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		<title>Vaurca</title>
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		<updated>2019-03-02T04:13:07Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Inter-hive Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple)are an arthropodal species that naturally organize themselves into eusocial groups, the Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bond with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists.These three hives of Vaurca have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Vaurca can&#039;t be any Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Base Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question, color can also influenced by the Lesser Queens who birthed them.&lt;br /&gt;
:Zo&#039;ra Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:C&#039;thur Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 0,10,80)&lt;br /&gt;
::Bound Warriors: (RGB 10,0,80)&lt;br /&gt;
::Bound Workers: (RGB 0,50,80)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security and science jobs. They are free to take civilian, medical and engineering jobs. They are also free to be menial lab assistants.They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca have augments that allow them to have an easier time speaking the Languages of the Orion Spur. Otherwise, Vaurcae typically expresses an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. Because of this language barrier with other species, Vaurca may speak more deliberately, using overtly descriptive language to convey an emotion or idea to another species.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Choosing a Brood====&lt;br /&gt;
Choosing which hive, and then which brood your Vaurca belongs to will shape many of the opprotunities and problems that your Vaurca character could face. Each hive has different circumstances, with some involving different species altogether. General Information about each hive can be found on the [[Vaurca Hives|Vaurca Hives]] page. Overviews of each brood can also be found here, with additional information available under each broods queen. By default, a hive must be chosen, but if for whatever reason your Vaurca does not hail from the most common broods, then your Vaurca would be a [[Vaurca#Queenless|Queenless]]. Queenless is an catch-all term ascribed to Vaurca of the same hive, but born outside of the broods of any current lesser queen. More information upon the Queenless can be found in their section of the main page.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur and phoron as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth, thus explaining their increased size, despite having an exoskeleton. More information on Vaurca biology can be found [[Vaurca Biology|here.]]&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The Lifecycle of a Vaurca is simplistic when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
Vaurca eggs naturally enter a state of suspended animation when they are outside of a Queen&#039;s ovipositor, or its surrogate [[Vaurca#Breeders (Type C)|CB]]. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate [[Vaurca#Breeders (Type C)|CB]]&#039;s. Every [[Vaurca#Breeders (Type C)|CB]] within a hive specializes in the creation of up to three different &#039;types&#039; of Vaurca. [[Vaurca#Breeders (Type C)|CB]] themselves are living biological factories, capable of controlling nearly every aspect of their progeny via in utero genetic manipulation.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a [[Vaurca#Breeders (Type C)|CB]], Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their augmentations are reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep. &lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of Mother Zo&#039;ra will never truly be lost, that out of the horrible illumination of the unknown, Mother Zo&#039;ra will return to right the direction of her wayward daughters, and to align all surviving hives under her will.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Bound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
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Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
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Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
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===Entertainment===&lt;br /&gt;
&lt;br /&gt;
Unbound entertainment consists of frivolous activities within their respective VR heaven&#039;s ever since it was made widely available. However, due to prolonged separation from VR experienced by the Unbound due to the realities of their situations, many Unbound must find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their hive, which is considered pleasurable to Vaurca. For Unbound this can take various forms, depending on their duty, or purpose to the hive. In moments of leisure activity outside of VR or work, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of their society, they remain a communal species. &lt;br /&gt;
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Beyond this, Unbound can also enjoy socializing with aliens, often finding humor from the ambiguities of language that other species take for granted. New experiences and hobbies are also sought or adopted, especially when VR is unavailable. &lt;br /&gt;
&lt;br /&gt;
The Bound are completely deprived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
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Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
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Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting chalk-like or like iron to Humans. For Vaurca themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcan dishes often have wildly different textures, the more different it is, the more fancy the meal is considered.&lt;br /&gt;
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The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise that can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
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This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
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Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
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According to Vaurca sources and records, they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
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It is considered heavily Taboo to take a picture of or depict the Queen or Lesser Queen of a hive in non-VR media as it is considered a disgrace to their spiritual beauty. Because of this, they rarely make public appearances to humanity or any species outside of VR.&lt;br /&gt;
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One of the highest honors a Za or Ka can normally receive in their respective hives is to be bestowed the title of &#039;&#039;Xakat&#039;kl&#039;atan&#039;&#039; or Master of Ideal Forms. Usually achieved after death, this title can only be bestowed by a Queen or Lesser Queen. It recognizes the recipient as an authority in their particular field of study, and it is these respective Za and Ka that are approached by those newly born or training, seeking to benefit from their mastery. To become a &#039;&#039;Xakat&#039;kl&#039;atan&#039;&#039; while still alive is rare, but when it does occur the Ka or Za in question becomes something akin to a celebrity amongst their hive, or even others. Regardless of what they choose to do, living or dead, they remain staunch advisors of their hives Queens.&lt;br /&gt;
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===Religion===&lt;br /&gt;
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The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
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The Vaurca possess one of the oldest civilizations within the Orion Spur. Vast stretches of their history sought, like humans, to explain the world around them, as well as themselves. Countless Religions have formed across the ages, but only a few remain in any significant practice today.  More information on Vaurca Religion can be found[[Vaurca Religion| here]]&lt;br /&gt;
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Upon death, in one of the few ritualized events in an average Unbound Vaurca lifetime, the deceased Unbound&#039;s neural socket,(A device which microscopically replaces the functions of their organic brain over time) is removed and permanently has its data moved onto its respective Lesser Queen&#039;s VR before being reused once more in a new Unbound Vaurca.&lt;br /&gt;
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One important day for Unbound Vaurca would be their &#039;&#039;Vata&#039;keilvetk&#039;&#039; translating roughly into basic as, Transubstantiation-day. Typically occurring at or close to half of an Unbound&#039;s lifespan. This day is significant in that the Vaurca&#039;s neural socket has taken over the functions of their brain, thus cementing their place in the virtual afterlife. Many Unbound celebrate this day and go to great lengths to celebrate the Transubstantiation-day of their peers.&lt;br /&gt;
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Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Will and thought are the only tools needed by Vaurca who dwell here. These tools are used to create structures and worlds not constrained by 3 dimensions, to create what their minds choose to. Yet most tend to merely use the interstice to communicate or travel between each Lesser Queen&#039;s VR. Those that do choose to live out their afterlife here are often seen as eccentrics.&lt;br /&gt;
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By request, and if approved by their hive-cells overseeing Ta, an unbound may forgo incineration upon death for a far older practice of Reclamation. In this practice, the deceased unbounds implants are removed, and their body is specially prepared for consumption by their hive-cell. It is the belief that by consuming the physical remains of the deceased, they may move on into the Aether without worry of what they leave behind. Skrellian historians believe that this practice likely came around between the Era of Agriculture and the Era of Augments, and probably served a purpose for the hives then. Regardless of its history, this practice had fallen out of favor for the more efficient methods, but it has recently found a resurgence within all Vaurca hives. Whether this is to curve a mounting famine that the hive faces, or if it&#039;s because of some nostalgic dream of the Sedantis of yore, none can say.&lt;br /&gt;
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===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae are the undisputed masters of biotechnology, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
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As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
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&lt;br /&gt;
==Major Hives==&lt;br /&gt;
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[[Vaurca Hives|More in-depth information on each Vaurca hive can be found in the hive section]]&lt;br /&gt;
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There are four major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
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====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
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Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (17.1 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
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Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
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They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They each had claimed to be direct representatives of the Zo&#039;ra High Queen,but ever since the revelation of her death,Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra was made the new High Queen.&lt;br /&gt;
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The Zo&#039;ra are the most politically developed hive, recently [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?page=7&amp;amp;tab=comments#comment-101090 helping in the funding of the Tau Ceti Foreign Legion], and making active progress to spread their influence.&lt;br /&gt;
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====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
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K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Klo’zxera appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (24.3 million in known space.) After arriving within Skrell space, the Klo’zxera  or the Fortoken as it is called by the Unathi, quickly moved into Izweski Hegemon space. Following a tense first contact situation, the K&#039;lax became the newest vassal of the Izweski Hegemony and settled Tret, the second planet of Uueoa-Esa system. They maintain a subtly warm, if terse relations with the Hegemon as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking.&lt;br /&gt;
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Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who once claimed divine connection to the High Queen of K&#039;lax.This claim is disputed by most of the Zo&#039;ra, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
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The K&#039;lax are the most technologically developed hive, and are leading the way in reconstructing the species&#039; superior technology.&lt;br /&gt;
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====C&#039;thur====&lt;br /&gt;
C&#039;thur - &amp;quot;The Weavers&amp;quot;&lt;br /&gt;
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The third hive that the species of the Orion Spur have been able to communicate with, the C&#039;thur and their arrival has been a closely guarded secret of the [[Skrell#Political_Structure|Jargon Federation]] for the last few years. The revelation of their survival has re-ignited diplomatic disputes between the K&#039;lax and Zo&#039;ra, with outright hostility met by some K&#039;lax towards the C&#039;thur.Historically a minor hive, the C&#039;thur were instrumental in developing inter-hive diplomacy upon Sedantis, often acting as neutral third parties to delegate issues. Indeed for much of their history, the C&#039;thur wove complex political alliances to protect themselves as well as acting as a sort of information broker for many of the larger hives. Prior to their exodus from Sedantis, they maintained relations with both the K&#039;lax and Zo&#039;ra but were often seen as calculative manipulators amongst both.&lt;br /&gt;
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The C&#039;thur arrived within Glorashi, a system within skrell space only two weeks after the Klaxian hiveship, the Klo’zxera left the area. It is now known that C&#039;thur hiveship, the Kloxa&#039;xia was originally A Klaxian hive ship meant to rendezvous with the Klo’zxera within Glorashi, but left soon after detecting incoming Jargon Federation vessels. The C&#039;thur continue to report that they secured the hiveship in diplomatic negotiations with the K&#039;lax upon Sedantis, but the validity of this claim is yet to be proven. The C&#039;thur have quickly integrated into Skrellian colonies within Glorashi and are predominately accepted in skrellian socioeconomic systems.Unlike all other hives, the C&#039;thur are led by their original hive queen, who, with a council of three other Lesser Queens leads the hive in this new age.&lt;br /&gt;
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The C&#039;thur are the most economically developed hive, having stakes in [[Einstein Engines]].&lt;br /&gt;
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====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
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For hive Lii&#039;dra, their populations are unknown, though it is assumed that their numbers within the Orion spur remain below 12 million. Despite this, they match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
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The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
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== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
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Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 160,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 15,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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2,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation.&lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in the system. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power. Sharing native weaponry designs to improve old Foreign Legion firearms is an example of the carrot on a stick game the Zo&#039;ra seem to be playing. Over a long time, the trust earned between the hive and the other species promises the shared knowledge of their advanced technology, which would increase prosperity for all.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:LordFowl&amp;diff=9758</id>
		<title>User:LordFowl</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:LordFowl&amp;diff=9758"/>
		<updated>2018-09-04T20:58:44Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: Created page with &amp;quot;The sleeper awakens.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sleeper awakens.&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=5529</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=5529"/>
		<updated>2017-04-29T01:48:58Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Brain Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
==A Guide to Surgery In General==&lt;br /&gt;
All surgery requires the set of medical tools in the Operating Theatre, along with an operating table. In general, only [[Surgeon]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming yourself or your patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player to put them in an aggressive grab, and click on a table. However, you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one, (Unless the situation really calls for it, if you have any questions, You&#039;re free to ahelp it) might possibly lead to action by the internal security team or IAA. Which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
* [[File:Drill.png]] surgical drill&lt;br /&gt;
* [[File:Scalpel.png]] scalpel&lt;br /&gt;
* [[File:Saw.png]] circular saw&lt;br /&gt;
* [[File:Hemostat.png]] hemostat&lt;br /&gt;
* [[File:Cautery.png]] cautery&lt;br /&gt;
* [[File:Retractor.png]] retractors&lt;br /&gt;
* [[File:Bone setter.png]] bone setter&lt;br /&gt;
* [[File:Bone gel.png]] bone gel&lt;br /&gt;
* [[File:Autopsy scanner.png]] autopsy scanner&lt;br /&gt;
* [[File:Anesthetics.png]] sleeping agent&lt;br /&gt;
* [[File:BreathingMask.png]] medical mask&lt;br /&gt;
* [[File:Sterilemask.png]] sterile mask&lt;br /&gt;
* [[File:LGloves.png]] latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] nanopaste&lt;br /&gt;
* [[File:Fixovein.png]] FixOVein&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Glass shard&lt;br /&gt;
* wirecutter&lt;br /&gt;
* crowbar&lt;br /&gt;
* welding tool&lt;br /&gt;
* screwdriver&lt;br /&gt;
* mousetrap&lt;br /&gt;
* fork&lt;br /&gt;
* cigarette&lt;br /&gt;
* lighter&lt;br /&gt;
* metal rods&lt;br /&gt;
* wrench&lt;br /&gt;
* kitchen knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Place on gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection, which left untreated can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
== Prepping for Surgery ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the person to strip, or click+drag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the person and click on the operating table to lay them down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] sleeping agent.&lt;br /&gt;
# Click+drag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery List==&lt;br /&gt;
&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair Surgery ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. &lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to put the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Facial Reconstruction Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The fixing of facial and vocal deformaties.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s mouth &#039;&#039;&#039;not head&#039;&#039;&#039; in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to mend their vocal cords.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the skin back in place.&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Bleeding Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and veins within the body to stop internal bleeding.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Only for chest/head) Use your [[File:Saw.png]] &#039;&#039;&#039;CircularSaw&#039;&#039;&#039; to saw through the ripcage/skull&lt;br /&gt;
# (Only for chest/head) Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to bend back the ripcage/skull.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Ampuate the stump as in Amputation.&lt;br /&gt;
# Attach the limb you recovered (hopefully).&lt;br /&gt;
# Alternatively attach the appropriate robotic limb from Robotics.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Keep dylovene and spaceacilline handy. If meat limb was left outside of freezers for long, it might be infected. If it comes from someone of different species, be ready for rejection.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. Robotic limbs explode when they take too much damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Organs Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending brain hematomas, damaged eyes, collasped lungs and other broken organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the area where organ is at in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; to mend the organs, or [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; on an robotic organ.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny (i.e. pen, paper)&lt;br /&gt;
* Abdomen - pocket-size (i.e. most surgical tools)&lt;br /&gt;
* Chest - small (i.e. bone saw, revolver)&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note that you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepeare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend cavity wall.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop bleeding. (May not be needed)&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage. [CHEST ONLY]&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open. [CHEST ONLY]&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several goes.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage. [CHEST ONLY]&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage. [CHEST ONLY]&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of the brain, heart, lungs, inflammed appenxies, etc. This also applies to neural laces.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes/neural lace, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh or (Vaurca only) use a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
# [REMOVAL] Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# [REMOVAL] Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# [REMOVAL] Dispose of the organ or store it in a freezer. For [[Roboticist#Cyborgs | Borgification]], place the brain in an [[File:MMI empty.png]] MMI and give it to a [[Roboticist]].&lt;br /&gt;
# [TRANSPLANTATION] Use the organ you intend to transplant on the patient.&lt;br /&gt;
# [TRANSPLANTATION] Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to push the bones back together.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to repair the bones.&lt;br /&gt;
# [TRANSPLANTATION] Administer a [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use the [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required, to repair any damage received during transport/transplantation.&lt;br /&gt;
# Close the incision with a [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; and monitor the patient&#039;s health closely for either an infection or organ rejection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head for simpler cloning.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb &amp;amp; Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis caused (mostly) by septic infections.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic organ in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic organ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts) or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off, as when unsealed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brain Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification, generally reducing a crewmember&#039;s mental capacity, removing their memories. How hard can it be? It&#039;s not like it&#039;s brain surgery!&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the skull.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their skull open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill away the relevant parts of the brain.&lt;br /&gt;
# EITHER follow organ removal surgery to remove the brain for cyborgification, or proceed as detailed below to keep the brain in the patient.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their skull.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut skull.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=5528</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=5528"/>
		<updated>2017-04-29T01:46:51Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
==A Guide to Surgery In General==&lt;br /&gt;
All surgery requires the set of medical tools in the Operating Theatre, along with an operating table. In general, only [[Surgeon]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming yourself or your patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player to put them in an aggressive grab, and click on a table. However, you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one, (Unless the situation really calls for it, if you have any questions, You&#039;re free to ahelp it) might possibly lead to action by the internal security team or IAA. Which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
* [[File:Drill.png]] surgical drill&lt;br /&gt;
* [[File:Scalpel.png]] scalpel&lt;br /&gt;
* [[File:Saw.png]] circular saw&lt;br /&gt;
* [[File:Hemostat.png]] hemostat&lt;br /&gt;
* [[File:Cautery.png]] cautery&lt;br /&gt;
* [[File:Retractor.png]] retractors&lt;br /&gt;
* [[File:Bone setter.png]] bone setter&lt;br /&gt;
* [[File:Bone gel.png]] bone gel&lt;br /&gt;
* [[File:Autopsy scanner.png]] autopsy scanner&lt;br /&gt;
* [[File:Anesthetics.png]] sleeping agent&lt;br /&gt;
* [[File:BreathingMask.png]] medical mask&lt;br /&gt;
* [[File:Sterilemask.png]] sterile mask&lt;br /&gt;
* [[File:LGloves.png]] latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] nanopaste&lt;br /&gt;
* [[File:Fixovein.png]] FixOVein&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Glass shard&lt;br /&gt;
* wirecutter&lt;br /&gt;
* crowbar&lt;br /&gt;
* welding tool&lt;br /&gt;
* screwdriver&lt;br /&gt;
* mousetrap&lt;br /&gt;
* fork&lt;br /&gt;
* cigarette&lt;br /&gt;
* lighter&lt;br /&gt;
* metal rods&lt;br /&gt;
* wrench&lt;br /&gt;
* kitchen knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Place on gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection, which left untreated can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
== Prepping for Surgery ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the person to strip, or click+drag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the person and click on the operating table to lay them down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] sleeping agent.&lt;br /&gt;
# Click+drag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery List==&lt;br /&gt;
&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair Surgery ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. &lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to put the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Facial Reconstruction Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The fixing of facial and vocal deformaties.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s mouth &#039;&#039;&#039;not head&#039;&#039;&#039; in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to mend their vocal cords.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the skin back in place.&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Bleeding Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and veins within the body to stop internal bleeding.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Only for chest/head) Use your [[File:Saw.png]] &#039;&#039;&#039;CircularSaw&#039;&#039;&#039; to saw through the ripcage/skull&lt;br /&gt;
# (Only for chest/head) Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to bend back the ripcage/skull.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Ampuate the stump as in Amputation.&lt;br /&gt;
# Attach the limb you recovered (hopefully).&lt;br /&gt;
# Alternatively attach the appropriate robotic limb from Robotics.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Keep dylovene and spaceacilline handy. If meat limb was left outside of freezers for long, it might be infected. If it comes from someone of different species, be ready for rejection.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. Robotic limbs explode when they take too much damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Organs Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending brain hematomas, damaged eyes, collasped lungs and other broken organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the area where organ is at in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; to mend the organs, or [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; on an robotic organ.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny (i.e. pen, paper)&lt;br /&gt;
* Abdomen - pocket-size (i.e. most surgical tools)&lt;br /&gt;
* Chest - small (i.e. bone saw, revolver)&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note that you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepeare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend cavity wall.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop bleeding. (May not be needed)&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage. [CHEST ONLY]&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open. [CHEST ONLY]&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several goes.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage. [CHEST ONLY]&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage. [CHEST ONLY]&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of the brain, heart, lungs, inflammed appenxies, etc. This also applies to neural laces.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes/neural lace, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh or (Vaurca only) use a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
# [REMOVAL] Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# [REMOVAL] Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# [REMOVAL] Dispose of the organ or store it in a freezer. For [[Roboticist#Cyborgs | Borgification]], place the brain in an [[File:MMI empty.png]] MMI and give it to a [[Roboticist]].&lt;br /&gt;
# [TRANSPLANTATION] Use the organ you intend to transplant on the patient.&lt;br /&gt;
# [TRANSPLANTATION] Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to push the bones back together.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to repair the bones.&lt;br /&gt;
# [TRANSPLANTATION] Administer a [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use the [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required, to repair any damage received during transport/transplantation.&lt;br /&gt;
# Close the incision with a [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; and monitor the patient&#039;s health closely for either an infection or organ rejection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head for simpler cloning.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb &amp;amp; Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis caused (mostly) by septic infections.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic organ in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic organ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts) or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off, as when unsealed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brain Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification, generally reducing a crewmember&#039;s mental capacity, removing their memories..&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the skull.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their skull open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill away the relevant parts of the brain.&lt;br /&gt;
# EITHER follow organ removal surgery to remove the brain for cyborgification, or proceed as detailed below to keep the brain in the patient.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their skull.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut skull.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5360</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5360"/>
		<updated>2017-02-24T02:32:16Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* K&amp;#039;ois - The Substance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is vital to the Vaurcae as both a nutritional food item and a source of liquid phoron, which it extracts from solid-state phoron deep in the earth of Sedantis as a process of its growth. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5359</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5359"/>
		<updated>2017-02-24T02:29:52Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* K&amp;#039;ois - The Substance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it extracts from solid-state phoron deep in the earth of Sedantis. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5354</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5354"/>
		<updated>2017-02-20T20:21:49Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Vaurca can&#039;t be any Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming plasma reagent.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Minorly vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Warriors are more resistant to fire than their Worker brethren.&lt;br /&gt;
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.&lt;br /&gt;
** Vaurca Warriors can bite.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Workers are more resistant to brute than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to radiation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are slower than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers cannot bite.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 4 million live in similar areas on Biesel. After NanoTrasen&#039;s forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of almost half a million additional Vaurca. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5345</id>
		<title>Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5345"/>
		<updated>2017-02-12T21:20:46Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Mendell City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Biesel was one of the first habitable exoplanets to be discovered by early exploration and is located in [[Tau Ceti]]. It was first colonized &#039;&#039;&#039;2147&#039;&#039;&#039;, seventeen years after the development of the Warp Drive. Prior to human colonization which introduced Earth-based animal and plant populations the planet consisted of simple flora and small, furry gopher-like animals early colonists called Barks. These animals soon went extinct despite conservation efforts due to being out-competed by earth animals entering the wild, and by the fact many colonists considered the animals pests due to their loud, ceaseless barks and affinity to chew wires.&lt;br /&gt;
&lt;br /&gt;
Since it’s colonization and maintained terraforming efforts, Biesel has been among the most influential and wealthy planets in human space. The Federal Republic of Biesel and the Tau Ceti System gained its independence in &#039;&#039;&#039;2452&#039;&#039;&#039; during the immense economic recession the Sol Alliance was suffering.&lt;br /&gt;
&lt;br /&gt;
It is run by the Tau Ceti Assembly and State Senate in &#039;&#039;&#039;Mendell City&#039;&#039;&#039;, the capital, with the combined congress containing 286 representatives. 2 Representatives from the 120 Districts on Biesel, 20 Districts on New Gibson, and a single representative for each of the three Habitation-Stations with permanent populations over 4,000.&lt;br /&gt;
&lt;br /&gt;
Nearly all the major corporations operated on Biesel before its independence, but since the creation of the Free Trade Zone they found themselves slowly bought out or undermined. Today Nanotrasen is the largest employer in Biesel and Tau Ceti, with it and its subsidiaries owning the majority of all business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City&#039;&#039;&#039; is the capital of Biesel, and is considered the most affluent city in human space, people of all walks of life can find a purpose on Biesel and in Mendell City, and there are many prestigious education institutes that countless people use to push their intellect to new heights, where they are eagerly hired by the corporate giants that dominate the city.&lt;br /&gt;
&lt;br /&gt;
However the city also has large low-income districts and neighborhoods that exist on the periphery of the more wealthy inner city. Most of these low-income areas house a sizable population of non-humans that are employed by Nanotrasen for cheap labor. Very few people actually live in abject poverty, with basic utilities and public services provided, but basic services tend to be less reliable and there are very few higher institutions available.&lt;br /&gt;
&lt;br /&gt;
[[File:Biesel Cities.png|thumb|right|alt=Alt text|Map of Biesel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description and Features==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
Biesel has a population approaching three billion, most of which are human. However with the constitution guaranteeing the rights of &amp;quot;free travel&amp;quot; and &amp;quot;open immigration&amp;quot; the planet is gaining a rapidly rising population of alien inhabitants.&lt;br /&gt;
&lt;br /&gt;
This population is primarily spread out over the continents with very little of the population going offshore to the islands. There are several major cities, including the capital, Mendell City. Phoenixport is the second largest city on the planet, with Scottsdan the third.&lt;br /&gt;
&lt;br /&gt;
Mendell City contains the largest Shuttleport ever constructed, second only to the shuttleports of Earth. This large complex is vital to the city and sees thousands of shuttles come and go every day. NanoTrasen has situated many of their main offices in the city, taking advantage of the low taxation and cheap transportation. &lt;br /&gt;
&lt;br /&gt;
Phoenixport is well-known across Biesel for it’s wondrous construction projects, replicating man-made wonders from old earth, such as the Leaning Tower of Pisa, or the Taj Mahal.&lt;br /&gt;
&lt;br /&gt;
Where Mendell is the heart of Biesel’s transport industry, Scottsdan is it’s production center, with many modern industries dedicated to producing goods for sale in Biesel and beyond.&lt;br /&gt;
&lt;br /&gt;
==Population Demographics==&lt;br /&gt;
&lt;br /&gt;
===Mendell City===&lt;br /&gt;
Mendell City is the capital of Biesel and of Tau Ceti as a whole stretching over forty thousand square kilometers; it houses a total of 18 million people, situated on the south-western coast of the northernmost continent. Due to the low-tax system; many corporations and mega-corporations, such as Nanotrasen and Einstein Engines, have their head offices in the cities business sector. The city itself contains a mix of structures, ranging from kilometer high skyscrapers covering a dozen city blocks to almost serene suburbs, wrapped in the city’s urban sprawl.&lt;br /&gt;
&lt;br /&gt;
Mendell City is the hub of trade throughout the system; trillions of credits flowing through the electronic stock markets in the business sector; whether in private transactions, or on the trade floor itself. It is said that you can buy anything in Mendell city; given enough money and time; however, this is not always true; given that walth attracts crime, the largest part of the city budget goes towards a very well-armed, organized and trained police force; keeping crime well-below acceptable levels. The training is so in-depth, that several Paramilitary Companies recruit almost exclusively from the police force; giving them a very lucrative reputation.&lt;br /&gt;
&lt;br /&gt;
Though Mendell City is relatively well-developed; it, like many other cities, has it&#039;s poorer districts, with significantly higher crime rates than the more affluent areas. Though Mendell City&#039;s well funded police force is able to restrict much of the illegal activity to these areas; they are hard-pressed to prevent sporadic outbreaks of gang-related crime in specific areas. Mendell City is divided into fifteen districts, five of which are considered to be slums:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Zhèngfǔ District&#039; - The absolute middle of the city, this district holds a small residential area, as well as many city departments as well as City Hall. NanoTrasen Headquarters sits opposite of city hall on Phoenix Street, where the original touchdown on Biesel was made. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Phoenix Park&#039; - One of the more affluent areas of Mendell, Phoenix Park is a large commercial district, with various retail, department and niche stores, surrounding a massive park reserve in the north-west of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Xinghua Prefecture&#039; - A small district that makes extremely efficient use of it&#039;s space, this district is almost solely populated by large apartment and condominium complexes, there are a few office buildings in between as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Abaster Fields&#039; - A large rural area to the west of the city, largely home to various estate properties and mansions of the affluent. Although there are a few agricultural establishments as well, the district isn&#039;t heavily populated, but due to the relative wealth of those living within, it&#039;s a fairly influential one. Attractions within District 4 include the Godswood Estate, the Jie Residence, and Iovine Manor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Homewood&#039; - A large residential district on the eastern side of the city, with an artificial river built coming in from Severson&#039;s Rift. Home to the medium-upper and upper class families, most of these homes are large or fair sized, but not much compared to those in Abaster Fields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Imperial Plaza&#039; - A shady district with various dives, bars and restaurants, as well as a high rate of crime. Domestic disturbances and break ins are frequent, as are scrumptious burgers. Although not an outright slum, it is not widely trafficked by those who reside outside of the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Vega De Rosa&#039; - Casinos, clubs, bars, all the high-end entertainment that the city&#039;s elite love to enjoy. On the outskirts there are some less-established franchises that the middle and lower income residents attend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Lekan District&#039; - A mostly industrial center housing the bulk of the utilities that provide drinking water and power to the city with its multiple fusion power plants and water treatment plants.  The district also houses massive recycling centers that neatly and efficiently sort through the hundreds of tons of trash generated by the city. This district was named after the City Commissioner Lekan Mugabe who commissioned the development of District 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Flagsdale&#039; - Overpopulated by unemployed vaurcae that have found they have little to no purpose or reason to be here, and are just trying to wait and survive long enough for the remainder of their hive to come to human space. Tensions in this district have risen as numerous riots and violence directed at the new species have boiled up in the recent months, providing a new issue for the City Council to tackle. The district a designated slum where disease and violence are quarantined by the Mendell City Police Department.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Republic&#039;s Landing&#039; - A large commercial district taking advantage of the multiple civilian shuttleports in the area. It has two amusement parks, ports for orbital cruise ships, and various museums and other tourist attractions, as well as the worlds largest hotel, The Crimson Heights. It has a direct maglev link to District 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 11&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The result of urban sprawl and low-income housing, this place is regarded as the worst of the worst in Mendell. Gangs and criminal enterprise rule the abandoned streets, and many of the buildings are derelict structures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Xavier District&#039; - District 12 is one of the largest gathering of intellectual properties in human space. This single district has over twenty-five universities, fifteen colleges, thirty high schools, four training centers, and three NanoTrasen research facilities, as well as other corporate research laboratories. Xavier District is officially classed as a residential district, a measure proposed by NanoTrasen&#039;s liaison on City Council. Some suspect the lower property taxes in residential zones was perhaps the reason behind this. Formerly known as the Think Tank, this district was renamed in remembrance of Xavier Trasen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Bullard Avenue&#039; - Although much larger than the single avenue for which it&#039;s moniker is derived, a large portion of the north of Mendell, Bullard is the economic center of Mendell City, home to big banking centers, and other stock market and finance institutions. Although the majority of the district is designated commercial properties, there are some residential complexes to be found here that are typically rented to those who work within the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;New Detroit&#039; - An industrial district that houses a large portion of the automated factories. Due to the recent embargo by the Sol Alliance, the district has fallen on hard times as material shortages have reduced industrial output as the City attempts to stimulate growth through subsidizing domestic material production of plasteel through Nanotrasen to replace the other materials. It is designated as a slum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Jie District&#039; - The location of a majority of the city&#039;s low-income housing, this slum is located on the outskirts of Mendell City. Before it was turned into subsidized housing, this area of the city was a location where displaced refugees of the First Interstellar War resided. This district was formerly known as the Suo District, named after the Sol Alliance admiral Wen Suo, however, this district was renamed after the Republic Navy admiral Zheng Jie who grew up in this district.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mendell City attracts vast numbers of tourists, whether for the numerous festivals that the city holds, or for simple sight-seeing; however, after recent heavy riots caused by the far right Apotheosis party; after many high-ranking members were arrested for various criminal charges in 2451; tourism has dropped off in recent years; leading the City council to increase investment in attractions such as festivals, while cracking down on the more extreme political parties.&lt;br /&gt;
&lt;br /&gt;
Population: 18,038,831 (2457)&lt;br /&gt;
Demographics: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human:&#039;&#039;&#039; 50.1% - 9,037,455 individuals&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Vaurca:&#039;&#039;&#039; 16.7% - 3,012,485 individuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tajara&#039;&#039;&#039;: 15.1% - 2,723,864 individuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi:&#039;&#039;&#039; 10.9% - 1,966,232 individuals&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Synthetic:&#039;&#039;&#039; 5.9% - 1,064,291 individuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skrell:&#039;&#039;&#039; 1.3% - 234,504 individuals&lt;br /&gt;
&lt;br /&gt;
===Phoenixport===&lt;br /&gt;
Selene’s continental capital is Phoenixport, situated, much like Mendell City, on the inner coast of of it&#039;s continent, adjacent to Severson’s Rift. Over the past few decades, the governing council of Phoenixport, and the Tau Ceti assembly as a whole have constructed replicas of many old-earth architectural wonders; such as the Eiffel Tower, or the Parthenon. This construction scheme has done much to improve the city as a whole, attracting vast swarms of tourists, eager to see these wonders rebuilt away from the population, pollution and decay of Earth.&lt;br /&gt;
&lt;br /&gt;
===Kasri===&lt;br /&gt;
Though Eos is surpassed by New Gibson for sheer bulk production, it produces a great quantity of luxury goods; most of which are transported across the oceans in Biesel’s signature supercarriers; along with other goods, such as livestock and advanced electronics.&lt;br /&gt;
&lt;br /&gt;
It is in Eos&#039; capital, Kasri, where much of this production occurs.&lt;br /&gt;
Kasri is situated on the closest point on Eos to Mendell City, so as to have the shortest route for the frequent voyages between the cities.&lt;br /&gt;
&lt;br /&gt;
Scottsdan itself is a hive of industrial plants and urbanization, focused mostly on ore and luxury goods. The city itself is surprisingly pollution free, primarily due to strict pollution controls put in place by the Tau Ceti Assembly. They are determined to prevent another case of severe climate change as occurred on Earth in the 21st - 22nd centuries.&lt;br /&gt;
&lt;br /&gt;
===Geologic Description===&lt;br /&gt;
&lt;br /&gt;
The planet itself holds three major continents along with a multitude of smaller islands. Geological surveys of the unusual mountain ranges and extinct volcanoes show a violent geological past filled with asteroid impacts.&lt;br /&gt;
&lt;br /&gt;
====Continents====&lt;br /&gt;
&lt;br /&gt;
Despite being the smallest of the three continents of Biesel, &#039;&#039;&#039;Astraeus&#039;&#039;&#039; is the most affluent of Biesel’s continents and is home to the capital, Mendell City, as well as a population of 1 billion. It is the most heavily populated even four hundred years later. It possesses immense, rich plains that were easily colonized by early stations. These homesteads grew into towns, then cities, leaving Astraeus dotted with countless cities across it’s plains. Astraeus possess two major mountain ranges, the northern Grattle range, and the southern Uratines. The Grattle range holds Mount Turvin, the tallest mountain on Biesel at 8243m. The Grattle range is also well known for it’s numerous snow slopes; leading to a boom of wealth at the start of each ski season as people the world over book holidays in the more prestigious resorts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039; is north of Astraeus and is the second largest. Selene has the lowest population of the three continents despite its size, sitting close to 700 million and rising. Most of this population reside in towns along the coast. Selene has a single massive mountain range, named Splitrange by early settlers due to how the sheer cliffs and rugged, impassable mountains split the continent in half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eos&#039;&#039;&#039; is the largest continent with a population just exceeding 300 million. It is the most heavily industrialized of the three Bieselian continents, with a large amount of coastal flatlands, supplied by the rugged inlands, rich with minerals and resources of all varieties. Eos has two major mountain ranges, both running vertically. They are the northern Latra range, which is heavily mined for its abundance of copper and iron, and the southern mountain range, the Sevul. Towns that dot the Sevul mountains hold many sports tournaments, with its fans infamous for being more rabid fans of the thunderdome than anywhere else on the planet.&lt;br /&gt;
&lt;br /&gt;
====Oceans and Trade====&lt;br /&gt;
&lt;br /&gt;
Much of Biesel’s internal trade is done by immense freight carriers, traveling between the three continents; shifting massive loads of goods and materials from place to place; this is most easily seen in the large central ocean, known as Severson’s Rift; named for the captain of the first landing on Biesel’s surface, Nigel Severson.&lt;br /&gt;
&lt;br /&gt;
The oceans of Biesel are benign; with the almost non-existent tectonic activity, there is little risk of Tsunamis; tropical storms are also known to form with a similar regularity to Earth, though with the smaller amount of landmass, the tropical storms can be significantly stronger, they are, however, unlikely to harm a super-carrier; the colossal vessels are floating cities in their own right, stretching over dozens of square kilometers, they are impossible to capsize, and can easily weather the storms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5344</id>
		<title>Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5344"/>
		<updated>2017-02-12T21:18:24Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Mendell City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Biesel was one of the first habitable exoplanets to be discovered by early exploration and is located in [[Tau Ceti]]. It was first colonized &#039;&#039;&#039;2147&#039;&#039;&#039;, seventeen years after the development of the Warp Drive. Prior to human colonization which introduced Earth-based animal and plant populations the planet consisted of simple flora and small, furry gopher-like animals early colonists called Barks. These animals soon went extinct despite conservation efforts due to being out-competed by earth animals entering the wild, and by the fact many colonists considered the animals pests due to their loud, ceaseless barks and affinity to chew wires.&lt;br /&gt;
&lt;br /&gt;
Since it’s colonization and maintained terraforming efforts, Biesel has been among the most influential and wealthy planets in human space. The Federal Republic of Biesel and the Tau Ceti System gained its independence in &#039;&#039;&#039;2452&#039;&#039;&#039; during the immense economic recession the Sol Alliance was suffering.&lt;br /&gt;
&lt;br /&gt;
It is run by the Tau Ceti Assembly and State Senate in &#039;&#039;&#039;Mendell City&#039;&#039;&#039;, the capital, with the combined congress containing 286 representatives. 2 Representatives from the 120 Districts on Biesel, 20 Districts on New Gibson, and a single representative for each of the three Habitation-Stations with permanent populations over 4,000.&lt;br /&gt;
&lt;br /&gt;
Nearly all the major corporations operated on Biesel before its independence, but since the creation of the Free Trade Zone they found themselves slowly bought out or undermined. Today Nanotrasen is the largest employer in Biesel and Tau Ceti, with it and its subsidiaries owning the majority of all business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City&#039;&#039;&#039; is the capital of Biesel, and is considered the most affluent city in human space, people of all walks of life can find a purpose on Biesel and in Mendell City, and there are many prestigious education institutes that countless people use to push their intellect to new heights, where they are eagerly hired by the corporate giants that dominate the city.&lt;br /&gt;
&lt;br /&gt;
However the city also has large low-income districts and neighborhoods that exist on the periphery of the more wealthy inner city. Most of these low-income areas house a sizable population of non-humans that are employed by Nanotrasen for cheap labor. Very few people actually live in abject poverty, with basic utilities and public services provided, but basic services tend to be less reliable and there are very few higher institutions available.&lt;br /&gt;
&lt;br /&gt;
[[File:Biesel Cities.png|thumb|right|alt=Alt text|Map of Biesel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description and Features==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
Biesel has a population approaching three billion, most of which are human. However with the constitution guaranteeing the rights of &amp;quot;free travel&amp;quot; and &amp;quot;open immigration&amp;quot; the planet is gaining a rapidly rising population of alien inhabitants.&lt;br /&gt;
&lt;br /&gt;
This population is primarily spread out over the continents with very little of the population going offshore to the islands. There are several major cities, including the capital, Mendell City. Phoenixport is the second largest city on the planet, with Scottsdan the third.&lt;br /&gt;
&lt;br /&gt;
Mendell City contains the largest Shuttleport ever constructed, second only to the shuttleports of Earth. This large complex is vital to the city and sees thousands of shuttles come and go every day. NanoTrasen has situated many of their main offices in the city, taking advantage of the low taxation and cheap transportation. &lt;br /&gt;
&lt;br /&gt;
Phoenixport is well-known across Biesel for it’s wondrous construction projects, replicating man-made wonders from old earth, such as the Leaning Tower of Pisa, or the Taj Mahal.&lt;br /&gt;
&lt;br /&gt;
Where Mendell is the heart of Biesel’s transport industry, Scottsdan is it’s production center, with many modern industries dedicated to producing goods for sale in Biesel and beyond.&lt;br /&gt;
&lt;br /&gt;
==Population Demographics==&lt;br /&gt;
&lt;br /&gt;
===Mendell City===&lt;br /&gt;
Mendell City is the capital of Biesel and of Tau Ceti as a whole stretching over forty thousand square kilometers; it houses a total of 18 million people, situated on the south-western coast of the northernmost continent. Due to the low-tax system; many corporations and mega-corporations, such as Nanotrasen and Einstein Engines, have their head offices in the cities business sector. The city itself contains a mix of structures, ranging from kilometer high skyscrapers covering a dozen city blocks to almost serene suburbs, wrapped in the city’s urban sprawl.&lt;br /&gt;
&lt;br /&gt;
Mendell City is the hub of trade throughout the system; trillions of credits flowing through the electronic stock markets in the business sector; whether in private transactions, or on the trade floor itself. It is said that you can buy anything in Mendell city; given enough money and time; however, this is not always true; given that walth attracts crime, the largest part of the city budget goes towards a very well-armed, organized and trained police force; keeping crime well-below acceptable levels. The training is so in-depth, that several Paramilitary Companies recruit almost exclusively from the police force; giving them a very lucrative reputation.&lt;br /&gt;
&lt;br /&gt;
Though Mendell City is relatively well-developed; it, like many other cities, has it&#039;s poorer districts, with significantly higher crime rates than the more affluent areas. Though Mendell City&#039;s well funded police force is able to restrict much of the illegal activity to these areas; they are hard-pressed to prevent sporadic outbreaks of gang-related crime in specific areas. Mendell City is divided into fifteen districts, five of which are considered to be slums:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Zhèngfǔ District&#039; - The absolute middle of the city, this district holds a small residential area, as well as many city departments as well as City Hall. NanoTrasen Headquarters sits opposite of city hall on Phoenix Street, where the original touchdown on Biesel was made. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Phoenix Park&#039; - One of the more affluent areas of Mendell, Phoenix Park is a large commercial district, with various retail, department and niche stores, surrounding a massive park reserve in the north-west of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Xinghua Prefecture&#039; - A small district that makes extremely efficient use of it&#039;s space, this district is almost solely populated by large apartment and condominium complexes, there are a few office buildings in between as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Abaster Fields&#039; - A large rural area to the west of the city, largely home to various estate properties and mansions of the affluent. Although there are a few agricultural establishments as well, the district isn&#039;t heavily populated, but due to the relative wealth of those living within, it&#039;s a fairly influential one. Attractions within District 4 include the Godswood Estate, the Jie Residence, and Iovine Manor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Homewood&#039; - A large residential district on the eastern side of the city, with an artificial river built coming in from Severson&#039;s Rift. Home to the medium-upper and upper class families, most of these homes are large or fair sized, but not much compared to those in Abaster Fields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Imperial Plaza&#039; - A shady district with various dives, bars and restaurants, as well as a high rate of crime. Domestic disturbances and break ins are frequent, as are scrumptious burgers. Although not an outright slum, it is not widely trafficked by those who reside outside of the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Vega De Rosa&#039; - Casinos, clubs, bars, all the high-end entertainment that the city&#039;s elite love to enjoy. On the outskirts there are some less-established franchises that the middle and lower income residents attend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Lekan District&#039; - A mostly industrial center housing the bulk of the utilities that provide drinking water and power to the city with its multiple fusion power plants and water treatment plants.  The district also houses massive recycling centers that neatly and efficiently sort through the hundreds of tons of trash generated by the city. This district was named after the City Commissioner Lekan Mugabe who commissioned the development of District 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Flagsdale&#039; - Overpopulated by unemployed vaurcae that have found they have little to no purpose or reason to be here, and are just trying to wait and survive long enough for the remainder of their hive to come to human space. Tensions in this district have risen as numerous riots and violence directed at the new species have boiled up in the recent months, providing a new issue for the City Council to tackle. The district a designated slum where disease and violence are quarantined by the Mendell City Police Department.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Republic&#039;s Landing&#039; - A large commercial district taking advantage of the multiple civilian shuttleports in the area. It has two amusement parks, ports for orbital cruise ships, and various museums and other tourist attractions, as well as the worlds largest hotel, The Crimson Heights. It has a direct maglev link to District 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 11&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The result of urban sprawl and low-income housing, this place is regarded as the worst of the worst in Mendell. Gangs and criminal enterprise rule the abandoned streets, and many of the buildings are derelict structures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Xavier District&#039; - District 12 is one of the largest gathering of intellectual properties in human space. This single district has over twenty-five universities, fifteen colleges, thirty high schools, four training centers, and three NanoTrasen research facilities, as well as other corporate research laboratories. Xavier District is officially classed as a residential district, a measure proposed by NanoTrasen&#039;s liaison on City Council. Some suspect the lower property taxes in residential zones was perhaps the reason behind this. Formerly known as the Think Tank, this district was renamed in remembrance of Xavier Trasen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Bullard Avenue&#039; - Although much larger than the single avenue for which it&#039;s moniker is derived, a large portion of the north of Mendell, Bullard is the economic center of Mendell City, home to big banking centers, and other stock market and finance institutions. Although the majority of the district is designated commercial properties, there are some residential complexes to be found here that are typically rented to those who work within the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;New Detroit&#039; - An industrial district that houses a large portion of the automated factories. Due to the recent embargo by the Sol Alliance, the district has fallen on hard times as material shortages have reduced industrial output as the City attempts to stimulate growth through subsidizing domestic material production of plasteel through Nanotrasen to replace the other materials. It is designated as a slum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Jie District&#039; - The location of a majority of the city&#039;s low-income housing, this slum is located on the outskirts of Mendell City. Before it was turned into subsidized housing, this area of the city was a location where displaced refugees of the First Interstellar War resided. This district was formerly known as the Suo District, named after the Sol Alliance admiral Wen Suo, however, this district was renamed after the Republic Navy admiral Zheng Jie who grew up in this district.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mendell City attracts vast numbers of tourists, whether for the numerous festivals that the city holds, or for simple sight-seeing; however, after recent heavy riots caused by the far right Apotheosis party; after many high-ranking members were arrested for various criminal charges in 2451; tourism has dropped off in recent years; leading the City council to increase investment in attractions such as festivals, while cracking down on the more extreme political parties.&lt;br /&gt;
&lt;br /&gt;
Population: 18,038,832 (2457)&lt;br /&gt;
Demographics: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human:&#039;&#039;&#039; 50.1% - 9,037,455 individuals&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Vaurca:&#039;&#039;&#039; 16.7% - 3,012,485 individuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tajara&#039;&#039;&#039;: 15.1% - 2,723,864 individuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unathi:&#039;&#039;&#039; 10.9% - 1,966,232 individuals&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Synthetic:&#039;&#039;&#039; 5.9% - 1,064,291 individuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skrell:&#039;&#039;&#039; 1.3% - 234,504 individuals&lt;br /&gt;
&lt;br /&gt;
===Phoenixport===&lt;br /&gt;
Selene’s continental capital is Phoenixport, situated, much like Mendell City, on the inner coast of of it&#039;s continent, adjacent to Severson’s Rift. Over the past few decades, the governing council of Phoenixport, and the Tau Ceti assembly as a whole have constructed replicas of many old-earth architectural wonders; such as the Eiffel Tower, or the Parthenon. This construction scheme has done much to improve the city as a whole, attracting vast swarms of tourists, eager to see these wonders rebuilt away from the population, pollution and decay of Earth.&lt;br /&gt;
&lt;br /&gt;
===Kasri===&lt;br /&gt;
Though Eos is surpassed by New Gibson for sheer bulk production, it produces a great quantity of luxury goods; most of which are transported across the oceans in Biesel’s signature supercarriers; along with other goods, such as livestock and advanced electronics.&lt;br /&gt;
&lt;br /&gt;
It is in Eos&#039; capital, Kasri, where much of this production occurs.&lt;br /&gt;
Kasri is situated on the closest point on Eos to Mendell City, so as to have the shortest route for the frequent voyages between the cities.&lt;br /&gt;
&lt;br /&gt;
Scottsdan itself is a hive of industrial plants and urbanization, focused mostly on ore and luxury goods. The city itself is surprisingly pollution free, primarily due to strict pollution controls put in place by the Tau Ceti Assembly. They are determined to prevent another case of severe climate change as occurred on Earth in the 21st - 22nd centuries.&lt;br /&gt;
&lt;br /&gt;
===Geologic Description===&lt;br /&gt;
&lt;br /&gt;
The planet itself holds three major continents along with a multitude of smaller islands. Geological surveys of the unusual mountain ranges and extinct volcanoes show a violent geological past filled with asteroid impacts.&lt;br /&gt;
&lt;br /&gt;
====Continents====&lt;br /&gt;
&lt;br /&gt;
Despite being the smallest of the three continents of Biesel, &#039;&#039;&#039;Astraeus&#039;&#039;&#039; is the most affluent of Biesel’s continents and is home to the capital, Mendell City, as well as a population of 1 billion. It is the most heavily populated even four hundred years later. It possesses immense, rich plains that were easily colonized by early stations. These homesteads grew into towns, then cities, leaving Astraeus dotted with countless cities across it’s plains. Astraeus possess two major mountain ranges, the northern Grattle range, and the southern Uratines. The Grattle range holds Mount Turvin, the tallest mountain on Biesel at 8243m. The Grattle range is also well known for it’s numerous snow slopes; leading to a boom of wealth at the start of each ski season as people the world over book holidays in the more prestigious resorts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039; is north of Astraeus and is the second largest. Selene has the lowest population of the three continents despite its size, sitting close to 700 million and rising. Most of this population reside in towns along the coast. Selene has a single massive mountain range, named Splitrange by early settlers due to how the sheer cliffs and rugged, impassable mountains split the continent in half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eos&#039;&#039;&#039; is the largest continent with a population just exceeding 300 million. It is the most heavily industrialized of the three Bieselian continents, with a large amount of coastal flatlands, supplied by the rugged inlands, rich with minerals and resources of all varieties. Eos has two major mountain ranges, both running vertically. They are the northern Latra range, which is heavily mined for its abundance of copper and iron, and the southern mountain range, the Sevul. Towns that dot the Sevul mountains hold many sports tournaments, with its fans infamous for being more rabid fans of the thunderdome than anywhere else on the planet.&lt;br /&gt;
&lt;br /&gt;
====Oceans and Trade====&lt;br /&gt;
&lt;br /&gt;
Much of Biesel’s internal trade is done by immense freight carriers, traveling between the three continents; shifting massive loads of goods and materials from place to place; this is most easily seen in the large central ocean, known as Severson’s Rift; named for the captain of the first landing on Biesel’s surface, Nigel Severson.&lt;br /&gt;
&lt;br /&gt;
The oceans of Biesel are benign; with the almost non-existent tectonic activity, there is little risk of Tsunamis; tropical storms are also known to form with a similar regularity to Earth, though with the smaller amount of landmass, the tropical storms can be significantly stronger, they are, however, unlikely to harm a super-carrier; the colossal vessels are floating cities in their own right, stretching over dozens of square kilometers, they are impossible to capsize, and can easily weather the storms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5343</id>
		<title>Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5343"/>
		<updated>2017-02-12T02:23:34Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Mendell City */ - If we assume that only 3 million of the 4 million Vaurca on Biesel live in Mendell City, the remaining million living in Phoenixport, we find that is 16.7 percent of 18 million people&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Biesel was one of the first habitable exoplanets to be discovered by early exploration and is located in [[Tau Ceti]]. It was first colonized &#039;&#039;&#039;2147&#039;&#039;&#039;, seventeen years after the development of the Warp Drive. Prior to human colonization which introduced Earth-based animal and plant populations the planet consisted of simple flora and small, furry gopher-like animals early colonists called Barks. These animals soon went extinct despite conservation efforts due to being out-competed by earth animals entering the wild, and by the fact many colonists considered the animals pests due to their loud, ceaseless barks and affinity to chew wires.&lt;br /&gt;
&lt;br /&gt;
Since it’s colonization and maintained terraforming efforts, Biesel has been among the most influential and wealthy planets in human space. The Federal Republic of Biesel and the Tau Ceti System gained its independence in &#039;&#039;&#039;2452&#039;&#039;&#039; during the immense economic recession the Sol Alliance was suffering.&lt;br /&gt;
&lt;br /&gt;
It is run by the Tau Ceti Assembly and State Senate in &#039;&#039;&#039;Mendell City&#039;&#039;&#039;, the capital, with the combined congress containing 286 representatives. 2 Representatives from the 120 Districts on Biesel, 20 Districts on New Gibson, and a single representative for each of the three Habitation-Stations with permanent populations over 4,000.&lt;br /&gt;
&lt;br /&gt;
Nearly all the major corporations operated on Biesel before its independence, but since the creation of the Free Trade Zone they found themselves slowly bought out or undermined. Today Nanotrasen is the largest employer in Biesel and Tau Ceti, with it and its subsidiaries owning the majority of all business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City&#039;&#039;&#039; is the capital of Biesel, and is considered the most affluent city in human space, people of all walks of life can find a purpose on Biesel and in Mendell City, and there are many prestigious education institutes that countless people use to push their intellect to new heights, where they are eagerly hired by the corporate giants that dominate the city.&lt;br /&gt;
&lt;br /&gt;
However the city also has large low-income districts and neighborhoods that exist on the periphery of the more wealthy inner city. Most of these low-income areas house a sizable population of non-humans that are employed by Nanotrasen for cheap labor. Very few people actually live in abject poverty, with basic utilities and public services provided, but basic services tend to be less reliable and there are very few higher institutions available.&lt;br /&gt;
&lt;br /&gt;
[[File:Biesel Cities.png|thumb|right|alt=Alt text|Map of Biesel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description and Features==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
Biesel has a population approaching three billion, most of which are human. However with the constitution guaranteeing the rights of &amp;quot;free travel&amp;quot; and &amp;quot;open immigration&amp;quot; the planet is gaining a rapidly rising population of alien inhabitants.&lt;br /&gt;
&lt;br /&gt;
This population is primarily spread out over the continents with very little of the population going offshore to the islands. There are several major cities, including the capital, Mendell City. Phoenixport is the second largest city on the planet, with Scottsdan the third.&lt;br /&gt;
&lt;br /&gt;
Mendell City contains the largest Shuttleport ever constructed, second only to the shuttleports of Earth. This large complex is vital to the city and sees thousands of shuttles come and go every day. NanoTrasen has situated many of their main offices in the city, taking advantage of the low taxation and cheap transportation. &lt;br /&gt;
&lt;br /&gt;
Phoenixport is well-known across Biesel for it’s wondrous construction projects, replicating man-made wonders from old earth, such as the Leaning Tower of Pisa, or the Taj Mahal.&lt;br /&gt;
&lt;br /&gt;
Where Mendell is the heart of Biesel’s transport industry, Scottsdan is it’s production center, with many modern industries dedicated to producing goods for sale in Biesel and beyond.&lt;br /&gt;
&lt;br /&gt;
==Population Demographics==&lt;br /&gt;
&lt;br /&gt;
===Mendell City===&lt;br /&gt;
Mendell City is the capital of Biesel and of Tau Ceti as a whole stretching over forty thousand square kilometers; it houses a total of 18 million people, situated on the south-western coast of the northernmost continent. Due to the low-tax system; many corporations and mega-corporations, such as Nanotrasen and Einstein Engines, have their head offices in the cities business sector. The city itself contains a mix of structures, ranging from kilometer high skyscrapers covering a dozen city blocks to almost serene suburbs, wrapped in the city’s urban sprawl.&lt;br /&gt;
&lt;br /&gt;
Mendell City is the hub of trade throughout the system; trillions of credits flowing through the electronic stock markets in the business sector; whether in private transactions, or on the trade floor itself. It is said that you can buy anything in Mendell city; given enough money and time; however, this is not always true; given that walth attracts crime, the largest part of the city budget goes towards a very well-armed, organized and trained police force; keeping crime well-below acceptable levels. The training is so in-depth, that several Paramilitary Companies recruit almost exclusively from the police force; giving them a very lucrative reputation.&lt;br /&gt;
&lt;br /&gt;
Though Mendell City is relatively well-developed; it, like many other cities, has it&#039;s poorer districts, with significantly higher crime rates than the more affluent areas. Though Mendell City&#039;s well funded police force is able to restrict much of the illegal activity to these areas; they are hard-pressed to prevent sporadic outbreaks of gang-related crime in specific areas. Mendell City is divided into fifteen districts, five of which are considered to be slums:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 1&#039;&#039;&#039;&lt;br /&gt;
&#039;Zhèngfǔ District&#039; - The absolute middle of the city, this district holds a small residential area, as well as many city departments as well as City Hall. NanoTrasen Headquarters sits opposite of city hall on Phoenix Street, where the original touchdown on Biesel was made. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 2&#039;&#039;&#039;&lt;br /&gt;
&#039;Phoenix Park&#039; - One of the more affluent areas of Mendell, Phoenix Park is a large commercial district, with various retail, department and niche stores, surrounding a massive park reserve in the north-west of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 3&#039;&#039;&#039;&lt;br /&gt;
&#039;Xinghua Prefecture&#039; - A small district that makes extremely efficient use of it&#039;s space, this district is almost solely populated by large apartment and condominium complexes, there are a few office buildings in between as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 4&#039;&#039;&#039;&lt;br /&gt;
&#039;Abaster Fields&#039; - A large rural area to the west of the city, largely home to various estate properties and mansions of the affluent. Although there are a few agricultural establishments as well, the district isn&#039;t heavily populated, but due to the relative wealth of those living within, it&#039;s a fairly influential one. Attractions within District 4 include the Godswood Estate, the Jie Residence, and Iovine Manor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 5&#039;&#039;&#039;&lt;br /&gt;
&#039;Homewood&#039; - A large residential district on the eastern side of the city, with an artificial river built coming in from Severson&#039;s Rift. Home to the medium-upper and upper class families, most of these homes are large or fair sized, but not much compared to those in Abaster Fields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 6&#039;&#039;&#039;&lt;br /&gt;
&#039;Imperial Plaza&#039; - A shady district with various dives, bars and restaurants, as well as a high rate of crime. Domestic disturbances and break ins are frequent, as are scrumptious burgers. Although not an outright slum, it is not widely trafficked by those who reside outside of the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 7&#039;&#039;&#039;&lt;br /&gt;
&#039;Vega De Rosa&#039; - Casinos, clubs, bars, all the high-end entertainment that the city&#039;s elite love to enjoy. On the outskirts there are some less-established franchises that the middle and lower income residents attend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 8&#039;&#039;&#039;&lt;br /&gt;
&#039;Lekan District&#039; - A mostly industrial center housing the bulk of the utilities that provide drinking water and power to the city with its multiple fusion power plants and water treatment plants.  The district also houses massive recycling centers that neatly and efficiently sort through the hundreds of tons of trash generated by the city. This district was named after the City Commissioner Lekan Mugabe who commissioned the development of District 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 9&#039;&#039;&#039;&lt;br /&gt;
&#039;Flagsdale&#039; - Overpopulated by unemployed vaurcae that have found they have little to no purpose or reason to be here, and are just trying to wait and survive long enough for the remainder of their hive to come to human space. Tensions in this district have risen as numerous riots and violence directed at the new species have boiled up in the recent months, providing a new issue for the City Council to tackle. The district a designated slum where disease and violence are quarantined by the Mendell City Police Department.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 10&#039;&#039;&#039;&lt;br /&gt;
&#039;Republic&#039;s Landing&#039; - A large commercial district taking advantage of the multiple civilian shuttleports in the area. It has two amusement parks, ports for orbital cruise ships, and various museums and other tourist attractions, as well as the worlds largest hotel, The Crimson Heights. It has a direct maglev link to District 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 11&#039;&#039;&#039; &lt;br /&gt;
The result of urban sprawl and low-income housing, this place is regarded as the worst of the worst in Mendell. Gangs and criminal enterprise rule the abandoned streets, and many of the buildings are derelict structures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 12&#039;&#039;&#039;&lt;br /&gt;
&#039;Xavier District&#039; - District 12 is one of the largest gathering of intellectual properties in human space. This single district has over twenty-five universities, fifteen colleges, thirty high schools, four training centers, and three NanoTrasen research facilities, as well as other corporate research laboratories. Xavier District is officially classed as a residential district, a measure proposed by NanoTrasen&#039;s liaison on City Council. Some suspect the lower property taxes in residential zones was perhaps the reason behind this. Formerly known as the Think Tank, this district was renamed in remembrance of Xavier Trasen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 13&#039;&#039;&#039;&lt;br /&gt;
&#039;Bullard Avenue&#039; - Although much larger than the single avenue for which it&#039;s moniker is derived, a large portion of the north of Mendell, Bullard is the economic center of Mendell City, home to big banking centers, and other stock market and finance institutions. Although the majority of the district is designated commercial properties, there are some residential complexes to be found here that are typically rented to those who work within the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 14&#039;&#039;&#039;&lt;br /&gt;
&#039;New Detroit&#039; - An industrial district that houses a large portion of the automated factories. Due to the recent embargo by the Sol Alliance, the district has fallen on hard times as material shortages have reduced industrial output as the City attempts to stimulate growth through subsidizing domestic material production of plasteel through Nanotrasen to replace the other materials. It is designated as a slum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 15&#039;&#039;&#039;&lt;br /&gt;
&#039;Jie District&#039; - The location of a majority of the city&#039;s low-income housing, this slum is located on the outskirts of Mendell City. Before it was turned into subsidized housing, this area of the city was a location where displaced refugees of the First Interstellar War resided. This district was formerly known as the Suo District, named after the Sol Alliance admiral Wen Suo, however, this district was renamed after the Republic Navy admiral Zheng Jie who grew up in this district.&lt;br /&gt;
&lt;br /&gt;
Mendell City attracts vast numbers of tourists, whether for the numerous festivals that the city holds, or for simple sight-seeing; however, after recent heavy riots caused by the far right Apotheosis party; after many high-ranking members were arrested for various criminal charges in 2451; tourism has dropped off in recent years; leading the City council to increase investment in attractions such as festivals, while cracking down on the more extreme political parties.&lt;br /&gt;
&lt;br /&gt;
Population: 18,038,832 (2457)&lt;br /&gt;
Demographics: &lt;br /&gt;
Human: 60.1% &lt;br /&gt;
Vaurca: 16.7%&lt;br /&gt;
Tajara: 15.1% &lt;br /&gt;
Unathi: 10.9%  &lt;br /&gt;
Synthetic: 5.9% &lt;br /&gt;
Skrell: 1.3%&lt;br /&gt;
&lt;br /&gt;
===Phoenixport===&lt;br /&gt;
Selene’s continental capital is Phoenixport, situated, much like Mendell City, on the inner coast of of it&#039;s continent, adjacent to Severson’s Rift. Over the past few decades, the governing council of Phoenixport, and the Tau Ceti assembly as a whole have constructed replicas of many old-earth architectural wonders; such as the Eiffel Tower, or the Parthenon. This construction scheme has done much to improve the city as a whole, attracting vast swarms of tourists, eager to see these wonders rebuilt away from the population, pollution and decay of Earth.&lt;br /&gt;
&lt;br /&gt;
===Kasri===&lt;br /&gt;
Though Eos is surpassed by New Gibson for sheer bulk production, it produces a great quantity of luxury goods; most of which are transported across the oceans in Biesel’s signature supercarriers; along with other goods, such as livestock and advanced electronics.&lt;br /&gt;
&lt;br /&gt;
It is in Eos&#039; capital, Kasri, where much of this production occurs.&lt;br /&gt;
Kasri is situated on the closest point on Eos to Mendell City, so as to have the shortest route for the frequent voyages between the cities.&lt;br /&gt;
&lt;br /&gt;
Scottsdan itself is a hive of industrial plants and urbanization, focused mostly on ore and luxury goods. The city itself is surprisingly pollution free, primarily due to strict pollution controls put in place by the Tau Ceti Assembly. They are determined to prevent another case of severe climate change as occurred on Earth in the 21st - 22nd centuries.&lt;br /&gt;
&lt;br /&gt;
===Geologic Description===&lt;br /&gt;
&lt;br /&gt;
The planet itself holds three major continents along with a multitude of smaller islands. Geological surveys of the unusual mountain ranges and extinct volcanoes show a violent geological past filled with asteroid impacts.&lt;br /&gt;
&lt;br /&gt;
====Continents====&lt;br /&gt;
&lt;br /&gt;
Despite being the smallest of the three continents of Biesel, &#039;&#039;&#039;Astraeus&#039;&#039;&#039; is the most affluent of Biesel’s continents and is home to the capital, Mendell City, as well as a population of 1 billion. It is the most heavily populated even four hundred years later. It possesses immense, rich plains that were easily colonized by early stations. These homesteads grew into towns, then cities, leaving Astraeus dotted with countless cities across it’s plains. Astraeus possess two major mountain ranges, the northern Grattle range, and the southern Uratines. The Grattle range holds Mount Turvin, the tallest mountain on Biesel at 8243m. The Grattle range is also well known for it’s numerous snow slopes; leading to a boom of wealth at the start of each ski season as people the world over book holidays in the more prestigious resorts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039; is north of Astraeus and is the second largest. Selene has the lowest population of the three continents despite its size, sitting close to 700 million and rising. Most of this population reside in towns along the coast. Selene has a single massive mountain range, named Splitrange by early settlers due to how the sheer cliffs and rugged, impassable mountains split the continent in half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eos&#039;&#039;&#039; is the largest continent with a population just exceeding 300 million. It is the most heavily industrialized of the three Bieselian continents, with a large amount of coastal flatlands, supplied by the rugged inlands, rich with minerals and resources of all varieties. Eos has two major mountain ranges, both running vertically. They are the northern Latra range, which is heavily mined for its abundance of copper and iron, and the southern mountain range, the Sevul. Towns that dot the Sevul mountains hold many sports tournaments, with its fans infamous for being more rabid fans of the thunderdome than anywhere else on the planet.&lt;br /&gt;
&lt;br /&gt;
====Oceans and Trade====&lt;br /&gt;
&lt;br /&gt;
Much of Biesel’s internal trade is done by immense freight carriers, traveling between the three continents; shifting massive loads of goods and materials from place to place; this is most easily seen in the large central ocean, known as Severson’s Rift; named for the captain of the first landing on Biesel’s surface, Nigel Severson.&lt;br /&gt;
&lt;br /&gt;
The oceans of Biesel are benign; with the almost non-existent tectonic activity, there is little risk of Tsunamis; tropical storms are also known to form with a similar regularity to Earth, though with the smaller amount of landmass, the tropical storms can be significantly stronger, they are, however, unlikely to harm a super-carrier; the colossal vessels are floating cities in their own right, stretching over dozens of square kilometers, they are impossible to capsize, and can easily weather the storms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5342</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5342"/>
		<updated>2017-02-12T02:19:44Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Settling in Tau Ceti */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Vaurca can&#039;t be any Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming plasma reagent.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Minorly vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Warriors are more resistant to fire than their Worker brethren.&lt;br /&gt;
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.&lt;br /&gt;
** Vaurca Warriors can bite.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Workers are more resistant to brute than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to radiation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are slower than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers cannot bite.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 4 million live in similar areas on Biesel. After NanoTrasen&#039;s forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of almost half a million additional Vaurca. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5341</id>
		<title>Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=5341"/>
		<updated>2017-02-11T23:15:25Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Mendell City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Biesel was one of the first habitable exoplanets to be discovered by early exploration and is located in [[Tau Ceti]]. It was first colonized &#039;&#039;&#039;2147&#039;&#039;&#039;, seventeen years after the development of the Warp Drive. Prior to human colonization which introduced Earth-based animal and plant populations the planet consisted of simple flora and small, furry gopher-like animals early colonists called Barks. These animals soon went extinct despite conservation efforts due to being out-competed by earth animals entering the wild, and by the fact many colonists considered the animals pests due to their loud, ceaseless barks and affinity to chew wires.&lt;br /&gt;
&lt;br /&gt;
Since it’s colonization and maintained terraforming efforts, Biesel has been among the most influential and wealthy planets in human space. The Federal Republic of Biesel and the Tau Ceti System gained its independence in &#039;&#039;&#039;2452&#039;&#039;&#039; during the immense economic recession the Sol Alliance was suffering.&lt;br /&gt;
&lt;br /&gt;
It is run by the Tau Ceti Assembly and State Senate in &#039;&#039;&#039;Mendell City&#039;&#039;&#039;, the capital, with the combined congress containing 286 representatives. 2 Representatives from the 120 Districts on Biesel, 20 Districts on New Gibson, and a single representative for each of the three Habitation-Stations with permanent populations over 4,000.&lt;br /&gt;
&lt;br /&gt;
Nearly all the major corporations operated on Biesel before its independence, but since the creation of the Free Trade Zone they found themselves slowly bought out or undermined. Today Nanotrasen is the largest employer in Biesel and Tau Ceti, with it and its subsidiaries owning the majority of all business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City&#039;&#039;&#039; is the capital of Biesel, and is considered the most affluent city in human space, people of all walks of life can find a purpose on Biesel and in Mendell City, and there are many prestigious education institutes that countless people use to push their intellect to new heights, where they are eagerly hired by the corporate giants that dominate the city.&lt;br /&gt;
&lt;br /&gt;
However the city also has large low-income districts and neighborhoods that exist on the periphery of the more wealthy inner city. Most of these low-income areas house a sizable population of non-humans that are employed by Nanotrasen for cheap labor. Very few people actually live in abject poverty, with basic utilities and public services provided, but basic services tend to be less reliable and there are very few higher institutions available.&lt;br /&gt;
&lt;br /&gt;
[[File:Biesel Cities.png|thumb|right|alt=Alt text|Map of Biesel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description and Features==&lt;br /&gt;
&lt;br /&gt;
=== Demographics ===&lt;br /&gt;
&lt;br /&gt;
Biesel has a population approaching three billion, most of which are human. However with the constitution guaranteeing the rights of &amp;quot;free travel&amp;quot; and &amp;quot;open immigration&amp;quot; the planet is gaining a rapidly rising population of alien inhabitants.&lt;br /&gt;
&lt;br /&gt;
This population is primarily spread out over the continents with very little of the population going offshore to the islands. There are several major cities, including the capital, Mendell City. Phoenixport is the second largest city on the planet, with Scottsdan the third.&lt;br /&gt;
&lt;br /&gt;
Mendell City contains the largest Shuttleport ever constructed, second only to the shuttleports of Earth. This large complex is vital to the city and sees thousands of shuttles come and go every day. NanoTrasen has situated many of their main offices in the city, taking advantage of the low taxation and cheap transportation. &lt;br /&gt;
&lt;br /&gt;
Phoenixport is well-known across Biesel for it’s wondrous construction projects, replicating man-made wonders from old earth, such as the Leaning Tower of Pisa, or the Taj Mahal.&lt;br /&gt;
&lt;br /&gt;
Where Mendell is the heart of Biesel’s transport industry, Scottsdan is it’s production center, with many modern industries dedicated to producing goods for sale in Biesel and beyond.&lt;br /&gt;
&lt;br /&gt;
==Population Demographics==&lt;br /&gt;
&lt;br /&gt;
===Mendell City===&lt;br /&gt;
Mendell City is the capital of Biesel and of Tau Ceti as a whole stretching over forty thousand square kilometers; it houses a total of 18 million people, situated on the south-western coast of the northernmost continent. Due to the low-tax system; many corporations and mega-corporations, such as Nanotrasen and Einstein Engines, have their head offices in the cities business sector. The city itself contains a mix of structures, ranging from kilometer high skyscrapers covering a dozen city blocks to almost serene suburbs, wrapped in the city’s urban sprawl.&lt;br /&gt;
&lt;br /&gt;
Mendell City is the hub of trade throughout the system; trillions of credits flowing through the electronic stock markets in the business sector; whether in private transactions, or on the trade floor itself. It is said that you can buy anything in Mendell city; given enough money and time; however, this is not always true; given that walth attracts crime, the largest part of the city budget goes towards a very well-armed, organized and trained police force; keeping crime well-below acceptable levels. The training is so in-depth, that several Paramilitary Companies recruit almost exclusively from the police force; giving them a very lucrative reputation.&lt;br /&gt;
&lt;br /&gt;
Though Mendell City is relatively well-developed; it, like many other cities, has it&#039;s poorer districts, with significantly higher crime rates than the more affluent areas. Though Mendell City&#039;s well funded police force is able to restrict much of the illegal activity to these areas; they are hard-pressed to prevent sporadic outbreaks of gang-related crime in specific areas. Mendell City is divided into fifteen districts, five of which are considered to be slums:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 1&#039;&#039;&#039;&lt;br /&gt;
&#039;Zhèngfǔ District&#039; - The absolute middle of the city, this district holds a small residential area, as well as many city departments as well as City Hall. NanoTrasen Headquarters sits opposite of city hall on Phoenix Street, where the original touchdown on Biesel was made. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 2&#039;&#039;&#039;&lt;br /&gt;
&#039;Phoenix Park&#039; - One of the more affluent areas of Mendell, Phoenix Park is a large commercial district, with various retail, department and niche stores, surrounding a massive park reserve in the north-west of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 3&#039;&#039;&#039;&lt;br /&gt;
&#039;Xinghua Prefecture&#039; - A small district that makes extremely efficient use of it&#039;s space, this district is almost solely populated by large apartment and condominium complexes, there are a few office buildings in between as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 4&#039;&#039;&#039;&lt;br /&gt;
&#039;Abaster Fields&#039; - A large rural area to the west of the city, largely home to various estate properties and mansions of the affluent. Although there are a few agricultural establishments as well, the district isn&#039;t heavily populated, but due to the relative wealth of those living within, it&#039;s a fairly influential one. Attractions within District 4 include the Godswood Estate, the Jie Residence, and Iovine Manor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 5&#039;&#039;&#039;&lt;br /&gt;
&#039;Homewood&#039; - A large residential district on the eastern side of the city, with an artificial river built coming in from Severson&#039;s Rift. Home to the medium-upper and upper class families, most of these homes are large or fair sized, but not much compared to those in Abaster Fields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 6&#039;&#039;&#039;&lt;br /&gt;
&#039;Imperial Plaza&#039; - A shady district with various dives, bars and restaurants, as well as a high rate of crime. Domestic disturbances and break ins are frequent, as are scrumptious burgers. Although not an outright slum, it is not widely trafficked by those who reside outside of the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 7&#039;&#039;&#039;&lt;br /&gt;
&#039;Vega De Rosa&#039; - Casinos, clubs, bars, all the high-end entertainment that the city&#039;s elite love to enjoy. On the outskirts there are some less-established franchises that the middle and lower income residents attend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 8&#039;&#039;&#039;&lt;br /&gt;
&#039;Lekan District&#039; - A mostly industrial center housing the bulk of the utilities that provide drinking water and power to the city with its multiple fusion power plants and water treatment plants.  The district also houses massive recycling centers that neatly and efficiently sort through the hundreds of tons of trash generated by the city. This district was named after the City Commissioner Lekan Mugabe who commissioned the development of District 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 9&#039;&#039;&#039;&lt;br /&gt;
&#039;Flagsdale&#039; - Overpopulated by unemployed vaurcae that have found they have little to no purpose or reason to be here, and are just trying to wait and survive long enough for the remainder of their hive to come to human space. Tensions in this district have risen as numerous riots and violence directed at the new species have boiled up in the recent months, providing a new issue for the City Council to tackle. The district a designated slum where disease and violence are quarantined by the Mendell City Police Department.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 10&#039;&#039;&#039;&lt;br /&gt;
&#039;Republic&#039;s Landing&#039; - A large commercial district taking advantage of the multiple civilian shuttleports in the area. It has two amusement parks, ports for orbital cruise ships, and various museums and other tourist attractions, as well as the worlds largest hotel, The Crimson Heights. It has a direct maglev link to District 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 11&#039;&#039;&#039; &lt;br /&gt;
The result of urban sprawl and low-income housing, this place is regarded as the worst of the worst in Mendell. Gangs and criminal enterprise rule the abandoned streets, and many of the buildings are derelict structures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 12&#039;&#039;&#039;&lt;br /&gt;
&#039;Xavier District&#039; - District 12 is one of the largest gathering of intellectual properties in human space. This single district has over twenty-five universities, fifteen colleges, thirty high schools, four training centers, and three NanoTrasen research facilities, as well as other corporate research laboratories. Xavier District is officially classed as a residential district, a measure proposed by NanoTrasen&#039;s liaison on City Council. Some suspect the lower property taxes in residential zones was perhaps the reason behind this. Formerly known as the Think Tank, this district was renamed in remembrance of Xavier Trasen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 13&#039;&#039;&#039;&lt;br /&gt;
&#039;Bullard Avenue&#039; - Although much larger than the single avenue for which it&#039;s moniker is derived, a large portion of the north of Mendell, Bullard is the economic center of Mendell City, home to big banking centers, and other stock market and finance institutions. Although the majority of the district is designated commercial properties, there are some residential complexes to be found here that are typically rented to those who work within the district. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 14&#039;&#039;&#039;&lt;br /&gt;
&#039;New Detroit&#039; - An industrial district that houses a large portion of the automated factories. Due to the recent embargo by the Sol Alliance, the district has fallen on hard times as material shortages have reduced industrial output as the City attempts to stimulate growth through subsidizing domestic material production of plasteel through Nanotrasen to replace the other materials. It is designated as a slum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;District 15&#039;&#039;&#039;&lt;br /&gt;
&#039;Jie District&#039; - The location of a majority of the city&#039;s low-income housing, this slum is located on the outskirts of Mendell City. Before it was turned into subsidized housing, this area of the city was a location where displaced refugees of the First Interstellar War resided. This district was formerly known as the Suo District, named after the Sol Alliance admiral Wen Suo, however, this district was renamed after the Republic Navy admiral Zheng Jie who grew up in this district.&lt;br /&gt;
&lt;br /&gt;
Mendell City attracts vast numbers of tourists, whether for the numerous festivals that the city holds, or for simple sight-seeing; however, after recent heavy riots caused by the far right Apotheosis party; after many high-ranking members were arrested for various criminal charges in 2451; tourism has dropped off in recent years; leading the City council to increase investment in attractions such as festivals, while cracking down on the more extreme political parties.&lt;br /&gt;
&lt;br /&gt;
Population: 18,038,832 (2457)&lt;br /&gt;
Demographics: &lt;br /&gt;
Human: 60.1% &lt;br /&gt;
Tajara: 15.1% &lt;br /&gt;
Unathi: 10.9% &lt;br /&gt;
Vaurca: 6.7% &lt;br /&gt;
Synthetic: 5.9% &lt;br /&gt;
Skrell: 1.3%&lt;br /&gt;
&lt;br /&gt;
===Phoenixport===&lt;br /&gt;
Selene’s continental capital is Phoenixport, situated, much like Mendell City, on the inner coast of of it&#039;s continent, adjacent to Severson’s Rift. Over the past few decades, the governing council of Phoenixport, and the Tau Ceti assembly as a whole have constructed replicas of many old-earth architectural wonders; such as the Eiffel Tower, or the Parthenon. This construction scheme has done much to improve the city as a whole, attracting vast swarms of tourists, eager to see these wonders rebuilt away from the population, pollution and decay of Earth.&lt;br /&gt;
&lt;br /&gt;
===Kasri===&lt;br /&gt;
Though Eos is surpassed by New Gibson for sheer bulk production, it produces a great quantity of luxury goods; most of which are transported across the oceans in Biesel’s signature supercarriers; along with other goods, such as livestock and advanced electronics.&lt;br /&gt;
&lt;br /&gt;
It is in Eos&#039; capital, Kasri, where much of this production occurs.&lt;br /&gt;
Kasri is situated on the closest point on Eos to Mendell City, so as to have the shortest route for the frequent voyages between the cities.&lt;br /&gt;
&lt;br /&gt;
Scottsdan itself is a hive of industrial plants and urbanization, focused mostly on ore and luxury goods. The city itself is surprisingly pollution free, primarily due to strict pollution controls put in place by the Tau Ceti Assembly. They are determined to prevent another case of severe climate change as occurred on Earth in the 21st - 22nd centuries.&lt;br /&gt;
&lt;br /&gt;
===Geologic Description===&lt;br /&gt;
&lt;br /&gt;
The planet itself holds three major continents along with a multitude of smaller islands. Geological surveys of the unusual mountain ranges and extinct volcanoes show a violent geological past filled with asteroid impacts.&lt;br /&gt;
&lt;br /&gt;
====Continents====&lt;br /&gt;
&lt;br /&gt;
Despite being the smallest of the three continents of Biesel, &#039;&#039;&#039;Astraeus&#039;&#039;&#039; is the most affluent of Biesel’s continents and is home to the capital, Mendell City, as well as a population of 1 billion. It is the most heavily populated even four hundred years later. It possesses immense, rich plains that were easily colonized by early stations. These homesteads grew into towns, then cities, leaving Astraeus dotted with countless cities across it’s plains. Astraeus possess two major mountain ranges, the northern Grattle range, and the southern Uratines. The Grattle range holds Mount Turvin, the tallest mountain on Biesel at 8243m. The Grattle range is also well known for it’s numerous snow slopes; leading to a boom of wealth at the start of each ski season as people the world over book holidays in the more prestigious resorts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene&#039;&#039;&#039; is north of Astraeus and is the second largest. Selene has the lowest population of the three continents despite its size, sitting close to 700 million and rising. Most of this population reside in towns along the coast. Selene has a single massive mountain range, named Splitrange by early settlers due to how the sheer cliffs and rugged, impassable mountains split the continent in half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eos&#039;&#039;&#039; is the largest continent with a population just exceeding 300 million. It is the most heavily industrialized of the three Bieselian continents, with a large amount of coastal flatlands, supplied by the rugged inlands, rich with minerals and resources of all varieties. Eos has two major mountain ranges, both running vertically. They are the northern Latra range, which is heavily mined for its abundance of copper and iron, and the southern mountain range, the Sevul. Towns that dot the Sevul mountains hold many sports tournaments, with its fans infamous for being more rabid fans of the thunderdome than anywhere else on the planet.&lt;br /&gt;
&lt;br /&gt;
====Oceans and Trade====&lt;br /&gt;
&lt;br /&gt;
Much of Biesel’s internal trade is done by immense freight carriers, traveling between the three continents; shifting massive loads of goods and materials from place to place; this is most easily seen in the large central ocean, known as Severson’s Rift; named for the captain of the first landing on Biesel’s surface, Nigel Severson.&lt;br /&gt;
&lt;br /&gt;
The oceans of Biesel are benign; with the almost non-existent tectonic activity, there is little risk of Tsunamis; tropical storms are also known to form with a similar regularity to Earth, though with the smaller amount of landmass, the tropical storms can be significantly stronger, they are, however, unlikely to harm a super-carrier; the colossal vessels are floating cities in their own right, stretching over dozens of square kilometers, they are impossible to capsize, and can easily weather the storms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5089</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5089"/>
		<updated>2017-01-23T22:12:58Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Vaurca can&#039;t be any Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming plasma reagent.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Minorly vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Warriors are more resistant to fire than their Worker brethren.&lt;br /&gt;
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.&lt;br /&gt;
** Vaurca Warriors can bite.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Workers are more resistant to brute than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to radiation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are slower than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers cannot bite.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
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[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5036</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5036"/>
		<updated>2017-01-14T02:56:15Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5034</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5034"/>
		<updated>2017-01-14T02:15:59Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;In the darkness before the Queens there was a spark&lt;br /&gt;
::and this spark housed a fire that burnt&lt;br /&gt;
::for all life, with all life&lt;br /&gt;
::and this spark was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The outsiders that did not know the spark&lt;br /&gt;
::made a citadel among the spark, for the spark&lt;br /&gt;
::and this citadel was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The foolish beings filled the citadel with life&lt;br /&gt;
::art to hide the spark, to find the spark&lt;br /&gt;
::and this art was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::In their hunt for the spark they destroyed it&lt;br /&gt;
::and they released the fire, they fled from the fire&lt;br /&gt;
::and this fire was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The Queens did not fly, but loved the spark&lt;br /&gt;
::they took us to the spark, to a new world&lt;br /&gt;
::and this world was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::And while the fire raged and life ended&lt;br /&gt;
::we made a home amongst the spark, by the spark&lt;br /&gt;
::and this home was Sedantis, queen of Queens.&amp;quot;&lt;br /&gt;
::::: &#039;&#039;Long transliteration of &amp;quot;Vaur&#039;avek&#039;uyit&amp;quot;, the Vaurcesian term for Sedantis I. Common creation myth in pre Augment Era society&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
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		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5033</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5033"/>
		<updated>2017-01-14T02:13:48Z</updated>

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[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;In the darkness before the Queens there was a spark&lt;br /&gt;
::and this spark housed a fire that burnt&lt;br /&gt;
::for all life, with all life&lt;br /&gt;
::and this spark was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The outsiders that did not know the spark&lt;br /&gt;
::made a citadel among the spark, for the spark&lt;br /&gt;
::and this citadel was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The foolish beings filled the citadel with life&lt;br /&gt;
::art to hide the spark, to find the spark&lt;br /&gt;
::and this art was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::In their hunt for the spark they destroyed it&lt;br /&gt;
::and they released the fire, they fled from the fire&lt;br /&gt;
::and this fire was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The Queens did not fly, but loved the spark&lt;br /&gt;
::they took us to the spark, to a new world&lt;br /&gt;
::and this world was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::And while the fire raged and life ended&lt;br /&gt;
::we made a home amongst the spark, by the spark&lt;br /&gt;
::and this home was Sedantis, queen of Queens.&amp;quot;&lt;br /&gt;
::::: &#039;&#039;Long transliteration of &amp;quot;Vaur&#039;avek&#039;uyit&amp;quot;, the Vaurcesian term for Sedantis I. Common creation myth in pre Augment Era society&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5032</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5032"/>
		<updated>2017-01-14T02:13:33Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
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&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;In the darkness before the Queens there was a spark&lt;br /&gt;
::and this spark housed a fire that burnt&lt;br /&gt;
::for all life, with all life&lt;br /&gt;
::and this spark was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The outsiders that did not know the spark&lt;br /&gt;
::made a citadel among the spark, for the spark&lt;br /&gt;
::and this citadel was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The foolish beings filled the citadel with life&lt;br /&gt;
::art to hide the spark, to find the spark&lt;br /&gt;
::and this art was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::In their hunt for the spark they destroyed it&lt;br /&gt;
::and they released the fire, they fled from the fire&lt;br /&gt;
::and this fire was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The Queens did not fly, but loved the spark&lt;br /&gt;
::they took us to the spark, to a new world&lt;br /&gt;
::and this world was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::And while the fire raged and life ended&lt;br /&gt;
::we made a home amongst the spark, by the spark&lt;br /&gt;
::and this home was Sedantis, queen of Queens.&amp;quot;&lt;br /&gt;
::::: &#039;&#039;Long transliteration of &amp;quot;Vaur&#039;avek&#039;uyit&amp;quot;, the Vaurcesian term for Sedantis I. Common creation myth in pre Augment Era society&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5031</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5031"/>
		<updated>2017-01-14T02:13:15Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
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To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
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===Information for Whitelisted Players===&lt;br /&gt;
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====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
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Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
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====Personalities: Playing a Vaurca====&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
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Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
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=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
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Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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====Help with naming====&lt;br /&gt;
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The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
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Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
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==Biology==&lt;br /&gt;
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To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
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====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
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If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
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If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
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A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
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Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
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====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
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Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
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====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
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Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
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Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
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Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
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====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
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==The Bound==&lt;br /&gt;
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Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
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===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
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===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
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== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
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Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
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In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
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The Unbound can be any of the types mentioned above.&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
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==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5030</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5030"/>
		<updated>2017-01-14T02:12:58Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5029</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=5029"/>
		<updated>2017-01-14T02:12:26Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Species and Biology Pages&lt;br /&gt;
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! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Planet and System Pages&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Sedantis_I|Sedantis I]]&lt;br /&gt;
|- &lt;br /&gt;
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| align=&amp;quot;center&amp;quot; | [[Vaurca#Early_Nomadism|Vaurca History]]  ·  [[Vaurca#Major_Hives|Vaurca Hives]]  ·  [[Post First Contact Lore Developments]]&lt;br /&gt;
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5026</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5026"/>
		<updated>2017-01-14T02:10:09Z</updated>

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[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;In the darkness before the Queens there was a spark&lt;br /&gt;
::and this spark housed a fire that burnt&lt;br /&gt;
::for all life, with all life&lt;br /&gt;
::and this spark was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The outsiders that did not know the spark&lt;br /&gt;
::made a citadel among the spark, for the spark&lt;br /&gt;
::and this citadel was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The foolish beings filled the citadel with life&lt;br /&gt;
::art to hide the spark, to find the spark&lt;br /&gt;
::and this art was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::In their hunt for the spark they destroyed it&lt;br /&gt;
::and they released the fire, they fled from the fire&lt;br /&gt;
::and this fire was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The Queens did not fly, but loved the spark&lt;br /&gt;
::they took us to the spark, to a new world&lt;br /&gt;
::and this world was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::And while the fire raged and life ended&lt;br /&gt;
::we made a home amongst the spark, by the spark&lt;br /&gt;
::and this home was Sedantis, queen of Queens.&amp;quot;&lt;br /&gt;
::::: &#039;&#039;Long transliteration of &amp;quot;Vaur&#039;avek&#039;uyit&amp;quot;, the Vaurcesian term for Sedantis I. Common creation myth in pre Augment Era society&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
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[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
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		<title>Template:Navbox Vaurca Lore</title>
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| align=&amp;quot;center&amp;quot; | [[Sedantis_I]]&lt;br /&gt;
|- &lt;br /&gt;
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| align=&amp;quot;center&amp;quot; | [[Vaurca#Early_Nomadism|Vaurca History]]  ·  [[Vaurca#Major_Hives|Vaurca Hives]]  ·  [[Post First Contact Lore Developments]]&lt;br /&gt;
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&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5024</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5024"/>
		<updated>2017-01-14T02:00:32Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
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[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;In the darkness before the Queens there was a spark&lt;br /&gt;
::and this spark housed a fire that burnt&lt;br /&gt;
::for all life, with all life&lt;br /&gt;
::and this spark was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The outsiders that did not know the spark&lt;br /&gt;
::made a citadel among the spark, for the spark&lt;br /&gt;
::and this citadel was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The foolish beings filled the citadel with life&lt;br /&gt;
::art to hide the spark, to find the spark&lt;br /&gt;
::and this art was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::In their hunt for the spark they destroyed it&lt;br /&gt;
::and they released the fire, they fled from the fire&lt;br /&gt;
::and this fire was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The Queens did not fly, but loved the spark&lt;br /&gt;
::they took us to the spark, to a new world&lt;br /&gt;
::and this world was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::And while the fire raged and life ended&lt;br /&gt;
::we made a home amongst the spark, by the spark&lt;br /&gt;
::and this home was Sedantis, queen of Queens.&amp;quot;&lt;br /&gt;
::::: &#039;&#039;Long transliteration of &amp;quot;Vaur&#039;avek&#039;uyit&amp;quot;, the Vaurcesian term for Sedantis I. Common creation myth in pre Augment Era society&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category: Vaurca]]&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5023</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5023"/>
		<updated>2017-01-14T01:59:55Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
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&lt;div&gt;{{wip&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;In the darkness before the Queens there was a spark&lt;br /&gt;
::and this spark housed a fire that burnt&lt;br /&gt;
::for all life, with all life&lt;br /&gt;
::and this spark was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The outsiders that did not know the spark&lt;br /&gt;
::made a citadel among the spark, for the spark&lt;br /&gt;
::and this citadel was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The foolish beings filled the citadel with life&lt;br /&gt;
::art to hide the spark, to find the spark&lt;br /&gt;
::and this art was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::In their hunt for the spark they destroyed it&lt;br /&gt;
::and they released the fire, they fled from the fire&lt;br /&gt;
::and this fire was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::The Queens did not fly, but loved the spark&lt;br /&gt;
::they took us to the spark, to a new world&lt;br /&gt;
::and this world was Sedantis, queen of Queens.&lt;br /&gt;
&lt;br /&gt;
::And while the fire raged and life ended&lt;br /&gt;
::we made a home amongst the spark, by the spark&lt;br /&gt;
::and this home was Sedantis, queen of Queens.&amp;quot;&lt;br /&gt;
::::: &#039;&#039;Long transliteration of &amp;quot;Vaur&#039;avek&#039;uyit&amp;quot;, the Vaurcesian term for Sedantis I. Common creation myth in pre Augment Era society&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a dearth of data concerning the geological history of Sedantis I. Heavily influenced by the gravitational forces of the gas giant it orbits, who some xenoarchaeologists consider the &amp;quot;spark&amp;quot; whereas others consider it representative of the &amp;quot;Outsiders&amp;quot; in proto-Vaurcae myths, Sedantis I was an anomalous moon due to its phoron-rich atmosphere and crust. However, this same value was a double-edged sword, and the planet grew increasingly hostile over the millenia due to the highly volatile nature of phoron, culminating in the elimination of its ozone layer, and ultimately its presumable destruction. Its tectonic activity heavily influenced its formation, and while it did not have large enough pools of water for substantial erosion it still reportedly had a complex geography.&lt;br /&gt;
&lt;br /&gt;
Proto-hive Vaurcae likely enjoyed only a moderately inhospitable environment, but as the ages grew long they were forced to flee deeper and deeper into the lithosphere. With the advent of industry, Vaurcae perhaps overindulged in their newfound luxury, and probably accelerated the planet&#039;s destruction through excessive harvest of the lithosphere, and callous extinction of other species, severely gimping biodiversity. Their overgrowth of K&#039;ois probably oversaturated the phoron atmosphere, creating a perfect recipe for a final, apocalyptic burn that nailed the coffin of the ozone. It is ironic then that it is likely the Vaurcae who destroyed their precious homeworld.&lt;br /&gt;
&lt;br /&gt;
Samples of Sedantis Rock, large chunks of rock brought by the Vaurcae hiveships, indicate that the world itself was very very old. Its presumed distance from the galactic core substantiates the theory that it is probably older than most planets humanity dwells on today. It is possible that all of the Sedantis system has extinguished itself - in the interim between the Vaurcesian exodus and their arrival on Tau Ceti, their star could have consumed their world - an alternative theory being that the star itself stripped the ozone as it grew increasingly unstable, independent of Vaurcae industrial actions.&lt;br /&gt;
&lt;br /&gt;
Altogether, despite the extreme hazards that Sedantis I posed for organic life, it seemed the perfect home of the Vaurcae, who themselves seem almost designed for its harsh landscape. A marvel of natural evolution, truly. It is not so difficult to understand why the Vaurcae of Tau Ceti seem so eager to return back to their homeworld, despite all the trouble it has caused them.&lt;br /&gt;
&lt;br /&gt;
The peculiar case of Sedantis I is to some a warning - that we must tend well to our own worlds, lest they suffer a similar fate. To others it is a message of hope and wonder - what marvels might be found as we drift farther and farther away from the galactic core, towards the truly alien frontier.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category: Vaurca]]&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5022</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5022"/>
		<updated>2017-01-14T00:55:13Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
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[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Fauna on the surface of Sedantis I was nonexistent. All non microbial organisms dwelt in the vast underground networks. The geographic barriers posed by the insular nature of these caverns lent itself to great biological diversity. However, as Vaurcae became the dominant lifeform on Sedantis I the diversity of fauna on their homeworld took a steep nosedive - unlike humanity modern Vaurcae did not concern themselves with artifically preserving biodiversity, and often callously extincted species if they got in the way. While the insular nature of the cavern systems made fauna on Sedantis I highly diverse, it also made it very limited. Species were often found only in a single network of caves, and had no bastions or reserves to preserve their genetic tree should the Vaurcae set their eyes upon the same network.&lt;br /&gt;
&lt;br /&gt;
The majority of fauna were omnivorous, and capable of thriving alone and in packs. A rare few fauna fed off the flora of the caverns, and often led sedentary lifestyles, cultivating their fauna group by their existence. Many fauna were unimportant to the Vaurcae, and thus were only briefly mentioned in records, and often only in mythological records. Some of the more important fauna with a larger wealth of information pertaining to them included:&lt;br /&gt;
&lt;br /&gt;
=====Sk&#039;yau - White Worms =====&lt;br /&gt;
&lt;br /&gt;
One of the few rare scavenger creatures, the white worms were also one of the few ubiquitous creatures of the caves, found in nearly every cavern system with only slight variations. Their role was invaluable in the formation of ecosystems, as they recycled the cavernous soils and enriched them with the phoron they burrowed through, creating a suitable environment for the growth of K&#039;ois. Varying in size from nearly microscopic to several feet long, the Sk&#039;yau were fast-breeding and a common prey for larger fauna. Pre-Augment Era Vaurcae however rarely hunted Sk&#039;yau, despite them being perhaps the only species with sizeable populations to serve as a food base. The reverence for their role in the development of K&#039;ois spared them from Vaurcesian destruction, and they were once a common sight in Vaurcae hives and agriculture centers.&lt;br /&gt;
&lt;br /&gt;
They were almost universally albino, as indicated by their name, and fed primarily off of the nutrients left by the more ambitious fauna of the caves, and off of phoron deposits which they circulated throughout their excrement, creating a rich soil perfect for the development of K&#039;ois. They were commonly bred by ancient Vaurcae for the exact purpose of developing K&#039;ois agriculturally, in the times before technological development allowed for the genetic modification of the staple fungus.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;yi Yol&#039;ax -  Beaked Stalkers=====&lt;br /&gt;
&lt;br /&gt;
Information pertaining to the beaked stalkers is found primarily in the ancient records of proto-hives, as they were one of the first species systematically wiped out by the Vaurcae. An intelligent biped, they lurked in the upper caverns and primarily hunted individual Vaurcae. Vaurcae mythology equated them to what humans would call demons. They were supposedly very intelligent and gifted with a predatory cunning. Legendarily, they used tools just as the Vaurcae did, and breathed foul gases that could kill a Vaurcae in an instant. As their name indicates, they were typically depicted as beaked predators. It is unknown how much of the K&#039;yi Yol&#039;ax is myth enlarged to compliment Vaurcae capabilities, and how much of it is fact. It is unlikely that they were particularly more advanced than any other fauna, as they were as mentioned one of the first species extinguished by the Vaurcae. &lt;br /&gt;
&lt;br /&gt;
It is possible that they were entirely mythical, much like dragons to Earth society. Many of their features are almost certainly exaggerated - it is stated by myth that they were unable to consume both K&#039;ois and the natural gas of Sedantis I, likely narrative tools to cement them as a foreign evil to Vaurcae society. Their ability to use tools and their ability to breathe noxious fumes is almost certainly merely intended to make them seem a more threatening foe, thus elevating Vaurcae prowess for defeating them, and their ability to communicate between one another along with their tendency to hunt only individual Vaurcae likely meant to inspire fear and encourage hegemony in Vaurcae populations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some theorize that they were perhaps a genetic off-shoot of Vaurcae, much like neanderthals to modern humanity. Similarly, these individuals believe the Vaurcae wiped them out in competition for resources. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, they serve as a fascinating piece of Vaurcesian mythology, and are typically cited as one of the primary non-environmental reasons for the formation of hive-based societies.&lt;br /&gt;
&lt;br /&gt;
=====V&#039;krexi - Tunnel Wasps=====&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most primordial organisms on Sedantis I, they are also one of the strangest. Along with Vaurcae, they are the only species of Sedantis fauna capable of flight for any period of time. They are also one of the only fauna available for active human study, as several hundred were recently discovered on the Zo&#039;ra hiveship Titan Prime. The exact relationship between V&#039;krexi and Vaurcae is unknown, although many theorize that they are in some way genetically related. Vaurcae seem unusually well-inclined towards them, keeping them historically as domestic companions. Accounts indicate that ancient Vaurcae used them as reconnaissance aids, and often released them in unexplored tunnels to gauge the hostility of the system.&lt;br /&gt;
&lt;br /&gt;
Primarily carnivorous, they would often wipe out any dangerous fauna in the caverns before the Vaurcae arrived to settle, using their venomous stingers and flight capability. Their vibrant colours and their rancid meat often protected them from predation, and they typically lived a symbiotic life with the ancient Vaurcae. As the Vaurcae grew to be more independent and civilized, they were kept due to their practical value, and in the final stages of Vaurcae society for their scientific value.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi lived a similar life to proto-Vaurcae, focused on hive-styled relationships. They were extremely large, larger than dogs, and capable off light for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Diversity of flora declined far more rapidly than diversity of fauna as Vaurcae grew to become the dominant species of Sedantis I. The Vaurcae reliance on K&#039;ois induced them to introduce it in a genetically modified state to virtually every cavern they inhabited. There, it tended to destroy the native flora which the Vaurcae were typically unconcerned with.&lt;br /&gt;
What little flora did exist to modernity were typically either to large or hardy to be strangled by K&#039;ois, or adapted to be symbiotic with it.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois - The Substance=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois is perhaps the single most important lifeform to Vaurcae society, and wherever Vaurcae are found so too is K&#039;ois. A staple of their diet, it was the only species of flora capable of being developed on an agricultural scale, and thus Vaurcae society revolved around it in every stage. Proto-hives scoured the caverns in nomadic groups, struggling against both the environment and other proto-hives for even a few day&#039;s worth of the substance. Early hives rose to dominance or fell to starvation based solely on the fickle growths of the fungus. The impetus of science was dedicated to ensuring the survival of K&#039;ois, and then the surplus of K&#039;ois. It is the only flora to accompany the Vaurcae on their great exodus, and it has proven more than able of surviving in human environments. It is a vital element in the maintenance of the vaporous phoron that filled the caverns of Sedantis I, which it forms through unknown biological processes during the extraction of minerals from the soil. Once dependent on Sk&#039;yau, it was developed to thrive in any environment under the watchful eyes of their new caretaker - the Vaurcae.&lt;br /&gt;
&lt;br /&gt;
A translucent, bulbuous fungus, it glows a sickly yellow and produces both the vital k&#039;ois paste and trace amounts of phoron, both essential elements to the Vaurcae diet, especially in the foreign worlds of man. It proves more than capable of beating out most native flora in any environment, and situating itself in their place.&lt;br /&gt;
&lt;br /&gt;
=====Ak&#039;aya - Venom Grass=====&lt;br /&gt;
&lt;br /&gt;
Another ubiquitous flora in the Sedantis caverns, it thrived also in virtually any environment, and succeed primarily because it was capable of adapting to the K&#039;ois infestations that strangled other, less hardy plants. Of little interest to Vaurcae, it commonly served as a food staple in ecosystems not yet introduced to K&#039;ois, and ultimately spread to most caverns via the artificial tunnelways constructed by the Vaurcae. A cavern of tunnel grass was in actuality a colony of clones all rooted to the same parent organism, which burrowed deeper and deeper underground with the production of further growths, deep away from the strangling growths of K&#039;ois.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5021</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=5021"/>
		<updated>2017-01-13T23:12:43Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
The majority of information concerning Sedantis I comes from the recovered records of Vaurcae hives that humanity has encountered, primarily the Zo&#039;ra. The majority of these records are post-Augment Era records of fact, however much information of ancient Sedantis I can only be gleaned from the often poorly kept records and myths of the ancient Pre-Augment Era Vaurcae, records that were more like histories and traditionally disdained by modern Vaurcae. Much of human understanding of this fascinating planet is thus conjecture.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
The gravity on Sedantis was strong enough to keep a rather substantial atmosphere, which was primarily composed of oxygen and gaseous phoron. The prevailing theory amongst human scientists with a focus on Vaurcae is that the aforementioned ecological disaster was naturally predicated by the volatile mixture of oxygen and phoron, two highly combustible gases. Vaurcae accounts tell of great infernos that would periodically sweep across the land, which contributed heavily to their subterranean society. The natural conclusion reached thus is that the atmosphere eventually burned itself out, allowing the surface to be bathed in the radiation that killed the earth and eventually resulted in the Vaurcae abandoning their world.&lt;br /&gt;
&lt;br /&gt;
The exact science of how a primarily phoron atmosphere came into existence is yet another matter of debate. The temperatures required to vaporize solid phoron on such a massive scale indicates that the world was once rich in solid phoron and underwent great tectonic upheaval. The exact geological history of phoron is relatively unknown, making it difficult to predict whether such a thing could naturally come to be.&lt;br /&gt;
&lt;br /&gt;
The nature of Sedantis&#039; atmospheric conditions made aero-travel and in fact any overground travel difficult, supporting the primarily subterranean lifestyle of its inhabitants and their disinclination toward space travels. Ancient pre Augment Era Vaurcae legends tell of Outsiders - a common character in ancient Vaurcae mythos - vaporizing with beams of heat the foolish hives that attempted to abandon the subterranean lifestyle, which modern xenoarchaeologists interpret as mythological explanations for the natural phenomena of flash phoron fires. Presumably these fires were initiated commonly via electrical discharges such as lightning.&lt;br /&gt;
&lt;br /&gt;
Weather on Sedantis I is a matter of conjecture, as there is a dearth of data concerning the meteorological conditions of the planet. Precipitation was typically in a liquid or more often vaporous state, with heavy, hot, and dense fogs of water rolling across the landscape periodically. Solid precipitation was at best an extremely rare phenomena. Winds and storms were particularly frequent, especially after a phoron fire. The aggressive winds only further made surface dwelling an unattractive prospect.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
To the Vaurcae, the lithosphere - or the first geographic layer of Sedantis I - was of immense importance. The majority of all life on Sedantis dwelt in the massive subterranean caverns, and later the artificial hives of the Vaurcae, that the lithosphere hosted. Serving as the only sure shelter from the hostile surface, the lithosphere was of great mythological significance to ancient Vaurcae, and great pragmatic significance to the modern Vaurcae.&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisCave.jpg|thumb|350px|left|The massive subterranean caverns that populated the middle lithosphere of Sedantis I were once supposedly oasis of life on a lifeless world. Now their fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Oceans and major bodies of water on the surface of Sedantis I were virtually non-existent, creating a very uniform lithosphere. The heat of the lithosphere near the surface infrequently approached the heat of the lithosphere as it approached the mantle, making inhabitation near the surface a very risky prospect. The majority of all life dwelt in the middle sections of the lithosphere, in great caverns carved out by unknown geographic forces - perhaps the same forces that vaporized the phoron that contributed to the atmosphere of Sedantis I.&lt;br /&gt;
&lt;br /&gt;
The majority of the lithosphere was composed of metamorphic rock - presumably igneous rocks of the tectonic age of Sedantis I converted by the extreme heat and pressures exerted by the phoron fires of the surface. Sedimentary rock was virtually nonexistent due to the low deposition rates induced by the lack of surface water. The surface was largely homogenized in its mineral variety. However, as one descended the mineral diversity increased exponentially, and many valuable ores were to be found deep beneath the surface, to the benefit of the Vaurcae that dwelt there. Indeed, Sedantis I was the only known world that fostered both sentient life and the invaluable solid phoron deposits that drive the modern economy. Of little practical value to ancient Vaurcae, phoron has nonetheless been a crucial element in their society. Once a subject of almost religious reverence, phoron was nevertheless dug greedily by modern Vaurcae, and was used to fuel their departure from their radiation blasted world. Other minerals such as iron, copper, and platinum were relatively common as well.&lt;br /&gt;
&lt;br /&gt;
The ambient temperature of the subterranean caverns was frequently very hospitable, warmed on both ends by the harsh surface and the heated mantle, the underground served as the perfect kettle for fostering life among all stages of Sedantis&#039; lifetime. Liquid water abounded and oxygen levels were frequently much lower than on the surface, making phoron fires and other dangerous calamities much rarer.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity was relatively frequent in the lower portions of the lithosphere, spurred by the tectonic activity of the mantle. Areas of great volcanic activity were rarely ever settled by ancient or modern Vaurcae, and served as natural borders between hives. Seismic activity was less common, but still a significant danger to early hives, further shaping the development of the &amp;quot;nations&amp;quot; that would dominate modern Vaurcae society.&lt;br /&gt;
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==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
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=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois, or &amp;quot;The Substance&amp;quot;, is one of the few flora that is not only survives on Sedantis I, but thrives. It grows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
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		<title>Vaurca</title>
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		<summary type="html">&lt;p&gt;LordFowl: /* Fashion &amp;amp; Cuisine */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
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Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
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===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
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===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
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== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
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Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
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In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
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The Unbound can be any of the types mentioned above.&lt;br /&gt;
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==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
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==Culture and Society==&lt;br /&gt;
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===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
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Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
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Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
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===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
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The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
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Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
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Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
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The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
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This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
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Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
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According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
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===Religion===&lt;br /&gt;
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The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
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Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
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Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
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===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
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As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
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===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
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====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
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Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
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Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
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They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
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====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
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K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
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Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
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====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
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Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
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The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
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===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
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Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
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===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
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Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
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Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
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===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
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This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
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By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
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Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
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Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
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===The Great Evacuation===&lt;br /&gt;
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The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
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The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
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Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4976</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4976"/>
		<updated>2016-12-23T06:14:24Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a white, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4975</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4975"/>
		<updated>2016-12-22T14:36:19Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a white, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive has a cult of personality and functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
The Bound of the Vaurca are programmed to believe this wholeheartedly and without question. &lt;br /&gt;
&lt;br /&gt;
The Unbound have a slightly different approach on this mentality. While they nearly universally believe in the divine status of their High Queen, They believe all drones to be simple carriers of the good of their hive, and that each is merely a piece of clothing to put on, wear out, and then dispose of as necessary.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4974</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4974"/>
		<updated>2016-12-22T14:35:21Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions..&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a white, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive has a cult of personality and functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
The Bound of the Vaurca are programmed to believe this wholeheartedly and without question. &lt;br /&gt;
&lt;br /&gt;
The Unbound have a slightly different approach on this mentality. While they nearly universally believe in the divine status of their High Queen, They believe all drones to be simple carriers of the good of their hive, and that each is merely a piece of clothing to put on, wear out, and then dispose of as necessary.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4928</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=4928"/>
		<updated>2016-12-02T02:39:58Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower slave caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all. In the meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship struggle to find a new home while questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Radiation resistant.&lt;br /&gt;
*Have a nifty bite function. Click on &#039;bite&#039; in IC tab with an aggressive hold and you shred into them with mandibles.&lt;br /&gt;
*Minor brute damage buff. X.5 addition.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
Debuffs:&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Oxygen is only safe for consumption if they have a functioning filtration bit.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 3x the toxin damage.&lt;br /&gt;
*Takes 1.5x the burn damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cannot be cloned. Revival after death is only possible through cyborgification.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Ineligible for Head of Staff roles.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.&lt;br /&gt;
:Zo&#039;ra Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accomodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. The Exoskleton provides protection against harsh radiation, solar and otherwise, and acts as a pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives. Unbound are hooked up to the greater VR network or their own VR chamber. They are raised in their own virtual world while their physical body is tended to by Bound workers. Being removed from their VR paradise requires weeks or even months of transition, but eventually Unbound are capable of functioning completely normally and on the same level as a human.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from their VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous activities within the enigmatic VR &#039;Paradise&#039; ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a white, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as paradise. While their physical body (or at least the brain) needs to remain functioning in order for them to live in the VR they can still experience paradise while inside it.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive has a cult of personality and functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
The Bound of the Vaurca are programmed to believe this wholeheartedly and without question. &lt;br /&gt;
&lt;br /&gt;
The Unbound have a slightly different approach on this mentality. While they nearly universally believe in the divine status of their High Queen, They believe all drones to be simple carriers of the good of their hive, and that each is merely a piece of clothing to put on, wear out, and then dispose of as necessary.&lt;br /&gt;
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===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo&#039;ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.&lt;br /&gt;
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====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K&#039;lax. This claim is disputed by the Z&#039;ora, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
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====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;Ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
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The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
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&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
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Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
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Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
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Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
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===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
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By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
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Eventually the technology expanded to the point that Vaurca developed their &#039;Paradise&#039; we see today.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 3.5 million live in similar areas on Biesel, while the remaining Unbound Vaurca continue to be slowly &#039;woken up&#039; from their VR pods on the Hiveship. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.&lt;br /&gt;
&lt;br /&gt;
This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4682</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4682"/>
		<updated>2016-10-17T01:22:45Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====K&#039;ois=====&lt;br /&gt;
&lt;br /&gt;
K&#039;ois, or &amp;quot;The Substance&amp;quot;, is one of the few flora that is not only survives on Sedantis I, but thrives. It grows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4668</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4668"/>
		<updated>2016-10-15T23:29:16Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life. What little flora and fauna inhabited it tended to live in subterranean caverns and other insulated environments.]]&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4666</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4666"/>
		<updated>2016-10-15T23:27:42Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|350px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|350px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4665</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4665"/>
		<updated>2016-10-15T23:27:24Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|250px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|250px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4663</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4663"/>
		<updated>2016-10-15T23:27:02Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|500px|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4661</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4661"/>
		<updated>2016-10-15T23:24:28Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisSurface.jpg|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:SedantisSurface.jpg&amp;diff=4660</id>
		<title>File:SedantisSurface.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:SedantisSurface.jpg&amp;diff=4660"/>
		<updated>2016-10-15T23:23:31Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4657</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4657"/>
		<updated>2016-10-15T23:05:15Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gave it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisMap.jpg|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4656</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4656"/>
		<updated>2016-10-15T22:56:05Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.jpg|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its oxygen-phoron atmosphere gives it a vibrant red hue when viewed from space.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisMap.jpg|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sedantis1.jpg&amp;diff=4655</id>
		<title>File:Sedantis1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sedantis1.jpg&amp;diff=4655"/>
		<updated>2016-10-15T22:54:46Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4634</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4634"/>
		<updated>2016-10-13T03:44:28Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.png|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its current fate is unknown.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisMap.png|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4633</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4633"/>
		<updated>2016-10-13T03:42:59Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Sedantis1.png|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its current fate is unknown.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisMap.png|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4632</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4632"/>
		<updated>2016-10-13T03:42:34Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[File:Sedantis1.png|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its current fate is unknown.]]&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[File:SedantisMap.png|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
===Atmosphere===&lt;br /&gt;
Elaboration on weather and atmosphere.&lt;br /&gt;
&lt;br /&gt;
===Lithosphere===&lt;br /&gt;
Elaboration on geography and geology.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
=====Placeholder=====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4631</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4631"/>
		<updated>2016-10-13T03:24:44Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sedantis1.png|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its current fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Climate and Geography==&lt;br /&gt;
&lt;br /&gt;
Extensive elaboration on climate, atmosphere, geography, and geology.&lt;br /&gt;
[[File:SedantisMap.png|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
====Placeholder====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
====Placeholder====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets and Systems]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4630</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4630"/>
		<updated>2016-10-13T03:23:52Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sedantis1.png|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its current fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Climate and Geography==&lt;br /&gt;
&lt;br /&gt;
Extensive elaboration on climate, atmosphere, geography, and geology.&lt;br /&gt;
[[File:SedantisMap.png|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
====Placeholder====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
====Placeholder====&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4629</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=4629"/>
		<updated>2016-10-13T03:22:33Z</updated>

		<summary type="html">&lt;p&gt;LordFowl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = LordFowl}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sedantis1.png|thumb|alt=The origin of the &#039;&#039;[[Vaurca|Vaurcae]]&#039;&#039;.|Sedantis I, the first moon of the gas giant Sedantis. Its current fate is unknown.]]&lt;br /&gt;
&lt;br /&gt;
Sedantis I was the first moon of the gas giant Sedantis and the origin world of the [[Vaurca|Vaurcae]]. It was a desolate and largely lifeless world. While Vaurcae narratives contend that the moon was once verdant, at some point several millennia ago it suffered some great ecological disaster that wiped out most of the alleged life it fostered. Its surface was barren, and bathed constantly in solar radiation due to the weak ozone. The atmosphere of Sedantis I was primarily a mixture of oxygen and gaseous phoron.&lt;br /&gt;
&lt;br /&gt;
==Climate and Geography==&lt;br /&gt;
&lt;br /&gt;
Extensive elaboration on climate, atmosphere, geography, and geology.&lt;br /&gt;
[[File:SedantisMap.png|thumb|500px|right|The surface of Sedantis I was mostly devoid of any life.]]&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Description of fauna in general.&lt;br /&gt;
&lt;br /&gt;
===Placeholder===&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
Description of flora in general.&lt;br /&gt;
&lt;br /&gt;
===Placeholder===&lt;br /&gt;
&lt;br /&gt;
A possible specimen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
An extended history of the moon itself, with minimal discussion of Vaurcae culturally - more discussion in context of the impact they had on Sedantis I.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordFowl</name></author>
	</entry>
</feed>