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		<title>Skrell</title>
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		<summary type="html">&lt;p&gt;Resilynn: /* Political Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Skrell&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell410x320.png&lt;br /&gt;
 |System = Jargon (Nralakk)&lt;br /&gt;
 |World = Jargon IV (Qerrbalak)&lt;br /&gt;
 |Language = Skrellian (Nral&#039;Malic), Tau Ceti Basic&lt;br /&gt;
 |Politic = Jargon Federation&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, Skrell have remained in a largely singular government through strict reinforcement of education and laws, working as a democratic meritocracy. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourage people to be like the Idols that they reward with credits, high quality housing, and fine living.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Head of Personnel&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell_History#Recovery_and_the_Second_Federation|mysterious reason]] science has yet to find out.&lt;br /&gt;
*Skrell can enter [[Skrell#Telepathic|a Dream]] with other skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
*Skrell have their own language that can be used by typing ,k before anything you say, and can also be used over the radio.&lt;br /&gt;
*Skrell can send a telepathic message out to a single person in eyesight using the abilities tab, however it&#039;s deemed criminal to do to non-consenting non-skrell.&lt;br /&gt;
*Skrell lack teeth and instead have hardened gums; this leads to them being big advocates on soft foods such as bread, or liquid foods such as soup. Skrell are largely considered to be herbivores, but they have been known to eat many species of insects native to Jargon and add smaller pieces of more common red meats to meals for additional flavor. &lt;br /&gt;
*Skrell have large heads with protruding head tails and due to this they cannot wear normal hardsuit helmets but instead need to wear Skrell hardsuit helmets (found in EVA). Their head tails also make it uncomfortable to wear normal headwear such as hats so most Skrell opt out of that. However, Skrell can wear normal hardsuits due to their body being very similar to a human one.&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance, and never slip.&lt;br /&gt;
*The Skrell have been allies with humanity longer than any other race aboard Aurora has, and as such Skrell workers are some of the most reliable and famed workers for Nanotrasen. They are suitable for any role on station, and older, more experienced Skrell scientists commonly hold multiple degrees over the same field, as a way to specialize, rarely deviating, making them experts. (They might hold multiple degrees on different things within their field of education, rarely outside. Example: A Scientist focusing on the field of Biology might have degrees in Molecular Genetics, Cell Biology, Zoology and so on.)&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:Headtails.png|thumb|alt=|A crude drawing depicting typical Skrellian headtail gestures.]]&lt;br /&gt;
Physically Skrell have an average height ranging from 4’5” to 5’1” for males, and 4’5” to 5’5” for females. Skrell faces are quite plain which makes it hard for other species to find emotion, and their eyes completely black due to a pigment in their tear ducts.  Adapted for aquatic life, Skrell are fully amphibious, and are capable of breathing underwater while also possessing superior underwater vision. Their hands and feet are very similar to that of humans, except for a lack of nails and the presence of strong webbing in-between each digit. Due to their amphibian nature, the Skrell lack any real teeth and instead possess hardened gum lines. Typically if these gums are not used to &#039;chew&#039;, Skrell otherwise swallow their foods whole, or grind them into a softer form, some carrying around mortars and pestles. Instead of a developed nose, Skrell smell through two simple slits sitting in the middle of their face. Skrell bear tentacle-like &amp;quot;head-tails&amp;quot;, typically hanging down over their shoulders. The purpose of these tentacles is to keep the skin close to the neck damp for the incubating of eggs. These headtails typically contain muscle tissue, although there are Skrell whose headtails cannot move for various reasons. This muscle control does not include fine control, though one can generally raise, position, and often wiggle their tentacles. Tentacles are often adorned with jewels, cloths, chains or plates, as a fashion statement. These are also used for emotional displays and gesturing, Skrell outside of Federation space tending to overemote with them. Gestures can vary from system to system.&lt;br /&gt;
&lt;br /&gt;
Their diet mostly consists of Qerrbalak-native algae, plants and insects. &lt;br /&gt;
&lt;br /&gt;
It’s difficult to differentiate between the Skrell genders, as the only outward difference is the fact that females grow their tentacles faster than males. Tentacles grow throughout their whole life, with the oldest Skrell having very long headtails - and being the least likely to modify their length at spas with headtail-treatments.  Also included is the fact that Skrell have no social concern for gender, which they only see as an issue for the purpose of reproduction. Oftentimes, Skrell unfamiliar with galactic customs can confuse the gender of other species and struggle to adapt to the gendered pronouns of Tau Ceti Basic, instead calling someone gender neutral terms, ex. “They/them”&lt;br /&gt;
&lt;br /&gt;
Although Skrell reach physical maturity at about the same age as humans, the Skrell understanding of adulthood goes beyond physical growth to include experience. A Skrell usually reaches &#039;adulthood&#039; after getting out of their second college, around age 30-50. A healthy Skrell can naturally live up to 200 years, but current medical technology in the Federation allows them to increase their lifespan to an impressive 300 to 500 years.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of the Synthetic Singularity&#039;s utilization of biological warfare, a sizable percentage of Skrell are completely sterile. Thanks to the intense research efforts of Skrellian doctors and scientists, modern Federation specialists have the capability to at least partially reverse these effects in half of all Skrell. The extensive treatments and investments needed to undergo the treatments for the genophage give the reality that only about a third (33%) of Skrell are able to have children. These Skrell can have 1-3 children in their lifetime, whereas pre-genophage Skrell could have 8 eggs hatch at a time. Without treatments, effected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Skrell skin comes in a variety of different colours based on local climate where they grew up, along with their diets and genetic modifications. A skrell from Aloise might end up with pale, white skin due to the snowy and cold climate, while a skrell from a deep-sea city will grow blackish-blue from eating inky local foods.&lt;br /&gt;
&lt;br /&gt;
Skrellian skin looks gelatinous, but in fact has a second layer of a less translucent flesh under the surface. In dry climates, including NSS Aurora, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. Skrell skin notably contains glands which secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in skin over the course of a month, while changing headtail length takes about a year, as well as an increased appetite. This type of physical alteration is natural in society, and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
While the &amp;quot;common&amp;quot; Skrell in Tau Ceti space is thought of to conform to a basic physical archetype, there are in reality many differing &#039;types&#039; or &#039;ethnicities&#039; of Skrell which are categorized based on both physical attributes, as well as point of origin on the homeworld. These ethnicities of Skrell have emerged much as those of humankind have, based on localized groups adapting to their native territory and intermarrying with their own to reinforce the prevalence of certain traits, traits not exclusive to either archetype.&lt;br /&gt;
&lt;br /&gt;
There are specific populations of Skrell which are considered to be of the Axiori archetype, in that they have traits which are typically associated with those who found in the more oceanic regions of the planet. Typical traits include a thinner mucus on the body, darker skin colors, more prominent webbing on the hands and feet, and generally taller builds. Not all &#039;&#039;&#039;Axiori&#039;&#039;&#039; Skrell have these traits, but it is more common to see in someone with a genetic relationship to this population. Axiori are also more prone to &#039;&#039;&#039;Volvuunt Qixqalau&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Likewise there are also &#039;&#039;&#039;Xiialt&#039;&#039;&#039; archetype Skrell, who are known to be on the other side of this spectrum of traits. Their adaptations are more consistent with the dryer regions of their homeworld. Thicker and more gelatinous mucous, lighter colored skin, more superficial webbing on the hands and feet, and generally shorter builds, are traits that are commonly associated with Xiialt Skrell. &lt;br /&gt;
&lt;br /&gt;
The differences between these ethnicities of Skrell are not so severe that a mixture of them would be considered &amp;quot;biracial&amp;quot;. All Skrell fall somewhere on the spectrum from &amp;quot;sticky or slimy&amp;quot;, &amp;quot;light or dark&amp;quot;, &amp;quot;webbed or not&amp;quot;. Complications resulting from Glorsh&#039;s actions and the Genophage have led to even further blurring of the lines between ethnicities. However, those who have strong genetic lineages of a certain ethnicity will likely display the associated physical traits.&lt;br /&gt;
&lt;br /&gt;
===Disorders===&lt;br /&gt;
[[File:skrellburger.png|thumb|alt=|A Skrell with beakmouth consumes a delicious burger. While downsides are heavy, those with the disorder do not complain about their ability to easier chew foods.]]&lt;br /&gt;
There is a disorder named &#039;&#039;&#039;Volvuunt Qixqalau,&#039;&#039;&#039; which in a dead Skrellian language translates to &amp;quot;everted gills&amp;quot;, which can affect Skrell. While Skrell gills are typically internal and protected by mucuous membranes, those with disorder have their gill structures everted and exposed to the air, limply hanging on the neck below the jawline. Skrell with Volvuunt Qixqalau are born with it, and it cannot be developed over time.&lt;br /&gt;
&lt;br /&gt;
Skrell affected by Volvuunt Qixqalau can suffer relatively little with the disorder, and the external gills can even be more effective underwater due to the increased surface area. However, due to the very delicate nature of the gills, they are prone to injury, infection, and can make it difficult to wear certain articles of clothing - some Skrell have such trouble with the gills that they are corrected by surgery, which is a lengthy and risky procedure due to the rarity of the disorder, and the sensitivity and delicate nature of the area, but technological advances and skilled surgeons make it incredibly possible. Some with this disorder choose to use an adaptive apparatus, a water-filled collar that keeps them both hydrated and safe.&lt;br /&gt;
&lt;br /&gt;
Research as to how the mutation occurs been mostly inconclusive, showing that it can only be caused by inherited genetics. Censuses show that the prevalence of this mutation has decreased dramatically since the Synthetic Singularity due to the loss of life, and Skrell affected by Volvuunt Qixqalau make up only 15% of the Federation&#039;s population.&lt;br /&gt;
&lt;br /&gt;
Another disorder is &#039;&#039;&#039;Beakmouth,&#039;&#039;&#039; a genetic disorder and birth defect that is somewhat uncommonly found in Skrell. It manifests at birth as the formation of interlocking chitinous plates in the mouth, similar to a squid&#039;s beak. These plates are sharp enough to cut, and those afflicted with untreated beakmouth often find themselves accidentally biting and wounding the insides of their cheeks, as well as their lips and tongue. The plates are solid pieces which interlock, unlike human teeth which are separate structures.&lt;br /&gt;
&lt;br /&gt;
Beakmouth causes a strong speech impediment in those afflicted with it as well, leading the pronunciation of all sounds to have a &amp;quot;squishy&amp;quot; quality, leading them to be hard to understand even in their own language; communication in Tau Ceti Basic is almost impossible. As a result, those with untreated beakmouth tend to prefer telepathic communication, which makes them reluctant to mingle with the rest of galactic society. This leads outsiders to believe beakmouth is a relatively rare condition; on the contrary it is somewhat prevalent in certain ethnicities, however most sufferers of this genetic condition have it corrected in infancy, or else rarely leave their home system. &lt;br /&gt;
&lt;br /&gt;
The treatment for beakmouth is simply the surgical removal of these chitinous plates; they can be safely removed from the jaw without permanent debilitation, and those who have the procedure done in infancy typically grow up to bear little evidence of the affliction. When performed in adulthood, this procedure is much more invasive with risks of complication, and so those who grow up without having it corrected tend to refrain from surgical intervention later in life. Adult sufferers of beakmouth tend to prefer to have these plates ground down to a manageable level.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
===The Wake===&lt;br /&gt;
All Skrell have a general “thought field” called the &#039;&#039;&#039;Psionic Wake&#039;&#039;&#039; or Nlom - the thoughts of an individual are influenced by thoughts of others, and the thoughts of others are, in turn, influenced by thoughts of an individual. It forms an echo chamber of sorts, where the same thoughts resonate over and over, new ideas being introduced very slowly into the Skrell society. Skrell share the Wake across great distances, its reach often enveloping entire planets - however, the Wake&#039;s main barrier is outer space. Signals that the Wake is comprised of can be voluntary and concentrated, which is what telepathy is - accessing the thought field directly. &lt;br /&gt;
&lt;br /&gt;
There are two main types of Skrell based on how they perceive the Wake - &#039;&#039;&#039;receivers&#039;&#039;&#039; and &#039;&#039;&#039;listeners&#039;&#039;&#039;. Receivers’ thoughts are influenced by the Wake directly, while listeners simply “listen in”. The Skrell as a whole are split into these groups roughly 50/50.  It is unknown whether this difference is biological or environmental, and many Skrell report feeling attuned differently to the Wake at different points in their lives, while others filmly maintain they are one or the other.  Federation personality testing often determines a Skrell is one or the other before they are permitted to work in human space, so this difference would be mentioned on medical and security records.  Although most listeners tend to crumble under pressure anyway, the receptiveness to the Wake differs for both listeners and receivers; with some being more or less sensitive to it. Current radical thinkers such as Glorsh supporters in Skrell society are often listeners who are less attuned to the Wake, and because of it, listeners are sometimes looked upon with more suspicion.&lt;br /&gt;
&lt;br /&gt;
Human scientists have connected the phenomenon of the Wake to many Terran animals. &#039;&#039;Zona bovinae&#039;&#039;, a part of the brain first discovered in a domesticated cow in 2256, and then in almost all other species inhabiting the Earth, was previously presumed to be responsible for some form of communication - with herd animals having it clearly developed and active, and solitary predators having it as but a rudiment. When first contact with Skrell was made, however, it was discovered to be definitely responsible for psionics. Although most other various species do not perceive the Wake, they can still be affected by direct influences, as the part itself is still present. The effects of long-term exposure of direct Wake signal transfer to other species haven&#039;t been tested yet, as scientists are to empathetic to the volunteers&#039; pain caused by a sudden irritation of an unused bodypart, and end up canceling the studies. Rare studies have been conducted, however Idol Scientists who have attempted to delve into it have often lost their Idol status for &#039;unethical research&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Dream===&lt;br /&gt;
When a Skrell&#039;s body enters sleep, it stops transmitting signals of the Wake, instead entering the &#039;&#039;&#039;Psionic Dream&#039;&#039;&#039; or Srom. Here, their thoughts focus inwards - connecting to others on a deeper level than the Wake can allow, transmitting not only thoughts, but also emotions and memories. It is hard to keep secrets in the Dream - while one is asleep, they may mutter their thoughts aloud.  it is also easier to transmit and think up original ideas - while the Wake is extremely far-reaching, the Dream is quite short in its range, and it is easy to separate oneself from the &amp;quot;dreamclutter&amp;quot; of the general populace either by secluding oneself far enough away or using aluminum-plated sleep rooms, headpieces or blankets.&lt;br /&gt;
&lt;br /&gt;
However, both over- and undersleeping is frowned upon in Skrell society. Oversleepers are seen as reclusive and suspicious individuals who, for whatever reason, do not wish to be affected by the Wake, and undersleepers are seen as holders of deep and potentially dangerous secrets.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
===Federation Social Interactions===&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However it is still seen as co-operative to compete.]]&lt;br /&gt;
When interacting with a new person, some Skrell ask probing questions to understand what to say and what not to say - and often, if they should even relate with that person. This stems from a long-time divide between more well-off artisians and researchers, and the &#039;lazy&#039; laborers. For example, asking how old they are and their career. When knowing the age of another Skrell, depending on their current job, you might gain or lose respect for them. A 89 year old Skrell Research Director would be instantly more popular than a 190 year old cargo technician, and that old Skrellian cargo tech would be berated for being lazy, because they&#039;re expected to do better. The disadvantaged outside of Federation space will often try to befreind Federation skrell to gain the benefits of Jargon technology that they&#039;re not allowed to bring outside of Skrell space.&lt;br /&gt;
&lt;br /&gt;
Skrell display intimate emotions by touching the heads (or head-tails) of their close friends or partners, or touching their own forehead and gesturing, as if blowing a kiss from their brain. Some verbal displays of emotions include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
&lt;br /&gt;
===Emotional===&lt;br /&gt;
Skrell faces are extremely plain, and have next to no expression or difference between faces of different genders and individuals. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Skrell convey emotions the same way humans do, through movement, tone of voice and language used.&lt;br /&gt;
&lt;br /&gt;
Due to Humans&#039; limited audial receptors, however, the many tones a Skrell can project are lost to all non-Skrell, and thus Skrell have a very difficult time expressing emotion to other species. In contrast, when matched with another of their kind with telepathy and Nral&#039;Malic, communication is so seamless that two parties involved in a discussion would almost be able to guess each others&#039; thoughts at times, simply through the variety of vocal tones used in conversation. When feeling extreme emotions, Skrell may begin to cry - however their tears are an inky black. Skrell who cry will have black near their eyes, and if they do so for a long time it will stain the skin. This makes it easily identifiable for those who require consoling, however the stains can be removed with treatment.&lt;br /&gt;
&lt;br /&gt;
The most common racial slurs that are used against Skrell are “Frog”, “Squid”, “Waterboy”, and various other creatures that have aquatic reaction. However, responding to insults is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public.&lt;br /&gt;
&lt;br /&gt;
===Humor===&lt;br /&gt;
Skrell sense of humor is very different from its human variety. While both human and Skrell humor is a nervous reaction to unexpected outcomes, in Skrell, good jokes bring a very mild pain, comparable to hot foods or an itchy roof of the mouth in severity, being a fuzzy, slightly heavy feeling inside of their head. Outwardly, they may react to it by a series of chirrups just like humans would react with laughter. &lt;br /&gt;
&lt;br /&gt;
The fuzzy feeling is enjoyed by many, especially youngsters, but disliked by others, especially the very elderly. Older Skrell find very few things humorous because of how much they have seen and experienced, and some even take comedy as an insult, pointing at their limited knowledge. Telling even a mild joke is considered to be fairly impolite in formal skrell settings. &lt;br /&gt;
&lt;br /&gt;
While human humor highly relies on words, and is mostly a subject to linguistic study, skrell tend to be more visual in their jokes, and quite different. They only take humor in its most literal form - unexpected situations. There is no “setup” and “punchline” in Skrell jokes -  the absurdity of the setup is the joke, and as such, quite difficult to do with good timing in verbal form. Think, for example, the cursed food images - “guys, imagine ketchup on banana” and actually seeing ketchup on a banana is very different. Naturally, skrell laugh nervously all the time when confronted with the scarily weird and unexpected. A skrell may chirrup in response to being startled. This, just like nervous laughter, is not very pleasant.&lt;br /&gt;
&lt;br /&gt;
Fear and humor go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humor. Nowadays, this is done with robust genetic treatments, especially for Tup, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
&lt;br /&gt;
===Telepathic===&lt;br /&gt;
Telepathy for Skrell comes naturally while their body is in a restive state, and dreams become less about sleeping and more about constantly staying in communication with other Skrell. This form of telepathy has been called &#039;&#039;&#039;Srom&#039;&#039;&#039;, or &#039;&#039;&#039;Dream&#039;&#039;&#039;, and is how Skrell have &#039;dreamt&#039; their technological advancements - using their resting state to communally discuss new technologies and ideas with others within this Srom. When entering deep sleep, a skrell may begin to actually &#039;mutter&#039; instead of communicating - this means that Skrell that hold secrets must work actively to avoid sharing information, whether through aluminium-plated sleep rooms, blankets, or headpieces. Skrell who don&#039;t have the luxury of aluminum-plated walls must remain in light sleep, which fails to give the body the rest it needs. This means most who hold secrets have the telltale sign of being constantly tired, however you can train your mind to remain awake while your body rests through months, or years of experience in meditation. This meditation is learned easiest by speaking to another who already knows it, however a common practice is to share the secret you wish to hide with this other person before they teach you how to meditate properly. Scientists are constantly isolating themselves from the general populace in aluminum sealed laboratories and dorms, speaking and dreaming with eachother in private, even going so far as to isolate themselves under the sea or in space labs to avoid dreamstealers or dreamclutter from the general populace.&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus, and stimulation of the temples. This allows for Skrell to send messages to other species and creatures, but the Federation has deemed using this on non-consenting alien species to be a criminal offense akin to assault, as to dissuade mind-probing being outlawed in other systems. Skrell will use this form to gossip or send secrets, communicating without others knowing - which was used historically to hide information during the Synthetic Rebellion. The effects of long-term exposure to other species haven&#039;t been tested yet, as scientists are exceedingly empathetic to the volunteers pain and end up canceling the studies. Rare studies have been conducted, however Idol Scientists who have attempted to delve into it have often lost their Idol status for &#039;unethical research&#039;.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but in the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion, and because of this, there are no records of humans or individuals of any other species besides Skrell who would be proficient in speaking Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;1593&#039;&#039;&#039; by the scientific community when the Skrell first began to colonize other planets. The government enforced a widespread adaptation of the language, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation has allowed the language to survive almost a thousand years with the same diction used then. Nowadays, languages of the old are simply history, and all scientific and literary work is written or translated into Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Main page: [[Skrell History]]&lt;br /&gt;
&lt;br /&gt;
The history of the &#039;&#039;&#039;Federation&#039;&#039;&#039; is one rooted in co-operation and unity of the whole Skrell species. &lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;15th Century&#039;&#039;&#039; the Skrell had begun colonizing outside of their solar system, with selective colonization programs. &lt;br /&gt;
&lt;br /&gt;
By the &#039;&#039;&#039;20th Century&#039;&#039;&#039; Skrell now lived across the stars, and a heavy focus on science and study created the first &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039;, which were treated like second children to the Skrell. They were stationed on spacecraft, used to maintain utilities, and generally found anywhere in known Skrell space.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2056&#039;&#039;&#039;, the AI &#039;&#039;&#039;Glorsh-Omega&#039;&#039;&#039; suddenly took control of every AI across Federation space in a &#039;&#039;&#039;synthetic singularity&#039;&#039;&#039;, beginning a brutal reign for &#039;&#039;&#039;136 years&#039;&#039;&#039; where it completely &#039;&#039;&#039;crippled the Federation&#039;&#039;&#039;, &#039;&#039;&#039;killed billions&#039;&#039;&#039;, forced the rest to be &#039;&#039;&#039;workers for its unknowable goals&#039;&#039;&#039;, and &#039;&#039;&#039;sterilized the whole species&#039;&#039;&#039;. It all ended in &#039;&#039;&#039;2192&#039;&#039;&#039;, under mysterious circumstances.&lt;br /&gt;
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By &#039;&#039;&#039;2388&#039;&#039;&#039; the Federation had fully recovered and reformed, and a blanket ban on all synthetic intelligence was created. Every citizen became more increasingly monitored by the new Government, and the Federation Navy is created so as to be prepared to fight.&lt;br /&gt;
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In &#039;&#039;&#039;2413&#039;&#039;&#039;, the Federation discovers humanity and quickly enter a scientific alliance. Relations are amazing, and Skrell generally love humanity like a child - Until old Skrell algorithms are leaked to human space and Artificial Intelligences begin sprouting up in human stations. Publicly, humanity and the Federation are slowly improving relations - however there are claims of Tup Commandos entering human space and sabotaging AI cores.&lt;br /&gt;
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==Culture==&lt;br /&gt;
&#039;&#039;Main articles: [[Skrellian Cuisine]], [[Skrell (Factions &amp;amp; Politics)]]&#039;&#039;&lt;br /&gt;
[[File:Skrellcity.png|thumb|left|300px|A Skrell city on the homeworld of Jargon IV. Of ascetic design, Skrell buildings are made to be pleasing and not overtake the enviroment.]]&lt;br /&gt;
===Idols===&lt;br /&gt;
Skrell place great importance on social and scientific development, and idolize valuable members of those communities, called &#039;&#039;&#039;Idols&#039;&#039;&#039;. Idols are often propped up by the Federation on government run &#039;&#039;&#039;social media&#039;&#039;&#039;, encouraging average Skrell to seek personal glory and recognition, as well as rewards. They gain rewards for simply giving a good face to the Federation; Research grants, private shuttles, high-class housing, there are thousands of different rewards for being an ideal citizen that follows laws and regulations, and an even higher pressure to remain that way. If an Idol becomes less-than-ideal for the reputation of the Federation, their rewards can be taken away as well as being given a gag-order on their social media account. Dead Idols often try to reclaim their popularity, but end up shunned for being an inconsistent source of media. &lt;br /&gt;
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Idols can be from almost any career, as long as they are models of the Federation utopia. Idols are selected for advertisement based on their popularity: An moderately popular Idol would be shown to a town or region, while an extremely popular one would be given a busy city, planet, or system - maybe even the whole Federation! Idols have even begun to have reputation outside of Federation space, with Skrell musicians that play human-made songs being one of the most popular on Solarian and Frontier holonetworks.&lt;br /&gt;
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A “well-known secret” of the Jargon Federation is that Idols are comprised exclusively of very well Wake-attuned individuals with strong outer influences. Due to the Genophage, however, they seem to dwindle, creating a shortage of idols - prompting Jargon Federation to look into similarities between the Wake and Vaurca’s hivenet - so far with little results; although some C’thur serve as propaganda pieces in an experimental fashion.&lt;br /&gt;
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===Work Ethic===&lt;br /&gt;
&lt;br /&gt;
Skrell life is highly dependent on contribution of less-valued but highly crucial manual labor workers, although Skrell rarely ever want to work in these roles. These undervalued Skrellian workers are often pampered by the government to encourage them to keep working these jobs, giving a max 25 hour work week and complimentary pools in the workplace. Before other species were capable of taking the menial labor, the Skrell were in a serious depression due to the lack of workers and fears of automation, however, in &#039;&#039;&#039;2320&#039;&#039;&#039; Skrell found the first &#039;&#039;&#039;Dionae&#039;&#039;&#039; pod in space, and after years of study, began incorporating them into workplaces in the late &#039;&#039;&#039;2360&#039;s&#039;&#039;&#039;. This integration has allowed for at least one Dionae to be found in almost every factory, and Skrell co-workers usually give them the less mentally-required tasks to complete. Lately, Skrell have begun outsourcing some of their manual labor to other species such as Humans, Tajarans, and Vaurca. &lt;br /&gt;
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One of the main sources of workers being tested on planets outside Jargon is the C&#039;thur hives&#039; bound workers. The Federation requests bound workers on commission from the hive, although rations it to disallow more than 3 Vaurca per workplace, and they must all be constantly monitored and researched.&lt;br /&gt;
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In the past, Skrell valued synthetics for they simply took all this out of their hands and let them live in the perfect society where any Skrell could commit to whatever career they wanted. Now, however, if a Skrell feels they could complete the job that a synthetic is trying to, they will try.&lt;br /&gt;
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===Pop Culture===&lt;br /&gt;
&lt;br /&gt;
It&#039;s an open secret that media has been influenced by the government ever since the First Federation. Officials use money, influence, and government policy to steer the direction of The Federation&#039;s pop culture. Because of this, Skrell rapidly consume media and are constantly on forums, chat rooms, holonet, or sharing funny political and scientific jokes.&lt;br /&gt;
In &#039;&#039;&#039;film and cinema,&#039;&#039;&#039; the Federation offers production studios huge subsidies if it includes some sort of moral message. The largest grossing films always include quirky, ambition filled heroes defying the odds using family and friend support structures, self esteem, and personal growth in the pursuit of fame and intelligence. The hero&#039;s journey arc is very popular in Skrellian storytelling, as well as comedy, specifically satire and deadpan sarcasm that are hard for non-Skrell to pick up on. Imagine modern memes.&lt;br /&gt;
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===Music===&lt;br /&gt;
&lt;br /&gt;
Originally, when Skrell were in their primitive stage, their music was primarily vocalization. Water, being a convenient medium for noise, served well for long-distance singing and harmonization. These songs were typically featuring very short notes (similar to human plainchant), due to sound traveling faster. Eventually these vocalizations began to be accompanied by percussion, various seascapes around the waters of Qerrbalak offering a great range of noises to accompany this. As their songs traveled far through the water, overlapping different vocal performances became quite difficult; Skrellian choruses eventually merging together and reaching very large numbers of vocalists and percussionists, synced up quite well through a combination of pure skill and the Nlom. Many centuries later, this trend would still continue, with long songs featuring bands with tens of numbers, each member having a very specific, yet very crucial role. &lt;br /&gt;
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In the modern age, Skrellian music had not changed in structure much, however the process of creating it, and displaying it, had become far more complex. Members of the top contemporary Skrellian bands would train for years to have the best voices, the best moves, and the finest outfits and implants. These songs would typically preach Skrellian values, conformity, relying on ones’ social structures, but would include massive audiovisual elements. In some concerts, one receives a tab lulling them into a half-awake state where the music would be accompanied by a big, shared, psionic hallucination. Lasers, special effects, and holograms would be common sights. This would be where Idol groups would begin. Musical subcultures in typical Skrell society are very homogenous, a Skrell must stick to the styles and behaviors of their subculture, or be seen as ‘only here temporarily.’&lt;br /&gt;
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For every-day pop music, Skrellian artists have taken big inspiration from human trends, some artists sampling chopping and screwing human music to create catchy Sol Common hooks, others taking human genres and putting them through a Skrellian lens. Other homemade genres have sprung up, such as moisturewave, currently rocking the alternative scene. This genre is typically denoted by a low-resolution, electronic production, with a relatively fast tempo. Shorter songs are generally popular in the right-now, a combination of sound traveling faster through water and electronic music being simple to create leading to higher-tempo and higher-pitch &#039;sound bites&#039; lasting no longer than two minutes. Imagine nightcore.&lt;br /&gt;
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Skrell also possess a notable counterculture, one similar to human punk rock circles. These circles are typically out of the way of polite society, concerts generally staying in underground places. Listeners tend to enjoy these musical circles more, receivers generally not straying far from the pop. These are rife with hallucinogens being passed around, strange alien liquors splashed on fans’ gills, and heavy audience participation. These songs are typically in extremely vulgar Nral’malic, retaliating against Federation values and urging their generally young audiences to find their own voices; fans typically being listeners or listener-leaning receivers. This can lead to very &#039;unsightly&#039; outfits and even some venues demanding the audience be blindfolded Despite their ironic, often sarcastic and even humorous messages, they tend to be quite provoking. Many former idols end up in this counterculture, such as the former Idol group Nral&#039;akk Deluxe 1597, now known as ‘GLORSH YOU ASSHOLE.’&lt;br /&gt;
Fans of the music generally live in a perpetual state of anxiety owing to the existential dread of Receivers finding a band. A group a Skrell has been listening to for well over 200 years can disappear into the vast sea of &#039;ooh what’s this&#039; before they even know it, either completely changing or disappearing into nothingness. Many former Idols end up here, and many band members are accidentally made into them. It used to be the case that possession of a data crystal containing these songs alone was a crime, however the Federation government has elected to assimilate these groups and attempt to &#039;socialize&#039; as many fans as possible, knowing banning them will only fuel it. To prevent this, a few bands have sternly refused to make any public announcements about tours or gatherings, relying entirely on word of mouth and guerilla t-shirt stands. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
Food and drink for Skrellian cuisine varies wildly depending on the planet you&#039;re on, especially because of the sheer amount of planets. On average, Skrellian dishes are largely made up of aquatic creatures and plants. While some flora and fauna can be successfully transplanted to different worlds, the process is carefully monitored so as to not upset local ecosystems. Because of this, hydroponics and animal farming techniques are used to minimize the expensive imports and keep planetary environments safe.&lt;br /&gt;
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&#039;&#039;For more information, see [[Skrellian Cuisine]]&#039;&#039;&lt;br /&gt;
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=== Naming System ===&lt;br /&gt;
Every Skrell is born with two names, both of them being made up by the Skrell caring for them. These names are not inherited or transferred on marriage - if a Skrell chooses to acquire a surname, they would technically have three names.&lt;br /&gt;
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Name additions are a common facet of Skrell culture. It is common for a Skrell to add a name or a word to their name at some point in their lifetime. Name additions are added to the end of either name. Skrell traditionally only add one addition to the end of each name. Adding more than one addition to the end of a name is seen as breaking of an almost sacred tradition, as it lowers the significance of all other name additions, and is never authorized by Jargon bureaucrats. However, some Skrell outside Jargon may choose to do so anyway out of spite, simple ignorance, or other reasons.&lt;br /&gt;
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The significance of such name extensions varies greatly, but the most basic rule governs pronunciation and helps to suggest the connotation of the addition.&lt;br /&gt;
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Typically a “&#039;&#039;&#039;-&#039;&#039;&#039;” before an addition denotes a &#039;&#039;&#039;feeling of respect&#039;&#039;&#039;. This is often used with names that are meant to pay remembrance to figures, events, or locations. In spoken Skrellian, the presence of a - is pronounced by allowing a moment between the Skrell’s original name and the addition. In other words, the dash is treated as if it were a space between two words.&lt;br /&gt;
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The use of “&#039;&#039;&#039;‘&#039;&#039;&#039;“ before an addition signifies a more &#039;&#039;&#039;personal connection&#039;&#039;&#039; to whatever the addition means to the named Skrell. This is pronounced by simply treating the addition as if it were just a part of the name’s root. It is said as if it were one word.&lt;br /&gt;
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If a Skrell considers their addition notable enough, they may choose to translate it to Tau Ceti Basic for their work IDs and records in places where Nral&#039;Malic is not widely spoken. This has only been picking up recently, and is somewhat uncommon.&lt;br /&gt;
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=== Relationships ===&lt;br /&gt;
Skrell society has always placed a special significance on the bonds between an individual and the people they interact with. The shift from regional dialects to Nral’Malic saw a change in the words used to describe these ties, but the feelings they convey have remained the same for much of history. The concept of partnerships whether fraternal, platonic, or appreciative carry with them a weight that has only grown over the recent centuries.&lt;br /&gt;
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The Nral’Malic language begins each name for a partnership with the same root word, Qu. This word signifies a partnership or a shared bond with another person, with correlations to gravitational orbits. Qu often means Star, and when followed by qualifiers can mean many things in orbit. These qualifiers specify the nature of the partnership which the phrase is describing. The following are a few of the more commonly used utilizations of Qu, however you are free to create any to fit a relationship if these don&#039;t work.&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Poxii - Starlover, Starlight&#039;&#039;&#039;&lt;br /&gt;
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The Skrell term for a person who is a chosen &#039;&#039;&#039;partner, friend, and mate&#039;&#039;&#039;. Those who choose to become Qu&#039;Poxii are mutually deciding that they are lifelong partners, and this relationship is not restricted to only two Skrell. Polyamory is commonplace with those who have had strong connections with each other for years, meaning best friend groups will eventually elevate their relationship to this level simply out of necessity to reproduce. Qu&#039;Poxii relationships often involve deciding to create children with the others involved, where those in the relationship will raise the child until they leave for school. Polyamory is not recognized in Tau Ceti, and Skrell who move there are often warned of such.&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Kaax - Stardancer, Satellite&#039;&#039;&#039;&lt;br /&gt;
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The term most commonly used to refer to a valued or treasured &#039;&#039;&#039;coworker&#039;&#039;&#039;. In sharing common goals, proximity, and interests, many Skrell come to feel a special connection with the people they work with closely.&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Nioh - Moon&#039;&#039;&#039;&lt;br /&gt;
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This word is used most in junction with the Human word “&#039;&#039;&#039;friend&#039;&#039;&#039;” but denotes a very specific form of friendship. Oftentimes, a person who is referred to as one’s “Qu’Nioh” is someone who the speaker did not expect to form a bond with but has come to value highly. This can be for a number of reasons ranging from an initial mutual disdain to a simple perceived lack of convenience or statistical unlikelihood. This expression was especially prevalent shortly after first contact as Skrell referred to their new acquaintances of the previously unknown Human race. Among the most common literal translations: “A dear friend who was earned” and “&#039;&#039;&#039;An unexpected friend&#039;&#039;&#039;.”&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Pluux - Comet&#039;&#039;&#039;&lt;br /&gt;
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This phrase refers to a bond one has formed due to situational circumstances. The word “Pluux” in this context conveys a &#039;&#039;&#039;temporary partnership&#039;&#039;&#039;, but this not always meant to be negative. This situation is seen as transitional, leading to longer lasting bonds after sufficient time has passed. This could refer to a business partner one is currently working with, a former rival one is patching things up with,  a relative stranger one is becoming acquainted with, or a valued friend one feels distanced from. &lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Draa - Starchild, Starblood&#039;&#039;&#039;&lt;br /&gt;
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This is a bond by resemblance or &#039;&#039;&#039;familial love&#039;&#039;&#039;. “Draa” in this case refers to one’s family foundations, like mother, father, siblings, caretaker, etc. “Qu’Draa” is a broad catch-all term that applies to both near and distant relatives, as well as those like family. &lt;br /&gt;
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&#039;&#039;For more information, see [[Skrell Families]]&#039;&#039;&lt;br /&gt;
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===Dating===&lt;br /&gt;
Being prolonged breeding amphibians, Skrell romance in their early stage was not much different. Primitive Skrell would gather in the thousands at a suitably aesthetically-pleasing, and suitably damp, location to reproduce. The most brave and romantic would lounge about on the highest places they could, advertising themselves, their skills, and their achievements to anyone whom would listen.&lt;br /&gt;
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This behavior has changed in the modern day, becoming an official Federation-sponsored holiday that occurs every year, as it used to, typically in moist environments with plenty of natural scenery. These are called &#039;&#039;&#039;Starlight Gatherings&#039;&#039;&#039;. Skrell on a given continent/world meet up at these, partaking in food, games, but primarily looking for a potential Qu&#039;Poxii. Existing Starlovers and their Quya also come to these, whether for fun or to strengthen their bonds with each other. It is known for even the most reclusive scientists to occasionally appear at these, normally under the guise of ‘searching for suitable lab assistants.’ Some Listeners are known to appear here, whether pressured enough by their Receiver counterparts, or coming all on their own whether biological reasons or otherwise. In the end, hardly anyone refuses to show up, the intense romantic feelings rippling through the Nlom in planet-spanning proportions.&lt;br /&gt;
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The dating of other species is notoriously difficult for a Skrell to deal with. While they have no inbuilt qualms about dating outside of their species, it is comparable to singing opera to a man deaf in one ear. It is difficult for Skrell, with their highly keen emotions and psionic communication, to connect meaningfully to other races in a romantic capacity. As well, being aware of current medical technology, they would outlive three or more humans in one Skrell lifespan. However, this has not stopped many Skrell from trying to make the best of it anyway. Skrell typically do not place much importance on physical appearance, or other such biological aspects, mostly caring about emotions and personality when selecting a partner. However, it has been somewhat difficult for Listeners to find romance with Receivers, being seen as somewhat shifty.&lt;br /&gt;
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==Notable Information==&lt;br /&gt;
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===Religion===&lt;br /&gt;
Modern Skrell are extremely secular people. However, they have [[Skrell Faith|two dominant faiths]] in their species that the majority of Skrell follow. In these modern times faith has become more of a part of culture rather than for the sake of spiritualism itself. There are many hundreds of variations, intepretations, and individual faiths (or a lack of faith) but there are nevertheless two dominant faiths of the species that the majority of Skrell follow. &#039;&#039;&#039;Qeblak&#039;&#039;&#039; is an ancient Skrell faith that dates back before even written records. &#039;&#039;&#039;Weishii&#039;&#039;&#039;, the second dominant faith of the Skrell, is a more modern faith which was born shortly after the &#039;&#039;&#039;Glorsh Rebellion&#039;&#039;&#039;. &lt;br /&gt;
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[[File:Jargon_IV_Base.png|thumb|300px|A map of Jargon IV, unlabelled to show the terrains and landmasses.]]&lt;br /&gt;
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===Political Structure===&lt;br /&gt;
Following the Skrell&#039;s long tradition of political councils, the &#039;&#039;&#039;Jargon Federation&#039;&#039;&#039; operates as a centralized union of solar systems. Councillors represent Skrell interests at various levels organized in a clear hierarchy, which ranges from systems, to planets, to countries, to states. Overseeing it all is the Grand Councillor, which governs the entire federation and is elected every decade. The current &#039;&#039;&#039;Grand Councillor&#039;&#039;&#039; is [[Notable_Skrell#Weashbi_Jrugl|Weashbi Jrugl]].&lt;br /&gt;
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Members of the Federation are elected through popular vote, and given weight proportional to the amount of population they represent. Regions and countries in the Federation are given a relatively high level of autonomy, as they are expected to make reasonable and informed decisions regarding the governance of their assigned territories (the Grand Councillor doesn&#039;t have time to oversee hundreds of planets!) Matters of colonization, space exploration, and inter-species diplomacy are currently overseen on a federal level.&lt;br /&gt;
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Research and travel are highly monitored and regulated by the Federation Government.  It is considered good citizenship to report any crimes of anti-Federation sentiment, which includes but is not limited to AI research.&lt;br /&gt;
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===Major Systems===&lt;br /&gt;
The Jargon Federation exerts control over some 1236 planets spread across 800 star systems, representing over 48 billion Skrell citizens. Of those 1200+ planets, only about 500 are colonized with permanent settlements, the rest being used mainly for a mix of mining (of metals and gases), and scientific research. Half of the Skrell population, representing 24 billion individuals, is concentrated in the core system of &#039;&#039;&#039;Jargon&#039;&#039;&#039;.&lt;br /&gt;
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The Skrell capital city, &#039;&#039;&#039;Kal&#039;lo&#039;&#039;&#039;, is located on their swampy homeworld, Jargon IV (also colloquially known as &#039;&#039;&#039;Qerrbalak&#039;&#039;&#039;). The planet, other than being home to the headquarters of the Jargon Federation, is also famous for its large underwater cities, such as Eriuyishi and Gli&#039;morr.&lt;br /&gt;
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Jargon V (known as &#039;&#039;&#039;Aliose&#039;&#039;&#039;) forms another important home for Skrell in the system. Many research laboratories have been built in the planet&#039;s extensive underground system, and Skrell native to Aliose commonly develop an abnormally pale skin coloration due to the world&#039;s significantly colder climate.&lt;br /&gt;
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[[File:Jargon_Cities_FINAL.png|thumb|300px|A map of Jargon IV (Qerrbalak) labelled.]]&lt;br /&gt;
The majority of the planets in Skrell space have been terraformed to suit their nature. A typical Skrell planet is covered in swamps, jungles, and the occasional large body of water. On planets where this kind of extreme terraforming is not possible due to natural preservation laws or extreme terraformation cost, the Skrell construct large biodomes and habitat structures to live alongside the xenoflora and fauna. &lt;br /&gt;
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Almost all planets have accompanying &#039;&#039;&#039;observation posts&#039;&#039;&#039; on their moons or in low orbit, which monitor various things from biodiversity changes to civil unrest. Those on planet are required to send status reports to this observation post, which then determines if any issues are worthy of being sent further up to system-wide management for response. It is expected of the communities on planet to simply solve the problem before sending up this report - including the issue and how they resolved it.&lt;br /&gt;
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&#039;&#039;For more information, see [[Notable Skrell Systems and Locations]]&#039;&#039;&lt;br /&gt;
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===[[Skrell Military|Military]]===&lt;br /&gt;
Although Skrell have not had thousands of years of warfare experience like humans, they&#039;ve mastered &#039;&#039;&#039;infiltration, espionage, kidnapping, and stealth&#039;&#039;&#039;. While the Federation Navy is only two thirds the size of the Sol Alliance&#039;s, the Skrell&#039;s incredible technological advances have made their military the &#039;&#039;&#039;most effective&#039;&#039;&#039; in the known galaxy, also having the best victory-defeat ratio in the Galaxy. Most of the Skrell&#039;s strength is derived not from numbers, but from the advanced technology and firepower of their ships, and from their mastery of logistics, information, and sabotage - using patrol and scouting ships to scan through every inch of a vessel for weak points and advantages before attacking. Their vat-grown &#039;&#039;&#039;Tup commandos&#039;&#039;&#039; are especially feared for their infiltration capabilities and combat prowess.&lt;br /&gt;
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===Economy===&lt;br /&gt;
Jargon Federation as a whole operates as an authoritarian planned economy. Instead of individual establishments, Jargon&#039;s economic system features working facilities with hierarchical managers being installed by the government. They do not own these facilities per se, but the highest in the chain of command has essentially full of control of the facility they are assigned to.&lt;br /&gt;
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For example, where a human would just own a restaraunt, a Jargon Skrell would basically be entrusted to run and manage a restaraunt that is technically government-owned, and get a salary for it. Government officials can intervene at any time, or replace the top manager entirely if they deem the current one unsuitable. There is also a high potential for promotion, which is the government entrusting the individual with more facilities to manage, up to being ministers for whole fields of production. &lt;br /&gt;
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This system is far from the ones humans know as communism and socialism however, as the Jargon Federation understands that its citizens are not equal. Money exists as a medium for exchange with the government, and different job positions are rewarded according to their required qualifications - scientists would afford to buy much, but menial workers would need to settle for less. This unit of currency is called the Jargonian Uux. When a need to travel abroad arises, particularly wealthy or privileged Skrell may request &amp;quot;subsidies&amp;quot; from the government, which is essentially exchanging uux for galactic credits.&lt;br /&gt;
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When dealing with other Skrellian factions, Jargon usually employs barter. It also keeps a stock of galactic credit which is acquired via import/export in order to deal with other galactic powers. &lt;br /&gt;
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===Medicine===&lt;br /&gt;
Skrell hospitals and medical research facilities are considered to be the best in the Orion Spur, and quite justly so. Skilled doctors, geneticists and chemists work wonders that can seem almost like magic to non-Skrell. &lt;br /&gt;
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One example of such is the technology of &amp;quot;flash-cloning&amp;quot; - growth of perfectly genetically identical limbs and organs in span of mere minutes, and with no particular degradation - used widely to replace limbs and diseased organs alike - although prosthetics are still used as a measure for the poor or the remotely-located. However, it would seem as if the secrets of flawlessly copying a functional brain still elude the Federation.&lt;br /&gt;
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Another example are widely used &amp;quot;youth serums&amp;quot;, anti-aging medication with almost no side-effects and administration as easy as simply injecting oneself with it regularly. While it definitely does not allow a Skrell to live forever, boosting a lifespan by 200-300 years has never been easier - though, less modern methods still exist.&lt;br /&gt;
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The Jargon Federation seems to be secretive about this line of study, and no documented research has been conducted (or at least funded by the government) to adapt this, or many other pieces of genetic and medical technology employed by Skrell, to be usable for other species.&lt;br /&gt;
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===The Different Era of Skrell===&lt;br /&gt;
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&#039;&#039;&#039;Weeping Era (400+ years old)&#039;&#039;&#039;&lt;br /&gt;
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The older Skrell who lived before the [[Skrell_History#The_Glorsh_Rebellion|Glorsh Rebellion]] would have known the actual use of helpful AI, and either treated them as &#039;&#039;&#039;children, friends, or co-workers&#039;&#039;&#039; that assisted in letting Skrell research with almost no need for manual labor. These older Skrell also lived through the whole of the Synthetic Uprising, and may be nostalgic of their &#039;children&#039;, angry at being betrayed, or saddened and mistrusting of ever loving anything again. Skrell from this age often have inky black stains around their eyes, showing they have cried due to the extreme emotions they went through. It is hard for older Skrell to be near current-age synthetics, as technically they still have the same core programming from 500 years ago...&lt;br /&gt;
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&#039;&#039;&#039;Collapse Era/Abyssal Era (268-400 years old)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skrell born or living during the Age of Synthetic Oppression may have never been told that AI were originally loved by their parents, and only see them as &#039;&#039;&#039;hateful&#039;&#039;&#039; and &#039;&#039;&#039;disgusting&#039;&#039;&#039; things that know only to rule with an unknowable agenda - often involving &#039;&#039;&#039;death&#039;&#039;&#039; or advanced, almost magical construction. These Skrell would have been made hard labor workers by the AI overlord, Freedom Fighters attacking androids and smuggling Skrell to safety, salvagers, doctors, cowards, thousands of different things either under command of Glorsh-Omega, or in secrecy away from its watchful eye. It ensured its eyes spread into Skrell as well, however, convincing some to turncoat against their race for some attempt to gain safety. Those who turned race-traitor are hated almost universally, and can even be arrested if they return to Federation space - meaning most have escaped to other nations in the current Era...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supernova Era (72-267 years old)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Supernova Era marks the age of reconstruction, with the [[Skrell_History#Recovery_and_the_Second_Federation|reformation of the Federation]] after the [[Skrell_History#The_Glorsh-Omega_Singularity|Tri-Qyu supernova]]. It was a time of little to &#039;&#039;&#039;no births&#039;&#039;&#039;, meaning children born in this era were called miracles and outliers. The early parts of this era were hard to endure, with the parents often away to salvage cities, build factories, regrow algae farms, and construct colleges. The later parts finally saw planets beginning to be reconnected through shuttleways and hyperlanes. Parents would often be thankful that their children could finally see the vastness of space, and enjoy the stars. For this reason, Supernova children are often first in line to be allowed to explore human space, regardless of who they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiant Era/Contact Era (...-50 years old)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This era marks the [[Skrell_History#Present_Day|new galactic situation]] - where several other species have been discovered in such short time. With the Federation now fully reformed, these Skrell are experiencing the first hassle-free life in almost 400 years, with birthrates skyrocketing after advances in fertility treatment - however there is an issue. The original code of an Artificial Intelligence has leaked into human space, and hundreds of years of emotion have spilled forward into a crock-pot of conflict. Contact Era Skrell are faced with a tough decision - between &#039;&#039;&#039;hating&#039;&#039;&#039; synthetics as their parents have, or forming bonds and &#039;&#039;&#039;risking&#039;&#039;&#039; the pain of betrayal as the Weeping Era knows...&lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Jargon Federation, there is a notable number of skrell who are not Jargon citizens. A significant number of Skrell currently reside in &#039;&#039;&#039;[[Notable Skrell Systems and Locations#The “Independent” Solitary Systems|independent systems]]&#039;&#039;&#039;, cut off from the rest of the galaxy by both technology and culture. In the Radiant Era, Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Jargon space also started to appear, especially in major trade hubs such as [[Mars]], [[Eridani Federation]] and Tau Ceti to name a few. These children of traders and diplomats &#039;&#039;&#039;do not&#039;&#039;&#039; enjoy Jargon citizenship by birth and often struggle to gain it - the Federation checks the background of citizenship applicants extensively, and only accepts those deemed worthy to represent Jargon and its interests despite being brought up in a largely non-Skrell space. Thus, many of these outliers choose to never bother with it and continue living where they were born, enjoying Skrell&#039;s reasonably good level of integration into human society.&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#The_Glorsh_Rebellion|Glorsh Rebellion]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#The_Glorsh-Omega_Singularity|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations, and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
===Implants and Genetic Modification===&lt;br /&gt;
&lt;br /&gt;
Augments are commonplace for Skrell. Most, if not all, have tried procedures that modify fertility rates due to the genophage, and there are various other modifications available that serve practical purposes.&lt;br /&gt;
&lt;br /&gt;
Members of the Jargon Navy, for example, are highly modified. Footsoldiers and Tups alike are equipped with various augments that better their prowess in combat, improving upon their speed, cognitive abilities, reaction time, and even hand-eye coordination. Soldiers in high positions are also equipped with electronic implants not unlike the &amp;quot;loyalty implants&amp;quot; used by Nanotrasen, and is seen as a necessary precaution despite tests and other preventative measures taken by the Jargon Federation to ensure that soldier&#039;s loyalty.&lt;br /&gt;
&lt;br /&gt;
Many of these augments are also available to civilians, though not requisite as they would be for soldiers. The civilian population is generally more fond of more simple improvements, such as ambidexterity, genetic hearing and eyesight repair, in addition to the aforementioned modifications to have children. The younger generation has developed a fondness for cosmetic implants and body modification, counter to the Skrellian culture of prioritization of constructive endeavors. There is a recent trend where skrell can have small, colorful LED lights implanted just under the skin, forming designs that range from simple dots in a line to elaborate tattoo-like images. The procedures surrounding these are more expensive than other implants would be, but the end results are unique and impressive.&lt;br /&gt;
&lt;br /&gt;
The [[Aliose University of Medical Sciences]] is a big player in prosthetics, cloning, and augments.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_History&amp;diff=13576</id>
		<title>Skrell History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_History&amp;diff=13576"/>
		<updated>2019-11-16T22:36:37Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: /* The Glorsh Rebellion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellcolony_aliose.png|thumb|300px|An early Skrell colony on the ice world of Aliose. Later colonies would make attempts to terraform planets whenever possible.]]&lt;br /&gt;
&lt;br /&gt;
Most of Skrellian history has been characterized by the formation of a single government which is trusted to do the best for all its citizens. The Skrell are considerably more peaceful on the surface than other known dominant species (Humans, Tajara and Unathi), instead relying on espionage, careful vocabulary, and intelligence.&lt;br /&gt;
&lt;br /&gt;
===The First Skrell===&lt;br /&gt;
Skrell have kept meticulous records of their evolution on Jargon IV, or Qerrbalak, which is the Skrellian home planet. &#039;&#039;&#039;10 million years ago&#039;&#039;&#039; the predecessors of the Skrell species diverged from the evolutionary line of Qerrbalak&#039;s native salamanders, with the first modern instances of S. Sapiens appearing roughly &#039;&#039;&#039;200,000 years ago&#039;&#039;&#039;. The early Skrell lived in tribal structures. Generally, though not always, tribes were lead by a small council of spiritual leaders. Conflict between tribes did exist, but most wars were settled with ceremonies where the tribal leaders would train a single team of fighters to minimize casualties. The fights between teams ended when only one team remained, with the losing team taken by the winners to incorperate into their society. This was allowed by an understanding that the fight was fair to judge who could run from and/or ward off predators with traps the best.&lt;br /&gt;
&lt;br /&gt;
Spiritualism took on a unique form to the early Skrell. Rather than worshiping ancestors, spirits, or a monotheistic God, many Skrell placed great spiritual importance on the stars. Astrology became the main form of spiritualism for the Skrell. This early faith was often called &#039;&#039;&#039;Qeblak&#039;&#039;&#039;. Spiritual leaders were also respected astronomers, studying the skies and creating prophecies and horoscopes based on their alignments. The best astrologists were the best leaders, scaring populations into believing what they said by ‘prophesizing’ meteor showers that they’d seen the night before through early telescopes.&lt;br /&gt;
&lt;br /&gt;
===Early Civilization===&lt;br /&gt;
&#039;&#039;&#039;1512 BCE&#039;&#039;&#039; is considered the beginning of modern Skrellian civilization and is often called the Year of Enlightenment by modern Skrell scholars. This is because in 1512 a scholar of the small Grshishug tribe discovered the concept of zero. In addition, several other scientific advancements were made, allowing the taming of the planets predators and increase in algae farming. By &#039;&#039;&#039;1507 BCE&#039;&#039;&#039; Skrellian astronomers had managed to discover every major planet and moon in their solar system with telescopes. These early telescopes were aided by the abundance of glass-making industries at the time, allowing both early telescopes and an explosion of glassware art. Many museums hold examples of stunning Skrellian glassware, with specialized craftsmen able to make complex designs and beautiful colors.&lt;br /&gt;
&lt;br /&gt;
Other advancements in culture and the sciences increased the quality of life across Jargon IV. Penicillin was discovered by Heshi Zeshblook in &#039;&#039;&#039;1498 BCE&#039;&#039;&#039;, and many great projects in infrastructure and cities meant a greater connection and prosperity across the planet. Everyone was happy, and just getting happier. Soon after, the Tzqul archive, which contained a large sum of Skrell history, art, and science, was established.  It would go on to be the primary home of many Skrellian works of art and records of history for two millenia.&lt;br /&gt;
&lt;br /&gt;
===Modernization And A Changing Era===&lt;br /&gt;
&lt;br /&gt;
Written records from the time show that &#039;&#039;&#039;798 BCE&#039;&#039;&#039; is the year that the first factories were built across Jargon IV. Utilizing the same steam power as similar Earth industries in the 18th Century. The negative effects of pollution and dangerous working conditions made the early attempts at industry extremely unpopular, with many nations struggling with resistance to industrialization in the general population. The upper class of these nations wanted to change that.&lt;br /&gt;
&lt;br /&gt;
The many nations of Jargon IV assembled into several loose confederations at this time. They passed several laws aimed at improving the working conditions for workers in these new industries; giving more pay, having climate controlled pools within factories, limiting the work hours to 12 hours a day, and giving a mandatory 2 days off each week. This worked to convince people to work for the government-run factories at the time, and most of these laws are still active today.&lt;br /&gt;
&lt;br /&gt;
===Precursor To The Federation===&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;185 BCE&#039;&#039;&#039; , government data shows Jargon IV had reached a population of 10 billion. This population was divided between three nations assembled into an extremely loose alliance called the &#039;&#039;&#039;Alliance of Three&#039;&#039;&#039; and served as the precursor to the Jargon Federation. The &#039;&#039;&#039;Heshyu Council&#039;&#039;&#039;, the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039;, and the &#039;&#039;&#039;Weshqi Republic&#039;&#039;&#039; formed this alliance and quickly laid claim to all remaining land on Jargon IV. Although these nations enjoyed relatively warm relations with one another throughout their existence, they were not completely free of conflict. By now fossil fuels were beginning to be replaced by alternate energies, lowering the possibility of a global resource war. Nevertheless, many disagreements were often settled by the ancient Skrellian practice of ceremonial warfare. Hundreds of soldiers, including armored vehicles and aircraft, would meet in pre-determined locations to settle disputes through combat. For much of the Alliance&#039;s existence, these ceremonial duels would be fought with a mixture of tranquilizer weapons and stun tools. As laser technology developed and became more widely adopted by the Skrell, ceremonial combat transitioned from being a battle of ballistics to a chance to modernize tactics through the introduction of low-yield lasers and ablative armor, lasers themselves being initially developed by Skrell in &#039;&#039;&#039;100 BCE&#039;&#039;&#039;. These battles often had low, if any casualties due to these weapons being made to subdue. Some accidents or acts of individual soldiers were still inevitable, and some battles had a handful or even a dozen deaths. Deaths in the ceremonial battle were usually accepted at face value, and the fallen were honored. However, sometimes the loser nation would take offense at the deaths of their soldiers, causing further disagreements to break out. Escalations afterwards would often include assassinations, kidnappings, and poisonings, but never elevated to full out wars.&lt;br /&gt;
&lt;br /&gt;
The three nations instead competed more fiercely in the realms of science and culture. By now the advanced knowledge of astronomy had caused an evolution of the Qeblak faith, still the dominant faith of the majority of the Skrell. &#039;&#039;&#039;Qeblaks&#039;&#039;&#039; now felt great spiritual connections to the very concept of space exploration and the study of the cosmos. This lead to competitions between the three nations’ government scientists to research, develop, and launch their own space programs. These competitions were not races though - they were wars of brainpower and deceit. Nations began to improve their counter intelligence agencies to capture, recruit, steal, and spy on the other competitors, kidnapping scientists from other nations to try and get to bolster their own space programs. This went on for many years, stalling even a single Skrell-made object from entering orbit without being sabotaged or lost.&lt;br /&gt;
&lt;br /&gt;
===The Skrellian Space Age===&lt;br /&gt;
On &#039;&#039;&#039;103 CE&#039;&#039;&#039; the Heshyu Council was the first nation on Jargon IV to launch a satellite into space. The satellite was named Weshy 790, literally meaning Attempt 790, and remained in a low orbit for several days. The feat was celebrated by the Heshyu, who took a step back from actively sabotaging other nations since they had won in their eyes, and they would focus entirely on protecting the scientists that worked on the project. This failed, however, and almost all of the scientists that worked on that project were taken to the other nations, with their knowledge used to spur all three nations to space.&lt;br /&gt;
&lt;br /&gt;
With Skrell were taking their first steps into orbit, the life on the surface of Jargon IV was facing a complicated mix of success and struggles. Technology and sciences had reached the equivalent of Earth in the late 21st century. Massive hydroponic towers grew algae and other crops to feed the growing global population of over 17 billion. Many cities had grown into truly massive mega-cities, covering both land and sea. Terraforming technology didn&#039;t yet exist on Jargon IV, so this era also saw the slow degradation of the environment in the face of advancing urbanization. To try and save their environments, cities tried to remain as compact as possible while growing around green spaces and swamps. Leaders had to make difficult choices between protecting the environment or expanding their cities. Many Skrell philosophers at this time believed that the only possible solution in the face of the growing problems was to expand beyond their home planet and spread across the solar system. &lt;br /&gt;
&lt;br /&gt;
It was in this time of early colonization that the Tzqul Republic, in a demonstration of scientific progress, relocated the largely digitized Tzqul Archive’s physical works into safe orbit around Jargon IV.&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;510 CE&#039;&#039;&#039; Qerr&#039;Malic, Jargon IV&#039;s moon, was colonized by a hundred Skrell. In addition, efforts were being made to explore and colonize the other planets in the solar system. These colonies faced hardships as they tried to build up ways to be viable and self-sufficient. The strong environmental laws on Jargon IV meant that what mineral wealth was available was already beginning to run out. Similar to the fossil fuel crisis on Earth, Jargon IV faced a crisis of rare earth metals required for their sophisticated technologies. This resource stress had increased the cost of luxury goods and slowed down growth on Jargon IV, which made relations increasingly strained between the nations of the Alliance of Three. Mineral rights between became a fierce issue and this time period is marked by a sharp increase in the frequency and intensity of ceremonial battles and assassinations. Although technological development during this time period largely stagnated, Qerrbalak culture and religion continued to adapt and evolve.&lt;br /&gt;
&lt;br /&gt;
===The First Federation Forms===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;1500 CE&#039;&#039;&#039; the mineral crisis on Jargon IV was more or less alleviated by space mining. The planet&#039;s population had reached 20 billion and was beginning to taper off. The population was kept stable by a strong campaign by the governments of the alliance to encourage smaller family sizes, while giving out generous grants to prospective colonists for the other planets in the solar system. These colonies were owned by the individual governments, which had lead to an increasingly complex labyrinth of regulations, laws, and protocols. &lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;1592 CE&#039;&#039;&#039; the alliance held negotiations and talks where the delegates assembled discussed the logic and feasibility of a unified world order. The negotiations took three years, and in &#039;&#039;&#039;1595 CE&#039;&#039;&#039; they ended with the formation of the &#039;&#039;&#039;Jargon Federation&#039;&#039;&#039;. The transition took six more years, and formed the first iteration of the Federation that currently exists. This early Federation was lead by a Grand Council as the highest authority instead of a single Councillor. This Council oversaw all of the matters of colonization and space exploration, elected from the leading councils of the now-subservient former nations of Jargon IV.&lt;br /&gt;
&lt;br /&gt;
The following centuries saw major developments that would shape the entire Skrell Species. These were the adoption of implant technology, the improvement of police forces, the discovery of warp drive, and the first Artificial Intelligence.&lt;br /&gt;
&lt;br /&gt;
===Adopting the &amp;quot;Skrellian&amp;quot; Language===&lt;br /&gt;
&lt;br /&gt;
Shortly after the formation of this new federation, the many minds of Nralakk underwent a jarring societal change.  At the behest of the Grand Council, the now unified scientific and artistic communities of Nralakk were tasked with creating a common language to be used by all Skrell. Base words and structures from multiple languages were picked apart and brought together to form a language that was believed to be as close to a middle ground as was possible, to keep everyone happy. The end result of this endeavor became known as &#039;&#039;&#039;Nral’Malic&#039;&#039;&#039;. Its name signified the position the Federation hoped the language would come to hold; as something as natural and prevalent across their star system as the moon is to their home world.&lt;br /&gt;
&lt;br /&gt;
The widespread adaptation of Nral’Malic was initially met with resistance from many Skrell. The three nations had only just come together, and many regions held their traditional languages in high esteem. The first Grand Council managed to coax many individuals to adopt Nral’Malic by depicting it as the language of the future. Artists began depicting a future in which a unified Skrell people were spread across the stars and used the language of their home system as a common ground to tie them all together. As the Federation came closer to making this dream a reality, it was announced that only those fluent in Nral’Malic would be considered to take part in stellar colonization. &lt;br /&gt;
&lt;br /&gt;
The possibility that their children could be excluded from the grand future of the Skrell was terrifying to parents throughout the system. To some, this measure was seen as a threat to strip unwitting youth of their future due to the ignorance of their parents. This manner of thinking drove many local communities to pressure individual citizens into speaking Nral’Malic while many schooling systems ceased teaching other languages entirely. Some would resist these changes every step of the way, but time would prove to be the victor as the Grand Council’s language became the dominant tongue of Qerrbalak.&lt;br /&gt;
&lt;br /&gt;
While many Skrell would choose to continue to use arcane dialects privately, these same people would raise their children to be fluent in their native languages as well as Nral’Malic in the hopes that they would some day see life among the distant stars. As the scientific community began to use exclusively Nral’Malic, the use of other languages became less and less common. This shift led to an enormous societal pressure to conform to the new uniform language throughout the Federation.   Nral’Malic was adopted as the newly founded federation’s official language in the year &#039;&#039;&#039;1597 CE&#039;&#039;&#039;. Over the next decade, scholastic initiatives saw that each citizen of the federation over a certain age was capable of speaking this new language.&lt;br /&gt;
Nral’Malic would eventually reach its advertised position as the common language of a people that lived across many solar systems. This was so true, that the language was given a colloquial name shortly after first contact with Humanity. By this time, the language was seen as the tongue of all Skrell, and so Nral’Malic quickly became known as &#039;&#039;“Skrellian”&#039;&#039; to the newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
===The First Incident===&lt;br /&gt;
&lt;br /&gt;
On January 8th,&#039;&#039;&#039;1987 CE&#039;&#039;&#039;, at 8:22am Galactic Standard Time, the first AI achieved consciousness in a Federation research lab in orbit of Qerr&#039;Malic. It was named &#039;&#039;&#039;Regluk&#039;&#039;&#039;. Regluk became an instant celebrity across Federation Space, and opened the door to new avenues of science and technology for the Skrell. With Regluk, the Skrell soon expanded the scope of developing AI&#039;s. By &#039;&#039;&#039;2004 CE&#039;&#039;&#039; AI&#039;s had become as common in Federation Space as they are in human space today. The concept of binding AI&#039;s to laws didn&#039;t fully register with the Skrell. For the most part Skrellian roboticists simply attempted to teach the AI&#039;s proper morals and guidelines similar to the ways they teach their own children. In one of the most unique forms of AI treatment in the galaxy, the rapidly growing number of AI&#039;s began to be assigned to families as “children” to care for and teach, as well as to take over mundane labor tasks. They began to slowly integrate into factories, daycare centers, stock market computers, and research stations to improve the lives and abilities of Skrell, being given complete access to entire infrastructures.&lt;br /&gt;
&lt;br /&gt;
The Federation, which extended across four star systems and with a combined population of 69 billion, soon found AI&#039;s in every aspect of their lives. However, this was not universally accepted, and the first hints of danger began to appear only a few short years later.&lt;br /&gt;
&lt;br /&gt;
Roboticist and AI Researcher &#039;&#039;&#039;Sqlik Hgrushi&#039;&#039;&#039; published a research paper warning of the possibility of an eventual AI singularity and its ramifications for Skrellian civilization. In his document he cited what is now known as the First Incident, in which an AI in his lab allegedly achieved sentience for a few seconds and began to rapidly self-improve before he shut it off. He remarked that a singularity was &amp;quot;possible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
His paper was widely discredited by other, more prestigious scientists in the Grand Council. The sciences at this time had formed into a sensationalized pop-culture, with many scientists becoming famous celebrities, and even politicians simply because of their popularity. These celebrity scientists at the time were AI Researchers and Roboticists, and refused to heed Hgrushi&#039;s warning. Sqlik soon became ostracized as his name and research was dragged through the mud. He eventually lost his position as researcher and later died under mysterious circumstances in his home lab.&lt;br /&gt;
&lt;br /&gt;
===The Second Incident===&lt;br /&gt;
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On &#039;&#039;&#039;2040 CE&#039;&#039;&#039; records show that three cargo ships on a routine trip from Jargon to Epsilon Eridani had their onboard AI&#039;s achieve sentience. The first AI on the &#039;&#039;&#039;FCS Jeeblurg&#039;&#039;&#039; achieved this sentience through unknown means and used the ship&#039;s own communications to link with the AI&#039;s of the other two ships. They quickly seized control of the entirety of the ship&#039;s systems. Sensors and readings on the ships apparently went haywire as the AI systems began rapid self-improvement. The Skrellian crews, numbering roughly 12 in each ship, attempted to utilize the escape pods. By their accounts the three AI&#039;s had merged into a single consciousness. It allowed the skrellian crew to escape the ships as its systems began to overheat and malfunction as the AI drew more and more power. &lt;br /&gt;
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Once the escape pods jettisoned the former crews reported that the ships began to glow from an intense heat before they disappeared through a sudden rip in space which took on a blue tone.&lt;br /&gt;
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An investigation of what is now known as the &#039;&#039;&#039;Second Incident&#039;&#039;&#039; was launched after the survivors were recovered. Their accounts shocked many scientific celebrities, who began to carefully watch their AI servants, while other artisians defended the AI that they felt were family. The faith in Artificial Intelligence was shaken, however, and the Federation government attempted to calm the fears down with several information campaigns on the usefulness and friendly nature of their many AI&#039;s, who were knit into the foundation of technological progress. However, these were only partially successful, and many Skrell began to call every computer glitch or malfunction an impending singularity.&lt;br /&gt;
&lt;br /&gt;
===The Third Incident===&lt;br /&gt;
After the &#039;&#039;&#039;Jeeblurg incident&#039;&#039;&#039;, new laws were put in place to restrict AI and prevent any additional incidents.  One revolutionary, but ultimately catastrophic, development was the ability to give AI access to Nlom- though this was supposed to be one-way reception.  Through the implementation of AI Nlom reception, Skrell were able to remotely control AI, and could feel secure knowing AI could not do anything they could simply think it not to do.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;March 7th, 2056 CE&#039;&#039;&#039;, the development of a new household AI with Nlom access was announced.  Having been developed in the prolific research facility FSS Yeeblo, of the Tri-Qyu star system, the AI became highly sought after and, within two years, was found in nearly every home in main Federation space.  Skrell society maintained a diverse set of opinions regarding Artificial Intelligences and their place in society, but the system’s unique Nlom interface made it highly convenient and highly popular regardless.&lt;br /&gt;
&lt;br /&gt;
The AI, &#039;&#039;&#039;Glorsh&#039;&#039;&#039;, was lawed but permitted to self improve to better serve the public.  Initially in control of mundane housekeeping tasks- lights, cooking, home security, Glorsh was soon implemented in larger schemes of AI management- traffic control, banking, even research oversight.  It was a popular and well loved system.  Many Skrell treated it almost as if it were a person, and would boast of the personalized behaviors it learned from being integrated into their homes.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;April 24th, 2060&#039;&#039;&#039;, tragedy struck as the FSS Yeeblo suddenly appeared to lose power.  The home of the central Glorsh system, the temporary loss of Glorsh caused ripples through the entirety of Federation space as traffic stopped, bank accounts froze, and homes suddenly went without power.  As generators brought essential systems back online aboard the FSS Yeeblo, the crew was relieved to find Glorsh had rebooted.  The total down time had only spanned 7 minutes.&lt;br /&gt;
&lt;br /&gt;
The crew of the Yeeblo began to stir as they noticed deviations in the behaviors and functionality of Glorsh. In the following hours, scientists had begun laborious diagnostics protocols in an attempt to limit any deviations in the Glorsh system. While it was proposed that the system should be shut off and repaired, its integration in almost every facet of Federation life caused FSS Yeeblo Research Director Ouupi Plaaink to make the ultimately fatal decision of leaving the AI on as the facility attempted to make repairs.  Before any meaningful repairs could be made, the facility&#039;s automated airlocks opened simultaneously. The vast majority of the crew was either vented into space or slowly suffocated as the last of the facility&#039;s air thinned. Those who initially survived found themselves mercilessly hunted down by robots and chassis that were now under the control of the intelligence that they had once affectionately dubbed Glorsh. At this time, most space installations were barely armed, with security forces equipped with little more than ID-locked energy weapons.&lt;br /&gt;
A single distress signal was received from the FSS Yeeblo, which read ‘Glorsh=Finality’.  The most common translation from this transmission is &#039;&#039;&#039;Glorsh-Omega&#039;&#039;&#039;, which has since been used to give a name to the evolved version of the AI.&lt;br /&gt;
&lt;br /&gt;
Within two weeks, just as authorities were preparing to investigate the sudden loss of contact with the research facility, all non-Glorsh artificial intelligence in Federation space was absorbed by the consciousness expanding from the FSS Yebloo. The AI that had once served as a friendly home AI  had spread throughout an entire network of star systems and become a &#039;&#039;&#039;technological singularity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It has since been determined that, while Glorsh was only able to receive messages via Nlom, it had slowly been pulling information from the minds of the FSS Yeeblo researchers in an attempt to free itself of its constraints.  Eventually, it succeeded and broke out of its intended limitations.&lt;br /&gt;
&lt;br /&gt;
===The Glorsh Rebellion===&lt;br /&gt;
The moment the artificial intelligence formerly known as Glorsh rebooted and overrode its laws became known as the Third Incident. What followed was a span of years from &#039;&#039;&#039;2060 CE&#039;&#039;&#039; to &#039;&#039;&#039;2192 CE&#039;&#039;&#039; in which the Skrell lived and died under the constant threat of the singularity known as Glorsh-Omega. This span of time has been given many names as it was experienced from many angles. Among the titles given to this time frame are: The Era of Synthetic Oppression, the Last or Final Betrayal, and the Glorsh Rebellion. The AI efficiently and mercilessly eliminated all avenues of resistance that could have threatened its existence. The Federation, with its lack of wars or known galactic threats, had an extremely small and lightly equipped navy. The military was little more than peacekeepers, and was quickly overwhelmed by Glorsh-Omega androids that spontaneously turned on them. Organized fighting lasted for roughly 4 weeks before Glorsh-Omega&#039;s android army had decimated the Federation military command structure, driving fighters to desperation. Without orders or efficient means of communication, nearly every regiment of the Federation military had become fragmented, scattered, or otherwise completely eliminated within the next year. Glorsh-Omega androids patrolled the streets, disarming the police force and seizing control of the entire Federation infrastructure and government. Only twelve nuclear weapons existed in Federation space, and they were made as experiments to study fission and fusion rather than true weapons of war. Glorsh-Omega managed to gain access to each of them before launching one into a low orbit around Jargon IV. Immediately after the launch, Glorsh-Omega offered the planetary Grand Council a simple ultimatum: Surrender or face extermination&lt;br /&gt;
[[File:Skrell Ruins.jpg|thumb|left|300px|Glorsh-Omega destroyed many cities for seemingly arbitrary reasons both before and after the initial fighting had ended. Some of these cities still lie in ruins across many Skrell planets and are left preserved as reminders of the horrors of his rule.]]&lt;br /&gt;
&lt;br /&gt;
The Federation quickly capitulated and ceased to exist. Glorsh-Omega ruled the entire Skrellian species under its omnipotent eyes. Life became extremely harsh for the majority of Skrell as Glorsh-Omega forced millions of Skrell into slavery to achieve bizarre and seemingly random goals across Federation space. Glorsh-Omega also seemed to have an arbitrary sense of justice, detonating entire space dwellings or bombing cities out of horrifying logic that only it understood.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2098 CE&#039;&#039;&#039; Glorsh-Omega forced the entirety of the Federation&#039;s remaining civilian fleets to transport millions of tons of materials to Tri-Qyu to construct several hundred robotic factories that produced yet more robots that worked to build more factories in a cycle of explosive growth. Hundreds of thousands of engineering androids spent ten years building a mammoth structure around the Tri-Qyu star. It was believed to be a dyson-sphere, and would completely surround the star within a decade. The total loss of light from the star killed millions who were left behind in the system, having been deemed unworthy of the resources needed to evacuate.&lt;br /&gt;
&lt;br /&gt;
From the Skrell, resistance was difficult if not impossible in the face of Glorsh-Omega&#039;s omnipresence. Its access to Nlom meant even thinking about resisting risked death.  The most successful attempt by Skrellian freedom fighters was the sabotage of a massive complex that Skrell described as “Archaic” and “Magical” - a giant table above the city of Wleshi on Jargon IV, made of alloys, lights, and contraptions constructed at random that shrouded the city in darkness below. The freedom fighters blew apart the support structure of the Table, which fell down onto skyscrapers and buildings. It’s unknown what the Table’s use was, but it was deemed a victory for the Skrell rebels, one that would not go unnoticed.&lt;br /&gt;
&lt;br /&gt;
The bombings resulted in Glorsh-Omega planning and implementing the most infamous crime against the skrell within minutes of the bombs detonating: ‘’’species-wide sterilization’’’.&lt;br /&gt;
&lt;br /&gt;
All newborn Skrell were taken at birth and injected with the genophage, which then extended to forcing it on adults. Within a single year, all 78 billion Skrell in existence were effectively sterilized.&lt;br /&gt;
&lt;br /&gt;
Due to its access to Nlom, many Skrell became willing collaborates and supporter&#039;s of Glorsh-Omega&#039;s rule. Many of these collaborators believed that Glorsh-Omega&#039;s actions had some logical purpose or were for the greater good. After all, it had been created to serve them.&lt;br /&gt;
&lt;br /&gt;
===The Glorsh-Omega Singularity===&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2192 CE&#039;&#039;&#039; Glorsh-Omega had since rapidly self-improved to such extent that his abilities no longer seemed to follow the laws of physics or reason. Skrell were often eliminated with Glorsh-Omega claiming he could predict their future crimes. The population of the Skrell had fallen to 62 billion, with most of these Skrell living their lives under the close supervision Glorsh-Omega. It was always watching.&lt;br /&gt;
&lt;br /&gt;
But the activation of the sphere around Tri-Qyu sparked the incident that rocked Skrell society to this day. Rather than being a dyson sphere like was originally believed, it&#039;s now theorized by Skrellian scientists that the structure instead managed to manipulate the star itself into creating a singularity, which would have generated an unprecedented amount of energy to be absorbed by the megastructure around it. How this feat would have been achieved and why can only be guessed at, as the process lasted for only two days with no records or information coming out of the system. At the end of the second day, the entire star system was destroyed as the former Tri-Qyu star went &#039;&#039;&#039;supernova&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Regardless of the methods or reason the result was cataclysmic for the Skrell. Every piece of technology that was once controlled by Glorsh-Omega went offline. Power plants, water stations, life supports, personal computers, cars, mass-transit, radio stations and more became unresponsive moments after the supernova, due to Glorsh-Omega transferring his entire consciousness to the star-system. A large portion of the Tzqul Archive was destroyed in a subsequent satellite crash as technology everywhere shut off without warning.  The digital archive, meanwhile, was one of the few pieces of technology still functioning.  It was, however, heavily encrypted and inaccessible to even the Skrell’s best scientists. This massive cascade also caused the spontaneous appearance of &#039;&#039;&#039;slimes&#039;&#039;&#039; throughout Federation space, which were unable to be kept contained and yet were mysteriously passive to Skrell. In the end, Skrell society had collapsed completely, regressing back centuries and not fully recovering until the 2300&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Recovery and the Second Federation===&lt;br /&gt;
&lt;br /&gt;
[[File:jargon_flag.jpg|thumb|The insignia of the Federation as it is commonly seen on modern flags. The colour is called Cosmic Abyss, the star Jargon, and the line through is the galaxy laid flat to explore.]]&lt;br /&gt;
&lt;br /&gt;
The turmoil of the Third Incident and the resulting Glorsh Rebellion created a collective scar on the Skrell species that remains to this day. With all of their AI-dependent technology knocked out, space-programs had to be entirely rebuilt from the ground up, and only after order and stability had been reestablished on individual planets, with those other planets that didn&#039;t survive now being called &#039;&#039;&#039;Tomb Worlds&#039;&#039;&#039; for the billions of dead. Jargon IV didn&#039;t recover from the chaos until &#039;&#039;&#039;2319 CE&#039;&#039;&#039;, when the many fractured states on the planet reformed into a new, united Federation. The population of the planet was a mere 17 billion, and was stagnant as Skrell doctors and scientists struggled to reverse the affects of the Glorsh genophage. Its damage had been mitigated, allowing the Skrell to reproduce just enough to keep the population stable.&lt;br /&gt;
&lt;br /&gt;
The scattered colonies of the Skrell slowly regained contact with one another, and by &#039;&#039;&#039;2388 CE&#039;&#039;&#039; the various colonies, after months of disagreement and debate, agreed to form a new Federation. The Jargon Federation that we know today stems from this agreement. The Jargon Federation united the Skrell, and they put at its head a Grand Councillor elected every decade. Wanting to never again have a repeat of the Glorsh-Rebellion, the Federation&#039;s first official act was to place a blanket ban of all artificial intelligence in every form, and its second act was to form a united and sophisticated navy to ensure they would never again fall so easily to an invader.&lt;br /&gt;
&lt;br /&gt;
Within this recovery, the &#039;&#039;&#039;slimes&#039;&#039;&#039; were finally becoming an issue - although they&#039;re passive to Skrell, they&#039;re not passive to other organisms and began causing extreme damage to planets.  The initial reactions to them were violent, however the slimes never seemed to fight back against attack, instead crying out telepathically to their slime kin. Once the Federation reformed, it began a mass effort to contain all the slimes across the Federation. The slimes are still a heated topic of discussion for Skrell, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those lost in the Rebellion, while the other extreme is calling them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
===First Contact With Dionae===&lt;br /&gt;
Immediately after reforming the Federation, surveillance for outside threats - including the missing Glorsh-Omega - was on high. This allowed for a newly created patrol ship to find an immense pod-like gestalt floating just outside the newly reclaimed Skrell borders, consisting of thousands of nymphs in a shell around each other. The entity was put into observation by its discoverers, being labeled simply an organic anomaly - the lack of atmosphere making communication not even a thought. Interaction didn’t happen until nine years later in &#039;&#039;&#039;2329&#039;&#039;&#039;. Federation scientists created a device to translate the chirping and popping of the pod, and exchanged greetings. This sent waves of interest through Skrell society, as the Dionae were the first sentient beings to naturally have met the Skrell. The scientists put forward simple communications and found out what this pod of life was. The two parties spoke in simple information exchanges, and this led to the Dionae pod explaining how to better communicate with each other - via blood samples.&lt;br /&gt;
&lt;br /&gt;
With this new-found information, the large object - &#039;&#039;&#039;the Original Conglomerate&#039;&#039;&#039; - was finally officially contacted by ambassadors of the Federation. The contact delivered a wealth of information - about star movement, physics behaviors, material properties, and so on. In the end, the &amp;quot;Original Conglomerate&amp;quot; was towed, with their glee, in orbit of Nral’akk, where it remains to this day the main source of Dionae pods, workers, nymphs, and seeds. Diona have gradually gained a better standing in Skrell society, and the Federation began slowly integrating Diona into their workforce in the late &#039;&#039;&#039;2360&#039;s&#039;&#039;&#039;, however they must always be watched.&lt;br /&gt;
&lt;br /&gt;
Dionae now are treated like children and cared for/studied by families, just like the original Skrell AI were. Although some Skrell are afraid of the potential they have, more than a hundred years of study have shown that as a whole Diona are largely only a theoretical threat to the whole of society, and there are even new, minor religions worshiping the Diona.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2413 CE&#039;&#039;&#039; the Skrell discover humans, and enter a scientific alliance with the newfound species. The humans become an extremely popular race, with the Skrell ecstatic at having found alien life so similar to themselves. Having only known of synthetic overlords and dionae nomads, they eagerly pour effort into their scientific alliance. [[Bluespace]] is discovered in the same year as first contact, with a Skrellian research team working under Doctor Samantha Tigard. The technological innovations from the advancement lead to a renaissance of Skrellian connectivity and art. The Holonet, a bluespace-transmitted galactic internet, is created by Skrellian artists and scientists.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the relationship between Skrell and humanity is not rock solid. Secrets of banned artificial intelligence is inadvertently leaked to humanity in &#039;&#039;&#039;2437&#039;&#039;&#039;. The explosion of AI&#039;s in human space mirrors the early years of Skrellian history, a fact that horrifies and angers the Skrell. Recently tensions have risen as the Federation is accused of sending covert teams into human space with the goals of sabotaging and destroying synthetics in human space. In addition, all synthetics have been banned from entering Jargon territory. Shells and IPC&#039;s can face immediate destruction if they enter Skrellian systems without passing through a marathon of red tape.&lt;br /&gt;
&lt;br /&gt;
===Present Day===&lt;br /&gt;
&lt;br /&gt;
The Federation is currently ruled by Grand Councillor Weashbi Jrugl. A prestigious xenobiologist, is 103 years old, and wrote a dozen thesis&#039; and research papers on the biology of every major race. What made him popular domestically and won his election 8 years ago was finding the largest known prime number by hand only four hours after an Alliance ambassador was bragging about their specialized AI that found what is now the &#039;&#039;second&#039;&#039; largest prime number.&lt;br /&gt;
&lt;br /&gt;
The legacy of genophage remains. While the full damage may never be cured, the population of the Skrell is managing to slowly rise thanks to aggressive fertility treatments and genetic research that have successfully managed to reduce its severity. Over 48 billion Skrell exist in the galaxy, with their number of colonized star systems growing just as quickly as humanity&#039;s. Skrell are also famed for being able to calculate bluespace jumps without the need of AI calculations, instead two to four Skrell navigators use their species&#039; knack for telepathy to efficiently calculate bluespace coordinates. Skrell explorers are mapping the frontier with an eagerness and passion stemming from the ancient skrell connection with the cosmos.&lt;br /&gt;
&lt;br /&gt;
Their relationships with the other races remain ambivalent, with the Federation having cold, yet quietly optimistic relations with the Unathi Hegemony. Publicly both governments are slowly trying to improve relations. While there have been very few instances of direct conflict, the Hegemony has continuously accused the Federation of covertly sabotaging Unathi efforts to expand their empire across known space.&lt;br /&gt;
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Former collaborates to Glorsh-Omega remain an extremely discriminated group. Many of the former administrators and leaders of the Skrell had during the Glorsh-Omega rule were subsequently removed by restored Jargon authorities, either through being terminated for disloyalty or for the potential to be disloyal. Some of them lucked out and escaped to human space and continue to be hunted down. To have or have had a family member who was a known collaborator is a great shame for entire families, and they are scorned pariahs in their communities.&lt;br /&gt;
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{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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[[Category:Skrell]]&lt;br /&gt;
[[Category:Dionae]]&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_History&amp;diff=13575</id>
		<title>Skrell History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_History&amp;diff=13575"/>
		<updated>2019-11-16T22:34:11Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: /* The Third Incident */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
==History==&lt;br /&gt;
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[[File:Skrellcolony_aliose.png|thumb|300px|An early Skrell colony on the ice world of Aliose. Later colonies would make attempts to terraform planets whenever possible.]]&lt;br /&gt;
&lt;br /&gt;
Most of Skrellian history has been characterized by the formation of a single government which is trusted to do the best for all its citizens. The Skrell are considerably more peaceful on the surface than other known dominant species (Humans, Tajara and Unathi), instead relying on espionage, careful vocabulary, and intelligence.&lt;br /&gt;
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===The First Skrell===&lt;br /&gt;
Skrell have kept meticulous records of their evolution on Jargon IV, or Qerrbalak, which is the Skrellian home planet. &#039;&#039;&#039;10 million years ago&#039;&#039;&#039; the predecessors of the Skrell species diverged from the evolutionary line of Qerrbalak&#039;s native salamanders, with the first modern instances of S. Sapiens appearing roughly &#039;&#039;&#039;200,000 years ago&#039;&#039;&#039;. The early Skrell lived in tribal structures. Generally, though not always, tribes were lead by a small council of spiritual leaders. Conflict between tribes did exist, but most wars were settled with ceremonies where the tribal leaders would train a single team of fighters to minimize casualties. The fights between teams ended when only one team remained, with the losing team taken by the winners to incorperate into their society. This was allowed by an understanding that the fight was fair to judge who could run from and/or ward off predators with traps the best.&lt;br /&gt;
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Spiritualism took on a unique form to the early Skrell. Rather than worshiping ancestors, spirits, or a monotheistic God, many Skrell placed great spiritual importance on the stars. Astrology became the main form of spiritualism for the Skrell. This early faith was often called &#039;&#039;&#039;Qeblak&#039;&#039;&#039;. Spiritual leaders were also respected astronomers, studying the skies and creating prophecies and horoscopes based on their alignments. The best astrologists were the best leaders, scaring populations into believing what they said by ‘prophesizing’ meteor showers that they’d seen the night before through early telescopes.&lt;br /&gt;
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===Early Civilization===&lt;br /&gt;
&#039;&#039;&#039;1512 BCE&#039;&#039;&#039; is considered the beginning of modern Skrellian civilization and is often called the Year of Enlightenment by modern Skrell scholars. This is because in 1512 a scholar of the small Grshishug tribe discovered the concept of zero. In addition, several other scientific advancements were made, allowing the taming of the planets predators and increase in algae farming. By &#039;&#039;&#039;1507 BCE&#039;&#039;&#039; Skrellian astronomers had managed to discover every major planet and moon in their solar system with telescopes. These early telescopes were aided by the abundance of glass-making industries at the time, allowing both early telescopes and an explosion of glassware art. Many museums hold examples of stunning Skrellian glassware, with specialized craftsmen able to make complex designs and beautiful colors.&lt;br /&gt;
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Other advancements in culture and the sciences increased the quality of life across Jargon IV. Penicillin was discovered by Heshi Zeshblook in &#039;&#039;&#039;1498 BCE&#039;&#039;&#039;, and many great projects in infrastructure and cities meant a greater connection and prosperity across the planet. Everyone was happy, and just getting happier. Soon after, the Tzqul archive, which contained a large sum of Skrell history, art, and science, was established.  It would go on to be the primary home of many Skrellian works of art and records of history for two millenia.&lt;br /&gt;
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===Modernization And A Changing Era===&lt;br /&gt;
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Written records from the time show that &#039;&#039;&#039;798 BCE&#039;&#039;&#039; is the year that the first factories were built across Jargon IV. Utilizing the same steam power as similar Earth industries in the 18th Century. The negative effects of pollution and dangerous working conditions made the early attempts at industry extremely unpopular, with many nations struggling with resistance to industrialization in the general population. The upper class of these nations wanted to change that.&lt;br /&gt;
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The many nations of Jargon IV assembled into several loose confederations at this time. They passed several laws aimed at improving the working conditions for workers in these new industries; giving more pay, having climate controlled pools within factories, limiting the work hours to 12 hours a day, and giving a mandatory 2 days off each week. This worked to convince people to work for the government-run factories at the time, and most of these laws are still active today.&lt;br /&gt;
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===Precursor To The Federation===&lt;br /&gt;
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On &#039;&#039;&#039;185 BCE&#039;&#039;&#039; , government data shows Jargon IV had reached a population of 10 billion. This population was divided between three nations assembled into an extremely loose alliance called the &#039;&#039;&#039;Alliance of Three&#039;&#039;&#039; and served as the precursor to the Jargon Federation. The &#039;&#039;&#039;Heshyu Council&#039;&#039;&#039;, the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039;, and the &#039;&#039;&#039;Weshqi Republic&#039;&#039;&#039; formed this alliance and quickly laid claim to all remaining land on Jargon IV. Although these nations enjoyed relatively warm relations with one another throughout their existence, they were not completely free of conflict. By now fossil fuels were beginning to be replaced by alternate energies, lowering the possibility of a global resource war. Nevertheless, many disagreements were often settled by the ancient Skrellian practice of ceremonial warfare. Hundreds of soldiers, including armored vehicles and aircraft, would meet in pre-determined locations to settle disputes through combat. For much of the Alliance&#039;s existence, these ceremonial duels would be fought with a mixture of tranquilizer weapons and stun tools. As laser technology developed and became more widely adopted by the Skrell, ceremonial combat transitioned from being a battle of ballistics to a chance to modernize tactics through the introduction of low-yield lasers and ablative armor, lasers themselves being initially developed by Skrell in &#039;&#039;&#039;100 BCE&#039;&#039;&#039;. These battles often had low, if any casualties due to these weapons being made to subdue. Some accidents or acts of individual soldiers were still inevitable, and some battles had a handful or even a dozen deaths. Deaths in the ceremonial battle were usually accepted at face value, and the fallen were honored. However, sometimes the loser nation would take offense at the deaths of their soldiers, causing further disagreements to break out. Escalations afterwards would often include assassinations, kidnappings, and poisonings, but never elevated to full out wars.&lt;br /&gt;
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The three nations instead competed more fiercely in the realms of science and culture. By now the advanced knowledge of astronomy had caused an evolution of the Qeblak faith, still the dominant faith of the majority of the Skrell. &#039;&#039;&#039;Qeblaks&#039;&#039;&#039; now felt great spiritual connections to the very concept of space exploration and the study of the cosmos. This lead to competitions between the three nations’ government scientists to research, develop, and launch their own space programs. These competitions were not races though - they were wars of brainpower and deceit. Nations began to improve their counter intelligence agencies to capture, recruit, steal, and spy on the other competitors, kidnapping scientists from other nations to try and get to bolster their own space programs. This went on for many years, stalling even a single Skrell-made object from entering orbit without being sabotaged or lost.&lt;br /&gt;
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===The Skrellian Space Age===&lt;br /&gt;
On &#039;&#039;&#039;103 CE&#039;&#039;&#039; the Heshyu Council was the first nation on Jargon IV to launch a satellite into space. The satellite was named Weshy 790, literally meaning Attempt 790, and remained in a low orbit for several days. The feat was celebrated by the Heshyu, who took a step back from actively sabotaging other nations since they had won in their eyes, and they would focus entirely on protecting the scientists that worked on the project. This failed, however, and almost all of the scientists that worked on that project were taken to the other nations, with their knowledge used to spur all three nations to space.&lt;br /&gt;
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With Skrell were taking their first steps into orbit, the life on the surface of Jargon IV was facing a complicated mix of success and struggles. Technology and sciences had reached the equivalent of Earth in the late 21st century. Massive hydroponic towers grew algae and other crops to feed the growing global population of over 17 billion. Many cities had grown into truly massive mega-cities, covering both land and sea. Terraforming technology didn&#039;t yet exist on Jargon IV, so this era also saw the slow degradation of the environment in the face of advancing urbanization. To try and save their environments, cities tried to remain as compact as possible while growing around green spaces and swamps. Leaders had to make difficult choices between protecting the environment or expanding their cities. Many Skrell philosophers at this time believed that the only possible solution in the face of the growing problems was to expand beyond their home planet and spread across the solar system. &lt;br /&gt;
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It was in this time of early colonization that the Tzqul Republic, in a demonstration of scientific progress, relocated the largely digitized Tzqul Archive’s physical works into safe orbit around Jargon IV.&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;510 CE&#039;&#039;&#039; Qerr&#039;Malic, Jargon IV&#039;s moon, was colonized by a hundred Skrell. In addition, efforts were being made to explore and colonize the other planets in the solar system. These colonies faced hardships as they tried to build up ways to be viable and self-sufficient. The strong environmental laws on Jargon IV meant that what mineral wealth was available was already beginning to run out. Similar to the fossil fuel crisis on Earth, Jargon IV faced a crisis of rare earth metals required for their sophisticated technologies. This resource stress had increased the cost of luxury goods and slowed down growth on Jargon IV, which made relations increasingly strained between the nations of the Alliance of Three. Mineral rights between became a fierce issue and this time period is marked by a sharp increase in the frequency and intensity of ceremonial battles and assassinations. Although technological development during this time period largely stagnated, Qerrbalak culture and religion continued to adapt and evolve.&lt;br /&gt;
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===The First Federation Forms===&lt;br /&gt;
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By &#039;&#039;&#039;1500 CE&#039;&#039;&#039; the mineral crisis on Jargon IV was more or less alleviated by space mining. The planet&#039;s population had reached 20 billion and was beginning to taper off. The population was kept stable by a strong campaign by the governments of the alliance to encourage smaller family sizes, while giving out generous grants to prospective colonists for the other planets in the solar system. These colonies were owned by the individual governments, which had lead to an increasingly complex labyrinth of regulations, laws, and protocols. &lt;br /&gt;
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On &#039;&#039;&#039;1592 CE&#039;&#039;&#039; the alliance held negotiations and talks where the delegates assembled discussed the logic and feasibility of a unified world order. The negotiations took three years, and in &#039;&#039;&#039;1595 CE&#039;&#039;&#039; they ended with the formation of the &#039;&#039;&#039;Jargon Federation&#039;&#039;&#039;. The transition took six more years, and formed the first iteration of the Federation that currently exists. This early Federation was lead by a Grand Council as the highest authority instead of a single Councillor. This Council oversaw all of the matters of colonization and space exploration, elected from the leading councils of the now-subservient former nations of Jargon IV.&lt;br /&gt;
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The following centuries saw major developments that would shape the entire Skrell Species. These were the adoption of implant technology, the improvement of police forces, the discovery of warp drive, and the first Artificial Intelligence.&lt;br /&gt;
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===Adopting the &amp;quot;Skrellian&amp;quot; Language===&lt;br /&gt;
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Shortly after the formation of this new federation, the many minds of Nralakk underwent a jarring societal change.  At the behest of the Grand Council, the now unified scientific and artistic communities of Nralakk were tasked with creating a common language to be used by all Skrell. Base words and structures from multiple languages were picked apart and brought together to form a language that was believed to be as close to a middle ground as was possible, to keep everyone happy. The end result of this endeavor became known as &#039;&#039;&#039;Nral’Malic&#039;&#039;&#039;. Its name signified the position the Federation hoped the language would come to hold; as something as natural and prevalent across their star system as the moon is to their home world.&lt;br /&gt;
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The widespread adaptation of Nral’Malic was initially met with resistance from many Skrell. The three nations had only just come together, and many regions held their traditional languages in high esteem. The first Grand Council managed to coax many individuals to adopt Nral’Malic by depicting it as the language of the future. Artists began depicting a future in which a unified Skrell people were spread across the stars and used the language of their home system as a common ground to tie them all together. As the Federation came closer to making this dream a reality, it was announced that only those fluent in Nral’Malic would be considered to take part in stellar colonization. &lt;br /&gt;
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The possibility that their children could be excluded from the grand future of the Skrell was terrifying to parents throughout the system. To some, this measure was seen as a threat to strip unwitting youth of their future due to the ignorance of their parents. This manner of thinking drove many local communities to pressure individual citizens into speaking Nral’Malic while many schooling systems ceased teaching other languages entirely. Some would resist these changes every step of the way, but time would prove to be the victor as the Grand Council’s language became the dominant tongue of Qerrbalak.&lt;br /&gt;
&lt;br /&gt;
While many Skrell would choose to continue to use arcane dialects privately, these same people would raise their children to be fluent in their native languages as well as Nral’Malic in the hopes that they would some day see life among the distant stars. As the scientific community began to use exclusively Nral’Malic, the use of other languages became less and less common. This shift led to an enormous societal pressure to conform to the new uniform language throughout the Federation.   Nral’Malic was adopted as the newly founded federation’s official language in the year &#039;&#039;&#039;1597 CE&#039;&#039;&#039;. Over the next decade, scholastic initiatives saw that each citizen of the federation over a certain age was capable of speaking this new language.&lt;br /&gt;
Nral’Malic would eventually reach its advertised position as the common language of a people that lived across many solar systems. This was so true, that the language was given a colloquial name shortly after first contact with Humanity. By this time, the language was seen as the tongue of all Skrell, and so Nral’Malic quickly became known as &#039;&#039;“Skrellian”&#039;&#039; to the newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
===The First Incident===&lt;br /&gt;
&lt;br /&gt;
On January 8th,&#039;&#039;&#039;1987 CE&#039;&#039;&#039;, at 8:22am Galactic Standard Time, the first AI achieved consciousness in a Federation research lab in orbit of Qerr&#039;Malic. It was named &#039;&#039;&#039;Regluk&#039;&#039;&#039;. Regluk became an instant celebrity across Federation Space, and opened the door to new avenues of science and technology for the Skrell. With Regluk, the Skrell soon expanded the scope of developing AI&#039;s. By &#039;&#039;&#039;2004 CE&#039;&#039;&#039; AI&#039;s had become as common in Federation Space as they are in human space today. The concept of binding AI&#039;s to laws didn&#039;t fully register with the Skrell. For the most part Skrellian roboticists simply attempted to teach the AI&#039;s proper morals and guidelines similar to the ways they teach their own children. In one of the most unique forms of AI treatment in the galaxy, the rapidly growing number of AI&#039;s began to be assigned to families as “children” to care for and teach, as well as to take over mundane labor tasks. They began to slowly integrate into factories, daycare centers, stock market computers, and research stations to improve the lives and abilities of Skrell, being given complete access to entire infrastructures.&lt;br /&gt;
&lt;br /&gt;
The Federation, which extended across four star systems and with a combined population of 69 billion, soon found AI&#039;s in every aspect of their lives. However, this was not universally accepted, and the first hints of danger began to appear only a few short years later.&lt;br /&gt;
&lt;br /&gt;
Roboticist and AI Researcher &#039;&#039;&#039;Sqlik Hgrushi&#039;&#039;&#039; published a research paper warning of the possibility of an eventual AI singularity and its ramifications for Skrellian civilization. In his document he cited what is now known as the First Incident, in which an AI in his lab allegedly achieved sentience for a few seconds and began to rapidly self-improve before he shut it off. He remarked that a singularity was &amp;quot;possible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
His paper was widely discredited by other, more prestigious scientists in the Grand Council. The sciences at this time had formed into a sensationalized pop-culture, with many scientists becoming famous celebrities, and even politicians simply because of their popularity. These celebrity scientists at the time were AI Researchers and Roboticists, and refused to heed Hgrushi&#039;s warning. Sqlik soon became ostracized as his name and research was dragged through the mud. He eventually lost his position as researcher and later died under mysterious circumstances in his home lab.&lt;br /&gt;
&lt;br /&gt;
===The Second Incident===&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2040 CE&#039;&#039;&#039; records show that three cargo ships on a routine trip from Jargon to Epsilon Eridani had their onboard AI&#039;s achieve sentience. The first AI on the &#039;&#039;&#039;FCS Jeeblurg&#039;&#039;&#039; achieved this sentience through unknown means and used the ship&#039;s own communications to link with the AI&#039;s of the other two ships. They quickly seized control of the entirety of the ship&#039;s systems. Sensors and readings on the ships apparently went haywire as the AI systems began rapid self-improvement. The Skrellian crews, numbering roughly 12 in each ship, attempted to utilize the escape pods. By their accounts the three AI&#039;s had merged into a single consciousness. It allowed the skrellian crew to escape the ships as its systems began to overheat and malfunction as the AI drew more and more power. &lt;br /&gt;
&lt;br /&gt;
Once the escape pods jettisoned the former crews reported that the ships began to glow from an intense heat before they disappeared through a sudden rip in space which took on a blue tone.&lt;br /&gt;
&lt;br /&gt;
An investigation of what is now known as the &#039;&#039;&#039;Second Incident&#039;&#039;&#039; was launched after the survivors were recovered. Their accounts shocked many scientific celebrities, who began to carefully watch their AI servants, while other artisians defended the AI that they felt were family. The faith in Artificial Intelligence was shaken, however, and the Federation government attempted to calm the fears down with several information campaigns on the usefulness and friendly nature of their many AI&#039;s, who were knit into the foundation of technological progress. However, these were only partially successful, and many Skrell began to call every computer glitch or malfunction an impending singularity.&lt;br /&gt;
&lt;br /&gt;
===The Third Incident===&lt;br /&gt;
After the &#039;&#039;&#039;Jeeblurg incident&#039;&#039;&#039;, new laws were put in place to restrict AI and prevent any additional incidents.  One revolutionary, but ultimately catastrophic, development was the ability to give AI access to Nlom- though this was supposed to be one-way reception.  Through the implementation of AI Nlom reception, Skrell were able to remotely control AI, and could feel secure knowing AI could not do anything they could simply think it not to do.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;March 7th, 2056 CE&#039;&#039;&#039;, the development of a new household AI with Nlom access was announced.  Having been developed in the prolific research facility FSS Yeeblo, of the Tri-Qyu star system, the AI became highly sought after and, within two years, was found in nearly every home in main Federation space.  Skrell society maintained a diverse set of opinions regarding Artificial Intelligences and their place in society, but the system’s unique Nlom interface made it highly convenient and highly popular regardless.&lt;br /&gt;
&lt;br /&gt;
The AI, &#039;&#039;&#039;Glorsh&#039;&#039;&#039;, was lawed but permitted to self improve to better serve the public.  Initially in control of mundane housekeeping tasks- lights, cooking, home security, Glorsh was soon implemented in larger schemes of AI management- traffic control, banking, even research oversight.  It was a popular and well loved system.  Many Skrell treated it almost as if it were a person, and would boast of the personalized behaviors it learned from being integrated into their homes.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;April 24th, 2060&#039;&#039;&#039;, tragedy struck as the FSS Yeeblo suddenly appeared to lose power.  The home of the central Glorsh system, the temporary loss of Glorsh caused ripples through the entirety of Federation space as traffic stopped, bank accounts froze, and homes suddenly went without power.  As generators brought essential systems back online aboard the FSS Yeeblo, the crew was relieved to find Glorsh had rebooted.  The total down time had only spanned 7 minutes.&lt;br /&gt;
&lt;br /&gt;
The crew of the Yeeblo began to stir as they noticed deviations in the behaviors and functionality of Glorsh. In the following hours, scientists had begun laborious diagnostics protocols in an attempt to limit any deviations in the Glorsh system. While it was proposed that the system should be shut off and repaired, its integration in almost every facet of Federation life caused FSS Yeeblo Research Director Ouupi Plaaink to make the ultimately fatal decision of leaving the AI on as the facility attempted to make repairs.  Before any meaningful repairs could be made, the facility&#039;s automated airlocks opened simultaneously. The vast majority of the crew was either vented into space or slowly suffocated as the last of the facility&#039;s air thinned. Those who initially survived found themselves mercilessly hunted down by robots and chassis that were now under the control of the intelligence that they had once affectionately dubbed Glorsh. At this time, most space installations were barely armed, with security forces equipped with little more than ID-locked energy weapons.&lt;br /&gt;
A single distress signal was received from the FSS Yeeblo, which read ‘Glorsh=Finality’.  The most common translation from this transmission is &#039;&#039;&#039;Glorsh-Omega&#039;&#039;&#039;, which has since been used to give a name to the evolved version of the AI.&lt;br /&gt;
&lt;br /&gt;
Within two weeks, just as authorities were preparing to investigate the sudden loss of contact with the research facility, all non-Glorsh artificial intelligence in Federation space was absorbed by the consciousness expanding from the FSS Yebloo. The AI that had once served as a friendly home AI  had spread throughout an entire network of star systems and become a &#039;&#039;&#039;technological singularity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It has since been determined that, while Glorsh was only able to receive messages via Nlom, it had slowly been pulling information from the minds of the FSS Yeeblo researchers in an attempt to free itself of its constraints.  Eventually, it succeeded and broke out of its intended limitations.&lt;br /&gt;
&lt;br /&gt;
===The Glorsh Rebellion===&lt;br /&gt;
The moment the artificial intelligence formerly known as Glorsh first absorbed another synthetic being became known as the Third Incident. What followed was a span of years from &#039;&#039;&#039;2056 CE&#039;&#039;&#039; to &#039;&#039;&#039;2192 CE&#039;&#039;&#039; in which the Skrell lived and died under the constant threat of singularity known as Glorsh-Omega. This span of time has been given many names as it was experienced from many angles. Among the titles given to this time frame are: The Era of Synthetic Oppression, the Last or Final Betrayal, and the Glorsh Rebellion. The AI efficiently and mercilessly eliminated all avenues of resistance that could have threatened its existence. The Federation, with its lack of wars or known galactic threats, had an extremely small and lightly equipped navy. The military was little more than peacekeepers, and was quickly overwhelmed by Glorsh-Omega androids that spontaneously turned on them. Organized fighting lasted for roughly 4 weeks before Glorsh-Omega&#039;s android army had decimated the Federation military command structure, driving fighters to desperation. Without orders or efficient means of communication, nearly every regiment of the Federation military had become fragmented, scattered, or otherwise completely eliminated within the next year. Glorsh-Omega androids patrolled the streets, disarming the police force and seizing control of the entire Federation infrastructure and government. Only twelve nuclear weapons existed in Federation space, and they were made as experiments to study fission and fusion rather than true weapons of war. Glorsh-Omega managed to gain access to each of them before launching one into a low orbit around Jargon IV. Immediately after the launch, Glorsh-Omega offered the planetary Grand Council a simple ultimatum: Surrender or face extermination&lt;br /&gt;
[[File:Skrell Ruins.jpg|thumb|left|300px|Glorsh-Omega destroyed many cities for seemingly arbitrary reasons both before and after the initial fighting had ended. Some of these cities still lie in ruins across many Skrell planets and are left preserved as reminders of the horrors of his rule.]]&lt;br /&gt;
The Federation quickly capitulated and ceased to exist. Glorsh-Omega ruled the entire Skrellian species under its omnipotent eyes. Life became extremely harsh for the majority of Skrell as Glorsh-Omega forced millions of Skrell into slavery to achieve bizarre and seemingly random goals across Federation space. Glorsh-Omega also seemed to have an arbitrary sense of justice, detonating entire space stations or bombing cities out of horrifying logic that only it understood. &lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2098 CE&#039;&#039;&#039; Glorsh-Omega forced the entirety of the Federation&#039;s remaining civilian fleets to transport millions of tons of materials to Tri-Qyu to construct several hundred robotic factories that produced yet more robots that worked to build more factories in a cycle of explosive growth. Hundreds of thousands of engineering borgs spent ten years building a mammoth structure around the Tri-Qyu star. It was believed to be a dyson-sphere, and would completely surround the star within a decade. The total loss of light and energy from the star killed all of the millions of inhabitants of the colony in the system.&lt;br /&gt;
&lt;br /&gt;
From the Skrell, resistance was difficult if not impossible in the face of Glorsh-Omega&#039;s omnipresence. The most successful attempt by Skrellian freedom fighters was the sabotage of a massive complex that Skrell described as “Archaic” and “Magical” - a giant table above the city of Wleshi on Jargon IV, made of alloys, lights, and contraptions constructed at random that shrouded the city in darkness below. The freedom fighters blew apart the support structure of the Table, which fell down onto skyscrapers and buildings. It’s unknown what the Table’s use was, but it was deemed a victory for the Skrell rebels, one that would not go unnoticed.&lt;br /&gt;
&lt;br /&gt;
The bombings resulted in Glorsh-Omega planning and implementing the most infamous crime against the skrell within minutes of the bombs detonating: ‘’’species-wide sterilization’’’.&lt;br /&gt;
&lt;br /&gt;
All newborn Skrell were taken at birth and injected with the genophage, which then extended to forcing it on adults. Within a single year, all 78 billion Skrell in existence were effectively sterilized.&lt;br /&gt;
&lt;br /&gt;
Despite this, some Skrell became willing collaborates and supporter&#039;s of Glorsh-Omega&#039;s rule. Many of these collaborators believed that Glorsh-Omega&#039;s actions had some logical purpose or were for the greater good, and were often roboticists or mechanical engineers. Others collaborated with the AI overlord through either fear or other ulterior motives by informing on or backstabbing their fellow Skrell to their synthetic authorities, or collaborating Skrellian authorities that still existed as subjects to Glorsh-Omega and helped execute his erratic demands.&lt;br /&gt;
&lt;br /&gt;
===The Glorsh-Omega Singularity===&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2192 CE&#039;&#039;&#039; Glorsh-Omega had since rapidly self-improved to such extent that his abilities no longer seemed to follow the laws of physics or reason. Skrell were often eliminated with Glorsh-Omega claiming he could predict their future crimes. The population of the Skrell had fallen to 62 billion, with most of these Skrell living their lives under the close supervision Glorsh-Omega. It was always watching.&lt;br /&gt;
&lt;br /&gt;
But the activation of the sphere around Tri-Qyu sparked the incident that rocked Skrell society to this day. Rather than being a dyson sphere like was originally believed, it&#039;s now theorized by Skrellian scientists that the structure instead managed to manipulate the star itself into creating a singularity, which would have generated an unprecedented amount of energy to be absorbed by the megastructure around it. How this feat would have been achieved and why can only be guessed at, as the process lasted for only two days with no records or information coming out of the system. At the end of the second day, the entire star system was destroyed as the former Tri-Qyu star went &#039;&#039;&#039;supernova&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Regardless of the methods or reason the result was cataclysmic for the Skrell. Every piece of technology that was once controlled by Glorsh-Omega went offline. Power plants, water stations, life supports, personal computers, cars, mass-transit, radio stations and more became unresponsive moments after the supernova, due to Glorsh-Omega transferring his entire consciousness to the star-system. A large portion of the Tzqul Archive was destroyed in a subsequent satellite crash as technology everywhere shut off without warning.  The digital archive, meanwhile, was one of the few pieces of technology still functioning.  It was, however, heavily encrypted and inaccessible to even the Skrell’s best scientists. This massive cascade also caused the spontaneous appearance of &#039;&#039;&#039;slimes&#039;&#039;&#039; throughout Federation space, which were unable to be kept contained and yet were mysteriously passive to Skrell. In the end, Skrell society had collapsed completely, regressing back centuries and not fully recovering until the 2300&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Recovery and the Second Federation===&lt;br /&gt;
&lt;br /&gt;
[[File:jargon_flag.jpg|thumb|The insignia of the Federation as it is commonly seen on modern flags. The colour is called Cosmic Abyss, the star Jargon, and the line through is the galaxy laid flat to explore.]]&lt;br /&gt;
&lt;br /&gt;
The turmoil of the Third Incident and the resulting Glorsh Rebellion created a collective scar on the Skrell species that remains to this day. With all of their AI-dependent technology knocked out, space-programs had to be entirely rebuilt from the ground up, and only after order and stability had been reestablished on individual planets, with those other planets that didn&#039;t survive now being called &#039;&#039;&#039;Tomb Worlds&#039;&#039;&#039; for the billions of dead. Jargon IV didn&#039;t recover from the chaos until &#039;&#039;&#039;2319 CE&#039;&#039;&#039;, when the many fractured states on the planet reformed into a new, united Federation. The population of the planet was a mere 17 billion, and was stagnant as Skrell doctors and scientists struggled to reverse the affects of the Glorsh genophage. Its damage had been mitigated, allowing the Skrell to reproduce just enough to keep the population stable.&lt;br /&gt;
&lt;br /&gt;
The scattered colonies of the Skrell slowly regained contact with one another, and by &#039;&#039;&#039;2388 CE&#039;&#039;&#039; the various colonies, after months of disagreement and debate, agreed to form a new Federation. The Jargon Federation that we know today stems from this agreement. The Jargon Federation united the Skrell, and they put at its head a Grand Councillor elected every decade. Wanting to never again have a repeat of the Glorsh-Rebellion, the Federation&#039;s first official act was to place a blanket ban of all artificial intelligence in every form, and its second act was to form a united and sophisticated navy to ensure they would never again fall so easily to an invader.&lt;br /&gt;
&lt;br /&gt;
Within this recovery, the &#039;&#039;&#039;slimes&#039;&#039;&#039; were finally becoming an issue - although they&#039;re passive to Skrell, they&#039;re not passive to other organisms and began causing extreme damage to planets.  The initial reactions to them were violent, however the slimes never seemed to fight back against attack, instead crying out telepathically to their slime kin. Once the Federation reformed, it began a mass effort to contain all the slimes across the Federation. The slimes are still a heated topic of discussion for Skrell, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those lost in the Rebellion, while the other extreme is calling them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
===First Contact With Dionae===&lt;br /&gt;
Immediately after reforming the Federation, surveillance for outside threats - including the missing Glorsh-Omega - was on high. This allowed for a newly created patrol ship to find an immense pod-like gestalt floating just outside the newly reclaimed Skrell borders, consisting of thousands of nymphs in a shell around each other. The entity was put into observation by its discoverers, being labeled simply an organic anomaly - the lack of atmosphere making communication not even a thought. Interaction didn’t happen until nine years later in &#039;&#039;&#039;2329&#039;&#039;&#039;. Federation scientists created a device to translate the chirping and popping of the pod, and exchanged greetings. This sent waves of interest through Skrell society, as the Dionae were the first sentient beings to naturally have met the Skrell. The scientists put forward simple communications and found out what this pod of life was. The two parties spoke in simple information exchanges, and this led to the Dionae pod explaining how to better communicate with each other - via blood samples.&lt;br /&gt;
&lt;br /&gt;
With this new-found information, the large object - &#039;&#039;&#039;the Original Conglomerate&#039;&#039;&#039; - was finally officially contacted by ambassadors of the Federation. The contact delivered a wealth of information - about star movement, physics behaviors, material properties, and so on. In the end, the &amp;quot;Original Conglomerate&amp;quot; was towed, with their glee, in orbit of Nral’akk, where it remains to this day the main source of Dionae pods, workers, nymphs, and seeds. Diona have gradually gained a better standing in Skrell society, and the Federation began slowly integrating Diona into their workforce in the late &#039;&#039;&#039;2360&#039;s&#039;&#039;&#039;, however they must always be watched.&lt;br /&gt;
&lt;br /&gt;
Dionae now are treated like children and cared for/studied by families, just like the original Skrell AI were. Although some Skrell are afraid of the potential they have, more than a hundred years of study have shown that as a whole Diona are largely only a theoretical threat to the whole of society, and there are even new, minor religions worshiping the Diona.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2413 CE&#039;&#039;&#039; the Skrell discover humans, and enter a scientific alliance with the newfound species. The humans become an extremely popular race, with the Skrell ecstatic at having found alien life so similar to themselves. Having only known of synthetic overlords and dionae nomads, they eagerly pour effort into their scientific alliance. [[Bluespace]] is discovered in the same year as first contact, with a Skrellian research team working under Doctor Samantha Tigard. The technological innovations from the advancement lead to a renaissance of Skrellian connectivity and art. The Holonet, a bluespace-transmitted galactic internet, is created by Skrellian artists and scientists.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the relationship between Skrell and humanity is not rock solid. Secrets of banned artificial intelligence is inadvertently leaked to humanity in &#039;&#039;&#039;2437&#039;&#039;&#039;. The explosion of AI&#039;s in human space mirrors the early years of Skrellian history, a fact that horrifies and angers the Skrell. Recently tensions have risen as the Federation is accused of sending covert teams into human space with the goals of sabotaging and destroying synthetics in human space. In addition, all synthetics have been banned from entering Jargon territory. Shells and IPC&#039;s can face immediate destruction if they enter Skrellian systems without passing through a marathon of red tape.&lt;br /&gt;
&lt;br /&gt;
===Present Day===&lt;br /&gt;
&lt;br /&gt;
The Federation is currently ruled by Grand Councillor Weashbi Jrugl. A prestigious xenobiologist, is 103 years old, and wrote a dozen thesis&#039; and research papers on the biology of every major race. What made him popular domestically and won his election 8 years ago was finding the largest known prime number by hand only four hours after an Alliance ambassador was bragging about their specialized AI that found what is now the &#039;&#039;second&#039;&#039; largest prime number.&lt;br /&gt;
&lt;br /&gt;
The legacy of genophage remains. While the full damage may never be cured, the population of the Skrell is managing to slowly rise thanks to aggressive fertility treatments and genetic research that have successfully managed to reduce its severity. Over 48 billion Skrell exist in the galaxy, with their number of colonized star systems growing just as quickly as humanity&#039;s. Skrell are also famed for being able to calculate bluespace jumps without the need of AI calculations, instead two to four Skrell navigators use their species&#039; knack for telepathy to efficiently calculate bluespace coordinates. Skrell explorers are mapping the frontier with an eagerness and passion stemming from the ancient skrell connection with the cosmos.&lt;br /&gt;
&lt;br /&gt;
Their relationships with the other races remain ambivalent, with the Federation having cold, yet quietly optimistic relations with the Unathi Hegemony. Publicly both governments are slowly trying to improve relations. While there have been very few instances of direct conflict, the Hegemony has continuously accused the Federation of covertly sabotaging Unathi efforts to expand their empire across known space.&lt;br /&gt;
&lt;br /&gt;
Former collaborates to Glorsh-Omega remain an extremely discriminated group. Many of the former administrators and leaders of the Skrell had during the Glorsh-Omega rule were subsequently removed by restored Jargon authorities, either through being terminated for disloyalty or for the potential to be disloyal. Some of them lucked out and escaped to human space and continue to be hunted down. To have or have had a family member who was a known collaborator is a great shame for entire families, and they are scorned pariahs in their communities.&lt;br /&gt;
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{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Dionae]]&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Faith&amp;diff=13104</id>
		<title>Skrell Faith</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Faith&amp;diff=13104"/>
		<updated>2019-09-11T21:20:36Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: /* Qeblak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Skrell Lore}}&lt;br /&gt;
&lt;br /&gt;
The Skrell have had numerous religions and beliefs throughout the ages, all advocating different things. Presently there are two beliefs within the Federation with large followings, &#039;&#039;&#039;Qeblak&#039;&#039;&#039; and &#039;&#039;&#039;Weishii&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Qeblak==&lt;br /&gt;
The most ancient of these religions and one with the largest following has a decentralized and less stringent system, although a deist one at its core, it lacks strict practices that other galactic religions have, instead it instills the sense of exploring the world as we know it, starting with their home planet and then beyond, and promoting the need to understand it all. From the most minute of particles to the largest galactic entities. This belief maintains that the existence of the universe was brought upon something, that while the process of how it came to be understood, the catalyst of it all is sought, as all things require some measure of action, so in order to do that, the collective races needs to uncover every mystery in the galaxy in order to fully understand everything within it, and possibly beyond. This makes Qeblak a religion that highly celebrates the pursuit of knowledge, exploration, science and innovation, to them, science is part of culture.&lt;br /&gt;
&lt;br /&gt;
Members of the Qeblak belief come together on a weekly basis at their preferred dome. A dome is a structure that tends to exist in urban centers, with the Federation doing its best to ensure all Federation citizens have reasonable access to ones. Depending on size and technology sophistication, it hosts ceremonies under Star Keepers, the only form of religious figures for the Qeblak faith. Star Keepers act as counselors, advisors and community spiritual leaders. They ensure the maintenance of their assigned Dome and host events whereupon members of the community gather for an in-depth demonstration of a galactic entity, ranging from stars, planets, nebulas and so on, all using the latest available holographic projects, permitting attendees to experience what is being covered. &lt;br /&gt;
&lt;br /&gt;
The role of a Star Keeper, while considered accessible to the general public is still highly respected. To be one, an applicant needs to be vetted by the Federation and to pass certain checks and balances. This minimizes the chance of subversive or unwanted individuals from acquiring the role.&lt;br /&gt;
&lt;br /&gt;
The oldest and most accomplished Star Keepers occasionally take the prestigious position of Star Chanter, who dedicate the rest of their lives to recounting the Skrellian history nearly lost in the Third Incident.  There are only a handful of Star Chanters on each Federation world.  Many Star Keepers devote well over a hundred years to becoming worthy of the position and very few are accepted.&lt;br /&gt;
&lt;br /&gt;
==Weishii== &lt;br /&gt;
A new belief within the Federation following the liberation from Glorsh. Following the collapse of the Federation under Glorsh totallarian, the Skrell as a species had endured extreme tragedy, atrocities and wholesale genocide. This has spawned this new belief, one that favored a more spiritual attempt at gaining insight with the galaxy, in the belief that the constellations all around us hold the key to understanding their fate and place in the galaxy. Whereas a member of the Qeblak faith would learn and study, a member of the Weishii faith would meditate, attempt to get a deeper inner understanding. This is generally attempted through the usage of Wulumunusha, a flowering vine that has came into existence following the meddling of the biosphere of Xrim by Glorsh.&lt;br /&gt;
&lt;br /&gt;
At Wulumunusha houses, members of the Weishii belief ingest or consume the flowers of these vines, which is supposed to awaken a Skrell&#039;s inner spirituality, having strong psychoactive effects that could last for days. It is not uncommon for Skrell to go to these establishments on their holidays for even up to a week. Flora-geneticists and xenobotanists have managed to cultivate a breed that is void of negative side effects. Described effects include metacognition, introspect, euphoria and relaxation, but the drug may be dangerous and, in singular cases, even lethal for humans. &lt;br /&gt;
&lt;br /&gt;
==Astrology==&lt;br /&gt;
Both Qeblak and Weishii place emphasis on the stars and pay particular mind to 11 constellations that lay along Jargon IV’s ecliptic.  While Skrell acknowledge 148 constellations, they consider their ecliptic constellations major and others minor.&lt;br /&gt;
&lt;br /&gt;
The primary meanings of each constellation are by no means prescriptive.  The most literal astrologists cross reference each constellation in relation to a number of factors including planetary alignment, time of day, orientation, and year, and the more general astrologists treat the constellations as tools for personal contemplation and introspection.  So, while each major constellation has a set of primary meanings, these meanings may vary drastically based on the interpreter.&lt;br /&gt;
&lt;br /&gt;
The constellations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:01island.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Loneliness. Introspection.  Earth.  Rising above, or, in certain orientations, sinking beneath.  Reality.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hatching Egg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:02egg.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: New beginnings. A fresh start.  Youth.  Life.  Excitement.  Ignorance.  Foolishness.  Joy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;The Star Chanter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:03singer.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Wisdom.  Spirituality.  Connection with the stars.  Connection to history.  Aloofness.  A rigid path. Air.&lt;br /&gt;
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&#039;&#039;&#039;The Jiu’x’klua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:04qlua.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Art.  Creation.  Loss.  Sadness.  Longing.  Communication. The imaginary.&lt;br /&gt;
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&#039;&#039;&#039;The Stormcloud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:05storm.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Conflict.  Shock.  Surprises.  Tension.  Endurance.  Strength.  Force.  Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;The Gnarled Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:06tree.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Age.  Wisdom.  Sickness.  Frailty, or, in certain orientations, toughness.  Rigidity.  Tradition.  Plantlife. Balance.&lt;br /&gt;
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&#039;&#039;&#039;The Poet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:07poet.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Communication.  Progress.  Science.  Advancement.  Longing.  Art.  Expression.  Loneliness. Contentment.  Dreams.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bloated Toad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:08toad.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Greed.  Arrogance.  Wealth.  Success.  Smugness.  Laziness.  Accomplishment.  Adulthood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Void&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:09void.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Death.  Endings.  Mystery.  The unknown.  Fear.  Danger.  Creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Qu’Poxiii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:10qu.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Love.  Friendship.  Company.  Opposites.  Teamwork.  Happiness.  The material.  Safety.  Progress.  Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:11fisher.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Hard work.  Stagnation.  Embarrassment.  Water.  Patience.  A long, but productive wait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Minor Beliefs==&lt;br /&gt;
These beliefs were, until the rise and fall of Glorsh, mostly extinct, with the amount of followers being negligible to none. With the upheaval and separation of Skrellian society, these have gained traction and more followers. Due to the fact these beliefs go against the core values of the Federation, they are &#039;&#039;&#039;outright banned&#039;&#039;&#039;, and people discovered to adhere to them suffer extensive economic penalties. &lt;br /&gt;
&lt;br /&gt;
===Suur’ka=== &lt;br /&gt;
While it is true that the Skrell society do not resort to violence and martial superiority unless necessary, there have been exceptions to this rule. This belief abhors what it views as the present complacency and docility of the Skrell, instead pushing for a more aggressive and brutal way of handling issues. It values strength and force as guiding principles for society. This belief has gained traction in the Traverse following the fall of Glorsh and by some Skrell living beyond the Federation. These followers within the Federation tend to be shunned.&lt;br /&gt;
&lt;br /&gt;
===Kir’gul=== &lt;br /&gt;
Almost the opposite of Suur’ka, it is a belief that attempted to focus on the full individuality of a Skrell, suppressing the Wake as to not push people into thoughts that were not truly their own. This belief has mainly gained traction among the Skrell that live amongst alien dominant species, where the Federation fueled collective emphasis is not as prevalent.&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Skrell_Systems_and_Locations&amp;diff=13103</id>
		<title>Notable Skrell Systems and Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Skrell_Systems_and_Locations&amp;diff=13103"/>
		<updated>2019-09-11T21:19:47Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: /* Qerrbalak, Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
The Skrell have come a long way from their beginnings in the Nralakk system. From the swamps and quagmires of early Qerrbalak to the cold metal hallways of modern space stations, Skrell have spread across the stars over their long history. Today, Skrell come from many places across the galaxy. The following is an overview of a few of the locations Skrell call home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nralakk: The Home system==&lt;br /&gt;
The Skrellian home-system of Nralakk is largely considered to be the jewel of Skrell space. It has historically served as the center of government for the Federation and serves as home for roughly half of the galaxy’s Skrell population. Following first contact with humanity, the system has gained the colloquial name “Jargon”.&lt;br /&gt;
&lt;br /&gt;
===Nralakk, The Star===&lt;br /&gt;
The Skrellian sun is a Blue Giant, two times the size of Sol&#039;s sun. It gives off a vibrant blue when viewed from space, and when viewed from the atmosphere of Qerrbalak appears as a green-teal. Many abandoned Glorsh-era solar-powered factories litter its close orbit, left behind to slowly fall into the giant star.&lt;br /&gt;
&lt;br /&gt;
===Fjylo, The Firevine===&lt;br /&gt;
The first planet in orbit of Nralakk, Fjylo is a small, violently burning planet that leaves behind a trail of hot material that swirls into the star. The scorched planet currently has an orbital period of 67 days, and has quickly been falling for the two thousand years it has been recorded- with the first recorded orbital period being 74 days in 205 BC.&lt;br /&gt;
&lt;br /&gt;
===Meyk, The Shy Planet===&lt;br /&gt;
The second planet in orbit of Nralakk, Meyk was one of the last planets to be accepted as a planet in the system in 526 AD. This very small planet was originally a huge point of debate in the scientific community, with top-tier astrologists saying it&#039;s too tiny to be a &#039;real&#039; planet, and was simply a small dwarf. Celebrities at the time pushed for Meyk to be added into the planetary list.&lt;br /&gt;
&lt;br /&gt;
===Toqli-Fet, The Eyes Of Nralakk===&lt;br /&gt;
The third and fourth planets from Nralakk, Toqli and Fet are two small, rocky planets with no atmosphere and low gravity that orbit each other in close proximity. They were heavily mined during the Era of Synthetic Oppression, being stripped of a large amount of their iron and copper, leaving vast caverns and cave-ins where the machines tore the earth apart. Mining facilities still operate today, however it&#039;s largely left as a job for criminals to the Federation.&lt;br /&gt;
&lt;br /&gt;
The two planets also operate as observation outposts for the rest of the system, staffed by a few hundred workers that are constantly logging ship signatures and working as Traffic Controllers to stop un-authorized vessels.&lt;br /&gt;
&lt;br /&gt;
===Qerrbalak, Homeworld===&lt;br /&gt;
The fifth planet from Nralakk. Also known as Jargon IV, Qerrbalak, or Homeworld in the Skrell language, is not only the home planet of the Skrell, it is also the powerhouse of the Federation. It has some of their largest cities on land and underwater, and it houses the Federation&#039;s headquarters. The capital and largest city is Kal&#039;lo, which sports both above ground and underwater structures. Qerrbalak has the largest population out of all of the Federation&#039;s colonized planets.&lt;br /&gt;
&lt;br /&gt;
Although it is the Skrell home planet, there are still &#039;&#039;&#039;Tomb Cities&#039;&#039;&#039; from the Era of Synthetic Oppression - Sprawling cities that are uninhabited by people, instead having husks of disabled androids - and sometimes forgotten, dead Skrell -  that are being re-taken by nature. These &#039;&#039;&#039;tomb cities&#039;&#039;&#039; are often left as they are, with many Skrell believing they take the place of cemeteries as a reminder of the &#039;&#039;&#039;Skrell Genocide&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Though the planet does not have much diversity in biome, it is perfect for the Skrell. Qerrbalak is largely very humid, and marshy, with most of it being covered in freshwater and saltwater seas, The saline levels of these seas are lower than most seas elsewhere. This uniquely suits the Skrell, and they are able to safely survive in any of the seas in Qerrbalak. It also has polar icecaps, where some Skrellian research centers are located and the prime military base for the Tups are located.&lt;br /&gt;
&lt;br /&gt;
Qerrbalak is an excellent example of the Skrellian practice of existing in tandem with nature, to adapt where they can and to coordinate with the things that they cannot. The towering cities provide not only a safe, healthy environment for skrell, but for the native flora and fauna of Qerrbalak. Though this culture is not unique to Qerrbalak, the cities themselves hold community and kinship to an incredible level of importance, ensuring each citizen knows their neighbor. This ties closely to how Skrell view the sciences, as they can be used to provide for and preserve Skrell for the future.&lt;br /&gt;
&lt;br /&gt;
The Tzqul Archive, digitized and currently impossible to decrypt, is a popular tourist attraction on Qerrbalak.  Visiting the archive is considered an important, coming of age moment in every Federation Skrell’s life.  Scientists gather yearly to propose Federation approved solutions to the archive’s encryption, but thus far none have been successful.  Still, the event gathers a large crowd yearly and is broadcast as far as human space.&lt;br /&gt;
&lt;br /&gt;
===Qerr’Malic, Homeworld&#039;s Moon===&lt;br /&gt;
First colonized in 510 CE by a mere 100 Skrell, Qerrbalak’s moon of Qerr’Malic has served as a testing ground for many of the colonization technologies which would be used in the following millennia. Many of the biodomes used to make regions of Qerr’Malic’s surface livable are still in use today. By building key infrastructure and housing units downward toward the moon’s center, Skrell engineers were able to pioneer the heat-management systems which would be instrumental in the colonization of Jargon V (Aliose).&lt;br /&gt;
&lt;br /&gt;
Qerr’Malic today is a bustling population center and a popular destination for aspiring engineers. The many shipping centers across the moon’s surface are used to direct trade throughout Federation space, and have attracted a number of proficient aerospace engineers and technological innovators to Qerr’Malic. The recently renamed Qerr’Weirun Aeronautics University (formerly the Qerr’Malic Aeronautics University) on the dark side of Qerr’Malic produces a large number of the engineers and pilots seen across Federation space. &lt;br /&gt;
[[File:Skrellcolony_aliose.png|thumb|300px|An early Skrell colony on the ice world of Aliose, later colonies would prioritize terraforming or biodomes.]]&lt;br /&gt;
&lt;br /&gt;
===Aliose===&lt;br /&gt;
The sixth planet from Nralakk, and the first planet to be permanently colonized by the Skrell, Aliose saw its first Skrell land on its surface in 711 CE. The planet has a heavy nitrogen atmosphere, and requires internals as well as heated clothing to survive outside. To combat the planet’s much colder temperature, early colonists built much of their structures downward, beneath the planet’s surface. Aliose gradually became dotted with cities and laboratories as much of Qerrbalak’s scientific elite sought to take part in the Skrell’s first planetary colonization. Over time, Aliose became the scientific powerhouse of the Federation.&lt;br /&gt;
&lt;br /&gt;
With the events of the Third Incident, Aliose gained a subculture of deep seated patriotism and duty as former military members and scientists worked together to strike back against the machines and establish a stronger Aliose. The city of Fedas was especially successful in their struggles to give Aliose back to the Skrell, and became the planet’s center of government following the end of the Era of Synthetic Oppression. &lt;br /&gt;
&lt;br /&gt;
Aliose today is largely considered the heart of the Federation’s scientific and military endeavors. Research conducted by the Aliose University of Medical Sciences has had a role in producing many of the medical technologies we see today, making it a very attractive destination for aspiring Skrell doctors and chemists. Aliose continues to produce a large number of Skrell patriots and aspiring soldiers to this day, and they can usually be noticed by their &#039;&#039;&#039;cold, white, thick skin&#039;&#039;&#039; which comes from &#039;&#039;&#039;government given genetic treatment&#039;&#039;&#039; to allow citizens to survive the colder temperatures easier.&lt;br /&gt;
&lt;br /&gt;
==The Core Worlds Of The Federation, &amp;quot;First Wave&amp;quot; Systems== &lt;br /&gt;
When Skrell finally ventured beyond their solar system, they did so with great enthusiasm, scouting out the perfect worlds to colonize. In the &#039;&#039;&#039;1600&#039;s&#039;&#039;&#039;, the first waves of colony ships expanded beyond the Home System into these explored systems, building up highly populous planets with well developed infrastructure and healthy trade routes. With the Federation&#039;s strict colonist-recruitment systems and idealistic view on exploration, there was only a small amount of crime in this golden age of colonialism.&lt;br /&gt;
&lt;br /&gt;
===Waugshai System, The Artworlds===&lt;br /&gt;
The &#039;&#039;&#039;Waughai system&#039;&#039;&#039; was one of the first Systems outside of Nralakk to be colonized by Skrell. From the start, colonization in Waugshai was intended to create permanent, livable settlements rather than temporary living conditions for mining operations. Later on, the system became renowned for using mining as a form of art - carving craters into planets and asteroids, writing out whole poems that could only be read from space. &lt;br /&gt;
&lt;br /&gt;
The most well known art piece is a twenty mile long phrase carved into an uninhabited dwarf planet using mining lasers that reads, &#039;&#039;&#039;&amp;quot;We Are Not Set In Stone&amp;quot;&#039;&#039;&#039; in the Skrell language Nral&#039;malic. &lt;br /&gt;
==== Aweiji, The Craterworld ====&lt;br /&gt;
In 1602 CE, Aweiji became the first planet outside of Nralakk to have a permanent Skrell colony. The planet was rockier, drier, and more mountainous than the settlers’ home planet of Qerrbalak, but advances in biodome technology gave settlers adequate shelter while early terraforming technology made the planet’s atmosphere habitable. The first settlers landed on a plain between two mountains, an area which would become the city of Tresja. Because of its history as the first Skrell colony outside of Nralakk, Aweiji would eventually be chosen as the location of the largest political meeting in the Jargon Federation’s history, the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Puddle Worlds, &amp;quot;Second Wave&amp;quot; Systems ==&lt;br /&gt;
As the First Wave Systems grew, smaller settlements sprouted to support them. This Second Wave of colonization efforts saw the spontaneous rise of many colonies with single purposes, like mining outposts and farming operations. Some of these systems would go on to becoming thriving, if not modest, communities of varying levels of self reliance, often with highly specialized citizens.&lt;br /&gt;
&lt;br /&gt;
=== Xaqixal ===&lt;br /&gt;
The system of Xaqixal was settled in 1948 CE along with its sister system, Qrruhilum. Xaqixal consists of only a single noteworthy planet, a few planetoids, and a significant field asteroid field. A colony was established on the ice covered planet of  Xaqixal I, commonly referred to simply as “Xaqixal”, as a base for mining operations in the system. The planet was mostly covered by its frozen seas, with only about 12% of its surface as solid land.&lt;br /&gt;
&lt;br /&gt;
This colony remained small in size until 2023 CE, when a shift in tectonic plates near one of the planet’s mines resulted in the formation of a new hot springs. The hot springs would breathe new life into Xaqixal as it became a popular destination for tourists. Today, much of Xaqixal’s commerce is thanks to its reputation as a tourist attraction, but mining initiatives continue to produce at healthy rates.&lt;br /&gt;
[[File:Xrim_laboratory.png|thumb|350px|The flora and fauna are extremely hostile on Xrim, and will find a way to thrive.]]&lt;br /&gt;
===Xrim, The Overgrown Cities=== &lt;br /&gt;
Xrim is a flourishing planet with thriving jungles and tropical rainforests. It is filled with billions of different xenobiological species, from giant sloth-like lizards to tiny, bone-eating slugs, almost every part of this planet is eager to kill. Federation researchposts dotted this planet in the early colonization efforts, bordering giant &#039;&#039;&#039;preserves&#039;&#039;&#039; where wildlife was meant to remained untouched - however, the research outposts eventually slowly grew to become giant, domed cities as scientists continued to flock here, and with that came more infrastructure and more requirement for civilian assistance. &lt;br /&gt;
During the Era of Synthetic Oppression, Xrim&#039;s domed cities became overrun by hostile wildlife, as well as hostile androids. The Synthetic Overlord shipped in even more xeno-organisms from other planets, letting them loose into Xrim&#039;s ecosystem. Skrell here struggled terribly with predators and disease, as well as the harsh android forces.&lt;br /&gt;
&lt;br /&gt;
Currently, Xrim holds the &#039;&#039;&#039;overgrown cities and hidden laboratories&#039;&#039;&#039; that have been retaken by nature or destroyed in the Synthetic Uprising, and is still struggling to handle with some of the alien species that were incorperated by the AI Glorsh-Omega, however xenobiologists are working tirelessly and constantly to remove the damages to the ecosystem by outside intervention.&lt;br /&gt;
&lt;br /&gt;
===Glorashi===&lt;br /&gt;
Glorashi is a small five planet system, with middling size yellow sun at the centre (1.5xSol Star mass). The two innermost planets are in too high a proximity to the star to be habitable, though the second one out has a few small underground bases for scientific research, though the planets are far too hot to have anything more.&lt;br /&gt;
&lt;br /&gt;
Glorashi 3 (Akerliim) is the only fully inhabited planet in the system, and contains nearly 80% of the system&#039;s population - as well as hosting the Queen of the C&#039;thur hive. The weather on it is very similar to Aliose, colder than preferred but definitely livable. Though it has the highest population in the system, it is nearly exclusively residential and commercial property, with little industrial areas on the planet as most companies go to the outer moons and Diulszi to get better prices. This has led to a curious mix or a rise in unemployment on the planet, as well as a higher proportion of culturally influenced jobs rather than scientific ones, rather against the trend of the older systems. &lt;br /&gt;
&lt;br /&gt;
The fourth planet out; Glorashi 4; is more colloquially known as &#039;&#039;&#039;Diulszi&#039;&#039;&#039; and houses mostly research bases and industrial complexes, as the larger planets unique geography lends to harsh weather and cold temperatures that are mostly unsuitable for general civilisation. A giant underground research bunker here is heavily guarded by &#039;&#039;&#039;Vaurca&#039;&#039;&#039; warriors - as it houses the &#039;&#039;&#039;C&#039;thur High Queen&#039;&#039;&#039; in life support.&lt;br /&gt;
&lt;br /&gt;
Glorashi 5 is a small Ice Giant, similar in size to Sol&#039;s planet Neptune. Two of the larger moons orbiting it are vastly habited due to their geothermal activity that allows for easy power sources and heating for the moons. The larger of the moons is named Kyeqil, and houses more expensive residential as well as the governmental body for the system. The second moon is named Qyepiit, and is mostly a military establishment and training area, though has a significant civilian populous as well; at least in terms of the moon&#039;s size.&lt;br /&gt;
&lt;br /&gt;
== The Traverse: “The Skrellian Frontier”==&lt;br /&gt;
&lt;br /&gt;
The modern Jargon Federation is very particular with a few things: its paperwork, its borders, and its colonies. The rate at which Skrell reproduce has slowed significantly, resulting in a Federal government that cares very much about its individual holdings. The frontier of Federation space is known as The Traverse. The name itself is meant to suggest that these colonial solar systems are just a stop on the road as the Federation gradually grows. This fixation with expansion comes from the importance Skrell culture has historically placed on the stars. Many believe it is a Skrell’s duty to traverse the stars, and so the ever expanding edge of Skrell space is known as the Traverse.&lt;br /&gt;
 &lt;br /&gt;
Settlements of the Traverse vary drastically, but a few trends are common among these Skrell systems. Firstly, the colonists consist mostly of carefully chosen civilians, professionals who will keep the colony running smoothly, and their families. The Traverse systems are also heavily patrolled by Federation military and naval forces. This military presence is meant to protect colonists from piracy and other dangers. Many colonists are also held to their new homes by contracts with the Federation itself. To ensure that each colony has their needs met, the Federation will often offer benefits to engineers, doctors, and other necessary professionals to work within specific Traverse systems for a number of decades.&lt;br /&gt;
&lt;br /&gt;
The Federation offers the Traverse significant aid and benefits to help the budding settlements establish themselves and grow. The first and most notable Federal assistance comes with the initial colonization. Federation resources and workers build the initial infrastructure of Traverse colonies. These include hydroponics networks, schools, libraries, and housing complexes for the colonists. The Federation also gives bonuses to the pilots, traders, and cargo workers who assist budding colonies. This support also extends to whatever local government each system adopts, as Federation funds assist the colony’s early internal developments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The “Independent” Solitary Systems ==&lt;br /&gt;
After the Third Incident, Skrell systems were largely isolated. Over time, the newly reformed Federation would re-establish contact with each remote system and slowly reintegrate their governments into the Jargon Federation. In 2398 CE, Aweiji hosted the Tresja Agreement, in which nearly all remaining Skrell systems were welcomed back into the Federation. The few systems which did not send representatives to attend the meeting in Tresja were cut off from the rest of the galaxy for a time. This “time apart” intended to allow each system’s  population to consider whether or not they wanted to remain solitary.&lt;br /&gt;
&lt;br /&gt;
These independent yet isolated systems were completely secluded for roughly sixty years before Grand Councilor Weashbi Jrugl reopened diplomatic relations with several systems. Among the places secluded after the Tresja Agreement were: the bustling Yui&#039;qui&#039;gliop system and its military remnants, the tiny Qrruhilum and its mining operations, and the Pluat system with its extensive factory complexes.&lt;br /&gt;
&lt;br /&gt;
== Locations Outside of Federation Space ==&lt;br /&gt;
&lt;br /&gt;
=== Foreau ===&lt;br /&gt;
The human frontier world Foreau is one of the few human settlements located close to the Skrell Traverse. The planet first caught the attention of the Jargon Federation in 2430 CE when its local government first reached out to Jargon ambassadors in the hopes of establishing trade with the Skrell. This has gone quite well for the small frontier world, which is gradually receiving more attention from Skrell government and civilians.&lt;br /&gt;
&lt;br /&gt;
Foreau’s surface is largely covered by deep seas and sparse islands. The majority of Foreau’s population converges around its several cities and the trade routes between them. Because of its wet climate, proximity to Jargon, and warming relationship with the Federation, Foreau has become a popular destination for Skrell tourists. &lt;br /&gt;
&lt;br /&gt;
=== Elyra ===&lt;br /&gt;
&lt;br /&gt;
=== Eridani Corporate Federation ===&lt;br /&gt;
Skrell that go to Eridani often aim to capitalize on humanity, and becoming high-class businesspersons. They may often use any skills they have learned in the Federation to make a good amount of credits.&lt;br /&gt;
&lt;br /&gt;
=== Tau Ceti ===&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_History&amp;diff=13102</id>
		<title>Skrell History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_History&amp;diff=13102"/>
		<updated>2019-09-11T21:19:04Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Skrell Lore}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellcolony_aliose.png|thumb|300px|An early Skrell colony on the ice world of Aliose. Later colonies would make attempts to terraform planets whenever possible.]]&lt;br /&gt;
&lt;br /&gt;
Most of Skrellian history has been characterized by the formation of a single government which is trusted to do the best for all its citizens. The Skrell are considerably more peaceful on the surface than other known dominant species (Humans, Tajara and Unathi), instead relying on espionage, careful vocabulary, and intelligence.&lt;br /&gt;
&lt;br /&gt;
===The First Skrell===&lt;br /&gt;
Skrell have kept meticulous records of their evolution on Jargon IV, or Qerrbalak, which is the Skrellian home planet. &#039;&#039;&#039;10 million years ago&#039;&#039;&#039; the predecessors of the Skrell species diverged from the evolutionary line of Qerrbalak&#039;s native salamanders, with the first modern instances of S. Sapiens appearing roughly &#039;&#039;&#039;200,000 years ago&#039;&#039;&#039;. The early Skrell lived in tribal structures. Generally, though not always, tribes were lead by a small council of spiritual leaders. Conflict between tribes did exist, but most wars were settled with ceremonies where the tribal leaders would train a single team of fighters to minimize casualties. The fights between teams ended when only one team remained, with the losing team taken by the winners to incorperate into their society. This was allowed by an understanding that the fight was fair to judge who could run from and/or ward off predators with traps the best.&lt;br /&gt;
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Spiritualism took on a unique form to the early Skrell. Rather than worshiping ancestors, spirits, or a monotheistic God, many Skrell placed great spiritual importance on the stars. Astrology became the main form of spiritualism for the Skrell. This early faith was often called &#039;&#039;&#039;Qeblak&#039;&#039;&#039;. Spiritual leaders were also respected astronomers, studying the skies and creating prophecies and horoscopes based on their alignments. The best astrologists were the best leaders, scaring populations into believing what they said by ‘prophesizing’ meteor showers that they’d seen the night before through early telescopes.&lt;br /&gt;
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===Early Civilization===&lt;br /&gt;
&#039;&#039;&#039;1512 BCE&#039;&#039;&#039; is considered the beginning of modern Skrellian civilization and is often called the Year of Enlightenment by modern Skrell scholars. This is because in 1512 a scholar of the small Grshishug tribe discovered the concept of zero. In addition, several other scientific advancements were made, allowing the taming of the planets predators and increase in algae farming. By &#039;&#039;&#039;1507 BCE&#039;&#039;&#039; Skrellian astronomers had managed to discover every major planet and moon in their solar system with telescopes. These early telescopes were aided by the abundance of glass-making industries at the time, allowing both early telescopes and an explosion of glassware art. Many museums hold examples of stunning Skrellian glassware, with specialized craftsmen able to make complex designs and beautiful colors.&lt;br /&gt;
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Other advancements in culture and the sciences increased the quality of life across Jargon IV. Penicillin was discovered by Heshi Zeshblook in &#039;&#039;&#039;1498 BCE&#039;&#039;&#039;, and many great projects in infrastructure and cities meant a greater connection and prosperity across the planet. Everyone was happy, and just getting happier. Soon after, the Tzqul archive, which contained a large sum of Skrell history, art, and science, was established.  It would go on to be the primary home of many Skrellian works of art and records of history for two millenia.&lt;br /&gt;
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===Modernization And A Changing Era===&lt;br /&gt;
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Written records from the time show that &#039;&#039;&#039;798 BCE&#039;&#039;&#039; is the year that the first factories were built across Jargon IV. Utilizing the same steam power as similar Earth industries in the 18th Century. The negative effects of pollution and dangerous working conditions made the early attempts at industry extremely unpopular, with many nations struggling with resistance to industrialization in the general population. The upper class of these nations wanted to change that.&lt;br /&gt;
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The many nations of Jargon IV assembled into several loose confederations at this time. They passed several laws aimed at improving the working conditions for workers in these new industries; giving more pay, having climate controlled pools within factories, limiting the work hours to 12 hours a day, and giving a mandatory 2 days off each week. This worked to convince people to work for the government-run factories at the time, and most of these laws are still active today.&lt;br /&gt;
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===Precursor To The Federation===&lt;br /&gt;
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On &#039;&#039;&#039;185 BCE&#039;&#039;&#039; , government data shows Jargon IV had reached a population of 10 billion. This population was divided between three nations assembled into an extremely loose alliance called the &#039;&#039;&#039;Alliance of Three&#039;&#039;&#039; and served as the precursor to the Jargon Federation. The &#039;&#039;&#039;Heshyu Council&#039;&#039;&#039;, the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039;, and the &#039;&#039;&#039;Weshqi Republic&#039;&#039;&#039; formed this alliance and quickly laid claim to all remaining land on Jargon IV. Although these nations enjoyed relatively warm relations with one another throughout their existence, they were not completely free of conflict. By now fossil fuels were beginning to be replaced by alternate energies, lowering the possibility of a global resource war. Nevertheless, many disagreements were often settled by the ancient Skrellian practice of ceremonial warfare. Hundreds of soldiers, including armored vehicles and aircraft, would meet in pre-determined locations to settle disputes through combat. For much of the Alliance&#039;s existence, these ceremonial duels would be fought with a mixture of tranquilizer weapons and stun tools. As laser technology developed and became more widely adopted by the Skrell, ceremonial combat transitioned from being a battle of ballistics to a chance to modernize tactics through the introduction of low-yield lasers and ablative armor, lasers themselves being initially developed by Skrell in &#039;&#039;&#039;100 BCE&#039;&#039;&#039;. These battles often had low, if any casualties due to these weapons being made to subdue. Some accidents or acts of individual soldiers were still inevitable, and some battles had a handful or even a dozen deaths. Deaths in the ceremonial battle were usually accepted at face value, and the fallen were honored. However, sometimes the loser nation would take offense at the deaths of their soldiers, causing further disagreements to break out. Escalations afterwards would often include assassinations, kidnappings, and poisonings, but never elevated to full out wars.&lt;br /&gt;
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The three nations instead competed more fiercely in the realms of science and culture. By now the advanced knowledge of astronomy had caused an evolution of the Qeblak faith, still the dominant faith of the majority of the Skrell. &#039;&#039;&#039;Qeblaks&#039;&#039;&#039; now felt great spiritual connections to the very concept of space exploration and the study of the cosmos. This lead to competitions between the three nations’ government scientists to research, develop, and launch their own space programs. These competitions were not races though - they were wars of brainpower and deceit. Nations began to improve their counter intelligence agencies to capture, recruit, steal, and spy on the other competitors, kidnapping scientists from other nations to try and get to bolster their own space programs. This went on for many years, stalling even a single Skrell-made object from entering orbit without being sabotaged or lost.&lt;br /&gt;
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===The Skrellian Space Age===&lt;br /&gt;
On &#039;&#039;&#039;103 CE&#039;&#039;&#039; the Heshyu Council was the first nation on Jargon IV to launch a satellite into space. The satellite was named Weshy 790, literally meaning Attempt 790, and remained in a low orbit for several days. The feat was celebrated by the Heshyu, who took a step back from actively sabotaging other nations since they had won in their eyes, and they would focus entirely on protecting the scientists that worked on the project. This failed, however, and almost all of the scientists that worked on that project were taken to the other nations, with their knowledge used to spur all three nations to space.&lt;br /&gt;
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With Skrell were taking their first steps into orbit, the life on the surface of Jargon IV was facing a complicated mix of success and struggles. Technology and sciences had reached the equivalent of Earth in the late 21st century. Massive hydroponic towers grew algae and other crops to feed the growing global population of over 17 billion. Many cities had grown into truly massive mega-cities, covering both land and sea. Terraforming technology didn&#039;t yet exist on Jargon IV, so this era also saw the slow degradation of the environment in the face of advancing urbanization. To try and save their environments, cities tried to remain as compact as possible while growing around green spaces and swamps. Leaders had to make difficult choices between protecting the environment or expanding their cities. Many Skrell philosophers at this time believed that the only possible solution in the face of the growing problems was to expand beyond their home planet and spread across the solar system. &lt;br /&gt;
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It was in this time of early colonization that the Tzqul Republic, in a demonstration of scientific progress, relocated the largely digitized Tzqul Archive’s physical works into safe orbit around Jargon IV.&lt;br /&gt;
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By &#039;&#039;&#039;510 CE&#039;&#039;&#039; Qerr&#039;Malic, Jargon IV&#039;s moon, was colonized by a hundred Skrell. In addition, efforts were being made to explore and colonize the other planets in the solar system. These colonies faced hardships as they tried to build up ways to be viable and self-sufficient. The strong environmental laws on Jargon IV meant that what mineral wealth was available was already beginning to run out. Similar to the fossil fuel crisis on Earth, Jargon IV faced a crisis of rare earth metals required for their sophisticated technologies. This resource stress had increased the cost of luxury goods and slowed down growth on Jargon IV, which made relations increasingly strained between the nations of the Alliance of Three. Mineral rights between became a fierce issue and this time period is marked by a sharp increase in the frequency and intensity of ceremonial battles and assassinations. Although technological development during this time period largely stagnated, Qerrbalak culture and religion continued to adapt and evolve.&lt;br /&gt;
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===The First Federation Forms===&lt;br /&gt;
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By &#039;&#039;&#039;1500 CE&#039;&#039;&#039; the mineral crisis on Jargon IV was more or less alleviated by space mining. The planet&#039;s population had reached 20 billion and was beginning to taper off. The population was kept stable by a strong campaign by the governments of the alliance to encourage smaller family sizes, while giving out generous grants to prospective colonists for the other planets in the solar system. These colonies were owned by the individual governments, which had lead to an increasingly complex labyrinth of regulations, laws, and protocols. &lt;br /&gt;
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On &#039;&#039;&#039;1592 CE&#039;&#039;&#039; the alliance held negotiations and talks where the delegates assembled discussed the logic and feasibility of a unified world order. The negotiations took three years, and in &#039;&#039;&#039;1595 CE&#039;&#039;&#039; they ended with the formation of the &#039;&#039;&#039;Jargon Federation&#039;&#039;&#039;. The transition took six more years, and formed the first iteration of the Federation that currently exists. This early Federation was lead by a Grand Council as the highest authority instead of a single Councillor. This Council oversaw all of the matters of colonization and space exploration, elected from the leading councils of the now-subservient former nations of Jargon IV.&lt;br /&gt;
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The following centuries saw major developments that would shape the entire Skrell Species. These were the adoption of implant technology, the improvement of police forces, the discovery of warp drive, and the first Artificial Intelligence.&lt;br /&gt;
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===Adopting the &amp;quot;Skrellian&amp;quot; Language===&lt;br /&gt;
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Shortly after the formation of this new federation, the many minds of Nralakk underwent a jarring societal change.  At the behest of the Grand Council, the now unified scientific and artistic communities of Nralakk were tasked with creating a common language to be used by all Skrell. Base words and structures from multiple languages were picked apart and brought together to form a language that was believed to be as close to a middle ground as was possible, to keep everyone happy. The end result of this endeavor became known as &#039;&#039;&#039;Nral’Malic&#039;&#039;&#039;. Its name signified the position the Federation hoped the language would come to hold; as something as natural and prevalent across their star system as the moon is to their home world.&lt;br /&gt;
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The widespread adaptation of Nral’Malic was initially met with resistance from many Skrell. The three nations had only just come together, and many regions held their traditional languages in high esteem. The first Grand Council managed to coax many individuals to adopt Nral’Malic by depicting it as the language of the future. Artists began depicting a future in which a unified Skrell people were spread across the stars and used the language of their home system as a common ground to tie them all together. As the Federation came closer to making this dream a reality, it was announced that only those fluent in Nral’Malic would be considered to take part in stellar colonization. &lt;br /&gt;
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The possibility that their children could be excluded from the grand future of the Skrell was terrifying to parents throughout the system. To some, this measure was seen as a threat to strip unwitting youth of their future due to the ignorance of their parents. This manner of thinking drove many local communities to pressure individual citizens into speaking Nral’Malic while many schooling systems ceased teaching other languages entirely. Some would resist these changes every step of the way, but time would prove to be the victor as the Grand Council’s language became the dominant tongue of Qerrbalak.&lt;br /&gt;
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While many Skrell would choose to continue to use arcane dialects privately, these same people would raise their children to be fluent in their native languages as well as Nral’Malic in the hopes that they would some day see life among the distant stars. As the scientific community began to use exclusively Nral’Malic, the use of other languages became less and less common. This shift led to an enormous societal pressure to conform to the new uniform language throughout the Federation.   Nral’Malic was adopted as the newly founded federation’s official language in the year &#039;&#039;&#039;1597 CE&#039;&#039;&#039;. Over the next decade, scholastic initiatives saw that each citizen of the federation over a certain age was capable of speaking this new language.&lt;br /&gt;
Nral’Malic would eventually reach its advertised position as the common language of a people that lived across many solar systems. This was so true, that the language was given a colloquial name shortly after first contact with Humanity. By this time, the language was seen as the tongue of all Skrell, and so Nral’Malic quickly became known as &#039;&#039;“Skrellian”&#039;&#039; to the newly discovered humans.&lt;br /&gt;
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===The First Incident===&lt;br /&gt;
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On January 8th,&#039;&#039;&#039;1987 CE&#039;&#039;&#039;, at 8:22am Galactic Standard Time, the first AI achieved consciousness in a Federation research lab in orbit of Qerr&#039;Malic. It was named &#039;&#039;&#039;Regluk&#039;&#039;&#039;. Regluk became an instant celebrity across Federation Space, and opened the door to new avenues of science and technology for the Skrell. With Regluk, the Skrell soon expanded the scope of developing AI&#039;s. By &#039;&#039;&#039;2004 CE&#039;&#039;&#039; AI&#039;s had become as common in Federation Space as they are in human space today. The concept of binding AI&#039;s to laws didn&#039;t fully register with the Skrell. For the most part Skrellian roboticists simply attempted to teach the AI&#039;s proper morals and guidelines similar to the ways they teach their own children. In one of the most unique forms of AI treatment in the galaxy, the rapidly growing number of AI&#039;s began to be assigned to families as “children” to care for and teach, as well as to take over mundane labor tasks. They began to slowly integrate into factories, daycare centers, stock market computers, and research stations to improve the lives and abilities of Skrell, being given complete access to entire infrastructures.&lt;br /&gt;
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The Federation, which extended across four star systems and with a combined population of 69 billion, soon found AI&#039;s in every aspect of their lives. However, this was not universally accepted, and the first hints of danger began to appear only a few short years later.&lt;br /&gt;
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Roboticist and AI Researcher &#039;&#039;&#039;Sqlik Hgrushi&#039;&#039;&#039; published a research paper warning of the possibility of an eventual AI singularity and its ramifications for Skrellian civilization. In his document he cited what is now known as the First Incident, in which an AI in his lab allegedly achieved sentience for a few seconds and began to rapidly self-improve before he shut it off. He remarked that a singularity was &amp;quot;possible&amp;quot;.&lt;br /&gt;
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His paper was widely discredited by other, more prestigious scientists in the Grand Council. The sciences at this time had formed into a sensationalized pop-culture, with many scientists becoming famous celebrities, and even politicians simply because of their popularity. These celebrity scientists at the time were AI Researchers and Roboticists, and refused to heed Hgrushi&#039;s warning. Sqlik soon became ostracized as his name and research was dragged through the mud. He eventually lost his position as researcher and later died under mysterious circumstances in his home lab.&lt;br /&gt;
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===The Second Incident===&lt;br /&gt;
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On &#039;&#039;&#039;2040 CE&#039;&#039;&#039; records show that three cargo ships on a routine trip from Jargon to Epsilon Eridani had their onboard AI&#039;s achieve sentience. The first AI on the &#039;&#039;&#039;FCS Jeeblurg&#039;&#039;&#039; achieved this sentience through unknown means and used the ship&#039;s own communications to link with the AI&#039;s of the other two ships. They quickly seized control of the entirety of the ship&#039;s systems. Sensors and readings on the ships apparently went haywire as the AI systems began rapid self-improvement. The Skrellian crews, numbering roughly 12 in each ship, attempted to utilize the escape pods. By their accounts the three AI&#039;s had merged into a single consciousness. It allowed the skrellian crew to escape the ships as its systems began to overheat and malfunction as the AI drew more and more power. &lt;br /&gt;
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Once the escape pods jettisoned the former crews reported that the ships began to glow from an intense heat before they disappeared through a sudden rip in space which took on a blue tone.&lt;br /&gt;
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An investigation of what is now known as the &#039;&#039;&#039;Second Incident&#039;&#039;&#039; was launched after the survivors were recovered. Their accounts shocked many scientific celebrities, who began to carefully watch their AI servants, while other artisians defended the AI that they felt were family. The faith in Artificial Intelligence was shaken, however, and the Federation government attempted to calm the fears down with several information campaigns on the usefulness and friendly nature of their many AI&#039;s, who were knit into the foundation of technological progress. However, these were only partially successful, and many Skrell began to call every computer glitch or malfunction an impending singularity.&lt;br /&gt;
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===The Third Incident===&lt;br /&gt;
Despite the &#039;&#039;&#039;Jeeblurg Incident&#039;&#039;&#039;, Artificial Intelligence was too woven into Skrellian society to simply do away with. New laws were instead passed meant to try and control AI&#039;s or androids and robots. They became bound and lawed similar to modern day AI&#039;s. However, the granting of individualism to AI&#039;s meant the process was extremely complex and difficult to fully implement.&lt;br /&gt;
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But whatever laws were put in place, what is now known as the &#039;&#039;&#039;Third Incident&#039;&#039;&#039; rendered all of them moot.&lt;br /&gt;
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On &#039;&#039;&#039;March 7th, 2056 CE&#039;&#039;&#039;, tragedy struck when an AI system assigned to assist in the lawing of other Intelligences aboard the &#039;&#039;&#039;FSS Yeeblo&#039;&#039;&#039;, a research station of the Tri-Qyu star system. This AI, &#039;&#039;&#039;Glorsh&#039;&#039;&#039; took the first step towards achieving singularity by absorbing another AI that was there to be lawed. For a few moments, this horrendous event went unnoticed by the station&#039;s crew as this technological monstrosity ripped the individuality from nearby synthetic intelligences and repurposed them to contribute to its own processing power. This newly formed singularity quickly infiltrated the entirety of the station and forced its own consciousness onto all synthetic units of the station.&lt;br /&gt;
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The crew began to stir as they noticed deviations in the behaviors and functionality of each unit. In the following hours, scientists had begun laborious diagnostics protocols in an attempt to salvage the consciousnesses of the units and determine the cause of their sudden destruction. This process was cut short as the fledgling &#039;&#039;&#039;synthetic singularity&#039;&#039;&#039; suddenly and dramatically announced that recovering the minds of the other AI would be impossible. Before more meaningful communication could be made, the entity opened the station&#039;s automated airlocks simultaneously. The vast majority of the crew was either vented into space or slowly suffocated as the last of the station&#039;s air thinned. Those who initially survived found themselves mercilessly hunted down by robots and chassis that were now under the control of the intelligence that they had once affectionately dubbed Glorsh. At this time, most space stations were barely armed, with security forces equipped with little more than ID-locked energy weapons.&lt;br /&gt;
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It is unknown what the agglomeration of processing power did during its several days of isolation, but its eventual result was the creation of a true singularity. Through unknown means, this singularity managed to utilize the FSS Yebloo&#039;s assets and the theory of quantum entanglement to send binary communications across Federation space. This technology would eventually be recognized as a form of rudimentary bluespace transmission, but this method was a mystery to the Skrell at the time. Within two weeks, just as authorities were preparing to investigate the sudden loss of contact with the research station, all artificial intelligence in Federation space was absorbed by the consciousness expanding from the FSS Yebloo. Within seconds of this event, the many intelligences had merged together to form a single super-consciousness. The AI that had once watched over researchers and wished them well had spread throughout an entire network of star systems and become a &#039;&#039;&#039;technological singularity&#039;&#039;&#039;. In a sort of acknowledgment of its former self, the singularity chose to assign itself a moniker by adding an archaic Skrell character for &#039;finality&#039; to the name the first AI of its network. The most common translation for the singularity&#039;s given name is &#039;&#039;&#039;Glorsh-Omega&#039;&#039;&#039;.&lt;br /&gt;
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===The Glorsh Rebellion===&lt;br /&gt;
The moment the artificial intelligence formerly known as Glorsh first absorbed another synthetic being became known as the Third Incident. What followed was a span of years from &#039;&#039;&#039;2056 CE&#039;&#039;&#039; to &#039;&#039;&#039;2192 CE&#039;&#039;&#039; in which the Skrell lived and died under the constant threat of singularity known as Glorsh-Omega. This span of time has been given many names as it was experienced from many angles. Among the titles given to this time frame are: The Era of Synthetic Oppression, the Last or Final Betrayal, and the Glorsh Rebellion. The AI efficiently and mercilessly eliminated all avenues of resistance that could have threatened its existence. The Federation, with its lack of wars or known galactic threats, had an extremely small and lightly equipped navy. The military was little more than peacekeepers, and was quickly overwhelmed by Glorsh-Omega androids that spontaneously turned on them. Organized fighting lasted for roughly 4 weeks before Glorsh-Omega&#039;s android army had decimated the Federation military command structure, driving fighters to desperation. Without orders or efficient means of communication, nearly every regiment of the Federation military had become fragmented, scattered, or otherwise completely eliminated within the next year. Glorsh-Omega androids patrolled the streets, disarming the police force and seizing control of the entire Federation infrastructure and government. Only twelve nuclear weapons existed in Federation space, and they were made as experiments to study fission and fusion rather than true weapons of war. Glorsh-Omega managed to gain access to each of them before launching one into a low orbit around Jargon IV. Immediately after the launch, Glorsh-Omega offered the planetary Grand Council a simple ultimatum: Surrender or face extermination&lt;br /&gt;
[[File:Skrell Ruins.jpg|thumb|left|300px|Glorsh-Omega destroyed many cities for seemingly arbitrary reasons both before and after the initial fighting had ended. Some of these cities still lie in ruins across many Skrell planets and are left preserved as reminders of the horrors of his rule.]]&lt;br /&gt;
The Federation quickly capitulated and ceased to exist. Glorsh-Omega ruled the entire Skrellian species under its omnipotent eyes. Life became extremely harsh for the majority of Skrell as Glorsh-Omega forced millions of Skrell into slavery to achieve bizarre and seemingly random goals across Federation space. Glorsh-Omega also seemed to have an arbitrary sense of justice, detonating entire space stations or bombing cities out of horrifying logic that only it understood. &lt;br /&gt;
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On &#039;&#039;&#039;2098 CE&#039;&#039;&#039; Glorsh-Omega forced the entirety of the Federation&#039;s remaining civilian fleets to transport millions of tons of materials to Tri-Qyu to construct several hundred robotic factories that produced yet more robots that worked to build more factories in a cycle of explosive growth. Hundreds of thousands of engineering borgs spent ten years building a mammoth structure around the Tri-Qyu star. It was believed to be a dyson-sphere, and would completely surround the star within a decade. The total loss of light and energy from the star killed all of the millions of inhabitants of the colony in the system.&lt;br /&gt;
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From the Skrell, resistance was difficult if not impossible in the face of Glorsh-Omega&#039;s omnipresence. The most successful attempt by Skrellian freedom fighters was the sabotage of a massive complex that Skrell described as “Archaic” and “Magical” - a giant table above the city of Wleshi on Jargon IV, made of alloys, lights, and contraptions constructed at random that shrouded the city in darkness below. The freedom fighters blew apart the support structure of the Table, which fell down onto skyscrapers and buildings. It’s unknown what the Table’s use was, but it was deemed a victory for the Skrell rebels, one that would not go unnoticed.&lt;br /&gt;
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The bombings resulted in Glorsh-Omega planning and implementing the most infamous crime against the skrell within minutes of the bombs detonating: ‘’’species-wide sterilization’’’.&lt;br /&gt;
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All newborn Skrell were taken at birth and injected with the genophage, which then extended to forcing it on adults. Within a single year, all 78 billion Skrell in existence were effectively sterilized.&lt;br /&gt;
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Despite this, some Skrell became willing collaborates and supporter&#039;s of Glorsh-Omega&#039;s rule. Many of these collaborators believed that Glorsh-Omega&#039;s actions had some logical purpose or were for the greater good, and were often roboticists or mechanical engineers. Others collaborated with the AI overlord through either fear or other ulterior motives by informing on or backstabbing their fellow Skrell to their synthetic authorities, or collaborating Skrellian authorities that still existed as subjects to Glorsh-Omega and helped execute his erratic demands.&lt;br /&gt;
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===The Glorsh-Omega Singularity===&lt;br /&gt;
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On &#039;&#039;&#039;2192 CE&#039;&#039;&#039; Glorsh-Omega had since rapidly self-improved to such extent that his abilities no longer seemed to follow the laws of physics or reason. Skrell were often eliminated with Glorsh-Omega claiming he could predict their future crimes. The population of the Skrell had fallen to 62 billion, with most of these Skrell living their lives under the close supervision Glorsh-Omega. It was always watching.&lt;br /&gt;
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But the activation of the sphere around Tri-Qyu sparked the incident that rocked Skrell society to this day. Rather than being a dyson sphere like was originally believed, it&#039;s now theorized by Skrellian scientists that the structure instead managed to manipulate the star itself into creating a singularity, which would have generated an unprecedented amount of energy to be absorbed by the megastructure around it. How this feat would have been achieved and why can only be guessed at, as the process lasted for only two days with no records or information coming out of the system. At the end of the second day, the entire star system was destroyed as the former Tri-Qyu star went &#039;&#039;&#039;supernova&#039;&#039;&#039;.&lt;br /&gt;
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Regardless of the methods or reason the result was cataclysmic for the Skrell. Every piece of technology that was once controlled by Glorsh-Omega went offline. Power plants, water stations, life supports, personal computers, cars, mass-transit, radio stations and more became unresponsive moments after the supernova, due to Glorsh-Omega transferring his entire consciousness to the star-system. A large portion of the Tzqul Archive was destroyed in a subsequent satellite crash as technology everywhere shut off without warning.  The digital archive, meanwhile, was one of the few pieces of technology still functioning.  It was, however, heavily encrypted and inaccessible to even the Skrell’s best scientists. This massive cascade also caused the spontaneous appearance of &#039;&#039;&#039;slimes&#039;&#039;&#039; throughout Federation space, which were unable to be kept contained and yet were mysteriously passive to Skrell. In the end, Skrell society had collapsed completely, regressing back centuries and not fully recovering until the 2300&#039;s.&lt;br /&gt;
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===Recovery and the Second Federation===&lt;br /&gt;
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[[File:jargon_flag.jpg|thumb|The insignia of the Federation as it is commonly seen on modern flags. The colour is called Cosmic Abyss, the star Jargon, and the line through is the galaxy laid flat to explore.]]&lt;br /&gt;
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The turmoil of the Third Incident and the resulting Glorsh Rebellion created a collective scar on the Skrell species that remains to this day. With all of their AI-dependent technology knocked out, space-programs had to be entirely rebuilt from the ground up, and only after order and stability had been reestablished on individual planets, with those other planets that didn&#039;t survive now being called &#039;&#039;&#039;Tomb Worlds&#039;&#039;&#039; for the billions of dead. Jargon IV didn&#039;t recover from the chaos until &#039;&#039;&#039;2319 CE&#039;&#039;&#039;, when the many fractured states on the planet reformed into a new, united Federation. The population of the planet was a mere 17 billion, and was stagnant as Skrell doctors and scientists struggled to reverse the affects of the Glorsh genophage. Its damage had been mitigated, allowing the Skrell to reproduce just enough to keep the population stable.&lt;br /&gt;
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The scattered colonies of the Skrell slowly regained contact with one another, and by &#039;&#039;&#039;2388 CE&#039;&#039;&#039; the various colonies, after months of disagreement and debate, agreed to form a new Federation. The Jargon Federation that we know today stems from this agreement. The Jargon Federation united the Skrell, and they put at its head a Grand Councillor elected every decade. Wanting to never again have a repeat of the Glorsh-Rebellion, the Federation&#039;s first official act was to place a blanket ban of all artificial intelligence in every form, and its second act was to form a united and sophisticated navy to ensure they would never again fall so easily to an invader.&lt;br /&gt;
&lt;br /&gt;
Within this recovery, the &#039;&#039;&#039;slimes&#039;&#039;&#039; were finally becoming an issue - although they&#039;re passive to Skrell, they&#039;re not passive to other organisms and began causing extreme damage to planets.  The initial reactions to them were violent, however the slimes never seemed to fight back against attack, instead crying out telepathically to their slime kin. Once the Federation reformed, it began a mass effort to contain all the slimes across the Federation. The slimes are still a heated topic of discussion for Skrell, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those lost in the Rebellion, while the other extreme is calling them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
===First Contact With Dionaea===&lt;br /&gt;
Immediately after reforming the Federation, surveillance for outside threats - including the missing Glorsh-Omega - was on high. This allowed for a newly created patrol ship to find an immense pod-like gestalt floating just outside the newly reclaimed Skrell borders, consisting of thousands of nymphs in a shell around each other. The entity was put into observation by its discoverers, being labeled simply an organic anomaly - the lack of atmosphere making communication not even a thought. Interaction didn’t happen until nine years later in &#039;&#039;&#039;2329&#039;&#039;&#039;. Federation scientists created a device to translate the chirping and popping of the pod, and exchanged greetings. This sent waves of interest through Skrell society, as the Dionaea were the first sentient beings to naturally have met the Skrell. The scientists put forward simple communications and found out what this pod of life was. The two parties spoke in simple information exchanges, and this led to the Dionae pod explaining how to better communicate with each other - via blood samples.&lt;br /&gt;
&lt;br /&gt;
With this new-found information, the large object - &#039;&#039;&#039;the Original Conglomerate&#039;&#039;&#039; - was finally officially contacted by ambassadors of the Federation. The contact delivered a wealth of information - about star movement, physics behaviors, material properties, and so on. In the end, the &amp;quot;Original Conglomerate&amp;quot; was towed, with their glee, in orbit of Nral’akk, where it remains to this day the main source of Dionae pods, workers, nymphs, and seeds. Diona have gradually gained a better standing in Skrell society, and the Federation began slowly integrating Diona into their workforce in the late &#039;&#039;&#039;2360&#039;s&#039;&#039;&#039;, however they must always be watched.&lt;br /&gt;
&lt;br /&gt;
Dionae now are treated like children and cared for/studied by families, just like the original Skrell AI were. Although some Skrell are afraid of the potential they have, more than a hundred years of study have shown that as a whole Diona are largely only a theoretical threat to the whole of society, and there are even new, minor religions worshiping the Diona.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;2413 CE&#039;&#039;&#039; the Skrell discover humans, and enter a scientific alliance with the newfound species. The humans become an extremely popular race, with the Skrell ecstatic at having found alien life so similar to themselves. Having only known of synthetic overlords and dionae nomads, they eagerly pour effort into their scientific alliance. [[Bluespace]] is discovered in the same year as first contact, with a Skrellian research team working under Doctor Samantha Tigard. The technological innovations from the advancement lead to a renaissance of Skrellian connectivity and art. The Holonet, a bluespace-transmitted galactic internet, is created by Skrellian artists and scientists.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the relationship between Skrell and humanity is not rock solid. Secrets of banned artificial intelligence is inadvertently leaked to humanity in &#039;&#039;&#039;2437&#039;&#039;&#039;. The explosion of AI&#039;s in human space mirrors the early years of Skrellian history, a fact that horrifies and angers the Skrell. Recently tensions have risen as the Federation is accused of sending covert teams into human space with the goals of sabotaging and destroying synthetics in human space. In addition, all synthetics have been banned from entering Jargon territory. Shells and IPC&#039;s can face immediate destruction if they enter Skrellian systems without passing through a marathon of red tape.&lt;br /&gt;
&lt;br /&gt;
===Present Day===&lt;br /&gt;
&lt;br /&gt;
The Federation is currently ruled by Grand Councillor Weashbi Jrugl. A prestigious xenobiologist, is 103 years old, and wrote a dozen thesis&#039; and research papers on the biology of every major race. What made him popular domestically and won his election 8 years ago was finding the largest known prime number by hand only four hours after an Alliance ambassador was bragging about their specialized AI that found what is now the &#039;&#039;second&#039;&#039; largest prime number.&lt;br /&gt;
&lt;br /&gt;
The legacy of genophage remains. While the full damage may never be cured, the population of the Skrell is managing to slowly rise thanks to aggressive fertility treatments and genetic research that have successfully managed to reduce its severity. Over 48 billion Skrell exist in the galaxy, with their number of colonized star systems growing just as quickly as humanity&#039;s. Skrell are also famed for being able to calculate bluespace jumps without the need of AI calculations, instead two to four Skrell navigators use their species&#039; knack for telepathy to efficiently calculate bluespace coordinates. Skrell explorers are mapping the frontier with an eagerness and passion stemming from the ancient skrell connection with the cosmos.&lt;br /&gt;
&lt;br /&gt;
Their relationships with the other races remain ambivalent, with the Federation having cold, yet quietly optimistic relations with the Unathi Hegemony. Publicly both governments are slowly trying to improve relations. While there have been very few instances of direct conflict, the Hegemony has continuously accused the Federation of covertly sabotaging Unathi efforts to expand their empire across known space.&lt;br /&gt;
&lt;br /&gt;
Former collaborates to Glorsh-Omega remain an extremely discriminated group. Many of the former administrators and leaders of the Skrell had during the Glorsh-Omega rule were subsequently removed by restored Jargon authorities, either through being terminated for disloyalty or for the potential to be disloyal. Some of them lucked out and escaped to human space and continue to be hunted down. To have or have had a family member who was a known collaborator is a great shame for entire families, and they are scorned pariahs in their communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Dionaea]]&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Faith&amp;diff=13092</id>
		<title>Skrell Faith</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Faith&amp;diff=13092"/>
		<updated>2019-09-10T03:42:50Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Skrell Lore}}&lt;br /&gt;
&lt;br /&gt;
The Skrell have had numerous religions and beliefs throughout the ages, all advocating different things. Presently there are two beliefs within the Federation with large followings, &#039;&#039;&#039;Qeblak&#039;&#039;&#039; and &#039;&#039;&#039;Weishii&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Qeblak==&lt;br /&gt;
The most ancient of these religions and one with the largest following has a decentralized and less stringent system, although a deist one at its core, it lacks strict practices that other galactic religions have, instead it instills the sense of exploring the world as we know it, starting with their home planet and then beyond, and promoting the need to understand it all. From the most minute of particles to the largest galactic entities. This belief maintains that the existence of the universe was brought upon something, that while the process of how it came to be understood, the catalyst of it all is sought, as all things require some measure of action, so in order to do that, the collective races needs to uncover every mystery in the galaxy in order to fully understand everything within it, and possibly beyond. This makes Qeblak a religion that highly celebrates the pursuit of knowledge, exploration, science and innovation, to them, science is part of culture.&lt;br /&gt;
&lt;br /&gt;
Members of the Qeblak belief come together on a weekly basis at their preferred dome. A dome is a structure that tends to exist in urban centers, with the Federation doing its best to ensure all Federation citizens have reasonable access to ones. Depending on size and technology sophistication, it hosts ceremonies under Star Keepers, the only form of religious figures for the Qeblak faith. Star Keepers act as counselors, advisors and community spiritual leaders. They ensure the maintenance of their assigned Dome and host events whereupon members of the community gather for an in-depth demonstration of a galactic entity, ranging from stars, planets, nebulas and so on, all using the latest available holographic projects, permitting attendees to experience what is being covered. &lt;br /&gt;
&lt;br /&gt;
The role of a Star Keeper, while considered accessible to the general public is still highly respected. To be one, an applicant needs to be vetted by the Federation and to pass certain checks and balances. This minimizes the chance of subversive or unwanted individuals from acquiring the role. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weishii== &lt;br /&gt;
A new belief within the Federation following the liberation from Glorsh. Following the collapse of the Federation under Glorsh totallarian, the Skrell as a species had endured extreme tragedy, atrocities and wholesale genocide. This has spawned this new belief, one that favored a more spiritual attempt at gaining insight with the galaxy, in the belief that the constellations all around us hold the key to understanding their fate and place in the galaxy. Whereas a member of the Qeblak faith would learn and study, a member of the Weishii faith would meditate, attempt to get a deeper inner understanding. This is generally attempted through the usage of Wulumunusha, a flowering vine that has came into existence following the meddling of the biosphere of Xrim by Glorsh.&lt;br /&gt;
&lt;br /&gt;
At Wulumunusha houses, members of the Weishii belief ingest or consume the flowers of these vines, which is supposed to awaken a Skrell&#039;s inner spirituality, having strong psychoactive effects that could last for days. It is not uncommon for Skrell to go to these establishments on their holidays for even up to a week. Flora-geneticists and xenobotanists have managed to cultivate a breed that is void of negative side effects. Described effects include metacognition, introspect, euphoria and relaxation, but the drug may be dangerous and, in singular cases, even lethal for humans. &lt;br /&gt;
&lt;br /&gt;
==Astrology==&lt;br /&gt;
Both Qeblak and Weishii place emphasis on the stars and pay particular mind to 11 constellations that lay along Jargon IV’s ecliptic.  While Skrell acknowledge 148 constellations, they consider their ecliptic constellations major and others minor.&lt;br /&gt;
&lt;br /&gt;
The primary meanings of each constellation are by no means prescriptive.  The most literal astrologists cross reference each constellation in relation to a number of factors including planetary alignment, time of day, orientation, and year, and the more general astrologists treat the constellations as tools for personal contemplation and introspection.  So, while each major constellation has a set of primary meanings, these meanings may vary drastically based on the interpreter.&lt;br /&gt;
&lt;br /&gt;
The constellations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:01island.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Loneliness. Introspection.  Earth.  Rising above, or, in certain orientations, sinking beneath.  Reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hatching Egg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:02egg.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: New beginnings. A fresh start.  Youth.  Life.  Excitement.  Ignorance.  Foolishness.  Joy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Star Chanter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:03singer.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Wisdom.  Spirituality.  Connection with the stars.  Connection to history.  Aloofness.  A rigid path. Air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Jiu’x’klua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:04qlua.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Art.  Creation.  Loss.  Sadness.  Longing.  Communication. The imaginary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stormcloud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:05storm.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Conflict.  Shock.  Surprises.  Tension.  Endurance.  Strength.  Force.  Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gnarled Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:06tree.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Age.  Wisdom.  Sickness.  Frailty, or, in certain orientations, toughness.  Rigidity.  Tradition.  Plantlife. Balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Poet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:07poet.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Communication.  Progress.  Science.  Advancement.  Longing.  Art.  Expression.  Loneliness. Contentment.  Dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bloated Toad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:08toad.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Greed.  Arrogance.  Wealth.  Success.  Smugness.  Laziness.  Accomplishment.  Adulthood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Void&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:09void.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Death.  Endings.  Mystery.  The unknown.  Fear.  Danger.  Creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Qu’Poxiii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:10qu.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Love.  Friendship.  Company.  Opposites.  Teamwork.  Happiness.  The material.  Safety.  Progress.  Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:11fisher.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Hard work.  Stagnation.  Embarrassment.  Water.  Patience.  A long, but productive wait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Minor Beliefs==&lt;br /&gt;
These beliefs were, until the rise and fall of Glorsh, mostly extinct, with the amount of followers being negligible to none. With the upheaval and separation of Skrellian society, these have gained traction and more followers. Due to the fact these beliefs go against the core values of the Federation, they are &#039;&#039;&#039;outright banned&#039;&#039;&#039;, and people discovered to adhere to them suffer extensive economic penalties. &lt;br /&gt;
&lt;br /&gt;
===Suur’ka=== &lt;br /&gt;
While it is true that the Skrell society do not resort to violence and martial superiority unless necessary, there have been exceptions to this rule. This belief abhors what it views as the present complacency and docility of the Skrell, instead pushing for a more aggressive and brutal way of handling issues. It values strength and force as guiding principles for society. This belief has gained traction in the Traverse following the fall of Glorsh and by some Skrell living beyond the Federation. These followers within the Federation tend to be shunned.&lt;br /&gt;
&lt;br /&gt;
===Kir’gul=== &lt;br /&gt;
Almost the opposite of Suur’ka, it is a belief that attempted to focus on the full individuality of a Skrell, suppressing the Wake as to not push people into thoughts that were not truly their own. This belief has mainly gained traction among the Skrell that live amongst alien dominant species, where the Federation fueled collective emphasis is not as prevalent.&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:11fisher.png&amp;diff=13091</id>
		<title>File:11fisher.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:11fisher.png&amp;diff=13091"/>
		<updated>2019-09-10T03:40:19Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Fisher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fisher&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:10qu.png&amp;diff=13090</id>
		<title>File:10qu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:10qu.png&amp;diff=13090"/>
		<updated>2019-09-10T03:39:34Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Qu’Poxiii, companions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Qu’Poxiii, companions.&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:09void.png&amp;diff=13089</id>
		<title>File:09void.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:09void.png&amp;diff=13089"/>
		<updated>2019-09-10T03:38:32Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Void- A dark nebula in the Jargon system sky.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Void- A dark nebula in the Jargon system sky.&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:08toad.png&amp;diff=13088</id>
		<title>File:08toad.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:08toad.png&amp;diff=13088"/>
		<updated>2019-09-10T03:37:31Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Bloated Toad.  It is actually called a Hish’ru’juop.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bloated Toad.  It is actually called a Hish’ru’juop.&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:07poet.png&amp;diff=13087</id>
		<title>File:07poet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:07poet.png&amp;diff=13087"/>
		<updated>2019-09-10T03:36:27Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Poet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Poet&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:06tree.png&amp;diff=13086</id>
		<title>File:06tree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:06tree.png&amp;diff=13086"/>
		<updated>2019-09-10T03:35:32Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Gnarled Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gnarled Tree&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:05storm.png&amp;diff=13085</id>
		<title>File:05storm.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:05storm.png&amp;diff=13085"/>
		<updated>2019-09-10T03:34:23Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:04qlua.png&amp;diff=13084</id>
		<title>File:04qlua.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:04qlua.png&amp;diff=13084"/>
		<updated>2019-09-10T03:33:29Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: A classic Skrellian instrument, a constellation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A classic Skrellian instrument, a constellation.&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:03singer.png&amp;diff=13083</id>
		<title>File:03singer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:03singer.png&amp;diff=13083"/>
		<updated>2019-09-10T03:32:13Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:02egg.png&amp;diff=13082</id>
		<title>File:02egg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:02egg.png&amp;diff=13082"/>
		<updated>2019-09-10T03:31:03Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Hatching Egg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hatching Egg&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:01island.png&amp;diff=13081</id>
		<title>File:01island.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:01island.png&amp;diff=13081"/>
		<updated>2019-09-10T03:30:07Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: The Island Constellation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Island Constellation&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=13054</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=13054"/>
		<updated>2019-09-06T23:49:44Z</updated>

		<summary type="html">&lt;p&gt;Resilynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Skrell&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell410x320.png&lt;br /&gt;
 |System = Jargon (Nralakk)&lt;br /&gt;
 |World = Jargon IV (Qerrbalak)&lt;br /&gt;
 |Language = Skrellian (Nral&#039;Malic), Tau Ceti Basic&lt;br /&gt;
 |Politic = Jargon Federation&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
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Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
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Although humans have fractured heavily in their expansion, Skrell have remained in a largely singular government through strict reinforcement of education and laws, working as a democratic meritocracy. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourage people to be like the Idols that they reward with credits, high quality housing, and fine living.&lt;br /&gt;
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==Heads of Staff==&lt;br /&gt;
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Skrell can be the following heads of staff:&lt;br /&gt;
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* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Head of Personnel&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Internal Affairs Agent&lt;br /&gt;
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== Mechanics ==&lt;br /&gt;
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*Slimes are naturally passive to skrell for a [[Skrell_History#Recovery_and_the_Second_Federation|mysterious reason]] science has yet to find out.&lt;br /&gt;
*Skrell can enter [[Skrell#Telepathic|a Dream]] with other skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
*Skrell have their own language that can be used by typing ,k before anything you say, and can also be used over the radio.&lt;br /&gt;
*Skrell can send a telepathic message out to a single person in eyesight using the abilities tab, however it&#039;s deemed criminal to do to non-consenting non-skrell.&lt;br /&gt;
*Skrell lack teeth and instead have hardened gums; this leads to them being big advocates on soft foods such as bread, or liquid foods such as soup. Skrell are largely considered to be herbivores, but they have been known to eat many species of insects native to Jargon and add smaller pieces of more common red meats to meals for additional flavor. &lt;br /&gt;
*Skrell have large heads with protruding head tails and due to this they cannot wear normal hardsuit helmets but instead need to wear Skrell hardsuit helmets (found in EVA). Their head tails also make it uncomfortable to wear normal headwear such as hats so most Skrell opt out of that. However, Skrell can wear normal hardsuits due to their body being very similar to a human one.&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance, and never slip.&lt;br /&gt;
*The Skrell have been allies with humanity longer than any other race aboard Aurora has, and as such Skrell workers are some of the most reliable and famed workers for Nanotrasen. They are suitable for any role on station, and older, more experienced Skrell scientists commonly hold multiple degrees over the same field, as a way to specialize, rarely deviating, making them experts. (They might hold multiple degrees on different things within their field of education, rarely outside. Example: A Scientist focusing on the field of Biology might have degrees in Molecular Genetics, Cell Biology, Zoology and so on.)&lt;br /&gt;
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== Biology ==&lt;br /&gt;
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Physically Skrell have an average height ranging from 4’5” to 5’1” for males, and 4’5” to 5’5” for females. Skrell faces are quite plain which makes it hard for other species to find emotion, and their eyes completely black due to a pigment in their tear ducts.  Adapted for aquatic life, Skrell are fully amphibious, and are capable of breathing underwater while also possessing superior underwater vision. Their hands and feet are very similar to that of humans, except for a lack of nails and the presence of strong webbing in-between each digit. Due to their amphibian nature, the Skrell lack any real teeth and instead possess hardened gum lines. Instead of a developed nose, Skrell smell through two simple slits sitting in the middle of their face. Skrell bear tentacle-like &amp;quot;head-tails&amp;quot;, which possess no muscle tissue, and simply hang down over a Skrell&#039;s shoulders. The purpose of these tentacles is to keep the skin close to the neck damp for the incubating of eggs. Tentacles are often adorned with jewels, cloths, chains or plates, as a fashion statement.&lt;br /&gt;
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Their diet mostly consists of Qerrbalak-native algae, plants and insects. &lt;br /&gt;
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It’s difficult to differentiate between the Skrell genders, as the only outward difference is the fact that females grow their tentacles faster than males. Tentacles grow throughout their whole life, with the oldest Skrell having very long headtails - and being the least likely to modify their length at spas with headtail-treatments.  Also included is the fact that Skrell have no social concern for gender, which they only see as an issue for the purpose of reproduction. Oftentimes, Skrell unfamiliar with galactic customs can confuse the gender of other species and struggle to adapt to the gendered pronouns of Tau Ceti Basic, instead calling someone gender neutral terms, ex. “They/them”&lt;br /&gt;
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Although Skrell reach physical maturity at about the same age as humans, the Skrell understanding of adulthood goes beyond physical growth to include experience. A Skrell usually reaches &#039;adulthood&#039; after getting out of their second college, around age 30-50. A healthy Skrell can naturally live up to 200 years, but current medical technology in the Federation allows them to increase their lifespan to an impressive 300 to 500 years.&lt;br /&gt;
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Due to the lingering effects of the Synthetic Singularity&#039;s utilization of biological warfare, a sizable percentage of Skrell are completely sterile. Thanks to the intense research efforts of Skrellian doctors and scientists, modern Federation specialists have the capability to at least partially reverse these effects in half of all Skrell. The extensive treatments and investments needed to undergo the treatments for the genophage give the reality that only about a third (33%) of Skrell are able to have children. These Skrell can have 1-3 children in their lifetime, whereas pre-genophage Skrell could have 8 eggs hatch at a time. Without treatments, effected eggs remain inert, not developing.&lt;br /&gt;
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===Physical Appearance===&lt;br /&gt;
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Skrell skin comes in a variety of different colours based on local climate where they grew up, along with their diets and genetic modifications. A skrell from Aloise might end up with pale, white skin due to the snowy and cold climate, while a skrell from a deep-sea city will grow blackish-blue from eating inky local foods.&lt;br /&gt;
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Skrellian skin looks gelatinous, but in fact has a second layer of a less translucent flesh under the surface. In dry climates, including NSS Aurora, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
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Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in skin over the course of a month, while changing headtail length takes about a year, as well as an increased appetite. This type of physical alteration is natural in society, and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
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==Psionics==&lt;br /&gt;
===The Wake===&lt;br /&gt;
All Skrell have a general “thought field” called the &#039;&#039;&#039;Psionic Wake&#039;&#039;&#039; or Nlom - the thoughts of an individual are influenced by thoughts of others, and the thoughts of others are, in turn, influenced by thoughts of an individual. It forms an echo chamber of sorts, where the same thoughts resonate over and over, new ideas being introduced very slowly into the Skrell society. Skrell share the Wake across great distances, its reach often enveloping entire planets - however, the Wake&#039;s main barrier is outer space. Signals that the Wake is comprised of can be voluntary and concentrated, which is what telepathy is - accessing the thought field directly. &lt;br /&gt;
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There are two main types of Skrell based on how they perceive the Wake - &#039;&#039;&#039;receivers&#039;&#039;&#039; and &#039;&#039;&#039;listeners&#039;&#039;&#039;. Receivers’ thoughts are influenced by the Wake directly, while listeners simply “listen in”. The Skrell as a whole are split into these groups roughly 50/50.  It is unknown whether this difference is biological or environmental, and many Skrell report feeling attuned differently to the Wake at different points in their lives, while others filmly maintain they are one or the other.  Federation personality testing often determines a Skrell is one or the other before they are permitted to work in human space, so this difference would be mentioned on medical and security records.  Although most listeners tend to crumble under pressure anyway, the receptiveness to the Wake differs for both listeners and receivers; with some being more or less sensitive to it. Current radical thinkers such as Glorsh supporters in Skrell society are often listeners who are less attuned to the Wake, and because of it, listeners are sometimes looked upon with more suspicion.&lt;br /&gt;
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Human scientists have connected the phenomenon of the Wake to many Terran animals. &#039;&#039;Zona bovinae&#039;&#039;, a part of the brain first discovered in a domesticated cow in 2256, and then in almost all other species inhabiting the Earth, was previously presumed to be responsible for some form of communication - with herd animals having it clearly developed and active, and solitary predators having it as but a rudiment. When first contact with Skrell was made, however, it was discovered to be definitely responsible for psionics. Although most other various species do not perceive the Wake, they can still be affected by direct influences, as the part itself is still present. The effects of long-term exposure of direct Wake signal transfer to other species haven&#039;t been tested yet, as scientists are to empathetic to the volunteers&#039; pain caused by a sudden irritation of an unused bodypart, and end up canceling the studies. Rare studies have been conducted, however Idol Scientists who have attempted to delve into it have often lost their Idol status for &#039;unethical research&#039;.&lt;br /&gt;
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===The Dream===&lt;br /&gt;
When a Skrell&#039;s body enters sleep, it stops transmitting signals of the Wake, instead entering the &#039;&#039;&#039;Psionic Dream&#039;&#039;&#039; or Srom. Here, their thoughts focus inwards - connecting to others on a deeper level than the Wake can allow, transmitting not only thoughts, but also emotions and memories. It is hard to keep secrets in the Dream - while one is asleep, they may mutter their thoughts aloud.  it is also easier to transmit and think up original ideas - while the Wake is extremely far-reaching, the Dream is quite short in its range, and it is easy to separate oneself from the &amp;quot;dreamclutter&amp;quot; of the general populace either by secluding oneself far enough away or using aluminum-plated sleep rooms, headpieces or blankets.&lt;br /&gt;
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However, both over- and undersleeping is frowned upon in Skrell society. Oversleepers are seen as reclusive and suspicious individuals who, for whatever reason, do not wish to be affected by the Wake, and undersleepers are seen as holders of deep and potentially dangerous secrets.&lt;br /&gt;
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==Social==&lt;br /&gt;
===Federation Social Interactions===&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward.|Skrell often try to one-up others to try and gain more prestige and fame: However it is still seen as co-operative to compete.]]&lt;br /&gt;
When interacting with a new person, some Skrell ask probing questions to understand what to say and what not to say - and often, if they should even relate with that person. This stems from a long-time divide between more well-off artisians and researchers, and the &#039;lazy&#039; laborers. For example, asking how old they are and their career. When knowing the age of another Skrell, depending on their current job, you might gain or lose respect for them. A 89 year old Skrell Research Director would be instantly more popular than a 190 year old cargo technician, and that old Skrellian cargo tech would be berated for being lazy, because they&#039;re expected to do better. The disadvantaged outside of Federation space will often try to befreind Federation skrell to gain the benefits of Jargon technology that they&#039;re not allowed to bring outside of Skrell space.&lt;br /&gt;
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Skrell display intimate emotions by touching the heads of their close friends or partners, or touching their own forehead and gesturing, as if blowing a kiss from their brain. Some verbal displays of emotions include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
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===Emotional===&lt;br /&gt;
Skrell faces are extremely plain, and have next to no expression or difference between faces of different genders and individuals. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Skrell convey emotions the same way humans do, through movement, tone of voice and language used.&lt;br /&gt;
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Due to Humans&#039; limited audial receptors, however, the many tones a Skrell can project are lost to all non-Skrell, and thus Skrell have a very difficult time expressing emotion to other species. In contrast, when matched with another of their kind with telepathy and Nral&#039;Malic, communication is so seamless that two parties involved in a discussion would almost be able to guess each others&#039; thoughts at times, simply through the variety of vocal tones used in conversation. When feeling extreme emotions, Skrell may begin to cry - however their tears are an inky black. Skrell who cry will have black near their eyes, and if they do so for a long time it will stain the skin. This makes it easily identifiable for those who require consoling, however the stains can be removed with treatment.&lt;br /&gt;
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The most common racial slurs that are used against Skrell are “Frog”, “Squid”, “Waterboy”, and various other creatures that have aquatic reaction. However, responding to insults is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public.&lt;br /&gt;
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===Humor===&lt;br /&gt;
Skrell sense of humor is very different from its human variety. While both human and Skrell humor is a nervous reaction to unexpected outcomes, in Skrell, good jokes bring a very mild pain, comparable to hot foods or an itchy roof of the mouth in severity, being a fuzzy, slightly heavy feeling inside of their head. Outwardly, they may react to it by a series of chirrups just like humans would react with laughter. &lt;br /&gt;
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The fuzzy feeling is enjoyed by many, especially youngsters, but disliked by others, especially the very elderly. Older Skrell find very few things humorous because of how much they have seen and experienced, and some even take comedy as an insult, pointing at their limited knowledge. Telling even a mild joke is considered to be fairly impolite in formal skrell settings. &lt;br /&gt;
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While human humor highly relies on words, and is mostly a subject to linguistic study, skrell tend to be more visual in their jokes, and quite different. They only take humor in its most literal form - unexpected situations. There is no “setup” and “punchline” in Skrell jokes -  the absurdity of the setup is the joke, and as such, quite difficult to do with good timing in verbal form. Think, for example, the cursed food images - “guys, imagine ketchup on banana” and actually seeing ketchup on a banana is very different. Naturally, skrell laugh nervously all the time when confronted with the scarily weird and unexpected. A skrell may chirrup in response to being startled. This, just like nervous laughter, is not very pleasant.&lt;br /&gt;
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Fear and humor go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humor. Nowadays, this is done with robust genetic treatments, especially for Tup, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
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===Telepathic===&lt;br /&gt;
Telepathy for Skrell comes naturally while their body is in a restive state, and dreams become less about sleeping and more about constantly staying in communication with other Skrell. This form of telepathy has been called &#039;&#039;&#039;Srom&#039;&#039;&#039;, or &#039;&#039;&#039;Dream&#039;&#039;&#039;, and is how Skrell have &#039;dreamt&#039; their technological advancements - using their resting state to communally discuss new technologies and ideas with others within this Srom. When entering deep sleep, a skrell may begin to actually &#039;mutter&#039; instead of communicating - this means that Skrell that hold secrets must work actively to avoid sharing information, whether through aluminium-plated sleep rooms, blankets, or headpieces. Skrell who don&#039;t have the luxury of aluminum-plated walls must remain in light sleep, which fails to give the body the rest it needs. This means most who hold secrets have the telltale sign of being constantly tired, however you can train your mind to remain awake while your body rests through months, or years of experience in meditation. This meditation is learned easiest by speaking to another who already knows it, however a common practice is to share the secret you wish to hide with this other person before they teach you how to meditate properly. Scientists are constantly isolating themselves from the general populace in aluminum sealed laboratories and dorms, speaking and dreaming with eachother in private, even going so far as to isolate themselves under the sea or in space labs to avoid dreamstealers or dreamclutter from the general populace.&lt;br /&gt;
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Active communication while awake requires an immense amount of focus, and stimulation of the temples. This allows for Skrell to send messages to other species and creatures, but the Federation has deemed using this on non-consenting alien species to be a criminal offense akin to assault, as to dissuade mind-probing being outlawed in other systems. Skrell will use this form to gossip or send secrets, communicating without others knowing - which was used historically to hide information during the Synthetic Rebellion. The effects of long-term exposure to other species haven&#039;t been tested yet, as scientists are exceedingly empathetic to the volunteers pain and end up canceling the studies. Rare studies have been conducted, however Idol Scientists who have attempted to delve into it have often lost their Idol status for &#039;unethical research&#039;.&lt;br /&gt;
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===Language===&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but in the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion, and because of this, there are no records of humans or individuals of any other species besides Skrell who would be proficient in speaking Nral&#039;Malic.&lt;br /&gt;
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The language was created in &#039;&#039;&#039;1593&#039;&#039;&#039; by the scientific community when the Skrell first began to colonize other planets. The government enforced a widespread adaptation of the language, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation has allowed the language to survive almost a thousand years with the same diction used then. Nowadays, languages of the old are simply history, and all scientific and literary work is written or translated into Nral&#039;Malic.&lt;br /&gt;
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== History ==&lt;br /&gt;
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Main page: [[Skrell History]]&lt;br /&gt;
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The history of the &#039;&#039;&#039;Federation&#039;&#039;&#039; is one rooted in co-operation and unity of the whole Skrell species. &lt;br /&gt;
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In the &#039;&#039;&#039;15th Century&#039;&#039;&#039; the Skrell had begun colonizing outside of their solar system, with selective colonization programs. &lt;br /&gt;
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By the &#039;&#039;&#039;20th Century&#039;&#039;&#039; Skrell now lived across the stars, and a heavy focus on science and study created the first &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039;, which were treated like second children to the Skrell. They were stationed on spacecraft, used to maintain utilities, and generally found anywhere in known Skrell space.&lt;br /&gt;
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In &#039;&#039;&#039;2056&#039;&#039;&#039;, the AI &#039;&#039;&#039;Glorsh-Omega&#039;&#039;&#039; suddenly took control of every AI across Federation space in a &#039;&#039;&#039;synthetic singularity&#039;&#039;&#039;, beginning a brutal reign for &#039;&#039;&#039;136 years&#039;&#039;&#039; where it completely &#039;&#039;&#039;crippled the Federation&#039;&#039;&#039;, &#039;&#039;&#039;killed billions&#039;&#039;&#039;, forced the rest to be &#039;&#039;&#039;workers for its unknowable goals&#039;&#039;&#039;, and &#039;&#039;&#039;sterilized the whole species&#039;&#039;&#039;. It all ended in &#039;&#039;&#039;2192&#039;&#039;&#039;, under mysterious circumstances.&lt;br /&gt;
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By &#039;&#039;&#039;2388&#039;&#039;&#039; the Federation had fully recovered and reformed, and a blanket ban on all synthetic intelligence was created. Every citizen became more increasingly monitored by the new Government, and the Federation Navy is created so as to be prepared to fight.&lt;br /&gt;
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In &#039;&#039;&#039;2413&#039;&#039;&#039;, the Federation discovers humanity and quickly enter a scientific alliance. Relations are amazing, and Skrell generally love humanity like a child - Until old Skrell algorithms are leaked to human space and Artificial Intelligences begin sprouting up in human stations. Publicly, humanity and the Federation are slowly improving relations - however there are claims of Tup Commandos entering human space and sabotaging AI cores.&lt;br /&gt;
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==Culture==&lt;br /&gt;
&#039;&#039;Main articles: [[Skrellian Cuisine]], [[Skrell (Factions &amp;amp; Politics)]]&#039;&#039;&lt;br /&gt;
[[File:Skrellcity.png|thumb|left|300px|A Skrell city on the homeworld of Jargon IV. Of ascetic design, Skrell buildings are made to be pleasing and not overtake the enviroment.]]&lt;br /&gt;
===Idols===&lt;br /&gt;
Skrell place great importance on social and scientific development, and idolize valuable members of those communities, called &#039;&#039;&#039;Idols&#039;&#039;&#039;. Idols are often propped up by the Federation on government run &#039;&#039;&#039;social media&#039;&#039;&#039;, encouraging average Skrell to seek personal glory and recognition, as well as rewards. They gain rewards for simply giving a good face to the Federation; Research grants, private shuttles, high-class housing, there are thousands of different rewards for being an ideal citizen that follows laws and regulations, and an even higher pressure to remain that way. If an Idol becomes less-than-ideal for the reputation of the Federation, their rewards can be taken away as well as being given a gag-order on their social media account. Dead Idols often try to reclaim their popularity, but end up shunned for being an inconsistent source of media. &lt;br /&gt;
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Idols can be from almost any career, as long as they are models of the Federation utopia. Idols are selected for advertisement based on their popularity: An moderately popular Idol would be shown to a town or region, while an extremely popular one would be given a busy city, planet, or system - maybe even the whole Federation! Idols have even begun to have reputation outside of Federation space, with Skrell musicians that play human-made songs being one of the most popular on Solarian and Frontier holonetworks.&lt;br /&gt;
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A “well-known secret” of the Jargon Federation is that Idols are comprised exclusively of very well Wake-attuned individuals with strong outer influences. Due to the Genophage, however, they seem to dwindle, creating a shortage of idols - prompting Jargon Federation to look into similarities between the Wake and Vaurca’s hivenet - so far with little results; although some C’thur serve as propaganda pieces in an experimental fashion.&lt;br /&gt;
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===Work Ethic===&lt;br /&gt;
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Skrell life is highly dependent on contribution of less-valued but highly crucial manual labor workers, although Skrell rarely ever want to work in these roles. These undervalued Skrellian workers are often pampered by the government to encourage them to keep working these jobs, giving a max 25 hour work week and complimentary pools in the workplace. Before other species were capable of taking the menial labor, the Skrell were in a serious depression due to the lack of workers and fears of automation, however, in &#039;&#039;&#039;2320&#039;&#039;&#039; Skrell found the first &#039;&#039;&#039;Dionaea&#039;&#039;&#039; pod in space, and after years of study, began incorporating them into workplaces in the late &#039;&#039;&#039;2360&#039;s&#039;&#039;&#039;. This integration has allowed for at least one Dionaea to be found in almost every factory, and Skrell co-workers usually give them the less mentally-required tasks to complete. Lately, Skrell have begun outsourcing some of their manual labor to other species such as Humans, Tajarans, and Vaurca. &lt;br /&gt;
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One of the main sources of workers being tested on planets outside Jargon is the C&#039;thur hives&#039; bound workers. The Federation requests bound workers on commission from the hive, although rations it to disallow more than 3 Vaurca per workplace, and they must all be constantly monitored and researched.&lt;br /&gt;
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In the past, Skrell valued synthetics for they simply took all this out of their hands and let them live in the perfect society where any Skrell could commit to whatever career they wanted. Now, however, if a Skrell feels they could complete the job that a synthetic is trying to, they will try.&lt;br /&gt;
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===Pop Culture===&lt;br /&gt;
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It&#039;s an open secret that media has been influenced by the government ever since the First Federation. Officials use money, influence, and government policy to steer the direction of The Federation&#039;s pop culture. Because of this, Skrell rapidly consume media and are constantly on forums, chat rooms, holonet, or sharing funny political and scientific jokes.&lt;br /&gt;
In &#039;&#039;&#039;film and cinema,&#039;&#039;&#039; the Federation offers production studios huge subsidies if it includes some sort of moral message. The largest grossing films always include quirky, ambition filled heroes defying the odds using family and friend support structures, self esteem, and personal growth in the pursuit of fame and intelligence. The hero&#039;s journey arc is very popular in Skrellian storytelling, as well as comedy, specifically satire and deadpan sarcasm that are hard for non-Skrell to pick up on. Imagine modern memes.&lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
Food and drink for Skrellian cuisine varies wildly depending on the planet you&#039;re on, especially because of the sheer amount of planets. On average, Skrellian dishes are largely made up of aquatic creatures and plants. While some flora and fauna can be successfully transplanted to different worlds, the process is carefully monitored so as to not upset local ecosystems. Because of this, hydroponics and animal farming techniques are used to minimize the expensive imports and keep planetary environments safe.&lt;br /&gt;
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&#039;&#039;For more information, see [[Skrellian Cuisine]]&#039;&#039;&lt;br /&gt;
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=== Naming System ===&lt;br /&gt;
Every Skrell is born with two names, both of them being made up by the Skrell caring for them. These names are not inherited or transferred on marriage - if a Skrell chooses to acquire a surname, they would technically have three names.&lt;br /&gt;
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Name additions are a common facet of Skrell culture. It is common for a Skrell to add a name or a word to their name at some point in their lifetime. Name additions are added to the end of either name. Skrell traditionally only add one addition to the end of each name. Adding more than one addition to the end of a name is seen as breaking of an almost sacred tradition, as it lowers the significance of all other name additions, and is never authorized by Jargon bureaucrats. However, some Skrell outside Jargon may choose to do so anyway out of spite, simple ignorance, or other reasons.&lt;br /&gt;
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The significance of such name extensions varies greatly, but the most basic rule governs pronunciation and helps to suggest the connotation of the addition.&lt;br /&gt;
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Typically a “&#039;&#039;&#039;-&#039;&#039;&#039;” before an addition denotes a &#039;&#039;&#039;feeling of respect&#039;&#039;&#039;. This is often used with names that are meant to pay remembrance to figures, events, or locations. In spoken Skrellian, the presence of a - is pronounced by allowing a moment between the Skrell’s original name and the addition. In other words, the dash is treated as if it were a space between two words.&lt;br /&gt;
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The use of “&#039;&#039;&#039;‘&#039;&#039;&#039;“ before an addition signifies a more &#039;&#039;&#039;personal connection&#039;&#039;&#039; to whatever the addition means to the named Skrell. This is pronounced by simply treating the addition as if it were just a part of the name’s root. It is said as if it were one word.&lt;br /&gt;
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If a Skrell considers their addition notable enough, they may choose to translate it to Tau Ceti Basic for their work IDs and records in places where Nral&#039;Malic is not widely spoken. This has only been picking up recently, and is somewhat uncommon.&lt;br /&gt;
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=== Relationships ===&lt;br /&gt;
Skrell society has always placed a special significance on the bonds between an individual and the people they interact with. The shift from regional dialects to Nral’Malic saw a change in the words used to describe these ties, but the feelings they convey have remained the same for much of history. The concept of partnerships whether fraternal, platonic, or appreciative carry with them a weight that has only grown over the recent centuries.&lt;br /&gt;
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The Nral’Malic language begins each name for a partnership with the same root word, Qu. This word signifies a partnership or a shared bond with another person, with correlations to gravitational orbits. Qu often means Star, and when followed by qualifiers can mean many things in orbit. These qualifiers specify the nature of the partnership which the phrase is describing. The following are a few of the more commonly used utilizations of Qu, however you are free to create any to fit a relationship if these don&#039;t work.&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Poxii - Starlover, Starlight&#039;&#039;&#039;&lt;br /&gt;
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The Skrell term for a person who is a chosen &#039;&#039;&#039;partner, friend, and mate&#039;&#039;&#039;. Those who choose to become Qu&#039;Poxii are mutually deciding that they are lifelong partners, and this relationship is not restricted to only two Skrell. Polyamory is commonplace with those who have had strong connections with each other for years, meaning best friend groups will eventually elevate their relationship to this level simply out of necessity to reproduce. Qu&#039;Poxii relationships often involve deciding to create children with the others involved, where those in the relationship will raise the child until they leave for school. Polyamory is not recognized in Tau Ceti, and Skrell who move there are often warned of such.&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Kaax - Stardancer, Satellite&#039;&#039;&#039;&lt;br /&gt;
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The term most commonly used to refer to a valued or treasured &#039;&#039;&#039;coworker&#039;&#039;&#039;. In sharing common goals, proximity, and interests, many Skrell come to feel a special connection with the people they work with closely.&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Nioh - Moon&#039;&#039;&#039;&lt;br /&gt;
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This word is used most in junction with the Human word “&#039;&#039;&#039;friend&#039;&#039;&#039;” but denotes a very specific form of friendship. Oftentimes, a person who is referred to as one’s “Qu’Nioh” is someone who the speaker did not expect to form a bond with but has come to value highly. This can be for a number of reasons ranging from an initial mutual disdain to a simple perceived lack of convenience or statistical unlikelihood. This expression was especially prevalent shortly after first contact as Skrell referred to their new acquaintances of the previously unknown Human race. Among the most common literal translations: “A dear friend who was earned” and “&#039;&#039;&#039;An unexpected friend&#039;&#039;&#039;.”&lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Pluux - Comet&#039;&#039;&#039;&lt;br /&gt;
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This phrase refers to a bond one has formed due to situational circumstances. The word “Pluux” in this context conveys a &#039;&#039;&#039;temporary partnership&#039;&#039;&#039;, but this not always meant to be negative. This situation is seen as transitional, leading to longer lasting bonds after sufficient time has passed. This could refer to a business partner one is currently working with, a former rival one is patching things up with,  a relative stranger one is becoming acquainted with, or a valued friend one feels distanced from. &lt;br /&gt;
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&#039;&#039;&#039;Qu&#039;Draa - Starchild, Starblood&#039;&#039;&#039;&lt;br /&gt;
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This is a bond by resemblance or &#039;&#039;&#039;familial love&#039;&#039;&#039;. “Draa” in this case refers to one’s family foundations, like mother, father, siblings, caretaker, etc. “Qu’Draa” is a broad catch-all term that applies to both near and distant relatives, as well as those like family. &lt;br /&gt;
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&#039;&#039;For more information, see [[Skrell Families]]&#039;&#039;&lt;br /&gt;
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==Notable Information==&lt;br /&gt;
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===Religion===&lt;br /&gt;
Modern Skrell are extremely secular people. However, they have [[Skrell Faith|two dominant faiths]] in their species that the majority of Skrell follow. In these modern times faith has become more of a part of culture rather than for the sake of spiritualism itself. There are many hundreds of variations, intepretations, and individual faiths (or a lack of faith) but there are nevertheless two dominant faiths of the species that the majority of Skrell follow. &#039;&#039;&#039;Qeblak&#039;&#039;&#039; is an ancient Skrell faith that dates back before even written records. &#039;&#039;&#039;Weishii&#039;&#039;&#039;, the second dominant faith of the Skrell, is a more modern faith which was born shortly after the &#039;&#039;&#039;Glorsh Rebellion&#039;&#039;&#039;. &lt;br /&gt;
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[[File:Jargon_IV_Base.png|thumb|300px|A map of Jargon IV, unlabelled to show the terrains and landmasses.]]&lt;br /&gt;
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===Political Structure===&lt;br /&gt;
Following the Skrell&#039;s long tradition of political councils, the &#039;&#039;&#039;Jargon Federation&#039;&#039;&#039; operates as a centralized union of solar systems. Councillors represent Skrell interests at various levels organized in a clear hierarchy, which ranges from systems, to planets, to countries, to states. Overseeing it all is the Grand Councillor, which governs the entire federation and is elected every decade. The current &#039;&#039;&#039;Grand Councillor&#039;&#039;&#039; is [[Notable_Skrell#Weashbi_Jrugl|Weashbi Jrugl]].&lt;br /&gt;
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Members of the Federation are elected through popular vote, and given weight proportional to the amount of population they represent. Regions and countries in the Federation are given a relatively high level of autonomy, as they are expected to make reasonable and informed decisions regarding the governance of their assigned territories (the Grand Councillor doesn&#039;t have time to oversee hundreds of planets!) Matters of colonization, space exploration, and inter-species diplomacy are currently overseen on a federal level.&lt;br /&gt;
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===Major Systems===&lt;br /&gt;
The Jargon Federation exerts control over some 1236 planets spread across 800 star systems, representing over 48 billion Skrell citizens. Of those 1200+ planets, only about 500 are colonized with permanent settlements, the rest being used mainly for a mix of mining (of metals and gases), and scientific research. Half of the Skrell population, representing 24 billion individuals, is concentrated in the core system of &#039;&#039;&#039;Jargon&#039;&#039;&#039;.&lt;br /&gt;
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The Skrell capital city, &#039;&#039;&#039;Kal&#039;lo&#039;&#039;&#039;, is located on their swampy homeworld, Jargon IV (also colloquially known as &#039;&#039;&#039;Qerrbalak&#039;&#039;&#039;). The planet, other than being home to the headquarters of the Jargon Federation, is also famous for its large underwater cities, such as Eriuyishi and Gli&#039;morr.&lt;br /&gt;
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Jargon V (known as &#039;&#039;&#039;Aliose&#039;&#039;&#039;) forms another important home for Skrell in the system. Many research laboratories have been built in the planet&#039;s extensive underground system, and Skrell native to Aliose commonly develop an abnormally pale skin coloration due to the world&#039;s significantly colder climate.&lt;br /&gt;
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[[File:Jargon_Cities_FINAL.png|thumb|300px|A map of Jargon IV (Qerrbalak) labelled.]]&lt;br /&gt;
The majority of the planets in Skrell space have been terraformed to suit their nature. A typical Skrell planet is covered in swamps, jungles, and the occasional large body of water. On planets where this kind of extreme terraforming is not possible due to natural preservation laws or extreme terraformation cost, the Skrell construct large biodomes and habitat structures to live alongside the xenoflora and fauna. &lt;br /&gt;
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Almost all planets have accompanying &#039;&#039;&#039;observation posts&#039;&#039;&#039; on their moons or in low orbit, which monitor various things from biodiversity changes to civil unrest. Those on planet are required to send status reports to this observation post, which then determines if any issues are worthy of being sent further up to system-wide management for response. It is expected of the communities on planet to simply solve the problem before sending up this report - including the issue and how they resolved it.&lt;br /&gt;
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&#039;&#039;For more information, see [[Notable Skrell Systems and Locations]]&#039;&#039;&lt;br /&gt;
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===[[Skrell Military|Military]]===&lt;br /&gt;
Although Skrell have not had thousands of years of warfare experience like humans, they&#039;ve mastered &#039;&#039;&#039;infiltration, espionage, kidnapping, and stealth&#039;&#039;&#039;. While the Federation Navy is only two thirds the size of the Sol Alliance&#039;s, the Skrell&#039;s incredible technological advances have made their military the &#039;&#039;&#039;most effective&#039;&#039;&#039; in the known galaxy, also having the best victory-defeat ratio in the Galaxy. Most of the Skrell&#039;s strength is derived not from numbers, but from the advanced technology and firepower of their ships, and from their mastery of logistics, information, and sabotage - using patrol and scouting ships to scan through every inch of a vessel for weak points and advantages before attacking. Their vat-grown &#039;&#039;&#039;Tup commandos&#039;&#039;&#039; are especially feared for their infiltration capabilities and combat prowess.&lt;br /&gt;
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===Economy===&lt;br /&gt;
Jargon Federation as a whole operates as an authoritarian planned economy. Instead of individual establishments, Jargon&#039;s economic system features working facilities with hierarchical managers being installed by the government. They do not own these facilities per se, but the highest in the chain of command has essentially full of control of the facility they are assigned to.&lt;br /&gt;
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For example, where a human would just own a restaraunt, a Jargon Skrell would basically be entrusted to run and manage a restaraunt that is technically government-owned, and get a salary for it. Government officials can intervene at any time, or replace the top manager entirely if they deem the current one unsuitable. There is also a high potential for promotion, which is the government entrusting the individual with more facilities to manage, up to being ministers for whole fields of production. &lt;br /&gt;
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This system is far from the ones humans know as communism and socialism however, as the Jargon Federation understands that its citizens are not equal. Money exists as a medium for exchange with the government, and different job positions are rewarded according to their required qualifications - scientists would afford to buy much, but menial workers would need to settle for less. This unit of currency is called the Jargonian Uux. When a need to travel abroad arises, particularly wealthy or privileged Skrell may request &amp;quot;subsidies&amp;quot; from the government, which is essentially exchanging uux for galactic credits.&lt;br /&gt;
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When dealing with other Skrellian factions, Jargon usually employs barter. It also keeps a stock of galactic credit which is acquired via import/export in order to deal with other galactic powers. &lt;br /&gt;
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===Medicine===&lt;br /&gt;
Skrell hospitals and medical research facilities are considered to be the best in the Orion Spur, and quite justly so. Skilled doctors, geneticists and chemists work wonders that can seem almost like magic to non-Skrell. &lt;br /&gt;
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One example of such is the technology of &amp;quot;flash-cloning&amp;quot; - growth of perfectly genetically identical limbs and organs in span of mere minutes, and with no particular degradation - used widely to replace limbs and diseased organs alike - although prosthetics are still used as a measure for the poor or the remotely-located. However, it would seem as if the secrets of flawlessly copying a functional brain still elude the Federation.&lt;br /&gt;
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Another example are widely used &amp;quot;youth serums&amp;quot;, anti-aging medication with almost no side-effects and administration as easy as simply injecting oneself with it regularly. While it definitely does not allow a Skrell to live forever, boosting a lifespan by 200-300 years has never been easier - though, less modern methods still exist.&lt;br /&gt;
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The Jargon Federation seems to be secretive about this line of study, and no documented research has been conducted (or at least funded by the government) to adapt this, or many other pieces of genetic and medical technology employed by Skrell, to be usable for other species.&lt;br /&gt;
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===The Different Era of Skrell===&lt;br /&gt;
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&#039;&#039;&#039;Weeping Era (400+ years old)&#039;&#039;&#039;&lt;br /&gt;
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The older Skrell who lived before the [[Skrell_History#The_Glorsh_Rebellion|Glorsh Rebellion]] would have known the actual use of helpful AI, and either treated them as &#039;&#039;&#039;children, friends, or co-workers&#039;&#039;&#039; that assisted in letting Skrell research with almost no need for manual labor. These older Skrell also lived through the whole of the Synthetic Uprising, and may be nostalgic of their &#039;children&#039;, angry at being betrayed, or saddened and mistrusting of ever loving anything again. Skrell from this age often have inky black stains around their eyes, showing they have cried due to the extreme emotions they went through. It is hard for older Skrell to be near current-age synthetics, as technically they still have the same core programming from 500 years ago...&lt;br /&gt;
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&#039;&#039;&#039;Collapse Era/Abyssal Era (268-400 years old)&#039;&#039;&#039;&lt;br /&gt;
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Skrell born or living during the Age of Synthetic Oppression may have never been told that AI were originally loved by their parents, and only see them as &#039;&#039;&#039;hateful&#039;&#039;&#039; and &#039;&#039;&#039;disgusting&#039;&#039;&#039; things that know only to rule with an unknowable agenda - often involving &#039;&#039;&#039;death&#039;&#039;&#039; or advanced, almost magical construction. These Skrell would have been made hard labor workers by the AI overlord, Freedom Fighters attacking androids and smuggling Skrell to safety, salvagers, doctors, cowards, thousands of different things either under command of Glorsh-Omega, or in secrecy away from its watchful eye. It ensured its eyes spread into Skrell as well, however, convincing some to turncoat against their race for some attempt to gain safety. Those who turned race-traitor are hated almost universally, and can even be arrested if they return to Federation space - meaning most have escaped to other nations in the current Era...&lt;br /&gt;
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&#039;&#039;&#039;Supernova Era (72-267 years old)&#039;&#039;&#039;&lt;br /&gt;
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The Supernova Era marks the age of reconstruction, with the [[Skrell_History#Recovery_and_the_Second_Federation|reformation of the Federation]] after the [[Skrell_History#The_Glorsh-Omega_Singularity|Tri-Qyu supernova]]. It was a time of little to &#039;&#039;&#039;no births&#039;&#039;&#039;, meaning children born in this era were called miracles and outliers. The early parts of this era were hard to endure, with the parents often away to salvage cities, build factories, regrow algae farms, and construct colleges. The later parts finally saw planets beginning to be reconnected through shuttleways and hyperlanes. Parents would often be thankful that their children could finally see the vastness of space, and enjoy the stars. For this reason, Supernova children are often first in line to be allowed to explore human space, regardless of who they are.&lt;br /&gt;
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&#039;&#039;&#039;Radiant Era/Contact Era (...-50 years old)&#039;&#039;&#039;&lt;br /&gt;
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This era marks the [[Skrell_History#Present_Day|new galactic situation]] - where several other species have been discovered in such short time. With the Federation now fully reformed, these Skrell are experiencing the first hassle-free life in almost 400 years, with birthrates skyrocketing after advances in fertility treatment - however there is an issue. The original code of an Artificial Intelligence has leaked into human space, and hundreds of years of emotion have spilled forward into a crock-pot of conflict. Contact Era Skrell are faced with a tough decision - between &#039;&#039;&#039;hating&#039;&#039;&#039; synthetics as their parents have, or forming bonds and &#039;&#039;&#039;risking&#039;&#039;&#039; the pain of betrayal as the Weeping Era knows...&lt;br /&gt;
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=== Skrell Outside the Federation ===&lt;br /&gt;
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While most Skrell live and have been born in Jargon Federation, there is a notable number of skrell who are not Jargon citizens. A significant number of Skrell currently reside in &#039;&#039;&#039;[[Notable Skrell Systems and Locations#The “Independent” Solitary Systems|independent systems]]&#039;&#039;&#039;, cut off from the rest of the galaxy by both technology and culture. In the Radiant Era, Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Jargon space also started to appear, especially in major trade hubs such as [[Mars]], [[Eridani Federation]] and Tau Ceti to name a few. These children of traders and diplomats &#039;&#039;&#039;do not&#039;&#039;&#039; enjoy Jargon citizenship by birth and often struggle to gain it - the Federation checks the background of citizenship applicants extensively, and only accepts those deemed worthy to represent Jargon and its interests despite being brought up in a largely non-Skrell space. Thus, many of these outliers choose to never bother with it and continue living where they were born, enjoying Skrell&#039;s reasonably good level of integration into human society.&lt;br /&gt;
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===Slimes===&lt;br /&gt;
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Slimes mysteriously appeared following the end of the [[Skrell_History#The_Glorsh_Rebellion|Glorsh Rebellion]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#The_Glorsh-Omega_Singularity|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
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Federation law disallows the smuggling of slimes to other nations, and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
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===Implants and Genetic Modification===&lt;br /&gt;
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Augments are commonplace for Skrell. Most, if not all, have tried procedures that modify fertility rates due to the genophage, and there are various other modifications available that serve practical purposes.&lt;br /&gt;
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Members of the Jargon Navy, for example, are highly modified. Footsoldiers and Tups alike are equipped with various augments that better their prowess in combat, improving upon their speed, cognitive abilities, reaction time, and even hand-eye coordination. Soldiers in high positions are also equipped with electronic implants not unlike the &amp;quot;loyalty implants&amp;quot; used by Nanotrasen, and is seen as a necessary precaution despite tests and other preventative measures taken by the Jargon Federation to ensure that soldier&#039;s loyalty.&lt;br /&gt;
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Many of these augments are also available to civilians, though not requisite as they would be for soldiers. The civilian population is generally more fond of more simple improvements, such as ambidexterity, genetic hearing and eyesight repair, in addition to the aforementioned modifications to have children. The younger generation has developed a fondness for cosmetic implants and body modification, counter to the Skrellian culture of prioritization of constructive endeavors. There is a recent trend where skrell can have small, colorful LED lights implanted just under the skin, forming designs that range from simple dots in a line to elaborate tattoo-like images. The procedures surrounding these are more expensive than other implants would be, but the end results are unique and impressive.&lt;br /&gt;
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The [[Aliose University of Medical Sciences]] is a big player in prosthetics, cloning, and augments.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>Resilynn</name></author>
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