa.png|64px]] &#039;&#039;&#039;Old Ya’ssa&#039;&#039;&#039;: the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya’ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.&lt;br /&gt;
&lt;br /&gt;
==Unathi languages==&lt;br /&gt;
===Sinta&#039;Unathi===&lt;br /&gt;
The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony&#039;s domination across half the planet of Moghes. It is believed to be the language of &#039;&#039;&#039;&amp;quot;the civilized Unathi&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_heg_noble.png|64px]] &#039;&#039;&#039;Hegemonic Noble&#039;&#039;&#039;: The Noble Hegemonic accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk&#039;akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta&#039;Azaziba language and Traditionalist accent more savage. The Noble Hegemonic accent is primarily found in the Untouched Lands, and originates from the Sinta&#039;Unathi language.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_heg_pes.png|64px]] &#039;&#039;&#039;Hegemonic Peasant&#039;&#039;&#039;: Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi, stereotypically. It still holds a slight air of royalty to it compared to the Traditional accents. It is most commonly found in the crowded Untouched Lands and in colonies. It originates from the Sinta&#039;Unathi language. &lt;br /&gt;
&lt;br /&gt;
===Sinta&#039;Azaziba===&lt;br /&gt;
A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony&#039;s cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
Because of its history against the Izweski Hegemony, Sinta&#039;Azaziba is looked down upon as the language of &#039;savages&#039; and &#039;wastelanders&#039;. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_trad_noble.png|64px]] &#039;&#039;&#039;Traditional Noble&#039;&#039;&#039;: A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta&#039;Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_trad_pes.png|64px]] &#039;&#039;&#039;Traditional Peasant&#039;&#039;&#039;: Primarily derived from the guttural intonations and physical movement of Sinta&#039;Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_deep_wastelander.png|64px]] &#039;&#039;&#039;Deep Wastelander&#039;&#039;&#039;: Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally.  The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta&#039;Unathi and Sinta&#039;Azaziba.&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
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		<summary type="html">&lt;p&gt;StevIII: StevIII uploaded a new version of File:Accent deepfrontier.png&lt;/p&gt;
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		<summary type="html">&lt;p&gt;StevIII: StevIII uploaded a new version of File:Accent deepfrontier.png&lt;/p&gt;
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		<summary type="html">&lt;p&gt;StevIII: StevIII uploaded a new version of File:Accent deepfrontier.png&lt;/p&gt;
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		<title>Languages</title>
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		<summary type="html">&lt;p&gt;StevIII: Moved Vulgar Marozi, High Marozi and Fisanduhian around - Requested by Schwann.&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
===Sol Common===&lt;br /&gt;
With its roots in Mandarin Chinese, Common evolved as the official language of the Sol Alliance, with officials working to tie it together with a common tongue. It&#039;s spoken by state officials, taught in schools, and spoken by those who either feel a sense of national pride in the Alliance or otherwise fell sway to the culture. It became the Alliance&#039; official language in 2105.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_sol.png|64px]] &#039;&#039;&#039;Solarian&#039;&#039;&#039;: The typical Solarian accent has a hundred tiny variants and can be found on a multitude of planets in countless systems, and is often simply regarded as “the accent of humanity” due to its prevalence. It can be found on planets as prominent as Earth or as obscure as settlements of only a few million in the Sol Alliance’s Outer Ring.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_surfacer.png|64px]] &#039;&#039;&#039;Cytherean&#039;&#039;&#039;: Venusian Common (referred to as Cytherean Common on Venus itself) is often regarded as the “most common” form of Sol Common due to the prevalence of its entertainment industry. It sounds extremely similar to Earthbound Sol Common. Many high-end entertainment IPCs used throughout human space come pre-programmed with this accent, due to its association with the Venusian entertainment industry.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_venus_under.png|64px]] &#039;&#039;&#039;Jintarian&#039;&#039;&#039;: Jintarian Common is looked down upon on Venus itself for its association with Venusian surfacers, and is often used by the planet’s entertainment industry to mark a character as villainous or untrustworthy. As a result, it is often looked down upon throughout human space.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_earth.png|64px]] &#039;&#039;&#039;Earth&#039;&#039;&#039;: The typical Earth, or Terran, accent of the modern era has its roots in Mandarin Chinese, the dominant language of Earth for much of its modern history. All accents found in human space - from Luna to Xanu - are, one way or another, descended from this ancient accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_luna.png|64px]] &#039;&#039;&#039;Lunarian&#039;&#039;&#039;: The Lunarian accent is regarded throughout the Sol Alliance, and beyond, as a distinctive mark of being Lunarian. The accent is extremely hard for immigrants to Luna to pick up and replicate, and is carefully maintained by Lunarians abroad to keep their accent distinct. It is essentially impossible for a human not living on Luna to replicate a Lunarian accent, and it is considered a major faux paus to pretend to have one. Many Idris Incorporated IPCs are programmed with Lunarian accents to make them seem high-class in both appearance and in accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_mars.png|64px]] &#039;&#039;&#039;Martian Common&#039;&#039;&#039;: Martian Common is a more guttural form of Sol Common that borrows some elements of Freespeak. The distinctive accent is, as a result, looked down upon as a “hick” dialect on Luna and Venus and regarded as the dialect of quarrelsome and annoying Martians elsewhere. Some Martians go to great lengths to hide their accents due to this reputation, which is still alive in the Republic of Biesel despite its separation from the greater Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_silversun.png|64px]] &#039;&#039;&#039;Native Silversun&#039;&#039;&#039;: The native accent of Silversun is a sing-songy take on standard Sol Common that has, since massive investment into the planet by Idris Incorporated, come to be associated with the planet’s renowned tourism industry. Many native residents of Silversun are bitter that their accent - and planet - are seen as nothing more than an enormous vacation retreat by the greater Orion Spur.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_Konyang.png|64px]] &#039;&#039;&#039;Konyanger&#039;&#039;&#039;: The Konyanger Common accent is quite similar to standard Sol Common, but has drawn some influence from Freespeak due to Konyang’s position near the border between the Sol Alliance and the Coalition of Colonies. A significant number of IPCs possess a Konyanger accent, due to the planet being the origin of IPCs and a major producer of them.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_nhp.png|64px]] &#039;&#039;&#039;New Hai Phongese&#039;&#039;&#039;: New Hai Phongese Common is, compared to the typical Sol Common accent, much more tonal. This has lent it a distinctive pattern of speech that is easy to tell apart from the standard Sol Common accent associated with the Solarian core worlds. The accent is often imitated by performers, particularly musicians, due to its unique tonal style. Due to the hazardous environmental conditions present on New Hai Phong, many residents of New Hai Phong carry another distinctive auditory cue: coughing and wheezing due to asthma.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_himeo.png|64px]] &#039;&#039;&#039;Himean&#039;&#039;&#039;: Himean Common is more guttural and harsh-sounding than the typical Sol Common accent, due to Himeo’s position in the Coalition of Colonies. The Himean accent and its distinctive guttural method of speaking are easily distinguishable from other Sol Common speakers, even when speaking Tau Ceti Basic or Freespeak. Himean Common has the unusual reputation of making its speaker always sound angry, no matter their mood, due to its more guttural nature.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_gadpathur.png|64px]] &#039;&#039;&#039;Gadpathurian&#039;&#039;&#039;: The Gadpathurian accent, otherwise known as Gadpathurian Common, is an older dialect of Sol Common that is often regarded as dated-sounding by other speakers due to the isolation of the planet during its period of reunification. Due to the government&#039;s tight control over Gadpathur, and push for unity in the face of the Sol Alliance, Gadpathurians have been described as sounding relatively similar no matter which area of the planet they hail from.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_dominia.png|64px]] &#039;&#039;&#039;Vulgar Morozi&#039;&#039;&#039;: The most common Dominian accent is Vulgar Morozi, a variation of Sol Common found upon Moroz itself. Dominian-spoken Sol Common and Tau Ceti Basic are both heavily influenced by Tradeband, the common language of both human and unathi nobility in the Empire. Vulgar Morozi has regional variations on the colonies of the Dominian Empire, and in the rebellious Morozian region of Fisanduh. The Fisanduhian accent is considered to be a distinctive higher-pitched variation of Vulgar Morozi that is often suppressed by insurgents to better blend in with the greater Imperial population.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_fisanduh.png|64px]] &#039;&#039;&#039;Fisanduhian&#039;&#039;&#039;: While it is similar to the typical Morozian accent, to those not familiar with it; or not from the Empire of Dominia, the standard Fisanduhian accent has some variations that mark it as distinctive.	The accent is higher pitched than its Dominian counterpart, and has been described as more tonal. Members of the Fisanduh Freedom Front will often go to great lengths to disguise this accent, though most will slip back into it when off-world.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Basic/Common===&lt;br /&gt;
A spiritual successor of Esperanto, established in 2404 in Tau Ceti by Ceti intellectuals. Its unique, fully customized alphabet and structure allow it to be spoken even by most alien species. It&#039;s the official language of Tau Ceti and has growing traction in diplomatic circles and Universalists across human space. It is the most common trade language in human space and the official language of commerce in the Sol Alliance and numerous systems as well as being heavily promoted in non-human business schools.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_biesel.png|64px]] &#039;&#039;&#039;Biesellite&#039;&#039;&#039;: Often described as the “true” way of speaking Tau Ceti Basic, the Biesellite accent is easy to reproduce due to the phonetics of TCB.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_elyra.png|64px]] &#039;&#039;&#039;Elyran&#039;&#039;&#039;: The typical Elyran accent is an odd combination of Tau Ceti Basic and Sol Common due to the Republic’s independence from the Sol Alliance. The standard language of the Republic of Elyra is Elyran Common, a variation upon standard Sol Common that is closer to Tau Ceti Basic than other Sol Common dialects.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_newgibson.png|64px]] &#039;&#039;&#039;New Gibsoner&#039;&#039;&#039;: The New Gibsoner accent is very close to the accent of Tau Ceti proper, due to the nature of the planet’s colonization. However, New Gibsoners are known for talking with a faster and more clipped accent than those from Biesel and, at times, sound as if they are tripping over their words due to the rapid pace at which they speak.&lt;br /&gt;
&lt;br /&gt;
===Tradeband===&lt;br /&gt;
Descended from Latin and romance languages of old Earth, Tradeband remains the main tongue of the upper class of humanity. The language sounds elegant and well structured to most ears. It remains in popular use with traders, diplomats, and those seeking to hold onto a piece of a romantic past. It gained Sol Alliance recognized legal status in 2317 and is prominent in systems that have historically been major centers of trade.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_eridani_suit.png|64px]] &#039;&#039;&#039;Eridanian&#039;&#039;&#039;: The accent of Eridanian “suits” is almost universally looked upon as the accent of corporate excellence throughout the Sol Alliance and Republic of Biesel. Speaking with this accent is a surefire way to get one’s foot into the door in the corporate world, and wealthier Suits often devote time and resources to refining their accent to be more properly Eridanian.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_highdominia.png|64px]] &#039;&#039;&#039;High Morozi&#039;&#039;&#039;: The less common Dominian accent is High Morozi, a variation of Tradeband found upon Moroz itself. While Vulgar Morozi is typically associated with the common citizenry of the Empire, High Morozi is associated with the Imperial nobility. While most typically associated with nobles it is often taught to wealthy commoners in order to more easily brush shoulders with nobility. This accent is one of the most readily-recognised markers of Dominian nobility abroad.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_jupiter.png|64px]] &#039;&#039;&#039;Jovian&#039;&#039;&#039;: The Jovian accent is an odd mish-mash of accents from Jupiter’s various moons, and has heavy variation on each of the moons. On Idris Incorporated-dominated Europa, the Jovian accent often takes on traces of Tradeband due to the amount of high-income tourism, while the Castillean Jovian accent is known for the rapid, breathless pace at which it is typically spoken. Ganymede is often seen as the “standard” Jovian accent, though some on Castillo vehemently believe that the Castillian accent should be the standard.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_europa.png|64px]] &#039;&#039;&#039;Europan&#039;&#039;&#039;: Europans are known to be much quieter and speak at a slower pace than their counterparts on Callisto, despite the close proximity of the two moons. Solarian linguists have traced the whisper-like nature of the accent origins to the planet’s submarines: crews believed that quieter voices interfered less with sonar, and were less likely to be heard by whatever was outside the hull. Europans that have succumbed to &amp;quot;Deep Crazy&amp;quot;, a psychological phenomenon found on the moon, are known to abandon the typically hushed nature of Europan speech for screaming hysterically.&lt;br /&gt;
&lt;br /&gt;
===Freespeak===&lt;br /&gt;
A language of renegades and frontiersmen descending from various languages from Earth like Hindi combined into a multi-rooted jumble that sounds incoherent or even barbarian to non-native speakers. This language is the only common cultural identity for humans in the frontier. Speaking this language in itself boldly declares the speaker a free spirit. Often called &#039;Gutter&#039; by Alliance citizens. It was Recognized by Sol Alliance as a spoken language in 2321. Considered a &#039;rough, informal&#039; language, Freespeak is believed to have evolved in Martian slums, quickly spreading throughout the Galaxy. It is prominent in working class settlements across human space leading it to be the most common language in the frontier and second most common in the outer rim of known space. It is one of the few frontier cultural identity pieces.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Accent_coalition.png|64px]] &#039;&#039;&#039;Xanusian/Coalition Standard&#039;&#039;&#039;: The frontier is home to an unknowably vast amount of humans and settlements, covering everything from small outposts of only a few hundred to major planets such as Xanu Prime. The Frontiersfolk are as diverse as their accents are, but the most common “frontier accent” is generally regarded as that of Xanu Prime - the arguable capital of the massive Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_scarabs.png|64px]] &#039;&#039;&#039;Scarabs&#039;&#039;&#039;: The common accent of the Scarab Fleet has dozens, perhaps hundreds, of small variations due to the Fleet itself being spread throughout a massive number of individual ships, most of which have their own unique variations upon the standard Scarab accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_eridani_dreg.png|64px]] &#039;&#039;&#039;Eridanian, Dreg&#039;&#039;&#039;: The Eridanian “dreg” accent is almost universally looked upon as the accent of petty criminals and ne’er-do-wells throughout the Orion Spur. Speaking with this accent in the proximity of most humans is a surefire way to gain their suspicion, and those speaking with this accent often find themselves under enhanced security surveillance in corporate facilities. Eagle Corp, one of the major employers of dregs in Eridani, devotes a significant amount of its training to making its dreg recruits drop this distinctive accent.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_vysoka.png|64px]] &#039;&#039;&#039;Vysokan&#039;&#039;&#039;: The typical Vyoskan accent is regarded as a throatier and harsher variation of Freespeak, with the planetary accent possessing many harsh tones. Some non-Vysokans have noted that the accent sounds similar to Himean Common at times, due to both accents being more guttural than average. However, the Vysokan accent remains distinctive from Himean Common due to its roots in Freespeak rather than Sol Common.&lt;br /&gt;
&lt;br /&gt;
* [[File:Accent_deepfrontier.png|64px]] &#039;&#039;&#039;Deep Frontier&#039;&#039;&#039;: The so-called &amp;quot;Deep Frontier&amp;quot; accent is not truly a unified accent at all, and instead defines a broad range of accents from the more &amp;quot;wild&amp;quot; frontier outside of human control. Those with these accents are almost universally looked down upon as wild savages by their counterparts in more civilized space at best. Speakers of this accent are almost always found in lower-end positions in civilized space, due to the typically impoverished and anarchic nature of the Deep Frontier.&lt;br /&gt;
&lt;br /&gt;
==Tajaran languages==&lt;br /&gt;
===Siik&#039;maas===&lt;br /&gt;
Siik&#039;maas is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the [[Tajaran History#Migration Period|Migration Age]] and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Siktag.png|64px]] &#039;&#039;&#039;Republican Siik&#039;maas&#039;&#039;&#039;: the dialect of north and central Ras&#039;nrr. It was spoken by the Hadii dynasty and its subjects before being adopted as the official version of the [[People&#039;s Republic of Adhomai|People&#039;s Republic]] Siik&#039;maas. This variation is taught in all Republican schools since the end of the first revolution and is considered as the most pure and correct form. PRA citizens are encouraged to learn and adopt it, as speaking another accent is frowned upon. It is notable for its unusually rigid grammatical construction as opposed to most other Adhomian dialects. Republican Siik’maas is the language of Hadiist loyalists, both in and outside of S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
* [[File:Siiknazira.png|64px]] &#039;&#039;&#039;Nazira Siik&#039;maas&#039;&#039;&#039;: native to the southern regions of Ras&#039;nrr. This accent is the oldest and most solemn form of Siik&#039;maas, avoiding contractions of words and speaking its sentences slowly. It is commonly associated with the [[S&#039;rendarr and Messa|church of S&#039;rand&#039;marr]], due to its proximity to Sana Sahira. Priests are taught to replicate this dialect when conducting religious service.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajcrevan.png|64px]] &#039;&#039;&#039;Crevan Creole&#039;&#039;&#039;: once the dialect of merchants and sailors across all Adhomai. Born from the melting pot that is [[Crevus]], where Tajara from all the planet would bring and mix their cultures. Thanks to the importance of the city during its trading age, it can be found in most Tajara ports as well. Crevan Creole is known for its heavy focus on nasal sounds, with many Adhomian comedians parodying it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Dprasiik.png|64px]] &#039;&#039;&#039;Das&#039;nrra Siik&#039;maas&#039;&#039;&#039;: found on the island of Das’nrra, this accent is famous for its emphasis at the end of vowels and uncommon pronunciation of glottal stops. While tracing its origins back to the rural population, it was shaped by the urban workers that emerged after the first revolution. It is associated with Democratic People’s Republic citizens and its offworld community.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nkasiik.png|64px]] &#039;&#039;&#039;High-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: used by the natives of northern Harr&#039;masir. It is deemed to be a rustic and harsh-sounding form of siik&#039;maas; the accent is associated with peasants and uneducated Tajara. It is the most common dialect among [[New Kingdom of Adhomai]] commoners. The nobility usually attempts to mask this accent due to its relationship with the common people. It is also spoken by the New Kingdom population living in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
* [[File:Lowerrasiik.png|64px]] &#039;&#039;&#039;Lower-Harr&#039;masir Siik&#039;maas&#039;&#039;&#039;: native to the southern area of Harr&#039;masir. In comparison to other Siik&#039;maas dialects - it is the one that deviates the most from the standard version. Thanks to Republican propaganda, it has gained the fame of being the tongue of criminals and guerrilla fighters. Most speakers are [[Democratic People&#039;s Republic of Adhomai]] citizens. Its words are spoken in a hushed manner.&lt;br /&gt;
&lt;br /&gt;
* [[File:Amohdasiik.png|64px]] &#039;&#039;&#039;Amohdan Siik’maas&#039;&#039;&#039;: spoken by the Tajara from the [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|island of Amohda]]. Despite past Republican attempts to destroy this dialect; it survived and is now undergoing a period of revival by Amohdan nationalists. It can also be found in the New Kingdom because of the Amohda Exiles. Due to royalist influence, it has many Ya’ssa loan words. Amohdan Siik’maas has a characteristic drawl tone to it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Tajara northrasnrr.png|64px]] &#039;&#039;&#039;Northern Ras&#039;nrr Siik&#039;maas&#039;&#039;&#039;: While similar to the Republican Siik&#039;maas, Northern Ras&#039;nrr Siik’maas is relatively free from the Hadiist additions. It is known for its short, sharp vowel sounds and clear pronunciation. Most speakers are found in the DPRA controlled area of the region, but some do exist within the PRA borders.&lt;br /&gt;
&lt;br /&gt;
===Siik&#039;tajr===&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;tajr&#039;&#039;&#039; is the opposite of Siik&#039;mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
===Delvahhi===&lt;br /&gt;
Delvahhi is a language closely related to the Zhan-Khazan Tajara. It is still widely used in religious ceremonies dedicated to Ma&#039;take and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. It is considered a subversive tongue by People&#039;s Republic authorities.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Delvahi.png|64px]] &#039;&#039;&#039;Rural Delvahhi&#039;&#039;&#039;: the form of Delvahhi spoken by settled Zhan-Khazan communities. It has been heavily influenced by Siik’maas. It is also used as the liturgical language by some Ma’ta’ke priests. Rural Delvahhi speakers usually speak siik’maas with a slower and throaty tone.&lt;br /&gt;
&lt;br /&gt;
* [[File:Nomadspeak.png|64px]] &#039;&#039;&#039;Nomadic Delvahhi&#039;&#039;&#039;: the version of Delvahhi used by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]]. It emerged after the breakup in the primordial Zhan-Khazan population. Unlike the rural dialect, it remained relatively unchanged over time. It is far more guttural and brief than its sister tongue. &lt;br /&gt;
&lt;br /&gt;
===Nal&#039;rasan===&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rasan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
&lt;br /&gt;
===Ya&#039;ssa===&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional tongue of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient dialect. Hadii members have been recorded to still use Ya&#039;ssa, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse until its revival by the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:Oldyassa.png|64px]] &#039;&#039;&#039;Old Ya’ssa&#039;&#039;&#039;: the tongue of the old Tajaran nobility, spoken by those who were born before the first revolution. It differs from the modern Ya’ssa by having a far more complex set of rules, long-drawn-out sentences, and compound words. Old Ya’ssa is a dying tongue; as the version taught by the New Kingdom of Adhomai has mostly replaced it in the post-revolution noble generation.&lt;br /&gt;
&lt;br /&gt;
==Unathi languages==&lt;br /&gt;
===Sinta&#039;Unathi===&lt;br /&gt;
The common language of Izweski-controlled Moghes, composed of sibilant hisses and rattles. Historically, it is a symbol of the Izweski Hegemony&#039;s domination across half the planet of Moghes. It is believed to be the language of &#039;&#039;&#039;&amp;quot;the civilized Unathi&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_heg_noble.png|64px]] &#039;&#039;&#039;Hegemonic Noble&#039;&#039;&#039;: The Noble Hegemonic accent is eloquent and flowing, staying near the front of the mouth. Airy and filled with hissing, this accent requires birth-right or years of practice to properly convey. The families of Lords, Sk&#039;akh Priests, noble warriors, and some merchants will often share this accent, and will mostly find the Sinta&#039;Azaziba language and Traditionalist accent more savage. The Noble Hegemonic accent is primarily found in the Untouched Lands, and originates from the Sinta&#039;Unathi language.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_heg_pes.png|64px]] &#039;&#039;&#039;Hegemonic Peasant&#039;&#039;&#039;: Lowborn guilds-workers, first-generation merchants, simple warrior levymen, and hundreds of other tasks for the common Clans - this is the most common accent for Unathi, stereotypically. It still holds a slight air of royalty to it compared to the Traditional accents. It is most commonly found in the crowded Untouched Lands and in colonies. It originates from the Sinta&#039;Unathi language. &lt;br /&gt;
&lt;br /&gt;
===Sinta&#039;Azaziba===&lt;br /&gt;
A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony&#039;s cultural dominance. It was notable for being the primary language of the now eradicated Coalition of Kingdoms against the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
Because of its history against the Izweski Hegemony, Sinta&#039;Azaziba is looked down upon as the language of &#039;savages&#039; and &#039;wastelanders&#039;. In reality, it is a language filled with culture and traditional beauty that helps many Unathi cling to their ancestral language.&lt;br /&gt;
&lt;br /&gt;
====Accents====&lt;br /&gt;
* [[File:accent_trad_noble.png|64px]] &#039;&#039;&#039;Traditional Noble&#039;&#039;&#039;: A more guttural, droning accent - although one that would demand respect on Moghes before the Contact War, and still demands it in the Wasteland. Primarily born from the guttural intonations and physical movement required to communicate in Sinta&#039;Azaziba, this Noble Traditional accent requires clan-training from a family member or shaman - and has become either a sign of survival or defeat to most who see this ancient accent fading from existence.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_trad_pes.png|64px]] &#039;&#039;&#039;Traditional Peasant&#039;&#039;&#039;: Primarily derived from the guttural intonations and physical movement of Sinta&#039;Azaziba, common Unathi from the Wasteland would have this grittier speech pattern. Although filled with variety due to the multitude of kingdoms composed in the Wasteland, the borders of where these accents used to be set no longer exist and have simply become what it is now, struggling to find identity.&lt;br /&gt;
&lt;br /&gt;
* [[File:accent_deep_wastelander.png|64px]] &#039;&#039;&#039;Deep Wastelander&#039;&#039;&#039;: Deep within the Wasteland, the most savage lands dominated by bandits, death cults, and nomadic peoples that have lost any connection to their ancestors culturally.  The Deep Wasteland accent comes from a disconnection to original talking styles, and adds in more aggressive speech patterns. To both Hegemonic and Traditionalist, the Deep Wastelander accent is the sign of an individual who has grown up without a home or clan that could have taught them an ancestral dialect. The accent is apparent in both Sinta&#039;Unathi and Sinta&#039;Azaziba.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Accent_highdominia.png&amp;diff=18821</id>
		<title>File:Accent highdominia.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Accent_highdominia.png&amp;diff=18821"/>
		<updated>2021-02-05T00:30:09Z</updated>

		<summary type="html">&lt;p&gt;StevIII: High Morozian Accent Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Morozian Accent Tag&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Ma%27ta%27ke_Gods&amp;diff=18802</id>
		<title>Ma&#039;ta&#039;ke Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Ma%27ta%27ke_Gods&amp;diff=18802"/>
		<updated>2021-02-03T03:47:43Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Fixed a smelling error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
==The Creation Myth of Mata&#039;ke Pantheon==&lt;br /&gt;
&lt;br /&gt;
Before there was anything, there was only the empty sea full of nothing and comprised of nothing, yet in that nothing resided Jogasorrmrr, The Many Mouthed Worm, a creature spanning the entire sea and with a great maw on every joint of its body. Above such a sea resided the great void in which five beings lived.&lt;br /&gt;
Messa the ferrywoman, S&#039;rendarr the Sun, Fenskrringla the Great Mother, Gylgarrfin the Small Serpent, and Noghorr the Black Sun.&lt;br /&gt;
&lt;br /&gt;
Three of these five beings desired creation yet they could not conceive, as anything they created would drop into the great sea and be devoured by Jagosorrmrr. In their wisdom, Gylgarrfin and Noghorr sacrificed their bodies to Jogasorrmrr, so that Fenskrringla could birth forth 12 gods of this world from Jogasorrmrr.&lt;br /&gt;
Mata’ke, Marryan, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and five others whose names were forgotten. After their conception Fenskrringla fell into the sea out of exhaustion and was consumed by Jogasorrnrr, the children knew what was their purpose and they descended upon their father, ripping him open.&lt;br /&gt;
&lt;br /&gt;
Yet as their father fell dead, his blood mixed with the sea of empty and created beings of malevolence, the 49 children of Jogasorrnrr. This had not dissuaded the gods of the new world as they began to war against these creatures, their battles shaping the great worm into what we know now as our own universe in which we reside.&lt;br /&gt;
The battle was long and hard but all of Jogasorrnr’s children were defeated, all shaped into the mountains, the lakes, caves and many valleys of Adhomai as the gods pounded their flesh into stone, their blood into rivers and their eyes into clouds.&lt;br /&gt;
 &lt;br /&gt;
After the battle was done, Messa shepherded her brother S&#039;rendarr into the body of the great worm, which was now the universe, and the gods began to use his power to mend their wounds and recuperate their strength. As Messa took to the task of taking the first of the dead, the ancient gods and children of Jagasorrnr, into the halls of the dead. This is why the two suns now reside above Adhomai.&lt;br /&gt;
&lt;br /&gt;
In that time Shumaila and Dhrarmela took to forging the 48 souls of the children into each hour of the day so that the infinite would be no more, which is why the days upon Adhomai now take 48 hours to pass and no Tajara is lost in infinity.&lt;br /&gt;
Meanwhile, the other gods had a single task, to forge Adhomai into what it is now, creating the trees, bushes, animals, and Tajara which were to live and die upon it, basking in the two suns.&lt;br /&gt;
&lt;br /&gt;
However, after the battle, Mata’ke knew that the only way to become gods of Adhomai, would be to become part of Adhomai and grow from it. And so Mata’ke along with his siblings enlisted the help of Dirrnavirr the King of all Rrak’narr, the strongest and most loyal creature of the gods to take their power and keep it safe, stored inside containers of Dhrarmela’s making, which is why we store the organs of important Tajara in urns after death.&lt;br /&gt;
As they descended onto the earth, to be born to different mothers and different families, as mere mortals to walk the earth with no memories of their godhood. But as they all began their rebirth, Mata’ke bid Dirrnavirr to never tell anyone, even their new mortal forms of the test which they set up as a single word would ruin the challenge completely.&lt;br /&gt;
 &lt;br /&gt;
After they re-ascended, they began their work on the holy village in which their people could now live and a holy task had to be underway, the great serpent Jagasorrnr had many holes, holes from which the void sea could leak and drown creation and so Mata’ke set upon sewing all those holes shut.&lt;br /&gt;
&lt;br /&gt;
But as work was underway, the most hateful, the most spiteful, the most cunning of Jagasorrnr’s children, Raskara, plotted away having hidden inside the moon. One day Raskara approached five of the youngest gods and prostrated herself before them, telling them that she’d gladly witness this creation but that Mata’ke planned to drink from the empty sea and seal the worm so that none of the others could drink from it and take upon the powers he would have, which is why he alone took to patching the holes and told them to stay here on Adhomai.&lt;br /&gt;
&lt;br /&gt;
The five youngest fooled one and all quickly drank from the sea, corrupted by Jagasorrnr’s blood, and became of the same body and mind as his previous vengeful children. Once again battle began but this time the strength of only 7 gods was not nearly enough to destroy the new children of Jagasorrnr and so Raskara was able to make her escape back into the moon, now with her new 5 generals.&lt;br /&gt;
&lt;br /&gt;
==Gods in the Ma&#039;ta&#039;ke Pantheon==&lt;br /&gt;
&lt;br /&gt;
===Mata&#039;ke===&lt;br /&gt;
Mata&#039;ke himself is the head of the clan, and the god of snow, judgment, practicality, order, and strength. He is famous for his military cunning which he uses to command the clan of Gods to fend off the forces of Raskara. His abilities as an arbitrator between the other gods is also often applauded in mythological stories, with many historical courts invoking his name as the ultimate judge of all disputes. His most common depiction is that of a golden-furred M&#039;sai, wearing thick Nav&#039;twir furs held together by golden clasps. In the case of his battle regalia, over these furs, he wears a cuirass of iron with his feet and hands wrapped in thick leather. He wields a simple spear with an iron tip and keeps a silver-studded sword in a scabbard on his left side. Replacing the traditional weapons with a rifle is a trend that emerged after the Gunpowder age. On his head he wears a visored helmet of similar material to his cuirass with a fabric coif underneath, however, most statues omit headwear. Mata’ke is commonly portrayed as a Zhan-Khazan by Zhan’s worshippers. Representations of the God as a Njarir’Akhran were widespread until the First Revolution&lt;br /&gt;
&lt;br /&gt;
The priesthood of Mata’ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata’ke must prove themselves capable, practical, strong, and masters of Adhomai wilderness. Every temple of Mata’ke has a different way of testing its applicants and these tests are always kept as a strict secret, the only thing that is known is that the majority of applicants never return. After they’re accepted, priests of Mata’ke dress in furs and carry silver weapons, usually daggers for ease of transport and to simulate Mata’ke’s sword. There is a remarkably low amount of Njarir’Akhran in the Mata’ke priesthood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
====Mata&#039;ke and the Slaying of King of Rrak&#039;narr====&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The story of how Mata&#039;ke managed to slay the King of Rrak&#039;narr and reach godhood.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At the height of S&#039;rendarr and under his powerful rays, all of Mata’ke’s hunting party gathered before the forests in which the King of Rrak’narr and his castle resided. All armed with weapons and armour fashioned by Dhrarmela, except for Mata’ke who preferred his simple designs.&lt;br /&gt;
However, when they set foot into the forest, a fog so thick they could not even see the tips of their fingers obscured the vision of the hunters. They walked and walked and walked, time started slipping between their fingers and their tails dropped as even the shine of S&#039;rendarr could not penetrate the fog and re-invigorate them.&lt;br /&gt;
“It is unwise to make decisions when one cannot see the full picture,” regarded Mata’ke and took to climbing a tree, above the fog he could see the way to the castle clear as a day and so they took to that path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When they arrived at the gates of the fortress which they found open, Mata’ke started to think. Before he could say anything five hunters rushed forward, the taste of victory on their tongues and before a shout could be given they disappeared into the fort, where their battle cries faded instantly. Mata’ke lit a torch and threw it forward and it fell and fell and fell, he gazed and saw a giant pit which led into a spiked floor upon which the hunters would eternally rest.&lt;br /&gt;
“Overconfidence leads to a fearless death, but to win one must stay alive,” he regarded in his wisdom as he took to his spear and quickly vaulted over the spiked pit. The party took to his example and all jumped the pit.&lt;br /&gt;
At last they found themselves in the crown room of the King, however, his subjects were nowhere to be seen, he was alone, waiting in his gigantic form. Mata’ke took to battle quickly and his battle-brothers soon followed, however, they found that none of their hits could even scratch the mighty King as he deflected their weapons with ease, laughing and taunting them all the while. Eventually, the King taunted Mata’ke himself in a sensitive spot. To this Shumaila’s husband, Arrkhan, took great offense and lunged forwards to attack the king but instead was quickly felled himself. At that moment the king boasted of his victory and Mata’ke quickly drew his sword, stabbing the king in his black heart who fell to the floor.&lt;br /&gt;
“One’s temper dictates the battle,” said Mata’ke as he wept for his fallen battle-brother.&lt;br /&gt;
&lt;br /&gt;
As others gathered to possibly help Arrkhan, Mata’ke instead took to listening to his enemy, the King.&lt;br /&gt;
“I have watched you and your village Mata’ke, you do not know this but we were once great friends you and I. As you have felled me, an awesome power will take your bodies. I urge you Mata’ke, take the biggest spring of my power and give the rest to those in your village which have proven themselves to you, once you do this you will know why I have committed the sins which I have.”&lt;br /&gt;
And as the king fell, Mata’ke indeed drew on his power and indeed he remembered the ancient pact which he had made with his old friend. And Mata’ke wept, for unlike the others, this battle cost him two great friends, yet they were also tears of joy as now Adhomai could be what it was to be all along and they could return to their rightful place.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marryam===&lt;br /&gt;
Marryam is the wife of Mata&#039;ke and the goddess of settlements, sleep, and parenthood. It is said that when Mata&#039;ke goes to war or is otherwise occupied with fighting, Marryam rules in his stead to keep the divine settlement operating. Her wisdom is often called upon when Tajara faces difficulties in tough decisions or dilemmas. Her appearance is of a Njarir’Akhran with long-braided hair and a royal dress. She is usually depicted sitting on a throne with high armrests. Depictions of Marryam as a Hharar Tajara have become more common since the First Revolution, with the Njarir version only remaining popular in the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
The priests of Mata’ke are not forced to remain chaste, in fact, usually, they’re encouraged to marry an equally pious wife so that she might become a priestess of Marryam. Not every priestess of Marryam is a wife of a Mata’ke priest but all are married, they accomplish a variety of important roles such as birth, healthcare and before government workers could move around Adhomai reliably, taking care of the food surplus. Their dress code is rarely enforced, but they can be easily spotted by their long-braided hair usually full of flowers even in the coldest winters, these flowers are usually made of precious metals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Marryam and the Restless Night====&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The story of how Marryam taught Mata&#039;ke a valuable lesson in listening.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
On the night that Mata’ke had become chieftain of the tribe, he was going to bed quite tired, drunk, and full of his new status, he dropped straight in, with the same things he wore during the celebrations.&lt;br /&gt;
“Mata’ke, my husband,” said Marryam, “how can you sleep in the same clothes you went outside with?”&lt;br /&gt;
“Marryam my dear, I am the chieftain of this clan, if I didn’t know what was good for me how would I have been made one?”&lt;br /&gt;
And although displeased Marryam knew that talking to her husband while he is tired would be fruitless and so she gently drifted to sleep.&lt;br /&gt;
&lt;br /&gt;
Yet not soon after, she was woken up by the stirs of her husband.&lt;br /&gt;
“Oh Marryam, my wife, please you are skilled in herbs, give me something to sleep.”&lt;br /&gt;
To that Marryam replied, “Are you sure you don’t want to take off those clothes?”&lt;br /&gt;
Mata’ke frowned, “I am the chieftain of this clan and I know what I need!”&lt;br /&gt;
Marryam sighed and ventured for sleeping herbs, giving her husband a healthy dose.&lt;br /&gt;
&lt;br /&gt;
Yet again Mata’ke stirred and again he awoke his wife.&lt;br /&gt;
“Marryam, oh Marryam, fetch me the Fatshouter milk, that will help me sleep,” he spoke with clear frustration in his voice.&lt;br /&gt;
“Mata’ke, my husband,” once again responded Marryam, “are you sure you don’t want to take off those clothes instead?”&lt;br /&gt;
Mata’ke frowned and got up, stomping away for his mug of milk. Yet even after drinking a big bowl, he could not sleep and the whole night was spent with him, twisting and turning.&lt;br /&gt;
&lt;br /&gt;
In the morning they both woke up, Marryam fresh as a summer spring yet Mata’ke seemed a hundred years older and as they got up and Marryam went to make the bed she pulled a large pebble from underneath the covers.&lt;br /&gt;
“That pebble! That pebble!”, shouted Mata’ke. “That is what kept me awake and you never told me?”.&lt;br /&gt;
To this Marryam simply replied, “If you had gone to undress, you would have noticed what exactly caused you discomfort.”&lt;br /&gt;
Mata’ke hung his head, nodding to her wisdom, to that she embraced him.&lt;br /&gt;
“You are correct Marryam, my wife, being a leader does not mean one cannot take counsel from others.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rredouane===&lt;br /&gt;
Rredouane is the brother of Mata&#039;ke and the god of valor, triumph, and victory. He is a powerful warrior and a revered captain of men who is also known for his love of games and gambling. He is usually depicted as an M&#039;sai with silver fur in a full raiment similar to Mata&#039;ke, but with complicated stories of his victories etched into the surface of everything. Many paintings depict him playing dice with mortals, and many pubs and taverns with gambling claim he is their patron deity. Rock nomad’s images always portray Rreduoane as a Zhan-Khazan Tajara.&lt;br /&gt;
&lt;br /&gt;
The priesthood of Rredouane is near non-existent. Most Tajara in their life doesn&#039;t consider themselves lucky or accomplished enough to become themselves priests of such a god. Many stories are told of Tajara who decided they were great enough to act and preach in Rredouane’s name, struck down with bad luck instead. Thus, Rredouane is more of a household deity and an icon to be invoked, usually, small amulets, talismans, fetishes, and status are fashioned of him and put on display in various casinos, gambling dens, and war tents.&lt;br /&gt;
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====Rredouane and the Unfinished Race====&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The story of how Rredouane races a Quilix, the Ratajani.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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One fine night Rredouane was stalking through the undergrowth of Adhomai, hunting for prey as one is to do in their spare time when suddenly a curious sight took him.&lt;br /&gt;
Before him stood a small, disgusting Ratajani and instead of running or seemingly preparing to cast a spell as they are to do, it simply bowed in respect.&lt;br /&gt;
“Hello, Rredouane,” said the Ratajani.&lt;br /&gt;
“I am Quilix, and I am the fastest creature on Adhomai,” to confirm this, the Ratajani caught a fly with his tongue and ate it.&lt;br /&gt;
“There are some who say you are faster, this is wrong of course and so I wish to race you.”&lt;br /&gt;
Rredouane laughed a hearty laugh, “Well if one wants to be defeated by Rredouane, Rredouane shall oblige him, where to and where from?”&lt;br /&gt;
“From here, around the great Ki’ih, across the river, and back here.”&lt;br /&gt;
To this Rredouane nodded, he put his hunting gear aside and prepared to run and to his entertainment, so did Quilix, the Ratajani.&lt;br /&gt;
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They both counted down at once and Rredouane shot out faster than an arrow, to his surprise the Ratajani kept up with him for quite a while but eventually started to fall behind.&lt;br /&gt;
Until Rredouane passed by the great Ki’ih, suddenly as if struck by lightning Quilix was right behind him again, breathing hot on his tail!&lt;br /&gt;
Rredouane could not let this slide and ran even faster than before and once again lost Quilix. While tired, Rredouane was confident he could still win.&lt;br /&gt;
But as he passed across the river, the Ratajani once again caught up with him, this time Rredouane could not muster the strength no matter how hard he tried and as they ran back around, across the river, around the great Ki’ih and back to the grow, he saw his loss.&lt;br /&gt;
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“It appears, I’ve won Rredouane, now call me the fastest creature on Adhomai!”, jumped the Ratajani in celebration.&lt;br /&gt;
“Not so fast,” breathed Rredouane heavily, “he cheated!”&lt;br /&gt;
“Cheated?! How could you accuse me of cheating!”, yelled Quilix the Ratajani, in shock.&lt;br /&gt;
“Right as they were stepping out to run, he saw Quilix leg it before the countdown ended!”&lt;br /&gt;
Quilix cackled to himself, pleased by his own cunning.&lt;br /&gt;
“Alright then,” he said, “we’ll make a blood pact then, you know I can’t break it!”&lt;br /&gt;
To this Rredouane agreed, and so they slit their thumbs and ran them across each other as Rredouane spoke.&lt;br /&gt;
“Until I end my count, you shall not leave this place or start the race!”&lt;br /&gt;
“Deal!”&lt;br /&gt;
So once again they stood side by side, Rredouane was rested and prepared to run again, but he knew he wouldn’t have to, he was sure of his victory.&lt;br /&gt;
They began the count again, two voices rang out counting from three to one, however the last, “Go!”, was only said by one voice, Quilix’s.&lt;br /&gt;
Rredouane’s voice never rang out as he ran out, to the Ratajani’s shock, he was stuck there!&lt;br /&gt;
Rredouane ran past the great Ki’ih and waited around the bend, as he saw a Ratajani running past he now knew it wasn’t Quilix at all! Quickly he ambushed the Ratajani and snapped his neck, then continued to the river and did the same with the one waiting under the bridge as he had suspected.&lt;br /&gt;
Finally, Rredouane arrived back to Quilix, who was cursing and swearing, completely helpless.&lt;br /&gt;
“Once you count down, I’ll strangle you with my own hands Rredouane!” shouted Quilix.&lt;br /&gt;
“Rredouane is sure he would,” said Rredouane, “yet he never will because he is never going to count down and he’ll remain stuck here forever.”&lt;br /&gt;
“But you’ll never win the race!” once again shouted Quilix, terrified of his fate.&lt;br /&gt;
Rredouane, having finally picked up all his gear turned around and smiled.&lt;br /&gt;
“Not all victories are bound to rules and conditions,” and with that, he walked away.&lt;br /&gt;
It’s said that Quilix is still stuck there in the woods still swearing and yelling, so don’t be spooked by every noise you hear as one of them might just be foolish old Quilix.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===Shumaila===&lt;br /&gt;
Shumaila is the sister of Mata&#039;ke and the goddess of fortification, chastity, and building. She is the head of the town watch and the architect for all of the Holy Village&#039;s most important buildings. When Mata&#039;ke&#039;s original hunting party had done battle with the King of Rraknarr, her beloved was killed in the fighting. Ever since then she has resolved to be eternally chaste in dedication to him. She is a M&#039;sai who is depicted wearing modest dresses and carrying a hammer on a belt. She is not known for having much combat prowess despite her position as head of the town watch but is a capable commander for defensive tactics. She is also commonly portrayed as a Njarir or Hharar Tajara.&lt;br /&gt;
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The Shumaila priesthood and worshippers can be easily spotted by the hammer buckle often depicted on their waist and as the goddess, Shumaila priestesses remain in a promise of chastity. Many of the priestesses are made up of widowed women who empathize with the goddess. Her symbols can also be often found cast into the bricks and usually above the gates of the greatest forts on Adhomai, you’ll be hard-pressed to find a construction worker who does not send at least one prayer a night to Shumaila.&lt;br /&gt;
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====Shumaila and How She Met Her Husband====&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The story of how Shumaila met her husband and learned the value of wisdom.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Even before her vow came to be, Shumaila was restrained, it is said that even in those times she was reluctant to marry even though she was a beautiful maiden, some say even prettier than Marryam. Eventually, upon the urges of her brother and her father, she agreed to marry but she had a condition; her suitor must be able to match her in wit and determination.&lt;br /&gt;
And so it came to be that Shumaila assigned a challenge that any would-be suitor would have to find two golden circlets which she hid somewhere near the village.&lt;br /&gt;
Many came to search, feeling that such a challenge couldn’t be easier as they were expert trackers and hunters thanks to Mata’ke.&lt;br /&gt;
“Shumaila, daughter,” proclaimed her father, “she mustn’t do this, with luck any old fool or ice tunneler could come to be her husband!”&lt;br /&gt;
Yet Shumaila remained unshaken, only a faint twitch of her tail jingling with jewelry was telling of her entertainment.&lt;br /&gt;
And so began a year of calmness as no suitor could find the two circlets that Shumaila had hidden, some searched in the lakes, others in the mountains, and yet none could find it. When asked, Shumaila always said that the circlets were close, almost under their noses.&lt;br /&gt;
In response, many took to digging and others have even gone as far as to smelt ore into circlets and bring her that, and although it wasn’t the right answer it had entertained her very much. What disappointed her was the number of cheaters and liars that would come with fake circlets, trying their luck even though they had no idea how the circlets could look. Shumaila had no kind words for these and chased them away.&lt;br /&gt;
But eventually one young man appeared by the name of Arrkhan, he was taken as a full hunter only a few years ago but had already distinguished himself. He went around boasting to everyone that he indeed had the circlets and that all would see the unveiling.&lt;br /&gt;
Shumaila seemed unshaken and curiously almost entertained, she remarked that they should perhaps throw a feast in his honour. To this Arrkhan agreed excitedly, almost bursting into laughter right then and there.&lt;br /&gt;
Before that Shumaila came to Arrkhan to see how he exactly found the circlets, he refused to admit; and yet when they engaged in the discussion she found him to match her phrase by phrase, word by word and she was excited at the prospect of him becoming her suitor. However, she knew that no matter what, his circlets could not be the correct ones.&lt;br /&gt;
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And so the feast began, and it was a great feast as both Mata’ke’s father and Mata’ke himself were grateful that Shumaila was being married to someone they both knew was capable and not a complete oaf. And to their surprise even Shumaila was celebrating and with Arrkhan no less, even though the two barely knew each other before, they now spoke together like old friends.&lt;br /&gt;
However, at the cusp of the night, the father of Shumaila stood up and urged the young man to finally reveal the circlets and as the merriment died down. Shumaila seemed sad and almost ashamed of what was about to happen to the young man, yet he seemed to brim with confidence as he stepped up with two jars.&lt;br /&gt;
His walk was strange and it was soon known why as he put the two jars onto the floor, they fell with a heavy thudding sound of lead.&lt;br /&gt;
“The circlets are in these two jars,” he exclaimed confidently.&lt;br /&gt;
“Liar,” said Shumaila calmly and sternly.&lt;br /&gt;
At this Arrkhan twitched his whiskers, “Oh? How would she know unless she went to check? He knows she didn’t after all Marryam distracted her all day; he made sure of that.”&lt;br /&gt;
Shumaila flicked her ear in annoyance as she shot a stern look at Marryam, who simply responded with a smile, yet she knew his lie would be apparent and so Shumaila rose and walked to the jars.&lt;br /&gt;
As she walked up, Arrkhan began to speak again.&lt;br /&gt;
“Excuse his foolishness oh wise Shumaila, but he was a fool and hid the circlets in these jars for safekeeping and now he cannot get them out, for when he clenches his fists they no longer fit through the jar openings.”&lt;br /&gt;
Shumaila merely laughed at this, it was clear he was merely prolonging his punishment by hiding them inside the jars so nobody could see, yet she would entertain him.&lt;br /&gt;
However as Shumaila reached inside the jars, Arrkhan quickly pulled on two cords hidden inside the jars, restraining her hands inside, and as she tugged to get them out of the heavy lid jars, to no avail, he quickly grabbed her tail and pulled off two golden circlets.&lt;br /&gt;
“Here they are Shumaila, right on your tail!”&lt;br /&gt;
The whole village roared in laughter at Shumaila’s predicament and cursing, even Mata’ke and her father, although they did their best to not be seen by her scathing looks.&lt;br /&gt;
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During the laughter, Arrkhan squatted next to Shumaila and spoke.&lt;br /&gt;
“She is witty, beautiful, and smart, yet her hubris has turned great hunters into liars, rapscallions, and even injured others.”&lt;br /&gt;
The atmosphere grew a bit heavier as he said this for everyone to hear. Then he loosened one of the ropes and stuck his hand inside, pulling it back closed and getting stuck himself.&lt;br /&gt;
“However revenge is the tool of an idiot, now they’re both stuck and they’ll use their wit together to escape these heavy jars and not to cause more harm to others, such is the way wit should be used.”&lt;br /&gt;
And indeed they spent the rest of the merriment sitting with their hands in the jars, exchanging stories, drinking, and thinking of how to get out without pulling the cords free.&lt;br /&gt;
And after they broke free, they bonded together once again as husband and wife.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kraszar===&lt;br /&gt;
Kraszar is a comrade to Mata&#039;ke, and the son of Druzhmail. He is the god of joy, stories, and language. He is always shown as a Hharar wearing thick robes with a bag of scrolls and often depicted telling stories. He is attributed as the creator of the Cosmic Chronicle, a holy story that details most of the religion&#039;s history and theology. In the past, before writing and literacy became common, Kraszarrumalkarii (Story-tellers, the word story being derived from the God&#039;s name) would deliver all stories orally from memory, praying to Kraszar for good recollection and rhetoric.&lt;br /&gt;
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Kraszar enjoys less of priesthood and more of an academy, being the only god with an actual central building in the Mata’ke pantheon, as the Kraszar Library is perhaps the greatest collection of knowledge on Adhomai. Priests, in this case, librarians, still carry the name of Kraszarrumalkarii even if it isn’t their official title as anyone with a knack for stories can take that title on. The library is open 24/7 and doesn’t require any kind of membership as knowledge is to be shared, although some books are locked behind glass frames, for their safety of course.&lt;br /&gt;
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====Kraszar and the Lesson in Greed====&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The story of how the title of Kraszarrumalkarii came to be.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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There was a time when Kraszar wasn’t the greatest storyteller in the village; indeed from the age of Druzhmail, before Mata’ke was reborn, there was a much older Hharar, Derrkar.&lt;br /&gt;
Derrkar was old when Kraszar came to this world and he was an elder when Kraszar was old enough to speak, yet one could hardly tell as Derrkar’s good mood had kept him young in the eyes of everyone who heard his stories. Kraszar listened eagerly to Derrkar’s stories when he was younger and took after him, no, surpassed him in his storytelling abilities. Derrkar did not mind as he had one thing Kraszar didn’t, experience and many more stories to tell than Kraszar even knew about. And the village could have lived in peace until one fateful day.&lt;br /&gt;
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It was many years later when Mata’ke ascended to his position as a chieftain that Kraszar as a friend of Mata’ke rose in his position too and finally got to sit in the great tent hall along with the heads of the families. On that night Kraszar listened to Derrkar tell a fascinating story, one he had never heard the elder speak before, it was about a great swamp full of dangers and death and a brave hero who planned to get across. However the light of the fireplace dimmed, and such a long story could not be told in a single night; so everyone went home, excited to come back the next night. And so in the morning, Kraszar took to re-telling the story to everyone in the village. However only a little while after Kraszar started, Derrkar arrived, fuming.&lt;br /&gt;
“How dare he speak such stories?”, Derrkar started muttering, “those are only reserved for the ears of those in great tents, not for everyone to hear and blab about!”&lt;br /&gt;
Kraszar was visibly hurt as his inspiration scolded him, “But Derrkar, wise elder, he didn’t mean to offend the people must know of the wisdom in these stories!”&lt;br /&gt;
“No they will not, knowledge isn’t for everyone and if he cannot respect this then Derrkar will not tell a tale again!”&lt;br /&gt;
Kraszar however was not satisfied and vowed to get the story any way he could.&lt;br /&gt;
&lt;br /&gt;
The next few days were calm, although sadness started to pass in the village as Derrkar stopped telling his stories, and when people searched for Kraszar, they could not find him.&lt;br /&gt;
Panic suddenly spread as on the fourth day, when they discovered a hunter had seen Kraszar leave the village. A great search was mounted with Mata’ke and Druzhmail at its head, the two searched like Ha’rron, taking apart nearly all trees and bushes in the surrounding area and once that wasn’t enough, they started the forest piece by piece, even Derrkar joined after a while, worried about the youngster. So great was their search that it’s said they found which came first, the ice tunneler or its eggs.&lt;br /&gt;
Eventually, they arrived at a deep dark swamp, full of fog and bubbling water. And as they progressed slowly forward they found a horrific display, right before the swamp lake, Kraszar’s clothing. Druzhmail cried out first, Mata’ke followed him and the rest of the village behind, but eventually, sadness turned to anger and Druzhmail’s was the greatest as he grabbed Derrkar by the scruff of his neck, his teeth bare.&lt;br /&gt;
“HE! If he had just told the whole story, Kraszar would have never gone to the swamp and sunk!”&lt;br /&gt;
But instead of spitting, clawing, and resistance, he saw defeat in the old man&#039;s eyes.&lt;br /&gt;
“It is true, Derrkar was greedy and another paid for it, drown him for all he cares!”&lt;br /&gt;
&lt;br /&gt;
However quite soon, Kraszar’s head appeared from below the water in quite a surprise. Quickly Derrkar jumped to action and offered him his staff, but Kraszar refused it, seemingly unaffected by the swamp waters.&lt;br /&gt;
“He’ll sink again!”, they all screamed as everyone rushed to Derrkar to help him pull Kraszar out who seemed quite happy in the pool.&lt;br /&gt;
“Why would he? These are hot springs, a hunter from another village told him of this place.”&lt;br /&gt;
Everyone breathed a breath of relief and as Kraszar covered himself and climbed out of the water, Derrkar was the first one to hug him.&lt;br /&gt;
“Derrkar will never keep any story to himself from now on, stories are here to teach, they’re not a currency to be hidden but meant to be shared.”&lt;br /&gt;
And he was true to his word, for the rest of his short elder and peaceful life, Derrkar did tell every story he had in his sleeve and then passed on, peacefully knowing that Kraszar would continue to spread his story and his memory all throughout Adhomai.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dhrarmela===&lt;br /&gt;
Dhrarmela is likewise a comrade to Mata&#039;ke and the daughter of Druzhmail, making her the sister of Kraszar. She is married to Azubarre, the god of love. She is the Goddess of forges, anvils, and craftsmanship, which in old Siik&#039;mas included both blacksmithing and general crafts such as furniture, wagons, and clothing. Her works almost always include intricate inscriptions of stories that her brother Kraszar helps her to devise. All weapons, armor, and general regalia of the gods are made by her, however, Mata&#039;ke himself refuses complex inscriptions and instead prefers simplicity in his equipment. She is always depicted as a Hharar wearing a smith&#039;s apron with a belt of her tools.&lt;br /&gt;
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Unlike most gods, Dhrarmela enjoys the worship of both men and women which she shares with her husband, Azubarre. The clergy is usually required to be capable of some craft, although blacksmithing is preferred, and while not every blacksmith is a worshipper most blacksmiths give some part of reverence to this goddess of craft. Her priests and priestesses are hard to find for foreigners as they dress in regular blacksmith rags, citizens will, however, recognize them by the golden lining and threading on their clothes.&lt;br /&gt;
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====Dhrarmela and the Lesson in Tradition====&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The story of Dhrarmela and a journeyman who came to challenge her.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Dhrarmela was always known as a great smith and a great smith she was, her tools were both of shining beauty and of great use.&lt;br /&gt;
But one day a different smith arrived, a boy from a neighboring village and a smithing apprentice he took to the villagers immediately, hooking them onto his honeyed words. Dhrarmela was not tolerant of sneaks and tricksters and so she came to the boy on the first day of his visit. Yet instead she found herself in the corner and agreeing to a challenge as the visitor touched upon her pride as a smith.&lt;br /&gt;
The challenge was thus, over the course of a day and a half, Dhrarmela and the journeyman would forge all tools they could think of, from the smallest nail to the greatest blade. The one who made the most useful, durable, and greatest tools would win.&lt;br /&gt;
Both of the smiths took to working immediately after the deal was struck, clanking away at their stone hearths. &lt;br /&gt;
&lt;br /&gt;
In a day it became apparent that Dhrarmela was indeed working much faster than the journeyman, when the villages came to tell him that he stuttered out a response, “I-it’s merely because she rushes, he takes his time.”&lt;br /&gt;
When the villagers ran to tell this to Dhrarmela she simply smiled and replied, “A good worker knows how much time is needed, for each piece of their work”.&lt;br /&gt;
&lt;br /&gt;
On the second day, it became apparent that once again, Dhrarmela was the one making tools much greater and exquisite than what the journeyman could muster, and once again they ran to tell him of this, to this he replied with sweat upon his brow, “Beauty is not practical, you see.”&lt;br /&gt;
The villagers once again ran to Dhrarmela to see how she would respond to this biting remark, she merely shrugged without breaking her tempo of work and responded, “What pride is there in ugly work?”&lt;br /&gt;
&lt;br /&gt;
On the third day, when both were supposed to show their work. Indeed did Dhrarmela have tools of bigger splendor and larger variety than the journeyman, whose tools were very few and of ugly design. However, to this, he prompted them to try them and see how great his tools are, for sure they would choose him over her.&lt;br /&gt;
And so the villagers did try, they took two picks one of Dhrarmela and one of the journeyman, and hit at a rock, the journeyman&#039;s pick shattered instantly.&lt;br /&gt;
They took Dhrarmela’s nail and the journeyman’s nail, and as they hit upon them the journeyman’s nail bent out of shape.&lt;br /&gt;
Lastly, Mata’ke himself took an arrow from each and prepared a shot, however as he drew the journeyman’s arrow, the arrowhead slid off and nearly stabbed him in the foot, at this Mata’ke laughed, and with him the entire tribe, except Dhrarmela.&lt;br /&gt;
She instead took up a blade and quickly drew it across the journeyman&#039;s face much to the horror of the onlookers, but as he fell to the ground, his blood turned black and he reverted back to his form, one of Raskara’s minions.&lt;br /&gt;
And so then on Dhrarmela was the undisputed master of smithing and the village understood that new does not always mean better.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Azubarre===&lt;br /&gt;
Azubarre is the first-born of Mata&#039;ke and Marryam, and the husband of Dhrarmela, daughter of Druzhmail. He is the god of love, fertility, and marriage. He is said to bless all good marriages, and to put fire into the hearts of lovers to empower them in times of need. He is always shown with Njarir’Akhran features rather than taking after his father&#039;s appearance. His clothing is usually large flowing robes which have become the standard as priest&#039;s vestments, and he is usually carrying a burning torch.&lt;br /&gt;
&lt;br /&gt;
The priests of Azubarre are often adored and many aspire to become one, their large flowing robes and beautiful faces often accompany carnivals, marriages, birthdays, births, and many other social events making them the epitome of life. However, the selection for such priests is considered by most to be very shallow, as only those beautiful and joyous enough are selected as priests. And even those that join are often surprised as the life of a priest of Azubarre is a lifetime of restraint, as they must learn to love life for life’s sake and not for love’s sake.&lt;br /&gt;
Still, many pairs keep an emblem of a burning torch above their bed, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
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====Azubarre and the Value of Love====&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The story of how Azubarre came close to understanding love.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Long ago back when Mata’ke’s village still rested upon Adhomai, Azubarre had a rival. His name was Kasabrr and he was a lover likewise.&lt;br /&gt;
Alike Azubarre he was a brilliant beautiful Njarir’Akhran, of beauty, grace, and intelligence. Soon the two found themselves at odds as was inevitable with two of such beauty. And so they decided they’d settle their love once and for all. And under the full moon, they agreed, in secret, that both would try to find what it means to love.&lt;br /&gt;
&lt;br /&gt;
Kasabrr took to finding and laying every single woman in the village, hoping to understand love through practice and as he did so, Azubarre could not help but feel a slight emptiness when he saw Kasabrr’s acts, as if something was missing.&lt;br /&gt;
As he sat, pondering what love could be, he came to realize that there was one who refused Kasabrr’s advanced, Ladya.&lt;br /&gt;
Ladya was no beauty and as Azubarre looked at her, he knew that for her laying with someone like Kasabrr would have been her dream. So he questioned Ladya, “Tell me Ladya, why do you not wish to go with Kasabrr.”&lt;br /&gt;
Ladya replied to Azubarre’s question, “I don’t seek a quick lover, I seek love.”&lt;br /&gt;
&lt;br /&gt;
A week after Kasabrr decided to venture out of the village, hoping to understand the flame of true love, yet again even if Azubarre could have anyone he gazed upon, male or female, he did not partake in any of the activities that Kasabrr had, instead of going on a peaceful walk.&lt;br /&gt;
It was there that he met a hunter, a Zhan so handsome that perhaps even he would have fallen for him, yet no matter how many women hoped for his attention he paid them no heed, so Azubarre took to questioning the man.&lt;br /&gt;
“Why do you refuse love young man, are none of these beauties enough?”&lt;br /&gt;
The Zhan chuckled, “Oh they are enough, yet they’re not here for love, but for my looks.”&lt;br /&gt;
And so Azubarre thought, and then he led the Zhan away, to his village.&lt;br /&gt;
&lt;br /&gt;
On the third week, Azubarre and Kasabrr met, Azubarre accompanied by the Zhan and Ladya while Kasabrr was followed by hordes of women, Njarir, Hharar, M’sai, Zhan, and some which were not Tajara at all!&lt;br /&gt;
And so Kasabrr, brimming with confidence started first.&lt;br /&gt;
“He has found love, he has found love with all these women!”, he said in a friendly tone, yet the crowd was quiet.&lt;br /&gt;
“He promised me the moon!”, yelled one.&lt;br /&gt;
“He promised me the sun!”, yelled another.&lt;br /&gt;
“Well, he promised her the world!”, said the third.&lt;br /&gt;
Soon enough all took to bickering amongst each other, then shouting and then last, fighting.&lt;br /&gt;
Azubarre laughed at this display as he spoke,&lt;br /&gt;
“He may not understand love itself, but he understands that it is a bond between two people and has their own.”&lt;br /&gt;
To that, Ladya and the Zhan kissed, forged into a new marriage, blessed by Azubarre himself.&lt;br /&gt;
And Kasabrr? Well, it’s said that after all of this, Kasabrr had become an eunuch and dedicated his life to solitude.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Dead Gods===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dead Gods&amp;quot; are a group of five gods in mythology who were tricked by Raskara, to drink from the void sea and turn on their siblings. Causing them to be turned into Raskara&#039;s generals and champions in her fight to kill the gods and conquer Adhomai. Their names are stricken from all texts available to commoners and are believed to be known only to the highest-ranking members of the cult of Adhomai in order to prevent them from being worshiped by occasional heretical sects which have come and passed throughout Tajaran history.&lt;br /&gt;
&lt;br /&gt;
==Benevolent Entities==&lt;br /&gt;
&lt;br /&gt;
===S&#039;randarr===&lt;br /&gt;
The very same sun which is worshiped by those of the S&#039;randmarr faith is known as a benevolent and immortal entity in the Ma&#039;ta&#039;ke pantheon. S&#039;randarr is believed to be the source of all positive energy on Adhomai, which it supplies through an incorporeal aether to the Tajara. The faithful assert that this positive energy mends wounds and cures illnesses for mortals, but is of greater use to the gods who can enhance their powers and wield the energy to defeat various evil spirits. Despite all these beneficial traits, the sun is not thought of as sapient, but rather as having the intelligence of an animal. In most mythological stories it requires protection and shepherding from the gods against corrupting and destructive influences.&lt;br /&gt;
&lt;br /&gt;
==Ambivalent Entities==&lt;br /&gt;
&lt;br /&gt;
===Messa===&lt;br /&gt;
The second sun in the sky which is likewise worshipped by those of the S&#039;randmarr faith, believers in Ma&#039;ta&#039;ke instead merely think of it as the realm where their spirits travel to after they die. Unlike S&#039;randmarr it is believed to be intelligent like Raskara, but neutral and occupied with ensuring spirits of dead Tajara both arrive at its domain and are sealed away for eternal rest. Spirits which fail to be claimed by Messa risk being corrupted by Raskara and added to its evil legions, which has spurred funeral rites of making solid sturdy coffins which are warded by priests with positive energy to protect dead bodies until Messa can take them, the most important amongst Tajara are embalmed, their organs stored in jars and into their tombs, it is believed this helps with the transportation of their spirit. The timeless and overwhelming task of attending to the dead which Messa faces have spawned many euphemisms among Tajara relating to exhaustion, encumbrance, and large workloads.&lt;br /&gt;
&lt;br /&gt;
==Malevolent Entities==&lt;br /&gt;
&lt;br /&gt;
===Raskara===&lt;br /&gt;
Also well known as the Adhomai&#039;s moon, it is believed to be the antithesis to S&#039;randarr and the source of all negative energy. Like S&#039;randarr, it is immortal and supplies its energy to all Tajara through the very same aether which positive energy is supplied. Unlike S&#039;randarr which is associated with warmth and life, Raskara is noted for cold and death as nighttime was often lethal for pre-historic Tajara. Unlike its counterpart, Raskara is thought of as being highly intelligent and the ultimate villain of most mythological stories. It spawns evil creatures on the planet&#039;s surface, such as cave geists, as well as spirits with which the gods are in a constant battle. The motivations behind these attacks are unknown, but many theologians assert that its goal is to conquer Adhomai and enslave all Tajara. The discovery of Raskara&#039;s future collision with Adhomai by contemporary Astronomers has caused a heated debate among believers about the meaning of this development in theological terms.&lt;br /&gt;
&lt;br /&gt;
==The Holy Village and Honored Mortals==&lt;br /&gt;
There were many mortals who inhabited their village who were not granted powers when Mata&#039;ke when his clan slew the King of Rraknarr and ascended to divinity. The gods brought these mortals with them and their descendants still populate the Holy Village to this day. They serve many functions for them, such as harvesting divine crops to feed everyone as well as various tasks of servitude, production, and military service. These are the people who populate the Holy Village and who live among the gods every day.&lt;br /&gt;
&lt;br /&gt;
===Descended Ones===&lt;br /&gt;
The Descended Ones are those whose lineage either traces back to one of the original villagers or to an Ascended One. Descended ones do not receive any special honors and are the bulk of the village&#039;s population.&lt;br /&gt;
&lt;br /&gt;
===Ascended Ones===&lt;br /&gt;
A Tajara who is exceptionally virtuous in addition to being powerful, skilled, talented, or productive may be ascended to the Holy Village by the gods if they feel the Tajara would make a helpful addition. Faithful of Ma&#039;ta&#039;ke do not believe in a meaningful afterlife beyond retiring with Messa, leaving ascendancy while still living as the ultimate honor in the faith. Ascended ones are not merely revered on Adhomai by the faithful, but in the Holy Village as well. The nature of selection based on mastery of a craft typically means they are the best citizens in their given field of the Honored Mortals. Although the Ascended Ones are honored greatly, ascendancy is not hereditary and their children are Descended Ones.&lt;br /&gt;
&lt;br /&gt;
===Forsaken Ones===&lt;br /&gt;
Honored Mortals who sully their honor by committing crimes or colluding with evil spirits. Their guilt is determined by either Mata&#039;ke or Marryam in court. Being forsaken is a temporary sentence which results in being held in a dungeon, but can also include torture either as a deterrent against future offenses or to gather information about possible infiltration by evil spirits. Although the sentences are usually temporary, the stain of dishonor typically lasts for an Honored Mortal&#039;s lifetime and leaves most social opportunities closed to them.&lt;br /&gt;
&lt;br /&gt;
===The Exiled===&lt;br /&gt;
If a crime committed by an Honored Mortal is great enough, then they become an exile. Exiles are typically removed from the Holy Village and dropped into the deepest wildernesses of Adhomai. Execution is used as punishment in lieu of exile if the crime is serious enough, such as murder or deliberately allying with evil spirits. Honored Mortals who are executed are still considered Exiled in Kraszar&#039;s Cosmic Chronicle.&lt;br /&gt;
&lt;br /&gt;
===Venerated Ones===&lt;br /&gt;
Divinity is not a hereditary trait, but the gods are able to reproduce. Descendants of gods are called Venerated Ones and typically serve as the ruling class in the divine village. Their immense social status from being created by a god is usually enough to lead them to hold positions as mayors, seneschals, and managers. Although all descendants of gods are technically venerated, further degrees of separation from a god brings less honor. A daughter of Mata&#039;ke and Marryam will have far more social standing than their great-grandson. The god from which a Venerated One descends is also important, as Kraszar has outlived many mortal spouses throughout the years. Similarly, Azubarre and Dhrarmela have had many children throughout the village&#039;s history. Descendants of the Dead Gods reverted to Descended Ones upon the corruption of their ancestors, an event which caused much chaos in the Holy Village and which draws much ire from those who remember their lineage.&lt;br /&gt;
&lt;br /&gt;
==Minor Gods==&lt;br /&gt;
&lt;br /&gt;
Due to the decentralized nature of the Ma&#039;ta&#039;ke faith, local minor deities exist all around Adhomai. While not recognized by all worshippers; they still hold some significance to certain regions of the Tajaran population.&lt;br /&gt;
&lt;br /&gt;
===Minharrzka===&lt;br /&gt;
&lt;br /&gt;
Minharrzka is the Amohdan goddess of water in all forms. She is said to have been born from the blood of Fenskrringla pooling in the bile of Jogasorrmrr. It was only through the kind blood of Fenskrringla that Minharrzka was able to avoid being filled with hatred and rage like the 49 monsters that had also come from its body. For this, she was set upon by the worm’s monsters: Minharrzka’s body was torn apart and her head was separated from her shoulders by the horrible Raskara herself. After the great battle, Mata&#039;ke had taken mercy on the mutilated but still living being. The goddess began to weep and begged to be lowered into what would become the seas of Adhomai. Her tears filled the oceans and rose to become the rain in the sky, falling downwards to fill lakes and rivers. Even when she closed her eyes to slumber, they continued to pour tears. The residual kindness of Fenskrringla, the hatred from Jogasorrmorr, and the trauma inflicted upon her at the hands of the worm’s children wreak havoc upon the crippled goddess&#039; mind. Her mood swings from joy to pure rage cause the treacherous waves of Adhomai&#039;s seas. Her screams and cries create hurricanes and windstorms. Her thrashes cause earthquakes. &lt;br /&gt;
&lt;br /&gt;
Minharrzka’s depiction is normally that of a torn apart Hharar sleeping beneath a shroud on an oily black stone pedestal on the seafloor. Her name is invoked and offerings are left at her altar when one wishes for safe travels, an impressive cargo haul, or for the weather to change. Some of her reverers wear necklaces of soft rope with a silver seashell charm. Her fanatics were well known across Adhomai&#039;s history as being fearless and dangerous sailors and warriors of the sea. Minharrzka’s priests are unsurprisingly seasoned wayfarers. They normally wear robes of dried bark over their clothes. These have geometric patterns painted upon them in dark colors. They eschew temples for simple altars of black stone at dockyards, fisheries, and vessels. Recent years have seen these altars spread to even Tajaran space vessels. Minharrzka priests are exclusively men. Many believe that when Minharrzka’s body is finished healing, she will awaken from her nightmare and rise to the surface world once more. There she will choose a husband from her priesthood; the pair will turn into vapor and rise to the sky to unify in godhood. As such, all priests of Minharrzka remain unmarried and strive towards perfection as a suitor. &lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Donerkebab.png&amp;diff=18555</id>
		<title>File:Donerkebab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Donerkebab.png&amp;diff=18555"/>
		<updated>2021-01-17T09:30:33Z</updated>

		<summary type="html">&lt;p&gt;StevIII: the holy grail of kebabs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the holy grail of kebabs.&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=18431</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=18431"/>
		<updated>2021-01-12T06:01:52Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Removed mention of x*no&amp;#039;s and n*ural laces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=A Guide to Surgery In General=&lt;br /&gt;
All surgery requires the set of surgical instruments in the Operating Theatre, along with an operating table. In general, only [[Surgeon]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming the patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player with grab intent to put them in an aggressive grab and click on a table. Be sure to tell them to rest, otherwise they might automatically get back up mid-procedure. Note that you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one (unless the situation really calls for it. If you have any questions, you&#039;re free to ahelp it) might possibly lead to action being taken against you by the internal security team or IAA, which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
==Surgical Tools==&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Standard Tools:&lt;br /&gt;
* [[File:Scalpel.png]] Scalpel&lt;br /&gt;
* [[File:Hemostat.png]] Hemostat&lt;br /&gt;
* [[File:Retractor.png]] Retractors&lt;br /&gt;
* [[File:Saw.png]] Circular saw&lt;br /&gt;
* [[File:Cautery.png]] Cautery&lt;br /&gt;
* [[File:Bone gel.png]] Bone gel&lt;br /&gt;
* [[File:Bone setter.png]] Bone setter&lt;br /&gt;
* [[File:Drill.png]] Surgical drill&lt;br /&gt;
* [[File:BreathingMask.png]] Medical mask&lt;br /&gt;
* [[File:Anesthetics.png]] Anesthetic tank&lt;br /&gt;
* [[File:Autopsy scanner.png]] Autopsy scanner&lt;br /&gt;
* [[File:Sterilemask.png]] Sterile mask&lt;br /&gt;
* [[File:LGloves.png]] Latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] Advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] Nanopaste&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
Advanced Tools:&lt;br /&gt;
* [[File:Scalpmanager.png]] Incision Management System&lt;br /&gt;
* [[File:Laserscalp.png]] Laser scalpel&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[File:CableCoils.png]] Cable Coil&lt;br /&gt;
*[[File:GlassShard.png]] Glass Shard&lt;br /&gt;
*[[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
*[[File:Crowbar.png]] Crowbar&lt;br /&gt;
*[[File:Welderon.gif]] Welding Tool&lt;br /&gt;
*[[File:Taperoll.png]] Tape Roll&lt;br /&gt;
*[[File:Mousetrap.png]] Mousetrap&lt;br /&gt;
*[[File:Fork.png]] Fork&lt;br /&gt;
*[[File:Cigarette.gif]] Cigarette&lt;br /&gt;
*[[File:Lighter.png]] Lighter&lt;br /&gt;
*[[File:Rods.png]] Metal Rods&lt;br /&gt;
*[[File:Wrench.png]] Wrench&lt;br /&gt;
*[[File:Knife.png]] Kitchen Knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Wear gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection which, if left untreated, can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
==Prepping for Surgery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the patient to strip, or clickdrag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the patient and click on the operating table to lay them down on it. Alternatively, ask them to lie down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] a tank of sleeping agent.&lt;br /&gt;
# Clickdrag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
#*You may need to clickdrag their body onto yours again to refresh the window to actually see the option to enable their internals.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Surgery List=&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Opening a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Steps 3-5 can be replaced with one use of an [[File:Scalpmanager.png]] IMS if one is available to you. Steps 3 and 4 can be replaced with one use of a [[File:Laserscalp.png]] Laser Scalpel.&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to create an incision.&lt;br /&gt;
#*If the patient is [[Vaurca_Hives|Vaurca]], use the [[File:Drill.png]] &#039;&#039;&#039;drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For internal work in &#039;&#039;&#039;chest and skull only&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; to cut through the bone.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to move the bone aside.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 50%, glass shard 20%&lt;br /&gt;
*[[File:Laserscalp.png]] Laser Scalpel - Level 1 75%, Level 2 85%, Level 3 95%, energy sword 5%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Cable coil 75%, mousetrap 20%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%, fork 50%&lt;br /&gt;
*[[File:Saw.png]] Surgical Saw - Hatchet 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Closing a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The final steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
If you had to use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; earlier (&#039;&#039;&#039;chest/head&#039;&#039;&#039;):&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the bones back into place.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend their ribcage/skull &#039;&#039;unless&#039;&#039; the bone was fractured during the sawing phase, in which case, conduct [[Surgery#Bone_Repair|bone repair]] before continuing.&lt;br /&gt;
Then, after the above (or if it was not required):&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%&lt;br /&gt;
*[[File:Bone_gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Ensure the target limb doesn&#039;t have over 30 brute damage (15 for hands and feet), otherwise the bone will break again.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
#* If you are fixing broken bones in the head or chest, apply a second smearing of [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to set the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Bone gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Bone setter.png]] Bone Setter - Wrench 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Plastic Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The altering and repair of a patient&#039;s face.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to begin fixing vocal cords if needed&#039; otherwise begin the process of fixing any other facial deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SHELL IPC&#039;S ONLY BELOW!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# [[File:Multitool.png]] &#039;&#039;&#039;multi-tool&#039;&#039;&#039; to begin fixing synth voice box if needed&#039; otherwise begin the process of fixing any other synthskin deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Tactical Knife 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Arterial Bleeding and Severed Tendon Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and tendons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Fixovein.png]] Fix&#039;O&#039;Vein - Cable coil 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
# (Optional) Conduct &#039;&#039;&#039;Bone Repair&#039;&#039;&#039; on the parent body.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Saw.png]] Circular Saw - Hatchet 55%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;Amputation&#039;&#039;&#039;.&lt;br /&gt;
# Attach the desired limb, whether it&#039;s the patient&#039;s or a robotic limb.&lt;br /&gt;
# Ensure the patient is able to manipulate their new limb before releasing them.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;For organic limbs, be ready to inject Thetamycin as the replacement limb is surely infected.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Internal Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending organ damage. Yes, even brain damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the chest, groin, or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the appropriate mechanism to mend the organ:&lt;br /&gt;
#* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced trauma kit&#039;&#039;&#039; for organic organs.&lt;br /&gt;
#* [[File:Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; for synthetic organs.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Traumakit.png]] ATK - Gauze 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny&lt;br /&gt;
* Abdomen - small&lt;br /&gt;
* Chest - normal&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use the &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend the cavity wall.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Drill.png]] Drill - Pen 75%, metal rods 50%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Implant/Shrapnel Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several tries.&lt;br /&gt;
#* Note that there is a brief period where nothing happens after you click on the patient with the hemostat. Use this time to click on the patient multiple times to queue up multiple attempts at removing implants.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of organs. This also applies to Prosthetic organs, and K&#039;ois.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/lungs, groin for appendix/kidney/liver)&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REMOVING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# Dispose of the organ or store it in a freezer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRANSPLANTING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Click the patient with the organ you intent to transplant.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# Administer an [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required to repair any damage received during transport/transplantation.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
*[[File:Fixovein.png]] Fix&#039;O&#039;Vein - Cable coil 75%&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Organs may become infected after transplantation. &#039;&#039;Do not&#039;&#039; transplant organic organs that are from a different species or blood type as the patient, otherwise they will be rejected and the patient will soon die.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Additionally, K&#039;ois is located in the chest. Black K&#039;ois is located in the head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb necrosis mostly caused by septic infections. &#039;&#039;&#039;NOT necrotic organ repair.&#039;&#039;&#039;&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic area in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic limb.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Eyedropper.png]] Dropper - Bottle/beaker 75%, spray bottle/bucket 50%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open.&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Pre-Cyborgification Procedure==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification. This ain&#039;t rocket surgery!&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill away the relevant parts of the brain.&lt;br /&gt;
*REMOVING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Organ_Removal.2FTransplantation|Organ Removal/Transplantation]]&#039;&#039;&#039;.&lt;br /&gt;
*KEEPING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=18203</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=18203"/>
		<updated>2021-01-07T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Updated the date&lt;/p&gt;
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&lt;div&gt;&amp;lt;center&amp;gt;{{Navbox New Player Guides}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=New Player Lore Starter Guide=&lt;br /&gt;
&#039;&#039;&#039;This is a new player&#039;s summary to the totality - or at least, as much as we can summarize quickly - of the Aurora server&#039;s most essential lore.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the first in a series of multiple guides that are connected to [[Guides/Character Creation]]. Once you&#039;re finished reading this, you are more than equipped with the knowledge necessary to create your character using that guide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Below is absolutely recommended reading if you are new to the server!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The year is &#039;&#039;&#039;2463 CE&#039;&#039;&#039; (Common Era). Humanity has long since began its trek into space, and explored territory reaches out dozens of lightyears in every direction. After a century beyond the 2000&#039;s, flourishing cities had been established in nearby systems such as Tau Ceti and Eridani Federation, and in the centuries that would follow, hundreds of systems would fall under the control of Humanity. Outposts on garden worlds became metropolises in the span of decades. Entire asteroids and moons were mined out, hostile worlds were terraformed and subdued by growing corporations that began to become the dominant economic powers of Human space. [[Offworlder Humans|Some humans have decided to roam the Orion Spur for the rest of their lives, living on their vessels and developing their own culture]]. The endeavors into the final frontier were founded beneath the unified banner of the [[Sol Alliance]] - a fading galactic government which exercises official control over the majority of the Human population.&lt;br /&gt;
&lt;br /&gt;
*At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an unexpected economic collapse found trans-stellar corporations picking away at Sol Alliance authority piece by piece. In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others.&lt;br /&gt;
&lt;br /&gt;
*The foremost megacorporations would ultimately end up becoming [[Nanotrasen Corporation]], [[Einstein Engines]], [[Hephaestus Industries]], [[Idris Incorporated]], [[Zeng-Hu Pharmaceuticals]] and [[Zavodskoi Interstellar]]. Together, they exercised total economic control over the known galaxy.&lt;br /&gt;
&lt;br /&gt;
*Any semblance of equilibrium between the mega-corps was shattered with NanoTrasen&#039;s discovery of the element Phoron in 2417. Phoron is a powerful element which is highly sought after for its untold capabilities and use in the average starship drive. After discovering Phoron, NanoTrasen quickly established a monopoly on it, with themselves sitting on the largest deposits in the known galaxy. The times that followed sent NanoTrasen skyrocketing to unofficially become the foremost power over Humanity. Through determination and overwhelming wealth, it and the other megacorporations have become the dominant governing force over the expanse of the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
*Humanity is far from alone in the Spur, with multiple other sentient species taking to interstellar travel and contesting Humanity’s claim to the stars. In 2332, the Skrell were discovered, and since, a plethora of others were encountered, including the crafty Tajara, the proud Unathi, the enigmatic Vaurcae, and the elegant Dionae. Many more exist, and while most are simply apathetic to humanity, others are openly hostile. If one thing can be said to unite the various species, it is the drive to control the powerful element Phoron. &lt;br /&gt;
&lt;br /&gt;
====Your Workplace====&lt;br /&gt;
&lt;br /&gt;
The setting which players have access to is within Tau Ceti, a star system approximately 12 light-years away from Sol, under the joint control of the Republic of Biesel and the trans-stellar corporate conglomerate Nanotrasen. You have been assigned to work aboard the NSS Aurora, a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. A flourishing trade hub in the center of Human space, Tau Ceti - and the Republic which holds it - has become the wealthiest system in the galaxy thanks to NanoTrasen’s uncontested monopoly over its phoron supply. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your Place in the Workplace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All players including staff are subject to the believable character rule. More details on that rule can be found in the server rules, found [https://aurorastation.org/rules.html here.]&lt;br /&gt;
&lt;br /&gt;
With this said, your place in the workplace is extremely flexible. It would not be a stretch to say you can be whatever you want on the Aurora server, within reason. Get creative! The possibilities are endless, and storied lore backgrounds are always here to help guide character creation.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the grand scheme of things, your binding rules are generally things such as being related to NanoTrasen and being here legally. Opportunities to subvert even these rules are available, but are not the same as player characters made from character setup unless exclusively permitted by staff. More details on these exceptions can be found at the [[Guide to Ghost Roles]] page!&lt;br /&gt;
&lt;br /&gt;
The vast majority of characters on the server are NanoTrasen employees or extensions of this, such as external megacorporate contractors. These individuals come in all shapes and sizes, with all of them sharing similar - and quite low ranks in the megacorporate hierarchy. Certain ranks are afforded different privileges, such as medical practitioners and corporate security. Playing a NanoTrasen official of higher rank is barred behind a whitelist to ensure quality control. Independent individuals or unaffiliated individuals are accessible as well through character setup. These roles include megacorporate-unaffiliated journalists and visitors who have found their way to the server’s setting somehow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====The Economy====&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the Standard Credit, originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by cr (e.g. 5,000 cr).&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your Place in the Economy&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The financial status of your character varies on a character-by-character and player-by-player basis. To reiterate, the believable character rule must be taken into account here - a security officer very simply has no excuse to be a billionaire, nor does a cargo technician have the ability to be an Interstellar War veteran. However, the pedantics of the extent of one’s wallet is in player control, barring mechanically of course. With this said, the cost of living is clarified or can be gleaned by context virtually anywhere set in lore - questions surrounding this can be directed to lore developers of the respective topic. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Specifics of the Credit&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Sol Alliance Standard Credit (电), or just The Credit, is the standardized unit of currency across known space, and which was adopted for the interstellar currency of the other major races. Its physical notes are often nicknamed &amp;quot;Creds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Whereas most currencies are based on the worth of a specific mineral, such as gold, or silver, the Credit is based on energy: a single credit is backed by five hundred kilowatt-hours (KWh) of energy. Given the extreme dependency of electricity on most developed planets, and the absolute necessity of electricity in outer-space, this has proven to be the only method of backing a currency uniformly on the galactic stage. 1 Sol Alliance Credit (Cr/电) = 500 KWh of electric energy.&lt;br /&gt;
&lt;br /&gt;
Credits are available in electronic, bank card and traditional note forms. They are available in one, five, ten, twenty, fifty, five hundred and one thousand credit notes. For values in between these, or for a more secure transfer, it is possible to obtain charge chips, which carry an exact value in credits. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Known Space - [[The Orion Spur]]===&lt;br /&gt;
The setting is based in the majority of the &#039;&#039;&#039;Orion Spur,&#039;&#039;&#039; the part of the Milky Way in which the [[Sol]] System - and its surrounding hundred lightyears, roughly - resides. It is very open-ended and diverse in its nature, and not wholly charted yet - the deep Frontier hardly scratches the surface of the unknowable depths of the galaxy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More details on the expanse of the mapped galaxy can be found [[The Orion Spur|here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The expansion of Humanity has reached out in every direction, only stopping in the galactic west as they border the Jargon Federation. Otherwise, their all-encompassing exploration has given them free reign to conquer the untouched - or abandoned - regions of the galaxy. &lt;br /&gt;
&lt;br /&gt;
The major Human factions of the Orion Spur are numerous, but share a common theme in that they are universally affected by a catastrophe known as the Interstellar War. From this disastrous conflict, many new factions cropped up, with most opposed to the rule of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
{{Aurora Starmap}}&lt;br /&gt;
&lt;br /&gt;
==Common Sentient Species==&lt;br /&gt;
These are common sentient species found throughout known space.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Skrell]]====&lt;br /&gt;
 [[File:Starter_skrell.png]]&lt;br /&gt;
An amphibian race hailing from Jargon IV, Qerrbalak.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
An amphibious species whose passion mostly lays in the field of the combined sciences, the Skrell are the second oldest and first most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, also being one of the only species in the Orion Spur to naturally develop psionics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Unathi]]====&lt;br /&gt;
 [[File:Starter unathi.png]]&lt;br /&gt;
A reptilian race hailing from Moghes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The cold-blooded Unathi are a race of tall humanoid reptiles from their war-torn homeworld of Moghes. The planet’s history can be summarized as being dominated by various Clans of Unathi, with the strongest being the Hegemon of Moghes. Following first contact with Skrell and Humanity, there was a violent outbreak of nuclear war that formed a vast world-dominating desert called the Wasteland which has made life difficult for the Unathi. The surviving side of this war, the Izweski Hegemony, has struggled to bring a balance between expanding their empire off-world, or reconstructing their ancestral planet. Grandiose and Space-Operatic, the themes behind Unathi follow the struggle of religion, spirituality, honor, and rigid gender roles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Tajara]]====&lt;br /&gt;
 [[File:Tajaraexpandedbackground.png]]&lt;br /&gt;
A feline-like race hailing from Adhomai.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Tajaran race is a species of feline-like bipeds hailing from the planet of [[Adhomai]] in the S&#039;rand&#039;marr system. They have been brought up into the space age by the Humans and Skrell, who alledgedly influenced their eventual revolution that overthrew their ancient monarchies to become a totalitarian - and NanoTrasen friendly - republic. Adhomai is currently under a cold war between three factions in the aftermath of a global conflict, and many Tajara are fleeing their homeworld to seek safety and employment in human space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Vaurca]] (Vaurcae)====&lt;br /&gt;
 [[File:Starter vaurca.png]]&lt;br /&gt;
An insectoid race hailing from Sedantis I.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The mostly bipedal, insectoid creatures hailing from the moon known as Sedantis I, Vaurca (Vaurca in singular term and Vaurcae in multiple), were discovered after the first hiveship contact in human space, 2456. They once had access to great technology, however they had to flee their doomed homeworld. They have a complex caste system based on three types, and use something known as the hivenet to communicate in thoughts and feelings near instantly between themselves, and enter a paradisiacal virtual reality. They require phoron to respirate, as well as requiring a unique and dangerous fungus, the k’ois spore, to sustain them. Although barely tolerated in the known galaxy, many have found homes in the more unkempt areas of their host’s society. There are four known hives - Zo’ra, K’lax, C’thur, and Lii’dra. The largest, and most common hive in Tau Ceti is the Zo&#039;ra hive. The Lii’dra, unique in that they are a true hivemind, are known as a powerful and secretive force and are hostile to most other entities known - including the other hives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Dionae]]====&lt;br /&gt;
 [[File:Starter dionae.png]]&lt;br /&gt;
A mysterious plant-like race hailing from the depths of space.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dionae (D. Primis) are a rather strange, cryptic species in comparison to the rest found in the Orion Spur. They have various forms comprised of cat-sized caterpillar-like creatures with a curious, childlike disposition - called Dionae Nymphs.&lt;br /&gt;
&lt;br /&gt;
Almost every aspect of the species is a mystery; their origins, their behaviour, and functions. What is known is that they are capable of great intellectual and biological feats that are studied across the Spur. Biologically, Dionae are a form of gestalt consciousness, however, it is only evident in forms that amount to two or more Nymphs. Dionae survive primarily on off of the electromagnetic spectrum and biological matter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[IPC|Integrated Positronic Chassis]] (IPC)====&lt;br /&gt;
 [[File:Starter ipcs.png]]&lt;br /&gt;
Robotic entities making use of Skrellian AI algorithms to match sentience, to a degree.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
An Integrated Positronic Chassis, or IPC, is an artificial intelligence inside of a bipedal, humanoid frame. IPCs are primarily characterized by their autonomy, not being bound to a master AI or set of laws. Often built to carry out a single, career-related purpose, they come in many different chassis, with varying degrees of intelligence. Within known space, their existence is a contentious topic with IPCs being seen as property or second-class citizens, undeserving of the rights other species possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Synthetics|Synthetics, more generally]]====&lt;br /&gt;
[[File:Starter borg.png]]&lt;br /&gt;
Robots in the galaxy, endlessly diverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The term “synthetic” refers to a broad range of autonomous machinery. Dabbled with, first by the ancient skrell, and now humanity, synthetics can be classified primarily by the method of their intelligence. They include simple machinery not out of place in the 21st century, cyborgs, autonomous robots on circuitry, and now, advanced sentient artificial intelligences stored on positronic brains.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Major Factions==&lt;br /&gt;
These are the dominant political players in the Orion Spur that are relevant to you, the player. Any of these factions can be utilized in backstories or as origins for characters - go crazy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note : &#039;&#039;&#039; These factions are only the key players in the setting. Nothing stops you from making up your own origin wherever you&#039;d like, so long as it does not contest standing lore&#039;s canon. When in doubt, ask a lore writer!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Republic of Biesel]]====&lt;br /&gt;
The core location of the setting itself. A bastion of prosperity amidst chaos.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Republicofbieselflag.png|65px|right]]&lt;br /&gt;
The Republic of Biesel is an independent system within the core of Human space. It is heavily tied to the NanoTrasen corporation at every level of government, and may as well be considered as governed by it to begin with. The Republic of Biesel is the government of the Tau Ceti System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sol Alliance]]====&lt;br /&gt;
A crumbling giant whose golden age has long passed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sol Alliance Flag.png|65px|right]]&lt;br /&gt;
One of, if not the most populated singular government entity in known space is the Sol Alliance. It is a fading juggernaut with few who compare to its political power. However, its claims to this power have faded immensely in the years since the Interstellar War, and in its place the Megacorporations now reside. No longer looming overhead, the Sol Alliance still remains a threat to the Free Frontier. The Sol Alliance is a vastly varying mixture of high urban development and rural living, which exemplifies the conditions one can expect as you grow further from the Core Worlds. In the middle and outer ring, quality of life deteriorates, with border worlds often outright opposed to their Solarian control due to mistreatment or utter incapability to maintain proper oversight. However, closer to the Republic of Biesel, and in the center of Humanity’s power lay Earth and the Jewel Worlds, which very few worlds can compare to.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Coalition of Colonies]]====&lt;br /&gt;
Freedom and independence embodied on an interstellar scale.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|65px|right]]&lt;br /&gt;
This loosely confederated Coalition is the largest power in the frontier, and possibly the most populous entity in the Orion Spur. It is the largest fracture from the Sol Alliance after the Interstellar War, and covers several regions with its utterly tremendous borders. The systems of the Coalition greatly value their independence and freedom. A few powerful systems dominate the politics of the Frontier, headed by the Xanu Free League - the capital of it all. Many of those in the Coalition of Colonies harbor distrust of the Sol Alliance even after the end of the Interstellar War. Humans and aliens from any and all ethnicities, as well as any combination of them, can be found in the Coalition of Colonies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Republic of Elyra]]====&lt;br /&gt;
Glistening utopian city-scapes and technological might.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Elyra Flag.png|65px|right]]&lt;br /&gt;
The Republic of Elyra, or its more official name, The Serene Republic of Elyra, is a bustling, benevolent independent power in the Badlands. It is made up of multiple star systems, with its capital in the highly developed technological utopia of Perispolis. Its national motto is &amp;quot;For Greatness We Strive&amp;quot;. It is known for its exotic culture, highly progressive - if Pro-Human nature, and advanced industrial wonders. Elyra is one of the only three factions in the Orion Spur which innately possess phoron deposits of any sort, something they have exploited to their fullest potential in recent years.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Empire of Dominia]]====&lt;br /&gt;
Religious pride in the Emperor and country.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dominia_Flag.png|40px|right]]&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by Unathi raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor’iz’al.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Eridani Federation]]====&lt;br /&gt;
Corporation-dominated hell, personified through a terrible societal split.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Eridani Logo.png|65px|right]]&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. The Corporate Federation is known as one of the core economic powers of Solarian space, and is technically under Solarian supervision - though the true extent of this is up for debate. Corporations, in reality, rule the gloomy landscapes of the Corporate Federation’s worlds. Its citizens are called Eridanians. Eridanians are famed for their vicious treatment of one another, distinguishing between two primary classes ; Dregs, and Suits - who in effect represent a fine line between poverty and wealth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====The Free Frontier====&lt;br /&gt;
Whatever you want. Really.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The frontier consists of all space unclaimed by one of the major interstellar powers. The population of the frontier is difficult to estimate, but conservative guesses place it between 25 and 50 billion. The government, technological development, economy, and social systems of these independent systems vary wildly. Piracy, corporate exploitation, and smuggling are commonplace throughout the frontier. People hailing from these areas, known as frontiersmen, are known for their rugged independence and distrust of megacorporations and government alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Non-Human Factions==&lt;br /&gt;
Xeno factions independently hardly parallel the combined prevalence of Humanity. However, major factions such as the Jargon Federation - which borders the Sol Alliance directly, and exercise total authority over their controlled space, are seen as key players in galactic politics. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Jargon Federation]]====&lt;br /&gt;
An higher-up galactic player, authoritarian in its nature.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:jargon_flag.jpg|65px|right]]&lt;br /&gt;
The Jargon Federation is a centralized union of systems, ran by councillors representing Skrell interests in a clear hierarchy. Although humans have fractured heavily in their expansion, Skrell have remained in largely a singular government through strict reinforcement of education and laws, working as a democratic meritocracy. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourage people to be like the Idols that they reward with credits, high quality housing, and fine living.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Unathi|Izweski Nation]]====&lt;br /&gt;
The proud Unathi Hegemony in all its glory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Moghes_porposal.png|65px|right]]&lt;br /&gt;
The Izweski Clan is led by Clan Leader Not&#039;zar Izweski , a Unathi who has ruled the Hegemony since his father S&#039;kresti Izweski, the previous Hegemon, was assassinated. Under him are the Lords who rule their own subjugated clans. They live in a feudal system, with the Lords usually being clan leaders or important clan members themselves who pledge themselves to Izweski in exchange for land and protection. After the Contact War devastated the Unathi homeworld, the Izweski Hegemony has struggled to follow traditions to keep themselves in power. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[People&#039;s Republic of Adhomai]]====&lt;br /&gt;
The most powerful and only space-faring state in Adhomai.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:PRA Flag.png|65px|right]]&lt;br /&gt;
Led by President Njadrasanukii Hadii, the People’s Republic of Adhomai are considered the &#039;loyalist&#039; faction on Adhomai and once enjoyed galactic recognition as the government of Adhomai. It claims to be the true keeper of Al’marii’s legacy. However, the PRA can be described as a Hadiist branch of Al’marii’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From this point, you are again encouraged to move onto [[Guides/Character Creation]] provided you&#039;re at a loss for what to do.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Lore]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Fiscoffee.png&amp;diff=17819</id>
		<title>File:Fiscoffee.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Fiscoffee.png&amp;diff=17819"/>
		<updated>2020-12-16T21:17:12Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Solarianwhite.png&amp;diff=17818</id>
		<title>File:Solarianwhite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Solarianwhite.png&amp;diff=17818"/>
		<updated>2020-12-16T21:14:38Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Solarianmarine.png&amp;diff=17817</id>
		<title>File:Solarianmarine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Solarianmarine.png&amp;diff=17817"/>
		<updated>2020-12-16T21:14:36Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Primeminister.png&amp;diff=17816</id>
		<title>File:Primeminister.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Primeminister.png&amp;diff=17816"/>
		<updated>2020-12-16T21:14:34Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Permanentrevolution.png&amp;diff=17815</id>
		<title>File:Permanentrevolution.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Permanentrevolution.png&amp;diff=17815"/>
		<updated>2020-12-16T21:14:32Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Peacetreaty.png&amp;diff=17814</id>
		<title>File:Peacetreaty.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Peacetreaty.png&amp;diff=17814"/>
		<updated>2020-12-16T21:14:30Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Jovianstorm.png&amp;diff=17813</id>
		<title>File:Jovianstorm.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Jovianstorm.png&amp;diff=17813"/>
		<updated>2020-12-16T21:14:29Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Internationale.png&amp;diff=17812</id>
		<title>File:Internationale.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Internationale.png&amp;diff=17812"/>
		<updated>2020-12-16T21:14:26Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Fiscream.png&amp;diff=17811</id>
		<title>File:Fiscream.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Fiscream.png&amp;diff=17811"/>
		<updated>2020-12-16T21:14:25Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Fisfirebomb.png&amp;diff=17810</id>
		<title>File:Fisfirebomb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Fisfirebomb.png&amp;diff=17810"/>
		<updated>2020-12-16T21:14:23Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Dionamama.png&amp;diff=17809</id>
		<title>File:Dionamama.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Dionamama.png&amp;diff=17809"/>
		<updated>2020-12-16T21:14:20Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Dijinntea.png&amp;diff=17808</id>
		<title>File:Dijinntea.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Dijinntea.png&amp;diff=17808"/>
		<updated>2020-12-16T21:14:09Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:CloudyOran.png&amp;diff=17807</id>
		<title>File:CloudyOran.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:CloudyOran.png&amp;diff=17807"/>
		<updated>2020-12-16T21:12:25Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=17692</id>
		<title>Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=17692"/>
		<updated>2020-12-12T05:27:39Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Minor change regarding implants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Physician&lt;br /&gt;
|access = [[Job Guides#Medical|Medbay]], Morgue, [[Surgeon|Operating Theatre]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 25 years of age, applicable MD from an accredited school and a completed 2 year of residency.&lt;br /&gt;
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Trizar State Medical Academy]]&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Physician&#039;&#039;&#039; as a role is an extremely important one. If you know what you&#039;re doing, as a Physician you &#039;&#039;will&#039;&#039; save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Physicians are the only ones with the tools and the in character experience to save them, Physicians tend to make a lot of friends.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You start with an advanced first-aid kit and a health analyzer. You main work will be in the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, where there are spares, vending machines with more supplies, and more specialized kits. You have some standard medication in the Medical Supplies room, though you should ask &#039;&#039;&#039;Chemistry&#039;&#039;&#039; for some more specialized ones.&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Doctor&#039;s Oath ==&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s doctors no longer take the Hippocratic oath, but rather Nanotrasen&#039;s own creed to provide medical care.&lt;br /&gt;
&lt;br /&gt;
Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering.&lt;br /&gt;
&lt;br /&gt;
I recognise that the practice of medicine is a privilege with which comes considerable responsibility and I will not abuse my position.&lt;br /&gt;
&lt;br /&gt;
I will practice medicine with integrity, humility, honesty, and compassion-working with my fellow doctors and other colleagues to meet the needs of my patients.&lt;br /&gt;
I shall never intentionally do or administer anything to the overall harm of my patients.&lt;br /&gt;
&lt;br /&gt;
I will not permit considerations of gender, race, religion, political affiliation, sexual orientation, nationality, or social standing to influence my duty of care.&lt;br /&gt;
&lt;br /&gt;
I will oppose policies in breach of human rights and will not participate in them. I will strive to change laws that are contrary to my profession&#039;s ethics and will work towards a fairer distribution of health resources.&lt;br /&gt;
&lt;br /&gt;
I will assist my patients to make informed decisions that coincide with their own values and beliefs and will uphold patient confidentiality.&lt;br /&gt;
&lt;br /&gt;
I will recognise the limits of my knowledge and seek to maintain and increase my understanding and skills throughout my professional life. I will acknowledge and try to remedy my own mistakes and honestly assess and respond to those of others.&lt;br /&gt;
&lt;br /&gt;
I will seek to promote the advancement of medical knowledge through teaching and research.&lt;br /&gt;
&lt;br /&gt;
I make this declaration solemnly, freely, and upon my honour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Procedure ===&lt;br /&gt;
&lt;br /&gt;
==== Stay In Your Lane! ====&lt;br /&gt;
&lt;br /&gt;
As a regular physician you do general treatments and give scheduled exams to the crew. Remember that you should NOT be performing the jobs of the specialized alt-titles. You are qualified to fill in for these roles if they are empty, but it is detrimental to medical&#039;s flow if you walk all over your co-workers trying to do everything else. If you have a paramedic, try to rely on them to bring in the wounded. If you have an Emergency Medical Physician, rely on them to stabilize the patient before they hand them off to you to follow up with treatment. If you have a surgeon, &#039;&#039;&#039;DON&#039;T&#039;&#039;&#039; do surgery.&lt;br /&gt;
&lt;br /&gt;
==== Handling Patients ====&lt;br /&gt;
&lt;br /&gt;
You can diagnose injuries with the help of a [[Guide_to_Medicine#Health_Analyzer|health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout.&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;NEED&#039;&#039;&#039; to work with the rest of your team in medical to keep things running smoothly.&lt;br /&gt;
&lt;br /&gt;
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.&lt;br /&gt;
&lt;br /&gt;
Health runs from 100% to -100%, and it&#039;s your job to make sure it doesn&#039;t hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.&lt;br /&gt;
&lt;br /&gt;
== The Four Basic Damage Types ==&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
Whether it&#039;s from fists, bullets, or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.&lt;br /&gt;
&lt;br /&gt;
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects.They add to a persons brute damage, but unless particularly severe, they do not cause bleeding.&lt;br /&gt;
&lt;br /&gt;
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.&lt;br /&gt;
&lt;br /&gt;
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. &lt;br /&gt;
&lt;br /&gt;
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don&#039;t waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
Toxin Damage is the third kind of damage and is relatively uncommon.&lt;br /&gt;
&lt;br /&gt;
Be it from a the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing. &lt;br /&gt;
&lt;br /&gt;
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. &lt;br /&gt;
&lt;br /&gt;
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).&lt;br /&gt;
&lt;br /&gt;
Inaprovaline halts Suffocation damage, but only when in Critical.&lt;br /&gt;
&lt;br /&gt;
== Uncommon Conditions ==&lt;br /&gt;
Other more unique damages and treatments can be found on the [[Guide to Medicine]].&lt;br /&gt;
&lt;br /&gt;
Genetic diseases can be cured by Ryetalyn.&lt;br /&gt;
&lt;br /&gt;
Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyzer might show an &#039;Unknown substance&#039; in their blood stream or stomach, which may mean a virus, some chemicals, or a ham sandwich. Either way, take a blood sample and pass it to your Virologist to analyze.&lt;br /&gt;
&lt;br /&gt;
Give your infected patients [[Guide_to_Chemistry#Anti_Microbials|antimicrobials]] to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&#039;&#039;See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.&lt;br /&gt;
&lt;br /&gt;
Blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure what blood type to use or the blood type of a patient, O- can be given to anyone.  There is a limited supply, so only use it if absolutely necessary. For a more detailed compatibility list, read below.&lt;br /&gt;
&lt;br /&gt;
==== Compatible Blood Types ====&lt;br /&gt;
&lt;br /&gt;
When choosing a blood pack, find the patient&#039;s [[Guide_to_Character_Records|medical records]] either on the Patient Records computer in the lobby, or the &amp;quot;Patient Records&amp;quot; function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don&#039;t give someone markers they don&#039;t already have or they&#039;ll die.  If that doesn&#039;t make sense to you, read the next section for a chart on compatible blood types.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
* &#039;&#039;&#039;Negative&#039;&#039;&#039; can take &#039;&#039;&#039;only negative&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; types can take &#039;&#039;&#039;O&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; can take &#039;&#039;&#039;A&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; can take &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; can take &#039;&#039;&#039;A and B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; can take &#039;&#039;&#039;only O&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AB+&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AB-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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=== Shock and Critical Condition ===&lt;br /&gt;
There are three type of medical states. The first is &#039;shock&#039;, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.&lt;br /&gt;
&lt;br /&gt;
The second is known as &#039;soft critical&#039;. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.&lt;br /&gt;
&lt;br /&gt;
The third is known as &#039;critical&#039; and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.&lt;br /&gt;
&lt;br /&gt;
=== Mental Trauma and Policy ===&lt;br /&gt;
* All characters with a [[Physician|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.&lt;br /&gt;
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.&lt;br /&gt;
* [[Chemist|Chemists/Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma.&lt;br /&gt;
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
Surgery should not be performed by physicians unless no surgeon or CMO is available. Please see the [[Surgeon]] role here.&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[Surgery|here]].&lt;br /&gt;
&lt;br /&gt;
=== The Levels of Surgery You Can Do ===&lt;br /&gt;
&lt;br /&gt;
==== Basic Surgery ====&lt;br /&gt;
These are able to be performed by Emergency Physicians, Physicians, or a Surgeon.&lt;br /&gt;
*Bone repair&lt;br /&gt;
*Amputation&lt;br /&gt;
*Shrapnel and Implant Removal&lt;br /&gt;
&lt;br /&gt;
==== Advanced Surgery ====&lt;br /&gt;
These can be performed by Surgeons and some Physicians.&lt;br /&gt;
*Organs in the chest and lower body.&lt;br /&gt;
*Internal Bleeding&lt;br /&gt;
*Autopsy&lt;br /&gt;
*Hardsuit Removal&lt;br /&gt;
&lt;br /&gt;
==== Specialized Surgeries ====&lt;br /&gt;
&lt;br /&gt;
These can ONLY be performed by a surgeon or the Chief Medical Officer. Performing these surgeries as anyone else may get you bwoinked.&lt;br /&gt;
&lt;br /&gt;
*Brain surgery&lt;br /&gt;
*Eye surgery&lt;br /&gt;
*Facial Reconstruction&lt;br /&gt;
*Limb replacement (not robotic limbs)&lt;br /&gt;
*Cavity surgery&lt;br /&gt;
*Organ removal/transplantation&lt;br /&gt;
*Necrotic Limb repair&lt;br /&gt;
*Extracting organs from detached body parts&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Setting up Cryogenics is easy and simple.&lt;br /&gt;
&lt;br /&gt;
Firstly, ensure the O2 canisters are connected to the ports. There&#039;s a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.&lt;br /&gt;
&lt;br /&gt;
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them and put them in the cryo tube. Then turn it on and wait. You can monitor the patients vitals from outside. It&#039;s a smart idea to strip them down to their jumpsuit since this will allow cryo to cool them faster. Remember to eject them when they&#039;re better.&lt;br /&gt;
&lt;br /&gt;
=== Medibots ===&lt;br /&gt;
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good.&lt;br /&gt;
&lt;br /&gt;
Using your ID, you can alter their settings and fill them with a beaker of your choice.&lt;br /&gt;
&lt;br /&gt;
As a traitor you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be &amp;quot;doctored&amp;quot; by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been cyborged&amp;quot; and no one will bat an eye at why they are naked, and why they are there. Usually.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Tips==&lt;br /&gt;
* You most likely have a decent knowledge of people and medicines. Use it to help people.&lt;br /&gt;
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it&#039;s what you&#039;re there for after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hydroponics&amp;diff=17266</id>
		<title>Guide to Hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hydroponics&amp;diff=17266"/>
		<updated>2020-11-04T03:29:25Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Removed xenobot plants, added new ones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=None}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Welcome to Botany, sometimes also referred to as Hydroponics, and not to be confused with the Garden on the surface level. This is where a [[Botanist]] or two would reside to &amp;lt;s&amp;gt;watch grass grow&amp;lt;/s&amp;gt; grow produce and synthesize useful tidbits with their [[#Biogeneration|biogenerator]] for the station to use. This guide will cover how to do all of that and more!&lt;br /&gt;
&lt;br /&gt;
==Hydroponics workplace==&lt;br /&gt;
[[File:Hydro.png|right]]&lt;br /&gt;
&lt;br /&gt;
The hydroponics bay is located on the main floor south of medical, north of the kitchen, and south-east of the holodeck, pretty much situated around the middle of this floor. Connected here is a small table and pair of windoors that leads to the kitchen so that you and others may coordinate with the [[Chef]]. There is also a smartfridge to store your produce without having to worry about a cluttered mess of smelly vegetables lying on the table. Within the rest of your workplace, however, are many trays, some of which have been partitioned off to another section of the department for tighter synthesis and modification. Towards the entrance is a set of lockers with a few useful tools inside, including but not limited to a hoe, hatchet, plant satchel, plant analyzer, and a mister if buckets don&#039;t interest you. Near the isolated trays is your own slice of chemistry with a &amp;lt;s&amp;gt;empty&amp;lt;/s&amp;gt; chem dispenser and ChemMaster. You also have empty cartridges you may wish to fill with what you can extract from your plants, as well as a reagent grinder to grind up anything you stuff inside. Below recaps all that&#039;s in your department:&lt;br /&gt;
*&#039;&#039;&#039;Hydroponics Trays&#039;&#039;&#039; - These are the trays which you use to grow your plants and fungi in! They&#039;re water filled basins with LED sensors that light up to tell you about your plants.&lt;br /&gt;
*&#039;&#039;&#039;MegaSeed Vendor&#039;&#039;&#039; - This stores the seeds for the various plants that can be grown.&lt;br /&gt;
*&#039;&#039;&#039;NutriMax&#039;&#039;&#039; - A vending machine that dispenses the various chemicals/tools needed proper plant care.&lt;br /&gt;
*&#039;&#039;&#039;Seed Extractor&#039;&#039;&#039; - A machine to carefully extract seeds from plant produce. Typically yields anywhere between two to seven seeds.&lt;br /&gt;
*&#039;&#039;&#039;Water Tank, Sink and Bucket&#039;&#039;&#039; - These are for watering the plants.&lt;br /&gt;
*&#039;&#039;&#039;ChemMaster 3000&#039;&#039;&#039; - Used to separate chemicals from a reagent container into bottles. Now you can turn your tomatoes into ketchup!&lt;br /&gt;
*&#039;&#039;&#039;Hoe and Hatchet&#039;&#039;&#039; - For weed removal and plant maintenance respectively.&lt;br /&gt;
&lt;br /&gt;
==Growing plants==&lt;br /&gt;
Growing plants isn&#039;t all that hard, provided you know a few key things about maintaining them: water, nutrients, temperature, and lumens (light level). If all four of these are maintained, then you&#039;ll have no problem at all growing plants. Really, only the light level needs &#039;&#039;some&#039;&#039; attention, but for the most part, most plants outside of xenobotany will grow with the default lighting around the station. The other three variables can just have water and nutrients - respectively - chucked at the tray to keep it topped off, and it&#039;s unlikely temperature will change unless your garden spontaneously bursts into flames. In the event you&#039;re into min-maxing, we&#039;ll cover how to adjust a plant to proper light levels later. You can always check these variables, and even the plant&#039;s status, by examining the tray, which will probably look something like this:&lt;br /&gt;
&lt;br /&gt;
That&#039;s a tray (#68).&lt;br /&gt;
&lt;br /&gt;
Apples are growing here.&amp;lt;br&amp;gt;&lt;br /&gt;
Water: 100/100&amp;lt;br&amp;gt;&lt;br /&gt;
Nutrient: 10/10&amp;lt;br&amp;gt;&lt;br /&gt;
The tray&#039;s sensor suite is reporting a light level of 7.21463 lumens and a temperature of 293.152K.&lt;br /&gt;
&lt;br /&gt;
Most sprites are pretty obvious as to what a plant is, but it&#039;s good to get familiar with the more alien plants as well. Besides looking at the plant and text, you&#039;ll also want to look at the tray itself, since it&#039;s able to provide important visual cues about what&#039;s going on via its lights. These lights, from left to right, are as follows:&lt;br /&gt;
*&#039;&#039;&#039;Green Light&#039;&#039;&#039;: Ready for harvest - Click empty handed or with a plant satchel to harvest.&lt;br /&gt;
*&#039;&#039;&#039;Blue Light&#039;&#039;&#039;: Low water - Click with a container that holds water to refill.&lt;br /&gt;
*&#039;&#039;&#039;Yellow Light&#039;&#039;&#039;: Low nutrients - Click with container that holds nutrients (E-Z-Nutrient, Robust Harvest, etc.) to refill.&lt;br /&gt;
*&#039;&#039;&#039;Red Light&#039;&#039;&#039;: Low health - Ensure the plant has water, sufficient nutrients, isn&#039;t ready for harvest, and weeds aren&#039;t growing. Kill off with hatchet if it&#039;s too much trouble.&lt;br /&gt;
*&#039;&#039;&#039;Flashing Red Light&#039;&#039;&#039;: Weeds - Click with hoe to rid weeds, assuming it hasn&#039;t already taken over the tray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible &amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Plant Chart&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mouse over any white-box text to view that trait&#039;s corresponding gene for Xenobotany.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yi = Yield.&#039;&#039;&#039; Determines how many products per harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ma = Maturation time.&#039;&#039;&#039; A lower number means faster maturation time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pr = Produce time.&#039;&#039;&#039; A lower number means faster product growth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Po = Potency.&#039;&#039;&#039; Determines the amount of reagents, and strength of special effects.&#039;&#039;&#039;(Needs confirmation)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Yi.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Ma.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Pr.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Po.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;12%&amp;quot;|Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; colspan=2 width=&amp;quot;9%&amp;quot;|Temp/Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Other&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|&amp;lt;small&amp;gt;Source&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;10%&amp;quot;|Mutations&lt;br /&gt;
|-&lt;br /&gt;
!Ambrosia Vulgaris&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;1u Bicaridine&amp;lt;br&amp;gt;1u Kelotane&amp;lt;br&amp;gt;1u Toxin&amp;lt;br&amp;gt;1u Space Drugs&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ambrosia Deus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Apple&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;11u Apple Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|Poison-Apple&amp;lt;br&amp;gt;Golden-Apple&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Banana&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;10u Banana Juice&amp;lt;br&amp;gt;2u Potassium&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;11u Berry Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;br&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|Glow-Berry&amp;lt;br&amp;gt;Poison-Berry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blizzard Ears&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;10u Blizzard ear flour&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;253K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blueberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;11u Berry Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Diet&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cabbage&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cacao&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;6u Coco Powder&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Carrot&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;5u Imidazoline&amp;lt;br&amp;gt;10u Carrot Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chanterelle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cherry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;10u Cherry Jelly&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;br&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chili&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;7u Capsaicin Oil&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Corn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;3u Nutriment&amp;lt;br&amp;gt;3u Corn Oil&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dyn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;7u Dyn juice&amp;lt;br&amp;gt;10u Dylovene&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dirt Berries&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u nutriment&amp;lt;br&amp;gt;3u oil&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;br&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Diona&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;All&amp;quot;&amp;gt;Cannot alter or isolate genes&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Earthenroot&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|8&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Nutriment&amp;lt;br&amp;gt;Sugar&amp;lt;br&amp;gt;Earthenroot Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;br&amp;gt;Higher water consumption&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;3u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Eki&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;8u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;2983&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Garlic&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|12&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;11u Garlic Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Grape&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;3u Sugar&amp;lt;br&amp;gt;11u Grape Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|Green Grapes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Grass&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Guami Fruit&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;8u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Bioluminscent&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Lemon&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;10u Lemon Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Output&amp;quot;&amp;gt;Outputs Power&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Lime&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;10u Lime Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Messa&#039;s Tear&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Honey&amp;lt;br&amp;gt;5u Kelotane&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Onion&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;11u Onion Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Orange&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;10u Orange Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Peanut&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Peppercorn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;10u Black Pepper&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plastellium&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;3u Plasticide&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plump Helmet&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|Walking Mushroom&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Poppy&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;3u Bicaridine&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Potato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;Potato Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Output&amp;quot;&amp;gt;Can provide power&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pumpkin&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Q&#039;lort bulb&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;5u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Reishi&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;6u Psilocybin&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Rice&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;10u Rice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Seaweed&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!S&#039;rendarr&#039;s Hand&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Bicaridine&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Soybean&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;10u Soy Milk&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sugarcane&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;6u Sugar&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sugar tree&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Sugar&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;253K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sunflower&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Tobacco&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;299K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fine Tobacco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;11u Tomato Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|Blood Tomato&amp;lt;br&amp;gt;Killer Tomato&amp;lt;br&amp;gt;Blue Tomato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tower Cap&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;11u Wood Pulp&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Watermelon&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;10u Watermelon Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wheat&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;15u Flour&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!White-beet&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;3u Sugar&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wulumunusha&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;4u Wulumunusha Extract&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ylpha Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;&amp;lt;small&amp;gt;5u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Appearance&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Clam&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Barnacle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mollusc&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plant Care and Maintenance===&lt;br /&gt;
As mentioned above, plants can have a variety of issues affecting their growth if you&#039;re not tentative to their needs. What exactly does a plant need? Well, that depends on the plant! As a general rule fungus-type plants (reishi, chanterelle, plump helmet, fly amanita) only need nutrients, weed-type plants (nettles) only require water and true plants will require a mixture of both depending on their species. Nutrients (also called fertilizer) can be retrieved from the NutriMax - there are multiple types that each have their own effects, these will be covered later - and will vend in the form of a bottle, just pour some of this into the tray and examine your plant, once it&#039;s at a level the plant will be happy with, you&#039;re good! To water your plants, just take a bucket and fill it by clicking on a water tank or sink until you get a message that the bucket is full, then pour it into the tray until it&#039;s at a comfortable water level. Do note that the water level variable does not change the moment you fill it with water.&lt;br /&gt;
&lt;br /&gt;
Along with nutrient and water, plants also have a requirement for light and temperature preferences too. All of the plants you&#039;ll be growing in hydroponics will thrive at a temperature of 293 kelvin, which is room temperature - don&#039;t worry about this! Light is still relevant to you however, and is measured in &#039;lumens&#039;, which demonstrate how much visible light is being emitted. While being at the wrong lumen level won&#039;t kill plants, correctly lighting their trays will make them grow faster and stay healthier overall. Use a plant analyzer on a seed or plant growing in a tray/mound to to determine how much light they need.&lt;br /&gt;
&lt;br /&gt;
The plant analyzer is an important tool because it allows you to know what temperature, lumens, nutrient and water your plants need, as well as gives you general information on the plant&#039;s reagents (if any), and stats. The only stats that are relevant to you are a plants requirements and maturation time - these tell you what your plant needs to be healthy and how long it&#039;ll take to grow! As an example, an apple tree should be kept at room temperature, given four lumens, have roughly the same level of water for the duration of it&#039;s growth, and 10/10 nutrients at all times to be the healthiest it can be.&lt;br /&gt;
&lt;br /&gt;
To set a plant&#039;s lumen level, all you have to do is alt-click (or, if you prefer, right click and choose Toggle-Tray-Lid) on the tray. This will lower the lid and turn on the lights to a level that you can set. Right-clicking a tray with a closed lid will give you the option to &#039;set lights&#039;, at which point you can select how many lumens you would like the tray to receive. Make sure you raise the lid when you go to harvest the plant, as you can&#039;t harvest from a closed tray. You can, however, pour water and nutrients into a tray while it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
Now, what if your plant becomes infested with weeds - or worse, unhealthy! Don&#039;t fear, you&#039;re given (almost) all the tools you need to keep your plants in peak condition. If a tray becomes infested with weeds all you have to do is click on it with your gardening hoe, but what about if they become unhealthy? You have a couple options for improving their health all of which are liquid/chemical in nature, the most basic treatment however is nutriment (not to be confused with nutrients), which is found in all food stuffs, so start grinding up those pizzas or tomatoes and pouring the juice into your tray!&lt;br /&gt;
&lt;br /&gt;
If your plants die they&#039;ll go an off-grey or brown color and have to be removed from the tray with a single click. Before re-planting, make sure you top up the tray&#039;s nutrients and water (lack of these probably killed the plant) and to click your hoe on the tray a few times to ensure there&#039;s no leftover weeds that took advantage of the dead plant. If you want or need to kill your plants - you can use your hatchet to hack it down after a few swings or you can spray Plant-B-Gone into the tray. Plant-B-Gone can be found in the botany lockers, but kills more slowly unless you spray a lot onto the plant.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t kill off your plants by now, you probably have a lot of produce on your hands! Go ahead and use your plant satchel on any trays with green lights, and load the bag into the kitchen smartfridge.&lt;br /&gt;
&lt;br /&gt;
==Advanced Hydroponics==&lt;br /&gt;
Bedsides simply planting seeds and growing them, there are several other things you can do within hydroponics that will supplement your farming work. This includes becoming an apiarist, generating various items from plant-matter, and further propagating your plants.&lt;br /&gt;
&lt;br /&gt;
===Hydroponics Machines===&lt;br /&gt;
[[File:Seed_extract.gif]]&#039;&#039;&#039;Seed Extractor&#039;&#039;&#039;&lt;br /&gt;
The seed storage only has a finite amount of seeds, three per plant type to be exact (barring Nifberries and Earthen-Roots), as such the seed extractor is used to gain more seeds. To use the seed extractor you must take a fully grown plant and click the extractor with it. Once placed in the seed extractor, the plant will be replaced with multiple packets of seeds of the same plant type. Using the seed extractor means you can have a virtually infinite supply of seeds, as long as you always have at least one of said fully grown plant. Make sure you don&#039;t let the chef use your last potato!&lt;br /&gt;
&lt;br /&gt;
[[File:Biogenerator.gif]]&#039;&#039;&#039;Biogenerator&#039;&#039;&#039;&lt;br /&gt;
The biogenerator is a machine which takes fully grown plants and turns them into biomass. Biomass can then be converted into food, condiments, plant nutrients, and various leather products. To use the biogenerator just place a stock of grown plants into the machine and then open up the interface. Much like the smartfridge, you can use a plant satchel on the generator to dump plants into it instead of feeding it all in by hand. The interface will tell you how many biomass points are currently in the generator, and how much biomass various items will require to produce. An in-depth look into what you can produce will be covered in [[#Biogeneration|the Biogeneration section]] below.&lt;br /&gt;
&lt;br /&gt;
[[File:Chemmaster.gif]]&#039;&#039;&#039;ChemMaster 3000&#039;&#039;&#039;&lt;br /&gt;
A ChemMaster &amp;lt;s&amp;gt;stolen&amp;lt;/s&amp;gt; from Chemistry that allows you to separate various individual reagents into other sections of the machine, which lets you make bottles or pills out of them. Of particular use would be the ability to grind up potatoes in your reagent grinder and making bottles of ketchup - or, perhaps, a condiment paste/sauce of some other fruit/vegetable.&lt;br /&gt;
&lt;br /&gt;
[[File:Blender.png]]&#039;&#039;&#039;Reagent Grinder&#039;&#039;&#039;&lt;br /&gt;
An all-in-one grinder that you can throw stuff into to grind down into reagents. In particular, you&#039;ll want to toss plants and produce into it to grind down into nutrients and juice for medical or even the bar.&lt;br /&gt;
&lt;br /&gt;
==Biogeneration==&lt;br /&gt;
The biogenerator is perhaps one of the greatest tools you&#039;ll be using to do more than just watching grass grow. Besides one useful feature of it being able to turn plants into meat (or at least a weird and smelly synthetic version of it), it can also make a number of other things with biomass. Below you&#039;ll find a list of what it can make.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bio Meat&lt;br /&gt;
|A weird version of meat, but it will substitute any recipe that requires meat.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Soylent Veridians&lt;br /&gt;
|A set of hearty berry waffles. &amp;lt;s&amp;gt;Probably&amp;lt;/s&amp;gt; Not made of people.&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Flavored Vitamin&lt;br /&gt;
|A pill with nutrients packed into it, plus a little extra fruity flavor. Good for your blood!&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Food Ration&lt;br /&gt;
|So that&#039;s where LiquiFood rations come from... Chalky and bland, but ready to feed.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Space Milk (50u)&lt;br /&gt;
|Fifty units of milk ready to cool someone off from eating something spicy. Maybe.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Nutri-spread&lt;br /&gt;
|A butter substitute that will, like the bio meat, substitute in for anything that requires butter.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Universal Enzyme (50u)&lt;br /&gt;
|An enzyme used in cooking that pretty much condenses your pantry filled to the brim with spices and the like down to one bottle. Science!&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|E-Z-Nutrient (60u)&lt;br /&gt;
|Funny how you can just make nutrients from the stuff you&#039;re feeding it to. Standard nutrient bottle.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Left 4 Zed (60u)&lt;br /&gt;
|Sacrifices nutrient power for a better chance to mutate the plant. Use with caution!&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Robust Harvest (60u)&lt;br /&gt;
|Puts everything into nutrient power to achieve the highest yield from crops.&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Empty Cigarettes (6x)&lt;br /&gt;
|Six empty cigarette rolls, ready to have &amp;lt;s&amp;gt;WEED&amp;lt;/s&amp;gt; your substance of choosing shoved inside to be smoked.&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Tape Roll&lt;br /&gt;
|Basically duct tape made from plants, adhesive and all. &amp;lt;s&amp;gt;Now you can tape ad papers all over the station about your ambroisa farm.&amp;lt;/s&amp;gt;&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|Botanical Gloves&lt;br /&gt;
|Gloves of the thick brown variety. Lets you handle poky plants with ease, otherwise just completes the gruff gardener look.&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|Utility Belt&lt;br /&gt;
|A tool belt for storing your tools and such, not that you&#039;re an electrician or anything, but it can store your hatchet, hoe, clippers, and analyzer.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Leather Wallet&lt;br /&gt;
|A small wallet to hold stuff like your identity &amp;lt;s&amp;gt;and frustrate medical because their HUDs can&#039;t comprehend how to read an ID inside of a wallet&amp;lt;/s&amp;gt; and money.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Leather Satchel&lt;br /&gt;
|A satchel of the brown leather variety, for when someone somehow loses their bag.&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Cash Bag&lt;br /&gt;
|A bag to hold your ludicrous amounts of money! Money not included.&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Soap&lt;br /&gt;
|A bar of soap cobbled together to promote hygiene &amp;lt;s&amp;gt;among other things&amp;lt;/s&amp;gt;.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Towel&lt;br /&gt;
|A towel for drying off.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Animal Hide&lt;br /&gt;
|Raw hide skinned from dangerous, vicious, wild plants for you to do whatever the heck you want with.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|Like above, just not so pelt-y.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|A piece of cloth to pad stuff with.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Cardboard&lt;br /&gt;
|For when no one wants to give up their internals box so you can run around as a cardborg.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Wax&lt;br /&gt;
|Wax for candle-making! Light them up all over the place and annoy people with the resulting mess.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Friend&lt;br /&gt;
|Animate, walking mushrooms &amp;lt;s&amp;gt;WITH DARK SECRETS&amp;lt;/s&amp;gt;.&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- I can&#039;t recall off the top of my head if bee boxes can be ordered. I&#039;ve also never actually done apiculture, so I wouldn&#039;t know if the following is even correct. I&#039;ll fix this all up when I have time.&lt;br /&gt;
===Apiculture===&lt;br /&gt;
Apiculture, or &#039;beekeeping&#039; is a fun additional activity you can carry out while working in hydroponics. Bees provide a double benefit, they generate wax and honey in their combs and they increase the health of all nearby plants. But how do you start a colony?&lt;br /&gt;
&lt;br /&gt;
At the entrance to the hydroponics bay on the right is a crate of beekeeping supplies. In here, you&#039;ll find a hive assembly, a single queen bee packet, five beehive frames, a crowbar, and a smoking device. To start, crowbar open the hive and place the five frames into one of the pre-built beehives (there are three of these), then place in the queen by clicking the hive with the queen bee packet. Congratulations, you&#039;ve started your beehive! As your bees develop honey and wax, the colour of the viewing ports will change! Once they&#039;ve all changed over, crowbar the top of the beehive and use the smoking device on it. Now you can reach inside and remove the frames, this will take about a minute.&lt;br /&gt;
&lt;br /&gt;
Once you have the frames, you can take them over to the honey extractor. Only one frame can fit into the extractor at a time but the machine works fast, so in a minute you should have some wax bars and honey! To get the honey, use a beaker (or any reagent container) on the extractor.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not interested in using the pre-built hives, you can also take the beehive assembly and place it into one of the empty trays. There&#039;s no frames for these hives, so you&#039;ll harvest honeycombs directly from them! This is a little more dangerous and these hives tend to be a little more active. There also is no way to know when the honey is done, as there&#039;s no visual indicator.&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chemicals: Good and Bad===&lt;br /&gt;
A variety of chemicals will have different effects on your plants if you inject them or pour them into a tray. Some of them will have beneficial effects such as healing them, increasing their nutrient count or making them more potent, but others will mutate, damage or kill your plants! The two primary chemicals a botanist should be concerned with however are ammonia and diethylamine.&lt;br /&gt;
&lt;br /&gt;
Ammonia and diethylamine are both effective fertilizers, better than the three standard nutrients you have available to you in the Hydroponics Vending Machine. To get these chemicals however, you&#039;ll need to ask chemistry, as none is available to you at round start. If you&#039;re going to be growing a lot, these chemicals can be helpful. But if there&#039;s no chemists, a few other chemicals can also keep your plants healthy on top of using nutrients. Below is a chart of both beneficial, and harmful chemicals that interact with plants in various ways - some of them are blatantly obvious, while others may not be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chemical&lt;br /&gt;
! Water&lt;br /&gt;
! Nutrient&lt;br /&gt;
! Health&lt;br /&gt;
! Yield&lt;br /&gt;
! Mutation chance&lt;br /&gt;
! Weeds&lt;br /&gt;
! Pests&lt;br /&gt;
! Toxins&lt;br /&gt;
! Mutation&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Toxin&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Fluorine&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Chlorine&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sulfuric Acid&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Plantbgone&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| -8&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cryoxadone&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -1.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 0.9&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Beer&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.25&lt;br /&gt;
| -0.05&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorous&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| -0.75&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sugar&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Soda Water&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Diethylamine &lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Nutriment&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| EZnutrient&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Robustharvest&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Left4Zed&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Unstable Mutagen&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mushroomvodkaglass.png&amp;diff=17254</id>
		<title>File:Mushroomvodkaglass.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mushroomvodkaglass.png&amp;diff=17254"/>
		<updated>2020-11-02T02:14:29Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Makgeolliglass.png&amp;diff=17253</id>
		<title>File:Makgeolliglass.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Makgeolliglass.png&amp;diff=17253"/>
		<updated>2020-11-02T02:14:28Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sojuglass.png&amp;diff=17252</id>
		<title>File:Sojuglass.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sojuglass.png&amp;diff=17252"/>
		<updated>2020-11-02T02:13:55Z</updated>

		<summary type="html">&lt;p&gt;StevIII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=17189</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=17189"/>
		<updated>2020-10-25T06:01:10Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. Sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To apply to be Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Adhomai|Adhomai]], [[Notable Tajara]], [[Tajaran Military Structures]] and [[Tajaran Ethnicities]]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Head of Personnel&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* NanoTrasen Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and will scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regards to function and form.&lt;br /&gt;
* Tajara have access to an ability that allows them to see in the darkness.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
!Hharar group, usual coloration:&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|thumb|left|Beaver Brown (RGB 159, 139, 112).]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|thumb|left|Kochiba (RGB 107, 68, 35)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|thumb|left|Taupe (RGB 72, 60, 50)]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Zhan-Khazan group, usual coloration:&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0)]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Njarir&#039;Akhran group, usual coloration:&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149)]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!M&#039;sai group, usual coloration:&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
To the average human, the Tajara share many similarities with Earth&#039;s felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajara are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat in an efficient manner. There are only a handful of areas where fur is not present, those being on the palm of their hands, the soles of their feet, and a number of various orifices as well as a small area around their eyes.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajara&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look not unlike a terran lion. This hair tends to be much stronger and a great deal wirier than the rest of the fur on a Tajara&#039;s body. Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human. A male Tajara is somewhere between 145 cm and 185 cm in height, while the mean body mass is between 55 kg and 90 kg. Females tend to range between 135 cm and 185 cm in height, with their own weight somewhere around 35 kg to 75 kg. As such, both their body weight and height is roughly comparable to the average human. A Tajaran fetus only takes six months to mature, and Tajaran children likewise mature rapidly, reaching the full extent of their growth by 15 or 16. This rapid maturation has a profound effect on the lifespan of Tajara, as only with modern medicine have Tajara reached ages above 70, with the oldest living Tajara being 84 years old. Most Tajara retire at age 60 when they are too old to work in any capacity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role which they play in a society which their biological inclinations make them more suited for, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were. Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. The Hharar are the stereotypical &#039;worker&#039; Tajara, commonly described as loyal employees who are passionate and not afraid to voice their opinions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier bodyweight, they are well-suited to tasks requiring brute strength and heavy lifting. Due to their status as laborer they suffer discrimination and are usually regarded as less intelligent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the third most populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tajaran Evolution===&lt;br /&gt;
The Tajara evolved as a predatory, cave-dwelling species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. This allows for a considerable degree of low light vision, however, they have a thin reflective layer that has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds in order to facilitate eating raw meat. The contemporary species has evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
===Extremities and Sleep Cycle===&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajara employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end in order to allow easy usage of standard human-based technology. This is a task that Tajara tend to do reluctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around 1-2 centimeters.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds and general stance.]]&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty-six and forty-eight hours, with a subsequent twenty to twenty-eight hours of sleep. Normally, the waking period is spotted with three to four fifteen-minute naps in order to keep the Tajara refreshed and alert. This is universal in all worlds with Tajaran living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Build===&lt;br /&gt;
In comparison to most other known species, the Tajaran body is designed to specifically be more flexible, lithe, and slender despite their thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajara are sexually dimorphic; females have more elongated muzzles, shorter ears, as well as more petite forms, and their distribution of body fat is entirely different than that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajara are built for extremely low-temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajara will dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajara resign themselves to thin clothing. Those who find themselves confined to bio-suit or radiation suit for extended periods of time will end up feeling extremely uncomfortable and perspiring heavily.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
&lt;br /&gt;
The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
&lt;br /&gt;
The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
&lt;br /&gt;
What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
&lt;br /&gt;
===Tensions Rise=== &lt;br /&gt;
&lt;br /&gt;
Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility as it slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with the lower influence they had upon the other nobility. It was this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
&lt;br /&gt;
Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
&lt;br /&gt;
Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labors digging in mines and working 18 hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of noble&#039;s hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
&lt;br /&gt;
Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with the minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
 &lt;br /&gt;
Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. These large creations were considered by many older Tajara to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
 &lt;br /&gt;
Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislation was introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be &#039;basic rights&#039;. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
&lt;br /&gt;
===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. It was due to this that several corporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
&lt;br /&gt;
However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
&lt;br /&gt;
Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, even soldiers that were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
&lt;br /&gt;
===The Uprisings===&lt;br /&gt;
&lt;br /&gt;
It took little more than a year for a formal uprising to be staged. On &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
&lt;br /&gt;
[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
&lt;br /&gt;
However, they found themselves in a cornered position. Weapons and supplies were being shipped in off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves, or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories that drew closer and closer to the capital cities of each providence. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
 &lt;br /&gt;
Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
&lt;br /&gt;
It was this turn coating that tipped the revolution in favor of the peasantry. Armed with this new information, they made use of radio systems previously restricted for nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half of that being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
&lt;br /&gt;
===Outcome of the Revolution===&lt;br /&gt;
&lt;br /&gt;
Following this total upheaval of Tajaran society, rebel leaders met with Hadii noblemen and discussed how to form a government, given that only the Hadii were experienced with the ruling. Human corporations took an express interest in this; the Hadii were one of the few noble families that saw profit in human stakes on Adhomai, and many back-room deals were made until ultimately the Hadii were placed at the head of Tajaran government in &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, and ushered in a new federal republic: &#039;&#039;&#039;The People&#039;s Republic of Adhomai&#039;&#039;&#039;. The Tajaran public was markedly distressed by this turn of the events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
 &lt;br /&gt;
NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, holds claim to most of Adhomai and has a monopoly over most of the planet&#039;s valuables. Collaboration between them, the Sol Alliance, and the Jargon Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history.  Approval ratings for the current leadership rose in response.&lt;br /&gt;
&lt;br /&gt;
However, serious problems remained. &#039;&#039;&#039;Rhagrrhuzau Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, &#039;&#039;&#039;Rhagrrhuzau Hadii&#039;&#039;&#039; made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
&lt;br /&gt;
===The Second Revolution===&lt;br /&gt;
&lt;br /&gt;
The disagreements and hatred of the Hadii republican government had led to insurrection and treachery between Adhomai&#039;s major power figures since &#039;&#039;&#039;Rhagrrhuzau Hadii&#039;&#039;&#039;&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, &#039;&#039;&#039;Rhagrrhuzau Hadii&#039;&#039;&#039;. On &#039;&#039;&#039;2451 CE&#039;&#039;&#039;, during a military parade, President Rhagrrhuzau was assassinated by a young Zhan-Khazan radical. A known secret service agent of the People&#039;s Republic, the radical was sentenced to death for his treachery, brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039; quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and &#039;subversive elements&#039;. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Rhagrrhuzau Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
&lt;br /&gt;
Many military generals that had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being &#039;&#039;&#039;Rhagrrhuzau Hadii&#039;&#039;&#039;&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, and Adhomai found itself embroiled in yet another global conflict that continues to this day. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Rhagrrhuzau&#039;s fiercest supporters, &amp;quot;Hadiists,&amp;quot; as they alluded to how he not only left himself greatly vulnerable during the parade, but had even left his energy pistol on stun while he was assassinated.&lt;br /&gt;
&lt;br /&gt;
===Adhomai Today===&lt;br /&gt;
&lt;br /&gt;
The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
&lt;br /&gt;
There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and build in needy areas. Tajaran resource operations are now all but nonexistent; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Jargon. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
&lt;br /&gt;
One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision that allows DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr are able to request the transfer through the proper diplomatic services.&lt;br /&gt;
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More information: [[Tajaran History]]&lt;br /&gt;
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==Tajaran Factions==&lt;br /&gt;
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Adhomai is controlled by three factions, that once participated in a civil war for the control of the planet.&lt;br /&gt;
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[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai]]&lt;br /&gt;
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===[[File:PRA_Flag.png|30px]] People&#039;s Republic of Adhomai ===&lt;br /&gt;
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Lead by President Njadrasanukii Hadii, the &#039;&#039;&#039;People’s Republic of Adhomai&#039;&#039;&#039; are considered the &#039;loyalist&#039; faction on Adhomai and once enjoyed galactic recognition as &#039;&#039;&#039;the&#039;&#039;&#039; government of Adhomai. It claims to be the true keeper of Al’marii’s legacy. However, the PRA can be described as a Hadiist branch of Al’marii’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
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More information: [[People&#039;s Republic of Adhomai]]&lt;br /&gt;
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===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | Democratic People&#039;s Republic of Adhomai ===&lt;br /&gt;
The most pervasive and successful rebellion came from a group calling themselves the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &amp;quot;free Tajara from the new shackles imposed upon them by the corporate overlords and return Adhomai to a free, prosperous planet like our ancestors dreamed of.&amp;quot; They named the nation they were fighting for the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;.&lt;br /&gt;
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The DPRA is now lead by &#039;&#039;&#039;President Almrah Harrlala&#039;&#039;&#039; who is struggling to transition what was once a militant insurgency movement, then an organized military, into a modern, democratic nation. With the help of Nated as a government minister going out to negotiate with ruling Juntas to voluntarily turn over power to civilian governments, many of which still refuse, the DPRA&#039;s future faces many fundamental changes. The Liberation Army and the DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under their rule doesn&#039;t need to worry about a secret police or being framed for a crime for civil disobedience. Criticizing the Liberation leadership is allowed, and many powerful figures laugh along with searing satire targeted at them. &lt;br /&gt;
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More information: [[Democratic People&#039;s Republic of Adhomai]]&lt;br /&gt;
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===[[File:New Kingdom of Adhomai.png|30px]] New Kingdom of Adhomai===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir’Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. Ruled by &#039;&#039;&#039; King Nazira Ka&#039;rimah&#039;&#039;&#039; (Vahzirthaamro Azunja) specifically, he denounces both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and Republicans and create a new noble dynasty. They believe this dynasty should rule as a constitutional monarchy in order to prevent abuses of power. The lofty titles of the nobles disguise the fact that most of the nobility of this new kingdom remain in squalor only marginally better than the peasants. Life is difficult, but improving since the end of the war. The Ka&#039;rimah dynasty finds itself struggling to function with its limited constitutional powers and factional in-fighting between the military and the civilian government.&lt;br /&gt;
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More information: [[New Kingdom of Adhomai]]&lt;br /&gt;
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==Social==&lt;br /&gt;
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Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, Tajara prefer to take names that they find they themselves can pronounce and are also phonetically pleasing.&lt;br /&gt;
For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce.&lt;br /&gt;
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Traditionally, Tajaran names included the name of the dynasty they served, and some Tajara carry over this tradition and have their &#039;middle&#039; name be their dynasty&#039;s name. Other, less fortunate Tajara took up names that denoted their status in the community or aspirations for the convenience of others. This tradition is where the concept of taking up names originated from, thus a Tajara will usually have a given child name and a taken up name, with perhaps the dynasty they&lt;br /&gt;
&#039;ve served as their middle name.&lt;br /&gt;
This is different for the members of the PRA, as president Hadii issued a decree that all Tajara are to change their names to their parent given names, to encourage party loyalty and pride of tradition. While most dedicated Hadiist have chosen to return to their native names, many Republican Tajara still use their adopted name within and outside of Adhomai.&lt;br /&gt;
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
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Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
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&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
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Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages. &lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
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Tajara have a strong biological inclination to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first-person ( “He has completed his work&amp;quot; instead of “I have completed my work&amp;quot;) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty. Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected, however, as being surrounded by a mostly Human crew can occasionally confuse them into using the first-person. The second person perspective is used in many regional dialects and does not imply any intimacy, however many Tajara prefer the third person even in these cases as a preference. The first-person perspective is often used in the context of speeches or addresses to large populations in order to enhance the rhetorical impact.&lt;br /&gt;
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===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
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- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Walid Al&#039;qat who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns. The First Father of the Twin Gods was said to have made a direct link with the Gods, who gave him these laws that all of their faith should follow:&lt;br /&gt;
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&#039;&#039;&amp;quot;You shalt not harm another, faithful to the Suns or not. You shalt always show kindness to any and all. You shalt not covet the items of another faithful. You shalt not defile the body of one who now rests in Messa&#039;s Forever.&amp;quot;&#039;&#039;&lt;br /&gt;
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Since the day these were declared in Sana Sahira, they have been considered the Law of the Suns. This location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Walid Al&#039;qat attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
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====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Snow God Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers that regularly came to the aid of other tribes that were constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
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In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protects all Tajara.&lt;br /&gt;
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====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
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==Culture==&lt;br /&gt;
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=== Fashion ===&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a noble was considered.&lt;br /&gt;
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Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
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The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment that was completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors that masked the wearer&#039;s face.&lt;br /&gt;
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Today, the Government Officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
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The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara will wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
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Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
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Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039;s beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears’ and consumed during their morning meals.&lt;br /&gt;
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The Adhomian hard bread is a type of tajaran bread, made from Blizzard Ears’s flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and for being long-lasting. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or throw at besieging armies during sieges.&lt;br /&gt;
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Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the People’s Republic political situation in the current conflict. Messa&#039;s mead is also another more traditional alternative, made with honey and fermented Earthen-Root juice.&lt;br /&gt;
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Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - have never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility were taught en masse how to read, and that every family had its own private expansive library that even learned peasants had to pay out of pocket to access. This led to widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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===Music===&lt;br /&gt;
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Tajaran music is modally-based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather will make songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there will always be a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances to Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; An plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; This instrument that hails from the island of Das’nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; The Mah Kii is an ancient instrument, used by Tajara since the Migration period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one will hear its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, that would find themselves with more time in their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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The notion of video games is unknown to natives on Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is “The Bane of Rashashana’: which follows the tale of an Adhomian folk hero attempting to save the Paspitami’rran from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
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====Notable Sports====&lt;br /&gt;
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&#039;&#039;&#039;Farehal:&#039;&#039;&#039; A sport that focuses on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai, with teams competing within their own countries. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; A sport that requires the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on that side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Traditionally, it is seen as a Hharar and Zhan pastime. M’sai playing this sport, even among themselves, is seen as taboo. It is unknown where this racial segregation stems from, but it is quite present even off of Adhomai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N’hanzafu Roping:&#039;&#039;&#039; A sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; A very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas upper classes play it just for fun. The ease and universality of the rules has garnered it quite the reputation. Die will usually have an image of Rredouane fixed upon them. Parks will commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traiaz:&#039;&#039;&#039;  A game that mixes intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving through the horizontal on the board. Some pieces can only capture when moving diagonally, vertically or sideways. There are several distinct regional rules that can influence what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
&lt;br /&gt;
The military hardware of the People&#039;s Republic of Adhomai lands somewhere close to what humankind used in the early 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People&#039;s Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People&#039;s Republic and jam easily in the harsh terrain of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker firing belt-fed LMGs.&lt;br /&gt;
&lt;br /&gt;
Tajaran artillery is where the cunning of the People&#039;s Republic engineering shines, and many mountain ranges of Adhomai are lined with artillery guns the size of the mountains themselves. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People&#039;s Republic, and their nightmare if lost to enemy hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to rise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musical. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focuses on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
&lt;br /&gt;
=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation which had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony which symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life which the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead of having a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
&lt;br /&gt;
Because of the Tajara&#039;s history as a repressive, conservative species, they have not grown too open-minded or liberal - unlike humanity&#039;s progressive views for example. Overt displays of affection and especially homosexuality among Tajara are looked down on and treated as a deviancy. This sentiment has existed before human contact, implying societal influence during the royal rule. There exist discrimination and bias against other races of Tajara - particularly against Zhan-Khazan for their purported low intelligence and rebellious tendencies. As a result, Tajara generally avoid interbreeding between races. An extension of the racism which prevents Tajara from breeding outside of their race can be found in the general public&#039;s extreme revulsion to notions of relationships outside of the species, an act which is considered an intolerable fetish to most.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Tajara]]&lt;br /&gt;
&#039;&#039;Human cat artwork belongs to Alexander Zavaliy, and artwork used for Al&#039;Manq&#039;s portrait belongs to Eldar Zakirov. Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=17122</id>
		<title>Corporate Liaison</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=17122"/>
		<updated>2020-10-17T21:23:20Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Merged with alberyks changes on PRA, DPRA and NKA, added CoC consular (needs more) and did various changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ADMINISTRATIVE&lt;br /&gt;
|imagebgcolor = grey&lt;br /&gt;
|img = Ia_consultant.png&lt;br /&gt;
|jobtitle = NanoTrasen Liaison&lt;br /&gt;
|access = The Representatives Office, [[Job_Guides#Station_Command|the Bridge]], and the Odin Shuttle.&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = At least 30 years of age, relevant education. You&#039;ve convinced NanoTrasen Central Command you&#039;re worth loaning a Shuttle, and you are representing an [[#Interest Group|Interest Group]]&lt;br /&gt;
|education = The art of the deal.&lt;br /&gt;
|superior = [[Job_Guides#Station_Command|Station Command]] and your [[#Interest Group|Interest Group]]&lt;br /&gt;
|duties = Representing your factions interests, conducting interviews and AMAs&#039;, Improving your interest groups image, &amp;lt;s&amp;gt;Being Less Creepy than the old IAA role&amp;lt;/s&amp;gt;&lt;br /&gt;
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Station Procedure|Station Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; or &#039;&#039;&#039;Representatives&#039;&#039;&#039; act as the link between an [[#Interest Group|Interest Group]] and their assigned facility. Their primary concerns are to ensure that the group they&#039;re representing is treated more favorably or just ensuring they&#039;re treated equally, within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct.&lt;br /&gt;
&lt;br /&gt;
Secondary responsibilities of a &#039;&#039;&#039;Representative&#039;&#039;&#039; include increasing awareness of whatever factions or cause they represent. For more information on the goal of different kinds of &#039;&#039;&#039;Representative&#039;&#039;&#039;, see: [[#Interest Groups|Interest Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Representatives&#039;&#039;&#039; can be played by characters of any Species that can be a part of the represented faction, by players with a Head of Staff whitelist, it is not part of [[Job_Guides#Station_Command|Station Command]] however.&lt;br /&gt;
&lt;br /&gt;
== Variation ==&lt;br /&gt;
There are two variations of Representative, those being Corporate Liaison and Consular officer. They can both be on station at one time, allowing for a representative of a Faction to be there alongside a liaison from a MegaCorporation. It is encouraged that they will work together on matters if there is a NanoTrasen Liaison alongside a consular officer, so the consular can have an easier time getting important messages through to central command or station command. &lt;br /&gt;
&lt;br /&gt;
== Interest Groups ==&lt;br /&gt;
All Non-NanoTrasen Interest Groups get access to an External Comms Link in their Fax machine which enables them to contact their superiors, and receive an orders list on round start. While they do not get all of the benefits of working for NanoTrasen, they definitely do get [[#Traitoring|other benefits]].&lt;br /&gt;
=== [[Nanotrasen_Corporation|NanoTrasen Liaison]] ===&lt;br /&gt;
&lt;br /&gt;
* NanoTrasen Liaisons are dispatched by central command to act as an on-station link between [[Nanotrasen_Corporation#Executives|Central Command]] and [[Job Guides#Station_command|Station Command]]. They can talk to command and crew on matters such as NanoTrasens interests aboard the station, advise Station Command, and issue various paperwork, including Contract Extensions, and situation reports. They can also make sure that central command is following [[Corporate Regulations|Correct Procedure]], and not doing anything bad in the eyes of the company.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Representative ===&lt;br /&gt;
&lt;br /&gt;
* On station liaisons from other Megacorporations with contractors on Station. They are supposed to represent the interests of their parent company, as well as to ensure the well being and prosperity of their contractors. They can pressure [[Job_Guides#Station_Command|Command Staff]], make requests, or even do back-alley deals and bribes in [[traitor|certain circumstances]].&lt;br /&gt;
&lt;br /&gt;
=== [[Republic_of_Biesel|Tau Ceti Representative]] ===&lt;br /&gt;
&lt;br /&gt;
* Tasked by the [[Biesel|Republic of Biesel]] government to ensure that [[Guide_to_Law#Republic_of_Biesel|Tau Ceti Law]] is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol_Alliance|Sol Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched by [[Sol|Solarian]] diplomatic missions in [[Mendell_City|Mendell]], their mission is to ensure the fair treatment and prosperity of [[Sol|Solarian]] citizens working on the Aurora. They are authorized to issue [[Sol_Alliance|Alliance]] papers in certain circumstances. This also includes Consulars from the [[Eridani_Federation|Eridani Federation]] who are included in the territories of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
=== [[People&#039;s Republic of Adhomai|PRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Tajara#People.27s_Republic_of_Adhomai|Peoples Republic of Adhomai]] to ensure the well being and interests of Republican citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. &lt;br /&gt;
&lt;br /&gt;
* They are the Party&#039;s eyes and ears on the station and are tasked with reporting any subversive behavior to the government. They are given a set of tools and access to the fax machine to deal diplomatically with possible subversive elements. They can also issue Honorary Party Memberships to any crewmember.&lt;br /&gt;
&lt;br /&gt;
* Consulars are Hadiist Party members and should always be loyal to President Hadii. They must be exemplary citizens and embody the Republican ideals. Cooperating with NanoTrasen authorities is also necessary due to the strict bounds between the Republic and the corporation.&lt;br /&gt;
&lt;br /&gt;
* PRA consular officers should encourage Tajara to relinquish their right to make use of the [[Tajara#Adhomai_Today|Tajaran Citizenship Act]].&lt;br /&gt;
&lt;br /&gt;
=== [[Democratic People&#039;s Republic of Adhomai|DPRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Democratic People&#039;s Republic of Adhomai]] to ensure the well being and interests of Al&#039;mariist citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Al&#039;mariist values and ensure that the rights of the Tajara people are being respected.&lt;br /&gt;
&lt;br /&gt;
* Consulars are employed by the civilian government and should display the values upheld by the Al&#039;mariist ideology. They are given a set of tools and access to the fax machine to make sure that any DPRA citizen is working towards the future of their species.&lt;br /&gt;
&lt;br /&gt;
* While consular officers are part of the civil government, they can still harbor sympathies for the military juntas and Supreme Commander Nated. Cooperation with NanoTrasen is desirable when the outcome is beneficial to the Al&#039;mariist cause. While direct opposition against the megacorporations is no part of the consular&#039;s duties, DPRA consular officers should do their best to support Liberation Army personnel on the field.&lt;br /&gt;
&lt;br /&gt;
* Consular officers should attempt to convince PRA aligned Tajara to acquire DPRA citizenship through the [[Tajara#Adhomai_Today|Tajaran Citizenship Act]].&lt;br /&gt;
&lt;br /&gt;
=== [[New Kingdom of Adhomai|NKA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[New Kingdom of Adhomai]] to ensure the well being and interests of Royalists citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage traditional Tajaran values and ensure the cooperation between the New Kingdom and NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
* Consulars are under the supervision of the Crown and should be model citizens. They are given a set of tools and access to the fax machine to make sure that any NKA citizen is acting in an upstanding manner. Cooperation with NanoTrasen is necessary, as the Kingdom is doing its best to acquire allies.&lt;br /&gt;
&lt;br /&gt;
* Consulars can be either nobles or commoners. Despite their origins, they were chosen by their support of the Royalist ideology.&lt;br /&gt;
&lt;br /&gt;
* Consular officers should attempt to convince PRA aligned Tajara to acquire NKA citizenship through the [[Tajara#Adhomai_Today|Tajaran Citizenship Act]].&lt;br /&gt;
&lt;br /&gt;
=== [[Unathi#Izweski_Nation|Hegemony Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Hailing from [[Unathi|Unathi owned space]], these diplomats are here to reach the Unathi working on NanoTrasen vessels and keep the relations between NanoTrasen and the Hegemony in top shape. As a [[Unathi|Unathi]] representative, you will need to carefully balance the morals of your homeworld and your diplomatic responsibilities.&lt;br /&gt;
&lt;br /&gt;
* You are recommended to call Unathi to your office, to speak with them and learn their origins.  Talk about their clan back on Moghes, learn their religious ideals, find any... &#039;&#039;&#039;[[Unathi#The_Guwan|undesirables]]&#039;&#039;&#039; who might be hiding their clan name and ensure paperwork is sent to a Hegemony vessel documenting a possible Guwan hiding their Guwan title behind their old Clan name.&lt;br /&gt;
&lt;br /&gt;
* Consulars will always be &#039;&#039;&#039;noblemen&#039;&#039;&#039;, or even &#039;&#039;&#039;noblewomen&#039;&#039;&#039;. Either way, your clan is notable and you might be related to a [[Unathi#Izweski_Nation|Lord of Moghes]] in some way.&lt;br /&gt;
&lt;br /&gt;
* Hosting Feasts in honor of the Hegemon is always fun. Let everyone know you&#039;re rich, by paying for all their meals for the shift.&lt;br /&gt;
&lt;br /&gt;
*If a Guwan wishes to prove themselves capable of restoring their title, or creating a new one, you are one of the first steps. They must prove themselves worthy enough to be represented by you or someone you choose in a court. Afterwards, directly message the Lore Developer in charge of Unathi, or a deputy.&lt;br /&gt;
&lt;br /&gt;
=== [[Skrell|Jargon Federation Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Having come all the way from [[Notable_Skrell_Systems_and_Locations#Nralakk:_The_Home_system|Nralakk]] these officers are very well versed in local customs and culture. Being the natural diplomats, Skrell Consular Officers are very diplomatically savvy and knowledgeable and are on the station to remind other Skrell how far the Federation reaches. Thus a Skrell Consular Officer should strive to be the last person on the station to offend their host, while not being a complete pushover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Empire_of_Dominia|Dominian Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Sent by the [[Empire_of_Dominia|Dominian Empire]], the job of Dominian Consular Officer is to dispell all perceived inaccuracies about Dominian first and ensure the loyalty of its subjects second. Dominia has had an understanding with NanoTrasen ever since its rediscovery by the other spacial factions and its officers ensure that this relationship lasts, despite the ideological differences.&lt;br /&gt;
&lt;br /&gt;
=== [[Vaurca|Vaurca Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Representing one of the [[Vaurca#Hives|hives]], Vaurca Consular Officers are always a special type of Vaurca, a [[Vaurca#Playing_a_Hive_Representative|Ta]] also known as a Breeder. As the emotional centerpiece of Vaurca society, a Vaurca Consular officer is the ideal type capable of communicating and understanding all the other species in the system.&lt;br /&gt;
&lt;br /&gt;
=== [[Synthetic_Factions#The_Golden_Deep|Golden Deep Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a representation of the Golden Deep, your duties are to ensure the continued relations between Nanotrasen and Golden Deep affiliates.&lt;br /&gt;
* Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.&lt;br /&gt;
* A Golden Deep Consular Officers are more often than not highly esteemed merchants overseeing multiple fleets, or a membership holding, carefully vetted, synthetic made to engage as a diplomatic bridge between business partners.&lt;br /&gt;
* You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.&lt;br /&gt;
* A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.&lt;br /&gt;
&lt;br /&gt;
=== [[Coalition of Colonies|Coalition of Colonies Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a Representative of the expansive CoC, you are entrusted to act as the link between all the members of the CoC, their populace, and the Coalition as a whole. You are likely to interact with a wide range of people, so Coalition Consulars are normally excellent at conflict resolution and problem solving.&lt;br /&gt;
&lt;br /&gt;
=== Species Consulars Permitted ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Species Consulars Permitted&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Humans&lt;br /&gt;
! Skrells&lt;br /&gt;
! Unathi&lt;br /&gt;
! Tajara&lt;br /&gt;
! IPCs&lt;br /&gt;
! Dionae&lt;br /&gt;
! Vaurca&lt;br /&gt;
|-&lt;br /&gt;
!NT Liaison&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Tau Ceti&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Sol&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!PRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!DPRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NKA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Hegemony&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Dominia&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zavodskoi Interstellar&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!EPMC Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Idris Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Heph Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zeng-Hu Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Jargon&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Vaucrae Hive&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Golden Deep&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Coalition&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
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|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embrace The Bureaucracy ==&lt;br /&gt;
So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?&lt;br /&gt;
&lt;br /&gt;
:Typically, the broad duties of a Representative can be sorted into three major categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Awareness&#039;&#039;&#039;: Doing activities to spread awareness of your [[#Interest Groups|Interest Group]] are a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the virtues and upsides of their Interest Group, or a Consular Officer might do a QnA or trivia for their faction. Get creative with it, and remember that certain factions will be trying harder than others, such as the PRA or Hegemony. &lt;br /&gt;
# &#039;&#039;&#039;Oversight&#039;&#039;&#039;: Doing activities that keep members of your [[#Interest Groups|Interest Group]] happy are a good idea. If a member of said Interest Group is unhappy, take them in and work out ways to make it better, such as talking to Station Command to improve the situation. In order for that to work, a Representative needs to be keeping track of members of their Interest group, in ways such as PDAing to ask them, or calling them in to your office for a [[Vampire|chat]].&lt;br /&gt;
# &#039;&#039;&#039;Protest&#039;&#039;&#039;: Activities taken in response to mistreatment. An example would be contacting the [[Captain]], [[Head of Personnel]], or [[Job_Guides#Security|Security]] when you suspect someone from your [[#Interest Groups|Interest Group]] is in danger or has been wronged. Another would be vocally protesting in response to someone from your [[#Interest Group|Interest Group]] being arrested, even going as far as to negotiate for their release, or lessening of their punishment. &#039;&#039;&#039;Do not push this or it may&#039;&#039;&#039; [[#Directive 12|lead to trouble!]]&lt;br /&gt;
&lt;br /&gt;
Before you sign on for that first shift, recognize a hard truth about &#039;&#039;&#039;Representatives&#039;&#039;&#039;: you are not, strictly speaking, a necessary component of the station’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even part of the Stations&#039; Crew.&lt;br /&gt;
&lt;br /&gt;
Your ability to effectively do your job therefore relies on your ability to communicate with the station’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|Station Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.&lt;br /&gt;
&lt;br /&gt;
:In order to help build those working relationships, there are a few things Representatives should try to do.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do Spread Awareness&#039;&#039;&#039;: The only way you&#039;re going to get Station Crew on your side is if you get involved with the Crewmembers aboard the Aurora, in whatever way you may choose to do so, or your [[#Interest_Group|Interest Group]] entails.&lt;br /&gt;
#&#039;&#039;&#039;Do Not Cause Trouble&#039;&#039;&#039;: You are here with the express permission of [[Job_Guides#Station_Command|Station Command]] and NanoTrasen, a permission that can easily be revoked, you don&#039;t want to test them, and any violation of [[Corporate Regulations]] should be strictly covert, if at all.&lt;br /&gt;
#&#039;&#039;&#039;Do Play Favorites&#039;&#039;&#039;: It is the express purpose of your job to advocate for your [[#Interest_Group|Interest Group]], and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don&#039;t want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Station Command]]. It could also violate [[Server Rules]] in extreme cases, if in doubt, Ahelp.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Station Procedure#Representatives and Consular Officers|Directive 12]] ===&lt;br /&gt;
&amp;quot;Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the station chain of command. The representative is granted special status in relation to corporate regulations;&amp;quot;&lt;br /&gt;
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privilege.&lt;br /&gt;
* The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
Read more at: [[Guide to Station Procedure#Representatives and Consular Officers|Station Directives: Directive 12]].&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
:This scenario is unlikely as the NanoTrasen Liaison, as the Mindshield Implant all Liaisons are required to have prevents you from being brainwashed, However, if you&#039;re a Representative for a different group, and find yourself selected for traitor, congratulations! You are an antagonist trusted explicitly by your [[#Interest Group|Interest Group]], who will likely be thrilled to help you. &lt;br /&gt;
&lt;br /&gt;
:Wield your bureaucracy against the company you&#039;ve signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they&#039;d like, thanks to you. If anyone questions what you&#039;re doing, remind them that you have the best interests of your people at heart.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Scientist&amp;diff=16993</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Scientist&amp;diff=16993"/>
		<updated>2020-10-11T09:16:20Z</updated>

		<summary type="html">&lt;p&gt;StevIII: minor adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=None}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img = Scientist.png&lt;br /&gt;
|jobtitle = Scientist&lt;br /&gt;
|access = [[Job_Guides#Research|Research Division]]&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = At least 30 years of age, PhD from accredited university in applicable field.&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Hongsun Park Engineering Institute]] - [[Shungsta University of Agrarian Sciences]] - [[Hadii Institute of Orbital Research]] - [[Miran’mir Academy of Scientific Pursuits]]&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Do experiments, research, and make bombs.&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Integrated Electronics|Guide to Integrated Electronics]], [[Guide to Telescience]], [[Guide to Chemistry]], [[Guide to Modular Weaponry]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Scientist&#039;&#039;&#039; is one of the most feared and fun jobs on station. Being a scientist means you can make and test a large number of tools and gadgets through research, dig up alien civilisations, or study dangerous alien life forms.&lt;br /&gt;
&lt;br /&gt;
==The Laboratories==&lt;br /&gt;
&lt;br /&gt;
====Research &amp;amp; Development====&lt;br /&gt;
The Research and Development lab (RnD for short) is likely going to be your main working place, if you are not a specialized job such as [[Roboticist]] or [[Xenobiologist]]. It is where you can conduct research, and it links to the smaller labs such as the [[Guide to Chemistry|Chemistry Lab]], [[Integrated Electronics|Circuitry lab]] and the [[Guide to Telescience|Telescience lab]]. It allows you to print off circuits, items, and use the [[Guide to Research and Development#Deconstruction|Destructive Analyzer]] to advance Research Levels by deconstructing items with higher or matching levels. Your duties consist of handling upgrading the levels to the highest point you can, then conducting research with things like chemistry, toxins and telescience. Other pass times can include things such as modular weaponry, and circuitry.&lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide, see the [[Guide to Research and Development]].&lt;br /&gt;
&lt;br /&gt;
==== Toxins Research ====&lt;br /&gt;
The Toxins Lab (Toxins for short) is where you will spend plenty of time if you are a [[Phoron Researcher]]. It allows you to take various gases and mix them to create powerful bombs, for use &#039;&#039;&#039;Anywhere other than the station, if you are not a [[traitor]]&#039;&#039;&#039;. Your lab consists of the Testing range, Testing chamber, Gas storage, and various minor things. Your job consists of using said gasses and testing chamber to create bombs to be tested in the testing range, then used as, well Bombs. &lt;br /&gt;
&lt;br /&gt;
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of phoron, fire, phoron that&#039;s on fire, or even phoron that&#039;s on fire and spreading N2O. It is fun yet very tiring to be a phoron researcher. &lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide, see the [[Guide to Toxins]].&lt;br /&gt;
&lt;br /&gt;
==== Xenoarcheology and Anomaly Study ====&lt;br /&gt;
Xenoarcheology consists of using various [[Xenoarcheologist#Gearing_Up|tools]] to excavate, then study artifacts, anomalies, and whatever else you carefully excavate from the asteroid. After you&#039;ve found sites and excavated them, it normally falls on the Anomalist to examine them. failing that, a xenoarcheologist or anomalist can do both jobs. &lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide, see the [[Xenoarcheologist#Xenoarcheologist|Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
==== Xenobiology ====&lt;br /&gt;
The Xenobiology Lab specializes in the the study of alien lifeforms, such as [[Skrell#Slimes|slimes]].&lt;br /&gt;
&lt;br /&gt;
Your job consists of taking your slimes, feeding them very sad primates, and getting them to split in to more interesting slimes, then taking those, extracting cores or breeding them in to &#039;&#039;more&#039;&#039; interesting slimes. Slimes have a lot of payout, but also a lot of threat to them, as they get temperamental if they&#039;re ignored or hungry. Always make sure to watch your slimes, and feed or kill adult slimes so they don&#039;t destroy their cell then eat you. The xenobiologist is also the prime person to talk to if [[Changeling|Something]] gets loose on station.&lt;br /&gt;
&lt;br /&gt;
For more information, refer to the [[Guide to Xenobiology]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Unless you&#039;re a traitor, don&#039;t use the bombs on the main station. You&#039;ll get banned otherwise.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Always warn the station before your detonate a bomb. Your resident Vaurca will be less likely to bite your head off and more likely to help you fix the inevitable damage to Toxins if you do.&lt;br /&gt;
* Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
* You can open your PDA, minimize the new window, and leave your PDA in your pocket so that you can set off your bombs as long as you don&#039;t need to change the frequency. Whenever it&#039;s time for an explosion you just open the window you minimized, click send signal, and it&#039;ll do it!&lt;br /&gt;
* Always make sure you have at least one grey slime core on hand in-case of a sudden and unexpected loss of slime life.&lt;br /&gt;
* Make sure to keep your magboots on as a xenoarcheologist so you don&#039;t fall, taking minor physical damage, and a lot of mental damage from your colleagues and medical staff ridiculing you for being a moron. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
In the hands of the right player, a scientist character can become one of the most powerful traitors on board. You have access to weapons, cameras, sensor data, any chemical you would want and most of cargo goods via your huge paycheck. However, the trouble is that you need to be more than just competent with science&#039;s quite complex mechanics to truly unleash your destructive potential. A good scientist is truly a force to be reckoned with - imagine teleporting any unlucky souls with maxed sensors to yourself to hold them hostage, creating a personal medibot that works out of your pocket, or destroying security at your barricaded doors with a turret that shoots bolts setting people on fire. Good luck!&lt;br /&gt;
&lt;br /&gt;
You have a stunbaton at Anomalous Materials that not many people expect you to have. Getting yourself a pair of basic force gloves is also pretty handy - while they don&#039;t boost your damage like the uplink ones do, they can easily disable a target by sending them flying several tiles away. Security also will not bat an eyelid most of the time if science has some [[Uplink|weird technology]] in the laboratory. While you don&#039;t have proper maintenance access, you can traverse some parts of it from the maintenance door at your chemistry lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Assistant ==&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img = Scientist.png&lt;br /&gt;
|jobtitle = Lab Assistant&lt;br /&gt;
|access = [[Job_Guides#Research|Research Division]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 18 years of age, passed a Lab Safety course OR currently undergoing study in any applicable field.&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Hongsun Park Engineering Institute]] - [[Shungsta University of Agrarian Sciences]]&lt;br /&gt;
|superior = [[Research Director]], all of Research&lt;br /&gt;
|duties = Assist Scientists, try and fail to develop a thesis.&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to Toxins]], [[Guide to Xenobiology]], [[Guide_to_Xenoarchaeology|Guide to Xenoarchaeology]], [[Guide to Xenobotany]]&lt;br /&gt;
}}&lt;br /&gt;
As a Lab Assistant, you are expected to know next to nothing. This is the learners&#039; role of Science. You can advance to Scientist by meeting all of the requirements (Beware being too underaged for this reason). Established characters shouldn&#039;t jump into this position outside of very unique circumstances (such as getting demoted) or staff approval.&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Research]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Scientist&amp;diff=16992</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Scientist&amp;diff=16992"/>
		<updated>2020-10-11T08:07:38Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Largely overhauled the scientist page, linking to pages more often, and listing a better job description for everything. Also culled the previous assigned person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=None}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img = Scientist.png&lt;br /&gt;
|jobtitle = Scientist&lt;br /&gt;
|access = [[Job_Guides#Research|Research Division]]&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = At least 30 years of age, PhD from accredited university in applicable field.&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Hongsun Park Engineering Institute]] - [[Shungsta University of Agrarian Sciences]] - [[Hadii Institute of Orbital Research]] - [[Miran’mir Academy of Scientific Pursuits]]&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Do experiments, research, and make bombs.&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Integrated Electronics|Guide to Integrated Electronics]], [[Guide to Telescience]], [[Guide to Chemistry]], [[Guide to Modular Weaponry]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Scientist&#039;&#039;&#039; is one of the most feared and fun jobs on station. Being a scientist means you can make and test a large number of tools and gadgets through research, construct highly explosive bombs, or study dangerous alien life forms.&lt;br /&gt;
&lt;br /&gt;
==The Laboratories==&lt;br /&gt;
&lt;br /&gt;
====Research &amp;amp; Development====&lt;br /&gt;
The Research and Development lab (RnD for short) is likely going to be your main working place, if you are not a specialized job such as [[Roboticist]] or [[Xenobiologist]]. It is where you can conduct research, and it links to the smaller labs such as the [[Guide to Chemistry|Chemistry Lab]] and the [[Integrated Electronics|Circuitry lab]]. It allows you to print off circuits, items, and use the [[Guide to Research and Development#Deconstruction|Destructive Analyzer]] to advance Research Levels by deconstructing items with higher or matching levels. Your duties consist of using items you acquire or create to conduct whatever dark and or twisted research you can think of. In your spare time you can also do things such as upgrade machinery and do circuitry.&lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide, see the [[Guide to Research and Development]].&lt;br /&gt;
&lt;br /&gt;
==== Toxins Research ====&lt;br /&gt;
The Toxins Lab (Toxins for short) is where you will spend plenty of time if you are a [[Phoron Researcher]]. It allows you to take various gases and mix them to create powerful bombs, for use &#039;&#039;&#039;Anywhere other than the station, if you are not a [[traitor]]&#039;&#039;&#039;. Your lab consists of the Testing range, Testing chamber, Gas storage, and various minor things. Your job consists of using said gasses and testing chamber to create bombs to be tested in the testing range, then used as, well Bombs. &lt;br /&gt;
&lt;br /&gt;
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of phoron, fire, phoron that&#039;s on fire, or even phoron that&#039;s on fire and spreading N2O. It is fun yet very tiring to be a phoron researcher. &lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide, see the [[Guide to Toxins]].&lt;br /&gt;
&lt;br /&gt;
==== Xenoarcheology and Anomaly Study ====&lt;br /&gt;
Xenoarcheology consists of using various [[Xenoarcheologist#Gearing_Up|tools]] to excavate, then study artifacts, anomalies, and whatever else you carefully excavate from the asteroid. After you&#039;ve found sites and excavated them, it normally falls on the Anomalist to examine them. failing that, a xenoarcheologist or anomalist can do both jobs. &lt;br /&gt;
&lt;br /&gt;
For a more in-depth guide, see the [[Xenoarcheologist#Xenoarcheologist|Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
==== Xenobiology ====&lt;br /&gt;
The Xenobiology Lab specializes in the the study of alien lifeforms, such as [[Skrell#Slimes|slimes]].&lt;br /&gt;
&lt;br /&gt;
Your job consists of taking your slimes, feeding them very sad primates, and getting them to split in to more interesting slimes, then taking those, extracting cores or breeding them in to &#039;&#039;more&#039;&#039; interesting slimes. Slimes have a lot of payout, but also a lot of threat to them, as they get temperamental if they&#039;re ignored or hungry. Always make sure to watch your slimes, and feed or kill adult slimes so they don&#039;t destroy their cell then eat you. The xenobiologist is also the prime person to talk to if [[Changeling|Something]] gets loose on station.&lt;br /&gt;
&lt;br /&gt;
For more information, refer to the [[Guide to Xenobiology]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Unless you&#039;re a traitor, don&#039;t use the bombs on the main station. You&#039;ll get banned otherwise.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Always warn the station before your detonate a bomb. Your resident Vaurca will be less likely to bite your head off and more likely to help you fix the inevitable damage to Toxins if you do.&lt;br /&gt;
* Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
* You can open your PDA, minimize the new window, and leave your PDA in your pocket so that you can set off your bombs as long as you don&#039;t need to change the frequency. Whenever it&#039;s time for an explosion you just open the window you minimized, click send signal, and it&#039;ll do it!&lt;br /&gt;
* Always make sure you have at least one grey slime core on hand in-case of a sudden and unexpected loss of slime life.&lt;br /&gt;
* Make sure to keep your magboots on as a xenoarcheologist so you don&#039;t fall, taking minor physical damage, and a lot of mental damage from your colleagues and medical staff ridiculing you for being a moron. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
In the hands of the right player, a scientist character can become one of the most powerful traitors on board. You have access to weapons, cameras, sensor data, any chemical you would want and most of cargo goods via your huge paycheck. However, the trouble is that you need to be more than just competent with science&#039;s quite complex mechanics to truly unleash your destructive potential. A good scientist is truly a force to be reckoned with - imagine teleporting any unlucky souls with maxed sensors to yourself to hold them hostage, creating a personal medibot that works out of your pocket, or destroying security at your barricaded doors with a turret that shoots bolts setting people on fire. Good luck!&lt;br /&gt;
&lt;br /&gt;
You have a stunbaton at Anomalous Materials that not many people expect you to have. Getting yourself a pair of basic force gloves is also pretty handy - while they don&#039;t boost your damage like the uplink ones do, they can easily disable a target by sending them flying several tiles away. Security also will not bat an eyelid most of the time if science has some [[Uplink|weird technology]] in the laboratory. While you don&#039;t have proper maintenance access, you can traverse some parts of it from the maintenance door at your chemistry lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Assistant ==&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img = Scientist.png&lt;br /&gt;
|jobtitle = Lab Assistant&lt;br /&gt;
|access = [[Job_Guides#Research|Research Division]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 18 years of age, passed a Lab Safety course OR currently undergoing study in any applicable field.&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Hongsun Park Engineering Institute]] - [[Shungsta University of Agrarian Sciences]]&lt;br /&gt;
|superior = [[Research Director]], all of Research&lt;br /&gt;
|duties = Assist Scientists, try and fail to develop a thesis.&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to Toxins]], [[Guide to Xenobiology]], [[Guide_to_Xenoarchaeology|Guide to Xenoarchaeology]], [[Guide to Xenobotany]]&lt;br /&gt;
}}&lt;br /&gt;
As a Lab Assistant, you are expected to know next to nothing. This is the learners&#039; role of Science. You can advance to Scientist by meeting all of the requirements (Beware being too underaged for this reason). Established characters shouldn&#039;t jump into this position outside of very unique circumstances (such as getting demoted) or staff approval.&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Research]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Modular_Weaponry&amp;diff=16989</id>
		<title>Guide to Modular Weaponry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Modular_Weaponry&amp;diff=16989"/>
		<updated>2020-10-11T06:54:23Z</updated>

		<summary type="html">&lt;p&gt;StevIII: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
A portion of the job of research is referred to as Modular Weaponry. it is the act of combining parts together to create a prototype, which can then be tested, upgraded or trashed. normally at the end, it&#039;s given to security or used by research for expeditions. Just remember if you&#039;re giving a prototype to security, Get command authorization first, or it&#039;s technically breaking regulation four. &lt;br /&gt;
&lt;br /&gt;
==Guide to creating your first prototype==&lt;br /&gt;
&lt;br /&gt;
To start construction on a prototype, the first thing you need to do is obtain a weapons analyzer. &lt;br /&gt;
* Print a weapons analyzer board from the circuit imprinter&lt;br /&gt;
* Steel &lt;br /&gt;
* Create a machine blueprint&lt;br /&gt;
* Left click it&lt;br /&gt;
* Add cables&lt;br /&gt;
* The board&lt;br /&gt;
* 1 capacitor&lt;br /&gt;
* 2 scanning modules&lt;br /&gt;
* 1 console screen&lt;br /&gt;
* Screwdriver.&lt;br /&gt;
You now have the amateur weapon-smith&#039;s dream. You can put in an assembly and add components, or even analyze a normal weapon like a pistol, or a screwdriver. &lt;br /&gt;
&lt;br /&gt;
Once your have your analyzer, you&#039;ll want to pick one item from each category, plus an assembly, and add them all to the device. The order of additions doesn&#039;t matter, but you should normally start with your assembly, add your capacitor, frills, lens and modulator. whenever you add the modulator, it finalizes the weapon. once your weapon is finished, it&#039;ll make a different noise, and change the interface on the analyzer. &lt;br /&gt;
&lt;br /&gt;
During and after finalization, there are two screens in the analyzer. You have your assembly screen, and your finalized product screen. Both screens provide some valuable information&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly.png]]&lt;br /&gt;
&lt;br /&gt;
During assembly, every single component has eight different stats. These stats mirror the actual stats of the finalized prototype.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Reliability:&#039;&#039; The finalized number is the chance the weapon has to explode in your hands when fired. Items like capacitors and lenses up this, and items like stocks and bayonets lower it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Damage modifier:&#039;&#039; Higher number equals higher damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Fire delay modifier:&#039;&#039; Higher number equals longer delay between shots. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Number of shots modifier:&#039;&#039; This is normally only modified by a capacitor. The better your capacity means the more shots you can fire without having to recharge your gun.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Burst modifier:&#039;&#039; The burst modifier indicates how many shots its going to fire in one press &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Accuracy modifier:&#039;&#039; Higher number equals better accuracy. every gun has a chance to miss your shot when it connects with someone, higher accuracy means less of a chance for that to happen. things like stocks up it, and a gatling rotator lowers it massively. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Repair tool:&#039;&#039; The tool required to repair the component.&lt;br /&gt;
&lt;br /&gt;
===Prototype===&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly2.png]]&lt;br /&gt;
&lt;br /&gt;
Once your prototype has been finalized by adding the modulator, the screen changes to include the data from the assembly screen, plus 11 extra sections. These sections are the following&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Maximum Shots:&#039;&#039; Lists the amount of shots stored in one charge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Burst:&#039;&#039; How many projectiles it shoots in a single burst.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Self Recharge:&#039;&#039; If the gun is self-recharging. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Recharge Time:&#039;&#039; How long it takes to recharge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Reliability:&#039;&#039; The likelihood the gun will malfunction from over-usage. This is identifiable sometimes by a red message saying the capacitor overloads. if you keep firing a low reliability gun, it will explode. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles estimated damage rating:&#039;&#039; The damage of the projectile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Damage Type:&#039;&#039; The type of damage of the projectile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Estimated Armor Penetration Rating:&#039;&#039; The armor penetration rating of the projectile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles armor damage type:&#039;&#039; The type of damage inflicted on armor by the projectile fired.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Projectiles Shrapnel Type:&#039;&#039; If it fires shrapnel. if it does, indicates what kind&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stun:&#039;&#039; Whether or not it stuns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
==Parts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assemblies&#039;&#039;&#039;&lt;br /&gt;
   Small Laser Assembly (2000 steel)&lt;br /&gt;
   Medium Laser Assembly (4000 steel)&lt;br /&gt;
   Large Laser Assembly (8000 steel)&lt;br /&gt;
&#039;&#039;&#039;Barrels&#039;&#039;&#039;&lt;br /&gt;
   Reinforced Barrel (3000 steel)&lt;br /&gt;
   Nano-Reinforced barrel (5000 steel)&lt;br /&gt;
&#039;&#039;&#039;Capacitors&#039;&#039;&#039;&lt;br /&gt;
   Capacitor (1000 steel)&lt;br /&gt;
   Starch Capacitor (1000 steel)&lt;br /&gt;
   Reinforced Capacitor (4000 steel)&lt;br /&gt;
   Uranium-Enriched Capacitor (4000 steel, 1000 uranium)&lt;br /&gt;
   Terranium-Enriched Capacitor (4000 steel, 1000 glass, 500 uranium)&lt;br /&gt;
   Phoron-Enriched Capacitor (4000 steel, 3000 solid phoron, 500 uranium)&lt;br /&gt;
   Bluespace-Enriched Capacitor (4000 steel, 3000 solid phoron, 500 uranium, 1000 diamond)&lt;br /&gt;
&#039;&#039;&#039;Capacitor addition&#039;&#039;&#039;&lt;br /&gt;
   Surge protector (5000 steel, 1000 glass)&lt;br /&gt;
   Pulser (5000 steel, 1000 glass)&lt;br /&gt;
   Auxiliary Capacitor (5000 steel, 1000 glass)&lt;br /&gt;
   Capacitor Overcharge (5000 steel, 1000 glass)&lt;br /&gt;
   Gatling Rotater (750 steel, 3000 glass, 2000 solid phoron, 2000 silver, 1000 diamond)&lt;br /&gt;
&#039;&#039;&#039;Lenses&#039;&#039;&#039;&lt;br /&gt;
   Focusing Lens (500 steel, 2000 glass)&lt;br /&gt;
   Splitter Lens (750 steel, 2000 glass)&lt;br /&gt;
   Precise Lens (750 steel, 2000 glass)&lt;br /&gt;
   Reinforced Lens (2000 steel, 1000 glass)&lt;br /&gt;
&#039;&#039;&#039;Barrel addition&#039;&#039;&#039;&lt;br /&gt;
   Energy Suppressor (2000 steel)&lt;br /&gt;
   Telescopic Sight (1000 steel, 500 glass)&lt;br /&gt;
   Exhaust Venting (3000 steel)&lt;br /&gt;
   Stability Stock (5000 steel)&lt;br /&gt;
   Improved Stock (3000 steel)&lt;br /&gt;
   Bayonet (3000 steel)&lt;br /&gt;
   Energy Bayonet (3000 steel, 500 silver, 500 solid phoron)&lt;br /&gt;
   Enhanced Grip (3000 steel)&lt;br /&gt;
   Enhanced Grip MK2 (5000 steel)&lt;br /&gt;
&#039;&#039;&#039;Modulators&#039;&#039;&#039;&lt;br /&gt;
   TASER Modulator (4000 steel)&lt;br /&gt;
   Tesla Modulator (4000 steel, 1000 silver, 2000 solid phoron)&lt;br /&gt;
   Ion Modulator (750 steel, 500 glass, 2000 solid phoron)&lt;br /&gt;
   Floral Somatomodulator (1000 steel, 250 glass, 250 uranium)&lt;br /&gt;
   Betaray Modulator (1000 steel, 250 glass, 250 uranium)&lt;br /&gt;
   Arodentia Modulator (2000 steel, 1000 glass, 500 uranium)&lt;br /&gt;
   Red Team Modulator (2000 steel)&lt;br /&gt;
   Blue Team Modulator (2000 steel)&lt;br /&gt;
   Omni Team Modulator (2000 steel)&lt;br /&gt;
   Practice Beam Modulator (2000 steel)&lt;br /&gt;
   Decloner Modulator (5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
   Dart modulator (5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
   Blaster-Bolt Modulator (8000 steel, 2000 glass, 6000 solid phoron)&lt;br /&gt;
   Laser Modulator (750 steel, 500 glass, 1000 solid phoron)&lt;br /&gt;
   Phoron Bolt Modulator (2500 steel, 1000 glass, 2000 solid phoron)&lt;br /&gt;
   Energy Net Modulator(5000 steel, 1000 glass, 3000 solid phoron)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>StevIII</name></author>
	</entry>
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