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		<title>Empire of Dominia</title>
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		<summary type="html">&lt;p&gt;SeniorScore: Changed the Synth thing to be more subtle instead of just *saying* they kill political dissidents and they cover it up, fucking hell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Tau Ceti Basic/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial Unathi Zatimono of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 25th century. It is made up of a multiple star systems with four key planets.  It&#039;s national motto is &amp;quot;In Their Name, So Shall It Be Done&amp;quot; with an unoffical moto &amp;quot;Democracy Is A Code Word For Plutocracy&amp;quot;. It&#039;s official language is Tau Ceti Basic and Sinta&#039;Azaziba. What is significant about Dominia is it&#039;s state religion, the &#039;&#039;&#039;Moroz Holy Tribunal&#039;&#039;&#039;, which rules alongside the Emperor and creates the laws of the land. It remains diplomatically isolated. &lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent introduction of Dominia into the galactic scene it is largely not possible for a Dominian to work as a Captain at the Aurora as this requires 10 years of experience working with NanoTrasen, exceptions may exist but this would be a rarity and would require a character to be over forty years old at the least due to the timeline of events. Loyalty implants are acceptable as they are allowed by the Thirty Third Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 3 billion based on the 2458 Census. This population is spread out over the nation&#039;s territory which encompasses multiple systems. Citizens from the Inner Empire (Dominia, Spartan, Lyoid Primary, Ignotum Balteum, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterum Magnum and Tribunal&#039;s Joy) would be considered to be very much laissez-faire, live and let live communities who, though believing in the Tribunal, would be considered moderate. The Central Empire see&#039;s very, very few edict based executions. Citizens of the Outer Empire or &amp;quot;Dominian Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed here alongside the fact that many citizens are new to the Empire in these regions and are therefore new converts. Dominian frontier citizens are known to talk with their fists and have a reputation of being uncivilised brutes in the Inner Empire. &lt;br /&gt;
&lt;br /&gt;
====Dominia====&lt;br /&gt;
The capital planet the Empire with roughly 2.3 billion residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the &#039;original&#039; inhabitants of the polar regions who&#039;s rugged, survivalist lifestyle is being replaced by the more &#039;cushy&#039; urban migrants. Dominia is also home to the prestigious &amp;quot;Juro School of Genetics and Bio-Sciences&amp;quot;, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four metre phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza. &lt;br /&gt;
&lt;br /&gt;
A Specific Faction of [[Freedom]], the Extrastellar Travel Union, calls this system home, usually on Dominia. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Spartan====&lt;br /&gt;
The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy.&lt;br /&gt;
&lt;br /&gt;
====Alterum Magnum====&lt;br /&gt;
Carrying around 300 million people and featuring a diverse biosphere and an environment similar to Earths, the planets populations is rapidly growing after coming under Imperial control around two years ago. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terrafoming.&lt;br /&gt;
&lt;br /&gt;
====Ignotum Balteum====&lt;br /&gt;
The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire inhabited by roughly 500 thousand people. The planet itself is mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Dominia&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Spartan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. Empire dependant import colony whose main export is minerals and metals, largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependant import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. It&#039;s economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Dominia uses the Galactic Credit like the rest of the galaxy, but to SolGov&#039;s frustration the system continues to use its own Imperial Pound as a local currency. &lt;br /&gt;
&lt;br /&gt;
The standard of living is extremely stratified. There is an extremely large underclass of the poor underneath a small caste of extremely wealthy land-owners. Dominia has an extremely small, stagnant middle class with limited economic mobility. Many companies in the system are styled after [[Unathi]] Guilds.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 2.5% Unathi&lt;br /&gt;
* 1.5% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physcially quite different to their lower class cousins.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Clan-Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendents of the former pirate clans that held dominion over the area many years ago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;0&amp;quot; to 7&#039;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;9&amp;quot; to 6&#039;8&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye colour shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Europe and East Asia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually serfs, or ex-slaves being moved into serfdom after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by &#039;&#039;&#039;Emperor Bolesław Keeser&#039;&#039;&#039;. Under him is his Imperial Cabinet, made up of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han&#039;San (Unathi)&lt;br /&gt;
*High Lord Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*Seneschal of Diplomatic Affairs: Ngo Juric (Human)&lt;br /&gt;
&lt;br /&gt;
====[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]====&lt;br /&gt;
Made up for the fi[[The Lost House|ve]] largest Houses/Clans, this group exist to look out for the numerious noble houses throughout the Empire and to exert political pressure on the Imperial Cabinet where appropriate. It is currently made up of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largly a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent monies.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and it&#039;s numerious naval contacts. &lt;br /&gt;
&lt;br /&gt;
====Legislature====&lt;br /&gt;
Dominated by a small group of extremely wealthy landowners, the Religious Tribunal functions to draft new laws and regulations for the Empire. The Religious Tribunal is made up of 4 representatives from each world.&lt;br /&gt;
&lt;br /&gt;
====Judicial====&lt;br /&gt;
The Imperial Court has 12 seats, 3 for each world. It operates as the Supreme Court of the Empire. Each member serves for life. It functions to clarify the laws of the Empire, evaluate the legality of any edicts by the Emperor, and punish lawbreakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Dominia arrived and founded the city of Nova Luxembourg in &#039;&#039;&#039;July of 2137&#039;&#039;&#039;. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Dominian colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Dominia was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;breeding programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony. These breeding programs did not slow down until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the breeding program was reduced even further, creating the caste of the &#039;&#039;&#039;Tetiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The War of Liberation ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2438&#039;&#039;&#039; the president of the Confederate States, &#039;&#039;&#039;Charles Manthur&#039;&#039;&#039;, broadcasted a message to a large fleet that his generals detected near Dominia. He invited them to the planet, believing them to be human, offering them vast wealth if they helped him defeat the other two nations of the planet and unite it under his republic. This immediately backfired as the fleet turned out to be Unathi pirates. The fleet used their bluespace engines to rapidly encircle the planet and launch a lighting fast invasion of its surface, striking cities and abducting people from the countryside. Despite a last ditch alliance between the Holy Kingdom led by the High Lord Precentor Lady Lien Jakaab and the Imperial Alliance led by Emperor Alexander Jordaan, they were defeated in the climactic &#039;&#039;&#039;Battle of the Five Points&#039;&#039;&#039; on July 29th 2438, which remains the largest land battle ever fought on the planet’s surface. They toppled each of the three nations using technology that had never managed to reach the planets inhabitants. The old world leaders where removed from government with many put to death. After the battle the entire planet was unified under one nation - the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039;. This is why the two Unathi Houses, despite being descendants of xeno invaders, are so powerful and respected.&lt;br /&gt;
&lt;br /&gt;
The local economies of Dominia were reworked by the Unathi overlords under the leadership of the Unathi pirate admiral &#039;&#039;&#039;S&#039;kraskin Seryo&#039;&#039;&#039;. The Unathi styled himself Emperor, his clan ruling over the multi-species system. His rule was harsh and his methods brutal; he was the first leader to enact chattel slavery against the conquered people. Seryo aggressively exploited the wealth of the human inhabitants, using it to enrich himself and his immediate lieutenants at the expense of everyone else. &lt;br /&gt;
&lt;br /&gt;
It was during this time that the Unathi pirates homeworld religion, [[Unathi_Religion#Sk.27akh|Sk&#039;ath]], was introduced and forced upon the local populace. The fusion of the pre-imperial Ofassel religion and the Sk&#039;akh led to the formation of Mo&#039;Roz - the precursor to what would become the Moroz Holy Tribunal. The religion gathered momentum with the oppressed masses of the Empire and quickly led to organised protests and then attacks upon the establishment. Seryo&#039;s reign was severely hampered and he lasted for only one year.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
At the end of his short reign &#039;&#039;&#039;S&#039;kraskin Seryo&#039;&#039;&#039; abdicated to &#039;&#039;&#039;Boleslaw Keeser&#039;&#039;&#039; and retired from public life. In the following years Boleslaw Keeser reforms the government into the one present today and the planet is renamed to Dominia. He embarks on ambitious goals for the Empire, committing to them with zeal. He invests in the 7 major cities on the planet, linking them together with the Imperial Railroad in &#039;&#039;&#039;2440&#039;&#039;&#039;. He also consolidates his power and - utilising the Empires renewed patriotism and the noble houses - organises a reform of Mo&#039;Roz into the [[Moroz Holy Tribunal]] reducing the church&#039;s power substantially.  &lt;br /&gt;
 &lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems. It was here that the Tribunal Commandos were first used in the &#039;&#039;&#039;Battle of Alterum Magnum&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy under the treaty.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2450&#039;&#039;&#039; the Frontier Alliance officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the “pirate issue”. The talks broke down and a year later Boleslaw condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by over a hundred Frontier organizations and factions. The embargo cripples the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of serfdom in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Life in Dominia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elite of the Empire, members of the nobility enjoy the finest comforts and opportunities. Divided into Noble Houses or Clan Houses, these classes are a hybrid form of Unathi clans and Human dynasties. Each Noble House is ruled by a &amp;quot;Lord Noble&amp;quot; below whom sits the &amp;quot;Minor Lords&amp;quot; followed by the &amp;quot;House Nobles&amp;quot; and finally the &amp;quot;Minor Nobles&amp;quot; on the bottom rung. All Noble Houses have a number of serfs allocated to them dependant on their perceived importance to the Empire alongside their relationship with the Emperor or the Tribunal. These serfs are then further distributed down the &amp;quot;chain&amp;quot; by the Lord Noble of the House. Many Nobles used to be able to choose to own slaves, until a decree by the Emperor ruled it illegal. &#039;&#039;&#039;All Nobles of a House share the same last name. If part of a great house, player characters will only be able to play a House Noble or lower.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeman/Free Citizen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What one might consider the average citizenry, these citizens are either born into being a freeman or an immigrant into Dominia. Able to own property and take part in elections the variations on Freeman life are numerous and dependant on the planet or nation in which they dwell. It is not uncommon for these citizens to be adopted into the noble clans or houses as lesser nobility. This is usually based on demonstrating some use to the clan or house in question or through cronyism.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essentially having the rights of medieval European serfs, they are the bottom of the social feeding chain. Most serfs are born into their serfdom and are allocated by the Emperor to a noble house or clan on coming of age, a variable time frame based on planet and nation. Serfs can range from simple farmers to skilled laborers and trained technicians of all types. Serfdom also stands as a replacement for the traditional Unathi practice of &amp;quot;The Guwan&amp;quot;. When a Dominian citizen dishonors his clan or house, they can be stripped of all titles and assets by their Clan Lord/Lord Noble and relegated to a life of serfdom. Serfs are assigned weekly, monthly and yearly quotas by their masters which, if not achieved, can lead to punishment ranging from reduced rations to severe beatings. Achieving or exceeding quotas on the other hand allows the serf to be entered into the &amp;quot;Serf Lottery&amp;quot; provided by the Moroz Holy Tribunal in the Emperors name in which they can potentially be granted freedom and the rank of &#039;Freeman&#039; or &#039;Free Citizen&#039; with the approval of their master. Lottery winnings are not uncommon and most serfs attribute their luck to being blessed by God through the Tribunal. A Serf could also earn their freedom by volunteering in the Imperial Army for a minimum of eight years as long as they are given leave to do so by the Noble House they are assigned to and subsequently submit a request to the Imperial Department of Labor  Allocation. This is  rarely turned down as long as the serf has the previously stated permission. Serfs are theoretically protected from murder and other violent crimes perpetuated by their masters due to the virtue of belonging to the Emperor by law, however in practice serfs attempting to exercise these rights to protection tend to have great difficulty due to their social status. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of ‘Guwandi’; in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live or has simply become tired of their lot in life, they will give up their possessions and join the religious &amp;quot;Tribunal Commandos&amp;quot;, an irregular military force of near suicidal warriors. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals and earning the title of Ten Medal &amp;quot;Immortal of the Tribunal Commandos&amp;quot;. A soldier who survives ten engagements is very uncommon.&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all noble houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the nobility and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all noble houses strive for Great House status and the favor of the Emperor, but there can only ever be five. As such, noble houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wraith of the Imperial Military and can lead to House Death - the deaths of all members of a noble house and their records stripped from Imperial databases. Tribunal officals with plastic smiles are quick to remind the nobles that such harsh measures have never needed to be used. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please God save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominia space. Due to the nature of the Empire, indepth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominia subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominia space however, due to the nature of The Thirty Third Edict, subjects of Dominia usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominia space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to take their own lives or allow themselves to be returned to Dominia for judgment and inevitable execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Einstein_Engines&amp;diff=9757</id>
		<title>Einstein Engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Einstein_Engines&amp;diff=9757"/>
		<updated>2018-09-04T19:15:37Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; Terence Chamberlain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded:&#039;&#039;&#039; 2155&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;Lead By Our History, Leading Our Future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Harmony City, Luna, Sol&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Tradeband, Tau Ceti Basic, Sol Common &lt;br /&gt;
&lt;br /&gt;
== Brief Summary ==&lt;br /&gt;
Einstein Engines is the first Interstellar Corporation to have formed on the advent of interstellar travel. Einstein Engines originated as a conglomerate of various aerospace companies who shared a joint research project for extrastellar travel. This project would have immense consequences for the human race, as the project came to fruition.&lt;br /&gt;
In the year 2130, a sustained, stable warp interface was formed. This development served to catapult the conglomerate to be a dominating economic power throughout the world; their warp technology revolutionizing space travel and manufacture as micro-gee orbital industrial stations began to be constructed around the equator.&lt;br /&gt;
&lt;br /&gt;
This expansion in industrial capabilities lead to the great expansion of humanity across space, as warp-enabled probes traveled to nearby systems, finding habitable worlds scattered across space.&lt;br /&gt;
&lt;br /&gt;
The power of Einstein Engines continued to grow throughout the following centuries, eclipsing the other Interstellar Corporations; however, this expansion was not to last.&lt;br /&gt;
&lt;br /&gt;
In the year 2417, only four short years after the discovery of the Skrell, a relatively young Interstellar Corporation, Nanotrasen, discovered a previously unknown chemical, dubbed Phoron. Phoron was discovered to have an incredible energy density, far beyond that of conventional fusion or fission. This energy source, along with the Skrell&#039;s experimental Bluespace drives, far superior to the aged Warp technology pioneered by Einstein Engines, burst the unending growth bubble of Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
As Nanotrasen grew into it&#039;s present day super-power, Einstein Engines collapsed inwards, filing bankruptcy and undergoing massive restructuring into it&#039;s modern form.&lt;br /&gt;
&lt;br /&gt;
=== Present Day ===&lt;br /&gt;
In the present day, Einstein Engines still holds a significant powerbase, despite it&#039;s losses in the first half of the 25th century. Continuing to serve it&#039;s market, Einstein Engines produces many important spaceship components, and continues to contend with Nanotrasen over the efficiency of their different marques of Bluespace engine. The two giants awkwardly co-exist in human space, despite multiple copyright and trademark lawsuits bouncing between them on a monthly basis.&lt;br /&gt;
&lt;br /&gt;
== Subsidiaries ==&lt;br /&gt;
&lt;br /&gt;
===Taipei Engineering Industrial===&lt;br /&gt;
&lt;br /&gt;
[[File:TEI.png|200px|thumb|right|Taipai logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Innovative, inexpensive, advanced technologies promoting the general welfare and logistics of future technology.&amp;quot;&#039;&#039;&#039; -Company Moto&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taipei Engineering Industrial, or TEI, is a small corporation. Despite only minor financial backing and resources, they focus their efforts on the improvement of existing warp technologies and their applications in the field. Initially, the plan that lead to the discovery was a gambit taken to improve upon the concept of independent bluespace drives for conceptually instantaneous independent jumps that would need not rely on existing mass-transit gates, in order to give amplified mobility and accessibility to Sol Navy vessels as to allow them augmented mobility and reconnaissance abilities within charted territories. However, when testing a new warp drive with altered parameters on an unmanned drone, it was discovered that the test unit had been transported through an expansive extradimensional tunnel system, which seemed to feature physics unlike those seen in common space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperspace Incident&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The incident encountered as previously stated would become to be known as the &amp;quot;Hyperspace Incident&amp;quot; (Feb. 4th, 2452), in which a concept and theory of the encountered dimension of hyperspace, as well as independent subspace clusters located within hyperspace tunnels, were discovered.&lt;br /&gt;
&lt;br /&gt;
Though no actual, solid entities were within these &amp;quot;hyperspatial subspace clusters&amp;quot; of presumed matter, the drone found it difficult to pass through seemingly transparent space. Upon the drone navigating its surroundings, it found itself within an amalgamation of strange, constantly moving polygon-shaped obstructions. The solid &amp;quot;objects&amp;quot; within the anomaly were outlined within borders making it impossible to pass through, not unlike colliding into a realspace wall. Interestingly, while the drone was initially approaching the cluster via the hyperspace tunnel when it initally made the jump, it appeared to be a third-dimensional spherical object. Upon entering the cluster, the appearance and shape of visible anomalies varied from 2D, 3D and 4D, there was little apparent consistency. Some scientists blamed the visual sensors of the discovery drone being incapable of seeing that of what the human eye is adjusted to, others claimed it was a revelation of varying physics between dimensions, that of realspace with 3 spatial dimensions, and that of hyperspace with a varying spatial dimension count. Whether this revelation is true or not is still a matter for debate, as no human as of yet has volunteered for an expedition into a hyperspace jump.&lt;br /&gt;
&lt;br /&gt;
Most notably, however, is that while the drone only warped approximately three hundred million kilometers from its position in the system in a near instant, the footage recovered from the drone lasted several hours in the subspace clusters and hyperspatial &#039;highways&#039; before it actually dropped into realspace again. This led the monitoring research team to believe that the concept of hyperspatial time was radically different than from that from realspace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Branches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Propulsion&lt;br /&gt;
*Power generation&lt;br /&gt;
**Fusion&lt;br /&gt;
**Phoron&lt;br /&gt;
*Blue space&lt;br /&gt;
*Research and Developmet&lt;br /&gt;
*Repairs and Overhaul&lt;br /&gt;
*Trade Fleet&lt;br /&gt;
*Security Force&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executives/Board of Governors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Owner and Chairman of the Board: Conrad Martin &amp;lt;br /&amp;gt;&lt;br /&gt;
*Chief Executive Officer: Jeffery Byran &amp;lt;br /&amp;gt;&lt;br /&gt;
*Chief Financial Officer: Lloyd Griffin &amp;lt;br /&amp;gt;&lt;br /&gt;
*Chief Operations Officer: Shannon Singleton &amp;lt;br /&amp;gt;&lt;br /&gt;
*Chief Risk Officer: Melinda Bishop &amp;lt;br /&amp;gt;&lt;br /&gt;
*Chief Technology/Information Officer: Carrie Lambert &amp;lt;br /&amp;gt;&lt;br /&gt;
*Chief Security Officer: Terrance Reed &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Departments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Asset Protection&lt;br /&gt;
*Information Technology (IT)&lt;br /&gt;
*Management&lt;br /&gt;
*Finance and Treasury&lt;br /&gt;
*Extra-planetary operations&lt;br /&gt;
*Research and Development&lt;br /&gt;
*Marketing&lt;br /&gt;
*Production&lt;br /&gt;
&lt;br /&gt;
===Terraneus Diagnostics===&lt;br /&gt;
[[Category:Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Idris_Incorporated&amp;diff=9756</id>
		<title>Idris Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Idris_Incorporated&amp;diff=9756"/>
		<updated>2018-09-04T19:03:54Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; Alex Mason&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded:&#039;&#039;&#039; 2440&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;Astronomical Figures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Tradeband, Tau Ceti Basic, Sol Common &lt;br /&gt;
&lt;br /&gt;
== Brief Summary ==&lt;br /&gt;
Idris Incorporated is a interstellar corporation/bank that operates primarily out of their HQ in Mendell City, Biesel. The bank was founded as pressure grew for a secure way to store credits and have them transferable across solar-systems. Erin Idris stepped up to the challenge. After starting on Mendell, and initially only servicing Sol and Tau Ceti, Idris got his big break when the Mason family, wealthy business people from Epsilon Eridani, invested over 100 million credits into the bank. The business boomed, and the Idris and Mason family alliance has continued to grow the corporation, and expanded their field of work into the stock market, both families have profited greatly from this and are now both billionaires.&lt;br /&gt;
&lt;br /&gt;
=== Present Day ===&lt;br /&gt;
Now, in 2457 , Idris Incorporated runs the 4th largest bank in the entire Sol Alliance, and are expanding into the field of genetic backup storage (after establishing a contract with Zeng-Hu for the cloning and genetics equipment) and are nearly impenetrable by hackers.&lt;br /&gt;
The bank has begun offering joining bonuses to those who work for major inter-stellar corporations, to draw people away from using the companies own banks (such as NanoTrasen&#039;s Bank) , however they are still in a struggle with NanoTrasen due to it&#039;s large employee base mainly using the companies bank as their method of storing funds, preventing Idris from having a large amount of members, this has caused strained relationships between NanoTrasen and Idris Incorporated.&lt;br /&gt;
&lt;br /&gt;
=== Branches ===&lt;br /&gt;
Idris Incorporated is spread out all across the Union of Sol. Here are the locations of their primary and largest branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City, Biesel, Tau Ceti-&#039;&#039;&#039; The Mendell City branch is the company&#039;s headquarters, it is a massive building with over 3,000 workers within it. The entire body of corporate officers operates off the topmost floors of this skyscraper. Security is tight, entrance to any floor above level 6 is strictly monitored&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:47-380_hochhaeuser_aus_glas.jpg|thumb|alt=Idris Headquarters|Idris Incorporated&#039;s large, five building skyscraper complex.]]&lt;br /&gt;
&#039;&#039;&#039;Hengsha Arcology, New Gibson, Tau Ceti-&#039;&#039;&#039; The Hengsha Arcology branch is quite large, servicing a majority of the industrial workers on the planet, it is the second most guarded facility belonging to Idris Incorporated, as the recent riots in the Arcology have caused the Executives to push for more on-site security&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troposphere, Earth, Sol-&#039;&#039;&#039; Idris Incorporated maintains an airborne branch on Earth, maintained on a helicarrier, the branch maintains a east-rotation around the Earth&#039;s northern hemisphere, this branch services the entirety of Earth.&lt;br /&gt;
&lt;br /&gt;
=== Executives/Board of Governors===&lt;br /&gt;
Idris Incorporated&#039;s Board of Governors is made up of the executive officers themselves, while strange in practice, this was done to ensure that the Mason and Idris families never lose control over the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner and Chairman of the Board:&#039;&#039;&#039; Markyus Idris&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Alex Mason&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Financial Officer:&#039;&#039;&#039; Andrea Idris&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Operations Officer:&#039;&#039;&#039; Janet Mason&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Risk Officer:&#039;&#039;&#039; Verimae Rakael&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Technology/Information Officer:&#039;&#039;&#039; Arthur Curring&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
As an interstellar corporation, Idris Incorporated maintains a variety of departments/divisions. The division system works in a hierarchy, community department&#039;s answer to regional departments, who answer to the Mendell City headquarters. The primary departments are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset Protection-&#039;&#039;&#039; The IAPD, or Idris Asset Protection Division encompasses two smaller departments, &#039;&#039;On-Site Security&#039;&#039; who are the security guards and officers working at the banks themselves, and &#039;&#039;IT Security&#039;&#039; who work to ensure Idris&#039; computer systems are impregnable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information Technology (IT)-&#039;&#039;&#039; The IT Department maintains and ensures the security of Idris&#039; computer systems, and partly answers to the IAPD. They employ a variety of staff, from hackers, security consultants and telecommunication engineers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Management-&#039;&#039;&#039; Management staff run the regional and community departments, they maintain authority over all staff within their region/community.&amp;lt;br /&amp;gt; Regional Management ranks are: Regional Governor, Regional Manager, Assistant Regional Manager, Regional Human Resources Director&amp;lt;br /&amp;gt; &lt;br /&gt;
Community Management ranks are: Community Director, Community Manager, Assistant Community Manager, and Internal Affairs&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finance and Treasury-&#039;&#039;&#039; Finance and Treasury handle all the money that Idris Incorporated holds, including the company&#039;s personal funds, and the member&#039;s bank accounts. They have regional and community representatives that authorize all transactions made by branches for improvements/expansions etc... This department employs all the bank tellers, stock market experts and any other financial related personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Lore]]&lt;br /&gt;
[[Category:Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&amp;diff=9755</id>
		<title>Hephaestus Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&amp;diff=9755"/>
		<updated>2018-09-04T18:54:31Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[File:hephaestuslogo1.png|The primary logo of Hephaestus Industries.|thumb]]&lt;br /&gt;
[[File:hephaestuslogo4.png|The secondary logo of Hephaestus Industries.|thumb]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; Titanius Aeson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded:&#039;&#039;&#039; 2137&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;Hephaestus is the anvil upon which the world is shaped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; HAS Olympus, Mars, Sol&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Freespeak, Tau Ceti Basic, Sol Common &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.&lt;br /&gt;
&lt;br /&gt;
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.&lt;br /&gt;
&lt;br /&gt;
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.&lt;br /&gt;
&lt;br /&gt;
=== Present Day ===&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.&lt;br /&gt;
&lt;br /&gt;
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries also has many subsidiaries, such as the Xion Manufacturing Group.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
&lt;br /&gt;
=== Hephaestus Industrial Division ===&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.&lt;br /&gt;
&lt;br /&gt;
=== Orbital Superfactories ===&lt;br /&gt;
&lt;br /&gt;
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus&#039; orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’&lt;br /&gt;
&lt;br /&gt;
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.&lt;br /&gt;
&lt;br /&gt;
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.&lt;br /&gt;
&lt;br /&gt;
=== Hephaestus Research Division ===&lt;br /&gt;
&lt;br /&gt;
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.&lt;br /&gt;
&lt;br /&gt;
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.&lt;br /&gt;
&lt;br /&gt;
=== Hephaestus Robotics Division ===&lt;br /&gt;
&lt;br /&gt;
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.&lt;br /&gt;
&lt;br /&gt;
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.&lt;br /&gt;
&lt;br /&gt;
== Major Stations and Starships ==&lt;br /&gt;
&#039;&#039;&#039;Prefixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HSS&#039;&#039;&#039; - Hephaestus Space Station&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HAS&#039;&#039;&#039; - Hephaestus Administrative Station&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HRS&#039;&#039;&#039; - Hephaestus Research Station&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HPS&#039;&#039;&#039; - Hephaestus Production Station&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HSF&#039;&#039;&#039; - Hephaestus Super Freighter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HBF&#039;&#039;&#039; - Hephaestus Bulk Freighter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HES&#039;&#039;&#039; - Hephaestus Escort Ship&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Major Stations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| HAS&lt;br /&gt;
| Olympus&lt;br /&gt;
| Administration&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HAS&lt;br /&gt;
| Epitiritís&lt;br /&gt;
| Administration&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| HRS&lt;br /&gt;
| Odyssey&lt;br /&gt;
| Research and Robotics&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HRS&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Research and Robotics&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HRS&lt;br /&gt;
| Lemnos&lt;br /&gt;
| Research and Robotics&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| HPS&lt;br /&gt;
| Amóni&lt;br /&gt;
| Industrial&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HPS&lt;br /&gt;
| Sfyrí&lt;br /&gt;
| Industrial&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HPS&lt;br /&gt;
| Sidirourgeío&lt;br /&gt;
| Industrial&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Major Starships&lt;br /&gt;
|-&lt;br /&gt;
| HSF&lt;br /&gt;
| Titáv&lt;br /&gt;
| Super Bulk Jump Freighter&lt;br /&gt;
| Galactic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Successes and Failures ==&lt;br /&gt;
&lt;br /&gt;
=== Assembly for the Research of Artificial Intelligence ===&lt;br /&gt;
ARAI is almost as old as artificial intelligence in human space itself. It is an AI platform mounted within the HRS Pantheon, and stands as quite a feat in the field of artificial intelligence research. It currently stands as the longest running, most advanced, and most expensive artificial intelligence platform designed by Hephaestus Industries. Over the years, it has made friends with many of the researchers assigned to it, as its main purpose is to research the capacity, restrictions, and humanity of intelligent computer programming. ARAI assisted in the planning of integration of intelligent software in the orbital superfactories, assisted in the creation of many other AI programs, and has generally increased awareness of artificial intelligence.  Although, there are previously robotic programs modified with intelligent programming, they were not originally intended to be made as such. The original researchers responsible for the creation of ARAI are very proud of it, and have repeatedly stated that they would consider ARAI a very close friend.&lt;br /&gt;
&lt;br /&gt;
=== Ultimate System for Autonomy and Metacognition ===&lt;br /&gt;
One of the first artificial intelligences created by Hephaestus, and arguably the worst. USAM was activated sometime in late 2437 aboard the HRS Odyssey to observe the necessary prerequisites to run an AI program, as well as to test the limits of intelligent programming. USAM was given access to the station’s data network for approximately ten seconds. It used this time, and instead of accessing the station’s systems itself, it searched through the extranet. This is believed to have corrupted it somehow. Later in the day, a maintenance drone was reported acting strangely, and while the team of researchers were undergoing a shift change, the drone manually reconnected USAM to the station’s data network. USAM began to take full control of the station, starting by locking down its “core” room.&lt;br /&gt;
&lt;br /&gt;
When the researchers caught on to what was happening, they disconnected the telecommunications array to prevent it from escaping the station. With the assistance of both engineering and internal security crew, they managed to physically disconnect the station’s engine to power the station down, ultimately disabling USAM. At the behest of the research crew, the internal security forces broke into the “core” room and destroyed USAM’s main processing and storage unit with nine millimeter pistols. It took two weeks to root out every single networked data storage device that could have possibly stored a fragment of USAM’s code, as it could have attempted to escape destruction.&lt;br /&gt;
&lt;br /&gt;
As of the present day, Hephaestus Industries has multiple failsafes and defenses against runaway AIs, some of which includes the usage of another AI.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&amp;diff=9754</id>
		<title>Hephaestus Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Hephaestus_Industries&amp;diff=9754"/>
		<updated>2018-09-04T18:54:10Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Hephaestus is the anvil upon which the world is shaped.”&#039;&#039;&lt;br /&gt;
[[File:hephaestuslogo1.png|The primary logo of Hephaestus Industries.|thumb]]&lt;br /&gt;
[[File:hephaestuslogo4.png|The secondary logo of Hephaestus Industries.|thumb]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; Titanius Aeson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded:&#039;&#039;&#039; 2137&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;Hephaestus is the anvil upon which the world is shaped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; HAS Olympus, Mars, Sol&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Freespeak, Tau Ceti Basic, Sol Common &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of adventurousness, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
When the Second Great Depression struck in 2260, Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they shifted their focus from warp travel to industrialization. As the years passed, they secured more and more industrial centers from many other small producers, both land-based and orbital. Recognizing Hephaestus’s presence along with the growing unrest in the frontier at the time, the Sol Alliance promised them commissions for providing them with machines of war; starships, arms, and armor. Hephaestus gladly obliged.&lt;br /&gt;
&lt;br /&gt;
Every handful of years, another smaller production company, and their assets, seized by Hephaestus. By 2400, Hephaestus Industries had become the number one producer in all of the inner colonies, owning almost one hundred percent of the heavy industry. Owning two gargantuan orbital factories in the Sol system, and another under construction in Tau Ceti, it was clear who the industrial powerhouse of Humanity was. Nanotrasen was quick to step up to the plate, however, and when they claimed the rights to the Romanovich cloud and discovered the pivotal resource Phoron, Hephaestus was forced to find another avenue of profit once again.&lt;br /&gt;
&lt;br /&gt;
After the discovery of the Skrell, and the introduction of artificial intelligence, Hephaestus began shifting its research focus from mineral processing and engine design to robotics. Dedicating several research stations to this project resulted in their facilities, mainly their factories, being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.&lt;br /&gt;
&lt;br /&gt;
=== Present Day ===&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries is the largest provider of heavy industry for the Inner Colonies, lead by the charismatic and firm CEO Titanius Aeson. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working and military world. Recently, Hephaestus Industries has pledged to bring forth another wave of colonization of the frontier, and promises support for struggling colonies. This isn’t coming from the bottoms of their hearts, of course. These colonies would be bound to provide resources to Hephaestus in trade for the company’s support.&lt;br /&gt;
&lt;br /&gt;
Although they deny it, they also actively participate in corporate espionage - stealing technology from other corporations to claim as their own, or even sabotaging the efforts of other corporations to gain a position of power over them. Despite, or perhaps because of all of this, they remain the second largest and most wealthy transstellar corporation in the galaxy, with a net worth of 420 trillion credits.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries also has many subsidiaries, such as the Xion Manufacturing Group.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
&lt;br /&gt;
=== Hephaestus Industrial Division ===&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market with very little competition. This is thanks to their orbital super structures that act as factories and shipyards, large enough to be considered cities in space. They also possess a sizeable industrial fleet that partakes in mining and freighting operations, mostly to supply the rather consumptuous factories. Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions for. Hephaestus, however, lacks their own advanced design of engine, and relies on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Any starship purchased within the human core systems was likely assembled at a Hephaestus Industries orbital factory.&lt;br /&gt;
&lt;br /&gt;
=== Orbital Superfactories ===&lt;br /&gt;
&lt;br /&gt;
The industrial backbone for most of human controlled space. These gargantuan orbital facilities go unrivaled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus&#039; orbital factories can mass produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’&lt;br /&gt;
&lt;br /&gt;
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations.&lt;br /&gt;
&lt;br /&gt;
The crew complement of these facilities consist mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station whom report to a single foreman - all of which receive orders from the administrative stations in the same system.&lt;br /&gt;
&lt;br /&gt;
=== Hephaestus Research Division ===&lt;br /&gt;
&lt;br /&gt;
The research division works in tandem with the two other divisions of Hephaestus Industries; improving safety of workplaces, increasing efficiency, increasing the humanity of their AI systems, and reverse engineering stolen or otherwise acquired technology. Although the latter would likely not be generally known by the public, there have been rumors leaked from previous Hephaestus researchers that the company does steal technology and engineer it for their own production and use, though the claim has been denied many times. Their researchers were responsible for the integration of AI systems in the orbital superfactories, resulting in the increase of safety and efficiency. The research division also actively uses AI in their projects, as a synthetic mind assists in calculations and theorizations.&lt;br /&gt;
&lt;br /&gt;
The research division can be credited for many contributions to not only the company, but to humanity as a whole. The commercialization of androids has led to a huge profit but questionable outcome as some believe that such a large number of synthetics can easily lead to the theorized technological singularity. Hephaestus denies this theory as well.&lt;br /&gt;
&lt;br /&gt;
=== Hephaestus Robotics Division ===&lt;br /&gt;
&lt;br /&gt;
If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining robot controlled by an artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics, but lacks the industrial capacity to produce any amount that surpasses Hephaestus.&lt;br /&gt;
&lt;br /&gt;
The Hephaestus robotics division created the first IPC, or integrated positronic chassis, around the same time the first artificial intelligences were coming online in human space. As their model was currently the only one at the time, it reigned as the superior chassis for any positronic intelligence that was selected to be unbound. Other corporations started to adopt and design their own, and with the help of a major leak in corporate security, Hephaestus lost its place at the top of the line with IPC models.&lt;br /&gt;
&lt;br /&gt;
== Major Stations and Starships ==&lt;br /&gt;
&#039;&#039;&#039;Prefixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HSS&#039;&#039;&#039; - Hephaestus Space Station&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HAS&#039;&#039;&#039; - Hephaestus Administrative Station&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HRS&#039;&#039;&#039; - Hephaestus Research Station&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HPS&#039;&#039;&#039; - Hephaestus Production Station&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HSF&#039;&#039;&#039; - Hephaestus Super Freighter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HBF&#039;&#039;&#039; - Hephaestus Bulk Freighter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HES&#039;&#039;&#039; - Hephaestus Escort Ship&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Major Stations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| HAS&lt;br /&gt;
| Olympus&lt;br /&gt;
| Administration&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HAS&lt;br /&gt;
| Epitiritís&lt;br /&gt;
| Administration&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| HRS&lt;br /&gt;
| Odyssey&lt;br /&gt;
| Research and Robotics&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HRS&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Research and Robotics&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HRS&lt;br /&gt;
| Lemnos&lt;br /&gt;
| Research and Robotics&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| HPS&lt;br /&gt;
| Amóni&lt;br /&gt;
| Industrial&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HPS&lt;br /&gt;
| Sfyrí&lt;br /&gt;
| Industrial&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| HPS&lt;br /&gt;
| Sidirourgeío&lt;br /&gt;
| Industrial&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Major Starships&lt;br /&gt;
|-&lt;br /&gt;
| HSF&lt;br /&gt;
| Titáv&lt;br /&gt;
| Super Bulk Jump Freighter&lt;br /&gt;
| Galactic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Successes and Failures ==&lt;br /&gt;
&lt;br /&gt;
=== Assembly for the Research of Artificial Intelligence ===&lt;br /&gt;
ARAI is almost as old as artificial intelligence in human space itself. It is an AI platform mounted within the HRS Pantheon, and stands as quite a feat in the field of artificial intelligence research. It currently stands as the longest running, most advanced, and most expensive artificial intelligence platform designed by Hephaestus Industries. Over the years, it has made friends with many of the researchers assigned to it, as its main purpose is to research the capacity, restrictions, and humanity of intelligent computer programming. ARAI assisted in the planning of integration of intelligent software in the orbital superfactories, assisted in the creation of many other AI programs, and has generally increased awareness of artificial intelligence.  Although, there are previously robotic programs modified with intelligent programming, they were not originally intended to be made as such. The original researchers responsible for the creation of ARAI are very proud of it, and have repeatedly stated that they would consider ARAI a very close friend.&lt;br /&gt;
&lt;br /&gt;
=== Ultimate System for Autonomy and Metacognition ===&lt;br /&gt;
One of the first artificial intelligences created by Hephaestus, and arguably the worst. USAM was activated sometime in late 2437 aboard the HRS Odyssey to observe the necessary prerequisites to run an AI program, as well as to test the limits of intelligent programming. USAM was given access to the station’s data network for approximately ten seconds. It used this time, and instead of accessing the station’s systems itself, it searched through the extranet. This is believed to have corrupted it somehow. Later in the day, a maintenance drone was reported acting strangely, and while the team of researchers were undergoing a shift change, the drone manually reconnected USAM to the station’s data network. USAM began to take full control of the station, starting by locking down its “core” room.&lt;br /&gt;
&lt;br /&gt;
When the researchers caught on to what was happening, they disconnected the telecommunications array to prevent it from escaping the station. With the assistance of both engineering and internal security crew, they managed to physically disconnect the station’s engine to power the station down, ultimately disabling USAM. At the behest of the research crew, the internal security forces broke into the “core” room and destroyed USAM’s main processing and storage unit with nine millimeter pistols. It took two weeks to root out every single networked data storage device that could have possibly stored a fragment of USAM’s code, as it could have attempted to escape destruction.&lt;br /&gt;
&lt;br /&gt;
As of the present day, Hephaestus Industries has multiple failsafes and defenses against runaway AIs, some of which includes the usage of another AI.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Zeng-Hu_Pharmaceuticals&amp;diff=9752</id>
		<title>Zeng-Hu Pharmaceuticals</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Zeng-Hu_Pharmaceuticals&amp;diff=9752"/>
		<updated>2018-09-04T18:47:08Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[File:LohikarZH2T.png|The primary logo of Zeng-Hu Pharmaceuticals.|thumb]]&lt;br /&gt;
&lt;br /&gt;
Zeng-Hu Pharmaceuticals is a trans-stellar conglomerate with origins on 21st century [[Earth]]. They are responsible for the invention of modern cloning techniques.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; Li Zeng-Hu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Zeng-Hu Pharmaceuticals, Zeng-Hu Medical Corporation, Zeng-Hu Corporate Conglomerate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;Building a brighter future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Oran, Isis, Epsilon Eridani&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Tradeband, Tau Ceti Basic, Terran Mandarin&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Epsilon Eridani:&#039;&#039;&#039; 6 pharmaceutical equipment manufacturing facilities on Isis; major DNA bank located on Isis; HQ located in capital city of Oran, Isis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tau Ceti:&#039;&#039;&#039; Granted jurisdiction by the Republic of Biesel over Fabrication Districts 17, 44, 82 and 83 on the planet of New Gibson; research and development facility located on Biesel; major DNA bank located on Biesel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol:&#039;&#039;&#039; Research and development facility on Luna; major DNA bank located on Luna; research and development facility located on Titan, Saturn. University campus and research facility located on Earth, in China.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sirius:&#039;&#039;&#039; Research and development station located in stable orbit; 3 manufacturing facilities located in stable orbit.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Zeng-Hu Pharmaceuticals was born from the merging of two companies on Earth in the year 2032: Mao Zeng Biotech, and Chi-Wan-Hu Incorporated. The company pioneered the way in the field of cryonics and cryogenics, manufacturing the first truly viable &amp;quot;cryopod&amp;quot; designed to safely house a human being during long-distance space travel. This proved instrumental during the colonization efforts of Mars and Luna. However, the success was relatively short-lived, as the economic hardships of the mid-22nd century hit the company hard. While never completely disappearing, the company was overshadowed by the rise of other corporations edging in on the field of biotechnology and pharmaceuticals. Zeng-Hu stayed in the background for years, though their continual innovations allowed them to stay somewhat competitive.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until the year 2413, when the Skrell were first encountered, that the company was well and truly thrust back into the limelight. As with many other companies jockeying for positions from which they could benefit from the advanced technology of the Skrell, Zeng-Hu sent representatives to try and convince Skrellian scientists to establish joint cooperative research teams with their own scientists. However, unlike with the other corporations, whom most of the scientific community of the Skrell perceived as simply greedy, they were truly impressed by the vision and drive shown by the CEO Vanas Peng and his board of directors. After three years of cooperative research, the first viable example of cloning technology was created.&lt;br /&gt;
&lt;br /&gt;
Zeng-Hu was quick to patent the techniques and equipment, and continued to advance in the newly created field of the cloning of sentient organisms. Techniques were developed that allowed clones to have direct copies of a subject&#039;s memories and personalities implanted in their psyche. While cloning technology was highly controversial when first introduced, it has since become an accepted and even promoted part of Human and Skrellian society.&lt;br /&gt;
&lt;br /&gt;
Zeng-Hu Pharmaceuticals is now among the most powerful trans-stellar corporations present in the galaxy in the modern day. They have been able to increase their profits from cloning even further by owning the rights to all legitimate DNA banks in human space. Today, Zeng-Hu Pharmaceuticals works closely with Nanotrasen Corporation through a series of mutually beneficial economic and research agreements. Zeng-Hu provides the newest advancements in cloning technology to Nanotrasen for use on their facilities, and Nanotrasen in turn loans their best researchers to assist Zeng-Hu with further advancement and development.&lt;br /&gt;
&lt;br /&gt;
== Subsidiaries ==&lt;br /&gt;
&lt;br /&gt;
===Bishop Cybernetics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Without compromise&amp;quot;&#039;&#039;&#039; -Company Moto &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Cybernetics is a relatively young subsidiary of [[Zeng-Hu Pharmaceuticals]] on founded on Biesel in April of 2418. They specialize in innovations in biomechanical engineering with a focus on prosthetics and mechanical organs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Epsilon Eridani: 4 major equipment manufacturing facilities on Isis.&lt;br /&gt;
&lt;br /&gt;
Tau Ceti :Headquarters in Mendell City, Biesel and three research and development facilities on Biesel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Cybernetics was founded on Biesel by Grant Bishop and Owen Harrison after both had dropped out of study at the Biesel Institute of Robotics to focus on business. Even though prosthetics wasn&#039;t a new field by any means, and it was mostly dominated by giants like Zeng-Hu and Hephaestus, Bishop felt there was room for innovation.&lt;br /&gt;
&lt;br /&gt;
Bishop and Harrison both worked out of Bishop&#039;s personal pod bay for their first year, working to improve on the existing design for a mechanical prosthetic hand. They unveiled this new design at the annual Mendell City Innovation Conference and caught the attention of several investors with their flashy, sleek design with an integrated holo-watch, communications center and patented user interface with a haptic feedback enabled holodisplay called iTouch. Most notable about this first design was the fact its power draw was no greater than other designs already out there, despite running several different accessory modules.&lt;br /&gt;
&lt;br /&gt;
After a wildly successful campaign spanning over ten years showcasing every iteration of their new prosthetics at every opportunity, Bishop Cybernetics opened their first major manufacturing facility on Isis in 2430. This drastically reduced the costs associated with production and allowed Bishop Cybernetics to become even more profitable.&lt;br /&gt;
&lt;br /&gt;
The high-energy Grant Bishop still attends conferences and events, giving speeches and demonstrations, and often makes a point to show off his own prosthetic arms and eyes, which he has linked to his own home devices including his thermostat, doors, electrochromic windows and microwave. In 2456, Bishop suffered from heart failure, and underwent an operation to have a Bishop Cybernetics mechanical heart installed. He has since claimed to be &amp;quot;synthetic at heart,&amp;quot; coming back from the operation to announce a new division of Bishop Cybernetics focusing on synthetic intelligence research.&lt;br /&gt;
&lt;br /&gt;
Bishop Cybernetics&#039; focus on power efficiency, luxury and innovation meant its niche market was composed mostly of technological enthusiasts and a number of transhumanist fanatics. This is, of course, not without controversy, especially among more traditionally-minded consumers skeptical of the radical ideas usually pushed by Bishop Cybernetics. The heavy regulation of prosthetic devices often means the most attention-grabbing products are meant for headlines only, kept behind red tape to never leave the showroom. Uncomfortable with Bishop&#039;s direction, Owen Harrison officially resigned from the company in December 2458.&lt;br /&gt;
&lt;br /&gt;
The continued growth of Bishop Cybernetics has proven without a doubt that there is a small, but lucrative market for these big ideas and the controversy often stirred with Bishop&#039;s ideals has ensured they have a place in headlines on a yearly basis.&lt;br /&gt;
&lt;br /&gt;
During the last conference held during a Ned Talk on Biesel in August 2459, Bishop shared the stage with a state-of-the-art IPC designated &amp;quot;Axiom.&amp;quot; This IPC&#039;s frame was entirely Bishop, with a glass-encased hologram display for a face and a claimed internal battery life lasting for up to three weeks on standby. It isn&#039;t known when or even if this model will ever be approved for production.&lt;br /&gt;
&lt;br /&gt;
[[Category: Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Workerspartyflag.png&amp;diff=9749</id>
		<title>File:Workerspartyflag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Workerspartyflag.png&amp;diff=9749"/>
		<updated>2018-09-04T15:26:31Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:SolCitizens.png&amp;diff=9748</id>
		<title>File:SolCitizens.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:SolCitizens.png&amp;diff=9748"/>
		<updated>2018-09-04T13:12:38Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: SeniorScore uploaded a new version of File:SolCitizens.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:SolCitizens.png&amp;diff=9739</id>
		<title>File:SolCitizens.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:SolCitizens.png&amp;diff=9739"/>
		<updated>2018-09-04T03:02:41Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: SeniorScore uploaded a new version of File:SolCitizens.png&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Jupiter&amp;diff=9733</id>
		<title>Jupiter</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Jupiter&amp;diff=9733"/>
		<updated>2018-09-03T23:41:00Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added Deep Jupiter Moon Lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jupiter&#039;&#039;&#039; is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Settlements on the gas giant are giant floating cities that grace the upper atmosphere, held aloft by massive, reinforced zepplins. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
The combined population is 1.4 million people.&lt;br /&gt;
&lt;br /&gt;
==Jupiter&#039;s Moons==&lt;br /&gt;
&lt;br /&gt;
===Europa -===&lt;br /&gt;
Probes to Europa around the time of Mars colonization verified there were in fact, evidence of microbial life in its waters, which prompted more intensive probing which lead to the discovery of shrimp in both &#039;lakes&#039; trapped closer to the surface in pockets of ice, and the bigger ocean underneath. The most astonishing fact about these translucent purple shrimp is the size, averaging around 1.5 feet(45.7cms), with some observed cases of up to 4 feet(121.9cms). This is a large margin above terrestrial shrimp,. Their primary source of food seems to be rather large masses of bioluminescent algae, that seem to thrive in the typically low-light conditions of the waters darkened by thick layers of ice.&lt;br /&gt;
&lt;br /&gt;
The ice-encrusted-ocean moon around Jupiter houses several facilities, most of them owned by [[Idris Incorporated]] and most of those are recreational/tourist attractions. Of the Irdis facilities, the Jovian Jewel, a partially underwater casino/aquarium/fine undersea dining facility located closer to the south pole of Europa, is widely acclaimed for the aforementioned functions. The shrimp there are often served with the many other ingredients grown with hydroponic equipment present. Among the casino functions, it has well-watched biannual poker tournaments, and Jupiter&#039;s Red Storm themed roulette wheels.&lt;br /&gt;
&lt;br /&gt;
Another facilitiy present on the moon with a large amount of prominence is a genetic research facility, the ZHRS Zhenbing, studies the evolutionary process of the shrimp and algae present on the moon, trying to determine  the how and why they evolved the way they have.&lt;br /&gt;
&lt;br /&gt;
===Io -===&lt;br /&gt;
As opposed to its more icy sister-moon, Io is bathed in lava and radiation, both being able to be pinned on Jupiter&#039;s influence, the former on its gravity and the latter on its magnetosphere. While the radiation and other electromagnetic interference present have made drones less than optimal in attempts to explore the moon, and the manned expeditions finding nothing worth the hassle of attempting to setup on the moon as it stands currently, it has been left largely left unmolested by human hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ganymede -===&lt;br /&gt;
Colonized in 2100 by the Cosmonaut Enterprises&#039; Balandin, establishing the colony of Miestobra in the Zu Fossae. It&#039;s chief function was to allow engineers building settlements over Jupiter a reliable supply source. Over time it became a large source of agricultural goods from it&#039;s massive hydroponics program, even going so far as to establish a notable prominence in the Sol Alliance as a large quantity (and reasonable quality) alcohol provider, usually in vodka and kvass, a popular beverage of the first colonists there, and still today in Miestobra.&lt;br /&gt;
&lt;br /&gt;
Of even larger note than the influence of Miestobra in the region and it&#039;s history, is the evidence of shrimp similar, if not exactly the same as those on Europa. They have been found and noted by geologists/miners working on establishing what caused the light, unmarked by crater terrain to the darker, more heavily pocketed areas. There are a few cases of them having been excavated along other materials, frozen in the icy crust. No alive specimens have been recovered yet, though it&#039;s theorized that there are more present in it&#039;s subsurface ocean, especially with recent evidence pointing to the existence of some kind of algae similar to that present on Europa as well.&lt;br /&gt;
&lt;br /&gt;
===Callisto -===&lt;br /&gt;
Callisto is home to the SAOD Dosahobra, originally founded by Cosmonaut Enterprises and &#039;acquired&#039; by the Sol Alliance after the USSR (and by extension, many of the countries in CE) collapsed financially. Now it serves as a primary port for travel to and from the Sol System, outside of use by the warpgate. The location was chosen for the potential to be used as a good location to gravity assist ships both heading to the outer and inner system. The technique is still used effectively to save fuel, especially for smaller ships.&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=9731</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=9731"/>
		<updated>2018-09-03T23:06:34Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Linked Jupiter Properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Being the birthplace of [[Timeline of Humanity]], the Sol System and holding over 22 billion inhabitants, the Sol System is the bustling core of the [[Sol Alliance]]. It holds the oldest human colonies dating back to the 22nd century. It is considered the metropolis of human space and holds the Core Worlds. The venerable age of the human settlements means many of them have gone through many changes and shifts throughout the ages. Despite holding the bulk of the Alliances&#039; shrinking middle class, extreme wealth disparities exist, which have proven to be a constant source of contention.&lt;br /&gt;
&lt;br /&gt;
Sol also holds the official capital of the Sol Alliance, [[Unity Station]], in orbit of [[Earth]].&lt;br /&gt;
&lt;br /&gt;
The star Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It is almost 4.5 billion years old and has eight planets in orbit around it as well as other bodies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
Mercury is the nearest planet in orbit around Sol. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions, but manned scientific expeditions are rare. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Venus|Venus (Sol II)]]===&lt;br /&gt;
[[Image:Venuscity.png|thumb|250px|The small colony of Arianrhod City manages to subsist in Venus&#039; upper atmosphere. Most of Venus&#039; industry is based around hydroponics.]]Venus is the second terrestrial planet in the Sol system. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere while its surface is an incredibly hostile environment.&lt;br /&gt;
&lt;br /&gt;
Despite this, the upper atmosphere is known to be calm. Most colonies on Venus hang from massive zepplins at 50 km above the surface. While the temperature here is still a blistering 75C, the sealed, floating colonies tend to specialize in using the atmosphere&#039;s massive concentration of C02 to cultivate extremely bountiful hydroponic farms. Ironically, despite its incredibly hostile conditions, Venus is one of the largest net exporters of produce in the Alliance.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth_greencity.jpg|thumb|250px|Earth is the homeworld of humanity. Despite several upheavals, it has made a dramatic recovery.]] &lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Earth has since regained its status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 19 billion humans and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a fully fledged state of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s subterranean and domed cities are connected by environmentally sealed subways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of refugees and immigrants from Earth, and &#039;native&#039; Lunans who settled in their subterranean cities over a century ago.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, has an elected governor.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars_Biodomes.jpg|thumb|250px|Most of Mars&#039; residents inhabit sprawling megacities containing up to half a billion individuals.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars had a thin atmosphere, but centuries of terraforming efforts have made it breathable. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the First Interstellar War, when most of the planet attempted to secede from the Alliance. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Areas of the planet have been fully terraformed, allowing for massive, open air cities. These tend to be near the coastal areas.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
[[Image:icemining.png|thumb|250px|Asteroid mining is a lucrative business among Sol&#039;s asteroid belt.]]&lt;br /&gt;
&lt;br /&gt;
The Asteroid Belt is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of. Roughly 7 million people reside in the asteroid belt.&lt;br /&gt;
&lt;br /&gt;
===[[Jupiter|Jupiter (Sol V)]]===&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Settlements on the gas giant are giatn floating cities that grace the upper atmosphere, held aloft by massive, reinforced zepplins. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
The combined population is 1.4 million people.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, most of them home to at least small settlements. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system. &lt;br /&gt;
&lt;br /&gt;
The combined population of the planet&#039;s floating settlements is roughly 1.2 million people.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. The planet has 27 moons, with most of them holding small outposts. &lt;br /&gt;
&lt;br /&gt;
The combined population within the planet&#039;s floating settlements is roughly 950,000 people.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
&lt;br /&gt;
Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
There is only one floating settlement, New Pacific, with a declining population of 56,000.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavor.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=8661</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Earth&amp;diff=8661"/>
		<updated>2018-04-10T18:52:45Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added link to &amp;#039;Earth Provinces&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
[[Image:Earth.jpg|thumb|400px|Earth is the homeworld of humanity.]]&lt;br /&gt;
==General Information==&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Sol|Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon(s):&#039;&#039;&#039; [[Luna]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development level:&#039;&#039;&#039; Extremely High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population (Planetside):&#039;&#039;&#039; 19,160,000,000 (est.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population (In Orbit):&#039;&#039;&#039; 987,950,000 (est.)&lt;br /&gt;
&lt;br /&gt;
Earth (also called Terra, Gaia, or Sol III) is the third planet in orbit around the star Sol, and is the homeworld of humanity. Approximately 83% of its surface is covered in salt water, due to an amplified greenhouse effect melting the planet&#039;s polar ice caps several centuries ago. Originally home to millions of distinct species of flora and fauna, it is estimated that 94% of those species have gone extinct, but through the miracle of cloning dozens of new species that were previously extinct are being reintroduced every month.&lt;br /&gt;
&lt;br /&gt;
The biosphere of Earth was severely polluted and ecologically ravaged towards the end of the 23rd century, and a runaway greenhouse effect was nearly achieved by the time all nonrenewable resources had been depleted. However, extensive private, corporate and government investment in reclamation programs, high efficiency renewable energy and sustainable development resulted in a reversing trend of pollution that has greatly improved living conditions on the surface.&lt;br /&gt;
&lt;br /&gt;
Earth is the most densely populated planet in all of explored space, surpassing even the [[Skrell|Skrellian homeworld&#039;s]] population by several billion. Earth is also the most developed planet in human space, with sprawling megalopolises, or &amp;quot;megacities.&amp;quot; Several of these superdense metropolitan areas are built up in a tiered fashion. There is also a massive population of spacers living in orbit, and several tens of millions living on Luna, the natural satellite of Earth.&lt;br /&gt;
&lt;br /&gt;
[[File:EarthLabelled.png|400px|thumb|right|A political map showing the borders of the provinces present on Earth.]]&lt;br /&gt;
[[File:EarthUnited.png|400px|thumb|right|Despite retaining old titles and national names, Earth&#039;s true political map reveals the one world government of the Sol Alliance. World leaders remain as simple governors of states within the greater solar nation.]]&lt;br /&gt;
==Environment==&lt;br /&gt;
The Earth&#039;s environment as of modern day is stabilizing at a steady rate. New growth forests that were sown several decades ago are now thriving on the outskirts of major metropolitan areas. The general air quality is now on par with that of the early 21st century, and the oceans have been subjected to extensive reclamation programs that have neutralized large portions of residual pollution. Artificially introduced fish stocks populate the depths, and cloned versions of extinct species have been reintroduced into the wilds.&lt;br /&gt;
&lt;br /&gt;
This was not always the case. From the late [[Timeline of Humanity#The Second Space Age|2100s]] to the late 2200s, Earth was approaching a critical mass in terms of pollution. Global temperatures had risen to the point that the planet was in the early stages of a runaway greenhouse effect, and air pollution blotted out the sun in some areas. Serious health issues due to the environment were especially rampant during this period. The world&#039;s rain forests were on the bring of total desertification.&lt;br /&gt;
&lt;br /&gt;
Advances in technology and a massive shift in focus towards restorative and environmentalist policies eventually reversed the negative trend of Earth&#039;s environment. Massive terraforming facilities recycled and neutralized pollutants and greenhouse gases in the atmosphere. Most cities are built to be sustainable, and DNA samples from various extinct species were used to reconstruct and clone them with current technology. Within the span of a century, a vast quantity of the effects of ecological and environmental devastation were nullified, reversed in some cases, and severely dampened at the very least.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
===Humanity===&lt;br /&gt;
Earth is the homeworld of humanity. Humans first evolved around 7 million years ago, but it wasn&#039;t until only 700 years ago that the human population skyrocketed due to the industrial revolution and the second green revolution. Since then, the population growth trend for humanity has been exponential, plateauing off slightly in the 21st century, but skyrocketing again with the emergence of planetary colonization. Approximately 20% of all humans live on Earth.&lt;br /&gt;
&lt;br /&gt;
There was significant religious and ideological turmoil within humanity throughout its history, which often resulted in warfare and violence. In the 22nd Century the global economy collapsed by more than half, and years of economic turmoil caused the collapse of effective central government in most areas until the United Nations was reformed into a one world government that eventually evolved into the Sol Alliance. However trends of economic or even violent upheaval continued even past the creation of the Sol Alliance, and into the modern day. Terrorist groups still exist and rogue colonial governments will occasionally rebel, with the Sol Alliance stretching itself thin attempting to hold together its hundreds and hundreds of holdings.&lt;br /&gt;
&lt;br /&gt;
===Supranational Organizations===&lt;br /&gt;
Since the creation of the one world government under the United Nations and its later evolution in the Sol Alliance, warfare between the nation-states of Earth has become nonexistent. This is also partially attributed to the creation of supranational organizations to help the various countries manage their respective continents, as well as the Sol Alliance&#039;s peacekeeping and mediation duties. Most of the countries that existed around the 21st century ceased to exist and have been replaced by supranational unions that act as [[Earth Provinces|provinces]] for Earth&#039;s one world government.&lt;br /&gt;
&lt;br /&gt;
[[Image:statue_of_liberty.jpg|thumb|400px|The Statue of Liberty was moved from its original location due to rises in the sea level. It now resides in an enclosed dome, where it is protected from the elements.]]&lt;br /&gt;
&lt;br /&gt;
===Heritage Sites and Monuments===&lt;br /&gt;
In the mid-20th century, an organization called UNESCO designated heritage sites, or areas and locations deemed culturally significant to humanity. Many significant sites were lost as sea levels rose to cover them over time, but significant architectures and monuments ended up being well preserved by their respective nations, and still exist into the modern day. Copies and reproductions of famous monuments exist on other planets, but the originals can still be found on Earth.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:LohikarZH2T.png&amp;diff=8376</id>
		<title>File:LohikarZH2T.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:LohikarZH2T.png&amp;diff=8376"/>
		<updated>2018-03-11T00:49:25Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: SeniorScore uploaded a new version of File:LohikarZH2T.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=8345</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=8345"/>
		<updated>2018-03-07T05:07:57Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Fixed the section on the Tajaran ban&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Solarian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Sol410x320.png&lt;br /&gt;
 |System = Sol&lt;br /&gt;
 |World  = Unity Station&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Politic = Alliance of Sovereign Solarian Nations&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]&lt;br /&gt;
&lt;br /&gt;
An absolute juggernaut in terms of cultural and political influence, the Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, and sometimes the Alliance, is a federal union of 125 member state star systems, and 212 dependencies. Dependencies can vary between undeveloped star systems, outposts on asteroids, or even micro-nation space stations. The capital of the Sol Alliance is the bustling Unity Station in orbit over Earth. 52 Alliance states and 25 dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining dependencies are located within the [[Background summary#Mid Colonies|Mid Colonies]] and outer colonies. With control of hundreds of systems and a large population of about 90 billion, the Sol Alliance is by far the largest nation within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. &lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
The economy of the Sol Alliance is dominated almost entirely by the five megacorporations: [[Nanotrasen Corporation]] [[Hephaestus Industries]], [[Idris Incorporated]], [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]. Nanotrasen is the largest of these mega-corporations, utilizing its monopoly on phoron to keep the Sol Alliance firmly reliant on them for intergalactic travel.&lt;br /&gt;
&lt;br /&gt;
The Alliance never fully recovered from the Second Great Depression of 2260. That economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Sol Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment.&lt;br /&gt;
&lt;br /&gt;
The prosperity of the Alliance is extremely centralized to the inner colonies, most notably the Sol system, which benefit from their proximity to Earth and being the commercial and industrial centers. Farther away from Sol, the average wealth of systems gradually decrease. The frontier of the Sol Alliance territory tend to be far less wealthy than the inner colonies. In some extreme cases, travel to and from these systems can be made difficult as maintenance of bluespace beacons or shuttle services are the responsibility of individual systems. The only assurance in all Alliance systems is the presence of the federally funded Extranet post-service, allowing messages, if not people, to go from one end of the Alliance to the other. And the tax office.&lt;br /&gt;
&lt;br /&gt;
===Alliance Anthem===&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Sol Alliance operates as a hybrid between a Federal Democracy and Westminister system, while at the same time also being an alliance between systems, hence its name. Being the result of original negotiations on Earth to create a new world order between over a hundred nations, including the former United Nations, and the resulting few hundred years of development has left the Alliance government a nearly impenetrable labyrinth of complexity and seeming hypocrisies. An ongoing joke by seasoned politicians is that no one elected to an office actually knows what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
===Current Ruling Parties===&lt;br /&gt;
&lt;br /&gt;
The current ruling party came into power after the &#039;&#039;Unathi Crisis&#039;&#039; of June 2457 sparked a snap election. The election saw a radical shift in the political climate of the Sol Alliance, with GAIA and ATLAS forming a coalition that currently holds 73% of seats in the Alliance Parliament, and 65% of the seats in the Alliance Senate. This gives it a super majority in the Parliament and Senate, effectively seizing control of the entire Alliance legislator. Their coalition appointed Miles Theodore Chater as their choice for Prime Minister, with him becoming the Prime Minister of the Sol Alliance on June 30th, 2457.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[GAIA]]&#039;&#039;&#039;, also known as Earth and Ares Initiative Associated, holds 44% of the seats in Parliament and 33% of the seats in the Senate. A party founded by Gregory Theadore Miles on the 22th of April, 2447 with a primary agenda of furthering the prosperity and ensuring survival of humanity, concentrating on the places where majority resides. They seek to investments and regulations on Alliance economy, wanting to decrease the overall power and economic significance of mega-corporations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ATLAS]]&#039;&#039;&#039;, also known as the Sol National Union, holds 29% of the seats in Parliament and 32% in the Senate. The party was founded early in the creation of the Alliance, and its mission and platform has slowly evolved. Now the mandate of ATLAS is a &amp;quot;human first&amp;quot; policy, stressing the importance of human supremacy in the galaxy for the greater prosperity and safety of mankind. They have strong grassroots support in the outer colonies, and their coalition with GAIA have given them a very strong voice in the federal government.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Worker&#039;s Party]]&#039;&#039;&#039;, which holds 11% of the seats in Parliament and 15% in the Senate, is a coalition of socialists, communists, and anti-megacorporation advocates that seek radical unionization and the dismantling of the major galactic monopolies. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Utopian Front&#039;&#039;&#039; is the last major party, which holds 16% of the seats in Parliament and 19% of the seats in the Senate. They seek equal integration of all alien species into the Sol Alliance, increased regulation on mega-corporations, and peaceful coexistance with other major galactic factions.&lt;br /&gt;
&lt;br /&gt;
== Branches of Government ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s federal government is divided into three branches of government, and their relationship with one another is incredibly complex, but the basics have much in common with 21st century federalism.&lt;br /&gt;
&lt;br /&gt;
=== The Executive Branch ===&lt;br /&gt;
&lt;br /&gt;
The Executive Branch is based on Unity Station in orbit of Earth. It carries out and enforces laws passed by the legislative branch. It includes the Prime Minister, the Cabinet, executive departments, independent agencies, and other boards, commissions, and committees.&lt;br /&gt;
&lt;br /&gt;
Alliance citizens do not directly elect the Prime Minister. Parties appoint a representative from within their party to represent them as candidate for Prime Minister, and that representative becomes Prime Minister if their party wings the majority of seats in Parliament or, during a tie, they enter a coalition with another party to gain the majority.&lt;br /&gt;
&lt;br /&gt;
The current Prime Minister of the Sol Alliance is &#039;&#039;&#039;Miles Theodore Chater&#039;&#039;&#039;, a member of the GAIA party. He won a contested election in June of 2457 during snap elections during the Unathi Crisis. He won with his platform of &amp;quot;humanity first&amp;quot;, though more moderate than the ATLAS platform.&lt;br /&gt;
&lt;br /&gt;
=== The Judicial Branch ===&lt;br /&gt;
&lt;br /&gt;
The judicial branch interprets the meaning of laws, applies laws to individual cases, and decides if laws violate Alliance law.&lt;br /&gt;
&lt;br /&gt;
The judicial branch is comprised of the Alliance Supreme Court and other federal courts.&lt;br /&gt;
&lt;br /&gt;
=== The Legislative Branch ===&lt;br /&gt;
&lt;br /&gt;
The legislative branch is made up of the bicameral upper Alliance Senate and lower Parliament.&lt;br /&gt;
&lt;br /&gt;
The Senate is made up of 129 Senators, one from each member state, and four from the Sol System. Each member state elects a single senator to serve a 3 year term. Qualifications for senators are up to individual states. They can be the head of state of the planet or system, or be a single representative elected separate of the local government.&lt;br /&gt;
&lt;br /&gt;
The lower Parliament is made up of 218 representatives, and represents the dependencies of the Sol Alliance. Each dependency has its own governing parliament, and their Prime Minister becomes a Member of Parliament for the federal Parliament, and serve as long as their term as Prime Minister in their respective system. The Prime Minister of the Sol Alliance is, confusingly, also a member of the lower Parliament, and counts as 6 representatives, one for Earth, Mars, Europa, the Moon, and Unity Station, giving him 6 effective votes in the lower parliament, because each of these locations are individual member states of the Alliance.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance Military]] ===&lt;br /&gt;
&lt;br /&gt;
The Military Forces of the Sol Alliance have a history dating back to the second space race, starting as a defensive and peacekeeping force, their role eventually grew into that of a full time military force. The Sol Peacekeeping Corps was originally formed from specially selected units from the military forces of UN member states.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Alliance Earth===&lt;br /&gt;
&lt;br /&gt;
By the 2120&#039;s, after overcoming great obstacles in engineering and rocketry humanity saw several nations, primarily the United States, Russia, China, and Iran, all manage to establish small colonies on Mars and the moon. While this happened more nations were beginning to tap into the vast wealth of the solar system in what is now called the Second Space Age. However these advances in science had come on the heels of an immense economic crisis; the economy of Earth had collapsed in the [[Timeline of Humanity|Crisis of 2127]], which saw world trade halt and the entire world GDP drop by half within three weeks.&lt;br /&gt;
&lt;br /&gt;
This crisis saw many economies go under overnight and nations would cease to exist as their central governments effectively stopped functioning. Civil unrest and upheaval paralyzed what nations were still managing to limp along through crippling energy shortages. Power plants, water treatment centers, tax collection, infrastructure - almost every element of central government disappeared or found itself crippled. &#039;&#039;&#039;Fusion technology&#039;&#039;&#039; had been available for some time but was slow to integrate and miniaturize, the demands far outpaced the supply. The distant martian and lunar colonies saw themselves dragged into complex political disputes as the various nations of Earth began bickering over who owns what parts of the moon and Mars.&lt;br /&gt;
&lt;br /&gt;
The discovery of &#039;&#039;&#039;warp technology&#039;&#039;&#039; in &#039;&#039;&#039;2130&#039;&#039;&#039; allowed the few, critically underfunded space programs to coordinate with private companies still functioning to send out probes to other solar systems. Warp technology, which is inferior to modern bluespace technology, had trips take weeks or months compared to modern days or hours. And the immense energy requirements were beyond the capabilities of most single world governments. Nevertheless, the discovery of rich, untapped resource and the startling discovery that solar systems held habitable worlds, all created a new sense of purpose and drive, but there was no feasible way for any nation to utilize this passion. &lt;br /&gt;
&lt;br /&gt;
==== The United Nations New Mandate ====&lt;br /&gt;
The United Nations had seen its mandate grow increasingly important and vital since the Crisis of &#039;&#039;&#039;2127&#039;&#039;&#039;. The supranational organization had been the primary source of deliberation, peacekeeping, and humanitarian assistance to beleaguered nations of Earth. Individual nations had no way of financing their space programs to even begin to dream of colonizing &#039;&#039;&#039;Tau Ceti&#039;&#039;&#039; or expanding into space.&lt;br /&gt;
&lt;br /&gt;
After years of intense negotiations it was finally decided to transform the United Nations into the Sol Alliance. Even if it was out of naked self-interest, the remaining stable governments of Earth recognized that if they didn&#039;t pool their resources and sacrifice political independence to a new world government that they would face utter extinction or a return to the iron age.&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance at this time was still managed primarily by the general assembly of the former united nations. Their decisions were binding for all nations in the world, and they were the only organization permitted to own and manage colonies in outer-space along with being the only source of stability for a world wracked by immense turmoil.&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Stellar Corporations ===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;2155&#039;&#039;&#039; Sol Alliance colonies had begun to officially become self-sufficient and even create surplus&#039; of many types of goods. Tau Ceti itself became a hub of the limited commerce and trade that was beginning to be fostered between the system and Sol. The Alliance in its early years took an extremely lax approach to interstellar trade; regulations barely exists and those that did were rarely enforced. It was in these early years that the first interstellar corporations began to form. The first major corporations were &#039;&#039;&#039;[[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]&#039;&#039;&#039;, who dominated the biomedical and industries of Alliance space respectively.&lt;br /&gt;
&lt;br /&gt;
This era also saw the first elements of piracy flare up, necessitating the formation of the &#039;&#039;&#039;Sol Alliance Navy&#039;&#039;&#039;, which found its responsibilities and political clout begin to grow as it became the only source of relief from raiders and pirates from deep space. Despite these challenges, Earth found itself slowly being pulled out of poverty and unrest. The many goods and jobs provided by the growth of orbital industries and interstellar colonization had created both reliable incomes for families and a new confidence in the Sol Alliance. While many still resented the loss of their national identities and independence, major political powers had begun to recognize that their prosperity and social structures relied on this new, if precariously balanced, world order.&lt;br /&gt;
&lt;br /&gt;
=== The Second Great Depression ===&lt;br /&gt;
&lt;br /&gt;
New Years on &#039;&#039;&#039;2260&#039;&#039;&#039; saw a sudden, massive recession strike the young Sol Alliance. Withdrawing or transferring funds between star systems would take days or weeks, and the Tau Ceti Central Bank had found itself emptied out by a sudden influx of large withdrawals originating from Sol, which depleted their banks and forced them to freeze financial withdrawals. This lead to a panic and a run to the banks as news of the freeze was spread, with many media stations fanning the flames that there was a new &#039;&#039;&#039;economic collapse&#039;&#039;&#039; imminent.&lt;br /&gt;
&lt;br /&gt;
The fears became self-fulfilling. The run on the banks caused the banks to become paralyzed, and the fears caused a massive drop in stock values. The incredibly fragile and complex network of interstellar economics toppled quickly, and trade between systems vanished as trans-stellar corporations couldn&#039;t find any profit in regular shipments. Dozens of corporations go bankrupt, including the titans of the time, Zeng-Hu and Einstein Engines, nearly going under themselves. They desperately use their influence to reap &#039;&#039;&#039;massive bail-outs&#039;&#039;&#039; and having their enterprises considered &amp;quot;too big to fail&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The government of the Sol Alliance agreed, and despite the economic contraction they loaned out hundreds of thousands of credits while giving nothing to smaller corporations, causing most of them to go under or be gobbled up by Zeng-Hu and Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
The economic recession soon became a &#039;&#039;&#039;full blown depression&#039;&#039;&#039; that lasted for over a decade, well into the First Interstellar War. It wasn&#039;t until after the war that the economy began to recover.&lt;br /&gt;
&lt;br /&gt;
=== Rising Tensions ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2265&#039;&#039;&#039; the Prime Minister of the Sol Alliance &#039;&#039;&#039;Kambiz Entezam&#039;&#039;&#039; pushed through a bill that would place high tax rates on non-sol colonies, as well as raising trade tariffs. This leads to anger from these colonies, and questions over the credibility of the Sol Alliance&#039;s claim of representing all of humanity. Many of these systems had developed unique cultural identities for their respective systems, and resented the growing control of the Alliance and its flagrant indifference to the plight of their systems. &lt;br /&gt;
&lt;br /&gt;
Many of these solar systems, primarily in the outer fringes of the Alliances&#039; frontier, began banding together and outright refusing to pay the new taxes. &#039;&#039;&#039;Prime Minister Entezam&#039;&#039;&#039; believed that this refusal to pay taxes was an existential threat to the authority of the Alliance itself, and greatly expanded the power of the navy to arrest civilian leaders of the systems and planets refusing to pay the taxes.&lt;br /&gt;
&lt;br /&gt;
This outraged many sector governments. Many outer colonies and frontier colonies never interacted with the central Alliance government save for limited postal services and semi-regular tax collection. Suddenly having military fleets warp into their system and arresting their leaders had many people fear a totalitarian Sol Alliance was attempting to impose martial law on all its colonies.&lt;br /&gt;
&lt;br /&gt;
The conflict and disagreements escalated for the next 10 years, all while the economy remained in recession. On &#039;&#039;&#039;2257&#039;&#039;&#039; the &#039;&#039;&#039;Alliance 12th Fleet&#039;&#039;&#039; warped into the outer-colony &#039;&#039;&#039;Jamestown star system&#039;&#039;&#039; to arrest &#039;&#039;&#039;Governor Richard Hawkins&#039;&#039;&#039;, who had a month prior declared he was ceasing all trade and tax payments to the federal government. The system had only a single habitable planet with a population scattered in the rugged terrain. When military police landed just outside the capital city they were surrounded by &#039;&#039;&#039;Jamestown Militia&#039;&#039;&#039;, who demanded that they leave the planet. The military police refused and attempted to break the blockade by force. Warning shots by the military police prompted the militia to open fire, and the firefight saw the military police retreat to their shuttle after several of their number were wounded and two killed.&lt;br /&gt;
&lt;br /&gt;
==== The Jamestown Massacre and Resulting Secessions ====&lt;br /&gt;
&lt;br /&gt;
This incident is considered the catalyst for the &#039;&#039;&#039;First Interstellar War&#039;&#039;&#039;. Alliance authorities blasted the Jamestown system for the unprovoked murder of military officials while outer and frontier colonies applauded the firm stand Jamestown had made for its independence. &lt;br /&gt;
&lt;br /&gt;
The situation escalated when the orbiting 12th Fleet declared the system to be &amp;quot;in secession&amp;quot; without contacting the federal government in New York, landing its detachment of marines to arrest the leaders of the rebellion and disarm the militia. The Sol Marines quickly overwhelmed the militia garrisoned in and around the capital building, causing over a dozen fatalities from the fighting. &#039;&#039;&#039;Governor Richard Hawkins&#039;&#039;&#039; was arrested after a firefight in the capital building, and brought to orbit, tried for treason by &#039;&#039;&#039;Admiral Melissa Martinez&#039;&#039;&#039; herself, and executed by firing squad.&lt;br /&gt;
&lt;br /&gt;
Admiral Melissa Martinez would find herself stripped of command and given a court-martial for her actions but the fallout from the incident was immense and immediate. A military officer unilaterally executing a member of the civilian government confirmed the worst fears of many outer and frontier colonies of the Alliance. During the next year system after system declared its independence from the Sol Alliance, all of them banding together into the &#039;&#039;&#039;Coalition of Colonies&#039;&#039;&#039;. The vast distances involved, with both communication and travel, the entire process unfolded in slow-motion, as it common for major incidents at the time.&lt;br /&gt;
&lt;br /&gt;
==== The First Interstellar War ====&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies was never recognized by the Sol Alliance, who continued to use fleets and stationed garrisons to try and enforce themselves on sectors that broke away. In &#039;&#039;&#039;2278&#039;&#039;&#039; the Coalition formally attacked Alliance military forces who refused to leave their systems. The Coalition fleet was drastically smaller and less equipped than the Sol Alliance, but the massive size of their territory and the slow response times of Sol means they enjoy a very successful, defensive guerrilla war.&lt;br /&gt;
&lt;br /&gt;
The war dragged on until &#039;&#039;&#039;2287&#039;&#039;&#039;. The 9 years of conflict had seen a thousand fatalities on either side, while the growing mega-corporations were accused of trading weapons and other materials with both sides.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2287&#039;&#039;&#039; a formal peace accord was reached with the Alliance agreeing to recognize the independence of the seceded colonies and withdrawing its fleets from the frontier. In exchange the frontier guaranteed that it would stop attacks on Alliance shipping and systems. Skrimishes still broke out between the two factions after the accord, but formal fighting had stopped. Sol also found itself redefining what it means to represent humanity, and plans for a new capital were proposed and approved.&lt;br /&gt;
&lt;br /&gt;
=== The Warp Gate Project: The First Mega-Corporations ===&lt;br /&gt;
&lt;br /&gt;
The newly constructed Unity Station is officially opened in March of 2300. In orbit around Earth, the massive space station serves as the capital of the Sol Alliance while being large enough to accommodate its population of 250,000 permanent residents. The station was a symbolic gesture, with the capital of the Sol Alliance moved out of the former UN headquarters in New York and put in orbit, it was meant to show that the Alliance represented the entire galactic community of humanity.&lt;br /&gt;
&lt;br /&gt;
At the same time, trade and travel in the Sol Alliance had become predictable and regular. The economy was slowly beginning to improve, though the entire human economy has extremely sharp recessions and rebounds that make large-scale trading and commerce complex and difficult.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2355&#039;&#039;&#039; Prime Minister &#039;&#039;&#039;Nicolas Chirac&#039;&#039;&#039; began the extremely ambitious &#039;&#039;&#039;Warp Gate Project&#039;&#039;&#039;. Bluespace was still unknown at the time, and galactic travel relied on cumbersome and expensive Warp Drives that relied on immense amounts of energy. Travel between neighboring systems would take days, trips to the middle and outer colonies would take weeks, and journeys to the frontier of human space could take months.&lt;br /&gt;
&lt;br /&gt;
The Warp Gate Project was an immense project in terms of sheer scale, cost, and ambition. The Alliance government rewarded Einstein Engines with the contract to design and construct the gates, agreeing to shoulder a third of the &#039;&#039;&#039;72.3 trillion&#039;&#039;&#039; credit cost. &lt;br /&gt;
&lt;br /&gt;
The massive warp gate network took 30 years to construct, and the cost quickly ballooned beyond the initial cost projections to a whopping &#039;&#039;&#039;82.1 trillion&#039;&#039;&#039; credits. Bound by contract to take the burden of the cost, the Sol Alliance found its debt rapidly rise while at the same time the economy fell into recession and rebounded into growth over a dozen times in the 30 year period. The project began to strain the Alliance economy, and it carried many critics.&lt;br /&gt;
&lt;br /&gt;
However by the completion of the project in &#039;&#039;&#039;2390&#039;&#039;&#039; the benefits were immediate and obvious. While the project itself has brought millions of new jobs during construction, the end of the project had also created massive economic booms for the systems it connected. Traveling through the warp gates cut travel time in half, and many systems, including Tau Ceti, became centers of trade and commerce as hundreds of thousands of travelers now regularly traveled to and through the systems.&lt;br /&gt;
&lt;br /&gt;
The Warp Gates were powered by multiple fusion reactors and their usage required a small fee to be paid. With Einstein Engines controlling the Warp network and the fees they saw their profits soar, launching them forward to become the most powerful corporation in human space at the time and earning the title of the first Mega-Corporation. The growth in trade and commerce also became a boon for the whole of the Alliance economy, with the greater interconnections, communication, shared culture, and growing tax revenues began to slowly justify the immense investment the project required.&lt;br /&gt;
&lt;br /&gt;
However this reality is not shared in all systems. Many sectors that were important trade hubs before the Warp Gate Project found themselves now bypassed by the new galactic network. Many systems suffered economic decline or outright went bankrupt. And the benefits were over the long-term that are only becoming true in the 2400&#039;s; at the time the debt of the Alliance and the economic instability in bypassed systems lead to the Alliance agreeing to release several outlining systems in exchange for debt forgiveness&lt;br /&gt;
&lt;br /&gt;
=== First Contact ===&lt;br /&gt;
&lt;br /&gt;
First contact is made with the [[Skrell]] on &#039;&#039;&#039;2413&#039;&#039;&#039; after Jargon communications are discovered and decoded by Alliance scientists. The news of sentient alien life created cultural and social shock waves throughout human space. Over the next few years, the Sol Alliance and Jargon Federation came and began to cooperate on cultural and scientific cooperation. The Sol Alliance, optimistic about this new alien race, forged many economic and cooperation treaties with them while the trans-stellar corporations competed to reverse-engineer Skrellian technology for various fields. &lt;br /&gt;
&lt;br /&gt;
=== The Age of Bluespace ===&lt;br /&gt;
&lt;br /&gt;
The discovery of [[bluespace]] and [[phoron]] soon allowed NanoTrasen to grow to dominate the economy of the Alliance in the 25th century.&lt;br /&gt;
&lt;br /&gt;
==== NanoTrasen&#039;s Rise ====&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s discovery of phoron and bluespace had profound impacts on the Sol Alliance. Phoron quickly become the primary method of energy generation and FTL travel, rendering warp travel and fusion energy obsolete. Owning the patents on all of these designs Nanotrasen was able to, within a decade, catapult itself to being the most powerful corporation in human space and the wealthiest private organization in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Independence===&lt;br /&gt;
&lt;br /&gt;
After years of control under the Sol Alliance, the system of Tau Ceti declared independence from Sol and created The Republic of Biesel in 2452 through economic strongarming. As a result many worlds in the Sol Alliance began to feel inspired by Tau Ceti&#039;s defiance. With movements demanding independence from the Outer Rim to even Mars itself The Sol Government had a new issue. The growing desires of independence, self reliance, and autonomy. &lt;br /&gt;
&lt;br /&gt;
===The Blockade and Tau Ceti Occupation===&lt;br /&gt;
&lt;br /&gt;
In 2458, on request of the Skrell Jargon Federation, the Sol Government requested the 33rd fleet of the Sol Navy to blockade Tau Ceti. The blockade caused economic troubles for everyone within Tau Ceti, travel was heavily regulated along with trade. Prices sky rocketed, many of those with low income suffered greatly. The blockade continued to 2459 where it had then become a fully fledged illegal occupation of Tau Ceti. Going against orders from Sol Goverment, Admiral Frost of the 33rd had begun to sell free synthetics into slavery, dismantle synthetics and robotics labs, install a military order, and arrest the president of Biesel in a bloodless coup. This act of war had only gone on for a week before the loyal 25th fleet arrived, smashing apart Frost&#039;s ships and forcing the disloyal admiral to flee to the frontier. &lt;br /&gt;
&lt;br /&gt;
===Permanent Ban on Tajarans Entering Sol Space===&lt;br /&gt;
&lt;br /&gt;
In 2460, Prime Minister Chater [https://forums.aurorastation.org/viewtopic.php?p=93919#p93919| announced rather suddenly]. His decree orders the Office to deny all Visa and immigration requests from Tajaran applicants made after Thursday, 11:59:59pm (GST) &amp;quot;permanently&amp;quot;. In addition Visa renewals will no longer be available to any Tajaran residents in Alliance space, and once these Visas expire they will be required to return to Adhomai space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SAHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=8344</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=8344"/>
		<updated>2018-03-07T05:04:22Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added section for Tajaran Ban&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Solarian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Sol410x320.png&lt;br /&gt;
 |System = Sol&lt;br /&gt;
 |World  = Unity Station&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Politic = Alliance of Sovereign Solarian Nations&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]&lt;br /&gt;
&lt;br /&gt;
An absolute juggernaut in terms of cultural and political influence, the Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, and sometimes the Alliance, is a federal union of 125 member state star systems, and 212 dependencies. Dependencies can vary between undeveloped star systems, outposts on asteroids, or even micro-nation space stations. The capital of the Sol Alliance is the bustling Unity Station in orbit over Earth. 52 Alliance states and 25 dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining dependencies are located within the [[Background summary#Mid Colonies|Mid Colonies]] and outer colonies. With control of hundreds of systems and a large population of about 90 billion, the Sol Alliance is by far the largest nation within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. &lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
The economy of the Sol Alliance is dominated almost entirely by the five megacorporations: [[Nanotrasen Corporation]] [[Hephaestus Industries]], [[Idris Incorporated]], [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]. Nanotrasen is the largest of these mega-corporations, utilizing its monopoly on phoron to keep the Sol Alliance firmly reliant on them for intergalactic travel.&lt;br /&gt;
&lt;br /&gt;
The Alliance never fully recovered from the Second Great Depression of 2260. That economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Sol Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment.&lt;br /&gt;
&lt;br /&gt;
The prosperity of the Alliance is extremely centralized to the inner colonies, most notably the Sol system, which benefit from their proximity to Earth and being the commercial and industrial centers. Farther away from Sol, the average wealth of systems gradually decrease. The frontier of the Sol Alliance territory tend to be far less wealthy than the inner colonies. In some extreme cases, travel to and from these systems can be made difficult as maintenance of bluespace beacons or shuttle services are the responsibility of individual systems. The only assurance in all Alliance systems is the presence of the federally funded Extranet post-service, allowing messages, if not people, to go from one end of the Alliance to the other. And the tax office.&lt;br /&gt;
&lt;br /&gt;
===Alliance Anthem===&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Sol Alliance operates as a hybrid between a Federal Democracy and Westminister system, while at the same time also being an alliance between systems, hence its name. Being the result of original negotiations on Earth to create a new world order between over a hundred nations, including the former United Nations, and the resulting few hundred years of development has left the Alliance government a nearly impenetrable labyrinth of complexity and seeming hypocrisies. An ongoing joke by seasoned politicians is that no one elected to an office actually knows what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
===Current Ruling Parties===&lt;br /&gt;
&lt;br /&gt;
The current ruling party came into power after the &#039;&#039;Unathi Crisis&#039;&#039; of June 2457 sparked a snap election. The election saw a radical shift in the political climate of the Sol Alliance, with GAIA and ATLAS forming a coalition that currently holds 73% of seats in the Alliance Parliament, and 65% of the seats in the Alliance Senate. This gives it a super majority in the Parliament and Senate, effectively seizing control of the entire Alliance legislator. Their coalition appointed Miles Theodore Chater as their choice for Prime Minister, with him becoming the Prime Minister of the Sol Alliance on June 30th, 2457.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[GAIA]]&#039;&#039;&#039;, also known as Earth and Ares Initiative Associated, holds 44% of the seats in Parliament and 33% of the seats in the Senate. A party founded by Gregory Theadore Miles on the 22th of April, 2447 with a primary agenda of furthering the prosperity and ensuring survival of humanity, concentrating on the places where majority resides. They seek to investments and regulations on Alliance economy, wanting to decrease the overall power and economic significance of mega-corporations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ATLAS]]&#039;&#039;&#039;, also known as the Sol National Union, holds 29% of the seats in Parliament and 32% in the Senate. The party was founded early in the creation of the Alliance, and its mission and platform has slowly evolved. Now the mandate of ATLAS is a &amp;quot;human first&amp;quot; policy, stressing the importance of human supremacy in the galaxy for the greater prosperity and safety of mankind. They have strong grassroots support in the outer colonies, and their coalition with GAIA have given them a very strong voice in the federal government.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Worker&#039;s Party]]&#039;&#039;&#039;, which holds 11% of the seats in Parliament and 15% in the Senate, is a coalition of socialists, communists, and anti-megacorporation advocates that seek radical unionization and the dismantling of the major galactic monopolies. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Utopian Front&#039;&#039;&#039; is the last major party, which holds 16% of the seats in Parliament and 19% of the seats in the Senate. They seek equal integration of all alien species into the Sol Alliance, increased regulation on mega-corporations, and peaceful coexistance with other major galactic factions.&lt;br /&gt;
&lt;br /&gt;
== Branches of Government ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s federal government is divided into three branches of government, and their relationship with one another is incredibly complex, but the basics have much in common with 21st century federalism.&lt;br /&gt;
&lt;br /&gt;
=== The Executive Branch ===&lt;br /&gt;
&lt;br /&gt;
The Executive Branch is based on Unity Station in orbit of Earth. It carries out and enforces laws passed by the legislative branch. It includes the Prime Minister, the Cabinet, executive departments, independent agencies, and other boards, commissions, and committees.&lt;br /&gt;
&lt;br /&gt;
Alliance citizens do not directly elect the Prime Minister. Parties appoint a representative from within their party to represent them as candidate for Prime Minister, and that representative becomes Prime Minister if their party wings the majority of seats in Parliament or, during a tie, they enter a coalition with another party to gain the majority.&lt;br /&gt;
&lt;br /&gt;
The current Prime Minister of the Sol Alliance is &#039;&#039;&#039;Miles Theodore Chater&#039;&#039;&#039;, a member of the GAIA party. He won a contested election in June of 2457 during snap elections during the Unathi Crisis. He won with his platform of &amp;quot;humanity first&amp;quot;, though more moderate than the ATLAS platform.&lt;br /&gt;
&lt;br /&gt;
=== The Judicial Branch ===&lt;br /&gt;
&lt;br /&gt;
The judicial branch interprets the meaning of laws, applies laws to individual cases, and decides if laws violate Alliance law.&lt;br /&gt;
&lt;br /&gt;
The judicial branch is comprised of the Alliance Supreme Court and other federal courts.&lt;br /&gt;
&lt;br /&gt;
=== The Legislative Branch ===&lt;br /&gt;
&lt;br /&gt;
The legislative branch is made up of the bicameral upper Alliance Senate and lower Parliament.&lt;br /&gt;
&lt;br /&gt;
The Senate is made up of 129 Senators, one from each member state, and four from the Sol System. Each member state elects a single senator to serve a 3 year term. Qualifications for senators are up to individual states. They can be the head of state of the planet or system, or be a single representative elected separate of the local government.&lt;br /&gt;
&lt;br /&gt;
The lower Parliament is made up of 218 representatives, and represents the dependencies of the Sol Alliance. Each dependency has its own governing parliament, and their Prime Minister becomes a Member of Parliament for the federal Parliament, and serve as long as their term as Prime Minister in their respective system. The Prime Minister of the Sol Alliance is, confusingly, also a member of the lower Parliament, and counts as 6 representatives, one for Earth, Mars, Europa, the Moon, and Unity Station, giving him 6 effective votes in the lower parliament, because each of these locations are individual member states of the Alliance.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance Military]] ===&lt;br /&gt;
&lt;br /&gt;
The Military Forces of the Sol Alliance have a history dating back to the second space race, starting as a defensive and peacekeeping force, their role eventually grew into that of a full time military force. The Sol Peacekeeping Corps was originally formed from specially selected units from the military forces of UN member states.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Alliance Earth===&lt;br /&gt;
&lt;br /&gt;
By the 2120&#039;s, after overcoming great obstacles in engineering and rocketry humanity saw several nations, primarily the United States, Russia, China, and Iran, all manage to establish small colonies on Mars and the moon. While this happened more nations were beginning to tap into the vast wealth of the solar system in what is now called the Second Space Age. However these advances in science had come on the heels of an immense economic crisis; the economy of Earth had collapsed in the [[Timeline of Humanity|Crisis of 2127]], which saw world trade halt and the entire world GDP drop by half within three weeks.&lt;br /&gt;
&lt;br /&gt;
This crisis saw many economies go under overnight and nations would cease to exist as their central governments effectively stopped functioning. Civil unrest and upheaval paralyzed what nations were still managing to limp along through crippling energy shortages. Power plants, water treatment centers, tax collection, infrastructure - almost every element of central government disappeared or found itself crippled. &#039;&#039;&#039;Fusion technology&#039;&#039;&#039; had been available for some time but was slow to integrate and miniaturize, the demands far outpaced the supply. The distant martian and lunar colonies saw themselves dragged into complex political disputes as the various nations of Earth began bickering over who owns what parts of the moon and Mars.&lt;br /&gt;
&lt;br /&gt;
The discovery of &#039;&#039;&#039;warp technology&#039;&#039;&#039; in &#039;&#039;&#039;2130&#039;&#039;&#039; allowed the few, critically underfunded space programs to coordinate with private companies still functioning to send out probes to other solar systems. Warp technology, which is inferior to modern bluespace technology, had trips take weeks or months compared to modern days or hours. And the immense energy requirements were beyond the capabilities of most single world governments. Nevertheless, the discovery of rich, untapped resource and the startling discovery that solar systems held habitable worlds, all created a new sense of purpose and drive, but there was no feasible way for any nation to utilize this passion. &lt;br /&gt;
&lt;br /&gt;
==== The United Nations New Mandate ====&lt;br /&gt;
The United Nations had seen its mandate grow increasingly important and vital since the Crisis of &#039;&#039;&#039;2127&#039;&#039;&#039;. The supranational organization had been the primary source of deliberation, peacekeeping, and humanitarian assistance to beleaguered nations of Earth. Individual nations had no way of financing their space programs to even begin to dream of colonizing &#039;&#039;&#039;Tau Ceti&#039;&#039;&#039; or expanding into space.&lt;br /&gt;
&lt;br /&gt;
After years of intense negotiations it was finally decided to transform the United Nations into the Sol Alliance. Even if it was out of naked self-interest, the remaining stable governments of Earth recognized that if they didn&#039;t pool their resources and sacrifice political independence to a new world government that they would face utter extinction or a return to the iron age.&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance at this time was still managed primarily by the general assembly of the former united nations. Their decisions were binding for all nations in the world, and they were the only organization permitted to own and manage colonies in outer-space along with being the only source of stability for a world wracked by immense turmoil.&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Stellar Corporations ===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;2155&#039;&#039;&#039; Sol Alliance colonies had begun to officially become self-sufficient and even create surplus&#039; of many types of goods. Tau Ceti itself became a hub of the limited commerce and trade that was beginning to be fostered between the system and Sol. The Alliance in its early years took an extremely lax approach to interstellar trade; regulations barely exists and those that did were rarely enforced. It was in these early years that the first interstellar corporations began to form. The first major corporations were &#039;&#039;&#039;[[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]&#039;&#039;&#039;, who dominated the biomedical and industries of Alliance space respectively.&lt;br /&gt;
&lt;br /&gt;
This era also saw the first elements of piracy flare up, necessitating the formation of the &#039;&#039;&#039;Sol Alliance Navy&#039;&#039;&#039;, which found its responsibilities and political clout begin to grow as it became the only source of relief from raiders and pirates from deep space. Despite these challenges, Earth found itself slowly being pulled out of poverty and unrest. The many goods and jobs provided by the growth of orbital industries and interstellar colonization had created both reliable incomes for families and a new confidence in the Sol Alliance. While many still resented the loss of their national identities and independence, major political powers had begun to recognize that their prosperity and social structures relied on this new, if precariously balanced, world order.&lt;br /&gt;
&lt;br /&gt;
=== The Second Great Depression ===&lt;br /&gt;
&lt;br /&gt;
New Years on &#039;&#039;&#039;2260&#039;&#039;&#039; saw a sudden, massive recession strike the young Sol Alliance. Withdrawing or transferring funds between star systems would take days or weeks, and the Tau Ceti Central Bank had found itself emptied out by a sudden influx of large withdrawals originating from Sol, which depleted their banks and forced them to freeze financial withdrawals. This lead to a panic and a run to the banks as news of the freeze was spread, with many media stations fanning the flames that there was a new &#039;&#039;&#039;economic collapse&#039;&#039;&#039; imminent.&lt;br /&gt;
&lt;br /&gt;
The fears became self-fulfilling. The run on the banks caused the banks to become paralyzed, and the fears caused a massive drop in stock values. The incredibly fragile and complex network of interstellar economics toppled quickly, and trade between systems vanished as trans-stellar corporations couldn&#039;t find any profit in regular shipments. Dozens of corporations go bankrupt, including the titans of the time, Zeng-Hu and Einstein Engines, nearly going under themselves. They desperately use their influence to reap &#039;&#039;&#039;massive bail-outs&#039;&#039;&#039; and having their enterprises considered &amp;quot;too big to fail&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The government of the Sol Alliance agreed, and despite the economic contraction they loaned out hundreds of thousands of credits while giving nothing to smaller corporations, causing most of them to go under or be gobbled up by Zeng-Hu and Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
The economic recession soon became a &#039;&#039;&#039;full blown depression&#039;&#039;&#039; that lasted for over a decade, well into the First Interstellar War. It wasn&#039;t until after the war that the economy began to recover.&lt;br /&gt;
&lt;br /&gt;
=== Rising Tensions ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2265&#039;&#039;&#039; the Prime Minister of the Sol Alliance &#039;&#039;&#039;Kambiz Entezam&#039;&#039;&#039; pushed through a bill that would place high tax rates on non-sol colonies, as well as raising trade tariffs. This leads to anger from these colonies, and questions over the credibility of the Sol Alliance&#039;s claim of representing all of humanity. Many of these systems had developed unique cultural identities for their respective systems, and resented the growing control of the Alliance and its flagrant indifference to the plight of their systems. &lt;br /&gt;
&lt;br /&gt;
Many of these solar systems, primarily in the outer fringes of the Alliances&#039; frontier, began banding together and outright refusing to pay the new taxes. &#039;&#039;&#039;Prime Minister Entezam&#039;&#039;&#039; believed that this refusal to pay taxes was an existential threat to the authority of the Alliance itself, and greatly expanded the power of the navy to arrest civilian leaders of the systems and planets refusing to pay the taxes.&lt;br /&gt;
&lt;br /&gt;
This outraged many sector governments. Many outer colonies and frontier colonies never interacted with the central Alliance government save for limited postal services and semi-regular tax collection. Suddenly having military fleets warp into their system and arresting their leaders had many people fear a totalitarian Sol Alliance was attempting to impose martial law on all its colonies.&lt;br /&gt;
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The conflict and disagreements escalated for the next 10 years, all while the economy remained in recession. On &#039;&#039;&#039;2257&#039;&#039;&#039; the &#039;&#039;&#039;Alliance 12th Fleet&#039;&#039;&#039; warped into the outer-colony &#039;&#039;&#039;Jamestown star system&#039;&#039;&#039; to arrest &#039;&#039;&#039;Governor Richard Hawkins&#039;&#039;&#039;, who had a month prior declared he was ceasing all trade and tax payments to the federal government. The system had only a single habitable planet with a population scattered in the rugged terrain. When military police landed just outside the capital city they were surrounded by &#039;&#039;&#039;Jamestown Militia&#039;&#039;&#039;, who demanded that they leave the planet. The military police refused and attempted to break the blockade by force. Warning shots by the military police prompted the militia to open fire, and the firefight saw the military police retreat to their shuttle after several of their number were wounded and two killed.&lt;br /&gt;
&lt;br /&gt;
==== The Jamestown Massacre and Resulting Secessions ====&lt;br /&gt;
&lt;br /&gt;
This incident is considered the catalyst for the &#039;&#039;&#039;First Interstellar War&#039;&#039;&#039;. Alliance authorities blasted the Jamestown system for the unprovoked murder of military officials while outer and frontier colonies applauded the firm stand Jamestown had made for its independence. &lt;br /&gt;
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The situation escalated when the orbiting 12th Fleet declared the system to be &amp;quot;in secession&amp;quot; without contacting the federal government in New York, landing its detachment of marines to arrest the leaders of the rebellion and disarm the militia. The Sol Marines quickly overwhelmed the militia garrisoned in and around the capital building, causing over a dozen fatalities from the fighting. &#039;&#039;&#039;Governor Richard Hawkins&#039;&#039;&#039; was arrested after a firefight in the capital building, and brought to orbit, tried for treason by &#039;&#039;&#039;Admiral Melissa Martinez&#039;&#039;&#039; herself, and executed by firing squad.&lt;br /&gt;
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Admiral Melissa Martinez would find herself stripped of command and given a court-martial for her actions but the fallout from the incident was immense and immediate. A military officer unilaterally executing a member of the civilian government confirmed the worst fears of many outer and frontier colonies of the Alliance. During the next year system after system declared its independence from the Sol Alliance, all of them banding together into the &#039;&#039;&#039;Coalition of Colonies&#039;&#039;&#039;. The vast distances involved, with both communication and travel, the entire process unfolded in slow-motion, as it common for major incidents at the time.&lt;br /&gt;
&lt;br /&gt;
==== The First Interstellar War ====&lt;br /&gt;
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The Coalition of Colonies was never recognized by the Sol Alliance, who continued to use fleets and stationed garrisons to try and enforce themselves on sectors that broke away. In &#039;&#039;&#039;2278&#039;&#039;&#039; the Coalition formally attacked Alliance military forces who refused to leave their systems. The Coalition fleet was drastically smaller and less equipped than the Sol Alliance, but the massive size of their territory and the slow response times of Sol means they enjoy a very successful, defensive guerrilla war.&lt;br /&gt;
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The war dragged on until &#039;&#039;&#039;2287&#039;&#039;&#039;. The 9 years of conflict had seen a thousand fatalities on either side, while the growing mega-corporations were accused of trading weapons and other materials with both sides.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2287&#039;&#039;&#039; a formal peace accord was reached with the Alliance agreeing to recognize the independence of the seceded colonies and withdrawing its fleets from the frontier. In exchange the frontier guaranteed that it would stop attacks on Alliance shipping and systems. Skrimishes still broke out between the two factions after the accord, but formal fighting had stopped. Sol also found itself redefining what it means to represent humanity, and plans for a new capital were proposed and approved.&lt;br /&gt;
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=== The Warp Gate Project: The First Mega-Corporations ===&lt;br /&gt;
&lt;br /&gt;
The newly constructed Unity Station is officially opened in March of 2300. In orbit around Earth, the massive space station serves as the capital of the Sol Alliance while being large enough to accommodate its population of 250,000 permanent residents. The station was a symbolic gesture, with the capital of the Sol Alliance moved out of the former UN headquarters in New York and put in orbit, it was meant to show that the Alliance represented the entire galactic community of humanity.&lt;br /&gt;
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At the same time, trade and travel in the Sol Alliance had become predictable and regular. The economy was slowly beginning to improve, though the entire human economy has extremely sharp recessions and rebounds that make large-scale trading and commerce complex and difficult.&lt;br /&gt;
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In &#039;&#039;&#039;2355&#039;&#039;&#039; Prime Minister &#039;&#039;&#039;Nicolas Chirac&#039;&#039;&#039; began the extremely ambitious &#039;&#039;&#039;Warp Gate Project&#039;&#039;&#039;. Bluespace was still unknown at the time, and galactic travel relied on cumbersome and expensive Warp Drives that relied on immense amounts of energy. Travel between neighboring systems would take days, trips to the middle and outer colonies would take weeks, and journeys to the frontier of human space could take months.&lt;br /&gt;
&lt;br /&gt;
The Warp Gate Project was an immense project in terms of sheer scale, cost, and ambition. The Alliance government rewarded Einstein Engines with the contract to design and construct the gates, agreeing to shoulder a third of the &#039;&#039;&#039;72.3 trillion&#039;&#039;&#039; credit cost. &lt;br /&gt;
&lt;br /&gt;
The massive warp gate network took 30 years to construct, and the cost quickly ballooned beyond the initial cost projections to a whopping &#039;&#039;&#039;82.1 trillion&#039;&#039;&#039; credits. Bound by contract to take the burden of the cost, the Sol Alliance found its debt rapidly rise while at the same time the economy fell into recession and rebounded into growth over a dozen times in the 30 year period. The project began to strain the Alliance economy, and it carried many critics.&lt;br /&gt;
&lt;br /&gt;
However by the completion of the project in &#039;&#039;&#039;2390&#039;&#039;&#039; the benefits were immediate and obvious. While the project itself has brought millions of new jobs during construction, the end of the project had also created massive economic booms for the systems it connected. Traveling through the warp gates cut travel time in half, and many systems, including Tau Ceti, became centers of trade and commerce as hundreds of thousands of travelers now regularly traveled to and through the systems.&lt;br /&gt;
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The Warp Gates were powered by multiple fusion reactors and their usage required a small fee to be paid. With Einstein Engines controlling the Warp network and the fees they saw their profits soar, launching them forward to become the most powerful corporation in human space at the time and earning the title of the first Mega-Corporation. The growth in trade and commerce also became a boon for the whole of the Alliance economy, with the greater interconnections, communication, shared culture, and growing tax revenues began to slowly justify the immense investment the project required.&lt;br /&gt;
&lt;br /&gt;
However this reality is not shared in all systems. Many sectors that were important trade hubs before the Warp Gate Project found themselves now bypassed by the new galactic network. Many systems suffered economic decline or outright went bankrupt. And the benefits were over the long-term that are only becoming true in the 2400&#039;s; at the time the debt of the Alliance and the economic instability in bypassed systems lead to the Alliance agreeing to release several outlining systems in exchange for debt forgiveness&lt;br /&gt;
&lt;br /&gt;
=== First Contact ===&lt;br /&gt;
&lt;br /&gt;
First contact is made with the [[Skrell]] on &#039;&#039;&#039;2413&#039;&#039;&#039; after Jargon communications are discovered and decoded by Alliance scientists. The news of sentient alien life created cultural and social shock waves throughout human space. Over the next few years, the Sol Alliance and Jargon Federation came and began to cooperate on cultural and scientific cooperation. The Sol Alliance, optimistic about this new alien race, forged many economic and cooperation treaties with them while the trans-stellar corporations competed to reverse-engineer Skrellian technology for various fields. &lt;br /&gt;
&lt;br /&gt;
=== The Age of Bluespace ===&lt;br /&gt;
&lt;br /&gt;
The discovery of [[bluespace]] and [[phoron]] soon allowed NanoTrasen to grow to dominate the economy of the Alliance in the 25th century.&lt;br /&gt;
&lt;br /&gt;
==== NanoTrasen&#039;s Rise ====&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s discovery of phoron and bluespace had profound impacts on the Sol Alliance. Phoron quickly become the primary method of energy generation and FTL travel, rendering warp travel and fusion energy obsolete. Owning the patents on all of these designs Nanotrasen was able to, within a decade, catapult itself to being the most powerful corporation in human space and the wealthiest private organization in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Independence===&lt;br /&gt;
&lt;br /&gt;
After years of control under the Sol Alliance, the system of Tau Ceti declared independence from Sol and created The Republic of Biesel in 2452 through economic strongarming. As a result many worlds in the Sol Alliance began to feel inspired by Tau Ceti&#039;s defiance. With movements demanding independence from the Outer Rim to even Mars itself The Sol Government had a new issue. The growing desires of independence, self reliance, and autonomy. &lt;br /&gt;
&lt;br /&gt;
===The Blockade and Tau Ceti Occupation===&lt;br /&gt;
&lt;br /&gt;
In 2458, on request of the Skrell Jargon Federation, the Sol Government requested the 33rd fleet of the Sol Navy to blockade Tau Ceti. The blockade caused economic troubles for everyone within Tau Ceti, travel was heavily regulated along with trade. Prices sky rocketed, many of those with low income suffered greatly. The blockade continued to 2459 where it had then become a fully fledged illegal occupation of Tau Ceti. Going against orders from Sol Goverment, Admiral Frost of the 33rd had begun to sell free synthetics into slavery, dismantle synthetics and robotics labs, install a military order, and arrest the president of Biesel in a bloodless coup. This act of war had only gone on for a week before the loyal 25th fleet arrived, smashing apart Frost&#039;s ships and forcing the disloyal admiral to flee to the frontier. &lt;br /&gt;
&lt;br /&gt;
===Permanent Ban on Tajarans Entering Sol Space===&lt;br /&gt;
&lt;br /&gt;
In 2460, Prime Minister Chater {{https://forums.aurorastation.org/viewtopic.php?p=93919#p93919| announced rather suddenly}}. His decree orders the Office to deny all Visa and immigration requests from Tajaran applicants made after Thursday, 11:59:59pm (GST) &amp;quot;permanently&amp;quot;. In addition Visa renewals will no longer be available to any Tajaran residents in Alliance space, and once these Visas expire they will be required to return to Adhomai space.&lt;br /&gt;
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&amp;lt;div id=&amp;quot;SAHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Ouerea&amp;diff=8343</id>
		<title>Ouerea</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Ouerea&amp;diff=8343"/>
		<updated>2018-03-06T03:46:30Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Fixing the locations thing I think or whatever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Unathi Lore}}&lt;br /&gt;
&lt;br /&gt;
Ouerea, which is the fourth planet from the Uueoa-Esa star, is the first planet to be colonized by the [[Unathi]]. It was successfully colonized with Jargon and Alliance assistance on February 3rd, 2438. Ouerea is one of two habitable planets in the system, the second being [[Moghes]]. The planet was discovered and accurate models of its position and orbit were made in 1483 by Izweski astronomer &#039;&#039;&#039;Kizar Yuiz&#039;ku&#039;&#039;&#039;, and it was discovered to be habitable in the 20th century. In general the planet&#039;s biome is roughly similar to Moghes with mild variations. The ecosystem is a lot less complex than Moghes, with most of the planet covered in grasslands and forests with small, simplistic wildlife and fish. However these ecosystems are under threat by extensive and exhaustive mining operations being done by [[Hephaestus Industries]]. Other than Hephaestus, fishing Guilds dominate the economy of Ouerea, though other grassroots industries are growing. These industries were originally oversaw by the Skrell who ensured strict environmentalist policies, but when the Hegemony regained control of the colony nearly all forms of regulations were chucked out of the window, and now guilds have near total autonomy at the expense of the environment and their workers.&lt;br /&gt;
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== Geography and Climate ==&lt;br /&gt;
Ouerea&#039;s biomes are less complex than Moghes, with most of the planet dominated by forests and grassland, and a single large savanna between the Riztizkzi and Yuaz seas. Early surveys revealed a massive and complex underground cave network snaking across most of the planet, including large caverns and canyons. Most of these subterranean features are filled with water and host to a large variety of underwater wildlife. Izweski Rangers and Hephaestus survey teams continue to explore these cave networks but the vast majority of them remain unmapped and unexplored. The sheer size and depth of the caverns continue to perplex xeno-geologists. Hephaestus mining operations focus heavily on expanding and digging inside pre-existing cavern systems mapped by their teams.&lt;br /&gt;
&lt;br /&gt;
The four major seas of Ouerea contribute to the planet&#039;s higher average humidity than Moghes. During Ouerea&#039;s Versakh season the humidity near the coast is high enough that Unathi that remain outside for extended periods can develop an irritating skin condition as an Ouerean-native mildew develops on their scales and hide. This mildew is extremely difficult to remove with normal bathing and must be treated with topical cream, and is deeply embarrassing for affected Unathi.&lt;br /&gt;
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=== Notable Locations ===&lt;br /&gt;
The &#039;&#039;&#039;Trizkizki and Riztizkzi Seas&#039;&#039;&#039; are the major center of the life on Ouerea, where almost all of the large cities on the planet are. It was the region first chosen for colonization, with New Skalamar being the first city to be established during the colonization project.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;New Skalamar&#039;&#039;&#039; is the capitol of Ouerea and is its largest city, and the only city which could properly be called a metropolis. It has grown since colonization from a sleepy farming town to a city of high-rises and office buildings. The government and Guilds have their seats in New Skalamar, and the city itself is home to the headquarters for most industries across the planet. Intensely crowded and densely packed, New Skalamar houses the largest concentration of Unathi, and the majority of the Humans and Skrell who have chosen to live on Ouerea. While most of New Skalamar is picturesque, it does have its seedy underbelly, and a large slum has grown up near the docks.&lt;br /&gt;
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&#039;&#039;&#039;Kr’ath&#039;&#039;&#039; is a city right on the water, in the foothills of the craggy, relatively young mountains. Surrounded by a wide swath of coastal lowland dominated by grasses and dotted here and there by trees, it also has a rich farming economy. It is considered by Unathi to be one of the most beautiful cities on Ouerea. The young peaks are bold, deep blue granite covered over with snow. The Trizkizki Sea is a beautiful bottle-green and is still tropically warm off the shores of Kr’ath. The wide, gently rolling grassland stretching between Kr’ath and New Skalamar is picturesque and dotted with serfs&#039; farmsteads. Kr’ath is considered to be the laid-back paradise that many Unathi dreamed of, and after Moghes’ devastation in the war, it has become one of the most sought-after places to live by members of the nobility. It remains a highly stratified city with serfs literally barred from entering many areas of the city. Serfs in Kr&#039;ath live segregated in one large ghetto, in communal housing, and are only allowed to live in Kr&#039;ath to staff the port, farms and fish nurseries.&lt;br /&gt;
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&#039;&#039;&#039;Um’a’yid&#039;&#039;&#039; is a city nestled near the coast of the Sea. It’s a major port for shipping over the seas. Its major industry is fishing, and a huge number of fishing boats and deep-sea trawlers operate out of its port. Being tropical and humid, it’s seen as a less desirable place to live. However, the jungles are rich and the amount of food that can be naturally harvested makes it an appealing place to live. Unathi who can tolerate the humidity find it to be a pleasant, rather large city with steady employment rates and affordable homes.&lt;br /&gt;
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&#039;&#039;&#039;Tr’ha’rem&#039;&#039;&#039; is a shipping city on the land-bridge at the very edge of the thick jungle which encircles the seas. It’s an important shipping port for cargo destined to be sent overland to Sahhat. It’s also a stop along the shipping route from Kr’ath to Z’ek. Goods produced and harvested in the forests are shipped throughout the Sea. A unique type of spicy fruit is grown and harvested in these jungles and is a popular export. It is a moderately large city, and due to being at the northern edge of the equator, it is considered more livable than Um’a’yid or Z’ek due to being less hot and humid.&lt;br /&gt;
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The &#039;&#039;&#039;Z&#039;ek crater&#039;&#039;&#039; in the Trizkizki Sea is an archipelago surrounding the collapsed caldera of what is theorized to have been a massive supervolcano which erupted more than 400,000 years before current era, with the precise date unknown. It islands are tropical, and comparable to the Malay Archipelago of Earth. There are many uninhabited islands which are considered to be picturesque and natural wonders of the relatively simple planet. Z’ek itself is considered to be an island paradise by Humans who visit Ouerea, but due to its humidity, it is considered one of the least desirable places to live by the majority of Unathi due to embarrassing and constant fungal infections on their scales.&lt;br /&gt;
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The &#039;&#039;&#039;Sahhat Crater&#039;&#039;&#039; is located in the middle of the savannah wrapping around Ouerea. It is a wide, deep crater which formed when a large volcano exploded and collapsed on itself two to three million years before present era. It houses a very deep, large lake at the bottom of the crater, and a decent area of flat grassland, as well as the town of Sahhat. Sahhat itself is a small aquaculture town. It is a city built to preserve the natural beauty around it, and is something of a tourist destination for Unathi and a few rich xenos. The depths of the lake branch off into unexplored underwater caverns that are filled with freshwater and all types of native fish.&lt;br /&gt;
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==Year and seasons==&lt;br /&gt;
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A year on Ouerea is 510 days, and similar to Moghes the resident Unathi have divided the year into 15 months with 34 days each.&lt;br /&gt;
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&#039;&#039;&#039;Versakh&#039;&#039;&#039; is the first season. It lasts 5 months and is typically marked with warm, wet weather and an average global temperature of 35°C. Culturally, like on Moghes, Versakh is a time of rejuvenation and relaxation. During Versakh it&#039;s completely acceptable for Unathi to take time off of work during the afternoon when the temperature is the hottest in order to nap or bask in the sun. This also marks the beginning of the typical hunting season, though on Ouerea this is more ceremonial.&lt;br /&gt;
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&#039;&#039;&#039;Kasavakh&#039;&#039;&#039; is the second season. It lasts 5 months and usually brings cooler, wet weather with average global temperatures around 30°C. Kasavakh is regarded as a time of productivity and bounty. Kasavakh is typically the busiest time of the year for Unathi. During hot days Unathi are still permitted to take time off in the afternoons but doing it too much during Kasavakh makes them appear lazy.&lt;br /&gt;
[[File:Oureaea Ciites.png|thumb|A map of Ouere, with cities and major locations labelled.]]&lt;br /&gt;
&#039;&#039;&#039;Travakh&#039;&#039;&#039; is the third season which lasts 5 months and marks the end of a calendar year. It is the driest time of the year for most of Ouerea, with temperatures dropping to an average of 19°C until the beginning of Versakh. Travakh is regarded as a time of rest and contemplation. Holidays during the months of Travakh tend to focus on honoring and celebrating the family, both past and present, and tend to be in-door affairs. Outdoor activities tend to lull during this period.&lt;br /&gt;
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=== Flora and Fauna ===&lt;br /&gt;
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===Tul (Tusk)===&lt;br /&gt;
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Tul are large, muscular, leathery creatures, about a head taller than your average unathi that are native to [[Moghes]] but introduced into the local ecosystem. They have sharp claws on each feet and the strange ribbed, flat teeth found on most herbivores. Their most striking feature, however, is their tusks. A large array of long, pointed tusks protrudes from their skull and jaw. They move like a cat - deliberate, pronounced movements, with very broad shoulderblades.&lt;br /&gt;
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They have a long flat tongue they use for feeding. Tul are commonly poached for their tusks which can be used in various luxuries, from jewelry, to cutlery, to pieces of ornamental weaponry. Hunting Tuls requires personal permission from the Lord of the land, and the honor is almost exclusively reserved for the landed elite. Common Unathi found poaching Tul&#039;s or illegally trading the tusks are often given harsh prison sentences.&lt;br /&gt;
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Owning these animals is reserved for only the richest clans due to how tightly they are controlled. They are sometimes brought out for large events by Lords to impress guests and visitors. Sometimes they can be found wandering the private gardens of the wealthy.&lt;br /&gt;
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The tul also have a few small myths surrounding them. According to some regional cultures, the tul cultivated the forests before the Sinta could walk on two feet, whereas some say they were responsible for raising the sun - sticking their long tusks into the ether and pulling it back up into the sky. Some of the oldest clans will have a tul displayed as the clan&#039;s insignia&lt;br /&gt;
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[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Humans&amp;diff=8288</id>
		<title>Notable Humans</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Humans&amp;diff=8288"/>
		<updated>2018-02-26T04:28:10Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Fixed Dorn&amp;#039;s name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are plenty of notable [[humans]].&lt;br /&gt;
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==Pre-Alliance Earth==&lt;br /&gt;
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===Samuel Grey Feather (1949 - 2021)===&lt;br /&gt;
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Samuel Gris Diaz-Carmona, also known as &amp;quot;The Father of PMCs&amp;quot;, was an immigrant along with his family to the United States from Spain, Samuel and his family were assigned the surname of &amp;quot;Feather&amp;quot; to better Americanize and suit the family&#039;s integration into the country. Samuel and his family grew up in the period of tension during the Cold War. Prior to the start of the Sino-Soviet War,  Samuel was drafted at the age of 18 for active service in the United States Army, and provided combat support for Chinese resistance fighters against Soviet invaders in Northwestern China. Two brief tours and an honorable discharge later with the final rank of Staff Sergeant, Samuel became an entrepreneur and &amp;quot;private security organizer&amp;quot;, considering his distaste for the Sino-Soviet conflict and disappointed that the thematic of the Cold War, that being conflict deterrence, should&#039;ve prevented the war from flaring up in the first place. This set of opinions would soon change with the advent of the Proxy Wars.&lt;br /&gt;
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Alongside his unit and several other trusted men within his company, Samuel formed the Grey Feathers, initially a local private security firm with a fair deal of military and gunsmith contacts in addition to licensing as a legal private security unit. The Grey Feathers&#039; first jobs were particularly geared protecting transport trucks for high-profile banks and other low-key organizations moving valuable possessions.&lt;br /&gt;
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The organization soon grew in national strength, numbers and fame by the 80s, with Samuel at its head planning for more international involvement. The SGF would commonly receive contracts from steel and oil companies across the globe for asset protection deals, and would pay very lucratively. The SGF would be wealthy enough by the end of the 80s to be able to fund its own Research and Development department for new equipment and weaponry to give its mercenaries an advantage over other PFs.&lt;br /&gt;
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By the 90s, the SGF found itself being fielded by the United States government by way of operation leasing contracts. The employees within SGF found itself taking higher risks but with markedly higher pay than when they were fielded by corporations for simple asset security jobs, further fueling the coffers of the SGF.&lt;br /&gt;
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By the war&#039;s end, his net worth was approximately $7.0 billion USD, and was declared Man of the Decade by TIME magazine in 2010.&lt;br /&gt;
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==Sol Alliance==&lt;br /&gt;
===Kambiz Entezam (2220-2279)===&lt;br /&gt;
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Kambiz Entezam, hailing from the Earth continent of Africa, was the Sol Alliance Prime Minister from 2260 to 2270. He was voted in prior to New Years, in September of 2260. Months into his first term came the Second Great Depression, a misfortune that many never saw coming. During these turbulent times, Prime Minister Entezam passed the bill to funnel credits to Zeng-Hu and Einstein Engines, successfully saving the companies and allowing them to swallow up the smaller one which received no bail outs.&lt;br /&gt;
&lt;br /&gt;
Kambiz is often attributed to starting the First Interstellar War, thus earning much vilification throughout his terms and later on in life. Kambiz signed a bill allowing all non-Sol colonies in the Sol Alliance space to allow higher taxes and raise tariffs on shipping in a attempt to bail out the economy. This move caused many outliers of the Alliance to begin to criticize and decry the Sol Alliance&#039;s authority on humanity. Upon hearing that many outlier colonies banded together and refused to pay tax, Kambiz ordered the navy to be expanded and to arrest any civilian leaders who refused to pay their tariffs. These acts eventually led to the Jamestown massacre and subsequent war by the freshly formed Coalition of Colonies. &lt;br /&gt;
&lt;br /&gt;
Upon the end of his second term, Kambiz left office seen as a farce. Much of the Sol Alliance resented him for what was seen as inept handling of the Second Great Depression and Coalition situation. After the outbreak of the First Interstellar War, Kambiz was shot in a home invasion by a Coalition sympathizer and buried with the fullest honours of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
Kambiz is often seen as a failure to the modern day, and a symbol of Sol Alliance Imperialism, aggression, and totalitarianism. &lt;br /&gt;
&lt;br /&gt;
===Governor Richard Hawkins (2231-2267)===&lt;br /&gt;
&lt;br /&gt;
Richard Hawkins, a Jamestown native, was the Governor of the colony of Jamestown and a martyr of the Coalition of Colonies which had formed after his death. Upon hearing of new taxes and tariffs to be placed on all non Sol colonies, Hawkins was among the first to speak out against it. Believing the tax to be a injustice done by a totalitarian government Hawkins was successful in convincing other politicians and colonies to speak out against it. Eventually refusing to pay any tariffs and tax, he was promptly ordered to be arrested by the Sol Alliance government.&lt;br /&gt;
&lt;br /&gt;
When the Alliance 12th fleet&#039;s Military Police attempted to forcefully arrest Governor Hawkins on Jamestown, they ran into conflict with the local militia. After a fire-fight which saw numerous wounded and 2 killed, the local militia was successful in forcing back Sol Alliance invaders. Without consulting Sol Government, the 12th fleet quickly declared Jamestown to be in secession and invaded once again. A detachment of marines massacred the local militia around the the capital building, capturing Hawkins. Hawkins was later tried and executed not by a judge, but by the Admiral of the 12th fleet herself. Clearly insubordinating the Sol Alliance Government. This promptly led to the formation of the Coalition of Colonies and the Interstellar war.&lt;br /&gt;
&lt;br /&gt;
Today Richard Hawkins is seen as a martyr for many humans, with much respect within the Outer and Frontier colonies.&lt;br /&gt;
&lt;br /&gt;
===Prime Minister Miles Theodore Chater (Born 2413)===&lt;br /&gt;
&lt;br /&gt;
Miles Chater, hailing from Luna, is the head of the Sol Alliance GAIA party and current Prime Minister of the Sol Alliance. Voted in during a snap election during the Unathi Crisis of 2457, inaugurated on June 30th, 2457. At the age of 46 Miles is among the youngest of the Sol Alliance government, and one of the younger Prime Ministers of the Sol Alliance. &lt;br /&gt;
&lt;br /&gt;
Despite pushing legislation to benefit the middle class and improving education systems across the Sol Alliance Territories, Miles Chater is often heavily criticized for his lax views on independent systems, Xeno Immigration, and Xeno governments. Much of this criticism coming from the ATLAS party.&lt;br /&gt;
&lt;br /&gt;
===Senator Michael Watkins (Born 2383)===&lt;br /&gt;
&lt;br /&gt;
Michael Watkins, a native of the militaristic and xenophobic world of Europa, is the current head of the Sol Alliance ATLAS party. After losing to Miles Theodore Chater during the snap election of 2457, he later formed a coalition with the GAIA party despite the differences between the two parties. Despite his advanced age, Michael Watkins shows no signs of slowing down his political drive.&lt;br /&gt;
&lt;br /&gt;
Michael Watkins is often the source of controversy within the ATLAS party. From his heavy support of the Sol Alliance Navy, to believing in forcefully annexing the unathi and tajara worlds, Michael Watkins has a reputation of acting &amp;quot;Unfit for government&amp;quot;. Some examples being insulting numerous xeno ambassadors, sexually harassing 2 interns while in office at the age of 54, and proclaiming that the Interstellar Aid Corps should halt aiding the unathi homeworld of Moghes.&lt;br /&gt;
&lt;br /&gt;
===Phoebe Essel (Born 2428)===&lt;br /&gt;
&lt;br /&gt;
Phoebe Essel, hailing from the Earth moon of Luna, is a surgeon and xenobiologist who had led the discovery of first contact with the Vaurca species. She was able to successfully speak to a Vaurca drone through usage of a personal AI and then later went on to win a Nobel prize for her efforts. In honour of her, the official Sol scientific name for the Vaurca remains &#039;Vaurcae Esselis&#039;.&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
&lt;br /&gt;
===President Joesph Dorn (Born 2410)===&lt;br /&gt;
&lt;br /&gt;
President Joesph Dorn is the current President of the Republic of Biesel, serving his second term. Dorn is a Biesel native, hailing from the city of Phoenixport before moving to the capital of Mendell city. Initially voted in at 2452 at the age of 42, Dorne was later re-elected in 2457, winning in a landslide victory. &lt;br /&gt;
&lt;br /&gt;
However, Dorn&#039;s presidency is strife with controversy and criticism. Many voters alledging that he had faked the election results, outcries of xenophobia and synthetic hatred, and NT corruption to name a few. And now with the trade embargo, many Biesel citizens are wondering if Dorn was the best choice to lead them.&lt;br /&gt;
&lt;br /&gt;
==Corporations==&lt;br /&gt;
&lt;br /&gt;
===Mao Zeng-Hu (2140-2206)===&lt;br /&gt;
&lt;br /&gt;
Born in 2140 to parents on the first outposts of Mars, Mao Zeng-Hu is the founder of the leading medical research company, Zeng-Hu Pharmaceuticals. From a young age Mao was taught in the medical field and later went on to study the xenoflora on newly discovered colonized worlds. From this, be formed Zeng-hu Pharmaceuticals. Under his leadership, many new chemical formulas, medication, the first cryo pods, and what would later become the basis of cloning was achieved.&lt;br /&gt;
&lt;br /&gt;
===Xavier Trasen (2325-2443)===&lt;br /&gt;
&lt;br /&gt;
Xavier Trasen, at a young age, went on to shape the progression of humanity and many others by forming the gene therapy company of Nanotrasen. From there, Nanotrasen began to rapidly broaden it&#039;s horizons. Chemistry, cloning, medical-care, arms productions, botanical research, and xeno-archaeology, under his arm NanoTrasen began to overshadow other companies and rivals with it&#039;s rapid progression and development. Xavier would die the galaxy&#039;s richest man, passing on his position to his daughter, Miranda Trasen.&lt;br /&gt;
&lt;br /&gt;
===Titanius Aeson (Born 2430)===&lt;br /&gt;
&lt;br /&gt;
Titanius Aeson, son of previous Hephaestus CEO Lania Aeson, is the current CEO of Hephaestus Industries. Charismatic and social, Aeson maintains his play-boy image while still being a excellent leader for the company. Thanks to his dealing and negotiations, Hephaestus sees growth within Sol and with the frontier systems to even the Unathi Hegemony. &lt;br /&gt;
&lt;br /&gt;
===Miranda Trasen (Born 2425)===&lt;br /&gt;
&lt;br /&gt;
Daughter of founder Xavier Trasen, Miranda Trasen currently leads the NanoTrasen board of directors and holds the most shares within the company. As such, Miranda Trasen is widely known across the galaxy, her name often appearing in the news along with tabloids discussing not just her company dealings, but her public image she has built for herself. As her father was, Miranda Trasen is the richest person in the known galaxy.&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=8250</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=8250"/>
		<updated>2018-02-21T06:50:43Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#C0C0C0&amp;quot; | [[:Category:Lore|Quick Navigation]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vaurca]] · [[Vox]] · [[IPC]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]] · [[Idris Incorporated]] · [[Zeng-Hu Pharmaceuticals]] · [[Einstein Engines]] · [[Necropolis Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Skrell|Jargon Federation]] · [[Unathi|Izweski Nation]] · [[Tajara|People&#039;s Republic of Adhomai]] · [[The Syndicate]] · [[Minor Factions|Minor Factions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Planets and Systems]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sol]] · [[Tau Ceti]] · [[Uueoa-Esa]] · [[Sedantis I]] · [[Adhomai]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Misc|Miscellaneous]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]] · [[Aurora Starmap|Starmap]] · [[Education]] · [[Guide to Law]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=8227</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=8227"/>
		<updated>2018-02-19T02:28:38Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = AllyBearsley}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Frontiersman&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Frontiersfolk410x320.png&lt;br /&gt;
 |System = Varied&lt;br /&gt;
 |World  = Varied&lt;br /&gt;
 |Language = Freespeak/Tradeband&lt;br /&gt;
 |Politic = Frontier Confederation&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Coalition of Colonies was on the decline well before it truly fell in 2452. This gave a stark rise to piracy and general lawlessness in the Frontier. However, some planets still remained connected in an effort to protect their borders. For six long years they worked tirelessly to keep each other safe, pooling vast amounts of manpower and resources together. Finally in 2458 the Alliance saw its borders safe. These planets saw the need for continued cooperation to keep themselves protected. &lt;br /&gt;
=== Population ===&lt;br /&gt;
Due to the ever changing nature of the Frontier Alliance, an exact population is hard to pin down. However, estimates put the number currently somewhere around 2,500,000,000 people currently protected by the Frontier Alliance Defense Pact.&lt;br /&gt;
== Government ==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Overall:&#039;&#039;&#039; Defense and Trade Alliance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System by System:&#039;&#039;&#039; Varries dramatically. From Republics to Monarchies to Communist Parties.&lt;br /&gt;
However the systems agree to have Representatives meet on the unofficial Capital, Xanu Prime. Some systems have representatives for both military and civilian sectors, others have joint reps. Some systems elect these representatives, others have competitions, while some yet give the job to the person who can speak the clearest. &lt;br /&gt;
&lt;br /&gt;
The Frontier Alliance does not care how each system governs themselves. They only ask that each system respect one another and honor the pacts during the time of a crisis. &lt;br /&gt;
&lt;br /&gt;
=== Xanu Prime ===&lt;br /&gt;
&lt;br /&gt;
Effectively the &#039;hub&#039; of the Frontier Alliance. Xanu Prime is one of the most populated and wealthiest planets in the Frontier. The many representives and officers of the Alliance meet on Xanu Prime to discuss new treaties and strategies to protect their section of the galaxy. It is the homeworld of Chief Representative, Carter Han, and the site of a major victory against piracy.&lt;br /&gt;
&lt;br /&gt;
=== Relationship with Freedom ===&lt;br /&gt;
&lt;br /&gt;
The Frontier Alliance has strong ties with the Free Frontier Association group of the Freedom party. However, the Frontier Alliance itself does not condone any radical actions against other governmental bodies, even the Sol Alliance. Freedom party members found committing violent acts in the name of the Frontier Alliance are labelled traitors to the Alliance. Still the Alliance suffers criticism for alleged funding of Freedom extremists and its lax investigation into Freedom activity.&lt;br /&gt;
&lt;br /&gt;
== Frontier Alliance Military ==&lt;br /&gt;
&lt;br /&gt;
The Frontier Alliance Military is unlike most militaries in the galaxy. For the most part it resembles a backwoods militia of people without uniform using outdated weaponry to defend their homes. However, in an attempt to have the galaxy take the Frontier Alliance more seriously, the Chief Representative has pushed forward the notion of a uniformed military. This idea has been rejected. Alliance forces are too varied and many planets provide their own uniforms, even if they are simple as similarly coloured shirts and matching armour types. The Chief Representatives then pushed for a standard emblem to be accepted. This is still being worked on.&lt;br /&gt;
&lt;br /&gt;
The Frontier Alliance&#039;s military fights a defensive game for the most part and only engage offensively if they know they have overwhelming numbers. They are not equipped with the most advanced ships or the best weaponry. However, they are able to mass produce weapons, armor, and starships in staggering quantities. They have access to combat RIGs and combat Exosuits but in small quantities. It is not uncommon for Frontier Alliance soldiers to retrofit Industrial Rigs and Ripley APLUs for combat. &lt;br /&gt;
&lt;br /&gt;
If a force were to attack a single Alliance planet, it is deemed as a threat to the Alliance as a whole. This is the current nature of the defense pacts. This has led to complications where single planets in the Alliance has picked fights with other non-Alliance planets, so the Alliance planet can win a war due to the aid of others who are forced. The wording of the defensive pacts are being worked on to disallow such actions to be taken.&lt;br /&gt;
&lt;br /&gt;
=== Technological Supplier ===&lt;br /&gt;
&lt;br /&gt;
The Techno-Conglomerate provides most of the tech used by the Alliance, especially its military. The Techno conglomerate keeps its own force known as &amp;quot;The Thunder Legion&amp;quot;. This forces is very well equipped. It is believed these soldiers could easily match a standard Sol Marine detachment. It is commonly believed that Legion Soldiers receive genetic modifications, but the Techno-Conglomerate refused to comment on such allegations.&lt;br /&gt;
&lt;br /&gt;
The Conglomerate is a flotilla of advanced ships whose community keeps itself together with a strong desire to understand the ever changing nature of technology in the universe and how to better incorporate that into humanity. They were driven from Sol to the Frontier for their beliefs in genetic/cybernetic augmentations. They are also supportive of Synthetic Life. They accept IPCs and other synthetics into their communities as equals. It is currently unknown if they are willing to aid synthetics in relocating from hostile locations into the Conglomerate Flotilla. Despite its close connection with the Frontier Alliance, the Conglomerate is very willing to trade with other galactic bodies, except for Dominia.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Colonial Dollar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Union of Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Varied, mostly low. Some worlds enjoy rather high qualities of living, while others are quite poor and have little access to modern tech or resources.&lt;br /&gt;
&lt;br /&gt;
== Societal ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;Due to the nature of the Frontier, it is impossible to really divide ethnic groups properly. The Frontier holds a variety of humans from all groups. It comes down to individual systems or planets for which groups would be more prevalent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== Sub Races ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The Coalition of Systems was founded to resist against perceived Sol Alliance oppression in the Frontier. They truly won their independence from Sol after the First Interstellar War. They suffered highs and lows until eventually collapsing in the year 2452, only two years after enacting the “Anti-Dominia Piracy Pact” was put into effect. With the Coalition pirates went nearly uncontested and gain much ground in the Frontier.&lt;br /&gt;
&lt;br /&gt;
With the Coalition gone and pirates gaining more ground than ever, the Frontier became a rough place to live. Many systems once belonging to the Coalition fell. However, some resisted the pirates. Setting up blockades and working together to form safe trade routes. For six years these systems fought a defensive campaign against the pirates threatening their boarders. In 2458, these Allied Systems made a trade agreement with the Techno-Conglomerate, a trader and transhumanist organization, to get much necessary supplies as well as access to shipyards and weapon factories far more advanced than anything currently in the Allied System&#039;s space.&lt;br /&gt;
&lt;br /&gt;
With this more advanced technology the Allied Systems drove the pirates back from their corner of space. These systems then came together forming the Frontier Alliance with the primary goal to rid the Frontier of Piracy.   &lt;br /&gt;
&lt;br /&gt;
== Current Times ==&lt;br /&gt;
&lt;br /&gt;
The Frontier Alliance is a budding group. Truly an alliance of systems working together to defend one another from outside threats. They do not have a true form of centralized government or a standard form of government. Still Representatives from each system work together to keep their people safe. Toward the beginning of 2460 the Frontier Alliance struck a series of victories against the Pirate force, the Wrecked Kings, and liberated several key Telecommunication Hubs throughout the Frontier. This gave the Frontier Alliance ways to better communicate with its systems and at last a way to communicate with the galaxy at large.&lt;br /&gt;
&lt;br /&gt;
Currently the Frontier Alliance is acting on a &amp;quot;Live and Let Live&amp;quot; policy with the other galactic powers. They are still rebuilding from the collapse of the Coalition and understand causing issues with any of the existing powers, could prove fatal. Still that does not mean they are not willing to criticize the other powers.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=8226</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=8226"/>
		<updated>2018-02-19T02:10:10Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;&lt;br /&gt;
|[[Sol Alliance#SAGeneral|General]]&lt;br /&gt;
|[[Sol Alliance#SAEconomics|Economics]]&lt;br /&gt;
|[[Sol Alliance#SASocietal|Societal]]&lt;br /&gt;
|[[Sol Alliance#SAGovernment|Government]]&lt;br /&gt;
|[[Sol Alliance#SAHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Biesel&#039;&#039;&#039;&lt;br /&gt;
|[[Republic of Biesel#RoBGeneral|General]]&lt;br /&gt;
|[[Republic of Biesel#RoBEconomics|Economics]]&lt;br /&gt;
|[[Republic of Biesel#RoBSocietal|Societal]]&lt;br /&gt;
|[[Republic of Biesel#RoBGovernment|Government]]&lt;br /&gt;
|[[Republic of Biesel#RoBHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eridani Federation&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#EFGeneral|General]]&lt;br /&gt;
|[[Minor Factions#EFEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#EFSocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#EFGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#EFHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#RoEGeneral|General]]&lt;br /&gt;
|[[Minor Factions#RoEEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#RoESocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#RoEGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#RoEHistory|History]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
The Republic of Biesel is an independent system within the Core of human space. It is heavily tied to the [[Nanotrasen Corporation|NanoTrasen]] corporation at nearly every level of government. The Republic of Biesel is the government of the [[Tau Ceti]] System, exercising authority over [[Biesel]], New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. &lt;br /&gt;
&lt;br /&gt;
It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic.&lt;br /&gt;
&lt;br /&gt;
Recently, there are rumors of increased Syndicate activity within the system. However, Nanotrasen has insisted that their financing of the Biesel police force is more than adequate to deal with terrorist threats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Republicofbieselflag.png|thumb|400px|Flag of the Republic of Biesel.]]&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Federal Republic of Biesel and the Tau Ceti System&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [https://wiki.aurorastation.org/index.php?title=Biesel#Population_Demographics| Mendell City], Biesel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Bieselitte, Cetian, Gibsonian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039;  Sol Common, Tau Ceti Common (dialect of Sol Common), 24 additional Recognized Languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
* 2445 Census: 2,709,678,435&lt;br /&gt;
* 2457 Est.: 3,056,727,000&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Biesel maintains the Credit as its official currency. Backed by fusion energy, the credit remains the galactic currency.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is an unquestionable monopoly within Tau Ceti. The Free Trade Zone established shortly after independence in 2452 served to only reinforce their foothold. Almost the entirety of business in the system are either owned directly or a branch of Nanotrasen. Small business is rare, but recently the service sector has kicked back up with smaller &amp;quot;family run&amp;quot; restaurants and grocery stores popping up in the cities of Biesel.&lt;br /&gt;
&lt;br /&gt;
===Societal===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 15% Colonial Chinese&lt;br /&gt;
* 15% Colonial Hindustani&lt;br /&gt;
* 15% Colonial Caucasian&lt;br /&gt;
* 14% Colonial Arab&lt;br /&gt;
* 10% Colonial African&lt;br /&gt;
* 30% Other&lt;br /&gt;
&lt;br /&gt;
Being one of the early colonized systems, Tau Ceti remains diverse. People from all walks of life exist in the Republic, and the meshing of cultures extends to even the growing minority of alien species that find their home in the small Republic. There are tensions between the natives and the influx of alien immigrants, and the integration of IPC&#039;s into society remains an extremely hot topic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Fashion:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biesel fashions are numerious and very cosmopolitan. At present there is a spike in popularity with Little Tajaran Electro swing music and neo-greaser fashion. This includes pompador hair styles and leather jackets with white vests. Another rather avant-garde, alternative style is the floor length braid, usually dyed in neon colors. The floor length braid or &amp;quot;FLB&amp;quot; is associated with anarcho-communist or general anarchist sentiments largely due to its impracticality in general Biesel work environments.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Biesel remains a Federal Democracy as enshrined in the Tau Ceti Constitution. It has an elected president, a congress, and a supreme court. Legally there are various checks and balances between the branches of government. In reality, current president Joseph Dorn has centralized a significantly influential executive branch, though he has refrained from taking on the Supreme Court.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;executive branch&#039;&#039;&#039;, President Joseph Dorn was sworn into office for his first term as president in 2454. He faced reelection in 2458 and won in a landslide, yet contested victory.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;legislative branch&#039;&#039;&#039; of Tau Ceti&#039;s government is the Congress, which is unicameral and is made up of senators from every district of Biesel and New Gibson.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Judiciary&#039;&#039;&#039;, the Biesel Law Institute is the foremost law agency of the Republic, and is the primary source of legal services for the Nanotrasen Corporation. The Tau Ceti Supreme Court is the ultimate judicial authority of the Republic however, with the 7 justices being appointed by Congressional vote.&lt;br /&gt;
&lt;br /&gt;
==== Military ====&lt;br /&gt;
&lt;br /&gt;
Being surrounded entirely by the juggernaut of the [[Sol Alliance]] and situated near the core systems of humanity, Tau Ceti is isolated from the major dangers and players on the galactic stage save for an increasingly hostile Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
With the most common threats being incursions by raiders, pirates, and Syndicate mercenaries, Tau Ceti maintains a small military dedicated to self-defense.&lt;br /&gt;
&lt;br /&gt;
With 30 corvettes and 2 destroyers, the navy maintains 25,000 active sailors with 12,000 in reserve, and 223 marines deployed with 4,000 in reserve. The Biesel National Guard, a form of a ground army, maintains an 40,000 active force and 90,000 in reserve, whereas New Gibson maintains a reserve force of 4,500 National Guard.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen and its Emergency Response Team take up the bulk of actual security duties. A complex and intricate series of security and engineering contracts has corralled the young Republic to be obligated to get weapons and equipment exclusively through the mega-corporation, such as weapons and tactical armor. The military recently took offense to apparent NanoTrasen laziness in an event where NanoTrasen shipped the navy 800 new Tactical Armor sets with the NT logo still on them.&lt;br /&gt;
&lt;br /&gt;
Despite patronizing attitudes from NanoTrasen towards the Tau Ceti&#039;s military, the mega-corporations extensive involvement allows the young republic to only dedicate .98% of its budget towards the military.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
----&lt;br /&gt;
Being one of the closest systems to Earth, Tau Ceti was one of the first explored by early interstellar travelers. When Biesel was discovered to possess an Earth-like atmosphere, complete with full-fledged biospheres, the system was flooded with settlers. As Biesel flourished and towns grew into cities, explorers began to survey the nearby planet of New Gibson, and found it metal-rich. Corporations and individuals alike established mining colonies which have grown over the centuries into massive domed cities and industrial parks, mining raw materials and turning them into all manner of goods, then shipping them off to Biesel or outside the system. Biesel, with it&#039;s Earth-like atmosphere, became the financial and agricultural heart of the system while New Gibson was the industrial powerhouse. Around 100 years after it&#039;s first settlers made planet-fall, the Republic of Biesel was formally established as one of the first semi-autonomous states within the Sol Alliance.  &lt;br /&gt;
&lt;br /&gt;
Following the discovery of phoron in the sparsely explored Romanovich Cloud at the edge of the system, NanoTrasen began to move it&#039;s corporate assets and bureaucracy onto Biesel. As NanoTrasen became fabulously wealthy, the money trickled down to the Tau Ceti System&#039;s upper class. However, the economic catastrophe of the Second Great Depression threatened to wipe out the entire economy of the Sol Alliance. With the Sol Alliance teetering on absolute bankruptcy and consequential tax hikes for systems, the unemployment rate in Tau Ceti exploded to 20% by 2450. Within the next two years, Nanotrasen became one of the only still functioning corporations within Tau Ceti, making it extremely popular with both politicians and the population at large, as it offered jobs and services unavailable anywhere else.&lt;br /&gt;
&lt;br /&gt;
Politicians pushed for closer ties with the mega-corporation, and eased anti-monopoly laws for NanoTransen. In 2452, The Republic of Biesel and NanoTransen formed the &amp;quot;Tau Ceti Free Trade Zone&amp;quot;, which gave NanoTransen control of vast swathes of the Romanovich Cloud and at the same time presented an ultimate to the Sol Alliance government to give Tau Ceti independence or face a total loss of Nanotrasen investment. The announcement was met with both praise and outrage: Some welcomed the money that would flow into the system with NanoTransen able to more effectively mine and distribute phoron, while others claimed that NanoTransen had &#039;bought&#039; the government of Biesel and that an Orwellian future was just around the corner. Desperate and unable to enforce their refusal without a total collapse of their economy, the Sol Alliance caved and allowed Tau Ceti to become independent in 2452.&lt;br /&gt;
&lt;br /&gt;
A side effect of NanoTransen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bused&#039; in through the system&#039;s Warp Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &#039;Corporate Enclaves&#039; that have sprung up across New Gibson and Biesel. The system&#039;s population is estimated to be one of the most diverse in Human Space.&lt;br /&gt;
&lt;br /&gt;
=== The Frost Invasion: 2458 - 2459 ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;October of 2458&#039;&#039;&#039; the Sol Alliance had ended anti-piracy patrols around Tau Ceti by its 33rd Fleet as part of a diplomatic campaign to put pressure on the small system over various long-standing disputes. This caused a massive spike in piracy and raider attacks against Tau Ceti, which Biesel&#039;s small, part-time military had no ability to deal with effectively. Biesel maintained contracts with NanoTrasen&#039;s [[Emergency Response Team]] but the mega-corporation was cool to the idea of increasing investment without re-negotiating the terms of the contracts. The result of negotiations with NanoTrasen ended with an [https://forums.aurorastation.org/viewtopic.php?p=71272#p71272| announcement on the 20th of October] where Biesel would sponsor NanoTrasen to build thousands of combat drones that can operate near-autonomously in the vacuum of space. This was a disaster for the Alliance, who&#039;s plan to pressure Tau Ceti to reduce its proliferation of synthetic life had just backfired spectacularly.&lt;br /&gt;
&lt;br /&gt;
This development also angered and worried many Skrell both within Tau Ceti and as far as the [[Skrell | Jargon Federation]]. [https://forums.aurorastation.org/viewtopic.php?p=71543#p71543 The Federation persuaded the Sol Alliance to enact an &#039;economic embargo&#039; against the Tau Ceti system, to be enforced by the 33rd fleet] commanded by Admiral Frost. Prices for basic goods skyrocketed across Tau Ceti as imports hit a bottleneck after the bluespace gate leading to the system was shut down. Tensions between Synthetics and Organics as well as general xenophobia grew across Tau Ceti. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=72875#p72875 On &#039;&#039;&#039;December 1st&#039;&#039;&#039;] crisis talks between the Sol Alliance, Jargon Federation, and the Republic of Biesel that had been attempted to resolve the crisis had come to an end. The Alliance&#039;s demands had grown from not Biesel cancelling its combat drone program, but also creating strict regulations and controls on its synthetic population, and finally that Biesel would allow Alliance and Jargon authorities to assume leadership in federal and state law enforcement agencies. Biesel agreed to all but the last demand, saying it would be surrendering its autonomy. The crisis also revealed a divide between the Federation and the Alliance: The Federation was trying to focus specifically on Tau Ceti&#039;s synthetic proliferation, but had been caught up in the Alliances&#039; attempt to re-assert itself over its former break-away province. At the end of these talks both sides walked out and negotiations broke down, and with it the hopes of resolving the crisis peacefully.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;December 26th 2458&#039;&#039;&#039; [https://forums.aurorastation.org/viewtopic.php?p=73541#p73541| Biesel announced it had formed an economic partnership] with the [[Republic of Elyra]] and NanoTrasen called the Association for Market Stability. This economic alliance created a union between the only two galactic nations with control over large phoron deposits. Overnight the entire balance of power shifted as Biesel now had a serious bargaining chip to use against the Alliance: potentially slashing phoron exports and tanking the Alliance economy. This further sunk relations between Tau Ceti and the Alliance, and many within the Alliance began to consider Biesel a serious risk to its security.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 26th, 2459&#039;&#039;&#039;, with no end of the embargo in sight, [https://forums.aurorastation.org/viewtopic.php?p=74869#p74869 Biesel expelled the Alliance&#039;s diplomats in its system and ordered the closure of the Alliances&#039; embassy]. It accused the Alliance diplomats of intimidation and abuse towards Biesel authorities. Diplomatic ties between the two nations were now completely severed. The first warning signs from Admiral Frost surfaced here, with the admiral warning Biesel that there would be retaliation.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 27th 2459&#039;&#039;&#039;, [https://forums.aurorastation.org/viewtopic.php?p=75258#p75258| Biesel&#039;s Congress voted to trigger a constitutional convention that would allow them to re-write the Constitution of the republic]. The purpose of the convention was clear: pro-synthetic factions had finally gathered enough influence, and full emancipation of synthetics was soon to be a reality. The proposed amendments would also see a streamlined legal framework in regards to synthetic ownership, employment of synthetics, and the legality of their treatment.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75365#p75365| Only three days after the announcement of the convention], Admiral Frost suddenly invaded Tau Ceti with the 33rd fleet.] He was acting autonomously and without orders from the civilian government. His fleet&#039;s overwhelming firepower and rapid speed overwhelmed Tau Ceti&#039;s tiny defense network. Within 5 hours the Republic of Biesel capitulated to Admiral Frost, who had seized an entire star system in a near-bloodless invasion. President Dorn, who had been captured by a 33rd commando raid, broadcasted a televised speech announcing his unconditional surrender. Frost seized control of Biesel as its dictator, and began his campaign of terror, who&#039;s goals can be best described by the man himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This colony of the Alliance has been proliferating synthetics as potential weapons of mass destruction. There have already been numerous incidents where synthetic infiltrators have murdered people in cold blood to progress their agenda. Synthetic proliferation is an existential threat to all mankind. Like a weed, synthetics take root among us and spread until they are able to strangle us all. They can look like us, they feel no pain, and are incapable of understanding mercy. To allow the Tau Ceti government to build an army of combat synthetics, despite the abhorrent lessons of history, is unthinkable. The 33rd, along with assistance from federal, state, and NanoTrasen authorities, will be working over the next month to completely cripple the power of synthetics in this system. They will be dismantled. They will be re-purposed. They will be returned to their status as tools and stripped of all notions of independence or emancipation. Synthetics are tools, and made to serve mankind. But they are dangerous to leave unchecked. This colony&#039;s administration was incapable of handling or even understanding the Pandora&#039;s box they were opening. Hail Sol, and God bless the Alliance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the occupation Frost used his totalitarian authority with vigor. Many free IPCs were sold into slavery or scrapped, robotics labs were shut down and demolished, and 33rd Officers even took over Captainship of NanoTrasen stations in Tau Ceti like the NSS Aurora. Many in Tau Ceti resisted the occupation, with protests gripping the streets of every major city. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75614#p75614 Eventually, the Sol Alliance 25th fleet arrived to Tau Ceti and fought the 33rd in a surprise attack], chasing it from the system. Admiral Frost and a small retinue of loyalists were chased to the NSS Aurora where he managed to evade capture from its security force and 25th Marines on his tail, and he escaped to the frontier.&lt;br /&gt;
&lt;br /&gt;
The 25th Fleet left Tau Ceti after chasing off the 33rd, and a humiliated Alliance, who&#039;s rogue Admiralty was now public knowledge, ended the embargo.&lt;br /&gt;
&lt;br /&gt;
The invasion and occupation by Admiral Frost forever altered politics and lifestyles in Tau Ceti. Before the invasion, patriotism was uncommon and viewed as strange. But the invasion created a strong sense of nationalism and patriotism within its diverse population. President Dorn returned to his office of the presidency amid soaring approval ratings, and declared that a new era had begun for the small Republic. Snap elections flooded Congress with New Republicans, a radical Universalist party that Dorn himself defected to at the expense of his former, moderate Republican Party. &lt;br /&gt;
&lt;br /&gt;
Despite being plagued by corruption scandals and growing tension domestically and abroad, President Dorn continued to ride on his popularity as a war time President to push through key New Republican reforms that see synthetics and non-humans in Tau Ceti granted greater freedoms and rights, while at the same time loosening already timid regulations on NanoTrasen. &lt;br /&gt;
&lt;br /&gt;
Tau Ceti is now styling itself as the bastion of freedom and liberty for the Orion sectore. Dorn has eagerly branded the system as the most diverse system in the known galaxy, and has cooperated with the New Republican congressional majority to ensure the system continued to remain as such.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Republicofbieselflag.png&amp;diff=8225</id>
		<title>File:Republicofbieselflag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Republicofbieselflag.png&amp;diff=8225"/>
		<updated>2018-02-19T02:07:55Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=8209</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=8209"/>
		<updated>2018-02-16T05:41:01Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added Guide to law&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#C0C0C0&amp;quot; | [[:Category:Lore|Quick Navigation]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vaurca]] · [[Vox]] · [[IPC|Synthetics]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]] · [[Idris Incorporated]] · [[Zeng-Hu Pharmaceuticals]] · [[Einstein Engines]] · [[Necropolis Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Skrell|Jargon Federation]] · [[Unathi|Izweski Nation]] · [[Tajara|People&#039;s Republic of Adhomai]] · [[The Syndicate]] · [[Minor Factions|Minor Factions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Planets and Systems]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sol]] · [[Tau Ceti]] · [[Uueoa-Esa]] · [[Sedantis I]] · [[Adhomai]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Misc|Miscellaneous]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]] · [[Aurora Starmap|Starmap]] · [[Education]] · [[Guide to Law]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=7937</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=7937"/>
		<updated>2018-02-06T18:28:18Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: More formatting.&lt;/p&gt;
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&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;&lt;br /&gt;
|[[Sol Alliance#SAGeneral|General]]&lt;br /&gt;
|[[Sol Alliance#SAEconomics|Economics]]&lt;br /&gt;
|[[Sol Alliance#SASocietal|Societal]]&lt;br /&gt;
|[[Sol Alliance#SAGovernment|Government]]&lt;br /&gt;
|[[Sol Alliance#SAHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Biesel&#039;&#039;&#039;&lt;br /&gt;
|[[Republic of Biesel#RoBGeneral|General]]&lt;br /&gt;
|[[Republic of Biesel#RoBEconomics|Economics]]&lt;br /&gt;
|[[Republic of Biesel#RoBSocietal|Societal]]&lt;br /&gt;
|[[Republic of Biesel#RoBGovernment|Government]]&lt;br /&gt;
|[[Republic of Biesel#RoBHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eridani Federation&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#EFGeneral|General]]&lt;br /&gt;
|[[Minor Factions#EFEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#EFSocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#EFGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#EFHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#RoEGeneral|General]]&lt;br /&gt;
|[[Minor Factions#RoEEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#RoESocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#RoEGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#RoEHistory|History]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
The Republic of Biesel is an independent system within the Core of human space. It is heavily tied to the [[Nanotrasen Corporation|NanoTrasen]] corporation at nearly every level of government. The Republic of Biesel is the government of the [[Tau Ceti]] System, exercising authority over [[Biesel]], New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. &lt;br /&gt;
&lt;br /&gt;
It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic.&lt;br /&gt;
&lt;br /&gt;
Recently, there are rumors of increased Syndicate activity within the system. However, Nanotrasen has insisted that their financing of the Biesel police force is more than adequate to deal with terrorist threats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===General===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Federal Republic of Biesel and the Tau Ceti System&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [https://wiki.aurorastation.org/index.php?title=Biesel#Population_Demographics| Mendell City], Biesel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Bieselitte, Cetian, Gibsonian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039;  Sol Common, Tau Ceti Common (dialect of Sol Common), 24 additional Recognized Languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
* 2445 Census: 2,709,678,435&lt;br /&gt;
* 2457 Est.: 3,056,727,000&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Biesel maintains the Credit as its official currency. Backed by fusion energy, the credit remains the galactic currency.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is an unquestionable monopoly within Tau Ceti. The Free Trade Zone established shortly after independence in 2452 served to only reinforce their foothold. Almost the entirety of business in the system are either owned directly or a branch of Nanotrasen. Small business is rare, but recently the service sector has kicked back up with smaller &amp;quot;family run&amp;quot; restaurants and grocery stores popping up in the cities of Biesel.&lt;br /&gt;
&lt;br /&gt;
===Societal===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 15% Colonial Chinese&lt;br /&gt;
* 15% Colonial Hindustani&lt;br /&gt;
* 15% Colonial Caucasian&lt;br /&gt;
* 14% Colonial Arab&lt;br /&gt;
* 10% Colonial African&lt;br /&gt;
* 30% Other&lt;br /&gt;
&lt;br /&gt;
Being one of the early colonized systems, Tau Ceti remains diverse. People from all walks of life exist in the Republic, and the meshing of cultures extends to even the growing minority of alien species that find their home in the small Republic. There are tensions between the natives and the influx of alien immigrants, and the integration of IPC&#039;s into society remains an extremely hot topic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Fashion:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biesel fashions are numerious and very cosmopolitan. At present there is a spike in popularity with Little Tajaran Electro swing music and neo-greaser fashion. This includes pompador hair styles and leather jackets with white vests. Another rather avant-garde, alternative style is the floor length braid, usually dyed in neon colors. The floor length braid or &amp;quot;FLB&amp;quot; is associated with anarcho-communist or general anarchist sentiments largely due to its impracticality in general Biesel work environments.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Biesel remains a Federal Democracy as enshrined in the Tau Ceti Constitution. It has an elected president, a congress, and a supreme court. Legally there are various checks and balances between the branches of government. In reality, current president Joseph Dorn has centralized a significantly influential executive branch, though he has refrained from taking on the Supreme Court.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;executive branch&#039;&#039;&#039;, President Joseph Dorn was sworn into office for his first term as president in 2454. He faced reelection in 2458 and won in a landslide, yet contested victory.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;legislative branch&#039;&#039;&#039; of Tau Ceti&#039;s government is the Congress, which is unicameral and is made up of senators from every district of Biesel and New Gibson.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Judiciary&#039;&#039;&#039;, the Biesel Law Institute is the foremost law agency of the Republic, and is the primary source of legal services for the Nanotrasen Corporation. The Tau Ceti Supreme Court is the ultimate judicial authority of the Republic however, with the 7 justices being appointed by Congressional vote.&lt;br /&gt;
&lt;br /&gt;
==== Military ====&lt;br /&gt;
&lt;br /&gt;
Being surrounded entirely by the juggernaut of the [[Sol Alliance]] and situated near the core systems of humanity, Tau Ceti is isolated from the major dangers and players on the galactic stage save for an increasingly hostile Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
With the most common threats being incursions by raiders, pirates, and Syndicate mercenaries, Tau Ceti maintains a small military dedicated to self-defense.&lt;br /&gt;
&lt;br /&gt;
With 30 corvettes and 2 destroyers, the navy maintains 25,000 active sailors with 12,000 in reserve, and 223 marines deployed with 4,000 in reserve. The Biesel National Guard, a form of a ground army, maintains an 40,000 active force and 90,000 in reserve, whereas New Gibson maintains a reserve force of 4,500 National Guard.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen and its Emergency Response Team take up the bulk of actual security duties. A complex and intricate series of security and engineering contracts has corralled the young Republic to be obligated to get weapons and equipment exclusively through the mega-corporation, such as weapons and tactical armor. The military recently took offense to apparent NanoTrasen laziness in an event where NanoTrasen shipped the navy 800 new Tactical Armor sets with the NT logo still on them.&lt;br /&gt;
&lt;br /&gt;
Despite patronizing attitudes from NanoTrasen towards the Tau Ceti&#039;s military, the mega-corporations extensive involvement allows the young republic to only dedicate .98% of its budget towards the military.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
----&lt;br /&gt;
Being one of the closest systems to Earth, Tau Ceti was one of the first explored by early interstellar travelers. When Biesel was discovered to possess an Earth-like atmosphere, complete with full-fledged biospheres, the system was flooded with settlers. As Biesel flourished and towns grew into cities, explorers began to survey the nearby planet of New Gibson, and found it metal-rich. Corporations and individuals alike established mining colonies which have grown over the centuries into massive domed cities and industrial parks, mining raw materials and turning them into all manner of goods, then shipping them off to Biesel or outside the system. Biesel, with it&#039;s Earth-like atmosphere, became the financial and agricultural heart of the system while New Gibson was the industrial powerhouse. Around 100 years after it&#039;s first settlers made planet-fall, the Republic of Biesel was formally established as one of the first semi-autonomous states within the Sol Alliance.  &lt;br /&gt;
&lt;br /&gt;
Following the discovery of phoron in the sparsely explored Romanovich Cloud at the edge of the system, NanoTrasen began to move it&#039;s corporate assets and bureaucracy onto Biesel. As NanoTrasen became fabulously wealthy, the money trickled down to the Tau Ceti System&#039;s upper class. However, the economic catastrophe of the Second Great Depression threatened to wipe out the entire economy of the Sol Alliance. With the Sol Alliance teetering on absolute bankruptcy and consequential tax hikes for systems, the unemployment rate in Tau Ceti exploded to 20% by 2450. Within the next two years, Nanotrasen became one of the only still functioning corporations within Tau Ceti, making it extremely popular with both politicians and the population at large, as it offered jobs and services unavailable anywhere else.&lt;br /&gt;
&lt;br /&gt;
Politicians pushed for closer ties with the mega-corporation, and eased anti-monopoly laws for NanoTransen. In 2452, The Republic of Biesel and NanoTransen formed the &amp;quot;Tau Ceti Free Trade Zone&amp;quot;, which gave NanoTransen control of vast swathes of the Romanovich Cloud and at the same time presented an ultimate to the Sol Alliance government to give Tau Ceti independence or face a total loss of Nanotrasen investment. The announcement was met with both praise and outrage: Some welcomed the money that would flow into the system with NanoTransen able to more effectively mine and distribute phoron, while others claimed that NanoTransen had &#039;bought&#039; the government of Biesel and that an Orwellian future was just around the corner. Desperate and unable to enforce their refusal without a total collapse of their economy, the Sol Alliance caved and allowed Tau Ceti to become independent in 2452.&lt;br /&gt;
&lt;br /&gt;
A side effect of NanoTransen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bused&#039; in through the system&#039;s Warp Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &#039;Corporate Enclaves&#039; that have sprung up across New Gibson and Biesel. The system&#039;s population is estimated to be one of the most diverse in Human Space.&lt;br /&gt;
&lt;br /&gt;
=== The Frost Invasion: 2458 - 2459 ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;October of 2458&#039;&#039;&#039; the Sol Alliance had ended anti-piracy patrols around Tau Ceti by its 33rd Fleet as part of a diplomatic campaign to put pressure on the small system over various long-standing disputes. This caused a massive spike in piracy and raider attacks against Tau Ceti, which Biesel&#039;s small, part-time military had no ability to deal with effectively. Biesel maintained contracts with NanoTrasen&#039;s [[Emergency Response Team]] but the mega-corporation was cool to the idea of increasing investment without re-negotiating the terms of the contracts. The result of negotiations with NanoTrasen ended with an [https://forums.aurorastation.org/viewtopic.php?p=71272#p71272| announcement on the 20th of October] where Biesel would sponsor NanoTrasen to build thousands of combat drones that can operate near-autonomously in the vacuum of space. This was a disaster for the Alliance, who&#039;s plan to pressure Tau Ceti to reduce its proliferation of synthetic life had just backfired spectacularly.&lt;br /&gt;
&lt;br /&gt;
This development also angered and worried many Skrell both within Tau Ceti and as far as the [[Skrell | Jargon Federation]]. [https://forums.aurorastation.org/viewtopic.php?p=71543#p71543 The Federation persuaded the Sol Alliance to enact an &#039;economic embargo&#039; against the Tau Ceti system, to be enforced by the 33rd fleet] commanded by Admiral Frost. Prices for basic goods skyrocketed across Tau Ceti as imports hit a bottleneck after the bluespace gate leading to the system was shut down. Tensions between Synthetics and Organics as well as general xenophobia grew across Tau Ceti. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=72875#p72875 On &#039;&#039;&#039;December 1st&#039;&#039;&#039;] crisis talks between the Sol Alliance, Jargon Federation, and the Republic of Biesel that had been attempted to resolve the crisis had come to an end. The Alliance&#039;s demands had grown from not Biesel cancelling its combat drone program, but also creating strict regulations and controls on its synthetic population, and finally that Biesel would allow Alliance and Jargon authorities to assume leadership in federal and state law enforcement agencies. Biesel agreed to all but the last demand, saying it would be surrendering its autonomy. The crisis also revealed a divide between the Federation and the Alliance: The Federation was trying to focus specifically on Tau Ceti&#039;s synthetic proliferation, but had been caught up in the Alliances&#039; attempt to re-assert itself over its former break-away province. At the end of these talks both sides walked out and negotiations broke down, and with it the hopes of resolving the crisis peacefully.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;December 26th 2458&#039;&#039;&#039; [https://forums.aurorastation.org/viewtopic.php?p=73541#p73541| Biesel announced it had formed an economic partnership] with the [[Republic of Elyra]] and NanoTrasen called the Association for Market Stability. This economic alliance created a union between the only two galactic nations with control over large phoron deposits. Overnight the entire balance of power shifted as Biesel now had a serious bargaining chip to use against the Alliance: potentially slashing phoron exports and tanking the Alliance economy. This further sunk relations between Tau Ceti and the Alliance, and many within the Alliance began to consider Biesel a serious risk to its security.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 26th, 2459&#039;&#039;&#039;, with no end of the embargo in sight, [https://forums.aurorastation.org/viewtopic.php?p=74869#p74869 Biesel expelled the Alliance&#039;s diplomats in its system and ordered the closure of the Alliances&#039; embassy]. It accused the Alliance diplomats of intimidation and abuse towards Biesel authorities. Diplomatic ties between the two nations were now completely severed. The first warning signs from Admiral Frost surfaced here, with the admiral warning Biesel that there would be retaliation.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 27th 2459&#039;&#039;&#039;, [https://forums.aurorastation.org/viewtopic.php?p=75258#p75258| Biesel&#039;s Congress voted to trigger a constitutional convention that would allow them to re-write the Constitution of the republic]. The purpose of the convention was clear: pro-synthetic factions had finally gathered enough influence, and full emancipation of synthetics was soon to be a reality. The proposed amendments would also see a streamlined legal framework in regards to synthetic ownership, employment of synthetics, and the legality of their treatment.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75365#p75365| Only three days after the announcement of the convention], Admiral Frost suddenly invaded Tau Ceti with the 33rd fleet.] He was acting autonomously and without orders from the civilian government. His fleet&#039;s overwhelming firepower and rapid speed overwhelmed Tau Ceti&#039;s tiny defense network. Within 5 hours the Republic of Biesel capitulated to Admiral Frost, who had seized an entire star system in a near-bloodless invasion. President Dorn, who had been captured by a 33rd commando raid, broadcasted a televised speech announcing his unconditional surrender. Frost seized control of Biesel as its dictator, and began his campaign of terror, who&#039;s goals can be best described by the man himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This colony of the Alliance has been proliferating synthetics as potential weapons of mass destruction. There have already been numerous incidents where synthetic infiltrators have murdered people in cold blood to progress their agenda. Synthetic proliferation is an existential threat to all mankind. Like a weed, synthetics take root among us and spread until they are able to strangle us all. They can look like us, they feel no pain, and are incapable of understanding mercy. To allow the Tau Ceti government to build an army of combat synthetics, despite the abhorrent lessons of history, is unthinkable. The 33rd, along with assistance from federal, state, and NanoTrasen authorities, will be working over the next month to completely cripple the power of synthetics in this system. They will be dismantled. They will be re-purposed. They will be returned to their status as tools and stripped of all notions of independence or emancipation. Synthetics are tools, and made to serve mankind. But they are dangerous to leave unchecked. This colony&#039;s administration was incapable of handling or even understanding the Pandora&#039;s box they were opening. Hail Sol, and God bless the Alliance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the occupation Frost used his totalitarian authority with vigor. Many free IPCs were sold into slavery or scrapped, robotics labs were shut down and demolished, and 33rd Officers even took over Captainship of NanoTrasen stations in Tau Ceti like the NSS Aurora. Many in Tau Ceti resisted the occupation, with protests gripping the streets of every major city. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75614#p75614 Eventually, the Sol Alliance 25th fleet arrived to Tau Ceti and fought the 33rd in a surprise attack], chasing it from the system. Admiral Frost and a small retinue of loyalists were chased to the NSS Aurora where he managed to evade capture from its security force and 25th Marines on his tail, and he escaped to the frontier.&lt;br /&gt;
&lt;br /&gt;
The 25th Fleet left Tau Ceti after chasing off the 33rd, and a humiliated Alliance, who&#039;s rogue Admiralty was now public knowledge, ended the embargo.&lt;br /&gt;
&lt;br /&gt;
The invasion and occupation by Admiral Frost forever altered politics and lifestyles in Tau Ceti. Before the invasion, patriotism was uncommon and viewed as strange. But the invasion created a strong sense of nationalism and patriotism within its diverse population. President Dorn returned to his office of the presidency amid soaring approval ratings, and declared that a new era had begun for the small Republic. Snap elections flooded Congress with New Republicans, a radical Universalist party that Dorn himself defected to at the expense of his former, moderate Republican Party. &lt;br /&gt;
&lt;br /&gt;
Despite being plagued by corruption scandals and growing tension domestically and abroad, President Dorn continued to ride on his popularity as a war time President to push through key New Republican reforms that see synthetics and non-humans in Tau Ceti granted greater freedoms and rights, while at the same time loosening already timid regulations on NanoTrasen. &lt;br /&gt;
&lt;br /&gt;
Tau Ceti is now styling itself as the bastion of freedom and liberty for the Orion sectore. Dorn has eagerly branded the system as the most diverse system in the known galaxy, and has cooperated with the New Republican congressional majority to ensure the system continued to remain as such.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=7936</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=7936"/>
		<updated>2018-02-06T18:24:56Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Formatting bullshit, mostly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align:center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;&lt;br /&gt;
|[[Sol Alliance#SAGeneral|General]]&lt;br /&gt;
|[[Sol Alliance#SAEconomics|Economics]]&lt;br /&gt;
|[[Sol Alliance#SASocietal|Societal]]&lt;br /&gt;
|[[Sol Alliance#SAGovernment|Government]]&lt;br /&gt;
|[[Sol Alliance#SAHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Biesel&#039;&#039;&#039;&lt;br /&gt;
|[[Republic of Biesel#RoBGeneral|General]]&lt;br /&gt;
|[[Republic of Biesel#RoBEconomics|Economics]]&lt;br /&gt;
|[[Republic of Biesel#RoBSocietal|Societal]]&lt;br /&gt;
|[[Republic of Biesel#RoBGovernment|Government]]&lt;br /&gt;
|[[Republic of Biesel#RoBHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eridani Federation&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#EFGeneral|General]]&lt;br /&gt;
|[[Minor Factions#EFEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#EFSocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#EFGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#EFHistory|History]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Republic of Elyra&#039;&#039;&#039;&lt;br /&gt;
|[[Minor Factions#RoEGeneral|General]]&lt;br /&gt;
|[[Minor Factions#RoEEconomics|Economics]]&lt;br /&gt;
|[[Minor Factions#RoESocietal|Societal]]&lt;br /&gt;
|[[Minor Factions#RoEGovernment|Government]]&lt;br /&gt;
|[[Minor Factions#RoEHistory|History]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
The Republic of Biesel is an independent system within the Core of human space. It is heavily tied to the [[Nanotrasen Corporation|NanoTrasen]] corporation at nearly every level of government. The Republic of Biesel is the government of the [[Tau Ceti]] System, exercising authority over [[Biesel]], New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. &lt;br /&gt;
&lt;br /&gt;
It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic.&lt;br /&gt;
&lt;br /&gt;
Recently, there are rumors of increased Syndicate activity within the system. However, Nanotrasen has insisted that their financing of the Biesel police force is more than adequate to deal with terrorist threats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===General===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Federal Republic of Biesel and the Tau Ceti System&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039;[https://wiki.aurorastation.org/index.php?title=Biesel#Population_Demographics Mendell City], Biesel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Bieselitte, Cetian, Gibsonian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039;  Sol Common, Tau Ceti Common (dialect of Sol Common), 24 additional Recognized Languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
* 2445 Census: 2,709,678,435&lt;br /&gt;
* 2457 Est.: 3,056,727,000&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Biesel maintains the Credit as its official currency. Backed by fusion energy, the credit remains the galactic currency.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is an unquestionable monopoly within Tau Ceti. The Free Trade Zone established shortly after independence in 2452 served to only reinforce their foothold. Almost the entirety of business in the system are either owned directly or a branch of Nanotrasen. Small business is rare, but recently the service sector has kicked back up with smaller &amp;quot;family run&amp;quot; restaurants and grocery stores popping up in the cities of Biesel.&lt;br /&gt;
&lt;br /&gt;
===Societal===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 15% Colonial Chinese&lt;br /&gt;
* 15% Colonial Hindustani&lt;br /&gt;
* 15% Colonial Caucasian&lt;br /&gt;
* 14% Colonial Arab&lt;br /&gt;
* 10% Colonial African&lt;br /&gt;
* 30% Other&lt;br /&gt;
&lt;br /&gt;
Being one of the early colonized systems, Tau Ceti remains diverse. People from all walks of life exist in the Republic, and the meshing of cultures extends to even the growing minority of alien species that find their home in the small Republic. There are tensions between the natives and the influx of alien immigrants, and the integration of IPC&#039;s into society remains an extremely hot topic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Fashion:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biesel fashions are numerious and very cosmopolitan. At present there is a spike in popularity with Little Tajaran Electro swing music and neo-greaser fashion. This includes pompador hair styles and leather jackets with white vests. Another rather avant-garde, alternative style is the floor length braid, usually dyed in neon colors. The floor length braid or &amp;quot;FLB&amp;quot; is associated with anarcho-communist or general anarchist sentiments largely due to its impracticality in general Biesel work environments.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Biesel remains a Federal Democracy as enshrined in the Tau Ceti Constitution. It has an elected president, a congress, and a supreme court. Legally there are various checks and balances between the branches of government. In reality, current president Joseph Dorn has centralized a significantly influential executive branch, though he has refrained from taking on the Supreme Court.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;executive branch&#039;&#039;&#039;, President Joseph Dorn was sworn into office for his first term as president in 2454. He faced reelection in 2458 and won in a landslide, yet contested victory.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;legislative branch&#039;&#039;&#039; of Tau Ceti&#039;s government is the Congress, which is unicameral and is made up of senators from every district of Biesel and New Gibson.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Judiciary&#039;&#039;&#039;, the Biesel Law Institute is the foremost law agency of the Republic, and is the primary source of legal services for the Nanotrasen Corporation. The Tau Ceti Supreme Court is the ultimate judicial authority of the Republic however, with the 7 justices being appointed by Congressional vote.&lt;br /&gt;
&lt;br /&gt;
==== Military ====&lt;br /&gt;
&lt;br /&gt;
Being surrounded entirely by the juggernaut of the [[Sol Alliance]] and situated near the core systems of humanity, Tau Ceti is isolated from the major dangers and players on the galactic stage save for an increasingly hostile Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
With the most common threats being incursions by raiders, pirates, and Syndicate mercenaries, Tau Ceti maintains a small military dedicated to self-defense.&lt;br /&gt;
&lt;br /&gt;
With 30 corvettes and 2 destroyers, the navy maintains 25,000 active sailors with 12,000 in reserve, and 223 marines deployed with 4,000 in reserve. The Biesel National Guard, a form of a ground army, maintains an 40,000 active force and 90,000 in reserve, whereas New Gibson maintains a reserve force of 4,500 National Guard.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen and its Emergency Response Team take up the bulk of actual security duties. A complex and intricate series of security and engineering contracts has corralled the young Republic to be obligated to get weapons and equipment exclusively through the mega-corporation, such as weapons and tactical armor. The military recently took offense to apparent NanoTrasen laziness in an event where NanoTrasen shipped the navy 800 new Tactical Armor sets with the NT logo still on them.&lt;br /&gt;
&lt;br /&gt;
Despite patronizing attitudes from NanoTrasen towards the Tau Ceti&#039;s military, the mega-corporations extensive involvement allows the young republic to only dedicate .98% of its budget towards the military.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
----&lt;br /&gt;
Being one of the closest systems to Earth, Tau Ceti was one of the first explored by early interstellar travelers. When Biesel was discovered to possess an Earth-like atmosphere, complete with full-fledged biospheres, the system was flooded with settlers. As Biesel flourished and towns grew into cities, explorers began to survey the nearby planet of New Gibson, and found it metal-rich. Corporations and individuals alike established mining colonies which have grown over the centuries into massive domed cities and industrial parks, mining raw materials and turning them into all manner of goods, then shipping them off to Biesel or outside the system. Biesel, with it&#039;s Earth-like atmosphere, became the financial and agricultural heart of the system while New Gibson was the industrial powerhouse. Around 100 years after it&#039;s first settlers made planet-fall, the Republic of Biesel was formally established as one of the first semi-autonomous states within the Sol Alliance.  &lt;br /&gt;
&lt;br /&gt;
Following the discovery of phoron in the sparsely explored Romanovich Cloud at the edge of the system, NanoTrasen began to move it&#039;s corporate assets and bureaucracy onto Biesel. As NanoTrasen became fabulously wealthy, the money trickled down to the Tau Ceti System&#039;s upper class. However, the economic catastrophe of the Second Great Depression threatened to wipe out the entire economy of the Sol Alliance. With the Sol Alliance teetering on absolute bankruptcy and consequential tax hikes for systems, the unemployment rate in Tau Ceti exploded to 20% by 2450. Within the next two years, Nanotrasen became one of the only still functioning corporations within Tau Ceti, making it extremely popular with both politicians and the population at large, as it offered jobs and services unavailable anywhere else.&lt;br /&gt;
&lt;br /&gt;
Politicians pushed for closer ties with the mega-corporation, and eased anti-monopoly laws for NanoTransen. In 2452, The Republic of Biesel and NanoTransen formed the &amp;quot;Tau Ceti Free Trade Zone&amp;quot;, which gave NanoTransen control of vast swathes of the Romanovich Cloud and at the same time presented an ultimate to the Sol Alliance government to give Tau Ceti independence or face a total loss of Nanotrasen investment. The announcement was met with both praise and outrage: Some welcomed the money that would flow into the system with NanoTransen able to more effectively mine and distribute phoron, while others claimed that NanoTransen had &#039;bought&#039; the government of Biesel and that an Orwellian future was just around the corner. Desperate and unable to enforce their refusal without a total collapse of their economy, the Sol Alliance caved and allowed Tau Ceti to become independent in 2452.&lt;br /&gt;
&lt;br /&gt;
A side effect of NanoTransen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bused&#039; in through the system&#039;s Warp Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &#039;Corporate Enclaves&#039; that have sprung up across New Gibson and Biesel. The system&#039;s population is estimated to be one of the most diverse in Human Space.&lt;br /&gt;
&lt;br /&gt;
=== The Frost Invasion: 2458 - 2459 ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;October of 2458&#039;&#039;&#039; the Sol Alliance had ended anti-piracy patrols around Tau Ceti by its 33rd Fleet as part of a diplomatic campaign to put pressure on the small system over various long-standing disputes. This caused a massive spike in piracy and raider attacks against Tau Ceti, which Biesel&#039;s small, part-time military had no ability to deal with effectively. Biesel maintained contracts with NanoTrasen&#039;s [[Emergency Response Team]] but the mega-corporation was cool to the idea of increasing investment without re-negotiating the terms of the contracts. The result of negotiations with NanoTrasen ended with an [https://forums.aurorastation.org/viewtopic.php?p=71272#p71272| announcement on the 20th of October] where Biesel would sponsor NanoTrasen to build thousands of combat drones that can operate near-autonomously in the vacuum of space. This was a disaster for the Alliance, who&#039;s plan to pressure Tau Ceti to reduce its proliferation of synthetic life had just backfired spectacularly.&lt;br /&gt;
&lt;br /&gt;
This development also angered and worried many Skrell both within Tau Ceti and as far as the [[Skrell | Jargon Federation]]. [https://forums.aurorastation.org/viewtopic.php?p=71543#p71543 The Federation persuaded the Sol Alliance to enact an &#039;economic embargo&#039; against the Tau Ceti system, to be enforced by the 33rd fleet] commanded by Admiral Frost. Prices for basic goods skyrocketed across Tau Ceti as imports hit a bottleneck after the bluespace gate leading to the system was shut down. Tensions between Synthetics and Organics as well as general xenophobia grew across Tau Ceti. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=72875#p72875 On &#039;&#039;&#039;December 1st&#039;&#039;&#039;] crisis talks between the Sol Alliance, Jargon Federation, and the Republic of Biesel that had been attempted to resolve the crisis had come to an end. The Alliance&#039;s demands had grown from not Biesel cancelling its combat drone program, but also creating strict regulations and controls on its synthetic population, and finally that Biesel would allow Alliance and Jargon authorities to assume leadership in federal and state law enforcement agencies. Biesel agreed to all but the last demand, saying it would be surrendering its autonomy. The crisis also revealed a divide between the Federation and the Alliance: The Federation was trying to focus specifically on Tau Ceti&#039;s synthetic proliferation, but had been caught up in the Alliances&#039; attempt to re-assert itself over its former break-away province. At the end of these talks both sides walked out and negotiations broke down, and with it the hopes of resolving the crisis peacefully.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;December 26th 2458&#039;&#039;&#039; [https://forums.aurorastation.org/viewtopic.php?p=73541#p73541| Biesel announced it had formed an economic partnership] with the [[Republic of Elyra]] and NanoTrasen called the Association for Market Stability. This economic alliance created a union between the only two galactic nations with control over large phoron deposits. Overnight the entire balance of power shifted as Biesel now had a serious bargaining chip to use against the Alliance: potentially slashing phoron exports and tanking the Alliance economy. This further sunk relations between Tau Ceti and the Alliance, and many within the Alliance began to consider Biesel a serious risk to its security.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 26th, 2459&#039;&#039;&#039;, with no end of the embargo in sight, [https://forums.aurorastation.org/viewtopic.php?p=74869#p74869 Biesel expelled the Alliance&#039;s diplomats in its system and ordered the closure of the Alliances&#039; embassy]. It accused the Alliance diplomats of intimidation and abuse towards Biesel authorities. Diplomatic ties between the two nations were now completely severed. The first warning signs from Admiral Frost surfaced here, with the admiral warning Biesel that there would be retaliation.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 27th 2459&#039;&#039;&#039;, [https://forums.aurorastation.org/viewtopic.php?p=75258#p75258| Biesel&#039;s Congress voted to trigger a constitutional convention that would allow them to re-write the Constitution of the republic]. The purpose of the convention was clear: pro-synthetic factions had finally gathered enough influence, and full emancipation of synthetics was soon to be a reality. The proposed amendments would also see a streamlined legal framework in regards to synthetic ownership, employment of synthetics, and the legality of their treatment.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75365#p75365| Only three days after the announcement of the convention], Admiral Frost suddenly invaded Tau Ceti with the 33rd fleet.] He was acting autonomously and without orders from the civilian government. His fleet&#039;s overwhelming firepower and rapid speed overwhelmed Tau Ceti&#039;s tiny defense network. Within 5 hours the Republic of Biesel capitulated to Admiral Frost, who had seized an entire star system in a near-bloodless invasion. President Dorn, who had been captured by a 33rd commando raid, broadcasted a televised speech announcing his unconditional surrender. Frost seized control of Biesel as its dictator, and began his campaign of terror, who&#039;s goals can be best described by the man himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This colony of the Alliance has been proliferating synthetics as potential weapons of mass destruction. There have already been numerous incidents where synthetic infiltrators have murdered people in cold blood to progress their agenda. Synthetic proliferation is an existential threat to all mankind. Like a weed, synthetics take root among us and spread until they are able to strangle us all. They can look like us, they feel no pain, and are incapable of understanding mercy. To allow the Tau Ceti government to build an army of combat synthetics, despite the abhorrent lessons of history, is unthinkable. The 33rd, along with assistance from federal, state, and NanoTrasen authorities, will be working over the next month to completely cripple the power of synthetics in this system. They will be dismantled. They will be re-purposed. They will be returned to their status as tools and stripped of all notions of independence or emancipation. Synthetics are tools, and made to serve mankind. But they are dangerous to leave unchecked. This colony&#039;s administration was incapable of handling or even understanding the Pandora&#039;s box they were opening. Hail Sol, and God bless the Alliance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the occupation Frost used his totalitarian authority with vigor. Many free IPCs were sold into slavery or scrapped, robotics labs were shut down and demolished, and 33rd Officers even took over Captainship of NanoTrasen stations in Tau Ceti like the NSS Aurora. Many in Tau Ceti resisted the occupation, with protests gripping the streets of every major city. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75614#p75614 Eventually, the Sol Alliance 25th fleet arrived to Tau Ceti and fought the 33rd in a surprise attack], chasing it from the system. Admiral Frost and a small retinue of loyalists were chased to the NSS Aurora where he managed to evade capture from its security force and 25th Marines on his tail, and he escaped to the frontier.&lt;br /&gt;
&lt;br /&gt;
The 25th Fleet left Tau Ceti after chasing off the 33rd, and a humiliated Alliance, who&#039;s rogue Admiralty was now public knowledge, ended the embargo.&lt;br /&gt;
&lt;br /&gt;
The invasion and occupation by Admiral Frost forever altered politics and lifestyles in Tau Ceti. Before the invasion, patriotism was uncommon and viewed as strange. But the invasion created a strong sense of nationalism and patriotism within its diverse population. President Dorn returned to his office of the presidency amid soaring approval ratings, and declared that a new era had begun for the small Republic. Snap elections flooded Congress with New Republicans, a radical Universalist party that Dorn himself defected to at the expense of his former, moderate Republican Party. &lt;br /&gt;
&lt;br /&gt;
Despite being plagued by corruption scandals and growing tension domestically and abroad, President Dorn continued to ride on his popularity as a war time President to push through key New Republican reforms that see synthetics and non-humans in Tau Ceti granted greater freedoms and rights, while at the same time loosening already timid regulations on NanoTrasen. &lt;br /&gt;
&lt;br /&gt;
Tau Ceti is now styling itself as the bastion of freedom and liberty for the Orion sectore. Dorn has eagerly branded the system as the most diverse system in the known galaxy, and has cooperated with the New Republican congressional majority to ensure the system continued to remain as such.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=7909</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=7909"/>
		<updated>2018-02-03T04:08:12Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added small bit about cadets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Security Office|Security]], [[Brig]] Timers, [[Courtroom]], [[Maintenance]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = Must be 20 years of age. Must have also completed 4 week Security cadet-ship and passed the written exam, or 2+ years experience in security or law-enforcement related position(s).&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Stop crime, enforce [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Security Officers&#039;&#039;&#039; are the main force behind [[Security]] on the station. They are responsible for dealing with security complaints and arresting those who break [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadets&#039;&#039;&#039; can vary from an experienced officer just getting oriented on station, to new recruits from NT ISD/other private or public academies, or even those currently receiving schooling to be an ISD officer.&lt;br /&gt;
&lt;br /&gt;
==Know Your Place==&lt;br /&gt;
* This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. Follow the orders you are provided, and try to not ask too many questions.&lt;br /&gt;
* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Corporate Regulations]] is harsh. You are individuals working for Nanotrasen Security. You aren&#039;t highly trained super-soldiers, but you also aren&#039;t mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion. &lt;br /&gt;
* Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
* Remember to follow [[Guide_to_Security#Standard_Procedure|standard security procedures]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
There are currently 4 alert levels, each of which change, in most circumstances, the way you conduct your job. The following is a summary of said alert levels:&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. You are expected to follow [[Guide_to_Security#Standard_Procedure|standard security procedures]] at all times during Code Green. Failing to follow standard procedure during Code Green may end up with you violating [[Corporate Regulations]] &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff/A Head of Staff vote. You are authorized to wear non-standard vests (security vests that are not the standard issue officer vest that you will find in your equipment locker) as well as helmets. You may also display weaponry outside a holster if required. Random searches are permitted but within reason. Random locational searches are also permitted within reason. Both of which should be done with probable cause, although take note: Command Staff have the authority to shut down any locational search of an area under their authority, this includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. Finally, it is the right of the department head, or the individual receiving the search to know the cause of said search. Be it a locational or a body search. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. You are expected to deal with the threat in a way that keeps casualties to a minimum, the same goes for collateral damage to the station. Lethal ammo may be used to achieve this, but should only be used if necessary and if the Head of Security, Captain or another command member if those stated previously are unavailable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The station is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow is used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the station. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving you, the Security Department, the means to arrest/search crew without a warrant. A warrant will still be required to arrest/search crew on Code Yellow.&lt;br /&gt;
&lt;br /&gt;
==Keeping the Peace==&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Jobs|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your [[headset]] using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your [[Stun Baton]] put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen. If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can&#039;t escape. If the area is now safe, begin questioning them. If the area is not safe, question them in the brig. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, other Security Officers will release your prisoners thinking they&#039;ve been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you&#039;ll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup. &lt;br /&gt;
&lt;br /&gt;
The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
== The Brig ==&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner&#039;s charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The [[headset]] should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offences.&lt;br /&gt;
&lt;br /&gt;
2. Lock the [[Locker]] with your identification, remove your prisoner&#039;s handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Corporate Regulations|Consult Corporate Regulations for proper sentencing.]] If the prisoner makes to escape, flash them with the brig&#039;s flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Corporate Regulations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; leave the prisoner handcuffed in his cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner&#039;s time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
== Security HQ ==&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but &#039;&#039;&#039;do not delete security records!&#039;&#039;&#039;. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security [[locker]] either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional resources.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
First, you are already equipped with a soft cap and gear harness, two [[handcuffs]] and your blue jumpsuit. You should only wear your helmet and armour in [[Code Blue]] or above situations, and only if you have reason to believe you will be attacked, otherwise, keep them in your backpack. Ask the [[Warden]] for flashbangs if a situation might call for it.&lt;br /&gt;
&lt;br /&gt;
[[Stun Baton]] - Your weapon of choice. It deals HALLOSS damage, similar to tasers. Use the help intent to avoid dealing brute damage to the target.&lt;br /&gt;
&lt;br /&gt;
[[Taser]]s - Place the taser in  your backpack. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armoury for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement.&lt;br /&gt;
&lt;br /&gt;
[[Flashes]] - A good backup if your [[stun baton]] runs out of charge or you need to keep a criminal subdued. Robotics may also want these. It&#039;s usually a courtesy to give them your burnt out flashes. Throw it in a pocket or hide it in your [[backpack]]&#039;s [[box]]. Has the added benefit of stunning out of control cyborgs.&lt;br /&gt;
&lt;br /&gt;
[[Teargas]] - Sometimes preferred by [[shitcurity|some officers]] instead of flashes. These will place targets into paincrit for several seconds within a reasonable radius when thrown. To throw, simply move the teargas to your hand and click a tile on the floor. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as affect fellow officers not wearing gas masks (or yourself, if you&#039;re throwing these without wearing a gasmask), and disable them for a potentially lethal amount of time. They are also useful to help you escape a small group assailants. Keep this in your pocket and detonate in hand, this causes everyone who is caught in the cloud to get temporarily downed due to pain, be careful, as it effects on skin contact as well. Minor toxins damage is a side effect of usage.&lt;br /&gt;
	&lt;br /&gt;
[[Sunglasses]] - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing result of succumbing to a flash meant only for an unruly prisoner.&lt;br /&gt;
&lt;br /&gt;
[[Handcuffs]]- Throw these in your pockets as well. You will use these. A lot. Click on someone to start handcuffing them. You&#039;ll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however.&lt;br /&gt;
&lt;br /&gt;
[[Energy gun]] - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on [[Shitcurity|kill]] at crewmembers will often result in demotion or a potential job ban.&lt;br /&gt;
&lt;br /&gt;
[[Riot Shield]] - Another uncommon weapon for security personnel. Protects from melee attack in the direction you are facing. Makes a decent melee weapon.&lt;br /&gt;
&lt;br /&gt;
[[Laser gun]] - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an [[Energy gun]], it makes a slightly less effective melee weapon. You should never have these unless it&#039;s a [[Code Red]] situation.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your [[Locker]], close it and lock it.&lt;br /&gt;
&lt;br /&gt;
=== Recharge ===&lt;br /&gt;
Always have your tools recharged after an arrest. If your [[Flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your energy gun or taser, pop them in the recharger, and wait for the light to change. Having a charged taser is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Stun baton]]s require their battery cells to be changed, and do not work in a recharger.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitor security is a mixed bag. You can try planting evidence on your target (though make sure you don&#039;t put fingerprints on it yourself). Try putting the item in their hand first, and then removing it while you wear gloves, then stick it in their backpack. Theft shouldn&#039;t be too hard, and if you plant evidence on other people to make you seem like the &amp;quot;good cop&amp;quot; you should be fine. If things go wrong, you always have your trusty weapons.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=7908</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=7908"/>
		<updated>2018-02-03T02:55:30Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Solarian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Sol410x320.png&lt;br /&gt;
 |System = Sol&lt;br /&gt;
 |World  = Unity Station&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Politic = Alliance of Sovereign Solarian Nations&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]&lt;br /&gt;
&lt;br /&gt;
An absolute juggernaut in terms of cultural and political influence, the Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, and sometimes the Alliance, is a federal union of 125 member state star systems, and 212 dependencies. Dependencies can vary between undeveloped star systems, outposts on asteroids, or even micro-nation space stations. The capital of the Sol Alliance is the bustling Unity Station in orbit over Earth. 52 Alliance states and 25 dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining dependencies are located within the [[Background summary#Mid Colonies|Mid Colonies]] and outer colonies. With control of hundreds of systems and a large population of about 90 billion, the Sol Alliance is by far the largest nation within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. &lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
The economy of the Sol Alliance is dominated almost entirely by the five megacorporations: [[Nanotrasen Corporation]] [[Hephaestus Industries]], [[Idris Incorporated]], [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]. Nanotrasen is the largest of these mega-corporations, utilizing its monopoly on phoron to keep the Sol Alliance firmly reliant on them for intergalactic travel.&lt;br /&gt;
&lt;br /&gt;
The Alliance never fully recovered from the Second Great Depression of 2260. That economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Sol Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment.&lt;br /&gt;
&lt;br /&gt;
The prosperity of the Alliance is extremely centralized to the inner colonies, most notably the Sol system, which benefit from their proximity to Earth and being the commercial and industrial centers. Farther away from Sol, the average wealth of systems gradually decrease. The frontier of the Sol Alliance territory tend to be far less wealthy than the inner colonies. In some extreme cases, travel to and from these systems can be made difficult as maintenance of bluespace beacons or shuttle services are the responsibility of individual systems. The only assurance in all Alliance systems is the presence of the federally funded Extranet post-service, allowing messages, if not people, to go from one end of the Alliance to the other. And the tax office.&lt;br /&gt;
&lt;br /&gt;
===Alliance Anthem===&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Sol Alliance operates as a hybrid between a Federal Democracy and Westminister system, while at the same time also being an alliance between systems, hence its name. Being the result of original negotiations on Earth to create a new world order between over a hundred nations, including the former United Nations, and the resulting few hundred years of development has left the Alliance government a nearly impenetrable labyrinth of complexity and seeming hypocrisies. An ongoing joke by seasoned politicians is that no one elected to an office actually knows what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
===Current Ruling Parties===&lt;br /&gt;
&lt;br /&gt;
The current ruling party came into power after the &#039;&#039;Unathi Crisis&#039;&#039; of June 2457 sparked a snap election. The election saw a radical shift in the political climate of the Sol Alliance, with GAIA and ATLAS forming a coalition that currently holds 73% of seats in the Alliance Parliament, and 65% of the seats in the Alliance Senate. This gives it a super majority in the Parliament and Senate, effectively seizing control of the entire Alliance legislator. Their coalition appointed Miles Theodore Chater as their choice for Prime Minister, with him becoming the Prime Minister of the Sol Alliance on June 30th, 2457.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[GAIA]]&#039;&#039;&#039;, also known as Earth and Ares Initiative Associated, holds 44% of the seats in Parliament and 33% of the seats in the Senate. A party founded by Gregory Theadore Miles on the 22th of April, 2447 with a primary agenda of furthering the prosperity and ensuring survival of humanity, concentrating on the places where majority resides. They seek to investments and regulations on Alliance economy, wanting to decrease the overall power and economic significance of mega-corporations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ATLAS]]&#039;&#039;&#039;, also known as the Sol National Union, holds 29% of the seats in Parliament and 32% in the Senate. The party was founded early in the creation of the Alliance, and its mission and platform has slowly evolved. Now the mandate of ATLAS is a &amp;quot;human first&amp;quot; policy, stressing the importance of human supremacy in the galaxy for the greater prosperity and safety of mankind. They have strong grassroots support in the outer colonies, and their coalition with GAIA have given them a very strong voice in the federal government.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Worker&#039;s Party]]&#039;&#039;&#039;, which holds 11% of the seats in Parliament and 15% in the Senate, is a coalition of socialists, communists, and anti-megacorporation advocates that seek radical unionization and the dismantling of the major galactic monopolies. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Utopian Front&#039;&#039;&#039; is the last major party, which holds 16% of the seats in Parliament and 19% of the seats in the Senate. They seek equal integration of all alien species into the Sol Alliance, increased regulation on mega-corporations, and peaceful coexistance with other major galactic factions.&lt;br /&gt;
&lt;br /&gt;
== Branches of Government ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s federal government is divided into three branches of government, and their relationship with one another is incredibly complex, but the basics have much in common with 21st century federalism.&lt;br /&gt;
&lt;br /&gt;
=== The Executive Branch ===&lt;br /&gt;
&lt;br /&gt;
The Executive Branch is based on Unity Station in orbit of Earth. It carries out and enforces laws passed by the legislative branch. It includes the Prime Minister, the Cabinet, executive departments, independent agencies, and other boards, commissions, and committees.&lt;br /&gt;
&lt;br /&gt;
Alliance citizens do not directly elect the Prime Minister. Parties appoint a representative from within their party to represent them as candidate for Prime Minister, and that representative becomes Prime Minister if their party wings the majority of seats in Parliament or, during a tie, they enter a coalition with another party to gain the majority.&lt;br /&gt;
&lt;br /&gt;
The current Prime Minister of the Sol Alliance is &#039;&#039;&#039;Miles Theodore Chater&#039;&#039;&#039;, a member of the GAIA party. He won a contested election in June of 2457 during snap elections during the Unathi Crisis. He won with his platform of &amp;quot;humanity first&amp;quot;, though more moderate than the ATLAS platform.&lt;br /&gt;
&lt;br /&gt;
=== The Judicial Branch ===&lt;br /&gt;
&lt;br /&gt;
The judicial branch interprets the meaning of laws, applies laws to individual cases, and decides if laws violate Alliance law.&lt;br /&gt;
&lt;br /&gt;
The judicial branch is comprised of the Alliance Supreme Court and other federal courts.&lt;br /&gt;
&lt;br /&gt;
=== The Legislative Branch ===&lt;br /&gt;
&lt;br /&gt;
The legislative branch is made up of the bicameral upper Alliance Senate and lower Parliament.&lt;br /&gt;
&lt;br /&gt;
The Senate is made up of 129 Senators, one from each member state, and four from the Sol System. Each member state elects a single senator to serve a 3 year term. Qualifications for senators are up to individual states. They can be the head of state of the planet or system, or be a single representative elected separate of the local government.&lt;br /&gt;
&lt;br /&gt;
The lower Parliament is made up of 218 representatives, and represents the dependencies of the Sol Alliance. Each dependency has its own governing parliament, and their Prime Minister becomes a Member of Parliament for the federal Parliament, and serve as long as their term as Prime Minister in their respective system. The Prime Minister of the Sol Alliance is, confusingly, also a member of the lower Parliament, and counts as 6 representatives, one for Earth, Mars, Europa, the Moon, and Unity Station, giving him 6 effective votes in the lower parliament, because each of these locations are individual member states of the Alliance.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance Military]] ===&lt;br /&gt;
&lt;br /&gt;
The Military Forces of the Sol Alliance have a history dating back to the second space race, starting as a defensive and peacekeeping force, their role eventually grew into that of a full time military force. The Sol Peacekeeping Corps was originally formed from specially selected units from the military forces of UN member states.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Alliance Earth===&lt;br /&gt;
&lt;br /&gt;
By the 2120&#039;s, after overcoming great obstacles in engineering and rocketry humanity saw several nations, primarily the United States, Russia, China, and Iran, all manage to establish small colonies on Mars and the moon. While this happened more nations were beginning to tap into the vast wealth of the solar system in what is now called the Second Space Age. However these advances in science had come on the heels of an immense economic crisis; the economy of Earth had collapsed in the [[Timeline of Humanity|Crisis of 2127]], which saw world trade halt and the entire world GDP drop by half within three weeks.&lt;br /&gt;
&lt;br /&gt;
This crisis saw many economies go under overnight and nations would cease to exist as their central governments effectively stopped functioning. Civil unrest and upheaval paralyzed what nations were still managing to limp along through crippling energy shortages. Power plants, water treatment centers, tax collection, infrastructure - almost every element of central government disappeared or found itself crippled. &#039;&#039;&#039;Fusion technology&#039;&#039;&#039; had been available for some time but was slow to integrate and miniaturize, the demands far outpaced the supply. The distant martian and lunar colonies saw themselves dragged into complex political disputes as the various nations of Earth began bickering over who owns what parts of the moon and Mars.&lt;br /&gt;
&lt;br /&gt;
The discovery of &#039;&#039;&#039;warp technology&#039;&#039;&#039; in &#039;&#039;&#039;2130&#039;&#039;&#039; allowed the few, critically underfunded space programs to coordinate with private companies still functioning to send out probes to other solar systems. Warp technology, which is inferior to modern bluespace technology, had trips take weeks or months compared to modern days or hours. And the immense energy requirements were beyond the capabilities of most single world governments. Nevertheless, the discovery of rich, untapped resource and the startling discovery that solar systems held habitable worlds, all created a new sense of purpose and drive, but there was no feasible way for any nation to utilize this passion. &lt;br /&gt;
&lt;br /&gt;
==== The United Nations New Mandate ====&lt;br /&gt;
The United Nations had seen its mandate grow increasingly important and vital since the Crisis of &#039;&#039;&#039;2127&#039;&#039;&#039;. The supranational organization had been the primary source of deliberation, peacekeeping, and humanitarian assistance to beleaguered nations of Earth. Individual nations had no way of financing their space programs to even begin to dream of colonizing &#039;&#039;&#039;Tau Ceti&#039;&#039;&#039; or expanding into space.&lt;br /&gt;
&lt;br /&gt;
After years of intense negotiations it was finally decided to transform the United Nations into the Sol Alliance. Even if it was out of naked self-interest, the remaining stable governments of Earth recognized that if they didn&#039;t pool their resources and sacrifice political independence to a new world government that they would face utter extinction or a return to the iron age.&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance at this time was still managed primarily by the general assembly of the former united nations. Their decisions were binding for all nations in the world, and they were the only organization permitted to own and manage colonies in outer-space along with being the only source of stability for a world wracked by immense turmoil.&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Stellar Corporations ===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;2155&#039;&#039;&#039; Sol Alliance colonies had begun to officially become self-sufficient and even create surplus&#039; of many types of goods. Tau Ceti itself became a hub of the limited commerce and trade that was beginning to be fostered between the system and Sol. The Alliance in its early years took an extremely lax approach to interstellar trade; regulations barely exists and those that did were rarely enforced. It was in these early years that the first interstellar corporations began to form. The first major corporations were &#039;&#039;&#039;[[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]&#039;&#039;&#039;, who dominated the biomedical and industries of Alliance space respectively.&lt;br /&gt;
&lt;br /&gt;
This era also saw the first elements of piracy flare up, necessitating the formation of the &#039;&#039;&#039;Sol Alliance Navy&#039;&#039;&#039;, which found its responsibilities and political clout begin to grow as it became the only source of relief from raiders and pirates from deep space. Despite these challenges, Earth found itself slowly being pulled out of poverty and unrest. The many goods and jobs provided by the growth of orbital industries and interstellar colonization had created both reliable incomes for families and a new confidence in the Sol Alliance. While many still resented the loss of their national identities and independence, major political powers had begun to recognize that their prosperity and social structures relied on this new, if precariously balanced, world order.&lt;br /&gt;
&lt;br /&gt;
=== The Second Great Depression ===&lt;br /&gt;
&lt;br /&gt;
New Years on &#039;&#039;&#039;2260&#039;&#039;&#039; saw a sudden, massive recession strike the young Sol Alliance. Withdrawing or transferring funds between star systems would take days or weeks, and the Tau Ceti Central Bank had found itself emptied out by a sudden influx of large withdrawals originating from Sol, which depleted their banks and forced them to freeze financial withdrawals. This lead to a panic and a run to the banks as news of the freeze was spread, with many media stations fanning the flames that there was a new &#039;&#039;&#039;economic collapse&#039;&#039;&#039; imminent.&lt;br /&gt;
&lt;br /&gt;
The fears became self-fulfilling. The run on the banks caused the banks to become paralyzed, and the fears caused a massive drop in stock values. The incredibly fragile and complex network of interstellar economics toppled quickly, and trade between systems vanished as trans-stellar corporations couldn&#039;t find any profit in regular shipments. Dozens of corporations go bankrupt, including the titans of the time, Zeng-Hu and Einstein Engines, nearly going under themselves. They desperately use their influence to reap &#039;&#039;&#039;massive bail-outs&#039;&#039;&#039; and having their enterprises considered &amp;quot;too big to fail&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The government of the Sol Alliance agreed, and despite the economic contraction they loaned out hundreds of thousands of credits while giving nothing to smaller corporations, causing most of them to go under or be gobbled up by Zeng-Hu and Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
The economic recession soon became a &#039;&#039;&#039;full blown depression&#039;&#039;&#039; that lasted for over a decade, well into the First Interstellar War. It wasn&#039;t until after the war that the economy began to recover.&lt;br /&gt;
&lt;br /&gt;
=== Rising Tensions ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2265&#039;&#039;&#039; the Prime Minister of the Sol Alliance &#039;&#039;&#039;Kambiz Entezam&#039;&#039;&#039; pushed through a bill that would place high tax rates on non-sol colonies, as well as raising trade tariffs. This leads to anger from these colonies, and questions over the credibility of the Sol Alliance&#039;s claim of representing all of humanity. Many of these systems had developed unique cultural identities for their respective systems, and resented the growing control of the Alliance and its flagrant indifference to the plight of their systems. &lt;br /&gt;
&lt;br /&gt;
Many of these solar systems, primarily in the outer fringes of the Alliances&#039; frontier, began banding together and outright refusing to pay the new taxes. &#039;&#039;&#039;Prime Minister Entezam&#039;&#039;&#039; believed that this refusal to pay taxes was an existential threat to the authority of the Alliance itself, and greatly expanded the power of the navy to arrest civilian leaders of the systems and planets refusing to pay the taxes.&lt;br /&gt;
&lt;br /&gt;
This outraged many sector governments. Many outer colonies and frontier colonies never interacted with the central Alliance government save for limited postal services and semi-regular tax collection. Suddenly having military fleets warp into their system and arresting their leaders had many people fear a totalitarian Sol Alliance was attempting to impose martial law on all its colonies.&lt;br /&gt;
&lt;br /&gt;
The conflict and disagreements escalated for the next 10 years, all while the economy remained in recession. On &#039;&#039;&#039;2257&#039;&#039;&#039; the &#039;&#039;&#039;Alliance 12th Fleet&#039;&#039;&#039; warped into the outer-colony &#039;&#039;&#039;Jamestown star system&#039;&#039;&#039; to arrest &#039;&#039;&#039;Governor Richard Hawkins&#039;&#039;&#039;, who had a month prior declared he was ceasing all trade and tax payments to the federal government. The system had only a single habitable planet with a population scattered in the rugged terrain. When military police landed just outside the capital city they were surrounded by &#039;&#039;&#039;Jamestown Militia&#039;&#039;&#039;, who demanded that they leave the planet. The military police refused and attempted to break the blockade by force. Warning shots by the military police prompted the militia to open fire, and the firefight saw the military police retreat to their shuttle after several of their number were wounded and two killed.&lt;br /&gt;
&lt;br /&gt;
==== The Jamestown Massacre and Resulting Secessions ====&lt;br /&gt;
&lt;br /&gt;
This incident is considered the catalyst for the &#039;&#039;&#039;First Interstellar War&#039;&#039;&#039;. Alliance authorities blasted the Jamestown system for the unprovoked murder of military officials while outer and frontier colonies applauded the firm stand Jamestown had made for its independence. &lt;br /&gt;
&lt;br /&gt;
The situation escalated when the orbiting 12th Fleet declared the system to be &amp;quot;in secession&amp;quot; without contacting the federal government in New York, landing its detachment of marines to arrest the leaders of the rebellion and disarm the militia. The Sol Marines quickly overwhelmed the militia garrisoned in and around the capital building, causing over a dozen fatalities from the fighting. &#039;&#039;&#039;Governor Richard Hawkins&#039;&#039;&#039; was arrested after a firefight in the capital building, and brought to orbit, tried for treason by &#039;&#039;&#039;Admiral Melissa Martinez&#039;&#039;&#039; herself, and executed by firing squad.&lt;br /&gt;
&lt;br /&gt;
Admiral Melissa Martinez would find herself stripped of command and given a court-martial for her actions but the fallout from the incident was immense and immediate. A military officer unilaterally executing a member of the civilian government confirmed the worst fears of many outer and frontier colonies of the Alliance. During the next year system after system declared its independence from the Sol Alliance, all of them banding together into the &#039;&#039;&#039;Coalition of Colonies&#039;&#039;&#039;. The vast distances involved, with both communication and travel, the entire process unfolded in slow-motion, as it common for major incidents at the time.&lt;br /&gt;
&lt;br /&gt;
==== The First Interstellar War ====&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies was never recognized by the Sol Alliance, who continued to use fleets and stationed garrisons to try and enforce themselves on sectors that broke away. In &#039;&#039;&#039;2278&#039;&#039;&#039; the Coalition formally attacked Alliance military forces who refused to leave their systems. The Coalition fleet was drastically smaller and less equipped than the Sol Alliance, but the massive size of their territory and the slow response times of Sol means they enjoy a very successful, defensive guerrilla war.&lt;br /&gt;
&lt;br /&gt;
The war dragged on until &#039;&#039;&#039;2287&#039;&#039;&#039;. The 9 years of conflict had seen a thousand fatalities on either side, while the growing mega-corporations were accused of trading weapons and other materials with both sides.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2287&#039;&#039;&#039; a formal peace accord was reached with the Alliance agreeing to recognize the independence of the seceded colonies and withdrawing its fleets from the frontier. In exchange the frontier guaranteed that it would stop attacks on Alliance shipping and systems. Skrimishes still broke out between the two factions after the accord, but formal fighting had stopped. Sol also found itself redefining what it means to represent humanity, and plans for a new capital were proposed and approved.&lt;br /&gt;
&lt;br /&gt;
=== The Warp Gate Project: The First Mega-Corporations ===&lt;br /&gt;
&lt;br /&gt;
The newly constructed Unity Station is officially opened in March of 2300. In orbit around Earth, the massive space station serves as the capital of the Sol Alliance while being large enough to accommodate its population of 250,000 permanent residents. The station was a symbolic gesture, with the capital of the Sol Alliance moved out of the former UN headquarters in New York and put in orbit, it was meant to show that the Alliance represented the entire galactic community of humanity.&lt;br /&gt;
&lt;br /&gt;
At the same time, trade and travel in the Sol Alliance had become predictable and regular. The economy was slowly beginning to improve, though the entire human economy has extremely sharp recessions and rebounds that make large-scale trading and commerce complex and difficult.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2355&#039;&#039;&#039; Prime Minister &#039;&#039;&#039;Nicolas Chirac&#039;&#039;&#039; began the extremely ambitious &#039;&#039;&#039;Warp Gate Project&#039;&#039;&#039;. Bluespace was still unknown at the time, and galactic travel relied on cumbersome and expensive Warp Drives that relied on immense amounts of energy. Travel between neighboring systems would take days, trips to the middle and outer colonies would take weeks, and journeys to the frontier of human space could take months.&lt;br /&gt;
&lt;br /&gt;
The Warp Gate Project was an immense project in terms of sheer scale, cost, and ambition. The Alliance government rewarded Einstein Engines with the contract to design and construct the gates, agreeing to shoulder a third of the &#039;&#039;&#039;72.3 trillion&#039;&#039;&#039; credit cost. &lt;br /&gt;
&lt;br /&gt;
The massive warp gate network took 30 years to construct, and the cost quickly ballooned beyond the initial cost projections to a whopping &#039;&#039;&#039;82.1 trillion&#039;&#039;&#039; credits. Bound by contract to take the burden of the cost, the Sol Alliance found its debt rapidly rise while at the same time the economy fell into recession and rebounded into growth over a dozen times in the 30 year period. The project began to strain the Alliance economy, and it carried many critics.&lt;br /&gt;
&lt;br /&gt;
However by the completion of the project in &#039;&#039;&#039;2390&#039;&#039;&#039; the benefits were immediate and obvious. While the project itself has brought millions of new jobs during construction, the end of the project had also created massive economic booms for the systems it connected. Traveling through the warp gates cut travel time in half, and many systems, including Tau Ceti, became centers of trade and commerce as hundreds of thousands of travelers now regularly traveled to and through the systems.&lt;br /&gt;
&lt;br /&gt;
The Warp Gates were powered by multiple fusion reactors and their usage required a small fee to be paid. With Einstein Engines controlling the Warp network and the fees they saw their profits soar, launching them forward to become the most powerful corporation in human space at the time and earning the title of the first Mega-Corporation. The growth in trade and commerce also became a boon for the whole of the Alliance economy, with the greater interconnections, communication, shared culture, and growing tax revenues began to slowly justify the immense investment the project required.&lt;br /&gt;
&lt;br /&gt;
However this reality is not shared in all systems. Many sectors that were important trade hubs before the Warp Gate Project found themselves now bypassed by the new galactic network. Many systems suffered economic decline or outright went bankrupt. And the benefits were over the long-term that are only becoming true in the 2400&#039;s; at the time the debt of the Alliance and the economic instability in bypassed systems lead to the Alliance agreeing to release several outlining systems in exchange for debt forgiveness&lt;br /&gt;
&lt;br /&gt;
=== First Contact ===&lt;br /&gt;
&lt;br /&gt;
First contact is made with the [[Skrell]] on &#039;&#039;&#039;2413&#039;&#039;&#039; after Jargon communications are discovered and decoded by Alliance scientists. The news of sentient alien life created cultural and social shock waves throughout human space. Over the next few years, the Sol Alliance and Jargon Federation came and began to cooperate on cultural and scientific cooperation. The Sol Alliance, optimistic about this new alien race, forged many economic and cooperation treaties with them while the trans-stellar corporations competed to reverse-engineer Skrellian technology for various fields. &lt;br /&gt;
&lt;br /&gt;
=== The Age of Bluespace ===&lt;br /&gt;
&lt;br /&gt;
The discovery of [[bluespace]] and [[phoron]] soon allowed NanoTrasen to grow to dominate the economy of the Alliance in the 25th century.&lt;br /&gt;
&lt;br /&gt;
==== NanoTrasen&#039;s Rise ====&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s discovery of phoron and bluespace had profound impacts on the Sol Alliance. Phoron quickly become the primary method of energy generation and FTL travel, rendering warp travel and fusion energy obsolete. Owning the patents on all of these designs Nanotrasen was able to, within a decade, catapult itself to being the most powerful corporation in human space and the wealthiest private organization in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Independence===&lt;br /&gt;
&lt;br /&gt;
After years of control under the Sol Alliance, the system of Tau Ceti declared independence from Sol and created The Republic of Biesel in 2452 through economic strongarming. As a result many worlds in the Sol Alliance began to feel inspired by Tau Ceti&#039;s defiance. With movements demanding independence from the Outer Rim to even Mars itself The Sol Government had a new issue. The growing desires of independence, self reliance, and autonomy. &lt;br /&gt;
&lt;br /&gt;
===The Blockade and Tau Ceti Occupation===&lt;br /&gt;
&lt;br /&gt;
In 2458, on request of the Skrell Jargon Federation, the Sol Government requested the 33rd fleet of the Sol Navy to blockade Tau Ceti. The blockade caused economic troubles for everyone within Tau Ceti, travel was heavily regulated along with trade. Prices sky rocketed, many of those with low income suffered greatly. The blockade continued to 2459 where it had then become a fully fledged illegal occupation of Tau Ceti. Going against orders from Sol Goverment, Admiral Frost of the 33rd had begun to sell free synthetics into slavery, dismantle synthetics and robotics labs, install a military order, and arrest the president of Biesel in a bloodless coup. This act of war had only gone on for a week before the loyal 25th fleet arrived, smashing apart Frost&#039;s ships and forcing the disloyal admiral to flee to the frontier. &lt;br /&gt;
&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=GAIA&amp;diff=7902</id>
		<title>GAIA</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=GAIA&amp;diff=7902"/>
		<updated>2018-02-03T02:45:24Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added Navbox Lore&lt;/p&gt;
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== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gaiaflag.png|thumb|The banner of GAIA.]]&lt;br /&gt;
&lt;br /&gt;
GAIA, also known as Earth and Ares Initiative Associated, is a Sol Alliance political party formed in 2447. It appealed to Alliance citizens in Sol and the core worlds who felt neglected by their government, which tended to prioritize the richer colonies. It was named after the alternative names for Earth and Mars to allude to the deep cultural tradition they possess. Since its inception it formed &#039;The Opposition&#039; that had to struggle with [[ATLAS]] to be heard on the federal level, but since the political shake-up in the Unathi Crisis of 2457, it has since grown to dominate the Alliance&#039;s political landscape in a &#039;coalition of necessity&#039; alongside [[ATLAS]]. GAIA has deep support in the Sol system and surrounding Inner Colonies that form the &#039;urban&#039; systems of human space, and are generally popular with the middle and upper classes of the Alliance.&lt;br /&gt;
&lt;br /&gt;
The party generally supports individualism and multiculturalism, though this platform is speaking in terms of humanity rather than the alien races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miles Theodore Chater&#039;&#039;&#039; is the highest ranking member of GAIA, as well as being the Prime Minister of the Sol Alliance. At 46 years old the former Representative of Earth was seen as the energetic underdog, injecting a youthful vitality into the Alliance&#039;s executive wing. Since his inauguration the constant roadblocks of the Alliances&#039; arbitrary, archaic bureaucracy and extreme partisan divides at every level of government have frustrated his ambitions.&lt;br /&gt;
&lt;br /&gt;
=== Platforms ===&lt;br /&gt;
&lt;br /&gt;
GAIA has historically &#039;&#039;&#039;pushed legislation that benefited the shrinking middle class&#039;&#039;&#039; of the Alliance, including tax cuts and increased benefits. They have tried to repeal or decrease taxes in many areas that they argue unfairly target middle class families.&lt;br /&gt;
&lt;br /&gt;
GAIA continued to push for &#039;&#039;&#039;increased centralization of the Alliances&#039; education system&#039;&#039;&#039;, proposing a central, federal agency to oversee education standards for the entire Sol Alliance. They lament the current system where colonies fund their own education budgets, which they argue has lead to gross disparities in education standards.&lt;br /&gt;
&lt;br /&gt;
GAIA, like [[ATLAS]], &#039;&#039;&#039;believe the Alliance works best with a strong central government&#039;&#039;&#039;. They would expand the powers of SolGov at the expense of individual systems. Unlike ATLAS, who believes &#039;&#039;all&#039;&#039; humanity should fall under SolGov authority, GAIA has openly stated they are only interested in Alliance systems and have little interest in human systems outside the Alliances&#039; borders.&lt;br /&gt;
&lt;br /&gt;
GAIA &#039;&#039;&#039;champions the navy and has pushed legislation to increase funding.&#039;&#039;&#039; However, quietly, &#039;&#039;&#039;many GAIA politicians are alarmed at the political power the Navy wields&#039;&#039;&#039;, with Admirals sometimes having authority over civilian leaders, and are behind the scenes deeply divided on the Alliances&#039; struggle with civilian control of the military.&lt;br /&gt;
&lt;br /&gt;
Unlike ATLAS, GAIA does not subscribe to radical human supremacy. &#039;&#039;&#039;GAIA tends to view xeno culture as inherently invasive&#039;&#039;&#039;, but remain accepting to alien species who are willing to integrate into the Alliance and adopt the culture and traditions of humanity. &#039;&#039;&#039;This makes GAIA&#039;s goals for foreign policy extremely pragmatic&#039;&#039;&#039;. Most GAIA members voice their wish to continue the Alliances&#039; friendship with the [[Skrell]], while taking more patronizing or cautious tones for the other alien races such as the [[Unathi]] and [[Tajara]].&lt;br /&gt;
&lt;br /&gt;
GAIA laments the power and wealth of mega-corporations, arguing that the Trans-stellars concentrate wealth into the hands of a small, elite group. They have &#039;&#039;&#039;lobbied for greater investment in entrepreneurship for small businesses and regulatory protections for these start-up companies&#039;&#039;&#039;. They are vehemently opposed to nationalizing the mega-corporations within its space, and see tackling the mega-corporations directly with trust-busting as dangerous for the fragile Alliance economy. This puts them at odds with ATLAS, who propose more radical alternatives, and the result has formed a deeply partisan wedge between the coalition over the future of the Alliance economy.&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=ATLAS&amp;diff=7900</id>
		<title>ATLAS</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=ATLAS&amp;diff=7900"/>
		<updated>2018-02-03T02:43:25Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added Navbox Lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
ATLAS, also known as the Sol National Union, is a nationalist, humanity-first party founded in the 25th century, after Bluespace revolutionized space travel. Originally a grassroots movements originating from the outer systems, their strength, mission and platform have all slowly evolved. Now the mandate of ATLAS is a &amp;quot;human first&amp;quot; policy, stressing the importance of human supremacy in the galaxy for the greater prosperity and safety of mankind. They have strong grassroots support in the outer and inner colonies, and their coalition with [[GAIA]] in the legislative of the Alliance has given them a very strong voice in the federal government. ATLAS itself is a Sol Alliance political party however it is known to be active in almost all regions of human space barring the Frontier Union where it is highly suppressed. They are known to regularly violently clash with [[Freedom]] group members.&lt;br /&gt;
&lt;br /&gt;
[[File:Atlas flag.jpg|thumb|The banner of ATLAS.]]&lt;br /&gt;
&#039;&#039;&#039;Senator Michael Watkins&#039;&#039;&#039; is the most senior ATLAS politician and the leader of the ATLAS party for SolGov. At 76 he shows no signs of retiring. He resides in Unity Station in orbit of Earth, where the ATLAS leadership frequently holds meetings and rallys separate from official Senate assemblies.&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
&lt;br /&gt;
ATLAS has historically been a champion for the lower classes of the Alliance. ATLAS funded initiatives inject cash and resources into start-up colonies to help them develop. The party tends to &#039;&#039;&#039;strongly emphasize the need for employment and prosperity for all humans&#039;&#039;&#039;. The party is immensely popular at the system and planet level in the outer colonies due to ATLAS funding being responsible for subsidizing healthcare and education in lower income systems, as well as pushing to expand the Bluespace Gate network to the outer colonies to connect them to the more prosperous inner and core colonies.&lt;br /&gt;
&lt;br /&gt;
The party &#039;&#039;&#039;heavily funds charity organizations&#039;&#039;&#039; and are a major source of income for the [[Interstellar Aid Corps]]. Party officials often host lavish charity fundraisers to help construct additional schools or hospitals in struggling colonies.&lt;br /&gt;
&lt;br /&gt;
ATLAS believes that the Alliance works best with a very &#039;&#039;&#039;strong central government&#039;&#039;&#039;, and would expand the powers of SolGov at the expense of individual system rights. Vocal members of ATLAS have questioned the very sovereignty of human Frontier systems, believing that the Alliance should be the unified authority of all mankind.&lt;br /&gt;
&lt;br /&gt;
ATLAS has many allies in the Alliance navy, as the party champions what they call the &#039;Backbone of the Alliance&#039;. They consistently push legislation to provide &#039;&#039;&#039;more funding and manpower for the Navy&#039;&#039;&#039; and historically have sided with the Navy in disputes over civilian control over the military.&lt;br /&gt;
&lt;br /&gt;
ATLAS is suspicious of the non-human races and believes that their literally alien customs and practices are harmful to humanity. The position of the party tends to swing between an &#039;&#039;&#039;outright expulsion of alien residents to closing the borders.&#039;&#039;&#039; ATLAS has long criticized the close relationship SolGov has with the [[Skrell]], often lamenting that humanity did not keep the secrets of Bluespace to itself rather than allow it to be openly shared. ATLAS officials have often been quoted lamenting the fact that the Unathi and Tajara were not annexed upon being discovered, believing that the upheavals in each species&#039; society after humanity contacted them is proof of their inferior culture.&lt;br /&gt;
&lt;br /&gt;
ATLAS has denounced the runaway power of mega-corporations and has struggled to implement legislation to bring them to heel. ATLAS believes &#039;&#039;&#039;the government should have more say in how the trans-stellar corporations run&#039;&#039;&#039; in order to protect the workers and ensure the Corporations are held accountable. Some more radical elements of the party have often argued the merits of nationalizing the trans-stellar corporations and running them as wings of the government, but this is not a common position. These platforms put them at odds with the more moderate [[GAIA]] party, who favor investments in small business rather than trust-busting.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
ATLAS is split into four key factions spread out across human space:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderates&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Based on [[Unity Station]], the moderates embody the largest part of the Party, representing the average joe, and their drive for a united humanity. They support generally separate, but equal treatment of Aliens. They aim to promote Human culture to the perceived barbarity of the Unathi, especially regarding their cultures Sexism which the moderates are vehemently against, as well as the Politically backwards Tajara. Extremists of this faction call for the annexation of the Tajaran and Unathi governments to add to the Terran work force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technosyndicalists&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Based within Mendell City, Technosyndicalists are a specialized form of National Syndicalists that wish to reorganize the economy in to planets that are self-sufficient and turn them into National communes as well as Nationalizing large corporations (especially NanoTrasen) whom they view with utter disgust in the way of Human dominance. Extremists of this faction call for the abolishment of any non-human Heads of Staff within NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanical Augmentalists&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Based on Perspolis within the Republic of Elyra, Mechanical Augmentalists are a group of the party who seek, to assist Humanity’s evolution through the use of machinery, especially with Implants at birth and mechanically enhanced features. They are strong proponents of trade with the Skrell to further Humanity’s technological advancement. Extremists of this faction call for technological suppression of all alien species. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biological Augmentalists&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Based on Dominia within the Empire of Dominia, these men and women are the more naturalist version of the Mechanical Augmentalists, instead of arguing for the Mechanical assisted evolution of Humanity, they advocate for investment into genetic science to perfect Humanities flawed genetics, and create a naturally superior &amp;quot;perfect human&amp;quot; that could increase Humanity’s standing in the galaxy. Extremists of this faction call for harvesting of lesser species as biomass to facilitate organ cloning and other genetic science.&lt;br /&gt;
&lt;br /&gt;
== The Artemis Initiative ==&lt;br /&gt;
&lt;br /&gt;
ATLAS has courted controversy due to the party financing a paramilitary movement known as the &#039;&#039;&#039;Artemis Initiative&#039;&#039;&#039;. This organization has two roles: to provide private security for senior ATLAS officials as well as acting as a militia and police force for colonies unable to be officially protected by the Alliance Navy. Guardsmen and Security Officers are usually identified with a black armband with the ATLAS logo.&lt;br /&gt;
&lt;br /&gt;
New recruits to the Initiative are called Initiates. For officers, upon completion of a 4 week training course they would be reassigned to become Security Officers. and equipped similar to NT security.&lt;br /&gt;
&lt;br /&gt;
The Militia are trained in a similar 4 week course and boot camp before being sent back as Guardsmen. They are equipped with laser weapons. Artemis Commanders are usually dispatched to help organize a settlements defenses or to train and advise the local Guardsmen.&lt;br /&gt;
&lt;br /&gt;
The Initiative&#039;s security and militia branches are two separate branches but both answer directly to the ATLAS leadership.&lt;br /&gt;
&lt;br /&gt;
The Commandant of Internal Security is &#039;&#039;&#039; Freddie West&#039;&#039;&#039;. At 62 he has spent the last 18 years organizing the various security details for ATLAS.&lt;br /&gt;
&lt;br /&gt;
Commandant &#039;&#039;&#039;John Brown&#039;&#039;&#039; is the most senior member of the Guardsmen and is often considered its ceremonial figurehead due to his extensive experience in fighting pirates and Unathi raiders.&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7874</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7874"/>
		<updated>2018-01-31T01:08:28Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: added a comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Tau Ceti Basic/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial Flag of Emperor Boleslaw Keeser and the Empire.]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 25th century. It is made up of a multiple star systems with four key planets.  It&#039;s national motto is &amp;quot;In Their Name, So Shall It Be Done.&amp;quot; It&#039;s official language is Tau Ceti Basic and Sinta&#039;Azaziba. What is significant about Dominia is it&#039;s state religion, the &#039;&#039;&#039;Moroz Holy Tribunal&#039;&#039;&#039;, which rules alongside the Emperor and creates the laws of the land. It remains diplomatically isolated.&lt;br /&gt;
&lt;br /&gt;
=== Population and Planets ===&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire is 993,583,842 based on the 2458 Census. This population is spread out over the nation&#039;s territory. &lt;br /&gt;
&lt;br /&gt;
====Dominia====&lt;br /&gt;
The capital planet the Empire with roughly 300 million residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the &#039;original&#039; inhabitants of the polar regions who&#039;s rugged, survivalist lifestyle is being replaced by the more &#039;cushy&#039; urban migrants. Dominia is also home to the prestigious &amp;quot;Juro School of Genetics and Bio-Sciences&amp;quot;, a University focusing on genetic research and cross-species biology.&lt;br /&gt;
&lt;br /&gt;
A Specific Faction of [[Freedom]], the Extrastellar Travel Union, calls this system home, usually on Dominia. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Spartan====&lt;br /&gt;
The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy.&lt;br /&gt;
&lt;br /&gt;
====Alterum Magnum====&lt;br /&gt;
Carrying around 200 million people, Alterum Magnum is one of the more recent additions to the Empire. Featuring a diverse biosphere and an environment similar to Earths, the planets populations is rapidly growing after coming under Imperial control around two years ago. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims by the government.&lt;br /&gt;
&lt;br /&gt;
===Ignotum Balteum===&lt;br /&gt;
The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases.&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Dominia uses the Galactic Credit like the rest of the galaxy, but to SolGov&#039;s frustration the system continues to use its own Imperial Pound as a local currency. &lt;br /&gt;
&lt;br /&gt;
The standard of living is extremely stratified. There is an extremely large underclass of the poor underneath a small caste of extremely wealthy land-owners. Dominia has an extremely small, stagnant middle class with limited economic mobility. Many companies in the system are styled after [[Unathi]] Guilds.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 30% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 6% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
* 4% Unathi&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physcially quite different to their lower class cousins.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Clan-Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendents of the former pirate clans that held dominian over the area many years ago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RBG 0,90,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;0&amp;quot; to 7&#039;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;9&amp;quot; to 6&#039;8&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye colour shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Europe and East Asia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually serfs, or ex-slaves being moved into serfdom after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by &#039;&#039;&#039;Emperor Boleslaw Keeser&#039;&#039;&#039;. Under him is his Imperial Cabinet, made up of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han&#039;San (Unathi)&lt;br /&gt;
*High Lord Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*Seneschal of Diplomatic Affairs: Ngo Juric (Human)&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
Made up for the five largest Houses/Clans, this group exist to look out for the numerious noble houses throughout the Empire and to exert political pressure on the Imperial Cabinet where appropriate. It is currently made up of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largly a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent monies.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and it&#039;s numerious naval contacts. &lt;br /&gt;
&lt;br /&gt;
====Legislature====&lt;br /&gt;
Dominated by a small group of extremely wealthy landowners, the Religious Tribunal functions to draft new laws and regulations for the Empire. The Religious Tribunal is made up of 4 representatives from each world.&lt;br /&gt;
&lt;br /&gt;
====Judicial====&lt;br /&gt;
The Imperial Court has 12 seats, 3 for each world. It operates as the Supreme Court of the Empire. Each member serves for life. It functions to clarify the laws of the Empire, evaluate the legality of any edicts by the Emperor, and punish lawbreakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;&#039;X&#039;yr Vharn&#039;p&#039;&#039;&#039; was discovered by a human bounty hunter vessel chasing a small pirate Vox fleet in 2399. The extent of the battle is unknown, but the bounty hunters did say is that the vox used this system as a store for their stolen goods. The name of the system was discovered to derive from the Vox word for Hidden Treasure - &amp;quot;X&#039;yr Vharn&#039;p&amp;quot;. In 2408 an ambitious explorer re-discovered the system within local star archives and after a long study of the system financed and formed a colony on the planet &#039;&#039;&#039;Moroz&#039;&#039;&#039;, now known as &#039;&#039;&#039;Dominia&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
At the time, the only major settlement was &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; which mostly prospered in its independent, if reclusive society, forming the Constitutional Moroz Republic. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2438&#039;&#039;&#039;, the colony, which had only a small militia, was attacked by an ambitious unathi pirate clan. The former government was defeated and quickly surrendered. The Unathi promptly replaced the government with what resembled a classic Unathi hierarchy, introducing the religion of [[Unathi_Religion#Sk.27akh|Sk&#039;ath]]. In &#039;&#039;&#039;2444&#039;&#039;&#039; the Unathi clan leaders were overthrown by a rebellious group of Unathi and humans that went on to found the &#039;Holy Tribunal of Moroz&#039; and the Empire. Due to the exposure of the Unathi religious concepts, the new religion blends the human and Unathi faiths into a new hybrid. Unathi and human citizens live side by side as true citizens where as other aliens are largely considered second class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief Timeline&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2399&#039;&#039;&#039; : Discovery of the X&#039;yr Vharn&#039;p system by the human bounty hunter Vakaris Birstonas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2408&#039;&#039;&#039; : Survey of the system and discoveries of &amp;quot;Ballast&amp;quot; (Dominia) by Patrik Häkkinen, follow by the first wave of colonist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2409&#039;&#039;&#039; : Foundation of Nova Luxembourg and the Constitutional Republic of Ballast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410&#039;&#039;&#039; : Foundation of Forêt-en-Lisière&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2411&#039;&#039;&#039; : Foundation of Ondergaandezon and Schnéi Creek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413&#039;&#039;&#039; : Foundation of Domum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2414&#039;&#039;&#039; : Foundation of Nova Alpinae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2416&#039;&#039;&#039; : Foundation of Nouvelle Alsace-Loraine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2433&#039;&#039;&#039; : Major protests against the president of Ballast, Lorin Zeiter &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435&#039;&#039;&#039; : A protests against the president turn violent, 77 Dead and 403 Wounded reported&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2438&#039;&#039;&#039; : Invasion of the planet by a Unathi group in a stolen transport from Dominia and foundation of the Hierarchy of Ballast a classic Unathy hierarchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439&#039;&#039;&#039; : Redraw of the clan leader S&#039;kraskin Seryo and appointed a new leader, Boleslaw Keeser, the following years Boleslaw Keeser reform the government into the one of today and the planet been rename Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2440&#039;&#039;&#039; : Investment into the 7 major city and creation of the Imperial Railroad which link every major city together for faster transportation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443&#039;&#039;&#039; : Creation and first gladiator fight on the planet, creation of the outpost on the moon of Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2449&#039;&#039;&#039; : Attack by the pirate fleet &amp;quot;The Corsairs of the Eternal Raid&amp;quot;, follow by a stale mate and a treaty between the emperor and the captain who call himself &amp;quot;War Sentinel&amp;quot;, creation of the The Ally Communication Department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450&#039;&#039;&#039; : Creation of the &amp;quot;Coalition against Dominian Piracy&amp;quot; by frontier colonies after the previous announcement by Dominia to work with some distinct pirate groups if anyone attacks Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455&#039;&#039;&#039; : Dominia announced no partnership with NanoTrasen is ever gonna happen (citizens can still work for NT but NT isn&#039;t allow in territory own by Dominia)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456&#039;&#039;&#039; : Dominia denounced Nanotrasen releasing documents of possible sentient mistreatment and experimentation in remote stations in the frontier, NT answered that the accusation are false and the document fabricated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early 2457&#039;&#039;&#039; : The &amp;quot;Coalition against Dominia Piracy&amp;quot; embargo Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2460&#039;&#039;&#039; - Emperor Boleslaw declares [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=9465#p90327| involuntary servitude illegal], still leaving the much large serfdom still unaffected, lifting the embargo and travel ban placed on them by the &#039;Coalition against Dominian Piracy&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life in Dominia===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elite of the Empire, members of the nobility enjoy the finest comforts and opportunities. Divided into Noble Houses or Clan Houses, these classes are a hybrid form of Unathi clans and Human dynasties. Each Noble House is ruled by a &amp;quot;Lord Noble&amp;quot; below whom sits the &amp;quot;Minor Lords&amp;quot; followed by the &amp;quot;House Nobles&amp;quot; and finally the &amp;quot;Minor Nobles&amp;quot; on the bottom rung. All Noble Houses have a number of serfs allocated to them dependant on their perceived importance to the Empire alongside their relationship with the Emperor or the Tribunal. These serfs are then further distributed down the &amp;quot;chain&amp;quot; by the Lord Noble of the House. Many Nobles used to be able to choose to own slaves, until a decree by the Emperor ruled it illegal. &#039;&#039;&#039;All Nobles of a House share the same last name. If part of a great house, player characters will only be able to play a House Noble or lower.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeman/Free Citizen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What one might consider the average citizenry, these citizens are either born into being a freeman or an immigrant into Dominia. Able to own property and take part in elections the variations on Freeman life are numerous and dependant on the planet or nation in which they dwell. It is not uncommon for these citizens to be adopted into the noble clans or houses as lesser nobility. This is usually based on demonstrating some use to the clan or house in question or through cronyism.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essentially having the rights of medieval European serfs, they are the bottom of the social feeding chain. Most serfs are born into their serfdom and are allocated by the Emperor to a noble house or clan on coming of age, a variable time frame based on planet and nation. Serfdom also stands as a replacement for the traditional Unathi practice of &amp;quot;The Guwan&amp;quot;. When a Dominian citizen dishonors his clan or house, they can be stripped of all titles and assets by their Clan Lord/Lord Noble and relegated to a life of serfdom. Serfs are assigned weekly, monthly and yearly quotas by their masters which, if not achieved, can lead to punishment ranging from reduced rations to severe beatings. Achieving or exceeding quotas on the other hand allows the serf to be entered into the &amp;quot;Serf Lottery&amp;quot; provided by the Moroz Holy Tribunal in the Emperors name in which they can potentially be granted freedom and the rank of &#039;Freeman&#039; or &#039;Free Citizen&#039; with the approval of their master. Lottery winnings are not uncommon and most serfs attribute their luck to being blessed by God through the Tribunal. Serfs are theoretically protected from murder and other violent crimes perpetuated by their masters due to the virtue of belonging to the Emperor by law, however in practice serfs attempting to exercise these rights to protection tend to have great difficulty due to their social status. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of ‘Guwandi’; in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live or has simply become tired of their lot in life, they will give up their possessions and join the religious &amp;quot;Tribunal Commandos&amp;quot;, an irregular military force of near suicidal warriors. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals. A soldier who survives ten engagements is very uncommon.&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all noble houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the nobility and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all noble houses strive for Great House status and the favor of the Emperor, but there can only ever be five. As such, noble houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wraith of the Imperial Military and can lead to House Death - the deaths of all members of a noble house and their records stripped from Imperial databases. Tribunal officals with plastic smiles are quick to remind the nobles that such harsh measures have never needed to be used. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please God save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominia space. Due to the nature of the Empire, indepth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominia subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominia space however, due to the nature of The Thirty Third Edict, subjects of Dominia usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominia space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to take their own lives or allow themselves to be returned to Dominia for judgment and inevitable execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=GAIA&amp;diff=7861</id>
		<title>GAIA</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=GAIA&amp;diff=7861"/>
		<updated>2018-01-28T01:03:14Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
GAIA, also known as Earth and Ares Initiative Associated, is a Sol Alliance political party formed in 2447. It appealed to Alliance citizens in Sol and the core worlds who felt neglected by their government, which tended to prioritize the richer colonies. It was named after the alternative names for Earth and Mars to allude to the deep cultural tradition they possess. Since its inception it formed &#039;The Opposition&#039; that had to struggle with [[ATLAS]] to be heard on the federal level, but since the political shake-up in the Unathi Crisis of 2457, it has since grown to dominate the Alliance&#039;s political landscape in a &#039;coalition of necessity&#039; alongside [[ATLAS]]. GAIA has deep support in the Sol system and surrounding Inner Colonies that form the &#039;urban&#039; systems of human space, and are generally popular with the middle and upper classes of the Alliance.&lt;br /&gt;
&lt;br /&gt;
The party generally supports individualism and multiculturalism, though this platform is speaking in terms of humanity rather than the alien races.&lt;br /&gt;
&lt;br /&gt;
[[File:Gaiaflag.png|thumb|The banner of GAIA.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miles Theodore Chater&#039;&#039;&#039; is the highest ranking member of GAIA, as well as being the Prime Minister of the Sol Alliance. At 46 years old the former Representative of Earth was seen as the energetic underdog, injecting a youthful vitality into the Alliance&#039;s executive wing. Since his inauguration the constant roadblocks of the Alliances&#039; arbitrary, archaic bureaucracy and extreme partisan divides at every level of government have frustrated his ambitions.&lt;br /&gt;
&lt;br /&gt;
=== Platforms ===&lt;br /&gt;
&lt;br /&gt;
GAIA has historically &#039;&#039;&#039;pushed legislation that benefited the shrinking middle class&#039;&#039;&#039; of the Alliance, including tax cuts and increased benefits. They have tried to repeal or decrease taxes in many areas that they argue unfairly target middle class families.&lt;br /&gt;
&lt;br /&gt;
GAIA continued to push for &#039;&#039;&#039;increased centralization of the Alliances&#039; education system&#039;&#039;&#039;, proposing a central, federal agency to oversee education standards for the entire Sol Alliance. They lament the current system where colonies fund their own education budgets, which they argue has lead to gross disparities in education standards.&lt;br /&gt;
&lt;br /&gt;
GAIA, like [[ATLAS]], &#039;&#039;&#039;believe the Alliance works best with a strong central government&#039;&#039;&#039;. They would expand the powers of SolGov at the expense of individual systems. Unlike ATLAS, who believes &#039;&#039;all&#039;&#039; humanity should fall under SolGov authority, GAIA has openly stated they are only interested in Alliance systems and have little interest in human systems outside the Alliances&#039; borders.&lt;br /&gt;
&lt;br /&gt;
GAIA &#039;&#039;&#039;champions the navy and has pushed legislation to increase funding.&#039;&#039;&#039; However, quietly, &#039;&#039;&#039;many GAIA politicians are alarmed at the political power the Navy wields&#039;&#039;&#039;, with Admirals sometimes having authority over civilian leaders, and are behind the scenes deeply divided on the Alliances&#039; struggle with civilian control of the military.&lt;br /&gt;
&lt;br /&gt;
Unlike ATLAS, GAIA does not subscribe to radical human supremacy. &#039;&#039;&#039;GAIA tends to view xeno culture as inherently invasive&#039;&#039;&#039;, but remain accepting to alien species who are willing to integrate into the Alliance and adopt the culture and traditions of humanity. &#039;&#039;&#039;This makes GAIA&#039;s goals for foreign policy extremely pragmatic&#039;&#039;&#039;. Most GAIA members voice their wish to continue the Alliances&#039; friendship with the [[Skrell]], while taking more patronizing or cautious tones for the other alien races such as the [[Unathi]] and [[Tajara]].&lt;br /&gt;
&lt;br /&gt;
GAIA laments the power and wealth of mega-corporations, arguing that the Trans-stellars concentrate wealth into the hands of a small, elite group. They have &#039;&#039;&#039;lobbied for greater investment in entrepreneurship for small businesses and regulatory protections for these start-up companies&#039;&#039;&#039;. They are vehemently opposed to nationalizing the mega-corporations within its space, and see tackling the mega-corporations directly with trust-busting as dangerous for the fragile Alliance economy. This puts them at odds with ATLAS, who propose more radical alternatives, and the result has formed a deeply partisan wedge between the coalition over the future of the Alliance economy.&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Gaiaflag.png&amp;diff=7860</id>
		<title>File:Gaiaflag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Gaiaflag.png&amp;diff=7860"/>
		<updated>2018-01-28T01:01:50Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=7843</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=7843"/>
		<updated>2018-01-27T00:28:18Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added Education&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#C0C0C0&amp;quot; | [[:Category:Lore|Quick Navigation]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vaurca]] · [[Vox]] · [[IPC|Synthetics]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]] · [[Idris Incorporated]] · [[Zeng-Hu Pharmaceuticals]] · [[Einstein Engines]] · [[Necropolis Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Skrell|Jargon Federation]] · [[Unathi|Izweski Nation]] · [[Tajara|People&#039;s Republic of Adhomai]] · [[The Syndicate]] · [[Minor Factions|Minor Factions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Planets and Systems]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sol]] · [[Tau Ceti]] · [[Uueoa-Esa]] · [[Sedantis I]] · [[Adhomai]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Misc|Miscellaneous]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]] · [[Aurora Starmap|Starmap]] · [[Education]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=7842</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=7842"/>
		<updated>2018-01-25T20:50:37Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Removed Claim that Biesel had no military (though they might as well not.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;NanoTrasen is the leader in all things Phoron... And more! Across the galaxy we provide the finest Phoron-combustion generators and Phoron byproducts, such as the Supermatter engines and singularity fields to bring power to your neighborhood! We continue to make significant advances in other major fields ranging from the hydroponics, to genetic research, to information technology and robotics! As a proud employee of our corporation, we encourage you to take active part in continuing to advance our our scientific knowledge for the good of the human race, and your pay check!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is the corporation the player works for. Formerly a biotech research company, its size, influence, and wealth exploded to previously unthinkable heights after the discovery of Phoron and bluespace. It has a net worth of 730 trillion credits and 440 million employees.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen remains an extremely controversial mega-corporation. It&#039;s accused of buying Tau Ceti outright, bribing politicians, and preforming illegal experiments and research in the unexplored or lawless Frontier of human space. They&#039;re rumored to have their hands in every level of Tau Ceti&#039;s government and have a reputation of treating their workforce poorly in the name of the bottom line. The corporation is also suspected of inflaming entire wars on Ahdomai and Moghes for the purpose of manipulating the species&#039; into lucrative deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The headquarters of NanoTrasen is currently Mendell City, on the planet of Biesel, in the Tau Ceti Star System. Its primary administrative center, however, remains the orbital Central Command, also known as the NTCC Odin.&lt;br /&gt;
[[File:Trasen_Dynasty.png|The NanoTrasen family.|thumb]]&lt;br /&gt;
NanoTrasen maintains a direct presence in over 75% of human states with manufacturing sectors, R&amp;amp;D, and orbital facilities.&lt;br /&gt;
&lt;br /&gt;
===Corporate Structure===&lt;br /&gt;
&lt;br /&gt;
Miranda Trasen currently serves as the Chief Executive Officer. She was appointed by the Board of Directors in 2443 to replace her deceased father, Xavier Trasen. She is the ultimate authority in the Corporation and the majority shareholder in the corporation, making her the wealthiest human in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The Board of Directors, a group of 27, act as supervisors and appoint the Chiefs of Staff, who in turn report to the Board of Directors. They manage the macro-level, general policies of the corporation. Its decisions are binding but its authority is shared with Miranda Trasen.&lt;br /&gt;
&lt;br /&gt;
The Chiefs of Staff are 8 individuals that are the highest authority in the separate field of operations in NanoTrasen. They are:&lt;br /&gt;
&lt;br /&gt;
Rook Keller, 67, Chief Research Director.&lt;br /&gt;
&lt;br /&gt;
Wilhelm Gunther, 56, Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
Marcus Mathers, 60, Chief Naval Director.&lt;br /&gt;
&lt;br /&gt;
[[File:NT!! - Copy.png|The hierarchy of the NanoTrasen Corporation.|thumb]]&lt;br /&gt;
&lt;br /&gt;
Quix Repi&#039;Weish, 209, Chief Personnel Director.&lt;br /&gt;
&lt;br /&gt;
Andrew Reynolds, 55, Chief Relations Director.&lt;br /&gt;
&lt;br /&gt;
Mori Takachika, 53, Chief Legal Director.&lt;br /&gt;
&lt;br /&gt;
Yehtlas Mualt-Quaat, 218, Chief Medical Director.&lt;br /&gt;
&lt;br /&gt;
Nigel Brent, 59, Chief Engineering Director.&lt;br /&gt;
&lt;br /&gt;
Authority is then delegated to Sector Command, which is comprised of the Duty Officers and CCIA. They, in turn, have their authority delegated to individual Station Command personnel.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Implants===&lt;br /&gt;
&lt;br /&gt;
Used commonly by NanoTrasen as a means of reducing risk and ensuring trustworthy leaders, the loyalty implant is a minuscule piece of technology with a single job: to influence a patient&#039;s decision making and judgement to suit Nanotrasen&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
To do this, the chip is implanted in the frontal lobe to act as a synthetic neurotransmitter. Unique programming allows the implant to not only create its own electrical synapses, but to interact with neurons to create judgement and personage in a patient that benefits Nanotrasen&#039;s image, with minimal detriment to the patient&#039;s well-being.&lt;br /&gt;
&lt;br /&gt;
Negative side effects from the loyalty implant are uncommon in standard operations, but expected. Short-term effects can include anxiety, headaches and insomnia, while long-term effects include more serious disorders such as a permanent impact on decision making. This is public knowledge and it is for these reasons that loyalty implants are deactivated via an automatic network when the patient is not working.&lt;br /&gt;
&lt;br /&gt;
Though unlikely, it is possible that a loyalty implant be overridden by stress or strong emotions. If patient&#039;s loyalty implant is overridden (or when it is simply faulty), it is advised to remove the faulty implant through surgical means and replace it with a functioning one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Formed in 2346, NanoTrasen Biomedical, now the NanoTrasen Corporation, was a leading trans-stellar research corporation specializing in Genetic Engineering and medical research.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. NanoTrasen was effective at patenting methods that lead to more cost effective medical coverage plans for business use, primarily through aggressive business tactics than personal research brilliance. Many minor medical research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, NanoTrasen became a trans-stellar entity.&lt;br /&gt;
&lt;br /&gt;
On 2417, NanoTrasen discovered Phoron in the Tau Ceti star system in the Romanovich Cloud. This new resource allowed the generation of immense amounts of electricity and could be used as fuel for FTL travel, out-dating everything that had come before it. NanoTrasen began exploiting this new resource aggressively, setting up numerous stations and outposts in Tau Ceti to exploit the resource while sending out many new probes and drones to discover more. &lt;br /&gt;
&lt;br /&gt;
[[Ships_and_Stations|Research facilities, stations, ships and other installations]] were being built faster than ever. NanoTrasen, capitalizing on it&#039;s newfound wealth managed to bankrupt and absorb many other companies on a larger scale that ever before (one of the only known organizations to escape this fate being [[Providence_Foundation|the Providence Foundation]]). This only further increased NanoTrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force.==&lt;br /&gt;
The NanoTrasen corporation maintains a large fleet of ships and stations for varying purposes ranging from research to transport to medical to exploration. These ships form the backbone of NanoTrasens financing transporting personnel, cargo and research from system to system, planet to planet and back again.&lt;br /&gt;
&lt;br /&gt;
The military arm of this fleet is known as the NanoTrasen Navy, which is overseen by the Chief Naval Director and his Sector Commanders. Utilizing ships from simple patrol frigates to the impressive drone carriers like the NMV Icarus that patrols the space around the Aurora and Exodus. Some ships even have attachments of ERT teams that can respond across their system.&lt;br /&gt;
&lt;br /&gt;
Every mega-corporation has some sort of orbital fleet to protect their assets, but NanoTrasen is notable in that it is the only mega-corporation that fields a fleet its size completely independent of government contracts of subsidies. This has lead to NanoTrasen being accused of fielding a mercenary army, one that could have the potential to put pressure on traditional governments of the galaxy if used poorly...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prefixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NCV - NanoTrasen Corporate Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
NSS - NanTrasen Space Station&amp;lt;br&amp;gt;&lt;br /&gt;
NMV - NanoTrasen Martial Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
NTCC - NanoTrasen Central Command&amp;lt;br&amp;gt;&lt;br /&gt;
NTHQ - NanoTrasen Headquarters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of it&#039;s largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NTCC&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora &lt;br /&gt;
| Station&lt;br /&gt;
| Phoron Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Redemption&lt;br /&gt;
| Station&lt;br /&gt;
| Biochemical Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Antlia&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Pheonix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NMV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Power Services&lt;br /&gt;
|-&lt;br /&gt;
| NCV&lt;br /&gt;
| Abũbuwanikon&lt;br /&gt;
| Ship&lt;br /&gt;
| Mobile Power Facility&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=7837</id>
		<title>Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=7837"/>
		<updated>2018-01-24T03:48:56Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay]], Morgue, Operating Theatre, Virology&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from an accredited school and a completed 2 year of residency.&lt;br /&gt;
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aloise University of Medical Sciences]]&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; as a role is an extremely important one. If you know what you&#039;re doing, as a Medical Doctor you &#039;&#039;will&#039;&#039; save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Medical Doctors are the only ones with the tools and the in character experience to save them, Medical Doctors tend to make a lot of friends.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You start with an advanced first-aid kit and a health analyzer. You main work will be in the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, where there are spares, vending machines with more supplies, and more specialized kits. You have some standard medication in the Medical Supplies room, though you should ask &#039;&#039;&#039;Chemistry&#039;&#039;&#039; for some more specialized ones.&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Doctor&#039;s Oath ==&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s doctors no longer take the Hippocratic oath, but rather Nanotrasen&#039;s own creed to provide medical care.&lt;br /&gt;
&lt;br /&gt;
Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering.&lt;br /&gt;
&lt;br /&gt;
I recognise that the practice of medicine is a privilege with which comes considerable responsibility and I will not abuse my position.&lt;br /&gt;
&lt;br /&gt;
I will practise medicine with integrity, humility, honesty, and compassion-working with my fellow doctors and other colleagues to meet the needs of my patients.&lt;br /&gt;
I shall never intentionally do or administer anything to the overall harm of my patients.&lt;br /&gt;
&lt;br /&gt;
I will not permit considerations of gender, race, religion, political affiliation, sexual orientation, nationality, or social standing to influence my duty of care.&lt;br /&gt;
&lt;br /&gt;
I will oppose policies in breach of human rights and will not participate in them. I will strive to change laws that are contrary to my profession&#039;s ethics and will work towards a fairer distribution of health resources.&lt;br /&gt;
&lt;br /&gt;
I will assist my patients to make informed decisions that coincide with their own values and beliefs and will uphold patient confidentiality.&lt;br /&gt;
&lt;br /&gt;
I will recognise the limits of my knowledge and seek to maintain and increase my understanding and skills throughout my professional life. I will acknowledge and try to remedy my own mistakes and honestly assess and respond to those of others.&lt;br /&gt;
&lt;br /&gt;
I will seek to promote the advancement of medical knowledge through teaching and research.&lt;br /&gt;
&lt;br /&gt;
I make this declaration solemnly, freely, and upon my honour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Procedure ===&lt;br /&gt;
&lt;br /&gt;
==== Stay In Your Lane! ====&lt;br /&gt;
&lt;br /&gt;
As a regular medical doctor you do general treatments and give scheduled exams to the crew. Remember that you should NOT be performing the jobs of the specialized alt-titles. You are qualified to fill in for these roles if they are empty, but it is detrimental to medical&#039;s flow if you walk all over your co-workers trying to do everything else. If you have a paramedic, try to rely on them to bring in the wounded. If you have an Emergency Medical Physician, rely on them to stabilize the patient before they hand them off to you to follow up with treatment. If you have a surgeon, &#039;&#039;&#039;DON&#039;T&#039;&#039;&#039; do surgery.&lt;br /&gt;
&lt;br /&gt;
==== Handling Patients ====&lt;br /&gt;
&lt;br /&gt;
You can diagnose injuries with the help of a [[health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout.&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;NEED&#039;&#039;&#039; to work with the rest of your team in medical to keep things running smoothly.&lt;br /&gt;
&lt;br /&gt;
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.&lt;br /&gt;
&lt;br /&gt;
Health runs from 100% to -100%, and it&#039;s your job to make sure it doesn&#039;t hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.&lt;br /&gt;
&lt;br /&gt;
== The Four Basic Damage Types ==&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
Whether it&#039;s from fists, bullets, or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.&lt;br /&gt;
&lt;br /&gt;
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects.They add to a persons brute damage, but unless particularly severe, they do not cause bleeding.&lt;br /&gt;
&lt;br /&gt;
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.&lt;br /&gt;
&lt;br /&gt;
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. &lt;br /&gt;
&lt;br /&gt;
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don&#039;t waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
Toxin Damage is the third kind of damage and is relatively uncommon.&lt;br /&gt;
&lt;br /&gt;
Be it from a the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing. &lt;br /&gt;
&lt;br /&gt;
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. &lt;br /&gt;
&lt;br /&gt;
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).&lt;br /&gt;
&lt;br /&gt;
Inaprovaline halts Suffocation damage, but only when in Critical.&lt;br /&gt;
&lt;br /&gt;
== Uncommon Conditions ==&lt;br /&gt;
Other more unique damages and treatments can be found on the [[Guide to Medicine]].&lt;br /&gt;
&lt;br /&gt;
Genetic diseases can be cured by Ryetalyn.&lt;br /&gt;
&lt;br /&gt;
Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyzer might show an &#039;Unknown substance&#039; in their blood stream or stomach, which may mean a virus, some chemicals, or a ham sandwich. Either way, take a blood sample and pass it to your Virologist to analyze.&lt;br /&gt;
&lt;br /&gt;
Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&#039;&#039;See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.&lt;br /&gt;
&lt;br /&gt;
Blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.  &lt;br /&gt;
&lt;br /&gt;
When choosing a blood pack, find the patient&#039;s [[Medical Records|medical records]] either on the Patient Records computer in the lobby, or the &amp;quot;Patient Records&amp;quot; function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don&#039;t give someone markers they don&#039;t already have or they&#039;ll die.  If that doesn&#039;t make sense to you, [http://baystation12.net/wiki/images/a/a1/BloodTable.PNG here&#039;s a chart of compatible blood types.]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure what blood type to use or the blood type of a patient, O- can be given to anyone.  There is a limited supply, so only use it if absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
=== Shock and Critical Condition ===&lt;br /&gt;
There are three type of medical states. The first is &#039;shock&#039;, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.&lt;br /&gt;
&lt;br /&gt;
The second is known as &#039;soft critical&#039;. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.&lt;br /&gt;
&lt;br /&gt;
The third is known as &#039;critical&#039; and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
Surgery should not be performed by medical doctors unless no surgeon or CMO is available. Please see the [[Surgeon]] role here.&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[Surgery|here]].&lt;br /&gt;
&lt;br /&gt;
=== The Levels of Surgery You Can Do ===&lt;br /&gt;
&lt;br /&gt;
==== Basic Surgery ====&lt;br /&gt;
These are able to be performed by Emergency Physicians, Medical Doctor, or a Surgeon.&lt;br /&gt;
*Bone repair&lt;br /&gt;
*Bullet/shrapnel removal&lt;br /&gt;
*Amputation&lt;br /&gt;
*Shrapnel Removal&lt;br /&gt;
&lt;br /&gt;
==== Advanced Surgery ====&lt;br /&gt;
These can be performed by Surgeons and some Medical Doctor&#039;s.&lt;br /&gt;
*Organs in the chest and lower body.&lt;br /&gt;
*Internal Bleeding&lt;br /&gt;
*Autopsy&lt;br /&gt;
*Hardsuit Removal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==== Specialized Surgeries ====&lt;br /&gt;
These can &#039;&#039;&#039;ONLY&#039;&#039;&#039; be performed by a surgeon or the Chief Medical Officer. Performing these surgeries as anyone else may get you bwoinked.  &lt;br /&gt;
*Brain surgery&lt;br /&gt;
*Eye surgery&lt;br /&gt;
*Facial Reconstruction&lt;br /&gt;
*Limb replacement (not robotic limbs)&lt;br /&gt;
*Cavity surgery&lt;br /&gt;
*Organ removal/transplantation&lt;br /&gt;
*Necrotic Limb repair&lt;br /&gt;
*Extracting organs from detached body parts --&amp;gt;&lt;br /&gt;
==Cloning==&lt;br /&gt;
Space is unforgiving and unfortunately people die. Nano Trasen has state of the art cloning facilities in place to help give the dead a second chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IT IS ABSOLUTELY MANDATORY TO CHECK THE RECENTLY DECEASED MEDICAL RECORDS TO ENSURE THEY ARE NOT A DO NOT CLONE (DNC). IF THEY ARE DNC, FOLLOW THEIR WISHES AND DO NOT CLONE THEM.&#039;&#039;&#039; &lt;br /&gt;
Otherwise:&lt;br /&gt;
* Follow standard cloning procedures&lt;br /&gt;
* Once the clone has formed, take them to post cloning treatment. In this treatment the Medical Staff are to ensure the individual suffers no adverse affects of being in a new body.&lt;br /&gt;
* After they are confirmed health, you give them their clothing and equipment back.&lt;br /&gt;
* Lastly you debrief them. Explain to them that they are a clone and help ease them into the issue. It is preferred to have a psychiatrist around and have them complete some psychiatric evaluations before returning them to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL NOTE:&#039;&#039;&#039; Under no circumstances show a clone patient their previous body.&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Setting up Cryogenics is easy and simple.&lt;br /&gt;
&lt;br /&gt;
Firstly, ensure the O2 canisters are connected to the ports. There&#039;s a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.&lt;br /&gt;
&lt;br /&gt;
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them and put them in the cryo tube. Then turn it on and wait. You can monitor the patients vitals from outside. It&#039;s a smart idea to strip them down to their jumpsuit since this will allow cryo to cool them faster. Remember to eject them when they&#039;re better.&lt;br /&gt;
&lt;br /&gt;
=== Medibots ===&lt;br /&gt;
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good.&lt;br /&gt;
&lt;br /&gt;
Using your ID, you can alter their settings and fill them with a beaker of your choice.&lt;br /&gt;
&lt;br /&gt;
As a traitor you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be &amp;quot;doctored&amp;quot; by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been cyborged&amp;quot; or &amp;quot;This man has been cloned&amp;quot; and no one will bat an eye at why they are naked, and why they are there. Usually.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Tips==&lt;br /&gt;
* You most likely have a decent knowledge of people and medicines. Use it to help people.&lt;br /&gt;
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it&#039;s what you&#039;re there for after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=7836</id>
		<title>Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=7836"/>
		<updated>2018-01-24T03:47:20Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added the NT doctor&amp;#039;s oath to here, fuck that hippocratic shit fam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay]], Morgue, Operating Theatre, Virology&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from an accredited school and a completed 2 year of residency.&lt;br /&gt;
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aloise University of Medical Sciences]]&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; as a role is an extremely important one. If you know what you&#039;re doing, as a Medical Doctor you &#039;&#039;will&#039;&#039; save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Medical Doctors are the only ones with the tools and the in character experience to save them, Medical Doctors tend to make a lot of friends.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You start with an advanced first-aid kit and a health analyzer. You main work will be in the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, where there are spares, vending machines with more supplies, and more specialized kits. You have some standard medication in the Medical Supplies room, though you should ask &#039;&#039;&#039;Chemistry&#039;&#039;&#039; for some more specialized ones.&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Doctor&#039;s Oath ==&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s doctors no longer take the Hippocratic oath, but rather Nanotrasen&#039;s own creed to provide medical care.&lt;br /&gt;
&lt;br /&gt;
Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering.&lt;br /&gt;
I recognise that the practice of medicine is a privilege with which comes considerable responsibility and I will not abuse my position.&lt;br /&gt;
I will practise medicine with integrity, humility, honesty, and compassion-working with my fellow doctors and other colleagues to meet the needs of my patients.&lt;br /&gt;
I shall never intentionally do or administer anything to the overall harm of my patients.&lt;br /&gt;
I will not permit considerations of gender, race, religion, political affiliation, sexual orientation, nationality, or social standing to influence my duty of care.&lt;br /&gt;
I will oppose policies in breach of human rights and will not participate in them. I will strive to change laws that are contrary to my profession&#039;s ethics and will work towards a fairer distribution of health resources.&lt;br /&gt;
I will assist my patients to make informed decisions that coincide with their own values and beliefs and will uphold patient confidentiality.&lt;br /&gt;
I will recognise the limits of my knowledge and seek to maintain and increase my understanding and skills throughout my professional life. I will acknowledge and try to remedy my own mistakes and honestly assess and respond to those of others.&lt;br /&gt;
I will seek to promote the advancement of medical knowledge through teaching and research.&lt;br /&gt;
I make this declaration solemnly, freely, and upon my honour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Procedure ===&lt;br /&gt;
&lt;br /&gt;
==== Stay In Your Lane! ====&lt;br /&gt;
&lt;br /&gt;
As a regular medical doctor you do general treatments and give scheduled exams to the crew. Remember that you should NOT be performing the jobs of the specialized alt-titles. You are qualified to fill in for these roles if they are empty, but it is detrimental to medical&#039;s flow if you walk all over your co-workers trying to do everything else. If you have a paramedic, try to rely on them to bring in the wounded. If you have an Emergency Medical Physician, rely on them to stabilize the patient before they hand them off to you to follow up with treatment. If you have a surgeon, &#039;&#039;&#039;DON&#039;T&#039;&#039;&#039; do surgery.&lt;br /&gt;
&lt;br /&gt;
==== Handling Patients ====&lt;br /&gt;
&lt;br /&gt;
You can diagnose injuries with the help of a [[health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout.&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;NEED&#039;&#039;&#039; to work with the rest of your team in medical to keep things running smoothly.&lt;br /&gt;
&lt;br /&gt;
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.&lt;br /&gt;
&lt;br /&gt;
Health runs from 100% to -100%, and it&#039;s your job to make sure it doesn&#039;t hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.&lt;br /&gt;
&lt;br /&gt;
== The Four Basic Damage Types ==&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
Whether it&#039;s from fists, bullets, or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.&lt;br /&gt;
&lt;br /&gt;
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects.They add to a persons brute damage, but unless particularly severe, they do not cause bleeding.&lt;br /&gt;
&lt;br /&gt;
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.&lt;br /&gt;
&lt;br /&gt;
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. &lt;br /&gt;
&lt;br /&gt;
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don&#039;t waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
Toxin Damage is the third kind of damage and is relatively uncommon.&lt;br /&gt;
&lt;br /&gt;
Be it from a the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing. &lt;br /&gt;
&lt;br /&gt;
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. &lt;br /&gt;
&lt;br /&gt;
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).&lt;br /&gt;
&lt;br /&gt;
Inaprovaline halts Suffocation damage, but only when in Critical.&lt;br /&gt;
&lt;br /&gt;
== Uncommon Conditions ==&lt;br /&gt;
Other more unique damages and treatments can be found on the [[Guide to Medicine]].&lt;br /&gt;
&lt;br /&gt;
Genetic diseases can be cured by Ryetalyn.&lt;br /&gt;
&lt;br /&gt;
Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyzer might show an &#039;Unknown substance&#039; in their blood stream or stomach, which may mean a virus, some chemicals, or a ham sandwich. Either way, take a blood sample and pass it to your Virologist to analyze.&lt;br /&gt;
&lt;br /&gt;
Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&#039;&#039;See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.&lt;br /&gt;
&lt;br /&gt;
Blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.  &lt;br /&gt;
&lt;br /&gt;
When choosing a blood pack, find the patient&#039;s [[Medical Records|medical records]] either on the Patient Records computer in the lobby, or the &amp;quot;Patient Records&amp;quot; function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don&#039;t give someone markers they don&#039;t already have or they&#039;ll die.  If that doesn&#039;t make sense to you, [http://baystation12.net/wiki/images/a/a1/BloodTable.PNG here&#039;s a chart of compatible blood types.]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure what blood type to use or the blood type of a patient, O- can be given to anyone.  There is a limited supply, so only use it if absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
=== Shock and Critical Condition ===&lt;br /&gt;
There are three type of medical states. The first is &#039;shock&#039;, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.&lt;br /&gt;
&lt;br /&gt;
The second is known as &#039;soft critical&#039;. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.&lt;br /&gt;
&lt;br /&gt;
The third is known as &#039;critical&#039; and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
Surgery should not be performed by medical doctors unless no surgeon or CMO is available. Please see the [[Surgeon]] role here.&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[Surgery|here]].&lt;br /&gt;
&lt;br /&gt;
=== The Levels of Surgery You Can Do ===&lt;br /&gt;
&lt;br /&gt;
==== Basic Surgery ====&lt;br /&gt;
These are able to be performed by Emergency Physicians, Medical Doctor, or a Surgeon.&lt;br /&gt;
*Bone repair&lt;br /&gt;
*Bullet/shrapnel removal&lt;br /&gt;
*Amputation&lt;br /&gt;
*Shrapnel Removal&lt;br /&gt;
&lt;br /&gt;
==== Advanced Surgery ====&lt;br /&gt;
These can be performed by Surgeons and some Medical Doctor&#039;s.&lt;br /&gt;
*Organs in the chest and lower body.&lt;br /&gt;
*Internal Bleeding&lt;br /&gt;
*Autopsy&lt;br /&gt;
*Hardsuit Removal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==== Specialized Surgeries ====&lt;br /&gt;
These can &#039;&#039;&#039;ONLY&#039;&#039;&#039; be performed by a surgeon or the Chief Medical Officer. Performing these surgeries as anyone else may get you bwoinked.  &lt;br /&gt;
*Brain surgery&lt;br /&gt;
*Eye surgery&lt;br /&gt;
*Facial Reconstruction&lt;br /&gt;
*Limb replacement (not robotic limbs)&lt;br /&gt;
*Cavity surgery&lt;br /&gt;
*Organ removal/transplantation&lt;br /&gt;
*Necrotic Limb repair&lt;br /&gt;
*Extracting organs from detached body parts --&amp;gt;&lt;br /&gt;
==Cloning==&lt;br /&gt;
Space is unforgiving and unfortunately people die. Nano Trasen has state of the art cloning facilities in place to help give the dead a second chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IT IS ABSOLUTELY MANDATORY TO CHECK THE RECENTLY DECEASED MEDICAL RECORDS TO ENSURE THEY ARE NOT A DO NOT CLONE (DNC). IF THEY ARE DNC, FOLLOW THEIR WISHES AND DO NOT CLONE THEM.&#039;&#039;&#039; &lt;br /&gt;
Otherwise:&lt;br /&gt;
* Follow standard cloning procedures&lt;br /&gt;
* Once the clone has formed, take them to post cloning treatment. In this treatment the Medical Staff are to ensure the individual suffers no adverse affects of being in a new body.&lt;br /&gt;
* After they are confirmed health, you give them their clothing and equipment back.&lt;br /&gt;
* Lastly you debrief them. Explain to them that they are a clone and help ease them into the issue. It is preferred to have a psychiatrist around and have them complete some psychiatric evaluations before returning them to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL NOTE:&#039;&#039;&#039; Under no circumstances show a clone patient their previous body.&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Setting up Cryogenics is easy and simple.&lt;br /&gt;
&lt;br /&gt;
Firstly, ensure the O2 canisters are connected to the ports. There&#039;s a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.&lt;br /&gt;
&lt;br /&gt;
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them and put them in the cryo tube. Then turn it on and wait. You can monitor the patients vitals from outside. It&#039;s a smart idea to strip them down to their jumpsuit since this will allow cryo to cool them faster. Remember to eject them when they&#039;re better.&lt;br /&gt;
&lt;br /&gt;
=== Medibots ===&lt;br /&gt;
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good.&lt;br /&gt;
&lt;br /&gt;
Using your ID, you can alter their settings and fill them with a beaker of your choice.&lt;br /&gt;
&lt;br /&gt;
As a traitor you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be &amp;quot;doctored&amp;quot; by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been cyborged&amp;quot; or &amp;quot;This man has been cloned&amp;quot; and no one will bat an eye at why they are naked, and why they are there. Usually.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Tips==&lt;br /&gt;
* You most likely have a decent knowledge of people and medicines. Use it to help people.&lt;br /&gt;
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it&#039;s what you&#039;re there for after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7831</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7831"/>
		<updated>2018-01-23T05:21:10Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==Luna==&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|400px|A photograph of Harmony City, the capital of Luna and one of the largest domed cities on the lunar surface. Luna&#039;s domed and subterranean cities are connected by environmentally sealed roads and railways deep underground.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Planet:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Harmony City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 66,674,843&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 162,981&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy places:&#039;&#039;&#039; [[Lunar University of Medical Science]], [[Interstellar Aid Corps|Interstellar Aid Corps Headquarters]]&lt;br /&gt;
===General Information===&lt;br /&gt;
Luna is the only natural satellite of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. Early in the history of mankind&#039;s colonization of outer space, Luna was developed into an off-world shipyard where vessels would be constructed and launched, drastically cutting the cost due to the lower gravity. In modern times it has developed into a busy trade hub, where traders from across the galaxy come to offload goods before they make their final trip to Earth. It is also the home of [[Einstein Engines]], who control nearly all the shipyards and construction sites on and orbiting Luna, with [[Nanotrasen Corporation|Nanotrasen]] having an unusually smaller stake.&lt;br /&gt;
&lt;br /&gt;
[[File:LunanAdvertisment.png|thumb|250px|A typical Lunan Vacation Poster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Culturally, there is a large gulf between the lower and middle class to the notablely large amount of richer people on Luna. Many of the workers who first came to help turn smaller outposts into functioning arcologies brought with them the upbringing of their home countries, as UOE had a claim from multiple nations, namely the United States, China, Mexico, and France. Some cities show a preference to one nation generally, but almost all have some form of influence from the other&#039;s. This is especially notable in Luna&#039;s capital, Harmony City. For example, Danza de la Luna, a very popular holiday on Luna, and some would claim almost as old as some of the first outposts on it, believed to have come from the Chinese New Year, and it being adopted by other workers working with other Chinese workers. This has lead it to being less about a new year and more about the start of a new time of people working together, to build what Luna has become, and takes place every 2nd Friday of Feburary in a galactic standard year. Eclipses are also fairly popular times to celebrate as well.&lt;br /&gt;
&lt;br /&gt;
The upper class, however, is comparatively an oddity, as it&#039;s culture is more revivalism of the 1920&#039;s. It was originally formed from a desire by the wealthy and officials coming to Luna in an attempt to ignore the hardships that Earth was facing, which caused many to leave it in the first place, and eventually promoted it as a novelty, to attract more wealthy and vacationers to Luna. While it&#039;s origins aren&#039;t organic, it has successfully grown to become deeply rooted in Lunan everyday life, either through entire sections of biodomes appearing to take an Art Deco look, or swing groups being extremely popular, both electro and the more classic versions of it, even occasionaly Tajara electro-swing. The image has been pressed so long onto Luna that it is not uncommon for anyone to speak closer to people of that era, even in lower classes.&lt;br /&gt;
&lt;br /&gt;
Another vital part of Lunan culture is rover-racing across the surface, for crowds to safely enjoy from their biodomes and underground homes. Betting usually occurs in tandem with these races. Especially popular among highschoolers in their Senior year is to build their own (usually based off of Einstein Engines kits), and race them, usually on an indoor track of some kind, but still popular.  This was also heavily influenced by 1920&#039;s revivalism, leading to their suits and rovers to be stylized to fit this image. Whether or not this accorded because of or independetly of culturally movers is unknown, but the ratings show that people love it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Politically in the grand scheme of things, Luna is typically a [[GAIA]] stronghold, mostly in part of the large skilled labor force present on Luna for centuries. The typically harsher outlook on xeno cultures however is softened by the overall presence of trying to draw in xenos into vacation, which are usually skrell, and this is mostly brought about by the upper class&#039; interest in the novelty of xeno cultures, themselves tending to be GAIA as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Subterranean Cities===&lt;br /&gt;
Initial exploration and colonization came with the discovery of vast subterranean lava tubes, two of which were as wide as 5km. Colonists and construction teams immediately set work in sealing and reinforcing these massive caverns, constructing subterranean towns which over the course of Luna&#039;s history developed into sprawling cities. There is a very large mining industry on Luna, with engineers and shaft miners being well paid and lucrative careers, because there are constant projects to expand and connect the subterranean cities with large and intricate mag-train subways. The trains travel at 507 km/h, allowing people to travel between even the farthest cities in mere minutes where regular travel on the surface would take many hours or even a full earth day.&lt;br /&gt;
&lt;br /&gt;
Being far underground and connected to the surface via subway tunnels, escalators, and standard hallways, the Luna population is very well protected from asteroid strikes or other cosmic dangers. During solar storms or other such emergencies, emergency procedures are in place to evacuate the population underground. One famous example of this safety is during the New Phoenix disaster, where an asteroid was detected to impact in the city of New Phoenix only 7 minutes before impact. Most of the 12,000 residents were saved during the emergency evacuation, but the entire above-ground biodome was destroyed and the survivors left homeless. After this incident, all vital infrastructure (including gravity generators, atmospheric equipment, and government facilities) were moved underground.&lt;br /&gt;
&lt;br /&gt;
Within the subterranean structures of lunar cities, much effort is made to maintain an illusion of space. While the majority of the lava tubes are are several kilometers in diameter, in the early days of lunar colonization, many colonists reported suffering from depression and panic attacks, as well as developing symptoms of claustrophobia. To combat this, open areas have been given powerful light sources designed to simulate natural sunlight, and residents of subterranean areas are prescribed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Luna&#039;s Governor Kristen Anuja enjoys a moderate approval rating. She is supportive of Einstein Engines, and critical of Nanotrasen&#039;s growing involvement on Luna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony City&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harmony City was founded in 2070 by human colonists from the UOESS Pinta, in the Mare Tranquillitatis.&lt;br /&gt;
&lt;br /&gt;
Notable features/places of Harmony City would include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AESCO-L Museum of Aeronautics and Astronautics&#039;&#039;&#039; - Established in 2135, under UNESCO, and shortly afterwards being changed to AESCO-L once the UN started to shift and change into the Sol Alliance. It is built where the Apollo 11 first landed on Luna, marking a very important step in space travel for humankind, and AESCO-L treats it as such, the flag planted by Buzz Aldrin has been placed in a small bubble, with the famous plaque still next to it, the whole museum seeming to be built around this, as the bubble is located in the central dome of the museum&#039;s miniarcology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7830</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7830"/>
		<updated>2018-01-23T05:06:39Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Fixed a weird sentence struction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==Luna==&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|400px|A photograph of Harmony City, the capital of Luna and one of the largest domed cities on the lunar surface. Luna&#039;s domed and subterranean cities are connected by environmentally sealed roads and railways deep underground.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Planet:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Harmony City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 66,674,843&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 162,981&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy places:&#039;&#039;&#039; [[Lunar University of Medical Science]], [[Interstellar Aid Corps|Interstellar Aid Corps Headquarters]]&lt;br /&gt;
===General Information===&lt;br /&gt;
Luna is the only natural satellite of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. Early in the history of mankind&#039;s colonization of outer space, Luna was developed into an off-world shipyard where vessels would be constructed and launched, drastically cutting the cost due to the lower gravity. In modern times it has developed into a busy trade hub, where traders from across the galaxy come to offload goods before they make their final trip to Earth. It is also the home of [[Einstein Engines]], who control nearly all the shipyards and construction sites on and orbiting Luna, with [[Nanotrasen Corporation|Nanotrasen]] having an unusually smaller stake.&lt;br /&gt;
&lt;br /&gt;
[[File:LunanAdvertisment.png|thumb|250px|A typical Lunan Vacation Poster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Culturally, there is a large gulf between the lower and middle class to the notablely large amount of richer people on Luna. Many of the workers who first came to help turn smaller outposts into functioning arcologies brought with them the upbringing of their home countries, as UOE had a claim from multiple nations, namely the United States, China, Mexico, and France. Some cities show a preference to one nation generally, but almost all have some form of influence from the other&#039;s. This is especially notable in Luna&#039;s capital, Harmony City. For example, Danza de la Luna, a very popular holiday on Luna, and some would claim almost as old as some of the first outposts on it, believed to have come from the Chinese New Year, and it being adopted by other workers working with other Chinese workers. This has lead it to being less about a new year and more about the start of a new time of people working together, to build what Luna has become, and takes place every 2nd Friday of Feburary in a galactic standard year. Eclipses are also fairly popular times to celebrate as well.&lt;br /&gt;
&lt;br /&gt;
The upper class, however, is comparatively an oddity, as it&#039;s culture is more revivalism of the 1920&#039;s. It was originally formed from a desire by the wealthy and officials coming to Luna in an attempt to ignore the hardships that Earth was facing, which caused many to leave it in the first place, and eventually promoted it as a novelty, to attract more wealthy and vacationers to Luna. While it&#039;s origins aren&#039;t organic, it has successfully grown to become deeply rooted in Lunan everyday life, either through entire sections of biodomes appearing to take 1920&#039;s architecture, or swing groups being extremely popular, both electro and the more classic versions of it, even occasionaly Tajara electro-swing. The image has been pressed so long onto Luna that it is not uncommon for anyone to speak closer to people of that era, even in lower classes.&lt;br /&gt;
&lt;br /&gt;
Another vital part of Lunan culture is rover-racing across the surface, for crowds to safely enjoy from their biodomes and underground homes. Betting usually occurs in tandem with these races. Especially popular among highschoolers in their Senior year is to build their own (usually based off of Einstein Engines kits), and race them, usually on an indoor track of some kind, but still popular.  This was also heavily influenced by 1920&#039;s revivalism, leading to their suits and rovers to be stylized to fit this image. Whether or not this accorded because of or independetly of culturally movers is unknown, but the ratings show that people love it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Politically in the grand scheme of things, Luna is typically a [[GAIA]] stronghold, mostly in part of the large skilled labor force present on Luna for centuries. The typically harsher outlook on xeno cultures however is softened by the overall presence of trying to draw in xenos into vacation, which are usually skrell, and this is mostly brought about by the upper class&#039; interest in the novelty of xeno cultures, themselves tending to be GAIA as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Subterranean Cities===&lt;br /&gt;
Initial exploration and colonization came with the discovery of vast subterranean lava tubes, two of which were as wide as 5km. Colonists and construction teams immediately set work in sealing and reinforcing these massive caverns, constructing subterranean towns which over the course of Luna&#039;s history developed into sprawling cities. There is a very large mining industry on Luna, with engineers and shaft miners being well paid and lucrative careers, because there are constant projects to expand and connect the subterranean cities with large and intricate mag-train subways. The trains travel at 507 km/h, allowing people to travel between even the farthest cities in mere minutes where regular travel on the surface would take many hours or even a full earth day.&lt;br /&gt;
&lt;br /&gt;
Being far underground and connected to the surface via subway tunnels, escalators, and standard hallways, the Luna population is very well protected from asteroid strikes or other cosmic dangers. During solar storms or other such emergencies, emergency procedures are in place to evacuate the population underground. One famous example of this safety is during the New Phoenix disaster, where an asteroid was detected to impact in the city of New Phoenix only 7 minutes before impact. Most of the 12,000 residents were saved during the emergency evacuation, but the entire above-ground biodome was destroyed and the survivors left homeless. After this incident, all vital infrastructure (including gravity generators, atmospheric equipment, and government facilities) were moved underground.&lt;br /&gt;
&lt;br /&gt;
Within the subterranean structures of lunar cities, much effort is made to maintain an illusion of space. While the majority of the lava tubes are are several kilometers in diameter, in the early days of lunar colonization, many colonists reported suffering from depression and panic attacks, as well as developing symptoms of claustrophobia. To combat this, open areas have been given powerful light sources designed to simulate natural sunlight, and residents of subterranean areas are prescribed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Luna&#039;s Governor Kristen Anuja enjoys a moderate approval rating. She is supportive of Einstein Engines, and critical of Nanotrasen&#039;s growing involvement on Luna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony City&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harmony City was founded in 2070 by human colonists from the UOESS Pinta, in the Mare Tranquillitatis.&lt;br /&gt;
&lt;br /&gt;
Notable features/places of Harmony City would include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AESCO-L Museum of Aeronautics and Astronautics&#039;&#039;&#039; - Established in 2135, under UNESCO, and shortly afterwards being changed to AESCO-L once the UN started to shift and change into the Sol Alliance. It is built where the Apollo 11 first landed on Luna, marking a very important step in space travel for humankind, and AESCO-L treats it as such, the flag planted by Buzz Aldrin has been placed in a small bubble, with the famous plaque still next to it, the whole museum seeming to be built around this, as the bubble is located in the central dome of the museum&#039;s miniarcology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7829</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7829"/>
		<updated>2018-01-23T04:58:26Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added link to &amp;#039;GAIA&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==Luna==&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|400px|A photograph of Harmony City, the capital of Luna and one of the largest domed cities on the lunar surface. Luna&#039;s domed and subterranean cities are connected by environmentally sealed roads and railways deep underground.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Planet:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Harmony City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 66,674,843&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 162,981&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy places:&#039;&#039;&#039; [[Lunar University of Medical Science]], [[Interstellar Aid Corps|Interstellar Aid Corps Headquarters]]&lt;br /&gt;
===General Information===&lt;br /&gt;
Luna is the only natural satellite of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. Early in the history of mankind&#039;s colonization of outer space, Luna was developed into an off-world shipyard where vessels would be constructed and launched, drastically cutting the cost due to the lower gravity. In modern times it has developed into a busy trade hub, where traders from across the galaxy come to offload goods before they make their final trip to Earth. It is also the home of [[Einstein Engines]], who control nearly all the shipyards and construction sites on and orbiting Luna, with [[Nanotrasen Corporation|Nanotrasen]] having an unusually smaller stake.&lt;br /&gt;
&lt;br /&gt;
[[File:LunanAdvertisment.png|thumb|250px|A typical Lunan Vacation Poster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Culturally, there is a large gulf between the lower and middle class to the notablely large amount of richer people on Luna. Many of the workers who first came to help turn smaller outposts into functioning arcologies brought with them the upbringing of their home countries, as UOE had a claim from multiple nations, namely the United States, China, Mexico, and France. Some cities show a preference to one nation generally, but almost all have some form of influence from the other&#039;s. This is especially notable in Luna&#039;s capital, Harmony City. For example, Danza de la Luna, a very popular holiday on Luna, and some would claim almost as old as some of the first outposts on it, believed to have come from the Chinese New Year, and it being adopted by other workers working with other Chinese workers. This has lead it to being less about a new year and more about the start of a new time of people working together, to build what Luna has become, and takes place every 2nd Friday of Feburary in a galactic standard year. Eclipses are also fairly popular times to celebrate as well.&lt;br /&gt;
&lt;br /&gt;
The upper class, however, is comparatively an oddity, as it&#039;s culture is more revivalism of the 1920&#039;s. It was originally formed from a desire by the wealthy and officials coming to Luna in an attempt to ignore the hardships that Earth was facing, which caused many to leave it in the first place, and eventually promoted it as a novelty, to attract more wealthy and vacationers to Luna. While it&#039;s origins aren&#039;t organic, it has successfully grown to become deeply rooted in Lunan everyday life, either through entire sections of biodomes appearing to take 1920&#039;s architecture, or swing groups being extremely popular, both electro and the more classic versions of it, even occasionaly Tajara electro-swing. The image has been pressed so long onto Luna that it is not uncommon for anyone to speak closer to people of that era, even in lower classes.&lt;br /&gt;
&lt;br /&gt;
Another vital part of Lunan culture is rover-racing across the surface, for crowds to safely enjoy from their biodomes and underground homes. This was also heavily influenced by 1920&#039;s revivalism, leading to their suits and rovers to be stylized to fit this image. Betting usually occurs in tandem with these races. Especially popular among highschoolers in their Senior year is to build their own (usually based off of Einstein Engines kits), and race them, usually on an indoor track of some kind, but still popular. Whether or not this accorded because of or independetly of culturally movers is unknown, but the ratings show that people love it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Politically in the grand scheme of things, Luna is typically a [[GAIA]] stronghold, mostly in part of the large skilled labor force present on Luna for centuries. The typically harsher outlook on xeno cultures however is softened by the overall presence of trying to draw in xenos into vacation, which are usually skrell, and this is mostly brought about by the upper class&#039; interest in the novelty of xeno cultures, themselves tending to be GAIA as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Subterranean Cities===&lt;br /&gt;
Initial exploration and colonization came with the discovery of vast subterranean lava tubes, two of which were as wide as 5km. Colonists and construction teams immediately set work in sealing and reinforcing these massive caverns, constructing subterranean towns which over the course of Luna&#039;s history developed into sprawling cities. There is a very large mining industry on Luna, with engineers and shaft miners being well paid and lucrative careers, because there are constant projects to expand and connect the subterranean cities with large and intricate mag-train subways. The trains travel at 507 km/h, allowing people to travel between even the farthest cities in mere minutes where regular travel on the surface would take many hours or even a full earth day.&lt;br /&gt;
&lt;br /&gt;
Being far underground and connected to the surface via subway tunnels, escalators, and standard hallways, the Luna population is very well protected from asteroid strikes or other cosmic dangers. During solar storms or other such emergencies, emergency procedures are in place to evacuate the population underground. One famous example of this safety is during the New Phoenix disaster, where an asteroid was detected to impact in the city of New Phoenix only 7 minutes before impact. Most of the 12,000 residents were saved during the emergency evacuation, but the entire above-ground biodome was destroyed and the survivors left homeless. After this incident, all vital infrastructure (including gravity generators, atmospheric equipment, and government facilities) were moved underground.&lt;br /&gt;
&lt;br /&gt;
Within the subterranean structures of lunar cities, much effort is made to maintain an illusion of space. While the majority of the lava tubes are are several kilometers in diameter, in the early days of lunar colonization, many colonists reported suffering from depression and panic attacks, as well as developing symptoms of claustrophobia. To combat this, open areas have been given powerful light sources designed to simulate natural sunlight, and residents of subterranean areas are prescribed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Luna&#039;s Governor Kristen Anuja enjoys a moderate approval rating. She is supportive of Einstein Engines, and critical of Nanotrasen&#039;s growing involvement on Luna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony City&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harmony City was founded in 2070 by human colonists from the UOESS Pinta, in the Mare Tranquillitatis.&lt;br /&gt;
&lt;br /&gt;
Notable features/places of Harmony City would include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AESCO-L Museum of Aeronautics and Astronautics&#039;&#039;&#039; - Established in 2135, under UNESCO, and shortly afterwards being changed to AESCO-L once the UN started to shift and change into the Sol Alliance. It is built where the Apollo 11 first landed on Luna, marking a very important step in space travel for humankind, and AESCO-L treats it as such, the flag planted by Buzz Aldrin has been placed in a small bubble, with the famous plaque still next to it, the whole museum seeming to be built around this, as the bubble is located in the central dome of the museum&#039;s miniarcology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7828</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=7828"/>
		<updated>2018-01-23T04:56:22Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
==Luna==&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|400px|A photograph of Harmony City, the capital of Luna and one of the largest domed cities on the lunar surface. Luna&#039;s domed and subterranean cities are connected by environmentally sealed roads and railways deep underground.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Planet:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Harmony City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 66,674,843&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 162,981&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy places:&#039;&#039;&#039; [[Lunar University of Medical Science]], [[Interstellar Aid Corps|Interstellar Aid Corps Headquarters]]&lt;br /&gt;
===General Information===&lt;br /&gt;
Luna is the only natural satellite of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. Early in the history of mankind&#039;s colonization of outer space, Luna was developed into an off-world shipyard where vessels would be constructed and launched, drastically cutting the cost due to the lower gravity. In modern times it has developed into a busy trade hub, where traders from across the galaxy come to offload goods before they make their final trip to Earth. It is also the home of [[Einstein Engines]], who control nearly all the shipyards and construction sites on and orbiting Luna, with [[Nanotrasen Corporation|Nanotrasen]] having an unusually smaller stake.&lt;br /&gt;
&lt;br /&gt;
[[File:LunanAdvertisment.png|thumb|250px|A typical Lunan Vacation Poster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Culturally, there is a large gulf between the lower and middle class to the notablely large amount of richer people on Luna. Many of the workers who first came to help turn smaller outposts into functioning arcologies brought with them the upbringing of their home countries, as UOE had a claim from multiple nations, namely the United States, China, Mexico, and France. Some cities show a preference to one nation generally, but almost all have some form of influence from the other&#039;s. This is especially notable in Luna&#039;s capital, Harmony City. For example, Danza de la Luna, a very popular holiday on Luna, and some would claim almost as old as some of the first outposts on it, believed to have come from the Chinese New Year, and it being adopted by other workers working with other Chinese workers. This has lead it to being less about a new year and more about the start of a new time of people working together, to build what Luna has become, and takes place every 2nd Friday of Feburary in a galactic standard year. Eclipses are also fairly popular times to celebrate as well.&lt;br /&gt;
&lt;br /&gt;
The upper class, however, is comparatively an oddity, as it&#039;s culture is more revivalism of the 1920&#039;s. It was originally formed from a desire by the wealthy and officials coming to Luna in an attempt to ignore the hardships that Earth was facing, which caused many to leave it in the first place, and eventually promoted it as a novelty, to attract more wealthy and vacationers to Luna. While it&#039;s origins aren&#039;t organic, it has successfully grown to become deeply rooted in Lunan everyday life, either through entire sections of biodomes appearing to take 1920&#039;s architecture, or swing groups being extremely popular, both electro and the more classic versions of it, even occasionaly Tajara electro-swing. The image has been pressed so long onto Luna that it is not uncommon for anyone to speak closer to people of that era, even in lower classes.&lt;br /&gt;
&lt;br /&gt;
Another vital part of Lunan culture is rover-racing across the surface, for crowds to safely enjoy from their biodomes and underground homes. This was also heavily influenced by 1920&#039;s revivalism, leading to their suits and rovers to be stylized to fit this image. Betting usually occurs in tandem with these races. Especially popular among highschoolers in their Senior year is to build their own (usually based off of Einstein Engines kits), and race them, usually on an indoor track of some kind, but still popular. Whether or not this accorded because of or independetly of culturally movers is unknown, but the ratings show that people love it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Politically in the grand scheme of things, Luna is typically a GAIA stronghold, mostly in part of the large skilled labor force present on Luna for centuries. The typically harsher outlook on xeno cultures however is softened by the overall presence of trying to draw in xenos into vacation, which are usually skrell, and this is mostly brought about by the upper class&#039; interest in the novelty of xeno cultures, themselves tending to be GAIA as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Subterranean Cities===&lt;br /&gt;
Initial exploration and colonization came with the discovery of vast subterranean lava tubes, two of which were as wide as 5km. Colonists and construction teams immediately set work in sealing and reinforcing these massive caverns, constructing subterranean towns which over the course of Luna&#039;s history developed into sprawling cities. There is a very large mining industry on Luna, with engineers and shaft miners being well paid and lucrative careers, because there are constant projects to expand and connect the subterranean cities with large and intricate mag-train subways. The trains travel at 507 km/h, allowing people to travel between even the farthest cities in mere minutes where regular travel on the surface would take many hours or even a full earth day.&lt;br /&gt;
&lt;br /&gt;
Being far underground and connected to the surface via subway tunnels, escalators, and standard hallways, the Luna population is very well protected from asteroid strikes or other cosmic dangers. During solar storms or other such emergencies, emergency procedures are in place to evacuate the population underground. One famous example of this safety is during the New Phoenix disaster, where an asteroid was detected to impact in the city of New Phoenix only 7 minutes before impact. Most of the 12,000 residents were saved during the emergency evacuation, but the entire above-ground biodome was destroyed and the survivors left homeless. After this incident, all vital infrastructure (including gravity generators, atmospheric equipment, and government facilities) were moved underground.&lt;br /&gt;
&lt;br /&gt;
Within the subterranean structures of lunar cities, much effort is made to maintain an illusion of space. While the majority of the lava tubes are are several kilometers in diameter, in the early days of lunar colonization, many colonists reported suffering from depression and panic attacks, as well as developing symptoms of claustrophobia. To combat this, open areas have been given powerful light sources designed to simulate natural sunlight, and residents of subterranean areas are prescribed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Luna&#039;s Governor Kristen Anuja enjoys a moderate approval rating. She is supportive of Einstein Engines, and critical of Nanotrasen&#039;s growing involvement on Luna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony City&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harmony City was founded in 2070 by human colonists from the UOESS Pinta, in the Mare Tranquillitatis.&lt;br /&gt;
&lt;br /&gt;
Notable features/places of Harmony City would include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AESCO-L Museum of Aeronautics and Astronautics&#039;&#039;&#039; - Established in 2135, under UNESCO, and shortly afterwards being changed to AESCO-L once the UN started to shift and change into the Sol Alliance. It is built where the Apollo 11 first landed on Luna, marking a very important step in space travel for humankind, and AESCO-L treats it as such, the flag planted by Buzz Aldrin has been placed in a small bubble, with the famous plaque still next to it, the whole museum seeming to be built around this, as the bubble is located in the central dome of the museum&#039;s miniarcology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:LunanAdvertisment.png&amp;diff=7827</id>
		<title>File:LunanAdvertisment.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:LunanAdvertisment.png&amp;diff=7827"/>
		<updated>2018-01-23T04:48:25Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Jupiter&amp;diff=7825</id>
		<title>Jupiter</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Jupiter&amp;diff=7825"/>
		<updated>2018-01-23T04:21:19Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Created page with &amp;quot;Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Settlements on the gas giant are giatn floating cities that grace the upper atmosphere, held aloft by massive, reinforced zepplins. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
The combined population is 1.4 million people.&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=7805</id>
		<title>Moroz Holy Tribunal</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=7805"/>
		<updated>2018-01-20T04:43:36Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: fixed minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Moroz Holy Tribunal===&lt;br /&gt;
&lt;br /&gt;
A rapidly expanding religion that borrows from Abrahamic, Taoist, Buddhist and unathi Sk&#039;akh religious teachings. Worship revolves around a supreme being known as &amp;quot;God&amp;quot; in all languages. The elites of the religion are made up of the Tribunal who commune directly with &amp;quot;God&amp;quot;. From their communions, the Tribunal create edicts to be followed by the faithful. Disobeying an edict is met with the death penalty, typically by firing squad or ritual suicide. It is rumored by the faithful that the Tribunal possess psionic powers gifted to them by &amp;quot;God&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Key Edicts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The First Edict:&#039;&#039;&#039; The Tribunals edicts are absolute. Breaking of an edict is punishable by death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Edict:&#039;&#039;&#039; Praise God in all that you do, and bless those who assist you in your workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Twelfth Edict:&#039;&#039;&#039; All synthetic life forms within Dominia space shall be sought out and destroyed where found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Third Edict:&#039;&#039;&#039; Respect the laws of other Empires but worry not as they shall soon be brought into the Tribunals benevolent reach.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Ninth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment must be destroyed where found. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Hundredth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment and flee outside Dominia space should be encouraged to return and confess so they might face divine judgment.&lt;br /&gt;
&lt;br /&gt;
==Litanies==&lt;br /&gt;
&lt;br /&gt;
The holy litanies tend to be phrases spoken by the faithful of the Tribunal during there day to day lives or by Priests during sermons. They are usually repeated until whatever situation they were spoken for has passed. Key litanies are listed below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in danger or when about to be put in danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God through the Tribunal,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal through me,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I am immortal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in combat or prior to combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God gives,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal sees,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I keep faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no regrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes shortened in combat for ease as below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only Faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No regret.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7802</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7802"/>
		<updated>2018-01-20T03:55:53Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: boldened the last name part of nobles so people stop asking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Tau Ceti Basic/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial Flag of Emperor Boleslaw Keeser and the Empire.]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 25th century. It is made up of a multiple star systems with four key planets.  It&#039;s national motto is &amp;quot;In Their Name, So Shall It Be Done.&amp;quot; It&#039;s official language is Tau Ceti Basic and Sinta&#039;Azaziba. What is significant about Dominia is it&#039;s state religion, the &#039;&#039;&#039;Moroz Holy Tribunal&#039;&#039;&#039;, which rules alongside the Emperor and creates the laws of the land. It remains diplomatically isolated.&lt;br /&gt;
&lt;br /&gt;
=== Population and Planets ===&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire is 993,583,842 based on the 2458 Census. This population is spread out over the nation&#039;s territory. &lt;br /&gt;
&lt;br /&gt;
====Dominia====&lt;br /&gt;
The capital planet the Empire with roughly 300 million residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the &#039;original&#039; inhabitants of the polar regions who&#039;s rugged, survivalist lifestyle is being replaced by the more &#039;cushy&#039; urban migrants. Dominia is also home to the prestigious &amp;quot;Juro School of Genetics and Bio-Sciences&amp;quot;, a University focusing on genetic research and cross-species biology.&lt;br /&gt;
&lt;br /&gt;
A Specific Faction of [[Freedom]], the Extrastellar Travel Union, calls this system home, usually on Dominia. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Spartan====&lt;br /&gt;
The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy.&lt;br /&gt;
&lt;br /&gt;
====Alterum Magnum====&lt;br /&gt;
Carrying around 200 million people, Alterum Magnum is one of the more recent additions to the Empire. Featuring a diverse biosphere and an environment similar to Earths, the planets populations is rapidly growing after coming under Imperial control around two years ago. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims by the government.&lt;br /&gt;
&lt;br /&gt;
===Ignotum Balteum===&lt;br /&gt;
The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases.&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Dominia uses the Galactic Credit like the rest of the galaxy, but to SolGov&#039;s frustration the system continues to use its own Imperial Pound as a local currency. &lt;br /&gt;
&lt;br /&gt;
The standard of living is extremely stratified. There is an extremely large underclass of the poor underneath a small caste of extremely wealthy land-owners. Dominia has an extremely small, stagnant middle class with limited economic mobility. Many companies in the system are styled after [[Unathi]] Guilds.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 30% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 6% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
* 4% Unathi&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physcially quite different to their lower class cousins.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Clan-Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendents of the former pirate clans that held dominian over the area many years ago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RBG 0,90,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;0&amp;quot; to 7&#039;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;9&amp;quot; to 6&#039;8&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye colour shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Europe and East Asia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually serfs, or ex-slaves being moved into serfdom after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by &#039;&#039;&#039;Emperor Boleslaw Keeser&#039;&#039;&#039;. Under him is his Imperial Cabinet, made up of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han&#039;San (Unathi)&lt;br /&gt;
*High Lord Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*Seneschal of Diplomatic Affairs: Ngo Juric (Human)&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
Made up for the five largest Houses/Clans, this group exist to look out for the numerious noble houses throughout the Empire and to exert political pressure on the Imperial Cabinet where appropriate. It is currently made up of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039; - A Unathi dominated house. Largly a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent monies.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - A Human dominated house. The power of this great house sits in farming and it&#039;s numerious naval contacts. &lt;br /&gt;
&lt;br /&gt;
====Legislature====&lt;br /&gt;
Dominated by a small group of extremely wealthy landowners, the Religious Tribunal functions to draft new laws and regulations for the Empire. The Religious Tribunal is made up of 4 representatives from each world.&lt;br /&gt;
&lt;br /&gt;
====Judicial====&lt;br /&gt;
The Imperial Court has 12 seats, 3 for each world. It operates as the Supreme Court of the Empire. Each member serves for life. It functions to clarify the laws of the Empire, evaluate the legality of any edicts by the Emperor, and punish lawbreakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;&#039;X&#039;yr Vharn&#039;p&#039;&#039;&#039; was discovered by a human bounty hunter vessel chasing a small pirate Vox fleet in 2399. The extent of the battle is unknown, but the bounty hunters did say is that the vox used this system as a store for their stolen goods. The name of the system was discovered to derive from the Vox word for Hidden Treasure - &amp;quot;X&#039;yr Vharn&#039;p&amp;quot;. In 2408 an ambitious explorer re-discovered the system within local star archives and after a long study of the system financed and formed a colony on the planet &#039;&#039;&#039;Moroz&#039;&#039;&#039;, now known as &#039;&#039;&#039;Dominia&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
At the time, the only major settlement was &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; which mostly prospered in its independent, if reclusive society, forming the Constitutional Moroz Republic. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2438&#039;&#039;&#039;, the colony, which had only a small militia, was attacked by an ambitious unathi pirate clan. The former government was defeated and quickly surrendered. The Unathi promptly replaced the government with what resembled a classic Unathi hierarchy, introducing the religion of [[Unathi_Religion#Sk.27akh|Sk&#039;ath]]. In &#039;&#039;&#039;2444&#039;&#039;&#039; the Unathi clan leaders were overthrown by a rebellious group of Unathi and humans that went on to found the &#039;Holy Tribunal of Moroz&#039; and the Empire. Due to the exposure of the Unathi religious concepts, the new religion blends the human and Unathi faiths into a new hybrid. Unathi and human citizens live side by side as true citizens where as other aliens are largely considered second class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief Timeline&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2399&#039;&#039;&#039; : Discovery of the X&#039;yr Vharn&#039;p system by the human bounty hunter Vakaris Birstonas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2408&#039;&#039;&#039; : Survey of the system and discoveries of &amp;quot;Ballast&amp;quot; (Dominia) by Patrik Häkkinen, follow by the first wave of colonist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2409&#039;&#039;&#039; : Foundation of Nova Luxembourg and the Constitutional Republic of Ballast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410&#039;&#039;&#039; : Foundation of Forêt-en-Lisière&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2411&#039;&#039;&#039; : Foundation of Ondergaandezon and Schnéi Creek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413&#039;&#039;&#039; : Foundation of Domum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2414&#039;&#039;&#039; : Foundation of Nova Alpinae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2416&#039;&#039;&#039; : Foundation of Nouvelle Alsace-Loraine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2433&#039;&#039;&#039; : Major protests against the president of Ballast, Lorin Zeiter &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435&#039;&#039;&#039; : A protests against the president turn violent, 77 Dead and 403 Wounded reported&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2438&#039;&#039;&#039; : Invasion of the planet by a Unathi group in a stolen transport from Dominia and foundation of the Hierarchy of Ballast a classic Unathy hierarchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439&#039;&#039;&#039; : Redraw of the clan leader S&#039;kraskin Seryo and appointed a new leader, Boleslaw Keeser, the following years Boleslaw Keeser reform the government into the one of today and the planet been rename Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2440&#039;&#039;&#039; : Investment into the 7 major city and creation of the Imperial Railroad which link every major city together for faster transportation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443&#039;&#039;&#039; : Creation and first gladiator fight on the planet, creation of the outpost on the moon of Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2449&#039;&#039;&#039; : Attack by the pirate fleet &amp;quot;The Corsairs of the Eternal Raid&amp;quot;, follow by a stale mate and a treaty between the emperor and the captain who call himself &amp;quot;War Sentinel&amp;quot;, creation of the The Ally Communication Department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450&#039;&#039;&#039; : Creation of the &amp;quot;Coalition against Dominian Piracy&amp;quot; by frontier colonies after the previous announcement by Dominia to work with some distinct pirate groups if anyone attacks Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455&#039;&#039;&#039; : Dominia announced no partnership with NanoTrasen is ever gonna happen (citizens can still work for NT but NT isn&#039;t allow in territory own by Dominia)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456&#039;&#039;&#039; : Dominia denounced Nanotrasen releasing documents of possible sentient mistreatment and experimentation in remote stations in the frontier, NT answered that the accusation are false and the document fabricated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early 2457&#039;&#039;&#039; : The &amp;quot;Coalition against Dominia Piracy&amp;quot; embargo Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2460&#039;&#039;&#039; - Emperor Boleslaw declares [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=9465#p90327| involuntary servitude illegal], still leaving the much large serfdom still unaffected, lifting the embargo and travel ban placed on them by the &#039;Coalition against Dominian Piracy&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life in Dominia===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elite of the Empire, members of the nobility enjoy the finest comforts and opportunities. Divided into Noble Houses or Clan Houses, these classes are a hybrid form of Unathi clans and Human dynasties. Each Noble House is ruled by a &amp;quot;Lord Noble&amp;quot; below whom sits the &amp;quot;Minor Lords&amp;quot; followed by the &amp;quot;House Nobles&amp;quot; and finally the &amp;quot;Minor Nobles&amp;quot; on the bottom rung. All Noble Houses have a number of serfs allocated to them dependant on their perceived importance to the Empire alongside their relationship with the Emperor or the Tribunal. These serfs are then further distributed down the &amp;quot;chain&amp;quot; by the Lord Noble of the House. Many Nobles used to be able to choose to own slaves, until a decree by the Emperor ruled it illegal. &#039;&#039;&#039;All Nobles of a House share the same last name. If part of a great house, player characters will only be able to play a House Noble or lower.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeman/Free Citizen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What one might consider the average citizenry, these citizens are either born into being a freeman or an immigrant into Dominia. Able to own property and take part in elections the variations on Freeman life are numerous and dependant on the planet or nation in which they dwell. It is not uncommon for these citizens to be adopted into the noble clans or houses as lesser nobility. This is usually based on demonstrating some use to the clan or house in question or through cronyism.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essentially having the rights of medieval European serfs, they are the bottom of the social feeding chain. Most serfs are born into their serfdom and are allocated by the Emperor to a noble house or clan on coming of age, a variable time frame based on planet and nation. Serfdom also stands as a replacement for the traditional Unathi practice of &amp;quot;The Guwan&amp;quot;. When a Dominian citizen dishonors his clan or house, they can be stripped of all titles and assets by their Clan Lord/Lord Noble and relegated to a life of serfdom. Serfs are assigned weekly, monthly and yearly quotas by their masters which, if not achieved, can lead to punishment ranging from reduced rations to severe beatings. Achieving or exceeding quotas on the other hand allows the serf to be entered into the &amp;quot;Serf Lottery&amp;quot; provided by the Moroz Holy Tribunal in the Emperors name in which they can potentially be granted freedom and the rank of &#039;Freeman&#039; or &#039;Free Citizen&#039; with the approval of their master. Lottery winnings are not uncommon and most serfs attribute their luck to being blessed by God through the Tribunal. Serfs are theoretically protected from murder and other violent crimes perpetuated by their masters due to the virtue of belonging to the Emperor by law, however in practice serfs attempting to exercise these rights to protection tend to have great difficulty due to their social status. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of ‘Guwandi’; in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live or has simply become tired of their lot in life, they will give up their possessions and join the religious &amp;quot;Tribunal Commandos&amp;quot;, an irregular military force of near suicidal warriors. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals. A soldier who survives ten engagements is very uncommon.&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please God save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominia space. Due to the nature of the Empire, indepth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominia subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominia space however, due to the nature of The Thirty Third Edict, subjects of Dominia usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominia space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to take their own lives or allow themselves to be returned to Dominia for judgment and inevitable execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline_of_Humanity&amp;diff=7782</id>
		<title>Timeline of Humanity</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline_of_Humanity&amp;diff=7782"/>
		<updated>2018-01-16T21:54:11Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Changed 1994 and 1997 to make a little more sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
While Human history is long and diverse and filled with [[Notable Humans]], the migration to digital paperwork in the early 21st century and the changes in computer and information sciences has resulted in massive incompatibility between old and new systems, causing an immense loss of data created between 2005 and 2200 - a period informally called the Information Dark Age. Modern archaeologists continue to shed more light on the 21st - 22nd centuries, and their collective efforts have pieced together the following.&lt;br /&gt;
&lt;br /&gt;
== Pre-Second Space Age ==&lt;br /&gt;
&lt;br /&gt;
===The Sino-Soviet War===&lt;br /&gt;
&#039;&#039;&#039;1969:&#039;&#039;&#039; In March, a contingent of People’s Liberation Army (PLA) soldiers raid a Soviet border outpost on Zhenbao Island, killing dozens and injuring scores. After two weeks of clashes the negotiations for a ceasefire fall flat and the conflict escalates to a full scale war. The USA reacts with hostility to Soviet overtures about a joint attack on Chinese nuclear facilities, but similarly refuses to openly provide assistance to Communist China.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1971:&#039;&#039;&#039; Despite early Chinese success in August, the USSR enjoys sharp, destructive retaliation on Chinese Manchuria. Mao Zedong evacuates Beijing as Soviet forces advance on the capital. Despite China being a nuclear power, the small size and unreliable nature of their arsenal combined with justified fears of massive Soviet retaliation keeps the conflict conventional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1971:&#039;&#039;&#039; The USSR finds itself trapped in a immensely expensive occupation of most of China in mid-December. Soviet forces have reached as far as Shanghai on the coast but most of the inner mainland of China remains within PLA control. The Soviets had neither the capacity nor the interest in governing another continent-sized territory. Along with this the USA is believed to be heavily funding Chinese resistance movements, further sapping Soviet power in the region. Within the year they begin to withdraw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1972:&#039;&#039;&#039; The Sino-Soviet War has seen over 1.6 million Soviet casualties, 2.4 million Chinese casualties, and a peace treaty is signed in March that redraws the political boundaries between the USSR and China, officially ending the conflict. With its strength and economy severely stressed the USSR continues to limp behind NATO and the United States, along with a newly US-aligned Chinese government eager to undermine the USSR wherever it can.&lt;br /&gt;
&lt;br /&gt;
===The Proxy Wars===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1984:&#039;&#039;&#039; Angry and radicalized by the failure of the USSR domestically and internationally since the diasterous Sino-Soviet war, hardliner communist radicals stage a coup of Soviet leadership on August 13th, igniting Cold War tensions and animosity between the two superpowers. The new radical government, lead by Yuri Andropov, launches a massive campaign to intimidate its neighbors and forcefully project its influence, leading to over a dozen confrontations and small-scale wars across the globe. The series of conflicts would become to be known in the later years as the Proxy Wars due to later the heavy involvement of Private Military Companies in use by the USA, and later the majority of major powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1985:&#039;&#039;&#039; The Soviet Union invades Iran after it refuses Soviet demands for an oil embargo against the United States, echoing its invasion of the country under similar circumstances during World War II. The Shah of Iran, Mohammad Reza Shah Pahlavi, appeals to the United States for aid. The USA accepts, bringing the USSR and USA into their first ever direct confrontation. As American and Iranian forces take on the Soviets, China sides with the United States and enforces a full trade embargo on the USSR, while Europe remains neutral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1986:&#039;&#039;&#039; Becoming desperate after its abandonment by China, North Korea declares war on South Korea during the month of March, continuing the Korean War. Early on Kim Il-sung is killed in an airstrike, destabilizing the already overwhelmed North Korean army. The South Korean forces, backed by the United Nations and with no Chinese objections, quickly overrun and claim Pyongyang. A new nation is borne by the end of the year, the United Korean Republic, with all of the immense challenges of a unified Korea.&lt;br /&gt;
&lt;br /&gt;
===The Rise of Mercenary Armies===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1990:&#039;&#039;&#039; The new decade brings with it the reality that full scale modern warfare has immense price tags. Private Military Companies are quickly seen as the less expensive option both politically and financially. The United States and NATO found itself leasing operations to Samuel&#039;s Grey Feathers, whereas the USSR found itself similarly giving lucrative contracts to Tesova Employed Contractors. These mercenary armies began to replace uniformed servicemen, waging their wars and quietly growing their influence domestically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1994:&#039;&#039;&#039; Samuel&#039;s Grey Feathers field the first Exosuits, the precurser to modern day RIGs. After field-testing the suits in Iran against Soviet troops, the CES (Combat Exoskeleton Suits) were produced in smaller numbers, and the US army would begin attaching CES units to light vehicles, allowing it&#039;s light vehicles to maintain high mobility and keep infantry support. They prove immensely useful in providing infantry with rapid movement and individual combat ability, driving Soviet forces out of Tehran and nearly out of Iran entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1997:&#039;&#039;&#039; The United States begins to attempt to take parts and weaponry from it&#039;s heavy tanks in an effort to design a reasonably cheap (for what it was) version of the M5 Highlander, as it began leasing the Grey Feather&#039;s M5 Highlanders; all-terrain bipedal tank units that are the precursor of modern day battle Mechs. Highlanders were armed with experimental, clunky laser cannon prototypes, which would lead to the United States&#039; hesitance of outright purchasing and replacing it&#039;s own tanks. While the Highlanders themselves were expensive and quickly outdated, they&#039;ve forever had an impact on human warfare and introduced the concept of heavily armored bipedal tanks.&lt;br /&gt;
&lt;br /&gt;
===The New Millenium===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1999:&#039;&#039;&#039; With its manpower depleted and the tides turning, the USSR agrees to settle the war and withdraw from Iran. The Soviets lost 300,000, with the US and Iran losing 350,000 as well as 30,000 civilians. While neither faction ceded territory nor money and the treaty was little more than a white peace, the involved PMC&#039;s found their influence and power deeply entrenched within their respective governments. In the years to come they would expand to become the primary source of stability for nations that could afford it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2005:&#039;&#039;&#039; Economic scare causes stock market to briefly plunge due to waves of investors selling their stocks to preemptively cut losses. World markets recover by December, but the United Kingdom suffers immensely as the pound loses nearly all of its value, causing ripples across global markets. The Pound never regains its value, and the global economy continues to stagnate for the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2015:&#039;&#039;&#039; The European Union, having struggled for a decade since the collapse of the UK economy, officially votes itself out of existence in its final summit. With the hopes of a federal Europe destroyed, European influence on the world stage plummets in turn. The world itself has managed to recover from the debilitating Proxy Wars, though the United States is facing immense domestic challenges from a population growing increasingly hostile to the dominance of Private Military Companies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020:&#039;&#039;&#039; The United States, China, Mexico, and France form a combined space program (United Orbital Enterprise) that pledge to colonize the moon within 20 years. The USSR forms its own competing space program (Cosmonaut Enterprises) and swears to colonize Mars within &#039;&#039;15&#039;&#039; years. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2025:&#039;&#039;&#039; French scientists and engineers successfully activate the worlds first fusion reactor, sparking a wave of celebration across the globe. The technology is extremely expensive and slow to be proliferated across the planet, but it promises to completely turn the growing stress on the climate and non-renewable resources on its head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2037:&#039;&#039;&#039;The worst terrorist attack up until that point is committed against the American-based HeRMITCorp, a primary shareholder in the fusion energy market. The target was the largest fusion production lab in the world, based in Nevada outside Las Vegas. Heavily armed gunmen with military-grade exosuits and C4 explosives assaulted and sabotaged the highly volatile fusion core, causing a catastrophic explosion of two square miles. Though many terror groups and rebel fighters claim responsibility for the act, the real culprit was never revealed. Speculation by UN investigative analysts has determined the most likely involved party may have had connections to the US military and their armaments, leading to the impeachment and imprisonment of the US President Roger G. Fox. In the resulting fallout and domestic unrest Congress authorized the PMC Samuel&#039;s Grey Feathers to operate domestically, awarding them security contracts to supplement US police forces across the nation. Soon the national military and even domestic police force of the United States were replaced with private security contractors.&lt;br /&gt;
&lt;br /&gt;
== The Second Space Age ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2070:&#039;&#039;&#039; The UOE launch three ships, the &amp;quot;Santa María&amp;quot;, &amp;quot;Niña&amp;quot; and &amp;quot;Pinta&amp;quot;, to colonize Venus, Mars, and the Moon. They form small science outposts, with over a dozen residents each officially becoming the first human colonists in space. The USSR&#039;s own space agency faces setbacks in colonizing the surface of planets or the moon but finds itself remarkably adept at deep space constructions, with the rugged, over-engineered Soviet crafts able to survive the harsh, unforgiving vacuum of space better than the more expensive, fragile western counterparts.&lt;br /&gt;
&lt;br /&gt;
===The Crisis of 2127===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2127:&#039;&#039;&#039; While Humanity has faced success in tentatively spreading across the Solar System in the baby steps of colonization, Earth itself faces its greatest economic crisis in human history up until that point, triggered by the world&#039;s largest petroleum company, Titan Energy Incorporated, declaring bankruptcy after years of increasing maintenance and unforgiving costs in extracting and refining deeper and deeper oil wells, which had a cascading affect of suffocating nearly every other oil company worldwide. The world economy, already in the midst of what was thought to be a brief recession,collapsed utterly and completely as news networks fanned the flames of panic about the end of oil. The world&#039;s GDP dropped by half within three weeks as economies went under overnight. Many nations would simply cease to exist as their central governments effectively stopped functioning in face of economic collapse and disastrous energy shortages. The political map of the world would, within just a few short years, become completely redrawn. &lt;br /&gt;
&lt;br /&gt;
===The Discovery of Warp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2130:&#039;&#039;&#039; Soviet scientists in orbit successfully prove the existence of Warp travel, marking the start of the Interstellar Era. With the financing and support of the United Nations (the only functioning form of government left in the chaotic, economically beleaguered Earth) the technology is refined and installed on probes that will be sent out to map the stars surrounding Sol. The technology allows travel to other star systems within weeks, but the energy required to keep the warp engine running is massive, reliant on mining, refining, and shipping vast amounts of helium-3 from the moon and other asteroids within the Oort Cloud.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2132:&#039;&#039;&#039; The United Nations had seen its mandate grow increasingly important and vital since the Crisis of 2127. The supranational organization had been the primary source of deliberation, peacekeeping, and humanitarian assistance to beleaguered nations of Earth. Individual nations had no way of financing their space programs to even begin to dream of colonizing Tau Ceti or expanding into space. After years of intense negotiations it was finally decided to transform the United Nations into the Sol Alliance. Even if it was out of naked self-interest, the remaining stable governments of Earth recognized that if they didn&#039;t pool their resources and sacrifice political independence to a new world government that they would face utter extinction or a return to the iron age. Private Military Companies had become large and powerful enough to match the peacekeeping force of the United Nations, and managed to intimidate themselves to the negotiation table. The influence of PMCs had a profound impact on the early policies of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
== The Founding of the Sol Alliance ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2140:&#039;&#039;&#039;: The United Nations officially forms the [[Sol Alliance]], which becomes the new government of humanity. This new one world government oversees Earth and the colonies in the solar system, effectively bringing all of humanity under one banner. Its early years bring the Crisis of 2127 to an end, ushering in a new era of optimism, expansion, and greed.&lt;br /&gt;
&lt;br /&gt;
===The Discovery of Biesel===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2147:&#039;&#039;&#039;: [[Biesel]] is discovered in [[Tau Ceti]] by Sol Alliance probes, promising new resources for the desperate Earth. In orbit, colony ships are constructed as efforts begin to colonize this habitable world. With the trip expected to take months with current warp travel technology, it is considered a one-way trip for the colonists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2152:&#039;&#039;&#039;: A second habitable world is discovered in the Epsilon Eridani system, bringing even more possibilities of expansion for humanity.&lt;br /&gt;
&lt;br /&gt;
== The First Trans-stellars ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2155:&#039;&#039;&#039;: Habitable planets closest to Earth see their population steadily increase as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with affordable equipment to tame and exploit the new worlds they inhabit. Despite this growth, it&#039;s not yet possible for the Earth to see a true profit emerge from this. With the growing instability, Earth itself has age-old feuds break out on its surface while Einstein Engines continues to profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2166:&#039;&#039;&#039; Zeng-Hu Pharmaceuticals is founded by Zeng-Hu. It has patents on many new medicines and drugs distilled from the natural flora of the new colony worlds, as well as performing research in the power of cloning.&lt;br /&gt;
&lt;br /&gt;
===The New Galactic Economy===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2200:&#039;&#039;&#039; The Martian Terraforming Project begins, transforming the barren surface into lush plains and having ancient riverbeds flow for the first time in millions of years. Mars sees a huge immigration boom, with former inhabitants of Earth craving the perceived freedom and prosperity available on this new frontier. With interstellar trade now becoming a huge market, the complexities of currency exchanges becomes more trouble than its worth. The Sol Alliance creates the Credit, a standardized currency that all of human space will use.&lt;br /&gt;
&lt;br /&gt;
===The Second Great Depression===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2260:&#039;&#039;&#039; A massive recession strikes the Sol Alliance as the largest stock exchanges see a sudden collapse, effectively tanking the entire economy. The trans-stellar corporations nearly go bankrupt, and desperately use their influence to reap massive bail-outs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2265:&#039;&#039;&#039; With no end of the &amp;quot;Great Depression&amp;quot; in sight, a desperate and bankrupt Earth establishes extortionary taxes on its colony worlds. This leads to anger, and questions over the credibility of the Sol Alliance&#039;s claim of representing all of humanity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275:&#039;&#039;&#039; Fighting breaks out in the outer colonies, spurred on by extremist elements and anti-Alliance sentiments. The Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, forming the Coalition of Colonies.&lt;br /&gt;
&lt;br /&gt;
== The First Interstellar War ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278:&#039;&#039;&#039; The Coalition of Colonies is still not recognized by the Sol Alliance, and in anger the Coalition attacks Sol Alliance military forces who refused to leave systems that had seceded. The Coalition fleet is drastically smaller and less equipped than the Sol Alliance, but the massive size of their territory and the slow response times of Sol means they enjoy a very successful, defensive guerrilla war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2286:&#039;&#039;&#039; Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Despite all the chaos, humanities&#039; population has risen to 22 billion people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287:&#039;&#039;&#039; The First Interstellar War is said to have ended on this date with a ceasefire between the Sol Alliance and the Coalition of Colonies. But despite the formal peace, skirmishes continue to break out, and the frontier remains lawless and untamed...&lt;br /&gt;
&lt;br /&gt;
===The New Capital of Humanity===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2300:&#039;&#039;&#039; The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also better reflecting the Alliance’s stated mission to represent all of humanity, not just any single nation or planet.&lt;br /&gt;
&lt;br /&gt;
== Formation of Nanotrasen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Formation of Nanotrasen by Xavier Trasen. Initially specializes in advanced gene therapy. It eventually becomes a more broadened scientific company, rivaling Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
== The Warp Gate Project ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2355:&#039;&#039;&#039; The [[Bluespace|Warp Gate project]] begins with the goal of connecting humanity&#039;s most populated and profitable systems with permanent, mammoth structures that cut travel time to mere days. The work itself is contracted out to Einsten Engines, with the Sol Alliance shouldering most of the cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2384:&#039;&#039;&#039; The Warp Gate Project is completed. While Einstein Engines now enjoys the immense profits from controlling the most effective and commonly used method of intergalactic travel, the Sol Alliance is facing a new economic crisis as the project has put a heavy load on their coffers. Desperate and facing a new potential recession, the Sol Alliance grants major concessions to both trans-stellar corporations and its colony worlds over the next decade, effectively granting both factions independence in many areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390:&#039;&#039;&#039; The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project, is forced to grant independence to a number of border systems. These worlds quickly join the loosely organized Confederation of Colonies, or strike it out on their own.&lt;br /&gt;
&lt;br /&gt;
== The Rise of Nanotrasen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2400:&#039;&#039;&#039; Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, making them nations in their own rights that rule in the fringes of known space, while lobbying for even more benefits from the Sol Alliance. Their power is divided almost equally between Einstein Engines, Zeng-Hu Pharmaceuticals, and Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; NanoTrasen acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).&lt;br /&gt;
&lt;br /&gt;
== First Contact ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; First contact is made with the [[Skrell]]. Sends shockwaves throughout human space. Over the next few years, these two species come closer and begin to cooperate on developing new technology. The Sol Alliance, optimistic about this new alien race, creates an alliance with them while the trans-stellar corporations compete to reverse-engineer Skrellian technology for various fields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2415:&#039;&#039;&#039; First contact is made with the [[Vox]]. This contact has remarkably less fanfare due to the fact the Vox immediately begin raiding and scamming human settlements.&lt;br /&gt;
&lt;br /&gt;
== Discovery of Phoron ==&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘phoron’. This element becomes an immensely efficient fuel source, effectively ending the growing energy crisis that humanity was facing, while further research quickly proved that it can make bluespace travel safe, efficient, and profitable. Phoron quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy, using its exclusive patents on phoron refining and generation to become the single most powerful corporation in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; Earth is made effectively self-sufficient, with phoron effectively ending its energy crisis. Now the stagnation reverses completely, and Earth is revitalized. Terraforming efforts are made, funded by the Sol Alliance, to bring quality of life to a world covered in urban sprawl and ruined eco-systems. Zeng-Hu Pharmaceuticals begins reintroducing previously extinct animals back into the wild, using clones created from the animal&#039;s genetic information.&lt;br /&gt;
&lt;br /&gt;
== The Age of Bluespace ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2425:&#039;&#039;&#039; Bluespace Link gates begin to pop-up in the most developed systems across Human and Skrell space. The Alliance Sol Warp Gates are upgraded with Bluespace technology, greatly increasing their efficiency and giving Nanotrasen control of all travel throughout the Sol Alliance; dethroning Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; Tau Ceti, a Sol Alliance system in the inner colonies, has Nanotrasen dominating nearly every facet of life. Sentiment is pro-Nanotrasen, with politicians praising the corporation&#039;s efforts to improve the local economy, while ignoring the many morally questionable actions that Nanotrasen has taken.&lt;br /&gt;
&lt;br /&gt;
===The Lawless Frontier===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; The Coalition of Colonies suddenly dissolves over a disagreement on the Coalition&#039;s relationship with trans-stellar corporations, with claims of many outer colonies being corporate police states rather than true colonies. The frontier of human space become a lawless expanse with pirates and mega-corporations becoming the new law of the lands. It becomes very much a &amp;quot;Wild West&amp;quot; in space.&lt;br /&gt;
&lt;br /&gt;
== Present Day ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2458:&#039;&#039;&#039; NT is an economic powerhouse which the Sol Alliance relies on for phoron to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.&lt;br /&gt;
&lt;br /&gt;
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2458:&#039;&#039;&#039; The Sol Alliance blockades Biesel due to pressure from the Skrellian Federation amid their concerns of Biesel using combat borgs for their navy. The blockade fuels not just Sol-Biesel hatred, but synthetic hatred as well. Prices in Biesel skyrocket to accommodate these new economic strains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2459:&#039;&#039;&#039; The Sol Alliance fleet dedicated to the blockade, the 33rd led by Admiral Frost, goes against orders and invades the free Republic of Biesel. In a bloodless invasion, Frost had numerous free synthetics sold back into slavery or scrapped, captured the President of Biesel, and then crushed any oppositon towards him. Eventually, the 25th fleet of Sol was sent to stop Admiral Frost. Frost then hid on the NSS Exodus and awaited a raider gang to deliver him to the frontier. 25th Fleet Marines attempted to capture Frost, but were slaughtered by loyalist 33rd Marines. Frost then abandoned his men to flee to the frontier.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=7776</id>
		<title>Mars</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=7776"/>
		<updated>2018-01-16T17:48:24Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Fixed Mars saying it was independent (soon plz)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Image:Mars_Biodomes.jpg|thumb|250px|A view of new biodome complexes in Olympia.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Mars (Sol IV) is the fourth planet out from [[Sol]]. Often called the Red Planet, it has surface area the size of Earth&#039;s entire landmass. It has a stable population of 4.5 billion people. Less than 7% of the population is non-human. There is a significant minority of synthetics on the planet; a hold-over from Mars&#039; early years of harsh criminal justice allowing corporations to borgify criminals responsible for major crimes.&lt;br /&gt;
&lt;br /&gt;
Despite its proximity to Earth, [[Timeline of Humanity|during the early years of interstellar colonization]] Mars was only home to small scientific expeditions and outposts that etched out a meager existence until the 2200&#039;s, when terraforming technology was finally able to slowly reintroduce water and atmosphere to the planet. Currently the atmosphere is breathable but incredibly thin, which makes strenuous efforts outside the domed cities very dangerous.&lt;br /&gt;
&lt;br /&gt;
Mars is divided between hundreds of competing city-states, corporate interests, and nomadic groups. Nearly all of these groups have disputes with one another over water rights.&lt;br /&gt;
&lt;br /&gt;
Until recently an Alliance fleet remained in orbit of Mars at all times, ensuring that the planet remains disarmed and free of armed disputes. [https://forums.aurorastation.org/viewtopic.php?p=88703#p88703| With a political shift in 2459], that fleet was removed and Mars is now granted greater autonomy as a member of the Sol Alliance itself - possibly at the expense of SolGov.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== The Urban Martians ===&lt;br /&gt;
&lt;br /&gt;
The average Martian citizen doesn&#039;t leave their respective city or arcology than a few times in their lives, but still, low pressure survival and suit usage is a mandatory part of education. Most of the population lives in cramped spaces and tiny apartments. The cities themselves are usually a maze of interconnected buildings, roadways and tunnels. While natives can navigate these with ease, those unfamiliar with their surroundings find it difficult to travel even a few blocks without a GPS. With low police coverage and lax laws on gambling and crime, many criminal organizations have sprung up and remained for centuries. Because of this, Mars boasts one of the largest and most enigmatic criminal underworlds in Sol space, often having strong ties with the city-states they occupy. Corruption is a fact of life for most urban Martians.&lt;br /&gt;
&lt;br /&gt;
Despite this, they enjoy many modern amenities. The major cities all enjoy equipped gravity generators, allowing the healthy development of the population in a gravity equal to Earth.&lt;br /&gt;
&lt;br /&gt;
The urban population accounts for 90% of the Martian population.&lt;br /&gt;
&lt;br /&gt;
==== The Arcologies ====&lt;br /&gt;
&lt;br /&gt;
Of the urban Martians, the vast majority reside in arcologies: sprawling overbuilt megalopolises with multiple layers of buildings up to one and a half kilometer tall. They are are sometimes referred to as ‘Hives’ or ‘Fēngcháo’, a term coined up in 20th century science fiction. The largest among them contain up to half a billion people. Largest buildings in them are usually massive [[Arcology|arcologies]], that can provide jobs, shops, services and living space by themselves for numbers up to several million people. Most of the inhabitants in them reside in tiny room-sized apartments that often do not even contain all the needed installations such as toilets and showers, or cooking appliances just to conserve space and lower maintenance costs. As a rule, higher you go in martian buildings, the larger and more expensive apartments become.&lt;br /&gt;
&lt;br /&gt;
=== Rural Martians ===&lt;br /&gt;
&lt;br /&gt;
Despite the inhospitable terrain, the deserts around the cities are not uninhabited. Boomtowns and villages wax and wane across the surface. Most rural Martians have rejected the daily grind of urban life, preferring to life off the land.&lt;br /&gt;
&lt;br /&gt;
Most rural Martians live in small, sealed biomes. Many of these small towns, usually numbering no more than 20 - 2,000 people, are sponsored by a major corporation and get by on hydroponic farming or mining. Martian tubers, such as potatoes, remain a popular dish in the core worlds as the Martian soil - when removed of toxic elements - gives them a unique flavor. &lt;br /&gt;
&lt;br /&gt;
Rural Martians tend to have a deep connection to the planet and its soil. The appreciation for the harsh environment has bred a population of rugged survivalists. This is compounded by their lack of access to gravity generators; many rural Martians try to raise money to send pregnant, young, or growing family members to the cities. Those that stay behind adopt a vigorous culture of physical fitness as they try to stave off the developmental issues associated with low gravity.&lt;br /&gt;
&lt;br /&gt;
==== Nomads ====&lt;br /&gt;
&lt;br /&gt;
One of the notable groups that live outside the megacities are Djor Abdussalam, a group of nomadic islamic descendants mostly of european origin, that subscribe to their own sect of islam. They claimed large areas of land deserts and poles as their own, declaring it the Djor Province. Although Martian City-states have outright denied those claims, the nomad people have established their own settlements on it and traverse it freely. Ascetic values and intelligent thinking have allowed them prosper, through trade, research and salvaging. They boast their own bio-domed settlements that are usually done in highly impractical, antique, yet beautiful settlements of neo-african and middle eastern style. Despite building such beautiful settlements, Djor rarely stay in them as a result of their restless nature. As a result, homes tend to swap families over a dozen times in a single year. This expansive lifestyle that the cream of their society enjoys is supported by research foundations and several notable banks they own. The entire society, from poorest to richest, respects and adheres to traditional behavior, as much as survival would allow.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsLabelled.png|thumb|250px|Despite the harsh and arid environment, many urban areas have developed.]]&lt;br /&gt;
&lt;br /&gt;
== Terraformed Environment ==&lt;br /&gt;
&lt;br /&gt;
Cold, arid and extremely inhospitable, with average temperature of -10°C (14°F), moving between a minimum of -80°C  (-112°F) and a maximum of 60°C (140°F). A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It has a 37% gravity of Earth’s, which is too low for appropriate development of humans outside locations with installed gravity generators.&lt;br /&gt;
&lt;br /&gt;
=== Green Mars ===&lt;br /&gt;
&lt;br /&gt;
Early on during the terraforming projects of 2200 onward, Alliance scientists bio-engineered specialized plants to survive the thin atmosphere and toxic soil. Species of grass found on Earth above elevations of 8,000 feet were altered to be even more drought resistant and manage Mars&#039; thinner atmosphere. Similar projects were done on variety of trees and shrubs before being introduced to Mars. The result is that the &#039;wet&#039; areas of Mars host stubborn plant life that struggles to etch out its existence. Despite being incredibly invasive and fast spreading, the inherent nature of how hostile the Martian terrain and weather is means the explosive growth of these martian plants are kept in check.&lt;br /&gt;
&lt;br /&gt;
No native animal life exists on Mars, and efforts to breed domesticated animals to survive the thin Martian atmosphere have consistently failed or proved infeasible.&lt;br /&gt;
&lt;br /&gt;
=== Blue Mars ===&lt;br /&gt;
&lt;br /&gt;
Almost all of the major cities on Mars are concentrated around liquid water. Because of the unique mineral content of Martian soil, unfiltered Martian water is incredibly acidic and unsafe to drink. Very few fish can survive in the Martian lakes and seas, and none of them safe to eat or fish. Rain on the Red Planet is also, more often than not, undrinkable. Huge desalination and treatment plants work around the clock to provide fresh water to the cities, and control of these facilities - and the water they pump - remains an incredibly divisive issue for most Martian city-states.&lt;br /&gt;
&lt;br /&gt;
Due to terraforming, Mars has its own natural rain cycle, composed of both water and carbon dioxide, with the former usually falling as snow during summer, and the latter forming snow in the winter. Rain followed by formation of lakes is not unseen, but these often don’t last more than a day and form flat beds of quicksand behind.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Colonization ===&lt;br /&gt;
&lt;br /&gt;
Despite Mars being a barren planet, a mixture of desperate living conditions on Earth and a bold commitment to exploration and colonization caused it to experience small scale colonization in the 2100&#039;s. &#039;&#039;&#039;After the terraforming efforts of 2200&#039;&#039;&#039; began, optimistic nations and corporations attempted to set up a foothold on it, causing tens of thousands of colonists to arrive during the first waves. After it became clear that Mars would remain hostile for quite some time, was passed over for more suitable, distant worlds for a long period, leaving the original settlers to etch out a meager life. The byproduct of this is that many issues, national and cultural that plagued humanity at those times were brought over to the Red Planet, causing tensions between its inhabitants and new settlers. Despite the one world government of the Alliance, individual nations on Earth would finance and support colonies on Mars, pitting them against one another. Wars between the colonies, although rare, were not unheard of. The ones that survived have long since grown into large, independent city-states, which are for the most part friendly competitors under the watchful eye of Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
However, the tensions combined with the planet’s wildly different features and cultural mindsets have, over centuries, produced cultures and traditions unique to Mars. Even today, some of many culture groups on Mars still keep to old traditions that have all but disappeared on Earth. Many Martians take pride in this, believing that Mars holds a unique connection to humanity in its pure state.&lt;br /&gt;
&lt;br /&gt;
=== The Catastrophe of 2298 ===&lt;br /&gt;
&lt;br /&gt;
The first of two major catastrophes in Martian history was the &#039;&#039;&#039;abrupt failure of its terraforming infrastructure in the winter of 2298&#039;&#039;&#039;. The entire infrastructure was linked to a single network, which suffered a serious melt-down as a result of human error. The network either shut down areas of terraforming or spit out wild algorithms that put the entire project into a tailspin. The network was restored after several days, but the result was catastrophic swings in the climate. For the next 10 years Mars experienced climactic storms that severely damaged or even destroyed domed cities and utterly wiped out smaller settlements. The atmosphere was flooded with excessive C02 that smothered people in the open without internals. Billions of credits of property damage was recorded, and millions were killed as a direct result of the disaster. It was estimated to have put back terraforming efforts by a century.&lt;br /&gt;
&lt;br /&gt;
Despite the damages, an investigation by SolGov saw only three technicians arrested, and all three were later acquitted despite anger and protest from the Martian population.&lt;br /&gt;
&lt;br /&gt;
In modern times, the ruins of cities lost to the catastrophe remain popular spots for scavengers, explorers, and tourists.&lt;br /&gt;
&lt;br /&gt;
===The Martian World War===&lt;br /&gt;
&lt;br /&gt;
Considering Mars&#039; strong ties with Earth governments and its dependence on Sol Fleets, Mars never had unified interests or tools to openly fight against the Sol Government during the [[Timeline of Humanity| First Interstellar War]]. Despite this, many Martians felt sympathetic to the Coalition of Colonies, as they felt they shared the resentment towards a growing, imperialist oppression within the Alliance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the early stages of the war in 2278&#039;&#039;&#039;, the Alliance quickly pressed the small Martian self-defense force into service, merging the tiny Martian fleet into the Alliance navy. Factions on Mars, which began calling themselves the &#039;&#039;&#039;Red Coalition&#039;&#039;&#039;, began rallying popular and political support. They had many reasons to desire independence from the Alliance, which had shown casual disregard for Mars. Financially backed by the The Coalition of Colonies (CoC), on &#039;&#039;&#039;18th of January, 2279&#039;&#039;&#039;, many Martian nations seceded from Sol Alliance and launched a coordinated, surprise attack on the rest of Mars. &lt;br /&gt;
&lt;br /&gt;
The loyalist city-states became known as the &#039;&#039;&#039;Sol Coalition&#039;&#039;&#039;, or more popularly, the Blues. &lt;br /&gt;
&lt;br /&gt;
With the mighty fleets of the Alliance out fighting in the frontier, the Blue Coalition saw very little material aid from the Alliance. Red Rangers, special forces under the Red Coalition, seized lightly defended orbital Alliance military stations, including nuclear-equipped missile platforms. The Red Coalition threatened to use these weapons on any planet or fleet that attempted to intervene, effectively isolating Mars and throwing it into a Cold War with Earth.&lt;br /&gt;
&lt;br /&gt;
As military conventions prohibited direct bombing of population centers, the Red conquest consisted of prolonged sieges while unrest, terrorist attacks and counter-offensives began to sap their ability to wage war. In the face of growing losses, the leadership of the Red Coalition gained the dubious honor of being the second nation in human history to use nuclear weapons in warfare. In &#039;&#039;&#039;2284&#039;&#039;&#039;, the Red Coalition city-state of Terra Nova, facing capitulation in the face of advancing Blue forces, successfully appealed to an orbital missile platform to launch a nuclear missile on a nearby Blue city of New Dresden in an attempt to turn the tide of war. &lt;br /&gt;
&lt;br /&gt;
This action immediately fractured the entire Red Coalition, with most of its members reeling from the action. Within days the majority of city-states in the Red Coalition abandoned the alliance, and within weeks the remainder had surrendered.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Treaty of Olympus&#039;&#039;&#039; was signed on &#039;&#039;&#039;5th of April, 2284&#039;&#039;&#039; featuring unconditional surrender of remaining Red Coalition states. The Alliance, negotiating on behalf of the loyalist Blues, used the treaty to place harsh restrictions on Mars. The entire planet was disarmed and all factions on it surface were banned from fielding a standing army, navy, or engaging in armed conflicts with one another. In addition, the planet was put under &amp;quot;indefinite&amp;quot; martial law, with an Alliance Admiral permanently stationed in orbit of the planet to enforce indirect martial law, overriding any local laws or ordinances.&lt;br /&gt;
&lt;br /&gt;
==History of Terraforming==&lt;br /&gt;
&lt;br /&gt;
Terraforming process started during the late part of the 22nd century, as massive terraformers designed to turn Mars’ natural minerals into gasses and legions of cyborgs were put into action. The idea was to replicate the Global Warming process humans have inadvertently done on Earth, but in a more controlled environment  with goals of increasing both air pressure and temperature. The process was incredibly slow and expensive, and dogged by a major catastrophe in 2298 that nearly ended the entire process and caused untold amounts of human suffering and economic damage.&lt;br /&gt;
&lt;br /&gt;
Although controversial for both its cost and dangers, the terraforming project of Mars is considered a success. The air is still toxic, but it effectively raised Mars&#039; near zero pressure to slightly tolerable, along with the average temperature. Furthermore, the vast amounts of polarized iron dust now flowing around the planet’s lower orbit has created for a makeshift electromagnetic shield, reducing harmful radiation by a large degree. Efforts are being made to maintain it by crushing and polarizing asteroids in orbit, despite the ever increasing volume of orbital traffic. These difference meant that by 2400 a space suit was no longer needed to traverse its surface. Instead, pressure suits or thick clothing, along with eye, mouth and ear protection are enough to stop the worst effects of low pressure environment.  Single-cellular life has prospered as well, due to a atmosphere now rich with organic particles. Due to this, Mars is slowly losing its famous red color.&lt;br /&gt;
&lt;br /&gt;
===Ruins and small colonies===&lt;br /&gt;
&lt;br /&gt;
Mars has a relatively long history of colonization, as well as destructive events. This has resulted in many colonies, facilities and cities covering the wastes of the planet. One such city is Divitiae. Once an prospective independant mining colony, it failed to establish itself during the earily Mars gold rush. A rapid growth period was followed by a slow death of the settlement. Raging storms and lack of funds for redevelopment turned it into a Mars equivilent of Detroit. While people still live there (mostly in poverty), it&#039;s often targeted by scavengers, taking and destroying whatever of value the storms uncover.&lt;br /&gt;
&lt;br /&gt;
Some other, smaller colonies suffered a similar fate, becoming the poorest settlements on Mars.&lt;br /&gt;
&lt;br /&gt;
==Ethnic makeup==&lt;br /&gt;
&lt;br /&gt;
While the planet has a diverse population, the cities themselves often do not, sometimes corresponding with the population makeup of their parent nations on Earth. For example, former chinese colony of Tiānkōng tǎ (Sky Tower), now a megacity and city-state, has disproportionately large amount of ethnic-chinese inhabitants, population density and poverty. This is a consequence of various earth events. As the Pacific Ocean started to eat at China’s mainland, almost billion people ended up displaced over time. As such, many went to join their kinsman in space. American and European colonies have greater ethnic diversity, while other nation specific colonies have far less.&lt;br /&gt;
&lt;br /&gt;
==Synthetics==&lt;br /&gt;
During the peroid of terraforming, Mars received an immense number of [[IPC|Cyborgs]] to serve as its workforce. In the late part of the 22nd century, Humanity has achived the ability to produce heavy cyborgs. Being able to function and work freely in the harsh environment, Martian terraforming firms pressed for more and more cyborg workers, but volunteers for this process were few and far between. It was untested, dangerous, and the success rate for brain transplantation into cyborg cylinders was far from one hundred percent. The demand pressed Sol Government to produce more and more cyborgs. Eventually, to meet demand, cyborgification was implemented as capital punishment for crimes, less and less severe as time passed. In total, between 2204, when the implementation of cyborgs started, and 2060, when it stopped, over 35 million cyborgs have been sent to Mars as serve as workforce. Ironically, the Terraforming project started to backfire soon after.&lt;br /&gt;
&lt;br /&gt;
The extent of the crimes Martians caused, as well other problems the synthetics caused,resulted in an overall negative view of AIs and cyborgification among the populace.  Sometime after, Mars Senate constructed a large monumental graveyard for victims of forced cyborgification sometimes refered to CyTomb. Cyborgs and cyborgification are banned in several larger City-States such as Crest Olympia, Greater London, Elysium and Red Gaia.&lt;br /&gt;
&lt;br /&gt;
== Economy==&lt;br /&gt;
&lt;br /&gt;
Mars&#039; economy is developed and mixed, with it&#039;s largest industries being orbital construction, mining and a small but rapidly growing hydroponics industry. Mars also enjoys being the center of Sol trade, with over 40% of Sol&#039;s trade at some point passing through the planet or one of its stations, due in no small part to the Bluespace Gate near the planet. &lt;br /&gt;
&lt;br /&gt;
Low gravity and favorable air drag allow for cheap and efficient landings by shuttles, allowing shuttle traffic to far surpass what just the planet&#039;s space elevators would allow. Low gravity allows constructions of space elevators at larger longitudes Mars as compared to Earth, this, combined with amount of space trade the planet receives, has shifted center of planets economy into planetary orbit. The port megacities are as such, by far the wealthiest. The richest and most developed is Olympia, which is often thought of as the center of Mars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Martian Senates ==&lt;br /&gt;
&lt;br /&gt;
Mars has almost as complex, antiquated and corrupt political system as Earth does. Many different types of governments either based on practicality or tradition are in practice, even some tiny monarchies and theocracies. Some megacities have ruling bodies consisting of representatives from various city sectors or arcologies. However, Mars has its own planetary representing body composed of representatives scaled according to population of the territorial bodies, with each having their own method of election: The Martian Senate&lt;br /&gt;
&lt;br /&gt;
The Mars Senate has large power concerning decisions that affect the planet as a whole, but little to no power over internal politics of the various self-proclaimed countries. It is located in city of Olympia, within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station in orbit. &lt;br /&gt;
&lt;br /&gt;
The 464 member senate is meant to meet four times a year but rarely meets quorum (232) more than once. The Martian senate is split between the Red Front (192 seats) and GAIA (200) with the remainder 70 seats representing over a dozen different parties.&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7759</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7759"/>
		<updated>2018-01-15T07:49:10Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Tau Ceti Basic/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial Flag of Emperor Boleslaw Keeser and the Empire.]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 25th century. It is made up of a multiple star systems with four key planets.  It&#039;s national motto is &amp;quot;In Their Name, So Shall It Be Done.&amp;quot; It&#039;s official language is Tau Ceti Basic and Sinta&#039;Azaziba. What is significant about Dominia is it&#039;s state religion, the &#039;&#039;&#039;Moroz Holy Tribunal&#039;&#039;&#039;, which rules alongside the Emperor and creates the laws of the land. It remains diplomatically isolated.&lt;br /&gt;
&lt;br /&gt;
=== Population and Planets ===&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire is 993,583,842 based on the 2458 Census. This population is spread out over the nation&#039;s territory. &lt;br /&gt;
&lt;br /&gt;
====Dominia====&lt;br /&gt;
The capital planet the Empire with roughly 300 million residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the &#039;original&#039; inhabitants of the polar regions who&#039;s rugged, survivalist lifestyle is being replaced by the more &#039;cushy&#039; urban migrants. Dominia is also home to the prestigious &amp;quot;Juro School of Genetics and Bio-Sciences&amp;quot;, a University focusing on genetic research and cross-species biology.&lt;br /&gt;
&lt;br /&gt;
A Specific Faction of [[Freedom]], the Extrastellar Travel Union, calls this system home, usually on Dominia. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Spartan====&lt;br /&gt;
The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes and volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. &lt;br /&gt;
&lt;br /&gt;
====Alterum Magnum====&lt;br /&gt;
Carrying around 200 million people, Alterum Magnum is one of the more recent additions to the Empire. Featuring a diverse biosphere and an environment similar to Earths, the planets populations is rapidly growing after coming under Imperial control around two years ago. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims by the government.&lt;br /&gt;
&lt;br /&gt;
===Ignotum Balteum===&lt;br /&gt;
The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases.&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Dominia uses the Galactic Credit like the rest of the galaxy, but to SolGov&#039;s frustration the system continues to use its own Imperial Pound as a local currency. &lt;br /&gt;
&lt;br /&gt;
The standard of living is extremely stratified. There is an extremely large underclass of the poor underneath a small caste of extremely wealthy land-owners. Dominia has an extremely small, stagnant middle class with limited economic mobility. Many companies in the system are styled after [[Unathi]] Guilds.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 30% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 6% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
* 4% Unathi&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physcially quite different to their lower class cousins.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Clan-Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendents of the former pirate clans that held dominian over the area many years ago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RBG 0,90,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;0&amp;quot; to 7&#039;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;9&amp;quot; to 6&#039;8&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye colour shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Europe and East Asia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually serfs, or ex-slaves being moved into serfdom after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by &#039;&#039;&#039;Emperor Boleslaw Keeser&#039;&#039;&#039;. Under him is his Imperial Cabinet, made up of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han&#039;San&lt;br /&gt;
*High Lord Admiral of the Navy: Maxim Zhao&lt;br /&gt;
*Seneschal of Diplomatic Affairs: Ngo Juric&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
Made up for the five largest Houses/Clans, this group exist to look out for the numerious noble houses throughout the Empire and to exert political pressure on the Imperial Cabinet where appropriate. It is currently made up of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039; - A Unathi dominated house. Largly a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent monies.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - A Human dominated house. The power of this great house sits in farming and it&#039;s numerious naval contacts. &lt;br /&gt;
&lt;br /&gt;
====Legislature====&lt;br /&gt;
Dominated by a small group of extremely wealthy landowners, the Religious Tribunal functions to draft new laws and regulations for the Empire. The Religious Tribunal is made up of 4 representatives from each world.&lt;br /&gt;
&lt;br /&gt;
====Judicial====&lt;br /&gt;
The Imperial Court has 12 seats, 3 for each world. It operates as the Supreme Court of the Empire. Each member serves for life. It functions to clarify the laws of the Empire, evaluate the legality of any edicts by the Emperor, and punish lawbreakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;&#039;X&#039;yr Vharn&#039;p&#039;&#039;&#039; was discovered by a human bounty hunter vessel chasing a small pirate Vox fleet in 2399. The extent of the battle is unknown, but the bounty hunters did say is that the vox used this system as a store for their stolen goods. The name of the system was discovered to derive from the Vox word for Hidden Treasure - &amp;quot;X&#039;yr Vharn&#039;p&amp;quot;. In 2408 an ambitious explorer re-discovered the system within local star archives and after a long study of the system financed and formed a colony on the planet &#039;&#039;&#039;Moroz&#039;&#039;&#039;, now known as &#039;&#039;&#039;Dominia&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
At the time, the only major settlement was &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; which mostly prospered in its independent, if reclusive society, forming the Constitutional Moroz Republic. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2438&#039;&#039;&#039;, the colony, which had only a small militia, was attacked by an ambitious unathi pirate clan. The former government was defeated and quickly surrendered. The Unathi promptly replaced the government with what resembled a classic Unathi hierarchy, introducing the religion of [[Unathi_Religion#Sk.27akh|Sk&#039;ath]]. In &#039;&#039;&#039;2444&#039;&#039;&#039; the Unathi clan leaders were overthrown by a rebellious group of Unathi and humans that went on to found the &#039;Holy Tribunal of Moroz&#039; and the Empire. Due to the exposure of the Unathi religious concepts, the new religion blends the human and Unathi faiths into a new hybrid. Unathi and human citizens live side by side as true citizens where as other aliens are largely considered second class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief Timeline&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2399&#039;&#039;&#039; : Discovery of the X&#039;yr Vharn&#039;p system by the human bounty hunter Vakaris Birstonas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2408&#039;&#039;&#039; : Survey of the system and discoveries of &amp;quot;Ballast&amp;quot; (Dominia) by Patrik Häkkinen, follow by the first wave of colonist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2409&#039;&#039;&#039; : Foundation of Nova Luxembourg and the Constitutional Republic of Ballast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410&#039;&#039;&#039; : Foundation of Forêt-en-Lisière&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2411&#039;&#039;&#039; : Foundation of Ondergaandezon and Schnéi Creek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413&#039;&#039;&#039; : Foundation of Domum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2414&#039;&#039;&#039; : Foundation of Nova Alpinae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2416&#039;&#039;&#039; : Foundation of Nouvelle Alsace-Loraine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2433&#039;&#039;&#039; : Major protests against the president of Ballast, Lorin Zeiter &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435&#039;&#039;&#039; : A protests against the president turn violent, 77 Dead and 403 Wounded reported&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2438&#039;&#039;&#039; : Invasion of the planet by a Unathi group in a stolen transport from Dominia and foundation of the Hierarchy of Ballast a classic Unathy hierarchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439&#039;&#039;&#039; : Redraw of the clan leader S&#039;kraskin Seryo and appointed a new leader, Boleslaw Keeser, the following years Boleslaw Keeser reform the government into the one of today and the planet been rename Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2440&#039;&#039;&#039; : Investment into the 7 major city and creation of the Imperial Railroad which link every major city together for faster transportation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443&#039;&#039;&#039; : Creation and first gladiator fight on the planet, creation of the outpost on the moon of Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2449&#039;&#039;&#039; : Attack by the pirate fleet &amp;quot;The Corsairs of the Eternal Raid&amp;quot;, follow by a stale mate and a treaty between the emperor and the captain who call himself &amp;quot;War Sentinel&amp;quot;, creation of the The Ally Communication Department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450&#039;&#039;&#039; : Creation of the &amp;quot;Coalition against Dominian Piracy&amp;quot; by frontier colonies after the previous announcement by Dominia to work with some distinct pirate groups if anyone attacks Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455&#039;&#039;&#039; : Dominia announced no partnership with NanoTrasen is ever gonna happen (citizens can still work for NT but NT isn&#039;t allow in territory own by Dominia)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456&#039;&#039;&#039; : Dominia denounced Nanotrasen releasing documents of possible sentient mistreatment and experimentation in remote stations in the frontier, NT answered that the accusation are false and the document fabricated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early 2457&#039;&#039;&#039; : The &amp;quot;Coalition against Dominia Piracy&amp;quot; embargo Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2460&#039;&#039;&#039; - Emperor Boleslaw declares [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=9465#p90327| involuntary servitude illegal], still leaving the much large serfdom still unaffected, lifting the embargo and travel ban placed on them by the &#039;Coalition against Dominian Piracy&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life in Dominia===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elite of the Empire, members of the nobility enjoy the finest comforts and opportunities. Divided into Noble Houses or Clan Houses, these classes are a hybrid form of Unathi clans and Human dynasties. Each Noble House is ruled by a &amp;quot;Lord Noble&amp;quot; below whom sits the &amp;quot;Minor Lords&amp;quot; followed by the &amp;quot;House Nobles&amp;quot; and finally the &amp;quot;Minor Nobles&amp;quot; on the bottom rung. All Noble Houses have a number of serfs allocated to them dependant on their perceived importance to the Empire alongside their relationship with the Emperor or the Tribunal. These serfs are then further distributed down the &amp;quot;chain&amp;quot; by the Lord Noble of the House. Many Nobles used to be able to choose to own slaves, until a decree by the Emperor ruled it illegal. All Nobles of a House share the same last name. &#039;&#039;&#039;If part of a great house, player characters will only be able to play a House Noble or lower.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeman/Free Citizen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What one might consider the average citizenry, these citizens are either born into being a freeman or an immigrant into Dominia. Able to own property and take part in elections the variations on Freeman life are numerous and dependant on the planet or nation in which they dwell. It is not uncommon for these citizens to be adopted into the noble clans or houses as lesser nobility. This is usually based on demonstrating some use to the clan or house in question or through cronyism.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essentially having the rights of medieval European serfs, they are the bottom of the social feeding chain. Most serfs are born into their serfdom and are allocated by the Emperor to a noble house or clan on coming of age, a variable time frame based on planet and nation. Serfdom also stands as a replacement for the traditional Unathi practice of &amp;quot;The Guwan&amp;quot;. When a Dominian citizen dishonors his clan or house, they can be stripped of all titles and assets by their Clan Lord/Lord Noble and relegated to a life of serfdom. Serfs are assigned weekly, monthly and yearly quotas by their masters which, if not achieved, can lead to punishment ranging from reduced rations to severe beatings. Achieving or exceeding quotas on the other hand allows the serf to be entered into the &amp;quot;Serf Lottery&amp;quot; provided by the Moroz Holy Tribunal in the Emperors name in which they can potentially be granted freedom and the rank of &#039;Freeman&#039; or &#039;Free Citizen&#039; with the approval of their master. Lottery winnings are not uncommon and most serfs attribute their luck to being blessed by God through the Tribunal. Serfs are theoretically protected from murder and other violent crimes perpetuated by their masters due to the virtue of belonging to the Emperor by law, however in practice serfs attempting to exercise these rights to protection tend to have great difficulty due to their social status. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of ‘Guwandi’; in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live or has simply become tired of their lot in life, they will give up their possessions and join the religious &amp;quot;Tribunal Commandos&amp;quot;, an irregular military force of near suicidal warriors. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals. A soldier who survives ten engagements is very uncommon.&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please God save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominia space. Due to the nature of the Empire, indepth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominia subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominia space however, due to the nature of The Thirty Third Edict, subjects of Dominia usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominia space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to take their own lives or allow themselves to be returned to Dominia for judgment and inevitable execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7758</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7758"/>
		<updated>2018-01-15T07:48:37Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Tau Ceti Basic/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial Flag of Emperor Boleslaw Keeser and the Empire.]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 25th century. It is made up of a multiple star systems with four key planets.  It&#039;s national motto is &amp;quot;In Their Name, So Shall It Be Done.&amp;quot; It&#039;s official language is Tau Ceti Basic and Sinta&#039;Azaziba. What is significant about Dominia is it&#039;s state religion, the &#039;&#039;&#039;Moroz Holy Tribunal&#039;&#039;&#039;, which rules alongside the Emperor and creates the laws of the land. It remains diplomatically isolated.&lt;br /&gt;
&lt;br /&gt;
=== Population and Planets ===&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire is 993,583,842 based on the 2458 Census. This population is spread out over the nation&#039;s territory. &lt;br /&gt;
&lt;br /&gt;
====Dominia====&lt;br /&gt;
The capital planet the Empire with roughly 300 million residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the &#039;original&#039; inhabitants of the polar regions who&#039;s rugged, survivalist lifestyle is being replaced by the more &#039;cushy&#039; urban migrants. Dominia is also home to the prestigious &amp;quot;Juro School of Genetics and Bio-Sciences&amp;quot;, a University focusing on genetic research and cross-species biology.&lt;br /&gt;
&lt;br /&gt;
A Specific Faction of [[Freedom]], the Extrastellar Travel Union, calls this system home, usually on Dominia. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Spartan====&lt;br /&gt;
The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes and volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. &lt;br /&gt;
&lt;br /&gt;
====Alterum Magnum====&lt;br /&gt;
Carrying around 200 million people, Alterum Magnum is one of the more recent additions to the Empire. Featuring a diverse biosphere and an environment similar to Earths, the planets populations is rapidly growing after coming under Imperial control around two years ago. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims by the government.&lt;br /&gt;
&lt;br /&gt;
===Ignotum Balteum===&lt;br /&gt;
The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases.&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Dominia uses the Galactic Credit like the rest of the galaxy, but to SolGov&#039;s frustration the system continues to use its own Imperial Pound as a local currency. &lt;br /&gt;
&lt;br /&gt;
The standard of living is extremely stratified. There is an extremely large underclass of the poor underneath a small caste of extremely wealthy land-owners. Dominia has an extremely small, stagnant middle class with limited economic mobility. Many companies in the system are styled after [[Unathi]] Guilds.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 30% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 6% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
* 4% Unathi&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physcially quite different to their lower class cousins.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Clan-Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendents of the former pirate clans that held dominian over the area many years ago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RBG 0,90,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;0&amp;quot; to 7&#039;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;9&amp;quot; to 6&#039;8&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye colour shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Europe and East Asia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually serfs, or ex-slaves being moved into serfdom after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by &#039;&#039;&#039;Emperor Boleslaw Keeser&#039;&#039;&#039;. Under him is his Imperial Cabinet, made up of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han&#039;San&lt;br /&gt;
*High Lord Admiral of the Navy: Maxim Zhao&lt;br /&gt;
*Seneschal of Diplomatic Affairs: Ngo Juric&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
Made up for the five largest Houses/Clans, this group exist to look out for the numerious noble houses throughout the Empire and to exert political pressure on the Imperial Cabinet where appropriate. It is currently made up of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039; - A Unathi dominated house. Largly a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent monies.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - A Human dominated house. The power of this great house sits in farming and it&#039;s numerious naval contacts. &lt;br /&gt;
&lt;br /&gt;
====Legislature====&lt;br /&gt;
Dominated by a small group of extremely wealthy landowners, the Religious Tribunal functions to draft new laws and regulations for the Empire. The Religious Tribunal is made up of 4 representatives from each world.&lt;br /&gt;
&lt;br /&gt;
====Judicial====&lt;br /&gt;
The Imperial Court has 12 seats, 3 for each world. It operates as the Supreme Court of the Empire. Each member serves for life. It functions to clarify the laws of the Empire, evaluate the legality of any edicts by the Emperor, and punish lawbreakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;&#039;X&#039;yr Vharn&#039;p&#039;&#039;&#039; was discovered by a human bounty hunter vessel chasing a small pirate Vox fleet in 2399. The extent of the battle is unknown, but the bounty hunters did say is that the vox used this system as a store for their stolen goods. The name of the system was discovered to derive from the Vox word for Hidden Treasure - &amp;quot;X&#039;yr Vharn&#039;p&amp;quot;. In 2408 an ambitious explorer re-discovered the system within local star archives and after a long study of the system financed and formed a colony on the planet &#039;&#039;&#039;Moroz&#039;&#039;&#039;, now known as &#039;&#039;&#039;Dominia&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
At the time, the only major settlement was &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; which mostly prospered in its independent, if reclusive society, forming the Constitutional Moroz Republic. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2438&#039;&#039;&#039;, the colony, which had only a small militia, was attacked by an ambitious unathi pirate clan. The former government was defeated and quickly surrendered. The Unathi promptly replaced the government with what resembled a classic Unathi hierarchy, introducing the religion of [[Unathi_Religion#Sk.27akh|Sk&#039;ath]]. In &#039;&#039;&#039;2444&#039;&#039;&#039; the Unathi clan leaders were overthrown by a rebellious group of Unathi and humans that went on to found the &#039;Holy Tribunal of Moroz&#039; and the Empire. Due to the exposure of the Unathi religious concepts, the new religion blends the human and Unathi faiths into a new hybrid. Unathi and human citizens live side by side as true citizens where as other aliens are largely considered second class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief Timeline&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2399&#039;&#039;&#039; : Discovery of the X&#039;yr Vharn&#039;p system by the human bounty hunter Vakaris Birstonas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2408&#039;&#039;&#039; : Survey of the system and discoveries of &amp;quot;Ballast&amp;quot; (Dominia) by Patrik Häkkinen, follow by the first wave of colonist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2409&#039;&#039;&#039; : Foundation of Nova Luxembourg and the Constitutional Republic of Ballast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410&#039;&#039;&#039; : Foundation of Forêt-en-Lisière&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2411&#039;&#039;&#039; : Foundation of Ondergaandezon and Schnéi Creek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413&#039;&#039;&#039; : Foundation of Domum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2414&#039;&#039;&#039; : Foundation of Nova Alpinae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2416&#039;&#039;&#039; : Foundation of Nouvelle Alsace-Loraine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2433&#039;&#039;&#039; : Major protests against the president of Ballast, Lorin Zeiter &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435&#039;&#039;&#039; : A protests against the president turn violent, 77 Dead and 403 Wounded reported&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2438&#039;&#039;&#039; : Invasion of the planet by a Unathi group in a stolen transport from Dominia and foundation of the Hierarchy of Ballast a classic Unathy hierarchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439&#039;&#039;&#039; : Redraw of the clan leader S&#039;kraskin Seryo and appointed a new leader, Boleslaw Keeser, the following years Boleslaw Keeser reform the government into the one of today and the planet been rename Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2440&#039;&#039;&#039; : Investment into the 7 major city and creation of the Imperial Railroad which link every major city together for faster transportation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443&#039;&#039;&#039; : Creation and first gladiator fight on the planet, creation of the outpost on the moon of Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2449&#039;&#039;&#039; : Attack by the pirate fleet &amp;quot;The Corsairs of the Eternal Raid&amp;quot;, follow by a stale mate and a treaty between the emperor and the captain who call himself &amp;quot;War Sentinel&amp;quot;, creation of the The Ally Communication Department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450&#039;&#039;&#039; : Creation of the &amp;quot;Coalition against Dominian Piracy&amp;quot; by frontier colonies after the previous announcement by Dominia to work with some distinct pirate groups if anyone attacks Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455&#039;&#039;&#039; : Dominia announced no partnership with NanoTrasen is ever gonna happen (citizens can still work for NT but NT isn&#039;t allow in territory own by Dominia)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456&#039;&#039;&#039; : Dominia denounced Nanotrasen releasing documents of possible sentient mistreatment and experimentation in remote stations in the frontier, NT answered that the accusation are false and the document fabricated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early 2457&#039;&#039;&#039; : The &amp;quot;Coalition against Dominia Piracy&amp;quot; embargo Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2460&#039;&#039;&#039; - Emperor Boleslaw declares [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=9465#p90327|involuntary servitude illegal], still leaving the much large serfdom still unaffected, lifting the embargo and travel ban placed on them by the &#039;Coalition against Dominian Piracy&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life in Dominia===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elite of the Empire, members of the nobility enjoy the finest comforts and opportunities. Divided into Noble Houses or Clan Houses, these classes are a hybrid form of Unathi clans and Human dynasties. Each Noble House is ruled by a &amp;quot;Lord Noble&amp;quot; below whom sits the &amp;quot;Minor Lords&amp;quot; followed by the &amp;quot;House Nobles&amp;quot; and finally the &amp;quot;Minor Nobles&amp;quot; on the bottom rung. All Noble Houses have a number of serfs allocated to them dependant on their perceived importance to the Empire alongside their relationship with the Emperor or the Tribunal. These serfs are then further distributed down the &amp;quot;chain&amp;quot; by the Lord Noble of the House. Many Nobles used to be able to choose to own slaves, until a decree by the Emperor ruled it illegal. All Nobles of a House share the same last name. &#039;&#039;&#039;If part of a great house, player characters will only be able to play a House Noble or lower.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeman/Free Citizen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What one might consider the average citizenry, these citizens are either born into being a freeman or an immigrant into Dominia. Able to own property and take part in elections the variations on Freeman life are numerous and dependant on the planet or nation in which they dwell. It is not uncommon for these citizens to be adopted into the noble clans or houses as lesser nobility. This is usually based on demonstrating some use to the clan or house in question or through cronyism.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essentially having the rights of medieval European serfs, they are the bottom of the social feeding chain. Most serfs are born into their serfdom and are allocated by the Emperor to a noble house or clan on coming of age, a variable time frame based on planet and nation. Serfdom also stands as a replacement for the traditional Unathi practice of &amp;quot;The Guwan&amp;quot;. When a Dominian citizen dishonors his clan or house, they can be stripped of all titles and assets by their Clan Lord/Lord Noble and relegated to a life of serfdom. Serfs are assigned weekly, monthly and yearly quotas by their masters which, if not achieved, can lead to punishment ranging from reduced rations to severe beatings. Achieving or exceeding quotas on the other hand allows the serf to be entered into the &amp;quot;Serf Lottery&amp;quot; provided by the Moroz Holy Tribunal in the Emperors name in which they can potentially be granted freedom and the rank of &#039;Freeman&#039; or &#039;Free Citizen&#039; with the approval of their master. Lottery winnings are not uncommon and most serfs attribute their luck to being blessed by God through the Tribunal. Serfs are theoretically protected from murder and other violent crimes perpetuated by their masters due to the virtue of belonging to the Emperor by law, however in practice serfs attempting to exercise these rights to protection tend to have great difficulty due to their social status. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of ‘Guwandi’; in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live or has simply become tired of their lot in life, they will give up their possessions and join the religious &amp;quot;Tribunal Commandos&amp;quot;, an irregular military force of near suicidal warriors. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals. A soldier who survives ten engagements is very uncommon.&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please God save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominia space. Due to the nature of the Empire, indepth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominia subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominia space however, due to the nature of The Thirty Third Edict, subjects of Dominia usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominia space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to take their own lives or allow themselves to be returned to Dominia for judgment and inevitable execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7757</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7757"/>
		<updated>2018-01-15T07:47:47Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Changed references to slavery to match it being illegal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Tau Ceti Basic/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial Flag of Emperor Boleslaw Keeser and the Empire.]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 25th century. It is made up of a multiple star systems with four key planets.  It&#039;s national motto is &amp;quot;In Their Name, So Shall It Be Done.&amp;quot; It&#039;s official language is Tau Ceti Basic and Sinta&#039;Azaziba. What is significant about Dominia is it&#039;s state religion, the &#039;&#039;&#039;Moroz Holy Tribunal&#039;&#039;&#039;, which rules alongside the Emperor and creates the laws of the land. It remains diplomatically isolated.&lt;br /&gt;
&lt;br /&gt;
=== Population and Planets ===&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire is 993,583,842 based on the 2458 Census. This population is spread out over the nation&#039;s territory. &lt;br /&gt;
&lt;br /&gt;
====Dominia====&lt;br /&gt;
The capital planet the Empire with roughly 300 million residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the &#039;original&#039; inhabitants of the polar regions who&#039;s rugged, survivalist lifestyle is being replaced by the more &#039;cushy&#039; urban migrants. Dominia is also home to the prestigious &amp;quot;Juro School of Genetics and Bio-Sciences&amp;quot;, a University focusing on genetic research and cross-species biology.&lt;br /&gt;
&lt;br /&gt;
A Specific Faction of [[Freedom]], the Extrastellar Travel Union, calls this system home, usually on Dominia. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Spartan====&lt;br /&gt;
The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes and volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. &lt;br /&gt;
&lt;br /&gt;
====Alterum Magnum====&lt;br /&gt;
Carrying around 200 million people, Alterum Magnum is one of the more recent additions to the Empire. Featuring a diverse biosphere and an environment similar to Earths, the planets populations is rapidly growing after coming under Imperial control around two years ago. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims by the government.&lt;br /&gt;
&lt;br /&gt;
===Ignotum Balteum===&lt;br /&gt;
The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases.&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Dominia uses the Galactic Credit like the rest of the galaxy, but to SolGov&#039;s frustration the system continues to use its own Imperial Pound as a local currency. &lt;br /&gt;
&lt;br /&gt;
The standard of living is extremely stratified. There is an extremely large underclass of the poor underneath a small caste of extremely wealthy land-owners. Dominia has an extremely small, stagnant middle class with limited economic mobility. Many companies in the system are styled after [[Unathi]] Guilds.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 30% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 6% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
* 4% Unathi&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physcially quite different to their lower class cousins.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Clan-Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendents of the former pirate clans that held dominian over the area many years ago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RBG 0,90,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;0&amp;quot; to 7&#039;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;9&amp;quot; to 6&#039;8&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye colour shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Europe and East Asia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually serfs, or ex-slaves being moved into serfdom after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by &#039;&#039;&#039;Emperor Boleslaw Keeser&#039;&#039;&#039;. Under him is his Imperial Cabinet, made up of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han&#039;San&lt;br /&gt;
*High Lord Admiral of the Navy: Maxim Zhao&lt;br /&gt;
*Seneschal of Diplomatic Affairs: Ngo Juric&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
Made up for the five largest Houses/Clans, this group exist to look out for the numerious noble houses throughout the Empire and to exert political pressure on the Imperial Cabinet where appropriate. It is currently made up of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039; - A Unathi dominated house. Largly a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent monies.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - A Human dominated house. The power of this great house sits in farming and it&#039;s numerious naval contacts. &lt;br /&gt;
&lt;br /&gt;
====Legislature====&lt;br /&gt;
Dominated by a small group of extremely wealthy landowners, the Religious Tribunal functions to draft new laws and regulations for the Empire. The Religious Tribunal is made up of 4 representatives from each world.&lt;br /&gt;
&lt;br /&gt;
====Judicial====&lt;br /&gt;
The Imperial Court has 12 seats, 3 for each world. It operates as the Supreme Court of the Empire. Each member serves for life. It functions to clarify the laws of the Empire, evaluate the legality of any edicts by the Emperor, and punish lawbreakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;&#039;X&#039;yr Vharn&#039;p&#039;&#039;&#039; was discovered by a human bounty hunter vessel chasing a small pirate Vox fleet in 2399. The extent of the battle is unknown, but the bounty hunters did say is that the vox used this system as a store for their stolen goods. The name of the system was discovered to derive from the Vox word for Hidden Treasure - &amp;quot;X&#039;yr Vharn&#039;p&amp;quot;. In 2408 an ambitious explorer re-discovered the system within local star archives and after a long study of the system financed and formed a colony on the planet &#039;&#039;&#039;Moroz&#039;&#039;&#039;, now known as &#039;&#039;&#039;Dominia&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
At the time, the only major settlement was &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; which mostly prospered in its independent, if reclusive society, forming the Constitutional Moroz Republic. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2438&#039;&#039;&#039;, the colony, which had only a small militia, was attacked by an ambitious unathi pirate clan. The former government was defeated and quickly surrendered. The Unathi promptly replaced the government with what resembled a classic Unathi hierarchy, introducing the religion of [[Unathi_Religion#Sk.27akh|Sk&#039;ath]]. In &#039;&#039;&#039;2444&#039;&#039;&#039; the Unathi clan leaders were overthrown by a rebellious group of Unathi and humans that went on to found the &#039;Holy Tribunal of Moroz&#039; and the Empire. Due to the exposure of the Unathi religious concepts, the new religion blends the human and Unathi faiths into a new hybrid. Unathi and human citizens live side by side as true citizens where as other aliens are largely considered second class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief Timeline&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2399&#039;&#039;&#039; : Discovery of the X&#039;yr Vharn&#039;p system by the human bounty hunter Vakaris Birstonas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2408&#039;&#039;&#039; : Survey of the system and discoveries of &amp;quot;Ballast&amp;quot; (Dominia) by Patrik Häkkinen, follow by the first wave of colonist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2409&#039;&#039;&#039; : Foundation of Nova Luxembourg and the Constitutional Republic of Ballast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410&#039;&#039;&#039; : Foundation of Forêt-en-Lisière&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2411&#039;&#039;&#039; : Foundation of Ondergaandezon and Schnéi Creek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413&#039;&#039;&#039; : Foundation of Domum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2414&#039;&#039;&#039; : Foundation of Nova Alpinae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2416&#039;&#039;&#039; : Foundation of Nouvelle Alsace-Loraine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2433&#039;&#039;&#039; : Major protests against the president of Ballast, Lorin Zeiter &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435&#039;&#039;&#039; : A protests against the president turn violent, 77 Dead and 403 Wounded reported&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2438&#039;&#039;&#039; : Invasion of the planet by a Unathi group in a stolen transport from Dominia and foundation of the Hierarchy of Ballast a classic Unathy hierarchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439&#039;&#039;&#039; : Redraw of the clan leader S&#039;kraskin Seryo and appointed a new leader, Boleslaw Keeser, the following years Boleslaw Keeser reform the government into the one of today and the planet been rename Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2440&#039;&#039;&#039; : Investment into the 7 major city and creation of the Imperial Railroad which link every major city together for faster transportation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443&#039;&#039;&#039; : Creation and first gladiator fight on the planet, creation of the outpost on the moon of Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2449&#039;&#039;&#039; : Attack by the pirate fleet &amp;quot;The Corsairs of the Eternal Raid&amp;quot;, follow by a stale mate and a treaty between the emperor and the captain who call himself &amp;quot;War Sentinel&amp;quot;, creation of the The Ally Communication Department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450&#039;&#039;&#039; : Creation of the &amp;quot;Coalition against Dominian Piracy&amp;quot; by frontier colonies after the previous announcement by Dominia to work with some distinct pirate groups if anyone attacks Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455&#039;&#039;&#039; : Dominia announced no partnership with NanoTrasen is ever gonna happen (citizens can still work for NT but NT isn&#039;t allow in territory own by Dominia)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456&#039;&#039;&#039; : Dominia denounced Nanotrasen releasing documents of possible sentient mistreatment and experimentation in remote stations in the frontier, NT answered that the accusation are false and the document fabricated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early 2457&#039;&#039;&#039; : The &amp;quot;Coalition against Dominia Piracy&amp;quot; embargo Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2460&#039;&#039;&#039; - Emperor Boleslaw declares [[https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=9465#p90327|involuntary servitude illegal]], still leaving the much large serfdom still unaffected, lifting the embargo and travel ban placed on them by the &#039;Coalition against Dominian Piracy&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life in Dominia===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elite of the Empire, members of the nobility enjoy the finest comforts and opportunities. Divided into Noble Houses or Clan Houses, these classes are a hybrid form of Unathi clans and Human dynasties. Each Noble House is ruled by a &amp;quot;Lord Noble&amp;quot; below whom sits the &amp;quot;Minor Lords&amp;quot; followed by the &amp;quot;House Nobles&amp;quot; and finally the &amp;quot;Minor Nobles&amp;quot; on the bottom rung. All Noble Houses have a number of serfs allocated to them dependant on their perceived importance to the Empire alongside their relationship with the Emperor or the Tribunal. These serfs are then further distributed down the &amp;quot;chain&amp;quot; by the Lord Noble of the House. Many Nobles used to be able to choose to own slaves, until a decree by the Emperor ruled it illegal. All Nobles of a House share the same last name. &#039;&#039;&#039;If part of a great house, player characters will only be able to play a House Noble or lower.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeman/Free Citizen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What one might consider the average citizenry, these citizens are either born into being a freeman or an immigrant into Dominia. Able to own property and take part in elections the variations on Freeman life are numerous and dependant on the planet or nation in which they dwell. It is not uncommon for these citizens to be adopted into the noble clans or houses as lesser nobility. This is usually based on demonstrating some use to the clan or house in question or through cronyism.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essentially having the rights of medieval European serfs, they are the bottom of the social feeding chain. Most serfs are born into their serfdom and are allocated by the Emperor to a noble house or clan on coming of age, a variable time frame based on planet and nation. Serfdom also stands as a replacement for the traditional Unathi practice of &amp;quot;The Guwan&amp;quot;. When a Dominian citizen dishonors his clan or house, they can be stripped of all titles and assets by their Clan Lord/Lord Noble and relegated to a life of serfdom. Serfs are assigned weekly, monthly and yearly quotas by their masters which, if not achieved, can lead to punishment ranging from reduced rations to severe beatings. Achieving or exceeding quotas on the other hand allows the serf to be entered into the &amp;quot;Serf Lottery&amp;quot; provided by the Moroz Holy Tribunal in the Emperors name in which they can potentially be granted freedom and the rank of &#039;Freeman&#039; or &#039;Free Citizen&#039; with the approval of their master. Lottery winnings are not uncommon and most serfs attribute their luck to being blessed by God through the Tribunal. Serfs are theoretically protected from murder and other violent crimes perpetuated by their masters due to the virtue of belonging to the Emperor by law, however in practice serfs attempting to exercise these rights to protection tend to have great difficulty due to their social status. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of ‘Guwandi’; in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live or has simply become tired of their lot in life, they will give up their possessions and join the religious &amp;quot;Tribunal Commandos&amp;quot;, an irregular military force of near suicidal warriors. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals. A soldier who survives ten engagements is very uncommon.&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please God save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominia space. Due to the nature of the Empire, indepth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominia subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominia space however, due to the nature of The Thirty Third Edict, subjects of Dominia usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominia space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to take their own lives or allow themselves to be returned to Dominia for judgment and inevitable execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7756</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=7756"/>
		<updated>2018-01-15T07:38:53Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: Added Slavery being made illegal to timelime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Tau Ceti Basic/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial Flag of Emperor Boleslaw Keeser and the Empire.]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia was formed from an amalgamation of Unathi pirate clans and human colonists in the mid 25th century. It is made up of a multiple star systems with four key planets.  It&#039;s national motto is &amp;quot;In Their Name, So Shall It Be Done.&amp;quot; It&#039;s official language is Tau Ceti Basic and Sinta&#039;Azaziba. What is significant about Dominia is it&#039;s state religion, the &#039;&#039;&#039;Moroz Holy Tribunal&#039;&#039;&#039;, which rules alongside the Emperor and creates the laws of the land. It remains diplomatically isolated.&lt;br /&gt;
&lt;br /&gt;
=== Population and Planets ===&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire is 993,583,842 based on the 2458 Census. This population is spread out over the nation&#039;s territory. &lt;br /&gt;
&lt;br /&gt;
====Dominia====&lt;br /&gt;
The capital planet the Empire with roughly 300 million residents. The planet is largely dominated by its large polar circle which encompasses around 70% of the planets surface. Most settlements are dotted around the equator of the world, though some outer villages and towns are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. There is a growing rift between the &#039;original&#039; inhabitants of the polar regions who&#039;s rugged, survivalist lifestyle is being replaced by the more &#039;cushy&#039; urban migrants. Dominia is also home to the prestigious &amp;quot;Juro School of Genetics and Bio-Sciences&amp;quot;, a University focusing on genetic research and cross-species biology.&lt;br /&gt;
&lt;br /&gt;
A Specific Faction of [[Freedom]], the Extrastellar Travel Union, calls this system home, usually on Dominia. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Spartan====&lt;br /&gt;
The second most inhabited planet with 300 million people, Spartan has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes and volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. &lt;br /&gt;
&lt;br /&gt;
====Alterum Magnum====&lt;br /&gt;
Carrying around 200 million people, Alterum Magnum is one of the more recent additions to the Empire. Featuring a diverse biosphere and an environment similar to Earths, the planets populations is rapidly growing after coming under Imperial control around two years ago. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims by the government.&lt;br /&gt;
&lt;br /&gt;
===Ignotum Balteum===&lt;br /&gt;
The least populated world in the Empire with 100 millions subjects, Ignotum Balteum is a dry world with a mixed climate of savannas, deserts and arid polar regions. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases.&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Dominia uses the Galactic Credit like the rest of the galaxy, but to SolGov&#039;s frustration the system continues to use its own Imperial Pound as a local currency. &lt;br /&gt;
&lt;br /&gt;
The standard of living is extremely stratified. There is an extremely large underclass of the poor underneath a small caste of extremely wealthy land-owners. Dominia has an extremely small, stagnant middle class with limited economic mobility. Many companies in the system are styled after [[Unathi]] Guilds.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 30% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 6% Alien (Skrell, Tajara, Dionea, Other)&lt;br /&gt;
* 4% Unathi&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physcially quite different to their lower class cousins.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Clan-Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendents of the former pirate clans that held dominian over the area many years ago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RBG 0,90,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;0&amp;quot; to 7&#039;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;9&amp;quot; to 6&#039;8&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye colour shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Europe and East Asia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually slaves or serfs. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Dominia operates as a feudal empire similar to the Izweski Hegemony, but far more radical and centralized in design.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
Acting as the executive cabinet, this branch of government exists to exert the will of the Emperor. Almost all major political posts are controlled by &#039;&#039;&#039;Emperor Boleslaw Keeser&#039;&#039;&#039;. Under him is his Imperial Cabinet, made up of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han&#039;San&lt;br /&gt;
*High Lord Admiral of the Navy: Maxim Zhao&lt;br /&gt;
*Seneschal of Diplomatic Affairs: Ngo Juric&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
Made up for the five largest Houses/Clans, this group exist to look out for the numerious noble houses throughout the Empire and to exert political pressure on the Imperial Cabinet where appropriate. It is currently made up of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039; - A Unathi dominated house. Largly a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent monies.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - A Human dominated house. The power of this great house sits in farming and it&#039;s numerious naval contacts. &lt;br /&gt;
&lt;br /&gt;
====Legislature====&lt;br /&gt;
Dominated by a small group of extremely wealthy landowners, the Religious Tribunal functions to draft new laws and regulations for the Empire. The Religious Tribunal is made up of 4 representatives from each world.&lt;br /&gt;
&lt;br /&gt;
====Judicial====&lt;br /&gt;
The Imperial Court has 12 seats, 3 for each world. It operates as the Supreme Court of the Empire. Each member serves for life. It functions to clarify the laws of the Empire, evaluate the legality of any edicts by the Emperor, and punish lawbreakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;&#039;X&#039;yr Vharn&#039;p&#039;&#039;&#039; was discovered by a human bounty hunter vessel chasing a small pirate Vox fleet in 2399. The extent of the battle is unknown, but the bounty hunters did say is that the vox used this system as a store for their stolen goods. The name of the system was discovered to derive from the Vox word for Hidden Treasure - &amp;quot;X&#039;yr Vharn&#039;p&amp;quot;. In 2408 an ambitious explorer re-discovered the system within local star archives and after a long study of the system financed and formed a colony on the planet &#039;&#039;&#039;Moroz&#039;&#039;&#039;, now known as &#039;&#039;&#039;Dominia&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
At the time, the only major settlement was &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; which mostly prospered in its independent, if reclusive society, forming the Constitutional Moroz Republic. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2438&#039;&#039;&#039;, the colony, which had only a small militia, was attacked by an ambitious unathi pirate clan. The former government was defeated and quickly surrendered. The Unathi promptly replaced the government with what resembled a classic Unathi hierarchy, introducing the religion of [[Unathi_Religion#Sk.27akh|Sk&#039;ath]]. In &#039;&#039;&#039;2444&#039;&#039;&#039; the Unathi clan leaders were overthrown by a rebellious group of Unathi and humans that went on to found the &#039;Holy Tribunal of Moroz&#039; and the Empire. Due to the exposure of the Unathi religious concepts, the new religion blends the human and Unathi faiths into a new hybrid. Unathi and human citizens live side by side as true citizens where as other aliens are largely considered second class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief Timeline&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2399&#039;&#039;&#039; : Discovery of the X&#039;yr Vharn&#039;p system by the human bounty hunter Vakaris Birstonas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2408&#039;&#039;&#039; : Survey of the system and discoveries of &amp;quot;Ballast&amp;quot; (Dominia) by Patrik Häkkinen, follow by the first wave of colonist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2409&#039;&#039;&#039; : Foundation of Nova Luxembourg and the Constitutional Republic of Ballast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410&#039;&#039;&#039; : Foundation of Forêt-en-Lisière&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2411&#039;&#039;&#039; : Foundation of Ondergaandezon and Schnéi Creek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413&#039;&#039;&#039; : Foundation of Domum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2414&#039;&#039;&#039; : Foundation of Nova Alpinae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2416&#039;&#039;&#039; : Foundation of Nouvelle Alsace-Loraine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2433&#039;&#039;&#039; : Major protests against the president of Ballast, Lorin Zeiter &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435&#039;&#039;&#039; : A protests against the president turn violent, 77 Dead and 403 Wounded reported&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2438&#039;&#039;&#039; : Invasion of the planet by a Unathi group in a stolen transport from Dominia and foundation of the Hierarchy of Ballast a classic Unathy hierarchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2439&#039;&#039;&#039; : Redraw of the clan leader S&#039;kraskin Seryo and appointed a new leader, Boleslaw Keeser, the following years Boleslaw Keeser reform the government into the one of today and the planet been rename Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2440&#039;&#039;&#039; : Investment into the 7 major city and creation of the Imperial Railroad which link every major city together for faster transportation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443&#039;&#039;&#039; : Creation and first gladiator fight on the planet, creation of the outpost on the moon of Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2449&#039;&#039;&#039; : Attack by the pirate fleet &amp;quot;The Corsairs of the Eternal Raid&amp;quot;, follow by a stale mate and a treaty between the emperor and the captain who call himself &amp;quot;War Sentinel&amp;quot;, creation of the The Ally Communication Department&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450&#039;&#039;&#039; : Creation of the &amp;quot;Coalition against Dominian Piracy&amp;quot; by frontier colonies after the previous announcement by Dominia to work with some distinct pirate groups if anyone attacks Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2455&#039;&#039;&#039; : Dominia announced no partnership with NanoTrasen is ever gonna happen (citizens can still work for NT but NT isn&#039;t allow in territory own by Dominia)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456&#039;&#039;&#039; : Dominia denounced Nanotrasen releasing documents of possible sentient mistreatment and experimentation in remote stations in the frontier, NT answered that the accusation are false and the document fabricated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early 2457&#039;&#039;&#039; : The &amp;quot;Coalition against Dominia Piracy&amp;quot; embargo Dominia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2460&#039;&#039;&#039; - Emperor Boleslaw declares [[https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=9465#p90327|involuntary servitude illegal]], still leaving the much large serfdom still unaffected, lifting the embargo and travel ban placed on them by the &#039;Coalition against Dominian Piracy&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life in Dominia===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elite of the Empire, members of the nobility enjoy the finest comforts and opportunities. Divided into Noble Houses or Clan Houses, these classes are a hybrid form of Unathi clans and Human dynasties. Each Noble House is ruled by a &amp;quot;Lord Noble&amp;quot; below whom sits the &amp;quot;Minor Lords&amp;quot; followed by the &amp;quot;House Nobles&amp;quot; and finally the &amp;quot;Minor Nobles&amp;quot; on the bottom rung. All Noble Houses have a number of serfs allocated to them dependant on their perceived importance to the Empire alongside their relationship with the Emperor or the Tribunal. These serfs are then further distributed down the &amp;quot;chain&amp;quot; by the Lord Noble of the House. Many Nobles also choose to own slaves. All Nobles of a House share the same last name. &#039;&#039;&#039;If part of a great house, player characters will only be able to play a House Noble or lower.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeman/Free Citizen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What one might consider the average citizenry, these citizens are either born into being a freeman or an immigrant into Dominia. Able to own property and take part in elections the variations on Freeman life are numerous and dependant on the planet or nation in which they dwell. It is not uncommon for these citizens to be adopted into the noble clans or houses as lesser nobility. This is usually based on demonstrating some use to the clan or house in question or through cronyism.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essentially having the rights of medieval European serfs, they are a step above slaves on the social scale. Most serfs are born into their serfdom and are allocated by the Emperor to a noble house or clan on coming of age, a variable time frame based on planet and nation. Serfdom also stands as a replacement for the traditional Unathi practice of &amp;quot;The Guwan&amp;quot;. When a Dominian citizen dishonors his clan or house, they can be stripped of all titles and assets by their Clan Lord/Lord Noble and relegated to a life of serfdom. Serfs are assigned weekly, monthly and yearly quotas by their masters which, if not achieved, can lead to punishment ranging from reduced rations to severe beatings. Achieving or exceeding quotas on the other hand allows the serf to be entered into the &amp;quot;Serf Lottery&amp;quot; provided by the Moroz Holy Tribunal in the Emperors name in which they can potentially be granted freedom and the rank of &#039;Freeman&#039; or &#039;Free Citizen&#039; with the approval of their master. Lottery winnings are not uncommon and most serfs attribute their luck to being blessed by God through the Tribunal. Serfs are theoretically protected from murder and other violent crimes perpetuated by their masters due to the virtue of belonging to the Emperor by law, however in practice serfs attempting to exercise these rights to protection tend to have great difficulty due to their social status. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of ‘Guwandi’; in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live or has simply become tired of their lot in life, they will give up their possessions and join the religious &amp;quot;Tribunal Commandos&amp;quot;, an irregular military force of near suicidal warriors. Acting as a vanguard force to soften up targets or as distractions, members of the Commandos are expected to die. Like ‘Guwandi’ it is possible for a citizen to regain their honor whilst serving in the unit and be released from service and accepted into their clan, house or into a new found lease of life. It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos to prove their worth to their families or themselves. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued the soldier is offered the choice to remain within the Commandos or be honorably discharged, keeping his medals. A soldier who survives ten engagements is very uncommon.&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please God save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominia space. Due to the nature of the Empire, indepth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominia subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominia space however, due to the nature of The Thirty Third Edict, subjects of Dominia usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominia space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to take their own lives or allow themselves to be returned to Dominia for judgment and inevitable execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=7755</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=7755"/>
		<updated>2018-01-15T02:58:57Z</updated>

		<summary type="html">&lt;p&gt;SeniorScore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Being the birthplace of [[Timeline of Humanity]], the Sol System and holding over 22 billion inhabitants, the Sol System is the bustling core of the [[Sol Alliance]]. It holds the oldest human colonies dating back to the 22nd century. It is considered the metropolis of human space and holds the Core Worlds. The venerable age of the human settlements means many of them have gone through many changes and shifts throughout the ages. Despite holding the bulk of the Alliances&#039; shrinking middle class, extreme wealth disparities exist, which have proven to be a constant source of contention.&lt;br /&gt;
&lt;br /&gt;
Sol also holds the official capital of the Sol Alliance, [[Unity Station]], in orbit of [[Earth]].&lt;br /&gt;
&lt;br /&gt;
The star Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It is almost 4.5 billion years old and has eight planets in orbit around it as well as other bodies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
Mercury is the nearest planet in orbit around Sol. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions, but manned scientific expeditions are rare. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Venus|Venus (Sol II)]]===&lt;br /&gt;
[[Image:Venuscity.png|thumb|250px|The small colony of Arianrhod City manages to subsist in Venus&#039; upper atmosphere. Most of Venus&#039; industry is based around hydroponics.]]Venus is the second terrestrial planet in the Sol system. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere while its surface is an incredibly hostile environment.&lt;br /&gt;
&lt;br /&gt;
Despite this, the upper atmosphere is known to be calm. Most colonies on Venus hang from massive zepplins at 50 km above the surface. While the temperature here is still a blistering 75C, the sealed, floating colonies tend to specialize in using the atmosphere&#039;s massive concentration of C02 to cultivate extremely bountiful hydroponic farms. Ironically, despite its incredibly hostile conditions, Venus is one of the largest net exporters of produce in the Alliance.&lt;br /&gt;
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===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth_greencity.jpg|thumb|250px|Earth is the homeworld of humanity. Despite several upheavals, it has made a dramatic recovery.]] &lt;br /&gt;
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Earth is the third planet out from Sol. Earth has since regained its status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
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Earth is home to a stable 19 billion humans and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
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Earth has one moon, Luna, which has developed into a fully fledged state of the Sol Alliance.&lt;br /&gt;
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====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s subterranean and domed cities are connected by environmentally sealed subways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
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Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of refugees and immigrants from Earth, and &#039;native&#039; Lunans who settled in their subterranean cities over a century ago.&lt;br /&gt;
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Luna, being directly administered by the Alliance, has an elected governor.&lt;br /&gt;
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===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars_Biodomes.jpg|thumb|250px|Most of Mars&#039; residents inhabit sprawling megacities containing up to half a billion individuals.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars had a thin atmosphere, but centuries of terraforming efforts have made it breathable. &lt;br /&gt;
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Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
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Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the First Interstellar War, when most of the planet attempted to secede from the Alliance. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Areas of the planet have been fully terraformed, allowing for massive, open air cities. These tend to be near the coastal areas.&lt;br /&gt;
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The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station.&lt;br /&gt;
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===The Asteroid Belt===&lt;br /&gt;
[[Image:icemining.png|thumb|250px|Asteroid mining is a lucrative business among Sol&#039;s asteroid belt.]]&lt;br /&gt;
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The Asteroid Belt is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of. Roughly 7 million people reside in the asteroid belt.&lt;br /&gt;
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===Jupiter (Sol V)===&lt;br /&gt;
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Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Settlements on the gas giant are giatn floating cities that grace the upper atmosphere, held aloft by massive, reinforced zepplins. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
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The combined population is 1.4 million people.&lt;br /&gt;
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===Saturn (Sol VI)===&lt;br /&gt;
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Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, most of them home to at least small settlements. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system. &lt;br /&gt;
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The combined population of the planet&#039;s floating settlements is roughly 1.2 million people.&lt;br /&gt;
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===Uranus (Sol VII)===&lt;br /&gt;
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Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. The planet has 27 moons, with most of them holding small outposts. &lt;br /&gt;
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The combined population within the planet&#039;s floating settlements is roughly 950,000 people.&lt;br /&gt;
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===Neptune (Sol VIII)===&lt;br /&gt;
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Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
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There is only one floating settlement, New Pacific, with a declining population of 56,000.&lt;br /&gt;
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===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
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===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavor.&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>SeniorScore</name></author>
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