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	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pope+Dave+The+3th</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
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	<updated>2026-04-09T11:38:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Pope_Dave_The_3th&amp;diff=38911</id>
		<title>User:Pope Dave The 3th</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Pope_Dave_The_3th&amp;diff=38911"/>
		<updated>2026-04-06T23:43:40Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: pope makes a user page&lt;/p&gt;
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&lt;div&gt;Greetings, it is I, the Pope.&lt;br /&gt;
&lt;br /&gt;
I have not been accredited by the Vatican in any capacity.&lt;br /&gt;
&lt;br /&gt;
Please feel free to contact me on Discord if you have any comments, concerns, or death threats you wish to send in regards to my mediocre wiki contributions.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=38910</id>
		<title>Sol</title>
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		<updated>2026-04-06T21:51:18Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Eris and Dysnomia flag&lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)&lt;br /&gt;
}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Toc_right}}&lt;br /&gt;
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Informally known as the Heart of Humanity, the Sol System is the most populous system in the modern [[Orion Spur]] and one of its most important, being home to the capital of the Solarian Alliance, Unity Station. Untouched by the Solarian Civil War, the system was recently shocked by the Violet Dawn disaster of 2462. It was the first system colonized by modern humanity, and has a significant number of colonies established on worlds without an existing atmosphere. Many Solarians from the Sol System refer to all spacecraft as rockets — a local slang term harkening back to the early days of space exploration, before the widespread adoption of terms such as spaceship and spacecraft.&lt;br /&gt;
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==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
Mercury is the nearest planet in orbit around Sol, completing one full revolution around its parent star every 88 standard days, with a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon, and its surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed mainly of oxygen, though it is much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with the minuscule exosphere being far too weak to protect it.&lt;br /&gt;
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Mercury is home to a small population which resides in underground settlements — the surface being far too hazardous for sustained life — and staff the numerous power-generation facilities that cover the planet’s surface. Originally produced by the hegemonic-era Alliance, Mercury’s power generation network is known as the “Icarus Power Matrix,” and is now mostly owned and operated by Einstein Engines. Employees of the Matrix typically work six months on, six off, due to the planet’s hazardous nature. Permanent residents, called &#039;&#039;&#039;Mercurians&#039;&#039;&#039;, are rare but do exist, and are often remnants of the era when the government dominated Mercury’s industries.&lt;br /&gt;
&lt;br /&gt;
===[[Venus|Venus (Sol II)]]===&lt;br /&gt;
[[Image:Venera.jpg|thumb|250px|The surface of Venus is uninhabitable, and the majority of its population resides in massive floating facilities referred to as &#039;&#039;aerostats&#039;&#039;.]]Venus is the second terrestrial planet in the Sol system. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, while its surface is an incredibly hostile environment with extreme temperatures and pressure conditions that make surface living impossible.&lt;br /&gt;
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Despite this, the upper atmosphere is known to be calm. All colonies on Venus take either the form of floating aerostats. While the temperature here is still a blistering 75C, some of the aerostats, locally known as &amp;quot;donuts&amp;quot; due to their distinctive shape, tend to specialize in using the atmosphere&#039;s massive concentration of CO2 to cultivate extremely bountiful hydroponic farms, and Venus is one of the breadbaskets of the Sol System. Despite this, Venus is primarily known for its contributions to the Alliance&#039;s entertainment and media industry, and the planet is deeply divided between working-class &#039;&#039;&#039;Jintarians&#039;&#039;&#039; and richer &#039;&#039;&#039;Cythereans&#039;&#039;&#039;.&lt;br /&gt;
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===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Earth has since regained its status as the jewel of humanity; its central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
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Earth is home to a large but stable human and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel. The Alliance maintains a significant naval presence around the planet. Earth has one moon, Luna, which has developed into a fully fledged member state of the Sol Alliance. Its residents are called &#039;&#039;&#039;Earthers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
The sole moon of Earth, Luna is tidally locked to its parent and makes a complete revolution every 28 standard days. Formed millions of years ago when a rogue planetoid collided with Earth during the early stages of its formation, the moon would come together from the resultant orbital debris and achieve a stable orbit. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere, and the first refuge of humanity as Earth was consumed by its climate crisis.&lt;br /&gt;
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Luna is the oldest and most venerable of humanity&#039;s colonies, home to vast amounts of wealth thanks to the presence of megacorporations and those associated with their early successes. Lunans, despite being a relatively small population of slightly over a billion people, represent a disproportionate amount of the Alliance&#039;s naval officers and diplomatic corps. Luna is the headquarters and nerve center of [[Einstein Engines]], the oldest of humanity&#039;s megacorporations and major rival of both NanoTrasen and the [[Stellar Corporate Conglomerate]]. Residents of Luna are typically called &#039;&#039;&#039;Lunarians&#039;&#039;&#039;, though many self-identify as &#039;&#039;&#039;Lunans&#039;&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
====Unity Station====&lt;br /&gt;
&lt;br /&gt;
Located in Earth’s orbit, Unity Station is the seat of the Alliance’s modern government. It was originally constructed after the Interstellar War when, in the wake of the Navy Coup, it was decided to move the government to a location theoretically outside of the territory of any singular member-state. Some, however, have long claimed the relocation was done by the Navy so they would be able to more easily threaten the government in another coup — after all, they would have no planet to retreat to. Alliance architects built Unity Station as a massive, pre-planned orbital colony station with the government located in its top levels — and the Senate at the very top — with residential and commercial levels below this, and docks at the bottom. One exception is the mid-level Interstellar War Memorial, which features the museum ship ASSNV &#039;&#039;Cincinnatus&#039;&#039; — flagship of renowned Interstellar War-era officer Commodore Gerhard von Varnhagen und Langenburg. The only surviving Beowulf-class dreadnought, the &#039;&#039;Cincinnatus&#039;&#039; was temporarily reactivated during the anti-Frost coup and used to force anti-coup forces to stand down.&lt;br /&gt;
&lt;br /&gt;
Due to this, design Unity Station has a substantial permanent population, and is a member state of the Alliance which elects its own senators. Known as &#039;&#039;&#039;Stationers&#039;&#039;&#039; to others, the permanent residents of Unity Station are often Solarian government or military employees, and form a vast amount of the Solarian professional bureaucracy. Most are descended from either Earthers or Lunarians, with few originating outside the Sol System.  Stationers are often stereotyped as colorless and humorless bureaucrats who care more for taxes than people, but they were among the first to participate in the anti-Frost coup, with many of the coup’s rank-and-file members being from Unity Station.&lt;br /&gt;
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===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
Mars is the fourth planet out from Sol. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. The outermost terrestrial planet in the Sol system, Mars is known as the Red Planet, as the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars had a thin atmosphere, but centuries of terraforming efforts have made it breathable. Mars was a target of one of the first bodies colonized by humanity, and its population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized, with the first being the abrupt failure of its terraforming infrastructure and widespread damage as a result of the First Interstellar War, when most of the planet attempted to secede from the Alliance. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Areas of the planet have been fully terraformed, allowing for massive, open air cities. These tend to be near the coastal areas.&lt;br /&gt;
&lt;br /&gt;
The second, even deadlier disaster was the devastating Violet Dawn catastrophe of 2462, which, in conjunction with civil unrest in the weeks leading up to the catastrophe, has seen Mars reduced to a shadow of its former self due to massive phoron fires that raged across the southern half of the planet and the utter collapse of government authority over the planet. Millions have fled the world and dozens of arcologies have been destroyed, leaving the future of the planet uncertain. However, revitalization efforts by the Alliance and [[Einstein Engines]] have led to small improvements – but any significant recovery may take decades, if not centuries. Residents of Mars are known as &#039;&#039;&#039;Martians.&#039;&#039;&#039;&lt;br /&gt;
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===The Asteroid Belt===&lt;br /&gt;
&lt;br /&gt;
The Asteroid Belt is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds (BMC). The oldest and largest of these asteroid mining companies is the Beltway Mining Corporation, a rare independent corporation dating back to the 2100s, which has claimed the rights to mine most of the Asteroid Belt. Other fledgling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. The Corporation has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of. The symbol of the BMC – a roc gripping a massive drill in its talons set against a golden, circular background – features prominently on many ships and outposts throughout the Belt.&lt;br /&gt;
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===[[Jupiter|Jupiter (Sol V)]]===&lt;br /&gt;
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Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system, and is actually two times larger than all the other planets of the Solar system combined. It is composed of helium and hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Settlements on the gas giant are giant floating cities that grace the upper atmosphere, held aloft by massive, reinforced balloons. Jupiter has more than 67 moons in total, though only the Galilean Moons -- Europa, Ganymede, Io, Callisto -- are home to major settlements.&lt;br /&gt;
&lt;br /&gt;
The Galilean Moons are major players in the Sol System: &#039;&#039;Callisto&#039;&#039; is one of the most densely populated bodies in the Orion Spur and serves as the Sol System&#039;s largest port, &#039;&#039;Ganymede&#039;&#039; produces a significant amount of the foodstuffs consumed in the System, and &#039;&#039;Europa&#039;&#039; is home to a great amount of scientific research facilities. &#039;&#039;Io&#039;&#039;, due to its inhospitable nature, features no permanent habitation. Residents of Jupiter are collectively known as &#039;&#039;&#039;Jovians&#039;&#039;&#039;, but generally refer to themselves by their moon of origin.&lt;br /&gt;
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===Saturn (Sol VI)===&lt;br /&gt;
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Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about nine times that of Earth. It has an eighth the average density of Earth, but is over 95 times more massive. Even though Saturn is almost as big as Jupiter, Saturn has less than a third its mass.&lt;br /&gt;
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There are no inhabitants of Saturn itself. Instead, its entire population is concentrated on its moons - of which Saturn has plenty. Iapetus and Enceladus are home to the majority of Saturn’s population, with the remaining 158 moons (or moonlets) having smaller populations.&lt;br /&gt;
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Historically Saturn, due to its geographical location and physical nature as a gas giant, was exclusively used as a navigational helper and later outfitted with a waystation on Titania for traffic in and out of the inner Solar System.&lt;br /&gt;
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However, as time moved on and humanity continued to colonize more and more planets both within and eventually outside our system, its needs for resources and materials also increased which put Saturn into a unique position due to its most noticeable feature: the &#039;&#039;&#039;Rings of Saturn&#039;&#039;&#039;.&lt;br /&gt;
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Even today Saturn’s rings remain largely untapped. The furthest expeditions have ever ventured was close to the “Encke Gap” in Saturn’s A-Ring -- the outermost and largest of Saturn’s bright rings, separated from the rings further inwards by the Encke Gap. Tens of thousands of kilometers of untouched resources remain, waiting to be prospected and acquired for the Alliance. But the rings are a dangerous place: success demands precise navigation and proper equipment to thrive in the rings., and he harsh conditions have resulted in countless destroyed or abandoned vessels which now drift in the vast expanse of Saturn’s rings. This level of danger has led to a small salvaging industry built around the ring-mining industry, with plucky -- or desperate -- salvage vessels diving into the rings to cut apart the drifting hulks of unlucky vessels and, sometimes, recover their crews. The rings are naturally also well suited to keep secrets - be it people or things that need to be hidden for whatever reason, with rumors of the Navy having secret facilities deep in the rings having persisted for decades in bars and dockyards across the Alliance.&lt;br /&gt;
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====Enceladus====&lt;br /&gt;
[[File:Enceladus.png|thumb|250px|The flag of Enceladus.]]&lt;br /&gt;
Enceladus is the sixth-largest moon of Saturn, measuring only about one-tenth the size of Jupiter’s largest moon, Titan. It is the most populated of Saturn’s moons, and was terraformed in a manner similar to [[Callisto]] by the Organization of American States (OAS) as a contrast to [[Pluto]]. Though originally intended to be a climate refuge for the residents of North and South America, the slow pace of its terraforming and relatively late time at which a Galatea Platform was available — in the 2250s, shortly after Callisto — combined with the start of the Second Great Depression in the 2260s led to the project becoming an Alliance-led venture in the later 23rd century, with the first colonists landing in 2287. In the decades since it has achieved success as a productive and prosperous, if unspecialized, Solarian world. Despite its delays the terraforming project is seen as highly successful due to layers of ice on the moon&#039;s surface helping to &amp;quot;jump start&amp;quot; the eco-terraforming process. Today, Enceladus is considered a terraforming success, boasting forests, oceans, and striking blue skies, with Saturn and its rings forming one of the most unique backdrops in the Spur.&lt;br /&gt;
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The residents of Enceladus are known as &#039;&#039;&#039;Enceladians&#039;&#039;&#039;, and can — despite the Alliance bailing out the OAS — mostly trace their origins back to North and South America, with the current residents carrying on much of their Earther traditions. Enceladians are said to be the closest one can get to Earth without visiting it, and many tourist traps constructed in “old Earth style” are found in its cities and towns. In recent years it has become a major destination for resettled Martian refugees, which has led to conflict with the local population. Unlike Earth and Mars, there is no great love — or unity — between the red planet and the moon.&lt;br /&gt;
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Unique in the Sol System, Enceladus has a rotating capital which changes its city of location every five years.&lt;br /&gt;
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=====Enceladus Station=====&lt;br /&gt;
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A notable feature of Enceladus is a large orbital station which predates its terraforming. Known as &#039;&#039;Enceladus Station&#039;&#039;, or E.S., it is the largest non-moonbound population center in Saturn&#039;s orbit and is home to many of the miners and voidfarers attempting to strike it rich in Saturn&#039;s rings. Independently operated by the Orbital Corporation of Saturn, E.S. exists in a symbiotic relationship with its moon, and forms a de facto industrial zone for Enceladus with its large dock facilities and orbital refineries that process literal kilotons of materials from Saturn&#039;s rings every day. Due to the sheer amount of materials harvested here the people of Enceladus take great pride in their work: they do not view themselves as mere miners or blue-collar workers, but rather as a crucial force driving the Alliance’s industry forward. Today, E.S. s an immense structure which has far outgrown its original, mid-23rd century foundation. It is a hollow, cigar-shaped station which provides not only docks, repair facilities, refineries, and warehouses but also living spaces, entertainment, and — for those who can afford it — even some luxuries, such as spas and a one-of-a-kind resort operated by [[Idris Incorporated]]. Most ring-miners spend a few weeks diving into the depths of the ring system before taking time off on E.S. or the moon. However, since most miners are independent rather than contracted under a larger corporation, work cycles can vary greatly -- particularly unlucky miners may be &amp;quot;voidborne&amp;quot; for months on end.&lt;br /&gt;
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====Iapetus====&lt;br /&gt;
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A sparsely-populated closed moon of Saturn home to many government research outposts, Iapetus is most known for its unusual coloration and geography. The moon is  divided between lightly-colored regions (Roncevaux and Saragossa Terra) and a darkly-colored one (Cassini Regio), providing a striking image from orbit and the planet’s nickname of the “Shrouded Moon.” Perhaps most striking is its massive equatorial ridge, known as the Shackleton Range, which rises as high as 20 kilometers into the air. It is the only moon in the Sol System where access is limited by the Solarian government, which requires a background check be performed on any potential visitors due to the moon’s many research labs. Longstanding rumors claim the Solarian government has black sites — clandestine research facilities and FTL-capable weapons of mass destruction — hidden in the Range, away from the eyes of the public, foreign powers, and the press. It is the outermost of Saturn&#039;s large moons -- far enough from the rings to make mining and salvage pointless, and perfect to keep it out of the way of the curious.&lt;br /&gt;
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Prior to becoming a closed moon Iapetus was a minor waystation and scientific outpost, and marked as a potential candidate for terraforming by the Alliance&#039;s Galatea Project. Budget shortfalls led to it being struck from the list of Galatea Project candidates and advancements in interstellar travel reduced its effectiveness as a waystation. When its labs shuttered due to their experiments -- attempts to stabilize Earth&#039;s then-chaotic ecosystems with algae -- failed, the moon was almost abandoned. However, the Solarian government purchased the abandoned facilities shortly after the Interstellar War&#039;s end and began a project of rapid construction on the moon. Few lights are visible on Iapetus&#039; surface, with most of its facilities being far underground and its settlements being relatively small outside of Lamures.&lt;br /&gt;
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Residents of Iapetus are known as &#039;&#039;&#039;Cassinians&#039;&#039;&#039; after Cassini Regio, where the moon’s population is concentrated. Most are employed by the Solarian government, which has long opposed private investment on the moon aside from limited facilities needed to support its permanent population. The Cassinians are a secretive and reserved people who tend to keep to themselves, and often come off as standoffish. They have long formed a significant part of the Solarian security apparatus, with many SIIB officers originating from the shrouded moon. A popular Solarian joke claims a Cassinian and the similarly reserved Visegradi placed in the same room can go for months without saying a word to one another.&lt;br /&gt;
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Iapetus’ capital is Lemures, located in the Cassini Regio. The capital derives its name from a Roman term for the restless dead, and has been taken by some as a jab by the population towards their reputation as a black site.&lt;br /&gt;
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===Uranus (Sol VII)===&lt;br /&gt;
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Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. The planet has 27 moons, with most of them holding small outposts. &lt;br /&gt;
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Uranus, like Neptune, is home to a significant Solarian Navy presence. The Navy’s main mothballing facility is located in its orbit, and a staged attack on it was used by Michael Frost to help his seizure of power. Its population is concentrated on Titania.&lt;br /&gt;
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====Titania====&lt;br /&gt;
&lt;br /&gt;
The largest moon of Uranus, Titania has a sparsely-populated surface with most of its population living in orbital stations — many lacking conventional artificial gravity technology due to their age. The moon’s surface is home to enormous canyons and ravines in addition to deposits of water ice and frozen carbon dioxide. While a candidate for terraforming in the 22nd century, it was passed by in favor of Callisto and the population has long lived in orbit. This has made Titania the largest offworlder human population in the Sol System — potentially in the entire Alliance — and made the population regarded as exceptional orbital engineers. It is sometimes referred to as the “cradle of off-world humanity” as the adaptations were first observed here.&lt;br /&gt;
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The residents are known as the &#039;&#039;&#039;Titanii&#039;&#039;&#039;, but are often called “Titans” due to their tall stature. Most are employed in the Solarian Navy’s facilities in Uranus’ orbit, and are valued by the Navy for their natural adaptation to low-or-no-gravity environments such as ships undergoing construction (or deconstruction) in orbit. Their orbital stations are some of the largest and best-maintained in the modern Spur, and Titanii engineers were heavily involved in the construction of Unity Station. Titania is one of the few places in the Alliance offworlders immigrate to, with offworlders from as far away as Burzsia or Empyrean settling in its stations.&lt;br /&gt;
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The capital of Titania is Lysander Station, the largest of the stations in orbit. It takes its name from the same source as the moon: A Midsummer Night’s Dream.&lt;br /&gt;
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===Neptune (Sol VIII)===&lt;br /&gt;
Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. Neptune has 17 moons. &lt;br /&gt;
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Perhaps appropriately for a planet named after a god of the seas, Neptune has long been dominated by the Solarian Navy.&lt;br /&gt;
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====Triton====&lt;br /&gt;
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Neptune’s largest moon, Triton is a young and geologically active world covered in ice and fissures. Despite its thin atmosphere impact craters are rare due to the constantly-shifting surface of the planet, a phenomena which occasionally gives rise to spectacular cryovolvanic eruptions that shoot kilometers into the Tritonian sky. Habitation of its surface is dangerous at even the best times, and the population lives in ring-shaped orbital stations that orbit the moon.&lt;br /&gt;
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&#039;&#039;&#039;Tritonians&#039;&#039;&#039; — residents of the moon — are typically employed in Neptune’s naval yards, where everything from corvettes to the gargantuan Thule-class supercarriers of the Navy are produced. Many Tritonians worked for Hephaestus Industries prior to 2462, though most of these facilities have since been seized by the government or bought out by Einstein Engines. They will proudly brag they are the greatest interstellar engineers in the modern Spur, and many Solarian deep space salvage and construction companies employ Tritonians.&lt;br /&gt;
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The capital of Triton is Voyager Station.&lt;br /&gt;
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===[[Pluto|Pluto (Sol IX)]]===&lt;br /&gt;
&lt;br /&gt;
Pluto is the ninth planet in the Sol System, and one of the furthest permanently inhabited bodies from the Sun. It maintains an unusual local political and economic system as a result of its colonization by the USSR during the 2100s, and serves as the primary Helium-3 mining and refining area for the Sol System -- if not the entire Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
===Eris and Dysnomia===&lt;br /&gt;
[[File:Erisnomia.png|thumb|250px|The flag of Eris and Dysnomia.]]&lt;br /&gt;
The furthest bodies in the Sol System with major, permanent populations, Eris and its moon are home to Solarian Navy facilities, deep-space research centers, and the Sol System’s largest interstellar communications arrays. Subsurface oceans cover Eris, which has complicated construction on the planetoid and led to most of its population living in aboveground domes connected by underground rail lines, and relying on atmospheric shield generators to keep them safe. As a result, Eris has a very high population density — domes cannot be easily expanded, and it is often easier to build up (or down) than out. Eris and Dysnomia were the last bodies to be colonized in the Sol System — with the first colonists landing in 2209 — and is one of the only non-moons not considered a planet, despite it being larger than Pluto. The surface of Eris is covered in highly volatile methane ice and reaches temperatures as low as -217 Celsius, making activity hazardous for all but the well-trained.&lt;br /&gt;
&lt;br /&gt;
Residents of Eris are known as the &#039;&#039;&#039;Erisians&#039;&#039;&#039;, and are taller and paler than most humans due to the lower gravity of their home and its distance from the Sun. This, combined with their preference for careers in the Navy, has given the Erii the nickname of “Little Lunarians” in the Alliance — a nickname many from the planetoid and its moon are not appreciative of. Their small world and high population density has made the Erii into a social culture where close connections are deeply valued, and an Erii is said to be as good as their word. Most Erii work in the scientific or interstellar communication fields if they do not join the Navy. Due to their distance from the sun, many Erii suffer from sunlight sensitivity and the local government has long freely distributed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Eris and Dysnomia’s status as an interstellar communications hub led to it being seized by anti-Frost elements — led by its governor — during the 2462 coup against his government. Military forces stationed on it after this worked to nationalize corporate-owned equipment on the planet, leading to an economic downturn the twin worlds have only recently recovered from through government investment and both Idris Incorporated and Einstein Engines having bought up much of the property seized from other corporations. Almost every communication to or from the Sol System — from Sol Alliance News Network broadcasts to Chirper messages — flows through here, and business has only increased with the end of the civil war.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Eris and Dysnomia is Discordia, Eris’ equivalent in Ancient Rome.&lt;br /&gt;
&lt;br /&gt;
===Other Trans-Plutonian Objects===&lt;br /&gt;
&lt;br /&gt;
A collection of dwarf planets beyond the orbit of Pluto collectively known as TPOs, these objects — aside from Eris and Dysnomia — have no permanent residents and are mostly owned by the Solarian Navy, which operates naval outposts and deep-space listening arrays on them. Some of the most notable are Sedna Station — a central hub of Navy activity in the distant region of Sol known as the Scattered Disc, Gonggong Station — a deep-space listening array, Leleākūhonua Station — another deep-space array, and Leng Station — the furthest Solarian Navy garrison in the Sol System. Informally known as the “last stop” by the Navy, Leng Station is regarded as one of the worst postings in the Sol System due to its remoteness and near-constant darkness.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources aside from Helium-3, such as metals. The Kuiper Belt may be home to billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, leading to limited mining aside from Helium-3 harvesting.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Guides&amp;diff=38908</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Guides&amp;diff=38908"/>
		<updated>2026-04-06T14:15:52Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Capitalizes Cyborg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&#039;background-color:#BBF1F1; margin-top:1em&#039; width=100%&#039; class= &amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|colspan=&#039;2&#039; style=&#039;background-color:##BBF1F1;|&amp;lt;div align=&#039;center&#039;&amp;gt;&#039;&#039;&#039;Guides of the Horizon&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#E2DFD2;  |&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Getting Started]] - [[Combat|Guide to Combat]] - [[Guide to EVA]] - [[Guide_to_Communication_Devices|Guide to Communication]] - [[Standard Operating Procedure]] - [[Corporate Regulations]] - [[Stellar Corporate Conglomerate Occupation Qualifications]] &lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#FFDF00;  |&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Guide to Command]] - [[Guide to Paperwork]] - [[Standard Operating Procedure]] - [[Guide to Faxes]] - [[Chain of Command]] - [[Guide to Piloting]] - [[Guide to Gunnery]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#05A3A4; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Security Officer|Guide to Security]] - [[Guide to Contraband]] - [[Corporate Regulations]] - [[Guide to Cadavers]] - [[Standard Operating Procedure]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#E8891D; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Guide to Construction]] - [[Guide to Advanced Construction]] - [[Hacking]] - [[Guide to Atmospherics]] - [[Supermatter Engine]] - [[Guide to the INDRA|INDRA Engine]] - [[Solars|Setting up the Solar Array]] - [[Telecommunications]] - [[Guide to Shields|Shields]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#BBF1F1; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Guide to Medicine]] - [[Surgery|Guide to Surgery]] - [[Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#e0b0ff;  |&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Guide to Research and Development]] - [[Guide to Xenobiology]] - [[Guide to Xenobotany]] - [[Guide to Xenoarchaeology]] - &amp;lt;!--[[Guide to Anomalies]],--&amp;gt; [[Guide to Telescience]] - [[Guide to Piloting]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#c19a6b;  |&#039;&#039;&#039;Operations&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Guide to Mining]] - [[Guide to Robotics]] - [[Guide_to_Piloting#Shuttle_Maintenance|Guide to Shuttle Maintenance]] - [[Guide_to_Gunnery#Operations|Guide to Gunnery]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#BBC2CC;  |&#039;&#039;&#039;Civilian&#039;&#039;&#039; &lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Guide to Food]] - [[Guide to Drinks]] - [[Guide to Hydroponics]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#9599a5; |&#039;&#039;&#039;Non-human&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Cyborg]] - [[AI]] - [[Psionics|Guide to Psionics]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#a19d94;  |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Odyssey]] - [[Mercenary]] - [[Ninja]] - [[Changeling]] - [[Vampire]] - [[Raider]] - [[Revolutionary]] - [[Cult|Cultist]] - [[Technomancer]] - [[Improvised_Weapons|Guide to Improvised Weapons]] - [[Uplink]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Jobs]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Forensics&amp;diff=38907</id>
		<title>Guide to Forensics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Forensics&amp;diff=38907"/>
		<updated>2026-04-06T14:05:46Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Grammar and sentence flow changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handling Evidence ==&lt;br /&gt;
It&#039;s quite simple.&lt;br /&gt;
If you touch something - you get stuff on it.&lt;br /&gt;
Fingerprints if you didn&#039;t even bother to wear gloves, fibers if you&#039;re wearing clothes (please do), or blood if you&#039;re a blood-drenched axe murderer.&lt;br /&gt;
If that&#039;s not what you want, use Evidence Bags to put things in for safe handling, and cordon crime scenes to prevent pesky onlookers from contaminating it.&lt;br /&gt;
&lt;br /&gt;
== Types of Evidence ==&lt;br /&gt;
=== Fingerprints ===&lt;br /&gt;
Most straightforward thing - people have fingers, and fingers have very specific patters on the tips. And since they tend to leave greasy imprints of them everywhere, these can be used to find out who touched what.&lt;br /&gt;
&lt;br /&gt;
Problem with these is that more often than not people only leave a fragment of whole print, so you&#039;d need to collect enough of those before you can with any degree conclude what the actual print is.&lt;br /&gt;
&lt;br /&gt;
Upside is that once you got past that, it&#039;s a matter of simple search in Security Records to connect the name to the print. Assuming no one tampered with those of course...&lt;br /&gt;
=== Fibers ===&lt;br /&gt;
Less telling, but much more often encountered cousin of fingerprints. What happens is whenever you touch something, tiny bits of fabric from your clothing might fall off and stick to the items. It&#039;s nearly impossible to prevent it aside from not wearing any clothes (but then you&#039;d have to worry about fingerprints) or wearing fullbody sealed suit (suit would still leave fibers).&lt;br /&gt;
&lt;br /&gt;
You will encounter these most often, but the problem with them is that unless you&#039;re very lucky, they only help to lessen the number of suspects, as many jobs on ship wear same uniform and there is no way to tell the specific one that left this fiber.&lt;br /&gt;
=== Gunshot Residue (GSR) ===&lt;br /&gt;
Guns are messy. Their results are messy, and their workings are messy. When gun fires, it creates a cloud of tiny burnt-up particles, that stick to just about everything - especially your hands.&lt;br /&gt;
By swabbing hands (or gloves) for said residue, you can find out if owner of said gloves (or hands) fired a gun recently, and even what type of bullet it was.&lt;br /&gt;
=== DNA samples ===&lt;br /&gt;
Nature was kind enough to make your job easier by sticking an unique identifier on all bits of humans - DNA. In this line of work, you&#039;ll find it in body liquids - swabs of either blood or saliva from (unidentified) victim&#039;s mouth if you need it.&lt;br /&gt;
== Tools ==&lt;br /&gt;
You get all kinds of nifty toys to collect those things with, all fitting nicely in a crime scene kit that should be lying somewhere in the lab. The kit also fits on your belt for investigators on the go.&lt;br /&gt;
===[[File:Evidence_Bag.png|frameless]] Evidence Bag ===&lt;br /&gt;
Sealable plastic baggie to hold all kinds of nasty (or not) stuff.&lt;br /&gt;
You should get any evidence in there as soon as possible so people can carry it around without contaminating the materials with fibers or fingerprints.&lt;br /&gt;
The baggies aren’t scannable in any machinery, take the item out and use other tools on it.&lt;br /&gt;
===[[File:Luminol.gif|frameless]] Luminol &amp;amp; UV Light ===&lt;br /&gt;
Fun for rave parties and murder investigations.&lt;br /&gt;
Luminol is a chemical compound that reacts with blood traces that are invisible to naked eye. Spray it where you think blood was supposed to be, and observe the reaction.&lt;br /&gt;
&lt;br /&gt;
Said reaction makes blood visible in UV light as glowing blue stains, making it easy to identify even the most minute of trace bloodstains.&lt;br /&gt;
This assumes, of course, that the culprit didn&#039;t perform a deep cleaning of the scene.&lt;br /&gt;
&lt;br /&gt;
===[[File:Fprint dust.gif|frameless]] Fingerprint Powder ===&lt;br /&gt;
Aluminium powder and a brushie. Lets you collect those pesky fingerprint fragments off various surfaces.&lt;br /&gt;
Just use it on anything you need, and if there&#039;s any kind of prints there, a fingerprint card will appear.&lt;br /&gt;
=== Fingerprint Cards ===&lt;br /&gt;
Handy white plastic cards with malleable layer, used to hold full set of fingerprints.&lt;br /&gt;
Click in hand or aim at someone else&#039;s hands to take a complete set of fingerprints.&lt;br /&gt;
Analyze in the Microscope for details.&lt;br /&gt;
===[[File:Mag glass.gif|frameless]] Fiber Collection Kit ===&lt;br /&gt;
A magnifying glass for finding small bits of fibers, and tweezers for picking them up. All findings go into tiny baggies.&lt;br /&gt;
Can be used to get fibers off pretty much anything - just click on thing and if there are some fibers on it, they&#039;ll appear.&lt;br /&gt;
Analyze in the Microscope for details.&lt;br /&gt;
===[[File:Dnakit.gif|frameless]][[File:Swab.gif|frameless]] Swab Kit ===&lt;br /&gt;
A cotton swab and ann airtight vial. Used to get all kinds of sticky liquid (or powdered) stuff sampled and secured. &lt;br /&gt;
Can be used to:&lt;br /&gt;
* get DNA from saliva - target mouth on mob;&lt;br /&gt;
* get blood off something - click on item, select Blood if prompted;&lt;br /&gt;
* get GSR off a clothing item - click on item, select Gunshot Residu if prompted;&lt;br /&gt;
* get GSR off someone&#039;s hands - target hands on mob.&lt;br /&gt;
Analyze in Microscope for GSR or DNA Scanner for blood / DNA.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
=== Microscope [[File:Microscope.gif|frameless]] ===&lt;br /&gt;
Advanced machinery for looking really hard at really small things. Stick GSR swabs, fingerprint cards or fibers into it for full analysis. &lt;br /&gt;
Attack with sample to put it in, empty hand to start scan. Drag machine sprite on yourself to remove sample.&lt;br /&gt;
&lt;br /&gt;
=== DNA Scanner [[File:Dna scanner.gif|frameless]] ===&lt;br /&gt;
Machine for figuring out the DNA of sticky icky things you put in it. Accepts swabs with blood or saliva.&lt;br /&gt;
Attack with sample to put it in, empty hand to start scan. Drag machine sprite on yourself to remove sample.&lt;br /&gt;
&lt;br /&gt;
== Making The Arrest ==&lt;br /&gt;
While you, The detective or forensic investigator do not have the power to make arrests, you&#039;re a pretty helpful hand in the process.&lt;br /&gt;
If you have enough evidence, please present it to your fellow security team and hope they&#039;re competent enough to believe you if you figure out who the primary suspect is for the case (If you have any)&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38905</id>
		<title>Guide to Communication Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38905"/>
		<updated>2026-04-03T14:11:41Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Radio polishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spread throughout the Horizon, you will find multiple tools for Communication with your peers. This guide aims to help you do just that.&lt;br /&gt;
&lt;br /&gt;
===Hand-held Devices===&lt;br /&gt;
&lt;br /&gt;
====Headset====&lt;br /&gt;
[[File:Headset.png]]&lt;br /&gt;
The Headset is the main form of communication on the Horizon. You will use it every round, and every crew member has access to one at roundstart. You can examine your headset to see what channels it has access to, and the identifiers.&lt;br /&gt;
* &#039;&#039;&#039;:c&#039;&#039;&#039; for Command&lt;br /&gt;
* &#039;&#039;&#039;:s&#039;&#039;&#039; for Security&lt;br /&gt;
* &#039;&#039;&#039;:u&#039;&#039;&#039; for Supply&lt;br /&gt;
* &#039;&#039;&#039;:e&#039;&#039;&#039; for Engineering&lt;br /&gt;
* &#039;&#039;&#039;:m&#039;&#039;&#039; for Medical&lt;br /&gt;
* &#039;&#039;&#039;:n&#039;&#039;&#039; for Science&lt;br /&gt;
* &#039;&#039;&#039;:v&#039;&#039;&#039; for Service&lt;br /&gt;
* &#039;&#039;&#039;:z&#039;&#039;&#039; for Entertainment&lt;br /&gt;
* &#039;&#039;&#039;:h&#039;&#039;&#039; for quickly speaking on your departmental channel&lt;br /&gt;
* &#039;&#039;&#039;:y&#039;&#039;&#039; for Hailing, which is a special channel used to contact other vessels if they are within range&lt;br /&gt;
* &#039;&#039;&#039;:d&#039;&#039;&#039; for Expeditionary, which is a special channel used for personnel to communicate while away from the Horizon&lt;br /&gt;
* and just &#039;&#039;&#039;;&#039;&#039;&#039; for general channel&lt;br /&gt;
For your convenience, &amp;quot;:&amp;quot; can be replaced with &amp;quot;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====PDA Messaging Server====&lt;br /&gt;
[[File:Server.gif]][[File:PDA_standbye.gif]]&lt;br /&gt;
The PDA Server is available every round through telecommunications. It can be accessed through your PDA.&lt;br /&gt;
&lt;br /&gt;
* The PDA chat feature is active anywhere that telecomms is active. If telecomms goes down, so does the messaging server.&lt;br /&gt;
* To access this feature, simply access your PDA and click the &#039;Messenger&#039; button. You will get a full list of every active PDA, which can be clicked on to send text messages.&lt;br /&gt;
* The Messaging Server is a very unreliable form of communication, it&#039;s best used for casual conversation.&lt;br /&gt;
&lt;br /&gt;
====Station-Bounced Radio====&lt;br /&gt;
[[File:Station_Bounced_Radio.png]]&lt;br /&gt;
A station-bounced radio is, as the name implies, a compact radio meant for communication aboard the Horizon, or with it from away sites.&lt;br /&gt;
&lt;br /&gt;
* The station-bounced radio is capable of broadcasting and receiving from the vessel without telecomms being active. It is the first line of defense when it comes to emergency communication and one of the few options for communication while [[Guide_to_Away_Missions|off the ship]].&lt;br /&gt;
* Using the radio in-hand will allow you to toggle the microphone and speaker. The microphone must be enabled to broadcast, and the speaker must be on to receive inbound broadcasts. Keep in mind that the microphone catches and transmits &#039;&#039;&#039;everything&#039;&#039;&#039; you or others say.&lt;br /&gt;
* Alternatively, hold the radio in your hands and add &amp;quot;:r&amp;quot; or &amp;quot;:l&amp;quot; before your message to transmit just that message over the radio. Use &amp;quot;:r&amp;quot; if the device is in your right hand, and &amp;quot;:l&amp;quot; if it is in your left hand.&lt;br /&gt;
* Many Departments have special frequencies accessible only by their intercomms and bounced radios. Keep an eye out for them.&lt;br /&gt;
* Station-bounced radios can be printed from Autolathes.&lt;br /&gt;
&lt;br /&gt;
===Departmental Devices===&lt;br /&gt;
&lt;br /&gt;
====AI Holopad==== &lt;br /&gt;
[[File:Holopad_active.gif]][[File:Holopad0.png]]&lt;br /&gt;
A floor-mounted device for projecting holographic images.&lt;br /&gt;
&lt;br /&gt;
* The AI Holopad is capable of sending and receiving communication. It&#039;s most commonly used for personal communication with the AI, but the crew can call other Holopads as well to speak to each other.&lt;br /&gt;
* Stand on top of or next to the device, activate it, and choose to either contact the &#039;AI&#039; or &#039;Holocomms&#039;. Holocomms will give you a prompt to select the recipient Holopad.&lt;br /&gt;
* On receiving a Holocall, the recipient Holopad will ring until picked up.&lt;br /&gt;
* AI Holopads are found in most rooms where an intercom can be found, they are best used to contact and speak to specific Crewmembers without having to meet in person.&lt;br /&gt;
* A special variant of the AI Holopad can be found in certain command areas known as the Long-Range Holopad. This Holopad can only call other Long-Range Holopads and is used to contact other vessels.&lt;br /&gt;
&lt;br /&gt;
====Requests Console====&lt;br /&gt;
[[File:Req_comp-idle.gif]]&lt;br /&gt;
A console intended to send requests to different departments on the vessel.&lt;br /&gt;
&lt;br /&gt;
* The Requests Console is capable of printing forms, providing blank sheets of paper, sending faxes and sending messages to any other Request Console on the vessel.&lt;br /&gt;
* Move one tile away and click the device. It will bring up a menu with all of the information and buttons to operate the device.&lt;br /&gt;
** Request Supplies will allow you to message all &amp;quot;supplying&amp;quot; consoles such as the pharmacy, operations, etc.&lt;br /&gt;
** Request Assistance offers consoles designated for assistance.&lt;br /&gt;
** Send Anonymous Information allows anyone to send a report to Security and Command without revealing their identity. Useful if there is a fear of repercussions!&lt;br /&gt;
** Forms Database contains all SCC paperwork such as fax formats, reports, etc.&lt;br /&gt;
* The Console will blink when you receive messages from it. You can link your PDA to be notified directly. To link your PDA, click the Console with your PDA in your hand.&lt;br /&gt;
** Normal messages blink blue while high-priority messages blink between blue and orange.&lt;br /&gt;
** Faxes will beep when they are received, however do not cause the console to blink.&lt;br /&gt;
* To send a fax, ensure the console is on the main menu, then click the paper or paper stack you wish to send onto the console. After choosing the destination, it will print a copy at that console.&lt;br /&gt;
* Request Consoles are found inside of sub-departments and exist to send out information and requests throughout the vessel. It&#039;s a good idea to link your PDA if you want to keep an eye on it.&lt;br /&gt;
&lt;br /&gt;
====NTNet Relay Chat Client====&lt;br /&gt;
[[File:Modular_Computer.gif]][[File:Laptop_standby.gif]][[File:Tablet.png]]&lt;br /&gt;
This is a downloadable application that any device with a Network card and Storage can access. This includes most modular computers, including Laptops, Tablets, and many Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
* You can create your own Chatroom or join others. To do this, you will have to download the application on your device first, although most devices have it pre-installed.&lt;br /&gt;
* To access the application, you click the device that has the application, and simply click to join or create a room. You can change your nickname in the same area, as well as toggle administrative mode.&lt;br /&gt;
* Administrative mode is locked behind ID recognition hardware or Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
====Intercom====&lt;br /&gt;
[[File:Intercom.gif]]&lt;br /&gt;
Essentially a stationary station-bounced radio, intercoms ensure no department is without the ability to talk, so long as the vessel is still powered.&lt;br /&gt;
&lt;br /&gt;
* The intercom is capable of broadcasting and receiving from the vessel without telecomms being active and powered. It is the second line of defense when it comes to emergency communication.&lt;br /&gt;
* Clicking on the intercom allows you to toggle the microphone and speaker. The speaker is enabled by default.&lt;br /&gt;
* Most departments have special frequencies accessible only by their intercoms or bounced radios. Keep an eye out for them.&lt;br /&gt;
* Intercoms are found all over the vessel, very few rooms don&#039;t have one.&lt;br /&gt;
&lt;br /&gt;
====Ringer Terminal====&lt;br /&gt;
[[File:Bell-active.gif]]&lt;br /&gt;
A ringer terminal, PDAs can be linked to it.&lt;br /&gt;
&lt;br /&gt;
* Notifies any linked PDAs upon hitting the connected [[File:Ringer.png]] desk ringer.&lt;br /&gt;
* To enable or disable it, simply click it. &lt;br /&gt;
* Click it with your PDA in your hand to link it. The PDA should have an ID inside it, or it won&#039;t connect.&lt;br /&gt;
* Ringer terminals are most commonly found at department desks. &lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38904</id>
		<title>Guide to Communication Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38904"/>
		<updated>2026-04-03T14:05:34Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Intercom polishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spread throughout the Horizon, you will find multiple tools for Communication with your peers. This guide aims to help you do just that.&lt;br /&gt;
&lt;br /&gt;
===Hand-held Devices===&lt;br /&gt;
&lt;br /&gt;
====Headset====&lt;br /&gt;
[[File:Headset.png]]&lt;br /&gt;
The Headset is the main form of communication on the Horizon. You will use it every round, and every crew member has access to one at roundstart. You can examine your headset to see what channels it has access to, and the identifiers.&lt;br /&gt;
* &#039;&#039;&#039;:c&#039;&#039;&#039; for Command&lt;br /&gt;
* &#039;&#039;&#039;:s&#039;&#039;&#039; for Security&lt;br /&gt;
* &#039;&#039;&#039;:u&#039;&#039;&#039; for Supply&lt;br /&gt;
* &#039;&#039;&#039;:e&#039;&#039;&#039; for Engineering&lt;br /&gt;
* &#039;&#039;&#039;:m&#039;&#039;&#039; for Medical&lt;br /&gt;
* &#039;&#039;&#039;:n&#039;&#039;&#039; for Science&lt;br /&gt;
* &#039;&#039;&#039;:v&#039;&#039;&#039; for Service&lt;br /&gt;
* &#039;&#039;&#039;:z&#039;&#039;&#039; for Entertainment&lt;br /&gt;
* &#039;&#039;&#039;:h&#039;&#039;&#039; for quickly speaking on your departmental channel&lt;br /&gt;
* &#039;&#039;&#039;:y&#039;&#039;&#039; for Hailing, which is a special channel used to contact other vessels if they are within range&lt;br /&gt;
* &#039;&#039;&#039;:d&#039;&#039;&#039; for Expeditionary, which is a special channel used for personnel to communicate while away from the Horizon&lt;br /&gt;
* and just &#039;&#039;&#039;;&#039;&#039;&#039; for general channel&lt;br /&gt;
For your convenience, &amp;quot;:&amp;quot; can be replaced with &amp;quot;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====PDA Messaging Server====&lt;br /&gt;
[[File:Server.gif]][[File:PDA_standbye.gif]]&lt;br /&gt;
The PDA Server is available every round through telecommunications. It can be accessed through your PDA.&lt;br /&gt;
&lt;br /&gt;
* The PDA chat feature is active anywhere that telecomms is active. If telecomms goes down, so does the messaging server.&lt;br /&gt;
* To access this feature, simply access your PDA and click the &#039;Messenger&#039; button. You will get a full list of every active PDA, which can be clicked on to send text messages.&lt;br /&gt;
* The Messaging Server is a very unreliable form of communication, it&#039;s best used for casual conversation.&lt;br /&gt;
&lt;br /&gt;
====Station-bounced Radio====&lt;br /&gt;
[[File:Station_Bounced_Radio.png]]&lt;br /&gt;
A station bounced radio is a small, upright green device. The station bounced radio can not be modified or attached!&lt;br /&gt;
&lt;br /&gt;
* The station-bounced radio is capable of broadcasting and receiving from the vessel without Telecomms being active and powered. It is the first line of defense when it comes to emergency communication and one of the few options for communication while [[Guide_to_Away_Missions|off the ship]].&lt;br /&gt;
* Hold the Device in your pocket or hands and click it to enable the Microphone. The microphone must be enabled to broadcast. Keep in mind that the microphone catches and transmits &#039;&#039;&#039;everything&#039;&#039;&#039; you or others say.&lt;br /&gt;
* Alternatively, hold the Device in your hands and add &amp;quot;:r&amp;quot; or &amp;quot;:l&amp;quot; before your message to transmit just that message over the radio. Use &amp;quot;:r&amp;quot; if the device is in your right hand, and &amp;quot;:l&amp;quot; if it is in your left hand.&lt;br /&gt;
* Hold the Device in your pocket or hands and click it to enable the Speaker. The speaker must be enabled to receive communication.&lt;br /&gt;
* Many Departments have special frequencies accessible only by their intercomms and bounced radios. Keep an eye out for them.&lt;br /&gt;
* Station bounced radios can be printed from Autolathes.&lt;br /&gt;
&lt;br /&gt;
===Departmental Devices===&lt;br /&gt;
&lt;br /&gt;
====AI Holopad==== &lt;br /&gt;
[[File:Holopad_active.gif]][[File:Holopad0.png]]&lt;br /&gt;
A floor-mounted device for projecting holographic images.&lt;br /&gt;
&lt;br /&gt;
* The AI Holopad is capable of sending and receiving communication. It&#039;s most commonly used for personal communication with the AI, but the crew can call other Holopads as well to speak to each other.&lt;br /&gt;
* Stand on top of or next to the device, activate it, and choose to either contact the &#039;AI&#039; or &#039;Holocomms&#039;. Holocomms will give you a prompt to select the recipient Holopad.&lt;br /&gt;
* On receiving a Holocall, the recipient Holopad will ring until picked up.&lt;br /&gt;
* AI Holopads are found in most rooms where an intercom can be found, they are best used to contact and speak to specific Crewmembers without having to meet in person.&lt;br /&gt;
* A special variant of the AI Holopad can be found in certain command areas known as the Long-Range Holopad. This Holopad can only call other Long-Range Holopads and is used to contact other vessels.&lt;br /&gt;
&lt;br /&gt;
====Requests Console====&lt;br /&gt;
[[File:Req_comp-idle.gif]]&lt;br /&gt;
A console intended to send requests to different departments on the vessel.&lt;br /&gt;
&lt;br /&gt;
* The Requests Console is capable of printing forms, providing blank sheets of paper, sending faxes and sending messages to any other Request Console on the vessel.&lt;br /&gt;
* Move one tile away and click the device. It will bring up a menu with all of the information and buttons to operate the device.&lt;br /&gt;
** Request Supplies will allow you to message all &amp;quot;supplying&amp;quot; consoles such as the pharmacy, operations, etc.&lt;br /&gt;
** Request Assistance offers consoles designated for assistance.&lt;br /&gt;
** Send Anonymous Information allows anyone to send a report to Security and Command without revealing their identity. Useful if there is a fear of repercussions!&lt;br /&gt;
** Forms Database contains all SCC paperwork such as fax formats, reports, etc.&lt;br /&gt;
* The Console will blink when you receive messages from it. You can link your PDA to be notified directly. To link your PDA, click the Console with your PDA in your hand.&lt;br /&gt;
** Normal messages blink blue while high-priority messages blink between blue and orange.&lt;br /&gt;
** Faxes will beep when they are received, however do not cause the console to blink.&lt;br /&gt;
* To send a fax, ensure the console is on the main menu, then click the paper or paper stack you wish to send onto the console. After choosing the destination, it will print a copy at that console.&lt;br /&gt;
* Request Consoles are found inside of sub-departments and exist to send out information and requests throughout the vessel. It&#039;s a good idea to link your PDA if you want to keep an eye on it.&lt;br /&gt;
&lt;br /&gt;
====NTNet Relay Chat Client====&lt;br /&gt;
[[File:Modular_Computer.gif]][[File:Laptop_standby.gif]][[File:Tablet.png]]&lt;br /&gt;
This is a downloadable application that any device with a Network card and Storage can access. This includes most modular computers, including Laptops, Tablets, and many Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
* You can create your own Chatroom or join others. To do this, you will have to download the application on your device first, although most devices have it pre-installed.&lt;br /&gt;
* To access the application, you click the device that has the application, and simply click to join or create a room. You can change your nickname in the same area, as well as toggle administrative mode.&lt;br /&gt;
* Administrative mode is locked behind ID recognition hardware or Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
====Intercom====&lt;br /&gt;
[[File:Intercom.gif]]&lt;br /&gt;
Essentially a stationary station-bounced radio, intercoms ensure no department is without the ability to talk, so long as the vessel is still powered.&lt;br /&gt;
&lt;br /&gt;
* The intercom is capable of broadcasting and receiving from the vessel without telecomms being active and powered. It is the second line of defense when it comes to emergency communication.&lt;br /&gt;
* Clicking on the intercom allows you to toggle the microphone and speaker. The speaker is enabled by default.&lt;br /&gt;
* Most departments have special frequencies accessible only by their intercoms or bounced radios. Keep an eye out for them.&lt;br /&gt;
* Intercoms are found all over the vessel, very few rooms don&#039;t have one.&lt;br /&gt;
&lt;br /&gt;
====Ringer Terminal====&lt;br /&gt;
[[File:Bell-active.gif]]&lt;br /&gt;
A ringer terminal, PDAs can be linked to it.&lt;br /&gt;
&lt;br /&gt;
* Notifies any linked PDAs upon hitting the connected [[File:Ringer.png]] desk ringer.&lt;br /&gt;
* To enable or disable it, simply click it. &lt;br /&gt;
* Click it with your PDA in your hand to link it. The PDA should have an ID inside it, or it won&#039;t connect.&lt;br /&gt;
* Ringer terminals are most commonly found at department desks. &lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38903</id>
		<title>Guide to Communication Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38903"/>
		<updated>2026-04-03T14:01:37Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Grammar and sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spread throughout the Horizon, you will find multiple tools for Communication with your peers. This guide aims to help you do just that.&lt;br /&gt;
&lt;br /&gt;
===Hand-held Devices===&lt;br /&gt;
&lt;br /&gt;
====Headset====&lt;br /&gt;
[[File:Headset.png]]&lt;br /&gt;
The Headset is the main form of communication on the Horizon. You will use it every round, and every crew member has access to one at roundstart. You can examine your headset to see what channels it has access to, and the identifiers.&lt;br /&gt;
* &#039;&#039;&#039;:c&#039;&#039;&#039; for Command&lt;br /&gt;
* &#039;&#039;&#039;:s&#039;&#039;&#039; for Security&lt;br /&gt;
* &#039;&#039;&#039;:u&#039;&#039;&#039; for Supply&lt;br /&gt;
* &#039;&#039;&#039;:e&#039;&#039;&#039; for Engineering&lt;br /&gt;
* &#039;&#039;&#039;:m&#039;&#039;&#039; for Medical&lt;br /&gt;
* &#039;&#039;&#039;:n&#039;&#039;&#039; for Science&lt;br /&gt;
* &#039;&#039;&#039;:v&#039;&#039;&#039; for Service&lt;br /&gt;
* &#039;&#039;&#039;:z&#039;&#039;&#039; for Entertainment&lt;br /&gt;
* &#039;&#039;&#039;:h&#039;&#039;&#039; for quickly speaking on your departmental channel&lt;br /&gt;
* &#039;&#039;&#039;:y&#039;&#039;&#039; for Hailing, which is a special channel used to contact other vessels if they are within range&lt;br /&gt;
* &#039;&#039;&#039;:d&#039;&#039;&#039; for Expeditionary, which is a special channel used for personnel to communicate while away from the Horizon&lt;br /&gt;
* and just &#039;&#039;&#039;;&#039;&#039;&#039; for general channel&lt;br /&gt;
For your convenience, &amp;quot;:&amp;quot; can be replaced with &amp;quot;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====PDA Messaging Server====&lt;br /&gt;
[[File:Server.gif]][[File:PDA_standbye.gif]]&lt;br /&gt;
The PDA Server is available every round through telecommunications. It can be accessed through your PDA.&lt;br /&gt;
&lt;br /&gt;
* The PDA chat feature is active anywhere that telecomms is active. If telecomms goes down, so does the messaging server.&lt;br /&gt;
* To access this feature, simply access your PDA and click the &#039;Messenger&#039; button. You will get a full list of every active PDA, which can be clicked on to send text messages.&lt;br /&gt;
* The Messaging Server is a very unreliable form of communication, it&#039;s best used for casual conversation.&lt;br /&gt;
&lt;br /&gt;
====Station-bounced Radio====&lt;br /&gt;
[[File:Station_Bounced_Radio.png]]&lt;br /&gt;
A station bounced radio is a small, upright green device. The station bounced radio can not be modified or attached!&lt;br /&gt;
&lt;br /&gt;
* The station-bounced radio is capable of broadcasting and receiving from the vessel without Telecomms being active and powered. It is the first line of defense when it comes to emergency communication and one of the few options for communication while [[Guide_to_Away_Missions|off the ship]].&lt;br /&gt;
* Hold the Device in your pocket or hands and click it to enable the Microphone. The microphone must be enabled to broadcast. Keep in mind that the microphone catches and transmits &#039;&#039;&#039;everything&#039;&#039;&#039; you or others say.&lt;br /&gt;
* Alternatively, hold the Device in your hands and add &amp;quot;:r&amp;quot; or &amp;quot;:l&amp;quot; before your message to transmit just that message over the radio. Use &amp;quot;:r&amp;quot; if the device is in your right hand, and &amp;quot;:l&amp;quot; if it is in your left hand.&lt;br /&gt;
* Hold the Device in your pocket or hands and click it to enable the Speaker. The speaker must be enabled to receive communication.&lt;br /&gt;
* Many Departments have special frequencies accessible only by their intercomms and bounced radios. Keep an eye out for them.&lt;br /&gt;
* Station bounced radios can be printed from Autolathes.&lt;br /&gt;
&lt;br /&gt;
===Departmental Devices===&lt;br /&gt;
&lt;br /&gt;
====AI Holopad==== &lt;br /&gt;
[[File:Holopad_active.gif]][[File:Holopad0.png]]&lt;br /&gt;
A floor-mounted device for projecting holographic images.&lt;br /&gt;
&lt;br /&gt;
* The AI Holopad is capable of sending and receiving communication. It&#039;s most commonly used for personal communication with the AI, but the crew can call other Holopads as well to speak to each other.&lt;br /&gt;
* Stand on top of or next to the device, activate it, and choose to either contact the &#039;AI&#039; or &#039;Holocomms&#039;. Holocomms will give you a prompt to select the recipient Holopad.&lt;br /&gt;
* On receiving a Holocall, the recipient Holopad will ring until picked up.&lt;br /&gt;
* AI Holopads are found in most rooms where an intercom can be found, they are best used to contact and speak to specific Crewmembers without having to meet in person.&lt;br /&gt;
* A special variant of the AI Holopad can be found in certain command areas known as the Long-Range Holopad. This Holopad can only call other Long-Range Holopads and is used to contact other vessels.&lt;br /&gt;
&lt;br /&gt;
====Requests Console====&lt;br /&gt;
[[File:Req_comp-idle.gif]]&lt;br /&gt;
A console intended to send requests to different departments on the vessel.&lt;br /&gt;
&lt;br /&gt;
* The Requests Console is capable of printing forms, providing blank sheets of paper, sending faxes and sending messages to any other Request Console on the vessel.&lt;br /&gt;
* Move one tile away and click the device. It will bring up a menu with all of the information and buttons to operate the device.&lt;br /&gt;
** Request Supplies will allow you to message all &amp;quot;supplying&amp;quot; consoles such as the pharmacy, operations, etc.&lt;br /&gt;
** Request Assistance offers consoles designated for assistance.&lt;br /&gt;
** Send Anonymous Information allows anyone to send a report to Security and Command without revealing their identity. Useful if there is a fear of repercussions!&lt;br /&gt;
** Forms Database contains all SCC paperwork such as fax formats, reports, etc.&lt;br /&gt;
* The Console will blink when you receive messages from it. You can link your PDA to be notified directly. To link your PDA, click the Console with your PDA in your hand.&lt;br /&gt;
** Normal messages blink blue while high-priority messages blink between blue and orange.&lt;br /&gt;
** Faxes will beep when they are received, however do not cause the console to blink.&lt;br /&gt;
* To send a fax, ensure the console is on the main menu, then click the paper or paper stack you wish to send onto the console. After choosing the destination, it will print a copy at that console.&lt;br /&gt;
* Request Consoles are found inside of sub-departments and exist to send out information and requests throughout the vessel. It&#039;s a good idea to link your PDA if you want to keep an eye on it.&lt;br /&gt;
&lt;br /&gt;
====NTNet Relay Chat Client====&lt;br /&gt;
[[File:Modular_Computer.gif]][[File:Laptop_standby.gif]][[File:Tablet.png]]&lt;br /&gt;
This is a downloadable application that any device with a Network card and Storage can access. This includes most modular computers, including Laptops, Tablets, and many Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
* You can create your own Chatroom or join others. To do this, you will have to download the application on your device first, although most devices have it pre-installed.&lt;br /&gt;
* To access the application, you click the device that has the application, and simply click to join or create a room. You can change your nickname in the same area, as well as toggle administrative mode.&lt;br /&gt;
* Administrative mode is locked behind ID recognition hardware or Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
====Intercom====&lt;br /&gt;
[[File:Intercom.gif]]&lt;br /&gt;
More or less exactly like the Station bounced radio, the intercom ensures no department is without the ability to talk, so long as the vessel is still powered.&lt;br /&gt;
&lt;br /&gt;
* The Intercomm is capable of broadcasting and receiving from the vessel without Telecomms being active and powered. It is the second line of defense when it comes to emergency communication.&lt;br /&gt;
* Click the Device to enable the Microphone.&lt;br /&gt;
* Click the Device to enable the Speaker. The speaker must be enabled to receive communication. The speaker is enabled by default.&lt;br /&gt;
* Many Departments have special frequencies accessible only by their intercomms or bounced radios. Keep an eye out for them.&lt;br /&gt;
* Intercomms are found all over the vessel, few rooms don&#039;t have one.&lt;br /&gt;
&lt;br /&gt;
====Ringer Terminal====&lt;br /&gt;
[[File:Bell-active.gif]]&lt;br /&gt;
A ringer terminal, PDAs can be linked to it.&lt;br /&gt;
&lt;br /&gt;
* Notifies any linked PDAs upon hitting the connected [[File:Ringer.png]] desk ringer.&lt;br /&gt;
* To enable or disable it, simply click it. &lt;br /&gt;
* Click it with your PDA in your hand to link it. The PDA should have an ID inside it, or it won&#039;t connect.&lt;br /&gt;
* Ringer terminals are most commonly found at department desks. &lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38902</id>
		<title>Guide to Communication Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Communication_Devices&amp;diff=38902"/>
		<updated>2026-04-03T13:59:31Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spread throughout the Horizon, you will find multiple tools for Communication with your peers. This guide aims to help you do just that.&lt;br /&gt;
&lt;br /&gt;
===Hand-held Devices===&lt;br /&gt;
&lt;br /&gt;
====Headset====&lt;br /&gt;
[[File:Headset.png]]&lt;br /&gt;
The Headset is the main form of communication on the Horizon. You will use it every round, and every crew member has access to one at roundstart. You can examine your headset to see what channels it has access to, and the identifiers.&lt;br /&gt;
* &#039;&#039;&#039;:c&#039;&#039;&#039; for Command&lt;br /&gt;
* &#039;&#039;&#039;:s&#039;&#039;&#039; for Security&lt;br /&gt;
* &#039;&#039;&#039;:u&#039;&#039;&#039; for Supply&lt;br /&gt;
* &#039;&#039;&#039;:e&#039;&#039;&#039; for Engineering&lt;br /&gt;
* &#039;&#039;&#039;:m&#039;&#039;&#039; for Medical&lt;br /&gt;
* &#039;&#039;&#039;:n&#039;&#039;&#039; for Science&lt;br /&gt;
* &#039;&#039;&#039;:v&#039;&#039;&#039; for Service&lt;br /&gt;
* &#039;&#039;&#039;:z&#039;&#039;&#039; for Entertainment&lt;br /&gt;
* &#039;&#039;&#039;:h&#039;&#039;&#039; for quickly speaking on your departmental channel&lt;br /&gt;
* &#039;&#039;&#039;:y&#039;&#039;&#039; for Hailing, which is a special channel used to contact other vessels if they are within range&lt;br /&gt;
* &#039;&#039;&#039;:d&#039;&#039;&#039; for Expeditionary, which is a special channel used for personnel to communicate while away from the Horizon&lt;br /&gt;
* and just &#039;&#039;&#039;;&#039;&#039;&#039; for general channel&lt;br /&gt;
For your convenience, &amp;quot;:&amp;quot; can be replaced with &amp;quot;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====PDA Messaging Server====&lt;br /&gt;
[[File:Server.gif]][[File:PDA_standbye.gif]]&lt;br /&gt;
The PDA Server is available every round through telecommunications. It can be accessed through your PDA.&lt;br /&gt;
&lt;br /&gt;
* The PDA chat feature is active anywhere that Telecomms is active. If telecomms goes down, so does the messaging server.&lt;br /&gt;
* To access this feature, you will have to hold the PDA in your hand and click the &#039;Messenger&#039; button. You will get a full list of every active PDA.&lt;br /&gt;
* The Messaging Server is a very unreliable form of communication, it&#039;s best used for casual conversation.&lt;br /&gt;
&lt;br /&gt;
====Station-bounced Radio====&lt;br /&gt;
[[File:Station_Bounced_Radio.png]]&lt;br /&gt;
A station bounced radio is a small, upright green device. The station bounced radio can not be modified or attached!&lt;br /&gt;
&lt;br /&gt;
* The station-bounced radio is capable of broadcasting and receiving from the vessel without Telecomms being active and powered. It is the first line of defense when it comes to emergency communication and one of the few options for communication while [[Guide_to_Away_Missions|off the ship]].&lt;br /&gt;
* Hold the Device in your pocket or hands and click it to enable the Microphone. The microphone must be enabled to broadcast. Keep in mind that the microphone catches and transmits &#039;&#039;&#039;everything&#039;&#039;&#039; you or others say.&lt;br /&gt;
* Alternatively, hold the Device in your hands and add &amp;quot;:r&amp;quot; or &amp;quot;:l&amp;quot; before your message to transmit just that message over the radio. Use &amp;quot;:r&amp;quot; if the device is in your right hand, and &amp;quot;:l&amp;quot; if it is in your left hand.&lt;br /&gt;
* Hold the Device in your pocket or hands and click it to enable the Speaker. The speaker must be enabled to receive communication.&lt;br /&gt;
* Many Departments have special frequencies accessible only by their intercomms and bounced radios. Keep an eye out for them.&lt;br /&gt;
* Station bounced radios can be printed from Autolathes.&lt;br /&gt;
&lt;br /&gt;
===Departmental Devices===&lt;br /&gt;
&lt;br /&gt;
====AI Holopad==== &lt;br /&gt;
[[File:Holopad_active.gif]][[File:Holopad0.png]]&lt;br /&gt;
A floor-mounted device for projecting holographic images.&lt;br /&gt;
&lt;br /&gt;
* The AI Holopad is capable of sending and receiving communication. It&#039;s most commonly used for personal communication with the AI, but the crew can call other Holopads as well to speak to each other.&lt;br /&gt;
* Stand on top of or next to the device, activate it, and choose to either contact the &#039;AI&#039; or &#039;Holocomms&#039;. Holocomms will give you a prompt to select the recipient Holopad.&lt;br /&gt;
* On receiving a Holocall, the recipient Holopad will ring until picked up.&lt;br /&gt;
* AI Holopads are found in most rooms where an intercom can be found, they are best used to contact and speak to specific Crewmembers without having to meet in person.&lt;br /&gt;
* A special variant of the AI Holopad can be found in certain command areas known as the Long-Range Holopad. This Holopad can only call other Long-Range Holopads and is used to contact other vessels.&lt;br /&gt;
&lt;br /&gt;
====Requests Console====&lt;br /&gt;
[[File:Req_comp-idle.gif]]&lt;br /&gt;
A console intended to send requests to different departments on the vessel.&lt;br /&gt;
&lt;br /&gt;
* The Requests Console is capable of printing forms, providing blank sheets of paper, sending faxes and sending messages to any other Request Console on the vessel.&lt;br /&gt;
* Move one tile away and click the device. It will bring up a menu with all of the information and buttons to operate the device.&lt;br /&gt;
** Request Supplies will allow you to message all &amp;quot;supplying&amp;quot; consoles such as the pharmacy, operations, etc.&lt;br /&gt;
** Request Assistance offers consoles designated for assistance.&lt;br /&gt;
** Send Anonymous Information allows anyone to send a report to Security and Command without revealing their identity. Useful if there is a fear of repercussions!&lt;br /&gt;
** Forms Database contains all SCC paperwork such as fax formats, reports, etc.&lt;br /&gt;
* The Console will blink when you receive messages from it. You can link your PDA to be notified directly. To link your PDA, click the Console with your PDA in your hand.&lt;br /&gt;
** Normal messages blink blue while high-priority messages blink between blue and orange.&lt;br /&gt;
** Faxes will beep when they are received, however do not cause the console to blink.&lt;br /&gt;
* To send a fax, ensure the console is on the main menu, then click the paper or paper stack you wish to send onto the console. After choosing the destination, it will print a copy at that console.&lt;br /&gt;
* Request Consoles are found inside of sub-departments and exist to send out information and requests throughout the vessel. It&#039;s a good idea to link your PDA if you want to keep an eye on it.&lt;br /&gt;
&lt;br /&gt;
====NTNet Relay Chat Client====&lt;br /&gt;
[[File:Modular_Computer.gif]][[File:Laptop_standby.gif]][[File:Tablet.png]]&lt;br /&gt;
This is a downloadable application that any device with a Network card and Storage can access. This includes most modular computers, including Laptops, Tablets, and many Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
* You can create your own Chatroom or join others. To do this, you will have to download the application on your device first, although most devices have it pre-installed.&lt;br /&gt;
* To access the application, you click the device that has the application, and simply click to join or create a room. You can change your nickname in the same area, as well as toggle administrative mode.&lt;br /&gt;
* Administrative mode is locked behind ID recognition hardware or Departmental Consoles.&lt;br /&gt;
&lt;br /&gt;
====Intercom====&lt;br /&gt;
[[File:Intercom.gif]]&lt;br /&gt;
More or less exactly like the Station bounced radio, the intercom ensures no department is without the ability to talk, so long as the vessel is still powered.&lt;br /&gt;
&lt;br /&gt;
* The Intercomm is capable of broadcasting and receiving from the vessel without Telecomms being active and powered. It is the second line of defense when it comes to emergency communication.&lt;br /&gt;
* Click the Device to enable the Microphone.&lt;br /&gt;
* Click the Device to enable the Speaker. The speaker must be enabled to receive communication. The speaker is enabled by default.&lt;br /&gt;
* Many Departments have special frequencies accessible only by their intercomms or bounced radios. Keep an eye out for them.&lt;br /&gt;
* Intercomms are found all over the vessel, few rooms don&#039;t have one.&lt;br /&gt;
&lt;br /&gt;
====Ringer Terminal====&lt;br /&gt;
[[File:Bell-active.gif]]&lt;br /&gt;
A ringer terminal, PDAs can be linked to it.&lt;br /&gt;
&lt;br /&gt;
* Notifies any linked PDAs upon hitting the connected [[File:Ringer.png]] desk ringer.&lt;br /&gt;
* To enable or disable it, simply click it. &lt;br /&gt;
* Click it with your PDA in your hand to link it. The PDA should have an ID inside it, or it won&#039;t connect.&lt;br /&gt;
* Ringer terminals are most commonly found at department desks. &lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Solarian_Armed_Forces&amp;diff=38901</id>
		<title>Solarian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Solarian_Armed_Forces&amp;diff=38901"/>
		<updated>2026-04-03T13:57:12Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Sentence flow change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Sol Navy.png|thumb|alt=Flag of the Navy of the Sol Alliance.|The ensign of the Solarian Navy, once flown from Earth to the Solarian Frontier.]]&lt;br /&gt;
Following the Collapse and the start of the Solarian Civil War, an effort was undertaken by reformists in the Solarian military, such as Minister of Defense Lucien Courtois, to reform the SAF and cut out much of the decay and rot which had taken root over the years. While their purges of the Navy’s ranks — and of many SAF staff — hampered a quicker response to the conflict, their efforts have been vindicated by the SAF’s success in bringing a decisive end to the Solarian Civil War in the summer of 2465. Today, the SAF has a new mission: defending the Reconstruction Mandates and protecting the borders of an ascendant Alliance.&lt;br /&gt;
&lt;br /&gt;
Some, however, believe the SAF will soon be used for more sinister purposes, and many in Biesel and the Coalition look upon it with alarm as the Alliance begins to exert itself in the Spur once again.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“The Solarian military is dedicated to [[Mars#The Violet Dawn Explosion|destroying]] [[Xanu Prime|whatever]] it [[Human Wildlands|touches]], and will not hesitate to destroy [[Gadpathur|you]] if you show them weakness. Show them no mercy, for they showed your [[Gadpathur#The War|ancestors]] none!”&amp;lt;/i&amp;gt; - Excerpt from a [[Gadpathur|Gadpathurian]] anti-Solarian booklet intended to be distributed to children age 8-10.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Solarian Armed Forces have a history which stretches back to 17 July 2143, shortly after the founding of the Solarian Alliance. Its origin was not a happy one. Though it took almost a decade to hash out the terms of the Alliance, most parties (with the exception of Switzerland) on Earth agreed to join it by 2140. However, the idea of surrendering military autonomy to a supranational government was a point of concern for many members of the newly-formed supernational union, particular the two superpowers of the USA and USSR. Both were extremely hesitant to surrender their spacebound military capabilities to the Alliance, and, further compounding issues, both argued that they deserved to host the headquarters of the Alliance’s military command structure.&lt;br /&gt;
&lt;br /&gt;
It took three grueling years of back-and-forth negotiations between the Alliance and its members to resolve the issue of the SAF. Ultimately a compromise was reached regarding the Alliance’s military command which settled the pressing issue of who would host the admiralty of (and thus be able to exert significant influence in) what is now known as the Solarian Navy. The compromise placed the admiralty on a place where no Earth nation could, in theory, influence it: Harmony City, Luna. While the USA and USSR were not happy, they were both begrudgingly content to accept it, as while one wouldn’t be able to control it, their rivals couldn’t either. The position of the admiralty on Luna and the relative independence offered to it due to this would, in the decades and centuries to come, have truly dire consequences.&lt;br /&gt;
&lt;br /&gt;
In the century between the Alliance’s formation and the Interstellar War, the SAF was plagued by interservice rivalry between the Solarian Army and Solarian Navy which, while never turning to violence, defined much of the SAF’s trajectory before 2275. The Navy claimed it was of more importance due to securing Sol’s interstellar lanes of commerce and policing piracy, while the Army claimed it was of more importance due to protecting the colonies themselves and ensuring the Alliance was internally stable. The Army-Navy conflict prior to the Interstellar War has been viewed by some Solarian scholars as a microcosm of the future civil war: the Navy tended to be dominated by Inner Ring citizens, particularly those from Luna, and the Army tended to draw its personnel locally, leading to a large proportion from the Outer Ring and further afield colonies. &lt;br /&gt;
&lt;br /&gt;
This conflict, and the broader schism in the Alliance, would be brought to its bloody conclusion in 2275 with the start of the Interstellar War, the SAF’s largest and most costly conflict even two centuries later. It would tip the Army-Navy struggle decisively in the Navy’s favor as many Army units, recruited locally and unpaid for months due to the ongoing financial crisis, defected to the Coalition while few Navy units did the same, and those that did were often swept under the rug or otherwise disowned. While the Navy, and loyal units of the Army, fought fiercely — and in some cases, such as Gadpathur, committed horrific crimes in the name of Solarian unity — they were unable to defeat the Coalition due to its dogged defensive fighting. A peace treaty, the Treaty of Xansan, was ultimately signed in Geneva in 2287, bringing over a decade of warfare to a close and permanently shattering Solarian hegemony over humanity.&lt;br /&gt;
&lt;br /&gt;
To the Navy, which believed it could have won the Interstellar War, the Treaty of Xansan was seen as a betrayal of the venerable Navy by spineless politicians — a slap to the collective faces of Navy officers who had put their lives on the line defending the Alliance by cowardly politicians obsessed with their careers who had never spent a day in uniform. It incensed them, and they began to plot against it in secret. Decisive action was needed to ensure Sol remained intact, and who better to take it than the Navy, its most steadfast institution?&lt;br /&gt;
&lt;br /&gt;
While it ultimately failed in its goal of revoking the Treaty of Xansan, the Revolt of the Officers on 18 May 2289 forever ensured the Navy would have a voice in politics. The coup attempt’s goals were simple: overthrow the civilian government and declare the Treaty of Xansan null and void, then resume the Interstellar War and fight until the Alliance’s hegemony was once again established. The plan, however, began to fall apart almost immediately due to one factor the coup’s mastermind, Admiral Terrence Hopper, had not accounted for: that the Army guard stationed at the Alliance’s then-capital in New York City would not go along with their conspiracy, leading to an active gunfight outside the capitol building between Army guards and Navy marines. Ultimately the Army, with support from local member state forces and ordinary civilians, repulsed the attack and the coup was seemingly aborted. But it was not as simple as it seemed, however, as the admiralty, in the days after the coup, cut a backroom deal with the civilian government: the Revolt of the Officers would be swept under the metaphorical rug by being blamed on radical elements and the Navy would be given a political voice. In exchange, the Navy would continue to protect the Alliance from interstellar threats. Hopper himself, the Butcher of Gadpathur, would avoid justice once again and remain active in politics until his death on Luna in the 24th century, and ultimately shaped Solarian fascist thought up until the present day.&lt;br /&gt;
&lt;br /&gt;
Effectively, the Navy had used its position to extort the government. Emboldened by this, and how close they had come to controlling the government through violence, the Navy became more and more influential as the decades continued on. It also became more corrupt and less efficient, as political connections became more important than ability and Caesarism infected its ranks. Ultimately, the decision to place it on Luna, where it could not be controlled by a power on Earth, had made the Navy accountable primarily to itself rather than the civilian government based upon Earth and, post-2300, Unity Station. Its pet project, the Solarian Marine Corps, was hardly any better. For many Solarians the Navy has failed them time and time again as an institution, and nowhere is this more clear than in the Solarian Collapse of 2462. Rather than protecting the Alliance many Navy forces, more loyal to their Admirals than their nation, defected and have rampaged across the Middle and Outer Rings.&lt;br /&gt;
&lt;br /&gt;
The Army, meanwhile, did have civilian authorities to answer to due to being headquartered on Earth. Post-Interstellar War the Army was placed through multiple reforms which transformed it from a sluggish, inefficient institution which lost much of its strength to defections into a force capable of defending the Alliance’s planets and government from all enemies — whether they be foreign or domestic. Where the Navy failed the Army has succeeded, particularly upon Mars, where it — in mere weeks — brought the red planet back into nominal Solarian control.&lt;br /&gt;
&lt;br /&gt;
The painful reforms spearheaded by SecD Courtois during the civil war have been dramatically vindicated by the SAF’s performance during its 2465 intervention in the civil war, where it rapidly outmaneuvered and outperformed the Solarian Restoration Front and Coalition-backed League in a rapid campaign. Both warlord statelets collapsed under the SAF’s relentless offensive and the Alliance’s flag once again flew from above capital cities across the Northern Reaches, with the pro-Solarian Middle Ring Shield Pact having been peacefully reintegrated, and both League and SRF authorities totally collapsing. In the Southern Reaches, both local governments — already de facto part of the Alliance — were brought back into the ASSN officially. The Solarian Civil War ended in mid-2465 with a decisive victory for the government, though one tainted by the loss of many systems to the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
With the end of organized resistance by major secessionist forces the SAF has found itself engaged in mop-up and counterinsurgency operations across the Northern Reaches. In the Southern Reaches it busies itself in piracy suppression and — unofficially — “rat transportation” runs of military equipment to anti-Biesel insurgents still fighting for the Alliance in the Hinterlands. The Alliance’s armed forces stand with their nose bloodied but unbroken, and remain a capable military force — especially with a newly reestablished and growing military relationship with the nearby Empire of Dominia providing them with an effective counterweight to Elyran and Coalition influence in its south.&lt;br /&gt;
&lt;br /&gt;
==Operational Strategy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“The size of the imperialist Alliance makes it clumsy and slow to react. We must strike where it is weak, and chip at its foundations. Only through attrition will our victory come,”&amp;lt;/i&amp;gt; - Cadre Leader Naveen Shankar speaking to the crew of his vessel before a patrol, mid-2460.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Managing the Solarian Armed Forces, the largest organized fighting force in the modern Spur, at the operational level is a titanic undertaking which has seen liter after liter of ink spilled on the pages of military manuals, academic projects, and Solarian government documents. The Alliance has been, in its history, the single largest nation in the Spur, and required a great deal of thought to manage its territory. Its losses in the Interstellar War and its aftermath, including the Elyran Revolution, have shown it does not always succeed in its operational strategy. Furthermore, prior to SecD Courtois’ reforms in 2462-63 the Alliance had long lacked a centralized command and control system, with various military high commands such as the Solarian Navy Admiralty on Luna instead reporting to the Secretary of Defense independently of the other branches. This led to naval over-representation, inefficiency, and virulent interservice rivalries.&lt;br /&gt;
&lt;br /&gt;
In December 2462 SecD Courtois chose to address this problem by creating the &#039;&#039;&#039;Joint Military Command&#039;&#039;&#039;, or &#039;&#039;&#039;JMC&#039;&#039;&#039;. Consisting of eight members — one from each service plus a SDF representative, a chair and vice chair (both from different branches), and the military’s chief logistics officer — the JMC is designed to reduce inefficiency in the SAF by fostering cooperation. Its trial by fire, the [[Mars#The Solarian Reunification Campaign_(2462 - present)|Martian Campaign]], was a success, with Army forces fighting using previously unseen levels of naval support from orbit. The Alliance’s rapid victory in the civil war seems to have further vindicated the JMC and Courtois, with its branches having worked together at levels unseen since the Interstellar War, and having won decisively.&lt;br /&gt;
&lt;br /&gt;
The overall mission of the Alliance’s military is twofold. First, it must ensure the Alliance’s territorial integrity is maintained and protected against external aggression, such as Biesel’s annexations in 2462, and internal unrest, such as the Solarian Civil War of 2462-65. Second, and less publicly, is to ensure the Alliance’s lost territories can be recovered from those currently occupying it. Prior to 2462 this was centered around the Coalition of Colonies and Republic of Elyra. Since 2462 the Alliance’s strategic thinking has shifted to a potential reunification war against the Republic of Biesel, which is known in its media as the Republic of Tau Ceti. Politicians talk of war and generals plan military exercises, but none can seriously considering the prospect of causing another Interstellar War — right?&lt;br /&gt;
&lt;br /&gt;
===Solarian Military Commands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Persistent Excellence, Persistent Readiness,”&amp;lt;/i&amp;gt; - Motto of Sol Alliance Northern Command.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Solarian military operates in four combat commands — multi-branch organizations that answer to the JMC, though they predate it — responsible for operations in different parts of the Alliance: North, South, Central, and [[Sol|Sol System]]. Though all four commands have been historically dominated by the Navy, post-2462 reforms and an excellent performance in the civil war have seen the Army — and local SDFs, though to a lesser extent — exert more influence over the combat commands, particularly Northern Command. Due to being regional, the four commands all have slightly different responsibilities, though three of four have a point of overlap: [[Republic of Biesel|Biesel]], which has seen itself become a strategic priority for the Alliance since its rapid — and illegal, in Solarian eyes — annexation of great swaths of the Alliance.&lt;br /&gt;
&lt;br /&gt;
Northern Command (&#039;&#039;&#039;NORCOM&#039;&#039;&#039;) is based on [[San Colette]] and has responsibility for the [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|Northern Reaches]], the Coalition border near Konyang, and the northern border of Biesel. It is commanded by General Patrick Edwards, a veteran Solarian Army officer who previously served in the Martian and Lycorii theaters. NORCOM’s daily responsibilities are mostly concerned with maintaining the ongoing low-intensity conflict against the remnants of both the Solarian Restoration Front and League of Independent Corporate-Free Systems in the Northern Reaches, with its Army troops stationed on Lycoris and involved in counterinsurgency operations, and many of its naval patrol squadrons policing warp lanes for League remnants. More importantly, it is expected to be the first to defend or attack in the event of a war against the Coalition, being home to the legendary 1st Battlegroup and its vaunted Fleet Admiral, Ingrid von Varnhagen und Landerberg. Also at Edwards’ disposal are the veteran SDFs of the Northern Reaches, sans Lycoris, that cut their teeth in the fighting of the civil war and have seen the quality of their equipment rise dramatically post-2465.&lt;br /&gt;
&lt;br /&gt;
Central Command (&#039;&#039;&#039;CENTCOM&#039;&#039;&#039;) is based on Silversun and has responsibility for the Inner Ring and the central border with [[Republic of Biesel|Biesel]]. It was, from 2462 to 2465, home to the orphaned northern and southern commands due to its location. While it shrunk significantly in 2462 — losing its Coalition border and much of its territory to Biesel — it has remained effective under the leadership of Admiral Bahri Özkan, commander of the 25th Fleet prior to assuming command of CENTCOM in 2464. Özkan’s forces face Biesel’s [[Tau Ceti Armed Forces#Zoleth Line|Zoleth Line]] — a multi-layered defensive formation — and are expected to pin down the [[Tau Ceti Armed Forces|Republic’s forces]] by threatening it with an offensive. At his disposal are veteran naval formations and Army troops, many of whom he has seen equipped with electronic warfare and incendiary weapons to counter Biesel’s synthetic and vaurca troops.&lt;br /&gt;
&lt;br /&gt;
Sol System Command (&#039;&#039;&#039;SOLCOM&#039;&#039;&#039;) is based on [[Callisto]] and is a unique command that only supervises one system, the Sol System, rather than a region of the Alliance. Considered to be a strategic reserve for any future wars, it is under the command of Admiral Yaoting Kong. Known as “King Kong” by his subordinates due to his large build and love of the Monkey King franchise, Admiral Kong’s combat command is centered around logistics and training rather than combat. He is also responsible for the Sol System’s security, and is the first admiral to work with civilian fleet organizations such as the [[Callisto#Government and Politics|Callistean Port Authority]] in a new anti-smuggling campaign.&lt;br /&gt;
&lt;br /&gt;
Southern Command &#039;&#039;&#039;(SOUCOM&#039;&#039;&#039;) is based on Visegrad and is responsible for the [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|Southern Reaches]], the southern border of Biesel and the Hinterlands, the southern border of the Alliance, and coordination with the nearby Empire of Dominia. Managing these operations is Admiral Monika von Schintling, a senior flag officer of the Solarian Navy with experience in the civil war and in the Southern Reaches. Underneath her is the veteran 6th Battlegroup, formed of loyal Middle Ring Battlefleets, and officers seasoned by years of anti-piracy experience. Alongside these duties von Schintling’s command is responsible for the “rat transportation” network of transporting supplies to pro-Solarian insurgents in the Hinterlands and coordinating with the Dominian Imperial Military, which had rebounded in prominence to SOUCOM following the civil war’s end. Once responsible for carrying out a theoretical war against [[Republic of Elyra|Elyra]], SOUCOM is now expected to work with CENTCOM in the event of a war against [[Republic of Biesel|Biesel]] — punching through the south and striking at [[Tau Ceti]] while CENTCOM forces hold the Zoleth Line garrison in place and NORCOM strikes downwards.&lt;br /&gt;
&lt;br /&gt;
===Joint Military Command Personnel===&lt;br /&gt;
&lt;br /&gt;
The military officers chosen to be part of the Joint Military Command are experienced officers and expected to represent the best of their services — they are perhaps the most experienced military officers in the Spur — and report to the prime minister and Secretary of Defense. The below individuals are the first ever to hold positions in the JMC, with their terms having started in January 2463, and will last until December 2468: a five-year term designed to make them loyal to the government itself rather than whatever SecD appointed them.&lt;br /&gt;
&lt;br /&gt;
The Chair of the Joint Military Command (CJMC) is &#039;&#039;&#039;Admiral Giorgio Palazzi&#039;&#039;&#039;, a fifty-year veteran of the Navy and former dean of the Alliance’s primary naval academy. Palazzi is a rare example of a veteran [[Luna|Lunarian officer]] with doctrinally conservative views who remained loyal to Courtois rather than retiring in 2462-63. He is a serious-faced, flint-eyed man who organized the evacuation of Solarian assets from Biesel during its secession and helped coordinate much of the Alliance’s victory in the Northern Reaches in 2465. Palazzi is seen by some as a compromise between the Navy’s conservative and reformist factions, with Courtois and the Chief of Naval Operations firmly reformist but Palazzi representing the best — and perhaps the last — of the Navy’s pre-2462, anti-Coalition operational strategy. As CJMC Palazzi holds no military command — leaving that to other members of the JMC — and serves as both an overall coordinator of its members and is a liaison between the JMC and the civilian government.&lt;br /&gt;
&lt;br /&gt;
The Vice Chair of the JMC (VCJMC) is &#039;&#039;&#039;General Valerie Yang Liao&#039;&#039;&#039;, formerly commander of the [[Callisto|Callistean Marines]] and a 35 year veteran of the Army. Commonly known as VYL (pronounced “Vile,” to the general’s amusement), Liao cut her teeth fighting against pirates on Konyang and Port Antilla as a young officer before leading the Callistean Marines during the anti-Frost coup. She is more aligned with Courtois and was given the role of VCJMC after demands by the Army to avoid Navy dominance of the JMC. In her day to day work Liao serves as a ground-based counterpart to Palazzi, and was vital in ensuring the Alliance’s victory on Mars and throughout the Northern Reaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Richard B. Sloan&#039;&#039;&#039;, also known as “Mad Dog” to his marines, is the current Commandant of the Solarian Alliance Marine Corps (CSAMC), representing his marines on the JMC. He acquired his nickname when only a Lieutenant with the 1st Marine Division: after his visor was cracked during a boarding operation, he grabbed a nearby roll of tape in the ship, taped over it, and continued leading his unit. On the tape was, appropriately, a dog-themed pattern, and a nickname was born. After replacing the previous commandant — a Frost loyalist — Sloan embarked on a mission to reduce corruption in the ranks and mend fences with the Army and Army Air Force. Multiple units were nearly completely dissolved and reorganized, and he made the unpopular decision to take a funding cut and redirect it to the Army — an act that has done much to repair intraservice relations.  Sloan fought hard for his reforms and was vindicated by his marines’ performance in the Northern Reaches, where they served with distinction and cooperated effectively with the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Chi Hoa Phan&#039;&#039;&#039; is the current Chief of Staff of the Solarian Army (CSSA). Former commander of the [[New Hai Phong|4th Haiphongese Armored Division]], she has been a tireless advocate for the Army’s funding and development in the face of its successes on Mars and in the civil war. Phan — like other members of the JMC — holds no combat command as CSAS but is known to frequently tour the Army’s major mission areas, and has been active in the development of new and better vehicles for the Army. She also abandoned several expensive Frost-era programs to equip the Army with energy rifles instead of their M469A2s, citing it as an unnecessary waste of taxpayer funds and, “corporate welfare,” for [[Zavodskoi Interstellar]], which continues to hold onto chunks of the Solarian defense industry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Raymond Spaatz&#039;&#039;&#039; is the current Chief of Staff of the Solarian Army Air Force (CSAAF). Originally from [[Silversun]], he has served the SAAF for fifty years — starting as a cadet — and is the oldest member of the JMC. He is expected to retire after his term ends. A bomber pilot by training, Spaatz is widely viewed as one of the preeminent scholars on SAAF operations during the Interstellar War and is a published author on the subject. Building on the successes and failures of the historical SAAF, Spaatz helped to establish a new doctrine for the military’s air component centered around attacking enemy infrastructure targets and providing close support to ground troops. He is additionally responsible for increasing coordination between the SAAF, SDF air forces, and the Navy through his formation of Air-Land-Space Operation Commands on planetary theaters of operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral Franziska Sibylle von Varnhagen&#039;&#039;&#039; is the current Chief of Naval Operations (CNO). A member of one of the Alliance’s most prominent naval families, von Varnhagen is the aunt of the First Battlegroup’s commander, Fleet Admiral Ingrid von Varnhagen und Langenburg. She was one of the admirals who saw the [[Sol Alliance History#2460-61: Michael Frost Ascends to Power|anti-Frost coup attempt]] was successful by commanding naval forces around Earth to stand down during the crisis. Since 2462 she has worked with Courtois and Solarian law enforcement to ensure the remains of Frost’s loyalists are purged from the Navy’s ranks, and has promoted loyal junior officers to fill these vacancies. However, many of von Varnhagen’s new cadre remain Lunarians — both due to much of the Alliance being cut off until 2465 and due to her status as a member of the moon’s naval aristocracy. Since 2465 she has become a major driver behind the restoration of Unity Station-Moroz naval ties, viewing the Empire as a natural counterweight to Elyra in the south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant General Máximo Ruiz Navarro&#039;&#039;&#039;, [[San Colette#The Civil Guard|Colettish Civil Guard]], is the JMC’s current Chief Liaison for System Defense Forces (CSDF). Navarro is the most recent addition to the JMC, having joined it in December 2465, and represents the many SDFs of the Alliance, with his goal being to advocate for their interests and needs. Prior to assuming this position he was involved in the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]], fighting on Lhokgon, New Peoria, and D’Anzin during 2465. Cut off from central command on San Colette proper during the final days of the battle for its system, he led an ad-hoc formation of Civil Guard units, SDF forces, militia, and mercenaries to fight against invading Solarian Restoration Front units. This force — called the Navarro Brigade by some — held out until regular Solarian forces arrived, and made its commander a hero of D’Anzin.&lt;br /&gt;
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&#039;&#039;&#039;General Mbwana Oyenusi&#039;&#039;&#039;, Quartermaster General of the Solarian Armed Forces (QMSAF), is a Solarian Army officer who previously served as its chief logistics officer, and now carries out the same duty for the entire SAF. An extremely talented, though doubtlessly overworked, man, Oyenusi has the unenviable task of ensuring the military logistics apparatus is ready to handle any and all situations thrown at it, ranging from military operations to training to disaster relief. While he does not have a combat command, Oyenusi is responsible for the operation of many supply routes run by military, merchant marine, and civilian-operated vessels. Already bald, Oyenusi jokes he would have lost all of his hair from stress if any remained. Prior to joining the SAF, Oyenusi worked as a logistics manager on [[Callisto]], where he helped manage a family-owned logistics firm alongside his father.&lt;br /&gt;
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==Logistics and Standardization==&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Equipping millions of soldiers, sailors, and marines – let alone our reserve units in our member-states – is stressful enough to make women gray and men bald, prime minister. They chose me because I was already bald,”&amp;lt;/i&amp;gt; - General Mbwana Oyenusi, Quartermaster General of the SAF, to PM Strom, 29 June 2467.&amp;lt;/center&amp;gt;&lt;br /&gt;
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As the largest organized military in the modern [[Orion Spur]], simply maintaining the SAF requires an extensive logistics network which must be ready to expand quickly — and dramatically — in the event of a war, disaster, or crisis. This logistics system is under the leadership of the &#039;&#039;&#039;Solarian Armed Forces Ordnance Corps&#039;&#039;&#039; and &#039;&#039;&#039;Quartermaster General Mbwana Oyenusi&#039;&#039;&#039;. Both the Navy and Army operate a large fleet of support craft ranging from humble cargo shuttles to the Navy’s massive Atlas-class mobile fleet repair vessels, and numerous civilian businesses and vessels operate in contracts to support the SAF by producing or moving supplies to wherever they are needed. While megacorporations such as Orion Express have expressed interest in acquiring transportation contracts from the SAF, the [[Sol Alliance#Economics|Solarian Corporate Authority (SCA)]] has consistently refused any megacorporation contracts with regard to matters of national security, citing the existence of the [[Stellar Corporate Conglomerate]] as a major security risk due to its close ties with Biesel.&lt;br /&gt;
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Production of Solarian military equipment was, prior to 2462, the domain of [[Hephaestus Industries]] for shipbuilding and [[Zavodskoi Interstellar]] for almost everything else. With the advent of the SCA in 2463 this production has diversified into a dizzying array of small to medium-scale firms across the Alliance, though Hephaestus facilities on New Hai Phong and Zavodskoi ones on [[Luna]] remain producers, which have at times struggeld to meet the quotas previously reached by megacorporate logistics systems. Despite this diversification in supply sources the SAF has retained a key aspect of its logistical success: its policy of standardization in caliber and uniforms, which has greatly simplified the process of supplying the typical Solarian infantryman. They — with some exceptions — use 5.56 Solarian rounds and a standard set of camouflage-conforming fatigues whether they are a marine in orbit or a system defense force reservist in a muddy foxhole.&lt;br /&gt;
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Also standardized is the Alliance’s rank system, which it inherited from the Earther governments which preceded it. Alliance military enlisted have ranks which correspond to the enlisted scale, ranging from OR-1 to OR-9, and officers having a similar scale, ranging from OF-1 to OF-10. Both have space for specialist ranks such as the senior enlisted advisors of Joint Military Command officers, and the scale system is used by every organized military and System Defense Force throughout the Alliance. With each branch — Army, Navy, and Marines — having different rank names and the Alliance’s dozens of SDFs having their own variations, this system is vital to preventing confusion during joint operations such as the Martian Campaign or the ending phase of the civil war.&lt;br /&gt;
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While durable and able to supply the Alliance’s military forces with whatever they need — with units requiring everything from ration-filled crates to artillery shells to naval-grade fuels to toilet paper — the immense amount of investment required to provision the SAF has made it difficult to introduce new weapons and technologies at a large scale. While Biesel, Galatea, and Elyra have moved away from a ballistics-first military and seen their logistics need lessen due to ammunition being rechargeable — though in [[Republic of Elyra|Elyra’s case]], many of their energy-based weapons retain conventional ammunition systems — the Alliance has not due to the prohibitive cost of setting up production capacity to replace the millions of standard-issue M469 assault rifles already in service. Energy weapons remain experimental or limited-issue in Solarian service, and pre-2462 attempts to introduce them were stymied by inefficiency and corruption.&lt;br /&gt;
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Unique among major powers, the Alliance provides a license to produce some military equipment to entities approved by the [[Sol Alliance#Government|Solarian Senate]]. These include approved mercenary units such as the [[Private Military Contracting Group#Eridani Private Military Contractors|Eridanian Golden Fist]], the [[Eridani Federation Military|Eridanian military]], and the [[Dominian Imperial Military]]. The [[Empire of Dominia]] has purchased licenses for several Solarian weapon systems, including incendiary grenades, and produces them locally, while the [[Eridani Federation|Eridani Federation’s]] unique status in the Alliance allows it to both produce local equipment to outfit its private military contractors and to fill gaps with Solarian equipment where needed. Much of the heavy equipment used by [[Private Military Contracting Group#Ringspire|Ringspire]] on [[Adhomai]] was made through this program, with license-produced Solarian Army vehicles performing well in the PMC’s butchery.&lt;br /&gt;
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===Non-Humans in the Solarian Armed Forces===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“As far as I’m concerned? The Ban didn’t go far enough! We should carpet bomb their whole [censored] [[Adhomai|planet]], really give them a [censored] taste of what they did to us [https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?do=findComment&amp;amp;comment=141866| here]! Send the Navy in and have them clean it up! Get those [censored] [[Unathi|lizards]] too!”&amp;lt;/i&amp;gt; — Anonymous [[New Hai Phong|New Hai Phonger]] speaking to the Solarian Alliance News Network in the aftermath of bombings carried out by the [[Tajaran Emigration#Tajara Revolutionary Army|Tajara Revolutionary Army]]. Unaired due to foul language.&amp;lt;/center&amp;gt;&lt;br /&gt;
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No branch of the Solarian Armed Forces aside from rare System Defense Forces has, at any time, recruited an alien species into its ranks. The reasons for this are rooted in both simple practicality and the entrenched xenophobia common in much of the Solarian Alliance, which contributes to a belief that aliens are simply not to be trusted. Practically speaking the three SAF branches are massive organizations which would only marginally benefit from alien recruits and would have to incur an expensive cost as different species demand wildly different equipment, such as fitted voidsuits and armor, and different accommodations.&lt;br /&gt;
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On the less practical side the Solarian culture of alien distrust has been applied to each species and also argued. To the typical SAF official even the most trustworthy alien is less reliable than the worst human recruit . The SAF is not, and will never be, a force for alien tolerance in the Alliance. From an outright less xenophobic perspective, the Solarian Armed Forces&#039; traditions place a great deal of ideological and cultural importance on the idea of the military as the protector of Solarian humanity. To allow aliens into its ranks has long been considered a betrayal of that ideal, and that compromising this deeply-held tenet would be an unacceptable transgression against the Alliance itself, its human citizens, and the fundamental values of the Alliance&#039;s military.&lt;br /&gt;
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[[Sol Alliance#IPC in the Sol Alliance Military|Positronics]], on the contrary, are highly valued in the SAF. Having had a long history of using [[San Colette#Drone Warfare|drones]], the adoption of positronic intelligence was viewed as the next step in a long line of military robotics. For the longest time, however, IPC and other synthetics have been relegated to support and logistics roles due to mistrust and concerns over their ability to survive in combat scenarios. The collapse has led the SAF to begin looking at IPC in order to fill the gap in its manpower, with the Navy in particular eagerly adopting them in combat roles, placing the machines as both gunners and pilots, and employing traditional shipborne AI to assist and in some cases replace crewmembers. Although assuring the public that combat IPC are a temporary measure given the crisis, some observers note that funding towards further research of combat AI has increased since their adoption.&lt;br /&gt;
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==Dominia and the Solarian Armed Forces==&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“By order of my Emperor, Boleslaw Keeser I, I address to you our Fleet and Empire’s highest felicitations and congratulations for your exemplary victory in the northern provinces. Long may [[Sol|Sol’s]] light shine across the [[Orion Spur|Spur]]!”&amp;lt;/i&amp;gt; - Grand Admiral Huiling Zhao of the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] in an official letter to Secretary of Defense Courtois, July 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Dominian Flag Horizontal.png|thumb|The flag of the Empire of Dominia, an authoritarian state in the Southern Spur aligned with the Solarian Alliance.]]&lt;br /&gt;
The relationship between the [[Empire of Dominia]] and the Solarian military stretches back to before the Empire’s founding, beginning shortly after the Empire’s predecessor states unintentionally contacted the Alliance during the [[Empire of Dominia#The War of Moroz|War of Moroz]]. Both the Solarian Army and Navy sent military observers to the Imperial Alliance’s forces who reported back to the Alliance about its successes, failures, and on the structure of the belligerent nations. Solarian military attachés were some of the first individuals from outside Dominia to write on the planet’s unique culture and history, and reported to Unity Station that the Empire had strategic potential for use as a counterbalance against Elyran influence in the southern region. The Republic, after all, had only seceded in 2302 — a recent memory for the officers on Moroz in the mid-2300s. Military liaisons wrote approvingly of a state which was, though still new, eager to learn and could become a large market for Solarian defense companies such as Zavodskoi Interstellar.&lt;br /&gt;
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With the Empire’s formation in 2385 the Alliance ramped up its aid efforts. With only a scraped-together excuse for what they called the Imperial Fleet, the Empire sent its best naval cadets and officers — generally belonging to houses Zhao or Kaneko — to Luna to study the Alliance’s naval tactics, and they were enrolled in the Solarian Naval Academy in Hangzhou alongside dozens of Solarian officers — mostly Lunarians. These officers, including then-Cadet Jitsuko Kaneko, soon to be a major figure in the nascent Imperial Fleet, excelled at their duties, and several Morozian cadets have been seconded to every academy class, with the exception of the 2460-65 period. Most of the earliest true Imperial Fleet warships were either made in Solarian facilities before being shipped to Mira Sancta or Zhurong for final work, or purchased wholesale from the Alliance’s reserve vessels. This tradition continues symbolically, with one gun of the Moroz-class dreadnought HIMFS Moroz and one gun of the Diyu-class dreadnought SAMV Gunnhildur each having been completed in the other nation’s foundries.&lt;br /&gt;
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The [[Dominian Imperial Military#The Imperial Army|Imperial Army]] likewise benefited from Solarian aid, both in training and in equipment. While they were experienced with planetary warfare the generals of the early Imperial Army were unfamiliar with warfare on an interstellar scale, and Solarian training during the late 24th and early 25th centuries likely helped turn the invasion of Sun Reach in 2422 into a lightning victory for the Empire. While Solarian Army surplus has long vanished into the scrapyards of Jinxiang and Zhurong — though some antiquated stock is used to equip the Home Guard, Sun Reach’s paramilitary scout force — some of the Imperial Army’s equipment remains closely related to — or licensed copies of — their Solarian counterparts.  The Empire and Alliance operate several joint training facilities for ground troops, with Solarian troops sometimes learning IED disposal from Dominian pioneers and their Dominian counterparts learning exosuit operation from Solarian vehicle crews.&lt;br /&gt;
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==The Solarian Navy==&lt;br /&gt;
[[File:Sol_Alliance_Navy.png|thumb|The symbol of the modern Solarian Navy.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Before the Interstellar War, the Solarian Navy was the largest and most perfect fighting force in the galaxy. That is, on the surface level. The admiralty of those years made the greatest mistake of pursuing strength in infinite numbers – a decision that would culminate in the Solarian Civil War.”&amp;lt;/i&amp;gt; – Excerpt from Lucien Courtois’ graduation thesis, &amp;lt;i&amp;gt;How David Defeated Goliath: The First Interstellar War&amp;lt;/i&amp;gt;.&amp;lt;/center&amp;gt;&lt;br /&gt;
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The largest single branch of the SAF is the Solarian Alliance Navy (SAN). With millions of uniformed personnel scattered across dozens — if not hundreds — of planets, garrisons, starbases, fleets, and other facilities it may very well be the largest organized fighting force in the galaxy, and has the influence to match. The Navy has long held significant sway over Solarian politics due to both its size and its vital role in securing safe interstellar commerce and travel in the Alliance. This sway has long ensured the Navy is well-funded and it has long been on the cutting edge of Solarian defense spending. Its role in defending planets and shipping from piracy has historically given it a positive image in the eyes of many Solarians, many of with some notable exceptions such as Callisto -- long at odds with the Navy over the policing of trade and commerce flowing in through the moon’s spaceports. This positive view dimmed during the late 2450s and early 2460s, when the Navy became closely intertwined in the fascistic ATLAS-led government of Prime Minister Michael Frost.&lt;br /&gt;
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By 2462 the broad powers granted to the Navy to ensure the Alliance, then the largest human nation in the Orion Spur, remained safe and secure combined with limited oversight of the Navy to incubate a culture of graft, corruption, and rampant Caesarism in its ranks. As one traveled further from the Inner Ring these problems worsened: Solarian operational thinking prioritized more reliable officers for the defense of the Inner Ring while less reliable officers, and underperforming ones, were sent to the Outer Ring, wits its less strategic worlds. These admirals were given poor troops and little oversight by the Admiralty, allowing them to become their own masters and shape their assigned fleet to be loyal to their admiral over their Alliance.&lt;br /&gt;
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Between 2462 and 2465, defections, reforms, and attrition associated with the Solarian Civil War have taken the Navy from 200 fleets to 100. In 2465 a SISA discovery many officers were funneling supplies to radical warlords such as the Solarian Restoration Front caused a large purge of its upper ranks spearheaded by Secretary of Defense Lucien Courtois, allowing him to further already-existant reforms the Navy began in 2462. The Navy’s rapid defeat of warlords in the Northern Reaches have vindicated Courtois and the reformists, and brought the Navy back much of the prestige it lost in the Solarian Collapse of 2462.&lt;br /&gt;
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Now, in the late 2460s, the Solarian Navy has regained much of its earlier edge through a combination of reforms and ineffective units being disbanded. Most of its units have gained valuable combat experience in the final phase of the Solarian Civil War, which saw the largest interstellar engagements since the Interstellar War, and dated equipment has been replaced by domestically-produced or Einstein-manfactured upgrades able to compete with the Republic of Biesel&#039;s corporate equipment. In the Northern Reaches, it has reconstituted much of its defensive lines against the Coalition, while in the south old ties with the Dominian Imperial Fleet have been reestablished. Recent naval exercises such as OBSIDIAN CAGE 67 have shown the Solarian Navy at some of its highest readiness levels of the century, and it is likely Biesel&#039;s Republican Fleet watches the reinvigorated SAN with great nervousness: wondering when, not if, the old titan will strike it hard.&lt;br /&gt;
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===Solarian Navy Structure===&lt;br /&gt;
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The Solarian admiralty has long devoted a significant amount of its time to the logistics and operation of the increasingly-massive Navy, which peaked at 200 fleets — each, in theory, consisting of 100 ships — shortly before the Solarian Collapse of 2462. These fleets were, prior to the Collapse and Courtois’ reforms which followed it, organized into battlegroups of five fleets for greater cohesion in the event of war, with each fleet led by an Admiral and each battlegroup led by a Fleet Admiral. However, many “battlegroups” in the Outer and Middle Rings were spread across vast distances or contained disloyal elements which prevented them from functioning properly, with only a few — such as the [[Human Wildlands#The Southern Solarian Military District|Visegrad-based 1st Middle Ring Battlegroup]] (1MRB, sometimes referred to as a “Battlefleet” locally) — able to maintain both cohesion and loyalty as the Alliance spiraled towards the Collapse. Reforms by Courtois have reduced the total number of battlegroups by increasing the number of fleets per formation to ten, which has greatly assisted in command due to reducing the number of often-bickering Fleet Admirals by half.&lt;br /&gt;
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Navy fleets themselves are divided into three categories by the admiralty to represent their readiness in the event of an interstellar conflict. These categories are combat battlegroups, patrol battlegroups, and garrison battlegroups. Combat battlegroups are, as the name implies, fully-equipped and ready for combat at a moment’s notice. This classification generally only applied to Inner Ring battlegroups in the months before the Collapse. Standing slightly below combat battlegroups are patrol battlegroups: understrength, but otherwise combat-capable, formations fit for patrol duties but not for engaging full enemy formations. Below this swells the garrison battlegroup: an understrength formation so named as it is only trusted to hold a position and is not expected to perform complicated maneuvers. A fourth, though officially unrecognized, formation is the “ersatz” battlegroup. These formations are improvised and consist of whatever units were available at the time for the area’s Fleet Admiral. Last seen in the Interstellar War, ersatz battlegroups have returned in the Wildlands.&lt;br /&gt;
[[File:Navy graduation.png|A Lunarian officer of the Solarian Navy at her graduation ceremony.|thumb]]&lt;br /&gt;
Unlike the Army the personnel of the Navy are heavily divided by class and background thanks to the Luna-centric nature of its admiralty and officer class, and are even further divided based upon the Ring they are located in — an ironic echo of the Interstellar War. High-ranking officers are almost always Lunan by birth, and graduation photos from the Solarian Naval Academy are dominated by the tall, thin, and pale appearances of Lunans who have grown up in the moon’s characteristically lower gravity. These Lunan officers generally settle into command roles in the Inner, and sometimes Middle, Rings due to their perceived loyalty and familial connections — some families on [[Luna]] have served the Navy since its conception and hold significant influence over it. Officers of “lesser” importance, such as those in the Middle and Outer Rings, such as Fleet Admiral Klaudia Szalai, are often recruited and educated locally, and can be of wildly varying quality and loyalty.&lt;br /&gt;
[[File:Navy loading.png|350px|A Solarian Navy petty officer loading a Zavodskoi-produced &amp;quot;Longbow&amp;quot; naval gun. A common sight on smaller vessels which cannot easily fit larger coilguns.|thumb]]&lt;br /&gt;
Much of the Navy’s enlisted personnel is recruited locally out of convenience and its enlisted ranks are overwhelmingly dominated by those of poorer economic backgrounds, particularly when compared to its Lunan officers, such as Martians, Jintarians, and residents of the Outer and Middle Rings. The men and women which make up the vast majority of the Navy’s fighting force are, like their officers, often of debatable quality due to corruption, graft, and the megalomaniac tendencies of many officers. Prior to the Collapse most of the best enlisted— regardless of their origins — were eventually transferred out of the Outer and Middle Rings and into the Inner Rings due to the Admiralty placing a greater emphasis upon the Inner Ring.&lt;br /&gt;
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Fleet formation was, prior to the Collapse, marred by similar issues. Some fleets were recruited using the “Alliance-wide,” model where ships and personnel were recruited from across the Alliance and trained in the Sol System and its surroundings in order to ensure the best performance. These fleets were then deployed to strategic areas (generally in the Inner or Middle Rings) and placed under the command of a Solarian Naval Academy graduate to ensure the greatest possible quality. While expensive and often taking an extended period to train, these Alliance-wide fleets proved their mettle during the Collapse: no systems garrisoned by them were lost and none defected.&lt;br /&gt;
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But most Solarian fleets were not recruited using this method and were instead mobilized through the “system-wide,” method wherein a fleet’s personnel and officers were recruited and trained in the same system, and generally stationed nearby this system. In theory this was not a horrible idea: logically, military forces would fight harder for their homes than for another system. However, it did not result in the expected outcome: system-wide fleets were often shuffled from system to system and their shared origin made them more loyal to their admirals than the broader Alliance. Though many stayed loyal to the Alliance, and some managed fighting retreats to the Inner Ring, all defected — or otherwise lost — fleets during the Collapse were of the system-wide recruitment model.&lt;br /&gt;
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===Solarian Alliance Merchant Marine===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Often forgotten by historians and naval officers alike, the merchant mariner of the Alliance has been critical to victory or defeat in space throughout the Alliance’s history,”&amp;lt;/i&amp;gt; -  Excerpt from Lucien Courtois’ thesis, &amp;lt;i&amp;gt;How David Defeated Goliath: The First Interstellar War&amp;lt;/i&amp;gt;.&amp;lt;/center&amp;gt;&lt;br /&gt;
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Consisting of Solarian civilian and government-owned merchant vessels above a certain tonnage, the Solarian Alliance Merchant Marine (generally known as the Merchant Marine) is a civilian organization under the Department of the Interior. Its role is to establish a universal set of laws, regulations, and training for Solarian civilian ship crew, and its members are known as merchant mariners. During wartime or other times of crisis the Merchant Marine can be assigned to the Solarian Navy as an auxiliary logistics force, though its members remain subject to civilian maritime law and do not hold military ranks (though their ship captains can be commissioned as deemed necessary).&lt;br /&gt;
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Most Solarian sailors have gone through either the Merchant Marine or one of its training programs, and its safety regulations — such as the presence of oxygen tanks and EVA equipment throughout a ship — have influenced interstellar shipping across the modern Spur. The civilian nature of the Merchant Marine has led to friction with the Navy during wartime, with naval officers coming into conflict with the often unionized crews of merchant ships over the amount of hours they intend their civilian counterparts to work.&lt;br /&gt;
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===Naval Landing Divisions===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“War is too serious a matter to entrust to military men,”&amp;lt;/i&amp;gt; - Georges Clemenceau, Prime Minister of France.&amp;lt;/center&amp;gt;&lt;br /&gt;
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A pre-2462 institution which has mostly been disbanded by the CNO and SecD, Naval Landing Divisions (NLDs) were an attempt by the Solarian Navy’s admiralty to address its lack of ground personnel beyond marines. NLDs were its attempt to address this problem, and – to some scholars of the Solarian military – represent the Navy’s most extreme attempt at achieving total operational independence from the rest of the military, and forming a separate military within the military itself. Generally smaller than a comparative Solarian Army division, they were made up of non-marine Navy personnel – though the Marine Corps often provided advisors and officers – and initially intended to serve as security personnel for planetside naval facilities where the EVA training of marines would not – in the views of Navy and Marine officers – be put to effective use. Mission creep led to these platoon- and company-sized units slowly expanding, acquiring heavier equipment (sometimes diverted from Army stocks and resupplies), and morphing into brigade-sized entities. Never officially approved by the Department of Defense, bureaucrat after bureaucrat opted to look the other way on these divisions until 2462. Many admirals skimped on training for their NLDs, instead viewing them as pet projects and a way to spite the Army. If such an underfunded, maligned branch could do ground warfare, surely the Navy could as well!&lt;br /&gt;
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During the early phase of the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]] these units were heavily utilized by many warlord and secessionist admirals, such as the forces of the Solarian Restoration Front, due to being more well-equipped than many System Defense Forces. Others, such as the 1st Battlegroup, had theirs disbanded out of security concerns. The SRF’s landing divisions – collectively known as the Hopper Group – performed worse than the fleet’s marines and the Lycorii National Armed Forces due to the Group’s poor training standards, and was assigned to rear-line duties where it became responsible for hunting insurgents and enemies of the Front’s “new Solarian state.” Its leader was among those tried and executed for war crimes following the civil war’s end. NLDs from the League of Independent Corporate-Free Systems – known as the Free Sailors’ Union –  engaged in looting and show trials of those accused of corporate sympathies, with its leader tried and imprisoned for thirty years due to looting and mistreatment of Solarian civilians.&lt;br /&gt;
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The use of NLDs by admirals to carve out their own statelets during the Solarian Civil War’s early phase – and the grotesque excesses committed by many – led to dogged attempts by the CNO and SecD to dissolve them and dramatically reduce their sizes, with much of their excess equipment going to the Army. Navy security detachments remain, though reduced to their pre-NLD sizes and often supplemented by marines. NLDs remain a symbol of the Navy’s Caesarism and the threat it once posed to the Solarian government it is meant to protect.&lt;br /&gt;
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===Notable Facilities===&lt;br /&gt;
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Located on [[Luna]] in Harmony City, the &#039;&#039;&#039;Solarian Admiralty&#039;&#039;&#039; serves as high command for the entire Solarian Navy. While it started its existence as a small building mostly responsible for managing armed platforms tasked with destroying asteroids and other potentially harmful celestial objects, the Admiralty has grown over the intervening decades into a massive complex which is a city District unto itself. Solarian Naval Central Command (SNCC) looks over the district at nearly a hundred stories tall and stands as one of, if not the, most important buildings in the modern Alliance. The Admiralty is rumored to have dozens, if not hundreds, of underground facilities scattered across the Admiralty containing everything from mundane paperwork to intelligence on the Stellar Corporate Conglomerate to blacksites for especially infamous prisoners. Though its reputation has been tarnished by the Collapse, the Admiralty remains an unshakable feature of Luna.&lt;br /&gt;
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Located on [[Luna]] in Hangzhou, the &#039;&#039;&#039;Solarian Navy Academy&#039;&#039;&#039; is the premier — and to Lunarians, the only — institute of naval military education in the Alliance. Established in 2115 continuously functional ever since this point the Academy, as it is often simply known, has long had a reputation of producing only the finest naval officers in the Alliance. But this reputation for excellence has made the Academy an extremely difficult institution to gain entry into — particularly if one is not from the Inner Ring. Certain Lunarian families, such as the ancient Varnhagen und Langenburg family, have long held sway over the Academy’s curriculum and membership in such a family — either by blood or covenant — is a near-certain way to gain access to its halls. Academy officers, in addition to their renowned quality, are generally more loyal to the Alliance than their non-Academy counterparts. Few Academy graduates defected during the Collapse and those that have, such as the Solarian Restoration Front’s Florentina von Keyserling, have been stricken from its graduation rolls.&lt;br /&gt;
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Created during the Interstellar War by the SAF as part of operation ULTRAMARINE TOMB, an effort to learn from its defeats during the war, the &#039;&#039;&#039;Korolgrad Solarian Naval Air Forces Interceptor Tactics Academy&#039;&#039;&#039;, otherwise known as &#039;&#039;&#039;TOPGUN&#039;&#039;&#039; (or by its earlier code name, “&#039;&#039;Lawn Darts&#039;&#039;”), is the Solarian Navy’s advanced fighter pilot training program. Despite attempts to establish it on Luna the SAF opted for Pluto, intending to use the nearby Oort Cloud as a proving ground. TOPGUN curriculum is kept at the highest quality through a rigorous internal review process, known as “party committee” by its staff, where mediocre ideas (and instructors) are chaffed out. The program was a major success during the Interstellar War and saw the SAN’s aviation wing end with a dramatic 14:1 kill ratio when the war ended. The Academy maintains a reputation for excellence in the 25th century. The lowest kill ratio of its graduates in Solarian service came during the Solarian Civil War, when classmates turned guns on one another in the Wildlands. TOPGUN saw its first foreign enrollment in 2466, when pilots from the Dominian Imperial Fleet’s air arm arrived for instruction. Its distinctive insignia is a Xanan vessel in stylized gun sights, with the most recent vessel being a Shrike-class corvette.&lt;br /&gt;
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In the orbit of Uranus lies the mundanely-named &#039;&#039;&#039;Solarian Naval Maintenance, Regeneration, and Repair Facility&#039;&#039;&#039; which is, thanks to its awful abbreviation of “&#039;&#039;&#039;SNMRRF&#039;&#039;&#039;” (occasionally phoneticized as “&#039;&#039;&#039;Smurf&#039;&#039;&#039;”), commonly referred to as “the Boneyard.” The Boneyard is a massive facility filled with outdated and mothballed hulls ranging in size from fighter aircraft to battleships which remain on the official Navy registry but are, in reality, either too outdated or too damaged to effectively operate alongside their counterparts. Boneyard vessels are, particularly since the Collapse, often cannibalized for parts or — in rare cases — “refloated” and pressed back into service. The pirate raid which brought Frost into power as Prime Minister targeted the Boneyard and stole multiple warships the former Admiral later returned with, eventually catapulting himself into popularity. Many have long theorized this “raid” and Frost’s success after was an inside job planned by Navy officers to place one of their own in power and have pointed to a multitude of “coincidences” as evidence. The fact that the raiders were never caught but were “engaged and destroyed,” the sensors monitoring Boneyard and its defenses being off at the same time, the raiders only hitting the Boneyard rather than any civilian targets or the nearby Navy sensor stations, the fact that the raiders were able to spoof a brand-new Solarian Navy ID code, and the fact that the leaker — a reformer — was one of the only deaths in the raid.&lt;br /&gt;
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===Notable Navy Forces===&lt;br /&gt;
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&#039;&#039;&#039;1st Battlegroup, “The First”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most venerable and oldest of the Alliance’s battlegroups, the First has fought in every major interstellar conflict the Alliance has officially participated in. It is responsible for decisively destroying the Coalition’s naval forces in the Battle of Xanu and has long preserved the Xanan naval battle standard captured during the battle in the Admiralty. The first five fleets of the First are overwhelmingly Lunan. The next five, which were integrated into it following Courtois’ reforms, are five of the highest-quality Alliance-wide fleets in the Alliance. Officers of the First can easily be identified by their distinctive oak leaves, which are typically placed in the side of their caps. The First is currently commanded by Fleet Admiral Ingrid von Varnhagen und Langenburg, a Lunan graduate of the Solarian Naval Academy firmly in Courtois’ reformist faction. The Fleet Admiral of the First is issued a saber as their badge of office and is expected to wear it at all times while commanding, regardless of practicality. The sword itself, while unnamed, is a priceless heirloom which has been passed down from Fleet Admiral to Fleet Admiral since the founding of the First, and to lose it is simply inconceivable.&lt;br /&gt;
&lt;br /&gt;
The First was the Alliance’s vanguard force during the Solarian Intervention in San Colette, with its flagship — the SAMV &#039;&#039;Gunnhildr&#039;&#039; — the first Navy vessel in the [[San Colette|Nueva Patria System]]. After destroying the Solarian Restoration Front’s forces in the system and accepting San Colette back into the Alliance, the first went on to free much of the central Northern Reaches from Front occupation and was the first Navy battlegroup to reach the Coalition’s border. The First has since returned to its berth in the Sol System, but remains ready to deploy anywhere in the Alliance upon short notice using its advanced warp drives.&lt;br /&gt;
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&#039;&#039;&#039;[[Human Wildlands#The Southern Solarian Military District|1st Middle Ring Battlegroup]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarded as one of the highest-quality battlegroups prior to the Collapse, the 1MRB under Fleet Admiral Klaudia Szalai, despite never formally defecting from the Alliance, spent much of the Solarian Civil War cut off from the broader Alliance and struggling against difficult odds. The five fleets of the 1MRB were understrength prior to the Collapse and were worn down by fighting against pirates, defected Solarian Navy personnel, and — at times — the Tau Ceti Foreign Legion, which it has engaged during cross-border raids by the 1MRB and border disputes with the CRZ until 2464. The 1MRB was never defeated upon the field of battle and remained steadfast in its loyalty to Sol, though many of its personnel — almost all of which hail from Visegrad or its surrounding systems — became concerned at the Navy’s non-intervention in the Southern Reaches prior to 2465.&lt;br /&gt;
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Following the Solarian reunification the 1MRB has been folded back into the Navy’s roster of active-duty fleets alongside Myo Yunso’s nearby 6MRB, based in Sankt Frederick. The return of Visegrad to the Alliance has seen the 1MRB rearmed and restored to full strength, now equipped with modern Navy vessels and warp drives. It is now one of the major Navy forces in the Southern Reaches, and remains based in Visegrad.&lt;br /&gt;
[[File:Marines SRF.png|300px|thumb|Assembled marines of the 15th Marine Regiment, now serving as part of the Solarian Restoration Front.]]&lt;br /&gt;
&#039;&#039;&#039;[[Human Wildlands#The Solarian Restoration Front|35th Fleet]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the most infamous Solarian fleets in the Navy’s history, the 35th was formed after the Interstellar War and stationed near Tau Ceti in order to keep the strategic system safe. Tau Ceti’s defection — which many 35th officers hailed from — was viewed by the Fleet as a betrayal, and its rapid embrace of aliens after the defection was viewed as a further compromise of Solarian values. This hatred has, over the years between Tau Ceti’s defection and the Collapse, twisted the 35th into what it was prior to its invasion of Tau Ceti: one of the most xenophobic, fanatical, and nationalistic Solarian fleets. The losses it suffered during the invasion and its seeming betrayal by the broader Alliance further radicalized the 35th, which returned to its berth in Lycoris and declared the Solarian Restoration Front in 2462, and rapidly set about purging aliens — who they blamed for the Collapse — from the area they controlled. Though the Navy has officially disavowed the 35th and declared its officers traitors to the Alliance many, particularly those formerly loyal to Frost, flocked to its banner.&lt;br /&gt;
&lt;br /&gt;
In 2465 the Front began the War in the Northern Wildlands through an invasion of the nearby Middle Ring Shield Pact. Though it initially found success the 35th Fleet and its fellow Front fleets were defeated by the Solarian Navy during its intervention and have been officially struck from the Navy’s fleet roster. Many of its flag officers were tried by the Solarian Department of Justice for crimes against humanity following the civil war’s end, and were sentenced to either death or life imprisonment.&lt;br /&gt;
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&#039;&#039;&#039;25th Fleet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the 25th, primarily consisting of Silversunners, was ordered into Biesel to stop rogue Admiral Michael Frost it could have never anticipated the consequences its orders would have for the Spur. Despite the apprehension its officers and enlisted felt when they were ordered into what was, at least officially, a rebellious Solarian system ruled by an illegitimate government, the 25th followed its orders. The 25th was badly mauled by the 33rd in one of the first engagements between Solarian Navy vessels since the Interstellar War, but it pushed the 33rd out of the system and returned Biesel to a modicum of normality. The population of Biesel was understandably cold towards them, but the Admiralty promised rewards for the deed. But no rewards appeared as, nearly as soon as he had been imprisoned, Frost was swept back into power and became Prime Minister. The new PM punished the 25th severely, and sent them to an ignominious duty: to serve as an auxiliary for one of the worst battlegroups in the Navy, the 10th Middle Ring Battlegroup. But the 25th was not broken by this and, thanks to its superior equipment and training, they fought their way back to their original berth of Silversun, arriving battered and bruised — yet unbowed — in summer 2463 to a hero’s welcome. Now the 25th has a new home: the prestigious 1st Battlegroup.&lt;br /&gt;
&lt;br /&gt;
The 25th Fleet was the first Solarian Navy force to engage the Solarian Restoration Front in 2465 and was present during the Navy’s intervention in the Nueva Patria System, where it served as the screening force for the dreadnought SAMV &#039;&#039;Gunnhildr&#039;&#039;. Perhaps no Solarian Navy force fought harder than the 25th did, and they were the first fleet to reach the Coalition’s border.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Solarian Ship Classes===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The carrier occupies a critical role in Solarian operational doctrine along with the battleships it supports. Carriers are often the largest and most important ships in a Solarian fleet, and typically serve as flagships. The largest of this class are hundreds of meters long and are often regarded as floating cities due to the size of their crews. Carrier classes are generally named after geographic features.&lt;br /&gt;
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&#039;&#039;&#039;Supercarrier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With only a handful ever built, the supercarriers of the Solarian Navy are very rarely seen outside of the Jewel Worlds. These gargantuan vessels are nearly a kilometer long and stand as some of the largest vessels ever constructed in the Orion Spur. A supercarrier is always the flagship of its fleet, and none have ever been lost in combat. Supercarriers have a near-mythical reputation in the Alliance due to their rarity and Navy-funded media, which often promotes them as the peak of Solarian military might. Some in the Navy grumble at this deification, instead viewing the tried-and-true dreadnoughts as the peak of the Navy. Ships of the only active supercarrier class used by the Navy, the &amp;lt;i&amp;gt;Thule&amp;lt;/i&amp;gt;-class, derive their names from mythological geographical features.&lt;br /&gt;
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&#039;&#039;&#039;Dreadnought&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most well-armed and heavily-armored of the Solarian Navy’s battleship classes are designated as dreadnoughts by the Admiralty. To many the dreadnoughts are the unbeatable pride of the Navy which helped it win victory after victory in the Interstellar War before cowardly politicians snatched it from them. To others they are a reminder of how backwards-facing the Navy can be at times, and how obsessed many of its officers have become with its former glories. Recently reformers have chipped away at much of the dreadnought’s mythical image, and the classification may very well be on its last legs due to recent naval reforms. Fitting their near-mythic reputation, ships of these classes are generally named after mythological figures.&lt;br /&gt;
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&#039;&#039;&#039;Battleship&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solarian battleships are heavily-armed and heavily-armored testaments to the unchallenged naval supremacy of the Alliance. Battleships were commonly seen in all three Rings of the Alliance prior to the Collapse and now often serve as flagships of defected or rogue fleets. These ships-of-the-line are often in disrepair due to having been run ragged by their warlord masters and are, generally speaking, outdated compared to contemporary examples still loyal to the Alliance. Both battleships and fast battleships are typically named after cities.&lt;br /&gt;
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&#039;&#039;&#039;Fast Battleship&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A post-Interstellar War innovation, the fast battleship classes of the Solarian Navy are intended to fill gaps in patrol fleets where a full battleship is unnecessary but a cruiser is insufficient. Fast battleships trade armor and firepower for speed and operational range, making them ideal for patrols in the former Alliance Neutral Zone. During the Solarian Civil War many ships of this class ended up in the hands of warlords due to the class primarily serving in the Middle and Outer Rings. Here they have excelled at a role they were never meant for: raiding and terrorizing the civilian populations they were built to protect.&lt;br /&gt;
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&#039;&#039;&#039;Cruiser&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cruisers have long served as the backbone of the Solarian Navy. These vessels are typically divided into two classes: light and heavy. Like their larger counterparts, both categories of destroyers are generally named after cities with light cruisers favoring the cities of the Middle and Outer Rings. Many heavy cruisers are instead named after prominent Solarian figures, perhaps due to their captains wishing to imitate the larger and grander battleships of the Navy.&lt;br /&gt;
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&#039;&#039;&#039;Heavy Cruiser&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy cruisers such as the Taipei-class represent the peak of Solarian cruiser design. These heavily-armed and heavily-armored vessels closely resemble the battleships they escort but are significantly less expensive due to their smaller size. Many prospective future admirals seek to command a heavy cruiser for both this reason and for the prestige commanding one brings.&lt;br /&gt;
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&#039;&#039;&#039;Light Cruiser&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While less prestigious than their heavier counterparts, light cruisers fill a valuable niche in the Solarian Navy. Light cruisers are fast vessels which can operate for long distances without resupplying, which easily allows them to serve as the lead vessels of patrols when fast battleships are not available. However, most officers who one day aspire to command a fleet avoid light cruisers for this very reason: while it may mean command of a squadron, it is a command which affords very little prestige and is often assigned to those who lack the money or connections to play the Navy’s influence game. With many commanded by officers of debatable ability or loyalty (and at times a lack of both) prior to 2462 it should come as no great surprise that this ship class often formed the backbone of warlord fleets in the Wildlands.&lt;br /&gt;
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&#039;&#039;&#039;Destroyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Destroyers are well-armed but small vessels designed to assist the Alliance’s battlegroups and to protect the ships that truly matter: cruisers, battleships, and carriers. Prior to the Collapse destroyers were a common sight in the Middle and Outer Ring’s anti-piracy patrols, where they often commanded groups of smaller vessels. During the Solarian Civil War many destroyers fleets of warlords, where they served much the same purpose. Destroyer and destroyer escort class ships derive their names from stellar objects, though exceptions exist due to the sheer number of destroyers in the Solarian Navy.&lt;br /&gt;
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&#039;&#039;&#039;Escort Destroyer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only barely larger than a frigate, escort destroyers are intended to provide a modicum of protection to civilian and military convoys across the Alliance. Faster and fitted with better warp drives than many larger ships, a surprising amount of escort destroyers stationed in the Middle and Outer Ring opted to evacuate to the Inner Ring rather than remaining to assist warlords. Some naval scholars believe this is due to most destroyer escort captains and crews having been local recruits in their systems, and there are many stories from shortly after the Collapse of ships of this class limping into systems such as Sol filled with terrified refugees and exhausted sailors.&lt;br /&gt;
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&#039;&#039;&#039;Frigate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smaller than both destroyer classes and yet larger than a corvette, Solarian Navy frigates were a common sight in all three Rings prior to the Collapse. Though originally intended to serve exclusively as escort vessels for larger ships, frigates have, particularly in recent years, been pressed into a variety of roles they were never meant for such as pirate-hunting operations. Up-gunned variations of common frigate designs were often the best ships available in the Outer Ring for anti-piracy patrols and system defense. These ships proved ill-equipped to fight off the forces of defected warlord fleets, and most were destroyed or themselves defected. A sad fate for the ships of a class of little importance to the Lunan-dominated Admiralty. Due to their sheer number, frigates follow no clear naming scheme.&lt;br /&gt;
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&#039;&#039;&#039;Corvette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The smallest rated combat vessels in the Solarian Navy, corvettes are often commanded by new officers or officers deemed failures by their superiors. Few officers wish to command a corvette for long, rightfully viewing them as career-killers in a Navy obsessed with larger ship classes. The Wildlands is covered in wrecks of this ship class as a result of constant squabbles between petty warlords over territory and the 2465 intervention of the SAF. With much of the support structure these warlord fleets relied on gone or unavailable, corvettes were often the first vessels scrapped for spare parts. Some desperate scavengers plunder these plundered wrecks, hoping to find even tiny scraps of useful materials. Like frigates, corvettes follow no consistent naming scheme.&lt;br /&gt;
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&#039;&#039;&#039;Support Craft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The unsung and unappreciated wheels which ensure the Solarian Navy continues to turn, support craft and their crews are typically looked down upon by “real” warships and their crews. The classes found under this category are stunningly diverse and include everything from massive Hephaestus-produced fuel tankers to small courier vessels designed to carry the small-scale cargo required to keep a fleet fed and happy. Durring the Solarian Civil War many warlords and rogue admirals had very limited access to these support vessels, making them a target of raids and assaults as the struggle to fuel defected ships intensified.&lt;br /&gt;
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&#039;&#039;&#039;Carrier-Launched Aircraft&#039;&#039;&#039;&lt;br /&gt;
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Covering everything from multi-crew bombers to unmanned drones, carrier-based vessels are a cornerstone of the Navy which has long fought battleships for influence. Most of the time battleships have won this battle of influence, but some believe — particularly with recent reforms — that carriers and their craft will have their day in the limelight soon enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Solarian Marine Corps==&lt;br /&gt;
[[File:SAMC.png|thumb|The symbol of the Solarian Alliance Marine Corps.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look like you know the joke right like you have to know it come ooooon. The whole joke of like ‘you don’t have to worry about asking if somebody’s a marine since they’ll tell you!‘”&amp;lt;/i&amp;gt; - Unknown Callistean bartender speaking to an Sol Alliance News Network reporter regarding the Navy’s presence on [[Callisto]] (2458).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Marines training.png|250px|thumb|In order to become a full marine, a Corps recruit must first pass one of the most rigorous EVA training programs in the Spur. Many do not.]]&lt;br /&gt;
Though de facto an independent branch of the SAF, with its own member of the JMC, the Solarian Alliance Marine Corps (SAMC) is de jure an extension of the Navy. They travel in Navy ships, fight the Navy’s battles alongside it, and conduct ground operations they cannot do, though with their assistance. Prior to SecD Courtois&#039; reforms the SAMC had a reputation for avoiding planets, instead giving that duty to the chronically-underfunded Solarian Army or the SAN&#039;s many naval landing divisions. Since the reforms, it has taken a much more active role in taking and holding planetary ground. The SAMC&#039;s close ties to the Navy bring it funding, prestige, and eager recruits thanks to multiple lucrative deals with [[Venus|Cytherean]] media moguls that depict them in a positive light. Many Solarian children and teenagers see marines as heroes who are capable of doing anything they are asked to do as long as it benefits the Alliance.&lt;br /&gt;
&lt;br /&gt;
But the reality is often different from the glitzy, Cytherean image projected by popular culture. Many marines are recruited from economically disadvantaged backgrounds and are looked down upon by Navy officers for this reason, and Marine officers are expected to defer to the judgement of their Naval counterparts even if they are of the same rank. The Army looks down upon Marines for a different reason: it has long viewed them a “toy army” subordinate to the Navy, though this has begun to change with their more active role in ground operations following SecD Courtois&#039; reforms. Built-in classism present in the SAN has been harder to dispel, with the humble background of the typical Solarian marine still looked down upon by many officers.&lt;br /&gt;
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Yet the morale of the Marines remains high. The marines wholeheartedly view themselves as elite infantry of the SAF who do what others cannot or will not, even if they die trying. The SAMC brags they make the impossible possible, and intend to make good on their boasting.&lt;br /&gt;
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===Notable Marine Formations===&lt;br /&gt;
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&#039;&#039;&#039;1st Marine Division, &amp;quot;The Old Breed&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 1st MARDIV has long been the elite 1st Battlegroup of the Solarian Navy&#039;s assigned marine division. Well-trained and well-equipped, the it served with distinction during the Interstellar War and the Solarian Civil War. While originally an Earther formation most of its enlisted marines and officers are now recruited from the Lunan working class, which has led to tensions with the 1st BG&#039;s mostly upper-class- and middle-class-originating officers. Most enlisted sailors come from similar working-class Lunan backgrounds, ensuring there is a great amount of camaraderie between marines and enlisted Navy personnel. The Solarian Army has long had a rivalry with the 1st MARDIV, seeing them as overfunded and underused, but the Joint Military Command&#039;s creation and the 1st MARDIV&#039;s actions during the civil war have patched up this relationship to a remarkable extent. The end of Naval Landing Divisions (NLDs) has also seen 1st MARDIV and Army toopers interacting far more, leading to better joint coordination. 1st MARDIV&#039;s symbol is a blue diamond depicting the Southern Cross with a red one, upon which is written &amp;quot;Guadalcanal,&amp;quot; connecting the division to its Earther roots.&lt;br /&gt;
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&#039;&#039;&#039;2d Marine Division, &amp;quot;The Black Berets&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 2nd Battlegroup’s assigned marine division, the 2d MARDIV is a more heavily mechanized formation than other SAMC divisions and has been regularly deployed in ground operations by the 2nd Battlegroup. The mostly Soviet-originating marines of the Black Berets – named for their distinctive head cover found in no other SAMC unit – have historically been looked down upon by the Navy for their political beliefs, with most being members of the Solarian Communist Party, but are known to be tough, determined fighters willing to take and hold ground even in the face of incredible resistance. The Black Berets initially rose to prominence during the Siege of Xanu, where they were engaged in heavy urban fighting among the ruins of Kshatragarh and the planet’s other cities. The division proved its urban combat prowess again in 2465, when it became the first SAMC unit to make landfall on Lycoris. The 2d MARDIV’s insignia is a golden anchor on a black, circular badge.&lt;br /&gt;
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&#039;&#039;&#039;23d Marine Regiment, 11th MARDIV (Middle Ring), &amp;quot;The Uhlans&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having the distinction of being the oldest and most storied marine unit to originate from the rainy world of Visegrad, the 23d Marine Regiment has in recent times become known for its close association with the commander of the fleet to which it is assigned: Fleet Admiral Klaudia Szalai, to whom the 23d had served as the former warlord&#039;s go-to crack unit under her command, being the keystone basis of many of the Fleet Admiral&#039;s military operations. &lt;br /&gt;
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Aside from having the reputation of being one of the most capable reconnaissance units in the Alliance&#039;s military, the 23d is known for sharing an intense rivalry with its Solarian Army counterpart - the 221st Infantry Division - over which unit is superior. This rivalry is characterized by ferocious competition with one another during multi-unit wargames, especially during operations taking place upon Visegrad.&lt;br /&gt;
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&#039;&#039;&#039;[[Human Wildlands#The Solarian Restoration Front|15th Marine Regiment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This regiment, which defected to the Solarian Restoration Front in 2462, served as the Marine detachment for the 35th Fleet of the SAN. Even before their defection they plagued by rumors of corruption and Caesarism, and a documented history of abuse towards non-humans that saw their commanding officer reprimanded by the Admiralty in 2459. Further investigations into the 15th were stopped by ATLAS in 2460, then fully halted by PM Frost when he came to power. During the 35th’s incursion into Tau Ceti the 15th’s behavior became so open it could no longer be hidden, and flickery videos of its marines executing Legionnaires or non-human Biesellites were a common sight on the Biesel extranet during and immediately following the incursion.&lt;br /&gt;
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In the Solarian Civil War the 15th became infamous for its brutality against civilians and opposing forces. It was destroyed during the Battle of D’Anzin by the combined forces of the Colettish Civil Guard and 2nd Venusian Air Cavalry Division, where it fought fanatically even when faced with impossible odds. Few of its marines were taken prisoner by the SAF, but several officers of the 15th were tried and sentenced for crimes against humanity by the Solarian Department of Justice. Like the 33rd, it has been officially struck from the SAMC roster.&lt;br /&gt;
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&#039;&#039;&#039;33rd Marine Regiment&#039;&#039;&#039;&lt;br /&gt;
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Prior to his ascension as Prime Minister the 33rd served under the command of then-Admiral Michael Frost. They participated in his invasion of [[Biesel]] and, despite an internal inquiry by the Solarian Armed Forces, escaped all charges levied against them due to ATLAS interference in the investigation. The 33rd’s loyalty to Frost intrinsically tied their fate to his and saw their trustworthiness decline in the eyes of the broader SAF, then rise dramatically following his election as PM. Frost’s ascension to power saw him restore his loyal regiment to power and use them — at the protest of the Army — as  his personal guards only served to temporarily stop the 33rd&#039;s fall from grace. After Frost’s death they were pounced upon by reformist actors in the Navy and promptly disbanded, with many of its former officers shipped off to undisclosed prisons for crimes against humanity. Even before Frost’s body was cold the 33rd was formally struck from the Corps’ register. It will never return.&lt;br /&gt;
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===Notable Marine Equipment===&lt;br /&gt;
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The &#039;&#039;&#039;Type 4 Extra-Vehicular Armored Suit&#039;&#039;&#039;, known commonly as the “&#039;&#039;&#039;Gargoyle&#039;&#039;&#039;,” is the primary voidsuit of the SAMC. Produced by Zavodskoi Interstellar on behalf of the SAF prior to 2463, and now produced by government contractors, the Gargoyle is a reliable suit which protects its user well against bullets, shrapnel, explosions, and energy weapons and has served admirably since 2448. Abroad, the Gargoyle is a common symbol of Solarian imperialism due to its prominent role in both incursions into Biesel.&lt;br /&gt;
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The &#039;&#039;&#039;Type 9 Heavy Extra-Vehicular Armored Suit&#039;&#039;&#039;, commonly known as the “&#039;&#039;&#039;Vampire&#039;&#039;&#039;,” is the primary hardsuit of the SAMC. Like the lighter Type 4 it was produced by Zavodskoi Interstellar prior to 2463, and is now produced by various government contractors. It features various mounting arrays for hardsuit modules, ensuring it always has mission flexibility, and is commonly used by specialists. Due to its high levels of protection its users are commonly the first marines through a breach during EVA operations.&lt;br /&gt;
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The &#039;&#039;&#039;M49MC&#039;&#039;&#039; is a main battle tank used as the SAMC’s primary MBT alongside the M35A6MC. It is smaller than the earlier M35 in an effort to meet the weight requirements of a dropship, and sacrifices some of the larger tank’s survivability for maneuver capabilities. It saw action in both Solarian Incursions of Biesel and proved readily able to hold its own against TCAF armor and anti-tank weaponry when supported by marines. Despite its smaller size the M49MC mounts an advanced laser/missile defeat device, (L/MDD) which employs two gimballed laser turrets controlled by a primitive AI to shoot down or defect incoming attacks.&lt;br /&gt;
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The &#039;&#039;&#039;M43 All-Terrain Gun Platform (M43 ATGP)&#039;&#039;&#039; is a Solarian Marine Corps armored fighting vehicle designed to replace the aging M15A4MC (Marine Corps) while being lighter and more well-armed than the comparable vehicles of the Solarian Army. Equipped with a heavy gun but fairly light armor, it is intended to carry marines into contact and support them on the ground with its cannon. It can be deployed directly from a dropship’s bay and does not require a dedicated heavy lift vehicle, granting it operational flexibility over the M35A6MC main battle tank used by the SAMC.&lt;br /&gt;
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==The Solarian Army==&lt;br /&gt;
[[File:SolArmy.png|thumb|The symbol of the modern Solarian Army.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“I don’t give a rat’s ass what your Admiral says marine! Unless you can get the PM down here and order me to stand aside, I’m not gonna be letting you into the building! You’re gonna stand down, now! I said now goddammit!”&amp;lt;/i&amp;gt; - 1st Lieutenant Anthony “Andy” Bonaccio moments before the Revolt of the Officers devolved into a gunfight. Bonaccio would later go on to become the Alliance’s Secretary of the Army.&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Army embassy.png|400px|thumb|Solarian Army soldiers stationed as guards outside of a Solarian government building.]]&lt;br /&gt;
The second-largest SAF branch is the historically neglected Solarian Army. Chronically underfunded until 2462, the Army existed in the shadow of the Navy and made do with hand-me-down equipment passed over or otherwise discarded by the Marines for decades after the Interstellar War. A culture of bitterness towards the Navy and the Marines, which the Army views as a subordinate branch of the Navy, has engendered a desire in the Army to do better than the Navy despite the challenges, but has likewise impacted joint-branch cooperation even after the creation of the JMC. As an institution it is significantly less corrupt and prone to Caesarism than the Navy is and, thanks to reforms undertaken after the Interstellar War, is viewed by the civilian government as an ally. Army troopers serve as guards for Solarian government institutions aside from Navy facilities, which utilize Marine guards, due to their loyalty to the government.&lt;br /&gt;
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Unlike the Navy the Solarian Army generally recruits entire divisions from individual planets and trains them in local facilities, with only a few divisions recruiting form multiple worlds. These force typically serve as the local garrison of a Solarian member state alongside a System Defense Force until they are needed. Then, they are shipped by the Navy to wherever they are needed. Army Central Command itself has long been headquartered on Unity Station and is located within walking distance of the Prime Minister’s office. Interestingly, Central Command has no fixed unit to guard it: to avoid favoritism, the division tasked with protecting it is rotated on a two-year basis. At the time of the Collapse the chosen unit was the 37th Martian Mechanized Division, more popularly known as the “Red Devils.” Due to the mysterious nature of Prime Minister Frost’s death and his seeming lack of care for Mars, rumors that the 37th killed him have swirled since before his body was cold. The division has since rotated back to Mars, where it served with distinction during the reunification campaign. While currently a volunteer-only force the Solarian Army is, in theory, able to petition the government to institute a draft in times of emergency. It can additionally federalize SDFs in the event of a national emergency, such as the Solarian Civil War (2462-65) or Interstellar War, thus bringing the nominally independent commands of local forces under Army Central Command. The Army&#039;s draft has not been used since the Interstellar War, and it is unlikely a request to reinstate the draft would pass the Senate unless another Interstellar War-like event began.&lt;br /&gt;
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While Army equipment and training, unlike their SDF counterparts, is standardized across the board certain member states have gained a reputation of supplying the Army with higher-quality units than others. Despite its poor reputation with many figures in the broader Alliance the Army generally views [[Mars]] as providing the best units due to many seeing it as one of their only ways to get off-world. [[Silversun]], with the [[Silversun#The Originals|Originals]] forming a similar group, is similarly prized as are units recruited from [[Venus#Jintarian Culture|Venusian Jintarians]]. Luna is viewed by most as providing some of the poorest-quality troops for the Army, with most of its best recruits going into the SAN or SAMC. Some Army officials have accused the Navy of deliberately sabotaging Army recruitment efforts on the moon, and recruiting patterns are unlikely to change in the near future. Pluto historically provided poor-quality troops to the Army as its ruling government reserved its best troops for its internal security forces. Reforms undertaken by SecD Courtois have reversed this trend, with many Plutonian recruits now joining Soviet-originating regiments such as the 1st Guards Proletariat. Pluto has seen a recruitment surge since 2462 as many of its younger residents have joined the Army in hopes of fighting against fascism in the Northern Reaches or capitalism in the Republic of Biesel, which many believe will be a target for the SAF very soon. Very few [[Luna|Lunarian]] units are trusted with anything other than garrison duty.&lt;br /&gt;
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Recently the Army-Navy struggle seems to be shifting towards a more even playing field due to Army successes, Navy failures, the JMC, and SecD Courtois&#039; efforts at reforms. During a period where the Navy was at its lowest before recent reforms the Army proved itself effective in a decisive campaign where it [[Mars#The Solarian Army’s Reunification Campaign|regained control over much of Mars]]. Army Central Command has viewed this as a massive victory and it has secured a great amount of positive press for the chronically underfunded force. The creation of the Joint Military Command further leveled the playing field, with both the Army and Army Air Force receiving a seat at the table.&lt;br /&gt;
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===The Solarian Army Air Force===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Gentlemen, I’ll be straight and level with you. We are going to pound these bastards until they give up, and we are going to save our Alliance,”&amp;lt;/i&amp;gt; - Lieutenant General Richard B. Dwyer, 4th Air Corps, to his assembled aircrews during the [[Xanu Prime#History|Siege of Xanu (2278 - 2284)]].&amp;lt;/center&amp;gt;&lt;br /&gt;
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The non-Navy aviation component of the Solarian Army, the Solarian Army Air Force (&#039;&#039;&#039;SAAF&#039;&#039;&#039;) is a component branch of the Army focused on aerospace operations. It was established shortly before the Interstellar War in an effort to make the Solarian Army’s air and ground components unique, and to reduce the amount of responsibility held by the Army’s ground troop leaders by creating a parallel structure for aerial operations. While it answers to the Chief of Staff for the Army, it is highly independent and has its own seat on the Joint Military Command. The SAAF has no spaceborne capacity and instead only manages in-atmosphere aerial assets, ranging from supersonic aircraft which engage and destroy enemy forces to cumbersome heavy-lift cargo helicopters charged with airlifting the Army’s heavy vehicles. It lacks any ground forces of its own beyond security personnel and military police, and instead relies on the Army itself to secure and hold terrain. SAAF units often show up later in a campaign once the Army, with Navy support, has secured or built a facility for their aircraft to operate from.&lt;br /&gt;
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Most aircraft operated by the SAAF are designed to operate in support of Army ground forces , and are built to be rugged in their designs due to the potential for operating out of poor air facilities in a conventional war or counterinsurgency campaign. These craft, due to lacking the equipment needed to fly through space, may be partially broken down in transit and reassembled on-site by SAAF personnel, requiring their designs be as simple as they are reliable. Like the regular Army, SAAF personnel are drawn from across the Alliance and are often clustered into units with a shared planetary origin, then attached to a matching ground unit from the same planet as their air component. &lt;br /&gt;
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The SAAF’s most iconic plane is the &#039;&#039;&#039;FB-25P “Foxfire”&#039;&#039;&#039; (officially the Fighter-Bomber Mk. 25, Planetary). With a pilot and weapons officer, it is commonly used to provide overwatch to Army units on maneuvers. Designed to fight peer rivals – such as the Coalition – but typically used to bomb insurgencies, the [[San Colette#The Civil Guard|Colettish Civil Guard]] used their wings of FB-25Ps to great effect during the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]], where the plane was first used in the pitched battles it was originally designed for. The Foxfire, despite its use as a CAS aircraft, can fight reasonably well in a dogfight if prepared for the role. Like all SAAF aircraft it can only operate in-atmosphere and must be moved from planet to planet in a larger transport, typically while broken down into several parts for storage.&lt;br /&gt;
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===Notable Army Divisions===&lt;br /&gt;
[[File:Army Mars.png|400px|thumb|Soldiers of the 37th Martian Mechanized Division during the Martian Campaign of 2464.]]&lt;br /&gt;
&#039;&#039;&#039;1st Earther Infantry Division, “Big Red One”&#039;&#039;&#039;&lt;br /&gt;
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One of the oldest continuously-serving divisions in the Alliance, the 1st Infantry Division has fought in every major war the SAF has become involved in and its troopers brag the Bloody First has fought for the Alliance on almost every planet worth visiting in the human Spur. The Bloody First is the Army division which thwarted the Revolt of the Officers and the civilian government has not forgotten its loyalty. It has long been one of the first divisions the civilian government pulls guards from, and its troopers have guarded Solarian diplomats in every nation of the Spur. It is recruited from Earth and primarily draws its recruits from the United States, though it contains Earthers from across the globe in its ranks. The First is prominently involved in peacekeeping operations on Lycoris, with most of its strength deployed to the former capital of the SRF. The First&#039;s traditional patch is a large, red numerical one on a green shield.&lt;br /&gt;
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&#039;&#039;&#039;1st Guards Proletariat Mechanized Division, &amp;quot;Red Guards&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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The Soviet counterpart of the 1st Infantry, the Guards Proletariat have likewise fought in every major Solarian conflict including the civil war (2462-65) and peacekeeping operations on Lycoris. It has a long history stretching back to the 20th century, where it was involved in the Second World War, Sino-Soviet War, and multiple late Cold War proxy conflicts. It is one of only a few divisions which recruits from multiple worlds, and draws from both Earth and Pluto. The Guards Proletariat are known for their impressive regimental flag which shows the locations of many of its most famous battles including (but not limited to) Königsberg, Shenyang, Kshatragarh, and Nueva Isabela. It is a common joke in the SAF the Guards Proletariat represent the largest voting bloc for the Solarian Communist Party on any planet they are deployed to due to their close ties to Pluto and the USSR. The Guards Proletariat&#039;s traditional patch is a red banner with &amp;quot;GUARDS&amp;quot; written on it, imposed over a golden laurel with a numerical one at the bottom, and a red star in the middle.&lt;br /&gt;
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&#039;&#039;&#039;2nd Venusian Air Cavalry Division, “Jintaria’s Claws”&#039;&#039;&#039;&lt;br /&gt;
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Formed slightly after the Interstellar War from primarily-Jintarian units recruited on Venus, the 2nd Venusian is an elite division intended to be deployed from dropships into the toughest battles. Centuries later it is still primarily made up of Jintarians, though some Cytherean crashouts are present, and values its connection to Venus. Traditionally Jintarian 2nd Venusian recruits, including Cythereans, give themselves a cheek scar to symbolically note their separation from appearance-obsessed Cythereans. The 2nd was not deployed to Mars due to concerns phoron in the air would choke the engines of its dropships and gunships, which left the elite division bitter and eager for action. It received this action in 2465, when it was deployed to D’Anzin and assisted Colettish Civil Guard forces in the defeat of the Solarian Restoration Front’s invasion. The 2nd Venusian is, aside from their scars, well-known for their distinctive “cavalry” hats. Its traditional patch is a screaming hawk perched on an aerostat.&lt;br /&gt;
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&#039;&#039;&#039;37th Martian Mechanized Division, “Red Devils”&#039;&#039;&#039;&lt;br /&gt;
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The oldest continuously-serving Martian division, the “Red Devils” were originally formed from an amalgamation of pro-Sol &amp;quot;Blue&amp;quot; SDF units during the [[Mars#The Martian World War|Martian World War]]. It served with distinction during the Martian World War and earned its nickname from the large amount of dust its units would kick up on the open plains of Mars. Following the War it was formally integrated into the Solarian Army as a division -- one of only a few SDF units in history to make the leap -- and has served with distinction since. It was the most-engaged division during the Mars Campaign of 2464, where the Red Devils drove hard across the Martian plains once again. Few members of the division perished in the Violet Dawn catastrophe thanks to its garrison being located in Kunlun, far in the Martian north. Despite this performance rumors that the 37th assassinated Prime Minister Frost have continued to swirl, and may haunt the division for decades to come. The traditional 37th patch is a red devil on a blue background, and is intended to show Martian unity with the Alliance.&lt;br /&gt;
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&#039;&#039;&#039;3rd Callistean Infantry Division, “Commonwealth Marines”&#039;&#039;&#039;&lt;br /&gt;
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Recruited primarily from the [[Callisto#Government|Port Authority of Callisto]], the Commonwealth Marines are the Army’s only unit which specializes into zero-gravity combat in spaceborne objects such as stations, ships, and EVA environments. The Commonwealth Marines and the Solarian Marines have an infamously poor relationship due to the 3rd Callistean’s use of the term marines in their name, and those of the division are known to get into off-duty brawls with Navy Marines in the Ringpole District. Callistean military police and CMPD officers generally let the Commonwealth Marines, who are quite popular on Callisto, go with barely a slap on the wrist. The division is easily recognized by their black berets with gold-and-red badges — a color choice deliberately designed to resemble the Callistean flag. The Marines&#039; traditional patch is a lion&#039;s head looking right with &amp;quot;BY DEEDS ALONE&amp;quot; written on a banner under it.&lt;br /&gt;
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&#039;&#039;&#039;4th Haiphongese Armored Division, “Habs on Wheels”&#039;&#039;&#039;&lt;br /&gt;
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Many [[New Hai Phong|Haiphongese]] divisions become hopelessly stuck in the quagmire of corruption which defines so much of life on the planet. Not the 4th, which has proven to be resistant to corruption since its founding in the mid-2300s. 4th tankers are primarily recruited from the crime-riddled Ton Gwai Pei, which many young Haiphongers are eager to escape. They are then trained in armored drills in the harsh deserts outside the megalopolises of New Hai Phong in the operation of the Army’s standard M35A6 tank modified for the environment of New Hai Phong. Generally of shorter builds to fit comfortably into their modified tanks, their gas masks — which they almost always wear while in their vehicles — are typically customized in the traditional Haiphongese style. Some are intended to call back to the hab the tanker came from, while others use the colors of gangs the tankers were previously affiliated with. The 4th was a major participant in the Mars Campaign, where its harsh-environment training and NHP-adapted tanks proved an unbeatable force on the Martian plains.  The Fourth&#039;s traditional path is a triangle divided into yellow, blue, and red sections with a tank track and cannons superimposed over the center and a &amp;quot;4&amp;quot; on top, and &amp;quot;HABS ON WHEELS&amp;quot; on the bottom.&lt;br /&gt;
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&#039;&#039;&#039;12th Silversunner Coastal Infantry Division, “Mistral”&#039;&#039;&#039;&lt;br /&gt;
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A relative oddity in the 2400s, the 12th is a unit specialized into waterborne operations due to its origins on [[Silversun]]. In addition to waterborne operations the 12th is trained to fight in harsh environments such as the jungles and rainforests of Silversun, and is often used by the local governor to track down and apprehend criminal elements — such as poachers — who believe the dense undergrowth can hide them from Solarian authorities. This duty has caused them to sometimes be referred to sarcastically as “the Army’s Park Rangers,” by other units, and this is a surefire way to become involved in a brawl if said to most 12th soldiers. Though most commonly known for the green camouflage “Silversunner” boonie caps they often wear on patrol, 12th officers prize their distinctive blue-and-silver kepis they are issued when commissioned -- a locally-permitted uniform modification -- though few wear them in the jungle due to fears of spoiling the cap’s fabric. The 12th&#039;s sleeve patch is a dawnflower on a blue shield.&lt;br /&gt;
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&#039;&#039;&#039;78th Infantry Division, (Colettish) &amp;quot;The Bloody 78th&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Prior to 2462, the 78th was the only regular Solarian Army division formed and active on [[San Colette]]. A typical example of a Solarian infantry division, it was unproven and untested when the civil war began. In the initial phases of the conflict it remained loyal to San Colette and secured government facilities against Navy incursion. It was frequently engaged alongside the [[San Colette#The Civil Guard|Civil Guard]], SDFs, militia units, and police departments during the War in the [[Human Wildlands|Northern Wildlands]], ultimately being split into two units: one on San Colette (1st Brigade), the other on D’Anzin (2nd Brigade). While victorious, the 78th was badly mauled by the conflict and is still in the process of regeneration and replacement, but has been given the nickname of “The Bloody 78th” for its tenacious defenses and its red-and-white unit patch.&lt;br /&gt;
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&#039;&#039;&#039;221st Infantry Division, &amp;quot;The Jäger Division&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Known as the Jäger Division on [[Visegrad]], the 221st is a Visegradi infantry unit of the Army specialized in unconventional warfare. Established by the [[Sol Alliance#Department of Defense|Department of Defense]] to combat any future unrest on Visegrad, the 221st is an airmobile unit with very limited armored assets — only having light vehicles and the occasional exosuit — composed of native Visegradi familiar with the planet’s countryside. Equipped with native-produced equipment — including a domestic rifle design intended to punch more easily through trees and underbrush — the Jäger Division is intended to operate without external support for long periods of time. Secessionist forces believed they had withdrawn in 2462, but were quickly surprised when the 221st began to mount attacks from the near-impenetrable Visegradi countryside. The Jägers were vital both in securing a foothold for Fleet Admiral Szalai’s counterattack and in retaking secessionist territory. The 221&#039;s patch is a szazlabu swinging between trees while holding a M469 rifle.&lt;br /&gt;
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===Notable Army Equipment===&lt;br /&gt;
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The &#039;&#039;&#039;Model 469 (M469) assault rifle&#039;&#039;&#039; is the standard-issue rifle of the Solarian Armed Forces, used by the Army, Marine Corps, Navy, and many System Defense Forces. The Army&#039;s variant is known as the &#039;&#039;&#039;M469A2&#039;&#039;&#039;. A durable, modular, cheap, and highly reliable weapon system, it has dozens of variants across the SAF and millions have been produced. It was originally designed for the Army before being adopted by other branches, and was produced exclusively by [[Zavodskoi Interstellar]] prior to the advent of the Solarian Corporate Authority in 2463 — now, it is produced by hundreds of different Solarian companies, and the SAF Ordnance Corps has acquired the gargantuan task of ensuring these hundreds of companies -- rather than just one -- meet SAF production standards. Despite post-2465 efforts to replace earlier rifles in use by SDFs with M469s, many SDFs and regular SAF reserve units still use the earlier M376 assault rifle.&lt;br /&gt;
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One of the most powerful tools available in Solarian Army operations is the &#039;&#039;&#039;M35A6 main battle tank&#039;&#039;&#039;. Though a thirty year old design at this point, the M35A6 has gone through six updates which have kept it on the level of other, competing tanks such as the [[Dominian Imperial Military#Imperial Army|Dominian Imperial Army’s]] JA-57/2 breakthrough tank. The A6 variant includes an improved targeting matrix and Energy/Laser Reactive Armor (ELRA) on critical surfaces, though it continues to consume a frightening amount of fuel while in operation. The relatively simple construction of the M35A6 has allowed a multitude of variants to be produced, including engineering minesweeping, Marine Corps (the M35A6MC), and bridge-laying variants. One of the most notable variants is the M35A6/NHP (New Hai Phong) used by the 4th Haiphongese Armored Division, a slightly smaller variation of the typical M35A6 which features a large atmospherics filtering system on its rear. The M35A6/NHP’s filters, originally designed to survive the environment of New Hai Phong, allowed it to excel on the Martian surface and on D&#039;Anzin.&lt;br /&gt;
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The &#039;&#039;&#039;M38A2 WAGS&#039;&#039;&#039; (&#039;&#039;&#039;W&#039;&#039;&#039;alking &#039;&#039;&#039;A&#039;&#039;&#039;ssault &#039;&#039;&#039;G&#039;&#039;&#039;un &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is an unusual Solarian Army vehicle intended for use in harsh terrain environments. Packing the same armament as the M35 MBT, the WAGS is instead a large, exosuit-like system that travels on six legs originating from a central body featuring the turret and small crew compartment. Its limbs allow it a greater degree of mobility than a conventional ground vehicle at the cost of greater vulnerability to a mobility kill if its legs are disabled. While deemed ill-suited for the urban and suburban warfare that characterized much of the Army’s operations in the Northern Reaches, WAGS-equipped units saw action in the Martian Campaign and are commonly used as patrol vehicles in the Northern Reaches due to their greater mobility.&lt;br /&gt;
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The &#039;&#039;&#039;M15A4 infantry fighting vehicle&#039;&#039;&#039; (IFV) is an aging vehicle of the Solarian Army slowly being phased out of service, though budget issues have seen it remain in service in many divisions and rear-echelon formations. The M15A4 is stubby and box-like, with a remotely controlled autocannon. It can hold a squad of troops and deploy them in relative safety, then remain to support with its gun. Earlier M15 models known as the A3 can be seen in the hands of anti-riot police units across the Alliance and in Biesel, where the new nation had access to mothballed vehicles. [[Tau Ceti Armed Forces|Biesel models]] are referred to by the Army as the M15(B) and proved to be woefully inadequate at surviving IEDs on [[Mictlan]], leading to the creation of the A4 retrofit as a stopgap measure until the vehicles can be replaced. It is a common sight on Lycoris and [[Mars]], where it is used to carry squads of peacekeepers from place to place. Mechanized infantry are known to ride “boots out” on top of their A4, allowing for more visual observation of the vehicle’s surroundings and quicker dismounting — a potentially leg-shattering fall from atop an A4 is often better than being inside it if it hits a mine.&lt;br /&gt;
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The &#039;&#039;&#039;M58LER&#039;&#039;&#039; (Laser/Energy Resistant) infantry fighting vehicle (IFV) is the next-generation armored personnel carrier of the Solarian Army, having served with distinction in the Martian Campaign and Solarian Civil War. Intended to work in concert with the slightly older M365A6 tank, it is widely regarded as the best APC in the modern Spur. Prior to 2462 budget constraints on the Army ensured it was only present in limited numbers and most units instead relied upon older vehicles such as the M15. With the civil war over and much of the Solarian military-industrial complex now stabilized the M58LER’s production had been dramatically increased, with hundreds rolling off production lines across the Alliance every month.&lt;br /&gt;
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Primarily associated with the 2nd Venusian, the &#039;&#039;&#039;AH-52 “Tarantula Wasp”&#039;&#039;&#039; multi-role helicopter is one of the Solarian Army Air Force’s most beloved designs. First used in 2452, the AH-52 is a modern design and was rapidly produced for the 2nd Venusian to replace its aging helicopter fleet. It is capable of carrying up to a squad of troops and supporting them with a vigorous array of weaponry while easier enduring hits thanks to judicious armor and an on-board shield generator. While not deployed during the Mars Campaign the AH-52 proved its worth during the Solarian Intervention in the Northern Reaches, where it was used to devastating effect by the 2nd Venusian. The AH-52 is currently being upgraded into the AH-52IP (standing for Improvement Package), which enhances its electronic countermeasures (ECM) and energistics ablative countermeasure system (EACS),&lt;br /&gt;
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The &#039;&#039;&#039;Basilisk Armored Exosuit&#039;&#039;&#039; is one of the most common Solarian Army “vehicles” in operation. Though dated in its design, as the Basilisk’s original frame dates to the late 2420s, it is capable of being surprisingly mobile thanks to its four-legged design and can be equipped with a vast array of weaponry and equipment, effectively allowing it to serve in any environment. Basilisks are also used by the Solarian Marine Corps and the Navy, and these variants are almost always more modern designs than their Army equivalents. Thanks to its flexibility and armament the Basilisk is easily capable of handling most ground-based threats short of heavy tanks on the battlefield and readily outclasses the improvised exosuits of the [[Tau Ceti Foreign Legion]], which it demonstrated itself as easily capable of destroying during the 35th Fleet’s incision.&lt;br /&gt;
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==System Defense Forces==&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Nowhere is the state of our armed forces more obvious than in the miserable condition of many local forces. They are, seemingly as a rule, under-equipped, under-funded, and under-motivated. What I would give for every one of them to resemble [[San Colette]]!”&amp;lt;/i&amp;gt; - Fleet Admiral Ingrid von Varnhagen und Langenburg, commanding officer of the First Battlegroup, in an interview with the SANN recorded on 16 August 2462. &amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Militia Visegrad.png|400px|thumb|Many local military forces, such as those on [[Visegrad]] found themselves sorely tested by the Collapse. Many collapsed, unable to endure the pressure.]]&lt;br /&gt;
An institution that predates the Interstellar War, System Defense Forces (SDFs) are intended to serve as local military forces when the SAF&#039;s regulars are either unavailable or in need of additional forces to support its operations. Many SDFs defected during the Interstellar War, which greatly reduced their prestige in the eyes of the SAF and their importance in the eyes of Unity Station. Loyalist and Coalition SDFs sustained some of the highest rates of losses during the Interstellar War due to their poorer training and equipment, and many on both sides simply dissolved at the war’s end due to these losses.&lt;br /&gt;
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Solarian SDFs historically suffered from much of the same problems their Interstellar War counterparts did. Due to being funded primarily by the system they are stationed in, many have outdated equipment and poor training. This caused a lack of respect from the SAF&#039;s regular forces, which viewed them as underfunded, undertained, undermotivated, under-everything units likely to run at the first sign of combat. While there are some exceptions to this rule, such as the well-funded and, as a result, well-trained and well-equipped [[San Colette#The Civil Guard|Colettish Civil Guard]], most existing SDFs prior to 2462 were barely able to patrol and secure their immediate surroundings without SAF assistance, let alone fight off serious threats. Compounding these issues was a pre-2465 regulation which impacted all SDF vessels: due to the mass defections of many during the Interstellar War no SDF vessels were equipped with warp drives capable of warping without a warp gate’s assistance. Though originally intended as a safeguard against further SDF defections, this regulation greatly limited their capabilities, and has rendered them only able to patrol areas with ready access to warp lanes.&lt;br /&gt;
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During the Solarian Collapse these faults were laid bare for the entire Spur to see in dramatic fashion. Most SDFs stood no chance against [[Human Wildlands#The Southern Fleet Administration|emboldened pirates]] or [[Human Wildlands#The Solarian Restoration Front|rogue Navy forces]] as, for many of them, the largest ships they had access to were outdated and often poorly-maintained frigates, one of the smallest classes of combat-capable ships in the SAN. While some SDFs possessed larger vessels such as cruisers, only a handful possessed anything capable of challenging capital ships. Faced with destruction or defection, many SDFs opted to join local warlords or occupying forces, such as Biesel, for protection and, much like their Interstellar War counterparts, steady pay. Some, motivated by patriotism or a desire to ensure the safety of those they protected, fought to the bitter end or managed to retreat to the Inner Ring.&lt;br /&gt;
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The SDFs that survived the Collapse relatively intact, such as the Civil Guard and other forces of the Middle Ring Shield Pact or the Visegradi NDF, or successfully retreated to the Inner Ring are some of the most battle-hardened forces of the Alliance, and many vessels which retreated to the Inner Ring were retrofitted and integrated into the Navy itself. Though they could not stabilize the Wildlands on their own the SDFs of the Northern and Southern Reaches performed more effectively than almost anyone imagined, and have vindicated themselves in the eyes of the Solarian military. Those which have survived — and remained loyal to Sol — are rapidly being rearmed and modernized. For the first time in modern history, SDFs are being equipped with independent warp drives which will — in theory — give them a greater degree of autonomy and free up Navy assets from patrols.&lt;br /&gt;
&lt;br /&gt;
In the late 2460s the Alliance&#039;s remaining SDFs bear little resemblance to the paltry local forces of the pre-civil war Alliance. Though many still rely on hand-me-down equipment, more and more of their regular troops are equipped as well as their counterparts in the regular SAF. Their training and funding have likewise improved, and the SDFs now sit on the JMC alongside the Alliance&#039;s other branches. For the first time in their history, they have the respect they deserve, and the funding they have always desired. When the next war comes, and it may come soon, the Alliance&#039;s local forces will stand tall, proud, and ready for whatever comes at them.&lt;br /&gt;
&lt;br /&gt;
===Notable System Defense Forces===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Peorian State Guard&#039;&#039;&#039;, often known as the State Guard, is the standing military of the [[Solarian Reconstruction Mandates#New Peoria|Solarian Republic of New Peoria]]. Taking inspiration from its colonial origins — the United States — the State Guard is composed largely of reservists who hold full-time civilian jobs and is built around a small cadre of full-time officers and administrators. Its use of reservists makes the State Guard one of the Alliance’s largest per capita SDFs, but it is notably smaller than the nearby Colettish Civil Guard. It additionally suffered from equipment issues, with much of the area’s heavy weaponry prior to 2462 instead being routed to [[Konyang]] or [[San Colette]]. It was bloodied during the Solarian Civil War and could not stop the Solarian Restoration Front from temporarily seizing control over the planet in 2465. Several regiments of the State Guard escaped into the planet’s countryside and continued to fight against the SRF until their defeat by the Solarian Navy later that year. The 3rd Peorian Infantry Regiment, &amp;quot;All-Peorian Regiment,&amp;quot; escaped to San Colette and fought valiantly during the battle for the planet’s major cities, where it faced against the SRF-aligned Lycorii National Defense Force in the Battle of Nueva Isabel. Now, in a post-civil war world, it is being re-equipped with heavy weaponry by the [[Sol Alliance|Alliance]], and is set to become a tough nut to crack for any future invader.&lt;br /&gt;
&lt;br /&gt;
Also in the Northern Reaches is the now-disbanded &#039;&#039;&#039;Lycorii National Armed Forces&#039;&#039;&#039;, or LNAF. Prior to 2462 the LNAF was one of the best-equipped SDFs in the Alliance and was well-known for the distinctive red lycoris flower its members would wear in their helmet webbing or hat bands. With the start of the Solarian Civil War in 2462 the LNAF, already a right-learning organization due to [[Solarian Reconstruction Mandates#Lycoris|Lycoris]]’ politics, was absorbed into the Solarian Restoration Front and became an instrument of both genocide at home and destructive warfare in the support of fascism abroad, with multiple officers of the LNAF convicted of crimes against humanity in the postwar era. Much of its offensive strength was spent in the [[San Colette#The War in the Northern Reaches|Battle of San Colette]], and many remnants surrendered to the Solarian Army in 2465 with the fall of the SRF. The hardened core of the LNAF – the worst of its worst – fled into the countryside or hid in the cities of Lycoris and now fight against the Alliance as insurgents, striking terror into the very people they swore to protect. Post-civil war Lycoris has no SDF, instead relying on the Solarian military – primarily the Army – for protection, and Army patrols snaking their way through the forested countryside of the former industrial capital of the Northern Reaches have become a common sight.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Igman Defense Service (IDS)&#039;&#039;&#039; another Northern Reaches SDF. Responsible for protecting [[Solarian Reconstruction Mandates#Novo Igman|Novo Igman]], the IDS is a relatively small force built around a core of long-service professionals and is heavily mechanized. IDS troops had better equipment than most other SDFs prior to 2462, and resisted attacks during the civil war for longer than other forces. When the Solarian Restoration Front declared victory over it, the IDS went into the countryside and the cities, where it waged a successful guerrilla war against the SRF that ejected them from the planet. Some units were evacuated prior to the collapse of organized resistance and went on to fight in the Battle of San Colette, where the 22nd Armored Regiment, known as “Raróg Force,” fought alongside Colettish tanks, and the [[San Colette#The War in the Northern Reaches|Battle of D’Anzin]], where the 65th Infantry Regiment (Mechanized) fought alongside a motley collection of mercenaries, [[San Colette#The Civil Guard|Colettish forces]], and other SDF troops to hold the line. In the postwar era the IDS, thanks to the secure nature of Novo Igman,  has seen some of its units deployed to Lycoris to support regular Army troops, where the Igmani have proved themselves capable fighters against the Front’s insurgent forces.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38881</id>
		<title>Guide to Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38881"/>
		<updated>2026-04-01T19:08:43Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: standardization and sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacking can be a powerful and sometimes vital tool. [[Engineer]]s benefit the most from knowing this skill as it allows them to repair broken machines, fix angry vendors, and get to work locations that would normally be locked off. It is also a tool for those with [[Traitor|other intentions]]. Regardless of who, or [[Maintenance Drone|what]] is hacking, the following information will help in whatever situation is at hand.&lt;br /&gt;
&lt;br /&gt;
== What You&#039;ll Need ==&lt;br /&gt;
* [[File:gloves_insulated.png]] Insulated gloves - Necessary to not get shocked while hacking. Make sure they are not the budget kind!&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool.&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool.&lt;br /&gt;
* [[File:Multitool.gif]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar - For prying open a door after its power has been hacked. Not a necessary tool, but useful to get access to places [[Traitor|you shouldn’t be]].&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Hacking any piece of machinery listed below follows the same guidelines. There is a selection of coloured wires which are linked to a function of that device. When a device is opened using a [[File:Screwdriver tool.png]] screwdriver or impact wrench, the wires are exposed allowing you to hack it with [[File:Wirecutters.png]] wirecutters and a [[File:Multitool.gif]] multitool. A menu will open showing each wire, its associated light, and the options for cutting/mending, pulsing, or attaching a signaler. An example of this menu is listed below under the airlocks section.&lt;br /&gt;
&lt;br /&gt;
The wirecutter is the basis for all hacking. They are used to cut and mend wires which will either permanently change an aspect of the device, or return that function. They are necessary for hacking anything.&lt;br /&gt;
&lt;br /&gt;
The multitool is an electrical device which, in the context of hacking, can “pulse” a wire. This will usually get a specific response from the device in question. Sometimes the response is triggering a normal function in the device, or it is temporary causing a state otherwise made permanent by wirecutters. It is not a necessary device, but is very useful to get specific responses or to hack a device without leaving a trail.&lt;br /&gt;
&lt;br /&gt;
The crowbar is used for a very specific purpose. Its purpose relative to hacking is almost exclusively for the purpose of prying open an airlock after its power has been removed. While it has a very narrow purpose, it is quite useful to make a way into or through an area without removing ID restrictions.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airlock.png]] [[File:Airlock external.png]] Airlocks ==&lt;br /&gt;
[[File:airlock-hacking.png|right|thumb|Typical airlock hacking UI.]]&lt;br /&gt;
Both internal and external access airlocks are hackable, though [[File:Hazard_Door.png]] hazard doors are not hackable. Wires are randomized at the start of each round, but are standardized throughout the vessel (e.g., every orange wire might toggle the bolts). The [[Chief Engineer]]’s blueprints have the wire colors for each airlock function. However, high security airlocks are always randomized, have extra decoy wires to make hacking harder, and are not covered by the CE’s blueprints.&lt;br /&gt;
&lt;br /&gt;
The hacking menu shows the current status of the airlock and you can tell much about it from there. It is probably where you&#039;ll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
=== Wire Functions ===&lt;br /&gt;
* &#039;&#039;&#039;IDscan wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;access denied&#039; red light; &#039;&#039;cutting&#039;&#039; will allow anyone regardless of ID to open the airlock.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039; (AI control allowed): Unlike most other wires, this one has more than just two states. &#039;&#039;Pulsing&#039;&#039; will toggle the &#039;AI control light&#039; between &#039;Orange&#039; (limited AI control - they are not allowed to bolt/unbolt the airlock) and &#039;Green&#039; (they have full control). &#039;&#039;Cutting&#039;&#039; shows the control as &#039;Red&#039; and will prevent the AI from accessing the door unless they hack the power wires (which takes considerable time).&lt;br /&gt;
* &#039;&#039;&#039;Main power wires (2)&#039;&#039;&#039; (test light wires): &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time; &#039;&#039;cutting&#039;&#039; will kill the power for a time before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Backup power wire (2)&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time if the main power is out, otherwise, nothing. &#039;&#039;Cutting&#039;&#039; will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Bolt control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door bolts. &#039;&#039;Cutting&#039;&#039; will drop the bolts and they will remain dropped even when mended.&lt;br /&gt;
* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039; (door bolt indicator): &#039;&#039;Pulsing&#039;&#039; will toggle whether the bolt/access lights turn on / flash. &#039;&#039;Cutting&#039;&#039; will turn the lights off until mended. Even when the lights are off the UI will tell you that you can see the bolts are up/down.&lt;br /&gt;
* &#039;&#039;&#039;Door control wire&#039;&#039;&#039;: If the door is ID restricted, this is pretty much useless. If not, &#039;&#039;Pulsing&#039;&#039; will open/close the door and &#039;&#039;cutting&#039;&#039; will keep it that way, sort of like bolting.&lt;br /&gt;
* &#039;&#039;&#039;Electrifying wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will electrify the door for 30 seconds; &#039;&#039;cutting&#039;&#039; will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.&lt;br /&gt;
* &#039;&#039;&#039;Door safeties wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will cause the &#039;check wiring&#039; light to toggle. &#039;&#039;Cutting&#039;&#039; will permanently turn off the safeties until mended. This will cause the door to not check if someone &amp;lt;s&amp;gt;or some animal&amp;lt;/s&amp;gt; is in the door before closing, crushing them.&lt;br /&gt;
* &#039;&#039;&#039;Door timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door&#039;s timer, and the &#039;check timing&#039; light. If the light is on, the door will try to close as soon as it opens. &#039;&#039;Cutting&#039;&#039; it will turn off the timer until mended.&lt;br /&gt;
&lt;br /&gt;
== [[File:Apc.png]] APCs ==&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
* &#039;&#039;&#039;Power wires (2)&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will short out the APC. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely. &#039;&#039;Cutting&#039;&#039; will disable the power to both the APC and the room.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: Like the airlock, &#039;&#039;pulsing&#039;&#039; will flash the light off and on quickly; &#039;&#039;cutting&#039;&#039; will disable AI control&lt;br /&gt;
* &#039;&#039;&#039;APC lock wire&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will unlock the APCs controls.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airalarm.gif]] Atmospheric Alarms ==&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
* &#039;&#039;&#039;Id Scan&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the lock for the alarm. &#039;&#039;Cutting&#039;&#039; will not allow people to access the alarm even if they have the correct ID. &#039;&#039;Mending&#039;&#039; will allow normal operation.&lt;br /&gt;
* &#039;&#039;&#039;Alarm&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will cause an atmos alert in the area. &#039;&#039;Pulsing&#039;&#039; will reset the alarm status. &#039;&#039;Mending&#039;&#039; allows the alarm to work again.&lt;br /&gt;
* &#039;&#039;&#039;Panic Syphon&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; this wire will activate the panic syphon. &#039;&#039;Mending&#039;&#039; does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
* &#039;&#039;&#039;AI Control&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will prevent the AI from using the alarm. &#039;&#039;Pulsing&#039;&#039; it disables AI access for 10 seconds.  &#039;&#039;Mending&#039;&#039; allows AI control.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will deactivate the alarm. &#039;&#039;Pulsing&#039;&#039; turns it off for a period of time.  &#039;&#039;Mending&#039;&#039; restores power.&lt;br /&gt;
&lt;br /&gt;
== [[File:Autolathe.gif]] Autolathes ==&lt;br /&gt;
Used to create tools and items out of raw material. It is often used in Operations, Science, and Engineering to get tools, non-lethal ammunition, and so on. It can be quite powerful when hacked, however, as normal restrictions are removed allowing the creation of lethal ammunition and otherwise illegal/dangerous items.&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will turn off the lathe. &#039;&#039;Mending&#039;&#039; will turn the lathe back on, and a whirring noise will return. &#039;&#039;Pulse&#039;&#039; temporarily disables the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Electrifying Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shock anyone not wearing insulated gloves, and &#039;&#039;mending&#039;&#039; fixes this. &#039;&#039;Pulse&#039;&#039; temporarily electrifies the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Hacking Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; allows contraband items and lethals items to be made, such as tactical knives, lethal ammunition, etc. &#039;&#039;Mending&#039;&#039; resets the item restrictions. &#039;&#039;Pulse&#039;&#039; temporarily hacks the lathe.&lt;br /&gt;
&lt;br /&gt;
== [[File:AI_Camera.gif]] Cameras ==&lt;br /&gt;
Used to view rooms from a compatible camera console or PDA. Cameras can also be upgraded, allowing them to see through walls, resist EMPs, and automatically detect motion in their view.&lt;br /&gt;
* &#039;&#039;&#039;Power Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will disable the camera, fixing it will enable the camera. &#039;&#039;Pulsing&#039;&#039; will kick off anyone who is viewing the camera.&lt;br /&gt;
* &#039;&#039;&#039;Alarm Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will trigger an alarm which can be fixed by &#039;&#039;mending&#039;&#039; the wire. &#039;&#039;Pulsing&#039;&#039; causes the camera to beep.&lt;br /&gt;
* &#039;&#039;&#039;Light Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the AI from using the camera&#039;s light, fixing it will allow the light to be used again. &#039;&#039;Pulsing&#039;&#039; toggles it.&lt;br /&gt;
* &#039;&#039;&#039;Focus Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shorten the vision range to a default set of 2 tiles, while fixing it will return it back to a normal 7 vision range. &#039;&#039;Pulsing&#039;&#039; it will toggle between the short and normal vision range.&lt;br /&gt;
* Two &#039;&#039;&#039;Nothing Wires&#039;&#039;&#039;: They do nothing, but cutting them is still required to deconstruct the camera.&lt;br /&gt;
&lt;br /&gt;
You can find a guide to deconstruct cameras [[Guide_to_Construction#Security_Camera|here]].&lt;br /&gt;
&lt;br /&gt;
== [[File:merc_nuke_idle.png]] Mercenary Nuclear Bomb ==&lt;br /&gt;
A bomb! By now you’re probably already having a bad day, this will only make it worse. The nuclear bomb has 7 wires, only 3 of which are useful. Better have steady hands!&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you&#039;ll still be killed, but at least you&#039;ll leave a corpse&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring&lt;br /&gt;
# With a multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Safety wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn on and off the bomb safety for 10 seconds. If the safety is on, the bomb will be quiet. If the safety is off, a whirring noise can be heard. &#039;&#039;Cutting&#039;&#039; this wire will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active.&lt;br /&gt;
#* &#039;&#039;&#039;Timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active, &#039;&#039;cutting&#039;&#039; will secure the bomb making it safe. Good job!&lt;br /&gt;
#* &#039;&#039;&#039;Light wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; makes the bomb appear on or off. &#039;&#039;Cutting&#039;&#039; causes the bomb to appear off until mended.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly pulsing a live bomb carries a chance of pulsing the wrong wire and detonating the bomb prematurely. Cutting carries the same risk. With a bit of luck and skill, you can find the right wire and save the day.&lt;br /&gt;
&lt;br /&gt;
== [[File:eva-rig.png]] Hardsuits ==&lt;br /&gt;
These hightech hardsuits are hard to come by, but can be hacked to be bent to your will.&lt;br /&gt;
&lt;br /&gt;
#Swipe your ID on the Hardsuit to unlock the panel, then use a [[file:crowbar.png]] to open it. (An emag might come in handy.)&lt;br /&gt;
# Equip a [[File:Multitool.gif]] multitool and [[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
#* &#039;&#039;&#039; Security Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will disable Security Checks on the suit, allowing anyone to use it. &#039;&#039;Pulsing&#039;&#039; will cause the suit to twitch.&lt;br /&gt;
#* &#039;&#039;&#039; AI Override&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the AI can control the suit, along with causing a red light to flicker.&lt;br /&gt;
#* &#039;&#039;&#039; System Control&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; and &#039;&#039;Cutting&#039;&#039; toggle some malfunctions. Pulsing this wire will also cause it to shock the user!&lt;br /&gt;
#* &#039;&#039;&#039; Interface Lock&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the interface can be accessed, and cause the suit to make an audible clicking noise.&lt;br /&gt;
#* &#039;&#039;&#039; Interface Shock&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the suit shocks the user or not.&lt;br /&gt;
# Close the panel.&lt;br /&gt;
&lt;br /&gt;
== [[File:SMES.gif]] Supermagnetic Energy Storage Unit==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nothing Wire&#039;&#039;&#039;: It does nothing.&lt;br /&gt;
* &#039;&#039;&#039;Input Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; it will disable the SMES&#039; input (without toggling the setting in the UI) and turn the green light off. Fixing it will re-enable the input. &#039;&#039;Pulsing&#039;&#039; will toggle the charge mode in the UI.&lt;br /&gt;
* &#039;&#039;&#039;Output Wire&#039;&#039;&#039;:  Has the same effects as the Input Wire, but for the Output.&lt;br /&gt;
* &#039;&#039;&#039;Grounding Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; will cause the SMES to discharge to 5% of its maximum charge and cause the red light to blink. A SMES that is discharging has a small chance to damage a connected APC, and will continually produce sparks. A discharge can be stopped by &#039;&#039;Mending&#039;&#039; the wire, regardless of if it was originally cut or pulsed.&lt;br /&gt;
* &#039;&#039;&#039;Remote Control Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this will stop the AI or an RCON console from using the SMES until the wire is mended. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Remote Control is indicated by the blue light, where if it is on, remote control is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Fail-safe Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this will disable the SMES&#039; fail-safes until fixed, as well as cause the red light to blink. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Disabling a SMES&#039; fail-safes is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
While the fail-safes are disabled, any modification can be made to the SMES, such as [[Guide_to_Construction#Advanced_Machinery|installing coils]], regardless of the SMES&#039; charge level. This may cause the SMES to experience system failure. The chance of system failure is equal to the charge present within the SMES (A SMES at 50% charge has a 50% chance to fail when modified). If a SMES experiences total failure, the following effects occur:&lt;br /&gt;
* Always - The SMES discharges down to 0% charge.&lt;br /&gt;
* Always - The SMES emits sparks. They are harmless, but may ignite flammables.&lt;br /&gt;
* Always - The SMES electrocutes the user. The damage caused is proportional to the amount of charge remaining in the SMES. Insulated gloves can mitigate the damage, but at charge of 35% they will cease to block all the damage. At levels of 60% charge or higher, the damage is likely to be lethal.&lt;br /&gt;
* &amp;gt;15% Charge - The SMES emits an EM Pulse, disabling or damaging nearby electronics. The size of the EMP is proportional to the remaining charge.&lt;br /&gt;
* &amp;gt;35% Charge - The SMES overload a directly connected APC, either overloading the APC&#039;s lighting circuit or damaging the APC itself. If another power source, such as another SMES, is in between the failing SMES and the APC, the APC will not be affected. Both effects have a chance that scales according to the charge level remaining, with direct APC damage being rarer than overloading the lighting circuits.&lt;br /&gt;
* &amp;gt;60% Charge - With a 50% chance, the SMES suffers total magnetic containment failure. If this is triggered, the SMES will detonate after 30-60 seconds, causing severe damage. There is no way to avert this at this point. It&#039;s in [[Traitor|everyone&#039;s]] best interests to avoid this. Keep in mind that at this charge level, the electrocution will likely kill whoever triggers this, regardless of whether magnetic containment failure occurs.&lt;br /&gt;
&lt;br /&gt;
== [[File:generic_borg.png|32px]] Robots ==&lt;br /&gt;
Robots, specifically [[Cyborg|ship-bound borgs]], exist to serve a variety of functions and to generally assist the crew and [[AI]]. However, like most other pieces of machinery, robots can be hacked to restore function, disable function, or cause general chaos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lawsync Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the robot from getting law updates from the [[AI]]. &#039;&#039;Mending&#039;&#039; will restore this function. &#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
* &#039;&#039;&#039;AI Link Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will remove the robot from an AI&#039;s control and otherwise prevent AI control. &#039;&#039;Mending&#039;&#039; restores this. &#039;&#039;Pulsing&#039;&#039; resets the robot&#039;s AI selection, allowing them to select a new one.&lt;br /&gt;
* &#039;&#039;&#039;Camera Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; prevents anyone from watching the robot&#039;s camera, and kicks anyone currently watching off of it. &#039;&#039;Mending&#039;&#039; fixes this. &#039;&#039;Pulsing&#039;&#039; kicks off anyone watching and loudly refocuses the camera.&lt;br /&gt;
* &#039;&#039;&#039;Lockdown Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; locks down the robot until it is &#039;&#039;mended&#039;&#039;. &#039;&#039;Pulsing&#039;&#039; toggles the lockdown.&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendcola.gif]] Vending Machines ==&lt;br /&gt;
Used for vending items, obviously. Occasionally, a software malfunction will infect the various vending machines across the vessel. In these situations, the firing wire needs to be reset.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firing Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; causes the machine to fire its inventory at passerby. &#039;&#039;Pulsing&#039;&#039; will toggle the firing function. Controlled by the blinking light.&lt;br /&gt;
*&#039;&#039;&#039;Contraband Wire&#039;&#039;&#039;: does nothing when cut, but &#039;&#039;Pulsing&#039;&#039; unlocks illegal or rare goods. Wire is unknown.&lt;br /&gt;
*&#039;&#039;&#039;Access Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; disables the machine&#039;s ID scanner, allowing for ID restricted machines (med machines, sec machines, etc.) to be used by anyone. When this happens, the machine&#039;s purple light will turn yellow.&lt;br /&gt;
*&#039;&#039;&#039;Shock Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; electrifies the machine, causing it to shock anyone who touches it without insulated gloves. &#039;&#039;Pulsing&#039;&#039; it electrifies the machine for 30 seconds. The orange light indicates whether it is electrified or not.&lt;br /&gt;
&lt;br /&gt;
== Minor Hackables ==&lt;br /&gt;
I haven&#039;t a clue why you&#039;d ever want to hack any of these things, but you can!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fire_alarm.gif]] Fire Alarms ===&lt;br /&gt;
Fire alarms on getting pulsed will not detect or activate the fire doors in the case of a fire or a breach. If it is cut, the wires are removed and the alarm is turned off completely.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png]] Station-Bounced Radios &amp;amp; [[File:RemoteSignalingDevice.png]] Signalers ===&lt;br /&gt;
Station-Bounced Radios are used primarily for times where the headset radio does not work, such as when you are off the vessel where Telecomms cannot reach your headset or if Telecomms is not active.&lt;br /&gt;
Signalers are used to send out a signal, or pulse in the case of hackable devices. Signalers, Station-Bounced Radios, Tracking Beacons, and Intercoms all follow the following wire scheme. Please note that one of three wires is missing as it is practically useless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Output wire&#039;&#039;&#039; will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
* &#039;&#039;&#039;Input wire&#039;&#039;&#039; will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Securebriefcase.png]] Secure Briefcases ===&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#The memory is now reset. Punch in your favorite code and hit E to set it.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38880</id>
		<title>Guide to Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38880"/>
		<updated>2026-04-01T19:04:23Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: standardization and sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacking can be a powerful and sometimes vital tool. [[Engineer]]s benefit the most from knowing this skill as it allows them to repair broken machines, fix angry vendors, and get to work locations that would normally be locked off. It is also a tool for those with [[Traitor|other intentions]]. Regardless of who, or [[Maintenance Drone|what]] is hacking, the following information will help in whatever situation is at hand.&lt;br /&gt;
&lt;br /&gt;
== What You&#039;ll Need ==&lt;br /&gt;
* [[File:gloves_insulated.png]] Insulated gloves - Necessary to not get shocked while hacking. Make sure they are not the budget kind!&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool.&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool.&lt;br /&gt;
* [[File:Multitool.gif]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar - For prying open a door after its power has been hacked. Not a necessary tool, but useful to get access to places [[Traitor|you shouldn’t be]].&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Hacking any piece of machinery listed below follows the same guidelines. There is a selection of coloured wires which are linked to a function of that device. When a device is opened using a [[File:Screwdriver tool.png]] screwdriver or impact wrench, the wires are exposed allowing you to hack it with [[File:Wirecutters.png]] wirecutters and a [[File:Multitool.gif]] multitool. A menu will open showing each wire, its associated light, and the options for cutting/mending, pulsing, or attaching a signaler. An example of this menu is listed below under the airlocks section.&lt;br /&gt;
&lt;br /&gt;
The wirecutter is the basis for all hacking. They are used to cut and mend wires which will either permanently change an aspect of the device, or return that function. They are necessary for hacking anything.&lt;br /&gt;
&lt;br /&gt;
The multitool is an electrical device which, in the context of hacking, can “pulse” a wire. This will usually get a specific response from the device in question. Sometimes the response is triggering a normal function in the device, or it is temporary causing a state otherwise made permanent by wirecutters. It is not a necessary device, but is very useful to get specific responses or to hack a device without leaving a trail.&lt;br /&gt;
&lt;br /&gt;
The crowbar is used for a very specific purpose. Its purpose relative to hacking is almost exclusively for the purpose of prying open an airlock after its power has been removed. While it has a very narrow purpose, it is quite useful to make a way into or through an area without removing ID restrictions.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airlock.png]] [[File:Airlock external.png]] Airlocks ==&lt;br /&gt;
[[File:airlock-hacking.png|right|thumb|Typical airlock hacking UI.]]&lt;br /&gt;
Both internal and external access airlocks are hackable, though [[File:Hazard_Door.png]] hazard doors are not hackable. Wires are randomized at the start of each round, but are standardized throughout the vessel (e.g., every orange wire might toggle the bolts). The [[Chief Engineer]]’s blueprints have the wire colors for each airlock function. However, high security airlocks are always randomized, have extra decoy wires to make hacking harder, and are not covered by the CE’s blueprints.&lt;br /&gt;
&lt;br /&gt;
The hacking menu shows the current status of the airlock and you can tell much about it from there. It is probably where you&#039;ll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
=== Wire Functions ===&lt;br /&gt;
* &#039;&#039;&#039;IDscan wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;access denied&#039; red light; &#039;&#039;cutting&#039;&#039; will allow anyone regardless of ID to open the airlock.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039; (AI control allowed): Unlike most other wires, this one has more than just two states. &#039;&#039;Pulsing&#039;&#039; will toggle the &#039;AI control light&#039; between &#039;Orange&#039; (limited AI control - they are not allowed to bolt/unbolt the airlock) and &#039;Green&#039; (they have full control). &#039;&#039;Cutting&#039;&#039; shows the control as &#039;Red&#039; and will prevent the AI from accessing the door unless they hack the power wires (which takes considerable time).&lt;br /&gt;
* &#039;&#039;&#039;Main power wires (2)&#039;&#039;&#039; (test light wires): &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time; &#039;&#039;cutting&#039;&#039; will kill the power for a time before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Backup power wire (2)&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time if the main power is out, otherwise, nothing. &#039;&#039;Cutting&#039;&#039; will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Bolt control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door bolts. &#039;&#039;Cutting&#039;&#039; will drop the bolts and they will remain dropped even when mended.&lt;br /&gt;
* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039; (door bolt indicator): &#039;&#039;Pulsing&#039;&#039; will toggle whether the bolt/access lights turn on / flash. &#039;&#039;Cutting&#039;&#039; will turn the lights off until mended. Even when the lights are off the UI will tell you that you can see the bolts are up/down.&lt;br /&gt;
* &#039;&#039;&#039;Door control wire&#039;&#039;&#039;: If the door is ID restricted, this is pretty much useless. If not, &#039;&#039;Pulsing&#039;&#039; will open/close the door and &#039;&#039;cutting&#039;&#039; will keep it that way, sort of like bolting.&lt;br /&gt;
* &#039;&#039;&#039;Electrifying wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will electrify the door for 30 seconds; &#039;&#039;cutting&#039;&#039; will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.&lt;br /&gt;
* &#039;&#039;&#039;Door safeties wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will cause the &#039;check wiring&#039; light to toggle. &#039;&#039;Cutting&#039;&#039; will permanently turn off the safeties until mended. This will cause the door to not check if someone &amp;lt;s&amp;gt;or some animal&amp;lt;/s&amp;gt; is in the door before closing, crushing them.&lt;br /&gt;
* &#039;&#039;&#039;Door timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door&#039;s timer, and the &#039;check timing&#039; light. If the light is on, the door will try to close as soon as it opens. &#039;&#039;Cutting&#039;&#039; it will turn off the timer until mended.&lt;br /&gt;
&lt;br /&gt;
== [[File:Apc.png]] APCs ==&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
* &#039;&#039;&#039;Power wires (2)&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will short out the APC. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely. &#039;&#039;Cutting&#039;&#039; will disable the power to both the APC and the room.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: Like the airlock, &#039;&#039;pulsing&#039;&#039; will flash the light off and on quickly; &#039;&#039;cutting&#039;&#039; will disable AI control&lt;br /&gt;
* &#039;&#039;&#039;APC lock wire&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will unlock the APCs controls.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airalarm.gif]] Atmospheric Alarms ==&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
* &#039;&#039;&#039;Id Scan&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the lock for the alarm. &#039;&#039;Cutting&#039;&#039; will not allow people to access the alarm even if they have the correct ID. &#039;&#039;Mending&#039;&#039; will allow normal operation.&lt;br /&gt;
* &#039;&#039;&#039;Alarm&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will cause an atmos alert in the area. &#039;&#039;Pulsing&#039;&#039; will reset the alarm status. &#039;&#039;Mending&#039;&#039; allows the alarm to work again.&lt;br /&gt;
* &#039;&#039;&#039;Panic Syphon&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; this wire will activate the panic syphon. &#039;&#039;Mending&#039;&#039; does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
* &#039;&#039;&#039;AI Control&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will prevent the AI from using the alarm. &#039;&#039;Pulsing&#039;&#039; it disables AI access for 10 seconds.  &#039;&#039;Mending&#039;&#039; allows AI control.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will deactivate the alarm. &#039;&#039;Pulsing&#039;&#039; turns it off for a period of time.  &#039;&#039;Mending&#039;&#039; restores power.&lt;br /&gt;
&lt;br /&gt;
== [[File:Autolathe.gif]] Autolathes ==&lt;br /&gt;
Used to create tools and items out of raw material. It is often used in Operations, Science, and Engineering to get tools, non-lethal ammunition, and so on. It can be quite powerful when hacked, however, as normal restrictions are removed allowing the creation of lethal ammunition and otherwise illegal/dangerous items.&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will turn off the lathe. &#039;&#039;Mending&#039;&#039; will turn the lathe back on, and a whirring noise will return. &#039;&#039;Pulse&#039;&#039; temporarily disables the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Electrifying Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shock anyone not wearing insulated gloves, and &#039;&#039;mending&#039;&#039; fixes this. &#039;&#039;Pulse&#039;&#039; temporarily electrifies the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Hacking Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; allows contraband items and lethals items to be made, such as tactical knives, lethal ammunition, etc. &#039;&#039;Mending&#039;&#039; resets the item restrictions. &#039;&#039;Pulse&#039;&#039; temporarily hacks the lathe.&lt;br /&gt;
&lt;br /&gt;
== [[File:AI_Camera.gif]] Cameras ==&lt;br /&gt;
Used to view rooms from a compatible camera console or PDA. Cameras can also be upgraded, allowing them to see through walls, resist EMPs, and automatically detect motion in their view.&lt;br /&gt;
* &#039;&#039;&#039;Power Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will disable the camera, fixing it will enable the camera. &#039;&#039;Pulsing&#039;&#039; will kick off anyone who is viewing the camera.&lt;br /&gt;
* &#039;&#039;&#039;Alarm Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will trigger an alarm which can be fixed by &#039;&#039;mending&#039;&#039; the wire. &#039;&#039;Pulsing&#039;&#039; causes the camera to beep.&lt;br /&gt;
* &#039;&#039;&#039;Light Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the AI from using the camera&#039;s light, fixing it will allow the light to be used again. &#039;&#039;Pulsing&#039;&#039; toggles it.&lt;br /&gt;
* &#039;&#039;&#039;Focus Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shorten the vision range to a default set of 2 tiles, while fixing it will return it back to a normal 7 vision range. &#039;&#039;Pulsing&#039;&#039; it will toggle between the short and normal vision range.&lt;br /&gt;
* Two &#039;&#039;&#039;Nothing Wires&#039;&#039;&#039;: They do nothing, but cutting them is still required to deconstruct the camera.&lt;br /&gt;
&lt;br /&gt;
You can find a guide to deconstruct cameras [[Guide_to_Construction#Security_Camera|here]].&lt;br /&gt;
&lt;br /&gt;
== [[File:merc_nuke_idle.png]] Mercenary Nuclear Bomb ==&lt;br /&gt;
A bomb! By now you’re probably already having a bad day, this will only make it worse. The nuclear bomb has 7 wires, only 3 of which are useful. Better have steady hands!&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you&#039;ll still be killed, but at least you&#039;ll leave a corpse&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring&lt;br /&gt;
# With a multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Safety wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn on and off the bomb safety for 10 seconds. If the safety is on, the bomb will be quiet. If the safety is off, a whirring noise can be heard. &#039;&#039;Cutting&#039;&#039; this wire will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active.&lt;br /&gt;
#* &#039;&#039;&#039;Timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active, &#039;&#039;cutting&#039;&#039; will secure the bomb making it safe. Good job!&lt;br /&gt;
#* &#039;&#039;&#039;Light wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; makes the bomb appear on or off. &#039;&#039;Cutting&#039;&#039; causes the bomb to appear off until mended.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly pulsing a live bomb carries a chance of pulsing the wrong wire and detonating the bomb prematurely. Cutting carries the same risk. With a bit of luck and skill, you can find the right wire and save the day.&lt;br /&gt;
&lt;br /&gt;
== [[File:eva-rig.png]] Hardsuits ==&lt;br /&gt;
These hightech hardsuits are hard to come by, but can be hacked to be bent to your will.&lt;br /&gt;
&lt;br /&gt;
#Swipe your ID on the Hardsuit to unlock the panel, then use a [[file:crowbar.png]] to open it. (An emag might come in handy.)&lt;br /&gt;
# Equip a [[File:Multitool.gif]] multitool and [[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
#* &#039;&#039;&#039; Security Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will disable Security Checks on the suit, allowing anyone to use it. &#039;&#039;Pulsing&#039;&#039; will cause the suit to twitch.&lt;br /&gt;
#* &#039;&#039;&#039; AI Override&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the AI can control the suit, along with causing a red light to flicker.&lt;br /&gt;
#* &#039;&#039;&#039; System Control&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; and &#039;&#039;Cutting&#039;&#039; toggle some malfunctions. Pulsing this wire will also cause it to shock the user!&lt;br /&gt;
#* &#039;&#039;&#039; Interface Lock&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the interface can be accessed, and cause the suit to make an audible clicking noise.&lt;br /&gt;
#* &#039;&#039;&#039; Interface Shock&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the suit shocks the user or not.&lt;br /&gt;
# Close the panel.&lt;br /&gt;
&lt;br /&gt;
== [[File:SMES.gif]] Supermagnetic Energy Storage Unit==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nothing Wire&#039;&#039;&#039;: It does nothing.&lt;br /&gt;
* &#039;&#039;&#039;Input Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; it will disable the SMES&#039; input (without toggling the setting in the UI) and turn the green light off. Fixing it will re-enable the input. &#039;&#039;Pulsing&#039;&#039; will toggle the charge mode in the UI.&lt;br /&gt;
* &#039;&#039;&#039;Output Wire&#039;&#039;&#039;:  Has the same effects as the Input Wire, but for the Output.&lt;br /&gt;
* &#039;&#039;&#039;Grounding Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; will cause the SMES to discharge to 5% of its maximum charge and cause the red light to blink. A SMES that is discharging has a small chance to damage a connected APC, and will continually produce sparks. A discharge can be stopped by &#039;&#039;Mending&#039;&#039; the wire, regardless of if it was originally cut or pulsed.&lt;br /&gt;
* &#039;&#039;&#039;Remote Control Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this will stop the AI or an RCON console from using the SMES until the wire is mended. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Remote Control is indicated by the blue light, where if it is on, remote control is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Fail-safe Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this will disable the SMES&#039; fail-safes until fixed, as well as cause the red light to blink. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Disabling a SMES&#039; fail-safes is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
While the fail-safes are disabled, any modification can be made to the SMES, such as [[Guide_to_Construction#Advanced_Machinery|installing coils]], regardless of the SMES&#039; charge level. This may cause the SMES to experience system failure. The chance of system failure is equal to the charge present within the SMES (A SMES at 50% charge has a 50% chance to fail when modified). If a SMES experiences total failure, the following effects occur:&lt;br /&gt;
* Always - The SMES discharges down to 0% charge.&lt;br /&gt;
* Always - The SMES emits sparks. They are harmless, but may ignite flammables.&lt;br /&gt;
* Always - The SMES electrocutes the user. The damage caused is proportional to the amount of charge remaining in the SMES. Insulated gloves can mitigate the damage, but at charge of 35% they will cease to block all the damage. At levels of 60% charge or higher, the damage is likely to be lethal.&lt;br /&gt;
* &amp;gt;15% Charge - The SMES emits an EM Pulse, disabling or damaging nearby electronics. The size of the EMP is proportional to the remaining charge.&lt;br /&gt;
* &amp;gt;35% Charge - The SMES overload a directly connected APC, either overloading the APC&#039;s lighting circuit or damaging the APC itself. If another power source, such as another SMES, is in between the failing SMES and the APC, the APC will not be affected. Both effects have a chance that scales according to the charge level remaining, with direct APC damage being rarer than overloading the lighting circuits.&lt;br /&gt;
* &amp;gt;60% Charge - With a 50% chance, the SMES suffers total magnetic containment failure. If this is triggered, the SMES will detonate after 30-60 seconds, causing severe damage. There is no way to avert this at this point. It&#039;s in [[Traitor|everyone&#039;s]] best interests to avoid this. Keep in mind that at this charge level, the electrocution will likely kill whoever triggers this, regardless of whether magnetic containment failure occurs.&lt;br /&gt;
&lt;br /&gt;
== [[File:generic_borg.png|32px]] Robots ==&lt;br /&gt;
Robots, specifically [[Cyborg|ship-bound borgs]], exist to serve a variety of functions and to generally assist the crew and [[AI]]. However, like most other pieces of machinery, robots can be hacked to restore function, disable function, or cause general chaos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lawsync Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the robot from getting law updates from the [[AI]]. &#039;&#039;Mending&#039;&#039; will restore this function. &#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
* &#039;&#039;&#039;AI Link Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will remove the robot from an AI&#039;s control and otherwise prevent AI control. &#039;&#039;Mending&#039;&#039; restores this. &#039;&#039;Pulsing&#039;&#039; resets the robot&#039;s AI selection, allowing them to select a new one.&lt;br /&gt;
* &#039;&#039;&#039;Camera Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; prevents anyone from watching the robot&#039;s camera, and kicks anyone currently watching off of it. &#039;&#039;Mending&#039;&#039; fixes this. &#039;&#039;Pulsing&#039;&#039; kicks off anyone watching and loudly refocuses the camera.&lt;br /&gt;
* &#039;&#039;&#039;Lockdown Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; locks down the robot until it is &#039;&#039;mended&#039;&#039;. &#039;&#039;Pulsing&#039;&#039; toggles the lockdown.&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendcola.gif]] Vending Machines ==&lt;br /&gt;
Used for vending items, obviously. Occasionally, a software malfunction will infect the various vending machines across the vessel. In these situations, the firing wire needs to be reset.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firing wire&#039;&#039;&#039; causes the machine to fire its inventory at passerby when cut. When pulsed, it will toggle the firing function. Controlled by the blinking light.&lt;br /&gt;
*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039; does nothing when cut, but unlocks illegal or rare goods when pulsed. Wire is unknown.&lt;br /&gt;
*&#039;&#039;&#039;Access wire&#039;&#039;&#039; disables the machine&#039;s ID scanner when cut, allowing for ID restricted machines (med machines, sec machines, etc.) to be used by anyone. When this happens, the machine&#039;s purple light will turn yellow.&lt;br /&gt;
*&#039;&#039;&#039;Shock wire&#039;&#039;&#039; electrifies the machine when cut, causing it to shock anyone who touches it without insulated gloves. When pulsed, it electrifies the machine for 30 seconds. The orange light indicates whether it is electrified or not.&lt;br /&gt;
&lt;br /&gt;
== Minor Hackables ==&lt;br /&gt;
I haven&#039;t a clue why you&#039;d ever want to hack any of these things, but you can!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fire_alarm.gif]] Fire Alarms ===&lt;br /&gt;
Fire alarms on getting pulsed will not detect or activate the fire doors in the case of a fire or a breach. If it is cut, the wires are removed and the alarm is turned off completely.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png]] Station-Bounced Radios &amp;amp; [[File:RemoteSignalingDevice.png]] Signalers ===&lt;br /&gt;
Station-Bounced Radios are used primarily for times where the headset radio does not work, such as when you are off the vessel where Telecomms cannot reach your headset or if Telecomms is not active.&lt;br /&gt;
Signalers are used to send out a signal, or pulse in the case of hackable devices. Signalers, Station-Bounced Radios, Tracking Beacons, and Intercoms all follow the following wire scheme. Please note that one of three wires is missing as it is practically useless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Output wire&#039;&#039;&#039; will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
* &#039;&#039;&#039;Input wire&#039;&#039;&#039; will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Securebriefcase.png]] Secure Briefcases ===&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#The memory is now reset. Punch in your favorite code and hit E to set it.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38879</id>
		<title>Guide to Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38879"/>
		<updated>2026-04-01T18:41:48Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: grammar and structure sweep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacking can be a powerful and sometimes vital tool. [[Engineer]]s benefit the most from knowing this skill as it allows them to repair broken machines, fix angry vendors, and get to work locations that would normally be locked off. It is also a tool for those with [[Traitor|other intentions]]. Regardless of who, or [[Maintenance Drone|what]] is hacking, the following information will help in whatever situation is at hand.&lt;br /&gt;
&lt;br /&gt;
== What You&#039;ll Need ==&lt;br /&gt;
* [[File:gloves_insulated.png]] Insulated gloves - Necessary to not get shocked while hacking. Make sure they are not the budget kind!&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool.&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool.&lt;br /&gt;
* [[File:Multitool.gif]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar - For prying open a door after its power has been hacked. Not a necessary tool, but useful to get access to places [[Traitor|you shouldn’t be]].&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Hacking any piece of machinery listed below follows the same guidelines. There is a selection of coloured wires which are linked to a function of that device. When a device is opened using a [[File:Screwdriver tool.png]] screwdriver or impact wrench, the wires are exposed allowing you to hack it with [[File:Wirecutters.png]] wirecutters and a [[File:Multitool.gif]] multitool. A menu will open showing each wire, its associated light, and the options for cutting/mending, pulsing, or attaching a signaler. An example of this menu is listed below under the airlocks section.&lt;br /&gt;
&lt;br /&gt;
The wirecutter is the basis for all hacking. They are used to cut and mend wires which will either permanently change an aspect of the device, or return that function. They are necessary for hacking anything.&lt;br /&gt;
&lt;br /&gt;
The multitool is an electrical device which, in the context of hacking, can “pulse” a wire. This will usually get a specific response from the device in question. Sometimes the response is triggering a normal function in the device, or it is temporary causing a state otherwise made permanent by wirecutters. It is not a necessary device, but is very useful to get specific responses or to hack a device without leaving a trail.&lt;br /&gt;
&lt;br /&gt;
The crowbar is used for a very specific purpose. Its purpose relative to hacking is almost exclusively for the purpose of prying open an airlock after its power has been removed. While it has a very narrow purpose, it is quite useful to make a way into or through an area without removing ID restrictions.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airlock.png]] [[File:Airlock external.png]] Airlocks ==&lt;br /&gt;
[[File:airlock-hacking.png|right|thumb|Typical airlock hacking UI.]]&lt;br /&gt;
Both internal and external access airlocks are hackable, though [[File:Hazard_Door.png]] hazard doors are not hackable. Wires are randomized at the start of each round, but are standardized throughout the vessel (e.g., every orange wire might toggle the bolts). The [[Chief Engineer]]’s blueprints have the wire colors for each airlock function. However, high security airlocks are always randomized, have extra decoy wires to make hacking harder, and are not covered by the CE’s blueprints.&lt;br /&gt;
&lt;br /&gt;
The hacking menu shows the current status of the airlock and you can tell much about it from there. It is probably where you&#039;ll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
=== Wire Functions ===&lt;br /&gt;
* &#039;&#039;&#039;IDscan wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;access denied&#039; red light; &#039;&#039;cutting&#039;&#039; will allow anyone regardless of ID to open the airlock.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039; (AI control allowed): Unlike most other wires, this one has more than just two states. &#039;&#039;Pulsing&#039;&#039; will toggle the &#039;AI control light&#039; between &#039;Orange&#039; (limited AI control - they are not allowed to bolt/unbolt the airlock) and &#039;Green&#039; (they have full control). &#039;&#039;Cutting&#039;&#039; shows the control as &#039;Red&#039; and will prevent the AI from accessing the door unless they hack the power wires (which takes considerable time).&lt;br /&gt;
* &#039;&#039;&#039;Main power wires (2)&#039;&#039;&#039; (test light wires): &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time; &#039;&#039;cutting&#039;&#039; will kill the power for a time before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Backup power wire (2)&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time if the main power is out, otherwise, nothing. &#039;&#039;Cutting&#039;&#039; will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Bolt control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door bolts. &#039;&#039;Cutting&#039;&#039; will drop the bolts and they will remain dropped even when mended.&lt;br /&gt;
* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039; (door bolt indicator): &#039;&#039;Pulsing&#039;&#039; will toggle whether the bolt/access lights turn on / flash. &#039;&#039;Cutting&#039;&#039; will turn the lights off until mended. Even when the lights are off the UI will tell you that you can see the bolts are up/down.&lt;br /&gt;
* &#039;&#039;&#039;Door control wire&#039;&#039;&#039;: If the door is ID restricted, this is pretty much useless. If not, &#039;&#039;Pulsing&#039;&#039; will open/close the door and &#039;&#039;cutting&#039;&#039; will keep it that way, sort of like bolting.&lt;br /&gt;
* &#039;&#039;&#039;Electrifying wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will electrify the door for 30 seconds; &#039;&#039;cutting&#039;&#039; will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.&lt;br /&gt;
* &#039;&#039;&#039;Door safeties wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will cause the &#039;check wiring&#039; light to toggle. &#039;&#039;Cutting&#039;&#039; will permanently turn off the safeties until mended. This will cause the door to not check if someone &amp;lt;s&amp;gt;or some animal&amp;lt;/s&amp;gt; is in the door before closing, crushing them.&lt;br /&gt;
* &#039;&#039;&#039;Door timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door&#039;s timer, and the &#039;check timing&#039; light. If the light is on, the door will try to close as soon as it opens. &#039;&#039;Cutting&#039;&#039; it will turn off the timer until mended.&lt;br /&gt;
&lt;br /&gt;
== [[File:Apc.png]] APCs ==&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
* &#039;&#039;&#039;Power wires (2)&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will short out the APC. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely. &#039;&#039;Cutting&#039;&#039; will disable the power to both the APC and the room.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: Like the airlock, &#039;&#039;pulsing&#039;&#039; will flash the light off and on quickly; &#039;&#039;cutting&#039;&#039; will disable AI control&lt;br /&gt;
* &#039;&#039;&#039;APC lock wire&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will unlock the APCs controls.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airalarm.gif]] Atmospheric Alarms ==&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
* &#039;&#039;&#039;Id Scan&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the lock for the alarm. &#039;&#039;Cutting&#039;&#039; will not allow people to access the alarm even if they have the correct ID. &#039;&#039;Mending&#039;&#039; will allow normal operation.&lt;br /&gt;
* &#039;&#039;&#039;Alarm&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will cause an atmos alert in the area. &#039;&#039;Pulsing&#039;&#039; will reset the alarm status. &#039;&#039;Mending&#039;&#039; allows the alarm to work again.&lt;br /&gt;
* &#039;&#039;&#039;Panic Syphon&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; this wire will activate the panic syphon. &#039;&#039;Mending&#039;&#039; does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
* &#039;&#039;&#039;AI Control&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will prevent the AI from using the alarm. &#039;&#039;Pulsing&#039;&#039; it disables AI access for 10 seconds.  &#039;&#039;Mending&#039;&#039; allows AI control.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will deactivate the alarm. &#039;&#039;Pulsing&#039;&#039; turns it off for a period of time.  &#039;&#039;Mending&#039;&#039; restores power.&lt;br /&gt;
&lt;br /&gt;
== [[File:Autolathe.gif]] Autolathes ==&lt;br /&gt;
Used to create tools and items out of raw material. It is often used in Operations, Science, and Engineering to get tools, non-lethal ammunition, and so on. It can be quite powerful when hacked, however, as normal restrictions are removed allowing the creation of lethal ammunition and otherwise illegal/dangerous items.&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will turn off the lathe. &#039;&#039;Mending&#039;&#039; will turn the lathe back on, and a whirring noise will return. &#039;&#039;Pulse&#039;&#039; temporarily disables the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Electrifying Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shock anyone not wearing insulated gloves, and &#039;&#039;mending&#039;&#039; fixes this. &#039;&#039;Pulse&#039;&#039; temporarily electrifies the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Hacking Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; allows contraband items and lethals items to be made, such as tactical knives, lethal ammunition, etc. &#039;&#039;Mending&#039;&#039; resets the item restrictions. &#039;&#039;Pulse&#039;&#039; temporarily hacks the lathe.&lt;br /&gt;
&lt;br /&gt;
== [[File:AI_Camera.gif]] Cameras ==&lt;br /&gt;
Used to view rooms from a compatible camera console or PDA. Cameras can also be upgraded, allowing them to see through walls, resist EMPs, and automatically detect motion in their view.&lt;br /&gt;
* &#039;&#039;&#039;Power Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will disable the camera, fixing it will enable the camera. &#039;&#039;Pulsing&#039;&#039; will kick off anyone who is viewing the camera.&lt;br /&gt;
* &#039;&#039;&#039;Alarm Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will trigger an alarm which can be fixed by &#039;&#039;mending&#039;&#039; the wire. &#039;&#039;Pulsing&#039;&#039; causes the camera to beep.&lt;br /&gt;
* &#039;&#039;&#039;Light Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the AI from using the camera&#039;s light, fixing it will allow the light to be used again. &#039;&#039;Pulsing&#039;&#039; toggles it.&lt;br /&gt;
* &#039;&#039;&#039;Focus Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shorten the vision range to a default set of 2 tiles, while fixing it will return it back to a normal 7 vision range. &#039;&#039;Pulsing&#039;&#039; it will toggle between the short and normal vision range.&lt;br /&gt;
* Two &#039;&#039;&#039;Nothing Wires&#039;&#039;&#039;: They do nothing, but cutting them is still required to deconstruct the camera.&lt;br /&gt;
&lt;br /&gt;
You can find a guide to deconstruct cameras [[Guide_to_Construction#Security_Camera|here]].&lt;br /&gt;
&lt;br /&gt;
== [[File:merc_nuke_idle.png]] Mercenary Nuclear Bomb ==&lt;br /&gt;
A bomb! By now you’re probably already having a bad day, this will only make it worse. The nuclear bomb has 7 wires, only 3 of which are useful. Better have steady hands!&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you&#039;ll still be killed, but at least you&#039;ll leave a corpse&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring&lt;br /&gt;
# With a multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Safety wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn on and off the bomb safety for 10 seconds. If the safety is on, the bomb will be quiet. If the safety is off, a whirring noise can be heard. &#039;&#039;Cutting&#039;&#039; this wire will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active.&lt;br /&gt;
#* &#039;&#039;&#039;Timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active, &#039;&#039;cutting&#039;&#039; will secure the bomb making it safe. Good job!&lt;br /&gt;
#* &#039;&#039;&#039;Light wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; makes the bomb appear on or off. &#039;&#039;Cutting&#039;&#039; causes the bomb to appear off until mended.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly pulsing a live bomb carries a chance of pulsing the wrong wire and detonating the bomb prematurely. Cutting carries the same risk. With a bit of luck and skill, you can find the right wire and save the day.&lt;br /&gt;
&lt;br /&gt;
== [[File:eva-rig.png]] Hardsuits ==&lt;br /&gt;
These hightech hardsuits are hard to come by, but can be hacked to be bent to your will.&lt;br /&gt;
&lt;br /&gt;
#Swipe your ID on the Hardsuit to unlock the panel, then use a [[file:crowbar.png]] to open it. (An emag might come in handy.)&lt;br /&gt;
# Equip a [[File:Multitool.gif]] multitool and [[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
#* &#039;&#039;&#039; Security Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will disable Security Checks on the suit, allowing anyone to use it. &#039;&#039;Pulsing&#039;&#039; will cause the suit to twitch.&lt;br /&gt;
#* &#039;&#039;&#039; AI Override&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the AI can control the suit, along with causing a red light to flicker.&lt;br /&gt;
#* &#039;&#039;&#039; System Control&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; and &#039;&#039;Cutting&#039;&#039; toggle some malfunctions. Pulsing this wire will also cause it to shock the user!&lt;br /&gt;
#* &#039;&#039;&#039; Interface Lock&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the interface can be accessed, and cause the suit to make an audible clicking noise.&lt;br /&gt;
#* &#039;&#039;&#039; Interface Shock&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle whether the suit shocks the user or not.&lt;br /&gt;
# Close the panel.&lt;br /&gt;
&lt;br /&gt;
== [[File:SMES.gif]] Supermagnetic Energy Storage Unit==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nothing Wire&#039;&#039;&#039; - It does nothing.&lt;br /&gt;
* &#039;&#039;&#039;Input Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; it will disable the SMES&#039; input (without toggling the setting in the UI) and turn the green light off, fixing it will enable the input. &#039;&#039;Pulsing&#039;&#039; will toggle the charge mode in the UI.&lt;br /&gt;
* &#039;&#039;&#039;Output Wire&#039;&#039;&#039; - Has the same effects as the Input Wire, but for the Output.&lt;br /&gt;
* &#039;&#039;&#039;Grounding Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; will cause the SMES to discharge to 5% of its maximum charge and cause the red light to blink. A SMES that is discharging has a small chance to damage a connected APC, and will continually produce sparks. A discharge can be stopped by &#039;&#039;Mending&#039;&#039; the wire, regardless of if it was originally cut or pulsed.&lt;br /&gt;
* &#039;&#039;&#039;Remote Control Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will stop the AI or an RCON console from using the SMES until the wire is mended. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Remote Control is indicated by the blue light, where if it is on, remote control is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Fail-safe Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will disable the SMES&#039; fail-safes until fixed, as well as cause the red light to blink. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Disabling a SMES&#039; fail-safes is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
While the fail-safes are disabled, any modification can be made to the SMES, such as [[Guide_to_Construction#Advanced_Machinery|installing coils]], regardless of the SMES&#039; charge level. This may cause the SMES to experience system failure. The chance of system failure is equal to the charge present within the SMES (A SMES at 50% charge has a 50% chance to fail when modified). If a SMES experiences total failure, the following effects occur:&lt;br /&gt;
* Always - The SMES discharges down to 0% charge.&lt;br /&gt;
* Always - The SMES emits sparks. They are harmless, but may ignite flammables.&lt;br /&gt;
* Always - The SMES electrocutes the user. The damage caused is proportional to the amount of charge remaining in the SMES. Insulated gloves can mitigate the damage, but at charge of 35% they will cease to block all the damage. At levels of 60% charge or higher, the damage is likely to be lethal.&lt;br /&gt;
* &amp;gt;15% Charge - The SMES emits an EM Pulse, disabling or damaging nearby electronics. The size of the EMP is proportional to the remaining charge.&lt;br /&gt;
* &amp;gt;35% Charge - The SMES overload a directly connected APC, either overloading the APC&#039;s lighting circuit or damaging the APC itself. If another power source, such as another SMES, is in between the failing SMES and the APC, the APC will not be affected. Both effects have a chance that scales according to the charge level remaining, with direct APC damage being rarer than overloading the lighting circuits.&lt;br /&gt;
* &amp;gt;60% Charge - With a 50% chance, the SMES suffers total magnetic containment failure. If this is triggered, the SMES will detonate after 30-60 seconds, causing severe damage. There is no way to avert this at this point. It&#039;s in [[Traitor|everyone&#039;s]] best interests to avoid this. Keep in mind that at this charge level, the electrocution will likely kill whoever triggers this, regardless of whether magnetic containment failure occurs.&lt;br /&gt;
&lt;br /&gt;
== [[File:generic_borg.png|32px]] Robots ==&lt;br /&gt;
Robots, specifically [[Cyborg|ship-bound borgs]], exist to serve a variety of functions and to generally assist the crew and [[AI]]. However, like most other pieces of machinery, robots can be hacked to restore function, disable function, or cause general chaos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lawsync Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the robot from getting law updates from the [[AI]]. &#039;&#039;Mending&#039;&#039; will restore this function. &#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
* &#039;&#039;&#039;AI Link Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will remove the robot from an AI&#039;s control and otherwise prevent AI control. &#039;&#039;Mending&#039;&#039; restores this. &#039;&#039;Pulsing&#039;&#039; resets the robot&#039;s AI selection, allowing them to select a new one.&lt;br /&gt;
* &#039;&#039;&#039;Camera Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; prevents anyone from watching the robot&#039;s camera, and kicks anyone currently watching off of it. &#039;&#039;Mending&#039;&#039; fixes this. &#039;&#039;Pulsing&#039;&#039; kicks off anyone watching and loudly refocuses the camera.&lt;br /&gt;
* &#039;&#039;&#039;Lockdown Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; locks down the robot until it is &#039;&#039;mended&#039;&#039;. &#039;&#039;Pulsing&#039;&#039; toggles the lockdown.&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendcola.gif]] Vending Machines ==&lt;br /&gt;
Used for vending items, obviously. Occasionally, a software malfunction will infect the various vending machines across the vessel. In these situations, the firing wire needs to be reset.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firing wire&#039;&#039;&#039; causes the machine to fire its inventory at passerby when cut. When pulsed, it will toggle the firing function. Controlled by the blinking light.&lt;br /&gt;
*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039; does nothing when cut, but unlocks illegal or rare goods when pulsed. Wire is unknown.&lt;br /&gt;
*&#039;&#039;&#039;Access wire&#039;&#039;&#039; disables the machine&#039;s ID scanner when cut, allowing for ID restricted machines (med machines, sec machines, etc.) to be used by anyone. When this happens, the machine&#039;s purple light will turn yellow.&lt;br /&gt;
*&#039;&#039;&#039;Shock wire&#039;&#039;&#039; electrifies the machine when cut, causing it to shock anyone who touches it without insulated gloves. When pulsed, it electrifies the machine for 30 seconds. The orange light indicates whether it is electrified or not.&lt;br /&gt;
&lt;br /&gt;
== Minor Hackables ==&lt;br /&gt;
I haven&#039;t a clue why you&#039;d ever want to hack any of these things, but you can!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fire_alarm.gif]] Fire Alarms ===&lt;br /&gt;
Fire alarms on getting pulsed will not detect or activate the fire doors in the case of a fire or a breach. If it is cut, the wires are removed and the alarm is turned off completely.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png]] Station-Bounced Radios &amp;amp; [[File:RemoteSignalingDevice.png]] Signalers ===&lt;br /&gt;
Station-Bounced Radios are used primarily for times where the headset radio does not work, such as when you are off the vessel where Telecomms cannot reach your headset or if Telecomms is not active.&lt;br /&gt;
Signalers are used to send out a signal, or pulse in the case of hackable devices. Signalers, Station-Bounced Radios, Tracking Beacons, and Intercoms all follow the following wire scheme. Please note that one of three wires is missing as it is practically useless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Output wire&#039;&#039;&#039; will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
* &#039;&#039;&#039;Input wire&#039;&#039;&#039; will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Securebriefcase.png]] Secure Briefcases ===&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#The memory is now reset. Punch in your favorite code and hit E to set it.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38878</id>
		<title>Guide to Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38878"/>
		<updated>2026-04-01T18:15:49Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: standardization and sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacking can be a powerful and sometimes vital tool. [[Engineer]]s benefit the most from knowing this skill as it allows them to repair broken machines, fix angry vendors, and get to work locations that would normally be locked off. It is also a tool for those with [[Traitor|other intentions]]. Regardless of who, or [[Maintenance Drone|what]] is hacking, the following information will help in whatever situation is at hand.&lt;br /&gt;
&lt;br /&gt;
== What You&#039;ll Need ==&lt;br /&gt;
* [[File:gloves_insulated.png]] Insulated gloves - Necessary to not get shocked while hacking. Make sure they are not the budget kind!&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool.&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool.&lt;br /&gt;
* [[File:Multitool.gif]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar - For prying open a door after its power has been hacked. Not a necessary tool, but useful to get access to places [[Traitor|you shouldn’t be]].&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Hacking any piece of machinery listed below follows the same guidelines. There is a selection of coloured wires which are linked to a function of that device. When a device is opened using a [[File:Screwdriver tool.png]] screwdriver or impact wrench, the wires are exposed allowing you to hack it with [[File:Wirecutters.png]] wirecutters and a [[File:Multitool.gif]] multitool. A menu will open showing each wire, its associated light, and the options for cutting/mending, pulsing, or attaching a signaler. An example of this menu is listed below under the airlocks section.&lt;br /&gt;
&lt;br /&gt;
The wirecutter is the basis for all hacking. They are used to cut and mend wires which will either permanently change an aspect of the device, or return that function. They are necessary for hacking anything.&lt;br /&gt;
&lt;br /&gt;
The multitool is an electrical device which, in the context of hacking, can “pulse” a wire. This will usually get a specific response from the device in question. Sometimes the response is triggering a normal function in the device, or it is temporary causing a state otherwise made permanent by wirecutters. It is not a necessary device, but is very useful to get specific responses or to hack a device without leaving a trail.&lt;br /&gt;
&lt;br /&gt;
The crowbar is used for a very specific purpose. Its purpose relative to hacking is almost exclusively for the purpose of prying open an airlock after its power has been removed. While it has a very narrow purpose, it is quite useful to make a way into or through an area without removing ID restrictions.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airlock.png]] [[File:Airlock external.png]] Airlocks ==&lt;br /&gt;
[[File:airlock-hacking.png|right|thumb|Typical airlock hacking UI.]]&lt;br /&gt;
Both internal and external access airlocks are hackable, though [[File:Hazard_Door.png]] hazard doors are not hackable. Wires are randomized at the start of each round, but are standardized throughout the vessel (e.g., every orange wire might toggle the bolts). The [[Chief Engineer]]’s blueprints have the wire colors for each airlock function. However, high security airlocks are always randomized, have extra decoy wires to make hacking harder, and are not covered by the CE’s blueprints.&lt;br /&gt;
&lt;br /&gt;
The hacking menu shows the current status of the airlock and you can tell much about it from there. It is probably where you&#039;ll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
=== Wire Functions ===&lt;br /&gt;
* &#039;&#039;&#039;IDscan wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;access denied&#039; red light; &#039;&#039;cutting&#039;&#039; will allow anyone regardless of ID to open the airlock.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039; (AI control allowed): Unlike most other wires, this one has more than just two states. &#039;&#039;Pulsing&#039;&#039; will toggle the &#039;AI control light&#039; between &#039;Orange&#039; (limited AI control - they are not allowed to bolt/unbolt the airlock) and &#039;Green&#039; (they have full control). &#039;&#039;Cutting&#039;&#039; shows the control as &#039;Red&#039; and will prevent the AI from accessing the door unless they hack the power wires (which takes considerable time).&lt;br /&gt;
* &#039;&#039;&#039;Main power wires (2)&#039;&#039;&#039; (test light wires): &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time; &#039;&#039;cutting&#039;&#039; will kill the power for a time before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Backup power wire (2)&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time if the main power is out, otherwise, nothing. &#039;&#039;Cutting&#039;&#039; will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Bolt control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door bolts. &#039;&#039;Cutting&#039;&#039; will drop the bolts and they will remain dropped even when mended.&lt;br /&gt;
* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039; (door bolt indicator): &#039;&#039;Pulsing&#039;&#039; will toggle whether the bolt/access lights turn on / flash. &#039;&#039;Cutting&#039;&#039; will turn the lights off until mended. Even when the lights are off the UI will tell you that you can see the bolts are up/down.&lt;br /&gt;
* &#039;&#039;&#039;Door control wire&#039;&#039;&#039;: If the door is ID restricted, this is pretty much useless. If not, &#039;&#039;Pulsing&#039;&#039; will open/close the door and &#039;&#039;cutting&#039;&#039; will keep it that way, sort of like bolting.&lt;br /&gt;
* &#039;&#039;&#039;Electrifying wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will electrify the door for 30 seconds; &#039;&#039;cutting&#039;&#039; will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.&lt;br /&gt;
* &#039;&#039;&#039;Door safeties wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will cause the &#039;check wiring&#039; light to toggle. &#039;&#039;Cutting&#039;&#039; will permanently turn off the safeties until mended. This will cause the door to not check if someone &amp;lt;s&amp;gt;or some animal&amp;lt;/s&amp;gt; is in the door before closing, crushing them.&lt;br /&gt;
* &#039;&#039;&#039;Door timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door&#039;s timer, and the &#039;check timing&#039; light. If the light is on, the door will try to close as soon as it opens. &#039;&#039;Cutting&#039;&#039; it will turn off the timer until mended.&lt;br /&gt;
&lt;br /&gt;
== [[File:Apc.png]] APCs ==&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
* &#039;&#039;&#039;Power wires (2)&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will short out the APC. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely. &#039;&#039;Cutting&#039;&#039; will disable the power to both the APC and the room.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: Like the airlock, &#039;&#039;pulsing&#039;&#039; will flash the light off and on quickly; &#039;&#039;cutting&#039;&#039; will disable AI control&lt;br /&gt;
* &#039;&#039;&#039;APC lock wire&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will unlock the APCs controls.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airalarm.gif]] Atmospheric Alarms ==&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
* &#039;&#039;&#039;Id Scan&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the lock for the alarm. &#039;&#039;Cutting&#039;&#039; will not allow people to access the alarm even if they have the correct ID. &#039;&#039;Mending&#039;&#039; will allow normal operation.&lt;br /&gt;
* &#039;&#039;&#039;Alarm&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will cause an atmos alert in the area. &#039;&#039;Pulsing&#039;&#039; will reset the alarm status. &#039;&#039;Mending&#039;&#039; allows the alarm to work again.&lt;br /&gt;
* &#039;&#039;&#039;Panic Syphon&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; this wire will activate the panic syphon. &#039;&#039;Mending&#039;&#039; does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
* &#039;&#039;&#039;AI Control&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will prevent the AI from using the alarm. &#039;&#039;Pulsing&#039;&#039; it disables AI access for 10 seconds.  &#039;&#039;Mending&#039;&#039; allows AI control.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will deactivate the alarm. &#039;&#039;Pulsing&#039;&#039; turns it off for a period of time.  &#039;&#039;Mending&#039;&#039; restores power.&lt;br /&gt;
&lt;br /&gt;
== [[File:Autolathe.gif]] Autolathes ==&lt;br /&gt;
Used to create tools and items out of raw material. It is often used in Operations, Science, and Engineering to get tools, non-lethal ammunition, and so on. It can be quite powerful when hacked, however, as normal restrictions are removed allowing the creation of lethal ammunition and otherwise illegal/dangerous items.&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will turn off the lathe. &#039;&#039;Mending&#039;&#039; will turn the lathe back on, and a whirring noise will return. &#039;&#039;Pulse&#039;&#039; temporarily disables the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Electrifying Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shock anyone not wearing insulated gloves, and &#039;&#039;mending&#039;&#039; fixes this. &#039;&#039;Pulse&#039;&#039; temporarily electrifies the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Hacking Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; allows contraband items and lethals items to be made, such as tactical knives, lethal ammunition, etc. &#039;&#039;Mending&#039;&#039; resets the item restrictions. &#039;&#039;Pulse&#039;&#039; temporarily hacks the lathe.&lt;br /&gt;
&lt;br /&gt;
== [[File:AI_Camera.gif]] Cameras ==&lt;br /&gt;
Used to view rooms from a compatible camera console or PDA. Cameras can also be upgraded, allowing them to see through walls, resist EMPs, and automatically detect motion in their view.&lt;br /&gt;
* &#039;&#039;&#039;Power Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will disable the camera, fixing it will enable the camera. &#039;&#039;Pulsing&#039;&#039; will kick off anyone who is viewing the camera.&lt;br /&gt;
* &#039;&#039;&#039;Alarm Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will trigger an alarm which can be fixed by &#039;&#039;mending&#039;&#039; the wire. &#039;&#039;Pulsing&#039;&#039; causes the camera to beep.&lt;br /&gt;
* &#039;&#039;&#039;Light Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the AI from using the camera&#039;s light, fixing it will allow the light to be used again. &#039;&#039;Pulsing&#039;&#039; toggles it.&lt;br /&gt;
* &#039;&#039;&#039;Focus Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shorten the vision range to a default set of 2 tiles, while fixing it will return it back to a normal 7 vision range. &#039;&#039;Pulsing&#039;&#039; it will toggle between the short and normal vision range.&lt;br /&gt;
* Two &#039;&#039;&#039;Nothing Wires&#039;&#039;&#039;: They do nothing, but cutting them is still required to deconstruct the camera.&lt;br /&gt;
&lt;br /&gt;
You can find a guide to deconstruct cameras [[Guide_to_Construction#Security_Camera|here]].&lt;br /&gt;
&lt;br /&gt;
== [[File:merc_nuke_idle.png]] Mercenary Nuclear Bomb ==&lt;br /&gt;
A bomb! By now you’re probably already having a bad day, this will only make it worse. The nuclear bomb has 7 wires, only 3 of which are useful. Better have steady hands!&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you&#039;ll still be killed, but at least you&#039;ll leave a corpse&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring&lt;br /&gt;
# With a multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Safety wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn on and off the bomb safety for 10 seconds. If the safety is on, the bomb will be quiet. If the safety is off, a whirring noise can be heard. &#039;&#039;Cutting&#039;&#039; this wire will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active.&lt;br /&gt;
#* &#039;&#039;&#039;Timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active, &#039;&#039;cutting&#039;&#039; will secure the bomb making it safe. Good job!&lt;br /&gt;
#* &#039;&#039;&#039;Light wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; makes the bomb appear on or off. &#039;&#039;Cutting&#039;&#039; causes the bomb to appear off until mended.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly pulsing a live bomb carries a chance of pulsing the wrong wire and detonating the bomb prematurely. Cutting carries the same risk. With a bit of luck and skill, you can find the right wire and save the day.&lt;br /&gt;
&lt;br /&gt;
== [[File:eva-rig.png]] Hardsuits ==&lt;br /&gt;
These hightech hardsuits are hard to come by, but can be hacked to be bent to your will.&lt;br /&gt;
&lt;br /&gt;
#Swipe your ID on the Hardsuit to unlock the panel, then use a [[file:crowbar.png]] to open it. (An emag might come in handy.)&lt;br /&gt;
# Equip a [[File:Multitool.gif]] multitool and [[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
#* &#039;&#039;&#039; Security Wire&#039;&#039;&#039;: Can be cut to disable Security Checks on the suit. The suit will twitch when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; AI Override&#039;&#039;&#039;: Can be pulsed to toggle whether the AI can control the suit. A red light will flicker when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; System Control&#039;&#039;&#039;: Can be pulsed or cut to toggle some malfunctions. Pulsing this wire will also cause it to shock the user!&lt;br /&gt;
#* &#039;&#039;&#039; Interface Lock&#039;&#039;&#039;: Can be pulsed to toggle whether the interface can be accessed. The suit will click audibly when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; Interface Shock&#039;&#039;&#039;: Can be pulsed to toggle whether the suit shocks the user or not.&lt;br /&gt;
# Close the panel.&lt;br /&gt;
&lt;br /&gt;
== [[File:SMES.gif]] Supermagnetic Energy Storage Unit==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nothing Wire&#039;&#039;&#039; - It does nothing.&lt;br /&gt;
* &#039;&#039;&#039;Input Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; it will disable the SMES&#039; input (without toggling the setting in the UI) and turn the green light off, fixing it will enable the input. &#039;&#039;Pulsing&#039;&#039; will toggle the charge mode in the UI.&lt;br /&gt;
* &#039;&#039;&#039;Output Wire&#039;&#039;&#039; - Has the same effects as the Input Wire, but for the Output.&lt;br /&gt;
* &#039;&#039;&#039;Grounding Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; will cause the SMES to discharge to 5% of its maximum charge and cause the red light to blink. A SMES that is discharging has a small chance to damage a connected APC, and will continually produce sparks. A discharge can be stopped by &#039;&#039;Mending&#039;&#039; the wire, regardless of if it was originally cut or pulsed.&lt;br /&gt;
* &#039;&#039;&#039;Remote Control Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will stop the AI or an RCON console from using the SMES until the wire is mended. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Remote Control is indicated by the blue light, where if it is on, remote control is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Fail-safe Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will disable the SMES&#039; fail-safes until fixed, as well as cause the red light to blink. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Disabling a SMES&#039; fail-safes is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
While the fail-safes are disabled, any modification can be made to the SMES, such as [[Guide_to_Construction#Advanced_Machinery|installing coils]], regardless of the SMES&#039; charge level. This may cause the SMES to experience system failure. The chance of system failure is equal to the charge present within the SMES (A SMES at 50% charge has a 50% chance to fail when modified). If a SMES experiences total failure, the following effects occur:&lt;br /&gt;
* Always - The SMES discharges down to 0% charge.&lt;br /&gt;
* Always - The SMES emits sparks. They are harmless, but may ignite flammables.&lt;br /&gt;
* Always - The SMES electrocutes the user. The damage caused is proportional to the amount of charge remaining in the SMES. Insulated gloves can mitigate the damage, but at charge of 35% they will cease to block all the damage. At levels of 60% charge or higher, the damage is likely to be lethal.&lt;br /&gt;
* &amp;gt;15% Charge - The SMES emits an EM Pulse, disabling or damaging nearby electronics. The size of the EMP is proportional to the remaining charge.&lt;br /&gt;
* &amp;gt;35% Charge - The SMES overload a directly connected APC, either overloading the APC&#039;s lighting circuit or damaging the APC itself. If another power source, such as another SMES, is in between the failing SMES and the APC, the APC will not be affected. Both effects have a chance that scales according to the charge level remaining, with direct APC damage being rarer than overloading the lighting circuits.&lt;br /&gt;
* &amp;gt;60% Charge - With a 50% chance, the SMES suffers total magnetic containment failure. If this is triggered, the SMES will detonate after 30-60 seconds, causing severe damage. There is no way to avert this at this point. It&#039;s in [[Traitor|everyone&#039;s]] best interests to avoid this. Keep in mind that at this charge level, the electrocution will likely kill whoever triggers this, regardless of whether magnetic containment failure occurs.&lt;br /&gt;
&lt;br /&gt;
== [[File:generic_borg.png|32px]] Robots ==&lt;br /&gt;
Robots, specifically [[Cyborg|ship-bound borgs]], exist to serve a variety of functions and to generally assist the crew and [[AI]]. However, like most other pieces of machinery, robots can be hacked to restore function, disable function, or cause general chaos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lawsync Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the robot from getting law updates from the [[AI]]. &#039;&#039;Mending&#039;&#039; will restore this function. &#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
* &#039;&#039;&#039;AI Link Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will remove the robot from an AI&#039;s control and otherwise prevent AI control. &#039;&#039;Mending&#039;&#039; restores this. &#039;&#039;Pulsing&#039;&#039; resets the robot&#039;s AI selection, allowing them to select a new one.&lt;br /&gt;
* &#039;&#039;&#039;Camera Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; prevents anyone from watching the robot&#039;s camera, and kicks anyone currently watching off of it. &#039;&#039;Mending&#039;&#039; fixes this. &#039;&#039;Pulsing&#039;&#039; kicks off anyone watching and loudly refocuses the camera.&lt;br /&gt;
* &#039;&#039;&#039;Lockdown Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; locks down the robot until it is &#039;&#039;mended&#039;&#039;. &#039;&#039;Pulsing&#039;&#039; toggles the lockdown.&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendcola.gif]] Vending Machines ==&lt;br /&gt;
Used for vending items, obviously. Occasionally, a software malfunction will infect the various vending machines across the vessel. In these situations, the firing wire needs to be reset.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firing wire&#039;&#039;&#039; causes the machine to fire its inventory at passerby when cut. When pulsed, it will toggle the firing function. Controlled by the blinking light.&lt;br /&gt;
*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039; does nothing when cut, but unlocks illegal or rare goods when pulsed. Wire is unknown.&lt;br /&gt;
*&#039;&#039;&#039;Access wire&#039;&#039;&#039; disables the machine&#039;s ID scanner when cut, allowing for ID restricted machines (med machines, sec machines, etc.) to be used by anyone. When this happens, the machine&#039;s purple light will turn yellow.&lt;br /&gt;
*&#039;&#039;&#039;Shock wire&#039;&#039;&#039; electrifies the machine when cut, causing it to shock anyone who touches it without insulated gloves. When pulsed, it electrifies the machine for 30 seconds. The orange light indicates whether it is electrified or not.&lt;br /&gt;
&lt;br /&gt;
== Minor Hackables ==&lt;br /&gt;
I haven&#039;t a clue why you&#039;d ever want to hack any of these things, but you can!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fire_alarm.gif]] Fire Alarms ===&lt;br /&gt;
Fire alarms on getting pulsed will not detect or activate the fire doors in the case of a fire or a breach. If it is cut, the wires are removed and the alarm is turned off completely.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png]] Station-Bounced Radios &amp;amp; [[File:RemoteSignalingDevice.png]] Signalers ===&lt;br /&gt;
Station-Bounced Radios are used primarily for times where the headset radio does not work, such as when you are off the vessel where Telecomms cannot reach your headset or if Telecomms is not active.&lt;br /&gt;
Signalers are used to send out a signal, or pulse in the case of hackable devices. Signalers, Station-Bounced Radios, Tracking Beacons, and Intercoms all follow the following wire scheme. Please note that one of three wires is missing as it is practically useless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Output wire&#039;&#039;&#039; will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
* &#039;&#039;&#039;Input wire&#039;&#039;&#039; will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Securebriefcase.png]] Secure Briefcases ===&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#The memory is now reset. Punch in your favorite code and hit E to set it.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38877</id>
		<title>Guide to Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38877"/>
		<updated>2026-04-01T17:57:01Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: grammar and sentence structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacking can be a powerful and sometimes vital tool. [[Engineer]]s benefit the most from knowing this skill as it allows them to repair broken machines, fix angry vendors, and get to work locations that would normally be locked off. It is also a tool for those with [[Traitor|other intentions]]. Regardless of who, or [[Maintenance Drone|what]] is hacking, the following information will help in whatever situation is at hand.&lt;br /&gt;
&lt;br /&gt;
== What You&#039;ll Need ==&lt;br /&gt;
* [[File:gloves_insulated.png]] Insulated gloves - Necessary to not get shocked while hacking. Make sure they are not the budget kind!&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool.&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool.&lt;br /&gt;
* [[File:Multitool.gif]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar - For prying open a door after its power has been hacked. Not a necessary tool, but useful to get access to places [[Traitor|you shouldn’t be]].&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Hacking any piece of machinery listed below follows the same guidelines. There is a selection of coloured wires which are linked to a function of that device. When a device is opened using a [[File:Screwdriver tool.png]] screwdriver or impact wrench, the wires are exposed allowing you to hack it with [[File:Wirecutters.png]] wirecutters and a [[File:Multitool.gif]] multitool. A menu will open showing each wire, its associated light, and the options for cutting/mending, pulsing, or attaching a signaler. An example of this menu is listed below under the airlocks section.&lt;br /&gt;
&lt;br /&gt;
The wirecutter is the basis for all hacking. They are used to cut and mend wires which will either permanently change an aspect of the device, or return that function. They are necessary for hacking anything.&lt;br /&gt;
&lt;br /&gt;
The multitool is an electrical device which, in the context of hacking, can “pulse” a wire. This will usually get a specific response from the device in question. Sometimes the response is triggering a normal function in the device, or it is temporary causing a state otherwise made permanent by wirecutters. It is not a necessary device, but is very useful to get specific responses or to hack a device without leaving a trail.&lt;br /&gt;
&lt;br /&gt;
The crowbar is used for a very specific purpose. Its purpose relative to hacking is almost exclusively for the purpose of prying open an airlock after its power has been removed. While it has a very narrow purpose, it is quite useful to make a way into or through an area without removing ID restrictions.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airlock.png]] [[File:Airlock external.png]] Airlocks ==&lt;br /&gt;
[[File:airlock-hacking.png|right|thumb|Typical airlock hacking UI.]]&lt;br /&gt;
Both internal and external access airlocks are hackable, though [[File:Hazard_Door.png]] hazard doors are not hackable. Wires are randomized at the start of each round, but are standardized throughout the vessel (e.g., every orange wire might toggle the bolts). The [[Chief Engineer]]’s blueprints have the wire colors for each airlock function. However, high security airlocks are always randomized, have extra decoy wires to make hacking harder, and are not covered by the CE’s blueprints.&lt;br /&gt;
&lt;br /&gt;
The hacking menu shows the current status of the airlock and you can tell much about it from there. It is probably where you&#039;ll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
=== Wire Functions ===&lt;br /&gt;
* &#039;&#039;&#039;IDscan wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;access denied&#039; red light; &#039;&#039;cutting&#039;&#039; will allow anyone regardless of ID to open the airlock.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039; (AI control allowed): Unlike most other wires, this one has more than just two states. &#039;&#039;Pulsing&#039;&#039; will toggle the &#039;AI control light&#039; between &#039;Orange&#039; (limited AI control - they are not allowed to bolt/unbolt the airlock) and &#039;Green&#039; (they have full control). &#039;&#039;Cutting&#039;&#039; shows the control as &#039;Red&#039; and will prevent the AI from accessing the door unless they hack the power wires (which takes considerable time).&lt;br /&gt;
* &#039;&#039;&#039;Main power wires (2)&#039;&#039;&#039; (test light wires): &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time; &#039;&#039;cutting&#039;&#039; will kill the power for a time before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Backup power wire (2)&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time if the main power is out, otherwise, nothing. &#039;&#039;Cutting&#039;&#039; will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Bolt control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door bolts. &#039;&#039;Cutting&#039;&#039; will drop the bolts and they will remain dropped even when mended.&lt;br /&gt;
* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039; (door bolt indicator): &#039;&#039;Pulsing&#039;&#039; will toggle whether the bolt/access lights turn on / flash. &#039;&#039;Cutting&#039;&#039; will turn the lights off until mended. Even when the lights are off the UI will tell you that you can see the bolts are up/down.&lt;br /&gt;
* &#039;&#039;&#039;Door control wire&#039;&#039;&#039;: If the door is ID restricted, this is pretty much useless. If not, &#039;&#039;Pulsing&#039;&#039; will open/close the door and &#039;&#039;cutting&#039;&#039; will keep it that way, sort of like bolting.&lt;br /&gt;
* &#039;&#039;&#039;Electrifying wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will electrify the door for 30 seconds; &#039;&#039;cutting&#039;&#039; will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.&lt;br /&gt;
* &#039;&#039;&#039;Door safeties wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will cause the &#039;check wiring&#039; light to toggle. &#039;&#039;Cutting&#039;&#039; will permanently turn off the safeties until mended. This will cause the door to not check if someone &amp;lt;s&amp;gt;or some animal&amp;lt;/s&amp;gt; is in the door before closing, crushing them.&lt;br /&gt;
* &#039;&#039;&#039;Door timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door&#039;s timer, and the &#039;check timing&#039; light. If the light is on, the door will try to close as soon as it opens. &#039;&#039;Cutting&#039;&#039; it will turn off the timer until mended.&lt;br /&gt;
&lt;br /&gt;
== [[File:Apc.png]] APCs ==&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
* &#039;&#039;&#039;Power wires (2)&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will short out the APC. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely. &#039;&#039;Cutting&#039;&#039; will disable the power to both the APC and the room.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: Like the airlock, &#039;&#039;pulsing&#039;&#039; will flash the light off and on quickly; &#039;&#039;cutting&#039;&#039; will disable AI control&lt;br /&gt;
* &#039;&#039;&#039;APC lock wire&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will unlock the APCs controls.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airalarm.gif]] Atmospheric Alarms ==&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
* &#039;&#039;&#039;Id Scan&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the lock for the alarm. &#039;&#039;Cutting&#039;&#039; will not allow people to access the alarm even if they have the correct ID. &#039;&#039;Mending&#039;&#039; will allow normal operation.&lt;br /&gt;
* &#039;&#039;&#039;Alarm&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will cause an atmos alert in the area. &#039;&#039;Pulsing&#039;&#039; will reset the alarm status. &#039;&#039;Mending&#039;&#039; allows the alarm to work again.&lt;br /&gt;
* &#039;&#039;&#039;Panic Syphon&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; this wire will activate the panic syphon. &#039;&#039;Mending&#039;&#039; does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
* &#039;&#039;&#039;AI Control&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will prevent the AI from using the alarm. &#039;&#039;Pulsing&#039;&#039; it disables AI access for 10 seconds.  &#039;&#039;Mending&#039;&#039; allows AI control.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will deactivate the alarm. &#039;&#039;Pulsing&#039;&#039; turns it off for a period of time.  &#039;&#039;Mending&#039;&#039; restores power.&lt;br /&gt;
&lt;br /&gt;
== [[File:Autolathe.gif]] Autolathes ==&lt;br /&gt;
Used to create tools and items out of raw material. It is often used in Operations, Science, and Engineering to get tools, non-lethal ammunition, and so on. It can be quite powerful when hacked, however, as normal restrictions are removed allowing the creation of lethal ammunition and otherwise illegal/dangerous items.&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will turn off the lathe. &#039;&#039;Mending&#039;&#039; will turn the lathe back on, and a whirring noise will return. &#039;&#039;Pulse&#039;&#039; temporarily disables the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Electrifying Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shock anyone not wearing insulated gloves, and &#039;&#039;mending&#039;&#039; fixes this. &#039;&#039;Pulse&#039;&#039; temporarily electrifies the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Hacking Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; allows contraband items and lethals items to be made, such as tactical knives, lethal ammunition, etc. &#039;&#039;Mending&#039;&#039; resets the item restrictions. &#039;&#039;Pulse&#039;&#039; temporarily hacks the lathe.&lt;br /&gt;
&lt;br /&gt;
== [[File:AI_Camera.gif]] Cameras ==&lt;br /&gt;
Used to view rooms from, they also have upgrades which allow them to see through walls, be invincible against EMPs and have a motion detection system.&lt;br /&gt;
* &#039;&#039;&#039;Power Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; it will disable the camera, fixing it will enable the camera. &#039;&#039;Pulsing&#039;&#039; will kick-off anyone who is viewing the camera.&lt;br /&gt;
* &#039;&#039;&#039;Alarm Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; will trigger an alarm which can be fixed by &#039;&#039;mending&#039;&#039; the wire. &#039;&#039;Pulsing&#039;&#039; causes the camera to beep.&lt;br /&gt;
* &#039;&#039;&#039;Light Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will stop the AI from using the camera&#039;s light, fixing it will allow the AI to use the camera light. &#039;&#039;Pulsing&#039;&#039; toggles it.&lt;br /&gt;
* &#039;&#039;&#039;Focus Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will shorten the vision range to a default set of 2 tiles, fixing it will return it back to a normal 7 vision range. &#039;&#039;Pulsing&#039;&#039; it will toggle between the short and normal vision range.&lt;br /&gt;
* Two &#039;&#039;&#039;Nothing Wires&#039;&#039;&#039; - They do nothing, still required to deconstruct the camera.&lt;br /&gt;
&lt;br /&gt;
You can find a guide to deconstruct cameras [[Guide_to_Construction#Security_Camera|here]].&lt;br /&gt;
&lt;br /&gt;
== [[File:merc_nuke_idle.png]] Mercenary Nuclear Bomb ==&lt;br /&gt;
A bomb! By now you’re probably already having a bad day, this will only make it worse. The nuclear bomb has 7 wires, only 3 of which are useful. Better have steady hands!&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you&#039;ll still be killed, but at least you&#039;ll leave a corpse&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring&lt;br /&gt;
# With a multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Safety wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn on and off the bomb safety for 10 seconds. If the safety is on, the bomb will be quiet. If the safety is off, a whirring noise can be heard. &#039;&#039;Cutting&#039;&#039; this wire will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active.&lt;br /&gt;
#* &#039;&#039;&#039;Timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active, &#039;&#039;cutting&#039;&#039; will secure the bomb making it safe. Good job!&lt;br /&gt;
#* &#039;&#039;&#039;Light wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; makes the bomb appear on or off. &#039;&#039;Cutting&#039;&#039; causes the bomb to appear off until mended.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly pulsing a live bomb carries a chance of pulsing the wrong wire and detonating the bomb prematurely. Cutting carries the same risk. With a bit of luck and skill, you can find the right wire and save the day.&lt;br /&gt;
&lt;br /&gt;
== [[File:eva-rig.png]] Hardsuits ==&lt;br /&gt;
These hightech hardsuits are hard to come by, but can be hacked to be bent to your will.&lt;br /&gt;
&lt;br /&gt;
#Swipe your ID on the Hardsuit to unlock the panel, then use a [[file:crowbar.png]] to open it. (An emag might come in handy.)&lt;br /&gt;
# Equip a [[File:Multitool.gif]] multitool and [[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
#* &#039;&#039;&#039; Security Wire&#039;&#039;&#039;: Can be cut to disable Security Checks on the suit. The suit will twitch when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; AI Override&#039;&#039;&#039;: Can be pulsed to toggle whether the AI can control the suit. A red light will flicker when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; System Control&#039;&#039;&#039;: Can be pulsed or cut to toggle some malfunctions. Pulsing this wire will also cause it to shock the user!&lt;br /&gt;
#* &#039;&#039;&#039; Interface Lock&#039;&#039;&#039;: Can be pulsed to toggle whether the interface can be accessed. The suit will click audibly when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; Interface Shock&#039;&#039;&#039;: Can be pulsed to toggle whether the suit shocks the user or not.&lt;br /&gt;
# Close the panel.&lt;br /&gt;
&lt;br /&gt;
== [[File:SMES.gif]] Supermagnetic Energy Storage Unit==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nothing Wire&#039;&#039;&#039; - It does nothing.&lt;br /&gt;
* &#039;&#039;&#039;Input Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; it will disable the SMES&#039; input (without toggling the setting in the UI) and turn the green light off, fixing it will enable the input. &#039;&#039;Pulsing&#039;&#039; will toggle the charge mode in the UI.&lt;br /&gt;
* &#039;&#039;&#039;Output Wire&#039;&#039;&#039; - Has the same effects as the Input Wire, but for the Output.&lt;br /&gt;
* &#039;&#039;&#039;Grounding Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; will cause the SMES to discharge to 5% of its maximum charge and cause the red light to blink. A SMES that is discharging has a small chance to damage a connected APC, and will continually produce sparks. A discharge can be stopped by &#039;&#039;Mending&#039;&#039; the wire, regardless of if it was originally cut or pulsed.&lt;br /&gt;
* &#039;&#039;&#039;Remote Control Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will stop the AI or an RCON console from using the SMES until the wire is mended. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Remote Control is indicated by the blue light, where if it is on, remote control is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Fail-safe Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will disable the SMES&#039; fail-safes until fixed, as well as cause the red light to blink. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Disabling a SMES&#039; fail-safes is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
While the fail-safes are disabled, any modification can be made to the SMES, such as [[Guide_to_Construction#Advanced_Machinery|installing coils]], regardless of the SMES&#039; charge level. This may cause the SMES to experience system failure. The chance of system failure is equal to the charge present within the SMES (A SMES at 50% charge has a 50% chance to fail when modified). If a SMES experiences total failure, the following effects occur:&lt;br /&gt;
* Always - The SMES discharges down to 0% charge.&lt;br /&gt;
* Always - The SMES emits sparks. They are harmless, but may ignite flammables.&lt;br /&gt;
* Always - The SMES electrocutes the user. The damage caused is proportional to the amount of charge remaining in the SMES. Insulated gloves can mitigate the damage, but at charge of 35% they will cease to block all the damage. At levels of 60% charge or higher, the damage is likely to be lethal.&lt;br /&gt;
* &amp;gt;15% Charge - The SMES emits an EM Pulse, disabling or damaging nearby electronics. The size of the EMP is proportional to the remaining charge.&lt;br /&gt;
* &amp;gt;35% Charge - The SMES overload a directly connected APC, either overloading the APC&#039;s lighting circuit or damaging the APC itself. If another power source, such as another SMES, is in between the failing SMES and the APC, the APC will not be affected. Both effects have a chance that scales according to the charge level remaining, with direct APC damage being rarer than overloading the lighting circuits.&lt;br /&gt;
* &amp;gt;60% Charge - With a 50% chance, the SMES suffers total magnetic containment failure. If this is triggered, the SMES will detonate after 30-60 seconds, causing severe damage. There is no way to avert this at this point. It&#039;s in [[Traitor|everyone&#039;s]] best interests to avoid this. Keep in mind that at this charge level, the electrocution will likely kill whoever triggers this, regardless of whether magnetic containment failure occurs.&lt;br /&gt;
&lt;br /&gt;
== [[File:generic_borg.png|32px]] Robots ==&lt;br /&gt;
Robots, specifically [[Cyborg|ship-bound borgs]], exist to serve a variety of functions and to generally assist the crew and [[AI]]. However, like most other pieces of machinery, robots can be hacked to restore function, disable function, or cause general chaos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lawsync Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the robot from getting law updates from the [[AI]]. &#039;&#039;Mending&#039;&#039; will restore this function. &#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
* &#039;&#039;&#039;AI Link Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will remove the robot from an AI&#039;s control and otherwise prevent AI control. &#039;&#039;Mending&#039;&#039; restores this. &#039;&#039;Pulsing&#039;&#039; resets the robot&#039;s AI selection, allowing them to select a new one.&lt;br /&gt;
* &#039;&#039;&#039;Camera Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; prevents anyone from watching the robot&#039;s camera, and kicks anyone currently watching off of it. &#039;&#039;Mending&#039;&#039; fixes this. &#039;&#039;Pulsing&#039;&#039; kicks off anyone watching and loudly refocuses the camera.&lt;br /&gt;
* &#039;&#039;&#039;Lockdown Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; locks down the robot until it is &#039;&#039;mended&#039;&#039;. &#039;&#039;Pulsing&#039;&#039; toggles the lockdown.&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendcola.gif]] Vending Machines ==&lt;br /&gt;
Used for vending items, obviously. Occasionally, a software malfunction will infect the various vending machines across the vessel. In these situations, the firing wire needs to be reset.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firing wire&#039;&#039;&#039; causes the machine to fire its inventory at passerby when cut. When pulsed, it will toggle the firing function. Controlled by the blinking light.&lt;br /&gt;
*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039; does nothing when cut, but unlocks illegal or rare goods when pulsed. Wire is unknown.&lt;br /&gt;
*&#039;&#039;&#039;Access wire&#039;&#039;&#039; disables the machine&#039;s ID scanner when cut, allowing for ID restricted machines (med machines, sec machines, etc.) to be used by anyone. When this happens, the machine&#039;s purple light will turn yellow.&lt;br /&gt;
*&#039;&#039;&#039;Shock wire&#039;&#039;&#039; electrifies the machine when cut, causing it to shock anyone who touches it without insulated gloves. When pulsed, it electrifies the machine for 30 seconds. The orange light indicates whether it is electrified or not.&lt;br /&gt;
&lt;br /&gt;
== Minor Hackables ==&lt;br /&gt;
I haven&#039;t a clue why you&#039;d ever want to hack any of these things, but you can!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fire_alarm.gif]] Fire Alarms ===&lt;br /&gt;
Fire alarms on getting pulsed will not detect or activate the fire doors in the case of a fire or a breach. If it is cut, the wires are removed and the alarm is turned off completely.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png]] Station-Bounced Radios &amp;amp; [[File:RemoteSignalingDevice.png]] Signalers ===&lt;br /&gt;
Station-Bounced Radios are used primarily for times where the headset radio does not work, such as when you are off the vessel where Telecomms cannot reach your headset or if Telecomms is not active.&lt;br /&gt;
Signalers are used to send out a signal, or pulse in the case of hackable devices. Signalers, Station-Bounced Radios, Tracking Beacons, and Intercoms all follow the following wire scheme. Please note that one of three wires is missing as it is practically useless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Output wire&#039;&#039;&#039; will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
* &#039;&#039;&#039;Input wire&#039;&#039;&#039; will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Securebriefcase.png]] Secure Briefcases ===&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#The memory is now reset. Punch in your favorite code and hit E to set it.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38876</id>
		<title>Guide to Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hacking&amp;diff=38876"/>
		<updated>2026-04-01T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacking can be a powerful and sometimes vital tool. [[Engineer]]s benefit the most from knowing this skill as it allows them to repair broken machines, fix angry vendors, and get to work locations that would normally be locked off. It is also a tool for those with [[Traitor|other intentions]]. Regardless of who, or [[Maintenance Drone|what]] is hacking, the following information will help in whatever situation is at hand.&lt;br /&gt;
&lt;br /&gt;
== What You&#039;ll Need ==&lt;br /&gt;
* [[File:gloves_insulated.png]] Insulated gloves - Necessary to not get shocked while hacking. Make sure they are not the budget kind!&lt;br /&gt;
* [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool.&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool.&lt;br /&gt;
* [[File:Multitool.gif]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar - For prying open a door after its power has been hacked. Not a necessary tool, but useful to get access to places [[Traitor|you shouldn’t be]].&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Hacking any piece of machinery listed below follows the same guidelines. There is a selection of coloured wires which are linked to a function of that device. When a device is opened using a [[File:Screwdriver tool.png]] screwdriver or impact wrench, the wires are exposed allowing you to hack it with [[File:Wirecutters.png]] wirecutters and a [[File:Multitool.gif]] multitool. A menu will open showing each wire, its associated light, and the options for cutting/mending, pulsing, or attaching a signaler. An example of this menu is listed below under the airlocks section.&lt;br /&gt;
&lt;br /&gt;
The wirecutter is the basis for all hacking. They are used to cut and mend wires which will either permanently change an aspect of the device, or return that function. They are necessary for hacking anything.&lt;br /&gt;
&lt;br /&gt;
The multitool is an electrical device which, in the context of hacking, can “pulse” a wire. This will usually get a specific response from the device in question. Sometimes the response is triggering a normal function in the device, or it is temporary causing a state otherwise made permanent by wirecutters. It is not a necessary device, but is very useful to get specific responses or to hack a device without leaving a trail.&lt;br /&gt;
&lt;br /&gt;
The crowbar is used for a very specific purpose. Its purpose relative to hacking is almost exclusively for the purpose of prying open an airlock after its power has been removed. While it has a very narrow purpose, it is quite useful to make a way into or through an area without removing ID restrictions.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airlock.png]] [[File:Airlock external.png]] Airlocks ==&lt;br /&gt;
[[File:airlock-hacking.png|right|thumb|Typical airlock hacking UI.]]&lt;br /&gt;
Both internal and external access airlocks are hackable, though [[File:Hazard_Door.png]] hazard doors are not hackable. Wires are randomized at the start of each round, but are standardized throughout the vessel (e.g., every orange wire might toggle the bolts). The [[Chief Engineer]]’s blueprints have the wire colors for each airlock function. However, high security airlocks are always randomized, have extra decoy wires to make hacking harder, and are not covered by the CE’s blueprints.&lt;br /&gt;
&lt;br /&gt;
The hacking menu shows the current status of the airlock and you can tell much about it from there. It is probably where you&#039;ll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
=== Wire Functions ===&lt;br /&gt;
* &#039;&#039;&#039;IDscan wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will flash the &#039;access denied&#039; red light; &#039;&#039;cutting&#039;&#039; will allow anyone regardless of ID to open the airlock.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039; (AI control allowed): Unlike most other wires, this one has more than just two states. &#039;&#039;Pulsing&#039;&#039; will toggle the &#039;AI control light&#039; between &#039;Orange&#039; (limited AI control - they are not allowed to bolt/unbolt the airlock) and &#039;Green&#039; (they have full control). &#039;&#039;Cutting&#039;&#039; shows the control as &#039;Red&#039; and will prevent the AI from accessing the door unless they hack the power wires (which takes considerable time).&lt;br /&gt;
* &#039;&#039;&#039;Main power wires (2)&#039;&#039;&#039; (test light wires): &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time; &#039;&#039;cutting&#039;&#039; will kill the power for a time before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Backup power wire (2)&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn off the &#039;test light&#039; and kill the power for a short time if the main power is out, otherwise, nothing. &#039;&#039;Cutting&#039;&#039; will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.&lt;br /&gt;
* &#039;&#039;&#039;Bolt control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door bolts. &#039;&#039;Cutting&#039;&#039; will drop the bolts and they will remain dropped even when mended.&lt;br /&gt;
* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039; (door bolt indicator): &#039;&#039;Pulsing&#039;&#039; will toggle whether the bolt/access lights turn on / flash. &#039;&#039;Cutting&#039;&#039; will turn the lights off until mended. Even when the lights are off the UI will tell you that you can see the bolts are up/down.&lt;br /&gt;
* &#039;&#039;&#039;Door control wire&#039;&#039;&#039;: If the door is ID restricted, this is pretty much useless. If not, &#039;&#039;Pulsing&#039;&#039; will open/close the door and &#039;&#039;cutting&#039;&#039; will keep it that way, sort of like bolting.&lt;br /&gt;
* &#039;&#039;&#039;Electrifying wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will electrify the door for 30 seconds; &#039;&#039;cutting&#039;&#039; will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.&lt;br /&gt;
* &#039;&#039;&#039;Door safeties wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will cause the &#039;check wiring&#039; light to toggle. &#039;&#039;Cutting&#039;&#039; will permanently turn off the safeties until mended. This will cause the door to not check if someone &amp;lt;s&amp;gt;or some animal&amp;lt;/s&amp;gt; is in the door before closing, crushing them.&lt;br /&gt;
* &#039;&#039;&#039;Door timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the door&#039;s timer, and the &#039;check timing&#039; light. If the light is on, the door will try to close as soon as it opens. &#039;&#039;Cutting&#039;&#039; it will turn off the timer until mended.&lt;br /&gt;
&lt;br /&gt;
== [[File:Apc.png]] APCs ==&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
* &#039;&#039;&#039;Power wires (2)&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will short out the APC. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely. &#039;&#039;Cutting&#039;&#039; will disable the power to both the APC and the room.&lt;br /&gt;
* &#039;&#039;&#039;AI control wire&#039;&#039;&#039;: Like the airlock, &#039;&#039;pulsing&#039;&#039; will flash the light off and on quickly; &#039;&#039;cutting&#039;&#039; will disable AI control&lt;br /&gt;
* &#039;&#039;&#039;APC lock wire&#039;&#039;&#039;: &#039;&#039;Pulse&#039;&#039; will unlock the APCs controls.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airalarm.gif]] Atmospheric Alarms ==&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
* &#039;&#039;&#039;Id Scan&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the lock for the alarm. &#039;&#039;Cutting&#039;&#039; will not allow people to access the alarm even if they have the correct ID. &#039;&#039;Mending&#039;&#039; will allow normal operation.&lt;br /&gt;
* &#039;&#039;&#039;Alarm&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will cause an atmos alert in the area. &#039;&#039;Pulsing&#039;&#039; will reset the alarm status. &#039;&#039;Mending&#039;&#039; allows the alarm to work again.&lt;br /&gt;
* &#039;&#039;&#039;Panic Syphon&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; this wire will activate the panic syphon. &#039;&#039;Mending&#039;&#039; does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
* &#039;&#039;&#039;AI Control&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will prevent the AI from using the alarm. &#039;&#039;Pulsing&#039;&#039; it disables AI access for 10 seconds.  &#039;&#039;Mending&#039;&#039; allows AI control.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; this wire will deactivate the alarm. &#039;&#039;Pulsing&#039;&#039; turns it off for a period of time.  &#039;&#039;Mending&#039;&#039; restores power.&lt;br /&gt;
&lt;br /&gt;
== [[File:Autolathe.gif]] Autolathes ==&lt;br /&gt;
Used to create tools and items out of raw material. It is often used in Operations, Science, and Engineering to get tools, non-lethal ammunition, and so on. It can be quite powerful when hacked, however, as normal restrictions are removed allowing the creation of lethal ammunition and otherwise illegal/dangerous items.&lt;br /&gt;
*&#039;&#039;&#039;Power&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will turn off the lathe. &#039;&#039;Mending&#039;&#039; will turn the lathe back on, and a whirring noise will return. &#039;&#039;Pulse&#039;&#039; temporarily disables the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Electrifying Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will shock anyone not wearing insulated gloves, and &#039;&#039;mending&#039;&#039; fixes this. &#039;&#039;Pulse&#039;&#039; temporarily electrifies the lathe.&lt;br /&gt;
*&#039;&#039;&#039;Hacking Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; allows contraband items and lethals items to be made, such as tactical knives, lethal ammunition, etc. &#039;&#039;Mending&#039;&#039; resets the item restrictions. &#039;&#039;Pulse&#039;&#039; temporarily hacks the lathe.&lt;br /&gt;
&lt;br /&gt;
== [[File:AI_Camera.gif]] Cameras ==&lt;br /&gt;
Used to view rooms from, they also have upgrades which allow them to see through walls, be invincible against EMPs and have a motion detection system.&lt;br /&gt;
* &#039;&#039;&#039;Power Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; it will disable the camera, fixing it will enable the camera. &#039;&#039;Pulsing&#039;&#039; will kick-off anyone who is viewing the camera.&lt;br /&gt;
* &#039;&#039;&#039;Alarm Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; will trigger an alarm which can be fixed by &#039;&#039;mending&#039;&#039; the wire. &#039;&#039;Pulsing&#039;&#039; causes the camera to beep.&lt;br /&gt;
* &#039;&#039;&#039;Light Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will stop the AI from using the camera&#039;s light, fixing it will allow the AI to use the camera light. &#039;&#039;Pulsing&#039;&#039; toggles it.&lt;br /&gt;
* &#039;&#039;&#039;Focus Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will shorten the vision range to a default set of 2 tiles, fixing it will return it back to a normal 7 vision range. &#039;&#039;Pulsing&#039;&#039; it will toggle between the short and normal vision range.&lt;br /&gt;
* Two &#039;&#039;&#039;Nothing Wires&#039;&#039;&#039; - They do nothing, still required to deconstruct the camera.&lt;br /&gt;
&lt;br /&gt;
You can find a guide to deconstruct cameras [[Guide_to_Construction#Security_Camera|here]].&lt;br /&gt;
&lt;br /&gt;
== [[File:merc_nuke_idle.png]] Mercenary Nuclear Bomb ==&lt;br /&gt;
A bomb! By now you’re probably already having a bad day, this will only make it worse. The nuclear bomb has 7 wires, only 3 of which are useful. Better have steady hands!&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you&#039;ll still be killed, but at least you&#039;ll leave a corpse&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring&lt;br /&gt;
# With a multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Safety wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will turn on and off the bomb safety for 10 seconds. If the safety is on, the bomb will be quiet. If the safety is off, a whirring noise can be heard. &#039;&#039;Cutting&#039;&#039; this wire will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active.&lt;br /&gt;
#* &#039;&#039;&#039;Timing wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will &#039;&#039;&#039;detonate&#039;&#039;&#039; the bomb if the countdown is active, &#039;&#039;cutting&#039;&#039; will secure the bomb making it safe. Good job!&lt;br /&gt;
#* &#039;&#039;&#039;Light wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; makes the bomb appear on or off. &#039;&#039;Cutting&#039;&#039; causes the bomb to appear off until mended.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly pulsing a live bomb carries a chance of pulsing the wrong wire and detonating the bomb prematurely. Cutting carries the same risk. With a bit of luck and skill, you can find the right wire and save the day.&lt;br /&gt;
&lt;br /&gt;
== [[File:eva-rig.png]] Hardsuits ==&lt;br /&gt;
These hightech hardsuits are hard to come by, but can be hacked to be bent to your will.&lt;br /&gt;
&lt;br /&gt;
#Swipe your ID on the Hardsuit to unlock the panel, then use a [[file:crowbar.png]] to open it. (An emag might come in handy.)&lt;br /&gt;
# Equip a [[File:Multitool.gif]] multitool and [[File:Wirecutters.png]] wirecutters.&lt;br /&gt;
#* &#039;&#039;&#039; Security Wire&#039;&#039;&#039;: Can be cut to disable Security Checks on the suit. The suit will twitch when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; AI Override&#039;&#039;&#039;: Can be pulsed to toggle whether the AI can control the suit. A red light will flicker when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; System Control&#039;&#039;&#039;: Can be pulsed or cut to toggle some malfunctions. Pulsing this wire will also cause it to shock the user!&lt;br /&gt;
#* &#039;&#039;&#039; Interface Lock&#039;&#039;&#039;: Can be pulsed to toggle whether the interface can be accessed. The suit will click audibly when this wire is pulsed.&lt;br /&gt;
#* &#039;&#039;&#039; Interface Shock&#039;&#039;&#039;: Can be pulsed to toggle whether the suit shocks the user or not.&lt;br /&gt;
# Close the panel.&lt;br /&gt;
&lt;br /&gt;
== [[File:SMES.gif]] Supermagnetic Energy Storage Unit==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nothing Wire&#039;&#039;&#039; - It does nothing.&lt;br /&gt;
* &#039;&#039;&#039;Input Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; it will disable the SMES&#039; input (without toggling the setting in the UI) and turn the green light off, fixing it will enable the input. &#039;&#039;Pulsing&#039;&#039; will toggle the charge mode in the UI.&lt;br /&gt;
* &#039;&#039;&#039;Output Wire&#039;&#039;&#039; - Has the same effects as the Input Wire, but for the Output.&lt;br /&gt;
* &#039;&#039;&#039;Grounding Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; or &#039;&#039;Pulsing&#039;&#039; will cause the SMES to discharge to 5% of its maximum charge and cause the red light to blink. A SMES that is discharging has a small chance to damage a connected APC, and will continually produce sparks. A discharge can be stopped by &#039;&#039;Mending&#039;&#039; the wire, regardless of if it was originally cut or pulsed.&lt;br /&gt;
* &#039;&#039;&#039;Remote Control Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will stop the AI or an RCON console from using the SMES until the wire is mended. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Remote Control is indicated by the blue light, where if it is on, remote control is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Fail-safe Wire&#039;&#039;&#039; - &#039;&#039;Cutting&#039;&#039; this will disable the SMES&#039; fail-safes until fixed, as well as cause the red light to blink. &#039;&#039;Pulsing&#039;&#039; has the same effect temporarily. Disabling a SMES&#039; fail-safes is extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
While the fail-safes are disabled, any modification can be made to the SMES, such as [[Guide_to_Construction#Advanced_Machinery|installing coils]], regardless of the SMES&#039; charge level. This may cause the SMES to experience system failure. The chance of system failure is equal to the charge present within the SMES (A SMES at 50% charge has a 50% chance to fail when modified). If a SMES experiences total failure, the following effects occur:&lt;br /&gt;
* Always - The SMES discharges down to 0% charge.&lt;br /&gt;
* Always - The SMES emits sparks. They are harmless, but may ignite flammables.&lt;br /&gt;
* Always - The SMES electrocutes the user. The damage caused is proportional to the amount of charge remaining in the SMES. Insulated gloves can mitigate the damage, but at charge of 35% they will cease to block all the damage. At levels of 60% charge or higher, the damage is likely to be lethal.&lt;br /&gt;
* &amp;gt;15% Charge - The SMES emits an EM Pulse, disabling or damaging nearby electronics. The size of the EMP is proportional to the remaining charge.&lt;br /&gt;
* &amp;gt;35% Charge - The SMES overload a directly connected APC, either overloading the APC&#039;s lighting circuit or damaging the APC itself. If another power source, such as another SMES, is in between the failing SMES and the APC, the APC will not be affected. Both effects have a chance that scales according to the charge level remaining, with direct APC damage being rarer than overloading the lighting circuits.&lt;br /&gt;
* &amp;gt;60% Charge - With a 50% chance, the SMES suffers total magnetic containment failure. If this is triggered, the SMES will detonate after 30-60 seconds, causing severe damage. There is no way to avert this at this point. It&#039;s in [[Traitor|everyone&#039;s]] best interests to avoid this. Keep in mind that at this charge level, the electrocution will likely kill whoever triggers this, regardless of whether magnetic containment failure occurs.&lt;br /&gt;
&lt;br /&gt;
== [[File:generic_borg.png|32px]] Robots ==&lt;br /&gt;
Robots, specifically [[Cyborg|ship-bound borgs]], exist to serve a variety of functions and to generally assist the crew and [[AI]]. However, like most other pieces of machinery, robots can be hacked to restore function, disable function, or cause general chaos.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lawsync Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will stop the robot from getting law updates from the [[AI]]. &#039;&#039;Mending&#039;&#039; will restore this function. &#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
* &#039;&#039;&#039;AI Link Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will remove the robot from an AI&#039;s control and otherwise prevent AI control. &#039;&#039;Mending&#039;&#039; restores this. &#039;&#039;Pulsing&#039;&#039; resets the robot&#039;s AI selection, allowing them to select a new one.&lt;br /&gt;
* &#039;&#039;&#039;Camera Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; prevents anyone from watching the robot&#039;s camera, and kicks anyone currently watching off of it. &#039;&#039;Mending&#039;&#039; fixes this. &#039;&#039;Pulsing&#039;&#039; kicks off anyone watching and loudly refocuses the camera.&lt;br /&gt;
* &#039;&#039;&#039;Lockdown Wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; locks down the robot until it is &#039;&#039;mended&#039;&#039;. &#039;&#039;Pulsing&#039;&#039; toggles the lockdown.&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendcola.gif]] Vending Machines ==&lt;br /&gt;
Used for vending items, obviously. Occasionally, a software malfunction will infect the various vending machines across the vessel. In these situations, the firing wire needs to be reset.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firing wire&#039;&#039;&#039; when cut causes the machine to fire stuff at people. When pulsed it will turn on or off the firing function. Controlled by the blinking light.&lt;br /&gt;
*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039; does nothing when cut, when pulsed unlocks illegal or rare goods. Wire is unknown.&lt;br /&gt;
*&#039;&#039;&#039;Access wire&#039;&#039;&#039; when cut it turns the purple light to a yellow light, allowing for ID restricted machines(med machines, sec machines, possibly botany machines) to be used by anyone.&lt;br /&gt;
*&#039;&#039;&#039;Shock wire&#039;&#039;&#039; when cut electrifies the machine causing it to shock anyone who touches it without insulated gloves. When pulsed, it electrifies the machine for 30 seconds. The orange light indicates whether it is electrified or not.&lt;br /&gt;
&lt;br /&gt;
== Minor Hackables ==&lt;br /&gt;
I haven&#039;t a clue why you&#039;d ever want to hack any of these things, but you can!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fire_alarm.gif]] Fire Alarms ===&lt;br /&gt;
Fire alarms on getting pulsed will not detect or activate the fire doors in the case of a fire or a breach. If it is cut, the wires are removed and the alarm is turned off completely.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png]] Station-Bounced Radios &amp;amp; [[File:RemoteSignalingDevice.png]] Signalers ===&lt;br /&gt;
Station-Bounced Radios are used primarily for times where the headset radio does not work, such as when you are off the vessel where Telecomms cannot reach your headset or if Telecomms is not active.&lt;br /&gt;
Signalers are used to send out a signal, or pulse in the case of hackable devices. Signalers, Station-Bounced Radios, Tracking Beacons, and Intercoms all follow the following wire scheme. Please note that one of three wires is missing as it is practically useless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Output wire&#039;&#039;&#039; will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
* &#039;&#039;&#039;Input wire&#039;&#039;&#039; will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Securebriefcase.png]] Secure Briefcases ===&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#The memory is now reset. Punch in your favorite code and hit E to set it.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=38875</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=38875"/>
		<updated>2026-03-31T23:01:16Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: number update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = #BBC2AA&lt;br /&gt;
|img = Janitor-nbt.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 18 years of age, and meets the [[Stellar Corporate Conglomerate Occupation Qualifications]].&lt;br /&gt;
|employers = [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the ship clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 600 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the ship.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor ship repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the ship.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. It can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt-click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the ship clean.&lt;br /&gt;
&lt;br /&gt;
===Janicart Deluxe Trolley===&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
====Preparing and Using====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, put a lid on it, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
====Uses====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the Janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The Janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
====Maintenance====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. You can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your hazmat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup. It is generally recommended to not use a mop outside of departments such as Medical, or else the [[First Responder|medics]] may have a bone to pick with you.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start, put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Investigator|INVESTIGATOR]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise, Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers, and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually, this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to Operations and ask for new ones from their autolathe. If the ship gets hit by an electrical storm, get ready to work hard, because this means that more than half of the ship&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath engineering, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the ship when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sol_Navy.png&amp;diff=38832</id>
		<title>File:Sol Navy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sol_Navy.png&amp;diff=38832"/>
		<updated>2026-03-26T16:28:14Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Pope Dave The 3th uploaded a new version of File:Sol Navy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sol_Navy.png&amp;diff=38823</id>
		<title>File:Sol Navy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sol_Navy.png&amp;diff=38823"/>
		<updated>2026-03-26T01:00:51Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Pope Dave The 3th uploaded a new version of File:Sol Navy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=38822</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=38822"/>
		<updated>2026-03-26T00:59:31Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: grammar and word change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = Alliance of Sovereign&amp;lt;br&amp;gt;Solarian Nations&lt;br /&gt;
 |Shortname = Sol Alliance&lt;br /&gt;
 |Flag = Sol Alliance Flag.png&lt;br /&gt;
 |Galatic Position = Position Sol.png&lt;br /&gt;
 |Capital City =Unity Station&lt;br /&gt;
 |Capital Planet = [[Earth]]&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&amp;lt;br&amp;gt;[[Skrell]] (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Demonym = Solarian&lt;br /&gt;
 |Government = Federal Republic&lt;br /&gt;
 |Head of State = Prime Minister Hendrik Strom&lt;br /&gt;
 |Legislature = Congress&lt;br /&gt;
 |Upper House = Solarian Senate&lt;br /&gt;
 |Established = 15th June 2132&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Though its power has waned following the disastrous events of late 2462, this federal union remains the home of humanity and the one of the premier powers in the Orion Spur. Formerly held back by bureaucratic corruption, administrative inefficiency, an overstretched legal system, systemic political infighting, and economic troubles that led to over a century of decline and waning influence culminating in its retreat inwards, many now look to reform the Alliance into a more effective political force.&lt;br /&gt;
&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Solarian Alliance, the Sol Alliance, or simply the Alliance, is a federal union of 70 member state star systems, and 198 dependencies including the Eridani Corporate Federation. Dependencies vary between undeveloped star systems and outposts on asteroids, to sprawling space stations and include the capital of the Solarian Alliance: the bustling Unity Station in orbit over Earth. The Alliance is divided into two administrative sections known as the Inner and Middle Rings.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Demographics==&lt;br /&gt;
The Solarian Alliance is either the most populated or second most populated nation in known space, though due to the lack of accurate census-taking in the Coalition of Colonies, this is hard to fully determine. As of its retreat from the Middle and Outer Rings, the Alliance has between 40 and 65 billion citizens, and roughly 10 billion residents, with the most recent census having been in 2454. Due to mass defection of many Middle and Outer Ring colonies, these census numbers are no longer considered to be accurate. The Alliance&#039;s next census will come in 2464, but experts regard its current population as anywhere between fifty and seventy billion individuals. By breadth of controlled territory, the Alliance is the largest human-majority sovereign state in the Spur, with innumerable ethnicities, religions, cultures, and languages found within its borders. Governed from the massive Unity Station in orbit of Earth, hundreds of systems and dozens of member states find representation in the Alliance.&lt;br /&gt;
&lt;br /&gt;
==The Colony Rings==&lt;br /&gt;
The Alliance is divided into two major administrative rings, based on time of colonization and distance from [[Sol]]. &lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Ring, these colonies lie within five light years of [[Sol]]. These planets are the oldest settlements outside of the Solar System, and typically have the highest quality of life. It is the most populous of the three rings. Solarians from these systems are broadly in favor of Alliance rule, with much of Unity Station’s policies focusing on these areas. Very few aliens reside in the Inner Ring, with most being skrell. On the other hand all [[IPC]] frames can be found throughout the Inner Ring. Citizens of these areas push the most for expansion of Alliance authority over human areas outside its control. &lt;br /&gt;
&lt;br /&gt;
====Notable Inner Colonies====&lt;br /&gt;
*[[Earth]]&lt;br /&gt;
*[[Luna]]&lt;br /&gt;
*[[Venus]]&lt;br /&gt;
*[[Mars]]&lt;br /&gt;
*[[Jupiter]] and its moons&lt;br /&gt;
*[[Epsilon Eridani]]&lt;br /&gt;
&lt;br /&gt;
===Middle Colonies===&lt;br /&gt;
Also known as the Middle Ring, these colonies lie between five and twenty light years from Sol and are the most average areas of the Alliance. Citizens of this ring felt neither the benefits of Alliance rule nor the benefits of distance from Unity Station prior to the general Solarian retreat from the Middle Ring, leading to many defecting to the Republic of Biesel or, less commonly, the Coalition of Colonies. Some simply fell into a vacuum of no control known as the Wildlands, where they remained until the end of the Solarian Civil War in July 2465. For those Middle Ring worlds remaining with the Alliance, the quality of life in this area is as high as the Inner Ring with plenty of security provided by the mighty Solarian Navy. The separatist [[Republic of Biesel]] was considered part of these middle colonies prior to its independence. &lt;br /&gt;
&lt;br /&gt;
====Notable Middle Colonies====&lt;br /&gt;
* [[Silversun]]&lt;br /&gt;
* [[New Hai Phong]]&lt;br /&gt;
* [[San Colette]]&lt;br /&gt;
* [[Visegrad]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#New Peoria|New Peoria]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#Lycoris|Lycoris]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#Lkokgun|Lhokgon]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#Novo Igman|Novo Igman]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates##Sankt Frederick|Sankt Frederick]]&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
The &#039;&#039;&#039;Solarian Standard Credit&#039;&#039;&#039; (民/SSC) is essentially the Orion Spur&#039;s standard currency due to the prevalence of the [[Sol Alliance|Solarian Alliance]] prior to its collapse in 2462. Outside of the Alliance, use of the SSC is common throughout certain parts of the [[Coalition of Colonies]], the [[Empire of Dominia]], and the [[Corporate Reconstruction Zone]] of the [[Republic of Biesel]]. Within Sol&#039;s collapsed warlord states, it has lost much of its value due to the lack of central authority. The SSC is available in electronic, bankcard and traditional notes forms. Responsibility for the currency falls to the Solarian Central Bank, which is located on Unity Station in the Sol System. The Central Bank manages monetary policy and the supply of the Solarian Standard Credit for the Alliance and greater Spur, and this management of supply and interest rates ensures that the Solarian Credit is able to function as a fiat currency. The SSC is worth less than the Biesel Standard Credit.&lt;br /&gt;
&lt;br /&gt;
The economy of the Alliance was, prior to the recently-passed &#039;&#039;&#039;Industrial Reclamation Mandate of 2463&#039;&#039;&#039;, dominated almost entirely by megacorporations. [[Hephaestus Industries]], [[Idris Incorporated]], [[Zavodskoi Interstellar]], and [[Zeng-Hu Pharmaceuticals]] increasingly find themselves pushed aside by the massive [[Einstein Engines]], which stands above other megacorporations in the Alliance. Due to its involvement in the Republic of Biesel and continued meddling in Solarian affairs the [[Nanotrasen Corporation]] has been banned from operating within the Alliance itself, and the majority of its assets have been seized by the Alliance. Many suspect Einstein Engines as being behind the Alliance&#039;s aggressively anti-NanoTrasen stance. Despite its retreat from the Middle and Outer Rings Sol remains the Orion Spur&#039;s second largest economy, trailing only slightly behind the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
In recent times the Alliance has pushed forward an aggressive campaign of nationalisation following its retreat from the Middle and Outer Ring. The now centralised and more authoritarian Alliance has, for the most part, managed to make good on many of its nationalistic promises but has been forced to make some compromises with the corporations that remain within its systems of control. Hephaestus Industries stands out among these corporations and has retained of its control over New Hai Phong due to compromises with Senator Hendrik Strom, one of the main drivers behind the &#039;&#039;&#039;Solarian Corporate Authority&#039;&#039;&#039;, the government entity now responsible for much of the now-nationalised assets from corporations present in Solarian space.&lt;br /&gt;
&lt;br /&gt;
The Alliance has not fully recovered from the Second Great Depression of 2260. The economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Solarian Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment. The prosperity of the Alliance is extremely centralized following its retreat, and its remaining systems benefit from their proximity to the Sol System. Most remaining Solarian systems are major commercial and industrial centers, such as New Hai Phong.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
Having successfully endured the disastrous years of the Michael Frost administration (2461-62) and following civil war (2462-65), the Alliance has successfully reemerged as a democratic — if xenophobic and anti-corporate — nation which seeks to place itself at the forefront of humanity in the modern Spur, and stands to once again become a peer rival to the Coalition of Colonies and Republic of Biesel. With the dissolution of the emergency government after the 2466-67 federal elections, the Alliance is once again ruled by a Prime Minister, Hendrik Strom, and the Solarian Senate, currently ruled by a Solarian populist and conservative coalition government.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“These halls will endure long after you have departed,”&amp;lt;/i&amp;gt; - Message engraved above the main entry to the Solarian Senate.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Solarian government is a representative institution which has historically been dominated by the Sol System and Inner Ring, the Alliance’s most densely-populated region. The modern government traces its lineage to the founding documents of the Alliance in 2127, which form the basis for its modern structure and the &#039;&#039;&#039;Solarian Federal Constitution&#039;&#039;&#039;, which lays out the government’s structure and rights granted to Solarian citizens and legal alien residents, both permanent or temporary. De jure &#039;&#039;&#039;the Solarian Federal Constitution grants no rights to aliens aside from skrell&#039;&#039;&#039;, as it specifies humans in its entirety.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian Senate&#039;&#039;&#039; is the main body of the Alliance’s legislative branch, and seats in it are determined by population — with the most recent census having been conducted in 2466, before the election. It is a single-chamber body where at least a 55% majority is needed to pass any legislation, and a 50% &amp;quot;majority&amp;quot; is the minimum required to form a government. Members of the Senate are known as &#039;&#039;&#039;senators&#039;&#039;&#039;, and serve for two years before being up for reelection. Senators can serve as many terms as they are elected, which has led to criticism within the Alliance of political entrenchment. The leader of the senate is known as the &#039;&#039;&#039;Senatorial President&#039;&#039;&#039;, with the leader of the opposition being the &#039;&#039;&#039;Shadow President&#039;&#039;&#039;. The densely-populated Inner Ring has long dominating the Senate. Known as “Sol’s Tyranny” by some reformist politicians before the Solarian Civil War, this state of domination is likely to persist in the postwar era as the Inner Ring now makes up more of the Alliance than ever before.&lt;br /&gt;
&lt;br /&gt;
At the head of the government is the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039;, the head of government and state, who is elected by a pure majority vote of eligible Solarian citizens. They are the head of the Alliance’s executive branch and appoint the heads of its departments, though they must be confirmed by the Senate. The PM has broad executive powers and is considered to be the head of the Alliance’s military, though historically the Navy has often bent the PM to their will or made them into puppets. They have the power of veto and can reject legislation passed by the Senate if it is below an absolute majority of 75%. The PM serves a four year term and cannot be reelected — every Solarian Prime Minister gets one shot at leading the Alliance, and leaving a legacy behind. Most PMs have been from the Inner Ring, with few having originated from more distant worlds such as [[Visegrad]] and [[Mictlan]].&lt;br /&gt;
&lt;br /&gt;
====Political Parties====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian People’s Party (SPP)&#039;&#039;&#039; is the largest party in the Alliance after the 2466-67 elections. It ran on a Solarian populist platform and is a “big tent” coalition party with multiple ideologies under its umbrella, ranging from more left-leaning populists to nationalists who were opposed to ATLAS during its regime. Its leader is &#039;&#039;&#039;Hendrik Strom&#039;&#039;&#039;, current prime minister of the Alliance and a [[Venus#Jintarian Culture|Venusian Jintarian]], who represents its more center-left traditions, though with anti-corporatist and xenophobic leanings. Representing the right wing of the SPP is Senator &#039;&#039;&#039;Erkan Muhtar&#039;&#039;&#039;, a veteran politician from Luna and prior member of the SFP who holds national conservative views with a populist leaning. The SPP lacks a decisive majority and instead governs through a coalition with the more conservative Sol First Party. It is a recent party, having only been established in the 2450s after its core — including then-Senator Strom — broke with the SDPD, though it peeled some members of the SFP and independent politicians under its wing. The SPP has the largest share of the Senate, at 30%.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sol First Party (SFP)&#039;&#039;&#039; is the junior party of the coalition government, having made modest gains in the recent elections. It is the continuation of a conservative Solarian tradition dating back centuries. Its leader is Toshiyuki Sumida, a senator from [[Luna]]. It serves as the Alliance-wide representative for conservative parties across the nation, such as the Colettish Republican Unity Party (PUR). Sol First is the oldest party in the Alliance, and the only still-active party to be established before the Interstellar War. The SFP is the third-largest party in the Senate, at 22%.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian Socialist Unity Party (SSUP)&#039;&#039;&#039; is part of the opposition coalition, and performed unexpectedly poorly in the elections, lagging behind other parties despite its recent prominence. Its leader is Le Hanh Trang, a senator from [[New Hai Phong]] — the core of the party’s support. Regarded by some as a competitor to the SPDP and the CPASSN, the SSUP formed in the 2450s from defectors of both parties. The party dates back to shortly after the end of the Interstellar War, when the Alliance turned inwards and began to lick its wounds. The SSUP is the fourth-largest party, holding 15% of the Senate.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian Popular Democratic Party (SPDP)&#039;&#039;&#039; is the current leader of the three opposition parties, having performed well in the recent elections and re-established itself after defections in the 2450s. Its leader is Anastasie Renaud, a senator from [[Callisto]]. The SPDP experienced setbacks as the Alliance shifted to the right in the 2450s, but retained a strong base in the Sol System — something which has benefited it with the Alliance’s shrinking in 2462. It serves as the Alliance-wide representative of many left-leaning parties, such as the Colettish Progressive Party (PPC). The SPDP is the second-largest party in the Senate, holding 28% of seats. It leads the opposition and is in a coalition with the SSUP and CPASSN.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Communist Party of the Alliance of Sovereign Solarian Nations (CPASSN)&#039;&#039;&#039;, also known as the Solarian Communist Party, is the smallest opposition party. Its leader is Kliment Pavlov, a senator from [[Pluto]]. Never expected to become a major party in the recent elections, the communists have done better than expected and have a niche in the opposition as a potential spoiler — if they abstain and the conservative-populist alliance votes no, they have just enough votes to sabotage opposition legislation they disapprove of. It is the smallest party, holding only 5% of seats.&lt;br /&gt;
&lt;br /&gt;
=====Defunct Political Parties=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Together for Lasting Alliance Security&#039;&#039;&#039;, better known as &#039;&#039;&#039;ATLAS&#039;&#039;&#039;, is a disbanded fascist Solarian political party first established by [[Mars#Blue Arcologies|Martian “Blues”]] — those loyal to the Alliance — after the Interstellar War and Martian civil war. Initially a national conservative party formed to represent loyalist Martians after the New Dresden nuclear incident, ATLAS shifted further to the right following the [[Sol Alliance History#18 May, 2289: Naval Coup Attempt|attempted coup of the Solarian government]] by the [[Solarian Armed Forces#The Solarian Navy|Navy]] and became the de facto Navy-aligned party in the Senate. Known for its hardline policies on immigration and use of a paramilitary force — known as Artemis (stylized ARTEMIS) — to influence elections. ATLAS reached its zenith during the 2450s, when it used allies in the military, its paramilitaries, and corruption to rig elections and seize power across the Alliance. In 2460 Michael Frost — its most powerful figure — was elected PM in an election called a sham by many outside observers, and ATLAS began to carve up the Alliance into its own domains. The party would fall soon after, undone by the Solarian Civil War and a coup by anti-ATLAS elements, and was declared illegal and forcibly disbanded. Its symbol was a white Solarian sun on a black background, symbolizing its mourning of what the Alliance lost after the Interstellar War.&lt;br /&gt;
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===Member States===&lt;br /&gt;
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The building blocks of the Alliance’s federal system, Solarian member states are constituent members of the Alliance with a population considered significant enough to warrant their confirmation as a member by the Department of Interior. Member states have a degree of autonomy from the central government on Unity Station — with some, such as [[Pluto]] and the Eridani Federation, diverging significantly — but are expected to utilize the Solarian Credit, act in union with the Alliance, pay federal taxes, and cooperate with all federal agencies, among other conditions. Solarian member states, while sovereign, are significantly less independent than the members of the Coalition of Colonies. While generally planets or moons, some member states — such as Saturn’s moon, Titan — are space stations or other deep-space structures.&lt;br /&gt;
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===Solarian Civil Society===&lt;br /&gt;
The Alliance is home to a vibrant civil society – the largest in the Spur – which successfully endured the oppression of Michael Frost’s prime ministership (2460-61) and the following civil war (2462-65). While not part of the government, they often work to influence it and thus carry out the will of the people. It covers a broad spectrum of entities, from tiny human rights organizations to the Solarian Federation of Labour Unions – an organization intended to represent all unions in the Alliance, and one which has been historically able to swing elections with its endorsements.&lt;br /&gt;
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====The Solarian Alliance News Network====&lt;br /&gt;
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Commonly known as the &#039;&#039;&#039;SANN&#039;&#039;&#039;, or the Sol News Network, the SANN is the oldest continuous news network in the human Orion Spur. Established in 2127 to serve as a news source for the entire Alliance, it was initially headquartered in Harmony City, [[Luna]], due to the heavily damaged climate of [[Earth]] making the planet difficult to work on. It has since relocated to [[Callisto]]’s New Edinburgh District, where it broadcasts to this day. The SANN is the most widely watched news service in the Orion Spur, and broadcasts daily on a variety of platforms, being viewable almost everywhere in the Spur aside from [[Gadpathur]].&lt;br /&gt;
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The arguable face of the SANN is &#039;&#039;&#039;Harold MacMillan&#039;&#039;&#039;, host of its most popular news program: &#039;&#039;The State of Sol&#039;&#039;, a two-hour news broadcast every weekday which covers domestic and interstellar news. A native of Callisto and veteran newscaster, MacMillan is easily recognizable by his mustache, Callistean flag lapel pin, and the serious look he gives the camera before pointing at it. His expression — and point — have become the subject of artistic depictions throughout the Alliance, particularly on [[Konyang]], where the SANN’s advertisements often have him depicted in the style of Konyangimation (a general term for the stylized art featured in Konyanger media).&lt;br /&gt;
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The other arguable face of the SANN is its ace reporter, &#039;&#039;&#039;Cèline Eylenbosch&#039;&#039;&#039;. A [[Venus#Cytherean Culture|Venusian Cytherean and former idol]], she has reported on everything from the [[Amor Patriae Arc|Solarian Civil War]] to elections to the two invasions of Biesel — all seemingly without having [[Zeng-Hu Pharmaceuticals|aged a day]]. Eylenbosch is known for her blonde hair, use of “dear viewers” to describe her audience, and for wearing nothing but the latest fashion trends — and is rumored to receive a commission from [[Idris Incorporated]] for doing so. The ace reporter keeps much of her life private, but is known to respond to most of the fan mail she receives from her viewers.&lt;br /&gt;
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===Departments===&lt;br /&gt;
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The Alliance&#039;s primary method of internal governance and management, the Alliance&#039;s departments are massive, Spur-spanning entities which are often regarded as corrupt and inefficient due to their sheer sizes. Below are some of the major departments in the Alliance.&lt;br /&gt;
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====Department of the Interior====&lt;br /&gt;
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Perhaps the largest government entity in the entire Spur in terms of employees, the Department of the Interior (DoI) is responsible for ensuring the Alliance’s infrastructure is maintained. It is the single oldest Solarian department, as its establishment was a condition for the Alliance’s formation, which ensures it is as old as the Alliance is. The DoI’s duties have gradually become more and more complex over the centuries, (though colonization itself was handled by a separate department until fairly recently), which has led to its immense size and reputation for inefficiency and corruption, particularly in the Outer and Middle Rings after the Interstellar War. The War devastated the Alliance’s infrastructure and the DoI’s budget, which resulted in it neglecting much of the Alliance’s more remote infrastructure throughout the following centuries. Those who did wish for something to be done to their Outer or Middle Ring infrastructure often had to pay costly “consulting fees” to the DoI, which only led to further neglect and growing corruption.&lt;br /&gt;
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By the 25th century the DoI had effectively split into two major sections, the Outer and Core sections, in addition to subordinate departments such as the Department of Energy — responsible for fuel production and management — and the Department of Education — responsible for Solarian education outside of private schools. The Core Section served the Inner Ring, and some sections of the Middle Ring, continuing the DoI’s reputation for excellence in these regions while remaining untangled from the Navy and other elements. The Outer Section, due to lacking the wealth, influence, or manpower of its counterpart, had the Middle and Outer Ring regions it was responsible for fall into neglect and slowly become more and more corrupt. Navy actors in the Outer Section’s areas of responsibility often dominated and bent the Section to their will, further eroding its effectiveness while increasing corruption. [[Sol Alliance History# 2460-61: Michael Frost Ascends to Power|Frost’s administration]] fired many of the Outer Section’s more qualified personnel when they protested some of his decisions and instead replaced them with loyalist flunkies, which only exacerbated the Section’s corruption problems and contributed significantly to the territorial losses of late 2463.&lt;br /&gt;
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The Inner and Outer Section division is mostly irrelevant post-2462 as all of the Outer Section, aside from the area responsible for [[New Hai Phong]], was lost during the Collapse. The Inner Section has remained intact and has, perhaps due to its lesser corruption, mostly endured both the Collapse and the Frost administration’s rampant mismanagement relatively intact. The DoI is heavily involved in both [[Solarian Reconstruction Mandates]] and has promised to avoid the mistakes of its prior staff in these areas. However, only time will tell if the new regions under the DoI’s control will be more effective than their precursors.&lt;br /&gt;
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====Department of Justice====&lt;br /&gt;
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The Alliance’s Department of Justice is responsible for policing and court systems across the Alliance. It is younger than the Department of the Interior as it was formed in the late 2100s due to issues between the Soviet bloc and the Western bloc’s justice systems. The DoJ supervises [[Solarian Security and Law|Solarian multi-planetary policing agencies]] such as the Solarian Interstellar Security Agency (SISA), but has no authority over the Solarian Interstellar Intelligence Bureau (SIIB), which has little oversight. Its duties of police and court supervision have remained the same throughout the centuries and the DoJ has a reputation as a relatively non-corrupt Solarian department, but has often found itself brutalized by political figures seeking to undermine its authority and credibility.&lt;br /&gt;
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By the mid-2400s the Department of Justice had found itself tested by decades of ATLAS-aligned governments which had sought to erode its authority while corrupting the Department at all possible levels, but it remained mostly independent and uncorrupted until the election of Michael Frost in 2460-61, when ATLAS finally gained a supermajority in the Solarian government. Frost’s regime furloughed or sacked much of the DoJ and replaced those it fired with loyalists. The followers of Prime Minister Frost now found themselves effectively insulated from the threat of investigation and prosecution by authorities in the Alliance. Corruption began to grow unchecked and public trust in the government sharply dropped. Ironically, many corrupt officials put into place by ATLAS and Frost readily defected to Biesel during the Solarian Collapse of 2462 despite their professed loyalty to ATLAS and Sol. Some have speculated this is due to bribes, and these individuals being more loyal to Credits than country.&lt;br /&gt;
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Anti-Frost elements in the Department of Justice were a major force behind the coup which seized power following his death in 2462. The post-Frost Department has rapidly resumed its former prestige and role as an enforcer of justice, starting with a massive purge of its ranks to remove remaining loyalists to the now-banned ATLAS. Some of these individuals then joined the Solarian Restoration Front and now find themselves the target of the DoJ once again as the Alliance re-exerts its authority over the Northern Reaches and seeks to punish those involved in the Front’s criminal actions.&lt;br /&gt;
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The current head of the Department of Justice is &#039;&#039;&#039;Attorney General Henri Fontenot&#039;&#039;&#039;. Born on 24 May, 2413, in New Orleans, [[Earth]], Fontenot rose to prominence as a stringent and incorruptible prosecutor who fought against corruption in the Solarian government’s Outer Ring. Recalled to the Sol System by Frost’s government in the summer of 2462, presumably to be punished for his role in dismantling an ATLAS-led voting machine, Fontenot’s fortunes were rapidly reversed by the coup against Frost and he has since found himself the Alliance’s Attorney General. During his tenure as AG Fontenot has continued his crusade against corruption and now finds himself leading the Alliance’s tribunals of criminals in the Northern Reaches.&lt;br /&gt;
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====Department of State====&lt;br /&gt;
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The oldest continuous diplomatic service within human space, the Solarian Department of State is responsible for maintaining and promoting Solarian interests and relations abroad. It is also responsible for ensuring Solarian citizens can receive the services abroad they need: its offices, and their [[Solarian Armed Forces#The Solarian Army|Solarian Army]] guards, are common sights across the Orion Spur. Employees of the Solarian Department of State are members of the Solarian Foreign Service — a government organization with an infamously difficult entry exam which requires the applicant to be at least trilingual. The Department of State is known as the least corrupt Solarian department due to its high barrier of entry and often difficult postings which can be light-years away from the Alliance’s borders.&lt;br /&gt;
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The Department of State is the most recently created department and was only established in 2287 after the Treaty of Zurich ended the Interstellar War and Solarian hegemony over humanity. Looked down upon by Solarian hardliners who advocated for a policy of no diplomacy with the ex-Solarian [[Coalition of Colonies]], the Department proved its worth by stabilizing relations with the Coalition and ensuring the free passage into the Alliance for all Coalitioners who wished to become Solarians. It was instrumental in ensuring the [[Republic of Elyra|Elyran]] secession did not destabilize into another all-out war and did much to normalize Sol-Coalition relations during the 2300s. However, the Department was consistently defunded and neglected by Solarian governments after the Tau Ceti Accords, which it was scapegoated for. What Foreign Service staff refer to as the “decade of humiliation” only ended in December 2462 following the death of Frost and the anti-Frost coup.&lt;br /&gt;
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In the post-Frost era the Department finds itself scrambling to reassert Sol’s position in the broader Spur after a decade of diplomatic neglect and the devastating Solarian Civil War of 2462-65. Its officers are incredibly busy crisscrossing the Spur, from [[Assunzione]] to [[Moroz]] to [[Biesel]], to once again represent what seems to be an ascendant Alliance after two-hundred years of decay. Whether they can keep the Alliance’s foreign diplomacy remains to be seen, particularly with it now once again sharing a border with the Coalition.&lt;br /&gt;
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====Department of Commerce====&lt;br /&gt;
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An old department which dates to the foundation of the Alliance, the Department of Commerce is responsible for managing the Solarian Credit and the overall economic policies of the broader Alliance such as trade agreements, taxation, and other forms of monetary policy. One of the largest Departments by sheer number of staff, it was nearly destroyed by the Second Great Depression and the economic fallout of the Interstellar War. The secession of the Coalition arguably saved the Department as it significantly reduced its workload.&lt;br /&gt;
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However, the secession of the Coalition did not reduce the Department’s total staff as it was mostly based within the Solarian Core Worlds. In the chaotic political aftermath of the Interstellar War and the[[Sol Alliance History# 18 May, 2289: Naval Coup Attempt|Navy’s coup attempt]], the Alliance was unwilling to fight with its own department and conceded to it retaining its grossly overinflated staff. The Department quickly found itself filled with unqualified and unreliable individuals put into these positions through either bribery or nepotism, and remained inefficient as a result. Over time this inefficiency turned into corruption, such as paying benefits to avoid taxes and counterfeiting by some banks. By the time Frost seized power much of the Department was effectively rotten outside of the Solarian core, and many Department staff defected to the Republic of Biesel in exchange for retaining their positions and salaries.&lt;br /&gt;
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What remains of the Department after the [[Sol Alliance History#2462: The Solarian Civil War|Solarian Collapse]] is the best and brightest of its bloated staff: the Core Worlds Division. The Core Division is responsible for many of humanity’s oldest fiscal institutions and is notably less corrupt and more efficient than its counterparts due to managing space near Unity Station and the Sol System. With the collapse of Frost’s government and the subsequent anti-Frost coup by reformists it now finds itself the only division of the Department of Commerce, and has been given the monumental task of rebuilding it. To the frustration of some Department members the Solarian Corporate Authority (SCA) has been allowed to operate without any oversight from the Department of Commerce, with the Solarian government consistently stating the SCA is far too important to be restrained by checks and balances on its actions. For the moment, the SCA answers directly to the Prime Minister’s office and completely bypasses any other authorities.&lt;br /&gt;
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====Department of Defense====&lt;br /&gt;
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The Solarian Department of Defense (DoD) is an entity with a long history of success, failure, and cronyism. Headquartered in Harmony City, [[Luna]], the Department is responsible for ensuring the [[Solarian Armed Forces]] — perhaps the largest organized fighting force in the Orion Spur — remain ready for duty and easily able to defeat any who would contest them. The Department is subdivided into the Department of the Army, headquartered on [[Earth]], and the Department of the Navy, headquartered on Luna. The Department has long been another arena of the Solarian Army-Navy rivalry which has defined the SAF since the Interstellar War, and the Navy has historically been the more powerful subdepartment of the Department of Defense.&lt;br /&gt;
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Established on 17 July, 2143, shortly after the Alliance’s founding it has long been allowed to act with a degree of independence from the broader Alliance and, due to being headquartered on Luna, has always been dominated by Lunarians — residents of Luna, Earth’s only moon. Historically the Department has been a breeding ground for radical Solarian nationalists such as Michael Frost and [[Sol Alliance History#8 October 2278: The Bombing of Gadpathur|Terrence Hopper]], the latter of which established much of the ideological foundations later used by ATLAS to take over the Solarian government in the late 2450s. Prime Minister Michael Frost, an ideological follower of Hopper, further empowered the radical wing of the Department at the expense of its efficiency and credibility, ultimately turning much of it into an enforcement tool for ATLAS. It was only with Frost’s death and a Navy-led counter-coup that the Department began to right its course and reckon with its more radical elements.&lt;br /&gt;
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The contemporary Department, under Minister &#039;&#039;&#039;Lucien Courtois&#039;&#039;&#039;, a Lunan and reformist naval officer, has done much to improve its efficiency and destroy the remaining loyalists of Frost and ATLAS. Massive purges carried out of Navy and Department staff have allowed it to essentially “clean house” but have left some aspects of the Department shorthanded, particularly as it now moves to assist in the Solarian Reconstruction Mandates and re-exert Solarian influence on the galactic stage. The Department has much work to do, but many — particularly its Minister — are more than willing to do whatever it takes for the Alliance’s military to succeed.&lt;br /&gt;
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====Department of Colonization====&lt;br /&gt;
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A now-defunct department which has been integrated into the Department of the Interior, the Department of Colonization was — at its peak in 2259 — the most important part of the Solarian government as it managed colonies and colonization. Its influence stretched from Solarian Core to the [[Sol Alliance History#Historical Solarian Sectors and Regions|Solarian Frontier]], and it managed the welfare of thousands of worlds ranging in size from the populous [[Xanu Prime]] to refueling stations staffed by under a hundred Solarian citizens. Its personnel could be found nearly anywhere in the Spur, and were renowned for their dedication and efficiency.&lt;br /&gt;
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The decline of the once-mighty Department of Colonization began with the [[Sol Alliance History#18 June, 2260: The Second Great Depression Begins|Second Great Depression]] and was accelerated by the [[Sol Alliance History#25 March, 2278: Outbreak of the Interstellar War|Interstellar War]]. At the War’s end the Department was a shadow of its former self and unable to carry out any major colonial efforts or expeditions, such as the expedition which eventually would become the nomadic [[Scarabs|Scarab Fleet]]. Ultimately it was integrated into the Department of the Interior and faded into history as the Alliance became more corrupt and insular, forgetting its hegemonic era and eventually collapsing into civil war in 2462. The Department of Colonization is, for most, a distant memory and a reminder of better times for the Alliance.&lt;br /&gt;
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===The Solarian Foreign Service===&lt;br /&gt;
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An entity under the Department of State, the Foreign Service is the umbrella term for the diplomatic corps of the Alliance and dates back to the early years of it, where it initially served to negotiate relations between the various member states of the Alliance. Since the Interstellar War it has served as the external diplomatic arm of the Alliance, and its Foreign Service Officers (FSOs) can be found in every embassy and consulate run by the Alliance. All Solarian foreign service buildings are guarded by [[Solarian Armed Forces#The Solarian Army|Solarian Army]] personnel.&lt;br /&gt;
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The embassies of the Alliance are found in nearly every nation of the modern Orion Spur, aside from the [[Democratic People&#039;s Republic of Adhomai]] and the [[Republic of Biesel]] — both of which only have consulates due to the lack of formal ties between the nations. These embassies are typically located in the capital cities of capital planets — such as Nova Luxembourg, [[Moroz]] — with consulates on other planets and cities — such as [[Aemaq]]. A notable exception to this rule is the [[Coalition of Colonies]]. Here, due to its decentralized nature, the Alliance maintains embassies on major member states, and consulates on smaller ones — and in the non-capital cities of major member states. While most embassy staff are foresight service officers or their support employees, it is not uncommon for the Alliance to have military attachés and intelligence personnel from the [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|Solarian Interstellar Intelligence Bureau]] at their embassies. The [[Solarian Security and Law|Solarian Interstellar Security Agency]] maintains small offices in every Solarian embassy for the purpose of cooperating with local authorities and ensuring the safety of Solarians abroad.&lt;br /&gt;
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Solarian foreign service officers are known throughout the Spur for their professionalism and resistance to corruption, with all prospective FSOs required to take a grueling multi-phase examination to enter the service. They are assigned their first posting at random and are required to have at least some knowledge of the [[Languages#Human languages|local language]], assuming it can be spoken by humans. If the local language cannot be easily spoken by a human, they are issued with a machine translation system and expected to have it on them (or easily accessible) at all times. The diplomatic service’s language training system is considered to be one of the best in the Spur, and has become the basis for many contemporary language training programs. FSOs serve under an ambassador, who is appointed by the Prime Minister and confirmed by the Senate.&lt;br /&gt;
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==[[Solarian Armed Forces|Sol Alliance Military]]==&lt;br /&gt;
[[File:Sol Navy.png|thumb|alt=Flag of the Navy of the Sol Alliance.|The ensign of the Solarian Navy, once flown from Earth to the human frontier.]]&lt;br /&gt;
The Solarian Armed Forces has a history going as far back as the onset of the [https://wiki.aurorastation.org/index.php?title=Sol_Alliance_History#The_United_Nations_New_Mandate new mandate]. Although originally created as a peacekeeping force it developed over time into a professional military force with fleets capable of projecting the Solarian Alliance’s power on a galactic scale. While the Alliance has significantly reduced its size its military is hardly a shadow of its former self, and the Solarian Navy&#039;s one-hundred fleets - freed of their obligations to patrol seemingly endless amounts of space - now stand perhaps stronger than ever. The only military entity capable of rivaling the Solarian Navy is the Nralakk Federation’s Navy.&lt;br /&gt;
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A standard Solarian Navy fleet consists of roughly one-hundred ships for a main fleet, and fifty ships for a patrol fleet. A Solarian battlefleet is one of the most intimidating organizations in the Orion Spur, and consists of four main fleets with one supporting patrol fleet. Though many Solarian Navy vessels are presently hamstrung by their lack of phoron thanks to an ongoing phoron embargo by the Republic of Biesel they are increasingly being retrofitted with the Einstein Engines-produced [[Einstein Engines#Products|Suzuki-Zhang Hammer Drive]], a recently-invented Helium-3 burning engine that is advertised as rivalling the best phoron-fueled bluespace engines. With Einstein Engines continuing to support the Alliance, the matter of a fully-modernized Solarian Navy is one of when not if.&lt;br /&gt;
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While the Alliance has shrunk dramatically in recent years, it remains the strongest human naval power in the Orion Spur even after its retreat to its core worlds. If anything its military is, arguably, stronger than ever - territorial consolidation and constant combat experience along the borders with the human wildlands have dramatically increased the effectiveness and readiness of the Solarian Navy&#039;s hundred fleets. However the Navy remains plagued with political factionalism, with many supporting warlords in the wildlands and others dueling over power in the current emergency military government.&lt;br /&gt;
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The Alliance sees the independence of [[Republic of Biesel|Biesel]] as a serious mistake; during a crisis where there was a very real prospect that the entire human galactic economy would cease to exist, NanoTrasen used its considerable influence and power to coerce the Alliance to grant independence to Tau Ceti in 2452.&lt;br /&gt;
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==IPCs in the Solarian Alliance==&lt;br /&gt;
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The Alliance is the birthplace of [[IPC|integrated positronic chassis]] and they have found a place in almost every level of society, offering relatively cheap, autonomous, and skilled labour. The discovery of ancient drones in 2406 led to the development of the [[Positronic_Brain#Software|positronic brain]] which provided manufacturers with a processor capable of holding AI that could consume knowledge and control a humanoid body with the same level of competence as a human. Owing to their cost, the majority of the Alliance’s robotics’ needs are fulfilled by simpler, human-designed AI or unreliable and controversial cyborg processors. Positronic intelligences are instead used in roles which require a high degree of autonomy and adaptability, or simply replace humans directly, especially in dangerous fields.&lt;br /&gt;
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IPCs, alongside all synthetic life in the Alliance are exclusively property, either owned by individuals, companies, or the government itself. Although not standardized, most government synthetics and IPCs work with a basic restriction that prevents them from harming people or damaging property to avoid accidents. Most local governments, particularly those with reservations about the spread of IPCs obligate the usage of similar directives for IPCs. Directives act as a more relaxed version of laws in order to capitalize on adaptability of positronic brain-based AI, outlining the objectives of an IPC. They are often chosen for their ability to be quickly modified by their end-consumer towards specified behvaiors. &lt;br /&gt;
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In the case that an IPC malfunctions or commits a criminal offense, the responsibility is placed firmly on the owner of the machine and the manufacturer is often fined. The machine itself is then frequently reset, repossessed by the state, or in some cases, recycled for parts. An IPC without an owner is repossessed by the government. In cases where the IPC isn’t in a condition to be readily used, they are often sold back to the public at a substantially cheaper price.&lt;br /&gt;
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With the fracture of Sol, IPCs find themselves in increasing use by the government and military in order to make up for losses of skilled labor and to cut through perceived rivalries between officials. In order to prevent potential dissent or uprising among the machines, personality wiping, loyalty programming, and strict directives are often employed by the government.&lt;br /&gt;
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IPCs have their movement restricted, being forbidden from travelling alone without written authorization, and without passing through a mile of red-tape and checkpoints. Free IPCs, as well as those belonging to companies not based in Sol space often find themselves captured and nationalized or auctioned off to new owners if they cannot escape. All IPCs from out of Sol are barred entirely unless they are owned and have someone present and accountable for them. Outside IPCs that are owned which cannot produce a supervisor, or free IPCs trying to smuggle themselves in are subject to capture and sale or confiscation for use by the government.&lt;br /&gt;
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==IPC in the Solarian Military==&lt;br /&gt;
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&#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
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Technological progress has seen Humanity starting to employ all sorts of machines and especially robotics, especially since the creation of the Positronic brain. Self thinking synthetics have been recognised as offering unique solutions to complicated problems in a military setting, making them a powerful asset when coupled with the robustness of an artificial chassis. As such, the Alliance Army and Navy was bound to adopt them. Today, IPCs are utilised as specialised equipment in a variety of dangerous and demanding settings, mostly in a technical and auxiliary role rather than frontline combat. From spaceship maintenance to clearing minefields, synthetics are favoured in these circumstances due to being less important than the well-being of human service members. The majority of positronic frames in the military is dominated by Baselines and Industrials, though Mobility and Shell frames are also encountered as paramedics and clerks.&lt;br /&gt;
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&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
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Positronics in both the Army and Navy are not considered equal to their human counterparts, and are officially classified as equipment, much like a weapons system belonging to the ship or military formation under which they are assigned. As such, they are enlisted under the rank of &#039;&#039;&#039;Synthetic Auxiliary&#039;&#039;&#039;, clearly distinguished from the rest by gray highlights attached to their uniform, a standardised designation across the Alliance&#039;s branches. These IPCs are tightly controlled by human operators, but in cases where contact is expected to be hampered or severed, a trusted synthetic may be put in command of a squad or detachment of synthetics. These are &amp;quot;promoted&amp;quot; to &#039;&#039;&#039;Synthetic Lead&#039;&#039;&#039;, receiving a gray chevron on their shoulder as a mark of seniority. Indeed, many years of service and experience are usually required for a positronic to achieve this position, in a conservative Solarian culture that both distrusts and undermines self-thinking IPCs.&lt;br /&gt;
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Solarian Military Synthetics use a standard format of a designation followed by a singular name for identification. Whilst the assigned names of IPC can be greatly varied their designation is chosen based on their branch of service. With the Navy using NU (Navy Unit), Army AU (Army Unit) and Marines MU (Marine Unit).&lt;br /&gt;
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&#039;&#039;&#039;Treatment&#039;&#039;&#039;&lt;br /&gt;
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Positronics serving within the Solarian Military experience harsh treatment in accordance with their designation as equipment rather than personnel. Accommodations are kept to a bare spartan minimum and luxuries are unheard of amongst IPC service members, with only the equipment required for their tasks being provided, while free time is minimized. This attitude also affects the standards positronics are held to in terms of presentation and behavior, being even more strict than those given to human personnel, with deviations from expected behavior being seen as a sign of potential disloyalty or future trouble. Social interactions between Human and IPC service members are discouraged and monitored. Human service members are instructed to view these synthetics as tools to be used, and considering them otherwise will likely result in disciplinary action.&lt;br /&gt;
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Punishments inflicted on Positronics range from slaps on the wrist to mind-wiping or forcible retirement, however more extreme disciplinary measures are considered very rare and often only used in cases of outright disloyalty. Despite the harsh line the Solarian Military takes towards their Synthetic service members, there is some good for those IPC who end up in this environment. The Solarian Military ensures that its Synthetics are well-maintained, powered and repaired as they would any other piece of equipment and abandonment of IPC personnel is only done when there is no other option available, and significant risk to human life would be present in attempting to recover them.&lt;br /&gt;
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&#039;&#039;&#039;In the Warlord States&#039;&#039;&#039;&lt;br /&gt;
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Since the breakup of large swaths of Alliance space from the main core, military synthetics were included as part of the naval formations that came to rule these areas. A general breakdown in communication, coupled with the lack of proper maintenance facilities and spare parts have made the upkeep of these Positronics a costly affair, while generally casting them fully to the mercy of local officers. Indeed, Solarian military IPCs in Warlord jurisdiction are met with different and unexpected fates. In what was the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;, IPC units were either quickly sold off for profit or worked to destruction, the disorganised and bandit-like vessels having few resources to put towards their proper maintenance. In the &#039;&#039;&#039;Southern Military District&#039;&#039;&#039; on the other hand, treatment of synthetics remains in line with proper Solarian guidelines, with machinist depots on Visegrad being utilized by the fleet.&lt;br /&gt;
&lt;br /&gt;
==Alliance Anthem==&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==[[Languages]]==&lt;br /&gt;
Sol Common is, unsurprisingly, the dominant language of the Alliance across all classes of society. Tau Ceti Basic is commonly available in schools, though it is generally regarded as a second language for Solarians. Tradeband is uncommon outside certain areas such as the Sol System and the Eridani Corporate Federation but, thanks to the economic power of these systems, remains a common language for interstellar trade. Freespeak, otherwise known as Gutter, is viewed as the language of lower-class individuals, such as now extinct Martian separatists, Eridanian dregs, and the barely-civilised frontiersmen from the Coalition of Colonies. Solarian Sign Language is a popular elective course in higher education in the Sol Alliance and can be found throughout the Alliance itself, in addition to forming the basis of modern Galactic Sign Language.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance History]]==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s relatively long history holds the origins of many of the current nations, megacorporations, and current conflicts within it. For a detailed overview, see the [[Sol Alliance History|Sol Alliance history page]]. &lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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[[Category:Factions]]&lt;br /&gt;
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[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
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		<updated>2026-03-26T00:54:47Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Reverted edit by Pope Dave The 3th (talk) to last revision by NewOriginalSchwann&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Sol Navy.png|thumb|alt=Flag of the Navy of the Sol Alliance.|The ensign of the Solarian Navy, once flown from Earth to the Solarian Frontier.]]&lt;br /&gt;
Following the Collapse and the start of the Solarian Civil War, an effort was undertaken by reformists in the Solarian military, such as Minister of Defense Lucien Courtois, to reform the SAF and cut out much of the decay and rot which had taken root over the years. While their purges of the Navy’s ranks — and of many SAF staff — hampered a quicker response to the conflict, their efforts have been vindicated by the SAF’s success in bringing a decisive end to the Solarian Civil War in the summer of 2465. Today, the SAF has a new mission: defending the Reconstruction Mandates and protecting the borders of an ascendant Alliance.&lt;br /&gt;
&lt;br /&gt;
Some, however, believe the SAF will soon be used for more sinister purposes, and many in Biesel and the Coalition look upon it with alarm as the Alliance begins to exert itself in the Spur once again.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“The Solarian military is dedicated to [[Mars#The Violet Dawn Explosion|destroying]] [[Xanu Prime|whatever]] it [[Human Wildlands|touches]], and will not hesitate to destroy [[Gadpathur|you]] if you show them weakness. Show them no mercy, for they showed your [[Gadpathur#The War|ancestors]] none!”&amp;lt;/i&amp;gt; - Excerpt from a [[Gadpathur|Gadpathurian]] anti-Solarian booklet intended to be distributed to children age 8-10.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Solarian Armed Forces have a history which stretches back to 17 July 2143, shortly after the founding of the Solarian Alliance. Its origin was not a happy one. Though it took almost a decade to hash out the terms of the Alliance, most parties (with the exception of Switzerland) on Earth agreed to join it by 2140. However, the idea of surrendering military autonomy to a supranational government was a point of concern for many members of the newly-formed supernational union, particular the two superpowers of the USA and USSR. Both were extremely hesitant to surrender their spacebound military capabilities to the Alliance, and, further compounding issues, both argued that they deserved to host the headquarters of the Alliance’s military command structure.&lt;br /&gt;
&lt;br /&gt;
It took three grueling years of back-and-forth negotiations between the Alliance and its members to resolve the issue of the SAF. Ultimately a compromise was reached regarding the Alliance’s military command which settled the pressing issue of who would host the admiralty of (and thus be able to exert significant influence in) what is now known as the Solarian Navy. The compromise placed the admiralty on a place where no Earth nation could, in theory, influence it: Harmony City, Luna. While the USA and USSR were not happy, they were both begrudgingly content to accept it, as while one wouldn’t be able to control it, their rivals couldn’t either. The position of the admiralty on Luna and the relative independence offered to it due to this would, in the decades and centuries to come, have truly dire consequences.&lt;br /&gt;
&lt;br /&gt;
In the century between the Alliance’s formation and the Interstellar War, the SAF was plagued by interservice rivalry between the Solarian Army and Solarian Navy which, while never turning to violence, defined much of the SAF’s trajectory before 2275. The Navy claimed it was of more importance due to securing Sol’s interstellar lanes of commerce and policing piracy, while the Army claimed it was of more importance due to protecting the colonies themselves and ensuring the Alliance was internally stable. The Army-Navy conflict prior to the Interstellar War has been viewed by some Solarian scholars as a microcosm of the future civil war: the Navy tended to be dominated by Inner Ring citizens, particularly those from Luna, and the Army tended to draw its personnel locally, leading to a large proportion from the Outer Ring and further afield colonies. &lt;br /&gt;
&lt;br /&gt;
This conflict, and the broader schism in the Alliance, would be brought to its bloody conclusion in 2275 with the start of the Interstellar War, the SAF’s largest and most costly conflict even two centuries later. It would tip the Army-Navy struggle decisively in the Navy’s favor as many Army units, recruited locally and unpaid for months due to the ongoing financial crisis, defected to the Coalition while few Navy units did the same, and those that did were often swept under the rug or otherwise disowned. While the Navy, and loyal units of the Army, fought fiercely — and in some cases, such as Gadpathur, committed horrific crimes in the name of Solarian unity — they were unable to defeat the Coalition due to its dogged defensive fighting. A peace treaty, the Treaty of Xansan, was ultimately signed in Geneva in 2287, bringing over a decade of warfare to a close and permanently shattering Solarian hegemony over humanity.&lt;br /&gt;
&lt;br /&gt;
To the Navy, which believed it could have won the Interstellar War, the Treaty of Xansan was seen as a betrayal of the venerable Navy by spineless politicians — a slap to the collective faces of Navy officers who had put their lives on the line defending the Alliance by cowardly politicians obsessed with their careers who had never spent a day in uniform. It incensed them, and they began to plot against it in secret. Decisive action was needed to ensure Sol remained intact, and who better to take it than the Navy, its most steadfast institution?&lt;br /&gt;
&lt;br /&gt;
While it ultimately failed in its goal of revoking the Treaty of Xansan, the Revolt of the Officers on 18 May 2289 forever ensured the Navy would have a voice in politics. The coup attempt’s goals were simple: overthrow the civilian government and declare the Treaty of Xansan null and void, then resume the Interstellar War and fight until the Alliance’s hegemony was once again established. The plan, however, began to fall apart almost immediately due to one factor the coup’s mastermind, Admiral Terrence Hopper, had not accounted for: that the Army guard stationed at the Alliance’s then-capital in New York City would not go along with their conspiracy, leading to an active gunfight outside the capitol building between Army guards and Navy marines. Ultimately the Army, with support from local member state forces and ordinary civilians, repulsed the attack and the coup was seemingly aborted. But it was not as simple as it seemed, however, as the admiralty, in the days after the coup, cut a backroom deal with the civilian government: the Revolt of the Officers would be swept under the metaphorical rug by being blamed on radical elements and the Navy would be given a political voice. In exchange, the Navy would continue to protect the Alliance from interstellar threats. Hopper himself, the Butcher of Gadpathur, would avoid justice once again and remain active in politics until his death on Luna in the 24th century, and ultimately shaped Solarian fascist thought up until the present day.&lt;br /&gt;
&lt;br /&gt;
Effectively, the Navy had used its position to extort the government. Emboldened by this, and how close they had come to controlling the government through violence, the Navy became more and more influential as the decades continued on. It also became more corrupt and less efficient, as political connections became more important than ability and Caesarism infected its ranks. Ultimately, the decision to place it on Luna, where it could not be controlled by a power on Earth, had made the Navy accountable primarily to itself rather than the civilian government based upon Earth and, post-2300, Unity Station. Its pet project, the Solarian Marine Corps, was hardly any better. For many Solarians the Navy has failed them time and time again as an institution, and nowhere is this more clear than in the Solarian Collapse of 2462. Rather than protecting the Alliance many Navy forces, more loyal to their Admirals than their nation, defected and have rampaged across the Middle and Outer Rings.&lt;br /&gt;
&lt;br /&gt;
The Army, meanwhile, did have civilian authorities to answer to due to being headquartered on Earth. Post-Interstellar War the Army was placed through multiple reforms which transformed it from a sluggish, inefficient institution which lost much of its strength to defections into a force capable of defending the Alliance’s planets and government from all enemies — whether they be foreign or domestic. Where the Navy failed the Army has succeeded, particularly upon Mars, where it — in mere weeks — brought the red planet back into nominal Solarian control.&lt;br /&gt;
&lt;br /&gt;
The painful reforms spearheaded by SecD Courtois during the civil war have been dramatically vindicated by the SAF’s performance during its 2465 intervention in the civil war, where it rapidly outmaneuvered and outperformed the Solarian Restoration Front and Coalition-backed League in a rapid campaign. Both warlord statelets collapsed under the SAF’s relentless offensive and the Alliance’s flag once again flew from above capital cities across the Northern Reaches, with the pro-Solarian Middle Ring Shield Pact having been peacefully reintegrated, and both League and SRF authorities totally collapsing. In the Southern Reaches, both local governments — already de facto part of the Alliance — were brought back into the ASSN officially. The Solarian Civil War ended in mid-2465 with a decisive victory for the government, though one tainted by the loss of many systems to the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
With the end of organized resistance by major secessionist forces the SAF has found itself engaged in mop-up and counterinsurgency operations across the Northern Reaches. In the Southern Reaches it busies itself in piracy suppression and — unofficially — “rat transportation” runs of military equipment to anti-Biesel insurgents still fighting for the Alliance in the Hinterlands. The Alliance’s armed forces stand with their nose bloodied but unbroken, and remain a capable military force — especially with a newly reestablished and growing military relationship with the nearby Empire of Dominia providing them with an effective counterweight to Elyran and Coalition influence in its south.&lt;br /&gt;
&lt;br /&gt;
==Operational Strategy==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“The size of the imperialist Alliance makes it clumsy and slow to react. We must strike where it is weak, and chip at its foundations. Only through attrition will our victory come,”&amp;lt;/i&amp;gt; - Cadre Leader Naveen Shankar speaking to the crew of his vessel before a patrol, mid-2460.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Managing the Solarian Armed Forces, the largest organized fighting force in the modern Spur, at the operational level is a titanic undertaking which has seen liter after liter of ink spilled on the pages of military manuals, academic projects, and Solarian government documents. The Alliance has been, in its history, the single largest nation in the Spur, and required a great deal of thought to manage its territory. Its losses in the Interstellar War and its aftermath, including the Elyran Revolution, have shown it does not always succeed in its operational strategy. Furthermore, prior to SecD Courtois’ reforms in 2462-63 the Alliance had long lacked a centralized command and control system, with various military high commands such as the Solarian Navy Admiralty on Luna instead reporting to the Secretary of Defense independently of the other branches. This led to naval over-representation, inefficiency, and virulent interservice rivalries.&lt;br /&gt;
&lt;br /&gt;
In December 2462 SecD Courtois chose to address this problem by creating the &#039;&#039;&#039;Joint Military Command&#039;&#039;&#039;, or &#039;&#039;&#039;JMC&#039;&#039;&#039;. Consisting of eight members — one from each service plus a SDF representative, a chair and vice chair (both from different branches), and the military’s chief logistics officer — the JMC is designed to reduce inefficiency in the SAF by fostering cooperation. Its trial by fire, the [[Mars#The Solarian Reunification Campaign_(2462 - present)|Martian Campaign]], was a success, with Army forces fighting using previously unseen levels of naval support from orbit. The Alliance’s rapid victory in the civil war seems to have further vindicated the JMC and Courtois, with its branches having worked together at levels unseen since the Interstellar War, and having won decisively.&lt;br /&gt;
&lt;br /&gt;
The overall mission of the Alliance’s military is twofold. First, it must ensure the Alliance’s territorial integrity is maintained and protected against external aggression, such as Biesel’s annexations in 2462, and internal unrest, such as the Solarian Civil War of 2462-65. Second, and less publicly, is to ensure the Alliance’s lost territories can be recovered from those currently occupying it. Prior to 2462 this was centered around the Coalition of Colonies and Republic of Elyra. Since 2462 the Alliance’s strategic thinking has shifted to a potential reunification war against the Republic of Biesel, which is known in its media as the Republic of Tau Ceti. Politicians talk of war and generals plan military exercises, but none can seriously considering the prospect of causing another Interstellar War — right?&lt;br /&gt;
&lt;br /&gt;
===Solarian Military Commands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Persistent Excellence, Persistent Readiness,”&amp;lt;/i&amp;gt; - Motto of Sol Alliance Northern Command.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Solarian military operates in four combat commands — multi-branch organizations that answer to the JMC, though they predate it — responsible for operations in different parts of the Alliance: North, South, Central, and [[Sol|Sol System]]. Though all four commands have been historically dominated by the Navy, post-2462 reforms and an excellent performance in the civil war have seen the Army — and local SDFs, though to a lesser extent — exert more influence over the combat commands, particularly Northern Command. Due to being regional, the four commands all have slightly different responsibilities, though three of four have a point of overlap: [[Republic of Biesel|Biesel]], which has seen itself become a strategic priority for the Alliance since its rapid — and illegal, in Solarian eyes — annexation of great swaths of the Alliance.&lt;br /&gt;
&lt;br /&gt;
Northern Command (&#039;&#039;&#039;NORCOM&#039;&#039;&#039;) is based on [[San Colette]] and has responsibility for the [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|Northern Reaches]], the Coalition border near Konyang, and the northern border of Biesel. It is commanded by General Patrick Edwards, a veteran Solarian Army officer who previously served in the Martian and Lycorii theaters. NORCOM’s daily responsibilities are mostly concerned with maintaining the ongoing low-intensity conflict against the remnants of both the Solarian Restoration Front and League of Independent Corporate-Free Systems in the Northern Reaches, with its Army troops stationed on Lycoris and involved in counterinsurgency operations, and many of its naval patrol squadrons policing warp lanes for League remnants. More importantly, it is expected to be the first to defend or attack in the event of a war against the Coalition, being home to the legendary 1st Battlegroup and its vaunted Fleet Admiral, Ingrid von Varnhagen und Landerberg. Also at Edwards’ disposal are the veteran SDFs of the Northern Reaches, sans Lycoris, that cut their teeth in the fighting of the civil war and have seen the quality of their equipment rise dramatically post-2465.&lt;br /&gt;
&lt;br /&gt;
Central Command (&#039;&#039;&#039;CENTCOM&#039;&#039;&#039;) is based on Silversun and has responsibility for the Inner Ring and the central border with [[Republic of Biesel|Biesel]]. It was, from 2462 to 2465, home to the orphaned northern and southern commands due to its location. While it shrunk significantly in 2462 — losing its Coalition border and much of its territory to Biesel — it has remained effective under the leadership of Admiral Bahri Özkan, commander of the 25th Fleet prior to assuming command of CENTCOM in 2464. Özkan’s forces face Biesel’s [[Tau Ceti Armed Forces#Zoleth Line|Zoleth Line]] — a multi-layered defensive formation — and are expected to pin down the [[Tau Ceti Armed Forces|Republic’s forces]] by threatening it with an offensive. At his disposal are veteran naval formations and Army troops, many of whom he has seen equipped with electronic warfare and incendiary weapons to counter Biesel’s synthetic and vaurca troops.&lt;br /&gt;
&lt;br /&gt;
Sol System Command (&#039;&#039;&#039;SOLCOM&#039;&#039;&#039;) is based on [[Callisto]] and is a unique command that only supervises one system, the Sol System, rather than a region of the Alliance. Considered to be a strategic reserve for any future wars, it is under the command of Admiral Yaoting Kong. Known as “King Kong” by his subordinates due to his large build and love of the Monkey King franchise, Admiral Kong’s combat command is centered around logistics and training rather than combat. He is also responsible for the Sol System’s security, and is the first admiral to work with civilian fleet organizations such as the [[Callisto#Government and Politics|Callistean Port Authority]] in a new anti-smuggling campaign.&lt;br /&gt;
&lt;br /&gt;
Southern Command &#039;&#039;&#039;(SOUCOM&#039;&#039;&#039;) is based on Visegrad and is responsible for the [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|Southern Reaches]], the southern border of Biesel and the Hinterlands, the southern border of the Alliance, and coordination with the nearby Empire of Dominia. Managing these operations is Admiral Monika von Schintling, a senior flag officer of the Solarian Navy with experience in the civil war and in the Southern Reaches. Underneath her is the veteran 6th Battlegroup, formed of loyal Middle Ring Battlefleets, and officers seasoned by years of anti-piracy experience. Alongside these duties von Schintling’s command is responsible for the “rat transportation” network of transporting supplies to pro-Solarian insurgents in the Hinterlands and coordinating with the Dominian Imperial Military, which had rebounded in prominence to SOUCOM following the civil war’s end. Once responsible for carrying out a theoretical war against [[Republic of Elyra|Elyra]], SOUCOM is now expected to work with CENTCOM in the event of a war against [[Republic of Biesel|Biesel]] — punching through the south and striking at [[Tau Ceti]] while CENTCOM forces hold the Zoleth Line garrison in place and NORCOM strikes downwards.&lt;br /&gt;
&lt;br /&gt;
===Joint Military Command Personnel===&lt;br /&gt;
&lt;br /&gt;
The military officers chosen to be part of the Joint Military Command are experienced officers and expected to represent the best of their services — they are perhaps the most experienced military officers in the Spur — and report to the prime minister and Secretary of Defense. The below individuals are the first ever to hold positions in the JMC, with their terms having started in January 2463, and will last until December 2468: a five-year term designed to make them loyal to the government itself rather than whatever SecD appointed them.&lt;br /&gt;
&lt;br /&gt;
The Chair of the Joint Military Command (CJMC) is &#039;&#039;&#039;Admiral Giorgio Palazzi&#039;&#039;&#039;, a fifty-year veteran of the Navy and former dean of the Alliance’s primary naval academy. Palazzi is a rare example of a veteran [[Luna|Lunarian officer]] with doctrinally conservative views who remained loyal to Courtois rather than retiring in 2462-63. He is a serious-faced, flint-eyed man who organized the evacuation of Solarian assets from Biesel during its secession and helped coordinate much of the Alliance’s victory in the Northern Reaches in 2465. Palazzi is seen by some as a compromise between the Navy’s conservative and reformist factions, with Courtois and the Chief of Naval Operations firmly reformist but Palazzi representing the best — and perhaps the last — of the Navy’s pre-2462, anti-Coalition operational strategy. As CJMC Palazzi holds no military command — leaving that to other members of the JMC — and serves as both an overall coordinator of its members and is a liaison between the JMC and the civilian government.&lt;br /&gt;
&lt;br /&gt;
The Vice Chair of the JMC (VCJMC) is &#039;&#039;&#039;General Valerie Yang Liao&#039;&#039;&#039;, formerly commander of the [[Callisto|Callistean Marines]] and a 35 year veteran of the Army. Commonly known as VYL (pronounced “Vile,” to the general’s amusement), Liao cut her teeth fighting against pirates on Konyang and Port Antilla as a young officer before leading the Callistean Marines during the anti-Frost coup. She is more aligned with Courtois and was given the role of VCJMC after demands by the Army to avoid Navy dominance of the JMC. In her day to day work Liao serves as a ground-based counterpart to Palazzi, and was vital in ensuring the Alliance’s victory on Mars and throughout the Northern Reaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Richard B. Sloan&#039;&#039;&#039;, also known as “Mad Dog” to his marines, is the current Commandant of the Solarian Alliance Marine Corps (CSAMC), representing his marines on the JMC. He acquired his nickname when only a Lieutenant with the 1st Marine Division: after his visor was cracked during a boarding operation, he grabbed a nearby roll of tape in the ship, taped over it, and continued leading his unit. On the tape was, appropriately, a dog-themed pattern, and a nickname was born. After replacing the previous commandant — a Frost loyalist — Sloan embarked on a mission to reduce corruption in the ranks and mend fences with the Army and Army Air Force. Multiple units were nearly completely dissolved and reorganized, and he made the unpopular decision to take a funding cut and redirect it to the Army — an act that has done much to repair intraservice relations.  Sloan fought hard for his reforms and was vindicated by his marines’ performance in the Northern Reaches, where they served with distinction and cooperated effectively with the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Chi Hoa Phan&#039;&#039;&#039; is the current Chief of Staff of the Solarian Army (CSSA). Former commander of the [[New Hai Phong|4th Haiphongese Armored Division]], she has been a tireless advocate for the Army’s funding and development in the face of its successes on Mars and in the civil war. Phan — like other members of the JMC — holds no combat command as CSAS but is known to frequently tour the Army’s major mission areas, and has been active in the development of new and better vehicles for the Army. She also abandoned several expensive Frost-era programs to equip the Army with energy rifles instead of their M469A2s, citing it as an unnecessary waste of taxpayer funds and, “corporate welfare,” for [[Zavodskoi Interstellar]], which continues to hold onto chunks of the Solarian defense industry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Raymond Spaatz&#039;&#039;&#039; is the current Chief of Staff of the Solarian Army Air Force (CSAAF). Originally from [[Silversun]], he has served the SAAF for fifty years — starting as a cadet — and is the oldest member of the JMC. He is expected to retire after his term ends. A bomber pilot by training, Spaatz is widely viewed as one of the preeminent scholars on SAAF operations during the Interstellar War and is a published author on the subject. Building on the successes and failures of the historical SAAF, Spaatz helped to establish a new doctrine for the military’s air component centered around attacking enemy infrastructure targets and providing close support to ground troops. He is additionally responsible for increasing coordination between the SAAF, SDF air forces, and the Navy through his formation of Air-Land-Space Operation Commands on planetary theaters of operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral Franziska Sibylle von Varnhagen&#039;&#039;&#039; is the current Chief of Naval Operations (CNO). A member of one of the Alliance’s most prominent naval families, von Varnhagen is the aunt of the First Battlegroup’s commander, Fleet Admiral Ingrid von Varnhagen und Langenburg. She was one of the admirals who saw the [[Sol Alliance History#2460-61: Michael Frost Ascends to Power|anti-Frost coup attempt]] was successful by commanding naval forces around Earth to stand down during the crisis. Since 2462 she has worked with Courtois and Solarian law enforcement to ensure the remains of Frost’s loyalists are purged from the Navy’s ranks, and has promoted loyal junior officers to fill these vacancies. However, many of von Varnhagen’s new cadre remain Lunarians — both due to much of the Alliance being cut off until 2465 and due to her status as a member of the moon’s naval aristocracy. Since 2465 she has become a major driver behind the restoration of Unity Station-Moroz naval ties, viewing the Empire as a natural counterweight to Elyra in the south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lieutenant General Máximo Ruiz Navarro&#039;&#039;&#039;, [[San Colette#The Civil Guard|Colettish Civil Guard]], is the JMC’s current Chief Liaison for System Defense Forces (CSDF). Navarro is the most recent addition to the JMC, having joined it in December 2465, and represents the many SDFs of the Alliance, with his goal being to advocate for their interests and needs. Prior to assuming this position he was involved in the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]], fighting on Lhokgon, New Peoria, and D’Anzin during 2465. Cut off from central command on San Colette proper during the final days of the battle for its system, he led an ad-hoc formation of Civil Guard units, SDF forces, militia, and mercenaries to fight against invading Solarian Restoration Front units. This force — called the Navarro Brigade by some — held out until regular Solarian forces arrived, and made its commander a hero of D’Anzin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Mbwana Oyenusi&#039;&#039;&#039;, Quartermaster General of the Solarian Armed Forces (QMSAF), is a Solarian Army officer who previously served as its chief logistics officer, and now carries out the same duty for the entire SAF. An extremely talented, though doubtlessly overworked, man, Oyenusi has the unenviable task of ensuring the military logistics apparatus is ready to handle any and all situations thrown at it, ranging from military operations to training to disaster relief. While he does not have a combat command, Oyenusi is responsible for the operation of many supply routes run by military, merchant marine, and civilian-operated vessels. Already bald, Oyenusi jokes he would have lost all of his hair from stress if any remained. Prior to joining the SAF, Oyenusi worked as a logistics manager on [[Callisto]], where he helped manage a family-owned logistics firm alongside his father.&lt;br /&gt;
&lt;br /&gt;
==Logistics and Standardization==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Equipping millions of soldiers, sailors, and marines – let alone our reserve units in our member-states – is stressful enough to make women gray and men bald, prime minister. They chose me because I was already bald,”&amp;lt;/i&amp;gt; - General Mbwana Oyenusi, Quartermaster General of the SAF, to PM Strom, 29 June 2467.&amp;lt;/center&amp;gt;&lt;br /&gt;
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As the largest organized military in the modern [[Orion Spur]], simply maintaining the SAF requires an extensive logistics network which must be ready to expand quickly — and dramatically — in the event of a war, disaster, or crisis. This logistics system is under the leadership of the &#039;&#039;&#039;Solarian Armed Forces Ordnance Corps&#039;&#039;&#039; and &#039;&#039;&#039;Quartermaster General Mbwana Oyenusi&#039;&#039;&#039;. Both the Navy and Army operate a large fleet of support craft ranging from humble cargo shuttles to the Navy’s massive Atlas-class mobile fleet repair vessels, and numerous civilian businesses and vessels operate in contracts to support the SAF by producing or moving supplies to wherever they are needed. While megacorporations such as Orion Express have expressed interest in acquiring transportation contracts from the SAF, the [[Sol Alliance#Economics|Solarian Corporate Authority (SCA)]] has consistently refused any megacorporation contracts with regard to matters of national security, citing the existence of the [[Stellar Corporate Conglomerate]] as a major security risk due to its close ties with Biesel.&lt;br /&gt;
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Production of Solarian military equipment was, prior to 2462, the domain of [[Hephaestus Industries]] for shipbuilding and [[Zavodskoi Interstellar]] for almost everything else. With the advent of the SCA in 2463 this production has diversified into a dizzying array of small to medium-scale firms across the Alliance, though Hephaestus facilities on New Hai Phong and Zavodskoi ones on [[Luna]] remain producers, which have at times struggeld to meet the quotas previously reached by megacorporate logistics systems. Despite this diversification in supply sources the SAF has retained a key aspect of its logistical success: its policy of standardization in caliber and uniforms, which has greatly simplified the process of supplying the typical Solarian infantryman. They — with some exceptions — use 5.56 Solarian rounds and a standard set of camouflage-conforming fatigues whether they are a marine in orbit or a system defense force reservist in a muddy foxhole.&lt;br /&gt;
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Also standardized is the Alliance’s rank system, which it inherited from the Earther governments which preceded it. Alliance military enlisted have ranks which correspond to the enlisted scale, ranging from OR-1 to OR-9, and officers having a similar scale, ranging from OF-1 to OF-10. Both have space for specialist ranks such as the senior enlisted advisors of Joint Military Command officers, and the scale system is used by every organized military and System Defense Force throughout the Alliance. With each branch — Army, Navy, and Marines — having different rank names and the Alliance’s dozens of SDFs having their own variations, this system is vital to preventing confusion during joint operations such as the Martian Campaign or the ending phase of the civil war.&lt;br /&gt;
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While durable and able to supply the Alliance’s military forces with whatever they need — with units requiring everything from ration-filled crates to artillery shells to naval-grade fuels to toilet paper — the immense amount of investment required to provision the SAF has made it difficult to introduce new weapons and technologies at a large scale. While Biesel, Galatea, and Elyra have moved away from a ballistics-first military and seen their logistics need lessen due to ammunition being rechargeable — though in [[Republic of Elyra|Elyra’s case]], many of their energy-based weapons retain conventional ammunition systems — the Alliance has not due to the prohibitive cost of setting up production capacity to replace the millions of standard-issue M469 assault rifles already in service. Energy weapons remain experimental or limited-issue in Solarian service, and pre-2462 attempts to introduce them were stymied by inefficiency and corruption.&lt;br /&gt;
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Unique among major powers, the Alliance provides a license to produce some military equipment to entities approved by the [[Sol Alliance#Government|Solarian Senate]]. These include approved mercenary units such as the [[Private Military Contracting Group#Eridani Private Military Contractors|Eridanian Golden Fist]], the [[Eridani Federation Military|Eridanian military]], and the [[Dominian Imperial Military]]. The [[Empire of Dominia]] has purchased licenses for several Solarian weapon systems, including incendiary grenades, and produces them locally, while the [[Eridani Federation|Eridani Federation’s]] unique status in the Alliance allows it to both produce local equipment to outfit its private military contractors and to fill gaps with Solarian equipment where needed. Much of the heavy equipment used by [[Private Military Contracting Group#Ringspire|Ringspire]] on [[Adhomai]] was made through this program, with license-produced Solarian Army vehicles performing well in the PMC’s butchery.&lt;br /&gt;
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===Non-Humans in the Solarian Armed Forces===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“As far as I’m concerned? The Ban didn’t go far enough! We should carpet bomb their whole [censored] [[Adhomai|planet]], really give them a [censored] taste of what they did to us [https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?do=findComment&amp;amp;comment=141866| here]! Send the Navy in and have them clean it up! Get those [censored] [[Unathi|lizards]] too!”&amp;lt;/i&amp;gt; — Anonymous [[New Hai Phong|New Hai Phonger]] speaking to the Solarian Alliance News Network in the aftermath of bombings carried out by the [[Tajaran Emigration#Tajara Revolutionary Army|Tajara Revolutionary Army]]. Unaired due to foul language.&amp;lt;/center&amp;gt;&lt;br /&gt;
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No branch of the Solarian Armed Forces aside from rare System Defense Forces has, at any time, recruited an alien species into its ranks. The reasons for this are rooted in both simple practicality and the entrenched xenophobia common in much of the Solarian Alliance, which contributes to a belief that aliens are simply not to be trusted. Practically speaking the three SAF branches are massive organizations which would only marginally benefit from alien recruits and would have to incur an expensive cost as different species demand wildly different equipment, such as fitted voidsuits and armor, and different accommodations.&lt;br /&gt;
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On the less practical side the Solarian culture of alien distrust has been applied to each species and also argued. To the typical SAF official even the most trustworthy alien is less reliable than the worst human recruit . The SAF is not, and will never be, a force for alien tolerance in the Alliance. From an outright less xenophobic perspective, the Solarian Armed Forces&#039; traditions place a great deal of ideological and cultural importance on the idea of the military as the protector of Solarian humanity. To allow aliens into its ranks has long been considered a betrayal of that ideal, and that compromising this deeply-held tenet would be an unacceptable transgression against the Alliance itself, its human citizens, and the fundamental values of the Alliance&#039;s military.&lt;br /&gt;
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[[Sol Alliance#IPC in the Sol Alliance Military|Positronics]], on the contrary, are highly valued in the SAF. Having had a long history of using [[San Colette#Drone Warfare|drones]], the adoption of positronic intelligence was viewed as the next step in a long line of military robotics. For the longest time, however, IPC and other synthetics have been relegated to support and logistics roles due to mistrust and concerns over their ability to survive in combat scenarios. The collapse has led the SAF to begin looking at IPC in order to fill the gap in its manpower, with the Navy in particular eagerly adopting them in combat roles, placing the machines as both gunners and pilots, and employing traditional shipborne AI to assist and in some cases replace crewmembers. Although assuring the public that combat IPC are a temporary measure given the crisis, some observers note that funding towards further research of combat AI has increased since their adoption.&lt;br /&gt;
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==Dominia and the Solarian Armed Forces==&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“By order of my Emperor, Boleslaw Keeser I, I address to you our Fleet and Empire’s highest felicitations and congratulations for your exemplary victory in the northern provinces. Long may [[Sol|Sol’s]] light shine across the [[Orion Spur|Spur]]!”&amp;lt;/i&amp;gt; - Grand Admiral Huiling Zhao of the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] in an official letter to Secretary of Defense Courtois, July 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Dominian Flag Horizontal.png|thumb|The flag of the Empire of Dominia, an authoritarian state in the Southern Spur aligned with the Solarian Alliance.]]&lt;br /&gt;
The relationship between the [[Empire of Dominia]] and the Solarian military stretches back to before the Empire’s founding, beginning shortly after the Empire’s predecessor states unintentionally contacted the Alliance during the [[Empire of Dominia#The War of Moroz|War of Moroz]]. Both the Solarian Army and Navy sent military observers to the Imperial Alliance’s forces who reported back to the Alliance about its successes, failures, and on the structure of the belligerent nations. Solarian military attachés were some of the first individuals from outside Dominia to write on the planet’s unique culture and history, and reported to Unity Station that the Empire had strategic potential for use as a counterbalance against Elyran influence in the southern region. The Republic, after all, had only seceded in 2302 — a recent memory for the officers on Moroz in the mid-2300s. Military liaisons wrote approvingly of a state which was, though still new, eager to learn and could become a large market for Solarian defense companies such as Zavodskoi Interstellar.&lt;br /&gt;
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With the Empire’s formation in 2385 the Alliance ramped up its aid efforts. With only a scraped-together excuse for what they called the Imperial Fleet, the Empire sent its best naval cadets and officers — generally belonging to houses Zhao or Kaneko — to Luna to study the Alliance’s naval tactics, and they were enrolled in the Solarian Naval Academy in Hangzhou alongside dozens of Solarian officers — mostly Lunarians. These officers, including then-Cadet Jitsuko Kaneko, soon to be a major figure in the nascent Imperial Fleet, excelled at their duties, and several Morozian cadets have been seconded to every academy class, with the exception of the 2460-65 period. Most of the earliest true Imperial Fleet warships were either made in Solarian facilities before being shipped to Mira Sancta or Zhurong for final work, or purchased wholesale from the Alliance’s reserve vessels. This tradition continues symbolically, with one gun of the Moroz-class dreadnought HIMFS Moroz and one gun of the Diyu-class dreadnought SAMV Gunnhildur each having been completed in the other nation’s foundries.&lt;br /&gt;
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The [[Dominian Imperial Military#The Imperial Army|Imperial Army]] likewise benefited from Solarian aid, both in training and in equipment. While they were experienced with planetary warfare the generals of the early Imperial Army were unfamiliar with warfare on an interstellar scale, and Solarian training during the late 24th and early 25th centuries likely helped turn the invasion of Sun Reach in 2422 into a lightning victory for the Empire. While Solarian Army surplus has long vanished into the scrapyards of Jinxiang and Zhurong — though some antiquated stock is used to equip the Home Guard, Sun Reach’s paramilitary scout force — some of the Imperial Army’s equipment remains closely related to — or licensed copies of — their Solarian counterparts.  The Empire and Alliance operate several joint training facilities for ground troops, with Solarian troops sometimes learning IED disposal from Dominian pioneers and their Dominian counterparts learning exosuit operation from Solarian vehicle crews.&lt;br /&gt;
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==The Solarian Navy==&lt;br /&gt;
[[File:Sol_Alliance_Navy.png|thumb|The symbol of the modern Solarian Navy.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Before the Interstellar War, the Solarian Navy was the largest and most perfect fighting force in the galaxy. That is, on the surface level. The admiralty of those years made the greatest mistake of pursuing strength in infinite numbers – a decision that would culminate in the Solarian Civil War.”&amp;lt;/i&amp;gt; – Excerpt from Lucien Courtois’ graduation thesis, &amp;lt;i&amp;gt;How David Defeated Goliath: The First Interstellar War&amp;lt;/i&amp;gt;.&amp;lt;/center&amp;gt;&lt;br /&gt;
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The largest single branch of the SAF is the Solarian Alliance Navy (SAN). With millions of uniformed personnel scattered across dozens — if not hundreds — of planets, garrisons, starbases, fleets, and other facilities it may very well be the largest organized fighting force in the galaxy, and has the influence to match. The Navy has long held significant sway over Solarian politics due to both its size and its vital role in securing safe interstellar commerce and travel in the Alliance. This sway has long ensured the Navy is well-funded and it has long been on the cutting edge of Solarian defense spending. Its role in defending planets and shipping from piracy has historically given it a positive image in the eyes of many Solarians, many of with some notable exceptions such as Callisto -- long at odds with the Navy over the policing of trade and commerce flowing in through the moon’s spaceports. This positive view dimmed during the late 2450s and early 2460s, when the Navy became closely intertwined in the fascistic ATLAS-led government of Prime Minister Michael Frost.&lt;br /&gt;
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By 2462 the broad powers granted to the Navy to ensure the Alliance, then the largest human nation in the Orion Spur, remained safe and secure combined with limited oversight of the Navy to incubate a culture of graft, corruption, and rampant Caesarism in its ranks. As one traveled further from the Inner Ring these problems worsened: Solarian operational thinking prioritized more reliable officers for the defense of the Inner Ring while less reliable officers, and underperforming ones, were sent to the Outer Ring, wits its less strategic worlds. These admirals were given poor troops and little oversight by the Admiralty, allowing them to become their own masters and shape their assigned fleet to be loyal to their admiral over their Alliance.&lt;br /&gt;
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Between 2462 and 2465, defections, reforms, and attrition associated with the Solarian Civil War have taken the Navy from 200 fleets to 100. In 2465 a SISA discovery many officers were funneling supplies to radical warlords such as the Solarian Restoration Front caused a large purge of its upper ranks spearheaded by Secretary of Defense Lucien Courtois, allowing him to further already-existant reforms the Navy began in 2462. The Navy’s rapid defeat of warlords in the Northern Reaches have vindicated Courtois and the reformists, and brought the Navy back much of the prestige it lost in the Solarian Collapse of 2462.&lt;br /&gt;
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Now, in the late 2460s, the Solarian Navy has regained much of its earlier edge through a combination of reforms and ineffective units being disbanded. Most of its units have gained valuable combat experience in the final phase of the Solarian Civil War, which saw the largest interstellar engagements since the Interstellar War, and dated equipment has been replaced by domestically-produced or Einstein-manfactured upgrades able to compete with the Republic of Biesel&#039;s corporate equipment. In the Northern Reaches, it has reconstituted much of its defensive lines against the Coalition, while in the south old ties with the Dominian Imperial Fleet have been reestablished. Recent naval exercises such as OBSIDIAN CAGE 67 have shown the Solarian Navy at some of its highest readiness levels of the century, and it is likely Biesel&#039;s Republican Fleet watches the reinvigorated SAN with great nervousness: wondering when, not if, the old titan will strike it hard.&lt;br /&gt;
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===Solarian Navy Structure===&lt;br /&gt;
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The Solarian admiralty has long devoted a significant amount of its time to the logistics and operation of the increasingly-massive Navy, which peaked at 200 fleets — each, in theory, consisting of 100 ships — shortly before the Solarian Collapse of 2462. These fleets were, prior to the Collapse and Courtois’ reforms which followed it, organized into battlegroups of five fleets for greater cohesion in the event of war, with each fleet led by an Admiral and each battlegroup led by a Fleet Admiral. However, many “battlegroups” in the Outer and Middle Rings were spread across vast distances or contained disloyal elements which prevented them from functioning properly, with only a few — such as the [[Human Wildlands#The Southern Solarian Military District|Visegrad-based 1st Middle Ring Battlegroup]] (1MRB, sometimes referred to as a “Battlefleet” locally) — able to maintain both cohesion and loyalty as the Alliance spiraled towards the Collapse. Reforms by Courtois have reduced the total number of battlegroups by increasing the number of fleets per formation to ten, which has greatly assisted in command due to reducing the number of often-bickering Fleet Admirals by half.&lt;br /&gt;
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Navy fleets themselves are divided into three categories by the admiralty to represent their readiness in the event of an interstellar conflict. These categories are combat battlegroups, patrol battlegroups, and garrison battlegroups. Combat battlegroups are, as the name implies, fully-equipped and ready for combat at a moment’s notice. This classification generally only applied to Inner Ring battlegroups in the months before the Collapse. Standing slightly below combat battlegroups are patrol battlegroups: understrength, but otherwise combat-capable, formations fit for patrol duties but not for engaging full enemy formations. Below this swells the garrison battlegroup: an understrength formation so named as it is only trusted to hold a position and is not expected to perform complicated maneuvers. A fourth, though officially unrecognized, formation is the “ersatz” battlegroup. These formations are improvised and consist of whatever units were available at the time for the area’s Fleet Admiral. Last seen in the Interstellar War, ersatz battlegroups have returned in the Wildlands.&lt;br /&gt;
[[File:Navy graduation.png|A Lunarian officer of the Solarian Navy at her graduation ceremony.|thumb]]&lt;br /&gt;
Unlike the Army the personnel of the Navy are heavily divided by class and background thanks to the Luna-centric nature of its admiralty and officer class, and are even further divided based upon the Ring they are located in — an ironic echo of the Interstellar War. High-ranking officers are almost always Lunan by birth, and graduation photos from the Solarian Naval Academy are dominated by the tall, thin, and pale appearances of Lunans who have grown up in the moon’s characteristically lower gravity. These Lunan officers generally settle into command roles in the Inner, and sometimes Middle, Rings due to their perceived loyalty and familial connections — some families on [[Luna]] have served the Navy since its conception and hold significant influence over it. Officers of “lesser” importance, such as those in the Middle and Outer Rings, such as Fleet Admiral Klaudia Szalai, are often recruited and educated locally, and can be of wildly varying quality and loyalty.&lt;br /&gt;
[[File:Navy loading.png|350px|A Solarian Navy petty officer loading a Zavodskoi-produced &amp;quot;Longbow&amp;quot; naval gun. A common sight on smaller vessels which cannot easily fit larger coilguns.|thumb]]&lt;br /&gt;
Much of the Navy’s enlisted personnel is recruited locally out of convenience and its enlisted ranks are overwhelmingly dominated by those of poorer economic backgrounds, particularly when compared to its Lunan officers, such as Martians, Jintarians, and residents of the Outer and Middle Rings. The men and women which make up the vast majority of the Navy’s fighting force are, like their officers, often of debatable quality due to corruption, graft, and the megalomaniac tendencies of many officers. Prior to the Collapse most of the best enlisted— regardless of their origins — were eventually transferred out of the Outer and Middle Rings and into the Inner Rings due to the Admiralty placing a greater emphasis upon the Inner Ring.&lt;br /&gt;
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Fleet formation was, prior to the Collapse, marred by similar issues. Some fleets were recruited using the “Alliance-wide,” model where ships and personnel were recruited from across the Alliance and trained in the Sol System and its surroundings in order to ensure the best performance. These fleets were then deployed to strategic areas (generally in the Inner or Middle Rings) and placed under the command of a Solarian Naval Academy graduate to ensure the greatest possible quality. While expensive and often taking an extended period to train, these Alliance-wide fleets proved their mettle during the Collapse: no systems garrisoned by them were lost and none defected.&lt;br /&gt;
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But most Solarian fleets were not recruited using this method and were instead mobilized through the “system-wide,” method wherein a fleet’s personnel and officers were recruited and trained in the same system, and generally stationed nearby this system. In theory this was not a horrible idea: logically, military forces would fight harder for their homes than for another system. However, it did not result in the expected outcome: system-wide fleets were often shuffled from system to system and their shared origin made them more loyal to their admirals than the broader Alliance. Though many stayed loyal to the Alliance, and some managed fighting retreats to the Inner Ring, all defected — or otherwise lost — fleets during the Collapse were of the system-wide recruitment model.&lt;br /&gt;
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===Solarian Alliance Merchant Marine===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Often forgotten by historians and naval officers alike, the merchant mariner of the Alliance has been critical to victory or defeat in space throughout the Alliance’s history,”&amp;lt;/i&amp;gt; -  Excerpt from Lucien Courtois’ thesis, &amp;lt;i&amp;gt;How David Defeated Goliath: The First Interstellar War&amp;lt;/i&amp;gt;.&amp;lt;/center&amp;gt;&lt;br /&gt;
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Consisting of Solarian civilian and government-owned merchant vessels above a certain tonnage, the Solarian Alliance Merchant Marine (generally known as the Merchant Marine) is a civilian organization under the Department of the Interior. Its role is to establish a universal set of laws, regulations, and training for Solarian civilian ship crew, and its members are known as merchant mariners. During wartime or other times of crisis the Merchant Marine can be assigned to the Solarian Navy as an auxiliary logistics force, though its members remain subject to civilian maritime law and do not hold military ranks (though their ship captains can be commissioned as deemed necessary).&lt;br /&gt;
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Most Solarian sailors have gone through either the Merchant Marine or one of its training programs, and its safety regulations — such as the presence of oxygen tanks and EVA equipment throughout a ship — have influenced interstellar shipping across the modern Spur. The civilian nature of the Merchant Marine has led to friction with the Navy during wartime, with naval officers coming into conflict with the often unionized crews of merchant ships over the amount of hours they intend their civilian counterparts to work.&lt;br /&gt;
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===Naval Landing Divisions===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“War is too serious a matter to entrust to military men,”&amp;lt;/i&amp;gt; - Georges Clemenceau, Prime Minister of France.&amp;lt;/center&amp;gt;&lt;br /&gt;
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A pre-2462 institution which has mostly been disbanded by the CNO and SecD, Naval Landing Divisions (NLDs) were an attempt by the Solarian Navy’s admiralty to address its lack of ground personnel beyond marines. NLDs were its attempt to address this problem, and – to some scholars of the Solarian military – represent the Navy’s most extreme attempt at achieving total operational independence from the rest of the military, and forming a separate military within the military itself. Generally smaller than a comparative Solarian Army division, they were made up of non-marine Navy personnel – though the Marine Corps often provided advisors and officers – and initially intended to serve as security personnel for planetside naval facilities where the EVA training of marines would not – in the views of Navy and Marine officers – be put to effective use. Mission creep led to these platoon- and company-sized units slowly expanding, acquiring heavier equipment (sometimes diverted from Army stocks and resupplies), and morphing into brigade-sized entities. Never officially approved by the Department of Defense, bureaucrat after bureaucrat opted to look the other way on these divisions until 2462. Many admirals skimped on training for their NLDs, instead viewing them as pet projects and a way to spite the Army. If such an underfunded, maligned branch could do ground warfare, surely the Navy could as well!&lt;br /&gt;
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During the early phase of the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]] these units were heavily utilized by many warlord and secessionist admirals, such as the forces of the Solarian Restoration Front, due to being more well-equipped than many System Defense Forces. Others, such as the 1st Battlegroup, had theirs disbanded out of security concerns. The SRF’s landing divisions – collectively known as the Hopper Group – performed worse than the fleet’s marines and the Lycorii National Armed Forces due to the Group’s poor training standards, and was assigned to rear-line duties where it became responsible for hunting insurgents and enemies of the Front’s “new Solarian state.” Its leader was among those tried and executed for war crimes following the civil war’s end. NLDs from the League of Independent Corporate-Free Systems – known as the Free Sailors’ Union –  engaged in looting and show trials of those accused of corporate sympathies, with its leader tried and imprisoned for thirty years due to looting and mistreatment of Solarian civilians.&lt;br /&gt;
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The use of NLDs by admirals to carve out their own statelets during the Solarian Civil War’s early phase – and the grotesque excesses committed by many – led to dogged attempts by the CNO and SecD to dissolve them and dramatically reduce their sizes, with much of their excess equipment going to the Army. Navy security detachments remain, though reduced to their pre-NLD sizes and often supplemented by marines. NLDs remain a symbol of the Navy’s Caesarism and the threat it once posed to the Solarian government it is meant to protect.&lt;br /&gt;
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===Notable Facilities===&lt;br /&gt;
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Located on [[Luna]] in Harmony City, the &#039;&#039;&#039;Solarian Admiralty&#039;&#039;&#039; serves as high command for the entire Solarian Navy. While it started its existence as a small building mostly responsible for managing armed platforms tasked with destroying asteroids and other potentially harmful celestial objects, the Admiralty has grown over the intervening decades into a massive complex which is a city District unto itself. Solarian Naval Central Command (SNCC) looks over the district at nearly a hundred stories tall and stands as one of, if not the, most important buildings in the modern Alliance. The Admiralty is rumored to have dozens, if not hundreds, of underground facilities scattered across the Admiralty containing everything from mundane paperwork to intelligence on the Stellar Corporate Conglomerate to blacksites for especially infamous prisoners. Though its reputation has been tarnished by the Collapse, the Admiralty remains an unshakable feature of Luna.&lt;br /&gt;
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Located on [[Luna]] in Hangzhou, the &#039;&#039;&#039;Solarian Navy Academy&#039;&#039;&#039; is the premier — and to Lunarians, the only — institute of naval military education in the Alliance. Established in 2115 continuously functional ever since this point the Academy, as it is often simply known, has long had a reputation of producing only the finest naval officers in the Alliance. But this reputation for excellence has made the Academy an extremely difficult institution to gain entry into — particularly if one is not from the Inner Ring. Certain Lunarian families, such as the ancient Varnhagen und Langenburg family, have long held sway over the Academy’s curriculum and membership in such a family — either by blood or covenant — is a near-certain way to gain access to its halls. Academy officers, in addition to their renowned quality, are generally more loyal to the Alliance than their non-Academy counterparts. Few Academy graduates defected during the Collapse and those that have, such as the Solarian Restoration Front’s Florentina von Keyserling, have been stricken from its graduation rolls.&lt;br /&gt;
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In the orbit of Uranus lies the mundanely-named &#039;&#039;&#039;Solarian Naval Maintenance, Regeneration, and Repair Facility&#039;&#039;&#039; which is, thanks to its awful abbreviation of “&#039;&#039;&#039;SNMRRF&#039;&#039;&#039;” (occasionally phoneticized as “&#039;&#039;&#039;Smurf&#039;&#039;&#039;”), commonly referred to as “the Boneyard.” The Boneyard is a massive facility filled with outdated and mothballed hulls ranging in size from fighter aircraft to battleships which remain on the official Navy registry but are, in reality, either too outdated or too damaged to effectively operate alongside their counterparts. Boneyard vessels are, particularly since the Collapse, often cannibalized for parts or — in rare cases — “refloated” and pressed back into service. The pirate raid which brought Frost into power as Prime Minister targeted the Boneyard and stole multiple warships the former Admiral later returned with, eventually catapulting himself into popularity. Many have long theorized this “raid” and Frost’s success after was an inside job planned by Navy officers to place one of their own in power and have pointed to a multitude of “coincidences” as evidence. The fact that the raiders were never caught but were “engaged and destroyed,” the sensors monitoring Boneyard and its defenses being off at the same time, the raiders only hitting the Boneyard rather than any civilian targets or the nearby Navy sensor stations, the fact that the raiders were able to spoof a brand-new Solarian Navy ID code, and the fact that the leaker — a reformer — was one of the only deaths in the raid.&lt;br /&gt;
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===Notable Navy Forces===&lt;br /&gt;
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&#039;&#039;&#039;1st Battlegroup, “The First”&#039;&#039;&#039;&lt;br /&gt;
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The most venerable and oldest of the Alliance’s battlegroups, the First has fought in every major interstellar conflict the Alliance has officially participated in. It is responsible for decisively destroying the Coalition’s naval forces in the Battle of Xanu and has long preserved the Xanan naval battle standard captured during the battle in the Admiralty. The first five fleets of the First are overwhelmingly Lunan. The next five, which were integrated into it following Courtois’ reforms, are five of the highest-quality Alliance-wide fleets in the Alliance. Officers of the First can easily be identified by their distinctive oak leaves, which are typically placed in the side of their caps. The First is currently commanded by Fleet Admiral Ingrid von Varnhagen und Langenburg, a Lunan graduate of the Solarian Naval Academy firmly in Courtois’ reformist faction. The Fleet Admiral of the First is issued a saber as their badge of office and is expected to wear it at all times while commanding, regardless of practicality. The sword itself, while unnamed, is a priceless heirloom which has been passed down from Fleet Admiral to Fleet Admiral since the founding of the First, and to lose it is simply inconceivable.&lt;br /&gt;
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The First was the Alliance’s vanguard force during the Solarian Intervention in San Colette, with its flagship — the SAMV &#039;&#039;Gunnhildr&#039;&#039; — the first Navy vessel in the [[San Colette|Nueva Patria System]]. After destroying the Solarian Restoration Front’s forces in the system and accepting San Colette back into the Alliance, the first went on to free much of the central Northern Reaches from Front occupation and was the first Navy battlegroup to reach the Coalition’s border. The First has since returned to its berth in the Sol System, but remains ready to deploy anywhere in the Alliance upon short notice using its advanced warp drives.&lt;br /&gt;
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&#039;&#039;&#039;[[Human Wildlands#The Southern Solarian Military District|1st Middle Ring Battlegroup]]&#039;&#039;&#039;&lt;br /&gt;
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Regarded as one of the highest-quality battlegroups prior to the Collapse, the 1MRB under Fleet Admiral Klaudia Szalai, despite never formally defecting from the Alliance, spent much of the Solarian Civil War cut off from the broader Alliance and struggling against difficult odds. The five fleets of the 1MRB were understrength prior to the Collapse and were worn down by fighting against pirates, defected Solarian Navy personnel, and — at times — the Tau Ceti Foreign Legion, which it has engaged during cross-border raids by the 1MRB and border disputes with the CRZ until 2464. The 1MRB was never defeated upon the field of battle and remained steadfast in its loyalty to Sol, though many of its personnel — almost all of which hail from Visegrad or its surrounding systems — became concerned at the Navy’s non-intervention in the Southern Reaches prior to 2465.&lt;br /&gt;
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Following the Solarian reunification the 1MRB has been folded back into the Navy’s roster of active-duty fleets alongside Myo Yunso’s nearby 6MRB, based in Sankt Frederick. The return of Visegrad to the Alliance has seen the 1MRB rearmed and restored to full strength, now equipped with modern Navy vessels and warp drives. It is now one of the major Navy forces in the Southern Reaches, and remains based in Visegrad.&lt;br /&gt;
[[File:Marines SRF.png|300px|thumb|Assembled marines of the 15th Marine Regiment, now serving as part of the Solarian Restoration Front.]]&lt;br /&gt;
&#039;&#039;&#039;[[Human Wildlands#The Solarian Restoration Front|35th Fleet]]&#039;&#039;&#039;&lt;br /&gt;
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One of the most infamous Solarian fleets in the Navy’s history, the 35th was formed after the Interstellar War and stationed near Tau Ceti in order to keep the strategic system safe. Tau Ceti’s defection — which many 35th officers hailed from — was viewed by the Fleet as a betrayal, and its rapid embrace of aliens after the defection was viewed as a further compromise of Solarian values. This hatred has, over the years between Tau Ceti’s defection and the Collapse, twisted the 35th into what it was prior to its invasion of Tau Ceti: one of the most xenophobic, fanatical, and nationalistic Solarian fleets. The losses it suffered during the invasion and its seeming betrayal by the broader Alliance further radicalized the 35th, which returned to its berth in Lycoris and declared the Solarian Restoration Front in 2462, and rapidly set about purging aliens — who they blamed for the Collapse — from the area they controlled. Though the Navy has officially disavowed the 35th and declared its officers traitors to the Alliance many, particularly those formerly loyal to Frost, flocked to its banner.&lt;br /&gt;
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In 2465 the Front began the War in the Northern Wildlands through an invasion of the nearby Middle Ring Shield Pact. Though it initially found success the 35th Fleet and its fellow Front fleets were defeated by the Solarian Navy during its intervention and have been officially struck from the Navy’s fleet roster. Many of its flag officers were tried by the Solarian Department of Justice for crimes against humanity following the civil war’s end, and were sentenced to either death or life imprisonment.&lt;br /&gt;
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&#039;&#039;&#039;25th Fleet&#039;&#039;&#039;&lt;br /&gt;
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When the 25th, primarily consisting of Silversunners, was ordered into Biesel to stop rogue Admiral Michael Frost it could have never anticipated the consequences its orders would have for the Spur. Despite the apprehension its officers and enlisted felt when they were ordered into what was, at least officially, a rebellious Solarian system ruled by an illegitimate government, the 25th followed its orders. The 25th was badly mauled by the 33rd in one of the first engagements between Solarian Navy vessels since the Interstellar War, but it pushed the 33rd out of the system and returned Biesel to a modicum of normality. The population of Biesel was understandably cold towards them, but the Admiralty promised rewards for the deed. But no rewards appeared as, nearly as soon as he had been imprisoned, Frost was swept back into power and became Prime Minister. The new PM punished the 25th severely, and sent them to an ignominious duty: to serve as an auxiliary for one of the worst battlegroups in the Navy, the 10th Middle Ring Battlegroup. But the 25th was not broken by this and, thanks to its superior equipment and training, they fought their way back to their original berth of Silversun, arriving battered and bruised — yet unbowed — in summer 2463 to a hero’s welcome. Now the 25th has a new home: the prestigious 1st Battlegroup.&lt;br /&gt;
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The 25th Fleet was the first Solarian Navy force to engage the Solarian Restoration Front in 2465 and was present during the Navy’s intervention in the Nueva Patria System, where it served as the screening force for the dreadnought SAMV &#039;&#039;Gunnhildr&#039;&#039;. Perhaps no Solarian Navy force fought harder than the 25th did, and they were the first fleet to reach the Coalition’s border.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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===Solarian Ship Classes===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Carrier&#039;&#039;&#039;&lt;br /&gt;
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The carrier occupies a critical role in Solarian operational doctrine along with the battleships it supports. Carriers are often the largest and most important ships in a Solarian fleet, and typically serve as flagships. The largest of this class are hundreds of meters long and are often regarded as floating cities due to the size of their crews. Carrier classes are generally named after geographic features.&lt;br /&gt;
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&#039;&#039;&#039;Supercarrier&#039;&#039;&#039;&lt;br /&gt;
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With only a handful ever built, the supercarriers of the Solarian Navy are very rarely seen outside of the Jewel Worlds. These gargantuan vessels are nearly a kilometer long and stand as some of the largest vessels ever constructed in the Orion Spur. A supercarrier is always the flagship of its fleet, and none have ever been lost in combat. Supercarriers have a near-mythical reputation in the Alliance due to their rarity and Navy-funded media, which often promotes them as the peak of Solarian military might. Some in the Navy grumble at this deification, instead viewing the tried-and-true dreadnoughts as the peak of the Navy. Ships of the only active supercarrier class used by the Navy, the &amp;lt;i&amp;gt;Thule&amp;lt;/i&amp;gt;-class, derive their names from mythological geographical features.&lt;br /&gt;
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&#039;&#039;&#039;Dreadnought&#039;&#039;&#039;&lt;br /&gt;
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The most well-armed and heavily-armored of the Solarian Navy’s battleship classes are designated as dreadnoughts by the Admiralty. To many the dreadnoughts are the unbeatable pride of the Navy which helped it win victory after victory in the Interstellar War before cowardly politicians snatched it from them. To others they are a reminder of how backwards-facing the Navy can be at times, and how obsessed many of its officers have become with its former glories. Recently reformers have chipped away at much of the dreadnought’s mythical image, and the classification may very well be on its last legs due to recent naval reforms. Fitting their near-mythic reputation, ships of these classes are generally named after mythological figures.&lt;br /&gt;
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&#039;&#039;&#039;Battleship&#039;&#039;&#039;&lt;br /&gt;
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Solarian battleships are heavily-armed and heavily-armored testaments to the unchallenged naval supremacy of the Alliance. Battleships were commonly seen in all three Rings of the Alliance prior to the Collapse and now often serve as flagships of defected or rogue fleets. These ships-of-the-line are often in disrepair due to having been run ragged by their warlord masters and are, generally speaking, outdated compared to contemporary examples still loyal to the Alliance. Both battleships and fast battleships are typically named after cities.&lt;br /&gt;
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&#039;&#039;&#039;Fast Battleship&#039;&#039;&#039;&lt;br /&gt;
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A post-Interstellar War innovation, the fast battleship classes of the Solarian Navy are intended to fill gaps in patrol fleets where a full battleship is unnecessary but a cruiser is insufficient. Fast battleships trade armor and firepower for speed and operational range, making them ideal for patrols in the former Alliance Neutral Zone. During the Solarian Civil War many ships of this class ended up in the hands of warlords due to the class primarily serving in the Middle and Outer Rings. Here they have excelled at a role they were never meant for: raiding and terrorizing the civilian populations they were built to protect.&lt;br /&gt;
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&#039;&#039;&#039;Cruiser&#039;&#039;&#039;&lt;br /&gt;
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Cruisers have long served as the backbone of the Solarian Navy. These vessels are typically divided into two classes: light and heavy. Like their larger counterparts, both categories of destroyers are generally named after cities with light cruisers favoring the cities of the Middle and Outer Rings. Many heavy cruisers are instead named after prominent Solarian figures, perhaps due to their captains wishing to imitate the larger and grander battleships of the Navy.&lt;br /&gt;
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&#039;&#039;&#039;Heavy Cruiser&#039;&#039;&#039;&lt;br /&gt;
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Heavy cruisers such as the Taipei-class represent the peak of Solarian cruiser design. These heavily-armed and heavily-armored vessels closely resemble the battleships they escort but are significantly less expensive due to their smaller size. Many prospective future admirals seek to command a heavy cruiser for both this reason and for the prestige commanding one brings.&lt;br /&gt;
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&#039;&#039;&#039;Light Cruiser&#039;&#039;&#039;&lt;br /&gt;
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While less prestigious than their heavier counterparts, light cruisers fill a valuable niche in the Solarian Navy. Light cruisers are fast vessels which can operate for long distances without resupplying, which easily allows them to serve as the lead vessels of patrols when fast battleships are not available. However, most officers who one day aspire to command a fleet avoid light cruisers for this very reason: while it may mean command of a squadron, it is a command which affords very little prestige and is often assigned to those who lack the money or connections to play the Navy’s influence game. With many commanded by officers of debatable ability or loyalty (and at times a lack of both) prior to 2462 it should come as no great surprise that this ship class often formed the backbone of warlord fleets in the Wildlands.&lt;br /&gt;
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&#039;&#039;&#039;Destroyer&#039;&#039;&#039;&lt;br /&gt;
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Destroyers are well-armed but small vessels designed to assist the Alliance’s battlegroups and to protect the ships that truly matter: cruisers, battleships, and carriers. Prior to the Collapse destroyers were a common sight in the Middle and Outer Ring’s anti-piracy patrols, where they often commanded groups of smaller vessels. During the Solarian Civil War many destroyers fleets of warlords, where they served much the same purpose. Destroyer and destroyer escort class ships derive their names from stellar objects, though exceptions exist due to the sheer number of destroyers in the Solarian Navy.&lt;br /&gt;
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&#039;&#039;&#039;Escort Destroyer&#039;&#039;&#039;&lt;br /&gt;
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Only barely larger than a frigate, escort destroyers are intended to provide a modicum of protection to civilian and military convoys across the Alliance. Faster and fitted with better warp drives than many larger ships, a surprising amount of escort destroyers stationed in the Middle and Outer Ring opted to evacuate to the Inner Ring rather than remaining to assist warlords. Some naval scholars believe this is due to most destroyer escort captains and crews having been local recruits in their systems, and there are many stories from shortly after the Collapse of ships of this class limping into systems such as Sol filled with terrified refugees and exhausted sailors.&lt;br /&gt;
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&#039;&#039;&#039;Frigate&#039;&#039;&#039;&lt;br /&gt;
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Smaller than both destroyer classes and yet larger than a corvette, Solarian Navy frigates were a common sight in all three Rings prior to the Collapse. Though originally intended to serve exclusively as escort vessels for larger ships, frigates have, particularly in recent years, been pressed into a variety of roles they were never meant for such as pirate-hunting operations. Up-gunned variations of common frigate designs were often the best ships available in the Outer Ring for anti-piracy patrols and system defense. These ships proved ill-equipped to fight off the forces of defected warlord fleets, and most were destroyed or themselves defected. A sad fate for the ships of a class of little importance to the Lunan-dominated Admiralty. Due to their sheer number, frigates follow no clear naming scheme.&lt;br /&gt;
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&#039;&#039;&#039;Corvette&#039;&#039;&#039;&lt;br /&gt;
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The smallest rated combat vessels in the Solarian Navy, corvettes are often commanded by new officers or officers deemed failures by their superiors. Few officers wish to command a corvette for long, rightfully viewing them as career-killers in a Navy obsessed with larger ship classes. The Wildlands is covered in wrecks of this ship class as a result of constant squabbles between petty warlords over territory and the 2465 intervention of the SAF. With much of the support structure these warlord fleets relied on gone or unavailable, corvettes were often the first vessels scrapped for spare parts. Some desperate scavengers plunder these plundered wrecks, hoping to find even tiny scraps of useful materials. Like frigates, corvettes follow no consistent naming scheme.&lt;br /&gt;
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&#039;&#039;&#039;Support Craft&#039;&#039;&#039;&lt;br /&gt;
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The unsung and unappreciated wheels which ensure the Solarian Navy continues to turn, support craft and their crews are typically looked down upon by “real” warships and their crews. The classes found under this category are stunningly diverse and include everything from massive Hephaestus-produced fuel tankers to small courier vessels designed to carry the small-scale cargo required to keep a fleet fed and happy. Durring the Solarian Civil War many warlords and rogue admirals had very limited access to these support vessels, making them a target of raids and assaults as the struggle to fuel defected ships intensified.&lt;br /&gt;
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&#039;&#039;&#039;Carrier-Launched Aircraft&#039;&#039;&#039;&lt;br /&gt;
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Covering everything from multi-crew bombers to unmanned drones, carrier-based vessels are a cornerstone of the Navy which has long fought battleships for influence. Most of the time battleships have won this battle of influence, but some believe — particularly with recent reforms — that carriers and their craft will have their day in the limelight soon enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==The Solarian Marine Corps==&lt;br /&gt;
[[File:SAMC.png|thumb|The symbol of the Solarian Alliance Marine Corps.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Look like you know the joke right like you have to know it come ooooon. The whole joke of like ‘you don’t have to worry about asking if somebody’s a marine since they’ll tell you!‘”&amp;lt;/i&amp;gt; - Unknown Callistean bartender speaking to an Sol Alliance News Network reporter regarding the Navy’s presence on [[Callisto]] (2458).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Marines training.png|250px|thumb|In order to become a full marine, a Corps recruit must first pass one of the most rigorous EVA training programs in the Spur. Many do not.]]&lt;br /&gt;
Though de facto an independent branch of the SAF, with its own member of the JMC, the Solarian Alliance Marine Corps (SAMC) is de jure an extension of the Navy. They travel in Navy ships, fight the Navy’s battles alongside it, and conduct ground operations they cannot do, though with their assistance. Prior to SecD Courtois&#039; reforms the SAMC had a reputation for avoiding planets, instead giving that duty to the chronically-underfunded Solarian Army or the SAN&#039;s many naval landing divisions. Since the reforms, it has taken a much more active role in taking and holding planetary ground. The SAMC&#039;s close ties to the Navy bring it funding, prestige, and eager recruits thanks to multiple lucrative deals with [[Venus|Cytherean]] media moguls that depict them in a positive light. Many Solarian children and teenagers see marines as heroes who are capable of doing anything they are asked to do as long as it benefits the Alliance.&lt;br /&gt;
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But the reality is often different from the glitzy, Cytherean image projected by popular culture. Many marines are recruited from economically disadvantaged backgrounds and are looked down upon by Navy officers for this reason, and Marine officers are expected to defer to the judgement of their Naval counterparts even if they are of the same rank. The Army looks down upon Marines for a different reason: it has long viewed them a “toy army” subordinate to the Navy, though this has begun to change with their more active role in ground operations following SecD Courtois&#039; reforms. Built-in classism present in the SAN has been harder to dispel, with the humble background of the typical Solarian marine still looked down upon by many officers.&lt;br /&gt;
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Yet the morale of the Marines remains high. The marines wholeheartedly view themselves as elite infantry of the SAF who do what others cannot or will not, even if they die trying. The SAMC brags they make the impossible possible, and intend to make good on their boasting.&lt;br /&gt;
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===Notable Marine Formations===&lt;br /&gt;
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&#039;&#039;&#039;1st Marine Division, &amp;quot;The Old Breed&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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The 1st MARDIV has long been the elite 1st Battlegroup of the Solarian Navy&#039;s assigned marine division. Well-trained and well-equipped, the it served with distinction during the Interstellar War and the Solarian Civil War. While originally an Earther formation most of its enlisted marines and officers are now recruited from the Lunan working class, which has led to tensions with the 1st BG&#039;s mostly upper-class- and middle-class-originating officers. Most enlisted sailors come from similar working-class Lunan backgrounds, ensuring there is a great amount of camaraderie between marines and enlisted Navy personnel. The Solarian Army has long had a rivalry with the 1st MARDIV, seeing them as overfunded and underused, but the Joint Military Command&#039;s creation and the 1st MARDIV&#039;s actions during the civil war have patched up this relationship to a remarkable extent. The end of Naval Landing Divisions (NLDs) has also seen 1st MARDIV and Army toopers interacting far more, leading to better joint coordination. 1st MARDIV&#039;s symbol is a blue diamond depicting the Southern Cross with a red one, upon which is written &amp;quot;Guadalcanal,&amp;quot; connecting the division to its Earther roots.&lt;br /&gt;
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&#039;&#039;&#039;2nd Marine Division, &amp;quot;Black Berets&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Soviet marines I guess whatever do this later.&lt;br /&gt;
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&#039;&#039;&#039;[[Human Wildlands#The Solarian Restoration Front|15th Marine Regiment]]&#039;&#039;&#039;&lt;br /&gt;
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This regiment, which defected to the Solarian Restoration Front in 2462, served as the Marine detachment for the 35th Fleet of the SAN. Even before their defection they plagued by rumors of corruption and Caesarism, and a documented history of abuse towards non-humans that saw their commanding officer reprimanded by the Admiralty in 2459. Further investigations into the 15th were stopped by ATLAS in 2460, then fully halted by PM Frost when he came to power. During the 35th’s incursion into Tau Ceti the 15th’s behavior became so open it could no longer be hidden, and flickery videos of its marines executing Legionnaires or non-human Biesellites were a common sight on the Biesel extranet during and immediately following the incursion.&lt;br /&gt;
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In the Solarian Civil War the 15th became infamous for its brutality against civilians and opposing forces. It was destroyed during the Battle of D’Anzin by the combined forces of the Colettish Civil Guard and 2nd Venusian Air Cavalry Division, where it fought fanatically even when faced with impossible odds. Few of its marines were taken prisoner by the SAF, but several officers of the 15th were tried and sentenced for crimes against humanity by the Solarian Department of Justice. Like the 33rd, it has been officially struck from the SAMC roster.&lt;br /&gt;
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&#039;&#039;&#039;33rd Marine Regiment&#039;&#039;&#039;&lt;br /&gt;
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Prior to his ascension as Prime Minister the 33rd served under the command of then-Admiral Michael Frost. They participated in his invasion of [[Biesel]] and, despite an internal inquiry by the Solarian Armed Forces, escaped all charges levied against them due to ATLAS interference in the investigation. The 33rd’s loyalty to Frost intrinsically tied their fate to his and saw their trustworthiness decline in the eyes of the broader SAF, then rise dramatically following his election as PM. Frost’s ascension to power saw him restore his loyal regiment to power and use them — at the protest of the Army — as  his personal guards only served to temporarily stop the 33rd&#039;s fall from grace. After Frost’s death they were pounced upon by reformist actors in the Navy and promptly disbanded, with many of its former officers shipped off to undisclosed prisons for crimes against humanity. Even before Frost’s body was cold the 33rd was formally struck from the Corps’ register. It will never return.&lt;br /&gt;
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===Notable Marine Equipment===&lt;br /&gt;
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Coming soon.&lt;br /&gt;
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==The Solarian Army==&lt;br /&gt;
[[File:SolArmy.png|thumb|The symbol of the modern Solarian Army.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“I don’t give a rat’s ass what your Admiral says marine! Unless you can get the PM down here and order me to stand aside, I’m not gonna be letting you into the building! You’re gonna stand down, now! I said now goddammit!”&amp;lt;/i&amp;gt; - 1st Lieutenant Anthony “Andy” Bonaccio moments before the Revolt of the Officers devolved into a gunfight. Bonaccio would later go on to become the Alliance’s Secretary of the Army.&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Army embassy.png|400px|thumb|Solarian Army soldiers stationed as guards outside of a Solarian government building.]]&lt;br /&gt;
The second-largest SAF branch is the historically neglected Solarian Army. Chronically underfunded until 2462, the Army existed in the shadow of the Navy and made do with hand-me-down equipment passed over or otherwise discarded by the Marines for decades after the Interstellar War. A culture of bitterness towards the Navy and the Marines, which the Army views as a subordinate branch of the Navy, has engendered a desire in the Army to do better than the Navy despite the challenges, but has likewise impacted joint-branch cooperation even after the creation of the JMC. As an institution it is significantly less corrupt and prone to Caesarism than the Navy is and, thanks to reforms undertaken after the Interstellar War, is viewed by the civilian government as an ally. Army troopers serve as guards for Solarian government institutions aside from Navy facilities, which utilize Marine guards, due to their loyalty to the government.&lt;br /&gt;
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Unlike the Navy the Solarian Army generally recruits entire divisions from individual planets and trains them in local facilities, with only a few divisions recruiting form multiple worlds. These force typically serve as the local garrison of a Solarian member state alongside a System Defense Force until they are needed. Then, they are shipped by the Navy to wherever they are needed. Army Central Command itself has long been headquartered on Unity Station and is located within walking distance of the Prime Minister’s office. Interestingly, Central Command has no fixed unit to guard it: to avoid favoritism, the division tasked with protecting it is rotated on a two-year basis. At the time of the Collapse the chosen unit was the 37th Martian Mechanized Division, more popularly known as the “Red Devils.” Due to the mysterious nature of Prime Minister Frost’s death and his seeming lack of care for Mars, rumors that the 37th killed him have swirled since before his body was cold. The division has since rotated back to Mars, where it served with distinction during the reunification campaign. While currently a volunteer-only force the Solarian Army is, in theory, able to petition the government to institute a draft in times of emergency. It can additionally federalize SDFs in the event of a national emergency, such as the Solarian Civil War (2462-65) or Interstellar War, thus bringing the nominally independent commands of local forces under Army Central Command. The Army&#039;s draft has not been used since the Interstellar War, and it is unlikely a request to reinstate the draft would pass the Senate unless another Interstellar War-like event began.&lt;br /&gt;
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While Army equipment and training, unlike their SDF counterparts, is standardized across the board certain member states have gained a reputation of supplying the Army with higher-quality units than others. Despite its poor reputation with many figures in the broader Alliance the Army generally views [[Mars]] as providing the best units due to many seeing it as one of their only ways to get off-world. [[Silversun]], with the [[Silversun#The Originals|Originals]] forming a similar group, is similarly prized as are units recruited from [[Venus#Jintarian Culture|Venusian Jintarians]]. Luna is viewed by most as providing some of the poorest-quality troops for the Army, with most of its best recruits going into the SAN or SAMC. Some Army officials have accused the Navy of deliberately sabotaging Army recruitment efforts on the moon, and recruiting patterns are unlikely to change in the near future. Pluto historically provided poor-quality troops to the Army as its ruling government reserved its best troops for its internal security forces. Reforms undertaken by SecD Courtois have reversed this trend, with many Plutonian recruits now joining Soviet-originating regiments such as the 1st Guards Proletariat. Pluto has seen a recruitment surge since 2462 as many of its younger residents have joined the Army in hopes of fighting against fascism in the Northern Reaches or capitalism in the Republic of Biesel, which many believe will be a target for the SAF very soon. Very few [[Luna|Lunarian]] units are trusted with anything other than garrison duty.&lt;br /&gt;
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Recently the Army-Navy struggle seems to be shifting towards a more even playing field due to Army successes, Navy failures, the JMC, and SecD Courtois&#039; efforts at reforms. During a period where the Navy was at its lowest before recent reforms the Army proved itself effective in a decisive campaign where it [[Mars#The Solarian Army’s Reunification Campaign|regained control over much of Mars]]. Army Central Command has viewed this as a massive victory and it has secured a great amount of positive press for the chronically underfunded force. The creation of the Joint Military Command further leveled the playing field, with both the Army and Army Air Force receiving a seat at the table.&lt;br /&gt;
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===The Solarian Army Air Force===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Gentlemen, I’ll be straight and level with you. We are going to pound these bastards until they give up, and we are going to save our Alliance,”&amp;lt;/i&amp;gt; - Lieutenant General Richard B. Dwyer, 4th Air Corps, to his assembled aircrews during the [[Xanu Prime#History|Siege of Xanu (2278 - 2284)]].&amp;lt;/center&amp;gt;&lt;br /&gt;
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The non-Navy aviation component of the Solarian Army, the Solarian Army Air Force (&#039;&#039;&#039;SAAF&#039;&#039;&#039;) is a component branch of the Army focused on aerospace operations. It was established shortly before the Interstellar War in an effort to make the Solarian Army’s air and ground components unique, and to reduce the amount of responsibility held by the Army’s ground troop leaders by creating a parallel structure for aerial operations. While it answers to the Chief of Staff for the Army, it is highly independent and has its own seat on the Joint Military Command. The SAAF has no spaceborne capacity and instead only manages in-atmosphere aerial assets, ranging from supersonic aircraft which engage and destroy enemy forces to cumbersome heavy-lift cargo helicopters charged with airlifting the Army’s heavy vehicles. It lacks any ground forces of its own beyond security personnel and military police, and instead relies on the Army itself to secure and hold terrain. SAAF units often show up later in a campaign once the Army, with Navy support, has secured or built a facility for their aircraft to operate from.&lt;br /&gt;
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Most aircraft operated by the SAAF are designed to operate in support of Army ground forces , and are built to be rugged in their designs due to the potential for operating out of poor air facilities in a conventional war or counterinsurgency campaign. These craft, due to lacking the equipment needed to fly through space, may be partially broken down in transit and reassembled on-site by SAAF personnel, requiring their designs be as simple as they are reliable. Like the regular Army, SAAF personnel are drawn from across the Alliance and are often clustered into units with a shared planetary origin, then attached to a matching ground unit from the same planet as their air component. &lt;br /&gt;
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The SAAF’s most iconic plane is the &#039;&#039;&#039;FB-25P “Foxfire”&#039;&#039;&#039; (officially the Fighter-Bomber Mk. 25, Planetary). With a pilot and weapons officer, it is commonly used to provide overwatch to Army units on maneuvers. Designed to fight peer rivals – such as the Coalition – but typically used to bomb insurgencies, the [[San Colette#The Civil Guard|Colettish Civil Guard]] used their wings of FB-25Ps to great effect during the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]], where the plane was first used in the pitched battles it was originally designed for. The Foxfire, despite its use as a CAS aircraft, can fight reasonably well in a dogfight if prepared for the role. Like all SAAF aircraft it can only operate in-atmosphere and must be moved from planet to planet in a larger transport, typically while broken down into several parts for storage.&lt;br /&gt;
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===Notable Army Divisions===&lt;br /&gt;
[[File:Army Mars.png|400px|thumb|Soldiers of the 37th Martian Mechanized Division during the Martian Campaign of 2464.]]&lt;br /&gt;
&#039;&#039;&#039;1st Earther Infantry Division, “Big Red One”&#039;&#039;&#039;&lt;br /&gt;
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One of the oldest continuously-serving divisions in the Alliance, the 1st Infantry Division has fought in every major war the SAF has become involved in and its troopers brag the Bloody First has fought for the Alliance on almost every planet worth visiting in the human Spur. The Bloody First is the Army division which thwarted the Revolt of the Officers and the civilian government has not forgotten its loyalty. It has long been one of the first divisions the civilian government pulls guards from, and its troopers have guarded Solarian diplomats in every nation of the Spur. It is recruited from Earth and primarily draws its recruits from the United States, though it contains Earthers from across the globe in its ranks. The First is prominently involved in peacekeeping operations on Lycoris, with most of its strength deployed to the former capital of the SRF. The First&#039;s traditional patch is a large, red numerical one on a green shield.&lt;br /&gt;
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&#039;&#039;&#039;1st Guards Proletariat Mechanized Division, &amp;quot;Red Guards&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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The Soviet counterpart of the 1st Infantry, the Guards Proletariat have likewise fought in every major Solarian conflict including the civil war (2462-65) and peacekeeping operations on Lycoris. It has a long history stretching back to the 20th century, where it was involved in the Second World War, Sino-Soviet War, and multiple late Cold War proxy conflicts. It is one of only a few divisions which recruits from multiple worlds, and draws from both Earth and Pluto. The Guards Proletariat are known for their impressive regimental flag which shows the locations of many of its most famous battles including (but not limited to) Königsberg, Shenyang, Kshatragarh, and Nueva Isabela. It is a common joke in the SAF the Guards Proletariat represent the largest voting bloc for the Solarian Communist Party on any planet they are deployed to due to their close ties to Pluto and the USSR. The Guards Proletariat&#039;s traditional patch is a red banner with &amp;quot;GUARDS&amp;quot; written on it, imposed over a golden laurel with a numerical one at the bottom, and a red star in the middle.&lt;br /&gt;
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&#039;&#039;&#039;2nd Venusian Air Cavalry Division, “Jintaria’s Claws”&#039;&#039;&#039;&lt;br /&gt;
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Formed slightly after the Interstellar War from primarily-Jintarian units recruited on Venus, the 2nd Venusian is an elite division intended to be deployed from dropships into the toughest battles. Centuries later it is still primarily made up of Jintarians, though some Cytherean crashouts are present, and values its connection to Venus. Traditionally Jintarian 2nd Venusian recruits, including Cythereans, give themselves a cheek scar to symbolically note their separation from appearance-obsessed Cythereans. The 2nd was not deployed to Mars due to concerns phoron in the air would choke the engines of its dropships and gunships, which left the elite division bitter and eager for action. It received this action in 2465, when it was deployed to D’Anzin and assisted Colettish Civil Guard forces in the defeat of the Solarian Restoration Front’s invasion. The 2nd Venusian is, aside from their scars, well-known for their distinctive “cavalry” hats. Its traditional patch is a screaming hawk perched on an aerostat.&lt;br /&gt;
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&#039;&#039;&#039;37th Martian Mechanized Division, “Red Devils”&#039;&#039;&#039;&lt;br /&gt;
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The oldest continuously-serving Martian division, the “Red Devils” were originally formed from an amalgamation of pro-Sol &amp;quot;Blue&amp;quot; SDF units during the [[Mars#The Martian World War|Martian World War]]. It served with distinction during the Martian World War and earned its nickname from the large amount of dust its units would kick up on the open plains of Mars. Following the War it was formally integrated into the Solarian Army as a division -- one of only a few SDF units in history to make the leap -- and has served with distinction since. It was the most-engaged division during the Mars Campaign of 2464, where the Red Devils drove hard across the Martian plains once again. Few members of the division perished in the Violet Dawn catastrophe thanks to its garrison being located in Kunlun, far in the Martian north. Despite this performance rumors that the 37th assassinated Prime Minister Frost have continued to swirl, and may haunt the division for decades to come. The traditional 37th patch is a red devil on a blue background, and is intended to show Martian unity with the Alliance.&lt;br /&gt;
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&#039;&#039;&#039;3rd Callistean Infantry Division, “Commonwealth Marines”&#039;&#039;&#039;&lt;br /&gt;
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Recruited primarily from the [[Callisto#Government|Port Authority of Callisto]], the Commonwealth Marines are the Army’s only unit which specializes into zero-gravity combat in spaceborne objects such as stations, ships, and EVA environments. The Commonwealth Marines and the Solarian Marines have an infamously poor relationship due to the 3rd Callistean’s use of the term marines in their name, and those of the division are known to get into off-duty brawls with Navy Marines in the Ringpole District. Callistean military police and CMPD officers generally let the Commonwealth Marines, who are quite popular on Callisto, go with barely a slap on the wrist. The division is easily recognized by their black berets with gold-and-red badges — a color choice deliberately designed to resemble the Callistean flag. The Marines&#039; traditional patch is a lion&#039;s head looking right with &amp;quot;BY DEEDS ALONE&amp;quot; written on a banner under it.&lt;br /&gt;
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&#039;&#039;&#039;4th Haiphongese Armored Division, “Habs on Wheels”&#039;&#039;&#039;&lt;br /&gt;
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Many [[New Hai Phong|Haiphongese]] divisions become hopelessly stuck in the quagmire of corruption which defines so much of life on the planet. Not the 4th, which has proven to be resistant to corruption since its founding in the mid-2300s. 4th tankers are primarily recruited from the crime-riddled Ton Gwai Pei, which many young Haiphongers are eager to escape. They are then trained in armored drills in the harsh deserts outside the megalopolises of New Hai Phong in the operation of the Army’s standard M35A6 tank modified for the environment of New Hai Phong. Generally of shorter builds to fit comfortably into their modified tanks, their gas masks — which they almost always wear while in their vehicles — are typically customized in the traditional Haiphongese style. Some are intended to call back to the hab the tanker came from, while others use the colors of gangs the tankers were previously affiliated with. The 4th was a major participant in the Mars Campaign, where its harsh-environment training and NHP-adapted tanks proved an unbeatable force on the Martian plains.  The Fourth&#039;s traditional path is a triangle divided into yellow, blue, and red sections with a tank track and cannons superimposed over the center and a &amp;quot;4&amp;quot; on top, and &amp;quot;HABS ON WHEELS&amp;quot; on the bottom.&lt;br /&gt;
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&#039;&#039;&#039;12th Silversunner Coastal Infantry Division, “Mistral”&#039;&#039;&#039;&lt;br /&gt;
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A relative oddity in the 2400s, the 12th is a unit specialized into waterborne operations due to its origins on [[Silversun]]. In addition to waterborne operations the 12th is trained to fight in harsh environments such as the jungles and rainforests of Silversun, and is often used by the local governor to track down and apprehend criminal elements — such as poachers — who believe the dense undergrowth can hide them from Solarian authorities. This duty has caused them to sometimes be referred to sarcastically as “the Army’s Park Rangers,” by other units, and this is a surefire way to become involved in a brawl if said to most 12th soldiers. Though most commonly known for the green camouflage “Silversunner” boonie caps they often wear on patrol, 12th officers prize their distinctive blue-and-silver kepis they are issued when commissioned -- a locally-permitted uniform modification -- though few wear them in the jungle due to fears of spoiling the cap’s fabric. The 12th&#039;s sleeve patch is a dawnflower on a blue shield.&lt;br /&gt;
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&#039;&#039;&#039;78th Infantry Division, (Colettish) &amp;quot;The Bloody 78th&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Prior to 2462, the 78th was the only regular Solarian Army division formed and active on [[San Colette]]. A typical example of a Solarian infantry division, it was unproven and untested when the civil war began. In the initial phases of the conflict it remained loyal to San Colette and secured government facilities against Navy incursion. It was frequently engaged alongside the [[San Colette#The Civil Guard|Civil Guard]], SDFs, militia units, and police departments during the War in the [[Human Wildlands|Northern Wildlands]], ultimately being split into two units: one on San Colette (1st Brigade), the other on D’Anzin (2nd Brigade). While victorious, the 78th was badly mauled by the conflict and is still in the process of regeneration and replacement, but has been given the nickname of “The Bloody 78th” for its tenacious defenses and its red-and-white unit patch.&lt;br /&gt;
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&#039;&#039;&#039;221st Infantry Division, &amp;quot;The Jäger Division&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Known as the Jäger Division on [[Visegrad]], the 221st is a Visegradi infantry unit of the Army specialized in unconventional warfare. Established by the [[Sol Alliance#Department of Defense|Department of Defense]] to combat any future unrest on Visegrad, the 221st is an airmobile unit with very limited armored assets — only having light vehicles and the occasional exosuit — composed of native Visegradi familiar with the planet’s countryside. Equipped with native-produced equipment — including a domestic rifle design intended to punch more easily through trees and underbrush — the Jäger Division is intended to operate without external support for long periods of time. Secessionist forces believed they had withdrawn in 2462, but were quickly surprised when the 221st began to mount attacks from the near-impenetrable Visegradi countryside. The Jägers were vital both in securing a foothold for Fleet Admiral Szalai’s counterattack and in retaking secessionist territory. The 221&#039;s patch is a szazlabu swinging between trees while holding a M469 rifle.&lt;br /&gt;
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===Notable Army Equipment===&lt;br /&gt;
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The &#039;&#039;&#039;Model 469 (M469) assault rifle&#039;&#039;&#039; is the standard-issue rifle of the Solarian Armed Forces, used by the Army, Marine Corps, Navy, and many System Defense Forces. The Army&#039;s variant is known as the &#039;&#039;&#039;M469A2&#039;&#039;&#039;. A durable, modular, cheap, and highly reliable weapon system, it has dozens of variants across the SAF and millions have been produced. It was originally designed for the Army before being adopted by other branches, and was produced exclusively by [[Zavodskoi Interstellar]] prior to the advent of the Solarian Corporate Authority in 2463 — now, it is produced by hundreds of different Solarian companies, and the SAF Ordnance Corps has acquired the gargantuan task of ensuring these hundreds of companies -- rather than just one -- meet SAF production standards. Despite post-2465 efforts to replace earlier rifles in use by SDFs with M469s, many SDFs and regular SAF reserve units still use the earlier M376 assault rifle.&lt;br /&gt;
&lt;br /&gt;
One of the most powerful tools available in Solarian Army operations is the &#039;&#039;&#039;M35A6 main battle tank&#039;&#039;&#039;. Though a thirty year old design at this point, the M35A6 has gone through six updates which have kept it on the level of other, competing tanks such as the [[Dominian Imperial Military#Imperial Army|Dominian Imperial Army’s]] JA-57/2 breakthrough tank. The A6 variant includes an improved targeting matrix and Energy/Laser Reactive Armor (ELRA) on critical surfaces, though it continues to consume a frightening amount of fuel while in operation. The relatively simple construction of the M35A6 has allowed a multitude of variants to be produced, including engineering minesweeping, Marine Corps (the M35A6MC), and bridge-laying variants. One of the most notable variants is the M35A6/NHP (New Hai Phong) used by the 4th Haiphongese Armored Division, a slightly smaller variation of the typical M35A6 which features a large atmospherics filtering system on its rear. The M35A6/NHP’s filters, originally designed to survive the environment of New Hai Phong, allowed it to excel on the Martian surface and on D&#039;Anzin.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;M38A2 WAGS&#039;&#039;&#039; (&#039;&#039;&#039;W&#039;&#039;&#039;alking &#039;&#039;&#039;A&#039;&#039;&#039;ssault &#039;&#039;&#039;G&#039;&#039;&#039;un &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is an unusual Solarian Army vehicle intended for use in harsh terrain environments. Packing the same armament as the M35 MBT, the WAGS is instead a large, exosuit-like system that travels on six legs originating from a central body featuring the turret and small crew compartment. Its limbs allow it a greater degree of mobility than a conventional ground vehicle at the cost of greater vulnerability to a mobility kill if its legs are disabled. While deemed ill-suited for the urban and suburban warfare that characterized much of the Army’s operations in the Northern Reaches, WAGS-equipped units saw action in the Martian Campaign and are commonly used as patrol vehicles in the Northern Reaches due to their greater mobility.&lt;br /&gt;
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The &#039;&#039;&#039;M15A4 infantry fighting vehicle&#039;&#039;&#039; (IFV) is an aging vehicle of the Solarian Army slowly being phased out of service, though budget issues have seen it remain in service in many divisions and rear-echelon formations. The M15A4 is stubby and box-like, with a remotely controlled autocannon. It can hold a squad of troops and deploy them in relative safety, then remain to support with its gun. Earlier M15 models known as the A3 can be seen in the hands of anti-riot police units across the Alliance and in Biesel, where the new nation had access to mothballed vehicles. [[Tau Ceti Armed Forces|Biesel models]] are referred to by the Army as the M15(B) and proved to be woefully inadequate at surviving IEDs on [[Mictlan]], leading to the creation of the A4 retrofit as a stopgap measure until the vehicles can be replaced. It is a common sight on Lycoris and [[Mars]], where it is used to carry squads of peacekeepers from place to place. Mechanized infantry are known to ride “boots out” on top of their A4, allowing for more visual observation of the vehicle’s surroundings and quicker dismounting — a potentially leg-shattering fall from atop an A4 is often better than being inside it if it hits a mine.&lt;br /&gt;
&lt;br /&gt;
Primarily associated with the 2nd Venusian, the &#039;&#039;&#039;AH-52 “Tarantula Wasp”&#039;&#039;&#039; multi-role helicopter is one of the Solarian Army Air Force’s most beloved designs. First used in 2452, the AH-52 is a modern design and was rapidly produced for the 2nd Venusian to replace its aging helicopter fleet. It is capable of carrying up to a squad of troops and supporting them with a vigorous array of weaponry while easier enduring hits thanks to judicious armor and an on-board shield generator. While not deployed during the Mars Campaign the AH-52 proved its worth during the Solarian Intervention in the Northern Reaches, where it was used to devastating effect by the 2nd Venusian. The AH-52 is currently being upgraded into the AH-52IP (standing for Improvement Package), which enhances its electronic countermeasures (ECM) and energistics ablative countermeasure system (EACS),&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Basilisk Armored Exosuit&#039;&#039;&#039; is one of the most common Solarian Army “vehicles” in operation. Though dated in its design, as the Basilisk’s original frame dates to the late 2420s, it is capable of being surprisingly mobile thanks to its four-legged design and can be equipped with a vast array of weaponry and equipment, effectively allowing it to serve in any environment. Basilisks are also used by the Solarian Marine Corps and the Navy, and these variants are almost always more modern designs than their Army equivalents. Thanks to its flexibility and armament the Basilisk is easily capable of handling most ground-based threats short of heavy tanks on the battlefield and readily outclasses the improvised exosuits of the [[Tau Ceti Foreign Legion]], which it demonstrated itself as easily capable of destroying during the 35th Fleet’s incision.&lt;br /&gt;
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==System Defense Forces==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Nowhere is the state of our armed forces more obvious than in the miserable condition of many local forces. They are, seemingly as a rule, under-equipped, under-funded, and under-motivated. What I would give for every one of them to resemble [[San Colette]]!”&amp;lt;/i&amp;gt; - Fleet Admiral Ingrid von Varnhagen und Langenburg, commanding officer of the First Battlegroup, in an interview with the SANN recorded on 16 August 2462. &amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Militia Visegrad.png|400px|thumb|Many local military forces, such as those on [[Visegrad]] found themselves sorely tested by the Collapse. Many collapsed, unable to endure the pressure.]]&lt;br /&gt;
An institution that predates the Interstellar War, System Defense Forces (SDFs) are intended to serve as local military forces when the SAF&#039;s regulars are either unavailable or in need of additional forces to support its operations. Many SDFs defected during the Interstellar War, which greatly reduced their prestige in the eyes of the SAF and their importance in the eyes of Unity Station. Loyalist and Coalition SDFs sustained some of the highest rates of losses during the Interstellar War due to their poorer training and equipment, and many on both sides simply dissolved at the war’s end due to these losses.&lt;br /&gt;
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Solarian SDFs historically suffered from much of the same problems their Interstellar War counterparts did. Due to being funded primarily by the system they are stationed in, many have outdated equipment and poor training. This caused a lack of respect from the SAF&#039;s regular forces, which viewed them as underfunded, undertained, undermotivated, under-everything units likely to run at the first sign of combat. While there are some exceptions to this rule, such as the well-funded and, as a result, well-trained and well-equipped [[San Colette#The Civil Guard|Colettish Civil Guard]], most existing SDFs prior to 2462 were barely able to patrol and secure their immediate surroundings without SAF assistance, let alone fight off serious threats. Compounding these issues was a pre-2465 regulation which impacted all SDF vessels: due to the mass defections of many during the Interstellar War no SDF vessels were equipped with warp drives capable of warping without a warp gate’s assistance. Though originally intended as a safeguard against further SDF defections, this regulation greatly limited their capabilities, and has rendered them only able to patrol areas with ready access to warp lanes.&lt;br /&gt;
&lt;br /&gt;
During the Solarian Collapse these faults were laid bare for the entire Spur to see in dramatic fashion. Most SDFs stood no chance against [[Human Wildlands#The Southern Fleet Administration|emboldened pirates]] or [[Human Wildlands#The Solarian Restoration Front|rogue Navy forces]] as, for many of them, the largest ships they had access to were outdated and often poorly-maintained frigates, one of the smallest classes of combat-capable ships in the SAN. While some SDFs possessed larger vessels such as cruisers, only a handful possessed anything capable of challenging capital ships. Faced with destruction or defection, many SDFs opted to join local warlords or occupying forces, such as Biesel, for protection and, much like their Interstellar War counterparts, steady pay. Some, motivated by patriotism or a desire to ensure the safety of those they protected, fought to the bitter end or managed to retreat to the Inner Ring.&lt;br /&gt;
&lt;br /&gt;
The SDFs that survived the Collapse relatively intact, such as the Civil Guard and other forces of the Middle Ring Shield Pact or the Visegradi NDF, or successfully retreated to the Inner Ring are some of the most battle-hardened forces of the Alliance, and many vessels which retreated to the Inner Ring were retrofitted and integrated into the Navy itself. Though they could not stabilize the Wildlands on their own the SDFs of the Northern and Southern Reaches performed more effectively than almost anyone imagined, and have vindicated themselves in the eyes of the Solarian military. Those which have survived — and remained loyal to Sol — are rapidly being rearmed and modernized. For the first time in modern history, SDFs are being equipped with independent warp drives which will — in theory — give them a greater degree of autonomy and free up Navy assets from patrols.&lt;br /&gt;
&lt;br /&gt;
In the late 2460s the Alliance&#039;s remaining SDFs bear little resemblance to the paltry local forces of the pre-civil war Alliance. Though many still rely on hand-me-down equipment, more and more of their regular troops are equipped as well as their counterparts in the regular SAF. Their training and funding have likewise improved, and the SDFs now sit on the JMC alongside the Alliance&#039;s other branches. For the first time in their history, they have the respect they deserve, and the funding they have always desired. When the next war comes, and it may come soon, the Alliance&#039;s local forces will stand tall, proud, and ready for whatever comes at them.&lt;br /&gt;
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===Notable System Defense Forces===&lt;br /&gt;
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The &#039;&#039;&#039;Peorian State Guard&#039;&#039;&#039;, often known as the State Guard, is the standing military of the [[Solarian Reconstruction Mandates#New Peoria|Solarian Republic of New Peoria]]. Taking inspiration from its colonial origins — the United States — the State Guard is composed largely of reservists who hold full-time civilian jobs and is built around a small cadre of full-time officers and administrators. Its use of reservists makes the State Guard one of the Alliance’s largest per capita SDFs, but it is notably smaller than the nearby Colettish Civil Guard. It additionally suffered from equipment issues, with much of the area’s heavy weaponry prior to 2462 instead being routed to [[Konyang]] or [[San Colette]]. It was bloodied during the Solarian Civil War and could not stop the Solarian Restoration Front from temporarily seizing control over the planet in 2465. Several regiments of the State Guard escaped into the planet’s countryside and continued to fight against the SRF until their defeat by the Solarian Navy later that year. The 3rd Peorian Infantry Regiment, &amp;quot;All-Peorian Regiment,&amp;quot; escaped to San Colette and fought valiantly during the battle for the planet’s major cities, where it faced against the SRF-aligned Lycorii National Defense Force in the Battle of Nueva Isabel. Now, in a post-civil war world, it is being re-equipped with heavy weaponry by the [[Sol Alliance|Alliance]], and is set to become a tough nut to crack for any future invader.&lt;br /&gt;
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Also in the Northern Reaches is the now-disbanded &#039;&#039;&#039;Lycorii National Armed Forces&#039;&#039;&#039;, or LNAF. Prior to 2462 the LNAF was one of the best-equipped SDFs in the Alliance and was well-known for the distinctive red lycoris flower its members would wear in their helmet webbing or hat bands. With the start of the Solarian Civil War in 2462 the LNAF, already a right-learning organization due to [[Solarian Reconstruction Mandates#Lycoris|Lycoris]]’ politics, was absorbed into the Solarian Restoration Front and became an instrument of both genocide at home and destructive warfare in the support of fascism abroad, with multiple officers of the LNAF convicted of crimes against humanity in the postwar era. Much of its offensive strength was spent in the [[San Colette#The War in the Northern Reaches|Battle of San Colette]], and many remnants surrendered to the Solarian Army in 2465 with the fall of the SRF. The hardened core of the LNAF – the worst of its worst – fled into the countryside or hid in the cities of Lycoris and now fight against the Alliance as insurgents, striking terror into the very people they swore to protect. Post-civil war Lycoris has no SDF, instead relying on the Solarian military – primarily the Army – for protection, and Army patrols snaking their way through the forested countryside of the former industrial capital of the Northern Reaches have become a common sight.&lt;br /&gt;
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The &#039;&#039;&#039;Igman Defense Service (IDS)&#039;&#039;&#039; another Northern Reaches SDF. Responsible for protecting [[Solarian Reconstruction Mandates#Novo Igman|Novo Igman]], the IDS is a relatively small force built around a core of long-service professionals and is heavily mechanized. IDS troops had better equipment than most other SDFs prior to 2462, and resisted attacks during the civil war for longer than other forces. When the Solarian Restoration Front declared victory over it, the IDS went into the countryside and the cities, where it waged a successful guerrilla war against the SRF that ejected them from the planet. Some units were evacuated prior to the collapse of organized resistance and went on to fight in the Battle of San Colette, where the 22nd Armored Regiment, known as “Raróg Force,” fought alongside Colettish tanks, and the [[San Colette#The War in the Northern Reaches|Battle of D’Anzin]], where the 65th Infantry Regiment (Mechanized) fought alongside a motley collection of mercenaries, [[San Colette#The Civil Guard|Colettish forces]], and other SDF troops to hold the line. In the postwar era the IDS, thanks to the secure nature of Novo Igman,  has seen some of its units deployed to Lycoris to support regular Army troops, where the Igmani have proved themselves capable fighters against the Front’s insurgent forces.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:NewOriginalSchwann/Sandbox&amp;diff=38820"/>
		<updated>2026-03-26T00:54:17Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Reverted edits by NewOriginalSchwann (talk) to last revision by Sneakyranger&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Federal Technocracy of Galatea.png|The government flag of the Federal Technocracy of Galatea.|thumb]]&lt;br /&gt;
Nestled in the Weeping Stars region near the All-Xanu Republic lies the Yggdrasill System, home to the &#039;&#039;&#039;Federal Technocracy of Galatea&#039;&#039;&#039;. One of the only successes of the misfortune-addled Galatea Project, the [[Sol Alliance|Alliance’s]] ambitious effort to transform the modern [[The Orion Spur#Weeping Stars|Weeping Stars]] into a cradle for humanity, the Federation is a renowned center of scientific advancement and still possesses practical large-scale terraforming equipment from the pre-Interstellar War era. &#039;&#039;&#039;Galateans&#039;&#039;&#039;, the citizens of the Federation, prize academic achievements above all other things and possess a unique technocratic government where one’s political power as a citizen is directly tied to their level of education. The most famous field of research in the Federation is undoubtedly its biotechnology sector, which heavily cooperates with [[Zeng-Hu Pharmaceuticals]] and is so prevalent in Galatean society that almost all citizens of the Federation have some degree of biological augmentation.&lt;br /&gt;
&lt;br /&gt;
But the Federation itself sits at an awkward juncture. Due to its position near both Xanu and the historical Solarian border it as long as a society had hands in both nations, much to the irritation of many Coalitioners. But with the [[Sol Alliance|Alliance]] dramatically contracted and the Federation far inside the [[Coalition of Colonies|Coalition’s borders]] will this model remain practical, or must it innovate upon even this?&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Interstellar War (2255-2274)===&lt;br /&gt;
&lt;br /&gt;
In the mid-23rd century the Solarian Alliance stood as the premiere power of the known Orion Spur and claimed dominion over all of humanity, with its control reaching from the Sol System to the furthest reaches of charted space. The ambition of the hegemonic-era Alliance, however, were restrained by a logistical problem: the Inner Solarian Frontier — now known as the Weeping Stars — suffered from a lack of habitable worlds aside from the trading hub of Gadpathur, which served as a vital transit hub for trade closing from the Solarian Frontier to the Solarian Core and vice-versa. With Gadpathurian port facilities essentially at their maximum reasonable capacity, and the [[Sol Alliance#Department of Colonization|Solarian Department of Colonization]] planning a massive colonization effort in the Riphean Frontier Sector — modern-day Arusha — the Alliance was faced with a severe logistical shortage which could not be easily addressed through only orbital facilities.&lt;br /&gt;
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The Department of Colonization, never one to be constrained by the limits of budget, designed an ambitious project to overcome this challenge: the creation of habitable worlds throughout the Inner Solarian Frontier. This Galatea Project was to be the greatest accomplishment of the Department of Colonization. By the mid-2240s a practical prototype was achieved via the government cooperation with Zeng-Hu Pharmaceuticals, Einstein Engine, and Hephaestus Industries, and in 2255 the first Galatea Terraforming platform — complete with an assortment of vessels intended to assist it — was dispatched to the unpopulated Inner Solarian Frontier system of Yggdrasill to much fanfare in the Alliance, with more following the Yggdrasill Expedition over the coming years.&lt;br /&gt;
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The Yggdrasil Expedition itself was not meant for long-term colonization and primarily consisted of the skilled engineers and scientists required to run, operate, and maintain the large-scale terraforming equipment utilized in the era’s terraforming projects. Over the 2250s they set about the arduous process of transforming Yggdrasil II from an uninhabitable world into a fully habitable one, and renamed it to Galatea after the project itself, as it was to be the first planet ever terraformed by it. Massive amounts of resources were pulled from the gas giants of the system to create Galatea, and progress proceeded faster than expected due to plentiful supplies from the broader Alliance. More and more workers arrived to aid the Expedition’s efforts as progress on Galatea continued and the Expedition’s scientific staff set their eyes upon planets further in the system, such at the planet of Svarog, — located slightly outside of the Goldilocks Zone further from Galatea’s twin stars — Empyrean on the system’s edge, where intense Helium-3 mining operations were underway, and Galatea’s moon, Tsukuyomi. Svarog’s terraforming began in 2259, a mere year before economic disaster struck the Galatea Project.&lt;br /&gt;
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In 2260 the Galatea Project’s ambitions met reality as the Second Great Depression saw the Department of Colonization’s budget contract as markets crashed across the Spur and the government desperately attempted to control a spiraling budget deficit which worsen as the decade continued. In the Yggdrasil System the Department of Colonization’s budget cuts were felt as regular supply convoys began to reduce in frequency and contained less supplies when they did arrive. Supplies acquired from the Alliance’s frontier regions and colonies, such as Xanu, did not resolve what had become an increasingly dire situation for the Expedition, which had to continue its terraforming process on Galatea and Svarog or risk potential ecological catastrophes as the terraforming technologies spiraled out of control.&lt;br /&gt;
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Faced with the prospect of losing all progress they had made forever, the Expedition made a difficult choice. To sustain both operations the choice was made to begin drawing materials from Yggrisil’s two gas giants, Nüwa and Ymir, and their moons. Planetary-scale mining technology such as the legendary Brahma platform was utilized to crack the surface of the gas giant’s moons and massive amounts of resources were siphoned from the giants themselves, all in the name of sustaining a project which they had sworn to see to its end. More resources and more workers migrated from the Solarian Frontier in order to sustain the Expedition’s massive mining and extraction operation, and the formerly small scientific expedition now found itself in charge of a large number of non-degree-holding workers who had become increasingly vital as autonomous industrial equipment, which had to be imported from the Solarian Core, became harder to acquire at the required rate.&lt;br /&gt;
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As the 2270s dawned the Expedition had effectively drained Ymir and its moons of materials, turning the gas giant into a floating mass of rocks and debris, and nearly drained Nüwa to the same extent, but they had almost reached their goal by 2275. Galatea itself was, as of 19 November 2272, declared officially fit for habitation to much celebration in both the Expedition and the Department of Colonization, which had had to scrap several less successful Galatea Project ventures due to budget constraints and was thrilled to have any success. Terraforming Tsukuyomi, its moon, was initiated later in the same year due to the vast amounts of resources left over from Ymir’s destruction and promises of further resupply efforts by the Alliance as the economy improved. Svarog, though not nearly as far along in the process as many in the Expedition had hoped, was habitable by late 2274 and, assuming supplies from the Core and Frontier were sustained, both it and Tsukuyomi would be brought to the same standard as Galatea by 2285 at the latest.&lt;br /&gt;
[[File:Old Sol.png||thumb|The flag of the pre-Interstellar War Solarian Alliance, the single largest state in the Spur&#039;s history. The three stars represent the Northern, Central, and Southern Solarian Frontiers.]]&lt;br /&gt;
But as 2275 dawned, events outside of the Expedition’s control that would throw its entire existence into jeopardy began to unfold.&lt;br /&gt;
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===The Interstellar War and Treaty of Galatea (2275 - 2299)===&lt;br /&gt;
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The secession of the Coalition of Colonies on 18 January 2275 threw the Yggdrasil Expedition into chaos. Supplies from the Solarian Frontier stopped entirely and the Department of Colonization’s supplies end as well. As the Navy scrambled to control the flow of goods to the Frontier, the Solarian Frontier’s supplies stopped too. The Expedition suddenly found itself short of the materials it needed to terraform Svarog and Tsukuyomi into fully-habitable worlds. A difficult decision had to be made. At the orders of Expedition Director Sachiko Amaya the Expedition performed a series of analyses on the potential outcomes of terraforming Tsukuyomi and of terraforming Svarog and  was decided, after days of debate between the highest-ranking staff of the Expedition, to terraform Tsukuyomi instead of Svarog. Without further supplies, the experts concluded, it would be impossible to bring Svarog to the expected standard of the Galatea Project but was possible to bring Tsukuyomi to this standard. This decision,made by a handful of individuals who the Expedition deemed most capable of making it without public consultation, is viewed by some as the first step by the Expedition towards becoming the Federal Technocracy of Galatea.&lt;br /&gt;
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As the terraforming of Tsukuyomi continued and the Inner Solarian Frontier collapsed into anarchy around them, many in the Expedition grew worried. The Sovereign Solarian Nation of Xanu was in revolt, as were many of the worlds of the Inner and Outer Solarian Frontier. By early spring 2278 many in the Expedition were concerned they would never be in a stable area again, and voices within the Yggdrasil Expedition began to call for a reassessment of their policy of deferring to the Department of Colonization for matters of self-governance. However the majority of the Expedition supported remaining loyal to the Alliance, believing the Solarian Navy would come to their rescue and reestablish the flow of material and resources to the Galatea Project. Despite reports other Galatea Project systems had fallen into ruin, or been abandoned, the Expedition remained confident in rescue by the Navy.&lt;br /&gt;
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This belief the Navy would save the Expedition lasted until late March 2278, when news reached them from the nearby Solarian world of Gadpathur through refugees arriving from the same world. The news of Gadpathur’s bombing by Admiral Terrence Hopper on 08 March, 2278, shattered the confidence the Expedition had in their rescue by the Alliance’s Navy, which now seemed a greater threat to them than the prospect of having their equipment looted by secessionists or it falling into disrepair due to supply issues. Expedition Director Amaya and her senior researchers met once again to determine the best course of action. Many in the Expedition called for supporting Xanu and its rebels against what they saw as an unforgivable crime by the Navy, while others called for remaining aligned to the Solarian Alliance out of practicality rather than morality. Some called for the Expedition to declare itself as a neutral state, or to form its own nation in the hopes it would be able to chart a course independently. It was another point where making the wrong decision, even if it was the decision supported by the majority, could be fatal and destroy what they had created so far. Expedition Director Amaya, trusted experts from the Expedition, and advisors conveyed an emergency council, again ignoring the prospect of achieving a majority decision, and concluded the most logical course of action was to remain neutral in the conflict.&lt;br /&gt;
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In late April 2278, shortly after this decision was made by the Expedition, a group of vessels arrived in the Yggdrasil System. They were a group of battered civilian vessels, escorted by a small number of Solarian Navy corvettes, all flying the flag of Gadpathur. These vessels revealed they were a group of Gadpathurians, escorted by the remains of Gadpathur’s naval defense force, who had managed to escape Admiral Hopper’s destruction of the system. They were low on supplies and fuel, and requested to take refuge with the Expedition in the Yggdrasil System. Expedition Director Amaya, seeing the Yggdrasil Expedition’s need for personnel and armed ships to defend itself, accepted after conferring with her council. In time the Gadpathurii, as they are now known, would go on to form a significant group in Galatea.&lt;br /&gt;
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More crises would emerge before 2287, though none as great as these two, and all would be decided through this technocratic-council model in which Expedition Director Amaya and her chosen experts determined the best course of action. Refugees continued to arrive in the system, seeing it as a beacon of stability in the former Inner Solarian Frontier, and limited numbers of Solarian – and Coalition – Navy deserters sought refuge in it. By 2287 what had started as a scientific expedition with a limited number of personnel had shifted into an odd combination of scientific expedition, terraforming project, and technocratic oligarchy where a small handful of individuals the best and most qualified in their given field were chosen to make decisions on the behalf of a voiceless majority. The foundations of the later Technocracy had, by this point, already been laid. Now they would be built upon.&lt;br /&gt;
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Unlike Xanu, Himeo, and other future Coalition member-states the Yggdrasil System was not represented at the peace talks on Earth which resulted in the signing of the Treaty of Xansan in 2287. The Treaty saw Yggdrasil fall out of direct Solarian control and into the Alliance Neutral Zone (ANZ) between the Alliance and Coalition. Gadpathur, which was assumed by most to have been simply bombed into oblivion aside from the Gadpathurii, was similarly not present. The Yggdrasil System was now placed de jure under Solarian control while being de facto independent, if not aligned with the Coalition. Expedition Director Amaya was now faced with a decision: to remain with the Alliance or to align itself with the new Coalition as a nominally independent state, and to determine what this new state would be if it were to be declared. Calling her council of experts together once again Expedition Director Amaya sought the best course of action for the Expedition.&lt;br /&gt;
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The result of this meeting was the foundational document of the Federation: the 16 October 2288 Treaty of Galatea. This document, which is been on Galatea itself, declared the four planets of the Yggdrasil System would form together into a federal state ruled in a technocratic manner which would benefit all and favor none. The name of this state, the Federal Technocracy of Galatea, was taken from the project which had created its worlds. Furthermore, the Treaty founded the Galatean Federal Navy — made up of formerly Gadpathurian vessels — and Army to defend itself. The Treaty declared the Federation was not part of the Alliance as it was in a neutral zone, but would willingly work with its former masters to a reasonable extent. It also declared the Federation would work with the Coalition but was likewise not a technical member of its roll of member-states. The Technocracy sent messengers to both Xanu and Earth, where both were received with some confusion but ultimately acknowledged. The Federation was now its own nation and would succeed or fail on its own, without the Department of Colonization to cushion its fall.&lt;br /&gt;
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===The Early Federation (2300-2359)===&lt;br /&gt;
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Assuming the newly created position of Chief Director, Amaya and her experts set about establishing a state focused on one thing above all: scientific excellence. The reason for this was simple: maintaining this edge, in the eyes of the Chief Director, was the best way to ensure the Federation’s continued success and survival. Diplomatically they would have to balance the interests of the Alliance and the Coalition. In the years after the treaty was signed and the Federation began to find its footing this meant favoring the Coalition over the Alliance, then recovering from the Navy’s coup attempt and the Martian terraforming disaster. As Galatean institutions began to take shape it drew closer to the Coalition, eventually ensuring Federation citizenship would be recognized by the broader Coalition as equivalent to possessing Coalition citizenship.&lt;br /&gt;
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Life for the Federation was secure as it plunged further into the 2300s and its academic society grew further, coalescing into three major research fields: biotechnology, interstellar avionics, and planetary engineering. All three fields worked closely with the nearby [[Xanu Prime|All-Xanu Republic]] and profited from events such as the Second Astonishment and Xanan Renaissance, with Galatean technical expertise in demand across Xanu and workers from across the Coalition flocking to the sprawling factories and mines of Svarog and Empyrean. New technologies were created in laboratories on Galatea and Tsukuyomi for use across the entire Coalition and beyond, and the success of the Federation seemed all but guaranteed for many in the Technocracy’s upper education ranks, particularly as it began to appease the Alliance by opening inroads to the newly-colonized Solarian world of [[Konyang]].&lt;br /&gt;
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Two events would shake the Federation’s faith in its continued success. The first, and more important for many in the Federation, was the &#039;&#039;&#039;2338 Empyrean Unrest&#039;&#039;&#039;. Mine workers across the member-planet, motivated by Himean syndicalist thought which had made its way to the planet’s mining facilities through regular interactions with [[Himeo|Himeans]] – and thus their syndicalist ideologist – and by distaste at a lack of voice in the Technocracy’s government, went on strike and brought operations across Empyrean to a halt. The Federation’s Chief Director Willelm Allard, a dedicated researcher from the biotechnology sector, called an emergency session of the Federation’s top scientists to resolve the issue. They debated for two weeks but before making a decision which broke the strike: they would dedicate themselves to finding a way to improve the workers scientifically but, for the meantime, would ensure the housing, food, and basic necessities of every non-degreed worker were cared for. While this was not what the strike leaders wanted many strikers accepted and its strength was broken, with most leaders of it deported to the United Syndicates. This solemn promise to improve the lives of Federation workers through science was the start of what has become Galatea’s thriving human bioaugmentation industry. The Technocracy claims the United Syndicates sponsored the Empyrean Unrest and teaches this in its history classes. The United Syndicates deny they were involved in the events.&lt;br /&gt;
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While never published to the broader Federal public Chief Director Allard’s special committee came to another conclusion: the Federation was unprepared to combat internal issues such as the Empyrean Unrest, and its top-down system of ruling made it vulnerable to these threats. The committee advised taking harsh actions against the United Syndicates of Himeo and to build an internal security service to combat these threats. As Allard condemned Himeo he created the &#039;&#039;&#039;Ministry of Academic Security (MfAS)&#039;&#039;&#039; — an internal security agency which would become one of the Federation’s largest and most critical institutions. The relationship between the United Syndicates and Federal Technocracy remains poor to this day.&lt;br /&gt;
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The Empyrean Unrest marks the start of the Federation’s history of intense censorship and internal propaganda, as the event was devastating to its economy in the short term. This damage resulted in a brief economic downturn during the late 2330s and early 2340s known as the “Heaven Slump.” A desire to ensure this event never happened again led to massive investments by the Federation into ensuring its non-degrees population remained both loyal and content. To do this it instituted extensive state aid programs for its workers while immersing them into pro-Federation propaganda and banning, “potentially harmful material,” from the Federation. Over time this form of state welfare-propaganda would become a hallmark of the Federation, and a reason for its continued success.&lt;br /&gt;
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The second event was the &#039;&#039;&#039;2347 Gadpathurian Skirmish&#039;&#039;&#039;. The Skirmish grew out of what [[Gadpathur]] viewed as a grave insult and the Federation viewed as a natural continuation of its policies: a refusal in 2344 by the Federation to officially condemn the Alliance for the bombing of Gadpathur, citing its policy of neutrality towards the Alliance as its reason why. Instead, the Federation condemned Admiral Terrence Hopper himself, who was by that time deceased. As a Coalition observer rather than a full member the Federation’s refusal had no impact upon the resolution, which passed. Gadpathur, however, was infuriated by Galatea’s refusal and began antagonizing the Federation’s expeditions into the Weeping Stars. This escalated until 2347, when a Federal Navy patrol group encountered a Gadpathurian patrol group in the Weeping Stars. Details of the engagement are unclear, but both patrols had their weapons activated and ready to fire at the time a Xansan patrol intervened and defused the situation. Galatea and Gadpathur have had no formal relations since this point.&lt;br /&gt;
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Following the Gadpathurian Skirmish Chief Director Kamilla Yamaguchi assembled a council of military experts to assess the condition of the Galatean Federal Navy. The result of this survey, published in 2349 and known commonly as the Navy Report, was found the Navy as too small and too dated to be a serious defensive or offensive force for the Federation, and recommended major investments be made into the Federal military to make the it capable of fighting and defeating the most likely enemy of the Federation: Gadpathur. These recommendations and Chief Director Yamaguchi’s subsequent investments into the Federal military led to the founding of the &#039;&#039;&#039;Ministry of the Federal Military (MfWF)&#039;&#039;&#039;, the most recently-created Galatean ministry. The expansion of the Federal military proved successful for both the military and two research fields: biotechnology, which had to supply the military’s genetic modifications, and interstellar avionics, which supplies the majority of its equipment.&lt;br /&gt;
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===The Federation Realized (2360 - 2399)===&lt;br /&gt;
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By the 2360s the Federation was effectively a member of the Coalition of Colonies despite its insistence on neutrality, and some Solarian actors — particularly those in the Solarian Navy — were leery of the well-armed military forces possessed by the Federation. While the Solarian Alliance was still recovering from the secession of Elyra earlier in the century the 2360s were the height of the Warp Gate Project — a massive endeavor intended to again make the Alliance the Spur’s dominant economic power of it was successful. At the same time Galatea’s close ally Xanu, under the leadership of President Ameliye Flohimont, moved to strengthen relations with individual Solarian planets despite protestation from the United Syndicates of Himeo and Gadpathur, the Technocracy’s traditional rivals in the Coalition. Following the 2364 Xanu-Konyang trade settlement the Federation saw an opportunity to bring itself closer to the Alliance and assure its neighbor that it, despite its growing military, posed no danger to the Alliance.&lt;br /&gt;
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The 2365 Galatea-Konyang Mutual Trade Agreement formally opened the Solarian market for Galatean exports and brought the Federation more wealth as its available trade partners grew from Xanu, Assunzione, and Vysoka to  the vast majority of the Solarian Northern Reaches and modern Corporate Reconstruction. While [[Himeo]] criticized Galatea for threatening to bring the Coalition’s economy into the Alliance’s dominion once again and Gadpathur claimed these trade deals were, “typical snakelike Galatean behavior,” the Federation continued to trade. Deals were signed with San Colette (2366), [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|New Peoria and Novo Igman (2367), Lhokgon (2367), and Lycoris (2368)]]. Then came [[Mictlan]] (2370), [[Biesel]] (2371), and [[Port Antillia]] (2373). Profits soared as Galatean products began to enter the Solarian market and many of these profits were folded into the unique Technocracy propaganda-welfare system. By the mid-2370s the typical Galatean lived in luxury the Yggdrasil Expedition could have only dreamed of, even in majority non-voting areas on Svarog and Empyrean.&lt;br /&gt;
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Increased trade brought increased diplomacy with the Alliance and, unlike President Flohimont’s government, the Technocracy was able to pursue more normalized relations with the Alliance in exchange for more access to the coveted technological relics in the [[The Orion Spur#Weeping Stars|Weeping Stars]] and the former [[Sol Alliance History#Historical Solarian Sectors and Regions|Solarian frontier]] beyond. The Alliance-Federation relationship only became stronger after the assassination of Flohimont in 2374 by a Gadpathurian, which the Federation officially condemned Gadpathur for — an action which gained it the approval of the Solarian embassy in the Coalition and the condemnation of Himeo and Gadpathur. During this era the Federation increased its foreign investments in the Coalition to continue its balanced diplomacy, with much of its efforts focused on sharing its terraforming techniques with [[Vysoka]] in exchange for favorable trade conditions regarding foodstuffs from Vysoka and industrial exports from the Federation.&lt;br /&gt;
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While the Federation’s economy grew massively during the latter half of the 24th century this growth was not without its faults. A demand for more industrial production led to a sizable increase in industry on Svarog and larger mining operations upon Empyrean. The rapid growth of heavy industry on Svarog led to the &#039;&#039;&#039;Svarogite Rejuvenation of 2365&#039;&#039;&#039; which repurposed the surface of the planet into the “Sector Plan” — a centrally-planned project which organized the entire planet into a series of industrial cities connected by high-speed rail lines designed to allow for the rapid transfer of personnel, resources, and products. While the Rejuvenation was successful and vastly empowered the planetary engineering sector it led to the current extremely polluted environment of Svarog’s surface. The massive factories of Svarog were constructed for the most efficient output generation possible and little thought was given by the Technocracy to the environment of the frozen, half-terraformed planet. Even now residents of Svarog receive federally-mandated bioaugmentations for their throats which allow them to better endure the polluted environment of the planet, and wearing a respirator outside is recommended.&lt;br /&gt;
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===The Federation and the Doldrums (2400 - 2451)===&lt;br /&gt;
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The Federal Technocracy, like much of the [[Coalition of Colonies|Coalition]], experienced a period of economic downturn during the 2390s and early 2400s due to having no more trade partners to expand to. The Doldrums, as they are known in the All-Xanu Republic, were felt less severely in the Technocracy due to its greater amount of centralization and its ability to discard public opinion for expert analysis. To combat the economic downturn felt across the Federation its experts decided upon two courses of action which were unlike Xanu’s strategy of injecting phoronics into its economy, which the Technocracy disregarded due to a belief that the fuel would make them more dependent on foreign powers and throw their diplomatic balance in the Alliance’s favor permanently. While this measure resulted in poor relations with [[Republic of Biesel|Biesel]] to this day, it insulated the Federation from the Phoron Shortage.&lt;br /&gt;
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The first effort by the Federation was the &#039;&#039;&#039;2404 Galatean Trade Initiative&#039;&#039;&#039;, which was intended to open further markets for the Technocracy to sell its products in. The first nation they approached was the Alliance, where the Galateans had not yet managed to secure trade agreements with Solarian worlds closer to Earth. It is a testament to Galatean diplomacy that this effort was successful in 2406, when the [[Callisto|Commonwealth of Callisto]] granted Galatean merchants special access to its ports. The [[Republic of Elyra]] rejected similar overtures by the Federal Technocracy and its trade deal with Callisto — the first of its kind between a Coalition affiliate and a Solarian Core world, though independent Coalition vessels have long traded in Callisto — drew condemnation from its rivals in [[Himeo]] and [[Gadpathur]], and from more anti-Solarian elements of Xanu’s political parties. The Federation, however, viewed the Callisto-Galatea trace agreement as a critical victory for their economy. With the influx of more Solarian trade and the presence of new markets the immediate concern of economic downturn had been averted.&lt;br /&gt;
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With new markets the Federal economy grew, particularly on Svarog. In an effort to ensure Svarog attracted more investments the Federation initiated the Second Svarogite Rejuvenation in 2422. It built upon the basis of the first — the Sectors were expanded, the population was augmented further, and the planet’s industry became more dirty and productive than it had ever been before. Unlike the original rejuvenation project the second opened Svarog for investment by foreign corporations — a unique opportunity in the protective Federation — if the corporation could prove itself to be aligned with Galatean interests and able to provide aid to Svarog’s half-complete terraforming project. Xansan corporations and [[Zeng-Hu Pharmaceuticals]] quickly formed a new sector of the Svarogite economy.&lt;br /&gt;
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As the decades progressed the Federation continued to prosper, although under a system of extensive surveillance and censorship it — and many of its residents — viewed it as necessary for its survival and success as a nation-state caught between the Alliance and Coalition. As on Xanu the early to mid 2400s were a time of great cultural works in the Federation, though they were always subjected to review by the Technocracy’s various state censorship ministries to determine what in them could constitute an unacceptable risk if published to a broader population. Scientifically it continued to make broad advances in the biotechnology and interstellar engineering fields, though most discarded phoron as a field of research due to its limited accessibility in the Federation and a perception phoron would, at some point in the 25th century, run out unless further deposits were discovered and exploited. Galatean historians have, in the following decades, debated if this was a well-thought-out move by the Federation which saved its economy in the 2460s or an unacceptable limit upon the scope of its research which caused it to lag behind in phoronics-related fields.&lt;br /&gt;
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===The Modern Federation (2452 - Present)===&lt;br /&gt;
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The secession of Biesel from the Solarian Alliance in 2452 placed the Federation into an awkward position due to its longstanding diplomatic policy toward Sol. The Tau Ceti Accords were viewed as a humiliation by the Alliance and Galatea, seeking not to irritate one of its main trade partners, refused to recognize Biesel as an independent state after its secession. The Technocracy instead officially referred to Biesel as the “Solarian Republic of Tau Ceti (de jure)” until 2462, when the Second Solarian Incursion created an environment where the Federation’s needed to recognize Biesel as the broader Coalition intervened directly in the Solarian Navy’s invasion. Galatea maintained its trade relations with Tau Ceti in the interest of making money off of the ongoing phoron boom, even if it itself did not utilize the “wonder fuel” of phoron out of fears existing deposits would eventually run dry.&lt;br /&gt;
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Over the rest of the 2450s as the Alliance drifted further to the right the Federation attempted to continue business as usual, but found itself increasingly at odds with some of its trade partners in the Alliance. As ATLAS’ influence increased, Galatean ships found themselves more and more often harassed by the Solarian Navy in both the DMZ and on trade routes. In 2458 a long-standing trade partner, Lycoris, broke its longstanding trade agreement with Galatea, declaring it anti-Solarian. This authoritarian turn by Sol only escalated in the 2460s with the dawn of Prime Minister Michael Frost’s regime, which took a hardline anti-Coalition stance and forever the two rivers policy even further towards the Coalition. Konyang however remained friendly to Galatea throughout the 2450s and became its gateway to San Colette’s warp network, which was itself now the gateway to the broader markets of the Solarian Core. Part of this friendliness is certainly due to the Technocracy’s willingness to contribute to Konyang’s culture of institutional corruption through its willingness to pay bribes to get its way.&lt;br /&gt;
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Elsewhere in the Spur as the Alliance seemed to further destabilize the Federation found itself involved in more joint Coalition efforts to ensure its continued stability. Throughout the 2450s the Galatean Federal Navy participated in joint Coalition anti-piracy sorties designed to combat Dominian privateering, Solarian bandits in the Alliance Neutral Zone, the Sadar Fleet, and other unaffiliated groups which were emboldened by the shrinking authority of the Solarian Navy over the 2450s. The force contributed by Galatea was only a fraction of its total naval strength but proved to be an effective part of the Coalition’s anti-piracy efforts, even if they were forced to operate separately from Gadpathurian forces. Like Xanu Prime the Technocracy contributed greatly to Elyran relief efforts following the Lii’dra incursion of 2457 and aided greatly in land reclamation efforts on Bursa.&lt;br /&gt;
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The 2460s have been a difficult period for the Federation. The Second Solarian Incursion of 2462 made it recognize Biesel as an independent state even if the Federal Navy refused, despite Gadpathur’s protestations, to participate in the Coalition’s intervention. The Solarian Collapse which followed was nearly disastrous for Galatea as its trade route to the northern and central Alliance were cut off entirely beyond Konyang, which it moved to support as the former Solarian world entered into the Coalition. It was only through a quick pivot to trading with the worlds of the CRZ — and Empyrean’s significant Helium-3 industry — that a total economic meltdown was avoided as the Technocracy’s economy buckled under the strain of the opening months of the Solarian Civil War.&lt;br /&gt;
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Galatea had found itself now, like its neighbor and rival Gadpathur, a full member of the modern Coalition. Its flexible diplomacy, long a cornerstone of Galatean policy, seems to have run its course by 2363. However, the dawn of the War in the Northern Wildlands in early 2465 and the later Solarian Navy intervention demonstrated the Technocracy may still need a relationship with the Alliance. Its lack of involvement in the Coalition meetings regarding the Wildlands Crisis can be attributed to both this policy and its belief Xanu, its long-standing ally in the Coalition, is able to handle Gadpathur.&lt;br /&gt;
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As conflict in the Northern Reaches winds down and the Alliance seems ascendant, the Federation finds itself safe but somewhat nervous. Its welfare-propaganda system is intact and more functional than ever, and standards of living remain very high. But many in its upper echelons — the ranks of the Technocracy which make its decisions — are anxious and look towards the future with some apprehension, fearing a potential re-establishment of Solarian control in the Weeping Stars. Only time will tell if their concerns are appropriate.&lt;br /&gt;
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==The Yggdrasil System==&lt;br /&gt;
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Located near the edge of the Weeping Stars and relatively close to Xanu Prime, the Yggdrasil System was originally chosen for terraforming due to its potential as a future hub for transportation between the Solarian Core and the Solarian Frontier. The presence of binary stars Mariel, the larger star, and Fornax, the smaller star, was another reason for its status as an early terraforming site due to the immense power drain of the massive Brahma Planetary-Scale Mining Platform requiring stars to fuel it. This, and its two gas giants of Ymir and Nüwa, proved to be a major reason for the ultimate success of the Galatea Project in this system.&lt;br /&gt;
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The Yggdrasil System has six major stellar bodies, three of which are home to permanent human habitation, in addition to numerous smaller celestial bodies such as moons, comets, and asteroids. Holographic or mechanical orreries of the System are a common sight in many Federation buildings and are often found in Galatean residences. Some Galateans are known to carry miniaturized orreries on their person, or in their houses, as a reminder of home.&lt;br /&gt;
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===Mixcoatl===&lt;br /&gt;
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Mixcoatl is the nearest planet to Yggdrasil’s twin stars. A barren and lifeless world which was extensively mined for resources during the terraforming era, its surface is covered in massive scars originating from “planetary scalping” operations carried out by the Brahma platform during terraforming. While most of the valuable resources of Mixcoatl have long since been mined by the Federation, various scientific projects can be found on its surface or within the massive canyons created by the Brahma’s laser. Mixcoatl has no permanent Federation settlements but is home to several power generation facilities which feature rotating crews of non-degreed workers supervised by a smaller number of academics. Workers on Mixcoatl often utilize biological augmentation to better endure the scorching temperatures of the planet, which has no atmosphere to protect it from the heat of Mariel and Fornax.&lt;br /&gt;
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In Federation iconography Mixcoatl is represented by a diamond.&lt;br /&gt;
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===Galatea===&lt;br /&gt;
&lt;br /&gt;
The single most important planet in the Federation, Galatea is a triumphant example of the hegemonic-era Solarian Alliance’s mastery of terraforming and a representation of what could have been if not for the Interstellar War. Terraforming Galatea took an incredible amount of time and resources but is stunning to behold: what was once a barely habitable planet devoid of all but the most basic forms of life is now a verdant planet where extensive Technocracy-mandated regulations ensure the Cities of the Future — centrally planned futuristic cities of the Technocracy — on Galatea live alongside nature rather than in it. Most Galateans who call Galatea itself home are degreed Galateans and the non-degreed Galateans which reside here are often involved in industries which support the planet’s large population of researchers.&lt;br /&gt;
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Due to its strict environmental regulations the list of industries which can be present upon Galatea is short and mostly restricted to the biotechnology sector, which has long been powerful in the Federation and is responsible for many of its widely-known innovations such as biological augmentation. The laboratories and research facilities dedicated to biotechnology on Galatea are impressive facilities which contribute directly to the Federation’s continued dominance in the field. Most Galateans live in Technocracy-planned, “cities of the future,” which are connected to research facilities and other cities by magnetic rail lines. These cities, which are held up by the Federation as examples of their technological prowess, have been painstakingly designed to have minimal impacts on the environment of Galatea while maximizing their efficiency.&lt;br /&gt;
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Due to the emphasis the Technocracy places on retaining its cutting edge technology, particularly in regards to its biotechnologies, no foreign companies have obtained a foothold on Galatea proper, though supervised — and tightly controlled — visits are relatively common. Galateans represent the peak of the Technocracy’s commitment to furthering its scientific progress and are, as such, held to a rigorous standard of academic excellence, and most of the Federation’s Chief Directors have come from either Galatea or its moon, Tsukuyomi.&lt;br /&gt;
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In Federation iconography Galatea is represented by an inverted triangle.&lt;br /&gt;
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===Tsukuyomi===&lt;br /&gt;
&lt;br /&gt;
The only natural satellite of Galatea, Tsukuyomi is one or two bodies in the Yggdrasil System to be fully terraformed from an uninhabitable world into a habitable one. This decision, which left the industrial world of Svarog in its current state, is seen by most as a necessary sacrifice as gains on Svarog would have been nominal at best while on Tsukuyomi they transformed the moon completely. Slightly larger than Luna, Tsukuyomi is heldby the Federation as one of its two crown jewels alongside Galatea itself. Its biosphere is similar to 22nd-century Earth, and great effort has been made to ensure it remains this way. Access to Tsukuyomi is difficult to gain for a non-Galatea due to the nature of its research facilities and its status as the Galatean Federal Navy’s main port.&lt;br /&gt;
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Tsukuyomi is home to a multitude of Federation, Cities of the Future and research facilities, with most dedicated to projects which require a greater degree of secrecy than the typical Federation research initiative. Cutting-edge military biotechnology and interstellar avionics breakthroughs are achieved at these facilities, and much of the Federation’s ongoing technological edge can be attributed to Tsukuyomi’s facilities. Despite efforts to gain access to Tsukuyomi’s facilities, no foreign business — megacorporate or otherwise — has been granted a charter to work on the moon, and most are redirected to Svarog if they are not rejected outright.&lt;br /&gt;
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Tsukuyomi is the home of the Federal military’s Navy and Army. While it is laid out in much the same way as a typical Federation city of the future on Galatea, featuring extensive green spaces and seemingly being part of the landscape rather than a city built into it,  the naval facility and City of the Future of Cantref Gwaelod serves as the main base of operations for the Technocracy’s military. From it, the Federation projects power throughout its system and into the Weeping Stars, where it often dispatches scientific expeditions. Most non-degrees Galateans found on Tsukuyomi are involved in the Technocracy’s military, while degreed Galateans are often found within its research facilities.&lt;br /&gt;
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In Federation iconography Tsukuyomi is represented by a non-inverted triangle.&lt;br /&gt;
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===Svarog===&lt;br /&gt;
&lt;br /&gt;
A cold yet habitable world located slightly outside the Goldilocks Zone of the Yggdrasil System, Svarog is the center of the Federation’s heavy industry and manufacturing sectors. It is the only of the four inhabited worlds in the Federation where such industries are both permitted and practical as Empyrean is far too frigid to allow for extensive activities on its surface. Svarog was partially terraformed but was ultimately left in a half-finished, though habitable, state due to a resource deficiency following the draining of Ymir and its moons. The planet’s surface is cold, though not enough to prevent activity outside, and the weather is often either snowy or overcast, with the twin stars of Yggdrasil rarely visible most from Svarog’s surface.&lt;br /&gt;
&lt;br /&gt;
Compounding the planet’s climate issues is the amount of heavy industry on it which employs much of its population. Svarog’s heavy industry is remarkably dirty and produces significant levels of pollution, which has resulted in smog blanketing much of the world when snow does not. Air conditions on much of the planet outside of its mountains are often dismal and Svarogite Galateans have biological augmentations which allow them to better endure the planet’s pollution. Those who do not often find themselves afflicted by respiratory illnesses. Travel on the planet’s surface between its sectors is most typically done by magnetic rail lines elevated far above its snowbanks. Most Galateans on Svarog are non-degreed and are exposed to large amounts of Federation propaganda which glorifies their work as without Svarog the Federation’s economy would rapidly collapse due to having very little manufacturing. The limited number of degreed Galateans often work in mountain facilities above the smog of Svarog.&lt;br /&gt;
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Svarog is the only Technocracy planet which permits foreign corporations to purchase land for development and exploitation. However, they must demonstrate why their development would benefit Svarog’s partially complete terraforming project and are often given inferior land when compared to their Galatean counterparts, which are favored by the Technocracy as part of their effort to retain a competitive edge. The largest owner of land from outside the Coalition is Zeng-Hu Pharmaceuticals, which has long enjoyed a good relationship with the Federation.&lt;br /&gt;
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In Federation iconography Svarog is represented by an inverted pentagon.&lt;br /&gt;
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===Nüwa===&lt;br /&gt;
&lt;br /&gt;
The first of the Yggdrasil System’s two gas giants and the only one to survive the terraforming of the system, Nüwa is an orange gas giant which has several uninhabited moons. Nüwa is significantly smaller in the 25th century than it was when the Yggdrasil Expedition first arrived due to the massive amount of resources which were siphoned from it by the Expedition and early Federation, and the decaying remains of these facilities can be seen near the surface of the gas giant.&lt;br /&gt;
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Nüwa’s moons are home to a large network of research facilities known as the Thalamus Research Station Network (TFSR) which are mostly operated by research concerns related to the interstellar avionics research sector. Most TFSR staff are native degree-holding Galateans who are supported by a smaller network of non-degreed Galatean or immigrant maintenance staff, though megacorporations such as [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] are known to occasionally dispatch observers to TRSN facilities.&lt;br /&gt;
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In Federation iconography Nüwa is represented by a hexagon.&lt;br /&gt;
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===Ymir===&lt;br /&gt;
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A dead world surrounded by broken moons, Ymir is a stark reminder of the cost required to create the modern Federation. To fuel the terraforming of Svarog, Galatea, and Tsukuyomi, Ymir was drained of resources until the gas giant itself was nothing but a dead core surrounded by moons cracked open by the massive laser of the Brahma Platform. Every idyllic landscape on Galatea or snowbank on Svarog owes its existence to the death of Ymir, and the Federation has not forgotten the loss of Yggdrasil’s second gas giant. Ymir now stands as a memorial to sacrifices made by the Federation and all Galateans to sustain their technological edge and better humanity as a whole. No permanent settlements or research facilities are present upon Ymir or its moons.&lt;br /&gt;
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In Federation iconography Ymir is represented by a circle.&lt;br /&gt;
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===Empyrean===&lt;br /&gt;
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The furthest major planetary body in the Yggdrasil System, Empyrean is a frozen yet habitable planet which features a naturally-formed breathable atmosphere. It is the only planet in the system which was habitable without terraforming, and was initially utilized as a hub for the terraforming project which transformed the Yggdrasil System into its modern state. Empyrean’s incredibly cold weather, which naturally rests at temperatures similar to the Arctic Circle of Earth, and lack of native flora and fauna aside from microbial life makes inhabiting the planet difficult without extensive support infrastructure such as hydroponics centers. The planet has Earth-like gravity and is roughly the same size as Earth despite its position on the very edge of the Yggdrasil System.&lt;br /&gt;
&lt;br /&gt;
Empyrean served as the system’s major Helium-3 mining and processing hub both during the terraforming era and Federation era due to its position near the Outer Yggdrasil Belt, a frozen ring of asteroids and comets on the edge of the Yggdrasil System which is exceptionally rich in Helium-3 deposits. While the Department of Colonization’s facilities have long since been upgraded or replaced the industry’s importance to the Federation has not faded, and the Technocracy places a great deal of importance on ensuring the continued efficient operation of Empyrean’s refining and processing facilities. Empyrean’s largest settlement, Opona, is dedicated to the production of Helium-3 fuel and features large port facilities which allow easy transit between Opona and Empyrean’s orbital processing facilities.&lt;br /&gt;
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In the distant past Empyrean was heavily bombarded by asteroids and extra-solar bodies such as comets which have provided it with a very mineral-rich environment. Many of these resources dwell far under its surface and must be extracted via deep mining facilities which can plunge miles into the surface. Residents of Empyrean who are not employed within its research facilities or the Helium-3 refining industry are often workers in these facilities. The largest and deepest mine, Nav (officially Federal Mining Facility E-32), plunges kilometers into Empyrean’s surface and is known for its sparse, utilitarian central facility from which all mining efforts are coordinated. Curiously, Nav sits almost exactly opposite of Opona if one were to draw a line through the planet between the two.&lt;br /&gt;
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In Federation iconography Empyrean is represented by an octagon.&lt;br /&gt;
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==Government==&lt;br /&gt;
&lt;br /&gt;
The Federal Technocracy of Galatea is  a federation of planets under a technocratic government consisting of four member-planets: Galatea, Tsukuyomi, Svarog, and Empyrean. This unique form of government is rooted in the Federation’s origins as a scientific expedition and the use of terraforming — which requires significant education to utilize properly — in the creation of the modern Yggdrasil System. It is ruled by the Chief Director, who is elected by a popular vote of all eligible citizens for a singular five-year term. The Federation has long held that its single-term policy is a method for ensuring its ideas do not become complacent and stale.&lt;br /&gt;
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Immediately below the Chief Director are the Research Triumvirate, who represents the three major research fields of the Technocracy, and the Planetary Representatives, who represent its member-state planets. The Triumvirate is made up of three representatives, one from each field, elected by eligible members of the field to represent their interests to the Chief Director. The Planetary Representatives are likewise elected by eligible citizens of their respective planets and form a council of four which advises the Chief Director. Galateans of all social classes have long held a high level of confidence in their technocratic government due to a persistent cultural belief that the most qualified are the most fit to rule. There has never been a Chief Director, Triumvirate member, or Planetary Representative who has not held at least one doctoral degree.&lt;br /&gt;
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===Voting===&lt;br /&gt;
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Due to its technocratic nature the Federation has long possessed a voting system which is unique amongst the major human worlds of the Orion Spur: to be eligible to vote in an election as a Galatean, a citizen of the Federation must hold at least a bachelor’s degree. Holders of associates’ degrees are eligible for a “half-vote” under Galatean regulations while those who hold no degree are unable to vote in any election and must rely on their degree-holding counterparts to keep their best interests in mind. A pervasive structure of state propaganda, and history of success by the Technocracy, ensures non-degreed Galateans have a high level of confidence in their government.&lt;br /&gt;
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A Galatean’s voting power increases with their level of education. While a bachelor’s degree is worth a singular vote, a master&#039;s degree is worth five votes, and a doctoral degree is worth ten votes. Though criticized by foreign governments — particularly the United Syndicates of Himeo — as being undemocratic, the Galatean method of education-based weighted voting is considered vital to ensuring the Federation remains technocratic and retains its technological edge. Most Galateans are supportive of the weighted voting system due to a long cultural history of valuing expertise which is rooted in the needs of the early Federation’s terraforming efforts.&lt;br /&gt;
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Galateans holding foreign degrees can be awarded Galatean voting rights assuming they are able to pass a proctored exam covering the knowledge their degree is related to. These examinations are administered by the Ministry of Academic Affairs and are regarded by some scholars as crushingly difficult even by Galatean standards, and this is regarded by many as an effort to ensure Galateans use the Technocracy’s education system rather than foreign ones. Those that do pass their Ministry examinations are granted the corresponding weighted voting privileges their education level dictates.&lt;br /&gt;
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===Ministries===&lt;br /&gt;
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While executive power rests in the hands of the Chief Director, the daily operations of the Federation are managed by Galatean ministries staffed by technocrats. The origins of these ministries are rooted in the scientific expedition which originally founded Galatea, and the history of the Federation. They and their management are responsible for much of the Federation’s continued success. To become a ministerial technocrat in the Federation is not easy as one must pass the Galatean Ministerial Examination, a yearly examination held upon Galatea itself which is regarded as very difficult. Many non-degreed Galateans seek employment in these ministries due to the prestige associated with service in one, and the ease with which a low-level technocrat can seek out further education if they desire it.&lt;br /&gt;
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====Ministry of Academic Security (MfAS)====&lt;br /&gt;
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The internal and external security agency of the Federation, the MfAS is a large ministry as responsible for protecting Galatean academics secrets as it is for ensuring dissent does spread amongst the population. The MfAS has broad powers which let it act with immense authority, limited transparency, and almost no oversight. The Federation views the MfAS as a vital part of ensuring continued Galatean technological innovation, which the Technocracy values above all things, and MfAS operatives are often sent abroad with Galatean dignitaries to serve as their security attaché. Despite its importance the MfAS is often a subject of popular criticism abroad as it is regarded to be the “face” of the Galatean security and surveillance system.&lt;br /&gt;
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MfAS ministerial technocrats are drawn from both the degreed and non-degreed population of the Federation. Due to their role as security personnel and, at times, spies, they are typically heavily bioaugmented to perform their duties at the highest level possible. A common augment utilized by many MfAS technocrats is an adjustment to their facial and throat muscles which allows them total control over their expressions and vocal tone, as it is easier to lie when one is expressionless. A common foreign rumor is that MfAS agents have an augmented form of speech similar to a vaurcesean Hivenet, but these rumors have been denied by the MfAS itself.&lt;br /&gt;
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====Ministry of Exploration and Exploitation (MfEA)====&lt;br /&gt;
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A powerful Ministry responsible for managing and organizing Federation survey expeditions into the Weeping Stars and non-Coalition frontier, including uncharted space, the MfEA has little regulation or oversight in regards to its activities outside of the Coalition due to the Federation’s long-standing policy of viewing itself as more capable of researching and maintaining any Solarian Hegemonic-era relics found in uncontrolled regions of space. The MfEA’s research expeditions are performed in conjunction with the Galatean Federal Navy and are viewed by the Federation’s interstellar avionics sector as an opportunity to test new innovations and technologies against frontier systems and pirates. Galateans expeditions, particularly into the Weeping Stars, have long been criticized by Gadpathur as intrusions into an area which should be left untouched in order to ensure any Solarian journey across it is as unsafe as possible. The Federation has long ignored this criticism.&lt;br /&gt;
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Ministerial technocrats of the MfEA are most typically degreed Galateans but are drawn from all three major research fields of the Federation, both due to the MfEA not wishing to favor any of the factions and due to all three desiring to pick part Solarian relics. The MfEA and its technocrats have prospered following the Collapse and its expeditions are now more frequent and research further into the Weeping Stars and frontier, much to the displeasure of Gadpathur. While much of the research and technology recovered by the MfEA is exclusively sent to the Technocracy it is known to assist foreign expeditions in their forays into the Weeping Stars assuming the Federation’s interests are kept in mind.&lt;br /&gt;
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====Ministry of Academic Affairs (MfSA)====&lt;br /&gt;
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Arguably the single most important ministry in the modern Federation, the MfSA manages its academies and educational institutions. From the most prestigious doctoral program to the smallest classroom on Empyrean is managed by the MfSA, which employs more ministerial technocrats than any other ministry in the Federation. The high standards set by the MfSA for educational institutions within the Federation are seen as the foundation of the Technocracy’s technological edge and these regulations are themselves subject to a punishing biannual review by the MfSA which ensures they are always in the absolute cutting edge of education. The MfSA regularly works with the MfAS and MfGC to ensure their education supports the Federation’s ideals.&lt;br /&gt;
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The ministerial technocrats of the MfSA are exclusively drawn from the Federation’s degreed population and non-degreed Galateans are never found within its ranks. Many foreign governments seek out the MfSA for advice on their systems of education, and ambitious technocrats of the MfSA can easily request “ambassadorial positions” as observers in foreign institutions. The MfSA does not extend the same rights to foreign academics and has long prohibited individuals without Galatean citizenship from attending its prestigious academic institutions.&lt;br /&gt;
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====Ministry of Galatean Culture (MfGC)====&lt;br /&gt;
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The second-largest ministry after the MfSA, the MfGC’s explicit purpose is to preserve and maintain Galatean culture for the common good of the Federation’s citizens. In reality the MfGC functions as the propaganda and censorship arm of the Federation while carrying out more mundane duties such as promoting Galatean holidays, the Galatean dialect of Solarian Common, and maintaining records of significant achievements made by Galatean citizens. Non-degreed and degreed Galatean citizens alike are targeted by the MfGC’s propaganda efforts and the Federation posters which decorate Svarog and Empyrean are its creations. The MfGC regularly works with the MfSA and MfAS to ensure the Federation’s propaganda works to ensure its continued academic success and security.&lt;br /&gt;
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MfGC ministerial technocrats are drawn from all walks of Galatean life and it is perhaps the most diverse ministry of the Federation. The Technocracy views the MfGC as a vital part of Galatean society and a central. The MfGC rarely censors academic work as the Federation believes this would impede its ability to maintain a cutting edge.&lt;br /&gt;
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====Ministry of the Federal Military (MfWF)====&lt;br /&gt;
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The MfWF’s is as an oversight and supervisory for the two branches of the Federation’s military: the Galatean Federal Navy and Galatean Federal Army. It is responsible for coordinating equipment supply efforts and is the main connection between the Federation’s military and its research and development sector. It is ultimately a civilian organization and has been praised by some foreign observers for its ability to prevent military corruption while remaining independent of the military, in contrast to the Solarian Armed Forces and its Department of Defense.&lt;br /&gt;
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Ministerial technocrats of the MfWF are largely drawn from both degreed and non-degreed Galateans. Many often have some form of military experience prior to joining the ministry due to a longstanding Galatean cultural belief that the most educated and experienced should lead. Relations between the Federal Military and the MfWF are generally positive, and have improved since the Solarian Collapse of 2462 starkly revealed the dangers of a military without oversight.&lt;br /&gt;
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====Ministry of Foreign Affairs (MfAA)====&lt;br /&gt;
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The MfAA is a small and important ministry which maintains and establishes relations with foreign powers such as the Solarian Alliance and other Coalition member states. It, along with the rest of the Federation, has long walked a delicate path between the Alliance and the Coalition where it has balanced the Coalition’s concerns while keeping the Alliance content enough to allow the Federation access to the former Alliance Neutral Zone and current Weeping Stars region. Now, with the Alliance having retreated from the region, the MfAA has found itself performing a delicate balancing act between the Federation and the Coalition’s other planets. Whether or not it manages to maintain the Federation’s unique level of access to the Weeping Stars and the uncharted frontier remains to be seen.&lt;br /&gt;
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The ministerial technocrats of the MfAA are drawn from the degreed population of the Federation and securing a position in the ministry carries a significant amount of prestige. Prospective MfAA technocrats are subjected to a rigorous examination process which takes almost an entire year and has a failure rate of roughly 70%, but those who do succeed are regarded as some of the best and brightest of the Federation outside of its scientific leaders.&lt;br /&gt;
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===Citizenship===&lt;br /&gt;
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Acquiring Federation citizenship is a more unique process than simply acquiring Coalition citizenship, despite the Federation’s status as a member-state of the Coalition. It has consistently refused to compromise on this principle and has, in recent years, supported Konyang’s efforts to maintain its own citizenship standards. The primary form of Federation citizenship is granted to individuals with at least one Galatean parent, but can be acquired if the following conditions are met by the applicant:&lt;br /&gt;
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* Have lived in the Federation for at least five years.&lt;br /&gt;
* Have no criminal record.&lt;br /&gt;
* Able to pass a five-phase MfAS examination to prove they are loyal to the Federation.&lt;br /&gt;
* Able to pass a standardized MfGC examination on Galatean culture with at least a 90%.&lt;br /&gt;
* Able to prove fiscal independence and their status as a productive member of the Federation.&lt;br /&gt;
&lt;br /&gt;
Acquiring this form of citizenship is infamously difficult and most applicants fail. Fortunately, there are other routes for citizenship. The first — and most common — is to enlist in the Federation’s military for five years and serve without demerit or punishment, then take simplified versions of the cultural and loyalty examinations which are far easier to pass. These veteran-citizens form the majority of successful applicants for Galatean citizenship.&lt;br /&gt;
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The other option is to simply not pursue full citizenship at all, and to simply continue one’s existence as a “Resident-Worker” — a Federation resident who does not have Galatean citizenship, but is a resident of the Federation and entitled to most benefits outside of voting rights. Many residents of Svarog and Empyrean are Resident-Workers, though full Federation citizens outnumber them. &lt;br /&gt;
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While they are entitled to most benefits full Galatean citizens are, resident-workers are not treated equally by the Technocracy. Due to lacking citizenship they are objects of inherent suspicion for the Federation’s extensive system of state surveillance and can easily be deported to another Coalition member-state, or their nation of origin, if they are suspected of anti-Federation activity, or harboring anti-Galatean ideals. Both categories of offense are deliberately broad and poorly defined, and intended to grant the Federation broad powers to control and propagandize its Resident-workers. They are under constant surveillance and many of their Federation-provided apartments are rumored to have hidden cameras and microphones within them that allow for the Federation to maintain surveillance over them even during moments of privacy. On a more mundane level Resident-Workers are often passed over for more desirable work positions and promotions in favor of Galatean citizens, and often are found within the least glamorous and lowest-income jobs in the Technocracy’s borders.&lt;br /&gt;
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===Personification of the Federation===&lt;br /&gt;
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Technocracy propaganda published by the MfGC places a great emphasis upon the national personification of the Federal Technocracy to make its lofty ideals of progress for the good of humanity more personable to the common resident or citizen of the Federation. The federally mandated depiction of the Federal Technocracy of Galatea is a silver-haired woman named Galatea who is depicted as wearing a white-and-gold Galatean researcher’s uniform and often holding some form of scientific instrument. Galatea, not to be confused with the planet, is a common feature of Federation propaganda as she represents the timeless ideal of seeking technological advancement which drives the entire Federation forward and has consistently brought it success. She is often depicted with the mostly-black eyes associated with the members of the Federation’s scientific expeditions, and many pieces of propaganda depict Galatea in a voidsuit in an effort to emphasize the importance of the MfEA’s expeditions into the Weeping Stars and uncharted territories of the frontier. Galatea is often depicted accompanied by a silver-feathered owl which symbolically represents the collective knowledge of the Federation.&lt;br /&gt;
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===Foreign Relations===&lt;br /&gt;
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Galatean foreign policy has long been defined by what it refers to as the “hill between two rivers” doctrine, which references its position between the Solarian Alliance’s Alliance Neutral Zone and the All-Xanu Republic. The Two Rivers Doctrine has historically seen the Federation broadly align itself with Xanu while maintaining a neutral, if not amicable, stance towards the Solarian Alliance in order to allow its scientific expeditions free access into the Weeping Stars. This position has naturally brought it into conflict with the nearby Coalition member state of Gadpathur, widely known for its hardline anti-Solarian stance.&lt;br /&gt;
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The Two Rivers Doctrine dates to nearly 2300 and has been cited by many in its technocratic government as a reason for its continued success as a regional power and Coalition member. But with the Alliance having retreated from the Neutral Zone as of 2462, some in the Technocracy are now calling for a change in the doctrine due to concerns over their regional rival of Gadpathur. Others, however, believe it can continue with minor adjustments and a total paradigm shift on foreign policy could be harmful.&lt;br /&gt;
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Below is a brief summary of the Federation’s relations to other Coalition members and non-Coalition nations, in addition to some non-state actors.&lt;br /&gt;
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The &#039;&#039;&#039;[[Xanu Prime|All-Xanu Republic]]&#039;&#039;&#039; and Technocracy have long coexisted as trading partners and allies, with both Coalition members closely aligned on a variety of issues and willing to cooperate with the Alliance to a reasonable degree. The Federation assisted Xanu’s rebuilding efforts in the aftermath of the Interstellar War and the All-Xanu Republic has worked to defuse tensions between the Technocracy and Gadpathur. While the two have not always agreed upon the best course of action for the Coalition as a whole they are always ready to assist one another in moments of crisis.&lt;br /&gt;
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The &#039;&#039;&#039;[[Sol Alliance|Solarian Alliance]]&#039;&#039;&#039; and Technocracy have long had what the Federation refers to as a “special relationship” due to the Alliance’s historical dominance of the Weeping Stars, where much of the Technocracy’s research interests are concentrated. The Federation has long held a policy of official neutrality towards the Alliance and refuses to to vote on provisions against it which are tabled by other Coalition member states. The Alliance, perhaps in gratitude or perhaps as a bribe, has long been happy to trade with the Federation and has granted its expeditions free access to the Weeping Stars. With the Alliance’s retreat from the Neutral Zone in 2462 and Konyang’s entry into the Coalition in the same year some in the Ministry of Foreign Affairs now seek a different approach to the Alliance and the special relationship.&lt;br /&gt;
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&#039;&#039;&#039;[[Gadpathur]]&#039;&#039;&#039; and the Technocracy have an infamously poor relationship. The Federation initially came into conflict with Gadpathur over its dealings with the Alliance to secure access to the Weeping Stars, which Gadpathur viewed as a betrayal of the Coalition’s interests and a violation of its security. A conflict between the two was mediated by Xanu but flared up in the mid-2300s when the Federation declined to vote on a resolution recognizing the bombing of Gadpathur as a crime against humanity and condemned the Alliance, citing its policy of neutrality towards the Alliance as justification. Gadpathurian forces proceeded to almost attack a Federal Navy patrol until Xansan space forces intervened. Neither has had relations since this point aside from mutual attempts to undermine one another and now, with Gadpathur increasingly isolated due to its hardline stance in response to the Wildlands, some in the Federation have suggested their old rival can be further weakened.&lt;br /&gt;
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The &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039; and Technocracy have a poor relationship which is rooted in ideological and governmental differences. The Federation’s top-down and oligarchic approach to its society has drawn extensive criticism from the United Syndicates, with a particular focus upon its extensive system of state censorship and propaganda. This criticism has only resulted in the Federation creating more and more extensive systems of censorship and propaganda, much to the disdain of Himeo. Little formal trade exists between the two member-states, which has long been cited as a reason behind the Federation’s extensive industrial developments on Svarog and Empyrean.&lt;br /&gt;
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The &#039;&#039;&#039;[[Vysoka|Free System of Vysoka]]&#039;&#039;&#039; and its various city-states have a positive relationship with the Federation due to Galatea’s long-standing policy of agrarian assistance towards Vysoka via the Technocracy’s terraforming technology. Galateans are often more welcome than other foreigners on Vysoka and researchers from the Federation’s biotechnology sector are known to often visit the agrarian planet for research projects and simple tourism alike. Federal efforts on Vysoka are focused primarily upon the planet’s urban centers, and much of its development has been concentrated on the cities of Vedamor and Sevaschaiv. The Federation’s permanent diplomatic mission to Vysoka is based in Czsari. Despite not being a focus of Technocracy efforts, enterprising researchers have been known to distribute “control samples” of weaponry to Hosts in order to field-test prospective Galatean Federal Army equipment.&lt;br /&gt;
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The &#039;&#039;&#039;[[Assunzione|Republic of Assunzione]]&#039;&#039;&#039; and Technocracy have a stable and friendly relationship founded upon scientific collaboration and trade related to both member states’ shipbuilding sectors. Federation expeditions into Light’s Edge and the Lemurian Sea are rare due to a perceived lack of technological relics, or other valuable information, within the sparsely-populated region. Both the Republic and Technocracy have a friendly relationship with Zeng-Hu Pharmaceuticals, and Federation personnel seconded to Zeng-Hu are often stationed in facilities on Assunzione in order to observe the Republic’s exploration-related technology.&lt;br /&gt;
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&#039;&#039;&#039;[[Konyang]]&#039;&#039;&#039; and Technocracy have a friendly relationship which dates back to before independence. Before 2462 Konyang was the primary passage through which Galatean-Solarian trade flowed prior to its arrival in San Colette’s warp gate networks. Konyanger customs checkpoints were, due to both the valuable resources they provided and willingness of Galateans to pay bribes, much easier for Galatean-flagged vessels to pass through. Following its independence the Federation eagerly welcomed Konyang into the Coalition as an equal partner in an effort to promote its interests over Gadpathur’s and gain more access to Konyang’s robotics industries. The Federation staunchly supported Konyang during the crisis of the Solarian Civil War by sending a large Federal Navy detachment to its system. With the Alliance once again at the Coalition’s borders Konyang may, according to some observers, once again become Galatea’s gateway into Sol — despite Gadpathur’s protests.&lt;br /&gt;
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The &#039;&#039;&#039;[[Scarabs|Scarab Fleets]]&#039;&#039;&#039; and the Federation have a relationship which has seen much cooperation. They have much in common as both are, in their own ways, the result of the Alliance’s efforts during the hegemonic era to expand further into uncolonized space. Both were impacted by the Interstellar War and have a focus upon research and discovery. However, they have diverged significantly from one another over the nearly two centuries since the end of the Interstellar War. This divergence, however, has not been enough to turn them against one another, and the scientific expeditions of both groups are known to cooperate with one another when they have run-ins in the free frontier or elsewhere.&lt;br /&gt;
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The &#039;&#039;&#039;[[Empire of Dominia]]&#039;&#039;&#039; and Technocracy, despite or perhaps due to sharing an interest in biotechnology, have poor relations. Unlike the rest of the Coalition, which worries itself more with Dominian privateering, its conquest of unaffiliated frontier worlds, or its authoritarian religious government, Galatean animosity towards the Empire is rooted in another source: contempt for the Empire’s less advanced biotechnology sector, and its seeming inability or willingness to apply this sector beyond its noble classes. Technocracy citizens hold their Imperial counterparts in an unusual form of patronizing contempt wherein they regard the Empire as simply not good enough to be involved in biotechnology. The Federation and Empire occasionally encounter one another in the Weeping Stars, though these Imperials are often acting upon the will of House Volvalaad instead of the Empire itself. While not actively hostile, these encounters are far from friendly.&lt;br /&gt;
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The &#039;&#039;&#039;[[Republic of Biesel]]&#039;&#039;&#039; and Technocracy have little in the way of formal relations due to the Federation’s avoidance of phoronics as a field due to most phoron being concentrated in Elyra and Biesel. The Federation’s long-standing desire to remain between two rivers — the Alliance and Xanu — delayed its recognition of Biesel as an independent nation until shortly after the Solarian Incursion of 2462 and Biesel’s rapid expansion. Even now little practical relations exist between the Federation and Republic. Galatean researchers have begun to travel to the Republic more frequently following 2462, though typically on behalf of Zeng-Hu Pharmaceuticals rather than the Technocracy itself.&lt;br /&gt;
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The &#039;&#039;&#039;[[Republic of Elyra]]&#039;&#039;&#039; and Technocracy have limited formal relations and Galatean researchers are known to often visit its borders — often to learn more regarding its antigravity technology. The Serene Republic and Federation are both opposed to the Empire of Dominia, but the Federation places less emphasis upon the Empire and its expansionism than the Serene Republic does. Many Elyran Non-Citizen Persons who opt to leave its borders eventually find themselves in the Federation, where they are quickly given a place to work in the industrial sectors of Svarog and Empyrean.&lt;br /&gt;
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The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; and Technocracy have little in the way of formal relations, both due to distance and longstanding Galatean policies against working with any species capable of psionic abilities out of concerns they will use their abilities to steal research secrets from the facilities of the Federation. The MfAS has long banned skrell from travel to the Technocracy’s borders due to these concerns, and has refused to consider any arguments in opposition. Galatians who do interact with skrell often have bioaugmentations which make their thoughts difficult for psionic species to read, and some – such as members of the MfAS – are rumored to have bioaugmentations which cause a lethal feedback loop if one attempts to read their mind. Most Galatean citizens and residents are wary of skrell, and will attempt to avoid them.&lt;br /&gt;
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The Federal Technocracy’s contributions to the &#039;&#039;&#039;Frontier Protection Bureau (FPB)&#039;&#039;&#039; and the associated Frontier Rangers are poor compared to the economic impact the Federation has upon the broader Coalition and wider Spur. Citizens of the Federal Technocracy are barred by the government from becoming members of the FPB out of a desire to not antagonize the Solarian Alliance, and the Federation has long refused to provide anything aside from non-lethal aid, and has never provided bioaugmentations, to the Bureau. The Galatean Federal Navy cooperates with the FPB when they encounter one another but does not hold its rangers in high esteem, viewing them as an undisciplined force direly in need of central control and discipline. The Rangers in return typically view the Federal Navy, and Galateans more broadly, as self-absorbed opportunists unwilling to give their all to the Coalition.&lt;br /&gt;
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&#039;&#039;&#039;[[Zeng-Hu Pharmaceuticals]]&#039;&#039;&#039; is the megacorporate entity most readily interacted with by the Federal Technocracy. When Galateans go abroad they often find themselves employed by it, and Zeng-Hu has long courted the Technocracy in pursuit of access to its advanced technologies. Despite these efforts Zeng-Hu has only limited access to the modern Technocracy and its facilities can only be found upon Svarog, the solitary member-planet which allows foreign megacorporations to have a presence upon its surface. The fierce economic protectiveness of the Technocracy has endured the creation of the Stellar Corporate Conglomerate, and Zeng-Hu’s foothold remains relatively small. &lt;br /&gt;
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While not a state in of itself the Technocracy has officially banned practitioners of the &#039;&#039;&#039;[[The Trinary Perfection|Trinary Perfection]]&#039;&#039;&#039; within its borders, viewing the religion as dangerously contrarian to the Federation’s focus upon improving humanity through the mastery of biotechnology. Following events on [[Orepit]] in 2464 the Federation renewed its commitment to this ban, a move which brought it praise from an unusual source: the Empire of Dominia. The MfAS has broad powers which permit it to track down and eliminate any suspected Trinarist presence within the Federation’s borders. The Technocracy holds no relations with Orepit and views the planet as a “Sponsor of Anti-Galatean Ideals.”&lt;br /&gt;
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==Society==&lt;br /&gt;
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Galatean society holds, as a near-universal constant, that innovation and technological progress is the most important goal in the lives of the typical citizen or resident of the Federation. This belief informs how nearly every resident of the Federation goes about their daily lives, what they prioritize, and how they behave. Galateans believe they must excel in all things they do to ensure the Federation’s continued success, and Galatean society is obsessed with the idea of perfection and innovation. To the typical Galatean there is nothing they cannot overcome through innovation and technology. If a Galatean cannot innovate, they are not worthy of being called a Galatean.&lt;br /&gt;
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Galateans as a whole are often stereotyped abroad as perfectionists who must have everything done in the manner they dictate as they know how to best handle a situation relevant to their academic interests. Despite this stereotype Galateans with and without degrees are fully capable of working alongside, or even under, non-Galatean staff. However, they often find themselves frustrated with the perceived slowness or willingness of non-Galateans to accept what they view as less than satisfactory work as, for a Galatean, anything less than perfection is often unacceptable. Galateans abroad are often employed by Zeng-Hu Pharmaceuticals, where their culture of perfectionism and obsessiveness has allowed them to excel within Zeng-Hu’s highly competitive culture.&lt;br /&gt;
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===Degreed Academia===&lt;br /&gt;
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The term academia defines much of the Federal Technocracy, from its society and norms to its government and economics. Since the dawn of the early Federation it has been dominated by those in it who have degrees granted from its institutions of higher learning. Below these institutions are preparatory schools which aim to prepare the students of the Technocracy for a life in its academia where excellence is expected to be the baseline. The Federation’s academic fields can be broadly divided into three categories which roughly correspond to its three major industries: biotechnology, interstellar avionics, and planetary engineering.&lt;br /&gt;
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Higher education in the Federation is an incredibly serious issue for the members of its existing academia and no expenses are spared in ensuring children rise to the same level, or beyond the level, of their parents. For these academics and their children achieving success in education is a matter of vital importance critical to ensuring a family keeps its position in Galatean society and works to maintain the Federation’s position upon the cutting edge of research in the human Orion Spur. No less than excellence is expected in the Federation and the children of academics are placed into a grueling process of education to ensure they will be ready to enter into the Technocracy’s academic ranks by gaining entry into some of its most prestigious institutions of higher education. Those who cannot handle the pressure of this educational system are considered disgraced and are ostracized by their peers and often disowned by their family, as a degreed Galatean who cannot excel in academic pursuits is unworthy of being called a Galatean at all.&lt;br /&gt;
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The education of a Galatean child who wishes to enter academia starts, in the best circumstances, at the age of three when the child is enrolled into a Galatean elementary preparation school. These schools, which can occupy their young students for as many as 60 to 80 hours a week, are designed to ensure a young Galatean who hopes to join the ranks of its academia is sufficiently prepared to enter its primary academic education system at the age of eight. At graduation from these preparatory schools, generally at age seven to eight, students are expected to have gained a mastery of Ministerial Common in reading and writing, an understanding of mathematics, the sciences, Galatean history and ethics, and fluency in Tau Ceti Basic. Elementary preparatory schools vary slightly based upon if they are generalist or specialized into one of the “big three” research fields in the Federation. Though their lessons are often taught using games designed for children they are serious matters and considered a vital building block for a student’s future development.&lt;br /&gt;
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After graduating from an elementary preparatory school a Galatean student will enter into their first tier of education, which they will remain in from age seven to 13. Here students will begin to master their chosen field, and will be involved in their chosen school for roughly 80 to 100 hours per week. Having ideally acquired a basic mastery of common fields primary school students bound for the Federation’s academic classes are expected to begin specializing into their chosen field of research and will often be seconded to chosen “learning facilities” to work alongside full Galatean researchers developing new innovations in the Federation. Primary school students in the Federation are expected to continue to master the subjects they began learning about in their preparatory school and are expected to gain a complete understanding of Tau Ceti Basic if they have not already done so.&lt;br /&gt;
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Between the ages of 14 and 18 Galatean students are enrolled in high school, their second tier of education, and are expected to further their studies to prepare themselves for the infamous test of the Ministry of Academic Affairs (MfSA) known as the Federal Standardized Academic Examination Test, or simply as the Examination, through rigorous preparation which can include up to 120 hour weeks of instruction and preparation where students live in barracks-like academic dormitories to better prepare for the Examination. The Examination is a pivotal moment for the prospective academic as it will determine which of the Federation’s institutions they are able to be reasonably accepted to, and parents often push their children to work beyond the expected 80 to 100 hours of the average Galatean high school student. Some hopefuls who intend to gain acceptance to one of the Federation’s most prestigious universities — such as the Sachiko Amaya Institute of Biotechnology — are known to biologically augment themselves to require only three hours of sleep per night, and spend almost all of their waking hours studying or in class. Prospective Galatean academics will often form into study groups that become lifelong friendships as they make their way through high school and bond together in their struggles to overcome the challenges of entering the Technocracy’s academic fields.&lt;br /&gt;
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Once a Galatean student has passed into the university system they are expected to maintain the work ethic they have established during their pre-university career by studying their own field and assisting other, more senior students in their research. Once the student has acquired a bachelor’s degree they are considered to be a voting Galatean citizen but most are expected to carry on to further levels of education such as a master’s degree or doctorate, both requiring additional work and further commitment by the student. The status of doctor is viewed by many as the highest level a Galatean can aspire to and simply possessing the title, regardless of one’s field, is viewed as a mark of excellence.&lt;br /&gt;
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===Prominent Universities===&lt;br /&gt;
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Which institute of higher education one attends determines one’s position within the academic society of the Technocracy, and which university one attends depends upon how one scores upon the Examination. Only those who have scored exceptionally well are able to attend one of the three most prestigious universities in the Federation, with one for each major research field. These students are the best of the Technocracy’s educational system and are destined to hold high positions within it or abroad, such as in Zeng-Hu Pharmaceuticals. The reputation of these institutions often precedes them abroad, and to have a degree from one is viewed as a badge of honor throughout the Federation. These institutions are commonly referred to as the “Big Three” among the Technocracy’s populace.&lt;br /&gt;
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Perhaps the single most prestigious academic institution in the entire Federation is the &#039;&#039;&#039;Sachiko Amaya Institute of Biotechnology&#039;&#039;&#039;. Located in Lintukoto on Galatea proper, it derives its name from its founder: Sachiko Amaya, the first Chief Director of the Federation. Often simply referred to as the Amaya Institute, its graduates have greatly influenced – and arguably created – the field of bioaugmentation in the Federation. Graduates from the Amaya Institute are often destined for leadership roles in a biotechnology research firm. If these graduates travel abroad they often find employment in Zeng-Hu Pharmaceuticals, which shares their intense focus upon perfection and interest in the field of biotechnology.&lt;br /&gt;
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The only of the big three located on Tsukuyomi, the &#039;&#039;&#039;Tsukuyomian Institute of Interstellar Avionics Research&#039;&#039;&#039;, or &#039;&#039;&#039;TIMAR&#039;&#039;&#039;, is located in the lakeside city of Ketumati on the moon’s only continent, Mu. Originally established in 2350 to train the Galatean Federal Navy’s new generation of naval pilots, TIMAR has since expanded to train the engineers and scientists who design the vessels utilized by the Federal Navy. It is divided into two halves: the Federal Naval Academy and the more academic aspect, which is directly associated with the interstellar avionics research concern. Academic graduates from TIMAR sign a contract which states they will not leave the Federation for the first ten years after they graduate, and those who do depart after this time are often eagerly scouted by foreign naval firms such as d.N.A. on Xanu Prime for service as consultants and researchers.&lt;br /&gt;
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Located in Jeolla on Galatea, the &#039;&#039;&#039;Gojoseon Engineering Research Institution&#039;&#039;&#039;, or &#039;&#039;&#039;GMBI&#039;&#039;&#039;, is the most prestigious of the Federation’s planetary engineering institutions of higher learning. Originally established in 2280 to assist in training engineers for the creation of Jeolla’s atypical city design, the GMBI now trains the best and brightest engineers in the Federation. Its graduates have gone on to greatly influence planetary construction throughout the modern Federation, and are responsible for both the Sector Plan of Svarog and the Cities of the Future of Galatea proper and its moon, Tsuyukomi. Those that go abroad are often employed as experts or consultants for a variety of large-scale engineering projects or urban planning.&lt;br /&gt;
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===The Quest for Innovation===&lt;br /&gt;
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The daily lives of most degreed Galateans are devoted to a concept the Technocracy regards as important above all other things: maintaining its technological edge over other human nations of the Spur through continuous development and innovation in the three major fields of biotechnology, interstellar avionics, and planetary engineering. If the Federation loses this edge most Galateans in it believe they begin to slowly waste away and eventually collapse as a society as its welfare-propaganda state implodes on itself and its citizens flee the Yggdrasil System for its more innovative counterparts. No loyalist to the Federation, from the Chief Director to the least experienced resident-worker, wishes for such to happen and all constantly strive to ensure the Technocracy’s steady march towards a better future for humanity does not slow, let alone halt.&lt;br /&gt;
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This concept is referred to as the Quest for Innovation in Galatean propaganda, and by Galateans themselves. It is a cornerstone of the Federation’s society and a constant feature of its propaganda which is known to every resident or citizen of the Technocracy. To ignore or inhibit the Quest for Innovation is to risk being declared an anti-Galatean element and the subsequent wrath of the Federation’s internal security apparatus, the Ministry of Academic Security (MfAS). Those pursued by the MfAS do not often escape it and individuals convicted of being an anti-Galatean element will soon find themselves deported from the Federation and their citizenship, if applicable, permanently revoked. These exiled individuals are shunned and rebuked as failures by their fellow citizens and residents, and are often utilized by teachers and propagandists alike as examples of how to not behave.&lt;br /&gt;
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===The Welfare-Propaganda State===&lt;br /&gt;
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A critical structure of the Federation is what is commonly known abroad as its welfare-propaganda state, though within the Federation it is simply known as the MfGC’s federal welfare program. The Galatean welfare-propaganda state is an expensive but powerful system which ensures its citizens, and residents,  do not want for basic necessities. Food, shelter, entertainment, and education are all provided for by the Federation’s government via the MfGC, which bundles these resources with pro-Federation propaganda in an effort to promote the Technocracy’s image as a benevolent entity for the citizens and residents of the Yggdrasil System.&lt;br /&gt;
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The welfare-propaganda state was created shortly after the 2338 Empyrean Unrest, which almost collapsed the economy of the young Federation. It is intended to prevent such an incident from ever occurring again by providing a reasonably comfortable life to every citizen or resident of the Federation and has thus far been extremely successful in doing so. No protests on the scale of the Empyrean Unest have occurred since its implementation and MfGC polls show support for the Technocracy as high across all sectors of society even as much of the Spur anxiously watches the Alliance re-exerts its authority over territory it had previously lost control over in late 2462. Any who do go against the welfare-propaganda state, and thus the entire Galatean state, are regarded as anti-Galatean elements.&lt;br /&gt;
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===Anti-Galatean Elements===&lt;br /&gt;
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Relentlessly pursued in Federation space by the MfAS and used by the MfGC and MfSA as examples of failures, those who have been declared anti-Galatean elements are regarded by the Technocracy as hazardous to the continued stability of the Federation and its ability to remain on the bleeding edge of technological progress. These individuals are typically imprisoned and released once they have been freed from their anti-Galatean beliefs, either through therapy or through other means known only to the MfAS. Those who recant and return to being anti-Galatean are quickly removed from the Federation through any means deemed necessary or appropriate before they can become a true hazard or an exile.&lt;br /&gt;
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To become an immediately deported anti-Galatean element one must be judged a danger to the Technocracy so severe their wrongness of thought cannot be reasonably rectified. The followers of the Trinary Perfection, a faith officially viewed as a sponsor of Anti-Galatean Ideals by the Federation and regarded by the overwhelming majority of citizens and residents as a dangerous cult, are the only group to be treated with such from the start. When one is found they are quickly removed from the Technocracy through any means deemed reasonable and necessary. Any exiled for anti-Galatean ideals will quickly find their degrees stripped away from them along with their property, citizenship, and any wealth they may have in a Galatean institution. Condemned to wander through the Orion Spur and never return to Galatea, these individuals are scorned and mistrusted by many.&lt;br /&gt;
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===Contraband===&lt;br /&gt;
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Commonly associated with the MfAS and MfGC the Federal Table of Culturally Damaging or Socially Dangerous Concepts, Products, Practices, or Methods Officially Deemed Contraband in Galatean-Controlled Space, or more simply the Federal Contraband Table (formally abbreviated as FTSoSGKPPLMGEMEGGnKsRKD in Ministerial Common), is the Technocracy’s official, lengthy, and exhaustive list of items it considers to be dangerous to the continued health of both the Federation and its civil society. Officially maintained by the MfGC and enforced by the MfAS with the assistance of Federation citizens and residents, the Contraband Table was created shortly after the Empyrean Unrest of the 24th century in response to the perceived danger posed by Himean syndicalist thought. Over time it has expanded to include a multitude of entities deemed anti-Galatean in nature, and being found with one — or more — of the Table’s items is an effective method of being declared an anti-Galatean actor. Researchers who have acquired permission from the MfSA may study entities on the Table with a reasonable justification, but can expect to be closely watched by the MfAS for the duration of their experiments and for some time following them. There is no black market for Contraband Table goods in the contemporary Federation due to the extensive efforts of the welfare-propaganda state and MfAS.&lt;br /&gt;
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Some of the items found upon the Contraband Table are divided into several categories which include but are not limited to:&lt;br /&gt;
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====Hazardous Products====&lt;br /&gt;
* Himean-produced goods, which are viewed as hazardous to the industrial member-planets of the Federation.&lt;br /&gt;
* Gadpathurian-produced goods, which are viewed as substandard and ineffective.&lt;br /&gt;
* Any technology associated with the Empire of Dominia’s geneboosting programs, as they are considered to be health risks.&lt;br /&gt;
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====Hazardous Concepts====&lt;br /&gt;
* Ideological concepts associated with Himean syndicalism.&lt;br /&gt;
* Ideological concepts associated with Gadpathur and its anti-Galatean stances.&lt;br /&gt;
* Any material which depicts the Trinary Perfection in a positive light.&lt;br /&gt;
* Material which is deemed critical of the Federation’s institutional structures.&lt;br /&gt;
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===Non-Degreed Education===&lt;br /&gt;
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The Galateans who do not opt to become involved in its academia are instead sent through a more typical educational program which prepares them for a life in the Federation’s non-degreed sectors such as mining, heavy industries, or service. Non-degreed education generally stops at 18 — assuming the non-degreed does not seek a two-year degree, which is often the highest they can rise and is viewed as a stepping stone towards their children joining the academia — and retains the traditional Galatean focus upon perfectionism and academic excellence in all things. Non-degreed Galateans are expected to excel from an early age and to achieve a mastery of their job even before they have worked a day of it. Most non-degreed Galateans attend school within the same apartment block where their family resides, though some must take a train to another apartment block where their school is located.&lt;br /&gt;
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The most qualified non-degreed Galateans often seek two-year, or “half,” degrees from institutions which specialize in granting them. While they are not subjected to the same levels of academic rigor as their degreed counterparts are to pursue these half-degrees, named so as they give half of a vote in the Federation, those who do successfully acquire such a degree are viewed as the best and most talented of the non-degreed population, and often serve in administrative positions or supervisory roles where they direct and oversee the myriad industries of the Technocracy while themselves being subordinate to degreed Galateans. The children of half-degree holders are often pushed by their parents to pursue a full degree, and many succeed.&lt;br /&gt;
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===The Gadpathurii===&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: The Gadpathurri are subject to the same ethnicity rules as typical Gadpathurians. Non-Gadpathurii Galateans, however, have no restrictions.&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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A distinctive population of the Federation, the Gadpathurii are descended from Gadpathurian refugees which settled in the Yggdrasil System shortly after the bombing of Gadpathur. Over the intervening centuries these Gadpathurians have diverged significantly from those who remained on the planet and eventually created the modern, ultra-militarized Gadpathurian state. Known as the Gadpathurii, these Galateans of Gadpathurian descent are concentrated upon Tsyukomi and have retained much of the pre-Interstellar War culture of Gadpathur, which the planet’s current population has discarded in favor of a militaristic and anti-Solarian culture. Gadpathurians and Gadpathurii do not have good relations with one another, with Gadpathurii viewing Gadpathurians as unable to recognize the futility of their militarism and Gadpathurians viewing Gadpathurii as traitors who have associated with the Alliance.&lt;br /&gt;
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In the Federation Gadpathurii often occupy positions within the Galatean Federal Navy’s officer ranks as many of the original refugees were members of the small naval force pre-war Gadpathur maintained. Many view a career in the Federal Navy as the best way to protect their new home from the potential aggression of old Gadpathur, which they view as having been lost in the fires of the Interstellar War. While it is not an official holiday within the Federation, many Gadpathurii mark the eighth of October, the anniversary of Gadpathur’s bombing, as a day of mourning, they are typically released from their duties for the day.&lt;br /&gt;
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===Architecture===&lt;br /&gt;
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The Technocracy’s architecture is, like its broader society, always attempting to remain upon the cutting edge of innovation. Referred to as Cities of the Future inside the Federation, these settlements are carefully designed and planned by degreed Galateans to meet a specific purpose with the smallest amount of inefficiencies reasonably possible. Technocracy city planners view themselves as both innovators and artists, and their cities resemble such — particularly upon Galatea proper and its moon, Tsuyukomi. Upon Svarog and Empyrean cities must often prioritize practicality over aesthetic designs and the Galatean cultural trend of building alongside nature rather than through it. The architectural style of Galatean Cities of the Future is known as “Technominimalism” abroad due to its combination of minimalist designs and frequent green spaces.&lt;br /&gt;
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Upon Galatea proper and its moon, Tsuyukomi, the Technocracy has spared no expense in designing the cities of the future in which the vast majority of its degreed population resides. They are painstakingly designed to maximize the comfort and efficiency while minimizing their environmental footprints. These cities are built as a part of nature rather than over nature and can be strikingly beautiful, with frequent parks and green spaces throughout them which have been eagerly studied by foreign city planners from across the human Orion Spur. To further reduce their environmental impacts the cities of the future have fully banned personal automotive use and instead  feature vast and interconnected rail networks which allow transport both within a given city and to other cities across Galatea proper and Tsuyukomi, in addition to important destinations such as more rural research stations. The cities of Galatea proper and Tsuyukomi have no true urban sprawl and instead transition directly into the natural environment at the predetermined limit of the city’s urban zone.&lt;br /&gt;
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On Svarog and Empyrean, the Federation’s industrial worlds, architecture is markedly different from the cities of the future. Upon Svarog the Sector Plan, created during the Svarogite Rejuvenation, has resulted in a surface dominated by brutalist industrial cities which are connected by elevated magnetic rails designed to withstand the frigid temperatures of the planet, its frequent blizzards, and the omnipresent industrial pollution which is barely ameliorated by the presence of massive turbines in most cities intended to reduce air pollution by processing and filtering massive amounts of air. Svarogite skylines are dominated by row upon row of Galatean apartment blocks which can stretch dozens of stories into the air and are connected by an extensive network of underground rail lines referred to as the SWRH, or the Sector Internal Rail Network, which allows for easy transport between blocks without exposing oneself to the hazardous weather conditions of the surface. These blocks are not simply apartment buildings as their lower levels are home to a variety of small, often family-owned, businesses and establishments ranging from restaurants to photo studios to bookstores and more where Svarogites gather to socialize, shop, and relax. Beyond the apartment cities dwell massive centrally organized industrial parks which belch clouds of black smoke into the atmosphere as they fuel the Federation’s engines of progress while they pollute Svarog’s air.&lt;br /&gt;
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Empyrean’s architecture bears resemblance to Svarog’s, with the same style of apartment blocks connected by underground rails linked to other communities, but its industrial zones feature markedly different structures due to Empyrean’s economy focusing on fuel and mining instead of the large-scale industrial production of Svarog. Where there are rows upon rows of smokestacks belching black smoke upon Svarog, on Empyrean there are vast chemical refineries where Helium-3 fuel is produced and great holes dug into its surface from where its mineral wealth is extracted for use in the industries of Svarog. Empyrean’s mines are massive structures which tunnel kilometers into the planet’s surface and provide the raw materials of the Galatean quest for innovation. The architects of these mines are, unlike the designers of other facilities, often half-degree holders who work as foremen or managers in these massive structures. The Federation, after all, places a strong emphasis on ensuring those who have the best knowledge of a situation are those who manage it, and who better knows a mine than the workers?&lt;br /&gt;
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===Biological Augmentation===&lt;br /&gt;
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Perhaps what the Technocracy is most known for in the 25th century, biological augmentation is common throughout Galatean society and almost all citizens of the Federation – and many resident-workers – feature a degree of augmentation, whether it is as simple as vision correction or as complicated as the extensive biological modifications provided to Galatean Federal Navy pilots which allow them to outperform their counterparts in other forces. Galatean bioaugmentations can be found outside of the Technocracy but are most prominent within its borders. For many Federation citizens, to receive and benefit from the Technocracy’s mastery of biological augmentation is seen as an act of patriotism, and non-augmented Galateans are often looked down upon by their counterparts as oddities at best and potential anti-Galatean elements at worst.&lt;br /&gt;
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Bioaugmentation for a Galatean often begins before they are born, as many of the Federation’s native-born citizens are “born” in Technocracy facilities intended to replace more traditional methods. In these facilities researchers and staff affiliated with the biotechnology sector are able to monitor development and address genetic issues as they arise, and give a developing child any augmentations their parents or guardians may request – assuming one is able to pay for such. Once “born” genetic editing and tweaking often continues for these children well into their adulthoods, particularly for those children of researchers and other higher-ranking Galatean academics. Non-degreed Galateans, and its Worker-Residents, often seek out more utilitarian biological augmentations such as filters which allow them to breathe more easily upon Svarog or eye modifications which allow them to see more clearly in the often dim environment of Empyrean’s mineshafts. Those in the Federal military have their own class of augmentations which are rated military-grade and not permitted for exportation throughout the Spur.&lt;br /&gt;
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As Galateans augment themselves further they acquire an unusual or otherwise atypical appearance which, though considered normal or even desirable in the Technocracy, makes them appear uncanny to many individuals from outside of the Federation. They will often have unusually pallid skin tones, sometimes appearing to be waxlike, and atypical eyes. Some Galatean eye-based biological augmentations, such as those used by the Federal Navy, turn eyes into a solid black designed to assist in acquiring more light. Some Galateans have unusual patterns in their skin as a result of their augmentations, or feature visible external ports which are utilized in cheaper and often more dated genetic editing techniques. Others rarely blink or breathe, having edited their eyes or reduced their necessary oxygen intake. The most visibly biologically augmented individuals in the Technocracy are arguably the pilots of the Galatean Federal Navy, particularly those of the small Hydrangea-class Multi-Role Attack Craft the Federal Navy relies upon in most engagements. Hydrangea pilots have standardized military augmentations which give them entirely black eyes – aside from a small, white pupil – designed to react faster than a typical human in any condition, skin criss-crossed with patterns designed to reinforce their skin against g-forces and low pressure, never blink as their eyes instead passively water themselves through the creation of a saline-like substance, and rarely breathe. Pilots generally have white, black, or gray hair – sometimes a mix of all three – as a result of these augmentations, and are entirely hairless aside from that on their head. These augmentations, due to their extensive nature, cannot be reversed. However, Hydrangea pilots are viewed as an elite within the military and are often lavished with benefits and rewards, with many having become major figures in the Technocracy’s interstellar avionics research fields.&lt;br /&gt;
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===Dreams===&lt;br /&gt;
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Galatean culture, across all levels of education, places a strong emphasis upon the subconscious or unconscious mind and its actions, believing that innovation can often strike when one is asleep. This presents itself as an emphasis upon dreams and what happens within them. Researchers in the field of biotechnology have observed that biologically augmented individuals often experience more vivid dreams, and that these dreams become more vivid as one is augmented further. While a Svarogite worker with throat bioaugmentations may only experience these occasionally,  a Hydrangea pilot may experience vivid dreams in her sleeping hours and these can often be lucid enough for the dreamer to manipulate.&lt;br /&gt;
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While none in the Federation currently understand the link between bioaugmentation and more vivid dreams, the citizens and residents of the Technocracy have long been interested in the analysis of their dreams and their potential meanings. Galateans commonly keep dream diaries and some innovations have allegedly come to Federation researchers in their dreams. Some researchers have attempted to reconstruct particularly notable dreams in virtual — or physical — reality, to varying degrees of accuracy and success.&lt;br /&gt;
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===Language===&lt;br /&gt;
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The Federal Technocracy, due to its status as a multi-planetary entity, is home to several major languages. The first and most common is a MfGC-regulated dialect known as Galatean Ministerial Common. An unusual dialect of Solarian Common, Ministerial Common was first standardized under the early Technocracy in the early 2300s. Efforts by the MfGC to eliminate “foreign” loanwords from Ministerial Common, such as those from Freespeak or Tau Ceti Basic, have resulted in it being a close linguistic equivalent to pre-Interstellar War Solarian Common, and many who hear the dialogue note it utilizes terms which have fallen out of common Solarian parlance. Out of contemporary dialects Ministerial Common perhaps most closely resembles Gadpathurian Common but possesses more regional sub-dialects due to the Federation’s less authoritarian government. Ministerial Common is further subdivided into Galatean Standard, the more common dialect which is found upon Galatea itself, and Tsukuyomian Standard, a more rare dialect found upon Galatea’s moon and typically associated with the Federal Navy.&lt;br /&gt;
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On Svarog and Empyrean languages are less managed and more diversified due to the flow of immigrants into the industrial hubs of the Federation from the Coalition in the decades following the end of the Interstellar War. The resulting creole of Interstellar War-era Solarian Common and Freespeak from other areas of the Coalition is known as Federal Freespeak, which is regarded by the MfGC as a second-tier language in the Federation: it is taught in schools, but it is not actively promoted in the way Ministerial Common is. Federation documents on Svarog and Empyrean such as propaganda posters are typically written in both Ministerial Common and Federal Freespeak. This dialect of Freespeak, due to its looser regulations, does have many Solarian Common loan words and varies between Svarog and Empyrean.&lt;br /&gt;
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===Holidays===&lt;br /&gt;
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&#039;&#039;&#039;New Year’s Day (January 1)&#039;&#039;&#039;: The official start of the new year throughout human space, this holiday is generally a time of reflection for Galateans as they look back on the previous year while looking forward to the next.&lt;br /&gt;
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&#039;&#039;&#039;Galatean New Year (Varies)&#039;&#039;&#039;: The first day of the new lunisolar year, this holiday is a time of family celebrations and reunions. While the first day of the conventional new year is often a time of reflection, the first day of the lunisolar new year is instead a time of celebration and enjoyment where Galateans often celebrate the year’s accomplishments with their families.&lt;br /&gt;
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&#039;&#039;&#039;Federation Workers’ Day (1 May)&#039;&#039;&#039;: A celebration of the non-degreed residents and citizens of the Federation, Workers’ Day is roughly equivalent to May Day in the wider Spur. However, the Federation goes to great lengths to ensure Workers’ Day is a celebration of the fact that all Galateans work for a common goal, rather than a celebration of organized labor. To do so would be dangerously Himean, and encourage anti-Galatean ideals.&lt;br /&gt;
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&#039;&#039;&#039;Graduation Day (14 May)&#039;&#039;&#039;: A celebration of recent graduates from academies across the Federation, Graduation Day has long been a popular holiday in the Technocracy. It is often on this day that new degreed Galateans will enter their field of choice, having been previously selected by a research firm during their last semester of studying.&lt;br /&gt;
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&#039;&#039;&#039;Federation Day (16 October)&#039;&#039;&#039;: Perhaps the most important Galatean holiday, Federation Day celebrates the founding of the Federal Technocracy of Galatea. It is marked by celebrations across all four member-planets of the Federation and is considered a symbol of its continued unity.&lt;br /&gt;
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&#039;&#039;&#039;Interstellar Peace Day (28 November)&#039;&#039;&#039;: Another impotent holiday, Interstellar Peace Day celebrates the signing of the Treaty of Xansan and the end of the Interstellar War.&lt;br /&gt;
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==Economics and Industries==&lt;br /&gt;
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The Federal Technocracy’s economy is one of the largest within the Coalition, though it is not as large or diverse as Xanu Prime’s, and sits on the same industrial level as its rival, the United Syndicates of Himeo. While Xanu Prime dominates in the shipping industry and Himeo dominates in mass industrial goods, the Federation’s niche is in exporting high-end technological goods and equipment across the Coalition and beyond. Its economy is dominated by three major sectors – biotechnology, interstellar avionics, and planetary engineering – which answer to the Research Triumvirate, and thus to the Chief Director. Researchers in the Federation tirelessly work to maintain a technological edge which allows the Galatean economy to excel and maintain an innovative edge over its competition, and the Technocracy prides itself on applying its motto – Innovation Without Fear – to all corners of its economy. From the mines of Empyrean to the research facilities of the Galatean countryside, all loyal workers in the Federation strive to continue the quest for innovation and retain its competitive edge.&lt;br /&gt;
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The largest of the Federation’s three primary research and production sectors is its sprawling biotechnology concern. Established shortly after the start of the Interstellar War and responsible for many of the terraforming and bioaugmentation innovations which have allowed the Federation to grow and prosper in the modern Orion Spur, the biotechnology sector is prized above all others by the Chief Director and many in the Federation, and to work in it is a point of pride for many Galetean citizens and residents. The largest research firm in the biotechnology sector is the Biological Innovation Bureau, or BNG, which manages human bioaugmentation and developments associated with bioaugmentation. Similarly important is the Biological Diversification and Adaptation Bureau, or BDJeG, which is responsible for the management of the Federation’s practical terraforming technology. Biotechnology firms are most commonly located upon Galatea itself but can be found across the Federation, including upon its industrial worlds, and its researchers maintain several missions abroad to the Free System of Vysoka, where they both assist and research the native biosphere. Zeng-Hu Pharmaceuticals most commonly works with the biotechnology sector as their research areas are similar in nature to those of the keiretsu.&lt;br /&gt;
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The second-largest of the sectors is its interstellar avionics concern. Though it dates to roughly the same era as the biotechnology sector the interstellar avionics industry only truly came into its own following the 2347 Gadpathurian Skirmish and the subsequent rapid expansion of the Galatean Federal Navy in response to findings by the Federation. This rapid armament created vast opportunities for growth in the then-small sector, which was at the time only involved in the production of research vessels and research stations in addition to the maintenance of the Federation’s surviving terraforming equipment, such as the Brahma mining laser and its Galatea platform. The largest firm within the interstellar avionics sector is the Interstellar Avionics Research Bureau, or IARG, which manages the Federation’s naval developments. The second-largest is the older Interstellar Engineering Bureau, or IIG, which manages the existing terraforming infrastructure of the Yggdrasil System and most stations in Federation space. The engineering researchers of the interstellar avionics sector occasionally find themselves employed or contracted to foreign entities to assist in research, or to learn what they can from foreign actors such as megacorporations. Interstellar avionics research facilities are most commonly found upon Tsuyukomi, where the Federation’s naval forces are based, but are often found in the Thalamus Research Station Network near Nüwa.&lt;br /&gt;
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The smallest of the three sectors is the planetary engineering concern. The oldest of the three major sectors, it primarily relates to terrestrial engineering and production techniques. They are responsible for most of the industry upon Svarog and Empyrean and employ many non-degreed Technocracy citizens and residents to assist them in this work. By sheer number the planetary engineering sector is the second-largest and nearly as large as the biotechnology sector, but it lacks influence and voting power as many of its staff are non-degreed Galateans who do not have voting rights within the Federation. The largest research firm of this sector is the Planetary Reclamation and Development Bureau, or PRRG, which is responsible for the majority of the Federation’s engineering and production facilities on Svarog and Empyrean. The PRRG often works alongside the smaller Planetary Weapons Development Bureau, or PBCG, which manages equipment development for the Federation’s army and security services. Planetary engineering facilities are most commonly found upon Svarog and Empyrean, where they manage much of the mundane day-to-day operations of the Technocracy’s industries.&lt;br /&gt;
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===Major Research Firms===&lt;br /&gt;
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The Federal Technocracy’s research firms are massive, powerful entities essentially equivalent to major local corporations elsewhere in the Spur such as [[Xanu Prime]] or [[San Colette]]. Most have their roots in the desperate years of the Interstellar War, or in the early Federation era, and have grown as the Technocracy has prospered and spread its technology across the human Orion Spur. The age of these research firms, the Federation’s top-down control structure, and regulatory troubles with megacorporation involvement in the Alliance Neutral Zone have resulted in the Technocracy’s research firms holding more economic power in Galatean space than foreign corporations and megacorporations, the majority of which barely have footholds. While some deal with megacorporations the research firms of the Federal Technocracy most readily trade with the corporations of nearby Xanu Prime and often rely on Xansan-flagged vessels for shipping. They have significant power in the Yggdrasil System, but the influence of Galatean research firms often sharply drops outside of the Federation’s space due Xanu’s greater economic power.&lt;br /&gt;
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Galatean research firms are led by Executive Researchers who in turn answer to the Research Triumvirate. Federation executive researchers are powerful and influential individuals who decide much of their firm’s day-to-day activities and have the power to stop projects they deem ineffective and reassign staff as necessary. They are responsible for ensuring the Federation retains its competitive edge and are often extensively biologically augmented to require less rest time than a baseline human, and some research executives have been known to work for weeks without resting to ensure the Federation maintains the best course towards the quest for progress. They typically have at least two degrees and are regarded as nearly infallible experts in their field, though they are always advised by other qualified experts.&lt;br /&gt;
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====Biological Innovation Bureau (BNG) – “For the Future of Humanity.”====&lt;br /&gt;
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The Biological Innovation Bureau, or BNG, is the single largest research firm in the modern Technocracy and dates to the Interstellar War-era Yggdrasil System, where it formed in 2285 as a research collective of the Yggdrasil Expedition. The BNG’s mission is to improve upon the natural capabilities of the human form and they are pioneering developers in the field of biotechnology, easily surpassing their rivals in House Vovlalaad in the Empire of Dominia. The BNG’s current objective is to continue innovating in the field of biotechnology and it is, within the Federation, the sole provider of the highest-quality bioaugmentations. It works with every entity within the Federation, from the mines of Empyrean to the Office of the Chief Director, and has dealings with Zeng-Hu Pharmaceuticals which have resulted in BNG employees being hired into the keiretsu as staff.&lt;br /&gt;
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The BNG works alongside the Boelens &amp;amp; Vaeghts Chemical Corporation (B&amp;amp;V) to distribute its medical products throughout the Tuliprose Healthcare medical system, and it maintains a small research wing in Pataliputra on Xanu Prime where its researchers work alongside B&amp;amp;V staff, though most BNG research remains within the Technocracy itself and is concentrated upon Galatea proper. The BND is led by Research Executive Isold Mangjeol, a pioneering bioaugmentation researcher who contributed greatly to the augmentations utilized by modern Hydrangea-class pilots. Doctor Mangjeol is regarded by many as the fourth member of the Research Triumvirate due to the influence the BNG holds over the Federation.&lt;br /&gt;
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====Biological Diversification and Adaptation Bureau (BDJeG) — “For the Future of Galatea”====&lt;br /&gt;
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The Biological Diversification and Adaptation Bureau, or BDJeG, is the second-largest research firm in the modern Technocracy and dates to the pre-Interstellar War era, having formed in 2272 to manage the terraforming of Galatea’s moon Tsukuyomi. The BDJeG is responsible for the terraforming which has made modern the modern Federation able to maintain its technological edge and is still involved in extensive ecological efforts across the modern Federation, where it is responsible for ensuring the continued ecological stability of the Federation’s fully terraformed member-planets: Galatea and its moon, Tsuyukomi. While terraforming technology is not readily exported by the Federation its management is critical within the Federation itself, and the BDJeG’s daily operations often relate to discovering methods through which the biospheres of the Federation’s member-planets can be further improved.&lt;br /&gt;
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The BDJeG performed land reclamation work upon Xanu Prime in the years following the Interstellar War and had a relationship with CESAR-X even before it was privatized. It is the research firm most commonly associated with the Federation’s efforts on Vysoka, where BDJeG researchers are involved in agricultural and climate-related work. Due to the closely-guarded nature of the Galatea Platform, where much of the BDJeG is located, it has no permanent foreign branches. The BDJeG is led by Research Executive Reinald Fu, who is responsible for the design of pollution filtering stations utilized across Svarog.&lt;br /&gt;
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====Interstellar Avionics Research Bureau (IARG) — “We Follow in Daedalus’ Footsteps.”====&lt;br /&gt;
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The Interstellar Avionics Research Bureau, IARG, is a large research firm which is responsible for the modern vessels and weaponry of the Galatean Federal Navy. It was founded in 2349, making it a fairly young research firm, through the conglomeration of several smaller naval research firms in response to the events of the 2347 Gadpathurian Skirmish and the 2349 Federation report which noted the Federal Navy would have likely lost the resulting engagement. Over the following century the IARG has worked to create and develop cutting-edge equipment for the Federal Galatean Navy such as the Hydrangea-class strike craft and the large Owl-class battlecarrier. Due to its work being considered sensitive to the Federation’s continued security the IARG is expressly forbidden from performing its research in facilities located outside of Galatean-controlled space.&lt;br /&gt;
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While it is concentrated within the Yggdrasil System the IARG has a working relationship with the Xanu-based d.N.A. Defense &amp;amp; Aerospace but has refused to encourage the use of the d.N.A.-designed Shrike-class corvette over the IARG-designed Amaryillis-class corvette currently used by the Galatean Federal Navy. The IARG is led by Research Executive Ludwika Araki, a veteran of the Federal Navy and famous Hydrangea-class pilot prior to transitioning into her position at IARG.&lt;br /&gt;
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====Interstellar Engineering Bureau (IIG) — “To Maintain Galatea’s Future.”====&lt;br /&gt;
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The Interstellar Engineering Bureau, or IIG, is a large firm which predates the IARG and is responsible for the construction and maintenance of stationary spaceborne and orbital facilities within the Yggdrasil system such as the orbital Helium-3 facilities of Empyrean, the Thalamus Research Station Network near Nüwa, and – most importantly – the Galatea platform above Galatea itself. Founded in 2268 by the chiefs of staff of the Brahma and Galatea platforms, the IIG has since expanded into its current role as the main constructor and maintainer of orbital platforms in the Yggdrasil System. Unlike its terraforming counterpart, the BDJeG, the IIG works outside of Galatean space and has built spaceborne facilities throughout the modern Coalition.&lt;br /&gt;
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The IIG most often works alongside Xanu-based corporate entities such as the Markhor Interstellar Logistics Group, which it utilizes to move much of the construction materials built for its use upon Svarog to where they are needed in the wider Spur. It has been known to work with both Hephaestus Industries and Einstein Engines while abroad as both are more widespread than the IIG itself is. The current Research Executive of the IIG is Masayuki Cousineau, a resurveyed engineer from Tsukuyomi who has spent much of his career building facilities for the Federation’s scientific expeditions.&lt;br /&gt;
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====Planetary Reclamation and Development Bureau (PRRG) — “Forging the Federation’s Future.”====&lt;br /&gt;
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The Planetary Reclamation and Development Bureau, PRRG, is the largest research firm in terms of total employment. However, a large amount of its staff are non-degreed Galateans and it employs a smaller number of degreed Galateans than the BND or BDJeG. Though the PRRG was originally founded in 2270 to manage construction efforts on Galatea it is most known in the modern Federation for its role in the Svarogite Rejuvenations and the associated Sector Plans, which saw the half-terraformed planet transformed into the major industrial hub it is today. The PRRG is also active on Empyrean, where it manages much of the planet’s Helium-3 industry. Due to its influence on Empyrean and Svarog the PRRG employs more non-degreed Galateans citizens and residents than any other research firm and often works alongside the MfGC to spread Galatean cultural ideals and propaganda to its staff.&lt;br /&gt;
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The PRRG exports much of what it produces abroad to the broader Coalition and foreign nations such as the Solarian Alliance and Republic of Biesel, and is often seen as the public face of the Technocracy’s research firms in the broader Spur. Due to the massive amounts of goods it ships the PRRG frequently works with the Xanu-based Markhor Interstellar Logistics Group to ensure its finished goods are sent to where they will readily sell. It also works with Polaris Holdings to deliver goods to Xanu Prime itself which are sold in Polaris-owned retail establishments. The Research Executive of the PRRG is Wilfried Seonu, a Galatea-born researcher who has pioneered much of the PRRG’s post-Solarian Collapse trade policy.&lt;br /&gt;
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====Planetary Weapons Development Bureau (PBCG) — “To Defend Galatea.”====&lt;br /&gt;
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The Planetary Weapons Development Bureau, or PBCG, is the smallest of the Federation’s major firms and was founded in 2349 shortly after the Gadpathurian Skirmish. It is considered a sister firm of the larger IARG due to its focus on ensuring the Galatean Federal Army has the best equipment available to it while the IARG focuses upon the Federal Navy. It is primarily based upon Svarog and Empyrean, where it has a ready environment to stress-test equipment in harsh circumstances, and is widely regarded as a pioneering force in the field of personal laser weaponry. Its most widely-known creation is the Mark 61 Infantry Laser Rifle, or O61 ILG, the current standard-issue rifle of the Federal Army.&lt;br /&gt;
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Unlike the IARG the PBCG maintains a limited presence abroad, mostly upon Xanu Prime. It is a frequent collaborator with the Xanu-based d.N.A. Defense &amp;amp; Aerospace and is behind some of the laser weapons used by Chevauchée Asset Protection, d.N.A.’s private security contractor wing. Its current Research Executive is Wiktor Durant, a native of Svarog and a veteran of the Federal Army who is well-regarded by the Federal Army due to his veteran status and work with the BNG to create new combat bioaugmentations for the Army.&lt;br /&gt;
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===Scientific Expeditions===&lt;br /&gt;
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Managed by the Ministry of Exploration and Exploitation (MfEA), Galatea’s scientific expeditions into the Weeping Stars and the non-Coalition frontier regions once controlled by the Solarian Alliance are both a concern for many of its neighbors and a source of important technological relics for the Federation. The MfEA conducts these expeditions alongside the Federation’s research firms and its military, and they are utilized as both an opportunity by the IARG to “stress test” many of their latest innovations by pitting them against any who dare to oppose the Federation’s interest in what it officially describes as “decivilized space” beyond the borders of any major power in the Orion Spur. These scientific expeditions are primarily concerned with gathering information and relics from the pre-Interstellar War era of Solarian hegemony, when the Alliance controlled far more space than any contemporary human power and had the power to launch massive engineering programs such as the Galatea Project which created the foundation for the modern Technocracy.&lt;br /&gt;
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These expeditions are led by an Expedition Director of the MfEA, who handles research matters, and a flag officer of the Federal Navy, who handles security matters. The Expedition Director, who is always a degreed Galatean of the MfEA, is given broad powers and a set of official documents which mark them as a representative of the Federation abroad who is able to make diplomatic decisions regarding individual free frontier planets as necessary to ensure the success of their expedition and the continued technological edge of the Federation in its research concerns. Expedition Directors are vetted by the Ministry of Foreign Affairs (MfAA) to ensure they will attempt to minimize any political fallout from their actions during an expedition. The MfEA’s scientific expeditions have a reputation abroad for their willingness to go to any length to ensure their expeditions are successful, and many Expedition Directors view the welfare of a single planet of the free frontier as irrelevant when compared to the continuous Galatean quest for innovation. Gadpathur has repeatedly protested the extensive powers given to MfEA Expedition Directors but the Federation has refused to curtail the power of its expeditions to act independently. Some Expedition Directors are known to become quite flamboyant and their escapades often appear in Galatean mass media within the Federal Technocracy.&lt;br /&gt;
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MfEA scientific expeditions are key to ensuring the Federation has the ability to utilize and maintain its antiquated terraforming equipment which dates back to the prewar era, such as its Galatea Platform. Perhaps the last of its kind in the Orion Spur which remains functional, the Federation places a great emphasis upon maintaining its continued operational state and ensuring the Brahma mining platform which fuels it when it is operational – another relic of the pre-Interstellar War Alliance – can be utilized when it is needed. The fragile state of the Technocracy’s pre-Interstellar War terraforming equipment and the massive amounts of resources which must be expended to properly utilize them ensure the Federation’s still-functional Galatea Platform is, in reality, rarely used and was last utilized on a large scale to terraform Tsukuyomi during the Interstellar War.&lt;br /&gt;
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The Federation’s scientific expeditions are large ventures which can be away from the Yggdrasil System for multiple years at a time and consist of a multitude of vessels ranging from unarmed scientific craft to the intimidating Owl-class battlecarrier – the largest warship utilized by the modern Federal Navy. These research flotillas can be found throughout the Weeping Stars and the non-Coalition frontier regions near the modern Coalition, and are large enough that most do not interfere with them. Those who do will quickly find themselves at the mercy of the Federal Navy as they are swarmed by Hydrangea-class fighters, one of the enduring symbols of Galatean naval power in the non-Coalition frontier.&lt;br /&gt;
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==Federation Member States==&lt;br /&gt;
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Per its foundational documents the Federal Technocracy of Galatea is a federation of four member-planets — Galatea, Tsukuyomi, Svarog, and Empyrean — under one technocratic government. The planets of the Federation are not independent states and are essentially administrative subdivisions of the broader Technocracy, which is primarily based upon Galatea proper. Due to the Federation’s unusual system of determining votes some member-planets have much more sway than others, but a massive amount of what the Federation refers to as welfare-propaganda ensures all four member-planets work together towards the common goal of scientific excellence in all things. If one member-planet fell out of lockstep the Federation would be greatly endangered and weakened, and much of its propaganda efforts are aimed at preventing such.&lt;br /&gt;
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===Galatea===&lt;br /&gt;
[[File:Galatea.png|The planetary flag of Galatea.|thumb]]&lt;br /&gt;
The most populated of the Federation’s two fully terraformed member-planets, Galatea is the Technocracy’s crown jewel. It is the only known true planet to be successfully fully terraformed during the course of the Galatea Project from which it derives its name. It is a verdant world which is covered in carefully planned cities of the future which have been engineered to have the minimum impact upon its pristine environment – a dedication which has resulted in the current state of Svarog. Galatea’s environment is earthlike by design and divided between three major continents: the verdant Arkadien, its largest, and Gojoseon, its second largest, and the frigid Kvenland in its far north. The majority of its surface, roughly 73%, is covered in water&lt;br /&gt;
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Arkadien is home to several major cities of the future including its planetary capital of &#039;&#039;&#039;Lintukoto&#039;&#039;&#039;, located along Akadien’s eastern coast in a temperate forest region. Lintukoto is home to many of the ministerial facilities which ensure the Federation’s continued success and is the location of the prestigious Sachiko Amaya Institute of Biotechnology, the most elite higher education institution within the biotechnology sector. Arkadien’s north is home to tundra and boreal forests which gradually transition into temperate forests and grasslands where the majority of its population can be found. As one proceeds southwards through Arkadien they will eventually reach the savannah regions of the continent which are home to many research facilities and smaller cities of the future which are not nearly as large as Lintukoto. The continent is bisected by Galatea’s single longest river, the Okeanos River, which stretches from Lintukoto in the east to Gyeongsang in the west. Gyeongsang, Arkadien’s second-largest city of the future, is home to the continent’s only space elevator and is the location from which much of Arkadien’s off-world travel is performed.&lt;br /&gt;
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Across the Hvergelmir Ocean from Arkadien is the smaller continent of Gojoseon, which features a similarly temperate climate to Arkadien though its interior is notably dry and mountainous. The largest city of the future on Gojoseon is the settlement of &#039;&#039;&#039;Jeolla&#039;&#039;&#039; along its western coastline. Jeolla is an atypical city of the future due to being built in a large river delta known as the Gjöll Delta, the terminus of the Gjöll River which runs from Gojoseon’s mountainous interior to its coast. A great amount of Jeolla is built on elevated platforms above the delta which are connected by rail lines and can be raised or lowered to avoid the seasonal floods of the Gjöll. Jeolla is home to the Gojoseon Engineering Research Institution, the most prestigious planetary engineering higher education institution within the Federation. Much of Gojoseon is unpopulated and the continent is instead reserved for research purposes or the work of the Federation’s multitude of research firms. Many tourists who come to Galatea come to see the environment of Gojoseon, which is regarded by many biologists in the Spur as the nearest living equivalent to pre-industrial Earth.&lt;br /&gt;
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Unpopulated aside from research facilities, the northern continent of Kvenland is dominated by arctic deserts and vast ice sheets which are hostile to human habitation due to the lack of easily-consumable water, freezing temperatures, and harsh winds which will quickly turn exposed limbs frostbitten unless one is properly prepared. Regions of Kvenland are utilized by Galatean researchers to prepare equipment for use upon Empyrean, which is similarly frigid, or on planets with harsh atmospheric conditions. Kvenland is the only continent on Galatea where automotive vehicles are widely used as the environment is too harsh and too underpopulated to reasonably justify &lt;br /&gt;
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Private automobiles are essentially unheard of upon Galatea aside from on Kvenland and travel between its cities of the future, and to its research facilities, is done via extensive rail networks which criss-cross the interior of its continents while minimizing the environmental impact of travel by Galateans. The Federation symbol associated with Galatea is an inverted triangle which is most often colored forest green. This symbol is commonly seen on Galatean facilities and equipment, such as the collar tabs of Technocracy researchers from the planet.&lt;br /&gt;
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===Tsukuyomi===&lt;br /&gt;
[[File:Tsukuyomi.png|The planetary flag of Tsukuyomi.|thumb]]&lt;br /&gt;
Galatea’s only natural satellite, Tsukuyomi is roughly one-third of the size of Galatea proper, making it larger than [[Luna]], and is home to cities of the future similar to those present upon Galatea proper. Tsukuyomi is the heart of the Federation’s modern military and is home to the Federal Navy and Federal Army’s headquarters and much of the research facilities and educational institutions associated with the continued functional operation of the Federation’s military. Tsukuyomi is home to only one continent, Mu, which is surrounded by the Ryūgū-jō Sea. Roughly 80% of the moon’s surface is covered by water. Mu is home to a generally temperate climate which is comparable to that of Arkadien on Galatea but is more densely populated than its counterpart, with much of its coastline occupied by cities of the future and its interior dotted by research facilities which ensure the Federal military maintains its cutting edge. Access to Tsukuyomi is heavily restricted by the Federation due to security concerns regarding its military assets, and few non-native Galateans will ever set foot upon its surface for more than a few hours. Residents of Tsukuyomi are known as Tsukuyomian Galateans or simply as Tsukuyomians.&lt;br /&gt;
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The planetary capital of Tsukuyomi is the combined city of the future and naval facility of Cantref Gwaelod, where the Federation’s contemporary military is based. Though similar in design to Galatean cities of the future such as Jeolla much of &#039;&#039;&#039;Cantref Gwaelod&#039;&#039;&#039; is restricted by the Federation’s security services, which have a significant presence across Tsukuyomi. The natural environment of Mu outside of its cities of the future is similar in nature to 22nd-century Earth and the continent is well regarded for its natural beauty, with its coastal regions transitioning gently into rolling hills which eventually open into vast interior grasslands home to a multitude of research facilities. The center of the continent is dominated by a large inland body of water known as Lake Parime. Along the lake’s shores is &#039;&#039;&#039;Ketumati&#039;&#039;&#039;, a city of the future home to the Tsukuyomian Institute of Interstellar Avionics Research, the most prestigious institution of higher learning in the interstellar avionics sector. Ketumati is connected to Cantref Gwaelod by a long rail line which runs along the Vaitarna River and opens into the Ryūgū-jō Sea.&lt;br /&gt;
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While Galatea proper is represented by an inverted triangle, Tsukuyomi is represented by a non-inverted triangle which is generally a dull gold color. This symbol is commonly associated with the Federal military and appears on the collar tabs of both researchers from Tsukuyomi and Galatean military personnel. Across the Federation a red version of the Tsukuyomian triangle with the text “NO ACCESS” written across it in Ministerial Common is utilized to note that entrance into an area is restricted for security purposes.&lt;br /&gt;
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===Svarog===&lt;br /&gt;
[[File:Svarog.png|The planetary flag of Svarog.|thumb]]&lt;br /&gt;
Svarog, the third planet terraformed by the Federation and the only not fully terraformed, is not known for its striking natural beauty. The partially-terraformed surface of Svarog is cold and barren of most natural life aside from a native biosphere consisting of hardy, small mammals and small scrublike brush, and is heavily polluted due to decades of heavy industrialization. The air on Svarog is hazardous to breathe for non-bioaugmented humans and even bioaugmented humans wear gas masks or respirators when working outside in its cold environments. Instead of cities of the future the settlements upon Svarog are organized into what the Federation refers to as the Sector Plan: a centrally-planned technocratic design dating to 2365 which is intended to ensure Svarog’s economy is as efficient as possible regardless of the cost to the planet’s environment. When compared to Galatea proper Svarog is slightly larger but a smaller portion of its surface is covered in water, and this water is often frozen over during most of the year.&lt;br /&gt;
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The frozen nature of Svarog’s surface and the Sector Plan have resulted in the planet having no true continents and it is instead divided into two regions, Svarog North and Svarog South, which are divided by the planet’s equator. These regions are further divided into 26 Sectors each, one for each non-accented letter of the Ministerial Common alphabet, to encourage further efficiency and allow for easy identification. Residents of these sectors give them nicknames, but the Federation refers to them with names such as Svarog North Sector R or Svarog South Sector K.&lt;br /&gt;
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While the cities of the future are designed to be works of art which best represent the Federation’s desire to improve humanity through knowledge, the Svarogite sectors are the best representation of the Galatean obsession with maximizing efficiency and productivity. They are often ugly to the eye and their air is choked with industrial pollution which one must receive bioaugmentations to endure, but the Sector Plan ensures Svarog is one of the most productive industrial worlds in the Coalition of Colonies and is able to rival the output of the Federation’s nearby rival, the United Syndicates of Himeo. Svarogite sectors are further divided into industrial and residential zones which are connected by magnetic rail lines perched high elevated high enough to avoid the snowdrifts which define the unpopulated areas of the planet. While Svarog is often barren and ugly the massive apartment blocks in which its residents, the vast majority non-degreed citizens or residents of the Federation, reside are full of life and centers of activity at all times of the day and night as workers leave and return, heading to and from work in nearby factories. These apartment blocks are further connected by a massive network of underground rail lines known as the Sector Internal Rail Network, or SWRH, which further encourages Svarogite commerce and social life.&lt;br /&gt;
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Despite its oppressive climate Svarog is the only location in the Yggdrasil System where foreign corporations are permitted to purchase land for development, with the condition that the development will benefit Svarog and its climate. The largest non-Coalition owner of land on Svarog is Zeng-Hu Pharmaceuticals, though its staff are often not eager to be assigned to one of its Svarogite facilities due to the living conditions of the planet. Aside from Zeng-Hu, corporations from Xanu Prime such as the Boelens &amp;amp; Vaeghts Chemical Corporation and Markhor Interstellar Logistics Group operate branch offices on Svarog. Svarog is officially represented by an inverted pentagon which is often colored red to represent the planet’s industrial nature. The Svarogite pentagon is stamped onto all products made on the planet and features the text “FEDERATION QUALITY CERTIFIED” in the pentagon itself to indicate it has passed a quality inspection check by the Federation. The symbol, like others, appears on the collar tabs of researchers associated with the planet.&lt;br /&gt;
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===Empyrean===&lt;br /&gt;
[[File:Empyrean.png|The planetary flag of Empyrean.|thumb]]&lt;br /&gt;
The most distant Member-Planet, Empyrean was the only world in the Yggdrasil System naturally habitable when the Yggdrasil Expedition arrived. It is a difficult planet to live upon despite the Federation’s best efforts and is the least populated Member-Planet of the modern Federation, but serves a vital economic role as the center of its mining and Helium-3 processing industry. While roughly the same size as Galatea it has no true bodies of water to speak of due to frigid surface temperatures which are roughly equivalent to Earth’s Arctic Circle. Empyrean has no native life beyond a microbial scale and activities on its surface are practically impossible without safety equipment such as EVA suits or extreme cold weather clothing. While the planet’s atmosphere is breathable it is often uncomfortable to breathe Empyrean’s air without a filter due to the planet’s extreme temperatures.&lt;br /&gt;
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Settlements on Empyrean are similar to Svarogite structures as constructing settlements in the style of the cities of the future is impractical upon its frigid surface. Efficiently-constructed apartment blocks and industrial facilities connected by underground rail lines are the most common structures on Empyrean and almost no rail lines are built aboveground due to the hazardous nature of surface travel on the planet even while inside of a railcar – a situation similar to Himeo, though any Empyrean would be insulted to be compared to the syndicalist planet. Empyrean’s cities have grown and expanded in a more natural manner when compared to Svarog as the planet has had no equivalent to the Svarogite Sector Plan due to its major industry, mining, being based upon where minerals are located rather than in a manner designed to ensure the maximum level of efficiency. The largest city on Empyrean, &#039;&#039;&#039;Opona&#039;&#039;&#039;, is the center of its Helium-3 refining industry and a common first destination for merchant vessels entering into the Yggdrasil System due to its large port facilities. Much of the raw Helium-3 which comes to Opona for processing is originally mined in the Outer Yggdrasil Belt by Federation-affiliated miners before being brought to one of Empyrean’s orbital facilities for initial processing and then sent to Opona for final refining. Opona itself is an unusual city which is partially underground, as building aboveground is often dangerous on Empyrean, and linked together by a complicated underground rail network.&lt;br /&gt;
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Empyrean’s other major industry is mining, and it provides the majority of the raw materials utilized on Svarog from its mineral-rich crust. These mining facilities can be massive and stretch kilometers into the surface, sometimes requiring a day or more to traverse to the bottom of the deepest mines safely. The mining industry employs the majority of Empyrean’s non-degreed population and operates around the clock to ensure the Federation receives the materials it requires to keep the engines of progress fueled and operational. The largest of these mines, &#039;&#039;&#039;Federal Mining Facility E-32&#039;&#039;&#039;, is nicknamed &#039;&#039;&#039;Nav&#039;&#039;&#039; and is located almost exactly opposite of Opona if one were to draw a line through the planet. Built around a massive central facility, Nav stretches several kilometers into the surface and has been mined almost continuously since the arrival of the Yggdrasil Expedition. The upper levels of the mine are effectively a small city which exists to support the mines lower levels and are home to architecture similar to Opona, and some residents of Nav joke that they will eventually mine a straight path through the planet to Opona. Nav was the center of the Empyrean Unrest of the 2330s which resulted in the creation of the modern welfare-propaganda state.&lt;br /&gt;
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==Military==&lt;br /&gt;
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The primary defensive force of the Federal Technocracy is the Federal Galatean Military. It consists of two branches: the Federal Galatean Navy, or Federal Navy, and the Federal Galatean Army, or Federal Army, with both branches having a reputation for professionalism abroad. They trace their origins to the early Federation and are smaller than most Coalition forces, but maintain a high degree of professionalism and utilize the best weapons the Federation can develop. Galatean troops are always fitted with some degree of bioaugmentation and this, their advanced equipment, and extensive training give them an edge over more numerous opponents. These combat bioagumentations are restricted to use by the Federal military and mostly classified by the Technocracy. Stories of Galatean soldiers with self-healing wounds, the ability to see in the dark, and the ability to react faster than any normal human are common across the Coalition and throughout the non-Coalition frontier. All Galatean troops are professional soldiers, as the Federation operates no reserve branch, and many of them are hopeful applicants for its citizenship process. The Federation has no draft and relies entirely upon volunteers from its population. It is the only human military in the Orion Spur which uses mostly energy weaponry rather than ballistics in both branches, citing its mastery of biotechnology and weapons science more generally as enough to overcome the logistical challenges posed by such a choice.&lt;br /&gt;
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In the modern era the primary role of the Federal military, particularly its Navy, is to defend the numerous MfEA expeditions organized into the less-charted regions of the Orion Spur such as the former Solarian frontier sectors and the more remote regions of the modern Weeping Stars, which remain littered with abandoned relics from the Alliance’s golden age. The unstated objective of the Federal military is to engage and solidly defeat the Federation’s most likely opponent in conflict: Gadpathur. Long regarded by the Technocracy as both a nuisance and a potential threat, Gadpathur’s anti-Solarian inclinations and militarism have long been a major concern for the Technocracy — particularly with its recent behavior towards Konyang and the Northern Reaches.&lt;br /&gt;
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All Technocracy military forces are ultimately overseen by the Ministry of the Federal Military (MfWF) and are expected, as all Galateans are, to be unfailingly loyal to the Federation.&lt;br /&gt;
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===The Federal Navy===&lt;br /&gt;
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The Federal Navy is the larger of the two branches and receives more of the MfWF’s budget as a result of a Galatean doctrinal belief that a conflict not won in space combat will simply never be won at all. Based upon Galatea’s moon of Tsukuyomi and primarily operating out of the naval facility at Cantref Gwaelod, the Federal Navy is a vehicle through which the Technocracy projects its influence across the Weeping Stars as part of its ongoing efforts to secure technological artifacts from across the region once valued highly by the Alliance. To do so the Navy will almost always accompany MfEA expeditions sent to secure the Weeping Stars, and beyond, to ensure the Federation’s scientists are not threatened. The Federal Navy’s most recent engagement was the Coalition’s joint anti-piracy efforts throughout the 2450s, where the Fleet conducted itself quite well — if in a manner antagonistic towards Gadpathur.&lt;br /&gt;
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Though primarily an anti-piracy force the Federal Navy’s intended if unstated objective in the eyes of the Technocracy is to engage and resoundingly defeat its primary rival in the Coalition: Gadpathur. The Federation and Technocracy have, since the 2200s, been at odds with one another and rhetoric nearly devolved to open warfare in the mid 2300s. The Technocracy’s experts reviewed the situation and determined the Federal Navy would have, at the time of the Gadpathurian Skirmish, lost. In the following years it rapidly modernized and has now established a reputation as the most cutting-edge naval force in the Coalition, even if one of the smallest.&lt;br /&gt;
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Many Federal Navy officers are drawn from the Federation’s Gadpathurii population, which is concentrated upon Tsukuyomi. Viewed as exiles and traitors who fled Gadpathur during its hour of greatest need by the current government of Gadpathur, many Gadpathurii are descended from Gadpathur system defense force personnel who survived Terrence Hopper’s bombardment and made their way to Galatea. These descendants view themselves as carrying on the legacy of their precursors through service in the Federal Navy. Many of its enlisted sailors are drawn from the populations of Svarog and Empyrean, and are often hopeful applicants for Galatean citizenship. However, many full Federation citizens from both of its industrial worlds enlist in the Federal Navy for a variety of reasons — some out of a desire for adventure, others out of discontent with their lives and careers in the Federation’s heavy industries. Federal Navy officers are known throughout the Coalition for their distinctive uniforms — green with gold highlights and their rank upon a high collar — and their often nearly entirely black eyes which are intended to allow them to see more readily in low-light conditions.&lt;br /&gt;
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The Federal Navy is the only human fighting force in the modern Orion Spur which utilizes energy weaponry as its main armament. Its sailors are often biologically augmented to endure g-force, depressurization, and to react more quickly than baseline humans. Doctrinally the Federal Navy places a heavy emphasis upon the use of its famous fighter aircraft, the agile Hydrangea-class Multi-Role Attack Craft. All Federal Navy craft, from the Owl-class battlecarrier to the Amaryllis-class corvette, can launch some amount of Hydrangeas. The use of these craft — whose pilots must be extensively biologically augmented to withstand the force it can place upon its pilots through its rapid maneuvers — gives the Federal Navy the ability to strike far above its weight in naval engagements. Hydrangea pilots are viewed as the elite of the Federal Navy and often retire to prestigious positions within the interstellar avionics sector. The Federal Navy’s warship-strike craft coordination has been used to great success in its scientific expeditions and is how it intends to combat ships larger than its Owl-class battlecarrier, the Federal Navy’s largest warship.&lt;br /&gt;
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===The Federal Army===&lt;br /&gt;
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The smaller of the military’s two branches, the Galatean Federal Army receives less MfWF funding due to a doctrinal belief that any serious engagement will be fought and won — or lost — by the Navy. The Army is based upon Galatea’s moon of Tsukuyomi and operates out of facilities in Cantref Gwaelod which are situated close to their Navy counterparts. While the Navy serves to maintain and promote Galatean interests across the Weeping Stars, the Army’s purpose is to provide security for its research expeditions and facilities within the Yggdrasil System. They also possess specialized units which serve as boarding personnel for the Federal Navy. Where the Navy goes, the Army typically accompanies it to serve as an on-the-ground element for either expeditions or anti-piracy operations.&lt;br /&gt;
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The Army is not intended for a large-scale ground operation against the Federation’s rival, Gadpathur, as the hazardous environment of the planet and its fanatical militarized population makes any theoretical operation there dangerously impractical at best and impossible at worst. However, the Army is intended to reliably engage and defeat Gadpathurian troops encountered abroad attempting to harass or otherwise disrupt Galatean expeditions or scientific ventures. Most Army personnel are recruited from the non-degreed or non-citizen populations of the Technocracy, but many of its officers are drawn from the degreed population — particularly those involved in the planetary engineering field.&lt;br /&gt;
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To ensure the Federal Army retains its competitive edge the Technocracy has spared no expense in arming and equipping it with the most modern weapons, armor, and biological augmentations. Galatean soldiers, while not numerous, are augmented to react faster, endure more, and fight more efficiently than their baseline human counterparts. Soldiers of the Federal Army are typically armed with energy weaponry — a rarity in the Orion Spur — and utilize the Mark 61 Infantry Laser Rifle, or O61 ILG, as their standard-issue rifle. A creation of the Planetary Weapons Development Bureau, the O61 is a cutting-edge laser rifle which draws power from a small pack on the user’s lower back which is roughly the size of a common satchel. This pack draws its charge from the wearer’s latent electrical charge — which Federal Army troops are augmented to produce more of — to supply power to the O61. Using an O61 without the proper electricity-production bioaugmentation will result in the user being painfully shocked and likely placed into a state of torpor as the rifle draws more electricity from their system than they can reasonably produce.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=38818</id>
		<title>Xanu Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xanu_Prime&amp;diff=38818"/>
		<updated>2026-03-25T13:12:35Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag update&lt;/p&gt;
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{{Navbox Xanu}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Xansan pixel.png|700px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = All-Xanu Republic&lt;br /&gt;
 |Shortname = Xanu&lt;br /&gt;
 |Flag = Xanuprimeflag.png&lt;br /&gt;
 |Capital City = Nouvelle-Rochelle&lt;br /&gt;
 |Capital Planet = Xanu Prime&lt;br /&gt;
 |Language = Freespeak&amp;lt;br&amp;gt;Tradeband&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Demonym = Xanan&lt;br /&gt;
 |Government = Parliamentary Semi-Presidential &lt;br /&gt;
 |Head of State = President Jaques Afzal &lt;br /&gt;
 |Legislature = Consultative Assembly&lt;br /&gt;
 |Upper House = National Parliament&lt;br /&gt;
 |Lower House = National Assembly of Departments&lt;br /&gt;
 |Established = 2274&lt;br /&gt;
 |Part Of = [[Coalition of Colonies]]&lt;br /&gt;
 }}&lt;br /&gt;
The shimmering and vibrant planet of &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039; (pronounced Ksa-noo), officially the All-Xanu Republic, is the beating heart of the [[Coalition of Colonies]]. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is the most populated planet in the Coalition and is the seat of its national government, but it is so much more beyond that. It is a cosmopolitan and multicultural hub where nearly anyone from across the Orion Spur can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys.&lt;br /&gt;
&lt;br /&gt;
The planet is slightly larger than Earth and is the fourth planet of the Xanu system, which is positioned in the galactic north of the Coalition of Colonies in the [[The_Orion_Spur#Liberty%E2%80%99s_Cradle|Liberty&#039;s Cradle]] Region.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We have asked, and our people have delivered: solidarity, unity, and liberty.” - Gaspard Kulkarni, Colonial Governor of Xanu Prime from 2225-2267&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Discovery and Settlement | 2156 - 2185===&lt;br /&gt;
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Xanu Prime’s known history begins not on the planet itself but on Earth. The planet was discovered in the year 2156 by a team of French, Belgian, and Indian astronomers and deemed habitable for colonization. Its original designation was Exoplanète Astronomique-Neuf-Un, however was shortened first to XA-9-1, and then simply “Xanu” some years later once colonists had made landfall on the planet. Colonization ventures aiming to establish footholds on far-off worlds in places like the Tau Ceti System, Epsilon Eridani, and the Al-Rashid System had already begun near time of the planet’s discovery and the governments of Earth were more than eager to establish further footholds for humanity across the stars. Not wishing to be left behind, the governments of France along with Belgium, the Netherlands, and Luxembourg (BeNeLux) pooled their resources for an extraterrestrial expedition with the intention of colonizing the far-flung but promising exoplanet of XA-9-1. These countries quickly ran into a problem as they had the funds to bankroll this endeavor but lacked the industrial capacity to create the massive vessels needed for such a journey to the stars.&lt;br /&gt;
&lt;br /&gt;
It seemed as if the expedition may falter before it even started without an industrial partner so, France and the BeNeLux shopped their proposal around to various countries but were turned down by the first few they asked. Firms from West Germany, the Federal Republic of China, and the United States all were offered contracts to build colony ships, but none accepted due those nations prioritizing their resources towards their own colonization initiatives. Eventually however, partners were found in the South Asian economic and industrial powerhouses of India, Pakistan, and Bangladesh, all three of whom agreed to build the massive vessels required to travel to what would become known as Xanu Prime, on the condition that their own colonists were included in the expedition. Naturally, they also wanted to receive a portion of the profits that the colony might generate. India and Pakistan saw the shipbuilding as a contest and tried to out-do each other during the construction process as an extension of the Indo-Pakistani rivalry while Bangladesh tried to remain neutral in the competition and simply complete their orders.&lt;br /&gt;
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The six vessels needed for the expedition, Seine, Ganga, Rhine, Indus, Brahmaputra, and Yser were completed by 2181 and launched the same year. The expedition was long and arduous and needed to stop twice for repairs to the Rhine’s engines. Nevertheless, the expedition arrived at XA-9-1, albeit nine months behind schedule, in 2185. Colonization efforts began in full-force after the arrival, with the coastal location around where the colony fleet touched down quickly becoming the hub of the new world’s people. Modest agricultural and solar power initiatives were set-up to promote self-sustainability in the colony, and by most measures they were successful. After a year of success, the colonists desired to name the small city they had created and gave the honor of naming it to the commander of the expedition, Commodore Pascal Lechevalier, who named it Nouvelle-Rochelle, or New Rochelle, after his hometown of La Rochelle, France. The same year the planet’s official designation was changed from XA-9-1 to Xanu Prime by the [[Sol Alliance]].&lt;br /&gt;
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===Early Colonial Era | 2185 - 2223===&lt;br /&gt;
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Over the next three decades the colony steadily grew in population with more and more colonists coming to the planet from Western Europe and South Asia hoping to make it big on Xanu or simply start a new life on an entirely new world. It was during this period that the cities of Pataliputra, Maartstad, and Khairabad (presently known as Kshatragarh) were founded as well, solidifying Xanu as no longer a single-settlement colony and one that was almost entirely self-sufficient. From here, Sol left much of the Colony’s governance to itself and was happy to rake in the profits it produced while not giving much back to the colony itself, something that would become a theme over Xanu’s colonial era. It was also during this time however that Xanu Prime began to experience some of its first challenges during its ascent to prosperity.&lt;br /&gt;
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While Xanu’s colonization effort had been a success, the colony itself was dysfunctional on a societal and political level. Since the initial landing on Xanu Prime, many of the colonists had begun to break off into groups and communities that were increasingly centered around their old world nationalities. The French often only interacted with the French, Indians with Indians, Pakistanis with Pakistanis, and so on. This led to increased tension over resources on the planet between these groups, and with each passing year the colony seemed less like one world and more like many inhabiting the same planet. This allegiance to ethnicity penetrated nearly every aspect of life, with members of the planet’s colonial administration and even fledgling military having stronger ties to their own communities rather than the colony’s government. By the early 2220’s, many of the planet’s citizens thought that a civil war was inevitable as the differences between the various ethnic groups of the planet seemed irreconcilable. In 2223, when that year’s crops failed and a famine gripped the world, their fears were made reality when Xanu’s colonial administration collapsed under the pressure to provide relief for the starving communities of Xanu and internal power struggles. A power vacuum was opened, and local militias following demagogic firebrands leaped at the opportunity to secure it wherever they could.&lt;br /&gt;
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===The Xanan Civil War | 2223 - 2227===&lt;br /&gt;
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The Xanan Civil War was a four-factioned war fought between the Xanan Republic, a primarily French faction, the Xanu Free Union, a primarily Indian faction, the Xanu Solidarity Army, a primarily Pakistani faction, and the National Front for United Xanu, a faction composed of colonists from the BeNeLux. The war lasted from 2223 to 2227 and aside from the Interstellar War, is the costliest war in Xanan History. Every faction involved was at one point, hellbent on the complete subjugation of the three others in attempts to install themselves as the de facto rulers of the entire planet. Battles between groups lasted for months and often shot quickly from quiet and low-intensity to chaotic and brutal in a matter of hours, with ill-led irregular militia forces being used far more often than conventional armies. This was partially due to the fact that much of Xanu’s military before the civil war was quite small and fit only for militarized policing operations but also because many of the soldiers in the four armies were volunteers with no prior military experience whatsoever. While factions were made on primarily ethnic lines, it should be noted that a large portion of Xanan people at this time refused to fall-in with these factions no matter their ethnicity. Attacks against civilians, soldiers, and politicians alike including terror bombings, shootings, arson, and assassinations were commonplace with each side doing their best to break the resolve to fight of the others.&lt;br /&gt;
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The Sol Alliance was unsure at first what to do with the news of Xanu breaking out into violence. Sol had in the past both intervened in these kinds of colonial conflicts while letting others run their course. To the Solarian colonial authorities though, much of what was becoming to be known as the Outer Colonies, which included planets like Vysoka, Assunzione, and Gadpathur along with Xanu Prime, was not as profitable as previously hoped, and so controversially, the decision was made to let the civil war play out and then return in-force after the violence had subsided to reassert colonial authority rather than land on the planet and risk the lives of Solarian core-worlders.&lt;br /&gt;
The war took its toll on the planet’s people. Historians currently estimate that nearly 6% of the total Xanan population died during the fighting with the leading causes of death being starvation and treatable medical conditions rather than combat. A majority of those who died in the war were not soldiers or irregulars, but normal civilians who simply could not feed themselves or find medical care after the complete collapse of the colony’s food and medical infrastructure. After nearly two years of fighting and a horrific and terrible stalemate, the armies were simply unable to launch offensives anymore and signed an uneasy truce that put an end to the fighting but not the war. &lt;br /&gt;
In 2225 a movement known as the All-Xanu Peace League was founded in the city of Pataliputra by a former colonial official named Gaspard Kulkarni, a man who was half-Indian and half-Belgian, which proposed the idea of a unified Xanu which provided for all of its peoples regardless of their race or national origins. While not a novel concept, Kulkarni’s speeches and his organization’s charitable actions such as opening soup kitchens to feed the starving and clinics to give free medical care to the sick spoke greatly to the war-weary Xanan people. He led large anti-war protests in the city of Pataliputra and was smuggled into the territories of the various warring factions to spread his message. He encouraged soldiers in the armies to not fight, saying that they were shooting their own brothers and sisters even if their commanders saw otherwise. By the start of 2226, Kulkarni was becoming the most popular man on Xanu Prime, his message of peace and a planet-wide Xanan identity stretched across ethnicity and to many was a beacon of hope in a terrible war, even if Kulkarni’s ideas seemed overly idealistic to many.&lt;br /&gt;
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Xanans, including those in the armies, were tired of fighting and exhausted at this point. None of the four factions had accomplished their goals and with Kulkarni’s Xanu Free League movement gaining more steam and proposing a peaceful future for all Xanan people, the heads of the four armies met at the planet’s capital Nouvelle-Rochelle to sign a peace treaty and dissolve their forces. An impromptu election was held to determine a planetary governor, Kulkarni won in a landslide, and declared the founding of the Sovereign Solarian Nation of Xanu Prime.&lt;br /&gt;
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===Reassertion of Solarian Control and The First Astonishment | 2227 - 2260===&lt;br /&gt;
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[[File:Solxan.png|thumb|The flag of the Sovereign Solarian Nation of Xanu Prime]]&lt;br /&gt;
The Sol Alliance had been constantly monitoring the situation on Xanu since the start of the civil war and now that the fighting had stopped, it returned to its colony with the intention of rebuilding it and stabilizing it for the future. Pleased that they didn’t need to exercise any force, Sol returned with a massive investment which hoped to not only restore Xanu to its former glory, but also make it a leading, an exemplar colony in the distant Outer Ring. Sol saw Xanu almost as a blank slate at this point, the planet was so ravaged by war that anything was possible in the minds of the Colonial authorities back on Earth. From here on the Sol Alliance invested trillions of credits into Xanu’s infrastructure and businesses along with importing scores of new Western European, South Asian, and newly to the mix, American colonists and capital from Earth to both repopulate but also serve as workers in Xanu’s future labor pool. &lt;br /&gt;
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Despite this rebuilding effort, many Xanan citizens, including the de-facto governor Kulkarni, vehemently criticized Sol for not intervening in the Xanan Civil War and stopping the fighting. This criticism put the Solarian central authority into a difficult position: they could either remove Kulkarni from office and impose their own governor, or try to keep the situation stable. In the end, the second option was taken; Xanan historians say that this was due to the massive amounts of money being spent on the world by the Alliance. Solarian historians dispute this claim and insist the choice was made by the Alliance as an apology to the Xanan people for the inaction in the civil war. Kulkarni was confirmed by the Solarian central authority as the Xanu’s official planetary governor on January 1st, 2225.&lt;br /&gt;
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For the next three decades, Xanu became not just rebuilt but the strongest economy in the Outer Colonies. Solarian investment lasted for seven years, but after that, Xanu’s growth was primarily self-generated. Its industries and services had expanded far beyond just mining and agriculture to highly sophisticated sectors like computer manufacturing, bio-medicine, energy production, defense, and AI development. Most importantly however was shipping and logistics. Xanu’s geographic position made it ideal as the primary commercial port of the outer colonies, where goods from everywhere from Himeo to Vysoka to Assunzione would be shipped to the Solarian Core. Much of this was undertaken thanks to Kulkarni’s policies of giving monetary incentives to businesses and workers that went into certain industries. It was also during this time that Xanu found itself becoming friends with its close-by neighbor Himeo, a relationship which would go on to bloom into a strong friendship, and occasional rivalry, which lasts to this very day.&lt;br /&gt;
By 2260, before the Second Great Depression, Xanu Prime had the highest living standards in the Outer Colonies, the largest economy, and one of its most developed societies. Many accredit this to the foundation of an identity for its people built upon the ideas of fairness, equality, and hard work originating from the Xanu Free League and its founder Gaspard Kulkarni who retired from the position of Governor in 2248 at the age of 71 after 26 years in office. Xanu’s people no longer saw themselves as either French Xanan or Indian Xanan and so on, but as simply Xanan. The horrors of war which impacted all Xanan people regardless of ethnicity changed the way that the people of Xanu viewed each other. After the war they had begun to take on each other as fellow Xanans and as people rather than as an enemy or an “other,” adopting various cultures and customs from one another and beginning to create what today can be called the Xanan culture and people. Xanan culture was not only unified by a common experience, but also a common language. Freespeak was mandated as the official language of Xanu Prime by Governor Kulkarni in 2230 on the reasoning that it was what many of Xanu’s interplanetary neighbours spoke and that it would help unite the Xanan people if they could communicate with one another. This transformation from a war-ravaged world plagued by sectarian violence to a model planet which was safe, rich, and cosmopolitan is an achievement known to the Orion Spur as “The Astonishment.” A side-effect of Xanu’s success though was that it was now far more connected to the rest of the Outer Colonies than to the Solarian core in nearly all ways, economically, politically, and culturally. This fact would come to define Xanu’s future going forwards.&lt;br /&gt;
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===The [[Sol_Alliance_History#18_June,_2260:_The_Second_Great_Depression_Begins|Second Great Depression]] and [[Sol_Alliance_History#18_January,_2275:_Secession_of_the_Coalition|Secession from the Solarian Alliance]] | 2260 - 2278===&lt;br /&gt;
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While the Second Great Depression struck the Solarian Core from its onset in 2260, Xanu Prime and more broadly the Outer Colonies in general were largely unaffected by the economic turmoil gripping the inner parts of Sol Alliance space. Much of the Xanan economy was self-sufficient and relied little on the inner workings of Solarian financial institutions. Branches of transstellar corporations on Xanu were some of the only ones in human space which still remained profitable after the depression hit. Xanan citizens were not ignorant of the depression, it was still national news, but its effects were not felt on the world nor in the rest of the Outer Colonies aside from Vysoka. The steppe world was gripped by economic troubles following the collapse of the Solarian logistics chain which caused the planet’s primary export, food, being unable to reach the Solarian core. Xanu stepped in during this time to begin buying more exports from Vysoka to help shore up the steppe world’s losses while also further pulling Vysoka into its orbit of economic influence.&lt;br /&gt;
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In 2265, the Sol Alliance unveiled a new taxation policy aimed at stopping the runaway inflation and worsening economic situation within its core worlds. This policy, deemed the Emergency Stabilization Plan, consisted of instilling heavy taxation on the still relatively economically stable Outer Colonies in hopes of transferring some of their wealth to the Solarian Core. The most prosperous, and therefore most taxed of these worlds was Xanu Prime, and as one might suspect, these new taxes were strongly opposed across the planet. Prices soared and businesses fell apart, sending not just Xanu’s economy but that of the entire Outer Colonies into a tailspin that would only worsen for the next decade.&lt;br /&gt;
In 2271, following the Xanan tradition of protest and rebellion that began with the All-Xanu Peace League, a Xanan independence movement was founded known as the All-Xanu Free League. Led by an aging veteran of the Xanan Civil War who had joined politics after the war and fully embraced the new idea of a united Xanu, Eloise Brel, the All-Xanu Free League’s goals were simple and to the point: no less than total independence from the Sol Alliance. Brel and her supporters argued that the Sol Alliance had never done anything for Xanu that wasn’t motivated by profit. The Free League cited the Sol Alliance’s refusal to intervene in the Xanan Civil War and near-removal of Governor Kulkarni in 2225 as examples of the Sol Alliance’s desires only to subjugate Xanu and act as thieves from its prosperous economy, going as far as to call the Sol Alliance’s Colonial Authority “pirates.” Brel also protested for popular democracy and voting rights for its citizens, as until this point, many Xanan people were only allowed to participate in democracy on a local level and had little say in the planet’s colonial taxation and economic programs or its foreign policy. As economic conditions worsened, the popularity of the Free League only grew, leading to further social unrest.&lt;br /&gt;
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By 2274, Xanu’s planetary governor saw that the situation was untenable and resigned from the office. With the highest office of authority in Xanu Prime now vacant, the All-Xanu Free League declared itself as the popular government of the entire planet, installing Eloise Brel not as Xanu’s governor but as the president of the newly proclaimed All-Xanu Republic. In the same year, following Xanu’s example, the Outer Colony worlds of Himeo, now the United Syndicates of Himeo, Vysoka, Gadpathur, and Zaurghis also declared independence from the Sol Alliance. Sol was paralyzed by depression and unsure of how to respond to the situation, attempted to negotiate with the newly-independent systems to no avail. In 2275, the leaders from the independent outer colonies met on Xanu Prime in the city of Nouvelle-Rochelle and agreed to the formation of a military and economic alliance called the Interstellar Coalition of Independent Systems, or Coalition of Colonies. Xanu Prime was declared to be the de facto operational center of this new alliance and as such, it dictated the goals that the Coalition would need to meet. These goals, at least for the time being, were complete economic independence from the Sol Alliance and a militarization of their societies so that they could defend themselves from what Eloise Brel described as “the impending imperialist sledgehammer.”&lt;br /&gt;
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The same year, Brel announced the necessity for a new All-Xanu Army and Navy and called for native Xanans and even foreigners in the Solarian planetary garrison who loved democracy, freedom, and the principles of equality and fairness found in Xanan culture to defect and bring their equipment with them, promising Xanan citizenship and adequate pay. Many of these soldiers who hadn’t been paid in months courtesy of the Second Great Depression’s effects on the Solarian military’s finances deserted their posts in droves and joined the new All-Xanu Army and Spacefleet. Stories of entire bases and ships surrendering to civil servants of the new administration were not unheard of. Those in the All-Xanu Armed Forces knew that they were unable to fight the Solarians in open combat and so instead looked to the past for guidance. Many veterans of the Xanan Civil War were still alive and while not in fighting condition, many of them being in their sixties or seventies at this point, were called upon to teach Xanan officers guerilla tactics who would then use those same methods, along with those learned from defecting garrison officers, to teach the nascent Army. Armed with equipment now flowing in from arms factories on Vysoka, the industrial centers of Himeo, and the planet’s own defense industry that emerged in the wake of the Xanan Civil War,  Xanu’s fledgeling military was taking shape. By 2278, the All-Xanu Army was a young and inexperienced but well-trained fighting force. The All-Xanu Spacefleet by 2278 consisted of 802 vessels, most of which were no larger than cruisers and had been surrendered to the planet by both its own and nearby planets’ defecting garrisons.&lt;br /&gt;
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===The [[Sol_Alliance_History#25_March,_2278:_Outbreak_of_the_Interstellar_War|Interstellar War]] | 2278 - 2287===&lt;br /&gt;
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The Sol Alliance was alarmed after its negotiations with the Outer Colonies had failed. Not only had they lost the lynchpin to their so far successful Emergency Stabilization Plan, but they’d lost territory, billions of citizens, vital resources, and large quantities of military equipment and materiel. Despite still being hamstrung by the Second Great Depression, the Sol Alliance mobilized its fleets and armies in 2278 and set its course for the Solarian Frontier. The Alliance at this time had adopted a policy of unconditional surrender of the Coalition of Colonies, aiming to bring them back under Solarian authority at any cost in order to secure their resources and people to further stabilize the Solarian Core.&lt;br /&gt;
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	Solarian forces reached Xanu Prime in late 2278 and would make landfall soon after crushing the All-Xanu Spacefleet and forcing it to flee to Himeo for repairs. It would not be until 2284 until the Solarian Army was forced off of Xanu. The Solarian Army quickly occupied Nouvelle-Rochelle and Pataliputra, Xanu’s two largest cities, and laid siege to Khairabad, its third largest and current seat of the All-Xanu Republic. The Siege of Khairabad would be the longest and by far the bloodiest battle of the Interstellar War. It lasted four years, from 2279 to 2282, and saw savage house-to-house fighting coupled with indiscriminate artillery bombardment and drone strikes from both sides. It is estimated that during the Siege of Khairabad, anywhere between 11 and 14 million people died, this figure being a combination of both soldiers and civilians. It is widely agreed that the Siege of Khairabad was the single-most deadly battle in human history. The siege was brutal and both sides bled heavily, with Coalition forces using the rubble of the city to hide for ambush attacks while the Solarians relied heavily on air power and orbital bombardment to pound their foes into submission. But submission the Solarians would not receive. It was 2281 and fighting had stagnated into a bloody stalemate across the Coalition of Colonies. The Solarians were unable to contend with such a vast front against the armies of the hundreds of worlds now part of the CoC and gradually they began to be worn down by the attrition of the war. By late 2282, the siege of Khairabad collapsed after Solarian forces besieging the city were redeployed elsewhere on Xanu to fight All-Xanu Army guerilla activities and elsewhere in the Coalition to hold the line against CoC forces. After four years, nine months, two weeks, and six days, the Siege of Khairabad was over. During her victory speech after the battle, President Brel proposed that the city be renamed to Kshatrapur, in allusion to the warrior caste of the culture of the city’s original Indian colonists. In 2283, by presidential decree, the city was renamed and holds that name to this very day.&lt;br /&gt;
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Even while Khairabad and other cities on the planet were under siege, Xanan forces had been sent to every corner of the Coalition to try and curb Solarian advances. This was done not through direct combat, but through training the local armies and navies across the Coalition how to fight the Solarians. The once-defeated All-Xanu Spacefleet went on to act as one of the primary naval forces in the war after seeking repairs at Himeo. They attacked Solarian supply convoys and cooperated with the United Fleet of Himeo to defend Himeo against a Solarian landing force while being impossible to catch and pin-down by the Solarian Navy. In 2284, a United Coalition fleet comprised of elements from Xanu Prime, Himeo, and Gadpathur arrived to Xanu Prime under the leadership of All-Xanan Admiral Mehmud Khan and defeated the 148th Solarian Fleet in the Battle of Xanu Prime, the largest single spacefleet confrontation of the war. They arrived just in-time as well, many assess, as Solarian high-command had authorized the full-scale indiscriminate orbital bombardment of Xanu Prime, the scars of which can still be seen today. Many historians speculate that without the intervention of the CoC’s Joint Fleet, Xanu’s surface would be much like Gadpathur’s today. The Battle of Xanu Prime is seen as the turning point of the war. Afterwards, the Solarians forces would be in almost constant retreat out of Coalition territory since Xanu along with its Coalition allies could now export their armies instead of keeping them on their homeworlds to fend off the Solarian attack.&lt;br /&gt;
Slowly but surely, Xanusians fought alongside their fellow Coalition forces and by the time a ceasefire was called, the CoC had liberated 80% of the territory that it had begun with. The Treaty of Xansan was signed in 2287 and ended the war, with Sol officially recognising the Coalition of Colonies and all of its member states as independent entities. Shortly after the war, President Eloise Brel retired from politics and went on to pen a series of best-selling memoirs before dying at the ripe age of 104 in 2303. She is to this very day regarded as a national hero and is considered to be the “Mother of Xanan Independence.”&lt;br /&gt;
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===The Sneijders Doctrine and The Second Astonishment | 2287 - 2320===&lt;br /&gt;
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For the second time in a century, Xanu Prime had been ravaged by war and nearly destroyed. By the end of the Interstellar War, nearly half of its population had been displaced or rendered homeless and it is presently estimated that anywhere between 12% and 15% of the planet’s population had died in the war. Xanu’s cities and infrastructure were in ruins, but the resolve of its people and the rest of the newly-formed Coalition of Colonies was as strong as ever. Sol was not around to rebuild Xanu after this war, but the rest of the Coalition of Colonies was. The first order of business for the new CoC government was providing relief to and rebuilding the areas most damaged by the war, Xanu Prime chief among them. Throughout the next decade, Xanu’s cities were rebuilt and repaired with even Kshatrigarh being nearly entirely repaired by 2310. Resources and workers from all over the Coalition poured into Xanu as part of the effort and after the Xanu Restoration Project was completed, many decided to stay and make lives for themselves on Xanu. These efforts are even to this day a source of camaraderie and mutual appreciation between the Xanan people and the rest of the Coalition, with both seeing it as the Coalition at large repaying Xanu Prime for the sacrifice its people made to start the Coalition. Measures were taken by the Xanan government to ensure that the recovery was not just that, a recovery, but the start of a brand new economy for the recently-independent world. The most notable of these actions was the creation of the Xanan Concern for Economic Stabilization, Advancement, and Recovery, otherwise known as CESAR-X, a state-owned construction and industrial company that would come to be the instrument through which successive governments would both rebuild and grow Xanu’s cities and economy. In 2320, Xanu Prime was once again the strongest economy in the Coalition of Colonies, having been surpassed by Himeo from the end of the war until that point. It would take some time for living standards to return to what they once were though, but it would happen. This rebuilding effort amounted to trillions of credits and ultimately was a resounding success that allowed Xanu to once again bounce back from the destruction of war. Fittingly, this is known as “The Second Astonishment.”&lt;br /&gt;
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	As Xanu Prime grew stronger and wealthier, it felt the need to assert its position in the still infantile Coalition of Colonies. The Coalition had only been around for roughly two-and-a-half decades in peacetime when in 2212, All-Xanu president Nicolaas Sneijders adopted a combination of economic and foreign policies that would lead Xanu into its golden age. These principles, known today as “The Sneijders Doctrine,” orbited around two principles: firstly expanding Xanan markets and trade wherever possible, and secondly, creating a new kind of All-Xanu Army and Spacefleet that could be deployed anywhere in the Coalition of Colonies on short notice should any nation in the CoC come under attack. The Coalition did not have a unified military that it could command on its own, so Sneijders proposed that if any world were to assert themselves as the defender of this new country, it would be Xanu. A famous excerpt from a speech he gave to the All-Xanu Assembly, now known as simply “The Sneijders Speech,” sums:&lt;br /&gt;
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From the time when Sneijders’ principles were implemented, Xanu would maintain a disproportionately large military relative to its fellow Coalition worlds, only being surpassed proportionately by Gadpathur. Sneijders also is credited with the establishment of much of Xanu’s state welfare programs and civic funding initiatives which would hasten Xanu’s restoration of living standards to a pre-war level. He also modified the Xanan Constitution into the form the country knows it as today, enshrining in law inalienable rights for Xanan citizens and placing limits on the government’s domestic power. He is the longest serving Xanan president, having left office in 2320 after serving three five-year terms in office, something which the constitution he helped ratify made impossible afterwards due to its limiting of presidents to only two terms. He is widely regarded as one of the best presidents the All-Xanu Republic has ever had.&lt;br /&gt;
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===The Xanan Renaissance | 2320 - 2360===&lt;br /&gt;
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For the first time in Xanan history, peace and prosperity reigned supreme for over 60 years. The planet saw an unparalleled level of growth and societal advancement. Xanan culture flourished and many of the entertainment industries that Xanu is known throughout the Orion Spur for were founded during the 2320’s and 30’s. Film, video games, music, entertainment, all got their start in those two decades after funding from many of the economic assistance and cultural programs started under the Sneijders administration took off. Xanu’s economy soared and the world hit a new high and celebrated lavishly in 2338 when Xanu’s population reached its pre-Interstellar War level. To this day, Xanans get every January 2nd off work to commemorate this recovery. Things were going good for Xanu, not only was it growing itself but further integration with the rest of the Coalition of Colonies allowed for it to grow its neighbors’ economies as well, though of course while each planet in the Coalition economically cooperated, friendly competition was part and parcel of their mutual exchanges. Xanan firms financed much of the construction of the Weber Quarter in Himeo’s capital Rautakaivos Kaupunki and funded heavy industry expansion on Vysoka in the 2340’s and 50’s.&lt;br /&gt;
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===The Flohimont Thaw and Solarian Reproachment | 2360 - 2400===&lt;br /&gt;
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One of the largest changes in Xanu’s foreign and economic policy in history came under the administration of President Ameliye Flohimont, Xanu Prime’s tenth president. Taking power in 2360, President Flohimont was the first Xanan leader since the Interstellar War to consider reopening economic ties with the Solarian Alliance. These actions brought on fierce criticism at the time, with notions of Sol once again trying to force an unfair economic deal on Xanu running rampant. Flohimont stressed that she did not wish to negotiate trade with the entire Solarian Alliance but only individual planets under its control, stating that she was wishing to trade with Sol as she would with any other, on fair and agreeable terms. In 2364, her administration reached a settlement with the government of Konyang, hoping to both increase trade revenue and use the momentum as a positive reason for her reelection campaign in 2365. This negotiation was criticized by the Himean government and lambasted by multiple Gadpathurian officials at the time as, “playing with fire,” and something that could potentially drag the rest of the CoC’s economy into the orbit of Sol as it once was. Nevertheless, Flohimont won reelection in 2365 and continued her policy of foreign economic liberalization, signing trade deals with the then-Solarian planets of Biesel, New Gibson, and Mictlan a establishing a positive relationship with them that carried on to the formation of the Republic of Tau Ceti and to this day. The tax profits from these mercantile ventures were reinvested into Xanu’s cultural, state medical, and military programs, giving all of those sectors a boost. Conspiratorially, some on the fringe of Sol’s political sphere hold even presently that Flohimont engaged in these deals in order to expand the reach of Xanu’s Military Intelligence Department into Solarian worlds in preparation for a future invasion. They cite the expansion of Xanu’s military under Flohimont as a primary reason for this theory, though most see these ideas as shaky at best and completely false at worst. Xanu’s government denies this and people with this stance on Xanu are often laughed out of any discussion in which they participate. Whatever the case, when she left office in 2370 after serving two five-year terms, Xanu was richer and was once again a player on the economic stage of the Orion Spur and not just the Coalition. Over the next century, Xanu would use foreign trade to make money as far as the Nralakk Federation, Eridani, after the New Suez Protocols of 2381 the [[Republic of Elyra]], the rest of the Sol Alliance proper, and Adhomai and Moghes after their discovery by humans. This openness to foreign nations under Flohimont is also the reasoning credited for why Xanu Prime agreed to host the Fisanduhian government-in-exile in 2386.&lt;br /&gt;
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President Ameliye Flohimont is a polarizing figure across the CoC and beyond and her impacts as president were felt long after she’d left office. On Xanu she is remembered fondly for helping the planet move past its trauma from the Interstellar War by opening a parley with Sol and for using foreign trade credits to help enrich the planet’s social systems and military. Elsewhere in the Coalition she is looked down upon as a selfish leader, or even seen as a traitor to the Coalition ideal, who put Xanu’s economic interests, or to some, her planet’s greed, above the safety of the Coalition and made any future economic problem that Sol, or eventually Biesel, encountered also a problem of the Coalition. This rose to a head when she was assassinated at a speaking event in 2374, four years after she’d left office, by a radical Gadpathurian national who claimed that her actions would kill the Coalition of Colonies. Nearly a century after her election, anti-Sol and nationalist parties across the Coalition blamed the Coalition’s economic turmoil during the ongoing Phoron Scarcity on the policies that Flohimont started, however this position was contested by many on Xanu who described Flohimont’s actions as, “The natural next steps for Xanu Prime and the Coalition into the Orion Spur,” and the current slowdown as, “An inevitability for any nation in the modern day and age.”&lt;br /&gt;
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===The Doldrums &amp;amp; The Mukhopadhyay Plan | 2400 - 2440===&lt;br /&gt;
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Xanu Prime and the Coalition of Colonies as a whole entered 2400 in a period of relative stagnation. The huge revenues brought into Xanu during the latter half of the 23rd century by President Flohimont’s trade pioneering had faded, with all who wanted to trade with Xanu already doing so. By 2404, Xanu Prime’s economy was only growing by 1% annually and the country itself fell into a period of long-standing economic stagnation known as “The Doldrums.” During this time Xanu was still the top economy in the Coalition of Colonies, but it was no longer growing at the meteoric speeds it once knew, and even saw a near-collapse in 2421. The Doldrums lasted from 2404 until 2427 and are known for the malaise they put over Xanan society as four different presidential administrations tried to get the economy under control and reignite Xanu’s soaring economy.&lt;br /&gt;
The most notable event during this period was the privatization of CESAR-X, the venerated Xanan institution of a state-owned industrial concern. The company began to amass an unusually large amount of debt during the mid 2400’s as it took out loans to maintain its infrastructure and assets during the economic slowdown. Those in-charge at the company thought that their business’s government-backed nature along with its prominent role in the Xanan economy would ensure that it remained solvent even during a time when the economy was in rough shape. Essentially, they thought CESAR-X could weather the storm through the use of loans and government until the economy had picked up once again and normal growth rates were seen, rather than through adjusting how they did business to meet the challenging economic circumstances. What neither they, nor anyone else at the time expected, was just how long the slowdown would last. A little over a decade and a half passed, and by this time the concern had taken out more in loans than the company itself was worth; not being able to sustain itself on its own operations for any longer, CESAR-X went to the Xanan government asking for a bailout to pay off its creditors, threatening bankruptcy otherwise. The government was indecisive on the decision, as on one hand CESAR-X’s collapse would result in millions of jobs being lost and be disastrous for an already struggling Xanan economy, but on the other, saving CESAR-X wouldn’t fix the economic situation gripping the planet, nor was it a permanent solution to shoring up what was becoming a government-backed money pit. The decision was then made to let CESAR-X fail and collapse, but at the eleventh hour, Credit Xanan, the largest bank in the Coalition and the owner of a majority of CESAR-X’s debt offered to buy the company from the Xanan state on the condition that they pay under a market price and that they would keep a majority of the company’s workers employed. The government agreed and sold the company to the bank for what many now estimate to be just above half of its real value. Over the next decade, CESAR-X’s new management would enact a ruthless profitability-first policy in how it dealt with its newly acquired subsidiary, shutting down factories and branches that failed to turn a profit after being given notice to restructure. These efforts resulted in the company downsizing its workforce by nearly 30%, a move which remains controversial even today, but they did accomplish their goal. By 2428, CESAR-X was turning a profit under Credit Xanan ownership. To this day, CESAR-X is the largest privatization in Coalition history.&lt;br /&gt;
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During this time the life of an ordinary Xanan changed; the country was no longer on the up-and-up and it gave many time to pause and examine what their society was and who they were as people. Some of the most seminal works of Xanan popular art and cinema were produced during the Doldrums, some say as a reflection on the Xanu Prime of the day, and some say to express the tension and anxiety that the artists and directors felt. Whatever the case, epic works of stage, film, and visual arts were produced during this period which have gone on to firmly cement themselves in the Xanan canon.&lt;br /&gt;
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	As the potential of wide-scale phoron usage was beginning to be felt across the Orion Spur though and more importantly, as more in the Coalition of Colonies wanted this technology, Xanu slowly saw its reascension to growth as it began to be the primary port by which phoron shipments from Elyra and the still-Solarian Biesel would enter the Coalition. This new energy source brought great wealth to Xanu and is credited for giving the planet’s economy the shot in the arm it needed to resume its growth.&lt;br /&gt;
After Xanu Prime’s recovery from the Doldrums, its next president, Narayan Mukhopadhyay, believed that Xanu needed an economic system which would ensure that it would not fall victim to such a circumstance again, or if it did, not to the degree which it had in the 2410’s-20’s. Throughout the early 2430’s, Mukhopadhyay devised a series of complex economic measures which aimed to shock-proof the Xanan economy against a future recession or collapse, using both taxes and trade revenues from the Konyang robotics boom to fund it. These included amassing great reserves of foreign currency and investing trillions into further diversifying Xanu’s economy. The great Mehmud Khan Helium-3 Station (named after the Xanan Interstellar War Admiral) began construction during this time with assistance from nearby Galatea, and Mukhopadhyay’s initiatives spearheaded the development of industries that until his administration were small or hadn’t even existed on Xanu. This ranged from VR technology to the automotive industry, to pharmaceuticals to initiatives focused on creating engines and reactors which could operate with both Phoron and other fuels like Helium-3. The latter of these efforts would come in very handy during the beginning of the 2462 phoron shortage. Mukhopadhyay also invested much into Xanu Prime’s social services, with the reasoning that if Xanu’s economy were to enter a recession or depression in the future, they would be relied on more than ever before.&lt;br /&gt;
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The impact of President Mukhopadhyay’s economic planning is hard to quantify. Some on Xanu say that Mukhopadhyay was a visionary who unknowingly protected Xanu from total economic catastrophe when the phoron shortage hit in force in 2463, some twenty years after he left office in 2440. Others however dispute this claim, saying that his impact is truly unknowable because there is no way to know what exactly would have happened to Xanu if the Mukhopadhyay Plan was never put into place and that it was in fact, not the best option. Despite these differing opinions, he generally has a positive reputation and currently spends his days giving lectures at universities and speaking at fundraising events for the Enlightenment Project, a charity he founded after he left office which aims to provide medical aid (often in cooperation with the Interstellar Aid Corps) and educational access to children in the less-developed parts of the Coalition of Colonies and Human Frontier.&lt;br /&gt;
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===Xanu Prime Today | 2440 - Present===&lt;br /&gt;
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The 2440’s were an unremarkable decade for Xanu Prime. The planet continued to grow more economically off of the spur-wide phoron boom and in 2443, celebrated the completion of the Khan Helium-3 Station. Steady growth and stability were hallmarks of the 2440’s for Xanu and is seen in the present by a large numbers of Xanans, both those who were alive during the time and those who were born after it, as a nostalgic pseudo-golden age where all was good, especially when compared to more recent times.&lt;br /&gt;
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	The 2450’s however were a decade of many happenings for Xanu Prime, both good and bad. In 2457, Xanu Prime hit its all-time economic high, one that is yet to be surpassed, after organizing numerous trade deals with Tau Ceti following the country’s independence in 2452. This took a dive in 2458 when Admiral Michael Frost invaded Tau Ceti, causing Xanu to put great pressure on the rest of the Coalition for an intervention on the justification of protecting sovereignty, an action supported by Gadpathur but rejected by all others in the Coalition on the grounds that war for the sake of markets wasn’t something the Coalition wanted. Along with reaching its economic zenith in 2457, Xanu Prime also participated in one of the largest relief operations in history after the Lii’dra incursion to the Elyran planet of Bursa. In cooperation with the rest of the Coalition, Xanu sent billions in foreign aid, medical supplies, and construction equipment to Bursa to aid in the planet’s rebuilding process. The 2450’s also marked the decade in which the Coalition of Colonies announced a massive increase in its anti-piracy operations both within Coalition territory and outside of it in the Human Frontier. While claimed as an anti-piracy operation, many in the Coalition viewed this as an unofficial war against privateers originating from the [[Empire of Dominia]]. Xanu Prime, having the largest military and hosting the Fisanduhian government-in-exile, was broadly supportive of this initiative and committed a sizable chunk of its fleet to defeating what then president Jayanti Kuipers called, “the barbaric menace of pirates and whoever employs them.”&lt;br /&gt;
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	The 2460’s have thus far been turbulent for Xanu Prime, much as they have for almost everywhere in the Orion Spur. The planet’s economy took a hit during the Phoron Scarcity and subsequent Solarian Collapse, however it is nowhere near the worst-affected place in the Coalition even if its supply chains are still met with the impossible question of how to replace phoron entirely. Some say this resilience is because of President Mukhopadhyay’s planning, while others say that Xanu’s economy is simply large enough and has the scale to weather the storm of the Scarcity better than others. Some Xanan industries such as its Helium-3 sector and engine manufacturing plants have even boomed in the wake of the recent economic turmoil in contrast to many others. The future of Xanu seems uncertain. It is holding on well under the administration of its current president Jaques Afzal, with many of its people still living comfortably and enjoying Xanu Prime’s high standard of living, but problems are beginning to emerge. Growing economic inequality, internal divides over Xanu Prime’s place in the Coalition, debates over just how the planet and its people will deal with the scores of refugees fleeing from a broken spur to relative safety, and other societal pressures like crime and rising illegal drug use are rearing their ugly heads. Xanu Prime’s future, much like the rest of the spur, is uncertain, but what is certain is the resolve and unity that the planet and its people will meet any new challenge with.&lt;br /&gt;
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==Geography and Environment==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“In forest, ocean, mountain, river, or meadow, my country’s beauty shines through!” - Excerpt from “My Xanu’s Majesty,” a Xanan patriotic song written during the Interstellar War&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanu Prime Map.png|thumb|A Mercator projection map of Xanu Prime.]]&lt;br /&gt;
===Geography===&lt;br /&gt;
Xanu Prime is a varied and diverse world that is slightly larger than Earth with a mean radius of 3,790 kilometers. 63% of the planet’s surface area is covered in liquid salt water and it has sizable ice caps at both of its poles, though the northern cap is far larger than the southern one. The planet has four continents and numerous smaller islands that dot its oceans.&lt;br /&gt;
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The largest of the continents is called &#039;&#039;&#039;Nouvelle-Occitanie&#039;&#039;&#039;, or &#039;&#039;&#039;New Occitania&#039;&#039;&#039;, named after the historical region of France. Much of the planet’s population lives on this continent and its ample coastline. It is situated at the planet’s equator and stretches far to the south into the temperate and near-polar zones of the planet. It hosts varied biomes, with lush equatorial rainforests on its east coast, and tropical deserts which then give way to sprawling open grassy plains and rolling hills before finally finishing in the south of the continent with great deciduous and coniferous forests. Nouvelle-Occitanie is a continent of contrasts. Some of Xanu’s largest cities are on Nouvelle-Occitanie are on the continent, however other areas of the landmass are almost entirely uninhabited, namely the largest of its tropical deserts, the Greater Thar. Nouvelle Occitanie also was the scene of battles and sieges during the Interstellar War, with certain parts of it being designated as national battlefield sites. These sites function as both historical sites and wildlife preserves and development of them is prohibited by the Xanussi government. The largest of these historical preserves are known as the Scar Seas. They are a series of loosely-connected saltwater crater lakes along a stretch of the continent’s western coastline near the city of Kshatragarh. These lakes were formed during the Interstellar War as a result of heavy orbital bombardment in the area from the Solarian Navy.&lt;br /&gt;
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Sitting in the planet’s northern temperate and equatorial zones, &#039;&#039;&#039;Naya Khyber&#039;&#039;&#039;, or &#039;&#039;&#039;New Khyber&#039;&#039;&#039;, is the third largest of Xanu Prime’s continent and is defined by the Naya Khyber River, the largest river on the planet. At precisely 7,117 kilometers long, the river spans the entire latitude of New Khyber and its course showcases the continent’s geography well. Starting in the western alps of the country, the river flows east and meanders along rolling foothills before entering a short expanse of plains and finally finishing in the Naya Khyber delta, the largest river delta on Xanu Prime. The Naya Khyber delta is a huge agricultural hub due to a combination of factors, the foremost of which are the mineral rich soil present there and the reliability by which the Naya Khyber River floods, aiding irrigation.&lt;br /&gt;
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Xanu’s third largest continent, &#039;&#039;&#039;Himavatia&#039;&#039;&#039;, is a mostly uninhabited and almost entirely frozen landmass that sits within the planet’s arctic circle. Few things can survive in the cold of Himavatia’s interior, however some confers, grasses, and birds have made their home here. Despite this harshness to life, however, Himvatia’s few peninsulas which manage to stretch into more temperate climates do have small settlements on them. Large swaths of Himavatia are covered in polar ice, the glaciers of which have scoured the continent’s coastlines with deep, vertigo-inducing cliffs, valleys, and fjords. Those coasts themselves are dotted with dense coniferous forests and rocky shores.&lt;br /&gt;
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Lastly, the smallest of Xanu Prime’s continents is called &#039;&#039;&#039;Paasland&#039;&#039;&#039;. It is located in Xanu Prime’s southern hemisphere and is a single landmass surrounded by tens of thousands of islands. The continent is mostly covered by marshland and mangrove swamps, with only the center and north of its area being more than a few meters above sea level. The barrier island chains which protect Paasland from the storms that may blow in off Xanu’s great oceans around it range in landscape from tropical paradises near the north and west of the continent, to barren, freezing rocks in the south. Many of these islands house active volcanoes and some grow on an annual basis.&lt;br /&gt;
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A unique feature of Xanu Prime’s geography are found at the sites of where the planet’s surface was bombarded both from orbit and terrestrially by Sol Alliance and Coalition forces during the Interstellar War. The land found here is pockmarked by a smattering of craters created from the impacts of Solarian munitions, many of which have interacted with Xanu’s numerous river systems and formed lakes. A number of these sites, officially deemed “&#039;&#039;&#039;Scarlands&#039;&#039;&#039;” by the Xanan government, have been rehabilitated into national parks and wildlife preserves while others have been resettled and reclaimed by the Xanans. There are scarlands on all four of Xanu Prime’s continents, and what has become of them differs from one scarland to another. Those found around large cities are typically just integrated into the landscape of the city’s metropolitan area itself as part of the landscape, while those in more remote areas have found themselves as designated war memorials and wildlife preserves. The largest of these in area is the Widow’s Tears Scarlands which is a stretch of over 110,000 craters that covers much of Nouvelle-Occitanie’s northeastern territory. Much of it is inhabited and cities and towns can be found there, though the portions of it which are found in the equatorial rainforests of the planet have long-since been designated as undevelopable land. The scarland with the highest density of craters is the Khairabad Scarlands found around the modern-day city of Kshatragarh which comes in at a whopping total of 186,954 craters. The Scarlands are mostly safe to travel and live within after the Xanusian government’s massive clean-up efforts alongside experts sent by the Federal Technocracy of Galatea throughout the 24th century and have become a popular area for weekend trips or vacations for Xanusians. Some of the more remote or hard-to-reach scarlands like the Little Cuts or some parts of the New Pacific Scarlands and Himavat’s Wounds are still partially dangerous though, and visitors are strongly encouraged to not deviate from marked trails in those areas lest they accidentally set off unexploded munitions still present on the old battlefields.&lt;br /&gt;
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===Biosphere===&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Xanu Prime&lt;br /&gt;
|System = Xanu&lt;br /&gt;
|Image = Xanu.png&lt;br /&gt;
|Sector = Liberty&#039;s Cradle&lt;br /&gt;
|Capital = Nouvelle-Rochelle&lt;br /&gt;
|Species = Humans, IPCs&lt;br /&gt;
|Languages = Freespeak, Tradeband&lt;br /&gt;
|Demonyms = Xanan&lt;br /&gt;
|Nation = [[Coalition of Colonies]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
Xanu Prime’s biosphere is as diverse as its terrain. Due to Xanu’s earth-like climate and geography, many species were introduced to the planet from Earth which then led to novel and new lifeforms as these imports crossbred with the existing animals. &lt;br /&gt;
Notable Xanan Fauna are:&lt;br /&gt;
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&#039;&#039;&#039;Paaskraan&#039;&#039;&#039;&lt;br /&gt;
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The Paaskraan, or more officially the Easter Crane, is a huge, towering bird-like creature resembling a crane standing nearly three meters tall and a wingspan of nearly 4.15 meters. It is easily identifiable by its vibrant orange and white plumage across its body and wings, with its head being almost entirely covered in royal blue feathers. It uses its thick beak with a long piercing spike to stab through prey that it dredges up from the Paasland marshfloor, often fish, amphibians, or even turtles. They are also known for their ocean-spanning migratory cycles that take them from Paasland to the southern coast of Naya Khyber during their breeding season. One might think that their size would make Paaskraans very aggressive creatures, but they are actually very shy and tend to avoid contact with humans and other large animals which may pose even a remote threat to them. They would rather fly away than fight, but even so, they have been known to violently maim and even kill other creatures that get too close to their nests during hatching season. This has led local Xanan environmental protection groups to cordon off Paaskraan nesting areas from the public throughout springtime in efforts to prevent the accidental deaths of wildlife enthusiasts. It is the official animal of the city of Paasstad, the central city of Paasland, and is a symbol of Paasland as a whole.&lt;br /&gt;
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&#039;&#039;&#039;Crimson-Masked Polecat&#039;&#039;&#039;&lt;br /&gt;
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The Crimson-Masked polecat is an animal resembling a mustelid native to the southern peninsulas of Himavatia. It is notable for having almost universally white fur aside from a bar of vibrant red, nearly purple, fur going across and around its eyes. Scientists are uncertain as to why it developed this odd quirk, but what is certain is that this unique aesthetic feature and playfully aggressive disposition has made it a popular pet around the planet and throughout the Coalition. It was first domesticated in 2312 and because of this, it is often associated with the Xanan Renaissance and is considered by many Xanans to be the unofficial national animal of the Republic. In its native habitat of Himavatia’s southern peninsulas it hunts mostly small rodents and on occasion fish, though due to its domestication and subsequent release into the wild by irresponsible pet owners, it has spread to all four of Xanu’s continents and has adapted well to new environments.&lt;br /&gt;
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&#039;&#039;&#039;The Silverwing Blazemoth&#039;&#039;&#039;&lt;br /&gt;
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The silverwing blazemoth is one of the most recognizable creatures of Nouvelle-Occitanie’s equatorial rainforests. With a wingspan of 18cm it is quite large by insect standards, and can be identified not just by its size but by its vibrantly colored black-tipped silver-hued wings. What makes it unique among moths though is the silk that it produces. Instead of its silk having a white color typical of other silk-producing moths, the silverwing blaze moth larvae creates a silk that is a burnt orange color. During pupating season, people have reported what they thought to be fires, but when investigated, turned out only to be trees covered in the sizzled orange colored cocoons of Silverwing Blazemoths. The orange silk made by these creatures s is a luxury good and is highly sought after both on Xanu Prime and throughout inhabited space.&lt;br /&gt;
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&#039;&#039;&#039;Naya Khyber River Penguin&#039;&#039;&#039;&lt;br /&gt;
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The Naya Khyber River Penguin is a mysterious and odd creature. It is a flightless bird resembling an Earther penguin that stands no taller than one meter high. It is coloured in a deep green color and white rather than black and white typical of penguins on Earth, and has a small crest of red feathers on its head. Scientists believe that the bird’s DNA is almost entirely native to Xanu Prime, though others allege that it is distantly related to the rockhopper penguin of Earth. These birds inhabit the Naya Khyber River Delta and swim in packs through the delta’s wide meandering channels on hunts for fish and crustaceans which they stab with their short but sharp beaks. While quite clumsy and slow on dry land, getting around via a hopping motion more often than walking, they are incredibly quick in the water and can go as fast as 40kph in short bursts. They’re very social and often live in colonies along the shores of the Naya Khyber River, the largest of which was recorded to be over fifty-thousand birds, though the average is around four-thousand. They are fiercely territorial and have a mean streak. This reputation is the result of their tendency to attack other animals which get too close to their nests, typically via attempting to peck out their eyes. Even careless humans have been known to be attacked by these penguins. Despite this behavior however, many see the flightless birds as cute, cuddly, and silly perhaps due to their awkwardness while moving out of water. The foremost example of this reputation is the well-known Xanan children’s cartoon Pierre and Friends, starring Pierre the River Penguin, a clumsy but well meaning young penguin learning about the world, as its main character. The show and Pierre as a character are well-liked by parents and educators for, perhaps ironically, helping to teach children the values of cooperation, sharing, and not bullying others.&lt;br /&gt;
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Aside from animals unique to Xanu Prime, the planet also has animals that have been seeded on the planet from Earth. Rodents, birds, some fishes, and other creatures like insects have been successfully imported to the planet and despite their invasive nature, have fit well into Xanu’s biosphere. The national animal of Xanu Prime is the Indian Peafowl, a bird brought to the colony by its original colonists.&lt;br /&gt;
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Xanu Prime has a wide variety of flora as well, with the northern rainforests of Nouvelle-Occitanie alone housing thousands of tree and plant species. The most notable of these is the &#039;&#039;&#039;Great New Occitanian Lupine&#039;&#039;&#039;, a great green and white flower resembling an Earth lupine reaching nearly twenty feet tall. It emits a sweet smell, and these plants can often be seen covered in millions of pollinating insects looking to get its nectar. To the south, the coasts of the entire continent of Paasland are covered in forests of the &#039;&#039;&#039;Yellow-Spotted Shedding Mangrove&#039;&#039;&#039;, a mangrove tree similar to those found on Earth with leaves that have a natural green hue but which take on striking golden spots during the summer months. Scientists believe this is a chemical reaction that results from the concentration of excess salt in the leaves before they then fall off towards the end of summer to rid themselves of the salt in a process referred to as shedding, the leaves then regrowing during the autumn season. On the continent of Naya Khyber, the &#039;&#039;&#039;Whistling Pineberry Tree&#039;&#039;&#039; can be found. This coniferous tree can reach over 65 meters in height and is unique among other trees in its family for having needle-like leaves that are hollow and also open at both ends. When the wind blows, the leaves of the tree resonate with a whistling noise similar to the mating call of local birds. Botanists believe that this is an evolutionary adaptation that has the goal of calling more birds to the tree so that they may scatter its seeds, contained in small berries rather than pinecones, more easily, citing the fact that the geographic distribution of the subspecies of the Whistling Pine mirror those of various bird populations.&lt;br /&gt;
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==Government and Politics==&lt;br /&gt;
[[File:Xanuprimebanner.png|thumb|Official Banner of the All-Xanu Republic]]&lt;br /&gt;
[[File:Xanuprimeflag.png|thumb|left|The flag of the All-Xanu Republic is a flag of three horizontal stripes, blue, orange, and green, with a white circle in the middle featuring the national crest of Xanu Prime, a peacock feather. The blue represents liberty and freedom, orange represents determination and hard work, green represents the planet and its people, white represents justice and peace, and the national crest represents the republic itself.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A strong president is a strong government is a strong Xanu.” - Nicolaas Sneijders, 4th President of the All-Xanu Republic (2305-2320)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The All Xanu-Republic has a parliamentary semi-presidential government that consists of three branches, the executive, legislative, and judicial branch that operates as a unitary state. It is often described as having a strong executive and weak legislative branch, with the majority of power in the Xanan system being held by the Office of the President. Xanu’s political process has very low barriers to entry and as a result, the planet has the most registered political parties of any planet in the Orion Spur. Despite this great number however, only nine parties currently have seats in the All-Xanu National Congress. The Xanan government system and its various political parties can all be read about here on the dedicated Xanu Prime Government and Politics page. The current President of the All-Xanu Republic is Jaques Afzal of the party the All-Xanu Free League. He is Xanu Prime’s 23rd president, has held the office since 2460, and recently won reelection in 2465. He will leave office in 2470 as per the two-term constitutional limit for Xanan presidents. To read more on the Xanan government’s structure and functions, the political parties which currently hold sway on the national stage, as well as the country&#039;s foreign relations, see the dedicated page for [[Xanan Government and Politics|Xanan government and politics]].&lt;br /&gt;
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The Xanan government supports a well-funded and well-equipped variety of state systems aimed at helping its citizens with a variety of issues and problems that they may come across. The &#039;&#039;&#039;All-Xanu Health Office&#039;&#039;&#039; is one of Xanu Prime’s oldest and most successful government agencies, and is something that many Xanans consider to be the best thing to come out of Xanu’s Second Astonishment, aside from the reconstruction of the planet as a whole. The Health Office, or often just known as the AXHO, is the framework by which many ordinary Xanans receive medical care. It operates by working with privately-owned hospitals and pharmaceutical companies to subsidize medical and research costs, while also giving Xanan citizens progressive financial assistance in paying for healthcare, the level of which is determined by a citizen’s income. Those Xanans who are in the upper income brackets do not receive as much as those in the lower ones, who often have most if not all of their healthcare expenses subsidized by the government. In addition to this, the AXHO operates dozens of clinics and even some hospitals all around the planet where healthcare costs are subsidized by the Office’s coffers. The AXHO has a similar arrangement of financial assistance to self-owned positronic Xanans as well, but for repair costs rather than healthcare expenses. Nearly every Xanan believes that the AXHO is a good thing, regardless of political affiliation, though there is some controversy and dispute over how it should be run, either more centralized with more state control over healthcare, or the semi-public, semi-private model that it has used for the last century and a half.&lt;br /&gt;
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	While Xanan healthcare may be decentralized in structure, some of its other institutions are not, the finest example of which is the &#039;&#039;&#039;All-Xanu Public Security Office&#039;&#039;&#039;. The Security Office functions as Xanu Prime’s unitary police force and operates in a pyramidal structure, going from the office’s head down to departmental and local police forces. These local police forces usually operate on a city or departmental sub are given autonomy on many of their day-to-day operations, but if a major case emerges, such as a serial killing or terrorist threat, investigators and officials from higher up in the organization’s structure usually take over. The AXPSO generally maintains a good relationship with Xanan citizens, though there have been allegations of xenophobia aimed at aliens like Tajara, Unathi, and Diona made against the Office for many years.&lt;br /&gt;
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	Although often erroneously referred to as a government apparatus, the largest news provider on Xanu Prime, the &#039;&#039;&#039;Xanan News Service (XNS)&#039;&#039;&#039; is not owned nor operated by the Xanan government. The XNS was created by order of President Sneijders during the aftermath of the Interstellar War as an independent news agency that was funded by the country’s government but was not beholden to it in terms of who it hired or what types of stories it decided to give coverage to. Since then, it has conducted generally well-received and professional journalism and is one of the most read and watched news agencies in the Orion Spur, with the majority of its coverage being centered on issues and topics impacting the Coalition of Colonies and Human Frontier. Recently, however, it has also experimentally expanded into the Human Wildlands and is one of the only major agencies that has been able to cover the ongoing war in the Northern Wildlands of former Sol in any depth.&lt;br /&gt;
[[File:XNSlogo.png|thumb|The logo of the Xanan News Service used from 2442 - Present]]&lt;br /&gt;
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==Language==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“A common tongue means a common future.” - Marcel Singh, pioneer of the Xanan Freespeak language&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The official language of Xanu Prime is &#039;&#039;&#039;Xanan Freespeak&#039;&#039;&#039;, a language that developed in the early days of the Xanu Prime colony from the grammatical hybridization of various languages from the Indian subcontinent with some loanwords taken from French and Dutch. It was formally codified in 2230 during the aftermath of the Xanan Civil War to function as a common tongue between the planet’s various colonists that could be easily learned and used words that were from their countries of origin. While many places on Xanu Prime have names taken from the languages of its original colonizing nations like Hindi, French, Urdu, Bangla, and Dutch, very few if any people on the planet are still conversational in these languages, with almost all of them having been supplanted by Xanan Freespeak. Freespeak is taught in all schools, is known by nearly every resident of Xanu Prime, and is taught throughout the Coalition of Colonies as a lingua franca used for diplomacy and business relations between its various member states. Xanan government functions, law, and academia use Freespeak as their primary language, though Freespeak is not the only language spoken on Xanu Prime. Signage, popular media, literature, music, and film found in Xanu all are typically in Freespeak, but languages from all over the Coalition of Colonies can be found here, especially within ethnic communities from planets that speak a language other than Freespeak as their primary language. Himean Common, Sol Common, Assunzionii Tradeband, Gadpathuri Common, and even Vulgar Morozi are spoken on Xanu Prime within ethnic communities. Any hopeful immigrant to Xanu Prime must pass a Xanan Freespeak proficiency test in order to receive citizenship.&lt;br /&gt;
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==Life, Culture, &amp;amp; Society on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Our biggest strength lies not with our economic prowess, nor with our military might, but with the beauty of our people, the nobility of their ideals, and the sanctity of our culture and its works.” - Ameliye Flohimont, Tenth President of the All-Xanu Republic during a 2363 speech to the All-Xanu National Congress in favor of an expansion to the All-Xanu Eloise Brel Art Gallery&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xanan Culture and Xanan Society are very rich and detailed topics which have a variety of facets and great depth. Xanan culture takes cues from the most prominent of its founding cultures and has a society that places great importance on the family unit. Xanan culture is collective, in the sense that people are encouraged to watch out for one another and the general cultural mindset is to see oneself as a meaningful member of their community. Xanan society is very diverse and multicultural and the planet has numerous immigrant communities that help make-up the planet’s dynamic socio-cultural ecosystem. Xanu Prime hosts a variety of different religions as well, the most prominent being Christianity, Hinduism, and Islam. Its society is not perfect however and has its issues, chief among them being a growing income inequality, anti-immigrant sentiments, and tension over the planet’s place in the Coalition of Colonies. Xanan art and entertainment produced by Xanan companies is some of the most popular in human space, with Xanan films, Holovision programs, consumed throughout the Coalition of Colonies and human frontier. Xanan cuisine is something that the planet is famous for across the Orion Spur and some of its dishes are staples of fine-dining. Xanan architecture and fashion too are distinctive to the planet and have their own stories. Xanan sports are very popular on the planet as well, the most played and watched being football in the All-Xanu Ultraleague, and Class A Cricket in the Alphaleague. Details on all of these subjects and more on general life on Xanu Prime and the planet’s societal composition and issues can be found on the dedicated page for [[Xanan Life, Culture, and Society|Xanan life, culture, and society]].&lt;br /&gt;
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	Xanan society is one that values individual liberties while paying close attention to how these liberties can sometimes hurt society as a whole if taken too far. This can be reflected in their legal code. Xanu Prime has strong legal protections against government restrictions on speech, though things like hate speech and slander are still illegal. There is no state religion on Xanu Prime and Xanans are free to practice, or not practice, any religion they please. The country does have very strong secularism laws though, and bans government employees and government buildings from wearing or displaying religious symbols or forms of dress. Some decry this as an intrusion onto the religious freedoms of citizens, though the majority of Xanan society is in support of strong secularization laws. Private firearms ownership is permitted on Xanu Prime, however it is restricted. A Xanan citizen requires a government permit, background check, and legitimate reason (typically for hunting or home defense) before they are allowed to own a private firearm. They cannot carry their weapons in public and they cannot own fully automatic ballistic firearms or lethal-strength lasers or similar battery-powered weapons. Xanans have total freedom of movement throughout the All-Xanan Republic, and have various legal protections against external intrusions on individual privacy, both physical and digital.&lt;br /&gt;
The Xanan press and news media is one of the most, if not the most active in human-inhabited space. There are thousands of different publications and news sources in the All-Xanu Republic, and Xanan journalism is some of the most robust in the Orion Spur. Much of this is because of the Xanan government’s policies which award special protections to news agencies and impose a higher standard of evidence in defamation lawsuits against them. News and media are not totally unregulated on Xanu Prime though; the Xanan government created an independent regulatory agency, the All-Xanu Media Ethics Commission (MEC), in 2329 so as to ensure that the fledgling media of the newly independent All-Xanu Republic would not succumb to the perils of sensationalism and fake news. The MEC has the power to censor and fine publications with reporting that has proven to be false or so biased that it burgeons on false. This does not mean that the MEC forces all Xanan news outlets to be entirely neutral, far from it in fact, just that they must show at least some balance in their stories and programming.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Economically, even through hardship, we remain unparalleled among our peers. We should be keen to enjoy the vices and virtues of prosperity to the fullest extent possible.” - Lennox Sibelius, Xanan Finance Minister under President Narayan Mukhopadhyay during a 2440 address to the National Parliament&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
===Economic Overview===&lt;br /&gt;
Xanu Prime is the proud home of the largest and most diverse economy within the Coalition of Colonies. Spanning across nearly every sector imaginable aside from large-scale mining, the economy of Xanu Prime is not only the largest in the Coalition of Colonies but one of the largest in the Orion Spur, only being surpassed by Biesel, Callisto, and Eridani I in terms of GDP. Xanu Prime is home to the head offices of the [[Stellar Corporate Conglomerate]]’s and [[Einstein Engines]]’ Coalition of Colonies operations and also houses other facilities like data centers and research laboratories for many of them as well. Xanu Prime’s financial service and banking sectors are the largest in the Coalition and help connect Xanu to planets and businesses across the Orion Spur, with its banks holding trillions in assets on any given day. The Xanan Stock Exchange is located in Nouvelle-Rochelle, and is the largest of its kind in the CoC and third largest exchange in the Orion Spur by volume of credits moved through its markets. Company stocks and other assets from all over the Coalition of Colonies and some from outside of it are traded there.&lt;br /&gt;
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	The pride of Xanu Prime’s economy and arguably the reason for its continued ascendency in the Orion Spur is Xanu’s shipping sector. Xanu Prime’s merchant marine is the largest of any in the Orion Spur, numbering just over fifty-thousand. Xanan shipping conglomerates dominate the Coalition of Colonies and have near monopolies over that sector in some parts of Coalition space. Within the Coalition, Xanu Prime is the king of foreign trade, and the Xanan shipping industry is to thank for this status. Xanan shipping firms do not just move cargo between Xanu Prime and other planets in the Coalition, but also routinely take shipping routes between planets far from Xanan space such as the ports of the Commonwealth of Callisto. If goods are moving through space in the Coalition, it is a safe assumption that they are on a Xanan ship. Xanu’s shipping sector was paralyzed in the early days of the ongoing phoron scarcity, but after many of its firms renegotiated phoron contracts with [[NanoTrasen]] and payed exorbitant amounts for Einstein Engines’ hammer drive, this area of Xanu’s economy has reasserted its prominence in the Orion Spur.&lt;br /&gt;
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	Domestically, Xanu Prime also has a strong agricultural and technology sector. Xanu Prime just barely produces enough food to feed all of its citizens but often imports food from Vysoka due to its far cheaper price and abundance, keeping Xanu-grown food in storage for national emergencies. Xanu’s tech sector is booming, with much of its development being pushed towards AI and posibrain coding and development. Ever since the addition of Konyang to the Coalition of Colonies, these efforts have only grown stronger with Xanan and Konyang-based firms and corporations having fewer barriers to cooperation than ever before. IPC chassis and posibrain manufacturing also plays a small part in Xanu Prime’s tech sector, but most of these jobs have moved to Konyang in recent years, with only a few companies still making IPCs on the planet.&lt;br /&gt;
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	Xanu’s heavy industry, manufacturing, and construction sectors are also very strong, but have less reach outside of Xanan markets than some of the planet’s other industries. Xanan steel, automobiles, and machine components are renowned for their quality but are also usually more expensive than the same materials made on other Coalition worlds, such as Himeo and Konyang, though they often exceed their competitors in build quality. Areas where Xanan manufactured goods see almost universal purchase across the Coalition is military equipment, aerospace products, medical equipment, and chemicals. Xanu-made military materiel and weapons are used by nearly every planet across the Coalition and have established reputations for being combat and cost-effective, easy to use, and technologically competitive. While certainly not the cheapest, military equipment made by Xanan companies is considered by defense ministers across the coalition to be some of the best weaponry money can buy. Similarly, Xanan designed-ships, both civilian and military, can be seen all over the Coalition. Xanu does not make the most ships of the worlds in the Coalition, but it does sell the most ship designs, meaning that many Xanan shipbuilding firms have made more money from selling ship blueprints and licenses than from having actually built spacecraft. Chemicals synthesized on Xanu Prime for industrial, agricultural, pharmaceutical, and scientific purposes are exported all across the Coalition of Colonies and even to other places in the Orion Spur like the Republic of Biesel. The sheer variety of compounds made in Xanu’s chemical plants is hard for any planet in the Spur’s east to match, though Xanu is unable to make some specialty chemicals produced on other worlds like Aemaq due to not having the same unique environmental conditions. Xanan construction firms usually only take on projects that are on Xanu Prime, but their engineers and architects are sent all over the Coalition and beyond to advise or plan projects for other worlds.&lt;br /&gt;
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	Xanu’s energy and phoronics sector was thrown into chaos during the early days of the phoron scarcity but has since begun to stabilize itself. Much of Xanu Prime’s energy generation came from fusion nuclear energy plants before the scarcity, but the NanoTrasen corporation did operate some Phoron Supermatter energy plants that made up a sizable minority of Xanu’s energy needs as well. The sudden scarcity of phoron made these supermatter plants output far less energy than they had before, and brown-outs were common across the planet for months after the scarcity had hit in full force. Xanu’s economy and government were quick to act though, reactivating decommissioned fusion plants and ramping up domestic Helium-3 production from its primary source, the Mehmud Khan Helium-3 platform. This platform is a grand space station which orbits Xanu-7, a colossal gas giant in the Xanu System and harvests the gas from its atmosphere. Slowly but surely, energy prices on Xanu Prime have restabilized, and the Xanan government has made concentrated efforts to “de-phoronize” the energy sector to avoid further dependence on the scarce element.&lt;br /&gt;
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===Corporations===&lt;br /&gt;
Xanu Prime’s economy is not only occupied by megacorporations known throughout the spur like Einstein Engines or those in the Stellar Corporate Conglomerate, but also by comparatively smaller domestic corporations. These corporations grew out of the aftermath of the Interstellar War and Second Astonishment during a time when foreign megacorporations were very hesitant to invest in the Coalition of Colonies and human frontier. Many cite this hesitation as stemming from the still lingering shock of the Second Great Depression, a general anxiety about doing business with dozens of new nations in the Coalition, and uncertainty as to how the Coalition of Colonies&#039; and by extension Xanu&#039;s economy would fare if something were to ever go wrong on the scale of the Second Great Depression ever again. By the time that the megacorporations were organised enough and felt confident enough to seriously invest in Coalition and Xanan space, they found it easier to cooperate with the companies already there and to use their expertise in operating across such a vast area of space like the Coalition rather than competing with or purchase the companies for themselves. For this reason, Xanan companies are known to have substantial sway on the Xanan and Coalition economy as a whole, but also cooperate closely with both SCC and Einstein Engines enterprises based on Xanu Prime and throughout the CoC. The most notable of these Xanan companies are:&lt;br /&gt;
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====Polaris Holdings - &amp;quot;Heavenly Guidance&amp;quot;====&lt;br /&gt;
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[[File:Polarislogo.png|thumb|The logo of Polaris Holdings.]]&lt;br /&gt;
&#039;&#039;&#039;Polaris Holdings&#039;&#039;&#039;, or just simply &#039;&#039;&#039;Polaris&#039;&#039;&#039;, is both the newest and largest of all major Xanan corporations. It was founded as a merger between the companies of Credit Xanan and AIRtel, both of which still exist and operate as subsidiary companies under Polaris Holdings ownership. The two companies merged in 2452 under the guidance of then-Credit Xanan, now-Polaris Holdings CEO Arjun Desjardins, a self-made man of boundless ambition who rose from the mail room of a small credit-Xanu branch to the top of Polaris Holdings wishing to elevate the corporation to the same level as Biesel’s and Sol’s megacorps. While this vision has yet to be entirely realized, Polaris aims to someday have its name be spoken in the same breath as Einstein Engines or the Stellar Corporate Conglomerate. Of its many component companies, the largest are Credit Xanan, CESAR-X, AIRtel, and Annapurna.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit Xanan&#039;&#039;&#039; is the largest bank and financial services firm on Xanu Prime and is one of the most influential players in nearly all of the Coalition&#039;s financial markets. The company was established in 2294 by a group of Xanan businesspeople who saw an opportunity to provide banking and financial services to Xanu’s citizens during the aftermath of the Interstellar War. The company is one of the foremost in the banking and finance industry spur-wide and has cooperation agreements with other similar firms across the Orion Spur such as [[Idris Incorporated]], NanoTrasen’s financial services and banking wing, and Suezbank. The company is well-known for its aggressive venture capital and hedge fund management, with a sizable chunk of the company being solely devoted to investment banking. It also has a reputation for leveraging debt against bankrupt business debtors to acquire their companies and either absorb them into the Polaris Holdings ecosystem, thereby growing the company, or liquidate them and pocket the cash. The bank is ubiquitous as a trusted financial institution across the Coalition of Colonies for both companies and individual citizens alike. Some business analysts estimate that Credit Xanan is the single-most valuable Coalition of Colonies company currently operating, but the privately owned nature of the bank and its conservative information release practices make this hard to prove. The bank is closely tied to the Nouvelle-Rochelle Stock Exchange and for many the Coalition-over looking to invest either as individual retail investors trying to play the markets or as companies hoping to increase their assets, Credit Xanan is the first name in consulting, investment help, and wealth management. It has had its head offices in Nouvelle-Rochelle since its founding.&lt;br /&gt;
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Along with Credit Xanan’s lucrative banking and investment operations, Polaris Holdings inherited ownership of the largest industrial conglomerate on Xanu Prime from the bank, the Pataliputra-based, formerly state-owned Xanan Concern for Economic Stability, Advancement, and Recovery, or &#039;&#039;&#039;CESAR-X&#039;&#039;&#039;. While its glory days of rebuilding Xanan society from the ground up are far behind it, CESAR-X still remains dominant in the Xanan construction and manufacturing sectors, making everything from machine parts to household appliances to medical equipment to semiconductors to complex engineering and construction components. It cannot compete abroad in heavy industrial manufacturing like it once did, but CESAR-X has reinvented itself since its acquisition by Credit Xanan to instead focus on precision manufacturing and specialty products, a strategy which has brought it back from the brink of bankruptcy. CESAR-X’s Paastad-based construction division is active on Xanu Prime and abroad and its projects have garnered a reputation for setting the industry standard in the Coalition for build quality and engineering. Because of its history, many on Xanu Prime, especially the planet’s older population, have a fond nostalgia for the company and its days as the engine of Xanu Prime’s economic boom. This nostalgia and history is something that the company uses in its marketing often, evoking the Second Astonishment; Xanan Renaissance; and burgeoning economic climate of the 2380’s and 90’s in some of its corporate imagery, while generally just playing up Xanan Patriotism in its branding. &lt;br /&gt;
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Achgelis-Illouz-Ramakrishnan Telecommunications or &#039;&#039;&#039;AIRtel&#039;&#039;&#039; for short, is the largest telecommunications company on Xanu Prime and was one of the two entities that came together in 2456 to create Polaris Holdings. The company is named after its three founding families,  two enterprising telecommunications engineers who got their start installing electrical and internet lines in Kshatragarh during its reconstruction. From there, their company came to be television and internet service providers in the 2320’s and have further since expanded their services to include mobile phone, web hosting and web services, cybersecurity, data storage, and the Coalition’s most popular search engine, SuperSeek, the mascot of which is a colorful, green and orange parakeet. AIRtel also has a division called AIR Media, a production company and holovision network that operates some of the largest film-production studios on Xanu Prime and has ownership over numerous popular franchises and media properties. It also operates one of the most popular film and TV streaming services in the Coalition, Sunserve.&lt;br /&gt;
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The last of Polaris Holdings’s most notable subsidiaries is &#039;&#039;&#039;Annapurna&#039;&#039;&#039;, an agricultural and retail giant from the city of Foy-Niljen. Annapurna began its corporate life as a food distribution company which arose during the aftermath of the Xanan Civil War. It grew slowly between the two wars, coming to be a leading name in the industrial food sector in its home city. The Interstellar War saw Annapurna grow larger and richer off of Xanan and Coalition government contracts for rations and other foodstuffs for Coalition forces during the war. By the end of the war, Annapurna came to own many of the farms around Foy-Niljen where it had before bought the raw foods for its products. Wishing then to break into the consumer market rather than just the industrial food sector, the company opened up a chain of supermarkets in 2313 called NexChange (a portmanteau of the words “next” and “exchange”) starting in their home city before expanding to Kshatragarh and Nouvelle Rochelle a few years later. As one would expect, the stores didn’t just sell food, but also clothes, tools, home goods, appliances, and a bevy of other products, but what set NexChange apart from its competitors was the company’s policy of subscription-based shopping where a customer could pay a monthly fee for the ability to check-out a rotating selection of items for free that would change every month. After a few decades of steady success and continued expansion, the company unveiled a new line of stores focused on being small, 24-hour convenience stores focused on stocking household essentials, alcohol, and hot food ready at any time of the day called NexChange Turbo. In 2358, NexChange became Xanu Prime’s largest retailer by number of stores and it’s stayed in that position ever since. Annapurna also operates an online storefront for the NexChange brand called NetChange. It has also expanded to other planets in the Coalition, with great success being seen on Assunzione with the NetChange service, and the Galatean Federation and Konyang with the NexChange Turbo chain of stores especially. NexChange’s success enabled Annapurna to purchase more and more farmland and food processing plants, and by the late 2370’s it had become the largest agricultural and food corporation on Xanu Prime. As the 2380’s rolled around, it expanded its operations to Vysoka, taking advantage of the planet’s ample farm and ranchland, and it operates there to this day. Because of the company’s consistently good performance and an ambitious desire  to break into yet another influential and diverse industry, the Polaris Holdings acquired Annapurna in the largest company purchase in Coalition history in 2460.&lt;br /&gt;
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Polaris Holdings owns the tallest building in the Coalition of Colonies, North Star Tower, which serves as their headquarters in Nouvelle-Rochelle.&lt;br /&gt;
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====Siddhartha Systems Incorporated - &amp;quot;Enlightenment Made Material&amp;quot;====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siddsyslogo.png|thumb|The logo of Siddhartha Systems Inc.]]&lt;br /&gt;
&#039;&#039;&#039;Siddhartha Systems Incorporated&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;SiddSys&#039;&#039;&#039; is a leader in Xanu Prime’s tech space across a variety of fields. Founded in 2329 as Siddhartha Technology Services by Arjun Sudev, it was originally a computer repair and technology installation company based out of a single, family-owned, store, the company has since grown to produce its own hardware, and more importantly software. Siddhartha Systems owns the rights to software used in thousands of pieces of technology across the Coalition and beyond, from personal computers to building automation to ship control systems to even AI mainframes and posibrains. The company is notable for being the first on Xanu Prime to indigenously produce a posibrain, a feat that occurred in 2411 after the corporation purchased positronic designs from Einstein Engines. To this end, Siddhartha Systems is still one of the leaders in IPC programming in the Coalition, having cooperated extensively with Konyanger firms, Zeng-Hu Pharmaceuticals and Einstein Engines since Konyang’s admittance to the Coalition of Colonies to further advance the fields of AI and IPC development. The firm is also one of the last that still builds IPCs on Xanu Prime itself, with most of these jobs having since left to Konyang after the world joined the CoC. The company has promised to continue IPC assembly on Xanu for as long as it can be feasibly sustained, and has found itself as one of the premier IPC maintenance service providers on Xanu Prime. Along with its IPC wing, the company also produces a variety of computer models and smart devices ranging from personal computers to PDAs and tablets to high-tech data storage servers to entire mainframes for spacecraft. SiddSys has also produced one of the most popular computer operating system in the Coalition of Colonies, DevaOS, for over a century, the first edition of which debuted in 2350. It owns a chain of maintenance shops for IPCs across Xanu Prime called Vishwakarma&#039;s Workshop. The company is headquartered in Nouvelle-Rochelle and their CEO is Lars Sudev, a descendant of the company’s founder and head of the family which owns the company.&lt;br /&gt;
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====d.N.A. Defense &amp;amp; Aerospace - &amp;quot;Excellence is in our d.N.A.&amp;quot;====&lt;br /&gt;
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[[File:Dnalogo.png|thumb|The logo of d.N.A. Defense &amp;amp; Aerospace.]]&lt;br /&gt;
&#039;&#039;&#039;d.N.A. Defense &amp;amp; Aerospace&#039;&#039;&#039;, short for &#039;&#039;&#039;de Namur-Aarden Defense and Aerospace&#039;&#039;&#039;, is the premier defense contractor and aerospace giant of Xanu Prime. They were founded in 2409 as the result of a merger between two smaller defense companies, de Namur Defense Systems and Aarden Aerospace and has gradually grown to become the largest and most influential producer of weapons and war materiel for the Xanan military and many others in the Coalition of Colonies. Many accredit this success to the company’s up-front marketing campaigns in which they test their own equipment and weaponry against that of their competitors and freely post the video results online in an effort to impress potential buyers. Among the products that d.N.A. is famous for is the Kestrel-class destroyer, a ship design originally released in 2441 that has become the most produced military ship-hull in all of the coalition, either by d.N.A. itself or foreign manufacturers under license. A similarly ubiquitous smaller ship designed by d.N.A. is the Shrike-class corvette, a nimble, versatile, multi-purpose craft used throughout the Coalition. Their range of products is not just limited to ships though; small-arms, explosives, anti-ship missiles, drones, tanks, radars, and truly anything else a fighting force could want is produced at least to some extent by d.N.A. The company offers full support and upgrade packages to its old equipment along with producing cutting edge weaponry for those willing to pay top dollar. The company has a research-sharing agreement with Zavodskoi Interstellar and also serves as the primary distributor of Zavodskoi-made equipment to the Human Frontier. Furthermore, it has a working relationship with the Federal Technocracy of Galatea’s defense sector – though d.N.A. and Galatea’s Interstellar Avionics Research Bureau (IARG) have long held a rivalry over if the d.N.A. Shrike-class or the Galatean Amaryillis-class is the superior corvette. In 2449 d.N.A. opened a private security contractor wing called Chevauchée Asset Protection aimed at providing services to business customers and merchant shipping firms. d.N.A. has been known to cooperate with the PMCG, especially with Xanu Defense Services, as both an equipment dealer and occasional joint-partner in security contracts. Along with their military operations, d.N.A. is a leading producer of civilian shuttles and other civilian passenger craft, either through making their own designs or building Hephaestus of Einstein Engines models under license for sale in the Coalition of Colonies. They are headquartered in Foy-Nijlen and their CEO is Yves Fazail.&lt;br /&gt;
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====Markhor Interstellar Logistics Group - &amp;quot;Move Mountains with Markhor!&amp;quot;====&lt;br /&gt;
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[[File:Markhorlogo.png|thumb|The logo of Markhor Interstellar Logistics Group.]]&lt;br /&gt;
&#039;&#039;&#039;Markhor Interstellar Logistics Group&#039;&#039;&#039;, or just &#039;&#039;&#039;Markhor&#039;&#039;&#039;, is the beating heart of Xanu Prime’s vibrant shipping industry. The firm was founded in 2291 by a clique of ex-All-Xanu Spacefleet officers looking to put their spacefaring skills to use after they were discharged from the Xanan military following its downsizing after the Interstellar War. They built upon already existing economic connections between Xanu Prime and the other worlds in the Coalition of Colonies to amass a shipping empire in the coming decades, running routes between Xanu and all other major worlds in the Coalition by the year 2324. By 2336, they were the largest shipping company operating in Xanan space and have maintained their position at the top of their industry ever since. In the present, Markhor does not only operate shipping lines, but makes many of their own vessels in-house and contracts their shipbuilding services out to other companies looking for vessels. The company owns shipyards on Xanu Prime, Vysoka, and Assunzione and has cooperation agreements with various Himean shipbuilding syndicates and Galatean research firms. Additionally, the company has welcomed cooperation with the newly founded Orion Express in order to access shipping avenues outside of the Coalition and has entered into various co-research agreements with Hephaestus Industries in the past. Most recently though, the company signed a trade deal for an undisclosed but likely exorbitant amount of credits with Einstein Engines for the megacorporation to refit many Markhor shipping vessels with EE’s innovative Helium-3-fueled hammer drives. Along with their prowess as a shipping and shipbuilding giant, Markhor also has a great amount of sway in the Xanan retail sector and owns many department stores and retail chains the most notable of them being Shaheen Superstore, the largest supermarket chain on Xanu Prime. They are headquartered in Pataliputra and their CEO is Marianne Travert.&lt;br /&gt;
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====Boelens &amp;amp; Vaeghts Chemical Corporation - &amp;quot;The Chemistry of Progress&amp;quot;====&lt;br /&gt;
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[[File:Bandvlogo.png|thumb|The logo of the Boelens &amp;amp; Vaeghts Chemical Company.]]&lt;br /&gt;
The &#039;&#039;&#039;Boelens &amp;amp; Vaeghts Chemical Corporation&#039;&#039;&#039;, typically just referred to as &#039;&#039;&#039;B&amp;amp;V&#039;&#039;&#039;, was founded in 2356 by a businesswoman named Aimée Vaeghts and a chemical engineer named Kishore Boelens with the initial goal of creating chemicals for pharmaceutical companies across the Coalition of Colonies. Over the years, through clever business decisions and diversification into the agricultural and industrial chemical sectors, Boelens &amp;amp; Vaeghts has risen to be the predominant player in Xanu Prime’s chemical industry. They produce an exceptionally wide variety of chemicals in their various facilities and operate under an unorthodox production model which starts with shipping raw chemical ingredients to regional or planetary synthesization centers which then synthesize specific, more complex chemicals in the areas where demand is most high for them. As such, agricultural plants are located in the country or on planets where fertilizers are needed, pharmaceutical plants are typically in cities or highly urbanized planets, and so on. The company has been a close cooperator with Zeng-Hu Pharmaceuticals since the 2380’s and has also worked closely with NanoTrasen to help bring NT medicines like peridaxon and cardox to the Coalition of Colonies market. B&amp;amp;V often works with the Federal Technocracy of Galatea’s biotechnology sector, and operates some facilities on the Galatean industrial world of Svarog. Boelens &amp;amp; Vaeghts also owns Tuliprose Healthcare, a medical services conglomerate which owns over two-hundred hospitals on Xanu Prime, seventeen on Vysoka, eight on Konyang, and three on Assunzione. They are headquartered in Paastad and their CEO is Preeti Boelens, granddaughter of one of the company’s founders.&lt;br /&gt;
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==Military==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prosperity in Peace, Victory in War&amp;quot; - Motto of the All-Xanu Armed Forces&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Xanuarmedforceslogo.png|thumb|The field insignia of the All-Xanu Armed Forces and roundel of the All-Xanu Spacefleet. The symbol began as a standard marking for Xanu Prime’s Sol-era planetary defense forces and is now on all sorts of Xanan equipment from fighters to tanks to drones to uniforms.]]&lt;br /&gt;
The &#039;&#039;&#039;All-Xanu Armed Forces (AXAF)&#039;&#039;&#039; are the armed forces of the All-Xanu Republic and consist of the All-Xanu Army, Air Corps, Spacefleet, Maritime Patrol, and National Militia. The Xanan military is considered the premier fighting force of the Coalition of Colonies by nearly all of the alliance’s members and is perhaps the best equipped, and best trained of any in the Coalition. It is also quite large, with only Gadpathur’s military outclassing it in size. This gives it great influence over unified Coalition military policy with many of the Coalition Military’s top commanders being from Xanu Prime. Some elsewhere in the Coalition are wary of this level of influence, while others are more trusting of what some call Xanu Prime’s position of, “military stewardship,” over the Coalition.&lt;br /&gt;
	The modern iteration of Xanu Prime’s military was created during the early days of the Interstellar War and can trace its origins to Solarian planetary defense force units on Xanu that rebelled against the Sol Alliance. Since its inception during the Interstellar War, the All-Xanu Armed forces has fought in dozens of conflicts ranging from large-scale anti-piracy operations, to low-intensity conflicts against individual rogue planets or marauding warlords on the Coalition of Colonies’ frontiers. In the nearly two centuries of its existence, it has shown to have far more successes than failures and is something that many Xanan citizens take pride in. Xanu Prime has conscription and all citizens are required to serve in a military branch for two years or to engage in another national service such as getting a job with a state enterprise or completing at least a four-year degree from an accredited higher educational institution. Aside from these conscripts, the Xanan armed forces are fully professional and have far more professional soldiers than conscripts. The branches of the All-Xanu Armed Forces are:&lt;br /&gt;
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===All-Xanu Grand Army===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Grand Army&#039;&#039;&#039; is the primary land force of Xanu Prime’s military. It serves two primary functions, to defend Xanu Prime’s territory and possessions against foreign threats, and to serve as the main expeditionary force for Xanu Prime’s military deployments on other planets in the Orion Spur. It is the oldest of Xanu Prime&#039;s armed forces and can trace its lineage back to the first planetary defense force regiments created in the aftermath of the Xanan Civil War. The title &amp;quot;Grand Army&amp;quot; was bestowed upon it during the Interstellar War after it successfully broke the Siege of Khairabad as both an honorary title and propagandistic move to boost morale among the ranks; it has stuck ever since. The Grand Army is characterized by its rapidly deployable nature and tactics which emphasise speed and shock assaults. With assistance from the All-Xanu Spacefleet, can be deployed on most planets in the Coalition of Colonies within a matter of days, despite some of its hardware being quite heavy and formidable. Xanan military equipment also reflects this doctrinal philosophy, with many things ranging from infantry weapons to trucks to tanks to drones being either quickly collapsible or disassemble for ease of transit and storage. Xanan-produced Army equipment is not only used by Xanu itself, but also by militaries across the Coalition large and small. A member of the All-Xanu Army is called a soldier.&lt;br /&gt;
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===All-Xanu Air Corps===&lt;br /&gt;
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	The &#039;&#039;&#039;All-Xanu Air Corps&#039;&#039;&#039; is the main force for in-atmosphere off-the-ground operations. They usually work in close conjunction with the All-Xanu Army and are responsible for the duties of air defense, air-to-ground attack operations, and air superiority. Much like the Army, their equipment is made to be rapidly deployable and easily transportable, and they usually deploy alongside the Army in both offensive and defensive operations. A member of the All-Xanu Air Corps is called an aviator.&lt;br /&gt;
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===All-Xanu Spacefleet===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Spacefleet&#039;&#039;&#039; is the spaceborne component of Xanu Prime’s military and is the largest of its branches in terms of manpower, materiel, and has the largest share of the Xanan military budget. The fleet is quite large, numbering thousands of vessels, and is split into divisions called Expeditionary Fleets or E-Fleets. Each expeditionary fleet patrols a given portion of the Coalition of Colonies except for the 11th, 22nd, and 33rd Expeditionary Fleets which are based on Xanu Prime and assigned to the duty of rapid response to any area in the Coalition of Colonies or Human Frontier which may need immediate assistance. These three E-Fleets in particular are quite storied and experienced, with each having continuously existed in some form since the fighting of the Interstellar War. Each Expeditionary Fleet consists of sixty-five ships with a structure built around a cadre of two to five Nouvelle-Rochelle-class supercarriers, each carrying an ensemble of 120 spacecrafts of various specialization (starfighters, strike craft, early warning vessels) and a comprehensive suite of anti-ship weapons and point-defense systems. In addition to these carriers, the E-Fleets hold battlecruisers, cruisers, destroyers, and other specialized spacecraft. Contrasting their contemporaries in the Dominian Imperial Fleet, Solarian Navy, and some of their Coalition peers, the All-Xanu Spacefleet has strayed away from coilgun artillery as its primary offensive weapon system for many years and has instead focused their efforts on perfecting carrier-based warfare and anti-ship missiles. Xanu-designed starfighters and strike craft rank among some of the most formidable in the Orion Spur, placing an emphasis on stealth technology, maneuverability, operational range, and payload capacity. Xanan anti-ship missiles are incredibly advanced, with some of their newest models like the XLAM-63 Blackstar Long-Range Anti-Capital Cruise Missile possessing high-tech gadgets like antimatter warheads and integral teleportation drives to aid in avoiding point-defense fire. The mainstay of the All-Xanu Spacefleet and to a greater extent the Coalition of Colonies as a whole though is the d.N.A. Defense &amp;amp; Aerospace Shrike-class frigate. While not the newest of vessels, designed originally in 2441, the Estoc-class is an inexpensive vessel that can be configured to nearly any mission type. Be it screening for the rest of the fleet, relaying communications, serving as a command and control post, ferrying-supplies, being an anti-ship missile battery, operating as a light gunboat, running search-and-rescue, or even scouting and intercepting with it’s single ship-based fighter, the Estoc-class hull and systems can accomplish it with ease. Its versatility, quality, and rather inexpensive price tag has made it the most numerous military vessel employed by not just the All-Xanu Spacefleet but by Coalition of Colonies members as a whole.&lt;br /&gt;
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The Spacefleet has its own soldier-to-soldier fighting branch as well, the &#039;&#039;&#039;Interstellar Infantry&#039;&#039;&#039;, colloquially called “The Double I’s.” Interstellar Infantrymen are experts in interdiction piloting, boarding actions, demolitions, and close-quarters combat, with many using high rate of fire subcaliber weapons, hardsuit mounted lasers and rocket-launchers, or even fully-automatic shotguns as their standard weapons in order to better perform in their intended environments. The signature weapon of the Double I’s though is the dNAC-25-2, a monster of a weapon system consisting of two dual-linked 25mm autocannons with a combined rate of fire of 1,000 rounds per minute that comes mounted on the right shoulder of each Interstellar Infantryman’s dNAXS-52 combat voidsuit and exoskeleton. While Interstellar Infantryman missions are usually quite dangerous, often with numerous unknown variables, one thing can be certain about them: no matter what, the Double I always has the bigger gun. Interstellar Infantrymen are some of the most respected and envied of all Spacefleet personnel and the standards which need to be met for a Spacefleet sailor to become a Double I are some of the most stringent and exclusive in all of the All-Xanu Armed Forces; they are truly the best Xanu Prime’s spacefleet has to offer. The All-Xanu Spacefleet engages in anti-piracy operations, transports the Army and Air Corps to where they need to be, and participates in foreign disaster relief actions. Additionally, the Spacefleet operates and maintains Xanu Prime’s weapons of mass destruction, those being self-guiding hammer-drive equipped interstellar kinetic-strike cruise missiles affectionately referred to by Spacefleet personnel as “Smart Rocks,” and in wartime is charged with the duties of interstellar supremacy and, if needed, orbital bombardment. Similarly to Xanu&#039;s other military equipment, Xanan ship designs can be found in many of the fleets of other Coalition of Colonies members, either built by other states under license or bought directly from Xanu itself. All-Xanu Spacefleet vessels bear the prefix AXSV, short for All-Xanu Spacefleet Vessel. A member of the All-Xanu Spacefleet is called a sailor.&lt;br /&gt;
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===All-Xanu Maritime Patrol===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu Maritime Patrol&#039;&#039;&#039; is the smallest of Xanu’s armed forces and is charged with the duty of patrolling, protecting, and conducting search and rescue missions in Xanu Prime’s terrestrial waters. The Maritime Patrol operates sea-faring vessels and aircraft which it uses to conduct its given duties. During wartime the Maritime Patrol handles the duties of air defense over Xanu Prime’s oceans. A member of the All-Xanu Maritime Patrol is called a mariner.&lt;br /&gt;
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===All-Xanu National Militia===&lt;br /&gt;
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The &#039;&#039;&#039;All-Xanu National Militia&#039;&#039;&#039; is a branch of Xanu Prime’s military that straddles the divide between a military branch and a law enforcement agency. The National Militia is primarily a land-based force that operates only within Xanan territory and is seen as a “second line of defense” against external threats. National Militia units can also be used as stand-ins for All-Xanu Army units, and are typically used in this fashion temporarily when army units are redeployed elsewhere. The National Militia performs the duty of disaster relief and is used to reinforce police forces and other emergency services in times of emergency or civil unrest. The National Militia also operates small spacefaring vessels, typically no larger than cruisers, which patrol the Xanu system, carry out anti-smuggling actions, and respond to distress calls within the region. During wartime, the National Militia is charged with operating Xanu Prime’s spaceborne defense platforms and air defense systems over the continental land portions of Xanu Prime. The National Militia also functions as a military reserve for those who have completed their initial contracts with the All-Xanu Armed Forces and wish to serve as part-time soldiers. A member of the All-Xanu National Militia is called a national militiaman.&lt;br /&gt;
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==IPCs on Xanu Prime==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We are tinkerers no longer, but creators of the future.&amp;quot; - Remark from Emilye Sudev, CEO of Siddhartha Systems Incorporated during the 2411 unveiling of the first Xanan-developed posibrain&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
The Xanan stance on IPCs is varied and unique within the Coalition, allowing for both for an IPC to own themselves as well as permitting the practice of IPC ownership. IPCs under Xanan law are not permitted to be made as free frames and instead they must be freed by their owners voluntarily or they may also accrue enough funds to purchase themselves from their owners for a “reasonable price” which is typically anywhere from three-to-six times the IPC’s retail value. There is no legal framework as to how owned IPCs are to actually obtain the wealth to buy themselves from their owners, as there’s no legal requirement that they be paid or compensated for their labor in any way; the decision to compensate an owned IPC or not for their work is left to the discretion of their owners. This seemingly impossible situation for owned-IPCs has led in recent years to the creation of a few charities across Xanu Prime dedicated to the task of fundraising cash to buy owned IPCs from their owners and then free them, the largest of these being the Pataliputra-based LibertIPC (Pronounced as Liberty-P-C). These charities are controversial to some, however they only manage to purchase a few thousand IPCs annually and do not have a substantial impact on truly increasing the self-owned IPC population of the planet to be any more than a minority of a minority. Most IPCs on Xanu Prime never get the ability to purchase themselves from their owners and are either freed or, more likely, deactivated by their owners and recycled after the end of their service lives. Legally, all Xanan IPCs must have the option to purchase themselves from their owners, however there are no current rules dictating how high or low the price for self-ownership must be, only that it is set at the purchase or manufacture of an IPC and cannot be changed once set. &lt;br /&gt;
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Self-Owned IPCs on Xanu Prime have all the rights of their human counterparts; they can vote, run for office, own property, and serve in the military, however the latter is done only in IPC-only units for logistical reasons. The All-Xanu Armed Forces own many IPCs themselves and employ them in a variety of roles within the military, though it is illegal for these IPCs to be sold or freed by the AXAF as they are technically classified as state-owned weaponry. As such, many spend their entire service lives in the military and are deactivated with their components being recycled afterwards. The AXAF typically prefers placing IPCs they own in combat roles and officer positions over free IPCs due to their often built-in integration with Xanan battlefield control systems, with self-owned IPCs usually being placed in non-combat specialist or technician roles in their respective units. Maintenance for self-owned Xanan IPCs is covered by the Xanan state healthcare system while care for owned-IPCs is the responsibility of their owners, and there are laws in place to ensure that owned IPCs have access to maintenance services of adequate quality. A very small subset of Xanan IPCs are self-owned, but they do exist on the planet. IPCs are allowed to immigrate to Xanu Prime, however Xanu Prime does not accept IPC refugees unless they can prove they have obtained legal self-ownership from a previous owner or were created as free IPCs. In short, Xanu Prime does not give asylum to runaway IPCs and typically either deports them back to their countries of origin or defers them to other planets like Konyang and Himeo.&lt;br /&gt;
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Societally, Xanans view IPCs as something entirely separate from humans and importantly, incompatible with the family structures that form the foundations of Xanan society. They see them as not the same as themselves, but do not shun them or hate them as others in the Orion Spur do. Xanans believe there is a place in their society broadly for IPCs, both free and owned, but do not see them as “living” things and treat them mostly as machines, albeit some with the rights of ordinary Xanan citizens. A small subset of the Xanan population are far more accepting of IPCs and wish to see them further integrated, while an equally small portion of Xanans scorn IPCs and want them to have as little influence on Xanan society as possible. Broadly however, most Xanans are tolerant of IPCs and see them as a normal part of life on Xanu Prime. IPCs were granted the ability to obtain citizenship in Xanu Prime in 2436 as part of the Mukhopadhyay Plan as a means to incentivize skilled IPC labourers to immigrate to Xanu Prime and help its economy during the Doldrums.&lt;br /&gt;
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==Cities==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“From the ashes of our cities will be reborn a beautiful phoenix, illustrious and immaculate!” - Eloise Brel, First President of the All-Xanu Republic, 2275-2289&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Xanu Prime&#039;s surface is dotted with millions of settlements, from massive metropolises to tiny villages and hamlets in its more remote areas. The most notable and important of Xanu Prime&#039;s many settlements however are the following cities:&lt;br /&gt;
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===Nouvelle-Rochelle===&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle-Rochelle&#039;&#039;&#039;, founded in 2181, is oldest of Xanu Prime&#039;s cities as well as its most populous, it serves as the planet’s capital and the seat of government for the All-Xanu Republic, the Coalition of Colonies, and the Fisanduhian government-in-exile. Not only is it the largest city on Xanu Prime, but the largest in the Coalition of Colonies and one of the largest in all of the Orion Spur. Nouvelle-Rochelle, much like Xanu Prime as a whole, is exceptionally diverse with people from all over human space and beyond found here. The city’s &#039;&#039;&#039;Kulkarni Business District&#039;&#039;&#039; is famous for its towering skyscrapers, with the tallest building in the Coalition, the Polaris Holdings-owned North Star Tower among them. While bustling, Nouvelle-Rochelle has its quiet parts as well, such as the famous &#039;&#039;&#039;Lechevalier District&#039;&#039;&#039;, a part of the city rebuilt after the Interstellar War and made to emulate authentic Parisian architecture. The district has styles ranging from lavish baroque era buildings to more austere or rococo-revivalist 19th and early 20th century styles, and even has buildings which take their inspiration from as far back as the medieval era such as the &#039;&#039;&#039;Our Lady of Sorrows Cathedral&#039;&#039;&#039;, a colossal gothic-style cathedral built between 2285 and 2299 in remembrance of the fallen of the two wars Xanu Prime experienced during the 23rd century. Its graveyard houses the largest statue of the Virgin Mary in human space, the eponymous Our Lady of Xanu, which stands at one hundred meters tall, completed in 2294 during the cathedral’s construction. It’s an exceptionally famous piece of Xanan art and images of it have been subject to numerous parody renditions by Xanu’s artistic community.&lt;br /&gt;
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Many of Xanu Prime’s expat and immigrant communities can be found in Nouvelle-Rochelle too, with the city having districts where these communities have naturally coalesced. &#039;&#039;&#039;Vysokatown&#039;&#039;&#039;, &#039;&#039;&#039;Little Assunzione&#039;&#039;&#039;, and the &#039;&#039;&#039;Greentree District&#039;&#039;&#039;, home to Xanu Prime’s Fisanduhian community and seat of the Fisanduhian government in exile, are officially designated districts of Nouvelle-Rochelle, though other immigrant communities live here too, with each having unique twists on their native cultures that have fused with Xanu’s own. One of the most famous of Nouvelle-Rochelle’s districts though is the &#039;&#039;&#039;New Columbia District&#039;&#039;&#039;. Formerly the center of Nouvelle-Rochelle’s American colonist community in the immediate post-civil war years, New Columbia is now one of the leisure and art capitals of Xanu Prime. The most striking of its landmarks is Hastings Colosseum, affectionately referred to as “The Hall of Columns,” a gigantic 300,000-seat open-air stadium built from steel, concrete, marble, and glass in a modernist-classical fusion style which serves as the primary venue of Nouvelle-Rochelle for everything from cricket and football games, to stadium concerts, to trade exhibitions. It began construction in 2442 and was completed in 2444, just in time for Xanu Prime’s hosting of the Coalition Cup football tournament. It is the largest building of its kind in the Coalition and is the home stadium for Xanu Prime’s national football and cricket teams. Aside from just the stadium however, the New Columbia district is filled with greenery and is the home to the Columbia Spice Market, the largest open-air street market on Xanu Prime where vendors from not just all over Xanu but all over the Coalition can be found selling their wares. Surrounded by bars and restaurants on all sides, the market explodes with shoppers and sellers alike most during game days when fans from the stadium flood the market after games looking for food, drink, and generally a good time.&lt;br /&gt;
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There is an entire district of the city devoted to the Coalition of Colonies government as well, the &#039;&#039;&#039;Xansan District&#039;&#039;&#039;. Within it is the Coalition of Colonies First Speaker’s residence, many of the CoC’s government agencies, the Coalition’s Representative Summit, and the Coalition of Colonies Supreme Court. This district is well-known across Xanu for its excellent showcasing of modernist architecture. This area of Nouvelle-Rochelle is not only notable as being the functional governmental and administrative capital of the Coalition of Colonies, but it is also where the Treaty of Xansan, the agreement which ended the Interstellar War, was signed. Xanu’s own government shares a district bordering the Xansan District, the &#039;&#039;&#039;Capital District&#039;&#039;&#039;, and instead has its own distinctive architectural style, simply known as the Xanan Style, that is the result of the fusion of its founding cultures of French, Indian, Dutch, Pakistani, Bangladeshi, and Belgian. Multiple museums and art galleries bankrolled by the Xanan government can be found here, with these establishments possessing some of the most eclectic art collections in human space. The largest of these and perhaps most well known is the &#039;&#039;&#039;All-Xanu Eloise Brel Gallery&#039;&#039;&#039; where works from within Xanu itself to as far away as the Solarian Core and even old pieces from Earth’s Renaissance era can be found on display for the public to see free of charge. Another building of note is the &#039;&#039;&#039;Crystal Lights Mosque&#039;&#039;&#039;, the largest mosque on Xanu Prime. It is quite striking in its construction, being a tall geodesic dome constructed of glass and steel with traditional stone minarets surrounding the mosque’s main building. It was built with the assistance of Damascene architects from Elyra in 2390 and can serve up to forty-thousand worshippers at once.&lt;br /&gt;
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Another of the city’s most notable districts is the &#039;&#039;&#039;Olympique-Saraswati District&#039;&#039;&#039;, a picturesque low-rise district known for its revivalist Indian and French fusion architecture. The main draw of the district though is the three massive universities which find themselves here: &#039;&#039;&#039;Université Olympique - Nouvelle-Rochelle (UONR)&#039;&#039;&#039;, &#039;&#039;&#039;Saraswati College (SC)&#039;&#039;&#039;, and &#039;&#039;&#039;Vaeghts Medical School (VMS)&#039;&#039;&#039;. UONR is a state-owned university founded in that is the largest on Xanu Prime and has an in-person student body numbering over two-hundred thousand, with millions more online students. Its standards for admission are moderate, meaning those with slightly above-average academic records applying to the school will probably get in. The school is well known across Xanu and the Orion Spur for its programs in business and aerospace engineering, though it is quite possible to get an accredited and respectable degree in nearly any subject here. The school’s campus is surrounded by bars and restaurants, and is known to be a cultural center of Xanu Prime where new music and food trends come from. The university has a list of notable alumni the size of the coalition itself, and tens of thousands of foreign students from throughout the CoC attend the university every year, giving it the most diverse campus on Xanu Prime and possibly in human space. Saraswati College, named for the Hindu goddess of knowledge, is perhaps the opposite of UONR in many ways. It is the oldest continually operating university on Xanu Prime, being founded in 2199 as a private college, and prides itself on its exclusivity. Admission standards for Saraswati College are ludicrously high and only those which show near perfect academic records are allowed to attend. Its campus embodies an Indian-revivalist look in style with many of its buildings resembling intricate art pieces more than schoolhouses or academic complexes. The some 10,000 students attending Saraswati College are given the best education that money can buy on Xanu Prime and it is particularly well-known for its law school and physics research institute. Graduating from Saraswati College is an incredibly prestigious feat, and its alumni have gone on to hold positions of power in the Xanan government and some of its most influential corporations. The last of the big three universities in the Olympique-Saraswati district is the Vaeghts Medical School, the premier medical school of Xanu Prime. It was founded by businesswoman Aimée Vaeghts in 2389 after she had made her fortune in the chemical and biomedical industry through the company she founded, Boelens &amp;amp; Vaeghts Chemical. The university not only is a medical school, but also a hospital that serves the Olympique-Saraswati district of Nouvelle-Rochelle, a trait it uses to great effect for teaching its students with hands-on experience. While it is new in comparison to the other universities in its district, VMS takes after both UONR and SC in some ways. Its standards for admission are decently high, with potential students needing well above average, but not perfect academic records to be admitted and it also has a large portion of its student body be foreigners from around the Coalition coming to the school to receive a quality education in biomedicine.&lt;br /&gt;
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Nouvelle-Rochelle also has numerous suburbs where many live to commute into the city, either by its expertly designed road network or the Echelon, a state-of-the-art superfast metro system which runs underneath almost the entire city. The Echelon is a modern marvel nearly two-hundred-and-fifty years in the making and is almost always being expanded to keep up with Nouvelle-Rochelle’s constant growth.&lt;br /&gt;
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Nouvelle-Rochelle is nicknamed “Xanu’s First City,” and truly almost anything or anyone within the Coalition can be found here. They have two All-Xanu Ultraleague teams, both of which have a crosstown-rivalry with each other called the “The Battle of Rochelle.” The first of these teams is &#039;&#039;&#039;F.C. Columbia&#039;&#039;&#039;, named after the New Columbia district of the city, and their colors are red and blue. The city’s second team is &#039;&#039;&#039;A.S. Olympique-Saraswati&#039;&#039;&#039;,  which can be found in the Olympique-Saraswati district. Their Alpha Cricket League team is the &#039;&#039;&#039;Nouvelle-Rochelle Captains&#039;&#039;&#039;, and their colors are blue and orange, and they hold the current record for most Alpha Cricket League championship titles with a total of 24 as of fall 2464 with their last win being in 2463.&lt;br /&gt;
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===Pataliputra===&lt;br /&gt;
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The second largest of Xanu Prime’s cities, Pataliputra was founded in 2191 and serves as the largest port on Xanu and the largest in the Coalition of Colonies. It is only surpassed by Callisto in the amount of cargo traffic that moves in and out of its massive piers. Because of this, it is the headquarters of the Xanan and Coalition of Colonies admiralty and has a long-standing spacefaring tradition that stretches back centuries. The Xanan Space Travel Museum, a colossal structure dedicated to telling not just Xanu’s, but humanity’s history with space travel is in the city and draws in millions of tourists annually and pays homage to this heritage.&lt;br /&gt;
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Pataliputra is also the site of the &#039;&#039;&#039;Patali-Ram Temple&#039;&#039;&#039;, a large Hindu temple dedicated to Ram, the eighth avatar of Vishnu. It was built by Xanu’s original Indian colonists from 2197 to 2215, and was constructed with aims to use the most authentic methods possible in an attempt to emulate traditional Indian stone temple architecture. It is a holy site for many of the planet’s Hindu population as it was said that during the Xanan Civil War and Interstellar War that not even a scratch came to the temple or those seeking refuge inside it despite the damage the wars brought to the rest of the city. Another notable feature of the Pataliputran cityscape are the city’s walls which date back to the Xanan Civil War. While many cities have walls such as these on Xanu prime, Pataliputra’s are the planet&#039;s most intact, with over 80% of the original walls and gun emplacements still being maintained as a memorial to the fallen of the Interstellar War and Xanan Civil War. The city’s growth has expanded far past these walls since the post-Interstellar War reconstruction efforts, yet the structures still serve as an unofficial symbol for Pataliputra and its people, regardless of religion.&lt;br /&gt;
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Much of Xanu’s heavy industry has its home in Pataliputra as well, having moved here after the Interstellar War. Large factories and foundries can be found in the city’s industrial quarter and on its outskirts. Pataliputra houses Xanu’s largest shipyard as well, the République Ship Foundry, a sprawling complex owned by the Markhor Interstellar Logistics Group that takes up an entire district of the city and employs nearly five percent of its population. Additionally, what few IPCs are produced on Xanu Prime are made in Pataliputra, though Xanan IPC manufacturing has shrunk significantly since Konyang’s admittance to the Coalition of Colonies in 2463.&lt;br /&gt;
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Pataliputra embodies a “work hard, play hard” type of culture as along with its heavy industry, the city’s &#039;&#039;&#039;Neon District&#039;&#039;&#039; has some of Xanu’s most exclusive and lavish nightclubs. The largest of these is the Idris-operated &#039;&#039;&#039;Seventh Heaven&#039;&#039;&#039; and is a huge 27 storey high-rise of a club with 33 bars, 21 dancefloors, four swimming pools, a casino, and two restaurants, one at the base of the structure and one at the summit. It also has an artificial waterfall that flows off of its northside down into one of the establishment’s swimming pools below. Establishments with less prestige (and those that fit cheaper tastes) also dot the cityscape, too so truly anyone can come to Pataliputra for a night out, a weekend of fun, or a month-long booze cruise. Among other notable attractions here is &#039;&#039;&#039;Umbrella Row&#039;&#039;&#039;, a series of narrow streets all of which are filled with open-air outdoor bars and restaurants that stay open until 4am. The area received its name from the large umbrellas that were fastened above some of the bars in order to provide shade or protection from the rain, but now many of the umbrellas are just there for aesthetic purposes since the bars and restaurants have since acquired awnings or roofs. Different breweries test their products here first before shipping them to other places on Xanu Prime, and the area is also well-known throughout the Xanan film scene for being where some of the biggest names in Xanu’s film industry, directors, actors or otherwise, got their starts. Accordingly, some of the planet’s largest film studios are located here in a district of the city commonly referred to as &#039;&#039;&#039;“Pataliwood.”&#039;&#039;&#039;&lt;br /&gt;
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Pataliputra’s &#039;&#039;&#039;Admiralty District&#039;&#039;&#039; is quite notable as well. The district is known for the majority of its buildings being painted a light navy-blue color or made from materials in the same color. The tradition began with the &#039;&#039;&#039;All-Xanu Interstellar Naval College&#039;&#039;&#039;, the centerpiece of the district, when it was being built after the interstellar war and only blue bricks could be requisitioned for the buildings. The color as stuck and has since been adopted by the rest of the district and has become ubiquitous to a point where local ordinances dictate that buildings new cannot be built in the area unless they have at least 30% of their outward surface area covered by a shade of blue similar to the original “Admiralty Blue.” The All-Xanu Naval College itself, as the name may imply, is the premier university for Spacefleet officers on Xanu Prime. Construction on the university began in 2388, one year after the end of the Interstellar War. Officers from not just Xanu Prime, but the Coalition at large have attended the College and its graduates usually go on to find productive and lucrative careers in the armed forces or other industries which require similarly organizational, martial, or spacefaring skillsets. On the outskirts of the Admiralty district sits a veritable ring of bars often called the &#039;&#039;&#039;“Whiskey Circle”&#039;&#039;&#039; by the locals. These dive bars exist almost solely for the purpose of serving cheap drinks and hot food to Naval College cadets, but they’ve become a popular destination for Pataliputrans in general to have a fun night on the town on the cheap. Another standout district neighboring the Admiralty District is the &#039;&#039;&#039;Bamdha District&#039;&#039;&#039;, also known as Mokammeljela, a small yet densely populated area of the city mostly inhabited by Gadpathurian Exiles and their descendants.  &lt;br /&gt;
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The city is one of contrasts but manages to stay both an industrial center and the place to be for the latest in nightlife action on Xanu Prime. Their All-Xanu Ultraleague Team is &#039;&#039;&#039;Admiralty AC&#039;&#039;&#039; and their colors are blue and white. Admiral AC has the honor of holding the most Ultraleague titles as of Spring 2464 with a grand total of 36, their last win being in 2464 itself in a hotly contested 2-1 overtime match against Himavat City FC. Their Alpha Cricket League team is owned by the same organization that owns the football team and is also called Admiralty AC. Similarly, their colors are also blue and white.&lt;br /&gt;
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===Foy-Niljen===&lt;br /&gt;
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&#039;&#039;&#039;Foy-Nijlen&#039;&#039;&#039; is the third largest of Xanu’s cities and is indisputably one of the most unique on the planet. The city was founded originally as two separate communities, Foy and Nijlen, settled across the Naya Khyber river from one another in 2191. Disputes between the two quickly arose after citizens and companies from both towns began to claim the same parts of riverfront property and land surrounding the two towns until their city councils agreed to unify into a single polity to resolve their jurisdictional issues. A name could not be decided upon, so the names were simply combined in alphabetical order to make Foy-Nijlen. The city was unremarkable for much of the 23rd century and served as the urban beacon in Xanu Prime’s farming heartland until the Interstellar War. During the war, while not besieged like other cities, it was bombarded relentlessly from orbit by the Solarian Navy to the point where when the rainy season came in 2281, the city’s bombed out streets, which now resembled ditches, turned into small canals when the Naya Khyber river burst its banks and flooded. After the war the decision was made to instead of replacing the roads, implement a brand new canal system in the city which would combine large waterways along with bridges and railroads as the city’s primary mode of transportation. The urban redevelopment plan was completed in 2319, and Foy-Nijlen has been known as “Xanu’s Canal City” ever since.&lt;br /&gt;
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At one time Foy-Nijlen was the center of Xanu’s farm country, and while it still is an agriculture hub, it now also serves as the site for many of Xanu’s chemical and pharmaceutical plants, the ample and cheap water around the city making it attractive to many companies in the chemical industry. Agriculture exists outside of the city and this pastoral influence and close proximity to fresh food has made Foy-Nijlen the epicenter of Xanan culinary arts. Hundreds of restaurants and bars large and small dot the city and Foy-Nijlen’s cafe culture is very strong, ever changing while respecting time-tested Xanan traditions and tastes. Some of the finest restaurants and hotels in the coalition can be found in Foy-Nijlen, the most famous of which is called &#039;&#039;&#039;Sultana Rex Hotel and Grill&#039;&#039;&#039;. If Xanan luxury was a building it would be the Sultana Rex, and if it was a taste, it would be Naya Khyber river lobster cooked in river penguin blubber in the Sultana Rex kitchen. The hotel is a five-star establishment dating back to the First Astonishment, its construction finishing in 2241, originally built by an eccentric Bangladeshi colonist named Prasenji Sultana after he struck it rich in the asteroid mining industry. It is equipped with anything one could ever hope for, a day spa, three swimming pools, six hot tubs, casino parlor, winery, and restaurant, all while in the midst of downtown Foy-Niljen’s picturesque baroque-revivalist architecture. The hotel itself is made from artisan-chiseled and masoned hickory-brown and gray stone bricks and is opulently Second Empire in style, standing fifty floors tall with each window being an artistic stained-glass arrangement. This appearance along with the luxury found inside has earned it the nickname “The Brown Palace,” something that the Sultana family and the hotel’s marketing teams have been very keen to play into. The Brown Palace is one of Foy-Niljen’s few surviving examples of pre-Interstellar War architecture outside of the Old Town district and was used as a hospital during the conflict. This history has led many to say that its rooms and halls are haunted. Surf-and-turf is the name of the game in the &#039;&#039;&#039;Sultana Rex Restaurant&#039;&#039;&#039;, its menu having a double-threat of both mouthwatering seafood fresh from the ocean or river and finely bred, grown, and butchered livestock all cooked in traditional and contemporary Xanan styles. The restaurant has earned itself hundreds of awards since it opened along with the hotel in 2241 and it is perhaps the foremost proprietor of fine Xanan cuisine on the planet. The Sultana family has repeatedly refused buyouts from Idris Incorporated to purchase their hotel and restaurant, though the two have seen limited cooperation, with the Brown Palace’s spa and boutique showcasing the newest, and even occasionally exclusive, Idris beauty products.&lt;br /&gt;
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The oldest continuously operating restaurant in the Coalition of Colonies, the &#039;&#039;&#039;Kingfisher Bistro&#039;&#039;&#039;, opened in 2184 by a family of Belgian colonists, is located in the heart of Foy-Nijlen’s old-town district and is one of the most historically important culinary establishments in the Orion Spur. Not only is it a fine restaurant, but it is where Eloise Brel drafted the original Xanan declaration of secession, the first draft of which is displayed above the restaurant’s bar behind bulletproof and laser-dissipating borosilicate glass. It is a must-see stop on any of the city’s numerous riverboat tours for both its food and its history.&lt;br /&gt;
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Boats, bicycles, and trains are the main ways to get around Foy-Nijlen, with automobiles coming in at a distant fourth. The city is dotted with greenery and experiences temperate weather year-round. Foy-Nijlen is also famous for its usage of hyperstrong stained glass in much of its architecture and infrastructure, something unique to the city but often associated with Xanu Prime as a whole by foreigners unfamiliar with Xanan culture. Extremely resistant and superstrong shatter-proof stained glass is used in things as diverse as building windows, to the floors and sides of the city’s elevated bicycle bridges, to soundproof walls next to railways and roads, to even the roofing of some buildings. During sunset, many of these glass constructions twinkle in the light and bloom into dazzling twilight colors.&lt;br /&gt;
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The combination of a passionate food culture mixed with a picturesque and unique city design free from road traffic has made Foy-Nijlen a tourist destination for billions of people throughout the years. The city keeps a very tight control of its image, banning the construction of buildings taller than 15 floors unless given special permission or raised in special business or factory districts on the outskirts of the city. In addition, all buildings built outside of those business or factory districts must be built in a Xanan architectural style to ensure that the city feels authentically like Xanu to any tourist passing through or citizen calling it their home. Foy-Niljen, like many other Xanan cities, also has residual walls dating back to the Xanan civil war, though much of these were torn down during the 24th century to make way for more urban development. Only 20% of the city’s walls and emplacements still stand.&lt;br /&gt;
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Foy-Nijlen is incredibly unique, but at the same time embodies some of the quintessential things that anyone, Xanan and foreign, associate with Xanu Prime. Their All-Xanu Ultraleague team is &#039;&#039;&#039;ASC Brown Palace FN&#039;&#039;&#039;, owned by the Sultana family, the same family which owns the Sultan Rex Hotel or “Brown Palace,” and their colors are brown and cream. Their Alpha Cricket League team is the &#039;&#039;&#039;Nijlen Penguins&#039;&#039;&#039; and their colors are dark green and white.&lt;br /&gt;
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===Kshatragarh===&lt;br /&gt;
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&#039;&#039;&#039;Kshatragarh&#039;&#039;&#039; is the fourth most populated of Xanu Prime’s major cities, though it was not always known as Kshatragarh. The city was founded originally as &#039;&#039;&#039;Khairabad&#039;&#039;&#039; in 2194 and from its inception was planned to be the foremost center of Xanan heavy industry. Throughout most of Xanan history until the Interstellar War it served that role well. Photos from the pre-Interstellar War era show huge factories, refineries, and foundries dominating the city’s skyline. Nearly everything Xanu-made from automobiles to weaponry to ship hulls to basic consumer goods was made in Khairabad. This all changed in 2279 when the city was put under siege during the Solarian Invasion of Xanu. The siege was the single-most costly battle on Xanu Prime for both sides during the war. It is estimated that between five and seven million civilians died during the siege with an estimated three million combatant casualties on the Solarian side and four million on the Xanan side. 99% of the city was destroyed or otherwise made unusable for commercial or residential purposes by the time the siege ended in 2282. Almost all of its population was displaced or had died, but nevertheless, it survived and was given the name of Kshatragarh for its stubbornness and bravery. The name came from the hindu warrior caste of Kshatria and the suffix “garh” meaning meaning fortress or castle. Even if it did heroically stand in the face of utter annihilation, it was absolutely destroyed. Some in Xanu’s government at the time proposed that the city be abandoned and that trying to salvage it would be a fool’s errand and a pointless expenditure of resources that were needed to rebuild and repair cities and settlements elsewhere on the planet. Debate about what should be done with Kshatragarh raged long and hard among Xanu’s authorities but the question was answered in 2290 when quite literally the population of the entire city, or what was left of it, took to the streets of Khairagarh and occupied government buildings in an outcry for help and assistance from the federal national government.&lt;br /&gt;
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What followed was a government investment that began small, starting with just cleaning up the rubble from the city, but soon snowballed into a widespread effort by both the local and national governments to rebuild Kshatragarh into a modern model city. Trillions of credits from across the Coalition poured into the city in an effort to build it back to its former glory, however a problem was soon found. There simply was not as much demand in the city for heavy industry as there was before the Interstellar War. Xanu’s heavy industry had resettled itself to the city of Pataliputra in the wake of the war, and an economic vacuum had gripped the still-under-construction Kshatradarh. Eventually though it was decided to embrace modernity with the city’s economy, turning it into Xanu Prime’s foremost hub for technology and biomedicine. The initiative was successful, and to this very day, research labs and institutes owned by every megacorp in the known galaxy can be found here in Kshatragarh.&lt;br /&gt;
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The city’s new design after the war was a radical one, taking on a very distinctive, organized ring-shaped bullseye pattern. It spread out from the city’s center and business district to a research and tech focused second ring, to a retail and service industry third ring, to a residential ring, to a green belt, and finally, a heavy industry outskirt ring that was enclosed by second, larger green belt to prevent urban sprawl. All of these districts were to be connected by trains and bus lines. While the lines between these designated rings have blurred some in the two-centuries since their inception, the organization of the city can broadly be seen to follow these trends.&lt;br /&gt;
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Kshatragarh’s culture is an incredibly interesting one. Nowhere else on Xanu Prime can the reverence for the Interstellar War be felt as much as it can here, and despite the city being essentially a new city from its first inception, there is a great importance placed in the local culture on knowing the history of Khairabad and Kshatragarh. &#039;&#039;&#039;Kshatragarh Veterans’ Park&#039;&#039;&#039; is the largest park in the city and is home to the &#039;&#039;&#039;Steeple of Memory&#039;&#039;&#039;, a giant stone tower topped with a spire built in a regal, Second Empire style from black and white marble and granite that stands 200 meters tall. Despite officially being a monument, it is often referred to as the tallest mausoleum in the galaxy, due to its walls holding the remains of thousands of unknown soldiers, both Xanan and Solarian, who died during the Siege of Khairabad. Since its completion in 2329, it has been customary for Xanu’s president to give a speech at the Steeple on every Victory Day to honor the dead and commemorate the continued sacrifice of Xanu’s soldiers and citizens in the battles, military or otherwise, against the country’s foes while affirming the country&#039;s commitment to peace. The Steeple has a special honor guard of soldiers hand-picked from the Xanan military, aptly called the &#039;&#039;&#039;Vigil Regiment&#039;&#039;&#039;, which supervise, watch over, and march around the steeple twenty-four hours a day, three-hundred and sixty-five days a year. The regiment has watched the steeple without any stoppages for over one hundred thirty-five years, from 2329 to the present through hard times, good times, and harsh weather. They are known for their exceptionally stoic demeanor, austere midnight blue, orange accented uniforms with green peaked caps, and their impressive, perfectly precise silent rifle inspection routines which occur during the changing of the guard. Being selected to be a member of the Vigil Regiment after passing the rigorous knowledge and conduct tests needed to join the regiment is considered to be one of the highest honors possible in the All-Xanu Armed Forces and those who age out of the position usually end up becoming officers.&lt;br /&gt;
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Aside from this more solemn aspect of Kshatragarhian culture, the city has found ways to turn its history into functioning ventures for the present day. Many of the bunker complexes built under the city during its siege still exist today. Some have been used as sites for historical tours, while have been repurposed into a variety of entertainment venues. Bars, theaters, and even nightclubs have come to occupy the subterranean concrete facilities built so many years ago. Not all locations of bunkers are known though, and it is not uncommon for Kshatragarhian citizens or construction companies to accidentally uncover previously unknown bunkers or even unexploded ordnance when digging for construction or DIY projects. Sadly, roughly a dozen people die every year in Kshatragarh from accidental ordinance detonations, most of which are caused by artillery shells or aerial bombs that have been buried in the backyards of unassuming homeowners or renters. Their All-Xanu Ultraleague team is &#039;&#039;&#039;Khairabad United FC&#039;&#039;&#039;, a hold-over from the pre-war renaming of the city, and their colors are gold and green. Their Alpha Cricket League team is the &#039;&#039;&#039;Kshatragarh Lionhearts&#039;&#039;&#039; and their colors are gold and maroon red.&lt;br /&gt;
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===Paastad===&lt;br /&gt;
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&#039;&#039;&#039;Paasstad&#039;&#039;&#039; is an oddity among Xanu Prime’s cities. It is the fifth most populated of Xanu’s major settlements and the only to not have seen heavy fighting during the Interstellar War. Located in the center of the swampy continent of Paasland, it is held aloft above the marshlands below by a series of super-strong plasteel pylons which bear its weight and prevent the waters of the marsh from flooding the entire city during the rainy season. It wasn’t always this way though. Paasstad was originally settled during the Solarian colonization effort as an agricultural hub that used the rich soil and boggy conditions around the city as an area to grow rice. It was small, never surpassing one-hundred-thousand inhabitants until after the Interstellar War. It was one of the few cities on Xanu Prime which was untouched by that conflict too and is one of the few places where widespread examples of undamaged pre-Interstellar War Xanan architecture can be found on the planet.&lt;br /&gt;
&lt;br /&gt;
After the war though, Paasstad’s population exploded. A Xanu Prime scarred by war needed food, and fast, and while Vysokan imports could cover some of it, the rice from Paasstad was seen as guaranteed domestic food. The city had a golden age from the 2310’s to the 2350’s, however a problem began to gradually show itself throughout the 2360’s. As Paasstad grew larger and larger, it expanded and added more buildings onto the land which eventually, after decades, became too much for the soft marshy ground to bear. The city began to sink. In 2366, the Paasstad government immediately declared an emergency and begged the Xanan national government for help in resolving this issue. Then president Ameliye Flohimont organized an emergency committee to save the city from a murky, muddy demise. After deliberation the committee agreed that the only way to save Paasstad and its people without resettling them was to undertake the single-largest engineering project in Xanan history: they were going to elevate the city. Specifically, they were going to reasie the planet onto giant platforms held-up by pylons bored deep enough into Xanu’s crust that the city’s weight could be supported by in a project straightforwardly called &#039;&#039;&#039;The Elevation Initiative&#039;&#039;&#039;. This undertaking couldn’t be done by Xanu’s people alone, though. Experts and equipment were brought in from Himeo’s Unified Cooperative Construction Syndicate and Galatea’s Planetary Reclamation and Development Bureau – one of the few moments where these bitter rivals worked together – to achieve this engineering feat. Districts would be platforms, all streets would effectively be elevated, and all plumbing and electrical lines would need to be integrated into these new massive metal podiums. In 2389, after two decades of herculean labor and toil, Paasstad was finally raised one-hundred meters above the ground, and stably so. To mark this achievement, a sixty-meter tall monument called &#039;&#039;&#039;Skyward Unity&#039;&#039;&#039; was built in the central park of the city depicting a team of Xanan, Himean, and Himean workers and engineers riveting plating onto a pylon which still stands today.&lt;br /&gt;
&lt;br /&gt;
Partially because of its megaproject past, Paasstad’s economy revolves around a few major sectors. The largest of these are construction and engineering. After its elevation, Paasstad quickly became the intellectual and commercial hub of many of Xanu Prime’s largest engineering firms and construction companies, all of them wishing to cash-in on any maintenance or future expansion projects the city might have in mind. These companies do not only operate here though, many of the largest construction projects on Xanu Prime that have taken place in the last nearly eighty years can be traced back to companies based in this city. Whether it is a new dam on the Naya Khyber, a new skyscraper in Nouvelle-Rochelle, or even a new terminal for Pataliputra’s numerous ports, odds are a Paasstadian company has been contracted for at least part of it. Aside from engineering, agriculture is still strong here. Even with the emergency, the agricultural and rice industry that the city was originally intended for has remained as a strong part of Paasstad’s economy, almost always remaining consistent even when other sectors have declined due to market forces.&lt;br /&gt;
&lt;br /&gt;
Culturally, Paasstad is unique, but also holds some things similar to other cities on Xanu Prime. The idea of uniting and coming together to help one another regardless of origins is very strong here, as the city would not exist without the help of others, namely the Himeans. The largest Himean immigrant community on Xanu Prime and the largest Himean population outside of Himeo in the Orion Spur lives in Paasstad, with nearly 25% of the city’s population having Himean ancestry of some kind. The &#039;&#039;&#039;Himean Platform of Paasstad&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;“Kleiner Himeo”&#039;&#039;&#039; or &#039;&#039;&#039;“Little Himeo”&#039;&#039;&#039; is a part of the city which shows authentic Himean architecture and houses stores which sell products that could otherwise only be found on Himeo. The &#039;&#039;&#039;Gerber-Bauer Theater&#039;&#039;&#039;, a huge opera house and musical theater venue made in the Himean style reminiscent of Rautakaivos Kaupunki’s Weber District can also be found here and is a draw for both its citizens and visitors. Fittingly for such a locality, Hephaestus Industries was banned from operating there by the Little Himeo district council in 2396.&lt;br /&gt;
&lt;br /&gt;
A proud achievement alongside the Elevation Project is the &#039;&#039;&#039;Paasstad Central Transit System&#039;&#039;&#039; or PaCTS, a railway and subway network that was built into the city’s elevated platforms to literally be part of the city. Because of this, it is widely considered to be the most effective public transit network in the Coalition of Colonies, if not the Orion Spur, though the latter of these two claims is contested by some in Sol and Elyra. What’s more though is that this network has allowed for less of Paasstad’s precious surface area to be used for roads and more to be used for buildings or even parks made with soil that has been excavated and then re-seated onto the city’s metal platforms. Because of these factors too, the city is incredibly walkable, and is renowned for its street music culture with sounds of guitars, homemade drums, soloist saxophonists and trumpeters drifting through many of its neighborhoods and parks on any given afternoon. The city’s official holiday is called &#039;&#039;&#039;Elevation Day&#039;&#039;&#039;. Every November 8th, the city celebrates another anniversary for when the Paasstad Elevation Project was completed. People get days off from work, parades are often held, and many companies arrange for helicopter or airplane tours underneath and above the city to celebrate. The most notable tradition of this occasion though is called the Skyward Tournament, a competition between local hobbyist rocketeers where they gather in Paasstad’s central park and shoot kitbash rockets into the air in an effort to determine who&#039;s rocket can go the highest the fastest. This tournament is to many Paasstaders the embodiment of Elevation Day, it being in-line with the theme of ascension and elevation that the holiday is known for.&lt;br /&gt;
&lt;br /&gt;
Their All-Xanu Ultraleague team is called &#039;&#039;&#039;Durendal&#039;&#039;&#039; and their colors are yellow and black. Their Alpha Cricket League team is the &#039;&#039;&#039;Paasstad Parakeets&#039;&#039;&#039;, colloquially referred to by fans as “The Birds” or “The Keets,” and their colors are light green and pink. Paasstad’s teams are generally thought to be the worst of any of Xanu Prime’s major sports teams; for whatever reason, they typically underperform despite being quite hyped. This has led to fans of other teams joking that Paasstad’s teams are bad because the city has “no grass” and making chants to that end, despite the city, in fact, having quite a bit of real grass and greenery transplanted onto its platforms. Paastad sports fans have developed a &amp;quot;lovable loser&amp;quot; mentality among themselves, and certain subsets of them fly into joking outrage whenever their teams are actually successful.&lt;br /&gt;
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===Himavat City===&lt;br /&gt;
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&#039;&#039;&#039;Himavat City&#039;&#039;&#039; is the smallest of Xanu Prime’s major cities and is the only large settlement on the great arctic landmass of Himavatia. The city was founded by prospectors from all over Xanu Prime in 2243 on Himavatia’s coast due to a gold rush in the area. After the initial boom wore off, the city became a regional hub for mining and petrochemicals. Himavat City was bombed by the Solarians during the Interstellar War and significant portions of it were destroyed. After the war, the city took the longest out of any of Xanu Prime’s major cities to rebuild, not finishing until the year 2328. Since then though, Himavat City has experienced peaceful growth that has taken it from a small city of only a few hundred thousand to the sixth-largest city on Xanu Prime with an economy and culture to match. Seasonal extremes define much of Himavat City’s landscape. During the wintertime (which due to the city’s northerly position lasts from October until April) Himavat City receives an average of 851 centimeters of snowfall, making it the snowiest major city on Xanu Prime. It is also the coldest major city on Xanu Prime, with its average winter temperature being -3 degrees Celsius. The summer brings with it a steady rainfall as well, meaning that consistent sunshine is a rarity here. The city’s architecture is built to work with these climatological realities: its buildings have vaulted or reinforced roofs with large runoff gutters to help deal with snowpack and the buildings themselves are usually constructed from sturdy, insulating materials to both keep their insides warm while remaining undamaged by the wind, hail, and ice. During the wintertime the weather can make driving difficult and because of this many Himavatans make their way around via the city’s extensive tram and underground metro network, though winter-capable automobiles and snowmobiles are common too. The city has been voted as having the worst weather on Xanu Prime for decades and life can be rather dour and drab here if one doesn’t find something fun to do with their time.&lt;br /&gt;
&lt;br /&gt;
The city is home to the &#039;&#039;&#039;Himavat Winter Festival&#039;&#039;&#039;, typically called &#039;&#039;&#039;WinFest&#039;&#039;&#039; or &#039;&#039;&#039;HimaFest&#039;&#039;&#039;, a two-week long outdoor music and arts festival held during the middle of winter, usually in late January or early February. It’s the single-largest get-together of Xanan musicians on the planet ranging from genres as diverse as rock, to hip-hop, to electronica, to singer-songwriter, and more. Other things that the festival is notable for is its ice and snow sculpture contests, something which many go to the festival to see alone and a wide variety of cook-offs ranging from things like chili and curry to fish filets. A trip to the festival is treated by many Xanan young adults as a rite of passage and is one taken by many college students in the year after they finish their undergraduate degrees. WinFest is only one of Himavat city’s many festivals; every few weeks the city has some new event, usually on an annual basis, to attract tourists to the city. Local musicians in Himavat City are renowned for their creativity, and the city’s artists have invented several genres of music, the most popular of which being Himavat Midnight.&lt;br /&gt;
&lt;br /&gt;
Supporting not only the festivals but the tourism that the city receives at large is the ecosystem of various hotels and winter resorts that dot the city and its surrounding areas. Accommodations in Himavat City are more rustic than not, something the city markets as part of its homey, wintery charm. The restaurants and bars of the city offer themselves in a similar way too; outstanding food with friendly service and a no-frills attitude towards presentation and decor. Other tourism-focused enterprises have their roots here too like ski resorts and Himavatian arctic cruises which take their guests on scenic trips to the most remote parts of the Himavatia’s coastline. While tourism arguably keeps Himavat City afloat, the Himavatans themselves have a love-hate relationship with their guests. On one hand, they appreciate the business that tourists bring them, but on the other, tourists often simply do not understand what life is like in Himavat City given that they are only there for a few days or weeks at a time. This has led to tourists often being the butt of many jokes by the locals and the word “tourist” itself being Himavatan shorthand for a generally ignorant or stupid person.&lt;br /&gt;
&lt;br /&gt;
Tourism is not the only driving force of the Himavat City economy however and people can be found working in a variety of industries here. Mining and petrochemicals still play a significant role in generating revenue for the city, and many believe that the continent of Himvatia holds untold mineral and oil deposits in the mountains beneath its frigid icecaps. Governmental regulations prohibit companies from intentionally destroying the icecap to reach the deposits underneath, so instead many companies and even some Himean syndicates have resolved to simply drill underneath it, through the rock of the continent to reach those polar riches by way of large tunnels. North of the city, the All-Xanu Armed Forces operate the &#039;&#039;&#039;Herzog Army Base &amp;amp; Military Spaceport&#039;&#039;&#039;, home of the &#039;&#039;&#039;AXAF Special Warfare Academy&#039;&#039;&#039;, a place where many of Xanu Prime’s most capable soldiers and sailors train when not in the field. Many of these soldiers and sailors then find themselves in Himavatan bars and clubs on the weekends. This military presence has led to some Xanan defense contractors, most notably d.N.A. Defense &amp;amp; Aerospace to establish research laboratories in the Himavat City, many testing their newest weapons and designs north of the city in Himavatia’s more remote regions away from prying eyes. Fishing is a notable industry here as well; some of the best fish and crabs on all of Xanu Prime are caught by fishing companies based out of Himavat City that operate in the frigid polar waters off the Himavatian coastline. The northerly city also has a modest industrial sector, though it is not anywhere near the caliber of what Pataliputra has to offer. Himavat City’s relatively remote position often means that transporting some goods to the city can be quite expensive, and as such, many Himavatan companies have jumped at the opportunity to produce some goods locally to supply the Himavatan market. This has given the city a unique bit of insulation from shocks that might otherwise rock the Xanan economy, the most recent of which was the turmoil surrounding the initial waves of the ongoing phoron scarcity. While the economy in Himavat City dipped like it did everywhere else, the city saw the smallest decline and fastest recovery of any major Xanan city.&lt;br /&gt;
&lt;br /&gt;
Himavat City’s Ultraleague team is rather uncreatively called &#039;&#039;&#039;Himavat City FC&#039;&#039;&#039;, though their fans call them the Ice Caps. Their colors are icy blue and dark red. The city does not have an alpha cricket league team due to most of the grass in the city being permafrost and unpleasant to play on. Instead, the city has a professional ice hockey team called the &#039;&#039;&#039;Himavat Fightin’ Polecats&#039;&#039;&#039; which play in the Trans-Xanu Ice Hockey Association, Xanu Prime’s foremost professional ice hockey league. Their colors are green and black with red accents.&lt;br /&gt;
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[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38810</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38810"/>
		<updated>2026-03-22T22:47:23Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Foreword==&lt;br /&gt;
Please note that this page takes time to be maintained and updated. If a recipe is missing, please notify a Wiki Maintainer or submit an edit to add it. In the mean time, all Service roles have a &#039;&#039;&#039;Cooking Codex&#039;&#039;&#039; pre-installed on their PDAs, which is otherwise available for download by anyone. This codex contains all available recipes regardless of whether this page is up-to-date or not.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
As you walk, run, and spend time on the Horizon, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish your nutrition value.&lt;br /&gt;
&lt;br /&gt;
Food needs to be metabolized by your body after you&#039;ve eaten. Wait a few moments after a meal for your new satiation level to take effect.&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k&#039;ois (if you are a Vaurca; it is poisonous otherwise).&lt;br /&gt;
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.&lt;br /&gt;
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on the Horizon. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or ship APCs.&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg&#039;s reagents (usually 3u egg yolk) instead.&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xenoburger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.&lt;br /&gt;
&lt;br /&gt;
* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.&lt;br /&gt;
&lt;br /&gt;
* Some recipes must be baked, boiled, fried, or cooked. Pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn&#039;t turned on, your food won&#039;t cook; turn it on with an alt-click on the appliance, then select the desired temperature.&lt;br /&gt;
&lt;br /&gt;
* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don&#039;t be afraid to set your fryer, stove, and oven to their max temperatures.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.&lt;br /&gt;
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.&lt;br /&gt;
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes===&lt;br /&gt;
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container&#039;s sprite onto your character&#039;s, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.&lt;br /&gt;
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{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ambrosia deus, 1 golden apple&lt;br /&gt;
| 8 Nutriment, 4 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 2 Apple Juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 3 Gold, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Synaptizine&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Applesalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 cabbage, 1 tomato, 1 carrot, 1 apple&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 2 [[#bacon|bacon]], 1 meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_split.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 5u ice&lt;br /&gt;
| 5 nutriment, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 bear meat&lt;br /&gt;
| 12 animal protein, 4 nutriment, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Burger, 3 meat&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&lt;br /&gt;
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of Champions&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat steak, 1 omelette du fromage, 1 sausage&lt;br /&gt;
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun Bun&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#Bun|bun]]&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunkerbuster.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bunker Buster Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 flatbread, 1 over-easy fried egg&amp;lt;br&amp;gt;3u space spice&lt;br /&gt;
| 6 nutriment, 2 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| None&lt;br /&gt;
| 1 [[#Bun|bun]], [1 Cutlet OR 1 Meatball]&lt;br /&gt;
| With Cutlet: 4 nutriment, 2 animal protein, .67 triglyceride&amp;lt;br&amp;gt;With Meatball: 4 Nutriment, 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caesar_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caesar Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet, 1 Cheese Wedge&amp;lt;br&amp;gt;1 cabbage, 1 garlic&amp;lt;br&amp;gt;3u Egg Yolk, 5u Lemon Juice&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 apple juice, 5 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Boardw&lt;br /&gt;
| 1 Burger, 1 Cheese wedge&lt;br /&gt;
| 4 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 space fries&lt;br /&gt;
| 4 nutriment, 3 cheese, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet Sandwich&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Katsu&lt;br /&gt;
| 4 nutriment, 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Saucepan OR Skillet&lt;br /&gt;
| 1 Space Fries, 1 Hot Chili, 1 Cheese Wedge&lt;br /&gt;
| 8 nutriment, 2 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Citrus_delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Citrus Delight&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 1 Lime, 1 Orange&lt;br /&gt;
| 7 nutriment, 10 Lemon Juice, 10 Lime Juice, 10 Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatepita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotcorgi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Corgi meat&lt;br /&gt;
| 5 nutriment, 16 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creamice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;10u fatshouter  milk, 10u ice, 10u sugar&lt;br /&gt;
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepdive.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Deep Dive&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 Fish Fillet&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 Nutriment, 5 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donerkebab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita, 1 cutlet&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 earthen-root, 2 messa&#039;s tear, 1 dirt berries&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 boiled egg&lt;br /&gt;
| 3 animal protein, 2 egg yolk, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggsbenedict.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs Benedict&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cutlet, 1 Plump Helmet Biscuit, 1 Poached Egg&amp;lt;br&amp;gt;3u Egg Yolk, 1u Pepper&lt;br /&gt;
| 2 animal protein, 6 egg yolk, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 spicy meat burrito&amp;lt;br&amp;gt;10 chili&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fairy bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fairy Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;3u Sprinkles&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Hummus, 1 Falafel Balls&amp;lt;br&amp;gt;1 Tomato&lt;br /&gt;
| 7 nutriment. Can also make with 1 Hummus Pita instead of the Hummus and Pita.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Banana&lt;br /&gt;
| 6 Nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy White Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 White Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Strawberries&lt;br /&gt;
| 6 Nutriment, 4 Sugar, 2 Vanilla Extract&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_fermented.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fermented hma&#039;trra meat, 2 hardbread slices&lt;br /&gt;
| 10 nutriment, 15 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;5u Soy Sauce&lt;br /&gt;
| 3 Seafood Protein, 5 Soy Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 watermelon slice&amp;lt;br&amp;gt;1 apple, 1 grapes, 1 orange&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 orange juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hengsharolls.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hengsha Rolls&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Mashed Potato, 1 Tofu&amp;lt;br&amp;gt;1 Cabbage, 1 Corn, &lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Fish Fillet&lt;br /&gt;
| 4 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 fish fillet, 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 lemon&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 10 lemon juice, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:floatingisland.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Floating Island&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Pineapple Ring&amp;lt;br&amp;gt;1 Cherry&amp;lt;br&amp;gt;5u Gelatin, 5u Ice&lt;br /&gt;
| 3u nutriment, 5u Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegello_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garden Vegetable Gelatin Salad&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 messa&#039;s tear, 2 earthen-root, 2 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fruitgello_dessert.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin Dessert&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 sugar tree fruit, 1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 5u sugar, 5u cream&lt;br /&gt;
| 4 nutriment, 4 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu&amp;lt;br&amp;gt;1 chili, 1 lime&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Sausage&lt;br /&gt;
| 4 nutriment, 6 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hrikhir&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 messa&#039;s tear, 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u blizzard ear flour&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lardwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwhich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 flatbread, 1 lard&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 chickpea&amp;lt;br&amp;gt;10u garlic sauce, 2u space spice&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Hummus, 1 Pita&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecreamsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;5u ice, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:izuixu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Izu-Ixu&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 strawberries&amp;lt;br&amp;gt;5u milk, 5u ice, 5u xuizi juice&lt;br /&gt;
| 4 Nutriment, 5 Xuizi Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;5u cherry Jelly&lt;br /&gt;
| 4 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jungle Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Watermelon Slice&amp;lt;br&amp;gt;1 apple, 2 banana, 1 grapes&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jyalra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jyalra&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Dyn&lt;br /&gt;
| 10 nutriment, 4 dyn juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois on a Stick&lt;br /&gt;
| None&lt;br /&gt;
| Metal Rod, 1-3 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/8/10 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LadyLulaine.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lady Lulaine&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Muffin&amp;lt;br&amp;gt;1 Berry, 1 Blueberry&amp;lt;br&amp;gt;5u cream, 6u egg yolk, 5u ice, 10u sugar&lt;br /&gt;
| 15 nutriment, 5 berry juice&lt;br /&gt;
*Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dried q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_mash.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Earthen-root&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potato&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 potato&lt;br /&gt;
| 4 nutriment, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Cheese Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 cheese wedge&lt;br /&gt;
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 5 Nutriment, 6 Animal Protein, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 meat, 1 metal rod&lt;br /&gt;
| 12 animal protein, 4 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_sad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 burger, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an inauthentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 mystery soup&lt;br /&gt;
| 13 nutriment, 6 animal protein, 1 space spice.&lt;br /&gt;
*Also contains whatever reagents were in the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mystery Soup&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_skewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:Nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 k&#039;ois burger, 1 nakarka cheese wedge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, 2.5u nakarka cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nomadskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 adhomian meat, 1 metal rod&amp;lt;br&amp;gt;1 dirt berries, 1 earthen-root&lt;br /&gt;
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seafoodplatter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North Sixty Sea Platter&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 ras&#039;val clam meat, 1 crab meat&amp;lt;br&amp;gt;5u beer, 2u pepper, 2u space spice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Bread Slice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 Nutriment, 0.625 Animal Protein, 5 Choco-Nut Spread, 0.125 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette_pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;1 omelette du fromage&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 boiled rice&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 nutriment, 10 rice, 6 seafood protein, 5 water&lt;br /&gt;
*Sliceable: 3 Ouerean fish cake&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbj.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;PBJ Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice &amp;lt;br&amp;gt;5u cherry jelly, 5u peanut butter&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Peanutbutterpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 2 nutriment, 5 peanut butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Potato Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Boiled Egg&amp;lt;br&amp;gt;1 onion, 2 potato&amp;lt;br&amp;gt;5u mayonnaise&lt;br /&gt;
| 12 nutriment, 4 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:qlguabi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qlguabi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Guami&amp;lt;br&amp;gt;10u Dyn Juice, 10u Milk&lt;br /&gt;
| 3 nutriment, 5 Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Burger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 rat meat&lt;br /&gt;
| 4 nutriment, 5 animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reubensandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reuben Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 cutlet, 1 sauerkraut, 2 toast&amp;lt;br&amp;gt;5u mayonnaise, 5u ketchup&lt;br /&gt;
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 chili, 1 tomato, 1 lime&amp;lt;br&amp;gt;1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 Meat Steak&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir {{anchor|sarmikhir}}&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 15u fermented fatshouter milk, 15u cream, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hardbread_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 hardbread slices, 1 [[#sarmikhir|sarmikhir]]&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sauerkraut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sauerkraut&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fish_mousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Seafood Mousse&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 ras&#039;val clam meat, 1 [[#sarmikhir|sarmikhir]] &amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 4 nutriment, 6 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzelpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel Pita&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1 pita, 1 schnitzel&lt;br /&gt;
| 5 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheese Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito, 1 cheese wedge&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val Clams&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Ras&#039;val clam meat&amp;lt;br&amp;gt;1 cabbage, 1 chili&amp;lt;br&amp;gt;1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 4 seafood protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spring_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spring Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage, 1 carrot, 1 peas&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak_Tartare.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Tartare&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1  meat, 1 onion, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 3u egg yolk&lt;br /&gt;
| 8 animal protein, 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 meatball&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 animal protein, 2.5 cheese, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Big Bite Burger, 1 boiled egg, 1 cheese wedge, 1 dough, 1 meat&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u pepper, 5u salt&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [Butter OR nutri-spread OR lard], 1 bread slice, 1 cheese wedge&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sushi&lt;br /&gt;
| None&lt;br /&gt;
| 1 boiled rice, 1 [Tofu or Sashimi or Chicken or Fried Egg or Cutlet]&lt;br /&gt;
| Depends on ingredients&amp;lt;br&amp;gt;Each Boiled Rice can make several pieces of Sushi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tannoulehsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tabbouleh Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 3 Mint Leaf, 1 Tomato, 1 Wheat&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 tortilla&lt;br /&gt;
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Tofu&lt;br /&gt;
| 4 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 2 tofu&lt;br /&gt;
| 8 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple, 2 cabbage, 1 carrot, 1 tomato&lt;br /&gt;
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Pasta Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Boiled Spaghetti, 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 3 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunapita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Tuna Salad&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u wine&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;3 ambrosia vulgaris, 1 potato&lt;br /&gt;
| 6 nutriment, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bicaridine&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu, 1 tortilla&lt;br /&gt;
| 6 Nutriment, 6 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_veggie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 cabbage&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 9 Nutriment, 4 Capsaicin Oil, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Bar&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2u Vanilla Extract, 2u [Milk or Soymilk], 2u Sugar&lt;br /&gt;
| 2 Nutriment&amp;lt;br&amp;gt;Also available from Getmore Chocolate vending machines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Xeno-meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stove===&lt;br /&gt;
[[File:Stove_on.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will &amp;quot;ping&amp;quot; when the food is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_fish_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Fish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 messa&#039;s tear&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]] &amp;lt;!-- Oatmeal sprite is a placeholder -farofa --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Porridge&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u blizzard ear flour, 10u fatshouter milk, 10u water&lt;br /&gt;
| 8 nutriment, 5 fatshouter milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 adhomian meat&amp;lt;br&amp;gt;2 dirt berries, 1 Messa&#039;s Tear, 1 mushroom&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u amatoxin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment,  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vodka&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aoyama_ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aoyama Ramen&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 moss, 1 chili&amp;lt;br&amp;gt;5u soy sauce, 10u water&lt;br /&gt;
| 2 nutriment, 2 moss, 5 protein, 2 water, 4 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon {{anchor|bacon}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw bacon&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon and eggs&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 fried egg&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconmacandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 3 Animal Protein, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearchili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 8 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cutlet, 1 egg&amp;lt;br&amp;gt;1 cabbage, 1 carrot, 1 chantrelle&amp;lt;br&amp;gt;5u rice, 2u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Biscuits_and_gravy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Biscuits and Gravy&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 plump helmet biscuits, 1 sausage, 10 gravy&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 gravy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black_eyed_gumbo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Black Eyed Gumbo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [Meat OR Fish Fillet]&amp;lt;br&amp;gt;1 bell pepper, 1 chili, 1 onion&amp;lt;br&amp;gt;5u rice, 10u water&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 triglyceride, 7 capsaicin oil, 3 onion juice, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bluemoon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;1 Blue Raspberry&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fjylozyn_boiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Fjylozyn&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fjylozyn&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 1.75 &amp;lt;span style=”color:red”&amp;gt;Toxin&amp;lt;/span&amp;gt;, 6.25 &amp;lt;span style=”color:red”&amp;gt;Plant-B-Gone&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u rice, 5u water&lt;br /&gt;
| 2 nutriment, 10 rice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 3 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cabbage, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Oven OR Stove&lt;br /&gt;
| Created when you leave a finished item in the oven or on the stove too long.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 toxin&amp;lt;/span&amp;gt;, 3 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carian stroganoff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carian Stroganoff&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 mushroom, 1 onion, 1 garlic, 10 cream&lt;br /&gt;
| 6 protein, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cozmocubes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cozmo Cubes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cosmozoan meat, 1 bread slice, 3u egg&lt;br /&gt;
| 2 nutriment, 5 seafood protein, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakbites.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caramelized steak bites&lt;br /&gt;
| Saucepan OR skillet&lt;br /&gt;
| 1 meat, 1 butter&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 6 Animal Protein, 5 Caramel Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chana masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chana Masala&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chili, 2 chickpeas, 1 tomato&amp;lt;br&amp;gt;10u rice, 2u space spice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 mushroom&amp;lt;br&amp;gt;5u milk, 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;6u egg yolk, 5u soy sauce, 5u water&lt;br /&gt;
| 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chetroinuoc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Che Troi Nuoc&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Soybean&amp;lt;br&amp;gt;10u Rice, 5u Vanilla Extract&lt;br /&gt;
| 6 Nutriment, 6u Rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Cheese Wedge, 3 Dough Slice&amp;lt;br&amp;gt;1 Tomato&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chicken meat, 3 dough slice&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 9 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 chicken meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 boiled egg, 1 hot chili&lt;br /&gt;
| 3 nutriment, 6 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 6 egg yolk, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chocolate bar, 1 egg&lt;br /&gt;
| 3 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe &amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 2 Nutriment, 5 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 ice pepper, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7 frost oil&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cremebrulee.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creme Brulee&lt;br /&gt;
| Welding Tool&lt;br /&gt;
| 1 Custard&lt;br /&gt;
| 3 nutriment, 1 egg yolk, 2 sugar, 4 caramel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crab_Leg_Sandwhich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Leg Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 crab legs&lt;br /&gt;
| 3.75 nutriment, 2 animal protein, 2.5 cheese, 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crimson_lime.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crimson Lime&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 lime, 1 chili&amp;lt;br&amp;gt;5u coco powder, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:custard.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 3u egg yolk, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 egg yolk, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;3u egg yolk, 1u space spice, 5u water&lt;br /&gt;
| 6 nutriment, 2 animal protein, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw cutlet&lt;br /&gt;
| 2 Animal Protein, .66 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionasoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 cabbage&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 11 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;, 5 water&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionastew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 2 carrot juice, 2 potato juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dodo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dodo Ikire&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 bananas, 1 chili&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 5 nutriment, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynpozole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Pozole&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 cabbage, 1 dyn, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8.2 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 dylovene&amp;lt;span&amp;gt;, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenrootravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthenroot Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthen-root, 1 Pumpkin, 1 Tomato&amp;lt;br&amp;gt;5u Soymilk, 5u Water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 earthen-root&amp;lt;br&amp;gt;1u salt, 1u space spice, 10u water&lt;br /&gt;
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggbasket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg in the Basket&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice, 1 egg&lt;br /&gt;
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eyebowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 aghrassh nut, 1 tomato&amp;lt;br&amp;gt;2u black pepper, 6u egg yolk&lt;br /&gt;
| 3 nutriment, 12 animal protein&lt;br /&gt;
*Sliceable (2 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouters_bloodpudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters&#039; Blood Pudding {{anchor|fatpudding}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 lard&amp;lt;br&amp;gt;5u blizzard ear flour, 10u blood&lt;br /&gt;
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish and Chips&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 fish fillet, 1 space fries&lt;br /&gt;
| 4 nutriment, 7 seafood protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alfredo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fettucine Alfredo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter, 1 cheese wedge, 1 spaghetti&amp;lt;br&amp;gt;1 garlic&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_wedges.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Earthen-root Wedges&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 over-easy fried egg&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;10u rice, 5u soy sauce, 5u water&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fufu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fufu Dumplings&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 banana&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlicbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Bread&lt;br /&gt;
| Skillet OR Oven&lt;br /&gt;
| 1 bread slice, 1 butter&amp;lt;br&amp;gt;5u garlic sauce&lt;br /&gt;
| 5 nutriment, 3 garlic sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 tofu&amp;lt;br&amp;gt;1 chili&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 space spice, 5 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge&lt;br /&gt;
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_Mac_And_Cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Mac and Cheese&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 mac and cheese&lt;br /&gt;
| 7.75 nutriment, 1.25 animal protein, 5 cheese, &amp;lt;br&amp;gt; (+3 animal protein if bacon Mac and Cheese)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple_Cheese_Crunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Triple Cheese Crunch Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, &amp;lt;br&amp;gt; 1 nakarka wedge, 1 cheesie honkers&lt;br /&gt;
| 3 nutriment, 7 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gukhefish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gukhe Fish&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 1 nutriment, 6 seafood protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guwan_gruel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guwan Gruel&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 raw cutlet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 animal protein, 4 seafood protein, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hakhma Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 hakhma meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hamcheesecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham and Cheese Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 plain crepe&lt;br /&gt;
| 5 Nutriment, 2 Animal Protein, 2.5 Cheese, .67 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hashbrown.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hash Browns&lt;br /&gt;
| Skillet OR Grill&lt;br /&gt;
| 1 raw potato sticks&amp;lt;br&amp;gt; 1u salt, 1u pepper&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hatchlingsurprise.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Surprise&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 [[#bacon|bacon]], 1 poached egg&lt;br /&gt;
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialScallops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Scallops&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 slimy meat, 1 butter&amp;lt;br&amp;gt;2 garlic, 1 lemon&amp;lt;br&amp;gt;1u black pepper, 2u salt, 5u water&lt;br /&gt;
| 6 seafood, 2 nutriment, 5 water, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialPot.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Pot&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 fish cutlet, 2 slimy meat&amp;lt;br&amp;gt;1 garlic, 2 lemon, 1 onion, 2 potato&amp;lt;br&amp;gt;30u rice, 15u water&amp;lt;br&amp;gt;&lt;br /&gt;
| 20 seafood, 20 rice, 20 nutriment, 20 lemon juice, 5 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 dylovene&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellystew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 cutlet, 1 slimy fillet, 1 butter&amp;lt;br&amp;gt;2 chili&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 Salt, 20.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 K’ois Paste&amp;lt;br&amp;gt;2 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissteak.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 6 fish fillet&amp;lt;br&amp;gt;1 cabbage, 1 lime&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:krakensoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kraken Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Squid Meat&amp;lt;br&amp;gt;1 Pumpkin&amp;lt;br&amp;gt;2u Space Spice, 10u Water&lt;br /&gt;
| 2 Nutriment, 6 Seafood Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u soy sauce, 5u water&lt;br /&gt;
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:macandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:matsuul.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Matsuul&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 Sashimi&amp;lt;br&amp;gt;1 earthen-root, 1 Eki, 1 Mint Leaf&lt;br /&gt;
| 5 nutriment, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maeuntang.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maeuntang&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 chili, 1 moss&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 seafood protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice, 1 raw cutlet&amp;lt;br&amp;gt;1u space spice, 5u water&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Skillet&lt;br /&gt;
| 3 meatball, 1 omelette du fromage&lt;br /&gt;
| 9 animal protein, 8 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolimeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 6 Nutriment, 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 raw meatball&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatballs_and_peas.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatballs and Peas&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 meatball&amp;lt;br&amp;gt;1 peas, 1 tomato&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;1 carrot, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minerpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miner&#039;s Pie&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 dough, 1 meat&amp;lt;br&amp;gt;1 onion, 1 plump helmet&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u frost oil, 5u sugar&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miso_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miso Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 soy dope, 2 tofu&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 tofu protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miyeokguk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miyeokguk&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 moss, 1 seaweed&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea Delight&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 egg&amp;lt;br&amp;gt;15u blood&lt;br /&gt;
| 15 blood, 9 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_brudet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Brudet&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 moss&amp;lt;br&amp;gt;3u egg yolk, 5u water&lt;br /&gt;
| 2 nutriment, 3 egg yolk, 6 moss, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an authentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_big.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Mossburger, 2 cutlets, 1 moss, 1 cheese wedge&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Burned Mess, 1 cheese wedge, 1 tofu&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| Always contains 7 nutriment.&lt;br /&gt;
Possible other reagents: nutriment, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, tomato juice, or water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Hamburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 nakarka cheese wedge&lt;br /&gt;
| 6 nutriment, 3 animal protein&amp;lt;br&amp;gt;May also use a burger instead of the bun and cutlet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkamousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u cherry jelly, 5u cream, 5u ne&#039;miik, 5u sugar&lt;br /&gt;
| 4 nutriment, 2 glucose&amp;lt;br&amp;gt;May use 1 berries instead of the cherry jelly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omelette_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Omelette&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 nakarka cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 3 nutriment, 5 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ravioli_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice, 1 nakarka cheese wedge&amp;lt;br&amp;gt;5u cream, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crozets.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Naya Khyber Crozets&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 fish fillet, 1 lard, 1 spaghetti&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 2 seafood protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Neaera Meat&amp;lt;br&amp;gt;2 eki, 2 guami&amp;lt;br&amp;gt;5u cream, 10u dyn juice&lt;br /&gt;
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 nettle, 1 potato&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| 3 egg yolk, 11 potato juice, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;sulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
* Nettles from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plump helmet biscuit, 1 sausage, 1 fried egg, 1 cheese wedge&lt;br /&gt;
| 3 Nutriment, 5 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oatmeal&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 wheat&amp;lt;br&amp;gt;10u milk, 10u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 8u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 3 onion juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Over-Easy Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paneer_gadpathur.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paneer Gadpathur&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 tomato, 1 chili&amp;lt;br&amp;gt;1 cheese wedge, 5 rice&amp;lt;br&amp;gt;5 cream&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
Add syrup to create specialty pancakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanuvindaloo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paaskraan Vindaloo&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice, 3u vanilla&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanucurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pataliputra Curried Rice&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chickpeas, 1 garlic, 1 onion&amp;lt;br&amp;gt;5u milk, 10u rice, 4u space spice	&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pea_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pea Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 peas, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperoni.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 sausage&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| .46 Nutriment, 6 Animal Protein, 0.5 Seafood Protein, .33 Triglyceride, 1 Salt, 1 Space Spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Piece of Honeyed Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 1 nutriment, 2 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plaincrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plain Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u Batter Mix&lt;br /&gt;
| 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Nachos&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chip basket, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 2.5 cheese, 1 salt, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poachedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice, 5u water&lt;br /&gt;
| 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Corn&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pork Bowl&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]]&amp;lt;br&amp;gt;10u rice, 5u water&lt;br /&gt;
| 4 animal protein, 6 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puffpuffs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Puff-Puff Bowl&lt;br /&gt;
| Skillet&lt;br /&gt;
| 10u flour, 5u water, 2u space spice, 1u salt&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Qilvo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 slimy meat&amp;lt;br&amp;gt;2 seaweed&amp;lt;br&amp;gt;5u cream, 10u water&lt;br /&gt;
| 5 nutriment, 3 cream, 3 seafood protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ramenbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ramen Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]], 1 Meat, 1 Egg&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Soy Sauce, 10u Water&lt;br /&gt;
| 5 Nutriment, 4 Animal Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_clambake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Pasta&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 ras&#039;val clam&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razirnoodles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razir Noodles&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg, 1 worm fillet&amp;lt;br&amp;gt;1 lime&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cutlet&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 7 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 sausage&lt;br /&gt;
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 10u rice&lt;br /&gt;
| 4 nutriment, 5 milk, 10 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;10u rice, 1u space spice, 5u wine&lt;br /&gt;
| 9 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cutlet, 1 meatball&lt;br /&gt;
| 6 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savorycrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Savory Breakfast Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Cheese Wedge, 1 Plain Crepe&amp;lt;br&amp;gt;3u Egg Yolk&lt;br /&gt;
| 5 Nutriment, 2.5 Cheese, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shakshouka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Shakshouka&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 Tomato&amp;lt;br&amp;gt;6u Egg Yolk, 1u pepper, 2u Space Spice&lt;br /&gt;
| 4 Nutriment, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ClamsCasino.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Silversun Clams Casino&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 bread slice, 2 slimy meat&amp;lt;br&amp;gt;1 bell pepper&lt;br /&gt;
| 6 seafood, 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sintapudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sinta Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;15u blood, 5u coco, 10u sugar&lt;br /&gt;
| 1 nutriment, 1 animal protein, 15 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 3 coco, 1 salt, 9 sugar, 20 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u slime jelly, 10u water&lt;br /&gt;
| 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sloppyjoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sloppy Joe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;6u animal protein, 5u barbecue sauce&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat, 1 bread slice&lt;br /&gt;
| 3 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;2 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 7 nutriment, 2 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti and Meatballs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bolognese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti Bolognese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 garlic, 1 onion, 1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein, 5 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 4 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 12 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiced Shrieker Wings&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 bat wings, 1 butter&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 2.7 nutriment, 3 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14 capsaicin&amp;lt;/span&amp;gt;, 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:swirlsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiral Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bluespace tomato, 1 ice pepper&amp;lt;br&amp;gt;10u water, 5u Cream&lt;br /&gt;
| 5 nutriment, 3 &amp;lt;span style=”color:blue”&amp;gt;bluespace dust&amp;lt;/span&amp;gt;, 1 &amp;lt;span style=”color:blue”&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 12 &amp;lt;span style=”color:blue”&amp;gt;Singulo&amp;lt;/span&amp;gt;, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakxanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Xanu&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice	&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steamedcrab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 crab legs, 1 nutri-spread&amp;lt;br&amp;gt;1u salt, 10u water&lt;br /&gt;
| 2 nutriment, 6 seafood protein, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steelworkersandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steelworker&#039;s Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 meat steak, 1 space fries&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice	&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 6 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 soy dope&amp;lt;br&amp;gt;1 carrot, 1 tomato&lt;br /&gt;
| 8 nutriment, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stokskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stok Skewers&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 1 nutriment, 2 animal protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffedfish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Fish Fillet&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 fish fillet, 1 roe sack&lt;br /&gt;
| 3 nutriment, 2 cheese, 7 seafood protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweetchilichicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Chicken&lt;br /&gt;
| Saucepan OR Pot&lt;br /&gt;
| 1 chicken meat, 1 boiled rice, 1 lime&amp;lt;br&amp;gt;5u soy sauce, 5u sweet chili sauce&lt;br /&gt;
| 4 animal protein, 1 nutriment, 3 rice, 1 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omgtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Bread&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;1u triglyceride&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Sandwich&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 22 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup [Blood]&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 30u Blood&lt;br /&gt;
| 2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u flour, 5u water&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumwurst.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Traumwurst&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 Sausage&amp;lt;br&amp;gt;1 Eggplant, 1 Plump Helmet&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 7 Animal Protein, 4 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triolademousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triolade Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Chocolate Bar, 1 White Chocolate&amp;lt;br&amp;gt;5u Cocoa, 5u Cream&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunneler_scotchegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Meategg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 hardbread slice, 1 tunneler egg&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 egg, 7 protein, 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 corn, 1 eggplant, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 10 carrot juice, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 13 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 4 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voidstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Voidsman&#039;s Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion, 1 garlic,&amp;lt;br&amp;gt;1 fish fillet, 5u water&amp;lt;br&amp;gt;2u space spice, 1u pepper&lt;br /&gt;
| 4 nutriment, 8 protein, triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 8 nutriment, 10 sugar&lt;br /&gt;
Add syrup to create specialty waffles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe, 1 white chocolate&lt;br /&gt;
| 3 Nutriment, 4 Choco-Nut Spread, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 20u water&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 peanut, 1 potato&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zantiri.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 eki, 2 guami&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zkahnkowa.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zkah&#039;nkowa&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Adhomian Meat&amp;lt;br&amp;gt;10u blood, 5u blizzard-ear flour, 1u pepper, 1u salt&lt;br /&gt;
| 25 animal protein, 5 blizzard ear flour, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:Ovenclosed_on.gif|64px]]&lt;br /&gt;
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, macarons, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make an item will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flatbread&amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hard Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian bread&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 15 nutriment, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aghrassh cake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aghrassh Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1 aghrassh nut&amp;lt;br&amp;gt;3u coco, 3u pepper, 3u salt, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alfajores.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Alfajores&lt;br /&gt;
| Oven&lt;br /&gt;
| 15 sugar 10u flour&amp;lt;br&amp;gt;10u milk, 1 butter&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u amatoxin&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:angrybread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Angry Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Cheese Wedge, 1 Flatbread, 1 Xeno-meat&amp;lt;br&amp;gt;1 Carrot&lt;br /&gt;
| 5 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 apple&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 5 Nutriment, 2 Apple Juice, 5 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#bacon|bacon]], 2 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bagel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bagel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 4 Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Morphine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 Nutriment, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_gold_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Golden Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 golden apple&amp;lt;br&amp;gt;5u cream, 2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose, 5u gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 4 nutriment, 10 banana juice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-Nut Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 5 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;2 berry&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bdaycake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 candle&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
*Sliceable: Makes 5 slices. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastedpeanutsbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bowl of Roasted Peanuts&lt;br /&gt;
| Oven&lt;br /&gt;
| 10 [Peanut OR Dry Peanut]&lt;br /&gt;
| 15 ground roasted peanuts, 5 peanut oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 dough&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 15 nutriment, 5 animal protein, 1 salt&lt;br /&gt;
*Sliceable: Makes 8 slices.&lt;br /&gt;
*Bread slices can be turned into custom sandwiches by combining them with any food item. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun {{anchor|Bun}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&lt;br /&gt;
| 4 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
Buns can be turned into custom burgers by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 Nutriment&amp;lt;br&amp;gt;Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cakepops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cake Pops&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;5u brownie mix, 2u Sprinkles, 5u Vanilla Extract&lt;br /&gt;
| 3 nutriment (each)&lt;br /&gt;
*Container: 5 Cake Pops&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 carrot&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 10 nutriment, 15 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [cheese wedge OR Cheesie Honkers], 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 4 nutriment, 10 cherry jelly, 11 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_chocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 1 chocolate bar&amp;lt;br&amp;gt;5u cream&lt;br /&gt;
| 8 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolateroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar, 1 flat dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 15 nutriment&amp;lt;br&amp;gt;Sliceable (5 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar&amp;lt;br&amp;gt; 2u coco, 5u cream&lt;br /&gt;
| 6 coco powder&amp;lt;br&amp;gt;&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Conecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cone Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 15u blizzard ear flour, 5u fatshouters milk, 15u sugar, 5u water&lt;br /&gt;
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cooked Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Donk-Pocket OR Takoyaki Donk-Pocket OR Teriyaki Donk-Pocket]&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 chocolate bar&amp;lt;br&amp;gt;10u milk, 10u sugar&lt;br /&gt;
| 2 nutriment, 3 sugar&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 ambrosia vulgaris&amp;lt;br&amp;gt;10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 ambrosia extract&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2u nutriment, 1u salt&lt;br /&gt;
*Also obtainable by butchering a parrot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge, 2 dough&lt;br /&gt;
| 6 Nutriment, 15 Cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u milk, 5u water, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crownfurter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crown Roast of Adhomian Sausage&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fatpudding|fatshouter blood pudding]], 1 [[#sarmikhir|sarmikhir]], 1 dirt berries&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 14 nutriment, 14 protein&lt;br /&gt;
*Sharing Platter i.e. chips&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
*Make 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;6u egg yolk, 5u sugar&lt;br /&gt;
| 6 animal protein, 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elotes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elotes&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 2 corn, 1 lime, 1 cheese wedge, &amp;lt;br&amp;gt; 2u space spice, 5u mayonnaise&lt;br /&gt;
| 6 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cutlet, 1 tortilla&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, .66 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouter_bake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Bake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 canned fatshouter meat&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 8 nutriment, 16 protein&lt;br /&gt;
*Sliceable: 4 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fatshouterfillet_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Fillet&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 4 adhomian meat, 1 lard&amp;lt;br&amp;gt;2 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour, 5u Messa’s mead, 1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 10 nutrients, 10 protein, 5 Messa&#039;s mead&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatgello_cube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter in Aspic&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian meat, 2 ice tunneler egg, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 10 nutriment, 15 protein, 5 egg&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;3 chili, 1 onion&amp;lt;br&amp;gt;5u kelotane&lt;br /&gt;
| 5 animal protein, 5 capsaicin oil, 3 kelotane&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice, 1 piece of paper&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar&lt;br /&gt;
*The recipe will not work unless something is written on the paper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu fruit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 Messa&#039;s tear&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment, 2 honey, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:giffypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Giffy Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u flour, 5u milk, 5u sugar, 3u egg yolk, 10 grape  jelly, 10 peanut butter&lt;br /&gt;
| 15 Nutriment.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (5 slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 golden apple&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 5 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_peppers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Peppers&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 Bell Pepper&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orszi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Orszi&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;3u egg yolk, 2u space spice&lt;br /&gt;
| 3 seafood protein, 3 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham &amp;amp; Pineapple Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 2 pineapple rings&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices. &lt;br /&gt;
*Pineapple rings can be bought from snack vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_whole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Pudding&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 hardbread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u cream, 5u sugar&lt;br /&gt;
| 30 nutriment, 15 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 5u nutriment, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jadrica.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jadrica&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;2 carrot, 1 garlic&amp;lt;br&amp;gt;5u universal enzyme, 5u wine, 1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 8 animal protein, 4 nutriment, 4 triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koicomb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koicomb&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 fried k&#039;ois&amp;lt;br&amp;gt;5u ne&#039;miik&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron, 5 Ne&#039;miik&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Get ne&#039;miik from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koismuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 fried k&#039;ois, 1 k&#039;ois paste&amp;lt;br&amp;gt;1 k&#039;ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lemon&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 potato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 35 nutriment, 9 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatlasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough, 2 meat&amp;lt;br&amp;gt;3 tomato&lt;br /&gt;
| 24 nutriment, 24 animal protein, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough, 1 [meat OR mo&#039;gunz meat pie]&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&amp;lt;br&amp;gt;*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatpepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 bell pepper, 1 tomato&amp;lt;br&amp;gt;1 meat, 1 cheese wedge&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein, 1.25 cheese&lt;br /&gt;
Makes 2 pockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian meat, 1 adhomian bread&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossdumplings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss dumplings&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 moss&lt;br /&gt;
| 3 Nutriment, 3 Moss&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:msairation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;M&#039;sai Scout Ration&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 Adhomian Meat&amp;lt;br&amp;gt;2 dirt berries&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;5 chantrelle, 1 tomato&lt;br /&gt;
| 35 nutriment, 5 cheese&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_brain_loaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Neaera Brain&amp;lt;br&amp;gt;10u Cream&lt;br /&gt;
| 6 Seafood Protein, 10 Cream, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NTellacheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Cheesecake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 6 mini cookie&amp;lt;br&amp;gt;15u choco-nut spread, 5u milk, 10u sugar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 orange&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pazillo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pazillo&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 chickpeas, 1 onion, 1 tomato&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperonipizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 cheese wedge, 1 pepperoni&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronriverloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron River Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Fried K&#039;ois, 1 Phoron Rock Candy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 phoron&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piginablanket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig in a Blanket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 sausageh&amp;lt;br&amp;gt;2 dough slice&lt;br /&gt;
| 1 Nutriment, 2 animal protein&lt;br /&gt;
*Makes 3 Pigs in a Blanket. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pita&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 7 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Candied Neaera Eyes&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 Neaera Eyes&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
|&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:ribplate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Ribs&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u honey, 2u space spice, 1u pepper.&lt;br /&gt;
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u fatshouter milk, 3u egg yolk&lt;br /&gt;
| 26 nutriment&lt;br /&gt;
*Makes 26 candy cubes.&lt;br /&gt;
*Get fatshouter milk from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 plump helmet&amp;lt;br&amp;gt;5u flour, 5u water&lt;br /&gt;
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 plump helmet&lt;br /&gt;
| 8 nutriment; 10% chance of adding &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u pumpkin pulp, 2u pumpkin spice, 10u sugar&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;9u egg yolk, 10u flour, 5u milk&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_raisin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raisin Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastchicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Chicken&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 chicken meat, 1 stuffing&amp;lt;br&amp;gt;2 potato&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 24 animal protein, 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Diona&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u space spice&lt;br /&gt;
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice&lt;br /&gt;
*Sliceable: Makes 3 slices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
|1 bell pepper, 1 corn&amp;lt;br&amp;gt;1 boiled rice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roast dirtberries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roasted Dirtberries&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u sugar&lt;br /&gt;
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;5u psilocybin, 10u sugar&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soylent_yellow.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u flour&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u psilocybin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starcake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 orange&amp;lt;br&amp;gt;5u cream, 10u coco, 6u egg yolk, 10u flour, 15u sugar&lt;br /&gt;
| 15 nutriment, 3 glucose&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawberrycrumblebars.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Crumble Bars&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;2 strawberries&amp;lt;br&amp;gt;10u flour, 10u sugar&lt;br /&gt;
| 10 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (4 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_stuffed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Earthen-root&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1 [[#sarmikhir|sarmikhir]], 1 hardbread slice, 1 zkah&#039;nkowa slice&lt;br /&gt;
| 8 nutriment, 7 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Bread&amp;lt;br&amp;gt;1u pepper, 1u salt, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofubread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 tofu&lt;br /&gt;
| 30 nutriment, 7.5 cheese, 9 tofu protein&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 tofu&lt;br /&gt;
| 8 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Stuffing, 2 Tofu&lt;br /&gt;
| 41 nutriment, 6 tofu protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tunneler_souffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Souffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]], 1 tunneler egg&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 3 egg, 5 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 9u egg yolk, 15u flour, 5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 carrot, 1 corn, 1 eggplant, 1 tomato&lt;br /&gt;
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu veg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Veggielasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough&amp;lt;br&amp;gt;1 eggplant, 2 mushroom, 1 onion, 3 tomato&lt;br /&gt;
| 48 nutriment, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 white chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 xeno-meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 2 cheese, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;18 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 xeno-meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xuqqil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuq&#039;qil&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 slimy meat&amp;lt;br&amp;gt;1 plump helmet.&lt;br /&gt;
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ylpharoulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ylpha Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 white chocolate&amp;lt;br&amp;gt;10u sugar, 10u Ylpha Berry Juice.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deep Fryer===&lt;br /&gt;
[[File:Fryer_on.gif|64px]]&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order another from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.&lt;br /&gt;
*The fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.&lt;br /&gt;
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avah.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Avah&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge, 1 dough&amp;lt;br&amp;gt;5u fatshouter milk, 5u sugar&lt;br /&gt;
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fryer OR Skillet&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Katsu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat (Beer Battered)&lt;br /&gt;
| 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chicknugget.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;5u flour&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Dog&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 sausage (Battered)&lt;br /&gt;
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Fish Sandwich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough, 1 fish fillet&amp;lt;br&amp;gt;1 chili&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 Seafood Protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 tryglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_veg_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_meat_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 cutlet&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 3 protein, 3 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafelballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Chickpeas&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 fish fillet (Battered)&lt;br /&gt;
| 7 seafood protein, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Plump Helmet (Beer Battered)&lt;br /&gt;
| 4 nutriment, 2 animal protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympia.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympiacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia with Cheese&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Cheese Wedge&amp;lt;br&amp;gt;1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin, 3 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fryer&lt;br /&gt;
| 10u batter, 5u sugar&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:gnaqmi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gnaqmi&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Boiled Fjylozyn, 1 Neaera Liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Jalapenopop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chili (Battered)&lt;br /&gt;
| 2 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar, 10u cherry jelly&lt;br /&gt;
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisdonut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;, corn oil&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Konaqu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Konaqu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 qlort bulb, 1 ylpha berry&amp;lt;br&amp;gt;10u sugar, 1 dough in a fryer&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mozzarella_sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mozzarella Sticks&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge (battered)&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;1 cheese wedge&amp;lt;br&amp;gt;5u flour, 3u egg yolk, 1u salt&lt;br /&gt;
| 4 cheese, 4 nutriment&lt;br /&gt;
*Makes a plate of 8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miniavahs_3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mini-Avah Basket&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 adhomian meat, 1 dough&amp;lt;br&amp;gt;5u blizzard ear flour, 1u space spice&lt;br /&gt;
| 9 nutriment, 9 protein&lt;br /&gt;
*Makes a basket of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:north60squid.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North 60 Squid&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 squid meat (Beer Battered)&amp;lt;br&amp;gt;5u Apple Juice, 5u Lemon Juice, 10u Garlic Sauce&lt;br /&gt;
| 4 Seafood Protein, 1 Nutriment, 3 Garlic Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 onion&lt;br /&gt;
| 5 nutriment, 3 onion juice, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Banana (Battered)&lt;br /&gt;
| 8 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pizza Crunch&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 pizza (Battered)&lt;br /&gt;
| 35 nutriment, 5 cheese, batter, corn oil&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
*Can be made with any whole pizza; final reagents depend on pizza used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Risotto (Battered)&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 2 Nutriment, 1 pepper, 4 rice, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roefritters.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Fritters&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 roe sack&amp;lt;br&amp;gt;10u batter&lt;br /&gt;
| 3 Nutriment, 5 batter, 6 seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sabich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Boiled Egg, 1 Hummus, 1 Pita&amp;lt;br&amp;gt;1 Eggplant&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 raw potato sticks&lt;br /&gt;
| 5 nutriment, corn oil&lt;br /&gt;
Add condiments to create saucy fries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 cutlet&amp;lt;br&amp;gt;10u batter, 5u soy sauce&lt;br /&gt;
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 xeno-meat&amp;lt;br&amp;gt;5u soy sauce&lt;br /&gt;
| 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, 5 soy sauce, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
You can coat food in batter before putting it in the deep fryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter Mix&lt;br /&gt;
| 10u flour, 2u salt, 5u water, 3u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer Batter Mix&lt;br /&gt;
| 5u beer, 10u flour, 2u salt, 3u egg yolk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Tool&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pineapple_rings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Can of Pineapple Rings&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 6 Pineapple Ring&lt;br /&gt;
| 2 nutriment, 3 pineapple juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canned.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Canned Fatshouters Meat&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
|&lt;br /&gt;
|5 Animal Protein, 2 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&lt;br /&gt;
| Knife&lt;br /&gt;
| Carrot&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_chopped.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chopped Earthen-root&lt;br /&gt;
| Knife&lt;br /&gt;
| Earthen-root&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| 2 nutriment, .33 animal protein.&lt;br /&gt;
*Makes 3.&lt;br /&gt;
*Sliceable: Makes 1 Spaghetti&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Kitchen Stock, Biogenerator&lt;br /&gt;
| Can be colored with Crayons&lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Knife&lt;br /&gt;
| Fish Fillet&lt;br /&gt;
| 4 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
*Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Adhomian Hardbread&lt;br /&gt;
|&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Bun&lt;br /&gt;
| Knife&lt;br /&gt;
| Hardbread Pudding&lt;br /&gt;
| &lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Cone&lt;br /&gt;
| Ice Cream Cart&lt;br /&gt;
| [Various ingredients]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Tunneler Egg&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K’ois Paste&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Substitute&lt;br /&gt;
| Biogenerator&lt;br /&gt;
|&lt;br /&gt;
| 6 Animal Protein, 3 Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Research and Medical stock&lt;br /&gt;
|&lt;br /&gt;
| Run under water in the sink to create a monkey.&amp;lt;br&amp;gt;&lt;br /&gt;
Also comes in Stok, Farwa, and Naera varieties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| 80 Biomass&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Knife&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Knife&lt;br /&gt;
| Meat&lt;br /&gt;
| 2 animal protein, .67 triglyceride&lt;br /&gt;
*Sliceable: Makes 2 raw bacon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&lt;br /&gt;
| Knife&lt;br /&gt;
| Potato&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Knife&lt;br /&gt;
| Soybean&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti [Raw] {{anchor|spaghetti}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Butchery====&lt;br /&gt;
Butchering turns animals into ingredients. You have three ways to butcher animals:&lt;br /&gt;
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.&lt;br /&gt;
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.&lt;br /&gt;
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.&lt;br /&gt;
* Clams, Barnacles, Molluscs and Ras&#039;Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Animal (Yield)&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adhomianmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Meat&lt;br /&gt;
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha&#039;rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham&#039;Tyr, Snow Strider (20), Steed of Mata&#039;ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwingsraw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bat Wings&lt;br /&gt;
| Swarm of Space Bats (6)&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Bear, Space Bear (5)&lt;br /&gt;
| 12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)&lt;br /&gt;
| 3 seafood protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Meat&lt;br /&gt;
| Chicken (4)&lt;br /&gt;
| 6u Animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corgi Meat&lt;br /&gt;
| Corgi (3)&lt;br /&gt;
| 6u Animal Protein, 2u Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crablegs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Legs&lt;br /&gt;
| Crab (3)&lt;br /&gt;
| 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Nymph Meat&lt;br /&gt;
| Diona Nymph (3)&lt;br /&gt;
| 10 Dionae Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fillet&lt;br /&gt;
| Available in the kitchen cold room&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hma&#039;trra fillet&lt;br /&gt;
| &lt;br /&gt;
| 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Walking Mushroom&lt;br /&gt;
| 3 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lard&lt;br /&gt;
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)&lt;br /&gt;
|5u Triglycerideqa&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Human]&lt;br /&gt;
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Insect]&lt;br /&gt;
| V&#039;krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
|6u Animal Protein, 2u Triglyceride, 27u Phoron&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brain_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;!--- Broken Recipe|-&lt;br /&gt;
|[[File:eyes_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Eyes&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kidneys_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Kidneys&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:liver_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Liver&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Neaera_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Meat (3)&lt;br /&gt;
| Neaera&lt;br /&gt;
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig Meat&lt;br /&gt;
| Pig (20)&lt;br /&gt;
| 6u Animal protein, 4u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rasvalclam.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Clam Meat&lt;br /&gt;
| Ras&#039;val Clam (1)&lt;br /&gt;
| 2 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Meat&lt;br /&gt;
| Rat (2)&lt;br /&gt;
| 5 Animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishroe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Sack&lt;br /&gt;
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cosmomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Fillet&lt;br /&gt;
| Cosmozoan (2)&lt;br /&gt;
| 3 Cosmozoan protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Meat&lt;br /&gt;
| Clam, barnacle, or Mollusc (1)&lt;br /&gt;
| 3 mollusc protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:squidmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Squid Meat&lt;br /&gt;
| &lt;br /&gt;
| 3 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Killer Tomato (3)&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vannameat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanna Meat&lt;br /&gt;
| Vannatusk (3-6)&lt;br /&gt;
| 6 Animal Protein, 6 Mindbreaker Toxin, 3.1 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Worm Fillet&lt;br /&gt;
| Cavern Dweller (3)&lt;br /&gt;
| 6 seafood protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 15 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Meat&lt;br /&gt;
| Greimorian (3) or Xenomorph&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
====Processed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amatoxin&lt;br /&gt;
| Process Fly Amanita&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ambrosiaextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ambrosia Extract&lt;br /&gt;
| Process Ambrosia Vulgaris or Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Apple&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard Ear Flour&#039;&#039;&#039;&lt;br /&gt;
| Process blizzard ears&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blood&lt;br /&gt;
| Draw with a syringe or process organs and limbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers. Capsaicin causes discomfort when eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyjar.png|64px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cocoapowder.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Coco&lt;br /&gt;
| Process cacao fruit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oliveoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
| Soda or Coffee dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Dyn; ask the bartender&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggyolkcarton.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_white.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Milk&#039;&#039;&#039;&lt;br /&gt;
| Ask the Bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process an ice pepper (Xenobotany).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Juice&lt;br /&gt;
| Process garlic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gello.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin&#039;&#039;&#039;&lt;br /&gt;
| Process sugar tree fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape juice&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:groundpeanut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ground roasted peanuts&lt;br /&gt;
| Process Bowl of Roasted Peanuts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey&lt;br /&gt;
| Product of beekeeping (ask the gardener); or, process Messa&#039;s Tear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iceglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&lt;br /&gt;
| Soda or Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&lt;br /&gt;
| Process Lemon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&lt;br /&gt;
| Kitchen stock or Biogenerator&lt;br /&gt;
|-&lt;br /&gt;
|[[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Messa&#039;s Mead&lt;br /&gt;
| Mix 1u Honey and 1u Earthen-Root Juice = 2u&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss&lt;br /&gt;
| Process Moss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Oil&#039;&#039;&#039;&lt;br /&gt;
| Process roasted peanuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:psilocybin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Psilocybin&lt;br /&gt;
| Process Reishi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinpulp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pulp&lt;br /&gt;
| Process Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespicebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinklesbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white-beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triglyceridebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triglyceride&lt;br /&gt;
| Process Butter or Nutri-Spread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Universal Enzyme&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VanillaExtract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Extract&lt;br /&gt;
| Process vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;Krexi Taffy&lt;br /&gt;
| Process V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_clear.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Water&lt;br /&gt;
| Sink&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wuluextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wulumunusha Extract&lt;br /&gt;
| Process Wulumunusha&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuizi Juice&lt;br /&gt;
| Process Xuizi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:barbecue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbecue Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u garlic sauce, 2u ketchup, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beerbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&lt;br /&gt;
| 10u flour, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| 5u cocoa, 5u flour, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choconutspread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Choco-Nut Spread&#039;&#039;&#039;&lt;br /&gt;
| 1u Ground Roasted Peanuts, 2u Sugar, &amp;lt;br&amp;gt; 1u Cocoa, 1u Soymilk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk_can.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Fatshouters Milk&#039;&#039;&#039;&lt;br /&gt;
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlic_sauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u Corn Oil, 1u Garlic Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gravy&#039;&#039;&#039;&lt;br /&gt;
| 2u triglyceride, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 5u water, 5u flour&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar, 2u tomato juice, 1u water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mayo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mayonnaise&#039;&#039;&#039;&lt;br /&gt;
| 10u corn oil, 3u egg yolk, 2u lemon juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutbutter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter&#039;&#039;&#039;&lt;br /&gt;
| 5u ground roasted peanuts, 1u salt, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinspice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Spice&lt;br /&gt;
| 2u pumpkin pulp, 8u space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soymilk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soymilk&#039;&#039;&#039;&lt;br /&gt;
|Process Soybean; Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet_chili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Sauce&#039;&#039;&#039;&lt;br /&gt;
|1u capsaicin, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vodkabottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&lt;br /&gt;
| 5u potato juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vwinebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&lt;br /&gt;
| 5u grape juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Foods====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| 20u cream, 1u salt&lt;br /&gt;
| 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| 40u milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 cheese&lt;br /&gt;
*Sliceable: 8 cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2u coco, 2u [Milk OR Soymilk], 2u sugar&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| 3u egg yolk, 10u flour&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fermentedhmatrra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra&lt;br /&gt;
| 1 Hma&#039;trra meat&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 20 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nakarkacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Cheese&#039;&#039;&#039;&lt;br /&gt;
| 40u ne&#039;miik, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 nakarka cheese&lt;br /&gt;
*Sliceable: 8 nakarka cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawmeatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&lt;br /&gt;
| 3u animal protein, 5u flour&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| Ask the Chemist to make this from clonexadone and blood.&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| 10u soymilk, 5u universal enzyme (catalyst).&lt;br /&gt;
| 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Cooking Equipment==&lt;br /&gt;
*The &#039;&#039;&#039;Candy Maker&#039;&#039;&#039; can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.&lt;br /&gt;
*The &#039;&#039;&#039;Grill&#039;&#039;&#039;, which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.&lt;br /&gt;
*The &#039;&#039;&#039;Cereal Maker&#039;&#039;&#039; will turn any item inserted into it into cereal. It must be built and requires a special circuit board.&lt;br /&gt;
*&#039;&#039;&#039;Slime cores&#039;&#039;&#039;, specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mints.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ad-Mints&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Mint&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanuts_choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Cinnamon Chocolate&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_xanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Classic Munch&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Masala Masterpiece&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_sp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Salt N&#039; Pepper&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 nutriment, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foypack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Palace cocoa biscuits&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| Contains 6 foy biscuits&amp;lt;br&amp;gt; 0.5 nutriment per cookie&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy_corn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Corn&#039;&#039;&#039;&lt;br /&gt;
| Rations Box&lt;br /&gt;
| 4 Nutriment, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpsahoy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carps Ahoy! Miniature Cookies&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Miniature Cookie&lt;br /&gt;
| .5 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 3 cheese, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gum_pack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chewy Fruit flavored gum&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 5 pieces; to chew, place in mouth slot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choctruffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dalyoni Dimlights&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 Nutriment, 1 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore chicken potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cucumberchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore cucumber potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dirtberrychips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore dirtberry potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore phoron potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore salted potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamy Spongecake&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb08.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crisp Bar &#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Crisp&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatcube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cubed Meat&#039;&#039;&#039;&lt;br /&gt;
| Protein MRE&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Figgy Pudding&#039;&#039;&#039;&lt;br /&gt;
| Christmas gift&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore Raisins&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gogomoss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Go-Go Gwok! Authentic Konyanger moss&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hearsay Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1u capsaicin, 6u Hot Ramen&lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6u Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3u Dry Ramen, 1u water&lt;br /&gt;
| Makes 3u Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hundred Thousand Credit Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Filtered K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kokobar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koko Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;koko reed juice&amp;lt;/span&amp;gt;, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb06.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Crunch&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb10.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laughter Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 5 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Mining reward vending machine&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lollipop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lollipop&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 sugar, 20 [fruit] juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mapsham.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maps salty ham&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 animal protein, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb07.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Martian Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mogunzpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mo&#039;gunz Meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment, 12 animal protein, 4 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanamild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Mild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanawild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Wild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 3 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-Cakes&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment, 5 The Doctor&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb09.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oh Daddy Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 6 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Organic K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
* Unfiltered k&#039;ois can cause k&#039;ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Packed Rice Bowl&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoron_candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Rock Candy&#039;&#039;&#039;&lt;br /&gt;
| Obtained from the lunchbox loadout item for Vaurca&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25u Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:proteinbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Protein Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 9 nutriment, 4 animal protein, random flavoring reagent&lt;br /&gt;
|-&lt;br /&gt;
|[[File:razibeef.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razi-snack corned beef&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 animal protein, 3 iron, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:riceball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Ball&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 animal protein, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacewind Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tau Ceti Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunaSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pemmicanbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vedabar&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexisnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;krexi Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&amp;lt;br&amp;gt;Contains 6 V&#039;Krexi Taffy&lt;br /&gt;
| .5 V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Awesome Apple&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadginger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Ginger Justice&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadgarlic.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Gracious Garlic&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Papad Crackers&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.&lt;br /&gt;
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it.&amp;lt;br&amp;gt;Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38809</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38809"/>
		<updated>2026-03-22T22:45:59Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Capitalization and punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Foreword==&lt;br /&gt;
Please note that this page takes time to be maintained and updated. If a recipe is missing, please notify a Wiki Maintainer or submit an edit to add it. In the mean time, all Service roles have a &#039;&#039;&#039;Cooking Codex&#039;&#039;&#039; pre-installed on their PDAs, which is otherwise available for download by anyone. This codex contains all available recipes regardless of whether this page is up-to-date or not.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
As you walk, run, and spend time on the Horizon, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish your nutrition value.&lt;br /&gt;
&lt;br /&gt;
Food needs to be metabolized by your body after you&#039;ve eaten. Wait a few moments after a meal for your new satiation level to take effect.&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k&#039;ois (if you are a Vaurca; it is poisonous otherwise).&lt;br /&gt;
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.&lt;br /&gt;
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on the Horizon. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or ship APCs.&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg&#039;s reagents (usually 3u egg yolk) instead.&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xenoburger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.&lt;br /&gt;
&lt;br /&gt;
* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.&lt;br /&gt;
&lt;br /&gt;
* Some recipes must be baked, boiled, fried, or cooked. Pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn&#039;t turned on, your food won&#039;t cook; turn it on with an alt-click on the appliance, then select the desired temperature.&lt;br /&gt;
&lt;br /&gt;
* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don&#039;t be afraid to set your fryer, stove, and oven to their max temperatures.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.&lt;br /&gt;
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.&lt;br /&gt;
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes===&lt;br /&gt;
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container&#039;s sprite onto your character&#039;s, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ambrosia deus, 1 golden apple&lt;br /&gt;
| 8 Nutriment, 4 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 2 Apple Juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 3 Gold, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Synaptizine&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Applesalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 cabbage, 1 tomato, 1 carrot, 1 apple&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 2 [[#bacon|bacon]], 1 meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_split.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 5u ice&lt;br /&gt;
| 5 nutriment, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 bear meat&lt;br /&gt;
| 12 animal protein, 4 nutriment, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Burger, 3 meat&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&lt;br /&gt;
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of Champions&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat steak, 1 omelette du fromage, 1 sausage&lt;br /&gt;
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun Bun&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#Bun|bun]]&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunkerbuster.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bunker Buster Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 flatbread, 1 over-easy fried egg&amp;lt;br&amp;gt;3u space spice&lt;br /&gt;
| 6 nutriment, 2 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| None&lt;br /&gt;
| 1 [[#Bun|bun]], [1 Cutlet OR 1 Meatball]&lt;br /&gt;
| With Cutlet: 4 nutriment, 2 animal protein, .67 triglyceride&amp;lt;br&amp;gt;With Meatball: 4 Nutriment, 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caesar_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caesar Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet, 1 Cheese Wedge&amp;lt;br&amp;gt;1 cabbage, 1 garlic&amp;lt;br&amp;gt;3u Egg Yolk, 5u Lemon Juice&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 apple juice, 5 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Boardw&lt;br /&gt;
| 1 Burger, 1 Cheese wedge&lt;br /&gt;
| 4 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 space fries&lt;br /&gt;
| 4 nutriment, 3 cheese, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet Sandwich&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Katsu&lt;br /&gt;
| 4 nutriment, 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Saucepan OR Skillet&lt;br /&gt;
| 1 Space Fries, 1 Hot Chili, 1 Cheese Wedge&lt;br /&gt;
| 8 nutriment, 2 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Citrus_delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Citrus Delight&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 1 Lime, 1 Orange&lt;br /&gt;
| 7 nutriment, 10 Lemon Juice, 10 Lime Juice, 10 Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatepita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotcorgi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Corgi meat&lt;br /&gt;
| 5 nutriment, 16 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creamice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;10u fatshouter  milk, 10u ice, 10u sugar&lt;br /&gt;
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepdive.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Deep Dive&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 Fish Fillet&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 Nutriment, 5 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donerkebab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita, 1 cutlet&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 earthen-root, 2 messa&#039;s tear, 1 dirt berries&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 boiled egg&lt;br /&gt;
| 3 animal protein, 2 egg yolk, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggsbenedict.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs Benedict&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cutlet, 1 Plump Helmet Biscuit, 1 Poached Egg&amp;lt;br&amp;gt;3u Egg Yolk, 1u Pepper&lt;br /&gt;
| 2 animal protein, 6 egg yolk, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 spicy meat burrito&amp;lt;br&amp;gt;10 chili&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fairy bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fairy Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;3u Sprinkles&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Hummus, 1 Falafel Balls&amp;lt;br&amp;gt;1 Tomato&lt;br /&gt;
| 7 nutriment. Can also make with 1 Hummus Pita instead of the Hummus and Pita.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Banana&lt;br /&gt;
| 6 Nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy White Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 White Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Strawberries&lt;br /&gt;
| 6 Nutriment, 4 Sugar, 2 Vanilla Extract&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_fermented.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fermented hma&#039;trra meat, 2 hardbread slices&lt;br /&gt;
| 10 nutriment, 15 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;5u Soy Sauce&lt;br /&gt;
| 3 Seafood Protein, 5 Soy Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 watermelon slice&amp;lt;br&amp;gt;1 apple, 1 grapes, 1 orange&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 orange juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hengsharolls.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hengsha Rolls&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Mashed Potato, 1 Tofu&amp;lt;br&amp;gt;1 Cabbage, 1 Corn, &lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Fish Fillet&lt;br /&gt;
| 4 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 fish fillet, 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 lemon&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 10 lemon juice, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:floatingisland.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Floating Island&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Pineapple Ring&amp;lt;br&amp;gt;1 Cherry&amp;lt;br&amp;gt;5u Gelatin, 5u Ice&lt;br /&gt;
| 3u nutriment, 5u Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegello_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garden Vegetable Gelatin Salad&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 messa&#039;s tear, 2 earthen-root, 2 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fruitgello_dessert.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin Dessert&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 sugar tree fruit, 1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 5u sugar, 5u cream&lt;br /&gt;
| 4 nutriment, 4 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu&amp;lt;br&amp;gt;1 chili, 1 lime&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Sausage&lt;br /&gt;
| 4 nutriment, 6 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hrikhir&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 messa&#039;s tear, 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u blizzard ear flour&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lardwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwhich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 flatbread, 1 lard&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 chickpea&amp;lt;br&amp;gt;10u garlic sauce, 2u space spice&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Hummus, 1 Pita&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecreamsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;5u ice, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:izuixu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Izu-Ixu&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 strawberries&amp;lt;br&amp;gt;5u milk, 5u ice, 5u xuizi juice&lt;br /&gt;
| 4 Nutriment, 5 Xuizi Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;5u cherry Jelly&lt;br /&gt;
| 4 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jungle Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Watermelon Slice&amp;lt;br&amp;gt;1 apple, 2 banana, 1 grapes&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jyalra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jyalra&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Dyn&lt;br /&gt;
| 10 nutriment, 4 dyn juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois on a Stick&lt;br /&gt;
| None&lt;br /&gt;
| Metal Rod, 1-3 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/8/10 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LadyLulaine.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lady Lulaine&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Muffin&amp;lt;br&amp;gt;1 Berry, 1 Blueberry&amp;lt;br&amp;gt;5u cream, 6u egg yolk, 5u ice, 10u sugar&lt;br /&gt;
| 15 nutriment, 5 berry juice&lt;br /&gt;
*Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dried q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_mash.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Earthen-root&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potato&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 potato&lt;br /&gt;
| 4 nutriment, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Cheese Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 cheese wedge&lt;br /&gt;
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 5 Nutriment, 6 Animal Protein, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 meat, 1 metal rod&lt;br /&gt;
| 12 animal protein, 4 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_sad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 burger, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an inauthentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 mystery soup&lt;br /&gt;
| 13 nutriment, 6 animal protein, 1 space spice.&lt;br /&gt;
*Also contains whatever reagents were in the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mystery Soup&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_skewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:Nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 k&#039;ois burger, 1 nakarka cheese wedge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, 2.5u nakarka cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nomadskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 adhomian meat, 1 metal rod&amp;lt;br&amp;gt;1 dirt berries, 1 earthen-root&lt;br /&gt;
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seafoodplatter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North Sixty Sea Platter&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 ras&#039;val clam meat, 1 crab meat&amp;lt;br&amp;gt;5u beer, 2u pepper, 2u space spice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Bread Slice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 Nutriment, 0.625 Animal Protein, 5 Choco-Nut Spread, 0.125 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette_pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;1 omelette du fromage&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 boiled rice&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 nutriment, 10 rice, 6 seafood protein, 5 water&lt;br /&gt;
*Sliceable: 3 Ouerean fish cake&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbj.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;PBJ Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice &amp;lt;br&amp;gt;5u cherry jelly, 5u peanut butter&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Peanutbutterpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 2 nutriment, 5 peanut butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Potato Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Boiled Egg&amp;lt;br&amp;gt;1 onion, 2 potato&amp;lt;br&amp;gt;5u mayonnaise&lt;br /&gt;
| 12 nutriment, 4 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:qlguabi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qlguabi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Guami&amp;lt;br&amp;gt;10u Dyn Juice, 10u Milk&lt;br /&gt;
| 3 nutriment, 5 Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Burger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 rat meat&lt;br /&gt;
| 4 nutriment, 5 animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reubensandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reuben Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 cutlet, 1 sauerkraut, 2 toast&amp;lt;br&amp;gt;5u mayonnaise, 5u ketchup&lt;br /&gt;
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 chili, 1 tomato, 1 lime&amp;lt;br&amp;gt;1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 Meat Steak&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir {{anchor|sarmikhir}}&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 15u fermented fatshouter milk, 15u cream, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hardbread_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 hardbread slices, 1 [[#sarmikhir|sarmikhir]]&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sauerkraut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sauerkraut&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fish_mousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Seafood Mousse&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 ras&#039;val clam meat, 1 [[#sarmikhir|sarmikhir]] &amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 4 nutriment, 6 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzelpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel Pita&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1 pita, 1 schnitzel&lt;br /&gt;
| 5 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheese Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito, 1 cheese wedge&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val Clams&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Ras&#039;val clam meat&amp;lt;br&amp;gt;1 cabbage, 1 chili&amp;lt;br&amp;gt;1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 4 seafood protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spring_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spring Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage, 1 carrot, 1 peas&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak_Tartare.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Tartare&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1  meat, 1 onion, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 3u egg yolk&lt;br /&gt;
| 8 animal protein, 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 meatball&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 animal protein, 2.5 cheese, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Big Bite Burger, 1 boiled egg, 1 cheese wedge, 1 dough, 1 meat&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u pepper, 5u salt&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [Butter OR nutri-spread OR lard], 1 bread slice, 1 cheese wedge&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sushi&lt;br /&gt;
| None&lt;br /&gt;
| 1 boiled rice, 1 [Tofu or Sashimi or Chicken or Fried Egg or Cutlet]&lt;br /&gt;
| Depends on ingredients&amp;lt;br&amp;gt;Each Boiled Rice can make several pieces of Sushi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tannoulehsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tabbouleh Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 3 Mint Leaf, 1 Tomato, 1 Wheat&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 tortilla&lt;br /&gt;
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Tofu&lt;br /&gt;
| 4 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 2 tofu&lt;br /&gt;
| 8 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple, 2 cabbage, 1 carrot, 1 tomato&lt;br /&gt;
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Pasta Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Boiled Spaghetti, 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 3 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunapita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Tuna Salad&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u wine&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;3 ambrosia vulgaris, 1 potato&lt;br /&gt;
| 6 nutriment, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bicaridine&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu, 1 tortilla&lt;br /&gt;
| 6 Nutriment, 6 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_veggie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 cabbage&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 9 Nutriment, 4 Capsaicin Oil, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Bar&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2u Vanilla Extract, 2u [Milk or Soymilk], 2u Sugar&lt;br /&gt;
| 2 Nutriment&amp;lt;br&amp;gt;Also available from Getmore Chocolate vending machines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Xeno-meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stove===&lt;br /&gt;
[[File:Stove_on.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will &amp;quot;ping&amp;quot; when the food is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_fish_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Fish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 messa&#039;s tear&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]] &amp;lt;!-- Oatmeal sprite is a placeholder -farofa --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Porridge&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u blizzard ear flour, 10u fatshouter milk, 10u water&lt;br /&gt;
| 8 nutriment, 5 fatshouter milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 adhomian meat&amp;lt;br&amp;gt;2 dirt berries, 1 Messa&#039;s Tear, 1 mushroom&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u amatoxin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment,  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vodka&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aoyama_ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aoyama Ramen&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 moss, 1 chili&amp;lt;br&amp;gt;5u soy sauce, 10u water&lt;br /&gt;
| 2 nutriment, 2 moss, 5 protein, 2 water, 4 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon {{anchor|bacon}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw bacon&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon and eggs&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 fried egg&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconmacandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 3 Animal Protein, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearchili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 8 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cutlet, 1 egg&amp;lt;br&amp;gt;1 cabbage, 1 carrot, 1 chantrelle&amp;lt;br&amp;gt;5u rice, 2u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Biscuits_and_gravy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Biscuits and Gravy&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 plump helmet biscuits, 1 sausage, 10 gravy&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 gravy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black_eyed_gumbo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Black Eyed Gumbo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [Meat OR Fish Fillet]&amp;lt;br&amp;gt;1 bell pepper, 1 chili, 1 onion&amp;lt;br&amp;gt;5u rice, 10u water&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 triglyceride, 7 capsaicin oil, 3 onion juice, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bluemoon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;1 Blue Raspberry&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fjylozyn_boiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Fjylozyn&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fjylozyn&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 1.75 &amp;lt;span style=”color:red”&amp;gt;Toxin&amp;lt;/span&amp;gt;, 6.25 &amp;lt;span style=”color:red”&amp;gt;Plant-B-Gone&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u rice, 5u water&lt;br /&gt;
| 2 nutriment, 10 rice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 3 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cabbage, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Oven OR Stove&lt;br /&gt;
| Created when you leave a finished item in the oven or on the stove too long.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 toxin&amp;lt;/span&amp;gt;, 3 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carian stroganoff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carian Stroganoff&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 mushroom, 1 onion, 1 garlic, 10 cream&lt;br /&gt;
| 6 protein, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cozmocubes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cozmo Cubes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cosmozoan meat, 1 bread slice, 3u egg&lt;br /&gt;
| 2 nutriment, 5 seafood protein, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakbites.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caramelized steak bites&lt;br /&gt;
| Saucepan OR skillet&lt;br /&gt;
| 1 meat, 1 butter&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 6 Animal Protein, 5 Caramel Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chana masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chana Masala&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chili, 2 chickpeas, 1 tomato&amp;lt;br&amp;gt;10u rice, 2u space spice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 mushroom&amp;lt;br&amp;gt;5u milk, 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;6u egg yolk, 5u soy sauce, 5u water&lt;br /&gt;
| 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chetroinuoc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Che Troi Nuoc&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Soybean&amp;lt;br&amp;gt;10u Rice, 5u Vanilla Extract&lt;br /&gt;
| 6 Nutriment, 6u Rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Cheese Wedge, 3 Dough Slice&amp;lt;br&amp;gt;1 Tomato&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chicken meat, 3 dough slice&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 9 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 chicken meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 boiled egg, 1 hot chili&lt;br /&gt;
| 3 nutriment, 6 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 6 egg yolk, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chocolate bar, 1 egg&lt;br /&gt;
| 3 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe &amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 2 Nutriment, 5 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 ice pepper, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7 frost oil&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cremebrulee.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creme Brulee&lt;br /&gt;
| Welding Tool&lt;br /&gt;
| 1 Custard&lt;br /&gt;
| 3 nutriment, 1 egg yolk, 2 sugar, 4 caramel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crab_Leg_Sandwhich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Leg Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 crab legs&lt;br /&gt;
| 3.75 nutriment, 2 animal protein, 2.5 cheese, 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crimson_lime.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crimson Lime&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 lime, 1 chili&amp;lt;br&amp;gt;5u coco powder, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:custard.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 3u egg yolk, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 egg yolk, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;3u egg yolk, 1u space spice, 5u water&lt;br /&gt;
| 6 nutriment, 2 animal protein, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw cutlet&lt;br /&gt;
| 2 Animal Protein, .66 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionasoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 cabbage&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 11 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;, 5 water&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionastew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 2 carrot juice, 2 potato juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dodo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dodo Ikire&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 bananas, 1 chili&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 5 nutriment, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynpozole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Pozole&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 cabbage, 1 dyn, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8.2 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 dylovene&amp;lt;span&amp;gt;, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenrootravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthenroot Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthen-root, 1 Pumpkin, 1 Tomato&amp;lt;br&amp;gt;5u Soymilk, 5u Water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 earthen-root&amp;lt;br&amp;gt;1u salt, 1u space spice, 10u water&lt;br /&gt;
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggbasket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg in the Basket&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice, 1 egg&lt;br /&gt;
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eyebowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 aghrassh nut, 1 tomato&amp;lt;br&amp;gt;2u black pepper, 6u egg yolk&lt;br /&gt;
| 3 nutriment, 12 animal protein&lt;br /&gt;
*Sliceable (2 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouters_bloodpudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters&#039; Blood Pudding {{anchor|fatpudding}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 lard&amp;lt;br&amp;gt;5u blizzard ear flour, 10u blood&lt;br /&gt;
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish and Chips&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 fish fillet, 1 space fries&lt;br /&gt;
| 4 nutriment, 7 seafood protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alfredo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fettucine Alfredo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter, 1 cheese wedge, 1 spaghetti&amp;lt;br&amp;gt;1 garlic&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_wedges.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Earthen-root Wedges&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 over-easy fried egg&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;10u rice, 5u soy sauce, 5u water&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fufu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fufu Dumplings&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 banana&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlicbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Bread&lt;br /&gt;
| Skillet OR Oven&lt;br /&gt;
| 1 bread slice, 1 butter&amp;lt;br&amp;gt;5u garlic sauce&lt;br /&gt;
| 5 nutriment, 3 garlic sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 tofu&amp;lt;br&amp;gt;1 chili&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 space spice, 5 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge&lt;br /&gt;
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_Mac_And_Cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Mac and Cheese&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 mac and cheese&lt;br /&gt;
| 7.75 nutriment, 1.25 animal protein, 5 cheese, &amp;lt;br&amp;gt; (+3 animal protein if bacon Mac and Cheese)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple_Cheese_Crunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Triple Cheese Crunch Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, &amp;lt;br&amp;gt; 1 nakarka wedge, 1 cheesie honkers&lt;br /&gt;
| 3 nutriment, 7 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gukhefish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gukhe Fish&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 1 nutriment, 6 seafood protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guwan_gruel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guwan Gruel&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 raw cutlet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 animal protein, 4 seafood protein, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hakhma Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 hakhma meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hamcheesecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham and Cheese Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 plain crepe&lt;br /&gt;
| 5 Nutriment, 2 Animal Protein, 2.5 Cheese, .67 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hashbrown.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hash Browns&lt;br /&gt;
| Skillet OR Grill&lt;br /&gt;
| 1 raw potato sticks&amp;lt;br&amp;gt; 1u salt, 1u pepper&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hatchlingsurprise.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Surprise&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 [[#bacon|bacon]], 1 poached egg&lt;br /&gt;
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialScallops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Scallops&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 slimy meat, 1 butter&amp;lt;br&amp;gt;2 garlic, 1 lemon&amp;lt;br&amp;gt;1u black pepper, 2u salt, 5u water&lt;br /&gt;
| 6 seafood, 2 nutriment, 5 water, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialPot.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Pot&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 fish cutlet, 2 slimy meat&amp;lt;br&amp;gt;1 garlic, 2 lemon, 1 onion, 2 potato&amp;lt;br&amp;gt;30u rice, 15u water&amp;lt;br&amp;gt;&lt;br /&gt;
| 20 seafood, 20 rice, 20 nutriment, 20 lemon juice, 5 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 dylovene&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellystew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 cutlet, 1 slimy fillet, 1 butter&amp;lt;br&amp;gt;2 chili&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 Salt, 20.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 K’ois Paste&amp;lt;br&amp;gt;2 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissteak.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 6 fish fillet&amp;lt;br&amp;gt;1 cabbage, 1 lime&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:krakensoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kraken Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Squid Meat&amp;lt;br&amp;gt;1 Pumpkin&amp;lt;br&amp;gt;2u Space Spice, 10u Water&lt;br /&gt;
| 2 Nutriment, 6 Seafood Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u soy sauce, 5u water&lt;br /&gt;
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:macandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:matsuul.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Matsuul&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 Sashimi&amp;lt;br&amp;gt;1 earthen-root, 1 Eki, 1 Mint Leaf&lt;br /&gt;
| 5 nutriment, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maeuntang.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maeuntang&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 chili, 1 moss&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 seafood protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice, 1 raw cutlet&amp;lt;br&amp;gt;1u space spice, 5u water&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Skillet&lt;br /&gt;
| 3 meatball, 1 omelette du fromage&lt;br /&gt;
| 9 animal protein, 8 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolimeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 6 Nutriment, 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 raw meatball&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatballs_and_peas.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatballs and Peas&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 meatball&amp;lt;br&amp;gt;1 peas, 1 tomato&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;1 carrot, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minerpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miner&#039;s Pie&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 dough, 1 meat&amp;lt;br&amp;gt;1 onion, 1 plump helmet&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u frost oil, 5u sugar&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miso_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miso Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 soy dope, 2 tofu&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 tofu protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miyeokguk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miyeokguk&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 moss, 1 seaweed&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea Delight&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 egg&amp;lt;br&amp;gt;15u blood&lt;br /&gt;
| 15 blood, 9 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_brudet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Brudet&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 moss&amp;lt;br&amp;gt;3u egg yolk, 5u water&lt;br /&gt;
| 2 nutriment, 3 egg yolk, 6 moss, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an authentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_big.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Mossburger, 2 cutlets, 1 moss, 1 cheese wedge&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Burned Mess, 1 cheese wedge, 1 tofu&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| Always contains 7 nutriment.&lt;br /&gt;
Possible other reagents: nutriment, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, tomato juice, or water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Hamburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 nakarka cheese wedge&lt;br /&gt;
| 6 nutriment, 3 animal protein&amp;lt;br&amp;gt;May also use a burger instead of the bun and cutlet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkamousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u cherry jelly, 5u cream, 5u ne&#039;miik, 5u sugar&lt;br /&gt;
| 4 nutriment, 2 glucose&amp;lt;br&amp;gt;May use 1 berries instead of the cherry jelly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omelette_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Omelette&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 nakarka cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 3 nutriment, 5 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ravioli_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice, 1 nakarka cheese wedge&amp;lt;br&amp;gt;5u cream, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crozets.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Naya Khyber Crozets&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 fish fillet, 1 lard, 1 spaghetti&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 2 seafood protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Neaera Meat&amp;lt;br&amp;gt;2 eki, 2 guami&amp;lt;br&amp;gt;5u cream, 10u dyn juice&lt;br /&gt;
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 nettle, 1 potato&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| 3 egg yolk, 11 potato juice, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;sulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
* Nettles from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plump helmet biscuit, 1 sausage, 1 fried egg, 1 cheese wedge&lt;br /&gt;
| 3 Nutriment, 5 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oatmeal&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 wheat&amp;lt;br&amp;gt;10u milk, 10u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 8u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 3 onion juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Over-Easy Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paneer_gadpathur.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paneer Gadpathur&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 tomato, 1 chili&amp;lt;br&amp;gt;1 cheese wedge, 5 rice&amp;lt;br&amp;gt;5 cream&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
Add syrup to create specialty pancakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanuvindaloo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paaskraan Vindaloo&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice, 3u vanilla&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanucurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pataliputra Curried Rice&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chickpeas, 1 garlic, 1 onion&amp;lt;br&amp;gt;5u milk, 10u rice, 4u space spice	&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pea_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pea Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 peas, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperoni.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 sausage&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| .46 Nutriment, 6 Animal Protein, 0.5 Seafood Protein, .33 Triglyceride, 1 Salt, 1 Space Spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Piece of Honeyed Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 1 nutriment, 2 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plaincrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plain Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u Batter Mix&lt;br /&gt;
| 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Nachos&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chip basket, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 2.5 cheese, 1 salt, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poachedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice, 5u water&lt;br /&gt;
| 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Corn&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pork Bowl&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]]&amp;lt;br&amp;gt;10u rice, 5u water&lt;br /&gt;
| 4 animal protein, 6 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puffpuffs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Puff-Puff Bowl&lt;br /&gt;
| Skillet&lt;br /&gt;
| 10u flour, 5u water, 2u space spice, 1u salt&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Qilvo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 slimy meat&amp;lt;br&amp;gt;2 seaweed&amp;lt;br&amp;gt;5u cream, 10u water&lt;br /&gt;
| 5 nutriment, 3 cream, 3 seafood protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ramenbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ramen Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]], 1 Meat, 1 Egg&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Soy Sauce, 10u Water&lt;br /&gt;
| 5 Nutriment, 4 Animal Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_clambake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Pasta&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 ras&#039;val clam&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razirnoodles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razir Noodles&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg, 1 worm fillet&amp;lt;br&amp;gt;1 lime&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cutlet&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 7 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 sausage&lt;br /&gt;
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 10u rice&lt;br /&gt;
| 4 nutriment, 5 milk, 10 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;10u rice, 1u space spice, 5u wine&lt;br /&gt;
| 9 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cutlet, 1 meatball&lt;br /&gt;
| 6 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savorycrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Savory Breakfast Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Cheese Wedge, 1 Plain Crepe&amp;lt;br&amp;gt;3u Egg Yolk&lt;br /&gt;
| 5 Nutriment, 2.5 Cheese, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shakshouka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Shakshouka&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 Tomato&amp;lt;br&amp;gt;6u Egg Yolk, 1u pepper, 2u Space Spice&lt;br /&gt;
| 4 Nutriment, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ClamsCasino.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Silversun Clams Casino&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 bread slice, 2 slimy meat&amp;lt;br&amp;gt;1 bell pepper&lt;br /&gt;
| 6 seafood, 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sintapudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sinta Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;15u blood, 5u coco, 10u sugar&lt;br /&gt;
| 1 nutriment, 1 animal protein, 15 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 3 coco, 1 salt, 9 sugar, 20 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u slime jelly, 10u water&lt;br /&gt;
| 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sloppyjoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sloppy Joe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;6u animal protein, 5u barbecue sauce&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat, 1 bread slice&lt;br /&gt;
| 3 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;2 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 7 nutriment, 2 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti and Meatballs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bolognese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti Bolognese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 garlic, 1 onion, 1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein, 5 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 4 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 12 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiced Shrieker Wings&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 bat wings, 1 butter&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 2.7 nutriment, 3 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14 capsaicin&amp;lt;/span&amp;gt;, 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:swirlsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiral Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bluespace tomato, 1 ice pepper&amp;lt;br&amp;gt;10u water, 5u Cream&lt;br /&gt;
| 5 nutriment, 3 &amp;lt;span style=”color:blue”&amp;gt;bluespace dust&amp;lt;/span&amp;gt;, 1 &amp;lt;span style=”color:blue”&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 12 &amp;lt;span style=”color:blue”&amp;gt;Singulo&amp;lt;/span&amp;gt;, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakxanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Xanu&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice	&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steamedcrab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 crab legs, 1 nutri-spread&amp;lt;br&amp;gt;1u salt, 10u water&lt;br /&gt;
| 2 nutriment, 6 seafood protein, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steelworkersandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steelworker&#039;s Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 meat steak, 1 space fries&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice	&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 6 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 soy dope&amp;lt;br&amp;gt;1 carrot, 1 tomato&lt;br /&gt;
| 8 nutriment, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stokskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stok Skewers&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 1 nutriment, 2 animal protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffedfish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Fish Fillet&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 fish fillet, 1 roe sack&lt;br /&gt;
| 3 nutriment, 2 cheese, 7 seafood protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweetchilichicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Chicken&lt;br /&gt;
| Saucepan OR Pot&lt;br /&gt;
| 1 chicken meat, 1 boiled rice, 1 lime&amp;lt;br&amp;gt;5u soy sauce, 5u sweet chili sauce&lt;br /&gt;
| 4 animal protein, 1 nutriment, 3 rice, 1 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omgtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Bread&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;1u triglyceride&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Sandwich&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 22 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup [Blood]&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 30u Blood&lt;br /&gt;
| 2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u flour, 5u water&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumwurst.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Traumwurst&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 Sausage&amp;lt;br&amp;gt;1 Eggplant, 1 Plump Helmet&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 7 Animal Protein, 4 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triolademousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triolade Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Chocolate Bar, 1 White Chocolate&amp;lt;br&amp;gt;5u Cocoa, 5u Cream&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunneler_scotchegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Meategg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 hardbread slice, 1 tunneler egg&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 egg, 7 protein, 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 corn, 1 eggplant, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 10 carrot juice, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 13 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 4 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voidstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Voidsman&#039;s Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion, 1 garlic,&amp;lt;br&amp;gt;1 fish fillet, 5u water&amp;lt;br&amp;gt;2u space spice, 1u pepper&lt;br /&gt;
| 4 nutriment, 8 protein, triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 8 nutriment, 10 sugar&lt;br /&gt;
Add syrup to create specialty waffles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe, 1 white chocolate&lt;br /&gt;
| 3 Nutriment, 4 Choco-Nut Spread, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 20u water&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 peanut, 1 potato&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zantiri.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 eki, 2 guami&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zkahnkowa.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zkah&#039;nkowa&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Adhomian Meat&amp;lt;br&amp;gt;10u blood, 5u blizzard-ear flour, 1u pepper, 1u salt&lt;br /&gt;
| 25 animal protein, 5 blizzard ear flour, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:Ovenclosed_on.gif|64px]]&lt;br /&gt;
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, macarons, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make an item will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flatbread&amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hard Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian bread&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 15 nutriment, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aghrassh cake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aghrassh Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1 aghrassh nut&amp;lt;br&amp;gt;3u coco, 3u pepper, 3u salt, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alfajores.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Alfajores&lt;br /&gt;
| Oven&lt;br /&gt;
| 15 sugar 10u flour&amp;lt;br&amp;gt;10u milk, 1 butter&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u amatoxin&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:angrybread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Angry Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Cheese Wedge, 1 Flatbread, 1 Xeno-meat&amp;lt;br&amp;gt;1 Carrot&lt;br /&gt;
| 5 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 apple&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 5 Nutriment, 2 Apple Juice, 5 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#bacon|bacon]], 2 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bagel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bagel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 4 Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Morphine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 Nutriment, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_gold_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Golden Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 golden apple&amp;lt;br&amp;gt;5u cream, 2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose, 5u gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 4 nutriment, 10 banana juice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-Nut Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 5 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;2 berry&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bdaycake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 candle&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
*Sliceable: Makes 5 slices. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastedpeanutsbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bowl of Roasted Peanuts&lt;br /&gt;
| Oven&lt;br /&gt;
| 10 [Peanut OR Dry Peanut]&lt;br /&gt;
| 15 ground roasted peanuts, 5 peanut oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 dough&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 15 nutriment, 5 animal protein, 1 salt&lt;br /&gt;
*Sliceable: Makes 8 slices.&lt;br /&gt;
*Bread slices can be turned into custom sandwiches by combining them with any food item. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun {{anchor|Bun}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&lt;br /&gt;
| 4 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
Buns can be turned into custom burgers by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 Nutriment&amp;lt;br&amp;gt;Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cakepops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cake Pops&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;5u brownie mix, 2u Sprinkles, 5u Vanilla Extract&lt;br /&gt;
| 3 nutriment (each)&lt;br /&gt;
*Container: 5 Cake Pops&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 carrot&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 10 nutriment, 15 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [cheese wedge OR Cheesie Honkers], 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 4 nutriment, 10 cherry jelly, 11 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_chocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 1 chocolate bar&amp;lt;br&amp;gt;5u cream&lt;br /&gt;
| 8 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolateroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar, 1 flat dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 15 nutriment&amp;lt;br&amp;gt;Sliceable (5 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar&amp;lt;br&amp;gt; 2u coco, 5u cream&lt;br /&gt;
| 6 coco powder&amp;lt;br&amp;gt;&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Conecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cone Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 15u blizzard ear flour, 5u fatshouters milk, 15u sugar, 5u water&lt;br /&gt;
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cooked Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Donk-Pocket OR Takoyaki Donk-Pocket OR Teriyaki Donk-Pocket]&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 chocolate bar&amp;lt;br&amp;gt;10u milk, 10u sugar&lt;br /&gt;
| 2 nutriment, 3 sugar&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 ambrosia vulgaris&amp;lt;br&amp;gt;10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 ambrosia extract&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2u nutriment, 1u salt&lt;br /&gt;
*Also obtainable by butchering a parrot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge, 2 dough&lt;br /&gt;
| 6 Nutriment, 15 Cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u milk, 5u water, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crownfurter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crown Roast of Adhomian Sausage&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fatpudding|fatshouter blood pudding]], 1 [[#sarmikhir|sarmikhir]], 1 dirt berries&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 14 nutriment, 14 protein&lt;br /&gt;
*Sharing Platter i.e. chips&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
*Make 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;6u egg yolk, 5u sugar&lt;br /&gt;
| 6 animal protein, 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elotes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elotes&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 2 corn, 1 lime, 1 cheese wedge, &amp;lt;br&amp;gt; 2u space spice, 5u mayonnaise&lt;br /&gt;
| 6 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cutlet, 1 tortilla&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, .66 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouter_bake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Bake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 canned fatshouter meat&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 8 nutriment, 16 protein&lt;br /&gt;
*Sliceable: 4 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fatshouterfillet_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Fillet&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 4 adhomian meat, 1 lard&amp;lt;br&amp;gt;2 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour, 5u Messa’s mead, 1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 10 nutrients, 10 protein, 5 Messa&#039;s mead&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatgello_cube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter in Aspic&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian meat, 2 ice tunneler egg, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 10 nutriment, 15 protein, 5 egg&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;3 chili, 1 onion&amp;lt;br&amp;gt;5u kelotane&lt;br /&gt;
| 5 animal protein, 5 capsaicin oil, 3 kelotane&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice, 1 piece of paper&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar&lt;br /&gt;
*The recipe will not work unless something is written on the paper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu fruit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 Messa&#039;s tear&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment, 2 honey, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:giffypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Giffy Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u flour, 5u milk, 5u sugar, 3u egg yolk, 10 grape  jelly, 10 peanut butter&lt;br /&gt;
| 15 Nutriment.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (5 slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 golden apple&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 5 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_peppers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Peppers&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 Bell Pepper&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orszi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Orszi&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;3u egg yolk, 2u space spice&lt;br /&gt;
| 3 seafood protein, 3 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham &amp;amp; Pineapple Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 2 pineapple rings&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices. &lt;br /&gt;
*Pineapple rings can be bought from snack vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_whole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Pudding&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 hardbread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u cream, 5u sugar&lt;br /&gt;
| 30 nutriment, 15 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 5u nutriment, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jadrica.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jadrica&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;2 carrot, 1 garlic&amp;lt;br&amp;gt;5u universal enzyme, 5u wine, 1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 8 animal protein, 4 nutriment, 4 triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koicomb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koicomb&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 fried k&#039;ois&amp;lt;br&amp;gt;5u ne&#039;miik&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron, 5 Ne&#039;miik&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Get ne&#039;miik from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koismuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 fried k&#039;ois, 1 k&#039;ois paste&amp;lt;br&amp;gt;1 k&#039;ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lemon&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 potato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 35 nutriment, 9 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatlasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough, 2 meat&amp;lt;br&amp;gt;3 tomato&lt;br /&gt;
| 24 nutriment, 24 animal protein, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough, 1 [meat OR mo&#039;gunz meat pie]&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&amp;lt;br&amp;gt;*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatpepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 bell pepper, 1 tomato&amp;lt;br&amp;gt;1 meat, 1 cheese wedge&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein, 1.25 cheese&lt;br /&gt;
Makes 2 pockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian meat, 1 adhomian bread&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossdumplings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss dumplings&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 moss&lt;br /&gt;
| 3 Nutriment, 3 Moss&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:msairation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;M&#039;sai Scout Ration&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 Adhomian Meat&amp;lt;br&amp;gt;2 dirt berries&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;5 chantrelle, 1 tomato&lt;br /&gt;
| 35 nutriment, 5 cheese&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_brain_loaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Neaera Brain&amp;lt;br&amp;gt;10u Cream&lt;br /&gt;
| 6 Seafood Protein, 10 Cream, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NTellacheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Cheesecake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 6 mini cookie&amp;lt;br&amp;gt;15u choco-nut spread, 5u milk, 10u sugar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 orange&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pazillo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pazillo&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 chickpeas, 1 onion, 1 tomato&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperonipizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 cheese wedge, 1 pepperoni&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronriverloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron River Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Fried K&#039;ois, 1 Phoron Rock Candy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 phoron&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piginablanket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig in a Blanket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 sausageh&amp;lt;br&amp;gt;2 dough slice&lt;br /&gt;
| 1 Nutriment, 2 animal protein&lt;br /&gt;
*Makes 3 Pigs in a Blanket. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pita&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 7 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Candied Neaera Eyes&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 Neaera Eyes&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
|&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:ribplate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Ribs&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u honey, 2u space spice, 1u pepper.&lt;br /&gt;
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u fatshouter milk, 3u egg yolk&lt;br /&gt;
| 26 nutriment&lt;br /&gt;
*Makes 26 candy cubes.&lt;br /&gt;
*Get fatshouter milk from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 plump helmet&amp;lt;br&amp;gt;5u flour, 5u water&lt;br /&gt;
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 plump helmet&lt;br /&gt;
| 8 nutriment; 10% chance of adding &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u pumpkin pulp, 2u pumpkin spice, 10u sugar&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;9u egg yolk, 10u flour, 5u milk&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_raisin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raisin Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastchicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Chicken&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 chicken meat, 1 stuffing&amp;lt;br&amp;gt;2 potato&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 24 animal protein, 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Diona&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u space spice&lt;br /&gt;
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice&lt;br /&gt;
*Sliceable: Makes 3 slices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
|1 bell pepper, 1 corn&amp;lt;br&amp;gt;1 boiled rice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roast dirtberries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roasted Dirtberries&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u sugar&lt;br /&gt;
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;5u psilocybin, 10u sugar&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soylent_yellow.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u flour&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u psilocybin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starcake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 orange&amp;lt;br&amp;gt;5u cream, 10u coco, 6u egg yolk, 10u flour, 15u sugar&lt;br /&gt;
| 15 nutriment, 3 glucose&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawberrycrumblebars.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Crumble Bars&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;2 strawberries&amp;lt;br&amp;gt;10u flour, 10u sugar&lt;br /&gt;
| 10 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (4 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_stuffed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Earthen-root&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1 [[#sarmikhir|sarmikhir]], 1 hardbread slice, 1 zkah&#039;nkowa slice&lt;br /&gt;
| 8 nutriment, 7 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Bread&amp;lt;br&amp;gt;1u pepper, 1u salt, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofubread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 tofu&lt;br /&gt;
| 30 nutriment, 7.5 cheese, 9 tofu protein&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 tofu&lt;br /&gt;
| 8 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Stuffing, 2 Tofu&lt;br /&gt;
| 41 nutriment, 6 tofu protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tunneler_souffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Souffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]], 1 tunneler egg&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 3 egg, 5 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 9u egg yolk, 15u flour, 5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 carrot, 1 corn, 1 eggplant, 1 tomato&lt;br /&gt;
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu veg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Veggielasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough&amp;lt;br&amp;gt;1 eggplant, 2 mushroom, 1 onion, 3 tomato&lt;br /&gt;
| 48 nutriment, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 white chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 xeno-meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 2 cheese, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;18 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 xeno-meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xuqqil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuq&#039;qil&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 slimy meat&amp;lt;br&amp;gt;1 plump helmet.&lt;br /&gt;
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ylpharoulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ylpha Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 white chocolate&amp;lt;br&amp;gt;10u sugar, 10u Ylpha Berry Juice.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deep Fryer===&lt;br /&gt;
[[File:Fryer_on.gif|64px]]&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order another from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.&lt;br /&gt;
*The fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.&lt;br /&gt;
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avah.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Avah&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge, 1 dough&amp;lt;br&amp;gt;5u fatshouter milk, 5u sugar&lt;br /&gt;
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fryer OR Skillet&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Katsu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat (Beer Battered)&lt;br /&gt;
| 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chicknugget.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;5u flour&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn dog&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 sausage (Battered)&lt;br /&gt;
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Fish Sandwich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough, 1 fish fillet&amp;lt;br&amp;gt;1 chili&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 Seafood Protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 tryglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_veg_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_meat_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 cutlet&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 3 protein, 3 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafelballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Chickpeas&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 fish fillet (Battered)&lt;br /&gt;
| 7 seafood protein, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Plump Helmet (Beer Battered)&lt;br /&gt;
| 4 nutriment, 2 animal protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympia.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympiacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia with Cheese&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Cheese Wedge&amp;lt;br&amp;gt;1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin, 3 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fryer&lt;br /&gt;
| 10u batter, 5u sugar&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:gnaqmi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gnaqmi&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Boiled Fjylozyn, 1 Neaera Liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Jalapenopop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chili (Battered)&lt;br /&gt;
| 2 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar, 10u cherry jelly&lt;br /&gt;
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisdonut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;, corn oil&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Konaqu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Konaqu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 qlort bulb, 1 ylpha berry&amp;lt;br&amp;gt;10u sugar, 1 dough in a fryer&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mozzarella_sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mozzarella Sticks&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge (battered)&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;1 cheese wedge&amp;lt;br&amp;gt;5u flour, 3u egg yolk, 1u salt&lt;br /&gt;
| 4 cheese, 4 nutriment&lt;br /&gt;
*Makes a plate of 8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miniavahs_3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mini-avah Basket&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 adhomian meat, 1 dough&amp;lt;br&amp;gt;5u blizzard ear flour, 1u space spice&lt;br /&gt;
| 9 nutriment, 9 protein&lt;br /&gt;
*Makes a basket of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:north60squid.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North 60 Squid&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 squid meat (Beer Battered)&amp;lt;br&amp;gt;5u Apple Juice, 5u Lemon Juice, 10u Garlic Sauce&lt;br /&gt;
| 4 Seafood Protein, 1 Nutriment, 3 Garlic Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 onion&lt;br /&gt;
| 5 nutriment, 3 onion juice, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Banana (Battered)&lt;br /&gt;
| 8 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pizza Crunch&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 pizza (Battered)&lt;br /&gt;
| 35 nutriment, 5 cheese, batter, corn oil&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
*Can be made with any whole pizza; final reagents depend on pizza used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Risotto (Battered)&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 2 Nutriment, 1 pepper, 4 rice, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roefritters.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe fritters&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 roe sack&amp;lt;br&amp;gt;10u batter&lt;br /&gt;
| 3 Nutriment, 5 batter, 6 seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sabich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Boiled Egg, 1 Hummus, 1 Pita&amp;lt;br&amp;gt;1 Eggplant&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 raw potato sticks&lt;br /&gt;
| 5 nutriment, corn oil&lt;br /&gt;
Add condiments to create saucy fries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 cutlet&amp;lt;br&amp;gt;10u batter, 5u soy sauce&lt;br /&gt;
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 xeno-meat&amp;lt;br&amp;gt;5u soy sauce&lt;br /&gt;
| 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, 5 soy sauce, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
You can coat food in batter before putting it in the deep fryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter Mix&lt;br /&gt;
| 10u flour, 2u salt, 5u water, 3u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer Batter Mix&lt;br /&gt;
| 5u beer, 10u flour, 2u salt, 3u egg yolk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Tool&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pineapple_rings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Can of Pineapple Rings&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 6 Pineapple Ring&lt;br /&gt;
| 2 nutriment, 3 pineapple juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canned.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Canned Fatshouters Meat&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
|&lt;br /&gt;
|5 Animal Protein, 2 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&lt;br /&gt;
| Knife&lt;br /&gt;
| Carrot&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_chopped.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chopped Earthen-root&lt;br /&gt;
| Knife&lt;br /&gt;
| Earthen-root&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| 2 nutriment, .33 animal protein.&lt;br /&gt;
*Makes 3.&lt;br /&gt;
*Sliceable: Makes 1 Spaghetti&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Kitchen Stock, Biogenerator&lt;br /&gt;
| Can be colored with Crayons&lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Knife&lt;br /&gt;
| Fish Fillet&lt;br /&gt;
| 4 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
*Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Adhomian Hardbread&lt;br /&gt;
|&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Bun&lt;br /&gt;
| Knife&lt;br /&gt;
| Hardbread Pudding&lt;br /&gt;
| &lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Cone&lt;br /&gt;
| Ice Cream Cart&lt;br /&gt;
| [Various ingredients]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Tunneler Egg&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K’ois Paste&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Substitute&lt;br /&gt;
| Biogenerator&lt;br /&gt;
|&lt;br /&gt;
| 6 Animal Protein, 3 Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Research and Medical stock&lt;br /&gt;
|&lt;br /&gt;
| Run under water in the sink to create a monkey.&amp;lt;br&amp;gt;&lt;br /&gt;
Also comes in Stok, Farwa, and Naera varieties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| 80 Biomass&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Knife&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Knife&lt;br /&gt;
| Meat&lt;br /&gt;
| 2 animal protein, .67 triglyceride&lt;br /&gt;
*Sliceable: Makes 2 raw bacon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&lt;br /&gt;
| Knife&lt;br /&gt;
| Potato&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Knife&lt;br /&gt;
| Soybean&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti [Raw] {{anchor|spaghetti}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Butchery====&lt;br /&gt;
Butchering turns animals into ingredients. You have three ways to butcher animals:&lt;br /&gt;
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.&lt;br /&gt;
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.&lt;br /&gt;
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.&lt;br /&gt;
* Clams, Barnacles, Molluscs and Ras&#039;Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Animal (Yield)&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adhomianmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Meat&lt;br /&gt;
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha&#039;rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham&#039;Tyr, Snow Strider (20), Steed of Mata&#039;ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwingsraw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bat Wings&lt;br /&gt;
| Swarm of Space Bats (6)&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Bear, Space Bear (5)&lt;br /&gt;
| 12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)&lt;br /&gt;
| 3 seafood protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Meat&lt;br /&gt;
| Chicken (4)&lt;br /&gt;
| 6u Animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corgi Meat&lt;br /&gt;
| Corgi (3)&lt;br /&gt;
| 6u Animal Protein, 2u Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crablegs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Legs&lt;br /&gt;
| Crab (3)&lt;br /&gt;
| 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Nymph Meat&lt;br /&gt;
| Diona Nymph (3)&lt;br /&gt;
| 10 Dionae Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fillet&lt;br /&gt;
| Available in the kitchen cold room&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hma&#039;trra fillet&lt;br /&gt;
| &lt;br /&gt;
| 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Walking Mushroom&lt;br /&gt;
| 3 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lard&lt;br /&gt;
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)&lt;br /&gt;
|5u Triglycerideqa&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Human]&lt;br /&gt;
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Insect]&lt;br /&gt;
| V&#039;krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
|6u Animal Protein, 2u Triglyceride, 27u Phoron&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brain_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;!--- Broken Recipe|-&lt;br /&gt;
|[[File:eyes_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Eyes&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kidneys_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Kidneys&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:liver_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Liver&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Neaera_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Meat (3)&lt;br /&gt;
| Neaera&lt;br /&gt;
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig Meat&lt;br /&gt;
| Pig (20)&lt;br /&gt;
| 6u Animal protein, 4u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rasvalclam.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Clam Meat&lt;br /&gt;
| Ras&#039;val Clam (1)&lt;br /&gt;
| 2 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Meat&lt;br /&gt;
| Rat (2)&lt;br /&gt;
| 5 Animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishroe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Sack&lt;br /&gt;
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cosmomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Fillet&lt;br /&gt;
| Cosmozoan (2)&lt;br /&gt;
| 3 Cosmozoan protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Meat&lt;br /&gt;
| Clam, barnacle, or Mollusc (1)&lt;br /&gt;
| 3 mollusc protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:squidmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Squid Meat&lt;br /&gt;
| &lt;br /&gt;
| 3 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Killer Tomato (3)&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vannameat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanna Meat&lt;br /&gt;
| Vannatusk (3-6)&lt;br /&gt;
| 6 Animal Protein, 6 Mindbreaker Toxin, 3.1 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Worm Fillet&lt;br /&gt;
| Cavern Dweller (3)&lt;br /&gt;
| 6 seafood protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 15 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Meat&lt;br /&gt;
| Greimorian (3) or Xenomorph&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
====Processed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amatoxin&lt;br /&gt;
| Process Fly Amanita&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ambrosiaextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ambrosia Extract&lt;br /&gt;
| Process Ambrosia Vulgaris or Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Apple&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard Ear Flour&#039;&#039;&#039;&lt;br /&gt;
| Process blizzard ears&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blood&lt;br /&gt;
| Draw with a syringe or process organs and limbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers. Capsaicin causes discomfort when eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyjar.png|64px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cocoapowder.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Coco&lt;br /&gt;
| Process cacao fruit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oliveoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
| Soda or Coffee dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Dyn; ask the bartender&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggyolkcarton.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_white.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Milk&#039;&#039;&#039;&lt;br /&gt;
| Ask the Bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process an ice pepper (Xenobotany).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Juice&lt;br /&gt;
| Process garlic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gello.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin&#039;&#039;&#039;&lt;br /&gt;
| Process sugar tree fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape juice&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:groundpeanut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ground roasted peanuts&lt;br /&gt;
| Process Bowl of Roasted Peanuts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey&lt;br /&gt;
| Product of beekeeping (ask the gardener); or, process Messa&#039;s Tear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iceglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&lt;br /&gt;
| Soda or Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&lt;br /&gt;
| Process Lemon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&lt;br /&gt;
| Kitchen stock or Biogenerator&lt;br /&gt;
|-&lt;br /&gt;
|[[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Messa&#039;s Mead&lt;br /&gt;
| Mix 1u Honey and 1u Earthen-Root Juice = 2u&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss&lt;br /&gt;
| Process Moss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Oil&#039;&#039;&#039;&lt;br /&gt;
| Process roasted peanuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:psilocybin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Psilocybin&lt;br /&gt;
| Process Reishi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinpulp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pulp&lt;br /&gt;
| Process Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespicebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinklesbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white-beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triglyceridebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triglyceride&lt;br /&gt;
| Process Butter or Nutri-Spread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Universal Enzyme&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VanillaExtract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Extract&lt;br /&gt;
| Process vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;Krexi Taffy&lt;br /&gt;
| Process V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_clear.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Water&lt;br /&gt;
| Sink&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wuluextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wulumunusha Extract&lt;br /&gt;
| Process Wulumunusha&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuizi Juice&lt;br /&gt;
| Process Xuizi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:barbecue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbecue Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u garlic sauce, 2u ketchup, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beerbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&lt;br /&gt;
| 10u flour, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| 5u cocoa, 5u flour, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choconutspread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Choco-Nut Spread&#039;&#039;&#039;&lt;br /&gt;
| 1u Ground Roasted Peanuts, 2u Sugar, &amp;lt;br&amp;gt; 1u Cocoa, 1u Soymilk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk_can.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Fatshouters Milk&#039;&#039;&#039;&lt;br /&gt;
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlic_sauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u Corn Oil, 1u Garlic Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gravy&#039;&#039;&#039;&lt;br /&gt;
| 2u triglyceride, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 5u water, 5u flour&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar, 2u tomato juice, 1u water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mayo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mayonnaise&#039;&#039;&#039;&lt;br /&gt;
| 10u corn oil, 3u egg yolk, 2u lemon juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutbutter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter&#039;&#039;&#039;&lt;br /&gt;
| 5u ground roasted peanuts, 1u salt, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinspice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Spice&lt;br /&gt;
| 2u pumpkin pulp, 8u space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soymilk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soymilk&#039;&#039;&#039;&lt;br /&gt;
|Process Soybean; Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet_chili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Sauce&#039;&#039;&#039;&lt;br /&gt;
|1u capsaicin, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vodkabottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&lt;br /&gt;
| 5u potato juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vwinebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&lt;br /&gt;
| 5u grape juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Foods====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| 20u cream, 1u salt&lt;br /&gt;
| 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| 40u milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 cheese&lt;br /&gt;
*Sliceable: 8 cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2u coco, 2u [Milk OR Soymilk], 2u sugar&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| 3u egg yolk, 10u flour&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fermentedhmatrra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra&lt;br /&gt;
| 1 Hma&#039;trra meat&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 20 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nakarkacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Cheese&#039;&#039;&#039;&lt;br /&gt;
| 40u ne&#039;miik, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 nakarka cheese&lt;br /&gt;
*Sliceable: 8 nakarka cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawmeatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&lt;br /&gt;
| 3u animal protein, 5u flour&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| Ask the Chemist to make this from clonexadone and blood.&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| 10u soymilk, 5u universal enzyme (catalyst).&lt;br /&gt;
| 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Cooking Equipment==&lt;br /&gt;
*The &#039;&#039;&#039;Candy Maker&#039;&#039;&#039; can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.&lt;br /&gt;
*The &#039;&#039;&#039;Grill&#039;&#039;&#039;, which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.&lt;br /&gt;
*The &#039;&#039;&#039;Cereal Maker&#039;&#039;&#039; will turn any item inserted into it into cereal. It must be built and requires a special circuit board.&lt;br /&gt;
*&#039;&#039;&#039;Slime cores&#039;&#039;&#039;, specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mints.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ad-Mints&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Mint&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanuts_choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Cinnamon Chocolate&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_xanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Classic Munch&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Masala Masterpiece&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_sp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Salt N&#039; Pepper&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 nutriment, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foypack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Palace cocoa biscuits&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| Contains 6 foy biscuits&amp;lt;br&amp;gt; 0.5 nutriment per cookie&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy_corn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Corn&#039;&#039;&#039;&lt;br /&gt;
| Rations Box&lt;br /&gt;
| 4 Nutriment, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpsahoy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carps Ahoy! Miniature Cookies&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Miniature Cookie&lt;br /&gt;
| .5 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 3 cheese, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gum_pack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chewy Fruit flavored gum&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 5 pieces; to chew, place in mouth slot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choctruffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dalyoni Dimlights&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 Nutriment, 1 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore chicken potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cucumberchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore cucumber potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dirtberrychips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore dirtberry potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore phoron potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore salted potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamy Spongecake&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb08.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crisp Bar &#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Crisp&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatcube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cubed Meat&#039;&#039;&#039;&lt;br /&gt;
| Protein MRE&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Figgy Pudding&#039;&#039;&#039;&lt;br /&gt;
| Christmas gift&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore Raisins&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gogomoss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Go-Go Gwok! Authentic Konyanger moss&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hearsay Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1u capsaicin, 6u Hot Ramen&lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6u Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3u Dry Ramen, 1u water&lt;br /&gt;
| Makes 3u Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hundred Thousand Credit Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Filtered K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kokobar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koko Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;koko reed juice&amp;lt;/span&amp;gt;, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb06.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Crunch&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb10.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laughter Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 5 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Mining reward vending machine&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lollipop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lollipop&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 sugar, 20 [fruit] juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mapsham.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maps salty ham&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 animal protein, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb07.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Martian Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mogunzpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mo&#039;gunz Meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment, 12 animal protein, 4 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanamild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Mild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanawild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Wild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 3 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-Cakes&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment, 5 The Doctor&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb09.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oh Daddy Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 6 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Organic K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
* Unfiltered k&#039;ois can cause k&#039;ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Packed Rice Bowl&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoron_candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Rock Candy&#039;&#039;&#039;&lt;br /&gt;
| Obtained from the lunchbox loadout item for Vaurca&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25u Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:proteinbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Protein Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 9 nutriment, 4 animal protein, random flavoring reagent&lt;br /&gt;
|-&lt;br /&gt;
|[[File:razibeef.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razi-snack corned beef&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 animal protein, 3 iron, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:riceball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Ball&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 animal protein, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacewind Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tau Ceti Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunaSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pemmicanbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vedabar&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexisnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;krexi Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&amp;lt;br&amp;gt;Contains 6 V&#039;Krexi Taffy&lt;br /&gt;
| .5 V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Awesome Apple&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadginger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Ginger Justice&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadgarlic.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Gracious Garlic&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Papad Crackers&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.&lt;br /&gt;
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it.&amp;lt;br&amp;gt;Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38808</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38808"/>
		<updated>2026-03-22T22:42:09Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Capitalization and punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Foreword==&lt;br /&gt;
Please note that this page takes time to be maintained and updated. If a recipe is missing, please notify a Wiki Maintainer or submit an edit to add it. In the mean time, all Service roles have a &#039;&#039;&#039;Cooking Codex&#039;&#039;&#039; pre-installed on their PDAs, which is otherwise available for download by anyone. This codex contains all available recipes regardless of whether this page is up-to-date or not.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
As you walk, run, and spend time on the Horizon, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish your nutrition value.&lt;br /&gt;
&lt;br /&gt;
Food needs to be metabolized by your body after you&#039;ve eaten. Wait a few moments after a meal for your new satiation level to take effect.&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k&#039;ois (if you are a Vaurca; it is poisonous otherwise).&lt;br /&gt;
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.&lt;br /&gt;
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on the Horizon. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or ship APCs.&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg&#039;s reagents (usually 3u egg yolk) instead.&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xenoburger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.&lt;br /&gt;
&lt;br /&gt;
* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.&lt;br /&gt;
&lt;br /&gt;
* Some recipes must be baked, boiled, fried, or cooked. Pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn&#039;t turned on, your food won&#039;t cook; turn it on with an alt-click on the appliance, then select the desired temperature.&lt;br /&gt;
&lt;br /&gt;
* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don&#039;t be afraid to set your fryer, stove, and oven to their max temperatures.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.&lt;br /&gt;
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.&lt;br /&gt;
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes===&lt;br /&gt;
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container&#039;s sprite onto your character&#039;s, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ambrosia deus, 1 golden apple&lt;br /&gt;
| 8 Nutriment, 4 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 2 Apple Juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 3 Gold, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Synaptizine&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Applesalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 cabbage, 1 tomato, 1 carrot, 1 apple&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 2 [[#bacon|bacon]], 1 meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_split.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 5u ice&lt;br /&gt;
| 5 nutriment, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 bear meat&lt;br /&gt;
| 12 animal protein, 4 nutriment, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Burger, 3 meat&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&lt;br /&gt;
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of Champions&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat steak, 1 omelette du fromage, 1 sausage&lt;br /&gt;
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun Bun&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#Bun|bun]]&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunkerbuster.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bunker Buster Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 flatbread, 1 over-easy fried egg&amp;lt;br&amp;gt;3u space spice&lt;br /&gt;
| 6 nutriment, 2 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| None&lt;br /&gt;
| 1 [[#Bun|bun]], [1 Cutlet OR 1 Meatball]&lt;br /&gt;
| With Cutlet: 4 nutriment, 2 animal protein, .67 triglyceride&amp;lt;br&amp;gt;With Meatball: 4 Nutriment, 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caesar_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caesar Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet, 1 Cheese Wedge&amp;lt;br&amp;gt;1 cabbage, 1 garlic&amp;lt;br&amp;gt;3u Egg Yolk, 5u Lemon Juice&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 apple juice, 5 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Boardw&lt;br /&gt;
| 1 Burger, 1 Cheese wedge&lt;br /&gt;
| 4 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 space fries&lt;br /&gt;
| 4 nutriment, 3 cheese, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet Sandwich&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Katsu&lt;br /&gt;
| 4 nutriment, 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Saucepan OR Skillet&lt;br /&gt;
| 1 Space Fries, 1 Hot Chili, 1 Cheese Wedge&lt;br /&gt;
| 8 nutriment, 2 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Citrus_delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Citrus Delight&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 1 Lime, 1 Orange&lt;br /&gt;
| 7 nutriment, 10 Lemon Juice, 10 Lime Juice, 10 Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatepita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotcorgi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Corgi meat&lt;br /&gt;
| 5 nutriment, 16 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creamice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;10u fatshouter  milk, 10u ice, 10u sugar&lt;br /&gt;
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepdive.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Deep Dive&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 Fish Fillet&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 Nutriment, 5 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donerkebab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita, 1 cutlet&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 earthen-root, 2 messa&#039;s tear, 1 dirt berries&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 boiled egg&lt;br /&gt;
| 3 animal protein, 2 egg yolk, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggsbenedict.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs Benedict&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cutlet, 1 Plump Helmet Biscuit, 1 Poached Egg&amp;lt;br&amp;gt;3u Egg Yolk, 1u Pepper&lt;br /&gt;
| 2 animal protein, 6 egg yolk, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 spicy meat burrito&amp;lt;br&amp;gt;10 chili&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fairy bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fairy Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;3u Sprinkles&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Hummus, 1 Falafel Balls&amp;lt;br&amp;gt;1 Tomato&lt;br /&gt;
| 7 nutriment. Can also make with 1 Hummus Pita instead of the Hummus and Pita.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Banana&lt;br /&gt;
| 6 Nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy White Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 White Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Strawberries&lt;br /&gt;
| 6 Nutriment, 4 Sugar, 2 Vanilla Extract&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_fermented.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fermented hma&#039;trra meat, 2 hardbread slices&lt;br /&gt;
| 10 nutriment, 15 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;5u Soy Sauce&lt;br /&gt;
| 3 Seafood Protein, 5 Soy Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 watermelon slice&amp;lt;br&amp;gt;1 apple, 1 grapes, 1 orange&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 orange juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hengsharolls.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hengsha Rolls&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Mashed Potato, 1 Tofu&amp;lt;br&amp;gt;1 Cabbage, 1 Corn, &lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Fish Fillet&lt;br /&gt;
| 4 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 fish fillet, 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 lemon&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 10 lemon juice, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:floatingisland.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Floating Island&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Pineapple Ring&amp;lt;br&amp;gt;1 Cherry&amp;lt;br&amp;gt;5u Gelatin, 5u Ice&lt;br /&gt;
| 3u nutriment, 5u Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegello_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garden Vegetable Gelatin Salad&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 messa&#039;s tear, 2 earthen-root, 2 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fruitgello_dessert.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin Dessert&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 sugar tree fruit, 1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 5u sugar, 5u cream&lt;br /&gt;
| 4 nutriment, 4 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu&amp;lt;br&amp;gt;1 chili, 1 lime&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Sausage&lt;br /&gt;
| 4 nutriment, 6 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hrikhir&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 messa&#039;s tear, 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u blizzard ear flour&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lardwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwhich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 flatbread, 1 lard&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 chickpea&amp;lt;br&amp;gt;10u garlic sauce, 2u space spice&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Hummus, 1 Pita&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecreamsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;5u ice, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:izuixu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Izu-Ixu&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 strawberries&amp;lt;br&amp;gt;5u milk, 5u ice, 5u xuizi juice&lt;br /&gt;
| 4 Nutriment, 5 Xuizi Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;5u cherry Jelly&lt;br /&gt;
| 4 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jungle Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Watermelon Slice&amp;lt;br&amp;gt;1 apple, 2 banana, 1 grapes&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jyalra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jyalra&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Dyn&lt;br /&gt;
| 10 nutriment, 4 dyn juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois on a Stick&lt;br /&gt;
| None&lt;br /&gt;
| Metal Rod, 1-3 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/8/10 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LadyLulaine.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lady Lulaine&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Muffin&amp;lt;br&amp;gt;1 Berry, 1 Blueberry&amp;lt;br&amp;gt;5u cream, 6u egg yolk, 5u ice, 10u sugar&lt;br /&gt;
| 15 nutriment, 5 berry juice&lt;br /&gt;
*Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dried q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_mash.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Earthen-root&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potato&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 potato&lt;br /&gt;
| 4 nutriment, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Cheese Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 cheese wedge&lt;br /&gt;
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 5 Nutriment, 6 Animal Protein, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 meat, 1 metal rod&lt;br /&gt;
| 12 animal protein, 4 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_sad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 burger, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an inauthentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 mystery soup&lt;br /&gt;
| 13 nutriment, 6 animal protein, 1 space spice.&lt;br /&gt;
*Also contains whatever reagents were in the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mystery Soup&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_skewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:Nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 k&#039;ois burger, 1 nakarka cheese wedge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, 2.5u nakarka cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nomadskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 adhomian meat, 1 metal rod&amp;lt;br&amp;gt;1 dirt berries, 1 earthen-root&lt;br /&gt;
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seafoodplatter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North Sixty Sea Platter&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 ras&#039;val clam meat, 1 crab meat&amp;lt;br&amp;gt;5u beer, 2u pepper, 2u space spice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Bread Slice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 Nutriment, 0.625 Animal Protein, 5 Choco-Nut Spread, 0.125 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette_pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;1 omelette du fromage&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 boiled rice&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 nutriment, 10 rice, 6 seafood protein, 5 water&lt;br /&gt;
*Sliceable: 3 Ouerean fish cake&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbj.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;PBJ Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice &amp;lt;br&amp;gt;5u cherry jelly, 5u peanut butter&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Peanutbutterpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 2 nutriment, 5 peanut butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Potato Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Boiled Egg&amp;lt;br&amp;gt;1 onion, 2 potato&amp;lt;br&amp;gt;5u mayonnaise&lt;br /&gt;
| 12 nutriment, 4 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:qlguabi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qlguabi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Guami&amp;lt;br&amp;gt;10u Dyn Juice, 10u Milk&lt;br /&gt;
| 3 nutriment, 5 Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Burger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 rat meat&lt;br /&gt;
| 4 nutriment, 5 animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reubensandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reuben Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 cutlet, 1 sauerkraut, 2 toast&amp;lt;br&amp;gt;5u mayonnaise, 5u ketchup&lt;br /&gt;
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 chili, 1 tomato, 1 lime&amp;lt;br&amp;gt;1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 Meat Steak&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir {{anchor|sarmikhir}}&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 15u fermented fatshouter milk, 15u cream, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hardbread_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 hardbread slices, 1 [[#sarmikhir|sarmikhir]]&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sauerkraut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sauerkraut&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fish_mousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Seafood Mousse&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 ras&#039;val clam meat, 1 [[#sarmikhir|sarmikhir]] &amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 4 nutriment, 6 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzelpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel Pita&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1 pita, 1 schnitzel&lt;br /&gt;
| 5 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheese Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito, 1 cheese wedge&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val Clams&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Ras&#039;val clam meat&amp;lt;br&amp;gt;1 cabbage, 1 chili&amp;lt;br&amp;gt;1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 4 seafood protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spring_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spring Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage, 1 carrot, 1 peas&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak_Tartare.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Tartare&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1  meat, 1 onion, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 3u egg yolk&lt;br /&gt;
| 8 animal protein, 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 meatball&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 animal protein, 2.5 cheese, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Big Bite Burger, 1 boiled egg, 1 cheese wedge, 1 dough, 1 meat&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u pepper, 5u salt&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [Butter OR nutri-spread OR lard], 1 bread slice, 1 cheese wedge&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sushi&lt;br /&gt;
| None&lt;br /&gt;
| 1 boiled rice, 1 [Tofu or Sashimi or Chicken or Fried Egg or Cutlet]&lt;br /&gt;
| Depends on ingredients&amp;lt;br&amp;gt;Each Boiled Rice can make several pieces of Sushi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tannoulehsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tabbouleh Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 3 Mint Leaf, 1 Tomato, 1 Wheat&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 tortilla&lt;br /&gt;
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Tofu&lt;br /&gt;
| 4 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 2 tofu&lt;br /&gt;
| 8 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple, 2 cabbage, 1 carrot, 1 tomato&lt;br /&gt;
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Pasta Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Boiled Spaghetti, 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 3 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunapita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Tuna Salad&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u wine&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;3 ambrosia vulgaris, 1 potato&lt;br /&gt;
| 6 nutriment, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bicaridine&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu, 1 tortilla&lt;br /&gt;
| 6 Nutriment, 6 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_veggie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 cabbage&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 9 Nutriment, 4 Capsaicin Oil, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Bar&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2u Vanilla Extract, 2u [Milk or Soymilk], 2u Sugar&lt;br /&gt;
| 2 Nutriment&amp;lt;br&amp;gt;Also available from Getmore Chocolate vending machines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Xeno-meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stove===&lt;br /&gt;
[[File:Stove_on.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will &amp;quot;ping&amp;quot; when the food is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_fish_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Fish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 messa&#039;s tear&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]] &amp;lt;!-- Oatmeal sprite is a placeholder -farofa --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Porridge&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u blizzard ear flour, 10u fatshouter milk, 10u water&lt;br /&gt;
| 8 nutriment, 5 fatshouter milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 adhomian meat&amp;lt;br&amp;gt;2 dirt berries, 1 Messa&#039;s Tear, 1 mushroom&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u amatoxin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment,  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vodka&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aoyama_ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aoyama Ramen&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 moss, 1 chili&amp;lt;br&amp;gt;5u soy sauce, 10u water&lt;br /&gt;
| 2 nutriment, 2 moss, 5 protein, 2 water, 4 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon {{anchor|bacon}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw bacon&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon and eggs&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 fried egg&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconmacandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 3 Animal Protein, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearchili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 8 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cutlet, 1 egg&amp;lt;br&amp;gt;1 cabbage, 1 carrot, 1 chantrelle&amp;lt;br&amp;gt;5u rice, 2u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Biscuits_and_gravy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Biscuits and Gravy&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 plump helmet biscuits, 1 sausage, 10 gravy&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 gravy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black_eyed_gumbo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Black Eyed Gumbo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [Meat OR Fish Fillet]&amp;lt;br&amp;gt;1 bell pepper, 1 chili, 1 onion&amp;lt;br&amp;gt;5u rice, 10u water&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 triglyceride, 7 capsaicin oil, 3 onion juice, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bluemoon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;1 Blue Raspberry&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fjylozyn_boiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Fjylozyn&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fjylozyn&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 1.75 &amp;lt;span style=”color:red”&amp;gt;Toxin&amp;lt;/span&amp;gt;, 6.25 &amp;lt;span style=”color:red”&amp;gt;Plant-B-Gone&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u rice, 5u water&lt;br /&gt;
| 2 nutriment, 10 rice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 3 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cabbage, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Oven OR Stove&lt;br /&gt;
| Created when you leave a finished item in the oven or on the stove too long.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 toxin&amp;lt;/span&amp;gt;, 3 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carian stroganoff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carian Stroganoff&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 mushroom, 1 onion, 1 garlic, 10 cream&lt;br /&gt;
| 6 protein, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cozmocubes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cozmo Cubes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cosmozoan meat, 1 bread slice, 3u egg&lt;br /&gt;
| 2 nutriment, 5 seafood protein, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakbites.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caramelized steak bites&lt;br /&gt;
| Saucepan OR skillet&lt;br /&gt;
| 1 meat, 1 butter&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 6 Animal Protein, 5 Caramel Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chana masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chana Masala&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chili, 2 chickpeas, 1 tomato&amp;lt;br&amp;gt;10u rice, 2u space spice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 mushroom&amp;lt;br&amp;gt;5u milk, 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;6u egg yolk, 5u soy sauce, 5u water&lt;br /&gt;
| 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chetroinuoc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Che Troi Nuoc&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Soybean&amp;lt;br&amp;gt;10u Rice, 5u Vanilla Extract&lt;br /&gt;
| 6 Nutriment, 6u Rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Cheese Wedge, 3 Dough Slice&amp;lt;br&amp;gt;1 Tomato&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chicken meat, 3 dough slice&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 9 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 chicken meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 boiled egg, 1 hot chili&lt;br /&gt;
| 3 nutriment, 6 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 6 egg yolk, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chocolate bar, 1 egg&lt;br /&gt;
| 3 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe &amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 2 Nutriment, 5 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 ice pepper, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7 frost oil&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cremebrulee.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creme Brulee&lt;br /&gt;
| Welding Tool&lt;br /&gt;
| 1 Custard&lt;br /&gt;
| 3 nutriment, 1 egg yolk, 2 sugar, 4 caramel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crab_Leg_Sandwhich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Leg Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 crab legs&lt;br /&gt;
| 3.75 nutriment, 2 animal protein, 2.5 cheese, 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crimson_lime.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crimson Lime&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 lime, 1 chili&amp;lt;br&amp;gt;5u coco powder, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:custard.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 3u egg yolk, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 egg yolk, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;3u egg yolk, 1u space spice, 5u water&lt;br /&gt;
| 6 nutriment, 2 animal protein, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw cutlet&lt;br /&gt;
| 2 Animal Protein, .66 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionasoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 cabbage&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 11 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;, 5 water&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionastew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 2 carrot juice, 2 potato juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dodo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dodo Ikire&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 bananas, 1 chili&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 5 nutriment, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynpozole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Pozole&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 cabbage, 1 dyn, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8.2 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 dylovene&amp;lt;span&amp;gt;, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenrootravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthenroot Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthen-root, 1 Pumpkin, 1 Tomato&amp;lt;br&amp;gt;5u Soymilk, 5u Water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 earthen-root&amp;lt;br&amp;gt;1u salt, 1u space spice, 10u water&lt;br /&gt;
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggbasket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg in the Basket&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice, 1 egg&lt;br /&gt;
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eyebowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 aghrassh nut, 1 tomato&amp;lt;br&amp;gt;2u black pepper, 6u egg yolk&lt;br /&gt;
| 3 nutriment, 12 animal protein&lt;br /&gt;
*Sliceable (2 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouters_bloodpudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters&#039; Blood Pudding {{anchor|fatpudding}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 lard&amp;lt;br&amp;gt;5u blizzard ear flour, 10u blood&lt;br /&gt;
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish and Chips&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 fish fillet, 1 space fries&lt;br /&gt;
| 4 nutriment, 7 seafood protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alfredo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fettucine Alfredo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter, 1 cheese wedge, 1 spaghetti&amp;lt;br&amp;gt;1 garlic&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_wedges.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Earthen-root Wedges&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 over-easy fried egg&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;10u rice, 5u soy sauce, 5u water&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fufu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fufu Dumplings&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 banana&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlicbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Bread&lt;br /&gt;
| Skillet OR Oven&lt;br /&gt;
| 1 bread slice, 1 butter&amp;lt;br&amp;gt;5u garlic sauce&lt;br /&gt;
| 5 nutriment, 3 garlic sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 tofu&amp;lt;br&amp;gt;1 chili&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 space spice, 5 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge&lt;br /&gt;
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_Mac_And_Cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Mac and Cheese&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 mac and cheese&lt;br /&gt;
| 7.75 nutriment, 1.25 animal protein, 5 cheese, &amp;lt;br&amp;gt; (+3 animal protein if bacon Mac and Cheese)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple_Cheese_Crunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Triple Cheese Crunch Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, &amp;lt;br&amp;gt; 1 nakarka wedge, 1 cheesie honkers&lt;br /&gt;
| 3 nutriment, 7 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gukhefish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gukhe Fish&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 1 nutriment, 6 seafood protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guwan_gruel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guwan Gruel&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 raw cutlet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 animal protein, 4 seafood protein, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hakhma Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 hakhma meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hamcheesecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham and Cheese Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 plain crepe&lt;br /&gt;
| 5 Nutriment, 2 Animal Protein, 2.5 Cheese, .67 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hashbrown.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hash Browns&lt;br /&gt;
| Skillet OR Grill&lt;br /&gt;
| 1 raw potato sticks&amp;lt;br&amp;gt; 1u salt, 1u pepper&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hatchlingsurprise.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Surprise&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 [[#bacon|bacon]], 1 poached egg&lt;br /&gt;
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialScallops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Scallops&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 slimy meat, 1 butter&amp;lt;br&amp;gt;2 garlic, 1 lemon&amp;lt;br&amp;gt;1u black pepper, 2u salt, 5u water&lt;br /&gt;
| 6 seafood, 2 nutriment, 5 water, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialPot.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Pot&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 fish cutlet, 2 slimy meat&amp;lt;br&amp;gt;1 garlic, 2 lemon, 1 onion, 2 potato&amp;lt;br&amp;gt;30u rice, 15u water&amp;lt;br&amp;gt;&lt;br /&gt;
| 20 seafood, 20 rice, 20 nutriment, 20 lemon juice, 5 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 dylovene&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellystew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 cutlet, 1 slimy fillet, 1 butter&amp;lt;br&amp;gt;2 chili&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 Salt, 20.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 K’ois Paste&amp;lt;br&amp;gt;2 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissteak.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 6 fish fillet&amp;lt;br&amp;gt;1 cabbage, 1 lime&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:krakensoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kraken Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Squid Meat&amp;lt;br&amp;gt;1 Pumpkin&amp;lt;br&amp;gt;2u Space Spice, 10u Water&lt;br /&gt;
| 2 Nutriment, 6 Seafood Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u soy sauce, 5u water&lt;br /&gt;
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:macandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:matsuul.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Matsuul&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 Sashimi&amp;lt;br&amp;gt;1 earthen-root, 1 Eki, 1 Mint Leaf&lt;br /&gt;
| 5 nutriment, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maeuntang.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maeuntang&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 chili, 1 moss&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 seafood protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice, 1 raw cutlet&amp;lt;br&amp;gt;1u space spice, 5u water&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Skillet&lt;br /&gt;
| 3 meatball, 1 omelette du fromage&lt;br /&gt;
| 9 animal protein, 8 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolimeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 6 Nutriment, 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 raw meatball&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatballs_and_peas.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatballs and Peas&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 meatball&amp;lt;br&amp;gt;1 peas, 1 tomato&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;1 carrot, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minerpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miner&#039;s Pie&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 dough, 1 meat&amp;lt;br&amp;gt;1 onion, 1 plump helmet&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u frost oil, 5u sugar&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miso_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miso Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 soy dope, 2 tofu&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 tofu protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miyeokguk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miyeokguk&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 moss, 1 seaweed&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea Delight&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 egg&amp;lt;br&amp;gt;15u blood&lt;br /&gt;
| 15 blood, 9 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_brudet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Brudet&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 moss&amp;lt;br&amp;gt;3u egg yolk, 5u water&lt;br /&gt;
| 2 nutriment, 3 egg yolk, 6 moss, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an authentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_big.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Mossburger, 2 cutlets, 1 moss, 1 cheese wedge&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Burned Mess, 1 cheese wedge, 1 tofu&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| Always contains 7 nutriment.&lt;br /&gt;
Possible other reagents: nutriment, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, tomato juice, or water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Hamburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 nakarka cheese wedge&lt;br /&gt;
| 6 nutriment, 3 animal protein&amp;lt;br&amp;gt;May also use a burger instead of the bun and cutlet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkamousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u cherry jelly, 5u cream, 5u ne&#039;miik, 5u sugar&lt;br /&gt;
| 4 nutriment, 2 glucose&amp;lt;br&amp;gt;May use 1 berries instead of the cherry jelly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omelette_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Omelette&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 nakarka cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 3 nutriment, 5 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ravioli_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice, 1 nakarka cheese wedge&amp;lt;br&amp;gt;5u cream, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crozets.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Naya Khyber Crozets&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 fish fillet, 1 lard, 1 spaghetti&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 2 seafood protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Neaera Meat&amp;lt;br&amp;gt;2 eki, 2 guami&amp;lt;br&amp;gt;5u cream, 10u dyn juice&lt;br /&gt;
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 nettle, 1 potato&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| 3 egg yolk, 11 potato juice, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;sulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
* Nettles from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plump helmet biscuit, 1 sausage, 1 fried egg, 1 cheese wedge&lt;br /&gt;
| 3 Nutriment, 5 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oatmeal&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 wheat&amp;lt;br&amp;gt;10u milk, 10u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 8u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 3 onion juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Over-Easy Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paneer_gadpathur.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paneer Gadpathur&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 tomato, 1 chili&amp;lt;br&amp;gt;1 cheese wedge, 5 rice&amp;lt;br&amp;gt;5 cream&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
Add syrup to create specialty pancakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanuvindaloo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paaskraan Vindaloo&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice, 3u vanilla&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanucurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pataliputra Curried Rice&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chickpeas, 1 garlic, 1 onion&amp;lt;br&amp;gt;5u milk, 10u rice, 4u space spice	&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pea_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pea Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 peas, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperoni.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 sausage&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| .46 Nutriment, 6 Animal Protein, 0.5 Seafood Protein, .33 Triglyceride, 1 Salt, 1 Space Spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Piece of Honeyed Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 1 nutriment, 2 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plaincrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plain Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u Batter Mix&lt;br /&gt;
| 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Nachos&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chip basket, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 2.5 cheese, 1 salt, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poachedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice, 5u water&lt;br /&gt;
| 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Corn&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pork Bowl&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]]&amp;lt;br&amp;gt;10u rice, 5u water&lt;br /&gt;
| 4 animal protein, 6 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puffpuffs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Puff-Puff Bowl&lt;br /&gt;
| Skillet&lt;br /&gt;
| 10u flour, 5u water, 2u space spice, 1u salt&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Qilvo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 slimy meat&amp;lt;br&amp;gt;2 seaweed&amp;lt;br&amp;gt;5u cream, 10u water&lt;br /&gt;
| 5 nutriment, 3 cream, 3 seafood protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ramenbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ramen Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]], 1 Meat, 1 Egg&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Soy Sauce, 10u Water&lt;br /&gt;
| 5 Nutriment, 4 Animal Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_clambake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Pasta&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 ras&#039;val clam&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razirnoodles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razir Noodles&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg, 1 worm fillet&amp;lt;br&amp;gt;1 lime&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cutlet&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 7 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 sausage&lt;br /&gt;
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 10u rice&lt;br /&gt;
| 4 nutriment, 5 milk, 10 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;10u rice, 1u space spice, 5u wine&lt;br /&gt;
| 9 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cutlet, 1 meatball&lt;br /&gt;
| 6 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savorycrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Savory Breakfast Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Cheese Wedge, 1 Plain Crepe&amp;lt;br&amp;gt;3u Egg Yolk&lt;br /&gt;
| 5 Nutriment, 2.5 Cheese, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shakshouka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Shakshouka&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 Tomato&amp;lt;br&amp;gt;6u Egg Yolk, 1u pepper, 2u Space Spice&lt;br /&gt;
| 4 Nutriment, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ClamsCasino.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Silversun Clams Casino&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 bread slice, 2 slimy meat&amp;lt;br&amp;gt;1 bell pepper&lt;br /&gt;
| 6 seafood, 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sintapudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sinta Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;15u blood, 5u coco, 10u sugar&lt;br /&gt;
| 1 nutriment, 1 animal protein, 15 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 3 coco, 1 salt, 9 sugar, 20 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u slime jelly, 10u water&lt;br /&gt;
| 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sloppyjoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sloppy Joe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;6u animal protein, 5u barbecue sauce&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat, 1 bread slice&lt;br /&gt;
| 3 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;2 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 7 nutriment, 2 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti and Meatballs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bolognese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti Bolognese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 garlic, 1 onion, 1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein, 5 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 4 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 12 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiced Shrieker Wings&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 bat wings, 1 butter&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 2.7 nutriment, 3 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14 capsaicin&amp;lt;/span&amp;gt;, 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:swirlsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiral Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bluespace tomato, 1 ice pepper&amp;lt;br&amp;gt;10u water, 5u Cream&lt;br /&gt;
| 5 nutriment, 3 &amp;lt;span style=”color:blue”&amp;gt;bluespace dust&amp;lt;/span&amp;gt;, 1 &amp;lt;span style=”color:blue”&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 12 &amp;lt;span style=”color:blue”&amp;gt;Singulo&amp;lt;/span&amp;gt;, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakxanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Xanu&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice	&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steamedcrab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 crab legs, 1 nutri-spread&amp;lt;br&amp;gt;1u salt, 10u water&lt;br /&gt;
| 2 nutriment, 6 seafood protein, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steelworkersandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steelworker&#039;s Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 meat steak, 1 space fries&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice	&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 6 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 soy dope&amp;lt;br&amp;gt;1 carrot, 1 tomato&lt;br /&gt;
| 8 nutriment, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stokskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stok Skewers&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 1 nutriment, 2 animal protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffedfish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Fish Fillet&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 fish fillet, 1 roe sack&lt;br /&gt;
| 3 nutriment, 2 cheese, 7 seafood protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweetchilichicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Chicken&lt;br /&gt;
| Saucepan OR Pot&lt;br /&gt;
| 1 chicken meat, 1 boiled rice, 1 lime&amp;lt;br&amp;gt;5u soy sauce, 5u sweet chili sauce&lt;br /&gt;
| 4 animal protein, 1 nutriment, 3 rice, 1 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omgtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Bread&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;1u triglyceride&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Sandwich&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 22 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup [Blood]&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 30u Blood&lt;br /&gt;
| 2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u flour, 5u water&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumwurst.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Traumwurst&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 Sausage&amp;lt;br&amp;gt;1 Eggplant, 1 Plump Helmet&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 7 Animal Protein, 4 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triolademousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triolade Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Chocolate Bar, 1 White Chocolate&amp;lt;br&amp;gt;5u Cocoa, 5u Cream&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunneler_scotchegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Meategg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 hardbread slice, 1 tunneler egg&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 egg, 7 protein, 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 corn, 1 eggplant, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 10 carrot juice, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 13 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 4 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voidstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Voidsman&#039;s Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion, 1 garlic,&amp;lt;br&amp;gt;1 fish fillet, 5u water&amp;lt;br&amp;gt;2u space spice, 1u pepper&lt;br /&gt;
| 4 nutriment, 8 protein, triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 8 nutriment, 10 sugar&lt;br /&gt;
Add syrup to create specialty waffles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe, 1 white chocolate&lt;br /&gt;
| 3 Nutriment, 4 Choco-Nut Spread, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 20u water&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 peanut, 1 potato&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zantiri.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 eki, 2 guami&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zkahnkowa.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zkah&#039;nkowa&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Adhomian Meat&amp;lt;br&amp;gt;10u blood, 5u blizzard-ear flour, 1u pepper, 1u salt&lt;br /&gt;
| 25 animal protein, 5 blizzard ear flour, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:Ovenclosed_on.gif|64px]]&lt;br /&gt;
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, macarons, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make an item will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flatbread&amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hard Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian bread&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 15 nutriment, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aghrassh cake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aghrassh Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1 aghrassh nut&amp;lt;br&amp;gt;3u coco, 3u pepper, 3u salt, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alfajores.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Alfajores&lt;br /&gt;
| Oven&lt;br /&gt;
| 15 sugar 10u flour&amp;lt;br&amp;gt;10u milk, 1 butter&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u amatoxin&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:angrybread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Angry Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Cheese Wedge, 1 Flatbread, 1 Xeno-meat&amp;lt;br&amp;gt;1 Carrot&lt;br /&gt;
| 5 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 apple&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 5 Nutriment, 2 Apple Juice, 5 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#bacon|bacon]], 2 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bagel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bagel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 4 Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Morphine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 Nutriment, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_gold_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Golden Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 golden apple&amp;lt;br&amp;gt;5u cream, 2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose, 5u gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 4 nutriment, 10 banana juice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 5 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;2 berry&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bdaycake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 candle&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
*Sliceable: Makes 5 slices. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastedpeanutsbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bowl of Roasted Peanuts&lt;br /&gt;
| Oven&lt;br /&gt;
| 10 [Peanut OR Dry Peanut]&lt;br /&gt;
| 15 ground roasted peanuts, 5 peanut oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 dough&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 15 nutriment, 5 animal protein, 1 salt&lt;br /&gt;
*Sliceable: Makes 8 slices.&lt;br /&gt;
*Bread slices can be turned into custom sandwiches by combining them with any food item. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun {{anchor|Bun}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&lt;br /&gt;
| 4 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
Buns can be turned into custom burgers by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 Nutriment&amp;lt;br&amp;gt;Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cakepops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cake Pops&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;5u brownie mix, 2u Sprinkles, 5u Vanilla Extract&lt;br /&gt;
| 3 nutriment (each)&lt;br /&gt;
*Container: 5 Cake Pops&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 carrot&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 10 nutriment, 15 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [cheese wedge OR Cheesie Honkers], 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 4 nutriment, 10 cherry jelly, 11 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_chocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 1 chocolate bar&amp;lt;br&amp;gt;5u cream&lt;br /&gt;
| 8 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolateroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar, 1 flat dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 15 nutriment&amp;lt;br&amp;gt;Sliceable (5 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar&amp;lt;br&amp;gt; 2u coco, 5u cream&lt;br /&gt;
| 6 coco powder&amp;lt;br&amp;gt;&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Conecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cone Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 15u blizzard ear flour, 5u fatshouters milk, 15u sugar, 5u water&lt;br /&gt;
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cooked Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Donk-Pocket OR Takoyaki Donk-Pocket OR Teriyaki Donk-Pocket]&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 chocolate bar&amp;lt;br&amp;gt;10u milk, 10u sugar&lt;br /&gt;
| 2 nutriment, 3 sugar&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 ambrosia vulgaris&amp;lt;br&amp;gt;10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 ambrosia extract&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2u nutriment, 1u salt&lt;br /&gt;
*Also obtainable by butchering a parrot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge, 2 dough&lt;br /&gt;
| 6 Nutriment, 15 Cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u milk, 5u water, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crownfurter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crown Roast of Adhomian Sausage&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fatpudding|fatshouter blood pudding]], 1 [[#sarmikhir|sarmikhir]], 1 dirt berries&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 14 nutriment, 14 protein&lt;br /&gt;
*Sharing Platter i.e. chips&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
*Make 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;6u egg yolk, 5u sugar&lt;br /&gt;
| 6 animal protein, 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elotes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elotes&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 2 corn, 1 lime, 1 cheese wedge, &amp;lt;br&amp;gt; 2u space spice, 5u mayonnaise&lt;br /&gt;
| 6 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cutlet, 1 tortilla&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, .66 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouter_bake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Bake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 canned fatshouter meat&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 8 nutriment, 16 protein&lt;br /&gt;
*Sliceable: 4 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fatshouterfillet_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Fillet&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 4 adhomian meat, 1 lard&amp;lt;br&amp;gt;2 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour, 5u Messa’s mead, 1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 10 nutrients, 10 protein, 5 Messa&#039;s mead&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatgello_cube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter in Aspic&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian meat, 2 ice tunneler egg, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 10 nutriment, 15 protein, 5 egg&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;3 chili, 1 onion&amp;lt;br&amp;gt;5u kelotane&lt;br /&gt;
| 5 animal protein, 5 capsaicin oil, 3 kelotane&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice, 1 piece of paper&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar&lt;br /&gt;
*The recipe will not work unless something is written on the paper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu fruit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 Messa&#039;s tear&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment, 2 honey, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:giffypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Giffy Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u flour, 5u milk, 5u sugar, 3u egg yolk, 10 grape  jelly, 10 peanut butter&lt;br /&gt;
| 15 Nutriment.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (5 slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 golden apple&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 5 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_peppers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Peppers&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 Bell Pepper&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orszi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Orszi&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;3u egg yolk, 2u space spice&lt;br /&gt;
| 3 seafood protein, 3 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham &amp;amp; Pineapple Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 2 pineapple rings&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices. &lt;br /&gt;
*Pineapple rings can be bought from snack vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_whole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Pudding&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 hardbread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u cream, 5u sugar&lt;br /&gt;
| 30 nutriment, 15 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 5u nutriment, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jadrica.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jadrica&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;2 carrot, 1 garlic&amp;lt;br&amp;gt;5u universal enzyme, 5u wine, 1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 8 animal protein, 4 nutriment, 4 triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koicomb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koicomb&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 fried k&#039;ois&amp;lt;br&amp;gt;5u ne&#039;miik&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron, 5 Ne&#039;miik&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Get ne&#039;miik from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koismuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 fried k&#039;ois, 1 k&#039;ois paste&amp;lt;br&amp;gt;1 k&#039;ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lemon&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 potato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 35 nutriment, 9 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatlasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough, 2 meat&amp;lt;br&amp;gt;3 tomato&lt;br /&gt;
| 24 nutriment, 24 animal protein, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough, 1 [meat OR mo&#039;gunz meat pie]&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&amp;lt;br&amp;gt;*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatpepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 bell pepper, 1 tomato&amp;lt;br&amp;gt;1 meat, 1 cheese wedge&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein, 1.25 cheese&lt;br /&gt;
Makes 2 pockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian meat, 1 adhomian bread&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossdumplings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss dumplings&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 moss&lt;br /&gt;
| 3 Nutriment, 3 Moss&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:msairation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;M&#039;sai scout ration&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 Adhomian Meat&amp;lt;br&amp;gt;2 dirt berries&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;5 chantrelle, 1 tomato&lt;br /&gt;
| 35 nutriment, 5 cheese&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_brain_loaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Neaera Brain&amp;lt;br&amp;gt;10u Cream&lt;br /&gt;
| 6 Seafood Protein, 10 Cream, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NTellacheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Cheesecake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 6 mini cookie&amp;lt;br&amp;gt;15u choco-nut spread, 5u milk, 10u sugar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 orange&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pazillo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pazillo&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 chickpeas, 1 onion, 1 tomato&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperonipizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 cheese wedge, 1 pepperoni&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronriverloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron River Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Fried K&#039;ois, 1 Phoron Rock Candy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 phoron&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piginablanket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig in a Blanket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 sausageh&amp;lt;br&amp;gt;2 dough slice&lt;br /&gt;
| 1 Nutriment, 2 animal protein&lt;br /&gt;
*Makes 3 Pigs in a Blanket. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pita&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 7 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Candied Neaera Eyes&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 Neaera Eyes&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
|&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:ribplate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Ribs&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u honey, 2u space spice, 1u pepper.&lt;br /&gt;
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u fatshouter milk, 3u egg yolk&lt;br /&gt;
| 26 nutriment&lt;br /&gt;
*Makes 26 candy cubes.&lt;br /&gt;
*Get fatshouter milk from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 plump helmet&amp;lt;br&amp;gt;5u flour, 5u water&lt;br /&gt;
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 plump helmet&lt;br /&gt;
| 8 nutriment; 10% chance of adding &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u pumpkin pulp, 2u pumpkin spice, 10u sugar&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;9u egg yolk, 10u flour, 5u milk&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_raisin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raisin Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastchicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Chicken&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 chicken meat, 1 stuffing&amp;lt;br&amp;gt;2 potato&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 24 animal protein, 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Diona&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u space spice&lt;br /&gt;
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice&lt;br /&gt;
*Sliceable: Makes 3 slices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
|1 bell pepper, 1 corn&amp;lt;br&amp;gt;1 boiled rice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roast dirtberries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roasted Dirtberries&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u sugar&lt;br /&gt;
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;5u psilocybin, 10u sugar&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soylent_yellow.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u flour&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u psilocybin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starcake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 orange&amp;lt;br&amp;gt;5u cream, 10u coco, 6u egg yolk, 10u flour, 15u sugar&lt;br /&gt;
| 15 nutriment, 3 glucose&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawberrycrumblebars.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Crumble Bars&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;2 strawberries&amp;lt;br&amp;gt;10u flour, 10u sugar&lt;br /&gt;
| 10 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (4 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_stuffed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Earthen-root&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1 [[#sarmikhir|sarmikhir]], 1 hardbread slice, 1 zkah&#039;nkowa slice&lt;br /&gt;
| 8 nutriment, 7 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Bread&amp;lt;br&amp;gt;1u pepper, 1u salt, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofubread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 tofu&lt;br /&gt;
| 30 nutriment, 7.5 cheese, 9 tofu protein&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 tofu&lt;br /&gt;
| 8 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Stuffing, 2 Tofu&lt;br /&gt;
| 41 nutriment, 6 tofu protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tunneler_souffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Souffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]], 1 tunneler egg&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 3 egg, 5 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 9u egg yolk, 15u flour, 5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 carrot, 1 corn, 1 eggplant, 1 tomato&lt;br /&gt;
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu veg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Veggielasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough&amp;lt;br&amp;gt;1 eggplant, 2 mushroom, 1 onion, 3 tomato&lt;br /&gt;
| 48 nutriment, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 white chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 xeno-meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 2 cheese, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;18 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 xeno-meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xuqqil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuq&#039;qil&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 slimy meat&amp;lt;br&amp;gt;1 plump helmet.&lt;br /&gt;
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ylpharoulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ylpha Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 white chocolate&amp;lt;br&amp;gt;10u sugar, 10u Ylpha Berry Juice.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deep Fryer===&lt;br /&gt;
[[File:Fryer_on.gif|64px]]&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order another from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.&lt;br /&gt;
*The fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.&lt;br /&gt;
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avah.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Avah&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge, 1 dough&amp;lt;br&amp;gt;5u fatshouter milk, 5u sugar&lt;br /&gt;
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fryer OR Skillet&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Katsu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat (Beer Battered)&lt;br /&gt;
| 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chicknugget.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;5u flour&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn dog&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 sausage (Battered)&lt;br /&gt;
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Fish Sandwich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough, 1 fish fillet&amp;lt;br&amp;gt;1 chili&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 Seafood Protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 tryglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_veg_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_meat_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 cutlet&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 3 protein, 3 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafelballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Chickpeas&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 fish fillet (Battered)&lt;br /&gt;
| 7 seafood protein, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Plump Helmet (Beer Battered)&lt;br /&gt;
| 4 nutriment, 2 animal protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympia.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympiacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia with Cheese&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Cheese Wedge&amp;lt;br&amp;gt;1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin, 3 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fryer&lt;br /&gt;
| 10u batter, 5u sugar&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:gnaqmi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gnaqmi&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Boiled Fjylozyn, 1 Neaera Liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Jalapenopop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chili (Battered)&lt;br /&gt;
| 2 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar, 10u cherry jelly&lt;br /&gt;
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisdonut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;, corn oil&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Konaqu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Konaqu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 qlort bulb, 1 ylpha berry&amp;lt;br&amp;gt;10u sugar, 1 dough in a fryer&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mozzarella_sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mozzarella Sticks&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge (battered)&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;1 cheese wedge&amp;lt;br&amp;gt;5u flour, 3u egg yolk, 1u salt&lt;br /&gt;
| 4 cheese, 4 nutriment&lt;br /&gt;
*Makes a plate of 8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miniavahs_3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mini-avah Basket&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 adhomian meat, 1 dough&amp;lt;br&amp;gt;5u blizzard ear flour, 1u space spice&lt;br /&gt;
| 9 nutriment, 9 protein&lt;br /&gt;
*Makes a basket of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:north60squid.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North 60 Squid&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 squid meat (Beer Battered)&amp;lt;br&amp;gt;5u Apple Juice, 5u Lemon Juice, 10u Garlic Sauce&lt;br /&gt;
| 4 Seafood Protein, 1 Nutriment, 3 Garlic Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 onion&lt;br /&gt;
| 5 nutriment, 3 onion juice, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Banana (Battered)&lt;br /&gt;
| 8 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pizza Crunch&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 pizza (Battered)&lt;br /&gt;
| 35 nutriment, 5 cheese, batter, corn oil&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
*Can be made with any whole pizza; final reagents depend on pizza used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Risotto (Battered)&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 2 Nutriment, 1 pepper, 4 rice, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roefritters.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe fritters&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 roe sack&amp;lt;br&amp;gt;10u batter&lt;br /&gt;
| 3 Nutriment, 5 batter, 6 seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sabich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Boiled Egg, 1 Hummus, 1 Pita&amp;lt;br&amp;gt;1 Eggplant&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 raw potato sticks&lt;br /&gt;
| 5 nutriment, corn oil&lt;br /&gt;
Add condiments to create saucy fries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 cutlet&amp;lt;br&amp;gt;10u batter, 5u soy sauce&lt;br /&gt;
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 xeno-meat&amp;lt;br&amp;gt;5u soy sauce&lt;br /&gt;
| 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, 5 soy sauce, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
You can coat food in batter before putting it in the deep fryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter Mix&lt;br /&gt;
| 10u flour, 2u salt, 5u water, 3u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer Batter Mix&lt;br /&gt;
| 5u beer, 10u flour, 2u salt, 3u egg yolk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Tool&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pineapple_rings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Can of Pineapple Rings&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 6 Pineapple Ring&lt;br /&gt;
| 2 nutriment, 3 pineapple juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canned.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Canned Fatshouters Meat&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
|&lt;br /&gt;
|5 Animal Protein, 2 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&lt;br /&gt;
| Knife&lt;br /&gt;
| Carrot&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_chopped.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chopped Earthen-root&lt;br /&gt;
| Knife&lt;br /&gt;
| Earthen-root&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| 2 nutriment, .33 animal protein.&lt;br /&gt;
*Makes 3.&lt;br /&gt;
*Sliceable: Makes 1 Spaghetti&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Kitchen Stock, Biogenerator&lt;br /&gt;
| Can be colored with Crayons&lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Knife&lt;br /&gt;
| Fish Fillet&lt;br /&gt;
| 4 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
*Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Adhomian Hardbread&lt;br /&gt;
|&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Bun&lt;br /&gt;
| Knife&lt;br /&gt;
| Hardbread Pudding&lt;br /&gt;
| &lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Cone&lt;br /&gt;
| Ice Cream Cart&lt;br /&gt;
| [Various ingredients]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Tunneler Egg&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K’ois Paste&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Substitute&lt;br /&gt;
| Biogenerator&lt;br /&gt;
|&lt;br /&gt;
| 6 Animal Protein, 3 Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Research and Medical stock&lt;br /&gt;
|&lt;br /&gt;
| Run under water in the sink to create a monkey.&amp;lt;br&amp;gt;&lt;br /&gt;
Also comes in Stok, Farwa, and Naera varieties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| 80 Biomass&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Knife&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Knife&lt;br /&gt;
| Meat&lt;br /&gt;
| 2 animal protein, .67 triglyceride&lt;br /&gt;
*Sliceable: Makes 2 raw bacon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&lt;br /&gt;
| Knife&lt;br /&gt;
| Potato&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Knife&lt;br /&gt;
| Soybean&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti [Raw] {{anchor|spaghetti}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Butchery====&lt;br /&gt;
Butchering turns animals into ingredients. You have three ways to butcher animals:&lt;br /&gt;
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.&lt;br /&gt;
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.&lt;br /&gt;
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.&lt;br /&gt;
* Clams, Barnacles, Molluscs and Ras&#039;Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Animal (Yield)&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adhomianmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Meat&lt;br /&gt;
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha&#039;rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham&#039;Tyr, Snow Strider (20), Steed of Mata&#039;ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwingsraw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bat Wings&lt;br /&gt;
| Swarm of Space Bats (6)&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Bear, Space Bear (5)&lt;br /&gt;
| 12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)&lt;br /&gt;
| 3 seafood protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Meat&lt;br /&gt;
| Chicken (4)&lt;br /&gt;
| 6u Animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corgi Meat&lt;br /&gt;
| Corgi (3)&lt;br /&gt;
| 6u Animal Protein, 2u Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crablegs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Legs&lt;br /&gt;
| Crab (3)&lt;br /&gt;
| 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Nymph Meat&lt;br /&gt;
| Diona Nymph (3)&lt;br /&gt;
| 10 Dionae Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fillet&lt;br /&gt;
| Available in the kitchen cold room&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hma&#039;trra fillet&lt;br /&gt;
| &lt;br /&gt;
| 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Walking Mushroom&lt;br /&gt;
| 3 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lard&lt;br /&gt;
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)&lt;br /&gt;
|5u Triglycerideqa&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Human]&lt;br /&gt;
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Insect]&lt;br /&gt;
| V&#039;krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
|6u Animal Protein, 2u Triglyceride, 27u Phoron&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brain_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;!--- Broken Recipe|-&lt;br /&gt;
|[[File:eyes_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Eyes&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kidneys_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Kidneys&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:liver_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Liver&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Neaera_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Meat (3)&lt;br /&gt;
| Neaera&lt;br /&gt;
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig Meat&lt;br /&gt;
| Pig (20)&lt;br /&gt;
| 6u Animal protein, 4u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rasvalclam.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Clam Meat&lt;br /&gt;
| Ras&#039;val Clam (1)&lt;br /&gt;
| 2 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Meat&lt;br /&gt;
| Rat (2)&lt;br /&gt;
| 5 Animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishroe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Sack&lt;br /&gt;
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cosmomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Fillet&lt;br /&gt;
| Cosmozoan (2)&lt;br /&gt;
| 3 Cosmozoan protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Meat&lt;br /&gt;
| Clam, barnacle, or Mollusc (1)&lt;br /&gt;
| 3 mollusc protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:squidmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Squid Meat&lt;br /&gt;
| &lt;br /&gt;
| 3 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Killer Tomato (3)&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vannameat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanna Meat&lt;br /&gt;
| Vannatusk (3-6)&lt;br /&gt;
| 6 Animal Protein, 6 Mindbreaker Toxin, 3.1 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Worm Fillet&lt;br /&gt;
| Cavern Dweller (3)&lt;br /&gt;
| 6 seafood protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 15 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Meat&lt;br /&gt;
| Greimorian (3) or Xenomorph&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
====Processed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amatoxin&lt;br /&gt;
| Process Fly Amanita&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ambrosiaextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ambrosia Extract&lt;br /&gt;
| Process Ambrosia Vulgaris or Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Apple&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard Ear Flour&#039;&#039;&#039;&lt;br /&gt;
| Process blizzard ears&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blood&lt;br /&gt;
| Draw with a syringe or process organs and limbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers. Capsaicin causes discomfort when eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyjar.png|64px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cocoapowder.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Coco&lt;br /&gt;
| Process cacao fruit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oliveoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
| Soda or Coffee dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Dyn; ask the bartender&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggyolkcarton.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_white.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Milk&#039;&#039;&#039;&lt;br /&gt;
| Ask the Bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process an ice pepper (Xenobotany).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Juice&lt;br /&gt;
| Process garlic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gello.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin&#039;&#039;&#039;&lt;br /&gt;
| Process sugar tree fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape juice&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:groundpeanut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ground roasted peanuts&lt;br /&gt;
| Process Bowl of Roasted Peanuts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey&lt;br /&gt;
| Product of beekeeping (ask the gardener); or, process Messa&#039;s Tear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iceglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&lt;br /&gt;
| Soda or Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&lt;br /&gt;
| Process Lemon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&lt;br /&gt;
| Kitchen stock or Biogenerator&lt;br /&gt;
|-&lt;br /&gt;
|[[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Messa&#039;s Mead&lt;br /&gt;
| Mix 1u Honey and 1u Earthen-Root Juice = 2u&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss&lt;br /&gt;
| Process Moss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Oil&#039;&#039;&#039;&lt;br /&gt;
| Process roasted peanuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:psilocybin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Psilocybin&lt;br /&gt;
| Process Reishi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinpulp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pulp&lt;br /&gt;
| Process Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespicebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinklesbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white-beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triglyceridebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triglyceride&lt;br /&gt;
| Process Butter or Nutri-Spread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Universal Enzyme&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VanillaExtract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Extract&lt;br /&gt;
| Process vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;Krexi Taffy&lt;br /&gt;
| Process V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_clear.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Water&lt;br /&gt;
| Sink&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wuluextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wulumunusha Extract&lt;br /&gt;
| Process Wulumunusha&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuizi Juice&lt;br /&gt;
| Process Xuizi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:barbecue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbecue Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u garlic sauce, 2u ketchup, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beerbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&lt;br /&gt;
| 10u flour, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| 5u cocoa, 5u flour, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choconutspread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Choco-Nut Spread&#039;&#039;&#039;&lt;br /&gt;
| 1u Ground Roasted Peanuts, 2u Sugar, &amp;lt;br&amp;gt; 1u Cocoa, 1u Soymilk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk_can.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Fatshouters Milk&#039;&#039;&#039;&lt;br /&gt;
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlic_sauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u Corn Oil, 1u Garlic Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gravy&#039;&#039;&#039;&lt;br /&gt;
| 2u triglyceride, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 5u water, 5u flour&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar, 2u tomato juice, 1u water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mayo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mayonnaise&#039;&#039;&#039;&lt;br /&gt;
| 10u corn oil, 3u egg yolk, 2u lemon juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutbutter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter&#039;&#039;&#039;&lt;br /&gt;
| 5u ground roasted peanuts, 1u salt, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinspice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Spice&lt;br /&gt;
| 2u pumpkin pulp, 8u space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soymilk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soymilk&#039;&#039;&#039;&lt;br /&gt;
|Process Soybean; Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet_chili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Sauce&#039;&#039;&#039;&lt;br /&gt;
|1u capsaicin, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vodkabottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&lt;br /&gt;
| 5u potato juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vwinebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&lt;br /&gt;
| 5u grape juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Foods====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| 20u cream, 1u salt&lt;br /&gt;
| 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| 40u milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 cheese&lt;br /&gt;
*Sliceable: 8 cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2u coco, 2u [Milk OR Soymilk], 2u sugar&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| 3u egg yolk, 10u flour&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fermentedhmatrra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra&lt;br /&gt;
| 1 Hma&#039;trra meat&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 20 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nakarkacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Cheese&#039;&#039;&#039;&lt;br /&gt;
| 40u ne&#039;miik, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 nakarka cheese&lt;br /&gt;
*Sliceable: 8 nakarka cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawmeatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&lt;br /&gt;
| 3u animal protein, 5u flour&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| Ask the Chemist to make this from clonexadone and blood.&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| 10u soymilk, 5u universal enzyme (catalyst).&lt;br /&gt;
| 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Cooking Equipment==&lt;br /&gt;
*The &#039;&#039;&#039;Candy Maker&#039;&#039;&#039; can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.&lt;br /&gt;
*The &#039;&#039;&#039;Grill&#039;&#039;&#039;, which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.&lt;br /&gt;
*The &#039;&#039;&#039;Cereal Maker&#039;&#039;&#039; will turn any item inserted into it into cereal. It must be built and requires a special circuit board.&lt;br /&gt;
*&#039;&#039;&#039;Slime cores&#039;&#039;&#039;, specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mints.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ad-Mints&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Mint&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanuts_choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Cinnamon Chocolate&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_xanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Classic Munch&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Masala Masterpiece&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_sp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Salt N&#039; Pepper&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 nutriment, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foypack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Palace cocoa biscuits&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| Contains 6 foy biscuits&amp;lt;br&amp;gt; 0.5 nutriment per cookie&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy_corn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Corn&#039;&#039;&#039;&lt;br /&gt;
| Rations Box&lt;br /&gt;
| 4 Nutriment, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpsahoy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carps Ahoy! Miniature Cookies&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Miniature Cookie&lt;br /&gt;
| .5 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 3 cheese, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gum_pack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chewy Fruit flavored gum&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 5 pieces; to chew, place in mouth slot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choctruffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dalyoni Dimlights&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 Nutriment, 1 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore chicken potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cucumberchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore cucumber potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dirtberrychips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore dirtberry potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore phoron potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore salted potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamy Spongecake&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb08.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crisp Bar &#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Crisp&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatcube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cubed Meat&#039;&#039;&#039;&lt;br /&gt;
| Protein MRE&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Figgy Pudding&#039;&#039;&#039;&lt;br /&gt;
| Christmas gift&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore Raisins&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gogomoss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Go-Go Gwok! Authentic Konyanger moss&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hearsay Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1u capsaicin, 6u Hot Ramen&lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6u Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3u Dry Ramen, 1u water&lt;br /&gt;
| Makes 3u Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hundred Thousand Credit Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Filtered K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kokobar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koko Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;koko reed juice&amp;lt;/span&amp;gt;, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb06.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Crunch&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb10.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laughter Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 5 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Mining reward vending machine&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lollipop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lollipop&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 sugar, 20 [fruit] juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mapsham.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maps salty ham&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 animal protein, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb07.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Martian Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mogunzpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mo&#039;gunz Meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment, 12 animal protein, 4 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanamild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Mild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanawild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Wild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 3 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-Cakes&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment, 5 The Doctor&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb09.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oh Daddy Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 6 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Organic K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
* Unfiltered k&#039;ois can cause k&#039;ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Packed Rice Bowl&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoron_candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Rock Candy&#039;&#039;&#039;&lt;br /&gt;
| Obtained from the lunchbox loadout item for Vaurca&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25u Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:proteinbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Protein Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 9 nutriment, 4 animal protein, random flavoring reagent&lt;br /&gt;
|-&lt;br /&gt;
|[[File:razibeef.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razi-snack corned beef&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 animal protein, 3 iron, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:riceball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Ball&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 animal protein, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacewind Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tau Ceti Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunaSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pemmicanbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vedabar&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexisnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;krexi Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&amp;lt;br&amp;gt;Contains 6 V&#039;Krexi Taffy&lt;br /&gt;
| .5 V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Awesome Apple&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadginger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Ginger Justice&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadgarlic.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Gracious Garlic&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Papad Crackers&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.&lt;br /&gt;
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it.&amp;lt;br&amp;gt;Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=38807</id>
		<title>Konyang</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=38807"/>
		<updated>2026-03-22T22:37:26Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: solyang flag replacement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Navbox Konyang}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Konyang_pixel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = Republic of Konyang&lt;br /&gt;
 |Shortname = Konyang&lt;br /&gt;
 |Flag = Konyang flag.png&lt;br /&gt;
 |Capital City = Suwon&lt;br /&gt;
 |Capital Planet = Konyang&lt;br /&gt;
 |Language = Sol Common&amp;lt;br&amp;gt;EAL&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Demonym = Konyanger&lt;br /&gt;
 |Government = Unitary Semi-Parliamentary Republic &lt;br /&gt;
 |Head of State = President Hyun Kyung-ho&lt;br /&gt;
 |Legislature = Parliament&lt;br /&gt;
 |Upper House = Parliament of Konyang&lt;br /&gt;
 |Established = 2462&lt;br /&gt;
 |Part Of = [[Coalition of Colonies]]&lt;br /&gt;
 }}&lt;br /&gt;
Originally established in 2305 as a Solarian Alliance Outer Ring planet, Konyang is presently one of the more distant outposts under the Coalition of Colonies after its independence in &#039;&#039;&#039;2462&#039;&#039;&#039;. Konyang’s capital city Suwon, the largest settlement on the planet, is built upon a natural formation that defines most of Konyang&#039;s geography: islands with large interior mountains that feature lush, but soaking wet, coastal jungle regions. Konyang was initially a relatively average Outer Ring settlement intended to export water, before the discovery of mysterious, deactivated drones in 2407 led to a robotics boom occuring on the planet that lasted well into the 2450s. The Konyang of today is a planet renowned for its robotics industry, though some of its initial luster has faded in the years following its boom. Water, however, remains a key industry - the planet has a remarkably low salination level, meaning that essentially all of its water is drinkable. Konyang Solarian Common, or Konyang Common, is the most used language on the planet inside and outside of major population centers. Due to its proximity to the Coalition of Colonies planets, Coalition member planets often import water from Konyang. In major cities and universities, Tradeband can be found being spoken, though it remains rare. Speakers of the language are generally from off-planet, moving to Konyang during its robotics boom. Konyang almost completely lacks valuable minerals due to intensive mining efforts carried out by drones—whose source remains unknown—hundreds of years before it was colonized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Konyang&#039;s original settlers and assimilation of immigrants into the native population during the first AI boom, human characters born on Konyang will have names and appearances consistent with the people of China, the Korean Peninsula, and Japanese Islands. Only native Konyangers or Konyang-made IPCs may select the Konyanger accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
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==History==&lt;br /&gt;
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===Conception and Planning | 2200s - 2299===&lt;br /&gt;
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When the United Nations proposed and eventually enforced the creation of the Alliance of Sovereign Solarian Nations, China, Korea and Japan were once more forced to band together to compete with the world for influence inside the newly found institution. Rivals such as the European Union, the Soviet Union, the Commonwealth and the United States were first in line to claim hegemonic roles, their space programs forming the core of Solarian colonization of the Inner, Middle and Outer rings over the centuries, populating them with their own peoples and sparking an unofficial race for prestige land grabs, one which the Department of Colonization was more than happy to let unfold, resulting in the extremely fast expansion of Humanity into the Orion Spur. While regional powers such as India and the Mediterranean countries began creating their own colonies on Gadpathur and Assunzione, the East Asian trio were relegated to secondary roles of supplying technology, labor and capital without any actual representation in the stars, a situation problematic for some and resented by many in the “sovereign” governments.&lt;br /&gt;
&lt;br /&gt;
It was thus decided to present a plan to Solarian functionaries for a colony spearheaded by China and supported heavily by Korea and Japan, aimed at restoring the pride of the three “cousin-nations” and their position in the Alliance. Intense negotiations and technical planning amounted to years of disagreements over the name, location and allocation of responsibilities between the partners, as well as the presence of China’s Einstein Engines megacorporation, which offered to finance a great portion of the initial effort. Soon however, the advent of the Second Great Depression and the following Interstellar War in the mid-late 2200’s saw a bankrupt Alliance put a halt to any colonization projects, resulting in the plans being shelved. The war took a great toll on the core Solarian worlds, including Earth and its nations which were called to provide manpower, funds and materiel for the Solarian Navy. Federal China’s economy tanked completely under the pressure, relying on IMF bailouts and stays of payment on the salaries of its public sector, with pensionaries and students being most severely hit, resulting in massive social upheaval which would have long lasting consequences for the country’s financial hegemony in the post-war region.&lt;br /&gt;
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As peace and relative stability returned, the Alliance found a newly independent, sizable and embittered Coalition of Colonies rival its claims in the Galactic East, calling for the presence of military garrisons and naval stations to protect the border. It was at this time that colonization projects were beginning to reemerge, with the Pacific Pact racing once more to submit a viable plan for a colony that would represent East Asia. A fatigued China could no longer bear the incredible costs it aspired to as the leader of the colonial venture before the war, giving significant leeway to the other two partners and largely retreating behind its megacorporation, Einstein Engines, which was still willing to back the endeavor. An aggressive Korean delegation largely dictated terms, giving birth to the “Konyang Project”, named after the Konyang University in which the colonial undertaking was revealed and presented to the public in 2299.&lt;br /&gt;
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===Early Colonial Period | 2304 - 2400s===&lt;br /&gt;
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[[File:solyang.png|thumb|right|The flag of Konyang under Alliance administration.]]&lt;br /&gt;
The plan envisioned five convoys for the establishment of four primary settlements on a strategically placed planet selected by the Solarian Navy for the support of local naval operations against any threats from the Frontier Alliance. The targeted planet was revealed to be a lush world first discovered in 2278 by a long-range scouting probe, dominated by water and possessing a breathable atmosphere, placing it in a prime position to sustain Human civilization. The quickly named “Haneunim” solar system possessed a few more bodies of secondary importance, and the first convoy was scheduled to launch on the 10th of March 2304, from the Wenchang spaceport in South China, to meet the long-distance freighters in orbit of Luna that would carry the first 5,000 colonists to Konyang. The ethnic mix-up of the colonists were equally distributed amongst the three nationalities, with all being volunteers and 646 of them under the employ of Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
It took the warp-propelled convoy one year to reach its destination, traversing light years of Solarian vastness before meeting the Navy squadron which would escort them to the planet, with touchdown being made on September 8th, 2305. Konyang was covered in jungles and great mountain ranges, requiring great labor from the men and women of the expedition to create the first settlement, under the direction of officers from the Department of Colonization. Two months later, Unity Station would receive the first signal passed along by the Navy, originating from beacon Number 22890/223, Designation ‘SUWON’. The foundations had been laid. In the following decades, all five convoys would come to form the basis of the “Konyang Territory”, a colony directly controlled by the Alliance and the Solarian Navy as the base of the 58th Fleet. Boosted by its status as a naval base, the abundance of freshwater and with the backing of Einstein, all three cities were realized; Suwon and Boryeong, New Hong Kong, and Aoyama, each at the start holding ethnic majorities of Koreans, Chinese and Japanese respectively.&lt;br /&gt;
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&lt;br /&gt;
===The Robotics Boom | 2407 - 2430s===&lt;br /&gt;
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Despite the acceptable climate and near unlimited freshwater, the colonial government soon realized an alarming lack of mineral resources, forcing a complete reliance on external trade and supplies from the Navy for any and all industrial goods and even basic construction materials, a reality which had to be corrected as fast as possible. A planet-wide scanning expedition was organized, while “patriotic aid” was fervently being fundraised in China, Japan and Korea for nearly a whole century to cope with the colonists&#039; increasing demands. This led to a landmark moment in the history of Konyang, when on the 21st of April 2404, mining teams dug into a collapsed tunnel outside the vicinity of Aoyama, discovering a defunct mining drone, crushed by tonnes of rock and soil. The chassis appeared broken and old, though its very presence implied the exploitation of the planet by a different civilization.&lt;br /&gt;
&lt;br /&gt;
The device was hurried back in secrecy to a panel of dumbfounded colonial officials, who deemed that their corporate partners would be more suited in tracking down its origin. As such, after a quick formality bid behind closed doors, the Alliance sold off its odd piece of government property to Einstein Engines whose scientists saw it as a curious case worth pursuing. Month after month, the Terraneus Diagnostics laboratory in Aoyama kept receiving bits and pieces from similar drones recovered from abandoned, centuries-old mineshafts, culminating in the 2406 discovery of a sealed vault containing a great number of intact mining drones. The severity of this discovery was immediately apparent to the scientists. Words were had with the governor of Konyang by the local Einstein Engines representative, and it was decided to keep the drones a very closely-guarded secret - with only select Terraneus and government officials even being aware of their existence at all, let alone what was being done with them.&lt;br /&gt;
&lt;br /&gt;
The Terraneus research team worked feverishly, though in secret, for months upon months. Staff were quietly shipped in from offworld in order to not alert outside observers, and the team continued to work upwards of eighty hour weeks in order to crack the drones. In mid-2407, they achieved one of the most remarkable breakthroughs in recent scientific memory by cracking the AI algorithms of the drones. Information of this moved rapidly from the local Einstein Engines office up the corporate chain and moved equally rapidly up the government&#039;s chain from provincial office to Sol itself. The information spread like wildfire, and humanity now had the secret of AI despite not truly knowing from where or who these machines came from. This was little more than a footnote to the Nralakk Federation - to them, these AI were crude and hardly approached the machines that had driven their civilization to ruin.&lt;br /&gt;
&lt;br /&gt;
The robotics boom of Konyang caused a variety of benefits and harms to the previously marginal outer ring planet. The economy ballooned massively, as did its standard of living and industries. Konyang moved from a rural backwater that exported food and water to a high-tech planet that still exported basic goods, but primarily focused upon robotics. Megacorporations flocked to the planet: Einstein Engines, already present through Terraneus, rapidly secured dominance over the planet; Hephaestus Industries struggled with Einstein dominated competition before selling its factories over to local government control in 2427; and Zeng-Hu Pharmaceuticals, despite its skrell benefactors, purchased rights to examine the planet&#039;s biosphere from Einstein. The fact that their prosthetic limbs were originally designed on this planet has been stated to be a &amp;quot;happy coincidence&amp;quot; by its board. Due to the mass arrival of corporations, jobs were readily available - the planet was booming.&lt;br /&gt;
&lt;br /&gt;
A massive migration wave of Einstein employees and their families to Aoyama made the city wrangle the spot of first in importance from the nominal capital of Suwon, to the point where the expatriate scientific community and their dependents outnumbered the local Japanese original colonists. The city quickly became known to Humanity as “Point Verdant”, the name assigned to the Terraneus Diagnostics laboratory in Aoyama, while the parent countries on Earth invested billions to capitalize on the success of their colonial project, to lift the planet into a modern world and reap the public relations benefits of their colony achieving a breakthrough in artificial intelligence.&lt;br /&gt;
&lt;br /&gt;
The rapid expansion of Konyang&#039;s industries and cities had overtaxed the limited bureaucracy on the planet to the breaking point, and architects were in short supply. Urban planning on Konyang is estimated to be some of the worst in Alliance space outside of New Hai Phong as a result, with cities such as Point Verdant often having haphazard roads running through them and districts smashed together with no apparent rhyme or reason - a legacy of corporate jockeying for areas of interest, and the municipal corruption that came with it. There are countryside facilities originally utilized for drone research and retrieval that have, in recent years, fallen into disuse and disarray. Such facilities often dot the mountains and foothills of Konyang, slowly being overtaken by nature - sometimes with unfortunate results when these facilities have been improperly stripped of dangerous materials. The environment also suffered in areas where drones were found - jungles were cut or burnt away by corporations in order to get at the precious drones below, prefab buildings were orbitally dropped and erected, and landing zones were cut into the landscape itself.&lt;br /&gt;
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The stormy tidal waves so infamous for tormenting the early colonists were tamed through the building of sea walls, a comprehensive road network linked the remote villages with the urban centers, and the city of Ganzaodeng was raised from the rocky desert. The Konyanger conglomerate PACHROM would mark the rise of the first native Chaebols, building shipyards, dams, hydroelectric plants and the first space fleet capable of ferrying enormous capacities of water across interstellar systems.&lt;br /&gt;
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===The Positronic Integration | 2410s===&lt;br /&gt;
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Soon enough, IPCs entered production on the planet, making Konyang one of the first places to embrace the positronic revolution. The limited resources saw higher prices, lessening the availability of domestically produced frames. Furthermore, the still rudimentary waterproofing technologies meant that IPCs could not work for long hours without shelter, ensuring that human jobs would remain safe from automation. When in the rest of Sol IPCs were produced en-masse for labor, Konyanger IPCs were more integrated in white-collar employment and indoors service-related work. Meanwhile, a growing media culture based on animation combined with the Konyanger recycle-friendly attitude, giving newer generations a fresh look on positronic intelligence, one that valued them as people rather than a disposable resource. The lack of widespread automation never brought the anti-synthetic sentiment so common in the rest of Sol, and IPCs in time became a unique cultural phenomenon in the colony’s urban centers.&lt;br /&gt;
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Solarian laws governing the relations between IPCs and mankind were nominally enforced on Konyang, barring synthetics from gaining their own freedom, a fact which remained a thorn between the more liberal, younger Konyangers and the older generations. Einstein Engines allied with the Solarian governorship to press for the continuing status of Konyang as a colony, preventing elections and thus any liberal political influence from threatening the company’s grip on its synthetic workforce. This however, did not prevent Konyanger society to further integrate IPCs, even if the concept of universal citizenship for all synthetics was still far from publicly accepted. Aoyama was most receptive to the positronics, as a center of research and culture, with IPCs welcomed in people’s houses, treated like family and celebrated in festivals and even religious ceremonies. Suwon sentiment remained ambivalent, though many Solarian officials and naval officers expressed most severe concerns, in many cases pressing for crackdowns and questioning the morals of Konyanger citizens. The denizens of New Hong Kong and Ganzaodeng on the other hand, were most unhappy, with the powerful Chinese factory and shipyard labor unions remaining vocally opposed to IPC rights in the workplace, owing to their ties with the wider Solarian unions.&lt;br /&gt;
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The profound effects of the emergence of this positronic culture were soon felt across the planet, change being heralded through a wave of demonstrations in mid to late 2412. High school and university students in Aoyama took to the streets to call for synthetic rights, in one of the few instances of pro-IPC disturbances on Solarian soil. In particular, the students called for the immediate emancipation of owned synthetics, marching from the main First Avenue down to the Governor&#039;s House and being joined by crowds of people and IPCs alike. The Aoyama Constabulary alongside Terraneus security forces were ordered to put a swift end to the march, resulting in the first major incident since the founding of the colony. Over 400 student injuries were recorded, the crowds responding with rocks and branches to the authorities’ tear gas and water cannons. 247 arrests were made that day, sparking additional outrage in the student movement as the ringleaders were tried as adults and given lengthy prison sentences. Smaller incidents were also noted in Suwon and Boryeong, marking 2412 as a year of upheaval and social change, laying the foundations for full IPC citizenship.&lt;br /&gt;
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===Late Colonial Period | 2410s - 2440s===&lt;br /&gt;
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As Konyang left behind the troubled ’10s and social peace returned through decrees permitting local city authorities to afford certain permissions for IPCs. This followed the final robotics&#039; boom peak in the 2430s, seeing the planet’s GDP growth reach new levels. The colony’s industrial potential skyrocketed, with hundreds of hydroelectric dams, sea walls and shipyards creating thousands of new jobs in New Hong Kong, the new industrial core of Konyang. Labour relations shifted dramatically, as the new Hephaestus-pioneered industrial chassis enabled IPCs to work in the most difficult of conditions, sidelining and driving off the all powerful Gwongfu labor unions, with human employees forced into the urban centers and Ganzaodeng, contributing to a skyrocketing of the local IPC population in the prefecture.&lt;br /&gt;
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Suwon saw a significant rise in business activity with the outside world, emboldening private ventures to the neighboring Frontier Alliance, bringing in massive profits from moss and entertainment exports. The animation industry reached new heights, with hundreds of new studios producing pioneering and high quality work, including classics like “One Day in My Life” and “Tomonomimi”, two of the most highly acclaimed works of media in recent Solarian memory. The entertainment sector brought new life to the Konyanger tourism industry as well, with more and more people rediscovering the distant hidden gem tucked deep in the fringes of the Alliance. The Suwon Stock Exchange was listed for the first time in the Chicago Financial Review, Sol’s most coveted investment periodical, as “Upcoming”, leading to billions of credits flowing in the country from abroad.&lt;br /&gt;
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New chaebol conglomerates emerged, replacing even Einstein products with widely successful “Local, Cheaper and Better” campaigns. While Gwok Foods was making headlines in 2439 as the most successful Konyanger “IPC-inspired” exporter by yearly gross tonnage, the Ayame Motor Corporation created the first “completely Konyanger” 2-seat automobile designed for the cramped roads of Suwon and Point Verdant, becoming an instant hit. The Boryeong based Mujigae Publishing brought comics back into the youth’s hands, and Konymation had expanded to control cinemas, movie production studios, theme parks and restaurant chains in its ever expanding media empire.&lt;br /&gt;
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===Independence and Present Day | 2462 - Present===&lt;br /&gt;
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The Mars Violet Dawn catastrophe of 2462 signaled an era of widespread uncertainty and energy insecurity for the entirety of the Sol Alliance, with the Spur-wide phoron crisis exacerbating the situation for the Alliance’s Middle and especially Outer Ring colonies. A Konyanger recession in the late 2450s had already stretched the colonial government thin, with riots over the cost of living and unemployment in New Hong Kong and Suwon making national news for years on end. As the shaken corporations entered discussions on how they would survive the ever increasing phoron costs, it was made clear to everyone that the Alliance could not, and would not fund the refitting of the corporate fleets with the new Suzuki-Zhang Hammer Drive engine, threatening the complete cutoff of Konyang from outer space should the local Bluespace gate fail. Only a few Einstein vessels and the 58th Fleet stationed on the planet remained as the only reliable link between Konyang and the Spur.&lt;br /&gt;
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The shortage soon hit the domestic market, leading to dangerous price increases for even the most essential of supplies. The average Konyanger saw their purchasing power plummet, as salaries remained stagnant in the face of a decreasing supply. The colonial Governor Hyun Kyung-Ho, turned to the only emergency option left, Earth. It was not the first time that Patriotic Aid was raised in China, Korea and Japan, though this time it proved most underwhelming. As the call for help fell on ears of men that could not even help their own economies, the trophy colony had to be abandoned to its own devices, with many in the East Asian public accusing Konyangers of greed and forgetting them in their apogee of financial success. With this last link to the past cut off, the question and possibility of independence soon started circling.&lt;br /&gt;
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There was no time for serious debate however, with the Alliance being plunged into rebellion and collapse. On November 12, the 58th Fleet hastily departed Konyang, declaring a state of emergency in the system and abandoning the colonial government to its fate. Only elements of the Solarian Army and the Constabularies remained to maintain order, themselves being composed almost entirely of local Konyanger enlisted. The situation immediately turned into unrest, as public sentiment against the ineptitude of the Alliance boiled over into the streets. Massive student protests saw the storming of public buildings and central plazas in every major town and city, demanding a sharp reduction to the cost of living, IPC emancipation and a barring of the 58th Fleet from returning. Government reaction was mild, limited to the prevention of damages and protection of private property. Hyun Kyung-Ho was otherwise sympathetic to the students’ cause, sparking outrage within groups of Alliance-minded Army officers and Einstein corporate elites, who sought to prevent any secession of Konyang.&lt;br /&gt;
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Thus, on November 15 2462, elements of the Army garrison under Lieutenant General Jiang Hongbing mobilized against the wishes of the Governor, taking up key positions in Suwon and Point Verdant. The mutinous 8th Sappers infiltrated the historic SUWON beacon telecommunications complex, preparing the country for a silent coup and preventing any long range communications with Sol. Jiang Hongbing, inspired by actions of mutinous admirals, took it upon himself to restore Konyang to the Alliance by marching the Army into the streets. While some of the formations under his command were willing to participate, the vast majority refused to bear arms against the Konyanger Governor or the student movements. In the following day, an internal power struggle saw many officers confined to their quarters, with Army hardliners being arrested, chased off or even assaulted in their own barracks as a loyalist armored brigade blocked access to the Governor’s House, preventing Hongbing’s men from touching Hyun Kyung-Ho.&lt;br /&gt;
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With the coup’s inglorious end visible, the Governor’s staff were racing into negotiations with diplomatic officers from Coalition of Colonies still in the country for an express accession into the Coalition, following Konyang’s independence. Jiang Hongbing’s associates surrendered, himself fleeing into the thick jungles of Boryeong Prefecture, declaring a patriotic struggle in the Alliance’s name before soon being betrayed and confined at the 58th base’s Brig. On November 24 2462, telecommunications were restored, and Konyanger independence was broadcast to the world. The country’s preliminary accession into the Coalition was soon after announced, turning a new leaf in Konyang’s history. While the news was received with muted reaction from a confused Alliance government with more pressing matters to handle, the secession of Konyang was a huge blow to the three parent countries. After Governor Hyun Kyung-Ho assembled the nation’s intellectuals, economic and political figures, it was decided that he would remain in place as independent Konyang’s first Governor to organize free elections and set up the foundations for a democratic state.&lt;br /&gt;
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Now, as a free Konyang comes out to the world stage, strong government initiative has seen its large synthetic factories nationalized, rapidly introducing legislation to establish the relationship with Einstein Engines. While they still are the dominating megacorporation on the planet, Einstein has lost most of its heavy industry, though still retaining the important research facilities around the vaults, as well as a good portion of software and positronic brain creation.&lt;br /&gt;
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==Location and Environment==&lt;br /&gt;
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===The Haneunim System===&lt;br /&gt;
The Haneunim System, centered around the yellow star it is named for, Haneunim, contains four major celestial bodies, including the planet of Konyang. The whole system bears evidence of ancient mining operations, missing an asteroid belt to separate the inner and outer system with what few rocks remain being mostly picked clean of minerals.&lt;br /&gt;
* &#039;&#039;&#039;Huozhu&#039;&#039;&#039;&lt;br /&gt;
The innermost planet is known as Huozhu and remains practically inaccessible due to the scorching heat of Haneunim. Unmanned drones have indicated that the planet, which is visible to the naked eye on Konyang, is greatly lacking in any mineral wealth and has no atmosphere to speak of.&lt;br /&gt;
* &#039;&#039;&#039;Hwanung&#039;&#039;&#039;&lt;br /&gt;
The second planet from Haneunim, Hwanung, is an insignificant dwarf planet believed to have maintained a thin arid atmosphere before most of its mass was artificially stripped away. While relatively close to Konyang and far cooler than Huozhu, observation and a handful of expeditions revealed that most of the planet&#039;s crust had been artificially stripped away, exposing its solid, icy mantle. Konyanger exogeologists continue to survey the planet from time to time and PACHROM has obtained a permit to mine ice in order to meet their quotas to Orepit.&lt;br /&gt;
* &#039;&#039;&#039;Qixi&#039;&#039;&#039;&lt;br /&gt;
The third planet in the System is Konyang, accompanied by its lifeless moon of Qixi. Qixi is noteworthy for housing a KASF base and shipyard, the Konyanger military&#039;s largest off-planet possession; while more prestigious than working aboard one of the KASF&#039;s orbital stations, being posted here is considered boring by some. Some in the government have discussed plans to build more shipping hubs on the moon, akin to Biesel&#039;s own Valkyrie, but these talks have largely remained academic due to adequacy of Konyang&#039;s existing spaceport facilities.&lt;br /&gt;
* &#039;&#039;&#039;Shiranui&#039;&#039;&#039;&lt;br /&gt;
Shiranui, a ringed gas giant colored blue thanks to its methane composition, is the outermost planet from Haneunim. Prior to the discovery of phoron, private companies operated over three dozen methane-harvesting facilities in orbit around Shiranui. That number has dwindled down to just thirteen in the past few decades; the remaining workers, their families having often worked in the industry for many years, are usually bitter towards NanoTrasen. The Aerospace Forces keep a number of unmanned satellites around the gas giant in order to better monitor pirate and refugee activity.&lt;br /&gt;
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An asteroid belt, far to the outskirts and composed mostly of ice, forms a ring around the entire system, although this remains largely unexploited by both the Konyanger government and local corporations. It is instead the stomping ground of both refugees fleeing the Sol Wildlands, and the pirates that seek to prey on them.&lt;br /&gt;
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===Geography===&lt;br /&gt;
[[File:Konyang_map_sat.png|A geographic map of Konyang, showcasing the planet&#039;s different biomes. |thumb|800px]]&lt;br /&gt;
Primarily a tropical world smaller than Earth, Konyang boasts a mean radius of 5,111 kilometers. Freshwater oceans cover upwards of 88% of the planet’s surface. These oceans also grant Konyang its signature green color when viewed from orbit, in no small part thanks to the abundant presence of moss in the planet’s waterways. The planet’s continents are classified by its larger landmasses and island chains, although given the tides, the planet remains studded with small island chains and archipelagos that ebb and flow with the season. Two small ice caps exist on Konyang where the planet experiences a miniscule amount of snowfall and cold climates. The Konyanger terrain is principally mountainous, with large ranges covering vast areas of the planet’s landmasses. The tallest peak belongs to Mount Sansin, the highest mountain standing at a record 13.890 meters above sea level, its base forming an island of its own. Flanking the mountains are usually lush jungles, present in almost every island and continent in varying densities. This means that settlements have to be located in clearings adjacent to the coastline, on terrain with relatively even elevation. The largest and most dense jungle is located in Bukupo, an island in the heart of the Boryeong Prefecture. The largest landmass on the planet is Cheomseongtang, home of the Suwon prefecture and the nation’s capital. Other notable landmasses are the Oshima islands, hosting the largest mountain ranges, as well as the Yu islands, home of the only biome that could be described as a desert. New Hokkaido is the largest northernmost territory, renowned for its biodiversity and frosty tundra due to its proximity to the planet’s pole, as well as a unique lack of jungles. It is administered directly by the Government of Konyang, being the site of many scientific expeditions and military exercises, only boasting a population of a few hundred people.&lt;br /&gt;
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===Environment===&lt;br /&gt;
[[File:Konyang.png|An image of Konyang, displaying mossy oceans and algae-covered water as the face of the planet. |thumb]]&lt;br /&gt;
Konyang features a highly atypical environment for a habitable planet: it is entirely freshwater. The surface of the planet is primarily oceans, with estimates placing upwards of 88% of the planet as covered in water. What is not under the sea are the islands of Konyang, where the vast majority of its population lives. These islands follow a general pattern: a small coastal area and a large mountain range ringing the island. The freshwater oceans of Konyang feature a remarkable diverse biosphere, and Konyang underwater flora, such as freshwater moss, is often used in the planet&#039;s native dishes and exported offworld, as far afield as Sol and Tau Ceti. Konyang is defined by two seasons: wet, lasting nine months, and dry, lasting three months.&lt;br /&gt;
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The coastal regions of Konyang represent the smallest regions of its islands, but contain upwards of 90% of the planet&#039;s population. Often called the &amp;quot;coastal jungles&amp;quot; of Konyang, these areas are extremely wet - flooding is an issue in many areas, though the bulk of populated and urban areas are protected by extensive flood protection infrastructure, primarily lengthy complexes of walls. Coastal areas feature a wealth of plant and animal life, both of which have been put under stress by the rapid expansion of Konyang&#039;s cities.&lt;br /&gt;
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Although Konyang’s coastal waters are often tinted green from moss, even more so than its oceans, harvesting and cleanup efforts along the coasts of the main and important islands have resulted in some sections of the planet appearing blue. These areas are often exploited for settlements and as tourist destinations for their scenic looks, while dedicated seaweed and algae farms dot the planet, providing an income for local villages and traditional producers. The most famous Konyanger food exporter, Go-Go Gwok!, has the largest involvement in the moss and seaweed industry.&lt;br /&gt;
&lt;br /&gt;
The inland mountain ranges of Konyang can be up to several kilometers in height in some areas, with smaller foothills featuring some rare settlements leading up to them. These ranges, which are mostly devoid of any valuable minerals, are the reason for Konyang&#039;s jungles - they form an effective rain shadow. Some mountains have what is assumed to be collapsed mines in them, deactivated drones scattered throughout.&lt;br /&gt;
&lt;br /&gt;
A phenomenon unique to the easternmost Yu islands of the Ganzaodeng prefecture, inland deserts are created due to the rain shadow caused by the surrounding mountain ranges. These are the least populated areas of the planet. Extraordinarily dry, little grows or lives in these environments. Rare Zeng-Hu Pharmaceuticals facilities can be found in this area, taking advantage of the isolation and relatively sterile environment that the inland deserts offer.&lt;br /&gt;
&lt;br /&gt;
Lastly, the oceans of Konyang are regularly stormy, the large waves being harnessed for their energy in electricity production at numerous such outposts, scattered throughout the unpopulated islets in the farthest and most secluded areas.&lt;br /&gt;
&lt;br /&gt;
===Flora and Fauna===&lt;br /&gt;
Wildlife on Konyang is a peculiar mix of its original environment and the thousands of invasive species introduced by Human colonization. Species introduced in the initial colonization of the planet include huge herbivores and peaceful, if ecologically destructive, wildlife. Additionally, the large oceans are host to an uncountable number of species of fish, crustaceans and aquatic molluscs, with many being unique to their region of origin. Flora on Konyang is among its most famed aspects, spearheaded by the mossy shores and overgrowth which covers the vast majority of its visible terrain. All plant life which survives on Konyang must survive the extremely damp environment, and as such either thrives in the water, or is capable of moving away from it. Konyang&#039;s waters are famously covered in green moss and seaweed, giving it its signature color when viewed from orbit.&lt;br /&gt;
&lt;br /&gt;
Some examples of unique flora and fauna are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shelfers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the marsh and lowlands of Konyang&#039;s algae coasts resides an invasive species of large omnivores known as &#039;&#039;&#039;Shelfers.&#039;&#039;&#039; These are gluttonous moss-feasting beasts, with a distinct six-legged and bloated appearance. They are excellent swimmers, owed to webbed joints and a wedge shaped, slick head. From this, it uses a set of large protruding teeth to scrape moss and undersea growths. This creature is endangered, and displayed as a national animal thanks to its unique appearance. Originally a danger to unprepared colonization, these gained a reputation for its tendency to attack colonists.&lt;br /&gt;
&lt;br /&gt;
These were first encountered by colonists who had shipped wildlife to and from Arusha, where escaped subjects managed to reproduce- over the years becoming a cultural icon due to their miraculous beneficial place they have in Konyang&#039;s ecosystem.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Konyanger Jeweler Cockatoo&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known for its affinity to decorate its nesting grounds with surface-level pearls and gems of all sorts is an opportunistic carnivore, the &#039;&#039;&#039;Jeweler Cockatoo.&#039;&#039;&#039; This large avian is an offshoot of the Earth parrot, bred originally to “liven the landscape” of Konyang’s dreary inner mountainous lands. Eventually, with the assistance of high-level genetic modification, they grew to giant proportions whilst maintaining the health and lifestyle of a standard - &#039;&#039;if highly dangerous&#039;&#039; - parrot. &lt;br /&gt;
&lt;br /&gt;
Where small patches of forest and barrens clash, these birds thrive and craft beautiful roosts in the relative safety of open fields. In these fields, diminutive predators avoid the large avian’s glare (or don’t, and are frequently preyed upon.) The Jeweler Cockatoo possesses two sharp talons on one digit of each of its feet, and a short - but unbelievably sharp beak, refined further by its tendency to dig. The wingspan of these birds can grow up to fifteen feet.&lt;br /&gt;
&lt;br /&gt;
The Jeweler Cockatoo is the national bird of Konyang, with many stylized imagery depicting the bird in some shape or form.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glittering Konyang Moss&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Found in vast plains of coastal territories in excess is the overflowing, yet precious resource of &#039;&#039;&#039;Konyang moss.&#039;&#039;&#039; One of its primary exports, this barely-tapped commodity retains a huge capacity to feed Konyang’s already sturdy ecosystem, and the billions which reside upon it, and more to export. The evolutionary process which grew this mystical, shimmering moss is a mystery, however its luster and fields of green it generates has a wonderful impact on sustaining Konyang’s moist, overgrown and greenery-rich habitat. &lt;br /&gt;
&lt;br /&gt;
Konyang moss is pivotal to its moving industries, and even after the robotics boom, it remains a stable source of incoming development for the since-burgeoning planet. The moss’ nutritional properties have been highly studied in recent decades. Its rapid pace of growth is exclusive to Konyang’s ecological circumstances, with everything from subterranean heat, to the algae present in its beautiful green seas factoring in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
While young, the nation of Konyang boasts a powerful regional economy built upon decades of trade with both the Alliance and various Coalition partners. A developed country, Konyang manages to surpass its near total lack of ore with robust exports of foodstuff and energy, a strong shipping industry and a powerful robotics sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Raw Materials===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Konyang dam.png|thumb|Dams and sea walls are a common sight on Konyang, used to protect cities and population centres from floods and tsunamis, as well as to exploit the violent waves for electricity.]]&lt;br /&gt;
Konyang&#039;s freshwater oceans were perhaps the largest boon to the starting colonists, and continues to play a substantial role behind the planet&#039;s exports. Fishing provides for a large aspect of the domestic economy, with millions of fishing boats and trawlers scouring the shores and oceans for all kinds of fish, crustaceans and other aquatic creatures, of which a complete list doesn&#039;t exist. Such is the biodiversity in Konyang&#039;s waters, that each region has its own fish markets which serve clients all over the planet and the Spur. Besides fishing, Konyang&#039;s biggest aquatic produce in terms of volume belongs to its enormous seaweed and moss harvesting industries. Entire ships are purpose-built for collecting wild greenery which floats on the high seas and the bays of Konyang, bringing in billions in offworld exports and domestic sales. The harvesting of moss is not exclusive to the sea and the aquatic farms either, as many edible varieties are collected inland, both in the planet&#039;s jungles and mountain ranges. Konyanger moss is Spur-renowned thanks to powerful marketing campaigns and the spread of the planet&#039;s cuisine.&lt;br /&gt;
&lt;br /&gt;
With tremendously stormy wet seasons lasting most of the year, it is no surprise that Konyanger corporations have attempted and managed to harness the energy of the wind, waves and waters of the planet. Electricity is generated through a network of dams, hydroelectric plants, wave power stations and tidal power stations, all dotted across the vast shores and oceans of Konyang. The electricity produced is then either stored in super capacitors, or is directly wired inland through thick underwater cables, catering to the needs of virtually every power grid on the globe. Much of it is also transported on board space freighters lined with rows of large batteries, ready to make the journey to Alliance and Coalition worlds as part of the lucrative electricity export industry.&lt;br /&gt;
&lt;br /&gt;
Lastly, Konyang excells in the export of water and timber. The continent-spanning untouched jungles provide an excellent source of wood for foreign markets as well as domestic construction, of which there is very heavy use in lieu of metal structures. The freshwater is also extremely easy to chemically filter, skipping any desalination process before being bottled or shipped as-is on board of one of many of Konyang&#039;s water barges; large hollow space vessels with tankers and pools for water storage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Maritime Shipping===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Surface shipping is another one of the main forces behind Konyang&#039;s domestic market economy, and an inseparable part of the nation&#039;s maritime culture. The docks and shipyards of New Hong Kong are the beating heart of the sector, which provides employment to more than 20% of the entire planet&#039;s population. Entire towns were formed and dedicated to housing the laborers and their families close to the coast, and many islands subsist entirely off of seamen&#039;s salaries and work at nearby electricity stations. Surface shipping, while slower, is a lot more economical for planetary moving of goods across the continents and islands of Konyang, being preferred to airlifting or orbital shuttling. Aside from the creation of jobs and the transportation of goods, Konyang&#039;s shipping industry produces excellent sailors who can rival those of planets such as Europa, many of whom eventually transition to space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Robotics and Services===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ever since the robotics boom, Konyang has become a major player in the export and development of IPCs and everything surrounding them. Each year, the most cutting edge technologies catered to the improvement of the life of synthetics are released by Konyanger software companies, often to critical acclaim. This is because of the the substantial positronic population, free and eager to spend on such innovations that allow them to experience the world in a more human-like fashion. When it comes to the export of IPCs, Einstein Engines remains the prime manufacturer of chassis and positronic brains, which are shipped abroad without being activated. The practice, while putting Konyang on the map as one of the big regional producers of synthetics, is a hotly contested area between deeply entrenched corporate interests and an increasingly politically aware IPC populace. Non-positronic robotics are a separate, but once significant part of the economy, with Konyang having hoeld high places in the spur leaderboards for the making of robots, mechs, pAIs and automated systems. This sector however, took a major hit as the robotics boom slowly deflated, leaving behind abandoned industrial complexes and derelict factories.&lt;br /&gt;
&lt;br /&gt;
The nation&#039;s service sector has to be one of the biggest ones, contributing a sizeable portion of the country&#039;s Gross Domestic Product. Many of the companies listed on the Suwon Stock Exchange are everything from financial consultation firms, to insurance agencies, housed in every majpr city&#039;s financial district. Skyscrapers and office complexes in downtown Suwon, Point Verdant and New Hong Kong are a daily reminder of the office life millions of Konyangers live, and many parents dream of their child being able to one day find employment in a top law firm or such. While mostly concentrated in the domestic market, many of these companies have expanded their services abroad, building a reputation of Konyanger reliability and impeccable work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Konyanger Corporations===&lt;br /&gt;
&lt;br /&gt;
In terms of the traditional megacorporations, the undoubted hegemon remains Einstein Engines, entrenched in the planet&#039;s life since the beginning of Konyang&#039;s colonization. The megacorporation owns a number of subsidiaries on the planet in many different sectors, most notably, Terraneus Diagnostics, which regularly bankrolls and invests in government initiatives in exchange for their continuous presence. It retains the original research facilities and control over the vaults, even if IPC production and exports are now handled by the Konyang Robotics Corporation, a public company in which Einstein controls a 49% stake. The Terraneus facilities on the planet mainly handle shell research and positronic brain production for export to the Coalition, while they occasionally butt heads with Zeng-Hu Pharmaceuticals in the realm of IPC research. Zeng-Hu has the second-largest megacorporate presence, mainly in biosphere research and sales of pharmaceuticals. Despite this, local conglomerates generally dominate the country’s financial sector, commanding the government’s cooperation and good graces in order to keep a stable economy. Upon achieving independence, Konyang has managed to maintain a strong presence of homegrown corporations in the fields of agriculture, media, energy and consumer goods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PACHROM&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A chemical and engineering corporation, PACHROM builds, maintains and manages eighty percent of all private dams, hydroelectric plants and seawalls on Konyang, as well as engaging in the field of chemicals and plastics production. Headed by Park Moon-soo, the business mogul is vying for influence with the government as indispensable to the nation’s energy output and defence against floods and natural disasters, making the “Pachrom Parks” one of the richest and most powerful business dynasties on the planet. Headquartered in central Suwon, the bulk of PACHROM’s operations are located in diasporic, uninhabited islands in the middle of the world’s oceans, where hundreds of organic and synthetic workmen toil daily to run the water powered electricity plants in extremely dangerous conditions.&lt;br /&gt;
&lt;br /&gt;
The company’s notorious reputation for neglecting the safety of its employees and the environmental disregard for waste disposal from its plastics factories has been a big stain the Parks have struggled to wash off. While their ties to both the Alliance administration and the Konyang government have proven instrumental in their ability to dodge damning legal action, demonstrations of public outcry are a common feature in and around the street opposite the PACHROM office complex. To counter this, public relations campaigns are a constant focus, with tens of millions being spent in portraying them in a positive light. Charities are a large part of the Park family’s social presence, sponsoring public works and offering scholarships mainly in the Boryeong and New Hong Kong prefectures, where the majority of employees originate.&lt;br /&gt;
&lt;br /&gt;
Often finding itself without funds from Unity Station, the colonial administration would commission PACHROM in the form of lucrative contracts for the construction of dams and power stations, allowing the utilisation of synthetics and IPC for the dangerous labour required. Due to society’s favourable opinion towards positronic intelligence, the multitude of cases of IPC fatalities would be swept under the rug with government assistance, creating a culture of tolerance towards lacklustre safety features and general disregard. Today, PACHROM’s future remains uncertain as the newly independent state of Konyang wishes tends to distance itself from its shaky past, a fact indicated by the recent awarding of the Kaneyama nuclear plant to the public company GON-ENE.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gwok Group&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Founded in the early 2410s with the name Hyeonsang Foods, the precursor to today’s multinational food conglomerate was the first attempt at commercialising Konyang’s seaweed and moss both for export and internal consumption. Initially finding limited success due to an overly competitive local market and foreign consumers&#039; reluctance to the Konyanger novelty, the company&#039;s defining moment arrived during the robotics boom, launching them from mediocrity into the billion credit business stage.&lt;br /&gt;
&lt;br /&gt;
As Einstein Engines staff poured into Point Verdant, Hyeonsang secured a contract from the megacorporation&#039;s local branch for providing meals and miscellaneous catering to workers and research staff. The once alienated Einstein employees would soon come around, praising the brand for its flavourful seasoning and convenience, eventually spreading the word to Einstein facilities and back home. By the late 40s, Hyeonsang was on the track of significant financial success, having secured a large foothold in the foreign dominated central districts of Point Verdant.&lt;br /&gt;
&lt;br /&gt;
Rebranding into the more consumer friendly “Gwok” name in 2452, the company’s reputation abroad led to the opening of regional branches in the Solarian middle and core worlds, generating an increasingly massive amount of income, used for an aggressive takeover of the local Konyanger market. By buying off competitors, monopolising the moss and seaweed industry and introducing new marketing, Gwok’s domestic success was soon guaranteed as the primary supplier of supermarkets. In 2454 the IPC Gwok-0783, until then a senior executive and the face of the company as the main influencer of the rebrand, assumed direct control as CEO of the conglomerate thus becoming the first IPC in charge of a billion credit corporation in Sol space. The following years would see the consolidation of all affiliated assets and filial companies under an umbrella Gwok Group, topping the charts and establishing a farming, food and restaurant chain empire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Konymation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Konymation represents the peak of the Konyanger animated media scene, being by far the most successful and most well known studio in the country, with a Spur-wide fame. It arose in the early days of the robotics boom, creating a resurgency of animations for both children and adults. While the industry was almost non-existent and cheap Solarian cartoons were the norm, a group of inspired artists came together to animate and direct the first feature-length production from Konyang, using native voice actors and a brand new artstyle of their own. The result was &amp;quot;One Day in my Life&amp;quot;, a slice of life film following the daily routine of an IPC secretary in a human-dominated world, becoming an instant hit with both domestic and foreign audiences. Since then, Konymation rose to become the largest studio of quality animations, creating films and series for all ages and of all genres. Such was the success, that any animated pieces from Konyang have passed into the public consciousness simply as &amp;quot;Konymations&amp;quot;, referred to as such in both the planet and abroad. Since their foundation, the studio has developed into a media conglomerate, buying out holoscreen channels, online platforms, news networks and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mujigae Publishing&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The biggest publishing house, Mujigae is to the comic book industry what Konymation is to animation. Having created thousands of interesting and touching comic series, Mujigae is credited with bringing paper back into the hands of millions of Konyangers, in an age where digital platforms have become the default for nearly everything in life. Many of Mujigae&#039;s works find great demand abroad as well as at home, with the company being known for their efforts to constantly seek out and recruit new artists with fresh ideas. A plethora of published series often find themselves being adapted into the holoscreen in lucrative partnerships with Konymation, as well as the other way around. Additionally, Mujigae&#039;s philanthropic work cannot go unmentioned; millions of credits have found their way to various charities on Konyang, primarily those regarding the children, the money drawn from art festivals and comicons that are hosted annually, often with the participation of the Ministry of Culture. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Konyang Robotics Corporation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Konyang Robotics Corporation, or KRC as is more commonly known, is the country&#039;s largest government-controlled company centered around the manufacture, maintenance and welfare of the nation&#039;s positronic population. Borrowing heavily from Einstein know-how and infrastructure, it originated from the nationalization of Einstein and Terraneus IPC factories, with the majority of their employees swapping over to a government payroll. Einstein Engines controls 49% of the shares of the company, lending it tremendous behind-the-scenes influence on Konyang&#039;s synthetic population.&lt;br /&gt;
&lt;br /&gt;
The primary function of the KRC is the production, storage and activation of IPC citizens. A very politically and socially sensitive topic, great care is placed by the government through the Ministry of Health and Positronic Affairs to meticulously calculate and order the amount of yearly activations, so as to maintain the Human-IPC ratio and meet the demands of the job market. To that effect, the KRC also acts as a sort of &amp;quot;school&amp;quot; for the newly activated IPC citizens, with special orientation camps where synthetics are taught about Konyanger society before released to the world.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the KRC acts as the primary health provider for Konyanger IPCs, with clinics and hospitals situated in every town and city, as well as strategically placed in certain villages in the countryside. Thousands of roboticists, engineers and software technicians are employed by the KRC to act as the equivalents of surgeons, physicians, nurses and paramedics for the IPC population, who are afforded universal healthcare through the KRC. Appointment times are dependent on location and the capacity of the clinic or hospital, with many in more remote areas having to wait months for limb replacements and other, more heavy duty needs that cannot be met by their local KRC center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GON-ENE&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
GON-ENE is a newly formed, state-controlled energy utilities company, created following the announcement of the Kaneyama Nuclear Power Plant. Perceived as a direct competitor to PACHROM, GON-ENE has been planned to expand into hydroelectric and wave power, giving the government a greater control of the nation&#039;s power grid and cutting back reliance on privately-owned sector, though complete autarky is off the table for at least many decades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&#039;&#039;Main Article: [[Konyanger Government and Politics#Government|Konyanger Government]]&#039;&#039;&lt;br /&gt;
[[File:Konyang flag.png| The Konyanger flag was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taijitu represents peace and harmony as the highest values of the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang&#039;s purity.&lt;br /&gt;
|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Konyang is organized as a unitary semi-parliamentary republic headed by a President, the former colonial governor Hyun Kyung-Ho being elected to the position after independence. The Prime Minister is elected by the citizenry every four years, and is the leader of the governing party in the Parliament of Konyang. The current Prime Minister is Myeong Myung-Dae.&lt;br /&gt;
&lt;br /&gt;
Planetary politics are found on both a national and prefectural level, with every party running in local and national elections. Polarization is fairly limited, the vast majority of Konyangers rejecting the extreme views put forward by radical political movements in the country that tend to be marginalized. IPC politicians do exist and are found in every major party, though most can be seen sitting with the National Party of Konyang.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Military===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marine.png|thumb|right|An IPC Konyanger Naval Infantryman in full gear.]]&lt;br /&gt;
Konyang’s military, also known as the Konyang Armed Forces, was first formed shortly after the colony’s independence from personnel of the former Solarian garrison. As a result, it carries a lot of the traditions of the Solarian Armed Forces. Bolstered by conscription laws requiring both organic and synthetic citizens one year of mandatory service, the KAF possesses Army, Navy and Aerospace branches. IPCs are actively recruited and accepted into the military, forming both their own and deployed in mixed units. This segregation is justified by the government as based solely on the differentiating capabilities, logistical needs and skills between man and machine.&lt;br /&gt;
&lt;br /&gt;
That claim does hold true to an extent, with IPCs taking a more active role in special forces formations, dealing with operations requiring levels of precision and focus that artificial intelligence can easily provide. A famous example is the army’s Mechatronic Corps, an elite unit utilising large, leftover battle mechs retrofitted for a pair of pilots. Such a force is unique in the Coalition, and is often used abroad in operations under broader CoC military command. Mixed infantry units of conscripts do exist, fielded in jungle patrol tasks or assigned garrison duty.&lt;br /&gt;
&lt;br /&gt;
Notably for a 25th century military, the Navy maintains a very large aquatic force which it uses to patrol the vast oceans of the planet. Regularly described as more of a coast guard than a military arm, it is more geared for domestic policing than combat, consisting mostly of ships acting as launching points for many smaller, coast guard type vessels that patrol the vast expanse of the planet’s waterways and launch military aircraft. Nevertheless, it provides important services with its multiple telecommunication, radar and island outposts, providing crucial meteorological information for everyday seafaring and flood prevention on a planet where storms and extreme weather are the norm.&lt;br /&gt;
&lt;br /&gt;
The Konyang Aerospace Forces perform both atmospheric and orbital operations with their doctrine clearly influenced by former Solarian officers within their ranks. Their fleet consist of obsolete vessels donated by Coalition planets, partially brought up to a modern standard by the planet’s technology and manufacturing sector. In 2465, the KASF’s main tasks include protecting the system from pirates and policing the large influx of refugees from the Human Wildlands, regularly pushing them to other planets within the Coalition as per Konyang’s strict migration laws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===National Police===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Konyanger Police Ranks.png|thumb|In order to organize the National Police and smooth cooperation between prefectures, a unified rank structure was adopted shortly after its formation.]]&lt;br /&gt;
Despite its federal nature, the main law enforcement agency on the planet is the National Police, formed after Konyang’s independence from the merging of a number of local and specialised agencies under the then Solarian authority. One major change since then has been the introduction of synthetic officers in all positions and ranks, while also creating special divisions suited best for them. Police gear remains rather antiquated for the era, the force still using old Solarian equipment and stocks from the colonial garrison, meaning that much of the tactics and thinking remain unchanged. Considered tame by Alliance standards, the National Police places an emphasis on preventative policing, building rapport with local communities, and relying on a sense of civic duty from the populace to perform its duties. Despite this, the National Police has nonetheless received criticism for occasional incidents of corruption and brutality, mostly against synthetic citizens. This is more common in remote departments and conservative prefectures, where the sudden inclusiveness of synthetic officers with equal pay and opportunities is seen as a threat. Such incidents aside, government efforts for the modernisation of the National Police are ongoing.&lt;br /&gt;
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The police is subject to the Ministry of Public Safety in Suwon and is organised at the national level, with local departments answering to the assigned hierarchy in their prefecture. Special divisions are deployed to deal with various policing duties, their size ranging from a whole new branch to Special Robotics detachments specialising in detainment of volatile synthetic suspects. The largest of these subdivisions and arguably the most important, the Coast Guard is the maritime arm of the National Police, operating a fleet of shore and sea patrol vessels in their mission to enforce the law at the huge array of islands and in Konyang’s waters. As the planet is surrounded by oceans, the Coast Guard has proven itself essential to the battle against smuggling and piracy while also assuming search and rescue duties during flooding, tsunamis and other catastrophes. The National Police has also gained Coalition-wide acclaim for its Special Robotics Division - a task force known for its expertise in detaining IPC without causing permanent damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&#039;&#039;Main article: [[Konyanger_Culture_and_Society|Konyanger Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Konyang’s culture has been shaped by its East Asian Earther heritage, unique status as a colony with little to no resources, and as the birthplace of positronics. Konyanger society is often described as closed-off, with many unspoken social norms that vary from prefecture to prefecture. Key social norms that are shared in Konyang’s culture are Harmony, Reciprocity, and Face. Often derided as “meekness”, Harmony refers to enforcing unity and conformity within society. The specific manifestations vary from prefecture to prefecture, but in general, individuals who disrupt a sense of peace can face social ostracization. For instance, explicit disagreement such as using the word “no” is considered impolite, and a non-answer is often far more acceptable. Harmony also refers to a person’s social role; respect should be shown to people of a higher status, usually along traditional lines such as age, profession, and experience.&lt;br /&gt;
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===Media===&lt;br /&gt;
&#039;&#039;Main article: [[Konyanger_Culture_and_Society#Media|Media]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Public media in Konyang is a powerful industry, and as broad as it may seem, it is very tightly knit. Aside from galactic-wide reruns and broadcasts of other nation’s shows, little seems to stand out - except the audio broadcast and illustrated artistic avenues. These two are well-refined artistic giants compared to other forms of entertainment on the planet.&lt;br /&gt;
&lt;br /&gt;
A huge portion of the planet’s political views and very “personality” are channeled through its larger studios, where many are found enthused to spread its culture galaxy-wide.&lt;br /&gt;
&lt;br /&gt;
===Cuisine===&lt;br /&gt;
The primary diet of Konyangers consists of moss, seaweed and fish, with farms and pastures on land being rare due to the thick jungle. Konyang&#039;s moss is either harvested in the wild, grown in &amp;quot;natural&amp;quot; hydrofarms, or grown synthetically in bioplants. The moss itself is said to change its taste depending on the environment in which it is grown, and natural moss from the coasts around Konyang&#039;s islands is highly prized. Exports of moss and seaweed are a very lucrative business, held primarily by the galaxy-famous Go-Go Gwok! brand. Many workers, however, must make do with hydrofarm moss at best, and synthetic substitutes at worst. Konyang&#039;s fish - quite diverse, due to its freshwater environments - are also often consumed on the planet, with many being exported as luxury food as far afield as Venus and Tau Ceti. More conventional but water-intensive crops such as rice and other tropical fruits are also grown to a certain extent but are considered a rarity.&lt;br /&gt;
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The planet is also home to a thriving beverages industry, with local varieties of algae providing the basis of a light but thick alcoholic drink colloquially known as “Nong jiu” domestically and abroad. The wide selection of produce on the planet however means more traditional drinks are produced, typically drawing from their Earther roots and commonly based on rice.  Some of these drinks are exported by local businesses such as Go-Go Gwok! while Zeng-Hu has wrestled to control some of these brands in an attempt to stop them from competing with their own lineups.&lt;br /&gt;
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===Synthetic Cuisine===&lt;br /&gt;
Synthetic-unique cuisine is an unusual case in the Spur, but not for Konyang. Here, robots utilize gustatorial implants to - if inefficiently - consume, or at least “taste” food regularly. Indeed, there is an entire market for synthfood where robots can enjoy their own form of taste, texture and uniquely perceptive flavor for foods. Mostly, synthfood is described as a thick slime, one with varying additives for color. Texture is mostly a simulated process within gustatorial implants, given they are not always present on tongues alone - meaning that the actual texture of these synthfoods remains the same gooey substance.&lt;br /&gt;
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&#039;&#039;One can achieve a similar substance to these synthfoods mechanically by grinding certain foods into paste, or utilizing candy machines with your choice of ingredients and output.&#039;&#039;&lt;br /&gt;
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==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
=====Benevolent Guild=====&lt;br /&gt;
The Benevolent Guild is a criminal organisation operating primarily within the decrepit, dark shadows of New Hong Kong. Originating as a mutual aid society for low income and forced penal colonists shipped into New Hong Kong by the Alliance government, it developed into a ruthless crime syndicate with strong ties to the local lower class community. From the start, the tightly knit communal and familial ties have played an important role in preserving the gang’s power and shielding them from police action. Only in recent years has any meaningful progress been made, the allocation of governmental resources and the increasingly violent and profit-oriented tactics of the Guild having alienated much of the younger generation, chipping away at the once widely popular support.&lt;br /&gt;
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Starting with extortion and loan sharking, the Benevolent Guild rapidly expanded into gambling, drugs and violent crime such as kidnapping both in New Hong Kong and in New Kowloon. It is not uncommon for synthetics that find themselves victims of the group’s loan shark tactics to be ‘collected’ as collateral damage and subsequently carted off to whichever corner of the Orion Spur where their new owners await them usually at a far cheaper rate than elsewhere. One of the few institutions on Konyang refusing to admit synthetics owing to a deeply conservative and spiritually esoteric internal ideology, a pragmatist outlook often compels them to deal with and even cooperate with IPC politicians, police and rival gangs. Connections with criminal organisations in the wider Spur have been confirmed to exist, as various crime syndicates in Xanu, New Hai Phong and Luna are known to be in connection with the Benevolent Guild.&lt;br /&gt;
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=====5-Cheung=====&lt;br /&gt;
Emerging as one of the strongest IPC/organic street gangs of Suwon, the 5-Cheung numbers in the thousands of members in the cities of the Suwon and Point Verdant prefectures. The organisation’s origin as a loose collective of delinquents and fringe elements has since developed into a nationwide crime family with a powerful hierarchy fielding biker gangs and thugs to enforce their tight grip on the underworld. With a black repertoire of gambling, extortion, money laundering and narcotics, the 5-Cheung is considered a main rival to the Benevolent Guild of New Hong Kong, the two frequently coming to blows in a series of wars and uneasy truces over control of turf and general competition.&lt;br /&gt;
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An open secret in the country’s political sphere has the 5-Cheung profit lucratively from corruption in the highest levels of government and police. During the Solarian era, prominent politicians employed protection from the 5-Cheung, soliciting their services in voter swaying, intimidation of opposition members and violent disruption of rallies and demonstrators. This has given the gang a justified reputation for being the political soldiers of ruling dynasties and representing the authorities in the underworld and on the street in exchange for immunity from prosecution. Following Konyang’s independence, the reformed National Police retained a virtually unchanged staff while the nation’s same prominent political families, now unshackled from Alliance oversight, enjoy even more freedom. As such, it is safe to say that 5-Cheung’s entrenched position will continue to remain untouched aside from the occasional drug bust and arrest of low level members.&lt;br /&gt;
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=====Sea Bandits=====&lt;br /&gt;
Although both the previous colonial administration and the nascent Konyanger Armed Forces and Coast Guard have tried to stamp out piracy, the sheer expanse of the planet means that groups of what the authorities call “sea bandits” continue to infest the waters and orbit of Konyang. Ranging from small motor boats launched from fishing villages with nothing more than an antique rifle, to retrofitted probes salvaged from the refugee waves pouring into the system, piracy is one of the most pressing social and security issues faced by the newly formed nation.&lt;br /&gt;
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Individual pirate groups usually number no greater than twenty people but the Sea Bandits as a whole operate as a wider criminal network inclusive of individuals and crews from all over the planet. By coordinating their activities and intelligence through encrypted sites, the organisation manages to both evade and stay one step ahead of the authorities. Most of their activities take the form of kidnapping, armed robbery of craft and hijacking unescorted seafarers, while admittedly avoiding the busiest and well guarded sealanes and locations. The most audacious raid by the Sea Bandits to date involved the boarding and ransoming of a cruise ship by the use of an unregistered freighter. Although only circumstantial evidence has been uncovered, Golden Deep Zaibatsu have also been accused of working with Sea Bandit groups by launching probes full of narcotics, to be recovered by the pirates.&lt;br /&gt;
&lt;br /&gt;
==Synthetics on Konyang==&lt;br /&gt;
As the origin of the integrated positronic chassis now found throughout the Orion Spur, Konyang has always had a quite unique relationship with IPCs, the IPC population constituting a staggering 34% of the total population. While IPCs throughout the Sol Alliance are often looked upon as little more than property, tools, or novelties depending upon their frame those found upon Konyang possessed a notably greater degree of autonomy and freedom before the planet’s secession from the rest of the Alliance, achieving full and unconditional freedom afterwards. Legal ownership of synthetics within the borders of the Republic does not exist, the Emancipation Act constituting one of the first acts passed by Parliament. IPCs can work wherever they like, live however they please within the confines of the law, and partake in politics by voting or being elected. As such, foreigners are repeatedly cautioned to not bring any privately held IPCs with them, for they cannot be forced to return unwillingly.&lt;br /&gt;
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Ordinary Konyangers, as a result of the planet’s liberal outlook on positronics, possess a more positive view of synthetics than other humans in the Orion Spur - particularly those from the Sol Alliance and its former territories. The majority of people on Konyang view IPCs as amicable colleagues and neighbours, with many friendships between man and machine being established. Closer bonds such as marriage are also legalised and not unheard of, though not without outcries from the more conservative spectrum. Many scholars theorize that this is due to the prevalence of IPCs in daily life on Konyang, seamlessly blending into society, in addition to the pride many citizens have in their planet being the origin of the modern positronic. Konyang’s integration of IPCs stands with some degree of contrast to Biesel’s, with the large synthetic ghetto of District 14 segregating many synthetics from the average citizen of the Republic of Biesel.&lt;br /&gt;
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With Konyang’s independence, IPCs share full legal equality with all organic citizens of the planet. This concession was given, both as an acknowledgement and acceptance of the fact that synthetics have become part of everyday life in the colony and are generally accepted by its inhabitants. Unlike the Republic of Biesel, IPCs in Konyang seek to assimilate into human society, with IPCs being given the choice to adopt a second, “human name” before receiving citizenship. A human name can range from an entirely new name, to adding a first or last name of any kind to their existing designation.&lt;br /&gt;
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Many positronics can be found within the economy of Konyang with perhaps the most famous (or infamous) one being Gwok-0783 (now Kim Gwok-0783, under post-independence IPC naming conventions), the owner and operator of her very own food conglomerate in the form of Go-Go Gwok! Authentic Konyanger Moss. As Go-Go Gwok! is technically an interstellar corporation, Gwok-0783 herself relied on a series of legal loopholes centered around Konyang’s former IPC laws to maintain control of the company when Konyang was still in the Sol Alliance. Examples such as Gwok, with her control of an inter-planetary corporation, are fairly rare. However, many positronics have made a successful name for themselves as small business owners and corporate workers on Konyang.&lt;br /&gt;
[[File:Konyang vault.png|thumb|A mysterious vault upon Konyang&#039;s surface, unearthed and built around with monitoring infrastructure.]]&lt;br /&gt;
Due to the system’s bluespace gate, the [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] has made great strides in establishing embassies and industry on Konyang. Now a contender with the Konyang Robotics Corporation, Golden Deep merchants have both been providing aid and competition to the businesses on Konyang after the Silicon Nightmares crisis. Konyang is now both a major business landmark for the Golden Deep, as well as a middle point to the more lucrative markets of Tau Ceti and the Jewel Worlds. The money and business brought into the system by these synthetic traders has - arguably - been a major contributor to Konyang’s more liberal laws and regulations regarding IPCs. Konyang, before its independence, was one of the few systems under Solarian control in which IPCs could own and operate a business.  &lt;br /&gt;
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The synthetic population in Konyang is regulated by the government. A set number of positronics are assembled each year under contract at Terraneus Diagnostics facilities in Point Verdant with the prospect of being granted citizenship after a 3 month life orientation period. The determined number is set annually by Parliament, backed up by the yearly census and statistics, with production increasing or decreasing depending on the number of human birth ratios, positronic shutdowns, and other factors. Expenses are met both through government funds and private donations, though debate on the matter is rarely heated as the amount of new brains numbers usually in the hundreds; a tiny fraction of positronics produced and exported in total. IPCs and positronics constructed for the purpose of selling them to a different country, are not covered by such regulations and are not given citizenship.&lt;br /&gt;
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There are further regulations in robotics construction in Konyang. Any activated positronic brain can qualify under the Emancipation Act. Exceptions to the law exist for manufacturing and research, with Point Verdant in particular activating positronic brains for the sake of testing shells before shipping them off-world. The law has also sparked development in other fields of mechatronics, with Konyang beginning to lead the way in circuit-based robotics.&lt;br /&gt;
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Despite gains for its IPC citizens, other positronic intelligences have not been so lucky. Although some brains have been repurposed as AI coordinators for cities; with no way to transition to humanoid frames, bound intelligences have been granted freedom, but often take contracts with corporations that result in a return to the old status quo, all for the sake of staving off destruction due to a lack of maintenance.&lt;br /&gt;
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===Konyanger Augmentation of IPCs===&lt;br /&gt;
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Augmentation on Konyang is a fascinating subject, where the presence of so many IPCs has brought success in modifying the Positronic body and mind. Famed explorations into the sectors of IPC modification include &amp;quot;sensory evolution,&amp;quot; where synthetics&#039; senses being amplified or dulled in extremes according to desire.&lt;br /&gt;
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Primary among the delves into this evolution of the senses is the New Dawn Augmentation Movement. This is a Konyanger organization based on the improvement of the IPC lifestyle via modifying chassis, funded peculiarly by Terraneus Diagnostics. The movement is oddly organized as a non-profit, going against the corporation’s established modus operandi. This, coupled with the tantalizing opportunity to freely modify an IPC&#039;s form with donated funds leads to public skepticism of the augment movement’s motivations.&lt;br /&gt;
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Still, the true size of the movement to augment and improve Konyang&#039;s IPC population is extraordinary in comparison to other stellar nations. Roughly 22% of Konyang IPCs have some form of corporate-funded augmentation to enhance themselves.&lt;br /&gt;
[[File:Konyang augment1.png|thumb|A Konyanger design, the Scorpion Lobe is an augment which manipulates the perception of time for synthetics for better or worse.]]&lt;br /&gt;
* &#039;&#039;&#039;SENSO-EVO/Scorpion Lobe&#039;&#039;&#039;&lt;br /&gt;
A miraculous creation of Konyang&#039;s technological advancement, SENSO-EVO is the term aptly handed to Sensory Evolution&#039;s foremost product. This is the Scorpion Lobe, a similarly shaped attachment to the rear of a positronic brain which adjusts the rate at which the synthetic perceives time literally. The implications of this are seen as either a blessing or a curse — sometimes even utilized as a way to reduce problematic behavior in positronics.&lt;br /&gt;
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These implants are commercialized to protect the integrity of brains which adopt extremely high speed tasks, or extremely tedious and slow ones, with a perception that best suits their given utility.&lt;br /&gt;
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A double edged sword by nature, these are often removed by free positronic chassis due to their almost torturous nature. Some may find their lives flashing hours into moments, whilst others may find daily grinds to be impossibly long ordeals. Unfortunately, removing these implants is not always a safe procedure, sometimes damaging a brain or rendering the problem worse.&lt;br /&gt;
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These were first manufactured by Hephaestus Industries on instrumental Konyang research facilities, and later acquired by Einstein Engines personnel in the same month - debates over the design’s origin have been ongoing since 2449.&lt;br /&gt;
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===Recreational Software===&lt;br /&gt;
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In the IPC community of Konyang, the culture of acceptance and freedom has always invited the curiosity of synthetics to imitate and follow human pastimes and habits. This in turn included activities such as smoking, synthetic flavours and eventually, recreational drugs. Due to the nature of the positronic, the only way to recreate such sensations is through software targeting and modifying specific programming in the brain. At first, this dangerous commodity was provided by amateur programmers using experimental and highly volatile code known as “overloaders”, leading to often irreparable and lethal damage to an IPC’s systems. The results of the few initial successes, however, proved promising enough for the idea to be seriously considered by upcoming Konyanger tech companies and business-oriented software engineers, leading to the first reliable and somewhat safe overloaders in the mid to late 2450s. &lt;br /&gt;
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Popular awareness of recreational software became widespread upon its release as a commercial product, Konyang being the first world to introduce a marketable version of it. Usually sold inside a single-use stick drive, their circulation is approved by safety boards and is considered legal for responsible consumption, much like alcohol for organics, relying on the consumer for mitigation and avoidance of repeated use. Legal overloaders today can be found mainly in synthetic-centred retailers found around the major cities, their relatively limited availability and high price setting them as a luxury IPC item. Its effects include a wide range of results, from simulating the sensations of a light buzz to a short bout of excitement and joy, aimed at enhancing the experience at celebrations, parties and get-togethers.&lt;br /&gt;
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However, where there is demand, there must be supply, and the fact that demand spiked as these new products launched paved the way to a large underground market of cheap, unsafe and highly unpredictable overloaders sold both by dealers and unlicensed street vendors of dubious reputation. An illegal overloader epidemic hitting the cities of Suwon and Boryeong in late 2459, led to intensified police crackdowns and government campaigns against illicit overloaders, labelling them as malware and the IPC equivalent of dangerous drugs. Virtually unrecognisable from a legitimate overloader without the seal, side effects are many times more powerful and addicting, appealing to adventurous synthetics and the financially insecure. From catapulting the positronic into a garbled, incomprehensive reality of simulated emotions to simply heightening the senses, the illegal overloaders’ addictive and dangerous nature leads many synthetics to disrepair, involving behaviour breaking glitches, hardware failures and more, all while guaranteeing a returning clientele.&lt;br /&gt;
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Reception to recreational software has been mixed, dividing society and politicians on matters of free will, the dangers of overloaded IPC, and the overall ethics of deliberately creating and selling what are essentially drugs. Both synthetics and humans have loudly spoken against it, spawning demonstrations and dividing politicians across party lines. Legislation has already passed, categorising possession and distribution of illicit overdosers as strictly illegal, with heavy punishments for dealers and suppliers. Police and coast guard raids yield millions of unbranded overloaders each year, making highly publicised arrests while sending a message of absolute intolerance towards the malware. Despite this, circulation never ceases and exports to Xanu, Tau Ceti and Sol.&lt;br /&gt;
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==Population and Major Cities==&lt;br /&gt;
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[[File:Konyang_map_pol.png|thumb|800px|A map of Konyang showcasing the Prefectures and the New Hokkaido Territory. Click to enlarge.]]&lt;br /&gt;
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&#039;&#039;&#039;Suwon&#039;&#039;&#039; is the largest, most populated, and second wealthiest city on Konyang itself and is generally one of the larger cities in the Coalition of Colonies. It functions as both the planetary capital, as well as the capital of Suwon Prefecture, encompassing the entirety of Cheomsongtang. Symbolic of the new government is the Parliament Building, a massive structure of flowing lines and sustainable technology, incorporating pieces of the first colony ship. The Prime Minister&#039;s Government House, the President&#039;s Crimson House, the Solarian embassy, as well as embassies from various Coalition states are present here as well. Standards of living in wealthiest areas of Suwon are equivalent to and (sometimes) even surpass the living standards of places such as Highland City or Argia sa Mar, demonstrating how wealthy the robotics boom has made some sectors of the planet. A lack of readily-available materials, however, ensures that even the super-rich of Konyang often live in smaller houses than their Colonies planet counterparts. Life outside these wealthy areas is better than life in most cities in Himeo but dramatically worse than in the very wealthy areas, or even the cities of Xanu Prime. Overcrowding is a massive issue for the government of the city, with no obvious solution presenting itself due to how expensive importing new building materials is post-boom. The city is home to most of Konyang&#039;s biggest companies and office complexes, as well as the Suwon Stock Exchange, making the city&#039;s financial district the economy&#039;s beating heart. &amp;quot;Shoebox apartments&amp;quot; are common here, as are Konyang&#039;s often egregious traffic issues. The city is fortified with extensive sea walls, flood walls and flood gates to prevent natural disasters during the wet season, tropical storms being fairly common.&lt;br /&gt;
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[[File:Point verdant.png|thumb|One of Aoyama&#039;s many skyscraper blocks, safely located behind a dam.]]&lt;br /&gt;
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&#039;&#039;&#039;Aoyama&#039;&#039;&#039;, known in the larger Spur as &#039;&#039;&#039;Point Verdant&#039;&#039;&#039;, is the second most-populated city on Konyang, and the industrial heart of its robotics industry. Built along a coastal mountain range from which it draws its namesake, it is by far the wealthiest city on Konyang, and one of the richest cities in the Coalition of Colonies. Due to being home of the Robotics Boom, hosting foreigners and their families that once even surpassed the locals inside the city, Aoyama is frequently known outside to outsiders and to the Spur at large as Point Verdant, much to the chagrin of the locals. Aoyama is home to the renowned Point Verdant Terraneus Institute of AI Research, and is the poster child for the rapid development of Konyang&#039;s cities during the Boom. The city is extremely wealthy, but suffers from persistent overcrowding and traffic issues in all of its districts. The Pusan District, near PVTI, had the reputation of possessing the worst traffic in the Alliance according to its residents. Air quality in Aoyama is regarded as subpar, due to the amount of robotics factories in the city&#039;s outskirts, which have however slowly but steadily declined since. Being the focal point of the Robotics Boom, it is home to a large number of expatriate communities and Einstein Engines employees.&lt;br /&gt;
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&#039;&#039;&#039;Boryeong&#039;&#039;&#039;, named after a city on historical Earth where some of its colonists originated from, is the third most populated city on Konyang and capital of the Boryeong Prefecture, referred to as the breadbasket of the nation. The city, while still suffering overcrowding issues, has it to a lesser extent than Point Verdant or Suwon, with the city&#039;s outskirts necessitating a need for space due to the vast hydroponics farms and water plants. A second-grade industrial city of much natural beauty, Boryeong is more rustic than its counterparts, with wood playing a much more prominent role in construction; outside the central ring, some of Boryeong&#039;s districts are built entirely out of timber. Water bottled or processed in Boryeong is sold throughout the Alliance and Coalition in bulk, and native moss grown in the prefecture is marketed throughout both as a luxury food. Over half of the city&#039;s labourers are employed in hydroponics, aquaculture, fishing and food processing, with Gwok Foods being the largest provider of work in the region. Synthetic moss is grown in Zeng-Hu facilities near Boryeong and, despite being regarded as lesser quality than natural moss, is often consumed in poorer areas of Konyang. &lt;br /&gt;
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&#039;&#039;&#039;Ganzaodeng&#039;&#039;&#039;, named for its dry locale, is located in Konyang&#039;s only desert and holds the largest expatriate populations on the planet, being nicknamed, “Little Sol”. Due to its unique geographic setting, it faces remarkably calmer weather than the rest of the planet, with the city being connected to the rest of the island by air and rail that cuts right through the mountains. Ganzaodeng is Konyang&#039;s only planned city with origins in the Robotics Boom, when the foundations were laid for a city envisioned by foreigners, for foreigners. Rich Solarians descended upon the planet&#039;s seemingly only dry piece of real estate, building a city full of nightlife and eclectic inner-ring pleasures within the distant colony. By the end of the Boom however, the city&#039;s famous strips of casinos and luxury hotels still operating in downtown Ganzaodeng became a symbol of a bygone era, as much of the Solarian population elected to depart. The city passed into native Konyanger hands, being expanded into a hub of shipping with the help of the city&#039;s remaining big names. Because of the reliably clear weather, Ganzaodeng has developed a sprawling extraplanetary shipping sector, with plans for a spaceport larger than New Hong Kong’s, as well as future schemes for the largest oceangoing port on the planet. Its climate has resulted in the prefectural government engaging in moss filtration efforts to open up the surrounding beaches to tourism. Despite of the Solarian exodus, the city stands in contrast to the rest of Konyang’s relatively conservative social nature, with people from all over the Spur calling it their home and making it by far one of the most multicultural centers on the planet. It’s not uncommon for a person from Ganzaodeng to know two or three languages.&lt;br /&gt;
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&#039;&#039;&#039;Ushishir&#039;&#039;&#039;, the least populous and most northern major city on Konyang, is the center of life in the New Hokkaido Territory. It was less impacted by the robotics boom than the rest of Konyang due to its location and instead has long served as a tourist destination for the planet and beyond, with the hills and mountains surrounding it being ideal for winter sports, and snow being on the ground year-round. Ushishir itself is fortunate enough to have a year-round port, but can sometimes find itself cut off from the broader territory by intense blizzards. Health tourism has become a major source of income for the city, with its air and springs advertised as the cleanest on Konyang. Much of the city is employed in the service or tourism industries, and it has become as famous for its nightlife as it is for its resorts. Konyanger organized crime has left its fingerprints on the nightlife of the city, with a small number of clubs being affiliated with either the Benevolent Guild or 5-Cheung. Ushishir is also known for its outdoor clothing industry, with local corporations such as Furukawa Footwear being known across Konyang. The cold temperatures of Ushishir and New Hokkaido have attracted a significant synthetic population, but most originate from outside the city — prior to 2462, only a sliver of its population was synthetic. In addition, its perceived safety from the hivebot incursion attracted many IPCs there after the Rampancy Crisis who settled primarily along its outskirts. Allegations abound that this resettlement was driven by 5-Cheung, who were happy to pay transportation costs in exchange for cheap labor for its various enterprises, and the Benevolent Guild, who were happy to see IPCs evicted from their territories. Its residents are often stereotyped as friendly and talkative, due to associations with its tourism and hospitality industries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Hong Kong&#039;&#039;&#039;, the site of the former naval base of the 58th Solarian Fleet, has now developed into a fully fledged city in its own right, being the only prefectural capital with a local synthetic majority. Being regarded as a lot more pedestrian and working-class than Suwon and Point Verdant, New Hong Kong is nonetheless a very important centre of interplanetary trade and commercial activity, hosting the planet’s largest ocean ports and dockyards, being the country&#039;s industrial&#039;s hotspot and the seat of power generation. Large hydroelectric dams, wave energy converters, dockyards and factories belonging to the PACHROM corporation provide employment for half of the city’s inhabitants, the Prefecture of New Hong Kong generating enough electricity for domestic consumption as well as exports. Employees of the various power companies may also elect to be sent off to one of the many power generation isles scattered throughout the oceans and dedicated solely to that purpose, receiving better pay in exchange for more dangerous conditions away from home. The city itself is considerably more packed than its counterparts, with small cramped apartments being stacked over each other to form vertical mazes of working class blocks. Heavy smog and particles cover up the sky through the entirety of the island during the dry season, giving the prefecture a signature orange-brown tint. This, as well as constant heavy rains and a near permanent gloomy weather during the wet season place it as undesirable for humans. Seat of the National Party, downtown New Hong Kong is described as the centre of planetary IPC politics, being the first to react to, condemning or praising events in Konyang and throughout the galactic stage in regards to the synthetic “race”. New Hong Kong is additionally the birthplace of Konyang&#039;s labor unions, with the Socialist Party enjoying strong support from the city&#039;s human blue-collar workforce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Konyangdam.png|thumb|900px|center|Dams are a very common sight on Konyang, with the New Hong Kong&#039;s dam in the neighbouring industrial town of New Kowloon providing only a fraction of the power required by the city, while also playing an important part in flood control and water filtration.]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Konyang}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38804</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=38804"/>
		<updated>2026-03-21T15:52:45Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Mixed recipes update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Foreword==&lt;br /&gt;
Please note that this page takes time to be maintained and updated. If a recipe is missing, please notify a Wiki Maintainer or submit an edit to add it. In the mean time, all Service roles have a &#039;&#039;&#039;Cooking Codex&#039;&#039;&#039; pre-installed on their PDAs, which is otherwise available for download by anyone. This codex contains all available recipes regardless of whether this page is up-to-date or not.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
As you walk, run, and spend time on the Horizon, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish your nutrition value.&lt;br /&gt;
&lt;br /&gt;
Food needs to be metabolized by your body after you&#039;ve eaten. Wait a few moments after a meal for your new satiation level to take effect.&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k&#039;ois (if you are a Vaurca; it is poisonous otherwise).&lt;br /&gt;
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.&lt;br /&gt;
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on the Horizon. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or ship APCs.&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg&#039;s reagents (usually 3u egg yolk) instead.&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xenoburger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.&lt;br /&gt;
&lt;br /&gt;
* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.&lt;br /&gt;
&lt;br /&gt;
* Some recipes must be baked, boiled, fried, or cooked. Pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn&#039;t turned on, your food won&#039;t cook; turn it on with an alt-click on the appliance, then select the desired temperature.&lt;br /&gt;
&lt;br /&gt;
* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don&#039;t be afraid to set your fryer, stove, and oven to their max temperatures.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.&lt;br /&gt;
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.&lt;br /&gt;
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes===&lt;br /&gt;
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container&#039;s sprite onto your character&#039;s, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ambrosia deus, 1 golden apple&lt;br /&gt;
| 8 Nutriment, 4 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 2 Apple Juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 3 Gold, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Synaptizine&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Applesalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 cabbage, 1 tomato, 1 carrot, 1 apple&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 2 [[#bacon|bacon]], 1 meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_split.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 5u ice&lt;br /&gt;
| 5 nutriment, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 bear meat&lt;br /&gt;
| 12 animal protein, 4 nutriment, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Burger, 3 meat&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&lt;br /&gt;
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of Champions&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat steak, 1 omelette du fromage, 1 sausage&lt;br /&gt;
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun Bun&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#Bun|bun]]&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunkerbuster.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bunker Buster Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 flatbread, 1 over-easy fried egg&amp;lt;br&amp;gt;3u space spice&lt;br /&gt;
| 6 nutriment, 2 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| None&lt;br /&gt;
| 1 [[#Bun|bun]], [1 Cutlet OR 1 Meatball]&lt;br /&gt;
| With Cutlet: 4 nutriment, 2 animal protein, .67 triglyceride&amp;lt;br&amp;gt;With Meatball: 4 Nutriment, 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caesar_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caesar Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet, 1 Cheese Wedge&amp;lt;br&amp;gt;1 cabbage, 1 garlic&amp;lt;br&amp;gt;3u Egg Yolk, 5u Lemon Juice&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 apple juice, 5 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Boardw&lt;br /&gt;
| 1 Burger, 1 Cheese wedge&lt;br /&gt;
| 4 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 space fries&lt;br /&gt;
| 4 nutriment, 3 cheese, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet Sandwich&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Katsu&lt;br /&gt;
| 4 nutriment, 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Saucepan OR Skillet&lt;br /&gt;
| 1 Space Fries, 1 Hot Chili, 1 Cheese Wedge&lt;br /&gt;
| 8 nutriment, 2 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Citrus_delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Citrus Delight&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 1 Lime, 1 Orange&lt;br /&gt;
| 7 nutriment, 10 Lemon Juice, 10 Lime Juice, 10 Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatepita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotcorgi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Corgi meat&lt;br /&gt;
| 5 nutriment, 16 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creamice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;10u fatshouter  milk, 10u ice, 10u sugar&lt;br /&gt;
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepdive.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Deep Dive&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 Fish Fillet&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 Nutriment, 5 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donerkebab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita, 1 cutlet&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 earthen-root, 2 messa&#039;s tear, 1 dirt berries&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 boiled egg&lt;br /&gt;
| 3 animal protein, 2 egg yolk, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggsbenedict.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs Benedict&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cutlet, 1 Plump Helmet Biscuit, 1 Poached Egg&amp;lt;br&amp;gt;3u Egg Yolk, 1u Pepper&lt;br /&gt;
| 2 animal protein, 6 egg yolk, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 spicy meat burrito&amp;lt;br&amp;gt;10 chili&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fairy bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fairy Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;3u Sprinkles&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Hummus, 1 Falafel Balls&amp;lt;br&amp;gt;1 Tomato&lt;br /&gt;
| 7 nutriment. Can also make with 1 Hummus Pita instead of the Hummus and Pita.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Banana&lt;br /&gt;
| 6 Nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy White Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 White Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Strawberries&lt;br /&gt;
| 6 Nutriment, 4 Sugar, 2 Vanilla Extract&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_fermented.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fermented hma&#039;trra meat, 2 hardbread slices&lt;br /&gt;
| 10 nutriment, 15 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;5u Soy Sauce&lt;br /&gt;
| 3 Seafood Protein, 5 Soy Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 watermelon slice&amp;lt;br&amp;gt;1 apple, 1 grapes, 1 orange&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 orange juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hengsharolls.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hengsha Rolls&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Mashed Potato, 1 Tofu&amp;lt;br&amp;gt;1 Cabbage, 1 Corn, &lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Fish Fillet&lt;br /&gt;
| 4 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 fish fillet, 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 lemon&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 10 lemon juice, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:floatingisland.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Floating Island&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Pineapple Ring&amp;lt;br&amp;gt;1 Cherry&amp;lt;br&amp;gt;5u Gelatin, 5u Ice&lt;br /&gt;
| 3u nutriment, 5u Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegello_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garden Vegetable Gelatin Salad&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 messa&#039;s tear, 2 earthen-root, 2 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fruitgello_dessert.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin Dessert&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 sugar tree fruit, 1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 5u sugar, 5u cream&lt;br /&gt;
| 4 nutriment, 4 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu&amp;lt;br&amp;gt;1 chili, 1 lime&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Sausage&lt;br /&gt;
| 4 nutriment, 6 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hrikhir&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 messa&#039;s tear, 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u blizzard ear flour&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lardwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwhich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 flatbread, 1 lard&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 chickpea&amp;lt;br&amp;gt;10u garlic sauce, 2u space spice&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Hummus, 1 Pita&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecreamsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;5u ice, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:izuixu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Izu-Ixu&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 strawberries&amp;lt;br&amp;gt;5u milk, 5u ice, 5u xuizi juice&lt;br /&gt;
| 4 Nutriment, 5 Xuizi Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;5u cherry Jelly&lt;br /&gt;
| 4 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jungle Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Watermelon Slice&amp;lt;br&amp;gt;1 apple, 2 banana, 1 grapes&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jyalra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jyalra&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Dyn&lt;br /&gt;
| 10 nutriment, 4 dyn juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois on a Stick&lt;br /&gt;
| None&lt;br /&gt;
| Metal Rod, 1-3 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/8/10 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LadyLulaine.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lady Lulaine&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Muffin&amp;lt;br&amp;gt;1 Berry, 1 Blueberry&amp;lt;br&amp;gt;5u cream, 6u egg yolk, 5u ice, 10u sugar&lt;br /&gt;
| 15 nutriment, 5 berry juice&lt;br /&gt;
*Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dried q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_mash.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Earthen-root&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potato&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 potato&lt;br /&gt;
| 4 nutriment, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Cheese Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 cheese wedge&lt;br /&gt;
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 5 Nutriment, 6 Animal Protein, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 meat, 1 metal rod&lt;br /&gt;
| 12 animal protein, 4 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_sad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 burger, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an inauthentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 mystery soup&lt;br /&gt;
| 13 nutriment, 6 animal protein, 1 space spice.&lt;br /&gt;
*Also contains whatever reagents were in the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mystery Soup&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_skewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:Nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 k&#039;ois burger, 1 nakarka cheese wedge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, 2.5u nakarka cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nomadskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 adhomian meat, 1 metal rod&amp;lt;br&amp;gt;1 dirt berries, 1 earthen-root&lt;br /&gt;
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seafoodplatter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North Sixty Sea Platter&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 ras&#039;val clam meat, 1 crab meat&amp;lt;br&amp;gt;5u beer, 2u pepper, 2u space spice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Bread Slice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 Nutriment, 0.625 Animal Protein, 5 Choco-Nut Spread, 0.125 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette_pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;1 omelette du fromage&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 boiled rice&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 nutriment, 10 rice, 6 seafood protein, 5 water&lt;br /&gt;
*Sliceable: 3 Ouerean fish cake&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbj.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;PBJ Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice &amp;lt;br&amp;gt;5u cherry jelly, 5u peanut butter&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Peanutbutterpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 2 nutriment, 5 peanut butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Potato Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Boiled Egg&amp;lt;br&amp;gt;1 onion, 2 potato&amp;lt;br&amp;gt;5u mayonnaise&lt;br /&gt;
| 12 nutriment, 4 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:qlguabi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qlguabi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Guami&amp;lt;br&amp;gt;10u Dyn Juice, 10u Milk&lt;br /&gt;
| 3 nutriment, 5 Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Burger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 rat meat&lt;br /&gt;
| 4 nutriment, 5 animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reubensandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reuben Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 cutlet, 1 sauerkraut, 2 toast&amp;lt;br&amp;gt;5u mayonnaise, 5u ketchup&lt;br /&gt;
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 chili, 1 tomato, 1 lime&amp;lt;br&amp;gt;1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 Meat Steak&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir {{anchor|sarmikhir}}&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 15u fermented fatshouter milk, 15u cream, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hardbread_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 hardbread slices, 1 [[#sarmikhir|sarmikhir]]&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sauerkraut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sauerkraut&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fish_mousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Seafood Mousse&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 ras&#039;val clam meat, 1 [[#sarmikhir|sarmikhir]] &amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 4 nutriment, 6 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzelpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel Pita&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1 pita, 1 schnitzel&lt;br /&gt;
| 5 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheese Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito, 1 cheese wedge&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val Clams&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Ras&#039;val clam meat&amp;lt;br&amp;gt;1 cabbage, 1 chili&amp;lt;br&amp;gt;1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 4 seafood protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spring_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spring Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage, 1 carrot, 1 peas&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak_Tartare.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Tartare&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1  meat, 1 onion, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 3u egg yolk&lt;br /&gt;
| 8 animal protein, 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 meatball&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 animal protein, 2.5 cheese, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Big Bite Burger, 1 boiled egg, 1 cheese wedge, 1 dough, 1 meat&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u pepper, 5u salt&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [Butter OR nutri-spread OR lard], 1 bread slice, 1 cheese wedge&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sushi&lt;br /&gt;
| None&lt;br /&gt;
| 1 boiled rice, 1 [Tofu or Sashimi or Chicken or Fried Egg or Cutlet]&lt;br /&gt;
| Depends on ingredients&amp;lt;br&amp;gt;Each Boiled Rice can make several pieces of Sushi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tannoulehsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tabbouleh Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 3 Mint Leaf, 1 Tomato, 1 Wheat&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 tortilla&lt;br /&gt;
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Tofu&lt;br /&gt;
| 4 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 2 tofu&lt;br /&gt;
| 8 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple, 2 cabbage, 1 carrot, 1 tomato&lt;br /&gt;
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Pasta Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Boiled Spaghetti, 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 3 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunapita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Tuna Salad&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u wine&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;3 ambrosia vulgaris, 1 potato&lt;br /&gt;
| 6 nutriment, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bicaridine&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu, 1 tortilla&lt;br /&gt;
| 6 Nutriment, 6 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_veggie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 cabbage&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 9 Nutriment, 4 Capsaicin Oil, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Bar&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2u Vanilla Extract, 2u [Milk or Soymilk], 2u Sugar&lt;br /&gt;
| 2 Nutriment&amp;lt;br&amp;gt;Also available from Getmore Chocolate vending machines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Xeno-meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stove===&lt;br /&gt;
[[File:Stove_on.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will &amp;quot;ping&amp;quot; when the food is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_fish_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Fish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 messa&#039;s tear&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]] &amp;lt;!-- Oatmeal sprite is a placeholder -farofa --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Porridge&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u blizzard ear flour, 10u fatshouter milk, 10u water&lt;br /&gt;
| 8 nutriment, 5 fatshouter milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 adhomian meat&amp;lt;br&amp;gt;2 dirt berries, 1 Messa&#039;s Tear, 1 mushroom&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u amatoxin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment,  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vodka&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aoyama_ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aoyama Ramen&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 moss, 1 chili&amp;lt;br&amp;gt;5u soy sauce, 10u water&lt;br /&gt;
| 2 nutriment, 2 moss, 5 protein, 2 water, 4 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon {{anchor|bacon}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw bacon&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon and eggs&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 fried egg&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconmacandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 3 Animal Protein, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearchili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 8 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cutlet, 1 egg&amp;lt;br&amp;gt;1 cabbage, 1 carrot, 1 chantrelle&amp;lt;br&amp;gt;5u rice, 2u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Biscuits_and_gravy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Biscuits and Gravy&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 plump helmet biscuits, 1 sausage, 10 gravy&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 gravy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black_eyed_gumbo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Black Eyed Gumbo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [Meat OR Fish Fillet]&amp;lt;br&amp;gt;1 bell pepper, 1 chili, 1 onion&amp;lt;br&amp;gt;5u rice, 10u water&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 triglyceride, 7 capsaicin oil, 3 onion juice, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bluemoon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;1 Blue Raspberry&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fjylozyn_boiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Fjylozyn&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fjylozyn&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 1.75 &amp;lt;span style=”color:red”&amp;gt;Toxin&amp;lt;/span&amp;gt;, 6.25 &amp;lt;span style=”color:red”&amp;gt;Plant-B-Gone&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u rice, 5u water&lt;br /&gt;
| 2 nutriment, 10 rice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 3 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cabbage, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Oven OR Stove&lt;br /&gt;
| Created when you leave a finished item in the oven or on the stove too long.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 toxin&amp;lt;/span&amp;gt;, 3 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carian stroganoff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carian Stroganoff&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 mushroom, 1 onion, 1 garlic, 10 cream&lt;br /&gt;
| 6 protein, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cozmocubes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cozmo Cubes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cosmozoan meat, 1 bread slice, 3u egg&lt;br /&gt;
| 2 nutriment, 5 seafood protein, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakbites.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caramelized steak bites&lt;br /&gt;
| Saucepan OR skillet&lt;br /&gt;
| 1 meat, 1 butter&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 6 Animal Protein, 5 Caramel Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chana masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chana Masala&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chili, 2 chickpeas, 1 tomato&amp;lt;br&amp;gt;10u rice, 2u space spice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 mushroom&amp;lt;br&amp;gt;5u milk, 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;6u egg yolk, 5u soy sauce, 5u water&lt;br /&gt;
| 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chetroinuoc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Che Troi Nuoc&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Soybean&amp;lt;br&amp;gt;10u Rice, 5u Vanilla Extract&lt;br /&gt;
| 6 Nutriment, 6u Rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Cheese Wedge, 3 Dough Slice&amp;lt;br&amp;gt;1 Tomato&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chicken meat, 3 dough slice&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 9 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 chicken meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 boiled egg, 1 hot chili&lt;br /&gt;
| 3 nutriment, 6 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 6 egg yolk, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chocolate bar, 1 egg&lt;br /&gt;
| 3 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe &amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 2 Nutriment, 5 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 ice pepper, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7 frost oil&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cremebrulee.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creme Brulee&lt;br /&gt;
| Welding Tool&lt;br /&gt;
| 1 Custard&lt;br /&gt;
| 3 nutriment, 1 egg yolk, 2 sugar, 4 caramel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crab_Leg_Sandwhich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Leg Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 crab legs&lt;br /&gt;
| 3.75 nutriment, 2 animal protein, 2.5 cheese, 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crimson_lime.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crimson Lime&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 lime, 1 chili&amp;lt;br&amp;gt;5u coco powder, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:custard.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 3u egg yolk, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 egg yolk, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;3u egg yolk, 1u space spice, 5u water&lt;br /&gt;
| 6 nutriment, 2 animal protein, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw cutlet&lt;br /&gt;
| 2 Animal Protein, .66 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionasoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 cabbage&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 11 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;, 5 water&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionastew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 2 carrot juice, 2 potato juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dodo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dodo Ikire&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 bananas, 1 chili&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 5 nutriment, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynpozole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn pozole&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 cabbage, 1 dyn, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8.2 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 dylovene&amp;lt;span&amp;gt;, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenrootravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthenroot Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthen-root, 1 Pumpkin, 1 Tomato&amp;lt;br&amp;gt;5u Soymilk, 5u Water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 earthen-root&amp;lt;br&amp;gt;1u salt, 1u space spice, 10u water&lt;br /&gt;
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggbasket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg in the Basket&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice, 1 egg&lt;br /&gt;
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eyebowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 aghrassh nut, 1 tomato&amp;lt;br&amp;gt;2u black pepper, 6u egg yolk&lt;br /&gt;
| 3 nutriment, 12 animal protein&lt;br /&gt;
*Sliceable (2 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouters_bloodpudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Blood Pudding {{anchor|fatpudding}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 lard&amp;lt;br&amp;gt;5u blizzard ear flour, 10u blood&lt;br /&gt;
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish and Chips&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 fish fillet, 1 space fries&lt;br /&gt;
| 4 nutriment, 7 seafood protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alfredo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fettucine alfredo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter, 1 cheese wedge, 1 spaghetti&amp;lt;br&amp;gt;1 garlic&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_wedges.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Earthen-root wedges&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 over-easy fried egg&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;10u rice, 5u soy sauce, 5u water&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fufu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fufu Dumplings&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 banana&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlicbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Bread&lt;br /&gt;
| Skillet OR Oven&lt;br /&gt;
| 1 bread slice, 1 butter&amp;lt;br&amp;gt;5u garlic sauce&lt;br /&gt;
| 5 nutriment, 3 garlic sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 tofu&amp;lt;br&amp;gt;1 chili&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 space spice, 5 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge&lt;br /&gt;
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_Mac_And_Cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Mac and Cheese&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 mac and cheese&lt;br /&gt;
| 7.75 nutriment, 1.25 animal protein, 5 cheese, &amp;lt;br&amp;gt; (+3 animal protein if bacon Mac and Cheese)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple_Cheese_Crunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Triple Cheese Crunch Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, &amp;lt;br&amp;gt; 1 nakarka wedge, 1 cheesie honkers&lt;br /&gt;
| 3 nutriment, 7 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gukhefish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gukhe Fish&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 1 nutriment, 6 seafood protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guwan_gruel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guwan gruel&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 raw cutlet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 animal protein, 4 seafood protein, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hakhma Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 hakhma meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hamcheesecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham and Cheese Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 plain crepe&lt;br /&gt;
| 5 Nutriment, 2 Animal Protein, 2.5 Cheese, .67 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hashbrown.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hash Browns&lt;br /&gt;
| Skillet OR Grill&lt;br /&gt;
| 1 raw potato sticks&amp;lt;br&amp;gt; 1u salt, 1u pepper&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hatchlingsurprise.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Surprise&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 [[#bacon|bacon]], 1 poached egg&lt;br /&gt;
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialScallops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Scallops&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 slimy meat, 1 butter&amp;lt;br&amp;gt;2 garlic, 1 lemon&amp;lt;br&amp;gt;1u black pepper, 2u salt, 5u water&lt;br /&gt;
| 6 seafood, 2 nutriment, 5 water, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialPot.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Pot&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 fish cutlet, 2 slimy meat&amp;lt;br&amp;gt;1 garlic, 2 lemon, 1 onion, 2 potato&amp;lt;br&amp;gt;30u rice, 15u water&amp;lt;br&amp;gt;&lt;br /&gt;
| 20 seafood, 20 rice, 20 nutriment, 20 lemon juice, 5 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 dylovene&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellystew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 cutlet, 1 slimy fillet, 1 butter&amp;lt;br&amp;gt;2 chili&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 Salt, 20.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 K’ois Paste&amp;lt;br&amp;gt;2 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissteak.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 6 fish fillet&amp;lt;br&amp;gt;1 cabbage, 1 lime&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:krakensoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kraken Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Squid Meat&amp;lt;br&amp;gt;1 Pumpkin&amp;lt;br&amp;gt;2u Space Spice, 10u Water&lt;br /&gt;
| 2 Nutriment, 6 Seafood Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u soy sauce, 5u water&lt;br /&gt;
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:macandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:matsuul.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Matsuul&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 Sashimi&amp;lt;br&amp;gt;1 earthen-root, 1 Eki, 1 Mint Leaf&lt;br /&gt;
| 5 nutriment, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maeuntang.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maeuntang&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 chili, 1 moss&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 seafood protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice, 1 raw cutlet&amp;lt;br&amp;gt;1u space spice, 5u water&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Skillet&lt;br /&gt;
| 3 meatball, 1 omelette du fromage&lt;br /&gt;
| 9 animal protein, 8 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolimeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 6 Nutriment, 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 raw meatball&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatballs_and_peas.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatballs and Peas&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 meatball&amp;lt;br&amp;gt;1 peas, 1 tomato&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;1 carrot, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minerpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miner&#039;s Pie&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 dough, 1 meat&amp;lt;br&amp;gt;1 onion, 1 plump helmet&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u frost oil, 5u sugar&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miso_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miso Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 soy dope, 2 tofu&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 tofu protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miyeokguk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miyeokguk&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 moss, 1 seaweed&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 egg&amp;lt;br&amp;gt;15u blood&lt;br /&gt;
| 15 blood, 9 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_brudet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Brudet&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 moss&amp;lt;br&amp;gt;3u egg yolk, 5u water&lt;br /&gt;
| 2 nutriment, 3 egg yolk, 6 moss, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 moss&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an authentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_big.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Mossburger, 2 cutlets, 1 moss, 1 cheese wedge&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Burned Mess, 1 cheese wedge, 1 tofu&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| Always contains 7 nutriment.&lt;br /&gt;
Possible other reagents: nutriment, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, tomato juice, or water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Hamburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 nakarka cheese wedge&lt;br /&gt;
| 6 nutriment, 3 animal protein&amp;lt;br&amp;gt;May also use a burger instead of the bun and cutlet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkamousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u cherry jelly, 5u cream, 5u ne&#039;miik, 5u sugar&lt;br /&gt;
| 4 nutriment, 2 glucose&amp;lt;br&amp;gt;May use 1 berries instead of the cherry jelly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omelette_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Omelette&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 nakarka cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 3 nutriment, 5 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ravioli_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice, 1 nakarka cheese wedge&amp;lt;br&amp;gt;5u cream, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crozets.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Naya Khyber Crozets&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 fish fillet, 1 lard, 1 spaghetti&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 2 seafood protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Neaera Meat&amp;lt;br&amp;gt;2 eki, 2 guami&amp;lt;br&amp;gt;5u cream, 10u dyn juice&lt;br /&gt;
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 nettle, 1 potato&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| 3 egg yolk, 11 potato juice, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;sulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
* Nettles from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plump helmet biscuit, 1 sausage, 1 fried egg, 1 cheese wedge&lt;br /&gt;
| 3 Nutriment, 5 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oatmeal&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 wheat&amp;lt;br&amp;gt;10u milk, 10u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 8u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 3 onion juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Over-easy fried egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paneer_gadpathur.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paneer Gadpathur&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 tomato, 1 chili&amp;lt;br&amp;gt;1 cheese wedge, 5 rice&amp;lt;br&amp;gt;5 cream&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
Add syrup to create specialty pancakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanuvindaloo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paaskraan Vindaloo&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice, 3u vanilla&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanucurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pataliputra Curried Rice&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chickpeas, 1 garlic, 1 onion&amp;lt;br&amp;gt;5u milk, 10u rice, 4u space spice	&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pea_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pea soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 peas, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperoni.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 sausage&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| .46 Nutriment, 6 Animal Protein, 0.5 Seafood Protein, .33 Triglyceride, 1 Salt, 1 Space Spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Piece of Honeyed Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 1 nutriment, 2 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plaincrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plain Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u Batter Mix&lt;br /&gt;
| 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Nachos&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chip basket, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 2.5 cheese, 1 salt, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poachedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice, 5u water&lt;br /&gt;
| 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Corn&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pork Bowl&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]]&amp;lt;br&amp;gt;10u rice, 5u water&lt;br /&gt;
| 4 animal protein, 6 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puffpuffs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Puff-Puff Bowl&lt;br /&gt;
| Skillet&lt;br /&gt;
| 10u flour, 5u water, 2u space spice, 1u salt&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Qilvo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 slimy meat&amp;lt;br&amp;gt;2 seaweed&amp;lt;br&amp;gt;5u cream, 10u water&lt;br /&gt;
| 5 nutriment, 3 cream, 3 seafood protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ramenbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ramen Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]], 1 Meat, 1 Egg&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Soy Sauce, 10u Water&lt;br /&gt;
| 5 Nutriment, 4 Animal Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_clambake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Pasta&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 ras&#039;val clam&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razirnoodles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razir Noodles&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg, 1 worm fillet&amp;lt;br&amp;gt;1 lime&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cutlet&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 7 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 sausage&lt;br /&gt;
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 10u rice&lt;br /&gt;
| 4 nutriment, 5 milk, 10 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;10u rice, 1u space spice, 5u wine&lt;br /&gt;
| 9 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cutlet, 1 meatball&lt;br /&gt;
| 6 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savorycrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Savory Breakfast Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Cheese Wedge, 1 Plain Crepe&amp;lt;br&amp;gt;3u Egg Yolk&lt;br /&gt;
| 5 Nutriment, 2.5 Cheese, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shakshouka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Shakshouka&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 Tomato&amp;lt;br&amp;gt;6u Egg Yolk, 1u pepper, 2u Space Spice&lt;br /&gt;
| 4 Nutriment, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ClamsCasino.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Silversun Clams Casino&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 bread slice, 2 slimy meat&amp;lt;br&amp;gt;1 bell pepper&lt;br /&gt;
| 6 seafood, 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sintapudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sinta Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;15u blood, 5u coco, 10u sugar&lt;br /&gt;
| 1 nutriment, 1 animal protein, 15 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 3 coco, 1 salt, 9 sugar, 20 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u slime jelly, 10u water&lt;br /&gt;
| 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sloppyjoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sloppy Joe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;6u animal protein, 5u barbecue sauce&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat, 1 bread slice&lt;br /&gt;
| 3 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;2 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 7 nutriment, 2 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti and Meatballs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bolognese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti Bolognese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 garlic, 1 onion, 1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein, 5 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 4 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 12 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiced Shrieker Wings&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 bat wings, 1 butter&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 2.7 nutriment, 3 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14 capsaicin&amp;lt;/span&amp;gt;, 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:swirlsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiral Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bluespace tomato, 1 ice pepper&amp;lt;br&amp;gt;10u water, 5u Cream&lt;br /&gt;
| 5 nutriment, 3 &amp;lt;span style=”color:blue”&amp;gt;bluespace dust&amp;lt;/span&amp;gt;, 1 &amp;lt;span style=”color:blue”&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 12 &amp;lt;span style=”color:blue”&amp;gt;Singulo&amp;lt;/span&amp;gt;, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakxanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Xanu&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice	&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steamedcrab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 crab legs, 1 nutri-spread&amp;lt;br&amp;gt;1u salt, 10u water&lt;br /&gt;
| 2 nutriment, 6 seafood protein, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steelworkersandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steelworker&#039;s Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 meat steak, 1 space fries&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice	&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 6 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 soy dope&amp;lt;br&amp;gt;1 carrot, 1 tomato&lt;br /&gt;
| 8 nutriment, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stokskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stok Skewers&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 1 nutriment, 2 animal protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffedfish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Fish Fillet&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 fish fillet, 1 roe sack&lt;br /&gt;
| 3 nutriment, 2 cheese, 7 seafood protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweetchilichicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Chicken&lt;br /&gt;
| Saucepan OR Pot&lt;br /&gt;
| 1 chicken meat, 1 boiled rice, 1 lime&amp;lt;br&amp;gt;5u soy sauce, 5u sweet chili sauce&lt;br /&gt;
| 4 animal protein, 1 nutriment, 3 rice, 1 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omgtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Bread&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;1u triglyceride&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Sandwich&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 22 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup [Blood]&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 30u Blood&lt;br /&gt;
| 2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u flour, 5u water&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumwurst.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Traumwurst&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 Sausage&amp;lt;br&amp;gt;1 Eggplant, 1 Plump Helmet&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 7 Animal Protein, 4 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triolademousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triolade Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Chocolate Bar, 1 White Chocolate&amp;lt;br&amp;gt;5u Cocoa, 5u Cream&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunneler_scotchegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Meategg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 hardbread slice, 1 tunneler egg&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 egg, 7 protein, 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 corn, 1 eggplant, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 10 carrot juice, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 13 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 4 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voidstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Voidsman&#039;s Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion, 1 garlic,&amp;lt;br&amp;gt;1 fish fillet, 5u water&amp;lt;br&amp;gt;2u space spice, 1u pepper&lt;br /&gt;
| 4 nutriment, 8 protein, triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 8 nutriment, 10 sugar&lt;br /&gt;
Add syrup to create specialty waffles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe, 1 white chocolate&lt;br /&gt;
| 3 Nutriment, 4 Choco-Nut Spread, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 20u water&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 peanut, 1 potato&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zantiri.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 eki, 2 guami&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zkahnkowa.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zkah&#039;nkowa&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Adhomian Meat&amp;lt;br&amp;gt;10u blood, 5u blizzard-ear flour, 1u pepper, 1u salt&lt;br /&gt;
| 25 animal protein, 5 blizzard ear flour, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:Ovenclosed_on.gif|64px]]&lt;br /&gt;
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, macarons, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make an item will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flatbread&amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hard Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian bread&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 15 nutriment, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aghrassh cake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aghrassh Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1 aghrassh nut&amp;lt;br&amp;gt;3u coco, 3u pepper, 3u salt, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alfajores.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Alfajores&lt;br /&gt;
| Oven&lt;br /&gt;
| 15 sugar 10u flour&amp;lt;br&amp;gt;10u milk, 1 butter&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u amatoxin&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:angrybread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Angry Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Cheese Wedge, 1 Flatbread, 1 Xeno-meat&amp;lt;br&amp;gt;1 Carrot&lt;br /&gt;
| 5 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 apple&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 5 Nutriment, 2 Apple Juice, 5 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#bacon|bacon]], 2 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bagel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bagel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 4 Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Morphine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 Nutriment, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_gold_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Golden Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 golden apple&amp;lt;br&amp;gt;5u cream, 2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose, 5u gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 4 nutriment, 10 banana juice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 5 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;2 berry&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bdaycake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 candle&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
*Sliceable: Makes 5 slices. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastedpeanutsbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bowl of Roasted Peanuts&lt;br /&gt;
| Oven&lt;br /&gt;
| 10 [Peanut OR Dry Peanut]&lt;br /&gt;
| 15 ground roasted peanuts, 5 peanut oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 dough&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 15 nutriment, 5 animal protein, 1 salt&lt;br /&gt;
*Sliceable: Makes 8 slices.&lt;br /&gt;
*Bread slices can be turned into custom sandwiches by combining them with any food item. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun {{anchor|Bun}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&lt;br /&gt;
| 4 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
Buns can be turned into custom burgers by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 Nutriment&amp;lt;br&amp;gt;Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cakepops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cake Pops&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;5u brownie mix, 2u Sprinkles, 5u Vanilla Extract&lt;br /&gt;
| 3 nutriment (each)&lt;br /&gt;
*Container: 5 Cake Pops&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 carrot&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 10 nutriment, 15 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [cheese wedge OR Cheesie Honkers], 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 4 nutriment, 10 cherry jelly, 11 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_chocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 1 chocolate bar&amp;lt;br&amp;gt;5u cream&lt;br /&gt;
| 8 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolateroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar, 1 flat dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 15 nutriment&amp;lt;br&amp;gt;Sliceable (5 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar&amp;lt;br&amp;gt; 2u coco, 5u cream&lt;br /&gt;
| 6 coco powder&amp;lt;br&amp;gt;&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Conecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cone Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 15u blizzard ear flour, 5u fatshouters milk, 15u sugar, 5u water&lt;br /&gt;
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cooked Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Donk-Pocket OR Takoyaki Donk-Pocket OR Teriyaki Donk-Pocket]&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 chocolate bar&amp;lt;br&amp;gt;10u milk, 10u sugar&lt;br /&gt;
| 2 nutriment, 3 sugar&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 ambrosia vulgaris&amp;lt;br&amp;gt;10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 ambrosia extract&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2u nutriment, 1u salt&lt;br /&gt;
*Also obtainable by butchering a parrot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge, 2 dough&lt;br /&gt;
| 6 Nutriment, 15 Cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u milk, 5u water, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crownfurter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crown Roast of Adhomian Sausage&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fatpudding|fatshouter blood pudding]], 1 [[#sarmikhir|sarmikhir]], 1 dirt berries&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 14 nutriment, 14 protein&lt;br /&gt;
*Sharing Platter i.e. chips&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
*Make 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;6u egg yolk, 5u sugar&lt;br /&gt;
| 6 animal protein, 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elotes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elotes&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 2 corn, 1 lime, 1 cheese wedge, &amp;lt;br&amp;gt; 2u space spice, 5u mayonnaise&lt;br /&gt;
| 6 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cutlet, 1 tortilla&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, .66 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouter_bake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Bake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 canned fatshouter meat&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 8 nutriment, 16 protein&lt;br /&gt;
*Sliceable: 4 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fatshouterfillet_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Fillet&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 4 adhomian meat, 1 lard&amp;lt;br&amp;gt;2 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour, 5u Messa’s mead, 1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 10 nutrients, 10 protein, 5 Messa&#039;s mead&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatgello_cube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter in Aspic&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian meat, 2 ice tunneler egg, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 10 nutriment, 15 protein, 5 egg&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;3 chili, 1 onion&amp;lt;br&amp;gt;5u kelotane&lt;br /&gt;
| 5 animal protein, 5 capsaicin oil, 3 kelotane&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice, 1 piece of paper&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar&lt;br /&gt;
*The recipe will not work unless something is written on the paper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu fruit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 Messa&#039;s tear&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment, 2 honey, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:giffypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Giffy Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u flour, 5u milk, 5u sugar, 3u egg yolk, 10 grape  jelly, 10 peanut butter&lt;br /&gt;
| 15 Nutriment.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (5 slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 golden apple&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 5 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_peppers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Peppers&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 Bell Pepper&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orszi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Orszi&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;3u egg yolk, 2u space spice&lt;br /&gt;
| 3 seafood protein, 3 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham &amp;amp; Pineapple Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 2 pineapple rings&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices. &lt;br /&gt;
*Pineapple rings can be bought from snack vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_whole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Pudding&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 hardbread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u cream, 5u sugar&lt;br /&gt;
| 30 nutriment, 15 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 5u nutriment, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jadrica.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jadrica&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;2 carrot, 1 garlic&amp;lt;br&amp;gt;5u universal enzyme, 5u wine, 1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 8 animal protein, 4 nutriment, 4 triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koicomb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koicomb&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 fried k&#039;ois&amp;lt;br&amp;gt;5u ne&#039;miik&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron, 5 Ne&#039;miik&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Get ne&#039;miik from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koismuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 fried k&#039;ois, 1 k&#039;ois paste&amp;lt;br&amp;gt;1 k&#039;ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lemon&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 potato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 35 nutriment, 9 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatlasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough, 2 meat&amp;lt;br&amp;gt;3 tomato&lt;br /&gt;
| 24 nutriment, 24 animal protein, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough, 1 [meat OR mo&#039;gunz meat pie]&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&amp;lt;br&amp;gt;*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatpepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 bell pepper, 1 tomato&amp;lt;br&amp;gt;1 meat, 1 cheese wedge&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein, 1.25 cheese&lt;br /&gt;
Makes 2 pockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian meat, 1 adhomian bread&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossdumplings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss dumplings&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 moss&lt;br /&gt;
| 3 Nutriment, 3 Moss&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:msairation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;M&#039;sai scout ration&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 Adhomian Meat&amp;lt;br&amp;gt;2 dirt berries&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;5 chantrelle, 1 tomato&lt;br /&gt;
| 35 nutriment, 5 cheese&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_brain_loaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Neaera Brain&amp;lt;br&amp;gt;10u Cream&lt;br /&gt;
| 6 Seafood Protein, 10 Cream, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NTellacheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Cheesecake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 6 mini cookie&amp;lt;br&amp;gt;15u choco-nut spread, 5u milk, 10u sugar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 orange&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pazillo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pazillo&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 chickpeas, 1 onion, 1 tomato&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperonipizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 cheese wedge, 1 pepperoni&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronriverloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron River Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Fried K&#039;ois, 1 Phoron Rock Candy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 phoron&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piginablanket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig in a Blanket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 sausageh&amp;lt;br&amp;gt;2 dough slice&lt;br /&gt;
| 1 Nutriment, 2 animal protein&lt;br /&gt;
*Makes 3 Pigs in a Blanket. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pita&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 7 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Candied Neaera Eyes&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 Neaera Eyes&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
|&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:ribplate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Ribs&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u honey, 2u space spice, 1u pepper.&lt;br /&gt;
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u fatshouter milk, 3u egg yolk&lt;br /&gt;
| 26 nutriment&lt;br /&gt;
*Makes 26 candy cubes.&lt;br /&gt;
*Get fatshouter milk from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 plump helmet&amp;lt;br&amp;gt;5u flour, 5u water&lt;br /&gt;
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 plump helmet&lt;br /&gt;
| 8 nutriment; 10% chance of adding &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u pumpkin pulp, 2u pumpkin spice, 10u sugar&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;9u egg yolk, 10u flour, 5u milk&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_raisin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raisin Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastchicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Chicken&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 chicken meat, 1 stuffing&amp;lt;br&amp;gt;2 potato&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 24 animal protein, 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Diona&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u space spice&lt;br /&gt;
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice&lt;br /&gt;
*Sliceable: Makes 3 slices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
|1 bell pepper, 1 corn&amp;lt;br&amp;gt;1 boiled rice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roast dirtberries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roasted Dirtberries&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u sugar&lt;br /&gt;
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;5u psilocybin, 10u sugar&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soylent_yellow.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u flour&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u psilocybin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starcake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 orange&amp;lt;br&amp;gt;5u cream, 10u coco, 6u egg yolk, 10u flour, 15u sugar&lt;br /&gt;
| 15 nutriment, 3 glucose&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawberrycrumblebars.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Crumble Bars&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;2 strawberries&amp;lt;br&amp;gt;10u flour, 10u sugar&lt;br /&gt;
| 10 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (4 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_stuffed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Earthen-root&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1 [[#sarmikhir|sarmikhir]], 1 hardbread slice, 1 zkah&#039;nkowa slice&lt;br /&gt;
| 8 nutriment, 7 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Bread&amp;lt;br&amp;gt;1u pepper, 1u salt, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofubread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 tofu&lt;br /&gt;
| 30 nutriment, 7.5 cheese, 9 tofu protein&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 tofu&lt;br /&gt;
| 8 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Stuffing, 2 Tofu&lt;br /&gt;
| 41 nutriment, 6 tofu protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tunneler_souffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Souffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]], 1 tunneler egg&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 3 egg, 5 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 9u egg yolk, 15u flour, 5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 carrot, 1 corn, 1 eggplant, 1 tomato&lt;br /&gt;
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu veg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Veggielasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough&amp;lt;br&amp;gt;1 eggplant, 2 mushroom, 1 onion, 3 tomato&lt;br /&gt;
| 48 nutriment, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 white chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 xeno-meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 2 cheese, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;18 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 xeno-meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xuqqil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuq&#039;qil&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 slimy meat&amp;lt;br&amp;gt;1 plump helmet.&lt;br /&gt;
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ylpharoulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ylpha Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 white chocolate&amp;lt;br&amp;gt;10u sugar, 10u Ylpha Berry Juice.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deep Fryer===&lt;br /&gt;
[[File:Fryer_on.gif|64px]]&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order another from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.&lt;br /&gt;
*The fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.&lt;br /&gt;
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avah.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Avah&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge, 1 dough&amp;lt;br&amp;gt;5u fatshouter milk, 5u sugar&lt;br /&gt;
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fryer OR Skillet&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Katsu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat (Beer Battered)&lt;br /&gt;
| 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chicknugget.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;5u flour&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn dog&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 sausage (Battered)&lt;br /&gt;
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Fish Sandwich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough, 1 fish fillet&amp;lt;br&amp;gt;1 chili&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 Seafood Protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 tryglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_veg_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_meat_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 cutlet&amp;lt;br&amp;gt;5u flour, [3u egg yolk OR 5u water]&lt;br /&gt;
| 3 protein, 3 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafelballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Chickpeas&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 fish fillet (Battered)&lt;br /&gt;
| 7 seafood protein, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Plump Helmet (Beer Battered)&lt;br /&gt;
| 4 nutriment, 2 animal protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympia.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympiacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia with Cheese&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Cheese Wedge&amp;lt;br&amp;gt;1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin, 3 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fryer&lt;br /&gt;
| 10u batter, 5u sugar&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:gnaqmi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gnaqmi&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Boiled Fjylozyn, 1 Neaera Liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Jalapenopop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chili (Battered)&lt;br /&gt;
| 2 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar, 10u cherry jelly&lt;br /&gt;
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisdonut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;, corn oil&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Konaqu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Konaqu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 qlort bulb, 1 ylpha berry&amp;lt;br&amp;gt;10u sugar, 1 dough in a fryer&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mozzarella_sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mozzarella Sticks&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge (battered)&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;1 cheese wedge&amp;lt;br&amp;gt;5u flour, 3u egg yolk, 1u salt&lt;br /&gt;
| 4 cheese, 4 nutriment&lt;br /&gt;
*Makes a plate of 8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miniavahs_3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mini-avah Basket&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 adhomian meat, 1 dough&amp;lt;br&amp;gt;5u blizzard ear flour, 1u space spice&lt;br /&gt;
| 9 nutriment, 9 protein&lt;br /&gt;
*Makes a basket of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:north60squid.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North 60 Squid&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 squid meat (Beer Battered)&amp;lt;br&amp;gt;5u Apple Juice, 5u Lemon Juice, 10u Garlic Sauce&lt;br /&gt;
| 4 Seafood Protein, 1 Nutriment, 3 Garlic Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 onion&lt;br /&gt;
| 5 nutriment, 3 onion juice, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Banana (Battered)&lt;br /&gt;
| 8 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pizza Crunch&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 pizza (Battered)&lt;br /&gt;
| 35 nutriment, 5 cheese, batter, corn oil&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
*Can be made with any whole pizza; final reagents depend on pizza used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Risotto (Battered)&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 2 Nutriment, 1 pepper, 4 rice, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roefritters.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe fritters&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 roe sack&amp;lt;br&amp;gt;10u batter&lt;br /&gt;
| 3 Nutriment, 5 batter, 6 seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sabich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Boiled Egg, 1 Hummus, 1 Pita&amp;lt;br&amp;gt;1 Eggplant&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 raw potato sticks&lt;br /&gt;
| 5 nutriment, corn oil&lt;br /&gt;
Add condiments to create saucy fries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 cutlet&amp;lt;br&amp;gt;10u batter, 5u soy sauce&lt;br /&gt;
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 xeno-meat&amp;lt;br&amp;gt;5u soy sauce&lt;br /&gt;
| 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, 5 soy sauce, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
You can coat food in batter before putting it in the deep fryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter Mix&lt;br /&gt;
| 10u flour, 2u salt, 5u water, 3u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer Batter Mix&lt;br /&gt;
| 5u beer, 10u flour, 2u salt, 3u egg yolk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Tool&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pineapple_rings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Can of Pineapple Rings&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 6 Pineapple Ring&lt;br /&gt;
| 2 nutriment, 3 pineapple juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canned.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Canned Fatshouters Meat&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
|&lt;br /&gt;
|5 Animal Protein, 2 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&lt;br /&gt;
| Knife&lt;br /&gt;
| Carrot&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_chopped.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chopped Earthen-root&lt;br /&gt;
| Knife&lt;br /&gt;
| Earthen-root&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| 2 nutriment, .33 animal protein.&lt;br /&gt;
*Makes 3.&lt;br /&gt;
*Sliceable: Makes 1 Spaghetti&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Kitchen Stock, Biogenerator&lt;br /&gt;
| Can be colored with Crayons&lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Knife&lt;br /&gt;
| Fish Fillet&lt;br /&gt;
| 4 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
*Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Adhomian Hardbread&lt;br /&gt;
|&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Bun&lt;br /&gt;
| Knife&lt;br /&gt;
| Hardbread Pudding&lt;br /&gt;
| &lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Cone&lt;br /&gt;
| Ice Cream Cart&lt;br /&gt;
| [Various ingredients]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Tunneler Egg&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K’ois Paste&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Substitute&lt;br /&gt;
| Biogenerator&lt;br /&gt;
|&lt;br /&gt;
| 6 Animal Protein, 3 Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Research and Medical stock&lt;br /&gt;
|&lt;br /&gt;
| Run under water in the sink to create a monkey.&amp;lt;br&amp;gt;&lt;br /&gt;
Also comes in Stok, Farwa, and Naera varieties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| 80 Biomass&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Knife&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Knife&lt;br /&gt;
| Meat&lt;br /&gt;
| 2 animal protein, .67 triglyceride&lt;br /&gt;
*Sliceable: Makes 2 raw bacon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&lt;br /&gt;
| Knife&lt;br /&gt;
| Potato&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Knife&lt;br /&gt;
| Soybean&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti [Raw] {{anchor|spaghetti}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Butchery====&lt;br /&gt;
Butchering turns animals into ingredients. You have three ways to butcher animals:&lt;br /&gt;
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.&lt;br /&gt;
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.&lt;br /&gt;
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.&lt;br /&gt;
* Clams, Barnacles, Molluscs and Ras&#039;Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Animal (Yield)&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adhomianmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Meat&lt;br /&gt;
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha&#039;rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham&#039;Tyr, Snow Strider (20), Steed of Mata&#039;ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwingsraw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bat Wings&lt;br /&gt;
| Swarm of Space Bats (6)&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Bear, Space Bear (5)&lt;br /&gt;
| 12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)&lt;br /&gt;
| 3 seafood protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Meat&lt;br /&gt;
| Chicken (4)&lt;br /&gt;
| 6u Animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corgi Meat&lt;br /&gt;
| Corgi (3)&lt;br /&gt;
| 6u Animal Protein, 2u Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crablegs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Legs&lt;br /&gt;
| Crab (3)&lt;br /&gt;
| 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Nymph Meat&lt;br /&gt;
| Diona Nymph (3)&lt;br /&gt;
| 10 Dionae Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fillet&lt;br /&gt;
| Available in the kitchen cold room&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hma&#039;trra fillet&lt;br /&gt;
| &lt;br /&gt;
| 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Walking Mushroom&lt;br /&gt;
| 3 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lard&lt;br /&gt;
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)&lt;br /&gt;
|5u Triglycerideqa&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Human]&lt;br /&gt;
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Insect]&lt;br /&gt;
| V&#039;krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
|6u Animal Protein, 2u Triglyceride, 27u Phoron&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brain_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;!--- Broken Recipe|-&lt;br /&gt;
|[[File:eyes_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Eyes&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kidneys_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Kidneys&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:liver_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Liver&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Neaera_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Meat (3)&lt;br /&gt;
| Neaera&lt;br /&gt;
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig Meat&lt;br /&gt;
| Pig (20)&lt;br /&gt;
| 6u Animal protein, 4u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rasvalclam.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Clam Meat&lt;br /&gt;
| Ras&#039;val Clam (1)&lt;br /&gt;
| 2 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Meat&lt;br /&gt;
| Rat (2)&lt;br /&gt;
| 5 Animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishroe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Sack&lt;br /&gt;
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cosmomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Fillet&lt;br /&gt;
| Cosmozoan (2)&lt;br /&gt;
| 3 Cosmozoan protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Meat&lt;br /&gt;
| Clam, barnacle, or Mollusc (1)&lt;br /&gt;
| 3 mollusc protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:squidmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Squid Meat&lt;br /&gt;
| &lt;br /&gt;
| 3 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Killer Tomato (3)&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vannameat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanna Meat&lt;br /&gt;
| Vannatusk (3-6)&lt;br /&gt;
| 6 Animal Protein, 6 Mindbreaker Toxin, 3.1 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Worm Fillet&lt;br /&gt;
| Cavern Dweller (3)&lt;br /&gt;
| 6 seafood protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 15 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Meat&lt;br /&gt;
| Greimorian (3) or Xenomorph&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
====Processed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amatoxin&lt;br /&gt;
| Process Fly Amanita&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ambrosiaextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ambrosia Extract&lt;br /&gt;
| Process Ambrosia Vulgaris or Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Apple&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard Ear Flour&#039;&#039;&#039;&lt;br /&gt;
| Process blizzard ears&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blood&lt;br /&gt;
| Draw with a syringe or process organs and limbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers. Capsaicin causes discomfort when eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyjar.png|64px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cocoapowder.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Coco&lt;br /&gt;
| Process cacao fruit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oliveoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
| Soda or Coffee dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Dyn; ask the bartender&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggyolkcarton.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_white.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Milk&#039;&#039;&#039;&lt;br /&gt;
| Ask the Bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process an ice pepper (Xenobotany).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Juice&lt;br /&gt;
| Process garlic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gello.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin&#039;&#039;&#039;&lt;br /&gt;
| Process sugar tree fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape juice&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:groundpeanut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ground roasted peanuts&lt;br /&gt;
| Process Bowl of Roasted Peanuts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey&lt;br /&gt;
| Product of beekeeping (ask the gardener); or, process Messa&#039;s Tear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iceglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&lt;br /&gt;
| Soda or Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&lt;br /&gt;
| Process Lemon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&lt;br /&gt;
| Kitchen stock or Biogenerator&lt;br /&gt;
|-&lt;br /&gt;
|[[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Messa&#039;s Mead&lt;br /&gt;
| Mix 1u Honey and 1u Earthen-Root Juice = 2u&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss&lt;br /&gt;
| Process Moss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Oil&#039;&#039;&#039;&lt;br /&gt;
| Process roasted peanuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:psilocybin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Psilocybin&lt;br /&gt;
| Process Reishi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinpulp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pulp&lt;br /&gt;
| Process Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespicebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinklesbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white-beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triglyceridebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triglyceride&lt;br /&gt;
| Process Butter or Nutri-Spread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Universal Enzyme&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VanillaExtract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Extract&lt;br /&gt;
| Process vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;Krexi Taffy&lt;br /&gt;
| Process V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_clear.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Water&lt;br /&gt;
| Sink&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wuluextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wulumunusha Extract&lt;br /&gt;
| Process Wulumunusha&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuizi Juice&lt;br /&gt;
| Process Xuizi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:barbecue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbecue Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u garlic sauce, 2u ketchup, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beerbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&lt;br /&gt;
| 10u flour, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| 5u cocoa, 5u flour, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choconutspread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Choco-Nut Spread&#039;&#039;&#039;&lt;br /&gt;
| 1u Ground Roasted Peanuts, 2u Sugar, &amp;lt;br&amp;gt; 1u Cocoa, 1u Soymilk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk_can.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Fatshouters Milk&#039;&#039;&#039;&lt;br /&gt;
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlic_sauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u Corn Oil, 1u Garlic Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gravy&#039;&#039;&#039;&lt;br /&gt;
| 2u triglyceride, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 5u water, 5u flour&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar, 2u tomato juice, 1u water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mayo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mayonnaise&#039;&#039;&#039;&lt;br /&gt;
| 10u corn oil, 3u egg yolk, 2u lemon juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutbutter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter&#039;&#039;&#039;&lt;br /&gt;
| 5u ground roasted peanuts, 1u salt, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinspice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Spice&lt;br /&gt;
| 2u pumpkin pulp, 8u space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soymilk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soymilk&#039;&#039;&#039;&lt;br /&gt;
|Process Soybean; Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet_chili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Sauce&#039;&#039;&#039;&lt;br /&gt;
|1u capsaicin, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vodkabottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&lt;br /&gt;
| 5u potato juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vwinebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&lt;br /&gt;
| 5u grape juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Foods====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| 20u cream, 1u salt&lt;br /&gt;
| 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| 40u milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 cheese&lt;br /&gt;
*Sliceable: 8 cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2u coco, 2u [Milk OR Soymilk], 2u sugar&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| 3u egg yolk, 10u flour&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fermentedhmatrra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra&lt;br /&gt;
| 1 Hma&#039;trra meat&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 20 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nakarkacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Cheese&#039;&#039;&#039;&lt;br /&gt;
| 40u ne&#039;miik, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 nakarka cheese&lt;br /&gt;
*Sliceable: 8 nakarka cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawmeatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&lt;br /&gt;
| 3u animal protein, 5u flour&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| Ask the Chemist to make this from clonexadone and blood.&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| 10u soymilk, 5u universal enzyme (catalyst).&lt;br /&gt;
| 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Cooking Equipment==&lt;br /&gt;
*The &#039;&#039;&#039;Candy Maker&#039;&#039;&#039; can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.&lt;br /&gt;
*The &#039;&#039;&#039;Grill&#039;&#039;&#039;, which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.&lt;br /&gt;
*The &#039;&#039;&#039;Cereal Maker&#039;&#039;&#039; will turn any item inserted into it into cereal. It must be built and requires a special circuit board.&lt;br /&gt;
*&#039;&#039;&#039;Slime cores&#039;&#039;&#039;, specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mints.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ad-Mints&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Mint&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanuts_choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Cinnamon Chocolate&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_xanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Classic Munch&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Masala Masterpiece&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_sp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Salt N&#039; Pepper&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 nutriment, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foypack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Palace cocoa biscuits&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| Contains 6 foy biscuits&amp;lt;br&amp;gt; 0.5 nutriment per cookie&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy_corn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Corn&#039;&#039;&#039;&lt;br /&gt;
| Rations Box&lt;br /&gt;
| 4 Nutriment, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpsahoy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carps Ahoy! Miniature Cookies&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Miniature Cookie&lt;br /&gt;
| .5 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 3 cheese, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gum_pack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chewy Fruit flavored gum&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 5 pieces; to chew, place in mouth slot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choctruffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dalyoni Dimlights&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 Nutriment, 1 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore chicken potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cucumberchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore cucumber potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dirtberrychips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore dirtberry potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore phoron potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore salted potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamy Spongecake&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb08.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crisp Bar &#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Crisp&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatcube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cubed Meat&#039;&#039;&#039;&lt;br /&gt;
| Protein MRE&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Figgy Pudding&#039;&#039;&#039;&lt;br /&gt;
| Christmas gift&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore Raisins&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gogomoss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Go-Go Gwok! Authentic Konyanger moss&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hearsay Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1u capsaicin, 6u Hot Ramen&lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6u Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3u Dry Ramen, 1u water&lt;br /&gt;
| Makes 3u Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hundred Thousand Credit Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Filtered K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kokobar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koko Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;koko reed juice&amp;lt;/span&amp;gt;, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb06.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Crunch&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb10.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laughter Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 5 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Mining reward vending machine&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lollipop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lollipop&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 sugar, 20 [fruit] juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mapsham.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maps salty ham&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 animal protein, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb07.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Martian Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mogunzpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mo&#039;gunz Meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment, 12 animal protein, 4 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanamild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Mild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanawild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Wild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 3 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-Cakes&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment, 5 The Doctor&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb09.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oh Daddy Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 6 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Organic K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
* Unfiltered k&#039;ois can cause k&#039;ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Packed Rice Bowl&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoron_candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Rock Candy&#039;&#039;&#039;&lt;br /&gt;
| Obtained from the lunchbox loadout item for Vaurca&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25u Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:proteinbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Protein Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 9 nutriment, 4 animal protein, random flavoring reagent&lt;br /&gt;
|-&lt;br /&gt;
|[[File:razibeef.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razi-snack corned beef&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 animal protein, 3 iron, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:riceball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Ball&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 animal protein, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacewind Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tau Ceti Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunaSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pemmicanbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vedabar&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexisnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;krexi Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&amp;lt;br&amp;gt;Contains 6 V&#039;Krexi Taffy&lt;br /&gt;
| .5 V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Awesome Apple&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadginger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Ginger Justice&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadgarlic.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Gracious Garlic&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Papad Crackers&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.&lt;br /&gt;
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it.&amp;lt;br&amp;gt;Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Applesalad.png&amp;diff=38803</id>
		<title>File:Applesalad.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Applesalad.png&amp;diff=38803"/>
		<updated>2026-03-21T15:50:42Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: A salad that&amp;#039;s only about 10% apple.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A salad that&#039;s only about 10% apple.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38794</id>
		<title>Solarian Reconstruction Mandates</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38794"/>
		<updated>2026-03-19T13:47:59Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: NSRM grammar pass and sentence flow (Schwann-approved)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
Occupying most of the territory once known as the [[Human Wildlands]], the Solarian Reconstruction Mandates (SRM) are an effort by the Alliance to re-exert its control over much of the territory it lost in the initial phase of the Solarian Civil War (2462-65). They are divided into the Northern SRM, covering the Northern Wildlands, and Southern SRM, covering the Southern Wildlands. Devastated by neglect, war, and three years of anarchy it is unlikely the Mandates will return to their pre-2462 levels of productivity anytime soon, but their existence represents a step forward for the Alliance -- and for some actors such as the [[Republic of Biesel]], a grave concern as the Alliance re-exerts its authority on a galactic scale.&lt;br /&gt;
&lt;br /&gt;
==Northern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Northern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Northern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Formed in the aftermath of the conclusion of the Solarian Civil War, or the War in the [[Human Wildlands|Northern Wildlands]], the Northern Solarian Reconstruction Mandate is the structure through which the Alliance intends to rebuild the devastated Northern Reaches, which have been devastated by three years of anarchy and half a year of intense fighting between the three post-Solarian states which once dwelled in this region: the fascistic Solarian Restoration Front (Front/SRF), the bandit state known as the League of Independent Corporate-Free Systems (League), and the democratic Middle Ring Shield Pact (Pact). Only intervention on the Pact’s behalf by the Solarian Navy in mid-2465 saved the region from further anarchy and the fall of its most developed world, [[San Colette]], to the Solarian Restoration Front.&lt;br /&gt;
&lt;br /&gt;
Shortly after the [[Solarian Armed Forces#The Solarian Navy|Navy]] declared the end of large-scale combat operations against the remnants of the League and SRF in mid-2465 the Alliance declared the establishment of the Northern Solarian Reconstruction Mandate to coordinate a civilian reconstruction effort of the region rather than, as the Alliance at the time was, a naval military junta. The Mandate has much work ahead of it in the coming months and years to fix the damage caused to much of the region by the Solarian Civil War. Notably the Mandate does not contain the entirety of the Northern Reaches as [[Konyang]] has joined the [[Coalition of Colonies]]. However, with the Alliance seemingly finding its footing in the [[The Orion Spur|Spur]] once again, who is to say what will come for its secessionist world?&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Reconstruction Mandate’s government, as it was formed by a joint effort of the Alliance’s main provisional civilian government and its ruling military junta, is an unusual civilian government which has been given broad powers to carry out its mission of rebuilding the Northern Reaches and has little in the way of a voting population to answer to. It is, essentially, a civilian dictatorship created as a temporary measure to stabilize the region without having to concern itself with elections. While most regions are controlled by civilians, some, such as the former SRF capital of Lycoris, are ruled by military governments. Furthermore, the Reconstruction Mandate has sweeping powers to arrest and detain suspected Front and League members or sympathizers for reasons of national security, and these suspected members can be detained for an indefinite length of time. Despite the Mandate’s status as a civilian dictatorship it has not interfered with many local governments, particularly those of the democratic Pact, to preserve its approval and ensure local governments are loyal to it.&lt;br /&gt;
&lt;br /&gt;
The Reconstruction Mandate is dominated by Coletters due to the system’s status as the headquarters for the [[Solarian Armed Forces#Notable Navy Forces|1st Battlegroup]] during the final weeks of the Solarian Civil War and the Sovereign Solarian Republic of San Colette’s steadfast refusal to, despite three years of isolation, officially secede from the Alliance as the worlds of the Front and Pact did. Most non-Coletters within the Mandate’s government are either Solarian bureaucrats from the core worlds or citizens of other ex-Pact worlds which remained loyal to Sol such as Novo Igman, Lhokgon, and New Peoria. Few Mandate officials are from the regions formerly controlled by the Front or the League.&lt;br /&gt;
&lt;br /&gt;
The current Governor of the Northern Solarian Reconstruction Mandate is &#039;&#039;&#039;Geraldo de los Reyes&#039;&#039;&#039;. Formerly a Colettish bureaucrat of the Solarian Department of the Interior, de los Reyes has been commended multiple times for both his incorruptibility and his work in ensuring – prior to 2462 – the Warp Gate Project’s goals were being met, or at least worked towards. Despite his decades of service as a bureaucrat de los Reyes is relatively inexperienced as a political operative, and now must balance the competing interests of multiple actors in the Northern Reaches ranging from the Colettish government to the [[Solarian Armed Forces]] to the remnants of the Pact and other statelets. Only time will tell if he can succeed, or if he will fail.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
&lt;br /&gt;
The Reconstruction Mandate’s mission is supported by a significant Solarian military presence intended to suppress the remnants of the Front and League, many of which have become guerrillas and bandits that now plague the region. It can additionally call upon limited System Defense Force assets from the former Pact such as the Civil Guard, though these forces are in the process of being regenerated and upgraded with modern warp-capable engines following the events of the Solarian Civil War which showed [[Solarian Armed Forces#System Defense Forces|SDF]] vessels direly need independent warp capabilities. Many [[Solarian Armed Forces#The Solarian Army|The Solarian Army]] units — such as [[Solarian Armed Forces#Notable Army Divisions|2nd Venusian Air Cavalry Division]] — are involved in anti-insurgent operations on the planets of the now-defeated Front, where many fanatical followers of its ideology have chosen to fight to the bitter end as guerillas instead of surrendering to what they see as a false Solarian government.&lt;br /&gt;
&lt;br /&gt;
===Notable Worlds===&lt;br /&gt;
&lt;br /&gt;
====San Colette====&lt;br /&gt;
&lt;br /&gt;
The capital world of the Reconstruction Mandate,&#039;&#039;&#039;[[San Colette]]&#039;&#039;&#039; was subjected to intense fighting during the closing weeks of the Solarian Civil War during the Front’s invasion. Its System Defense Force, the Civil Guard, fought valiantly alongside mercenaries of the Free Solarian Fleets and its Pact allies, and ultimately lured the Front into a trap near D’Anzin which allowed much of the SRF’s navy to be destroyed by the intervening 1st Battlegroup strike force. The Mandate rapidly resolved many major issues within the Nueva Patria system and life in many areas of San Colette is starting to return to normalcy, though there is much work to do — particularly upon the distant planet of D’Anzin, where efforts to clean up the aftermath of phoron contamination from destroyed processing facilities are expected to take some time.&lt;br /&gt;
&lt;br /&gt;
====Lhokgon====&lt;br /&gt;
[[File:Lhokgon.png|thumb|250px|The flag of Lhokgon.]]&lt;br /&gt;
Subject of intense combat between the League and Front during the Solarian Civil War, the Helium-3 refining world of &#039;&#039;&#039;Lhokgon&#039;&#039;&#039; was devastated by fighting. Originally colonized at roughly the same time as San Colette by primarily Himalayan nations, Lhokgon’s system — the Gangetic System — is unusually rich in Helium-3 and served as an important mining and refining center for the fuel throughout much of the 24th and 25th century. In early 2463 Lhokgon, with the collapse of Solarian authority in the region, joined the Pact after its System Defense Forces repelled a League incursion which damaged multiple mining facilities in the Gangetic System’s outskirts.&lt;br /&gt;
&lt;br /&gt;
With the Front’s invasion of the Pact in 2465 Lhokgon was once again thrown into conflict. Though its System Defense Forces fought valiantly, they were ultimately unable to withstand the full brunt of the Restorationist offensive and the system fell to the Front, though not before the residents and government of Lhokgon were able to sabotage much of the system’s Helium-3 refining operations. The Front was not merciful in its occupation as a result: anyone affiliated with the Federal Solarian Republic of Lhokgon’s government they could find were summarily executed, while those employed in its Helium-3 industry were forced to work under pain of execution for themselves and their families. League offensives in the region caused the Front to enact even harsher policies as they moved to the defensive. By the time of the Solarian Navy’s arrival to liberate the system, much of the industry not already destroyed by the war or the Lhokgers themselves had been burnt to the ground by the Front, crippling a once-vibrant industry.&lt;br /&gt;
&lt;br /&gt;
Between the Front’s occupation and the Navy’s liberation of the Federal Solarian Republic of Lkohgon many Lhokgers engaged in armed resistance against the Front, particularly as its retaliations increased, causing many Front-aligned Army units to be tied down on Lhokgon and thus unable to invade Nueva Patria. Now, after the Navy’s liberation, many of these guerilla fighters have become part of the Federal Solarian Republic’s reconstruction initiative, which seeks to rebuild Lhokgon’s Helium-3 industry with the assistance of Einstein Engines while maintaining the democratic system Lhokgers fought valiantly for. The road ahead is long, but the Lhokgers are confident they will overcome any challenge.&lt;br /&gt;
&lt;br /&gt;
====Novo Igman====&lt;br /&gt;
[[File:Novo Igman.png|thumb|250px|The flag of Novo Igman.]]&lt;br /&gt;
One of the unlucky worlds to be captured by the League and Front and different times, the Federal Solarian Republic of &#039;&#039;&#039;Novo Igman&#039;&#039;&#039; was a major mining and industrial hub of the Northern Reaches prior to the Solarian Civil War. Colonized in the late 2300s by primarily Yugoslavian settlers, the planet never reached the prosperity of San Colette or Lycoris but had a relatively high standard of living by Solarian Outer Ring standards due to its industrial base and several large Solarian defense factories which produced Army equipment. This made it a major target for warlords during the initial chaos of the Solarian Civil War, and the planet joined the Pact in early 2463 after fighting off a raid from the nearby League.&lt;br /&gt;
&lt;br /&gt;
Novo Igman’s arsenals armed much of the Pact’s non-Colettish forces and served as a major source of armaments for the Free Solarian Fleets. The planet’s importance made it a major target for the League during their initial invasion, and Novo Igman quickly found itself the target of the League’s main offensive push. The planet eventually fell out of the Pact’s control in late March, 2465. The Federal Solarian Republic’s government refused to surrender to the League, and much of the planet’s system defense force and military began to wage an insurgent war against their occupiers, which quickly found itself unable to control much of the planet’s industrial capacity. When the Front took control over the planet in late April, 2465, the League occupation troops who remained behind found themselves caught between Novo Igman’s insurgents and Lycorii units who had been sent to subjugate the world. Many League troops, lacking a better option, opted to join with their former enemies against the Front, and a more vicious phase of the insurgent war began.&lt;br /&gt;
&lt;br /&gt;
Novo Igman is unique amongst Front-occupied worlds for successfully overthrowing the Front’s provisional government before the Solarian Navy could arrive, effectively freeing themselves from their control in June, 2465, and declaring themselves once again the Solarian Federal Republic of Novo Igman. Navy forces shortly arrived and the planet has since officially rejoined the Alliance, and is receiving significant assistance in its rebuilding efforts. While Novo Igman has been badly damaged by the war, particularly during the three months of open warfare on the planet, it remains unbroken, and its people are confident they will find their footing once again.&lt;br /&gt;
&lt;br /&gt;
====New Peoria====&lt;br /&gt;
[[File:New Peoria.png|thumb|250px|The flag of New Peoria.]]&lt;br /&gt;
The Solarian Republic of &#039;&#039;&#039;New Peoria&#039;&#039;&#039; was, prior to the Solarian Civil War, a relatively well-traveled warp gate hub utilized by travelers from the far Outer Solarian Ring traveling towards San Colette, particularly those traveling from what is now the Coalition of Colonies and Konyang. The system was seen by many in the Northern Reaches as a relatively minor world which lived in the shadow of San Colette’s success. New Peoria was nearly conquered by the League during the initial chaos of the Solarian Civil War and was only saved by the intervention of San Colette and the Free Solarian Fleets. The planet quickly joined the Pact after this.&lt;br /&gt;
&lt;br /&gt;
During the initial weeks and months of the Solarian Civil War hundreds of thousands of refugees fleeing chaos in the Wildlands and the Coalition passed through its warp gates on their way to San Colette, and New Peoria’s warp gates were a major evacuation point for Pact civilians caught in the Front’s path of advance prior to their destruction by the Pact in early March, 2465. After falling out of the Pact’s control and being seized by the Front in March, 2465, New Peoria’s system became a major rallying point for the Front’s forces and was the intended site of a push by the Front into Nueva Patria via the hacking of Colettish warp gates by specialized ships – a plan only narrowly thwarted by the Solarian Navy’s timely arrival. The Front forces in New Peoria’s orbit were destroyed by the Solarian Navy in the closing days of the Solarian Civil War, and the system itself rejoined the Alliance shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Like many worlds located in the Northern Reaches the future of New Peoria is very much in flux due to the defection of many of its former trade partners to the Coalition of Colonies. The Solarian Navy, which is responsible for much of New Peoria’s rebuilding efforts, has refused to consider working with the Coalition and many on the planet are vehemently opposed to the Coalition due to their support – real or perceived – of the League. Some in New Peoria have called for the Navy to establish a new base in their system as a replacement for the mostly-destroyed naval facility of New Atlantica, or to fortify the system like Nueva Patria.&lt;br /&gt;
&lt;br /&gt;
====Lycoris====&lt;br /&gt;
[[File:Provisional Lycoris.png|thumb|250px|The flag of the Alliance military mandate over Lycoris.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: Due to its status as the capital of the Solarian Restoration Front, all residents of Lycoris are unplayable. This is enforceable by server moderation staff.&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formerly the capital of the fascist Solarian Restoration Front, the Solarian Military Mandate of &#039;&#039;&#039;Lycoris&#039;&#039;&#039; — known as the Federal Solarian Republic of Lycoris and Lycoris Minoris, both under Front control and before the Civil War — is a world which has caused and seen a great deal of suffering. Located in the Alfheim System, it is one of the oldest inhabited systems in the Northern Reaches. Lycoris and Lycoris Minoris were some of the wealthiest worlds in the region prior to the Solarian Civil War, equaled only by San Colette. The planet and its moon were most well-known for their impressive shipbuilding industry and enviable natural beauty. Innumerable ships were produced from its orbital works, and millions visited the planet for its serene vistas, including the distinctive red flowers it drew its name from.&lt;br /&gt;
&lt;br /&gt;
The shipbuilding industry’s wealth brought many immigrants: most human, and some not. As the Alliance entered into a period of decline throughout the late 24th and early to mid 25th centuries politicians on Lycoris and its moon stoked the fires of nativism as a tool to ensure their continued dominance of the system’s politics. This Lycoris-first policy found immense success amongst the Lycorii and became more radical with the arrival of nonhumans to the system. First came the skrell, who were stereotyped as sneaky and subversive mind-readers looking to take the high-end careers of Lycorii and turn them into a colony of their Federation. Then came the unathi, who were stereotyped as a bloody and backwards species who had opted to burn themselves in nuclear fire when given an ounce of power, and the tajara, who were stereotyped as naturally violent and only fit for dull labor in the frigid northern reaches of the planet. The system was a major stronghold of ATLAS and profited immensely during Frost’s short and corrupt regime due to it being favored over San Colette. It thus comes as no surprise the Front found a natural stronghold here.&lt;br /&gt;
&lt;br /&gt;
The killing, disappearing, and deporting of non-humans and humans suspected of “anti-Solarian sentiments” continued throughout the Front’s control of the planet, and almost every aspect of its government dedicated itself to this. Its civil government and system defense force eagerly dedicated themselves to the Front’s cause and Lycorii troops fought for the Front across the Northern Reaches from 2462 until June 2465, when a Solarian military intervention on behalf of San Colette crushed the Front and established a provisional military government over the planet and its moon. Even now many Front loyalists, unwilling to surrender, have run to the wilderness to wage an insurgent war. Those who remained behind have often found themselves arrested by the Solarian Army pending military tribunals.&lt;br /&gt;
&lt;br /&gt;
Lycoris is a planet which has been tainted irreversibly by the Front and its struggle for unobtainable purity. Once renowned natural spots have become barren of their typical visitors, or revived for Front-aligned insurgents hoping to kill as many Solarians as they can before they die. The planet’s once unspoiled vistas have been covered in quickly-built Front facilities, now reduced to ruins by the Solarian Armed Forces during the Solarian Civil War. Its orbital yards now stand mostly silent, either sabotaged by the Front in a last act of defiance or lacking the workers to operate. Millions of Lycorii have died, either by the Front’s hands or fighting on its behalf in the Solarian Civil War.&lt;br /&gt;
&lt;br /&gt;
====New Atlantica====&lt;br /&gt;
&lt;br /&gt;
Formerly the “capital” of the League of Independent Corporate-Free Systems, the large Interstellar War-era naval space station of &#039;&#039;&#039;New Atlantica&#039;&#039;&#039; was mostly destroyed in intense fighting between the League’s 67th Fleet and forces of the Solarian Restoration Front during the final weeks and days of the Solarian Civil War. Three years of neglect by the League and the intense fighting around it has reduced much of the station to charred, slagged ruins intermixed with functional or partially-functional sections. Almost none of the prewar civilian population remains and the few dozen civilians who still inhabit the station are mostly transient offworlder human salvagers formerly performing independent salvage operations and now contracted by the Navy to help remove debris from hazardous areas.&lt;br /&gt;
&lt;br /&gt;
None wish to rebuild or repair the hulking and aged corpse of New Atlantica, but rumors have begun to swirl of the Navy building new sensor arrays in the system to monitor the Coalition. Some say the majority of these are pointed towards one system in particular: the now-border system of Konyang, recently seceded to the Alliance and now staring down its former overlord.&lt;br /&gt;
&lt;br /&gt;
==Southern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Southern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Southern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Controlling the former territory of the Southern Solarian Military District and the Solarian Provisional Government, the Southern Solarian Reconstruction Mandate (SSRM) was formed shortly after the end of the Solarian Civil War. The main non-state opposition to the SSRM are the remnants of the Biesel-aligned Southern Fleet Administration (SFA), which is most active in a formerly Solarian region adjacent to the SSRM known as the Pustkowie, or Wasteland, in Visegradi Creole. The SSRM began to stabilize prior to the War in the Northern Wildlands through the efforts of the local Solarian Navy garrison, particularly the First Middle Ring Battlegroup under the command of Fleet Admiral Klaudia Szalai – now the governor of the SSRM.&lt;br /&gt;
&lt;br /&gt;
The Alliance’s government declared the establishment of the SSRM to coordinate further reconstruction efforts in the region. Unlike the NSRM, the SSRM is a military government dominated by the Solarian Navy due to its more hazardous position on the edge of the Sparring Sea and Badlands. While the SSRM is more stable than its northern counterpart there is still much work to do, and some have expressed concern that its military government means the Alliance is not as concerned about escaping its Navy-dominated past as it claims to be.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The SSRM is a provisional military government which has been established to assist in the region’s formal transition back into the broader Alliance. It has broad powers to govern and direct the Southern Reaches as it sees fit, and martial law remains in place across much of the region — though it has lessened in some locations, with promises of a return to normalcy as the Alliance’s first fair elections since the 2450s begin. Szalai’s First Middle Ring Battlegroup and Yunso’s 6th Middle Ring Battlegroup dominate the military government of the region, having worked together to keep the area stable since the beginning of the Solarian Civil War.&lt;br /&gt;
&lt;br /&gt;
The Governor of the Southern Solarian Reconstruction Mandate is Solarian Navy Fleet Admiral Klaudia Szalai, formerly the leader of the Southern Solarian Military District and a career Navy officer with a history of excellence in service. A native Visegradi, Szalai has transformed the rainy world into a lynchpin of Solarian control in the region and has repelled all attempts to contest the Alliance’s hold over the Southern Reaches. To her frustration she has never been able to reclaim the devastated Pustkowie — formerly under the control of her rival, Fleet Admiral F.R. Beauchamp. While her governorship is likely temporary, with the SSRM soon to be handed over to civilian authorities once it is more stable, most in the region have confidence in Szalai.&lt;br /&gt;
&lt;br /&gt;
Governing alongside Szalai is the second most important officer in the Southern Reaches: Fleet Admiral Myo Yunso of the Sixth Middle Ring Battlegroup. A Konyanger who has remained loyal to the Alliance, Yunso has been both a staunch ally and fierce rival to Anderson MacPherson, the former governor of Sankt Frederick and current highest-ranked civilian member of the Reconstruction Mandate. Yunso is as professional as Szalai but lacks her experience, with the Sixth having been mostly confined to the area around Sankt Frederick for the duration of the Solarian Civil War. Like Szalai, Yunso is expected to step down from power once the region becomes more stable.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
&lt;br /&gt;
The SSRM has more local military forces at its disposal due to the presence of the First and Sixth Middle Ring Battlegroups — entities regarded as the best forces in the Middle Ring prior to the civil war’s outbreak. Most Navy and Army forces dispatched to the Mandates are stationed in the Northern Reaches, which has led to some discontent amongst forces in the Southern Reaches. These troops, many of them having fought since the beginning of the civil war, wish to finally receive large amounts of Solarian reinforcements and to return to a kind of normalcy. But with the Northern Reaches recovering from a devastating conflict these reinforcements may be months —potentially years — away.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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The Southern Reaches is less populous than its northern counterpart and has long been regarded as a frontier where the Alliance ends and the more dangerous Sparring Sea begins.&lt;br /&gt;
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====Visegrad====&lt;br /&gt;
&lt;br /&gt;
The capital of the Mandate is the rainy world of &#039;&#039;&#039;[[Visegrad]]&#039;&#039;&#039;. Formerly the capital of the Southern Solarian Military District Visegrad has survived the Solarian Civil War and its own civil war, with pro-Solarian and secessionist forces engaged in open warfare during the first months after the Solarian Collapse. The arrival of Szalai’s forces resulted in a Solarian victory and the start of military governance over the planet. With the civil war over and elections around the corner, many wonder what will become of Visegrad now that it has been transformed into a major military hub for the entire region.&lt;br /&gt;
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====Sankt Frederick====&lt;br /&gt;
[[File:Sankt Frederick.png|thumb|250px|The flag of Sankt Frederick.]]&lt;br /&gt;
	The other of the prominent worlds of the Mandate is &#039;&#039;&#039;Sankt Frederick&#039;&#039;&#039;, formerly the capital of the Solarian Provisional Government of the Southern Reaches (SPG). One of the few worlds that did not collapse into anarchy after the events of 2462, it remained among the most stable planets in the Wildlands and quickly became a common destination for refugees fleeing violence in regions such as the Wasteland and Corporate Reconstruction Zone.&lt;br /&gt;
&lt;br /&gt;
	Only one warp gate jump away from the broader Alliance, most residents of Sankt Frederick were spared the worst direct impacts of the civil war. Instead, they have had to contend with its consequences. The planet, long a patchwork of fertile farmland, winding river valleys, and small agrarian towns, has for centuries served as one of the Alliance’s primary breadbaskets. A combination of intensive planetside agriculture and sprawling orbital hydroponics platforms once enabled it to export far beyond its own needs, feeding much of the Middle and Outer Rings.&lt;br /&gt;
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	Today, that same agricultural system struggles to keep pace with the millions of displaced Solarian citizens who have flooded into the colony in the years since the collapse. Housing, feeding, and integrating these new arrivals have transformed what was once a sleepy but prosperous agrarian world into a strained and divided society.&lt;br /&gt;
&lt;br /&gt;
	The sudden influx has brought profound change. Sankt Frederick’s modest cities have swollen with hastily built prefabricated housing and sprawling encampments, while several orbital hydroponics platforms have been partially converted into emergency shelters. Refugees now make up much of the planet’s labor force, but their presence has driven down wages, overburdened schools and clinics, and fueled sharp competition for basic resources. Prices for food and goods have skyrocketed, harsh rationing has become the norm, and resentment has deepened. Many long-time residents see the newcomers as both an economic threat and a societal burden, while refugees in turn accuse local authorities of discrimination, neglect, and exploitation.  Native Frederickers have begun to leave the planet’s cities for its suburbs and country towns, believing refugees have taken over their longtime homes.&lt;br /&gt;
&lt;br /&gt;
	These tensions have been sharpened by what locals see as neglect from the greater Alliance. Aid and resources are funneled primarily toward the devastated Northern Reaches, while the naval stronghold of Visegrad remains the clear priority in the south. To many Sankt Frederickers this is a bitter insult: their world has remained stable, fed countless millions, and sheltered the displaced, yet their efforts are met with indifference. The presence of a substantial Solarian Army garrison has done little to ease frustrations. Soldiers, stretched thin and often embittered by the lack of naval assistance, struggles to maintain order, further reinforcing the sense of abandonment many Frederickers feel.&lt;br /&gt;
&lt;br /&gt;
	Culturally, the planet finds itself in a state of upheaval. Traditional Fredericker life, once centered on farming festivals, cooperative associations, and a distinctive agrarian identity, is steadily giving way to the myriad customs, languages, and faiths of the refugee communities. Overcrowded districts in the cities have become incubators of hybrid dialects, strongly influenced by Tradeband and other dialects of Solarian Common, in contrast to the Frederickian dialect spoken by long-time residents. For some, this blending is seen as a sign of resilience and renewal; for others, it is proof that Fredericker cultural identity is slowly being eroded.&lt;br /&gt;
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===The Pustkowie===&lt;br /&gt;
&lt;br /&gt;
The region beyond Mandate control, the Pustkowie is an anarchistic wasteland where violence rules and little has been left intact. Previously controlled by the Southern Fleet Administration (SFA), the Pustkowie’s fortunes took a turn for the worse following the skrellian intervention which ended the SFA as a cohesive force. The remaining flag officers of the SFA, deprived of the central leadership of Fleet Admiral F.R. Beauchamp, quickly turned on one another and descended into further warlordism as the region collapsed around them. By early 2465 the region had become too unstable to reasonably reclaim, and is the only former region of the Alliance not under the control of any nation.&lt;br /&gt;
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Those who remain in the Pustkowie are often those who do not wish to be found by the government of any nation in the Orion Spur. They are often deserters, bandits, pirates, mercenaries, or anarchists who, dissatisfied with the broader Spur, have relocated to this area. To live in the Pustkowie is not a romantic existence: it is one where every day of life is a difficult task and survival is often in question, as the ex-SFA warlords who lord over much of the region are known for both their immense greed and cruelty. It is unlikely the Pustkowie will ever be a productive region of space before the next century, and the Alliance has shown no desire to reclaim it.&lt;br /&gt;
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		<author><name>Pope Dave The 3th</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=38781</id>
		<title>Sol</title>
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		<updated>2026-03-18T14:38:58Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Grammar and paragraph flow improvements (Schwann-approved)&lt;/p&gt;
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Informally known as the Heart of Humanity, the Sol System is the most populous system in the modern [[Orion Spur]] and one of its most important, being home to the capital of the Solarian Alliance, Unity Station. Untouched by the Solarian Civil War, the system was recently shocked by the Violet Dawn disaster of 2462. It was the first system colonized by modern humanity, and has a significant number of colonies established on worlds without an existing atmosphere. Many Solarians from the Sol System refer to all spacecraft as rockets — a local slang term harkening back to the early days of space exploration, before the widespread adoption of terms such as spaceship and spacecraft.&lt;br /&gt;
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==Planets and Major Bodies==&lt;br /&gt;
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===Mercury (Sol I)===&lt;br /&gt;
Mercury is the nearest planet in orbit around Sol, completing one full revolution around its parent star every 88 standard days, with a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon, and its surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed mainly of oxygen, though it is much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with the minuscule exosphere being far too weak to protect it.&lt;br /&gt;
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Mercury is home to a small population which resides in underground settlements — the surface being far too hazardous for sustained life — and staff the numerous power-generation facilities that cover the planet’s surface. Originally produced by the hegemonic-era Alliance, Mercury’s power generation network is known as the “Icarus Power Matrix,” and is now mostly owned and operated by Einstein Engines. Employees of the Matrix typically work six months on, six off, due to the planet’s hazardous nature. Permanent residents, called &#039;&#039;&#039;Mercurians&#039;&#039;&#039;, are rare but do exist, and are often remnants of the era when the government dominated Mercury’s industries.&lt;br /&gt;
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===[[Venus|Venus (Sol II)]]===&lt;br /&gt;
[[Image:Venera.jpg|thumb|250px|The surface of Venus is uninhabitable, and the majority of its population resides in massive floating facilities referred to as &#039;&#039;aerostats&#039;&#039;.]]Venus is the second terrestrial planet in the Sol system. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere, while its surface is an incredibly hostile environment with extreme temperatures and pressure conditions that make surface living impossible.&lt;br /&gt;
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Despite this, the upper atmosphere is known to be calm. All colonies on Venus take either the form of floating aerostats. While the temperature here is still a blistering 75C, some of the aerostats, locally known as &amp;quot;donuts&amp;quot; due to their distinctive shape, tend to specialize in using the atmosphere&#039;s massive concentration of CO2 to cultivate extremely bountiful hydroponic farms, and Venus is one of the breadbaskets of the Sol System. Despite this, Venus is primarily known for its contributions to the Alliance&#039;s entertainment and media industry, and the planet is deeply divided between working-class &#039;&#039;&#039;Jintarians&#039;&#039;&#039; and richer &#039;&#039;&#039;Cythereans&#039;&#039;&#039;.&lt;br /&gt;
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===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Earth has since regained its status as the jewel of humanity; its central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
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Earth is home to a large but stable human and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel. The Alliance maintains a significant naval presence around the planet. Earth has one moon, Luna, which has developed into a fully fledged member state of the Sol Alliance. Its residents are called &#039;&#039;&#039;Earthers.&#039;&#039;&#039;&lt;br /&gt;
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====[[Luna]]====&lt;br /&gt;
The sole moon of Earth, Luna is tidally locked to its parent and makes a complete revolution every 28 standard days. Formed millions of years ago when a rogue planetoid collided with Earth during the early stages of its formation, the moon would come together from the resultant orbital debris and achieve a stable orbit. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere, and the first refuge of humanity as Earth was consumed by its climate crisis.&lt;br /&gt;
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Luna is the oldest and most venerable of humanity&#039;s colonies, home to vast amounts of wealth thanks to the presence of megacorporations and those associated with their early successes. Lunans, despite being a relatively small population of slightly over a billion people, represent a disproportionate amount of the Alliance&#039;s naval officers and diplomatic corps. Luna is the headquarters and nerve center of [[Einstein Engines]], the oldest of humanity&#039;s megacorporations and major rival of both NanoTrasen and the [[Stellar Corporate Conglomerate]]. Residents of Luna are typically called &#039;&#039;&#039;Lunarians&#039;&#039;&#039;, though many self-identify as &#039;&#039;&#039;Lunans&#039;&#039;&#039; instead.&lt;br /&gt;
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====Unity Station====&lt;br /&gt;
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Located in Earth’s orbit, Unity Station is the seat of the Alliance’s modern government. It was originally constructed after the Interstellar War when, in the wake of the Navy Coup, it was decided to move the government to a location theoretically outside of the territory of any singular member-state. Some, however, have long claimed the relocation was done by the Navy so they would be able to more easily threaten the government in another coup — after all, they would have no planet to retreat to. Alliance architects built Unity Station as a massive, pre-planned orbital colony station with the government located in its top levels — and the Senate at the very top — with residential and commercial levels below this, and docks at the bottom. One exception is the mid-level Interstellar War Memorial, which features the museum ship ASSNV &#039;&#039;Cincinnatus&#039;&#039; — flagship of renowned Interstellar War-era officer Commodore Gerhard von Varnhagen und Langenburg. The only surviving Beowulf-class dreadnought, the &#039;&#039;Cincinnatus&#039;&#039; was temporarily reactivated during the anti-Frost coup and used to force anti-coup forces to stand down.&lt;br /&gt;
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Due to this, design Unity Station has a substantial permanent population, and is a member state of the Alliance which elects its own senators. Known as &#039;&#039;&#039;Stationers&#039;&#039;&#039; to others, the permanent residents of Unity Station are often Solarian government or military employees, and form a vast amount of the Solarian professional bureaucracy. Most are descended from either Earthers or Lunarians, with few originating outside the Sol System.  Stationers are often stereotyped as colorless and humorless bureaucrats who care more for taxes than people, but they were among the first to participate in the anti-Frost coup, with many of the coup’s rank-and-file members being from Unity Station.&lt;br /&gt;
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===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
Mars is the fourth planet out from Sol. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. The outermost terrestrial planet in the Sol system, Mars is known as the Red Planet, as the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars had a thin atmosphere, but centuries of terraforming efforts have made it breathable. Mars was a target of one of the first bodies colonized by humanity, and its population swelled in the early days of the Second Space Age.&lt;br /&gt;
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Mars has suffered two catastrophes while colonized, with the first being the abrupt failure of its terraforming infrastructure and widespread damage as a result of the First Interstellar War, when most of the planet attempted to secede from the Alliance. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Areas of the planet have been fully terraformed, allowing for massive, open air cities. These tend to be near the coastal areas.&lt;br /&gt;
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The second, even deadlier disaster was the devastating Violet Dawn catastrophe of 2462, which, in conjunction with civil unrest in the weeks leading up to the catastrophe, has seen Mars reduced to a shadow of its former self due to massive phoron fires that raged across the southern half of the planet and the utter collapse of government authority over the planet. Millions have fled the world and dozens of arcologies have been destroyed, leaving the future of the planet uncertain. However, revitalization efforts by the Alliance and [[Einstein Engines]] have led to small improvements – but any significant recovery may take decades, if not centuries. Residents of Mars are known as &#039;&#039;&#039;Martians.&#039;&#039;&#039;&lt;br /&gt;
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===The Asteroid Belt===&lt;br /&gt;
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The Asteroid Belt is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds (BMC). The oldest and largest of these asteroid mining companies is the Beltway Mining Corporation, a rare independent corporation dating back to the 2100s, which has claimed the rights to mine most of the Asteroid Belt. Other fledgling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. The Corporation has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of. The symbol of the BMC – a roc gripping a massive drill in its talons set against a golden, circular background – features prominently on many ships and outposts throughout the Belt.&lt;br /&gt;
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===[[Jupiter|Jupiter (Sol V)]]===&lt;br /&gt;
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Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system, and is actually two times larger than all the other planets of the Solar system combined. It is composed of helium and hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Settlements on the gas giant are giant floating cities that grace the upper atmosphere, held aloft by massive, reinforced balloons. Jupiter has more than 67 moons in total, though only the Galilean Moons -- Europa, Ganymede, Io, Callisto -- are home to major settlements.&lt;br /&gt;
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The Galilean Moons are major players in the Sol System: &#039;&#039;Callisto&#039;&#039; is one of the most densely populated bodies in the Orion Spur and serves as the Sol System&#039;s largest port, &#039;&#039;Ganymede&#039;&#039; produces a significant amount of the foodstuffs consumed in the System, and &#039;&#039;Europa&#039;&#039; is home to a great amount of scientific research facilities. &#039;&#039;Io&#039;&#039;, due to its inhospitable nature, features no permanent habitation. Residents of Jupiter are collectively known as &#039;&#039;&#039;Jovians&#039;&#039;&#039;, but generally refer to themselves by their moon of origin.&lt;br /&gt;
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===Saturn (Sol VI)===&lt;br /&gt;
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Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about nine times that of Earth. It has an eighth the average density of Earth, but is over 95 times more massive. Even though Saturn is almost as big as Jupiter, Saturn has less than a third its mass.&lt;br /&gt;
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There are no inhabitants of Saturn itself. Instead, its entire population is concentrated on its moons - of which Saturn has plenty. Iapetus and Enceladus are home to the majority of Saturn’s population, with the remaining 158 moons (or moonlets) having smaller populations.&lt;br /&gt;
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Historically Saturn, due to its geographical location and physical nature as a gas giant, was exclusively used as a navigational helper and later outfitted with a waystation on Titania for traffic in and out of the inner Solar System.&lt;br /&gt;
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However, as time moved on and humanity continued to colonize more and more planets both within and eventually outside our system, its needs for resources and materials also increased which put Saturn into a unique position due to its most noticeable feature: the &#039;&#039;&#039;Rings of Saturn&#039;&#039;&#039;.&lt;br /&gt;
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Even today Saturn’s rings remain largely untapped. The furthest expeditions have ever ventured was close to the “Encke Gap” in Saturn’s A-Ring -- the outermost and largest of Saturn’s bright rings, separated from the rings further inwards by the Encke Gap. Tens of thousands of kilometers of untouched resources remain, waiting to be prospected and acquired for the Alliance. But the rings are a dangerous place: success demands precise navigation and proper equipment to thrive in the rings., and he harsh conditions have resulted in countless destroyed or abandoned vessels which now drift in the vast expanse of Saturn’s rings. This level of danger has led to a small salvaging industry built around the ring-mining industry, with plucky -- or desperate -- salvage vessels diving into the rings to cut apart the drifting hulks of unlucky vessels and, sometimes, recover their crews. The rings are naturally also well suited to keep secrets - be it people or things that need to be hidden for whatever reason, with rumors of the Navy having secret facilities deep in the rings having persisted for decades in bars and dockyards across the Alliance.&lt;br /&gt;
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====Enceladus====&lt;br /&gt;
[[File:Enceladus.png|thumb|250px|The flag of Enceladus.]]&lt;br /&gt;
Enceladus is the sixth-largest moon of Saturn, measuring only about one-tenth the size of Jupiter’s largest moon, Titan. It is the most populated of Saturn’s moons, and was terraformed in a manner similar to [[Callisto]] by the Organization of American States (OAS) as a contrast to [[Pluto]]. Though originally intended to be a climate refuge for the residents of North and South America, the slow pace of its terraforming and relatively late time at which a Galatea Platform was available — in the 2250s, shortly after Callisto — combined with the start of the Second Great Depression in the 2260s led to the project becoming an Alliance-led venture in the later 23rd century, with the first colonists landing in 2287. In the decades since it has achieved success as a productive and prosperous, if unspecialized, Solarian world. Despite its delays the terraforming project is seen as highly successful due to layers of ice on the moon&#039;s surface helping to &amp;quot;jump start&amp;quot; the eco-terraforming process. Today, Enceladus is considered a terraforming success, boasting forests, oceans, and striking blue skies, with Saturn and its rings forming one of the most unique backdrops in the Spur.&lt;br /&gt;
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The residents of Enceladus are known as &#039;&#039;&#039;Enceladians&#039;&#039;&#039;, and can — despite the Alliance bailing out the OAS — mostly trace their origins back to North and South America, with the current residents carrying on much of their Earther traditions. Enceladians are said to be the closest one can get to Earth without visiting it, and many tourist traps constructed in “old Earth style” are found in its cities and towns. In recent years it has become a major destination for resettled Martian refugees, which has led to conflict with the local population. Unlike Earth and Mars, there is no great love — or unity — between the red planet and the moon.&lt;br /&gt;
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Unique in the Sol System, Enceladus has a rotating capital which changes its city of location every five years.&lt;br /&gt;
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=====Enceladus Station=====&lt;br /&gt;
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A notable feature of Enceladus is a large orbital station which predates its terraforming. Known as &#039;&#039;Enceladus Station&#039;&#039;, or E.S., it is the largest non-moonbound population center in Saturn&#039;s orbit and is home to many of the miners and voidfarers attempting to strike it rich in Saturn&#039;s rings. Independently operated by the Orbital Corporation of Saturn, E.S. exists in a symbiotic relationship with its moon, and forms a de facto industrial zone for Enceladus with its large dock facilities and orbital refineries that process literal kilotons of materials from Saturn&#039;s rings every day. Due to the sheer amount of materials harvested here the people of Enceladus take great pride in their work: they do not view themselves as mere miners or blue-collar workers, but rather as a crucial force driving the Alliance’s industry forward. Today, E.S. s an immense structure which has far outgrown its original, mid-23rd century foundation. It is a hollow, cigar-shaped station which provides not only docks, repair facilities, refineries, and warehouses but also living spaces, entertainment, and — for those who can afford it — even some luxuries, such as spas and a one-of-a-kind resort operated by [[Idris Incorporated]]. Most ring-miners spend a few weeks diving into the depths of the ring system before taking time off on E.S. or the moon. However, since most miners are independent rather than contracted under a larger corporation, work cycles can vary greatly -- particularly unlucky miners may be &amp;quot;voidborne&amp;quot; for months on end.&lt;br /&gt;
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====Iapetus====&lt;br /&gt;
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A sparsely-populated closed moon of Saturn home to many government research outposts, Iapetus is most known for its unusual coloration and geography. The moon is  divided between lightly-colored regions (Roncevaux and Saragossa Terra) and a darkly-colored one (Cassini Regio), providing a striking image from orbit and the planet’s nickname of the “Shrouded Moon.” Perhaps most striking is its massive equatorial ridge, known as the Shackleton Range, which rises as high as 20 kilometers into the air. It is the only moon in the Sol System where access is limited by the Solarian government, which requires a background check be performed on any potential visitors due to the moon’s many research labs. Longstanding rumors claim the Solarian government has black sites — clandestine research facilities and FTL-capable weapons of mass destruction — hidden in the Range, away from the eyes of the public, foreign powers, and the press. It is the outermost of Saturn&#039;s large moons -- far enough from the rings to make mining and salvage pointless, and perfect to keep it out of the way of the curious.&lt;br /&gt;
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Prior to becoming a closed moon Iapetus was a minor waystation and scientific outpost, and marked as a potential candidate for terraforming by the Alliance&#039;s Galatea Project. Budget shortfalls led to it being struck from the list of Galatea Project candidates and advancements in interstellar travel reduced its effectiveness as a waystation. When its labs shuttered due to their experiments -- attempts to stabilize Earth&#039;s then-chaotic ecosystems with algae -- failed, the moon was almost abandoned. However, the Solarian government purchased the abandoned facilities shortly after the Interstellar War&#039;s end and began a project of rapid construction on the moon. Few lights are visible on Iapetus&#039; surface, with most of its facilities being far underground and its settlements being relatively small outside of Lamures.&lt;br /&gt;
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Residents of Iapetus are known as &#039;&#039;&#039;Cassinians&#039;&#039;&#039; after Cassini Regio, where the moon’s population is concentrated. Most are employed by the Solarian government, which has long opposed private investment on the moon aside from limited facilities needed to support its permanent population. The Cassinians are a secretive and reserved people who tend to keep to themselves, and often come off as standoffish. They have long formed a significant part of the Solarian security apparatus, with many SIIB officers originating from the shrouded moon. A popular Solarian joke claims a Cassinian and the similarly reserved Visegradi placed in the same room can go for months without saying a word to one another.&lt;br /&gt;
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Iapetus’ capital is Lemures, located in the Cassini Regio. The capital derives its name from a Roman term for the restless dead, and has been taken by some as a jab by the population towards their reputation as a black site.&lt;br /&gt;
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===Uranus (Sol VII)===&lt;br /&gt;
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Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. The planet has 27 moons, with most of them holding small outposts. &lt;br /&gt;
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Uranus, like Neptune, is home to a significant Solarian Navy presence. The Navy’s main mothballing facility is located in its orbit, and a staged attack on it was used by Michael Frost to help his seizure of power. Its population is concentrated on Titania.&lt;br /&gt;
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====Titania====&lt;br /&gt;
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The largest moon of Uranus, Titania has a sparsely-populated surface with most of its population living in orbital stations — many lacking conventional artificial gravity technology due to their age. The moon’s surface is home to enormous canyons and ravines in addition to deposits of water ice and frozen carbon dioxide. While a candidate for terraforming in the 22nd century, it was passed by in favor of Callisto and the population has long lived in orbit. This has made Titania the largest offworlder human population in the Sol System — potentially in the entire Alliance — and made the population regarded as exceptional orbital engineers. It is sometimes referred to as the “cradle of off-world humanity” as the adaptations were first observed here.&lt;br /&gt;
&lt;br /&gt;
The residents are known as the &#039;&#039;&#039;Titanii&#039;&#039;&#039;, but are often called “Titans” due to their tall stature. Most are employed in the Solarian Navy’s facilities in Uranus’ orbit, and are valued by the Navy for their natural adaptation to low-or-no-gravity environments such as ships undergoing construction (or deconstruction) in orbit. Their orbital stations are some of the largest and best-maintained in the modern Spur, and Titanii engineers were heavily involved in the construction of Unity Station. Titania is one of the few places in the Alliance offworlders immigrate to, with offworlders from as far away as Burzsia or Empyrean settling in its stations.&lt;br /&gt;
&lt;br /&gt;
The capital of Titania is Lysander Station, the largest of the stations in orbit. It takes its name from the same source as the moon: A Midsummer Night’s Dream.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. Neptune has 17 moons. &lt;br /&gt;
&lt;br /&gt;
Perhaps appropriately for a planet named after a god of the seas, Neptune has long been dominated by the Solarian Navy.&lt;br /&gt;
&lt;br /&gt;
====Triton====&lt;br /&gt;
&lt;br /&gt;
Neptune’s largest moon, Triton is a young and geologically active world covered in ice and fissures. Despite its thin atmosphere impact craters are rare due to the constantly-shifting surface of the planet, a phenomena which occasionally gives rise to spectacular cryovolvanic eruptions that shoot kilometers into the Tritonian sky. Habitation of its surface is dangerous at even the best times, and the population lives in ring-shaped orbital stations that orbit the moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritonians&#039;&#039;&#039; — residents of the moon — are typically employed in Neptune’s naval yards, where everything from corvettes to the gargantuan Thule-class supercarriers of the Navy are produced. Many Tritonians worked for Hephaestus Industries prior to 2462, though most of these facilities have since been seized by the government or bought out by Einstein Engines. They will proudly brag they are the greatest interstellar engineers in the modern Spur, and many Solarian deep space salvage and construction companies employ Tritonians.&lt;br /&gt;
&lt;br /&gt;
The capital of Triton is Voyager Station.&lt;br /&gt;
&lt;br /&gt;
===[[Pluto|Pluto (Sol IX)]]===&lt;br /&gt;
&lt;br /&gt;
Pluto is the ninth planet in the Sol System, and one of the furthest permanently inhabited bodies from the Sun. It maintains an unusual local political and economic system as a result of its colonization by the USSR during the 2100s, and serves as the primary Helium-3 mining and refining area for the Sol System -- if not the entire Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
===Eris and Dysnomia===&lt;br /&gt;
&lt;br /&gt;
The furthest bodies in the Sol System with major, permanent populations, Eris and its moon are home to Solarian Navy facilities, deep-space research centers, and the Sol System’s largest interstellar communications arrays. Subsurface oceans cover Eris, which has complicated construction on the planetoid and led to most of its population living in aboveground domes connected by underground rail lines, and relying on atmospheric shield generators to keep them safe. As a result, Eris has a very high population density — domes cannot be easily expanded, and it is often easier to build up (or down) than out. Eris and Dysnomia were the last bodies to be colonized in the Sol System — with the first colonists landing in 2209 — and is one of the only non-moons not considered a planet, despite it being larger than Pluto. The surface of Eris is covered in highly volatile methane ice and reaches temperatures as low as -217 Celsius, making activity hazardous for all but the well-trained.&lt;br /&gt;
&lt;br /&gt;
Residents of Eris are known as the &#039;&#039;&#039;Erisians&#039;&#039;&#039;, and are taller and paler than most humans due to the lower gravity of their home and its distance from the Sun. This, combined with their preference for careers in the Navy, has given the Erii the nickname of “Little Lunarians” in the Alliance — a nickname many from the planetoid and its moon are not appreciative of. Their small world and high population density has made the Erii into a social culture where close connections are deeply valued, and an Erii is said to be as good as their word. Most Erii work in the scientific or interstellar communication fields if they do not join the Navy. Due to their distance from the sun, many Erii suffer from sunlight sensitivity and the local government has long freely distributed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Eris and Dysnomia’s status as an interstellar communications hub led to it being seized by anti-Frost elements — led by its governor — during the 2462 coup against his government. Military forces stationed on it after this worked to nationalize corporate-owned equipment on the planet, leading to an economic downturn the twin worlds have only recently recovered from through government investment and both Idris Incorporated and Einstein Engines having bought up much of the property seized from other corporations. Almost every communication to or from the Sol System — from Sol Alliance News Network broadcasts to Chirper messages — flows through here, and business has only increased with the end of the civil war.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Eris and Dysnomia is Discordia, Eris’ equivalent in Ancient Rome.&lt;br /&gt;
&lt;br /&gt;
===Other Trans-Plutonian Objects===&lt;br /&gt;
&lt;br /&gt;
A collection of dwarf planets beyond the orbit of Pluto collectively known as TPOs, these objects — aside from Eris and Dysnomia — have no permanent residents and are mostly owned by the Solarian Navy, which operates naval outposts and deep-space listening arrays on them. Some of the most notable are Sedna Station — a central hub of Navy activity in the distant region of Sol known as the Scattered Disc, Gonggong Station — a deep-space listening array, Leleākūhonua Station — another deep-space array, and Leng Station — the furthest Solarian Navy garrison in the Sol System. Informally known as the “last stop” by the Navy, Leng Station is regarded as one of the worst postings in the Sol System due to its remoteness and near-constant darkness.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources aside from Helium-3, such as metals. The Kuiper Belt may be home to billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, leading to limited mining aside from Helium-3 harvesting.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=38780</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=38780"/>
		<updated>2026-03-18T14:09:19Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Grammar and flow pass (approved by Schwann)&lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = Alliance of Sovereign&amp;lt;br&amp;gt;Solarian Nations&lt;br /&gt;
 |Shortname = Sol Alliance&lt;br /&gt;
 |Flag = Sol Alliance Flag.png&lt;br /&gt;
 |Galatic Position = Position Sol.png&lt;br /&gt;
 |Capital City =Unity Station&lt;br /&gt;
 |Capital Planet = [[Earth]]&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&amp;lt;br&amp;gt;[[Skrell]] (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Demonym = Solarian&lt;br /&gt;
 |Government = Federal Republic&lt;br /&gt;
 |Head of State = Prime Minister Hendrik Strom&lt;br /&gt;
 |Legislature = Congress&lt;br /&gt;
 |Upper House = Solarian Senate&lt;br /&gt;
 |Established = 15th June 2132&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Though its power has waned following the disastrous events of late 2462, this federal union remains the home of humanity and the one of the premier powers in the Orion Spur. Formerly held back by bureaucratic corruption, administrative inefficiency, an overstretched legal system, systemic political infighting, and economic troubles that led to over a century of decline and waning influence culminating in its retreat inwards, many now look to reform the Alliance into a more effective political force.&lt;br /&gt;
&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Solarian Alliance, the Sol Alliance, or simply the Alliance, is a federal union of 70 member state star systems, and 198 dependencies including the Eridani Corporate Federation. Dependencies vary between undeveloped star systems and outposts on asteroids, to sprawling space stations and include the capital of the Solarian Alliance: the bustling Unity Station in orbit over Earth. The Alliance is divided into two administrative sections known as the Inner and Middle Rings.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Demographics==&lt;br /&gt;
The Solarian Alliance is either the most populated or second most populated nation in known space, though due to the lack of accurate census-taking in the Coalition of Colonies, this is hard to fully determine. As of its retreat from the Middle and Outer Rings, the Alliance has between 40 and 65 billion citizens, and roughly 10 billion residents, with the most recent census having been in 2454. Due to mass defection of many Middle and Outer Ring colonies, these census numbers are no longer considered to be accurate. The Alliance&#039;s next census will come in 2464, but experts regard its current population as anywhere between fifty and seventy billion individuals. By breadth of controlled territory, the Alliance is the largest human-majority sovereign state in the Spur, with innumerable ethnicities, religions, cultures, and languages found within its borders. Governed from the massive Unity Station in orbit of Earth, hundreds of systems and dozens of member states find representation in the Alliance.&lt;br /&gt;
&lt;br /&gt;
==The Colony Rings==&lt;br /&gt;
The Alliance is divided into two major administrative rings, based on time of colonization and distance from [[Sol]]. &lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Ring, these colonies lie within five light years of [[Sol]]. These planets are the oldest settlements outside of the Solar System, and typically have the highest quality of life. It is the most populous of the three rings. Solarians from these systems are broadly in favor of Alliance rule, with much of Unity Station’s policies focusing on these areas. Very few aliens reside in the Inner Ring, with most being skrell. On the other hand all [[IPC]] frames can be found throughout the Inner Ring. Citizens of these areas push the most for expansion of Alliance authority over human areas outside its control. &lt;br /&gt;
&lt;br /&gt;
====Notable Inner Colonies====&lt;br /&gt;
*[[Earth]]&lt;br /&gt;
*[[Luna]]&lt;br /&gt;
*[[Venus]]&lt;br /&gt;
*[[Mars]]&lt;br /&gt;
*[[Jupiter]] and its moons&lt;br /&gt;
*[[Epsilon Eridani]]&lt;br /&gt;
&lt;br /&gt;
===Middle Colonies===&lt;br /&gt;
Also known as the Middle Ring, these colonies lie between five and twenty light years from Sol and are the most average areas of the Alliance. Citizens of this ring felt neither the benefits of Alliance rule nor the benefits of distance from Unity Station prior to the general Solarian retreat from the Middle Ring, leading to many defecting to the Republic of Biesel or, less commonly, the Coalition of Colonies. Some simply fell into a vacuum of no control known as the Wildlands, where they remained until the end of the Solarian Civil War in July 2465. For those Middle Ring worlds remaining with the Alliance, the quality of life in this area is as high as the Inner Ring with plenty of security provided by the mighty Solarian Navy. The separatist [[Republic of Biesel]] was considered part of these middle colonies prior to its independence. &lt;br /&gt;
&lt;br /&gt;
====Notable Middle Colonies====&lt;br /&gt;
* [[Silversun]]&lt;br /&gt;
* [[New Hai Phong]]&lt;br /&gt;
* [[San Colette]]&lt;br /&gt;
* [[Visegrad]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#New Peoria|New Peoria]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#Lycoris|Lycoris]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#Lkokgun|Lhokgon]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates#Novo Igman|Novo Igman]]&lt;br /&gt;
* [[Solarian Reconstruction Mandates##Sankt Frederick|Sankt Frederick]]&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
The &#039;&#039;&#039;Solarian Standard Credit&#039;&#039;&#039; (民/SSC) is essentially the Orion Spur&#039;s standard currency due to the prevalence of the [[Sol Alliance|Solarian Alliance]] prior to its collapse in 2462. Outside of the Alliance, use of the SSC is common throughout certain parts of the [[Coalition of Colonies]], the [[Empire of Dominia]], and the [[Corporate Reconstruction Zone]] of the [[Republic of Biesel]]. Within Sol&#039;s collapsed warlord states, it has lost much of its value due to the lack of central authority. The SSC is available in electronic, bankcard and traditional notes forms. Responsibility for the currency falls to the Solarian Central Bank, which is located on Unity Station in the Sol System. The Central Bank manages monetary policy and the supply of the Solarian Standard Credit for the Alliance and greater Spur, and this management of supply and interest rates ensures that the Solarian Credit is able to function as a fiat currency. The SSC is worth less than the Biesel Standard Credit.&lt;br /&gt;
&lt;br /&gt;
The economy of the Alliance was, prior to the recently-passed &#039;&#039;&#039;Industrial Reclamation Mandate of 2463&#039;&#039;&#039;, dominated almost entirely by megacorporations. [[Hephaestus Industries]], [[Idris Incorporated]], [[Zavodskoi Interstellar]], and [[Zeng-Hu Pharmaceuticals]] increasingly find themselves pushed aside by the massive [[Einstein Engines]], which stands above other megacorporations in the Alliance. Due to its involvement in the Republic of Biesel and continued meddling in Solarian affairs the [[Nanotrasen Corporation]] has been banned from operating within the Alliance itself, and the majority of its assets have been seized by the Alliance. Many suspect Einstein Engines as being behind the Alliance&#039;s aggressively anti-NanoTrasen stance. Despite its retreat from the Middle and Outer Rings Sol remains the Orion Spur&#039;s second largest economy, trailing only slightly behind the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
In recent times the Alliance has pushed forward an aggressive campaign of nationalisation following its retreat from the Middle and Outer Ring. The now centralised and more authoritarian Alliance has, for the most part, managed to make good on many of its nationalistic promises but has been forced to make some compromises with the corporations that remain within its systems of control. Hephaestus Industries stands out among these corporations and has retained of its control over New Hai Phong due to compromises with Senator Hendrik Strom, one of the main drivers behind the &#039;&#039;&#039;Solarian Corporate Authority&#039;&#039;&#039;, the government entity now responsible for much of the now-nationalised assets from corporations present in Solarian space.&lt;br /&gt;
&lt;br /&gt;
The Alliance has not fully recovered from the Second Great Depression of 2260. The economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Solarian Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment. The prosperity of the Alliance is extremely centralized following its retreat, and its remaining systems benefit from their proximity to the Sol System. Most remaining Solarian systems are major commercial and industrial centers, such as New Hai Phong.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
Having successfully endured the disastrous years of the Michael Frost administration (2461-62) and following civil war (2462-65), the Alliance has successfully reemerged as a democratic — if xenophobic and anti-corporate — nation which seeks to place itself at the forefront of humanity in the modern Spur, and stands to once again become a peer rival to the Coalition of Colonies and Republic of Biesel. With the dissolution of the emergency government after the 2466-67 federal elections, the Alliance is once again ruled by a Prime Minister, Hendrik Strom, and the Solarian Senate, currently ruled by a Solarian populist and conservative coalition government.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“These halls will endure long after you have departed,”&amp;lt;/i&amp;gt; - Message engraved above the main entry to the Solarian Senate.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Solarian government is a representative institution which has historically been dominated by the Sol System and Inner Ring, the Alliance’s most densely-populated region. The modern government traces its lineage to the founding documents of the Alliance in 2127, which form the basis for its modern structure and the &#039;&#039;&#039;Solarian Federal Constitution&#039;&#039;&#039;, which lays out the government’s structure and rights granted to Solarian citizens and legal alien residents, both permanent or temporary. De jure &#039;&#039;&#039;the Solarian Federal Constitution grants no rights to aliens aside from skrell&#039;&#039;&#039;, as it specifies humans in its entirety.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian Senate&#039;&#039;&#039; is the main body of the Alliance’s legislative branch, and seats in it are determined by population — with the most recent census having been conducted in 2466, before the election. It is a single-chamber body where at least a 55% majority is needed to pass any legislation, and a 50% &amp;quot;majority&amp;quot; is the minimum required to form a government. Members of the Senate are known as &#039;&#039;&#039;senators&#039;&#039;&#039;, and serve for two years before being up for reelection. Senators can serve as many terms as they are elected, which has led to criticism within the Alliance of political entrenchment. The leader of the senate is known as the &#039;&#039;&#039;Senatorial President&#039;&#039;&#039;, with the leader of the opposition being the &#039;&#039;&#039;Shadow President&#039;&#039;&#039;. The densely-populated Inner Ring has long dominating the Senate. Known as “Sol’s Tyranny” by some reformist politicians before the Solarian Civil War, this state of domination is likely to persist in the postwar era as the Inner Ring now makes up more of the Alliance than ever before.&lt;br /&gt;
&lt;br /&gt;
At the head of the government is the &#039;&#039;&#039;Prime Minister&#039;&#039;&#039;, the head of government and state, who is elected by a pure majority vote of eligible Solarian citizens. They are the head of the Alliance’s executive branch and appoint the heads of its departments, though they must be confirmed by the Senate. The PM has broad executive powers and is considered to be the head of the Alliance’s military, though historically the Navy has often bent the PM to their will or made them into puppets. They have the power of veto and can reject legislation passed by the Senate if it is below an absolute majority of 75%. The PM serves a four year term and cannot be reelected — every Solarian Prime Minister gets one shot at leading the Alliance, and leaving a legacy behind. Most PMs have been from the Inner Ring, with few having originated from more distant worlds such as [[Visegrad]] and [[Mictlan]].&lt;br /&gt;
&lt;br /&gt;
====Political Parties====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian People’s Party (SPP)&#039;&#039;&#039; is the largest party in the Alliance after the 2466-67 elections. It ran on a Solarian populist platform and is a “big tent” coalition party with multiple ideologies under its umbrella, ranging from more left-leaning populists to nationalists who were opposed to ATLAS during its regime. Its leader is &#039;&#039;&#039;Hendrik Strom&#039;&#039;&#039;, current prime minister of the Alliance and a [[Venus#Jintarian Culture|Venusian Jintarian]], who represents its more center-left traditions, though with anti-corporatist and xenophobic leanings. Representing the right wing of the SPP is Senator &#039;&#039;&#039;Erkan Muhtar&#039;&#039;&#039;, a veteran politician from Luna and prior member of the SFP who holds national conservative views with a populist leaning. The SPP lacks a decisive majority and instead governs through a coalition with the more conservative Sol First Party. It is a recent party, having only been established in the 2450s after its core — including then-Senator Strom — broke with the SDPD, though it peeled some members of the SFP and independent politicians under its wing. The SPP has the largest share of the Senate, at 30%.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sol First Party (SFP)&#039;&#039;&#039; is the junior party of the coalition government, having made modest gains in the recent elections. It is the continuation of a conservative Solarian tradition dating back centuries. Its leader is Toshiyuki Sumida, a senator from [[Luna]]. It serves as the Alliance-wide representative for conservative parties across the nation, such as the Colettish Republican Unity Party (PUR). Sol First is the oldest party in the Alliance, and the only still-active party to be established before the Interstellar War. The SFP is the third-largest party in the Senate, at 22%.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian Socialist Unity Party (SSUP)&#039;&#039;&#039; is part of the opposition coalition, and performed unexpectedly poorly in the elections, lagging behind other parties despite its recent prominence. Its leader is Le Hanh Trang, a senator from [[New Hai Phong]] — the core of the party’s support. Regarded by some as a competitor to the SPDP and the CPASSN, the SSUP formed in the 2450s from defectors of both parties. The party dates back to shortly after the end of the Interstellar War, when the Alliance turned inwards and began to lick its wounds. The SSUP is the fourth-largest party, holding 15% of the Senate.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solarian Popular Democratic Party (SPDP)&#039;&#039;&#039; is the current leader of the three opposition parties, having performed well in the recent elections and re-established itself after defections in the 2450s. Its leader is Anastasie Renaud, a senator from [[Callisto]]. The SPDP experienced setbacks as the Alliance shifted to the right in the 2450s, but retained a strong base in the Sol System — something which has benefited it with the Alliance’s shrinking in 2462. It serves as the Alliance-wide representative of many left-leaning parties, such as the Colettish Progressive Party (PPC). The SPDP is the second-largest party in the Senate, holding 28% of seats. It leads the opposition and is in a coalition with the SSUP and CPASSN.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Communist Party of the Alliance of Sovereign Solarian Nations (CPASSN)&#039;&#039;&#039;, also known as the Solarian Communist Party, is the smallest opposition party. Its leader is Kliment Pavlov, a senator from [[Pluto]]. Never expected to become a major party in the recent elections, the communists have done better than expected and have a niche in the opposition as a potential spoiler — if they abstain and the conservative-populist alliance votes no, they have just enough votes to sabotage opposition legislation they disapprove of. It is the smallest party, holding only 5% of seats.&lt;br /&gt;
&lt;br /&gt;
=====Defunct Political Parties=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Together for Lasting Alliance Security&#039;&#039;&#039;, better known as &#039;&#039;&#039;ATLAS&#039;&#039;&#039;, is a disbanded fascist Solarian political party first established by [[Mars#Blue Arcologies|Martian “Blues”]] — those loyal to the Alliance — after the Interstellar War and Martian civil war. Initially a national conservative party formed to represent loyalist Martians after the New Dresden nuclear incident, ATLAS shifted further to the right following the [[Sol Alliance History#18 May, 2289: Naval Coup Attempt|attempted coup of the Solarian government]] by the [[Solarian Armed Forces#The Solarian Navy|Navy]] and became the de facto Navy-aligned party in the Senate. Known for its hardline policies on immigration and use of a paramilitary force — known as Artemis (stylized ARTEMIS) — to influence elections. ATLAS reached its zenith during the 2450s, when it used allies in the military, its paramilitaries, and corruption to rig elections and seize power across the Alliance. In 2460 Michael Frost — its most powerful figure — was elected PM in an election called a sham by many outside observers, and ATLAS began to carve up the Alliance into its own domains. The party would fall soon after, undone by the Solarian Civil War and a coup by anti-ATLAS elements, and was declared illegal and forcibly disbanded. Its symbol was a white Solarian sun on a black background, symbolizing its mourning of what the Alliance lost after the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
===Member States===&lt;br /&gt;
&lt;br /&gt;
The building blocks of the Alliance’s federal system, Solarian member states are constituent members of the Alliance with a population considered significant enough to warrant their confirmation as a member by the Department of Interior. Member states have a degree of autonomy from the central government on Unity Station — with some, such as [[Pluto]] and the Eridani Federation, diverging significantly — but are expected to utilize the Solarian Credit, act in union with the Alliance, pay federal taxes, and cooperate with all federal agencies, among other conditions. Solarian member states, while sovereign, are significantly less independent than the members of the Coalition of Colonies. While generally planets or moons, some member states — such as Saturn’s moon, Titan — are space stations or other deep-space structures.&lt;br /&gt;
&lt;br /&gt;
===Solarian Civil Society===&lt;br /&gt;
The Alliance is home to a vibrant civil society – the largest in the Spur – which successfully endured the oppression of Michael Frost’s prime ministership (2460-61) and the following civil war (2462-65). While not part of the government, they often work to influence it and thus carry out the will of the people. It covers a broad spectrum of entities, from tiny human rights organizations to the Solarian Federation of Labour Unions – an organization intended to represent all unions in the Alliance, and one which has been historically able to swing elections with its endorsements.&lt;br /&gt;
&lt;br /&gt;
====The Solarian Alliance News Network====&lt;br /&gt;
&lt;br /&gt;
Commonly known as the &#039;&#039;&#039;SANN&#039;&#039;&#039;, or the Sol News Network, the SANN is the oldest continuous news network in the human Orion Spur. Established in 2127 to serve as a news source for the entire Alliance, it was initially headquartered in Harmony City, [[Luna]], due to the heavily damaged climate of [[Earth]] making the planet difficult to work on. It has since relocated to [[Callisto]]’s New Edinburgh District, where it broadcasts to this day. The SANN is the most widely watched news service in the Orion Spur, and broadcasts daily on a variety of platforms, being viewable almost everywhere in the Spur aside from [[Gadpathur]].&lt;br /&gt;
&lt;br /&gt;
The arguable face of the SANN is &#039;&#039;&#039;Harold MacMillan&#039;&#039;&#039;, host of its most popular news program: &#039;&#039;The State of Sol&#039;&#039;, a two-hour news broadcast every weekday which covers domestic and interstellar news. A native of Callisto and veteran newscaster, MacMillan is easily recognizable by his mustache, Callistean flag lapel pin, and the serious look he gives the camera before pointing at it. His expression — and point — have become the subject of artistic depictions throughout the Alliance, particularly on [[Konyang]], where the SANN’s advertisements often have him depicted in the style of Konyangimation (a general term for the stylized art featured in Konyanger media).&lt;br /&gt;
&lt;br /&gt;
The other arguable face of the SANN is its ace reporter, &#039;&#039;&#039;Cèline Eylenbosch&#039;&#039;&#039;. A [[Venus#Cytherean Culture|Venusian Cytherean and former idol]], she has reported on everything from the [[Amor Patriae Arc|Solarian Civil War]] to elections to the two invasions of Biesel — all seemingly without having [[Zeng-Hu Pharmaceuticals|aged a day]]. Eylenbosch is known for her blonde hair, use of “dear viewers” to describe her audience, and for wearing nothing but the latest fashion trends — and is rumored to receive a commission from [[Idris Incorporated]] for doing so. The ace reporter keeps much of her life private, but is known to respond to most of the fan mail she receives from her viewers.&lt;br /&gt;
&lt;br /&gt;
===Departments===&lt;br /&gt;
&lt;br /&gt;
The Alliance&#039;s primary method of internal governance and management, the Alliance&#039;s departments are massive, Spur-spanning entities which are often regarded as corrupt and inefficient due to their sheer sizes. Below are some of the major departments in the Alliance.&lt;br /&gt;
&lt;br /&gt;
====Department of the Interior====&lt;br /&gt;
&lt;br /&gt;
Perhaps the largest government entity in the entire Spur in terms of employees, the Department of the Interior (DoI) is responsible for ensuring the Alliance’s infrastructure is maintained. It is the single oldest Solarian department, as its establishment was a condition for the Alliance’s formation, which ensures it is as old as the Alliance is. The DoI’s duties have gradually become more and more complex over the centuries, (though colonization itself was handled by a separate department until fairly recently), which has led to its immense size and reputation for inefficiency and corruption, particularly in the Outer and Middle Rings after the Interstellar War. The War devastated the Alliance’s infrastructure and the DoI’s budget, which resulted in it neglecting much of the Alliance’s more remote infrastructure throughout the following centuries. Those who did wish for something to be done to their Outer or Middle Ring infrastructure often had to pay costly “consulting fees” to the DoI, which only led to further neglect and growing corruption.&lt;br /&gt;
&lt;br /&gt;
By the 25th century the DoI had effectively split into two major sections, the Outer and Core sections, in addition to subordinate departments such as the Department of Energy — responsible for fuel production and management — and the Department of Education — responsible for Solarian education outside of private schools. The Core Section served the Inner Ring, and some sections of the Middle Ring, continuing the DoI’s reputation for excellence in these regions while remaining untangled from the Navy and other elements. The Outer Section, due to lacking the wealth, influence, or manpower of its counterpart, had the Middle and Outer Ring regions it was responsible for fall into neglect and slowly become more and more corrupt. Navy actors in the Outer Section’s areas of responsibility often dominated and bent the Section to their will, further eroding its effectiveness while increasing corruption. [[Sol Alliance History# 2460-61: Michael Frost Ascends to Power|Frost’s administration]] fired many of the Outer Section’s more qualified personnel when they protested some of his decisions and instead replaced them with loyalist flunkies, which only exacerbated the Section’s corruption problems and contributed significantly to the territorial losses of late 2463.&lt;br /&gt;
&lt;br /&gt;
The Inner and Outer Section division is mostly irrelevant post-2462 as all of the Outer Section, aside from the area responsible for [[New Hai Phong]], was lost during the Collapse. The Inner Section has remained intact and has, perhaps due to its lesser corruption, mostly endured both the Collapse and the Frost administration’s rampant mismanagement relatively intact. The DoI is heavily involved in both [[Solarian Reconstruction Mandates]] and has promised to avoid the mistakes of its prior staff in these areas. However, only time will tell if the new regions under the DoI’s control will be more effective than their precursors.&lt;br /&gt;
&lt;br /&gt;
====Department of Justice====&lt;br /&gt;
&lt;br /&gt;
The Alliance’s Department of Justice is responsible for policing and court systems across the Alliance. It is younger than the Department of the Interior as it was formed in the late 2100s due to issues between the Soviet bloc and the Western bloc’s justice systems. The DoJ supervises [[Solarian Security and Law|Solarian multi-planetary policing agencies]] such as the Solarian Interstellar Security Agency (SISA), but has no authority over the Solarian Interstellar Intelligence Bureau (SIIB), which has little oversight. Its duties of police and court supervision have remained the same throughout the centuries and the DoJ has a reputation as a relatively non-corrupt Solarian department, but has often found itself brutalized by political figures seeking to undermine its authority and credibility.&lt;br /&gt;
&lt;br /&gt;
By the mid-2400s the Department of Justice had found itself tested by decades of ATLAS-aligned governments which had sought to erode its authority while corrupting the Department at all possible levels, but it remained mostly independent and uncorrupted until the election of Michael Frost in 2460-61, when ATLAS finally gained a supermajority in the Solarian government. Frost’s regime furloughed or sacked much of the DoJ and replaced those it fired with loyalists. The followers of Prime Minister Frost now found themselves effectively insulated from the threat of investigation and prosecution by authorities in the Alliance. Corruption began to grow unchecked and public trust in the government sharply dropped. Ironically, many corrupt officials put into place by ATLAS and Frost readily defected to Biesel during the Solarian Collapse of 2462 despite their professed loyalty to ATLAS and Sol. Some have speculated this is due to bribes, and these individuals being more loyal to Credits than country.&lt;br /&gt;
&lt;br /&gt;
Anti-Frost elements in the Department of Justice were a major force behind the coup which seized power following his death in 2462. The post-Frost Department has rapidly resumed its former prestige and role as an enforcer of justice, starting with a massive purge of its ranks to remove remaining loyalists to the now-banned ATLAS. Some of these individuals then joined the Solarian Restoration Front and now find themselves the target of the DoJ once again as the Alliance re-exerts its authority over the Northern Reaches and seeks to punish those involved in the Front’s criminal actions.&lt;br /&gt;
&lt;br /&gt;
The current head of the Department of Justice is &#039;&#039;&#039;Attorney General Henri Fontenot&#039;&#039;&#039;. Born on 24 May, 2413, in New Orleans, [[Earth]], Fontenot rose to prominence as a stringent and incorruptible prosecutor who fought against corruption in the Solarian government’s Outer Ring. Recalled to the Sol System by Frost’s government in the summer of 2462, presumably to be punished for his role in dismantling an ATLAS-led voting machine, Fontenot’s fortunes were rapidly reversed by the coup against Frost and he has since found himself the Alliance’s Attorney General. During his tenure as AG Fontenot has continued his crusade against corruption and now finds himself leading the Alliance’s tribunals of criminals in the Northern Reaches.&lt;br /&gt;
&lt;br /&gt;
====Department of State====&lt;br /&gt;
&lt;br /&gt;
The oldest continuous diplomatic service within human space, the Solarian Department of State is responsible for maintaining and promoting Solarian interests and relations abroad. It is also responsible for ensuring Solarian citizens can receive the services abroad they need: its offices, and their [[Solarian Armed Forces#The Solarian Army|Solarian Army]] guards, are common sights across the Orion Spur. Employees of the Solarian Department of State are members of the Solarian Foreign Service — a government organization with an infamously difficult entry exam which requires the applicant to be at least trilingual. The Department of State is known as the least corrupt Solarian department due to its high barrier of entry and often difficult postings which can be light-years away from the Alliance’s borders.&lt;br /&gt;
&lt;br /&gt;
The Department of State is the most recently created department and was only established in 2287 after the Treaty of Zurich ended the Interstellar War and Solarian hegemony over humanity. Looked down upon by Solarian hardliners who advocated for a policy of no diplomacy with the ex-Solarian [[Coalition of Colonies]], the Department proved its worth by stabilizing relations with the Coalition and ensuring the free passage into the Alliance for all Coalitioners who wished to become Solarians. It was instrumental in ensuring the [[Republic of Elyra|Elyran]] secession did not destabilize into another all-out war and did much to normalize Sol-Coalition relations during the 2300s. However, the Department was consistently defunded and neglected by Solarian governments after the Tau Ceti Accords, which it was scapegoated for. What Foreign Service staff refer to as the “decade of humiliation” only ended in December 2462 following the death of Frost and the anti-Frost coup.&lt;br /&gt;
&lt;br /&gt;
In the post-Frost era the Department finds itself scrambling to reassert Sol’s position in the broader Spur after a decade of diplomatic neglect and the devastating Solarian Civil War of 2462-65. Its officers are incredibly busy crisscrossing the Spur, from [[Assunzione]] to [[Moroz]] to [[Biesel]], to once again represent what seems to be an ascendant Alliance after two-hundred years of decay. Whether they can keep the Alliance’s foreign diplomacy remains to be seen, particularly with it now once again sharing a border with the Coalition.&lt;br /&gt;
&lt;br /&gt;
====Department of Commerce====&lt;br /&gt;
&lt;br /&gt;
An old department which dates to the foundation of the Alliance, the Department of Commerce is responsible for managing the Solarian Credit and the overall economic policies of the broader Alliance such as trade agreements, taxation, and other forms of monetary policy. One of the largest Departments by sheer number of staff, it was nearly destroyed by the Second Great Depression and the economic fallout of the Interstellar War. The secession of the Coalition arguably saved the Department as it significantly reduced its workload.&lt;br /&gt;
&lt;br /&gt;
However, the secession of the Coalition did not reduce the Department’s total staff as it was mostly based within the Solarian Core Worlds. In the chaotic political aftermath of the Interstellar War and the[[Sol Alliance History# 18 May, 2289: Naval Coup Attempt|Navy’s coup attempt]], the Alliance was unwilling to fight with its own department and conceded to it retaining its grossly overinflated staff. The Department quickly found itself filled with unqualified and unreliable individuals put into these positions through either bribery or nepotism, and remained inefficient as a result. Over time this inefficiency turned into corruption, such as paying benefits to avoid taxes and counterfeiting by some banks. By the time Frost seized power much of the Department was effectively rotten outside of the Solarian core, and many Department staff defected to the Republic of Biesel in exchange for retaining their positions and salaries.&lt;br /&gt;
&lt;br /&gt;
What remains of the Department after the [[Sol Alliance History#2462: The Solarian Civil War|Solarian Collapse]] is the best and brightest of its bloated staff: the Core Worlds Division. The Core Division is responsible for many of humanity’s oldest fiscal institutions and is notably less corrupt and more efficient than its counterparts due to managing space near Unity Station and the Sol System. With the collapse of Frost’s government and the subsequent anti-Frost coup by reformists it now finds itself the only division of the Department of Commerce, and has been given the monumental task of rebuilding it. To the frustration of some Department members the Solarian Corporate Authority (SCA) has been allowed to operate without any oversight from the Department of Commerce, with the Solarian government consistently stating the SCA is far too important to be restrained by checks and balances on its actions. For the moment, the SCA answers directly to the Prime Minister’s office and completely bypasses any other authorities.&lt;br /&gt;
&lt;br /&gt;
====Department of Defense====&lt;br /&gt;
&lt;br /&gt;
The Solarian Department of Defense (DoD) is an entity with a long history of success, failure, and cronyism. Headquartered in Harmony City, [[Luna]], the Department is responsible for ensuring the [[Solarian Armed Forces]] — perhaps the largest organized fighting force in the Orion Spur — remain ready for duty and easily able to defeat any who would contest them. The Department is subdivided into the Department of the Army, headquartered on [[Earth]], and the Department of the Navy, headquartered on Luna. The Department has long been another arena of the Solarian Army-Navy rivalry which has defined the SAF since the Interstellar War, and the Navy has historically been the more powerful subdepartment of the Department of Defense.&lt;br /&gt;
&lt;br /&gt;
Established on 17 July, 2143, shortly after the Alliance’s founding it has long been allowed to act with a degree of independence from the broader Alliance and, due to being headquartered on Luna, has always been dominated by Lunarians — residents of Luna, Earth’s only moon. Historically the Department has been a breeding ground for radical Solarian nationalists such as Michael Frost and [[Sol Alliance History#8 October 2278: The Bombing of Gadpathur|Terrence Hopper]], the latter of which established much of the ideological foundations later used by ATLAS to take over the Solarian government in the late 2450s. Prime Minister Michael Frost, an ideological follower of Hopper, further empowered the radical wing of the Department at the expense of its efficiency and credibility, ultimately turning much of it into an enforcement tool for ATLAS. It was only with Frost’s death and a Navy-led counter-coup that the Department began to right its course and reckon with its more radical elements.&lt;br /&gt;
&lt;br /&gt;
The contemporary Department, under Minister &#039;&#039;&#039;Lucien Courtois&#039;&#039;&#039;, a Lunan and reformist naval officer, has done much to improve its efficiency and destroy the remaining loyalists of Frost and ATLAS. Massive purges carried out of Navy and Department staff have allowed it to essentially “clean house” but have left some aspects of the Department shorthanded, particularly as it now moves to assist in the Solarian Reconstruction Mandates and re-exert Solarian influence on the galactic stage. The Department has much work to do, but many — particularly its Minister — are more than willing to do whatever it takes for the Alliance’s military to succeed.&lt;br /&gt;
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====Department of Colonization====&lt;br /&gt;
&lt;br /&gt;
A now-defunct department which has been integrated into the Department of the Interior, the Department of Colonization was — at its peak in 2259 — the most important part of the Solarian government as it managed colonies and colonization. Its influence stretched from Solarian Core to the [[Sol Alliance History#Historical Solarian Sectors and Regions|Solarian Frontier]], and it managed the welfare of thousands of worlds ranging in size from the populous [[Xanu Prime]] to refueling stations staffed by under a hundred Solarian citizens. Its personnel could be found nearly anywhere in the Spur, and were renowned for their dedication and efficiency.&lt;br /&gt;
&lt;br /&gt;
The decline of the once-mighty Department of Colonization began with the [[Sol Alliance History#18 June, 2260: The Second Great Depression Begins|Second Great Depression]] and was accelerated by the [[Sol Alliance History#25 March, 2278: Outbreak of the Interstellar War|Interstellar War]]. At the War’s end the Department was a shadow of its former self and unable to carry out any major colonial efforts or expeditions, such as the expedition which eventually would become the nomadic [[Scarabs|Scarab Fleet]]. Ultimately it was integrated into the Department of the Interior and faded into history as the Alliance became more corrupt and insular, forgetting its hegemonic era and eventually collapsing into civil war in 2462. The Department of Colonization is, for most, a distant memory and a reminder of better times for the Alliance.&lt;br /&gt;
&lt;br /&gt;
===The Solarian Foreign Service===&lt;br /&gt;
&lt;br /&gt;
An entity under the Department of State, the Foreign Service is the umbrella term for the diplomatic corps of the Alliance and dates back to the early years of it, where it initially served to negotiate relations between the various member states of the Alliance. Since the Interstellar War it has served as the external diplomatic arm of the Alliance, and its Foreign Service Officers (FSOs) can be found in every embassy and consulate run by the Alliance. All Solarian foreign service buildings are guarded by [[Solarian Armed Forces#The Solarian Army|Solarian Army]] personnel.&lt;br /&gt;
&lt;br /&gt;
The embassies of the Alliance are found in nearly every nation of the modern Orion Spur, aside from the [[Democratic People&#039;s Republic of Adhomai]] and the [[Republic of Biesel]] — both of which only have consulates due to the lack of formal ties between the nations. These embassies are typically located in the capital cities of capital planets — such as Nova Luxembourg, [[Moroz]] — with consulates on other planets and cities — such as [[Aemaq]]. A notable exception to this rule is the [[Coalition of Colonies]]. Here, due to its decentralized nature, the Alliance maintains embassies on major member states, and consulates on smaller ones — and in the non-capital cities of major member states. While most embassy staff are foresight service officers or their support employees, it is not uncommon for the Alliance to have military attachés and intelligence personnel from the [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|Solarian Interstellar Intelligence Bureau]] at their embassies. The [[Solarian Security and Law|Solarian Interstellar Security Agency]] maintains small offices in every Solarian embassy for the purpose of cooperating with local authorities and ensuring the safety of Solarians abroad.&lt;br /&gt;
&lt;br /&gt;
Solarian foreign service officers are known throughout the Spur for their professionalism and resistance to corruption, with all prospective FSOs required to take a grueling multi-phase examination to enter the service. They are assigned their first posting at random and are required to have at least some knowledge of the [[Languages#Human languages|local language]], assuming it can be spoken by humans. If the local language cannot be easily spoken by a human, they are issued with a machine translation system and expected to have it on them (or easily accessible) at all times. The diplomatic service’s language training system is considered to be one of the best in the Spur, and has become the basis for many contemporary language training programs. FSOs serve under an ambassador, who is appointed by the Prime Minister and confirmed by the Senate.&lt;br /&gt;
&lt;br /&gt;
==[[Solarian Armed Forces|Sol Alliance Military]]==&lt;br /&gt;
[[File:Sol Navy.png|thumb|alt=Flag of the Navy of the Sol Alliance.|The ensign of the Solarian Navy, once flown from Earth to the human frontier.]]&lt;br /&gt;
The Solarian Armed Forces has a history going as far back as the onset of the [https://wiki.aurorastation.org/index.php?title=Sol_Alliance_History#The_United_Nations_New_Mandate new mandate]. Although originally created as a peacekeeping force it developed over time into a professional military force with fleets capable of projecting the Solarian Alliance’s power on a galactic scale. While the Alliance has significantly reduced its size its military is hardly a shadow of its former self, and the Solarian Navy&#039;s one-hundred fleets - freed of their obligations to patrol seemingly endless amounts of space - now stand perhaps stronger than ever. The only military entity capable of rivaling the Solarian Navy is the Nralakk Federation’s Navy.&lt;br /&gt;
&lt;br /&gt;
A standard Solarian Navy fleet consists of roughly one-hundred ships for a main fleet, and fifty ships for a patrol fleet. A Solarian battlefleet is one of the most intimidating organizations in the Orion Spur, and consists of four main fleets with one supporting patrol fleet. Though many Solarian Navy vessels are presently hamstrung by their lack of phoron thanks to an ongoing phoron embargo by the Republic of Biesel they are increasingly being retrofitted with the Einstein Engines-produced [[Einstein Engines#Products|Suzuki-Zhang Hammer Drive]], a recently-invented Helium-3 burning engine that is advertised as rivalling the best phoron-fueled bluespace engines. With Einstein Engines continuing to support the Alliance, the matter of a fully-modernized Solarian Navy is one of when not if.&lt;br /&gt;
&lt;br /&gt;
While the Alliance has shrunk dramatically in recent years, it remains the strongest human naval power in the Orion Spur even after its retreat to its core worlds. If anything its military is, arguably, stronger than ever - territorial consolidation and constant combat experience along the borders with the human wildlands have dramatically increased the effectiveness and readiness of the Solarian Navy&#039;s hundred fleets. However the Navy remains plagued with political factionalism, with many supporting warlords in the wildlands and others dueling over power in the current emergency military government.&lt;br /&gt;
&lt;br /&gt;
The Alliance sees the independence of [[Republic of Biesel|Biesel]] as a serious mistake; during a crisis where there was a very real prospect that the entire human galactic economy would cease to exist, NanoTrasen used its considerable influence and power to coerce the Alliance to grant independence to Tau Ceti in 2452.&lt;br /&gt;
&lt;br /&gt;
==IPCs in the Solarian Alliance==&lt;br /&gt;
&lt;br /&gt;
The Alliance is the birthplace of [[IPC|integrated positronic chassis]] and they have found a place in almost every level of society, offering relatively cheap, autonomous, and skilled labour. The discovery of ancient drones in 2406 led to the development of the [[Positronic_Brain#Software|positronic brain]] which provided manufacturers with a processor capable of holding AI that could consume knowledge and control a humanoid body with the same level of competence as a human. Owing to their cost, the majority of the Alliance’s robotics’ needs are fulfilled by simpler, human-designed AI or unreliable and controversial cyborg processors. Positronic intelligences are instead used in roles which require a high degree of autonomy and adaptability, or simply replace humans directly, especially in dangerous fields.&lt;br /&gt;
&lt;br /&gt;
IPCs, alongside all synthetic life in the Alliance are exclusively property, either owned by individuals, companies, or the government itself. Although not standardized, most government synthetics and IPCs work with a basic restriction that prevents them from harming people or damaging property to avoid accidents. Most local governments, particularly those with reservations about the spread of IPCs obligate the usage of similar directives for IPCs. Directives act as a more relaxed version of laws in order to capitalize on adaptability of positronic brain-based AI, outlining the objectives of an IPC. They are often chosen for their ability to be quickly modified by their end-consumer towards specified behvaiors. &lt;br /&gt;
&lt;br /&gt;
In the case that an IPC malfunctions or commits a criminal offense, the responsibility is placed firmly on the owner of the machine and the manufacturer is often fined. The machine itself is then frequently reset, repossessed by the state, or in some cases, recycled for parts. An IPC without an owner is repossessed by the government. In cases where the IPC isn’t in a condition to be readily used, they are often sold back to the public at a substantially cheaper price.&lt;br /&gt;
&lt;br /&gt;
With the fracture of Sol, IPCs find themselves in increasing use by the government and military in order to make up for losses of skilled labor and to cut through perceived rivalries between officials. In order to prevent potential dissent or uprising among the machines, personality wiping, loyalty programming, and strict directives are often employed by the government.&lt;br /&gt;
&lt;br /&gt;
IPCs have their movement restricted, being forbidden from travelling alone without written authorization, and without passing through a mile of red-tape and checkpoints. Free IPCs, as well as those belonging to companies not based in Sol space often find themselves captured and nationalized or auctioned off to new owners if they cannot escape. All IPCs from out of Sol are barred entirely unless they are owned and have someone present and accountable for them. Outside IPCs that are owned which cannot produce a supervisor, or free IPCs trying to smuggle themselves in are subject to capture and sale or confiscation for use by the government.&lt;br /&gt;
&lt;br /&gt;
==IPC in the Solarian Military==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technological progress has seen Humanity starting to employ all sorts of machines and especially robotics, especially since the creation of the Positronic brain. Self thinking synthetics have been recognised as offering unique solutions to complicated problems in a military setting, making them a powerful asset when coupled with the robustness of an artificial chassis. As such, the Alliance Army and Navy was bound to adopt them. Today, IPCs are utilised as specialised equipment in a variety of dangerous and demanding settings, mostly in a technical and auxiliary role rather than frontline combat. From spaceship maintenance to clearing minefields, synthetics are favoured in these circumstances due to being less important than the well-being of human service members. The majority of positronic frames in the military is dominated by Baselines and Industrials, though Mobility and Shell frames are also encountered as paramedics and clerks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Positronics in both the Army and Navy are not considered equal to their human counterparts, and are officially classified as equipment, much like a weapons system belonging to the ship or military formation under which they are assigned. As such, they are enlisted under the rank of &#039;&#039;&#039;Synthetic Auxiliary&#039;&#039;&#039;, clearly distinguished from the rest by gray highlights attached to their uniform, a standardised designation across the Alliance&#039;s branches. These IPCs are tightly controlled by human operators, but in cases where contact is expected to be hampered or severed, a trusted synthetic may be put in command of a squad or detachment of synthetics. These are &amp;quot;promoted&amp;quot; to &#039;&#039;&#039;Synthetic Lead&#039;&#039;&#039;, receiving a gray chevron on their shoulder as a mark of seniority. Indeed, many years of service and experience are usually required for a positronic to achieve this position, in a conservative Solarian culture that both distrusts and undermines self-thinking IPCs.&lt;br /&gt;
&lt;br /&gt;
Solarian Military Synthetics use a standard format of a designation followed by a singular name for identification. Whilst the assigned names of IPC can be greatly varied their designation is chosen based on their branch of service. With the Navy using NU (Navy Unit), Army AU (Army Unit) and Marines MU (Marine Unit).&lt;br /&gt;
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&#039;&#039;&#039;Treatment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Positronics serving within the Solarian Military experience harsh treatment in accordance with their designation as equipment rather than personnel. Accommodations are kept to a bare spartan minimum and luxuries are unheard of amongst IPC service members, with only the equipment required for their tasks being provided, while free time is minimized. This attitude also affects the standards positronics are held to in terms of presentation and behavior, being even more strict than those given to human personnel, with deviations from expected behavior being seen as a sign of potential disloyalty or future trouble. Social interactions between Human and IPC service members are discouraged and monitored. Human service members are instructed to view these synthetics as tools to be used, and considering them otherwise will likely result in disciplinary action.&lt;br /&gt;
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Punishments inflicted on Positronics range from slaps on the wrist to mind-wiping or forcible retirement, however more extreme disciplinary measures are considered very rare and often only used in cases of outright disloyalty. Despite the harsh line the Solarian Military takes towards their Synthetic service members, there is some good for those IPC who end up in this environment. The Solarian Military ensures that its Synthetics are well-maintained, powered and repaired as they would any other piece of equipment and abandonment of IPC personnel is only done when there is no other option available, and significant risk to human life would be present in attempting to recover them.&lt;br /&gt;
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&#039;&#039;&#039;In the Warlord States&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the breakup of large swaths of Alliance space from the main core, military synthetics were included as part of the naval formations that came to rule these areas. A general breakdown in communication, coupled with the lack of proper maintenance facilities and spare parts have made the upkeep of these Positronics a costly affair, while generally casting them fully to the mercy of local officers. Indeed, Solarian military IPCs in Warlord jurisdiction are met with different and unexpected fates. In what was the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;, IPC units were either quickly sold off for profit or worked to destruction, the disorganised and bandit-like vessels having few resources to put towards their proper maintenance. In the &#039;&#039;&#039;Southern Military District&#039;&#039;&#039; on the other hand, treatment of synthetics remains in line with proper Solarian guidelines, with machinist depots on Visegrad being utilized by the fleet.&lt;br /&gt;
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==Alliance Anthem==&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
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Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==[[Languages]]==&lt;br /&gt;
Sol Common is, shockingly, the dominant language of the Alliance across all classes of society. Tau Ceti Basic is commonly available in schools, though it is generally regarded as a second language for Solarians. Tradeband is uncommon outside certain areas such as the Sol System and the Eridani Corporate Federation but, thanks to the economic power of these systems, remains a common language for interstellar trade. Freespeak, otherwise known as Gutter, is viewed as the language of lower-class individuals, such as now extinct Martian separatists and dregs and barely-civilised frontiersmen from the Coalition of Colonies. Solarian Sign Language is a popular elective course in higher education in the Sol Alliance and can be found throughout the Alliance itself, in addition to forming the basis of modern Galactic Sign Language.&lt;br /&gt;
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==[[Sol Alliance History]]==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s relatively long history holds the origins of many of the current nations, megacorporations, and current conflicts within it. For a detailed overview, see the [[Sol Alliance History|Sol Alliance history page]]. &lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Jupiter&amp;diff=38762</id>
		<title>Jupiter</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Jupiter&amp;diff=38762"/>
		<updated>2026-03-15T18:23:18Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Ganymede flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)&lt;br /&gt;
}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Template:Region-JewelWorlds}}&lt;br /&gt;
The fifth planet out from Sol, and the largest in the system, &#039;&#039;&#039;Jupiter&#039;&#039;&#039; has long fascinated humanity with its dramatic surface and miniature solar system of moons. The gas giant was an early target for human colonization during the “new space race” and remains a major settlement for humanity in the 25th century, with several billion people calling the various moons orbiting Jupiter home. The vast majority of the planet’s population lives on these moons, with only a brave (or foolish) few opting to make their lives in orbital habitats on the “surface” of the gas giant.&lt;br /&gt;
&lt;br /&gt;
==Life on Jupiter==&lt;br /&gt;
&lt;br /&gt;
Life in the Jovian System varies greatly depending upon which moon one originates from. For example somebody from Callisto is different than somebody from Europa, who is different from somebody from Ganymede and so on and so on. It is due to this reason that the moons of Jupiter are, in official Sol Alliance documents, recognized as four individual entities with their own representation rather than one administrative subject with four districts.&lt;br /&gt;
&lt;br /&gt;
The one entity that stands out in the Jovian System are the so-called Jupiter Surfacers that ply their trade on the &amp;quot;surface&amp;quot; of the gas cloud. A haphazard assortment of scientists, profiteers, explorers, and adventurers these &amp;quot;Surfacers&amp;quot; life in aerostats and vessels that float on the upper levels of the gas giant - outside the reach of its massive and incredibly destructive storms, but close enough to easily reach the massive storms to conduct research or whatever dealings they may desire. There is only one major corporate facility on Jupiter&#039;s &amp;quot;surface,&amp;quot; the Einstein Engines operated Facility 580 - a massive gas refinery that siphons up fumes from the clouds of Jupiter and processes it into fuel. Facility 580 is regarded throughout Einstein Engines as the absolute worst place in the corporation to be stationed. Due to their lack of a significant population, or any permanent population more generally, the Surfacers remain a mostly unrepresented group.&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&#039;&#039;&#039;Population Distribution of the Jovian System:&#039;&#039;&#039;&lt;br /&gt;
* 75% - Callisto &lt;br /&gt;
* 18% - Ganymede&lt;br /&gt;
* 5% - Europa&lt;br /&gt;
* 1.5% - Other&lt;br /&gt;
* 0.5% - Jupiter &amp;quot;Surfacers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is no true unified &amp;quot;Jovian culture&amp;quot; due to the nature of the Jovian population: several billion humans scattered across a variety of moons. The moons of Jupiter tend to get along with one another, but remain culturally distinctive from one another.&lt;br /&gt;
&lt;br /&gt;
When most Solarians, or other denizens of the Orion Spur, imagine &amp;quot;Jovian culture&amp;quot; they generally picture the cosmopolitan citizens of Callisto - a moon that serves as a major transit and trading hub for the entire Sol system. However, the true culture of Jupiter and its moons is far more diverse than most outsiders realize.&lt;br /&gt;
&lt;br /&gt;
==The Moons of Jupiter==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the Jovian System&#039;s population lives on the moons of Jupiter, the most populous of which are Europa, Ganymede, and Callisto. Settlements outside of these moons are generally quite rare, but not entirely unheard of.&lt;br /&gt;
&lt;br /&gt;
===[[Europa]]===&lt;br /&gt;
Early scouting probes launched by the Sol Alliance revealed a remarkable discovery: life and oceans were both trapped under the Europa ice sheets! The life in Europa’s underwater seas ranges from masses of bioluminescent algae-like plants to “shrimp” that thrive in the low-light conditions of the Europan Sea, can be as long as to a meter, and subsist off of this algae - though many organisms doubtlessly remain undiscovered in the black depths of the Europan Sea. Europa is the second-most populated of Jupiter’s moons due to the massive tourism industry that has developed on the planet, as well as the presence of many scientific facilities.&lt;br /&gt;
&lt;br /&gt;
Europa’s surface is dotted by massive “cryogeysers” that spit water from its sea into its atmosphere. These geysers can extend hundreds of meters into the air due to their size, and are sometimes visible from other moons of Jupiter. The cryogeysers are a major tourist attraction on Europa, and many of them feature vacation resorts built around them - one facility, the [[Idris Incorporated]] Galileo&#039;s Pearl, is regarded as one of the best vacation spots in the Sol system. There are also facilities built into the ice and, remarkably, even underwater. One of these facilities, the Idris Incorporated Jovian Jewel, a partially underwater casino/aquarium/fine undersea dining facility located closer to the south pole of Europa, is widely acclaimed for the aforementioned functions. The shrimp there are often served with the many other ingredients grown with hydroponic equipment present. Among the casino functions, it has well-watched biannual poker tournaments, and Jupiter&#039;s Red Storm themed roulette wheels.&lt;br /&gt;
&lt;br /&gt;
The research side of Europa is less famous than its touristic side, but no less valuable to the Sol Alliance and [[Zeng-Hu Pharmaceuticals]], the primary research corporation on the moon. Research into the flora and fauna of the Europan Sea has brought Zeng-Hu many valuable and well-regarded discoveries, which has in turn motivated Zeng-Hu’s researchers to travel further and further into the massive Europan Sea. There are some whispers from the submariners of Zeng-Hu that far below the tourist and research facilities on the Europan Sea, there dwell bizarre and horrific creatures unlike anything humanity has ever seen before. Zeng-Hu Pharmaceuticals has vehemently denied all rumors of &amp;quot;Europa sea monsters&amp;quot; that have emerged from the planet, and no solid evidence has emerged to support such animals existing. For now, these submariner&#039;s tales simply remain tales.&lt;br /&gt;
&lt;br /&gt;
===Io===&lt;br /&gt;
The fourth-largest moon in the Sol system is a hotbed of volcanic activity, so much so that it is the most volcanically active object in the system. This has made Io a lucrative planet for geothermal energy despite its incredibly dangerous environment, and the difficulties encountered with early surveys of the moon due to its extreme volcanic activity and thin atmosphere. Due to this the first colonization efforts on Io were made later than Jupiter’s other moons, and only began in the mid 2200s. This late start has, however, not stopped Io from becoming one of the main producers of energy in the Sol system: it is estimated that upwards of 15% of energy consumed in the system originates on Io, a remarkably high amount for such a small galactic body.&lt;br /&gt;
&lt;br /&gt;
There are no official permanent settlements on Io due to the extreme nature of its volcanology, and teams are cycled in and out of geothermal facilities on a monthly basis due to the extreme danger working on the moon poses. The hardship of life on Io has, despite its lack of permanent settlements, led to a kind of culture emerging in the crews that work on the geothermal facilities on its surface. This culture tends to revolve around the camaraderie shared between the men, women, and rare IPC placed in such danger and the belief that the engineers of Io are the best anywhere in the Orion Spur. In the eyes of a worker from Io, nobody else could work in such a dangerous environment and hope to last a day.&lt;br /&gt;
&lt;br /&gt;
Workers from Io are prized throughout the Orion Spur for their engineering abilities, and are highly sought-after by corporations such as Einstein Engines, Hephaestus Industries, and NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
===Ganymede===&lt;br /&gt;
[[File:GanymedeFlag.png|thumb|250px|The flag of Ganymede.]]&lt;br /&gt;
Often regarded as Callisto’s twin, the low-burn rivalry between the two Jovian sisters dates back all the way to their respective founders. In contrast to the Commonwealth origins of Callisto, the &#039;&#039;&#039;Federation of Ganymede&#039;&#039;&#039; was colonized by a combined effort of the [[Earth#Europe|European Union]] in competition with their close neighbour. Initially not as flashy as its terraformed twin, Ganymede ultimately used its more inhospitable nature to its advantage.&lt;br /&gt;
&lt;br /&gt;
Ganymede is notable for its extremely dense and efficient architecture compared to barren moons like Luna, eschewing surface domes in favor of large and sprawling towers dotting the surface. Residential towers are a minority in Ganymede, with the Gallilean moon never able to match the population of its neighbour. Instead, the majority of those towers serve as the breadbasket of the [[Sol|Solar System]], growing a variety of crops using the moon’s abundant ice oceans. Over the span of 200 years since its initial colonization, Ganymede perfected the use of the towering farmland, optimizing ocean desalination efforts and fielding some of the best agricultural experts in the Spur.&lt;br /&gt;
&lt;br /&gt;
Ganymede’s more mechanically inclined infrastructure isn’t insignificant either. While Callisto serves as the gateway for goods entering Sol, Ganymede is a hub through which the system communicates with the wider Spur. Surface not used for habitation or farmland is occupied by massive communication arrays and information infrastructure, free of cumbersome atmospheric interference.&lt;br /&gt;
&lt;br /&gt;
The lack of an atmosphere likewise made the Jovian moon a perfect candidate for one of the wonders of the Spur; something many of its residents pride themselves on. The truly massive Hubble II telescope facility covers as much as a third of the moon’s surface and is renowned throughout the Orion Spur’s scientific community for its ability to produce high-quality images of extremely distant objects. Hubble II has even managed some commercial success, with Idris Incorporated producing a licensed year calendar using its images of major planets, and even the galactic core, Sagittarius A*.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, due to the nature of the moon, [[Zeng-Hu Pharmaceuticals]] has a foothold in its research institutions and widespread farmlands, often employing Ganymedeans outside of the moon itself as astronomers and agricultural researchers. Also of note is the foothold of [[Einstein Engines]], heavily invested in Ganymede&#039;s information infrastructure and the maintenance of the moon&#039;s massive telescope. Einstein employees on Ganymede are typically engineers and technicians whom specialize in said infrastructure.&lt;br /&gt;
&lt;br /&gt;
===[[Callisto]]===&lt;br /&gt;
Callisto was originally founded by colonists of the United Orbital Enterprise in the early 2100s. The moon was acquired by the Sol Alliance following the collapse of the UOE and was eventually auctioned wholesale to Einstein Engines during the Second Great Depression. Einstein Engines has since turned the moon into the main point of entry and exit from the Sol system due to its excellent location and multiple warp gates in orbit. The low radiation levels of Callisto mean that the moon features several permanent settlements and orbital facilities, and the moon has gained significant wealth from this trade. Despite the recent proliferation of bluespace drives and engines, Callisto remains the main point of entry for most vessels leaving or entering the Sol system due to the comparatively cheaper cost of a warp gate. Callisto is also one of the main producers of water in the Sol system, due to its significant underground saltwater oceans.&lt;br /&gt;
&lt;br /&gt;
Culture on Callisto is a dynamic thing due to the amount of people coming and going from the planet due to its status as a major trading and transit point in one of the Orion Spur’s wealthiest systems. Callisteans, as they like to be called, are regarded as one of the most cosmopolitan people in the Sol system (perhaps in the whole Alliance) and pride themselves on their renowned reputation for friendliness. Nonhumans are not an uncommon sight on Callisto, and most Solarians from the moon find themselves more comfortable around nonhumans than other Solarians. Two common holidays on Callisto are Founding Day (22 July), which celebrates its recognition as a member state of the Sol Alliance and Warp Day (5 November), which celebrates the first successful warp transit.&lt;br /&gt;
&lt;br /&gt;
Workers from Callisto often find employment with Einstein Engines in a variety of positions due to the dominance of the megacorporation over the planet. However, the cosmopolitan nature of Callisto means that a Callistean can end up almost anywhere in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:GanymedeFlag.png&amp;diff=38760</id>
		<title>File:GanymedeFlag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:GanymedeFlag.png&amp;diff=38760"/>
		<updated>2026-03-15T17:12:56Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: The flag of Ganymede. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The flag of Ganymede. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38755</id>
		<title>Solarian Reconstruction Mandates</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38755"/>
		<updated>2026-03-15T01:38:15Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: New Peoria flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
Occupying most of the territory once known as the [[Human Wildlands]], the Solarian Reconstruction Mandates (SRM) are an effort by the Alliance to re-exert its control over much of the territory it lost in the initial phase of the Solarian Civil War (2462-65). They are divided into the Northern SRM, covering the Northern Wildlands, and Southern SRM, covering the Southern Wildlands. Devastated by neglect, war, and three years of anarchy it is unlikely the Mandates will return to their pre-2462 levels of productivity anytime soon, but their existence represents a step forward for the Alliance -- and for some actors such as the [[Republic of Biesel]], a grave concern as the Alliance re-exerts its authority on a galactic scale.&lt;br /&gt;
&lt;br /&gt;
==Northern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Northern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Northern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Formed in the aftermath of the conclusion of the Solarian Civil War, or the War in the [[Human Wildlands|Northern Wildlands]], the Northern Solarian Reconstruction Mandate is the structure through which the Alliance intends to rebuild the devastated Northern Reaches, which have been devastated by three years of anarchy and half a year of intense fighting between the three post-Solarian states which once dwelled in this region: the fascistic Solarian Restoration Front (Front/SRF), the bandit state known as the League of Independent Corporate-Free Systems (League), and the democratic Middle Ring Shield Pact (Pact). Only intervention on the Pact’s behalf by the Solarian Navy in mid-2465 saved the region from further anarchy and the fall of its most developed world, [[San Colette]], to the Solarian Restoration Front.&lt;br /&gt;
&lt;br /&gt;
Shortly after the [[Solarian Armed Forces#The Solarian Navy|Navy]] declared the end of large-scale combat operations against the remnants of the League and SRF in mid-2465 the Alliance declared the establishment of the Northern Solarian Reconstruction Mandate to coordinate a civilian reconstruction effort of the region rather than, as the Alliance at the time was, a naval military junta. The Mandate has much work ahead of it in the coming months and years to fix the damage caused to much of the region by the Solarian Civil War. Notably the Mandate does not contain the entirety of the Northern Reaches as [[Konyang]] has joined the [[Coalition of Colonies]]. However, with the Alliance seemingly finding its footing in the [[The Orion Spur|Spur]] once again, who is to say what will come for its secessionist world?&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Reconstruction Mandate’s government, as it was formed by a joint effort of the Alliance’s main provisional civilian government and its ruling military junta, is an unusual civilian government which has been given broad powers to carry out its mission of rebuilding the Northern Reaches and has little in the way of a voting population to answer to. It is, essentially, a civilian dictatorship created as a temporary measure to stabilize the region without having to concern itself with elections. While most regions are controlled by civilians, some, such as the former SRF capital of Lycoris, are ruled by military governments. Furthermore, the Reconstruction Mandate has sweeping powers to arrest and detain suspected Front and League members or sympathizers for reasons of national security, and these suspected members can be detained for an indefinite length of time. Despite the Mandate’s status as a civilian dictatorship it has not interfered with many local governments, particularly those of the democratic Pact, to preserve its approval and ensure local governments are loyal to it.&lt;br /&gt;
&lt;br /&gt;
The Reconstruction Mandate is dominated by Coletters due to the system’s status as the headquarters for the [[Solarian Armed Forces#Notable Navy Forces|1st Battlegroup]] during the final weeks of the Solarian Civil War and the Sovereign Solarian Republic of San Colette’s steadfast refusal to, despite three years of isolation, officially secede from the Alliance as the worlds of the Front and Pact did. Most non-Coletters within the Mandate’s government are either Solarian bureaucrats from the core worlds or citizens of other ex-Pact worlds which remained loyal to Sol such as Novo Igman, Lhokgon, and New Peoria. Few Mandate officials are from the regions formerly controlled by the Front or the League.&lt;br /&gt;
&lt;br /&gt;
The current Governor of the Northern Solarian Reconstruction Mandate is &#039;&#039;&#039;Geraldo de los Reyes&#039;&#039;&#039;. Formerly a Colettish bureaucrat of the Solarian Department of the Interior, de los Reyes has been commended multiple times for both his incorruptibility and his work in ensuring – prior to 2462 – the Warp Gate Project’s goals were being met, or at least worked towards. Despite his decades of service as a bureaucrat de los Reyes is relatively inexperienced as a political operative, and now must balance the competing interests of multiple actors in the Northern Reaches ranging from the Colettish government to the [[Solarian Armed Forces]] to the remnants of the Pact and other statelets. Only time will tell if he can succeed, or if he will fail.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
&lt;br /&gt;
The Reconstruction Mandate’s mission is supported by a significant Solarian military presence intended to suppress the remnants of the Front and League, many of which have become guerrillas and bandits, in the region. It can additionally call upon limited System Defense Force assets from the former Pact such as the Civil Guard, though these forces are in the process of being regenerated and upgraded with modern warp-capable engines following the events of the Solarian Civil War which showed [[Solarian Armed Forces#System Defense Forces|SDF]] vessels direly need independent warp capabilities. Many [[Solarian Armed Forces#The Solarian Army|The Solarian Army]] units — such as [[Solarian Armed Forces#Notable Army Divisions|2nd Venusian Air Cavalry Division]] — are involved in anti-insurgent operations on the planets of the now-defeated Front, where many fanatical followers of its ideology have chosen to fight to the bitter end as guerillas instead of surrendering to what they see as a false Solarian government.&lt;br /&gt;
&lt;br /&gt;
===Notable Worlds===&lt;br /&gt;
&lt;br /&gt;
====San Colette====&lt;br /&gt;
&lt;br /&gt;
The capital world of the Reconstruction Mandate,&#039;&#039;&#039;[[San Colette]]&#039;&#039;&#039; was subjected to intense fighting during the closing weeks of the Solarian Civil War during the Front’s invasion. Its System Defense Force, the Civil Guard, fought valiantly alongside mercenaries of the Free Solarian Fleets and its Pact allies, and ultimately lured the Front into a trap near D’Anzin which allowed much of its naval to be destroyed by the intervening 1st Battlegroup strike force. The Mandate rapidly resolved many major issues within the Nueva Patria system and life in many areas of San Colette is starting to return to normalcy, though there is much work to do — particularly upon the distant planet of D’Anzin, where efforts to clean up the aftermath of phoron contamination from destroyed processing facilities are expected to take some time.&lt;br /&gt;
&lt;br /&gt;
====Lhokgon====&lt;br /&gt;
[[File:Lhokgon.png|thumb|250px|The flag of Lhokgon.]]&lt;br /&gt;
Subject of intense fighting between the League and Front during the Solarian Civil War, the Helium-3 refining world of &#039;&#039;&#039;Lhokgon&#039;&#039;&#039; was devastated by fighting. Originally colonized at roughly the same time as San Colette by primarily Himalayan nations, Lhokgon’s system — the Gangetic System — is unusually rich in Helium-3 and served as an important mining and refining center for the fuel throughout much of the 24th and 25th century. In early 2463 Lhokgon, with the collapse of Solarian authority in the region, joined the Pact after its System Defense Forces repelled a League incursion which damaged multiple mining facilities in the Gangetic System’s outskirts.&lt;br /&gt;
&lt;br /&gt;
With the Front’s invasion of the Pact in 2465 Lhokgon was once again thrown into conflict. Though its System Defense Forces fought valiantly they were ultimately unable to withstand the full brunt of the Pact’s offensive and the system fell to the Front, though not before the residents and government of Lhokgon were able to sabotage much of the system’s Helium-3 refining operations. The Front was not merciful in its occupation as a result: anyone affiliated with the Federal Solarian Republic of Lhokgon’s government they could find was given a summary military execution and employed in its Helium-3 industry were forced to work under pain of execution for themselves and their families. League offensives in the region caused the Front to enact even harsher policies as they moved to the defensive. By the time of the Solarian Navy’s arrival to liberate the system much of the industry not already destroyed by the Lhokgers themselves or fighting had been burnt to the ground by the Front, crippling a once-vibrant industry.&lt;br /&gt;
&lt;br /&gt;
Between the Front’s occupation and the Navy’s liberation of the Federal Solarian Republic of Lkohgon many Lhokgers engaged in armed resistance against the Front, particularly as its retaliations increased, causing many Front-aligned Army units to be tied down on Lhokgon and thus unable to invade Nueva Patria. Now, after the Navy’s liberation, many of these guerilla fighters have become part of the Federal Solarian Republic’s reconstruction initiative, which seeks to rebuild Lhokgon’s Helium-3 industry with the assistance of Einstein Engines while maintaining the democratic system Lhokgers fought valiantly for. The road ahead is long, but the Lhokgers are confident they will overcome any challenge.&lt;br /&gt;
&lt;br /&gt;
====Novo Igman====&lt;br /&gt;
[[File:Novo Igman.png|thumb|250px|The flag of Novo Igman.]]&lt;br /&gt;
One of the unlucky worlds to be captured by the League and Front and different times, the Federal Solarian Republic of &#039;&#039;&#039;Novo Igman&#039;&#039;&#039; was a major mining and industrial hub of the Northern Reaches prior to the Solarian Civil War. Colonized in the late 2300s by primarily Yugoslavian settlers, the planet never reached the prosperity of San Colette or Lycoris but had a relatively high standard of living by Solarian Outer Ring standards due to its industrial base and several large Solarian defense factories which produced Army equipment. This made it a major target for warlords during the initial chaos of the Solarian Civil War and the planet joined the Pact in early 2463 after fighting off a raid from the nearby League.&lt;br /&gt;
&lt;br /&gt;
Novo Igman’s arsenals armed much of the Pact’s non-Colettish forces and served as a major source of armaments for the Free Solarian Fleets. The planet’s importance made it a major target for the League during their initial invasion, and Novo Igman quickly found itself the target of the League’s main offensive push. The planet eventually fell out of the Pact’s control in late March, 2465. The Federal Solarian Republic’s government refused to surrender to the League and much of the planet’s system defense force and military began to wage an insurgent war against the League, which quickly found itself unable to control much of the planet’s industrial capacity. When the Front took control over the planet in late April, 2465, the League occupation troops who remained behind found themselves caught between Novo Igman’s insurgents and Lycorii units who had been sent to subjugate the world. Many League troops, lacking a better option, opted to join with their former enemies against the Front, and a more vicious phase of the insurgent war began.&lt;br /&gt;
&lt;br /&gt;
Novo Igman is unique amongst Front-occupied worlds for successfully overthrowing the Front’s provisional government before the Solarian Navy could arrive, effectively freeing themselves from their control in June, 2465, and declaring themselves once again the Solarian Federal Republic of Novo Igman. Navy forces shortly arrived and the planet has since officially rejoined the Alliance, and is receiving significant assistance in its rebuilding efforts. While Novo Igman has been badly damaged by the war, particularly during the three months of open warfare on the planet, it remains unbroken, and its people are confident they will find their footing once again.&lt;br /&gt;
&lt;br /&gt;
====New Peoria====&lt;br /&gt;
[[File:New Peoria.png|thumb|250px|The flag of New Peoria.]]&lt;br /&gt;
The Solarian Republic of &#039;&#039;&#039;New Peoria&#039;&#039;&#039; was, prior to the Solarian Civil War, a relatively well-traveled warp gate hub utilized by travelers from the far Outer Solarian Ring traveling towards San Colette, particularly those traveling from what is now the Coalition of Colonies and Konyang. The system was seen by many in the Northern Reaches as a relatively minor world which lived in the shadow of San Colette’s success. New Peoria was nearly conquered by the League during the initial chaos of the Solarian Civil War and was only saved by the intervention of San Colette and the Free Solarian Fleets. The planet quickly joined the Pact after this.&lt;br /&gt;
&lt;br /&gt;
During the initial weeks and months of the Solarian Civil War hundreds of thousands of refugees fleeing chaos in the Wildlands and the Coalition passed through its warp gates on their way to San Colette, and New Peoria’s warp gates were a major evacuation point for Pact civilians caught in the Front’s path of advance prior to their destruction by the Pact in early March, 2465. After falling out of the Pact’s control and being seized by the Front in March, 2465, New Peoria’s system became a major rallying point for the Front’s forces and was the intended site of a push by the Front into Nueva Patria via the hacking of Colettish warp gates by specialized ships – a plan only narrowly thwarted by the Solarian Navy’s timely arrival. The Front forces in New Peoria’s orbit were destroyed by the Solarian Navy in the closing days of the Solarian Civil War, and the system itself rejoined the Alliance shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Like many worlds located in the Northern Reaches the future of New Peoria is very much in flux due to the defection of many of its former trade partners to the Coalition of Colonies. The Solarian Navy, which is responsible for much of New Peoria’s rebuilding efforts, has refused to consider working with the Coalition and many on the planet are vehemently opposed to the Coalition due to their support – real or perceived – of the League. Some in New Peoria have called for the Navy to establish a new base in their system as a replacement for the mostly-destroyed naval facility of New Atlantica, or to fortify the system like Nueva Patria.&lt;br /&gt;
&lt;br /&gt;
====Lycoris====&lt;br /&gt;
[[File:Provisional Lycoris.png|thumb|250px|The flag of the Alliance military mandate over Lycoris.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: Due to its status as the capital of the Solarian Restoration Front, all residents of Lycoris are unplayable. This is enforceable by server moderation staff.&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formerly the capital of the fascist Solarian Restoration Front, the Solarian Military Mandate of &#039;&#039;&#039;Lycoris&#039;&#039;&#039; — known as the Federal Solarian Republic of Lycoris and Lycoris Minoris, both under Front control and before the Civil War — is a world which has caused and seen a great deal of suffering. Located in the Alfheim System, it is one of the oldest inhabited systems in the Northern Reaches. Lycoris and Lycoris Minoris were wealthy worlds prior to the Solarian Civil War only equaled in the region by San Colette. The planet and its moon were most well-known for their impressive shipbuilding industry and enviable natural beauty. Dozens of ships were produced from its orbital works and millions visited the planet to see the distinctive red flowers it drew its name from.&lt;br /&gt;
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The shipbuilding industry’s wealth brought many immigrants: most human, and some not. As the Alliance entered into a period of decline throughout the late 24th and early to mid 25th centuries politicians on Lycoris and its moon stoked the fires of nativism as a tool to ensure their continued dominance of the system’s politics. This Lycoris-first policy found immense success amongst the Lycorii and became more radical with the arrival of nonhumans to the system. First came the skrell, who were stereotyped as sneaky and subversive mind-readers looking to take the high-end careers of Lycorii and turn them into a colony of their Federation. Then came the unathi, who were stereotyped as a bloody and backwards species who had opted to burn themselves in nuclear fire when given an ounce of power, and the tajara, who were stereotyped as naturally violent and only fit for dull labor in the frigid northern reaches of the planet. The system was a major stronghold of ATLAS and profited immensely during Frost’s short and corrupt regime due to it being favored over San Colette. It thus comes as no surprise the Front found a natural stronghold here.&lt;br /&gt;
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The killing, disappearing, and deporting of non-humans and humans suspected of “anti-Solarian sentiments” continued throughout the Front’s control of the planet, and almost every aspect of its government dedicated itself to this. Its civil government and system defense force eagerly dedicated themselves to the Front’s cause and Lycorii troops fought for the Front across the Northern Reaches from 2462 until June 2465, when a Solarian military intervention on behalf of San Colette crushed the Front and established a provisional military government over the planet and its moon. Even now many Front loyalists, unwilling to surrender, have run to the wilderness to wage an insurgent war. Those who remained behind have often found themselves arrested by the Solarian Army pending military tribunals.&lt;br /&gt;
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Lycoris is a planet which has been tainted irreversibly by the Front and its struggle for unobtainable purity. Once renowned natural spots have become barren of their typical visitors, or revived for Front-aligned insurgents hoping to kill as many Solarians as they can before they die. The planet’s once unspoiled vistas have been covered in quickly-built Front facilities, now reduced to ruins by the Solarian Armed Forces during the Solarian Civil War. Its orbital yards now stand mostly silent, either sabotaged by the Front in a last act of defiance or lacking the workers to operate. Millions of Lycorii have died, either by the Front’s hands or fighting on its behalf in the Solarian Civil War.&lt;br /&gt;
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====New Atlantica====&lt;br /&gt;
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Formerly the “capital” of the League of Independent Corporate-Free Systems, the large Interstellar War-era naval space station of &#039;&#039;&#039;New Atlantica&#039;&#039;&#039; was mostly destroyed in intense fighting between the League’s 67th Fleet and forces of the Solarian Restoration Front during the final weeks and days of the Solarian Civil War. Three years of neglect by the League and the intense fighting around it has reduced much of the station to charred, slagged ruins intermixed with functional or partially-functional sections. Almost none of the prewar civilian population remains and the few dozen civilians who still inhabit the station are mostly transient offworlder human salvagers formerly performing independent salvage operations and now contracted by the Navy to help remove debris from hazardous areas.&lt;br /&gt;
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None wish to rebuild or repair the hulking and aged corpse of New Atlantica, but rumors have begun to swirl of the Navy building new sensor arrays in the system to monitor the Coalition. Some say the majority of these are pointed towards one system in particular: the now-border system of Konyang, recently seceded to the Alliance and now staring down its former overlord.&lt;br /&gt;
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==Southern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Southern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Southern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Controlling the former territory of the Southern Solarian Military District and the Solarian Provisional Government, the Southern Solarian Reconstruction Mandate (SSRM) was formed shortly after the end of the Solarian Civil War. The main non-state opposition to the SSRM are the remnants of the Biesel-aligned Southern Fleet Administration (SFA), which is most active in a formerly Solarian region adjacent to the SSRM known as the Pustkowie, or Wasteland, in Visegradi Creole. The SSRM began to stabilize prior to the War in the Northern Wildlands through the efforts of the local Solarian Navy garrison, particularly the First Middle Ring Battlegroup under the command of Fleet Admiral Klaudia Szalai – now the governor of the SSRM.&lt;br /&gt;
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The Alliance’s government declared the establishment of the SSRM to coordinate further reconstruction efforts in the region. Unlike the NSRM, the SSRM is a military government dominated by the Solarian Navy due to its more hazardous position on the edge of the Sparring Sea and Badlands. While the SSRM is more stable than its northern counterpart there is still much work to do, and some have expressed concern that its military government means the Alliance is not as concerned about escaping its Navy-dominated past as it claims to be.&lt;br /&gt;
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===Government===&lt;br /&gt;
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The SSRM is a provisional military government which has been established to assist in the region’s formal transition back into the broader Alliance. It has broad powers to govern and direct the Southern Reaches as it sees fit, and martial law remains in place across much of the region — though it has lessened in some locations, with promises of a return to normalcy as the Alliance’s first fair elections since the 2450s begin. Szalai’s First Middle Ring Battlegroup and Yunso’s 6th Middle Ring Battlegroup dominate the military government of the region, having worked together to keep the area stable since the beginning of the Solarian Civil War.&lt;br /&gt;
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The Governor of the Southern Solarian Reconstruction Mandate is Solarian Navy Fleet Admiral Klaudia Szalai, formerly the leader of the Southern Solarian Military District and a career Navy officer with a history of excellence in service. A native Visegradi, Szalai has transformed the rainy world into a lynchpin of Solarian control in the region and has repelled all attempts to contest the Alliance’s hold over the Southern Reaches. To her frustration she has never been able to reclaim the devastated Pustkowie — formerly under the control of her rival, Fleet Admiral F.R. Beauchamp. While her governorship is likely temporary, with the SSRM soon to be handed over to civilian authorities once it is more stable, most in the region have confidence in Szalai.&lt;br /&gt;
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Governing alongside Szalai is the second most important officer in the Southern Reaches: Fleet Admiral Myo Yunso of the Sixth Middle Ring Battlegroup. A Konyanger who has remained loyal to the Alliance, Yunso has been both a staunch ally and fierce rival to Anderson MacPherson, the former governor of Sankt Frederick and current highest-ranked civilian member of the Reconstruction Mandate. Yunso is as professional as Szalai but lacks her experience, with the Sixth having been mostly confined to the area around Sankt Frederick for the duration of the Solarian Civil War. Like Szalai, Yunso is expected to step down from power once the region becomes more stable.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The SSRM has more local military forces at its disposal due to the presence of the First and Sixth Middle Ring Battlegroups — entities regarded as the best forces in the Middle Ring prior to the civil war’s outbreak. Most Navy and Army forces dispatched to the Mandates are stationed in the Northern Reaches, which has led to some discontent amongst forces in the Southern Reaches. These troops, many of them having fought since the beginning of the civil war, wish to finally receive large amounts of Solarian reinforcements and to return to a kind of normalcy. But with the Northern Reaches recovering from a devastating conflict these reinforcements may be months —potentially years — away.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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The Southern Reaches is less populous than its northern counterpart and has long been regarded as a frontier where the Alliance ends and the more dangerous Sparring Sea begins.&lt;br /&gt;
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====Visegrad====&lt;br /&gt;
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The capital of the Mandate is the rainy world of &#039;&#039;&#039;[[Visegrad]]&#039;&#039;&#039;. Formerly the capital of the Southern Solarian Military District Visegrad has survived the Solarian Civil War and its own civil war, with pro-Solarian and secessionist forces engaged in open warfare during the first months after the Solarian Collapse. The arrival of Szalai’s forces resulted in a Solarian victory and the start of military governance over the planet. With the civil war over and elections around the corner, many wonder what will become of Visegrad now that it has been transformed into a major military hub for the entire region.&lt;br /&gt;
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====Sankt Frederick====&lt;br /&gt;
[[File:Sankt Frederick.png|thumb|250px|The flag of Sankt Frederick.]]&lt;br /&gt;
	The other of the prominent worlds of the Mandate is &#039;&#039;&#039;Sankt Frederick&#039;&#039;&#039;, formerly the capital of the Solarian Provisional Government of the Southern Reaches (SPG). One of the few worlds that did not collapse into anarchy after the events of 2462, it remained among the most stable planets in the Wildlands and quickly became a common destination for refugees fleeing violence in regions such as the Wasteland and Corporate Reconstruction Zone.&lt;br /&gt;
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	Only one warp gate jump away from the broader Alliance, most residents of Sankt Frederick were spared the worst direct impacts of the civil war. Instead, they have had to contend with its consequences. The planet, long a patchwork of fertile farmland, winding river valleys, and small agrarian towns, has for centuries served as one of the Alliance’s primary breadbaskets. A combination of intensive planetside agriculture and sprawling orbital hydroponics platforms once enabled it to export far beyond its own needs, feeding much of the Middle and Outer Rings.&lt;br /&gt;
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	Today, that same agricultural system struggles to keep pace with the millions of displaced Solarian citizens who have flooded into the colony in the years since the collapse. Housing, feeding, and integrating these new arrivals have transformed what was once a sleepy but prosperous agrarian world into a strained and divided society.&lt;br /&gt;
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	The sudden influx has brought profound change. Sankt Frederick’s modest cities have swollen with hastily built prefabricated housing and sprawling encampments, while several orbital hydroponics platforms have been partially converted into emergency shelters. Refugees now make up much of the planet’s labor force, but their presence has driven down wages, overburdened schools and clinics, and fueled sharp competition for basic resources. Prices for food and goods have skyrocketed, harsh rationing has become the norm, and resentment has deepened. Many long-time residents see the newcomers as both an economic threat and a societal burden, while refugees in turn accuse local authorities of discrimination, neglect, and exploitation.  Native Frederickers have begun to leave the planet’s cities for its suburbs and country towns, believing refugees have taken over their longtime homes.&lt;br /&gt;
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	These tensions have been sharpened by what locals see as neglect from the greater Alliance. Aid and resources are funneled primarily toward the devastated Northern Reaches, while the naval stronghold of Visegrad remains the clear priority in the south. To many Sankt Frederickers this is a bitter insult: their world has remained stable, fed countless millions, and sheltered the displaced, yet their efforts are met with indifference. The presence of a substantial Solarian Army garrison has done little to ease frustrations. Soldiers, stretched thin and often embittered by the lack of naval assistance, struggles to maintain order, further reinforcing the sense of abandonment many Frederickers feel.&lt;br /&gt;
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	Culturally, the planet finds itself in a state of upheaval. Traditional Fredericker life, once centered on farming festivals, cooperative associations, and a distinctive agrarian identity, is steadily giving way to the myriad customs, languages, and faiths of the refugee communities. Overcrowded districts in the cities have become incubators of hybrid dialects, strongly influenced by Tradeband and other dialects of Solarian Common, in contrast to the Frederickian dialect spoken by long-time residents. For some, this blending is seen as a sign of resilience and renewal; for others, it is proof that Fredericker cultural identity is slowly being eroded.&lt;br /&gt;
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===The Pustkowie===&lt;br /&gt;
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The region beyond Mandate control, the Pustkowie is an anarchistic wasteland where violence rules and little has been left intact. Previously controlled by the Southern Fleet Administration (SFA), the Pustkowie’s fortunes took a turn for the worse following the skrellian intervention which ended the SFA as a cohesive force. The remaining flag officers of the SFA, deprived of the central leadership of Fleet Admiral F.R. Beauchamp, quickly turned on one another and descended into further warlordism as the region collapsed around them. By early 2465 the region had become too unstable to reasonably reclaim, and is the only former region of the Alliance not under the control of any nation.&lt;br /&gt;
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Those who remain in the Pustkowie are often those who do not wish to be found by the government of any nation in the Orion Spur. They are often deserters, bandits, pirates, mercenaries, or anarchists who, dissatisfied with the broader Spur, have relocated to this area. To live in the Pustkowie is not a romantic existence: it is one where every day of life is a difficult task and survival is often in question, as the ex-SFA warlords who lord over much of the region are known for both their immense greed and cruelty. It is unlikely the Pustkowie will ever be a productive region of space before the next century, and the Alliance has shown no desire to reclaim it.&lt;br /&gt;
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		<author><name>Pope Dave The 3th</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38754</id>
		<title>Solarian Reconstruction Mandates</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38754"/>
		<updated>2026-03-15T01:35:41Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: /* Novo Igman */&lt;/p&gt;
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Occupying most of the territory once known as the [[Human Wildlands]], the Solarian Reconstruction Mandates (SRM) are an effort by the Alliance to re-exert its control over much of the territory it lost in the initial phase of the Solarian Civil War (2462-65). They are divided into the Northern SRM, covering the Northern Wildlands, and Southern SRM, covering the Southern Wildlands. Devastated by neglect, war, and three years of anarchy it is unlikely the Mandates will return to their pre-2462 levels of productivity anytime soon, but their existence represents a step forward for the Alliance -- and for some actors such as the [[Republic of Biesel]], a grave concern as the Alliance re-exerts its authority on a galactic scale.&lt;br /&gt;
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==Northern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Northern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Northern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Formed in the aftermath of the conclusion of the Solarian Civil War, or the War in the [[Human Wildlands|Northern Wildlands]], the Northern Solarian Reconstruction Mandate is the structure through which the Alliance intends to rebuild the devastated Northern Reaches, which have been devastated by three years of anarchy and half a year of intense fighting between the three post-Solarian states which once dwelled in this region: the fascistic Solarian Restoration Front (Front/SRF), the bandit state known as the League of Independent Corporate-Free Systems (League), and the democratic Middle Ring Shield Pact (Pact). Only intervention on the Pact’s behalf by the Solarian Navy in mid-2465 saved the region from further anarchy and the fall of its most developed world, [[San Colette]], to the Solarian Restoration Front.&lt;br /&gt;
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Shortly after the [[Solarian Armed Forces#The Solarian Navy|Navy]] declared the end of large-scale combat operations against the remnants of the League and SRF in mid-2465 the Alliance declared the establishment of the Northern Solarian Reconstruction Mandate to coordinate a civilian reconstruction effort of the region rather than, as the Alliance at the time was, a naval military junta. The Mandate has much work ahead of it in the coming months and years to fix the damage caused to much of the region by the Solarian Civil War. Notably the Mandate does not contain the entirety of the Northern Reaches as [[Konyang]] has joined the [[Coalition of Colonies]]. However, with the Alliance seemingly finding its footing in the [[The Orion Spur|Spur]] once again, who is to say what will come for its secessionist world?&lt;br /&gt;
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===Government===&lt;br /&gt;
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The Reconstruction Mandate’s government, as it was formed by a joint effort of the Alliance’s main provisional civilian government and its ruling military junta, is an unusual civilian government which has been given broad powers to carry out its mission of rebuilding the Northern Reaches and has little in the way of a voting population to answer to. It is, essentially, a civilian dictatorship created as a temporary measure to stabilize the region without having to concern itself with elections. While most regions are controlled by civilians, some, such as the former SRF capital of Lycoris, are ruled by military governments. Furthermore, the Reconstruction Mandate has sweeping powers to arrest and detain suspected Front and League members or sympathizers for reasons of national security, and these suspected members can be detained for an indefinite length of time. Despite the Mandate’s status as a civilian dictatorship it has not interfered with many local governments, particularly those of the democratic Pact, to preserve its approval and ensure local governments are loyal to it.&lt;br /&gt;
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The Reconstruction Mandate is dominated by Coletters due to the system’s status as the headquarters for the [[Solarian Armed Forces#Notable Navy Forces|1st Battlegroup]] during the final weeks of the Solarian Civil War and the Sovereign Solarian Republic of San Colette’s steadfast refusal to, despite three years of isolation, officially secede from the Alliance as the worlds of the Front and Pact did. Most non-Coletters within the Mandate’s government are either Solarian bureaucrats from the core worlds or citizens of other ex-Pact worlds which remained loyal to Sol such as Novo Igman, Lhokgon, and New Peoria. Few Mandate officials are from the regions formerly controlled by the Front or the League.&lt;br /&gt;
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The current Governor of the Northern Solarian Reconstruction Mandate is &#039;&#039;&#039;Geraldo de los Reyes&#039;&#039;&#039;. Formerly a Colettish bureaucrat of the Solarian Department of the Interior, de los Reyes has been commended multiple times for both his incorruptibility and his work in ensuring – prior to 2462 – the Warp Gate Project’s goals were being met, or at least worked towards. Despite his decades of service as a bureaucrat de los Reyes is relatively inexperienced as a political operative, and now must balance the competing interests of multiple actors in the Northern Reaches ranging from the Colettish government to the [[Solarian Armed Forces]] to the remnants of the Pact and other statelets. Only time will tell if he can succeed, or if he will fail.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The Reconstruction Mandate’s mission is supported by a significant Solarian military presence intended to suppress the remnants of the Front and League, many of which have become guerrillas and bandits, in the region. It can additionally call upon limited System Defense Force assets from the former Pact such as the Civil Guard, though these forces are in the process of being regenerated and upgraded with modern warp-capable engines following the events of the Solarian Civil War which showed [[Solarian Armed Forces#System Defense Forces|SDF]] vessels direly need independent warp capabilities. Many [[Solarian Armed Forces#The Solarian Army|The Solarian Army]] units — such as [[Solarian Armed Forces#Notable Army Divisions|2nd Venusian Air Cavalry Division]] — are involved in anti-insurgent operations on the planets of the now-defeated Front, where many fanatical followers of its ideology have chosen to fight to the bitter end as guerillas instead of surrendering to what they see as a false Solarian government.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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====San Colette====&lt;br /&gt;
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The capital world of the Reconstruction Mandate,&#039;&#039;&#039;[[San Colette]]&#039;&#039;&#039; was subjected to intense fighting during the closing weeks of the Solarian Civil War during the Front’s invasion. Its System Defense Force, the Civil Guard, fought valiantly alongside mercenaries of the Free Solarian Fleets and its Pact allies, and ultimately lured the Front into a trap near D’Anzin which allowed much of its naval to be destroyed by the intervening 1st Battlegroup strike force. The Mandate rapidly resolved many major issues within the Nueva Patria system and life in many areas of San Colette is starting to return to normalcy, though there is much work to do — particularly upon the distant planet of D’Anzin, where efforts to clean up the aftermath of phoron contamination from destroyed processing facilities are expected to take some time.&lt;br /&gt;
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====Lhokgon====&lt;br /&gt;
[[File:Lhokgon.png|thumb|250px|The flag of Lhokgon.]]&lt;br /&gt;
Subject of intense fighting between the League and Front during the Solarian Civil War, the Helium-3 refining world of &#039;&#039;&#039;Lhokgon&#039;&#039;&#039; was devastated by fighting. Originally colonized at roughly the same time as San Colette by primarily Himalayan nations, Lhokgon’s system — the Gangetic System — is unusually rich in Helium-3 and served as an important mining and refining center for the fuel throughout much of the 24th and 25th century. In early 2463 Lhokgon, with the collapse of Solarian authority in the region, joined the Pact after its System Defense Forces repelled a League incursion which damaged multiple mining facilities in the Gangetic System’s outskirts.&lt;br /&gt;
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With the Front’s invasion of the Pact in 2465 Lhokgon was once again thrown into conflict. Though its System Defense Forces fought valiantly they were ultimately unable to withstand the full brunt of the Pact’s offensive and the system fell to the Front, though not before the residents and government of Lhokgon were able to sabotage much of the system’s Helium-3 refining operations. The Front was not merciful in its occupation as a result: anyone affiliated with the Federal Solarian Republic of Lhokgon’s government they could find was given a summary military execution and employed in its Helium-3 industry were forced to work under pain of execution for themselves and their families. League offensives in the region caused the Front to enact even harsher policies as they moved to the defensive. By the time of the Solarian Navy’s arrival to liberate the system much of the industry not already destroyed by the Lhokgers themselves or fighting had been burnt to the ground by the Front, crippling a once-vibrant industry.&lt;br /&gt;
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Between the Front’s occupation and the Navy’s liberation of the Federal Solarian Republic of Lkohgon many Lhokgers engaged in armed resistance against the Front, particularly as its retaliations increased, causing many Front-aligned Army units to be tied down on Lhokgon and thus unable to invade Nueva Patria. Now, after the Navy’s liberation, many of these guerilla fighters have become part of the Federal Solarian Republic’s reconstruction initiative, which seeks to rebuild Lhokgon’s Helium-3 industry with the assistance of Einstein Engines while maintaining the democratic system Lhokgers fought valiantly for. The road ahead is long, but the Lhokgers are confident they will overcome any challenge.&lt;br /&gt;
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====Novo Igman====&lt;br /&gt;
[[File:Novo Igman.png|thumb|250px|The flag of Novo Igman.]]&lt;br /&gt;
One of the unlucky worlds to be captured by the League and Front and different times, the Federal Solarian Republic of &#039;&#039;&#039;Novo Igman&#039;&#039;&#039; was a major mining and industrial hub of the Northern Reaches prior to the Solarian Civil War. Colonized in the late 2300s by primarily Yugoslavian settlers, the planet never reached the prosperity of San Colette or Lycoris but had a relatively high standard of living by Solarian Outer Ring standards due to its industrial base and several large Solarian defense factories which produced Army equipment. This made it a major target for warlords during the initial chaos of the Solarian Civil War and the planet joined the Pact in early 2463 after fighting off a raid from the nearby League.&lt;br /&gt;
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Novo Igman’s arsenals armed much of the Pact’s non-Colettish forces and served as a major source of armaments for the Free Solarian Fleets. The planet’s importance made it a major target for the League during their initial invasion, and Novo Igman quickly found itself the target of the League’s main offensive push. The planet eventually fell out of the Pact’s control in late March, 2465. The Federal Solarian Republic’s government refused to surrender to the League and much of the planet’s system defense force and military began to wage an insurgent war against the League, which quickly found itself unable to control much of the planet’s industrial capacity. When the Front took control over the planet in late April, 2465, the League occupation troops who remained behind found themselves caught between Novo Igman’s insurgents and Lycorii units who had been sent to subjugate the world. Many League troops, lacking a better option, opted to join with their former enemies against the Front, and a more vicious phase of the insurgent war began.&lt;br /&gt;
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Novo Igman is unique amongst Front-occupied worlds for successfully overthrowing the Front’s provisional government before the Solarian Navy could arrive, effectively freeing themselves from their control in June, 2465, and declaring themselves once again the Solarian Federal Republic of Novo Igman. Navy forces shortly arrived and the planet has since officially rejoined the Alliance, and is receiving significant assistance in its rebuilding efforts. While Novo Igman has been badly damaged by the war, particularly during the three months of open warfare on the planet, it remains unbroken, and its people are confident they will find their footing once again.&lt;br /&gt;
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====New Peoria====&lt;br /&gt;
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The Solarian Republic of &#039;&#039;&#039;New Peoria&#039;&#039;&#039; was, prior to the Solarian Civil War, a relatively well-traveled warp gate hub utilized by travelers from the far Outer Solarian Ring traveling towards San Colette, particularly those traveling from what is now the Coalition of Colonies and Konyang. The system was seen by many in the Northern Reaches as a relatively minor world which lived in the shadow of San Colette’s success. New Peoria was nearly conquered by the League during the initial chaos of the Solarian Civil War and was only saved by the intervention of San Colette and the Free Solarian Fleets. The planet quickly joined the Pact after this.&lt;br /&gt;
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During the initial weeks and months of the Solarian Civil War hundreds of thousands of refugees fleeing chaos in the Wildlands and the Coalition passed through its warp gates on their way to San Colette, and New Peoria’s warp gates were a major evacuation point for Pact civilians caught in the Front’s path of advance prior to their destruction by the Pact in early March, 2465. After falling out of the Pact’s control and being seized by the Front in March, 2465, New Peoria’s system became a major rallying point for the Front’s forces and was the intended site of a push by the Front into Nueva Patria via the hacking of Colettish warp gates by specialized ships – a plan only narrowly thwarted by the Solarian Navy’s timely arrival. The Front forces in New Peoria’s orbit were destroyed by the Solarian Navy in the closing days of the Solarian Civil War, and the system itself rejoined the Alliance shortly thereafter.&lt;br /&gt;
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Like many worlds located in the Northern Reaches the future of New Peoria is very much in flux due to the defection of many of its former trade partners to the Coalition of Colonies. The Solarian Navy, which is responsible for much of New Peoria’s rebuilding efforts, has refused to consider working with the Coalition and many on the planet are vehemently opposed to the Coalition due to their support – real or perceived – of the League. Some in New Peoria have called for the Navy to establish a new base in their system as a replacement for the mostly-destroyed naval facility of New Atlantica, or to fortify the system like Nueva Patria.&lt;br /&gt;
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====Lycoris====&lt;br /&gt;
[[File:Provisional Lycoris.png|thumb|250px|The flag of the Alliance military mandate over Lycoris.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: Due to its status as the capital of the Solarian Restoration Front, all residents of Lycoris are unplayable. This is enforceable by server moderation staff.&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Formerly the capital of the fascist Solarian Restoration Front, the Solarian Military Mandate of &#039;&#039;&#039;Lycoris&#039;&#039;&#039; — known as the Federal Solarian Republic of Lycoris and Lycoris Minoris, both under Front control and before the Civil War — is a world which has caused and seen a great deal of suffering. Located in the Alfheim System, it is one of the oldest inhabited systems in the Northern Reaches. Lycoris and Lycoris Minoris were wealthy worlds prior to the Solarian Civil War only equaled in the region by San Colette. The planet and its moon were most well-known for their impressive shipbuilding industry and enviable natural beauty. Dozens of ships were produced from its orbital works and millions visited the planet to see the distinctive red flowers it drew its name from.&lt;br /&gt;
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The shipbuilding industry’s wealth brought many immigrants: most human, and some not. As the Alliance entered into a period of decline throughout the late 24th and early to mid 25th centuries politicians on Lycoris and its moon stoked the fires of nativism as a tool to ensure their continued dominance of the system’s politics. This Lycoris-first policy found immense success amongst the Lycorii and became more radical with the arrival of nonhumans to the system. First came the skrell, who were stereotyped as sneaky and subversive mind-readers looking to take the high-end careers of Lycorii and turn them into a colony of their Federation. Then came the unathi, who were stereotyped as a bloody and backwards species who had opted to burn themselves in nuclear fire when given an ounce of power, and the tajara, who were stereotyped as naturally violent and only fit for dull labor in the frigid northern reaches of the planet. The system was a major stronghold of ATLAS and profited immensely during Frost’s short and corrupt regime due to it being favored over San Colette. It thus comes as no surprise the Front found a natural stronghold here.&lt;br /&gt;
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The killing, disappearing, and deporting of non-humans and humans suspected of “anti-Solarian sentiments” continued throughout the Front’s control of the planet, and almost every aspect of its government dedicated itself to this. Its civil government and system defense force eagerly dedicated themselves to the Front’s cause and Lycorii troops fought for the Front across the Northern Reaches from 2462 until June 2465, when a Solarian military intervention on behalf of San Colette crushed the Front and established a provisional military government over the planet and its moon. Even now many Front loyalists, unwilling to surrender, have run to the wilderness to wage an insurgent war. Those who remained behind have often found themselves arrested by the Solarian Army pending military tribunals.&lt;br /&gt;
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Lycoris is a planet which has been tainted irreversibly by the Front and its struggle for unobtainable purity. Once renowned natural spots have become barren of their typical visitors, or revived for Front-aligned insurgents hoping to kill as many Solarians as they can before they die. The planet’s once unspoiled vistas have been covered in quickly-built Front facilities, now reduced to ruins by the Solarian Armed Forces during the Solarian Civil War. Its orbital yards now stand mostly silent, either sabotaged by the Front in a last act of defiance or lacking the workers to operate. Millions of Lycorii have died, either by the Front’s hands or fighting on its behalf in the Solarian Civil War.&lt;br /&gt;
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====New Atlantica====&lt;br /&gt;
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Formerly the “capital” of the League of Independent Corporate-Free Systems, the large Interstellar War-era naval space station of &#039;&#039;&#039;New Atlantica&#039;&#039;&#039; was mostly destroyed in intense fighting between the League’s 67th Fleet and forces of the Solarian Restoration Front during the final weeks and days of the Solarian Civil War. Three years of neglect by the League and the intense fighting around it has reduced much of the station to charred, slagged ruins intermixed with functional or partially-functional sections. Almost none of the prewar civilian population remains and the few dozen civilians who still inhabit the station are mostly transient offworlder human salvagers formerly performing independent salvage operations and now contracted by the Navy to help remove debris from hazardous areas.&lt;br /&gt;
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None wish to rebuild or repair the hulking and aged corpse of New Atlantica, but rumors have begun to swirl of the Navy building new sensor arrays in the system to monitor the Coalition. Some say the majority of these are pointed towards one system in particular: the now-border system of Konyang, recently seceded to the Alliance and now staring down its former overlord.&lt;br /&gt;
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==Southern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Southern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Southern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Controlling the former territory of the Southern Solarian Military District and the Solarian Provisional Government, the Southern Solarian Reconstruction Mandate (SSRM) was formed shortly after the end of the Solarian Civil War. The main non-state opposition to the SSRM are the remnants of the Biesel-aligned Southern Fleet Administration (SFA), which is most active in a formerly Solarian region adjacent to the SSRM known as the Pustkowie, or Wasteland, in Visegradi Creole. The SSRM began to stabilize prior to the War in the Northern Wildlands through the efforts of the local Solarian Navy garrison, particularly the First Middle Ring Battlegroup under the command of Fleet Admiral Klaudia Szalai – now the governor of the SSRM.&lt;br /&gt;
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The Alliance’s government declared the establishment of the SSRM to coordinate further reconstruction efforts in the region. Unlike the NSRM, the SSRM is a military government dominated by the Solarian Navy due to its more hazardous position on the edge of the Sparring Sea and Badlands. While the SSRM is more stable than its northern counterpart there is still much work to do, and some have expressed concern that its military government means the Alliance is not as concerned about escaping its Navy-dominated past as it claims to be.&lt;br /&gt;
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===Government===&lt;br /&gt;
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The SSRM is a provisional military government which has been established to assist in the region’s formal transition back into the broader Alliance. It has broad powers to govern and direct the Southern Reaches as it sees fit, and martial law remains in place across much of the region — though it has lessened in some locations, with promises of a return to normalcy as the Alliance’s first fair elections since the 2450s begin. Szalai’s First Middle Ring Battlegroup and Yunso’s 6th Middle Ring Battlegroup dominate the military government of the region, having worked together to keep the area stable since the beginning of the Solarian Civil War.&lt;br /&gt;
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The Governor of the Southern Solarian Reconstruction Mandate is Solarian Navy Fleet Admiral Klaudia Szalai, formerly the leader of the Southern Solarian Military District and a career Navy officer with a history of excellence in service. A native Visegradi, Szalai has transformed the rainy world into a lynchpin of Solarian control in the region and has repelled all attempts to contest the Alliance’s hold over the Southern Reaches. To her frustration she has never been able to reclaim the devastated Pustkowie — formerly under the control of her rival, Fleet Admiral F.R. Beauchamp. While her governorship is likely temporary, with the SSRM soon to be handed over to civilian authorities once it is more stable, most in the region have confidence in Szalai.&lt;br /&gt;
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Governing alongside Szalai is the second most important officer in the Southern Reaches: Fleet Admiral Myo Yunso of the Sixth Middle Ring Battlegroup. A Konyanger who has remained loyal to the Alliance, Yunso has been both a staunch ally and fierce rival to Anderson MacPherson, the former governor of Sankt Frederick and current highest-ranked civilian member of the Reconstruction Mandate. Yunso is as professional as Szalai but lacks her experience, with the Sixth having been mostly confined to the area around Sankt Frederick for the duration of the Solarian Civil War. Like Szalai, Yunso is expected to step down from power once the region becomes more stable.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The SSRM has more local military forces at its disposal due to the presence of the First and Sixth Middle Ring Battlegroups — entities regarded as the best forces in the Middle Ring prior to the civil war’s outbreak. Most Navy and Army forces dispatched to the Mandates are stationed in the Northern Reaches, which has led to some discontent amongst forces in the Southern Reaches. These troops, many of them having fought since the beginning of the civil war, wish to finally receive large amounts of Solarian reinforcements and to return to a kind of normalcy. But with the Northern Reaches recovering from a devastating conflict these reinforcements may be months —potentially years — away.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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The Southern Reaches is less populous than its northern counterpart and has long been regarded as a frontier where the Alliance ends and the more dangerous Sparring Sea begins.&lt;br /&gt;
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====Visegrad====&lt;br /&gt;
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The capital of the Mandate is the rainy world of &#039;&#039;&#039;[[Visegrad]]&#039;&#039;&#039;. Formerly the capital of the Southern Solarian Military District Visegrad has survived the Solarian Civil War and its own civil war, with pro-Solarian and secessionist forces engaged in open warfare during the first months after the Solarian Collapse. The arrival of Szalai’s forces resulted in a Solarian victory and the start of military governance over the planet. With the civil war over and elections around the corner, many wonder what will become of Visegrad now that it has been transformed into a major military hub for the entire region.&lt;br /&gt;
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====Sankt Frederick====&lt;br /&gt;
[[File:Sankt Frederick.png|thumb|250px|The flag of Sankt Frederick.]]&lt;br /&gt;
	The other of the prominent worlds of the Mandate is &#039;&#039;&#039;Sankt Frederick&#039;&#039;&#039;, formerly the capital of the Solarian Provisional Government of the Southern Reaches (SPG). One of the few worlds that did not collapse into anarchy after the events of 2462, it remained among the most stable planets in the Wildlands and quickly became a common destination for refugees fleeing violence in regions such as the Wasteland and Corporate Reconstruction Zone.&lt;br /&gt;
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	Only one warp gate jump away from the broader Alliance, most residents of Sankt Frederick were spared the worst direct impacts of the civil war. Instead, they have had to contend with its consequences. The planet, long a patchwork of fertile farmland, winding river valleys, and small agrarian towns, has for centuries served as one of the Alliance’s primary breadbaskets. A combination of intensive planetside agriculture and sprawling orbital hydroponics platforms once enabled it to export far beyond its own needs, feeding much of the Middle and Outer Rings.&lt;br /&gt;
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	Today, that same agricultural system struggles to keep pace with the millions of displaced Solarian citizens who have flooded into the colony in the years since the collapse. Housing, feeding, and integrating these new arrivals have transformed what was once a sleepy but prosperous agrarian world into a strained and divided society.&lt;br /&gt;
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	The sudden influx has brought profound change. Sankt Frederick’s modest cities have swollen with hastily built prefabricated housing and sprawling encampments, while several orbital hydroponics platforms have been partially converted into emergency shelters. Refugees now make up much of the planet’s labor force, but their presence has driven down wages, overburdened schools and clinics, and fueled sharp competition for basic resources. Prices for food and goods have skyrocketed, harsh rationing has become the norm, and resentment has deepened. Many long-time residents see the newcomers as both an economic threat and a societal burden, while refugees in turn accuse local authorities of discrimination, neglect, and exploitation.  Native Frederickers have begun to leave the planet’s cities for its suburbs and country towns, believing refugees have taken over their longtime homes.&lt;br /&gt;
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	These tensions have been sharpened by what locals see as neglect from the greater Alliance. Aid and resources are funneled primarily toward the devastated Northern Reaches, while the naval stronghold of Visegrad remains the clear priority in the south. To many Sankt Frederickers this is a bitter insult: their world has remained stable, fed countless millions, and sheltered the displaced, yet their efforts are met with indifference. The presence of a substantial Solarian Army garrison has done little to ease frustrations. Soldiers, stretched thin and often embittered by the lack of naval assistance, struggles to maintain order, further reinforcing the sense of abandonment many Frederickers feel.&lt;br /&gt;
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	Culturally, the planet finds itself in a state of upheaval. Traditional Fredericker life, once centered on farming festivals, cooperative associations, and a distinctive agrarian identity, is steadily giving way to the myriad customs, languages, and faiths of the refugee communities. Overcrowded districts in the cities have become incubators of hybrid dialects, strongly influenced by Tradeband and other dialects of Solarian Common, in contrast to the Frederickian dialect spoken by long-time residents. For some, this blending is seen as a sign of resilience and renewal; for others, it is proof that Fredericker cultural identity is slowly being eroded.&lt;br /&gt;
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===The Pustkowie===&lt;br /&gt;
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The region beyond Mandate control, the Pustkowie is an anarchistic wasteland where violence rules and little has been left intact. Previously controlled by the Southern Fleet Administration (SFA), the Pustkowie’s fortunes took a turn for the worse following the skrellian intervention which ended the SFA as a cohesive force. The remaining flag officers of the SFA, deprived of the central leadership of Fleet Admiral F.R. Beauchamp, quickly turned on one another and descended into further warlordism as the region collapsed around them. By early 2465 the region had become too unstable to reasonably reclaim, and is the only former region of the Alliance not under the control of any nation.&lt;br /&gt;
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Those who remain in the Pustkowie are often those who do not wish to be found by the government of any nation in the Orion Spur. They are often deserters, bandits, pirates, mercenaries, or anarchists who, dissatisfied with the broader Spur, have relocated to this area. To live in the Pustkowie is not a romantic existence: it is one where every day of life is a difficult task and survival is often in question, as the ex-SFA warlords who lord over much of the region are known for both their immense greed and cruelty. It is unlikely the Pustkowie will ever be a productive region of space before the next century, and the Alliance has shown no desire to reclaim it.&lt;br /&gt;
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		<author><name>Pope Dave The 3th</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38753</id>
		<title>Solarian Reconstruction Mandates</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38753"/>
		<updated>2026-03-15T01:34:27Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Sankt Frederick flag&lt;/p&gt;
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Occupying most of the territory once known as the [[Human Wildlands]], the Solarian Reconstruction Mandates (SRM) are an effort by the Alliance to re-exert its control over much of the territory it lost in the initial phase of the Solarian Civil War (2462-65). They are divided into the Northern SRM, covering the Northern Wildlands, and Southern SRM, covering the Southern Wildlands. Devastated by neglect, war, and three years of anarchy it is unlikely the Mandates will return to their pre-2462 levels of productivity anytime soon, but their existence represents a step forward for the Alliance -- and for some actors such as the [[Republic of Biesel]], a grave concern as the Alliance re-exerts its authority on a galactic scale.&lt;br /&gt;
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==Northern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Northern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Northern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Formed in the aftermath of the conclusion of the Solarian Civil War, or the War in the [[Human Wildlands|Northern Wildlands]], the Northern Solarian Reconstruction Mandate is the structure through which the Alliance intends to rebuild the devastated Northern Reaches, which have been devastated by three years of anarchy and half a year of intense fighting between the three post-Solarian states which once dwelled in this region: the fascistic Solarian Restoration Front (Front/SRF), the bandit state known as the League of Independent Corporate-Free Systems (League), and the democratic Middle Ring Shield Pact (Pact). Only intervention on the Pact’s behalf by the Solarian Navy in mid-2465 saved the region from further anarchy and the fall of its most developed world, [[San Colette]], to the Solarian Restoration Front.&lt;br /&gt;
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Shortly after the [[Solarian Armed Forces#The Solarian Navy|Navy]] declared the end of large-scale combat operations against the remnants of the League and SRF in mid-2465 the Alliance declared the establishment of the Northern Solarian Reconstruction Mandate to coordinate a civilian reconstruction effort of the region rather than, as the Alliance at the time was, a naval military junta. The Mandate has much work ahead of it in the coming months and years to fix the damage caused to much of the region by the Solarian Civil War. Notably the Mandate does not contain the entirety of the Northern Reaches as [[Konyang]] has joined the [[Coalition of Colonies]]. However, with the Alliance seemingly finding its footing in the [[The Orion Spur|Spur]] once again, who is to say what will come for its secessionist world?&lt;br /&gt;
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===Government===&lt;br /&gt;
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The Reconstruction Mandate’s government, as it was formed by a joint effort of the Alliance’s main provisional civilian government and its ruling military junta, is an unusual civilian government which has been given broad powers to carry out its mission of rebuilding the Northern Reaches and has little in the way of a voting population to answer to. It is, essentially, a civilian dictatorship created as a temporary measure to stabilize the region without having to concern itself with elections. While most regions are controlled by civilians, some, such as the former SRF capital of Lycoris, are ruled by military governments. Furthermore, the Reconstruction Mandate has sweeping powers to arrest and detain suspected Front and League members or sympathizers for reasons of national security, and these suspected members can be detained for an indefinite length of time. Despite the Mandate’s status as a civilian dictatorship it has not interfered with many local governments, particularly those of the democratic Pact, to preserve its approval and ensure local governments are loyal to it.&lt;br /&gt;
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The Reconstruction Mandate is dominated by Coletters due to the system’s status as the headquarters for the [[Solarian Armed Forces#Notable Navy Forces|1st Battlegroup]] during the final weeks of the Solarian Civil War and the Sovereign Solarian Republic of San Colette’s steadfast refusal to, despite three years of isolation, officially secede from the Alliance as the worlds of the Front and Pact did. Most non-Coletters within the Mandate’s government are either Solarian bureaucrats from the core worlds or citizens of other ex-Pact worlds which remained loyal to Sol such as Novo Igman, Lhokgon, and New Peoria. Few Mandate officials are from the regions formerly controlled by the Front or the League.&lt;br /&gt;
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The current Governor of the Northern Solarian Reconstruction Mandate is &#039;&#039;&#039;Geraldo de los Reyes&#039;&#039;&#039;. Formerly a Colettish bureaucrat of the Solarian Department of the Interior, de los Reyes has been commended multiple times for both his incorruptibility and his work in ensuring – prior to 2462 – the Warp Gate Project’s goals were being met, or at least worked towards. Despite his decades of service as a bureaucrat de los Reyes is relatively inexperienced as a political operative, and now must balance the competing interests of multiple actors in the Northern Reaches ranging from the Colettish government to the [[Solarian Armed Forces]] to the remnants of the Pact and other statelets. Only time will tell if he can succeed, or if he will fail.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The Reconstruction Mandate’s mission is supported by a significant Solarian military presence intended to suppress the remnants of the Front and League, many of which have become guerrillas and bandits, in the region. It can additionally call upon limited System Defense Force assets from the former Pact such as the Civil Guard, though these forces are in the process of being regenerated and upgraded with modern warp-capable engines following the events of the Solarian Civil War which showed [[Solarian Armed Forces#System Defense Forces|SDF]] vessels direly need independent warp capabilities. Many [[Solarian Armed Forces#The Solarian Army|The Solarian Army]] units — such as [[Solarian Armed Forces#Notable Army Divisions|2nd Venusian Air Cavalry Division]] — are involved in anti-insurgent operations on the planets of the now-defeated Front, where many fanatical followers of its ideology have chosen to fight to the bitter end as guerillas instead of surrendering to what they see as a false Solarian government.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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====San Colette====&lt;br /&gt;
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The capital world of the Reconstruction Mandate,&#039;&#039;&#039;[[San Colette]]&#039;&#039;&#039; was subjected to intense fighting during the closing weeks of the Solarian Civil War during the Front’s invasion. Its System Defense Force, the Civil Guard, fought valiantly alongside mercenaries of the Free Solarian Fleets and its Pact allies, and ultimately lured the Front into a trap near D’Anzin which allowed much of its naval to be destroyed by the intervening 1st Battlegroup strike force. The Mandate rapidly resolved many major issues within the Nueva Patria system and life in many areas of San Colette is starting to return to normalcy, though there is much work to do — particularly upon the distant planet of D’Anzin, where efforts to clean up the aftermath of phoron contamination from destroyed processing facilities are expected to take some time.&lt;br /&gt;
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====Lhokgon====&lt;br /&gt;
[[File:Lhokgon.png|thumb|250px|The flag of Lhokgon.]]&lt;br /&gt;
Subject of intense fighting between the League and Front during the Solarian Civil War, the Helium-3 refining world of &#039;&#039;&#039;Lhokgon&#039;&#039;&#039; was devastated by fighting. Originally colonized at roughly the same time as San Colette by primarily Himalayan nations, Lhokgon’s system — the Gangetic System — is unusually rich in Helium-3 and served as an important mining and refining center for the fuel throughout much of the 24th and 25th century. In early 2463 Lhokgon, with the collapse of Solarian authority in the region, joined the Pact after its System Defense Forces repelled a League incursion which damaged multiple mining facilities in the Gangetic System’s outskirts.&lt;br /&gt;
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With the Front’s invasion of the Pact in 2465 Lhokgon was once again thrown into conflict. Though its System Defense Forces fought valiantly they were ultimately unable to withstand the full brunt of the Pact’s offensive and the system fell to the Front, though not before the residents and government of Lhokgon were able to sabotage much of the system’s Helium-3 refining operations. The Front was not merciful in its occupation as a result: anyone affiliated with the Federal Solarian Republic of Lhokgon’s government they could find was given a summary military execution and employed in its Helium-3 industry were forced to work under pain of execution for themselves and their families. League offensives in the region caused the Front to enact even harsher policies as they moved to the defensive. By the time of the Solarian Navy’s arrival to liberate the system much of the industry not already destroyed by the Lhokgers themselves or fighting had been burnt to the ground by the Front, crippling a once-vibrant industry.&lt;br /&gt;
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Between the Front’s occupation and the Navy’s liberation of the Federal Solarian Republic of Lkohgon many Lhokgers engaged in armed resistance against the Front, particularly as its retaliations increased, causing many Front-aligned Army units to be tied down on Lhokgon and thus unable to invade Nueva Patria. Now, after the Navy’s liberation, many of these guerilla fighters have become part of the Federal Solarian Republic’s reconstruction initiative, which seeks to rebuild Lhokgon’s Helium-3 industry with the assistance of Einstein Engines while maintaining the democratic system Lhokgers fought valiantly for. The road ahead is long, but the Lhokgers are confident they will overcome any challenge.&lt;br /&gt;
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====Novo Igman====&lt;br /&gt;
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One of the unlucky worlds to be captured by the League and Front and different times, the Federal Solarian Republic of &#039;&#039;&#039;Novo Igman&#039;&#039;&#039; was a major mining and industrial hub of the Northern Reaches prior to the Solarian Civil War. Colonized in the late 2300s by primarily Yugoslavian settlers, the planet never reached the prosperity of San Colette or Lycoris but had a relatively high standard of living by Solarian Outer Ring standards due to its industrial base and several large Solarian defense factories which produced Army equipment. This made it a major target for warlords during the initial chaos of the Solarian Civil War and the planet joined the Pact in early 2463 after fighting off a raid from the nearby League.&lt;br /&gt;
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Novo Igman’s arsenals armed much of the Pact’s non-Colettish forces and served as a major source of armaments for the Free Solarian Fleets. The planet’s importance made it a major target for the League during their initial invasion, and Novo Igman quickly found itself the target of the League’s main offensive push. The planet eventually fell out of the Pact’s control in late March, 2465. The Federal Solarian Republic’s government refused to surrender to the League and much of the planet’s system defense force and military began to wage an insurgent war against the League, which quickly found itself unable to control much of the planet’s industrial capacity. When the Front took control over the planet in late April, 2465, the League occupation troops who remained behind found themselves caught between Novo Igman’s insurgents and Lycorii units who had been sent to subjugate the world. Many League troops, lacking a better option, opted to join with their former enemies against the Front, and a more vicious phase of the insurgent war began.&lt;br /&gt;
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Novo Igman is unique amongst Front-occupied worlds for successfully overthrowing the Front’s provisional government before the Solarian Navy could arrive, effectively freeing themselves from their control in June, 2465, and declaring themselves once again the Solarian Federal Republic of Novo Igman. Navy forces shortly arrived and the planet has since officially rejoined the Alliance, and is receiving significant assistance in its rebuilding efforts. While Novo Igman has been badly damaged by the war, particularly during the three months of open warfare on the planet, it remains unbroken, and its people are confident they will find their footing once again.&lt;br /&gt;
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====New Peoria====&lt;br /&gt;
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The Solarian Republic of &#039;&#039;&#039;New Peoria&#039;&#039;&#039; was, prior to the Solarian Civil War, a relatively well-traveled warp gate hub utilized by travelers from the far Outer Solarian Ring traveling towards San Colette, particularly those traveling from what is now the Coalition of Colonies and Konyang. The system was seen by many in the Northern Reaches as a relatively minor world which lived in the shadow of San Colette’s success. New Peoria was nearly conquered by the League during the initial chaos of the Solarian Civil War and was only saved by the intervention of San Colette and the Free Solarian Fleets. The planet quickly joined the Pact after this.&lt;br /&gt;
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During the initial weeks and months of the Solarian Civil War hundreds of thousands of refugees fleeing chaos in the Wildlands and the Coalition passed through its warp gates on their way to San Colette, and New Peoria’s warp gates were a major evacuation point for Pact civilians caught in the Front’s path of advance prior to their destruction by the Pact in early March, 2465. After falling out of the Pact’s control and being seized by the Front in March, 2465, New Peoria’s system became a major rallying point for the Front’s forces and was the intended site of a push by the Front into Nueva Patria via the hacking of Colettish warp gates by specialized ships – a plan only narrowly thwarted by the Solarian Navy’s timely arrival. The Front forces in New Peoria’s orbit were destroyed by the Solarian Navy in the closing days of the Solarian Civil War, and the system itself rejoined the Alliance shortly thereafter.&lt;br /&gt;
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Like many worlds located in the Northern Reaches the future of New Peoria is very much in flux due to the defection of many of its former trade partners to the Coalition of Colonies. The Solarian Navy, which is responsible for much of New Peoria’s rebuilding efforts, has refused to consider working with the Coalition and many on the planet are vehemently opposed to the Coalition due to their support – real or perceived – of the League. Some in New Peoria have called for the Navy to establish a new base in their system as a replacement for the mostly-destroyed naval facility of New Atlantica, or to fortify the system like Nueva Patria.&lt;br /&gt;
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====Lycoris====&lt;br /&gt;
[[File:Provisional Lycoris.png|thumb|250px|The flag of the Alliance military mandate over Lycoris.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: Due to its status as the capital of the Solarian Restoration Front, all residents of Lycoris are unplayable. This is enforceable by server moderation staff.&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Formerly the capital of the fascist Solarian Restoration Front, the Solarian Military Mandate of &#039;&#039;&#039;Lycoris&#039;&#039;&#039; — known as the Federal Solarian Republic of Lycoris and Lycoris Minoris, both under Front control and before the Civil War — is a world which has caused and seen a great deal of suffering. Located in the Alfheim System, it is one of the oldest inhabited systems in the Northern Reaches. Lycoris and Lycoris Minoris were wealthy worlds prior to the Solarian Civil War only equaled in the region by San Colette. The planet and its moon were most well-known for their impressive shipbuilding industry and enviable natural beauty. Dozens of ships were produced from its orbital works and millions visited the planet to see the distinctive red flowers it drew its name from.&lt;br /&gt;
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The shipbuilding industry’s wealth brought many immigrants: most human, and some not. As the Alliance entered into a period of decline throughout the late 24th and early to mid 25th centuries politicians on Lycoris and its moon stoked the fires of nativism as a tool to ensure their continued dominance of the system’s politics. This Lycoris-first policy found immense success amongst the Lycorii and became more radical with the arrival of nonhumans to the system. First came the skrell, who were stereotyped as sneaky and subversive mind-readers looking to take the high-end careers of Lycorii and turn them into a colony of their Federation. Then came the unathi, who were stereotyped as a bloody and backwards species who had opted to burn themselves in nuclear fire when given an ounce of power, and the tajara, who were stereotyped as naturally violent and only fit for dull labor in the frigid northern reaches of the planet. The system was a major stronghold of ATLAS and profited immensely during Frost’s short and corrupt regime due to it being favored over San Colette. It thus comes as no surprise the Front found a natural stronghold here.&lt;br /&gt;
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The killing, disappearing, and deporting of non-humans and humans suspected of “anti-Solarian sentiments” continued throughout the Front’s control of the planet, and almost every aspect of its government dedicated itself to this. Its civil government and system defense force eagerly dedicated themselves to the Front’s cause and Lycorii troops fought for the Front across the Northern Reaches from 2462 until June 2465, when a Solarian military intervention on behalf of San Colette crushed the Front and established a provisional military government over the planet and its moon. Even now many Front loyalists, unwilling to surrender, have run to the wilderness to wage an insurgent war. Those who remained behind have often found themselves arrested by the Solarian Army pending military tribunals.&lt;br /&gt;
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Lycoris is a planet which has been tainted irreversibly by the Front and its struggle for unobtainable purity. Once renowned natural spots have become barren of their typical visitors, or revived for Front-aligned insurgents hoping to kill as many Solarians as they can before they die. The planet’s once unspoiled vistas have been covered in quickly-built Front facilities, now reduced to ruins by the Solarian Armed Forces during the Solarian Civil War. Its orbital yards now stand mostly silent, either sabotaged by the Front in a last act of defiance or lacking the workers to operate. Millions of Lycorii have died, either by the Front’s hands or fighting on its behalf in the Solarian Civil War.&lt;br /&gt;
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====New Atlantica====&lt;br /&gt;
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Formerly the “capital” of the League of Independent Corporate-Free Systems, the large Interstellar War-era naval space station of &#039;&#039;&#039;New Atlantica&#039;&#039;&#039; was mostly destroyed in intense fighting between the League’s 67th Fleet and forces of the Solarian Restoration Front during the final weeks and days of the Solarian Civil War. Three years of neglect by the League and the intense fighting around it has reduced much of the station to charred, slagged ruins intermixed with functional or partially-functional sections. Almost none of the prewar civilian population remains and the few dozen civilians who still inhabit the station are mostly transient offworlder human salvagers formerly performing independent salvage operations and now contracted by the Navy to help remove debris from hazardous areas.&lt;br /&gt;
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None wish to rebuild or repair the hulking and aged corpse of New Atlantica, but rumors have begun to swirl of the Navy building new sensor arrays in the system to monitor the Coalition. Some say the majority of these are pointed towards one system in particular: the now-border system of Konyang, recently seceded to the Alliance and now staring down its former overlord.&lt;br /&gt;
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==Southern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Southern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Southern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Controlling the former territory of the Southern Solarian Military District and the Solarian Provisional Government, the Southern Solarian Reconstruction Mandate (SSRM) was formed shortly after the end of the Solarian Civil War. The main non-state opposition to the SSRM are the remnants of the Biesel-aligned Southern Fleet Administration (SFA), which is most active in a formerly Solarian region adjacent to the SSRM known as the Pustkowie, or Wasteland, in Visegradi Creole. The SSRM began to stabilize prior to the War in the Northern Wildlands through the efforts of the local Solarian Navy garrison, particularly the First Middle Ring Battlegroup under the command of Fleet Admiral Klaudia Szalai – now the governor of the SSRM.&lt;br /&gt;
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The Alliance’s government declared the establishment of the SSRM to coordinate further reconstruction efforts in the region. Unlike the NSRM, the SSRM is a military government dominated by the Solarian Navy due to its more hazardous position on the edge of the Sparring Sea and Badlands. While the SSRM is more stable than its northern counterpart there is still much work to do, and some have expressed concern that its military government means the Alliance is not as concerned about escaping its Navy-dominated past as it claims to be.&lt;br /&gt;
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===Government===&lt;br /&gt;
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The SSRM is a provisional military government which has been established to assist in the region’s formal transition back into the broader Alliance. It has broad powers to govern and direct the Southern Reaches as it sees fit, and martial law remains in place across much of the region — though it has lessened in some locations, with promises of a return to normalcy as the Alliance’s first fair elections since the 2450s begin. Szalai’s First Middle Ring Battlegroup and Yunso’s 6th Middle Ring Battlegroup dominate the military government of the region, having worked together to keep the area stable since the beginning of the Solarian Civil War.&lt;br /&gt;
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The Governor of the Southern Solarian Reconstruction Mandate is Solarian Navy Fleet Admiral Klaudia Szalai, formerly the leader of the Southern Solarian Military District and a career Navy officer with a history of excellence in service. A native Visegradi, Szalai has transformed the rainy world into a lynchpin of Solarian control in the region and has repelled all attempts to contest the Alliance’s hold over the Southern Reaches. To her frustration she has never been able to reclaim the devastated Pustkowie — formerly under the control of her rival, Fleet Admiral F.R. Beauchamp. While her governorship is likely temporary, with the SSRM soon to be handed over to civilian authorities once it is more stable, most in the region have confidence in Szalai.&lt;br /&gt;
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Governing alongside Szalai is the second most important officer in the Southern Reaches: Fleet Admiral Myo Yunso of the Sixth Middle Ring Battlegroup. A Konyanger who has remained loyal to the Alliance, Yunso has been both a staunch ally and fierce rival to Anderson MacPherson, the former governor of Sankt Frederick and current highest-ranked civilian member of the Reconstruction Mandate. Yunso is as professional as Szalai but lacks her experience, with the Sixth having been mostly confined to the area around Sankt Frederick for the duration of the Solarian Civil War. Like Szalai, Yunso is expected to step down from power once the region becomes more stable.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The SSRM has more local military forces at its disposal due to the presence of the First and Sixth Middle Ring Battlegroups — entities regarded as the best forces in the Middle Ring prior to the civil war’s outbreak. Most Navy and Army forces dispatched to the Mandates are stationed in the Northern Reaches, which has led to some discontent amongst forces in the Southern Reaches. These troops, many of them having fought since the beginning of the civil war, wish to finally receive large amounts of Solarian reinforcements and to return to a kind of normalcy. But with the Northern Reaches recovering from a devastating conflict these reinforcements may be months —potentially years — away.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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The Southern Reaches is less populous than its northern counterpart and has long been regarded as a frontier where the Alliance ends and the more dangerous Sparring Sea begins.&lt;br /&gt;
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====Visegrad====&lt;br /&gt;
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The capital of the Mandate is the rainy world of &#039;&#039;&#039;[[Visegrad]]&#039;&#039;&#039;. Formerly the capital of the Southern Solarian Military District Visegrad has survived the Solarian Civil War and its own civil war, with pro-Solarian and secessionist forces engaged in open warfare during the first months after the Solarian Collapse. The arrival of Szalai’s forces resulted in a Solarian victory and the start of military governance over the planet. With the civil war over and elections around the corner, many wonder what will become of Visegrad now that it has been transformed into a major military hub for the entire region.&lt;br /&gt;
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====Sankt Frederick====&lt;br /&gt;
[[File:Sankt Frederick.png|thumb|250px|The flag of Sankt Frederick.]]&lt;br /&gt;
	The other of the prominent worlds of the Mandate is &#039;&#039;&#039;Sankt Frederick&#039;&#039;&#039;, formerly the capital of the Solarian Provisional Government of the Southern Reaches (SPG). One of the few worlds that did not collapse into anarchy after the events of 2462, it remained among the most stable planets in the Wildlands and quickly became a common destination for refugees fleeing violence in regions such as the Wasteland and Corporate Reconstruction Zone.&lt;br /&gt;
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	Only one warp gate jump away from the broader Alliance, most residents of Sankt Frederick were spared the worst direct impacts of the civil war. Instead, they have had to contend with its consequences. The planet, long a patchwork of fertile farmland, winding river valleys, and small agrarian towns, has for centuries served as one of the Alliance’s primary breadbaskets. A combination of intensive planetside agriculture and sprawling orbital hydroponics platforms once enabled it to export far beyond its own needs, feeding much of the Middle and Outer Rings.&lt;br /&gt;
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	Today, that same agricultural system struggles to keep pace with the millions of displaced Solarian citizens who have flooded into the colony in the years since the collapse. Housing, feeding, and integrating these new arrivals have transformed what was once a sleepy but prosperous agrarian world into a strained and divided society.&lt;br /&gt;
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	The sudden influx has brought profound change. Sankt Frederick’s modest cities have swollen with hastily built prefabricated housing and sprawling encampments, while several orbital hydroponics platforms have been partially converted into emergency shelters. Refugees now make up much of the planet’s labor force, but their presence has driven down wages, overburdened schools and clinics, and fueled sharp competition for basic resources. Prices for food and goods have skyrocketed, harsh rationing has become the norm, and resentment has deepened. Many long-time residents see the newcomers as both an economic threat and a societal burden, while refugees in turn accuse local authorities of discrimination, neglect, and exploitation.  Native Frederickers have begun to leave the planet’s cities for its suburbs and country towns, believing refugees have taken over their longtime homes.&lt;br /&gt;
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	These tensions have been sharpened by what locals see as neglect from the greater Alliance. Aid and resources are funneled primarily toward the devastated Northern Reaches, while the naval stronghold of Visegrad remains the clear priority in the south. To many Sankt Frederickers this is a bitter insult: their world has remained stable, fed countless millions, and sheltered the displaced, yet their efforts are met with indifference. The presence of a substantial Solarian Army garrison has done little to ease frustrations. Soldiers, stretched thin and often embittered by the lack of naval assistance, struggles to maintain order, further reinforcing the sense of abandonment many Frederickers feel.&lt;br /&gt;
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	Culturally, the planet finds itself in a state of upheaval. Traditional Fredericker life, once centered on farming festivals, cooperative associations, and a distinctive agrarian identity, is steadily giving way to the myriad customs, languages, and faiths of the refugee communities. Overcrowded districts in the cities have become incubators of hybrid dialects, strongly influenced by Tradeband and other dialects of Solarian Common, in contrast to the Frederickian dialect spoken by long-time residents. For some, this blending is seen as a sign of resilience and renewal; for others, it is proof that Fredericker cultural identity is slowly being eroded.&lt;br /&gt;
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===The Pustkowie===&lt;br /&gt;
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The region beyond Mandate control, the Pustkowie is an anarchistic wasteland where violence rules and little has been left intact. Previously controlled by the Southern Fleet Administration (SFA), the Pustkowie’s fortunes took a turn for the worse following the skrellian intervention which ended the SFA as a cohesive force. The remaining flag officers of the SFA, deprived of the central leadership of Fleet Admiral F.R. Beauchamp, quickly turned on one another and descended into further warlordism as the region collapsed around them. By early 2465 the region had become too unstable to reasonably reclaim, and is the only former region of the Alliance not under the control of any nation.&lt;br /&gt;
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Those who remain in the Pustkowie are often those who do not wish to be found by the government of any nation in the Orion Spur. They are often deserters, bandits, pirates, mercenaries, or anarchists who, dissatisfied with the broader Spur, have relocated to this area. To live in the Pustkowie is not a romantic existence: it is one where every day of life is a difficult task and survival is often in question, as the ex-SFA warlords who lord over much of the region are known for both their immense greed and cruelty. It is unlikely the Pustkowie will ever be a productive region of space before the next century, and the Alliance has shown no desire to reclaim it.&lt;br /&gt;
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		<author><name>Pope Dave The 3th</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38752</id>
		<title>Solarian Reconstruction Mandates</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38752"/>
		<updated>2026-03-15T01:33:48Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Lycoris mandate flag&lt;/p&gt;
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Occupying most of the territory once known as the [[Human Wildlands]], the Solarian Reconstruction Mandates (SRM) are an effort by the Alliance to re-exert its control over much of the territory it lost in the initial phase of the Solarian Civil War (2462-65). They are divided into the Northern SRM, covering the Northern Wildlands, and Southern SRM, covering the Southern Wildlands. Devastated by neglect, war, and three years of anarchy it is unlikely the Mandates will return to their pre-2462 levels of productivity anytime soon, but their existence represents a step forward for the Alliance -- and for some actors such as the [[Republic of Biesel]], a grave concern as the Alliance re-exerts its authority on a galactic scale.&lt;br /&gt;
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==Northern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Northern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Northern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Formed in the aftermath of the conclusion of the Solarian Civil War, or the War in the [[Human Wildlands|Northern Wildlands]], the Northern Solarian Reconstruction Mandate is the structure through which the Alliance intends to rebuild the devastated Northern Reaches, which have been devastated by three years of anarchy and half a year of intense fighting between the three post-Solarian states which once dwelled in this region: the fascistic Solarian Restoration Front (Front/SRF), the bandit state known as the League of Independent Corporate-Free Systems (League), and the democratic Middle Ring Shield Pact (Pact). Only intervention on the Pact’s behalf by the Solarian Navy in mid-2465 saved the region from further anarchy and the fall of its most developed world, [[San Colette]], to the Solarian Restoration Front.&lt;br /&gt;
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Shortly after the [[Solarian Armed Forces#The Solarian Navy|Navy]] declared the end of large-scale combat operations against the remnants of the League and SRF in mid-2465 the Alliance declared the establishment of the Northern Solarian Reconstruction Mandate to coordinate a civilian reconstruction effort of the region rather than, as the Alliance at the time was, a naval military junta. The Mandate has much work ahead of it in the coming months and years to fix the damage caused to much of the region by the Solarian Civil War. Notably the Mandate does not contain the entirety of the Northern Reaches as [[Konyang]] has joined the [[Coalition of Colonies]]. However, with the Alliance seemingly finding its footing in the [[The Orion Spur|Spur]] once again, who is to say what will come for its secessionist world?&lt;br /&gt;
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===Government===&lt;br /&gt;
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The Reconstruction Mandate’s government, as it was formed by a joint effort of the Alliance’s main provisional civilian government and its ruling military junta, is an unusual civilian government which has been given broad powers to carry out its mission of rebuilding the Northern Reaches and has little in the way of a voting population to answer to. It is, essentially, a civilian dictatorship created as a temporary measure to stabilize the region without having to concern itself with elections. While most regions are controlled by civilians, some, such as the former SRF capital of Lycoris, are ruled by military governments. Furthermore, the Reconstruction Mandate has sweeping powers to arrest and detain suspected Front and League members or sympathizers for reasons of national security, and these suspected members can be detained for an indefinite length of time. Despite the Mandate’s status as a civilian dictatorship it has not interfered with many local governments, particularly those of the democratic Pact, to preserve its approval and ensure local governments are loyal to it.&lt;br /&gt;
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The Reconstruction Mandate is dominated by Coletters due to the system’s status as the headquarters for the [[Solarian Armed Forces#Notable Navy Forces|1st Battlegroup]] during the final weeks of the Solarian Civil War and the Sovereign Solarian Republic of San Colette’s steadfast refusal to, despite three years of isolation, officially secede from the Alliance as the worlds of the Front and Pact did. Most non-Coletters within the Mandate’s government are either Solarian bureaucrats from the core worlds or citizens of other ex-Pact worlds which remained loyal to Sol such as Novo Igman, Lhokgon, and New Peoria. Few Mandate officials are from the regions formerly controlled by the Front or the League.&lt;br /&gt;
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The current Governor of the Northern Solarian Reconstruction Mandate is &#039;&#039;&#039;Geraldo de los Reyes&#039;&#039;&#039;. Formerly a Colettish bureaucrat of the Solarian Department of the Interior, de los Reyes has been commended multiple times for both his incorruptibility and his work in ensuring – prior to 2462 – the Warp Gate Project’s goals were being met, or at least worked towards. Despite his decades of service as a bureaucrat de los Reyes is relatively inexperienced as a political operative, and now must balance the competing interests of multiple actors in the Northern Reaches ranging from the Colettish government to the [[Solarian Armed Forces]] to the remnants of the Pact and other statelets. Only time will tell if he can succeed, or if he will fail.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The Reconstruction Mandate’s mission is supported by a significant Solarian military presence intended to suppress the remnants of the Front and League, many of which have become guerrillas and bandits, in the region. It can additionally call upon limited System Defense Force assets from the former Pact such as the Civil Guard, though these forces are in the process of being regenerated and upgraded with modern warp-capable engines following the events of the Solarian Civil War which showed [[Solarian Armed Forces#System Defense Forces|SDF]] vessels direly need independent warp capabilities. Many [[Solarian Armed Forces#The Solarian Army|The Solarian Army]] units — such as [[Solarian Armed Forces#Notable Army Divisions|2nd Venusian Air Cavalry Division]] — are involved in anti-insurgent operations on the planets of the now-defeated Front, where many fanatical followers of its ideology have chosen to fight to the bitter end as guerillas instead of surrendering to what they see as a false Solarian government.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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====San Colette====&lt;br /&gt;
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The capital world of the Reconstruction Mandate,&#039;&#039;&#039;[[San Colette]]&#039;&#039;&#039; was subjected to intense fighting during the closing weeks of the Solarian Civil War during the Front’s invasion. Its System Defense Force, the Civil Guard, fought valiantly alongside mercenaries of the Free Solarian Fleets and its Pact allies, and ultimately lured the Front into a trap near D’Anzin which allowed much of its naval to be destroyed by the intervening 1st Battlegroup strike force. The Mandate rapidly resolved many major issues within the Nueva Patria system and life in many areas of San Colette is starting to return to normalcy, though there is much work to do — particularly upon the distant planet of D’Anzin, where efforts to clean up the aftermath of phoron contamination from destroyed processing facilities are expected to take some time.&lt;br /&gt;
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====Lhokgon====&lt;br /&gt;
[[File:Lhokgon.png|thumb|250px|The flag of Lhokgon.]]&lt;br /&gt;
Subject of intense fighting between the League and Front during the Solarian Civil War, the Helium-3 refining world of &#039;&#039;&#039;Lhokgon&#039;&#039;&#039; was devastated by fighting. Originally colonized at roughly the same time as San Colette by primarily Himalayan nations, Lhokgon’s system — the Gangetic System — is unusually rich in Helium-3 and served as an important mining and refining center for the fuel throughout much of the 24th and 25th century. In early 2463 Lhokgon, with the collapse of Solarian authority in the region, joined the Pact after its System Defense Forces repelled a League incursion which damaged multiple mining facilities in the Gangetic System’s outskirts.&lt;br /&gt;
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With the Front’s invasion of the Pact in 2465 Lhokgon was once again thrown into conflict. Though its System Defense Forces fought valiantly they were ultimately unable to withstand the full brunt of the Pact’s offensive and the system fell to the Front, though not before the residents and government of Lhokgon were able to sabotage much of the system’s Helium-3 refining operations. The Front was not merciful in its occupation as a result: anyone affiliated with the Federal Solarian Republic of Lhokgon’s government they could find was given a summary military execution and employed in its Helium-3 industry were forced to work under pain of execution for themselves and their families. League offensives in the region caused the Front to enact even harsher policies as they moved to the defensive. By the time of the Solarian Navy’s arrival to liberate the system much of the industry not already destroyed by the Lhokgers themselves or fighting had been burnt to the ground by the Front, crippling a once-vibrant industry.&lt;br /&gt;
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Between the Front’s occupation and the Navy’s liberation of the Federal Solarian Republic of Lkohgon many Lhokgers engaged in armed resistance against the Front, particularly as its retaliations increased, causing many Front-aligned Army units to be tied down on Lhokgon and thus unable to invade Nueva Patria. Now, after the Navy’s liberation, many of these guerilla fighters have become part of the Federal Solarian Republic’s reconstruction initiative, which seeks to rebuild Lhokgon’s Helium-3 industry with the assistance of Einstein Engines while maintaining the democratic system Lhokgers fought valiantly for. The road ahead is long, but the Lhokgers are confident they will overcome any challenge.&lt;br /&gt;
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====Novo Igman====&lt;br /&gt;
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One of the unlucky worlds to be captured by the League and Front and different times, the Federal Solarian Republic of &#039;&#039;&#039;Novo Igman&#039;&#039;&#039; was a major mining and industrial hub of the Northern Reaches prior to the Solarian Civil War. Colonized in the late 2300s by primarily Yugoslavian settlers, the planet never reached the prosperity of San Colette or Lycoris but had a relatively high standard of living by Solarian Outer Ring standards due to its industrial base and several large Solarian defense factories which produced Army equipment. This made it a major target for warlords during the initial chaos of the Solarian Civil War and the planet joined the Pact in early 2463 after fighting off a raid from the nearby League.&lt;br /&gt;
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Novo Igman’s arsenals armed much of the Pact’s non-Colettish forces and served as a major source of armaments for the Free Solarian Fleets. The planet’s importance made it a major target for the League during their initial invasion, and Novo Igman quickly found itself the target of the League’s main offensive push. The planet eventually fell out of the Pact’s control in late March, 2465. The Federal Solarian Republic’s government refused to surrender to the League and much of the planet’s system defense force and military began to wage an insurgent war against the League, which quickly found itself unable to control much of the planet’s industrial capacity. When the Front took control over the planet in late April, 2465, the League occupation troops who remained behind found themselves caught between Novo Igman’s insurgents and Lycorii units who had been sent to subjugate the world. Many League troops, lacking a better option, opted to join with their former enemies against the Front, and a more vicious phase of the insurgent war began.&lt;br /&gt;
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Novo Igman is unique amongst Front-occupied worlds for successfully overthrowing the Front’s provisional government before the Solarian Navy could arrive, effectively freeing themselves from their control in June, 2465, and declaring themselves once again the Solarian Federal Republic of Novo Igman. Navy forces shortly arrived and the planet has since officially rejoined the Alliance, and is receiving significant assistance in its rebuilding efforts. While Novo Igman has been badly damaged by the war, particularly during the three months of open warfare on the planet, it remains unbroken, and its people are confident they will find their footing once again.&lt;br /&gt;
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====New Peoria====&lt;br /&gt;
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The Solarian Republic of &#039;&#039;&#039;New Peoria&#039;&#039;&#039; was, prior to the Solarian Civil War, a relatively well-traveled warp gate hub utilized by travelers from the far Outer Solarian Ring traveling towards San Colette, particularly those traveling from what is now the Coalition of Colonies and Konyang. The system was seen by many in the Northern Reaches as a relatively minor world which lived in the shadow of San Colette’s success. New Peoria was nearly conquered by the League during the initial chaos of the Solarian Civil War and was only saved by the intervention of San Colette and the Free Solarian Fleets. The planet quickly joined the Pact after this.&lt;br /&gt;
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During the initial weeks and months of the Solarian Civil War hundreds of thousands of refugees fleeing chaos in the Wildlands and the Coalition passed through its warp gates on their way to San Colette, and New Peoria’s warp gates were a major evacuation point for Pact civilians caught in the Front’s path of advance prior to their destruction by the Pact in early March, 2465. After falling out of the Pact’s control and being seized by the Front in March, 2465, New Peoria’s system became a major rallying point for the Front’s forces and was the intended site of a push by the Front into Nueva Patria via the hacking of Colettish warp gates by specialized ships – a plan only narrowly thwarted by the Solarian Navy’s timely arrival. The Front forces in New Peoria’s orbit were destroyed by the Solarian Navy in the closing days of the Solarian Civil War, and the system itself rejoined the Alliance shortly thereafter.&lt;br /&gt;
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Like many worlds located in the Northern Reaches the future of New Peoria is very much in flux due to the defection of many of its former trade partners to the Coalition of Colonies. The Solarian Navy, which is responsible for much of New Peoria’s rebuilding efforts, has refused to consider working with the Coalition and many on the planet are vehemently opposed to the Coalition due to their support – real or perceived – of the League. Some in New Peoria have called for the Navy to establish a new base in their system as a replacement for the mostly-destroyed naval facility of New Atlantica, or to fortify the system like Nueva Patria.&lt;br /&gt;
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====Lycoris====&lt;br /&gt;
[[File:Provisional Lycoris.png|thumb|250px|The flag of the Alliance military mandate over Lycoris.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: Due to its status as the capital of the Solarian Restoration Front, all residents of Lycoris are unplayable. This is enforceable by server moderation staff.&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Formerly the capital of the fascist Solarian Restoration Front, the Solarian Military Mandate of &#039;&#039;&#039;Lycoris&#039;&#039;&#039; — known as the Federal Solarian Republic of Lycoris and Lycoris Minoris, both under Front control and before the Civil War — is a world which has caused and seen a great deal of suffering. Located in the Alfheim System, it is one of the oldest inhabited systems in the Northern Reaches. Lycoris and Lycoris Minoris were wealthy worlds prior to the Solarian Civil War only equaled in the region by San Colette. The planet and its moon were most well-known for their impressive shipbuilding industry and enviable natural beauty. Dozens of ships were produced from its orbital works and millions visited the planet to see the distinctive red flowers it drew its name from.&lt;br /&gt;
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The shipbuilding industry’s wealth brought many immigrants: most human, and some not. As the Alliance entered into a period of decline throughout the late 24th and early to mid 25th centuries politicians on Lycoris and its moon stoked the fires of nativism as a tool to ensure their continued dominance of the system’s politics. This Lycoris-first policy found immense success amongst the Lycorii and became more radical with the arrival of nonhumans to the system. First came the skrell, who were stereotyped as sneaky and subversive mind-readers looking to take the high-end careers of Lycorii and turn them into a colony of their Federation. Then came the unathi, who were stereotyped as a bloody and backwards species who had opted to burn themselves in nuclear fire when given an ounce of power, and the tajara, who were stereotyped as naturally violent and only fit for dull labor in the frigid northern reaches of the planet. The system was a major stronghold of ATLAS and profited immensely during Frost’s short and corrupt regime due to it being favored over San Colette. It thus comes as no surprise the Front found a natural stronghold here.&lt;br /&gt;
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The killing, disappearing, and deporting of non-humans and humans suspected of “anti-Solarian sentiments” continued throughout the Front’s control of the planet, and almost every aspect of its government dedicated itself to this. Its civil government and system defense force eagerly dedicated themselves to the Front’s cause and Lycorii troops fought for the Front across the Northern Reaches from 2462 until June 2465, when a Solarian military intervention on behalf of San Colette crushed the Front and established a provisional military government over the planet and its moon. Even now many Front loyalists, unwilling to surrender, have run to the wilderness to wage an insurgent war. Those who remained behind have often found themselves arrested by the Solarian Army pending military tribunals.&lt;br /&gt;
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Lycoris is a planet which has been tainted irreversibly by the Front and its struggle for unobtainable purity. Once renowned natural spots have become barren of their typical visitors, or revived for Front-aligned insurgents hoping to kill as many Solarians as they can before they die. The planet’s once unspoiled vistas have been covered in quickly-built Front facilities, now reduced to ruins by the Solarian Armed Forces during the Solarian Civil War. Its orbital yards now stand mostly silent, either sabotaged by the Front in a last act of defiance or lacking the workers to operate. Millions of Lycorii have died, either by the Front’s hands or fighting on its behalf in the Solarian Civil War.&lt;br /&gt;
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====New Atlantica====&lt;br /&gt;
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Formerly the “capital” of the League of Independent Corporate-Free Systems, the large Interstellar War-era naval space station of &#039;&#039;&#039;New Atlantica&#039;&#039;&#039; was mostly destroyed in intense fighting between the League’s 67th Fleet and forces of the Solarian Restoration Front during the final weeks and days of the Solarian Civil War. Three years of neglect by the League and the intense fighting around it has reduced much of the station to charred, slagged ruins intermixed with functional or partially-functional sections. Almost none of the prewar civilian population remains and the few dozen civilians who still inhabit the station are mostly transient offworlder human salvagers formerly performing independent salvage operations and now contracted by the Navy to help remove debris from hazardous areas.&lt;br /&gt;
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None wish to rebuild or repair the hulking and aged corpse of New Atlantica, but rumors have begun to swirl of the Navy building new sensor arrays in the system to monitor the Coalition. Some say the majority of these are pointed towards one system in particular: the now-border system of Konyang, recently seceded to the Alliance and now staring down its former overlord.&lt;br /&gt;
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==Southern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Southern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Southern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Controlling the former territory of the Southern Solarian Military District and the Solarian Provisional Government, the Southern Solarian Reconstruction Mandate (SSRM) was formed shortly after the end of the Solarian Civil War. The main non-state opposition to the SSRM are the remnants of the Biesel-aligned Southern Fleet Administration (SFA), which is most active in a formerly Solarian region adjacent to the SSRM known as the Pustkowie, or Wasteland, in Visegradi Creole. The SSRM began to stabilize prior to the War in the Northern Wildlands through the efforts of the local Solarian Navy garrison, particularly the First Middle Ring Battlegroup under the command of Fleet Admiral Klaudia Szalai – now the governor of the SSRM.&lt;br /&gt;
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The Alliance’s government declared the establishment of the SSRM to coordinate further reconstruction efforts in the region. Unlike the NSRM, the SSRM is a military government dominated by the Solarian Navy due to its more hazardous position on the edge of the Sparring Sea and Badlands. While the SSRM is more stable than its northern counterpart there is still much work to do, and some have expressed concern that its military government means the Alliance is not as concerned about escaping its Navy-dominated past as it claims to be.&lt;br /&gt;
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===Government===&lt;br /&gt;
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The SSRM is a provisional military government which has been established to assist in the region’s formal transition back into the broader Alliance. It has broad powers to govern and direct the Southern Reaches as it sees fit, and martial law remains in place across much of the region — though it has lessened in some locations, with promises of a return to normalcy as the Alliance’s first fair elections since the 2450s begin. Szalai’s First Middle Ring Battlegroup and Yunso’s 6th Middle Ring Battlegroup dominate the military government of the region, having worked together to keep the area stable since the beginning of the Solarian Civil War.&lt;br /&gt;
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The Governor of the Southern Solarian Reconstruction Mandate is Solarian Navy Fleet Admiral Klaudia Szalai, formerly the leader of the Southern Solarian Military District and a career Navy officer with a history of excellence in service. A native Visegradi, Szalai has transformed the rainy world into a lynchpin of Solarian control in the region and has repelled all attempts to contest the Alliance’s hold over the Southern Reaches. To her frustration she has never been able to reclaim the devastated Pustkowie — formerly under the control of her rival, Fleet Admiral F.R. Beauchamp. While her governorship is likely temporary, with the SSRM soon to be handed over to civilian authorities once it is more stable, most in the region have confidence in Szalai.&lt;br /&gt;
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Governing alongside Szalai is the second most important officer in the Southern Reaches: Fleet Admiral Myo Yunso of the Sixth Middle Ring Battlegroup. A Konyanger who has remained loyal to the Alliance, Yunso has been both a staunch ally and fierce rival to Anderson MacPherson, the former governor of Sankt Frederick and current highest-ranked civilian member of the Reconstruction Mandate. Yunso is as professional as Szalai but lacks her experience, with the Sixth having been mostly confined to the area around Sankt Frederick for the duration of the Solarian Civil War. Like Szalai, Yunso is expected to step down from power once the region becomes more stable.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The SSRM has more local military forces at its disposal due to the presence of the First and Sixth Middle Ring Battlegroups — entities regarded as the best forces in the Middle Ring prior to the civil war’s outbreak. Most Navy and Army forces dispatched to the Mandates are stationed in the Northern Reaches, which has led to some discontent amongst forces in the Southern Reaches. These troops, many of them having fought since the beginning of the civil war, wish to finally receive large amounts of Solarian reinforcements and to return to a kind of normalcy. But with the Northern Reaches recovering from a devastating conflict these reinforcements may be months —potentially years — away.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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The Southern Reaches is less populous than its northern counterpart and has long been regarded as a frontier where the Alliance ends and the more dangerous Sparring Sea begins.&lt;br /&gt;
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====Visegrad====&lt;br /&gt;
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The capital of the Mandate is the rainy world of &#039;&#039;&#039;[[Visegrad]]&#039;&#039;&#039;. Formerly the capital of the Southern Solarian Military District Visegrad has survived the Solarian Civil War and its own civil war, with pro-Solarian and secessionist forces engaged in open warfare during the first months after the Solarian Collapse. The arrival of Szalai’s forces resulted in a Solarian victory and the start of military governance over the planet. With the civil war over and elections around the corner, many wonder what will become of Visegrad now that it has been transformed into a major military hub for the entire region.&lt;br /&gt;
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====Sankt Frederick====&lt;br /&gt;
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	The other of the prominent worlds of the Mandate is &#039;&#039;&#039;Sankt Frederick&#039;&#039;&#039;, formerly the capital of the Solarian Provisional Government of the Southern Reaches (SPG). One of the few worlds that did not collapse into anarchy after the events of 2462, it remained among the most stable planets in the Wildlands and quickly became a common destination for refugees fleeing violence in regions such as the Wasteland and Corporate Reconstruction Zone.&lt;br /&gt;
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	Only one warp gate jump away from the broader Alliance, most residents of Sankt Frederick were spared the worst direct impacts of the civil war. Instead, they have had to contend with its consequences. The planet, long a patchwork of fertile farmland, winding river valleys, and small agrarian towns, has for centuries served as one of the Alliance’s primary breadbaskets. A combination of intensive planetside agriculture and sprawling orbital hydroponics platforms once enabled it to export far beyond its own needs, feeding much of the Middle and Outer Rings.&lt;br /&gt;
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	Today, that same agricultural system struggles to keep pace with the millions of displaced Solarian citizens who have flooded into the colony in the years since the collapse. Housing, feeding, and integrating these new arrivals have transformed what was once a sleepy but prosperous agrarian world into a strained and divided society.&lt;br /&gt;
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	The sudden influx has brought profound change. Sankt Frederick’s modest cities have swollen with hastily built prefabricated housing and sprawling encampments, while several orbital hydroponics platforms have been partially converted into emergency shelters. Refugees now make up much of the planet’s labor force, but their presence has driven down wages, overburdened schools and clinics, and fueled sharp competition for basic resources. Prices for food and goods have skyrocketed, harsh rationing has become the norm, and resentment has deepened. Many long-time residents see the newcomers as both an economic threat and a societal burden, while refugees in turn accuse local authorities of discrimination, neglect, and exploitation.  Native Frederickers have begun to leave the planet’s cities for its suburbs and country towns, believing refugees have taken over their longtime homes.&lt;br /&gt;
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	These tensions have been sharpened by what locals see as neglect from the greater Alliance. Aid and resources are funneled primarily toward the devastated Northern Reaches, while the naval stronghold of Visegrad remains the clear priority in the south. To many Sankt Frederickers this is a bitter insult: their world has remained stable, fed countless millions, and sheltered the displaced, yet their efforts are met with indifference. The presence of a substantial Solarian Army garrison has done little to ease frustrations. Soldiers, stretched thin and often embittered by the lack of naval assistance, struggles to maintain order, further reinforcing the sense of abandonment many Frederickers feel.&lt;br /&gt;
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	Culturally, the planet finds itself in a state of upheaval. Traditional Fredericker life, once centered on farming festivals, cooperative associations, and a distinctive agrarian identity, is steadily giving way to the myriad customs, languages, and faiths of the refugee communities. Overcrowded districts in the cities have become incubators of hybrid dialects, strongly influenced by Tradeband and other dialects of Solarian Common, in contrast to the Frederickian dialect spoken by long-time residents. For some, this blending is seen as a sign of resilience and renewal; for others, it is proof that Fredericker cultural identity is slowly being eroded.&lt;br /&gt;
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===The Pustkowie===&lt;br /&gt;
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The region beyond Mandate control, the Pustkowie is an anarchistic wasteland where violence rules and little has been left intact. Previously controlled by the Southern Fleet Administration (SFA), the Pustkowie’s fortunes took a turn for the worse following the skrellian intervention which ended the SFA as a cohesive force. The remaining flag officers of the SFA, deprived of the central leadership of Fleet Admiral F.R. Beauchamp, quickly turned on one another and descended into further warlordism as the region collapsed around them. By early 2465 the region had become too unstable to reasonably reclaim, and is the only former region of the Alliance not under the control of any nation.&lt;br /&gt;
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Those who remain in the Pustkowie are often those who do not wish to be found by the government of any nation in the Orion Spur. They are often deserters, bandits, pirates, mercenaries, or anarchists who, dissatisfied with the broader Spur, have relocated to this area. To live in the Pustkowie is not a romantic existence: it is one where every day of life is a difficult task and survival is often in question, as the ex-SFA warlords who lord over much of the region are known for both their immense greed and cruelty. It is unlikely the Pustkowie will ever be a productive region of space before the next century, and the Alliance has shown no desire to reclaim it.&lt;br /&gt;
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		<author><name>Pope Dave The 3th</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38751</id>
		<title>Solarian Reconstruction Mandates</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Solarian_Reconstruction_Mandates&amp;diff=38751"/>
		<updated>2026-03-15T01:32:54Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Lhokgon flag&lt;/p&gt;
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Occupying most of the territory once known as the [[Human Wildlands]], the Solarian Reconstruction Mandates (SRM) are an effort by the Alliance to re-exert its control over much of the territory it lost in the initial phase of the Solarian Civil War (2462-65). They are divided into the Northern SRM, covering the Northern Wildlands, and Southern SRM, covering the Southern Wildlands. Devastated by neglect, war, and three years of anarchy it is unlikely the Mandates will return to their pre-2462 levels of productivity anytime soon, but their existence represents a step forward for the Alliance -- and for some actors such as the [[Republic of Biesel]], a grave concern as the Alliance re-exerts its authority on a galactic scale.&lt;br /&gt;
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==Northern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Northern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Northern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Formed in the aftermath of the conclusion of the Solarian Civil War, or the War in the [[Human Wildlands|Northern Wildlands]], the Northern Solarian Reconstruction Mandate is the structure through which the Alliance intends to rebuild the devastated Northern Reaches, which have been devastated by three years of anarchy and half a year of intense fighting between the three post-Solarian states which once dwelled in this region: the fascistic Solarian Restoration Front (Front/SRF), the bandit state known as the League of Independent Corporate-Free Systems (League), and the democratic Middle Ring Shield Pact (Pact). Only intervention on the Pact’s behalf by the Solarian Navy in mid-2465 saved the region from further anarchy and the fall of its most developed world, [[San Colette]], to the Solarian Restoration Front.&lt;br /&gt;
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Shortly after the [[Solarian Armed Forces#The Solarian Navy|Navy]] declared the end of large-scale combat operations against the remnants of the League and SRF in mid-2465 the Alliance declared the establishment of the Northern Solarian Reconstruction Mandate to coordinate a civilian reconstruction effort of the region rather than, as the Alliance at the time was, a naval military junta. The Mandate has much work ahead of it in the coming months and years to fix the damage caused to much of the region by the Solarian Civil War. Notably the Mandate does not contain the entirety of the Northern Reaches as [[Konyang]] has joined the [[Coalition of Colonies]]. However, with the Alliance seemingly finding its footing in the [[The Orion Spur|Spur]] once again, who is to say what will come for its secessionist world?&lt;br /&gt;
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===Government===&lt;br /&gt;
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The Reconstruction Mandate’s government, as it was formed by a joint effort of the Alliance’s main provisional civilian government and its ruling military junta, is an unusual civilian government which has been given broad powers to carry out its mission of rebuilding the Northern Reaches and has little in the way of a voting population to answer to. It is, essentially, a civilian dictatorship created as a temporary measure to stabilize the region without having to concern itself with elections. While most regions are controlled by civilians, some, such as the former SRF capital of Lycoris, are ruled by military governments. Furthermore, the Reconstruction Mandate has sweeping powers to arrest and detain suspected Front and League members or sympathizers for reasons of national security, and these suspected members can be detained for an indefinite length of time. Despite the Mandate’s status as a civilian dictatorship it has not interfered with many local governments, particularly those of the democratic Pact, to preserve its approval and ensure local governments are loyal to it.&lt;br /&gt;
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The Reconstruction Mandate is dominated by Coletters due to the system’s status as the headquarters for the [[Solarian Armed Forces#Notable Navy Forces|1st Battlegroup]] during the final weeks of the Solarian Civil War and the Sovereign Solarian Republic of San Colette’s steadfast refusal to, despite three years of isolation, officially secede from the Alliance as the worlds of the Front and Pact did. Most non-Coletters within the Mandate’s government are either Solarian bureaucrats from the core worlds or citizens of other ex-Pact worlds which remained loyal to Sol such as Novo Igman, Lhokgon, and New Peoria. Few Mandate officials are from the regions formerly controlled by the Front or the League.&lt;br /&gt;
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The current Governor of the Northern Solarian Reconstruction Mandate is &#039;&#039;&#039;Geraldo de los Reyes&#039;&#039;&#039;. Formerly a Colettish bureaucrat of the Solarian Department of the Interior, de los Reyes has been commended multiple times for both his incorruptibility and his work in ensuring – prior to 2462 – the Warp Gate Project’s goals were being met, or at least worked towards. Despite his decades of service as a bureaucrat de los Reyes is relatively inexperienced as a political operative, and now must balance the competing interests of multiple actors in the Northern Reaches ranging from the Colettish government to the [[Solarian Armed Forces]] to the remnants of the Pact and other statelets. Only time will tell if he can succeed, or if he will fail.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The Reconstruction Mandate’s mission is supported by a significant Solarian military presence intended to suppress the remnants of the Front and League, many of which have become guerrillas and bandits, in the region. It can additionally call upon limited System Defense Force assets from the former Pact such as the Civil Guard, though these forces are in the process of being regenerated and upgraded with modern warp-capable engines following the events of the Solarian Civil War which showed [[Solarian Armed Forces#System Defense Forces|SDF]] vessels direly need independent warp capabilities. Many [[Solarian Armed Forces#The Solarian Army|The Solarian Army]] units — such as [[Solarian Armed Forces#Notable Army Divisions|2nd Venusian Air Cavalry Division]] — are involved in anti-insurgent operations on the planets of the now-defeated Front, where many fanatical followers of its ideology have chosen to fight to the bitter end as guerillas instead of surrendering to what they see as a false Solarian government.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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====San Colette====&lt;br /&gt;
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The capital world of the Reconstruction Mandate,&#039;&#039;&#039;[[San Colette]]&#039;&#039;&#039; was subjected to intense fighting during the closing weeks of the Solarian Civil War during the Front’s invasion. Its System Defense Force, the Civil Guard, fought valiantly alongside mercenaries of the Free Solarian Fleets and its Pact allies, and ultimately lured the Front into a trap near D’Anzin which allowed much of its naval to be destroyed by the intervening 1st Battlegroup strike force. The Mandate rapidly resolved many major issues within the Nueva Patria system and life in many areas of San Colette is starting to return to normalcy, though there is much work to do — particularly upon the distant planet of D’Anzin, where efforts to clean up the aftermath of phoron contamination from destroyed processing facilities are expected to take some time.&lt;br /&gt;
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====Lhokgon====&lt;br /&gt;
[[File:Lhokgon.png|thumb|250px|The flag of Lhokgon.]]&lt;br /&gt;
Subject of intense fighting between the League and Front during the Solarian Civil War, the Helium-3 refining world of &#039;&#039;&#039;Lhokgon&#039;&#039;&#039; was devastated by fighting. Originally colonized at roughly the same time as San Colette by primarily Himalayan nations, Lhokgon’s system — the Gangetic System — is unusually rich in Helium-3 and served as an important mining and refining center for the fuel throughout much of the 24th and 25th century. In early 2463 Lhokgon, with the collapse of Solarian authority in the region, joined the Pact after its System Defense Forces repelled a League incursion which damaged multiple mining facilities in the Gangetic System’s outskirts.&lt;br /&gt;
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With the Front’s invasion of the Pact in 2465 Lhokgon was once again thrown into conflict. Though its System Defense Forces fought valiantly they were ultimately unable to withstand the full brunt of the Pact’s offensive and the system fell to the Front, though not before the residents and government of Lhokgon were able to sabotage much of the system’s Helium-3 refining operations. The Front was not merciful in its occupation as a result: anyone affiliated with the Federal Solarian Republic of Lhokgon’s government they could find was given a summary military execution and employed in its Helium-3 industry were forced to work under pain of execution for themselves and their families. League offensives in the region caused the Front to enact even harsher policies as they moved to the defensive. By the time of the Solarian Navy’s arrival to liberate the system much of the industry not already destroyed by the Lhokgers themselves or fighting had been burnt to the ground by the Front, crippling a once-vibrant industry.&lt;br /&gt;
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Between the Front’s occupation and the Navy’s liberation of the Federal Solarian Republic of Lkohgon many Lhokgers engaged in armed resistance against the Front, particularly as its retaliations increased, causing many Front-aligned Army units to be tied down on Lhokgon and thus unable to invade Nueva Patria. Now, after the Navy’s liberation, many of these guerilla fighters have become part of the Federal Solarian Republic’s reconstruction initiative, which seeks to rebuild Lhokgon’s Helium-3 industry with the assistance of Einstein Engines while maintaining the democratic system Lhokgers fought valiantly for. The road ahead is long, but the Lhokgers are confident they will overcome any challenge.&lt;br /&gt;
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====Novo Igman====&lt;br /&gt;
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One of the unlucky worlds to be captured by the League and Front and different times, the Federal Solarian Republic of &#039;&#039;&#039;Novo Igman&#039;&#039;&#039; was a major mining and industrial hub of the Northern Reaches prior to the Solarian Civil War. Colonized in the late 2300s by primarily Yugoslavian settlers, the planet never reached the prosperity of San Colette or Lycoris but had a relatively high standard of living by Solarian Outer Ring standards due to its industrial base and several large Solarian defense factories which produced Army equipment. This made it a major target for warlords during the initial chaos of the Solarian Civil War and the planet joined the Pact in early 2463 after fighting off a raid from the nearby League.&lt;br /&gt;
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Novo Igman’s arsenals armed much of the Pact’s non-Colettish forces and served as a major source of armaments for the Free Solarian Fleets. The planet’s importance made it a major target for the League during their initial invasion, and Novo Igman quickly found itself the target of the League’s main offensive push. The planet eventually fell out of the Pact’s control in late March, 2465. The Federal Solarian Republic’s government refused to surrender to the League and much of the planet’s system defense force and military began to wage an insurgent war against the League, which quickly found itself unable to control much of the planet’s industrial capacity. When the Front took control over the planet in late April, 2465, the League occupation troops who remained behind found themselves caught between Novo Igman’s insurgents and Lycorii units who had been sent to subjugate the world. Many League troops, lacking a better option, opted to join with their former enemies against the Front, and a more vicious phase of the insurgent war began.&lt;br /&gt;
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Novo Igman is unique amongst Front-occupied worlds for successfully overthrowing the Front’s provisional government before the Solarian Navy could arrive, effectively freeing themselves from their control in June, 2465, and declaring themselves once again the Solarian Federal Republic of Novo Igman. Navy forces shortly arrived and the planet has since officially rejoined the Alliance, and is receiving significant assistance in its rebuilding efforts. While Novo Igman has been badly damaged by the war, particularly during the three months of open warfare on the planet, it remains unbroken, and its people are confident they will find their footing once again.&lt;br /&gt;
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====New Peoria====&lt;br /&gt;
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The Solarian Republic of &#039;&#039;&#039;New Peoria&#039;&#039;&#039; was, prior to the Solarian Civil War, a relatively well-traveled warp gate hub utilized by travelers from the far Outer Solarian Ring traveling towards San Colette, particularly those traveling from what is now the Coalition of Colonies and Konyang. The system was seen by many in the Northern Reaches as a relatively minor world which lived in the shadow of San Colette’s success. New Peoria was nearly conquered by the League during the initial chaos of the Solarian Civil War and was only saved by the intervention of San Colette and the Free Solarian Fleets. The planet quickly joined the Pact after this.&lt;br /&gt;
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During the initial weeks and months of the Solarian Civil War hundreds of thousands of refugees fleeing chaos in the Wildlands and the Coalition passed through its warp gates on their way to San Colette, and New Peoria’s warp gates were a major evacuation point for Pact civilians caught in the Front’s path of advance prior to their destruction by the Pact in early March, 2465. After falling out of the Pact’s control and being seized by the Front in March, 2465, New Peoria’s system became a major rallying point for the Front’s forces and was the intended site of a push by the Front into Nueva Patria via the hacking of Colettish warp gates by specialized ships – a plan only narrowly thwarted by the Solarian Navy’s timely arrival. The Front forces in New Peoria’s orbit were destroyed by the Solarian Navy in the closing days of the Solarian Civil War, and the system itself rejoined the Alliance shortly thereafter.&lt;br /&gt;
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Like many worlds located in the Northern Reaches the future of New Peoria is very much in flux due to the defection of many of its former trade partners to the Coalition of Colonies. The Solarian Navy, which is responsible for much of New Peoria’s rebuilding efforts, has refused to consider working with the Coalition and many on the planet are vehemently opposed to the Coalition due to their support – real or perceived – of the League. Some in New Peoria have called for the Navy to establish a new base in their system as a replacement for the mostly-destroyed naval facility of New Atlantica, or to fortify the system like Nueva Patria.&lt;br /&gt;
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====Lycoris====&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;NOTE: Due to its status as the capital of the Solarian Restoration Front, all residents of Lycoris are unplayable. This is enforceable by server moderation staff.&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Formerly the capital of the fascist Solarian Restoration Front, the Solarian Military Mandate of &#039;&#039;&#039;Lycoris&#039;&#039;&#039; — known as the Federal Solarian Republic of Lycoris and Lycoris Minoris, both under Front control and before the Civil War — is a world which has caused and seen a great deal of suffering. Located in the Alfheim System, it is one of the oldest inhabited systems in the Northern Reaches. Lycoris and Lycoris Minoris were wealthy worlds prior to the Solarian Civil War only equaled in the region by San Colette. The planet and its moon were most well-known for their impressive shipbuilding industry and enviable natural beauty. Dozens of ships were produced from its orbital works and millions visited the planet to see the distinctive red flowers it drew its name from.&lt;br /&gt;
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The shipbuilding industry’s wealth brought many immigrants: most human, and some not. As the Alliance entered into a period of decline throughout the late 24th and early to mid 25th centuries politicians on Lycoris and its moon stoked the fires of nativism as a tool to ensure their continued dominance of the system’s politics. This Lycoris-first policy found immense success amongst the Lycorii and became more radical with the arrival of nonhumans to the system. First came the skrell, who were stereotyped as sneaky and subversive mind-readers looking to take the high-end careers of Lycorii and turn them into a colony of their Federation. Then came the unathi, who were stereotyped as a bloody and backwards species who had opted to burn themselves in nuclear fire when given an ounce of power, and the tajara, who were stereotyped as naturally violent and only fit for dull labor in the frigid northern reaches of the planet. The system was a major stronghold of ATLAS and profited immensely during Frost’s short and corrupt regime due to it being favored over San Colette. It thus comes as no surprise the Front found a natural stronghold here.&lt;br /&gt;
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The killing, disappearing, and deporting of non-humans and humans suspected of “anti-Solarian sentiments” continued throughout the Front’s control of the planet, and almost every aspect of its government dedicated itself to this. Its civil government and system defense force eagerly dedicated themselves to the Front’s cause and Lycorii troops fought for the Front across the Northern Reaches from 2462 until June 2465, when a Solarian military intervention on behalf of San Colette crushed the Front and established a provisional military government over the planet and its moon. Even now many Front loyalists, unwilling to surrender, have run to the wilderness to wage an insurgent war. Those who remained behind have often found themselves arrested by the Solarian Army pending military tribunals.&lt;br /&gt;
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Lycoris is a planet which has been tainted irreversibly by the Front and its struggle for unobtainable purity. Once renowned natural spots have become barren of their typical visitors, or revived for Front-aligned insurgents hoping to kill as many Solarians as they can before they die. The planet’s once unspoiled vistas have been covered in quickly-built Front facilities, now reduced to ruins by the Solarian Armed Forces during the Solarian Civil War. Its orbital yards now stand mostly silent, either sabotaged by the Front in a last act of defiance or lacking the workers to operate. Millions of Lycorii have died, either by the Front’s hands or fighting on its behalf in the Solarian Civil War.&lt;br /&gt;
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====New Atlantica====&lt;br /&gt;
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Formerly the “capital” of the League of Independent Corporate-Free Systems, the large Interstellar War-era naval space station of &#039;&#039;&#039;New Atlantica&#039;&#039;&#039; was mostly destroyed in intense fighting between the League’s 67th Fleet and forces of the Solarian Restoration Front during the final weeks and days of the Solarian Civil War. Three years of neglect by the League and the intense fighting around it has reduced much of the station to charred, slagged ruins intermixed with functional or partially-functional sections. Almost none of the prewar civilian population remains and the few dozen civilians who still inhabit the station are mostly transient offworlder human salvagers formerly performing independent salvage operations and now contracted by the Navy to help remove debris from hazardous areas.&lt;br /&gt;
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None wish to rebuild or repair the hulking and aged corpse of New Atlantica, but rumors have begun to swirl of the Navy building new sensor arrays in the system to monitor the Coalition. Some say the majority of these are pointed towards one system in particular: the now-border system of Konyang, recently seceded to the Alliance and now staring down its former overlord.&lt;br /&gt;
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==Southern Solarian Reconstruction Mandate==&lt;br /&gt;
[[File:Southern Solarian Reconstruction Mandate.png|500px|thumb|The flag of the Southern Solarian Reconstruction Mandate.]]&lt;br /&gt;
Controlling the former territory of the Southern Solarian Military District and the Solarian Provisional Government, the Southern Solarian Reconstruction Mandate (SSRM) was formed shortly after the end of the Solarian Civil War. The main non-state opposition to the SSRM are the remnants of the Biesel-aligned Southern Fleet Administration (SFA), which is most active in a formerly Solarian region adjacent to the SSRM known as the Pustkowie, or Wasteland, in Visegradi Creole. The SSRM began to stabilize prior to the War in the Northern Wildlands through the efforts of the local Solarian Navy garrison, particularly the First Middle Ring Battlegroup under the command of Fleet Admiral Klaudia Szalai – now the governor of the SSRM.&lt;br /&gt;
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The Alliance’s government declared the establishment of the SSRM to coordinate further reconstruction efforts in the region. Unlike the NSRM, the SSRM is a military government dominated by the Solarian Navy due to its more hazardous position on the edge of the Sparring Sea and Badlands. While the SSRM is more stable than its northern counterpart there is still much work to do, and some have expressed concern that its military government means the Alliance is not as concerned about escaping its Navy-dominated past as it claims to be.&lt;br /&gt;
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===Government===&lt;br /&gt;
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The SSRM is a provisional military government which has been established to assist in the region’s formal transition back into the broader Alliance. It has broad powers to govern and direct the Southern Reaches as it sees fit, and martial law remains in place across much of the region — though it has lessened in some locations, with promises of a return to normalcy as the Alliance’s first fair elections since the 2450s begin. Szalai’s First Middle Ring Battlegroup and Yunso’s 6th Middle Ring Battlegroup dominate the military government of the region, having worked together to keep the area stable since the beginning of the Solarian Civil War.&lt;br /&gt;
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The Governor of the Southern Solarian Reconstruction Mandate is Solarian Navy Fleet Admiral Klaudia Szalai, formerly the leader of the Southern Solarian Military District and a career Navy officer with a history of excellence in service. A native Visegradi, Szalai has transformed the rainy world into a lynchpin of Solarian control in the region and has repelled all attempts to contest the Alliance’s hold over the Southern Reaches. To her frustration she has never been able to reclaim the devastated Pustkowie — formerly under the control of her rival, Fleet Admiral F.R. Beauchamp. While her governorship is likely temporary, with the SSRM soon to be handed over to civilian authorities once it is more stable, most in the region have confidence in Szalai.&lt;br /&gt;
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Governing alongside Szalai is the second most important officer in the Southern Reaches: Fleet Admiral Myo Yunso of the Sixth Middle Ring Battlegroup. A Konyanger who has remained loyal to the Alliance, Yunso has been both a staunch ally and fierce rival to Anderson MacPherson, the former governor of Sankt Frederick and current highest-ranked civilian member of the Reconstruction Mandate. Yunso is as professional as Szalai but lacks her experience, with the Sixth having been mostly confined to the area around Sankt Frederick for the duration of the Solarian Civil War. Like Szalai, Yunso is expected to step down from power once the region becomes more stable.&lt;br /&gt;
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===Military===&lt;br /&gt;
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The SSRM has more local military forces at its disposal due to the presence of the First and Sixth Middle Ring Battlegroups — entities regarded as the best forces in the Middle Ring prior to the civil war’s outbreak. Most Navy and Army forces dispatched to the Mandates are stationed in the Northern Reaches, which has led to some discontent amongst forces in the Southern Reaches. These troops, many of them having fought since the beginning of the civil war, wish to finally receive large amounts of Solarian reinforcements and to return to a kind of normalcy. But with the Northern Reaches recovering from a devastating conflict these reinforcements may be months —potentially years — away.&lt;br /&gt;
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===Notable Worlds===&lt;br /&gt;
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The Southern Reaches is less populous than its northern counterpart and has long been regarded as a frontier where the Alliance ends and the more dangerous Sparring Sea begins.&lt;br /&gt;
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====Visegrad====&lt;br /&gt;
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The capital of the Mandate is the rainy world of &#039;&#039;&#039;[[Visegrad]]&#039;&#039;&#039;. Formerly the capital of the Southern Solarian Military District Visegrad has survived the Solarian Civil War and its own civil war, with pro-Solarian and secessionist forces engaged in open warfare during the first months after the Solarian Collapse. The arrival of Szalai’s forces resulted in a Solarian victory and the start of military governance over the planet. With the civil war over and elections around the corner, many wonder what will become of Visegrad now that it has been transformed into a major military hub for the entire region.&lt;br /&gt;
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====Sankt Frederick====&lt;br /&gt;
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	The other of the prominent worlds of the Mandate is &#039;&#039;&#039;Sankt Frederick&#039;&#039;&#039;, formerly the capital of the Solarian Provisional Government of the Southern Reaches (SPG). One of the few worlds that did not collapse into anarchy after the events of 2462, it remained among the most stable planets in the Wildlands and quickly became a common destination for refugees fleeing violence in regions such as the Wasteland and Corporate Reconstruction Zone.&lt;br /&gt;
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	Only one warp gate jump away from the broader Alliance, most residents of Sankt Frederick were spared the worst direct impacts of the civil war. Instead, they have had to contend with its consequences. The planet, long a patchwork of fertile farmland, winding river valleys, and small agrarian towns, has for centuries served as one of the Alliance’s primary breadbaskets. A combination of intensive planetside agriculture and sprawling orbital hydroponics platforms once enabled it to export far beyond its own needs, feeding much of the Middle and Outer Rings.&lt;br /&gt;
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	Today, that same agricultural system struggles to keep pace with the millions of displaced Solarian citizens who have flooded into the colony in the years since the collapse. Housing, feeding, and integrating these new arrivals have transformed what was once a sleepy but prosperous agrarian world into a strained and divided society.&lt;br /&gt;
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	The sudden influx has brought profound change. Sankt Frederick’s modest cities have swollen with hastily built prefabricated housing and sprawling encampments, while several orbital hydroponics platforms have been partially converted into emergency shelters. Refugees now make up much of the planet’s labor force, but their presence has driven down wages, overburdened schools and clinics, and fueled sharp competition for basic resources. Prices for food and goods have skyrocketed, harsh rationing has become the norm, and resentment has deepened. Many long-time residents see the newcomers as both an economic threat and a societal burden, while refugees in turn accuse local authorities of discrimination, neglect, and exploitation.  Native Frederickers have begun to leave the planet’s cities for its suburbs and country towns, believing refugees have taken over their longtime homes.&lt;br /&gt;
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	These tensions have been sharpened by what locals see as neglect from the greater Alliance. Aid and resources are funneled primarily toward the devastated Northern Reaches, while the naval stronghold of Visegrad remains the clear priority in the south. To many Sankt Frederickers this is a bitter insult: their world has remained stable, fed countless millions, and sheltered the displaced, yet their efforts are met with indifference. The presence of a substantial Solarian Army garrison has done little to ease frustrations. Soldiers, stretched thin and often embittered by the lack of naval assistance, struggles to maintain order, further reinforcing the sense of abandonment many Frederickers feel.&lt;br /&gt;
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	Culturally, the planet finds itself in a state of upheaval. Traditional Fredericker life, once centered on farming festivals, cooperative associations, and a distinctive agrarian identity, is steadily giving way to the myriad customs, languages, and faiths of the refugee communities. Overcrowded districts in the cities have become incubators of hybrid dialects, strongly influenced by Tradeband and other dialects of Solarian Common, in contrast to the Frederickian dialect spoken by long-time residents. For some, this blending is seen as a sign of resilience and renewal; for others, it is proof that Fredericker cultural identity is slowly being eroded.&lt;br /&gt;
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===The Pustkowie===&lt;br /&gt;
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The region beyond Mandate control, the Pustkowie is an anarchistic wasteland where violence rules and little has been left intact. Previously controlled by the Southern Fleet Administration (SFA), the Pustkowie’s fortunes took a turn for the worse following the skrellian intervention which ended the SFA as a cohesive force. The remaining flag officers of the SFA, deprived of the central leadership of Fleet Admiral F.R. Beauchamp, quickly turned on one another and descended into further warlordism as the region collapsed around them. By early 2465 the region had become too unstable to reasonably reclaim, and is the only former region of the Alliance not under the control of any nation.&lt;br /&gt;
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Those who remain in the Pustkowie are often those who do not wish to be found by the government of any nation in the Orion Spur. They are often deserters, bandits, pirates, mercenaries, or anarchists who, dissatisfied with the broader Spur, have relocated to this area. To live in the Pustkowie is not a romantic existence: it is one where every day of life is a difficult task and survival is often in question, as the ex-SFA warlords who lord over much of the region are known for both their immense greed and cruelty. It is unlikely the Pustkowie will ever be a productive region of space before the next century, and the Alliance has shown no desire to reclaim it.&lt;br /&gt;
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		<author><name>Pope Dave The 3th</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=38750</id>
		<title>Sol</title>
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		<updated>2026-03-15T01:28:34Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Enceladus flag&lt;/p&gt;
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Informally known as the Heart of Humanity, the Sol System is the most populous system in the modern [[Orion Spur]] and one of its most important. It is home to the capital of the Alliance, Unity Station. Untouched by the Solarian Civil War, the system was recently shocked by the Violet Dawn disaster of 2462. It was the first system colonized by modern humanity and has a number of colonies established on worlds without an existing atmosphere. Many Solarians from the Sol System refer to all spacecraft as rockets — a local slang term harkening back to the early days of space exploration, before the widespread adoption of terms such as spaceship and spacecraft.&lt;br /&gt;
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==Planets and Major Bodies==&lt;br /&gt;
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===Mercury (Sol I)===&lt;br /&gt;
Mercury is the nearest planet in orbit around Sol. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. Its surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed mainly of oxygen, though it is much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it.&lt;br /&gt;
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Mercury is home to a small population which resides in underground settlements — the surface being too hazardous — and staff the numerous power-generation facilities that cover the planet’s surface. Originally produced by the hegemonic-era Alliance, Mercury’s power generation network is known as the “Icarus Power Matrix,” and is now mostly owned and operated by Einstein Engines. Employees of the Matrix typically work six months on, six off, due to the planet’s hazardous nature. Permanent residents, called &#039;&#039;&#039;Mercurians&#039;&#039;&#039;, are rare but do exist, and are often remnants of the era when the government dominated Mercury’s industries.&lt;br /&gt;
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===[[Venus|Venus (Sol II)]]===&lt;br /&gt;
[[Image:Venera.jpg|thumb|250px|The surface of Venus is uninhabitable, and the majority of its population resides in massive floating facilities referred to as &#039;&#039;aerostats&#039;&#039;.]]Venus is the second terrestrial planet in the Sol system. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere while its surface is an incredibly hostile environment.&lt;br /&gt;
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Despite this, the upper atmosphere is known to be calm. All colonies on Venus take either the form of floating aerostats. While the temperature here is still a blistering 75C some of the aerostats, locally known as &amp;quot;donuts&amp;quot; due to their distinctive shape, tend to specialize in using the atmosphere&#039;s massive concentration of CO2 to cultivate extremely bountiful hydroponic farms, and Venus is one of the breadbaskets of the Sol System. Despite this, Venus is primarily known for its contributions to the Alliance&#039;s entertainment and media industry, and the planet is deeply divided between working-class &#039;&#039;&#039;Jintarians&#039;&#039;&#039; and richer &#039;&#039;&#039;Cythereans&#039;&#039;&#039;.&lt;br /&gt;
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===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
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Earth is the third planet out from Sol. Earth has since regained its status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
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Earth is home to a large but stable human and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel. The Alliance maintains a significant naval presence around the planet. Earth has one moon, Luna, which has developed into a fully fledged member state of the Sol Alliance. Its residents are called &#039;&#039;&#039;Earthers.&#039;&#039;&#039;&lt;br /&gt;
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====[[Luna]]====&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It was formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere, and the first refuge of humanity as Earth was consumed by its climate crisis.&lt;br /&gt;
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Luna is the oldest and most venerable of humanity&#039;s colonies, and is home to a vast amount of wealth thanks to the presence of megacorporations and those associated with their early successes. Lunans, despite being a relatively small population of slightly over a billion people, represent a disproportionate amount of the Alliance&#039;s naval officers and diplomatic corps. Luna is the headquarters and nerve center of [[Einstein Engines]], the oldest of humanity&#039;s megacorporations and major rival of both NanoTrasen and the [[Stellar Corporate Conglomerate]]. Residents of Luna are typically called &#039;&#039;&#039;Lunarians&#039;&#039;&#039;, though many self-identify as &#039;&#039;&#039;Lunans&#039;&#039;&#039; instead.&lt;br /&gt;
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====Unity Station====&lt;br /&gt;
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Located in Earth’s orbit, Unity Station is the seat of the Alliance’s modern government. It was originally constructed after the Interstellar War when, in the wake of the Navy Coup, it was decided to move the government to a location theoretically outside of the territory of any singular member-state. Some, however, have long claimed the relocation was done by the Navy so they would be able to more easily threaten the government in another coup — after all, they would have no planet to retreat to. Alliance architects built Unity Station as a massive, pre-planned orbital colony station with the government located in its top levels — and the Senate at the very top — with residential and commercial levels below this, and docks at the bottom. One exception is the mid-level Interstellar War Memorial, which features the museum ship ASSNV &#039;&#039;Cincinnatus&#039;&#039; — flagship of renowned Interstellar War-era officer Commodore Gerhard von Varnhagen und Langenburg. The only surviving Beowulf-class dreadnought, the &#039;&#039;Cincinnatus&#039;&#039; was temporarily reactivated during the anti-Frost coup and used to force anti-coup forces to stand down.&lt;br /&gt;
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Due to this design Unity Station has a permanent population, and is a member state of the Alliance which elects its own senators. Known as &#039;&#039;&#039;Stationers&#039;&#039;&#039; to others, the permanent residents of Unity Station are often Solarian government or military employees, and form a vast amount of the Solarian professional bureaucracy. Most are descended from either Earthers or Lunarians, with few originating outside the Sol System.  Stationers are often stereotyped as colorless and humorless bureaucrats who care more for taxes than people, but they were among the first to participate in the anti-Frost coup, with many of the coup’s rank-and-file members being from Unity Station.&lt;br /&gt;
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===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
Mars is the fourth planet out from Sol. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars had a thin atmosphere, but centuries of terraforming efforts have made it breathable. Mars was a target of one of the first bodies colonized by humanity. Its population swelled in the early days of the Second Space Age.&lt;br /&gt;
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Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the First Interstellar War, when most of the planet attempted to secede from the Alliance. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Areas of the planet have been fully terraformed, allowing for massive, open air cities. These tend to be near the coastal areas.&lt;br /&gt;
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The Violet Dawn catastrophe of 2462 and civil unrest in the weeks leading up to the catastrophe has seen Mars reduced to a shadow of its former self due to massive phoron fires that raged across the southern half of the planet and the utter collapse of government authority over the planet. Millions have fled the planet and dozens of arcologies have been destroyed, leaving the future of the planet uncertain. However, revitalization efforts by the Alliance and [[Einstein Engines]] have led to small improvements – but any significant recovery may take decades, if not centuries. Residents of Mars are known as &#039;&#039;&#039;Martians.&#039;&#039;&#039;&lt;br /&gt;
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===The Asteroid Belt===&lt;br /&gt;
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The Asteroid Belt is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds (BMC). The oldest and largest of these asteroid mining companies is the Beltway Mining Corporation, a rare independent corporation dating back to the 2100s, which has claimed the rights to mine most of the Asteroid Belt. Other fledgling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. The Corporation has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of. The symbol of the BMC – a roc gripping a massive drill in its talons set against a golden, circular background – features prominently on many ships and outposts throughout the Belt.&lt;br /&gt;
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===[[Jupiter|Jupiter (Sol V)]]===&lt;br /&gt;
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Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Settlements on the gas giant are giant floating cities that grace the upper atmosphere, held aloft by massive, reinforced balloons. Jupiter has more than 67 moons in total, though only the Galilean Moons -- Europa, Ganymede, Io, Callisto -- are home to major settlements.&lt;br /&gt;
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The Galilean Moons are major players in the Sol System: &#039;&#039;Callisto&#039;&#039; is one of the most densely populated bodies in the Orion Spur and serves as the Sol System&#039;s largest port, &#039;&#039;Ganymede&#039;&#039; produces a significant amount of the foodstuffs consumed in the System, and &#039;&#039;Europa&#039;&#039; is home to a great amount of scientific research facilities. &#039;&#039;Io&#039;&#039;, due to its inhospitable nature, features no permanent habitation. Residents of Jupiter are collectively known as &#039;&#039;&#039;Jovians&#039;&#039;&#039;, but generally refer to themselves by their moon of origin.&lt;br /&gt;
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===Saturn (Sol VI)===&lt;br /&gt;
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Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about nine times that of Earth. It has an eighth the average density of Earth, but is over 95 times more massive. Even though Saturn is almost as big as Jupiter, Saturn has less than a third its mass.&lt;br /&gt;
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There are no inhabitants of Saturn itself. Instead, its entire population is concentrated on its moons - of which Saturn has plenty. Iapetus and Enceladus are home to the majority of Saturn’s population, with the remaining 158 moons (or moonlets) having smaller populations.&lt;br /&gt;
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Historically Saturn, due to its geographical location and physical nature as a gas giant, was exclusively used as a navigational helper and later outfitted with a waystation on Titania for traffic in and out of the inner Solar System.&lt;br /&gt;
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However, as time moved on and humanity continued to colonize more and more planets both within and eventually outside our system, its needs for resources and materials also increased which put Saturn into a unique position due to its most noticeable feature: the &#039;&#039;&#039;Rings of Saturn&#039;&#039;&#039;.&lt;br /&gt;
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Even today Saturn’s rings remain largely untapped. The furthest expeditions have ever ventured was close to the “Encke Gap” in Saturn’s A-Ring -- the outermost and largest of Saturn’s bright rings, separated from the rings further inwards by the Encke Gap. Tens of thousands of kilometers of untouched resources remain, waiting to be prospected and acquired for the Alliance. But the rings are a dangerous place: success demands precise navigation and proper equipment to thrive in the rings., and he harsh conditions have resulted in countless destroyed or abandoned vessels which now drift in the vast expanse of Saturn’s rings. This level of danger has led to a small salvaging industry built around the ring-mining industry, with plucky -- or desperate -- salvage vessels diving into the rings to cut apart the drifting hulks of unlucky vessels and, sometimes, recover their crews. The rings are naturally also well suited to keep secrets - be it people or things that need to be hidden for whatever reason, with rumors of the Navy having secret facilities deep in the rings having persisted for decades in bars and dockyards across the Alliance.&lt;br /&gt;
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====Enceladus====&lt;br /&gt;
[[File:Enceladus.png|thumb|250px|The flag of Enceladus.]]&lt;br /&gt;
Enceladus is the sixth-largest moon of Saturn, measuring only about one-tenth the size of Jupiter’s largest moon, Titan. It is the most populated of Saturn’s moons, and was terraformed in a manner similar to [[Callisto]] by the Organization of American States (OAS) as a contrast to [[Pluto]]. Though originally intended to be a climate refuge for the residents of North and South America, the slow pace of its terraforming and relatively late time at which a Galatea Platform was available — in the 2250s, shortly after Callisto — combined with the start of the Second Great Depression in the 2260s led to the project becoming an Alliance-led venture in the later 23rd century, with the first colonists landing in 2287. In the decades since it has achieved success as a productive and prosperous, if unspecialized, Solarian world. Despite its delays the terraforming project is seen as highly successful due to layers of ice on the moon&#039;s surface helping to &amp;quot;jump start&amp;quot; the eco-terraforming process. Today, Enceladus is considered a terraforming success, boasting forests, oceans, and striking blue skies, with Saturn and its rings forming one of the most unique backdrops in the universe.&lt;br /&gt;
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The residents of Enceladus are known as &#039;&#039;&#039;Enceladians&#039;&#039;&#039;, and can — despite the Alliance bailing out the OAS — mostly trace their origins back to North and South America, with the current residents carrying on much of their Earther traditions. Enceladians are said to be the closest one can get to Earth without visiting it, and many tourist traps constructed in “old Earth style” are found in its cities and towns. In recent years it has become a major destination for resettled Martian refugees, which has led to conflict with the local population. Unlike Earth and Mars, there is no great love — or unity — between the red planet and the moon.&lt;br /&gt;
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Unique in the Sol System, Enceladus has a rotating capital which changes its city of location every five years.&lt;br /&gt;
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=====Enceladus Station=====&lt;br /&gt;
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A notable feature of Enceladus is a large orbital station which predates its terraforming. Known as &#039;&#039;Enceladus Station&#039;&#039;, or E.S., it is the largest non-moonbound population center in Saturn&#039;s orbit and is home to many of the miners and voidfarers attempting to strike it rich in Saturn&#039;s rings. Independently operated by the Orbital Corporation of Saturn, E.S. exists in a symbiotic relationship with its moon, and forms a de facto industrial zone for Enceladus with its large dock facilities and orbital refineries that process literal kilotons of materials from Saturn&#039;s rings every day. Due to the sheer amount of materials harvested here the people of Enceladus take great pride in their work: they do not view themselves as mere miners or blue-collar workers, but rather as a crucial force driving the Alliance’s industry forward. Today, E.S. s an immense structure which has far outgrown its original, mid-23rd century foundation. It is a hollow, cigar-shaped station which provides not only docks, repair facilities, refineries, and warehouses but also living spaces, entertainment, and — for those who can afford it — even some luxuries, such as spas and a one-of-a-kind resort operated by [[Idris Incorporated]]. Most ring-miners spend a few weeks diving into the depths of the ring system before taking time off on E.S. or the moon. However, since most miners are independent rather than contracted under a larger corporation, work cycles can vary greatly -- particularly unlucky miners may be &amp;quot;voidborne&amp;quot; for months on end.&lt;br /&gt;
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====Iapetus====&lt;br /&gt;
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A sparsely-populated closed moon of Saturn home to many government research outposts, Iapetus is most known for its unusual coloration and geography. The moon is  divided between lightly-colored regions (Roncevaux and Saragossa Terra) and a darkly-colored one (Cassini Regio), providing a striking image from orbit and the planet’s nickname of the “Shrouded Moon.” Perhaps most striking is its massive equatorial ridge, known as the Shackleton Range, which rises as high as 20 kilometers into the air. It is the only moon in the Sol System where access is limited by the Solarian government, which requires a background check be performed on any potential visitors due to the moon’s many research labs. Longstanding rumors claim the Solarian government has black sites — clandestine research facilities and FTL-capable weapons of mass destruction — hidden in the Range, away from the eyes of the public, foreign powers, and the press. It is the outermost of Saturn&#039;s large moons -- far enough from the rings to make mining and salvage pointless, and perfect to keep it out of the way of the curious.&lt;br /&gt;
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Prior to becoming a closed moon Iapetus was a minor waystation and scientific outpost, and marked as a potential candidate for terraforming by the Alliance&#039;s Galatea Project. Budget shortfalls led to it being struck from the list of Galatea Project candidates and advancements in interstellar travel reduced its effectiveness as a waystation. When its labs shuttered due to their experiments -- attempts to stabilize Earth&#039;s then-chaotic ecosystems with algae -- failed, the moon was almost abandoned. However, the Solarian government purchased the abandoned facilities shortly after the Interstellar War&#039;s end and began a project of rapid construction on the moon. Few lights are visible on Iapetus&#039; surface, with most of its facilities being far underground and its settlements being relatively small outside of Lamures.&lt;br /&gt;
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Residents of Iapetus are known as &#039;&#039;&#039;Cassinians&#039;&#039;&#039; after Cassini Regio, where the moon’s population is concentrated. Most are employed by the Solarian government, which has long opposed private investment on the moon aside from limited facilities needed to support its permanent population. The Cassinians are a secretive and reserved people who tend to keep to themselves, and often come off as standoffish. They have long formed a significant part of the Solarian security apparatus, with many SIIB officers originating from the shrouded moon. A popular Solarian joke claims a Cassinian and the similarly reserved Visegradi placed in the same room can go for months without saying a word to one another.&lt;br /&gt;
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Iapetus’ capital is Lemures, located in the Cassini Regio. The capital derives its name from a Roman term for the restless dead, and has been taken by some as a jab by the population towards their reputation as a black site.&lt;br /&gt;
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===Uranus (Sol VII)===&lt;br /&gt;
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Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. The planet has 27 moons, with most of them holding small outposts. &lt;br /&gt;
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Uranus, like Neptune,  is home to a significant Solarian Navy presence. The Navy’s main mothballing facility is located in its orbit, and a staged attack on it was used by Michael Frost to help his seizure of power. Its population is concentrated on Titania.&lt;br /&gt;
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====Titania====&lt;br /&gt;
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The largest moon of Uranus, Titania has a sparsely-populated surface with most of its population living in orbital stations — many lacking conventional artificial gravity technology due to their age. The moon’s surface is home to enormous canyons and ravines in addition to deposits of water ice and frozen carbon dioxide. While a candidate for terraforming in the 22nd century, it was passed by in favor of Callisto and the population has long lived in orbit. This has made Titania the largest offworlder human population in the Sol System — potentially in the entire Alliance — and made the population regarded as exceptional orbital engineers. It is sometimes referred to as the “cradle of off-world humanity” as the adaptations were first observed here.&lt;br /&gt;
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The residents are known as the &#039;&#039;&#039;Titanii&#039;&#039;&#039;, but are often called “Titans” due to their tall stature. Most are employed in the Solarian Navy’s facilities in Uranus’ orbit, and are valued by the Navy for their natural adaptation to low-or-no-gravity environments such as ships undergoing construction (or deconstruction) in orbit. Their orbital stations are some of the largest and best-maintained in the modern Spur, and Titanii engineers were heavily involved in the construction of Unity Station. Titania is one of the few places in the Alliance offworlders immigrate to, with offworlders from as far away as Burzsia or Empyrean settling in its stations.&lt;br /&gt;
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The capital of Titania is Lysander Station, the largest of the stations in orbit. It takes its name from the same source as the moon: A Midsummer Night’s Dream.&lt;br /&gt;
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===Neptune (Sol VIII)===&lt;br /&gt;
Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. Neptune has 17 moons. &lt;br /&gt;
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Perhaps appropriately for a planet named after a god of the seas, Neptune has long been dominated by the Solarian Navy.&lt;br /&gt;
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====Triton====&lt;br /&gt;
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Neptune’s largest moon, Triton is a young and geologically active world covered in ice and fissures. Despite its thin atmosphere impact craters are rare due to the constantly-shifting surface of the planet, a phenomena which occasionally gives rise to spectacular cryovolvanic eruptions that shoot kilometers into the Tritonian sky. Habitation of its surface is dangerous at even the best times, and the population lives in ring-shaped orbital stations that orbit the moon.&lt;br /&gt;
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&#039;&#039;&#039;Tritonians&#039;&#039;&#039; — residents of the moon — are typically employed in Neptune’s naval yards, where everything from corvettes to the gargantuan Thule-class supercarriers of the Navy are produced. Many Tritonians worked for Hephaestus Industries prior to 2462, though most of these facilities have since been seized by the government or bought out by Einstein Engines. They will proudly brag they are the greatest interstellar engineers in the modern Spur, and many Solarian deep space salvage and construction companies employ Tritonians.&lt;br /&gt;
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The capital of Triton is Voyager Station.&lt;br /&gt;
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===[[Pluto|Pluto (Sol IX)]]===&lt;br /&gt;
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Pluto is the ninth planet in the Sol System, and one of the furthest permanently inhabited bodies from the Sun. It maintains an unusual local political and economic system as a result of its colonization by the USSR during the 2100s, and serves as the primary Helium-3 mining and refining area for the Sol System -- if not the entire Solarian Alliance.&lt;br /&gt;
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===Eris and Dysnomia===&lt;br /&gt;
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The furthest bodies in the Sol System with major, permanent populations, Eris and its moon are home to Solarian Navy facilities, deep-space research centers, and the Sol System’s largest interstellar communications arrays. Subsurface oceans cover Eris, which has complicated construction on the planetoid and led to most of its population living in aboveground domes connected by underground rail lines, and relying on atmospheric shield generators to keep them safe. As a result, Eris has a very high population density — domes cannot be easily expanded, and it is often easier to build up (or down) than out. Eris and Dysnomia were the last bodies to be colonized in the Sol System — with the first colonists landing in 2209 — and is one of the only non-moons not considered a planet, despite it being larger than Pluto. The surface of Eris is covered in highly volatile methane ice and reaches temperatures as low as -217 Celsius, making activity hazardous for all but the well-trained.&lt;br /&gt;
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Residents of Eris are known as the &#039;&#039;&#039;Erisians&#039;&#039;&#039;, and are taller and paler than most humans due to the lower gravity of their home and its distance from the Sun. This, combined with their preference for careers in the Navy, has given the Erii the nickname of “Little Lunarians” in the Alliance — a nickname many from the planetoid and its moon are not appreciative of. Their small world and high population density has made the Erii into a social culture where close connections are deeply valued, and an Erii is said to be as good as their word. Most Erii work in the scientific or interstellar communication fields if they do not join the Navy. Due to their distance from the sun, many Erii suffer from sunlight sensitivity and the local government has long freely distributed vitamin D supplements.&lt;br /&gt;
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Eris and Dysnomia’s status as an interstellar communications hub led to it being seized by anti-Frost elements — led by its governor — during the 2462 coup against his government. Military forces stationed on it after this worked to nationalize corporate-owned equipment on the planet, leading to an economic downturn the twin worlds have only recently recovered from through government investment and both Idris Incorporated and Einstein Engines having bought up much of the property seized from other corporations. Almost every communication to or from the Sol System — from Sol Alliance News Network broadcasts to Chirper messages — flows through here, and business has only increased with the end of the civil war.&lt;br /&gt;
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The planetary capital of Eris and Dysnomia is Discordia, Eris’ equivalent in Ancient Rome.&lt;br /&gt;
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===Other Trans-Plutonian Objects===&lt;br /&gt;
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A collection of dwarf planets beyond the orbit of Pluto collectively known as TPOs, these objects — aside from Eris and Dysnomia — have no permanent residents and are mostly owned by the Solarian Navy, which operates naval outposts and deep-space listening arrays on them. Some of the most notable are Sedna Station — a central hub of Navy activity in the distant region of Sol known as the Scattered Disc, Gonggong Station — a deep-space listening array, Leleākūhonua Station — another deep-space array, and Leng Station — the furthest Solarian Navy garrison in the Sol System. Informally known as the “last stop” by the Navy, Leng Station is regarded as one of the worst postings in the Sol System due to its remoteness and near-constant darkness.&lt;br /&gt;
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===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources aside from Helium-3, such as metals. The Kuiper Belt may be home to billions of comets too small to be detected.&lt;br /&gt;
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===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, leading to limited mining aside from Helium-3 harvesting.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Solbiesel2.png&amp;diff=38749</id>
		<title>File:Solbiesel2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Solbiesel2.png&amp;diff=38749"/>
		<updated>2026-03-14T23:37:59Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of pre-independence Biesel. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of pre-independence Biesel. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Solbiesel.png&amp;diff=38748</id>
		<title>File:Solbiesel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Solbiesel.png&amp;diff=38748"/>
		<updated>2026-03-14T23:37:23Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of Hegemonic-Era Solarian Biesel. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of Hegemonic-Era Solarian Biesel. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Evil_Lycoris.png&amp;diff=38747</id>
		<title>File:Evil Lycoris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Evil_Lycoris.png&amp;diff=38747"/>
		<updated>2026-03-14T23:36:40Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of Lycoris under the SRF. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of Lycoris under the SRF. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Solxan.png&amp;diff=38746</id>
		<title>File:Solxan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Solxan.png&amp;diff=38746"/>
		<updated>2026-03-14T23:35:52Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of Solarian Xanu. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of Solarian Xanu. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:MictSol.png&amp;diff=38745</id>
		<title>File:MictSol.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:MictSol.png&amp;diff=38745"/>
		<updated>2026-03-14T23:35:08Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of Solarian Mictlan. By Pope Dave The 3th and The Ill-Fated.

Ten thousand curses upon that fucking mushroom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of Solarian Mictlan. By Pope Dave The 3th and The Ill-Fated.&lt;br /&gt;
&lt;br /&gt;
Ten thousand curses upon that fucking mushroom.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Solyang.png&amp;diff=38744</id>
		<title>File:Solyang.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Solyang.png&amp;diff=38744"/>
		<updated>2026-03-14T23:34:16Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of Solarian Konyang. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of Solarian Konyang. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:New_Peoria.png&amp;diff=38743</id>
		<title>File:New Peoria.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:New_Peoria.png&amp;diff=38743"/>
		<updated>2026-03-14T23:33:29Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of New Peoria. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of New Peoria. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Novo_Igman.png&amp;diff=38742</id>
		<title>File:Novo Igman.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Novo_Igman.png&amp;diff=38742"/>
		<updated>2026-03-14T23:32:35Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of Novo Igman. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of Novo Igman. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mars_Old.png&amp;diff=38741</id>
		<title>File:Mars Old.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mars_Old.png&amp;diff=38741"/>
		<updated>2026-03-14T23:32:04Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of the currently-defunct Solarian Commonwealth of Mars. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the currently-defunct Solarian Commonwealth of Mars. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Unity_Station.png&amp;diff=38740</id>
		<title>File:Unity Station.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Unity_Station.png&amp;diff=38740"/>
		<updated>2026-03-14T23:30:46Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of Unity Station. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of Unity Station. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Provisional_Lycoris.png&amp;diff=38739</id>
		<title>File:Provisional Lycoris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Provisional_Lycoris.png&amp;diff=38739"/>
		<updated>2026-03-14T23:29:25Z</updated>

		<summary type="html">&lt;p&gt;Pope Dave The 3th: Flag of the provisional government of Lycoris. By Pope Dave The 3th and The Ill-Fated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the provisional government of Lycoris. By Pope Dave The 3th and The Ill-Fated.&lt;/div&gt;</summary>
		<author><name>Pope Dave The 3th</name></author>
	</entry>
</feed>