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		<title>Empire of Dominia</title>
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		<summary type="html">&lt;p&gt;Pegasus: /* Great Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass due to the high cost, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords previously belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[Coalition of Colonies]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[Coalition of Colonies]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Imperial citizens who did not speak Basic from birth often speak in an overly formal and somewhat slow manner because of this. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower. Players can either be a member of a Great House or their own Minor House.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13953</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13953"/>
		<updated>2020-01-08T22:14:17Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Imperial Aristocracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass due to the high cost, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[Coalition of Colonies]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[Coalition of Colonies]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Imperial citizens who did not speak Basic from birth often speak in an overly formal and somewhat slow manner because of this. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower. Players can either be a member of a Great House or their own Minor House.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=13886</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=13886"/>
		<updated>2019-12-30T21:51:20Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|400px|A photograph of Harmony City, the capital of Luna and one of the largest domed cities on the lunar surface. Luna&#039;s domed and subterranean cities are connected by environmentally sealed roads and railways deep underground.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Planet:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Harmony City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 66,674,843&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 162,981&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy places:&#039;&#039;&#039; [[Lunar University of Medical Science]], [[Interstellar Aid Corps|Interstellar Aid Corps Headquarters]]&lt;br /&gt;
&lt;br /&gt;
Luna is the only natural satellite of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. Early in the history of mankind&#039;s colonization of outer space, Luna was developed into an off-world shipyard where vessels would be constructed and launched, drastically cutting the cost due to the lower gravity. In modern times it has developed into a busy trade hub, where traders from across the galaxy come to offload goods before they make their final trip to Earth. It is also the home of [[Einstein Engines]], who control nearly all the shipyards and construction sites on and orbiting Luna, with [[Nanotrasen Corporation|Nanotrasen]] having an unusually smaller stake.&lt;br /&gt;
&lt;br /&gt;
[[File:LunanAdvertisment.png|thumb|250px|A typical Lunan Vacation Poster.]]&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Cultural Information&#039;&#039;&#039;&lt;br /&gt;
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Culturally, there is a large gulf between the lower and middle class to the notablely large amount of richer people on Luna. Many of the workers who first came to help turn smaller outposts into functioning arcologies brought with them the upbringing of their home countries, as UOE had a claim from multiple nations, namely the United States, China, Mexico, and France. Some cities show a preference to one nation generally, but almost all have some form of influence from the other&#039;s. This is especially notable in Luna&#039;s capital, Harmony City. For example, Danza de la Luna, a very popular holiday on Luna, and some would claim almost as old as some of the first outposts on it, believed to have come from the Chinese New Year, and it being adopted by other workers working with other Chinese workers. This has lead it to being less about a new year and more about the start of a new time of people working together, to build what Luna has become, and takes place every 2nd Friday of Feburary in a galactic standard year. Eclipses are also fairly popular times to celebrate as well.&lt;br /&gt;
&lt;br /&gt;
The upper class, however, is comparatively an oddity, as it&#039;s culture is more revivalism of the 1920&#039;s. It was originally formed from a desire by the wealthy and officials coming to Luna in an attempt to ignore the hardships that Earth was facing, which caused many to leave it in the first place, and eventually promoted it as a novelty, to attract more wealthy and vacationers to Luna. While it&#039;s origins aren&#039;t organic, it has successfully grown to become deeply rooted in Lunan everyday life, either through entire sections of biodomes appearing to take an Art Deco look, or swing groups being extremely popular, both electro and the more classic versions of it, even occasionaly Tajara electro-swing. The image has been pressed so long onto Luna that it is not uncommon for anyone to speak closer to people of that era, even in lower classes.&lt;br /&gt;
&lt;br /&gt;
Another vital part of Lunan culture is rover-racing across the surface, for crowds to safely enjoy from their biodomes and underground homes. Betting usually occurs in tandem with these races. Especially popular among highschoolers in their Senior year is to build their own (usually based off of Einstein Engines kits), and race them, usually on an indoor track of some kind, but still popular.  This was also heavily influenced by 1920&#039;s revivalism, leading to their suits and rovers to be stylized to fit this image. Whether or not this accorded because of or independetly of culturally movers is unknown, but the ratings show that people love it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Subterranean Cities===&lt;br /&gt;
Initial exploration and colonization came with the discovery of vast subterranean lava tubes, two of which were as wide as 5km. Colonists and construction teams immediately set work in sealing and reinforcing these massive caverns, constructing subterranean towns which over the course of Luna&#039;s history developed into sprawling cities. There is a very large mining industry on Luna, with engineers and shaft miners being well paid and lucrative careers, because there are constant projects to expand and connect the subterranean cities with large and intricate mag-train subways. The trains travel at 507 km/h, allowing people to travel between even the farthest cities in mere minutes where regular travel on the surface would take many hours or even a full earth day.&lt;br /&gt;
&lt;br /&gt;
Being far underground and connected to the surface via subway tunnels, escalators, and standard hallways, the Luna population is very well protected from asteroid strikes or other cosmic dangers. During solar storms or other such emergencies, emergency procedures are in place to evacuate the population underground. One famous example of this safety is during the New Phoenix disaster, where an asteroid was detected to impact in the city of New Phoenix only 7 minutes before impact. Most of the 12,000 residents were saved during the emergency evacuation, but the entire above-ground biodome was destroyed and the survivors left homeless. After this incident, all vital infrastructure (including gravity generators, atmospheric equipment, and government facilities) were moved underground.&lt;br /&gt;
&lt;br /&gt;
Within the subterranean structures of lunar cities, much effort is made to maintain an illusion of space. While the majority of the lava tubes are are several kilometers in diameter, in the early days of lunar colonization, many colonists reported suffering from depression and panic attacks, as well as developing symptoms of claustrophobia. To combat this, open areas have been given powerful light sources designed to simulate natural sunlight, and residents of subterranean areas are prescribed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Luna&#039;s Governor Kristen Anuja enjoys a moderate approval rating. She is supportive of Einstein Engines, and critical of Nanotrasen&#039;s growing involvement on Luna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony City&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harmony City was founded in 2070 by human colonists from the UOESS Pinta, in the Mare Tranquillitatis.&lt;br /&gt;
&lt;br /&gt;
Notable features/places of Harmony City would include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AESCO-L Museum of Aeronautics and Astronautics&#039;&#039;&#039; - Established in 2135, under UNESCO, and shortly afterwards being changed to AESCO-L once the UN started to shift and change into the Sol Alliance. It is built where the Apollo 11 first landed on Luna, marking a very important step in space travel for humankind, and AESCO-L treats it as such, the flag planted by Buzz Aldrin has been placed in a small bubble, with the famous plaque still next to it, the whole museum seeming to be built around this, as the bubble is located in the central dome of the museum&#039;s miniarcology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=13885</id>
		<title>Luna</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Luna&amp;diff=13885"/>
		<updated>2019-12-30T21:50:53Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|400px|A photograph of Harmony City, the capital of Luna and one of the largest domed cities on the lunar surface. Luna&#039;s domed and subterranean cities are connected by environmentally sealed roads and railways deep underground.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Planet:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Harmony City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 66,674,843&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 162,981&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy places:&#039;&#039;&#039; [[Lunar University of Medical Science]], [[Interstellar Aid Corps|Interstellar Aid Corps Headquarters]]&lt;br /&gt;
&lt;br /&gt;
Luna is the only natural satellite of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. Early in the history of mankind&#039;s colonization of outer space, Luna was developed into an off-world shipyard where vessels would be constructed and launched, drastically cutting the cost due to the lower gravity. In modern times it has developed into a busy trade hub, where traders from across the galaxy come to offload goods before they make their final trip to Earth. It is also the home of [[Einstein Engines]], who control nearly all the shipyards and construction sites on and orbiting Luna, with [[Nanotrasen Corporation|Nanotrasen]] having an unusually smaller stake.&lt;br /&gt;
&lt;br /&gt;
[[File:LunanAdvertisment.png|thumb|250px|A typical Lunan Vacation Poster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Culturally, there is a large gulf between the lower and middle class to the notablely large amount of richer people on Luna. Many of the workers who first came to help turn smaller outposts into functioning arcologies brought with them the upbringing of their home countries, as UOE had a claim from multiple nations, namely the United States, China, Mexico, and France. Some cities show a preference to one nation generally, but almost all have some form of influence from the other&#039;s. This is especially notable in Luna&#039;s capital, Harmony City. For example, Danza de la Luna, a very popular holiday on Luna, and some would claim almost as old as some of the first outposts on it, believed to have come from the Chinese New Year, and it being adopted by other workers working with other Chinese workers. This has lead it to being less about a new year and more about the start of a new time of people working together, to build what Luna has become, and takes place every 2nd Friday of Feburary in a galactic standard year. Eclipses are also fairly popular times to celebrate as well.&lt;br /&gt;
&lt;br /&gt;
The upper class, however, is comparatively an oddity, as it&#039;s culture is more revivalism of the 1920&#039;s. It was originally formed from a desire by the wealthy and officials coming to Luna in an attempt to ignore the hardships that Earth was facing, which caused many to leave it in the first place, and eventually promoted it as a novelty, to attract more wealthy and vacationers to Luna. While it&#039;s origins aren&#039;t organic, it has successfully grown to become deeply rooted in Lunan everyday life, either through entire sections of biodomes appearing to take an Art Deco look, or swing groups being extremely popular, both electro and the more classic versions of it, even occasionaly Tajara electro-swing. The image has been pressed so long onto Luna that it is not uncommon for anyone to speak closer to people of that era, even in lower classes.&lt;br /&gt;
&lt;br /&gt;
Another vital part of Lunan culture is rover-racing across the surface, for crowds to safely enjoy from their biodomes and underground homes. Betting usually occurs in tandem with these races. Especially popular among highschoolers in their Senior year is to build their own (usually based off of Einstein Engines kits), and race them, usually on an indoor track of some kind, but still popular.  This was also heavily influenced by 1920&#039;s revivalism, leading to their suits and rovers to be stylized to fit this image. Whether or not this accorded because of or independetly of culturally movers is unknown, but the ratings show that people love it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subterranean Cities===&lt;br /&gt;
Initial exploration and colonization came with the discovery of vast subterranean lava tubes, two of which were as wide as 5km. Colonists and construction teams immediately set work in sealing and reinforcing these massive caverns, constructing subterranean towns which over the course of Luna&#039;s history developed into sprawling cities. There is a very large mining industry on Luna, with engineers and shaft miners being well paid and lucrative careers, because there are constant projects to expand and connect the subterranean cities with large and intricate mag-train subways. The trains travel at 507 km/h, allowing people to travel between even the farthest cities in mere minutes where regular travel on the surface would take many hours or even a full earth day.&lt;br /&gt;
&lt;br /&gt;
Being far underground and connected to the surface via subway tunnels, escalators, and standard hallways, the Luna population is very well protected from asteroid strikes or other cosmic dangers. During solar storms or other such emergencies, emergency procedures are in place to evacuate the population underground. One famous example of this safety is during the New Phoenix disaster, where an asteroid was detected to impact in the city of New Phoenix only 7 minutes before impact. Most of the 12,000 residents were saved during the emergency evacuation, but the entire above-ground biodome was destroyed and the survivors left homeless. After this incident, all vital infrastructure (including gravity generators, atmospheric equipment, and government facilities) were moved underground.&lt;br /&gt;
&lt;br /&gt;
Within the subterranean structures of lunar cities, much effort is made to maintain an illusion of space. While the majority of the lava tubes are are several kilometers in diameter, in the early days of lunar colonization, many colonists reported suffering from depression and panic attacks, as well as developing symptoms of claustrophobia. To combat this, open areas have been given powerful light sources designed to simulate natural sunlight, and residents of subterranean areas are prescribed vitamin D supplements.&lt;br /&gt;
&lt;br /&gt;
Luna&#039;s Governor Kristen Anuja enjoys a moderate approval rating. She is supportive of Einstein Engines, and critical of Nanotrasen&#039;s growing involvement on Luna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony City&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harmony City was founded in 2070 by human colonists from the UOESS Pinta, in the Mare Tranquillitatis.&lt;br /&gt;
&lt;br /&gt;
Notable features/places of Harmony City would include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AESCO-L Museum of Aeronautics and Astronautics&#039;&#039;&#039; - Established in 2135, under UNESCO, and shortly afterwards being changed to AESCO-L once the UN started to shift and change into the Sol Alliance. It is built where the Apollo 11 first landed on Luna, marking a very important step in space travel for humankind, and AESCO-L treats it as such, the flag planted by Buzz Aldrin has been placed in a small bubble, with the famous plaque still next to it, the whole museum seeming to be built around this, as the bubble is located in the central dome of the museum&#039;s miniarcology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13875</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13875"/>
		<updated>2019-12-30T00:01:38Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* The Base Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|thumb|Offical flag of the Coalition of Colonies, &amp;quot;Infinite Freedom&amp;quot;. The blue symbolises freedom, the black frontier space. The three stars represent the three key members of the Coalition and the lemniscate represents the other countless members as well as eternal freedom.]]&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Systems==&lt;br /&gt;
===Xanu===&lt;br /&gt;
The Xanu Free League, located in the system of Xanu, is the current capital of the Coalition. Megacities dot the surface of Xanu Prime, with only a small rural population. The League is governed by a president who is elected from among the mayors of the megacities and serves a three year term. In the capital city of Argia sa Mar, many embassies and legations are found in the Foreign Quarter, alongside branch offices of every megacorporation. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the Siege of Xansan during the Interstellar War, one of the most brutal battles of the conflict. These areas are protected by the government against looting and desecration as a massive memorial covering 93 percent of the planet. The government of the Coalition, the Representative Summit, meets on the artificial island of Greentree, located equidistant from every city on the planet. The Free Assembly, a major political party in the Coalition that believes in individual liberties and free government.&lt;br /&gt;
&lt;br /&gt;
===Techno-Conglomerate===&lt;br /&gt;
The Techno-Conglomerate is the backbone of the Frontier Alliance’s technological research. Instead of being based on planets, the Techno-conglomerate is a large fleet of miscellaneous civilian and military vessels that travels throughout the Frontier. As a moving flotilla of high-tech ships, the Conglomerate look to incorporate technology with humanity. They were driven out of the Sol Alliance for their stance on augmentations shortly before the first Interstellar War. Though the Techno-Conglomerate has never acted in an offensive capacity, their fleet is one of the few centralized combat fleets in the Frontier Alliance. As their nation is based upon their sizable flotilla, they are often unwilling to venture into dangerous space.&lt;br /&gt;
They are incredibly accepting, trading with nearly all foreign bodies (excluding the Empire of Dominia), especially Eridani, and largely consider synthetic life as equals. Citizens of the Techno-Conglomerate often find work with large megacorporations such as NanoTrasen and Einstein Engines, with many of them finding high positions as engineers and scientists. The Techno-Conglomerate is governed by the captains of the ten largest ships, which includes research and military vessels. The largest, the heavy cruiser T.C.S. Balbo, is captained by High Captain Mark Mareus, the current leader of the council of ten.&lt;br /&gt;
 &lt;br /&gt;
===Himeo===&lt;br /&gt;
Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
&lt;br /&gt;
The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Zaurghis===&lt;br /&gt;
Zaurghis is an unremarkable planet in an equally unremarkable star system roughly five light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
&lt;br /&gt;
With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zraughis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home. &lt;br /&gt;
&lt;br /&gt;
===The Scarabs===&lt;br /&gt;
The Scarabs are a tightly-knit and primarily nomadic faction which resides upon gargantuan home-fleets akin to that of the Techno-Conglomerate, in a grander scale. Seen as a hardy and self-sufficient people, their primary fleet holds the structure of a uniquely made Khaganate. Led by the young Iraiya, the Queen in Blue is the perpetually mobile fleet. Many Scarabs are seen planet-side in unclaimed territory, making usage of untapped materials or valuable sources of food and water to supply the ever-growing fleet as it moves. The Scarabs meet criticism for what is essentially a conquest through uncharted territory surrounding the space of the Sol Alliance. Though at this point, it&#039;s clear they have no reason or will to care.&lt;br /&gt;
The Scarabs seek to unify Humanity under one banner at any cost, or so Iraiya says. Their intent at the least to absorb all Offworlders into their own home fleets is clear, and they have found little difficulty in convincing many to join them, using safety and plentiful supplies as prime motivators, though some warn their actions will eventually wake the slumbering Sol Alliance…&lt;br /&gt;
 &lt;br /&gt;
==Other Coalition Systems==&lt;br /&gt;
 &lt;br /&gt;
===The Base Worlds===&lt;br /&gt;
These heavily militarized worlds provide the cornerstones of defense of the Coalition. Four major base planets and one moon, along with countless smaller outposts, exist on the borders of the Coalition. These planets are wholly dedicated to military production and provide the bases for the Coalition’s small professional army, along with training facilities and whatever permanent military structures are required. Funding for the upkeep and garrisoning of these facilities is raised voluntarily from member systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rendentu&#039;&#039;&#039;: On the western frontier of the Coalition lies Rendentu, nicknamed the Fortress World. The now-legendary Battle of the Maw which took place on the dimly-lit world lasted for over three months as the Solarian Navy fought to claim the planet during the Interstellar War. Rendentu is home to the single largest base in the Coalition, shadowy Fort Lockjaw. Several layers of bluespace interdiction nets surround the system as it stands guard over the nearby stable wormhole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wroshalawau&#039;&#039;&#039;: Guarding the south-west border, Wroshalawau is a heavily industrialized world dominated by sprawling factories churning out munitions of every conceivable type. These factories are highly fortified, with large parts of the planet covered in minefields and obstructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irn&#039;&#039;&#039;: The southernmost base of the Coalition, Irn is the only base world to have a large civilian population. Gentle climate is the norm, though the rain on the planet is highly acidic, with fortifications and houses covered in special composites to shield them from dissolving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grad&#039;&#039;&#039;: The eastern bastion, this frozen world is the most isolated base of the Coalition. Known for its brutally cold climate with a peak yearly temperature below freezing, permanent winter shrouds the hulking fortifications and facilities built into the mountain ranges crossing the planet. Hidden factories, artillery emplacements, training grounds, and other secret facilities are rumored to hide beneath the permafrost of Grad...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039;: In orbit of Xanu Prime, this small arid moon holds several orbital artillery facilities that protect the capital of the Coalition. A large Solarian marine base, Fire Base Tango, lies abandoned on the planet, left from the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wright’s Berth&#039;&#039;&#039;: Another moon in the orbit of Xanu Prime, this small and airless body holds a significant Xanu Prime Navy base that serves as the planet’s admiralty. Originally established as a Sol Alliance Navy base at roughly the same time Xanu Prime was colonized, the sailors and marines of Wright’s Berth had gone slightly over two years without pay and with irregular supplies due to the Second Great Depression. When ordered to assault Xanu Prime to stop the rebellion of the Coalition of Colonies shortly after the start of the Interstellar War, the demoralized garrison of Wright’s Berth defected to the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts, with the exact breakdown of Coalition society being impossible to determine. Social organization can vary wildly from planet to planet with corporate oligarchies, industrial wastes, militarized states, free republics, and everything in between being found in the coalition.&lt;br /&gt;
&lt;br /&gt;
==The Silk Road==&lt;br /&gt;
&lt;br /&gt;
Criss-crossing the Coalition is the Intra-System Warp Transit Network, or IS-WTN, built under Solarian control in the 23rd century. Known as the Warpway or simply the Way, the Warpway is a transport system across the Coalition used for travel and trade. It consists of straight routes through space, marked by large warp beacons, between which long warp-trains travel. These trains have remained relevant in the bluespace age due to the mysterious nature of warp efficiency, that is, that repeated warp travel along the same route becomes more efficient with time. Built along specially mapped currents through space, these unique vehicles can rival low-speed bluespace in speed, with far simpler technology. The Warpway is the life blood of the Coalition, a silk road bringing quantities of rare materials, goods, and people from every corner for trade.&lt;br /&gt;
&lt;br /&gt;
These warp-trains did not see much use in the core of the Sol Alliance, due to its denser size and gate network. However, across these previously-Solarian holdings, it has been carefully maintained to connect the sprawling Coalition. As certain routes waxed and waned in popularity, entire systems have grown or shrunk, leaving ghost towns in its wake. These abandoned towns are now often home to criminals, either pirates or smugglers, who sometimes even interfere with the warp-trains themselves, attempting to rob them of especially valuable cargo.  &lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13838</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13838"/>
		<updated>2019-12-23T23:05:56Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Demographics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Solarian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = SolCitizens.png&lt;br /&gt;
 |System = Sol&lt;br /&gt;
 |World  = Unity Station&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Politic = Alliance of Sovereign Solarian Nations&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]&lt;br /&gt;
&lt;br /&gt;
==The Sol Alliance==&lt;br /&gt;
The human juggernaut, this federal union is the home of humanity and the largest nation in the Orion Spur. Though often held back by bureaucratic corruption and inefficiency with archaic laws, political infighting, and economic troubles that have led to over a century of decline and waning influence, many now look to reform the Alliance.&lt;br /&gt;
&lt;br /&gt;
A powerhouse in terms of cultural and political influence, the Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, and sometimes the Alliance, is a federal union of 135 member state star systems, and 324 dependencies including the Eridani Federation. Dependencies vary between undeveloped star systems and outposts on asteroids, to sprawling space stations. The capital of the Sol Alliance is the bustling Unity Station in orbit over Earth. The Sol Alliance is divided into three administrative sections, the Inner, Middle, and Outer Colonies.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
The Sol Alliance is either the most populated or second most populated in known space, though due to the lack of accurate census-taking in the Coalition of Colonies it is hard to determine. As of the 2454 census, the Sol Alliance has 112 billion citizens and 11 billion residents. By breadth of controlled territory SolGov is the largest sovereign state with every ethnicity, religion, culture, and language found somewhere in its borders. Governed at Unity Station in orbit of Earth, hundreds of systems and dozens of member states find representation in the Alliance.&lt;br /&gt;
&lt;br /&gt;
==The Colony Rings==&lt;br /&gt;
The Alliance is divided into three major administrative rings, based on time of colonization and distance from [[Sol]]. &lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Ring, the inner colonies lie within 100 lightyears of [[Sol]]. These planets are the oldest settlements outside of the Solar System, and have the highest quality of life. It is the most populous of the three rings. Solarians from these systems are in favor of SolGov rule, with much of Unity Station’s policies focusing on these areas. Compared to the rest of the Alliance it is more welcoming of other species and belief systems, though this acceptance is still mostly limited to the occasional Skrell or Diona, with the few Tajara begrudgingly accepted. Citizens of these areas push the most for expansion of SolGov authority over human areas outside its control. The separatist Republic of Biesel was considered part of these inner colonies. &lt;br /&gt;
&lt;br /&gt;
====Notable Inner Colonies====&lt;br /&gt;
*[[Epsilon Eridani]]&lt;br /&gt;
*[[Mictlan]]&lt;br /&gt;
&lt;br /&gt;
===Middle Colonies===&lt;br /&gt;
Also known as the Middle Ring. The Middle Colonies lie between 100 and 200 lightyears from Sol, and are the most average areas of the Alliance. Citizens of this ring feel neither the benefits of Alliance rule nor the benefits of distance from Unity Station. Corruption and bureaucracy plague this area in particular, and discontent with the establishment is high, with the Reform Party finding much of its support here. The headquarters of the Reform Party is located here on the planet of Silversun, a prominent fiscal center. Quality of life in this area is almost as high as the inner ring, albeit further out of reach toward the outer area. Some systems find themselves in a battle between SolGov and megacorporation control, with it being unclear where the two begin and end.&lt;br /&gt;
&lt;br /&gt;
====Notable Middle Colonies====&lt;br /&gt;
*[[Silversun]]&lt;br /&gt;
*[[New Hai Phong]]&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Ring. Lying between 200 and 300 lightyears from Sol, the outer ring is the least densely populated of the Alliance. While Unity Station’s civilian rule is felt the lightest here, the military presence is at its heaviest, with the Sol Navy constantly patrolling the borders of the Alliance. Quality of life in the outer ring is the lowest in the Alliance, but still high compared to areas of the frontier. Inhabitants here are divided between favoring expansion of SolGov influence or some form of autonomy, with the System Freedom party having most of its support here. Two prominent planets in this debate are Konyang and Arteisa, taking the prior and latter positions respectively. A large percentage of military personnel are recruited from these systems. Due to a history of Unathi piracy and raiding on the fringe of the Alliance, there is a distinct dislike of the species here.&lt;br /&gt;
 &lt;br /&gt;
====Notable Outer Colonies====&lt;br /&gt;
*[[Konyang]]&lt;br /&gt;
*[[Artesia]]&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&lt;br /&gt;
The economy of the Sol Alliance is dominated almost entirely by the four megacorporations: [[Nanotrasen Corporation]] [[Hephaestus Industries]], [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]. Nanotrasen is the largest of these mega-corporations, utilizing its monopoly on phoron to keep the Sol Alliance firmly reliant on them for intergalactic travel.&lt;br /&gt;
&lt;br /&gt;
The Alliance has not fully recovered from the Second Great Depression of 2260. The economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Sol Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment.&lt;br /&gt;
&lt;br /&gt;
The prosperity of the Alliance is extremely centralized to the inner colonies, most notably the Sol system, which benefit from their proximity to Earth and being the commercial and industrial centers. Farther away from Sol, the average wealth of systems gradually decrease. The frontier of the Sol Alliance territory tend to be far less wealthy than the inner colonies. In some extreme cases, travel to and from these systems can be made difficult as maintenance of bluespace beacons or shuttle services are the responsibility of individual systems. The only assurance in all Alliance systems is the presence of the federally funded Extranet post-service, allowing messages, if not people, to go from one end of the Alliance to the other. And the tax office.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
	The Alliance of Sovereign Solarian Nations is governed by a hybrid of a Westminster parliamentary system and a federal democracy. Due to the complex negotiations required centuries ago to form the first iteration of the Sol Alliance, SolGov politics are held together by complex traditions and a nearly impenetrable tangle of ancient laws and regulations gripping any attempt to reform the government. Several parties vie for influence in the Alliance, with the two largest parties being the Sol First and Human Unity parties, followed by the System Freedom Party and the Reform Party. The Sol First party is led by Senator Thomas Roon, and the Human Unity party by former admiral Prime Minister Michael Frost.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
SolGov is made up of three co-equal branches of government consisting of the Executive, which is headed by the Prime Minister, the Legislative, composed of the Parliament and Senate, and the Judiciary, headed by the Alliance Supreme Court. The Solarian Senate is composed of 138 senators, one from each member state and three from Earth. The Parliament is composed of 462 representatives, one from each dependency and member state of the Alliance. The current Prime Minister is Michael Frost of the Human Unity Party, governing in a coalition with the Reform Party. &lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance Military]]==&lt;br /&gt;
&lt;br /&gt;
The armed forces of the Sol Alliance have a long and storied history, with its origins going back to the militaries of 21st century Earth. Originally a peacekeeping force among the human colonies, it has evolved into a military titan, albeit one chained to a rock of massive commitments across Solarian space and encumbered by a tangled bureaucracy. Despite this, it remains on paper the most powerful professional force in inhabited space. &lt;br /&gt;
&lt;br /&gt;
==Alliance Anthem==&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==[[Languages]]==&lt;br /&gt;
Sol Common is the dominant language of the Sol Alliance, across all classes of society. Tau Ceti Basic is commonly available in schools, with Tradeband being uncommon and used mainly amongst those seeking to do business across all of human space. Freespeak is viewed as the language of lower-class, less civilized foreigners, due to rough relations with the Coalition of Colonies. Sign language is a popular elective course in higher education in the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance History]]==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s relatively long history holds the origins of many of the current nations, megacorporations, and current conflicts within it. For a detailed overview, see the [[Sol Alliance History|Sol Alliance history page]]. &lt;br /&gt;
 &lt;br /&gt;
==Potential Character Concepts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Chen Zhang, 34, is a medical doctor who currently works for Nanotrasen, currently stationed on the NSS Aurora. He is usually calm and collected.&lt;br /&gt;
&lt;br /&gt;
*Zhang is 5’9” and has a slim build, likely 130 lbs. With excellent posture, Zhang moves quickly and efficiently. He has dark brown eyes and has his black hair neatly buzzcut.&lt;br /&gt;
&lt;br /&gt;
*Zhang currently lives on Biesel in Mendell City, though he is originally from Shanghai on Earth. He is married and has two children. Zhang is also an agnostic. &lt;br /&gt;
&lt;br /&gt;
*Zhang isn’t very fond of Tajara, being a supporter of the sudden Tajara ban. He also dislikes Vaurca due to their sudden appearance throughout Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*Zhang speaks Sol Common, Tau Ceti Common, and understands a little Terran Mandarin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kumari Bhatta, 47, is a chief engineer who has worked for Nanotrasen for 14 years. She is a serious workaholic.&lt;br /&gt;
&lt;br /&gt;
*Bhatta is 5’7” and has a lithe, athletic build, about 140 lbs. She constantly moves gingerly, with stiff posture. She has dark brown eyes and her long, black hair is usually in a neat braid.&lt;br /&gt;
&lt;br /&gt;
*Bhatta lives aboard the Odin, with her home in Mumbai on Earth. She moved to the Republic of Biesel with her husband, brother, and daughter. Bhatta is a devoted Hindu. She previously supported the Sol First Party, but, due to her move, cares less about Sol Alliance’s politics.&lt;br /&gt;
&lt;br /&gt;
*Bhatta has a hard time liking Skrell due to most’s view on artificial intelligence. She does, however, have a slight like toward Unathi because of their honor-based culture.&lt;br /&gt;
&lt;br /&gt;
*Bhatta speaks Sol Common and Tau Ceti Common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13833</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13833"/>
		<updated>2019-12-22T00:27:52Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Potential Character Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Solarian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = SolCitizens.png&lt;br /&gt;
 |System = Sol&lt;br /&gt;
 |World  = Unity Station&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Politic = Alliance of Sovereign Solarian Nations&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]&lt;br /&gt;
&lt;br /&gt;
==The Sol Alliance==&lt;br /&gt;
The human juggernaut, this federal union is the home of humanity and the largest nation in the Orion Spur. Though often held back by bureaucratic corruption and inefficiency with archaic laws, political infighting, and economic troubles that have led to over a century of decline and waning influence, many now look to reform the Alliance.&lt;br /&gt;
&lt;br /&gt;
A powerhouse in terms of cultural and political influence, the Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, and sometimes the Alliance, is a federal union of 135 member state star systems, and 324 dependencies including the Eridani Federation. Dependencies vary between undeveloped star systems and outposts on asteroids, to sprawling space stations. The capital of the Sol Alliance is the bustling Unity Station in orbit over Earth. The Sol Alliance is divided into three administrative sections, the Inner, Middle, and Outer Colonies.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
The Sol Alliance is either the most populated or second most populated in known space, though due to the lack of accurate census-taking in the Coalition of Colonies it is hard to determine. As of the 2554 census, the Sol Alliance has 112 billion citizens and 11 billion residents. By breadth of controlled territory SolGov is the largest sovereign state with every ethnicity, religion, culture, and language found somewhere in its borders. Governed at Unity Station in orbit of Earth, hundreds of systems and dozens of member states find representation in the Alliance. &lt;br /&gt;
&lt;br /&gt;
==The Colony Rings==&lt;br /&gt;
The Alliance is divided into three major administrative rings, based on time of colonization and distance from [[Sol]]. &lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Ring, the inner colonies lie within 100 lightyears of [[Sol]]. These planets are the oldest settlements outside of the Solar System, and have the highest quality of life. It is the most populous of the three rings. Solarians from these systems are in favor of SolGov rule, with much of Unity Station’s policies focusing on these areas. Compared to the rest of the Alliance it is more welcoming of other species and belief systems, though this acceptance is still mostly limited to the occasional Skrell or Diona, with the few Tajara begrudgingly accepted. Citizens of these areas push the most for expansion of SolGov authority over human areas outside its control. The separatist Republic of Biesel was considered part of these inner colonies. &lt;br /&gt;
&lt;br /&gt;
====Notable Inner Colonies====&lt;br /&gt;
*[[Epsilon Eridani]]&lt;br /&gt;
*[[Mictlan]]&lt;br /&gt;
&lt;br /&gt;
===Middle Colonies===&lt;br /&gt;
Also known as the Middle Ring. The Middle Colonies lie between 100 and 200 lightyears from Sol, and are the most average areas of the Alliance. Citizens of this ring feel neither the benefits of Alliance rule nor the benefits of distance from Unity Station. Corruption and bureaucracy plague this area in particular, and discontent with the establishment is high, with the Reform Party finding much of its support here. The headquarters of the Reform Party is located here on the planet of Silversun, a prominent fiscal center. Quality of life in this area is almost as high as the inner ring, albeit further out of reach toward the outer area. Some systems find themselves in a battle between SolGov and megacorporation control, with it being unclear where the two begin and end.&lt;br /&gt;
&lt;br /&gt;
====Notable Middle Colonies====&lt;br /&gt;
*[[Silversun]]&lt;br /&gt;
*[[New Hai Phong]]&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Ring. Lying between 200 and 300 lightyears from Sol, the outer ring is the least densely populated of the Alliance. While Unity Station’s civilian rule is felt the lightest here, the military presence is at its heaviest, with the Sol Navy constantly patrolling the borders of the Alliance. Quality of life in the outer ring is the lowest in the Alliance, but still high compared to areas of the frontier. Inhabitants here are divided between favoring expansion of SolGov influence or some form of autonomy, with the System Freedom party having most of its support here. Two prominent planets in this debate are Konyang and Arteisa, taking the prior and latter positions respectively. A large percentage of military personnel are recruited from these systems. Due to a history of Unathi piracy and raiding on the fringe of the Alliance, there is a distinct dislike of the species here.&lt;br /&gt;
 &lt;br /&gt;
====Notable Outer Colonies====&lt;br /&gt;
*[[Konyang]]&lt;br /&gt;
*[[Artesia]]&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&lt;br /&gt;
The economy of the Sol Alliance is dominated almost entirely by the four megacorporations: [[Nanotrasen Corporation]] [[Hephaestus Industries]], [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]. Nanotrasen is the largest of these mega-corporations, utilizing its monopoly on phoron to keep the Sol Alliance firmly reliant on them for intergalactic travel.&lt;br /&gt;
&lt;br /&gt;
The Alliance has not fully recovered from the Second Great Depression of 2260. The economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Sol Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment.&lt;br /&gt;
&lt;br /&gt;
The prosperity of the Alliance is extremely centralized to the inner colonies, most notably the Sol system, which benefit from their proximity to Earth and being the commercial and industrial centers. Farther away from Sol, the average wealth of systems gradually decrease. The frontier of the Sol Alliance territory tend to be far less wealthy than the inner colonies. In some extreme cases, travel to and from these systems can be made difficult as maintenance of bluespace beacons or shuttle services are the responsibility of individual systems. The only assurance in all Alliance systems is the presence of the federally funded Extranet post-service, allowing messages, if not people, to go from one end of the Alliance to the other. And the tax office.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
	The Alliance of Sovereign Solarian Nations is governed by a hybrid of a Westminster parliamentary system and a federal democracy. Due to the complex negotiations required centuries ago to form the first iteration of the Sol Alliance, SolGov politics are held together by complex traditions and a nearly impenetrable tangle of ancient laws and regulations gripping any attempt to reform the government. Several parties vie for influence in the Alliance, with the two largest parties being the Sol First and Human Unity parties, followed by the System Freedom Party and the Reform Party. The Sol First party is led by Senator Thomas Roon, and the Human Unity party by former admiral Prime Minister Michael Frost.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
SolGov is made up of three co-equal branches of government consisting of the Executive, which is headed by the Prime Minister, the Legislative, composed of the Parliament and Senate, and the Judiciary, headed by the Alliance Supreme Court. The Solarian Senate is composed of 138 senators, one from each member state and three from Earth. The Parliament is composed of 462 representatives, one from each dependency and member state of the Alliance. The current Prime Minister is Michael Frost of the Human Unity Party, governing in a coalition with the Reform Party. &lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance Military]]==&lt;br /&gt;
&lt;br /&gt;
The armed forces of the Sol Alliance have a long and storied history, with its origins going back to the militaries of 21st century Earth. Originally a peacekeeping force among the human colonies, it has evolved into a military titan, albeit one chained to a rock of massive commitments across Solarian space and encumbered by a tangled bureaucracy. Despite this, it remains on paper the most powerful professional force in inhabited space. &lt;br /&gt;
&lt;br /&gt;
==Alliance Anthem==&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==[[Languages]]==&lt;br /&gt;
Sol Common is the dominant language of the Sol Alliance, across all classes of society. Tau Ceti Basic is commonly available in schools, with Tradeband being uncommon and used mainly amongst those seeking to do business across all of human space. Freespeak is viewed as the language of lower-class, less civilized foreigners, due to rough relations with the Coalition of Colonies. Sign language is a popular elective course in higher education in the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance History]]==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s relatively long history holds the origins of many of the current nations, megacorporations, and current conflicts within it. For a detailed overview, see the [[Sol Alliance History|Sol Alliance history page]]. &lt;br /&gt;
 &lt;br /&gt;
==Potential Character Concepts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Chen Zhang, 34, is a medical doctor who currently works for Nanotrasen, currently stationed on the NSS Aurora. He is usually calm and collected.&lt;br /&gt;
&lt;br /&gt;
*Zhang is 5’9” and has a slim build, likely 130 lbs. With excellent posture, Zhang moves quickly and efficiently. He has dark brown eyes and has his black hair neatly buzzcut.&lt;br /&gt;
&lt;br /&gt;
*Zhang currently lives on Biesel in Mendell City, though he is originally from Shanghai on Earth. He is married and has two children. Zhang is also an agnostic. &lt;br /&gt;
&lt;br /&gt;
*Zhang isn’t very fond of Tajara, being a supporter of the sudden Tajara ban. He also dislikes Vaurca due to their sudden appearance throughout Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*Zhang speaks Sol Common, Tau Ceti Common, and understands a little Terran Mandarin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kumari Bhatta, 47, is a chief engineer who has worked for Nanotrasen for 14 years. She is a serious workaholic.&lt;br /&gt;
&lt;br /&gt;
*Bhatta is 5’7” and has a lithe, athletic build, about 140 lbs. She constantly moves gingerly, with stiff posture. She has dark brown eyes and her long, black hair is usually in a neat braid.&lt;br /&gt;
&lt;br /&gt;
*Bhatta lives aboard the Odin, with her home in Mumbai on Earth. She moved to the Republic of Biesel with her husband, brother, and daughter. Bhatta is a devoted Hindu. She previously supported the Sol First Party, but, due to her move, cares less about Sol Alliance’s politics.&lt;br /&gt;
&lt;br /&gt;
*Bhatta has a hard time liking Skrell due to most’s view on artificial intelligence. She does, however, have a slight like toward Unathi because of their honor-based culture.&lt;br /&gt;
&lt;br /&gt;
*Bhatta speaks Sol Common and Tau Ceti Common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=13832</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=13832"/>
		<updated>2019-12-21T23:34:23Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Frontier Alliance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
Note: You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident in 2452 - if you have not moved out in 2 years after [[Republic of Biesel#History|Tau Ceti&#039;s declaration of independence]], your Sol citizenship is invalidated.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
Tajara currently cannot leave or enter Solarian borders.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not allowed to enter Dominian space, and are destroyed on sight.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* May be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Coalition of Colonies]]==&lt;br /&gt;
A visa is not necessary to visit the Coalition of Colonies.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Coalition of Colonies for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol citizenship.&lt;br /&gt;
* Any Republican citizen, born before 2461, can request once the transfer of their citizenship to the Democratic People’s Republic of Adhomai and New Kingdom of Adhomai. This also includes those living abroad S&#039;rand&#039;marr.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;br /&gt;
&lt;br /&gt;
==[[Democratic People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Work visas, with the exception of those granted for working in [[Crevus]], can only be issue to Tajara.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors. Tourists visiting [[Crevus]] can acquire visas lasting up to 7 months.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the Democratic People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however Democratic People’s citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Republican and New Kingdom citizenship.&lt;br /&gt;
* Only Tajara are able to apply.&lt;br /&gt;
&lt;br /&gt;
==[[New Kingdom of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 3 years for work visas, up to 5 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the New Kingdom claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however New Kingom’s citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Republican and Democratic People’s Republic citizenship.&lt;br /&gt;
* Nobility are not allowed to have multiple citizenship. Abdicating any other affiliation is necessary to be granted a title.&lt;br /&gt;
* Non-Tajara are able to apply, but only Tajara can be granted nobility titles.&lt;br /&gt;
&lt;br /&gt;
==[[Unathi|Izweski Hegemony]]==&lt;br /&gt;
Feudal government is always an arrangement between individuals, not between nation-states and citizens. Citizenship as it is in the rest of the galaxy is a relatively alien concept to unathi, and they&#039;ve had to awkwardly integrate it into their existing systems; modern citizenship only comes into play when interacting with other civilizations outside the Hegemony.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* Applications are handled by Lords (or officials working on their behalf) and fees vary; usually between 0 - 2,000 depending on how the Lord wishes to control an influx of new arrivals to their fief. &lt;br /&gt;
* A Hegemonic work Visa outlines a set number of hours you owe your Lord alongside the regular work you are doing with a Guild. This means that you owe X hours of labor directly to the Lord that they can call on you to do at any time. (Consider this a form of on-call community service.)&lt;br /&gt;
* Documents proving that you are an upstanding person worthy of entering a Contract with a Lord; criminal records, work histories, etc. Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Citizenship can be given by any Lord within their fief, which is almost always recognized by the Izweski who then consider that person as a citizen of the overall Hegemony, and vice versa.&lt;br /&gt;
* If born to Hegemonic citizens, you inherit the citizenship status of your Clan-Lord, father, or mother, in that order, until you are 18 and negotiate your citizenship as a legal adult.&lt;br /&gt;
* If applying as a foreigner, you must be 18 (or claimed by a relative, adopted or otherwise).&lt;br /&gt;
* Pass the same requirements as a Visa.&lt;br /&gt;
* The Hegemony allows dual citizenship, as long as you maintain your obligation to your Lord, where they can call on you to fulfill X hours of labor a month, or call you into a local Levy.&lt;br /&gt;
* Guwans cannot be citizens, and becoming one strips you of all your legal rights, making anything you do ad hoc with no legal protections&lt;br /&gt;
More information about feudalism and society can be found [https://wiki.aurorastation.org/index.php?title=Unathi#Feudalism_and_Society| here].&lt;br /&gt;
&lt;br /&gt;
==[[Jargon Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Extensive background check for worker visas. Average background check for visitors.&lt;br /&gt;
* Work visas last for ten to twenty years. Visitor visas last for a year. &lt;br /&gt;
* Potential interview for both types of visas at the nearest consulate or embassy. If both are not possible, holo-vid interview.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Federation for no less than five years. &lt;br /&gt;
* Must be able to read Nral&#039;Malic as a written language. If they cannot fully comprehend every spoken phrase due to biological limitations, a on-person translator is enough.&lt;br /&gt;
* Must forfeit any previous citizenships.&lt;br /&gt;
* A pledge of allegiance to the Federation and forswearing any previous morals or activities that are considered negative to the Federation.&lt;br /&gt;
* A very thorough rigorous series of background checks, knowledge tests and personality interviews must be passed with a 90% approval rating or above. &lt;br /&gt;
* It is considered hard for a Skrell to attain this citizenship and even harder for others races.&lt;br /&gt;
* C&#039;thur and Diona have a variant citizenship due to their status. Skrell receive the standard citizenship. IPC&#039;s are illegal.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13826</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13826"/>
		<updated>2019-12-21T23:24:24Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* The Keeser Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass due to the high cost, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[Coalition of Colonies]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[Coalition of Colonies]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Imperial citizens who did not speak Basic from birth often speak in an overly formal and somewhat slow manner because of this. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13825</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13825"/>
		<updated>2019-12-21T23:23:35Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Solarian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = SolCitizens.png&lt;br /&gt;
 |System = Sol&lt;br /&gt;
 |World  = Unity Station&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Politic = Alliance of Sovereign Solarian Nations&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]&lt;br /&gt;
&lt;br /&gt;
==The Sol Alliance==&lt;br /&gt;
The human juggernaut, this federal union is the home of humanity and the largest nation in the Orion Spur. Though often held back by bureaucratic corruption and inefficiency with archaic laws, political infighting, and economic troubles that have led to over a century of decline and waning influence, many now look to reform the Alliance.&lt;br /&gt;
&lt;br /&gt;
A powerhouse in terms of cultural and political influence, the Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, and sometimes the Alliance, is a federal union of 135 member state star systems, and 324 dependencies including the Eridani Federation. Dependencies vary between undeveloped star systems and outposts on asteroids, to sprawling space stations. The capital of the Sol Alliance is the bustling Unity Station in orbit over Earth. The Sol Alliance is divided into three administrative sections, the Inner, Middle, and Outer Colonies.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
The Sol Alliance is either the most populated or second most populated in known space, though due to the lack of accurate census-taking in the Coalition of Colonies it is hard to determine. As of the 2554 census, the Sol Alliance has 112 billion citizens and 11 billion residents. By breadth of controlled territory SolGov is the largest sovereign state with every ethnicity, religion, culture, and language found somewhere in its borders. Governed at Unity Station in orbit of Earth, hundreds of systems and dozens of member states find representation in the Alliance. &lt;br /&gt;
&lt;br /&gt;
==The Colony Rings==&lt;br /&gt;
The Alliance is divided into three major administrative rings, based on time of colonization and distance from [[Sol]]. &lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Ring, the inner colonies lie within 100 lightyears of [[Sol]]. These planets are the oldest settlements outside of the Solar System, and have the highest quality of life. It is the most populous of the three rings. Solarians from these systems are in favor of SolGov rule, with much of Unity Station’s policies focusing on these areas. Compared to the rest of the Alliance it is more welcoming of other species and belief systems, though this acceptance is still mostly limited to the occasional Skrell or Diona, with the few Tajara begrudgingly accepted. Citizens of these areas push the most for expansion of SolGov authority over human areas outside its control. The separatist Republic of Biesel was considered part of these inner colonies. &lt;br /&gt;
&lt;br /&gt;
====Notable Inner Colonies====&lt;br /&gt;
*[[Epsilon Eridani]]&lt;br /&gt;
*[[Mictlan]]&lt;br /&gt;
&lt;br /&gt;
===Middle Colonies===&lt;br /&gt;
Also known as the Middle Ring. The Middle Colonies lie between 100 and 200 lightyears from Sol, and are the most average areas of the Alliance. Citizens of this ring feel neither the benefits of Alliance rule nor the benefits of distance from Unity Station. Corruption and bureaucracy plague this area in particular, and discontent with the establishment is high, with the Reform Party finding much of its support here. The headquarters of the Reform Party is located here on the planet of Silversun, a prominent fiscal center. Quality of life in this area is almost as high as the inner ring, albeit further out of reach toward the outer area. Some systems find themselves in a battle between SolGov and megacorporation control, with it being unclear where the two begin and end.&lt;br /&gt;
&lt;br /&gt;
====Notable Middle Colonies====&lt;br /&gt;
*[[Silversun]]&lt;br /&gt;
*[[New Hai Phong]]&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Ring. Lying between 200 and 300 lightyears from Sol, the outer ring is the least densely populated of the Alliance. While Unity Station’s civilian rule is felt the lightest here, the military presence is at its heaviest, with the Sol Navy constantly patrolling the borders of the Alliance. Quality of life in the outer ring is the lowest in the Alliance, but still high compared to areas of the frontier. Inhabitants here are divided between favoring expansion of SolGov influence or some form of autonomy, with the System Freedom party having most of its support here. Two prominent planets in this debate are Konyang and Arteisa, taking the prior and latter positions respectively. A large percentage of military personnel are recruited from these systems. Due to a history of Unathi piracy and raiding on the fringe of the Alliance, there is a distinct dislike of the species here.&lt;br /&gt;
 &lt;br /&gt;
====Notable Outer Colonies====&lt;br /&gt;
*[[Konyang]]&lt;br /&gt;
*[[Artesia]]&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&lt;br /&gt;
The economy of the Sol Alliance is dominated almost entirely by the four megacorporations: [[Nanotrasen Corporation]] [[Hephaestus Industries]], [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]. Nanotrasen is the largest of these mega-corporations, utilizing its monopoly on phoron to keep the Sol Alliance firmly reliant on them for intergalactic travel.&lt;br /&gt;
&lt;br /&gt;
The Alliance has not fully recovered from the Second Great Depression of 2260. The economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Sol Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment.&lt;br /&gt;
&lt;br /&gt;
The prosperity of the Alliance is extremely centralized to the inner colonies, most notably the Sol system, which benefit from their proximity to Earth and being the commercial and industrial centers. Farther away from Sol, the average wealth of systems gradually decrease. The frontier of the Sol Alliance territory tend to be far less wealthy than the inner colonies. In some extreme cases, travel to and from these systems can be made difficult as maintenance of bluespace beacons or shuttle services are the responsibility of individual systems. The only assurance in all Alliance systems is the presence of the federally funded Extranet post-service, allowing messages, if not people, to go from one end of the Alliance to the other. And the tax office.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
	The Alliance of Sovereign Solarian Nations is governed by a hybrid of a Westminster parliamentary system and a federal democracy. Due to the complex negotiations required centuries ago to form the first iteration of the Sol Alliance, SolGov politics are held together by complex traditions and a nearly impenetrable tangle of ancient laws and regulations gripping any attempt to reform the government. Several parties vie for influence in the Alliance, with the two largest parties being the Sol First and Human Unity parties, followed by the System Freedom Party and the Reform Party. The Sol First party is led by Senator Thomas Roon, and the Human Unity party by former admiral Prime Minister Michael Frost.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
SolGov is made up of three co-equal branches of government consisting of the Executive, which is headed by the Prime Minister, the Legislative, composed of the Parliament and Senate, and the Judiciary, headed by the Alliance Supreme Court. The Solarian Senate is composed of 138 senators, one from each member state and three from Earth. The Parliament is composed of 462 representatives, one from each dependency and member state of the Alliance. The current Prime Minister is Michael Frost of the Human Unity Party, governing in a coalition with the Reform Party. &lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance Military]]==&lt;br /&gt;
&lt;br /&gt;
The armed forces of the Sol Alliance have a long and storied history, with its origins going back to the militaries of 21st century Earth. Originally a peacekeeping force among the human colonies, it has evolved into a military titan, albeit one chained to a rock of massive commitments across Solarian space and encumbered by a tangled bureaucracy. Despite this, it remains on paper the most powerful professional force in inhabited space. &lt;br /&gt;
&lt;br /&gt;
==Alliance Anthem==&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==[[Languages]]==&lt;br /&gt;
Sol Common is the dominant language of the Sol Alliance, across all classes of society. Tau Ceti Basic is commonly available in schools, with Tradeband being uncommon and used mainly amongst those seeking to do business across all of human space. Freespeak is viewed as the language of lower-class, less civilized foreigners, due to rough relations with the Coalition of Colonies. Sign language is a popular elective course in higher education in the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance History]]==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s relatively long history holds the origins of many of the current nations, megacorporations, and current conflicts within it. For a detailed overview, see the [[Sol Alliance History|Sol Alliance history page]]. &lt;br /&gt;
 &lt;br /&gt;
==Potential Character Concepts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Chen Zhang, 34, is a medical doctor who currently works for Nanotrasen, currently stationed on the NSS Aurora. He is usually calm and collected.&lt;br /&gt;
&lt;br /&gt;
*Zhang is 5’9” and has a slim build, likely 130 lbs. With excellent posture, Zhang moves quickly and efficiently. He has dark brown eyes and has his black hair neatly buzzcut.&lt;br /&gt;
&lt;br /&gt;
*Zhang currently lives on Biesel in Mendell City, though he is originally from Shanghai on Earth. He is married and has two children. Zhang is also an agnostic. He also supports ATLAS due to their human-centric ideology.&lt;br /&gt;
&lt;br /&gt;
*Zhang isn’t very fond of Tajara, being a supporter of the sudden Tajara ban. He also dislikes Vaurca due to their sudden appearance throughout Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*Zhang speaks Sol Common, Tau Ceti Common, and understands a little Terran Mandarin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kumari Bhatta, 47, is a chief engineer who has worked for Nanotrasen for 14 years. She is a serious workaholic.&lt;br /&gt;
&lt;br /&gt;
*Bhatta is 5’7” and has a lithe, athletic build, about 140 lbs. She constantly moves gingerly, with stiff posture. She has dark brown eyes and her long, black hair is usually in a neat braid.&lt;br /&gt;
&lt;br /&gt;
*Bhatta lives aboard the Odin, with her home in Mumbai on Earth. She moved to the Republic of Biesel with her husband, brother, and daughter. Bhatta is a devoted Hindu. She previously supported GAIA, but, due to her move, cares less about Sol Alliance’s politics.&lt;br /&gt;
&lt;br /&gt;
*Bhatta has a hard time liking Skrell due to most’s view on artificial intelligence. She does, however, have a slight like toward Unathi because of their honor-based culture.&lt;br /&gt;
&lt;br /&gt;
*Bhatta speaks Sol Common and Tau Ceti Common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=13823</id>
		<title>Konyang</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=13823"/>
		<updated>2019-12-21T23:21:43Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Created page with &amp;quot;{{Navbox Lore}} {{Navbox Human Lore}}  ==Summary== A colony in the outer rim of Sol Alliance control, Konyang&amp;#039;s environment is dominated by coastal jungles and inland deserts...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A colony in the outer rim of Sol Alliance control, Konyang&#039;s environment is dominated by coastal jungles and inland deserts due to the rain shadow of its pervasive mountain ranges. The majority of Konyang&#039;s population, descended primarily from Korean and Chinese colonists, lives in these coastal jungles. Further inland Zeng-Hu facilities can be found conducting research in the quite sterile deserts of the planet, surrounded by small settlements designed to support the facilities. While the coastal regions of Konyang are wet but livable, the deserts are quite harsh and arid - life outside of Zeng-Hu facilities is extremely tough at the best of times. Due to Konyang&#039;s distance from Sol, both the Sol First Party and System Freedom Party battle for control over it, with the System Freedom Party being more popular in Zeng-Hu areas and the Sol First Party being more popular in coastal areas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
s.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13822</id>
		<title>Silversun</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13822"/>
		<updated>2019-12-21T23:20:49Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A middle colony with a semi-tropical climate across most of the planet, and large oceans, Silversun is well-known as a fiscal and administrative center for the Sol Alliance. It is also a prominent tourist destination due to its climate, and the planet has seen heavy investment by Idris Incorporated in recent decades. One of the bank&#039;s major branches is located here - a gleaming monolith dedicated to corporate wealth located in Silversun&#039;s capital city, Silverport Landing - the spot where the first colonists touched down centuries ago. A key administrative planet for the Alliance, the Human Unity Party is dominant here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13821</id>
		<title>Silversun</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13821"/>
		<updated>2019-12-21T23:20:10Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
A middle colony with a semi-tropical climate across most of the planet, and large oceans, Silversun is well-known as a fiscal and administrative center for the Sol Alliance. It is also a prominent tourist destination due to its climate, and the planet has seen heavy investment by Idris Incorporated in recent decades. One of the bank&#039;s major branches is located here - a gleaming monolith dedicated to corporate wealth located in Silversun&#039;s capital city, Silverport Landing - the spot where the first colonists touched down centuries ago. A key administrative planet for the Alliance, the Human Unity Party is dominant here.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13820</id>
		<title>Silversun</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13820"/>
		<updated>2019-12-21T23:20:02Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary=&lt;br /&gt;
A middle colony with a semi-tropical climate across most of the planet, and large oceans, Silversun is well-known as a fiscal and administrative center for the Sol Alliance. It is also a prominent tourist destination due to its climate, and the planet has seen heavy investment by Idris Incorporated in recent decades. One of the bank&#039;s major branches is located here - a gleaming monolith dedicated to corporate wealth located in Silversun&#039;s capital city, Silverport Landing - the spot where the first colonists touched down centuries ago. A key administrative planet for the Alliance, the Human Unity Party is dominant here.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13819</id>
		<title>Silversun</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Silversun&amp;diff=13819"/>
		<updated>2019-12-21T23:19:48Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Created stub page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Silversun==&lt;br /&gt;
&lt;br /&gt;
A middle colony with a semi-tropical climate across most of the planet, and large oceans, Silversun is well-known as a fiscal and administrative center for the Sol Alliance. It is also a prominent tourist destination due to its climate, and the planet has seen heavy investment by Idris Incorporated in recent decades. One of the bank&#039;s major branches is located here - a gleaming monolith dedicated to corporate wealth located in Silversun&#039;s capital city, Silverport Landing - the spot where the first colonists touched down centuries ago. A key administrative planet for the Alliance, the Human Unity Party is dominant here.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13818</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=13818"/>
		<updated>2019-12-21T23:16:28Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Major changes per 2019 project.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Solarian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = SolCitizens.png&lt;br /&gt;
 |System = Sol&lt;br /&gt;
 |World  = Unity Station&lt;br /&gt;
 |Language = Sol Common&lt;br /&gt;
 |Politic = Alliance of Sovereign Solarian Nations&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]&lt;br /&gt;
&lt;br /&gt;
==The Sol Alliance==&lt;br /&gt;
The human juggernaut, this federal union is the home of humanity and the largest nation in the Orion Spur. Though often held back by bureaucratic corruption and inefficiency with archaic laws, political infighting, and economic troubles that have led to over a century of decline and waning influence, many now look to reform the Alliance.&lt;br /&gt;
&lt;br /&gt;
A powerhouse in terms of cultural and political influence, the Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, and sometimes the Alliance, is a federal union of 135 member state star systems, and 324 dependencies including the Eridani Federation. Dependencies vary between undeveloped star systems and outposts on asteroids, to sprawling space stations. The capital of the Sol Alliance is the bustling Unity Station in orbit over Earth. The Sol Alliance is divided into three administrative sections, the Inner, Middle, and Outer Colonies.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
The Sol Alliance is either the most populated or second most populated in known space, though due to the lack of accurate census-taking in the Coalition of Colonies it is hard to determine. As of the 2554 census, the Sol Alliance has 112 billion citizens and 11 billion residents. By breadth of controlled territory SolGov is the largest sovereign state with every ethnicity, religion, culture, and language found somewhere in its borders. Governed at Unity Station in orbit of Earth, hundreds of systems and dozens of member states find representation in the Alliance. &lt;br /&gt;
&lt;br /&gt;
==The Colony Rings==&lt;br /&gt;
The Alliance is divided into three major administrative rings, based on time of colonization and distance from [[Sol]]. &lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Ring, the inner colonies lie within 100 lightyears of [[Sol]]. These planets are the oldest settlements outside of the Solar System, and have the highest quality of life. It is the most populous of the three rings. Solarians from these systems are in favor of SolGov rule, with much of Unity Station’s policies focusing on these areas. Compared to the rest of the Alliance it is more welcoming of other species and belief systems, though this acceptance is still mostly limited to the occasional Skrell or Diona, with the few Tajara begrudgingly accepted. Citizens of these areas push the most for expansion of SolGov authority over human areas outside its control. The separatist Republic of Biesel was considered part of these inner colonies. &lt;br /&gt;
&lt;br /&gt;
====Notable Inner Colonies====&lt;br /&gt;
*[[Epsilon Eridani]]&lt;br /&gt;
*[[Mictlan]]&lt;br /&gt;
&lt;br /&gt;
===Middle Colonies===&lt;br /&gt;
Also known as the Middle Ring. The Middle Colonies lie between 100 and 200 lightyears from Sol, and are the most average areas of the Alliance. Citizens of this ring feel neither the benefits of Alliance rule nor the benefits of distance from Unity Station. Corruption and bureaucracy plague this area in particular, and discontent with the establishment is high, with the Reform Party finding much of its support here. The headquarters of the Reform Party is located here on the planet of Silversun, a prominent fiscal center. Quality of life in this area is almost as high as the inner ring, albeit further out of reach toward the outer area. Some systems find themselves in a battle between SolGov and megacorporation control, with it being unclear where the two begin and end.&lt;br /&gt;
&lt;br /&gt;
====Notable Middle Colonies====&lt;br /&gt;
*[[Silversun]]&lt;br /&gt;
*[[New Hai Phong]]&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Ring. Lying between 200 and 300 lightyears from Sol, the outer ring is the least densely populated of the Alliance. While Unity Station’s civilian rule is felt the lightest here, the military presence is at its heaviest, with the Sol Navy constantly patrolling the borders of the Alliance. Quality of life in the outer ring is the lowest in the Alliance, but still high compared to areas of the frontier. Inhabitants here are divided between favoring expansion of SolGov influence or some form of autonomy, with the System Freedom party having most of its support here. Two prominent planets in this debate are Konyang and Arteisa, taking the prior and latter positions respectively. A large percentage of military personnel are recruited from these systems. Due to a history of Unathi piracy and raiding on the fringe of the Alliance, there is a distinct dislike of the species here.&lt;br /&gt;
 &lt;br /&gt;
====Notable Outer Colonies====&lt;br /&gt;
*[[Konyang]]&lt;br /&gt;
*[[Artesia]]&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&lt;br /&gt;
The economy of the Sol Alliance is dominated almost entirely by the four megacorporations: [[Nanotrasen Corporation]] [[Hephaestus Industries]], [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]]. Nanotrasen is the largest of these mega-corporations, utilizing its monopoly on phoron to keep the Sol Alliance firmly reliant on them for intergalactic travel.&lt;br /&gt;
&lt;br /&gt;
The Alliance has not fully recovered from the Second Great Depression of 2260. The economic collapse and the resulting civil war left confidence in the Alliance economy extremely shaky. The Alliance has an extremely condensed cycle of boom and bust, with a brief year of growth followed by two years of recession, on average. This is partially the reason that trans-stellar corporations are so powerful and influential: With Sol Alliance bonds or ventures radically decentralized and untrustworthy, the resilient economic strength of trans-stellar corporations makes them a much more lucrative investment.&lt;br /&gt;
&lt;br /&gt;
The prosperity of the Alliance is extremely centralized to the inner colonies, most notably the Sol system, which benefit from their proximity to Earth and being the commercial and industrial centers. Farther away from Sol, the average wealth of systems gradually decrease. The frontier of the Sol Alliance territory tend to be far less wealthy than the inner colonies. In some extreme cases, travel to and from these systems can be made difficult as maintenance of bluespace beacons or shuttle services are the responsibility of individual systems. The only assurance in all Alliance systems is the presence of the federally funded Extranet post-service, allowing messages, if not people, to go from one end of the Alliance to the other. And the tax office.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
	The Alliance of Sovereign Solarian Nations is governed by a hybrid of a Westminster parliamentary system and a federal democracy. Due to the complex negotiations required centuries ago to form the first iteration of the Sol Alliance, SolGov politics are held together by complex traditions and a nearly impenetrable tangle of ancient laws and regulations gripping any attempt to reform the government. Several parties vie for influence in the Alliance, with the two largest parties being the Sol First and Human Unity parties, followed by the System Freedom Party and the Reform Party. The Sol First party is led by Senator Thomas Roon, and the Human Unity party by former admiral Prime Minister Michael Frost.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
SolGov is made up of three co-equal branches of government consisting of the Executive, which is headed by the Prime Minister, the Legislative, composed of the Parliament and Senate, and the Judiciary, headed by the Alliance Supreme Court. The Solarian Senate is composed of 138 senators, one from each member state and three from Earth. The Parliament is composed of 462 representatives, one from each dependency and member state of the Alliance. The current Prime Minister is Michael Frost of the Human Unity Party, governing in a coalition with the Reform Party. &lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance Military]]==&lt;br /&gt;
&lt;br /&gt;
The armed forces of the Sol Alliance have a long and storied history, with its origins going back to the militaries of 21st century Earth. Originally a peacekeeping force among the human colonies, it has evolved into a military titan, albeit one chained to a rock of massive commitments across Solarian space and encumbered by a tangled bureaucracy. Despite this, it remains on paper the most powerful professional force in inhabited space. &lt;br /&gt;
&lt;br /&gt;
==Alliance Anthem==&lt;br /&gt;
&lt;br /&gt;
“Our United Alliance” - ASSN Anthem&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
The stars, our destiny manifest&lt;br /&gt;
Through the toil of our people&lt;br /&gt;
We expand to the horizon&lt;br /&gt;
For our Humanity, we expand&lt;br /&gt;
&lt;br /&gt;
Our Solarian Sovereignty undisputed&lt;br /&gt;
Our vision, transcendent&lt;br /&gt;
Our heads high, our will strong&lt;br /&gt;
Arise my Alliance, for we are supreme&lt;br /&gt;
From Sol to the frontier, our right&lt;br /&gt;
&lt;br /&gt;
We are humanity, our vision great&lt;br /&gt;
Proud people under your leadership&lt;br /&gt;
Through the blood of our people&lt;br /&gt;
Always ready to give our due&lt;br /&gt;
For our unity, we stand strong&lt;br /&gt;
&lt;br /&gt;
==[[Languages]]==&lt;br /&gt;
Sol Common is the dominant language of the Sol Alliance, across all classes of society. Tau Ceti Basic is commonly available in schools, with Tradeband being uncommon and used mainly amongst those seeking to do business across all of human space. Freespeak is viewed as the language of lower-class, less civilized foreigners, due to rough relations with the Frontier Alliance. Sign language is a popular elective course in higher education in the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance History]]==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance&#039;s relatively long history holds the origins of many of the current nations, megacorporations, and current conflicts within it. For a detailed overview, see the [[Sol Alliance History|Sol Alliance history page]]. &lt;br /&gt;
 &lt;br /&gt;
==Potential Character Concepts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Chen Zhang, 34, is a medical doctor who currently works for Nanotrasen, currently stationed on the NSS Aurora. He is usually calm and collected.&lt;br /&gt;
&lt;br /&gt;
*Zhang is 5’9” and has a slim build, likely 130 lbs. With excellent posture, Zhang moves quickly and efficiently. He has dark brown eyes and has his black hair neatly buzzcut.&lt;br /&gt;
&lt;br /&gt;
*Zhang currently lives on Biesel in Mendell City, though he is originally from Shanghai on Earth. He is married and has two children. Zhang is also an agnostic. He also supports ATLAS due to their human-centric ideology.&lt;br /&gt;
&lt;br /&gt;
*Zhang isn’t very fond of Tajara, being a supporter of the sudden Tajara ban. He also dislikes Vaurca due to their sudden appearance throughout Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
*Zhang speaks Sol Common, Tau Ceti Common, and understands a little Terran Mandarin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Sol Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kumari Bhatta, 47, is a chief engineer who has worked for Nanotrasen for 14 years. She is a serious workaholic.&lt;br /&gt;
&lt;br /&gt;
*Bhatta is 5’7” and has a lithe, athletic build, about 140 lbs. She constantly moves gingerly, with stiff posture. She has dark brown eyes and her long, black hair is usually in a neat braid.&lt;br /&gt;
&lt;br /&gt;
*Bhatta lives aboard the Odin, with her home in Mumbai on Earth. She moved to the Republic of Biesel with her husband, brother, and daughter. Bhatta is a devoted Hindu. She previously supported GAIA, but, due to her move, cares less about Sol Alliance’s politics.&lt;br /&gt;
&lt;br /&gt;
*Bhatta has a hard time liking Skrell due to most’s view on artificial intelligence. She does, however, have a slight like toward Unathi because of their honor-based culture.&lt;br /&gt;
&lt;br /&gt;
*Bhatta speaks Sol Common and Tau Ceti Common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13817</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13817"/>
		<updated>2019-12-21T22:57:26Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|thumb|Offical flag of the Coalition of Colonies, &amp;quot;Infinite Freedom&amp;quot;. The blue symbolises freedom, the black frontier space. The three stars represent the three key members of the Coalition and the lemniscate represents the other countless members as well as eternal freedom.]]&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Systems==&lt;br /&gt;
===Xanu===&lt;br /&gt;
The Xanu Free League, located in the system of Xanu, is the current capital of the Coalition. Megacities dot the surface of Xanu Prime, with only a small rural population. The League is governed by a president who is elected from among the mayors of the megacities and serves a three year term. In the capital city of Argia sa Mar, many embassies and legations are found in the Foreign Quarter, alongside branch offices of every megacorporation. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the Siege of Xansan during the Interstellar War, one of the most brutal battles of the conflict. These areas are protected by the government against looting and desecration as a massive memorial covering 93 percent of the planet. The government of the Coalition, the Representative Summit, meets on the artificial island of Greentree, located equidistant from every city on the planet. The Free Assembly, a major political party in the Coalition that believes in individual liberties and free government.&lt;br /&gt;
&lt;br /&gt;
===Techno-Conglomerate===&lt;br /&gt;
The Techno-Conglomerate is the backbone of the Frontier Alliance’s technological research. Instead of being based on planets, the Techno-conglomerate is a large fleet of miscellaneous civilian and military vessels that travels throughout the Frontier. As a moving flotilla of high-tech ships, the Conglomerate look to incorporate technology with humanity. They were driven out of the Sol Alliance for their stance on augmentations shortly before the first Interstellar War. Though the Techno-Conglomerate has never acted in an offensive capacity, their fleet is one of the few centralized combat fleets in the Frontier Alliance. As their nation is based upon their sizable flotilla, they are often unwilling to venture into dangerous space.&lt;br /&gt;
They are incredibly accepting, trading with nearly all foreign bodies (excluding the Empire of Dominia), especially Eridani, and largely consider synthetic life as equals. Citizens of the Techno-Conglomerate often find work with large megacorporations such as NanoTrasen and Einstein Engines, with many of them finding high positions as engineers and scientists. The Techno-Conglomerate is governed by the captains of the ten largest ships, which includes research and military vessels. The largest, the heavy cruiser T.C.S. Balbo, is captained by High Captain Mark Mareus, the current leader of the council of ten.&lt;br /&gt;
 &lt;br /&gt;
===Himeo===&lt;br /&gt;
Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
&lt;br /&gt;
The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Zaurghis===&lt;br /&gt;
Zaurghis is an unremarkable planet in an equally unremarkable star system roughly five light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
&lt;br /&gt;
With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zraughis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home. &lt;br /&gt;
&lt;br /&gt;
===The Scarabs===&lt;br /&gt;
The Scarabs are a tightly-knit and primarily nomadic faction which resides upon gargantuan home-fleets akin to that of the Techno-Conglomerate, in a grander scale. Seen as a hardy and self-sufficient people, their primary fleet holds the structure of a uniquely made Khaganate. Led by the young Iraiya, the Queen in Blue is the perpetually mobile fleet. Many Scarabs are seen planet-side in unclaimed territory, making usage of untapped materials or valuable sources of food and water to supply the ever-growing fleet as it moves. The Scarabs meet criticism for what is essentially a conquest through uncharted territory surrounding the space of the Sol Alliance. Though at this point, it&#039;s clear they have no reason or will to care.&lt;br /&gt;
The Scarabs seek to unify Humanity under one banner at any cost, or so Iraiya says. Their intent at the least to absorb all Offworlders into their own home fleets is clear, and they have found little difficulty in convincing many to join them, using safety and plentiful supplies as prime motivators, though some warn their actions will eventually wake the slumbering Sol Alliance…&lt;br /&gt;
 &lt;br /&gt;
==Other Coalition Systems==&lt;br /&gt;
 &lt;br /&gt;
===The Base Worlds===&lt;br /&gt;
These heavily militarized worlds provide the cornerstones of defense of the Coalition. Four major base planets and one moon, along with countless smaller outposts, exist on the borders of the Coalition. These planets are wholly dedicated to military production and provide the bases for the Coalition’s small professional army, along with training facilities and whatever permanent military structures are required. Funding for the upkeep and garrisoning of these facilities is raised voluntarily from member systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rendentu&#039;&#039;&#039;: On the western frontier of the Coalition lies Rendentu, nicknamed the Fortress World. The now-legendary Battle of the Maw which took place on the dimly-lit world lasted for over three months as the Solarian Navy fought to claim the planet during the Interstellar War. Rendentu is home to the single largest base in the Coalition, shadowy Fort Lockjaw. Several layers of bluespace interdiction nets surround the system as it stands guard over the nearby stable wormhole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wroshalawau&#039;&#039;&#039;: Guarding the south-west border, Wroshalawau is a heavily industrialized world dominated by sprawling factories churning out munitions of every conceivable type. These factories are highly fortified, with large parts of the planet covered in minefields and obstructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irn&#039;&#039;&#039;: The southernmost base of the Coalition, Irn is the only base world to have a large civilian population. Gentle climate is the norm, though the rain on the planet is highly acidic, with fortifications and houses covered in special composites to shield them from dissolving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grad&#039;&#039;&#039;: The eastern bastion, this frozen world is the most isolated base of the Coalition. Known for its brutally cold climate with a peak yearly temperature below freezing, permanent winter shrouds the hulking fortifications and facilities built into the mountain ranges crossing the planet. Hidden factories, artillery emplacements, training grounds, and other secret facilities are rumored to hide beneath the permafrost of Grad...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039;: In orbit of Xanu Prime, this small arid moon holds several orbital artillery facilities that protect the capital of the Coalition. A large Solarian marine base, Fire Base Tango, lies abandoned on the planet, left from the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wright’s Bert&#039;&#039;&#039;h: Another moon in the orbit of Xanu Prime, this small and airless body holds a significant Xanu Prime Navy base that serves as the planet’s admiralty. Originally established as a Sol Alliance Navy base at roughly the same time Xanu Prime was colonized, the sailors and marines of Wright’s Berth had gone slightly over two years without pay and with irregular supplies due to the Second Great Depression. When ordered to assault Xanu Prime to stop the rebellion of the Coalition of Colonies shortly after the start of the Interstellar War, the demoralized garrison of Wright’s Berth defected to the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts, with the exact breakdown of Coalition society being impossible to determine. Social organization can vary wildly from planet to planet with corporate oligarchies, industrial wastes, militarized states, free republics, and everything in between being found in the coalition.&lt;br /&gt;
&lt;br /&gt;
==The Silk Road==&lt;br /&gt;
&lt;br /&gt;
Criss-crossing the Coalition is the Intra-System Warp Transit Network, or IS-WTN, built under Solarian control in the 23rd century. Known as the Warpway or simply the Way, the Warpway is a transport system across the Coalition used for travel and trade. It consists of straight routes through space, marked by large warp beacons, between which long warp-trains travel. These trains have remained relevant in the bluespace age due to the mysterious nature of warp efficiency, that is, that repeated warp travel along the same route becomes more efficient with time. Built along specially mapped currents through space, these unique vehicles can rival low-speed bluespace in speed, with far simpler technology. The Warpway is the life blood of the Coalition, a silk road bringing quantities of rare materials, goods, and people from every corner for trade.&lt;br /&gt;
&lt;br /&gt;
These warp-trains did not see much use in the core of the Sol Alliance, due to its denser size and gate network. However, across these previously-Solarian holdings, it has been carefully maintained to connect the sprawling Coalition. As certain routes waxed and waned in popularity, entire systems have grown or shrunk, leaving ghost towns in its wake. These abandoned towns are now often home to criminals, either pirates or smugglers, who sometimes even interfere with the warp-trains themselves, attempting to rob them of especially valuable cargo.  &lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=13815</id>
		<title>Template:Navbox Human Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=13815"/>
		<updated>2019-12-21T22:40:12Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Humanity|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Human Factions&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#776be3&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Biesel]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Biesel]] · [[Mendell City]] · [[New Gibson]] · [[Odin]] · [[Tau Ceti Foreign Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#C89024&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Sol Alliance]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Earth]] · [[Mars]] · [[Luna]] · [[Venus]] · [[Jupiter]] · [[New Hai Phong]] · [[Mictlan]] · [[Sol Alliance Military]] · [[Sol Alliance History]] · [[Sol Merchant Society]] · [[Sol Politics]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Empire of Dominia]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Dominian Culture]] · [[Dominian Honor]] · [[Moroz Holy Tribunal]] · [[Empire of Dominia Great Houses|The Great Houses]] · [[Empire of Dominia Military|Dominian Military]] · [[Notable Dominians]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#818f8e&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Eridani Federation]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Eridani Federation Military]]  ·  [[Oran]]  ·  [[Akhet]]  ·  [[Set and Nebthet]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#dbcd70&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Elyra]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Elyra Military]] · [[Elyra Culture]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#70b0db&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Coalition of Colonies]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Techno-Conglomerate]] · [[Scarabs]] · [[The Trinary Perfection#Notable Locations|Orepit]] · [[Coalition Politics]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13813</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13813"/>
		<updated>2019-12-21T22:31:38Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Systems==&lt;br /&gt;
===Xanu===&lt;br /&gt;
The Xanu Free League, located in the system of Xanu, is the current capital of the Coalition. Megacities dot the surface of Xanu Prime, with only a small rural population. The League is governed by a president who is elected from among the mayors of the megacities and serves a three year term. In the capital city of Argia sa Mar, many embassies and legations are found in the Foreign Quarter, alongside branch offices of every megacorporation. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the Siege of Xansan during the Interstellar War, one of the most brutal battles of the conflict. These areas are protected by the government against looting and desecration as a massive memorial covering 93 percent of the planet. The government of the Coalition, the Representative Summit, meets on the artificial island of Greentree, located equidistant from every city on the planet. The Free Assembly, a major political party in the Coalition that believes in individual liberties and free government.&lt;br /&gt;
&lt;br /&gt;
===Techno-Conglomerate===&lt;br /&gt;
The Techno-Conglomerate is the backbone of the Frontier Alliance’s technological research. Instead of being based on planets, the Techno-conglomerate is a large fleet of miscellaneous civilian and military vessels that travels throughout the Frontier. As a moving flotilla of high-tech ships, the Conglomerate look to incorporate technology with humanity. They were driven out of the Sol Alliance for their stance on augmentations shortly before the first Interstellar War. Though the Techno-Conglomerate has never acted in an offensive capacity, their fleet is one of the few centralized combat fleets in the Frontier Alliance. As their nation is based upon their sizable flotilla, they are often unwilling to venture into dangerous space.&lt;br /&gt;
They are incredibly accepting, trading with nearly all foreign bodies (excluding the Empire of Dominia), especially Eridani, and largely consider synthetic life as equals. Citizens of the Techno-Conglomerate often find work with large megacorporations such as NanoTrasen and Einstein Engines, with many of them finding high positions as engineers and scientists. The Techno-Conglomerate is governed by the captains of the ten largest ships, which includes research and military vessels. The largest, the heavy cruiser T.C.S. Balbo, is captained by High Captain Mark Mareus, the current leader of the council of ten.&lt;br /&gt;
 &lt;br /&gt;
===Himeo===&lt;br /&gt;
Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
&lt;br /&gt;
The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Zaurghis===&lt;br /&gt;
Zaurghis is an unremarkable planet in an equally unremarkable star system roughly five light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
&lt;br /&gt;
With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zraughis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home. &lt;br /&gt;
&lt;br /&gt;
===The Scarabs===&lt;br /&gt;
The Scarabs are a tightly-knit and primarily nomadic faction which resides upon gargantuan home-fleets akin to that of the Techno-Conglomerate, in a grander scale. Seen as a hardy and self-sufficient people, their primary fleet holds the structure of a uniquely made Khaganate. Led by the young Iraiya, the Queen in Blue is the perpetually mobile fleet. Many Scarabs are seen planet-side in unclaimed territory, making usage of untapped materials or valuable sources of food and water to supply the ever-growing fleet as it moves. The Scarabs meet criticism for what is essentially a conquest through uncharted territory surrounding the space of the Sol Alliance. Though at this point, it&#039;s clear they have no reason or will to care.&lt;br /&gt;
The Scarabs seek to unify Humanity under one banner at any cost, or so Iraiya says. Their intent at the least to absorb all Offworlders into their own home fleets is clear, and they have found little difficulty in convincing many to join them, using safety and plentiful supplies as prime motivators, though some warn their actions will eventually wake the slumbering Sol Alliance…&lt;br /&gt;
 &lt;br /&gt;
==Other Coalition Systems==&lt;br /&gt;
 &lt;br /&gt;
===The Base Worlds===&lt;br /&gt;
These heavily militarized worlds provide the cornerstones of defense of the Coalition. Four major base planets and one moon, along with countless smaller outposts, exist on the borders of the Coalition. These planets are wholly dedicated to military production and provide the bases for the Coalition’s small professional army, along with training facilities and whatever permanent military structures are required. Funding for the upkeep and garrisoning of these facilities is raised voluntarily from member systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rendentu&#039;&#039;&#039;: On the western frontier of the Coalition lies Rendentu, nicknamed the Fortress World. The now-legendary Battle of the Maw which took place on the dimly-lit world lasted for over three months as the Solarian Navy fought to claim the planet during the Interstellar War. Rendentu is home to the single largest base in the Coalition, shadowy Fort Lockjaw. Several layers of bluespace interdiction nets surround the system as it stands guard over the nearby stable wormhole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wroshalawau&#039;&#039;&#039;: Guarding the south-west border, Wroshalawau is a heavily industrialized world dominated by sprawling factories churning out munitions of every conceivable type. These factories are highly fortified, with large parts of the planet covered in minefields and obstructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irn&#039;&#039;&#039;: The southernmost base of the Coalition, Irn is the only base world to have a large civilian population. Gentle climate is the norm, though the rain on the planet is highly acidic, with fortifications and houses covered in special composites to shield them from dissolving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grad&#039;&#039;&#039;: The eastern bastion, this frozen world is the most isolated base of the Coalition. Known for its brutally cold climate with a peak yearly temperature below freezing, permanent winter shrouds the hulking fortifications and facilities built into the mountain ranges crossing the planet. Hidden factories, artillery emplacements, training grounds, and other secret facilities are rumored to hide beneath the permafrost of Grad...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039;: In orbit of Xanu Prime, this small arid moon holds several orbital artillery facilities that protect the capital of the Coalition. A large Solarian marine base, Fire Base Tango, lies abandoned on the planet, left from the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wright’s Bert&#039;&#039;&#039;h: Another moon in the orbit of Xanu Prime, this small and airless body holds a significant Xanu Prime Navy base that serves as the planet’s admiralty. Originally established as a Sol Alliance Navy base at roughly the same time Xanu Prime was colonized, the sailors and marines of Wright’s Berth had gone slightly over two years without pay and with irregular supplies due to the Second Great Depression. When ordered to assault Xanu Prime to stop the rebellion of the Coalition of Colonies shortly after the start of the Interstellar War, the demoralized garrison of Wright’s Berth defected to the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts, with the exact breakdown of Coalition society being impossible to determine. Social organization can vary wildly from planet to planet with corporate oligarchies, industrial wastes, militarized states, free republics, and everything in between being found in the coalition.&lt;br /&gt;
&lt;br /&gt;
==The Silk Road==&lt;br /&gt;
&lt;br /&gt;
Criss-crossing the Coalition is the Intra-System Warp Transit Network, or IS-WTN, built under Solarian control in the 23rd century. Known as the Warpway or simply the Way, the Warpway is a transport system across the Coalition used for travel and trade. It consists of straight routes through space, marked by large warp beacons, between which long warp-trains travel. These trains have remained relevant in the bluespace age due to the mysterious nature of warp efficiency, that is, that repeated warp travel along the same route becomes more efficient with time. Built along specially mapped currents through space, these unique vehicles can rival low-speed bluespace in speed, with far simpler technology. The Warpway is the life blood of the Coalition, a silk road bringing quantities of rare materials, goods, and people from every corner for trade.&lt;br /&gt;
&lt;br /&gt;
These warp-trains did not see much use in the core of the Sol Alliance, due to its denser size and gate network. However, across these previously-Solarian holdings, it has been carefully maintained to connect the sprawling Coalition. As certain routes waxed and waned in popularity, entire systems have grown or shrunk, leaving ghost towns in its wake. These abandoned towns are now often home to criminals, either pirates or smugglers, who sometimes even interfere with the warp-trains themselves, attempting to rob them of especially valuable cargo.  &lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=13812</id>
		<title>Template:Navbox Human Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=13812"/>
		<updated>2019-12-21T22:29:45Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Humanity|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Human Factions&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#776be3&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Biesel]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Biesel]] · [[Mendell City]] · [[New Gibson]] · [[Odin]] · [[Tau Ceti Foreign Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#C89024&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Sol Alliance]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Earth]] · [[Mars]] · [[Luna]] · [[Venus]] · [[Jupiter]] · [[New Hai Phong]] · [[Mictlan]] · [[Sol Alliance Military]] · [[Sol Alliance History]] · [[Sol Merchant Society]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Empire of Dominia]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Dominian Culture]] · [[Dominian Honor]] · [[Moroz Holy Tribunal]] · [[Empire of Dominia Great Houses|The Great Houses]] · [[Empire of Dominia Military|Dominian Military]] · [[Notable Dominians]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#818f8e&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Eridani Federation]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Eridani Federation Military]]  ·  [[Oran]]  ·  [[Akhet]]  ·  [[Set and Nebthet]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#dbcd70&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Elyra]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Elyra Military]] · [[Elyra Culture]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#70b0db&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Coalition of Colonies]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Techno-Conglomerate]] · [[Scarabs]] · [[The Trinary Perfection#Notable Locations|Orepit]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13811</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13811"/>
		<updated>2019-12-21T22:27:51Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Major edit to the Frontier Alliance, now Coalition of Colonies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is an independent, space-faring nation formed of once-Solarian colonies residing in the frontier. Population estimates range from 85 to 110 billion, with an accurate census being nearly impossible due to the decentralized government of the Coalition. Founded in a revolt against the governance of the Association of Sovereign Solarian Nations, or the Sol Alliance, it won its independence in the prolonged Interstellar War. It is made up of 357 core member systems with a fluctuating number of loosely-defined associated systems. Previously known as the Frontier Alliance, the Coalition is one of the most diverse entities in known space culturally, socially, and politically. &lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The overarching government of the Coalition is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy. It is headed by the Chief Representative, the representative of whatever planet is voted as the capital of the Coalition. The current Chief Representative is Reilly Sianne of Xanu Prime. &lt;br /&gt;
The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the capital planet.  This bi-annual meeting, known as the Representative Summit, forms the leadership of the Coalition of Colonies. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers.&lt;br /&gt;
The House of Members is formed of the core systems of the Coalition, and is where legislation can be proposed. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Coalition&#039;s history.&lt;br /&gt;
The Coalition of Colonies does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Systems==&lt;br /&gt;
===Xanu===&lt;br /&gt;
The Xanu Free League, located in the system of Xanu, is the current capital of the Coalition. Megacities dot the surface of Xanu Prime, with only a small rural population. The League is governed by a president who is elected from among the mayors of the megacities and serves a three year term. In the capital city of Argia sa Mar, many embassies and legations are found in the Foreign Quarter, alongside branch offices of every megacorporation. The low-lying grasslands and beaches outside the towering metropolises are coated in craters, rusting military equipment, and graves from the Siege of Xansan during the Interstellar War, one of the most brutal battles of the conflict. These areas are protected by the government against looting and desecration as a massive memorial covering 93 percent of the planet. The government of the Coalition, the Representative Summit, meets on the artificial island of Greentree, located equidistant from every city on the planet. The Free Assembly, a major political party in the Coalition that believes in individual liberties and free government.&lt;br /&gt;
&lt;br /&gt;
===Techno-Conglomerate===&lt;br /&gt;
The Techno-Conglomerate is the backbone of the Frontier Alliance’s technological research. Instead of being based on planets, the Techno-conglomerate is a large fleet of miscellaneous civilian and military vessels that travels throughout the Frontier. As a moving flotilla of high-tech ships, the Conglomerate look to incorporate technology with humanity. They were driven out of the Sol Alliance for their stance on augmentations shortly before the first Interstellar War. Though the Techno-Conglomerate has never acted in an offensive capacity, their fleet is one of the few centralized combat fleets in the Frontier Alliance. As their nation is based upon their sizable flotilla, they are often unwilling to venture into dangerous space.&lt;br /&gt;
They are incredibly accepting, trading with nearly all foreign bodies (excluding the Empire of Dominia), especially Eridani, and largely consider synthetic life as equals. Citizens of the Techno-Conglomerate often find work with large megacorporations such as NanoTrasen and Einstein Engines, with many of them finding high positions as engineers and scientists. The Techno-Conglomerate is governed by the captains of the ten largest ships, which includes research and military vessels. The largest, the heavy cruiser T.C.S. Balbo, is captained by High Captain Mark Mareus, the current leader of the council of ten.&lt;br /&gt;
 &lt;br /&gt;
===Himeo===&lt;br /&gt;
Himeo (Hephaestus Industries Mineral Extraction Operation) is an economic powerhouse of the Frontier Alliance originally founded as a mineral extraction operation by Hephaestus Industries in the 2200s. The planet openly revolted in the years leading up to the Interstellar War, and joined hands with Xanu in the formation of the original Coalition of Colonies. It has one of the most accurate censuses on the frontier due to its strong government: its 2460 population stands at 1.5 billion citizens on the planet itself with 200 million in orbit. Presently, Himeo serves as a primary source of raw materials for the Coalition due to its location near Xanu and large underground deposits of metals. Himeo is a barren, permafrost world where most of the population lives in four major cities and one large offworld station: Magnitogorsk (the largest settlement on the planet), Highland City (the major spaceport), Cannington (a major industrial center), Kiruna (the center of government), and Danzig Station in orbit. &lt;br /&gt;
&lt;br /&gt;
The surface of Himeo is defined by its large, windswept plains broken up by massive mountain ranges. The average temperature is generally −58.2 °C (−72.8 °F) before factoring in wind chill, so all major settlements are built into the ground - with the largest cities extending kilometers under the ground. Himeo is a direct democracy, with its First Speaker being elected by a pure majority vote every five years. Unlike many planets on the frontier, Himeo operates a small standing fleet of formerly corporate vessels, self-made warships, and Interstellar War prize ships. Megacorporations are banned from operating in Himeo’s space.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Zaurghis===&lt;br /&gt;
Zaurghis is an unremarkable planet in an equally unremarkable star system roughly five light years from Xanu. The planet itself is small, relatively similar to Earth, and devoid of most materials early colonists sought after. Zaurghis is, however, in an ideal location to exploit a feature unique to the frontier: wormhole travel. Zaurghis’s system is, through sheer luck or unknown forces, home to dozens (if not hundreds) of wormholes: some consistently stable, some changing by the hour. The economy of Zaurghis was, for the better part of its existence, centered around these wormholes: the planet had a booming shipping industry, with most of it concentrated in low-orbit docks. There was, of course, some illegal activity. However, a robust system of enforcement and policing kept the Zaurghis wormholes mostly free of danger.&lt;br /&gt;
&lt;br /&gt;
With the end of Solarian rule during the Interstellar War, there was no real push for government on the planet by the majority of the population, with the small amount of those who did, most of them being the original residents of the planet, exiled to its moon, Visraho. Previously a penal moon known as Correctional Facility 48, now there exists a small pro-corporate society. Over time, an anarchist society developed, lacking official law or representation: a society run purely by the idea of the Non-Aggression Principle, or NAP. Citizenship is automatically granted to all owners of property above one acre in size, and these citizens directly vote for their representation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
However, with the recent proliferation of bluespace technology, Zaurghis’ wormholes have seen less and less use by merchants. Private enterprises have developed the once-prominent business port into one of the largest parts of the Coalition’s shipbuilding sector. Alongside this, however, a new area of commerce has emerged: smugglers, always willing to take risks in order to avoid authorities, have taken to utilizing the wormholes around Zraughis in order to ship product. These smugglers tend to avoid the larger and more well-traveled wormholes, instead risking life and limb on the smaller and less predictable, but less policed, wormholes. With smuggling being fully permitted on the planet, many have come to call this relatively inoffensive planet home. &lt;br /&gt;
&lt;br /&gt;
===The Scarabs===&lt;br /&gt;
The Scarabs are a tightly-knit and primarily nomadic faction which resides upon gargantuan home-fleets akin to that of the Techno-Conglomerate, in a grander scale. Seen as a hardy and self-sufficient people, their primary fleet holds the structure of a uniquely made Khaganate. Led by the young Iraiya, the Queen in Blue is the perpetually mobile fleet. Many Scarabs are seen planet-side in unclaimed territory, making usage of untapped materials or valuable sources of food and water to supply the ever-growing fleet as it moves. The Scarabs meet criticism for what is essentially a conquest through uncharted territory surrounding the space of the Sol Alliance. Though at this point, it&#039;s clear they have no reason or will to care.&lt;br /&gt;
The Scarabs seek to unify Humanity under one banner at any cost, or so Iraiya says. Their intent at the least to absorb all Offworlders into their own home fleets is clear, and they have found little difficulty in convincing many to join them, using safety and plentiful supplies as prime motivators, though some warn their actions will eventually wake the slumbering Sol Alliance…&lt;br /&gt;
 &lt;br /&gt;
==Other Coalition Systems==&lt;br /&gt;
 &lt;br /&gt;
===The Base Worlds===&lt;br /&gt;
These heavily militarized worlds provide the cornerstones of defense of the Coalition. Four major base planets and one moon, along with countless smaller outposts, exist on the borders of the Coalition. These planets are wholly dedicated to military production and provide the bases for the Coalition’s small professional army, along with training facilities and whatever permanent military structures are required. Funding for the upkeep and garrisoning of these facilities is raised voluntarily from member systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rendentu&#039;&#039;&#039;: On the western frontier of the Coalition lies Rendentu, nicknamed the Fortress World. The now-legendary Battle of the Maw which took place on the dimly-lit world lasted for over three months as the Solarian Navy fought to claim the planet during the Interstellar War. Rendentu is home to the single largest base in the Coalition, shadowy Fort Lockjaw. Several layers of bluespace interdiction nets surround the system as it stands guard over the nearby stable wormhole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wroshalawau&#039;&#039;&#039;: Guarding the south-west border, Wroshalawau is a heavily industrialized world dominated by sprawling factories churning out munitions of every conceivable type. These factories are highly fortified, with large parts of the planet covered in minefields and obstructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irn&#039;&#039;&#039;: The southernmost base of the Coalition, Irn is the only base world to have a large civilian population. Gentle climate is the norm, though the rain on the planet is highly acidic, with fortifications and houses covered in special composites to shield them from dissolving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grad&#039;&#039;&#039;: The eastern bastion, this frozen world is the most isolated base of the Coalition. Known for its brutally cold climate with a peak yearly temperature below freezing, permanent winter shrouds the hulking fortifications and facilities built into the mountain ranges crossing the planet. Hidden factories, artillery emplacements, training grounds, and other secret facilities are rumored to hide beneath the permafrost of Grad...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039;: In orbit of Xanu Prime, this small arid moon holds several orbital artillery facilities that protect the capital of the Coalition. A large Solarian marine base, Fire Base Tango, lies abandoned on the planet, left from the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wright’s Bert&#039;&#039;&#039;h: Another moon in the orbit of Xanu Prime, this small and airless body holds a significant Xanu Prime Navy base that serves as the planet’s admiralty. Originally established as a Sol Alliance Navy base at roughly the same time Xanu Prime was colonized, the sailors and marines of Wright’s Berth had gone slightly over two years without pay and with irregular supplies due to the Second Great Depression. When ordered to assault Xanu Prime to stop the rebellion of the Coalition of Colonies shortly after the start of the Interstellar War, the demoralized garrison of Wright’s Berth defected to the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
While every species can be found in the Coalition, it is human dominated due to its origin as part of human colonization efforts, with the exact breakdown of Coalition society is impossible to determine. Social organization can vary wildly from planet to planet with corporate oligarchies, industrial wastes, militarized states, free republics, and everything in between being found in the coalition.&lt;br /&gt;
&lt;br /&gt;
==The Silk Road==&lt;br /&gt;
&lt;br /&gt;
Criss-crossing the Coalition is the Intra-System Warp Transit Network, or IS-WTN, built under Solarian control in the 23rd century. Known as the Warpway or simply the Way, the Warpway is a transport system across the Coalition used for travel and trade. It consists of straight routes through space, marked by large warp beacons, between which long warp-trains travel. These trains have remained relevant in the bluespace age due to the mysterious nature of warp efficiency, that is, that repeated warp travel along the same route becomes more efficient with time. Built along specially mapped currents through space, these unique vehicles can rival low-speed bluespace in speed, with far simpler technology. The Warpway is the life blood of the Coalition, a silk road bringing quantities of rare materials, goods, and people from every corner for trade.&lt;br /&gt;
&lt;br /&gt;
These warp-trains did not see much use in the core of the Sol Alliance, due to its denser size and gate network. However, across these previously-Solarian holdings, it has been carefully maintained to connect the sprawling Coalition. As certain routes waxed and waned in popularity, entire systems have grown or shrunk, leaving ghost towns in its wake. These abandoned towns are now often home to criminals, either pirates or smugglers, who sometimes even interfere with the warp-trains themselves, attempting to rob them of especially valuable cargo.  &lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Frontier_Alliance&amp;diff=13808</id>
		<title>Frontier Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Frontier_Alliance&amp;diff=13808"/>
		<updated>2019-12-21T22:25:35Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Pegasus moved page Frontier Alliance to Coalition of Colonies: IC name change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Coalition of Colonies]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13807</id>
		<title>Coalition of Colonies</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Coalition_of_Colonies&amp;diff=13807"/>
		<updated>2019-12-21T22:25:35Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Pegasus moved page Frontier Alliance to Coalition of Colonies: IC name change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|thumb|Offical flag of the Frontier Alliance, &amp;quot;Infinite Freedom&amp;quot;. The blue symbolises freedom, the black frontier space. The three stars represent the three key members of the Alliance and the lemniscate represents the other countless members as well as eternal freedom.]]&lt;br /&gt;
&lt;br /&gt;
This loosely confederated Alliance is the largest power in the Frontier, and possibly the most populous entity in the Orion Spur. Arising from the Coalition of Colonies, the systems of the Alliance greatly value their independence and freedom. A few powerful systems dominate the politics of the Frontier. Many of those in the Frontier Alliance harbor distrust of the Sol Alliance even after the end of the First Intestellar War.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Rising from the former Coalition of Colonies, the Frontier Alliance is a loose confederation of united &amp;quot;entities&amp;quot; within the human frontier. These entities range from whole colonial systems to travelling super ships to mining and farming outposts. The Frontier’s motto is “Together We Are”. Though nearly any language can be found in the Frontier, Tau Ceti Basic and Freespeak are the most common.&lt;br /&gt;
&lt;br /&gt;
==Population and Notable Factions and Planets==&lt;br /&gt;
&lt;br /&gt;
Due to the ever changing nature of the Frontier Alliance, it is hard to get a population count. Estimates put a minimum of 100 billion to a maximum of 175 billion people currently protected by the Frontier Alliance Defense Pact.&lt;br /&gt;
&lt;br /&gt;
===The Xanu Free League===&lt;br /&gt;
&lt;br /&gt;
The Xanu Free League is effectively the hub of the Frontier Alliance, with Xanu Prime being one of the most populated and wealthiest planets in the Frontier. The Xanu Free League is formed of several megacities in the system of Xanu, governed by a President who is elected every three years from the mayors of the various cities. The current president Johanna Frimslar comes from the largest megacity present on Xanu Prime, Argiavar. Considered the de-facto capital of the Frontier Alliance, Argiavar is home to a large foreign district with embassies and legations from every major faction and megacorporation. While being economically prosperous and politically powerful, the Xanu Free League maintains no standing military force and relies upon its police force to keep order.&lt;br /&gt;
&lt;br /&gt;
The representatives and military officers of the Frontier meet on Xanu Prime to discuss treaties, policies, and strategies on an annual basis in an impressive gathering hall on the artifical island of Greentree, which is equidistant from all the major cities on the planet. The planet is also the headquarters for the Free Assembly, which is a Frontier-based political group who believes in free government and liberty of the individual.&lt;br /&gt;
&lt;br /&gt;
===[[The Techno-Conglomerate]]===&lt;br /&gt;
&lt;br /&gt;
The Techno-Conglomerate is the backbone of the Frontier Alliance’s technological research. Instead of being based on planets, the Techno-conglomerate is a large fleet of miscellaneous civilian and military vessels that ravels throughout the Frontier. As a moving flotilla of high-tech ships, the Conglomerate look to incorporate technology with humanity. They were driven out of the [[Sol Alliance]] for their stance on augmentations shortly before the first Interstellar War. Though the Techno-Conglomerate has never acted in an offensive capacity, their fleet is one of the stronger centralized combat units in the Frontier Alliance. As their nation is based upon their sizable flotilla, they are often unwilling to venture into dangerous space.&lt;br /&gt;
&lt;br /&gt;
They are incredibly accepting, trading with nearly all foreign bodies (excluding the [[Empire of Dominia]]), especially Eridani, and consider synthetic life as equals. Citizens of the Techno-Conglomerate often find work with large megacorporations such as NanoTrasen and Einstein Engines, with many of them finding high positions as engineers and scientists. The Techno-Conglomerate is governed by the captains of the ten largest ships, which includes research and military vessels. The largest, the heavy cruiser T.C.S. Balbo, is captained by High Captain Mark Mareus, the current leader of the council of ten.&lt;br /&gt;
&lt;br /&gt;
===[[Scarabs| Scarabs]]===&lt;br /&gt;
&lt;br /&gt;
The [[Scarabs| Scarabs]] are a tightly-knit and primarily nomadic faction which resides upon gargantuan home-fleets akin to that of the Techno-Conglomerate, in a grander scale. Seen as a hardy and self-sufficient people, their primary fleet holds the structure of a uniquely made Khaganate. Led by the young Iraiya, the Queen in Blue is the perpetually mobile fleet. Many Scarabs are seen planet-side in unclaimed territory, making usage of untapped materials or valuable sources of food and water to supply the ever-growing fleet as it moves. The Scarabs meet criticism for what is essentially a conquest through uncharted territory surrounding the space of the Sol Alliance. Though at this point, it&#039;s clear they have no reason or will to care.&lt;br /&gt;
&lt;br /&gt;
The Scarabs seek to unify Humanity under one banner at any cost, or so Iraiya says. Their intent at the least to absorb all Offworlders into their own home fleets is clear, and they have found little difficulty in convincing many to join them, using safety and plentiful supplies as prime motivators.  &lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
Humans and aliens from any and all ethnicities, as well as any combination of them, can be found in the Frontier. The religions in the Frontier are also as diverse as the people. Exact numbers and percentages are unknown.&lt;br /&gt;
&lt;br /&gt;
===The Free Frontier===&lt;br /&gt;
The Frontier Alliance’s people often believe everything should be free for the people to do, excluding harmful activities. While some things like interspecies marriage and IPC citizenship are more complex, nearly everywhere in the Frontier supports same-sex marriage, marriage between those of different religions, and the freedom of speech, press, religion, and assembly. It is also a common belief to allow immigrants and refugees into the Frontier Alliance as proper citizens, and supporting free trade between civilizations. The treatment of non-humans varies by entity, but they are generally treated equally.&lt;br /&gt;
&lt;br /&gt;
===[[Languages]]===&lt;br /&gt;
In the Frontier Alliance, Freespeak is the dominant languages across all rungs of society. In mercantile families, usually in the middle class, tradeband is not uncommon. Tau Ceti Basic is taught across the Frontier Alliance and is spoken more-or-less fluently by the majority of the population. Sol Common is seen with distaste and it is rarely spoken.&lt;br /&gt;
&lt;br /&gt;
==The Representative Summit==&lt;br /&gt;
The overarching government of the Frontier Alliance is a confederation held together by the Frontier Alliance Defense Pact, a treaty which ensures that all members will come to the aid of the other in a case of invasion or in more recent times, to defend against piracy.&lt;br /&gt;
&lt;br /&gt;
The government of each individual entity within the Alliance varies dramatically, from republics to monarchies to communist parties, but the entities all agree to have representatives meet on the unofficial capital, Xanu Prime. This bi-annual meeting, known as the Representative Summit, forms the leadership of the Frontier Alliance. The Representative Summit is a bicameral legislature, made up of by the House of Members and the House of Observers. The House of Members is formed of the core systems of the alliance, and legislation that can effect the entire Alliance must originate from it. The House of Observers is formed of representatives from affiliated frontier systems. While the House of Members currently has 357 members, because of the state of the wild frontier attendance for the Observer house can range from as few as fifty up to five hundred. Each system, regardless of population, wealth, or power, receives one representative. There is only one written rule to the Summit - no violence may take place in the chambers. All other rules and regulations are merely agreed upon traditions, solidified over the Alliance&#039;s history. &lt;br /&gt;
&lt;br /&gt;
The Frontier Alliance does not care how each system governs themselves, they only ask that each system respect one another and honor the pacts during the time of a crisis.&lt;br /&gt;
&lt;br /&gt;
===Political Parties===&lt;br /&gt;
Five main political parties dominate politics in the Frontier Alliance. The [[Free Assembly]] is currently the dominant party in the House of Members. Others parties consist of the Centralist Party, who seeks a centralized government in the Frontier Alliance, the Militarist Party who pushes for a central military and aggressive defensive of the Alliance&#039;s freedoms, the so-called Anarcho-Egoist party considered to be one of the most radical political parties, as well as the Labor party, which follows anarcho-syndicalist ideals. The Labor party, led by Thomi Malurth, has seen rising popularity in the face of megacorporation expansion in the Frontier.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
The Frontier Alliance Military is unlike most militaries in the galaxy. For the most part it resembles a backwoods militia of people without uniform using outdated weaponry to defend their homes. In an attempt to have the galaxy take the Frontier Alliance more seriously, the Chief Representative has pushed forward the notion of a uniformed military. This idea has been rejected, as Alliance forces are too varied and many planets provide their own uniforms, even if they are as simple as similarly coloured shirts and matching armour types. The Chief Representative then pushed for a standard emblem to be accepted. This is still being worked on.&lt;br /&gt;
&lt;br /&gt;
The Frontier Alliance&#039;s military fights a defensive game for the most part and only engages offensively if they know they have overwhelming numbers. They are not equipped with the most advanced ships or the best weaponry, but they are able to mass produce weapons, armor, and starships in staggering quantities. They have access to small quantities of combat RIGs and combat exosuits, and it is not uncommon for Frontier Alliance soldiers to retrofit industrial RIGs and Ripley APLUs for combat.&lt;br /&gt;
If a force were to attack a single Alliance planet, it is deemed as a threat to the Alliance as a whole. The current nature of the defense pacts has led to complications in which single planets within the Alliance have picked fights with other non-Alliance planets, forcing the aid of their allies in order to win a war. The wording of the defensive pacts are being revised to disallow such actions.&lt;br /&gt;
&lt;br /&gt;
Theoretically, the Frontier Alliance can field one of the largest militaries in the known galaxy and, in fact, has done so in the past to defend itself against invasion from the Sol Alliance. All members of the Coalition of Colonies pitched their military and industrial might against the Sol Alliance, coming out victorious. This level of military cooperation has not been seen since then.&lt;br /&gt;
&lt;br /&gt;
The Techno-Conglomerate provides most of the tech used by the Frontier Alliance, especially its military. The Techno-Conglomerate keeps its own force known as &amp;quot;The Thunder Legion&amp;quot;. This force is very well equipped, and it is believed these soldiers could easily match a standard Sol Marine detachment.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
The Frontier Alliance uses the Colonial Dollar in a bid to remain independent from the Sol Alliance, however the Credit is widely used. The standard of living is varied but is mostly low, being one of the cheapest areas of human space to live in. Some worlds enjoy rather high qualities of living, while others are quite poor and have little access to modern tech or resources. Some groups have formed in an attempt to assist low-tech and low resource worlds, most prominently the Frontier System Development and Integration Association, or FSDIA, which was founded in 2449. It is unofficially linked with several groups pushing for a more centralized government in the Frontier Alliance. &lt;br /&gt;
The industries in the Frontier are varied, but resource extraction industries such as farming and mining are common among low-tech worlds. Shipping and industry are frequent on mid-tech worlds and service and technology are most common on high-tech worlds. Some planets, under strong influence from megacorporations, have seen their economies grow rapidly - but there are whispers that these advances will come at a price to the Frontier Alliance. &lt;br /&gt;
&lt;br /&gt;
===Megacorporation Relations===&lt;br /&gt;
While relations with the massive megacorporations varies across system to system, they wield strong economic influence in some parts of the Frontier Alliance. It is not uncommon to leave seeking employment with these megacorporations, often seen as a good opportunity due to the low cost of living prevalent in the Frontier Alliance. Politically, while many systems strongly oppose what they see as a corrupting influence in Alliance politics, some, enticed by the promises of employment, technological advancement, and higher standards of living, wholeheartedly welcome corporations such as NanoTrasen, Hephaestus, Necropolis, and others, with all major corporations having a presence of varying sizes. Many of the Frontiersmen employed by these corporations found their start working in local subsidiaries in their home systems spread across the Alliance.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Coalition of Systems was founded to resist against perceived Sol Alliance oppression in the Frontier, and won their independence from Sol after the First Interstellar War. They suffered highs and lows until eventually collapsing in the year 2452, only two years after enacting the “Anti-Dominia Piracy Pact”. With the Coalition disbanded, pirates went nearly uncontested and gained much ground in the Frontier.&lt;br /&gt;
&lt;br /&gt;
With the Coalition gone and pirates gaining more ground than ever, the Frontier became a rough place to live. Many systems once belonging to the Coalition fell, but some resisted the pirates, setting up blockades and working together to form safe trade routes. For six years these systems fought a defensive campaign against the pirates threatening their borders. In 2458, the Allied Systems made a trade agreement with the Techno-Conglomerate, a trader and transhumanist organization, to get much needed supplies as well as access to shipyards and weapon factories far more advanced than anything currently in the Allied System&#039;s space.&lt;br /&gt;
&lt;br /&gt;
With this more advanced technology the Allied Systems drove the pirates back from their corner of space. These systems then came together and formed the Frontier Alliance, with the primary goal to rid the frontier of piracy.&lt;br /&gt;
&lt;br /&gt;
Today, the Frontier Alliance is still a budding group, an alliance of systems working together to defend one another from outside threats. They do not have a true form of centralized government, nor a standard form of government. Still, representatives from each system work together to keep their people safe. Toward the beginning of 2460, the Frontier Alliance struck a series of victories against the pirate force, the Wrecked Kings, and liberated several key telecommunication hubs throughout the Frontier. This gave the Frontier Alliance better ways to communicate with its systems and a way to communicate with the galaxy at large.&lt;br /&gt;
Currently, the Frontier Alliance is acting on a &amp;quot;Live and Let Live&amp;quot; policy with the other galactic powers. They are still rebuilding from the collapse of the Coalition and understand causing issues with any of the existing powers could prove fatal. Still, that does not mean they are unwilling to criticize the other powers.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Though some examples are provided below remember that the sky&#039;s the limit with the Frontier. Your character could be any species from any place not listed here with whatever look and personality you like. That&#039;s the beauty of the Frontier. Get creative.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Frontier Alliance are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Be tough and hardy.&lt;br /&gt;
* Value their personal freedom.&lt;br /&gt;
* Dislike the Sol Alliance.&lt;br /&gt;
* Speak Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Frontier Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Daniel Church, 33, is a security officer for Nanotrasen. He is rowdy, but strictly professional while on-duty.&lt;br /&gt;
&lt;br /&gt;
*Church is 5’10” and heavily muscled, likely 190 lbs. He has a tense posture and frantic movements. He has dark green eyes and a trimmed, dark brown afro.&lt;br /&gt;
&lt;br /&gt;
*Church previously moved from station to station in the Frontier before moving to the Odin. He lives alone, but frequently calls his husband and siblings. Church is agnostic. He has little care for politics, having moved so often in his life. &lt;br /&gt;
&lt;br /&gt;
*Church generally dislikes all non-humans, especially Vaurca.&lt;br /&gt;
&lt;br /&gt;
*Church speaks Tau Ceti Common, Freespeak, and Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Frontier Alliance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kiko Mori, 63, is a botanist aboard the NSS Aurora. She is quiet, but warm and kind.&lt;br /&gt;
&lt;br /&gt;
*Mori is 5’1” and slightly chubby, roughly 125 lbs. She moves slowly but surely, and has surprisingly good posture for her age. She has dark brown eyes and long, black hair with streaks of grey.&lt;br /&gt;
&lt;br /&gt;
*Mori lives in Mendell City on Biesel, leaving her home system to follow her grandchildren. She currently lives with one of her daughters, her son-in-law, and two of her grandkids. Mori is an avid Shintoist.&lt;br /&gt;
 &lt;br /&gt;
*Mori has trouble agreeing with any political party in the Republic.&lt;br /&gt;
&lt;br /&gt;
*Mori has no strong opinion about non-humans, but she is fond of IPCs.&lt;br /&gt;
&lt;br /&gt;
*Mori speaks Tau Ceti Common and Sol Common, and she knows Sign Language.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Politics&amp;diff=13806</id>
		<title>Sol Politics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Politics&amp;diff=13806"/>
		<updated>2019-12-21T22:21:53Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Created page with &amp;quot;==Major Parties==  The Alliance&amp;#039;s government is divided between four parties, the Human Unity Party, the Sol First Party, the Reform Party, and the System Freedom Party.   &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Major Parties==&lt;br /&gt;
&lt;br /&gt;
The Alliance&#039;s government is divided between four parties, the Human Unity Party, the Sol First Party, the Reform Party, and the System Freedom Party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Policy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party advocates for expansion of naval funding, as well as sweeping reforms of command and control of the military to streamline operations and ensure civilian control.&lt;br /&gt;
    2.) The Sol First pushes legislation similar to the Human Unity Party, albeit with a larger focus on anti-piracy measures and policing operations.&lt;br /&gt;
    3.) The Reform Party wants to shrink the military budget, believing it is inflated by waste and corruption, and that a more efficient military is needed. &lt;br /&gt;
    4.) The System Freedom Party wants individual sectors to fund their own protection, as well as shrinking the military as a whole to save on expenditure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party firmly advocates that all human inhabited space is rightfully Solarian, and that all humans must be united under one government.&lt;br /&gt;
    2.) The Sol First Party pursues a hearts and mind foreign policy, to draw any pro-Solarian systems peacefully into the Alliance. &lt;br /&gt;
    3.) The Reform Party thinks that the Alliance itself must be reformed before any expansion is considered, and that positive relations should be pursued where possible.&lt;br /&gt;
    4.) The System Freedom Party believes the Alliance should extend federation to any willing systems in inhabited space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Policy&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
    1.) The Human Unity Party pursues protectionist policy seeking to decrease Alliance dependence on imports from foreign suppliers, especially in the Coalition. &lt;br /&gt;
    2.) The Sol First Party has pushed legislation that would increase funding to small businesses, charity, and infrastructure, aiming to increase economic mobility throughout the Alliance.&lt;br /&gt;
    3.) The Reform Party desires reform of the social safety net, in order to reduce the massive cost overruns and corruption it has seen in past decades.&lt;br /&gt;
    4.) The System Freedom Party advocates that economic and social policy should be left to individual planets and systems rather than following an overarching plan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Autonomy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party follows past SolGov policy, arguing for an increase in governmental authority across the Alliance, though the party has also been promoting equal and fair representation for all systems.&lt;br /&gt;
    2.) The Sol First Party takes a neutral position, that outer systems require more individual authority, as the efficiency of Unity Station control decreases with distance from Earth.&lt;br /&gt;
    3.) The Reform Party position is that Unity Station bureaucracy that governs the Alliance has become corrupt and inefficient, and that a total revamp of SolGov rule is necessary.&lt;br /&gt;
    4.) The System Freedom Party argues for a radical devolution of authority from Unity Station to the systems, as well as official reform into a confederation, believing systems know best how to advance their own interest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizenship and Immigration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party holds the position that every human still holds Solarian citizenship, and that all are welcome to immigrate to Solarian space with few exceptions.&lt;br /&gt;
    2.) The Sol First Party argues for strict immigration controls in order to avoid lowering the cost of labor further, in order to focus on the citizens already present in the Sol Alliance.&lt;br /&gt;
    3.) The Reform Party says the bureaucracy surrounding immigration has crippled the system with inefficiency, and that it should be rebuilt from the ground up to efficiently find the best candidates for citizenship.&lt;br /&gt;
    4.) The System Freedom Party advocates for devolving citizenship to individual systems, with this citizenship being mutually respected, thus leaving immigration and enforcement to the individual governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megacorporations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party policy is that megacorporations, while a natural evolution of big business in the galactic age, must be regulated to prevent exploitation of citizens.&lt;br /&gt;
    2.) The Sol First Party, similar to the Human Unity Party, wants megacorporations to be regulated and taxed, while ensuring business is not unreasonably impeded. &lt;br /&gt;
    3.) The Reform Party sees megacorporations as a corrupting influence on the Alliance, and that they should be broken up wherever possible.&lt;br /&gt;
    4.) The System Freedom Party position is that regulation of megacorporation should be left to the individual systems they operate in.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13759</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13759"/>
		<updated>2019-12-17T02:11:40Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass due to the high cost, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Imperial citizens who did not speak Basic from birth often speak in an overly formal and somewhat slow manner because of this. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
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====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
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====Imperial Aristocracy====&lt;br /&gt;
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The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
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They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
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====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
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====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
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&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
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===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
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===Synth Relations===&lt;br /&gt;
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&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
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Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
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Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
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===Edict Breakers===&lt;br /&gt;
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Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
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== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
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*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
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*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13757</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13757"/>
		<updated>2019-12-17T01:43:59Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass due to the high cost, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Imperial citizens who did not speak Basic from birth often speak in an overly formal and somewhat slow manner because of this. &#039;&#039;&#039;This can come across ingame as taking influence from Shakespearean english.&#039;&#039;&#039;  Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13756</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13756"/>
		<updated>2019-12-17T01:16:12Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Languages */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
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Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
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=== Captaincy ===&lt;br /&gt;
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Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
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== Population and Planets ==&lt;br /&gt;
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The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
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Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
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====Moroz====&lt;br /&gt;
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The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
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There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
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A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
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====Sparta====&lt;br /&gt;
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With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
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====Alterim Obrirava====&lt;br /&gt;
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Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
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====Alterim Balteulis====&lt;br /&gt;
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Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
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====Sun Reach====&lt;br /&gt;
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A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
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====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
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&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
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&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
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&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
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&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
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&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
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==Economy==&lt;br /&gt;
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Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
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The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
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Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
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==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
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The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
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Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
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&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Ethnicity in the Empire ==&lt;br /&gt;
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===Primaries===&lt;br /&gt;
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The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
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Skin Tone: 30 - 50 &lt;br /&gt;
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Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
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Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
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Various shades of blue or brown eyes&lt;br /&gt;
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Blonde to brown hair of various shades&lt;br /&gt;
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Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
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Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
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Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
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Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
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Eye color shades of dark red.&lt;br /&gt;
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===Secondaries===&lt;br /&gt;
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The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
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Tone: 1 - 15&lt;br /&gt;
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Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
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Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
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Eyes dark brown to black&lt;br /&gt;
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Hair black or dark brown&lt;br /&gt;
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===Tertiaries===&lt;br /&gt;
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The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
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Skin Tone: Any&lt;br /&gt;
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Average Male Height: Any&lt;br /&gt;
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Average Female Height: Any&lt;br /&gt;
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Dark hair&lt;br /&gt;
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Various shades of brown eyes&lt;br /&gt;
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===Geneboosted===&lt;br /&gt;
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Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass due to the high cost, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
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===Gene Therapy===&lt;br /&gt;
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Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
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===Biological Augmentations===&lt;br /&gt;
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In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
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==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
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====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
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*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
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===Imperial Diet===&lt;br /&gt;
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The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
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The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
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===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
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===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
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*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
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&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
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A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
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Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
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===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
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&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
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==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
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But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
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=== The Forgotten Colony ===&lt;br /&gt;
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With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
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Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
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===The Lightning War===&lt;br /&gt;
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After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Imperial citizens who did not speak Basic from birth often speak in an overly formal and somewhat slow manner because of this.  Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Pegasus/Sandbox&amp;diff=13734</id>
		<title>User:Pegasus/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Pegasus/Sandbox&amp;diff=13734"/>
		<updated>2019-12-04T18:47:15Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Major Parties ====&lt;br /&gt;
&lt;br /&gt;
The Alliance&#039;s government is divided between four parties, the Human Unity Party, the Sol First Party, the Reform Party, and the System Freedom Party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Policy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party advocates for expansion of naval funding, as well as sweeping reforms of command and control of the military to streamline operations and ensure civilian control.&lt;br /&gt;
    2.) The Sol First pushes legislation similar to the Human Unity Party, albeit with a larger focus on anti-piracy measures and policing operations.&lt;br /&gt;
    3.) The Reform Party wants to shrink the military budget, believing it is inflated by waste and corruption, and that a more efficient military is needed. &lt;br /&gt;
    4.) The System Freedom Party wants individual sectors to fund their own protection, as well as shrinking the military as a whole to save on expenditure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party firmly advocates that all human inhabited space is rightfully Solarian, and that all humans must be united under one government.&lt;br /&gt;
    2.) The Sol First Party pursues a hearts and mind foreign policy, to draw any pro-Solarian systems peacefully into the Alliance. &lt;br /&gt;
    3.) The Reform Party thinks that the Alliance itself must be reformed before any expansion is considered, and that positive relations should be pursued where possible.&lt;br /&gt;
    4.) The System Freedom Party believes the Alliance should extend federation to any willing systems in inhabited space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Policy&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
    1.) The Human Unity Party pursues protectionist policy seeking to decrease Alliance dependence on imports from foreign suppliers, especially in the Coalition. &lt;br /&gt;
    2.) The Sol First Party has pushed legislation that would increase funding to small businesses, charity, and infrastructure, aiming to increase economic mobility throughout the Alliance.&lt;br /&gt;
    3.) The Reform Party desires reform of the social safety net, in order to reduce the massive cost overruns and corruption it has seen in past decades.&lt;br /&gt;
    4.) The System Freedom Party advocates that economic and social policy should be left to individual planets and systems rather than following an overarching plan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Autonomy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party follows past SolGov policy, arguing for an increase in governmental authority across the Alliance, though the party has also been promoting equal and fair representation for all systems.&lt;br /&gt;
    2.) The Sol First Party takes a neutral position, that outer systems require more individual authority, as the efficiency of Unity Station control decreases with distance from Earth.&lt;br /&gt;
    3.) The Reform Party position is that Unity Station bureaucracy that governs the Alliance has become corrupt and inefficient, and that a total revamp of SolGov rule is necessary.&lt;br /&gt;
    4.) The System Freedom Party argues for a radical devolution of authority from Unity Station to the systems, as well as official reform into a confederation, believing systems know best how to advance their own interest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizenship and Immigration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party holds the position that every human still holds Solarian citizenship, and that all are welcome to immigrate to Solarian space with few exceptions.&lt;br /&gt;
    2.) The Sol First Party argues for strict immigration controls in order to avoid lowering the cost of labor further, in order to focus on the citizens already present in the Sol Alliance.&lt;br /&gt;
    3.) The Reform Party says the bureaucracy surrounding immigration has crippled the system with inefficiency, and that it should be rebuilt from the ground up to efficiently find the best candidates for citizenship.&lt;br /&gt;
    4.) The System Freedom Party advocates for devolving citizenship to individual systems, with this citizenship being mutually respected, thus leaving immigration and enforcement to the individual governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megacorporations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party policy is that megacorporations, while a natural evolution of big business in the galactic age, must be regulated to prevent exploitation of citizens.&lt;br /&gt;
    2.) The Sol First Party, similar to the Human Unity Party, wants megacorporations to be regulated and taxed, while ensuring business is not unreasonably impeded. &lt;br /&gt;
    3.) The Reform Party sees megacorporations as a corrupting influence on the Alliance, and that they should be broken up wherever possible.&lt;br /&gt;
    4.) The System Freedom Party position is that regulation of megacorporation should be left to the individual systems they operate in.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Pegasus/Sandbox&amp;diff=13663</id>
		<title>User:Pegasus/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Pegasus/Sandbox&amp;diff=13663"/>
		<updated>2019-11-30T23:06:29Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Created page with &amp;quot;==== Major Parties ====  The Alliance&amp;#039;s government is divided between four parties, the Human Unity Party, the Sol First Party, the Reform Party, and the System Freedom Party....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Major Parties ====&lt;br /&gt;
&lt;br /&gt;
The Alliance&#039;s government is divided between four parties, the Human Unity Party, the Sol First Party, the Reform Party, and the System Freedom Party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Policy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party advocates for expansion of naval funding, as well as sweeping reforms of command and control of the military to streamline operations and ensure civilian control.&lt;br /&gt;
    2.) The Sol First pushes legislation similar to the Human Unity Party, albeit with a larger focus on anti-piracy measures and policing operations.&lt;br /&gt;
    3.) The Reform Party wants to shrink the military budget, believing it is inflated by waste and corruption, and that a more efficient military is needed. &lt;br /&gt;
    4.) The System Freedom Party wants individual sectors to fund their own protection, as well as shrinking the military as a whole to save on expenditure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party firmly advocates that all human inhabited space is rightfully Solarian, and that all humans must be united under one government.&lt;br /&gt;
    2.) The Sol First Party pursues a hearts and mind foreign policy, to draw any pro-Solarian systems peacefully into the Alliance. &lt;br /&gt;
    3.) The Reform Party thinks that the Alliance itself must be reformed before any expansion is considered, and that positive relations should be pursued where possible.&lt;br /&gt;
    4.) The System Freedom Party believes the Alliance should extend federation to willing systems on the fringes of SolGov control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economic Policy&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
    1.) The Human Unity Party pursues protectionist policy seeking to decrease Alliance dependence on imports from foreign suppliers, especially in the Coalition. &lt;br /&gt;
    2.) The Sol First Party has pushed legislation that would increase funding to small businesses, charity, and infrastructure, aiming to increase economic mobility throughout the Alliance.&lt;br /&gt;
    3.) The Reform Party desires reform of the social safety net, in order to reduce the massive cost overruns and corruption it has seen in past decades.&lt;br /&gt;
    4.) The System Freedom Party advocates that economic and social policy should be left to individual planets and systems rather than following an overarching plan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Autonomy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party follows past SolGov policy, arguing for an increase in governmental authority across the Alliance, though the party has also been promoting equal and fair representation for all systems.&lt;br /&gt;
    2.) The Sol First Party takes a neutral position, that outer systems require more individual authority, as the efficiency of Unity Station control decreases with distance from Earth.&lt;br /&gt;
    3.) The Reform Party position is that Unity Station bureaucracy that governs the Alliance has become corrupt and inefficient, and that a total revamp of SolGov rule is necessary.&lt;br /&gt;
    4.) The System Freedom Party argues for a radical devolution of authority from Unity Station to the systems, as well as official reform into a confederation, believing systems know best how to advance their own interest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Human Citizens and Workers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party&lt;br /&gt;
    2.) The Sol First &lt;br /&gt;
    3.) The Reform Party&lt;br /&gt;
    4.) The System Freedom Party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megacorporations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) The Human Unity Party policy is that megacorporations, while a natural evolution of big business in the galactic age, must be regulated to prevent exploitation of citizens.&lt;br /&gt;
    2.) The Sol First Party, similar to the Human Unity Party, wants megacorporations to be regulated and taxed, while ensuring business is not unreasonably impeded. &lt;br /&gt;
    3.) The Reform Party sees megacorporations as a corrupting influence on the Alliance, and that they should be broken up wherever possible.&lt;br /&gt;
    4.) The System Freedom Party position is that regulation of megacorporation should be left to the individual systems they operate in.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13639</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13639"/>
		<updated>2019-11-25T19:26:49Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Geneboosted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass due to the high cost, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
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===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
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== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
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*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=13638</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=13638"/>
		<updated>2019-11-25T19:13:54Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Empire of Dominia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
Note: You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident in 2452 - if you have not moved out in 2 years after [[Republic of Biesel#History|Tau Ceti&#039;s declaration of independence]], your Sol citizenship is invalidated.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
Tajara currently cannot leave or enter Solarian borders.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not allowed to enter Dominian space, and are destroyed on sight.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* May be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Frontier Alliance]]==&lt;br /&gt;
A visa is not necessary to visit the Frontier Alliance.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol citizenship.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;br /&gt;
&lt;br /&gt;
==[[Unathi|Izweski Hegemony]]==&lt;br /&gt;
Feudal government is always an arrangement between individuals, not between nation-states and citizens. Citizenship as it is in the rest of the galaxy is a relatively alien concept to unathi, and they&#039;ve had to awkwardly integrate it into their existing systems; modern citizenship only comes into play when interacting with other civilizations outside the Hegemony.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* Applications are handled by Lords (or officials working on their behalf) and fees vary; usually between 0 - 2,000 depending on how the Lord wishes to control an influx of new arrivals to their fief. &lt;br /&gt;
* A Hegemonic work Visa outlines a set number of hours you owe your Lord alongside the regular work you are doing with a Guild. This means that you owe X hours of labor directly to the Lord that they can call on you to do at any time. (Consider this a form of on-call community service.)&lt;br /&gt;
* Documents proving that you are an upstanding person worthy of entering a Contract with a Lord; criminal records, work histories, etc. Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Citizenship can be given by any Lord within their fief, which is almost always recognized by the Izweski who then consider that person as a citizen of the overall Hegemony, and vice versa.&lt;br /&gt;
* If born to Hegemonic citizens, you inherit the citizenship status of your Clan-Lord, father, or mother, in that order, until you are 18 and negotiate your citizenship as a legal adult.&lt;br /&gt;
* If applying as a foreigner, you must be 18 (or claimed by a relative, adopted or otherwise).&lt;br /&gt;
* Pass the same requirements as a Visa.&lt;br /&gt;
* The Hegemony allows dual citizenship, as long as you maintain your obligation to your Lord, where they can call on you to fulfill X hours of labor a month, or call you into a local Levy.&lt;br /&gt;
* Guwans cannot be citizens, and becoming one strips you of all your legal rights, making anything you do ad hoc with no legal protections&lt;br /&gt;
More information about feudalism and society can be found [https://wiki.aurorastation.org/index.php?title=Unathi#Feudalism_and_Society| here].&lt;br /&gt;
&lt;br /&gt;
==[[Jargon Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Extensive background check for worker visas. Average background check for visitors.&lt;br /&gt;
* Work visas last for ten to twenty years. Visitor visas last for a year. &lt;br /&gt;
* Potential interview for both types of visas at the nearest consulate or embassy. If both are not possible, holo-vid interview.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Federation for no less than five years. &lt;br /&gt;
* Must be able to read Nral&#039;Malic as a written language. If they cannot fully comprehend every spoken phrase due to biological limitations, a on-person translator is enough.&lt;br /&gt;
* Must forfeit any previous citizenships.&lt;br /&gt;
* A pledge of allegiance to the Federation and forswearing any previous morals or activities that are considered negative to the Federation.&lt;br /&gt;
* A very thorough rigorous series of background checks, knowledge tests and personality interviews must be passed with a 90% approval rating or above. &lt;br /&gt;
* It is considered hard for a Skrell to attain this citizenship and even harder for others races.&lt;br /&gt;
* C&#039;thur and Diona have a variant citizenship due to their status. Skrell receive the standard citizenship. IPC&#039;s are illegal.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13637</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13637"/>
		<updated>2019-11-25T19:12:27Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Ethnicity in the Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13636</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13636"/>
		<updated>2019-11-25T19:11:48Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Ethnicity in the Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part the early colonial history of Moroz, times of hardship and rugged survivalism, and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of increases in standards of living, lessening of physical labor, and other effects of the end of the struggle to survive on Moroz.&#039;&#039;&#039; Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
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===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
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===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
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*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
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&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
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A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
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Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
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===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
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&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
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=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
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===The Lightning War===&lt;br /&gt;
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After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
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It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
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Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
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In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
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In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
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==Dominian Society==&lt;br /&gt;
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====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
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====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
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====The Mo’ri’zal====&lt;br /&gt;
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Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
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Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
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====Imperial Aristocracy====&lt;br /&gt;
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The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
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They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
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====Freemen====&lt;br /&gt;
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The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
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====Ma’Zals====&lt;br /&gt;
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The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
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Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
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While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
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The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
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&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
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An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
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It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
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===House Relations===&lt;br /&gt;
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To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
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===Synth Relations===&lt;br /&gt;
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&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
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Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
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Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
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Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
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===Edict Breakers===&lt;br /&gt;
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Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
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== Potential Character Concepts ==&lt;br /&gt;
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&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
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* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13623</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13623"/>
		<updated>2019-11-21T04:06:24Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Dominian Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of a weakening of standards in the breeding programs in Moroz&#039;s history&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13622</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13622"/>
		<updated>2019-11-21T04:06:06Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* The Dominian Ideal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
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== The Empire of Dominia ==&lt;br /&gt;
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A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
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Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
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=== Captaincy ===&lt;br /&gt;
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Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
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== Population and Planets ==&lt;br /&gt;
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The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
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Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
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====Moroz====&lt;br /&gt;
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The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
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There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
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A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
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====Sparta====&lt;br /&gt;
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With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
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====Alterim Obrirava====&lt;br /&gt;
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Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
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====Alterim Balteulis====&lt;br /&gt;
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Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
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====Sun Reach====&lt;br /&gt;
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A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
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====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
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&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
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&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
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&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
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&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
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&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
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==Economy==&lt;br /&gt;
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Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
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The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
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Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
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==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
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The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
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Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
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&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Ethnicity in the Empire ==&lt;br /&gt;
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===Primaries===&lt;br /&gt;
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The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
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Skin Tone: 30 - 50 &lt;br /&gt;
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Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
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Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
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Various shades of blue or brown eyes&lt;br /&gt;
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Blonde to brown hair of various shades&lt;br /&gt;
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Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
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Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
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Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
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Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
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Eye color shades of dark red.&lt;br /&gt;
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===Secondaries===&lt;br /&gt;
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The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of a weakening of standards in the breeding programs in Moroz&#039;s history&#039;&#039;&#039;.&lt;br /&gt;
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Skin Tone: 1 - 15&lt;br /&gt;
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Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
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Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
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Eyes dark brown to black&lt;br /&gt;
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Hair black or dark brown&lt;br /&gt;
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===Tertiaries===&lt;br /&gt;
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The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
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Skin Tone: Any&lt;br /&gt;
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Average Male Height: Any&lt;br /&gt;
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Average Female Height: Any&lt;br /&gt;
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Dark hair&lt;br /&gt;
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Various shades of brown eyes&lt;br /&gt;
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===Geneboosted===&lt;br /&gt;
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Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
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===Gene Therapy===&lt;br /&gt;
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Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
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===Biological Augmentations===&lt;br /&gt;
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In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
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==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
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====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
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*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
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===Imperial Diet===&lt;br /&gt;
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The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
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The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
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===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
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===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
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*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
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&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
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A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
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Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
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===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
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&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
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==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
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But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
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=== The Forgotten Colony ===&lt;br /&gt;
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With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
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Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
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===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13621</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13621"/>
		<updated>2019-11-21T04:05:42Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: Added section on The Dominian Ideal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of a weakening of standards in the breeding programs in Moroz&#039;s history&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Dominian Ideal====&lt;br /&gt;
For those in the young Empire, being considered Dominian is not a matter of birth, but of belief and conviction. To be considered a Dominian, one must follow loyally follow the Emperor, the Tribunal, and hold to the standards of Dominian society. Regardless of species, birth, origin, accomplishment - anyone can be respected as a Dominian. The phrase &#039;Goddess, Emperor, Empire&#039; is echoed throughout the Empire as a summation of these ideals. Immigrants are welcome from any place in known space, with the meritocratic and zealous nature of Imperial society inviting many to the idealistic Empire.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13620</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13620"/>
		<updated>2019-11-21T03:54:59Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of a weakening of standards in the breeding programs in Moroz&#039;s history&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;rationing programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony, being born into a rugged and inhospitable environment that gave rise to a spirit of ruggedness and perseverance. The rationing programs did not relax  until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the rationing program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13545</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13545"/>
		<updated>2019-11-12T05:56:38Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Freemen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
&lt;br /&gt;
=== Captaincy ===&lt;br /&gt;
&lt;br /&gt;
Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
&lt;br /&gt;
====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
&lt;br /&gt;
There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
&lt;br /&gt;
A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
&lt;br /&gt;
====Sparta====&lt;br /&gt;
&lt;br /&gt;
With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of a weakening of standards in the breeding programs in Moroz&#039;s history&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;breeding programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony. These breeding programs did not slow down until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the breeding program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy. This is usually based upon demonstrating some use as well as sharing values with the House in question, though it is sometimes accomplished through cronyism.&lt;br /&gt;
&lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=13459</id>
		<title>Moroz Holy Tribunal</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=13459"/>
		<updated>2019-11-02T17:46:30Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* The Priesthood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
[[File:Moroz Tribunal Symbol.png|thumb|&amp;quot;The Eye&amp;quot;, Holy symbol of the Tribunal representing the &#039;four corners&#039; of the universe with a central &#039;eye&#039; of the Tribunal watching all. Necklaces of the symbol usually leave the central &#039;eye&#039; capable of rotation.]]&lt;br /&gt;
&amp;quot;Our gift is the divine, theirs the mundane&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A rapidly expanding religion that borrows from largly from the [[Unathi_Religion#Sk.27akh|Sk&#039;akh]] religion founded by former High Lord Precentor, Tribune Lien Jakaab and former Sk&#039;akh Priest, Tribune Kasam Kaelesi. Worship revolves around a gender neutral supreme being known commonly as &amp;quot;Goddess&amp;quot; in all languages. As a gender neutral God the being is often called &#039;he&#039; or &#039;she&#039; interchangeably to represent that she/he is a collection of all the faithful. The elites of the religion are made up of the Tribunal who commune directly with the &amp;quot;Goddess&amp;quot;. From their communions, the Tribunal create edicts to be followed by the faithful. Disobeying an edict can be met with the death penalty in the worse case, typically by firing squad or ritual suicide. It is rumored by the faithful that the Tribunal possess psionic powers gifted to them by the &amp;quot;Goddess&amp;quot;.  Like Sk&#039;akh, the Goddess can be either male or female and is often called Three of One because the spirits combine into three minor aspects within the Goddess: the Soldier, the Scholar, the Artisan. These three spirits are personifications of the most important aspects of Dominia society. Tribunal priests agree that all three are equally important, and that malign spirits can be attracted by an imbalance in the Great Three. Priests often stress the importance of balance, both in matters of spirit as well as in society and personal life just as they do in the Sk&#039;akh.&lt;br /&gt;
&lt;br /&gt;
Followers of the Tribunal believe that upon death the faithful edict abiding followers are joined with the Goddess directly and become part of the Goddess. Faithless or &amp;quot;evil&amp;quot; people simply cease to exist upon death. They also believe that it is possible to communicate with the dead through prayer. The Tribunal also believes that malign spirits and demonic entities exist and that their priesthood is gifted with divine powers with which these entities can be fought and beaten. &#039;&#039;&#039;Interestingly the Tribunal is a common religion not just among Dominians but also the major relgion of pirate [[Unathi]] who follow the religion (albeit quite loosely) by virtue of their acceptance and continuous interaction with the Empire.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though not having a holy book per se the priesthood utilise the &amp;quot;Tribunal Codex&amp;quot; which contains the latest up-to-date edicts and litanies. Priests of the church are allowed to marry.&lt;br /&gt;
&lt;br /&gt;
==The Priesthood==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initiates are those who have felt the calling of the Goddess through the Tribunal. After applying for entry at a temple Initiates undergo an interview which both clarifies if the applicant really wants to join the Tribunal as well as their knowledge regarding the faith and their qualifications. Finally the Initiate undergoes a series of exams. This process usually takes upwards of a month and if the applicant is successful, they are inducted into the Tribunal as an Initiate. And Initiate&#039;s life is that of study and general menial work - ranging from clerical office activities and public speaking to manual labour such as maintaining Tribunal facilities. Every year the Initiate is expected to complete a written exam alongside a thesis relating to the faith. This is marked by the Priests. After three years have passed and the Initiate has all three exams and defended their thesis&#039;s successfully, then they are inducted into the ranks of the Priests. Initiates are expected to wear white robes or any white clothing and apply red paint around their eyes and ears to represent &amp;quot;watching&amp;quot; and &amp;quot;listening&amp;quot; to lessons taught. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Priests are expected to administer to the faithful and as such are assigned to a position somewhere within or without the Empire to perform religious rites and to watch over the faithful. This is especially important outside the Empire where Priests also act  as watch dogs to ensure Dominia citizens are keeping faith. Many Priests choose to branch off into either scholarly or military pursuits. Many Priests believe it is their duty to remain combat effective in defence of the faith and assist military units to this end as Chaplains, where as others further refine the faith through academic study. If a Priest deems them self worthy they can petition the High Priests to enter their ranks. This prospective Priest should be able to demonstrate their advanced knowledge of the faith and their commitment to it through either their academic or militaristic contributions. Friends in high places don&#039;t hurt either. If a High Priest chooses to sponsor the applicant then their application will be presented at a yearly meeting of the High Priests and the Holy Tribunes. The High Priests will then vote on who they would like to enter their ranks with the Holy Tribunes holding veto powers over the affair. If the Priest is voted to be raised higher then they will be inducted into the ranks of the High Priests. They are expected to be clad in red and gold robes/clothing and always wear red paint around their eyes with a strip of red paint an inch wide running from their bottom lip to their chin. The red paint around the eyes representing the eyes of the Tribunal and the red paint on the chin the mouth or &amp;quot;words&amp;quot; of the Tribunal. The priests tend to carry staves made of steel clad in carved obsidian or in some cases steel anthames with obsidian blades. The obsidian, though difficult to shape due to its brittleness, is used due to its warding properties - the Tribunal believes it can protect against evil spirits and creatures. It&#039;s customary for the priests to powder or paint their faces white however most priests of the Primaries class tend to leave their tanned complexions on show to demonstrate their &amp;quot;superior genetics&amp;quot;. Unathi priests also wear red paint around their eyes with the two vertical red lines - around an inch thick - beginning on both sides of their muzzle, joining under their &amp;quot;chin&amp;quot;. Priests can be of any gender. In recent times there has been a large number of priests heading outside of Dominian space to spread the faith, a large number of which have begun working as Chaplains amongst the Trans-stellar Corporations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edict Keeper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A role within the Tribunal that ensures Priests and the faithful keep to the edicts, Edict Keepers are devout students of Tribunal law and interpretation. They also seek out and punish edict breakers and are those assigned to &#039;shutdown&#039; synths. Keepers are supported by religious soldiers called Saviors due to the belief that their activities save those who have strayed from the grace of the Tribunal. These soldiers carry out any physical punishments meted out in accordance with the edicts. Due to the need for strength, many Saviors tend to be Unathi or Gene-boosted humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The High Priests/Priestesses control the church across various sectors dependent on the number of faithful in that area. Understandably there are a considerable number of High Priests/Priestesses localized within the Empire. At present only one oversees the faithful within Biesel, High Priest Sas&#039;lan Kazhkz, who operates out of the Biesel Grand Temple within the House Volvalaad estate located in Mendell City.&lt;br /&gt;
&lt;br /&gt;
High Priests/Priestesses garb themselves in much the same way as Priests. It&#039;s customary for High Priests/Priestesses to choose to embody and aspect of the Goddess. This is reflected in the style of robe with those that embody the Soldier incorporating a ceremonial breastplate or armor, those that embody the Artisan having much more functional robes for the crafts and labor  and finally those that embody the Scholar having more clinical robes for the sciences. There is no hard and fast rule on how a High Priest/Priestess might stylize their robes so long as they keep the sacred gold color. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Tribune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numbering four all together, the Holy Tribunes commune directly with the Goddess and receive instructions directly from it. On the basis of instructions given they produce new Holy Edicts to be followed by the faithful. They are the supreme authority and wield immense power across the Empire and beyond.  &#039;&#039;&#039;WIP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tribunal Doctorine==&lt;br /&gt;
&lt;br /&gt;
One of the foundations for the Tribunals beliefs is that &#039;&#039;&#039;the soul is the actual person&#039;&#039;&#039;, and the body is a vessel it inhabits. &lt;br /&gt;
&lt;br /&gt;
For robotics, the Tribunal believes that &#039;&#039;&#039;synthetic parts cannot possess a soul&#039;&#039;&#039; as such synthetic limbs are highly frowned upon. To the Tribunal the concept of borgification is to have your soul sent &amp;quot;to oblivion&amp;quot; and cease to exist. &lt;br /&gt;
&lt;br /&gt;
The Tribunal believe &#039;&#039;&#039;true AI in the form of positronics and the like to be an abomination.&#039;&#039;&#039; The church believes that as they have no link to the Goddess they benefit from no positive influence from the Goddess or the ancestors and so are intrinsically and irredeemably evil, acting as magnets to malign spirits and demonic entities. Not only this, but they see it as an attempt by the Goddess&#039; creation to elevate themselves to the level of the Creator. Only the Goddess can create souls, and to make an inherently soulless creation is evil and arrogant beyond all measure. They often make reference to the [https://wiki.aurorastation.org/index.php?title=Skrell_History#The_Glorsh_Rebellion Glorsh Rebellion] as an example of the end result of allowing true AI to exist. &lt;br /&gt;
&lt;br /&gt;
The Tribunal believes that when a body is &#039;&#039;&#039;cloned&#039;&#039;&#039; that the soul is snatched out of the spirit realm and put back inside the body. So cloning is not creating a new person but a continuation of the same individual. &lt;br /&gt;
&lt;br /&gt;
Burial rites require the body to be treated with respect and any open wounds sealed or cauterized. A priest oversees a funeral process and gives a sermon on the individual, which are traditionally communal affairs, assuring the attendees that the individual in question has joined with the Goddess. If a person dies and is cloned then the former body is simply an empty, rather useless vessel, and should be disposed of as soon as possible. &lt;br /&gt;
&lt;br /&gt;
Because the soul is separate from the vessel that is the physical body, it is accepted that a &#039;&#039;&#039;soul could have been given a body of the different sex&#039;&#039;&#039; when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman&#039;s body and visa versa. &lt;br /&gt;
&#039;&#039;&#039;Non-traditional relationships&#039;&#039;&#039; are largely irrelevant to the Tribunal with same sex relationships accepted by the mainstream. Depending on a person&#039;s social status or family non-traditional relationships may be frowned upon but by and large no one especially cares. &lt;br /&gt;
&lt;br /&gt;
The Tribunal defines relationships under either &#039;&#039;&#039;Lust&#039;&#039;&#039; (physical desire), &#039;&#039;&#039;Love&#039;&#039;&#039; (romantic desire), or &#039;&#039;&#039;Dutiful&#039;&#039;&#039; (proper desire) in the a similar way to the Sk&#039;akh however with amendments.  The Tribunal preaches against &#039;&#039;&#039;Lust&#039;&#039;&#039; becoming more important to its followers than their &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationships. However a &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship does not necessarily mean to have children, but further your master, your house and the Empire. In this way one must choose relationships which best enables those three things. &#039;&#039;&#039;Love&#039;&#039;&#039; should be approached cautiously as it has the potential to fall into &#039;&#039;&#039;Lust&#039;&#039;&#039; but the same potential to boost a &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship. One can love and lust after their arranged marriage partner which is &#039;&#039;&#039;Lust&#039;&#039;&#039;, &#039;&#039;&#039;Love&#039;&#039;&#039; and &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship in balance.&lt;br /&gt;
&lt;br /&gt;
==Key Edicts==&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that edicts relate to religious law not state law. Stealing for example is covered by state law, not edicts. Though breaking an edict can lead to a death penalty as per the first edict, the church  usually settles for some form of penance ranging from fines to corporal punishment or entry into  the Tribunal Commandos. The edicts themselves have been interpreted differently by members of the Priesthood but the main schools of thought are &amp;quot;Jak&#039;akh&amp;quot; named after Tribune Lien Jakaab and the more aggressive &amp;quot;Kael&#039;kah&amp;quot; after Tribune Kasam Kaelesi. Jak&#039;akh is the most commonly followed across the Empire where as Kael&#039;kah tends to be followed by those in the frontier regions of Dominia and on Alterim Balteulis. &#039;&#039;&#039;An antag Dominian may follow a much more violent interpretation of the edicts known as &amp;quot;Nul&#039;akh&amp;quot; or just &amp;quot;Nul&amp;quot; in which the breaking of an edict is punishable by death in all cases and that the thirty third edict - Respect the laws of other Empires etc should be interpreted literally - it only applies within other &amp;quot;Empires&amp;quot; and as such, would not matter in Tau Ceti.&#039;&#039;&#039; Nul&#039;akh is considered an embarrassment by the church. Below are some key edicts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The First Edict:&#039;&#039;&#039; The Tribunals edicts are absolute. Breaking of an edict is punishable by death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: -Can- be punished with death but not always. A lighter form of punishment such as fines and imprisonment are usually preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: -Can- be punished with death but not always. Corporal punishment (flogging) is usually preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Edict:&#039;&#039;&#039; Praise the Goddess in all that you do, and bless those who assist you in your workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Keep the Goddess and the ancestors in your heart and be respectful to those around you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Actively thank the Goddess and the ancestors for their aid mentally and verbally. Actively give blessings to those around you where appropriate (they helped you, they helped others etc).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Third Edict:&#039;&#039;&#039; Spread the good news of the Goddess in all that you do, that all may receive her blessings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Proselytize through your good works and deeds, with words if appropriate, that all may be redeemed and made better under her light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Actively spread the news of the Goddess, that all may be redeemed and made better under her light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Twelfth Edict:&#039;&#039;&#039; All synthetic life forms within Dominia space shall be sought out and destroyed where found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: All synthetic life forms within Dominia space shall be sought out and brought into custody to be tried in Tribunal court. If they can&#039;t be brought in then they should be destroyed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: All synthetic life forms within Dominia space shall be sought out and destroyed on sight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Twenty Second Edict:&#039;&#039;&#039; Do not partake of any food raw or tainted with blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: You should not eat raw meat or fish unless you have to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: You should not eat raw meat or fish, even if it means starving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Third Edict:&#039;&#039;&#039; Respect the laws of other Empires but worry not as they shall soon be brought into the Tribunals benevolent reach. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Don&#039;t break the law of other civilisations. If you do, seek forgiveness from the ancestors and hand yourself into the host civilisations authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Don&#039;t break the law of other civilisations. If you do, seek forgiveness from the ancestors and either return to Dominia to be punished or seek out a Tribunal Priest to seek their forgiveness and follow their directions. Color the area around your eyes black as a sign of regret until instructed to stop by a Priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Ninth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment must be destroyed where found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Anyone who runs from punishment or judgment should be sought out and encouraged to go back into church custody peacefully. If that is not possible then they will sadly need to be forced. This is not glorious nor joyful and those who run should be mourned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Anyone who runs from punishment or judgment should be sought out and handed back into church custody. If that is not possible then they will need to be destroyed. Those who run deserve this fate and should not be mourned.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Forty First Edict:&#039;&#039;&#039; It is pleasing before God that whomever has the honor to enter a room first be the last to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: If you enter a room with a group of people, it is desirable to leave last unless there are many people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: If you enter a room with a group of people, you should be the last to leave barring it causing serious harm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fiftieth Edict:&#039;&#039;&#039; Lies are abhorrent before God, especially those told for personal gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Lying for personal gain should always be avoided, though lying may be excused in other circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Lying for personal gain is especially abhorrent, and lies should be avoided unless they are necessary to prevent harm to God&#039;s faithful.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sixty Third Edict:&#039;&#039;&#039; Animals, while below the rest of His creation, are still made by God. They should not be treated cruelly or wasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: While hunting is permissible as long as the meat is not wasted, animals should not be pointlessly mistreated..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: All parts of an animal who is hunted should be used in some way, and any form of willful mistreatment toward an animal is abhorrent.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Hundredth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment and flee outside Dominia space should be encouraged to return and confess so they might face divine judgment. In death they shall be absolved. It is the duty of all the holy to encourage those that flee to return to us, so that they might be forgiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Anyone who runs from punishment or judgment outside of Dominia space should be sought out and encouraged to go back into church custody peacefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Anyone who runs from punishment or judgment should be sought out and handed back into church custody if this is legal within the space the edict breaker has entered. If that is not possible then they will need to be encouraged to go back into church custody peacefully but aggressively. Any who run deserve this fate. Do not mourn them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Litanies==&lt;br /&gt;
&lt;br /&gt;
The holy litanies tend to be phrases spoken by the faithful of the Tribunal during there day to day lives or by Priests during sermons. They are usually repeated until whatever situation they were spoken for has passed. Key litanies are listed below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in danger or when about to be put in danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess through the Tribunal,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal through me,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I am immortal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Concentration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when there is a need to focus on a pressing task whilst ignoring distractions. It is to be repeated slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My mind is water,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guide my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes spoken once and the below then repeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in combat or prior to combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess gives,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal sees,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I keep faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no regrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes shortened in combat for ease as below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only Faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No regret.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Litany of Holy Dedication to the Immaculate Tribunal under the Goddess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used during religious &amp;quot;dedications&amp;quot; (worship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal, reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We serve the Goddess fully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faithfully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without hesitation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless the Immortal Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless us all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=13421</id>
		<title>Moroz Holy Tribunal</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=13421"/>
		<updated>2019-10-29T18:12:24Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
[[File:Moroz Tribunal Symbol.png|thumb|&amp;quot;The Eye&amp;quot;, Holy symbol of the Tribunal representing the &#039;four corners&#039; of the universe with a central &#039;eye&#039; of the Tribunal watching all. Necklaces of the symbol usually leave the central &#039;eye&#039; capable of rotation.]]&lt;br /&gt;
&amp;quot;Our gift is the divine, theirs the mundane&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A rapidly expanding religion that borrows from largly from the [[Unathi_Religion#Sk.27akh|Sk&#039;akh]] religion founded by former High Lord Precentor, Tribune Lien Jakaab and former Sk&#039;akh Priest, Tribune Kasam Kaelesi. Worship revolves around a gender neutral supreme being known commonly as &amp;quot;Goddess&amp;quot; in all languages. As a gender neutral God the being is often called &#039;he&#039; or &#039;she&#039; interchangeably to represent that she/he is a collection of all the faithful. The elites of the religion are made up of the Tribunal who commune directly with the &amp;quot;Goddess&amp;quot;. From their communions, the Tribunal create edicts to be followed by the faithful. Disobeying an edict can be met with the death penalty in the worse case, typically by firing squad or ritual suicide. It is rumored by the faithful that the Tribunal possess psionic powers gifted to them by the &amp;quot;Goddess&amp;quot;.  Like Sk&#039;akh, the Goddess can be either male or female and is often called Three of One because the spirits combine into three minor aspects within the Goddess: the Soldier, the Scholar, the Artisan. These three spirits are personifications of the most important aspects of Dominia society. Tribunal priests agree that all three are equally important, and that malign spirits can be attracted by an imbalance in the Great Three. Priests often stress the importance of balance, both in matters of spirit as well as in society and personal life just as they do in the Sk&#039;akh.&lt;br /&gt;
&lt;br /&gt;
Followers of the Tribunal believe that upon death the faithful edict abiding followers are joined with the Goddess directly and become part of the Goddess. Faithless or &amp;quot;evil&amp;quot; people simply cease to exist upon death. They also believe that it is possible to communicate with the dead through prayer. The Tribunal also believes that malign spirits and demonic entities exist and that their priesthood is gifted with divine powers with which these entities can be fought and beaten. &#039;&#039;&#039;Interestingly the Tribunal is a common religion not just among Dominians but also the major relgion of pirate [[Unathi]] who follow the religion (albeit quite loosely) by virtue of their acceptance and continuous interaction with the Empire.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though not having a holy book per se the priesthood utilise the &amp;quot;Tribunal Codex&amp;quot; which contains the latest up-to-date edicts and litanies. Priests of the church are allowed to marry.&lt;br /&gt;
&lt;br /&gt;
==The Priesthood==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initiates are those who have felt the calling of the Goddess through the Tribunal. After applying for entry at a temple Initiates undergo an interview which both clarifies if the applicant really wants to join the Tribunal as well as their knowledge regarding the faith and their qualifications. Finally the Initiate undergoes a series of exams. This process usually takes upwards of a month and if the applicant is successful, they are inducted into the Tribunal as an Initiate. And Initiate&#039;s life is that of study and general menial work - ranging from clerical office activities and public speaking to manual labour such as maintaining Tribunal facilities. Every year the Initiate is expected to complete a written exam alongside a thesis relating to the faith. This is marked by the Priests. After three years have passed and the Initiate has all three exams and defended their thesis&#039;s successfully, then they are inducted into the ranks of the Priests. Initiates are expected to wear white robes or any white clothing and apply red paint around their eyes and ears to represent &amp;quot;watching&amp;quot; and &amp;quot;listening&amp;quot; to lessons taught. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Priests are expected to administer to the faithful and as such are assigned to a position somewhere within or without the Empire to perform religious rites and to watch over the faithful. This is especially important outside the Empire where Priests also act  as watch dogs to ensure Dominia citizens are keeping faith. Many Priests choose to branch off into either scholarly or military pursuits. Many Priests believe it is their duty to remain combat effective in defence of the faith and assist military units to this end as Chaplains, where as others further refine the faith through academic study. If a Priest deems them self worthy they can petition the High Priests to enter their ranks. This prospective Priest should be able to demonstrate their advanced knowledge of the faith and their commitment to it through either their academic or militaristic contributions. Friends in high places don&#039;t hurt either. If a High Priest chooses to sponsor the applicant then their application will be presented at a yearly meeting of the High Priests and the Holy Tribunes. The High Priests will then vote on who they would like to enter their ranks with the Holy Tribunes holding veto powers over the affair. If the Priest is voted to be raised higher then they will be inducted into the ranks of the High Priests. They are expected to be clad in red and gold robes/clothing and always wear red paint around their eyes with a strip of red paint an inch wide running from their bottom lip to their chin. The red paint around the eyes representing the eyes of the Tribunal and the red paint on the chin the mouth or &amp;quot;words&amp;quot; of the Tribunal. The priests tend to carry staves made of steel clad in carved obsidian or in some cases steel anthames with obsidian blades. The obsidian, though difficult to shape due to its brittleness, is used due to its warding properties - the Tribunal believes it can protect against evil spirits and creatures. It&#039;s customary for the priests to powder or paint their faces white however most priests of the Primaries class tend to leave their tanned complexions on show to demonstrate their &amp;quot;superior genetics&amp;quot;. Unathi priests also wear red paint around their eyes with the two vertical red lines - around an inch thick - begining on both sides of their muzzle, joining under their &amp;quot;chin&amp;quot;. Priests can be of any gender. In recent times there has been a large number of priests heading outside of Dominia space to spread the faith, a large number of which have begun working as Chaplains amongst the Trans-stellar Corporations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edict Keeper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A role within the Tribunal that ensures Priests and the faithful keep to the edicts, Edict Keepers are devout students of Tribunal law and interpretation. They also seek out and punish edict breakers and are those assigned to &#039;shutdown&#039; synths. Keepers are supported by religious soldiers called Saviors due to the belief that their activities save those who have strayed from the grace of the Tribunal. These soldiers carry out any physical punishments meted out in accordance with the edicts. Due to the need for strength, many Saviors tend to be Unathi or Gene-boosted humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The High Priests/Priestesses control the church across various sectors dependant on the number of faithful in that area. Understandably there are a considerable number of High Priests/Priestesses localised within the Empire. At present only one oversees the faithful within Biesel, High Priest Sas&#039;lan Kazhkz, who operates out of the Biesel Grand Temple within the House Volvalaad estate located in Mendell City.&lt;br /&gt;
&lt;br /&gt;
High Priests/Priestesses garb them shelves in much the same way as Priests barring their robes which are golden colored. It&#039;s customary for High Priests/Priestesses to choose to embody and aspect of the Goddess. This is reflected in the style of robe with those that embody the Soldier incorporating a ceremonial breastplate or armor, those that embody the Artisan having much more functional robes for the crafts and labor  and finally those that embody the Scholar having more clinical robes for the sciences. There is no hard and fast rule on how a High Priest/Priestess might stylise their robes so long as they keep the sacred gold color. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Tribune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numbering four all together, the Holy Tribunes commune directly with the Goddess and receive instructions directly from it. On the basis of instructions given they produce new Holy Edicts to be followed by the faithful. They are the supreme authority and wield immense power across the Empire and beyond.  &#039;&#039;&#039;WIP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tribunal Doctorine==&lt;br /&gt;
&lt;br /&gt;
One of the foundations for the Tribunals beliefs is that &#039;&#039;&#039;the soul is the actual person&#039;&#039;&#039;, and the body is a vessel it inhabits. &lt;br /&gt;
&lt;br /&gt;
For robotics, the Tribunal believes that &#039;&#039;&#039;synthetic parts cannot possess a soul&#039;&#039;&#039; as such synthetic limbs are highly frowned upon. To the Tribunal the concept of borgification is to have your soul sent &amp;quot;to oblivion&amp;quot; and cease to exist. &lt;br /&gt;
&lt;br /&gt;
The Tribunal believe &#039;&#039;&#039;true AI in the form of positronics and the like to be an abomination.&#039;&#039;&#039; The church believes that as they have no link to the Goddess they benefit from no positive influence from the Goddess or the ancestors and so are intrinsically and irredeemably evil, acting as magnets to malign spirits and demonic entities. Not only this, but they see it as an attempt by the Goddess&#039; creation to elevate themselves to the level of the Creator. Only the Goddess can create souls, and to make an inherently soulless creation is evil and arrogant beyond all measure. They often make reference to the [https://wiki.aurorastation.org/index.php?title=Skrell_History#The_Glorsh_Rebellion Glorsh Rebellion] as an example of the end result of allowing true AI to exist. &lt;br /&gt;
&lt;br /&gt;
The Tribunal believes that when a body is &#039;&#039;&#039;cloned&#039;&#039;&#039; that the soul is snatched out of the spirit realm and put back inside the body. So cloning is not creating a new person but a continuation of the same individual. &lt;br /&gt;
&lt;br /&gt;
Burial rites require the body to be treated with respect and any open wounds sealed or cauterized. A priest oversees a funeral process and gives a sermon on the individual, which are traditionally communal affairs, assuring the attendees that the individual in question has joined with the Goddess. If a person dies and is cloned then the former body is simply an empty, rather useless vessel, and should be disposed of as soon as possible. &lt;br /&gt;
&lt;br /&gt;
Because the soul is separate from the vessel that is the physical body, it is accepted that a &#039;&#039;&#039;soul could have been given a body of the different sex&#039;&#039;&#039; when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman&#039;s body and visa versa. &lt;br /&gt;
&#039;&#039;&#039;Non-traditional relationships&#039;&#039;&#039; are largely irrelevant to the Tribunal with same sex relationships accepted by the mainstream. Depending on a person&#039;s social status or family non-traditional relationships may be frowned upon but by and large no one especially cares. &lt;br /&gt;
&lt;br /&gt;
The Tribunal defines relationships under either &#039;&#039;&#039;Lust&#039;&#039;&#039; (physical desire), &#039;&#039;&#039;Love&#039;&#039;&#039; (romantic desire), or &#039;&#039;&#039;Dutiful&#039;&#039;&#039; (proper desire) in the a similar way to the Sk&#039;akh however with amendments.  The Tribunal preaches against &#039;&#039;&#039;Lust&#039;&#039;&#039; becoming more important to its followers than their &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationships. However a &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship does not necessarily mean to have children, but further your master, your house and the Empire. In this way one must choose relationships which best enables those three things. &#039;&#039;&#039;Love&#039;&#039;&#039; should be approached cautiously as it has the potential to fall into &#039;&#039;&#039;Lust&#039;&#039;&#039; but the same potential to boost a &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship. One can love and lust after their arranged marriage partner which is &#039;&#039;&#039;Lust&#039;&#039;&#039;, &#039;&#039;&#039;Love&#039;&#039;&#039; and &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship in balance.&lt;br /&gt;
&lt;br /&gt;
==Key Edicts==&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that edicts relate to religious law not state law. Stealing for example is covered by state law, not edicts. Though breaking an edict can lead to a death penalty as per the first edict, the church  usually settles for some form of penance ranging from fines to corporal punishment or entry into  the Tribunal Commandos. The edicts themselves have been interpreted differently by members of the Priesthood but the main schools of thought are &amp;quot;Jak&#039;akh&amp;quot; named after Tribune Lien Jakaab and the more aggressive &amp;quot;Kael&#039;kah&amp;quot; after Tribune Kasam Kaelesi. Jak&#039;akh is the most commonly followed across the Empire where as Kael&#039;kah tends to be followed by those in the frontier regions of Dominia and on Alterim Balteulis. &#039;&#039;&#039;An antag Dominian may follow a much more violent interpretation of the edicts known as &amp;quot;Nul&#039;akh&amp;quot; or just &amp;quot;Nul&amp;quot; in which the breaking of an edict is punishable by death in all cases and that the thirty third edict - Respect the laws of other Empires etc should be interpreted literally - it only applies within other &amp;quot;Empires&amp;quot; and as such, would not matter in Tau Ceti.&#039;&#039;&#039; Nul&#039;akh is considered an embarrassment by the church. Below are some key edicts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The First Edict:&#039;&#039;&#039; The Tribunals edicts are absolute. Breaking of an edict is punishable by death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: -Can- be punished with death but not always. A lighter form of punishment such as fines and imprisonment are usually preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: -Can- be punished with death but not always. Corporal punishment (flogging) is usually preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Edict:&#039;&#039;&#039; Praise the Goddess in all that you do, and bless those who assist you in your workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Keep the Goddess and the ancestors in your heart and be respectful to those around you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Actively thank the Goddess and the ancestors for their aid mentally and verbally. Actively give blessings to those around you where appropriate (they helped you, they helped others etc).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Third Edict:&#039;&#039;&#039; Spread the good news of the Goddess in all that you do, that all may receive her blessings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Proselytize through your good works and deeds, with words if appropriate, that all may be redeemed and made better under her light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Actively spread the news of the Goddess, that all may be redeemed and made better under her light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Twelfth Edict:&#039;&#039;&#039; All synthetic life forms within Dominia space shall be sought out and destroyed where found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: All synthetic life forms within Dominia space shall be sought out and brought into custody to be tried in Tribunal court. If they can&#039;t be brought in then they should be destroyed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: All synthetic life forms within Dominia space shall be sought out and destroyed on sight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Twenty Second Edict:&#039;&#039;&#039; Do not partake of any food raw or tainted with blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: You should not eat raw meat or fish unless you have to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: You should not eat raw meat or fish, even if it means starving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Third Edict:&#039;&#039;&#039; Respect the laws of other Empires but worry not as they shall soon be brought into the Tribunals benevolent reach. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Don&#039;t break the law of other civilisations. If you do, seek forgiveness from the ancestors and hand yourself into the host civilisations authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Don&#039;t break the law of other civilisations. If you do, seek forgiveness from the ancestors and either return to Dominia to be punished or seek out a Tribunal Priest to seek their forgiveness and follow their directions. Color the area around your eyes black as a sign of regret until instructed to stop by a Priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Ninth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment must be destroyed where found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Anyone who runs from punishment or judgment should be sought out and encouraged to go back into church custody peacefully. If that is not possible then they will sadly need to be forced. This is not glorious nor joyful and those who run should be mourned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Anyone who runs from punishment or judgment should be sought out and handed back into church custody. If that is not possible then they will need to be destroyed. Those who run deserve this fate and should not be mourned.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Forty First Edict:&#039;&#039;&#039; It is pleasing before God that whomever has the honor to enter a room first be the last to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: If you enter a room with a group of people, it is desirable to leave last unless there are many people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: If you enter a room with a group of people, you should be the last to leave barring it causing serious harm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fiftieth Edict:&#039;&#039;&#039; Lies are abhorrent before God, especially those told for personal gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Lying for personal gain should always be avoided, though lying may be excused in other circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Lying for personal gain is especially abhorrent, and lies should be avoided unless they are necessary to prevent harm to God&#039;s faithful.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sixty Third Edict:&#039;&#039;&#039; Animals, while below the rest of His creation, are still made by God. They should not be treated cruelly or wasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: While hunting is permissible as long as the meat is not wasted, animals should not be pointlessly mistreated..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: All parts of an animal who is hunted should be used in some way, and any form of willful mistreatment toward an animal is abhorrent.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Hundredth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment and flee outside Dominia space should be encouraged to return and confess so they might face divine judgment. In death they shall be absolved. It is the duty of all the holy to encourage those that flee to return to us, so that they might be forgiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Anyone who runs from punishment or judgment outside of Dominia space should be sought out and encouraged to go back into church custody peacefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Anyone who runs from punishment or judgment should be sought out and handed back into church custody if this is legal within the space the edict breaker has entered. If that is not possible then they will need to be encouraged to go back into church custody peacefully but aggressively. Any who run deserve this fate. Do not mourn them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Litanies==&lt;br /&gt;
&lt;br /&gt;
The holy litanies tend to be phrases spoken by the faithful of the Tribunal during there day to day lives or by Priests during sermons. They are usually repeated until whatever situation they were spoken for has passed. Key litanies are listed below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in danger or when about to be put in danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess through the Tribunal,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal through me,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I am immortal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Concentration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when there is a need to focus on a pressing task whilst ignoring distractions. It is to be repeated slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My mind is water,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guide my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes spoken once and the below then repeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in combat or prior to combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess gives,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal sees,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I keep faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no regrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes shortened in combat for ease as below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only Faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No regret.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Litany of Holy Dedication to the Immaculate Tribunal under the Goddess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used during religious &amp;quot;dedications&amp;quot; (worship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal, reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We serve the Goddess fully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faithfully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without hesitation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless the Immortal Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless us all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=13420</id>
		<title>Moroz Holy Tribunal</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Moroz_Holy_Tribunal&amp;diff=13420"/>
		<updated>2019-10-29T18:12:00Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: added high priests and edict keepers. thanks zundy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
[[File:Moroz Tribunal Symbol.png|thumb|&amp;quot;The Eye&amp;quot;, Holy symbol of the Tribunal representing the &#039;four corners&#039; of the universe with a central &#039;eye&#039; of the Tribunal watching all. Necklaces of the symbol usually leave the central &#039;eye&#039; capable of rotation.]]&lt;br /&gt;
&amp;quot;Our gift is the divine, theirs the mundane&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A rapidly expanding religion that borrows from largly from the [[Unathi_Religion#Sk.27akh|Sk&#039;akh]] religion founded by former High Lord Precentor, Tribune Lien Jakaab and former Sk&#039;akh Priest, Tribune Kasam Kaelesi. Worship revolves around a gender neutral supreme being known commonly as &amp;quot;Goddess&amp;quot; in all languages. As a gender neutral God the being is often called &#039;he&#039; or &#039;she&#039; interchangeably to represent that she/he is a collection of all the faithful. The elites of the religion are made up of the Tribunal who commune directly with the &amp;quot;Goddess&amp;quot;. From their communions, the Tribunal create edicts to be followed by the faithful. Disobeying an edict can be met with the death penalty in the worse case, typically by firing squad or ritual suicide. It is rumored by the faithful that the Tribunal possess psionic powers gifted to them by the &amp;quot;Goddess&amp;quot;.  Like Sk&#039;akh, the Goddess can be either male or female and is often called Three of One because the spirits combine into three minor aspects within the Goddess: the Soldier, the Scholar, the Artisan. These three spirits are personifications of the most important aspects of Dominia society. Tribunal priests agree that all three are equally important, and that malign spirits can be attracted by an imbalance in the Great Three. Priests often stress the importance of balance, both in matters of spirit as well as in society and personal life just as they do in the Sk&#039;akh.&lt;br /&gt;
&lt;br /&gt;
Followers of the Tribunal believe that upon death the faithful edict abiding followers are joined with the Goddess directly and become part of the Goddess. Faithless or &amp;quot;evil&amp;quot; people simply cease to exist upon death. They also believe that it is possible to communicate with the dead through prayer. The Tribunal also believes that malign spirits and demonic entities exist and that their priesthood is gifted with divine powers with which these entities can be fought and beaten. &#039;&#039;&#039;Interestingly the Tribunal is a common religion not just among Dominians but also the major relgion of pirate [[Unathi]] who follow the religion (albeit quite loosely) by virtue of their acceptance and continuous interaction with the Empire.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though not having a holy book per se the priesthood utilise the &amp;quot;Tribunal Codex&amp;quot; which contains the latest up-to-date edicts and litanies. Priests of the church are allowed to marry.&lt;br /&gt;
&lt;br /&gt;
==The Priesthood==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initiates are those who have felt the calling of the Goddess through the Tribunal. After applying for entry at a temple Initiates undergo an interview which both clarifies if the applicant really wants to join the Tribunal as well as their knowledge regarding the faith and their qualifications. Finally the Initiate undergoes a series of exams. This process usually takes upwards of a month and if the applicant is successful, they are inducted into the Tribunal as an Initiate. And Initiate&#039;s life is that of study and general menial work - ranging from clerical office activities and public speaking to manual labour such as maintaining Tribunal facilities. Every year the Initiate is expected to complete a written exam alongside a thesis relating to the faith. This is marked by the Priests. After three years have passed and the Initiate has all three exams and defended their thesis&#039;s successfully, then they are inducted into the ranks of the Priests. Initiates are expected to wear white robes or any white clothing and apply red paint around their eyes and ears to represent &amp;quot;watching&amp;quot; and &amp;quot;listening&amp;quot; to lessons taught. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Priests are expected to administer to the faithful and as such are assigned to a position somewhere within or without the Empire to perform religious rites and to watch over the faithful. This is especially important outside the Empire where Priests also act  as watch dogs to ensure Dominia citizens are keeping faith. Many Priests choose to branch off into either scholarly or military pursuits. Many Priests believe it is their duty to remain combat effective in defence of the faith and assist military units to this end as Chaplains, where as others further refine the faith through academic study. If a Priest deems them self worthy they can petition the High Priests to enter their ranks. This prospective Priest should be able to demonstrate their advanced knowledge of the faith and their commitment to it through either their academic or militaristic contributions. Friends in high places don&#039;t hurt either. If a High Priest chooses to sponsor the applicant then their application will be presented at a yearly meeting of the High Priests and the Holy Tribunes. The High Priests will then vote on who they would like to enter their ranks with the Holy Tribunes holding veto powers over the affair. If the Priest is voted to be raised higher then they will be inducted into the ranks of the High Priests. They are expected to be clad in red and gold robes/clothing and always wear red paint around their eyes with a strip of red paint an inch wide running from their bottom lip to their chin. The red paint around the eyes representing the eyes of the Tribunal and the red paint on the chin the mouth or &amp;quot;words&amp;quot; of the Tribunal. The priests tend to carry staves made of steel clad in carved obsidian or in some cases steel anthames with obsidian blades. The obsidian, though difficult to shape due to its brittleness, is used due to its warding properties - the Tribunal believes it can protect against evil spirits and creatures. It&#039;s customary for the priests to powder or paint their faces white however most priests of the Primaries class tend to leave their tanned complexions on show to demonstrate their &amp;quot;superior genetics&amp;quot;. Unathi priests also wear red paint around their eyes with the two vertical red lines - around an inch thick - begining on both sides of their muzzle, joining under their &amp;quot;chin&amp;quot;. Priests can be of any gender. In recent times there has been a large number of priests heading outside of Dominia space to spread the faith, a large number of which have begun working as Chaplains amongst the Trans-stellar Corporations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edict Keeper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A role within the Tribunal that ensures Priests and the faithful keep to the edicts, Edict Keepers are devout students of Tribunal law and interpretation. They also seek out and punish edict breakers and are those assigned to &#039;shutdown&#039; synths. Keepers are supported by religious soldiers called Saviors due to the belief that their activities save those who have strayed from the grace of the Tribunal. These soldiers carry out any physical punishments meted out in accordance with the edicts. Due to the need for strength, many Saviors tend to be Unathi or Gene-boosted humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Priest/Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The High Priests/Priestesses control the church across various sectors dependant on the number of faithful in that area. Understandably there are a considerable number of High Priests/Priestesses localised within the Empire. At present only one oversees the faithful within Biesel, High Priest Sas&#039;lan Kazhkz, who operates out of the Biesel Grand Temple within the House Volvalaad estate located in Mendell City.&lt;br /&gt;
&lt;br /&gt;
High Priests/Priestesses garb them shelves in much the same way as Priests barring their robes which are golden colored. It&#039;s customary for High Priests/Priestesses to choose to embody and aspect of the Goddess. This is reflected in the style of robe with those that embody the Soldier incorporating a ceremonial breastplate or armor, those that embody the Artisan having much more functional robes for the crafts and labor  and finally those that embody the Scholar having more clinical robes for the sciences. There is no hard and fast rule on how a High Priest/Priestess might stylise their robes so long as they keep the sacred gold color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Tribune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numbering four all together, the Holy Tribunes commune directly with the Goddess and receive instructions directly from it. On the basis of instructions given they produce new Holy Edicts to be followed by the faithful. They are the supreme authority and wield immense power across the Empire and beyond.  &#039;&#039;&#039;WIP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tribunal Doctorine==&lt;br /&gt;
&lt;br /&gt;
One of the foundations for the Tribunals beliefs is that &#039;&#039;&#039;the soul is the actual person&#039;&#039;&#039;, and the body is a vessel it inhabits. &lt;br /&gt;
&lt;br /&gt;
For robotics, the Tribunal believes that &#039;&#039;&#039;synthetic parts cannot possess a soul&#039;&#039;&#039; as such synthetic limbs are highly frowned upon. To the Tribunal the concept of borgification is to have your soul sent &amp;quot;to oblivion&amp;quot; and cease to exist. &lt;br /&gt;
&lt;br /&gt;
The Tribunal believe &#039;&#039;&#039;true AI in the form of positronics and the like to be an abomination.&#039;&#039;&#039; The church believes that as they have no link to the Goddess they benefit from no positive influence from the Goddess or the ancestors and so are intrinsically and irredeemably evil, acting as magnets to malign spirits and demonic entities. Not only this, but they see it as an attempt by the Goddess&#039; creation to elevate themselves to the level of the Creator. Only the Goddess can create souls, and to make an inherently soulless creation is evil and arrogant beyond all measure. They often make reference to the [https://wiki.aurorastation.org/index.php?title=Skrell_History#The_Glorsh_Rebellion Glorsh Rebellion] as an example of the end result of allowing true AI to exist. &lt;br /&gt;
&lt;br /&gt;
The Tribunal believes that when a body is &#039;&#039;&#039;cloned&#039;&#039;&#039; that the soul is snatched out of the spirit realm and put back inside the body. So cloning is not creating a new person but a continuation of the same individual. &lt;br /&gt;
&lt;br /&gt;
Burial rites require the body to be treated with respect and any open wounds sealed or cauterized. A priest oversees a funeral process and gives a sermon on the individual, which are traditionally communal affairs, assuring the attendees that the individual in question has joined with the Goddess. If a person dies and is cloned then the former body is simply an empty, rather useless vessel, and should be disposed of as soon as possible. &lt;br /&gt;
&lt;br /&gt;
Because the soul is separate from the vessel that is the physical body, it is accepted that a &#039;&#039;&#039;soul could have been given a body of the different sex&#039;&#039;&#039; when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman&#039;s body and visa versa. &lt;br /&gt;
&#039;&#039;&#039;Non-traditional relationships&#039;&#039;&#039; are largely irrelevant to the Tribunal with same sex relationships accepted by the mainstream. Depending on a person&#039;s social status or family non-traditional relationships may be frowned upon but by and large no one especially cares. &lt;br /&gt;
&lt;br /&gt;
The Tribunal defines relationships under either &#039;&#039;&#039;Lust&#039;&#039;&#039; (physical desire), &#039;&#039;&#039;Love&#039;&#039;&#039; (romantic desire), or &#039;&#039;&#039;Dutiful&#039;&#039;&#039; (proper desire) in the a similar way to the Sk&#039;akh however with amendments.  The Tribunal preaches against &#039;&#039;&#039;Lust&#039;&#039;&#039; becoming more important to its followers than their &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationships. However a &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship does not necessarily mean to have children, but further your master, your house and the Empire. In this way one must choose relationships which best enables those three things. &#039;&#039;&#039;Love&#039;&#039;&#039; should be approached cautiously as it has the potential to fall into &#039;&#039;&#039;Lust&#039;&#039;&#039; but the same potential to boost a &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship. One can love and lust after their arranged marriage partner which is &#039;&#039;&#039;Lust&#039;&#039;&#039;, &#039;&#039;&#039;Love&#039;&#039;&#039; and &#039;&#039;&#039;Dutiful&#039;&#039;&#039; relationship in balance.&lt;br /&gt;
&lt;br /&gt;
==Key Edicts==&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that edicts relate to religious law not state law. Stealing for example is covered by state law, not edicts. Though breaking an edict can lead to a death penalty as per the first edict, the church  usually settles for some form of penance ranging from fines to corporal punishment or entry into  the Tribunal Commandos. The edicts themselves have been interpreted differently by members of the Priesthood but the main schools of thought are &amp;quot;Jak&#039;akh&amp;quot; named after Tribune Lien Jakaab and the more aggressive &amp;quot;Kael&#039;kah&amp;quot; after Tribune Kasam Kaelesi. Jak&#039;akh is the most commonly followed across the Empire where as Kael&#039;kah tends to be followed by those in the frontier regions of Dominia and on Alterim Balteulis. &#039;&#039;&#039;An antag Dominian may follow a much more violent interpretation of the edicts known as &amp;quot;Nul&#039;akh&amp;quot; or just &amp;quot;Nul&amp;quot; in which the breaking of an edict is punishable by death in all cases and that the thirty third edict - Respect the laws of other Empires etc should be interpreted literally - it only applies within other &amp;quot;Empires&amp;quot; and as such, would not matter in Tau Ceti.&#039;&#039;&#039; Nul&#039;akh is considered an embarrassment by the church. Below are some key edicts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The First Edict:&#039;&#039;&#039; The Tribunals edicts are absolute. Breaking of an edict is punishable by death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: -Can- be punished with death but not always. A lighter form of punishment such as fines and imprisonment are usually preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: -Can- be punished with death but not always. Corporal punishment (flogging) is usually preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Edict:&#039;&#039;&#039; Praise the Goddess in all that you do, and bless those who assist you in your workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Keep the Goddess and the ancestors in your heart and be respectful to those around you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Actively thank the Goddess and the ancestors for their aid mentally and verbally. Actively give blessings to those around you where appropriate (they helped you, they helped others etc).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Third Edict:&#039;&#039;&#039; Spread the good news of the Goddess in all that you do, that all may receive her blessings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Proselytize through your good works and deeds, with words if appropriate, that all may be redeemed and made better under her light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Actively spread the news of the Goddess, that all may be redeemed and made better under her light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Twelfth Edict:&#039;&#039;&#039; All synthetic life forms within Dominia space shall be sought out and destroyed where found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: All synthetic life forms within Dominia space shall be sought out and brought into custody to be tried in Tribunal court. If they can&#039;t be brought in then they should be destroyed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: All synthetic life forms within Dominia space shall be sought out and destroyed on sight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Twenty Second Edict:&#039;&#039;&#039; Do not partake of any food raw or tainted with blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: You should not eat raw meat or fish unless you have to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: You should not eat raw meat or fish, even if it means starving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Third Edict:&#039;&#039;&#039; Respect the laws of other Empires but worry not as they shall soon be brought into the Tribunals benevolent reach. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Don&#039;t break the law of other civilisations. If you do, seek forgiveness from the ancestors and hand yourself into the host civilisations authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Don&#039;t break the law of other civilisations. If you do, seek forgiveness from the ancestors and either return to Dominia to be punished or seek out a Tribunal Priest to seek their forgiveness and follow their directions. Color the area around your eyes black as a sign of regret until instructed to stop by a Priest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thirty Ninth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment must be destroyed where found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Anyone who runs from punishment or judgment should be sought out and encouraged to go back into church custody peacefully. If that is not possible then they will sadly need to be forced. This is not glorious nor joyful and those who run should be mourned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Anyone who runs from punishment or judgment should be sought out and handed back into church custody. If that is not possible then they will need to be destroyed. Those who run deserve this fate and should not be mourned.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Forty First Edict:&#039;&#039;&#039; It is pleasing before God that whomever has the honor to enter a room first be the last to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: If you enter a room with a group of people, it is desirable to leave last unless there are many people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: If you enter a room with a group of people, you should be the last to leave barring it causing serious harm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fiftieth Edict:&#039;&#039;&#039; Lies are abhorrent before God, especially those told for personal gain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Lying for personal gain should always be avoided, though lying may be excused in other circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Lying for personal gain is especially abhorrent, and lies should be avoided unless they are necessary to prevent harm to God&#039;s faithful.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sixty Third Edict:&#039;&#039;&#039; Animals, while below the rest of His creation, are still made by God. They should not be treated cruelly or wasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: While hunting is permissible as long as the meat is not wasted, animals should not be pointlessly mistreated..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: All parts of an animal who is hunted should be used in some way, and any form of willful mistreatment toward an animal is abhorrent.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Hundredth Edict:&#039;&#039;&#039; Those who escape the divine courts judgment and flee outside Dominia space should be encouraged to return and confess so they might face divine judgment. In death they shall be absolved. It is the duty of all the holy to encourage those that flee to return to us, so that they might be forgiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jak&#039;akh Interpretation: Anyone who runs from punishment or judgment outside of Dominia space should be sought out and encouraged to go back into church custody peacefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kael&#039;kah Interpretation: Anyone who runs from punishment or judgment should be sought out and handed back into church custody if this is legal within the space the edict breaker has entered. If that is not possible then they will need to be encouraged to go back into church custody peacefully but aggressively. Any who run deserve this fate. Do not mourn them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Litanies==&lt;br /&gt;
&lt;br /&gt;
The holy litanies tend to be phrases spoken by the faithful of the Tribunal during there day to day lives or by Priests during sermons. They are usually repeated until whatever situation they were spoken for has passed. Key litanies are listed below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in danger or when about to be put in danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess through the Tribunal,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal through me,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal protects,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I am immortal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Concentration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when there is a need to focus on a pressing task whilst ignoring distractions. It is to be repeated slowly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My mind is water,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guide my thoughts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes spoken once and the below then repeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&#039;&#039;Flowing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Litany of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used when in combat or prior to combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess gives,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal sees,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I keep faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus I have no regrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The litany is sometimes shortened in combat for ease as below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only Faith,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No fear,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No mercy,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No regret.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Litany of Holy Dedication to the Immaculate Tribunal under the Goddess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used during religious &amp;quot;dedications&amp;quot; (worship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal, reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tribunal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We serve the Goddess fully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without reserve.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Faithfully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without question.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without hesitation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Under the Goddess,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worshippers Say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whom through the Tribunal reigns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priest Says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless the Immortal Empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess bless us all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=13385</id>
		<title>Empire of Dominia Great Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=13385"/>
		<updated>2019-10-21T19:44:30Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* House Caladius */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
===Emperor Bolesław===&lt;br /&gt;
[[File:Dominia_Flag_Small.png|thumb|right|Imperial standard of Emperor Boleslaw Keeser.]]&lt;br /&gt;
&#039;&#039;&amp;quot;His Majesty Emperor Bolesław Keeser, by the Grace of God and the Tribunal, King of the Holy Nations of Moroz and Chief Precenator of Moroz, Grand Emperor of the Imperial Alliance, Holy Lord of Ofassel, Eternal President of the Confederate States of Sovereign Findasuh, King of Sparta, King of Alterim Obrirava, King of Alterim Balteulis, Overseer of Sun Reach, High Lord Commander of the Dominian Imperial Armed Forces, Holy Liberator of Moroz, Ten Medal Immortal of the Tribunal Commandos honoris causa, First of the Great Houses, Lord Noble of House Keeser, Doctor of Laws honoris causa of the Juro School of Genetics and Bio-Sciences, Pirate King of the Orion Spur and the Tribunal&#039;s Divine Instrument.&amp;quot;&#039;&#039; - Full title of Emperor Bolesław&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Colors: Red Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. He is considered to be a fair and just man, though behind his mask lies a very clever and conniving leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Han’San===&lt;br /&gt;
[[File:Han’San_Flag_Small.png|thumb|right|Standard of House Han&#039;San.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Green Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Kasz Han&#039;San&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
A militaristic Unathi-led house that owes its status due to its part in the Unathi invasion. They provide many of the commissioned officers and military officials of the Imperial Army, with their house&#039;s advice on matters related to the military science being highly respected. Members of House Han&#039;San are well known for a strict obedience to the common Code of Honor in Dominia, even more then other Great Houses, however on augmentation the family is split, as the more conservative elders warn against the perversion of the body through biological as well as synthetic changes. This belief is persistent within the House, as many members who are otherwise Tribunal adherents feel that one can&#039;t claim any honor in a battle won through genetic enhancement because the victory was not through their own efforts. It was the Han’San’s bravery at the Battle of the Five Points during the War of Unification that decided the day, with a melee charge through machine-gun fire breaking the Coalition&#039;s lines. &lt;br /&gt;
&lt;br /&gt;
While otherwise allying with the Emperor, the Han&#039;san, by virtue of their powerful influence on the military, leverage this to protect their special privilege&#039;s and status within the empire, including protecting its members that still practice the old faith of th&#039;akh with a near total autonomy in their internal affairs, including the rare Right to Reprobation (or refuse) certain laws not in their favor, though that is politically risky. Han&#039;san&#039;s officers talented and skillful, but also crass and boastful and with a tendency to rush into things. They tend to have more room to maneuver with plots against other houses because of their influence within the army making retaliation from the Emperor tricky.&lt;br /&gt;
&lt;br /&gt;
House Han&#039;San is also responsible for the Imperial Armaments Company, the primary weapons and equipment producer of the Imperial Army, and the large Imperial Arsenals are managed under their discretion. The vast war materials needed by the Army and Navy from tanks, rifles, swords to combat RIGs and artillery are researched, designed, and built by House Han&#039;San in these immense factories and storage facilities. They also form the majority of the Imperial General Staff, and work closely with House Zhao and Caladius, as well as numerous smaller houses, in military matters of both training and budgeting.&lt;br /&gt;
&lt;br /&gt;
Han&#039;san and Kazhkz are wary of one another, because they are each other&#039;s greatest rival but also most important ally. While they constantly bicker and feud, each House occasionally moves to help the other in disputes to maintain the status quo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Volvalaad===&lt;br /&gt;
[[File:Volvalaad_Flag_Small.png|thumb|right|Standard of House Volvalaad.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Blue, Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Landi Volvalaad&#039;&#039;&#039; (Female Human)&lt;br /&gt;
&lt;br /&gt;
Based on the genetic scientists and leaders of the original Moroz colonies, House Volvalaad’s power is in its research and diplomatic dominance. Believing strongly that it is God’s will that Humanity improves upon itself genetically, Volvalaad has innovated new gene-therapy not even seen with medical juggernauts such as Zeng-Hu, along with advanced bio-chemical enhancements. House Volvalaad was instrumental in the creation of human Primaries, starting with selective breeding of the original Moroz colonists, and transitioning to basic gene therapy that allowed the average Primary to be taller and stronger than any other segment of Humanity in the galaxy. Volvalaad scientists in large study at Juro University, and provide large patronage to the school. Smaller nobles are likely to be part of the Biological Augmentalist faction of ATLAS. House Volvalaad is the house most in favor of integration with human nations, with many members wishing for trade/diplomacy channels to be completely open.&lt;br /&gt;
&lt;br /&gt;
House Volvalaad is responsible in one way or another for a large majority of the Empire&#039;s research, on topics ranging from weapons, engineering, and agriculture, to medical areas such as genemodding and augmentation. They work closely with all the other Great Houses in areas related to their focuses. Many members of House Volvalaad travel outside the Empire seeking experience in engineering, research, and medical fields to further improve the knowledge base of their House.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Kazhkz===&lt;br /&gt;
[[File:Kazhkz_Flag_Small.png|thumb|right|Standard of House Kazhkz.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Orange, Red, Yellow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Salak Kazhkz&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
One of the more brazen houses with their wealth based firmly in privateering, these spacefarers provide many skilled seaman for the Imperial navy - those that do not become quasi-legal privateers. The Kazkhz are the other half of the Unathi invasion force - more traditionally Unathi then the Han’San, and partly responsible for the mixing of Sk’akhism into the Moroz religion. They, unlike house Volvalaad, are against the integration of Dominia into a ‘globalist’ economy on a galactic scale, seeking to remain in the isolation that the nation has prospered in.  Like Han&#039;san they also shy away from augmentation, as even their younger members believe it trivializes the trials before them, or to even &amp;quot;cheat&amp;quot; at life and battle.&lt;br /&gt;
&lt;br /&gt;
House Kazkhz provides many of the great naval tacticians and officers of the Imperial Navy, with invaluable experience and knowledge on all matters related to seamanship in space. They are the primary teachers at the Imperial Naval Academy, and provide many captains of the Imperial Navy. They work closely with houses Zhao and Han&#039;San on matters related to the realities of manning, equipping, and operating a large modern navy. This influence within the navy gives them immense sway similar to the Han&#039;san&#039;s influence on the army. They protect their members that still practice Sk&#039;akh and holding the priviledged Right of Reprobation against laws or decrees that they oppose, though this is politically risky. &lt;br /&gt;
&lt;br /&gt;
They continue their pirate tradition with some of their privateers operating without a Letter of Marque from the Emperor in a display of relative autonomy. While this means any captured Kazhkz won&#039;t be protected if captured, they rarely are. Lord Noble Kazkhz is coy when it comes to whether his Houses&#039; raiding activities are being sanctioned by the Emperor. This leads to understandable tension between the Empire and its neighbors, and the Kazhkz are frequently engaged in a quiet tug-of-war with the Emperor over their pirating ways.&lt;br /&gt;
&lt;br /&gt;
Han&#039;san and Kazhkz are wary of one another, because they are each other&#039;s greatest rival but also most important ally. While they constantly bicker and feud, each House occasionally moves to help the other in disputes to maintain the status quo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Caladius===&lt;br /&gt;
[[File:Caladius_Flag_Small.png|thumb|right|Standard of House Caladius.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Purple Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Marcus Caladius&#039;&#039;&#039; (Male Human)&lt;br /&gt;
&lt;br /&gt;
Based on humongous banking institutions formed after the second wave of immigration, House Caladius is considered to be the wealthiest noble house in terms of sheer economic power. Using complex and efficient administrative systems, House Caladius manages to squeeze every Imperial Pound out of every inch of land that they control, they then take this money and invest it in new infrastructure and businesses. One example of large infrastructure funded by House Caladius was the Imperial Railroad, turning huge profits in the last 20 years. House Caladius manages to keep itself in political power by giving large ‘tithes’ to the Holy Tribunal, more so than any other noble house. Due to its meritocratic founding, House Caladius adopts more Secondaries than any other noble house, with Secondaries making up approximately 30% of the house.&lt;br /&gt;
&lt;br /&gt;
House Caladius manages the central banking system of the empire, headquartered at the Imperial Bank of Moroz in the capital. The efficient bureaucrats of House Caladius play a large part in the inner workings of the Empire, especially in areas related to fiscal and administrative areas.  They work closely with the Emperor, as well as the commanders of the Imperial Military, to ensure adequate funding is received each year. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Zhao===&lt;br /&gt;
[[File:Zhao_Flag_Small.png|thumb|right|Standard of House Zhao.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: White, Gray&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Imeral Zhao&#039;&#039;&#039; (Male Human)&lt;br /&gt;
&lt;br /&gt;
Forming the basis for the formal Dominian Navy in recent decades, House Zhao has maneuvered itself into prominence and prestige. House Zhao stepped up to the plate when it came to the formation of the navy, and used a large amount of their allocated Ma&#039;zals and family funds to build shipyards and spacecraft when no other house was willing to take on such a responsibility. Lucrative naval contracts for everything varying from shuttlecraft, to fighters, to capital ships have been awarded to the Zhao, and have become increasing lucrative with recent expansion efforts by the Navy, especially after a much larger naval budget was announced for 2461. Being rewarded for their efforts by the Emperor, the High Lord Admiral of the Navy was given to a Zhao Minor Lord.&lt;br /&gt;
&lt;br /&gt;
House Zhao&#039;s expertise in civil engineering, ship architecture, and fortification design are well known. Some of the best civil engineers in the Empire come from House Zhao, and their engineers are second to none in the design of naval weapons, armor, electronics, and munitions. House Zhao recently received popular acclaim for the invention of a new design in the area of armor founding for ships by the famous ship architect Arabel Zhao, well known for her innovative ship designs. They work closely with all of the Houses, as the demands of the Navy are very prominent in the Empire both politically and economically.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=13384</id>
		<title>Empire of Dominia Great Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=13384"/>
		<updated>2019-10-21T18:56:47Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
===Emperor Bolesław===&lt;br /&gt;
[[File:Dominia_Flag_Small.png|thumb|right|Imperial standard of Emperor Boleslaw Keeser.]]&lt;br /&gt;
&#039;&#039;&amp;quot;His Majesty Emperor Bolesław Keeser, by the Grace of God and the Tribunal, King of the Holy Nations of Moroz and Chief Precenator of Moroz, Grand Emperor of the Imperial Alliance, Holy Lord of Ofassel, Eternal President of the Confederate States of Sovereign Findasuh, King of Sparta, King of Alterim Obrirava, King of Alterim Balteulis, Overseer of Sun Reach, High Lord Commander of the Dominian Imperial Armed Forces, Holy Liberator of Moroz, Ten Medal Immortal of the Tribunal Commandos honoris causa, First of the Great Houses, Lord Noble of House Keeser, Doctor of Laws honoris causa of the Juro School of Genetics and Bio-Sciences, Pirate King of the Orion Spur and the Tribunal&#039;s Divine Instrument.&amp;quot;&#039;&#039; - Full title of Emperor Bolesław&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Colors: Red Shades&#039;&#039;&#039;&lt;br /&gt;
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While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. He is considered to be a fair and just man, though behind his mask lies a very clever and conniving leader.&lt;br /&gt;
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===House Han’San===&lt;br /&gt;
[[File:Han’San_Flag_Small.png|thumb|right|Standard of House Han&#039;San.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Green Shades&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble: Kasz Han&#039;San&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
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A militaristic Unathi-led house that owes its status due to its part in the Unathi invasion. They provide many of the commissioned officers and military officials of the Imperial Army, with their house&#039;s advice on matters related to the military science being highly respected. Members of House Han&#039;San are well known for a strict obedience to the common Code of Honor in Dominia, even more then other Great Houses, however on augmentation the family is split, as the more conservative elders warn against the perversion of the body through biological as well as synthetic changes. This belief is persistent within the House, as many members who are otherwise Tribunal adherents feel that one can&#039;t claim any honor in a battle won through genetic enhancement because the victory was not through their own efforts. It was the Han’San’s bravery at the Battle of the Five Points during the War of Unification that decided the day, with a melee charge through machine-gun fire breaking the Coalition&#039;s lines. &lt;br /&gt;
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While otherwise allying with the Emperor, the Han&#039;san, by virtue of their powerful influence on the military, leverage this to protect their special privilege&#039;s and status within the empire, including protecting its members that still practice the old faith of th&#039;akh with a near total autonomy in their internal affairs, including the rare Right to Reprobation (or refuse) certain laws not in their favor, though that is politically risky. Han&#039;san&#039;s officers talented and skillful, but also crass and boastful and with a tendency to rush into things. They tend to have more room to maneuver with plots against other houses because of their influence within the army making retaliation from the Emperor tricky.&lt;br /&gt;
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House Han&#039;San is also responsible for the Imperial Armaments Company, the primary weapons and equipment producer of the Imperial Army, and the large Imperial Arsenals are managed under their discretion. The vast war materials needed by the Army and Navy from tanks, rifles, swords to combat RIGs and artillery are researched, designed, and built by House Han&#039;San in these immense factories and storage facilities. They also form the majority of the Imperial General Staff, and work closely with House Zhao and Caladius, as well as numerous smaller houses, in military matters of both training and budgeting.&lt;br /&gt;
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Han&#039;san and Kazhkz are wary of one another, because they are each other&#039;s greatest rival but also most important ally. While they constantly bicker and feud, each House occasionally moves to help the other in disputes to maintain the status quo. &lt;br /&gt;
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===House Volvalaad===&lt;br /&gt;
[[File:Volvalaad_Flag_Small.png|thumb|right|Standard of House Volvalaad.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Blue, Black&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble: Landi Volvalaad&#039;&#039;&#039; (Female Human)&lt;br /&gt;
&lt;br /&gt;
Based on the genetic scientists and leaders of the original Moroz colonies, House Volvalaad’s power is in its research and diplomatic dominance. Believing strongly that it is God’s will that Humanity improves upon itself genetically, Volvalaad has innovated new gene-therapy not even seen with medical juggernauts such as Zeng-Hu, along with advanced bio-chemical enhancements. House Volvalaad was instrumental in the creation of human Primaries, starting with selective breeding of the original Moroz colonists, and transitioning to basic gene therapy that allowed the average Primary to be taller and stronger than any other segment of Humanity in the galaxy. Volvalaad scientists in large study at Juro University, and provide large patronage to the school. Smaller nobles are likely to be part of the Biological Augmentalist faction of ATLAS. House Volvalaad is the house most in favor of integration with human nations, with many members wishing for trade/diplomacy channels to be completely open.&lt;br /&gt;
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House Volvalaad is responsible in one way or another for a large majority of the Empire&#039;s research, on topics ranging from weapons, engineering, and agriculture, to medical areas such as genemodding and augmentation. They work closely with all the other Great Houses in areas related to their focuses. Many members of House Volvalaad travel outside the Empire seeking experience in engineering, research, and medical fields to further improve the knowledge base of their House.&lt;br /&gt;
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===House Kazhkz===&lt;br /&gt;
[[File:Kazhkz_Flag_Small.png|thumb|right|Standard of House Kazhkz.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Orange, Red, Yellow&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble: Salak Kazhkz&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
One of the more brazen houses with their wealth based firmly in privateering, these spacefarers provide many skilled seaman for the Imperial navy - those that do not become quasi-legal privateers. The Kazkhz are the other half of the Unathi invasion force - more traditionally Unathi then the Han’San, and partly responsible for the mixing of Sk’akhism into the Moroz religion. They, unlike house Volvalaad, are against the integration of Dominia into a ‘globalist’ economy on a galactic scale, seeking to remain in the isolation that the nation has prospered in.  Like Han&#039;san they also shy away from augmentation, as even their younger members believe it trivializes the trials before them, or to even &amp;quot;cheat&amp;quot; at life and battle.&lt;br /&gt;
&lt;br /&gt;
House Kazkhz provides many of the great naval tacticians and officers of the Imperial Navy, with invaluable experience and knowledge on all matters related to seamanship in space. They are the primary teachers at the Imperial Naval Academy, and provide many captains of the Imperial Navy. They work closely with houses Zhao and Han&#039;San on matters related to the realities of manning, equipping, and operating a large modern navy. This influence within the navy gives them immense sway similar to the Han&#039;san&#039;s influence on the army. They protect their members that still practice Sk&#039;akh and holding the priviledged Right of Reprobation against laws or decrees that they oppose, though this is politically risky. &lt;br /&gt;
&lt;br /&gt;
They continue their pirate tradition with some of their privateers operating without a Letter of Marque from the Emperor in a display of relative autonomy. While this means any captured Kazhkz won&#039;t be protected if captured, they rarely are. Lord Noble Kazkhz is coy when it comes to whether his Houses&#039; raiding activities are being sanctioned by the Emperor. This leads to understandable tension between the Empire and its neighbors, and the Kazhkz are frequently engaged in a quiet tug-of-war with the Emperor over their pirating ways.&lt;br /&gt;
&lt;br /&gt;
Han&#039;san and Kazhkz are wary of one another, because they are each other&#039;s greatest rival but also most important ally. While they constantly bicker and feud, each House occasionally moves to help the other in disputes to maintain the status quo.&lt;br /&gt;
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===House Caladius===&lt;br /&gt;
[[File:Caladius_Flag_Small.png|thumb|right|Standard of House Caladius.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Purple Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Marcus Caladius&#039;&#039;&#039; (Male Human)&lt;br /&gt;
&lt;br /&gt;
Based on humongous banking institutions formed after the second wave of immigration, House Caladius is considered to be the wealthiest noble house in terms of sheer economic power. Using complex and efficient administrative systems, House Caladius manages to squeeze every Imperial Pound out of every inch of land that they control, they then take this money and invest it in new infrastructure and businesses. One example of large infrastructure funded by House Caladius was the Imperial Railroad, turning huge profits in the last 20 years. House Caladius manages to keep itself in political power by giving large ‘tithes’ to the Holy Tribunal, more so than any other noble house. Due to its meritocratic founding, House Caladius adopts more Secondaries than any other noble house, with Secondaries making up approximately 30% of the house.&lt;br /&gt;
&lt;br /&gt;
House Caladius manages the central banking system of the empire, headquartered at the Imperial Bank of Moroz in the capital. The efficient bureaucrats of House Caladius play a large part in the inner workings of the Empire, especially in areas related to fiscal and administrative areas.  They work closely with the Emperor, as well as the commanders of the Imperial Military, to ensure adequate funding is received each year. Many smaller vassals of House Caladius do not give levies as part of their feudal obligation, instead paying a larger then normal tax obligation. &lt;br /&gt;
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===House Zhao===&lt;br /&gt;
[[File:Zhao_Flag_Small.png|thumb|right|Standard of House Zhao.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: White, Gray&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble: Imeral Zhao&#039;&#039;&#039; (Male Human)&lt;br /&gt;
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Forming the basis for the formal Dominian Navy in recent decades, House Zhao has maneuvered itself into prominence and prestige. House Zhao stepped up to the plate when it came to the formation of the navy, and used a large amount of their allocated Ma&#039;zals and family funds to build shipyards and spacecraft when no other house was willing to take on such a responsibility. Lucrative naval contracts for everything varying from shuttlecraft, to fighters, to capital ships have been awarded to the Zhao, and have become increasing lucrative with recent expansion efforts by the Navy, especially after a much larger naval budget was announced for 2461. Being rewarded for their efforts by the Emperor, the High Lord Admiral of the Navy was given to a Zhao Minor Lord.&lt;br /&gt;
&lt;br /&gt;
House Zhao&#039;s expertise in civil engineering, ship architecture, and fortification design are well known. Some of the best civil engineers in the Empire come from House Zhao, and their engineers are second to none in the design of naval weapons, armor, electronics, and munitions. House Zhao recently received popular acclaim for the invention of a new design in the area of armor founding for ships by the famous ship architect Arabel Zhao, well known for her innovative ship designs. They work closely with all of the Houses, as the demands of the Navy are very prominent in the Empire both politically and economically.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Dominian_Culture&amp;diff=13383</id>
		<title>Dominian Culture</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Dominian_Culture&amp;diff=13383"/>
		<updated>2019-10-21T18:52:05Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Dominian culture has evolved significantly from that of its colonizers in the 22nd century. Bearing the influence of hundreds of years of isolation, warfare, and fervent belief, the Empire&#039;s culture is very different from that of other human nations. A significant development in it was the injection of Unathi culture shortly before the founding of the Empire, bringing new types of fashion, architecture, and beliefs. Much of Dominian culture can be broken down to that present on Dominia proper and the most prominent subculture, present on Ignotum Balteum. The largest differences between parts of Dominian culture are not between planets or regions, but between social classes. &lt;br /&gt;
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===Holidays===&lt;br /&gt;
Holidays in the Empire can be broken down into two types: religious holidays, usually feast days, and government or social holidays. The first are widely celebrated social occasions that provide rare occasion for all social classes to mix. Feasts are often the largest communal events of the calendar year. Of the non-religious holidays, some are officially celebrated holidays, while some may only be official in certain regions or planets. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Dominian Holidays  ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
January 1st, New Year&#039;s Day &amp;lt;br&amp;gt;&lt;br /&gt;
February 3rd, Feast of Devotion - A feast dedicated to those in lower stations or classes, it celebrates all those who work to keep society functioning from the bottom up. &amp;lt;br&amp;gt;&lt;br /&gt;
April 3rd, Feast of Faith - A feast especially dedicated to the Goddess, this holiday is celebrated widely across all social classes, especially priests. &amp;lt;br&amp;gt;&lt;br /&gt;
May 22nd, Worker&#039;s Day - A holiday similar to the Feast of Devotion, but more widely celebrating all who work in some way. &amp;lt;br&amp;gt;&lt;br /&gt;
June 3rd, Feast of Loyalty - This feast celebrates soldiers and all professions that rely upon loyalty and fealty to something higher.  &amp;lt;br&amp;gt;&lt;br /&gt;
July 7th, Founding Day - One of the oldest holidays celebrated in the Empire, especially on Dominia, it remembers the first time colonists set foot on the planet. &amp;lt;br&amp;gt;&lt;br /&gt;
July 29th, - Victory Day - The official Army holiday, it celebrates the victory of the Unathi over the Coalition at the battle of Five Points. &amp;lt;br&amp;gt;&lt;br /&gt;
August 3rd, Feast of Remembrance - This feast remembers all who have passed on to the Goddess. It is a somber holiday spent with close friends and family. &amp;lt;br&amp;gt;&lt;br /&gt;
September 3rd, Feast of Joy - The largest celebration of the Dominian year. This holiday is occasioned by massive feasts, tournaments, and social gatherings. &amp;lt;br&amp;gt;&lt;br /&gt;
October 29th, Day of Crossroads - A government holiday celebrating the completion of the first major section of the Imperial Railroad. &amp;lt;br&amp;gt;&lt;br /&gt;
November 17th, Navy Day - The Navy&#039;s official holiday, this holiday is primarily celebrated by those affiliated with the Navy in some way. A fleet review is traditionally held on this date by the Emperor. &amp;lt;br&amp;gt;&lt;br /&gt;
December 3rd, Feast of Renewal - A feast to celebrate the past year and look with hope toward the coming year, with prayers and praises often given to this effect.  &amp;lt;br&amp;gt;&lt;br /&gt;
December 25th, Giving Day - A feast day involving the giving of gifts to friends and family. This holiday was heavily influenced by Christmas, which was celebrated by the original colonists. &amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fashion===&lt;br /&gt;
Dominian fashion is generally modest and utilitarian with more focus on quality than extravagance. Partially due to the frigid climates of Dominia and partially due to its conservative society, Dominians view any clothing that would show the shoulders for both genders, or the leg above the knee for women, to be immodest. Exceptions to this rule include those involved in manual labor. Fashion among the aristocracy is similar to that of the lower classes, but of a far higher quality of material and manufacture.&lt;br /&gt;
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===Sports and Pastimes===&lt;br /&gt;
Popular sports in Dominia, while varying depending on income and class, include martial arts, tournaments, and horse racing. Video games are often played as a sport and pastime, especially amongst freemen and younger members of the aristocracy. The most unique sport in Dominia is Talcrac, a sport that involves using a whip made of leather or a synthetic material to hit targets. Points are awarded for the difficulty of hitting the target as well as the flair involved in doing so. Various forms of card games are popular in the Empire, with the peculiarity that only Priests can deal cards, and the dealer cannot participate in the game. Success in gambling games is often attributed to the Goddess&#039;s favor.&lt;br /&gt;
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===Music===&lt;br /&gt;
Music enjoyed by Dominians varies wildly across the social classes. Amongst Ma&#039;zals, music played with stringed instruments, esp. guitars, usually accompanied by folk lyrics is very popular. Among freemen, orchestral music, as well as piano and organ music is prominent. The upper classes have the most varied taste in music, but a popular genre is that of military marches, which while popular across all classes are specially so among the upper echelons of society.&lt;br /&gt;
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===Architecture===&lt;br /&gt;
Two major schools of architecture exist: The Morozian Deco style, a more somber variant of the now classical Art Deco style, and Balteu Gothic, a mix of gothic, deco, and classic themes. The most prominent building constructed in the first style is the Imperial Palace of Moroz, and the Temple of the Ancestors on Ignotum Balteum for the latter. The former utilizes modern  themes and materials, often with a militaristic theme, while the latter is a more harsh and religious inspired style.&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13276</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=13276"/>
		<updated>2019-10-10T16:22:25Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = X&#039;yr Vharn&#039;p&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = Sol Common/Sinta&#039;Azaziba&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|Imperial standard of Emperor Boleslaw Keeser and the Empire representing the three nation states of old Moroz. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Empire of Dominia ==&lt;br /&gt;
&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by [[Unathi]] raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as &#039;&#039;&#039;the Mor’iz’al&#039;&#039;&#039;. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes a lifetime or more to pay off. Indebted citizens are known as &#039;&#039;&#039;Ma’zals&#039;&#039;&#039;, forming the massive underclass in Dominia. Many in the Empire follow a [[Dominian Honor|strict code of honor]]. The Empire of Dominia is considered by many to be a threat to the sovereignty of Frontier systems.&lt;br /&gt;
 &lt;br /&gt;
Imperial society is a society divided more by class then by species or ancestry. &#039;&#039;&#039;The Mor’iz’al blood debt is a very important part of Imperial society.&#039;&#039;&#039; The history of the planet of Moroz stretches back to the 22nd century. The core planets of the Empire are found in four systems. “In the Goddess’s Name, So Shall It Be Done” is the national motto, alongside the unofficial motto of “Democracy is a Codeword for Plutocracy.” The state religion of the Empire is led by the &#039;&#039;&#039;[[Moroz Holy Tribunal]]&#039;&#039;&#039; which lays a heavy hand on the Imperial government, with their edicts enforceable as law.  The Empire remains diplomatically isolated, with little official representation in most areas.&lt;br /&gt;
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=== Captaincy ===&lt;br /&gt;
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Due to the recent entrance of the Empire on to the galactic stage as well as political considerations, it is rarely possible for a Dominian citizen to serve as a Captain on the Aurora as this require at least ten years of experience. Rare exceptions may exist, but they would have to be over the age of forty at the least. Loyalty implants are considered acceptable under the 33rd Edict.&lt;br /&gt;
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== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Empire around 13 billion based on the 2458 Imperial Census. This population is spread out over the Empire’s multiple systems. Citizens from the Inner Empire (Moroz, Sparta, Lyoid Primary, Ignomni Balteulis, Spartan Station and Greensands) tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunals power. Citizens within the Central Empire (Alterim Obrirava and Tribunal&#039;s Joy) are considered to be more moderate. &lt;br /&gt;
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Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to be extremely militaristic and interpret the Tribunals edicts in the most martial way possible, largely due to the large amounts of military units stationed there. Alongside is the fact that many citizens are new to the Empire in these regions and are therefore new converts. Imperial frontier citizens are known to talk with their fists and have a reputation of being uncivilized in the Inner Empire. They tend to be the most zealous citizens in the Empire, with these regions seeing higher amounts of edict-based executions. For more information on [[Dominian Culture]], see here.&lt;br /&gt;
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====Moroz====&lt;br /&gt;
&lt;br /&gt;
The capital planet the Empire with roughly 13 billion residents. The planet is largely dominated by its large polar circles which encompasses around 70% of the planet’s surface. The seven major cities on the planet are connected by the Imperial Railroad, a popular activity being a round trip across the planet on this massive rail system. Most settlements are dotted around the equator of the world, though some outer villages and cities are located in the sparse, frigid northern regions. The citizens of these arctic regions are known for their endurance and survival skills causing many to be recruited into the Imperial Army. In recent years efforts have been made to reclaim the polar regions with the use of large Echelon Mirrors, large constructions which direct heat and sunlight into their local surrounding areas. These melt zones are then settled and cultivated. &lt;br /&gt;
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There is a growing rift between the &#039;original&#039; inhabitants of the polar regions whose rugged, survivalist lifestyle is being replaced by the ‘cushier’ urban migrants. Moroz is also home to the prestigious Juro School of Genetics and Bio-Sciences, a University focusing on genetic research and cross-species biology. Key tourist attractions include the polar tours, the Imperial Palace exterior with gardens and the four-meter phoron crystal statue of fifteen battle medal holder Immortal Tribunal Commando Kikari Azi in the Imperial Plaza.&lt;br /&gt;
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A specific faction of [[Freedom]], the Extrastellar Travel Union, calls this planet home. A desire to break the bluespace monopoly held by Nanotrasen, and a few other corporations is their primary goal.&lt;br /&gt;
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====Sparta====&lt;br /&gt;
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With 200 million people, Sparta has a thin but breathable atmosphere and largely unstable crust. It suffers from frequent natural disasters from earthquakes to volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Raltabao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from.&lt;br /&gt;
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====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around half a billion people and featuring a diverse biosphere and an environment similar to Earth’s, the population is rapidly growing after coming under Imperial control. In the capital of Ilstel, a bustling foreign merchant quarter can be found, with a diversity of goods to match the planet itself. After a proper government administration was established, surveys revealed that the planet may have been terraformed in the ancient past. Due to the secretive nature of the Imperial government there are no methods of confirming these claims of mysterious terraforming. &lt;br /&gt;
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====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignotum Balteum by the resident Unathi and populated by roughly 300 million, Alterim Balteulis is a dry world with a mixed climate of savannas, deserts and arid polar regions. The Temple of the Ancestors can be found in the planet&#039;s capital of Salstiliska. Many Unathi are known to dwell here and the Moroz Holy Tribunal&#039;s power is at it&#039;s most potent. The Tribunal&#039;s influence here can even surpass the Emperors imperial will in some cases. A popular attraction in the planet&#039;s capital is a large statue of a genetically modified kangaroo named Roger, one of the most popular figures in the planet&#039;s history, famed for his immensely muscular figure.&lt;br /&gt;
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====Sun Reach====&lt;br /&gt;
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A recent addition to the Empire, Sun Reach is the least populated major world in the Empire, with around 500 thousand people. The planet, taking its name from its largest settlement, is itself mostly covered in primative algae with a low level of biodiversity - a young world.&lt;br /&gt;
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====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Lyoid Primary&#039;&#039;&#039; - Mining colony based on Moroz&#039;s airless moon Lyoid. &lt;br /&gt;
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&#039;&#039;&#039;Spartan Station&#039;&#039;&#039; - High orbit merchant and mining station above the planet Sparta. Has a high concentration of secondary [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo&#039;zal Station&#039;&#039;&#039; - Prison station located on the edge of Dominian space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal&#039;s Joy&#039;&#039;&#039; - Colony based in central Dominian space. Self sufficent economy exporting large quantities of lumber and livestock/meat to the Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greensands&#039;&#039;&#039; - Colony based in the inner regions of Dominian space. An Empire dependent import colony whose main export is minerals and metals, namely largely radioactive fuels. Named after the uranium rich yellow/green sands across large parts of the world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zal&#039;laken&#039;&#039;&#039; - Colony based in the outer regions of Dominian space. Empire dependent import colony whose main purpose is as a strategically important location for military maneuvers. It has a booming Thunderdome community and hosts both death match tournaments and standard holo-tournaments. Its economy is largely service based.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Dominia accepts the Galactic Credit like the rest of the galaxy, but to SolGov and NanoTrasen&#039;s frustration Dominian systems continue to use the Imperial Pound as a local currency, a currency backed in precious metals by the Imperial Bank of Moroz. There is incredible stratification of living standards in the Empire. There is a very large underclass in Imperial society formed by indebted Ma’zals which are allocated by the Emperor every year to the major houses. These indebted laborers are used for all sorts of labor, from farming, to industrial work, to accounting, craftsmanship, and more. &lt;br /&gt;
&lt;br /&gt;
The Great Houses are very powerful movers in the Imperial economy, dominating several key industries such as defense, agriculture, banking, and research. These quasi-corporations are some of the largest employers. The middle class in the Empire, largely consisting of freemen, is small but expanding as parts of the still isolated Empire begin to integrate into a larger galactic economy. Much of the middle class comes from former Fisanduh, and is concentrated in the few large cities.&lt;br /&gt;
&lt;br /&gt;
Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military&#039;s budget have seen a rapid growth in all types of equipment production and research for the Army and Navy, a sector dominated by houses Han&#039;San and Zhao.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 36% Tertiaries&lt;br /&gt;
* 25% Secondaries &lt;br /&gt;
* 20% Primaries&lt;br /&gt;
* 15% Other (Humans of other heritage)&lt;br /&gt;
* 3.0% Unathi&lt;br /&gt;
* 1.0% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
The state religion is the [[Moroz Holy Tribunal]].&lt;br /&gt;
&lt;br /&gt;
Dominians, especially members of Houses, follow a strict code of honor similar to that found in Unathi culture. For more information see: [[Dominian Honor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ethnicity in the Empire ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Primaries&amp;quot; make up the third largest portion of the population and the majority of the nobility. Though sharing the same heritage as the &amp;quot;Secondaries&amp;quot; the &amp;quot;Primaries&amp;quot; were part of a colonial breeding program in the early days of Moroz and are therefore physically quite different to their lower class cousins, having a more multiracial appearance. &lt;br /&gt;
&lt;br /&gt;
Skin Tone: 30 - 50 &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;9&amp;quot; - 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;8&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various shades of blue or brown eyes&lt;br /&gt;
&lt;br /&gt;
Blonde to brown hair of various shades&lt;br /&gt;
&lt;br /&gt;
Dominian Unathi also fall into the category of &amp;quot;Primaries&amp;quot;. &#039;&#039;&#039;They are usually descendants of the Unathi raiders who invaded Moroz or recent immigrants from the Hegemony.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Shades of dark green (RGB 0,90,0) or light red (RGB 128,0,0)&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 6&#039;4&amp;quot; to 7&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 6&#039;1&amp;quot; to 7&#039;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eye color shades of dark red.&lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Secondaries&amp;quot; make up the second largest portion of the population. &#039;&#039;&#039;They are the results of a weakening of standards in the breeding programs in Moroz&#039;s history&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 1 - 15&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes dark brown to black&lt;br /&gt;
&lt;br /&gt;
Hair black or dark brown&lt;br /&gt;
&lt;br /&gt;
===Tertiaries===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tertiaries&amp;quot; make up the largest portion of the population and are the lowest class, usually Ma&#039;zals or the rare ex-slave being moved into the Mo&#039;ri&#039;zal after slavery was made illegal. &#039;&#039;&#039;They are descended from conquered colonies and as such have a wide range of colonial heritages&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: Any&lt;br /&gt;
&lt;br /&gt;
Average Male Height: Any&lt;br /&gt;
&lt;br /&gt;
Average Female Height: Any&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&lt;br /&gt;
===Geneboosted===&lt;br /&gt;
&lt;br /&gt;
Geneboosting is done during the fetal development stage. It perfects the genetic structure of the patient, removing all genetic diseases and rendering said patient the perfect form of their genetic heritage, whatever that may be. This form of genetic modification is limited to the upperclass, and is only now becoming common among the Dominian primaries belonging to rich houses. The effects lead to perfect, patrician features of the patient. Geneboosted playable species tend to be a foot or so taller than average and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance. Interestingly, all Skrell are geneboosted in an effort to combat the genophage however the effects are not as robust as on other species. Skrell do not increase in size or strength but rather use geneboosting as a method to cure the genophage. Sadly this only works in around 33% of cases.&lt;br /&gt;
&lt;br /&gt;
===Gene Therapy===&lt;br /&gt;
&lt;br /&gt;
Gene therapy is done post-birth and uses genetically tailored retroviruses. It is more expensive by far than geneboosting and requires the patient to be suspended in a gene therapy tank, from seven days every few months for several months or more depending on the &amp;quot;change&amp;quot;. This is commonly done by rich patients to &amp;quot;geneboost&amp;quot; themselves after birth, however some use the treatment to alter traits in themselves - eye color, muscle mass etc. Such treatments are always extremely dangerous and require constant care during the process and are thus extremely expensive. This form of gene therapy is largely irreversible and can lead to instabilities in the genetic structure of the patient which can lead to malignant cancerous growth or - in the worse case - biological instability, with the flesh literally melting from the poor victim. In the former case immediate gene therapy can save the patient, in the latter it&#039;s much too late. Characters should use gene therapy to change their traits with great caution. This high risk, very high expense, and high maintenance process is usually found among upper-class citizens in especially strenuous professions.&lt;br /&gt;
&lt;br /&gt;
===Biological Augmentations===&lt;br /&gt;
&lt;br /&gt;
In the same manner as mechanical augments, biological augments such as tailored eyes, robust muscles fibres and strengthened bones are implanted into the patient. This also covers genetic neutral (zero percent rejection) biological limb replacement. Known tried and tested bio-augments would work every time. Black market augments, though cheaper and or more &amp;quot;powerful&amp;quot; tend to be unstable, leading to rejection at best, necrosis at worse. Though still very expensive, the occasional citizen outside of the aristocracy can be found with these augmentations, with efforts being made to make them more accessible to the greater populace in the future.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all consuming imperial bureaucracy. The &#039;&#039;&#039;Imperial Cabinet&#039;&#039;&#039; and &#039;&#039;&#039;Imperial Diet&#039;&#039;&#039; are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
====Imperial Cabinet====&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
*High Lord General of the Army: Kasz Han’San (Unathi)&lt;br /&gt;
*Colonel-in-Chief of the Special Operations Group: Maxillius Alze (Human)&lt;br /&gt;
*High Lord-Admiral of the Navy: Maxim Zhao (Human)&lt;br /&gt;
*High Seneschal: Ngo Juric (Human)&lt;br /&gt;
*Chief Commissioner of the Imperial Military: Eliza Han’San (Human)&lt;br /&gt;
*Chief Commissioner of Economic Development: Izla Caladius (Human)&lt;br /&gt;
*Chief Commissioner of Imperial Sovereignity: Oalz Es’zala (Unathi)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Imperial Diet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Diet, composed of the House of Lords and the Lords-Spiritual, is the origin of legislation in the Imperial government. While Emperor Keeser rules with absolute authority, capable of rewriting law with unchecked power, the normal legislative operations of the government are handled within the House of Lords. The Diet is where the Emperor has the most direct way of coordinating with and hearing the concerns of the aristocracy, but as the absolute monarch it is the Emperor’s privilege to completely sideline the Diet if he so wished - but this would be dangerous. &lt;br /&gt;
&lt;br /&gt;
The members of the House of Lords appointed by the Emperor, while the Lords-Spiritual are appointed by the Tribunal. The House of Lords handles secular matters, while the Lords-Spiritual handles religious matters. When the lines between these two become blurred, matters are normally decided personally by the Emperor.&lt;br /&gt;
&lt;br /&gt;
===Planetary Governance===&lt;br /&gt;
Lord-Generals represent the Emperor’s imperial will on the different territories held by the Empire, each with their own sprawling bureaucratic system under them to assist in governance. Appointed from the ranks of the prominent generals of the Imperial Army, these skilled and loyal soldiers govern in the Emperor’s name, with vast authority to achieve the goals set by the Emperor and the Imperial Diet. These governor-generals also command Army units garrisoned in their provinces.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses Great Houses]===&lt;br /&gt;
A moniker for the fi[[The Lost House|ve]] most prominent Houses in the Empire, these families are some of the most powerful political and economic influences in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;House Han&#039;San&#039;&#039;&#039;- House Colors: Green Shades - A Unathi dominated house. Largely a military and martial clan, it provides a large number of officers to the Imperial Military.&lt;br /&gt;
*&#039;&#039;&#039;House Volvalaad&#039;&#039;&#039; - House Colors: Blue, Black - A Human dominated house. This house&#039;s wealth is in genetics and biological research with many of its Minor Lords belonging to the Biological Augmentalists of the ATLAS group. Of all the Great Houses, House Volvalaad is the biggest supporter of the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Kazhkz&#039;&#039;&#039; - House Colors: Orange, Red, Yellow - A Unathi dominated house. The wealth of the clan is in its privateer enterprise. Of all the Great Houses, House Kazhkz is the most against the empires integration into the wider galatic community.&lt;br /&gt;
*&#039;&#039;&#039;House Caladius&#039;&#039;&#039; - House Colors: Purple Shades - A Human dominated house. This house&#039;s power lies in its money lending and banking, alongside it&#039;s many land holdings for which is receives a breathtaking sum in rent money.&lt;br /&gt;
*&#039;&#039;&#039;House Zhao&#039;&#039;&#039; - House Colors: White, Gray - A Human dominated house. The power of this great house sits in farming and its numerous naval contacts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Peerage, Noble Orders, and Titles&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
A mixture of prestigious, now defunct hereditary titles left over from the previous nation-states of Moroz, wealthy land-owners, powerful aristocrats, and new appointments by the Emperor, these are respected individuals are at the peak of Dominian society, recognized with these honorary titles.&lt;br /&gt;
&lt;br /&gt;
Several honorary groups, ranging from knightly orders to civil exist, serving to recognize like-minded individuals or famous contributions to the Empire. Some of these are the Order of Ilyizev, the Knightly Order of Moroz, the Royal Order of the Feather, and the so-called &#039;Steel Sabers&#039;. The Steel Sabers are a prominent group of young, martially minded political radicals, pushing for militarily expansionist policies.&lt;br /&gt;
&lt;br /&gt;
===Judicial===&lt;br /&gt;
Judges in the Empire act as representatives of the Emperor, meting out justice in view of the laws and edicts in their appointed individual districts. They are chosen by the Emperor, with candidates normally being suggested by the dominant Great House in the area. Legal disputes unable to be decided by judges are referred to the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDHistory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anthem==&lt;br /&gt;
Unlike most nations the Empire&#039;s national anthem contains no official lyrics and instead consists of an intense unathi drum beats and deep, melodic throat singing. The pre-dominian word &amp;quot;Moshala&amp;quot;, meaning &amp;quot;to rebel&amp;quot; or &amp;quot;overcome&amp;quot; in the old Ofasselian language is often chanted to the beat of the drums. Originally a word associated with rebelling against the previous Unathi warlords the word has become synonymous with the Empire&#039;s &amp;quot;liberation&amp;quot; of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the X&#039;yr Vharn&#039;p system, so named after an [https://wiki.aurorastation.org/index.php?title=Vox ancient crystal artifact] of massive size and value found near the inital landing site. The settlers had been recruited from the nations of Europe and East Asia, promised a fertile new home in the deep frontier of human space. They were going farther than any settler had gone before. Their colony ship was equipped with a new generation of warp engine that made the trip only take three years. They had been told by the European propaganda that terraforming efforts had transformed three barren worlds into utopian paradises.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years - the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official &#039;&#039;&#039;United Nations&#039;&#039;&#039; sanctioned effort, but a disjointed effort between scattered, failing states. Only 3 years after they landed the United Nations had even ceased to exist - transformed into the &#039;&#039;&#039;Sol Alliance&#039;&#039;&#039;. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
=== The Forgotten Colony ===&lt;br /&gt;
&lt;br /&gt;
With their colony ship out of fuel and unable to re-enter orbit, &#039;&#039;&#039;Nova Luxembourg&#039;&#039;&#039; became a sprawling shanty town with its twin fusion reactors the sole source of power and heat. They were stuck planetside, and had to make tough choices in order to stave off extinction. While they turned to &#039;&#039;&#039;faith&#039;&#039;&#039; to get through the trying times, the colonial overseers implemented the &#039;&#039;&#039;breeding programs&#039;&#039;&#039; that required large family sizes for food ration cards. This first generation of neglected exiles formed the &#039;&#039;&#039;Primary&#039;&#039;&#039; generations. Children born as Primaries were held in high regard, for they were considered the future of the colony. These breeding programs did not slow down until &#039;&#039;&#039;2195&#039;&#039;&#039;, when life on Dominia was no longer a brutal struggle to survive. The people born in this generation form the &#039;&#039;&#039;Secondaries&#039;&#039;&#039;, becoming a distinct new caste for a new era of the planet. In the &#039;&#039;&#039;2200’s&#039;&#039;&#039; the breeding program was reduced even further, creating the caste of the &#039;&#039;&#039;Tertiaries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Still stuck on the planet’s surface by the &#039;&#039;&#039;2300&#039;&#039;&#039;’s, many regions were prized for their abundance in natural resources such as coal or petroleum to power industry. They had a bizarre mix of 24th century technology without the capability of getting into orbit. By this time the colonists had spread out across the majority of the planet and had formed many unique identities and ideologies. This caused the planet to form into three distinct nations: The absolute monarchy of the &#039;&#039;&#039;Imperial Alliance&#039;&#039;&#039;, the theocratic absolute monarchy &#039;&#039;&#039;Holy Kingdom of Ofassel&#039;&#039;&#039;, and a republic known as the &#039;&#039;&#039;Confederate States of Sovereign Fisanduh&#039;&#039;&#039;. These three nations soon developed the capability of launching small vessels and satellites into orbit, and officially began looking outwards from their planet’s surface.&lt;br /&gt;
&lt;br /&gt;
===The Lightning War===&lt;br /&gt;
&lt;br /&gt;
After the discovery of the [[Unathi]] on Moghes in 2433, some unsavory bands of pirates and raiders began to traffic in the species, to be sold as slave labor in lawless areas of the Frontier. Many of these kidnapped Unathi assimilated into the pirate groups, with some quickly rising through the ranks through sheer force and intimidation. The largest of these raider groups was led by an enterprising and cruel Unathi named &#039;&#039;&#039;S’kraskin Seryo&#039;&#039;&#039;. With a majority of the leadership positions in this ad-hoc pirate fleet held by Unathi, they began to garner a fierce reputation in a very short period of time, and are partly responsible for the species’ current reputation as little more than lawless savages and pirates.&lt;br /&gt;
&lt;br /&gt;
It was in 2437 that a small detachment of his pirate fleet, chasing a particularly valuable freighter through what was thought to be uninhabited, uncharted space, happened upon the now increasingly prosperous colony planet of Moroz. Sensing a ripe opportunity, Seryo quickly gathered the captains of his fleet, to propose taking the planet by storm and founding a new nation, as they watched Moghes descend into the chaos of the [[Contact War]]. After a unanimous vote from the Unathi captains, the leaders of the fleet first landed secretly on the planet’s surface on February 7th, 2437 in northern Moroz to survey the planet and formulate a strategy.&lt;br /&gt;
&lt;br /&gt;
A rapid campaign was decided upon, one that could utilize the invading fleet’s technological advantage to its limit while covering their miniscule amount of men. Seryo personally lead an attack on the city of Nova Luxembourg, the largest city and capital of the Confederate States. With little to no losses thanks to their element of surprise and advanced technology, the city was stormed and cowed into submission. Outside the city, an army unit marching to the town’s relief was almost completely destroyed with the help of the pirate’s fighter-craft and RIG suits. This display of power ensured that after a few more lightning raids on the largest cities of the Confederate States, the nation submitted in its entirety. Standing in the Court of Chalser in Nova Luxembourg, a triumphant Seryo declared the formation of the &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039; on June 8th, with himself as Emperor.&lt;br /&gt;
&lt;br /&gt;
Filled with shock, and a feeling of opportunism, the Holy Kingdom and Alliance formed a united coalition to destroy the now-Empire of Dominia and split its territory between them. Emperor Seryo decided to destroy their united army in order to establish his rule over the planet by crushing all resistance at one blow. The two armies marched to unite in the northern Empire, near the Rike River. &lt;br /&gt;
&lt;br /&gt;
On July 29th, the army of the Empire of Dominia - consisting of the remainder of the army of the Confederate States combined with the pirate fleet - and the army of the coalition met on the banks of the Rike River, shortly after 9 am. After a dramatic battle spanning nearly the entirety of the morning and evening, it looked like the odds were turning against the fledgling Empire. At the crucial moment in the battle, Seryo personally led the remaining Unathi with all their remaining Breacher suits in a charge through the enemy’s center, cleaving the coalition army in two. With this crushing blow, the battle was won, and the Empire was permanently established on Moroz. After a brief rapid campaign against the cities of the coalition, Seryo’s world government was formed, with him ruling from his iron throne on his flagship. &lt;br /&gt;
&lt;br /&gt;
Emperor Seryo’s reign was marked with brutality and exploitation of the system’s inhabitants, used as little more than slave labor to enrich himself and his fellow captains. Seryo’s time as Emperor was cut short by the formation of &#039;&#039;&#039;Mo’Roz&#039;&#039;&#039; - a religious movement formed from a mixture of the newly-introduced Unathi religion of [[Unathi Religion | Sk’akh]] and the religion already dominant on Moroz. With increased unrest and protests, and shouts of outright rebellion in the air, the newly formed Great Houses Han’san and Kakzhz pushed for a fateful change - the appointment of a new Emperor - in attempt to stabilize public order, forcing Seryo into retirement.&lt;br /&gt;
&lt;br /&gt;
===The Keeser Era ===&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. &lt;br /&gt;
	&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly uncrossable gap between the foreign Unathi and native Morozi population, united in a new loyalty under the Emperor and Tribunal. With constant public appearances, charity work, and speeches, all often hand in hand with an Unathi noble, he has, at least on the surface, healed the gap between the two species over the past several decades. An uneasy melding of Unathi and Human culture has begun to take place, though tension still exists beneath the surface...&lt;br /&gt;
&lt;br /&gt;
With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2440, the &#039;&#039;&#039;Imperial Railroad&#039;&#039;&#039; was completed, linking all of the major cities of Moroz together. Beginning in 2452, the &#039;&#039;&#039;Imperial Canal&#039;&#039;&#039; project to link the major inland seas has made steady progress. &lt;br /&gt;
 &lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2443&#039;&#039;&#039; he oversaw the creation of an outpost on Lyoid, Dominia’s moon. This served as a shipyard and stepping stone for Dominia to officially enter space. By &#039;&#039;&#039;2444&#039;&#039;&#039; Dominia’s growing military had begun expanding to nearby systems, starting with the planet of Alterim Obrirava&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2449&#039;&#039;&#039; the large pirate fleet Corsairs of the Eternal Raid attacked Dominia, providing an opportunity for the untested &#039;&#039;&#039;Imperial Navy&#039;&#039;&#039; to cut its teeth, fighting them to a stalemate. The pirate fleet was absorbed into the Dominian navy by treaty as privateers in 2450.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; the [[The Frontier Alliance | Frontier Alliance]] officially formed the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2453&#039;&#039;&#039; NanoTrasen officially entered into trade talks with the Dominian government, focusing on free trade and the so-called “pirate issue”. The talks broke down and a year later the Imperial Government condemned NanoTrasen, saying they would never do business with the corporation due to irreconcilable differences. They released several dramatic documents alleging genetic experimentation and human mistreatment in remote NanoTrasen labs, which NanoTrasen denied as ridiculous. With their business with NanoTrasen cut off, Dominia is forced to purchase its bluespace capable vessels and its entire supply of phoron through third party vendors.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2457&#039;&#039;&#039; a formal embargo is enacted against Dominia by the [[The Frontier Alliance | Frontier Alliance]] and over a hundred affiliated Frontier systems. The embargo restricts the Empire’s access to phoron and bluespace capable ships. Cut off, the Empire is forced to rely on its backup warp engines, which drastically reduce their capability of traveling between star systems as they nurse their dwindling resources. This chain of events has dramatically reinforced calls for self-sufficiency and autarky within the Empire.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2460&#039;&#039;&#039; Emperor Boleslaw declared involuntary servitude illegal, still leaving the much larger system of the &#039;&#039;&#039;Mo’ri’zal debt&#039;&#039;&#039; in place. In response, the embargo against Dominia is lifted by the Frontier organizations and Tau Ceti ends its own travel ban on Dominia, officially allowing its citizens to travel to and work outside the Empire. Coincidentally, reports show that the end of slavery came as Dominia’s phoron reserve was down to a month’s supply.&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Several languages are spoken in the Empire of Dominia. Among the aristocracy, speaking a fluent Tradeband or Tau Ceti Basic is seen as part of a good upbringing, while Unathi in the Empire speak Sinta&#039;Azaziba, the archaic form of Sinta&#039;Unathi. The middle and lower classes speak a regional dialect of Sol Common known as Vulgar Morozi, which to foreign listeners sounds archaic and formal. Many burghers in the middle class speak Tradeband to some degree. Freespeak is detested in the Empire, being associated with barbarism and corruption. It is often referred to with the pejorative of &#039;gutter&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Mo’ri’zal====&lt;br /&gt;
&lt;br /&gt;
Each citizen incurs a personal debt to the Emperor at birth for the privileges of citizenship in the Empire, a sum assessed per person at birth, but usually high enough to require nearly a lifetime of labor. &#039;&#039;&#039;This practice has been criticized as merely a polite form of serfdom by foreign observers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite this heavy burden, there are benefits to Dominian citizenship. A degree of healthcare, education, and assistance are guaranteed, especially for those who perform better then average according to the calculations of the labyrinthine Imperial bureaucracy. &lt;br /&gt;
&lt;br /&gt;
====Imperial Aristocracy====&lt;br /&gt;
&lt;br /&gt;
The elite of Imperial society, these wealthy and influential families enjoy the best opportunities and lifestyles available in the Empire. The five most prominent of these, known as the Great Houses, are some of the most powerful influences in Dominia, with vast wealth and sweeping control of industry. Alongside them are numerous Minor Houses, which range wildly in size. Aristocratic Houses are a unique blend of oligarchy combined with a structure similar to that of mercantile families and Unathi clans. &#039;&#039;&#039;These influential houses are not feudal nobility. The distinguishing difference between the aristocracy and freemen is sufficient wealth to pay off their children’s Mo’ri’zal debt at birth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are led by a Lord Noble, below which are the Minor Lords, followed by House Nobles, and finally Minor Nobles on the bottom. Each House has a share of the Mo’ri’zal debt allocated to them based upon need and importance. This allocation takes the form of the debters, Ma’zals, which are used by the Houses as labor.  Previously, the Houses were able to purchase and own slave labor, but this was decreed illegal by Imperial edict in 2460. &#039;&#039;&#039;All ‘nobles’ of a house share the same last name. If part of a House, players will only be able to play as a House Noble or lower.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Freemen====&lt;br /&gt;
&lt;br /&gt;
The small and growing middle-class of the Empire, consisting of citizens no longer burdened by the Mo’ri’zal debt but not members of a Great or Minor House. Permitted to vote in local elections, own property, and pursue any lifestyle they see fit, Freemen form the backbone of skilled labor in the Empire, with many achieving a college education and often working outside the Empire. It is not unheard of for these citizens to be adopted into a House, becoming members of the aristocracy.. This is usually based upon demonstrating some use, as well as shared values, to the House in question, or through cronyism.&lt;br /&gt;
 &lt;br /&gt;
====Ma’Zals====&lt;br /&gt;
&lt;br /&gt;
The bottom of the social chain in the Empire. While all citizens in the Empire are born with the Mo’ri’zal debt, the majority of society is unable to pay the sum without decades of labor. Ma’zals can range from farmers and factory workers, to on rare occasions highly educated professions like engineers and doctors. These indebted citizens enjoy all the benefits conveyed by it as long as they continue to pay toward their debt.&lt;br /&gt;
&lt;br /&gt;
Ma’zals who are especially dedicated or talented are sometimes sponsored by a House or the government in the form of receiving a higher education that would allow them to pay their debt quicker, or on rare occasion having it paid in its entirety in exceptional cases. Ma’zals who work more than the recorded average can be entered into the Imperial Lottery, which pays the full debt of the lucky  winners chosen at random each month. &#039;&#039;&#039;These winnings are not uncommon and are usually attributed as a blessing from the Goddess.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ma’zals form the vast underclass of Imperial society, mistreating them is highly penalized, especially if the offender is from a Minor House. Those who refuse to work toward paying off the Mo’ri’zal debt, however, are used as forced labor doing some of the most undesirable jobs in the Empire. In some cases, they can even be stripped of their citizenship, with little to no rights in Imperial society. This penalty is sometimes given as an exceptionally severe punishment for criminals.&lt;br /&gt;
&lt;br /&gt;
The most prominent way to freedom from the Mo’ri’zal is through service in the Imperial Army. Serving for a minimum of eight years guarantees debt forgiveness, as well as a choice between employment by the government in some form of skilled labor, or land on the verges of the Empire on the Dominian frontier, though many skilled soldiers find the stability and respect of martial life desirable enough to stay in the Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribunal Commandos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evolution of the Unathi concept of the Guwandi, in the event that a citizen becomes mortally ill, finds themselves lacking the pride, honor, drive to live, or simply become tired of their lot in life, forfeit their possessions and join the religious Tribunal Commandos, a near-suicidal military unit under the Tribunal and Imperial Military’s dual authority. Acting as the vanguard, distractions, and expendable forces, members of the Commandos are expected to die. A dishonored person who joins the Commandos is considered to have regained his reputation while serving in the unit, whether they survive or die in combat.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for young men and women with no real prospects to join the Tribunal Commandos, for a multitude of reasons. A Commando who survives an engagement is awarded a square, bronze battle medal. When ten are accrued, the soldier is offered a choice to remain as a soldier of the Tribunal Commandoe or be honorably discharged. Many members of the secretive Special Operations Group are recruited from the few surviving Commandos. Survivors are allowed to keep their medals and earn the title Ten Medal ‘Immortal Commando of the Tribunal’ as well as being inducted into the Order of Immortals. Surviving members also have their debt, and their children’s debt for two generations, removed with no conditions attached. &#039;&#039;&#039;A soldier who survives ten engagements is very rare.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===House Relations===&lt;br /&gt;
&lt;br /&gt;
To most within the Empire all of the aristocratic houses would appear to be unified under the Emperor and the Tribunal. The reality - known to those in the mid to upper levels of the aristocracy and the few citizens they interact with - is one of secret proxy wars and assassination. Most if not all houses strive for Great House status and the favor of the Emperor. As such, aristocratic houses tend to engage each other in secret conflict in attempt to usurp as much power as possible, be this through subtle economic embargos (over charging a competing house for critical services) low-key military interference (blockading a competitors space ports under the guise of policing) or house &amp;quot;accidents&amp;quot; (the heir to a house being poisoned by peoples unknown, a private shuttle experiencing unexpected engine failure). The Emperor and the Tribunal are aware of this and the Tribunal in particular goes to great lengths to ensure the masses are kept oblivious to this. Direct and obvious house competition is met with the wrath of the Imperial Military. &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;~~+_&#039;&#039;:@~@~HOUse__HaRadis_---_liVEs&#039;[[}+_&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synth Relations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m real! Just like any of you! Please Goddess save me! I&#039;m real!&amp;quot; Last words of Shell IPC T2332 aka Lì Olesk before permanent shut down, praise Goddess.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dominia is highly anti-synth stemming from it&#039;s relation to the Sk&#039;akh faith, as such any and all IPC&#039;s are sought out and destroyed upon entering Dominia space. Interestingly to observers, there seems to be a disproportionately high number of shell IPC&#039;s present in the sector compared to those beliefs. Special task forces have been set up under Section 0 to tackle this perceived threat to Dominia yet it is still not unknown for shells to flee the system in search of protection.&lt;br /&gt;
&lt;br /&gt;
Due to recent interstellar laws placed on Dominia as a result of the embargo by the &amp;quot;Coalition Against Dominian Piracy&amp;quot;, reported political dissidents seemed to have dropped to practically zero. However, an unprecedented rise in shells have been reported in the area shortly afterwards, with numbers of registered shells into the system not matching the reported numbers, but Dominia administration insists it&#039;s the work of Synthetic Liberation Front. They have been less than forthcoming with an evidence to back this claim however and the SLF have not come forward and reported any interest in Dominia, though given the reported nature of these shells (primarily in espionage, again according to Dominia), this is not entirely unexpected.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
===Edict Breakers===&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space however, due to the nature of The Thirty Third Edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near passive-harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the law breaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Empire of Dominia are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have deeply religious views.&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Have a strong dislike of Synthetics and robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi Characters specifically are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Speak Sinta&#039;Azaziba but not Sinta&#039;Unathi&lt;br /&gt;
* Worship their state religion, the [[Moroz Holy Tribunal]]&lt;br /&gt;
* Look down upon Unathi from the Izweski Nation/Izweski Hegemony&lt;br /&gt;
* Be more relaxed around humans and human culture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Belai Janstane, 31, is a Station Engineer for NanoTrasen. He is a genial with those he knows and a hard worker. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like most Secondaries, is of average height at 5’7” with black eyes and closely trimmed black hair. Although he isn’t muscle-bound, he is lithe from many years of manual labor.&lt;br /&gt;
&lt;br /&gt;
*Janstane, like the majority of Dominians, follows the Tribunal relatively devoutly, with a milder view of most Edicts. Hailing from the capital of Nova Luxembourg, he is descendant from several generations of freeman. &lt;br /&gt;
&lt;br /&gt;
*Janstane, like all devout Dominians, loathes synthetic life. He has a positive view of Dominian Unathi, with a dislike of most other species. &lt;br /&gt;
&lt;br /&gt;
*Janstane speaks Tau Ceti Basic with a fair grasp of Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Empire of Dominia:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Seliza Kazhkz, 22, is a Cargo Technician for NanoTrasen. She is driven when she sets her mind to something, but often lazy.&lt;br /&gt;
 &lt;br /&gt;
*Kazhkz is an average 6’4”, with dark red eyes and dark green scales to match. Like many Unathi, she is relatively muscular.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz is a devout follower of the Tribunal subscribing to the Kael’kah school. She is from Alterim Balteulis, and is the child of some of the first Unathi to land in the now Empire, learning many important sailing skills from her parents. She is a Minor Noble. &lt;br /&gt;
&lt;br /&gt;
*While viewing humans relatively positively, Kazhkz dislikes any distinctly Moghean Unathi.&lt;br /&gt;
&lt;br /&gt;
*Kazhkz speaks Tau Ceti Basic and Sinta’Azaziba.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=13243</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=13243"/>
		<updated>2019-10-03T18:34:14Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Empire of Dominia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
Note: You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident in 2452 - if you have not moved out in 2 years after [[Republic of Biesel#History|Tau Ceti&#039;s declaration of independence]], your Sol citizenship is invalidated.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
Tajara currently cannot leave or enter Solarian borders.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not allowed to enter Dominian space, and are destroyed on sight.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Frontier Alliance]]==&lt;br /&gt;
A visa is not necessary to visit the Frontier Alliance.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol citizenship.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;br /&gt;
&lt;br /&gt;
==[[Unathi|Izweski Hegemony]]==&lt;br /&gt;
Feudal government is always an arrangement between individuals, not between nation-states and citizens. Citizenship as it is in the rest of the galaxy is a relatively alien concept to unathi, and they&#039;ve had to awkwardly integrate it into their existing systems; modern citizenship only comes into play when interacting with other civilizations outside the Hegemony.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* Applications are handled by Lords (or officials working on their behalf) and fees vary; usually between 0 - 2,000 depending on how the Lord wishes to control an influx of new arrivals to their fief. &lt;br /&gt;
* A Hegemonic work Visa outlines a set number of hours you owe your Lord alongside the regular work you are doing with a Guild. This means that you owe X hours of labor directly to the Lord that they can call on you to do at any time. (Consider this a form of on-call community service.)&lt;br /&gt;
* Documents proving that you are an upstanding person worthy of entering a Contract with a Lord; criminal records, work histories, etc. Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Citizenship can be given by any Lord within their fief, which is almost always recognized by the Izweski who then consider that person as a citizen of the overall Hegemony, and vice versa.&lt;br /&gt;
* If born to Hegemonic citizens, you inherit the citizenship status of your Clan-Lord, father, or mother, in that order, until you are 18 and negotiate your citizenship as a legal adult.&lt;br /&gt;
* If applying as a foreigner, you must be 18 (or claimed by a relative, adopted or otherwise).&lt;br /&gt;
* Pass the same requirements as a Visa.&lt;br /&gt;
* The Hegemony allows dual citizenship, as long as you maintain your obligation to your Lord, where they can call on you to fulfill X hours of labor a month, or call you into a local Levy.&lt;br /&gt;
* Guwans cannot be citizens, and becoming one strips you of all your legal rights, making anything you do ad hoc with no legal protections&lt;br /&gt;
More information about feudalism and society can be found [https://wiki.aurorastation.org/index.php?title=Unathi#Feudalism_and_Society| here].&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=13235</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=13235"/>
		<updated>2019-10-03T00:39:42Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Ethnicity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries &amp;lt;br&amp;gt;&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector δ (Set) - Einstein Engines &amp;lt;br&amp;gt;&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive - though transgressions are increasingly overlooked the wealthier or the more well-connected one is.&lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity. This life, however, is not fit for everyone - and those who aspire to better things often leave their communities on the same little pods that transport illegally acquired cargo to black markets, or join the efforts of others with the same sentiments.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species except Dionea can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First settled in 2199 by West African colonists as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Sol Common and Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Basic, Sol Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Basic, Sol Common and Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Mendell_City&amp;diff=13162</id>
		<title>Mendell City</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Mendell_City&amp;diff=13162"/>
		<updated>2019-10-01T16:31:06Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
Mendell City is the capital of Biesel and of Tau Ceti as a whole stretching over forty thousand square kilometers; it houses a total of 32 million people, situated on the south-western coast of the northernmost continent. Due to the low-tax system; many corporations and mega-corporations, such as Nanotrasen and Einstein Engines, have their head offices in the cities business sector. The city itself contains a mix of structures, ranging from kilometer high skyscrapers covering a dozen city blocks to almost serene suburbs, wrapped in the city’s urban sprawl.&lt;br /&gt;
&lt;br /&gt;
Mendell City is the hub of trade throughout the system; trillions of credits flowing through the electronic stock markets in the business sector; whether in private transactions, or on the trade floor itself. It is said that you can buy anything in Mendell city; given enough money and time; however, this is not always true; given that walth attracts crime, the largest part of the city budget goes towards a very well-armed, organized and trained police force; keeping crime well-below acceptable levels. The training is so in-depth, that several Paramilitary Companies recruit almost exclusively from the police force; giving them a very lucrative reputation.&lt;br /&gt;
&lt;br /&gt;
Though Mendell City is relatively well-developed; it, like many other cities, has it&#039;s poorer districts, with significantly higher crime rates than the more affluent areas. Though Mendell City&#039;s well funded police force is able to restrict much of the illegal activity to these areas; they are hard-pressed to prevent sporadic outbreaks of gang-related crime in specific areas. Mendell City is divided into fifteen districts, five of which are considered to be slums:&lt;br /&gt;
&lt;br /&gt;
The Equal Rights Union, a very philanthropic faction of [[Freedom]], calls Mendell City home, usually more prone to try and talk change through rather than fight for it, there are still a large enough number who do to make it noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== District 1-4 ==&lt;br /&gt;
&#039;&#039;&#039;District 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Zhèngfǔ District&#039; - The absolute middle of the city, this district holds a small residential area, as well as many city departments as well as City Hall. NanoTrasen Headquarters sits opposite of city hall on Phoenix Street, where the original touchdown on Biesel was made. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Phoenix Park&#039; - One of the more affluent areas of Mendell, Phoenix Park is a large commercial district, with various retail, department and niche stores, surrounding a massive park reserve in the north-west of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Xinghua Prefecture&#039; - A small district that makes extremely efficient use of it&#039;s space, this district is almost solely populated by large apartment and condominium complexes, there are a few office buildings in between as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Abaster Fields&#039; - A large rural area to the west of the city, largely home to various estate properties and mansions of the affluent. Although there are a few agricultural establishments as well, the district isn&#039;t heavily populated, but due to the relative wealth of those living within, it&#039;s a fairly influential one. Attractions within District 4 include the Godswood Estate, the Jie Residence, and Iovine Manor.&lt;br /&gt;
&lt;br /&gt;
== District 5-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Homewood&#039; - A large residential district on the eastern side of the city, with an artificial river built coming in from Severson&#039;s Rift. Home to the medium-upper and upper class families, most of these homes are large or fair sized, but not much compared to those in Abaster Fields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Imperial Plaza&#039; aka &#039;Little Adhomai&#039; - A shady district with various dives, bars and restaurants, as well as a high rate of crime. Domestic disturbances and break ins are frequent, as are scrumptious burgers. Although not an outright slum, it is not widely trafficked by those who reside outside of the district. In recent years the district has taken on the moniker &amp;quot;Little Adhomai&amp;quot; after the large number of Tajaran residents who dwell there. This district is the birth place of &amp;quot;Little Tajaran Electro swing&amp;quot;, a Biesel based variant of the classic Tajaran Electro swing known for its stronger focus on electronic dance music and Tau Ceti Basic lyrics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Vega De Rosa&#039; - Casinos, clubs, bars, all the high-end entertainment that the city&#039;s elite love to enjoy. On the outskirts there are some less-established franchises that the middle and lower income residents attend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Lekan District&#039; - A mostly industrial center housing the bulk of the utilities that provide drinking water and power to the city with its multiple fusion power plants and water treatment plants.  The district also houses massive recycling centers that neatly and efficiently sort through the hundreds of tons of trash generated by the city. This district was named after the City Commissioner Lekan Mugabe who commissioned the development of District 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Flagsdale&#039; - Overpopulated by unemployed vaurcae that have found they have little to no purpose or reason to be here, and are just trying to wait and survive long enough for the remainder of their hive to come to human space. Tensions in this district have risen as numerous riots and violence directed at the new species have boiled up in the recent months, providing a new issue for the City Council to tackle. The district is a designated slum where disease and violence are quarantined by the Mendell City Police Department.&lt;br /&gt;
&lt;br /&gt;
== District 10-15 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Republic&#039;s Landing&#039; - A large commercial district taking advantage of the multiple civilian shuttleports in the area. It has two amusement parks, ports for orbital cruise ships, and various museums and other tourist attractions, as well as the worlds largest hotel, The Crimson Heights. It has a direct maglev link to District 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 11&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* &#039;Eleven&#039; - The result of urban sprawl and low-income housing, this place is regarded as the worst of the worst in Mendell. Gangs and criminal enterprise rule the abandoned streets, and many of the buildings are derelict structures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Xavier District&#039; - District 12 is one of the largest gathering of intellectual properties in human space. This single district has over twenty-five universities, fifteen colleges, thirty high schools, four training centers, and three NanoTrasen research facilities, as well as other corporate research laboratories. Xavier District is officially classed as a residential district, a measure proposed by NanoTrasen&#039;s liaison on City Council. Some suspect the lower property taxes in residential zones was perhaps the reason behind this. Formerly known as the Think Tank, this district was renamed in remembrance of Xavier Trasen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Bullard Avenue&#039; - Although much larger than the single avenue for which it&#039;s moniker is derived, a large portion of the north of Mendell, Bullard is the economic center of Mendell City, home to big banking centers, and other stock market and finance institutions. Although the majority of the district is designated commercial properties, there are some residential complexes to be found here that are typically rented to those who work within the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;New Detroit&#039; aka &#039;The Scrapheap&#039; - An industrial district that houses a large portion of the automated factories. Due to the recent embargo by the Sol Alliance, the district has fallen on hard times as material shortages have reduced industrial output as the City attempts to stimulate growth through subsidizing domestic material production of plasteel through Nanotrasen to replace the other materials. The area has a large IPC community within it which is heavily discriminated against. It is designated as a slum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;Jie District&#039; - The location of a majority of the city&#039;s low-income housing, this slum is located on the outskirts of Mendell City. Before it was turned into subsidized housing, this area of the city was a location where displaced refugees of the First Interstellar War resided. This district was formerly known as the Suo District, named after the Sol Alliance admiral Wen Suo, however, this district was renamed after the Republic Navy admiral Zheng Jie who grew up in this district.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mendell City attracts vast numbers of tourists, whether for the numerous festivals that the city holds, or for simple sight-seeing; however, after recent heavy riots caused by the far right Apotheosis party; after many high-ranking members were arrested for various criminal charges in 2451; tourism has dropped off in recent years; leading the City council to increase investment in attractions such as festivals, while cracking down on the more extreme political parties&lt;br /&gt;
&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=13155</id>
		<title>Empire of Dominia Great Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=13155"/>
		<updated>2019-09-30T20:03:46Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
===Emperor Bolesław===&lt;br /&gt;
[[File:Dominia_Flag_Small.png|thumb|right|Imperial standard of Emperor Boleslaw Keeser.]]&lt;br /&gt;
&#039;&#039;&amp;quot;His Majesty Emperor Bolesław Keeser, by the Grace of God and the Tribunal, King of the Holy Nations of Moroz and Chief Precenator of Moroz, Grand Emperor of the Imperial Alliance, Holy Lord of Ofassel, Eternal President of the Confederate States of Sovereign Findasuh, King of Sparta, King of Alterim Obrirava, King of Alterim Balteulis, Overseer of Sun Reach, High Lord Commander of the Dominian Imperial Armed Forces, Holy Liberator of Moroz, Ten Medal Immortal of the Tribunal Commandos honoris causa, First of the Great Houses, Lord Noble of House Keeser, Doctor of Laws honoris causa of the Juro School of Genetics and Bio-Sciences, Pirate King of the Orion Spur and the Tribunal&#039;s Divine Instrument.&amp;quot;&#039;&#039; - Full title of Emperor Bolesław&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Colors: Red Shades&#039;&#039;&#039;&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. He is considered to be a fair and just man, though behind his mask lies a very clever and conniving leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Han’San===&lt;br /&gt;
[[File:Han’San_Flag_Small.png|thumb|right|Standard of House Han&#039;San.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Green Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Kasz Han&#039;San&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
A militaristic Unathi-led house that owes its status due to its part in the Unathi invasion. They provide many of the commissioned officers and military officials of the Imperial Army, with their house&#039;s advice on matters related to the military science being highly respected. Members of House Han&#039;San are well known for a strict obedience to the common Code of Honor in Dominia, even more then other Great Houses, however on augmentation the family is split, as the more conservative elders warn against the perversion of the body through biological as well as synthetic changes. This belief is persistent within the House, as many members who are otherwise Tribunal adherents feel that one can&#039;t claim any honor in a battle won through genetic enhancement because the victory was not through their own efforts. It was the Han’San’s bravery at the Battle of the Five Points during the War of Unification that decided the day, with a melee charge through machine-gun fire breaking the Coalition&#039;s lines. &lt;br /&gt;
&lt;br /&gt;
While otherwise allying with the Emperor, the Han&#039;san, by virtue of their powerful influence on the military, leverage this to protect their special privilege&#039;s and status within the empire, including protecting its members that still practice the old faith of th&#039;akh with a near total autonomy in their internal affairs, including the rare Right to Reprobation (or refuse) certain laws not in their favor, though that is politically risky. Han&#039;san&#039;s officers talented and skillful, but also crass and boastful and with a tendency to rush into things. They tend to have more room to maneuver with plots against other houses because of their influence within the army making retaliation from the Emperor tricky.&lt;br /&gt;
&lt;br /&gt;
House Han&#039;San is also responsible for the Imperial Armaments Company, the primary weapons and equipment producer of the Imperial Army, and the large Imperial Arsenals are managed under their discretion. The vast war materials needed by the Army and Navy from tanks, rifles, swords to combat RIGs and artillery are researched, designed, and built by House Han&#039;San in these immense factories and storage facilities. They also form the majority of the Imperial General Staff, and work closely with House Zhao and Caladius, as well as numerous smaller houses, in military matters of both training and budgeting.&lt;br /&gt;
&lt;br /&gt;
Han&#039;san and Kazhkz are wary of one another, because they are each other&#039;s greatest rival but also most important ally. While they constantly bicker and feud, each House occasionally moves to help the other in disputes to maintain the status quo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Volvalaad===&lt;br /&gt;
[[File:Volvalaad_Flag_Small.png|thumb|right|Standard of House Volvalaad.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Blue, Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Landi Volvalaad&#039;&#039;&#039; (Female Human)&lt;br /&gt;
&lt;br /&gt;
Based on the genetic scientists and leaders of the original Moroz colonies, House Volvalaad’s power is in its research and diplomatic dominance. Believing strongly that it is God’s will that Humanity improves upon itself genetically, Volvalaad has innovated new gene-therapy not even seen with medical juggernauts such as Zeng-Hu, along with advanced bio-chemical enhancements. House Volvalaad was instrumental in the creation of human Primaries, starting with selective breeding of the original Moroz colonists, and transitioning to basic gene therapy that allowed the average Primary to be taller and stronger than any other segment of Humanity in the galaxy. Volvalaad scientists in large study at Juro University, and provide large patronage to the school. Smaller nobles are likely to be part of the Biological Augmentalist faction of ATLAS. House Volvalaad is the house most in favor of integration with human nations, with many members wishing for trade/diplomacy channels to be completely open.&lt;br /&gt;
&lt;br /&gt;
House Volvalaad is responsible in one way or another for a large majority of the Empire&#039;s research, on topics ranging from weapons, engineering, and agriculture, to medical areas such as genemodding and augmentation. They work closely with all the other Great Houses in areas related to their focuses. Many members of House Volvalaad travel outside the Empire seeking experience in engineering, research, and medical fields to further improve the knowledge base of their House.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Kazhkz===&lt;br /&gt;
[[File:Kazhkz_Flag_Small.png|thumb|right|Standard of House Kazhkz.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Orange, Red, Yellow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Salak Kazhkz&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
One of the more brazen houses with their wealth based firmly in privateering, these spacefarers provide many skilled seaman for the Imperial navy - those that do not become quasi-legal privateers. The Kazkhz are the other half of the Unathi invasion force - more traditionally Unathi then the Han’San, and partly responsible for the mixing of Sk’akhism into the Moroz religion. They, unlike house Volvalaad, are against the integration of Dominia into a ‘globalist’ economy on a galactic scale, seeking to remain in the isolation that the nation has prospered in.  Like Han&#039;san they also shy away from augmentation, as even their younger members believe it trivializes the trials before them, or to even &amp;quot;cheat&amp;quot; at life and battle.&lt;br /&gt;
&lt;br /&gt;
House Kazkhz provides many of the great naval tacticians and officers of the Imperial Navy, with invaluable experience and knowledge on all matters related to seamanship in space. They are the primary teachers at the Imperial Naval Academy, and provide many captains of the Imperial Navy. They work closely with houses Zhao and Han&#039;San on matters related to the realities of manning, equipping, and operating a large modern navy. This influence within the navy gives them immense sway similar to the Han&#039;san&#039;s influence on the army. They protect their members that still practice Sk&#039;akh and holding the priviledged Right of Reprobation against laws or decrees that they oppose, though this is politically risky. &lt;br /&gt;
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They continue their pirate tradition with some of their privateers operating without a Letter of Marque from the Emperor in a display of relative autonomy. While this means any captured Kazhkz won&#039;t be protected if captured, they rarely are. Lord Noble Kazkhz is coy when it comes to whether his Houses&#039; raiding activities are being sanctioned by the Emperor. This leads to understandable tension between the Empire and its neighbors, and the Kazhkz are frequently engaged in a quiet tug-of-war with the Emperor over their pirating ways.&lt;br /&gt;
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Han&#039;san and Kazhkz are wary of one another, because they are each other&#039;s greatest rival but also most important ally. While they constantly bicker and feud, each House occasionally moves to help the other in disputes to maintain the status quo.&lt;br /&gt;
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===House Caladius===&lt;br /&gt;
[[File:Caladius_Flag_Small.png|thumb|right|Standard of House Caladius.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Purple Shades&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble: Marcus Caladius&#039;&#039;&#039; (Male Human)&lt;br /&gt;
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Based on humongous banking institutions formed after the second wave of immigration, House Caladius is considered to be the wealthiest noble house in terms of sheer economic power. Using complex and efficient administrative systems, House Caladius manages to squeeze every Imperial Pound out of every inch of land that they control, they then take this money and invest it in new infrastructure and businesses. One example of large infrastructure funded by House Caladius was the Imperial Railroad, turning huge profits in the last 20 years. House Caladius manages to keep itself in political power by giving large ‘tithes’ to the Holy Tribunal, more so than any other noble house. Due to its meritocratic founding, House Caladius adopts more Secondaries than any other noble house, with Secondaries making up approximately 30% of the house.&lt;br /&gt;
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House Caladius manages the central banking system of the empire, headquartered at the Imperial Bank of Moroz in the capital. The efficient bureaucrats of House Caladius play a large part in the inner workings of the Empire, especially in areas related to fiscal and administrative areas.  They work closely with the Emperor, as well as the commanders of the Imperial Military, to ensure adequate funding is received each year. Many smaller vassals of House Caladius do not give levies as part of their feudal obligation, instead paying a larger then normal tax obligation. &lt;br /&gt;
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===House Zhao===&lt;br /&gt;
[[File:Zhao_Flag_Small.png|thumb|right|Standard of House Zhao.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: White, Gray&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Lord Noble: Imeral Zhao&#039;&#039;&#039; (Male Human)&lt;br /&gt;
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Forming the basis for the formal Dominian Navy in recent decades, House Zhao has maneuvered itself into prominence and prestige. House Zhao stepped up to the plate when it came to the formation of the navy, and used a large amount of their allocated Ma&#039;zals and family funds to build shipyards and spacecraft when no other house was willing to take on such a responsibility. Lucrative naval contracts for everything varying from shuttlecraft, to fighters, to capital ships have been awarded to the Zhao, and have become increasing lucrative with recent expansion efforts by the Navy, especially after a much larger naval budget was announced for 2461. Being rewarded for their efforts by the Emperor, the High Lord Admiral of the Navy was given to a Zhao Minor Lord.&lt;br /&gt;
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House Zhao&#039;s expertise in civil engineering, ship architecture, and fortification design are well known. Some of the best civil engineers in the Empire come from House Zhao, and their engineers are second to none in the design of naval weapons, armor, electronics, and munitions. House Zhao recently received popular acclaim for the invention of a new design in the area of armor founding for ships by the famous ship architect Arabel Zhao, well known for her innovative ship designs. They work closely with all of the Houses, as the demands of the Navy are very prominent in the Empire both politically and economically.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Mictlan&amp;diff=13141</id>
		<title>Mictlan</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Mictlan&amp;diff=13141"/>
		<updated>2019-09-27T18:37:18Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Population and major habitats */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[File:mictlan_flag.png|Government flag of Mictlan.|thumb]]&lt;br /&gt;
Measuring proved the planet has a standing temperature of earth circa 226 BC.&lt;br /&gt;
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Mainland is majorly focused in the upper tropical ring, it was estimated that on average it rains twelve to twenty times a month. Measuring proved the planet has a standing temperature of earth circa 226 BC. The small lands are mainly split islands, with plant life in its initial stages of evolution the planet is mostly compromised of invasive human species. The polar ice caps are so far barren of any life.&lt;br /&gt;
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The surrounding sea is also home to majorly invasive species steadily pushing the home populace away. Underwater plant life however has proven resilient and remains the only majorly non-invasive demographic. They have quickly adapted to invasive aquatic life and work in suspiciously well coordinated symbiosis which baffles marine biologists to this day. The atmosphere is rich on oxygen and low on nitrogen resulting in sporadic growth of insects and other Arthropods.&lt;br /&gt;
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==Population and Society==&lt;br /&gt;
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As of the most recent census in 2457, the population of Mictlan is 2,851,000 billion.&lt;br /&gt;
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Societal breakdown is as follows:&lt;br /&gt;
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54% Mictlanian&lt;br /&gt;
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34% Other Human Ethnicities&lt;br /&gt;
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0.9% Skrell&lt;br /&gt;
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0.2% Unathi&lt;br /&gt;
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0.1% Tajara&lt;br /&gt;
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&#039;&#039;&#039;Administration:&#039;&#039;&#039; Mictlan is governed as a democratic republic with a presidential system.&lt;br /&gt;
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==History==&lt;br /&gt;
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The original colonists of Mictlan never intended to land on this planet, instead, it served as a crash site for their ships, which ran out of resources two years before they were supposed to due to overindulgence and overuse of materials. Ever since then, the government and people of Mictlan had reframed their lifestyles and rebuilt into a new nation that could be proud not because they come from the original earth, but because they&#039;re better than their ancestors.&lt;br /&gt;
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The effort started with large crackdowns on consumption and overuse of non-reusable resources, the blame was mostly placed on the megacorporations, brands, and companies which had come along with the settlers. A general strike led to the nationalization of these companies during the early years of the settlement, during which they also began to build the first infrastructure on this wet rock.&lt;br /&gt;
Establishing communications with the Sol Alliance came a few years later, and already a local democratic government was formed, along with many industries which invested heavily into aquaculture and recyclable materials, these two industries would come to characterize Mictlan. This coupled with the efforts of the government to establish Mictlan not as a product of Earth but as its own, strong colony, citing the works and ideals of the ancient Simón Bolívar put Mictlan into an unfavorable light with the Sol Alliance, who demanded Mictlan to re-settle to the planet they were originally intended to settle and stop purposefully avoiding the use of phoron and other new technologies.&lt;br /&gt;
The government of Mictlan answered with a large shipment of Uranium, which they had little use for, and a general statement that the planet was very rich in coal, fish, uranium, and coral and they&#039;d be happy to establish good trade relations with the Sol Alliance. Content with the output of goods, the Sol Alliance fully recognized the colony of Mictlan and has had nothing but good relations with them ever since.&lt;br /&gt;
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==Culture==&lt;br /&gt;
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Mictlan culture is a culture of resourcefulness and recycling. While their crime, pollution and health risk rates are one of the lowest in the whole galaxy, they rank very low in terms of well-being, due to the refusal to use technology that requires phoron in a larger scale than required. Coupled with a hefty tax on anyone importing things such as oil, plastic or other non-recyclable goods this has made Mictlan a very undesirable trade partner for most companies. As a result majority of the population works in aquatic industries, mainly fishing and harvesting of the coral reefs or carbonized wood, leaving a very large lower class which face daily danger on their arcologies as they cannot afford to live on the mainland which is relatively flood-free.&lt;br /&gt;
In spite of this, people on Mictlan wouldn&#039;t have it any other way, as the living conditions are slowly improving due to heavy investment and effort to make re-usable technology as useful as non-reusable. The recent invention of bioplastic has marginally improved the living conditions on Mictlan although corporate lobbyists are preventing its spread onto other planets as it requires materials native mostly to Mictlan.&lt;br /&gt;
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Mictlanian citizens are some of the most mindful in regards to resources and the environment and have been a strong case for environmentalists everywhere. They are proud of being a colony and have a real drive to remain self-sustaining. As a result, the colonists of Mictlan can come off as cold to plights of other colonies, usually being unsympathetic when other people claim they &amp;quot;need&amp;quot; something non-reusable for their survival.&lt;br /&gt;
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Mictlanian culture is strongly inspired by its South American roots while considering themselves their own colony, mirroring the relationship between Brazil and Spain in the days of old.&lt;br /&gt;
Mictlan is thus known for large scale parades and colorful parades despite the pouring rain. Celebrations such as Independence Day or the Day of Founding are almost always completely crowded. The fact that there is a low amount of tourism is welcome by the native population as they severely dislike tourists, due to their usually disruptive behaviour and tendency to litter and disregard the trash laws.&lt;br /&gt;
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The idea of re-using and recycling is not a simple action for Mictlanians, but a way of living. Thus even arts and music find themselves recycled, Mictlanian movies, games, arts and musics tend to be remixes, recycles or rehashes of already preexisting media from other systems. To the anger of the creators, this is considered perfectly legal on Mictlan and the Sol Alliance does not find it enough of an issue to warrant an intervention. This often means that while a Tau Cetian might hear about the famous franchise &amp;quot;Pigface&amp;quot; a Mictlanian would most likely hear about a certain &amp;quot;Hogface&amp;quot; with strikingly similar characteristics. One of the most famous instances was a popular rewrite of Romeo and Juliet becoming so famous that it replaced the original book in required reading of Mictlanian schools.&lt;br /&gt;
This has led to a near dead digital and software scene on Mictlan, as developers don&#039;t see a point in creating anything since it&#039;ll get remixed, remade and recycled anyways.&lt;br /&gt;
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However, not everyone is on-board with this idea and an anti-cultural group calling themselves, Liberdade de Ganância, who propagate that people should be entitled to their trash, litter and products. Oftentimes they&#039;ll purposefully litter or dirty the environment, stating that the government is using the recycling excuse as a way to restrict the freedoms of men and women. For a long time they were considered unpopular punks, but they&#039;re starting to pick up with the younger generation. As Liberdade de Ganância are strong proponents of anti-piracy and digital anti-theft laws, many artists and young influencers have come to them for help as they&#039;re known for creating a digital protection service, which encodes data, corrupting it if it&#039;s downloaded or reposted illegally.&lt;br /&gt;
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==Style==&lt;br /&gt;
Fashion has always been a part of humanity and the Mictlanians are no exception.&lt;br /&gt;
With a strong culture of &amp;quot;re-use and recycle&amp;quot; the average worker is actually going to be wearing a temporary clothing mesh, designed to degrade in a week specifically so it can be dropped in an in-home recycler, decomposed into basic materials and re-used into clothing once again.&lt;br /&gt;
Upper echelons of pay is where issues arise, while many agree that material over-use it bad, plenty of Mictlanian celebrities wear clothing imported from other areas of space. Ultimately however, this issue is so minor and hidden under the fame of those celebrities that plenty of people are willing to excuse such behaviour. While the government punishes such offenses with fines, but the kind of people who can buy a dress from Biesel can easily pay off a few hundred credit fine.&lt;br /&gt;
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This created a need for individuality, but no means to provide it in the clothing industry.&lt;br /&gt;
And so people expressed themselves in two ways, masks, piercings and tattoos.&lt;br /&gt;
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===Masks===&lt;br /&gt;
There is a long standing tradition of masks on Mictlan, usually made of wood and in varied expressions. Mictlanians use these masks for important events, happy ones, painted in bright colors for celebrations or black and white ones, with a sad expression for tragedies both in the family or in public.&lt;br /&gt;
Protestors, rebel groups and pirates native of Mictlan often adopt these masks, usually with angry expressions, to scare and intimidate their opponents while also hiding their identity while keeping their alignment and intent very clear.&lt;br /&gt;
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===Piercings===&lt;br /&gt;
Piercings made of smeltable materials are very popular on Mictlan. However, one won&#039;t find nose-rings or classic ear-rings on Mictlan, due to the dangers of Mictlan itself the risk of snagging on something is very real and has resulted in studs in particular being very popular.&lt;br /&gt;
Piercings are also viewed as something for young people, literally, usually at around the age of 25-30 a person is expected to remove their piercings otherwise they might be viewed as &amp;quot;childish&amp;quot;. Thus underage piercing is common and even encouraged. Some disagree with this, however, as they view it unfair to the children and a way for parents to &amp;quot;bedazle&amp;quot; their kids without their permission.&lt;br /&gt;
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===Tattoos===&lt;br /&gt;
Tattoos are viewed as the best way for someone to express themselves. The abundance of aquatic life has lead to tattoo ink solutions based on squid ink become widespread and popular, even endorsed as healthy by certain &amp;quot;physicians&amp;quot; and &amp;quot;health gurus&amp;quot;.&lt;br /&gt;
The most popular motiff is coloring of the whole upper face, right above the nose. It is speculated this originates from an old earthen south american tribe called the Mayoruna. It also bears the same intent, transformation, coloring the upper face in particular is supposed to signify the transformation into a fearsome jaguar.&lt;br /&gt;
However, other tattoos are also very popular, namely the idea of a &amp;quot;full-body&amp;quot; tattoo, these usually take multiple years and are usually done part by part as the person gets older, each new tattoo denoting some achievement in their life.&lt;br /&gt;
Phosphorescent tattoos, eye tattoos or even internal organ tattoos are other very popular variants.&lt;br /&gt;
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==Foreign Relationships==&lt;br /&gt;
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Mictlan suffers from heavy discrimination to anyone outside their immediate planet as for many people it&#039;s hard to understand the purpose of recyclable materials. This makes Mictlanians seem short-sighted and backwards when in reality they&#039;re simply focusing on a new venue of re-usable and environmentally friendly technologies. This however makes Mictlan quite technologically impaired compared other human colonies. Mictlan is disgusted by the flagrant and wasteful use of phoron and compel other governments to focus on a more long-term solution, like attempting K&#039;ois related phoron harvesting.&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
	</entry>
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