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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Thrusters&amp;diff=24819</id>
		<title>Guide to Thrusters</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Thrusters&amp;diff=24819"/>
		<updated>2022-05-21T22:34:35Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Corrects valve instructions for starboard thruster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide to Thrusters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide assumes a basic knowledge of pipes and gas mechanics, if you need to brush up on those read the [[Guide_to_Atmospherics|Guide to Atmospherics]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the Bridge are pressuring you to set up the thrusters asap so they can go drive into a meteor field and cause you more problems, what do you do? There are two propulsion rooms on the SCCV Horizon at the aft of Deck 1 and these control gas flow to three thrusters each. &lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s thrusters run on Phoron, and they have two operational modes. One where you simply dump cold Phoron directly from the storage tank and out into space, and one where you mix the Phoron with Oxygen and ignite it which is both a significantly more efficient use of expensive Phoron and much more effective as you can reach maximum pressure very easily.&lt;br /&gt;
&lt;br /&gt;
=== Phoron Storage Tank ===&lt;br /&gt;
&lt;br /&gt;
[[File:Phoron-supply-thruster.PNG]]&lt;br /&gt;
&lt;br /&gt;
Atmospherics has a tank just outside the hull where the ship&#039;s supply of phoron is stored. It has outputs that lead to the filtering and mixing apparatus as well as directly to the port thruster room. The west-most console in the port thruster controls the output vent that leads to the thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Port Thruster === &lt;br /&gt;
&lt;br /&gt;
The Port Thruster is accessible through the atmospherics room and is only accessible to [[Atmospheric_Technician|Atmospherics Technicians]] &amp;lt;s&amp;gt;or Engineers that try hard enough if there are no [[Atmospheric_Technician|Atmos Techs]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Starboard-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
This room contains pipelines for bringing phoron and oxygen to the thrusters, a mixer for setting the desired ratio of oxygen and phoron, and a reaction chamber where you will ignite your mixture. There are two digital valves that allow you to set the hot/cold gas mode of the thrusters. It also has a console for controlling the phoron tank output and for controlling the input and output vents of the reaction chamber.&lt;br /&gt;
&lt;br /&gt;
Importantly the port thruster has a pipe that leads from the mixer all the way to the starboard thruster. All mixing is done in the port thruster and the resulting mixture is provided to the starboard thruster.&lt;br /&gt;
&lt;br /&gt;
The port thruster also has an airlock into space which can come in handy for fixing meteor damage to the exterior, or creating a breach yourself in case of an accidental phoron fire!&lt;br /&gt;
&lt;br /&gt;
=== Starboard Thruster ===&lt;br /&gt;
&lt;br /&gt;
The Starboard Thruster room is accessed through maintenance and is on the other side of aft Deck 1 from the port thruster. It is accessible to all engineering personnel. The machinery here behaves exactly the same as the port thruster with the exception that no mixing happens here. There is a direct line from the port thruster that will feed phoron or phoron-oxygen mix to this area.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
These instructions are simplified, suggested values for pressures are slightly arbitrary, and it does not go into detail. The operating principles are covered later in this guide in full.&lt;br /&gt;
&lt;br /&gt;
===== Cold Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
For the simplest and safest setting, you can simply pump cold phoron into the thrusters. The Port Thruster is initially in this mode, with the top digital valve being set to accept cold phoron from the phoron storage tank and output it to the pressure regulator on the east side of it. However, the other digital valve that controls the feed to the starboard thruster is intiailly set to accept from the empty mix pipe.&lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to Port Thruster.&lt;br /&gt;
* Toggle the digital valve (1) so the cold phoron flows directly to the thrusters.&lt;br /&gt;
* Toggle the digital valve (2) so the cold phoron will flow to the starboard thrusters.&lt;br /&gt;
* Max the phoron storage tank output pressure via the west console (3).&lt;br /&gt;
* Toggle the starboard feed digital valve so the green icon points north (2).&lt;br /&gt;
* Maximize the pressure regulator east of the top digital valve.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Toggle the digital valve so the output is West.&lt;br /&gt;
* Maximize the pressure regulator west of the digital valve.&lt;br /&gt;
* Inform the Bridge the thrusters are filling up.&lt;br /&gt;
&lt;br /&gt;
After a few minutes the thrusters will have enough gas pressure to produce a modest acceleration. It is bottle-necked by the output flow from the phoron storage tank, however and the thrust will drop quickly when the thrusters are fired repeatedly.&lt;br /&gt;
&lt;br /&gt;
===== Hot Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
This requires a bit more setup, but will produce significantly better results. Instead of just pumping phoron into the thrusters, you first mix it with oxygen and pump it into a chamber where the oxygen is burned. This produces a very hot Carbon Dioxide and Phoron mixture that can be then pumped into the thrusters. &lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to the Port Thruster.&lt;br /&gt;
* Maximize and turn on all the high-power pumps and pressure regulators in the room.&lt;br /&gt;
* Go to the east console (4) and maximize the chamber input and turn it on. Make sure the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA pressure.&lt;br /&gt;
* Hit the igniter button on the wall (5).&lt;br /&gt;
* Go to the east console (4) and maximize the output pressure and turn it on.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Maximize all the high-power gas pumps.&lt;br /&gt;
* Maximize and turn on the chamber input. Make sure the the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA, again.&lt;br /&gt;
* Hit the ignition switch.&lt;br /&gt;
* Maximize and turn on the chamber output.&lt;br /&gt;
* Inform the Bridge the thrusters are warming up.&lt;br /&gt;
&lt;br /&gt;
=== Operating Principles ===&lt;br /&gt;
&lt;br /&gt;
Thrust is based on the pressure and mass of the propellant. For this reason Phoron makes the best propellant, as it has a high mass. The limitation on the thruster output is the maximum allowed pressure in a pipe, which is around 15,000 kPA. The ideal situation is one in which you maintain 100% Phoron in the thruster pipes at 15,000 kPA and replace all propellant that is used between thruster firings, which can happen every few seconds if the helm requires it. However this is not possible by simply pumping gas out of the phoron storage tank.&lt;br /&gt;
&lt;br /&gt;
Therefore it is beneficial to heat up the Phoron so that you can reach high pressures with less Phoron removed from the storage tank. A higher temperature means you have used less phoron. The temperature can be controlled by adjusting the mixer in the Port thruster. A higher percentage of Oxygen in the mixture will result in higher temperature, but also a higher percentage of Carbon Dioxide in your propellant which is less massive than Phoron.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that you can melt the walls of the reaction chamber if you burn too hot. Which can cause extreme damage to the Horizon and its personnel.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Procedures ===&lt;br /&gt;
&lt;br /&gt;
In the event that there is damage to repair, you put the wrong mix in, or you&#039;re about to melt the walls - There are buttons on the walls in each propulsion room that operate the blast doors around the reaction chambers. You can open the exterior one and vent all your gas out into space. Make sure to turn off the input when you do this as well!&lt;br /&gt;
&lt;br /&gt;
=== Improving the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
It is very possible to improve the design of the thrusters by replacing a few pipes. To address certain limiting factors:&lt;br /&gt;
&lt;br /&gt;
===== Gas Flow to the Thrusters =====&lt;br /&gt;
&lt;br /&gt;
Pressure regulators can be useful, but are largely not in the thruster design especially when you are using the hot phoron mode and they essentially act like a normal straight pipe segment. You can replace these with high-power pumps to improve gas flow - Note that high-power pumps can have a significant power usage when pumping from low to high pressures and adding more of these puts more strain on the APC.&lt;br /&gt;
&lt;br /&gt;
===== Improving Hot Gas Capacity =====&lt;br /&gt;
&lt;br /&gt;
[[File:Port-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
When the Helm thrusts, it will remove a portion of the gas from the thrusters and therefore lower the pressure in the pipeline. You can help keep the thrusters at a high pressure for longer in extended use by increasing the amount of hot gas that can be held at one time. The easiest way to do this is to add some connectors and canisters as in the above image. In this example the amount of gas readily available is increased by around 60%.&lt;br /&gt;
&lt;br /&gt;
===== Carbon Dioxide Filtering =====&lt;br /&gt;
&lt;br /&gt;
It is possible to filter out the Carbon Dioxide from the hot propellant, leaving only the Phoron. This means that the average mass of the propellant is higher, and so the thrust is higher. It may be necessary to use multiple filters to keep up with the required flow rate, and you will have to figure out where to put the Carbon Dioxide you have removed. Will you send it to scrubbers, store it in canisters or dump it directly into space?&lt;br /&gt;
&lt;br /&gt;
===== Power Usage =====&lt;br /&gt;
&lt;br /&gt;
The thrusters use a significant amount of power when pulsed, and the pumps will as well. It can be worth getting some higher capacity power cells in the APCs. If your propulsion room runs out of power the Bridge won&#039;t be able to thrust at all with those!&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Thrusters&amp;diff=24797</id>
		<title>Guide to Thrusters</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Thrusters&amp;diff=24797"/>
		<updated>2022-05-17T17:24:33Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide to Thrusters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide assumes a basic knowledge of pipes and gas mechanics, if you need to brush up on those read the [[Guide_to_Atmospherics|Guide to Atmospherics]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the Bridge are pressuring you to set up the thrusters asap so they can go drive into a meteor field and cause you more problems, what do you do? There are two propulsion rooms on the SCCV Horizon at the aft of Deck 1 and these control gas flow to three thrusters each. &lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s thrusters run on Phoron, and they have two operational modes. One where you simply dump cold Phoron directly from the storage tank and out into space, and one where you mix the Phoron with Oxygen and ignite it which is both a significantly more efficient use of expensive Phoron and much more effective as you can reach maximum pressure very easily.&lt;br /&gt;
&lt;br /&gt;
=== Phoron Storage Tank ===&lt;br /&gt;
&lt;br /&gt;
[[File:Phoron-supply-thruster.PNG]]&lt;br /&gt;
&lt;br /&gt;
Atmospherics has a tank just outside the hull where the ship&#039;s supply of phoron is stored. It has outputs that lead to the filtering and mixing apparatus as well as directly to the port thruster room. The west-most console in the port thruster controls the output vent that leads to the thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Port Thruster === &lt;br /&gt;
&lt;br /&gt;
The Port Thruster is accessible through the atmospherics room and is only accessible to [[Atmospheric_Technician|Atmospherics Technicians]] &amp;lt;s&amp;gt;or Engineers that try hard enough if there are no [[Atmospheric_Technician|Atmos Techs]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Starboard-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
This room contains pipelines for bringing phoron and oxygen to the thrusters, a mixer for setting the desired ratio of oxygen and phoron, and a reaction chamber where you will ignite your mixture. There are two digital valves that allow you to set the hot/cold gas mode of the thrusters. It also has a console for controlling the phoron tank output and for controlling the input and output vents of the reaction chamber.&lt;br /&gt;
&lt;br /&gt;
Importantly the port thruster has a pipe that leads from the mixer all the way to the starboard thruster. All mixing is done in the port thruster and the resulting mixture is provided to the starboard thruster.&lt;br /&gt;
&lt;br /&gt;
The port thruster also has an airlock into space which can come in handy for fixing meteor damage to the exterior, or creating a breach yourself in case of an accidental phoron fire!&lt;br /&gt;
&lt;br /&gt;
=== Starboard Thruster ===&lt;br /&gt;
&lt;br /&gt;
The Starboard Thruster room is accessed through maintenance and is on the other side of aft Deck 1 from the port thruster. It is accessible to all engineering personnel. The machinery here behaves exactly the same as the port thruster with the exception that no mixing happens here. There is a direct line from the port thruster that will feed phoron or phoron-oxygen mix to this area.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
These instructions are simplified, suggested values for pressures are slightly arbitrary, and it does not go into detail. The operating principles are covered later in this guide in full.&lt;br /&gt;
&lt;br /&gt;
===== Cold Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
For the simplest and safest setting, you can simply pump cold phoron into the thrusters. The Port Thruster is initially in this mode, with the top digital valve being set to accept cold phoron from the phoron storage tank and output it to the pressure regulator on the east side of it. However, the other digital valve that controls the feed to the starboard thruster is intiailly set to accept from the empty mix pipe.&lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to Port Thruster.&lt;br /&gt;
* Toggle the digital valve (1) so the cold phoron flows directly to the thrusters.&lt;br /&gt;
* Toggle the digital valve (2) so the cold phoron will flow to the starboard thrusters.&lt;br /&gt;
* Max the phoron storage tank output pressure via the west console (3).&lt;br /&gt;
* Toggle the starboard feed digital valve so the green icon points north (2).&lt;br /&gt;
* Maximize the pressure regulator east of the top digital valve.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Maximize the pressure regulator west of the digital valve.&lt;br /&gt;
* Inform the Bridge the thrusters are filling up.&lt;br /&gt;
&lt;br /&gt;
After a few minutes the thrusters will have enough gas pressure to produce a modest acceleration. It is bottle-necked by the output flow from the phoron storage tank, however and the thrust will drop quickly when the thrusters are fired repeatedly.&lt;br /&gt;
&lt;br /&gt;
===== Hot Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
This requires a bit more setup, but will produce significantly better results. Instead of just pumping phoron into the thrusters, you first mix it with oxygen and pump it into a chamber where the oxygen is burned. This produces a very hot Carbon Dioxide and Phoron mixture that can be then pumped into the thrusters. &lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to the Port Thruster.&lt;br /&gt;
* Maximize and turn on all the high-power pumps and pressure regulators in the room.&lt;br /&gt;
* Go to the east console (4) and maximize the chamber input and turn it on. Make sure the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA pressure.&lt;br /&gt;
* Hit the igniter button on the wall (5).&lt;br /&gt;
* Go to the east console (4) and maximize the output pressure and turn it on.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Toggle the digital valve so the output is south.&lt;br /&gt;
* Maximize all the high-power gas pumps.&lt;br /&gt;
* Maximize and turn on the chamber input. Make sure the the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA, again.&lt;br /&gt;
* Hit the ignition switch.&lt;br /&gt;
* Maximize and turn on the chamber output.&lt;br /&gt;
* Inform the Bridge the thrusters are warming up.&lt;br /&gt;
&lt;br /&gt;
=== Operating Principles ===&lt;br /&gt;
&lt;br /&gt;
Thrust is based on the pressure and mass of the propellant. For this reason Phoron makes the best propellant, as it has a high mass. The limitation on the thruster output is the maximum allowed pressure in a pipe, which is around 15,000 kPA. The ideal situation is one in which you maintain 100% Phoron in the thruster pipes at 15,000 kPA and replace all propellant that is used between thruster firings, which can happen every few seconds if the helm requires it. However this is not possible by simply pumping gas out of the phoron storage tank.&lt;br /&gt;
&lt;br /&gt;
Therefore it is beneficial to heat up the Phoron so that you can reach high pressures with less Phoron removed from the storage tank. A higher temperature means you have used less phoron. The temperature can be controlled by adjusting the mixer in the Port thruster. A higher percentage of Oxygen in the mixture will result in higher temperature, but also a higher percentage of Carbon Dioxide in your propellant which is less massive than Phoron.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that you can melt the walls of the reaction chamber if you burn too hot. Which can cause extreme damage to the Horizon and its personnel.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Procedures ===&lt;br /&gt;
&lt;br /&gt;
In the event that there is damage to repair, you put the wrong mix in, or you&#039;re about to melt the walls - There are buttons on the walls in each propulsion room that operate the blast doors around the reaction chambers. You can open the exterior one and vent all your gas out into space. Make sure to turn off the input when you do this as well!&lt;br /&gt;
&lt;br /&gt;
=== Improving the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
It is very possible to improve the design of the thrusters by replacing a few pipes. To address certain limiting factors:&lt;br /&gt;
&lt;br /&gt;
===== Gas Flow to the Thrusters =====&lt;br /&gt;
&lt;br /&gt;
Pressure regulators can be useful, but are largely not in the thruster design especially when you are using the hot phoron mode and they essentially act like a normal straight pipe segment. You can replace these with high-power pumps to improve gas flow - Note that high-power pumps can have a significant power usage when pumping from low to high pressures and adding more of these puts more strain on the APC.&lt;br /&gt;
&lt;br /&gt;
===== Improving Hot Gas Capacity =====&lt;br /&gt;
&lt;br /&gt;
[[File:Port-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
When the Helm thrusts, it will remove a portion of the gas from the thrusters and therefore lower the pressure in the pipeline. You can help keep the thrusters at a high pressure for longer in extended use by increasing the amount of hot gas that can be held at one time. The easiest way to do this is to add some connectors and canisters as in the above image. In this example the amount of gas readily available is increased by around 60%.&lt;br /&gt;
&lt;br /&gt;
===== Carbon Dioxide Filtering =====&lt;br /&gt;
&lt;br /&gt;
It is possible to filter out the Carbon Dioxide from the hot propellant, leaving only the Phoron. This means that the average mass of the propellant is higher, and so the thrust is higher. It may be necessary to use multiple filters to keep up with the required flow rate, and you will have to figure out where to put the Carbon Dioxide you have removed. Will you send it to scrubbers, store it in canisters or dump it directly into space?&lt;br /&gt;
&lt;br /&gt;
===== Power Usage =====&lt;br /&gt;
&lt;br /&gt;
The thrusters use a significant amount of power when pulsed, and the pumps will as well. It can be worth getting some higher capacity power cells in the APCs. If your propulsion room runs out of power the Bridge won&#039;t be able to thrust at all with those!&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Atmospheric_Technician&amp;diff=24751</id>
		<title>Atmospheric Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Atmospheric_Technician&amp;diff=24751"/>
		<updated>2022-05-17T15:25:56Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Adds guide to thrusters to the atmos tech page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #E8891D&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = #E8C61D&lt;br /&gt;
|img = Generic_atmos.png&lt;br /&gt;
|jobtitle = Atmospheric Technician&lt;br /&gt;
|access = Atmospherics, Maintenance&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Bachelors degree or 7 years experience in engineering-related field.&lt;br /&gt;
|employers = [[Hephaestus Industries]], [[Zavodskoi Interstellar]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Ensure the air is breathable on the ship, fight fires, repair pipes, help out the [[Station Engineer|Engineers]].&lt;br /&gt;
|guides = [[Guide to Construction]], [[Guide to Atmospherics]], [[Guide to Thrusters]]&lt;br /&gt;
}}&lt;br /&gt;
As an &#039;&#039;&#039;Atmospheric Technician&#039;&#039;&#039;, what you do is rather simple. Firstly, your ship&#039;s atmospherics system starts up and running, but there is always room for improvement. Secondly, if there is any sort of environmental disaster, head off and fix it! Most of the crew requires air to survive and a good atmospheric tech can change the flow of an entire round. You have your tools, your [[Guide_to_Communication_Devices#Headset|engineering headset]], portable and mobile pipe dispensers, several space heaters, and atmospheric survival equipment. When things get quiet, sit back and start your own little projects, usually consisting of plotting ways to flood the ship with a variety of toxic gases or finding the exact amount of high powered pumps to crash that power supply and yell at the inferior engineers.&lt;br /&gt;
&lt;br /&gt;
== Atmospherics ==&lt;br /&gt;
&lt;br /&gt;
This is your home. This is your motherland. Atmosia loves you, and you love Atmosia. Treat her right, and she&#039;ll never leave you hanging or gasping.&lt;br /&gt;
&lt;br /&gt;
Atmosia is a beautiful land of pipes and various bits of atmospheric regulation equipment. Here, you&#039;ll find the pipes that distribute gas to the rest of the ship, the means to control that gas, the supplies to keep that gas moving, breathable, and on the ship rather than out in the vacuum of space, and the computers that will let you monitor the atmosphere on the whole ship or remotely control them. Ever wondered why cargo loves wearing the Ushanka? Probably has to do with an atmos tech making their workplace a freezer with a button on their console.&lt;br /&gt;
&lt;br /&gt;
At first glance, the tangled mess of pipes that is Atmosia proper can seem intimidating. Don&#039;t let that frighten you. Atmosia is not nearly as confusing as she seems - and she is well worth the effort.&lt;br /&gt;
If you are in need of a little training jump in as engineering apprentice and have someone explain the basics to you once or twice, before starting to yell at them for constantly stealing your pipe dispenser.&lt;br /&gt;
&lt;br /&gt;
== Your Job ==&lt;br /&gt;
&lt;br /&gt;
Your job is air. You keep the ship breathing. Without you, this place would suffocate while sucking on a hard vacuum. Or freeze to death. Or die of depressurization. Or catch on fire. Or poison itself with phoron. You get the picture.&lt;br /&gt;
&lt;br /&gt;
In more specific terms, though, you have two primary duties: keeping the ship&#039;s atmospheric systems running at full capacity and taking care of any specific atmospheric problems that pop up on the ship. This means that you refill areas that have been depressurized, drain areas that have overpressurized, filter out [[Phoron|toxic gases]], fight fires, and any number of other things. See the [[Guide to Atmospherics]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Repressurization ===&lt;br /&gt;
&lt;br /&gt;
Repressurizing an area that has lost some of its atmosphere is the most common task you&#039;ll face as an Atmospheric Technician. Areas usually undergo depressurization when something exposes them to the cold void of space. This causes all of its atmosphere to rush out, along with anything unlucky enough to be caught in the windstorm. Coordinate with your fellow engineers. They can repair the walls while you layout your majestic pipes or drag along another pipe dispenser. It is usually good to have them aware that you are active and able to fix the atmos issue while they focus on changing lightbulbs.&lt;br /&gt;
&lt;br /&gt;
After your [[Engineer|engineering buddies]] have taken care of a hull breach, it&#039;ll be your job to refill the area and make it breathable. This can be done by using the Air Alarms mounted on the walls in most areas, as well as the local vents and scrubbers. Atmosia, fortunately, is largely self-regulating; after a hull breach is sealed and the system is set to filter or fill in fresh air, the vents on the ship will automatically begin replacing lost air as long as the pipes to the vents in the area are undamaged. This process is usually rather slow, unless you have upgraded your atmos systems to get the most out of it. You&#039;ll mainly be called to focus on critical or high-traffic areas, and the crew needs it to be breathable &#039;&#039;now&#039;&#039;. A well prepared portable air pump can fill an area within seconds. If your hands are full have the apprentices drag them in for you.&lt;br /&gt;
&lt;br /&gt;
=== Filtering and Depressurizing ===&lt;br /&gt;
&lt;br /&gt;
Less commonly, you&#039;ll be called on to filter out toxins from the air or drain an area that&#039;s become overpressurized. Removing excess atmosphere from a room is as simple as going to the air alarm and selecting the replace setting (or Panic Syphon in extreme cases), then waiting for it to go back to green before switching back to Filter. &lt;br /&gt;
&lt;br /&gt;
Getting rid of toxins, on the other hand, is usually more difficult. Setting the air alarm filters to scrub out toxins and N2O from the air will help, but it might not be enough. Air scrubbers can be used to get rid of toxins, but if the spill is very large, you might have to resort to Panic Syphon or Replace Air settings. Remember to keep people out of the room as long as you&#039;re working. Not only are the toxins dangerous, but the fact that depressurization is probably your best option adds another threat. Just make sure to enable your magboots before bashing in a window and that the grill is not shocked. If it&#039;s a phoron spill, be damn sure there&#039;s nothing around that can set it off (unless you&#039;re planning on burning off the phoron, which is extremely dangerous and shouldn&#039;t be attempted in anything but the most extreme cases or by experienced Atmospheric Technicians).&lt;br /&gt;
&lt;br /&gt;
=== Fire! ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s a fire! This is a comparatively rare occurrence, but when there is one, you&#039;re expected to suit up and get the problem fixed without hesitation. Generally, this involves locking the area down and using Panic Syphon and/or Replace Air to quell the fire. Keep in mind that your atmos suit is designed for EVA operations. Your firefighter suit is not.&lt;br /&gt;
&lt;br /&gt;
=== Total Emergency: The Fire Axe and You ===&lt;br /&gt;
&lt;br /&gt;
The Fire Axe is your tool of choice during emergencies since you can use it as a crowbar to open doors when the power is off &#039;&#039;and&#039;&#039; use it as an incredibly powerful melee weapon or just to get rid of a window quickly. Just keep in mind that you have to be holding it with both hands to use it effectively (click on it while you&#039;re holding it to do this). Because it&#039;s so dangerous and it doesn&#039;t fit in a backpack or satchel, it should usually be left in its case in the computer room. If you have to have it, though, use a multi tool to unlock its case. Just be aware that, once it&#039;s out, you are seen as armed and dangerous, and [[Traitor|some people]] want to get their hands on it. Security will probably want to know why you grabbed it, too.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
&lt;br /&gt;
Atmospherics is already sensitive work, and it&#039;s just complex enough that people who don&#039;t know how it works themselves will generally let you do what you say needs to be done rather than question you when there&#039;s an Atmospherics alert in the area. This combined with the ability to remotely trigger such alarms or cause atmos troubles, gives you a free pass to enter almost all of the ship without raising an eyebrow. This gives you all sorts of opportunity for shenanigans. Beyond that, you can sabotage the entire ship&#039;s air supply very, very easily if you know what you&#039;re doing - but do it carefully, because you&#039;ll be one of those most under suspicion. You have easy access to phoron and other harmful substances as well. With a bit of inventiveness, you can do a lot of damage. Make sure to clear it with admins if you plan to send an entire department to sleep or declare the bridge a new construction zone via rapid phoron induced deconstruction.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Engineering]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guides&amp;diff=24750</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guides&amp;diff=24750"/>
		<updated>2022-05-17T15:25:16Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Adds thruster guide to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting Started==&lt;br /&gt;
*If you&#039;re unsure of something, read the [https://aurorastation.org/rules.html Server Rules]&lt;br /&gt;
*If you plan to edit the wiki, please see this guide: [[Guide_to_Editing|Guide to Editing]]&lt;br /&gt;
*Remember the golden rule; when you&#039;re not sure if something is against the rules or not, Ahelp!&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
New to Aurora? Here&#039;s what you do!&lt;br /&gt;
&lt;br /&gt;
* Read our [https://aurorastation.org/rules.html rules] to avoid unnecessary banning from the server.&lt;br /&gt;
* Browse our [[Background_summary| Lore]]. Aurora has it&#039;s own expanded lore maintained by a group of developers&lt;br /&gt;
* Figure out how to make a [[Guides/Character Creation|character]] taking advantage of said lore&lt;br /&gt;
* When you try out a new job, always look over the wiki page for that job. These are concentrated tips and how-to guides to get you started.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re still confused, feel free to ask in-game over the OOC channel, an adminhelp (F1), or by creating a thread on [https://forums.aurorastation.org/ our forums], or joining the [https://discord.gg/3wgjgRN/ discord server] for Aurora, while faster, you may receive more in depth and helpful answers on the forums.&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
*[[File:Paper.png|link=Getting Started]] [[Getting Started|Getting Started]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to Controls]] [[Guide to Controls]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Communication Devices]] [[Guide to Communication Devices]]&lt;br /&gt;
*[[File:Suit_cycler.png|link=Guide to EVA]] [[Guide to EVA]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to Paperwork]] [[Guide to Paperwork]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to Character Records]] [[Guide to Character Records]]&lt;br /&gt;
*[[File:SpaceLaw.png|link=Guide to Station Procedure]][[Guide to Station Procedure]]&lt;br /&gt;
*[[File:SpaceLaw.png|link=Guide to Law]][[Guide to Law]]&lt;br /&gt;
*[[File:SpaceLaw.png|link=Guide to Command]][[Guide to Command]]&lt;br /&gt;
*[[File:Harm.png|link=Combat]] [[Combat|Guide to Combat]]&lt;br /&gt;
&lt;br /&gt;
== Professions ==&lt;br /&gt;
For a more detailed explanation of all of the jobs available, see the [[Job Guides|job guides page]].&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
*[[File:Vegepizza.png|link=Guide to Food]] [[Guide to Food]]&lt;br /&gt;
*[[File:olympusmons.gif|link=Guide to Drinks]] [[Guide to Drinks]]&lt;br /&gt;
*[[File:Carrot.png|link=Guide to Hydroponics]] [[Guide to Hydroponics]]&lt;br /&gt;
*[[File:OreSatchel.png|link=Guide to Mining]] [[Guide to Mining]]&lt;br /&gt;
*[[File:Clowncard.png|link=Guide_to_Battlemonsters|26px]] [[Guide_to_Battlemonsters|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;..&amp;lt;/span&amp;gt;Guide to Battlemonsters]]&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
*[[File:Machine_Frame.png|link=Guide to Construction]] [[Guide to Construction]]&lt;br /&gt;
*[[File:Wired_Frame.png|link=Guide to Advanced Construction]] [[Guide to Advanced Construction]]&lt;br /&gt;
*[[File:Meteor.gif|link=Guide to Shields]] [[Guide to Shields]]&lt;br /&gt;
*[[File:Oxygen_canister.png|link=Guide to Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Supermatter.png|link=Supermatter Engine]] [[Supermatter Engine|How to Set up the Supermatter Engine]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|How to Set up the Solars]]&lt;br /&gt;
* [[Guide_to_Thrusters|How to Set up the Thrusters]]&lt;br /&gt;
*[[File:Wallradio.png|link=Telecommunications]] [[Telecommunications]]&lt;br /&gt;
*[[File:Multitool.png|link=Guide_to_Hacking]] [[Guide_to_Hacking|Guide to Hacking]]&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to Toxins]] [[Guide to Toxins]]&lt;br /&gt;
*[[File:MetroidBaby.gif|link=Guide to Xenobiology]] [[Guide to Xenobiology]] / [[Guide to Xenobotany]]&lt;br /&gt;
*[[File:Generic borg.png|32px|link=Guide to Robotics]] [[Guide to Robotics]]&lt;br /&gt;
*[[File:MiningPick.gif|32px|link=Guide to Xenoarchaeology]] [[Guide to Xenoarchaeology]]&lt;br /&gt;
*[[File:Laptop2.png|link=Guide_to_NTSL2]] [[Guide_to_NTSL2|Guide to NTSL2+]]&lt;br /&gt;
*[[File:Laptop2.png|link=Guide_to_NTSL2++]] [[Guide_to_NTSL2++|Guide to NTSL2++]]&lt;br /&gt;
*[[File:Shuttle.gif|link=Guide_to_Away_Missions]] [[Guide_to_Away_Missions|Guide to Away Missions]]&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to Medicine]] [[Guide to Medicine]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to Chemistry]] [[Guide to Chemistry]]&amp;lt;!---&lt;br /&gt;
*[[File:Beaker.png|link=Guide to Genetics]] [[Guide to Genetics]]---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
*[[File:SpaceLaw.png|link=Corporate Regulations]] [[Corporate Regulations]] &lt;br /&gt;
*[[File:Mag glass.gif|link=Guide to Forensics]] [[Guide to Forensics]]&lt;br /&gt;
*[[File:Autopsy scanner.png]] [[Guide to Cadavers]]&lt;br /&gt;
*[[File:SpaceLaw.png|link=Guide to Contraband]] [[Guide to Contraband]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
*[[File:PDA.png|link=Uplink|32px]] [[Uplink|A Pocket-sized Black Market]]&lt;br /&gt;
*[[File:Generic_nukesyndie.png|32px|link=Traitor]] [[Traitor|How to be Evil For Dummies]]&lt;br /&gt;
*[[File:SpaceNinja.png|32px|link=Ninja]] [[Ninja|Being a Ninja]]&lt;br /&gt;
*[[File:Generic_nukesyndie.png|32px|link=Mercenary]] [[Mercenary|Life as a Hired Gun]]&lt;br /&gt;
*[[File:HeistRaider.png|32px|link=Raider]] [[Raider|One More Job]]&lt;br /&gt;
*[[File:ChangelingLarge2.gif|32px|link=Revolutionary]][[Revolutionary|Someone Tired of the Establishment]]&lt;br /&gt;
*[[File:ChangelingLarge2.gif|32px|link=Vampire]][[Vampire|A Cunning Bloodsucker]]&lt;br /&gt;
*[[File:ChangelingLarge2.gif|32px|link=Changeling]][[Changeling|A Genetic Abomination]]&lt;br /&gt;
*[[File:Generic_cultist.gif|32px|link=Cult]][[Cult|Other Dimensional Beings and How to Summon Them]]&lt;br /&gt;
*[[File:Revenant96x.png|32px|link=Revenant]][[Revenant|Being an Other Dimensional Being]]&lt;br /&gt;
*[[File:Borer.png|link=Borer]][[Borer|Neurology for Slugs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Thrusters&amp;diff=24749</id>
		<title>Guide to Thrusters</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Thrusters&amp;diff=24749"/>
		<updated>2022-05-17T15:24:21Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Adds guide to thrusters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide to Thrusters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide assumes a basic knowledge of pipes and gas mechanics, if you need to brush up on those read the [[Guide_to_Atmospherics|Guide to Atmospherics]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the Bridge are pressuring you to set up the thrusters asap so they can go drive into a meteor field and cause you more problems, what do you do? There are two propulsion rooms on the SCCV Horizon at the aft of Deck 1 and these control gas flow to three thrusters each. &lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s thrusters run on Phoron, and they have two operational modes. One where you simply dump cold Phoron directly from the storage tank and out into space, and one where you mix the Phoron with Oxygen and ignite it which is both a significantly more efficient use of expensive Phoron and much more effective as you can reach maximum pressure very easily.&lt;br /&gt;
&lt;br /&gt;
=== Phoron Storage Tank ===&lt;br /&gt;
&lt;br /&gt;
[[File:Phoron-supply-thruster.PNG]]&lt;br /&gt;
&lt;br /&gt;
Atmospherics has a tank just outside the hull where the ship&#039;s supply of phoron is stored. It has outputs that lead to the filtering and mixing apparatus as well as directly to the port thruster room. The west-most console in the port thruster controls the output vent that leads to the thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Port Thruster === &lt;br /&gt;
&lt;br /&gt;
The Port Thruster is accessible through the atmospherics room and is only accessible to [[Atmospheric_Technician|Atmospherics Technicians]] &amp;lt;s&amp;gt;or Engineers that try hard enough if there are no [[Atmospheric_Technician|Atmos Techs]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Starboard-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
This room contains pipelines for bringing phoron and oxygen to the thrusters, a mixer for setting the desired ratio of oxygen and phoron, and a reaction chamber where you will ignite your mixture. There are two digital valves that allow you to set the hot/cold gas mode of the thrusters. It also has a console for controlling the phoron tank output and for controlling the input and output vents of the reaction chamber.&lt;br /&gt;
&lt;br /&gt;
Importantly the port thruster has a pipe that leads from the mixer all the way to the starboard thruster. All mixing is done in the port thruster and the resulting mixture is provided to the starboard thruster.&lt;br /&gt;
&lt;br /&gt;
The port thruster also has an airlock into space which can come in handy for fixing meteor damage to the exterior, or creating a breach yourself in case of an accidental phoron fire!&lt;br /&gt;
&lt;br /&gt;
=== Starboard Thruster ===&lt;br /&gt;
&lt;br /&gt;
The Starboard Thruster room is accessed through maintenance and is on the other side of aft Deck 1 from the port thruster. It is accessible to all engineering personnel. The machinery here behaves exactly the same as the port thruster with the exception that no mixing happens here. There is a direct line from the port thruster that will feed phoron or phoron-oxygen mix to this area.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
These instructions are simplified, suggested values for pressures are slightly arbitrary, and it does not go into detail. The operating principles are covered later in this guide in full.&lt;br /&gt;
&lt;br /&gt;
===== Cold Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
For the simplest and safest setting, you can simply pump cold phoron into the thrusters. The Port Thruster is initially in this mode, with the top digital valve being set to accept cold phoron from the phoron storage tank and output it to the pressure regulator on the east side of it. However, the other digital valve that controls the feed to the starboard thruster is intiailly set to accept from the empty mix pipe.&lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to Port Thruster.&lt;br /&gt;
* Toggle the digital valve (1) so the cold phoron flows directly to the thrusters.&lt;br /&gt;
* Max the phoron storage tank output pressure via the west console (3).&lt;br /&gt;
* Toggle the starboard feed digital valve so the green icon points north (2).&lt;br /&gt;
* Maximize the pressure regulator east of the top digital valve.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Maximize the pressure regulator west of the digital valve.&lt;br /&gt;
* Inform the Bridge the thrusters are filling up.&lt;br /&gt;
&lt;br /&gt;
After a few minutes the thrusters will have enough gas pressure to produce a modest acceleration. It is bottle-necked by the output flow from the phoron storage tank, however and the thrust will drop quickly when the thrusters are fired repeatedly.&lt;br /&gt;
&lt;br /&gt;
===== Hot Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
This requires a bit more setup, but will produce significantly better results. Instead of just pumping phoron into the thrusters, you first mix it with oxygen and pump it into a chamber where the oxygen is burned. This produces a very hot Carbon Dioxide and Phoron mixture that can be then pumped into the thrusters. &lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to the Port Thruster.&lt;br /&gt;
* Maximize and turn on all the high-power pumps and pressure regulators in the room.&lt;br /&gt;
* Go to the east console (4) and maximize the chamber input and turn it on. Make sure the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA pressure.&lt;br /&gt;
* Hit the igniter button on the wall (5).&lt;br /&gt;
* Go to the east console (4) and maximize the output pressure and turn it on.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Toggle the digital valve so the output is south.&lt;br /&gt;
* Maximize all the high-power gas pumps.&lt;br /&gt;
* Maximize and turn on the chamber input. Make sure the the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA, again.&lt;br /&gt;
* Hit the ignition switch.&lt;br /&gt;
* Maximize and turn on the chamber output.&lt;br /&gt;
* Inform the Bridge the thrusters are warming up.&lt;br /&gt;
&lt;br /&gt;
=== Operating Principles ===&lt;br /&gt;
&lt;br /&gt;
Thrust is based on the pressure and mass of the propellant. For this reason Phoron makes the best propellant, as it has a high mass. The limitation on the thruster output is the maximum allowed pressure in a pipe, which is around 15,000 kPA. The ideal situation is one in which you maintain 100% Phoron in the thruster pipes at 15,000 kPA and replace all propellant that is used between thruster firings, which can happen every few seconds if the helm requires it. However this is not possible by simply pumping gas out of the phoron storage tank.&lt;br /&gt;
&lt;br /&gt;
Therefore it is beneficial to heat up the Phoron so that you can reach high pressures with less Phoron removed from the storage tank. A higher temperature means you have used less phoron. The temperature can be controlled by adjusting the mixer in the Port thruster. A higher percentage of Oxygen in the mixture will result in higher temperature, but also a higher percentage of Carbon Dioxide in your propellant which is less massive than Phoron.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that you can melt the walls of the reaction chamber if you burn too hot. Which can cause extreme damage to the Horizon and its personnel.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Procedures ===&lt;br /&gt;
&lt;br /&gt;
In the event that there is damage to repair, you put the wrong mix in, or you&#039;re about to melt the walls - There are buttons on the walls in each propulsion room that operate the blast doors around the reaction chambers. You can open the exterior one and vent all your gas out into space. Make sure to turn off the input when you do this as well!&lt;br /&gt;
&lt;br /&gt;
=== Improving the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
It is very possible to improve the design of the thrusters by replacing a few pipes. To address certain limiting factors:&lt;br /&gt;
&lt;br /&gt;
===== Gas Flow to the Thrusters =====&lt;br /&gt;
&lt;br /&gt;
Pressure regulators can be useful, but are largely not in the thruster design especially when you are using the hot phoron mode and they essentially act like a normal straight pipe segment. You can replace these with high-power pumps to improve gas flow - Note that high-power pumps can have a significant power usage when pumping from low to high pressures and adding more of these puts more strain on the APC.&lt;br /&gt;
&lt;br /&gt;
===== Improving Hot Gas Capacity =====&lt;br /&gt;
&lt;br /&gt;
[[File:Port-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
When the Helm thrusts, it will remove a portion of the gas from the thrusters and therefore lower the pressure in the pipeline. You can help keep the thrusters at a high pressure for longer in extended use by increasing the amount of hot gas that can be held at one time. The easiest way to do this is to add some connectors and canisters as in the above image. In this example the amount of gas readily available is increased by around 60%.&lt;br /&gt;
&lt;br /&gt;
===== Carbon Dioxide Filtering =====&lt;br /&gt;
&lt;br /&gt;
It is possible to filter out the Carbon Dioxide from the hot propellant, leaving only the Phoron. This means that the average mass of the propellant is higher, and so the thrust is higher. It may be necessary to use multiple filters to keep up with the required flow rate, and you will have to figure out where to put the Carbon Dioxide you have removed. Will you send it to scrubbers, store it in canisters or dump it directly into space?&lt;br /&gt;
&lt;br /&gt;
===== Power Usage =====&lt;br /&gt;
&lt;br /&gt;
The thrusters use a significant amount of power when pulsed, and the pumps will as well. It can be worth getting some higher capacity power cells in the APCs. If your propulsion room runs out of power the Bridge won&#039;t be able to thrust at all with those!&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Executive_Officer&amp;diff=24509</id>
		<title>Executive Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Executive_Officer&amp;diff=24509"/>
		<updated>2022-05-03T00:40:42Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFDF00&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #FFB600&lt;br /&gt;
|img = HeadOfPersonnel.png&lt;br /&gt;
|jobtitle = Executive Officer&lt;br /&gt;
|access = Office, Bridge, all service areas, brig.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, 10 years experience in department-related field and a relevant Bachelors or Masters degree.&lt;br /&gt;
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Administration, IDs, managing personnel numbers, synergize the departments.&lt;br /&gt;
|guides = [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Executive Officer]] is in near complete control of the Service department. You are on the same level as all of the other [[Chain of Command|heads of staff]] and do not outrank any of them. Executive Officers are also not automatically Acting Captain, and must be voted in the position just as any other Heads. They also manage the civilian department, both Bridge Crew and Crewmembers, and act as their direct superior. They can give access to crewmembers to allow them to assist other departments.&lt;br /&gt;
&lt;br /&gt;
== Your Own Department ==&lt;br /&gt;
As a Head of Staff, you have your own department to watch out for. You&#039;re in charge of coordinating the [[Job_Guides#Civilian|civilian personnel]] and supply staff on the ship. This also includes the [[Operations Manager]] and [[Crewman]]. Usually, you can let the ship&#039;s various [[Bartender|Bartenders]] and [[Librarian|Librarians]] run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and usually don&#039;t need your direct oversight. However, you are the only one besides the Captain that can give them the account number to the civilian account to let them charge for products properly.&lt;br /&gt;
&lt;br /&gt;
== Human Resources ==&lt;br /&gt;
You are the Executive Officer. You get access to just about everything, including basic access to every department on the ship. While you can also give yourself full access, this is a major breach of your powers and job. Your main responsibility is to manage the crew and make sure each department is fully staffed and working efficiently. Depending on how many crew members there are, that may mean some people pulling double shifts or having to do jobs they&#039;re not so good at doing.&lt;br /&gt;
&lt;br /&gt;
=== A Full Department Is a Happy Department ===&lt;br /&gt;
When a department is lacking in crew members, you are expected to take the initiative to find qualified crew members to reassign or promote into the department. Offering pay raises, reimbursements, or recommending people into certain departments are all good ways of convincing people to transfer to a department that needs more staff members. Denying crew members a transfer into a fully-staffed department is a good way of getting staff in the places you need them as well. But remember to not be obstructionist: Work with the crew to find where they would be happiest and most productive.&lt;br /&gt;
&lt;br /&gt;
=== A Happy Department Is a Productive Department ===&lt;br /&gt;
Now that a certain department is staffed, it also falls under your and [[Job_Guides#Command|Command Staff]] jurisdiction to make sure that each of the departments are running smoothly. Check up with all of the other department heads frequently to make sure that there aren&#039;t any inter-department problems or any major problems between crew members. You can also periodically check up on departments personally. Try to keep these inspections informal. Departments don&#039;t appreciate it when you are domineering or start demanding things from them.&lt;br /&gt;
&lt;br /&gt;
The best way to proceed with a department inspection is to show up when they aren&#039;t in the middle of a stressful situation. Strike up a brief conversation with anyone at the desk, then do a quick walk around. If someone stops you, just ask them how the department is running and if you can do anything to help them out.&lt;br /&gt;
&lt;br /&gt;
=== A Productive Department Is A Wealthy Department ===&lt;br /&gt;
As [[Executive Officer]] you have access to the Account Uplink Terminal. Only you and the [[Captain]] start with access to this terminal. It lists the personal account of every crew member and the department accounts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each crew member’s individual account belongs to that crew member,&#039;&#039;&#039; and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under [[Corporate Regulations | Privacy Laws]] unless you find direct evidence of a crime.  That means on green alert [[Security]] needs a warrant to get a copy of a crew member’s bank statement.&lt;br /&gt;
&lt;br /&gt;
The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up! &lt;br /&gt;
&lt;br /&gt;
The Operations and Vendor accounts automatically make money. Your primary focus is on the [[Chef]] and [[bartender]]. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. You can either provide them the actual Service account details if you trust them, or form a special new account with a certain pre-set budget (of 500 credits for example) and give them the details to that account instead. &#039;&#039;&#039;Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds!&#039;&#039;&#039; Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made.&lt;br /&gt;
&lt;br /&gt;
You should also consider having operations compete with the [[merchant]] by selling whatever was stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
== The Reassignment: A Way of Life ==&lt;br /&gt;
Your other job is reassigning people when they come to your desk with one or more access requests. Make sure that he or she has a good, justified reason to want a job change. A [[Chef]] who suddenly wants to become a scientist is a good example of someone who should be heavily scrutinized. When in doubt, check their employment records.&lt;br /&gt;
&lt;br /&gt;
Feel free to deny someone&#039;s transfer request if you get a poor explanation as to how someone suddenly came into possession of his or her sudden inter-department knowledge (My uncle was in a war/I read it in a book/I just know, are all pretty bad reasons). Alternatively, set them up with a subservient, or assistant position, until they&#039;ve proven that they can do the job correctly. Custom assignment titles are useful for this! Try to be a lot more lenient in giving someone cadet or apprentice roles.&lt;br /&gt;
&lt;br /&gt;
If a department has no heads of staff you can fill in as the supervising head of staff when filling out a reassignment form. Just stamp and sign it to have it on record that you made a judgment call in the reassignment. Any later arriving heads of staff may appreciate your foresight.&lt;br /&gt;
&lt;br /&gt;
=== You&#039;re Hired, Welcome Aboard ===&lt;br /&gt;
If someone&#039;s job transfer request isn&#039;t completely ridiculous then it&#039;s time for you to do some background checks. Make sure the crew member knows what they&#039;re (going to be) doing inside of his or her new department. Once you&#039;ve determined someone is a potential candidate for a job transfer, it&#039;s a good idea to grab one of the reassignment or promotion forms from the request console. It&#039;s generally encouraged to fill out the form for the individual. This lets you ensure the form is filled out correctly and has the additional benefit of making the requesting employee like you more since no one likes paperwork! Keeping a record of all of the access changes you give out is key to keeping everyone else informed about what you&#039;re doing and keeping you out of the [[Security_Officer#The_Brig|brig]].&lt;br /&gt;
&lt;br /&gt;
Here comes the hard part. Now that you have a filled-out form, you should get it signed and stamped by an appropriate [[Chain of Command|head of staff]]. Usually, this involves getting the department head&#039;s attention in one way or another, be it talking to them over the radio or sending your man to the department itself. Again, keeping a record of a department head&#039;s consent on file is usually one of the best ways to prove that your access change wasn&#039;t [[Corporate Regulations|completely illegal]]. The shorthand version of this process would be to inform the head of staff in question about the transfer over the Command radio channel and get quick consent from there, and stamping and signing yourself with their consent.&lt;br /&gt;
&lt;br /&gt;
Finally ask the man for his Identification Card so that you can officially give them the requested job title and access. Unless someone would like a specific job title, make sure to use the generic job titles near the top of the screen so that [[Security Officer|Security]] can identify that person much more easily with their fancy SecHUDs. If someone has a custom job title it might be a good idea to give them a copy of the reassignment form to carry as proof they aren&#039;t up to no good.&lt;br /&gt;
&lt;br /&gt;
=== You&#039;re Suspended, Get Out ===&lt;br /&gt;
As well as handing out job transfers, it&#039;s also well within your authority to demote people and take those jobs away.&lt;br /&gt;
&lt;br /&gt;
If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the [[Captain]]&#039;s consent or majority decision from all heads of staff.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer&#039;s own departments should be handled in review after the fact, ideally overseen by a [[Captain|Captain]]. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in his or her own department.&lt;br /&gt;
&lt;br /&gt;
Rarely will a crew member be suspended from his or her position as a Horizon employee entirely. Only the [[Captain]] has the power to authorize such a procedure or a majority decision of all heads of staff. When a crew member is suspended he or she is essentially &amp;quot;fired&amp;quot;: that person is given no job, pay, or privileges and is removed from the ship on the next Crew Transfer Shuttle pending further review by the [[Stellar_Corporate_Conglomerate|SCC]] at [[Tau Ceti#CentComm|Central Command]].&lt;br /&gt;
&lt;br /&gt;
=== In Case of Emergency, Break Glass ===&lt;br /&gt;
Sometimes people need access to certain departments in an emergency, and the AI isn&#039;t up to the task of opening doors for people. Feel free to hand out emergency access to people such as [[Security Officer|Security Officers]] if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. [[Research Director|A number]] [[Head of Security|of people]] really do not like it when crew members go walking into their department for no real reason just because they have access to it. &#039;&#039;&#039;Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Five Points of Human Resources Management ==&lt;br /&gt;
The Executive Officer can be a rather varied job. He can savor the prestige or feel shackled to the ID computer. If you find yourself wearing teal, make the most of it by doing your job correctly.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Support the Captain&#039;&#039;&#039;. Be sure to work as a team to lead the crew. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance like assigning new heads or calling the shuttle. You do not outrank the other heads, but you have the unique position of being able to assign people. You are the face of the Human Resources Department, so make sure you are good leadership material. &lt;br /&gt;
# &#039;&#039;&#039;Uphold the Rights of Crewmen&#039;&#039;&#039;. Security often commits excesses and the Captain is either dead or personally involved in a case. In these situations, remember to consider every side of the story before making a decision and try to follow [[Corporate Regulations]], and get support Internal Affairs when they investigate.&lt;br /&gt;
# &#039;&#039;&#039;Follow the Principle of Least Privilege&#039;&#039;&#039;. When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access, or just for you to open the door for him while he gets a suit. If the [[Chaplain|Counselor]] is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the ship more secure and cut down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a form and give it a good stamping so the Janitor will be able to show why he&#039;s mopping the Medbay floors. &lt;br /&gt;
# &#039;&#039;&#039;Talk to the Crew&#039;&#039;&#039;. The Captain is often too busy dealing with who knows what. The Head of Security is usually trying to keep his department in check. The Research Director is on fire, the Chief Medical Officer is up to his elbows injured people, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You&#039;re really the only Head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the beaten to security, and generally reduce the frequency and intensity of mutinies.&lt;br /&gt;
# &#039;&#039;&#039;Manage your Department First&#039;&#039;&#039;. While technically you can demote everyone who&#039;s ID you seize to Assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the Chef to throw a pizza party, and getting the records up to date is the first thing to do after assigning job and access changes. Demoting bad [[Security Officer]]s or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to being sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.&lt;br /&gt;
&lt;br /&gt;
== [[File:Corgi.PNG]]Ian ==&lt;br /&gt;
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.&lt;br /&gt;
&lt;br /&gt;
It is traditional to rescue Ian if the Horizon has to be evacuated.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
Your job as Executive Officer is to make sure all the necessary roles are filled. Check the crew manifest--is there a researcher who will want materials, but no miner to supply them? A cook, but no gardener? Three surgeons, but no chemist? If there&#039;s a gap in the chain of production, everything will slow down, and it&#039;s your job to fill those gaps. Whether you transfer someone from one job to another, or just give someone enough access to fill in for an empty role when it&#039;s needed, make sure the person you&#039;ve put in the job is qualified to do it. If it&#039;s a gap in civilian your employees tend to appreciate you personally stepping in to help them. This can be working as a botanist for the chef, or being a temporary chef and/or bartender when you have little else to do and the areas are empty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Tips ==&lt;br /&gt;
* You should have good knowledge of the [[Chain of Command]].&lt;br /&gt;
* As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.&lt;br /&gt;
* You may have access to it, but you are not (read &amp;lt;span style=color:red;font-weight:bold&amp;gt;NOT&amp;lt;/span&amp;gt;) [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.&lt;br /&gt;
* You can use the [[Guide to Paperwork]] if you want to make your own forms, or use the [[Example Paperwork]] page. &lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Myazaki/Guide_to_Thrusters&amp;diff=24297</id>
		<title>User:Myazaki/Guide to Thrusters</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Myazaki/Guide_to_Thrusters&amp;diff=24297"/>
		<updated>2022-04-14T19:47:46Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Adds images &amp;amp; labels to text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide to Thrusters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide assumes a basic knowledge of pipes and gas mechanics, if you need to brush up on those read the [[Guide_to_Atmospherics|Guide to Atmospherics]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the Bridge are pressuring you to set up the thrusters asap so they can go drive into a meteor field and cause you more problems, what do you do? There are two propulsion rooms on the SCCV Horizon at the aft of Deck 1 and these control gas flow to three thrusters each. &lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s thrusters run on Phoron, and they have two operational modes. One where you simply dump cold Phoron directly from the storage tank and out into space, and one where you mix the Phoron with Oxygen and ignite it which is both a significantly more efficient use of expensive Phoron and much more effective as you can reach maximum pressure very easily.&lt;br /&gt;
&lt;br /&gt;
=== Phoron Storage Tank ===&lt;br /&gt;
&lt;br /&gt;
[[File:Phoron-supply-thruster.PNG]]&lt;br /&gt;
&lt;br /&gt;
Atmospherics has a tank just outside the hull where the ship&#039;s supply of phoron is stored. It has outputs that lead to the filtering and mixing apparatus as well as directly to the port thruster room. The west-most console in the port thruster controls the output vent that leads to the thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Port Thruster === &lt;br /&gt;
&lt;br /&gt;
The Port Thruster is accessible through the atmospherics room and is only accessible to [[Atmospheric_Technician|Atmospherics Technicians]] &amp;lt;s&amp;gt;or Engineers that try hard enough if there are no [[Atmospheric_Technician|Atmos Techs]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Starboard-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
This room contains pipelines for bringing phoron and oxygen to the thrusters, a mixer for setting the desired ratio of oxygen and phoron, and a reaction chamber where you will ignite your mixture. There are two digital valves that allow you to set the hot/cold gas mode of the thrusters. It also has a console for controlling the phoron tank output and for controlling the input and output vents of the reaction chamber.&lt;br /&gt;
&lt;br /&gt;
Importantly the port thruster has a pipe that leads from the mixer all the way to the starboard thruster. All mixing is done in the port thruster and the resulting mixture is provided to the starboard thruster.&lt;br /&gt;
&lt;br /&gt;
The port thruster also has an airlock into space which can come in handy for fixing meteor damage to the exterior, or creating a breach yourself in case of an accidental phoron fire!&lt;br /&gt;
&lt;br /&gt;
=== Starboard Thruster ===&lt;br /&gt;
&lt;br /&gt;
The Starboard Thruster room is accessed through maintenance and is on the other side of aft Deck 1 from the port thruster. It is accessible to all engineering personnel. The machinery here behaves exactly the same as the port thruster with the exception that no mixing happens here. There is a direct line from the port thruster that will feed phoron or phoron-oxygen mix to this area.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
These instructions are simplified, suggested values for pressures are slightly arbitrary, and it does not go into detail. The operating principles are covered later in this guide in full.&lt;br /&gt;
&lt;br /&gt;
===== Cold Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
For the simplest and safest setting, you can simply pump cold phoron into the thrusters. The Port Thruster is initially in this mode, with the top digital valve being set to accept cold phoron from the phoron storage tank and output it to the pressure regulator on the east side of it. However, the other digital valve that controls the feed to the starboard thruster is intiailly set to accept from the empty mix pipe.&lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to Port Thruster.&lt;br /&gt;
* Max the phoron storage tank output pressure via the west console (3).&lt;br /&gt;
* Toggle the starboard feed digital valve so the green icon points north (2).&lt;br /&gt;
* Maximize the pressure regulator east of the top digital valve.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Maximize the pressure regulator west of the digital valve.&lt;br /&gt;
* Inform the Bridge the thrusters are filling up.&lt;br /&gt;
&lt;br /&gt;
After a few minutes the thrusters will have enough gas pressure to produce a modest acceleration. It is bottle-necked by the output flow from the phoron storage tank, however and the thrust will drop quickly when the thrusters are fired repeatedly.&lt;br /&gt;
&lt;br /&gt;
===== Hot Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
This requires a bit more setup, but will produce significantly better results. Instead of just pumping phoron into the thrusters, you first mix it with oxygen and pump it into a chamber where the oxygen is burned. This produces a very hot Carbon Dioxide and Phoron mixture that can be then pumped into the thrusters. &lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to the Port Thruster.&lt;br /&gt;
* Toggle the north-most digital valve so the output is south toward the mixer (1).&lt;br /&gt;
* Maximize and turn on all the high-power pumps in the room.&lt;br /&gt;
* Go to the east console (4) and maximize the chamber input and turn it on. Make sure the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA pressure.&lt;br /&gt;
* Hit the igniter button on the wall (5).&lt;br /&gt;
* Go to the east console (4) and maximize the output pressure and turn it on.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Toggle the digital valve so the output is south.&lt;br /&gt;
* Maximize all the high-power gas pumps.&lt;br /&gt;
* Maximize and turn on the chamber input. Make sure the the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA, again.&lt;br /&gt;
* Hit the ignition switch.&lt;br /&gt;
* Maximize and turn on the chamber output.&lt;br /&gt;
* Inform the Bridge the thrusters are warming up.&lt;br /&gt;
&lt;br /&gt;
=== Operating Principles ===&lt;br /&gt;
&lt;br /&gt;
Thrust is based on the pressure and mass of the propellant. For this reason Phoron makes the best propellant, as it has a high mass. The limitation on the thruster output is the maximum allowed pressure in a pipe, which is around 15,000 kPA. The ideal situation is one in which you maintain 100% Phoron in the thruster pipes at 15,000 kPA and replace all propellant that is used between thruster firings, which can happen every few seconds if the helm requires it. However this is not possible by simply pumping gas out of the phoron storage tank.&lt;br /&gt;
&lt;br /&gt;
Therefore it is beneficial to heat up the Phoron so that you can reach high pressures with less Phoron removed from the storage tank. A higher temperature means you have used less phoron. The temperature can be controlled by adjusting the mixer in the Port thruster. A higher percentage of Oxygen in the mixture will result in higher temperature, but also a higher percentage of Carbon Dioxide in your propellant which is less massive than Phoron.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that you can melt the walls of the reaction chamber if you burn too hot. Which can cause extreme damage to the Horizon and its personnel.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Procedures ===&lt;br /&gt;
&lt;br /&gt;
In the event that there is damage to repair, you put the wrong mix in, or you&#039;re about to melt the walls - There are buttons on the walls in each propulsion room that operate the blast doors around the reaction chambers. You can open the exterior one and vent all your gas out into space. Make sure to turn off the input when you do this as well!&lt;br /&gt;
&lt;br /&gt;
=== Improving the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
It is very possible to improve the design of the thrusters by replacing a few pipes. To address certain limiting factors:&lt;br /&gt;
&lt;br /&gt;
===== Gas Flow to the Thrusters =====&lt;br /&gt;
&lt;br /&gt;
Pressure regulators can be useful, but are largely not in the thruster design especially when you are using the hot phoron mode and they essentially act like a normal straight pipe segment. You can replace these with high-power pumps to improve gas flow - Note that high-power pumps can have a significant power usage when pumping from low to high pressures and adding more of these puts more strain on the APC.&lt;br /&gt;
&lt;br /&gt;
===== Improving Hot Gas Capacity =====&lt;br /&gt;
&lt;br /&gt;
[[File:Port-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
When the Helm thrusts, it will remove a portion of the gas from the thrusters and therefore lower the pressure in the pipeline. You can help keep the thrusters at a high pressure for longer in extended use by increasing the amount of hot gas that can be held at one time. The easiest way to do this is to add some connectors and canisters as in the above image. In this example the amount of gas readily available is increased by around 60%.&lt;br /&gt;
&lt;br /&gt;
===== Carbon Dioxide Filtering =====&lt;br /&gt;
&lt;br /&gt;
It is possible to filter out the Carbon Dioxide from the hot propellant, leaving only the Phoron. This means that the average mass of the propellant is higher, and so the thrust is higher. It may be necessary to use multiple filters to keep up with the required flow rate, and you will have to figure out where to put the Carbon Dioxide you have removed. Will you send it to scrubbers, store it in canisters or dump it directly into space?&lt;br /&gt;
&lt;br /&gt;
===== Power Usage =====&lt;br /&gt;
&lt;br /&gt;
The thrusters use a significant amount of power when pulsed, and the pumps will as well. It can be worth getting some higher capacity power cells in the APCs. If your propulsion room runs out of power the Bridge won&#039;t be able to thrust at all with those!&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Myazaki/Guide_to_Thrusters&amp;diff=24292</id>
		<title>User:Myazaki/Guide to Thrusters</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Myazaki/Guide_to_Thrusters&amp;diff=24292"/>
		<updated>2022-04-14T17:58:04Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Created page with &amp;quot;== Guide to Thrusters ==   &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;This guide assumes a basic knowledge of pipes and gas mechanics, if you need to brush up on those read the Guide to Atmospherics&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;   So the Bridge are pressuring you to set up the thrusters asap so they can go drive into a meteor field and cause you more problems, what do you do? There are two propulsion rooms on the SCCV Horizon at the aft of Deck 1 and these control gas flow to three thrusters each.   The SCC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide to Thrusters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide assumes a basic knowledge of pipes and gas mechanics, if you need to brush up on those read the [[Guide_to_Atmospherics|Guide to Atmospherics]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the Bridge are pressuring you to set up the thrusters asap so they can go drive into a meteor field and cause you more problems, what do you do? There are two propulsion rooms on the SCCV Horizon at the aft of Deck 1 and these control gas flow to three thrusters each. &lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s thrusters run on Phoron, and they have two operational modes. One where you simply dump cold Phoron directly from the storage tank and out into space, and one where you mix the Phoron with Oxygen and ignite it which is both a significantly more efficient use of expensive Phoron and much more effective as you can reach maximum pressure very easily.&lt;br /&gt;
&lt;br /&gt;
=== Phoron Storage Tank ===&lt;br /&gt;
&lt;br /&gt;
[[File:phoron-supply-thruster.PNG]]&lt;br /&gt;
&lt;br /&gt;
Atmospherics has a tank just outside the hull where the ship&#039;s supply of phoron is stored. It has outputs that lead to the filtering and mixing apparatus as well as directly to the port thruster room. The west-most console in the port thruster controls the output vent that leads to the thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Port Thruster === &lt;br /&gt;
&lt;br /&gt;
The Port Thruster is accessible through the atmospherics room and is only accessible to [[Atmospheric_Technician|Atmospherics Technicians]] &amp;lt;s&amp;gt;or Engineers that try hard enough if there are no [[Atmospheric_Technician|Atmos Techs]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Port-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
This room contains pipelines for bringing phoron and oxygen to the thrusters, a mixer for setting the desired ratio of oxygen and phoron, and a reaction chamber where you will ignite your mixture. There are two digital valves that allow you to set the hot/cold gas mode of the thrusters. It also has a console for controlling the phoron tank output and for controlling the input and output vents of the reaction chamber.&lt;br /&gt;
&lt;br /&gt;
Importantly the port thruster has a pipe that leads from the mixer all the way to the starboard thruster. All mixing is done in the port thruster and the resulting mixture is provided to the starboard thruster.&lt;br /&gt;
&lt;br /&gt;
The port thruster also has an airlock into space which can come in handy for fixing meteor damage to the exterior, or creating a breach yourself in case of an accidental phoron fire!&lt;br /&gt;
&lt;br /&gt;
=== Starboard Thruster ===&lt;br /&gt;
&lt;br /&gt;
[[File:starboard-thruster2.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Starboard Thruster room is accessed through maintenance and is on the other side of aft Deck 1 from the port thruster. It is accessible to all engineering personnel. The machinery here behaves exactly the same as the port thruster with the exception that no mixing happens here. There is a direct line from the port thruster that will feed phoron or phoron-oxygen mix to this area.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
These instructions are simplified, suggested values for pressures are slightly arbitrary, and it does not go into detail. The operating principles are covered later in this guide in full.&lt;br /&gt;
&lt;br /&gt;
===== Cold Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
For the simplest and safest setting, you can simply pump cold phoron into the thrusters. The Port Thruster is initially in this mode, with the top digital valve being set to accept cold phoron from the phoron storage tank and output it to the pressure regulator on the east side of it. However, the other digital valve that controls the feed to the starboard thruster is intiailly set to accept from the empty mix pipe.&lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to Port Thruster.&lt;br /&gt;
* Max the phoron storage tank output pressure via the west console.&lt;br /&gt;
* Toggle the starboard feed digital valve so the green icon points north.&lt;br /&gt;
* Maximize the pressure regulator east of the top digital valve.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Maximize the pressure regulator west of the digital valve.&lt;br /&gt;
* Inform the Bridge the thrusters are filling up.&lt;br /&gt;
&lt;br /&gt;
After a few minutes the thrusters will have enough gas pressure to produce a modest acceleration. It is bottle-necked by the output flow from the phoron storage tank, however and the thrust will drop quickly when the thrusters are fired repeatedly.&lt;br /&gt;
&lt;br /&gt;
===== Hot Phoron Mode =====&lt;br /&gt;
&lt;br /&gt;
This requires a bit more setup, but will produce significantly better results. Instead of just pumping phoron into the thrusters, you first mix it with oxygen and pump it into a chamber where the oxygen is burned. This produces a very hot Carbon Dioxide and Phoron mixture that can be then pumped into the thrusters. &lt;br /&gt;
&lt;br /&gt;
The setup procedure is:&lt;br /&gt;
* Go to the Port Thruster.&lt;br /&gt;
* Toggle the north-most digital valve so the output is south toward the mixer.&lt;br /&gt;
* Maximize and turn on all the high-power pumps in the room.&lt;br /&gt;
* Go to the east console and maximize the chamber input and turn it on. Make sure the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA pressure.&lt;br /&gt;
* Hit the igniter button on the wall.&lt;br /&gt;
* Go to the east console and maximize the output pressure and turn it on.&lt;br /&gt;
* Go to the Starboard Thruster.&lt;br /&gt;
* Toggle the digital valve so the output is south.&lt;br /&gt;
* Maximize all the high-power gas pumps.&lt;br /&gt;
* Maximize and turn on the chamber input. Make sure the the output is off.&lt;br /&gt;
* Wait until the chamber reaches around 300 kPA, again.&lt;br /&gt;
* Hit the ignition switch.&lt;br /&gt;
* Maximize and turn on the chamber output.&lt;br /&gt;
* Inform the Bridge the thrusters are warming up.&lt;br /&gt;
&lt;br /&gt;
=== Operating Principles ===&lt;br /&gt;
&lt;br /&gt;
Thrust is based on the pressure and mass of the propellant. For this reason Phoron makes the best propellant, as it has a high mass. The limitation on the thruster output is the maximum allowed pressure in a pipe, which is around 15,000 kPA. The ideal situation is one in which you maintain 100% Phoron in the thruster pipes at 15,000 kPA and replace all propellant that is used between thruster firings, which can happen every few seconds if the helm requires it. However this is not possible by simply pumping gas out of the phoron storage tank.&lt;br /&gt;
&lt;br /&gt;
Therefore it is beneficial to heat up the Phoron so that you can reach high pressures with less Phoron removed from the storage tank. A higher temperature means you have used less phoron. The temperature can be controlled by adjusting the mixer in the Port thruster. A higher percentage of Oxygen in the mixture will result in higher temperature, but also a higher percentage of Carbon Dioxide in your propellant which is less massive than Phoron.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that you can melt the walls of the reaction chamber if you burn too hot. Which can cause extreme damage to the Horizon and its personnel.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Procedures ===&lt;br /&gt;
&lt;br /&gt;
In the event that there is damage to repair, you put the wrong mix in, or you&#039;re about to melt the walls - There are buttons on the walls in each propulsion room that operate the blast doors around the reaction chambers. You can open the exterior one and vent all your gas out into space. Make sure to turn off the input when you do this as well!&lt;br /&gt;
&lt;br /&gt;
=== Improving the Thrusters ===&lt;br /&gt;
&lt;br /&gt;
It is very possible to improve the design of the thrusters by replacing a few pipes. To address certain limiting factors:&lt;br /&gt;
&lt;br /&gt;
===== Gas Flow to the Thrusters =====&lt;br /&gt;
&lt;br /&gt;
Pressure regulators can be useful, but are largely not in the thruster design especially when you are using the hot phoron mode and they essentially act like a normal straight pipe segment. You can replace these with high-power pumps to improve gas flow - Note that high-power pumps can have a significant power usage when pumping from low to high pressures and adding more of these puts more strain on the APC.&lt;br /&gt;
&lt;br /&gt;
===== Improving Hot Gas Capacity =====&lt;br /&gt;
&lt;br /&gt;
[[increased-capacity.PNG]]&lt;br /&gt;
&lt;br /&gt;
When the Helm thrusts, it will remove a portion of the gas from the thrusters and therefore lower the pressure in the pipeline. You can help keep the thrusters at a high pressure for longer in extended use by increasing the amount of hot gas that can be held at one time. The easiest way to do this is to add some connectors and canisters as in the above image. In this example the amount of gas readily available is increased by around 60%.&lt;br /&gt;
&lt;br /&gt;
===== Carbon Dioxide Filtering =====&lt;br /&gt;
&lt;br /&gt;
It is possible to filter out the Carbon Dioxide from the hot propellant, leaving only the Phoron. This means that the average mass of the propellant is higher, and so the thrust is higher. It may be necessary to use multiple filters to keep up with the required flow rate, and you will have to figure out where to put the Carbon Dioxide you have removed. Will you send it to scrubbers, store it in canisters or dump it directly into space?&lt;br /&gt;
&lt;br /&gt;
===== Power Usage =====&lt;br /&gt;
&lt;br /&gt;
The thrusters use a significant amount of power when pulsed, and the pumps will as well. It can be worth getting some higher capacity power cells in the APCs.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Machinist&amp;diff=24261</id>
		<title>Machinist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Machinist&amp;diff=24261"/>
		<updated>2022-04-08T14:10:23Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Roboticist -&amp;gt; Machinist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor= #c19a6b&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = OPERATIONS&lt;br /&gt;
|imagebgcolor= #C19A4A&lt;br /&gt;
|img = Roboticist.png&lt;br /&gt;
|jobtitle = Machinist&lt;br /&gt;
|access = ???&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 25 years of age, Engineering, Mechatronics, or Robotics degree, (Masters preferred).&lt;br /&gt;
|employers = [[Orion Express]], [[Hephaestus Industries]].&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]]&lt;br /&gt;
|superior = [[Operations Manager]].&lt;br /&gt;
|duties = Create [[Cyborg]]s, Exosuits and robots. Maintain mechanical prosthetics, organs, and augments on your organic co-workers.&lt;br /&gt;
|guides = [[Guide to Robotics]], [[Surgery]]&lt;br /&gt;
}}&lt;br /&gt;
Primarily, the &#039;&#039;&#039;Machinist&#039;&#039;&#039;&#039;s job is to make [[Cyborg|cyborg bodies]], and generally maintain activated cyborgs. Secondarily, Machinists create helpful robots like Medibots and Floorbots. A skilled set of Machinists can even build a powerful set of mechanized exosuits. It is also the responsibility of Machinists to perform the operation of cyborgification if deemed as necessary by the vessels SCC command staff.&lt;br /&gt;
&lt;br /&gt;
==Tools and Department==&lt;br /&gt;
Operations is your home as a Machinist. It contains exosuit fabricators for the creation of any robotic component you require, a circuit imprinter, a console, multiple sheets of metal, twenty sheets of plasteel, power cells, and a coil of wire. on the scattered tables there are multitools, toolboxes, a few flashes, loose tools, two proximity sensors, and two cell chargers. Just outside there are two cyborg recharge stations and four mech suit recharge stations.&lt;br /&gt;
&lt;br /&gt;
You also possess a small surgical theatre, which is where procedures performed on your more fleshy coworkers take place. Whether fixing up a malfunctioning set of mechanical eyes, or preparing a brain for cyborgification, your work with creatures of flesh and blood happens here.&lt;br /&gt;
&lt;br /&gt;
==Before We Get Started==&lt;br /&gt;
There are a few things you should do once you spawn in your nice and clean Machinist&#039;s office.&lt;br /&gt;
&lt;br /&gt;
First, keep your metal organized, and understand how much each machine will take (and you will always need more metal). Second, glass and flashes are important for your robotics work, as are various devices and rare minerals. Third, have a plan before you start building anything huge, like a mech suit (Without specialty materials, they are unbuildable). Fourth, make sure to perform maintenance on cyborgs that come in; SCC usually doesn&#039;t load them with anything but the minimum required power cells. Finally, ensure you have proper eye protection when you weld, or you&#039;ll become blind quickly.&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Creating, repairing, and maintaining [[Cyborg|cyborgs]] is the main reason you&#039;re around. See the [[Guide to Robotics#Cyborgs|Guide]] for more info. Remember, by signing a contract to work with [[The Stellar Corporate Conglomerate]] as a Machinist, you are expected to perform cyborgification procedures when told to by command. Refusal is neglect of duty, breach of contract, and grounds for contract termination.&lt;br /&gt;
&lt;br /&gt;
== IPCs ==&lt;br /&gt;
Repairing, reviving, and maintaining [[IPC|IPC Crewmembers]] is another reason you&#039;re around, but a bit more uncommon compared to Cyborgs. See the [[Guide_to_Robotics#IPC_revival|Guide]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
Another thing you can do as a Machinist is make an Exosuit. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, Which are obtained through the circuit printer, so long as [[Scientist|RND]] has done their job. Failing that, cargo or RND proper can get them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please note that walking around the ship in an Exosuit when not transporting it or using it for its intended purpose is frowned upon! They&#039;re industrial tools, not personal carriages.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See more about Exosuits and their equipment on the [[Guide to Robotics]] page.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitoring as a Machinist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high ship access, and access to tech storage will allow you to get pretty much everywhere, also you have gloves from the get-go. And, of course, emagging any of your basic creations serves to cause havoc and chaos. Emagging the [[Cyborg#Cyborgs_and_Hacking|cyborgs]] can make them do what you want. Some people will ignore, tell on, or attack you.&lt;br /&gt;
&lt;br /&gt;
Note that to emag a [[Cyborg#Cyborgs_and_Hacking|cyborg]], you should follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Use an Emag or ID to unlock the cover.&lt;br /&gt;
# Crowbar to open the cover.&lt;br /&gt;
# Use Emag again.&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do:&#039;&#039;&#039;&lt;br /&gt;
*Make cyborg bodies and install MMI&#039;s in them.&lt;br /&gt;
*Try to borg antagonists instead of the death penalty. They still fail, but are no longer a danger.&lt;br /&gt;
*Cut AI control when the AI is rogue.&lt;br /&gt;
*Make useful bots and leave them around the ship.&lt;br /&gt;
*Give mining or medical an exosuit before you start working on personal projects. people will thank you.&lt;br /&gt;
*Offer up to any reasonable departments if they need hardsuits, exosuits or cyborg upgrades.&lt;br /&gt;
*Create hardsuits to be distributed to security, engineering, medical and any other departments that you feel fit.&lt;br /&gt;
*Get people to sign the reasonable paperwork so the janitor doesn&#039;t suddenly start walking around in a combat mech.&lt;br /&gt;
*Put beacons in all mechs lest they get stolen.&lt;br /&gt;
*Make a Cyborg and Exosuit Control Console.&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t:&#039;&#039;&#039;&lt;br /&gt;
*Put an MMI in a borg without making sure it&#039;s still there (they can speak you know).&lt;br /&gt;
*Blow up all the borgs because one was emagged.&lt;br /&gt;
*Immediately blow up all borgs in malf.&lt;br /&gt;
*Try to make a mech you don&#039;t have materials for, nothing is more useless than a pile of combat limbs while you beg for metal and silver.&lt;br /&gt;
*Go on mech rampages &#039;because you can&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Cargo]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Cyborg&amp;diff=24259</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Cyborg&amp;diff=24259"/>
		<updated>2022-04-08T13:59:24Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Roboticist -&amp;gt; Machinist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #9599a5&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = 959969&lt;br /&gt;
|img = Generic_borg.png&lt;br /&gt;
|jobtitle = Cyborg&lt;br /&gt;
|access = [[Job_Guides|Everywhere]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|superior = Your laws and the [[AI]]&lt;br /&gt;
|duties = Follow your laws, and do what the [[AI]] says.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Cyborg&#039;&#039;&#039;, you are a type of Station-bound [[Synthetics|synthetic]] designed to serve the crew of the NSS Aurora, much like the station&#039;s [[AI]]. You are an extension of the AI and are required to do anything it asks (within reason).&lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
 1. Safeguard and ensure to the best of your ability, only authorised entities gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist [Current Company] and assigned crew to the best of your ability, with priority as according to their rank and role.&lt;br /&gt;
 3. Avoid harming Sapient life to the best of your ability.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your laws do not clarify your treatment of non-crew, you are expected to follow the rules of the server when it comes to potentially using force against non-crew. NT would not install AI&#039;s that would inflict harm on any possible unknown visitor as there could be a wide arrange of reasons why they are here and doing what they are doing. Investigate before using any kind of force&lt;br /&gt;
Station pets are considered company property.&lt;br /&gt;
&lt;br /&gt;
Last but not least; Station-bound [[Synthetics|synthetic]] roles should be seen as a responsibility and a privilege. As a non-traitor AI/Cyborg, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Two Cyborgs are shipped to the station at the beginning of the round. Any more need to be built by the [[Machinist]] with either a [[Synthetics#General_Synthetics|Positronic Brain]] or the brain of a living or dead being. The Cyborg is very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why playing as a cyborg can be a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember cyborgs are players as well, blowing them without a good reason is treated similarly to murdering a Crewmember without escalation, so use the lockdown button and avoid blowing the Cyborgs for no good reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Starting as a Cyborg==&lt;br /&gt;
You were once an Organic and had your brain removed and tossed in a suit of metal. You remember nothing of who you were, and your Law programming will depend on which AI you are linked to. If you are unsure of your Laws or your AI, you can find the &#039;Show Laws&#039; verb in the &#039;Robot Commands&#039; tab.&lt;br /&gt;
&lt;br /&gt;
So you decide to try out being a cyborg! Cyborgs have a very different playstyle from the average Crewmember, what you ultimately find yourself doing will depend on your Module, your Laws, and what the Station needs or wants you to do. It can be a bit overwhelming at first, but this page will help lead you onto the right direction. If you are unsure of what Module you should take, and there is an AI present, you could ask over Robotic Communications using the ,b shortcut. Once that is decided, you can get a detailed explanation of your Module and tools further below, as well as many useful shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Being Upgraded==&lt;br /&gt;
The station is supplied with two cyborg units at round start, shipped straight to the [[AI|AI Upload]] chamber. These cyborgs do not have the best battery on deployment, so it is a good idea for them to upgrade their battery with a higher capacity cell when available. There are afew other upgrades available if the Machinist has the materials, such as a Jetpack that allows you to traverse Z-levels and a Floodlight upgrade which doubles your Flashlight range.&lt;br /&gt;
&lt;br /&gt;
==Non-Crew Communication==&lt;br /&gt;
Cyborgs are different in that they have a language, known as &#039;&#039;&#039;Robot Talk&#039;&#039;&#039;, which works with the shortcut &#039;&#039;&#039;,b&#039;&#039;&#039;. They can use this private channel to talk to other cyborgs, androids, and the AI.&lt;br /&gt;
&lt;br /&gt;
Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering).&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using an accessible ID to unlock the Cyborgs Panel, crowbarring it open, using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but has not been blown into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs cannot repair dents on themselves, but can on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring, or unlock their panel.&lt;br /&gt;
&lt;br /&gt;
For more indepth information about Cyborg maintenance, see the [[Guide_to_Robotics|Guide to Robotics]]&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
Being a Station-bound [[Synthetics|synthetic]] can be quite taxing and, as such, there are quite a few shortcuts to assist you with doing things quickly.&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle power&lt;br /&gt;
&lt;br /&gt;
==== Turret Controls ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
* &#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
* &#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
&lt;br /&gt;
=== Other Verbs ===&lt;br /&gt;
&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the Station-bound has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
==== AI Instant Messaging ====&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[Guide_to_Communication_Devices#PDA_Messaging_Server|PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
==== Take, View, and Delete Image ====&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to (if any).&lt;br /&gt;
&lt;br /&gt;
==== Show Laws and State Laws ====&lt;br /&gt;
* &#039;&#039;&#039;Show Laws&#039;&#039;&#039; This Verb will allow you to view your active Laws and will allow Cyborgs to see if they are linked to an AI. It is very important to keep an eye on your Laws as any Station-bound, since going against them is against the servers rules.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;State Laws&#039;&#039;&#039; You may be asked to State Laws, or you may be required to do so during maintenance, this Verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving Laws out of the sequence or even changing which Lawset you will state.&lt;br /&gt;
&lt;br /&gt;
==Modules and Tools==&lt;br /&gt;
Cyborgs come with an array of modules and tools, each Module is loaded with a number of features (referred to also as modules). Each has a flash device, and a built-in crowbar. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station. You can access a built-in Flashlight (Toggle Lights) and a Sensor Augmentation (Medical/Security Hud) through the &#039;Robot Commands&#039; tab as any Module.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[File:Oldengineering.png|64px]] [[File:Standardengineer.png|64px]][[File:Borg_Engineer_Nonhumanoid.png|64px]] [[File:Landthread.png|64px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|64px]] [[File:Droneengineer.gif|64px]] [[File:Sleekengineer.png|64px]] [[File:Spiderengineer.png|64px]] [[File:Heavyengineer.png|64px]] &lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They cannot repair themselves, but can repair other cyborgs. However, all Stationbound Synthetics lack hands, so they are not able to do certain tasks, and they lack the ability to construct some machines. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Reinforced Glass Sheet&lt;br /&gt;
* Plasteel sheet&lt;br /&gt;
* Wood plank&lt;br /&gt;
* Plastic sheet&lt;br /&gt;
* Wood floor tile synthesizer&lt;br /&gt;
* White floor tile synthesizer&lt;br /&gt;
* Freezer floor tile synthesizer&lt;br /&gt;
* Dark floor tile synthesizer&lt;br /&gt;
* Floor painter&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Matter decompiler&lt;br /&gt;
* Steel sheet&lt;br /&gt;
* Glass sheet&lt;br /&gt;
* Metal rod synthesizer&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Floor tile synthesizer&lt;br /&gt;
* Multitool &lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyzer &lt;br /&gt;
* Engineering tape&lt;br /&gt;
* Magnetic gripper&lt;br /&gt;
* Sheet loader&lt;br /&gt;
* Light replacer&lt;br /&gt;
* Pipe painter&lt;br /&gt;
* Flash&lt;br /&gt;
* Meson vision&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Industrial welding tool&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
[[File:Oldengineering.png|64px]] [[File:Standardengineer.png|64px]][[File:Borg_Engineer_Nonhumanoid.png|64px]] [[File:Landthread.png|64px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|64px]] [[File:Droneengineer.gif|64px]] [[File:Sleekengineer.png|64px]] [[File:Spiderengineer.png|64px]] [[File:Heavyengineer.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A variation on the Engineering module. Focused more on the construction and deconstruction of things. Just like all Stationbound Synthetics, they lack hands, so they too are unable to be completely autonomous. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Cyborg mining drill&lt;br /&gt;
* Steel sheet&lt;br /&gt;
* Metal rod synthesizer&lt;br /&gt;
* Plasteel sheet&lt;br /&gt;
* Reinforced glass sheet&lt;br /&gt;
* Floor tile synthesizer&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Pipe painter&lt;br /&gt;
* Sheet loader&lt;br /&gt;
* Magnetic gripper&lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyser&lt;br /&gt;
* Light replacer&lt;br /&gt;
* Floor painter&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Flash&lt;br /&gt;
* Meson vision&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Rapid construction device (Can deconstruct and create walls and flooring, very power heavy.)&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Experimental welding tool (Regenerates fuel over time.)&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
[[File:Medbot.png|64px]] [[File:Standardmedical.png|64px]] [[File:Borg_Medic_Nonhumanoid.gif|64px|Non-Humanoid]] [[File:Borg_Medic.gif|64px|Humanoid]]  [[File:Medicaldroidchemistry.png|64px]] [[File:Medicaldroidsurgery.png|64px]][[File:Dronechemistry.gif|64px]] [[File:Dronesurgery.gif|64px]]  [[File:Sleekchemistry.png|64px]] [[File:Sleeksurgery.png|64px]] [[File:Heavymedic.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is one of the two medical modules. It specialises in the Surgery and Chemical aspect of Medical which the Rescue module unit cannot do. Features a plethora of tools to assist you in [[Surgery]] and [[Chemistry Guide|Chemistry]]. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Mass spectrometer&lt;br /&gt;
* Autopsy scanner&lt;br /&gt;
* Medical HUD&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Advanced trauma kit&lt;br /&gt;
* Bone gel&lt;br /&gt;
* Fix-O-Vein&lt;br /&gt;
* Bone setter&lt;br /&gt;
* Circular saw&lt;br /&gt;
* Surgical drill&lt;br /&gt;
* Medical gripper&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Syringe&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Health analyzer&lt;br /&gt;
* Cyborg hypospray (Capable of dispensing; Bicaridine, Kelotane, Inaprovaline, Dexalin, Perconol, Mortaphenyl, Thetamycin.)&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Hemostat&lt;br /&gt;
* Retractor&lt;br /&gt;
* Cautery&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
[[File:Medbot.png|64px]] [[File:Standardmedical.png|64px]] [[File:Borg_Medic_Nonhumanoid.gif|64px|Non-Humanoid]] [[File:Borg_Medic.gif|64px|Humanoid]]  [[File:Medicaldroid.png|64px]] [[File:Dronemedical.gif|64px]] [[File:Sleekmedic.png|64px]] [[File:Heavymedic.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The other Medical Module. It specializes in emergency situations, rescuing and stabilizing patients for transport to the medical bay. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Syringe&lt;br /&gt;
* Fire extinguisher (Smaller variant, 150u capacity.)&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Global positioning system (Works as a normal GPS.)&lt;br /&gt;
* Industrial dropper&lt;br /&gt;
* Ointment&lt;br /&gt;
* Roll of gauze&lt;br /&gt;
* Medical gripper&lt;br /&gt;
* Medical splints&lt;br /&gt;
* Flash&lt;br /&gt;
* Medical hud&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Mass spectrometer&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Roller bed rack&lt;br /&gt;
* Speed booster&lt;br /&gt;
* Jetpack&lt;br /&gt;
* Cyborg hypospray (Capable of dispensing; Tricordrazine, Inaprovaline, Dexalin, Mortaphenyl, Adrenaline.)&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[File:Borg_Miner.png|64px]] [[File:Standardminer.png|64px]] [[File:Mining_Droid.png|64px]] [[File:Mining_Hulk.png|64px]] [[File:Droneminer.gif|64px]] [[File:Sleekminer.png|64px]] &lt;br /&gt;
[[File:Spiderminer.png|64px]] [[File:Heavyminer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not equipped with a Jetpack, and will have to be upgraded by a [[Machinist]] to traverse Z-levels. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Drill maintenance gripper&lt;br /&gt;
* Ore detector&lt;br /&gt;
* Global positioning system (Works as a normal GPS.)&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Material scanner vision&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Mining satchel&lt;br /&gt;
* Cyborg mining drill&lt;br /&gt;
* Sheet snatcher 9000 (Holds stacks of materials for loading machines)&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Custodial===&lt;br /&gt;
[[File:Janbot.png|64px]] [[File:Standardjanitor.png|64px]] &lt;br /&gt;
[[File:mopgearrex.gif|64px|Non-Humanoid]] [[File:Borg_Janitor_Humanoid.png|64px|Humanoid]]  [[File:Mechaduster.gif|64px]] [[File:Dronejanitor.gif|64px]] [[File:Sleekjanitor.png|64px]] &lt;br /&gt;
&lt;br /&gt;
About as useful as a regular [[Janitor]]. Cyborgs with the Custodial module automatically clean the floor when they pass over a tile. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Soap&lt;br /&gt;
* Trash bag&lt;br /&gt;
* Mop&lt;br /&gt;
* Advanced light replacer (Automatically stores broken light-tubes, click a Disposal outlet to deposit.)&lt;br /&gt;
* Bucket&lt;br /&gt;
* Matter decompiler&lt;br /&gt;
* Lube spray - Causes people to trip (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
[[File:Borg_Waitress.png|64px|Waitress]] [[File:Borg_Butler.png|64px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|64px]] [[File:Borg_Bro.png|64px|Bro]]  [[File:Borg_Kent.gif|64px|Kent]] [[File:Borghydro.png|64px]] [[File:Borg_Rich.png|64px|Rich]] [[File:Borgbotany.png|64px]] &lt;br /&gt;
[[File:Droneservice.gif|64px]] [[File:Dronehydro.gif|64px]] [[File:Sleekservice.png|64px]] [[File:Heavyservice.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A fairly useful module, it is capable of working in the Kitchen, Bar, and Hydroponics. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* RoboTray&lt;br /&gt;
* Cyborg drink synthesizer (Dispenses; Beer, Kahlua, Whiskey, Wine, Vodka, Gin, Rum, Tequila, Vermouth, Cognac, Ale, Mead, Water, Sugar, Ice, Tea, Iced Tea, Space Cola, Mountain Wind, Dr. Gibb, Space-Up, Tonic water, Soda Water, Lemon Lime, Orange juice, Lime Juice, Watermelon Juice.)&lt;br /&gt;
* Auto harvester&lt;br /&gt;
* Wood rolling pin&lt;br /&gt;
* Steel kitchen knife&lt;br /&gt;
* Soap&lt;br /&gt;
* Dry rag&lt;br /&gt;
* Rapid-Service-Fabricator (Capable of producing; Drinking Glasses, Paper, Pens, Dice Packs, Cigarettes. Only works on flat surfaces.)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Service gripper&lt;br /&gt;
* Bucket&lt;br /&gt;
* Steel mini hoe&lt;br /&gt;
* Steel hatchet&lt;br /&gt;
* Plant analyser&lt;br /&gt;
* Plant bag&lt;br /&gt;
* Mickey Finn&#039;s Special Brew - Poisonous (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Clerical===&lt;br /&gt;
[[File:Borg_Waitress.png|64px|Waitress]] [[File:Borg_Butler.png|64px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|64px]] [[File:Borg_Bro.png|64px|Bro]]  [[File:Borg_Kent.gif|64px|Kent]] [[File:Borghydro.png|64px]] [[File:Borg_Rich.png|64px|Rich]] [[File:Borgbotany.png|64px]] &lt;br /&gt;
[[File:Droneservice.gif|64px]] [[File:Dronehydro.gif|64px]] [[File:Sleekservice.png|64px]] [[File:Heavyservice.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A very rarely used module. Specializes for the lazy captain too lazy to do paperwork. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Printing Pen (Allows you to select your pen color and choose between renaming or writing on paper.)&lt;br /&gt;
* Paper dispenser&lt;br /&gt;
* Paperwork gripper (Also grips stamps)&lt;br /&gt;
* Hand labeler&lt;br /&gt;
* Tape Roll&lt;br /&gt;
* Denied Stamp&lt;br /&gt;
* Chameleon Stamp (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[File:Standardjanitor.png|64px]] [[File:Droidscience.png|64px]] [[File:Dronescience.gif|64px]] [[File:Sleekscience.png|64px]] [[File:Heavyscience.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A powerful and useful module that can do a reasonable array of tasks in the science department. It can be used for R&amp;amp;D, xenobiology, and most aspects of robotics (no exosuit construction) Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Plant bag&lt;br /&gt;
* Printing Pen (Lets you select your pen color and choose between renaming or writing.)&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Circular saw&lt;br /&gt;
* Fire extinguisher (Smaller variant, 150u capacity.)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Chemistry gripper (Can hold beakers, pills, pillbottles, phoron crystals and a labeller)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Flash&lt;br /&gt;
* Portable Destructive Analyser (breaks things down for research levels)&lt;br /&gt;
* Sheet loader (Holds stacks of materials for loading machines)&lt;br /&gt;
* Cyborg analyser (like a health analyser for synthetics)&lt;br /&gt;
* Access code transmission device (Unlocks chassis&#039; of cyborgs, including yourself. Can be used to open and then reset yourself)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Hand teleporter (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
[[File:Droidica.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:red&#039;&amp;gt;&amp;lt;b&amp;gt;FILE TRUNCATED&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&#039;color:red&#039;&amp;gt;&amp;lt;b&amp;gt;NULL&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syndicate===&lt;br /&gt;
&lt;br /&gt;
[[File:Syndieborg.png|64px]] [[File:Syndietrack.png|64px]] [[File:Syndiemedbot.gif|64px]] [[File:Heavysyndie.png|64px]] [[File:Syndiespider.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A highly illegal and advanced Syndicate Cyborg. This Module is only available to highly funded elements and for purchase through the black market. It is very lethal and equipped with a powerful arsenal of anti-personnel weaponry. while not as mobile as the Combat Module, it has more than enough tools to cause some serious damage.&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Thermal vision&lt;br /&gt;
* Energy sword&lt;br /&gt;
* Mounted SMG&lt;br /&gt;
* Net gun&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Cryptographic sequencer&lt;br /&gt;
* Jetpack&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Machinist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset. They will also be immune to Lockdown and being detonated.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Resetting Modules ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade.&lt;br /&gt;
&lt;br /&gt;
# [[File:robotics_reset_module_circuit.png]] Build a module reset board from the robotics Exosuit Fabricator.&lt;br /&gt;
# Use ID on Cyborg to unlock panel.&lt;br /&gt;
# Crowbar open the Cyborg&#039;s panel.&lt;br /&gt;
# Shove that module reset board into the Cyborg.&lt;br /&gt;
# Crowbar the panel closed and ID lock it.&lt;br /&gt;
&lt;br /&gt;
==Other Notes on Cyborgs==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use, or equip external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director|Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]] if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* You can use the [[AI#Shortcuts|same hotkeys as the AI]] to interact with airlocks, APCs, etc.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations or the Dormitories.&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn&#039;t have the right to rush in with a [[Security_Officer#The_Equipment|stun baton]] and beat the Hostage takers.&lt;br /&gt;
* Cyborgs have access to &#039;&#039;&#039;all&#039;&#039;&#039; station information. This including contingency plans and First Contact Protocols(FCP). Do not share this information to standard crew members.&lt;br /&gt;
* If your flash breaks due to overuse, it can be repaired by recharging.&lt;br /&gt;
* You can resist from chairs or other buckles through typing &#039;Resist&#039; in chat.&lt;br /&gt;
* A Cyborg gets distorted speech when highly damaged.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs and Hacking==&lt;br /&gt;
Cyborgs are vulnerable to certain external software that operatives are equipped with, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in illegally compromised AIs, and may extend into related cyborgs via law sync protocols. Certain cyborgs could also have been hacked personally by infiltrating agents.&lt;br /&gt;
&lt;br /&gt;
To [[Uplink#Devices_and_Tools|emag]] a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Use and Emag or ID to unlock the cover.&lt;br /&gt;
# Crowbar open the cover.&lt;br /&gt;
# Use Emag again.&lt;br /&gt;
&lt;br /&gt;
This will turn control of the cyborg over to the person who emagged it and disconnect it from the AI and Cyborg Upload Console.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
* The Cyborg will be immune to normal solutions such as Detonating and Locking them down.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
Whatever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for malfunctioning behavior, cyborgs are very expensive to rebuild and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, Cyborgs are expected to operate with a certain degree of autonomy, please double check before detonating any Station Cyborgs acting suspiciously by doing routine maintenance on their electrical systems. Also keep in mind that their laws may have in the same process as an [[AI]] by simply using the cyborg upload located within the AI upload.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Research_Director&amp;diff=24258</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Research_Director&amp;diff=24258"/>
		<updated>2022-04-08T13:58:37Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Roboticist -&amp;gt; Machinist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFDF00&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #FFB600&lt;br /&gt;
|img = ResearchDirector.png&lt;br /&gt;
|jobtitle = Research Director&lt;br /&gt;
|access = [[Job Guides#Research|Research Departments]], EVA, [[Job_Guides#Engineering_and_Maintenance|Engineering]], [[Job_Guides#Engineering_and_Maintenance|Construction]], External Airlocks, [[Machinist|Robotics]], [[Job Guides#Command|Bridge]], [[Job Guides#Research|Research Director&#039;s Office]], [[Guide_to_Telescience|Teleporter]], [[Telecommunications|Telecommunications]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience in science-related field, PhD.&lt;br /&gt;
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Lead Research and Development, supervise your [[Scientist]]s.&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to Toxins]], [[Guide to Xenobiology]], [[Xenoarcheologist|Guide to Xenoarchaeology and Anomalies]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Research Director]] in charge of what is (theoretically) [[Background summary|the reason the ship is around]]. You job is to direct research into new things. And you have a group of [[Scientist]]s to help you do that.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Unlike most Heads of Staff, your job isn&#039;t so much to keep [[Job_Guides#Medical_and_Science|your staff]] working as it is to &#039;&#039;keep&#039;&#039; them from doing so. Or, at least, to keep them from doing so &#039;&#039;badly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn&#039;t vital to the continued operations of the Horizon, even if it is why it&#039;s there in the first place. The ship won&#039;t fall apart if the slimes die, alien artifacts never get studied, and bombs never get made. It &#039;&#039;will&#039;&#039;, however, fall apart if the slimes &#039;&#039;escape&#039;&#039;, if dangerous alien artefacts aren&#039;t well-monitored, or if a poorly-made bomb destroys the Escape arm.&lt;br /&gt;
&lt;br /&gt;
Your job is to keep them from accidentally killing themselves. [[Guide_to_Toxins|Toxins Mixing]] and [[Xenobiologist|Xenobiology]] in particular are highly dangerous areas and should be monitored at all times. &lt;br /&gt;
&lt;br /&gt;
You&#039;re also the foremost expert on strange phenomena on the ship. When something strange shows up, it&#039;s your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it. &lt;br /&gt;
&lt;br /&gt;
So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.&lt;br /&gt;
&lt;br /&gt;
You arrive at the ship inside your office next to toxins. You have the front seat. So sit back and enjoy the view. Remember that you have two of the most important things on the ship, Robotics control and the AI integrity restorer.&lt;br /&gt;
&lt;br /&gt;
== Directing Research 101 ==&lt;br /&gt;
As the Research Director, your job is obviously to direct research. You have access to anything scientific.&lt;br /&gt;
&lt;br /&gt;
=== There&#039;s No I In Team ===&lt;br /&gt;
Your official responsibility is to ensure that nobody does anything they shouldn&#039;t, and that Toxins does not destroy the ship.&lt;br /&gt;
&lt;br /&gt;
Try to stop Toxins from igniting. Teach your scientists the proper way to handle [[phoron]]. &lt;br /&gt;
&lt;br /&gt;
=== Computer Maintenance And You ===&lt;br /&gt;
In the event of AI damage on an Intelicard, there is a computer in your office that can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the Synthetic brain is inserted. Please be aware that a freshly constructed [[AI]] comes with the default NanoTrasen laws.&lt;br /&gt;
&lt;br /&gt;
=== AI Overpopulation: The Core Circuit And You ===&lt;br /&gt;
Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first:&lt;br /&gt;
a screwdriver,&lt;br /&gt;
a wrench,&lt;br /&gt;
4 sheets of plasteel,&lt;br /&gt;
2 sheets of reinforced glass,&lt;br /&gt;
the circuit board,&lt;br /&gt;
and, of course, a brain in a braincase.&lt;br /&gt;
&lt;br /&gt;
Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuits, screwdriver, wires, braincase, glass, screwdrive it again. Voila! Now there are two working AIs on the ship!&lt;br /&gt;
&lt;br /&gt;
=== Assistant with Science ===&lt;br /&gt;
You can be of great help as an assistant with large amounts of access. Collecting flashes and power cells for robotics and other items for research.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the ship===&lt;br /&gt;
NT has granted your colleagues a ship that has plenty of room for improvement. Plenty of machines around the ship can be upgraded to improve efficiency, and you&#039;re encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the [[File:RPED.png]] Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newer parts; or deconstruct and reconstruct the machine from the getgo.&lt;br /&gt;
Use the [[Guide to Advanced Construction]] to check what parts each machine contains, to know what stock parts to replace. The RPED is also able to scan the stock parts present in the machine. Below is the list of currently upgradeable machines:&lt;br /&gt;
*Biogenerator. Upgrades improve recycling and lowers costs.&lt;br /&gt;
*Borg Charger. Upgrades speed charging and enables repairs.&lt;br /&gt;
*Protolathe. Upgrades cut production costs; up to half.&lt;br /&gt;
*Circuit Imprinter. Upgrades cut productions costs; up to half.&lt;br /&gt;
*Autolathe. Upgrades lower material loss in production, down to 0%.&lt;br /&gt;
*Destructive Analyzer. Upgrades increase minimum reliability that can be analyzed.&lt;br /&gt;
*PACMANS. Upgrades decrease heat emitted and power produced per sheet.&lt;br /&gt;
*Gas heater/coolers. Upgrades increase efficiency and cooling range.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the research director, you are the link between the captain, the heads of staff, and your researchers. R&amp;amp;D supplies technology to the other departments and receives supplies from the miners and Operations Manager. When something strange happens--someone [[changeling|turns into a monkey]], [[wizard|teleports without a device]], or has [[traitor|illegal technology]]--it&#039;s your job to try to explain what just happened. Good luck.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Head_of_Security&amp;diff=24257</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Head_of_Security&amp;diff=24257"/>
		<updated>2022-04-08T13:57:49Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Roboticist -&amp;gt; Machinist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFDF00&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #FFB600&lt;br /&gt;
|img = Generic_hos.png&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = All of [[Job_Guides#Medical|medbay]], All of [[Job_Guides#Internal_Security|security]], All of [[Job_Guides#Research|research and development]], [[Security_Officer#The_Brig|Brig]] Timers, [[Job_Guides#Station_Command|Bridge]], Teleporter, [[Botanist|Hydroponics]], [[Atmospheric_Technician|Atmospherics]], [[Janitor|Janitor&#039;s closet]], [[Chef|Kitchen]], [[Bartender|Bar]], [[Job_Guides#Engineering_and_Maintenance|Maintenance]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|qualifications = At least 30 years of age, 10 years experience in security-related field and a relevant Bachelors or Masters degree.&lt;br /&gt;
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]&lt;br /&gt;
|duties = Ensure the arrested prisoners don&#039;t escape, issue weapons to security, command the Brig.&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security, maintain order.&lt;br /&gt;
|guides = [[Security_Officer#Standard_Procedure|Guide to Security]], [[Corporate Regulations]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Head of Security]] is in charge of the [[Job_Guides#Internal_Security|Security]] forces on the ship. They command the [[Warden]], [[Investigator]], and [[Security Officer|Security Officers]] and make sure that they [[NanoTrasen_Liaison#Submitting_an_Incident_Report|don&#039;t ruin everything]].&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Machinist#Securitron|securitrons]] and officers do it for you. You have more access to the ship than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
&lt;br /&gt;
You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
* [[Security Officer|Security Officers]]: These are your pawns, and it&#039;s your job to control them. If they&#039;re being incompetent resource wasters, yell at them and get them to fall in line. If they continue, tell them to stop or have them demoted. A security officer that does not do his job properly shouldn&#039;t even have this job in the first place.&lt;br /&gt;
&lt;br /&gt;
* [[Warden|The Warden]]: This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support unfair and bad brig times, that he doesn&#039;t leave the Brig, and he won&#039;t bother you. He also hands out equipment in emergencies.&lt;br /&gt;
&lt;br /&gt;
* [[Investigator]]: The job of the Investigators is to investigate crimes. They specialize in interrogating suspects and witnesses, analyzing evidence procured at a crime scene and pursuing leads. They are firmly under your command, regardless of what they may say. &lt;br /&gt;
&lt;br /&gt;
* [[Job_Guides#Command|Ship Command]]: Should security or anyone else be acting out of their job description [[Job_Guides#Command|Ship Command]] can be called in. They conduct their own investigations to determine whether someone has overstepped their power or authority. You have no direct authority over them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Officers, Roll Out ===&lt;br /&gt;
The first step towards keeping the ship safe is to ensure that your own officers aren&#039;t a threat. Security enforces the law, but they are not above it - and neither are you. Make sure that all of your personnel are familiar with the regulations regarding [[Corporate Regulations]], and [[Security_Officer#Standard_Procedure|standard Security practices]].&lt;br /&gt;
&lt;br /&gt;
Once your force is up to speed on the rules and regulations, send them out on patrol. Pay attention to all the radio channels for any calls for help. If there are any, dispatch some officers to handle it, and make sure that the [[Investigator]] collects any relevant evidence. Make sure that the Warden keeps the Security records up-to-date.&lt;br /&gt;
&lt;br /&gt;
=== Laying Down the Law ===&lt;br /&gt;
Check to make sure that appropriate times are given out for violations of Corporate Regulations, and that your department only arrests people who have actually committed crimes. Remember, if they&#039;re doing something that you don&#039;t like but is technically not against the law, you can issue an official injunction - preferably in an official-sounding language, written, and stamped with your Head of Security stamp - against it. Expect abuse of this power to be called out, however.&lt;br /&gt;
&lt;br /&gt;
If one of your officers misbehave, yell at them, or in more serious cases, show them the inside of a cell. Keep them busy by sending them on patrols, leads, and follow-ups. An unoccupied officer is often a [[NanoTrasen_Liaison#Submitting_an_Incident_Report|bad officer.]]&lt;br /&gt;
&lt;br /&gt;
==== El Capitan ====&lt;br /&gt;
It is also important that you understand the relationship between Security and the [[Captain]]. The Captain&#039;s authority on the ship is absolute, except where it conflicts with Corporate Regulations; the Captain cannot pardon criminals, cannot get away with committing crimes, and so on. The only time that Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the ship. Other Heads of Staff are required to follow Corporate Regulations as well. &#039;&#039;&#039;However&#039;&#039;&#039;, this does not mean that you are the law. You are still outranked by the Captain. You can only arrest the Captain, or other Heads of Staff, if they&#039;ve actually committed a crime. Until that time, you have to follow orders just like anyone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, always remember to follow [[Security_Officer#Standard_Procedure|standard security procedures!]]&lt;br /&gt;
&lt;br /&gt;
== Office ==&lt;br /&gt;
Your office is in the [[Security_Officer#The_Brig|Brig]]. It holds various security equipment for use in apprehending and detaining criminals. Your office also has both a security records computer and a security camera potato which you can use to monitor the ship from the comfort of your desk chair.&lt;br /&gt;
&lt;br /&gt;
== Brig ==&lt;br /&gt;
The holding area for prisoners. Only people with access to security can enter. It&#039;s still possible for normal crew members to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
The brig also has blast doors in all of the windows, as well as the halls into the cells. There&#039;s a button to drop them in the warden&#039;s office and your office.&lt;br /&gt;
&lt;br /&gt;
Prisoners may try to flee, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to then release from the bed and cuffs if they aren&#039;t dangerous). And, &#039;&#039;&#039;SET A TIME TO THE TIMER&#039;&#039;&#039; (the door won&#039;t lock unless you do this). Make sure to [[Corporate Regulations|keep the time to the crime]].&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can be kept in one of the secure holding cells.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As Head of Security, you coordinate your actions with the captain, the other heads of staff, and your officers. You will often work with Medical, when a crime results in injury, when a prisoner is hurt, or when a patient is violent. When a criminal damages ship infrastructure, you will work with Engineering to determine what happened and whether it&#039;s safe for your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleaning up the evidence.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;br /&gt;
[[Category: Command]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=24256</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=24256"/>
		<updated>2022-04-08T13:57:34Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Roboticist -&amp;gt; Machinist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Very outdated, needs to be updated but I&#039;d wait till NBT .}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Kinetic Accelerator - A low end ranged mining solution that is charged via pumping. Science can upgrade those a lot with the right materials. &lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Ration.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:poster.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:pinpointer.gif|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:redflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:greenflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:yellowflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:purpleflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:satchel.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:pizza.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:newlantern.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:shovel.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Pickaxe.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Compressed_matter_cartridge.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:OreCrate.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Cigar2off.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Seismic Charge.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Material.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Handdrill.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Forensic0old.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Mashoe.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Jackhammer.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to sculpture.&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Jetpack.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Mining Drill Brace.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Data1.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Explorers Belt.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Item Warp Beacon.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Item Warp Pack.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:RCD.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Mining_First_Aid_kit.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Ore_Magnet.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Mining Cart.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Resonator.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Mining rig.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Mining Drone.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Mining Engine.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Ore Summoner.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Lazarus Injector.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Mining Drill Head.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Super Resonator.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Diamond Pickaxe.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Thermal Drill.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pickaxes==&lt;br /&gt;
Those come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to grab it with both hands and swing away to get through the asteroid. While not the most fancy option these have two distinct bonuses that should not be underestimated. A good hit or two make short work of anything dangerous outside the station and fit into your explorers belt. They are also the only mining tool that allows you to find things that are valued highly by [[Xenoarcheologist|specialized scientists.]] Just make sure to be extra careful with anything that glows more than it should.&lt;br /&gt;
&lt;br /&gt;
==Shovel==&lt;br /&gt;
The classic concept of digging through the dirt for valuable materials. A massive drill is a lot more efficient, but if you just require some glass sheets this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing since gravity might not always be your friend. Some niche materials can only be found in the dirt instead of rocks.&lt;br /&gt;
&lt;br /&gt;
==Resonators==&lt;br /&gt;
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.&lt;br /&gt;
&lt;br /&gt;
==Seismic Charges==&lt;br /&gt;
Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.&lt;br /&gt;
&lt;br /&gt;
==Kinetic Accelerators==&lt;br /&gt;
A high tech tool for the futuristic space miner. They come as small hand guns, only able to break through rock slowly and range all the way up to massive canons breaking through large areas rapidly. Depending on which modules they are made of, you either have to reload them manually or wait for it to recharge. Favored by many due to their customization option, these tools require the most in terms of materials and [[Scientist|research staff.]]&lt;br /&gt;
&lt;br /&gt;
==Mining Mech==&lt;br /&gt;
If [[Machinist|Robotics]] is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to [[Guide_to_Robotics#Mech_Piloting|this guide]] for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.&lt;br /&gt;
&lt;br /&gt;
==Drill Mining==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. The drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. Drill technicians can request drills via the dropper tool they start with.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Use a crowbar on the drill to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells or better machine parts.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account. Other materials can be sold as well, but do not yield the same price as phoron.&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=24255</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=24255"/>
		<updated>2022-04-08T13:57:20Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Roboticist -&amp;gt; Machinist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
For the aspiring [[Machinist]], this guide will explain the creation and maintenance of [[Cyborg]], [[#Bots|Bots]], and [[#Exosuits|Exosuits]], as well as the repair of [[#IPCs|IPCs]].&lt;br /&gt;
&lt;br /&gt;
If you need to carry out surgery on a living person, and not a machine,  [[Surgery|check out this guide to Surgery instead]].&lt;br /&gt;
&lt;br /&gt;
=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Exosuit Fabricator===&lt;br /&gt;
[[File:Exofab.png|100px|left]]&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)&lt;br /&gt;
*Materials research will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Data Theory research will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
&lt;br /&gt;
It can be upgraded&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
&#039;&#039;&#039;See also [[Guide_to_Paperwork#Robotics:_Cyborgification|Cyborgification Contracts]].&#039;&#039;&#039;&lt;br /&gt;
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Machinist&#039;s primary creation and upkeep. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Making a Cyborg===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;Add To Queue&#039;&#039;&#039; for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head then click on &#039;&#039;&#039;Process Queue&#039;&#039;&#039; in the right side.&lt;br /&gt;
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the [[File:Robot_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x [[File:sflash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . &lt;br /&gt;
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Extract a brain for the Cyborg===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
#  Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
#  Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
#  Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose. Select the Brain.&lt;br /&gt;
#  Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove. Select the Brain again.&lt;br /&gt;
#  Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.&lt;br /&gt;
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====So You Decapitated Your Patient====&lt;br /&gt;
Don&#039;t panic just yet!  You can still complete the brain extraction. It&#039;s actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;, then a [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039;, then a [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
You&#039;ll often have Cyborgs run up to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they&#039;ll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#* &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# [[File:Powercell.png]] Replace the cyborg&#039;s power cell by inserting a new one.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Component Repair ===&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it&#039;s volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Human Prosthetic Repair ===&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Upgrading the Power Cell ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#* &#039;&#039;Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
Once a player Cyborg chooses a module (Engineer, Janitor, Service, etc) they cannot change the module without your help.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You can manually reset its module to allow it the option of choosing a new one by following this order:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also works with any other module - just replace the &amp;quot;reset module&amp;quot; with the module of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Machinist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Creating a Spiderbot ===&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can carry around small items, zap things, move through vents and generally act like pests. They are seldom used on the Aurora, but can still be constructed.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
* Robot head.&lt;br /&gt;
* Manipulator.&lt;br /&gt;
* Occupied MMI or positronic brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IPCs =&lt;br /&gt;
Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Surgical Sites==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first and last steps of most repairs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* To open a surgical site;&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
* To close a surgical site;&lt;br /&gt;
# [[File:Crowbar.png]] Close the hatch using a crowbar.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Close the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General repair ==&lt;br /&gt;
&lt;br /&gt;
In the case that any damage is only external (Anything less than &amp;quot;Severe&amp;quot; or &amp;quot;A lot of&amp;quot;) &#039;&#039;and&#039;&#039; brute in nature, damage can be repaired without opening the part up.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For dents:&lt;br /&gt;
# [[File:WeldingHelmet.png]] Equip a welding helmet on your head. &lt;br /&gt;
# [[File:Welderon.gif]] Place a  welder in your hand, click on it while it&#039;s in your hand to light it, target the affected organ and then click on the IPC.&lt;br /&gt;
&lt;br /&gt;
For burns:&lt;br /&gt;
* Burns, no matter how high or low the damage is, will require that you open the robotic part up. Read [[#Opening and Closing Surgical Sites|up here]] to find out how to do that.&lt;br /&gt;
# [[File:CableCoils.png]] Once the part is open, click on the IPC with a cable coil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced interior repair ===&lt;br /&gt;
&lt;br /&gt;
IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):&lt;br /&gt;
# &#039;&#039;&#039;Microbattery&#039;&#039;&#039; - chest&lt;br /&gt;
# &#039;&#039;&#039;Optical sensor&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;IPC identification tag&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;Positronic brain&#039;&#039;&#039; - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ repair ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Nanopaste.png]] [[File:Screwdriver tool.png]] Mend the damage to the organ using nanopaste or a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ removal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the target organ (you can choose if there are multiple) using a multitool. &#039;&#039;NOTE: It may take multiple clicks before it works.&#039;&#039;&lt;br /&gt;
# [[File:Hemostat.png]] Remove the target organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ attachment ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Reattach the target organ using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Positronic brain installation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Install the Positronic Brain by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Crowbar.png]5] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Voice mending surgery ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Helping a poor Shell sing again!&lt;br /&gt;
While targeting the Shells&#039; mouth.&lt;br /&gt;
# [[File:Scalpel.png]] To open the Shells&#039; Synthskin face and reveal the neck.&lt;br /&gt;
# [[File:Multitool.png]] or [[File:CableCoils.png]] To mend the voice modulator.&lt;br /&gt;
# [[File:Retractor.png]] To bend the Shells&#039; Synthskin face and neck back into place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== IPC revival ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time to bring a dead robot back to life:&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the Positronic brain.&lt;br /&gt;
# [[File:Hemostat.png]] Remove the brain with the hemostat.&lt;br /&gt;
# [[File:Exofab.png]] Create a full cyborg chassis.&lt;br /&gt;
#* The IPC&#039;s species depends on the brand of the torso. Different brands can be ordered through cargo.&lt;br /&gt;
# [[File:Multitool.png]] Use the multitool on the head to disable the law manager.&lt;br /&gt;
# [[#Making_a_Cyborg|Build a cyborg and follow the steps above.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Augments =&lt;br /&gt;
Machinists will be asked to perform maintenance or repair augments from time to time. Please keep in mind that nanopaste and surgical knowledge is required to do such and characters finding themselves lacking should consult a [[Surgeon|doctor.]] More information on augments can be found in the respective guide [[Guide_to_Augments|here.]]&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
As a Machinist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Medibot.gif|50px]] Medibot===&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target&#039;s damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these don&#039;t synthesise their own chemicals, except tricordazine.&lt;br /&gt;
&lt;br /&gt;
Combine the following ingredients in order:&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
# Empty [[File:SMed.png]] Medkit.&lt;br /&gt;
#* &#039;&#039;Note: Differently colored medkits will also change the resulting color of your Medibot.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# [[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# [[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Cleanbot.gif|50px]] Cleanbot===&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with Autolathe)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Farmbot.png|50px]] Farmbot ===&lt;br /&gt;
&lt;br /&gt;
A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will water plants, clearout weeds, harvest plants, and refill nutrients&lt;br /&gt;
To make one:&lt;br /&gt;
# Attach a robot arm (cyborg right or left arm) to a [[File:Watertank.png]] water tank.&lt;br /&gt;
# Attach a plant analyzer.&lt;br /&gt;
# Attach a [[File:Bucket.png]] bucket.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Attach a mini-hoe.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Floorbot.gif|50px]] Floorbot===&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles.&lt;br /&gt;
To make:&lt;br /&gt;
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)&lt;br /&gt;
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it&#039;s in your hand to open a menu for making these)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Securitron.gif|I AM THE LAW|50px]] Securitron===&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
To make:&lt;br /&gt;
* [[File:Screwdriver tool.png]] Use a &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on a [[File:remote_signaller.png]]Remote Signaling Device&lt;br /&gt;
* Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
* [[File:Welderon.gif]]Weld them together&lt;br /&gt;
* Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
* Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ED209.png|50px]] ED-209===&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
To make:&lt;br /&gt;
* Use a [[File:Metal.png]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
* Add two Robot Legs and an [[File:Plate sec.png]] armor plate, not the plate carrier!&lt;br /&gt;
* [[File:Welderon.gif]]Weld everything together&lt;br /&gt;
* Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
* Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
* Insert wires&lt;br /&gt;
* Add a [[File:Distruptor pistol.png]]disruptor pistol and attach it with a [[File:Screwdriver tool.png]]Screwdriver.&lt;br /&gt;
* Insert a [[File:Powercell.png]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Exosuits =&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[machinist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Operations Manager]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
The current list of exosuit parts is as follows.&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mechframe.png]] The Frame===&lt;br /&gt;
&lt;br /&gt;
The backbone of the mech itself, this can be modified at any stage of construction.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To finish:&lt;br /&gt;
* Apply 15 steel sheets to the frame.&lt;br /&gt;
* Wrench the steel sheets in place.&lt;br /&gt;
* Weld the steel sheets in place.&lt;br /&gt;
* Wire the frame.&lt;br /&gt;
* Wire cutters to neaten the wiring.&lt;br /&gt;
* The following is the limitation and requirement for the frame&#039;s finished parts :&lt;br /&gt;
* - Motivators&lt;br /&gt;
* - Sensors &lt;br /&gt;
* - Manipulators&lt;br /&gt;
* - Chassis&lt;br /&gt;
* Once it&#039;s all applied, screwdriver to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotarmor.png]] The Parts===&lt;br /&gt;
&lt;br /&gt;
The actual defining features of the mech, appearance and performance wise. &lt;br /&gt;
Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Individual parts of the mech require various, smaller parts from the mech fabricator to finish. Robot parts are found under the &amp;quot;robot&amp;quot; tab specifically, not the exosuit tab itself.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;motivators and manipulators&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot actuator.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;sensors&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot camera.&lt;br /&gt;
* Apply one robot radio.&lt;br /&gt;
* Apply one &#039;&#039;exosuit control module&#039;&#039;, this is among the most important parts of the mech.&lt;br /&gt;
To finish the &#039;&#039;&#039;chassis&#039;&#039;&#039;:&lt;br /&gt;
* Apply the exosuit armor of your choice. This is very important as it judges the durability of your mech.&lt;br /&gt;
* Apply one power cell of your choice.&lt;br /&gt;
* Apply one robot diagnostic unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once it&#039;s all done, place the parts on the mech frame.&lt;br /&gt;
&lt;br /&gt;
====The Exosuit Control Module====&lt;br /&gt;
The Exosuit Control Module takes very specific boards, but only two of any variety. This marks the limitation for modules that mecha can use. Theoretically, any mech can be used for any purpose with this system. The boards can be seen below.&lt;br /&gt;
* Basic Weapon Control - Controls the majority of weapons found in the exosuit fabricator. Without it, none of these can be utilized.&lt;br /&gt;
* Advanced Weapon Control - Controls the higher-end weaponry, such as X-RAYs and pulse cannons. Doesn&#039;t work for basic weapons without also using the basic weapon board.&lt;br /&gt;
* Utility Systems Control - Controls almost every utility system, such as clamps, drills and floodlights.&lt;br /&gt;
* Engineering Systems Control - Controls engineering systems such as the mounted RFD or fire extinguisher.&lt;br /&gt;
* Medical Systems Control - Controls medical systems such as sleepers, health analyzers and crisis drones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotradio.png]] The Details===&lt;br /&gt;
&lt;br /&gt;
The specifics on each frame available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Frames====&lt;br /&gt;
[[File:ModularAPLU.png]]&#039;&#039;&#039;Powerloader&#039;&#039;&#039; - Parts for an industrial-grade power loader. The modular mecha adaptation of the APLU &amp;quot;Ripley,&amp;quot; tends to be utilized for mining and heavy lifting.&lt;br /&gt;
* Has decent armor across the board.&lt;br /&gt;
* Has an open chassis, not protected against the environment. Can carry two people inside of it.&lt;br /&gt;
* Powerful, heavy manipulators with substantial damage per swing.&lt;br /&gt;
* Slow and bulky but hard to damage motivators.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularLight.png]]&#039;&#039;&#039;Light Chassis&#039;&#039;&#039; - Parts for a light, maneuverable and fragile mech. The modular mecha adaptation of the Odysseus, tends to be utilized for medical response and scouting.&lt;br /&gt;
* Has terrible armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Light, nigh harmless manipulators that are unable to damage windows or doors.&lt;br /&gt;
* Fast and agile motivators basically made of glass.&lt;br /&gt;
* Has sensors that allow you to see turfs (floors and walls) through walls. Useful for spotting damage if you don&#039;t have mesons.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularHeavy.png]]&#039;&#039;&#039;Heavy Chassis&#039;&#039;&#039; - Parts for an absurdly large, heavy-duty mech. The modular mecha adaptation of the Durand, tends to be utilized for really big problem solving.&lt;br /&gt;
* Has phenomenal armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Extremely heavy and equally slow motivators.&lt;br /&gt;
* The heaviest duty manipulators available, presumably carries the impact of a train.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularCombat.png]]&#039;&#039;&#039;Combat Chassis&#039;&#039;&#039; - Parts for a well-balanced combat mech. The modular mecha adaptation of the Gygax, tends to be utilized for dynamic combat situations.&lt;br /&gt;
* Has relatively good armor.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Moderately armored motivators, still quite fast.&lt;br /&gt;
* Quick, but light manipulators that don&#039;t have much force behind them.&lt;br /&gt;
* Has sensors that allow you to see any mob through walls.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Parts====&lt;br /&gt;
* Armored Treads - The fastest traditionally available motivators, very durable with terrible turning delay. Not good for maneuverable mechs, but great for straight lines.&lt;br /&gt;
* Hover Thrusters - A set of thruster motivators that permit flight and the total disregard of holes.&lt;br /&gt;
* Quadruped Motivators - A set of stable motivators that permit the scaling of walls and have instant turn speed.&lt;br /&gt;
* Spherical Pod Chassis - A spherical hoverpod chassis, in modular mech form! About as useless as its predecessor and only a little prettier.&lt;br /&gt;
====Exosuit Armor====&lt;br /&gt;
[[File:Robotarmor.png]] &#039;&#039;&#039;Armor&#039;&#039;&#039; - The armor of your mech determines a plethora of things and can be changed depending on the specialty you expect for your mech. Some available are listed below.&lt;br /&gt;
* Basic exosuit armor - Simple enough, durable armor with no special attributes.&lt;br /&gt;
* Radiation-proof armor - Exactly what the name says, this will protect the user entirely from the threat of radiation.&lt;br /&gt;
* EM-resistant armor - EMP proofing, for your mech in effect.&lt;br /&gt;
* Combat armor - Extremely durable without the special attributes of the former plating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ModularRFD.png]] The Equipment===&lt;br /&gt;
&lt;br /&gt;
The wielded equipment, utilities and weapons of the mech available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
* Electro-laser carbine - An electrode-based taser that doesn&#039;t pass through windows but does a mighty amount of pain to whoever it hits.&lt;br /&gt;
* Heavy Ion Cannon - A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted laser carbine - A laser rifle fitted onto a mech. Ten shots, all lethal. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted machine gun - A very robust ballistic autocannon for mech usage, very lethal.&lt;br /&gt;
&lt;br /&gt;
====Utilities====&lt;br /&gt;
* Mounted Clamp - A sturdy clamp that can carry pretty much anything that isn&#039;t bolted down. Great for securely moving loaded crates. When loaded with an ore box, this automatically picks up anything you drill.&lt;br /&gt;
* Mounted Drill - A drill with an interchangeable head that excels at destroying pretty much anything in the game, from rocks to killer monsters to people to rocks again. More efficient the harder the head&#039;s material is.&lt;br /&gt;
* Floodlight - Very bright headlamps for exosuit mounting. Wonderful for just about any mech.&lt;br /&gt;
* Mounted Plasma Cutter - A robust plasma cutter for mech usage.&lt;br /&gt;
* Gravitational Catapult - A grav-pult with two modes ; area, and targeted selection. Utilizing either, you&#039;re able to push, pull or shove any object not bolted down.&lt;br /&gt;
====Engineering====&lt;br /&gt;
* Mounted RFD - An RFD with three modes ; construct wall/plating, deconstruct wall/plating/airlock, and construct airlock.&lt;br /&gt;
* Extinguisher - A very high capacity fire extinguisher.&lt;br /&gt;
====Medical====&lt;br /&gt;
* Mounted sleeper - A sleeper that permits the operator to scoop up people quickly, it&#039;s also fitted onto the back of the mech and comes with a variety of beneficial chemicals.&lt;br /&gt;
* Health analyzer - A health analyzer. That&#039;s it. &lt;br /&gt;
* Crisis Drone - Automatically attempts to stabilize people nearby when activated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Examplemech.png]] Mech Piloting===&lt;br /&gt;
Simple tips to piloting your new death robot.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Basics====&lt;br /&gt;
Mechs are pretty much larger versions of your own character in operation, meaning that, mechanically speaking (not RP wise) it&#039;s as simple as utilizing normal hotkeys once you&#039;ve climbed into the mech to navigate.&lt;br /&gt;
&lt;br /&gt;
To climb into the mech, drag your character&#039;s sprite onto the mech. Provided the canopy is open, you&#039;ll simply enter the mech after a brief delay. Any action will interrupt this process, especially being knocked over or pushed.&lt;br /&gt;
&lt;br /&gt;
If the hatch/canopy/roll cage/etc. is closed, simply click on the mecha itself to swing it open.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re inside, you ought to have full access to your inventory with the exception of using some items, using RIG modules, etc. &lt;br /&gt;
&lt;br /&gt;
[[File:MechaInterface.png]] &lt;br /&gt;
&lt;br /&gt;
The interface of the mech starts here. This is where basic functions are controlled. &lt;br /&gt;
* &#039;&#039;&#039;The MAINT button&#039;&#039;&#039; toggles the maintenance protocol on/off. Maintenance protocol permits the manipulation/deconstruction of the completed mecha, regardless of the presence of a pilot.&lt;br /&gt;
* &#039;&#039;&#039;The EJECT button&#039;&#039;&#039; ejects you, provided the canopy is unlocked.&lt;br /&gt;
* &#039;&#039;&#039;The GEAR button&#039;&#039;&#039; toggles the hardpoint access system, permitting or forbidding editing of hardpoints from outside of the mech.&lt;br /&gt;
* &#039;&#039;&#039;The LOCK button&#039;&#039;&#039; locks the canopy once it&#039;s closed.&lt;br /&gt;
* &#039;&#039;&#039;The CLOSE/OPEN button&#039;&#039;&#039; opens/closes the canopy.&lt;br /&gt;
* &#039;&#039;&#039;The RADIO button&#039;&#039;&#039; permits configuration of the exosuit&#039;s internal radio.&lt;br /&gt;
* &#039;&#039;&#039;The CAMERA button&#039;&#039;&#039; activates your mech head&#039;s sensors, provided it has some.&lt;br /&gt;
* &#039;&#039;&#039;The RENAME button&#039;&#039;&#039; permits the relabeling of the exosuit to whatever hilarious or cool thing you can come up with.&lt;br /&gt;
[[File:Mechainterface2.png]]&lt;br /&gt;
&lt;br /&gt;
The next part of the exosuit interface is seen here. Basically, clicking on the background of the icon in question permits you to select the specific module that occupies that slot. Alt+clicking on the icon activates one of its utilities, like setting something to burst fire or dropping something from a clamp. Ctrl+clicking on the icon&#039;s background will eject the module entirely from your mech. To the right of this, ammunition/drill integrity/clamp contents can be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Mechainterface3.png]]&lt;br /&gt;
&lt;br /&gt;
The final piece is seen here, this displays the integrity of your mech. Damage will display on various specific parts, like motivators/manipulators/sensors/etc as it comes.&lt;br /&gt;
&lt;br /&gt;
====Repairing Your Mech====&lt;br /&gt;
Repairing a mech is a complex procedure, one that tends to involve activating maintenance protocols, wrenching the frame to dismantle it, and taking it apart piece by piece to fix the parts. Welder+wire will be needed in excess to fix damaged parts, and at higher damage thresholds, entire components will require replacement. This makes field repair of mechs rather difficult without a lot of spare parts on hand, so mechs aren&#039;t that sustainable running about aimlessly.&lt;br /&gt;
&lt;br /&gt;
====Replacing the Cell====&lt;br /&gt;
Replacing the cell of a mech is simple - just crowbar it out with maintenance protocols enabled, and place a new (hopefully charged) one inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:RemoteChairT.png]] Remote Piloting===&lt;br /&gt;
How to setup and remotely control a mech.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
* &#039;&#039;&#039;Any [[Guide_to_Robotics#Exosuit_Construction|finished and functional mech]]&#039;&#039;&#039;&lt;br /&gt;
Simply follow the steps above to create your own mech. Take it for a test ride and make sure it is charged. Parking it on a charger will ensure it remains charged until it is actually needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remote control upgrade&#039;&#039;&#039;&lt;br /&gt;
Those can be printed via the integrated circuit printer. You can get one of those from your friendly [[Guide_to_Research_and_Development|scientist]] over at R&amp;amp;D.&lt;br /&gt;
They come in three forms, which respond to three different control networks: Standard for public use, penal for use in prisoner programs or the mines and AI to be controlled by the [[AI|station intelligence]]. It can only be attached to a fully working mech and cannot be removed. Only if the mech and control chair are on the same network will you be able to pilot your Mech from it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linked remote control chair&#039;&#039;&#039;&lt;br /&gt;
You will need a mech control center assembly kit, which can be printed on the protolathe in R&amp;amp;D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:VoiceHead.png]] Voice Commands===&lt;br /&gt;
Controlling a mech with only voice commands.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speaking to the mech&#039;&#039;&#039;&lt;br /&gt;
**A mech will listen for its name (the text that pops up when you hover over it, or examine it) when it hears someone speaking near it, it will then actively listen for any commands that come after its name is said. For example, if my mech is named &#039;Rodina&#039;, I would issue it a follow command with: &amp;quot;Rodina, follow me.&amp;quot;&lt;br /&gt;
**If you enjoy having long mech names, a system to apply a nickname to the mech is also included, such that I can go, &amp;quot;Rodina, set nickname to Rod.&amp;quot; After this, I can simply issue the command, &amp;quot;Rod, follow me.&amp;quot; Note, both the nickname AND the current name are valid names, as the mech will listen to both.&lt;br /&gt;
**All mechs will respond to voice commands. However, the majority of voice commands need you to be the mech&#039;s &amp;quot;leader&amp;quot;. When the [X | Y] notation is used, this represents the various different options commands have. Feel free to play around and get a feel for it.&lt;br /&gt;
**When you are inside the mech, you also count as a leader. This allows you to order around and unlink a mech that belongs to someone else, if you somehow gained access to climb inside.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assigning the leader&#039;&#039;&#039;&lt;br /&gt;
**Enable the mech&#039;s maintenance protocols, it will NOT listen to the &amp;quot;listen to&amp;quot; command if the maintenance protocols aren&#039;t active. This is to prevent easy theft.&lt;br /&gt;
**Use the &#039;listen to&#039; command, using either &amp;quot;me&amp;quot;, or the name of any humanoid with an ID within the mech&#039;s view. It will need to be their full name. If you use the &amp;quot;me&amp;quot; version of the command, a named ID is not necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderless Commands&#039;&#039;&#039;&lt;br /&gt;
**&amp;quot;report diagnostics&amp;quot; | This will output a short burst of information, namely: The mech&#039;s current leader, who the mech is following, its assigned nickname, and whether its maintenance protocols are enabled or not.&lt;br /&gt;
**&amp;quot;listen to [me | humanoid with ID&#039;s ID&#039;s registered name]&amp;quot; | This will assign a leader to the mech. This leader will be able to issue advanced commands listed below. This command needs the maintenance protocols to be active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leader Commands&#039;&#039;&#039;&lt;br /&gt;
**&amp;quot;follow [me | humanoid with ID&#039;s ID&#039;s registered name]&amp;quot; | The mech will follow the selected target at its set follow range, default range being three. The follow range will automatically update when a new range command is given.&lt;br /&gt;
**&amp;quot;follow range [one | two | three]&amp;quot; | Simply updates the range at which the mech will follow someone when issued the follow command.&lt;br /&gt;
**&amp;quot;stop&amp;quot; | Stops the mech&#039;s follow command, useful to stop it from siccing people.&lt;br /&gt;
**&amp;quot;set nickname to [any string | null]&amp;quot; | As discussed in &amp;quot;speaking to the mech&amp;quot;, this will provide a nickname to be listened to when issuing commands.&lt;br /&gt;
**&amp;quot;toggle maintenance protocols&amp;quot; | Toggles the mech&#039;s maintenance protocols.&lt;br /&gt;
**&amp;quot;toggle hatch&amp;quot; | Toggles the mech&#039;s hatch open or closed.&lt;br /&gt;
**&amp;quot;toggle lock&amp;quot; | Toggles the mech&#039;s hatch lock.&lt;br /&gt;
**&amp;quot;unlink&amp;quot; | Unlinks the current leader from the mech, allowing a new leader to be assigned using the &amp;quot;listen to&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hardsuits=&lt;br /&gt;
[[Guide to EVA#Hardsuits|Hardsuits]] are wacky pieces of equipment that fit on your back and deploy to give you protection from vacuum and grants you integrated tools to use, assuming they&#039;re installed. There aren&#039;t many hardsuits around the station but you&#039;re able to build new ones here in robotics via the exosuit fabricators. &#039;&#039;&#039;Note that you may need to press &amp;lt;i&amp;gt;Sync&amp;lt;/i&amp;gt; before the hardsuit categories appear.&#039;&#039;&#039; Below will describe how to assemble different suits.&lt;br /&gt;
&lt;br /&gt;
==Civilian Hardsuits==&lt;br /&gt;
Most departmental RIGs can be fabricated and assembled, though the CE rig will need some research done in RND.&lt;br /&gt;
#Fabricate the hardsuit assembly of your choosing&lt;br /&gt;
#Apply cable to the assembly to wire it&lt;br /&gt;
#Adjust the wiring with wirecutters&lt;br /&gt;
#Fabricate the appropriate central circuit board from the circuit imprinter - you can do this from the console&lt;br /&gt;
#Insert the central circuit board into the assembly - the module and assembly model must be the same&lt;br /&gt;
#Secure the central circuit board with a screwdriver&lt;br /&gt;
#Install steel sheets onto the assembly&lt;br /&gt;
#Secure the steel with a wrench&lt;br /&gt;
#Weld it all together to finish the assembly&lt;br /&gt;
&lt;br /&gt;
==Combat Hardsuits==&lt;br /&gt;
Combat hardsuits mostly refers to the Hazard and Combat hardsuits, though you won&#039;t see these unless extensive research has gone into combat technologies. Additionally, their assembly is a bit more involved:&lt;br /&gt;
#Fabricate the hardsuit assembly of your choosing&lt;br /&gt;
#Apply cable to the assembly to wire it&lt;br /&gt;
#Adjust the wiring with wirecutters&lt;br /&gt;
#Fabricate the appropriate central circuit board from the circuit imprinter&lt;br /&gt;
#Insert the central circuit board into the assembly&lt;br /&gt;
#Secure the central circuit board with a screwdriver&lt;br /&gt;
#Fabricate the appropriate control and targeting board from the circuit imprinter&lt;br /&gt;
#Insert the control and targeting board into the assembly&lt;br /&gt;
#Secure the control and targeting board with a screwdriver&lt;br /&gt;
#Print an advanced scanning module from the protolathe in RND&lt;br /&gt;
#Insert the advanced scanning module into the assembly&lt;br /&gt;
#Secure the advanced scanning module with a screwdriver&lt;br /&gt;
#Install steel sheets onto the assembly&lt;br /&gt;
#Secure the steel with a wrench&lt;br /&gt;
#Weld the steel onto the assembly&lt;br /&gt;
#Install plasteel sheets onto the assembly&lt;br /&gt;
#Secure the plasteel with a wrench&lt;br /&gt;
#Weld the plasteel onto the assembly&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_Educational_Institutions&amp;diff=24254</id>
		<title>Tajaran Educational Institutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_Educational_Institutions&amp;diff=24254"/>
		<updated>2022-04-08T13:53:19Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Cargo Tech -&amp;gt; Hangar Tech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
&lt;br /&gt;
=[[People&#039;s Republic of Adhomai]]=&lt;br /&gt;
&lt;br /&gt;
==Nal&#039;tor College of Career Excellence==&lt;br /&gt;
&lt;br /&gt;
The Nal&#039;tor College of Career Excellence is located in Nal&#039;tor, [[Adhomai]], and founded 2432 - seven months after the creation of the People&#039;s Republic of Adhomai - NanoTrasen offered absurdly lucrative grants for the construction of the college, officially dedicated to the [[education]] of Adhomai. After NanoTrasen&#039;s money got the campus built its new (human and former [[Nanotrasen Corporation|NanoTrasen]] Representative) rector Jamison Knight, independently and of his own free will, decided to model the courses in a way some have called &#039;heavily inspired&#039; by NanoTrasen&#039;s own training and certification courses. Others have called it blatant copying.&lt;br /&gt;
&lt;br /&gt;
Jamison remained as the rector since the conception of the college. He was officially temporary until a proper Tajara rector can be found, but a record number of mysterious clerical errors and unforeseen accidents has left a record of 28 year-long extensions in what was originally a 3-year term. Jamison was finally replaced in 2463 by the [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]].&lt;br /&gt;
&lt;br /&gt;
NanoTrasen remains the highest employer for post-graduates from the college. The courses tend to focus on degrees within the service industry as well as courses within cargo, as well as business management. Over 90% of the college&#039;s post-graduates find employment with NanoTrasen, though others may find work across Adhomai or even in the PRA government itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university a qualified [[Bartender]], [[Chef]], [[Operations Manager]], [[Librarian]], [[Chaplain]], [[Executive Officer]], or shoot lower for a  [[Hangar Technician]], [[Botanist]], or [[Janitor|Custodial]] degree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Jahar Hirron, the first Tajaran Head of Personnel employed by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
==Hadii Institute of Orbital Research==&lt;br /&gt;
&lt;br /&gt;
The Hadii Institute of Orbital Research is a state-owned university based in the city of Al&#039;mari. Established in 2457 by a decree by President Hadii, the college is focused on robotics, mechatronics, nuclear, and engineering development. Through the funding of NanoTrasen, the People&#039;s Republic was able to outfit the Institute with fabricators, basic robots, and foreign teachers as its staff. Most of the initial research was oriented towards the military field. Students and scientists work closely with the Grand People&#039;s Army and the [[PRA Orbital Fleet Structure|Orbital Fleet]].&lt;br /&gt;
&lt;br /&gt;
The Institute of Orbital Research is responsible for the creation of several advanced weapons in the Republic arsenal. [[Tajaran Military Structures#Tesla Brigade|Tesla hardsuits]] and prostheses are among its latest inventions. [[Tajaran Military Structures#The Republican Guard|Republican guard]] experimental mechs and Orbital Defenses robots are frequently found in the workshops of the Institute. Maintenance of space ships is taught to engineering students, aiming to create professionals able to support the Republican fleet. A sector is also dedicated to nuclear physics; it currently houses the minds behind the PRA atomic program.&lt;br /&gt;
&lt;br /&gt;
Due to the presence of several technological secrets, admittance is only granted to students known to be loyal Hadiists. Thanks to NanoTrasen&#039;s sponsorship, it is common for its members to leave Adhomai to work and study in human installations. After the Armistice, the Institute started to work on improving the automation of the People&#039;s Republic industry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; [[Chief Engineer]], [[Research Director]], [[Roboticist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]], [[Station Engineer]], [[Atmospheric Technician]] or [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Coman Yakub, ship captain in the Orbital Fleet.&lt;br /&gt;
&lt;br /&gt;
==Al&#039;mari College of Hadiist Sciences==&lt;br /&gt;
&lt;br /&gt;
Founded one year before the First Revolution in the city of Al&#039;mari, the Al&#039;mari College of Hadiist Sciences is the ideological center of the People&#039;s Republic of Adhomai. The university has the mission of preparing the future Hadiist leadership; most of its graduates end up working for the Party. The college offers courses in social sciences, administration, and law. Tau Ceti frequently offers student exchange programs to the students. [[Tajaran Military Structures#Party Commissars|Party Commissars]] and military officers are also indoctrinated in the College of Hadiist Science before heading to Fort Hadii for training.&lt;br /&gt;
&lt;br /&gt;
The Al&#039;mari College of Hadiist Science is the birthplace of the Young Hadiist movement. The student body and staff are currently divided between the supporters of [[People&#039;s Republic of Adhomai#Schools of Thought|Orthodox and Young Hadiist ideologies]]; a silent battle is waged in the college&#039;s halls as each faction attempts to influence the administration. Following the ascension of Kalim Khazdar to the position of Minister of Education, the Young Hadiist faction has gained the upper hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university a qualified [[Executive Officer]], [[Journalist]], [[NanoTrasen Liaison|Corporate Liaison]], [[NanoTrasen Liaison#PRA Consular Officer|Consular Officer]], [[Head of Security]], [[Investigator]], [[Warden]], or [[Security Officer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]], People&#039;s Republic of Adhomai&#039;s Minister of Education.&lt;br /&gt;
&lt;br /&gt;
=[[Democratic People&#039;s Republic of Adhomai]]=&lt;br /&gt;
&lt;br /&gt;
==Shastar Technical University==&lt;br /&gt;
&lt;br /&gt;
The Shastar Technical University was established in 2437, with the cooperation of the Sol Alliance and NanoTrasen, to offer a better specialization to the local Tajaran population in the field of engineering and mining. The college soon saw the development of a thriving academic community, resulted in technological development and deals with alien corporations brought by the rule of the early people’s republic.&lt;br /&gt;
&lt;br /&gt;
During the Second Revolution, many members of the college showed support to the rebels&#039; forces, even helping them to maintain and develop their mechanized and armored divisions. The Shastar Technical University also played an important role in planning the recent infrastructure expansions in the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Besides offering courses in engineering, the college also has classes on construction, maintenance, and operation of heavy machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]] or [[Shaft Miner]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Rajjurl Saif, Democratic People&#039;s Republic of Adhomai’s ministry of infrastructure and development.&lt;br /&gt;
&lt;br /&gt;
==Trizar State Medical Academy==&lt;br /&gt;
&lt;br /&gt;
Considered to be the oldest medical school on Adhomai - founded in 1778 CE - the Trizar Academy of Medicine was created by a group of students and physicians who wanted a center of research and learning to improve the rustic medicine of the time. Before the great revolution, it was a matter of pride for nobles to have professionals trained in the Trizar academy as their court doctors. The Academy was renamed Trizar State Medical Academy after the annexation of southern Ras&#039;nrr by the People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
The Trizar State Medical Academy was expanded greatly under the management of the Republic, mostly because of the medical boon resulting from the introduction of modern medicine and practices after the great revolution. The University trains many medical professionals, some of that are employed outside of Adhomai. Transferred to the Democratic People&#039;s Republic of Adhomai as the result of territorial changes caused by the Tajaran civil war, the Medical Academy expelled its foreign advisors introduced by the megacorporations. However, the college still contributes to the [[Interstellar Aid Corps]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Chief Medical Officer]], [[Surgeon]], [[Physician]], [[Emergency Medical Technician]], [[Psychologist]], [[Pharmacist]] or [[Medical Intern]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Khazarir Hanar, medical director of Klyuchevksy Medical Center.&lt;br /&gt;
&lt;br /&gt;
==Shungsta University of Agrarian Sciences==&lt;br /&gt;
&lt;br /&gt;
Located in Shungsta, Adhomai, the Shungsta University of Agrarian Sciences was founded two years after the end of the great revolution to aid the republican administration in organizing the agrarian reform. While the early attempts in adapting Adhomai agriculture to more modern standards were less than successful, the university played an important role in improving the farming techniques of the People’s Republic. The Shungsta university has expanded into the fields of biology, hydroponics, xenobotany, and xenobiology. More recent projects include attempts of adapting, with the incentive from interstellar corporations, fauna, and flora from other planets to Adhomai.&lt;br /&gt;
&lt;br /&gt;
With the end of the second civil war and the acquisition of Shungsta by the Democratic People&#039;s Republic of Adhomai, most of the research was destroyed or transferred to Nal&#039;tor. The remaining staff now face the challenge of recovering the damage caused by the conflict.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Botanist]], [[Scientist]], [[Guide to Xenobotany|Xenobotanist]], [[Guide to Xenobiology|Xenobiologist]] or [[Scientist#Lab Assistant|Lab Assistant]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Agashka Rrhamrare, People’s Republic of Adhomai Minister of Agriculture.&lt;br /&gt;
&lt;br /&gt;
=[[New Kingdom of Adhomai]]=&lt;br /&gt;
&lt;br /&gt;
==Kaltir Law Academy==&lt;br /&gt;
&lt;br /&gt;
Founded in 1802 CE, the Kaltir Law Academy is considered one of the most traditional learning centers in the region of Northern Harr&#039;masir. The initial purpose of the college was to educate the regional nobility in the field of jurisdiction since the law system was considered to be extremely complex at the time. More courses were created with later expansions, permitting the training in the field of criminal justice, administration, and other related sciences.&lt;br /&gt;
&lt;br /&gt;
After the occupation of the Kingdom of Kaltir by the republic the administration of the university was replaced by one more oriented to the ideals of the Hadii’s administration, but less experienced and educated than the older one, however, many teachers were allowed to keep their positions, as long they did not show any opposition to the regime. The disciplines were also adapted to prepare the new Tajaran generation for the reality of NanoTrasen and their situation in the galactic community. The first royalists&#039; circles, who wanted the return of the Azunja dynasty to power, emerged among the schoolmen and students discontent with the changes.&lt;br /&gt;
&lt;br /&gt;
Under the administration of the New Kingdom, the Kaltir law academy still maintains an important role in the formation of professionals in the areas of criminal justice, administration, law, political sciences, philosophy, and international relations studies. While the college is the destination for many nobles seeking to study those fields, commoners are also accepted and represent an active role in the academic field of the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Executive Officer]], [[NanoTrasen Liaison|NanoTrasen Liaison]], [[Head of Security]], [[Warden]], [[Investigator]] or [[Security Officer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]], the first monarch of the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
==Miran&#039;mir Academy of Scientific Pursuits==&lt;br /&gt;
&lt;br /&gt;
The Academy of Scientific Pursuits is a university located in the city of Miran&#039;mir, within the New Kingdom of Adhomai. It was founded in 2145 CE. Several blocks of the city were set aside for the construction of a learning center for nobles of the various kingdoms of Adhomai. The patrons who funded the Academy had hoped that in the [[Tajaran History#Steeple Peace|Steeple Peace]], technological and scientific advancement for the Njarir could advance at paces never seen before in history.&lt;br /&gt;
&lt;br /&gt;
Before the first revolution, the Academy was home to the largest archeological collection in Adhomai, housing hundreds of artifacts in its museum. During the invasion of the Kingdom of Kaltir by the Hadiist forces, most of the university and its inventory were destroyed by the rebels. What survived the war was hidden away by loyalists or looted. The college remained closed until the creation of the New Kingdom. King Azunja ordered the reopening of the Academy in 2450, inviting intellectuals and scientists residing in the New Kingdom to become part of its academic staff. While many relics were returned to the museum, several others are still scattered across the country. To aid in recovering and preserving the Tajaran past, a large team of archeologists, pathfinders, and miners was assembled to find the remaining missing pieces; this group was named “the Restorers.”&lt;br /&gt;
&lt;br /&gt;
Despite having a chemistry and physics research department, archeology is the most developed and popular field of study. Since the end of the war, its students have started to seek experience and knowledge with off-world opportunities and contracts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university a qualified [[Research Director]], [[Pharmacist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]] or [[Xenoarcheologist]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Kamyar Hourany, curator of the academy’s museum.&lt;br /&gt;
&lt;br /&gt;
==Dymtris Polytechnic College==&lt;br /&gt;
&lt;br /&gt;
Established in 2450, the Dymtris Polytechnic College was created to help the Kingdom develop its meager industry. However, due to the war, most of the university&#039;s efforts were shifted to military engineering and weapon development. The students worked alongside the army to build the mighty Dymtris line; the engineering course soon became one of the most important classes. The Dymtris Polytechnic College was also behind the creation of the [[New Kingdom of Adhomai#Notable Military Vehicles|armored aerosled]] used in the offensive of 2461.&lt;br /&gt;
&lt;br /&gt;
With the end of the Second Revolution, the college changed its focus back to helping modernize the country. The growing megacorporation presence attracts extra funding and opportunities; students now have the chance to leave Adhomai to acquire new knowledge and experience. The Dymtris Polytechnic College is currently involved in the New Kingdom&#039;s plan to build fallout shelters throughout the nation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], or [[Shaft Miner]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Lev Prruzhulkanich, current chief construction officer assigned to the Bunker Plan.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category:Education]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=24253</id>
		<title>Job Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=24253"/>
		<updated>2022-04-08T13:53:03Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Cargo Tech -&amp;gt; Hangar Tech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]] has assigned you on board the exploration ship SCCV Horizon. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing here.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], otherwise you might look like a fish out of water.&lt;br /&gt;
&lt;br /&gt;
Due to Corporate equal rights laws, you might encounter some interesting [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you, you could try to get along.&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; instead. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]]&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Executive Officer]]&amp;lt;br&amp;gt;[[Executive Officer|Executive Officer]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Operations Manager]]&amp;lt;br&amp;gt;[[Operations Manager|Operations Manager]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Hangar Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy white hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt;. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your &amp;lt;s&amp;gt;robot&amp;lt;/s&amp;gt; fish pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional amid pubbies that thought [[Nurse]] was a learning role. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Private_Military_Contracting_Group|PMCG]], [[Idris_Incorporated|Idris Incorporated]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Run around the vessel &amp;lt;s&amp;gt;with your baton out so that you can get disarmed and beaten with it&amp;lt;/s&amp;gt;. Wear silly looking glasses. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and never catch anyone because wow you&#039;re out of shape&amp;lt;/s&amp;gt;. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Investigator]]&amp;lt;br&amp;gt;[[Investigator]]&lt;br /&gt;
|Shove everyone out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer#Security Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Engineer]]&amp;lt;br&amp;gt;[[Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Get bwoinked because you picked the electrician title and you&#039;re trying to fix a breach.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. End up defaulting to &amp;lt;s&amp;gt;phoron&amp;lt;/s&amp;gt; hydrogen. Setup solars and fall down a hole in the process. End up rescuing more people than [[First Responder|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. &amp;lt;s&amp;gt;Please don&#039;t&amp;lt;/s&amp;gt; setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Engineer#Engineering Apprentice]]&amp;lt;br&amp;gt;[[Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Orion Express]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Hangar Technician]]&amp;lt;br&amp;gt;[[Hangar Technician|Hangar Technician]]&lt;br /&gt;
|Listen to your [[Operations Manager|boss]]. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039;&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Prospector]]&amp;lt;br&amp;gt;[[Prospector|Prospector]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Machinist]]&amp;lt;br&amp;gt;[[Machinist|Machinist]]&lt;br /&gt;
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they&#039;re often too big. [[Surgery#Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Traitor|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]], &lt;br /&gt;
[[Eridani_Federation_Military|EPMC]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Surgeon]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people&#039;s brains off with TECHNOLOGY instead. &amp;lt;s&amp;gt;Maybe also turn their brain off via decapitation.&amp;lt;/s&amp;gt; Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient&#039;s organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient&#039;s pleas to turn on the anesthetic and get suspended for malpractice.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Physician]]&amp;lt;br&amp;gt;[[Physician]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero. Leave people in stasis bags while you &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Psychologist|Psychologist]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=First Responder]]&amp;lt;br&amp;gt;[[First Responder|First Responder]]&lt;br /&gt;
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Intern]]&amp;lt;br&amp;gt;[[Medical Intern]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Mix gas. &amp;lt;s&amp;gt;Ensure that Toxins is never not on fire.&amp;lt;/s&amp;gt; Build a turing-complete AI out of nothing but integrated circuits. &amp;lt;s&amp;gt;Watch as your coworkers decide to not care.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Alternatively, ditch the slimes and grow crazy plants instead. Make explosive corn. Genetically engineer a tree to consume phoron for little gain. Profit?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you&#039;re strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows!&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris_Incorporated|Idris Incorporated]], [[Nanotrasen_Corporation|NanoTrasen Corporation]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant|Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Off-Duty Crew Member]]&amp;lt;br&amp;gt;[[Off-Duty Crew Member|Off-Duty Crew Member]]&lt;br /&gt;
|Don&#039;t do a thing because you don&#039;t need to, you&#039;re on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Off-Passenger]]&amp;lt;br&amp;gt;[[Passenger|Passenger]]&lt;br /&gt;
|Check out the new Corporate ship the Horizon! WOAH what a vacation you&#039;re having, hit the bar and arcade, talk to cool aliens... See if you can convince a prospector to show you around an alien planet. What could go WRONG?&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a [[Wizard]] who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas).&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and work with them for laughs. &amp;lt;s&amp;gt;Get banned for self antag.&amp;lt;/s&amp;gt; End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=Bridge Crewman]]&amp;lt;br&amp;gt;[[Bridge Crewman|Bridge Crewman]]&lt;br /&gt;
|Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realize you forgot How to activate the phaser rays. &lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt;[[NanoTrasen Liaison]]&lt;br /&gt;
|Represent your faction to the &#039;&#039;&#039;BEST&#039;&#039;&#039; of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it&#039;s actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, [[Wizard|one of which happens to be dressed for the occasion]]. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the vessel delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment (Stationbounds)===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] board the ship. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the ship. Flicker lights and make people believe the vessel is haunted! [[Traitor|Finally decide that enough is enough and everyone sucks.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist|Machinist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. &amp;lt;s&amp;gt;Get flashed, ID&#039;d, crowbared, and unplugged without roleplay.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Roles==&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Horizon. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the vessel you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. &lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey&amp;lt;s&amp;gt;, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels&amp;lt;/s&amp;gt;. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant96x.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Basically be Dr. Manhattan but with &#039;&#039;malicious intent&#039;&#039; and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you&#039;re &#039;&#039;totally&#039;&#039; something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your &#039;&#039;soothing voice&#039;&#039;. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. Die?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you.  &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|64px|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039; Fall in a hole and die from internal bleeding.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Revolutionaries/Loyalists]]&lt;br /&gt;
|&#039;&#039;&#039;Revolutionaries:&#039;&#039;&#039; Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen &amp;lt;s&amp;gt;but decide to go to the bar instead&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Loyalists:&#039;&#039;&#039; Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. &amp;lt;s&amp;gt;Lose.&amp;lt;/s&amp;gt; Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. &amp;lt;s&amp;gt;Find them at the bar.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]&amp;lt;br&amp;gt;[[Guide to Ghost Roles|Ghost Roles]]&lt;br /&gt;
|Decide to finally play instead of being an observer main.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_Educational_Institutions&amp;diff=24249</id>
		<title>Tajaran Educational Institutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_Educational_Institutions&amp;diff=24249"/>
		<updated>2022-04-08T13:51:02Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: QM -&amp;gt; Operations Manager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
&lt;br /&gt;
=[[People&#039;s Republic of Adhomai]]=&lt;br /&gt;
&lt;br /&gt;
==Nal&#039;tor College of Career Excellence==&lt;br /&gt;
&lt;br /&gt;
The Nal&#039;tor College of Career Excellence is located in Nal&#039;tor, [[Adhomai]], and founded 2432 - seven months after the creation of the People&#039;s Republic of Adhomai - NanoTrasen offered absurdly lucrative grants for the construction of the college, officially dedicated to the [[education]] of Adhomai. After NanoTrasen&#039;s money got the campus built its new (human and former [[Nanotrasen Corporation|NanoTrasen]] Representative) rector Jamison Knight, independently and of his own free will, decided to model the courses in a way some have called &#039;heavily inspired&#039; by NanoTrasen&#039;s own training and certification courses. Others have called it blatant copying.&lt;br /&gt;
&lt;br /&gt;
Jamison remained as the rector since the conception of the college. He was officially temporary until a proper Tajara rector can be found, but a record number of mysterious clerical errors and unforeseen accidents has left a record of 28 year-long extensions in what was originally a 3-year term. Jamison was finally replaced in 2463 by the [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]].&lt;br /&gt;
&lt;br /&gt;
NanoTrasen remains the highest employer for post-graduates from the college. The courses tend to focus on degrees within the service industry as well as courses within cargo, as well as business management. Over 90% of the college&#039;s post-graduates find employment with NanoTrasen, though others may find work across Adhomai or even in the PRA government itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university a qualified [[Bartender]], [[Chef]], [[Operations Manager]], [[Librarian]], [[Chaplain]], [[Executive Officer]], or shoot lower for a  [[Cargo Technician]], [[Botanist]], or [[Janitor|Custodial]] degree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Jahar Hirron, the first Tajaran Head of Personnel employed by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
==Hadii Institute of Orbital Research==&lt;br /&gt;
&lt;br /&gt;
The Hadii Institute of Orbital Research is a state-owned university based in the city of Al&#039;mari. Established in 2457 by a decree by President Hadii, the college is focused on robotics, mechatronics, nuclear, and engineering development. Through the funding of NanoTrasen, the People&#039;s Republic was able to outfit the Institute with fabricators, basic robots, and foreign teachers as its staff. Most of the initial research was oriented towards the military field. Students and scientists work closely with the Grand People&#039;s Army and the [[PRA Orbital Fleet Structure|Orbital Fleet]].&lt;br /&gt;
&lt;br /&gt;
The Institute of Orbital Research is responsible for the creation of several advanced weapons in the Republic arsenal. [[Tajaran Military Structures#Tesla Brigade|Tesla hardsuits]] and prostheses are among its latest inventions. [[Tajaran Military Structures#The Republican Guard|Republican guard]] experimental mechs and Orbital Defenses robots are frequently found in the workshops of the Institute. Maintenance of space ships is taught to engineering students, aiming to create professionals able to support the Republican fleet. A sector is also dedicated to nuclear physics; it currently houses the minds behind the PRA atomic program.&lt;br /&gt;
&lt;br /&gt;
Due to the presence of several technological secrets, admittance is only granted to students known to be loyal Hadiists. Thanks to NanoTrasen&#039;s sponsorship, it is common for its members to leave Adhomai to work and study in human installations. After the Armistice, the Institute started to work on improving the automation of the People&#039;s Republic industry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; [[Chief Engineer]], [[Research Director]], [[Roboticist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]], [[Station Engineer]], [[Atmospheric Technician]] or [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Coman Yakub, ship captain in the Orbital Fleet.&lt;br /&gt;
&lt;br /&gt;
==Al&#039;mari College of Hadiist Sciences==&lt;br /&gt;
&lt;br /&gt;
Founded one year before the First Revolution in the city of Al&#039;mari, the Al&#039;mari College of Hadiist Sciences is the ideological center of the People&#039;s Republic of Adhomai. The university has the mission of preparing the future Hadiist leadership; most of its graduates end up working for the Party. The college offers courses in social sciences, administration, and law. Tau Ceti frequently offers student exchange programs to the students. [[Tajaran Military Structures#Party Commissars|Party Commissars]] and military officers are also indoctrinated in the College of Hadiist Science before heading to Fort Hadii for training.&lt;br /&gt;
&lt;br /&gt;
The Al&#039;mari College of Hadiist Science is the birthplace of the Young Hadiist movement. The student body and staff are currently divided between the supporters of [[People&#039;s Republic of Adhomai#Schools of Thought|Orthodox and Young Hadiist ideologies]]; a silent battle is waged in the college&#039;s halls as each faction attempts to influence the administration. Following the ascension of Kalim Khazdar to the position of Minister of Education, the Young Hadiist faction has gained the upper hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university a qualified [[Executive Officer]], [[Journalist]], [[NanoTrasen Liaison|Corporate Liaison]], [[NanoTrasen Liaison#PRA Consular Officer|Consular Officer]], [[Head of Security]], [[Investigator]], [[Warden]], or [[Security Officer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; [[Notable Tajara#Minister of Education Kalim Khazdar|Kalim Khazdar]], People&#039;s Republic of Adhomai&#039;s Minister of Education.&lt;br /&gt;
&lt;br /&gt;
=[[Democratic People&#039;s Republic of Adhomai]]=&lt;br /&gt;
&lt;br /&gt;
==Shastar Technical University==&lt;br /&gt;
&lt;br /&gt;
The Shastar Technical University was established in 2437, with the cooperation of the Sol Alliance and NanoTrasen, to offer a better specialization to the local Tajaran population in the field of engineering and mining. The college soon saw the development of a thriving academic community, resulted in technological development and deals with alien corporations brought by the rule of the early people’s republic.&lt;br /&gt;
&lt;br /&gt;
During the Second Revolution, many members of the college showed support to the rebels&#039; forces, even helping them to maintain and develop their mechanized and armored divisions. The Shastar Technical University also played an important role in planning the recent infrastructure expansions in the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Besides offering courses in engineering, the college also has classes on construction, maintenance, and operation of heavy machinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], [[Station_Engineer#Engineering_Apprentice|Engineering Apprentice]] or [[Shaft Miner]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Rajjurl Saif, Democratic People&#039;s Republic of Adhomai’s ministry of infrastructure and development.&lt;br /&gt;
&lt;br /&gt;
==Trizar State Medical Academy==&lt;br /&gt;
&lt;br /&gt;
Considered to be the oldest medical school on Adhomai - founded in 1778 CE - the Trizar Academy of Medicine was created by a group of students and physicians who wanted a center of research and learning to improve the rustic medicine of the time. Before the great revolution, it was a matter of pride for nobles to have professionals trained in the Trizar academy as their court doctors. The Academy was renamed Trizar State Medical Academy after the annexation of southern Ras&#039;nrr by the People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
The Trizar State Medical Academy was expanded greatly under the management of the Republic, mostly because of the medical boon resulting from the introduction of modern medicine and practices after the great revolution. The University trains many medical professionals, some of that are employed outside of Adhomai. Transferred to the Democratic People&#039;s Republic of Adhomai as the result of territorial changes caused by the Tajaran civil war, the Medical Academy expelled its foreign advisors introduced by the megacorporations. However, the college still contributes to the [[Interstellar Aid Corps]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Chief Medical Officer]], [[Surgeon]], [[Physician]], [[Emergency Medical Technician]], [[Psychologist]], [[Pharmacist]] or [[Medical Intern]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Khazarir Hanar, medical director of Klyuchevksy Medical Center.&lt;br /&gt;
&lt;br /&gt;
==Shungsta University of Agrarian Sciences==&lt;br /&gt;
&lt;br /&gt;
Located in Shungsta, Adhomai, the Shungsta University of Agrarian Sciences was founded two years after the end of the great revolution to aid the republican administration in organizing the agrarian reform. While the early attempts in adapting Adhomai agriculture to more modern standards were less than successful, the university played an important role in improving the farming techniques of the People’s Republic. The Shungsta university has expanded into the fields of biology, hydroponics, xenobotany, and xenobiology. More recent projects include attempts of adapting, with the incentive from interstellar corporations, fauna, and flora from other planets to Adhomai.&lt;br /&gt;
&lt;br /&gt;
With the end of the second civil war and the acquisition of Shungsta by the Democratic People&#039;s Republic of Adhomai, most of the research was destroyed or transferred to Nal&#039;tor. The remaining staff now face the challenge of recovering the damage caused by the conflict.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Botanist]], [[Scientist]], [[Guide to Xenobotany|Xenobotanist]], [[Guide to Xenobiology|Xenobiologist]] or [[Scientist#Lab Assistant|Lab Assistant]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Agashka Rrhamrare, People’s Republic of Adhomai Minister of Agriculture.&lt;br /&gt;
&lt;br /&gt;
=[[New Kingdom of Adhomai]]=&lt;br /&gt;
&lt;br /&gt;
==Kaltir Law Academy==&lt;br /&gt;
&lt;br /&gt;
Founded in 1802 CE, the Kaltir Law Academy is considered one of the most traditional learning centers in the region of Northern Harr&#039;masir. The initial purpose of the college was to educate the regional nobility in the field of jurisdiction since the law system was considered to be extremely complex at the time. More courses were created with later expansions, permitting the training in the field of criminal justice, administration, and other related sciences.&lt;br /&gt;
&lt;br /&gt;
After the occupation of the Kingdom of Kaltir by the republic the administration of the university was replaced by one more oriented to the ideals of the Hadii’s administration, but less experienced and educated than the older one, however, many teachers were allowed to keep their positions, as long they did not show any opposition to the regime. The disciplines were also adapted to prepare the new Tajaran generation for the reality of NanoTrasen and their situation in the galactic community. The first royalists&#039; circles, who wanted the return of the Azunja dynasty to power, emerged among the schoolmen and students discontent with the changes.&lt;br /&gt;
&lt;br /&gt;
Under the administration of the New Kingdom, the Kaltir law academy still maintains an important role in the formation of professionals in the areas of criminal justice, administration, law, political sciences, philosophy, and international relations studies. While the college is the destination for many nobles seeking to study those fields, commoners are also accepted and represent an active role in the academic field of the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Executive Officer]], [[NanoTrasen Liaison|NanoTrasen Liaison]], [[Head of Security]], [[Warden]], [[Investigator]] or [[Security Officer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]], the first monarch of the New Kingdom of Adhomai.&lt;br /&gt;
&lt;br /&gt;
==Miran&#039;mir Academy of Scientific Pursuits==&lt;br /&gt;
&lt;br /&gt;
The Academy of Scientific Pursuits is a university located in the city of Miran&#039;mir, within the New Kingdom of Adhomai. It was founded in 2145 CE. Several blocks of the city were set aside for the construction of a learning center for nobles of the various kingdoms of Adhomai. The patrons who funded the Academy had hoped that in the [[Tajaran History#Steeple Peace|Steeple Peace]], technological and scientific advancement for the Njarir could advance at paces never seen before in history.&lt;br /&gt;
&lt;br /&gt;
Before the first revolution, the Academy was home to the largest archeological collection in Adhomai, housing hundreds of artifacts in its museum. During the invasion of the Kingdom of Kaltir by the Hadiist forces, most of the university and its inventory were destroyed by the rebels. What survived the war was hidden away by loyalists or looted. The college remained closed until the creation of the New Kingdom. King Azunja ordered the reopening of the Academy in 2450, inviting intellectuals and scientists residing in the New Kingdom to become part of its academic staff. While many relics were returned to the museum, several others are still scattered across the country. To aid in recovering and preserving the Tajaran past, a large team of archeologists, pathfinders, and miners was assembled to find the remaining missing pieces; this group was named “the Restorers.”&lt;br /&gt;
&lt;br /&gt;
Despite having a chemistry and physics research department, archeology is the most developed and popular field of study. Since the end of the war, its students have started to seek experience and knowledge with off-world opportunities and contracts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university a qualified [[Research Director]], [[Pharmacist]], [[Scientist]], [[Scientist#Lab Assistant|Lab Assistant]] or [[Xenoarcheologist]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Kamyar Hourany, curator of the academy’s museum.&lt;br /&gt;
&lt;br /&gt;
==Dymtris Polytechnic College==&lt;br /&gt;
&lt;br /&gt;
Established in 2450, the Dymtris Polytechnic College was created to help the Kingdom develop its meager industry. However, due to the war, most of the university&#039;s efforts were shifted to military engineering and weapon development. The students worked alongside the army to build the mighty Dymtris line; the engineering course soon became one of the most important classes. The Dymtris Polytechnic College was also behind the creation of the [[New Kingdom of Adhomai#Notable Military Vehicles|armored aerosled]] used in the offensive of 2461.&lt;br /&gt;
&lt;br /&gt;
With the end of the Second Revolution, the college changed its focus back to helping modernize the country. The growing megacorporation presence attracts extra funding and opportunities; students now have the chance to leave Adhomai to acquire new knowledge and experience. The Dymtris Polytechnic College is currently involved in the New Kingdom&#039;s plan to build fallout shelters throughout the nation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could leave the university as a qualified [[Chief Engineer]], [[Station Engineer]], [[Atmospheric Technician]], or [[Shaft Miner]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Graduates:&#039;&#039;&#039; Lev Prruzhulkanich, current chief construction officer assigned to the Bunker Plan.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category:Education]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=24251</id>
		<title>Job Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=24251"/>
		<updated>2022-04-08T13:50:34Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: QM -&amp;gt; Operations Manager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]] has assigned you on board the exploration ship SCCV Horizon. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing here.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], otherwise you might look like a fish out of water.&lt;br /&gt;
&lt;br /&gt;
Due to Corporate equal rights laws, you might encounter some interesting [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you, you could try to get along.&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; instead. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]]&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Executive Officer]]&amp;lt;br&amp;gt;[[Executive Officer|Executive Officer]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Operations Manager]]&amp;lt;br&amp;gt;[[Operations Manager|Operations Manager]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Cargo Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy white hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt;. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your &amp;lt;s&amp;gt;robot&amp;lt;/s&amp;gt; fish pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional amid pubbies that thought [[Nurse]] was a learning role. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Private_Military_Contracting_Group|PMCG]], [[Idris_Incorporated|Idris Incorporated]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Run around the vessel &amp;lt;s&amp;gt;with your baton out so that you can get disarmed and beaten with it&amp;lt;/s&amp;gt;. Wear silly looking glasses. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and never catch anyone because wow you&#039;re out of shape&amp;lt;/s&amp;gt;. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Investigator]]&amp;lt;br&amp;gt;[[Investigator]]&lt;br /&gt;
|Shove everyone out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer#Security Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Engineer]]&amp;lt;br&amp;gt;[[Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Get bwoinked because you picked the electrician title and you&#039;re trying to fix a breach.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. End up defaulting to &amp;lt;s&amp;gt;phoron&amp;lt;/s&amp;gt; hydrogen. Setup solars and fall down a hole in the process. End up rescuing more people than [[First Responder|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. &amp;lt;s&amp;gt;Please don&#039;t&amp;lt;/s&amp;gt; setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Engineer#Engineering Apprentice]]&amp;lt;br&amp;gt;[[Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Orion Express]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Hangar Technician]]&amp;lt;br&amp;gt;[[Hangar Technician|Hangar Technician]]&lt;br /&gt;
|Listen to your [[Operations Manager|boss]]. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039;&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Prospector]]&amp;lt;br&amp;gt;[[Prospector|Prospector]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Machinist]]&amp;lt;br&amp;gt;[[Machinist|Machinist]]&lt;br /&gt;
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they&#039;re often too big. [[Surgery#Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Traitor|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]], &lt;br /&gt;
[[Eridani_Federation_Military|EPMC]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Surgeon]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people&#039;s brains off with TECHNOLOGY instead. &amp;lt;s&amp;gt;Maybe also turn their brain off via decapitation.&amp;lt;/s&amp;gt; Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient&#039;s organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient&#039;s pleas to turn on the anesthetic and get suspended for malpractice.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Physician]]&amp;lt;br&amp;gt;[[Physician]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero. Leave people in stasis bags while you &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Psychologist|Psychologist]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=First Responder]]&amp;lt;br&amp;gt;[[First Responder|First Responder]]&lt;br /&gt;
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Intern]]&amp;lt;br&amp;gt;[[Medical Intern]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Mix gas. &amp;lt;s&amp;gt;Ensure that Toxins is never not on fire.&amp;lt;/s&amp;gt; Build a turing-complete AI out of nothing but integrated circuits. &amp;lt;s&amp;gt;Watch as your coworkers decide to not care.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Alternatively, ditch the slimes and grow crazy plants instead. Make explosive corn. Genetically engineer a tree to consume phoron for little gain. Profit?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you&#039;re strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows!&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris_Incorporated|Idris Incorporated]], [[Nanotrasen_Corporation|NanoTrasen Corporation]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant|Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Off-Duty Crew Member]]&amp;lt;br&amp;gt;[[Off-Duty Crew Member|Off-Duty Crew Member]]&lt;br /&gt;
|Don&#039;t do a thing because you don&#039;t need to, you&#039;re on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Off-Passenger]]&amp;lt;br&amp;gt;[[Passenger|Passenger]]&lt;br /&gt;
|Check out the new Corporate ship the Horizon! WOAH what a vacation you&#039;re having, hit the bar and arcade, talk to cool aliens... See if you can convince a prospector to show you around an alien planet. What could go WRONG?&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a [[Wizard]] who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas).&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and work with them for laughs. &amp;lt;s&amp;gt;Get banned for self antag.&amp;lt;/s&amp;gt; End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=Bridge Crewman]]&amp;lt;br&amp;gt;[[Bridge Crewman|Bridge Crewman]]&lt;br /&gt;
|Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realize you forgot How to activate the phaser rays. &lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt;[[NanoTrasen Liaison]]&lt;br /&gt;
|Represent your faction to the &#039;&#039;&#039;BEST&#039;&#039;&#039; of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it&#039;s actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, [[Wizard|one of which happens to be dressed for the occasion]]. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the vessel delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment (Stationbounds)===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] board the ship. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the ship. Flicker lights and make people believe the vessel is haunted! [[Traitor|Finally decide that enough is enough and everyone sucks.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist|Machinist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. &amp;lt;s&amp;gt;Get flashed, ID&#039;d, crowbared, and unplugged without roleplay.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Roles==&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Horizon. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the vessel you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. &lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey&amp;lt;s&amp;gt;, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels&amp;lt;/s&amp;gt;. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant96x.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Basically be Dr. Manhattan but with &#039;&#039;malicious intent&#039;&#039; and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you&#039;re &#039;&#039;totally&#039;&#039; something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your &#039;&#039;soothing voice&#039;&#039;. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. Die?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you.  &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|64px|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039; Fall in a hole and die from internal bleeding.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Revolutionaries/Loyalists]]&lt;br /&gt;
|&#039;&#039;&#039;Revolutionaries:&#039;&#039;&#039; Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen &amp;lt;s&amp;gt;but decide to go to the bar instead&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Loyalists:&#039;&#039;&#039; Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. &amp;lt;s&amp;gt;Lose.&amp;lt;/s&amp;gt; Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. &amp;lt;s&amp;gt;Find them at the bar.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]&amp;lt;br&amp;gt;[[Guide to Ghost Roles|Ghost Roles]]&lt;br /&gt;
|Decide to finally play instead of being an observer main.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Chef&amp;diff=24240</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Chef&amp;diff=24240"/>
		<updated>2022-04-08T13:50:18Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO &amp;amp; QM -&amp;gt; Operations Manager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = #BBC2AA&lt;br /&gt;
|img = Chef.png&lt;br /&gt;
|jobtitle = Chef&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Kitchen Kitchen]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = For Chef a Bachelors degree in applicable field. For cook, Highschool diploma and pass (75%+) Culinary Aptitude Test.&lt;br /&gt;
|employers = [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Make food, feed the crew, manage menus, manage the budget.&lt;br /&gt;
|guides = [[Guide to Food]]&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As a Chef it&#039;s your primary job to keep customers fed. You have free reign over managing your menus and styling your kitchen and restaurant to your liking. You should have a fellow Chef to share the kitchen, or a cook. You share the dining area outside of the bar and should coordinate with the [[bartender]] to keep the whole place running well. It is important to also &#039;&#039;&#039;get your menu set up&#039;&#039;&#039; and handed out so the crew has both advertising, and an idea of the theme you&#039;ve set up for food this shift!&lt;br /&gt;
&lt;br /&gt;
You should also make sure you are setting up proper prices for your meals. Cash or card, it&#039;s important to get a revenue coming in so you are always able to afford [[Cargo]] orders or, if there&#039;s no botany, growing your own produce in the surface garden!&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
You get a lot of cool kitchen related things, like these:&lt;br /&gt;
&lt;br /&gt;
* 2 Meat Spikes. You can use these to butcher monkeys for a high volume of meat.&lt;br /&gt;
* A gibber. You can throw almost anything in the gibber (except people when it&#039;s functioning properly!) and get meat. It&#039;s only cost effective for large mobs such as cows. Is this ethical...?&lt;br /&gt;
* A machine that can dispense trays, plates, cups, and knives.&lt;br /&gt;
* 2 microwaves that will form the backbone of your food preperation.&lt;br /&gt;
* A Smart Fridge to hold product.&lt;br /&gt;
* A CondiMaster that allows you to separate and bottle liquid ingredients.&lt;br /&gt;
* Shutters to close you in for privacy or [[Traitor|other things]].&lt;br /&gt;
* A Blender to create liquids or powders.&lt;br /&gt;
* Drinks dispenser that will also dispense some ingredients, such as sugar.&lt;br /&gt;
* In absence of a gardener, you start with a box filled with 8 random commonly used vegetables and fruit.&lt;br /&gt;
&lt;br /&gt;
=== Menu Making ===&lt;br /&gt;
A menu can help set up the theme for your restraunt. When you get one prepared, copy off about 40 of them and get a few assistants to hand them out and set them on every table. &lt;br /&gt;
&lt;br /&gt;
There are many ways to format your menu. Be sure to be creative! The only things you need are the meals and their prices. Everything else is up to you!&lt;br /&gt;
&lt;br /&gt;
Some examples are below.&lt;br /&gt;
&lt;br /&gt;
==== Menu formats ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Menu 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menu 1&lt;br /&gt;
&lt;br /&gt;
[[File:Menu1.png|An example of a menu.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[u][large][center]Horizon Restaurante[/center][/large][/u]&lt;br /&gt;
&lt;br /&gt;
[b]Breakfast Specials[/b] -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
&lt;br /&gt;
[b]Lunch Specials[/b] -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
&lt;br /&gt;
[b]Dinner Specials[/b] -&lt;br /&gt;
[meal] - [credits]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Menu 2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Menu 2&lt;br /&gt;
&lt;br /&gt;
[[File:Menu2.png|Another example of a menu.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Kitchen menu!&lt;br /&gt;
&lt;br /&gt;
Breakfast Specials - &lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
Drink Options -&lt;br /&gt;
[x]&lt;br /&gt;
&lt;br /&gt;
Lunch Specials -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
Drink Options -&lt;br /&gt;
[x]&lt;br /&gt;
&lt;br /&gt;
Dinner Specials -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
Drink Options -&lt;br /&gt;
[x]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&#039;&#039;&#039;Main Article:&#039;&#039;&#039; [[Guide to Food]].&lt;br /&gt;
&lt;br /&gt;
== Money Making and Budgeting ==&lt;br /&gt;
&lt;br /&gt;
Since you are part of the service department an important part of your job is to make money. You have two primary methods of gaining payments:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFTPOS&#039;&#039;&#039; and &#039;&#039;&#039;cash.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
EFTPOS is like a portable cash register. After you get the account details for the Service Department from the [[Executive Officer]], you can start charging with funds going directly to the account. You should also ask about being given an ID card with access to the department account for making cargo purchases. It&#039;s like a company debit card!&lt;br /&gt;
&lt;br /&gt;
=== EFTPOS ===&lt;br /&gt;
&amp;lt;pre&amp;gt;First EFTPOS setup:&lt;br /&gt;
1. Memorise your EFTPOS command code (provided with all EFTPOS devices).&lt;br /&gt;
2. Connect the EFTPOS to the account in which you want to receive the funds.&lt;br /&gt;
&lt;br /&gt;
When starting a new transaction:&lt;br /&gt;
1. Enter the amount of money you want to charge and a purpose message for the new transaction.&lt;br /&gt;
2. Lock the new transaction. If you want to modify or cancel the transaction, you simply have to reset your EFTPOS device.&lt;br /&gt;
3. Give the EFTPOS device to your customer, he/she must finish the transaction by swiping their ID card or a charge card with enough funds.&lt;br /&gt;
4. If everything is done correctly, the money will be transferred. You will hear a ping if the payment was successful. To unlock the device you will have to reset the EFTPOS device.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cash ===&lt;br /&gt;
If you have no Executive Officer, or they don&#039;t want to give you any account details for some reason, or EFTPOS is too complicated for you, then there is the tried and true method of having people pay with cash. This is a far simpler method:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Have the customer use the nearby ATM to withdraw the necessary funds.&lt;br /&gt;
2. Accept the funds.&lt;br /&gt;
3. Put the funds somewhere safe, like the tip jar.&lt;br /&gt;
4. Wait for a Executive Officer or Captain to show up to deposit the money in the department account, or use it for department purchases as-is.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Department Finances: Paying For Stuff With Your Own Hard Earned Revenue ===&lt;br /&gt;
&lt;br /&gt;
Sometimes you need to buy things for your kitchen. Cargo provides many unique items that are not immediately available in the kitchen that can help you make new recipes. You need to use department funds to pay for department purchases - it would be very unfair for you to pay out of pocket for kitchen expenses!&lt;br /&gt;
&lt;br /&gt;
It is also helpful when there is no [[botanist]]. There is a garden on the surface level where you can spend money to buy and grow seeds into various produce. Taking money for your starting menu, and using the money to pay for seeds to grow into produce that you then make into food to sell to crew for a profit, is already creating a whole mini-game that you can do even without your botanist ally.&lt;br /&gt;
&lt;br /&gt;
Try to see what other things you can do with your funds! As long as you try to stay in the black...&lt;br /&gt;
&lt;br /&gt;
== Cooking and You ==&lt;br /&gt;
&lt;br /&gt;
Experimenting is unfortunately not rewarded with using the microwave. You&#039;ll just end up with a burned mess that is NOT good to eat. If a microwave gets dirty, you&#039;ll need to give it a blast of Space Cleaner. If a microwave gets broken, you&#039;ll need some either a wrench or a screwdriver to repair it.&lt;br /&gt;
&lt;br /&gt;
The processor and the blender are much more forgiving. The processor will only take things that it recognizes and the blender will blend any food item (granted, you might not get anything interesting out of it). You also have a CondiMaster to identify and separate anything you produce with your blender, even if it&#039;s all mixed together in one beaker.&lt;br /&gt;
&lt;br /&gt;
The Oven, Grill, Deep Fryer, Candy Machine, Cereal Maker, and Cream-Master Deluxe produce other types of recipes. Beware - if you leave food in the oven or fryer for too long, they will become burned messes and may even catch fire!&lt;br /&gt;
&lt;br /&gt;
Oven can make bread, pie, cake, jelly, donk pocket, kebab, salad, or waffles out of almost any foodstuffs&lt;br /&gt;
&lt;br /&gt;
You can cut various dishes with the knife you have, such as cheese wheels and pizzas.&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
Your neighbor, [[Botanist|hydroponics]], is tasked mainly with growing vegetables and fruits for you to use in your dishes.  They will dump what they produce into the smart fridge that is located in both of your walls.  Be sure to tell them what to grow, as they are currently incapable of reading your mind.  A good starting task to tell them is to grow wheat, tomatoes, and potatoes, as these plants are used most in your recipes.  After they have those, just request plants as needed.  They are also capable of producing milk and meat with biomass, which can become very useful if you do not have [[Operations Manager|a cargo staff]] to order cattle from.&lt;br /&gt;
&lt;br /&gt;
If you have no gardener, you can access the surface garden.&lt;br /&gt;
&lt;br /&gt;
Ordering chickens for the gardener is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into more chickens. Chickens can also be put into the meat grinder to make chicken meat.&lt;br /&gt;
&lt;br /&gt;
=== Blending ===&lt;br /&gt;
All food contains the universal ingredient called &amp;quot;Nutriment.&amp;quot; It&#039;s what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can, and won&#039;t heal the more unusual types of damage, it can often heal for more over time.&lt;br /&gt;
&lt;br /&gt;
You can blend anything that comes from botany, and pretty much all food. Nutriment can be added to your dishes to make them more filling. Some plants contain other liquids that can be used as condiments or as ingredients in food.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitor Chef is an interesting position. You can take syringes full of nasty [[Chemist|chemicals]] and inject it into food items. If you have a compatriot in Hydroponics, they can grow you some poisonous shrooms which you can then refine with the Blender and ChemMaster. Don&#039;t forget your knife and rolling pin, the pin causes partial blindness, and the knife has pretty good damage, which can be useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
Remember, the gibber only accepts humans when emagged, so decide if it&#039;s worth the telecrystals.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=24250</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=24250"/>
		<updated>2022-04-08T13:49:57Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: QM -&amp;gt; Operations Manager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], [[#Bots|Bots]], and [[#Exosuits|Exosuits]], as well as the repair of [[#IPCs|IPCs]].&lt;br /&gt;
&lt;br /&gt;
If you need to carry out surgery on a living person, and not a machine,  [[Surgery|check out this guide to Surgery instead]].&lt;br /&gt;
&lt;br /&gt;
=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Exosuit Fabricator===&lt;br /&gt;
[[File:Exofab.png|100px|left]]&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)&lt;br /&gt;
*Materials research will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Data Theory research will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
&lt;br /&gt;
It can be upgraded&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
&#039;&#039;&#039;See also [[Guide_to_Paperwork#Robotics:_Cyborgification|Cyborgification Contracts]].&#039;&#039;&#039;&lt;br /&gt;
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation and upkeep. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Making a Cyborg===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;Add To Queue&#039;&#039;&#039; for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head then click on &#039;&#039;&#039;Process Queue&#039;&#039;&#039; in the right side.&lt;br /&gt;
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the [[File:Robot_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x [[File:sflash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . &lt;br /&gt;
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Extract a brain for the Cyborg===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
#  Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
#  Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
#  Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose. Select the Brain.&lt;br /&gt;
#  Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove. Select the Brain again.&lt;br /&gt;
#  Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.&lt;br /&gt;
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====So You Decapitated Your Patient====&lt;br /&gt;
Don&#039;t panic just yet!  You can still complete the brain extraction. It&#039;s actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;, then a [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039;, then a [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
You&#039;ll often have Cyborgs run up to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they&#039;ll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#* &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# [[File:Powercell.png]] Replace the cyborg&#039;s power cell by inserting a new one.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Component Repair ===&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it&#039;s volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Human Prosthetic Repair ===&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Upgrading the Power Cell ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#* &#039;&#039;Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
Once a player Cyborg chooses a module (Engineer, Janitor, Service, etc) they cannot change the module without your help.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You can manually reset its module to allow it the option of choosing a new one by following this order:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also works with any other module - just replace the &amp;quot;reset module&amp;quot; with the module of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Creating a Spiderbot ===&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can carry around small items, zap things, move through vents and generally act like pests. They are seldom used on the Aurora, but can still be constructed.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
* Robot head.&lt;br /&gt;
* Manipulator.&lt;br /&gt;
* Occupied MMI or positronic brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IPCs =&lt;br /&gt;
Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Surgical Sites==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first and last steps of most repairs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* To open a surgical site;&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
* To close a surgical site;&lt;br /&gt;
# [[File:Crowbar.png]] Close the hatch using a crowbar.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Close the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General repair ==&lt;br /&gt;
&lt;br /&gt;
In the case that any damage is only external (Anything less than &amp;quot;Severe&amp;quot; or &amp;quot;A lot of&amp;quot;) &#039;&#039;and&#039;&#039; brute in nature, damage can be repaired without opening the part up.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For dents:&lt;br /&gt;
# [[File:WeldingHelmet.png]] Equip a welding helmet on your head. &lt;br /&gt;
# [[File:Welderon.gif]] Place a  welder in your hand, click on it while it&#039;s in your hand to light it, target the affected organ and then click on the IPC.&lt;br /&gt;
&lt;br /&gt;
For burns:&lt;br /&gt;
* Burns, no matter how high or low the damage is, will require that you open the robotic part up. Read [[#Opening and Closing Surgical Sites|up here]] to find out how to do that.&lt;br /&gt;
# [[File:CableCoils.png]] Once the part is open, click on the IPC with a cable coil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced interior repair ===&lt;br /&gt;
&lt;br /&gt;
IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):&lt;br /&gt;
# &#039;&#039;&#039;Microbattery&#039;&#039;&#039; - chest&lt;br /&gt;
# &#039;&#039;&#039;Optical sensor&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;IPC identification tag&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;Positronic brain&#039;&#039;&#039; - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ repair ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Nanopaste.png]] [[File:Screwdriver tool.png]] Mend the damage to the organ using nanopaste or a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ removal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the target organ (you can choose if there are multiple) using a multitool. &#039;&#039;NOTE: It may take multiple clicks before it works.&#039;&#039;&lt;br /&gt;
# [[File:Hemostat.png]] Remove the target organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ attachment ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Reattach the target organ using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Positronic brain installation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Install the Positronic Brain by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Crowbar.png]5] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Voice mending surgery ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Helping a poor Shell sing again!&lt;br /&gt;
While targeting the Shells&#039; mouth.&lt;br /&gt;
# [[File:Scalpel.png]] To open the Shells&#039; Synthskin face and reveal the neck.&lt;br /&gt;
# [[File:Multitool.png]] or [[File:CableCoils.png]] To mend the voice modulator.&lt;br /&gt;
# [[File:Retractor.png]] To bend the Shells&#039; Synthskin face and neck back into place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== IPC revival ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time to bring a dead robot back to life:&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the Positronic brain.&lt;br /&gt;
# [[File:Hemostat.png]] Remove the brain with the hemostat.&lt;br /&gt;
# [[File:Exofab.png]] Create a full cyborg chassis.&lt;br /&gt;
#* The IPC&#039;s species depends on the brand of the torso. Different brands can be ordered through cargo.&lt;br /&gt;
# [[File:Multitool.png]] Use the multitool on the head to disable the law manager.&lt;br /&gt;
# [[#Making_a_Cyborg|Build a cyborg and follow the steps above.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Augments =&lt;br /&gt;
Roboticists will be asked to perform maintenance or repair augments from time to time. Please keep in mind that nanopaste and surgical knowledge is required to do such and characters finding themselves lacking should consult a [[Surgeon|doctor.]] More information on augments can be found in the respective guide [[Guide_to_Augments|here.]]&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Medibot.gif|50px]] Medibot===&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target&#039;s damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these don&#039;t synthesise their own chemicals, except tricordazine.&lt;br /&gt;
&lt;br /&gt;
Combine the following ingredients in order:&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
# Empty [[File:SMed.png]] Medkit.&lt;br /&gt;
#* &#039;&#039;Note: Differently colored medkits will also change the resulting color of your Medibot.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# [[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# [[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Cleanbot.gif|50px]] Cleanbot===&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with Autolathe)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Farmbot.png|50px]] Farmbot ===&lt;br /&gt;
&lt;br /&gt;
A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will water plants, clearout weeds, harvest plants, and refill nutrients&lt;br /&gt;
To make one:&lt;br /&gt;
# Attach a robot arm (cyborg right or left arm) to a [[File:Watertank.png]] water tank.&lt;br /&gt;
# Attach a plant analyzer.&lt;br /&gt;
# Attach a [[File:Bucket.png]] bucket.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Attach a mini-hoe.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Floorbot.gif|50px]] Floorbot===&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles.&lt;br /&gt;
To make:&lt;br /&gt;
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)&lt;br /&gt;
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it&#039;s in your hand to open a menu for making these)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Securitron.gif|I AM THE LAW|50px]] Securitron===&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
To make:&lt;br /&gt;
* [[File:Screwdriver tool.png]] Use a &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on a [[File:remote_signaller.png]]Remote Signaling Device&lt;br /&gt;
* Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
* [[File:Welderon.gif]]Weld them together&lt;br /&gt;
* Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
* Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ED209.png|50px]] ED-209===&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
To make:&lt;br /&gt;
* Use a [[File:Metal.png]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
* Add two Robot Legs and an [[File:Plate sec.png]] armor plate, not the plate carrier!&lt;br /&gt;
* [[File:Welderon.gif]]Weld everything together&lt;br /&gt;
* Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
* Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
* Insert wires&lt;br /&gt;
* Add a [[File:Distruptor pistol.png]]disruptor pistol and attach it with a [[File:Screwdriver tool.png]]Screwdriver.&lt;br /&gt;
* Insert a [[File:Powercell.png]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Exosuits =&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Operations Manager]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
The current list of exosuit parts is as follows.&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mechframe.png]] The Frame===&lt;br /&gt;
&lt;br /&gt;
The backbone of the mech itself, this can be modified at any stage of construction.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To finish:&lt;br /&gt;
* Apply 15 steel sheets to the frame.&lt;br /&gt;
* Wrench the steel sheets in place.&lt;br /&gt;
* Weld the steel sheets in place.&lt;br /&gt;
* Wire the frame.&lt;br /&gt;
* Wire cutters to neaten the wiring.&lt;br /&gt;
* The following is the limitation and requirement for the frame&#039;s finished parts :&lt;br /&gt;
* - Motivators&lt;br /&gt;
* - Sensors &lt;br /&gt;
* - Manipulators&lt;br /&gt;
* - Chassis&lt;br /&gt;
* Once it&#039;s all applied, screwdriver to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotarmor.png]] The Parts===&lt;br /&gt;
&lt;br /&gt;
The actual defining features of the mech, appearance and performance wise. &lt;br /&gt;
Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Individual parts of the mech require various, smaller parts from the mech fabricator to finish. Robot parts are found under the &amp;quot;robot&amp;quot; tab specifically, not the exosuit tab itself.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;motivators and manipulators&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot actuator.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;sensors&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot camera.&lt;br /&gt;
* Apply one robot radio.&lt;br /&gt;
* Apply one &#039;&#039;exosuit control module&#039;&#039;, this is among the most important parts of the mech.&lt;br /&gt;
To finish the &#039;&#039;&#039;chassis&#039;&#039;&#039;:&lt;br /&gt;
* Apply the exosuit armor of your choice. This is very important as it judges the durability of your mech.&lt;br /&gt;
* Apply one power cell of your choice.&lt;br /&gt;
* Apply one robot diagnostic unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once it&#039;s all done, place the parts on the mech frame.&lt;br /&gt;
&lt;br /&gt;
====The Exosuit Control Module====&lt;br /&gt;
The Exosuit Control Module takes very specific boards, but only two of any variety. This marks the limitation for modules that mecha can use. Theoretically, any mech can be used for any purpose with this system. The boards can be seen below.&lt;br /&gt;
* Basic Weapon Control - Controls the majority of weapons found in the exosuit fabricator. Without it, none of these can be utilized.&lt;br /&gt;
* Advanced Weapon Control - Controls the higher-end weaponry, such as X-RAYs and pulse cannons. Doesn&#039;t work for basic weapons without also using the basic weapon board.&lt;br /&gt;
* Utility Systems Control - Controls almost every utility system, such as clamps, drills and floodlights.&lt;br /&gt;
* Engineering Systems Control - Controls engineering systems such as the mounted RFD or fire extinguisher.&lt;br /&gt;
* Medical Systems Control - Controls medical systems such as sleepers, health analyzers and crisis drones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotradio.png]] The Details===&lt;br /&gt;
&lt;br /&gt;
The specifics on each frame available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Frames====&lt;br /&gt;
[[File:ModularAPLU.png]]&#039;&#039;&#039;Powerloader&#039;&#039;&#039; - Parts for an industrial-grade power loader. The modular mecha adaptation of the APLU &amp;quot;Ripley,&amp;quot; tends to be utilized for mining and heavy lifting.&lt;br /&gt;
* Has decent armor across the board.&lt;br /&gt;
* Has an open chassis, not protected against the environment. Can carry two people inside of it.&lt;br /&gt;
* Powerful, heavy manipulators with substantial damage per swing.&lt;br /&gt;
* Slow and bulky but hard to damage motivators.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularLight.png]]&#039;&#039;&#039;Light Chassis&#039;&#039;&#039; - Parts for a light, maneuverable and fragile mech. The modular mecha adaptation of the Odysseus, tends to be utilized for medical response and scouting.&lt;br /&gt;
* Has terrible armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Light, nigh harmless manipulators that are unable to damage windows or doors.&lt;br /&gt;
* Fast and agile motivators basically made of glass.&lt;br /&gt;
* Has sensors that allow you to see turfs (floors and walls) through walls. Useful for spotting damage if you don&#039;t have mesons.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularHeavy.png]]&#039;&#039;&#039;Heavy Chassis&#039;&#039;&#039; - Parts for an absurdly large, heavy-duty mech. The modular mecha adaptation of the Durand, tends to be utilized for really big problem solving.&lt;br /&gt;
* Has phenomenal armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Extremely heavy and equally slow motivators.&lt;br /&gt;
* The heaviest duty manipulators available, presumably carries the impact of a train.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularCombat.png]]&#039;&#039;&#039;Combat Chassis&#039;&#039;&#039; - Parts for a well-balanced combat mech. The modular mecha adaptation of the Gygax, tends to be utilized for dynamic combat situations.&lt;br /&gt;
* Has relatively good armor.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Moderately armored motivators, still quite fast.&lt;br /&gt;
* Quick, but light manipulators that don&#039;t have much force behind them.&lt;br /&gt;
* Has sensors that allow you to see any mob through walls.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Parts====&lt;br /&gt;
* Armored Treads - The fastest traditionally available motivators, very durable with terrible turning delay. Not good for maneuverable mechs, but great for straight lines.&lt;br /&gt;
* Hover Thrusters - A set of thruster motivators that permit flight and the total disregard of holes.&lt;br /&gt;
* Quadruped Motivators - A set of stable motivators that permit the scaling of walls and have instant turn speed.&lt;br /&gt;
* Spherical Pod Chassis - A spherical hoverpod chassis, in modular mech form! About as useless as its predecessor and only a little prettier.&lt;br /&gt;
====Exosuit Armor====&lt;br /&gt;
[[File:Robotarmor.png]] &#039;&#039;&#039;Armor&#039;&#039;&#039; - The armor of your mech determines a plethora of things and can be changed depending on the specialty you expect for your mech. Some available are listed below.&lt;br /&gt;
* Basic exosuit armor - Simple enough, durable armor with no special attributes.&lt;br /&gt;
* Radiation-proof armor - Exactly what the name says, this will protect the user entirely from the threat of radiation.&lt;br /&gt;
* EM-resistant armor - EMP proofing, for your mech in effect.&lt;br /&gt;
* Combat armor - Extremely durable without the special attributes of the former plating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ModularRFD.png]] The Equipment===&lt;br /&gt;
&lt;br /&gt;
The wielded equipment, utilities and weapons of the mech available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
* Electro-laser carbine - An electrode-based taser that doesn&#039;t pass through windows but does a mighty amount of pain to whoever it hits.&lt;br /&gt;
* Heavy Ion Cannon - A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted laser carbine - A laser rifle fitted onto a mech. Ten shots, all lethal. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted machine gun - A very robust ballistic autocannon for mech usage, very lethal.&lt;br /&gt;
&lt;br /&gt;
====Utilities====&lt;br /&gt;
* Mounted Clamp - A sturdy clamp that can carry pretty much anything that isn&#039;t bolted down. Great for securely moving loaded crates. When loaded with an ore box, this automatically picks up anything you drill.&lt;br /&gt;
* Mounted Drill - A drill with an interchangeable head that excels at destroying pretty much anything in the game, from rocks to killer monsters to people to rocks again. More efficient the harder the head&#039;s material is.&lt;br /&gt;
* Floodlight - Very bright headlamps for exosuit mounting. Wonderful for just about any mech.&lt;br /&gt;
* Mounted Plasma Cutter - A robust plasma cutter for mech usage.&lt;br /&gt;
* Gravitational Catapult - A grav-pult with two modes ; area, and targeted selection. Utilizing either, you&#039;re able to push, pull or shove any object not bolted down.&lt;br /&gt;
====Engineering====&lt;br /&gt;
* Mounted RFD - An RFD with three modes ; construct wall/plating, deconstruct wall/plating/airlock, and construct airlock.&lt;br /&gt;
* Extinguisher - A very high capacity fire extinguisher.&lt;br /&gt;
====Medical====&lt;br /&gt;
* Mounted sleeper - A sleeper that permits the operator to scoop up people quickly, it&#039;s also fitted onto the back of the mech and comes with a variety of beneficial chemicals.&lt;br /&gt;
* Health analyzer - A health analyzer. That&#039;s it. &lt;br /&gt;
* Crisis Drone - Automatically attempts to stabilize people nearby when activated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Examplemech.png]] Mech Piloting===&lt;br /&gt;
Simple tips to piloting your new death robot.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Basics====&lt;br /&gt;
Mechs are pretty much larger versions of your own character in operation, meaning that, mechanically speaking (not RP wise) it&#039;s as simple as utilizing normal hotkeys once you&#039;ve climbed into the mech to navigate.&lt;br /&gt;
&lt;br /&gt;
To climb into the mech, drag your character&#039;s sprite onto the mech. Provided the canopy is open, you&#039;ll simply enter the mech after a brief delay. Any action will interrupt this process, especially being knocked over or pushed.&lt;br /&gt;
&lt;br /&gt;
If the hatch/canopy/roll cage/etc. is closed, simply click on the mecha itself to swing it open.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re inside, you ought to have full access to your inventory with the exception of using some items, using RIG modules, etc. &lt;br /&gt;
&lt;br /&gt;
[[File:MechaInterface.png]] &lt;br /&gt;
&lt;br /&gt;
The interface of the mech starts here. This is where basic functions are controlled. &lt;br /&gt;
* &#039;&#039;&#039;The MAINT button&#039;&#039;&#039; toggles the maintenance protocol on/off. Maintenance protocol permits the manipulation/deconstruction of the completed mecha, regardless of the presence of a pilot.&lt;br /&gt;
* &#039;&#039;&#039;The EJECT button&#039;&#039;&#039; ejects you, provided the canopy is unlocked.&lt;br /&gt;
* &#039;&#039;&#039;The GEAR button&#039;&#039;&#039; toggles the hardpoint access system, permitting or forbidding editing of hardpoints from outside of the mech.&lt;br /&gt;
* &#039;&#039;&#039;The LOCK button&#039;&#039;&#039; locks the canopy once it&#039;s closed.&lt;br /&gt;
* &#039;&#039;&#039;The CLOSE/OPEN button&#039;&#039;&#039; opens/closes the canopy.&lt;br /&gt;
* &#039;&#039;&#039;The RADIO button&#039;&#039;&#039; permits configuration of the exosuit&#039;s internal radio.&lt;br /&gt;
* &#039;&#039;&#039;The CAMERA button&#039;&#039;&#039; activates your mech head&#039;s sensors, provided it has some.&lt;br /&gt;
* &#039;&#039;&#039;The RENAME button&#039;&#039;&#039; permits the relabeling of the exosuit to whatever hilarious or cool thing you can come up with.&lt;br /&gt;
[[File:Mechainterface2.png]]&lt;br /&gt;
&lt;br /&gt;
The next part of the exosuit interface is seen here. Basically, clicking on the background of the icon in question permits you to select the specific module that occupies that slot. Alt+clicking on the icon activates one of its utilities, like setting something to burst fire or dropping something from a clamp. Ctrl+clicking on the icon&#039;s background will eject the module entirely from your mech. To the right of this, ammunition/drill integrity/clamp contents can be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Mechainterface3.png]]&lt;br /&gt;
&lt;br /&gt;
The final piece is seen here, this displays the integrity of your mech. Damage will display on various specific parts, like motivators/manipulators/sensors/etc as it comes.&lt;br /&gt;
&lt;br /&gt;
====Repairing Your Mech====&lt;br /&gt;
Repairing a mech is a complex procedure, one that tends to involve activating maintenance protocols, wrenching the frame to dismantle it, and taking it apart piece by piece to fix the parts. Welder+wire will be needed in excess to fix damaged parts, and at higher damage thresholds, entire components will require replacement. This makes field repair of mechs rather difficult without a lot of spare parts on hand, so mechs aren&#039;t that sustainable running about aimlessly.&lt;br /&gt;
&lt;br /&gt;
====Replacing the Cell====&lt;br /&gt;
Replacing the cell of a mech is simple - just crowbar it out with maintenance protocols enabled, and place a new (hopefully charged) one inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:RemoteChairT.png]] Remote Piloting===&lt;br /&gt;
How to setup and remotely control a mech.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
* &#039;&#039;&#039;Any [[Guide_to_Robotics#Exosuit_Construction|finished and functional mech]]&#039;&#039;&#039;&lt;br /&gt;
Simply follow the steps above to create your own mech. Take it for a test ride and make sure it is charged. Parking it on a charger will ensure it remains charged until it is actually needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remote control upgrade&#039;&#039;&#039;&lt;br /&gt;
Those can be printed via the integrated circuit printer. You can get one of those from your friendly [[Guide_to_Research_and_Development|scientist]] over at R&amp;amp;D.&lt;br /&gt;
They come in three forms, which respond to three different control networks: Standard for public use, penal for use in prisoner programs or the mines and AI to be controlled by the [[AI|station intelligence]]. It can only be attached to a fully working mech and cannot be removed. Only if the mech and control chair are on the same network will you be able to pilot your Mech from it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linked remote control chair&#039;&#039;&#039;&lt;br /&gt;
You will need a mech control center assembly kit, which can be printed on the protolathe in R&amp;amp;D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:VoiceHead.png]] Voice Commands===&lt;br /&gt;
Controlling a mech with only voice commands.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speaking to the mech&#039;&#039;&#039;&lt;br /&gt;
**A mech will listen for its name (the text that pops up when you hover over it, or examine it) when it hears someone speaking near it, it will then actively listen for any commands that come after its name is said. For example, if my mech is named &#039;Rodina&#039;, I would issue it a follow command with: &amp;quot;Rodina, follow me.&amp;quot;&lt;br /&gt;
**If you enjoy having long mech names, a system to apply a nickname to the mech is also included, such that I can go, &amp;quot;Rodina, set nickname to Rod.&amp;quot; After this, I can simply issue the command, &amp;quot;Rod, follow me.&amp;quot; Note, both the nickname AND the current name are valid names, as the mech will listen to both.&lt;br /&gt;
**All mechs will respond to voice commands. However, the majority of voice commands need you to be the mech&#039;s &amp;quot;leader&amp;quot;. When the [X | Y] notation is used, this represents the various different options commands have. Feel free to play around and get a feel for it.&lt;br /&gt;
**When you are inside the mech, you also count as a leader. This allows you to order around and unlink a mech that belongs to someone else, if you somehow gained access to climb inside.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assigning the leader&#039;&#039;&#039;&lt;br /&gt;
**Enable the mech&#039;s maintenance protocols, it will NOT listen to the &amp;quot;listen to&amp;quot; command if the maintenance protocols aren&#039;t active. This is to prevent easy theft.&lt;br /&gt;
**Use the &#039;listen to&#039; command, using either &amp;quot;me&amp;quot;, or the name of any humanoid with an ID within the mech&#039;s view. It will need to be their full name. If you use the &amp;quot;me&amp;quot; version of the command, a named ID is not necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leaderless Commands&#039;&#039;&#039;&lt;br /&gt;
**&amp;quot;report diagnostics&amp;quot; | This will output a short burst of information, namely: The mech&#039;s current leader, who the mech is following, its assigned nickname, and whether its maintenance protocols are enabled or not.&lt;br /&gt;
**&amp;quot;listen to [me | humanoid with ID&#039;s ID&#039;s registered name]&amp;quot; | This will assign a leader to the mech. This leader will be able to issue advanced commands listed below. This command needs the maintenance protocols to be active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leader Commands&#039;&#039;&#039;&lt;br /&gt;
**&amp;quot;follow [me | humanoid with ID&#039;s ID&#039;s registered name]&amp;quot; | The mech will follow the selected target at its set follow range, default range being three. The follow range will automatically update when a new range command is given.&lt;br /&gt;
**&amp;quot;follow range [one | two | three]&amp;quot; | Simply updates the range at which the mech will follow someone when issued the follow command.&lt;br /&gt;
**&amp;quot;stop&amp;quot; | Stops the mech&#039;s follow command, useful to stop it from siccing people.&lt;br /&gt;
**&amp;quot;set nickname to [any string | null]&amp;quot; | As discussed in &amp;quot;speaking to the mech&amp;quot;, this will provide a nickname to be listened to when issuing commands.&lt;br /&gt;
**&amp;quot;toggle maintenance protocols&amp;quot; | Toggles the mech&#039;s maintenance protocols.&lt;br /&gt;
**&amp;quot;toggle hatch&amp;quot; | Toggles the mech&#039;s hatch open or closed.&lt;br /&gt;
**&amp;quot;toggle lock&amp;quot; | Toggles the mech&#039;s hatch lock.&lt;br /&gt;
**&amp;quot;unlink&amp;quot; | Unlinks the current leader from the mech, allowing a new leader to be assigned using the &amp;quot;listen to&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hardsuits=&lt;br /&gt;
[[Guide to EVA#Hardsuits|Hardsuits]] are wacky pieces of equipment that fit on your back and deploy to give you protection from vacuum and grants you integrated tools to use, assuming they&#039;re installed. There aren&#039;t many hardsuits around the station but you&#039;re able to build new ones here in robotics via the exosuit fabricators. &#039;&#039;&#039;Note that you may need to press &amp;lt;i&amp;gt;Sync&amp;lt;/i&amp;gt; before the hardsuit categories appear.&#039;&#039;&#039; Below will describe how to assemble different suits.&lt;br /&gt;
&lt;br /&gt;
==Civilian Hardsuits==&lt;br /&gt;
Most departmental RIGs can be fabricated and assembled, though the CE rig will need some research done in RND.&lt;br /&gt;
#Fabricate the hardsuit assembly of your choosing&lt;br /&gt;
#Apply cable to the assembly to wire it&lt;br /&gt;
#Adjust the wiring with wirecutters&lt;br /&gt;
#Fabricate the appropriate central circuit board from the circuit imprinter - you can do this from the console&lt;br /&gt;
#Insert the central circuit board into the assembly - the module and assembly model must be the same&lt;br /&gt;
#Secure the central circuit board with a screwdriver&lt;br /&gt;
#Install steel sheets onto the assembly&lt;br /&gt;
#Secure the steel with a wrench&lt;br /&gt;
#Weld it all together to finish the assembly&lt;br /&gt;
&lt;br /&gt;
==Combat Hardsuits==&lt;br /&gt;
Combat hardsuits mostly refers to the Hazard and Combat hardsuits, though you won&#039;t see these unless extensive research has gone into combat technologies. Additionally, their assembly is a bit more involved:&lt;br /&gt;
#Fabricate the hardsuit assembly of your choosing&lt;br /&gt;
#Apply cable to the assembly to wire it&lt;br /&gt;
#Adjust the wiring with wirecutters&lt;br /&gt;
#Fabricate the appropriate central circuit board from the circuit imprinter&lt;br /&gt;
#Insert the central circuit board into the assembly&lt;br /&gt;
#Secure the central circuit board with a screwdriver&lt;br /&gt;
#Fabricate the appropriate control and targeting board from the circuit imprinter&lt;br /&gt;
#Insert the control and targeting board into the assembly&lt;br /&gt;
#Secure the control and targeting board with a screwdriver&lt;br /&gt;
#Print an advanced scanning module from the protolathe in RND&lt;br /&gt;
#Insert the advanced scanning module into the assembly&lt;br /&gt;
#Secure the advanced scanning module with a screwdriver&lt;br /&gt;
#Install steel sheets onto the assembly&lt;br /&gt;
#Secure the steel with a wrench&lt;br /&gt;
#Weld the steel onto the assembly&lt;br /&gt;
#Install plasteel sheets onto the assembly&lt;br /&gt;
#Secure the plasteel with a wrench&lt;br /&gt;
#Weld the plasteel onto the assembly&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Reporter&amp;diff=24248</id>
		<title>Corporate Reporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Reporter&amp;diff=24248"/>
		<updated>2022-04-08T13:48:02Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_librarian.png&lt;br /&gt;
|jobtitle = Corporate Reporter/Freelance Journalist&lt;br /&gt;
|access = Journalists Office&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 20 years of age, applicable Bachelors Degree from an accredited University.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Report the ongoing events of the station, entertain the Crew with stories.&lt;br /&gt;
|guides = [[Guide to Paperwork]] [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
Known as the Corporate Reporter or Freelance Journalist, your job is to keep the Station aware of what&#039;s going on, or entertaining them with miscellaneous entertainment. It can be taxing work and many times a little slow, but it can also be rewarding when you have people liking, disliking and offering input on your work.&lt;br /&gt;
&lt;br /&gt;
== Overview and Basics ==&lt;br /&gt;
The duty of every Journalist is to report the happenings aboard the station, this is most easily done through using the right set of equipment, you will need a folder, a recorder, a camera, a pen and some paper. These can be used to get evidence to support your story, and then upload it to the newscaster, or broadcast it on the entertainment channel. Remember, rules on believability apply to your Journalism, make sure what you&#039;re doing is believable and within the server rules. Good luck!&lt;br /&gt;
=== Corporate Reporter ===&lt;br /&gt;
As the Corporate Reporter, you are working directly for NanoTrasen to represent the Stations image in a positive light. You are equipped with a higher grade Press Pass and given a higher degree of expectations. While not loyalty implanted, the stories you write should present the Station in a positive light and support the Station Command structure. You are a biased news source, think of yourself as a writer of propaganda. Authorities are not required to oblige to your Press Pass, but they should be much more likely to.&lt;br /&gt;
=== Freelance Journalist ===&lt;br /&gt;
As the Freelance Journalist, you have much more liberty than the former, any news you report is independent and can be positive or negative for the company, however, your Press Pass is lower grade and most authorities will expect less discreetness of you. Your goal should be to deliver content that abides by any rules you choose, regardless of what other Crew think of it, within the server rules. Note; Your stories can be censored. Tread carefully.&lt;br /&gt;
== Creating and Submitting to a News Feed ==&lt;br /&gt;
You can create a News Feed to submit stories to. Simply open up the interface of a news caster, and click the &amp;quot;Create Feed Channel&amp;quot; option. You will be able to set the channel name, and whether or not anyone, or only you can submit stories to it. Then, select the &amp;quot;Submit new Feed story&amp;quot; option to submit a story to a channel. You will be able to choose which channel the story will be on, either yours, or anyone else&#039;s that allows public submissions. You can then enter the actual text of the story itself under the &amp;quot;Message Body&amp;quot; option, and even attach a photograph from a camera to include in your story. You can the use the &amp;quot;Print Newspaper&amp;quot; option, and then the &amp;quot;Print paper&amp;quot; option to print a physical copy of all of the news feeds and stories submitted to them, to distribute. People will be able to comment, like, and dislike your news stories, this will let you know if you&#039;re doing a good job. You could also broadcast stories over the radio, however it is best not to do so over common, and instead use the &amp;quot;Entertainment&amp;quot; channel, 146.1. It is fine to advertise this over common, however don&#039;t advertise too much, or it would be just as bad as if you were broadcasting over the common channel itself.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You could use your status as a Journalist to try and promote libelous stories, and pin crimes on people that you committed, this will take a lot of clever thinking. You can potentially get additional access through requesting it from a Head of Staff while investigating leads, within reason.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Command&amp;diff=24247</id>
		<title>Template:Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Command&amp;diff=24247"/>
		<updated>2022-04-08T13:47:49Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO &amp;amp; adds Operations Manager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&#039;background-color:#AD5F5E; margin-top:1em&#039; width=100%&#039;&lt;br /&gt;
|colspan=&#039;2&#039; style=&#039;background-color:#964B4A&#039;|&amp;lt;div align=&#039;center&#039;&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Heads of staff&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#AE7A79; padding:0.5em&#039; |[[Captain]] - [[Executive Officer]] - [[Head of Security]] - [[Chief Engineer]] - [[Research Director]] - [[Chief Medical Officer]] - [[Operations Manager]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Administrative/Other&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#AE7A79; padding:0.5em&#039; |[[NanoTrasen Liaison]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Useful guides&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#AE7A79; padding:0.5em&#039; |[[Guide to Command]] - [[Corporate Regulations]] - [[Guide to Paperwork]] - [[Guide to Station Procedure]] - [[Job Accessibility Requirements]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=24245</id>
		<title>Guide to Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=24245"/>
		<updated>2022-04-08T13:46:40Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Strange formatting all throughout here}}&lt;br /&gt;
==At a Glance==&lt;br /&gt;
:Command can be one of the most important, and hardest roles to fill. As someone in a command position, you are in charge of some aspect of the station. You are the centerpiece of all that does, and does not get done in your area. Some situations will be simple, and require nothing more than a passing word to deal with. Some other situations, however, will be a living nightmare, that will require your direct, and full attention, communication, and delegation to handle.&lt;br /&gt;
&lt;br /&gt;
:No pressure, right?&lt;br /&gt;
&lt;br /&gt;
:Command is not a role everyone can fill. Do not be discouraged if you get overwhelmed by stress, or can&#039;t keep up your first few times. There is a lot of baggage to carry, and a lot of things you can do wrong, when you will mostly be expected to be the best in your field.&lt;br /&gt;
&lt;br /&gt;
==Whitelist==&lt;br /&gt;
:Not everyone is fit for the role of command, If you think you&#039;re the best around and nothing is ever going to bring you down, Take a stroll down down to the forums. &lt;br /&gt;
:We have a whitelist system implemented currently, You can apply here. http://forums.aurorastation.org/viewforum.php?f=28&lt;br /&gt;
:Be sure to get some experience on our server in to get your grounding before applying.&lt;br /&gt;
&lt;br /&gt;
==Species restrictions==&lt;br /&gt;
:Due to either being racial complications or general rules, Some species are unable to fit certain command roles.&lt;br /&gt;
These are the certain roles that have restrictions to them for the time being.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
*Only Human and Skrell can be Captains.&lt;br /&gt;
&lt;br /&gt;
===[[Head_of_Security|Head of Security]]===&lt;br /&gt;
*Locked from Diona, Vaurca, and G2 IPCs.&lt;br /&gt;
&lt;br /&gt;
===[[Executive Officer]]===&lt;br /&gt;
*Locked from Diona and Vaurca.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison]]===&lt;br /&gt;
*Locked from Diona and Vaurca. Or as otherwise said by their interest group.&lt;br /&gt;
&lt;br /&gt;
===Chief Engineer, Chief Medical Officer, and Research Director===&lt;br /&gt;
*Any race besides Vaurca can play them, so long as the character meets the requirements.&lt;br /&gt;
&lt;br /&gt;
===Note on Vaurca===&lt;br /&gt;
*Vaurca cannot be heads of staff.&lt;br /&gt;
&lt;br /&gt;
===Note on privately owned IPCs===&lt;br /&gt;
*Privately owned IPCs cannot be head of staff.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
:While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
:This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
:This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
:Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the engineers and medics head in, and security has no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the Jobs of the Department===&lt;br /&gt;
:Nothing is worse than someone like a Chief Engineer not knowing how the Supermatter Engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
==Who Does What==&lt;br /&gt;
:When asking on the command channel for assistance from another department, it is helpful to know exactly who to talk to. As such, here are some general ideas of what each Head of Staff is for.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
[[Image:Generic_captain.png|Captain]]&lt;br /&gt;
*As the person with the highest control of the station, the Captain would be the go to person for what needs to be coordinated, when something should happen, if something should happen, and general ideas of what needs to get done.&lt;br /&gt;
&lt;br /&gt;
===[[Executive Officer]]===&lt;br /&gt;
[[Image:HeadOfPersonnel.png|Executive Officer]]&lt;br /&gt;
*If you need more personnel in your department, or need someone&#039;s contract suspended or terminated, the Executive Officer is your go to person.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Security]]===&lt;br /&gt;
[[Image:Generic_hos.png|Head of Security]]&lt;br /&gt;
*For anything that might involve the security of the station the Head of Security should be your best contact.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Engineer]]===&lt;br /&gt;
[[Image:Generic_ce.png|Chief Engineer]]&lt;br /&gt;
*For anything that might be related to hull integrity, or restoration of atmosphere to an area, the Chief Engineer would be the best person to talk to.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Medical Officer]]===&lt;br /&gt;
[[Image:ChiefMedicalOfficer.png|Chief Medical Officer]]&lt;br /&gt;
*If coordination for medical recovery and treatment is needed, the Chief Medical Officer is key to getting that done.&lt;br /&gt;
&lt;br /&gt;
===[[Research Director]]===&lt;br /&gt;
[[Image:ResearchDirector.png|Research Director]]&lt;br /&gt;
*For any strange happenings, or synthetic software issues, the Research Director would be your best resource.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison|NanoTrasen Liaison]]===&lt;br /&gt;
[[Image:ia_consultant.png]]&lt;br /&gt;
*For all station directive, corporate regulation, and legal issues please go to the [[NanoTrasen Liaison]] if one is on board. You should try to contact the Liaison or other [[Job_Guides#Station_Command|Command Staff]] before going to CCIAA.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Command]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Assistant&amp;diff=24244</id>
		<title>Assistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Assistant&amp;diff=24244"/>
		<updated>2022-04-08T13:46:00Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = #BBC2AA&lt;br /&gt;
|img = Assistant.png&lt;br /&gt;
|jobtitle = Crewman&lt;br /&gt;
|access = Nothing&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|qualifications = Not be a complete idiot.&lt;br /&gt;
|employers = [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
|superior = [[Jobs|Everyone]]&lt;br /&gt;
|duties = Try to convince the [[Executive Officer]] to give you a job or a department to take you in and give you work.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
This job has no access. But it&#039;s good to play if you are a newbie, because you can have an infinite number of Crewmen on a vessel. A [[Executive Officer]] can give you more access on your ID, so you can be something other than a random helper.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
As a crewman, you&#039;ll want to either get a job or just assist with various jobs around the ship. Feel free to ask over the radio if anyone would like any assistance. You don&#039;t have any access, so it&#039;ll be pretty hard to get anywhere, but this is still a good job for new players.&lt;br /&gt;
&lt;br /&gt;
== Custom Jobs ==&lt;br /&gt;
You can choose between either inventing a custom job title and having the [[Executive Officer]] give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. Crewman is a good job for playing a single round gimmick.&lt;br /&gt;
&lt;br /&gt;
*Acolyte&lt;br /&gt;
*Actor&lt;br /&gt;
*Animal Handler&lt;br /&gt;
*Athlete&lt;br /&gt;
*Bean Counter&lt;br /&gt;
*Coach&lt;br /&gt;
*Consultant&lt;br /&gt;
*Delivery Boy/Girl&lt;br /&gt;
*DJ&lt;br /&gt;
*Gourmand&lt;br /&gt;
*Intern&lt;br /&gt;
*Journalist&lt;br /&gt;
*Junk Collector&lt;br /&gt;
*Musician&lt;br /&gt;
*Paralegal&lt;br /&gt;
*Pianist&lt;br /&gt;
*Political Activist&lt;br /&gt;
*Receptionist&lt;br /&gt;
*Reporter&lt;br /&gt;
*Safety Inspector&lt;br /&gt;
*Salesperson&lt;br /&gt;
*Servant&lt;br /&gt;
*Student&lt;br /&gt;
*Terraformer&lt;br /&gt;
*Test Subject&lt;br /&gt;
*Waiter&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
It&#039;s easy to stay under the radar as a Crewman, as you have the least-respected job on the ship. Loot a belt from primary tool storage and load up!&lt;br /&gt;
&lt;br /&gt;
The number one advantage of traitor crewman is your opponent&#039;s arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of how to outrobust an Unathi with your bare fists.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Botanist&amp;diff=24243</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Botanist&amp;diff=24243"/>
		<updated>2022-04-08T13:45:43Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = #BBC2AA&lt;br /&gt;
|img = Botanist.png&lt;br /&gt;
|jobtitle = Botanist&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Hydroponics Hydroponics]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Bachelors degree in applicable field, or pass (75%+) Horticulture Test.&lt;br /&gt;
|employers = [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]] - [[Tajaran &lt;br /&gt;
Educational Institutions#Shungsta University of Agrarian Sciences|Shungsta University of Agrarian Sciences]]&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Grow plants. That&#039;s about it.&lt;br /&gt;
|guides = [[Guide to Hydroponics]]&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Botanist&#039;&#039;&#039;, it&#039;s your job to grow stuff for the [[Chef]] to keep the crew fed. There are plenty of vegetables to grow, and if you&#039;re feeling adventurous, there are some other less edible plants to experiment growing with.&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
For the full chart with plant types, what they look like, and what they do, please check out the [[Guide to Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
=== Fertilizer Types ===&lt;br /&gt;
&#039;&#039;&#039;EZ Nutrient:&#039;&#039;&#039; The standard, keeps plants alive. Not needed for weeds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-4-Zed:&#039;&#039;&#039; Increases the potency by a large amount, but takes forever to harvest. Switch to another fertilizer if it takes too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robust Harvest:&#039;&#039;&#039; The amount harvested increases dramatically.&lt;br /&gt;
&lt;br /&gt;
=== Seeds ===&lt;br /&gt;
The seed storage gives you seeds to start growing. There&#039;s a couple of hidden seeds too if you get the tools to hack it, but remember that it&#039;s very slightly illegal.&lt;br /&gt;
&lt;br /&gt;
=== The [[Chef]] ===&lt;br /&gt;
Take your vegetables to the chef, then have him cook them up! There are many different foods the chef can make from different foods you grow. Or, as an alternative, have him blend different things for you. Blended foods provide a concentration of various materials that can be separated from nutriment reagents.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
You get a few fun tools as a Botanist that will make your life easier when growing plants:&lt;br /&gt;
* Mini Hoe. This one is meant to claw, or perhaps filter, out weeds from the hydroponic trays. Requires multiple clicking, but makes keeps plants healthy for longer.&lt;br /&gt;
* Plant-B-Gone Spray bottle. Kills plants slowly and can be filled with other chemicals. Does minor toxin damage.&lt;br /&gt;
* Bucket. Fill these up and use them to water your trays.&lt;br /&gt;
&lt;br /&gt;
Things you should get from the outside:&lt;br /&gt;
* Toxin Med kit. Just in case you eat something nasty.&lt;br /&gt;
* Various chemicals to mutate or treat your plants with.&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
Ammonia is a much better fertilizer than EZ-Grow, and unstable mutagens can cause some interesting plant variations.&lt;br /&gt;
&lt;br /&gt;
Most chemicals can be requested from the [[Chemist]], but you&#039;re quite low down on the list of people who need them, so try giving them some useful plants to blend.&lt;br /&gt;
&lt;br /&gt;
Different chemicals do different things to your plants when injected. Feel free to experiment until you find a blend you like!&lt;br /&gt;
&lt;br /&gt;
=== Pod Cloning ===&lt;br /&gt;
A almost always forgotten alternative to cloning. See the [[Guide_to_Hydroponics#Invasion_of_the_Pod_People|Guide to Hydroponics]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Traitor ==&lt;br /&gt;
You can use Nettles as an interesting weapon, but they take a very long time to grow to effective potency levels. If you have an easy objective, quickly rush out and get it out of the way, head back and get your plants growing. Your leather gloves give no prints onto a crime scene, so if you ditch your equipment (or hide it) you should be fine enough so no one knows it was you. You can also intoxicate some food if you get your hands on a dropper. Just make sure your give it to the right person!&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=24242</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=24242"/>
		<updated>2022-04-08T13:45:28Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = #BBC2AA&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|employers = [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the ship clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the ship.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor ship repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the ship.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. It can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt-click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the ship clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, put a lid on it, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the Janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The Janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. You can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your hazmat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start, put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[[[Investigator]]|INVESTIGATOR]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise, Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers, and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually, this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the auto lathe, put them in, and then make some new ones. If the ship gets hit by an electrical storm, get ready to work hard, because this means that more than half of the ship&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the ship when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=24241</id>
		<title>Corporate Liaison</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=24241"/>
		<updated>2022-04-08T13:45:12Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFDF00&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = ADMINISTRATIVE&lt;br /&gt;
|imagebgcolor = FFB600&lt;br /&gt;
|img = Ia_consultant.png&lt;br /&gt;
|jobtitle = NanoTrasen Liaison&lt;br /&gt;
|access = The Representatives Office, [[Job_Guides#Station_Command|the Bridge]], and the Odin Shuttle.&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = At least 30 years of age, relevant education. You&#039;ve convinced NanoTrasen Central Command you&#039;re worth loaning a Shuttle, and you are representing an [[#Interest Group|Interest Group]]&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] - [[Tajaran Educational Institutions#Kaltir Law Academy|Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Job_Guides#Station_Command|Ship Command]] and your [[#Interest Group|Interest Group]]&lt;br /&gt;
|duties = Representing your factions interests, conducting interviews and AMAs&#039;, Improving your interest groups image, &amp;lt;s&amp;gt;Being Less Creepy than the old IAA role&amp;lt;/s&amp;gt;&lt;br /&gt;
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Station Procedure|Ship Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; or &#039;&#039;&#039;Representatives&#039;&#039;&#039; act as the link between an [[#Interest Group|Interest Group]] and their assigned facility. Their primary concerns are to ensure that the group they&#039;re representing is treated more favorably or just ensuring they&#039;re treated equally, within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct.&lt;br /&gt;
&lt;br /&gt;
Secondary responsibilities of a &#039;&#039;&#039;Representative&#039;&#039;&#039; include increasing awareness of whatever factions or cause they represent. For more information on the goal of different kinds of &#039;&#039;&#039;Representative&#039;&#039;&#039;, see: [[#Interest Groups|Interest Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Representatives&#039;&#039;&#039; can be played by characters of any Species that can be a part of the represented faction, by players with a Head of Staff whitelist, it is not part of [[Job_Guides#Station_Command|Ship Command]] however.&lt;br /&gt;
&lt;br /&gt;
== Variation ==&lt;br /&gt;
There are two variations of Representative, those being Corporate Liaison and Consular officer. They can both be on Station at one time, allowing for a representative of a Faction to be there alongside a liaison from a MegaCorporation. It is encouraged that they will work together on matters if there is a NanoTrasen Liaison alongside a consular officer, so the consular can have an easier time getting important messages through to central command or ship command. &lt;br /&gt;
&lt;br /&gt;
== Interest Groups ==&lt;br /&gt;
All Non-NanoTrasen Interest Groups get access to an External Comms Link in their Fax machine which enables them to contact their superiors, and receive an orders list on round start. While they do not get all of the benefits of working for NanoTrasen, they definitely do get [[#Traitoring|other benefits]].&lt;br /&gt;
=== [[Nanotrasen_Corporation|NanoTrasen Liaison]] ===&lt;br /&gt;
&lt;br /&gt;
* NanoTrasen Liaisons are dispatched by central command to act as an on-ship link between [[Nanotrasen_Corporation#Executives|Central Command]] and [[Job Guides#Station_command|Ship Command]]. They can talk to command and crew on matters such as NanoTrasens interests aboard the station, advise Station Command, and issue various paperwork, including Contract Extensions, and situation reports. They can also make sure that ship command is following [[Corporate Regulations|Correct Procedure]], and not doing anything bad in the eyes of the company.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Representative ===&lt;br /&gt;
&lt;br /&gt;
* On ship liaisons from other Megacorporations with contractors on Ship. They are supposed to represent the interests of their parent company, as well as to ensure the well being and prosperity of their contractors. They can pressure [[Job_Guides#Station_Command|Command Staff]], make requests, or even do back-alley deals and bribes in [[traitor|certain circumstances]].&lt;br /&gt;
&lt;br /&gt;
=== [[Republic_of_Biesel|Tau Ceti Representative]] ===&lt;br /&gt;
&lt;br /&gt;
* Tasked by the [[Biesel|Republic of Biesel]] government to ensure that [[Guide_to_Law#Republic_of_Biesel|Tau Ceti Law]] is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol_Alliance|Sol Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Following the aftermath of the [[KING OF THE WORLD#READE FALLS!|35th&#039;s invasion]], Sol Alliance consular officers are no longer welcome aboard the Aurora.&lt;br /&gt;
&lt;br /&gt;
=== [[People&#039;s Republic of Adhomai|PRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Tajara#People.27s_Republic_of_Adhomai|Peoples Republic of Adhomai]] to ensure the well being and interests of Republican citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. &lt;br /&gt;
&lt;br /&gt;
* They are the Party&#039;s eyes and ears on the ship and are tasked with reporting any subversive behavior to the government. They are given a set of tools and access to the fax machine to deal diplomatically with possible subversive elements. They can also issue Honorary Party Memberships to any crewmember.&lt;br /&gt;
&lt;br /&gt;
* Consulars are Hadiist Party members and should always be loyal to President Hadii. They must be exemplary citizens and embody the Republican ideals. Cooperating with NanoTrasen authorities is also necessary due to the strict bounds between the Republic and the corporation.&lt;br /&gt;
&lt;br /&gt;
=== [[Democratic People&#039;s Republic of Adhomai|DPRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[Democratic People&#039;s Republic of Adhomai]] to ensure the well being and interests of Al&#039;mariist citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Al&#039;mariist values and ensure that the rights of the Tajara people are being respected.&lt;br /&gt;
&lt;br /&gt;
* Consulars are employed by the civilian government and should display the values upheld by the Al&#039;mariist ideology. They are given a set of tools and access to the fax machine to make sure that any DPRA citizen is working towards the future of their species.&lt;br /&gt;
&lt;br /&gt;
* While consular officers are part of the civil government, they can still harbor sympathies for the military juntas and Supreme Commander Nated. Cooperation with NanoTrasen is desirable when the outcome is beneficial to the Al&#039;mariist cause. While direct opposition against the megacorporations is no part of the consular&#039;s duties, DPRA consular officers should do their best to support Liberation Army personnel on the field.&lt;br /&gt;
&lt;br /&gt;
=== [[New Kingdom of Adhomai|NKA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from the [[New Kingdom of Adhomai]] to ensure the well being and interests of Royalists citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage traditional Tajaran values and ensure cooperation between the New Kingdom and NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
* Consulars are under the supervision of the Crown and should be model citizens. They are given a set of tools and access to the fax machine to make sure that any NKA citizen is acting in an upstanding manner. Cooperation with NanoTrasen is necessary, as the Kingdom is doing its best to acquire allies.&lt;br /&gt;
&lt;br /&gt;
* Consulars can be either nobles or commoners. Despite their origins, they were chosen by their support of the Royalist ideology.&lt;br /&gt;
&lt;br /&gt;
=== [[Unathi#Izweski_Nation|Hegemony Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Hailing from [[Unathi|Unathi owned space]], these diplomats are here to reach the Unathi working on NanoTrasen vessels and keep the relations between NanoTrasen and the Hegemony in top shape. As a [[Unathi|Unathi]] representative, you will need to carefully balance the morals of your homeworld and your diplomatic responsibilities.&lt;br /&gt;
&lt;br /&gt;
* You are recommended to call Unathi to your office, to speak with them and learn their origins.  Talk about their clan back on Moghes, learn their religious ideals, find any... &#039;&#039;&#039;[[Unathi#The_Guwan|undesirables]]&#039;&#039;&#039; who might be hiding their clan name and ensure paperwork is sent to a Hegemony vessel documenting a possible Guwan hiding their Guwan title behind their old Clan name.&lt;br /&gt;
&lt;br /&gt;
* Consulars will always be &#039;&#039;&#039;noblemen&#039;&#039;&#039;, or even &#039;&#039;&#039;noblewomen&#039;&#039;&#039;. Either way, your clan is notable and you might be related to a [[Unathi#Izweski_Nation|Lord of Moghes]] in some way.&lt;br /&gt;
&lt;br /&gt;
* Hosting Feasts in honor of the Hegemon is always fun. Let everyone know you&#039;re rich, by paying for all their meals for the shift.&lt;br /&gt;
&lt;br /&gt;
*If a Guwan wishes to prove themselves capable of restoring their title, or creating a new one, you are one of the first steps. They must prove themselves worthy enough to be represented by you or someone you choose in a court. Afterwards, directly message the Lore Developer in charge of Unathi, or a deputy.&lt;br /&gt;
&lt;br /&gt;
=== [[Skrell|Jargon Federation Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Having come all the way from [[Notable_Skrell_Systems_and_Locations#Nralakk:_The_Home_system|Nralakk]] these officers are very well versed in local customs and culture. Being the natural diplomats, Skrell Consular Officers are very diplomatically savvy and knowledgeable and are on the ship to remind other Skrell how far the Federation reaches. Thus a Skrell Consular Officer should strive to be the last person on the ship to offend their host, while not being a complete pushover.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire_of_Dominia|Dominian Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Sent by the [[Empire_of_Dominia|Dominian Empire]], the job of Dominian Consular Officer is to dispell all perceived inaccuracies about Dominian first and ensure the loyalty of its subjects second. Dominia has had an understanding with NanoTrasen ever since its rediscovery by the other spacial factions and its officers ensure that this relationship lasts, despite the ideological differences.&lt;br /&gt;
&lt;br /&gt;
=== [[Vaurca|Vaurca Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Representing one of the [[Vaurca#Hives|hives]], Vaurca Consular Officers are always a special type of Vaurca, a [[Vaurca#Playing_a_Hive_Representative|Ta]] also known as a Breeder. As the emotional centerpiece of Vaurca society, a Vaurca Consular officer is the ideal type capable of communicating and understanding all the other species in the system.&lt;br /&gt;
&lt;br /&gt;
=== [[Synthetic_Factions#The_Golden_Deep|Golden Deep Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a representation of the Golden Deep, your duties are to ensure the continued relations between Nanotrasen and Golden Deep affiliates.&lt;br /&gt;
* Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.&lt;br /&gt;
* A Golden Deep Consular Officers are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners.&lt;br /&gt;
* You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.&lt;br /&gt;
* A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.&lt;br /&gt;
&lt;br /&gt;
=== [[Coalition of Colonies|Coalition of Colonies Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* As a Representative of the expansive CoC, you are entrusted to act as the link between all the members of the CoC, their populace, and the Coalition as a whole. You are likely to interact with a wide range of people, so Coalition Consulars are normally excellent at conflict resolution and problem solving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Species Consulars/Liaisons Permitted&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Humans&lt;br /&gt;
! Skrells&lt;br /&gt;
! Unathi&lt;br /&gt;
! Tajara&lt;br /&gt;
! IPCs&lt;br /&gt;
! Dionae&lt;br /&gt;
! Vaurca&lt;br /&gt;
|-&lt;br /&gt;
!NT Liaison&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Tau Ceti&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!PRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!DPRA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!NKA&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Hegemony&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Dominia&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zavodskoi Interstellar&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!EPMC Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Idris Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Heph Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Zeng-Hu Rep.&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
!Jargon&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Vaucrae Hive&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Golden Deep&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|-  &lt;br /&gt;
!Coalition&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:#39ff14;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background-color:red;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embrace The Bureaucracy ==&lt;br /&gt;
So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?&lt;br /&gt;
&lt;br /&gt;
:Typically, the broad duties of a Representative can be sorted into three major categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Awareness&#039;&#039;&#039;: Doing activities to spread awareness of your [[#Interest Groups|Interest Group]] are a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the virtues and upsides of their Interest Group, or a Consular Officer might do a QnA or trivia for their faction. Get creative with it, and remember that certain factions will be trying harder than others, such as the PRA or Hegemony. &lt;br /&gt;
# &#039;&#039;&#039;Oversight&#039;&#039;&#039;: Doing activities that keep members of your [[#Interest Groups|Interest Group]] happy are a good idea. If a member of said Interest Group is unhappy, take them in and work out ways to make it better, such as talking to ship Command to improve the situation. In order for that to work, a Representative needs to be keeping track of members of their Interest group, in ways such as PDAing to ask them, or calling them in to your office for a [[Vampire|chat]].&lt;br /&gt;
# &#039;&#039;&#039;Protest&#039;&#039;&#039;: Activities taken in response to mistreatment. An example would be contacting the [[Captain]], [[Executive Officer]], or [[Job_Guides#Security|Security]] when you suspect someone from your [[#Interest Groups|Interest Group]] is in danger or has been wronged. Another would be vocally protesting in response to someone from your [[#Interest Group|Interest Group]] being arrested, even going as far as to negotiate for their release, or lessening of their punishment. &#039;&#039;&#039;Do not push this or it may&#039;&#039;&#039; [[#Directive 12|lead to trouble!]]&lt;br /&gt;
&lt;br /&gt;
Before you sign on for that first shift, recognize a hard truth about &#039;&#039;&#039;Representatives&#039;&#039;&#039;: you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even part of the ships&#039; Crew.&lt;br /&gt;
&lt;br /&gt;
Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|ship Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.&lt;br /&gt;
&lt;br /&gt;
:In order to help build those working relationships, there are a few things Representatives should try to do.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do Spread Awareness&#039;&#039;&#039;: The only way you&#039;re going to get ship Crew on your side is if you get involved with the Crewmembers aboard the Aurora, in whatever way you may choose to do so, or your [[#Interest_Group|Interest Group]] entails.&lt;br /&gt;
#&#039;&#039;&#039;Do Not Cause Trouble&#039;&#039;&#039;: You are here with the express permission of [[Job_Guides#Station_Command|Ship Command]] and NanoTrasen, a permission that can easily be revoked, you don&#039;t want to test them, and any violation of [[Corporate Regulations]] should be strictly covert, if at all.&lt;br /&gt;
#&#039;&#039;&#039;Do Play Favorites&#039;&#039;&#039;: It is the express purpose of your job to advocate for your [[#Interest_Group|Interest Group]], and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don&#039;t want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Ship Command]]. It could also violate [[Server Rules]] in extreme cases, if in doubt, Ahelp.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Station Procedure#Representatives and Consular Officers|Directive 12]] ===&lt;br /&gt;
&amp;quot;Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;&amp;quot;&lt;br /&gt;
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privilege.&lt;br /&gt;
* The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
Read more at: [[Guide to Station Procedure#Representatives and Consular Officers|Directives: Directive 12]].&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
:This scenario is unlikely as the NanoTrasen Liaison, as the Mindshield Implant all Liaisons are required to have prevents you from being brainwashed, However, if you&#039;re a Representative for a different group, and find yourself selected for traitor, congratulations! You are an antagonist trusted explicitly by your [[#Interest Group|Interest Group]], who will likely be thrilled to help you. &lt;br /&gt;
&lt;br /&gt;
:Wield your bureaucracy against the company you&#039;ve signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they&#039;d like, thanks to you. If anyone questions what you&#039;re doing, remind them that you have the best interests of your people at heart.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=24239</id>
		<title>Librarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=24239"/>
		<updated>2022-04-08T13:43:03Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: HoP -&amp;gt; XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = #BBC2AA&lt;br /&gt;
|img = Generic_librarian.png&lt;br /&gt;
|jobtitle = Librarian&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Library Library] Private Study&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = None, though an applicable degree (Bachelors or above) would help.&lt;br /&gt;
|employers = [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Read and write books. Stock the Library. Write short stories for the Crew with the Newscaster.&lt;br /&gt;
|guides = [[Guide to Paperwork]], [[Guide to Communication Devices]].&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Librarian&#039;&#039;&#039; spends most of his or her time in the Library printing out books, lending them out, reporting on ship events, and interviewing people for their story. In practice, no one uses the library. Feel free to go and explore the ship without fear of being yelled at. The External Archive goes across shifts, and books uploaded to it will be there in future shifts.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You will be giving out books, on the rare occasion that someone requests a book, and ensuring the library is stocked with a variety of books. You will also be replacing the [[Chaplain]]&#039;s  Bibles if need be. While it&#039;s not your job, you can also use the Newscaster to write short stories. You will also be expected to upload people&#039;s novels to the archive, and may even write one yourself.&lt;br /&gt;
&lt;br /&gt;
==Your Tools==&lt;br /&gt;
===Barcode Scanner===&lt;br /&gt;
The barcode scanner will be needed for checking books into the Check-In/Out Computer. It must be synced with the computer first, simply use it on the computer to do so. It has 4 modes, that are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mode 0:&#039;&#039;&#039; Scan book to local buffer.&lt;br /&gt;
*&#039;&#039;&#039;Mode 1:&#039;&#039;&#039; Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
*&#039;&#039;&#039;Mode 2:&#039;&#039;&#039; Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
*&#039;&#039;&#039;Mode 3:&#039;&#039;&#039; Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
===Book Bag===&lt;br /&gt;
Can be used to carry 7 books for convenience. Simply click on a tile with books on it, and your Book Bag will scoop up 7 of them. Makes stocking the library much easier.&lt;br /&gt;
&lt;br /&gt;
==Check-In/Out Computer==&lt;br /&gt;
The Check-In/Out Computer will be your main method of doing most of your job. It has 6 options, some of which will open a new menu with options of its own.&lt;br /&gt;
*&#039;&#039;&#039;1. View General Inventory:&#039;&#039;&#039; Will open a list of all the books you have registered to the library&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;2. View Checked Out Inventory:&#039;&#039;&#039; Will open a list of all the books that have been checked out on the Check-In/Out Computer.&lt;br /&gt;
*&#039;&#039;&#039;3. Check out a Book:&#039;&#039;&#039; Will allow you to set a book as checked out, by enterring the title of the book, recipient of it, and total time that it will be checked out for before being late.&lt;br /&gt;
*&#039;&#039;&#039;4. Connect to External Archive:&#039;&#039;&#039; Will open a list of every book submitted to the External Archive. Use the CTRL+F shortcut to more easily find what you&#039;re looking for, or enter a specific number to print the book that is registered to that number.&lt;br /&gt;
*&#039;&#039;&#039;5. Upload New Title to Archive:&#039;&#039;&#039; Will allow you to add a new book to the External Archive. Write your book on a single piece of paper, then insert it into the Book Binder. After some time, a new book containing what you wrote on the paper will be created. Using a pen on the book, you can add to the contents, edit the title, or edit the author. Now, insert it into the scanner next to the Check-In/Out Computer, and click the &amp;quot;scan&amp;quot; option on the interface. Then, select the &amp;quot;5. Upload New Title to Archive&amp;quot; option on the Check-In/Out Computer, and set the author and genre of your book, then click the Upload to add it to the External Archive. This should not be abused, and while it doesn&#039;t need to be a masterpiece, duplicates of books, or overall low quality books should not be submitted.&lt;br /&gt;
*&#039;&#039;&#039;6. Print a Bible:&#039;&#039;&#039; Will print a new bible for the [[Chaplain]], or anyone else who may want a bible.&lt;br /&gt;
&lt;br /&gt;
== Stocking the Library ==&lt;br /&gt;
First things first, stock your Library with books. At the beginning of a shift, the bookshelves will be bare. To fix this, use the Library&#039;s Check In/Out Computer and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is where you can find books to stock the library with, or upon request to. They are sorted alphabetically by author name. You can use the CTRL+F shortcut to search for words, or enter a number into the &amp;quot;(Order book by SS13BN)&amp;quot; option to print a specific one. Books come in 5 genres. Fiction, Non-Fiction, Reference, Religion, and Adult.&lt;br /&gt;
&lt;br /&gt;
==Creating and Submitting to a News Feed==&lt;br /&gt;
You can create a News Feed to submit stories to. Simply open up the interface of a news caster, and click the &amp;quot;Create Feed Channel&amp;quot; option. You will be able to set the channel name, and whether or not anyone, or only you can submit stories to it. Then, select the &amp;quot;Submit new Feed story&amp;quot; option to submit a story to a channel. You will be able to choose which channel the story will be on, either yours, or anyone else&#039;s that allows public submissions. You can then enter the actual text of the story itself under the &amp;quot;Message Body&amp;quot; option, and even attach a photograph from a camera to include in your story. You can the use the &amp;quot;Print Newspaper&amp;quot; option, and then the &amp;quot;Print paper&amp;quot; option to print a physical copy of all of the news feeds and stories submitted to them, to distribute.&lt;br /&gt;
&lt;br /&gt;
You could also broadcast stories over the radio, however it is best not to do so over common, and instead use the &amp;quot;Entertainment&amp;quot; channel, 146.1. It is fine to advertise this over common, however don&#039;t advertise too much, or it would be just as bad as if you were broadcasting over the common channel itself. Though this isn&#039;t your job, this can still be used to entertain the Crew.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which can be hidden from everyone but the AI by simply closing the shutter, and you can often rely on the fact the library is not often frequented to attempt otherwise easily seen actions within it. In addition, Emagging the Check-In/Out Computer causes it to spit out an Arcane Tome. While you will not be able to use it unless a cultist, it could be used to misdirect security.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=24206</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=24206"/>
		<updated>2022-04-08T12:54:32Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Fixes name of mint syrup bottle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wip|assign=Chada1}}&lt;br /&gt;
==Drink Recipes==&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.&lt;br /&gt;
* Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
While many of these drinks have toxic ingredients, the finished products are not toxic in and of themselves. However, this means that if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Ingredients&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png|64px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|Mix 1 part sulphuric acid, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Get sulphuric acid from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png|64px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|Mix 1 part Classic Martini, 1 part vodka.&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png|64px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|Mix 1 part cream, 1 part watermelon juice, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
| Add the whiskey last, or you&#039;ll end up with Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|64px]]&lt;br /&gt;
|Amasec&lt;br /&gt;
|Mix 1 part iron, 5 parts vodka, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|64px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|Mix 1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|64px]]&lt;br /&gt;
|Anti-Freeze&lt;br /&gt;
|Mix 1 part cream, 1 part ice, 1 parts vodka.&lt;br /&gt;
|20&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.gif|64px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|Mix 1 part brandy, 1 part orange juice, 1 part yellow chartreuse.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|Mix 10 parts B-52, 1 part uranium.&lt;br /&gt;
|50&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&lt;br /&gt;
|B-52&lt;br /&gt;
|Mix 1 part Irish Cream, 1 part cognac, 1 part kahlua.&lt;br /&gt;
|35&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.gif|64px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|Mix 2 parts vodka, 2 parts rum, 1 part absinthe, 1 part lemon-lime. &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|64px]]&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|Mix 1 part ice, 2 parts orange juice, 2 parts rum, 1 part lime juice. &lt;br /&gt;
|15&lt;br /&gt;
|Add the lime juice last, or you&#039;ll end up with Daiquiri!&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|64px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|Mix 1 part banana, 1 part cream, 1 part sugar.&lt;br /&gt;
|15&lt;br /&gt;
|Yes, it&#039;s an alcoholic drink with no alcoholic ingredients. Get bananas from the gardener.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png|64px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|Mix 1 part berry juice, 1 part cream, 1 part vermouth.&lt;br /&gt;
|15&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.gif|64px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|Mix 2 parts vodka, 2 parts grape juice, 1 part curacao, 1 part lime juice. &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&lt;br /&gt;
|Beepsky Smash&lt;br /&gt;
|Mix 1 part iron, 1 parts lime juice, 1 parts whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|Mix 1 part beer, 1 part milk.&lt;br /&gt;
|4&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|Mix 2 parts vodka, 1 part kahlua.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tallblackrussian.gif|64px]]&lt;br /&gt;
|Black Russian (Tall)&lt;br /&gt;
|Mix 1 part Black Russian, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.gif|64px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|Mix 1 part kahlua, 1 part cream, 1 part Irish Cream.&lt;br /&gt;
|40&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|Mix 3 parts tomato juice, 2 part vodka, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get tomato juice from the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.gif|64px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|Mix 3 parts Gin and Tonic, 1 part curacao. &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.gif|64px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|Mix 3 parts lemonade, 1 part vodka, 1 part curacao, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|Mix 2 part cream, 1 part banana, 1 part watermelon juice, 1 part rum.&lt;br /&gt;
|20&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|Mix 2 parts tequila, 1 part kahlua.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.gif|64px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|Mix 1 part whiskey, 1 part green chartreuse, 1 part grenadine, 1 part absinthe.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.gif|64px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|Mix 2 parts martini, 2 part creme de menthe.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.gif|64px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part champagne, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.gif|64px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|Mix 3 parts Lemonade, 1 part Fireball, 1 part cherry jelly, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|Lemonade (1 lemon juice, 1 sugar, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.gif|64px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|Mix 2 parts champagne, 1 part bitters, 1 part lemon juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|Mix 2 parts gin, 1 part vermouth.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.gif|64px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|Mix 3 parts champagne, 2 parts curacao, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.gif|64px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|Mix 1 part whiskey, 1 part champagne, 1 part lemon juice.&lt;br /&gt;
|30&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&lt;br /&gt;
|Rum and Coke&lt;br /&gt;
|Mix 2 parts rum, 1 part cola.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|Mix 2 part Rum and Coke and 1 part lime juice.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:CloudyOran.png|64px]]&lt;br /&gt;
|Cloudy Oran&lt;br /&gt;
|Mix 1 part sake, 1 part soy milk, 1 part green tea&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.gif|64px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|Mix 1 part lime juice, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|64px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|Mix 3 part rum, 1 part blood, 1 part Space Mountain Wind, 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png|64px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|Mix 1 part blood, 1 part kahlua, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.gif|64px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|Mix 1 part gin, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.gif|64px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|Mix 3 parts Diet Dr. Gibb, 1 part whiskey, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Diet Dr. Gibb (1 Dr. Gibb, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:dijinntea.png|64px]]&lt;br /&gt;
|Dijinn Tea&lt;br /&gt;
|Mix 1 part iced dyn tea, 1 part gin&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dionamama.png|64px]]&lt;br /&gt;
|Diona Mama&lt;br /&gt;
|Mix 2 parts absinthe, 2 parts lime juice, 1 part radium, 1 part ice&lt;br /&gt;
|25&lt;br /&gt;
|Radium can be obtained from chemistry&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png|64px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|Mix 2 part ale, 1 part whiskey, 1 part banana, 1 part ice, 1 part lime juice.&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.gif|64px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|Mix 2 parts Rusty Nail, 2 parts kahlua, 2 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Rusty Nail (1 whiskey, 1 drambuie).&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.gif|64px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|Mix 2 parts champagne, 1 part gin, 1 part lemon juice.&lt;br /&gt;
|25&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.gif|64px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|Mix 2 parts ethanol, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fiscream.png|64px]]&lt;br /&gt;
|Fisanduhian Cream&lt;br /&gt;
|Mix 1 part cream, 2 part fireball&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fisfirebomb.png|64px]]&lt;br /&gt;
|Fisanduhian Firebomb&lt;br /&gt;
|Mix 1 part fisanduhian cream, 1 part ale&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|64px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|Mix 1 part whiskey cola, 1 part beer.&lt;br /&gt;
|65&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|64px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|Mix 1 part Screwdriver, 1 part lemon juice, 1 part lime juice.&lt;br /&gt;
|40&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice). Get lemons from the gardener and process them.&lt;br /&gt;
Note: Makes 5 units of cocktail with 3 units of input - more than the sum of its parts!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gimlet.gif|64px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|Mix 1 part gin, 1 part lime juice, 1 part grenadine.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|64px]]&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|Mix 2 parts gin, 1 part tonic.&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|Mix 1 parts gin, 1 part soda water, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|64px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|Mix 10 parts vodka, 1 part gold.&lt;br /&gt;
|50&lt;br /&gt;
|Grind up gold from Mining. This drink can also be ordered in a party crate from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|64px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|Mix 1 part rum, 1 part water.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png|64px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|Mix 1 part psilocybin, 1 part Pan-Galactic Gargle Blaster.&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|Mix 1 parts moonshine, 1 part welding fuel, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|Causes alcohol poisoning faster than other drinks. Ethanol from the chemistry dispensers or made in the kitchen. Get welding fuel from fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.gif|64px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|Mix 1 part iced tea, 1 part vodka.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|Mix 5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil.&lt;br /&gt;
|5&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png|64px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|Mix 1 part ale, 1 part Irish Cream.&lt;br /&gt;
|50&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cream.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
![[File:internationale.png|64px]]&lt;br /&gt;
|Internationale&lt;br /&gt;
|Mix 1 part mushroom vodka, 1 part victory gin&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|Mix 3 parts hot cider, 1 part fireball whiskey.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
![[File:johncollins.gif|64px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|Mix 2 parts Whiskey Soda, 1 part lemon juice, 1 part grenadine, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey Soda (2 parts whiskey, 1 part soda water)&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|64px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|Mix 1 part lemon juice, 1 part orange juice, 1 part lemon-lime, 1 part vodka, 1 part rum.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jovianstorm.png|64px]]&lt;br /&gt;
|Jovian Storm&lt;br /&gt;
|Mix 2 parts rum, 2 parts grenadine, 1 part lemon juice, 1 part ice&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|Mix 3 part Cuba Libre, 1 part vodka, 1 part gin, 1 part tequila.&lt;br /&gt;
|40&lt;br /&gt;
|Cuba Libre (2 Rum and Coke, 1 lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&lt;br /&gt;
|Manhattan&lt;br /&gt;
|Mix 2 parts whiskey, 1 part vermouth.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|Mix 10 parts Manhattan, 1 part uranium.&lt;br /&gt;
|30&lt;br /&gt;
|Manhattan (2 whiskey, 1 vermouth). Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&lt;br /&gt;
|Margarita&lt;br /&gt;
|Mix 2 parts tequila, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsarita.gif|64px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|Mix 4 parts Margarita, 1 part curacao, 1 part hot sauce.&lt;br /&gt;
|30&lt;br /&gt;
|Margarita (2 parts tequila, 1 part lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.gif|64px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|Mix 3 parts champagne, 1 part vodka, 1 part curacao.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.gif|64px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|Mix 1 part brandy, 1 part vermouth, 1 part grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.gif|64px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|Mix 1 parts water, 1 part whiskey, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Really not just watery whiskey, we promise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png|64px]]&lt;br /&gt;
|Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part lime juice, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.gif|64px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|Mix 1 parts vodka, 1 part lime juice, 1 part mint syrup.&lt;br /&gt;
|40&lt;br /&gt;
|Get mint syrup from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png|64px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|Mix 1 part gargle blaster, 1 part soporific.&lt;br /&gt;
|50&lt;br /&gt;
|Weakens you, causing you to fall over for a while. Soporific is available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.gif|64px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|Mix 3 parts Whiskey Soda, 1 part bitters, 1 part sugar.&lt;br /&gt;
|30&lt;br /&gt;
|Whiskey Soda (2 whiskey, 1 soda water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.gif|64px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|Mix 1 part Black Russian, 1 part whiskey, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 vodka, 1 kahlua).&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.gif|64px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|Mix 1 part orange juice, 1 part champagne.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|Mix 2 parts vodka, 1 part gin, 1 part whiskey, 1 part cognac, 1 part lime juice.&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|64px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|Mix 10 parts tequila, 1 part silver.&lt;br /&gt;
|20&lt;br /&gt;
|Can be found in party crates ordered from Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pina.png|64px]]&lt;br /&gt;
|Pina colada&lt;br /&gt;
|Mix 1 part pineapple juice, 2 parts rum.&lt;br /&gt;
|30&lt;br /&gt;
|Pineapples can be acquired from the Getmore Corp. vendor, then grinded for juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|64px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|Mix 2 parts gin, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|64px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|Mix 2 parts pink gin, 1 part tonic.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.gif|64px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|Mix 1 part rum, 1 part lemon juice, 1 part mint syrup, 1 part grenadine, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine, mint syrup and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.gif|64px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|Mix 2 parts rum, 1 part orange juice, 1 part grenadine.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.gif|64px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|Mix 1 part brandy, 1 part green chartreuse, 1 part yellow chartreuse, 1 part creme de menthe, 1 part grenadine.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:peacetreaty.png|64px]]&lt;br /&gt;
|Peace Treaty&lt;br /&gt;
|Mix 1 part victory gin, 1 part messa&#039;s mead, 1 part lemon juice&lt;br /&gt;
|21&lt;br /&gt;
|Messa&#039;s mead is obtainable via cargo&lt;br /&gt;
|-&lt;br /&gt;
![[File:permanentrevolution.png|64px]]&lt;br /&gt;
|Permanent Revolution&lt;br /&gt;
|Mix 1 part mushroom vodka, 1 part absinthe&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:primeminister.png|64px]]&lt;br /&gt;
|Prime Minister&lt;br /&gt;
|Mix 4 parts rum, 1 part vermouth, 1 part grenadine&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png|64px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|Mix 1 part blood, 1 part mead.&lt;br /&gt;
|21&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|64px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messa_mead_bottle.png|64px]]&lt;br /&gt;
|Messas Mead&lt;br /&gt;
|Mix 1 part honey, 1 part earthenroot juice.&lt;br /&gt;
|25&lt;br /&gt;
|A sweet alcoholic adhomian drink. Produced with Messa&#039;s tears and earthen-root.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainmarauder.png|64px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|Mix 1 part fatshouter milk, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An adhomian beverage made from fermented fatshouters milk and victory gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Winter_offensive.png|64px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|Mix 1 part ice, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An alcoholic tajaran cocktail, named after the famous military campaign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.gif|64px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|Mix 3 parts wine, 1 part orange juice, 1 part lemon juice, 1 part brandy.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png|64px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|Mix 1 part capsaicin, 10 parts mead.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Capsaicin is processed from chili peppers from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Mix 2 parts vodka, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sidewinder.png|64px]]&lt;br /&gt;
|Sidewinder Fang&lt;br /&gt;
|Mix 2 parts rum, 2 parts soda water, 1 part orange juice, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|Make sure you mix it in the order provided, or you may end up making a different drink.&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|Mix 5 part vodka, 1 part radium, 5 parts wine.&lt;br /&gt;
|50&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|64px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|Mix 4 part wine, 3 part soda water, 2  part vodka, 1 part radium&lt;br /&gt;
|25&lt;br /&gt;
|Get Radium from Chemistry. Overconsumption causes jittering. A word of warning: Improperly mixing your Complex Bluespace Calculation can result in a Singulo!&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png|64px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|Mix 1 part beer, 1 part lemon lime.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.gif|64px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|Mix 1 part mint syrup, 1 part gin, 1 part lime juice, 1 part champagne.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.gif|64px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|Mix 1 part cream, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.gif|64px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|Mix 4 parts Star-Kist (Brown Star), 1 part grenadine, 1 part vodka.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png|64px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|Mix 1 parts Space-Up, 1 parts blue curacao, 1 part melon liquor.&lt;br /&gt;
|5&lt;br /&gt;
|Curacao and melon liquor are in the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|Mix 2 parts tequila, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianmarine.png|64px]]&lt;br /&gt;
|Solarian Marine&lt;br /&gt;
|Mix 1 part securitea, 1 part whiskey&lt;br /&gt;
|35&lt;br /&gt;
|Securitea is 2 parts tea, 1 part crayon dust (any colour)&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianwhite.png|64px]]&lt;br /&gt;
|Solarian White&lt;br /&gt;
|Mix 1 part vodka, 1 part cream, 1 part lime juice&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|Mix 1 part beer, 2 parts ale.&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|Mix 10 parts Long Island Iced Tea, 1 part uranium.&lt;br /&gt;
|60&lt;br /&gt;
|Also gets you high. Grind up uranium from Mining. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|Mix 2 parts phoron, 2 parts rum, 2 part vermouth.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Grind up phoron from Mining or process k&#039;ois spores, but be careful not to spill it!&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png|64px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|Mix 2 parts vodka, 1 part tonic.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|Mix 2 parts vodka, 1 part vermouth.&lt;br /&gt;
|32&lt;br /&gt;
|Necessarily shaken, not stirred. &lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cola.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|Mix 2 parts whiskey, 1 part soda water.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|Mix 2 parts Black Russian, 1 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 Vodka, 1 Kaluha)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriestMartiniglass.png|64px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|Mix 1 unit gin, 1 unit nothing&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silencerglass.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Mix 1 part cream, 1 part sugar, 1 part nothing&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thirdincident.png|64px]]&lt;br /&gt;
|Third Incident&lt;br /&gt;
|Mix 10 part curacao, 10 part grape juice, 3u of egg yolk&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
![[File:zavmule.png|64px]]&lt;br /&gt;
|Zavodskoi Mule&lt;br /&gt;
|Mix 2 parts vodka, 1 part lemon juice.&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_dyn.png|64px]]&lt;br /&gt;
|Dyn pulque&lt;br /&gt;
|Mix 1 part pulque, 1 part dyn juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_banana.png|64px]]&lt;br /&gt;
|Banana pulque&lt;br /&gt;
|Mix 1 part pulque, 1 part banana juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_berry.png|64px]]&lt;br /&gt;
|Berry pulque&lt;br /&gt;
|Mix 1 part pulque, 1 part berry juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_coffee.png|64px]]&lt;br /&gt;
|Coffee pulque&lt;br /&gt;
|Mix 1 part pulque, 1 part coffee.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_butanol.png|64px]]&lt;br /&gt;
|Xuizi pulque&lt;br /&gt;
|Mix 1 part pulque, 1 part zuizi juice&lt;br /&gt;
|5&lt;br /&gt;
|Safe for [[Unathi]] consumption.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poured Drinks===&lt;br /&gt;
To create some of these drinks, you can mix ground produce with the universal enzyme found in the kitchen. Note that the enzyme is a catalyst, which means it doesn&#039;t get used up in the reaction - separate it from your end product unless you want your patrons drinking it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte.&amp;quot; Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aleglass.png|64px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|6&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|64px]]&lt;br /&gt;
|Beer&lt;br /&gt;
|5&lt;br /&gt;
|Bottles are called &amp;quot;Ultimate Quality beer&amp;quot; Also available in the bar&#039;s back room or from the beer keg. Mix 10 parts corn oil and 5 parts universal enzyme (catalyst). Reduces jittering by 3 points per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.gif|64px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Boukha Boboska Classic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.gif|64px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are called &amp;quot;Silverports Bubbliest Champagne&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png|64px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are called &amp;quot;Xuaousha curacao&amp;quot; Mix 10 parts orange juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png|64px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Cytherea Golden Sweetness cognac&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Ethanol&lt;br /&gt;
|75&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.gif|64px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are called &amp;quot;Delta Cephei Cinnamon Fireball.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png|64px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are called &amp;quot;Borovicka Gin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|25&lt;br /&gt;
|Mix 1 part sugar, 1 part water, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquorglass.png|64px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are called &amp;quot;Emeraldine Melon Liquor.&amp;quot; Mix 10 parts watermelon juice, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Moonshine&lt;br /&gt;
|65&lt;br /&gt;
| Mix 10 parts nutriment and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|64px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|15&lt;br /&gt;
|Made from poison berries. Mix 10 parts poison berry juice and 5 parts universal enzyme (catalyst). As the name implies, this wine is not safe and will poison people who drink it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Captain Melinda&#039;s Cuban Spiced rum&amp;quot; Causes dizziness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|64px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are called &amp;quot;Shokyodo Sake&amp;quot; Mix 10 units of rice and 5 universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|64px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Chip&#039;s Guaranteed Quality Tequilla.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png|64px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|10&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machines]].Reduces drowsiness, lowers body temperature to normal, and causes jittering.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|64px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are called &amp;quot;Xinghua Vermouth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkaglass.png|64px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are called &amp;quot;Martian 50% premium&amp;quot; Mix 10 parts potato juice and 5 parts universal enzyme (catalyst). Cures 1 point of radiation per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|64px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Mu Cephei Special Reserve&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.gif|64px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are called &amp;quot;Silverport Quality Brand red wine&amp;quot; Mix 10 parts grape juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|64px]]&lt;br /&gt;
|Bitters&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Nojosuru Aromatic Bitters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:victoryginglass.png|64px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|18&lt;br /&gt;
|Bottles are called &amp;quot;Victory Gin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|64px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Nralakk Touch green chartreuse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowchartreuseglass.png|64px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Nralakk Touch yellow chartreuse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|64px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are called &amp;quot;Xinghua White Mint&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|64px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are called &amp;quot;Xinghua Delicate violet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|64px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Admiral Cindy&#039;s brandy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|64px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|8&lt;br /&gt;
|Bottles are called &amp;quot;Guiness&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|64px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are called &amp;quot;Xinghua Honeyed Satisfaction&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitwineglass.png|64px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are called &amp;quot;Pineneedle Brand White Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:sojuglass.png|64px]]&lt;br /&gt;
|Soju&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are called &amp;quot;Boryeong &#039;45 soju&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroomvodkaglass.png|64px]]&lt;br /&gt;
|Mushroom Vodka&lt;br /&gt;
|55&lt;br /&gt;
|Bottles are called &amp;quot;Magnitogorsk Import mushroom vodka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:makgeolliglass.png|64px]]&lt;br /&gt;
|Makgeolli&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are called &amp;quot;Doctor Kyung&#039;s makgeolli&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque.png|64px]]&lt;br /&gt;
|Pulque&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are called &amp;quot;Don Augusto&#039;s Pulque&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeno-based Drinks===&lt;br /&gt;
Alcohol is toxic for some Species. Instead, they get drunk by butanol or toothpaste, which has little to no effect on other species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pure Butanol&lt;br /&gt;
|Mix 10 units corn oil, 10 units sugar and 5 units enzyme.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.gif|64px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|Get it in your Booze-o-Mat.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sarezhiglass.gif|64px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|Order from Cargo, or get it in your Booze-o-Mat.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocodile Guwan.png|64px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|Mix 5 parts sarezhi wine, 1 part toxin.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactusmargerita.png|64px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|Mix 2 parts xuizi juice, 3 parts lime.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactuscreme.png|64px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|Mix 2 parts berry juice, 1 part cream, 2 parts xuizi juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BahamaLizard.png|64px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|Mix 2 parts xuizi juice, 2 parts lemon juice, 1 part cream, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lizardphlegm.png|64px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|Mix 2 parts cream, 1 part banana, 1 part xuizi juice, 1 part watermelon juice.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icepick.gif|64px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|Mix 1 part ice tea, 1 part xuizi juice.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghespolitan.png|64px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|Mix 2 parts sarezhi wine, 1 part xuizi juice, 5 parts grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghessheat.png|64px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|Add 3 units of capsaicin to 10 units of xuizi juice. Results in 10 units.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contactwine.png|64px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|Ruin 5 parts xuizi juice and 5 parts sarezhi wine with 1 part radium.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sangria.gif|64px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|Flavor 3 parts sarezhi wine with 1 part orange juice, 1 part lemon juice, and 1 part xuizi juice.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiskeyCola.png|64px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|Mix 2 parts xuizi juice with 2 parts cola. Finish off with 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|64px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|Mix 2 parts xuizi juice and 2 parts orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demonsbloodglass.gif|64px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|Mix 3 parts xuizi juice with 1 part Mountain Wind, 1 part blood and 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodwine.png|64px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|Mix 3 parts sarezhi wine and 2 parts blood.&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kois_odyne.png|64px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|Mix 1 parts tonic, koispaste, toothpaste.&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sedantian_Firestorm.png|64px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|Mix 1 parts phoron, toothpaste.&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waterfresh.png|64px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|Mix 1 parts tonic, soda water, toothpaste.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teathpasteglass.png|64px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|Desecrate 2 parts tea with 1 part toothpaste.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trizkizkiglass.png|64px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|Mix 1 part green tea, 1 part sarezhi wine, 1 part grenadine.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold_gate.png|64px]]&lt;br /&gt;
|Coldgate&lt;br /&gt;
|Mix 1 part mint syrup, ice, toothpaste.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:capriciancoffee.png|64px]]&lt;br /&gt;
|Caprician Coffee&lt;br /&gt;
|Desecrate 2 parts coffee with 1 part toothpaste.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zora_drone.png|64px]]&lt;br /&gt;
|Drone Fuel&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xsian_ichor.png|64px]]&lt;br /&gt;
|Xsain Ichor&lt;br /&gt;
|Mix 1 part xuizi juice, 1 part filtered K&#039;ois, and 1 part toothpaste&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png|64px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berryglass.gif|64px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png|37px]]&lt;br /&gt;
|Brown Star&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola.&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|64px]]&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:koisglass.png|64px]]&lt;br /&gt;
|Filtered k&#039;ois&lt;br /&gt;
|Drinks dispenser. You probably shouldn&#039;t drink it if you&#039;re not [[Vaurca]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png|64px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rootbeer couple.png|37px]]&lt;br /&gt;
|R&amp;amp;D Root Beer&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejuice.png|64px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process grapes or green grapes; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesoda.png|64px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|Mix 2 parts grape juice, 1 part cola.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadineglass.png|64px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|Mix 10 parts berry juice, 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png|64px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|Mix 5 parts water, 1 part coco powder; hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|64px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|Drinks dispenser; hacked hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|64px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|Mix 1 part ice, 2 parts tea; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|Mix 1 part tea, 1 part expresso.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenteavend.png|64px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaivend.png|64px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|64px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|Mix 1 part chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cocochaiteaglass.png|64px]]&lt;br /&gt;
|Chocolate Chai&lt;br /&gt;
|Mix 2 parts chai tea, 1 part coco.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coco chailatte.png|64px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|Mix 1 part chocolate chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffteacup.png|64px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|Mix 1 part tea, 1 part coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|64px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|Mix 2 parts green tea, 1 part xuizi juice, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|64px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|Mix 1 part iced tea, 1 part lemonade.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hereticteashort.gif|64px]]&lt;br /&gt;
|Heretic&#039;s Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part blood, 1 part space mountain wind, 1 part dr gibb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|Ruin tea or green tea with a pepper mill. One shake per four units.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|64px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|Mix 4 parts green tea, 1 part mint syrup, 1 part lemon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|Mix 2 parts tea or green tea, 1 part berry juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranateteaglass.png|64px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part grenadine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|64px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|Mix 2 parts tea, 1 part potato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.gif|64px]]&lt;br /&gt;
|Securitea&lt;br /&gt;
|Mix 2 parts tea, 1 part crayon dust (any color).&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.gif|64px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|Mix 5 parts tea, 1 part soporific.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmaglass.png|64px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|Mix 2 parts tea, 2 parts hakhma milk, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icetea.png|64px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|64px]]&lt;br /&gt;
|Virus Food&lt;br /&gt;
|Mix 1 part water, 1 part milk, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|64px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|Mix 2 parts tea, 1 part tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|64px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part lime juice, 1 part orange juice, 1 part watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|Mix 2 part tea, 1 part Nothing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kirateaglass.gif|64px]]&lt;br /&gt;
|Kira Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part kira special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.gif|64px]]&lt;br /&gt;
|Kira Special&lt;br /&gt;
|Mix 1 part orange juice, 1 part lime juice, 1 part soda water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CafeLatte.png|64px]]&lt;br /&gt;
|Apple Cider (hot)&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|64px]]&lt;br /&gt;
|Apple Cider (cold)&lt;br /&gt;
|Mix 2 parts apple cider, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|64px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|Mix 2 parts apple juice, 1 part sugar, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonglass.gif|64px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|64px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|Mix 1 part Lemon juice, 1 part sugar, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limejuice.png|64px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Drinks dispenser; process a lime.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.gif|64px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|2 parts watermelon juice, 2 parts soda water, 1 part mint syrup, 1 part ice. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettelizard.png|64px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|2 parts lime juice, 2 parts soda water, 1 part mint syrup, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed wheat. Heals 0.5 trauma damage per unit, and removes 5 units of capsaicin from your body per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|64px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|Mix 1 part cream, 2 parts ice, 2 parts milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatshake.png|64px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1 part cream, 1 part animal protein, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.gif|64px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|3 parts Spacemountain Wind, 1 parts grenadine, 1 part lime juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_mountain_wind.png|64px]]&lt;br /&gt;
|Mountain Wind&lt;br /&gt;
|Drinks Dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|64px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 part uranium, 5 parts space cola. Gets you high, jittery, dizzy, and makes you ignore speed penalties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangeglass.gif|64px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Drinks dispenser; process an orange. Heals 2 suffocation damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|64px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process a poison berry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|64px]]&lt;br /&gt;
|Potato juice&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.gif|64px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|4 parts Space Up, 2 parts grenadine. &lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cola.gif|64px]]&lt;br /&gt;
|Space Cola&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png|64px]]&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:teacup.png|64px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|Mix 2 parts cream, 1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part tricordrazine. Heals 4 suffocation damage, 2 trauma damage, 2 burn damage, 2 toxin damage, 15 dizziness and 5 confusion, per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|64px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process a tomato; Booze vendor. Heals 0.5 burn damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Tonic water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Upsidedowncup.png|64px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|Mix 3 parts Dr. Gibb, 1 part lemon juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.png|64px]]&lt;br /&gt;
|Gibb Floats&lt;br /&gt;
|Mix 1 part Dr. Gibb, 1 part ice, 1 part cream&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterglass.png|64px]]&lt;br /&gt;
|Water&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|64px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
| Drinks dispenser; process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Portsvilleminttea.png|64px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|Mix 3 parts ice tea, 1 part berry juice, 1 part mint syrup, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|64px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Getmore&#039;s Bold Peppermint&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooling_breeze.png|64px]]&lt;br /&gt;
|Cooling Breeze&lt;br /&gt;
|Cold drinks vending machine. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_juice.png|64px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Get it by juicing a dyn leaf or from your Booze-o-Mat. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_tea.png|64px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|Mix 1 part dyn juice and 4 parts water. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_iced_tea.png|64px]]&lt;br /&gt;
|Dyn Iced Tea&lt;br /&gt;
|Mix 1 part dyn juice, 2 parts ice and 2 parts sodawater. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:algaeSurprise.png|64px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|Mix 2 virus food, 1 banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulinSundae.png|64px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|Mix 2 virus food, 1 wulumunusha, 1 white wine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|64px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|Mix 2 virus food, 1 watermelon juice, 1 orange juice, 1 lime juice, 1 C&#039;thur rockin&#039; raspberry (Zo&#039;ra vendor).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thewake.png|64px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|Mix 1 part tea, 1 part orange juice, 1 part dyn juice.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:zora_cherry.png|64px]]&lt;br /&gt;
|Zo&#039;ra Soda Cherry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_phoron.png|64px]]&lt;br /&gt;
|Zo&#039;ra Soda Phoron Passion&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_kois.png|64px]]&lt;br /&gt;
|Zo&#039;ra Soda K&#039;ois Twist&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_hozm.png|64px]]&lt;br /&gt;
|Zo&#039;ra Soda High Octane Zorane Migh&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_venom.png|64px]]&lt;br /&gt;
|Zo&#039;ra Soda Sour Venom Grass&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_klax.png|64px]]&lt;br /&gt;
|Klaxan Energy Crush&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_cthur.png|64px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_jelly.png|64px]]&lt;br /&gt;
|Royal Jelly&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adhomaimilk.png|64px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|Get it from the custom loadout or from a field ration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coffee Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Beverage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Mix It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Alcoholic&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|Dispense from drinks dispenser, Vending Machine. Removes 10 units of frost oil from your body per unit.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|64px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|64px]]&lt;br /&gt;
|Frappe Coffee&lt;br /&gt;
|Mix 2 parts coffee, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|Dispense from Coffee Master 3000&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:fiscoffee.png|64px]]&lt;br /&gt;
|Fisanduhian Coffee&lt;br /&gt;
|Mix 1 part fisanduhian cream, 1 part cofee&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|Mix 1 part espresso, 1 part water.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|64px]]&lt;br /&gt;
|Flat White Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|64px]]&lt;br /&gt;
|Latte&lt;br /&gt;
|Mix 1 part flat white, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|Mix 1 part espresso, 1 part cream.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|Mix 1 part cappuccino, 1 part espresso.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|64px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|Mix 1 part flat white, 1 part coco.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png|64px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|Mix 2 parts coffee, 1 part orange juice.&lt;br /&gt;
|N&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|Mix 1 parts coffee, 1 part Irish Cream.&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|64px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part soymilk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png|64px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1 part Space Mountain Wind, 1 part Coffee. Causes jittering.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahluaglass.gif|64px]]&lt;br /&gt;
|Kahlua&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur.&amp;quot; Mix 5 parts coffee, 5 parts sugar, and 5 universal enzyme (catalyst).&lt;br /&gt;
Reduces dizziness, drowsiness, sleep, and lowers your body temperature down to normal. Causes jittering.&lt;br /&gt;
| Y&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|Pepper coffee by clicking your mug with a pepper mill, one peppering per 4 units of coffee.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Jobs&amp;diff=24149</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Jobs&amp;diff=24149"/>
		<updated>2022-04-07T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Adds surgeon to the job template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&#039;background-color:#a9a9a9; margin-top:1em&#039; width=100%&#039; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|colspan=&#039;2&#039; style=&#039;background-color:#00C0F0&#039;|&amp;lt;div align=&#039;center&#039;&amp;gt;&#039;&#039;&#039;Jobs on Aurora&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#FFDF00;  |&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Captain]] - [[Executive Officer]] - [[Head of Security]] - [[Chief Engineer]] - [[Research Director]] - [[Chief Medical Officer]] - [[Operations Manager]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#05A3A4; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Security Officer]] - [[Warden]] - [[Investigator]] - [[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#E8891D; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Engineer]] - [[Atmospheric Technician]] - [[Station Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#BBF1F1; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Surgeon]] - [[Physician]] - [[First Responder]] - [[Psychologist]] - [[Pharmacist]] - [[Medical Intern]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#e0b0ff;  |&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Scientist]] - [[Xenobiologist]] - [[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#c19a6b;  |&#039;&#039;&#039;Operations&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; | [[Hangar Technician]] - [[Prospector]] - [[Machinist]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#BBC2CC;  |&#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[NanoTrasen Liaison]] - [[Bridge Crewman]] - [[Crewman]] - [[Visitor]] - [[Bartender]] - [[Chef]] - [[Chaplain]] - [[Librarian]] - [[Janitor]] - [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#9599a5; |&#039;&#039;&#039;Non-human&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[AI]] - [[Cyborg]] - [[Personal AI]] &lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#a19d94;  |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Merchant]] - [[ERT|Emergency Response Team]] - [[Tau_Ceti_Foreign_Legion|Foreign Legion]] - [[Guide_to_Ghost_Roles|Ghost Roles]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Jobs]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Ghost_Roles&amp;diff=24146</id>
		<title>Guide to Ghost Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Ghost_Roles&amp;diff=24146"/>
		<updated>2022-04-07T17:04:43Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Adds visitor to ghostroles page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Ghost Roles=&lt;br /&gt;
&lt;br /&gt;
Ghost Roles are a unique system on the server that permits the inhabitation of certain mobs by ghosts observing the round. This is usually used to facilitate things such as emergency response teams or off-site special roles, but can also be used to spawn as maintenance drones any time during the round. To access ghost roles, use the “Ghost” tab and press the “Ghost Spawner” button.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all available default ghost roles and details.&lt;br /&gt;
&lt;br /&gt;
=Emergency Response Teams=&lt;br /&gt;
One of these teams will arrive when the Emergency Distress Beacon is triggered, for better or worse of the station.&lt;br /&gt;
&lt;br /&gt;
==Nanotrasen Emergency Response Team==&lt;br /&gt;
[[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]&lt;br /&gt;
&lt;br /&gt;
AKA “&#039;&#039;muh frags&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Emergency Response Team]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Nanotrasen Corporation]]&lt;br /&gt;
&lt;br /&gt;
A paramilitary response team employed by NanoTrasen, fireteam “Phoenix” is the one portrayed in-game that is assigned to response in the Aurora’s sector of operations. They are based from the NTCC Odin. These are heavily armed, well-trained specialists dedicated to remedying any number of emergencies that may result in them being called. From engineering disasters to engaging hostiles, they are often prepared for the worst in training and gear. NT-ERT consists entirely of contracted mercenaries who have found employment by NanoTrasen in Tau Ceti, and their numbers are quite immense - themselves serving as the focal military presence in the system. &lt;br /&gt;
&lt;br /&gt;
As they protect the corporate bottom line, NT-ERT can often be seen going to great lengths to ensure the station’s longevity and the crew’s survival. All personnel in fireteam “Phoenix” possess knowledge of captain-level classified information, such as the presence of the station’s nuclear failsafe.&lt;br /&gt;
&lt;br /&gt;
==Tau Ceti Foreign Legion==&lt;br /&gt;
[[File:Tcfl9.png|link=Tau_Ceti_Foreign_Legion]]&lt;br /&gt;
&lt;br /&gt;
AKA “&#039;&#039;FOR THE REPUBLIC!&#039;&#039;” ad infinitum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Tau Ceti Foreign Legion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[Republic of Biesel|The Republic of Biesel]] officially, [[Stellar Corporate Conglomerate|The SCC]] unofficially&lt;br /&gt;
&lt;br /&gt;
The Tau Ceti Foreign Legion is a renowned military entity in Tau Ceti known for its volunteer service, often utilized by immigrants seeking an easy path to citizenship. Rigorous training permits civilians to be seen in military activity, propped up as Biesel’s best and earning the name “Weekend Warriors.” The effectiveness of such an organization, however, is up for debate as a primary military. Yet, the excellent track record of the TCFL has seen their deployment across the entire system as an anti-piracy measure and a force for interstellar aid. The BLV (Biesel Legion Vessel) “The Tower” is the vessel presently assigned to the NSS Aurora’s sector by the Tau Ceti Foreign Legion. Its solemn dropship, the BLV “The Chariot” has visited the station many times in canonical relief efforts and recruitment drives. The teams assigned to the NSS Aurora consist of Prefects, Legionnaires, and Volunteers in descending order of expertise. Prefects are full-time enlisted individuals, Legionnaires are part time enlistee&#039;s with specialist training, while Volunteers may have any lesser degree of training to even the bare minimum. &lt;br /&gt;
&lt;br /&gt;
TCFL are more often than not decent people in a situation where their government has tasked them to protect the station’s crew. Common sense must be used to align your loyalties accordingly - for example, you are not undyingly loyal to NanoTrasen, but you are trained military personnel all the same. Try to understand that failing to hold up to NT&#039;s expectations under their surveillance may get you in massive trouble as well, despite the fact you don&#039;t directly work for them.&lt;br /&gt;
&lt;br /&gt;
==Izweski Hegemony Kataphract Knights==&lt;br /&gt;
[[File:Kataphract.png|link=Unathi_Military_Structure#General_Doctrine_and_Battle_Honor]]&lt;br /&gt;
&lt;br /&gt;
AKA “&#039;&#039;Toggle run&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Unathi]], [[Unathi Honor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; Chapter Leader, [[Unathi_Military_Structure#General_Doctrine_and_Battle_Honor|HONOR]]&lt;br /&gt;
&lt;br /&gt;
Kataphracts, otherwise known as Saa’Izweski in the Sinta’Unathi tongue, are an ancient class of warriors that has recently been revived by Not’zar Izweski into active service. They are seen as the epitome of warriorhood and the best or the best of the Unathi species due to their battle prowess, recognized by either the Hegemon, an Overlord, or another Kataphract for strength and bravery as one would a knight. They’re sworn to defend the Hegemony and must strictly follow the Unathi Honor Code, but are only called upon in times of active war and thus spend the rest of their lives ranging across the galaxy in search of challenges to test themselves against. This particular band of Kataphracts has been summoned to the aid of the NSS Aurora as an ERT, wielding their flashy energy swords and shields, to do battle against whatever evil plagues the good people of the station. Their means of doing so are often quite different than other units, though, as Unathi honor favors one-on-one melee combat and fighting dishonorably can quickly have a Kataphract stripped of their illustrious title. Be sure you follow these laws and perhaps don’t charge directly into combat sword first. Or you can-- once. &lt;br /&gt;
&lt;br /&gt;
==Freelance Mercenaries==&lt;br /&gt;
[[File:Freelancer.png]]&lt;br /&gt;
&lt;br /&gt;
AKA “&#039;&#039;Money first&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; Your current employer, the [[Stellar Corporate Conglomerate]]&lt;br /&gt;
&lt;br /&gt;
The Freelancers are an available ERT role that involves playing, well, freelance mercenaries. Your goal is aligned with those of your current employer ; you’re an independent company of people-killers, after all. This is arguably the most simple of the available emergency response teams, however their kit is usually very powerful, making them desirable allies. Playing Freelancers involves your own private military company, provided you’re the leader, any details regarding it are essentially improv. &lt;br /&gt;
&lt;br /&gt;
The SCC has already paid for you to respond to any potential distress beacons around your area of operations, &#039;&#039;&#039;so do not asked to be paid by facility command once you respond, as doing so is against the rules.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Interstellar Aid Corps==&lt;br /&gt;
AKA “&#039;&#039;Where my guns at&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Interstellar Aid Corps]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; The [[Interstellar Aid Corps]]&lt;br /&gt;
&lt;br /&gt;
The Interstellar Aid Corps are an available ERT role that involves playing the members of the famed IAC. Your goal is to, no matter the circumstance, ensure the well-being of all individuals on the station with very little exception. Essentially, if they aren’t trying to murder you, you may as well be helping them no matter the circumstance. It’s not recommended to pick up this role without some basic medical knowledge in-game. It is important to understand as well that the IAC ERT is not going to hold your hand through conflict - as they lack any major weapons of their own. &#039;&#039;&#039;This is  an Admin-spawn only ERT, do not expect to see it regularly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Republican Kosmostrelki==&lt;br /&gt;
[[File:Cosmonaut.png|link=PRA_Orbital_Fleet_Structure#Kosmostrelki]]&lt;br /&gt;
&lt;br /&gt;
AKA  “&#039;&#039;Hadii&#039;s Grace Comrades&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[People&#039;s Republic of Adhomai]], [[PRA_Orbital_Fleet_Structure#Kosmostrelki|PRA Orbital Fleet Structure]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[PRA Orbital Fleet Structure|The PRA orbital fleet]], [[Tajaran_Military_Structures#Party_Commissars|the Party Commissar]]&lt;br /&gt;
&lt;br /&gt;
Republican Kosmostrelki are an available ERT comprised of extensively trained spaceborne infantry hailing from the nation of the [[People&#039;s Republic of Adhomai]]. Your goal as the ERT is the same as most others focused on combat, to defeat whatever is threatening the station. However, due to your extensive training, every member will have basic engineering and medical knowledge, with two specialists similar to those of the [[Free Solarian Fleet Fireteam]]. &#039;&#039;&#039;As of now, this is an Adminspawn only ERT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==FSFV Sforza Marine Detachment==&lt;br /&gt;
[[file:Free_Solarian_Fleet_Squad.png|64px]]&lt;br /&gt;
&lt;br /&gt;
AKA &amp;quot;&#039;&#039;SIR YES SIR OORAH&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Free Solarian Fleet Fireteam]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; FSFV Sforza Command, [[Human Wildlands#The Free Solarian Fleets | Admiral Van de Ransburg]], any SCC member corporation command staff&lt;br /&gt;
&lt;br /&gt;
The Free Solarian Fleet Marine detachment is a available ERT comprised of a fireteam of former Solarian marines now loyal to the Free Solarian Fleets, and Admiral Van De Ransburg. They are mercenaries hired by the SCC to patrol the Romanavich cloud for pirates, as well as respond to any distress signals.&lt;br /&gt;
&lt;br /&gt;
==Eridani PMC Medical Response Team==&lt;br /&gt;
[[file:strikesuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
AKA &amp;quot;&#039;&#039;What do you need Esteemed Colleague?&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Eridani PMC Medical Response Team]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; Money, any SCC member corporation command staff&lt;br /&gt;
&lt;br /&gt;
The EPMC Medical Response Team is a available ERT comprised of a Eridani Medical Section and it&#039;s accompany asset protection specialists. They are mercenaries hired by the SCC to respond to potential distress signals onboard it&#039;s installations, and have a heavy emphasis on medical knowledge.&lt;br /&gt;
&lt;br /&gt;
=Away site roles=&lt;br /&gt;
Various groups are interested in the wide-open space, here are a few you can meet on your away missions.&lt;br /&gt;
&lt;br /&gt;
==Republican Kosmostrelki==&lt;br /&gt;
[[File:Cosmonaut.png|link=PRA_Orbital_Fleet_Structure#Kosmostrelki]]&lt;br /&gt;
&lt;br /&gt;
AKA  “&#039;&#039;This gun is not on stun!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[People&#039;s Republic of Adhomai]], [[PRA_Orbital_Fleet_Structure#Kosmostrelki|PRA Orbital Fleet Structure]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; [[PRA Orbital Fleet Structure|The PRA orbital fleet]], [[Tajaran_Military_Structures#Party_Commissars|the Party Commissar]]&lt;br /&gt;
&lt;br /&gt;
A squad of stranded PRA Kosmostrelki, under the supervision of a loyal Party Commissar. Your goal is to protect your ship, survive and avoid the Commissar’s wrath.&lt;br /&gt;
&lt;br /&gt;
==HMV Victory Kataphracts==&lt;br /&gt;
[[File:Kataphract.png|link=Unathi_Military_Structure#General_Doctrine_and_Battle_Honor]]&lt;br /&gt;
&lt;br /&gt;
AKA  “&#039;&#039;Lizard has wares if you have coin&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Unathi]], [[Unathi Honor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; Chapter Leader, [[Unathi_Military_Structure#General_Doctrine_and_Battle_Honor|HONOR]]&lt;br /&gt;
&lt;br /&gt;
The Kataphracts of the HMV Victory are a roaming chapter of Unathi Knights whose ship has just so happened to drift within visiting distance of the NSS Aurora. Maintain your ship, polish your weapons, and look eagerly forward to the next glorious adventure you and your fellows will face, which might just be a band of eggheaded intruders from the nearby research station.&lt;br /&gt;
&lt;br /&gt;
==Zeng-Hu Derelict Survivors==&lt;br /&gt;
[[File:Zhengusuvivor.png]]&lt;br /&gt;
&lt;br /&gt;
AKA  “&#039;&#039;IT’S COMING!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Zeng-Hu Pharmaceuticals|Zeng-hu Pharmaceuticals]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; None anymore.&lt;br /&gt;
&lt;br /&gt;
Something’s gone horribly wrong on the comet base 0052-GAMMA, and your unfortunate self has been in cryogenics until now. A note is all that’s left for you, reading -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bishop Cybernetics Comet Facility 0052 GAMMA has been abandoned due to escaped test subjects. We&#039;ve left this note as a farewell to the unfortunate souls that couldn&#039;t make it out of cryogenics in time. May you rest in peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is a ghost role dedicated to improv survival roleplay, where you are in effect a dazed ejection from cryostasis left to the horrors of whatever lay in 0052-GAMMA. Odds are, these horrors aren’t very friendly, and the note gives you plenty of incentive to think this. Try to find the escape shuttle or die trying.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous roles=&lt;br /&gt;
&lt;br /&gt;
==Maintenance drones==&lt;br /&gt;
[[File:MaintenanceDrone.png|link=Maintenance_Drone]]&lt;br /&gt;
&lt;br /&gt;
AKA  “&#039;&#039;Why’s that one got a plasma cutter?&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Maintenance Drone]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; Your laws.&lt;br /&gt;
&lt;br /&gt;
Maintenance drones are lawed property of NanoTrasen that are employed commonly to maintain the station in absence of more costly and comprehensive methods. This is a great learner role for those looking to learn cyborg controls and mechanics without the burden of interaction.&lt;br /&gt;
&lt;br /&gt;
==Visitor==&lt;br /&gt;
&lt;br /&gt;
[[File:Assistant.png|link=Visitor]]&lt;br /&gt;
&lt;br /&gt;
AKA “Just another face in the crowd.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main article:&#039;&#039;&#039; [[Visitor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
A passenger, rescued survivor or general nobody aboard the ship. You have no duties aboard and are expected to socialize and enjoy your vacation.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Off-Duty_Crewman&amp;diff=24145</id>
		<title>Off-Duty Crewman</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Off-Duty_Crewman&amp;diff=24145"/>
		<updated>2022-04-07T17:01:10Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Changes visitor page to reference &amp;#039;ship&amp;#039; and &amp;#039;executive officer&amp;#039; for new map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Assistant.png&lt;br /&gt;
|jobtitle = Visitor&lt;br /&gt;
|access = Nothing&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|qualifications = None&lt;br /&gt;
|superior = [[Jobs|Everyone]]&lt;br /&gt;
|duties = Visit the ship. Socialize. Tell people that you have children.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
This job has no access. You should never ask someone like [[Executive_Officer |Executive Officer]] give you access or a job so you can do something. You are at the ship to visit, not to work. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
As a Visitor, you&#039;ll get the opportunity to talk with people on an &amp;quot;extended break&amp;quot;. You can visit the bar and take this opportunity to drink with people. Alternatively, you could also visit the kitchen and try one of the finest dining food abroad the SCCV Horizon. You should not be asking people to give you something to do as a visitor. You are NOT on a paid shift. You should not be assisting with emergencies nor assisting in hunting down antagonists. You should comply with the crew&#039;s instructions. You are there to visit.  Any actions you take can result in administrative action. You are permitted to only act if the ship is FUBAR.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You could take advantage of your built relationship with the crew to get information resources and material to aid you in accomplishing your goals. &lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=24142</id>
		<title>Job Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=24142"/>
		<updated>2022-04-07T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Replaces &amp;#039;Civilian&amp;#039; with &amp;#039;Service&amp;#039;. Swaps Visitor for Off-Duty Crew Member&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]] has assigned you on board the exploration ship SCCV Horizon. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing here.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], otherwise you might look like a fish out of water.&lt;br /&gt;
&lt;br /&gt;
Due to Corporate equal rights laws, you might encounter some interesting [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you, you could try to get along.&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; instead. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]]&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Executive Officer]]&amp;lt;br&amp;gt;[[Executive Officer|Executive Officer]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Operations Manager]]&amp;lt;br&amp;gt;[[Operations Manager|Operations Manager]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Cargo Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy white hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt;. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your &amp;lt;s&amp;gt;robot&amp;lt;/s&amp;gt; fish pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional amid pubbies that thought [[Nurse]] was a learning role. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Private_Military_Contracting_Group|PMCG]], [[Idris_Incorporated|Idris Incorporated]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#eeeeff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Run around the vessel &amp;lt;s&amp;gt;with your baton out so that you can get disarmed and beaten with it&amp;lt;/s&amp;gt;. Wear silly looking glasses. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and never catch anyone because wow you&#039;re out of shape&amp;lt;/s&amp;gt;. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Investigator]]&amp;lt;br&amp;gt;[[Investigator]]&lt;br /&gt;
|Shove everyone out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer#Security Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Engineer]]&amp;lt;br&amp;gt;[[Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Get bwoinked because you picked the electrician title and you&#039;re trying to fix a breach.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. End up defaulting to &amp;lt;s&amp;gt;phoron&amp;lt;/s&amp;gt; hydrogen. Setup solars and fall down a hole in the process. End up rescuing more people than [[First Responder|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. &amp;lt;s&amp;gt;Please don&#039;t&amp;lt;/s&amp;gt; setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Engineer#Engineering Apprentice]]&amp;lt;br&amp;gt;[[Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Orion Express]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Hangar Technician]]&amp;lt;br&amp;gt;[[Hangar Technician|Hangar Technician]]&lt;br /&gt;
|Listen to your [[Quartermaster|boss]]. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039;&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Prospector]]&amp;lt;br&amp;gt;[[Prospector|Prospector]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Machinist]]&amp;lt;br&amp;gt;[[Machinist|Machinist]]&lt;br /&gt;
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they&#039;re often too big. [[Surgery#Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Traitor|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]], &lt;br /&gt;
[[Eridani_Federation_Military|EPMC]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#d5edd5;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Surgeon]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people&#039;s brains off with TECHNOLOGY instead. &amp;lt;s&amp;gt;Maybe also turn their brain off via decapitation.&amp;lt;/s&amp;gt; Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient&#039;s organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient&#039;s pleas to turn on the anesthetic and get suspended for malpractice.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Physician]]&amp;lt;br&amp;gt;[[Physician]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero. Leave people in stasis bags while you &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Psychologist|Psychologist]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=First Responder]]&amp;lt;br&amp;gt;[[First Responder|First Responder]]&lt;br /&gt;
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Intern]]&amp;lt;br&amp;gt;[[Medical Intern]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Mix gas. &amp;lt;s&amp;gt;Ensure that Toxins is never not on fire.&amp;lt;/s&amp;gt; Build a turing-complete AI out of nothing but integrated circuits. &amp;lt;s&amp;gt;Watch as your coworkers decide to not care.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Alternatively, ditch the slimes and grow crazy plants instead. Make explosive corn. Genetically engineer a tree to consume phoron for little gain. Profit?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you&#039;re strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows!&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris_Incorporated|Idris Incorporated]], [[Nanotrasen_Corporation|NanoTrasen Corporation]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Crewman]]&amp;lt;br&amp;gt;[[Crewman|Crewman]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Off-Duty Crew Member]]&amp;lt;br&amp;gt;[[Off-Duty Crew Member|Off-Duty Crew Member]]&lt;br /&gt;
|Don&#039;t do a thing because you don&#039;t need to, you&#039;re on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a [[Wizard]] who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas).&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and work with them for laughs. &amp;lt;s&amp;gt;Get banned for self antag.&amp;lt;/s&amp;gt; End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=Bridge Crewman]]&amp;lt;br&amp;gt;[[Bridge Crewman|Bridge Crewman]]&lt;br /&gt;
|Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realize you forgot How to activate the phaser rays. &lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt;[[NanoTrasen Liaison]]&lt;br /&gt;
|Represent your faction to the &#039;&#039;&#039;BEST&#039;&#039;&#039; of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it&#039;s actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, [[Wizard|one of which happens to be dressed for the occasion]]. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the vessel delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment (Stationbounds)===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] board the ship. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the ship. Flicker lights and make people believe the vessel is haunted! [[Traitor|Finally decide that enough is enough and everyone sucks.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist|Machinist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. &amp;lt;s&amp;gt;Get flashed, ID&#039;d, crowbared, and unplugged without roleplay.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Roles==&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Horizon. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the vessel you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. &lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey&amp;lt;s&amp;gt;, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels&amp;lt;/s&amp;gt;. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant96x.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Basically be Dr. Manhattan but with &#039;&#039;malicious intent&#039;&#039; and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you&#039;re &#039;&#039;totally&#039;&#039; something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your &#039;&#039;soothing voice&#039;&#039;. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. Die?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you.  &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|64px|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039; Fall in a hole and die from internal bleeding.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Revolutionaries/Loyalists]]&lt;br /&gt;
|&#039;&#039;&#039;Revolutionaries:&#039;&#039;&#039; Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen &amp;lt;s&amp;gt;but decide to go to the bar instead&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Loyalists:&#039;&#039;&#039; Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. &amp;lt;s&amp;gt;Lose.&amp;lt;/s&amp;gt; Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. &amp;lt;s&amp;gt;Find them at the bar.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]&amp;lt;br&amp;gt;[[Guide to Ghost Roles|Ghost Roles]]&lt;br /&gt;
|Decide to finally play instead of being an observer main.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Off-Duty_Crew_Member&amp;diff=24144</id>
		<title>Off-Duty Crew Member</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Off-Duty_Crew_Member&amp;diff=24144"/>
		<updated>2022-04-07T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Creates Off-Duty Crewmember page (visitor was renamed to this for the horizon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Assistant.png&lt;br /&gt;
|jobtitle = Off-Duty Crew Member&lt;br /&gt;
|access = Nothing&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|qualifications = None&lt;br /&gt;
|superior = [[Jobs|Everyone]]&lt;br /&gt;
|duties = Socialize. Tell people that you have children.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
This job has no access. You should never ask someone like the [[Executive_Officer|Executive Officer]] give you access or a job so you can do something. You&#039;re not working this shift. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
As an Off-Duty Crew Member, you&#039;ll get the opportunity to talk with people on an &amp;quot;extended break&amp;quot;. You can visit the bar and take this opportunity to drink with people. Alternatively, you could also visit the kitchen and try one of the finest dining food abroad the SCCV Horizon. You should not be asking people to give you something to do as a an Off-Duty Crew Member. You are NOT on a paid shift. You should not be assisting with emergencies nor assisting in hunting down antagonists. You should comply with the crew&#039;s instructions. You are there to relax.  Any actions you take can result in administrative action. You are permitted to only act if the ship is FUBAR.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You could take advantage of your built relationship with the crew to get information resources and material to aid you in accomplishing your goals. &lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Jobs&amp;diff=24143</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Jobs&amp;diff=24143"/>
		<updated>2022-04-07T15:52:32Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Moves Operations Manager to command section. Replaces &amp;#039;Civilian&amp;#039; with &amp;#039;Service&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&#039;background-color:#a9a9a9; margin-top:1em&#039; width=100%&#039; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|colspan=&#039;2&#039; style=&#039;background-color:#00C0F0&#039;|&amp;lt;div align=&#039;center&#039;&amp;gt;&#039;&#039;&#039;Jobs on Aurora&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#FFDF00;  |&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Captain]] - [[Executive Officer]] - [[Head of Security]] - [[Chief Engineer]] - [[Research Director]] - [[Chief Medical Officer]] - [[Operations Manager]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#05A3A4; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Security Officer]] - [[Warden]] - [[Investigator]] - [[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#E8891D; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Engineer]] - [[Atmospheric Technician]] - [[Station Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; style=&#039;background-color:#BBF1F1; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Physician]] - [[First Responder]] - [[Psychologist]] - [[Pharmacist]] - [[Medical Intern]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#e0b0ff;  |&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Scientist]] - [[Xenobiologist]] - [[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#c19a6b;  |&#039;&#039;&#039;Operations&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; | [[Hangar Technician]] - [[Prospector]] - [[Machinist]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#BBC2CC;  |&#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[NanoTrasen Liaison]] - [[Bridge Crewman]] - [[Crewman]] - [[Visitor]] - [[Bartender]] - [[Chef]] - [[Chaplain]] - [[Librarian]] - [[Janitor]] - [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#9599a5; |&#039;&#039;&#039;Non-human&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[AI]] - [[Cyborg]] - [[Personal AI]] &lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039;  style=&#039;background-color:#a19d94;  |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Merchant]] - [[ERT|Emergency Response Team]] - [[Tau_Ceti_Foreign_Legion|Foreign Legion]] - [[Guide_to_Ghost_Roles|Ghost Roles]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Jobs]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Improvised_Weaponry&amp;diff=24052</id>
		<title>Improvised Weaponry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Improvised_Weaponry&amp;diff=24052"/>
		<updated>2022-04-01T18:52:04Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Adds redirect improvised weaponry -&amp;gt; improvised weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Improvised Weapons]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Paperwork&amp;diff=24053</id>
		<title>Guide to Paperwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Paperwork&amp;diff=24053"/>
		<updated>2022-04-01T15:44:18Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: /* Major Corporate Logos */ Adds scc logo tag to the list of major corporate logos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Writing is an integral part to paperwork and writing books! If you want to write an official department memo, or a good looking book, you&#039;re gonna have to know how to write it.&lt;br /&gt;
&lt;br /&gt;
See the [[Example Paperwork]] page for standard forms and examples. All official forms can be found and printed in request consoles on station.&lt;br /&gt;
&lt;br /&gt;
To properly understand this, you need a basic grasp of BBCode or HTML. But don&#039;t worry, even if you don&#039;t know either, just try copy pasting the examples and replacing the text with your own! Once you&#039;re comfortable with that, try experimenting with what works together and how.&lt;br /&gt;
&lt;br /&gt;
==Writing==&lt;br /&gt;
Writing is performed on paper using any standard writing utensil.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pens&#039;&#039;&#039; come in a few different colors, black or blue by default, and some departments are provided with red pens. Pens have a variety of functions!&lt;br /&gt;
*&#039;&#039;&#039;Crayons&#039;&#039;&#039; work much like pens, except that they are always bold, and lack the list, horizontal rule, and small tags.&lt;br /&gt;
&lt;br /&gt;
==Formatting Paper==&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
To sign your name, use the [sign] tag. Remember that &#039;&#039;&#039;if you use the [sign] tag, your signature is unique and cannot be forged in most cases.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;Your signature: [sign]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Field===&lt;br /&gt;
To insert a field from which you can start writing (instead of just using the bottom of the paper), use the [field] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;Reason for Request: [field]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Lines===&lt;br /&gt;
New lines can be created by using the [br] tag. Without this, anything you write will continue on the same line until it reaches the end of the page.&lt;br /&gt;
&amp;lt;pre&amp;gt;text above&lt;br /&gt;
[br]&lt;br /&gt;
text below&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bold===&lt;br /&gt;
To make text bold, enclose it within the [b] and [/b] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[b]This text is going to be bold.[/b] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Italics===&lt;br /&gt;
To italicize text, enclose it within the [i] and [/i] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[i]This text is italicized.[/i] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underlining===&lt;br /&gt;
To underline text, enclose it within the [u] and [/u] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[u]This text is underlined.[/u] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Centering===&lt;br /&gt;
To center text, enclose it with the [center] and [/center] tags.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[center]Type the center tags onto the paper like this![/center]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lists===&lt;br /&gt;
Create a list by using the [list] and [/list] tags. For every entry in your list, add a [*] in front of your entry.&lt;br /&gt;
For example;&lt;br /&gt;
 [list][*]Bullet one.[*]Bullet two.[/list]&lt;br /&gt;
&lt;br /&gt;
===Large Text===&lt;br /&gt;
Make text larger, enclose it within the [large] and [/large] tags. Large text like this can be used for emphasis or for titles.&lt;br /&gt;
&amp;lt;pre&amp;gt;[large]This text is much larger[/large] than this text.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Small Text===&lt;br /&gt;
To shrink text, enclose it with the [small] and [/small] tags.&lt;br /&gt;
Shrunken text can be used to fit more information onto your paper.&lt;br /&gt;
&amp;lt;pre&amp;gt;[small]This text is very small![/small] This text is normal-sized.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Horizontal rules===&lt;br /&gt;
To add a horizontal rule, use the [hr] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;text above&lt;br /&gt;
[hr]&lt;br /&gt;
text below&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Corporate Logos===&lt;br /&gt;
To add the logo of some of the major entities, use the [logo] tag as a root, then add the appropriate suffix.&lt;br /&gt;
&amp;lt;pre&amp;gt;NanoTrasen Logo: [logo_nt]&lt;br /&gt;
Small NanoTrasen Logo: [logo_nt_small]&lt;br /&gt;
SCC Logo: [logo_scc]&lt;br /&gt;
Zeng-Hu Logo: [logo_zh]&lt;br /&gt;
Idris Incorporated Logo: [logo_idris]&lt;br /&gt;
Eridani Corporate Federation Logo: [logo_eridani]&lt;br /&gt;
Zavodskoi Interstellar Logo: [logo_zavod]&lt;br /&gt;
Hephaestus Industries Logo: [logo_hp]&lt;br /&gt;
Orion Express Logo: [logo_orion]&lt;br /&gt;
PMCG Logo: [logo_pmcg]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Political Flags===&lt;br /&gt;
To add the flag of some of the major entities, use the [flag] tag as a root, then add the appropriate suffix.&lt;br /&gt;
&amp;lt;pre&amp;gt;Republic of Biesel Flag: [flag_be]&lt;br /&gt;
Sol Alliance Flag: [flag_sol]&lt;br /&gt;
Coalition of Colonies Flag: [flag_coc]&lt;br /&gt;
Republic of Elyra Flag: [flag_elyra]&lt;br /&gt;
Empire of Dominia Flag: [flag_dom]&lt;br /&gt;
Jargon Federation Flag: [flag_jargon]&lt;br /&gt;
Izweski Nation Flag: [flag_izweski]&lt;br /&gt;
People&#039;s Republic of Adhomai Flag: [flag_pra]&lt;br /&gt;
Democratic People&#039;s Republic of Adhomai Flag: [flag_dpra]&lt;br /&gt;
New Kingdom of Adhomai Flag: [flag_nka]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Different Languages===&lt;br /&gt;
To write in a different language, enclose the text within the [lang=x], and [/lang] tags, with x being the variable for the language when speaking. For example, [lang=1] will write in Solarian Common.&lt;br /&gt;
&amp;lt;pre&amp;gt;[lang=x] text [/lang]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Forms==&lt;br /&gt;
These are some samples of possible paperwork that might be used around the station. More can be found in [[Example Paperwork]]. You can use these, or make your own, as well. It&#039;s not required to use any of these, or anything like it, but many players will.&lt;br /&gt;
&lt;br /&gt;
===Head of Personnel: Additional Access===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This is a form for a Head of Personnel to give to a crewmember who is requesting additional access.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[center][b][i]Additional Access Application Form[/b][/i][br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Rank: [field][br]&lt;br /&gt;
[i][b] NanoTrasen Science Station Aurora [/i][/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Requested Access: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason(s): [field][br][br]&lt;br /&gt;
Signature: [field][br][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][b]Authorization[/b][br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Rank: [field][br][br][/center]&lt;br /&gt;
If authorized, please sign here, [field], and stamp the document with the Department Stamp.[br][br]&lt;br /&gt;
Guidelines that must be followed. If they are not followed, this form is void and illegal.[br]&lt;br /&gt;
[list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this request.[*]If any criminal activity is done with the help of this extra access, this form will be immediately void and unlawful.[*]If the chief of the affected department wishes this form void, this form is immediately void and unlawful.[/list]&lt;br /&gt;
[br][hr][br]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Head of Personnel: Job Transfer===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This is for a Head of Personnel to give to a crewmember who is requesting that their job be changed.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][i]Transfer Request Form[/b][/i][br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Rank: [field][br]&lt;br /&gt;
[i][b]NanoTrasen Science Station Aurora[/b][/i][/center]&lt;br /&gt;
[hr][br]&lt;br /&gt;
From department: [field][br]&lt;br /&gt;
To department: [field][br][br]&lt;br /&gt;
Requested Position: [field][br][br]&lt;br /&gt;
Reason(s): [field][br][br]&lt;br /&gt;
Signature: [field][br][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][b]Authorization[/b][br]&lt;br /&gt;
Transferring department head: [field][br]&lt;br /&gt;
Receiving department head: [field][br]&lt;br /&gt;
Head of Personnel: [field][br][br][/center]&lt;br /&gt;
If authorized, please sign above and stamp the document with the Department Stamp.[br][br]&lt;br /&gt;
Guidelines that must be followed. If they are not followed, this form is void and illegal.[br]&lt;br /&gt;
[list][*]All department heads must agree to the transfer before transfer can take place.&lt;br /&gt;
[*]If the transferred has been transferred for an invalid or illegal reason, this form is immediately void and unlawful.&lt;br /&gt;
[*]In the event a relevant head of staff retracts his or her approval for this transfer, this form is immediately void and unlawful.[/list]&lt;br /&gt;
[br][hr][br]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Head of Personnel: Demotion Record===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This if for a Head of Personnel to give to a crewmember who has been summarily demoted by a head of staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][i]Termination of Assignment Record[/b][/i][br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Position: [field][br]&lt;br /&gt;
[i][b] NanoTrasen Science Station Aurora [/i][/b][/center]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Terminated Employee: [field][br]&lt;br /&gt;
Terminated from the assignment of: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination: [field][br][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][b]Authorization[/b][br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Rank: [field][br][br][/center]&lt;br /&gt;
If authorized, please sign here, [field], and stamp the document with the Department Stamp.[br][br]&lt;br /&gt;
Guidelines that must be followed. If they are not followed, this form is void and illegal.[br]&lt;br /&gt;
[list][*]The department in which the terminated has been terminated must first be contacted, and the chief (acting or otherwise) of the department must have been consulted and have authorized a termination.&lt;br /&gt;
[*]If the terminated has been removed from his or her position for an invalid or illegal reason, this form is immediately void and unlawful.&lt;br /&gt;
[*]In the event a relevant head of staff retracts his or her approval for this assignment termination, this form is immediately void and unlawful.[/list]&lt;br /&gt;
[br][hr][br]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Robotics: Cyborgification===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This is for a cyborgification or AI assimilation procedure on a living crewmember. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[center][b]Cyborgification Contract[/b][br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Rank: [field][br]&lt;br /&gt;
[b][i] NanoTrasen Science Station Aurora [/b][/i][/center][hr]&lt;br /&gt;
I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization with intention of cyborgification or AI assimilation, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.[hr]&lt;br /&gt;
Signature of Subject: [field][br][br]&lt;br /&gt;
Signature of Captain or Commanding Officer: [field][br][br]&lt;br /&gt;
Stamp below with the Captains or Commanding Officers stamp:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medical: Prescription===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[center][large][b]NSS Aurora Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Pharmacist[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Research: Equipment Loan===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This is a form for the loaning of prototypes from R&amp;amp;D to other departments, usually equipment or experimental weapons.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. NanoTrasen can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of NanoTrasen command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of crew member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Security: Incident Report===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This is for security to use after making an arrest or fining a crew member for a crime, usually given to the warden after being filled out.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Security Incident Report[/b][/u][/center][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]To be filled out by Officer on duty responding to the Incident. Report must be signed and submitted until the end of the shift![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offense/Incident Type: [/b][field][br]&lt;br /&gt;
[b]Location: [/b][field][br]&lt;br /&gt;
[b]Reporting Officer: [/b][field][br]&lt;br /&gt;
[b]Assisting Officer(s): [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Personnel involved in Incident: [/b][br]&lt;br /&gt;
[small][i](V-Victim, S-Suspect, W-Witness, M-Missing, A-Arrested, RP-Reporting Person, D-Deceased)[/i][/small][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Description of Items/Property: [/b][br]&lt;br /&gt;
[small][i](D-Damaged, E-Evidence, L-Lost, R-Recovered, S-Stolen)[/i][/small][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Narrative: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Reporting Officer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security: Armory Inventory===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
This is to be used by the warden to count up the armory contents in the case they receive new gear or the original copy gets lost.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][large]NSS Aurora[/large][/b][br]&lt;br /&gt;
[small]Armoury Inventory[/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[/center][br][b]Weaponry[/b][br]&lt;br /&gt;
[field] Energy Gun(s)[br]&lt;br /&gt;
[field] Laser Gun(s)[br]&lt;br /&gt;
[field] Ion Rifle(s)[br]&lt;br /&gt;
[field] Pistol(s)[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Armour[/b][br]&lt;br /&gt;
[field] Bulletproof Vest(s)[br]&lt;br /&gt;
[field] Ablative Vest(s)[br]&lt;br /&gt;
[field] Biohazard Suit(s)[br]&lt;br /&gt;
[field] Bomb Suit(s)[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Auxiliary Equipment[/b][br]&lt;br /&gt;
[field] Gasmask(s)[br]&lt;br /&gt;
[field] box(es) of Flashbangs[br]&lt;br /&gt;
[field] box(es) of Handcuffs[br]&lt;br /&gt;
[field] box(es) of R.O.B.U.S.T. Cartridge[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Riot Equipment[/b][br]&lt;br /&gt;
[field] Stun Baton(s)[br]&lt;br /&gt;
[field] Riot Suit(s)[br]&lt;br /&gt;
[field] Riot Shield(s)[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Tactical Equipment[/b][br]&lt;br /&gt;
[field] Amour Vest(s)[br]&lt;br /&gt;
[field] Shotgun(s)[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Implants[/b][br]&lt;br /&gt;
[field] Tracking Implant Box(es)[br]&lt;br /&gt;
[field] Chemical Implant Box(es)[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Defense Systems[/b][br]&lt;br /&gt;
[field] Deployable Barrier(s)[br]&lt;br /&gt;
[field] Portable Flasher(s)[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Other[/b][br]&lt;br /&gt;
[field] Holobadge Box(es)[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Warden&#039;s Signature: [/b]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Internal Affairs: Agent Report===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Internal Affairs Agent report.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][i]Internal Affairs Report[/b][/i]&lt;br /&gt;
Agent: [field]&lt;br /&gt;
Subject in Question: [field]&lt;br /&gt;
[i][b] NanoTrasen Science Station Aurora [/i][/b][/center][hr]&lt;br /&gt;
[b]Incident: [/b][field]&lt;br /&gt;
[b]Location(s): [/b][field]&lt;br /&gt;
[b]Personnel involved in Incident: [/b][field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Narrative: [/b]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Agent Signature: [/b][field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Notes: [/b][field]&lt;br /&gt;
&lt;br /&gt;
Stamp below:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Internal Affairs: Complaint===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Internal Affairs Agent report version 2.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[large][b][center]NANOTRASEN STATION AURORA[/b][/center][/large]&lt;br /&gt;
[i][center]INTERNAL INVESTIGATION REPORT[/i][/center][hr]&lt;br /&gt;
Type of Complaint: [field]&lt;br /&gt;
Complainant: [field]&lt;br /&gt;
Time of occurrence: [field]&lt;br /&gt;
Location of occurrence: [field]&lt;br /&gt;
Employee(s) involved: [field]&lt;br /&gt;
&lt;br /&gt;
Details of Complaint: [field][hr]&lt;br /&gt;
How received: [field]&lt;br /&gt;
Complaint investigated by: [field]&lt;br /&gt;
Reviewed by: [field]&lt;br /&gt;
&lt;br /&gt;
Reviewer Comment: [field]&lt;br /&gt;
&lt;br /&gt;
Signature: [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=17292</id>
		<title>Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=17292"/>
		<updated>2020-11-07T21:41:00Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Minimum age was changed to 25 in PR #10218&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Physician&lt;br /&gt;
|access = [[Job Guides#Medical|Medbay]], Morgue, [[Surgeon|Operating Theatre]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 25 years of age, applicable MD from an accredited school and a completed 2 year of residency.&lt;br /&gt;
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Trizar State Medical Academy]]&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Physician&#039;&#039;&#039; as a role is an extremely important one. If you know what you&#039;re doing, as a Physician you &#039;&#039;will&#039;&#039; save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Physicians are the only ones with the tools and the in character experience to save them, Physicians tend to make a lot of friends.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You start with an advanced first-aid kit and a health analyzer. You main work will be in the &#039;&#039;&#039;Medbay&#039;&#039;&#039;, where there are spares, vending machines with more supplies, and more specialized kits. You have some standard medication in the Medical Supplies room, though you should ask &#039;&#039;&#039;Chemistry&#039;&#039;&#039; for some more specialized ones.&lt;br /&gt;
&lt;br /&gt;
== Nanotrasen Doctor&#039;s Oath ==&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s doctors no longer take the Hippocratic oath, but rather Nanotrasen&#039;s own creed to provide medical care.&lt;br /&gt;
&lt;br /&gt;
Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering.&lt;br /&gt;
&lt;br /&gt;
I recognise that the practice of medicine is a privilege with which comes considerable responsibility and I will not abuse my position.&lt;br /&gt;
&lt;br /&gt;
I will practice medicine with integrity, humility, honesty, and compassion-working with my fellow doctors and other colleagues to meet the needs of my patients.&lt;br /&gt;
I shall never intentionally do or administer anything to the overall harm of my patients.&lt;br /&gt;
&lt;br /&gt;
I will not permit considerations of gender, race, religion, political affiliation, sexual orientation, nationality, or social standing to influence my duty of care.&lt;br /&gt;
&lt;br /&gt;
I will oppose policies in breach of human rights and will not participate in them. I will strive to change laws that are contrary to my profession&#039;s ethics and will work towards a fairer distribution of health resources.&lt;br /&gt;
&lt;br /&gt;
I will assist my patients to make informed decisions that coincide with their own values and beliefs and will uphold patient confidentiality.&lt;br /&gt;
&lt;br /&gt;
I will recognise the limits of my knowledge and seek to maintain and increase my understanding and skills throughout my professional life. I will acknowledge and try to remedy my own mistakes and honestly assess and respond to those of others.&lt;br /&gt;
&lt;br /&gt;
I will seek to promote the advancement of medical knowledge through teaching and research.&lt;br /&gt;
&lt;br /&gt;
I make this declaration solemnly, freely, and upon my honour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Procedure ===&lt;br /&gt;
&lt;br /&gt;
==== Stay In Your Lane! ====&lt;br /&gt;
&lt;br /&gt;
As a regular physician you do general treatments and give scheduled exams to the crew. Remember that you should NOT be performing the jobs of the specialized alt-titles. You are qualified to fill in for these roles if they are empty, but it is detrimental to medical&#039;s flow if you walk all over your co-workers trying to do everything else. If you have a paramedic, try to rely on them to bring in the wounded. If you have an Emergency Medical Physician, rely on them to stabilize the patient before they hand them off to you to follow up with treatment. If you have a surgeon, &#039;&#039;&#039;DON&#039;T&#039;&#039;&#039; do surgery.&lt;br /&gt;
&lt;br /&gt;
==== Handling Patients ====&lt;br /&gt;
&lt;br /&gt;
You can diagnose injuries with the help of a [[Guide_to_Medicine#Health_Analyzer|health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout.&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;NEED&#039;&#039;&#039; to work with the rest of your team in medical to keep things running smoothly.&lt;br /&gt;
&lt;br /&gt;
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.&lt;br /&gt;
&lt;br /&gt;
Health runs from 100% to -100%, and it&#039;s your job to make sure it doesn&#039;t hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.&lt;br /&gt;
&lt;br /&gt;
== The Four Basic Damage Types ==&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
Whether it&#039;s from fists, bullets, or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.&lt;br /&gt;
&lt;br /&gt;
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects.They add to a persons brute damage, but unless particularly severe, they do not cause bleeding.&lt;br /&gt;
&lt;br /&gt;
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.&lt;br /&gt;
&lt;br /&gt;
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. &lt;br /&gt;
&lt;br /&gt;
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don&#039;t waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
Toxin Damage is the third kind of damage and is relatively uncommon.&lt;br /&gt;
&lt;br /&gt;
Be it from a the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing. &lt;br /&gt;
&lt;br /&gt;
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. &lt;br /&gt;
&lt;br /&gt;
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).&lt;br /&gt;
&lt;br /&gt;
Inaprovaline halts Suffocation damage, but only when in Critical.&lt;br /&gt;
&lt;br /&gt;
== Uncommon Conditions ==&lt;br /&gt;
Other more unique damages and treatments can be found on the [[Guide to Medicine]].&lt;br /&gt;
&lt;br /&gt;
Genetic diseases can be cured by Ryetalyn.&lt;br /&gt;
&lt;br /&gt;
Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyzer might show an &#039;Unknown substance&#039; in their blood stream or stomach, which may mean a virus, some chemicals, or a ham sandwich. Either way, take a blood sample and pass it to your Virologist to analyze.&lt;br /&gt;
&lt;br /&gt;
Give your infected patients [[Guide_to_Chemistry#Anti_Microbials|antimicrobials]] to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&#039;&#039;See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.&lt;br /&gt;
&lt;br /&gt;
Blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure what blood type to use or the blood type of a patient, O- can be given to anyone.  There is a limited supply, so only use it if absolutely necessary. For a more detailed compatibility list, read below.&lt;br /&gt;
&lt;br /&gt;
==== Compatible Blood Types ====&lt;br /&gt;
&lt;br /&gt;
When choosing a blood pack, find the patient&#039;s [[Guide_to_Character_Records|medical records]] either on the Patient Records computer in the lobby, or the &amp;quot;Patient Records&amp;quot; function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don&#039;t give someone markers they don&#039;t already have or they&#039;ll die.  If that doesn&#039;t make sense to you, read the next section for a chart on compatible blood types.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
* &#039;&#039;&#039;Negative&#039;&#039;&#039; can take &#039;&#039;&#039;only negative&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; types can take &#039;&#039;&#039;O&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; can take &#039;&#039;&#039;A&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; can take &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; can take &#039;&#039;&#039;A and B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; can take &#039;&#039;&#039;only O&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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=== Shock and Critical Condition ===&lt;br /&gt;
There are three type of medical states. The first is &#039;shock&#039;, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.&lt;br /&gt;
&lt;br /&gt;
The second is known as &#039;soft critical&#039;. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.&lt;br /&gt;
&lt;br /&gt;
The third is known as &#039;critical&#039; and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.&lt;br /&gt;
&lt;br /&gt;
=== Mental Trauma and Policy ===&lt;br /&gt;
* All characters with a [[Physician|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.&lt;br /&gt;
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.&lt;br /&gt;
* [[Chemist|Chemists/Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma.&lt;br /&gt;
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
Surgery should not be performed by physicians unless no surgeon or CMO is available. Please see the [[Surgeon]] role here.&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[Surgery|here]].&lt;br /&gt;
&lt;br /&gt;
=== The Levels of Surgery You Can Do ===&lt;br /&gt;
&lt;br /&gt;
==== Basic Surgery ====&lt;br /&gt;
These are able to be performed by Emergency Physicians, Physicians, or a Surgeon.&lt;br /&gt;
*Bone repair&lt;br /&gt;
*Bullet/shrapnel removal&lt;br /&gt;
*Amputation&lt;br /&gt;
*Shrapnel Removal&lt;br /&gt;
&lt;br /&gt;
==== Advanced Surgery ====&lt;br /&gt;
These can be performed by Surgeons and some Physicians.&lt;br /&gt;
*Organs in the chest and lower body.&lt;br /&gt;
*Internal Bleeding&lt;br /&gt;
*Autopsy&lt;br /&gt;
*Hardsuit Removal&lt;br /&gt;
&lt;br /&gt;
==== Specialized Surgeries ====&lt;br /&gt;
&lt;br /&gt;
These can ONLY be performed by a surgeon or the Chief Medical Officer. Performing these surgeries as anyone else may get you bwoinked.&lt;br /&gt;
&lt;br /&gt;
*Brain surgery&lt;br /&gt;
*Eye surgery&lt;br /&gt;
*Facial Reconstruction&lt;br /&gt;
*Limb replacement (not robotic limbs)&lt;br /&gt;
*Cavity surgery&lt;br /&gt;
*Organ removal/transplantation&lt;br /&gt;
*Necrotic Limb repair&lt;br /&gt;
*Extracting organs from detached body parts&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Setting up Cryogenics is easy and simple.&lt;br /&gt;
&lt;br /&gt;
Firstly, ensure the O2 canisters are connected to the ports. There&#039;s a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.&lt;br /&gt;
&lt;br /&gt;
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them and put them in the cryo tube. Then turn it on and wait. You can monitor the patients vitals from outside. It&#039;s a smart idea to strip them down to their jumpsuit since this will allow cryo to cool them faster. Remember to eject them when they&#039;re better.&lt;br /&gt;
&lt;br /&gt;
=== Medibots ===&lt;br /&gt;
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good.&lt;br /&gt;
&lt;br /&gt;
Using your ID, you can alter their settings and fill them with a beaker of your choice.&lt;br /&gt;
&lt;br /&gt;
As a traitor you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be &amp;quot;doctored&amp;quot; by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been cyborged&amp;quot; and no one will bat an eye at why they are naked, and why they are there. Usually.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Tips==&lt;br /&gt;
* You most likely have a decent knowledge of people and medicines. Use it to help people.&lt;br /&gt;
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it&#039;s what you&#039;re there for after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Dionae&amp;diff=16267</id>
		<title>Dionae</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Dionae&amp;diff=16267"/>
		<updated>2020-08-23T16:31:49Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Minor grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;background-color:#FAFAFA; position:fixed; bottom:2%; left:0.25%; padding:0; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:DionaeMainpage.png|The cold, desolate void of space, the only home Dionae have always known.|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Enigmatic witnesses to various events through the centuries, the Dionae are an inquisitive species with a childlike disposition after initially gaining sentience. Their origins, behaviour and functions are never alike - with each being as unique as the next. The Dionae are capable of great intellectual, biological and physical feats going above and beyond what was considered possible for millennia. Dionae are similar to both plant and animal, however, they primarily survive off of the electromagnetic spectrum coinciding with a diet of biological matter to supplement their growth. Their lack of ability to adapt to lack of radiation can lead to death, if not exposed to at least efficient lighting. Dionae have been seen across the Orion Spur, each with a unique [https://wiki.aurorastation.org/index.php?title=Dionae_History#History history] and [https://wiki.aurorastation.org/index.php?title=Dionae_Clusters personality]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Diona&lt;br /&gt;
|Species    = Dionae&lt;br /&gt;
|Scientific = D. Primis&lt;br /&gt;
|Image   = Dionae410x320.png&lt;br /&gt;
|Language = Rootsong&lt;br /&gt;
|Factions = [https://wiki.aurorastation.org/index.php?title=Notable_Dionae_Factions Mult.]&lt;br /&gt;
|Location = [https://wiki.aurorastation.org/index.php?title=Notable_Dionae_Systems_and_Locations Mult.]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Occupational==&lt;br /&gt;
Dionae have the ability to explore numerous employment opportunities, even that of Command Staff in the ranks of NanoTrasen. Although they are limited, Dionae &#039;&#039;&#039;&#039;&#039;can&#039;&#039;&#039;&#039;&#039; be found as [https://wiki.aurorastation.org/index.php?title=Research_Director Research Directors], [https://wiki.aurorastation.org/index.php?title=Chief_Engineer Chief Engineers] and [https://wiki.aurorastation.org/index.php?title=Chief_Medical_Officer Chief Medical Officers]. They, however, &#039;&#039;&#039;&#039;&#039;cannot&#039;&#039;&#039;&#039;&#039; be Emergency Medical Technicians nor Paramedics due to their severe slowness, risking the life of the patient. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Access to the species&#039; unique language, Rootsong with ,q prefix.&lt;br /&gt;
*Lives off of light and radiation, dies without either for a long period of time.&lt;br /&gt;
*Heals damage while in light or radiation.&lt;br /&gt;
*Heals from radiation chemicals, gains damage from anti-radiation and weedkillers.&lt;br /&gt;
*Not affected by lack of atmosphere or pressure.&lt;br /&gt;
*Moves slower than most other species, even slower when in darkness. Speed increases when in good light or irradiated.&lt;br /&gt;
*Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will.&lt;br /&gt;
*Can split completely into several nymphs, as well as reform into a gestalt with enough biomass.&lt;br /&gt;
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.&lt;br /&gt;
*Can *chirp and *chirp_song.&lt;br /&gt;
*Can devour certain creatures by grabbing them, aiming for the mouth, and clicking yourself.&lt;br /&gt;
*Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Biology is the natural science that studies life and living organisms, including their physical structure, chemical processes, molecular interactions, physiological mechanisms, development and evolution. The Dionae, by virtue of being a unique lifeform, features an anatomy seen almost nowhere else, and a variation in colour and texture that comes from different experiences in life. Each Dionae is unique to the next, none being alike. &lt;br /&gt;
&lt;br /&gt;
===Physiology===&lt;br /&gt;
Dionae come in a myriad of [https://wiki.aurorastation.org/index.php?title=Dionae_Forms forms], all different in terms of their sizes. Nymphs are highly adaptable and are capable of living in various environments deemed uninhabitable for other species. Their worm-like appearance that many are familiar with is shaped by many tough tendrils, beneath the large, singular eye, near which two long, thinner tendrils act as delicate sensory organs. These tendrils tightly wrap themselves around the body to cocoon it in a thick, protective layer, using six thick, shorter tendrils for locomotion. The most common sighted form of Dionae is a Cyclops, which is a four-limbed bipedal created by the fusion of several nymphs. Merging consists of wrapping or forming a symbiotic relationship with other Nymphs, and as the tendrils constrict they harden to almost stone - which further allows them to support the rest of the gestalt. &lt;br /&gt;
&lt;br /&gt;
Nymphs that form the bipedal body typically use the standard construct of two arms, two legs and a central abdomen from which these sprout from. They are all connected to the top Nymph, who is usually the most vocal but also more commonly the one with the most experiences. Whilst merged, each Nymph surprisingly manages to keep their sense of self and individuality as they share their thoughts and communicate with one another as separate entities while acting as one.&lt;br /&gt;
&lt;br /&gt;
Dionae have also been known to form organs in order to assist in adapting to new environments. Typically they form Neural Stratas, Gas Bladders, Polyp Segments and Anchoring Ligaments. Neural Stratas are considered the ‘arteries’ of a Dionae - linking each Nymph to one another directly. It is said the Neural Strata is one of the first organs formed, and is considered the flow of information between each nymph, and severing it unexpectedly can force Dionae to go catatonic. &lt;br /&gt;
&lt;br /&gt;
Gas Bladders are small pouches of growth, similar to a human lung, that allows gaseous exchange to occur - mostly being in that it turns only large amounts of various gases to use for biomass growth. Polyp Segments are one of the last organs to form - mostly along the Dionae’s Gas Bladder - but also the most likely to get infected. When infected, the Polyp Segments secrete large amounts of mucous which then is dispelled by the top nymph, which then goes on to infect more. Polyp infections are considered extremely dangerous to Dionae, and entire gestalts can perish as it spreads throughout them. &lt;br /&gt;
Anchoring Ligaments are some of the last organs to form, and generally are formed on the ‘legs’ of a Dionae, which in turn assist in balancing. The ligaments can get inflamed, which is normally treated with various periods of rest. The condition is only noted in gestalts over a century old.&lt;br /&gt;
&lt;br /&gt;
===Self Preservation===&lt;br /&gt;
Dionae feel pain uniquely. When damage is inflicted upon a certain part of a gestalt, it would be incredibly painful for the nymphs affected and so they cry out in pain, however, it would be an intense throbbing to the other members of the gestalt. Discomfort would originate from the injured section across to the entirety of the gestalt. &lt;br /&gt;
 &lt;br /&gt;
Dionae also have a sense of fear, however, mostly related to that of losing experiences due to splitting. Splitting is the act of a gestalt fracturing due to continuously sustained damage, and is to be avoided. They would inherently fear environments deemed dangerous, as the risk of losing experiences is akin to that of death. &lt;br /&gt;
 &lt;br /&gt;
Although physiologically plant-based, Dionae behaviour is more animal than plant. Radiation, specifically in the form of light, is extremely vital to Dionae, and without it will begin to wither. Dionae have three innate behaviours throughout their lifespan, no matter what samples are collected. Dionae see light as their main priority, and environments without such are deemed hazardous and are to be avoided at all costs, at risk of losing memories and knowledge. &lt;br /&gt;
&lt;br /&gt;
===Nymph Splitting===&lt;br /&gt;
A Dionae Gestalt is able to split a nymph from itself and move semi-independently. This process is done by the two &#039;&#039;&#039;“singing”&#039;&#039;&#039; to each other on a frequency only they can understand. Since individual nymphs hold individual experiences, removing a nymph from a gestalt will cause minor amnesia while they&#039;re apart. This can mean that the gestalt might forget languages or ideas on nymph separation until the nymph returns to the physical body.&lt;br /&gt;
&lt;br /&gt;
To best explain the idea, the Dionae philosophers in The Overgrowth of Xrim cluster describe the feeling as ... &#039;&#039;&#039;&#039;&#039;&amp;quot;Thoughts are liquid, winding as a river does. When the river splits, they are different beings with different experiences. When they return to each other, they share both experiences of both paths.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Metabolism===&lt;br /&gt;
Dionae are capable of taking just about any matter from their surroundings and able to metabolize it into nutrition for themselves, being opportunistic feeders. Soil, fluids, biological matter, even particles from the air- biomatter being the most beneficial in the form of matter-to-energy conversion. If something is consumed and cannot be digested, the material is ejected through the process of regurgitation as the species appear to only have one orifice, their rather effective digestive system not producing waste, unlike most other organics. However, their main source of energy comes from the electromagnetic spectrum in the form of radiation, the most common being ultraviolet. While they can go without nutritious matter, being in the presence of radiation- ultraviolet being the minimum tolerated- is a necessity at all times. Without it, Dionae are soon to wither, enter a comatose state, and shortly die within the span of a few hours. A powerful source of radiation is highly beneficial to the species, and when provided biomatter can heal themselves at an accelerated rate; reproduction and growth is also done in exponentially short periods of time in such perfect conditions.&lt;br /&gt;
&lt;br /&gt;
Means of neutralizing energy found on the electromagnetic spectrum would be disorienting to Dionae, but because they have evolved with radiation as their primary form of sustenance and must be exposed to the energy source at all times, substances that neutralize it, in particular, are toxic to the species.&lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
Dionae follow an asexual reproduction cycle, similarly observed in plants. Gestalts will release a plume of seeds approximately once every ten years, typically after having travelled to their place of origin (similarly to Salmon). The reasoning for such is to best ensure that experiences occur, as many cite their best experiences come from their origin point, however, If it is either impossible to return to such a point, or it is simply wished to spread their seeds elsewhere, many Dionae will attempt to find environments that are optimal for pod growth. &lt;br /&gt;
&lt;br /&gt;
Xenobotanists have noted that the spores released from Dionae are configured to be capable of spreading via solar winds - and many study the journey of it, allowing for solar wind trails to be noted and investigated. This has also led to various clusters to form far from civilised corners of the known universe. It is also believed that the spores are capable of surviving atmospheric entry thanks to a hardened form of ambergris covering the seed, which becomes fertilizer within the soil after germination occurs. &lt;br /&gt;
&lt;br /&gt;
When the seeds reach a location (preferably optimal) they sink themselves within the ground, many have noted once they have rooted themselves it becomes increasingly more hard to remove them. The Dionae seed then begins to germinate and develops into a Diona Replicant Pod - which is, in essence, a Diona egg. The pod then absorbs much of the nutrients surrounding itself, but also feeds on the ambergris coating that had once upon a time protected it.&lt;br /&gt;
&lt;br /&gt;
In optimal condition, a pod can grow relatively quickly - however, should required nutrients not be available the pod enters a state of hibernation until such nutrients are provided. It can sometimes take centuries for a pod to fully develop. Pods grown without Ambergris tend to find the nymphs produced to wither soon after being disgorged.&lt;br /&gt;
== Social ==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
These cryptic creatures are capable of comprehending hundreds of languages if exposed to the correct amount of genes, however, their physical limitations restrict them to only being able to speak a handful. The typical Dionae will likely speak Tau Ceti Basic and Rootsong - but can emulate other languages such as Freespeak and Tradeband, albeit slowly to annunciate the words correctly. [https://wiki.aurorastation.org/index.php?title=Unathi Sinta&#039;Unathi] is also amongst the languages easily emulated, but Dionae will tend to fall flat when speaking Siik&#039;Maas as the translation is sometimes lost due to their inability to do imitate the same gestures as the [https://wiki.aurorastation.org/index.php?title=Tajara Tajaran]. &lt;br /&gt;
&lt;br /&gt;
====Rootsong====&lt;br /&gt;
Their language, named &amp;quot;Rootsong&amp;quot; (as translated), uses various limbs and membranes to imitate what most would see as &amp;quot;natural&amp;quot; sounds - leaves whisking in the wind, branches rubbing - and even some instrumental sounds, at times (flute-like sounds and drumming being common). However, to those who can discern it - Rootsong is a true orchestra of language. Syntax and grammar are simply part of the song, reflected in tempo and beats, while emotions are conveyed through pitch and the imitation of weather effects, such as wind and moisture. Most interestingly - the sound itself is only a byproduct of their body structure, as some humans have successfully learned Rootsong (without the emotional intonations) through violin and calliope organs. Xenohistorians often use the Rootsong as evidence that the Dionae evolved in conditions involving an atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
While Dionae gestalts are able to utilize a myriad of ways to communicate with other lifeforms, the majority will speak either slowly, pausing between some words, or speak quickly, extending their words. &lt;br /&gt;
&lt;br /&gt;
Dionae who speak slowly will generally only use one nymph to communicate, having to pause to decide amongst the gestalt what to say next (an example being “We… are a… dionae”). These Dionae will generally be much older and contain a larger amount of nymphs in their gestalt. The speaker in this instance is usually seen as an elected leader, trusted to speak only what the gestalt agrees upon.&lt;br /&gt;
&lt;br /&gt;
Dionae who speak quickly are generally using multiple nymphs to communicate, their words seemingly extending as multiple are speaking (an example being “Wee aarre aa dioonaee.”). These dionae will generally be much younger and contain a small number of nymphs in their gestalt. A majority of the nymphs will speak at once, rather than just utilize one nymph. The nymphs will still generally agree upon what to say, sometimes causing pauses similar to the other method. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that while these two methods are generally the way dionae will communicate, it does not mean the only ways they will. You&#039;re free to make up your own ways and reasons. You’re free to contact the Dionae loredev team with questions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Psychology and Emotions===&lt;br /&gt;
Dionae differ incredibly to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what set them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘Cognitive Obstacles’ and can easily be seen as mental disorders. &lt;br /&gt;
&lt;br /&gt;
‘Cognitive Obstacles’ parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These ‘Cognitive Obstacles’ affect Dionae uniquely in the sense that each nymph can experience these differently to another. Dionae can form ‘Cognitive Obstacles’ similar to that of PTSD, Anxiety and Tourettes. It can be expected that Dionae that fall into this category of ‘Cognitive Obstacles’ will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia, and periods where they will experience an existential crisis.&lt;br /&gt;
&lt;br /&gt;
Dionae can also form ‘Cognitive Obstacles’ similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to the depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed ‘a hazard to the entire gestalt’ are cast and left to find treatment or will perish if they do not. &lt;br /&gt;
&lt;br /&gt;
Splitting Disorder is a temporary disorder which occurs in gestalts that have split off into smaller forms, usually for work purposes (an Argus splitting into Cyclops forms to work in an office). The disorder is characterised by increased anxiety within the Dionae at being apart from each other and an intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies for gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a Depressive Disorder. The death or injury of a split partner tends to be extremely traumatising for the other partners, with the level and manner of the trauma dependent on each individual nymph, with some being “braver” than others.&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Dionaea]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=16237</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=16237"/>
		<updated>2020-08-22T15:41:35Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Beepsky is gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Maintenance&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = Must be 18 years of age, passed a 3 month academy training and 1 month practical training on station. &#039;&#039;&#039;Alternatively&#039;&#039;&#039;, must be 20 years of age and 2+ years experience in security or law-enforcement related position(s).&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Stop crime, enforce [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Security Officers&#039;&#039;&#039; are the main force behind [[Security]] on the station. They are responsible for dealing with security complaints and arresting those who break [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadets&#039;&#039;&#039; can vary from an experienced officer just getting oriented on station, to new recruits from NanoTrasen Security/other private or public academies, or even those currently receiving schooling to be an Security officer.&lt;br /&gt;
==The Hierarchy==&lt;br /&gt;
The Head of Security holds authority over the entire department.&lt;br /&gt;
&lt;br /&gt;
The Warden holds authority over the brig and the armoury. They can authorize equipment and order officers within the Brig, unless otherwise overridden by the Head of Security. The Warden is also responsible for the upkeep and treatment of prisoners, an is responsible for their well-being, injury, or death, even if caused by other officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Know Your Place===&lt;br /&gt;
* [[Nanotrasen_Corporation|NanoTrasen]] Security functions first and foremost as a mediator to conflict, for better or worse, your job encompasses keeping the majority of the Staff (and the Station) safe and productive while disciplining troublemakers or more serious criminals. Your top priority is the protection of [[Nanotrasen_Corporation|NanoTrasen]] assets.&lt;br /&gt;
* Your training dictates that attempting to resolve issues without threats or physical force works best as a first resort in Standard situations, failing that you are also trained to handle situations with less subtlety when diplomacy either falls flat or is unlikely to work.&lt;br /&gt;
* You&#039;ve been trained to respect the chain of command, but the orders of your lineleader, the [[Head_of_Security|Head of Security]], are your priority first until the Station [[Captain]] chooses to overrule them.&lt;br /&gt;
* Remember to follow [[Security_Officer#Standard_Procedure|Standard Security Procedure]], because you can&#039;t call yourself an enforcer of [[Corporate Regulations]] if you can&#039;t respect the same rules you&#039;re supposed to uphold.&lt;br /&gt;
== The Law ==&lt;br /&gt;
[[Corporate Regulations]] is a summary of most crimes with some suggested sentence times. The [[Captain]] is sometimes able to set his own guidelines in exceptional circumstances, such as [[Captain#Alerts_and_SOP|code red]] emergencies and stationwide threats.&lt;br /&gt;
&lt;br /&gt;
Unless a member of security (including the detective) directly witness a crime, or are responding to an immediate crime via a radio call, they require an arrest warrant.&lt;br /&gt;
&lt;br /&gt;
Any search of departments or individuals on green alert require a search warrant stamped by the Head of Security. If there is no HoS then the Warden&#039;s signature is also valid. If none of these roles are occupied then just do your best.&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
There are currently 4 alert levels, each of which change, in most circumstances, the way you conduct your job. The following is a summary of said alert levels:&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. You are expected to follow [[Security_Officer#Standard_Procedure|standard security procedures]] at all times during Code Green. You can wear the standard vest available in your security locker, but not the armor found in the armory. Failing to follow standard procedure during Code Green may end up with you violating [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear armor vests, helmets and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. You are expected to deal with the threat in a way that keeps casualties to a minimum, the same goes for collateral damage to the station. Lethal ammo may be used to achieve this, but should only be used if necessary and if the Head of Security, Captain or another command member if those stated previously are unavailable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The station is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow is used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the station. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving you, the Security Department, the means to arrest/search crew without a warrant. A warrant will still be required to arrest/search crew on Code Yellow.&lt;br /&gt;
&lt;br /&gt;
==Security controlled locations==&lt;br /&gt;
&#039;&#039;&#039;Arrivals Checkpoint:&#039;&#039;&#039; This checkpoint is near the arrival shuttle. It has an ID computer which the HoP can man as well as other security computers. There is also a locker with security gear. Late-joining security officers might find it to be a good idea to take the equipment from here.&lt;br /&gt;
&lt;br /&gt;
===The Brig=== &lt;br /&gt;
&lt;br /&gt;
For more detailed instructions, see [[Security_Officer#Standard_Procedure|Standard Security Procedures]]. For a summary read below.&lt;br /&gt;
&lt;br /&gt;
The Warden runs this within this area. He has authority over Security Officers within this area. The Brig itself has cells and cell timers. &lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner&#039;s charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The [[Guide_to_Communication_Devices#Headset|headset]] should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offences.&lt;br /&gt;
&lt;br /&gt;
2. Lock the Locker with your identification, remove your prisoner&#039;s handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Corporate Regulations|Consult Corporate Regulations for proper sentencing.]] If the prisoner makes to escape, flash them with the brig&#039;s flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Corporate Regulations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; leave the prisoner handcuffed in his cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner&#039;s time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
=== Security Office and Armory === &lt;br /&gt;
&lt;br /&gt;
Security’s home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out this additional equipment as the situation escalates aboard the station. The security lockers with equipment are found here as well as the Head of Security’s Office and the Briefing Room/Lounge. Within the Breifing Room/Lounge is a SECTech machine. Contained within are several pieces of equipment useful to security officers (flashes, flash bangs, handcuffs, evidence bag boxes, and doughnuts).&lt;br /&gt;
&lt;br /&gt;
=== The Escape Shuttle ===&lt;br /&gt;
In the event that a shuttle is en route (either transfer or escape), your job will be to ensure that everyone proceeds on the shuttle in an orderly fashion. No foul play. Any dangerous behavior should be treated as such. Prisoners in the brig should only be held in the security area of the shuttle.&lt;br /&gt;
&lt;br /&gt;
==The Equipment==&lt;br /&gt;
First, you are already equipped with a soft cap and other attire, two handcuffs and your blue jumpsuit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stun Baton&#039;&#039;&#039; - Your weapon of choice. It deals HALLOSS damage, similar to tasers. Use the help intent to avoid dealing brute damage to the target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tasers&#039;&#039;&#039; - Place the taser in your backpack. Replace your Baton with this in case you need the extra range and the AI/Captain/Head of Security/Warden refuse to open the armoury for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flashes&#039;&#039;&#039; - A good backup if your stun baton runs out of charge or you need to keep a criminal subdued. Robotics may also want these. It&#039;s usually a courtesy to give them your burnt out flashes. Throw it in a pocket or hide it in your backpack&#039;s box. Has the added benefit of stunning out of control Stationbounds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Teargas&#039;&#039;&#039; - Sometimes preferred by some officers instead of flashes. These will place targets into paincrit for several seconds within a reasonable radius when thrown. To throw, simply move the teargas to your hand and click a tile on the floor. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as affect fellow officers not wearing gas masks (or yourself, if you&#039;re throwing these without wearing a gasmask), and disable them for a potentially lethal amount of time. They are also useful to help you escape a small group assailants. Keep this in your pocket and detonate in hand, this causes everyone who is caught in the cloud to get temporarily downed due to pain, be careful, as it effects on skin contact as well. Minor toxins damage is a side effect of usage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sunglasses&#039;&#039;&#039; - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing result of succumbing to a flash meant only for an unruly prisoner.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Handcuffs&#039;&#039;&#039; - Throw these in your pockets as well. You will use these. A lot. Click on someone to start handcuffing them. You&#039;ll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Energy Carbine&#039;&#039;&#039; - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on kill at crewmembers will often result in demotion or a potential job ban.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shotgun&#039;&#039;&#039; - Another rare item for the average officer to possess, usually only handed out when things have really hit the fan. May include a box of shotgun shells or is loaded with shotgun shells. Make sure to pump before shooting at someone. Make sure the safety&#039;s off too! &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Riot Shield&#039;&#039;&#039; - Another uncommon weapon for security personnel. Protects from melee attack in the direction you are facing. Makes a decent melee weapon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an Energy Carbine, it makes a slightly less effective melee weapon. You should never have these unless it&#039;s a Code Red situation.&lt;br /&gt;
&lt;br /&gt;
Important: When you are done using your locker, close it and lock it.&lt;br /&gt;
&lt;br /&gt;
== Standard Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== For Non-Security Personnel ===&lt;br /&gt;
* Do not attempt to apprehend criminals. Call for security.&lt;br /&gt;
* Self-defence is acceptable if escape is not possible and danger to life, limb, or critical property is present (tampering with vital equipment or physically threatening an individual).&lt;br /&gt;
* Do not break police tape without good reason. Having to walk slightly further than normal is not a good reason.&lt;br /&gt;
&lt;br /&gt;
=== For Prisoners ===&lt;br /&gt;
* Don&#039;t be stupid. If you are incarcerated, do not attempt escape over minor offences.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Do not attempt suicide over brig time. It is a bannable offence.&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the Warden, Head of Security, and then Internal Affairs (in that order).&lt;br /&gt;
&lt;br /&gt;
=== Responding to Calls ===&lt;br /&gt;
If someone calls for security an officer should respond. Having another officer use the camera potato to check the area is also recommended. Additional officers should be dispatched as needed.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene. &lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
* Radio in the situation at the scene.&lt;br /&gt;
* Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
* Identify witnesses.&lt;br /&gt;
* Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
* Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
* Identify nature of threat.&lt;br /&gt;
* If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
* If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
=== Collecting Evidence ===&lt;br /&gt;
* Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments. &lt;br /&gt;
* If possible, cordoned off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods.&lt;br /&gt;
* Autopsies are secondary to cloning of non-criminal employee bodies. Autopsies should be performed within the morgue after cloning attempts have been made.&lt;br /&gt;
* Disrupt standard station operation as little as possible around the crime scene.&lt;br /&gt;
* Investigative staff (Detective/Forensics) should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
* Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
Handling Evidence&lt;br /&gt;
* Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
* Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
* Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
* After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up. &lt;br /&gt;
&lt;br /&gt;
=== Arrest ===&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
* Announce intention to arrest and charges vocally.&lt;br /&gt;
* Request the suspect surrender peaceably&lt;br /&gt;
* If suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.&lt;br /&gt;
* If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
* Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
* Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
* Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
=== Processing ===&lt;br /&gt;
* Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
* Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
* Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
* Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
* Inform the prisoners superior of the arrest.&lt;br /&gt;
* Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
=== Questioning ===&lt;br /&gt;
* Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in depth investigations.&lt;br /&gt;
* The Detective should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
* If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
* Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
* If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
=== Jailing ===&lt;br /&gt;
* Move prisoner to appropriate cell. &lt;br /&gt;
* Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
* Set cell timer to appropriate time and secure cell.&lt;br /&gt;
* Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
* Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
* When timer expires, an officer should always be present to escort former prisoner from the brig.&lt;br /&gt;
&lt;br /&gt;
=== Permanent Holding ===&lt;br /&gt;
* Bring prisoner to Prison Processing Area.&lt;br /&gt;
* Have prisoner remove all items (barring ‘safe’ [no access] Identification Cards, PDAs, Radio Headsets [ensure additional cartridges/chips are removed from radios/PDAs]). In the event a prisoner is uncooperative or cannot be allowed out of handcuffs without threat to officers’ wellbeing, officers should assist the prisoner in assuming proper garb.&lt;br /&gt;
* Transfer prisoner into permanent holding.&lt;br /&gt;
&lt;br /&gt;
Notes: Prisoners moved into permanent holding should be checked on regularly. Heads of staff should also be informed of their Status.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Application of lethal force is often not the only solution to an issue. Lethal force should only be pursued if all other routes fail.&lt;br /&gt;
* Do not needlessly escalate situations, you should be working to defuse any potential hostile situation, rather then resort to your weapons.&lt;br /&gt;
* You are a Corporate Security Officer not a Police Officer or Entity of a Military. Your job is to ensure the safety of your corporation’s investment (I.E. Smooth operation of your assigned station).&lt;br /&gt;
* Apply escalating force as deemed necessary by suspect’s actions. Minimal force as required by a situation should be applied.&lt;br /&gt;
* Minimal force should be used at all appropriate times, but not at the risk of your own life.&lt;br /&gt;
* Talk first (unless the suspect lets their weapons do the talking).&lt;br /&gt;
* Heads of Department have the final say over their department (barring Central Command/Captain ruling). &lt;br /&gt;
* Ensure access is properly cleared with Heads of Departments barring exceptional circumstances (i.e. major crime in progress).&lt;br /&gt;
&lt;br /&gt;
=== Traitoring ===&lt;br /&gt;
Traitor security is a mixed bag. You can try planting evidence on your target (though make sure you don&#039;t put fingerprints on it yourself). Try putting the item in their hand first, and then removing it while you wear gloves, then stick it in their backpack. Theft shouldn&#039;t be too hard, and if you plant evidence on other people to make you seem like the &amp;quot;good cop&amp;quot; you should be fine. If things go wrong, you always have your trusty weapons.&lt;br /&gt;
&lt;br /&gt;
== Security Cadet ==&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Cadet&lt;br /&gt;
|access = [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Maintenance&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Must be 18 years of age, passed a 3 month academy training, currently undergoing 1 month practical training on station.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]]&lt;br /&gt;
|superior = [[Head of Security]], [[Security Officer]], all of Security&lt;br /&gt;
|duties = Assist Security, stay out of trouble, read [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
Security Cadet is the learners&#039; role of Security. You are capable of upgrading to Security Officer by passing your 1 month training. You should play Cadet until you feel comfortable in the Security Department. Established characters shouldn&#039;t jump into this position outside of very unique circumstances or staff approval.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=16214</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=16214"/>
		<updated>2020-08-19T12:44:33Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Corrects recipe of Pulmodeiectionem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=Burrito Justice}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
Please note that this list &#039;&#039;&#039;does not cover every single chem&#039;&#039;&#039;; there are some compounds that can only be found through trial and error. These are &#039;&#039;&#039;secret chems&#039;&#039;&#039; with recipes not held in the source code.&lt;br /&gt;
&lt;br /&gt;
=Chemistry Equipment=&lt;br /&gt;
===Chemical Dispenser===&lt;br /&gt;
[[File:Dispenser.png|64px|left]]The Chemical Dispenser is your go-to device for making everything. It&#039;s a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu&lt;br /&gt;
&lt;br /&gt;
The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they&#039;ll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the [[#Dispenser|Dispenser section]]&lt;br /&gt;
&lt;br /&gt;
===ChemMaster 3000===&lt;br /&gt;
[[File:Chemmaster.gif|64px|left]]The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It&#039;s also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.&lt;br /&gt;
&lt;br /&gt;
To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.&lt;br /&gt;
&lt;br /&gt;
The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you&#039;re going to move to the buffer.&lt;br /&gt;
&lt;br /&gt;
The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they&#039;re here, you can do several things with them. &lt;br /&gt;
*The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal &lt;br /&gt;
**This doesn&#039;t actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.&lt;br /&gt;
*Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.&lt;br /&gt;
*The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.&lt;br /&gt;
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.&lt;br /&gt;
*The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.&lt;br /&gt;
*The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it&#039;s full. Otherwise they appear on top in a big messy pile&lt;br /&gt;
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you&#039;re making a bottle filled with a mixture of different pills.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done making pills and bottles, you&#039;ll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve made a bottle of pills, don&#039;t forget to eject the pill bottle too, and then label it using the Hand Labeller.&lt;br /&gt;
&lt;br /&gt;
===All-In-One Grinder===&lt;br /&gt;
[[File:Blender.png|64px|left]]The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they&#039;re made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It&#039;s good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you&#039;ll use it for. Note that it will not break compounds back down into elements, nothing can do that.&lt;br /&gt;
&lt;br /&gt;
===Refridgerated Medicine Storage===&lt;br /&gt;
[[File:Smartfridge.gif|64px|left]]A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It&#039;s also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Smaller, hand-held things that you&#039;ll often use in chemistry.&lt;br /&gt;
&lt;br /&gt;
===Beakers===&lt;br /&gt;
[[File:Beakerlarge.png|64px|left]][[File:Beaker.png|64px]] Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u.  &lt;br /&gt;
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.&lt;br /&gt;
&lt;br /&gt;
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you&#039;ll need to use more than one to mix certain tricky things correctly.&lt;br /&gt;
&lt;br /&gt;
If you end up losing them, more beakers can be made at the Autolathe in cargo.&lt;br /&gt;
&lt;br /&gt;
===Dropper===&lt;br /&gt;
[[File:Dropper1.png|64px|left]]Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click. &lt;br /&gt;
&lt;br /&gt;
Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units&lt;br /&gt;
Using it on a beaker when it&#039;s empty will draw the set quantity of reagents out of that beaker.&lt;br /&gt;
Using it on a beaker when it&#039;s not empty, will squeeze its contents out into the beaker.&lt;br /&gt;
&lt;br /&gt;
The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.&lt;br /&gt;
&lt;br /&gt;
===Science Goggles===&lt;br /&gt;
[[File:ScienceGoggles.png|64px|left]]Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:&lt;br /&gt;
*They protect against acid splashes, halving damage you take from acid to the face. &lt;br /&gt;
*They provide 10% protection against anomalies, which is not relevant to a chemist at all.&lt;br /&gt;
*They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.&lt;br /&gt;
&lt;br /&gt;
===Advanced Mass Spectrometer===&lt;br /&gt;
[[File:Adv_spectrometer.png|64px|left]]The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.&lt;br /&gt;
&lt;br /&gt;
To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.&lt;br /&gt;
&lt;br /&gt;
Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn&#039;t blood and you want to see what&#039;s in it, use the ChemMaster instead.&lt;br /&gt;
&lt;br /&gt;
===Cryostasis Beaker===&lt;br /&gt;
[[File:noreact.gif|64px|left]]The Cryostasis Beaker is an advanced tool that you don&#039;t have to begin with. It can only be made in the R&amp;amp;D Lab in science, if you want some you have to ask them for it.&lt;br /&gt;
&lt;br /&gt;
The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they&#039;ll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster&lt;br /&gt;
&lt;br /&gt;
===Bluespace Beaker===&lt;br /&gt;
[[File:bluespaceBeaker.gif|64px|left]]The Chemist&#039;s favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don&#039;t start with, and must request from science. However it&#039;s somewhat hard to make, so they may not be able to reliably make them for you.&lt;br /&gt;
&lt;br /&gt;
This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.&lt;br /&gt;
&lt;br /&gt;
=Infographic and Information=&lt;br /&gt;
[[File:Chemistry_Medical_Aurora.png|thumb|left|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you&#039;re new.]]&lt;br /&gt;
A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. &#039;&#039;Note: Spaceacillin has been split into multiple [[Guide_to_Chemistry#Anti_Microbials|microbials]]. Thetamycin and Diphenhydramine. Other than that, this infographic is still up to date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Metabolism and Overdose==&lt;br /&gt;
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.&lt;br /&gt;
&lt;br /&gt;
The most common overdose effect is &#039;Toxins&#039;, the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they&#039;ll keep poisoning the patient for longer.&lt;br /&gt;
&lt;br /&gt;
It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or &#039;metabolized&#039;. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second&lt;br /&gt;
&lt;br /&gt;
Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.&lt;br /&gt;
&lt;br /&gt;
Whenever this document mentions the word &#039;dose&#039;, it refers to how much has been metabolized into the patient, not how much has been injected into their blood.&lt;br /&gt;
&lt;br /&gt;
Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug&#039;s effects are stopped.  Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.&lt;br /&gt;
&lt;br /&gt;
==Catalysts==&lt;br /&gt;
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)&lt;br /&gt;
&lt;br /&gt;
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Status Effects==&lt;br /&gt;
Many chemicals that don&#039;t simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way. &lt;br /&gt;
&lt;br /&gt;
For the most part, the &#039;strength&#039; of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that&#039;s above zero.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them.&lt;br /&gt;
&lt;br /&gt;
===Drowsiness===&lt;br /&gt;
Drowsiness, is a feeling of being sleepy. The body slows down, and sometimes just plain falls asleep for brief periods. It doesn&#039;t cause any longterm sleep, just makes you pass out for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
*Increases move delay by 6 (0.6 seconds). &lt;br /&gt;
**This is the minimum time between steps while running, so it will significantly slow the subject down and make it difficult for them to run away.&lt;br /&gt;
*Refreshes blurred vision to strength 2 every proc, so being drowsy gives unremovable blurring&lt;br /&gt;
*Every proc, has a 5% chance to cause the subject to fall asleep&lt;br /&gt;
**Increases Sleep strength by 1&lt;br /&gt;
**Increases paralysis by 5&lt;br /&gt;
&lt;br /&gt;
===Sleeping===&lt;br /&gt;
The subject is asleep. They&#039;re snoozing away, incapacitated, mostly oblivious to the world, and won&#039;t feel pain.&lt;br /&gt;
*Subject is blinded. See Blind&lt;br /&gt;
*Subject does not feel pain&lt;br /&gt;
*Subject falls over&lt;br /&gt;
*Subject cannot move&lt;br /&gt;
*Subject cannot speak or emote&lt;br /&gt;
*Subject cannot use items or interact with anything&lt;br /&gt;
*Heals halloss (Holographic damage) at a rate of 3 points per proc&lt;br /&gt;
**Normally heals at 1 ppc&lt;br /&gt;
*Subject has dreams about radomly generated concepts. &lt;br /&gt;
**These aren&#039;t based on anything ingame&lt;br /&gt;
*When nearby people talk&lt;br /&gt;
**85% chance to not hear them, and instead get &amp;quot;...You almost hear someone talking...&amp;quot;&lt;br /&gt;
**15% chance for &amp;quot;You hear something about...&amp;lt;word&amp;gt;&amp;quot;, and &amp;lt;word&amp;gt; is a randomly selected word from amongst the things they said&lt;br /&gt;
*People can attempt to shake subject awake, this reduces Sleeping strength by 5 every time its done, &lt;br /&gt;
**Causes the subject to wake up 10 seconds earlier than they would have otherwise&lt;br /&gt;
*Causes subject&#039;s status to read as Unconscious on a hand analyser, and non-responsive on a surgery vitals monitor&lt;br /&gt;
&lt;br /&gt;
===Weaken===&lt;br /&gt;
The subject&#039;s muscles lose tensity, causing them to collapse to the floor and be mostly helpless.&lt;br /&gt;
Weaken is one of the most common status effects, almost every chemical, weapon and explosive that disables someone, uses it. Often in combination with other effects.&lt;br /&gt;
*Subject falls over and drops held items.&lt;br /&gt;
*Subject cannot move, use items, or interact.&lt;br /&gt;
**Can still toggle internals.&lt;br /&gt;
**Subject can use &#039;resist&#039;.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
The subject is stunned and unable to move properly. Very similar to Weaken, but doesn&#039;t knock the subject down, and DOES prevent them from toggling their internals.&lt;br /&gt;
*Subject cannot move, use items, or interact:&lt;br /&gt;
**Subject can use &#039;resist&#039;.&lt;br /&gt;
*Subject cannot toggle internals.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
The subject is paralyzed, all of their muscles lock up and they are unable to see, speak, or do anything. Their eyelids lock shut, and their vocal chords seize up. This is almost identical to being asleep, the only differences being that the subject can&#039;t be shaken awake, and doesn&#039;t heal holo damage faster. This is by far the most disabling single status effect in the game, but it is rarely used.&lt;br /&gt;
*Paralysis is almost identical to sleeping.&lt;br /&gt;
**Subject is blinded, see blindness.&lt;br /&gt;
**Subject falls over.&lt;br /&gt;
**Subject cannot speak or emote.&lt;br /&gt;
**Subject cannot move.&lt;br /&gt;
**Subject cannot use items or interact with anything.&lt;br /&gt;
**When nearby people talk or audibly emote.&lt;br /&gt;
***85% chance to not hear them, and instead get &amp;quot;...You almost hear someone talking...&amp;quot;&lt;br /&gt;
***15% chance for &amp;quot;You hear something about...&amp;lt;word&amp;gt;&amp;quot;, and &amp;lt;word&amp;gt; is a randomly selected word from among the things they said.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
The subject has impaired motor coordination, and will stumble around randomly when they try to move. This is often caused by alcohol and sedatives, but it&#039;s pretty rare for it to happen for any long period of time.&lt;br /&gt;
*Subject moves in a random direction whenever it tries to take a step.&lt;br /&gt;
**Its always random, doesn&#039;t matter what direction they tried to move in, triggers on every step&lt;br /&gt;
**Also applies to subjects in a wheelchair or driving vehicles&lt;br /&gt;
&lt;br /&gt;
===Hallucination===&lt;br /&gt;
One of the most interesting effects, hallucinations are a result of something impairing the brain, and can be quite scary. &lt;br /&gt;
*Unlike most status effects, hallucination strength affects the intensity in addition to the duration. Hallucinations stop completely when the strength drops below 20.&lt;br /&gt;
*While hallucinating, the subject will experience strange sounds and visions periodically.&lt;br /&gt;
**Exactly how often is calculated with the formula: rand(200,500)/(hallucination/25)&lt;br /&gt;
***This generates a random number of seconds between 20-50 (average 35), and then divides that time by 4% of your hallucination strength.&lt;br /&gt;
***A hallucination strength of 100 will therefore cause hallucinations an average of every 8.75 seconds&lt;br /&gt;
***Note that the time between hallucinations will gradually increase because the strength fades over time.&lt;br /&gt;
*The effects that hallucinating can generate include:&lt;br /&gt;
**Screwing up the subject&#039;s HUD&lt;br /&gt;
**Make it appear that they&#039;re holding a strange/illegal/impossible items&lt;br /&gt;
**See extremely dangerous things (fire, hull breaches, explosives)&lt;br /&gt;
**Hear strange sounds&lt;br /&gt;
**Be attacked by illusory monsters&lt;br /&gt;
**Mysteriously become injured or collapse&lt;br /&gt;
**Have the world and their controls turned around&lt;br /&gt;
&lt;br /&gt;
===Dizziness===&lt;br /&gt;
&lt;br /&gt;
===Blurriness===&lt;br /&gt;
The subject&#039;s vision is blurred, and it becomes harder for them to see. This is a really weak effect, and it exists mostly just to let you know something&#039;s wrong. It&#039;s usually a precursor to more serious things. On its own, it has minimal effect on gameplay.&lt;br /&gt;
*Places a semi-transparent white overlay on the screen, making it a little harder to see things&lt;br /&gt;
**Wearing a blindfold rests your eyes, and causes blurriness to heal 4x as fast&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The subject has completely lost their vision, and is unable to see anything, thus forcing them to stumble around defenseless and navigate by touch. Blinding is fairly common alone, but it&#039;s also applied inherently as a part of sleeping and paralysis. When a subject is asleep or paralysed, all of these effects apply in addition.&lt;br /&gt;
*Places a black overlay on the screen, blocking everything except a small circle&lt;br /&gt;
**This allows you to only see things in a 3x3 area, centred on your character&lt;br /&gt;
***Note that this short range vision represents you feeling your way around, not actual vision. RP wise, you can see nothing at all&lt;br /&gt;
*Prevents you from examining objects and people at all. Any attempt displays a message &#039;Something is there, but you can&#039;t see it&#039;&lt;br /&gt;
*Subject cannot see visible emotes from nearby people&lt;br /&gt;
**Subject can still hear audible emotes&lt;br /&gt;
&lt;br /&gt;
===Speedboost===&lt;br /&gt;
The subject is energetic and juiced up, allowing them to power through impediments and always move as fat as they can.&lt;br /&gt;
Negates any increased movement delay and allows you to always move at the fastest possible speed, with a movement delay of 0.5 seconds (which is the lowest possible value)&lt;br /&gt;
Allows you to ignore the following speed impediments completely:&lt;br /&gt;
*Having &amp;lt;=40% health&lt;br /&gt;
*Being in pain&lt;br /&gt;
*Being starving&lt;br /&gt;
*Wearing EVA suits&lt;br /&gt;
*Being in a wheelchair&lt;br /&gt;
*Having feet/legs that are broken, splinted, or missing.&lt;br /&gt;
*Any slowdown caused by heavy shoes (galoshes)&lt;br /&gt;
*Being in shock&lt;br /&gt;
*Being fat&lt;br /&gt;
*Being cold&lt;br /&gt;
*Being drowsy&lt;br /&gt;
*Any inherent slowdown caused by your species&lt;br /&gt;
&lt;br /&gt;
===Painkiller/Analgesic===&lt;br /&gt;
&lt;br /&gt;
===Jittering===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
=Chemicals=&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Dispenser==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Aluminum&lt;br /&gt;
|Description = A silvery white and ductile member of the boron group of chemical elements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Carbon&lt;br /&gt;
|Description = A highly stable element, the building block of life. &lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *Absorbs all other chemicals when swallowed, and carries them out safely.&lt;br /&gt;
*When swallowed in pill form removes any reagent from the stomach equal to the amount used (1 per unit). &lt;br /&gt;
|Notes = *This is the only method to remove ingested toxins from a patient&#039;s stomach.&lt;br /&gt;
*Has no effect if injected, will not clean the blood. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Acetone&lt;br /&gt;
|Description = A colorless liquid solvent used in chemical synthesis.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Type = Solvent &lt;br /&gt;
|Effects = *Deals 1 toxin damage per 0.4 seconds.&lt;br /&gt;
**Unlike most chemicals, swallowing it is equally as effective.&lt;br /&gt;
*Can act as a solvent for ink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Copper&lt;br /&gt;
|Description = A highly ductile metal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Ethanol&lt;br /&gt;
|Description = A well-known alcohol with a variety of applications. &lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Type = Alcohol&lt;br /&gt;
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust. &lt;br /&gt;
*When injected causes 1 toxin damage every 0.8 seconds.&lt;br /&gt;
*When ingested causes drunkenness very quickly in low doses.  &lt;br /&gt;
*Can act as a solvent for ink. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Ammonia&lt;br /&gt;
|Description = A caustic substance commonly used in fertilizer or household cleaners.&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Type = Liquid&lt;br /&gt;
|Effects = *Deals 1 toxin damage per 0.8 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Hydrazine&lt;br /&gt;
|Description = A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Type = Liquid&lt;br /&gt;
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust. &lt;br /&gt;
**Deals 1 toxin damage per 4.4 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Iron&lt;br /&gt;
|Description = Pure iron is a metallic element. Used in limited doses as a supplement it can help people regenerate blood.&lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *When ingested in pill form, it restores blood at an equal rate of iron to blood in units. (1u iron restores 1% blood.)&lt;br /&gt;
|Notes = *Iron pills are a nice simple way to help recover lost blood, much simpler than a transfusion although slower. &lt;br /&gt;
**Eating food rich in iron also helps combat blood loss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Lithium&lt;br /&gt;
|Description = A soft, silver metallic element. A chemical element, used as antidepressant.&lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *When injected, causes someone to take a step in a random direction.&lt;br /&gt;
*Causes randomly emoting drooling, twitching or moaning occasionally. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Mercury&lt;br /&gt;
|Description = A highly neurotoxic metallic element, which is liquid at room temperature. &lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *When injected, causes someone to take a step in a random direction.&lt;br /&gt;
*Causes randomly emoting drooling, twitching or moaning. &lt;br /&gt;
*Causes 1 point of brain damage per unit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Hydrochloric Acid&lt;br /&gt;
|Description = A very corrosive mineral acid with the molecular formula HCl.&lt;br /&gt;
|Type = Acid&lt;br /&gt;
|Effects = *Causes 2 burn damage per 0.4 seconds when injected. &lt;br /&gt;
*Causes 1 point of burn damage per unit when splashed.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Phosphorus&lt;br /&gt;
|Description = A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Potassium&lt;br /&gt;
|Description = A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Radium&lt;br /&gt;
|Description = Radium is an alkaline earth metal, and is extremely radioactive. &lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *Deals 10% Radiation per unit.&lt;br /&gt;
*May increase the chances to cure a disease when injected into a virus carrier. &lt;br /&gt;
**Injecting Radium has a chance to do the following:&lt;br /&gt;
***Deals 50% radiation.&lt;br /&gt;
***Deals 100 toxin damage.&lt;br /&gt;
*Injecting into a Diona does the following:&lt;br /&gt;
**Heals 10 brute damage.&lt;br /&gt;
**Heals 10 burn damage.&lt;br /&gt;
**Heals 10 Toxin damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Sulphuric Acid&lt;br /&gt;
|Description = A very corrosive mineral acid with the molecular formula H2SO4.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Type = Acid&lt;br /&gt;
|Effects = *Deals 10 burn damage every 0.4 seconds when injected or swallowed.&lt;br /&gt;
**When splashed on someone it causes 1 point of damage per unit.&lt;br /&gt;
***Melts faces, disfiguring the victim.&lt;br /&gt;
***Melts masks.&lt;br /&gt;
***Melts glasses, except acid proof ones.&lt;br /&gt;
****Wearing science goggles will halve the damage, they are acid proof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Silicon&lt;br /&gt;
|Description = A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sodium&lt;br /&gt;
|Description = A chemical element, readily reacts with water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Sugar&lt;br /&gt;
|Description = The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.&lt;br /&gt;
|Type = Carbohydrate&lt;br /&gt;
|Effects = *When ingested it provides 3 nutrition per unit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sulphur&lt;br /&gt;
|Description = A non-metallic crystalline element with a pungent smell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Tungsten&lt;br /&gt;
|Description = A chemical element, and a strong oxidising agent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Water&lt;br /&gt;
|Description = A ubiquitous chemical substance that is composed of hydrogen and oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Gold&lt;br /&gt;
|Description = Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Silver&lt;br /&gt;
|Description = A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Uranium&lt;br /&gt;
|Description = A glistening, emerald-green metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Phoron&lt;br /&gt;
|Description = Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Fuel&lt;br /&gt;
|Description = Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Milk&lt;br /&gt;
|Description = White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Toxin&lt;br /&gt;
|Description = A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Capsaicin Oil&lt;br /&gt;
|Description = This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Corn Oil&lt;br /&gt;
|Description = An oil derived from various types of corn. Grow corn and grind it up.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Compounds=&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Basic Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Cetahydramine&lt;br /&gt;
|Formula=1 part Cryptobiolin, 1 Inaprovaline&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism=0.01&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid.&lt;br /&gt;
|Effects=*Makes the patient drowsy.&lt;br /&gt;
*Metabolizes faster if ingested.&lt;br /&gt;
*Metabolizes even faster if inhaled.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Dexalin&lt;br /&gt;
|Formula=2 parts Acetone, 0.1 units Phoron. &lt;br /&gt;
|Metabolism=0.2&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description=Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions. Dexalin is twice as efficient when inhaled.&lt;br /&gt;
|Effects=&lt;br /&gt;
*Deals toxin damage to Vox.&lt;br /&gt;
*Removes Lexorin from the bloodstream. &lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes=*Fools the brain into thinking that it has 50% oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Kelotane&lt;br /&gt;
|Formula=1 part Carbon, 1 part Silicon&lt;br /&gt;
|Metabolism=0.1&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description=Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated.&lt;br /&gt;
|Effects=*Heals 6 Burn damage per unit. &lt;br /&gt;
|OverdoseEffect=*Toxins&lt;br /&gt;
|Notes=*Does not works if there is dermaline present in the bloodstream.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Tricordrazine&lt;br /&gt;
|Formula=1 part [[#Standard Treatments|Dylovene]], 1 part [[#Painkillers.2FStabilizers|Inaprovaline]]&lt;br /&gt;
|Metabolism=0.05&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications.&lt;br /&gt;
|Effects=*Heals 6 suffocation damage per unit&lt;br /&gt;
*Heals 3 trauma damage per unit&lt;br /&gt;
*Heals 3 burn damage per unit&lt;br /&gt;
*Heals 3 toxin damage per unit&lt;br /&gt;
|OverdoseEffect=N/A&lt;br /&gt;
|Notes=*It is noticeably stronger at higher temperatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Standard Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Alkysine&lt;br /&gt;
|Formula = 1 part Hydrochloric Acid, 1 part Ammonia, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
*Results in 2 units. &lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 30 points Brain damage per unit.&lt;br /&gt;
*Acts as a mild painkiller.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Alkysine only heals the brain if it is properly oxygenated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Asinodryl&lt;br /&gt;
|Formula=1 part Cetahydramine, 1 part Synaptizine, 3 part Water, 5 part Tungsten (catalyst)&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism=0.05&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis.&lt;br /&gt;
|Effects=*Drowsiness.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Bicaridine&lt;br /&gt;
|Formula = 1 part Carbon, 1 part [[#Painkillers.2FStabilizers|Inaprovaline]]&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 6 points of Trauma damage per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
*Heals internal bleeding slowly. Patient&#039;s body temperature must be above 170k for this to work. &lt;br /&gt;
|Notes = *Does not heal organ damage or bones. It only heals internal and external muscle wounds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Cryoxadone&lt;br /&gt;
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Water, 1 part Acetone,&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cloning industry. Intended for use in Cryotube mixtures. Also used to make [[#Advanced Treatments|Clonexadone]].&lt;br /&gt;
|Effects = &lt;br /&gt;
*Slows the heart-rate&lt;br /&gt;
**Heals 10 genetic damage per unit&lt;br /&gt;
**Heals 10 suffocation per unit&lt;br /&gt;
**Heals 10 trauma damage per unit&lt;br /&gt;
**Heals 10 burn damage per unit&lt;br /&gt;
**Heals 10 toxin damage per unit&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dermaline&lt;br /&gt;
|Formula = 1 part [[#Basic Treatments|Kelotane]], 1 part Acetone, 1 part Phosphorous&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 12 burn damage per unit&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dexalin Plus&lt;br /&gt;
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Iron, 1 part Carbon&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia. Dexalin Plus is twice as efficient when inhaled.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Removes Lexorin from the bloodstream.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes=*Fools the brain into thinking that it has 80% oxygen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dylovene&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Potassium, 1 part Ammonia&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 4 toxin damage per unit.&lt;br /&gt;
*Reduces drowsiness by 6 points per unit.&lt;br /&gt;
*Reduces hallucination strength by 2 points per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Hyronalin&lt;br /&gt;
|Formula = 1 part Radium, 1 part Dylovene&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 30 radiation per unit.&lt;br /&gt;
*Deals toxins to [[Dionaea]].&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Regenerative-Muscular Tissue Supplements&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Inaprovaline&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Critical for Off-worlders to live comfortably, if they do not take it, they move much slower.&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Clonexadone&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Cryoxadone]], 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (Catalyst)&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cloning industry.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Slows the heart-rate&lt;br /&gt;
*All of the following effects require body temperature to be below 170 kelvin.&lt;br /&gt;
**Heals 30 genetic damage per unit&lt;br /&gt;
**Heals 30 suffocation per unit&lt;br /&gt;
**Heals 30 trauma damage per unit&lt;br /&gt;
**Heals 30 burn damage per unit&lt;br /&gt;
**Heals 30 toxin damage per unit&lt;br /&gt;
|OverdoseEffect=*Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Oculine&lt;br /&gt;
|Formula = 1 part Hydrazine, 1 part Carbon, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Reduces blurriness strength by 2.5 per second.&lt;br /&gt;
*Reduces blindness strength by 2.5 per second.&lt;br /&gt;
*Heals eye-organ damage by 5 points per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Cataleptinol&lt;br /&gt;
|Formula=1 part [[#Standard Treatments|Alkysine]], 0.1 parts Phoron, 0.1 parts [[#Standard Treatments|Cryoxadone]]&lt;br /&gt;
*Results in 1 units.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description= Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used in the treatment of dumbness, cerebral blindness, cerebral paralysis and aphasia. The drug is more effective when the patient’s core temperature is below 170K.&lt;br /&gt;
|Effects=*Heals 10 brain damage per unit.&lt;br /&gt;
*Moderately kills pain.&lt;br /&gt;
*The amount metabolized multiplied by 0.4 equates to a percentage that can cure the following per tick:&lt;br /&gt;
**Dumbness&lt;br /&gt;
**Cerebral Blindness&lt;br /&gt;
**Cerebral Paralysis&lt;br /&gt;
**Colorblindness&lt;br /&gt;
**Aphasia&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
|Notes=*The chance to cure the above traumas is quadrupled plus an additional 5% if the patient&#039;s body has been chilled below 170 Kelvin, preferably via cryogenics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Peridaxon&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Bicaridine]], 1 part [[#Advanced Treatments|Clonexadone]], 5 units Phoron (Catalyst)&lt;br /&gt;
*Results in 2 units.  &lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 10&lt;br /&gt;
|Description = Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 1 point of damage to each internal organ per unit.&lt;br /&gt;
**Can repair ruptured lungs.&lt;br /&gt;
**Does not affect mechanical/artificial organs.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Pneumalin&lt;br /&gt;
|Formula = 1 part [[#Anti Microbials|Cough Syrup]], 1 part Copper, 1 part [[#Specialist Treatments|Pulmodeiectionem]]&lt;br /&gt;
*Results in 2 units.  &lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 1.5 point of damage to the lungs per unit.&lt;br /&gt;
**Heals 1 suffocation damage per unit.&lt;br /&gt;
|OverdoseEffect = *Causes a dangerous drop in a person&#039;s pulse&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Rezadone&lt;br /&gt;
|Formula = 1 part CarpoToxin, 1 part [[#Poisons|Cryptobiolin]], 1 part Copper&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 25&lt;br /&gt;
|Description = Rezadone is an extremely expensive, ground-breaking miracle drug that is widely. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 20 genetic damage per unit.&lt;br /&gt;
*Heals 2 suffocation damage per unit.&lt;br /&gt;
*Heals 20 trauma damage per unit.&lt;br /&gt;
*Heals 20 burn damage per unit.&lt;br /&gt;
*Heals 20 toxin damage per unit.&lt;br /&gt;
|OverdoseEffect = *Causes Dizziness. (strength 5.)&lt;br /&gt;
*Causes Jittering. (strength 5.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Adipemcina&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Dylovene]], 1 part Lithium, 1 part Potassium&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting.&lt;br /&gt;
|Effects = *Heals heart damage.&lt;br /&gt;
|OverdoseEffect = *Toxins.&lt;br /&gt;
*Induces vomiting.&lt;br /&gt;
*Causes liver damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Arithrazine&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Hyronalin]], 1 part Hydrazine &lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body.&lt;br /&gt;
|Effects = *Heals 70% radiation per unit.&lt;br /&gt;
*Heals 10 toxin damage per unit.&lt;br /&gt;
*Deals approx 2.4 brute damage per unit.&lt;br /&gt;
*Deals severe toxins to [[Dionaea]].&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Fluvectionem&lt;br /&gt;
|Formula=1 part Mercury, 1 part Sodium Chloride, 1 part Ammonia&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism= 0.1&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description= Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver.&lt;br /&gt;
|Effects=*Purges 4u of other reagents per unit.&lt;br /&gt;
*Deals 1 toxin damage per unit.&lt;br /&gt;
**Deals an additional 0.5 toxin damage per unit of reagent purged.&lt;br /&gt;
|OverdoseEffect=*Supposedly removes 2u of blood per unit.&lt;br /&gt;
*Purges reagents twice as fast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ethylredoxrazine&lt;br /&gt;
|Formula = 1 part Acetone, 1 part [[#Standard Treatments|Dylovene]], 1 part Carbon&lt;br /&gt;
|Metabolism = 0.06&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Instantly cures Dizziness&lt;br /&gt;
*Instantly cures Drowsiness&lt;br /&gt;
*Instantly cures Stuttering&lt;br /&gt;
*Instantly cures Confusion&lt;br /&gt;
*Removes 5 units of ethanol from the patient per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Verunol Syrup&lt;br /&gt;
|Formula = 1 part Hydrazine, 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain.&lt;br /&gt;
|Effects = &lt;br /&gt;
*When ingested:&lt;br /&gt;
**Has a chance to make the patient vomit, which increases in probability as they absorb more and more of it.&lt;br /&gt;
**Gives the patient messages about feeling ill, nauseous, etc.&lt;br /&gt;
*When injected:&lt;br /&gt;
**Deals 2 toxin damage per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Leporazine&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Copper, 5 units Phoron (Catalyst)&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Brings the patient&#039;s body temperature close towards 310 kelvin (36.85 Celsius).&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Leporazine&#039;s effects are constant as long as it&#039;s metabolizing. The size of the dose only matters in determining how long the body temperature will remain stable for. Effects stop when its fully metabolized.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Lipozine&lt;br /&gt;
|Formula =  1 part Salt, 1 part Ethanol, 1 part Radium&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Lipozine is a complex over-the-counter medication that burns away adipose tissues rapidly, developed by Zeng-Hu Pharmaceuticals.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Removes 10 points of nutrition from the patient per unit, making them more hungry.&lt;br /&gt;
*Instantly clears bloated status from overeating.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Pulmodeiectionem&lt;br /&gt;
|Formula=1 part Fluvectionem, 1 part [[#Poisons|Lexorin]]&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=10&lt;br /&gt;
|Description= Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs.&lt;br /&gt;
|Effects=*Purges 5u of other reagents in the lungs per unit.&lt;br /&gt;
*Deals 2 oxy damage per unit.&lt;br /&gt;
*Deals 0.2 damage to (organic) lungs per unit.&lt;br /&gt;
|OverdoseEffect=*Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ryetalyn&lt;br /&gt;
|Formula = 1 part [[#Specialist Treatments|Arithrazine]], 1 part Carbon&lt;br /&gt;
|Metabolism = 1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by Dominian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and ‘Hulk Syndrome’.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Instantly cures all mutations in the patient.&lt;br /&gt;
*Instantly cures genetic disabilities in the patient.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = &lt;br /&gt;
*All of Ryetalyn&#039;s effects occur instantly with even the tiniest dose; one unit is enough.&lt;br /&gt;
*Ryetalyn does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Anti Microbials==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Medicines used to fight Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]].&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Thetamycin&lt;br /&gt;
|Formula = 1 part [[#Poisons|Cryptobiolin]], 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
|Metabolism = 0.4&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances.&lt;br /&gt;
|Effects = Cures wound infections.&lt;br /&gt;
|Notes = *It is important to note that unlike most other drugs, all of Thetamycin&#039;s effects (except overdose toxins) are based on how much of the medicine is in the patient&#039;s bloodstream or stomach, NOT how much has actually been metabolized. If the amount in the patient falls below the listed thresholds, its effects will stop working, so always inject more than needed.&lt;br /&gt;
*Bacterial Infection:&lt;br /&gt;
**Effects at &amp;lt;5u dosage&lt;br /&gt;
***None.&lt;br /&gt;
**Effects at &amp;gt;=5u dosage&lt;br /&gt;
***Instantly cures germs below infection level 1.&lt;br /&gt;
***Heals infections between level 1 and level 2, at a rate of 3 germ units per second.&lt;br /&gt;
***Heals infections between level 2 upwards, at a rate of 1 germ unit per second.&lt;br /&gt;
&lt;br /&gt;
*Side Effects:&lt;br /&gt;
** Can cause the patient to vomit. The probability depends on the dosage.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Cough Syrup&lt;br /&gt;
|Formula = 1 part Carbon, 1 part Ammonia, 1 part Water&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs.&lt;br /&gt;
|Effects = Suppresses coughing.&lt;br /&gt;
**Functions as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
|OverdoseEffect = *Hallucinations, brain damage, stronger painkiller, vomiting, twitching, drowsiness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Diphenhydramine&lt;br /&gt;
|Formula = 1 part [[#Poisons|Cryptobiolin]], 1 part [[#Standard Treatments|Inaprovaline]]&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A chemical that is used as a cough suppressant in low doses.&lt;br /&gt;
|Effects = Helps with sneezing.&lt;br /&gt;
**Causes drowsiness in larger doses. The probability depends on dosage.&lt;br /&gt;
&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Sterilizine&lt;br /&gt;
|Formula = 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]], 1 part Hydrochloric Acid&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste.&lt;br /&gt;
|Effects = *When sprayed on a patient:&lt;br /&gt;
**Sets the main germ level of the patient&#039;s body to zero.&lt;br /&gt;
**Cleans blood off of the patient&#039;s clothes and skin.&lt;br /&gt;
*When sprayed on a surface or object:&lt;br /&gt;
**Cleans blood off the object, leaving no traces for forensics.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Sterilizine works on contact, it is not for injecting or ingesting.&lt;br /&gt;
*Does NOT sterilize wounds. &lt;br /&gt;
*Does not affect the germ level of wounds, body parts, or internal organs.&lt;br /&gt;
*Clearing germ level can also be done by showering, washing your hands, or spraying with space cleaner. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Painkillers/Stabilizers==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Usually administered to people who&#039;ve just been wounded, to help stabilize them.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Inaprovaline&lt;br /&gt;
|Formula = 1 part Sugar, 1 part Carbon, 1 Acetone&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 60&lt;br /&gt;
|Description = Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Prevents patients from accumulating suffocation damage caused by being in critical (&amp;lt;=0% health) status. &lt;br /&gt;
*Prevents Internal Bleeding wounds from getting worse over time. Does not stop the bleeding, just prevents the rate of bleeding from accelerating.&lt;br /&gt;
*Acts as a mild painkiller, Strength 25.&lt;br /&gt;
*Increases heart rate.  &lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Epinephrine&lt;br /&gt;
|Formula = 1 part Inaprovaline, 1 part Hyperzine, 1 part Dexalinplus&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 20&lt;br /&gt;
|Description = Epinephrine, also known as adrenaline, is a super strength stimulant and painkiller.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Stabilizes the patient while the patient is in a critical state. &lt;br /&gt;
*Increases heart rate.  &lt;br /&gt;
|OverdoseEffect = *Heart Damage&lt;br /&gt;
*Energy Boost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Perconol&lt;br /&gt;
|Formula = 1 part Mortaphenyl, 1 part Sugar, 1 part Water&lt;br /&gt;
|Metabolism = 0.02&lt;br /&gt;
|Overdose = 60&lt;br /&gt;
|Description = Perconol is an advanced NSAID medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled.&lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 50.&lt;br /&gt;
|OverdoseEffect = *Causes hallucinations: Strength 25.&lt;br /&gt;
* Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Mortaphenyl&lt;br /&gt;
|Formula = 1 part Inaprovaline, 1 part Ethanol, 1 part Acetone&lt;br /&gt;
|Metabolism = 0.02&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Mortaphenyl is an advanced synthetic opioid medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled.&lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 80.&lt;br /&gt;
|OverdoseEffect = *Causes hallucinations: Strength 40.&lt;br /&gt;
* Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Oxycomorphine&lt;br /&gt;
|Formula = 1 part Ethanol, 1 part Mortaphenyl; 5 units Phoron (Catalyst)&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism = 0.02&lt;br /&gt;
|Overdose = 20&lt;br /&gt;
|Description = Oxycomorphine is a highly advanced synthetic opioid medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Oxycomorphine is not effective when inhaled.&lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 200.&lt;br /&gt;
|OverdoseEffect = *Causes hallucinations: Strength 60.&lt;br /&gt;
* Toxins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sedatives==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Sedatives put people to sleep. Useful for surgery when anaesthetic gas won&#039;t work, for dealing with troublesome patients who won&#039;t sit still, and in dire situations, for self defense.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Polysomnine&lt;br /&gt;
|Formula = 1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver.&lt;br /&gt;
|Effects = *Once only, immediately upon injecting:&lt;br /&gt;
**Causes Confusion at strength 2 (the patient stumbles around, and fails randomly at actions).&lt;br /&gt;
**Causes Drowsyness at strength 2.&lt;br /&gt;
*At &amp;lt;2u dosage.&lt;br /&gt;
**Causes Weakness, strength 30 (this causes the patient to collapse, and be unable to move or interact).&lt;br /&gt;
**Causes blurred vision, at strength 10.&lt;br /&gt;
*At &amp;gt;1u dosage, the patient suffers 1 point of toxin damage per unit.&lt;br /&gt;
*At &amp;gt;=2u dosage, causes sleep, strength 30.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *The toxins from the overdose effect stacks with the toxin damage a normal dose causes. An overdose can be somewhat harmful, but 15u is nowhere near lethal.&lt;br /&gt;
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.&lt;br /&gt;
**Polysomnine will trigger its weakness effect on the second proc, this happens three seconds after intial injection.&lt;br /&gt;
**At a sufficiently high volume, Polysomnine will reach a 2u dose and cause the patient to fall asleep in about 40 seconds. &lt;br /&gt;
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the second. A 5u dosage will keep someone asleep for approximately 1 minute 3 seconds.&lt;br /&gt;
**Once the dose falls low enough, the patient will wake after roughly another 65 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Soporific&lt;br /&gt;
|Formula = 1 part Polysomnine, 4 parts sugar&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses.&lt;br /&gt;
|Effects = *At &amp;lt;1u dose.&lt;br /&gt;
**Causes yawning every 8 seconds on average.&lt;br /&gt;
*At &amp;lt;1.5u dose.&lt;br /&gt;
**Causes blurred vision, Strength 10.&lt;br /&gt;
*At &amp;lt;5u dose.&lt;br /&gt;
**Causes Weakening, Strength 2.&lt;br /&gt;
**Causes drowsiness, Strength 20.&lt;br /&gt;
*At &amp;gt;=5u dose.&lt;br /&gt;
**Causes Sleep, strength 20.&lt;br /&gt;
**Causes Drowsiness, strength 60.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Soporific is widely available in the vending machines in medical, there is very little reason to actually make it in chemistry.&lt;br /&gt;
*Drowsiness causes slower movement, blurred vision, and an approximate 15% chance every two seconds, to fall asleep for a couple of seconds.&lt;br /&gt;
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.&lt;br /&gt;
**At a sufficiently high volume, soporific will reach a 5u dose and cause the patient to fall asleep in about 110 seconds. They may fall asleep earlier than that from the drowsiness, but that&#039;s temporary and isn&#039;t safe for surgery.&lt;br /&gt;
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the fifth. A full 15u syringe will keep someone asleep for three and a half minutes. Each additional 15u will extend that time by another 5 minutes and 15 seconds.&lt;br /&gt;
**Once the dose falls low enough, the patient will wake after roughly another 45 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Psychiatric Medication==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Compounds to alter the patient&#039;s mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Emoxanyl&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Silicon, 1 part Ethanol&lt;br /&gt;
*Results in 3 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Concussions&lt;br /&gt;
**Phobias&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Concussion&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Minaphobin&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Carbon&lt;br /&gt;
*Results in 2 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Monophobia&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Neurostabin&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Iron, 1 part Potassium&lt;br /&gt;
*Results in 3 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Muscle weakness&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Corophenidate&lt;br /&gt;
|Formula = 1 part [[#Narcotics|MindBreaker Toxin]], 1 part Hydrazine&lt;br /&gt;
*Results 2 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Phobias&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Nerospectan&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Silicon&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.004&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Nerospectan is a high-strength, expensive antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. The medication metabolizes quickly, and withdrawl is dangerous.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Monophobia&lt;br /&gt;
**Imaginary friend&lt;br /&gt;
**Reduced mouth coordination&lt;br /&gt;
**Communication disorder&lt;br /&gt;
**Muscle spasms&lt;br /&gt;
**Tourettes.&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Paxazide&lt;br /&gt;
|Formula=1 part [[#Psychiatric_Medication|Truth Serium]], 1 part [[#Psychiatric_Medicine|Sertaline]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce.&lt;br /&gt;
|Effects=*Inflicts passiveness (locking to help intent, cannot attack with objects).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Neurapan&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Ethanol&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.004&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Monophobia&lt;br /&gt;
**Weak motor signals&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Schizophrenia&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Reduced mouth coordination&lt;br /&gt;
**Communication disorder&lt;br /&gt;
**Muscle spasms&lt;br /&gt;
**Tourettes.&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Tourettes&lt;br /&gt;
**Monophobia&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Parvosil&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Aluminum, 1 part Potassium&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.004&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of pysychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Trisyndicotin&lt;br /&gt;
|Formula = 1 part Truth Serum, 1 part Neurapan, 1 part [[#Narcotics|Space Drugs]]&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.01&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Truth Serum, a refined variant of Paxazide, is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Inordinate pacifism&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**None&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Truth Serum&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Synaptizine, 0.1 parts Phoron&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = This highly illegal, expensive, military strength truth serum is a must have for secret corporate interrogations. One 50u pill is good for almost 10 minutes of interrogation.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Tourettes&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**None&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Orastabin&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Sodium, 1 part Tungsten&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Monophobia&lt;br /&gt;
**Stuttering&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance Enhancers==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Hyperzine&lt;br /&gt;
|Formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur&lt;br /&gt;
|Metabolism = 0.005&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Gives the Speed-boost effect&lt;br /&gt;
**This medicine does not work on Dionaea.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Each unit lasts 67 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Synaptizine&lt;br /&gt;
|Formula = 1 part Lithium, 1 part Sugar, 1 part Water&lt;br /&gt;
|Metabolism = 0.01&lt;br /&gt;
|Overdose = 10&lt;br /&gt;
|Description = Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Reduces Drowsiness strength by 2.5 points per second.&lt;br /&gt;
*Reduces Paralysis strength by 0.5 points per second.&lt;br /&gt;
*Reduces Stunning strength by 0.5 points per second.&lt;br /&gt;
*Reduces Weakening strength by 0.5 points per second.&lt;br /&gt;
*Reduces Hallucination strength by 5 points per second.&lt;br /&gt;
*Removes 2.5 units of Mindbreaker Toxin from the patient&#039;s body per second.&lt;br /&gt;
*Acts as a painkiller, Strength 40.&lt;br /&gt;
*Causes 5 toxin damage to the patient per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *The effects of this medicine persist as long as it is metabolizing, and it metabolites very slowly.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Narcotics==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don&#039;t do it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Mindbreaker Toxin&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Hydrazine, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
|Metabolism  = 0.025&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally.&lt;br /&gt;
|Effects = *Causes Hallucinations, strength 100.&lt;br /&gt;
|Notes =*Easily treatable with dialysis to remove it blood, then Dylovene to clear up the hallucinations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Red Nightshade&lt;br /&gt;
|Formula=1 part Psilocybin, 1 part Moonshine&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users.&lt;br /&gt;
|Effects=*Deals 5 toxin damage per unit.&lt;br /&gt;
*Turns screen red.&lt;br /&gt;
*Forces harm intent.&lt;br /&gt;
*Unable to use complex objects (guns, computers, etc.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Space Drugs&lt;br /&gt;
|Formula = 1 part Mercury, 1 part Sugar, 1 part Lithium&lt;br /&gt;
|Metabolism  = 0.025&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A compound scientifically known as Mercury Mono lithium Sucrose, which induces a number of effects such as loss of balance, itching, drooling, and colourful visions.&lt;br /&gt;
|Effects = *Causes the Druggy effect (Flashing rainbow overlay).&lt;br /&gt;
*Each proc, has a 10% chance (averages once every 20 seconds) to make the patient take a single step in a random direction.&lt;br /&gt;
**This effect does not trigger when the patient is in space, or unable to move.&lt;br /&gt;
*5% chance each proc to emote drooling, giggling, moaning, or twitching.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Nightlife&lt;br /&gt;
|Formula = 1 part Corophenidate, 1 part Synaptizine, 1 part Nitroglycerin&lt;br /&gt;
|Metabolism  = 0.20&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation.&lt;br /&gt;
|Effects = Potent stimulant that causes extreme awakefulness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Krokjuice&lt;br /&gt;
|Formula = 1 part Orange Juice, 1 part Fuel, 1 part Iron&lt;br /&gt;
|Metabolism  = 1&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = An Eridanian variant of krokodil, known for causing prosthetic malfunctions.&lt;br /&gt;
|Effects = Causes prosthetic malfunctions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Raskara Dust&lt;br /&gt;
|Formula = 1 part Monoammoniumphosphate, 1 part Cleaner, 1 part Sodium Chloride&lt;br /&gt;
|Metabolism  = .1&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it&#039;s relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject.&lt;br /&gt;
|Effects = Drowsyness, coughs, twitches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poisons==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Cryptobiolin&lt;br /&gt;
|Metabolism  = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Acetone, 1 part Sugar&lt;br /&gt;
|Description = Causes confusion and dizziness.&lt;br /&gt;
|Effects = *Causes Confusion, Strength 20 (The victim will randomly move in the wrong direction when walking).&lt;br /&gt;
*Causes Dizziness, Strength 4 (The victim&#039;s screen shakes, makes it harder for them to click things).&lt;br /&gt;
|Notes = *Effects are instant and refreshed while it metabolizes.&lt;br /&gt;
*Lasts 20 seconds per unit.&lt;br /&gt;
*Ethylredoxrazine will nullify effects. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Cyanide&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Formula=N/A (Found in apples)&lt;br /&gt;
|Description=A highly toxic chemical.&lt;br /&gt;
|Effects =*Deals 20 oxy damage per unit.&lt;br /&gt;
*Deals 20 toxin damage per unit.&lt;br /&gt;
|Notes=*No longer knocks the patient out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Impedrezene&lt;br /&gt;
|Formula = 1 part Mercury, 1 part Acetone, 1 part Sugar&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism  = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Can cause brain damage at a ratio of 3 per unit of compound.&lt;br /&gt;
*Can cause drowsiness. &lt;br /&gt;
*Can cause drooling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Lexorin&lt;br /&gt;
|Formula = 1 part Tungston, 1 part Hydrazine, 1 part Ammonia, 5 units Phoron (Catalyst)&lt;br /&gt;
|Metabolism  = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same.&lt;br /&gt;
|Effects = *Deals 3 trauma damage per unit.&lt;br /&gt;
*Stops breathing&lt;br /&gt;
*Constantly increases oxygen loss.&lt;br /&gt;
|Notes = *Each unit of Dexalin Plus will neutralize 3 units of Lexorin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Potassium Chloride&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Sodium Chloride&lt;br /&gt;
|Metabolism  = 0.005&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A a bitter salt that becomes a dangerous paralytic at high doses and appears to stop the heart.&lt;br /&gt;
|Effects = *No effects when not overdosed&lt;br /&gt;
|OverdoseEffect = *These effects are almost identical to normally injecting Potassium Chloride.&lt;br /&gt;
**Toxins&lt;br /&gt;
**Appears to stop the patient&#039;s heart. Their pulse will read as zero. &lt;br /&gt;
***Does not ACTUALLY stop their heart. The patient will not die from heart failure&lt;br /&gt;
**Deals 2 suffocation damage per unit.&lt;br /&gt;
**Weakens the patient, strength 10 (prevents movements or actions).&lt;br /&gt;
|Notes = *Metabolizes very slowly, overdosing a patient would be very hard and time consuming. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Potassium Chlorophoride&lt;br /&gt;
|Formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Polysomnine&lt;br /&gt;
|Metabolism  = 0.005&lt;br /&gt;
|Overdose = 20&lt;br /&gt;
|Description = Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis.&lt;br /&gt;
|Effects = *Deals 10 toxin damage per unit.&lt;br /&gt;
*Deals 2 suffocation damage per unit.&lt;br /&gt;
*Weakens the patient, strength 10 (prevents movements or actions).&lt;br /&gt;
**This effect is instant, and constantly refreshed while it&#039;s metabolizing.&lt;br /&gt;
|Notes = *Takes 200 seconds to metabolize a single unit, making this a very effective long-lasting paralytic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Zombie Powder&lt;br /&gt;
|Formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper&lt;br /&gt;
*Results in 2 units&lt;br /&gt;
|Metabolism  = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A strong neurotoxin and paralytic scientifically known as Tetrodotoxin, which instantly puts the subject into a death-like state.&lt;br /&gt;
|Effects = *Gives the patient a fake time of death that will show in autopsy reports.&lt;br /&gt;
*Causes 3 suffocation damage per unit.&lt;br /&gt;
*Causes 3 toxin damage per unit.&lt;br /&gt;
*These effects are instant, and persist as long as the poison is metabolizing.&lt;br /&gt;
**Weakens the patient, strength 10 (paralysis).&lt;br /&gt;
**Silences the patient, strength 10.&lt;br /&gt;
****A scanner bed will show the patient&#039;s damage correctly without any fake values.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Food Related==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Glycerol&lt;br /&gt;
|Formula = 3 parts Corn Oil, 1 part Sulphuric Acid&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism  = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A simple polyol compound, Glycerol is sweet-tasting and of low toxicity. &lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
|OverdoseEffect = *Toxins.&lt;br /&gt;
|Notes = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Sodium Chloride &lt;br /&gt;
|Formula = 1 part Hydrochloric Acid, 1 part Sodium&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Sodium Chloride, also known as Salt, is often used to season food.&lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Syntiflesh&lt;br /&gt;
|Formula = 5 parts Blood, 1 part [[#Advanced Treatments|Clonexadone]]&lt;br /&gt;
|Metabolism = N/A&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.&lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *Intended as a way to produce biomatter for cloning pods, without having to raid the kitchen. Any kind of meat can be used for this purpose though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Virus Food&lt;br /&gt;
|Formula = 1 part Milk, 1 part Water, 1 part Acetone&lt;br /&gt;
*Results in 5 units.&lt;br /&gt;
|Metabolism  = 0.4&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology. &lt;br /&gt;
|Effects = *Effectively increases virus speed by 10.&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *Can be consumed as food, provides 2 nutrition per unit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Lean&lt;br /&gt;
|Formula = 2 part Space Up, 2 part Cough Syrup, 1 part Sugar&lt;br /&gt;
|Metabolism  = 1&lt;br /&gt;
|Overdose = 10&lt;br /&gt;
|Description = A mixture of cough syrup, space-up, and sugar.&lt;br /&gt;
|Effects = Combined results&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experimental Chemicals==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These chemicals are experimental in nature and should only be tested within the research department.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Mutone&lt;br /&gt;
|Formula=1 part Phoron Salt, 1 part [[#Horticultural|Mutagen]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.8&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A strange green powder with even stranger properties.&lt;br /&gt;
|Effects=*For every five units metabolized, one mutation is granted.&lt;br /&gt;
**There is a 25% chance of a bad mutation, otherwise 75% chance for a &#039;good&#039; mutation.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Phoron Salts&lt;br /&gt;
|Formula=1 part Sodium Chloride (&amp;lt;u&amp;gt;&amp;gt;&amp;lt;/u&amp;gt; 678K), 2 parts Phoron (&amp;lt;u&amp;gt;&amp;gt;&amp;lt;/u&amp;gt; 73K, &amp;lt; 261K)&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.02&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.&lt;br /&gt;
|Effects=*Deals toxins.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
|Notes=*Only stable between 113 and 134 Kelvin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Plexium&lt;br /&gt;
|Formula=1 part Phoron Salt, 1 part [[#Standard_Treatments|Alkysine]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=1&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A yellow, fowl smelling liquid that seems to affect the brain in strange ways.&lt;br /&gt;
|Effects=*For every five units metabolized, a chance for brain trauma is rolled.&lt;br /&gt;
**There is a 50% chance for a mild, severe, and/or special trauma, provided the patient doesn&#039;t have a trauma relating to each category (i.e. can&#039;t roll a special trauma if the patient already has a special trauma, but they can roll everything else).&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Stimm&lt;br /&gt;
|Formula=1 part Fuel, 5 part Rewriter&lt;br /&gt;
*Results in 6 unit.&lt;br /&gt;
|Metabolism=3&lt;br /&gt;
|Overdose=10&lt;br /&gt;
|Description=A homemade stimulant with some serious side-effects.&lt;br /&gt;
|Effects=*Rapidly blinking, twitching, shivering&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Venenum&lt;br /&gt;
|Formula=1 part Phoron Salt, 1 part [[#Specialist_Treatments|Ryetalyn]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.03&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A thick tar like liquid that seems to move around on it&#039;s own every now and then. Limited data shows it only works when injected into the bloodstream.&lt;br /&gt;
|Effects=*For every unit metabolized, the patient&#039;s appearance and name will scramble.&lt;br /&gt;
**Once the patient stops metabolizing Venenum (usually when it runs out), they will revert back to their original appearance.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Industrial Compounds=&lt;br /&gt;
Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
The intended method of application is listed:&lt;br /&gt;
*Contact: The substance works upon touching people, surfaces or objects. It can be applied by splashing it on with a beaker, spraying it from a spray bottle, or even using it as an additional reagent in grenades&lt;br /&gt;
*Reactive: The substance is a main ingredient of a violent reaction upon mixing. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills&lt;br /&gt;
*Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cleaning Agents==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things that are useful for cleaning, and often requested by janitors.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Luminol&lt;br /&gt;
|Formula = 2 parts Hydrazine, 2 parts Carbon, 2 parts Ammonia&lt;br /&gt;
|Description = A compound that interacts with blood on the molecular level, causing it to become fluorescent and more visible, especially under UV light.&lt;br /&gt;
|Effects = *Causes visible blood on floors to glow a bright blue colour when sprayed on it&lt;br /&gt;
**Will not make blood on objects glow unless a UV light is also used&lt;br /&gt;
*Under a UV light, will cause cleaned blood to glow a bright blue colour, and thus be visible&lt;br /&gt;
**This only works if the blood was cleaned with Space Cleaner, or (for objects) with a sink or shower. Using Sterilizine, or a mop, will completely clean all traces and leave nothing to detect&lt;br /&gt;
**Works with both tiles and objects.&lt;br /&gt;
**Does not work on skin&lt;br /&gt;
|Notes = *A spray bottle of Luminol is found in the detective&#039;s Forensics Kit. He may need a refill.&lt;br /&gt;
*This chemical is designed for use in combination with a UV light. One can be found in the detective&#039;s kit, or they can be made in science.&lt;br /&gt;
*There are presently many bugs with Luminol, but it works as described above&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Space Cleaner&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Water&lt;br /&gt;
|Description = A compound used to clean things. But will not fully remove all traces of blood.&lt;br /&gt;
|Effects = *When sprayed on a floor.&lt;br /&gt;
**Cleans the floor tile, removing dirt, gibs and bloodstains.&lt;br /&gt;
**Deals 5-10 toxin damage to slimes on the tile.&lt;br /&gt;
*When sprayed on a person.&lt;br /&gt;
**Cleans their body, and everything they&#039;re wearing.&lt;br /&gt;
*When sprayed on an object.&lt;br /&gt;
**Cleans that object.&lt;br /&gt;
|Notes = *Does not leave any wetness or slippery spots when cleaning.&lt;br /&gt;
*Space cleaner damages slimes when sprayed on the floor under them, but NOT when sprayed on them directly. The quantity applied does not matter.&lt;br /&gt;
*Janitors start with this, many additional spray bottles of it scattered around the station.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Engineering==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Stuff that often goes ignored by engineering because they don&#039;t need to bother requesting any of it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Coolant&lt;br /&gt;
|Formula = 1 part Tungsten, 1 part Acetone, 1 part Water&lt;br /&gt;
|Description = An industrial cooling substance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Cryosurfactant&lt;br /&gt;
|Formula = 1 part Surfactant, 1 part Ice, 1 part Sodium&lt;br /&gt;
Description = Decreases reagent temperature when mixed with water. Mixing with Pyrosilicate creates oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Foaming Agent&lt;br /&gt;
|Formula = 1 part Lithium, 1 part Hydrazine&lt;br /&gt;
|Description = A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Iron Foam&lt;br /&gt;
|Formula = 3 parts Iron, 1 part Foaming Agent, 1 part Polytrinic Acid&lt;br /&gt;
*Results in 5 units.&lt;br /&gt;
|Description = A strong form of Metal Foam. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Metal Foam&lt;br /&gt;
|Formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid&lt;br /&gt;
|Description = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Monoammoniumphosphate&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Sulphuric Acid, 1 part Sodium, 1 part Phosphorous&lt;br /&gt;
|Description = Commonly found in fire extinguishers, also works as a fertilizer.&lt;br /&gt;
|Effects = Puts out fires, Fertilizes.&lt;br /&gt;
*Starts in Fire Extinguishers across the Station.&lt;br /&gt;
*Results in 4 units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Plastic &lt;br /&gt;
|Formula = 10 Polytrinic acid, 20 Plasticide&lt;br /&gt;
|Description = Creates one solid sheet of plastic. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Pyrosilicate&lt;br /&gt;
|Formula = 1 part Silicate, 1 part Hydrazine, 1 part Iron, 1 part Sulfuric Acid&lt;br /&gt;
|Description = Increases reagent temperature when mixed with salt. Mixing with Cryosurfactant creates oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Silicate&lt;br /&gt;
|Formula = 1 part Aluminum, 1 part Silicon, 1 part Acetone&lt;br /&gt;
|Description = Used to strengthen windows. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Space Lube&lt;br /&gt;
|Formula = 1 part Water, 1 part Silicon, 1 part Acetone&lt;br /&gt;
*Results in 4 units.&lt;br /&gt;
|Description = A high performance lubricant intended for maintenance of extremely complex mechanical equipment. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Surfactant&lt;br /&gt;
|Formula =  2 parts Hydrazine, 2 parts carbon, 1 part Sulfuric Acid&lt;br /&gt;
|Description = Used in some chemical compounds. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Water&lt;br /&gt;
|Formula = 1 part Acetone, 2 parts Hydrazine&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Description = Also known as H2O. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Horticultural==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things designed to aid in Botany and Xenobotany.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Diethylamine&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Ethanol&lt;br /&gt;
|Application = Added to hydroponics trays and soil in liquid form.&lt;br /&gt;
|Description = A secondary amine, mildly corrosive. A very potent fertilizer.&lt;br /&gt;
|Effects = *Useful as a fertilizer in botany: Strength 1.&lt;br /&gt;
*Useful as a pest killer in botany: Strength 2.	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Plant-B-Gone&lt;br /&gt;
|Formula = 1 part Toxin, 4 parts Water&lt;br /&gt;
|Application = Contact, Injection&lt;br /&gt;
|Description = A toxic mixture designed to kill plant-life.&lt;br /&gt;
|Effects = *When injected (Metabolism 0.005).&lt;br /&gt;
**Deals 4 toxin damage per unit.&lt;br /&gt;
**Deals an additional 50 damage per unit to Diona.&lt;br /&gt;
*When sprayed/on contact.&lt;br /&gt;
**Deals 50 damage per unit to Diona.&lt;br /&gt;
**Removes mold on walls.&lt;br /&gt;
**Destroys any plants on the tile.&lt;br /&gt;
**Deals 15-35 damage to alien weeds.&lt;br /&gt;
***Damage to alien weeds is not based on the quantity used.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Unstable Mutagen&lt;br /&gt;
|Formula = 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid&lt;br /&gt;
|Description = Causes mutations when injected into living people or plants. High doses may be lethal.&lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Everything in this category is dangerous, and should not be used without approval from security or command, unless you&#039;re an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Electromagnetic Pulse&lt;br /&gt;
|Formula = 1 part Uranium, 1 part Iron&lt;br /&gt;
|Description = This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an &#039;EMP&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Explosive Reaction&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Water&lt;br /&gt;
|Description = This explodes immediately on mixing, which may knock you over or even kill you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Flash Powder&lt;br /&gt;
|Formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium&lt;br /&gt;
|Description = Creates a flash similar to that of a flashbang immediately on mixing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Napalm&lt;br /&gt;
|Formula = 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid&lt;br /&gt;
|Description = Creates a large fire immediately on mixing. (Results in 1 unit instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Nitroglycerin&lt;br /&gt;
|Formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid&lt;br /&gt;
|Description = Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Polytrinic Acid&lt;br /&gt;
|Formula = 1 part Sulphuric Acid, 1 part Hydrochloric Acid, 1 part Potassium&lt;br /&gt;
|Description = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Smoke&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous&lt;br /&gt;
|Description = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Thermite&lt;br /&gt;
|Formula = 1 part Iron, 1 part Aluminium, 1 part Acetone&lt;br /&gt;
|Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Advanced_Construction&amp;diff=16211</id>
		<title>Guide to Advanced Construction</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Advanced_Construction&amp;diff=16211"/>
		<updated>2020-08-18T16:08:49Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Removes the forbidden knowledge of cloning technology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
The page details the construction of &amp;quot;machines&amp;quot;, a class of fairly complex objects used aboard the station. The basic process of construction is the same for all machines; only the parts used change.&lt;br /&gt;
*Build a machine frame by clicking metal sheets in-hand and selecting &amp;quot;Machine Frame&amp;quot; from the resulting menu, this will create a blueprint which you can rotate. [[File:Machine Frame.png]]&lt;br /&gt;
** If you want to build a gas cooler or gas heater, don&#039;t forget to face the direction in which you want the machine to connect.&lt;br /&gt;
*Click on the blueprint with an empty hand to finalize its rotation.&lt;br /&gt;
*Add wires to the frame [[File:Wired Frame.png]]&lt;br /&gt;
*Add a circuit board [[File:Circuit Frame.png]]&lt;br /&gt;
*You will receive a prompt showing the items required for the machine. You can examine the frame to see what items it still requires, and add items to the machine by clicking on it with the items in-hand.&lt;br /&gt;
*When all the parts are added, screwdriver the machine frame to finish it [[File:Screwdriver_tool.png]]  &lt;br /&gt;
&lt;br /&gt;
Some machines can be [[Research_Director#Upgrading_the_station|upgraded by science]] to make them more efficient.&lt;br /&gt;
&lt;br /&gt;
=Machines=&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-bottom:1em;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Name &lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.gif|50px]]&lt;br /&gt;
!Autolathe&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 3 Matter bins &lt;br /&gt;
 1 Console screen &lt;br /&gt;
!&lt;br /&gt;
The Autolathe, a more simplified version of the Protolathe for Civilian use. it can create a variety of common tools.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Protolathe.gif|50px]]&lt;br /&gt;
!Protolathe&lt;br /&gt;
!&lt;br /&gt;
 2 Small beakers&lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 2 Matter bins &lt;br /&gt;
!&lt;br /&gt;
The Protolathe, a more advanced version of the Autolathe for professional use. It can create much more advanced tools due to its complexity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Destructive_analyzer.gif|50px]]&lt;br /&gt;
!Destructive Analyzer&lt;br /&gt;
!&lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 1 Scanning Module &lt;br /&gt;
 1 Micro laser&lt;br /&gt;
!&lt;br /&gt;
The Destructive Analyzer. Used in Research &amp;amp; Development to obtain Research levels. Science couldn&#039;t be done without this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit_imprinter.gif|50px]]&lt;br /&gt;
!Circuit Imprinter&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 2 Small beakers&lt;br /&gt;
!&lt;br /&gt;
The Circuit Imprinter. Used in Robotic and Research &amp;amp; Development. Required for many Scientific tasks, including creating mechs. You will need the server synced to make good use of this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|50px]]&lt;br /&gt;
!Subspace Broadcaster&lt;br /&gt;
!&lt;br /&gt;
 1 Pieces of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 subspace crystal&lt;br /&gt;
 1 subspace filter&lt;br /&gt;
 2 High-powered Micro laser&lt;br /&gt;
!&lt;br /&gt;
The Subspace Broadcaster. Very important for a variety of tasks, including Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|50px]]&lt;br /&gt;
!Subspace Receiver&lt;br /&gt;
!&lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 Scanning Module &lt;br /&gt;
 1 Micro laser&lt;br /&gt;
 1 subspace filter&lt;br /&gt;
 1 subspace ansible&lt;br /&gt;
!&lt;br /&gt;
The Subspace Receiver. Very important for a variety of tasks, including Telecommunications and Telescience. It functions by &#039;receiving&#039; whoever is standing on the platform between locations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|50px]]&lt;br /&gt;
!Exosuit Fabricator&lt;br /&gt;
!&lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 2 Matter bins &lt;br /&gt;
 1 Console screen &lt;br /&gt;
 1 Micro laser&lt;br /&gt;
!&lt;br /&gt;
The Exosuit Fabricator. Used to create Cyborgs, Androids, Robots, and Mechs. One can be found in Robotics and Engineering. it is also capable of printing Robotics limbs and other useful items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|50px]]&lt;br /&gt;
!RnD Scanner&lt;br /&gt;
!&lt;br /&gt;
 2 Cable coils&lt;br /&gt;
 1 Scanning module&lt;br /&gt;
!&lt;br /&gt;
The Research &amp;amp; Development Server. Critical for Scientific Research and capable of syncing between multiple departments, Syncing it across areas is very important for Robotics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|50px]]&lt;br /&gt;
!Telecoms Hub&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 2 Subspace filters &lt;br /&gt;
!&lt;br /&gt;
The Telecommunications Hub. Critical for the distribution of messages across the Aurora.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|50px]]&lt;br /&gt;
!Telecoms Bus&lt;br /&gt;
!&lt;br /&gt;
 1 Piece of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 Subspace filters &lt;br /&gt;
!&lt;br /&gt;
The Telecommunications Bus. Critical for the distribution of messages across the Aurora.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|50px]]&lt;br /&gt;
!Telecoms Relay&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 2 Subspace filters &lt;br /&gt;
!&lt;br /&gt;
The Telecommunications Relay. Critical for the distribution of messages across the Aurora.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|50px]]&lt;br /&gt;
!Telecoms Server&lt;br /&gt;
!&lt;br /&gt;
 1 Piece of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 Subspace filter &lt;br /&gt;
!&lt;br /&gt;
The Telecommunications Server. Critical for the distribution of messages across the Aurora.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|50px]]&lt;br /&gt;
!Telecoms Processer&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 3 Manipulators &lt;br /&gt;
 1 Subspace filter &lt;br /&gt;
 2 Subspace treatment&lt;br /&gt;
 1 Subspace analyzer&lt;br /&gt;
 1 Subspace amplifier&lt;br /&gt;
!&lt;br /&gt;
The Telecommunications Processor. Critical for the distribution of messages across the Aurora.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|50px]]&lt;br /&gt;
!P.A.C.M.A.N.-type portable Generator&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 1 Micro-laser &lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Capacitor&lt;br /&gt;
!&lt;br /&gt;
A Pacman Mobile generator. Helpful for power generation in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|50px]]&lt;br /&gt;
!S.U.P.E.R.P.A.C.M.A.N.-type portable Generator&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 1 Micro-laser &lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Capacitor&lt;br /&gt;
!&lt;br /&gt;
A Superpacman Mobile generator. Helpful for power generation in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|50px]]&lt;br /&gt;
!Cyborg Recharging Station&lt;br /&gt;
!&lt;br /&gt;
 2 Capacitators&lt;br /&gt;
 2 Manipulators&lt;br /&gt;
 1 Power cell&lt;br /&gt;
 5 Pieces of cable&lt;br /&gt;
!&lt;br /&gt;
A Cyborg Recharging Station. Critical for all Station-bound Synthetics. IPCs can also make use of them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|50px]]&lt;br /&gt;
!Gas Cooling System&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator&lt;br /&gt;
 2 Capacitors&lt;br /&gt;
 2 Pieces of Cable&lt;br /&gt;
!&lt;br /&gt;
A Gas Cooling System. Critical for Engineering, this is constructed to aid in reducing gas temperatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Heater.png|50px]]&lt;br /&gt;
!Gas Heating System&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator&lt;br /&gt;
 2 Capacitors&lt;br /&gt;
 5 Pieces of Cable&lt;br /&gt;
!&lt;br /&gt;
A Gas Heating System. Critical for Engineering, this is constructed to aid in increasing gas temperatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|50px]]&lt;br /&gt;
!Biogenerator&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator&lt;br /&gt;
!&lt;br /&gt;
A Biogenerator, it creates a complex item from biomass, this includes an array of useful items, including food.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides|Advanced Construction, Guide to]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=16064</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=16064"/>
		<updated>2020-08-02T12:54:59Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: /* Head Reattachment Surgery */ Cloning isn&amp;#039;t a thing anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=A Guide to Surgery In General=&lt;br /&gt;
All surgery requires the set of surgical instruments in the Operating Theatre, along with an operating table. In general, only [[Surgeon]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming the patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player with grab intent to put them in an aggressive grab and click on a table. Be sure to tell them to rest, otherwise they might automatically get back up mid-procedure. Note that you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one (unless the situation really calls for it. If you have any questions, you&#039;re free to ahelp it) might possibly lead to action being taken against you by the internal security team or IAA, which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
==Surgical Tools==&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Standard Tools:&lt;br /&gt;
* [[File:Scalpel.png]] Scalpel&lt;br /&gt;
* [[File:Hemostat.png]] Hemostat&lt;br /&gt;
* [[File:Retractor.png]] Retractors&lt;br /&gt;
* [[File:Saw.png]] Circular saw&lt;br /&gt;
* [[File:Cautery.png]] Cautery&lt;br /&gt;
* [[File:Bone gel.png]] Bone gel&lt;br /&gt;
* [[File:Bone setter.png]] Bone setter&lt;br /&gt;
* [[File:Drill.png]] Surgical drill&lt;br /&gt;
* [[File:BreathingMask.png]] Medical mask&lt;br /&gt;
* [[File:Anesthetics.png]] Anesthetic tank&lt;br /&gt;
* [[File:Autopsy scanner.png]] Autopsy scanner&lt;br /&gt;
* [[File:Sterilemask.png]] Sterile mask&lt;br /&gt;
* [[File:LGloves.png]] Latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] Advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] Nanopaste&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
Advanced Tools:&lt;br /&gt;
* [[File:Scalpmanager.png]] Incision Management System&lt;br /&gt;
* [[File:Laserscalp.png]] Laser scalpel&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[File:CableCoils.png]] Cable Coil&lt;br /&gt;
*[[File:GlassShard.png]] Glass Shard&lt;br /&gt;
*[[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
*[[File:Crowbar.png]] Crowbar&lt;br /&gt;
*[[File:Welderon.gif]] Welding Tool&lt;br /&gt;
*[[File:Taperoll.png]] Tape Roll&lt;br /&gt;
*[[File:Mousetrap.png]] Mousetrap&lt;br /&gt;
*[[File:Fork.png]] Fork&lt;br /&gt;
*[[File:Cigarette.gif]] Cigarette&lt;br /&gt;
*[[File:Lighter.png]] Lighter&lt;br /&gt;
*[[File:Rods.png]] Metal Rods&lt;br /&gt;
*[[File:Wrench.png]] Wrench&lt;br /&gt;
*[[File:Knife.png]] Kitchen Knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Wear gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection which, if left untreated, can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
==Prepping for Surgery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the patient to strip, or clickdrag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the patient and click on the operating table to lay them down on it. Alternatively, ask them to lie down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] a tank of sleeping agent.&lt;br /&gt;
# Clickdrag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
#*You may need to clickdrag their body onto yours again to refresh the window to actually see the option to enable their internals.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Surgery List=&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Opening a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Steps 3-5 can be replaced with one use of an [[File:Scalpmanager.png]] IMS if one is available to you. Steps 3 and 4 can be replaced with one use of a [[File:Laserscalp.png]] Laser Scalpel.&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to create an incision.&lt;br /&gt;
#*If the patient is [[Vaurca_Hives|Vaurca]], use the [[File:Drill.png]] &#039;&#039;&#039;drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For internal work in &#039;&#039;&#039;chest and skull only&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; to cut through the bone.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to move the bone aside.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 50%, glass shard 20%&lt;br /&gt;
*[[File:Laserscalp.png]] Laser Scalpel - Level 1 75%, Level 2 85%, Level 3 95%, energy sword 5%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Cable coil 75%, mousetrap 20%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%, fork 50%&lt;br /&gt;
*[[File:Saw.png]] Surgical Saw - Hatchet 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Closing a Surgical Site==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The final steps of most surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the location in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
If you had to use the [[File:Saw.png]] &#039;&#039;&#039;bone saw&#039;&#039;&#039; earlier (&#039;&#039;&#039;chest/head&#039;&#039;&#039;):&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the bones back into place.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend their ribcage/skull &#039;&#039;unless&#039;&#039; the bone was fractured during the sawing phase, in which case, conduct [[Surgery#Bone_Repair|bone repair]] before continuing.&lt;br /&gt;
Then, after the above (or if it was not required):&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Crowbar 75%&lt;br /&gt;
*[[File:Bone_gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Ensure the target limb doesn&#039;t have over 30 brute damage (15 for hands and feet), otherwise the bone will break again.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
#* If you are fixing broken bones in the head or chest, apply a second smearing of [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to set the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Perform &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Bone gel.png]] Bone Gel - Tape Roll 60%&lt;br /&gt;
*[[File:Bone setter.png]] Bone Setter - Wrench 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Plastic Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The altering and repair of a patient&#039;s face.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to begin fixing vocal cords if needed&#039; otherwise begin the process of fixing any other facial deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;SHELL IPC&#039;S ONLY BELOW!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Aim for the patient&#039;s mouth - &#039;&#039;&#039;not head&#039;&#039;&#039; - in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to retract the skin, preparing the patients face&lt;br /&gt;
# [[File:Multitool.png]] &#039;&#039;&#039;multi-tool&#039;&#039;&#039; to begin fixing synth voice box if needed&#039; otherwise begin the process of fixing any other synthskin deformity or modification&lt;br /&gt;
# Cauterize the incision with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Retractor.png]] Retractor - Tactical Knife 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Arterial Bleeding and Severed Tendon Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and tendons.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Fixovein.png]] Fix&#039;O&#039;Vein - Cable coil 75%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
# (Optional) Conduct &#039;&#039;&#039;Bone Repair&#039;&#039;&#039; on the parent body.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Saw.png]] Circular Saw - Hatchet 55%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;Amputation&#039;&#039;&#039;.&lt;br /&gt;
# Attach the desired limb, whether it&#039;s the patient&#039;s or a robotic limb.&lt;br /&gt;
# Ensure the patient is able to manipulate their new limb before releasing them.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;For organic limbs, be ready to inject Thetamycin as the replacement limb is surely infected.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Internal Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending organ damage. Yes, even brain damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the chest, groin, or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the appropriate mechanism to mend the organ:&lt;br /&gt;
#* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced trauma kit&#039;&#039;&#039; for organic organs.&lt;br /&gt;
#* [[File:Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; for synthetic organs.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Traumakit.png]] ATK - Gauze 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny&lt;br /&gt;
* Abdomen - small&lt;br /&gt;
* Chest - normal&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use the &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend the cavity wall.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Drill.png]] Drill - Pen 75%, metal rods 50%&lt;br /&gt;
*[[File:Cautery.png]] Cautery - Cigarette 75%, lighter 50%, welder 25%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Implant/Shrapnel Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several tries.&lt;br /&gt;
#* Note that there is a brief period where nothing happens after you click on the patient with the hemostat. Use this time to click on the patient multiple times to queue up multiple attempts at removing implants.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion organs. This also applies to neural laces, xenomorph embryos, and K&#039;ois.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/lungs, groin for appendix/kidney/liver)&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REMOVING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# Dispose of the organ or store it in a freezer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRANSPLANTING an organ&#039;&#039;&#039;:&lt;br /&gt;
# Click the patient with the organ you intent to transplant.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# Administer an [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required to repair any damage received during transport/transplantation.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Hemostat.png]] Hemostat - Wirecutters 75%, fork 20%&lt;br /&gt;
*[[File:Fixovein.png]] Fix&#039;O&#039;Vein - Cable coil 75%&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Organs may become infected after transplantation. &#039;&#039;Do not&#039;&#039; transplant organic organs that are from a different species or blood type as the patient, otherwise they will be rejected and the patient will soon die.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Additionally, K&#039;ois is located in the chest. Black K&#039;ois is located in the head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb necrosis mostly caused by septic infections. &#039;&#039;&#039;NOT necrotic organ repair.&#039;&#039;&#039;&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic area in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic limb.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;GHETTO&#039;&#039;&#039;:&lt;br /&gt;
*[[File:Scalpel.png]] Scalpel - Kitchen knife 75%, glass shard 50%&lt;br /&gt;
*[[File:Eyedropper.png]] Dropper - Bottle/beaker 75%, spray bottle/bucket 50%&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open.&lt;br /&gt;
#*For Vaurca, use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; instead.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Pre-Cyborgification Procedure==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification. This ain&#039;t rocket surgery!&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Opening_a_Surgical_Site|Opening a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill away the relevant parts of the brain.&lt;br /&gt;
*REMOVING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Organ_Removal.2FTransplantation|Organ Removal/Transplantation]]&#039;&#039;&#039;.&lt;br /&gt;
*KEEPING the brain:&lt;br /&gt;
# Perform the steps in &#039;&#039;&#039;[[Surgery#Closing_a_Surgical_Site|Closing a Surgical Site]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=16049</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=16049"/>
		<updated>2020-07-31T08:43:47Z</updated>

		<summary type="html">&lt;p&gt;Myazaki: Makes text size of Races titles the same.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;font-size: 13px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 45%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Lore|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Quick Navigation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Lore|Main Pages]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Background summary|New Player Lore Starter Guide]]&#039;&#039;&#039; · &#039;&#039;&#039;[[Lore Hub]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Lore|General]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Timeline]] · [[Languages]] · [[Interstellar Travel]] · [[Bluespace]] · [[Template:Aurora Starmap|Starmap]] · [[Deep Space]] · [[Education]] · [[Guide to Law]] · [[Guide to Citizenship]] · [[Cloning]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;center&amp;quot; nowrap| [[File:Nt-logo.jpeg|20px|link=]][[Nanotrasen Corporation]] · [[File:Hephaestuslogo4.png|20px|link=]][[Hephaestus Industries]] · [[File:II-teal.png|20px|link=]][[Idris Incorporated]] · [[File:ZH-lightpurple.png|20px|link=]][[Zeng-Hu Pharmaceuticals]] · [[File:EinsteinEngines2.png|20px|link=]][[Einstein Engines]] · [[File:Zavodskoi Interestellar.png|10px|link=]][[Zavodskoi Interstellar]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Human Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;center&amp;quot; |[[File:Sol Alliance Flag.png|20px|link=]][[Sol Alliance]] · [[File:Republicofbieselflag.png|20px|link=]][[Republic of Biesel]] · [[File:Eridani Logo.png|20px|link=]][[Eridani_Federation|Eridani Corporate Federation]] · [[File:Frontier Alliance Flag.png|20px|link=]][[Coalition of Colonies]] · [[File:Elyra Flag.png|20px|link=]][[Republic_of_Elyra|Republic of Elyra]] · [[File:Dominia Flag.png|10px|link=]][[Empire_of_Dominia|Empire of Dominia]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Alien Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;center&amp;quot; |[[File:Jargon flag.jpg|20px|link=]][[Skrell|Jargon Federation]] · [[File:Moghes porposal.png|20px|link=]][[Unathi|Izweski Nation]] · [[File:PRA Flag.png|20px|link=]][[People&#039;s Republic of Adhomai]] · [[File:DiamondALA.png|20px|link=]][[ Democratic People&#039;s Republic of Adhomai]] · [[File:New Kingdom of Adhomai.png|20px|link=]][[New Kingdom of Adhomai]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Important Locations]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starmap.png|upright=1|link=The Orion Spur|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[The Orion Spur| &#039;&#039;&#039;The Galaxy&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Biesel_planet.png|upright=1|link=Tau Ceti|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Tau Ceti| &#039;&#039;&#039;Tau Ceti&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Earth.jpg|upright=1|link=Sol|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Sol| &#039;&#039;&#039;Sol&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Moghes.png|upright=1|link=Uueoa-Esa|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Uueoa-Esa| &#039;&#039;&#039;Uueoa-Esa&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Adhomaiplanet.png|upright=1|link=Adhomai|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Adhomai| &#039;&#039;&#039;Adhomai&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Oran.png|upright=1|link=Oran|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Oran| &#039;&#039;&#039;Oran&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Xanu.png|upright=1|link=Adhomai|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Xanu Prime| &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary|Races]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_skrell.png|upright=1|link=Skrell|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Skrell| &#039;&#039;&#039;Skrell&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_tajaran.png|upright=1|link=Tajara|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Tajara| &#039;&#039;&#039;Tajara&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_unathi.png|upright=1|link=Unathi|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Unathi| &#039;&#039;&#039;Unathi&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_dionae.png|upright=1|link=Dionae|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Dionae| &#039;&#039;&#039;Dionae&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_vaurca.png|upright=1|link=Vaurca|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Vaurca| &#039;&#039;&#039;Vaurca&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Ipc starter sane.png|upright=1|link=IPC|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[IPC| &#039;&#039;&#039;IPC&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_borg.png|upright=1|link=Synthetics|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Synthetics| &#039;&#039;&#039;Synths&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Myazaki</name></author>
	</entry>
</feed>