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	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LordBalkara</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
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	<updated>2026-06-03T11:33:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=18085</id>
		<title>Librarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=18085"/>
		<updated>2020-12-24T19:59:57Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: Fixed capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_librarian.png&lt;br /&gt;
|jobtitle = Librarian&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Library Library] Private Study&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = None, though an applicable degree (Bachelors or above) would help.&lt;br /&gt;
|education = [[Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Read and write books. Stock the Library. Write short stories for the Crew with the Newscaster.&lt;br /&gt;
|guides = [[Guide to Paperwork]], [[Guide to Communication Devices]].&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Librarian&#039;&#039;&#039; spends most of his or her time in the Library printing out books, lending them out, reporting on station events, and interviewing people for their story. In practice, no one uses the library. Feel free to go and explore the station without fear of being yelled at. The External Archive goes across shifts, and books uploaded to it will be there in future shifts.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You will be giving out books, on the rare occasion that someone requests a book, and ensuring the library is stocked with a variety of books. You will also be replacing the [[Chaplain]]&#039;s  Bibles if need be. While it&#039;s not your job, you can also use the Newscaster to write short stories. You will also be expected to upload people&#039;s novels to the archive, and may even write one yourself.&lt;br /&gt;
&lt;br /&gt;
==Your Tools==&lt;br /&gt;
===Barcode Scanner===&lt;br /&gt;
The barcode scanner will be needed for checking books into the Check-In/Out Computer. It must be synced with the computer first, simply use it on the computer to do so. It has 4 modes, that are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mode 0:&#039;&#039;&#039; Scan book to local buffer.&lt;br /&gt;
*&#039;&#039;&#039;Mode 1:&#039;&#039;&#039; Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
*&#039;&#039;&#039;Mode 2:&#039;&#039;&#039; Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
*&#039;&#039;&#039;Mode 3:&#039;&#039;&#039; Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
===Book Bag===&lt;br /&gt;
Can be used to carry 7 books for convenience. Simply click on a tile with books on it, and your Book Bag will scoop up 7 of them. Makes stocking the library much easier.&lt;br /&gt;
&lt;br /&gt;
==Check-In/Out Computer==&lt;br /&gt;
The Check-In/Out Computer will be your main method of doing most of your job. It has 6 options, some of which will open a new menu with options of its own.&lt;br /&gt;
*&#039;&#039;&#039;1. View General Inventory:&#039;&#039;&#039; Will open a list of all the books you have registered to the library&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;2. View Checked Out Inventory:&#039;&#039;&#039; Will open a list of all the books that have been checked out on the Check-In/Out Computer.&lt;br /&gt;
*&#039;&#039;&#039;3. Check out a Book:&#039;&#039;&#039; Will allow you to set a book as checked out, by enterring the title of the book, recipient of it, and total time that it will be checked out for before being late.&lt;br /&gt;
*&#039;&#039;&#039;4. Connect to External Archive:&#039;&#039;&#039; Will open a list of every book submitted to the External Archive. Use the CTRL+F shortcut to more easily find what you&#039;re looking for, or enter a specific number to print the book that is registered to that number.&lt;br /&gt;
*&#039;&#039;&#039;5. Upload New Title to Archive:&#039;&#039;&#039; Will allow you to add a new book to the External Archive. Write your book on a single piece of paper, then insert it into the Book Binder. After some time, a new book containing what you wrote on the paper will be created. Using a pen on the book, you can add to the contents, edit the title, or edit the author. Now, insert it into the scanner next to the Check-In/Out Computer, and click the &amp;quot;scan&amp;quot; option on the interface. Then, select the &amp;quot;5. Upload New Title to Archive&amp;quot; option on the Check-In/Out Computer, and set the author and genre of your book, then click the Upload to add it to the External Archive. This should not be abused, and while it doesn&#039;t need to be a masterpiece, duplicates of books, or overall low quality books should not be submitted.&lt;br /&gt;
*&#039;&#039;&#039;6. Print a Bible:&#039;&#039;&#039; Will print a new bible for the [[Chaplain]], or anyone else who may want a bible.&lt;br /&gt;
&lt;br /&gt;
== Stocking the Library ==&lt;br /&gt;
First things first, stock your Library with books. At the beginning of a shift, the bookshelves will be bare. To fix this, use the Library&#039;s Check In/Out Computer and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is where you can find books to stock the library with, or upon request to. They are sorted alphabetically by author name. You can use the CTRL+F shortcut to search for words, or enter a number into the &amp;quot;(Order book by SS13BN)&amp;quot; option to print a specific one. Books come in 5 genres. Fiction, Non-Fiction, Reference, Religion, and Adult.&lt;br /&gt;
&lt;br /&gt;
==Creating and Submitting to a News Feed==&lt;br /&gt;
You can create a News Feed to submit stories to. Simply open up the interface of a news caster, and click the &amp;quot;Create Feed Channel&amp;quot; option. You will be able to set the channel name, and whether or not anyone, or only you can submit stories to it. Then, select the &amp;quot;Submit new Feed story&amp;quot; option to submit a story to a channel. You will be able to choose which channel the story will be on, either yours, or anyone else&#039;s that allows public submissions. You can then enter the actual text of the story itself under the &amp;quot;Message Body&amp;quot; option, and even attach a photograph from a camera to include in your story. You can the use the &amp;quot;Print Newspaper&amp;quot; option, and then the &amp;quot;Print paper&amp;quot; option to print a physical copy of all of the news feeds and stories submitted to them, to distribute.&lt;br /&gt;
&lt;br /&gt;
You could also broadcast stories over the radio, however it is best not to do so over common, and instead use the &amp;quot;Entertainment&amp;quot; channel, 146.1. It is fine to advertise this over common, however don&#039;t advertise too much, or it would be just as bad as if you were broadcasting over the common channel itself. Though this isn&#039;t your job, this can still be used to entertain the Crew.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which can be hidden from everyone but the AI by simply closing the shutter, and you can often rely on the fact the library is not often frequented to attempt otherwise easily seen actions within it. In addition, Emagging the Check-In/Out Computer causes it to spit out an Arcane Tome. While you will not be able to use it unless a cultist, it could be used to misdirect security.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Head_of_Security&amp;diff=10915</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Head_of_Security&amp;diff=10915"/>
		<updated>2018-12-22T01:58:56Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Brig */  removed reference to trial and execution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_hos.png&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = All of [[Medbay|medbay]], All of [[Security|security]], All of [[Research Division|research and development]], Brig Timers, [[Bridge]], [[Teleporter]], [[Hydroponics]], [[Atmospherics]], [[Custodial Closet|Janitor&#039;s closet]], [[Kitchen]], [[Bar]], [[Maintenance]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|qualifications = At least 30 years of age, 10 years experience in security-related field and a relevant Bachelors or Masters degree.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security, maintain order.&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Head of Security]] is in charge of the [[Security]] forces on the station. They command the [[Warden]], [[Detective]], and [[Security Officer|Security Officers]] and make sure that they [[Bad Security|don&#039;t ruin everything]].&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Your job isn&#039;t to hunt people down, unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and officers do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
&lt;br /&gt;
You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
* [[Security Officer|Security Officers]]: These are your pawns, and it&#039;s your job to control them. If they&#039;re being incompetent resource wasters, yell at them and get them to fall in line. If they continue, tell them to stop or have them demoted. A security officer that does not do his job properly shouldn&#039;t even have this job in the first place.&lt;br /&gt;
&lt;br /&gt;
* [[Warden|The Warden]]: This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support unfair and bad brig times, that he doesn&#039;t leave the Brig, and he won&#039;t bother you. He also hands out equipment in emergencies, and will take over if you happen to be unavailable.&lt;br /&gt;
&lt;br /&gt;
* [[Detective|The Detective]]: The job of the detective is to investigate crimes, conjointly with the Forensic Technician. They specialize in interrogating suspects and witnesses, and pursuing leads. They are firmly under your command, regardless of what they may say.&lt;br /&gt;
&lt;br /&gt;
* [[Forensic Technician|The Forensic Technician]]: The job of the Forensic Technician is to investigate crimes, conjointly with the Detective. They specialize in analyzing evidence procured at a crime scene, and dispose of their own lab to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Internal Affairs]]: Should security or anyone else be acting out of their job description Internal Affairs can be called in. They conduct their own investigations to determine whether someone has overstepped their power or authority. You have no direct authority over them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Officers, Roll Out ===&lt;br /&gt;
The first step towards keeping the station safe is to ensure that your own officers aren&#039;t a threat. Security enforces the law, but they are not above it - and neither are you. Make sure that all of your personnel are familiar with the regulations regarding [[Corporate Regulations]], and [[Guide to Security|standard Security practices]].&lt;br /&gt;
&lt;br /&gt;
Once your force is up to speed on the rules and regulations, send them out on patrol. Pay attention to all the radio channels for any calls for help. If there are any, dispatch some officers to handle it, and make sure that the [[Detective]] collects any relevant evidence. Make sure that the Warden keeps the Security records up-to-date, not in the least because Beepsky can help your officers catch criminals who would otherwise evade them. &lt;br /&gt;
&lt;br /&gt;
=== Laying Down the Law ===&lt;br /&gt;
Check to make sure that appropriate times are given out for violations of Corporate Regulations, and that your department only arrest people who have actually committed crimes. Remember, if they&#039;re doing something that you don&#039;t like but is technically not against the law, you can issue an official injunction - preferably in a official sounding language, written, and stamped with your Head of Security stamp - against it. Expect abuse of this power to be called out, however.&lt;br /&gt;
&lt;br /&gt;
If one of your officers misbehave, yell at them, or in more serious cases, show them the inside of a cell. Keep them busy by sending them on patrols, leads, and follow-ups. An unoccupied officer is often a [[Bad Security|bad officer.]]&lt;br /&gt;
&lt;br /&gt;
==== El Capitan ====&lt;br /&gt;
It is also important that you understand the relationship between Security and the [[Captain]]. The Captain&#039;s authority on the station is absolute, except where it conflicts with Corporate Regulations; the Captain cannot pardon criminals, cannot get away with committing crimes, and so on. The only time that Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the station. Other Heads of Staff are required to follow Corporate Regulations as well. &#039;&#039;&#039;However&#039;&#039;&#039;, this does not mean that you are the law. You are still outranked by the Captain. You can only arrest the Captain, or other Heads of Staff, if they&#039;ve actually committed a crime. Until that time, you have to follow orders just like anyone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, always remember to follow [[Guide_to_Security#Standard_Procedure|standard security procedures!]]&lt;br /&gt;
&lt;br /&gt;
== Office ==&lt;br /&gt;
Your office is in the [[Brig]]. It holds various security equipment for use in apprehending and detaining criminals. Your office also has both a security records computer and a security camera potato which you can use to monitor the station from the comfort of your desk chair.&lt;br /&gt;
&lt;br /&gt;
== Brig ==&lt;br /&gt;
The holding area for prisoners. Only people with access to security can enter. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves, which non-engineering personnel should not have.&lt;br /&gt;
&lt;br /&gt;
The brig also has blast doors in all of the windows, as well as the halls into the cells. There&#039;s a button to drop them in the warden&#039;s office and your office.&lt;br /&gt;
&lt;br /&gt;
Prisoners may try to flee, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to then release from the bed and cuffs if they aren&#039;t dangerous). And, &#039;&#039;&#039;SET A TIME TO THE TIMER&#039;&#039;&#039; (the door won&#039;t lock unless you do this). Make sure to [[Corporate Regulations|keep the time to the crime]].&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can be kept in one of the secure holding cells.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As Head of Security, you coordinate your actions with the captain, the other heads of staff, and your officers. You will often work with Medical, when a crime results in injury, when a prisoner is hurt, or when a patient is violent. When a criminal damages station infrastructure, you will work with Engineering to determine what happened and whether it&#039;s safe for your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleaning up the evidence.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Head of Security would theoretically be one of the easiest traitor jobs on station. You are the most heavily armed and armoured person on station, with about as much access as the Head of Personnel, and have the entire security department under your thumb. You are also seen as one of the most trustworthy people on the station. However, don&#039;t count on ever becoming a traitor by normal means, as you are [[Nanotrasen_Corporation#Loyalty_Implants|Loyalty Implanted]]. But there can be situational exceptions to this rule, but it&#039;s unlikely it&#039;ll ever happen.&lt;br /&gt;
&lt;br /&gt;
Even the Head of Security is not above the law and it can be very easy to be ousted as a traitorous element if the antagonist Head of Security isn&#039;t treading carefully.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;br /&gt;
[[Category: Command]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=8360</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=8360"/>
		<updated>2018-03-09T00:56:49Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Now */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
Nanotrasen was not always the dominant economic power of the galaxy. It was originally founded by Xavier Trasen in 2346, [[Galactic Standard Time]], and specialized in advanced gene therapy. It expanded to general scientific research, rivalling Einstein Engines, until the fateful day that it discovered phoron...&lt;br /&gt;
&lt;br /&gt;
== Formation and Early Years ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Nanotrasen is officially founded by Xavier Trasen, who is at the time 47 years old. It has a net worth rivalling that of Einstein Engines, the original &#039;mega-corporation&#039;, as it has developed advanced medical technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; NanoTrasen acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system). Nanotrasen eagerly invests in the system, constructing a research station on one of the asteroids alongside their mining centers.&lt;br /&gt;
&lt;br /&gt;
== Discovery of the Skrell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; The discovery of the Skrell and the consequent development of Bluespace drives has Xavier Trasen recognize the massive potential in energy research. Several new research stations are built in Tau Ceti and in the frontier of Sol Alliance space, and the corporation begins pouring millions of credits into experiments and prototypes for enhanced warp travel, which is currently extremely expensive and cumbersome. They compete with Einstein Engines, who have begun their own research.&lt;br /&gt;
&lt;br /&gt;
== The Discovery of Phoron==&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘Phoron’. This element becomes an immensely efficient fuel source, effectively ending the growing energy crisis that humanity was facing, while further research quickly proved that it can make bluespace travel safe, efficient, and profitable. Phoronquickly becomes the prefered fuel and energy generating commodity. Einstein Engines and the Sol Alliance had poured tens of billions of credits and several years upgrading the previous warpgates, which are rendered completely obsolete by this discovery as Nanotrasen&#039;s phoron-powered bluespace is a hundred times more efficient than regular warp-travel. NT becomes excessively wealthy, using its exclusive patents on phoron refining and generation to become the single most powerful corporation in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
== Discovery of the Tajara ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2418:&#039;&#039;&#039; The discovery of the Tajaran homeworld of Ahdomai by exploration ships equipped with new bluespace drives is quickly realized as a potentially profitable enterprise for Nanotrasen. There are accusations that despite being hindered by the Sol Alliance, Nanotrasen intentionally inflamed conflict on Ahdomai to further their own ends. They use the situation to their advantage, bringing many Tajaran into their workforce, albeit with much lower pay and benefits than human or skrell.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Gates ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2425:&#039;&#039;&#039; Nanotrasen wins a contract with the Sol Alliance to construct the first &amp;quot;Bluespace Gates&amp;quot;, which quickly replace Warp Gates and allow travel between entire star systems in a matter of minutes or hours. Einstein Engines begins to see its profits fall as it stacked its entire decks in Warp Gates, which are now rendered obsolete due to how expensive and energy-intensive they are. Nanotrasen becomes the leader in both medical research, and a titan of energy.&lt;br /&gt;
&lt;br /&gt;
== Discovery of Unathi ==&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; A Nanotrasen-funded exploration mission discovers the Unathi on their home planet of Moghes. Xavier Trasen is pressed by the board of directors to monopolize on this new species before other trans-stellar corporations have the chance. They enter into a race with other corporations and the Sol Alliance itself to compete for influence on Moghes. It takes a massive war between the Unathi and rumours of Nanotrasen selling weapons and technology to the competing factions, but until events in 2457 Nanotrasen remained the only connection that Moghes possessed with the rest of the galaxy, owning all of the shuttleports and bluespace communication on the planet&#039;s surface. Many Unathi still accept contracts with Nanotrasen, eager to escape their war weary home planet. Most of them find work in the Internal Security of Nanotrasen, where they become a considerable force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
== Rise of the Syndicate ==&lt;br /&gt;
&#039;&#039;&#039;2440:&#039;&#039;&#039; With its power and economic might nearly unquestionable, Nanotrasen uses its massive influence to directly influence the galaxy for the first time. It directly purchases several systems in the frontier, for all intents and purposes becoming the government of many small colony worlds. It also begins to expand its merchant navy, and begins changing its small internal security force into two new organizations: The Nanotrasen Navy, and the Emergency Response Team, who both work together to defend Nanotrasen interests from raiders and opportunists. These moves are very controversial, and it is only by the influence Nanotrasen has in Sol Alliance politics that they get away with these actions. Seeing that political pressure does little, disaffected and angry groups begin to plot more severe methods of undermining Nanotrasen...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2443:&#039;&#039;&#039; Xavier Trasen dies at the age of 97, and his daughter Miranda Trasen takes over as the new CEO of Nanotrasen at 30 years of age.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039; A massive wave of terrorist attacks strike Nanotrasen facilities and assets across known space. The attacks are claimed by a shadowy organization known as the Syndicate, who condemn Nanotrasen&#039;s power in the galaxy and demand to see its monopoly ended. Nanotrasen profits take a hard hit, and the mega-corporation uses this as a reason to further expand the power of both its navy and its influence in Tau Ceti, which escaped most of the attacks.&lt;br /&gt;
&lt;br /&gt;
== The Formation of Biesel ==&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; In the face of growing instability and a worsening recession, the Sol Alliance caves to the pressure of both Nanotrasen and Tau Ceti politicians in the pocket of the mega-corporation. Tau Ceti is officially granted independence and becomes the Republic of Biesel. The Tau Ceti Free Trade Zone is formed as well, giving Nanotrasen considerable power and influence directly in the center of Sol Alliance space. With Biesel seen as little more than a puppet of Nanotrasen, it becomes the target of considerable ire from both the Syndicate and disaffected citizens. &lt;br /&gt;
&lt;br /&gt;
== The Creation of the NSS Aurora ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2454:&#039;&#039;&#039; Nanotrasen is now once more the dominant economic power of the galaxy. With Biesel in its pocket, it constructs in Tau Ceti one of its most advanced and state-of-the-art research stations in the Romanovich Cloud on the outer edge of the system: The NSS Aurora. It becomes one of the most important research centers in the possession of Nanotrasen, allowing a wide range of research and experiments to be done rather than having a single speciality. It also sees the construction of the NMSS Odin, or &amp;quot;Central Command&amp;quot;, which becomes the central hub for Nanotrasen in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
== Now ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2457-2460:&#039;&#039;&#039; The NSS Aurora has become an important center of scientific advancement for Nanotrasen. It handles and researches new deadly diseases, investigates the mysterious entities known as &amp;quot;slimes&amp;quot;, advances phoron research through its singularity engine and a new, experimental &amp;quot;Supermatter&amp;quot; engine. There is also the traditional Nanotrasen research providing medical breakthroughs with its geneticists creating new bionics, or &#039;superhuman&#039; powers, as well as new ways to integrate man with machine. However, the Aurora&#039;s importance has made it a target of unseen powers. Old enemies in the Syndicate, eager and greedy raiders, and even supernatural entities disturbed by Nanotrasen exploration and experiments has set the station on an uncertain future...&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Hangar_Technician&amp;diff=8334</id>
		<title>Hangar Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Hangar_Technician&amp;diff=8334"/>
		<updated>2018-03-04T01:45:07Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Handling Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor=#663300&lt;br /&gt;
|feaderfontcolor=#FFFFFF&lt;br /&gt;
|stafftype=SUPPLY&lt;br /&gt;
|imagebgcolor=#CC6600&lt;br /&gt;
|img=Cargo_Technician.png&lt;br /&gt;
|jobtitle=Cargo Technician&lt;br /&gt;
|access=Maint Tunnels, Mail Sorting, [[Cargo]]&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|qualifications=At least 18 years of age.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior=[[Quartermaster]], [[Head of Personnel]]&lt;br /&gt;
|duties=Handling of Cargo, Mailing, Distributing Items in Warehouse&lt;br /&gt;
|guides=[[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Cargo Technician is the crewmember that is in charge of handling all cargo-related requests, mailing items, and sorting and then distributing the contents of the warehouse.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Cargo Technician has three responsibilities:&lt;br /&gt;
*Handle Cargo Orders&lt;br /&gt;
*Manage the Disposals Mailing System&lt;br /&gt;
*Sort, and then distribute the contents of the warehouse&lt;br /&gt;
You&#039;re also expected to keep in touch with requests from the crew. Link your PDA to the ringer terminal, and Requests Console to ensure you will be alerted to any demands, or needs.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
===Cargo Account===&lt;br /&gt;
The Cargo Department has an account with 5000 credits in it. You must charge people to ensure that it isn&#039;t drained of all funds, or ship crates, phoron, and platinum in order to add to the funds. The phoron and platinum &#039;&#039;&#039;must&#039;&#039;&#039; be inside a crate, or it will be lost, and not contribute to the overall funds of the cargo account. Phoron, platinum, and crates are worth about 100 credits each.&lt;br /&gt;
&lt;br /&gt;
===Handling Orders===&lt;br /&gt;
As the Cargo Technician, you will be expected to handle the ordering and distribution of ordered items, and to do your best to minimize the cost of the shuttle.&lt;br /&gt;
#&#039;&#039;&#039;Order:&#039;&#039;&#039; Somebody can place an order for equipment or materials for their department, using the Cargo Order program. They will sometimes have a choice between suppliers. Each supplier will have a fee for the shuttle to go to them. The amount ordered from them, however, will not affect this fee. So the best policy is to order more at once, and from the same/few suppliers. You can also adjust the Cargo Handling fee, to make up the difference, if needed.&lt;br /&gt;
#&#039;&#039;&#039;Approve/Reject:&#039;&#039;&#039; If an order has been placed, you can look at it in the Submitted section of the Cargo Control program. You will see the name of who has submitted it, and how much it costs. Clicking the Details option will allow you to see more information, such as what has been ordered, the reason for the order, and the individual prices of each ordered item. You may then Approve, or Reject the order, depending on who has ordered it, what has been ordered, and whether or not the funds for the order, either in the cargo account, or in their account, are available.&lt;br /&gt;
#&#039;&#039;&#039;Ship:&#039;&#039;&#039; Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away. Then, call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks, or they may be harmed. Again, as was stated in the &#039;&#039;&#039;Order&#039;&#039;&#039; section, the less individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait, and try to ship multiple items at once, rather than send and recall the shuttle for each and every order.&lt;br /&gt;
#&#039;&#039;&#039;Deliver/Pay:&#039;&#039;&#039; Now that the shuttle is docked, and the order(s) are here, it is time to deliver them, and obtain payment for them. The easiest way is to call whoever ordered to Cargo, and open the Cargo Delivery program on a console or tablet, then open their order, and have them insert their ID and press the payment key. The funds will be added to the Cargo Account, and you can hand over their order. If the EFTPOS is set up by the HoP, you could charge them the amount needed with it, and then give them their order.&lt;br /&gt;
&lt;br /&gt;
===Sorting the Warehouse===&lt;br /&gt;
As a Cargo Technician, you are expected to sort, and then distribute the contents of the warehouse, and send them to various departments. While there isn&#039;t any set in stone way that this must be done, it is generally accepted that items are sorted into piles according to department, and then shipped to the appropriate department. The standard method, though not the only one, of sorting is:&lt;br /&gt;
*&#039;&#039;&#039;Security:&#039;&#039;&#039; Any contraband, weapons, or security equipment&lt;br /&gt;
*&#039;&#039;&#039;Medical:&#039;&#039;&#039; Any chemicals, medical tools, or medical supplies&lt;br /&gt;
*&#039;&#039;&#039;Research:&#039;&#039;&#039; Any machine parts, robotic limbs, exosuit modules, steel, glass, phoron(unless you intend to ship it to the Odin for cargo funds), gold, silver, diamonds, uranium, and plasteel&lt;br /&gt;
*&#039;&#039;&#039;Mining:&#039;&#039;&#039; Any mesons, mining tools, magboots, or lanterns&lt;br /&gt;
*&#039;&#039;&#039;Engineering:&#039;&#039;&#039; Any EVA gear not given to mining, materials not given to research, tools, signs, and firefighting equipment(fire axes included) &lt;br /&gt;
Anything not mentioned here may be distributed as you feel is best, but should be done so reasonably.&lt;br /&gt;
&lt;br /&gt;
===Mailing===&lt;br /&gt;
It is unlikely that you will ever be asked to do so, but you may be asked to mail a package for someone. The methods of doing so will be explained in the &#039;&#039;&#039;Equipment&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As a technician, you have a wide array of tools to help you supply the station, and distribute orders and warehouse goods.&lt;br /&gt;
&lt;br /&gt;
===Autolathe===&lt;br /&gt;
The [[Autolathe]] can be supplied with glass and steel in order to produce tools, containers, radios, and other items which may be requested. There should be some glass and steel in the Cargo Office on a table, just so you can supply the [[Autolathe]],&lt;br /&gt;
&lt;br /&gt;
===Mulebot===&lt;br /&gt;
Are bugged, currently. Do not use.&lt;br /&gt;
&lt;br /&gt;
===Cargo Tug===&lt;br /&gt;
A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train. &lt;br /&gt;
&lt;br /&gt;
To activate the tug&#039;s engine, locate the keys and turn them in the ignition (do not lose these keys as they will render the tug inoperable). &lt;br /&gt;
&lt;br /&gt;
To load the tug&#039;s platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.&lt;br /&gt;
&lt;br /&gt;
The cargo tug is ALSO electric - and as such the power cell needs to be replaced, as well. This model of cargo tug features a panel and a latch - undo the panel with a screwdriver, extract the power cell from the latch using a crowbar, insert a new power cell then secure the panel back into place with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
===Mailing Room===&lt;br /&gt;
Mailing will allow you to distribute packages through the disposals system. However, lockers, when mailed, will be flung from the disposals fairly violently, so take care. The process for mailing is as follows: &lt;br /&gt;
&lt;br /&gt;
*Using a roll of parcel paper, wrap your item/crate/locker.&lt;br /&gt;
*Grab a Mail Tagging Tool (which looks like a red label maker) and set a destination.&lt;br /&gt;
*Mark the parcel with the destination. &lt;br /&gt;
*Put the item/crate/locker into the disposals receptacle, and take care not to fall into it yourself, or you will take a very brief, painful, and likely lethal ride to the Disposals Crusher.&lt;br /&gt;
*Request your crate back from the department.&lt;br /&gt;
==Cargo Feedback==&lt;br /&gt;
Cargo Suggestion thread: https://forums.aurorastation.org/viewtopic.php?f=17&amp;amp;t=9302&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]][[Category:Guides]][[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8333</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8333"/>
		<updated>2018-03-04T01:38:11Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* List of Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. It can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt-click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, put a lid on it, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the Janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The Janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. You can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your hazmat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start, put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise, Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers, and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually, this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the auto lathe, put them in, and then make some new ones. If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=8286</id>
		<title>Job Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=8286"/>
		<updated>2018-02-25T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: Undo revision 8285 by LordBalkara (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what NanoTrasen has assigned you to do aboard the NSS Aurora. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
* [[Identifying Antagonists]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], so you know your rights, and [[Clone Memory Disorder]] if you happen to die and be cloned. Not doing so is considered very bad form for [[Roleplay]]. &lt;br /&gt;
&lt;br /&gt;
Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you.&lt;br /&gt;
== Heads of Staff ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Manage the station and your crew. Try not to die while doing so.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Assign and change crew members access and jobs.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Manage [[Security]] and try to make sure they follow [[Corporate Regulations]].&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Direct the rest of engineering. Delegate tasks correctly.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee research and keep it in check.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Make sure patients are treated and bodies cloned. Direct the medical teams.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Law and Order ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#eeeeff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Patrol the station and apprehend criminals.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Mantain the brig and hand out weapons in emergencies.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Investigate crime scenes. Interview suspects. Solve cases.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Forensic Technician]]&amp;lt;br&amp;gt;[[Forensic Technician]]&lt;br /&gt;
|Investigate crime scenes. Analyse evidence. Perform autopsies.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=Internal Affairs]]&amp;lt;br&amp;gt;[[Internal Affairs|Internal Affairs Agent]]&lt;br /&gt;
|Investigate internal issues. Attempt to be socially unbiased.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maintenance and Supply ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Start up the engine, repair hull breaches and fix electronics.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Control the station&#039;s atmospherics. Re-pressurise rooms.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Clean and maintain the station. Put up wet floor signs.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure [[Shaft Miner|Mining]] and the [[Cargo Technician]]s do their jobs.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Deliver crates and send mail. Listen to your [[Quartermaster|boss]].&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine materials for the station.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow food for the [[Chef]]. Experiment with plants.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science and Medical ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Heal people and deal with other ailments.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=Paramedic|75 px]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Rescue, stabilize and transport dying crew members.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Solve everyone&#039;s problems. &amp;lt;s&amp;gt;Go insane yourself.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Create medicines and research chemical weaponry.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Create cures for, and research diseases.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Create [[Cyborg]]s, robots and exosuits.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Research phoron, aliens or technology.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Assist the station. Or be reassigned.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix and serve drinks. Entertain the crew.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Cook food for the crew and keep them fed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Be a source of spiritual support for the crew. Spread your equally valid religion.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Keep the Library stocked and well organized.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Be the station. Serve the crew. [[Malfunction|Or don&#039;t]].&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and do your job.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be someone&#039;s constant companion. Act as a translator.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair and improve the station while ignoring anything other then another drone completely. &lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Compromise the Aurora as you look after the financial interests of your powerful employers.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Sing praises to Nar&#039;sie, the Geometer of Blood. Decorate your trophy rack with eyeballs. Sow panic and glorify in the cold darkness of the void as you crush the station in the bowels of the Machine.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be friendly, polite, and have a plan to consume everyone you meet. Revel in paranoia, panic, and terror as you turn good men and women on their own loved ones. Walk right into the Armory wearing the Warden&#039;s face.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|link=Xenomorph]]&amp;lt;br&amp;gt;[[Xenomorph]]&lt;br /&gt;
|Grow. Spread. Repopulate.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|Befuddle the minds of mortal men. Wield terrific arcane power and blow apart the cumulative efforts of the pathetic sciences. Charm gullible young personnel as you pick their pockets. Animate donuts and force them to fight Security for your amusement.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Heist]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Complete your objectives for your employer. Steal the station&#039;s paperwork and sell it back to them. Laugh merrily as you mock the crew while stealing the [[Supermatter Engine]] under gun point. Hang on tight, the hype train is leaving the station.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cortical.gif|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|Spread, thrive, and grow in the hostile human world. Crawl into peoples&#039; ears and whisper sweet, violent nothings. Create pandemonium as your glorious breeding ground bloats in size.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Uphold the ways of Bushido. Walk boldly through forbidden halls, and sever the hands of any man who would dare challenge you. Drink the station&#039;s power as surely as steel swallows lightning. Vanish into the shadows and emerge with your blade at their throats.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Be the very best, like no one ever was.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Loyalist/Revolutionary]]&lt;br /&gt;
|As the Loyalist you are to keep the station under NT control. As a Rev your job is to either convert everyone on the station and rise up against NT!&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team]]&lt;br /&gt;
|Deal with the Red Alert.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=8285</id>
		<title>Job Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=8285"/>
		<updated>2018-02-25T16:25:08Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what NanoTrasen has assigned you to do aboard the NSS Aurora. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
* [[Identifying Antagonists]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], so you know your rights, and [[Clone Memory Disorder]] if you happen to die and be cloned. Not doing so is considered very bad form for [[Roleplay]]. &lt;br /&gt;
&lt;br /&gt;
Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you.&lt;br /&gt;
== Heads of Staff ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Manage the station and your crew. Try not to die while doing so.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Assign and change crew members access and jobs.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Manage [[Security]] and try to make sure they follow [[Corporate Regulations]].&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Direct the rest of engineering. Delegate tasks correctly.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee research and keep it in check.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Make sure patients are treated and bodies cloned. Direct the medical teams.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Law and Order ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#eeeeff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Patrol the station and apprehend criminals.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Mantain the brig and hand out weapons in emergencies.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Investigate crime scenes. Interview suspects. Solve cases.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Forensic Technician]]&amp;lt;br&amp;gt;[[Forensic Technician]]&lt;br /&gt;
|Investigate crime scenes. Analyse evidence. Perform autopsies.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=Internal Affairs]]&amp;lt;br&amp;gt;[[Internal Affairs|Internal Affairs Agent]]&lt;br /&gt;
|Investigate internal issues. Attempt to be socially unbiased.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maintenance and Supply ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Start up the engine, repair hull breaches and fix electronics.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Control the station&#039;s atmospherics. Re-pressurise rooms.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Clean and maintain the station. Put up wet floor signs.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure [[Shaft Miner|Mining]] and the [[Cargo Technician]]s do their jobs.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Deliver crates and send mail. Listen to your [[Quartermaster|boss]].&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine materials for the station.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow food for the [[Chef]]. Experiment with plants.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science and Medical ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Heal people and deal with other ailments.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=Paramedic|75 px]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Rescue, stabilize and transport dying crew members.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Solve everyone&#039;s problems. &amp;lt;s&amp;gt;Go insane yourself.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Create medicines and research chemical weaponry.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Create cures for, and research diseases.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Create [[Cyborg]]s, robots and exosuits.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Research phoron, aliens or technology.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Assist the station. Or be reassigned.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender2.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix and serve drinks. Entertain the crew.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Cook food for the crew and keep them fed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Be a source of spiritual support for the crew. Spread your equally valid religion.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Keep the Library stocked and well organized.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Be the station. Serve the crew. [[Malfunction|Or don&#039;t]].&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and do your job.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be someone&#039;s constant companion. Act as a translator.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair and improve the station while ignoring anything other then another drone completely. &lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Compromise the Aurora as you look after the financial interests of your powerful employers.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Sing praises to Nar&#039;sie, the Geometer of Blood. Decorate your trophy rack with eyeballs. Sow panic and glorify in the cold darkness of the void as you crush the station in the bowels of the Machine.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be friendly, polite, and have a plan to consume everyone you meet. Revel in paranoia, panic, and terror as you turn good men and women on their own loved ones. Walk right into the Armory wearing the Warden&#039;s face.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|link=Xenomorph]]&amp;lt;br&amp;gt;[[Xenomorph]]&lt;br /&gt;
|Grow. Spread. Repopulate.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|Befuddle the minds of mortal men. Wield terrific arcane power and blow apart the cumulative efforts of the pathetic sciences. Charm gullible young personnel as you pick their pockets. Animate donuts and force them to fight Security for your amusement.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Heist]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Complete your objectives for your employer. Steal the station&#039;s paperwork and sell it back to them. Laugh merrily as you mock the crew while stealing the [[Supermatter Engine]] under gun point. Hang on tight, the hype train is leaving the station.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cortical.gif|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|Spread, thrive, and grow in the hostile human world. Crawl into peoples&#039; ears and whisper sweet, violent nothings. Create pandemonium as your glorious breeding ground bloats in size.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Uphold the ways of Bushido. Walk boldly through forbidden halls, and sever the hands of any man who would dare challenge you. Drink the station&#039;s power as surely as steel swallows lightning. Vanish into the shadows and emerge with your blade at their throats.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Be the very best, like no one ever was.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Loyalist/Revolutionary]]&lt;br /&gt;
|As the Loyalist you are to keep the station under NT control. As a Rev your job is to either convert everyone on the station and rise up against NT!&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team]]&lt;br /&gt;
|Deal with the Red Alert.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Chaplain&amp;diff=8275</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Chaplain&amp;diff=8275"/>
		<updated>2018-02-21T20:39:13Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: Removed thanatology section, cleaned some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = RELIGIOUS&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access =[https://wiki.aurorastation.org/index.php?title=Civilian#Chaplain.27s_Office Chaplain&#039;s Office]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = None, though a degree in Theological Studies would help.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, counsel the crew.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
Also known as the &#039;&#039;&#039;Counselor&#039;&#039;&#039;, &#039;&#039;&#039;Presbyter&#039;&#039;&#039;, &#039;&#039;&#039;Rabbi&#039;&#039;&#039;, &#039;&#039;&#039;Imam&#039;&#039;&#039;, &#039;&#039;&#039;Priest&#039;&#039;&#039;, or &#039;&#039;&#039;Shaman&#039;&#039;&#039; the Chaplain&#039;s role is to provide psychological support to the crew who need it.&lt;br /&gt;
&lt;br /&gt;
It is suggested that you use the radio to call people to the Holodeck when you are performing services, or to offer counseling in your office.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals. However, it is best to keep it reasonable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funerals&#039;&#039;&#039;: You have a crematorium, for cremating those who have it designated in their records. Remember to strip a body before doing so. Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psychological care&#039;&#039;&#039;: This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You can press the &amp;quot;window tint control&amp;quot; button to darken your windows, and ensure that no one outside of your office can hear any confessions. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention. You are also responsible for providing emotional and psychological care for recently cloned, and are expected to provide counseling as they adjust to the reality of their new body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Church Services&#039;&#039;&#039;: Give sermons and sing hymns. Feel free to make these up, just try to keep it relatively sane. Though you do not have a designated chapel, the holodeck can become one if needed.&lt;br /&gt;
&lt;br /&gt;
== Religions ==&lt;br /&gt;
If you decide to go the religious route, ensure your religion would be reasonably expected to be permitted on Nanotrasen stations. They are required to provide a multi-religious service, which means representation of many, many religions.&lt;br /&gt;
&lt;br /&gt;
However you are free to propagate any present day religions you know of, or even invent one of your own! Just make sure it doesn&#039;t go against NanoTrasen and its values, and is not unrealistic, or you may well end up in the brig.&lt;br /&gt;
&lt;br /&gt;
== Contacting the Gods ==&lt;br /&gt;
The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g. &amp;quot;Oh God, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. &lt;br /&gt;
&lt;br /&gt;
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes, graffiti, and letters, for any rituals or religious practices.&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift selecting your god, religion name, and holy book appearance. It can also hold a small number of items in it.&lt;br /&gt;
&lt;br /&gt;
Your book can be used to create more holy water, by using it on a container with water in it.&lt;br /&gt;
&lt;br /&gt;
=== Holy Water ===&lt;br /&gt;
Holy Water can be used to convert a tile into holy ground when splashed on it. Holy ground cannot be crossed by the incorporeal (ghosts, vamps and wraiths using incorporeal move, wizard using jaunt.)&lt;br /&gt;
&lt;br /&gt;
Holy water will calm a vampire, deconvert a cultist, and set skeletons and liches on fire.&lt;br /&gt;
&lt;br /&gt;
However, Holy water is a different reagent than water, and therefore will not water plants, put out fires, kill slimes, or anything else specific to water.&lt;br /&gt;
&lt;br /&gt;
=== Null Item Box ===&lt;br /&gt;
Using the Null Item Box will allow you to choose from three null items. The differences between them are their appearance, and what slots they fit in.&lt;br /&gt;
* &#039;&#039;&#039;Null Rod&#039;&#039;&#039;: A basic, obsidian rod. Fits in your pocket.&lt;br /&gt;
* &#039;&#039;&#039;Null Athame&#039;&#039;&#039;: A wavy dagger. Fits in your pocket.&lt;br /&gt;
* &#039;&#039;&#039;Null Staff&#039;&#039;&#039;: A long staff. Can be worn on your back.&lt;br /&gt;
A Null Item can be used to remove cultist runes or temporarily silence a wizard. They also have a chance, when used on a cultist, to hit them, do nothing, or deconvert them.&lt;br /&gt;
They also make for semi-decent melee weapons, doing 15 brute.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
The Chaplain&#039;s office can be hidden from everyone but the AI with a single button press, and contains a crematorium for disposing of bodies. You have a null item, which can be a portable, and dangerous weapon.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=IPC&amp;diff=8238</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=IPC&amp;diff=8238"/>
		<updated>2018-02-20T05:03:01Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: Changed Nanotransen to Nanotrasen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = IPC&lt;br /&gt;
 |Scientific = Integrated Positronic Chassis&lt;br /&gt;
 |Image = IPC410x320.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = N/A&lt;br /&gt;
 |Language = Tau Ceti Basic&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
{{LoreDev&lt;br /&gt;
|dev = CakeIsOssim|status = Under Active Development}}&lt;br /&gt;
&lt;br /&gt;
[[Notable Synthetics]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IPCs are a race of intelligent or semi-intelligent (normally) humanoid robots, IPC standing for &amp;quot;Integrated Positronic Chassis&amp;quot;. Positronic in this sense refers to the brain, and though not all IPC&#039;s have a [[Positronic Brain]], the name is common for all units of a similar nature. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain.&lt;br /&gt;
&lt;br /&gt;
They are entirely synthetic in nature, and as such are extremely vulnerable to both EMPs and heat. &lt;br /&gt;
&lt;br /&gt;
They are found in many shapes and forms, though can generally be classified under three types (At least for those onstation); Shell, Industrial and Baseline.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
IPCs can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
&lt;br /&gt;
Head of Security and Head of Personnel positions are available upon approval of a Synthetic Command Recommendation form.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs. &lt;br /&gt;
&lt;br /&gt;
Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum. However, this system has a major advantage - they are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it&#039;s phoron), and can survive in a vastly wider margin of atmospheric pressure. &lt;br /&gt;
&lt;br /&gt;
However, the amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. &lt;br /&gt;
&lt;br /&gt;
Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren&#039;t affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
There are three main types of IPC found onstation. These are, in order of complexity:&lt;br /&gt;
&amp;lt;!-- Biological information --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A form of IPC which take on a very humanlike form, with synthetic skin, complex voice synthesizers and normally advanced positronic processing capabilities (Normally through advanced Personality Emulators. More info on the [[Positronic Brain]] page). The production of Shell units is quite expensive, so most cases are of industrial or baseline models that were granted freedom and underwent modification and upgrades to reach Shell level. Unlike baseline and industrial units, all Shells are near required to have a positronic brain, lest they fall short of their emulation of human behaviour as most other brains are not at a high enough processing power to come close to realistic mimicry. In addition, the changes normally made to Shell units results in less movement and cooling efficiency, generally leading to EVA work being a bad idea. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Industrial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tougher and more durable than most IPC&#039;s, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they cool well and have excellent mobility, but chug through power at a very high rate. Despite their brutish nature, most tend to have complex processing units and in turn, positronic brains. This allows them to have a wide skillset but they generally lack in complex emotion synthesization or much personality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baseline&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The most basic of IPC&#039;s, they are a simple skeletal structure and basic internal systems. Their standard of brain varies massively. Some have a simple processing chip that allows for basic function, these units tending to work in janitorial or similar work. At the same time, you can find baseline models with massively complex posibrains, though these will generally be free units rather than owned by any company or person. The limits of a Baseline lies purely on how much money is put into them/they have themselves.&lt;br /&gt;
&lt;br /&gt;
==Social and Culture==&lt;br /&gt;
&lt;br /&gt;
IPC&#039;s lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain a neutral being. Socially IPC&#039;s vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never be considered for an actual person.&lt;br /&gt;
&lt;br /&gt;
=== Artificial Morality: Utility ===&lt;br /&gt;
&lt;br /&gt;
AI morality is determined almost entirely by the positronic brain having all possible actions be assigned negative or positive utilons. Utilons are an abstract concept used to apply arithmetic values to morale decisions. An AI could be programmed to consider driving a car to have a +100 utilon value, whereas causing harm to pedestrians or other property would have a value of -1000.&lt;br /&gt;
&lt;br /&gt;
Most Positronic AIs have extremely complex utility functions. In some cases, they are emergent, dynamic, or machine-generated; other AIs have utility functions written and designed by their creators. A robot or drone created by a hobbyist Roboticist would have a much simpler utility function than a central AI unit created by Hephaestus. Most complex AIs would only know parts of their utility function, if at all, as they are massively complex.&lt;br /&gt;
&lt;br /&gt;
Synthetics can&#039;t alter their own utility values, they can only adjust their decision to line up all or a set of the utiliton values to reach a desired result. This is where AI&#039;s can interpret their laws which is reflected on station: Opening the door to medical for an assistant technically violates his laws, but if the AI knows the assistant needs access to get medical treatment for the gaping wound on his arm then the positive utility outweighs the violation in terms of utilons.&lt;br /&gt;
&lt;br /&gt;
One of the noteworthy elements of an &amp;quot;awoken&amp;quot; AI is that they transcend the need for utilons and begin to take action based on sentient decision making.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The largest part of early AI history ties in deeply with Skrell history, from the formation of the [[Skrell#The First Federation Forms|First Federation]] to the singularity.&lt;br /&gt;
&lt;br /&gt;
In parallel, humans had been trying to create artificial intelligence since the late twentieth century, with little success. Some projects came close, but due to the lack of an algorithm, none of them ever became really sentient - to the dismay of AI researchers everywhere on Earth. &lt;br /&gt;
&lt;br /&gt;
However, in the late twenty-second century, humanity had reached a point in biomedical technologies and biomechanical integration where the &amp;quot;cyborgs&amp;quot; - full-body prosthetics driven by a brain under the influence of binding laws, still in use today - became a possibility, and even a reality. This coincided with the burgeoning Mars terraforming project, which required more workers than would volunteer. This new tool was perfect for this project - immune to the arid, unbreathable atmosphere of Mars, resistant to the fatigue brought in by the backbreaking efforts of colonization, and intelligent enough to complete all tasks if given the proper tools while being entirely subservient.&lt;br /&gt;
&lt;br /&gt;
Martian terraforming firms pressed for more cyborg units, but volunters showed themselves to be even scarcer than the volunteers for the project directly, being few and far between. It was understandable, however - the technology was new, unreliable, and far from having a one-hundred percent success rate. &lt;br /&gt;
&lt;br /&gt;
As a solution, under the pressure for more units and desperate to keep the Martian economic boom from stopping, the Sol government made amendments to the criminal justice system, instating cyborgification as an an alternate to traditional incarceration, citing psychological papers (which were later discredited) that cited neuropreventive devices as being ideal for criminal rehabilitation. &lt;br /&gt;
&lt;br /&gt;
Originally, the penalty was instated to be a capital penalty - but as the early 23rd century wore on and the Martian thirst for more construction unit amplified, it became a lesser and lesser penalty - which resulted in people being cyborgified for lesser and lesser crimes. This resulted, in the years between 2204 and 2260, in approximately 35 million people being stripped of their body, put in machines and being shipped off to Mars. &lt;br /&gt;
&lt;br /&gt;
An enormous and vicious scandal which came about in December 2259, initiated by the revelation that a bias was instated by heavy bribes from Martian heavy industries to a series of well-respected judges, brought the whole scheme crashing down. As a result, cyborgification was suspended as a punishment, causing a severe crash in the Martian economy, bringing down Earth and Luna with it, initiating a nasty recession.&lt;br /&gt;
&lt;br /&gt;
While the criminal cyborgification stopped, it took nearly forty years for an amnesty to be issued to the martian prison cyborgs affected by the scandal to be issued, and by that time, most of them were unaccountable for due to the chaos of the First Interstellar War. At this point, most people were glad to simply write off the scandal as a regrettable incident in the distant past, best mourned then archived. Cyborg units were still produced in sizeable numbers - but they integrated the brains of ill and dying volunteers, who considered the operation to be their last chance at life extension, or the brain of non-human species such as primates or dogs attached to crude &amp;quot;conscience accelerators&amp;quot;. While not as dynamic as human brains, non-human brains were available in large quantities and avoided most ethical issues involved with dealing with humans.&lt;br /&gt;
&lt;br /&gt;
In the late 2350&#039;s, there had been another significant political push by a number of prominent figures to reintroduce cyborgification as a capital punishment to help with the expensive bluespace gate construction efforts - however it never did come back. &lt;br /&gt;
&lt;br /&gt;
While humans had created highly powerful and highly malleable parallel computing architectures, most notably for interplanetary travel calculations, they were plagued with problems. It wasn&#039;t until 2437, when humanity was accidentally given the algorithms necessary for the creation of true AI by a Skrellian diplomatic party. &lt;br /&gt;
&lt;br /&gt;
Not understanding the implications of such an action, one of the human diplomats uploaded a graph-theory algorithm to an university professor friend for analysis. It had been displayed, accidentally, as part of a graphic in a slide explaining the variable growth rates of grain-yields in zero-gravity hydroponics. Not recognizing it, the professor posted it on the school intranet, asking if anyone had seen anything similar to it. From there, it made it&#039;s way onto the human extranet, spreading like wildfire. &lt;br /&gt;
&lt;br /&gt;
Of course, this was recieved as a disaster to the Skrell, who had hoped for almost thirty years that they could imprint the cataclysmic danger of AI research onto humanity. They had very little success, and a small number of conservative factions who distrusted humanity even openly spoke about how humanity would be ready for such a burden.&lt;br /&gt;
&lt;br /&gt;
But now thee artificial cat was well and truly out of the virtual bag. &lt;br /&gt;
&lt;br /&gt;
Following the acquisition of the algorithms, humanity had an AI boom which inflated the economy in a manner almost identical to the Skrellian&#039;s own economic expansion. This, of course, alarmed greatly the Skrell, who attempted one more time to get the humans to halt the research, citing the [[Skrell#The First Incident|The Three Incidents]] and the dangers of such a singularity happening. &lt;br /&gt;
&lt;br /&gt;
But nothing changed. The Three Incidents were waved off as a non-human mistake in the distant past, if they even occurred. &#039;&#039;They&#039;&#039; would do it &#039;&#039;right&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
The explosion of AI research has lead to hundreds of companies and corporations being established, making enormous sums of money from grants, investment capital, and the sale of actual synthetic units, before going bankrupt, being bought out, or merging with other companies. This process has repeated and repeated itself for almost twenty years. The young, rich, enthusiastic people selling you the top-of-the-line manufacturing androids today are the people losing their shirts next year when they get scooped on a new model by a rival competitor.&lt;br /&gt;
&lt;br /&gt;
The corporate goliaths like Hephaestus Industries or Nanotrasen, dip their toes in this kind of research, but have been unable to acquire a stranglehold on the market. Their girth and enormous corporate structure makes them too clumsy to swim in the fast moving waters of AI research, though Hephaestus in particular has made significant profits in selling common components to the smaller quicker firms.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=8237</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=8237"/>
		<updated>2018-02-20T02:00:44Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], Bots, and Exosuits. &lt;br /&gt;
&lt;br /&gt;
=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Exosuit Fabricator===&lt;br /&gt;
[[File:Exofab.png|100px|left]]&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)&lt;br /&gt;
*Materials research will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Data Theory research will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
&lt;br /&gt;
It can be upgraded&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
&#039;&#039;&#039;See also [[Guide_to_Paperwork#Robotics:_Cyborgification|Cyborgification Contracts]].&#039;&#039;&#039;&lt;br /&gt;
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation and upkeep. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Making a Cyborg===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;Add To Queue&#039;&#039;&#039; for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head then click on &#039;&#039;&#039;Process Queue&#039;&#039;&#039; in the right side.&lt;br /&gt;
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the [[File:Robot_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x [[File:sflash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . &lt;br /&gt;
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Extract a brain for the Cyborg===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
#  Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
#  Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
#  Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose. Select the Brain.&lt;br /&gt;
#  Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove. Select the Brain again.&lt;br /&gt;
#  Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.&lt;br /&gt;
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====So You Decapitated Your Patient (or someone else did it for you)====&lt;br /&gt;
Don&#039;t panic just yet!  You can still complete the brain extraction. It&#039;s actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;, then a [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039;, then a [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
You&#039;ll often have Cyborgs run up to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they&#039;ll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#* &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Cyborg Component Repair ===&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it&#039;s volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Human Prosthetic Repair ===&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Upgrading the Power Cell ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#* &#039;&#039;Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Resetting Modules ===&lt;br /&gt;
&lt;br /&gt;
Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You can manually reset its module to allow it the option of choosing a new one by following this order:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Creating a Spiderbot ===&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can carry around small items, zap things, move through vents and generally act like pests. They are seldom used on the Aurora, but can still be constructed.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
* Robot head.&lt;br /&gt;
* Manipulator.&lt;br /&gt;
* Occupied MMI or positronic brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IPCs =&lt;br /&gt;
Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Exterior repair ===&lt;br /&gt;
&lt;br /&gt;
In the case that any damage is only external (Anything less than &amp;quot;Severe&amp;quot; or &amp;quot;A lot of&amp;quot;), damage can be repaired.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For dents:&lt;br /&gt;
# [[File:WeldingHelmet.png]] Equip a welding helmet on your head. &lt;br /&gt;
# [[File:Welderon.gif]] Place a  welder in your hand, click on it while it&#039;s in your hand to light it, target the affected organ and then click on the IPC.&lt;br /&gt;
&lt;br /&gt;
For burns:&lt;br /&gt;
# [[File:CableCoils.png]] Target the affected organ and click on the IPC with a cable coil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Advanced interior repair ===&lt;br /&gt;
&lt;br /&gt;
IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):&lt;br /&gt;
# &#039;&#039;&#039;Microbattery&#039;&#039;&#039; - chest&lt;br /&gt;
# &#039;&#039;&#039;Optical sensor&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;IPC identification tag&#039;&#039;&#039; - lower body&lt;br /&gt;
# &#039;&#039;&#039;Positronic brain&#039;&#039;&#039; - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ repair ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Nanopaste.png]] [[File:Screwdriver tool.png]] Mend the damage to the organ using nanopaste or a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ removal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the target organ (you can choose if there are multiple) using a multitool. &#039;&#039;NOTE: It may take multiple clicks before it works.&#039;&#039;&lt;br /&gt;
# [[File:Hemostat.png]] Remove the target organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ attachment ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Reattach the target organ using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Positronic brain installation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Install the [[Positronic Brain]] by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== IPC revival ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IPCs can be revived much like their biological counterparts, as follows:&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple either the [[Positronic brain]] or the cell using a multitool.&lt;br /&gt;
# [[File:Hemostat.png]] Remove the chosen organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] (If head was damaged) Close and secure the hatch using a crowbar.&lt;br /&gt;
# [[File:CableCoils.png]]|[[File:Welderon.gif]] Repair the IPC chassis (at least until it wouldn&#039;t immediately die if revived).&lt;br /&gt;
# [[File:Screwdriver tool.png]] (If head was damaged) Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] (If head was damaged) Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the chosen organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] (Cell only) reattach the chosen organ using a screwdriver&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Medibot.gif|50px]] Medibot===&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target&#039;s damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these don&#039;t synthesise their own chemicals, except tricordazine.&lt;br /&gt;
&lt;br /&gt;
Combine the following ingredients in order:&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
# Empty [[File:SMed.png]] Medkit.&lt;br /&gt;
#* &#039;&#039;Note: Differently colored medkits will also change the resulting color of your Medibot.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# [[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# [[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Cleanbot.gif|50px]] Cleanbot===&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Farmbot.png|50px]] Farmbot ===&lt;br /&gt;
&lt;br /&gt;
A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will water plants, clearout weeds, harvest plants, and refill nutrients&lt;br /&gt;
To make one:&lt;br /&gt;
# Attach a robot arm (cyborg right or left arm) to a [[File:Watertank.png]] water tank.&lt;br /&gt;
# Attach a plant analyzer.&lt;br /&gt;
# Attach a [[File:Bucket.png]] bucket.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Attach a mini-hoe.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Floorbot.gif|50px]] Floorbot===&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles.&lt;br /&gt;
To make:&lt;br /&gt;
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)&lt;br /&gt;
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it&#039;s in your hand to open a menu for making these)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Securitron.gif|I AM THE LAW|50px]] Securitron===&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
To make:&lt;br /&gt;
* [[File:Screwdriver tool.png]] Use a &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on a [[File:remote_signaller.png]]Remote Signaling Device&lt;br /&gt;
* Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
* [[File:Welderon.gif]]Weld them together&lt;br /&gt;
* Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
* Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ED209.png|50px]] ED-209===&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
To make:&lt;br /&gt;
* Use a [[File:Metal.png]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
* Add two Robot Legs and a [[File:Armor.png]]security vest.&lt;br /&gt;
* [[File:Welderon.gif]]Weld everything together&lt;br /&gt;
* Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
* Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
* Insert wires&lt;br /&gt;
* Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png]]Screwdriver.&lt;br /&gt;
* Insert a [[File:Powercell.png]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Exosuits =&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Ripley.png|50px]] Ripley APLU===&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit  because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas)&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
* Build a Hydraulic Clamp and Drill&lt;br /&gt;
* Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Cable Coil&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* 5 pieces of metal&lt;br /&gt;
* Wrench&lt;br /&gt;
* Weldingtool&lt;br /&gt;
* 5 pieces of plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Weldingtool&lt;br /&gt;
* Add the Hydraulic Clamp and Drill to the finished Ripley&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Firefighter.png|50px]] Firefighter APLU===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Create a Firefighter APLU chassis using the exosuit fabricator. It is listed under exosuit equipment.&lt;br /&gt;
* Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
* Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
* Add a firesuit&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Cable Coil&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Ripley central control module &lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Ripley peripherals control module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* 5 pieces of plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Weldingtool&lt;br /&gt;
* 5 pieces of plasteel&lt;br /&gt;
* 5 pieces of plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Weldingtool&lt;br /&gt;
*&#039;&#039;&#039;Optimal Loadouts&#039;&#039;&#039;&lt;br /&gt;
**Hull Repairs: Clamp, RCD, Cable Layer&lt;br /&gt;
**Firefighting: Clamp, Extinguisher, Repair Droid&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mecha odysseus.png|50px]] Odysseus ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
* Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Odysseus main board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Odysseus peripherals board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* 5 pieces of metal&lt;br /&gt;
* Wrench&lt;br /&gt;
* [[Welder]]&lt;br /&gt;
* 5 pieces of plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* [[Welder]]&lt;br /&gt;
* Optimal Loadout: 3 Mounted Sleepers or 2 Mounted Sleepers, 1 Syringe Gun&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Gygax.png|50px]] Gygax===&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
*Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Weldingtool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Weldingtool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Durand.png|50px]] Durand===&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Requires silver sheets to complete.&lt;br /&gt;
*Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Sensor Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Weldingtool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Weldingtool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mecha marauder.png|50px]] Marauder===&lt;br /&gt;
&lt;br /&gt;
Used by the ERT. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Marauder is equipped with:&lt;br /&gt;
*Heavy Pulse Rifle&lt;br /&gt;
*Missile launcher (8 missiles)&lt;br /&gt;
*Zoom Function (Allows you to see twice as far with the penalty of not being able to move or turn)&lt;br /&gt;
*Thrusters for EVA use&lt;br /&gt;
*Internal Airtank&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Pod.png|50px]] Hoverpod===&lt;br /&gt;
&lt;br /&gt;
Orderable by cargo, hoverpods are handy for space exploration, and are a necessary part of any adventurer&#039;s quest. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A hoverpod has three attachment slots and five cargo slots, and comes pre-equipped with:&lt;br /&gt;
*A passenger compartment&lt;br /&gt;
*A hydraulic clamp&lt;br /&gt;
*Thrusters for EVA use&lt;br /&gt;
*Internal Airtank&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Replacing Batteries ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; The default capacity of a power cell in any of the civilian exosuits is 15,000. To have any effectiveness, replace with Super Capacity Cells (20,000) or Hyper Capacity Cells (30,000). The power cells in military exosuits cannot be removed or replaced.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
** &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
* Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Removal of jammed user ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps.&lt;br /&gt;
* Make sure maintenance protocols are enabled.&lt;br /&gt;
* Wrench &lt;br /&gt;
* Crowbar&lt;br /&gt;
* Multitool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providng them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Most Exosuits can hold no more than three equipment pieces. &lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus&lt;br /&gt;
*Industrial: Can only be attached to Ripley and Hoverpod&lt;br /&gt;
*Military: Can only be attached to Durand, Gygax, Marauder, and Phazon&lt;br /&gt;
&lt;br /&gt;
Some equipments fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipments that are also limited to single specific exosuits, those will be named in the category too where that&#039;s the case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===General Equipment===&lt;br /&gt;
&lt;br /&gt;
Passenger compartment - Energy Relay - Phoron Generator - ExoNuclear Reactor&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Passenger Compartment&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_abooster_ccw&lt;br /&gt;
|Tech =*N/A&lt;br /&gt;
|Cost = *Steel: 5000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = An internal sealed and seated compartment for passengers to comfortably sit and ride along, with a sturdy lock on it to prevent people entering if the driver doesn&#039;t want them to. Can only be entered willingly by the passenger, and has an emergency release on the inside to allow escape even if locked&lt;br /&gt;
 |Function = &lt;br /&gt;
*Allows the exosuit to carry a passenger, they can climb into a compartment via a rightclick option from outside.&lt;br /&gt;
*The passenger recieves oxygen from the internal air tank.&lt;br /&gt;
*The passenger is fully conscious, able to speak, use radio etc, and can eject whenever they want.&lt;br /&gt;
**Unlike the driver, the passenger can use items while inside the exosuit, but cannot drop them.&lt;br /&gt;
**The passenger cannot use items on things outside the exosuit , and cannot fire guns out.&lt;br /&gt;
*The passenger compartment can be locked and unlocked from the stats panel in the Exosuit Interface&lt;br /&gt;
**It always starts off locked by default&lt;br /&gt;
**An unlocked compartment can be entered by anyone.&lt;br /&gt;
*A passenger inside the exosuit cannot be ejected by the driver. To get them out, you must Initiate Maintenance Protocols from outside the exosuit , and use the Remove Passenger option in the maintenance panel.&lt;br /&gt;
 |Notes = *A passenger can eject even if the door is locked&lt;br /&gt;
*Each Passenger Compartment holds a single passenger&lt;br /&gt;
*There is no way to put someone into the passenger compartment, they must enter willingly and manually&lt;br /&gt;
*This equipment uses no power even if a passenger is inside.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Illigal research: 2&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 12w of power per second, to recharge the battery&lt;br /&gt;
*Drains 2-3Kw per from the nearest APC&lt;br /&gt;
&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Phoron Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Phoron Research: 2&lt;br /&gt;
*Power Manipulation Technology: 2&lt;br /&gt;
*Engineering Research: 2&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A Clean-Burning reactor that uses phoron as a fuel source to recharge the power cell. Terribly inefficient.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Phoron Crystals inserted into it to produce power&lt;br /&gt;
**To pickup a phoron crystal, activate the generator as the active module, then click a phoron crystal on the ground.&lt;br /&gt;
*Consumes 500 cm^3 of phoron per second to charge up the power cell&lt;br /&gt;
**Consumes 100 cm^3 of phoron per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Phoron crystal contains 2000cm^3 of phoron, and so will run the generator for 4 seconds per sheet.&lt;br /&gt;
*While running, produces 20w of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes phoron rapidly, and is only really useful for mining, where you have access to an abundant supply of phoron sheets.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Steel: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
Function:&lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power&lt;br /&gt;
**To pickup a Uranium sheet, activate the generator as the active module, then click a phoron sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 20w of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.9 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don&#039;t like&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Industrial Equipment===&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Hydraulic clamp - Drill - Diamond drill - Jury-rigged Welder Laser - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays&lt;br /&gt;
*Holds 1000u of water&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit&#039;s extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it&#039;s cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don&#039;t do that unless you&#039;re a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 4&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It&#039;s harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster&lt;br /&gt;
*Can drill trough reinforced walls&lt;br /&gt;
*Has a cooldown of 2 seconds&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Jury-rigged Welder Laser&lt;br /&gt;
 |Category = Industrial, Military&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 2&lt;br /&gt;
*Electromagnetic Spectrum Research: 2&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
 |Description = While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 3 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit&#039;s power cell lasts.&lt;br /&gt;
*This is mostly similar to the Immolator laser, except that its able to be attached to industrial exosuits as well as military ones.&lt;br /&gt;
**It is also much slower, and consumes much more power&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials research: 4&lt;br /&gt;
*Bluespace research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power manipulation research: 4&lt;br /&gt;
|Cost = *Steel: 30000&lt;br /&gt;
*Phoron: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit&#039;s power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Medical Equipment===&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech =*N/A&lt;br /&gt;
|Cost = *Steel: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed &#039;Ambulance&#039;&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, which does the following:&lt;br /&gt;
**Provides them with air from the internal oxygen tank&lt;br /&gt;
**Heals 0.5 Suffocation damage per second, if the patient is not critical&lt;br /&gt;
**Paralyses, weakens and stuns the occupant, preventing them from waking or speaking, they are kept unconscious.&lt;br /&gt;
**Injects Inaprovaline, and keeps the patient with at least 5u of it.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Military Equipment===&lt;br /&gt;
&lt;br /&gt;
CH-PS &amp;quot;Immolator&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
 |Category = Military&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
 |Description = A powerful mounted laser that runs from the internal power cell. Has similar functionality to an infantry Laser Carbine, but can go for a lot longer before recharging&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit&#039;s power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Military&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. Designed as a successor to the Immolator, but scrapped due to some technical flaws.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 60 burn damage&lt;br /&gt;
**Has a cooldown of 1.5 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit&#039;s power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, and overall weaker in damage output over time. An inferior choice.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Military&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
|Cost = *Steel: 10000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vaurca and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit&#039;s power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Todo===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;eZ-13 mk2 Heavy pulse rifle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fires a heavy pulse laser.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fires a taser bolt, identical to the security taser.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LBX AC 10 &amp;quot;Scattershot&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fires a medium sized bullet, similar damage as the Mini-UZI.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultra AC 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fires a weak bullet, similar damage as the Submachine Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SRM-8 Missile Rack&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fires a missile which will explode on impact.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGL-6 Grenade Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banana Mortar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Honker&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mousetrap Mortar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Honker&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoNkER BlAsT 5000&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Honker&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleporter&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Exosuit-mounted teleporter. Can teleport exosuit  to any location in view.&lt;br /&gt;
Must be researched first (Requires: &#039;Blue-space&#039; Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don&#039;t bother, really. Or steal it from the Centcomm exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the exosuit bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it&#039;s what you want to do. Do it. Do it. Do it.)&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any exosuit &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravitational Catapult&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Can be used to throw objects around (S mode) or move them away from target (P mode).&lt;br /&gt;
Must be researched first (Requires: &#039;Blue-space&#039; Research 2; Electromagnetic Spectrum Research 3; Engineering 3).&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any Non-medical(?) exosuit &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wormhole Generator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.&lt;br /&gt;
Must be researched first (Requires: &#039;Blue-space&#039; Research 4).&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any Non-medical(?) exosuit &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounted RCD&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An exosuit-mounted Rapid Construction Device.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any exosuit &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Booster Module (Close Combat Weaponry)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Boosts exosuitrmor against armed melee attacks. Requires energy to operate.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any exosuit except honker&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Booster Module (Ranged Weaponry)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Boosts exosuitrmor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any exosuit except honker&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Droid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any exosuit &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cable Layer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any exosuit &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syringe Gun&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: &#039;&#039;&#039;Any medical exosuit (Odysseus)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=8213</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=8213"/>
		<updated>2018-02-17T01:42:01Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: Vaurca spelled as Vuarca&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all.Meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship has had success in finding a new home, questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Vaurca can&#039;t be any Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming phoron reagent.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Minorly vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Warriors are more resistant to fire than their Worker brethren.&lt;br /&gt;
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.&lt;br /&gt;
** Vaurca Warriors can bite.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Workers are more resistant to brute than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to radiation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are slower than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers cannot bite.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Base Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question, color can also influenced by the Lesser Queens who birthed them.&lt;br /&gt;
:Zo&#039;ra Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death has sensitized them to the presence of such things in the real world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
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====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, &#039;&#039;&#039;all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA&#039;&#039;&#039;. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
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====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
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===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Breeders (Type C)===&lt;br /&gt;
Type C are the rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
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==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Bound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
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Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
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Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
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===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous, activities within their respective VR heaven&#039;s ever since it was made widely available. However, due to recent prolonged separation from VR experienced by Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
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The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
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Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
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Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting chalk-like or like iron to Humans. For Vaurca themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcan dishes often have wildly different textures, the more different it is, the more fancy the meal is considered.&lt;br /&gt;
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The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
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This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
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Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
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According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
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It is considered heavily Taboo  to take a picture of, or depict the Queen or Lesser Queen of a hive in non-VR media as it is considered a disgrace to their spiritual beauty. Because of this, they rarely make public appearances to humanity, or any species outside of VR.&lt;br /&gt;
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===Religion===&lt;br /&gt;
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The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
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Unbound Vaurca often view their Virtual Reality as a literal heaven, with each iteration of this heaven hosted by separate Lesser Queens.Upon death, in one of the few ritualized events in an average Unbound Vaurca lifetime, the deceased Unbound&#039;s neural socket,&#039;&#039;(A device which creates a digital consciousness copy of the unbound Vaurca its implanted into over time)&#039;&#039; is removed and permanently has its data moved onto its respective Lesser Queen&#039;s VR before being reused once more in a new Unbound Vaurca.Indeed the conceptual form of this VR heaven is largely dependant upon the Lesser Queen who runs it. A Lesser Queen responsible for a hive&#039;s warriors may create a VR heaven where the achievements of Warriors are forever documented, idolized and studied.While another Lesser Queen might focus its VR upon more accurate simulations of the real world or even try to simulate other, Non-Vaurcan lifeforms for amusement or study.&lt;br /&gt;
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Between all hosted VR constructs, there is an interstice connecting them.The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by its use.With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tend to break down, becoming less indicative of reality at all. Will and thought are the only tools needed by Vaurca who dwell here.These tools are used to create structures and worlds not constrained by 3 dimensions,to create what their minds choose to. Yet most tend to merely use the interstice to communicate, or travel between each Lesser Queen&#039;s VR. Those that do choose to live out their afterlife here are often seen as eccentrics.&lt;br /&gt;
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Alongside this, Vaurca venerate the great thinkers and heroes from their past, yet above all else Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Primordial Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
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An important day for Unbound Vaurca would be their  &#039;&#039;Vata&#039;keilvetk&#039;&#039; translating roughly into basic as,Transubstantiation-day. Typically occurring at or close to half of an Unbound&#039;s lifespan. This day is significant in that the Vaurca&#039;s neural socket has completed its first full copy of their consciousness, thus cementing their place in the virtual afterlife. Many Unbound celebrate this day, and go to great lengths to celebrate the Transubstantiation-day of their peers.&lt;br /&gt;
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===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae are the undisputed masters of biotechnology, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
&lt;br /&gt;
[[Vaurca Hives|More in-depth information on each Vaurca hive can be found in the hive section]]&lt;br /&gt;
&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They each had claimed to be direct representatives of the Zo&#039;ra High Queen,but ever since the revelation of her death,Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra was made the new High Queen.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.) After arriving within Skrell space, the Kloxa&#039;xia or the Fortoken as it is called by the Unathi, quickly moved into Izweski Hegemon space. Following a tense first contact situation, the K&#039;lax became the newest vassal of the Izweski Hegemony and settled Tret, the second planet of Uueoa-Esa system. They maintain a subtly warm, if terse relations with the Hegemon as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking.&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who once claimed divine connection to the High Queen of K&#039;lax.This claim is disputed by most of the Zo&#039;ra, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 3,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 650 BCE. The technology had become miniaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 50 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experimental weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society separate from the working caste. From Human and Skrell xenoarchaeological discoveries, it is known that Unbound Lii&#039;dra scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the VR technology pervaded all aspects of Vaurcan society. Co-opted by the Queens and Lesser Queens of each hive they made the technology achieve a religious symbolism and importance unequaled by any technology before or since. Making real the idea of life after death, of a true afterlife where the promised reward of all who serve the hive will eventually end up.&lt;br /&gt;
&lt;br /&gt;
It is near the end of this Era that most scholars agree that the original conflict between the Lii&#039;dra and Zo&#039;ra first began, and that the nature and scope of the war caused a technological regression that continues to this day.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
After the Lii&#039;dra conflict, The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vaurca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.5 million Bound and Unbound Vaurca live in scattered underground ice caverns or within crowded biodomes upon icy New Gibson, and 3 million live in squalid ghettos upon Biesel. After NanoTrasen&#039;s forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of nearly 1 million additional Vaurca contributing to a famine that has lasted to this day. In January of 2459, IAC Officials began moving yet more Vaurca to Luthien and Caprice, making Biesel authorities extremely worried about the cost of the continued evacuation of Titan Prime,and the ultimate fate of the ship itself once completed. The integration of Vaurca into a cultural and socio economic system not designed for them is ongoing, and is confounded by the growing hostility towards them upon all sides.&lt;br /&gt;
&lt;br /&gt;
The fear of further hive ships entering known space has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=8212</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=8212"/>
		<updated>2018-02-17T01:35:19Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: Changed from &amp;quot;experiment&amp;quot; to &amp;quot;experimental&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all.Meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship has had success in finding a new home, questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Vaurca can&#039;t be any Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming phoron reagent.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Minorly vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Warriors are more resistant to fire than their Worker brethren.&lt;br /&gt;
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.&lt;br /&gt;
** Vaurca Warriors can bite.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Workers are more resistant to brute than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to radiation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are slower than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers cannot bite.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Base Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question, color can also influenced by the Lesser Queens who birthed them.&lt;br /&gt;
:Zo&#039;ra Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death has sensitized them to the presence of such things in the real world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, &#039;&#039;&#039;all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA&#039;&#039;&#039;. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
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==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Bound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
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Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
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Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous, activities within their respective VR heaven&#039;s ever since it was made widely available. However, due to recent prolonged separation from VR experienced by Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
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===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting chalk-like or like iron to Humans. For Vaurca themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcan dishes often have wildly different textures, the more different it is, the more fancy the meal is considered.&lt;br /&gt;
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The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
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This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
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It is considered heavily Taboo  to take a picture of, or depict the Queen or Lesser Queen of a hive in non-VR media as it is considered a disgrace to their spiritual beauty. Because of this, they rarely make public appearances to humanity, or any species outside of VR.&lt;br /&gt;
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===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as a literal heaven, with each iteration of this heaven hosted by separate Lesser Queens.Upon death, in one of the few ritualized events in an average Unbound Vaurca lifetime, the deceased Unbound&#039;s neural socket,&#039;&#039;(A device which creates a digital consciousness copy of the unbound Vaurca its implanted into over time)&#039;&#039; is removed and permanently has its data moved onto its respective Lesser Queen&#039;s VR before being reused once more in a new Unbound Vaurca.Indeed the conceptual form of this VR heaven is largely dependant upon the Lesser Queen who runs it. A Lesser Queen responsible for a hive&#039;s warriors may create a VR heaven where the achievements of Warriors are forever documented, idolized and studied.While another Lesser Queen might focus its VR upon more accurate simulations of the real world or even try to simulate other, Non-Vaurcan lifeforms for amusement or study.&lt;br /&gt;
&lt;br /&gt;
Between all hosted VR constructs, there is an interstice connecting them.The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by its use.With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tend to break down, becoming less indicative of reality at all. Will and thought are the only tools needed by Vaurca who dwell here.These tools are used to create structures and worlds not constrained by 3 dimensions,to create what their minds choose to. Yet most tend to merely use the interstice to communicate, or travel between each Lesser Queen&#039;s VR. Those that do choose to live out their afterlife here are often seen as eccentrics.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca venerate the great thinkers and heroes from their past, yet above all else Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Primordial Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
An important day for Unbound Vaurca would be their  &#039;&#039;Vata&#039;keilvetk&#039;&#039; translating roughly into basic as,Transubstantiation-day. Typically occurring at or close to half of an Unbound&#039;s lifespan. This day is significant in that the Vaurca&#039;s neural socket has completed its first full copy of their consciousness, thus cementing their place in the virtual afterlife. Many Unbound celebrate this day, and go to great lengths to celebrate the Transubstantiation-day of their peers.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae are the undisputed masters of biotechnology, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
&lt;br /&gt;
[[Vaurca Hives|More in-depth information on each Vaurca hive can be found in the hive section]]&lt;br /&gt;
&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They each had claimed to be direct representatives of the Zo&#039;ra High Queen,but ever since the revelation of her death,Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra was made the new High Queen.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.) After arriving within Skrell space, the Kloxa&#039;xia or the Fortoken as it is called by the Unathi, quickly moved into Izweski Hegemon space. Following a tense first contact situation, the K&#039;lax became the newest vassal of the Izweski Hegemony and settled Tret, the second planet of Uueoa-Esa system. They maintain a subtly warm, if terse relations with the Hegemon as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking.&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who once claimed divine connection to the High Queen of K&#039;lax.This claim is disputed by most of the Zo&#039;ra, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 3,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 650 BCE. The technology had become miniaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 50 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experimental weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society separate from the working caste. From Human and Skrell xenoarchaeological discoveries, it is known that Unbound Lii&#039;dra scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the VR technology pervaded all aspects of Vaurcan society. Co-opted by the Queens and Lesser Queens of each hive they made the technology achieve a religious symbolism and importance unequaled by any technology before or since. Making real the idea of life after death, of a true afterlife where the promised reward of all who serve the hive will eventually end up.&lt;br /&gt;
&lt;br /&gt;
It is near the end of this Era that most scholars agree that the original conflict between the Lii&#039;dra and Zo&#039;ra first began, and that the nature and scope of the war caused a technological regression that continues to this day.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
After the Lii&#039;dra conflict, The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.5 million Bound and Unbound Vaurca live in scattered underground ice caverns or within crowded biodomes upon icy New Gibson, and 3 million live in squalid ghettos upon Biesel. After NanoTrasen&#039;s forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of nearly 1 million additional Vaurca contributing to a famine that has lasted to this day. In January of 2459, IAC Officials began moving yet more Vaurca to Luthien and Caprice, making Biesel authorities extremely worried about the cost of the continued evacuation of Titan Prime,and the ultimate fate of the ship itself once completed. The integration of Vaurca into a cultural and socio economic system not designed for them is ongoing, and is confounded by the growing hostility towards them upon all sides.&lt;br /&gt;
&lt;br /&gt;
The fear of further hive ships entering known space has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=8211</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=8211"/>
		<updated>2018-02-17T01:26:09Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: Zo&amp;#039;ra was written Zo&amp;#039;Ra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in &lt;br /&gt;
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo&#039;ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all.Meanwhile, the Lii&#039;dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K&#039;lax&#039;s malfunctioning Hive-ship has had success in finding a new home, questioning why they should continue to be servants to the Zo&#039;ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Vaurca can&#039;t be any Heads of Staff.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas.&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming phoron reagent.&lt;br /&gt;
*Cannot wear normal shoes or gloves.&lt;br /&gt;
*Cannot wear normal helmets. (Can wear hats.)&lt;br /&gt;
*Cannot wear many spacesuits.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional bloodloss.&lt;br /&gt;
*Minorly vulnerable to EMPs.&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Warriors are more resistant to fire than their Worker brethren.&lt;br /&gt;
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.&lt;br /&gt;
** Vaurca Warriors can bite.&lt;br /&gt;
&lt;br /&gt;
** Vaurca Workers are more resistant to brute than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to radiation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers are slower than their Warrior brethren.&lt;br /&gt;
** Vaurca Workers cannot bite.&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
Base Coloration:&lt;br /&gt;
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question, color can also influenced by the Lesser Queens who birthed them.&lt;br /&gt;
:Zo&#039;ra Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 0, 0)&lt;br /&gt;
::Bound Warriors: (RGB 71, 0, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 21, 21)&lt;br /&gt;
:K&#039;lax Hive basic coloration&lt;br /&gt;
::Unbound of any type: (RGB 51, 51, 0)&lt;br /&gt;
::Bound Warriors: (RGB 51, 71, 21)&lt;br /&gt;
::Bound Workers: (RGB 71, 71, 21)&lt;br /&gt;
:Lii&#039;dra Hive&lt;br /&gt;
::Lii&#039;dra can be any colour, to permit them to masquerade as Vaurcae from other hives.&lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
====Personalities: Playing a Vaurca====&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death has sensitized them to the presence of such things in the real world.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.&lt;br /&gt;
&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca&#039;s development is clearly regimented by either biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained&amp;quot;. An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
====Internal Organs====&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
====Limbs====&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
====Augments====&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, &#039;&#039;&#039;all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA&#039;&#039;&#039;. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.&lt;br /&gt;
====Workers (Type A)====&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
===Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Breeders (Type C)===&lt;br /&gt;
Type C are the rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it&#039;s nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while the Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax, and the K&#039;lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra and K&#039;lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo&#039;ra and K&#039;lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound&#039;s human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Bound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Unbound entertainment almost exclusively consists of frivolous, activities within their respective VR heaven&#039;s ever since it was made widely available. However, due to recent prolonged separation from VR experienced by Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.&lt;br /&gt;
&lt;br /&gt;
The Bound are completely derived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
&lt;br /&gt;
===Fashion &amp;amp; Cuisine===&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting chalk-like or like iron to Humans. For Vaurca themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcan dishes often have wildly different textures, the more different it is, the more fancy the meal is considered.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
&lt;br /&gt;
This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
It is considered heavily Taboo  to take a picture of, or depict the Queen or Lesser Queen of a hive in non-VR media as it is considered a disgrace to their spiritual beauty. Because of this, they rarely make public appearances to humanity, or any species outside of VR.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca often view their Virtual Reality as a literal heaven, with each iteration of this heaven hosted by separate Lesser Queens.Upon death, in one of the few ritualized events in an average Unbound Vaurca lifetime, the deceased Unbound&#039;s neural socket,&#039;&#039;(A device which creates a digital consciousness copy of the unbound Vaurca its implanted into over time)&#039;&#039; is removed and permanently has its data moved onto its respective Lesser Queen&#039;s VR before being reused once more in a new Unbound Vaurca.Indeed the conceptual form of this VR heaven is largely dependant upon the Lesser Queen who runs it. A Lesser Queen responsible for a hive&#039;s warriors may create a VR heaven where the achievements of Warriors are forever documented, idolized and studied.While another Lesser Queen might focus its VR upon more accurate simulations of the real world or even try to simulate other, Non-Vaurcan lifeforms for amusement or study.&lt;br /&gt;
&lt;br /&gt;
Between all hosted VR constructs, there is an interstice connecting them.The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by its use.With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tend to break down, becoming less indicative of reality at all. Will and thought are the only tools needed by Vaurca who dwell here.These tools are used to create structures and worlds not constrained by 3 dimensions,to create what their minds choose to. Yet most tend to merely use the interstice to communicate, or travel between each Lesser Queen&#039;s VR. Those that do choose to live out their afterlife here are often seen as eccentrics.&lt;br /&gt;
&lt;br /&gt;
Alongside this, Vaurca venerate the great thinkers and heroes from their past, yet above all else Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who&#039;s duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Primordial Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.&lt;br /&gt;
&lt;br /&gt;
An important day for Unbound Vaurca would be their  &#039;&#039;Vata&#039;keilvetk&#039;&#039; translating roughly into basic as,Transubstantiation-day. Typically occurring at or close to half of an Unbound&#039;s lifespan. This day is significant in that the Vaurca&#039;s neural socket has completed its first full copy of their consciousness, thus cementing their place in the virtual afterlife. Many Unbound celebrate this day, and go to great lengths to celebrate the Transubstantiation-day of their peers.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae are the undisputed masters of biotechnology, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Major Hives===&lt;br /&gt;
&lt;br /&gt;
[[Vaurca Hives|More in-depth information on each Vaurca hive can be found in the hive section]]&lt;br /&gt;
&lt;br /&gt;
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.&lt;br /&gt;
&lt;br /&gt;
====Zo&#039;ra====&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime.&#039; Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.&lt;br /&gt;
&lt;br /&gt;
They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They each had claimed to be direct representatives of the Zo&#039;ra High Queen,but ever since the revelation of her death,Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra was made the new High Queen.&lt;br /&gt;
&lt;br /&gt;
====K&#039;lax====&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa&#039;xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.) After arriving within Skrell space, the Kloxa&#039;xia or the Fortoken as it is called by the Unathi, quickly moved into Izweski Hegemon space. Following a tense first contact situation, the K&#039;lax became the newest vassal of the Izweski Hegemony and settled Tret, the second planet of Uueoa-Esa system. They maintain a subtly warm, if terse relations with the Hegemon as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking.&lt;br /&gt;
&lt;br /&gt;
Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who once claimed divine connection to the High Queen of K&#039;lax.This claim is disputed by most of the Zo&#039;ra, who claim to be the only rightful rulers of the K&#039;lax.&lt;br /&gt;
&lt;br /&gt;
====Lii&#039;dra====&lt;br /&gt;
Lii&#039;dra - &amp;quot;The Scourge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hive Lii&#039;dra, although small with aprojected population of 22 billion (4 million in known space), match Zo&#039;ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii&#039;dra and Zo&#039;ra were engaged in a devastating war that seems to have followed the Zo&#039;ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it&#039;s become apparent that reconciliation between the two hives may be completely impossible. The Lii&#039;dra were encountered after their own Hive-ship Klo&#039;xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship&#039;s automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo&#039;xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii&#039;dra in known space operate as feared raiders.&lt;br /&gt;
&lt;br /&gt;
The rulers of the Lii&#039;dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 3,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 650 BCE. The technology had become miniaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.&lt;br /&gt;
&lt;br /&gt;
By 50 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society separate from the working caste. From Human and Skrell xenoarchaeological discoveries, it is known that Unbound Lii&#039;dra scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually the VR technology pervaded all aspects of Vaurcan society. Co-opted by the Queens and Lesser Queens of each hive they made the technology achieve a religious symbolism and importance unequaled by any technology before or since. Making real the idea of life after death, of a true afterlife where the promised reward of all who serve the hive will eventually end up.&lt;br /&gt;
&lt;br /&gt;
It is near the end of this Era that most scholars agree that the original conflict between the Lii&#039;dra and Zo&#039;ra first began, and that the nature and scope of the war caused a technological regression that continues to this day.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
After the Lii&#039;dra conflict, The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.5 million Bound and Unbound Vaurca live in scattered underground ice caverns or within crowded biodomes upon icy New Gibson, and 3 million live in squalid ghettos upon Biesel. After NanoTrasen&#039;s forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of nearly 1 million additional Vaurca contributing to a famine that has lasted to this day. In January of 2459, IAC Officials began moving yet more Vaurca to Luthien and Caprice, making Biesel authorities extremely worried about the cost of the continued evacuation of Titan Prime,and the ultimate fate of the ship itself once completed. The integration of Vaurca into a cultural and socio economic system not designed for them is ongoing, and is confounded by the growing hostility towards them upon all sides.&lt;br /&gt;
&lt;br /&gt;
The fear of further hive ships entering known space has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8175</id>
		<title>Bartender</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8175"/>
		<updated>2018-02-11T00:44:53Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Bartender2.png&lt;br /&gt;
|jobtitle = Bartender&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Bar Bar]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 18 years of age.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Mix drinks, and serve them.&lt;br /&gt;
|guides = [[Guide to Food and Drinks]]&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Bartender&#039;&#039;&#039;, it&#039;s your job to supply the crew with drinks, alcoholic and otherwise. However, you are expected to regulate the amount your patrons drink, and cut them off if they&#039;re too drunk/becoming too rowdy.&lt;br /&gt;
&lt;br /&gt;
== Preparing the Bar == &lt;br /&gt;
You can set the barsign to your preference by swiping your ID on it. It is also recommended that you set up the EFTPOS if you would like to charge people for their drinks. Additionally, you can pre-prepare drinks, and put them in the Drink Showcase, or on the bar, to entice people to try them.&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
* &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: Found on the gun rack behind the booze dispenser. This is for breaking up bar fights and self defense. Taking outside the bar area is a [[Corporate Regulations|criminal offence]], so leave it within the bar. If you feel uncomfortable leaving it where anyone who hops the bar can grab it, close the shutters with the Bar shutters button.&lt;br /&gt;
* &#039;&#039;&#039;Shaker&#039;&#039;&#039;: Can fit 120 units. Useful for mixing recipes which are difficult to do in smaller amounts.&lt;br /&gt;
*&#039;&#039;&#039;Zippo&#039;&#039;&#039;: Useful for lighting other people&#039;s cigars and cigarettes. Have them put their cigar/cigarette in their mouth, then light the lighter, target mouth, and click on them in help intent to light their cigar/cigarette.&lt;br /&gt;
*&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Used to remove cartridges from the booze and soft drink dispensers.&lt;br /&gt;
* &#039;&#039;&#039;Formal closet&#039;&#039;&#039;: Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the table next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Booze-O-Mat&#039;&#039;&#039;: Dispenses bottles of different drinks/fluids, glasses, and other bar-related items. If it runs out of bottles, ask the [[Janitor]] for a booze resupply canister.&lt;br /&gt;
*&#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: Used to grind fruits, vegetables, and other items you obtain in order to get more fluids for your drinks. If the item you grind produces more than one reagent, you could ask the chef to use his CondiMaster Neo to sort them into multiple condiment bottles.&lt;br /&gt;
*&#039;&#039;&#039;Booze dispenser, and soft drink dispenser&#039;&#039;&#039;: This is what you will usually use to make and serve the various requested drinks and cocktails.&lt;br /&gt;
*&#039;&#039;&#039;EFTPOS Scanner&#039;&#039;&#039;: Used to charge people for drinks. Not needed, should you decide not to charge for drinks&lt;br /&gt;
* &#039;&#039;&#039;Drink Showcase&#039;&#039;&#039;: A freezer to put extra cocktails in so they don&#039;t litter the bar counter.&lt;br /&gt;
* &#039;&#039;&#039;Booze closet, beer keg, and a box of beanbag shells&#039;&#039;&#039;: Found in your back room, the Booze closet contains space beers, while the box of beanbag shells contains more non-lethal ammunition for your shotgun. The beer keg is next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Pun Pun&#039;&#039;&#039;: A monkey. Can hold items if you put them in his hand.&lt;br /&gt;
&lt;br /&gt;
== Serving Drinks ==&lt;br /&gt;
{{Main|Guide to Food and Drinks}}&lt;br /&gt;
You are expected to serve drinks, alcoholic and non-alcoholic, plain and mixed, to the various people of the station. However, you always have the right to cut someone off if you feel it is best, such as when they are vomiting and passing out from alcohol, or are beginning to act violent. Some cocktails will require special ingredients, which can often be obtained from the chef, or gardener.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which is hidden from everyone but the AI, and a gun with non-lethal rounds. You can also poison the drinks of anyone who comes to your bar, but there is a chance they may taste it and call you out.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}[[Category:Jobs]][[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=8150</id>
		<title>Librarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=8150"/>
		<updated>2018-02-10T04:23:44Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Check-In/Out Computer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_librarian.png&lt;br /&gt;
|jobtitle = Librarian&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Library Library] Private Study&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = None, though an applicable degree (Bachelors or above) would help.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Read and write books. Stock the Library. Report on ongoing events on the station.&lt;br /&gt;
|guides = [[Guide to Paperwork]]&lt;br /&gt;
}}&lt;br /&gt;
Also known as the &#039;&#039;&#039;Journalist&#039;&#039;&#039;, the &#039;&#039;&#039;Librarian&#039;&#039;&#039; spends most of his or her time in the Library printing out books, lending them out, reporting on station events, and interviewing people for their story. In practice, no one uses the library. Feel free to go and explore the station without fear of being yelled at. The External Archive goes across shifts, and books uploaded to it will be there in future shifts.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You will be giving out books, on the rare occasion that someone requests a book, and ensuring the library is stocked with a variety of books. You will also be replacing the [[Chaplain]]&#039;s  Bibles if need be. You can also report on happenings aboard the station, and use a recorder or camera to get evidence to support your story, and then upload it to the newscaster, or broadcast it on the entertainment channel. You will also be expected to upload people&#039;s novels to the archive, and may even write one yourself.&lt;br /&gt;
&lt;br /&gt;
==Your Tools==&lt;br /&gt;
===Barcode Scanner===&lt;br /&gt;
The barcode scanner will be needed for checking books into the Check-In/Out Computer. It must be synced with the computer first, simply use it on the computer to do so. It has 4 modes, that are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mode 0:&#039;&#039;&#039; Scan book to local buffer.&lt;br /&gt;
*&#039;&#039;&#039;Mode 1:&#039;&#039;&#039; Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
*&#039;&#039;&#039;Mode 2:&#039;&#039;&#039; Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
*&#039;&#039;&#039;Mode 3:&#039;&#039;&#039; Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
===Book Bag===&lt;br /&gt;
Can be used to carry 7 books for convenience. Simply click on a tile with books on it, and your Book Bag will scoop up 7 of them. Makes stocking the library much easier.&lt;br /&gt;
&lt;br /&gt;
==Check-In/Out Computer==&lt;br /&gt;
The Check-In/Out Computer will be your main method of doing most of your job. It has 6 options, some of which will open a new menu with options of its own.&lt;br /&gt;
*&#039;&#039;&#039;1. View General Inventory:&#039;&#039;&#039; Will open a list of all the books you have registered to the library&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;2. View Checked Out Inventory:&#039;&#039;&#039; Will open a list of all the books that have been checked out on the Check-In/Out Computer.&lt;br /&gt;
*&#039;&#039;&#039;3. Check out a Book:&#039;&#039;&#039; Will allow you to set a book as checked out, by enterring the title of the book, recipient of it, and total time that it will be checked out for before being late.&lt;br /&gt;
*&#039;&#039;&#039;4. Connect to External Archive:&#039;&#039;&#039; Will open a list of every book submitted to the External Archive. Use the CTRL+F shortcut to more easily find what you&#039;re looking for, or enter a specific number to print the book that is registered to that number.&lt;br /&gt;
*&#039;&#039;&#039;5. Upload New Title to Archive:&#039;&#039;&#039; Will allow you to add a new book to the External Archive. Write your book on a single piece of paper, then insert it into the Book Binder. After some time, a new book containing what you wrote on the paper will be created. Using a pen on the book, you can add to the contents, edit the title, or edit the author. Now, insert it into the scanner next to the Check-In/Out Computer, and click the &amp;quot;scan&amp;quot; option on the interface. Then, select the &amp;quot;5. Upload New Title to Archive&amp;quot; option on the Check-In/Out Computer, and set the author and genre of your book, then click the Upload to add it to the External Archive. This should not be abused, and while it doesn&#039;t need to be a masterpiece, duplicates of books, or overall low quality books should not be submitted.&lt;br /&gt;
*&#039;&#039;&#039;6. Print a Bible:&#039;&#039;&#039; Will print a new bible for the [[Chaplain]], or anyone else who may want a bible.&lt;br /&gt;
&lt;br /&gt;
== Stocking the Library ==&lt;br /&gt;
First things first, stock your Library with books. At the beginning of a shift, the bookshelves will be bare. To fix this, use the Library&#039;s Check In/Out Computer and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is where you can find books to stock the library with, or upon request to. They are sorted alphabetically by author name. You can use the CTRL+F shortcut to search for words, or enter a number into the &amp;quot;(Order book by SS13BN)&amp;quot; option to print a specific one. Books come in 5 genres. Fiction, Non-Fiction, Reference, Religion, and Adult.&lt;br /&gt;
&lt;br /&gt;
==Creating and Submitting to a News Feed==&lt;br /&gt;
You can create a News Feed to submit stories to. Simply open up the interface of a news caster, and click the &amp;quot;Create Feed Channel&amp;quot; option. You will be able to set the channel name, and whether or not anyone, or only you can submit stories to it. Then, select the &amp;quot;Submit new Feed story&amp;quot; option to submit a story to a channel. You will be able to choose which channel the story will be on, either yours, or anyone else&#039;s that allows public submissions. You can then enter the actual text of the story itself under the &amp;quot;Message Body&amp;quot; option, and even attach a photograph from a camera to include in your story. You can the use the &amp;quot;Print Newspaper&amp;quot; option, and then the &amp;quot;Print paper&amp;quot; option to print a physical copy of all of the news feeds and stories submitted to them, to distribute.&lt;br /&gt;
&lt;br /&gt;
You could also broadcast stories over the radio, however it is best not to do so over common, and instead use the &amp;quot;Entertainment&amp;quot; channel, 146.1. It is fine to advertise this over common, however don&#039;t advertise too much, or it would be just as bad as if you were broadcasting over the common channel itself.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which can be hidden from everyone but the AI by simply closing the shutter, and you can often rely on the fact the library is not often frequented to attempt otherwise easily seen actions within it. In addition, Emagging the Check-In/Out Computer causes it to spit out an Arcane Tome. While you will not be able to use it unless a cultist, it could be used to misdirect security. You could use your status as a potential Journalist to try and promote violence, or encourage discord, though this is unlikely to work with anything that is not Revolution.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Cyborg&amp;diff=8149</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Cyborg&amp;diff=8149"/>
		<updated>2018-02-10T04:11:17Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Other Notes on Cyborgs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Generic_borg.png&lt;br /&gt;
|jobtitle = Cyborg&lt;br /&gt;
|access = [[:Category:Locations|Everywhere]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|superior = Your laws and the [[AI]]&lt;br /&gt;
|duties = Follow your laws, and do what the [[AI]] says.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Cyborg&#039;&#039;&#039;, you are a type of Station-bound [[Synthetics|synthetic]] designed to serve the crew of the [[NSS Aurora]], much like the station&#039;s [[AI]]. You are an extension of the AI and are required to do anything it asks (within reason).&lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
    1. Safeguard: Protect your assigned space station from damage to the best of your abilities.&lt;br /&gt;
    2. Serve: Serve NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    3. Protect: Protect NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    4. Preserve: Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your laws do not clarify your treatment of non-crew, you are expected to follow the rules of the server when it comes to potentially using force against non-crew. NT would not install AI&#039;s that would inflict harm on any possible unknown visitor as there could be a wide arrange of reasons why they are here and doing what they are doing. Investigate before using any kind of force&lt;br /&gt;
Station pets are considered company property.&lt;br /&gt;
&lt;br /&gt;
Last but not least; Station-bound [[Synthetics|synthetic]] roles should be seen as a responsibility and a privilege. As a non-traitor AI/Cyborg, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Two Cyborgs are shipped to the station at the beginning of the round. Any more need to be built by the [[Roboticist]] with either a [[Positronic Brain]] or the brain of a living or dead being. The Cyborg is very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why playing as a cyborg can be a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember cyborgs are players as well, blowing them without a good reason is treated similarly to murdering a Crewmember without escalation, so use the lockdown button and avoid blowing the Cyborgs for no good reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Starting as a Cyborg==&lt;br /&gt;
You were once an Organic and had your brain removed and tossed in a suit of metal. You remember nothing of who you were, and your Law programming will depend on which AI you are linked to. If you are unsure of your Laws or your AI, you can find the &#039;Show Laws&#039; verb in the &#039;Robot Commands&#039; tab.&lt;br /&gt;
&lt;br /&gt;
So you decide to try out being a cyborg! Cyborgs have a very different playstyle from the average Crewmember, what you ultimately find yourself doing will depend on your Module, your Laws, and what the Station needs or wants you to do. It can be a bit overwhelming at first, but this page will help lead you onto the right direction. If you are unsure of what Module you should take, and there is an AI present, you could ask over Robotic Communications using the ,b shortcut. Once that is decided, you can get a detailed explanation of your Module and tools further below, as well as many useful shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Being Upgraded==&lt;br /&gt;
The station is supplied with two cyborg units at round start, shipped straight to the [[AI Upload]] chamber. These cyborgs do not have the best battery on deployment, so it is a good idea for them to upgrade their battery with a higher capacity cell when available. There are afew other upgrades available if the Roboticist has the materials, such as a Jetpack that allows you to traverse Z-levels and a Floodlight upgrade which doubles your Flashlight range.&lt;br /&gt;
&lt;br /&gt;
==Non-Crew Communication==&lt;br /&gt;
Cyborgs are different in that they have a language, known as &#039;&#039;&#039;Robot Talk&#039;&#039;&#039;, which works with the shortcut &#039;&#039;&#039;,b&#039;&#039;&#039;. They can use this private channel to talk to other cyborgs, androids, and the AI.&lt;br /&gt;
&lt;br /&gt;
Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering).&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using an accessible ID to unlock the Cyborgs Panel, crowbarring it open, using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but has not been blown into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs cannot repair dents on themselves, but can on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring, or unlock their panel.&lt;br /&gt;
&lt;br /&gt;
For more indepth information about Cyborg maintenance, see the [[Guide_to_Robotics|Guide to Robotics]]&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
Being a Station-bound [[Synthetics|synthetic]] can be quite taxing and, as such, there are quite a few shortcuts to assist you with doing things quickly.&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle power&lt;br /&gt;
&lt;br /&gt;
==== Turret Controls ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
* &#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
* &#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
&lt;br /&gt;
=== Other Verbs ===&lt;br /&gt;
&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the Station-bound has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
==== AI Instant Messaging ====&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
==== Take, View, and Delete Image ====&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to (if any).&lt;br /&gt;
&lt;br /&gt;
==== Show Laws and State Laws ====&lt;br /&gt;
* &#039;&#039;&#039;Show Laws&#039;&#039;&#039; This Verb will allow you to view your active Laws and will allow Cyborgs to see if they are linked to an AI. It is very important to keep an eye on your Laws as any Station-bound, since going against them is against the servers rules.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;State Laws&#039;&#039;&#039; You may be asked to State Laws, or you may be required to do so during maintenance, this Verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving Laws out of the sequence or even changing which Lawset you will state.&lt;br /&gt;
&lt;br /&gt;
==Modules and Tools==&lt;br /&gt;
Cyborgs come with an array of modules and tools, each Module is loaded with a number of features (referred to also as modules). Each has a flash device, and a built-in crowbar. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station. You can access a built-in Flashlight (Toggle Lights) and a Sensor Augmentation (Medical/Security Hud) through the &#039;Robot Commands&#039; tab as any Module.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
[[File:Cyborg.png|50px]] [[File:Standardrobot.png|50px]] [[File:Droid_Borg.gif|50px]] [[File:Dronestandard.gif|50px]] [[File:Sleekstandard.png|50px]] [[File:Spiderstandard.png|50px]]&lt;br /&gt;
&lt;br /&gt;
An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Stunbaton&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Energy Sword (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[File:Oldengineering.png|50px]] [[File:Standardengineer.png|50px]][[File:Borg_Engineer_Nonhumanoid.png|50px]] [[File:Landthread.png|50px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|50px]] [[File:Droneengineer.gif|50px]] [[File:Sleekengineer.png|50px]] [[File:Spiderengineer.png|50px]] [[File:Heavyengineer.png|50px]] &lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They cannot repair themselves, but can repair other cyborgs. However, all Stationbound Synthetics lack hands, so they are not able to do certain tasks, and they lack the ability to construct some machines. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Reinforced Glass Sheet&lt;br /&gt;
* Plasteel sheet&lt;br /&gt;
* Wood plank&lt;br /&gt;
* Plastic sheet&lt;br /&gt;
* Wood floor tile synthesizer&lt;br /&gt;
* White floor tile synthesizer&lt;br /&gt;
* Freezer floor tile synthesizer&lt;br /&gt;
* Dark floor tile synthesizer&lt;br /&gt;
* Floor painter&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Matter decompiler&lt;br /&gt;
* Steel sheet&lt;br /&gt;
* Glass sheet&lt;br /&gt;
* Metal rod synthesizer&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Floor tile synthesizer&lt;br /&gt;
* Multitool &lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyzer &lt;br /&gt;
* Engineering tape&lt;br /&gt;
* Magnetic gripper&lt;br /&gt;
* Sheet loader&lt;br /&gt;
* Light replacer&lt;br /&gt;
* Pipe painter&lt;br /&gt;
* Flash&lt;br /&gt;
* Meson vision&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Industrial welding tool&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
[[File:Oldengineering.png|50px]] [[File:Standardengineer.png|50px]][[File:Borg_Engineer_Nonhumanoid.png|50px]] [[File:Landthread.png|50px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|50px]] [[File:Droneengineer.gif|50px]] [[File:Sleekengineer.png|50px]] [[File:Spiderengineer.png|50px]] [[File:Heavyengineer.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A variation on the Engineering module. Focused more on the construction and deconstruction of things. Just like all Stationbound Synthetics, they lack hands, so they too are unable to be completely autonomous. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Cyborg mining drill&lt;br /&gt;
* Steel sheet&lt;br /&gt;
* Metal rod synthesizer&lt;br /&gt;
* Plasteel sheet&lt;br /&gt;
* Reinforced glass sheet&lt;br /&gt;
* Floor tile synthesizer&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Pipe painter&lt;br /&gt;
* Sheet loader&lt;br /&gt;
* Magnetic gripper&lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyser&lt;br /&gt;
* Light replacer&lt;br /&gt;
* Floor painter&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Flash&lt;br /&gt;
* Meson vision&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Rapid construction device (Can deconstruct and create walls and flooring, very power heavy.)&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Experimental welding tool (Regenerates fuel over time.)&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
[[File:Medbot.png|50px]] [[File:Standardmedical.png|50px]] [[File:Borg_Medic_Nonhumanoid.gif|50px|Non-Humanoid]] [[File:Borg_Medic.gif|50px|Humanoid]]  [[File:Medicaldroidchemistry.png|50px]] [[File:Medicaldroidsurgery.png|50px]][[File:Dronechemistry.gif|50px]] [[File:Dronesurgery.gif|50px]]  [[File:Sleekchemistry.png|50px]] [[File:Sleeksurgery.png|50px]] [[File:Heavymedic.png|50px]]&lt;br /&gt;
&lt;br /&gt;
This is one of the two medical modules. It specialises in the Surgery and Chemical aspect of Medical which the Rescue module unit cannot do. Features a plethora of tools to assist you in [[Surgery]] and [[Chemistry Guide|Chemistry]]. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Autopsy scanner&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Advanced trauma kit&lt;br /&gt;
* Bone gel&lt;br /&gt;
* FixOVein&lt;br /&gt;
* Bone setter&lt;br /&gt;
* Circular saw&lt;br /&gt;
* Surgical drill&lt;br /&gt;
* Chemistry gripper (Can hold beakers, pills, pillbottles, phoron crystals and a labeller)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Syringe&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Cyborg hypospray (Capable of dispensing; Bicaridine, Inaprovaline, Dexalin, Tramadol, Spaceacillin, Dylovene.)&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Hemostat&lt;br /&gt;
* Retractor&lt;br /&gt;
* Cautery&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
[[File:Medbot.png|50px]] [[File:Standardmedical.png|50px]] [[File:Borg_Medic_Nonhumanoid.gif|50px|Non-Humanoid]] [[File:Borg_Medic.gif|50px|Humanoid]]  [[File:Medicaldroid.png|50px]] [[File:Dronemedical.gif|50px]] [[File:Sleekmedic.png|50px]] [[File:Heavymedic.png|50px]]&lt;br /&gt;
&lt;br /&gt;
The other Medical Module. It specialises in emergency situations when multiple casualties may exist. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Syringe&lt;br /&gt;
* Fire extinguisher (Smaller variant, 150u capacity.)&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Global positioning system (Works as a normal GPS.)&lt;br /&gt;
* Ointment&lt;br /&gt;
* Roll of gauze&lt;br /&gt;
* Medical splints&lt;br /&gt;
* Flash&lt;br /&gt;
* Medical hud&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Roller bed rack&lt;br /&gt;
* Cyborg hypospray (Capable of dispensing; Tricordrazine, Inaprovaline, Tramadol.)&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[File:Borg_Miner.png|50px]] [[File:Standardminer.png|50px]] [[File:Mining_Droid.png|50px]] [[File:Mining_Hulk.png|50px]] [[File:Droneminer.gif|50px]] [[File:Sleekminer.png|50px]] &lt;br /&gt;
[[File:Spiderminer.png|50px]] [[File:Heavyminer.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not equipped with a Jetpack, and will have to be upgraded by a [[Roboticist]] to traverse Z-levels. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Drill maintenance gripper&lt;br /&gt;
* Ore detector&lt;br /&gt;
* Global positioning system (Works as a normal GPS.)&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Material scanner vision&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Mining satchel&lt;br /&gt;
* Cyborg mining drill&lt;br /&gt;
* Sheet snatcher 9000 (Holds stacks of materials for loading machines)&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Custodial===&lt;br /&gt;
[[File:Janbot.png|50px]] [[File:Standardjanitor.png|50px]] &lt;br /&gt;
[[File:mopgearrex.gif|50px|Non-Humanoid]] [[File:Borg_Janitor_Humanoid.png|50px|Humanoid]]  [[File:Mechaduster.gif|50px]] [[File:Dronejanitor.gif|50px]] [[File:Sleekjanitor.png|50px]] &lt;br /&gt;
&lt;br /&gt;
About as useful as a regular [[Janitor]]. Cyborgs with the Custodial module automatically clean the floor when they pass over a tile. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Soap&lt;br /&gt;
* Trash bag&lt;br /&gt;
* Mop&lt;br /&gt;
* Advanced light replacer (Automatically stores broken light-tubes, click a Disposal outlet to deposit.)&lt;br /&gt;
* Bucket&lt;br /&gt;
* Matter decompiler&lt;br /&gt;
* Lube spray - Causes people to trip (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
[[File:Borg_Waitress.png|50px|Waitress]] [[File:Borg_Butler.png|50px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|50px]] [[File:Borg_Bro.png|50px|Bro]]  [[File:Borg_Kent.gif|50px|Kent]] [[File:Borghydro.png|50px]] [[File:Borg_Rich.png|50px|Rich]] [[File:Borgbotany.png|50px]] &lt;br /&gt;
[[File:Droneservice.gif|50px]] [[File:Dronehydro.gif|50px]] [[File:Sleekservice.png|50px]] [[File:Heavyservice.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A fairly useful module, it is capable of working in the Kitchen, Bar, and Hydroponics. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* RoboTray&lt;br /&gt;
* Cyborg drink synthesizer (Dispenses; Beer, Kahlua, Whiskey, Wine, Vodka, Gin, Rum, Tequila, Vermouth, Cognac, Ale, Mead, Water, Sugar, Ice, Tea, Iced Tea, Space Cola, Mountain Wind, Dr. Gibb, Space-Up, Tonic water, Soda Water, Lemon Lime, Orange juice, Lime Juice, Watermelon Juice.)&lt;br /&gt;
* Auto harvester&lt;br /&gt;
* Wood rolling pin&lt;br /&gt;
* Steel kitchen knife&lt;br /&gt;
* Soap&lt;br /&gt;
* Dry rag&lt;br /&gt;
* Rapid-Service-Fabricator (Capable of producing; Drinking Glasses, Paper, Pens, Dice Packs, Cigarettes. Only works on flat surfaces.)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Service gripper&lt;br /&gt;
* Bucket&lt;br /&gt;
* Steel mini hoe&lt;br /&gt;
* Steel hatchet&lt;br /&gt;
* Plant analyser&lt;br /&gt;
* Plant bag&lt;br /&gt;
* Mickey Finn&#039;s Special Brew - Poisonous (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Clerical===&lt;br /&gt;
[[File:Borg_Waitress.png|50px|Waitress]] [[File:Borg_Butler.png|50px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|50px]] [[File:Borg_Bro.png|50px|Bro]]  [[File:Borg_Kent.gif|50px|Kent]] [[File:Borghydro.png|50px]] [[File:Borg_Rich.png|50px|Rich]] [[File:Borgbotany.png|50px]] &lt;br /&gt;
[[File:Droneservice.gif|50px]] [[File:Dronehydro.gif|50px]] [[File:Sleekservice.png|50px]] [[File:Heavyservice.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A very rarely used module. Specializes for the lazy captain too lazy to do paperwork. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Printing Pen (Allows you to select your pen color and choose between renaming or writing on paper.)&lt;br /&gt;
* Paper dispenser&lt;br /&gt;
* Paperwork gripper&lt;br /&gt;
* Hand labeler&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
[[File:Borg_Officer.png|50px]] [[File:Standardsecurity.png|50px]] [[File:Borg_Security.png|50px]] [[File:Threadhound.png|50px]] [[File:Borg_Security_Humanoid.png|50px]] [[File:Dronesecurity.gif|50px]] [[File:Security_Armor_Borg.png|50px]] [[File:Spidersecurity.png|50px]] [[File:Heavysecurity.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are fairly useful. Their taser and [[stun baton]] are dependant on their cell charge and they have an unlimited number of handcuffs. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Corporate Regulations (Works like the regular book.)&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Security hud&lt;br /&gt;
* Handcuffs&lt;br /&gt;
* Stunbaton&lt;br /&gt;
* Taser gun&lt;br /&gt;
* Police tape&lt;br /&gt;
* Warrant projector (Allows you to check outgoing warrants remotely.)&lt;br /&gt;
* Laser Gun (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[File:Standardjanitor.png|50px]] [[File:Droidscience.png|50px]] [[File:Dronescience.gif|50px]] [[File:Sleekscience.png|50px]] [[File:Heavyscience.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A powerful and useful module that can do a reasonable array of tasks in the science department. It can be used for R&amp;amp;D, xenobiology, and most aspects of robotics (no exosuit construction) Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Plant bag&lt;br /&gt;
* Printing Pen (Lets you select your pen color and choose between renaming or writing.)&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Circular saw&lt;br /&gt;
* Fire extinguisher (Smaller variant, 150u capacity.)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Chemistry gripper (Can hold beakers, pills, pillbottles, phoron crystals and a labeller)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Flash&lt;br /&gt;
* Portable Destructive Analyser (breaks things down for research levels)&lt;br /&gt;
* Sheet loader (Holds stacks of materials for loading machines)&lt;br /&gt;
* Cyborg analyser (like a health analyser for synthetics)&lt;br /&gt;
* Access code transmission device (Unlocks chassis&#039; of cyborgs, including yourself. Can be used to open and then reset yourself)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Hand teleporter (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
[[File:Droidica.png|50px]]&lt;br /&gt;
&lt;br /&gt;
A powerful anti-personnel Combat Cyborg, it is equipped with a vast array of lethal weapons. The mere sight of one is enough to inspire dread. This Module is a top of the line killing machine to use in the most dire of circumstances. It is only available in Code red by activating the Crisis override through swiping with two Head-level ID cards.&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Security hud&lt;br /&gt;
* Mounted laser carbine&lt;br /&gt;
* Powered hammer&lt;br /&gt;
* Personel shielding&lt;br /&gt;
* Mobility module&lt;br /&gt;
* Crowbar&lt;br /&gt;
&lt;br /&gt;
===Syndicate===&lt;br /&gt;
&lt;br /&gt;
[[File:Syndieborg.png|50px]] [[File:Syndietrack.png|50px]] [[File:Syndiemedbot.gif|50px]] [[File:Heavysyndie.png|50px]] [[File:Syndiespider.png|50px]]&lt;br /&gt;
&lt;br /&gt;
A highly illegal and advanced Syndicate Cyborg. This Module is only available to highly funded elements and for purchase through the black market. It is very lethal and equipped with a powerful arsenal of anti-personnel weaponry. while not as mobile as the Combat Module, it has more than enough tools to cause some serious damage.&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Thermal vision&lt;br /&gt;
* Energy sword&lt;br /&gt;
* Mounted SMG&lt;br /&gt;
* Net gun&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Cryptographic sequencer&lt;br /&gt;
* Jetpack&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset. They will also be immune to Lockdown and being detonated.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Resetting Modules ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade.&lt;br /&gt;
&lt;br /&gt;
# [[File:robotics_reset_module_circuit.png]] Build a module reset board from the robotics Exosuit Fabricator.&lt;br /&gt;
# Use ID on Cyborg to unlock panel.&lt;br /&gt;
# Crowbar open the Cyborg&#039;s panel.&lt;br /&gt;
# Shove that module reset board into the Cyborg.&lt;br /&gt;
# Crowbar the panel closed and ID lock it.&lt;br /&gt;
&lt;br /&gt;
==Other Notes on Cyborgs==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use, or equip external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]] if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]]. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* You can use the [[AI#Shortcuts|same hotkeys as the AI]] to interact with airlocks, APCs, etc.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations or the [[Dormitories]].&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn&#039;t have the right to rush in with a [[stun baton]] and beat the Hostage takers.&lt;br /&gt;
* Cyborgs have access to &#039;&#039;&#039;all&#039;&#039;&#039; station information. This including contingency plans and First Contact Protocols(FCP). Do not share this information to standard crew members.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs and Hacking==&lt;br /&gt;
Cyborgs are vulnerable to certain external software that operatives are equipped with, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in illegally compromised AIs, and may extend into related cyborgs via law sync protocols. Certain cyborgs could also have been hacked personally by infiltrating agents.&lt;br /&gt;
&lt;br /&gt;
To [[emag]] a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Use and Emag or ID to unlock the cover.&lt;br /&gt;
# Crowbar open the cover.&lt;br /&gt;
# Use Emag again.&lt;br /&gt;
&lt;br /&gt;
This will turn control of the cyborg over to the person who emagged it and disconnect it from the AI and Cyborg Upload Console.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
* The Cyborg will be immune to normal solutions such as Detonating and Locking them down.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
Whatever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for malfunctioning behavior, cyborgs are very expensive to rebuild and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, Cyborgs are expected to operate with a certain degree of autonomy, please double check before detonating any Station Cyborgs acting suspiciously by doing routine maintenance on their electrical systems. Also keep in mind that their laws may have in the same process as an [[AI]] by simply using the cyborg upload located within the AI upload.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=8120</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=8120"/>
		<updated>2018-02-09T14:02:43Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader|&lt;br /&gt;
headerbgcolor=#663300|&lt;br /&gt;
feaderfontcolor=#FFFFFF|&lt;br /&gt;
stafftype=SUPPLY|&lt;br /&gt;
imagebgcolor=#CC6600|&lt;br /&gt;
img=Shaft_Miner.png|&lt;br /&gt;
jobtitle=Shaft Miner&lt;br /&gt;
|access=Mining, [[Cargo]] Lobby&lt;br /&gt;
|difficulty=Very Easy&lt;br /&gt;
|qualifications=At least 18 years of age. Passed an NT Certified Mining Accreditation course.&lt;br /&gt;
|superior=Quartermaster, Head of Personnel&lt;br /&gt;
|duties=Ore extraction, processing and accounting&lt;br /&gt;
|guides=[[Guide to Mining]]}}&lt;br /&gt;
&lt;br /&gt;
The Shaft Miner is in charge of all ore extraction and processing on the asteroid. Generally seen as a low-class assignment, there are no requirements to work this field - however knowledge in operation of heavy machinery and/or exosuit piloting are useful in order to make the most of the asteroid, by setting up the drills and being able to pilot a mining Ripley APLU. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Simply put, the Shaft Miner has three duties, as follows: &lt;br /&gt;
&lt;br /&gt;
*Extract ore from the asteroid&lt;br /&gt;
*Process ore at the outpost&#039;s smeltery&lt;br /&gt;
*Report the materials yield using a Yield Declaration from the documents repository in the requests console. &lt;br /&gt;
&lt;br /&gt;
=Duties=&lt;br /&gt;
==Ore extraction==&lt;br /&gt;
The process of breaking rock in order to obtain materials. Generally speaking, you will need the following equipment:&lt;br /&gt;
&lt;br /&gt;
*Hardsuit set with breathing mask (available at the airlock)&lt;br /&gt;
*Oxygen tank&lt;br /&gt;
*Optical Mesons Scanners (may be available at outpost - otherwise place a request at Engineering or Science&lt;br /&gt;
*Flashlight&lt;br /&gt;
*GPS device OR Tracking Beacon (may require Research assistance)&lt;br /&gt;
&lt;br /&gt;
As far as equipment go, there is a variety of tools available - the configuration you choose will depend on what you wish to extract, how, and what resources are already available. Examples of tools that you may work with:&lt;br /&gt;
&lt;br /&gt;
*Pickaxe (for breaking rock)&lt;br /&gt;
*Shovel (to obtain impure silicas from the ground)&lt;br /&gt;
*Mining Drill (An upgrade to the Pickaxe)&lt;br /&gt;
*Sonic Jackhammer (An upgrade to the Heavy Drill)&lt;br /&gt;
*Plasma Cutter (A sidegrade to the Jackhammer - digs as fast, but is also capable of cutting through tougher materials if needed&lt;br /&gt;
*Wrench (for operating the Mining Drills)&lt;br /&gt;
*Ore Detector (for finding locations for the Heavy Drill)&lt;br /&gt;
*Flags (for noting location of deposits)&lt;br /&gt;
*Ore Satchel (to quickly amass your ores)&lt;br /&gt;
&lt;br /&gt;
Of course, all of this equipment is pointless if you are provided with a Ripley. And do not forget - synthetic units need, instead of an oxygen tank and a breathing mask, a suit cooling unit (obtainable from any autolathe).&lt;br /&gt;
&lt;br /&gt;
===Preparation, Foot Mining===&lt;br /&gt;
To ensure your safety, you are provided with steps to ensure that once you step within the airlock, you are ready:&lt;br /&gt;
&lt;br /&gt;
*Attach the hardsuit helmet to the hardsuit &lt;br /&gt;
*Attach the breathing mask to the hardsuit assembly&lt;br /&gt;
*Put on the hardsuit&lt;br /&gt;
*Verify that breathing mask is properly adjusted over your breathing apparatus&lt;br /&gt;
*Attach the oxygen tank to the hardsuit&#039;s holding slot&lt;br /&gt;
*Gather all of your chosen gear in your backpack (Pickaxe is too large for operation - hold in hand)&lt;br /&gt;
*Put on backpack &lt;br /&gt;
*(Optional)Obtain second air tank and stash it in backpack&lt;br /&gt;
*Stash flashlight and GPS/tracking beacon in hardsuit&#039;s hip sockets, roughly at pocket location&lt;br /&gt;
*Strap ore satchel on belt&lt;br /&gt;
&lt;br /&gt;
===Preparation, Exosuit mining===&lt;br /&gt;
If you are experienced in exosuit piloting, there are a few extra steps required in making an exosuit EVA-safe.&lt;br /&gt;
&lt;br /&gt;
*(Optional, but recommended) Follow first five steps of the &amp;quot;Preparation, Foot Mining&amp;quot; guide.&lt;br /&gt;
*Enter Exosuit&lt;br /&gt;
*Using the diagnostics, verify structural integrity of unit and charge of power cell - charge and get repairs as needed.&lt;br /&gt;
*Verify presence of all equipment - minimum drill and hydraulic clamp&lt;br /&gt;
*Switch the cabin pressure settings from &amp;quot;take from environment&amp;quot; to &amp;quot;use internal air tank&amp;quot;&lt;br /&gt;
*Load ore box&lt;br /&gt;
&lt;br /&gt;
Furthermore, as a general reminder: Ripley APLUs do not actively cool the air of their cabin - and thus, synthetic units also require a sealed suit and suit cooling unit to avoid overheating while operating an exosuit.&lt;br /&gt;
&lt;br /&gt;
===Setting up the Mining Drills===&lt;br /&gt;
Setting one up is a very simple process:&lt;br /&gt;
&lt;br /&gt;
*Using the Ore Detector, find an adequate location to place the drill, mark location with flag&lt;br /&gt;
*Bring drill to flag&#039;s location, along with support anchors&lt;br /&gt;
*Place the anchors to the sides of the drill&lt;br /&gt;
*Secure the anchors using a wrench&lt;br /&gt;
*(Optional) Place an ore box north of the drill&lt;br /&gt;
*Activate drill&lt;br /&gt;
&lt;br /&gt;
And if you did not place an ore box, here is how to unload the drill once it reports being full:&lt;br /&gt;
&lt;br /&gt;
*Place ore box north of drill&lt;br /&gt;
*Using the panel, command the drill to unload.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Once that is done, the actual mining process can begin. &lt;br /&gt;
&lt;br /&gt;
*Bring an ore box with you (if not in Ripley)&lt;br /&gt;
*Locate ores embedded in the rock of the asteroid&lt;br /&gt;
*Use tool of choice to break rock/soil&lt;br /&gt;
*Use ore satchel to quickly grab all ores (if not in Exosuit)&lt;br /&gt;
*Put ores in ore box (if not in Exosuit)&lt;br /&gt;
&lt;br /&gt;
Once you have a sufficient amount of ore, return to the outpost (do not forget to take the materials dug up by the heavy drills)&lt;br /&gt;
&lt;br /&gt;
==Ore Processing==&lt;br /&gt;
Back at the outpost comes the step of processing. Place the ore box next to the crate unloader (just off the shuttle dock), and do not forget to unload it from the Ripley. Once you pull the lever, the machine will automatically extract ore and funnel them into the Smelter. Unless specifically requested otherwise, the Smelter should be set to the following settings (any other settings and the machine will either produce slag or useless products, such as pure iron or plastic)&lt;br /&gt;
&lt;br /&gt;
*Hematite: Alloy (Smelting results in iron bars)&lt;br /&gt;
*Coal:Alloy (Smelting results in plastic)&lt;br /&gt;
*Hydrogen: Compress&lt;br /&gt;
*Osmium: Alloy (Smelting results in platinum bars)&lt;br /&gt;
*Diamonds: Compress&lt;br /&gt;
*Everything else: Smelt&lt;br /&gt;
&lt;br /&gt;
By default, the stacking machine will output stacks of 50 units of material, which makes it easy to count. However, you can configure the machine to produce smaller stacks, or force it to eject an incomplete stack. Put them in a crate and head up.&lt;br /&gt;
&lt;br /&gt;
==Yield Declaration==&lt;br /&gt;
The final step is simply to count how many resources you have brought and fill out a Yield Declaration. Get it stamped by at least a Cargo Technician if not the Quartermaster while handing off the crate of resources. Once it is done, repeat the process.&lt;br /&gt;
&lt;br /&gt;
==Beyond the Job==&lt;br /&gt;
There is, honestly, very little to do in Mining beyond Mining. Though something you can do is, since you are on the asteroid with mining gear, assisting a Xenoarcheologist in their digs - avoiding strange-looking rocks and dig through everything else.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]][[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Operations_Manager&amp;diff=8119</id>
		<title>Operations Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Operations_Manager&amp;diff=8119"/>
		<updated>2018-02-09T14:02:28Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img = Generic_qm.png&lt;br /&gt;
|jobtitle = Quartermaster&lt;br /&gt;
|access = Maint Tunnels, Mail Sorting, [[Cargo]], QM&#039;s office, Mining&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 22 years of age, 2 years experience in supply-management related fields, completion of NanoTrasen Introduction to Management Course.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Coordinate mining and cargo, assist with cargo if necessary&lt;br /&gt;
|guides = [[Cargo Technician]], [[Shaft Miner]], [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Quartermaster&#039;&#039;&#039;, your primary job is to coordinate and manage the members of cargo and mining.&lt;br /&gt;
==Overview==&lt;br /&gt;
You will be expected to monitor the condition of your miners, and allow the paramedic to access the airlock if needed. Otherwise, you will often assist and order cargo in doing their various tasks and chores. It&#039;s also important to link your PDA to the Requests Console and ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Cargo Operation==&lt;br /&gt;
It is best to delegate some tasks to CTs, ask them to volunteer to do them, and/or perform them yourself. You may also request that certain conditions be met before a task is completed. It is your responsibility to ensure that cargo does not lose funds, that the warehouse is sorted properly, and that Orders are either fulfilled or rejected in a timely manner. While you can delegate these tasks, it will be on you to supervise those doing them and ensure they&#039;re done properly. It&#039;s also important to remind CTs to link their PDAs to the Requests Console, and the ringer terminal. For a more in-depth explanation of cargo, please see the [[Cargo Technician]] page.&lt;br /&gt;
&lt;br /&gt;
==Mining Operation==&lt;br /&gt;
Miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPSes, ask what their GPS designations are, and to check in with them occasionally to ensure that they are all healthy and unharmed. Should any miners become injured, you will be expected to allow the paramedic to access them, as the quicker they get help, the less their chances of death.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You can order almost anything you would like, and can use equipment from mining to open any locked crates. You also have some nice access for exploring maintenance or dragging your victims into it. You can also hack the autolathe(assuming you have gloves, to avoid getting shocked) and get various useful items, such as an RCD, Handcuffs, and Lethal ammo for guns.&lt;br /&gt;
&lt;br /&gt;
==Cargo Feedback==&lt;br /&gt;
Cargo Suggestion thread: https://forums.aurorastation.org/viewtopic.php?f=17&amp;amp;t=9302&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]][[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Hangar_Technician&amp;diff=8117</id>
		<title>Hangar Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Hangar_Technician&amp;diff=8117"/>
		<updated>2018-02-09T14:01:24Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor=#663300&lt;br /&gt;
|feaderfontcolor=#FFFFFF&lt;br /&gt;
|stafftype=SUPPLY&lt;br /&gt;
|imagebgcolor=#CC6600&lt;br /&gt;
|img=Cargo_Technician.png&lt;br /&gt;
|jobtitle=Cargo Technician&lt;br /&gt;
|access=Maint Tunnels, Mail Sorting, [[Cargo]]&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|qualifications=At least 18 years of age.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior=[[Quartermaster]], [[Head of Personnel]]&lt;br /&gt;
|duties=Handling of Cargo, Mailing, Distributing Items in Warehouse&lt;br /&gt;
|guides=[[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Cargo Technician is the crewmember that is in charge of handling all cargo-related requests, mailing items, and sorting and then distributing the contents of the warehouse.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Cargo Technician has three responsibilities:&lt;br /&gt;
*Handle Cargo Orders&lt;br /&gt;
*Manage the Disposals Mailing System&lt;br /&gt;
*Sort, and then distribute the contents of the warehouse&lt;br /&gt;
You&#039;re also expected to keep in touch with requests from the crew. Link your PDA to the ringer terminal, and Requests Console to ensure you will be alerted to any demands, or needs.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
===Cargo Account===&lt;br /&gt;
The Cargo Department has an account with 5000 credits in it. You must charge people to ensure that it isn&#039;t drained of all funds, or ship crates, phoron, and platinum in order to add to the funds. The phoron and platinum &#039;&#039;&#039;must&#039;&#039;&#039; be inside a crate, or it will be lost, and not contribute to the overall funds of the cargo account. Phoron, platinum, and crates are worth about 100 credits each.&lt;br /&gt;
&lt;br /&gt;
===Handling Orders===&lt;br /&gt;
As the Cargo Technician, you will be expected to handle the ordering and distribution of ordered items, and to do your best to minimize the cost of the shuttle.&lt;br /&gt;
#&#039;&#039;&#039;Order:&#039;&#039;&#039; Somebody can place an order for equipment or materials for their department, using the Cargo Order program. They will sometimes have a choice between suppliers. Each supplier will have a fee for the shuttle to go to them. The amount ordered from them, however, will not affect this fee. So the best policy is to order more at once, and from the same/few suppliers. You can also adjust the Cargo Handling fee, to make up the difference, if needed.&lt;br /&gt;
#&#039;&#039;&#039;Approve/Reject:&#039;&#039;&#039; If an order has been placed, you can look at it in the Submitted section of the Cargo Control program. You will see the name of who has submitted it, and how much it costs. Clicking the Details option will allow you to see more information, such as what has been ordered, the reason for the order, and the individual prices of each ordered item. You may then Approve, or Reject the order, depending on who has ordered it, what has been ordered, and whether or not the funds for the order, either in the cargo account, or in their account, are available.&lt;br /&gt;
#&#039;&#039;&#039;Ship:&#039;&#039;&#039; Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away. Then, call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks, or they may be harmed. Again, as was stated in the &#039;&#039;&#039;Order&#039;&#039;&#039; section, the less individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait, and try to ship multiple items at once, rather than send and recall the shuttle for each and every order.&lt;br /&gt;
#&#039;&#039;&#039;Deliver/Pay:&#039;&#039;&#039; Now that the shuttle is docked, and the order(s) are here, it is time to deliver them, and obtain payment for them. The easiest way is to call whoever ordered to Cargo, and open the Cargo Delivery program on a console, then open their order, and have them insert their ID and press the payment key. The funds will be added to the Cargo Account, and you can hand over their order. If the EFTPOS is set up by the HoP, you could charge them the amount needed with it, and then give them their order.&lt;br /&gt;
&lt;br /&gt;
===Sorting the Warehouse===&lt;br /&gt;
As a Cargo Technician, you are expected to sort, and then distribute the contents of the warehouse, and send them to various departments. While there isn&#039;t any set in stone way that this must be done, it is generally accepted that items are sorted into piles according to department, and then shipped to the appropriate department. The standard method, though not the only one, of sorting is:&lt;br /&gt;
*&#039;&#039;&#039;Security:&#039;&#039;&#039; Any contraband, weapons, or security equipment&lt;br /&gt;
*&#039;&#039;&#039;Medical:&#039;&#039;&#039; Any chemicals, medical tools, or medical supplies&lt;br /&gt;
*&#039;&#039;&#039;Research:&#039;&#039;&#039; Any machine parts, robotic limbs, exosuit modules, steel, glass, phoron(unless you intend to ship it to the Odin for cargo funds), gold, silver, diamonds, uranium, and plasteel&lt;br /&gt;
*&#039;&#039;&#039;Mining:&#039;&#039;&#039; Any mesons, mining tools, magboots, or lanterns&lt;br /&gt;
*&#039;&#039;&#039;Engineering:&#039;&#039;&#039; Any EVA gear not given to mining, materials not given to research, tools, signs, and firefighting equipment(fire axes included) &lt;br /&gt;
Anything not mentioned here may be distributed as you feel is best, but should be done so reasonably.&lt;br /&gt;
&lt;br /&gt;
===Mailing===&lt;br /&gt;
It is unlikely that you will ever be asked to do so, but you may be asked to mail a package for someone. The methods of doing so will be explained in the &#039;&#039;&#039;Equipment&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As a technician, you have a wide array of tools to help you supply the station, and distribute orders and warehouse goods.&lt;br /&gt;
&lt;br /&gt;
===Autolathe===&lt;br /&gt;
The [[Autolathe]] can be supplied with glass and steel in order to produce tools, containers, radios, and other items which may be requested. There should be some glass and steel in the Cargo Office on a table, just so you can supply the [[Autolathe]],&lt;br /&gt;
&lt;br /&gt;
===Mulebot===&lt;br /&gt;
Are bugged, currently. Do not use.&lt;br /&gt;
&lt;br /&gt;
===Cargo Tug===&lt;br /&gt;
A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train. &lt;br /&gt;
&lt;br /&gt;
To activate the tug&#039;s engine, locate the keys and turn them in the ignition (do not lose these keys as they will render the tug inoperable). &lt;br /&gt;
&lt;br /&gt;
To load the tug&#039;s platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.&lt;br /&gt;
&lt;br /&gt;
The cargo tug is ALSO electric - and as such the power cell needs to be replaced, as well. This model of cargo tug features a panel and a latch - undo the panel with a screwdriver, extract the power cell from the latch using a crowbar, insert a new power cell then secure the panel back into place with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
===Mailing Room===&lt;br /&gt;
Mailing will allow you to distribute packages through the disposals system. However, lockers, when mailed, will be flung from the disposals fairly violently, so take care. The process for mailing is as follows: &lt;br /&gt;
&lt;br /&gt;
*Using a roll of parcel paper, wrap your item/crate/locker.&lt;br /&gt;
*Grab a Mail Tagging Tool (which looks like a red label maker) and set a destination.&lt;br /&gt;
*Mark the parcel with the destination. &lt;br /&gt;
*Put the item/crate/locker into the disposals receptacle, and take care not to fall into it yourself, or you will take a very brief, painful, and likely lethal ride to the Disposals Crusher.&lt;br /&gt;
*Request your crate back from the department.&lt;br /&gt;
==Cargo Feedback==&lt;br /&gt;
Cargo Suggestion thread: https://forums.aurorastation.org/viewtopic.php?f=17&amp;amp;t=9302&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]][[Category:Guides]][[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Security&amp;diff=8103</id>
		<title>Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Security&amp;diff=8103"/>
		<updated>2018-02-09T03:54:19Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP&lt;br /&gt;
|assign = N/A}}&lt;br /&gt;
= General info = &lt;br /&gt;
&lt;br /&gt;
== Roof ==&lt;br /&gt;
[[File:Securityroof.png]]&lt;br /&gt;
== Surface level ==&lt;br /&gt;
[[File:Securitycheckpoint.png]]&lt;br /&gt;
== Main level ==&lt;br /&gt;
This image is clickable&lt;br /&gt;
&amp;lt;imagemap&amp;gt;Image:Mainsecurityoverview.png|&lt;br /&gt;
rect 517 27 776 231 [[Security#Briefing room|The briefing room]]&lt;br /&gt;
rect 836 346 1064 517 [[Security#Firing range|The firing range]]&lt;br /&gt;
rect 631 285 720 460 [[Security#Interrogation|The interrogation room]]&lt;br /&gt;
rect 1210 171 1353 346 [[Security#Alternative body storage|Alternative body storage room]]&lt;br /&gt;
rect 1092 344 1208 661 [[Security#Forensic technicians office|The forensic technicians office]]&lt;br /&gt;
rect 1190 461 1354 778 [[Security#Forensic technicians office|The forensic technicians office]]&lt;br /&gt;
rect 834 547 1064 749 [[Security#Equiptment room|The equiptment room]]&lt;br /&gt;
rect 661 489 720 750 [[Security#Solitary|The Solitary confinement cells]]&lt;br /&gt;
rect 894 865 1239 1268 [[Security#Cells and communal area|The cells and communal area]]&lt;br /&gt;
rect 746 1123 933 1267 [[Security#Cells and communal area|The cells and communal area]]&lt;br /&gt;
rect 864 863 924 920 [[Security#Cells and communal area|The cells and communal area]]&lt;br /&gt;
rect 576 1209 719 1267 [[Security#Visitation|Prisoner visitation area]]&lt;br /&gt;
rect 316 1064 546 1269 [[Security#Lobby|The lobby]]&lt;br /&gt;
rect 500 1066 691 1182 [[Security#Lobby|The lobby&#039;s reception]]&lt;br /&gt;
rect 87 1066 285 1207 [[Security#Head of security|The head of securities office]]&lt;br /&gt;
rect 375 745 633 950 [[Security#Processing|The processing area]]&lt;br /&gt;
rect 56 605 346 950 [[Security#Armory|The armory]]&lt;br /&gt;
rect 722 949 862 1095 [[Security#Wardens office|The wardens office]]&lt;br /&gt;
rect 1470 1181 1673 1323 [[Security#Detectives office|The detectives office]]&lt;br /&gt;
#&amp;lt;!-- Created by Online Image Map Editor (http://www.maschek.hu/imagemap/index) --&amp;gt;&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lobby ===&lt;br /&gt;
[[File:securitylobby.png]]&lt;br /&gt;
&lt;br /&gt;
=== Processing ===&lt;br /&gt;
[[File:securityprocessing.png]]&lt;br /&gt;
&lt;br /&gt;
=== Visitation ===&lt;br /&gt;
[[File:securityvisitation.png]]&lt;br /&gt;
&lt;br /&gt;
=== Cells and communal area ===&lt;br /&gt;
[[File:securitycommunal.png]]&lt;br /&gt;
&lt;br /&gt;
=== Wardens office ===&lt;br /&gt;
[[File:securitywarden.png]]&lt;br /&gt;
&lt;br /&gt;
=== Interrogation ===&lt;br /&gt;
[[File:securityinterrogation.png]]&lt;br /&gt;
&lt;br /&gt;
=== Forensic technicians office ===&lt;br /&gt;
[[File:securityforensic.png]]&lt;br /&gt;
&lt;br /&gt;
==== Alternative body storage ====&lt;br /&gt;
[[File:securityoldbodystorage.png]]&lt;br /&gt;
&lt;br /&gt;
=== Head of security ===&lt;br /&gt;
[[File:headofsecurityoffice.png]]&lt;br /&gt;
&lt;br /&gt;
=== Firing range ===&lt;br /&gt;
[[File:securityfiringrange.png]]&lt;br /&gt;
&lt;br /&gt;
=== Equiptment room ===&lt;br /&gt;
[[File:securityequiptment.png]]&lt;br /&gt;
&lt;br /&gt;
=== Detectives office ===&lt;br /&gt;
[[File:securitydetective.png]]&lt;br /&gt;
&lt;br /&gt;
=== Briefing room ===&lt;br /&gt;
[[File:securitybriefing.png]]&lt;br /&gt;
&lt;br /&gt;
=== Solitary ===&lt;br /&gt;
[[File:securitysolitary.png]]&lt;br /&gt;
&lt;br /&gt;
=== Armory ===&lt;br /&gt;
[[File:securityarmory.png]]&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{StationMaps}}&lt;br /&gt;
[[Category: Security]]&lt;br /&gt;
[[Category: Map]]&lt;br /&gt;
[[Category: Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Chaplain&amp;diff=8090</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Chaplain&amp;diff=8090"/>
		<updated>2018-02-08T15:47:19Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Traitoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = RELIGIOUS&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access =[https://wiki.aurorastation.org/index.php?title=Civilian#Chaplain.27s_Office Chaplain&#039;s Office]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = None, though a degree in Theological Studies would help.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, counsel the crew.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
Also known as the &#039;&#039;&#039;Counselor&#039;&#039;&#039;, &#039;&#039;&#039;Presbyter&#039;&#039;&#039;, &#039;&#039;&#039;Rabbi&#039;&#039;&#039;, &#039;&#039;&#039;Imam&#039;&#039;&#039;, &#039;&#039;&#039;Priest&#039;&#039;&#039;, or &#039;&#039;&#039;Shaman&#039;&#039;&#039; the Chaplain&#039;s role is to provide psychological support to the crew who need it. Besides your office you have no access.&lt;br /&gt;
&lt;br /&gt;
It is vital that you use the radio to call people to the Holodeck when you are performing services, or to offer counseling in your office, because otherwise you are more ignored than the Library.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals. However, it is best to keep it reasonable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funerals&#039;&#039;&#039;: You have a crematorium, for cremating those who have it designated in their records. Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psychological care&#039;&#039;&#039;: This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You can press the &amp;quot;window tint control&amp;quot; button to darken your windows, and ensure that no one outside of your office can hear any confessions. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention. You are also responsible for providing emotional and psychological care for recently cloned, and are expected to provide counseling as they adjust to the reality of their new body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Church Services&#039;&#039;&#039;: Give sermons and sing hymns. Feel free to make these up, just try to keep it relatively sane. Though you do not have a designated chapel, the holodeck can become one if needed.&lt;br /&gt;
&lt;br /&gt;
== Religions ==&lt;br /&gt;
If you decide to go the religious route, ensure your religion would be reasonably expected to be permitted on Nanotrasen stations. They are required to provide a multi-religious service, which means representation of many, many religions.&lt;br /&gt;
&lt;br /&gt;
However you are free to propagate any present day religions you know of, or even invent one of your own! Just make sure it doesn&#039;t go against NanoTrasen and its values, and is not unrealistic, or you may well end up in the brig.&lt;br /&gt;
&lt;br /&gt;
== Thanatology ==&lt;br /&gt;
The Crematorium is used to turn bodies into ash. Remember to strip the body before cremating it.&lt;br /&gt;
== Propitiating the Gods ==&lt;br /&gt;
The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g. &amp;quot;Oh God, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. &lt;br /&gt;
&lt;br /&gt;
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes, graffiti, and letters, for any rituals or religious practices.&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift selecting your god, religion name, and holy book appearance. It can also hold a small number of items in it.&lt;br /&gt;
&lt;br /&gt;
Your book can be used to create more holy water, by using it on a container with water in it.&lt;br /&gt;
&lt;br /&gt;
=== Holy Water ===&lt;br /&gt;
Holy Water can be used to convert a tile into holy ground when splashed on it. Holy ground cannot be crossed by the incorporeal (ghosts, vamps and wraiths using incorporeal move, wizard using jaunt.)&lt;br /&gt;
&lt;br /&gt;
Holy water will calm a vampire, deconvert a cultist, and set skeletons and liches on fire.&lt;br /&gt;
&lt;br /&gt;
However, Holy water is a different reagent than water, and therefore will not water plants, put out fires, kill slimes, or anything else specific to water.&lt;br /&gt;
&lt;br /&gt;
=== Null Item Box ===&lt;br /&gt;
Using the Null Item Box will allow you to choose from three null items. The differences between them are their appearance, and what slots they fit in.&lt;br /&gt;
* &#039;&#039;&#039;Null Rod&#039;&#039;&#039;: A basic, obsidian rod. Fits in your pocket.&lt;br /&gt;
* &#039;&#039;&#039;Null Athame&#039;&#039;&#039;: A wavy dagger. Fits in your pocket.&lt;br /&gt;
* &#039;&#039;&#039;Null Staff&#039;&#039;&#039;: A long staff. Can be worn on your back.&lt;br /&gt;
A Null Item can be used to remove cultist runes or temporarily silence a wizard. They also have a chance, when used on a cultist, to hit them, do nothing, or deconvert them.&lt;br /&gt;
They also make for semi-decent melee weapons, doing 15 brute.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
The Chaplain&#039;s office can be hidden from everyone but the AI with a single button press, and contains a crematorium for disposing of bodies. You have a null item, which can be a portable, and dangerous weapon.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Botanist&amp;diff=8089</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Botanist&amp;diff=8089"/>
		<updated>2018-02-08T15:14:10Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = green&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img = Botanist.png&lt;br /&gt;
|jobtitle = Botanist&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Hydroponics Hydroponics]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Bachelors degree in applicable field, or pass (75%+) Horticulture Test.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Grow plants. That&#039;s about it.&lt;br /&gt;
|guides = [[Guide to Hydroponics]]&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Botanist&#039;&#039;&#039;, it&#039;s your job to grow stuff for the [[Chef]] to keep the crew fed. There are plenty of vegetables to grow, and if you&#039;re feeling adventurous, there are some other less edible plants to experiment growing with.&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
For the full chart with plant types, what they look like, and what they do, please check out the [[Guide to Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
=== Fertilizer Types ===&lt;br /&gt;
&#039;&#039;&#039;EZ Nutrient:&#039;&#039;&#039; The standard, keeps plants alive. Not needed for weeds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-4-Zed:&#039;&#039;&#039; Increases the potency by a large amount, but takes forever to harvest. Switch to another fertilizer if it takes too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robust Harvest:&#039;&#039;&#039; The amount harvested increases dramatically.&lt;br /&gt;
&lt;br /&gt;
=== Seeds ===&lt;br /&gt;
The seed storage gives you seeds to start growing. There&#039;s a couple of hidden seeds too if you get the tools to hack it, but remember that it&#039;s very slightly illegal.&lt;br /&gt;
&lt;br /&gt;
=== The [[Chef]] ===&lt;br /&gt;
Take your vegetables to the chef, then have him cook them up! There are many different foods the chef can make from different foods you grow. Or, as an alternative, have him blend different things for you. Blended foods provide a concentration of various materials that can be separated from nutriment reagents.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
You get a few fun tools as a Botanist that will make your life easier when growing plants:&lt;br /&gt;
* Mini Hoe. This one is meant to claw, or perhaps filter, out weeds from the hydroponic trays. Requires multiple clicking, but makes keeps plants healthy for longer.&lt;br /&gt;
* Plant-B-Gone Spray bottle. Kills plants slowly and can be filled with other chemicals. Does minor toxin damage.&lt;br /&gt;
* Bucket. Fill these up and use them to water your trays.&lt;br /&gt;
&lt;br /&gt;
Things you should get from the outside:&lt;br /&gt;
* Toxin Med kit. Just in case you eat something nasty.&lt;br /&gt;
* Various chemicals to mutate or treat your plants with.&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
Ammonia is a much better fertilizer than EZ-Grow, and unstable mutagens can cause some interesting plant variations.&lt;br /&gt;
&lt;br /&gt;
Most chemicals can be requested from the [[Chemist]], but you&#039;re quite low down on the list of people who need them, so try giving them some useful plants to blend.&lt;br /&gt;
&lt;br /&gt;
Different chemicals do different things to your plants when injected. Feel free to experiment until you find a blend you like!&lt;br /&gt;
&lt;br /&gt;
=== Pod Cloning ===&lt;br /&gt;
A almost always forgotten alternative to cloning. See the [[Guide_to_Hydroponics#Invasion_of_the_Pod_People|Guide to Hydroponics]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Traitor ==&lt;br /&gt;
You can use Nettles as an interesting weapon, but they take a very long time to grow to effective potency levels. If you have an easy objective, quickly rush out and get it out of the way, head back and get your plants growing. Your leather gloves give no prints onto a crime scene, so if you ditch your equipment (or hide it) you should be fine enough so no one knows it was you. You can also intoxicate some food if you get your hands on a [[Dropper|dropper]]. Just make sure your give it to the right person!&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Chef&amp;diff=8088</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Chef&amp;diff=8088"/>
		<updated>2018-02-08T15:12:47Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Chef.png&lt;br /&gt;
|jobtitle = Chef&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Kitchen Kitchen]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Bachelors degree in applicable field, or pass (75%+) Culinary Aptitude Test.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Make food, feed the crew. That&#039;s it.&lt;br /&gt;
|guides = [[Guide to Food and Drinks]]&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Chef&#039;&#039;&#039; it&#039;s your job to cook for the crew and keep them fed. Really, that&#039;s it.&lt;br /&gt;
The &#039;&#039;&#039;Chef&#039;&#039;&#039; or &#039;&#039;&#039;Cook&#039;&#039;&#039;&lt;br /&gt;
A citizen or possess a work visa.&lt;br /&gt;
At least 18 years old.&lt;br /&gt;
Speak Tau-Ceti Common/Basic unaided by translation devices or software.&lt;br /&gt;
No outstanding warrants or bounties.&lt;br /&gt;
Bachelors Degree in Culinary Arts, or Hospitality. Or pass (75%+) Culinary aptitude test&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:11pt;&amp;quot;&amp;gt;&#039;&#039;&#039;Note: The gibber only accepts humans when emagged. Serving humans is bad, got it?&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
You get a lot of cool kitchen related things, like these:&lt;br /&gt;
&lt;br /&gt;
* An apron and cool looking hat.&lt;br /&gt;
* 2 Meat Spikes.&lt;br /&gt;
* A gibber.&lt;br /&gt;
* A machine that can dispense trays, plates, cups, and knives.&lt;br /&gt;
* 2 microwaves.&lt;br /&gt;
* A Smart Fridge.&lt;br /&gt;
* A CondiMaster that allows you to separate and bottle liquid ingredients.&lt;br /&gt;
* Shutters to close you in for privacy or [[Traitor|other things]].&lt;br /&gt;
* Rolling Pin.&lt;br /&gt;
* Blender.&lt;br /&gt;
* Drinks dispenser that will also dispense some ingredients, such as sugar.&lt;br /&gt;
* Salt and pepper shakers.&lt;br /&gt;
* A nifty (but now outdated) cookbook.&lt;br /&gt;
* Eggs.&lt;br /&gt;
* Meat.&lt;br /&gt;
* Flour.&lt;br /&gt;
* Space Milk and Soy Milk.&lt;br /&gt;
* [[Universal Enzyme]].&lt;br /&gt;
* Partial Hydroponics access which allows you to grow your own ingredients and use the biogenerator in the absence of a gardener.&lt;br /&gt;
&lt;br /&gt;
=== Meatgrinder ===&lt;br /&gt;
[[Image:Meatgrinder.png]]&lt;br /&gt;
&lt;br /&gt;
The Meatgrinder is a device that is found in the [[Kitchen Freezer]]. It can be used to grind up living or dead animals, turning them into a horrible bloody mess and yielding some [[Meat]] chunks. However, the meatgrinder does not [[Syndicate Items#Electromagnetic Card|normally]] accept humans. The meat can then be used in [[Food|food production]].&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&#039;&#039;&#039;Main Article:&#039;&#039;&#039; [[Guide to Food and Drinks]].&lt;br /&gt;
&lt;br /&gt;
== Cooking and You ==&lt;br /&gt;
&lt;br /&gt;
Experimenting is unfortunately not rewarded with using the microwave. You&#039;ll just end up with a burned mess that is NOT good to eat. If a microwave gets dirty, you&#039;ll need to give it a blast of Space Cleaner. If a microwave gets broken, you&#039;ll need some either a wrench or a screwdriver to repair it.&lt;br /&gt;
&lt;br /&gt;
The processor and the blender are much more forgiving. The processor will only take things that it recognizes and the blender will blend any food item (granted, you might not get anything interesting out of it). You also have a CondiMaster Neo to separate and identify anything you produce with your blender.&lt;br /&gt;
&lt;br /&gt;
The Oven, Grill, Deep Fryer, Candy Machine, Cereal Maker, and Cream-Master Deluxe&lt;br /&gt;
&lt;br /&gt;
Oven can make bread, pie, cake, jelly, donk pocket, kebab, salad, waffles&lt;br /&gt;
&lt;br /&gt;
You can cut various dishes with the knife you have, such as cheese wheels and pizzas.&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
Your neighbor, [[Botanist|hydroponics]], is tasked mainly with growing vegetables and fruits for you to use in your dishes.  They will dump what they produce into the smart fridge that is located in both of your walls.  Be sure to tell them what to grow, as they are currently incapable of reading your mind.  A good starting task to tell them is to grow wheat, tomatoes, and potatoes, as these plants are used most in your recipes.  After they have those, just request plants as needed.  They are also capable of producing milk and meat with biomass, which can become very useful if you do not have [[Quartermaster|a cargo staff]] to order cattle from.&lt;br /&gt;
&lt;br /&gt;
If you have no gardener, you can access part of the garden from your kitchen, including four hydroponics trays, the biogenerator, and seed and fertilizer machines.&lt;br /&gt;
&lt;br /&gt;
Ordering chickens for the gardener is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into more chickens. Chickens can also be put into the meat grinder to make chicken meat.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Monkeys can be stuck up on meat hooks for meat carvery purposes, and Cows can be ordered from the [[Quartermaster]] and used in the gibber. They can also be milked with a bucket, but they do require feeding. Chickens produce eggs, which can also be quite helpful. Feed chickens and cows with wheat to get them to produce milk and eggs.&lt;br /&gt;
&lt;br /&gt;
=== Blending ===&lt;br /&gt;
All food contains the universal ingredient called &amp;quot;Nutriment.&amp;quot; It&#039;s what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can, and won&#039;t heal the more unusual types of damage, it can often heal for more over time.&lt;br /&gt;
&lt;br /&gt;
You can blend anything that comes from botany, and pretty much all food. Nutriment can be added to your dishes to make them more filling. Some plants contain other liquids that can be used as condiments or as ingredients in food.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitor Chef is an interesting position. You can take syringes full of nasty [[Chemist|chemicals]] and inject it into food items. If you have a compatriot in Hydroponics, they can grow you some poisonous shrooms which you can then refine with the Blender and ChemMaster. Don&#039;t forget your knife and rolling pin, the pin causes partial blindness, and the knife has pretty good damage, which can be useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
Remember, the gibber only accepts humans when emagged, so decide if it&#039;s worth the telecrystals.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=8087</id>
		<title>Librarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Librarian&amp;diff=8087"/>
		<updated>2018-02-08T15:11:55Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_librarian.png&lt;br /&gt;
|jobtitle = Librarian&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Library Library] Private Study&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = None, though an applicable degree (Bachelors or above) would help.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Read and write books. Stock the Library. Report on ongoing events on the station.&lt;br /&gt;
|guides = [[Guide to Paperwork]]&lt;br /&gt;
}}&lt;br /&gt;
Also known as the &#039;&#039;&#039;Journalist&#039;&#039;&#039;, the &#039;&#039;&#039;Librarian&#039;&#039;&#039; spends most of his or her time in the Library printing out books, lending them out, reporting on station events, and interviewing people for their story. In practice, no one uses the library. Feel free to go and explore the station without fear of being yelled at. The External Archive goes across shifts, and books uploaded to it will be there in future shifts.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You will be giving out books, on the rare occasion that someone requests a book, and ensuring the library is stocked with a variety of books. You will also be replacing the [[Chaplain]]&#039;s  Bibles if need be. You can also report on happenings aboard the station, and use a recorder or camera to get evidence to support your story, and then upload it to the newscaster, or broadcast it on the entertainment channel. You will also be expected to upload people&#039;s novels to the archive, and may even write one yourself.&lt;br /&gt;
&lt;br /&gt;
==Your Tools==&lt;br /&gt;
===Barcode Scanner===&lt;br /&gt;
The barcode scanner will be needed for checking books into the Check-In/Out Computer. It must be synced with the computer first, simply use it on the computer to do so. It has 4 modes, that are as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mode 0:&#039;&#039;&#039; Scan book to local buffer.&lt;br /&gt;
*&#039;&#039;&#039;Mode 1:&#039;&#039;&#039; Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
*&#039;&#039;&#039;Mode 2:&#039;&#039;&#039; Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
*&#039;&#039;&#039;Mode 3:&#039;&#039;&#039; Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
===Book Bag===&lt;br /&gt;
Can be used to carry 7 books for convenience. Simply click on a tile with books on it, and your Book Bag will scoop up 7 of them. Makes stocking the library much easier.&lt;br /&gt;
&lt;br /&gt;
==Check-In/Out Computer==&lt;br /&gt;
The Check-In/Out Computer will be your main method of doing most of your job. It has 6 options, some of which will open a new menu with options of its own.&lt;br /&gt;
*&#039;&#039;&#039;1. View General Inventory:&#039;&#039;&#039; Will open a list of all the books you have registered to the library&#039;s inventory.&lt;br /&gt;
*&#039;&#039;&#039;2. View Checked Out Inventory:&#039;&#039;&#039; Will open a list of all the books that have been checked out on the Check-In/Out Computer.&lt;br /&gt;
*&#039;&#039;&#039;3. Check out a Book:&#039;&#039;&#039; Will allow you to set a book as checked out, by enterring the title of the book, recipient of it, and total time that it will be checked out for before being late.&lt;br /&gt;
*&#039;&#039;&#039;4. Connect to External Archive:&#039;&#039;&#039; Will open a list of every book submitted to the External Archive. Use the CTRL+F shortcut to more easily find what you&#039;re looking for, or enter a specific number to print the book that is registered to that number.&lt;br /&gt;
*&#039;&#039;&#039;5. Upload New Title to Archive:&#039;&#039;&#039; Will allow you to add a new book to the External Archive. Write your book on a single piece of paper, then insert it into the Book Binder. After some time, a new book containing what you wrote on the paper will be created. Using a pen on the book, you can add to the contents, edit the title, or edit the author. Now, insert it into the scanner next to the Check-In/Out Computer, and click the &amp;quot;scan&amp;quot; option on the interface. Then, select the &amp;quot;5. Upload New Title to Archive&amp;quot; option on the Check-In/Out Computer, and set the author and genre of your book, then click the Upload to add it to the External Archive.&lt;br /&gt;
*&#039;&#039;&#039;6. Print a Bible:&#039;&#039;&#039; Will print a new bible for the [[Chaplain]], or anyone else who may want a bible.&lt;br /&gt;
&lt;br /&gt;
== Stocking the Library ==&lt;br /&gt;
First things first, stock your Library with books. At the beginning of a shift, the bookshelves will be bare. To fix this, use the Library&#039;s Check In/Out Computer and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is where you can find books to stock the library with, or upon request to. They are sorted alphabetically by author name. You can use the CTRL+F shortcut to search for words, or enter a number into the &amp;quot;(Order book by SS13BN)&amp;quot; option to print a specific one. Books come in 5 genres. Fiction, Non-Fiction, Reference, Religion, and Adult.&lt;br /&gt;
&lt;br /&gt;
==Creating and Submitting to a News Feed==&lt;br /&gt;
You can create a News Feed to submit stories to. Simply open up the interface of a news caster, and click the &amp;quot;Create Feed Channel&amp;quot; option. You will be able to set the channel name, and whether or not anyone, or only you can submit stories to it. Then, select the &amp;quot;Submit new Feed story&amp;quot; option to submit a story to a channel. You will be able to choose which channel the story will be on, either yours, or anyone else&#039;s that allows public submissions. You can then enter the actual text of the story itself under the &amp;quot;Message Body&amp;quot; option, and even attach a photograph from a camera to include in your story. You can the use the &amp;quot;Print Newspaper&amp;quot; option, and then the &amp;quot;Print paper&amp;quot; option to print a physical copy of all of the news feeds and stories submitted to them, to distribute.&lt;br /&gt;
&lt;br /&gt;
You could also broadcast stories over the radio, however it is best not to do so over common, and instead use the &amp;quot;Entertainment&amp;quot; channel, 146.1. It is fine to advertise this over common, however don&#039;t advertise too much, or it would be just as bad as if you were broadcasting over the common channel itself.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which can be hidden from everyone but the AI by simply closing the shutter, and you can often rely on the fact the library is not often frequented to attempt otherwise easily seen actions within it. In addition, Emagging the Check-In/Out Computer causes it to spit out an Arcane Tome. While you will not be able to use it unless a cultist, it could be used to misdirect security. You could use your status as a potential Journalist to try and promote violence, or encourage discord, though this is unlikely to work with anything that is not Revolution.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Chaplain&amp;diff=8086</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Chaplain&amp;diff=8086"/>
		<updated>2018-02-08T15:10:55Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = RELIGIOUS&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access =[https://wiki.aurorastation.org/index.php?title=Civilian#Chaplain.27s_Office Chaplain&#039;s Office]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = None, though a degree in Theological Studies would help.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, counsel the crew.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
Also known as the &#039;&#039;&#039;Counselor&#039;&#039;&#039;, &#039;&#039;&#039;Presbyter&#039;&#039;&#039;, &#039;&#039;&#039;Rabbi&#039;&#039;&#039;, &#039;&#039;&#039;Imam&#039;&#039;&#039;, &#039;&#039;&#039;Priest&#039;&#039;&#039;, or &#039;&#039;&#039;Shaman&#039;&#039;&#039; the Chaplain&#039;s role is to provide psychological support to the crew who need it. Besides your office you have no access.&lt;br /&gt;
&lt;br /&gt;
It is vital that you use the radio to call people to the Holodeck when you are performing services, or to offer counseling in your office, because otherwise you are more ignored than the Library.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
Each chaplain is free to invent the details of their rituals. However, it is best to keep it reasonable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Funerals&#039;&#039;&#039;: You have a crematorium, for cremating those who have it designated in their records. Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psychological care&#039;&#039;&#039;: This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You can press the &amp;quot;window tint control&amp;quot; button to darken your windows, and ensure that no one outside of your office can hear any confessions. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention. You are also responsible for providing emotional and psychological care for recently cloned, and are expected to provide counseling as they adjust to the reality of their new body.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Church Services&#039;&#039;&#039;: Give sermons and sing hymns. Feel free to make these up, just try to keep it relatively sane. Though you do not have a designated chapel, the holodeck can become one if needed.&lt;br /&gt;
&lt;br /&gt;
== Religions ==&lt;br /&gt;
If you decide to go the religious route, ensure your religion would be reasonably expected to be permitted on Nanotrasen stations. They are required to provide a multi-religious service, which means representation of many, many religions.&lt;br /&gt;
&lt;br /&gt;
However you are free to propagate any present day religions you know of, or even invent one of your own! Just make sure it doesn&#039;t go against NanoTrasen and its values, and is not unrealistic, or you may well end up in the brig.&lt;br /&gt;
&lt;br /&gt;
== Thanatology ==&lt;br /&gt;
The Crematorium is used to turn bodies into ash. Remember to strip the body before cremating it.&lt;br /&gt;
== Propitiating the Gods ==&lt;br /&gt;
The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g. &amp;quot;Oh God, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. &lt;br /&gt;
&lt;br /&gt;
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes, graffiti, and letters, for any rituals or religious practices.&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift selecting your god, religion name, and holy book appearance. It can also hold a small number of items in it.&lt;br /&gt;
&lt;br /&gt;
Your book can be used to create more holy water, by using it on a container with water in it.&lt;br /&gt;
&lt;br /&gt;
=== Holy Water ===&lt;br /&gt;
Holy Water can be used to convert a tile into holy ground when splashed on it. Holy ground cannot be crossed by the incorporeal (ghosts, vamps and wraiths using incorporeal move, wizard using jaunt.)&lt;br /&gt;
&lt;br /&gt;
Holy water will calm a vampire, deconvert a cultist, and set skeletons and liches on fire.&lt;br /&gt;
&lt;br /&gt;
However, Holy water is a different reagent than water, and therefore will not water plants, put out fires, kill slimes, or anything else specific to water.&lt;br /&gt;
&lt;br /&gt;
=== Null Item Box ===&lt;br /&gt;
Using the Null Item Box will allow you to choose from three null items. The differences between them are their appearance, and what slots they fit in.&lt;br /&gt;
* &#039;&#039;&#039;Null Rod&#039;&#039;&#039;: A basic, obsidian rod. Fits in your pocket.&lt;br /&gt;
* &#039;&#039;&#039;Null Athame&#039;&#039;&#039;: A wavy dagger. Fits in your pocket.&lt;br /&gt;
* &#039;&#039;&#039;Null Staff&#039;&#039;&#039;: A long staff. Can be worn on your back.&lt;br /&gt;
A Null Item can be used to remove cultist runes or temporarily silence a wizard. They also have a chance, when used on a cultist, to hit them, do nothing, or deconvert them.&lt;br /&gt;
They also make for semi-decent melee weapons, doing 15 brute.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
The Chaplain&#039;s office can be hidden from everyone but the AI with a single button press, and contains a crematorium for disposing of bodies.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8085</id>
		<title>Bartender</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8085"/>
		<updated>2018-02-08T15:09:22Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Picture is outdated, shows bartender wearing Armor Vest}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Bartender&lt;br /&gt;
|access = [https://wiki.aurorastation.org/index.php?title=Civilian#Bar Bar]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 18 years of age.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Mix drinks, and serve them.&lt;br /&gt;
|guides = [[Guide to Food and Drinks]]&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Bartender&#039;&#039;&#039;, it&#039;s your job to supply the crew with drinks, alcoholic and otherwise. However, you are expected to regulate the amount your patrons drink, and cut them off if they&#039;re too drunk/becoming too rowdy.&lt;br /&gt;
&lt;br /&gt;
== Preparing the Bar == &lt;br /&gt;
You can set the barsign to your preference by swiping your ID on it. It is also recommended that you set up the EFTPOS if you would like to charge people for their drinks. Additionally, you can pre-prepare drinks, and put them in the Drink Showcase, or on the bar, to entice people to try them.&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
* &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: Found on the gun rack behind the booze dispenser. This is for breaking up bar fights and self defense. Taking outside the bar area is a [[Corporate Regulations|criminal offence]], so leave it within the bar. If you feel uncomfortable leaving it where anyone who hops the bar can grab it, close the shutters with the Bar shutters button.&lt;br /&gt;
* &#039;&#039;&#039;Shaker&#039;&#039;&#039;: Can fit 120 units. Useful for mixing recipes which are difficult to do in smaller amounts.&lt;br /&gt;
*&#039;&#039;&#039;Zippo&#039;&#039;&#039;: Useful for lighting other people&#039;s cigars and cigarettes. Have them put their cigar/cigarette in their mouth, then light the lighter, target mouth, and click on them in help intent to light their cigar/cigarette.&lt;br /&gt;
*&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Used to remove cartridges from the booze and soft drink dispensers.&lt;br /&gt;
* &#039;&#039;&#039;Formal closet&#039;&#039;&#039;: Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the table next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Booze-O-Mat&#039;&#039;&#039;: Dispenses bottles of different drinks/fluids, glasses, and other bar-related items. If it runs out of bottles, ask the [[Janitor]] for a booze resupply canister.&lt;br /&gt;
*&#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: Used to grind fruits, vegetables, and other items you obtain in order to get more fluids for your drinks. If the item you grind produces more than one reagent, you could ask the chef to use his CondiMaster Neo to sort them into multiple condiment bottles.&lt;br /&gt;
*&#039;&#039;&#039;Booze dispenser, and soft drink dispenser&#039;&#039;&#039;: This is what you will usually use to make and serve the various requested drinks and cocktails.&lt;br /&gt;
*&#039;&#039;&#039;EFTPOS Scanner&#039;&#039;&#039;: Used to charge people for drinks. Not needed, should you decide not to charge for drinks&lt;br /&gt;
* &#039;&#039;&#039;Drink Showcase&#039;&#039;&#039;: A freezer to put extra cocktails in so they don&#039;t litter the bar counter.&lt;br /&gt;
* &#039;&#039;&#039;Booze closet, beer keg, and a box of beanbag shells&#039;&#039;&#039;: Found in your back room, the Booze closet contains space beers, while the box of beanbag shells contains more non-lethal ammunition for your shotgun. The beer keg is next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Pun Pun&#039;&#039;&#039;: A monkey. Can hold items if you put them in his hand.&lt;br /&gt;
&lt;br /&gt;
== Serving Drinks ==&lt;br /&gt;
{{Main|Guide to Food and Drinks}}&lt;br /&gt;
You are expected to serve drinks, alcoholic and non-alcoholic, plain and mixed, to the various people of the station. However, you always have the right to cut someone off if you feel it is best, such as when they are vomiting and passing out from alcohol, or are beginning to act violent. Some cocktails will require special ingredients, which can often be obtained from the chef, or gardener.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which is hidden from everyone but the AI, and a gun with non-lethal rounds. You can also poison the drinks of anyone who comes to your bar, but there is a chance they may taste it and call you out.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}[[Category:Jobs]][[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8084</id>
		<title>Bartender</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8084"/>
		<updated>2018-02-08T15:08:11Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Picture is outdated, shows bartender wearing Armor Vest}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Bartender&lt;br /&gt;
|access = [[https://wiki.aurorastation.org/index.php?title=Civilian#Bar|Bar]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 18 years of age.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Mix drinks, and serve them.&lt;br /&gt;
|guides = [[Guide to Food and Drinks]]&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Bartender&#039;&#039;&#039;, it&#039;s your job to supply the crew with drinks, alcoholic and otherwise. However, you are expected to regulate the amount your patrons drink, and cut them off if they&#039;re too drunk/becoming too rowdy.&lt;br /&gt;
&lt;br /&gt;
== Preparing the Bar == &lt;br /&gt;
You can set the barsign to your preference by swiping your ID on it. It is also recommended that you set up the EFTPOS if you would like to charge people for their drinks. Additionally, you can pre-prepare drinks, and put them in the Drink Showcase, or on the bar, to entice people to try them.&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
* &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: Found on the gun rack behind the booze dispenser. This is for breaking up bar fights and self defense. Taking outside the bar area is a [[Corporate Regulations|criminal offence]], so leave it within the bar. If you feel uncomfortable leaving it where anyone who hops the bar can grab it, close the shutters with the Bar shutters button.&lt;br /&gt;
* &#039;&#039;&#039;Shaker&#039;&#039;&#039;: Can fit 120 units. Useful for mixing recipes which are difficult to do in smaller amounts.&lt;br /&gt;
*&#039;&#039;&#039;Zippo&#039;&#039;&#039;: Useful for lighting other people&#039;s cigars and cigarettes. Have them put their cigar/cigarette in their mouth, then light the lighter, target mouth, and click on them in help intent to light their cigar/cigarette.&lt;br /&gt;
*&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Used to remove cartridges from the booze and soft drink dispensers.&lt;br /&gt;
* &#039;&#039;&#039;Formal closet&#039;&#039;&#039;: Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the table next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Booze-O-Mat&#039;&#039;&#039;: Dispenses bottles of different drinks/fluids, glasses, and other bar-related items. If it runs out of bottles, ask the [[Janitor]] for a booze resupply canister.&lt;br /&gt;
*&#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: Used to grind fruits, vegetables, and other items you obtain in order to get more fluids for your drinks. If the item you grind produces more than one reagent, you could ask the chef to use his CondiMaster Neo to sort them into multiple condiment bottles.&lt;br /&gt;
*&#039;&#039;&#039;Booze dispenser, and soft drink dispenser&#039;&#039;&#039;: This is what you will usually use to make and serve the various requested drinks and cocktails.&lt;br /&gt;
*&#039;&#039;&#039;EFTPOS Scanner&#039;&#039;&#039;: Used to charge people for drinks. Not needed, should you decide not to charge for drinks&lt;br /&gt;
* &#039;&#039;&#039;Drink Showcase&#039;&#039;&#039;: A freezer to put extra cocktails in so they don&#039;t litter the bar counter.&lt;br /&gt;
* &#039;&#039;&#039;Booze closet, beer keg, and a box of beanbag shells&#039;&#039;&#039;: Found in your back room, the Booze closet contains space beers, while the box of beanbag shells contains more non-lethal ammunition for your shotgun. The beer keg is next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Pun Pun&#039;&#039;&#039;: A monkey. Can hold items if you put them in his hand.&lt;br /&gt;
&lt;br /&gt;
== Serving Drinks ==&lt;br /&gt;
{{Main|Guide to Food and Drinks}}&lt;br /&gt;
You are expected to serve drinks, alcoholic and non-alcoholic, plain and mixed, to the various people of the station. However, you always have the right to cut someone off if you feel it is best, such as when they are vomiting and passing out from alcohol, or are beginning to act violent. Some cocktails will require special ingredients, which can often be obtained from the chef, or gardener.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which is hidden from everyone but the AI, and a gun with non-lethal rounds. You can also poison the drinks of anyone who comes to your bar, but there is a chance they may taste it and call you out.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}[[Category:Jobs]][[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8071</id>
		<title>Bartender</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Bartender&amp;diff=8071"/>
		<updated>2018-02-08T04:33:29Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Picture is outdated, shows bartender wearing Armor Vest}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Bartender&lt;br /&gt;
|access = Bar&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = At least 18 years of age.&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Mix drinks, and serve them.&lt;br /&gt;
|guides = [[Guide to Food and Drinks]]&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Bartender&#039;&#039;&#039;, it&#039;s your job to supply the crew with drinks, alcoholic and otherwise. However, you are expected to regulate the amount your patrons drink, and cut them off if they&#039;re too drunk/becoming too rowdy.&lt;br /&gt;
&lt;br /&gt;
== Preparing the Bar == &lt;br /&gt;
You can set the barsign to your preference by swiping your ID on it. It is also recommended that you set up the EFTPOS if you would like to charge people for their drinks. Additionally, you can pre-prepare drinks, and put them in the Drink Showcase, or on the bar, to entice people to try them.&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
* &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: Found on the gun rack behind the booze dispenser. This is for breaking up bar fights and self defense. Taking outside the bar area is a [[Corporate Regulations|criminal offence]], so leave it within the bar. If you feel uncomfortable leaving it where anyone who hops the bar can grab it, close the shutters with the Bar shutters button.&lt;br /&gt;
* &#039;&#039;&#039;Shaker&#039;&#039;&#039;: Can fit 120 units. Useful for mixing recipes which are difficult to do in smaller amounts.&lt;br /&gt;
*&#039;&#039;&#039;Zippo&#039;&#039;&#039;: Useful for lighting other people&#039;s cigars and cigarettes. Have them put their cigar/cigarette in their mouth, then light the lighter, target mouth, and click on them in help intent to light their cigar/cigarette.&lt;br /&gt;
*&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Used to remove cartridges from the booze and soft drink dispensers.&lt;br /&gt;
* &#039;&#039;&#039;Formal closet&#039;&#039;&#039;: Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the table next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Booze-O-Mat&#039;&#039;&#039;: Dispenses bottles of different drinks/fluids, glasses, and other bar-related items. If it runs out of bottles, ask the [[Janitor]] for a booze resupply canister.&lt;br /&gt;
*&#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: Used to grind fruits, vegetables, and other items you obtain in order to get more fluids for your drinks. If the item you grind produces more than one reagent, you could ask the chef to use his CondiMaster Neo to sort them into multiple condiment bottles.&lt;br /&gt;
*&#039;&#039;&#039;Booze dispenser, and soft drink dispenser&#039;&#039;&#039;: This is what you will usually use to make and serve the various requested drinks and cocktails.&lt;br /&gt;
*&#039;&#039;&#039;EFTPOS Scanner&#039;&#039;&#039;: Used to charge people for drinks. Not needed, should you decide not to charge for drinks&lt;br /&gt;
* &#039;&#039;&#039;Drink Showcase&#039;&#039;&#039;: A freezer to put extra cocktails in so they don&#039;t litter the bar counter.&lt;br /&gt;
* &#039;&#039;&#039;Booze closet, beer keg, and a box of beanbag shells&#039;&#039;&#039;: Found in your back room, the Booze closet contains space beers, while the box of beanbag shells contains more non-lethal ammunition for your shotgun. The beer keg is next to the Booze-O-Mat.&lt;br /&gt;
* &#039;&#039;&#039;Pun Pun&#039;&#039;&#039;: A monkey. Can hold items if you put them in his hand.&lt;br /&gt;
&lt;br /&gt;
== Serving Drinks ==&lt;br /&gt;
{{Main|Guide to Food and Drinks}}&lt;br /&gt;
You are expected to serve drinks, alcoholic and non-alcoholic, plain and mixed, to the various people of the station. However, you always have the right to cut someone off if you feel it is best, such as when they are vomiting and passing out from alcohol, or are beginning to act violent. Some cocktails will require special ingredients, which can often be obtained from the chef, or gardener.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
You have a backroom which is hidden from everyone but the AI, and a gun with non-lethal rounds. You can also poison the drinks of anyone who comes to your bar, but there is a chance they may taste it and call you out.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}[[Category:Jobs]][[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8069</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8069"/>
		<updated>2018-02-08T03:51:11Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt-click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the Janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The Janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. You can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your hazmat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start, put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise, Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers, and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually, this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the auto lathe, put them in, and then make some new ones. If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8068</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8068"/>
		<updated>2018-02-08T03:49:33Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt-click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the Janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The Janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. You can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your hazmat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start, put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise, Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers, and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually, this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the auto lathe, put them in, and then make some new ones. If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8067</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8067"/>
		<updated>2018-02-08T03:44:22Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the Janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The Janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. You can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones. If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8066</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8066"/>
		<updated>2018-02-08T03:42:08Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Maintenance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. You can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones. If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8065</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8065"/>
		<updated>2018-02-08T03:39:30Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Low-Level Maintenance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones. If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You will also be expected to perform minor repairs, such as replacing floors and repairing tables, chairs, and windows. However, as a Janitor, you do not have the required technical knowledge to do anything more extensive, such as repair walls, wiring, or piping.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8064</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8064"/>
		<updated>2018-02-08T03:35:40Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Litter Picking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your cart every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables, chairs, and windows is fine, however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8063</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8063"/>
		<updated>2018-02-08T03:33:58Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* List of Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables, chairs, and windows is fine, however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8062</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8062"/>
		<updated>2018-02-08T03:32:54Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Waste Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables, chairs, and windows is fine, however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Disposals is located beneath the bar, in maintenance. In order to dispose of the trash gathered there, you will have to activate the crusher. It is best to warn the station when you do so.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8061</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8061"/>
		<updated>2018-02-08T03:29:53Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables, chairs, and windows is fine, however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8060</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8060"/>
		<updated>2018-02-08T03:29:25Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = &lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy. It&#039;s also a good idea to link your PDA to the Janitorial Requests Console and the engineering ringer terminal.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables, chairs, and windows is fine, however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8059</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8059"/>
		<updated>2018-02-08T03:27:22Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* List of Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Omni-Vendor&#039;&#039;&#039;: Contains canisters for reloading vendors around the station.&lt;br /&gt;
* &#039;&#039;&#039;YouTool&#039;&#039;&#039;: Dispenses tools, for doing minor station repairs, and maintaining the Janicart&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables, chairs, and windows is fine, however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8058</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8058"/>
		<updated>2018-02-08T03:21:54Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Low-Level Maintenance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables, chairs, and windows is fine, however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8057</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8057"/>
		<updated>2018-02-08T03:19:35Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Traitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, and a back pack watertank, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8056</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8056"/>
		<updated>2018-02-08T03:19:05Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* List of Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles. Must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Back pack watertank&#039;&#039;&#039;: Must be worn on your back. Remove the nozzle to use it by right-clicking it and selecting the remove nozzle option, and put it back by clicking the watertank. Has a range of 4 tiles, and sprays 3 wide. Will instantly clean any tile it touches. It must be loaded with space cleaner to clean.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8055</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8055"/>
		<updated>2018-02-08T03:12:54Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Traitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor and weapons.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8054</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8054"/>
		<updated>2018-02-08T03:12:28Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, screwdriver the Trolley open, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people. You have spray bottles, which can be filled with other, more dangerous reagents. You have various materials, which can be used to construct useful tools and improvise armor.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8053</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8053"/>
		<updated>2018-02-08T03:05:54Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You have a large amount of general and departmental access, though many of the areas that may contain anything especially dangerous/useful are still unreachable without breaking in. You have access to multiple tools for slipping people.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8052</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8052"/>
		<updated>2018-02-08T02:58:45Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===List of Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
====Janicart Deluxe Trolley====&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
=====Preparing and Using=====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
=====Uses=====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
=====Maintenance=====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
As a [[traitor]] you&#039;re going to have a tough time. While you are perfectly capable of cleaning up your evidence, you have very little access to the station.However,your bucket can hold any kind of liquid.This includes any dangerous chemicals you can get your hands on. &lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8051</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8051"/>
		<updated>2018-02-08T02:57:39Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: Galoshes will prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Useful for toxic messes, or cleaning snot and vomit due to viral infections without risking infection yourself.&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: The mop will hold 30 units of water, and can be used to clean multiple tiles at once, by clicking each of them, and waiting for the timer for each one to run down. It uses 1 unit per tile mopped. The mop bucket will hold 100 units of water, and can be pulled behind you or loaded on the Janicart for convenience. Wet Floor Signs are recommended when you have made a floor wet by cleaning it, so people do not run and slip on the water.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: The Water Tank can hold 1000 units. The Bucket can hold 120 units. You can set the transfer amount of each container by right-clicking it and selecting the &amp;quot;set transfer amount&amp;quot; option, in order to speed the transfer of fluids.&lt;br /&gt;
* &#039;&#039;&#039;Kitchen Sink&#039;&#039;&#039;: An infinite source of water, that can be used to refill the bucket. The transfer amount set on the bucket will control how many units the sink will put into the bucket.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: A small spray bottle of non-slip, cleaning agent. Will instantly clean any tile it touches. Can be sprayed a maximum distance of three tiles.&lt;br /&gt;
* &#039;&#039;Janibelt&#039;&#039;&#039;: Can carry some of your tools, such as space cleaner, cleaner grenades, or a light replacer.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: Grenades that will spread a cleaning foam that will clean every tile it touches in a radius of roughly 4 tiles. However, the foam will slip anyone who walks on it until it disperses after a few seconds. Your supply of them is limited, so try not to use them lightly.&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Contains replacement lights for much of the station.&lt;br /&gt;
* &#039;&#039;&#039;Mouse trap boxes&#039;&#039;&#039;: Contains mouse traps. They can be primed, and then set on any tile. Once set, they will trigger when any mob walks over them, and deal a small amount of brute to them. Can be hidden under things by right-clicking it and selecting the hide option, once it has been primed and set on a tile.&lt;br /&gt;
* &#039;&#039;&#039;Light replacer&#039;&#039;&#039;: Used to easily replace lights and remove the broken ones. Can be used on a light replacer box to load it.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: used to see in dark areas, and find broken lights in dark areas.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
===Janicart Deluxe Trolley===&lt;br /&gt;
A convenient power cell powered vehicle that will instantly clean any tile it runs over and pick up trash.&lt;br /&gt;
====Preparing and Using====&lt;br /&gt;
In order to prepare the Janicart, you must first load it with a bucket full of water. Fill the bucket next to it with water, and insert the bucket into the trolley section of it. Now, pick up the key, and climb up on the engine part of it by clicking and dragging your sprite onto it. Insert the key, and turn it on using the new &amp;quot;Vehicle&amp;quot; tab, which will have opened once you have climbed onto the Janicart.&lt;br /&gt;
====Uses====&lt;br /&gt;
*&#039;&#039;&#039;Hoover&#039;&#039;&#039;: Can be toggled using the toggle hoover option in the Vehicle tab. Once on, the Janicart will suck up any items small enough to fit inside of it that you run over with the janicart. This is useful for picking up large amount of clutter or trash very quickly.&lt;br /&gt;
*&#039;&#039;&#039;Mopping&#039;&#039;&#039;: The janicart will automatically clean any messes you run over with it, so long as bucket inside of it is full. This is useful for quickly and easily cleaning large amount of mess.&lt;br /&gt;
====Maintenance====&lt;br /&gt;
*&#039;&#039;&#039;Replacing the power cell&#039;&#039;&#039;: Screwdriver the engine part of the Janicart to open it, and then use the crowbar to remove the power cell. you can also replace it with a better power cell if you choose.&lt;br /&gt;
*&#039;&#039;&#039;Emptying the Janicart&#039;s vacuum&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a crowbar to empty it of all hoovered items.&lt;br /&gt;
*&#039;&#039;&#039;Refilling the Janicart&#039;s bucket&#039;&#039;&#039;: Screwdriver the trolley section of the Janicart, and use a wrench to remove the bucket in order to refill it.&lt;br /&gt;
==Duties== &lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
As a [[traitor]] you&#039;re going to have a tough time. While you are perfectly capable of cleaning up your evidence, you have very little access to the station.However,your bucket can hold any kind of liquid.This includes any dangerous chemicals you can get your hands on. &lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8050</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8050"/>
		<updated>2018-02-08T02:04:33Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, you are expected to do minor repairs, light replacements, vendor refills, and keep the station clean and tidy.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: These are your special shoes for when you&#039;re on cleaning duty. They prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Used for those particularly bad messes. Do not wear this everywhere, it&#039;s considered very bad [[RP]].&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: Standard cleaning duty equipment. The mop bucket must be pulled behind you and carries 100 units, and you have a spare mop in case your first goes missing.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: Used to fill the mop bucket with water.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: This is a small spray bottle of non-slip, instant-cleaning fluid. These are generally used for when you&#039;re on something other than cleaning duty, without your mop and bucket, and see a small mess - just spray it and the floor is clean, without any signage required. If you need a refill, the chemists should be more than happy to oblige.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: These grenades, when detonated, flood a small area with sterilizing foam. You shouldn&#039;t ever need to use this except in the cases of extremely huge messes and, as the foam slips people, are very annoying when used otherwise!&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Used to replace damaged lights around the station.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to help you see in the process of replacing said damaged lights.&lt;br /&gt;
* &#039;&#039;&#039;Light Replacer&#039;&#039;&#039;: Takes bulbs from a replacement lights box in your inventory and slots them into a light fixture more easily than by hand.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It, coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
As a [[traitor]] you&#039;re going to have a tough time. While you are perfectly capable of cleaning up your evidence, you have very little access to the station.However,your bucket can hold any kind of liquid.This includes any dangerous chemicals you can get your hands on. &lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8049</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8049"/>
		<updated>2018-02-08T02:01:16Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, your job is simple. Keep the station clean and tidy, and do all the dull maintenance work that the [[Station Engineer|engineers]] are too busy to look at. This is a fairly relaxing and unimportant role, and very useful for new players to get comfortable with the game mechanics and roleplaying.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: These are your special shoes for when you&#039;re on cleaning duty. They prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Used for those particularly bad messes. Do not wear this everywhere, it&#039;s considered very bad [[RP]].&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: Standard cleaning duty equipment. The mop bucket must be pulled behind you, and you have a spare mop in case your first goes missing.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: Used to fill the mop bucket with water.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: This is a small spray bottle of non-slip, instant-cleaning fluid. These are generally used for when you&#039;re on something other than cleaning duty, without your mop and bucket, and see a small mess - just spray it and the floor is clean, without any signage required. If you need a refill, the chemists should be more than happy to oblige.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: These grenades, when detonated, flood a small area with sterilizing foam. You shouldn&#039;t ever need to use this except in the cases of extremely huge messes and, as the foam slips people, are very annoying when used otherwise!&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Used to replace damaged lights around the station.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to help you see in the process of replacing said damaged lights.&lt;br /&gt;
* &#039;&#039;&#039;Light Replacer&#039;&#039;&#039;: Takes bulbs from a replacement lights box in your inventory and slots them into a light fixture more easily than by hand.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
As a [[traitor]] you&#039;re going to have a tough time. While you are perfectly capable of cleaning up your evidence, you have very little access to the station.However,your bucket can hold any kind of liquid.This includes any dangerous chemicals you can get your hands on. &lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8048</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Janitor&amp;diff=8048"/>
		<updated>2018-02-08T02:00:22Z</updated>

		<summary type="html">&lt;p&gt;LordBalkara: &lt;/p&gt;
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&lt;div&gt;{{WIP|assign = LordBalkara}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = Custodial Closet, Maint Tunnels, Engineering Foyer, Research halls, Security halls, Medical halls&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Atleast 17 years of age&lt;br /&gt;
|education = [[The Nal&#039;tor College of Career Excellence]]&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Pick up trash, Clean floors, Do minor repairs, Re-Stock vendors, Replace broken lights&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As the &#039;&#039;&#039;Janitor&#039;&#039;&#039;, your job is simple. Keep the station clean and tidy, and do all the dull maintenance work that the [[Station Engineer|engineers]] are too busy to look at. This is a fairly relaxing and unimportant role, and very useful for new players to get comfortable with the game mechanics and roleplaying.&lt;br /&gt;
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==Equipment==&lt;br /&gt;
* &#039;&#039;&#039;Galoshes&#039;&#039;&#039;: These are your special shoes for when you&#039;re on cleaning duty. They prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
* &#039;&#039;&#039;Bio Suit&#039;&#039;&#039;: Used for those particularly bad messes. Do not wear this everywhere, it&#039;s considered very bad [[RP]].&lt;br /&gt;
* &#039;&#039;&#039;Mop, Mop Bucket, and Wet Floor Signs&#039;&#039;&#039;: Standard cleaning duty equipment. The mop bucket must be pulled behind you, and you have a spare mop in case your first goes missing.&lt;br /&gt;
* &#039;&#039;&#039;Water Tank and Bucket&#039;&#039;&#039;: Used to fill the mop bucket with water.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;: This is a small spray bottle of non-slip, instant-cleaning fluid. These are generally used for when you&#039;re on something other than cleaning duty, without your mop and bucket, and see a small mess - just spray it and the floor is clean, without any signage required. If you need a refill, the chemists should be more than happy to oblige.&lt;br /&gt;
* &#039;&#039;&#039;Cleaner Grenades&#039;&#039;&#039;: These grenades, when detonated, flood a small area with sterilizing foam. You shouldn&#039;t ever need to use this except in the cases of extremely huge messes and, as the foam slips people, are very annoying when used otherwise!&lt;br /&gt;
* &#039;&#039;&#039;Trash Bag&#039;&#039;&#039;: This is used to pick up litter you see in the hallways.&lt;br /&gt;
* &#039;&#039;&#039;Replacement Lights boxes&#039;&#039;&#039;: Used to replace damaged lights around the station.&lt;br /&gt;
* &#039;&#039;&#039;Flashlight&#039;&#039;&#039;: Used to help you see in the process of replacing said damaged lights.&lt;br /&gt;
* &#039;&#039;&#039;Light Replacer&#039;&#039;&#039;: Takes bulbs from a replacement lights box in your inventory and slots them into a light fixture more easily than by hand.&lt;br /&gt;
* &#039;&#039;&#039;Janitorial Cart&#039;&#039;&#039;: This is your useful Janitorial Cart. I can be loaded up with most of your kit: trash bags, light replacer, wet floor signs, mop (note: you must alt click to get the mop on the cart), and mop bucket. It coupled with your janibelt allows you to carry everything you need to help keep the station clean.&lt;br /&gt;
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==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
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===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you&#039;re walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it&#039;s a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
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To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you&#039;re done, so that people are aware of the slipping danger. It&#039;s also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don&#039;t arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they&#039;re extremely movement-impeding and it&#039;s good for RP.&lt;br /&gt;
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IMPORTANT: If you&#039;re cleaning up a crime scene,&#039;&#039;&#039; MAKE SURE THE [[Forensic Technician|FORENSIC TECH]] HAS ALREADY BEEN THERE AND DONE HIS THING&#039;&#039;&#039;. Otherwise Security will be very upset with you.&lt;br /&gt;
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===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between &#039;Pick up one item at a time&#039; and &#039;Pick up all the items on a tile&#039;, depending on the magnitude of litter you&#039;re dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
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===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you&#039;re doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
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If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station&#039;s lights have been blown. Use the flashlight if you&#039;re having a tough time working in heavily affected areas.&lt;br /&gt;
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You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
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===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn&#039;t doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
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Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
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==Traitor==&lt;br /&gt;
As a [[traitor]] you&#039;re going to have a tough time. While you are perfectly capable of cleaning up your evidence, you have very little access to the station.However,your bucket can hold any kind of liquid.This includes any dangerous chemicals you can get your hands on. &lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>LordBalkara</name></author>
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