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	<updated>2026-04-09T04:46:20Z</updated>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14617</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14617"/>
		<updated>2020-04-20T13:16:36Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Lecture 1: In the Very Beginning ==&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
** DM reference manual plug. There are many functions that already exist made ready for you!&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
*** What classifies as truthy? TRUE/FALSE, null, &amp;quot;&amp;quot;, 0.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: Homework: Making a Calculator ===&lt;br /&gt;
&lt;br /&gt;
Objective: We make a calculator!&lt;br /&gt;
&lt;br /&gt;
The calculator, as a minimum, should be able to:&lt;br /&gt;
* Take two inputs from the user.&lt;br /&gt;
* Execute &#039;&#039;&#039;one&#039;&#039;&#039; of the following binary mathematical operations, based on user input:&lt;br /&gt;
** Multiplication (a * b);&lt;br /&gt;
** Division (a / b);&lt;br /&gt;
** Addition (a + b);&lt;br /&gt;
** Deduction (a - b).&lt;br /&gt;
* Output the result to world (via world &amp;lt;&amp;lt; somestuff).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve taken the liberty of dividing the task up into sections. This should (hopefully) help you better digest it! I&#039;ve also hidden some spoilers/advice for things that I perceive difficult. If you get stuck, feel free to expand and see if they help out! If not, feel free to pester me via Discord. Or ask in the #lectures channel in discord.&lt;br /&gt;
&lt;br /&gt;
==== Section 1: User Input ====&lt;br /&gt;
&lt;br /&gt;
Something we didn&#039;t learn how to do was to get input from the user. But we did learn about functions! As I said during the lecture, DM comes with a lot of ready-made functions. And the one we use to get input from the user is called, you&#039;ll never guess it, input()!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a usage example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = input(&amp;quot;Please input a number for A&amp;quot;) as num&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;as num&amp;quot; component will ensure that the input functions returns a number, otherwise you might get a piece of text, and we all remember what happened when we tried to do &amp;quot;42 + &amp;quot;a b c&amp;quot;&amp;quot;. (Bad things.) The DM reference article describing the usage of input can be found [http://www.byond.com/docs/ref/#/proc/input here].&lt;br /&gt;
&lt;br /&gt;
Beyond numbers A and B, there&#039;s one more thing the user must select: what operation to do. This will still require the input() proc, but we need to decide how the user will communicate their wishes to us. The easiest way is to use a number, eg: 0 means add, 1 means deduct, etcetera. But you can also use text strings! Or any other trick you can find in the reference manual or come up.&lt;br /&gt;
&lt;br /&gt;
The final thing for this section is validation! Make sure to validate your inputs! If you allow for 0 - 3 to be equations, then the user inputting 69 should surely print an error! During an error, you should also communicate the error to the user! And obviously simply exit the main function using return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
* Compose a list of invalid inputs per calculation. Document it somewhere and validate accordingly.&lt;br /&gt;
* Read the DM reference article about input. It actually explains a large deal, apparently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus:&#039;&#039;&#039;&lt;br /&gt;
* Make validation of input arguments a separate proc, that takes 3 parameters: a, b, and the action.&lt;br /&gt;
* Use a list of valid strings or numbers with the input proc. This should generate buttons, instead of a text prompt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoilers:&#039;&#039;&#039; Example validation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = ...&lt;br /&gt;
    var/b = ...&lt;br /&gt;
    var/action = ... //!&amp;lt; Valid [0, 3], indicates which operation to perform.&lt;br /&gt;
&lt;br /&gt;
    if (action &amp;lt; 0 || action &amp;gt; 3)&lt;br /&gt;
        world &amp;lt;&amp;lt; &amp;quot;Invalid operation specified.&amp;quot;&lt;br /&gt;
        return&lt;br /&gt;
&lt;br /&gt;
    if (action == 2) // 2 =&amp;gt; division&lt;br /&gt;
        if (b &amp;lt;= 0)&lt;br /&gt;
            world &amp;lt;&amp;lt; &amp;quot;Cannot divide by 0&amp;quot;&lt;br /&gt;
            return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Section 2: Calculating ====&lt;br /&gt;
&lt;br /&gt;
Now that we have our numbers and the actions, we should do some calculation! The 4 basic arithmetic calculations are easy enough to do: a + b, a - b, a / b, a * b. So all you need to do is to calculate the output accordingly, and then print it out. If your validation is on point from the previous chapter, then this should be a pretty smooth section.&lt;br /&gt;
&lt;br /&gt;
But this is also where you can start doing more. There are more arithmetic that can be done, for example, [http://www.byond.com/docs/ref/#/operator/| discrete/boolean arithmetic].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus:&#039;&#039;&#039;&lt;br /&gt;
* Implement more arithmetic actions.&lt;br /&gt;
* Save the sum and allow the user to do the next action with the sum.&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
== Lecture 2: More? What Do You Mean There&#039;s MORE Than Just Variables and Functions?! ==&lt;br /&gt;
&lt;br /&gt;
Subtitle: how I learned to live with OOP.&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039; (cont.)&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** What&#039;s a list?&lt;br /&gt;
*** How to create one.&lt;br /&gt;
*** How to access one (index based).&lt;br /&gt;
*** What&#039;s association?&lt;br /&gt;
*** What the actual fuck are BYOND lists. (Key based access.)&lt;br /&gt;
** Iteration over lists.&lt;br /&gt;
** Copying-cutting-etc.&lt;br /&gt;
** &#039;&#039;&#039;Pass-by-reference semantics&#039;&#039;&#039;.&lt;br /&gt;
*** Lists are passed by ref, they can be modified and this modification shows outside.&lt;br /&gt;
* &#039;&#039;&#039;OBJECT ORIENTED CODING&#039;&#039;&#039;&lt;br /&gt;
** So uh, what&#039;s an object?&lt;br /&gt;
*** Objects are a way to group code and variables.&lt;br /&gt;
*** They (should) simplify code!&lt;br /&gt;
*** A list as a simple object.&lt;br /&gt;
** Single-responsibility principle somewhere here.&lt;br /&gt;
** Object instantiation.&lt;br /&gt;
** Object variable access and passing.&lt;br /&gt;
*** Objects are pass-by-reference, always!&lt;br /&gt;
** Object deletion.&lt;br /&gt;
*** Why the GC hates you and your family.&lt;br /&gt;
** Inheritance!&lt;br /&gt;
*** Why it&#039;s useful?&lt;br /&gt;
*** What happens to variables?&lt;br /&gt;
*** What happens to procs?&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14571</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14571"/>
		<updated>2020-04-14T14:06:59Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Lecture 1: In the Very Beginning ==&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
** DM reference manual plug. There are many functions that already exist made ready for you!&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
*** What classifies as truthy? TRUE/FALSE, null, &amp;quot;&amp;quot;, 0.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** Will we make it this far? We&#039;ll find out!&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: Homework: Making a Calculator ===&lt;br /&gt;
&lt;br /&gt;
Objective: We make a calculator!&lt;br /&gt;
&lt;br /&gt;
The calculator, as a minimum, should be able to:&lt;br /&gt;
* Take two inputs from the user.&lt;br /&gt;
* Execute &#039;&#039;&#039;one&#039;&#039;&#039; of the following binary mathematical operations, based on user input:&lt;br /&gt;
** Multiplication (a * b);&lt;br /&gt;
** Division (a / b);&lt;br /&gt;
** Addition (a + b);&lt;br /&gt;
** Deduction (a - b).&lt;br /&gt;
* Output the result to world (via world &amp;lt;&amp;lt; somestuff).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve taken the liberty of dividing the task up into sections. This should (hopefully) help you better digest it! I&#039;ve also hidden some spoilers/advice for things that I perceive difficult. If you get stuck, feel free to expand and see if they help out! If not, feel free to pester me via Discord. Or ask in the #lectures channel in discord.&lt;br /&gt;
&lt;br /&gt;
==== Section 1: User Input ====&lt;br /&gt;
&lt;br /&gt;
Something we didn&#039;t learn how to do was to get input from the user. But we did learn about functions! As I said during the lecture, DM comes with a lot of ready-made functions. And the one we use to get input from the user is called, you&#039;ll never guess it, input()!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a usage example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = input(&amp;quot;Please input a number for A&amp;quot;) as num&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;as num&amp;quot; component will ensure that the input functions returns a number, otherwise you might get a piece of text, and we all remember what happened when we tried to do &amp;quot;42 + &amp;quot;a b c&amp;quot;&amp;quot;. (Bad things.) The DM reference article describing the usage of input can be found [http://www.byond.com/docs/ref/#/proc/input here].&lt;br /&gt;
&lt;br /&gt;
Beyond numbers A and B, there&#039;s one more thing the user must select: what operation to do. This will still require the input() proc, but we need to decide how the user will communicate their wishes to us. The easiest way is to use a number, eg: 0 means add, 1 means deduct, etcetera. But you can also use text strings! Or any other trick you can find in the reference manual or come up.&lt;br /&gt;
&lt;br /&gt;
The final thing for this section is validation! Make sure to validate your inputs! If you allow for 0 - 3 to be equations, then the user inputting 69 should surely print an error! During an error, you should also communicate the error to the user! And obviously simply exit the main function using return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
* Compose a list of invalid inputs per calculation. Document it somewhere and validate accordingly.&lt;br /&gt;
* Read the DM reference article about input. It actually explains a large deal, apparently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus:&#039;&#039;&#039;&lt;br /&gt;
* Make validation of input arguments a separate proc, that takes 3 parameters: a, b, and the action.&lt;br /&gt;
* Use a list of valid strings or numbers with the input proc. This should generate buttons, instead of a text prompt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoilers:&#039;&#039;&#039; Example validation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = ...&lt;br /&gt;
    var/b = ...&lt;br /&gt;
    var/action = ... //!&amp;lt; Valid [0, 3], indicates which operation to perform.&lt;br /&gt;
&lt;br /&gt;
    if (action &amp;lt; 0 || action &amp;gt; 3)&lt;br /&gt;
        world &amp;lt;&amp;lt; &amp;quot;Invalid operation specified.&amp;quot;&lt;br /&gt;
        return&lt;br /&gt;
&lt;br /&gt;
    if (action == 2) // 2 =&amp;gt; division&lt;br /&gt;
        if (b &amp;lt;= 0)&lt;br /&gt;
            world &amp;lt;&amp;lt; &amp;quot;Cannot divide by 0&amp;quot;&lt;br /&gt;
            return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Section 2: Calculating ====&lt;br /&gt;
&lt;br /&gt;
Now that we have our numbers and the actions, we should do some calculation! The 4 basic arithmetic calculations are easy enough to do: a + b, a - b, a / b, a * b. So all you need to do is to calculate the output accordingly, and then print it out. If your validation is on point from the previous chapter, then this should be a pretty smooth section.&lt;br /&gt;
&lt;br /&gt;
But this is also where you can start doing more. There are more arithmetic that can be done, for example, [http://www.byond.com/docs/ref/#/operator/| discrete/boolean arithmetic].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus:&#039;&#039;&#039;&lt;br /&gt;
* Implement more arithmetic actions.&lt;br /&gt;
* Save the sum and allow the user to do the next action with the sum.&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14570</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14570"/>
		<updated>2020-04-14T14:06:06Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Section 1: User Input */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture Topic List ==&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: In the Very Beginning ===&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
** DM reference manual plug. There are many functions that already exist made ready for you!&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
*** What classifies as truthy? TRUE/FALSE, null, &amp;quot;&amp;quot;, 0.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** Will we make it this far? We&#039;ll find out!&lt;br /&gt;
&lt;br /&gt;
==== Lecture 1: Homework: Making a Calculator ====&lt;br /&gt;
&lt;br /&gt;
Objective: We make a calculator!&lt;br /&gt;
&lt;br /&gt;
The calculator, as a minimum, should be able to:&lt;br /&gt;
* Take two inputs from the user.&lt;br /&gt;
* Execute &#039;&#039;&#039;one&#039;&#039;&#039; of the following binary mathematical operations, based on user input:&lt;br /&gt;
** Multiplication (a * b);&lt;br /&gt;
** Division (a / b);&lt;br /&gt;
** Addition (a + b);&lt;br /&gt;
** Deduction (a - b).&lt;br /&gt;
* Output the result to world (via world &amp;lt;&amp;lt; somestuff).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve taken the liberty of dividing the task up into sections. This should (hopefully) help you better digest it! I&#039;ve also hidden some spoilers/advice for things that I perceive difficult. If you get stuck, feel free to expand and see if they help out! If not, feel free to pester me via Discord.&lt;br /&gt;
&lt;br /&gt;
===== Section 1: User Input =====&lt;br /&gt;
&lt;br /&gt;
Something we didn&#039;t learn how to do was to get input from the user. But we did learn about functions! As I said during the lecture, DM comes with a lot of ready-made functions. And the one we use to get input from the user is called, you&#039;ll never guess it, input()!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a usage example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = input(&amp;quot;Please input a number for A&amp;quot;) as num&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;as num&amp;quot; component will ensure that the input functions returns a number, otherwise you might get a piece of text, and we all remember what happened when we tried to do &amp;quot;42 + &amp;quot;a b c&amp;quot;&amp;quot;. (Bad things.) The DM reference article describing the usage of input can be found [http://www.byond.com/docs/ref/#/proc/input here].&lt;br /&gt;
&lt;br /&gt;
Beyond numbers A and B, there&#039;s one more thing the user must select: what operation to do. This will still require the input() proc, but we need to decide how the user will communicate their wishes to us. The easiest way is to use a number, eg: 0 means add, 1 means deduct, etcetera. But you can also use text strings! Or any other trick you can find in the reference manual or come up.&lt;br /&gt;
&lt;br /&gt;
The final thing for this section is validation! Make sure to validate your inputs! If you allow for 0 - 3 to be equations, then the user inputting 69 should surely print an error! During an error, you should also communicate the error to the user! And obviously simply exit the main function using return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
* Compose a list of invalid inputs per calculation. Document it somewhere and validate accordingly.&lt;br /&gt;
* Read the DM reference article about input. It actually explains a large deal, apparently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus:&#039;&#039;&#039;&lt;br /&gt;
* Make validation of input arguments a separate proc, that takes 3 parameters: a, b, and the action.&lt;br /&gt;
* Use a list of valid strings or numbers with the input proc. This should generate buttons, instead of a text prompt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoilers:&#039;&#039;&#039; Example validation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = ...&lt;br /&gt;
    var/b = ...&lt;br /&gt;
    var/action = ... //!&amp;lt; Valid [0, 3], indicates which operation to perform.&lt;br /&gt;
&lt;br /&gt;
    if (action &amp;lt; 0 || action &amp;gt; 3)&lt;br /&gt;
        world &amp;lt;&amp;lt; &amp;quot;Invalid operation specified.&amp;quot;&lt;br /&gt;
        return&lt;br /&gt;
&lt;br /&gt;
    if (action == 2) // 2 =&amp;gt; division&lt;br /&gt;
        if (b &amp;lt;= 0)&lt;br /&gt;
            world &amp;lt;&amp;lt; &amp;quot;Cannot divide by 0&amp;quot;&lt;br /&gt;
            return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Section 2: Calculating =====&lt;br /&gt;
&lt;br /&gt;
Now that we have our numbers and the actions, we should do some calculation! The 4 basic arithmetic calculations are easy enough to do: a + b, a - b, a / b, a * b. So all you need to do is to calculate the output accordingly, and then print it out. If your validation is on point from the previous chapter, then this should be a pretty smooth section.&lt;br /&gt;
&lt;br /&gt;
But this is also where you can start doing more. There are more arithmetic that can be done, for example, [http://www.byond.com/docs/ref/#/operator/| discrete/boolean arithmetic].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus:&#039;&#039;&#039;&lt;br /&gt;
* Implement more arithmetic actions.&lt;br /&gt;
* Save the sum and allow the user to do the next action with the sum.&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14569</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14569"/>
		<updated>2020-04-14T13:52:18Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Lecture 1: Homework: Making a Calculator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture Topic List ==&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: In the Very Beginning ===&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
** DM reference manual plug. There are many functions that already exist made ready for you!&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
*** What classifies as truthy? TRUE/FALSE, null, &amp;quot;&amp;quot;, 0.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** Will we make it this far? We&#039;ll find out!&lt;br /&gt;
&lt;br /&gt;
==== Lecture 1: Homework: Making a Calculator ====&lt;br /&gt;
&lt;br /&gt;
Objective: We make a calculator!&lt;br /&gt;
&lt;br /&gt;
The calculator, as a minimum, should be able to:&lt;br /&gt;
* Take two inputs from the user.&lt;br /&gt;
* Execute &#039;&#039;&#039;one&#039;&#039;&#039; of the following binary mathematical operations, based on user input:&lt;br /&gt;
** Multiplication (a * b);&lt;br /&gt;
** Division (a / b);&lt;br /&gt;
** Addition (a + b);&lt;br /&gt;
** Deduction (a - b).&lt;br /&gt;
* Output the result to world (via world &amp;lt;&amp;lt; somestuff).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve taken the liberty of dividing the task up into sections. This should (hopefully) help you better digest it! I&#039;ve also hidden some spoilers/advice for things that I perceive difficult. If you get stuck, feel free to expand and see if they help out! If not, feel free to pester me via Discord.&lt;br /&gt;
&lt;br /&gt;
===== Section 1: User Input =====&lt;br /&gt;
&lt;br /&gt;
Something we didn&#039;t learn how to do was to get input from the user. But we did learn about functions! As I said during the lecture, DM comes with a lot of ready-made functions. And the one we use to get input from the user is called, you&#039;ll never guess it, input()!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a usage example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = input(&amp;quot;Please input a number for A&amp;quot;) as num&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;as num&amp;quot; component will ensure that the input functions returns a number, otherwise you might get a piece of text, and we all remember what happened when we tried to do &amp;quot;42 + &amp;quot;a b c&amp;quot;&amp;quot;. (Bad things.) The DM reference article describing the usage of input can be found [http://www.byond.com/docs/ref/#/proc/input here].&lt;br /&gt;
&lt;br /&gt;
Beyond numbers A and B, there&#039;s one more thing the user must select: what operation to do. This will still require the input() proc, but we need to decide how the user will communicate their wishes to us. The easiest way is to use a number, eg: 0 means add, 1 means deduct, etcetera. But you can also use text strings! Or any other trick you can find in the reference manual or come up.&lt;br /&gt;
&lt;br /&gt;
The final thing for this section is validation! Make sure to validate your inputs! If you allow for 0 - 3 to be equations, then the user inputting 69 should surely print an error! During an error, you should also communicate the error to the user! And obviously simply exit the main function using return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus:&#039;&#039;&#039;&lt;br /&gt;
* Make validation of input arguments a separate proc, that takes 3 parameters: a, b, and the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spoilers:&#039;&#039;&#039; Example validation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/proc/main()&lt;br /&gt;
    var/a = ...&lt;br /&gt;
    var/b = ...&lt;br /&gt;
    var/action = ... //!&amp;lt; Valid [0, 3], indicates which operation to perform.&lt;br /&gt;
&lt;br /&gt;
    if (action &amp;lt; 0 || action &amp;gt; 3)&lt;br /&gt;
        world &amp;lt;&amp;lt; &amp;quot;Invalid operation specified.&amp;quot;&lt;br /&gt;
        return&lt;br /&gt;
&lt;br /&gt;
    if (action == 2) // 2 =&amp;gt; division&lt;br /&gt;
        if (b &amp;lt;= 0)&lt;br /&gt;
            world &amp;lt;&amp;lt; &amp;quot;Cannot divide by 0&amp;quot;&lt;br /&gt;
            return&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14564</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14564"/>
		<updated>2020-04-13T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture Topic List ==&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: In the Very Beginning ===&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
** DM reference manual plug. There are many functions that already exist made ready for you!&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
*** What classifies as truthy? TRUE/FALSE, null, &amp;quot;&amp;quot;, 0.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** Will we make it this far? We&#039;ll find out!&lt;br /&gt;
&lt;br /&gt;
==== Lecture 1: Homework: Making a Calculator ====&lt;br /&gt;
&lt;br /&gt;
I tried writing this indepth today but I found out that I was too tired. Manana, as the saying goes.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14563</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14563"/>
		<updated>2020-04-13T15:13:14Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Lecture 1: In the Very Beginning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture Topic List ==&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: In the Very Beginning ===&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
** DM reference manual plug. There are many functions that already exist made ready for you!&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
*** What classifies as truthy? TRUE/FALSE, null, &amp;quot;&amp;quot;, 0.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** Will we make it this far? We&#039;ll find out!&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14562</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14562"/>
		<updated>2020-04-13T14:48:27Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Lecture 1: In the Very Beginning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture Topic List ==&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: In the Very Beginning ===&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
*** What classifies as truthy? TRUE/FALSE, null, &amp;quot;&amp;quot;, 0.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** Will we make it this far? We&#039;ll find out!&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14561</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14561"/>
		<updated>2020-04-13T14:29:45Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Lecture List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture Topic List ==&lt;br /&gt;
&lt;br /&gt;
=== Lecture 1: In the Very Beginning ===&lt;br /&gt;
&lt;br /&gt;
Topic list:&lt;br /&gt;
* General project outline and getting things rolling.&lt;br /&gt;
** Wtf the project files are and what are they meant for.&lt;br /&gt;
** Let&#039;s get it all running for a moment and print a pretty &amp;quot;HELLO WORLD&amp;quot;.&lt;br /&gt;
* The main function, what it is, what it does.&lt;br /&gt;
* &#039;&#039;&#039;VARIABLES&#039;&#039;&#039;&lt;br /&gt;
** What they are. (The core of programming.)&lt;br /&gt;
** How to declare, name.&lt;br /&gt;
** What values can they be given?&lt;br /&gt;
*** Let&#039;s ignore objects for now, primitives only.&lt;br /&gt;
*** Numbers. Strings. null.&lt;br /&gt;
** Operations on variables. Maths! Literally. Maths.&lt;br /&gt;
* &#039;&#039;&#039;FUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
** Code is executed SEQUENTIALLY.&lt;br /&gt;
** Functions are the same as they are in maths. Including parameters!&lt;br /&gt;
** Let&#039;s do some debugging magic with introducing a new function.&lt;br /&gt;
** Return statement and values.&lt;br /&gt;
** Implement some basic maths functions with parameters and return statements.&lt;br /&gt;
** Don&#039;t worry about stateful code for the time being. Next lecture, when we get to objects, we&#039;ll also get to worry about state.&lt;br /&gt;
* &#039;&#039;&#039;CONTROL STATEMENTS&#039;&#039;&#039;&lt;br /&gt;
** if-else-if-else.&lt;br /&gt;
** if-eles-if-else vs if if if.&lt;br /&gt;
** Control statements with return. So early returns.&lt;br /&gt;
*** Make some kind of data validation function that later does maths. Eg. only add if data is in range of [A, B]. Return error otherwise and print shit appropriately.&lt;br /&gt;
** Looops.&lt;br /&gt;
*** Simple for-loops. While-loops.&lt;br /&gt;
* &#039;&#039;&#039;LISTS&#039;&#039;&#039;&lt;br /&gt;
** Will we make it this far? We&#039;ll find out!&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14558</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14558"/>
		<updated>2020-04-13T12:59:17Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Lecture List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture List ==&lt;br /&gt;
&lt;br /&gt;
* [[Programming_101/lecture_1]]: Introductions and the very-very basics.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14557</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14557"/>
		<updated>2020-04-13T12:58:30Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Lecture List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture List ==&lt;br /&gt;
&lt;br /&gt;
* [[Programming_101:lecture_1]]: Introductions and the very-very basics.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14556</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14556"/>
		<updated>2020-04-13T12:58:10Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lecture List ==&lt;br /&gt;
&lt;br /&gt;
* [[lecture_1 Lecture 1]]: Introductions and the very-very basics.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14545</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14545"/>
		<updated>2020-04-12T20:28:52Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Resources ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of helpful resources for programming DM specifically:&lt;br /&gt;
&lt;br /&gt;
* [http://www.byond.com/docs/guide/guide.pdf DM Language Guide]&lt;br /&gt;
* [http://www.byond.com/docs/ref/ DM Language Reference Manual]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Booting_2.png&amp;diff=14544</id>
		<title>File:Booting 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Booting_2.png&amp;diff=14544"/>
		<updated>2020-04-12T20:24:34Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14543</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14543"/>
		<updated>2020-04-12T20:24:15Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Booting_2.png]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Booting_1.png&amp;diff=14542</id>
		<title>File:Booting 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Booting_1.png&amp;diff=14542"/>
		<updated>2020-04-12T20:23:39Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14541</id>
		<title>Programming 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Programming_101&amp;diff=14541"/>
		<updated>2020-04-12T20:19:44Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Created page with &amp;quot; == Setup ==  === Setting up Visual Studio Code ===  Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Visual Studio Code ===&lt;br /&gt;
&lt;br /&gt;
Use [https://forums.aurorastation.org/topic/13474-matts-guide-to-contribution-and-coding/?tab=comments#comment-128708 Matt&#039;s Guide to Contribution and Coding] to set up Visual Studio Code and related plugins. Specifically, follow the first half of the second post. All the way up until it starts talking about the admin config.&lt;br /&gt;
&lt;br /&gt;
=== Downloading the Base Project ===&lt;br /&gt;
&lt;br /&gt;
The base code for this project is hosted on Github, accessible via this [https://github.com/skull132/DM-Course repository]. A link to directly download the repository as a .zip file is [https://github.com/skull132/DM-Course/archive/master.zip here]. To set up the project, &#039;&#039;&#039;unzip the folder&#039;&#039;&#039; onto your desktop or somewhere else. It can now be opened with Visual Studio Code: simply right click one of the internal folders (labelled &amp;quot;setX&amp;quot;) and select &amp;quot;Open With Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Project Structure &amp;amp; Compiling ===&lt;br /&gt;
&lt;br /&gt;
In Visual Studio Code, all projects should contain at least 3 files:&lt;br /&gt;
&lt;br /&gt;
* world.dm - Do not touch this file for now, it does some background magic to make the setup work.&lt;br /&gt;
* course.dm - This is the file you should be modifying to make stuff work! It&#039;ll contain a function called /proc/main(), which is what you should modify to make stuff happen.&lt;br /&gt;
* course.dme - This is the DM Environment file for the project. It&#039;s basically what ties the entire project together and makes it able to compile.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve made any changes to the code, you have to press &#039;&#039;&#039;Ctrl-Shift-B&#039;&#039;&#039; to compile the code. Compilation is required to produce the .dmb file which we will be hosting with DreamDaemon.&lt;br /&gt;
&lt;br /&gt;
=== Hosting ===&lt;br /&gt;
&lt;br /&gt;
After compilation, we need to host the project to join and see what our code does!&lt;br /&gt;
&lt;br /&gt;
This is done using a program called &#039;&#039;&#039;DreamDaemon&#039;&#039;&#039;. It&#039;s installed in your program files, right besides DreamMaker.exe and BYOND.exe. Find it, open it. And then follow the pictorial guide to success:&lt;br /&gt;
&lt;br /&gt;
[[File:booting_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:booting_2.jpg]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Skull132&amp;diff=14539</id>
		<title>User:Skull132</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Skull132&amp;diff=14539"/>
		<updated>2020-04-11T20:39:33Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Programming 101]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=13003</id>
		<title>Byond Died</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=13003"/>
		<updated>2019-08-25T16:54:18Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* How to use the Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== BYOND Died ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So BYOND has died. Either through the course of natural processes, or due to some fuck-ass thinking it&#039;d be hilarious to (D)DoS it. Oh well, the show must go on.&lt;br /&gt;
&lt;br /&gt;
And on Aurora, the show &#039;&#039;can&#039;&#039; go on! This guide will give a short overview of how.&lt;br /&gt;
&lt;br /&gt;
=== How do I know it&#039;s down? ===&lt;br /&gt;
&lt;br /&gt;
Try navigating to https://www.byond.com and see if it loads! If not, chances are it&#039;s down. The Pager will also have error messages in the case that it&#039;s down, &amp;quot;Trouble reaching the BYOND hub&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Before We Start ==&lt;br /&gt;
&lt;br /&gt;
In order to start, you must have registered an account on our [https://forums.aurorastation.org forums]. Your forum account is integral for this process.&lt;br /&gt;
&lt;br /&gt;
There are also a few terms we are going to be using:&lt;br /&gt;
* &#039;&#039;&#039;ckey&#039;&#039;&#039; - Your BYOND account name/login.&lt;br /&gt;
* &#039;&#039;&#039;[https://byond.aurorastation.org WebInterface/WI]&#039;&#039;&#039; - Aurorastation&#039;s web panel for providing supporting features in our server ecosystem.&lt;br /&gt;
* &#039;&#039;&#039;(BYOND) Pager&#039;&#039;&#039; - The BYOND program that you normally use to join the server.&lt;br /&gt;
&lt;br /&gt;
== Linking the ckey to a Forum Account ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/link_byond.mp4&lt;br /&gt;
&lt;br /&gt;
The first thing we must do is link your forum account to your BYOND account/ckey. This process is established to confirm that you are indeed in control of both accounts, and that we can trust your forum account to log you in to the game server.&lt;br /&gt;
&lt;br /&gt;
The prerequisite here is that for this process to work, &#039;&#039;&#039;BYOND must be accessible and working!&#039;&#039;&#039; Staff &#039;&#039;can&#039;&#039; do this manually, but we&#039;d prefer not to.&lt;br /&gt;
If you are caught in an outage without an account linked, then, sorry, gotta wait until it all comes back up again.&lt;br /&gt;
&lt;br /&gt;
The linking process is started from the [https://byond.aurorastation.org WebInterface]. Log in, and navigate to the &amp;quot;User Menu&amp;quot; on the top left and choose &amp;quot;Link Byond&amp;quot;. Enter your ckey into the prompted box, and click &amp;quot;Submit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once done, log into the server, and find the &amp;quot;View Linking Requests&amp;quot; button in the OOC tab. Find the appropriate request, and click &amp;quot;Accept Request&amp;quot;. &#039;&#039;&#039;Done!&#039;&#039;&#039; Your account is now linked! That is it. Feel free to browse the [https://byond.aurorastation.org WebInterface] for further features as well!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
Generally, if the process doesn&#039;t work as described, you will want to contact one of the Head Developers.&lt;br /&gt;
&lt;br /&gt;
If you linked the wrong account, then forum admins can remove the link; or head developers can delete the request from the database.&lt;br /&gt;
&lt;br /&gt;
If you swapped BYOND accounts, again, any forum admin can remove the link from their forum admin panel.&lt;br /&gt;
&lt;br /&gt;
If you see a linking request for a forum account that you didn&#039;t initiate on your own, please contact a member of the administrative staff or a head developer, and after that, &#039;&#039;&#039;reject the request&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to use the Link ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/join_with_link.mp4&lt;br /&gt;
&lt;br /&gt;
When BYOND dies, joining the server is a little more contrived than usual.&lt;br /&gt;
&lt;br /&gt;
First, you must ensure that you have enabled the &amp;quot;Login to games as Guest if pager not running,&amp;quot; setting from the Pager&#039;s preferences. Do this by pressing Ctrl-P while the pager is open, or by navigating to the gear/cog icon on the top right, and clicking &amp;quot;Preferences&amp;quot; from the drop down menu there. The setting itself is under the &amp;quot;Games&amp;quot; tab of the &amp;quot;Preferences&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
Once set and &amp;quot;Ok&amp;quot; has been pressed, you have to &#039;&#039;&#039;close and exit the pager&#039;&#039;&#039;. Note that pressing the X on the top right of the Pager is not sufficient, you must right click and exit it from the task bar menu.&lt;br /&gt;
&lt;br /&gt;
With that done, navigate to where you installed BYOND (nominally: &amp;quot;program files/BYOND/bin&amp;quot;), and find &amp;quot;dreamseeker.exe&amp;quot;. Double click it, enter Aurorastation&#039;s hostname and port, &amp;quot;server.aurorastation.org:1234&amp;quot;, and press enter. Dreamseeker will now attempt to connect. &#039;&#039;&#039;This may take a bit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once in the game, press the button that prompts you to login via forums, log in on the new browser tab, and you should be set!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expected output from Dreamseeker&#039;&#039;&#039; is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:BYOND_ded_output_expected.png]]&lt;br /&gt;
&lt;br /&gt;
If it doesn&#039;t look like this, please re-read this guide and follow it to a tee. You most likely forgot to close the Pager via the task bar or did not tick the required checkbox in the Pager&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It isn&#039;t working!&#039;&#039;&#039; You likely missed a point from this guide. The most common thing to miss is to leave the BYOND pager running or to forget to tick the tick box in BYOND pager preferences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have waited for 5 minutes and nothing happened!&#039;&#039;&#039; In the little log menu, click the highlighted host name again. Sometimes it&#039;ll unstuck the deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests are denied from entering!&#039;&#039;&#039; No solution to this one. The staff have decided to disable the external authentication system for the time being. Track discord or the forums for further information.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=13002</id>
		<title>Byond Died</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=13002"/>
		<updated>2019-08-25T16:54:09Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* How to use the Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== BYOND Died ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So BYOND has died. Either through the course of natural processes, or due to some fuck-ass thinking it&#039;d be hilarious to (D)DoS it. Oh well, the show must go on.&lt;br /&gt;
&lt;br /&gt;
And on Aurora, the show &#039;&#039;can&#039;&#039; go on! This guide will give a short overview of how.&lt;br /&gt;
&lt;br /&gt;
=== How do I know it&#039;s down? ===&lt;br /&gt;
&lt;br /&gt;
Try navigating to https://www.byond.com and see if it loads! If not, chances are it&#039;s down. The Pager will also have error messages in the case that it&#039;s down, &amp;quot;Trouble reaching the BYOND hub&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Before We Start ==&lt;br /&gt;
&lt;br /&gt;
In order to start, you must have registered an account on our [https://forums.aurorastation.org forums]. Your forum account is integral for this process.&lt;br /&gt;
&lt;br /&gt;
There are also a few terms we are going to be using:&lt;br /&gt;
* &#039;&#039;&#039;ckey&#039;&#039;&#039; - Your BYOND account name/login.&lt;br /&gt;
* &#039;&#039;&#039;[https://byond.aurorastation.org WebInterface/WI]&#039;&#039;&#039; - Aurorastation&#039;s web panel for providing supporting features in our server ecosystem.&lt;br /&gt;
* &#039;&#039;&#039;(BYOND) Pager&#039;&#039;&#039; - The BYOND program that you normally use to join the server.&lt;br /&gt;
&lt;br /&gt;
== Linking the ckey to a Forum Account ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/link_byond.mp4&lt;br /&gt;
&lt;br /&gt;
The first thing we must do is link your forum account to your BYOND account/ckey. This process is established to confirm that you are indeed in control of both accounts, and that we can trust your forum account to log you in to the game server.&lt;br /&gt;
&lt;br /&gt;
The prerequisite here is that for this process to work, &#039;&#039;&#039;BYOND must be accessible and working!&#039;&#039;&#039; Staff &#039;&#039;can&#039;&#039; do this manually, but we&#039;d prefer not to.&lt;br /&gt;
If you are caught in an outage without an account linked, then, sorry, gotta wait until it all comes back up again.&lt;br /&gt;
&lt;br /&gt;
The linking process is started from the [https://byond.aurorastation.org WebInterface]. Log in, and navigate to the &amp;quot;User Menu&amp;quot; on the top left and choose &amp;quot;Link Byond&amp;quot;. Enter your ckey into the prompted box, and click &amp;quot;Submit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once done, log into the server, and find the &amp;quot;View Linking Requests&amp;quot; button in the OOC tab. Find the appropriate request, and click &amp;quot;Accept Request&amp;quot;. &#039;&#039;&#039;Done!&#039;&#039;&#039; Your account is now linked! That is it. Feel free to browse the [https://byond.aurorastation.org WebInterface] for further features as well!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
Generally, if the process doesn&#039;t work as described, you will want to contact one of the Head Developers.&lt;br /&gt;
&lt;br /&gt;
If you linked the wrong account, then forum admins can remove the link; or head developers can delete the request from the database.&lt;br /&gt;
&lt;br /&gt;
If you swapped BYOND accounts, again, any forum admin can remove the link from their forum admin panel.&lt;br /&gt;
&lt;br /&gt;
If you see a linking request for a forum account that you didn&#039;t initiate on your own, please contact a member of the administrative staff or a head developer, and after that, &#039;&#039;&#039;reject the request&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to use the Link ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/join_with_link.mp4&lt;br /&gt;
&lt;br /&gt;
When BYOND dies, joining the server is a little more contrived than usual.&lt;br /&gt;
&lt;br /&gt;
First, you must ensure that you have enabled the &amp;quot;Login to games as Guest if pager not running,&amp;quot; setting from the Pager&#039;s preferences. Do this by pressing Ctrl-P while the pager is open, or by navigating to the gear/cog icon on the top right, and clicking &amp;quot;Preferences&amp;quot; from the drop down menu there. The setting itself is under the &amp;quot;Games&amp;quot; tab of the &amp;quot;Preferences&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
Once set and &amp;quot;Ok&amp;quot; has been pressed, you have to &#039;&#039;&#039;close and exit the pager&#039;&#039;&#039;. Note that pressing the X on the top right of the Pager is not sufficient, you must right click and exit it from the task bar menu.&lt;br /&gt;
&lt;br /&gt;
With that done, navigate to where you installed BYOND (nominally: &amp;quot;program files/BYOND/bin&amp;quot;), and find &amp;quot;dreamseeker.exe&amp;quot;. Double click it, enter Aurorastation&#039;s hostname and port, &amp;quot;server.aurorastation.org:1234&amp;quot;, and press enter. Dreamseeker will now attempt to connect. &#039;&#039;&#039;This may take a bit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once in the game, press the button that prompts you to login via forums, log in on the new browser tab, and you should be set!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expected output from Dreamseeker&#039;&#039;&#039; is as follows:&lt;br /&gt;
[[File:BYOND_ded_output_expected.png]]&lt;br /&gt;
&lt;br /&gt;
If it doesn&#039;t look like this, please re-read this guide and follow it to a tee. You most likely forgot to close the Pager via the task bar or did not tick the required checkbox in the Pager&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It isn&#039;t working!&#039;&#039;&#039; You likely missed a point from this guide. The most common thing to miss is to leave the BYOND pager running or to forget to tick the tick box in BYOND pager preferences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have waited for 5 minutes and nothing happened!&#039;&#039;&#039; In the little log menu, click the highlighted host name again. Sometimes it&#039;ll unstuck the deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests are denied from entering!&#039;&#039;&#039; No solution to this one. The staff have decided to disable the external authentication system for the time being. Track discord or the forums for further information.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=13001</id>
		<title>Byond Died</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=13001"/>
		<updated>2019-08-25T16:52:43Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== BYOND Died ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So BYOND has died. Either through the course of natural processes, or due to some fuck-ass thinking it&#039;d be hilarious to (D)DoS it. Oh well, the show must go on.&lt;br /&gt;
&lt;br /&gt;
And on Aurora, the show &#039;&#039;can&#039;&#039; go on! This guide will give a short overview of how.&lt;br /&gt;
&lt;br /&gt;
=== How do I know it&#039;s down? ===&lt;br /&gt;
&lt;br /&gt;
Try navigating to https://www.byond.com and see if it loads! If not, chances are it&#039;s down. The Pager will also have error messages in the case that it&#039;s down, &amp;quot;Trouble reaching the BYOND hub&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Before We Start ==&lt;br /&gt;
&lt;br /&gt;
In order to start, you must have registered an account on our [https://forums.aurorastation.org forums]. Your forum account is integral for this process.&lt;br /&gt;
&lt;br /&gt;
There are also a few terms we are going to be using:&lt;br /&gt;
* &#039;&#039;&#039;ckey&#039;&#039;&#039; - Your BYOND account name/login.&lt;br /&gt;
* &#039;&#039;&#039;[https://byond.aurorastation.org WebInterface/WI]&#039;&#039;&#039; - Aurorastation&#039;s web panel for providing supporting features in our server ecosystem.&lt;br /&gt;
* &#039;&#039;&#039;(BYOND) Pager&#039;&#039;&#039; - The BYOND program that you normally use to join the server.&lt;br /&gt;
&lt;br /&gt;
== Linking the ckey to a Forum Account ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/link_byond.mp4&lt;br /&gt;
&lt;br /&gt;
The first thing we must do is link your forum account to your BYOND account/ckey. This process is established to confirm that you are indeed in control of both accounts, and that we can trust your forum account to log you in to the game server.&lt;br /&gt;
&lt;br /&gt;
The prerequisite here is that for this process to work, &#039;&#039;&#039;BYOND must be accessible and working!&#039;&#039;&#039; Staff &#039;&#039;can&#039;&#039; do this manually, but we&#039;d prefer not to.&lt;br /&gt;
If you are caught in an outage without an account linked, then, sorry, gotta wait until it all comes back up again.&lt;br /&gt;
&lt;br /&gt;
The linking process is started from the [https://byond.aurorastation.org WebInterface]. Log in, and navigate to the &amp;quot;User Menu&amp;quot; on the top left and choose &amp;quot;Link Byond&amp;quot;. Enter your ckey into the prompted box, and click &amp;quot;Submit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once done, log into the server, and find the &amp;quot;View Linking Requests&amp;quot; button in the OOC tab. Find the appropriate request, and click &amp;quot;Accept Request&amp;quot;. &#039;&#039;&#039;Done!&#039;&#039;&#039; Your account is now linked! That is it. Feel free to browse the [https://byond.aurorastation.org WebInterface] for further features as well!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
Generally, if the process doesn&#039;t work as described, you will want to contact one of the Head Developers.&lt;br /&gt;
&lt;br /&gt;
If you linked the wrong account, then forum admins can remove the link; or head developers can delete the request from the database.&lt;br /&gt;
&lt;br /&gt;
If you swapped BYOND accounts, again, any forum admin can remove the link from their forum admin panel.&lt;br /&gt;
&lt;br /&gt;
If you see a linking request for a forum account that you didn&#039;t initiate on your own, please contact a member of the administrative staff or a head developer, and after that, &#039;&#039;&#039;reject the request&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to use the Link ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/join_with_link.mp4&lt;br /&gt;
&lt;br /&gt;
When BYOND dies, joining the server is a little more contrived than usual.&lt;br /&gt;
&lt;br /&gt;
First, you must ensure that you have enabled the &amp;quot;Login to games as Guest if pager not running,&amp;quot; setting from the Pager&#039;s preferences. Do this by pressing Ctrl-P while the pager is open, or by navigating to the gear/cog icon on the top right, and clicking &amp;quot;Preferences&amp;quot; from the drop down menu there. The setting itself is under the &amp;quot;Games&amp;quot; tab of the &amp;quot;Preferences&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
Once set and &amp;quot;Ok&amp;quot; has been pressed, you have to &#039;&#039;&#039;close and exit the pager&#039;&#039;&#039;. Note that pressing the X on the top right of the Pager is not sufficient, you must right click and exit it from the task bar menu.&lt;br /&gt;
&lt;br /&gt;
With that done, navigate to where you installed BYOND (nominally: &amp;quot;program files/BYOND/bin&amp;quot;), and find &amp;quot;dreamseeker.exe&amp;quot;. Double click it, enter Aurorastation&#039;s hostname and port, &amp;quot;server.aurorastation.org:1234&amp;quot;, and press enter. Dreamseeker will now attempt to connect. &#039;&#039;&#039;This may take a bit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once in the game, press the button that prompts you to login via forums, log in on the new browser tab, and you should be set!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It isn&#039;t working!&#039;&#039;&#039; You likely missed a point from this guide. The most common thing to miss is to leave the BYOND pager running or to forget to tick the tick box in BYOND pager preferences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have waited for 5 minutes and nothing happened!&#039;&#039;&#039; In the little log menu, click the highlighted host name again. Sometimes it&#039;ll unstuck the deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests are denied from entering!&#039;&#039;&#039; No solution to this one. The staff have decided to disable the external authentication system for the time being. Track discord or the forums for further information.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:BYOND_ded_output_expected.png&amp;diff=13000</id>
		<title>File:BYOND ded output expected.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:BYOND_ded_output_expected.png&amp;diff=13000"/>
		<updated>2019-08-25T16:52:05Z</updated>

		<summary type="html">&lt;p&gt;Skull132: It&amp;#039;s ded, jim.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s ded, jim.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=12999</id>
		<title>Byond Died</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=12999"/>
		<updated>2019-08-25T16:49:31Z</updated>

		<summary type="html">&lt;p&gt;Skull132: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== BYOND Died ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So BYOND has died. Either through the course of natural processes, or due to some fuck-ass thinking it&#039;d be hilarious to (D)DoS it. Oh well, the show must go on.&lt;br /&gt;
&lt;br /&gt;
And on Aurora, the show &#039;&#039;can&#039;&#039; go on! This guide will give a short overview of how.&lt;br /&gt;
&lt;br /&gt;
=== How do I know it&#039;s down? ===&lt;br /&gt;
&lt;br /&gt;
Try navigating to https://www.byond.com and see if it loads! If not, chances are it&#039;s down. The Pager will also have error messages in the case that it&#039;s down, &amp;quot;Trouble reaching the BYOND hub&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Before We Start ==&lt;br /&gt;
&lt;br /&gt;
In order to start, you must have registered an account on our [https://forums.aurorastation.org forums]. Your forum account is integral for this process.&lt;br /&gt;
&lt;br /&gt;
There are also a few terms we are going to be using:&lt;br /&gt;
* &#039;&#039;&#039;ckey&#039;&#039;&#039; - Your BYOND account name/login.&lt;br /&gt;
* &#039;&#039;&#039;[https://byond.aurorastation.org WebInterface/WI]&#039;&#039;&#039; - Aurorastation&#039;s web panel for providing supporting features in our server ecosystem.&lt;br /&gt;
* &#039;&#039;&#039;(BYOND) Pager&#039;&#039;&#039; - The BYOND program that you normally use to join the server.&lt;br /&gt;
&lt;br /&gt;
== Linking the ckey to a Forum Account ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/link_byond.mp4&lt;br /&gt;
&lt;br /&gt;
The first thing we must do is link your forum account to your BYOND account/ckey. This process is established to confirm that you are indeed in control of both accounts, and that we can trust your forum account to log you in to the game server.&lt;br /&gt;
&lt;br /&gt;
The prerequisite here is that for this process to work, &#039;&#039;&#039;BYOND must be accessible and working!&#039;&#039;&#039; Staff &#039;&#039;can&#039;&#039; do this manually, but we&#039;d prefer not to.&lt;br /&gt;
If you are caught in an outage without an account linked, then, sorry, gotta wait until it all comes back up again.&lt;br /&gt;
&lt;br /&gt;
The linking process is started from the [https://byond.aurorastation.org WebInterface]. Log in, and navigate to the &amp;quot;User Menu&amp;quot; on the top left and choose &amp;quot;Link Byond&amp;quot;. Enter your ckey into the prompted box, and click &amp;quot;Submit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once done, log into the server, and find the &amp;quot;View Linking Requests&amp;quot; button in the OOC tab. Find the appropriate request, and click &amp;quot;Accept Request&amp;quot;. &#039;&#039;&#039;Done!&#039;&#039;&#039; Your account is now linked! That is it. Feel free to browse the [https://byond.aurorastation.org WebInterface] for further features as well!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
Generally, if the process doesn&#039;t work as described, you will want to contact one of the Head Developers.&lt;br /&gt;
&lt;br /&gt;
If you linked the wrong account, then forum admins can remove the link; or head developers can delete the request from the database.&lt;br /&gt;
&lt;br /&gt;
If you swapped BYOND accounts, again, any forum admin can remove the link from their forum admin panel.&lt;br /&gt;
&lt;br /&gt;
If you see a linking request for a forum account that you didn&#039;t initiate on your own, please contact a member of the administrative staff or a head developer, and after that, &#039;&#039;&#039;reject the request&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to use the Link ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/join_with_link.mp4&lt;br /&gt;
&lt;br /&gt;
When BYOND dies, joining the server is a little more contrived than usual.&lt;br /&gt;
&lt;br /&gt;
First, you must ensure that you have enabled the &amp;quot;Login to games as Guest if pager not running,&amp;quot; setting from the Pager&#039;s preferences. Do this by pressing Ctrl-P while the pager is open, or by navigating to the gear/cog icon on the top right, and clicking &amp;quot;Preferences&amp;quot; from the drop down menu there. The setting itself is under the &amp;quot;Games&amp;quot; tab of the &amp;quot;Preferences&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
Once set and &amp;quot;Ok&amp;quot; has been pressed, you have to &#039;&#039;&#039;close and exit the pager&#039;&#039;&#039;. Note that pressing the X on the top right of the Pager is not sufficient, you must right click and exit it from the task bar menu.&lt;br /&gt;
&lt;br /&gt;
With that done, navigate to where you installed BYOND (nominally: &amp;quot;program files/BYOND/bin&amp;quot;), and find &amp;quot;dreamseeker.exe&amp;quot;. Double click it, enter Aurorastation&#039;s hostname and port, &amp;quot;server.aurorastation.org:1234&amp;quot;, and press enter. Dreamseeker will now attempt to connect. &#039;&#039;&#039;This may take a bit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once in the game, press the button that prompts you to login via forums, log in on the new browser tab, and you should be set!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It isn&#039;t working!&#039;&#039;&#039; You likely missed a point from this guide. The most common thing to miss is to leave the BYOND pager running or to forget to tick the tick box in BYOND pager preferences. To diagnose this, look at the pager output. The expected output is this: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have waited for 5 minutes and nothing happened!&#039;&#039;&#039; In the little log menu, click the highlighted host name again. Sometimes it&#039;ll unstuck the deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests are denied from entering!&#039;&#039;&#039; No solution to this one. The staff have decided to disable the external authentication system for the time being. Track discord or the forums for further information.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Copyright&amp;diff=12880</id>
		<title>Copyright</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Copyright&amp;diff=12880"/>
		<updated>2019-08-13T20:21:38Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Copyright ==&lt;br /&gt;
&lt;br /&gt;
All content created for this wiki after 14.08.2019 is licensed under [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0], unless otherwise noted.&lt;br /&gt;
Content created before this date adheres to the same license if the author&#039;s moniker can be found in the following list: [[Retroactive_License_List]].&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Copyright&amp;diff=12879</id>
		<title>Copyright</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Copyright&amp;diff=12879"/>
		<updated>2019-08-13T20:21:17Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Created page with &amp;quot; == Copyright ==  All content created for this wiki after 14.08.2019 is licensed under [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0], unless otherwise noted....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Copyright ==&lt;br /&gt;
&lt;br /&gt;
All content created for this wiki after 14.08.2019 is licensed under [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0], unless otherwise noted.&lt;br /&gt;
Content created before this date adheres to the same license if the author&#039;s moniker can be found in [[Retroactive_License_List this list]].&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=12871</id>
		<title>Byond Died</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=12871"/>
		<updated>2019-08-11T19:02:12Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== BYOND Died ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So BYOND has died. Either through the course of natural processes, or due to some fuck-ass thinking it&#039;d be hilarious to (D)DoS it. Oh well, the show must go on.&lt;br /&gt;
&lt;br /&gt;
And on Aurora, the show &#039;&#039;can&#039;&#039; go on! This guide will give a short overview of how.&lt;br /&gt;
&lt;br /&gt;
=== How do I know it&#039;s down? ===&lt;br /&gt;
&lt;br /&gt;
Try navigating to https://www.byond.com and see if it loads! If not, chances are it&#039;s down. The Pager will also have error messages in the case that it&#039;s down, &amp;quot;Trouble reaching the BYOND hub&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Before We Start ==&lt;br /&gt;
&lt;br /&gt;
In order to start, you must have registered an account on our [https://forums.aurorastation.org forums]. Your forum account is integral for this process.&lt;br /&gt;
&lt;br /&gt;
There are also a few terms we are going to be using:&lt;br /&gt;
* &#039;&#039;&#039;ckey&#039;&#039;&#039; - Your BYOND account name/login.&lt;br /&gt;
* &#039;&#039;&#039;[https://byond.aurorastation.org WebInterface/WI]&#039;&#039;&#039; - Aurorastation&#039;s web panel for providing supporting features in our server ecosystem.&lt;br /&gt;
* &#039;&#039;&#039;(BYOND) Pager&#039;&#039;&#039; - The BYOND program that you normally use to join the server.&lt;br /&gt;
&lt;br /&gt;
== Linking the ckey to a Forum Account ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/link_byond.mp4&lt;br /&gt;
&lt;br /&gt;
The first thing we must do is link your forum account to your BYOND account/ckey. This process is established to confirm that you are indeed in control of both accounts, and that we can trust your forum account to log you in to the game server.&lt;br /&gt;
&lt;br /&gt;
The prerequisite here is that for this process to work, &#039;&#039;&#039;BYOND must be accessible and working!&#039;&#039;&#039; Staff &#039;&#039;can&#039;&#039; do this manually, but we&#039;d prefer not to.&lt;br /&gt;
If you are caught in an outage without an account linked, then, sorry, gotta wait until it all comes back up again.&lt;br /&gt;
&lt;br /&gt;
The linking process is started from the [https://byond.aurorastation.org WebInterface]. Log in, and navigate to the &amp;quot;User Menu&amp;quot; on the top left and choose &amp;quot;Link Byond&amp;quot;. Enter your ckey into the prompted box, and click &amp;quot;Submit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once done, log into the server, and find the &amp;quot;View Linking Requests&amp;quot; button in the OOC tab. Find the appropriate request, and click &amp;quot;Accept Request&amp;quot;. &#039;&#039;&#039;Done!&#039;&#039;&#039; Your account is now linked! That is it. Feel free to browse the [https://byond.aurorastation.org WebInterface] for further features as well!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
Generally, if the process doesn&#039;t work as described, you will want to contact one of the Head Developers.&lt;br /&gt;
&lt;br /&gt;
If you linked the wrong account, then forum admins can remove the link; or head developers can delete the request from the database.&lt;br /&gt;
&lt;br /&gt;
If you swapped BYOND accounts, again, any forum admin can remove the link from their forum admin panel.&lt;br /&gt;
&lt;br /&gt;
If you see a linking request for a forum account that you didn&#039;t initiate on your own, please contact a member of the administrative staff or a head developer, and after that, &#039;&#039;&#039;reject the request&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to use the Link ==&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/join_with_link.mp4&lt;br /&gt;
&lt;br /&gt;
When BYOND dies, joining the server is a little more contrived than usual.&lt;br /&gt;
&lt;br /&gt;
First, you must ensure that you have enabled the &amp;quot;Login to games as Guest if pager not running,&amp;quot; setting from the Pager&#039;s preferences. Do this by pressing Ctrl-P while the pager is open, or by navigating to the gear/cog icon on the top right, and clicking &amp;quot;Preferences&amp;quot; from the drop down menu there. The setting itself is under the &amp;quot;Games&amp;quot; tab of the &amp;quot;Preferences&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
Once set and &amp;quot;Ok&amp;quot; has been pressed, you have to &#039;&#039;&#039;close and exit the pager&#039;&#039;&#039;. Note that pressing the X on the top right of the Pager is not sufficient, you must right click and exit it from the task bar menu.&lt;br /&gt;
&lt;br /&gt;
With that done, navigate to where you installed BYOND (nominally: &amp;quot;program files/BYOND/bin&amp;quot;), and find &amp;quot;dreamseeker.exe&amp;quot;. Double click it, enter Aurorastation&#039;s hostname and port, &amp;quot;server.aurorastation.org:1234&amp;quot;, and press enter. Dreamseeker will now attempt to connect. &#039;&#039;&#039;This may take a bit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once in the game, press the button that prompts you to login via forums, log in on the new browser tab, and you should be set!&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have waited for 5 minutes and nothing happened!&#039;&#039;&#039; In the little log menu, click the highlighted host name again. Sometimes it&#039;ll unstuck the deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests are denied from entering!&#039;&#039;&#039; No solution to this one. The staff have decided to disable the external authentication system for the time being. Track discord or the forums for further information.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=12870</id>
		<title>Byond Died</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Byond_Died&amp;diff=12870"/>
		<updated>2019-08-11T18:55:43Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Created page with &amp;quot; == BYOND Died ==   So BYOND has died. Either through the course of natural processes, or due to some fuck-ass thinking it&amp;#039;d be hilarious to (D)DoS it. Oh well, the show must...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== BYOND Died ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So BYOND has died. Either through the course of natural processes, or due to some fuck-ass thinking it&#039;d be hilarious to (D)DoS it. Oh well, the show must go on.&lt;br /&gt;
&lt;br /&gt;
And on Aurora, the show &#039;&#039;can&#039;&#039; go on! This guide will give a short overview of how.&lt;br /&gt;
&lt;br /&gt;
==== How do I know it&#039;s down? ====&lt;br /&gt;
&lt;br /&gt;
Try navigating to https://www.byond.com and see if it loads! If not, chances are it&#039;s down. The Pager will also have error messages in the case that it&#039;s down, &amp;quot;Trouble reaching the BYOND hub&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Before We Start ===&lt;br /&gt;
&lt;br /&gt;
In order to start, you must have registered an account on our [https://forums.aurorastation.org forums]. Your forum account is integral for this process.&lt;br /&gt;
&lt;br /&gt;
There are also a few terms we are going to be using:&lt;br /&gt;
* &#039;&#039;&#039;ckey&#039;&#039;&#039; - Your BYOND account name/login.&lt;br /&gt;
* &#039;&#039;&#039;[https://byond.aurorastation.org WebInterface/WI]&#039;&#039;&#039; - Aurorastation&#039;s web panel for providing supporting features in our server ecosystem.&lt;br /&gt;
* &#039;&#039;&#039;(BYOND) Pager&#039;&#039;&#039; - The BYOND program that you normally use to join the server.&lt;br /&gt;
&lt;br /&gt;
=== Linking the ckey to a Forum Account ===&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/link_byond.mp4&lt;br /&gt;
&lt;br /&gt;
The first thing we must do is link your forum account to your BYOND account/ckey. This process is established to confirm that you are indeed in control of both accounts, and that we can trust your forum account to log you in to the game server.&lt;br /&gt;
&lt;br /&gt;
The prerequisite here is that for this process to work, &#039;&#039;&#039;BYOND must be accessible and working!&#039;&#039;&#039; Staff &#039;&#039;can&#039;&#039; do this manually, but we&#039;d prefer not to.&lt;br /&gt;
If you are caught in an outage without an account linked, then, sorry, gotta wait until it all comes back up again.&lt;br /&gt;
&lt;br /&gt;
The linking process is started from the [https://byond.aurorastation.org WebInterface]. Log in, and navigate to the &amp;quot;User Menu&amp;quot; on the top left and choose &amp;quot;Link Byond&amp;quot;. Enter your ckey into the prompted box, and click &amp;quot;Submit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once done, log into the server, and find the &amp;quot;View Linking Requests&amp;quot; button in the OOC tab. Find the appropriate request, and click &amp;quot;Accept Request&amp;quot;. &#039;&#039;&#039;Done!&#039;&#039;&#039; Your account is now linked! That is it. Feel free to browse the [https://byond.aurorastation.org WebInterface] for further features as well!&lt;br /&gt;
&lt;br /&gt;
==== Troubleshooting ====&lt;br /&gt;
&lt;br /&gt;
Generally, if the process doesn&#039;t work as described, you will want to contact one of the Head Developers.&lt;br /&gt;
&lt;br /&gt;
If you linked the wrong account, then forum admins can remove the link; or head developers can delete the request from the database.&lt;br /&gt;
&lt;br /&gt;
If you swapped BYOND accounts, again, any forum admin can remove the link from their forum admin panel.&lt;br /&gt;
&lt;br /&gt;
If you see a linking request for a forum account that you didn&#039;t initiate on your own, please contact a member of the administrative staff or a head developer, and after that, &#039;&#039;&#039;reject the request&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== How to use the Link ===&lt;br /&gt;
&lt;br /&gt;
A short video guide on how to do the process can be found here: https://aurorastation.org/howtobasic/join_with_link.mp4&lt;br /&gt;
&lt;br /&gt;
When BYOND dies, joining the server is a little more contrived than usual.&lt;br /&gt;
&lt;br /&gt;
First, you must ensure that you have enabled the &amp;quot;Login to games as Guest if pager not running,&amp;quot; setting from the Pager&#039;s preferences. Do this by pressing Ctrl-P while the pager is open, or by navigating to the gear/cog icon on the top right, and clicking &amp;quot;Preferences&amp;quot; from the drop down menu there. The setting itself is under the &amp;quot;Games&amp;quot; tab of the &amp;quot;Preferences&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
Once set and &amp;quot;Ok&amp;quot; has been pressed, you have to &#039;&#039;&#039;close and exit the pager&#039;&#039;&#039;. Note that pressing the X on the top right of the Pager is not sufficient, you must right click and exit it from the task bar menu.&lt;br /&gt;
&lt;br /&gt;
With that done, navigate to where you installed BYOND (nominally: &amp;quot;program files/BYOND/bin&amp;quot;), and find &amp;quot;dreamseeker.exe&amp;quot;. Double click it, enter Aurorastation&#039;s hostname and port, &amp;quot;server.aurorastation.org:1234&amp;quot;, and press enter. Dreamseeker will now attempt to connect. &#039;&#039;&#039;This may take a bit!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once in the game, press the button that prompts you to login via forums, log in on the new browser tab, and you should be set!&lt;br /&gt;
&lt;br /&gt;
==== Troubleshooting ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have waited for 5 minutes and nothing happened!&#039;&#039;&#039; In the little log menu, click the highlighted host name again. Sometimes it&#039;ll unstuck the deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests are denied from entering!&#039;&#039;&#039; No solution to this one. The staff have decided to disable the external authentication system for the time being. Track discord or the forums for further information.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Skull132&amp;diff=12212</id>
		<title>User:Skull132</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Skull132&amp;diff=12212"/>
		<updated>2019-07-13T22:08:30Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Created page with &amp;quot;{{#css:   body {     background: yellow;     font-size: 20pt;     color: red;   } }}  memes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  body {&lt;br /&gt;
    background: yellow;&lt;br /&gt;
    font-size: 20pt;&lt;br /&gt;
    color: red;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
memes&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=12139</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=12139"/>
		<updated>2019-07-03T19:39:57Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Reverted edits by Skull132 (talk) to last revision by Pegasus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[File:Nt-logo.jpeg|The primary logo of the NanoTrasen Corporation.|thumb]]&lt;br /&gt;
&#039;&#039;&amp;quot;NanoTrasen is the leader in all things Phoron... And more! Across the galaxy we provide the finest Phoron-combustion generators and Phoron byproducts, such as the Supermatter engines and singularity fields to bring power to your neighborhood! We continue to make significant advances in other major fields ranging from the hydroponics, to genetic research, to information technology and robotics! As a proud employee of our corporation, we encourage you to take active part in continuing to advance our our scientific knowledge for the good of the human race, and your pay check!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is the corporation the player works for. Formerly a biotech research company NanoTrasen Corporation’s size, influence, and wealth exploded to previously unthinkable heights after the discovery of Phoron and bluespace. It has a net worth of 730 trillion credits and 440 million employees and a vast fleet of ships and stations.&lt;br /&gt;
&lt;br /&gt;
However, NanoTrasen remains an extremely controversial mega-corporation, accused of buying Tau Ceti outright, bribing politicians, and performing illegal experiments in the frontier of human space. NanoTrasen is rumored to have their hands in every level of Tau Ceti&#039;s government in addition to a reputation for mistreating their workforce in the name of the bottom line. The corporation is also suspected of instigating wars on Ahdomai and Moghes for the purpose of manipulating the species&#039; into lucrative deals for profit.&lt;br /&gt;
&lt;br /&gt;
There have also been concerns about NanoTrasen’s use of loyalty implants. These minuscule head implants have a single job: influence an individual’s judgement to suit the corporation’s needs. Though automatically deactivated when the individual is not working, there are rumors that some people’s initial side effects of anxiety, headaches, and insomnia are actually signs of the implant making permanent changes. There are also rumors that strong enough emotions or stress can override the loyalty implant, though this is usually detected by the automatic deactivation network and the implant is quickly replaced.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; Miranda Trasen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; NanoTrasen Corporation, NanoTrasen Biomedical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;The leader in all things Phoron!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common, Tradeband&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
NanoTrasen maintains a heavy direct pressure over roughly 75% of human states and factions, with numerous NanoTrasen manufacturing sectors, research and development laboratories, and orbital facilities. NanoTrasen property can be found in most of human space if one looks hard enough.&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:Trasen_Dynasty.png|The NanoTrasen family.|thumb]]&lt;br /&gt;
NanoTrasen is managed by the Chiefs of Staff, who are advised and appointed by the Board of Directors. The Chief Executive Officer, currently Miranda Trasen, has the ultimate authority over the corporation. Trasen herself is also a majority shareholder, making her the wealthiest human in the galaxy. After the Chiefs of Staff and Board of Directors, power is delegated to Sector Command comprised of the Duty Officers and Central Command Internal Affairs (CCIA) personnel. Sector Command in turn delegates power to individual Station Command personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Miranda Trasen, 47, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Director:&#039;&#039;&#039; Rook Keller, 67, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Security Officer:&#039;&#039;&#039; Nathan Trasen, 44, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Naval Director:&#039;&#039;&#039; Marcus Mathers, 60, Human&lt;br /&gt;
&lt;br /&gt;
[[File:NT!! - Copy.png|The hierarchy of the NanoTrasen Corporation.|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Personnel Director:&#039;&#039;&#039; Quix Repi’Weish, 209, Skrell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Relations Director:&#039;&#039;&#039; Andrew Reynolds, 55, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Legal Director:&#039;&#039;&#039; Mori Takachika, 53, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Medical Director:&#039;&#039;&#039; Yehtlas Mualt-Quaat, 218, Skrell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Engineering Director:&#039;&#039;&#039; Nigel Brent, 59, Human&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
With their headquarters in Tau Ceti, NanoTrasen has spread throughout much of human space, digging into every hold the company can find. Here are the locations of their primary and largest branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mendell City]], Biesel, Tau Ceti:&#039;&#039;&#039; The Mendell City branch in Zhengfu District oversees much of NanoTrasen’s activity in Biesel. There is a small water garden on the ground floor for public use that is surprisingly serene, considering the owner and the nearby looming skyscraper. Security is extremely tight in the facility, though no simple visitor would be the wiser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NTCC [[Odin]], Biesel Orbit, Tau Ceti:&#039;&#039;&#039; The NTCC Odin serves as NanoTrasen’s primary administrative center. Broken up into a residential, industrial, and commercial blocks, the NTCC Odin houses employees and helps create more revenue for NanoTrasen. The company’s Emergency Response Teams are also based on the NTCC Odin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New York City, United Americas, Sol:&#039;&#039;&#039; The New York City branch is responsible for NanoTrasen’s activity in Sol. NanoTrasen’s New York City Headquarters stands directly next to the World Trade Center, considered a very fitting placement by observers. It is rumored the Trasen family penthouse is in the NYC building, though none know for sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oran, Epsilon Eridani, Eridani Corporate Federation:&#039;&#039;&#039; The Oran branch is in charge of NanoTrasen’s activity in the Eridani Federation. Though not as prominent as other megacorporations in Eridani, NanoTrasen manages to keep its place by recruiting Eridanians solely based on talent, ranging from suits to dregs to tunnel runners and everyone between.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kuenoi, Xanu Prime, Xanu:&#039;&#039;&#039; The Keunoi branch oversees NanoTrasen’s activity across the Frontier Alliance. As apart of the corporate complex building with the other corporations in Cingnim District, NanoTrasen protects its assets by having a visiting time of one hour, between 3 AM and 4 AM, and imposing heavy fines on “trespassers” and by pushing for harder convictions on corporate espionage charges.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Formed in 2346, Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. NanoTrasen was effective at patenting methods that lead to more cost effective medical coverage plans for business use, primarily through aggressive business tactics than personal research brilliance. Many minor medical research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, NanoTrasen became a trans-stellar entity specializing in genetic engineering and medical research.&lt;br /&gt;
&lt;br /&gt;
In 2417, NanoTrasen discovered Phoron in the Tau Ceti system in the Romanovich Cloud. This new resource allowed the generation of immense amounts of electricity and could be used as fuel for FTL travel, out-dating everything that had come before it. NanoTrasen began exploiting this new resource aggressively, setting up numerous stations and outposts in Tau Ceti to exploit the resource while sending out many new probes and drones to discover more.&lt;br /&gt;
&lt;br /&gt;
Research facilities, stations, ships and other installations were being built faster than ever. NanoTrasen, capitalizing on its newfound wealth, managed to bankrupt and absorb many other companies on a larger scale than ever before and soon changed their name to its modern form. This only further increased NanoTrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&lt;br /&gt;
===Getmore Corporation===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Get more of Getmore!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
Getmore Corporation is a major subsidiary of NanoTrasen, often supplying NanoTrasen’s vending machines with their products or helping ship bulk goods for the company.&lt;br /&gt;
&lt;br /&gt;
====Influence====&lt;br /&gt;
&lt;br /&gt;
Getmore is a major food supplier throughout the Sol Alliance and the Republic of Biesel. Many can find Getmore products in grocery stores, vending machines, and fast food restaurants all under the Getmore brand. The company also doubles as a major delivery service, boasting near-galaxy wide coverage and the fastest shipping speeds.&lt;br /&gt;
&lt;br /&gt;
====Executives====&lt;br /&gt;
&lt;br /&gt;
Chief Executive Officer: Mataji Khatri, 52, Human&lt;br /&gt;
&lt;br /&gt;
Chief Commercial Officer: Juan Kim-Velazquez, 42, Human&lt;br /&gt;
&lt;br /&gt;
Chief Design Officer: Onyama Benga, 63, Human&lt;br /&gt;
&lt;br /&gt;
Chief Networking Officer: Kasey al-Karim, 47, Human&lt;br /&gt;
&lt;br /&gt;
Chief Analytics Officer: Ning Wu, 58, Human&lt;br /&gt;
&lt;br /&gt;
Chief Accounting Officer: Irjan Larsson-Mogapi, 68, Human&lt;br /&gt;
&lt;br /&gt;
====Brands====&lt;br /&gt;
&lt;br /&gt;
Chip’s Quick Shipping: A major shipping service offered by Getmore that goes all throughout human space.&lt;br /&gt;
&lt;br /&gt;
Getmore Nougat Candy Bar: A brand of simple nougat bar made with real sugar and no artificial preservatives. &lt;br /&gt;
&lt;br /&gt;
Getmore Cup Ramen: A brand of cheap mass-produced ramen that self-heats with 10 mL of water.&lt;br /&gt;
&lt;br /&gt;
Commander Riker’s What-The-Chips: A brand of bland, lightly-salted potato chips.&lt;br /&gt;
&lt;br /&gt;
Scaredy’s Private Reserve Beef Jerky: A brand of beef jerky made from Getmore’s very own space-raised cows.&lt;br /&gt;
&lt;br /&gt;
4no Raisins: A brand of boxed raisins with the tagline “Best raisins in the universe!”.&lt;br /&gt;
&lt;br /&gt;
Space Twinkie: A brand of small sponge cakes filled with synthetic white filing that are guaranteed to last upwards of 150 years.&lt;br /&gt;
&lt;br /&gt;
Cheesie Honkers: A brand of boxed cheesy bite-sized snacks.&lt;br /&gt;
&lt;br /&gt;
Bread Tube: A brand of sliced bread shaped into a tube.&lt;br /&gt;
&lt;br /&gt;
SkrellSnax: A brand of cured fungus from Jargon IV made for Skrell. Almost like jerky.&lt;br /&gt;
&lt;br /&gt;
Mo’gunz Meat Pie: A brand of meat pies made from stok meat packed into a crispy crust.&lt;br /&gt;
&lt;br /&gt;
Maps Salty Ham: A brand of various processed meats from Moghes with notably high sodium levels.&lt;br /&gt;
&lt;br /&gt;
Razi Snack Corned Beef: A brand of corned beef and preservatives imported from Earth and canned on Ourea.&lt;br /&gt;
&lt;br /&gt;
K’ois Bar: A brand of bland K’ois bars rich in syrup and injected with extra phoron made exclusively for Vaurca workers.&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
Getmore Corporation was founded by Chip Getmore shortly after the Mars Catastrophe of 2298, focused on producing cheap and accessible food for the masses of the red planet. The company was later acquired by NanoTrasen to supply its facilities, spreading from Mars to the rest of the NanoTrasen’s holdings. Getmore&#039;s products are among the most famous junk food brands in all of human space, feeding countless hungry children, college students, and employees.&lt;br /&gt;
&lt;br /&gt;
===Ingi Usang Entertainment Company===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Our stars are bigger than real stars!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
Ingi Usang Entertainment Co., abbreviated InUs, is a major subsidiary of NanoTrasen, handling the production, editing, and distribution of holovid shows, music, and other art mediums. &lt;br /&gt;
&lt;br /&gt;
====Influence====&lt;br /&gt;
&lt;br /&gt;
Though InUs is based in Sol, a number of their holovid shows are prominent through much of the Sol Alliance and somewhat popular in the Republic of Biesel. InUs’s major influence, however, are their musical groups. Members of InUs’s record label are often widely known through Sol Alliance space and their music, clothing lines, and makeup brands are at high demand.&lt;br /&gt;
&lt;br /&gt;
====Executives====&lt;br /&gt;
&lt;br /&gt;
Chief Executive Officer: Minjung Romero, 53, Human&lt;br /&gt;
&lt;br /&gt;
Chief Communication Officer: Yuube Hollenweger, 47, Human&lt;br /&gt;
&lt;br /&gt;
Chief Content Officer: Ishleen Moore-Tissen, 43, Human&lt;br /&gt;
&lt;br /&gt;
Chief Commercial Officer: Carlos Murry, 58, Human&lt;br /&gt;
&lt;br /&gt;
Chief Design Officer: Aaron Hartanto, 46, Human&lt;br /&gt;
&lt;br /&gt;
Chief Technology Officer: Keenan Kobayashi, 38, Human&lt;br /&gt;
&lt;br /&gt;
====Brands====&lt;br /&gt;
&lt;br /&gt;
Cham Usang Records: Record label with numerous bands and solo artists called Chamus.&lt;br /&gt;
&lt;br /&gt;
True Lifestyle: A holovid network focusing on life throughout the Sol Alliance with shows like Real Time Security, One Love For Many, The Solarian Culture, and Living Big: The Lives of the Famous.&lt;br /&gt;
&lt;br /&gt;
ETX Network: A holovid network focusing on series shows occasionally broken up by Cham Usang Records material with shows like Love Me Right, Dark Days Ahead, No Names, and Chamu Hour with Sunmi.&lt;br /&gt;
&lt;br /&gt;
Cuentas?: A holovid network focusing on news and celebrity gossip with shows like The Day with Njeru and Susanto, That Good Stuff, The Spotlight, and The Orion Network.&lt;br /&gt;
&lt;br /&gt;
Nana’s Network: A holovid network focusing on hobbies with shows like Cooking with Kayal, The Free Folk, and Robust Life.&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
Founded by Songmin Sang in 2214, Ingi Usang Entertainment Company remained a fairly minor corporation until being bought out by NanoTrasen in 2340 for “strategic marketing”. Though InUs faired bettered, it was not until 2397 when Binyaria, a Venusian aerostat, opened the Chiye-Gyo District to corporate investment. Between the untapped Venusian entertainment industry and cutthroat corporate war with BP Entertainment Inc., InUs flourished by debuting musical groups that quickly became insanely popular. In 2438, the company moved its headquarters to the Chiye-Gyo District.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force==&lt;br /&gt;
&lt;br /&gt;
The NanoTrasen corporation maintains a large fleet of ships and stations for varying purposes, ranging from research to transport to medical to exploration. These ships form the backbone of NanoTrasen’s transportation of personnel, cargo, and research from system to system and planet to planet.&lt;br /&gt;
&lt;br /&gt;
The military arm of this fleet is known as the NanoTrasen Navy, which is overseen by the Chief Naval Director and his Sector Commanders. The fleet Utilizes ships from simple patrol frigates to impressive drone carriers, like the NMV Icarus that patrols the space around the Aurora and Exodus. Some ships even have attachments of ERT teams that can respond to emergencies across their respective system.&lt;br /&gt;
&lt;br /&gt;
Every mega-corporation has some sort of orbital fleet to protect their assets, but NanoTrasen is notable in that it is the only mega-corporation that fields a fleet completely independent of government contracts or subsidies. This has lead to accusations against NanoTrasen of fielding the equivalent of a mercenary army, one that can easily intimidate governments and is large enough to require a consolidated effort from the entire fading Sol Alliance to defeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prefixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NCV - NanoTrasen Corporate Vessel&lt;br /&gt;
&lt;br /&gt;
NSS - NanoTrasen Space Station&lt;br /&gt;
&lt;br /&gt;
NMV - NanoTrasen Martial Vessel&lt;br /&gt;
&lt;br /&gt;
NTCC - NanoTrasen Central Command&lt;br /&gt;
&lt;br /&gt;
NTHQ - NanoTrasen Headquarters&lt;br /&gt;
Some of its largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NTCC&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Upsilon&lt;br /&gt;
| Station&lt;br /&gt;
| High-scale Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora &lt;br /&gt;
| Station&lt;br /&gt;
| Phoron Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Exodus &lt;br /&gt;
| Station&lt;br /&gt;
| Auxiliary Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Phoenix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Power Services&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Ikon&lt;br /&gt;
| Ship&lt;br /&gt;
| Mobile Power Facility&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=12138</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=12138"/>
		<updated>2019-07-03T19:39:33Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Reverted edits by Pegasus (talk) to last revision by SamansaChan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[File:Nt-logo.jpeg|The primary logo of the NanoTrasen Corporation.|thumb]]&lt;br /&gt;
&#039;&#039;&amp;quot;NanoTrasen is the leader in all things Phoron... And more! Across the galaxy we provide the finest Phoron-combustion generators and Phoron byproducts, such as the Supermatter engines and singularity fields to bring power to your neighborhood! We continue to make significant advances in other major fields ranging from the hydroponics, to genetic research, to information technology and robotics! As a proud employee of our corporation, we encourage you to take active part in continuing to advance our our scientific knowledge for the good of the human race, and your pay check!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is the corporation the player works for. Formerly a biotech research company NanoTrasen Corporation’s size, influence, and wealth exploded to previously unthinkable heights after the discovery of Phoron and bluespace. It has a net worth of 730 trillion credits and 440 million employees and a vast fleet of ships and stations.&lt;br /&gt;
&lt;br /&gt;
However, NanoTrasen remains an extremely controversial mega-corporation, accused of buying Tau Ceti outright, bribing politicians, and performing illegal experiments in the frontier of human space. NanoTrasen is rumored to have their hands in every level of Tau Ceti&#039;s government in addition to a reputation for mistreating their workforce in the name of the bottom line. The corporation is also suspected of instigating wars on Ahdomai and Moghes for the purpose of manipulating the species&#039; into lucrative deals for profit.&lt;br /&gt;
&lt;br /&gt;
There have also been concerns about NanoTrasen’s use of loyalty implants. These minuscule head implants have a single job: influence an individual’s judgement to suit the corporation’s needs. Though automatically deactivated when the individual is not working, there are rumors that some people’s initial side effects of anxiety, headaches, and insomnia are actually signs of the implant making permanent changes. There are also rumors that strong enough emotions or stress can override the loyalty implant, though this is usually detected by the automatic deactivation network and the implant is quickly replaced.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; Miranda Trasen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; NanoTrasen Corporation, NanoTrasen Biomedical&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;The leader in all things Phoron!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common, Tradeband&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
NanoTrasen maintains a heavy direct pressure over roughly 75% of human states and factions, with numerous NanoTrasen manufacturing sectors, research and development laboratories, and orbital facilities. NanoTrasen property can be found in most of human space if one looks hard enough.&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:Trasen_Dynasty.png|The NanoTrasen family.|thumb]]&lt;br /&gt;
NanoTrasen is managed by the Chiefs of Staff, who are advised and appointed by the Board of Directors. The Chief Executive Officer, currently Miranda Trasen, has the ultimate authority over the corporation. Trasen herself is also a majority shareholder, making her the wealthiest human in the galaxy. After the Chiefs of Staff and Board of Directors, power is delegated to Sector Command comprised of the Duty Officers and Central Command Internal Affairs (CCIA) personnel. Sector Command in turn delegates power to individual Station Command personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Miranda Trasen, 47, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Director:&#039;&#039;&#039; Rook Keller, 67, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Security Officer:&#039;&#039;&#039; Nathan Trasen, 44, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Naval Director:&#039;&#039;&#039; Marcus Mathers, 60, Human&lt;br /&gt;
&lt;br /&gt;
[[File:NT!! - Copy.png|The hierarchy of the NanoTrasen Corporation.|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Personnel Director:&#039;&#039;&#039; Quix Repi’Weish, 209, Skrell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Relations Director:&#039;&#039;&#039; Andrew Reynolds, 55, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Legal Director:&#039;&#039;&#039; Mori Takachika, 53, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Medical Director:&#039;&#039;&#039; Yehtlas Mualt-Quaat, 218, Skrell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Engineering Director:&#039;&#039;&#039; Nigel Brent, 59, Human&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
With their headquarters in Tau Ceti, NanoTrasen has spread throughout much of human space, digging into every hold the company can find. Here are the locations of their primary and largest branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mendell City]], Biesel, Tau Ceti:&#039;&#039;&#039; The Mendell City branch in Zhengfu District oversees much of NanoTrasen’s activity in Biesel. There is a small water garden on the ground floor for public use that is surprisingly serene, considering the owner and the nearby looming skyscraper. Security is extremely tight in the facility, though no simple visitor would be the wiser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NTCC [[Odin]], Biesel Orbit, Tau Ceti:&#039;&#039;&#039; The NTCC Odin serves as NanoTrasen’s primary administrative center. Broken up into a residential, industrial, and commercial blocks, the NTCC Odin houses employees and helps create more revenue for NanoTrasen. The company’s Emergency Response Teams are also based on the NTCC Odin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New York City, United Americas, Sol:&#039;&#039;&#039; The New York City branch is responsible for NanoTrasen’s activity in Sol. NanoTrasen’s New York City Headquarters stands directly next to the World Trade Center, considered a very fitting placement by observers. It is rumored the Trasen family penthouse is in the NYC building, though none know for sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Isis, Oran, Epsilon Eridani:&#039;&#039;&#039; The Isis branch is in charge of NanoTrasen’s activity in the Eridani Federation. Though not as prominent as other megacorporations in Eridani, NanoTrasen manages to keep its place by recruiting Eridanians solely based on talent, ranging from suits to dregs to tunnel runners and everyone between.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kuenoi, Xanu Prime, Xanu:&#039;&#039;&#039; The Keunoi branch oversees NanoTrasen’s activity across the Frontier Alliance. As apart of the corporate complex building with the other corporations in Cingnim District, NanoTrasen protects its assets by having a visiting time of one hour, between 3 AM and 4 AM, and imposing heavy fines on “trespassers” and by pushing for harder convictions on corporate espionage charges.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Formed in 2346, Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. NanoTrasen was effective at patenting methods that lead to more cost effective medical coverage plans for business use, primarily through aggressive business tactics than personal research brilliance. Many minor medical research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, NanoTrasen became a trans-stellar entity specializing in genetic engineering and medical research.&lt;br /&gt;
&lt;br /&gt;
In 2417, NanoTrasen discovered Phoron in the Tau Ceti system in the Romanovich Cloud. This new resource allowed the generation of immense amounts of electricity and could be used as fuel for FTL travel, out-dating everything that had come before it. NanoTrasen began exploiting this new resource aggressively, setting up numerous stations and outposts in Tau Ceti to exploit the resource while sending out many new probes and drones to discover more.&lt;br /&gt;
&lt;br /&gt;
Research facilities, stations, ships and other installations were being built faster than ever. NanoTrasen, capitalizing on its newfound wealth, managed to bankrupt and absorb many other companies on a larger scale than ever before and soon changed their name to its modern form. This only further increased NanoTrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&lt;br /&gt;
===Getmore Corporation===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Get more of Getmore!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
Getmore Corporation is a major subsidiary of NanoTrasen, often supplying NanoTrasen’s vending machines with their products or helping ship bulk goods for the company.&lt;br /&gt;
&lt;br /&gt;
====Influence====&lt;br /&gt;
&lt;br /&gt;
Getmore is a major food supplier throughout the Sol Alliance and the Republic of Biesel. Many can find Getmore products in grocery stores, vending machines, and fast food restaurants all under the Getmore brand. The company also doubles as a major delivery service, boasting near-galaxy wide coverage and the fastest shipping speeds.&lt;br /&gt;
&lt;br /&gt;
====Executives====&lt;br /&gt;
&lt;br /&gt;
Chief Executive Officer: Mataji Khatri, 52, Human&lt;br /&gt;
&lt;br /&gt;
Chief Commercial Officer: Juan Kim-Velazquez, 42, Human&lt;br /&gt;
&lt;br /&gt;
Chief Design Officer: Onyama Benga, 63, Human&lt;br /&gt;
&lt;br /&gt;
Chief Networking Officer: Kasey al-Karim, 47, Human&lt;br /&gt;
&lt;br /&gt;
Chief Analytics Officer: Ning Wu, 58, Human&lt;br /&gt;
&lt;br /&gt;
Chief Accounting Officer: Irjan Larsson-Mogapi, 68, Human&lt;br /&gt;
&lt;br /&gt;
====Brands====&lt;br /&gt;
&lt;br /&gt;
Chip’s Quick Shipping: A major shipping service offered by Getmore that goes all throughout human space.&lt;br /&gt;
&lt;br /&gt;
Getmore Nougat Candy Bar: A brand of simple nougat bar made with real sugar and no artificial preservatives. &lt;br /&gt;
&lt;br /&gt;
Getmore Cup Ramen: A brand of cheap mass-produced ramen that self-heats with 10 mL of water.&lt;br /&gt;
&lt;br /&gt;
Commander Riker’s What-The-Chips: A brand of bland, lightly-salted potato chips.&lt;br /&gt;
&lt;br /&gt;
Scaredy’s Private Reserve Beef Jerky: A brand of beef jerky made from Getmore’s very own space-raised cows.&lt;br /&gt;
&lt;br /&gt;
4no Raisins: A brand of boxed raisins with the tagline “Best raisins in the universe!”.&lt;br /&gt;
&lt;br /&gt;
Space Twinkie: A brand of small sponge cakes filled with synthetic white filing that are guaranteed to last upwards of 150 years.&lt;br /&gt;
&lt;br /&gt;
Cheesie Honkers: A brand of boxed cheesy bite-sized snacks.&lt;br /&gt;
&lt;br /&gt;
Bread Tube: A brand of sliced bread shaped into a tube.&lt;br /&gt;
&lt;br /&gt;
SkrellSnax: A brand of cured fungus from Jargon IV made for Skrell. Almost like jerky.&lt;br /&gt;
&lt;br /&gt;
Mo’gunz Meat Pie: A brand of meat pies made from stok meat packed into a crispy crust.&lt;br /&gt;
&lt;br /&gt;
Maps Salty Ham: A brand of various processed meats from Moghes with notably high sodium levels.&lt;br /&gt;
&lt;br /&gt;
Razi Snack Corned Beef: A brand of corned beef and preservatives imported from Earth and canned on Ourea.&lt;br /&gt;
&lt;br /&gt;
K’ois Bar: A brand of bland K’ois bars rich in syrup and injected with extra phoron made exclusively for Vaurca workers.&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
Getmore Corporation was founded by Chip Getmore shortly after the Mars Catastrophe of 2298, focused on producing cheap and accessible food for the masses of the red planet. The company was later acquired by NanoTrasen to supply its facilities, spreading from Mars to the rest of the NanoTrasen’s holdings. Getmore&#039;s products are among the most famous junk food brands in all of human space, feeding countless hungry children, college students, and employees.&lt;br /&gt;
&lt;br /&gt;
===Ingi Usang Entertainment Company===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Our stars are bigger than real stars!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
Ingi Usang Entertainment Co., abbreviated InUs, is a major subsidiary of NanoTrasen, handling the production, editing, and distribution of holovid shows, music, and other art mediums. &lt;br /&gt;
&lt;br /&gt;
====Influence====&lt;br /&gt;
&lt;br /&gt;
Though InUs is based in Sol, a number of their holovid shows are prominent through much of the Sol Alliance and somewhat popular in the Republic of Biesel. InUs’s major influence, however, are their musical groups. Members of InUs’s record label are often widely known through Sol Alliance space and their music, clothing lines, and makeup brands are at high demand.&lt;br /&gt;
&lt;br /&gt;
====Executives====&lt;br /&gt;
&lt;br /&gt;
Chief Executive Officer: Minjung Romero, 53, Human&lt;br /&gt;
&lt;br /&gt;
Chief Communication Officer: Yuube Hollenweger, 47, Human&lt;br /&gt;
&lt;br /&gt;
Chief Content Officer: Ishleen Moore-Tissen, 43, Human&lt;br /&gt;
&lt;br /&gt;
Chief Commercial Officer: Carlos Murry, 58, Human&lt;br /&gt;
&lt;br /&gt;
Chief Design Officer: Aaron Hartanto, 46, Human&lt;br /&gt;
&lt;br /&gt;
Chief Technology Officer: Keenan Kobayashi, 38, Human&lt;br /&gt;
&lt;br /&gt;
====Brands====&lt;br /&gt;
&lt;br /&gt;
Cham Usang Records: Record label with numerous bands and solo artists called Chamus.&lt;br /&gt;
&lt;br /&gt;
True Lifestyle: A holovid network focusing on life throughout the Sol Alliance with shows like Real Time Security, One Love For Many, The Solarian Culture, and Living Big: The Lives of the Famous.&lt;br /&gt;
&lt;br /&gt;
ETX Network: A holovid network focusing on series shows occasionally broken up by Cham Usang Records material with shows like Love Me Right, Dark Days Ahead, No Names, and Chamu Hour with Sunmi.&lt;br /&gt;
&lt;br /&gt;
Cuentas?: A holovid network focusing on news and celebrity gossip with shows like The Day with Njeru and Susanto, That Good Stuff, The Spotlight, and The Orion Network.&lt;br /&gt;
&lt;br /&gt;
Nana’s Network: A holovid network focusing on hobbies with shows like Cooking with Kayal, The Free Folk, and Robust Life.&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
Founded by Songmin Sang in 2214, Ingi Usang Entertainment Company remained a fairly minor corporation until being bought out by NanoTrasen in 2340 for “strategic marketing”. Though InUs faired bettered, it was not until 2397 when Binyaria, a Venusian aerostat, opened the Chiye-Gyo District to corporate investment. Between the untapped Venusian entertainment industry and cutthroat corporate war with BP Entertainment Inc., InUs flourished by debuting musical groups that quickly became insanely popular. In 2438, the company moved its headquarters to the Chiye-Gyo District.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force==&lt;br /&gt;
&lt;br /&gt;
The NanoTrasen corporation maintains a large fleet of ships and stations for varying purposes, ranging from research to transport to medical to exploration. These ships form the backbone of NanoTrasen’s transportation of personnel, cargo, and research from system to system and planet to planet.&lt;br /&gt;
&lt;br /&gt;
The military arm of this fleet is known as the NanoTrasen Navy, which is overseen by the Chief Naval Director and his Sector Commanders. The fleet Utilizes ships from simple patrol frigates to impressive drone carriers, like the NMV Icarus that patrols the space around the Aurora and Exodus. Some ships even have attachments of ERT teams that can respond to emergencies across their respective system.&lt;br /&gt;
&lt;br /&gt;
Every mega-corporation has some sort of orbital fleet to protect their assets, but NanoTrasen is notable in that it is the only mega-corporation that fields a fleet completely independent of government contracts or subsidies. This has lead to accusations against NanoTrasen of fielding the equivalent of a mercenary army, one that can easily intimidate governments and is large enough to require a consolidated effort from the entire fading Sol Alliance to defeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prefixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NCV - NanoTrasen Corporate Vessel&lt;br /&gt;
&lt;br /&gt;
NSS - NanoTrasen Space Station&lt;br /&gt;
&lt;br /&gt;
NMV - NanoTrasen Martial Vessel&lt;br /&gt;
&lt;br /&gt;
NTCC - NanoTrasen Central Command&lt;br /&gt;
&lt;br /&gt;
NTHQ - NanoTrasen Headquarters&lt;br /&gt;
Some of its largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NTCC&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Upsilon&lt;br /&gt;
| Station&lt;br /&gt;
| High-scale Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora &lt;br /&gt;
| Station&lt;br /&gt;
| Phoron Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Exodus &lt;br /&gt;
| Station&lt;br /&gt;
| Auxiliary Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Phoenix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Power Services&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Ikon&lt;br /&gt;
| Ship&lt;br /&gt;
| Mobile Power Facility&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Character_Records&amp;diff=11353</id>
		<title>Guide to Character Records</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Character_Records&amp;diff=11353"/>
		<updated>2019-03-03T00:08:41Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Fixes an UTF-8 compatibility issue in the medical records.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When creating a character, you may want to fill out their Medical Records, Employment Records, and Security Records.&lt;br /&gt;
These are found on the bottom right of the General tab.&lt;br /&gt;
&lt;br /&gt;
Some tips:&lt;br /&gt;
&lt;br /&gt;
# Cross Reference. Make sure that all your dates line up with both each other, and a reasonable level of realism.&lt;br /&gt;
# Keep it simple. Abbreviate, cut short, and even just refer to non-existent external files if you need to. If you don&#039;t, you may find you run out of space, as the records do have a limit, remember.&lt;br /&gt;
# Make it believable, even if it seems silly. This mainly applies for the previous jobs, arrest history and education. Make up some places and such, even if the names are basic or somewhat silly, use them! Mostly for schools I stick to just the city they&#039;re in (Say, Olympia) and then take the level of education (Say, University) and then clump them together (Olympia University). You can add variety, like saying Olympia University of Medicine/Law/Robotics/Science, etc., but just make it semi-believable.&lt;br /&gt;
&lt;br /&gt;
===Aurora Record Generator===&lt;br /&gt;
One developer has created a very comprehensive records generator. You are under no obligation to use it, however, it can make setting up records a lot more speedy, a lot more simple, and a lot less tedious. [https://github.com/Lohikar/AuroraRecordGenerator/releases Use at your leisure].&lt;br /&gt;
&lt;br /&gt;
To download, click the ARGv-##.zip file link. It will automatically begin downloading.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Employment records examples - Click to reveal.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;==Alternative Records formats==&lt;br /&gt;
===Employment Records===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NAME: [surname, forename middlename]&lt;br /&gt;
BIRTHDATE: [DD/MM/YYYY]&lt;br /&gt;
MARITAL STATUS: [Single, Married, Divorced, Widowed, N/A]&lt;br /&gt;
SPOKEN LANGUAGES: [Tau Ceti Basic, not English remember]&lt;br /&gt;
NEXT OF KIN: [Name, Relationship (This will generally be in order of who they&#039;re in contact the most]&lt;br /&gt;
LAST UPDATE: [DD/MM/YYYY]&lt;br /&gt;
&lt;br /&gt;
History, as provided by the employee, are as follows. They have been verified by employment agents within the External Affairs department, and any comments, questions, or concerns about the legitimacy of such must be sent in a secure document to the same department.&lt;br /&gt;
&lt;br /&gt;
EDUCATION SUMMARY: [Junior and Senior schooling, and College/University]&lt;br /&gt;
&lt;br /&gt;
CURRENT QUALIFICATIONS: [Make these up, I guess. Not sure what system of qualifications the future would use]&lt;br /&gt;
&lt;br /&gt;
CURRENT CERTIFICATIONS: [What positions onstation they are certified to work in. E.g, Security Officer, Surgeon, Command, etc.]&lt;br /&gt;
&lt;br /&gt;
ONGOING TRAINING: [Anything they are currently training in]&lt;br /&gt;
&lt;br /&gt;
EMPLOYMENT HISTORY - Listed below in chronological order, where possible:&lt;br /&gt;
&lt;br /&gt;
[Company Name]&lt;br /&gt;
[(Start)DD/MM/YYYY] - [(End)DD/MM/YYYY]&lt;br /&gt;
- [Basic Work description]&lt;br /&gt;
- [Reason for leaving work]&lt;br /&gt;
- [Other notes]&lt;br /&gt;
[Repeat for multiple jobs]&lt;br /&gt;
&lt;br /&gt;
HIRING AGENT NOTES: [Name a random personnel officer from CC and then notes. See example record for more info]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* To pick a relevant education, refer to your [[Job Guides|job guide]].&lt;br /&gt;
===Medical Records===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NAME: [surname, forename middlename]&lt;br /&gt;
BIRTHDATE: [DD/MM/YYYY]&lt;br /&gt;
HEIGHT: [Metres/Centimetres, Feet/Inches]&lt;br /&gt;
WEIGHT: [Kilograms, Stone &amp;amp; Pounds]&lt;br /&gt;
RACE/ETHNICITY: [Race, Ethnicity (Note, Caucasian, Hispanic, Asian and the like are probably not in use, so use Martian, Biesellite or whatever, but feel free to include these if they&#039;re notable)]&lt;br /&gt;
EYE COLOR: [Blue, Green, Brown, etc.]&lt;br /&gt;
HAIR COLOR: [Colour, do note if the hair is dyed, and note natural hair]&lt;br /&gt;
HYPERTENSION: [Yes/No/Borderline]&lt;br /&gt;
SPOKEN LANGUAGES: [Languages]&lt;br /&gt;
PREFERRED LANGUAGE: [Most used language]&lt;br /&gt;
NEXT OF KIN: [Name, Relationship (Do note, this is the medical NoK, so will go in order; Mother, Father, Siblings, Children, etc.]&lt;br /&gt;
LAST UPDATE: [DD/MM/YYYY]&lt;br /&gt;
&lt;br /&gt;
IMPORTANT INFORMATION&lt;br /&gt;
&lt;br /&gt;
POSTMORTEM INSTRUCTIONS: [Clone or Not, and requests so forth]&lt;br /&gt;
&lt;br /&gt;
PROSTHETIC(S): [Yes/No, Information if Yes]&lt;br /&gt;
&lt;br /&gt;
ALLERGIES: [Yes/No, Information if Yes]&lt;br /&gt;
&lt;br /&gt;
SURGICAL HISTORY: &lt;br /&gt;
[DD/MM/YYYY] - [Information]&lt;br /&gt;
&lt;br /&gt;
OBSTETRIC HISTORY: &lt;br /&gt;
&lt;br /&gt;
MEDICATION HISTORY: &lt;br /&gt;
&lt;br /&gt;
CURRENT MEDICATIONS/PRESCRIPTIONS: &lt;br /&gt;
&lt;br /&gt;
Physical Evaluations: (One is taken out before beginning work onstation. Same applies for psychological eval)&lt;br /&gt;
[DD/MM/YYYY] - [Passed/Failed] - [Information]&lt;br /&gt;
&lt;br /&gt;
DOCUMENTED PSYCHOLOGICAL DISORDERS: [Ya know, disorders]&lt;br /&gt;
&lt;br /&gt;
Psychological Evaluations:&lt;br /&gt;
[DD/MM/YYYY] - [Passed/Failed] - [Information]&lt;br /&gt;
&lt;br /&gt;
MEDICAL DOCTOR’S NOTES: [Same as Hiring Agent, see example for more details]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Security Records===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FULL NAME: [surname, forename middlename]&lt;br /&gt;
BIRTHDATE: [DD/MM/YYYY]&lt;br /&gt;
HEIGHT: [Metres/Centimetres, Feet/Inches]&lt;br /&gt;
WEIGHT: [Kilograms, Stone &amp;amp; Pounds]&lt;br /&gt;
EYE COLOR: [Blue, Green, Brown, etc.]&lt;br /&gt;
HAIR COLOR: [Colour, if it is dyed note that and state natural colour]&lt;br /&gt;
RACE/ETHNICITY: [Race, Ethnicity (Note, Caucasian, Hispanic, Asian and the like are probably not in use, so use Martian, Biesellite or whatever, but feel free to include these if they&#039;re notable)]&lt;br /&gt;
PLACE OF RESIDENCE: [Planet, Address (Address should go down to details of street and house number)]&lt;br /&gt;
IDENTIFYING FEATURES: [Limp, Accent, Dyed Hair, etc.]&lt;br /&gt;
CLOSE KIN: [Name, (Relationship, Place of Residence)] (List multiple, go in order of most contacted)&lt;br /&gt;
SPOKEN LANGUAGES: [Languages]&lt;br /&gt;
PREFERRED LANGUAGE: [Their most spoken language]&lt;br /&gt;
ON OFFICIAL WATCH: [Yes/No]&lt;br /&gt;
KNOWN CRIMINAL ASSOCIATES: [Any friends or family that have severe criminal history]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARREST HISTORY:&lt;br /&gt;
&lt;br /&gt;
[DD/MM/YYYY]: [Charges Pressed]&lt;br /&gt;
ADMISSION DATE: [DD/MM/YYYY]&lt;br /&gt;
RELEASE DATE: [DD/MM/YYYY]&lt;br /&gt;
RELEASE REASON: [Sentence fulfilled, bail, etc.]&lt;br /&gt;
NOTES: [Other notes]&lt;br /&gt;
[Repeat as needed]&lt;br /&gt;
&lt;br /&gt;
THREAT ASSESSMENT&lt;br /&gt;
&lt;br /&gt;
Hostile/Covert Actions Against the Company&lt;br /&gt;
Threat Level; [Very High/High/Medium/Low/Very Low]&lt;br /&gt;
- [Attitude towards NT]&lt;br /&gt;
&lt;br /&gt;
Hostile/Covert Actions Against the Crew&lt;br /&gt;
Threat Level; [Very High/High/Medium/Low/Very Low]&lt;br /&gt;
- [Attitudes towards other crew]&lt;br /&gt;
&lt;br /&gt;
EMERGENCY CONTACT: [Close Friend or Family, include contact details]&lt;br /&gt;
&lt;br /&gt;
OVERALL NOTES: [Note from somebody, refer to example]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
More records examples - Click to reveal.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;==Example Records==&lt;br /&gt;
===Employment Record===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NAME: Smith, John&lt;br /&gt;
BIRTHDATE: 07/05/2425&lt;br /&gt;
MARITAL STATUS: Widowed&lt;br /&gt;
SPOKEN LANGUAGES: Tau Ceti Basic, Sol Common, Tradeband (Partial Fluency)&lt;br /&gt;
NEXT OF KIN: Maria Smith, Mother&lt;br /&gt;
LAST UPDATE: 24/04/2459&lt;br /&gt;
&lt;br /&gt;
History, as provided by the employee, are as follows. They have been verified by employment agents within the External Affairs department, and any comments, questions, or concerns about the legitimacy of such must be sent in a secure document to the same department.&lt;br /&gt;
&lt;br /&gt;
EDUCATION SUMMARY: Educated at the Ashton Junior and Senior School Place. Later at Ashton Secondary School and Ashton University.&lt;br /&gt;
&lt;br /&gt;
CURRENT QUALIFICATIONS: Doctorate in Psychology.&lt;br /&gt;
&lt;br /&gt;
CURRENT CERTIFICATIONS: Psychologist, Psychiatrist.&lt;br /&gt;
&lt;br /&gt;
ONGOING TRAINING: Basic Medicine Course.&lt;br /&gt;
&lt;br /&gt;
EMPLOYMENT HISTORY - Listed below in chronological order, where possible:&lt;br /&gt;
&lt;br /&gt;
Vey Med&lt;br /&gt;
23/9/2448 - 13/3/2457&lt;br /&gt;
- Part of a small team investigating the effects of neurotoxin on the growth of people with veganism&lt;br /&gt;
- Made redundant after activists shut down experiment group.&lt;br /&gt;
- The work was conclusive and Smith played a large role in this, being an excellent worker and an avid investigator and psychologist.&lt;br /&gt;
&lt;br /&gt;
HIRING AGENT NOTES: Steven Schwartz, Personnel Liason Officer: An excellent worker and an even better psychologist. A pleasure to have him working here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Medical Record Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NAME: Smith, John&lt;br /&gt;
BIRTHDATE: 07/05/2425&lt;br /&gt;
HEIGHT: 5&#039;11, ?cm&lt;br /&gt;
WEIGHT: 78kg, ?lbs&lt;br /&gt;
RACE/ETHNICITY: Human, Biesellite.&lt;br /&gt;
EYE COLOR: Brown&lt;br /&gt;
HAIR COLOR: Brown&lt;br /&gt;
HYPERTENSION: Borderline&lt;br /&gt;
SPOKEN LANGUAGES: Tau Ceti Basic, Sol Common, Tradeband (Partial Fluency)&lt;br /&gt;
PREFERRED LANGUAGE: Tau Ceti Basic&lt;br /&gt;
NEXT OF KIN: Maria Smith, Mother&lt;br /&gt;
LAST UPDATE: 24/04/2459&lt;br /&gt;
&lt;br /&gt;
IMPORTANT INFORMATION&lt;br /&gt;
&lt;br /&gt;
POSTMORTEM INSTRUCTIONS: Clone as normal&lt;br /&gt;
&lt;br /&gt;
PROSTHETIC(S): None&lt;br /&gt;
&lt;br /&gt;
ALLERGIES: Cherries - Severe&lt;br /&gt;
&lt;br /&gt;
SURGICAL HISTORY: &lt;br /&gt;
[DD/MM/YYYY] - [Information]&lt;br /&gt;
24/12/2451 - Operation to remove appendicitis after infection. Fully successful.&lt;br /&gt;
&lt;br /&gt;
OBSTETRIC HISTORY: Null&lt;br /&gt;
&lt;br /&gt;
MEDICATION HISTORY: Null&lt;br /&gt;
&lt;br /&gt;
CURRENT MEDICATIONS/PRESCRIPTIONS: None&lt;br /&gt;
&lt;br /&gt;
Physical Evaluations: &lt;br /&gt;
27/04/2457 - Passed - Fully able and functioning for work.&lt;br /&gt;
&lt;br /&gt;
DOCUMENTED PSYCHOLOGICAL DISORDERS: None&lt;br /&gt;
&lt;br /&gt;
Psychological Evaluations:&lt;br /&gt;
27/04/2457 - Passed - Fully able and functioning for work.&lt;br /&gt;
&lt;br /&gt;
MEDICAL DOCTOR&#039;S NOTES: Maibe Joycen, CC Chief Medical Officer: Perfectly fit and healthy, suffered a small bout of depressive activity following the death of his wife, though seems fine now.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Records Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NAME: Smith, John&lt;br /&gt;
BIRTHDATE: 07/05/2425&lt;br /&gt;
HEIGHT: 5&#039;11, ?cm&lt;br /&gt;
WEIGHT: 78kg, ?lbs&lt;br /&gt;
RACE/ETHNICITY: Human, Biesellite.&lt;br /&gt;
EYE COLOR: Brown&lt;br /&gt;
HAIR COLOR: Brown&lt;br /&gt;
PLACE OF RESIDENCE: Biesel, Mendell City, District 5, 123 Main Road&lt;br /&gt;
IDENTIFYING FEATURES: He has dark coloured skin.&lt;br /&gt;
CLOSE KIN: Maria Smith (Mother, Biesel, Mendell City, District 5, 987 Not Main Road), Kevin Smith (Father, Biesel, Mendell City, District 5, 987 Not Main Road), Laura Smith (Sister, Biesel, Mendell City, District 5, 456 Also Not Main Road [Name (Relationship, Place of Residence)] (List multiple, go in order of most contacted)&lt;br /&gt;
SPOKEN LANGUAGES: Tau Ceti Basic, Sol Common, Tradeband (Partial Fluency)&lt;br /&gt;
PREFERRED LANGUAGE: Tau Ceti Basic&lt;br /&gt;
ON OFFICIAL WATCH: No&lt;br /&gt;
KNOWN CRIMINAL ASSOCIATES: John Doe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARREST HISTORY:&lt;br /&gt;
&lt;br /&gt;
27/4/2439: Accomplice to petty theft&lt;br /&gt;
ADMISSION DATE: 27/04/2439&lt;br /&gt;
RELEASE DATE: 27/04/2439&lt;br /&gt;
RELEASE REASON: Fined 450 Credits&lt;br /&gt;
NOTES: Assisted John Doe in theft of several items of worth less than 50 Credits&lt;br /&gt;
&lt;br /&gt;
THREAT ASSESSMENT&lt;br /&gt;
&lt;br /&gt;
Hostile/Covert Actions Against the Company&lt;br /&gt;
Threat Level; Very Low&lt;br /&gt;
- Supportive&lt;br /&gt;
&lt;br /&gt;
Hostile/Covert Actions Against the Crew&lt;br /&gt;
Threat Level; Very Low&lt;br /&gt;
- Unlikely to be any level of threat, minor or otherwise.&lt;br /&gt;
&lt;br /&gt;
EMERGENCY CONTACT: Maria Smith, Mother, 01568 701555&lt;br /&gt;
&lt;br /&gt;
OVERALL NOTES: Phoebe Athas, Personnel Risk Assessor: No risk to crew or company interests, a good worker and experienced in his field.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:LogoAurora.png&amp;diff=9347</id>
		<title>File:LogoAurora.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:LogoAurora.png&amp;diff=9347"/>
		<updated>2018-06-26T20:02:20Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Mememe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mememe&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=MediaWiki:Common.js&amp;diff=8957</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=MediaWiki:Common.js&amp;diff=8957"/>
		<updated>2018-05-07T19:38:13Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Test fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $(&#039;img&#039;).each(function(e) {&lt;br /&gt;
        if (($(this).height() &amp;lt;= 64) &amp;amp;&amp;amp; ($(this).width() &amp;lt;= 64)) {&lt;br /&gt;
            $(this).addClass(&#039;tinyimage&#039;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=MediaWiki:Common.css&amp;diff=8937</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=MediaWiki:Common.css&amp;diff=8937"/>
		<updated>2018-05-06T20:12:53Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Class for small images (&amp;lt;= 64px) to be displayed properly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.tinyimage {&lt;br /&gt;
  image-rendering: -moz-crisp-edges;&lt;br /&gt;
  image-rendering: pixelated;&lt;br /&gt;
  -ms-interpolation-mode: nearest-neighbor;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=MediaWiki:Common.js&amp;diff=8936</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=MediaWiki:Common.js&amp;diff=8936"/>
		<updated>2018-05-06T20:12:10Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Some JS by request of Burrito. Hopefully nothing implodes. (This is for adding custom classes to images automatically.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
$(document).ready(function() {&lt;br /&gt;
    $(&#039;img&#039;).each(function(e) {&lt;br /&gt;
        if (($(this).height() &amp;lt;= 64) &amp;amp;&amp;amp; ($(this).width() &amp;lt;= 64)) {&lt;br /&gt;
            $(this).addClass(&#039;tinyimage&#039;);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});​&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=8611</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=8611"/>
		<updated>2018-04-05T18:38:48Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Reverted edits by Zundy (talk) to last revision by Jackboot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the &#039;&#039;&#039;Eridani Corporate Federation&#039;&#039;&#039;, is a dystopic oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It&#039;s capital is the planet of &#039;&#039;&#039;Oran&#039;&#039;&#039;, inside a sprawling corporate headquarters the size of a small city. It&#039;s citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
The primary languages are Sol Common and Tradeband for the upper class Corporates, and Gutter for the lower class Gangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 843,765,790&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 845,947,357&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Gangers, go nuts and try to look cyberpunk. Nearly any primary color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Gangers, go nuts.&lt;br /&gt;
&lt;br /&gt;
==Planetary Overviews==&lt;br /&gt;
&lt;br /&gt;
===[[Akhet]] (&amp;amp;#949;Eri I)===&lt;br /&gt;
&lt;br /&gt;
Akhet is an Earth-sized oceanic world. It has limited infrastructure above the surface, but tens of kilometers below the tumultuous waves lie thousands of remote mining bases scattered about the shifting seafloor. Their purpose is almost universally the excavation and export of the various exotic elements located on the sea floor. Although this endeavor is highly lucrative, you wouldn’t know it from how the nearly two hundred million denizens of Akhet live. Most are packed like sardines into dank and aging facilities, constantly facing down incredible pressure and unpredictable seismic activity. The few who live topside, as it were, still contend with an unforgiving ocean and sweltering heat.&lt;br /&gt;
&lt;br /&gt;
===Oran (&amp;amp;#949;Eri II)===&lt;br /&gt;
&lt;br /&gt;
Oran, formerly known as Satet is slightly smaller than Earth and quite arid. Vast wastes of worn silicates and jutting crags cover the majority of its surface. Despite this, the planet is by far the most populous in the system. Its six hundred million residents are packed tightly into the thin coastal ribbons of green enabled by massive desalination plants. Over several centuries, these swaths of land were sculpted and seeded to form beautiful enclaves for those favored by the governing corporations, surrounded by small supporting communities. The recent decline of fusion power, however, forced a huge wave of migrants to Satet from Set and Nebthet. This shook the most essential foundations of Epsilon Eridani’s economy, and Satet was rapidly redefined as a modern consumerist society. The idyllic landscape of the past has given way to an endless sprawl of automated factories, housing complexes, holotheaters, and superstores. Though this change has brought with it considerable opportunities and a burgeoning middle class, the control of the megacorporations remains ironclad.&lt;br /&gt;
&lt;br /&gt;
===Amon (&amp;amp;#949;Eri III)===&lt;br /&gt;
&lt;br /&gt;
Amon’s weak magnetic field, freezing temperatures and fractional gravity have made it quite unattractive to colonists, and its lack of substantial mineral wealth only ensures that it remains unsettled. Far above its barren surface, however, drift Neith and Sais, its two moons. Despite being similarly inhospitable, both harbour sprawling military complexes and shipyards operated by various components of the Eridani Federal Navy. The atmospheres of Neith and Sais were stripped long ago by Epsilon Eridani’s powerful solar wind, and paired with their negligible magnetic fields that makes them convenient places to anchor the advanced sensor arrays that monitor the system’s interplanetary traffic. The orbit of Amon is such that the vast majority of Epsilon Eridani is visible from at least one of the two moons at any given time, and they correspond to detect the faint and ephemeral traces of bluespace travel. Tracking down smugglers and unceremoniously seizing their assets has proven to be a lucrative pastime for the Federal Navy. &lt;br /&gt;
&lt;br /&gt;
===Set and Nebthet(&amp;amp;#949;Eri IV &amp;amp; V)===&lt;br /&gt;
&lt;br /&gt;
Set and Nebthet are the twin ice giants that, until quite recently, provided the majority of Epsilon Eridani’s wealth. Both contain substantial reserves of the various isotope gasses required to initiate the fusion reactions that powered humanity’s galactic expansion until the advent of phoron power in the 2410s. It was for this reason that, in the latter half of the 22nd century, Einstein Engines constructed colossal gas harvesting platforms in the toxic atmospheres of the pair. In the scramble to adapt to new technologies, however, the platforms were rapidly abandoned. What remains are gargantuan shells, derelict superstructures sinking slowly into the cerulean clouds of the nearly identical words. Now their only residents are small communities of salvagers trying to claim any remotely serviceable devices before the giants are lost forever.&lt;br /&gt;
&lt;br /&gt;
== Politics == &lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the [[Sol Alliance]] is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, that the Terms and Conditions can change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;executive branch&#039;&#039;&#039; is ran by the &#039;&#039;&#039;Board of Five hosts&#039;&#039;&#039; five representatives from the largest megacorporations present in Epsilon Eridani. The distribution of these seats has been more or less constant for over a century (this is no surprise, as it takes a 4 to 1 vote to dismiss and replace a member); two are occupied by &#039;&#039;&#039;Einstein Engines&#039;&#039;&#039; and the remainder are held by &#039;&#039;&#039;Aeon Exploration&#039;&#039;&#039;, &#039;&#039;&#039;Zeng-Hu Pharmaceuticals&#039;&#039;&#039;, and &#039;&#039;&#039;Idris Incorporated&#039;&#039;&#039;. The second piece of the ECF is the Corporate Interests Board. Although the majority of the CI Board’s seats are allocated to the aforementioned four megacorporations&#039;&#039;&#039;, other interstellar businesses are also given some input. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;legislative branch&#039;&#039;&#039; is ran by the Corporate Interests Group. While it currently has 145 seats, that number changes regularly to reward or punish different members as necessary. This brings up an interesting point: the CI Board is not intended to function as a check on the Five. Instead, it extends the power of smaller subsidiaries and independent Eridani-local corporate power and deals with many of the everyday problems a state must contend with (taxation, regulation, etc.). All appointments and dismissals are handled by the Five, which also can superseded any of the lower board’s decisions. They rarely do so, however. Having a significant presence in the CI Board is financially advantageous, and the Five would very much like to keep it that way.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;judicial system&#039;&#039;&#039; of Epsilon Eri is quite easy to navigate if one has money, and exceedingly perilous if one does not. Most petty crimes are only punished by an escalating series of fines (though recidivist or especially heinous criminals may face harsher treatment). If a person is unable to pay their fine, which becomes increasingly costly with time, they can face what are effectively debtors prisons. Most often, the only avenue of escape provided to those who find themselves in these “correctional facilities” involves protracted work for the owning mega-corporation on Anket or (until recently) Set-Nebthet. Unsuprisingly, many lower class elements of society elect to simply flee the system, seeking refuge in [[Tau Ceti]] or out in the Frontier.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Eridani Federal Navy (EFN) is unlike most of its contemporary counterparts. Most prominently, it acts both as the ECF’s army and as its police force. Secondarily, it is far from unified. Instead of being commanded directly by the ECF, its individual components are employed and operated by the members of the Board of Five, to the extent that each can afford it. When the Five’s interests aline, everything generally proceeds smoothly; riots are suppressed, smugglers are deterred, order is maintained. When they are at odds, however, the Federal Navy becomes another piece to be integrated into the megacorporations’ constant machinations.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Like the rest of the Sol Alliance, Eridani uses the Credit as its unit of currency. However many corporations within the system have historically paid many of its Ganger population in Federation Credits. These are effectively raffle tickets that can buy goods and services from their own corporate stockhouses, but are effectively useless anywhere else. This makes employees completely reliant on their employers paychecks and makes it nearly impossible to create any meaningful savings.&lt;br /&gt;
&lt;br /&gt;
Eridani has some of the sharpest economic gentrification than anywhere else in the Sol Alliance. Each inhabited planet boasts beautiful enclaves of preserved natural beauty inhabited by the wealthy, all surrounded by sprawling slums and industrial wastelands. The entire system is a fanatically consumerist society where the ruling mega-corporations have sunk their claws into every facet of life.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 73.8% Eridanians (Colonial Central &amp;amp; West African)&lt;br /&gt;
* 23.3% Other (Humans of other heritage)&lt;br /&gt;
* 3.9% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
&lt;br /&gt;
Eridani is a secular society with a variety of beliefs, but a majority of the elite are avowed athiests or agnostics who are more occupied with the pursuit of profit than heavenly rewards.&lt;br /&gt;
&lt;br /&gt;
=== Corporates and Gangers ===&lt;br /&gt;
Eridanians are split into two key groups: Corporates and Gangers. Whilst both groups serve a niche in Eridanian society Corporates tend to be by the book, plastic smiles and pearl toothed corporate workers, where as the Gangers tend to be neon haired, leather clad toughs who sport the latest in fashion and augs. &#039;&#039;&#039;It is fashionable for both groups to have bionic eye replacements and neural implants with which the Eridanians can use to interface with their work terminals and computer systems for both licit and illicit purposes in Eridani space.&#039;&#039;&#039; Sadly these interfaces do no exist in Biesel as of yet.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Gangers, go nuts and try to look cyberpunk. Nearly any primary color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Gangers, go nuts.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation is an Inner-System local government in charge of most of the system of Epsilon Eridani, about 10 Ly&#039;s from Sol. While a member of the Sol Alliance, the Eridani Federation has been granted a large degree of independence.  &lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation is an extremely privatized state, currently residing in the  Eridani system and is a major supporter of NT through both trade and political support. An oddity arises from the fact that the military forces of the state are separate from the government, sometimes acting of their own volition, and enforcing the laws should the civil government fail to do so.&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation began as a major colonization operation undertaken by a multitude of private corporations with the goal of exploiting several of planets strong resource deposits. The system was settled in 2105 and steadily built itself up over the next 250 years. The system managed to remain under the control of the corporations, even as the population swelled in the 2200&#039;s, and eventually the Sol Alliance officially granted the corporations, together, the right to govern the planets under their control. By the year 2257, a loose coalition of corporations was formed under the banner of the Eridani Corporate Conglomerate, which controlled colonies on Eridani 4, 5, and the moons of Eridani 4 and 7. Following a terrorist attack in 2361, which rendered  Eridani 4 uninhabitable, the Eridani Federation was formed from the politically and economically collapsed Conglomerate.&lt;br /&gt;
&lt;br /&gt;
The most descriptive factor of the Eridani Corporate Federation’s society is the economic divide that exists between the middle class and lower class. The middle and upper class enjoy relative safety and state support, while the lower class are relegated to the lower levels of the state’s cities, and are often despised by citizens living on the higher levels of the cities.&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation favors an extremely open market approach, with state interference staying at a very low level. The state and military will only interfere when the minimal laws applied to free trade are broken, otherwise, the two forces governing the Eridani Corporate Federation provide the corporations and citizens with an extreme amount of freedom. This leaves the state’s economy greatly attached to the open market, and susceptible to the tides present.&lt;br /&gt;
&lt;br /&gt;
The Eridani Federal Military is a force largely removed from government control, a Board of High Commanders being in control of any and all actions undertaken by the Eridani Federal Military forces. This creates an odd relationship between the civil and military governments, one that can result in a lot of strain and potential conflict. The Board of Five are able to recommend actions to the High Commanders, however, the High Commanders are not required to adhere. However, due to the military’s own unwillingness to involve themselves in civil affairs, the High Commanders take little issue with listening to the Board of Five.&lt;br /&gt;
&lt;br /&gt;
A second oddity would be the autonomy provided to the Eridani Federal Military. The Eridani Federal Army can be held responsible for multiple assassinations and detentions of Eridani Federal Citizens suspected to be involved in anti-national activities. These actions can be carried out without approval from the civil government.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Jackboot&amp;diff=7893</id>
		<title>User:Jackboot</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Jackboot&amp;diff=7893"/>
		<updated>2018-01-31T21:08:16Z</updated>

		<summary type="html">&lt;p&gt;Skull132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jackboob&#039;s old account.&lt;br /&gt;
&lt;br /&gt;
Mock him for forgetting his passwords please and thank you.&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=5651</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=5651"/>
		<updated>2017-07-18T19:23:09Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Stop page from caching to fix a bug.&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2459&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=5589</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=5589"/>
		<updated>2017-06-27T16:11:03Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Added and updated some links.&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;NSS Aurora&#039;&#039;&#039; wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%;&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [http://wiki.baystation12.net/index.php/Main_Page Baystation 12]. Join us at: byond://server.aurorastation.org:1234&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2459&amp;lt;/div&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
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  {|width=&amp;quot;100%&amp;quot;;&amp;quot;&lt;br /&gt;
    |width=&amp;quot;300px&amp;quot; valign=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[http://aurorastation.org/rules.html Server Rules]&#039;&#039;&#039;&lt;br /&gt;
    |width=&amp;quot;300px&amp;quot; valign=&amp;quot;center&amp;quot;|[https://github.com/Aurorastation/Aurora.3 Aurora Github Repo]&lt;br /&gt;
    |width=&amp;quot;300px&amp;quot; valign=&amp;quot;center&amp;quot;|[https://forums.aurorastation.org/ Forums]&lt;br /&gt;
    |width=&amp;quot;300px&amp;quot; valign=&amp;quot;center&amp;quot;|[https://byond.aurorastation.org/ Web Interface]&lt;br /&gt;
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|}&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=5588</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=5588"/>
		<updated>2017-06-27T16:07:39Z</updated>

		<summary type="html">&lt;p&gt;Skull132: Removed a line break. For reasons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        Intro        --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;Please, be aware that not everything on this wiki is completely up-to-date. For more assistance contact a staff member.&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!--        Banner at Top        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#fcfcfc; margin-top:1.2em; border:1px solid #ccc;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        Nanotrasen Guide to Living on Baystation 12        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none; margin-left: 0em&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;NSS Aurora&#039;&#039;&#039; wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%;&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [http://wiki.baystation12.net/index.php/Main_Page Baystation 12]. Join us at: byond://server.aurorastation.org:1234&lt;br /&gt;
&amp;lt;br&amp;gt;Today&#039;s date for the NSS Aurora:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2459&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        Lore Links        --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#faf5ff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center| [[File:summary.png|link=Background summary]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Background summary|Lore Summary]]&lt;br /&gt;
! style=&amp;quot;text-align:center| [[File:timeline2.png|link=Timeline]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Timeline]]&lt;br /&gt;
! style=&amp;quot;text-align:center| [[File:150px-IconBackstory.png|link=Corporate Regulations]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Corporate Regulations|Regulations]]&lt;br /&gt;
! style=&amp;quot;text-align:center| [[File:Guides2.png|link=]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Guides|Aurora Guides]]&amp;lt;br&amp;gt;[http://wiki.baystation12.net/index.php/Guides Baystation Guides]&lt;br /&gt;
! style=&amp;quot;text-align:center| [[File:150px-IconJobs.png|link=Jobs]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jobs|Aurora specific jobs]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        END LORE LINKS       --&amp;gt;&lt;br /&gt;
&amp;lt;!--        More Navigation       --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
  |valign=top|&amp;lt;div style=&amp;quot;width: 100%; float:center; border:1px solid #ddcef2; background:#faf5ff; &amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin-left:12%; margin-right:12%; margin-top:5px; &amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;More Navigation&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
  {|width=&amp;quot;100%&amp;quot;;&amp;quot;&lt;br /&gt;
    |width=&amp;quot;300px&amp;quot; valign=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[http://aurorastation.org/rules.html Server Rules]&#039;&#039;&#039;&lt;br /&gt;
    |width=&amp;quot;300px&amp;quot; valign=&amp;quot;center&amp;quot;|[https://github.com/Aurorastation/Aurora Aurora Github Repo]&lt;br /&gt;
    |width=&amp;quot;300px&amp;quot; valign=&amp;quot;center&amp;quot;|[http://aurorastation.org/forums/index.php Forums]&lt;br /&gt;
  &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#faf5ff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
 |[[File:Rsz_auroralastestmap.png|1100px|link=https://aurorastation.org/wiki/images/8/8a/Hugemap.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- To insert link add a break (&amp;lt;br&amp;gt;) and then insert the link --&amp;gt;&lt;br /&gt;
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[[Category:Main]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Skull132</name></author>
	</entry>
</feed>