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		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=4972</id>
		<title>Corporate Regulations</title>
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		<updated>2016-12-18T18:59:06Z</updated>

		<summary type="html">&lt;p&gt;Serveris: Reverted edits by Jackboot (talk) to last revision by Kaed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all Nanotrasen employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any Nanotrasen owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all Nanotrasen employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executions are illegal and not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is cyborgification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The time a suspect spends in processing is counted to their total brig time.&#039;&#039;&#039; Try to keep track of how much time has passed since someone has been officially processed. This generally begins with questioning. The best way to keep track of time would be to set their time on a cell while they&#039;re in processing. Holding them for longer than their sentence can lead to the warden or handling officers to be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
The Captain is not above Corporate Regulations, and can be arrested by Security for breaking it if the Heads of Staff agree in a majority decision.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Despite his high ranking the Captain cannot spit in the face of Corporate Regulations and any attempts to do so are infractions.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible NanoTrasen is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i106&lt;br /&gt;
| &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039;&lt;br /&gt;
| To possess a suspiciously wide skill set not indicated in employee record, wielding dangerous weapons near other staff, extensive inquiring about critical areas, or stalking other employees.&lt;br /&gt;
| Basically, metagamey/powergamey behaviour. It&#039;s worth reporting to the Head of Personnel or your Head of Staff if you want to play a character who knows more than they should. You may also want to adminhelp if you feel the person is using metagamey or powergamey behavior.&lt;br /&gt;
| 2 minutes. Immediate search.&lt;br /&gt;
| Tracking implant.&lt;br /&gt;
| 200 credits. Immediate search. &lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation.&lt;br /&gt;
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it&#039;s up to a tribunal or appropriate officer.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Monkeys appropriately used for experiments or well-being (e.g Genetics, Virology, etc.) don&#039;t count, neither do the animals ordered from cargo. Shoving them in washing machines, or throwing them down disposals while still alive falls under this. Using them as food is a grey area, as long as they are not overtly caused pain in the process.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentance&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Immediate suspension. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant.&lt;br /&gt;
| Up to 15 minutes in addition to regular time.&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant.&lt;br /&gt;
| Demotion and isolation in solitary.&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment.&lt;br /&gt;
| Demotion and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 15 minutes and immediate suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing plasma or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| Holding until transfer and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Up to 30 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset.&lt;br /&gt;
| Up to 30 minutes and demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, or Two Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant.&lt;br /&gt;
| Demotion. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the ship into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Suspension and holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including drugs.&lt;br /&gt;
| Chemists and Botanists are allowed to possess drugs for their line of work. It&#039;s a crime if they distribute the drugs. Also see Identifying Syndicate Items for a list of who knows what. Contraband from the Supply Shuttle also counts. This also includes firearms, such as the barman taking their shotgun outside the bar area, or illegal modification of such firearms. Snacks from hacked vending machines are not this.&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion. &lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval.&lt;br /&gt;
| 20 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. &lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items.&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising an Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 25 minutes and suspension. &lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to Cadet.&lt;br /&gt;
| 25 minute and suspension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Severity Infractions ===&lt;br /&gt;
The NSS Aurora is in Tau Ceti space, which does not consider cyborgification capital punishment, making it an optional punishment.&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Cyorgification or Holding Until Transfer on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Loyalty implant or cyborgification on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, release of singularity, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer or cyborgification on majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Cyborgification or hold until transfer at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Collaboration&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation. As a high crime, suspected terrorist agents must be put through a tribunal unless their level of resistance renders capture efforts unfeasible.&lt;br /&gt;
| Holding until transfer or cyborgification at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Re-education&#039;&#039;&#039;&lt;br /&gt;
| Getting de-converted from revolutionary.&lt;br /&gt;
| Up to and including immediate release&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| Up to -25%. In the case of revealing a head revolutionary, up to -50%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Fatal Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commentaries and Clarifications. ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of NanoTrasen, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039; Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4570</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4570"/>
		<updated>2016-09-30T15:54:13Z</updated>

		<summary type="html">&lt;p&gt;Serveris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig|Security]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation.&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, record evidence, build cases against criminals. Ensure charges are backed by evidence.&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Detective]]&#039;s job is to investigate the remains of any crime, coordinate investigations, and ensure due investigative procedure is being observed. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. &#039;&#039;&#039;Detectives are allowed to detain a suspect if they directly witness an infraction&#039;&#039;&#039;, but it is still wise to summon security, given that there is no immediate threat to the station or crew. They cannot access brig timers, and are typically not issued the same duty-gear that officers are. They are expected to work in tandem with the [[Forensic Technician]] - they handle witnesses and suspects, while the FT analyzes physical evidence.&lt;br /&gt;
&lt;br /&gt;
==Detective Inspector==&lt;br /&gt;
&lt;br /&gt;
See [[Guide_to_Security#Standard_Procedure|standard security procedures]] for more about evidence collecting.&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crimes and find out who committed them - and to ensure that evidence is on-hand for the people that the officers arrest. You do this mainly by talking to people, either in [[Detective&#039;s Office|your office]] or in the [[interrogation room]]. Processing is also sufficient for more informal settings. You have a secondary duty of preforming arrests if security officers need the help or you actively see a crime unfolding before you.&lt;br /&gt;
&lt;br /&gt;
An investigation is often a complex, multi-step process. Usually, you&#039;ll be called by security when they have a crime but no witnesses (or when the situations reported by witnesses are a bit murky and the warden is too lazy to get the statements themselves).&lt;br /&gt;
&lt;br /&gt;
When there&#039;s a crime scene, but no witnesses, the first step is to let the [[Forensic Technician]] do their work, and collect/analyse the evidence. It is usually a good idea to accompany them to crime scenes. Once that&#039;s done, they should turn up with several &#039;&#039;&#039;key elements&#039;&#039;&#039;: fingerprints, DNA hashes, suspicious cigarette butts or blood-covered murder weapons that they will process into reports for you to use. While you are at the crime scene, observe the area. Take photos, and make notes for yourself to refer to later. Summarize details. It is your &#039;&#039;job&#039;&#039; to take evidence and find a way to connect it to suspicious persons on station - usually by presenting it to them in the interrogation room and grilling them until they crack and admit to their crimes. Keep in mind, most suspects will vehemently deny involvement in crimes, even if you show them a photo of them shooting their victim. Confessions are not absolutely essential, but they can help your case. Consider offering plea bargains (make sure to check with the warden, head of security, or captain to make sure they&#039;re actually willing to cut a deal) in exchange for confessions, or any details you might be missing. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Here is a list of stuff that the either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* [[file:Dpacket.png]] [[file:Zippo.png]]Detectives are issued a complimentary pack of Dromedary cigarettes and a zippo lighter - lung cancer is considered standard issue.&lt;br /&gt;
* [[file:Dethat.png]] [[file:Greyhat.png]] You are issued two fedoras to further the noir detective cliche - a brown one and a dark grey one. Not only are they fashionable, but they act as armor - somewhat similar to security officer helmets.&lt;br /&gt;
* [[file:Detcoat.png]] [[file:Greycoat.png]] Two trenchcoats are issued to detectives, in complimentary colors to your hats - a brown one and a dark grey one. Both have internal pockets for storing small items. Acts as armor with ratings similar to the vests that security officers are issued.&lt;br /&gt;
* [[file:BGloves.png]] The Detective&#039;s Gloves - As stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the fingerprint cards and mess up the evidence.&lt;br /&gt;
* [[file:secheadset.png]] A security radio headset - This gives you access to the security channel so you can effectively communicate with the other security staff.&lt;br /&gt;
* [[file:38revolver.png]] A S&amp;amp;W Model 10 revolver, loaded with .38 special rounds. Extremely lethal - doing 25 brute per hit with the potential to embed in targets causing serious internal damage. Activate it while it is in your hand to unload the cylinder. Can also accept single casings.&lt;br /&gt;
* [[file:38loader.png]] Spare ammo for your revolver - If you run out, hacked autolathes can produce more. It is a good idea to hold onto the speed loaders even if you use them. Give them to cargo - they can recycle the metal in them to make more.&lt;br /&gt;
* A tape recorder - For documenting interviews with suspects. Remember, it can record anything said around you from you hand, suit storage, or pockets, holding up to 3 hours of conversations!  Pretty cool, huh?&lt;br /&gt;
* A hand labeller - For labelling evidence.&lt;br /&gt;
* A camera - For taking pictures of evidence.&lt;br /&gt;
* A pair of sunglasses, for looking shady and protecting your eyes from flashes and flashbangs. Strongly recommended.&lt;br /&gt;
* A pair of handcuffs, for detaining suspects. Use sparingly. &lt;br /&gt;
* A handheld self-defense flash, for protecting yourself. Identical to the flashes issued to every other member of security as well as command staff. Ineffective against anyone wearing tinted eye protection, such as helmets, sunglasses, or hardsuit visors.&lt;br /&gt;
&lt;br /&gt;
Regarding uniform, detectives are expected to enforce a business-formal/business-casual dress - usually this consists of slacks and a dress shirt, or a suit. You are provided with three options from your locker by default:&lt;br /&gt;
* [[File:Whitesuit.png]] Simple brown slacks, with a white dress shirt.&lt;br /&gt;
* [[File:Suittie.png]] Simple grey slacks, with a white dress shirt and a red tie.&lt;br /&gt;
* [[File:Suitvest.png]] Black slacks, with a black vest over a white dress shirt. Comes with a red tie.&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence, in which case your job comes in before Forensics&#039;. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
Occasionally, you might be expected to do Forensics&#039; work when no forensic technician is available (only do this if your character possesses the necessary competencies, however.) As a whole, though, your job should be to investigate &#039;&#039;people&#039;&#039;, not &#039;&#039;objects&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier, with forensics assistance, you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Patrol for any crimes, and call security to the scene.&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4569</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4569"/>
		<updated>2016-09-30T15:46:23Z</updated>

		<summary type="html">&lt;p&gt;Serveris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig|Security]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation.&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, record evidence, build cases against criminals. Ensure charges are backed by evidence.&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Detective]]&#039;s job is to investigate the remains of any crime, coordinate investigations, and ensure due investigative procedure is being observed. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. &#039;&#039;&#039;Detectives are allowed to detain a suspect if they directly witness an infraction&#039;&#039;&#039;, but it is still wise to summon security, given that there is no immediate threat to the station or crew. They cannot access brig timers, and are typically not issued the same duty-gear that officers are. They are expected to work in tandem with the [[Forensic Technician]] - they handle witnesses and suspects, while the FT analyzes physical evidence.&lt;br /&gt;
&lt;br /&gt;
==Detective Inspector==&lt;br /&gt;
&lt;br /&gt;
See [[Guide_to_Security#Standard_Procedure|standard security procedures]] for more about evidence collecting.&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crimes and find out who committed them - and to ensure that evidence is on-hand for the people that the officers arrest. You do this mainly by talking to people, either in [[Detective&#039;s Office|your office]] or in the [[interrogation room]]. Processing is also sufficient for more informal settings. You have a secondary duty of preforming arrests if security officers need the help or you actively see a crime unfolding before you.&lt;br /&gt;
&lt;br /&gt;
An investigation is often a complex, multi-step process. Usually, you&#039;ll be called by security when they have a crime but no witnesses (or when the situations reported by witnesses are a bit murky and the warden is too lazy to get the statements themselves).&lt;br /&gt;
&lt;br /&gt;
When there&#039;s a crime scene, but no witnesses, the first step is to let the [[Forensic Technician]] do their work, and collect/analyse the evidence. It is usually a good idea to accompany them to crime scenes. Once that&#039;s done, they should turn up with several &#039;&#039;&#039;key elements&#039;&#039;&#039;: fingerprints, DNA hashes, suspicious cigarette butts or blood-covered murder weapons that they will process into reports for you to use. While you are at the crime scene, observe the area. Take photos, and make notes for yourself to refer to later. Summarize details. It is your &#039;&#039;job&#039;&#039; to take evidence and find a way to connect it to suspicious persons on station - usually by presenting it to them in the interrogation room and grilling them until they crack and admit to their crimes. Keep in mind, most suspects will vehemently deny involvement in crimes, even if you show them a photo of them shooting their victim. Confessions are not absolutely essential, but they can help your case. Consider offering plea bargains (make sure to check with the warden, head of security, or captain to make sure they&#039;re actually willing to cut a deal) in exchange for confessions, or any details you might be missing. &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Here is a list of stuff that the either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* [[file:Dpacket.png]] [[file:Zippo.png]]Detectives are issued a complimentary pack of Dromedary cigarettes and a zippo lighter - lung cancer is considered standard issue.&lt;br /&gt;
* [[file:Dethat.png]] [[file:Greyhat.png]] You are issued two fedoras to further the noir detective cliche - a brown one and a dark grey one. Not only are they fashionable, but they act as armor - somewhat similar to security officer helmets.&lt;br /&gt;
* [[file:Detcoat.png]] [[file:Greycoat.png]] Two trenchcoats are issued to detectives, in complimentary colors to your hats - a brown one and a dark grey one. Both have internal pockets for storing small items. Acts are armor with ratings similar to the vests that security officers are issued.&lt;br /&gt;
* [[file:BGloves.png]] The Detective&#039;s Gloves - As stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the fingerprint cards and mess up the evidence.&lt;br /&gt;
* [[file:secheadset.png]] A security radio headset - This gives you access to the security channel so you can effectively communicate with the other security staff.&lt;br /&gt;
* [[file:38revolver.png]] A S&amp;amp;W Model 10 revolver, loaded with .38 special rounds. Extremely lethal - doing 25 brute per hit with the potential to embed in targets causing serious internal damage. Activate it while it is in your hand to unload the cylinder. Can also accept single casings.&lt;br /&gt;
* [[file:38loader.png]] Spare ammo for your revolver - If you run out, hacked autolathes can produce more. It is a good idea to hold onto the speed loaders even if you use them. Give them to cargo - they can recycle the metal in them to make more.&lt;br /&gt;
* A tape recorder - For documenting interviews with suspects. Remember, it can record anything said around you from you hand, suit storage, or pockets, holding up to 3 hours of conversations!  Pretty cool, huh?&lt;br /&gt;
* A hand labeller - For labelling evidence.&lt;br /&gt;
* A camera - For taking pictures of evidence.&lt;br /&gt;
* A pair of sunglasses, for looking shady and protecting your eyes from flashes and flashbangs. Strongly recommended.&lt;br /&gt;
* A pair of handcuffs, for detaining suspects. Use sparingly. &lt;br /&gt;
* A handheld self-defense flash, for protecting yourself. Identical to the flashes issued to every other member of security as well as command staff. Ineffective against anyone wearing tinted eye protection, such as helmets, sunglasses, or hardsuit visors.&lt;br /&gt;
&lt;br /&gt;
Regarding uniform, detectives are expected to enforce a business-formal/business-casual dress - usually this consists of slacks and a dress shirt, or a suit. You are provided with three options from your locker by default:&lt;br /&gt;
* [[File:Whitesuit.png]] Simple brown slacks, with a white dress shirt.&lt;br /&gt;
* [[File:Suittie.png]] Simple grey slacks, with a white dress shirt and a red tie.&lt;br /&gt;
* [[File:Suitvest.png]] Black slacks, with a black vest over a white dress shirt. Comes with a red tie.&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence, in which case your job comes in before Forensics&#039;. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
Occasionally, you might be expected to do Forensics&#039; work when no forensic technician is available (only do this if your character possesses the necessary competencies, however.) As a whole, though, your job should be to investigate &#039;&#039;people&#039;&#039;, not &#039;&#039;objects&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier, with forensics assistance, you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Patrol for any crimes, and call security to the scene.&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4568</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4568"/>
		<updated>2016-09-30T15:45:41Z</updated>

		<summary type="html">&lt;p&gt;Serveris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig|Security]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation.&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, record evidence, build cases against criminals. Ensure charges are backed by evidence.&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Detective]]&#039;s job is to investigate the remains of any crime, coordinate investigations, and ensure due investigative procedure is being observed. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. &#039;&#039;&#039;Detectives are allowed to detain a suspect if they directly witness an infraction&#039;&#039;&#039;, but it is still wise to summon security, given that there is no immediate threat to the station or crew. They cannot access brig timers, and are typically not issued the same duty-gear that officers are. They are expected to work in tandem with the [[Forensic Technician]] - they handle witnesses and suspects, while the FT analyzes physical evidence.&lt;br /&gt;
&lt;br /&gt;
==Detective Inspector==&lt;br /&gt;
&lt;br /&gt;
See [[Guide_to_Security#Standard_Procedure|standard security procedures]] for more about evidence collecting.&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crimes and find out who committed them - and to ensure that evidence is on-hand for the people that the officers arrest. You do this mainly by talking to people, either in [[Detective&#039;s Office|your office]] or in the [[interrogation room]]. Processing is also sufficient for more informal settings. You have a secondary duty of preforming arrests if security officers need the help or you actively see a crime unfolding before you.&lt;br /&gt;
&lt;br /&gt;
An investigation is often a complex, multi-step process. Usually, you&#039;ll be called by security when they have a crime but no witnesses (or when the situations reported by witnesses are a bit murky and the warden is too lazy to get the statements themselves).&lt;br /&gt;
&lt;br /&gt;
When there&#039;s a crime scene, but no witnesses, the first step is to let the [[Forensic Technician]] do their work, and collect/analyse the evidence. It is usually a good idea to accompany them to crime scenes. Once that&#039;s done, they should turn up with several &#039;&#039;&#039;key elements&#039;&#039;&#039;: fingerprints, DNA hashes, suspicious cigarette butts or blood-covered murder weapons that they will process into reports for you to use. While you are at the crime scene, observe the area. Take photos, and make notes for yourself to refer to later. Summarize details. It is your &#039;&#039;job&#039;&#039; to take evidence and find a way to connect it to suspicious persons on station - usually by presenting it to them in the interrogation room and grilling them until they crack and admit to their crimes. Keep in mind, most suspects will vehemently deny involvement in crimes, even if you show them a photo of them shooting their victim. Confessions are not absolutely essential, but they can help your case. Consider offering plea bargains (make sure to check with the warden, head of security, or captain to make sure they&#039;re actually willing to cut a deal) in exchange for confessions, or any details you might be missing. &lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence, in which case your job comes in before Forensics&#039;. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
Occasionally, you might be expected to do Forensics&#039; work when no forensic technician is available (only do this if your character possesses the necessary competencies, however.) As a whole, though, your job should be to investigate &#039;&#039;people&#039;&#039;, not &#039;&#039;objects&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier, with forensics assistance, you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Patrol for any crimes, and call security to the scene.&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Here is a list of stuff that the either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* [[file:Dpacket.png]] [[file:Zippo.png]]Detectives are issued a complimentary pack of Dromedary cigarettes and a zippo lighter - lung cancer is considered standard issue.&lt;br /&gt;
* [[file:Dethat.png]] [[file:Greyhat.png]] You are issued two fedoras to further the noir detective cliche - a brown one and a dark grey one. Not only are they fashionable, but they act as armor - somewhat similar to security officer helmets.&lt;br /&gt;
* [[file:Detcoat.png]] [[file:Greycoat.png]] Two trenchcoats are issued to detectives, in complimentary colors to your hats - a brown one and a dark grey one. Both have internal pockets for storing small items. Acts are armor with ratings similar to the vests that security officers are issued.&lt;br /&gt;
* [[file:BGloves.png]] The Detective&#039;s Gloves - As stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the fingerprint cards and mess up the evidence.&lt;br /&gt;
* [[file:secheadset.png]] A security radio headset - This gives you access to the security channel so you can effectively communicate with the other security staff.&lt;br /&gt;
* [[file:38revolver.png]] A S&amp;amp;W Model 10 revolver, loaded with .38 special rounds. Extremely lethal - doing 25 brute per hit with the potential to embed in targets causing serious internal damage. Activate it while it is in your hand to unload the cylinder. Can also accept single casings.&lt;br /&gt;
* [[file:38loader.png]] Spare ammo for your revolver - If you run out, hacked autolathes can produce more. It is a good idea to hold onto the speed loaders even if you use them. Give them to cargo - they can recycle the metal in them to make more.&lt;br /&gt;
* A tape recorder - For documenting interviews with suspects. Remember, it can record anything said around you from you hand, suit storage, or pockets, holding up to 3 hours of conversations!  Pretty cool, huh?&lt;br /&gt;
* A hand labeller - For labelling evidence.&lt;br /&gt;
* A camera - For taking pictures of evidence.&lt;br /&gt;
* A pair of sunglasses, for looking shady and protecting your eyes from flashes and flashbangs. Strongly recommended.&lt;br /&gt;
* A pair of handcuffs, for detaining suspects. Use sparingly. &lt;br /&gt;
* A handheld self-defense flash, for protecting yourself. Identical to the flashes issued to every other member of security as well as command staff. Ineffective against anyone wearing tinted eye protection, such as helmets, sunglasses, or hardsuit visors.&lt;br /&gt;
&lt;br /&gt;
Regarding uniform, detectives are expected to enforce a business-formal/business-casual dress - usually this consists of slacks and a dress shirt, or a suit. You are provided with three options from your locker by default:&lt;br /&gt;
* [[File:Whitesuit.png]] Simple brown slacks, with a white dress shirt.&lt;br /&gt;
* [[File:Suittie.png]] Simple grey slacks, with a white dress shirt and a red tie.&lt;br /&gt;
* [[File:Suitvest.png]] Black slacks, with a black vest over a white dress shirt. Comes with a red tie.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4567</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=4567"/>
		<updated>2016-09-30T15:44:56Z</updated>

		<summary type="html">&lt;p&gt;Serveris: More thorough overhaul of the page; including updating it to current code-standards and procedures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_detective.png&lt;br /&gt;
|jobtitle = Detective&lt;br /&gt;
|access = [[Brig|Security]], [[Detective&#039;s Office]], [[Morgue]], [[Maintenance]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation.&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, record evidence, build cases against criminals. Ensure charges are backed by evidence.&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Detective]]&#039;s job is to investigate the remains of any crime, coordinate investigations, and ensure due investigative procedure is being observed. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. &#039;&#039;&#039;Detectives are allowed to detain a suspect if they directly witness an infraction&#039;&#039;&#039;, but it is still wise to summon security, given that there is no immediate threat to the station or crew. They cannot access brig timers, and are typically not issued the same duty-gear that officers are. They are expected to work in tandem with the [[Forensic Technician]] - they handle witnesses and suspects, while the FT analyzes physical evidence.&lt;br /&gt;
&lt;br /&gt;
==Detective Inspector==&lt;br /&gt;
&lt;br /&gt;
See [[Guide_to_Security#Standard_Procedure|standard security procedures]] for more about evidence collecting.&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crimes and find out who committed them - and to ensure that evidence is on-hand for the people that the officers arrest. You do this mainly by talking to people, either in [[Detective&#039;s Office|your office]] or in the [[interrogation room]]. Processing is also sufficient for more informal settings. You have a secondary duty of preforming arrests if security officers need the help or you actively see a crime unfolding before you.&lt;br /&gt;
&lt;br /&gt;
An investigation is often a complex, multi-step process. Usually, you&#039;ll be called by security when they have a crime but no witnesses (or when the situations reported by witnesses are a bit murky and the warden is too lazy to get the statements themselves).&lt;br /&gt;
&lt;br /&gt;
When there&#039;s a crime scene, but no witnesses, the first step is to let the [[Forensic Technician]] do their work, and collect/analyse the evidence. It is usually a good idea to accompany them to crime scenes. Once that&#039;s done, they should turn up with several &#039;&#039;&#039;key elements&#039;&#039;&#039;: fingerprints, DNA hashes, suspicious cigarette butts or blood-covered murder weapons that they will process into reports for you to use. While you are at the crime scene, observe the area. Take photos, and make notes for yourself to refer to later. Summarize details. It is your &#039;&#039;job&#039;&#039; to take evidence and find a way to connect it to suspicious persons on station - usually by presenting it to them in the interrogation room and grilling them until they crack and admit to their crimes. Keep in mind, most suspects will vehemently deny involvement in crimes, even if you show them a photo of them shooting their victim. Confessions are not absolutely essential, but they can help your case. Consider offering plea bargains (make sure to check with the warden, head of security, or captain to make sure they&#039;re actually willing to cut a deal) in exchange for confessions, or any details you might be missing. &lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence, in which case your job comes in before Forensics&#039;. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
Occasionally, you might be expected to do Forensics&#039; work when no forensic technician is available (only do this if your character possesses the necessary competencies, however.) As a whole, though, your job should be to investigate &#039;&#039;people&#039;&#039;, not &#039;&#039;objects&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier, with forensics assistance, you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Patrol for any crimes, and call security to the scene.&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Here is a list of stuff that the either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* [[file:Dpacket.png]] [[file:Zippo.png]]Detectives are issued a complimentary pack of Dromedary cigarettes and a zippo lighter - lung cancer is considered standard issue.&lt;br /&gt;
* [[file:Dethat.png]] [[file:Greyhat.png]] You are issued two fedoras to further the noir detective cliche - a brown one and a dark grey one. Not only are they fashionable, but they act as armor - somewhat similar to security officer helmets.&lt;br /&gt;
* [[file:Detcoat.png]] [[file:Greycoat.png]] Two trenchcoats are issued to detectives, in complimentary colors to your hats - a brown one and a dark grey one. Both have internal pockets for storing small items. Acts are armor with ratings similar to the vests that security officers are issued.&lt;br /&gt;
* [[file:BGloves.png]] The Detective&#039;s Gloves - As stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the fingerprint cards and mess up the evidence.&lt;br /&gt;
* [[file:secheadset.png]] A security radio headset - This gives you access to the security channel so you can effectively communicate with the other security staff.&lt;br /&gt;
* [[file:38revolver.png]] A S&amp;amp;W Model 10 revolver, loaded with .38 special rounds. Extremely lethal - doing 25 brute per hit with the potential to embed in targets causing serious internal damage. Activate it while it is in your hand to unload the cylinder. Can also accept single casings.&lt;br /&gt;
* [[file:38loader]] Spare ammo for your revolver - If you run out, hacked autolathes can produce more. It is a good idea to hold onto the speed loaders even if you use them. Give them to cargo - they can recycle the metal in them to make more.&lt;br /&gt;
* A tape recorder - For documenting interviews with suspects. Remember, it can record anything said around you from you hand, suit storage, or pockets, holding up to 3 hours of conversations!  Pretty cool, huh?&lt;br /&gt;
* A hand labeller - For labelling evidence.&lt;br /&gt;
* A camera - For taking pictures of evidence.&lt;br /&gt;
* A pair of sunglasses, for looking shady and protecting your eyes from flashes and flashbangs. Strongly recommended.&lt;br /&gt;
* A pair of handcuffs, for detaining suspects. Use sparingly. &lt;br /&gt;
* A handheld self-defense flash, for protecting yourself. Identical to the flashes issued to every other member of security as well as command staff. Ineffective against anyone wearing tinted eye protection, such as helmets, sunglasses, or hardsuit visors.&lt;br /&gt;
&lt;br /&gt;
Regarding uniform, detectives are expected to enforce a business-formal/business-casual dress - usually this consists of slacks and a dress shirt, or a suit. You are provided with three options from your locker by default:&lt;br /&gt;
* [[File:Whitesuit.png]] Simple brown slacks, with a white dress shirt.&lt;br /&gt;
* [[File:Suittie.png]] Simple grey slacks, with a white dress shirt and a red tie.&lt;br /&gt;
* [[File:Suitvest.ping]] Black slacks, with a black vest over a white dress shirt. Comes with a red tie.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:38loader.png&amp;diff=4566</id>
		<title>File:38loader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:38loader.png&amp;diff=4566"/>
		<updated>2016-09-30T15:23:33Z</updated>

		<summary type="html">&lt;p&gt;Serveris: A speed loader for loading .38 rounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A speed loader for loading .38 rounds&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:38revolver.png&amp;diff=4565</id>
		<title>File:38revolver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:38revolver.png&amp;diff=4565"/>
		<updated>2016-09-30T15:19:53Z</updated>

		<summary type="html">&lt;p&gt;Serveris: The .38 revolver issued to detectives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The .38 revolver issued to detectives&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Zippo.png&amp;diff=4564</id>
		<title>File:Zippo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Zippo.png&amp;diff=4564"/>
		<updated>2016-09-30T15:13:47Z</updated>

		<summary type="html">&lt;p&gt;Serveris: Zippo lighter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zippo lighter.&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Greyhat.png&amp;diff=4562</id>
		<title>File:Greyhat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greyhat.png&amp;diff=4562"/>
		<updated>2016-09-30T15:06:53Z</updated>

		<summary type="html">&lt;p&gt;Serveris: Detective hat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detective hat&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Greycoat.png&amp;diff=4560</id>
		<title>File:Greycoat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greycoat.png&amp;diff=4560"/>
		<updated>2016-09-30T15:06:30Z</updated>

		<summary type="html">&lt;p&gt;Serveris: Detective coat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detective coat&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Suitvest.png&amp;diff=4558</id>
		<title>File:Suitvest.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Suitvest.png&amp;diff=4558"/>
		<updated>2016-09-30T15:06:01Z</updated>

		<summary type="html">&lt;p&gt;Serveris: Detective uniform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detective uniform&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Suittie.png&amp;diff=4557</id>
		<title>File:Suittie.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Suittie.png&amp;diff=4557"/>
		<updated>2016-09-30T15:05:45Z</updated>

		<summary type="html">&lt;p&gt;Serveris: Detective uniform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detective uniform&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Whitesuit.png&amp;diff=4556</id>
		<title>File:Whitesuit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Whitesuit.png&amp;diff=4556"/>
		<updated>2016-09-30T15:05:24Z</updated>

		<summary type="html">&lt;p&gt;Serveris: Detective uniform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detective uniform&lt;/div&gt;</summary>
		<author><name>Serveris</name></author>
	</entry>
</feed>