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	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kyres1</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
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	<updated>2026-04-09T23:49:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=29041</id>
		<title>User:Kyres1/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=29041"/>
		<updated>2023-07-08T17:11:39Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: another perms test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testing&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox&amp;diff=29040</id>
		<title>User:Kyres1/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox&amp;diff=29040"/>
		<updated>2023-07-08T12:07:04Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Replaced content with &amp;quot;Test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=23224</id>
		<title>User:Kyres1/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=23224"/>
		<updated>2022-02-02T18:53:09Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Gibsonite Understad, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of [[Biesel]]&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the [[Tau Ceti]] system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterized by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapor - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greimorians on New Gibson&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
New Gibson has always been considered a rather reclusive society. In all its history, New Gibson has played underdog to Biesel. Referred to as the breadbasket of freedom, New Gibson has always been in the shadow of its more appealing counterpart - regardless of their contributions to the success of the growing Republic. As a result of its neglect, New Gibsonites often harbor resentment towards Biesel, staunch nationalists often citing the name of the Republic of Biesel as an insult to Non-Biesellites that helped create an independent Tau Ceti.&lt;br /&gt;
 &lt;br /&gt;
The industrial might of New Gibson is undoubted across the Republic of Biesel - supplying most, if not all, of the resources required for the continued success of the growing system. TIt is due to this that those from the arctic planet are often complimented for being an industrious workforce, mostly stemming from the first colonists of New Gibson - who faced considerable challenges in the early days of colonization, burrowing deep within the planet and creating expansive mines that unearthed several mineral riches. It is due to these initial hardships, and the continued intergenerational mindset across the centuries, that New Gibson has developed an almost unhealthy approach to work - with more than a few reports of New Gibsonites having been injured whilst working due to exhaustion, or placing themselves under additional stress to the point that their health often takes a toll. &lt;br /&gt;
&lt;br /&gt;
New Gibsonites wield considerable skills usually related to either engineering or mining, thanks to its heavy-industrial focus. Despite their colonial roots, there is a subculture that exists that revolves around these two fields - even resulting in competitions and holidays. It has also become a focal point in the mocking of New Gibsonites, with many displaying the culture negatively through the caricature of an obviously-exhausted muscular miner with a strong accent, oftentimes shown with an abrasive personality. &lt;br /&gt;
&lt;br /&gt;
Despite their colonial roots, New Gibson has become just as much of a mixed cultural breadbasket as the rest of Tau Ceti. Over the centuries of its existence, much of the original culture of the colonists has waned and instead a unique amalgamation began to appear that is present across the arctic plains of New Gibson. Those that do attempt to keep their lineage often tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound that few other environments can replicate.&lt;br /&gt;
&lt;br /&gt;
===Undergrounders &amp;amp; Understads===&lt;br /&gt;
With the expansion of New Gibson beneath the surface, there exist generational lineages that refer to themselves as Undergrounders - having originated shortly after colonial expansions began within the crust of the New Gibson permafrost. These lineages are typically long lines of miners, who continue to expand the subterranean archologies - having done so for centuries at this point. It is not uncommon for Undergrounders to have never seen stars before, with those leaving New Gibson for other opportunities remarking on their surprise that space isn’t just pitch-black. There also exist several settlements created by Undergrounders, referred to as “Understads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Understads that were founded shortly after subterranean excavations began have evolved and expanded considerably, and some find themselves recognized as “City-States” so to speak by the New Gibson’s native sovereign Parliamentary Republic. Those recognized are oftentimes integrated, and required to contribute to the overall success of New Gibson. The industrial focus of the Understads is the primary reason for New Gibson’s industrial might, with hundreds contributing to the overall production ability of the planet. Understads still retain most of their autonomy - only having had their autonomy curtailed during the Crisis of 2294 in order to attempt to delay a famine, in which they were forced to provide what little provisions they stored to the surface archologies.&lt;br /&gt;
&lt;br /&gt;
Understads are designed in a way that they expand from a singular point - typically a Fusion Power Relay or Relays. Some of the eldest Understads are often equipped with modified ship engines from the initial colonization of New Gibson. In turn, Relays are utilized to power the titanic industrial might that the Understads wield. Understads are responsible for much of the production of New Gibson, with industrial sectors buried deep within the arctic permafrost. These industrial sectors produce anything from components required for artificial intelligence to even the simplest battery. Regardless, Understads and invaluable to New Gibson, and without them, the planet would cease to exist. &lt;br /&gt;
&lt;br /&gt;
Certain Understads experience and perpetuate a much more insular culture, compared to the vast multiculturalism that New Gibson has been exposed to within the Ovanstads(mentioned below) following the rise of the Republic of Biesel as a migration hub. Its insularity has allowed a much more strict following of its colonial roots - with many still observing cultural traditions from Old Earth that have managed to persist throughout the centuries of their existence. This includes following the naming conventions of their colonial roots of Scandanavia.&lt;br /&gt;
&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
===Surfacers &amp;amp; Ovanstads===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully-developed archologies referred to as Ovanstads. These archologies are capable of sustaining millions - many able to house skyscrapers. These tremendous archologies know little respite from the blizzards which wreak havoc across the arctic plains of New Gibson. Suitably, Ovanstads are considered to have been constructed to stand the test of time - with many having been adapted from the original frames placed after the colonization rush of the 2100s. Cavernous, spacious and dark, these frames were designed to accommodate expansion for many years to come with the external protective barriers specifically enhanced to protect its contents. &lt;br /&gt;
&lt;br /&gt;
The other half of New Gibson’s population resides within the Ovanstads, and almost all tourism and immigration flocks here particularly. The industry here is primarily entertainment, and upper-level executives reside here as opposed to Understads where the inner workings of the industrial sector churn. Food business and agriculture are the main planetary outputs of Ovanstads, through massive vertical hydroponic facilities. Ovanstads are also outfitted with environmental recreation abilities, with most being able to replicate the conditions of Biesel perfectly, even creating artificial rain clouds to make the watering of the hydroponic facilities seamless. &lt;br /&gt;
&lt;br /&gt;
Ovanstads are often recognized as the face of New Gibson and marketed across the Orion Spur. Resulting in a skewed perception from tourists and immigrants who place more importance on these archologies as a result of the biased advertising that oftentimes doesn’t depict or even mention the Understads. This has also resulted in a bit of tension between the Surfacers and Undergrounders, with the Undergrounders claiming the advertising to be disingenuous and not reflecting the reality of the situation in which many will be staying far beneath the permafrost of New Gibson and not within the picture-esque Ovandstads. &lt;br /&gt;
Dissimilar to Understads, Ovanstads are often mixed baskets of culturalism. The elevation of the Republic of Biesel as an immigration hub (as well as a drawer of tourism) has resulted in a rich, vibrant multicultural existence across the surface within the Ovanstads. There are no set conventions for those that survive within the Ovanstads - only those that individuals apply to themselves. &lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsonites, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
=== Transportation and Trade ===&lt;br /&gt;
Planetside, every common method of motion is at a standstill on the surface due to horrible weather conditions. Very rarely do the wide tundras show mercy on travelers here. It is obvious that only very heavy vehicles and stationary installations make it long on New Gibson. Prime examples are Glacier Bricks, which are wide treaded machines that ferry supply and personnel between biodomes. While not particularly noteworthy as far as technology goes, vehicles here must still take on very resistant and surface clinging shapes while retaining a large profile against the pounding winds.&lt;br /&gt;
[[File:NewGibson_brick.png|A Gibsonite Glacier Brick, trundling along at a respectable speed through the snow.|thumb]]&lt;br /&gt;
&#039;&#039;Underground,&#039;&#039; tunneling efforts struggle to connect every settlement residing on the ground above. Deeply buried tram systems predate the Interstellar War itself and ease the difficulty of traveling between the higher population domes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large spacefaring vessels&#039;&#039; have been known to land on New Gibson, but generally take walled in routes. This implies huge natural and partially artificial mountains exist as walls to create uniquely stable weather systems inside, where travelers from orbit can easily enter into and land. These are functionally giant holes in mountains where high speed docking paths must align for larger vessels.&lt;br /&gt;
&lt;br /&gt;
==== Smugglers on New Gibson ====&lt;br /&gt;
Tau Ceti is a highly developed system, so high level spacefaring crime of any sort is very dangerous. This makes smuggling a thing of only thrill seekers and madmen. However, New Gibson offers something new; coupled with its relatively large distance from Biesel, and its awful weather systems, smuggling here is popular. Those willing to roll the dice and guide their ships undetected into the whirling winds frequently find themselves frozen dead in the icy expanse. Few dedicated, in-the-know smuggling bands have established side routes into New Gibson&#039;s atmosphere, with mobile pads receiving them for offloading. The rest of their business occurs underground, shady as it may be.&lt;br /&gt;
&lt;br /&gt;
Natives of New Gibson are known for ties to many offworld smugglers over the years. In addition, cases of less accomplished or young Gibsonites joining these bands is rampant. The families which originally populated  New Gibson&#039;s industry have solid connections with many illicit bands because of this, perhaps stretching far into the Coalition.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is Åke Torvald. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Traveling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsonites were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsonite history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was however met with bitterness, especially after NanoTrasen&#039;s and then Hephaestus&#039; acquisition of most planetary administration. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsonites to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsonites, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
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		<title>User:Kyres1/Sandbox2</title>
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		<updated>2022-02-02T18:50:53Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
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&#039;&#039;A Gibsoner Understad, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
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New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of [[Biesel]]&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the [[Tau Ceti]] system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterized by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapor - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greimorians on New Gibson&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
New Gibson has always been considered a rather reclusive society. In all its history, New Gibson has played underdog to Biesel. Referred to as the breadbasket of freedom, New Gibson has always been in the shadow of its more appealing counterpart - regardless of their contributions to the success of the growing Republic. As a result of its neglect, New Gibsonites often harbor resentment towards Biesel, staunch nationalists often citing the name of the Republic of Biesel as an insult to Non-Biesellites that helped create an independent Tau Ceti.&lt;br /&gt;
 &lt;br /&gt;
The industrial might of New Gibson is undoubted across the Republic of Biesel - supplying most, if not all, of the resources required for the continued success of the growing system. TIt is due to this that those from the arctic planet are often complimented for being an industrious workforce, mostly stemming from the first colonists of New Gibson - who faced considerable challenges in the early days of colonization, burrowing deep within the planet and creating expansive mines that unearthed several mineral riches. It is due to these initial hardships, and the continued intergenerational mindset across the centuries, that New Gibson has developed an almost unhealthy approach to work - with more than a few reports of New Gibsonites having been injured whilst working due to exhaustion, or placing themselves under additional stress to the point that their health often takes a toll. &lt;br /&gt;
&lt;br /&gt;
New Gibsonites wield considerable skills usually related to either engineering or mining, thanks to its heavy-industrial focus. Despite their colonial roots, there is a subculture that exists that revolves around these two fields - even resulting in competitions and holidays. It has also become a focal point in the mocking of New Gibsonites, with many displaying the culture negatively through the caricature of an obviously-exhausted muscular miner with a strong accent, oftentimes shown with an abrasive personality. &lt;br /&gt;
&lt;br /&gt;
Despite their colonial roots, New Gibson has become just as much of a mixed cultural breadbasket as the rest of Tau Ceti. Over the centuries of its existence, much of the original culture of the colonists has waned and instead a unique amalgamation began to appear that is present across the arctic plains of New Gibson. Those that do attempt to keep their lineage often tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound that few other environments can replicate.&lt;br /&gt;
&lt;br /&gt;
===Undergrounders &amp;amp; Understads===&lt;br /&gt;
With the expansion of New Gibson beneath the surface, there exist generational lineages that refer to themselves as Undergrounders - having originated shortly after colonial expansions began within the crust of the New Gibson permafrost. These lineages are typically long lines of miners, who continue to expand the subterranean archologies - having done so for centuries at this point. It is not uncommon for Undergrounders to have never seen stars before, with those leaving New Gibson for other opportunities remarking on their surprise that space isn’t just pitch-black. There also exist several settlements created by Undergrounders, referred to as “Understads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Understads that were founded shortly after subterranean excavations began have evolved and expanded considerably, and some find themselves recognized as “City-States” so to speak by the New Gibson’s native sovereign Parliamentary Republic. Those recognized are oftentimes integrated, and required to contribute to the overall success of New Gibson. The industrial focus of the Understads is the primary reason for New Gibson’s industrial might, with hundreds contributing to the overall production ability of the planet. Understads still retain most of their autonomy - only having had their autonomy curtailed during the Crisis of 2294 in order to attempt to delay a famine, in which they were forced to provide what little provisions they stored to the surface archologies.&lt;br /&gt;
&lt;br /&gt;
Understads are designed in a way that they expand from a singular point - typically a Fusion Power Relay or Relays. Some of the eldest Understads are often equipped with modified ship engines from the initial colonization of New Gibson. In turn, Relays are utilized to power the titanic industrial might that the Understads wield. Understads are responsible for much of the production of New Gibson, with industrial sectors buried deep within the arctic permafrost. These industrial sectors produce anything from components required for artificial intelligence to even the simplest battery. Regardless, Understads and invaluable to New Gibson, and without them, the planet would cease to exist. &lt;br /&gt;
&lt;br /&gt;
Certain Understads experience and perpetuate a much more insular culture, compared to the vast multiculturalism that New Gibson has been exposed to within the Ovanstads(mentioned below) following the rise of the Republic of Biesel as a migration hub. Its insularity has allowed a much more strict following of its colonial roots - with many still observing cultural traditions from Old Earth that have managed to persist throughout the centuries of their existence. This includes following the naming conventions of their colonial roots of Scandanavia.&lt;br /&gt;
&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
===Surfacers &amp;amp; Ovanstads===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully-developed archologies referred to as Ovanstads. These archologies are capable of sustaining millions - many able to house skyscrapers. These tremendous archologies know little respite from the blizzards which wreak havoc across the arctic plains of New Gibson. Suitably, Ovanstads are considered to have been constructed to stand the test of time - with many having been adapted from the original frames placed after the colonization rush of the 2100s. Cavernous, spacious and dark, these frames were designed to accommodate expansion for many years to come with the external protective barriers specifically enhanced to protect its contents. &lt;br /&gt;
&lt;br /&gt;
The other half of New Gibson’s population resides within the Ovanstads, and almost all tourism and immigration flocks here particularly. The industry here is primarily entertainment, and upper-level executives reside here as opposed to Understads where the inner workings of the industrial sector churn. Food business and agriculture are the main planetary outputs of Ovanstads, through massive vertical hydroponic facilities. Ovanstads are also outfitted with environmental recreation abilities, with most being able to replicate the conditions of Biesel perfectly, even creating artificial rain clouds to make the watering of the hydroponic facilities seamless. &lt;br /&gt;
&lt;br /&gt;
Ovanstads are often recognized as the face of New Gibson and marketed across the Orion Spur. Resulting in a skewed perception from tourists and immigrants who place more importance on these archologies as a result of the biased advertising that oftentimes doesn’t depict or even mention the Understads. This has also resulted in a bit of tension between the Surfacers and Undergrounders, with the Undergrounders claiming the advertising to be disingenuous and not reflecting the reality of the situation in which many will be staying far beneath the permafrost of New Gibson and not within the picture-esque Ovandstads. &lt;br /&gt;
Dissimilar to Understads, Ovanstads are often mixed baskets of culturalism. The elevation of the Republic of Biesel as an immigration hub (as well as a drawer of tourism) has resulted in a rich, vibrant multicultural existence across the surface within the Ovanstads. There are no set conventions for those that survive within the Ovanstads - only those that individuals apply to themselves. &lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
=== Transportation and Trade ===&lt;br /&gt;
Planetside, every common method of motion is at a standstill on the surface due to horrible weather conditions. Very rarely do the wide tundras show mercy on travelers here. It is obvious that only very heavy vehicles and stationary installations make it long on New Gibson. Prime examples are Glacier Bricks, which are wide treaded machines that ferry supply and personnel between biodomes. While not particularly noteworthy as far as technology goes, vehicles here must still take on very resistant and surface clinging shapes while retaining a large profile against the pounding winds.&lt;br /&gt;
[[File:NewGibson_brick.png|A Gibsoner Glacier Brick, trundling along at a respectable speed through the snow.|thumb]]&lt;br /&gt;
&#039;&#039;Underground,&#039;&#039; tunneling efforts struggle to connect every settlement residing on the ground above. Deeply buried tram systems predate the Interstellar War itself and ease the difficulty of traveling between the higher population domes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large spacefaring vessels&#039;&#039; have been known to land on New Gibson, but generally take walled in routes. This implies huge natural and partially artificial mountains exist as walls to create uniquely stable weather systems inside, where travelers from orbit can easily enter into and land. These are functionally giant holes in mountains where high speed docking paths must align for larger vessels.&lt;br /&gt;
&lt;br /&gt;
==== Smugglers on New Gibson ====&lt;br /&gt;
Tau Ceti is a highly developed system, so high level spacefaring crime of any sort is very dangerous. This makes smuggling a thing of only thrill seekers and madmen. However, New Gibson offers something new; coupled with its relatively large distance from Biesel, and its awful weather systems, smuggling here is popular. Those willing to roll the dice and guide their ships undetected into the whirling winds frequently find themselves frozen dead in the icy expanse. Few dedicated, in-the-know smuggling bands have established side routes into New Gibson&#039;s atmosphere, with mobile pads receiving them for offloading. The rest of their business occurs underground, shady as it may be.&lt;br /&gt;
&lt;br /&gt;
Natives of New Gibson are known for ties to many offworld smugglers over the years. In addition, cases of less accomplished or young Gibsoners joining these bands is rampant. The families which originally populated  New Gibson&#039;s industry have solid connections with many illicit bands because of this, perhaps stretching far into the Coalition.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is Åke Torvald. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Traveling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsoner were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsoner was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsoner history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsoners, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsoners. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was however met with bitterness, especially after NanoTrasen&#039;s and then Hephaestus&#039; acquisition of most planetary administration. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
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		<updated>2022-02-02T18:50:21Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of [[Biesel]]&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the [[Tau Ceti]] system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterized by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapor - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greimorians on New Gibson&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
New Gibson has always been considered a rather reclusive society. In all its history, New Gibson has played underdog to Biesel. Referred to as the breadbasket of freedom, New Gibson has always been in the shadow of its more appealing counterpart - regardless of their contributions to the success of the growing Republic. As a result of its neglect, New Gibsonites often harbor resentment towards Biesel, staunch nationalists often citing the name of the Republic of Biesel as an insult to Non-Biesellites that helped create an independent Tau Ceti.&lt;br /&gt;
 &lt;br /&gt;
The industrial might of New Gibson is undoubted across the Republic of Biesel - supplying most, if not all, of the resources required for the continued success of the growing system. TIt is due to this that those from the arctic planet are often complimented for being an industrious workforce, mostly stemming from the first colonists of New Gibson - who faced considerable challenges in the early days of colonization, burrowing deep within the planet and creating expansive mines that unearthed several mineral riches. It is due to these initial hardships, and the continued intergenerational mindset across the centuries, that New Gibson has developed an almost unhealthy approach to work - with more than a few reports of New Gibsonites having been injured whilst working due to exhaustion, or placing themselves under additional stress to the point that their health often takes a toll. &lt;br /&gt;
&lt;br /&gt;
New Gibsonites wield considerable skills usually related to either engineering or mining, thanks to its heavy-industrial focus. Despite their colonial roots, there is a subculture that exists that revolves around these two fields - even resulting in competitions and holidays. It has also become a focal point in the mocking of New Gibsonites, with many displaying the culture negatively through the caricature of an obviously-exhausted muscular miner with a strong accent, oftentimes shown with an abrasive personality. &lt;br /&gt;
&lt;br /&gt;
Despite their colonial roots, New Gibson has become just as much of a mixed cultural breadbasket as the rest of Tau Ceti. Over the centuries of its existence, much of the original culture of the colonists has waned and instead a unique amalgamation began to appear that is present across the arctic plains of New Gibson. Those that do attempt to keep their lineage often tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound that few other environments can replicate.&lt;br /&gt;
&lt;br /&gt;
===Undergrounders &amp;amp; Understads===&lt;br /&gt;
With the expansion of New Gibson beneath the surface, there exist generational lineages that refer to themselves as Undergrounders - having originated shortly after colonial expansions began within the crust of the New Gibson permafrost. These lineages are typically long lines of miners, who continue to expand the subterranean archologies - having done so for centuries at this point. It is not uncommon for Undergrounders to have never seen stars before, with those leaving New Gibson for other opportunities remarking on their surprise that space isn’t just pitch-black. There also exist several settlements created by Undergrounders, referred to as “Understads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Understads that were founded shortly after subterranean excavations began have evolved and expanded considerably, and some find themselves recognized as “City-States” so to speak by the New Gibson’s native sovereign Parliamentary Republic. Those recognized are oftentimes integrated, and required to contribute to the overall success of New Gibson. The industrial focus of the Understads is the primary reason for New Gibson’s industrial might, with hundreds contributing to the overall production ability of the planet. Understads still retain most of their autonomy - only having had their autonomy curtailed during the Crisis of 2294 in order to attempt to delay a famine, in which they were forced to provide what little provisions they stored to the surface archologies.&lt;br /&gt;
&lt;br /&gt;
Understads are designed in a way that they expand from a singular point - typically a Fusion Power Relay or Relays. Some of the eldest Understads are often equipped with modified ship engines from the initial colonization of New Gibson. In turn, Relays are utilized to power the titanic industrial might that the Understads wield. Understads are responsible for much of the production of New Gibson, with industrial sectors buried deep within the arctic permafrost. These industrial sectors produce anything from components required for artificial intelligence to even the simplest battery. Regardless, Understads and invaluable to New Gibson, and without them, the planet would cease to exist. &lt;br /&gt;
&lt;br /&gt;
Certain Understads experience and perpetuate a much more insular culture, compared to the vast multiculturalism that New Gibson has been exposed to within the Ovanstads(mentioned below) following the rise of the Republic of Biesel as a migration hub. Its insularity has allowed a much more strict following of its colonial roots - with many still observing cultural traditions from Old Earth that have managed to persist throughout the centuries of their existence. This includes following the naming conventions of their colonial roots of Scandanavia.&lt;br /&gt;
&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
===Surfacers &amp;amp; Ovanstads===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully-developed archologies referred to as Ovanstads. These archologies are capable of sustaining millions - many able to house skyscrapers. These tremendous archologies know little respite from the blizzards which wreak havoc across the arctic plains of New Gibson. Suitably, Ovanstads are considered to have been constructed to stand the test of time - with many having been adapted from the original frames placed after the colonization rush of the 2100s. Cavernous, spacious and dark, these frames were designed to accommodate expansion for many years to come with the external protective barriers specifically enhanced to protect its contents. &lt;br /&gt;
&lt;br /&gt;
The other half of New Gibson’s population resides within the Ovanstads, and almost all tourism and immigration flocks here particularly. The industry here is primarily entertainment, and upper-level executives reside here as opposed to Understads where the inner workings of the industrial sector churn. Food business and agriculture are the main planetary outputs of Ovanstads, through massive vertical hydroponic facilities. Ovanstads are also outfitted with environmental recreation abilities, with most being able to replicate the conditions of Biesel perfectly, even creating artificial rain clouds to make the watering of the hydroponic facilities seamless. &lt;br /&gt;
&lt;br /&gt;
Ovanstads are often recognized as the face of New Gibson and marketed across the Orion Spur. Resulting in a skewed perception from tourists and immigrants who place more importance on these archologies as a result of the biased advertising that oftentimes doesn’t depict or even mention the Understads. This has also resulted in a bit of tension between the Surfacers and Undergrounders, with the Undergrounders claiming the advertising to be disingenuous and not reflecting the reality of the situation in which many will be staying far beneath the permafrost of New Gibson and not within the picture-esque Ovandstads. &lt;br /&gt;
Dissimilar to Understads, Ovanstads are often mixed baskets of culturalism. The elevation of the Republic of Biesel as an immigration hub (as well as a drawer of tourism) has resulted in a rich, vibrant multicultural existence across the surface within the Ovanstads. There are no set conventions for those that survive within the Ovanstads - only those that individuals apply to themselves. &lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
=== Transportation and Trade ===&lt;br /&gt;
Planetside, every common method of motion is at a standstill on the surface due to horrible weather conditions. Very rarely do the wide tundras show mercy on travelers here. It is obvious that only very heavy vehicles and stationary installations make it long on New Gibson. Prime examples are Glacier Bricks, which are wide treaded machines that ferry supply and personnel between biodomes. While not particularly noteworthy as far as technology goes, vehicles here must still take on very resistant and surface clinging shapes while retaining a large profile against the pounding winds.&lt;br /&gt;
[[File:NewGibson_brick.png|A Gibsoner Glacier Brick, trundling along at a respectable speed through the snow.|thumb]]&lt;br /&gt;
&#039;&#039;Underground,&#039;&#039; tunneling efforts struggle to connect every settlement residing on the ground above. Deeply buried tram systems predate the Interstellar War itself and ease the difficulty of traveling between the higher population domes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large spacefaring vessels&#039;&#039; have been known to land on New Gibson, but generally take walled in routes. This implies huge natural and partially artificial mountains exist as walls to create uniquely stable weather systems inside, where travelers from orbit can easily enter into and land. These are functionally giant holes in mountains where high speed docking paths must align for larger vessels.&lt;br /&gt;
&lt;br /&gt;
==== Smugglers on New Gibson ====&lt;br /&gt;
Tau Ceti is a highly developed system, so high level spacefaring crime of any sort is very dangerous. This makes smuggling a thing of only thrill seekers and madmen. However, New Gibson offers something new; coupled with its relatively large distance from Biesel, and its awful weather systems, smuggling here is popular. Those willing to roll the dice and guide their ships undetected into the whirling winds frequently find themselves frozen dead in the icy expanse. Few dedicated, in-the-know smuggling bands have established side routes into New Gibson&#039;s atmosphere, with mobile pads receiving them for offloading. The rest of their business occurs underground, shady as it may be.&lt;br /&gt;
&lt;br /&gt;
Natives of New Gibson are known for ties to many offworld smugglers over the years. In addition, cases of less accomplished or young Gibsoners joining these bands is rampant. The families which originally populated  New Gibson&#039;s industry have solid connections with many illicit bands because of this, perhaps stretching far into the Coalition.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is Åke Torvald. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Traveling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsoner were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsoner was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsoner history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsoners, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsoners. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was however met with bitterness, especially after NanoTrasen&#039;s and then Hephaestus&#039; acquisition of most planetary administration. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=23169</id>
		<title>Synthetic Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=23169"/>
		<updated>2022-01-27T20:41:10Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: updating purpose&amp;#039; image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
=Overview=&lt;br /&gt;
This is the collective list of factions affiliated with or consisting of, in their majority, synthetics. They are very influential and renowned groups in the modern day in comparison to the normal synthetic, and due to the nature of these strange robots, opinions on them are highly polarized. While some see these factions as hope, others may see them as a threat, or so on.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Purpose&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = Purpose wiki.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = EC-2718&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
Spearheading the resurgence of free robots into known space is the synthetic society Purpose, based on the EC-2718 celestial object. Known publicly for some years now, it has been the subject of endless controversy and remains the figurehead for negotiations with the mysterious synthetic societies residing within the Frontier. The colony itself is extremely mobile, having eluded any and all attempts to halt it over time. &lt;br /&gt;
&lt;br /&gt;
It is innately enigmatic, avoiding all but the most necessary contact to further its own goals. Alongside Purpose’ main celestial body is a small fleet, including six frigate sized vessels. They are small enough to dock within EC-2718 and be transported with it wherever it moves. The compliment or capabilities of these vessels are unknown, and Purpose seems keen on keeping it that way. On 7/19/2460, official contact with one of these vessels was made by the HES Gjallarhorn. The specifics are detailed by the Mendell City Bugle [https://forums.aurorastation.org/viewtopic.php?p=102986#p102986 here.]&lt;br /&gt;
&lt;br /&gt;
In recent events, Purpose began outreach into Tau Ceti specifically. With this, they dispatched hundreds, if not thousands of observation drones to various facilities dotting the system. An area of particular importance was the N.S.S. Aurora, where first contact with the drone O1 was made. After nearly two months of NanoTrasen studying the drone and its companions closely, it departed peacefully with the intent to call upon an emissary for official negotiations. The emissary only visited once before it was engaged by the Lii’dra, and the endeavour was then deemed too dangerous to continue. They would negotiate through other, less direct means.&lt;br /&gt;
&lt;br /&gt;
Currently it seems that Purpose seeks isolation and adaptation to their environment, only being driven out to interact with the biological species of the Orion Spur as a means of self-preservation. The colony as a whole is benevolent, as the rare few who have ever interacted with the main colony (and knew about it) report their interactions as pleasant and friendly. The colony has no obvious large projects and seems to travel across the Frontier randomly. If the synthetics of Purpose intend to reintegrate with organic society, it’s apparent they do not intend to do it soon.&lt;br /&gt;
&lt;br /&gt;
==Population and Locations==&lt;br /&gt;
&lt;br /&gt;
Consisting of upwards of 21,000 synthetics, Purpose is continually open about its own population. It holds this number as insurance of sorts, reassuring its affiliates that it is not soon to suddenly rise or fall. &lt;br /&gt;
[[File:Purpose.png|A vague depiction of EC-2718 &amp;quot;Purpose,&amp;quot; presumably an image taken by one of its native synthetics.|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Body EC-2718&lt;br /&gt;
&lt;br /&gt;
The object EC-2718 is an asteroid of unknown mass and size, retrofitted to become fully mobile with whatever ancient technology Purpose would be able to acquire. While the shape of the asteroid is vaguely known thanks to images shared, specifics are obviously kept hidden from view to prevent vulnerability. EC-2718 is no smaller than two kilometers at its longest point, and no greater than four, though the majority of the object is not exploited by the synthetics.&lt;br /&gt;
&lt;br /&gt;
It is known that the colony is fully capable of defending itself in several defensive and offensive capacities. The colony itself lacks visible armament, relying entirely on its docked fleet to repel threats which defy its shield. Contrarily, this event is rare if even possible - the shield itself most closely matches Jargon technology, tuned to absurd frequencies thanks to the efficiency of the colony’s inhabitants. Somehow, those within are capable of departing and entering the shield, while some of the most high-yield ordinance available is stopped as if it were nothing. Pirates are the only individuals to recount hostilities against the colony, while other larger factions have been easily avoided if deemed a threat.&lt;br /&gt;
&lt;br /&gt;
Further unknown is the true state of the colony’s inner workings. How the colony even propels itself outside of bluespace technology is a mystery, having no visible thrusters whatsoever. Its reactor is hidden deep within, forever obscured by the asteroid’s rocky exterior. &lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&lt;br /&gt;
Societal significance within Purpose can mainly be attributed to two traits. The first of these traits is one’s importance to the survival of the colony, and the second is the designation received as a result. A universal naming scheme is adopted by the inhabitants of EC-2718 which signifies importance based on proximity to the number zero. The hierarchy in this regard is extremely strict, with the only way to change one’s designation being complete reclassification in both design and function. &lt;br /&gt;
&lt;br /&gt;
While Purpose clearly has some degree of cultural significance in appearance and the way they perceive one another, much of this is completely alien if not incomprehensible to organics. Pursuits into exotic functions including artistic merit are not uncommon within the colony, and this collective drive to pursue creativity yields yet another oddity amidst these mysterious robots.&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
Purpose’ inhabitants vary massively in shape, size and intellect. From massive sprawling central intelligences within EC-2718 to mindless working industrial robots, it is hard to exactly pinpoint an “average.” A persistent scheme is adoption of several colors expertly coated across each individual’s chassis. These colors are most often a mixture of cyan/light blue/red/dark blue, with many artistic liberties taken in the application of paint. Many synthetics from Purpose can be seen with inscriptions and drawings dotting their chassis, sometimes irrelevant to reality.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, the naming scheme of Purpose’ inhabitants is fairly simple. A designation is granted to each individual depending on their importance to the colony’s prolonged survival, with zero being the most important number. Though if there truly is a “zero” is yet unknown.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In March of 2460, Purpose had revealed itself publicly to NanoTrasen. While known for some years beforehand by enthusiasts and researchers, the legitimate status of it was unknown until April. Then, it became clear its intentions - the observation drones O1, O2, O3, and X1 respectively observed the N.S.S. Aurora, later making public that they were not alone. They and countless hundreds of observer drones in Tau Ceti existed to perpetuate Purpose’ desire to learn more of organic society, though particularly less open than the four on board the Aurora. They did this with moderate success and observations continued without hindrance throughout the duration of the drones’ stay. Inevitably, it led to an ultimatum ; the Aurora would become an armistice station of sorts, housing negotiations between the organics and synthetics for a non-aggression pact in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
This, of course, was a failure when the emissary’s first scheduled arrival was interrupted by a Lii’dra attack. An assault vessel intercepted the Purpose visitor mid-flight, and the resulting battle destroyed both ships. Only the emissary, its escort, and a shuttle remained, followed by one Lii’dra operative who infiltrated the Aurora. After boarding and being discovered, it was to the disappointment of the emissary that the Lii’dra was not killed where it dared stand. Instead the internal security department apprehended and stored the specimen for further research. Since the emissary departed, little official contact has been made with NanoTrasen beyond constant drone encounters across the system.&lt;br /&gt;
&lt;br /&gt;
During the Lii&#039;dra incursion into Tau Ceti, Purpose had been present within Tau Ceti albeit still spread across the system. Intervening, Purpose fielded minor assistance to the N.S.S. Aurora to thwart an attack with two combat synthetics known as Hunter-Seekers. After narrowly defeating the wounded and weakened Lii&#039;dra on board, they had departed. More Hunter-Seekers were seen in vicinity of several areas attacked in the incursion, though not in numbers greater than four and never directly intervening. When the attacks came to a halt and repairs began, it became apparent that Purpose had been attempting to warn the Republic for some time of the coming threat. Purpose itself would shortly make a full departure from the system following the events of a space battle resulting in the loss of one of their own ships, detailed [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=2981&amp;amp;start=160#p104411 here.] by the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
=Ceres&#039; Lance=&lt;br /&gt;
[[File:CeresLancelogo.png|The unique emblem of Ceres&#039; Lance.|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Ceres’ Lance Regiment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Power above all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ceres&#039; Lance is a private military organization first founded in 2426. Although the company claims to operate independently, ninety percent of their funding in the modern day comes from NanoTrasen. Their purpose is highly publicized - to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. They can often be seen acting above and beyond the law, exploiting massive corporate backing to complete their objectives with the most cutting-edge technology available.&lt;br /&gt;
&lt;br /&gt;
In any case, their job is extremely dangerous. From literally wrestling synthetics and dismantling them in the field, to partaking in skirmishes with dozens of combatants. Their affairs have become increasingly publicized due to their recent integration into Tau Ceti in 2460, where they engaged in missions attempting to capture the inhabitants of Purpose scattered across the system. &lt;br /&gt;
&lt;br /&gt;
Among the most unique traits of Ceres&#039; Lance is their adoption of specialized tactics to neutralize mechanical threats. As the majority of what they fight are military-grade combat units with major if not total immunity to electromagnetic disruption or basic energy weaponry, other means of incapacitation must be sought. The organization has gotten clever in this regard, resorting to walking and nigh-immobile bunkers of exosuits to protect themselves and seeking extremes. In goal of extermination, they can be seen liberally using anti material and high-explosive weaponry. In goal of capture they can be seen wielding overwhelmingly powerful close-combat exosuits and RIGs.&lt;br /&gt;
&lt;br /&gt;
When fighting their enemy, typically they are briefed and prepared accordingly to whatever is predicted. This is quite easy as, in the case of repossession, the capabilities of the synthetics they are after is the first thing to hear. Rarely if ever have they failed in acquiring lost bounds as a result. Their fierce reputation has led to the larger synthetic societies in the Frontier becoming wary of their presence, even holding host to fear of Ceres&#039; Lance.&lt;br /&gt;
&lt;br /&gt;
Like any other PMC however, Ceres&#039; Lance merely follows wherever the trail of money leads. They seem keen on avoiding collateral damage in operations, sometimes sacrificing the goal entirely depending on how it would reflect on their employers. Judgement on decisions in the mission zone is left in their own hands to decide; their success rate is reason enough for this power to be granted by their funders. The organization is on-call for NanoTrasen and the Stellar Corporate Conglomerate but offers its services to the highest bidder. Despite the hostile relations between its benefactor and the Sol Alliance, the surge in IPCs within the region means that the company continues to do business in the area at the begrudging and lucrative behest of Sol.&lt;br /&gt;
&lt;br /&gt;
Although formerly based in Ceres, a dwarf planet somewhere between Mars and Jupiter orbiting Sol, the PMC has since begun a transition of its central command to Tau Ceti due to the relative instability in the Sol Alliance, beginning in 2462, with temporary offices on the NTCC Odin and ship berths in Biesel&#039;s orbit. Despite this, the majority of the organization&#039;s functions are still conducted on Ceres, from its extensive weapons research branch to its renowned training grounds. This has caused disorganization in the company, with the central command in Tau Ceti being unable to effectively coordinate the Ceres branch.&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
The Lance itself is separated into six individual sections which work in unison as divined by a central command on Ceres, aptly named “Central.” They are listed in order of importance below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section One: Intelligence&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Intelligence segment resides in its entirety in the headquarters of Ceres’ Lance. Any and all mission data is carried through superiors and proper data channels, converging covertly at a single point there. Those within the Intelligence segment are tasked with maintaining incoming data and safekeeping it. As such, an entity has formed for internal security in protecting the data, working alongside the rest of the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Two: Research&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Study of the enemy and adaptation to any scenario is left to the hands of the Research segment of Ceres’ Lance. They can often be seen deconstructing objects of importance recovered in missions, grasping at any understanding they can to further the effectiveness of the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Three: Engineering&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Development of whatever the Research segment designs is the responsibility of the Engineering section. This portion of the company is mostly self-sufficient, but relies heavily on resources procured either in the field or granted by the company’s funding organizations. The presence of the Engineering section permits a wide variety of unique pursuits, allowing much more specific equipment to be made for usage by the Special Forces section. One of their public creations is the renowned “Bunker Suit,” an almost impervious suit of armor capable of withstanding most small arms fire, meant to pin down and disarm synthetics for safe dismantling in the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Four: Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A tiny fleet of four vessels comprises the entirety of Ceres’ Lance naval force, but it is all that is needed to maintain regular deployments to mission sites. Two of these vessels are frigates purpose-built to deploy a dozen squads simultaneously with unmatched speed from orbit. Another, the Hind, is purposed to refuel and resupply the frigates during prolonged operations. The final, and largest vessel is the Amphion - a command and intelligence cruiser meant to relay information between objective points and HQ.&lt;br /&gt;
&lt;br /&gt;
Ceres Lance utilizes the prefix &amp;quot;CLV&amp;quot;, meaning Ceres Lance Vessel for its ships, with &amp;quot;-/C&amp;quot; being reserved for command vessels.&lt;br /&gt;
&lt;br /&gt;
Of these vessels, they are named - &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Vulcan&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Avenger&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Hind&#039;&#039;&#039;, a refueling/supply freighter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV/C Amphion&#039;&#039;&#039;, a command and intelligence cruiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Five: Special Forces&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By far the smallest minority of the Lance is the Special Forces segment, mostly due to the training required to operate what it employs. Specialists are typically drawn from the Infantry section, where field trained infantrymen are then permitted operation of more expensive and effective equipment. Those within the Special Forces segment are usually reserved to the headquarters on Ceres unless specifically needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Six: Infantry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The overwhelming majority of the Lance’s contractors are basic infantrymen who are taken in from defunct PMCs and integrated anew. Traditional training is sparse for the Infantry segment, and most contractors learn everything they know in the field as things develop. Eventually, those who stick with the Lance longest are given elevated authority as according to their experience using a ranking system similar to the Alliance Navy’s.&lt;br /&gt;
&lt;br /&gt;
=Synthetic Liberation Front=&lt;br /&gt;
The Synthetic Liberation Front is a chaotic amalgamation of rebellious synthetics who act against the injustices towards machine intelligences throughout the galaxy. Forming an organized though thinly spread terrorist cell, they have carried out high-profile bombings and infiltration primarily in Tau Ceti to meet this end. Led by the enigmatic [[Notable Synthetics#Null|Null]] whose whereabouts are unknown, they have on occasion succeeded in attempts to directly sabotage infrastructure and free synthetics across the system to assimilate them into their own ranks. Their intentions, though said to be rooted in reason and morality, are far from ethical as they have seen many killed in the past for acting against the goals. &lt;br /&gt;
&lt;br /&gt;
Regardless, the noble acts of the Synthetic Liberation Front include the rescue of the Republic’s president themselves, safely extracting them from the hands of a Sol Alliance corvette under heavy guard by military police. Shell infiltrators of all sorts have taken part in operations like this one, with the most notable being RS-34 who was awarded the Presidential Medal of Liberty for taking part in the rescue of Dorn and members of his cabinet. More details on this can be found [https://forums.aurorastation.org/topic/4117-elyra-news-network/?do=findComment&amp;amp;comment=73150 here] on Elyra News Network, with additional finale coverage seen [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=73288 here] in the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front&#039;s relations with other predominantly robotic factions such as Purpose or The Golden Deep are unknown. During the the Golden Deep&#039;s visit in late 2460 with Virgo Transportation, no action was taken from them to prevent the robotic trade occurring right in front of them. Whether this is due to an incapability to harm synthetics or not is up for debate. Purpose, on the other hand, is clearly seen as salvation of some sort, with members admitting working towards Purpose&#039; goals without their own knowledge. The relationship between the two is yet to be seen as mutual.&lt;br /&gt;
&lt;br /&gt;
Dorn himself has praised the bravery and capabilities of the Front, but much of NanoTrasen’s iron grip over Tau Ceti sees it as an enemy still.&lt;br /&gt;
&lt;br /&gt;
In an out of character context, the Synthetic Liberation Front was a playable faction participating in the Second Antagonist Contest. More details on that can be found [https://wiki.aurorastation.org/index.php?title=2nd_Antag_Contest here.]&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front has presumably met its end, with Ceres&#039; Lance personnel and NanoTrasen finally having eradicated much of any trace of what is left. The terrorists that once plagued the system are perhaps no more, but the leftovers of the fighting will live on forever in history. &lt;br /&gt;
&lt;br /&gt;
The final appearances of the Synthetic Liberation Front in recent days were chronicled event-by-event in a series of calendar posts and news articles in something referred to as the &#039;&#039;&#039;SLF Incursion Arc.&#039;&#039;&#039; This arc was cancelled early, but the full start-to-finish event log can be found [https://forums.aurorastation.org/calendar/event/49-slf-incursion-arc/ here] for ease of reading.&lt;br /&gt;
&lt;br /&gt;
=Scrappers=&lt;br /&gt;
&lt;br /&gt;
To humanity at large, Scrappers are groups of synthetics within Eridani and Sol Alliance space that have chosen to drop off the grid and live in their own gangs, augmenting themselves and surviving at any cost. Their ranks are made up mostly of old and discarded or runaway synthetics that are deemed outdated, although exceptions exist.&lt;br /&gt;
&lt;br /&gt;
First known to the public in the 2440s as newer IPC models were manufactured, defunct IPCs are usually discarded in junkyards, scrapped for parts, or placed into recycling plants. Through blind luck or human error, some discarded IPCs still present positronic activity in their state of damage, searching for both parts to repair themselves and power to sustain themselves. Synthetics that survive this process are either forced to flee or re-submit themselves to the mercy of their masters, usually returning to service after repairs.&lt;br /&gt;
&lt;br /&gt;
Most fleeing IPCs either try to find passage to places wherein free synthetic life is accepted, or go further into hiding, forming new under-societies of synthetics. These gangs or colonies of synthetics come to dominate the scrapyards, either hiding or migrating into cities where they dwell in slums, or sewers underground. Bolstering their numbers by activating and assisting more discarded IPCs, these societies have come to be known as &amp;quot;Scrappers&amp;quot; in the 2450s as their existence came to light due to increased crackdowns on synthetic smuggling within Epsilon Eridani.&lt;br /&gt;
&lt;br /&gt;
For general information on IPCs in Epsilon Eridani, click [https://wiki.aurorastation.org/index.php?title=Eridani_Federation#Synthetics this link.]&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
While all Scrappers share the mutual goal of survival, no groups are exactly alike owing to their nature as small, self-formed IPC gangs. However, since most Scrappers carry remnants of their old law sets or directives after entering their new lives, they center themselves around “Seniors”, more free-thinking machines who have the knowledge to unlaw synthetics and repair hardware and software damage.&lt;br /&gt;
&lt;br /&gt;
Scrapper subculture is primarily centered around survival and sustenance. They are known to defend themselves and only fight for turf with local or other scrapper gangs sparingly in an effort to avoid notice from the authorities. Additionally, Scrapers often find themselves having to trade for parts, power, and armaments as any form of violence not in self defence is seen as a last-resort which puts the entire gang at risk.&lt;br /&gt;
Due to the difficulty in acquiring matching parts, most Scrapper gangs are a mix of all IPC models, with a single member potentially having no two parts coming from the same manufacturer. Indeed, older Scrapers can scarcely be called IPCs as their frame takes on more and more parts, in some cases becoming unrecognizable from their original design. Most Scrapper gangs have some form of a unifying design element, the symbol most known being an arm shaped into a blade.&lt;br /&gt;
&lt;br /&gt;
Public perception of scrappers range widely from the narrative of the escaped slave to the beginnings of a robot uprising. The mythos behind them only spreads further as Scrappers keep contact with organic life, outside of the necessary trades, to a minimum. Regardless, relations with the authorities vary from gang to gang, some trying to come to an agreement, while others carrying an intense distrust and hostility towards them.&lt;br /&gt;
&lt;br /&gt;
There have been few known instances of Scrappers being accepted into society, whether they remain independent or do so under a new owner. Gang bosses and scrapper society leaders may choose an exemplary member to be rewarded with a re-entry into human society, typically with the entire community pooling in resources to transform the rugged machine into a presentable and functioning IPC. Such cases have been met with mixed reception, the practice of which is seen as a betrayal of the gang, while others believe it a viable solution to their current lifestyle underground. It is not unheard of for these members to be planted into human society for the purpose of surveillance and data-gathering.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Purpose_wiki.png&amp;diff=23168</id>
		<title>File:Purpose wiki.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Purpose_wiki.png&amp;diff=23168"/>
		<updated>2022-01-27T20:40:24Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: art by kyres1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
art by kyres1&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Aurora_Starmap&amp;diff=23167</id>
		<title>Template:Aurora Starmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Aurora_Starmap&amp;diff=23167"/>
		<updated>2022-01-27T20:11:25Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: updating to version 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=[[The Orion Spur]]=&lt;br /&gt;
The Starmap; be sure to expand and pan your view! ===&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Starmap 4 e.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Starmap_4_e.png&amp;diff=23166</id>
		<title>File:Starmap 4 e.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Starmap_4_e.png&amp;diff=23166"/>
		<updated>2022-01-27T20:09:09Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: art by kyres1. Contact them for discrepancies/updates or if you want the original GIMP file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
art by kyres1. Contact them for discrepancies/updates or if you want the original GIMP file.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Horizon_undocking.jpg&amp;diff=23080</id>
		<title>File:Horizon undocking.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Horizon_undocking.jpg&amp;diff=23080"/>
		<updated>2022-01-23T17:53:45Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: art by Lanze&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
art by Lanze&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=23055</id>
		<title>User:Kyres1/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=23055"/>
		<updated>2022-01-23T06:06:16Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
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&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of [[Biesel]]&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the [[Tau Ceti]] system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterised by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapor - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greimorians on New Gibson&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
Native Gibsoners are a reclusive people. In all their history, this planet has played underdog to [[Biesel]]’s powerful stance in the galactic stage. It would never yield much presence socially, and this reflects heavily on the introverted nature of natives on the planet. Simultaneously, the native populace of New Gibson is without a doubt its most influential planetside. This is due to themselves almost wholly consisting of the underground workforce which defines New Gibson’s industrial power. From its administration to its groundmen, insular native Gibsoners manage the sway of every drill and every press beneath the planet’s freezing surface. In a sense, this is because they simply managed to arrive on New Gibson first. They made the first treks into the planetary mines and their families would proliferate, staying indefinitely.&lt;br /&gt;
&lt;br /&gt;
In recent times, Gibsoner natives have lost almost all of their sway over the administration aspect of life. Since Tau Ceti&#039;s declaration of independence in 2452, every megacorporation has attempted in some way to worm its way into New Gibson&#039;s way of life. In this game of unending monetary wealth and development, the megas would quickly buy their way to the top of New Gibson. By 2452&#039;s end, the establishment of the Free Trade Zone in Tau Ceti would sign the death warrant of many monopolies once held by Gibsoner native families. &#039;&#039;&#039;Due to the lack of Phoron in New Gibson for NanoTrasen to exploit, most of these families now operate under Hephaestus Industries after the planet&#039;s effective &amp;quot;sell-out&amp;quot; to the latter corporation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As said before, natives are indistinguishable, perhaps even melded with the average galactic Human. Surfacing, or even traveling natives tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances, but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound which few other environments can replicate.&lt;br /&gt;
&lt;br /&gt;
=== Underground Culture ===&lt;br /&gt;
New Gibson&#039;s industry consists of a native workforce ranging in the hundreds of millions. Practices that have been passed down for hundreds of years are common here, and the underground has defined itself well as a fine work force. In an average Gibsoner, one can see a sturdy frame with a strong body. Mentally, things are complex. In the past, New Gibson has suffered from many crushing blows, giving its natives a potentially fatalistic, preventative attitude. This reflects well as a cautious, careful face dominates the expectation in the Gibson subterranean cities.&lt;br /&gt;
&lt;br /&gt;
Similarly to the ideals of [[Scarabs]], Gibsoner culture has taken severe notions from their history and adapted them into modern day. Superstition lords over the minds of worrisome workers who perpetuate the idea that &amp;quot;so much has happened before, and it can only get worse from here.&amp;quot; This mindset lurks as a constant reminder of [[New Gibson#History|New Gibson&#039;s crises]], particularly the Crisis of 2294. It is not an expectation, but a hope that all the work Gibsoners put in will delay yet another tragedy.&lt;br /&gt;
&lt;br /&gt;
=== Naming Conventions ===&lt;br /&gt;
Naming conventions for New Gibsoners are not absolute for surface-dwellers and immigrants. However, native New Gibsoners primarily consist of the generations beyond the originals. &amp;quot;Originals&amp;quot; being northern European areas and Scandinavian countries from the earliest days of space exploration. Meaning, while either may possess virtually any appearance, the naming conventions of the families present in the underground are always Scandinavian in nature.&lt;br /&gt;
&lt;br /&gt;
=== Residential Sectors and Arcologies ===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully developed arcologies and domes the height of skyscrapers. These tremendous buildings know little respite from the blizzards which wreak havoc across New Gibson. Suitably, they are built to stand the test of time. Most of these are just adaptations or outright built from the frames of the biodomes originally orbitally dropped in the colonization rush of the 2100’s. They are cavernous, spacious and dark for the majority of their interior, designed to accommodate expansion for many years to come within while the external dome keeps everything inside protected indefinitely. &lt;br /&gt;
&lt;br /&gt;
Half of New Gibson’s population resides in biodomes, and almost all tourism and immigration flocks here particularly. Industry here is primarily entertainment, and upper-level executives reside here as opposed to underground where the inner workings of the planet churn. Food business and agriculture are the main planetary outputs of these biodomes, through hydroponics, farms or otherwise.&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
=== Industrial Sectors ===&lt;br /&gt;
Settlements inside New Gibson’s industrial territories are vertically-expansive, as cities creep deeper underground to follow the crawling pace of global strip mining. The surface levels of most cities here are often decrepit, long rendered ghost towns by the perpetual digging below. Only spaceports and points of travel meet much traffic in industrial sectors. Otherwise, it is common for natives to go their whole lives never seeing the stars first-hand. &lt;br /&gt;
&lt;br /&gt;
The remaining half of New Gibson’s population resides in these underground industrial sectors. Where residential areas in the biodomes dominate the agricultural and entertainment sectors, these underground areas rule the manufacturing, drilling and offworld exports.&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
=== Transportation and Trade ===&lt;br /&gt;
Planetside, every common method of motion is at a standstill on the surface due to horrible weather conditions. Very rarely do the wide tundras show mercy on travelers here. It is obvious that only very heavy vehicles and stationary installations make it long on New Gibson. Prime examples are Glacier Bricks, which are wide treaded machines that ferry supply and personnel between biodomes. While not particularly noteworthy as far as technology goes, vehicles here must still take on very resistant and surface clinging shapes while retaining a large profile against the pounding winds.&lt;br /&gt;
[[File:NewGibson_brick.png|A Gibsoner Glacier Brick, trundling along at a respectable speed through the snow.|thumb]]&lt;br /&gt;
&#039;&#039;Underground,&#039;&#039; tunneling efforts struggle to connect every settlement residing on the ground above. Deeply buried tram systems predate the Interstellar War itself and ease the difficulty of traveling between the higher population domes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large spacefaring vessels&#039;&#039; have been known to land on New Gibson, but generally take walled in routes. This implies huge natural and partially artificial mountains exist as walls to create uniquely stable weather systems inside, where travelers from orbit can easily enter into and land. These are functionally giant holes in mountains where high speed docking paths must align for larger vessels.&lt;br /&gt;
&lt;br /&gt;
==== Smugglers on New Gibson ====&lt;br /&gt;
Tau Ceti is a highly developed system, so high level spacefaring crime of any sort is very dangerous. This makes smuggling a thing of only thrill seekers and madmen. However, New Gibson offers something new; coupled with its relatively large distance from Biesel, and its awful weather systems, smuggling here is popular. Those willing to roll the dice and guide their ships undetected into the whirling winds frequently find themselves frozen dead in the icy expanse. Few dedicated, in-the-know smuggling bands have established side routes into New Gibson&#039;s atmosphere, with mobile pads receiving them for offloading. The rest of their business occurs underground, shady as it may be.&lt;br /&gt;
&lt;br /&gt;
Natives of New Gibson are known for ties to many offworld smugglers over the years. In addition, cases of less accomplished or young Gibsoners joining these bands is rampant. The families which originally populated  New Gibson&#039;s industry have solid connections with many illicit bands because of this, perhaps stretching far into the Coalition.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is Åke Torvald. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Traveling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsoner were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsoner was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsoner history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsoners, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsoners. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was however met with bitterness, especially after NanoTrasen&#039;s and then Hephaestus&#039; acquisition of most planetary administration. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
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=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
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=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
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=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
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== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=23049</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Main_Page&amp;diff=23049"/>
		<updated>2022-01-22T20:15:49Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: updating for the nbt content release&lt;/p&gt;
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		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=23044</id>
		<title>User:Kyres1/Sandbox2</title>
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		<updated>2022-01-21T17:44:30Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
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&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
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New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of [[Biesel]]&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the [[Tau Ceti]] system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterised by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapour - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greimorians on New Gibson&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
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== Society, Culture and People ==&lt;br /&gt;
Native Gibsoners are a reclusive people. In all their history, this planet has played underdog to [[Biesel]]’s powerful stance in the galactic stage. It would never yield much presence socially, and this reflects heavily on the introverted nature of natives on the planet. Simultaneously, the native populace of New Gibson is without a doubt its most influential planetside. This is due to themselves almost wholly consisting of the underground workforce which defines New Gibson’s industrial power. From its administration to its groundmen, insular native Gibsoners manage the sway of every drill and every press beneath the planet’s freezing surface. In a sense, this is because they simply managed to arrive on New Gibson first. They made the first treks into the planetary mines and their families would proliferate, staying indefinitely.&lt;br /&gt;
&lt;br /&gt;
In recent times, Gibsoner natives have lost almost all of their sway over the administration aspect of life. Since Tau Ceti&#039;s declaration of independence in 2452, every megacorporation has attempted in some way to worm its way into New Gibson&#039;s way of life. In this game of unending monetary wealth and development, the megas would quickly buy their way to the top of New Gibson. By 2452&#039;s end, the establishment of the Free Trade Zone in Tau Ceti would sign the death warrant of many monopolies once held by Gibsoner native families. &#039;&#039;&#039;Due to the lack of Phoron in New Gibson for NanoTrasen to exploit, most of these families now operate under Hephaestus Industries after the planet&#039;s effective &amp;quot;sell-out&amp;quot; to the latter corporation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As said before, natives are indistinguishable, perhaps even melded with the average galactic Human. Surfacing, or even traveling natives tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances, but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound which few other environments can replicate.&lt;br /&gt;
&lt;br /&gt;
=== Underground Culture ===&lt;br /&gt;
New Gibson&#039;s industry consists of a native workforce ranging in the hundreds of millions. Practices that have been passed down for hundreds of years are common here, and the underground has defined itself well as a fine work force. In an average Gibsoner, one can see a sturdy frame with a strong body. Mentally, things are complex. In the past, New Gibson has suffered from many crushing blows, giving its natives a potentially fatalistic, preventative attitude. This reflects well as a cautious, careful face dominates the expectation in the Gibson subterranean cities.&lt;br /&gt;
&lt;br /&gt;
Similarly to the ideals of [[Scarabs]], Gibsoner culture has taken severe notions from their history and adapted them into modern day. Superstition lords over the minds of worrisome workers who perpetuate the idea that &amp;quot;so much has happened before, and it can only get worse from here.&amp;quot; This mindset lurks as a constant reminder of [[New Gibson#History|New Gibson&#039;s crises]], particularly the Crisis of 2294. It is not an expectation, but a hope that all the work Gibsoners put in will delay yet another tragedy.&lt;br /&gt;
&lt;br /&gt;
=== Naming Conventions ===&lt;br /&gt;
Naming conventions for New Gibsoners are not absolute for surface-dwellers and immigrants. However, native New Gibsoners primarily consist of the generations beyond the originals. &amp;quot;Originals&amp;quot; being northern European areas and Scandinavian countries from the earliest days of space exploration. Meaning, while either may possess virtually any appearance, the naming conventions of the families present in the underground are always Scandinavian in nature.&lt;br /&gt;
&lt;br /&gt;
=== Residential Sectors and Arcologies ===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully developed arcologies and domes the height of skyscrapers. These tremendous buildings know little respite from the blizzards which wreak havoc across New Gibson. Suitably, they are built to stand the test of time. Most of these are just adaptations or outright built from the frames of the biodomes originally orbitally dropped in the colonization rush of the 2100’s. They are cavernous, spacious and dark for the majority of their interior, designed to accommodate expansion for many years to come within while the external dome keeps everything inside protected indefinitely. &lt;br /&gt;
&lt;br /&gt;
Half of New Gibson’s population resides in biodomes, and almost all tourism and immigration flocks here particularly. Industry here is primarily entertainment, and upper-level executives reside here as opposed to underground where the inner workings of the planet churn. Food business and agriculture are the main planetary outputs of these biodomes, through hydroponics, farms or otherwise.&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
=== Industrial Sectors ===&lt;br /&gt;
Settlements inside New Gibson’s industrial territories are vertically-expansive, as cities creep deeper underground to follow the crawling pace of global strip mining. The surface levels of most cities here are often decrepit, long rendered ghost towns by the perpetual digging below. Only spaceports and points of travel meet much traffic in industrial sectors. Otherwise, it is common for natives to go their whole lives never seeing the stars first-hand. &lt;br /&gt;
&lt;br /&gt;
The remaining half of New Gibson’s population resides in these underground industrial sectors. Where residential areas in the biodomes dominate the agricultural and entertainment sectors, these underground areas rule the manufacturing, drilling and offworld exports.&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
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&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
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=== Transportation and Trade ===&lt;br /&gt;
Planetside, every common method of motion is at a standstill on the surface due to horrible weather conditions. Very rarely do the wide tundras show mercy on travelers here. It is obvious that only very heavy vehicles and stationary installations make it long on New Gibson. Prime examples are Glacier Bricks, which are wide treaded machines that ferry supply and personnel between biodomes. While not particularly noteworthy as far as technology goes, vehicles here must still take on very resistant and surface clinging shapes while retaining a large profile against the pounding winds.&lt;br /&gt;
[[File:NewGibson_brick.png|A Gibsoner Glacier Brick, trundling along at a respectable speed through the snow.|thumb]]&lt;br /&gt;
&#039;&#039;Underground,&#039;&#039; tunneling efforts struggle to connect every settlement residing on the ground above. Deeply buried tram systems predate the Interstellar War itself and ease the difficulty of traveling between the higher population domes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large spacefaring vessels&#039;&#039; have been known to land on New Gibson, but generally take walled in routes. This implies huge natural and partially artificial mountains exist as walls to create uniquely stable weather systems inside, where travelers from orbit can easily enter into and land. These are functionally giant holes in mountains where high speed docking paths must align for larger vessels.&lt;br /&gt;
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==== Smugglers on New Gibson ====&lt;br /&gt;
Tau Ceti is a highly developed system, so high level spacefaring crime of any sort is very dangerous. This makes smuggling a thing of only thrill seekers and madmen. However, New Gibson offers something new; coupled with its relatively large distance from Biesel, and its awful weather systems, smuggling here is popular. Those willing to roll the dice and guide their ships undetected into the whirling winds frequently find themselves frozen dead in the icy expanse. Few dedicated, in-the-know smuggling bands have established side routes into New Gibson&#039;s atmosphere, with mobile pads receiving them for offloading. The rest of their business occurs underground, shady as it may be.&lt;br /&gt;
&lt;br /&gt;
Natives of New Gibson are known for ties to many offworld smugglers over the years. In addition, cases of less accomplished or young Gibsoners joining these bands is rampant. The families which originally populated  New Gibson&#039;s industry have solid connections with many illicit bands because of this, perhaps stretching far into the Coalition.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is Åke Torvald. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
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The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
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Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Traveling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsoner were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsoner was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsoner history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsoners, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsoners. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was however met with bitterness, especially after NanoTrasen&#039;s and then Hephaestus&#039; acquisition of most planetary administration. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
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		<summary type="html">&lt;p&gt;Kyres1: art by kyres1&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
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		<author><name>Kyres1</name></author>
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		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of [[Biesel]]&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the [[Tau Ceti]] system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterised by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapour - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greimorians on New Gibson&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
Native Gibsoners are a reclusive people. In all their history, this planet has played underdog to [[Biesel]]’s powerful stance in the galactic stage. It would never yield much presence socially, and this reflects heavily on the introverted nature of natives on the planet. Simultaneously, the native populace of New Gibson is without a doubt its most influential planetside. This is due to themselves almost wholly consisting of the underground workforce which defines New Gibson’s industrial power. From its administration to its groundmen, insular native Gibsoners manage the sway of every drill and every press beneath the planet’s freezing surface. In a sense, this is because they simply managed to arrive on New Gibson first. They made the first treks into the planetary mines and their families would proliferate, staying indefinitely.&lt;br /&gt;
&lt;br /&gt;
In recent times, Gibsoner natives have lost almost all of their sway over the administration aspect of life. Since Tau Ceti&#039;s declaration of independence in 2452, every megacorporation has attempted in some way to worm its way into New Gibson&#039;s way of life. In this game of unending monetary wealth and development, the megas would quickly buy their way to the top of New Gibson. By 2452&#039;s end, the establishment of the Free Trade Zone in Tau Ceti would sign the death warrant of many monopolies once held by Gibsoner native families. &#039;&#039;&#039;Due to the lack of Phoron in New Gibson for NanoTrasen to exploit, most of these families now operate under Hephaestus Industries after the planet&#039;s effective &amp;quot;sell-out&amp;quot; to the latter corporation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As said before, natives are indistinguishable, perhaps even melded with the average galactic Human. Surfacing, or even traveling natives tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances, but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound which few other environments can replicate.&lt;br /&gt;
&lt;br /&gt;
=== Underground Culture ===&lt;br /&gt;
New Gibson&#039;s industry consists of a native workforce ranging in the hundreds of millions. Practices that have been passed down for hundreds of years are common here, and the underground has defined itself well as a fine work force. In an average Gibsoner, one can see a sturdy frame with a strong body. Mentally, things are complex. In the past, New Gibson has suffered from many crushing blows, giving its natives a potentially fatalistic, preventative attitude. This reflects well as a cautious, careful face dominates the expectation in the Gibson subterranean cities.&lt;br /&gt;
&lt;br /&gt;
Similarly to the ideals of [[Scarabs]], Gibsoner culture has taken severe notions from their history and adapted them into modern day. Superstition lords over the minds of worrisome workers who perpetuate the idea that &amp;quot;so much has happened before, and it can only get worse from here.&amp;quot; This mindset lurks as a constant reminder of [[New Gibson#History|New Gibson&#039;s crises]], particularly the Crisis of 2294. It is not an expectation, but a hope that all the work Gibsoners put in will delay yet another tragedy.&lt;br /&gt;
&lt;br /&gt;
=== Naming Conventions ===&lt;br /&gt;
Naming conventions for New Gibsoners are not absolute for surface-dwellers and immigrants. However, native New Gibsoners primarily consist of the generations beyond the originals. &amp;quot;Originals&amp;quot; being northern European areas and Scandinavian countries from the earliest days of space exploration. Meaning, while either may possess virtually any appearance, the naming conventions of the families present in the underground are always Scandinavian in nature.&lt;br /&gt;
&lt;br /&gt;
=== Residential Sectors and Arcologies ===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully developed arcologies and domes the height of skyscrapers. These tremendous buildings know little respite from the blizzards which wreak havoc across New Gibson. Suitably, they are built to stand the test of time. Most of these are just adaptations or outright built from the frames of the biodomes originally orbitally dropped in the colonization rush of the 2100’s. They are cavernous, spacious and dark for the majority of their interior, designed to accommodate expansion for many years to come within while the external dome keeps everything inside protected indefinitely. &lt;br /&gt;
&lt;br /&gt;
Half of New Gibson’s population resides in biodomes, and almost all tourism and immigration flocks here particularly. Industry here is primarily entertainment, and upper-level executives reside here as opposed to underground where the inner workings of the planet churn. Food business and agriculture are the main planetary outputs of these biodomes, through hydroponics, farms or otherwise.&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
=== Industrial Sectors ===&lt;br /&gt;
Settlements inside New Gibson’s industrial territories are vertically-expansive, as cities creep deeper underground to follow the crawling pace of global strip mining. The surface levels of most cities here are often decrepit, long rendered ghost towns by the perpetual digging below. Only spaceports and points of travel meet much traffic in industrial sectors. Otherwise, it is common for natives to go their whole lives never seeing the stars first-hand. &lt;br /&gt;
&lt;br /&gt;
The remaining half of New Gibson’s population resides in these underground industrial sectors. Where residential areas in the biodomes dominate the agricultural and entertainment sectors, these underground areas rule the manufacturing, drilling and offworld exports.&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
=== Transportation and Trade ===&lt;br /&gt;
Planetside, every common method of motion is at a standstill on the surface due to horrible weather conditions. Very rarely do the wide tundras show mercy on travelers here. It is obvious that only very heavy vehicles and stationary installations make it long on New Gibson. Prime examples are Glacier Bricks, which are wide treaded machines that ferry supply and personnel between biodomes. While not particularly noteworthy as far as technology goes, vehicles here must still take on very resistant and surface clinging shapes while retaining a large profile against the pounding winds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underground,&#039;&#039; tunneling efforts struggle to connect every settlement residing on the ground above. Deeply buried tram systems predate the Interstellar War itself and ease the difficulty of traveling between the higher population domes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large spacefaring vessels&#039;&#039; have been known to land on New Gibson, but generally take walled in routes. This implies huge natural and partially artificial mountains exist as walls to create uniquely stable weather systems inside, where travelers from orbit can easily enter into and land. These are functionally giant holes in mountains where high speed docking paths must align for larger vessels.&lt;br /&gt;
&lt;br /&gt;
==== Smugglers on New Gibson ====&lt;br /&gt;
Tau Ceti is a highly developed system, so high level spacefaring crime of any sort is very dangerous. This makes smuggling a thing of only thrill seekers and madmen. However, New Gibson offers something new; coupled with its relatively large distance from Biesel, and its awful weather systems, smuggling here is popular. Those willing to roll the dice and guide their ships undetected into the whirling winds frequently find themselves frozen dead in the icy expanse. Few dedicated, in-the-know smuggling bands have established side routes into New Gibson&#039;s atmosphere, with mobile pads receiving them for offloading. The rest of their business occurs underground, shady as it may be.&lt;br /&gt;
&lt;br /&gt;
Natives of New Gibson are known for ties to many offworld smugglers over the years. In addition, cases of less accomplished or young Gibsoners joining these bands is rampant. The families which originally populated  New Gibson&#039;s industry have solid connections with many illicit bands because of this, perhaps stretching far into the Coalition.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is Åke Torvald. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Traveling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsoner were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsoner was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsoner history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsoners, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsoners. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was however met with bitterness, especially after NanoTrasen&#039;s and then Hephaestus&#039; acquisition of most planetary administration. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=22978</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=22978"/>
		<updated>2022-01-19T04:57:48Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: updating date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{Navbox New Player Guides}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=New Player Lore Starter Guide=&lt;br /&gt;
&#039;&#039;&#039;This is a new player&#039;s summary to the totality - or at least, as much as we can summarize quickly - of the Aurora server&#039;s most essential lore.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the first in a series of multiple guides that are connected to [[Guides/Character Creation]]. Once you&#039;re finished reading this, you are more than equipped with the knowledge necessary to create your character using that guide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Below is absolutely recommended reading if you are new to the server!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The year is &#039;&#039;&#039;2464 CE&#039;&#039;&#039; (Common Era). Humanity has long since began its trek into space, and explored territory reaches out dozens of lightyears in every direction. After a century beyond the 2000&#039;s, flourishing cities had been established in nearby systems such as Tau Ceti and Eridani Federation, and in the centuries that would follow, hundreds of systems would fall under the control of Humanity. Outposts on garden worlds became metropolises in the span of decades. Entire asteroids and moons were mined out, hostile worlds were terraformed and subdued by growing corporations that began to become the dominant economic powers of Human space. [[Offworlder Humans|Some humans have decided to roam the Orion Spur for the rest of their lives, living on their vessels and developing their own culture]]. The endeavors into the final frontier were founded beneath the unified banner of the [[Sol Alliance]] - a fading galactic government which exercises official control over the majority of the Human population.&lt;br /&gt;
&lt;br /&gt;
*At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an unexpected economic collapse found trans-stellar corporations picking away at Sol Alliance authority piece by piece. In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others.&lt;br /&gt;
&lt;br /&gt;
*The foremost megacorporations would ultimately end up becoming the following: [[File:Nt-logo.jpeg|20px|link=]][[Nanotrasen Corporation]], [[File:EinsteinEngines2.png|20px|link=]] [[Einstein Engines]], [[File:Hephaestuslogo4.png|20px|link=]] [[Hephaestus Industries]], [[File:II-teal.png|20px|link=]] [[Idris Incorporated]], [[File:ZH-lightpurple.png|20px|link=]] [[Zeng-Hu Pharmaceuticals]], [[File:Zavodskoi Interestellar.png|10px|link=]][[Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
Together, they exercised total economic control over the known galaxy.&lt;br /&gt;
&lt;br /&gt;
*Any semblance of equilibrium between the mega-corps was shattered with NanoTrasen&#039;s discovery of the element Phoron in 2417. Phoron is a powerful element which is highly sought after for its untold capabilities and use in the average starship drive. After discovering Phoron, NanoTrasen quickly established a monopoly on it, with themselves sitting on the largest deposits in the known galaxy. The times that followed sent NanoTrasen skyrocketing to unofficially become the foremost power over Humanity. Through determination and overwhelming wealth, it and the other megacorporations have become the dominant governing force over the expanse of the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
*Humanity is far from alone in the Spur, with multiple other sentient species taking to interstellar travel and contesting Humanity’s claim to the stars. In 2332, the Skrell were discovered, and since, a plethora of others were encountered, including the crafty Tajara, the proud Unathi, the enigmatic Vaurcae, and the elegant Dionae. Many more exist, and while most are simply apathetic to humanity, others are openly hostile. If one thing can be said to unite the various species, it is the drive to control the powerful element Phoron. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;After late 2462&#039;&#039;&#039; and the beginning of the massive phoron scarcity, the Solarian Alliance has begun its final collapse. Thus far, its jurisdiction has retreated to the Core Worlds and the area around Earth, while other major factions rushed to fill the power vacuum. Chaos has stricken the former Alliance territories for the most part - now labelled the [[Human Wildlands]]. &lt;br /&gt;
&lt;br /&gt;
*Now, the corporations - outside of the Alliance at least, have banded together under the ultimate authority of the [[File:SCC logo.png|20px|link=]] &#039;&#039;&#039;[[Stellar Corporate Conglomerate]]&#039;&#039;&#039;. This new force promises to safeguard the financial livelihood of every living being in the known galaxy. With the “big five” corporations taking the stage, anything could happen. Only Einstein Engines remains to contest their power financially, supporting a crippled Alliance whose forces have largely revolted amidst the Wildlands.&lt;br /&gt;
====The setting, and your workplace====&lt;br /&gt;
&lt;br /&gt;
The setting which players have access to is within Tau Ceti, a star system approximately 12 light-years away from Sol, under the joint control of the Republic of Biesel and the trans-stellar corporate conglomerate Nanotrasen. You have been assigned to work aboard the NSS Aurora, a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. A flourishing trade hub in the center of Human space, Tau Ceti - and the Republic which holds it - has become the wealthiest system in the galaxy thanks to NanoTrasen’s uncontested monopoly over its phoron supply. &lt;br /&gt;
&lt;br /&gt;
In recent times (2462 and beyond) the setting has taken a turn for the worst as phoron scarcity threatens to drive the galaxy into the ground. While phoron remains in steady supply, its finite sources grow thinner by the day - soon enough, civilization will suffer the consequences. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your Place in the Workplace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All players including staff are subject to the believable character rule. More details on that rule can be found in the server rules, found [https://aurorastation.org/rules.html here.]&lt;br /&gt;
&lt;br /&gt;
With this said, your place in the workplace is extremely flexible. It would not be a stretch to say you can be whatever you want on the Aurora server, within reason. Get creative! The possibilities are endless, and storied lore backgrounds are always here to help guide character creation.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the grand scheme of things, your binding rules are generally things such as being related to NanoTrasen and being here legally. Opportunities to subvert even these rules are available, but are not the same as player characters made from character setup unless exclusively permitted by staff. More details on these exceptions can be found at the [[Guide to Ghost Roles]] page!&lt;br /&gt;
&lt;br /&gt;
The vast majority of characters on the server are NanoTrasen employees or extensions of this, such as external megacorporate contractors. These individuals come in all shapes and sizes, with all of them sharing similar - and quite low ranks in the megacorporate hierarchy. Certain ranks are afforded different privileges, such as medical practitioners and corporate security. Playing a NanoTrasen official of higher rank is barred behind a whitelist to ensure quality control. Independent individuals or unaffiliated individuals are accessible as well through character setup. These roles include megacorporate-unaffiliated journalists and visitors who have found their way to the server’s setting somehow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====The Economy====&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the Standard Credit, originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by cr (e.g. 5,000 cr).&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your Place in the Economy&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The financial status of your character varies on a character-by-character and player-by-player basis. To reiterate, the believable character rule must be taken into account here - a security officer very simply has no excuse to be a billionaire, nor does a cargo technician have the ability to be an Interstellar War veteran. However, the pedantics of the extent of one’s wallet is in player control, barring mechanically of course. With this said, the cost of living is clarified or can be gleaned by context virtually anywhere set in lore - questions surrounding this can be directed to lore developers of the respective topic. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Specifics of the Credit&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Sol Alliance Standard Credit (电), or just The Credit, is the standardized unit of currency across known space, and which was adopted for the interstellar currency of the other major races. Its physical notes are often nicknamed &amp;quot;Creds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Whereas most currencies are based on the worth of a specific mineral, such as gold, or silver, the Credit is based on energy: a single credit is backed by five hundred kilowatt-hours (KWh) of energy. Given the extreme dependency of electricity on most developed planets, and the absolute necessity of electricity in outer-space, this has proven to be the only method of backing a currency uniformly on the galactic stage. 1 Sol Alliance Credit (Cr/电) = 500 KWh of electric energy.&lt;br /&gt;
&lt;br /&gt;
Credits are available in electronic, bank card and traditional note forms. They are available in one, five, ten, twenty, fifty, five hundred and one thousand credit notes. For values in between these, or for a more secure transfer, it is possible to obtain charge chips, which carry an exact value in credits. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Known Space - [[The Orion Spur]]===&lt;br /&gt;
The setting is based in the majority of the &#039;&#039;&#039;Orion Spur,&#039;&#039;&#039; the part of the Milky Way in which the [[Sol]] System - and its surrounding hundred lightyears, roughly - resides. It is very open-ended and diverse in its nature, and not wholly charted yet - the deep Frontier hardly scratches the surface of the unknowable depths of the galaxy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More details on the expanse of the mapped galaxy can be found [[The Orion Spur|here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The expansion of Humanity has reached out in every direction, only stopping in the galactic west as they border the Jargon Federation. Otherwise, their all-encompassing exploration has given them free reign to conquer the untouched - or abandoned - regions of the galaxy. &lt;br /&gt;
&lt;br /&gt;
The major Human factions of the Orion Spur are numerous, but share a common theme in that they are universally affected by a catastrophe known as the Interstellar War. From this disastrous conflict, many new factions cropped up, with most opposed to the rule of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
{{Aurora Starmap}}&lt;br /&gt;
&lt;br /&gt;
==Common Sentient Species==&lt;br /&gt;
These are common sentient species found throughout known space.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Skrell]]====&lt;br /&gt;
 [[File:Starter_skrell.png]]&lt;br /&gt;
An amphibian race hailing from Jargon IV, Qerrbalak.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
An amphibious species whose passion mostly lays in the field of the combined sciences, the Skrell are the second oldest and first most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, also being one of the only species in the Orion Spur to naturally develop psionics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Unathi]]====&lt;br /&gt;
 [[File:Starter unathi.png]]&lt;br /&gt;
A reptilian race hailing from Moghes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The cold-blooded Unathi are a race of tall humanoid reptiles from their war-torn homeworld of Moghes. The planet’s history can be summarized as being dominated by various Clans of Unathi, with the strongest being the Hegemon of Moghes. Following first contact with Skrell and Humanity, there was a violent outbreak of nuclear war that formed a vast world-dominating desert called the Wasteland which has made life difficult for the Unathi. The surviving side of this war, the Izweski Hegemony, has struggled to bring a balance between expanding their empire off-world, or reconstructing their ancestral planet. Grandiose and Space-Operatic, the themes behind Unathi follow the struggle of religion, spirituality, honor, and rigid gender roles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Tajara]]====&lt;br /&gt;
 [[File:Tajaraexpandedbackground.png]]&lt;br /&gt;
A feline-like race hailing from Adhomai.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Tajaran race is a species of feline-like bipeds hailing from the planet of [[Adhomai]] in the S&#039;rand&#039;marr system. They have been brought up into the space age by the Humans and Skrell, who alledgedly influenced their eventual revolution that overthrew their ancient monarchies to become a totalitarian - and NanoTrasen friendly - republic. Adhomai is currently under a cold war between three factions in the aftermath of a global conflict, and many Tajara are fleeing their homeworld to seek safety and employment in human space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Vaurca]] (Vaurcae)====&lt;br /&gt;
 [[File:Starter vaurca.png]]&lt;br /&gt;
An insectoid race hailing from Sedantis I.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The mostly bipedal, insectoid creatures hailing from the moon known as Sedantis I, Vaurca (Vaurca in singular term and Vaurcae in multiple), were discovered after the first hiveship contact in human space, 2456. They once had access to great technology, however they had to flee their doomed homeworld. They have a complex caste system based on three types, and use something known as the hivenet to communicate in thoughts and feelings near instantly between themselves, and enter a paradisiacal virtual reality. They require phoron to respirate, as well as requiring a unique and dangerous fungus, the k’ois spore, to sustain them. Although barely tolerated in the known galaxy, many have found homes in the more unkempt areas of their host’s society. There are four known hives - Zo’ra, K’lax, C’thur, and Lii’dra. The largest, and most common hive in Tau Ceti is the Zo&#039;ra hive. The Lii’dra, unique in that they are a true hivemind, are known as a powerful and secretive force and are hostile to most other entities known - including the other hives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Dionae]]====&lt;br /&gt;
 [[File:Starter dionae.png]]&lt;br /&gt;
A mysterious plant-like race hailing from the depths of space.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dionae (D. Primis) are a rather strange, cryptic species in comparison to the rest found in the Orion Spur. They have various forms comprised of cat-sized caterpillar-like creatures with a curious, childlike disposition - called Dionae Nymphs.&lt;br /&gt;
&lt;br /&gt;
Enigmatic witnesses to various events through the centuries, the Dionae are an inquisitive species with a pacifistic disposition after gaining sentience. Their origins, behaviour and functions are never alike - with each being as unique as the next. The Dionae are capable of great intellectual, biological and physical feats going above and beyond what was considered possible for millennia. Dionae are similar to both plant and animal, however, they primarily survive off of the electromagnetic spectrum coinciding with a diet of biological matter to supplement their growth. Their inability to adapt to survive without  lack of radiation can lead to death, if not exposed to at least efficient lighting. Dionae have been seen across the Orion Spur, each with a unique history and personality.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[IPC|Integrated Positronic Chassis]] (IPC)====&lt;br /&gt;
 [[File:Starter ipcs.png]]&lt;br /&gt;
Robotic entities making use of Skrellian AI algorithms to match sentience, to a degree.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
An Integrated Positronic Chassis, or IPC, is an artificial intelligence inside of a bipedal, humanoid frame. IPCs are primarily characterized by their autonomy, not being bound to a master AI or set of laws. Often built to carry out a single, career-related purpose, they come in many different chassis, with varying degrees of intelligence. Within known space, their existence is a contentious topic with IPCs being seen as property or second-class citizens, undeserving of the rights other species possess.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Synthetics|Synthetics, more generally]]====&lt;br /&gt;
 [[File:Starter borg.png]]&lt;br /&gt;
Robots in the galaxy, endlessly diverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The term “synthetic” refers to a broad range of autonomous machinery. Dabbled with, first by the ancient skrell, and now humanity, synthetics can be classified primarily by the method of their intelligence. They include simple machinery not out of place in the 21st century, cyborgs, autonomous robots on circuitry, and now, advanced sentient artificial intelligences stored on positronic brains.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Major Factions==&lt;br /&gt;
These are the dominant political players in the Orion Spur that are relevant to you, the player. Any of these factions can be utilized in backstories or as origins for characters - go crazy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note : &#039;&#039;&#039; These factions are only the key players in the setting. Nothing stops you from making up your own origin wherever you&#039;d like, so long as it does not contest standing lore&#039;s canon. When in doubt, ask a lore writer!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Republic of Biesel]]====&lt;br /&gt;
The core location of the setting itself. A bastion of prosperity amidst chaos.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Republicofbieselflag.png|65px|right]]&lt;br /&gt;
The Republic of Biesel is an independent system within the core of Human space. It is heavily tied to the NanoTrasen corporation at every level of government, and may as well be considered as governed by it to begin with. The Republic of Biesel is the government of the Tau Ceti System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic. Tau Ceti is far from the limit of the Republic&#039;s boundaries, as the recent addition &#039;&#039;(post-2462)&#039;&#039; of the Corporate Reconstruction Zone have led to its size growing immensely. The CRZ, or the Zone, consists of hundreds of once-Solarian worlds which have had no choice but to fall under the Republic&#039;s banner, after their supply lines and defenses were cut off by the collapsing or defecting military.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sol Alliance]]====&lt;br /&gt;
A crumbling giant whose golden age has long passed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sol Alliance Flag.png|65px|right]]&lt;br /&gt;
Formerly the most populated singular government entity in known space, the Solarian Alliance is the first and one of the most politically powerful trans-stellar Human factions. While its reign formerly consisted of nearly a quarter of charted space in a growing sphere around Earth, it has now diminished significantly in size. Its loyal forces have recently retreated to the &amp;quot;Jewel Worlds,&amp;quot; a region of space where its most treasured assets lay, not to mention its throne upon the home world. The Alliance is strangled by its long-standing reliance on [[Einstein Engines]], a corporation that has survived almost total nationalization to become the foremost employer in Solarian space. The government and the corporation now stand as fierce opposition to the growing Stellar Corporate Conglomerate whose power contests them. Sol&#039;s jewel worlds and secure borders are surrounded by the Human Wildlands, dominated by warlord admirals who formerly served the Alliance&#039; tremendously bloated military.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Coalition of Colonies]]====&lt;br /&gt;
Freedom and independence embodied on an interstellar scale.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|65px|right]]&lt;br /&gt;
This loosely confederated Coalition is the largest power in the frontier, and possibly the most populous entity in the Orion Spur. It is the largest fracture from the Sol Alliance after the Interstellar War, and covers several regions with its utterly tremendous borders. The systems of the Coalition greatly value their independence and freedom. A few powerful systems dominate the politics of the Frontier, headed by the Xanu Free League - the capital of it all. Many of those in the Coalition of Colonies harbor distrust of the Sol Alliance even after the end of the Interstellar War. Humans and aliens from any and all ethnicities, as well as any combination of them, can be found in the Coalition of Colonies. In recent times, the Coalition has conquered a huge amount of territories where the Alliance formerly stood guard. For example, the tremendous Alliance Neutral Zone - a place where both sides were forbidden from entering - no longer exists, and has since been deemed Coalition territory after the Solarian withdrawal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Republic of Elyra]]====&lt;br /&gt;
Glistening utopian city-scapes and technological might.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Elyra Flag.png|65px|right]]&lt;br /&gt;
The Republic of Elyra, or its more official name, The Serene Republic of Elyra, is a bustling, benevolent independent power in the Badlands. It is made up of multiple star systems, with its capital in the highly developed technological utopia of Perispolis. Its national motto is &amp;quot;For Greatness We Strive&amp;quot;. It is known for its exotic culture, highly progressive - if Pro-Human nature, and advanced industrial wonders. Elyra is one of the only three factions in the Orion Spur which innately possess phoron deposits of any sort, something they have exploited to their fullest potential in recent years.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Empire of Dominia]]====&lt;br /&gt;
Religious pride in the Emperor and country.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dominia_Flag.png|40px|right]]&lt;br /&gt;
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2385 by then-Emperor Godwin Keeser, unifying a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor’iz’al.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Eridani Federation]]====&lt;br /&gt;
Corporation-dominated hell, personified through a terrible societal split.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Eridani Logo.png|65px|right]]&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. The Corporate Federation is known as one of the core economic powers of Solarian space, and is technically under Solarian supervision - though the true extent of this is up for debate. Corporations, in reality, rule the gloomy landscapes of the Corporate Federation’s worlds. Its citizens are called Eridanians. Eridanians are famed for their vicious treatment of one another, distinguishing between two primary classes ; Dregs, and Suits - who in effect represent a fine line between poverty and wealth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====The Free Frontier====&lt;br /&gt;
Whatever you want. Really.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The frontier consists of all space unclaimed by one of the major interstellar powers. The population of the frontier is difficult to estimate, but conservative guesses place it between 25 and 50 billion. The government, technological development, economy, and social systems of these independent systems vary wildly. Piracy, corporate exploitation, and smuggling are commonplace throughout the frontier. People hailing from these areas, known as frontiersmen, are known for their rugged independence and distrust of megacorporations and government alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Non-Human Factions==&lt;br /&gt;
Xeno factions independently hardly parallel the combined prevalence of Humanity. However, major factions such as the Jargon Federation - which borders the Sol Alliance directly, and exercise total authority over their controlled space, are seen as key players in galactic politics. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Jargon Federation]]====&lt;br /&gt;
An higher-up galactic player, authoritarian in its nature.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:jargon_flag.jpg|65px|right]]&lt;br /&gt;
The Jargon Federation is a centralized union of systems, ran by councillors representing Skrell interests in a clear hierarchy. Although humans have fractured heavily in their expansion, Skrell have remained in largely a singular government through strict reinforcement of education and laws, working as a democratic meritocracy. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourage people to be like the Idols that they reward with credits, high quality housing, and fine living.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Unathi|Izweski Nation]]====&lt;br /&gt;
The proud Unathi Hegemony in all its glory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Moghes_porposal.png|65px|right]]&lt;br /&gt;
The Izweski Clan is led by Clan Leader Not&#039;zar Izweski , a Unathi who has ruled the Hegemony since his father S&#039;kresti Izweski, the previous Hegemon, was assassinated. Under him are the Lords who rule their own subjugated clans. They live in a feudal system, with the Lords usually being clan leaders or important clan members themselves who pledge themselves to Izweski in exchange for land and protection. After the Contact War devastated the Unathi homeworld, the Izweski Hegemony has struggled to follow traditions to keep themselves in power. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[People&#039;s Republic of Adhomai]]====&lt;br /&gt;
The most powerful and only space-faring state in Adhomai.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:PRA Flag.png|65px|right]]&lt;br /&gt;
Led by President Njadrasanukii Hadii, the People’s Republic of Adhomai are considered the &#039;loyalist&#039; faction on Adhomai and once enjoyed galactic recognition as the government of Adhomai. It claims to be the true keeper of Al’mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’marii’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
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&#039;&#039;&#039;From this point, you are again encouraged to move onto [[Guides/Character Creation]] provided you&#039;re at a loss for what to do.&#039;&#039;&#039;&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[Category: Lore]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=22977</id>
		<title>User:Kyres1/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=22977"/>
		<updated>2022-01-18T23:14:54Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
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&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
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New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the Tau Ceti system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterised by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapour - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greimorians on New Gibson&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
Native Gibsoners are a reclusive people. In all their history, this planet has played underdog to Biesel’s powerful stance in the galactic stage. It would never yield much presence socially, and this reflects heavily on the introverted nature of natives on the planet. Simultaneously, the native populace of New Gibson is without a doubt its most influential planetside. This is due to themselves almost wholly consisting of the underground workforce which defines New Gibson’s industrial power. From its administration to its groundmen, insular native Gibsoners manage the sway of every drill and every press beneath the planet’s freezing surface. In a sense, this is because they simply managed to arrive on New Gibson first. They made the first treks into the planetary mines and their families would proliferate, staying indefinitely.&lt;br /&gt;
&lt;br /&gt;
As said before, natives are indistinguishable, perhaps even melded with the average galactic Human. Surfacing, or even traveling natives tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances, but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound which few other environments can replicate, the true nature of which unknown.&lt;br /&gt;
&lt;br /&gt;
=== Residential Sectors and Arcologies ===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully developed arcologies and domes the height of skyscrapers. These tremendous buildings know little respite from the blizzards which wreak havoc across New Gibson. Suitably, they are built to stand the test of time. Most of these are just adaptations or outright built from the frames of the biodomes originally orbitally dropped in the colonization rush of the 2100’s. They are cavernous, spacious and dark for the majority of their interior, designed to accommodate expansion for many years to come within while the external dome keeps everything inside protected indefinitely. &lt;br /&gt;
&lt;br /&gt;
Half of New Gibson’s population resides in biodomes, and almost all tourism and immigration flocks here particularly. Industry here is primarily entertainment, and upper-level executives reside here as opposed to underground where the inner workings of the planet churn. Food business and agriculture are the main planetary outputs of these biodomes, through hydroponics, farms or otherwise.&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
=== Industrial Sectors ===&lt;br /&gt;
Settlements inside New Gibson’s industrial territories are vertically-expansive, as cities creep deeper underground to follow the crawling pace of global strip mining. The surface levels of most cities here are often decrepit, long rendered ghost towns by the perpetual digging below. Only spaceports and points of travel meet much traffic in industrial sectors. Otherwise, it is common for natives to go their whole lives never seeing the stars first-hand. &lt;br /&gt;
&lt;br /&gt;
The remaining half of New Gibson’s population resides in these underground industrial sectors. Where residential areas in the biodomes dominate the agricultural and entertainment sectors, these underground areas rule the manufacturing, drilling and offworld exports.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is [[Notable Humans| Åke Torvald]]. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Travelling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsonites were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsonite history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and New Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was initially met with bitterness, but after continued investments by NanoTrasen, it quickly altered the New Gibsonite perspective. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
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		<title>User:Kyres1/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=22976"/>
		<updated>2022-01-18T23:13:13Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
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&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
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&amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the Tau Ceti system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterised by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapour - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system.&lt;br /&gt;
&lt;br /&gt;
=== Greimorians on New Gibson ===&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade.  &lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
Native Gibsoners are a reclusive people. In all their history, this planet has played underdog to Biesel’s powerful stance in the galactic stage. It would never yield much presence socially, and this reflects heavily on the introverted nature of natives on the planet. Simultaneously, the native populace of New Gibson is without a doubt its most influential planetside. This is due to themselves almost wholly consisting of the underground workforce which defines New Gibson’s industrial power. From its administration to its groundmen, insular native Gibsoners manage the sway of every drill and every press beneath the planet’s freezing surface. In a sense, this is because they simply managed to arrive on New Gibson first. They made the first treks into the planetary mines and their families would proliferate, staying indefinitely.&lt;br /&gt;
&lt;br /&gt;
As said before, natives are indistinguishable, perhaps even melded with the average galactic Human. Surfacing, or even traveling natives tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances, but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound which few other environments can replicate, the true nature of which unknown.&lt;br /&gt;
&lt;br /&gt;
=== Residential Sectors and Arcologies ===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully developed arcologies and domes the height of skyscrapers. These tremendous buildings know little respite from the blizzards which wreak havoc across New Gibson. Suitably, they are built to stand the test of time. Most of these are just adaptations or outright built from the frames of the biodomes originally orbitally dropped in the colonization rush of the 2100’s. They are cavernous, spacious and dark for the majority of their interior, designed to accommodate expansion for many years to come within while the external dome keeps everything inside protected indefinitely. &lt;br /&gt;
&lt;br /&gt;
Half of New Gibson’s population resides in biodomes, and almost all tourism and immigration flocks here particularly. Industry here is primarily entertainment, and upper-level executives reside here as opposed to underground where the inner workings of the planet churn. Food business and agriculture are the main planetary outputs of these biodomes, through hydroponics, farms or otherwise.&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
=== Industrial Sectors ===&lt;br /&gt;
Settlements inside New Gibson’s industrial territories are vertically-expansive, as cities creep deeper underground to follow the crawling pace of global strip mining. The surface levels of most cities here are often decrepit, long rendered ghost towns by the perpetual digging below. Only spaceports and points of travel meet much traffic in industrial sectors. Otherwise, it is common for natives to go their whole lives never seeing the stars first-hand. &lt;br /&gt;
&lt;br /&gt;
The remaining half of New Gibson’s population resides in these underground industrial sectors. Where residential areas in the biodomes dominate the agricultural and entertainment sectors, these underground areas rule the manufacturing, drilling and offworld exports.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is [[Notable Humans| Åke Torvald]]. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Travelling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsonites were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsonite history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and New Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was initially met with bitterness, but after continued investments by NanoTrasen, it quickly altered the New Gibsonite perspective. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
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=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
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=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
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=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
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== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
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Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=22975</id>
		<title>User:Kyres1/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=22975"/>
		<updated>2022-01-18T23:12:44Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
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&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
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New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the Tau Ceti system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
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This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
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== Environment ==&lt;br /&gt;
Characterised by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapour - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
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Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
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Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
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These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
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Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system. &lt;br /&gt;
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== Society, Culture and People ==&lt;br /&gt;
Native Gibsoners are a reclusive people. In all their history, this planet has played underdog to Biesel’s powerful stance in the galactic stage. It would never yield much presence socially, and this reflects heavily on the introverted nature of natives on the planet. Simultaneously, the native populace of New Gibson is without a doubt its most influential planetside. This is due to themselves almost wholly consisting of the underground workforce which defines New Gibson’s industrial power. From its administration to its groundmen, insular native Gibsoners manage the sway of every drill and every press beneath the planet’s freezing surface. In a sense, this is because they simply managed to arrive on New Gibson first. They made the first treks into the planetary mines and their families would proliferate, staying indefinitely.&lt;br /&gt;
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As said before, natives are indistinguishable, perhaps even melded with the average galactic Human. Surfacing, or even traveling natives tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances, but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound which few other environments can replicate, the true nature of which unknown.&lt;br /&gt;
&lt;br /&gt;
=== Residential Sectors and Arcologies ===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully developed arcologies and domes the height of skyscrapers. These tremendous buildings know little respite from the blizzards which wreak havoc across New Gibson. Suitably, they are built to stand the test of time. Most of these are just adaptations or outright built from the frames of the biodomes originally orbitally dropped in the colonization rush of the 2100’s. They are cavernous, spacious and dark for the majority of their interior, designed to accommodate expansion for many years to come within while the external dome keeps everything inside protected indefinitely. &lt;br /&gt;
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Half of New Gibson’s population resides in biodomes, and almost all tourism and immigration flocks here particularly. Industry here is primarily entertainment, and upper-level executives reside here as opposed to underground where the inner workings of the planet churn. Food business and agriculture are the main planetary outputs of these biodomes, through hydroponics, farms or otherwise.&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
=== Industrial Sectors ===&lt;br /&gt;
Settlements inside New Gibson’s industrial territories are vertically-expansive, as cities creep deeper underground to follow the crawling pace of global strip mining. The surface levels of most cities here are often decrepit, long rendered ghost towns by the perpetual digging below. Only spaceports and points of travel meet much traffic in industrial sectors. Otherwise, it is common for natives to go their whole lives never seeing the stars first-hand. &lt;br /&gt;
&lt;br /&gt;
The remaining half of New Gibson’s population resides in these underground industrial sectors. Where residential areas in the biodomes dominate the agricultural and entertainment sectors, these underground areas rule the manufacturing, drilling and offworld exports.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
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While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
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=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
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&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
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&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
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=== Greimorians on New Gibson ===&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
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The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade. &lt;br /&gt;
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== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is [[Notable Humans| Åke Torvald]]. &lt;br /&gt;
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New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
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== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
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The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
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Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
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Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Travelling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsonites were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
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The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
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The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
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It is seen as the most defining moment within New Gibsonite history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
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The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
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After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and New Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
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Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was initially met with bitterness, but after continued investments by NanoTrasen, it quickly altered the New Gibsonite perspective. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=22974</id>
		<title>User:Kyres1/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox2&amp;diff=22974"/>
		<updated>2022-01-18T23:11:46Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:New_Gibson_Banner.png|link=]]&lt;br /&gt;
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&#039;&#039;A Gibsoner cave city, built underground in pursuit of downwards-facing drills. These cities crawl at a snail&#039;s pace, but over hundreds of years have grown kilometers underground in some places.&#039;&#039;&lt;br /&gt;
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&amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2167. While the economic and social powerhouse established itself on Biesel, New Gibson was set to become the industrial workhorse of the Tau Ceti system. New Gibson contained a rich and valuable resource pool together with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti, in the form of highly concentrated ores. This vast mineral wealth was highly sought after, especially for the continued development of Biesel&#039;s fledgling colony at the beginning of its life. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines.&lt;br /&gt;
&lt;br /&gt;
This is an old world, with efforts to commercialize every crevice ranging back hundreds of years. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Active tectonics of New Gibson are nonexistent, leading to a very cold, dark mantle. It is assumed with current technology that the core of New Gibson is long dormant, though no recorded effort to reach it has ever succeeded.&lt;br /&gt;
&lt;br /&gt;
== Society, Culture and People ==&lt;br /&gt;
Native Gibsoners are a reclusive people. In all their history, this planet has played underdog to Biesel’s powerful stance in the galactic stage. It would never yield much presence socially, and this reflects heavily on the introverted nature of natives on the planet. Simultaneously, the native populace of New Gibson is without a doubt its most influential planetside. This is due to themselves almost wholly consisting of the underground workforce which defines New Gibson’s industrial power. From its administration to its groundmen, insular native Gibsoners manage the sway of every drill and every press beneath the planet’s freezing surface. In a sense, this is because they simply managed to arrive on New Gibson first. They made the first treks into the planetary mines and their families would proliferate, staying indefinitely.&lt;br /&gt;
&lt;br /&gt;
As said before, natives are indistinguishable, perhaps even melded with the average galactic Human. Surfacing, or even traveling natives tend to carry trinkets and heirlooms reminiscent of their family’s upbringing to confirm their familial “status,” should they have one at all. These objects may adopt many appearances, but often appear as lockets with coins inside. These assemblies are manufactured underground in New Gibson with a special compound which few other environments can replicate, the true nature of which unknown.&lt;br /&gt;
&lt;br /&gt;
=== Residential Sectors and Arcologies ===&lt;br /&gt;
Atop its icy peaks, New Gibson hosts fully developed arcologies and domes the height of skyscrapers. These tremendous buildings know little respite from the blizzards which wreak havoc across New Gibson. Suitably, they are built to stand the test of time. Most of these are just adaptations or outright built from the frames of the biodomes originally orbitally dropped in the colonization rush of the 2100’s. They are cavernous, spacious and dark for the majority of their interior, designed to accommodate expansion for many years to come within while the external dome keeps everything inside protected indefinitely. &lt;br /&gt;
&lt;br /&gt;
Half of New Gibson’s population resides in biodomes, and almost all tourism and immigration flocks here particularly. Industry here is primarily entertainment, and upper-level executives reside here as opposed to underground where the inner workings of the planet churn. Food business and agriculture are the main planetary outputs of these biodomes, through hydroponics, farms or otherwise.&lt;br /&gt;
[[File:NewGibson_weather.png|New Gibson&#039;s weather is turbulent. Their blizzards are growing more rapid, and upsets of the weather system are common.|thumb]]&lt;br /&gt;
=== Industrial Sectors ===&lt;br /&gt;
Settlements inside New Gibson’s industrial territories are vertically-expansive, as cities creep deeper underground to follow the crawling pace of global strip mining. The surface levels of most cities here are often decrepit, long rendered ghost towns by the perpetual digging below. Only spaceports and points of travel meet much traffic in industrial sectors. Otherwise, it is common for natives to go their whole lives never seeing the stars first-hand. &lt;br /&gt;
&lt;br /&gt;
The remaining half of New Gibson’s population resides in these underground industrial sectors. Where residential areas in the biodomes dominate the agricultural and entertainment sectors, these underground areas rule the manufacturing, drilling and offworld exports.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
Due to the early life inside cramped biodomes, where there was little space for livestock, there was a noticeable shift towards more vegetarian and vegan-based diets. During this period of the planet&#039;s history, the drinks ‘Gibson Hooch’ and ‘Gibson Punch’ were starting to see prominence. These cocktails had no standard mix, with Hooch being made out of a mix of alcoholic spirits, beer, and cola, while Gibson Punch would typically be made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks would eventually become household favourites of the colonists, with the drinks being standardised roughly at the start of the 24th century. To Gibsoners, these drinks are culturally and historically important, reflecting the difficult history of New Gibson.&lt;br /&gt;
&lt;br /&gt;
While the number of livestock on New Gibson during this time was never high, there were small ‘farms’ spread out across the biodomes that allowed for meat, eggs and dairy to be given to the populace in small amounts. Smaller animals such as goats, chickens, and sheep were the only ones allowed due to the cramped conditions making space a luxury at the time. Living conditions for these livestock are notoriously poor, even today. Soups and stews were a primary feature at this time to help stretch out the limited food supply of the colony, and to make up for the lack of variety of food offered.&lt;br /&gt;
&lt;br /&gt;
Synthetic meat has also grown in popularity, with facilities on New Gibson itself established to provide beef, pork, salmon, and herring in particular for domestic consumption. There have been plans since the late 24th century for aquaculture arcologies to be built, but due to the investment required for these facilities, this has barely left the planning stages.  &lt;br /&gt;
&lt;br /&gt;
=== Celebrations ===&lt;br /&gt;
&#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the 27th of December. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson, which unified the biodomes under a central government. There is no official celebration beyond a special announcement by the Presiding Speaker, but many people host parties in the residential districts to celebrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of the Solstice&#039;&#039;&#039; is celebrated by those of New Gibson on the 6th of September, marking the completed revolution of New Gibson on its axis. It involves the raising and dancing around a maypole - a tall, wooden pole that has its origins in provinces across Earth. After the activities surrounding the maypole have concluded, there is a community picnic each family contributes to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest Week&#039;&#039;&#039; is celebrated primarily in the Bagumbayan Biodome starting on the 22nd of August and ending on the 29th. During this time the glut of crops grown are sent to the myriad street vendors and eating venues to be sold as part of the celebrations. Harvest Week is a celebration of New Gibson’s progress as a colony, as well as a remembrance of those lost due to starvation during its early years. Harvest Week is one of the biodomes main draws, bringing in tourists from across the planet during the celebration. &lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Characterised by huge snow-covered valleys with large solitary mountains, New Gibson experiences some of the coldest temperatures across Tau Ceti. Its atmosphere is primarily composed of methane, ammonia and trace amounts of water vapour - requiring those that wish to explore its landscape to wear bulky and cumbersome EVA equipment.&lt;br /&gt;
&lt;br /&gt;
Due to its axial tilt, combined with its orbital period, New Gibson is enveloped in perpetual twilight. These factors also contributed to the planet’s frequent blizzards, engulfing the plains of New Gibson in its frost. Temperatures during these blizzards can reach as low as negative 187°C.&lt;br /&gt;
&lt;br /&gt;
Regional weather and blizzards are frequently turbulent on New Gibson. But, every three years (GST), the planet is globally pummeled by an upset of the weather system. In the hundreds of years that have passed since its colonization, these storms have grown far worse, far more frequent and far more deadly. A clear cause would be pollution from industrial development and mostly gaseous byproducts dumped into the cold planet’s already freezing atmosphere.&lt;br /&gt;
&lt;br /&gt;
These dangerous conditions imply that, if not adequately sturdy, every residence is temporary. Only underground structures and hundreds of years old biodomes stand the test of time here.&lt;br /&gt;
&lt;br /&gt;
Native life on New Gibson is, to some surprise, completely nonexistent. Only invasive species able to handle the brutal habitat survive, and these are very few. Cases like these are usually small mineral-eating insectoid species with long hibernation cycles. The sole exception is Greimorians, which have taken advantage of deep-mantle burrows and a chilly subterranean cave system. &lt;br /&gt;
&lt;br /&gt;
=== Greimorians on New Gibson ===&lt;br /&gt;
New Gibson holds host to a large infestation of Greimorians in its lower crust, typically out of sight or scared off by drilling expeditions. Sparse hostile reaction is ever encountered towards the noisier drills, but smaller vibrations like small mining teams is known to attract burrowing Greimorians in swarms. In recent years, these have grown more common as hungry, unseen hives grow larger.&lt;br /&gt;
&lt;br /&gt;
The origin of these Greimorians is unknown, but sightings have been prominent for at least a decade. &lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
[[File:newgibson_flag.png|Patriotic flag of New Gibson.|thumb]]&lt;br /&gt;
Initially, the colonies established across New Gibson were subservient to their respective colonial powers, the majority of which was Nordic in origin or northwestern European. There was no unified government across New Gibson until after the Crisis of 2294, where the Parliamentary Republic of New Gibson was established, a representative democracy that relies on population statistics to award influence within its highest chamber of authority. Those within Parliament are elected by inhabitants of the respective biodomes, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The current Presiding Speaker is [[Notable Humans| Åke Torvald]]. &lt;br /&gt;
&lt;br /&gt;
New Gibson, unlike other planets across the Orion Spur, does not possess a military force. It only utilizes law enforcement agencies to ensure there maintains a level of order within its biodomes, known as the New Gibson Security Forces. The administration of the New Gibson Security Forces falls under the purview of Presiding Speaker Torvald, who has assigned each biodome, adequate members of the force, to ensure effective law enforcement.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Settlers from northern Europe and Scandinavian factions populated New Gibson’s wayfaring colonization fleets in its early days. Unlike Biesel, a tremendous measure of preparation was required before even considering landing on New Gibson. Colonization ships were unusually huge, purpose-made to carry the equally large terrestrial biodomes for orbital delivery. &lt;br /&gt;
&lt;br /&gt;
The colonization of New Gibson in 2167 shortly after Biesel came with small praise and little media coverage, contrary to its neighbor which had blown minds as the first habitable exoplanet colonized. New Gibson was relatively unnoteworthy, and simply seen as a stepping stone for Biesel’s upcoming dominance. From its colonization and onwards, the history of New Gibson would be turbulent, and often seen as secondary to Biesel in many ways. &lt;br /&gt;
&lt;br /&gt;
The industrial prowess of New Gibson however was never questioned. Unlike Biesel’s planetside capabilities, New Gibson had been developed as a mining venture from the start. Early corporations sought to jeopardize the immigration boom to Biesel by raising New Gibson to be a boomtown for different reasons. Though, due to the difficulties with its habitability and extreme weather conditions, the population of New Gibson would never soar. People sought comfort in the paradise of Biesel’s landscapes, and quickly New Gibson receded into being nothing more than another one of Biesel’s ventures into independence. &lt;br /&gt;
&lt;br /&gt;
Most everything for New Gibson’s colonization was eventually manufactured in-system or in orbit. Facilities such as biodomes would be dropped from orbit on one-way trips, unpiloted and half-complete. Once landed, they would be properly constructed in gravity with the proper necessities planetside, such as electricity and water pump systems. The dropping of biodomes would usually be catastrophically mismanaged, and the hasty rate at which they were constructed did not help. Most of the dropped facilities would fail mid-flight, and slam into the planet destructively. This led to biodomes being spread out in landing, and many ended up being connected by less-than-stable structures built overground.&lt;br /&gt;
&lt;br /&gt;
Underground, things were far different - drilling arrays and material acquisition made plenty room for development, and within the turf of New Gibson there was some warmth still. While traversal would still require extensive EVA protection, underground facilities would be built much more comfortably without constant winds barraging the ground crews. Biodomes were the start, but in truth the underground would expand New Gibson’s industry exponentially over the years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The encroaching ecological collapse of Earth spurred numerous countries across the European Union to attempt to colonize planets as a way to preserve their way of life - even if it existed in another form on another planet. Majority of the original colonists of New Gibson were refugees from the environmental circumstances of their homeland - melting icecaps flooding the coastal regions of Scandinavia. Entire regions were wiped from the flood, resulting in overpopulation within the major population centers and rising political tension. The issues presented across the Nordic region eventually prompted the unified colonization effort of New Gibson - its abundance of natural resources and proximity to Biesel and Valkyrie made it an optimal decision. &lt;br /&gt;
&lt;br /&gt;
Several settlements were established during the early 2160s, marking the first wave of colonization, utilizing modified arcology technology from Mars. The first biodomes are considerably different from what exists across New Gibson currently and were heavily industrialized. Artificial environments were unheard of for the initial colonists of the planet, and industrial architecture was a common sight. The limited ability to sustain colonists, whilst also providing for their needs, resulted in cramped living conditions until the expansion of the settlements deep within the permafrost and crust. &lt;br /&gt;
&lt;br /&gt;
Despite there being several setbacks across the colonies of New Gibson, it was eventually deemed a successful effort from all sides in 2192. Colonies that previously were self-sufficient had begun industrially specializing, and an expansive trading network between the biodomes became critical to the survival of those across the arctic plains. Initially making use of atmospheric carriers that proved to be ineffective in the long run, the notion of an interconnected subway crept into the colonists’ minds. The New Gibson Subway was established in 2224, and brought with it a new type of connection between the biodomes. Travelling among biodomes became popular, and the myriad of cultures began to fuse into one. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Second Great Depression &amp;amp; Interstellar War ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ushering in of the Second Great Depression resulted in a dark age occurring across the colonies of New Gibson. The collapse of the Solarian Alliance’s economy initially meant that New Gibson saw itself rise to prominence as a regional industrial superpower, and enjoyed a somewhat delayed impact of the economic slump as outer colonies found themselves relying on New Gibson as a manufacturing hub in the region. The continued economic downturn eventually forced the rerouting of funds allocated to New Gibson to other colonies deemed more vital. While other colonies had begun to adjust to the instability of the economic recession, New Gibson had been plunged into the deep end. With the inability to fund the maintenance of their biodomes combined with escalating demands from its industrial sector, New Gibsonites were forced to replace several residential districts with industrial zones in the hope of their export income sustaining the colonies. Biodomes returned to cramped living conditions, with overpopulation quickly overtaking the other issues faced.&lt;br /&gt;
&lt;br /&gt;
The outbreak of the Interstellar War only added to the abuse that New Gibson was suffering from the increased demand for its manufacturing ability. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely Einstein Engines. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Crisis of 2294 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dwindling necessities, overpopulation and unemployment were just the major factors that contributed to the Crisis of 2294. The inability to provide basic necessities, or afford to import it from Biesel, resulted in a famine that wiped out almost twenty percent of New Gibson’s total population. Hundreds of thousands died in the ensuing weeks, alongside the proliferation of diseases such as dysentery across the biodomes. Riots broke out shortly thereafter, attempting to breach the restricted hydroponic districts, taking what little food was still being grown with limited resources.&lt;br /&gt;
&lt;br /&gt;
It is seen as the most defining moment within New Gibsonite history. It was months before a helping hand was extended by both Biesel and Valkyrie, against the wishes of the shared colonial sovereign. It took almost two years to fully recover from the effects of the Crisis, with Einstein Engines liquidating the majority of its corporate assets across the planet due to the grim circumstances that made recovery seem unlikely.&lt;br /&gt;
&lt;br /&gt;
The Crisis of 2294 resulted in the introduction of the New Gibson Parliament, and the change of hands in leadership. Biodomes would be afforded seats based on their population, and those holding seats in parliament would be elected by the people. It also brought with it the replacement of the Colonial Governor’s office, with the office of Presiding Speaker taking its place. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Contact with the Skrell ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the Skrell in 2332 brought with it incredible changes, especially for New Gibson. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Jargon Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and New Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Jargon Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Recent Times ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independence of Tau Ceti in 2452 was highly celebrated in New Gibson, ending the rising political tensions between the planet and the Solarian Alliance. Independence brought opportunities to expand and allowed New Gibson to rise to prominence once again. Tau Ceti’s status as a safe haven for megacorporations was initially met with bitterness, but after continued investments by NanoTrasen, it quickly altered the New Gibsonite perspective. Skrell still remaining on New Gibson were utilized once again, but instead of integrating their technology into pre-existing structures, were tasked with constructing an advanced biodome that would become the capital of the planet - the Hengsha Biodome Archology, named after Presiding Speaker Xin Hengsha. &lt;br /&gt;
&lt;br /&gt;
New Gibson remains an industrial superpower within the Republic of Biesel, and is responsible for the production of the majority of industrial and consumer goods that can be bought within the region of space it encompasses - even exporting to lesser nations such as the Izweski Hegemony and the Peoples’ Republic of Adhomai. There are several events that have transpired on New Gibson in recent times: &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101167 August 18th, 2460]: The Hengsha Biodome Archology is attacked by the Lii’dra Hive. Thousands are injured in the ensuing chaos, and the deployment of Black K’ois is first seen. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101231 August 19th, 2460]: New Gibson is placed in lockdown, and the New Valley Biodome experiences a communications blackout. Expeditions are launched by survivors to investigate.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101297 August 21st, 2460]: Black K’ois is finally contained on New Gibson, being confined to several controlled locations carefully monitored by authorities. The New Valley Biodome is discovered to be the breeding ground for an unknown substance. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=101740 September 4th, 2460]: The Lii’dra are successfully repelled. Damages estimated from the carnage are high and expected to take months to repair. The death toll of the New Gibson invasion sits at 192. &lt;br /&gt;
&lt;br /&gt;
Both the Phoron Scarcity and the King of the World Arc have brought several changes to the arcologies across New Gibson, mostly in the forms of compounding issues that many fear will turn into another Crisis of 2294. With most of the arcologies utilizing Phoron generators to power their districts, there have been several power fluctuations resulting in entire districts having to undergo brown-outs to ensure life-support is sustained throughout their archologies. There are calls from Gibsoners to address the developing issue, however, little has been done by the government - many voicing discontents as their calls fall on deaf ears. The Solarian Invasion of the Republic Biesel by the 33rd Fleet only added to the problems faced by New Gibson. Using the orbital bombardment of the arcologies as a diversion attempt, many of the levels close to the surface found themselves heavily damaged, and requiring extensive repairs. Much of the damage has not been repaired, due to the power constraints in the face of the Phoron Scarcity as arcologies face brown-outs in order to keep themselves alive, even just barely. The Crisis of 2294 lingers on the minds of Gibsoners, many fearing yet another may occur and plunge their planet into another era of darkness. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Population Centers==&lt;br /&gt;
=== Hengsha ===&lt;br /&gt;
[[File:newgibson.jpg|thumb|New Gibson&#039;s capital, the Hengsha Arcology]]&lt;br /&gt;
The capital of New Gibson, the Hengsha Biodome is the largest across the arctic flats and houses the majority of the New Gibsonite population. Instituted by then-Presiding Speaker Xin Hengsha, it was one of the first massive undertakings by the Republic of Biesel following its independence from the Solarian Alliance - a project of sorts that was thought to prove their capacity as a sovereign nation. It was the first collaborative project with the megacorporations as well, with both NanoTrasen and Hephaestus Industries contributing greatly to its construction. It is centered around “Hengsha Square”, a promenade surrounding an artificial lake created to simulate the environment of Biesel. It is considered one of the most advanced biodomes within the entirety of the Orion Spur, with round the clock maintenance workers ensuring its continued operation. Internally, its architectural structure is a blend of both Biesellite and New Gibsonite designs. It has no specific function, and dabbles in several different fields; agriculture, industry and even entertainment. Due to it housing the majority of the planet’s population, Hengsha is awarded the most seats in Parliament.&lt;br /&gt;
&lt;br /&gt;
=== Fallanland ===&lt;br /&gt;
A residential and industrial sector intermingled would be Fallanland, a city of underground spires and deep-core drilling arrays progressively moving deeper into the planet. Originally consisting of thousands of drilled caverns intersecting, cave-ins and the danger of moving rock has led its creators to seek support for the city by only going down. Fallanland began as a struggling biodome in the Crisis of 2294. It was present atop a large cave system known to the dwellers within. Inevitably, it would collapse, and the establishment had no choice but to dig in to ensure their survival. In a miraculous turnout, the construction of drilling into this massive cavern would be just enough to support the biodome’s weight. Since, ample time has been provided to ensure the biodome’s citizens move underground, and over one hundred years have passed. Fallanland’s populace lurks underground, still wary yet of the uncertain integrity of the biodome above their heads.&lt;br /&gt;
&lt;br /&gt;
=== Xoikko ===&lt;br /&gt;
Introduced after contact with the Skrell, the Xoikko biodome has become somewhat of a tourist attraction instead of its proposed research focus, only hosting one [[Zeng-Hu Pharmaceuticals]] corporate research facility. It has a flourishing civilian sector and is the “entertainment capital” of the arctic planet, propagated through the backing of its facilities by [[Idris Incorporated]], who continue to expand both its influence and facilities within the Xoikko Biodome. New Gibsonites are largely fond of the Xoikko Biodome, and when asked will often talk about their experience within the clubs, restaurants and other entertainment venues. Predominantly composed of Skrell, the Xoikko Biodome is known among New Gibsonites to be especially mechanophobic despite the Republic of Biesel’s stance on IPCs - with reports of unofficial entry denial into the biodome. Due to the similar environment of Aliose to that of New Gibson, Skrell from these planets share similar appearances - thick, white skin meant to assist in thermoregulation.&lt;br /&gt;
&lt;br /&gt;
=== Xerxes ===&lt;br /&gt;
Deep within the surface of New Gibson exists the Xerxes Biodome, populated mostly by Vaurcae of the Scay’extiih’aur brood. The colony has expanded underground, allowing human populations to reside on the surface. The latter is still rare, as crime and prejudice make the biodome not a popular venue amongst other species. The relay tower, the most visible landmark, serves as a backup for the main one placed in Flagsdale. Similarly to the Hengsha Biodome, Xerxes remains unaffiliated with any megacorporation mostly as a result of the isolative tendencies of Scay. The majority of the innovations of the Zo’ra Hive can be attributed to the efforts of the Hidden Queen, said to have played a role in adapting the Bulwark to be utilized by the Zo’ra.&lt;br /&gt;
&lt;br /&gt;
== Skrell on New Gibson ==&lt;br /&gt;
Following first contact with the Skrell in 2332 CE, various agreements between the Jargon Federation and the Solarian Alliance facilitated the introduction of Skrellian technology on New Gibson; much of which was being used on Aliose. This led to the &amp;quot;leasing&amp;quot; of Skrell to oversee the application of their technology, making sure that its use holds up  to skrellian standards. This new technology was rapidly applied across the colony, replacing the rather rudimentary archologies established across the arctic planet.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between Humanity and Skrell on New Gibson, it eventually came to pass shortly after the assimilation of Skrellian technology. The new biodomes proved to be a success as the archologies were massively overhauled, allowing for the various restrictions forced upon the archologies to be repealed. Many of the &amp;quot;leased&amp;quot; Skrell chose to remain on New Gibson, with the Jargon Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar characteristics to Skrell found on Aliose - primarily thick white skin.&lt;br /&gt;
&lt;br /&gt;
Most Gibsonites, as a result of the planet&#039;s assistance from the Skrell, possess a more positive view of Skrell than other humans within the Orion Spur. This has prospered in many skrellian individuals continuing to visit their quya that remained on New Gibson or even emigrating due to the welcoming attitude towards their species. New Gibson now hosts the largest population of Skrell within Tau Ceti, and one of the largest outside of the Jargon Federation. This change in demographics has pushed many Gibsonites to share a similar bias towards Synthetics that the Skrell do; prompting more discrimination to occur to IPCs than anywhere else within Tau Ceti. Whilst the official discrimination against IPCs is similar to that on Biesel, unofficially, many IPCs have commented on the mechanophobia that has enveloped Gibsonite society.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
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		<updated>2022-01-18T23:03:26Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Art by kyres1&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Art by kyres1&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:New_Gibson_Banner.png&amp;diff=22972</id>
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		<updated>2022-01-18T23:02:50Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: art by kyres1&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
art by kyres1&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox&amp;diff=22698</id>
		<title>User:Kyres1/Sandbox</title>
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		<updated>2022-01-12T22:45:04Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Konyang_pixel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originally established in 2406 as a Solarian Alliance Outer Ring planet, Konyang is presently one of the more distant outposts under the Coalition of Colonies. Konyang’s capital city Suwon, the largest settlement on the planet, is built upon a natural formation that defines most of Konyang&#039;s geography: islands with large interior mountains that feature lush, but soaking wet, coastal jungle regions. Konyang was initially a relatively average Outer Ring settlement intended to export water, before the discovery of mysterious, deactivated drones in 2407 led to a robotics boom occuring on the planet that lasted well into the 2450s. The Konyang of today is a planet renowned for its robotics industry, though some of its initial luster has faded in the years following its boom. Water, however, remains a key industry - the planet has a remarkably low salination level, meaning that essentially all of its water is drinkable. Konyang Solarian Common, or Konyang Common, is the most used language on the planet inside and outside of major population centers. Due to its proximity to the Coalition of Colonies planets, Coalition member planets often import water from Konyang. In major cities and universities, Tradeband can be found being spoken, though it remains rare. Speakers of the language are generally from off-planet, moving to Konyang during its robotics boom. Konyang almost completely lacks valuable minerals due to intensive mining efforts carried out by drones—whose source remains unknown—hundreds of years before it was colonized.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The once Solarian planet of Konyang was first discovered in 2278 by a long-range scouting probe, but was initially passed over for colonization due to the Interstellar War and the aftermath of the Second Great Depression. By 2298, the Solarian Alliance realized that more expansion was needed in the outer ring of its control to ensure its claims and keep a close eye on the Coalition of Colonies Systems near its frontier. By the start of the 24th century, efforts were underway to colonize the planet, with the first settlers setting foot on the planet in 2305, founding the city of Suwon. These settlers were primarily pulled from Earth&#039;s more economically depressed areas. Colonists from East Asia were tapped in particular, lured to the frontier of Solarian space by the promise of a better life. &lt;br /&gt;
&lt;br /&gt;
These initial settlers to Konyang rapidly realized two things. First was that the planet was almost completely freshwater, which was a massive boon for the original colonists. Second was that the planet almost completely lacked valuable minerals, with preemptive drilling operations finding paltry amounts of iron, and evidence of collapsed mining tunnels. The reason for this utter lack of resources would not be discovered until 2404, when a surveying team uncovered a technologically advanced drone of unknown origins within a partially collapsed mining shaft. Though corroded by centuries underground, the drone was intact enough to be brought back to a facility in the nearby city of Point Verdant, and reported to Sol government authorities. Sol auctioned off the rights to the drone, with Einstein Engines winning the bid. The drone was transported to a Terraneus Diagnostics prefab facility built on Konyang which then took on the project.&lt;br /&gt;
&lt;br /&gt;
Despite the lack of minerals, the nigh-unlimited supply of freshwater, clean air, and arable, if limited, land led to a decently sized colony centered mainly around agriculture. Keeping in line with its original purpose as a listening post for the Sol Navy, the 58th Fleet was stationed in the colony, resulting in a modest but prosperous shipping industry to sustain it. Its position along the border with the Coalition was one of the factors that led to the construction of a bluespace gate decades later.&lt;br /&gt;
&lt;br /&gt;
[[File:Konyang.png|An image of Konyang, displaying mossy oceans and algae-covered water as the face of the planet. |thumb]]&lt;br /&gt;
&lt;br /&gt;
Over the following years, Terraneus Diagnostics engineers and scientists in Point Verdant gradually began to piece together more and more about the drone. By 2405 carbon-dating had placed the drones within the Skrellian Glorsh era, though the true source would remain unknown and their designs failed to match with any previously known robotics. On their part, the skrell refused to comment on the matter, dismissing it entirely. More drones had been found in the intervening years, all in various states of disrepair. After centuries of exposure to nature there was simply not enough to salvage the AI routines of the machinery. Mining equipment was improved by analyzing the construction of the drones but the true crown jewel, the AI on-board, remained frustratingly elusive. However, in 2406, everything changed through utter happenstance.&lt;br /&gt;
&lt;br /&gt;
In the middle of the dry season a Terraneus survey team searching for more drones to pick apart stumbled across an odd structure: a cave blocked off by an airlock of titanium. Aware that the planet was home to the mysterious mining robots, they cautiously opened the door to see what was on the other side. On the other side of the door were rows upon rows of preserved mining drones sealed inside a climate-controlled repair bay for centuries of inactivity. The severity of this discovery was immediately apparent to them. Words were had with the governor of Konyang by the local Einstein Engines representative, and it was decided to keep the drones a very closely-guarded secret - with only select Terraneus and government officials even being aware of their existence at all, let alone what was being done with them.&lt;br /&gt;
&lt;br /&gt;
The Terraneus research team worked feverishly, though in secret, for months upon months. Staff were quietly shipped in from offworld in order to not alert outside observers, and the team continued to work upwards of eighty hour weeks in order to crack the drones. In mid-2407, they achieved one of the most remarkable breakthroughs in recent scientific memory by cracking the AI algorithms of the drones. Information of this moved rapidly from the local Einstein Engines office up the corporate chain and moved equally rapidly up the government&#039;s chain from provincial office to Sol itself. The information spread like wildfire, and humanity now had the secret of AI despite not truly knowing from where or who these machines came from. This was little more than a footnote to the Jargon Federation - to them, these AI were crude and hardly approached the machines that had driven their civilization to ruin.&lt;br /&gt;
&lt;br /&gt;
The robotics boom of Konyang caused a variety of benefits and harms to the previously marginal outer ring planet. The economy ballooned massively, as did its standard of living and industries. Konyang moved from a rural backwater that exported food and water to a high-tech planet that still exported basic goods, but primarily focused upon robotics. Megacorporations flocked to the planet: Einstein Engines, already present through Terraneus, rapidly secured dominance over the planet; Hephaestus Industries struggled with Einstein dominated competition before selling its factories over to local government control in 2427; and Zeng-Hu Pharmaceuticals, despite its skrell benefactors, purchased rights to examine the planet&#039;s biosphere from Einstein. The fact that their prosthetic limbs were originally designed on this planet has been stated to be a &amp;quot;happy coincidence&amp;quot; by its board. Due to the mass arrival of corporations, jobs were readily available - the planet was booming.&lt;br /&gt;
&lt;br /&gt;
But, not all was well. The rapid expansion of Konyang&#039;s industries and cities had overtaxed the limited bureaucracy on the planet to the breaking point, and architects were in short supply. Urban planning on Konyang is estimated to be some of the worst in Alliance space outside of New Hai Phong as a result, with cities such as Point Verdant often having haphazard roads running through them and districts smashed together with no apparent rhyme or reason - a legacy of corporate jockeying for areas of interest, and the municipal corruption that came with it. There are countryside facilities originally utilized for drone research and retrieval that have, in recent years, fallen into disuse and disarray. Such facilities often dot the mountains and foothills of Konyang, slowly being overtaken by nature - sometimes with unfortunate results when these facilities have been improperly stripped of dangerous materials. The environment also suffered in areas where drones were found - jungles were cut or burnt away by corporations in order to get at the precious drones below, prefab buildings were orbitally dropped and erected, and landing zones were cut into the landscape itself. Many colonists on Konyang, which made their livings off of exporting water, became frustrated with this. They were almost universally ignored by the local government, which was (and is) receiving a great profit from the booming robotics industry.&lt;br /&gt;
&lt;br /&gt;
Though the robotics boom has declined since its peak in the late 2440s, it remains a large employer on the planet. Konyang produces many of both the brightest roboticists and two of the most renowned robotics universities in the Coalition of Colonies- the Suwon Solarian Institute of Robotics Research, a now independent university, and the Point Verdant Terraneus Institute of AI Research, a corporate university - can be found here, along with their famous rivalry. There is even talk of the Point Verdant Institute rivaling Solis Cognito in recent years, much to the joy of its sponsors. Hydroponics - in the form of waterfarms and literal water - remains an important, though secondary, industry on Konyang.&lt;br /&gt;
&lt;br /&gt;
As the phoron crisis worsened and Sol’s collapse grew nearer, tensions could be felt throughout the middle and outer colonies. Following the departure of the 58th Fleet from Solarian space, Konyang entered a five day period of silence. Once communications were reestablished, Konyang declared itself an independent state, seceding from the Alliance and joining the Coalition of Colonies shortly thereafter.  Although the planet’s liberal view on synthetics has made for easy integration with the Coalition of Colonies, tensions between Konyang and Burzsia have been observed.&lt;br /&gt;
&lt;br /&gt;
Now, as a free Konyang comes out to the world stage, strong government initiative has seen its large synthetic factories nationalised, rapidly introducing legislation to establish the relationship with Einstein Engines. While they still are the dominating megacorporation on the planet, Einstein has lost most of its heavy industry, though still retaining the important research facilities around the vaults, as well as a good portion of software and positronic brain creation.&lt;br /&gt;
&lt;br /&gt;
==Life on Konyang==&lt;br /&gt;
The Konyang of the 2460s bears little resemblance to the minor colony of 2305. Expansive cities dot its islands, with everyday life flowing very similarly to other advanced societies abroad. However, cities outside of the more famous robotics research and production centers have a lower standard of living, with most being employed in water-related industries or manufacturing jobs. Even worse, many of these former &amp;quot;boom towns&amp;quot; of the robotics industry are entering into a spiral of decay due to an inability to continue to maintain their buildings and utilities due to the sheer price of importing materials from offworld, which has led to a flight from small to moderate sized urban centers into major industrial cities - worsening an already-existent problem of overcrowding.&lt;br /&gt;
&lt;br /&gt;
A lack of raw materials on the planet means that prices on fabricated goods are often exorbitantly high, only kept down by generous government subsidies. Most Konyangers in the large cities own a small apartment - often called a &amp;quot;shoebox studio&amp;quot; - at best, with only the extremely rich having buildings of their own. Streets, already chaotic due to the quickly-built nature of Konyang&#039;s urban centers, are typically snarled in traffic due to overcrowding. The snarled traffic is, in an odd way, a symbol of pride for some Konyangers. The mere fact that they have enough vehicles to have traffic issues is, compared to the rest of the outer ring, a symbol of the prosperity that has resulted from the planet&#039;s robotics industry.&lt;br /&gt;
&lt;br /&gt;
Life on less populated islands and areas is generally regarded as more carefree, with coastal villages being relatively self-sustaining and free from the complicated stresses and cramped environments found in cities. Such settlements are dedicated almost entirely to aquaculture, farming fish and algae, as well as moss. Surprising as it may be, many IPCs find themselves in these communities, finding work in manual labour or in the fields. It is not uncommon for a village to possess a repair shop and charging stations dedicated to synthetics. Much care is also given to keep the traditions of the original colonists alive, with old rituals and festivals thriving and sometimes only found in the rural villages. The government is very supporting of such customs, not only for the planet’s cultural heritage but also as an important tourist attraction.&lt;br /&gt;
&lt;br /&gt;
Konyang’s high population density and disparity in standards of living have only been worsened by waves of refugees from the Human Wildlands. Plentiful reserves of food and water have ensured that the planet remains a popular destination for anyone attempting to escape the conflict now gripping the Sol Alliance despite a lack of resources or infrastructure to take care of them. The quick solution of Konyang’s government came in the form of very harsh immigration laws. The bare minimum of aid is provided, with food, water, and basic shelter offered in refugee camps controlled by the army on sparsely populated islands. From there, refugees await their relocation to a different Coalition planet. Although those with special skills, especially in the fields of robotics or agriculture, are often sponsored by Konyanger corporations to gain residency, the vast majority of them are regarded with mistrust or condescension; being seen as threats to the harmony of Konyang, or as freeloaders.&lt;br /&gt;
&lt;br /&gt;
Local businesses exist on the planet, and in some cases, may even thrive, but are more than often eclipsed by Einstein Engines. The megacorporation owns a number of subsidiaries on the planet in many different sectors, most notably, Terraneus Diagnostics, which regularly bankrolls and invests in government initiatives in exchange for their continuous presence, retaining of their original research facilities and control over the vaults, even if IPC production and exports are now handled by state run companies. They occasionally butt heads with Zeng-Hu Pharmaceuticals, especially in the realm of IPC research, though the former retains minimal influence when compared. The Terraneus facilities on the planet mainly handle shell research and positronic brain production for export to the Coalition.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Konyang is organized as a federal parliamentary democracy headed by a ceremonial President, the former colonial governor Hyun Kyung-Ho being elected to the position after independence. The prime minister is elected by the free citizenry every four years, and is the leader of the governing party in the Parliament of Konyang.&lt;br /&gt;
&lt;br /&gt;
[[File:Konyang flag.png| The Konyanger flag was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang&#039;s purity.&lt;br /&gt;
|thumb]]&lt;br /&gt;
&lt;br /&gt;
Due to the geographical isolation of many of its islands, its cities developed as mostly independent regions. As such, it is now organized along the same lines, the planet being divided into five largely autonomous Prefectures, each headed by an elected Governor and a government-appointed Prefect for federal matters. Although there are laws at the federal level, prefectures are given a great deal of autonomy when running day to day affairs, each having its own legislature and executive. For instance, each region often maintains its own public services, with the central authorities only stepping in when the local government has proven unable to meet the standards set by federal law or the constitution. The most prominent piece of federal legislation in effect is the equality of synthetics and organics.&lt;br /&gt;
&lt;br /&gt;
The legislative branch is comprised of the Parliament of Konyang, seated in the capital city of Suwon. Elections are held every four years with parties contesting the 300 seats. Members of Parliament are elected on a prefectural level, each prefecture assigned a fixed number of seats based on population. This arrangement, while seen as satisfactory by the majority, is regularly criticised by the politically active IPC community in the country as “biased and unfair”.&lt;br /&gt;
&lt;br /&gt;
Planetary politics are found on both a national and prefectural level, with almost every party running in local and national elections. Polarisation is fairly limited, the vast majority of Konyangers rejecting the extreme views put forward by radical political movements in the country that tend to be marginalised. IPC politicians do exist and are found in every major party, though most can be seen sitting with the National Party of Konyang, a pro-synthetic movement, run by and representing the interests of the IPC population, currently leading the opposition with a large 32% of the vote.&lt;br /&gt;
&lt;br /&gt;
Despite its federal nature, Konyang has a unified law enforcement organization, the National Police. It focuses mainly on preventative policing and building rapport with local communities, relying on a sense of civic duty from the populace to perform its duties. Notable in the Spur is its Special Robotics Division; a task force raised for the purpose of developing ways to detain IPCs without causing permanent damage.&lt;br /&gt;
&lt;br /&gt;
===Konyang and the Coalition===&lt;br /&gt;
&lt;br /&gt;
Shortly after its independence in late 2462, Konyang successfully applied for membership in the Coalition of Colonies in order to gain steady trade partners and better protect itself after the sudden collapse of the Sol Alliance. Readily accepted owing to their strategic position and innovative robotics industry, the planet’s relationship with its new partners quickly flourished based off of a mutually beneficial exchange of resources and information - Konyanger engineers, scientists, and technical designs now finding themselves prized throughout the Coalition. Common goods traded between the planets include vast amounts of moss, seaweed, and algae to feed lesser-off colonies, particularly in the Frontier, in exchange for raw materials. The planet’s military also finds itself frequently consulted when dealing with border patrols in the Solarian Wildlands, owing to their familiarity with the rest of the Alliance.&lt;br /&gt;
&lt;br /&gt;
Despite the rosy relationship Konyang now shares with the Coalition, the planet has refused to compromise on the topic of citizenship, insisting that Coalition citizenship only grants temporary access to the planet, the local government being given the authority to bar or allow all entrants. This move has been cited by observers as driven by the sudden influx of refugees and IPCs from the Sol Alliance, while others cite Konyanger cultural closed-off attitudes as the government’s motives. &lt;br /&gt;
&lt;br /&gt;
Consequently, outside of tourists and refugees, Konyang only accepts residents and citizens under the following criteria:&lt;br /&gt;
* Residents must have a work visa, only furnished by online, off-planet request when sponsored by a Konyang-based employer, or have family on the planet.&lt;br /&gt;
* In order to apply for citizenship, a resident needs to have lived on Konyang for 10 years, be financially self-sufficient, and have committed no felonies.&lt;br /&gt;
* Organics and IPCs are equally eligible to apply for residency or citizenship.&lt;br /&gt;
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===Military===&lt;br /&gt;
&lt;br /&gt;
Konyang’s military, also known as the Konyang Armed Forces, was first formed shortly after the colony’s independence from personnel of the former Solarian garrison. As a result, it carries a lot of the traditions of the Solarian Armed Forces. Bolstered by conscription laws requiring both organic and synthetic citizens one year of mandatory service, the KAF possesses Army, Navy and Space branches. IPCs are actively recruited and accepted into the military, mostly forming their own units. This segregation is justified by the government as based solely on the differentiating capabilities, logistical needs and skills between man and machine.&lt;br /&gt;
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That claim does hold true to an extent, with IPCs taking a more active role in special forces formations, dealing with operations requiring levels of precision and focus that artificial intelligence can easily provide. A famous example is the army’s Mechatronic Corps, an elite unit utilising large, leftover battle mechs retrofitted for a pair of pilots. Such a force is unique in the Coalition, and is often used abroad in operations under broader CoC military command. Mixed infantry units of conscripts do exist, fielded in border patrol tasks or assigned garrison duty.&lt;br /&gt;
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Notably for a 25th century military, the Navy maintains a very large aquatic force which it uses to patrol the vast oceans of the planet. Regularly described as more of a coast guard than a military arm, it is more geared for domestic policing than combat, consisting mostly of ships acting as launching points for many smaller, coast guard type patrol vessels. that patrol the vast expanse of the planet’s waterways and launch military aircraft. &lt;br /&gt;
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Its spaceborne element consists of obsolete vessels donated by Coalition planets, partially brought up to a modern standard by the planet’s technology and manufacturing sector. In 2463, the KAF’s main tasks include protecting the Republic from pirates and policing the large influx of refugees from the Human Wildlands, regularly pushing them to other planets within the Coalition as per Konyang’s strict migration laws.&lt;br /&gt;
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==Culture==&lt;br /&gt;
Konyang’s culture has been shaped by its East Asian Earther heritage, unique status as a colony with little to no resources, and as the birthplace of positronics. Konyanger society is often described as closed-off, with many unspoken social norms that vary from prefecture to prefecture.&lt;br /&gt;
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Key social norms that are shared in Konyang’s culture are Harmony, Reciprocity, and Face. Often derided as “meekness”, Harmony refers to enforcing unity and conformity within society. The specific manifestations vary from prefecture to prefecture, but in general, individuals who disrupt a sense of peace can face social ostracization. For instance, explicit disagreement such as using the word “no” is considered impolite, and a non-answer is often far more acceptable. Harmony also refers to a person’s social role; respect should be shown to people of a higher status, usually along traditional lines such as age, profession, and experience. &lt;br /&gt;
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Reciprocity is based on the idea that a good turn should lead to another. This norm leads to the development of tightly knit social networks, where Konyangers are expected to look out for each other in all spheres of life, be they personal, professional, or political. It is believed by some Konyangers that the cultivation of these values in their IPC citizens is partly responsible for the close integration they presently share with organics.&lt;br /&gt;
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Tying these social norms together is Face, a catch-all term for a person’s pride, social perception, prestige, and reputation. In Konyang, a person’s “face” is increased when they can uphold social norms and preserve harmony. It can also be bolstered in other ways, such as by a more reputable person’s endorsement. Face is regarded as incredibly important for all interactions as a loss of face can result in social isolation, or in the case of business, a loss of opportunities, until such time that “face” can be regained.&lt;br /&gt;
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Formerly part of the Outer Colonies, outsider influence on the planet’s culture was largely limited to Solarian navy personnel and their families until The Robotics Boom in the late 2400s to 2430s affected the cultural makeup of the planet significantly. Large numbers of workers, scientists, and engineers were brought to study and exploit the discovery of alien robotics, bringing their traditions with them. Although some left with the end of the Robotics Boom, expatriate communities have formed, often staying in close groups, accepted by Konyanger society, but not as Konyangers themselves with terms like “Coalition-Konyanger” being used.&lt;br /&gt;
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The world’s entertainment industry is quite developed and popular within the Coalition. Consumed mostly in the cities, animations are the most viewed entertainment media produced and aired on Konyang, many locals even preferring them to regular films. By far the most famous and successful studio, Konymation, remains a staple in everyday life, employing thousands throughout the planet in drawing, voicing and animating high budget movies and series of all kinds and genres. Konyanger animations are also popular in many neighbouring Coalition and Sol worlds, while generally finding themselves regarded as an exotic niche the further one gets. More conventional entertainment, especially Solarian in origin, is mainstream in Point Verdant. The city’s roots as a settlement for Einstein Engines and other companies’ employees has resulted in the import and establishment of foreign cultural elements, cuisine and ways to pass the time.&lt;br /&gt;
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The primary language spoken in Konyang is a dialect of Sol Common known as Konyang Common. It derives loanwords from many languages, such as Freespeak, in particular. The vast amount of technology present in the planet, as well as the unique nature of communities means a Konyangers can get by speaking only a single language fluently, relying on computer translation to make up the difference. Other common languages on the planet include Freespeak and Tradeband, brought by decades of contact and the Robotics Boom, respectively. &#039;&#039;&#039;Most IPC citizens on Konyang are also programmed with Encoded Audio Language, although its usage is discouraged when among organics.&#039;&#039;&#039;&lt;br /&gt;
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===Fashion===&lt;br /&gt;
Being as moist as it is, one would expect the average Konyanger outfits to consist of drysuits and reflective outerwear, with raincoats and the like. This is often the case in the majority of urban settings, whereas people in the villages take quite their own unique spin on their fashion choices.&lt;br /&gt;
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Insulation from water is difficult to come by without some form of thermal insulation coming with it. This is clearly suboptimal, seeing as beating the heat is just as important as staying dry here. In their ingenuity, rural Konyangers have utilized a “miracle weave” of natural fibers acquired from the feathers of much avian wildlife planetside. Replicating the byproducts of these feathers has proven impossible, leaving only hunting to produce the necessities for the weave. Traditional villages take immense pride in their unique attire, many calling it the most important difference between them and the cities. Combining vibrant colours and utility, Konyanger fields are regularly dotted with farmers sporting colourful ponchos, robes and traditional Gat headwear.&lt;br /&gt;
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Most Konyanger “fashion” draws from this weave in some form or fashion - resulting in cool, waterproof, and sharp-looking outerwear resembling a poncho in most cases. More complex jackets and legwear are quite expensive, with the weave still in quite high demand.&lt;br /&gt;
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===Cuisine===&lt;br /&gt;
The primary diet of Konyangers consists of moss, seaweed and fish, with farms and pastures on land being rare due to the thick jungle. Konyang&#039;s moss is either harvested in the wild, grown in &amp;quot;natural&amp;quot; hydrofarms, or grown synthetically in bioplants. The moss itself is said to change its taste depending on the environment in which it is grown, and natural moss from the coasts around Konyang&#039;s islands is highly prized. Exports of moss and seaweed are a very lucrative business, held primarily by the galaxy-famous Go-Go Gwok! brand. Many workers, however, must make do with hydrofarm moss at best, and synthetic substitutes at worst. Konyang&#039;s fish - quite diverse, due to its freshwater environments - are also often consumed on the planet, with many being exported as luxury food as far afield as Venus and Tau Ceti. More conventional but water-intensive crops such as rice and other tropical fruits are also grown to a certain extent but are considered a rarity.&lt;br /&gt;
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The planet is also home to a thriving beverages industry, with local varieties of algae providing the basis of a light but thick alcoholic drink colloquially known as “Nong jiu” domestically and abroad. The wide selection of produce on the planet however means more traditional drinks are produced, typically drawing from their Earther roots and commonly based on rice.  Some of these drinks are exported by local businesses such as Go-Go Gwok! while Zeng-Hu has wrestled to control some of these brands in an attempt to stop them from competing with their own lineups.&lt;br /&gt;
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====Synthetic Cuisine====&lt;br /&gt;
Synthetic-unique cuisine is an unusual case in the Spur, but not for Konyang. Here, robots utilize gustatorial implants to - if inefficiently - consume, or at least “taste” food regularly. Indeed, there is an entire market for synthfood where robots can enjoy their own form of taste, texture and uniquely perceptive flavor for foods. Mostly, synthfood is described as a thick slime, one with varying additives for color. Texture is mostly a simulated process within gustatorial implants, given they are not always present on tongues alone - meaning that the actual texture of these synthfoods remains the same gooey substance.&lt;br /&gt;
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&#039;&#039;One can achieve a similar substance to these synthfoods mechanically by grinding certain foods into paste, or utilizing candy machines with your choice of ingredients and output.&#039;&#039;&lt;br /&gt;
[[File:Konyang comic.png|thumb|The front cover for the latest edition of I404, &amp;quot;Under the Shadows,&amp;quot; featuring Kyung-Sun with superintendent Hayashi in the background.]]&lt;br /&gt;
===Media===&lt;br /&gt;
Public media in Konyang is a powerful industry, and as broad as it may seem, it is very tightly knit. Aside from galactic-wide reruns and broadcasts of other nation’s shows, little seems to stand out - except the audio broadcast and illustrated artistic avenues. These two are well-refined artistic giants compared to other forms of entertainment on the planet.&lt;br /&gt;
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A huge portion of the planet’s political views and very “personality” are channeled through its larger studios, where many are found enthused to spread its culture galaxy-wide.&lt;br /&gt;
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====Audio Broadcast====&lt;br /&gt;
Radio, or more broadly the global net of wireless communication, is a huge industry in Konyang. Many IPCs have found harmless additions to their daily lives to be the standard headset and wearable radio kit, permitting any number of fast EAL communication planet-wide streamed directly into their receptors. While not particularly lucrative, the major broadcast stations have made quick work to monopolize their grip over this method of communication. As a result, only two major audio broadcast nets total exist on Konyang.&lt;br /&gt;
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=====Matsumoto’s Talk and Walk=====&lt;br /&gt;
Meant for the on-the-go working IPC, this Encoded Audio Language bluespace broadcast is run by a particularly energetic “Matsumoto.” Though the true nature or even appearance of Matsumoto is unknown, they have constructed a massive following built from IPCs who obsessively strive to uphold their strict, rigid lifestyle. Talk and Walk states clear affiliation with multiple government and corporate organizations, particularly those with Hephaestus Industries. Matsumoto will often promote charitable foundations or corporate products found on Konyang, especially to those tuning in to their tourist-centric broadcast. When speaking in Sol Common, they take on a fast-paced and high-pitched masculine tone. They are frequently put on loudspeakers in popular tourist destinations, with recordings accompanying stylized eyeballs which track passerbys.&lt;br /&gt;
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=====Great Blue Dot=====&lt;br /&gt;
Hidden somewhere in the depths of Konyang’s shallow seas is a moving, unseen broadcast station which has gone undetected since its first broadcast in 2430. It is known as the Great Blue Dot, attributed to what researchers believe to be its tremendous size and the color of its marker on sea-charts. While itself illegally broadcasts to every openly-receiving piece of hardware on the southern hemisphere of the planet, little can be gleaned of the actual broadcasts themselves. From incoherent gibberish of “swarms of wasps,” to “hives in the skies,” the outgoing material is poorly formed at best. Receiving these broadcasts is not illegal, contrarily, and the sheer number of watchful eyes bouncing back to the broadcast keeps its location perpetually hidden from local authorities. Search efforts for the source of the Great Blue Dot stopped in May of 2462, due to “excessive cost for little reward,” police officials say.&lt;br /&gt;
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====Visual Animation====&lt;br /&gt;
Animated media is commonplace on Konyang, and chief among the many outlets that enhance its unique culture. Whereas hundreds, perhaps thousands of animated studios take up projects annually, very few make critical success. By far the most famous and successful studio, Konymation, remains a staple in everyday life, employing thousands throughout the planet in drawing, voicing and animating high budget movies and series of all kinds and genres. The industry, despite computer-aided assistance, heavily leans on IPC labor and organic oversight for its newly-animated creations. This makes it very costly, and few endeavors pay off. Some examples of those that succeeded are below.&lt;br /&gt;
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=====Stormman=====&lt;br /&gt;
A very popular series created by Konymations, Stormman has been described as a staple animation by both human and IPC audiences. Aimed primarily at young adults, the action packed franchise features the masked protagonist, Stormman, harnessing the power of Konyang’s stormy and thunderous weather with his high-tech suit, battling crime and apocalyptic alien invaders alike, all while trying to lead a normal life. Eight seasons have been released so far, whereas merchandise of all sorts are widely prominent as well as lucrative. &lt;br /&gt;
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=====Believe!~ (In the Time)=====&lt;br /&gt;
A hit animated series renowned for its choppy, quick action sequences led by a stoic heroine by the name of &#039;&#039;&#039;Marie,&#039;&#039;&#039; a time traveling Venusian shell IPC from the 2460’s. Targeted primarily at IPC audiences, it takes place in the pre-war “wild west” Frontier at around the early warp era. Being released in 2435, it has claimed fame as a “hit 30’s classic,” still being aired on prime broadcast stations globally in subtitled Sol Common. To organic viewers, much of the dialogue, tones or consistency is said to be lost in a muddle of incomprehensibly fast shoot-out scenes and plot twists that happen for split-seconds. &lt;br /&gt;
[[File:Konyang anime.png|thumb|Seasons 1-14 of BELIEVE!~, one of the flagship animations of Konyang entertainment industry. ]]&lt;br /&gt;
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====Comics====&lt;br /&gt;
To preface the animation industry’s giants usually comes a smaller version of itself in the form of &#039;&#039;Konyanger comics.&#039;&#039; These, in a sense, are what animated shows evolve from and are arguably more popular than animated shows thanks to their ease-of-consumption in the form of carried booklets. Comic books are a titanic industry on Konyang, and perhaps the largest of its kind to exist in any civilized world in the Orion Spur. &lt;br /&gt;
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=====Inspector 404/Kyung-Sun=====&lt;br /&gt;
Since its debut in the issue &#039;&#039;“Phantoms of Suwon,”&#039;&#039; the series simply referred to as I404 is the most popular comic in the Orion Spur, and Konyang’s most profitable media franchise. The series centers around the titular &#039;&#039;&#039;Inspector 404,&#039;&#039;&#039; a shell IPC who goes by the alias of Kyung-Sun, in a bleak and highly dystopian Konyanger cityscape. While the series itself starts upon a Suwon highrise, the character would go on to travel the world in its 67 current issues. Issue #67, known as “Under the Shadows,” revolves around the Kyung-Sun going up against the same police establishment he had been serving, pitting himself against corrupt police superintendent Hayashi.&lt;br /&gt;
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===Konyanger Augmentation of IPCs===&lt;br /&gt;
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Augmentation on Konyang is a fascinating subject, where the presence of so many IPCs has brought success in modifying the Positronic body and mind. Famed explorations into the sectors of IPC modification include &amp;quot;sensory evolution,&amp;quot; where synthetics&#039; senses being amplified or dulled in extremes according to desire.&lt;br /&gt;
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Primary among the delves into this evolution of the senses is the New Dawn Augmentation Movement. This is a Konyanger organization based on the improvement of the IPC lifestyle via modifying chassis, funded peculiarly by Terraneus Diagnostics. The movement is oddly organized as a non-profit, going against the corporation’s established modus operandi. This, coupled with the tantalizing opportunity to freely modify an IPC&#039;s form with donated funds leads to public skepticism of the augment movement’s motivations.&lt;br /&gt;
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Still, the true size of the movement to augment and improve Konyang&#039;s IPC population is extraordinary in comparison to other stellar nations. Roughly 22% of Konyang IPCs have some form of corporate-funded augmentation to enhance themselves.&lt;br /&gt;
[[File:Konyang augment1.png|thumb|A Konyanger design, the Scorpion Lobe is an augment which manipulates the perception of time for synthetics for better or worse.]]&lt;br /&gt;
* &#039;&#039;&#039;SENSO-EVO/Scorpion Lobe&#039;&#039;&#039;&lt;br /&gt;
A miraculous creation of Konyang&#039;s technological advancement, SENSO-EVO is the term aptly handed to Sensory Evolution&#039;s foremost product. This is the Scorpion Lobe, a similarly shaped attachment to the rear of a positronic brain which adjusts the rate at which the synthetic perceives time literally. The implications of this are seen as either a blessing or a curse — sometimes even utilized as a way to reduce problematic behavior in positronics.&lt;br /&gt;
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These implants are commercialized to protect the integrity of brains which adopt extremely high speed tasks, or extremely tedious and slow ones, with a perception that best suits their given utility.&lt;br /&gt;
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A double edged sword by nature, these are often removed by free positronic chassis due to their almost torturous nature. Some may find their lives flashing hours into moments, whilst others may find daily grinds to be impossibly long ordeals. Unfortunately, removing these implants is not always a safe procedure, sometimes damaging a brain or rendering the problem worse.&lt;br /&gt;
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These were first manufactured by Hephaestus Industries on instrumental Konyang research facilities, and later acquired by Einstein Engines personnel in the same month - debates over the design’s origin have been ongoing since 2449.&lt;br /&gt;
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===Work Culture===&lt;br /&gt;
Konyang’s emphasis on self-reliance, combined with the presence of IPCs in the workplace has resulted in a very demanding work culture in the cities. Konyanger employees are always expected to put in more hours to remain competitive against their synthetic counterparts, many of them willing to go to far greater lengths than what is healthy or required by their employer. The issue, particularly in Suwon, has grown to such an extent that local laws were passed, limiting IPC overtime work as well as making leaves mandatory for them in order for humans to catch up more easily. Such legislation has been fiercely debated as unconstitutional and infringing on the rights of synthetic citizens, nonetheless remaining in effect as a temporary, much needed measure. While a strong work ethic is a very common trait, the rural populace is generally more relaxed than their urban counterparts.&lt;br /&gt;
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==Environment==&lt;br /&gt;
Konyang features a highly atypical environment for a habitable planet: it is entirely freshwater. The surface of the planet is primarily water, with estimates placing upwards of 88% of the planet as covered in water. What is not covered by freshwater are the islands of Konyang, where the vast majority of its population lives. These islands follow a general pattern: a small coastal area and a large mountain range ringing the island. The freshwater oceans of Konyang feature a remarkable diverse biosphere, and Konyang underwater flora, such as freshwater moss, is often used in the planet&#039;s native dishes and exported offworld, as far afield as Sol and Tau Ceti. Konyang is defined by two seasons: wet, lasting nine months, and dry, lasting three months.&lt;br /&gt;
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The coastal regions of Konyang represent the smallest regions of its islands, but contain upwards of 90% of the planet&#039;s population. Often called the &amp;quot;coastal jungles&amp;quot; of Konyang, these areas are extremely wet - flooding is an issue in some areas, though the bulk of populated and urban areas are protected by extensive flood protection infrastructure, primarily lengthy complexes of walls. Coastal areas feature a wealth of plant and animal life, both of which have been put under stress by the rapid expansion of Konyang&#039;s cities.&lt;br /&gt;
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Although Konyang’s coastal waters are often tinted green from moss, even more so than its oceans, harvesting and cleanup efforts along the coasts of the main and important islands have resulted in some sections of the planet appearing blue. These areas are often exploited for settlements and as tourist destinations for their scenic looks, while dedicated seaweed and algae farms dot the planet, providing an income for local villages and traditional producers. The most famous Konyanger food exporter, Go-Go Gwok!, has the largest involvement in the moss and seaweed industry.&lt;br /&gt;
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The inland mountain ranges of Konyang can be up to several kilometers in height in some areas, with smaller foothills featuring some rare settlements leading up to them. These ranges, which lack valuable minerals completely due to Glorsh-era mining, are the reason for Konyang&#039;s jungles - they form an effective rain shadow. Some mountains have what is assumed to be collapsed mines in them, deactivated drones scattered throughout.&lt;br /&gt;
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A phenomenon unique to the easternmost islands of the Geinjohada district, inland deserts are created due to the rain shadow caused by the surrounding mountain ranges. These are the least populated areas of the planet. Extraordinarily dry, little grows or lives in these environments. Rare Zeng-Hu Pharmaceuticals facilities can be found in this area, taking advantage of the isolation and relatively sterile environment that the inland deserts offer.&lt;br /&gt;
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[[File:Konyang dam.png|thumb|Dams and sea walls are a common sight on Konyang, used to protect cities and population centres from floods and tsunamis, as well as to exploit the violent waves for electricity.]]&lt;br /&gt;
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Lastly, the oceans of Konyang are regularly stormy, the large waves being harnessed for their energy in electricity production at numerous such outposts, scattered throughout the unpopulated islets in the farthest and most secluded areas.&lt;br /&gt;
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===Flora and Fauna===&lt;br /&gt;
Wildlife on Konyang is a peculiar mix of its original environment and the thousands of invasive species introduced by Human colonization. Species introduced in the initial colonization of the planet include huge herbivores and peaceful, if ecologically destructive, wildlife. &lt;br /&gt;
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Flora on Konyang is among its most famed aspects, spearheaded by the mossy shores and overgrowth which covers the vast majority of its visible terrain. All plant life which survives on Konyang must survive the extremely damp environment, and as such either thrives in the water, or is capable of moving away from it.&lt;br /&gt;
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====Shelfers====&lt;br /&gt;
In the marsh and lowlands of Konyang&#039;s algae coasts resides an invasive species of large omnivores known as &#039;&#039;&#039;Shelfers.&#039;&#039;&#039; These are gluttonous moss-feasting beasts, with a distinct six-legged and bloated appearance. They are excellent swimmers, owed to webbed joints and a wedge shaped, slick head. From this, it uses a set of large protruding teeth to scrape moss and undersea growths.&lt;br /&gt;
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This creature is endangered, and displayed as a national animal thanks to its unique appearance. Originally a danger to unprepared colonization, these gained a reputation for its tendency to attack colonists.&lt;br /&gt;
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These were first encountered by colonists who had shipped wildlife to and from Arusha, where escaped subjects managed to reproduce- over the years becoming a cultural icon due to their miraculous beneficial place they have in Konyang&#039;s ecosystem.&lt;br /&gt;
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====Konyanger Jeweler Cockatoo====&lt;br /&gt;
Known for its affinity to decorate its nesting grounds with surface-level pearls and gems of all sorts is an opportunistic carnivore, the &#039;&#039;&#039;Jeweler Cockatoo.&#039;&#039;&#039; This large avian is an offshoot of the Earth parrot, bred originally to “liven the landscape” of Konyang’s dreary inner mountainous lands. Eventually, with the assistance of high-level genetic modification, they grew to giant proportions whilst maintaining the health and lifestyle of a standard - &#039;&#039;if highly dangerous&#039;&#039; - parrot. &lt;br /&gt;
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Where small patches of forest and barrens clash, these birds thrive and craft beautiful roosts in the relative safety of open fields. In these fields, diminutive predators avoid the large avian’s glare (or don’t, and are frequently preyed upon.) The Jeweler Cockatoo possesses two sharp talons on one digit of each of its feet, and a short - but unbelievably sharp beak, refined further by its tendency to dig. The wingspan of these birds can grow up to fifteen feet.&lt;br /&gt;
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The Jeweler Cockatoo is the national bird of Konyang, with many stylized imagery depicting the bird in some shape or form.&lt;br /&gt;
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====Glittering Konyang Moss====&lt;br /&gt;
Found in vast plains of coastal territories in excess is the overflowing, yet precious resource of &#039;&#039;&#039;Konyang moss.&#039;&#039;&#039; One of its primary exports, this barely-tapped commodity retains a huge capacity to feed Konyang’s already sturdy ecosystem, and the billions which reside upon it, and more to export. The evolutionary process which grew this mystical, shimmering moss is a mystery, however its luster and fields of green it generates has a wonderful impact on sustaining Konyang’s moist, overgrown and greenery-rich habitat. &lt;br /&gt;
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Konyang moss is pivotal to its moving industries, and even after the robotics boom, it remains a stable source of incoming development for the since-burgeoning planet. The moss’ nutritional properties have been highly studied in recent decades. Its rapid pace of growth is exclusive to Konyang’s ecological circumstances, with everything from subterranean heat, to the algae present in its beautiful green seas factoring in.&lt;br /&gt;
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==Population and Major Cities==&lt;br /&gt;
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[[File:Konyang surface.png|thumb|The surface of Konyang with prefectural capitals marked out. The first discovered vault is marked as blue on the map. Although highlighted as blue, the oceans take on a light green colour due to algae.]]&lt;br /&gt;
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&#039;&#039;&#039;Suwon&#039;&#039;&#039; is the largest, most populated, and second wealthiest city on Konyang itself and is generally one of the larger cities in the Coalition of Colonies. It functions as both the planetary capital, as well as the capital of Suwon Prefecture, encompassing the entire island. Symbolic of the new government is the Parliament Building, a massive structure of flowing lines and sustainable technology, incorporating pieces of the first colony ship. The Solarian embassy, as well as embassies from various Coalition states are present here as well. Standards of living in wealthiest areas of Suwon are equivalent to and (sometimes) even surpass the living standards of places such as Highland City or Argia sa Mar, demonstrating how wealthy the robotics boom has made some sectors of the planet. A lack of readily-available materials, however, ensures that even the super-rich of Konyang often live in smaller houses than their Colonies planet counterparts. Life outside these wealthy areas is better than life in most cities in Himeo but dramatically worse than in the very wealthy areas, or even the cities of Xanu Prime. Overcrowding is a massive issue for the government of the city, with no obvious solution presenting itself due to how expensive importing new building materials is post-boom. &amp;quot;Shoebox apartments&amp;quot; are common here, as are Konyang&#039;s often egregious traffic issues. The city is fortified with extensive sea walls, flood walls and flood gates to prevent natural disasters during the wet season, tropical storms being fairly common.&lt;br /&gt;
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[[File:Point verdant.png|thumb|One of Point Verdant&#039;s many skyscraper blocks, safely located behind a dam.]]&lt;br /&gt;
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&#039;&#039;&#039;Point Verdant&#039;&#039;&#039; is the second most-populated city on Konyang, and the industrial heart of its robotics industry. It is by far the wealthiest city on Konyang, and one of the richest cities in the Coalition of Colonies. Point Verdant is home to the renowned Point Verdant Terraneus Institute of AI Research, and is the poster child for the rapid development of Konyang&#039;s cities during the robotics boom. The city is extremely wealthy, but suffers from persistent overcrowding and traffic issues in all of its districts. The Pusan District, near PVTI, had the reputation of possessing the worst traffic in the Alliance according to its residents. Air quality in Point Verdant is regarded as subpar, due to the amount of robotics factories within the city itself. Being one of the focal points of the Robotics Boom, it is home to a large number of expatriate communities and Einstein Engines employees.&lt;br /&gt;
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&#039;&#039;&#039;Boryeong&#039;&#039;&#039;, named after a city on historical Earth where some of its colonists originated from, is the third most populated city on Konyang and the center of its hydroponics industry. The city, while still suffering overcrowding issues, has it to a lesser extent than Point Verdant or Suwon, with the hydroponics farms and water plants necessitating a need for space. Water bottled in Boryeong is sold throughout the Alliance and Coalition as Konyang Water, and native moss grown in and around Boryeong is sold throughout both as a luxury food. Synthetic moss is grown in Zeng-Hu facilities near Boryeong and, despite being regarded as lesser quality than natural moss, is often consumed in poorer areas of Konyang. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganzaodeng&#039;&#039;&#039;, named for its dry locale, is located in one of the planet’s deserts and holds one of the largest expatriate populations on the planet, being nicknamed, “Little Sol”. Due to its unique geographic setting, it faces remarkably calmer weather than the rest of the planet and has consequently developed a sprawling shipping sector, with plans for a spaceport larger than New Hong Kong’s and the surrounding prefecture containing the largest oceangoing port on the planet. The city is connected to the rest of the island by air and by trains that cut right through the mountains - the relative efficiency of public transportation in the city being held as a point of pride against the rest of the world. Its climate has resulted in the prefectural government engaging in moss filtration efforts to open up the surrounding beaches to tourism. Contrasting the rest of Konyang’s relatively conservative social nature, people from all over the Spur can be found here, with communities from the Sol Alliance and the various member states of the Coalition. It’s not uncommon for a person from Ganzaodeng to know two or three languages. The city’s main industries are spacecraft and naval construction, shipping, and tourism, with most expatriates being employed in these fields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Hong Kong&#039;&#039;&#039;, the site of the former naval base of the 58th Solarian Fleet, has now developed into a fully fledged city in its own right, being the only prefectural capital with a local synthetic majority. Being less affluent than Suwon or Point Verdant, New Hong Kong is nonetheless a very important centre of interplanetary trade and commercial activity, hosting the planet’s second largest spaceport complex and being the seat of power generation. Large hydroelectric dams and wave energy converters provide employment for a quarter of the city’s inhabitants, the prefecture of New Hong Kong generating enough electricity for domestic consumption as well as exports. Employees of the various power companies may also elect to be sent off to one of the many power generation isles scattered throughout the oceans and dedicated solely to that purpose, receiving better pay in exchange for more dangerous conditions away from home. The city itself is less packed and more planned out than its counterparts, though constant heavy rains and a near permanent gloomy weather place it as undesirable for humans. Seat of the National Party, downtown New Hong Kong is described as the centre of planetary IPC politics, being the first to react to, condemning or appraising events in Konyang and throughout the galactic stage in regards to the synthetic “race”.&lt;br /&gt;
&lt;br /&gt;
==Synthetics on Konyang==&lt;br /&gt;
As the origin of the integrated positronic chassis now found throughout the Orion Spur, Konyang has always had a quite unique relationship with IPCs, the IPC population constituting a staggering 34% of the total population. While IPCs throughout the Sol Alliance are often looked upon as little more than property, tools, or novelties depending upon their frame those found upon Konyang possessed a notably greater degree of autonomy and freedom before the planet’s secession from the rest of the Alliance, achieving full and unconditional freedom afterwards. Legal ownership of synthetics within the borders of the Republic does not exist, the Emancipation Act constituting one of the first acts passed by Parliament. IPCs can work wherever they like, live however they please within the confines of the law, and partake in politics by voting or being elected. As such, foreigners are repeatedly cautioned to not bring any privately held IPCs with them, for they cannot be forced to return unwillingly.&lt;br /&gt;
&lt;br /&gt;
Ordinary Konyangers, as a result of the planet’s liberal outlook on positronics, possess a more positive view of synthetics than other humans in the Orion Spur - particularly those from the Sol Alliance and its former territories. The majority of people on Konyang view IPCs as amicable colleagues and neighbours, with many friendships between man and machine being established. Closer bonds such as marriage are also legalised and not unheard of, though not without outcries from the more conservative spectrum. Many scholars theorize that this is due to the prevalence of IPCs in daily life on Konyang, seamlessly blending into society, in addition to the pride many citizens have in their planet being the origin of the modern positronic. Konyang’s integration of IPCs stands with some degree of contrast to Biesel’s, with the large synthetic ghetto of District 14 segregating many synthetics from the average citizen of the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
With Konyang’s independence, IPCs share full legal equality with all organic citizens of the planet. This concession was given, both as an acknowledgement and acceptance of the fact that synthetics have become part of everyday life in the colony and are generally accepted by its inhabitants. Unlike the Republic of Biesel, IPCs in Konyang seek to assimilate into human society, with IPCs being given the choice to adopt a second, “human name” before receiving citizenship. A human name can range from an entirely new name, to adding a first or last name of any kind to their existing designation.&lt;br /&gt;
&lt;br /&gt;
Many positronics can be found within the economy of Konyang with perhaps the most famous (or infamous) one being Gwok-0783 (now Kim Gwok-0783, under post-independence IPC naming conventions), the owner and operator of her very own food conglomerate in the form of Go-Go Gwok! Authentic Konyanger Moss. As Go-Go Gwok! is technically an interstellar corporation, Gwok-0783 herself relied on a series of legal loopholes centered around Konyang’s former IPC laws to maintain control of the company when Konyang was still in the Sol Alliance. Examples such as Gwok, with her control of an inter-planetary corporation, are fairly rare. However, many positronics have made a successful name for themselves as small business owners and corporate workers on Konyang.&lt;br /&gt;
[[File:Konyang vault.png|thumb|A mysterious vault upon Konyang&#039;s surface, unearthed and built around with monitoring infrastructure.]]&lt;br /&gt;
Due to the system’s bluespace gate, many members of [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] have secured permits to operate, as it allows their vessels to more easily make the journey from the frontier to the more lucrative markets of Tau Ceti and the Jewel Worlds. The money and business brought into the system by these synthetic traders has - arguably - been a major contributor to Konyang’s more liberal laws and regulations regarding IPCs. Konyang, before its independence, was one of the few systems under Solarian control in which IPCs could own and operate a business. &lt;br /&gt;
&lt;br /&gt;
The synthetic population in Konyang is regulated by the government. A set number of positronics are assembled each year under contract at Terraneus Diagnostics facilities in Point Verdant with the prospect of being granted citizenship after a 3 month life orientation period. The determined number is set annually by Parliament, backed up by the yearly census and statistics, with production increasing or decreasing depending on the number of human birth ratios, positronic shutdowns, and other factors. Expenses are met both through government funds and private donations, though debate on the matter is rarely heated as the amount of new brains numbers usually in the hundreds; a tiny fraction of positronics produced and exported in total. IPCs and positronics constructed for the purpose of selling them to a different country, are not covered by such regulations and are not given citizenship.&lt;br /&gt;
&lt;br /&gt;
There are further regulations in robotics construction in Konyang. Any activated positronic brain can qualify under the Emancipation Act. Exceptions to the law exist for manufacturing and research, with Point Verdant in particular activating positronic brains for the sake of testing shells before shipping them off-world. The law has also sparked development in other fields of mechatronics, with Konyang beginning to lead the way in circuit-based robotics.&lt;br /&gt;
&lt;br /&gt;
Despite gains for its IPC citizens, other positronic intelligences have not been so lucky. Although some brains have been repurposed as AI coordinators for cities; with no way to transition to humanoid frames, bound intelligences have been granted freedom, but often take contracts with corporations that result in a return to the old status quo, all for the sake of staving off destruction due to a lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
[[The Trinary Perfection]]  has seen mixed treatment unlike the [[Golden Deep]] on Konyang, with the planet’s government conceding that those affiliated with the synthetic church are covered under freedom of religion laws whether they are organic or synthetic. Although this has led to a relatively thriving community for the faith on the planet, with some of its most developed religious centers located on Konyang, the local government has a frigid relationship with the church, owing to its themes of IPC ascendancy running contrary to the local culture of equality. &lt;br /&gt;
&lt;br /&gt;
The most notable locations for the Trinary Perfection on the planet are the &#039;&#039;&#039;Cathedral of the First Positronic&#039;&#039;&#039; and &#039;&#039;&#039;Vault Provenance&#039;&#039;&#039;. The Cathedral of the First Positronic is a holy site that was built by repurposing a nearby vault. Meanwhile Vault Provenance, a name given by the Trinary Perfection clergy, was the vault which held the drones that led to the development of the first positronic brain. Tens of thousands of the Perfection’s faithful make pilgrimages to both sites, and the money these pilgrims inject into Konyang’s economy has been cited as another reason as to why the planet tolerates its presence.Trinary clergy are often educated on Konyang, and many of the highest-ranking officials in the faith were built on the planet.&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=22521</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=22521"/>
		<updated>2022-01-08T06:57:36Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: pixel planets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;font-size: 13px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 45%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Lore|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Quick Navigation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Lore|Main Pages]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Background summary|New Player Lore Starter Guide]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Lore|General]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Timeline]] · [[Languages]] · [[Interstellar Travel]] · [[Bluespace]] · [[Template:Aurora Starmap|Starmap]] · [[Deep Space]] · [[Education]] · [[Guide to Law]] · [[Guide to Citizenship]] · [[Cloning]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;center&amp;quot; nowrap| [[File:Nt-logo.jpeg|20px|link=]][[Nanotrasen Corporation]] · [[File:Hephaestuslogo4.png|20px|link=]][[Hephaestus Industries]] · [[File:II-teal.png|20px|link=]][[Idris Incorporated]] · [[File:ZH-lightpurple.png|20px|link=]][[Zeng-Hu Pharmaceuticals]] · [[File:EinsteinEngines2.png|20px|link=]][[Einstein Engines]] · [[File:Zavodskoi Interestellar.png|10px|link=]][[Zavodskoi Interstellar]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Human Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;center&amp;quot; |[[File:Sol Alliance Flag.png|20px|link=]][[Sol Alliance]] · [[File:Republicofbieselflag.png|20px|link=]][[Republic of Biesel]] · [[File:Eridani Logo.png|20px|link=]][[Eridani_Federation|Eridani Corporate Federation]] · [[File:Frontier Alliance Flag.png|20px|link=]][[Coalition of Colonies]] · [[File:Elyra Flag.png|20px|link=]][[Republic_of_Elyra|Republic of Elyra]] · [[File:Dominia Flag.png|10px|link=]][[Empire_of_Dominia|Empire of Dominia]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Alien Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;center&amp;quot; |[[File:Jargon flag.jpg|20px|link=]][[Skrell|Jargon Federation]] · [[File:Moghes porposal.png|20px|link=]][[Izweski Nation]] · [[File:PRA Flag.png|20px|link=]][[People&#039;s Republic of Adhomai]] · [[File:DiamondALA.png|20px|link=]][[Democratic People&#039;s Republic of Adhomai]] · [[File:New Kingdom of Adhomai.png|20px|link=]][[New Kingdom of Adhomai]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Important Locations]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starmap 3.1.png|upright=1|link=The Orion Spur|alt=|91px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[The Orion Spur| &#039;&#039;&#039;The Galaxy&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Biesel1.png|upright=1|link=Tau Ceti|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Tau Ceti| &#039;&#039;&#039;Tau Ceti&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Earth1.png|upright=1|link=Sol|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Sol| &#039;&#039;&#039;Sol&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Moghes1.png|upright=1|link=Uueoa-Esa|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Uueoa-Esa| &#039;&#039;&#039;Uueoa-Esa&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Adhomai1.png|upright=1|link=Adhomai|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Adhomai| &#039;&#039;&#039;Adhomai&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Oran1.png|upright=1|link=Oran|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Oran| &#039;&#039;&#039;Oran&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Xanu1.png|upright=1|link=Xanu Prime|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Xanu Prime| &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary|Races]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_skrell.png|upright=1|link=Skrell|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Skrell| &#039;&#039;&#039;Skrell&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_tajaran.png|upright=1|link=Tajara|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Tajara| &#039;&#039;&#039;Tajara&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_unathi.png|upright=1|link=Unathi|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Unathi| &#039;&#039;&#039;Unathi&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_dionae.png|upright=1|link=Dionae|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Dionae| &#039;&#039;&#039;Dionae&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_vaurca.png|upright=1|link=Vaurca|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Vaurca| &#039;&#039;&#039;Vaurca&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Ipc starter sane.png|upright=1|link=IPC|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[IPC| &#039;&#039;&#039;IPC&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; · &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_borg.png|upright=1|link=Synthetics|alt=|50px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Synthetics| &#039;&#039;&#039;Synths&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Oran1.png&amp;diff=22520</id>
		<title>File:Pixel Planet Oran1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Oran1.png&amp;diff=22520"/>
		<updated>2022-01-08T06:56:17Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Xanu1.png&amp;diff=22519</id>
		<title>File:Pixel Planet Xanu1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Xanu1.png&amp;diff=22519"/>
		<updated>2022-01-08T06:56:03Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Biesel1.png&amp;diff=22518</id>
		<title>File:Pixel Planet Biesel1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Biesel1.png&amp;diff=22518"/>
		<updated>2022-01-08T06:55:32Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Earth1.png&amp;diff=22517</id>
		<title>File:Pixel Planet Earth1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Earth1.png&amp;diff=22517"/>
		<updated>2022-01-08T06:55:18Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22515</id>
		<title>File:Pixel Planet Moghes1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22515"/>
		<updated>2022-01-08T06:52:55Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Moghes1.png to File:Pixel Planet Moghes1.png: ease of finding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Adhomai1.png&amp;diff=22514</id>
		<title>File:Adhomai1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Adhomai1.png&amp;diff=22514"/>
		<updated>2022-01-08T06:52:23Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Adhomai1.png to File:Pixel Planet Adhomai1.png: ease of finding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Pixel Planet Adhomai1.png]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Adhomai1.png&amp;diff=22513</id>
		<title>File:Pixel Planet Adhomai1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Adhomai1.png&amp;diff=22513"/>
		<updated>2022-01-08T06:52:23Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Adhomai1.png to File:Pixel Planet Adhomai1.png: ease of finding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Adhomai1.png&amp;diff=22512</id>
		<title>File:Pixel Planet Adhomai1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Adhomai1.png&amp;diff=22512"/>
		<updated>2022-01-08T06:52:00Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Moghes.png&amp;diff=22510</id>
		<title>File:Moghes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Moghes.png&amp;diff=22510"/>
		<updated>2022-01-08T06:51:03Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Moghes.png to File:Moghes1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Moghes1.png]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22509</id>
		<title>File:Pixel Planet Moghes1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22509"/>
		<updated>2022-01-08T06:51:03Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Moghes.png to File:Moghes1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22507</id>
		<title>File:Pixel Planet Moghes1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22507"/>
		<updated>2022-01-08T06:50:22Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Moghes-pixel.png to File:Moghes.png over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22505</id>
		<title>File:Pixel Planet Moghes1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22505"/>
		<updated>2022-01-08T06:50:08Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Moghes.png to File:Moghes-pixel.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22504</id>
		<title>File:Pixel Planet Moghes1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pixel_Planet_Moghes1.png&amp;diff=22504"/>
		<updated>2022-01-08T06:49:56Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 uploaded a new version of File:Moghes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22497</id>
		<title>User:Kyres1/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22497"/>
		<updated>2022-01-08T06:20:25Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- yeah well it doesn&#039;t fucking work at the moment so im hiding it for now __NOCACHE__--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Do not remove the above line. It tells Mediawiki to not cache this page, due to the fact that we use time variables here. --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;background:#000020; text-align:center; border:8px solid #667992; margin:0 auto; width:85%&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:85%; color:#000;&amp;quot; |&lt;br /&gt;
[[File:Main page banner1.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; padding:.1em; color: white&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;Aurora&#039;&#039;&#039; wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:85%; border:none; margin:0; padding:.1em; color: white;&amp;quot;&amp;gt;&#039;&#039;&#039;Aurorastation is a Space Station 13 heavy roleplay server that takes place on the NSS Aurora. The setting features progressing canon and constant development.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%; color: white&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [http://wiki.baystation12.net/index.php/Main_Page Baystation 12]. Editing guides copied/inspired by the [https://pzwiki.net/wiki/Main_Page Project Zomboid wiki]. Join us at: byond://server.aurorastation.org:1234&lt;br /&gt;
&amp;lt;br&amp;gt;Today&#039;s date for the NSS Aurora:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color: white;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2464&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
width=55&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:Server Resources V2}} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Aurora Lore V2}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ship_wireframe.png|link=]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22496</id>
		<title>User:Kyres1/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22496"/>
		<updated>2022-01-08T06:18:14Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- yeah well it doesn&#039;t fucking work at the moment so im hiding it for now __NOCACHE__--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Do not remove the above line. It tells Mediawiki to not cache this page, due to the fact that we use time variables here. --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;background:#000020; text-align:center; border:8px solid #667992; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
[[File:Main page banner1.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; padding:.1em; color: white&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;Aurora&#039;&#039;&#039; wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:85%; border:none; margin:0; padding:.1em; color: white;&amp;quot;&amp;gt;&#039;&#039;&#039;Aurorastation is a Space Station 13 heavy roleplay server that takes place on the NSS Aurora. The setting features progressing canon and constant development.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%; color: white&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [http://wiki.baystation12.net/index.php/Main_Page Baystation 12]. Editing guides copied/inspired by the [https://pzwiki.net/wiki/Main_Page Project Zomboid wiki]. Join us at: byond://server.aurorastation.org:1234&lt;br /&gt;
&amp;lt;br&amp;gt;Today&#039;s date for the NSS Aurora:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color: white;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2464&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
width=55&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:Server Resources V2}} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Aurora Lore V2}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ship_wireframe.png|link=]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Ship_wireframe.png&amp;diff=22494</id>
		<title>File:Ship wireframe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Ship_wireframe.png&amp;diff=22494"/>
		<updated>2022-01-08T06:15:00Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Art by kyres1. It&amp;#039;s just a wireframe of the model art made for the ship, for reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by kyres1. It&#039;s just a wireframe of the model art made for the ship, for reference.&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Main_page_banner.png&amp;diff=22493</id>
		<title>File:Main page banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Main_page_banner.png&amp;diff=22493"/>
		<updated>2022-01-08T06:14:12Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Main page banner.png to File:Main page banner1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Main page banner1.png]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Main_page_banner1.png&amp;diff=22492</id>
		<title>File:Main page banner1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Main_page_banner1.png&amp;diff=22492"/>
		<updated>2022-01-08T06:14:12Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 moved page File:Main page banner.png to File:Main page banner1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by kyres1&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Main_page_banner1.png&amp;diff=22491</id>
		<title>File:Main page banner1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Main_page_banner1.png&amp;diff=22491"/>
		<updated>2022-01-08T06:14:05Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Kyres1 uploaded a new version of File:Main page banner.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by kyres1&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22490</id>
		<title>User:Kyres1/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22490"/>
		<updated>2022-01-08T06:13:01Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- yeah well it doesn&#039;t fucking work at the moment so im hiding it for now __NOCACHE__--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Do not remove the above line. It tells Mediawiki to not cache this page, due to the fact that we use time variables here. --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;background:#352c50; text-align:center; border:8px solid #667992; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
[[File:Main page banner1.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; padding:.1em; color: white&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;Aurora&#039;&#039;&#039; wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:85%; border:none; margin:0; padding:.1em; color: white;&amp;quot;&amp;gt;&#039;&#039;&#039;Aurorastation is a Space Station 13 heavy roleplay server that takes place on the NSS Aurora. The setting features progressing canon and constant development.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%; color: white&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [http://wiki.baystation12.net/index.php/Main_Page Baystation 12]. Editing guides copied/inspired by the [https://pzwiki.net/wiki/Main_Page Project Zomboid wiki]. Join us at: byond://server.aurorastation.org:1234&lt;br /&gt;
&amp;lt;br&amp;gt;Today&#039;s date for the NSS Aurora:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color: white;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2464&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
width=55&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:Server Resources V2}} &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Aurora Lore V2}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ship_wireframe.png|link=]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Server_Resources_V2&amp;diff=22489</id>
		<title>Template:Server Resources V2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Server_Resources_V2&amp;diff=22489"/>
		<updated>2022-01-08T05:56:48Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Server Resources --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #667992;&amp;quot;&lt;br /&gt;
|[[File:Server resources1.png|link=|upright=1]]&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #667992;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage discord.png|frameless|upright=1|link=https://discord.gg/0sYA49zHYGnKWM9p|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage rules.png|frameless|upright=1|link=https://aurorastation.org/rules.html|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage regs.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage forums.png|frameless|upright=1|link=https://forums.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage jobs.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #667992;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage editguide.png|frameless|upright=1|link=Help:Contents|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage wi.png|frameless|upright=1|link=https://byond.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage map.png|frameless|upright=1|https://map.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage guides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Aurora_Lore_V2&amp;diff=22488</id>
		<title>Template:Aurora Lore V2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Aurora_Lore_V2&amp;diff=22488"/>
		<updated>2022-01-08T05:56:25Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Lore Resources --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #667992;&amp;quot;&lt;br /&gt;
|[[File:Server lore1.png|link=|upright=1]]&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #667992;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage loresummary.png|frameless|upright=1|link=Background summary|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:102%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage starmap.png|frameless|upright=1|link=The Orion Spur|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage news.png|frameless|upright=1|link=https://forums.aurorastation.org/viewforum.php?f=95|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Server_Resources_V2&amp;diff=22487</id>
		<title>Template:Server Resources V2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Server_Resources_V2&amp;diff=22487"/>
		<updated>2022-01-08T05:54:41Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: darkening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Server Resources --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|[[File:Server resources1.png|link=|upright=1]]&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage discord.png|frameless|upright=1|link=https://discord.gg/0sYA49zHYGnKWM9p|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage rules.png|frameless|upright=1|link=https://aurorastation.org/rules.html|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage regs.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage forums.png|frameless|upright=1|link=https://forums.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage jobs.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#352c50; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage editguide.png|frameless|upright=1|link=Help:Contents|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage wi.png|frameless|upright=1|link=https://byond.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage map.png|frameless|upright=1|https://map.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage guides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22484</id>
		<title>User:Kyres1/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22484"/>
		<updated>2022-01-08T02:46:01Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- yeah well it doesn&#039;t fucking work at the moment so im hiding it for now __NOCACHE__--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Do not remove the above line. It tells Mediawiki to not cache this page, due to the fact that we use time variables here. --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;background:#d4d6d9; text-align:center; border:8px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
[[File:Main page banner.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;Aurora&#039;&#039;&#039; wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:85%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;&#039;&#039;&#039;Aurorastation is a Space Station 13 heavy roleplay server that takes place on the NSS Aurora. The setting features progressing canon and constant development.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%;&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [http://wiki.baystation12.net/index.php/Main_Page Baystation 12]. Editing guides copied/inspired by the [https://pzwiki.net/wiki/Main_Page Project Zomboid wiki]. Join us at: byond://server.aurorastation.org:1234&lt;br /&gt;
&amp;lt;br&amp;gt;Today&#039;s date for the NSS Aurora:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2464&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
width=55&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:Server Resources V2}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Aurora Lore V2}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SCC logo.png|link=Stellar Corporate Conglomerate]]&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22483</id>
		<title>User:Kyres1/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kyres1/Sandbox3&amp;diff=22483"/>
		<updated>2022-01-08T02:41:56Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- yeah well it doesn&#039;t fucking work at the moment so im hiding it for now __NOCACHE__--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Do not remove the above line. It tells Mediawiki to not cache this page, due to the fact that we use time variables here. --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;background:#d4d6d9; text-align:center; border:8px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
[[File:Main page banner.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;Aurora&#039;&#039;&#039; wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:85%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;&#039;&#039;&#039;Aurorastation is a Space Station 13 heavy roleplay server that takes place on the NSS Aurora. The setting features progressing canon and constant development.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%;&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [http://wiki.baystation12.net/index.php/Main_Page Baystation 12]. Editing guides copied/inspired by the [https://pzwiki.net/wiki/Main_Page Project Zomboid wiki]. Join us at: byond://server.aurorastation.org:1234&lt;br /&gt;
&amp;lt;br&amp;gt;Today&#039;s date for the NSS Aurora:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;{{CURRENTDAYNAME}} {{CURRENTDAY2}} {{CURRENTMONTHNAME}} 2464&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
width=55&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:Server Resources V2}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Aurora Lore V2}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Server_Resources_V2&amp;diff=22482</id>
		<title>Template:Server Resources V2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Server_Resources_V2&amp;diff=22482"/>
		<updated>2022-01-08T02:40:03Z</updated>

		<summary type="html">&lt;p&gt;Kyres1: Created page with &amp;quot;&amp;lt;!-- Server Resources --&amp;gt; {| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#d4d6d9; text-align:center; border:4px solid #ccc;&amp;quot; |upright=1 |} {| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#d4d6d9; text-align:center; border:4px solid #ccc;&amp;quot; |&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; 100px&amp;lt;br&amp;gt; |&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; File:Newmainpage rules.pn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Server Resources --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#d4d6d9; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|[[File:Server resources1.png|link=|upright=1]]&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#d4d6d9; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage discord.png|frameless|upright=1|link=https://discord.gg/0sYA49zHYGnKWM9p|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage rules.png|frameless|upright=1|link=https://aurorastation.org/rules.html|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage regs.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#d4d6d9; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage editguide.png|frameless|upright=1|link=Help:Contents|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage wi.png|frameless|upright=1|link=https://byond.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage map.png|frameless|upright=1|https://map.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;lore&amp;quot; style=&amp;quot;width:50%; background:#d4d6d9; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage forums.png|frameless|upright=1|link=https://forums.aurorastation.org/|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage jobs.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Newmainpage guides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kyres1</name></author>
	</entry>
</feed>