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	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kermit-old</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
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	<updated>2026-04-08T20:30:13Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36513</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36513"/>
		<updated>2025-07-20T15:29:30Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, location, event, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
Pages that markedly fall behind style guidelines may have the &amp;lt;nowiki&amp;gt;{{Template:Substandard}}&amp;lt;/nowiki&amp;gt; banner applied to them.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;All of the General Guidelines.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Phoron Scarcity&#039;&#039;&#039;, in which choice aspects of the faction/planet&#039;s technology/economy/culture/other have their phoron scarcity impacts detailed.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36512</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36512"/>
		<updated>2025-07-20T14:53:46Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
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&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
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		<updated>2025-07-20T14:52:32Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Kermit-old</name></author>
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		<updated>2025-07-20T14:51:10Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
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		<author><name>Kermit-old</name></author>
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		<updated>2025-07-20T14:50:41Z</updated>

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&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Substandard&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|info = This page does not conform to structural style guidelines.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36508</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36508"/>
		<updated>2025-07-20T14:40:40Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Style Guide Deviant Page]]&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36507</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36507"/>
		<updated>2025-07-20T14:40:25Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Style Deviant Page]]&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36506</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36506"/>
		<updated>2025-07-20T14:40:20Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;br /&gt;
&lt;br /&gt;
[Category:Style Deviant Page]&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36505</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36505"/>
		<updated>2025-07-20T14:27:50Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, location, event, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;All of the General Guidelines.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Phoron Scarcity&#039;&#039;&#039;, in which choice aspects of the faction/planet&#039;s technology/economy/culture/other have their phoron scarcity impacts detailed.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36504</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36504"/>
		<updated>2025-07-20T14:22:36Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, location, event, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;All of the General Guidelines.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36503</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36503"/>
		<updated>2025-07-20T14:21:41Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;All of the General Guidelines.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36502</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36502"/>
		<updated>2025-07-20T14:21:28Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;All of the General Guidelines.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36501</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36501"/>
		<updated>2025-07-20T14:20:44Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
0. All of the General Guidelines.&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36500</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36500"/>
		<updated>2025-07-20T14:20:21Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36499</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36499"/>
		<updated>2025-07-20T14:16:33Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36498</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36498"/>
		<updated>2025-07-20T14:15:46Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36497</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36497"/>
		<updated>2025-07-20T14:13:09Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36496</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36496"/>
		<updated>2025-07-20T14:11:43Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36495</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36495"/>
		<updated>2025-07-20T14:10:22Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36494</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36494"/>
		<updated>2025-07-20T14:08:09Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36493</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36493"/>
		<updated>2025-07-20T14:07:15Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36492</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36492"/>
		<updated>2025-07-20T14:07:07Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36491</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36491"/>
		<updated>2025-07-20T14:07:04Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36490</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36490"/>
		<updated>2025-07-20T14:06:41Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36489</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36489"/>
		<updated>2025-07-19T18:39:29Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36488</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36488"/>
		<updated>2025-07-19T18:39:16Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This is a parameter for a quote.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36487</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=36487"/>
		<updated>2025-07-19T18:36:02Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|quote=This is a parameter for a transcluded quote.}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36486</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36486"/>
		<updated>2025-07-19T18:30:08Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36485</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36485"/>
		<updated>2025-07-19T18:29:38Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36482</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36482"/>
		<updated>2025-07-19T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36481</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36481"/>
		<updated>2025-07-19T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36480</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36480"/>
		<updated>2025-07-19T18:05:13Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36479</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36479"/>
		<updated>2025-07-19T18:00:56Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36478</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36478"/>
		<updated>2025-07-19T17:37:26Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36477</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36477"/>
		<updated>2025-07-19T17:37:09Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Game Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36476</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36476"/>
		<updated>2025-07-19T17:25:35Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;Navigation boxes and categories can be present at the bottom of the page.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Game Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36475</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36475"/>
		<updated>2025-07-19T17:24:09Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# Navigation boxes and categories can be present at either the top or bottom of the page.&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Game Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36474</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36474"/>
		<updated>2025-07-19T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# Navigation boxes and categories can be present at either the top or bottom of the page.&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a new page if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Game Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a Subpage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a Subpage.&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a Subpage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a Subpage.&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36472</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36472"/>
		<updated>2025-07-18T16:59:16Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# Navigation boxes and categories can be present at either the top or bottom of the page.&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a new page if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Game Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, a history page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, an environment page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, a politics page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, a culture page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:Technology&amp;diff=36471</id>
		<title>Sandbox-Scarcity:Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:Technology&amp;diff=36471"/>
		<updated>2025-07-18T14:06:53Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
In 2466, technology has advanced significantly; but who accesses this technology and what purpose it serves from nation to nation, from even species to species, varies greatly. The highest advancements in such technology are often purchased by [[megacorporations]], and so the highest standards of living are most available to the wealthy and privileged. Nevertheless, many advancements have allowed for improvements in quality of life across the [[Orion Spur]].&lt;br /&gt;
&lt;br /&gt;
What remains consistent across the Spur however is the necessity of phoron to uphold the current technological status quo. From medicine, power structure, transport, specialist equipment, rapid development in these fields and in their equipment are reliant on phoron, and a marked difference can be drawn between any equipment which uses phoron versus that which does not.&lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Medical Technology==&lt;br /&gt;
Medical technology, particularly in [[Timeline of Humanity|human]] space, has signficantly improved longevity and quality of life for myriad sophonts within the Spur. In the Jewel Worlds of the [[Sol Alliance]] and the [[Republic of Elyra]], medication and treatments have improved to the point where a human could, in theory, live up to two centuries. Elsewhere, the quality of care one can access varies strongly depending on their income and the planet they live on.&lt;br /&gt;
=== Medicines ===&lt;br /&gt;
Medication, particularly for chronic conditions and illnesses, has greatly advanced in the Orion Spur. In 2206, the field of oncology was changed forever after the discovery of [[Guide_to_Chemistry#Ryetalyn|ryetalyn]]. Synthesized from various anti-radiation medications, animal testing revealed a 55% decrease in cancerous growths of the liver, lungs, stomach, and colorectal system. Ryetalyn prevented the growth of cancerous tumors by repairing genetic tissue and “correcting” the genetic errors that allowed cancers to grow; while it did not completely shrink the tumors, other methods of treatment such as chemotherapy, surgery, and radiation therapy were more effective after ryetalyn had reduced the rate of cancerous tissue growth. After the drug passed clinical trials, cancer survival rates skyrocketed. Ryetalyn is still an expensive drug, primarily distributed by [[NanoTrasen]] after the patents were purchased in 2354, and most insurance will only cover it halfway– in remote colonies and underdeveloped planets, the drug is all but nonexistent.&lt;br /&gt;
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The discovery of phoron in 2352 saw rapid innovation in the medicine both as a catalyst due to the energy contained within a phoron atom, and due to the otherwise impossible, complex structures of organic compounds one phoron atom can have branching off it – creating organic phoron compounds. The medicine [[Guide_to_Chemistry#Dexalin|dexalin]] was first synthesized by NanoTrasen scientists in 2424, and two years later Jeonshi Biotechnics, a subsidiary of [[Zeng-Hu Pharmaceuticals]], developed a stronger variant in the form of [[Guide_to_Chemistry#Dexalin_Plus|dexalin plus]]. These two medications revolutionized treatment of chronic respiratory diseases such as asthma and chronic obstructive pulmonary disease (COPD). Doctors and researchers found that regular doses of dexalin could even assist with oxygenation if a patient was suffering from a respiratory disease such as pneumonia or tuberculosis, which was still very common in distant Solarian colonies. Even lung cancer patients experienced increased rates of survival due to continued oxygenation.&lt;br /&gt;
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[[Guide_to_Chemistry#Peridaxon|Peridaxon]] was another drug patented by Zeng-Hu Pharmaceuticals, synthesized in the aftermath of the discovery of phoron. Its potent regenerative properties allowed the reduction of traumatic organ injuries and reduction of scar tissue interfering with function; supplies of peridaxon were incredibly useful for patients in traumatic accidents, shootings, or victims of war. Peridaxon’s complexity means that it is extremely rare, even in Biesel, though the Republic of Elyra’s phoron reserves means that it is most often synthesized there.&lt;br /&gt;
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Of all the medications that see common use in the Orion Spur, few are as highly sought-after as the miracle drug [[Guide_to_Chemistry#Rezadone|rezadone]]. Discovered through experimentation by [[Empire_of_Dominia_Great_Houses#House_Volvalaad|House Volvalaad]] in 2454, the drug proved an 80% effectiveness rate at treating deep-tissue burns, physical trauma and bruising, and to the shock of researchers, was even better at reducing the size of cancerous tissues than ryetalyn. The lead researcher of the project, Carmen Volvalaad, sold the patent for a legendary sum of one credit to the [[Interstellar Aid Corps]]. The only thing limiting rezadone from widespread usage across the Spur is the rarity of one of its constituents; carpotoxin. Derived from [[Deep_Space#Space_Carp|deep space fauna]] thought to originate from the Romanovich Cloud, it is not only dangerous but difficult to hunt space carp in a way that preserves the reserves of carpotoxin in their muscles. As well, reserves of carpotoxin within the carp themselves are limited and can spoil very quickly, meaning research labs across the Spur will pay handsome sums for well-kept carp meat.&lt;br /&gt;
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=== Cryonics ===&lt;br /&gt;
The field of medical cryonics has also surged with the advent of phoronic medications. Pre-phoron discovery, cryonics was limited by expensive, side effect-prone cryopreservatives and to incredibly specialist treatments with variable efficacy. Today, after the synthesis of  [[Guide_to_Chemistry#Cryoxadone|cryoxadone]] and [[Guide_to_Chemistry#Clonexadone|clonexadone]] in 2354 and 2412 respectively, both developed by NanoTrasen&#039;s biomedical department, the field of cryonics has massively expanded to include targeted pharmaceutical treatments otherwise ravaging upon the body.&lt;br /&gt;
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A rare sight in more affluent medical practises are the [[Zeng-Hu Pharmaceuticals]] designed cryogenic tubes, which circulate an oxygenated cryonics mixture to deliver both a cryopreservative and cryomedicine together. This has become the gold standard within the medical cryonics field.&lt;br /&gt;
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Outside of medical cryonics and into the cryonics more often encountered by the laity of the Spur, are cryobeds. Suffering from the same problems as early medical cryonics, cryopreservatives were side effect-prone and the freeze process could often cause damage to parts of the body. The synthesis of [[Guide_to_Chemistry#Cryoxadone|cryoxadone]] and later [[Guide_to_Chemistry#Clonexadone|clonexadone]] would go to solve the issues of cryopreservation in cryobeds, putting abed the horror stories surrounding the technology.&lt;br /&gt;
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Fluidic phoron has also become crucial for large arrays of cryotubes and cryobeds due to phoron’s specific heat capacity – once superchilled to extreme cryogenic temperatures, it takes an incredible amount of time for the phoron to reheat. Hospitals dedicated to cryonics, or facilities with particularly large cryostorage compartments – be it for humanoids or biological specimens – often employ superchilled phoron to ensure the long-term and continuous operation of the cryonics equipment. Superchilled helium, nitrogen and oxygen remain the standard for smaller or less costly operations.&lt;br /&gt;
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=== Cloning ===&lt;br /&gt;
Created initially in 1344 CE by the Skrell, it was an incredibly rare and expensive procedure that only revolved around embryonic reproductive cloning. It was almost three centuries later, in 1639 that the Skrell unlocked the ability to begin growing organs, as well as limbs. It became a popular trend among the influential and wealthy to grow organs and limbs ahead of actually requiring them.&lt;br /&gt;
The Era of Synthetic Oppression reigned over by Glorsh-Omega brought with it significant advances into the field of cloning, mostly confined to the archologies across Aliose. Glorsh-Omega had managed to propel the field of cloning and genetics exceptionally during their reign, managing to unlock the secret that prevented the flash growth of organs and limbs. Upon contact with humanity in 2332, Skrell began sharing their research in the field of cloning with Zeng-Hu Pharmaceuticals — specifically its subsidiary, Yomi Genetics Innovation and Research.&lt;br /&gt;
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Continued efforts from both races eventually yielded more efficient processes, making cloning organs and limbs easier than before, as well as cutting unnecessary costs that pushed for Zeng-Hu Pharmaceuticals to franchise on the new lucrative market developing as a result of the cooperation. Today, while other megacorporations have invested in the field, Zeng-Hu Pharmaceuticals continues to dominate the cloning market. Most if not all cloning operations are performed on corporate assets with branches of Yomi Genetics. Zeng-Hu Pharmaceuticals has also managed to advertise the “revival” of the dead through embryonic cloning, where a biological copy of an individual can exist. However, it follows the lifespan of their respective species beginning at infancy.&lt;br /&gt;
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==== Operations ====&lt;br /&gt;
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===== Limb and Organ Cloning =====&lt;br /&gt;
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The ability of humanity to “clone” limbs and organs dates back to the mid-21st century and originates at roughly the same time as Zeng-Hu Pharmaceuticals, which would go on to be the main provider of cloned limbs and organs. These early techniques were slow and could be prohibitively expensive, depending on the organ. Limb cloning only became common in the early 23rd century with the advent of new techniques developed by Jeonshi Biotech Incorporated but— due to its cost— initially existed as an alternative for prosthetics only available to the very wealthy. This changed following first contact with the Skrell in 2332 due to Zeng-Hu Pharmaceuticals&#039;s willingness to cooperate with the more advanced species.&lt;br /&gt;
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Cooperation between Zeng-Hu Pharmaceuticals and Skrell helped lower costs and enhance the effectiveness of existing limb and organ cloning techniques. While genetic material from the recipient is still required to clone an organ or limb, modern techniques first developed in this era have made it much more affordable and practical for an average human resident of the Orion Spur - however, it is still considerably more expensive than their mechanical counterparts. Despite these improvements and advances, limb and organ cloning remains mostly limited to more developed systems such as Sol, New Ankara, Biesel, and Xanu Prime with few cloning facilities existing outside of these areas. The most remote facilities exist in the al-Wakwak system, the home system of [[Aemaq]], due to its heavy Zeng-Hu presence.&lt;br /&gt;
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===== Embryo Cloning =====&lt;br /&gt;
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While much of Zeng-Hu Pharmaceuticals&#039;s research focuses upon the cloning of limbs and organs, the prospect of cloning an entire human being has long fascinated the keiretsu. Although Jeonshi Biotech focused primarily on the more conventional form of cloning, Yomi Genetics I&amp;amp;R, already well-known for being on the bleeding edge of genetic research, opted to pursue a different field; that of embryonic cloning. Long a staple of the Nralakk Federation due to long-standing fertility issues, Yomi Genetics researchers were able to create the first practical method for human embryonic cloning in the middle of the 21st century. Prohibitively expensive and only common in the richest of humanity&#039;s systems— particularly Sol— Yomi Genetics&#039; techniques allow those parents that can afford it to make a child that has been genetically altered to be a cut above their peers. Despite many human rights groups decrying this as simply a modern form of eugenics, its popularity has not slowed among the rich of Sol, and Yomi Genetics has quickly become one of the keiretsu&#039;s wealthiest members as a result.&lt;br /&gt;
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Regardless of its immense profits, the corporation has not opted to pursue flash cloning of humans, citing “moral and ethical concerns&amp;quot; alongside the immense investment required to make such a thing practical and the lack of a viable market for adult clones. In spite of this, there have been extranet rumours for decades that the keiretsu uses cloned soldiers as its heavy-duty biohazard response teams. These are, however, simply rumours, and the keiretsu has long denied them as “baseless conspiracies,” with no foundation in reality.&lt;br /&gt;
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===== Geneboosting =====&lt;br /&gt;
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While the vast majority of the Orion Spur relies on genetic manipulation and cloning techniques developed by Zeng-Hu Pharmaceuticals and their Skrellian business partners, there is one notable exception: the Empire of Dominia and it&#039;s “geneboosting” techniques. The exact details of these techniques are a closely-guarded secret of the Empire of Dominia and House Volvalaad, which is responsible for much of geneboosting&#039;s development and research. There have been no confirmed leaks of the Empire&#039;s geneboosting techniques, despite rumored attempts by Zavodskoi Interstellar to purchase information on them, and this secrecy has kept geneboosting firmly within the Empire&#039;s borders. On-and-off talks between Zeng-Hu Pharmaceuticals and the Empire regarding the sale of Dominian techniques to the keiretsu have not yet produced results.&lt;br /&gt;
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The history and origins of geneboosting are more well-known: the modern technique dates back to genetic manipulation of crops and fauna brought by Moroz&#039;s original settlers, and this foundation was used by House Volvalaad to create modern geneboosting of humans. It is known to be prohibitively expensive and only limited to Imperial Primaries. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be a foot or so taller than average (upwards of seven to seven and a half feet for humans) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to also being prohibitively expensive.&lt;br /&gt;
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===== Dangers of Cloning =====&lt;br /&gt;
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Some believe that the “revival” of an individual can occur through embryonic cloning, however, that could not be further from the truth. While they are a biological copy of a deceased individual, memories and personality will not carry over. Despite embryonic cloning of a deceased individual being cheaper than creating “designer children”, the process is still considered rather expensive, even for the wealthy.&lt;br /&gt;
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While most of the kinks have been worked out with limb and organ cloning, there are complications. Delayed onset muscle degeneration, or DOMD for short, is a painful process where a limb can begin to necrose and can happen even years after being cloned. It is generally regarded as being rare, and impossible to detect until it is too late. The only treatment is amputation. Despite the genetic material of a recipient being used, there have been cases of acute cellular rejection with cloned organs. While dangerous if untreated, most of the time the problematic organ is removed and simply replaced with a different clone - a straightforward procedure that comes with little risk.&lt;br /&gt;
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== Prosthetics, Augments, and Implants ==&lt;br /&gt;
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From military-exclusive combat enhancements to crude limb replacement, the field of prosthesis and implants is as wide and varied as the cultures and species who utilize them. There are various ways to acquire, utilize, and perform these mechanical replacements and upgrades, yet they are not without their drawbacks.&lt;br /&gt;
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=== Cost and Accessibility ===&lt;br /&gt;
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From the depths of the Eridanian underworld to the peak of Lunarian high society, prostheses are found in virtually every echelon of occupied space. There are many ways the average person could acquire their prosthesis, from corporate insurance plans, state-subsidized healthcare, purchasing them from a retailer, or under-the-table methods out of the national eye. A limb or organ replacement roughly equivalent to its organic counterpart varies in its affordability to the average person, depending on their nation. Rent-to-own payment plans are common with higher-end, “subtle” prosthetics that match the skin tone and appearance of the original limb. Prosthetic limbs and organs are a common item on corporate insurance plans, but the quality of the prosthetic varies greatly from plan to plan. An expensive premium plan may entitle the worker to a top-of-the-line new Hephaestus model while cheaper plans could see someone forced to use long out-of-date prosthetics. Some corporations offer exciting sign-on bonuses or rewards for good performance in the form of high-grade modifications that are otherwise unobtainable by legal means. These offers, while seemingly benevolent, hide inherent risk that leads many to refuse them altogether. This form of contract is especially popular in the Eridani Corporate Federation and with Zeng-Hu Pharmaceuticals where poor job performance or termination from one’s position could mean forcible reclamation of one&#039;s augments.&lt;br /&gt;
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External modifications are rarely a clean affair, and a prosthetic will require constant upkeep and maintenance. Some prosthetic owners seek to avoid costly technician visits by learning how to perform their own maintenance and repairs within reason, much to the frustration of their corporate producers. It is common practice that corporations will employ methods of restricting the ease of repair through avenues such as DRM-locked proprietary software, specialized tools, and electronic access codes. The market for second-hand prostheses is profitable with many people opting to pick older model prosthetics without advanced anti-repair measures for the sake of easy maintenance.&lt;br /&gt;
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The market for augmentation is a wide one, and nearly every prominent megacorporation deals in them in one way or another. A major player in the industry is Zeng-Hu Pharmaceuticals, who are responsible for the majority of medical-grade prosthetics through themselves and their subsidiaries. Zeng-Hu prosthetics are popular among medical workers for their stability and precision. Hephaestus Industries is responsible for most industrial prosthetics, and many blue-collar workers swear by the prosthetics&#039; strength and durability. Zavodskoi Interstellar, along with Zeng-Hu subsidiary Jeonshi Biotech, accounts for a majority of combat or otherwise military-affiliated augments. However, corporation-produced prosthetics can be more expensive than others and are often loaded down with prohibitively-restrictive software.&lt;br /&gt;
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Augments come in many varied shapes, sizes, and installations; from nearly transparent eye lenses from the Eridani Corporate Federation, to robotic exodigits that are worn like a glove by some surgeons, to cyberweave that changes color and length and cyberink that are permanently fluctuating tattoos, there are augments for every person in mind. They can typically be split up into three distinct categories, despite their range of differences. The first one is internal, sometimes called installed augments. These are ones that must be permanently affixed to the body until a similar procedure removes them. Removal is not guaranteed and is often much more costly, so it can be considered to be a big decision by anyone that isn&#039;t a high-ranking corporate shill. These can be eye lenses that are installed over the pupil and iris to create heads-up displays and holo-info, such as ads, analysis, and other useful tools, to mere joint replacements. The second category is known as external or worn augments. These are ones that can be slipped in and out of, either with the ease of putting on a glove or the difficulty of slipping into a tight jumpsuit. They are not permanent, but typically much more expensive as a result. They might be items that can be worn to increase hand-eye coordination, glasses or contacts that eliminate color blindness and other seeing impairments or an exoskeleton that increases speed and stamina. &lt;br /&gt;
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Decorative augments are rarely expensive, commercialized for the average worker to buy into, and remain a fun alternative to traditional tattoos, hair dye, and other things. They are similarly installed like internal augments, but their key difference is that they can become inert or inactive and cause no inconvenience if so. Their installations are often more painful than their traditional counterparts, but otherwise provide a level of glam and style that can be swapped with the seasons, ensuring you never regret spending your money on Idris ElectrInk™ products.&lt;br /&gt;
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Many in lower income brackets opt to produce their own haphazard prosthetics, and there are plenty of underground workshops that manufacture their own work to select from. Often called augmenters or ‘augurs’, these shops typically shy clear of legal routes in order to avoid the monopolies megacorporations have on these markets. People purchasing from these stores avoid legal ramifications due to the sheer variety of augments and prosthetics available on the market— this does not even include all the decoration and modifications that people do to their own prosthetics to make them their own. As a result, unless someone is caught in the act of getting these illegal installations or is otherwise ratted out by someone else and reported, these crimes are considered about as harmless as jaywalking.&lt;br /&gt;
Military augments and prosthetics that enhance combat ability are closely guarded by their respective corporations or governments and are almost always out of reach for the average worker. There are often civilian models of these augments produced, and corporate security may receive augments like heads-up displays or threat analyzers.&lt;br /&gt;
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Mechanized implants, as a whole, provide a unique way to treat or assuage challenges that come with illness, disease, and disability. If someone is born with a joint in their leg that does not bend correctly and causes pain, an augment or mechanical implant can be installed to ensure the limb is working as intended. Similarly, with the studies conducted on the human brain, sometimes personality AI chips are added that can help someone overcome the challenges of certain mental illnesses. These types of minor augments and prostheses are very common, and as a result, replacing minor body parts like fingers and repairing specific portions of the body is hardly an expensive endeavour.&lt;br /&gt;
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=== Vat-Grown Prostheses and Organs ===&lt;br /&gt;
Something of an oddity in the realm of prosthetics, vat-grown organs have captivated scientists for decades. These prosthetics are entirely identical to regular cellular limbs and organs, and indistinguishable except for a faint scarred seam around external prosthetics where the limb was attached. In a feat of simultaneous discovery, two groups are known for their production of vat-grown organs. House Volvalaad of the Empire of Dominia, and Zeng-Hu subsidiary Yomi Genetics in association with Nralakk Federation scientists. However, these prostheses are prohibitively expensive for the normal person due to the skill needed to attach one, and the lab work required to grow a limb that is compatible and with the same skin tone as its recipient. Of the former, only the wealthy nobility can access these prosthetics, along with very favoured secondaries. The Nralakk Federation often subsidizes vat-grown prosthetics for their citizens of primary and upper secondary numerical social credit score.&lt;br /&gt;
Vat-grown prostheses can be found elsewhere in human space, but they are often at a high cost. Only people that climb the corporate ladder of various megacorporations can afford them due to the costs associated with making and attaching them.&lt;br /&gt;
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=== Effects on Health ===&lt;br /&gt;
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When it comes to mental health, the power of mental implants is almost entirely unmatched. While they remain unable to cure any mental illness, especially common ones like anxiety and depression, they are often an empowering tool for those that receive them in overcoming them. Personality AIs provide someone to talk to, often able to keep someone grounded in reality amidst flashbacks, delusions, and hallucinations. They do this by giving direct thoughts to someone&#039;s head, sounding as if the person could hear this AI talking aloud. With somewhat pricier models hooked up to augmented eyes, a person can even see these AIs manifest nearby in the real world. These implants are typically found in those suffering from PTSD and schizophrenia but are not unheard of outside of that. Implants such as these typically are affected in the same way as the host is, resulting in temporary impairment in the face of drugs, trauma, and other situations. They have roughly the same electrical signals as the human brain does in order to interface with them properly, and as a result, they do not malfunction when under the effects of an EMP. While they remain commonplace, a diagnosis and “prescription” of one from a doctor is almost always required before someone can receive one.&lt;br /&gt;
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For nearly as long as prostheses have been around, sophonts have been attempting to press the boundaries of technological and ethical safety. There is a physical and mental limit to which an individual can be safely augmented, which varies from person to person. ‘Augmentation Dysfunction Syndrome&#039;, or simply ‘augment sickness,&#039; refers to the wide variety of illnesses and conditions that can arise from excessive modification. ADS is not a violent illness, and not everyone with augments grows ill with it. Symptoms can include sensory issues and phantom limb pain in milder cases, with particularly severe examples including psychotic and dissociative disorders that require regular visits with a mental health expert. The rate of psychological illness of augmented individuals is often higher than their mundane counterparts, and those who can afford it often receive therapy for a short time when acquiring a new augment to ensure a healthy transition. It is encouraged by mental health professionals for patients with more than a few augments to visit a doctor every so often for a mental health check-up, but many people live happy and normal lives without this.&lt;br /&gt;
A more severe and rare form of augmenting sickness in recent years has been identified with some care. With the full name being ‘Malignant Mechanized Paralysis Disorder,&#039; it is shortened to ‘pulsing out&#039; due to the movements and behaviour of prostheses to behave abnormally. MMPD is defined as the characteristic of temporarily losing the functionality of mechanical limbs, augments, brain implants, and similar body modifications. after a majority of a person&#039;s body has been replaced by these parts. Due to chemical imbalances in the brain, theorized as originating from the heavy alterations to the nervous system, some typical late-stage symptoms include physical and mental fatigue, extreme apathy, narcolepsy, narcissism, shifts in personality, and other traits. One thing is for certain, and that pulsing out is a broad shift in behaviour. It is paired with symptoms that can vary extremely between those afflicted, such as migraines and shortness of breath, so it can often be difficult to identify at earlier stages (outside of the occasional discriminatory guess from an attending doctor). The main symptom that outs this disorder among others is the trait where all of the prostheses begin behaving irrationally, sporadically, and stop obeying the patient&#039;s commands via the nervous system. While this can be relatively harmless for many, the flailing limbs of someone pulsing out can cause injury to bystanders or the wearer. Some episodes of pulsing out may also interrupt critical functions in a workplace, like affixing down plating, operating machinery, and so forth. Although it is much more common during waking hours, there is still a slight chance of this occurring while asleep. More disturbingly yet is the fact that these appendages may act of their own accord for a few minutes— this has not been verified by Zeng-Hu or any other accredited medical science source outside of rumors and news bites. It is not a simple transition like flicking a switch, thankfully; getting to a point of fully pulsing out is as slow as the transition to becoming mechanized is.&lt;br /&gt;
Pulsing out is treatable, in one of two ways. The first and far safer way is regular therapy, and replacement of certain protheses with vat-grown replacements; however this treatment is ruinously expensive, and essentially only done on the extremely wealthy of the spur. The far more common treatment is the use of Synthetic Blood Substitute, a total blood transfusion, where the sophont&#039;s entire blood is replaced with a synthetic counterpart. Commonly this is combined with either gene therapy, or additional augmentation, so as to prevent the user&#039;s health from rapidly declining, as synthetic blood is not compatible with ordinary organic blood. Synthetic blood may have many different characteristics and is tailored specifically to the user, but generally it is supposed to help the organic parts of the body in areas where they cannot keep up with the majority synthetic components. It may aid with cooling, oxygen or nutrient transport, help the immune system, hormone regulation, or may be used to power augmentations. It also requires constant maintenance and adjustment, and occasionally refilling the material reserves of the augmentations that are producing it, as well as drugs to counteract any other health problems or imbalances caused by synthetic blood or other augmentation. Naturally, it is hugely expensive, and only the most heavily augmented individuals will have synthetic blood running through their veins, especially as it often leads to installing even more augmentations and other procedures down the line. It often leaves the users deeply in debt, or at least siphoning all their funds into the procedures, unless funded by the megacorporations as part of work contracts; though in those cases, an individual will essentially become bonded to the corporation which pays for the treatment. Not everyone who has a majority of their body comes under the effect of pulsing out; however, for some unlucky few, they are permanently condemned when they collected these mechanical upgrades or were unlucky enough to receive from a tragic accident.&lt;br /&gt;
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Regardless of one&#039;s ability to adapt to augmentation or the presence of a robust health network, the absolute limit of augmentation work seems to have been found with ‘Full Body Prosthetics&#039;, or FBPs. FBPs were once a project of Zeng-Hu that attempted to convert a human into a fully synthetic individual. A ridiculous sum had been invested into the project, only for each test subject to wind up in a catatonic state that they would never recover from. Yet, Zeng-Hu&#039;s resolve was unbroken, and they publicly vowed their intent on successfully creating the impossible. This effort culminated in the very early 2400s with Sven Karlsson. Karlsson, a wildly-famous trillionaire from Earth, publicly announced his intent to partner with Zeng-Hu Pharmaceuticals. His goal? Unprecedented scientific advancement. He vowed to become Zeng-Hu&#039;s next subject, and that by partnering their collective intelligence and resources, he would be the first successful FBP in an act of peerless technological superiority. Human society as a whole waited with bated breath to see the fate of Sven Karlsson, the man who could usher in an era of scientific greatness. Unfortunately, this was not to be. Despite the incredible amount of resources spent upon the project and the presence of some of Earth&#039;s greatest minds, Karlsson sadly died in the attempt. The public relations disaster that followed ensured that no corporation would ever dare to attempt to create an FBP again, and the practice is near-universally regarded as both ethically and scientifically ridiculous, even by the standards of megacorporations.&lt;br /&gt;
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=== Prosthetics Outside Human Space ===&lt;br /&gt;
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An innovation by the [[People&#039;s Republic of Adhomai|People&#039;s Republic of Adhomai&#039;s]] Hadii Institute has created a new kind of prosthesis specifically suited to [[Tajara|Tajaran]] anatomy. These prostheses use proprietary tesla technology in the form of a Tesla Spine grafted to the back of the wearer to power the wearer&#039;s prosthetics. While previously only for the military, these prosthetics were soon distributed to all of the PRA&#039;s in-need citizens at no cost, and are popular among People&#039;s Republic veterans. Only Tajara from the People&#039;s Republic of Adhomai may use this kind of prosthetic.&lt;br /&gt;
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On [[Moghes]], the [[Aut&#039;akh]] religious movement has led to the creation of various decentralized communes across the Unathi homeland and abroad. Aut&#039;akh adherents seek self-actualization through ritualistic implementation of various self-produced prosthetics, often made with stolen or repurposed parts from Hephaestus. Aut&#039;akh exist at the fringes of Unathi society and face heavy discrimination from the mainstream populace. Almost to the shock of many outsiders, Aut&#039;akh on occasion revere some episodes of pulsing out, especially when prosthetics seem to act with a mind of their own. Besides this, they universally loathe when prosthetics flail about, citing that demons are inhabiting the host and trying to kill their spirit before it can be liberated. Regardless of their beliefs, pulsing out remains one reason of skepticism against this religion and trans-speciesism as a whole, despite the claim from the communes that pulsing out remains rare among their number. Use of prosthetics outside of Aut’akh communes is rarer, but still known to occur - wealthy nobility have been known to secretly purchase alien-manufactured augmentations to treat various injuries, and crudely-manufactured prosthetics are an uncommon but unsurprising sight in the Wasteland. Some sects of Unathi religion are also more accepting of cybernetics than mainstream society, with the Kopesk Th’akh of the Torn Cities upholding the use of prosthetics under highly specific circumstances.&lt;br /&gt;
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[[Ouerea]] houses one of the biggest underground markets for augurs in the Spur. Largely due to the criminal and off-the-books shops and industries there, it is one of the trending places to collect and receive augmentation, prosthetic installation, and implant implementation. Military-grade equipment, typically ad hoc, expensive, and used to dangerous ends, can be found in the darkest corners of city underbellies. Ostensibly, though, these upgrades will forever bar someone from joining a megacorp for as long as they have them. Various neon art styles are utilized to decorate otherwise lifeless metal parts, giving them a sense of uniqueness and self-expression that remains common to every sentient creature in the galaxy. This form of art is popularized on Ouerea, but different styles and takes on it can be found among the underbellies of the Eridani Corporate Federation, Konyang, and other places abroad.&lt;br /&gt;
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A true oddity among most denizens of the spur, some Unathi and Skrell have been seen using Diona nymphs as replacements for missing limbs. Forming a symbiotic relationship by allowing the nymph to attach themselves at the stump of the missing body part, the nymph shifts their biomass to replace the limb while receiving blood, memories, and a host in exchange.&lt;br /&gt;
The Nralakk Federation utilizes Loyalty Implants to ensure someone acts in the best interests of the Federation. The most common form the implant takes is as a ‘tag&#039; that can be seen attached to the end of a Skrell&#039;s head-tail, or if worn by a non-Skrell, it can be attached to the earlobe or tail. The use of these loyalty implants on non-Federation citizens has been made illegal by all other nations in the Orion Spur, with many such as the Republic of Biesel going further and denouncing them as unethical. Recently, these implants have been utilized by the Federation&#039;s Nlomkala and Qukala, attaching them to Vaurca warriors that have been assigned to the respective organizations.&lt;br /&gt;
&lt;br /&gt;
Vaurca prostheses were developed long before their Orion Spur counterparts. Due to their open circulatory system and ergonomic, insect-like design, Vaurcae are more prone to lose limbs, and rudimentary prosthetics were already commonplace since before the Agricultural revolution. The modern prosthesis predates the Era of Augments, with the introduction of the neural socket only revolutionizing their control and link to the rest of their system. While some prostheses exist that include tools and weaponry, most of the common prosthesis are utilitarian and sometimes the very same limb has been used for over centuries, inherited by different generations of Vaurcae. As their other biomechanical augments, prostheses are removed and recycled after death. Although limbs are most common, metal plates and mechanical thoraxes are also a reality, especially within the Bound that remain close to the Hive. The so-called ‘maintenance&#039; Vaurcae undergo in the later stages of their lives refers to the replacement of the flesh with metallic limbs. For a Vaurcae, there is little difference between the two, and many of the Zo&#039;ra Hive had and still have a hard time understanding why IPCs and other human robots are not considered human.&lt;br /&gt;
&lt;br /&gt;
== Automobiles ==&lt;br /&gt;
Ever since the introduction of the first car, Humanity has always striven to traverse the ground with ever more speed, safety and efficiency. Although spacecraft have and are being considered the primary focus for interstellar and interplanetary and even intercontinental travel, the 25th century bears witness to the bustling car industry. From Mendell City to the empty plains of Vysoka, the endless variety of cars, bikes and other vehicles can only be described as dazzling, with countless more designs, innovations and prototypes being constantly developed.&lt;br /&gt;
&lt;br /&gt;
The beating heart of the galaxy&#039;s automotive industry lies undoubtedly in the core worlds of the Solarian Alliance, the place the oldest and most prestigious brands call home. Imported Solarian vehicles of all calibres can be found in virtually every system and world; an authentic (and operational) car from a solarian marque is held in very high regard and as a token of class on a far away Coalition planet. An upcoming Bieselite industry consists mainly of Solarian factories and infrastructure being rapidly taken over and merged by Nanotrasen post-independence, while burgeoning Elyran marques increase their influence and status by the year.&lt;br /&gt;
&lt;br /&gt;
=== Engines ===&lt;br /&gt;
*&#039;&#039;&#039;Petroleum&#039;&#039;&#039; - Once the main means of powering engines, fuel oil has by now fallen into disuse. With rapidly dwindling supplies on Earth, early attempts were made to develop and accommodate for alternative, cheaper and more plentiful fuel options, leading to the wide use of electric cars, followed by the hydrogen engine. Nowadays, only a handful of designs run on diesel, almost always in technologically backwards and distant worlds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Electricity&#039;&#039;&#039; - The wide availability of battery-electric cars to the greater human population came in the mid-2000s, virtually and fully replacing the diesel engine by the early 2100s. Cheaper and friendlier to the environment, their use was mandated as part of the Alliance&#039;s efforts to avert the upcoming climate catastrophe on Earth. Since then, electric vehicles have received the full attention of designers and engineers, catapulting their performance stats into a new age of faster and safer commotion. The field is still being explored, with miniaturised tesla reactors posing serious promise for self-charging functions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hydrogen&#039;&#039;&#039; - Once considered a lost cause, hydrogen combustion engines have by now come a long way into being accepted as a viable vehicle powering method. A relatively recent breakthrough pioneered by Einstein Engines in partnership with Langenfeld Motors has seen the development of an internal combustion engine, able to accommodate a daring new 1:100 fluidic phoron-hydrogen mix. This new &amp;quot;Super Hydrogen&amp;quot; fuel brand, authorised for use after exhaustive testing to guarantee safety and acceptable emissions, proved more powerful than anything before, allowing the vehicle to reach velocities previously unthought-of for commercial, land-based locomotion. That said, the tremendously high price, engine wear and recent phoron scarcity have confined the use of this technology to a select few.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Others&#039;&#039;&#039; - The vastness of the Orion Spur provides for vast possibilities, individuals from all over the cosmos coming up with new innovations on how to power their automobiles. Biofuels, natural gas, steam, local minerals and many more options exist that can and have at some point been used, often to an explosive and sometimes disastrous conclusion. While the mainstream industry continues to explore new avenues, it is very rare that any such engines achieve any important consumer following.&lt;br /&gt;
&lt;br /&gt;
=== Locomotion ===&lt;br /&gt;
*&#039;&#039;&#039;Wheels&#039;&#039;&#039; - Most cars and motorbikes in human space still utilise wheels. Embedded firmly into everyday life since ancient times, the wheel still remains one of the greatest inventions, serving billions of people every given hour. While there have been multiple innovations and attempts at change, the four and two-wheel standard for cars and bikes respectively, remains the primary and most used setup. New technologies in elastics have resulted in significant breakthroughs in tyre manufacturing, offering consumers a more secure and efficient experience than ever before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hoverthrusters&#039;&#039;&#039; - The concept of “flying cars” has been fantasised and ingrained in the minds of the public for centuries as the staple mark of a technologically advanced future. It was not until the early 2200s that such an invention would be properly applied to the first prototype, essentially creating the first hovercar, utilising gravity generation technology. Owing to the general instability and turmoil of the time, however, no attempts at an actual commercial release were undertaken, the invention was largely forgotten until as far as the 2400s. While nowhere near the idea of airborne personal vehicles hover thrusters are now rapidly being added to both cars and motorcycles, replacing some or all wheels. They have proven highly moddable, the latest and most expensive thruster models able to project holographic images, lights and particles of all sorts while stationary or on the road.&lt;br /&gt;
&lt;br /&gt;
=== Brands ===&lt;br /&gt;
==== Sol Alliance ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===== Langenfeld Motors =====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[file:langfield.png|thumb|right|360px]]&lt;br /&gt;
&lt;br /&gt;
An EU-directed amalgamation of the various major European automobile marques following the collapse of the economy during the second depression of 2260, Langenfeld has since solidified its position as a world-class producer and supplier of high-quality cars and bikes all over human and known space. A staple in the Solarian vehicle industry, the brand&#039;s focus on electric engines has kept them in the lead in their research and design, enabling them to branch out into the more general field of consumer appliances.&lt;br /&gt;
&lt;br /&gt;
====== Notable Releases ======&lt;br /&gt;
*&#039;&#039;&#039;Langenfeld EVO&#039;&#039;&#039; - Langenfeld&#039;s Electric Vehicle, nicknamed and marketed as EVO in a play on the word “evolution”, is the most widely sold city car series in Alliance space. Running on a standard electric engine, the EVO has dominated the market as a cheap, effective car for use in urban day to day environments. Famed for its relatively small size, its design accommodates busy 25th-century traffic in both planetary cities and Unity Station. Complaints of a cramped interior and reduced luggage capacity have led to the EVO-Compact, sacrificing the two passenger seats for a more comfortable and spacy experience while also cutting down on the size. While both the EVO and the EVO-Compact have been praised for the conveniences they offer in parking and manoeuvring inside tight spaces, it is a clear urban design, unable to match more powerful vehicles on the open road. Nevertheless, the by now decade-old design remains hugely popular in both Sol and Tau Ceti space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Langenfeld Surveyor&#039;&#039;&#039; - A popular SUV, the Surveyor is widely appreciated for its endurance and powerful electric engine. Predominantly found in more rural locations, its robust four-wheel-drive system renders it ideal for family vacations, trips and long-range daily commuting. A comfortable and safe interior, combined with advanced suspension systems, has gained its reputation for being one of the smoothest cars in Sol. The Surveyor has also been selected for experimentation on self-charging engine batteries, Langenfeld&#039;s R&amp;amp;D division managing to release a stable model, modifying the engine to great extents. While it is available to the general public, its price and availability place this iteration of the SUV out of reach for all but a select few.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Langenfeld Vulcan&#039;&#039;&#039; - The hybrid Vulcan coupé is by all accounts, the spearhead of Langenfeld&#039;s entry into hydrogen fuel, combining both the certainty of their electric motors with the innovative design of a hydrogen combustion engine. An all in all good quality automobile, the Langenfeld Vulcan is suited for high speeds and is commonly found on the highways across Sol and Tau Ceti space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===== Shibata Sport =====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[file:shibata.png|thumb|right|360px]]&lt;br /&gt;
A newly established branch of the Shibata shipping conglomerate, the Solarian company has dynamically established itself in the world of motorsports, especially motorcycles. While initially created as a bid for the shipping tycoon&#039;s participation in the prestigious Harmony City Grand Prix, it soon developed into a fully-fledged company aimed primarily at commercial sports vehicles. Renowned for its high speeds, sleek designs, but mostly its impressive hoverthruster technology, Shibata Sport is a brand found throughout Sol, Tau Ceti and Elyran space, being a top choice amongst motorcyclists and enthusiasts.&lt;br /&gt;
&lt;br /&gt;
====== Notable Releases ======&lt;br /&gt;
*&#039;&#039;&#039;Shibata X-406&#039;&#039;&#039; - The widely known X-406 (or simply 406) electric sports motorcycle offered Shibata the key to the market, becoming their first large commercial success. Found mainly across Sol and Tau Ceti, the 406 is the brand&#039;s flagship product, achieving high speeds with great cost-efficiency. Supporting a driver and a passenger, the sporty design and flexible support for hover thrusters in place of the posterior wheel has made it popular with the younger clientele, spawning an enormous variation in paint jobs, attachments, lights and system modifications. This association with youth and experimentation has also resulted in unwanted notoriety, the motorbike regularly also finding itself in the hands of more fringe groups such as bikers and gang members across many worlds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shibata Jie&#039;&#039;&#039; - The  Shibata Jie, was the early venture into the luxury sports car market, featuring one of the first hydrogen-powered, over thruster propulsion systems on a commercial car and a driver assistance computer to help control it. Hugely promising, its early release would nonetheless go on to be regarded as a product with mixed results. Initially designed as a four-doored wheeled coupe for VIP passengers, the decision was made to convert it to a hovercar in order to beat competitors. While the car was lauded for its slender look and comfortable ride, the early and experimental propulsion system proved to be prone to overheating, leaving the car stuck, or in some cases, dangerously volatile in a crash. Changes were promptly applied however, new thrusters and more refined electronics having greatly reduced the risks of malfunction or jamming, pushing the Shibata Jie into the forefront as the fastest commercially available vehicle in Sol and Biesel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Republic of Biesel ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===== Poplar Auto Group =====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[file:poplar.png|thumb|right|360px]]&lt;br /&gt;
As Biesel gained independence, the nationalisation of Solarian automotive factories on the planet became inevitable after Langenfeld Tau Ceti surrendered its facilities in a large buyout. The result, a new brand managed by NanoTrasen, brought Tau Ceti into the world market as an independent designer and producer. Though shrouded by controversies and budget deficits, Poplar remains a large supplier of cars and motorcycles on the planet, backed by the Conglomerate&#039;s much needed monetary investment as more and more shares end up in their hands each year.&lt;br /&gt;
&lt;br /&gt;
====== Notable Releases ======&lt;br /&gt;
*&#039;&#039;&#039;Poplar Excursion&#039;&#039;&#039; - With a price tag that is relatively affordable, the Excursion has become a common sight within the Republic of Biesel. It was originally designed as a four-door hatchback, and it has made rapid strides in its target market - going even further to encourage sales partly through a unique amortization program that previously benefited NanoTrasen and now extends to other organizations within the Stellar Corporate Conglomerate. Despite its compact size, it comes with a unique engine design that pushes additional firepower through the buildup of kinetic energy from its wheels. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Poplar Inferno&#039;&#039;&#039; - One of the most expensive locally assembled motorcycles on the market, the Poplar Inferno has become somewhat popular in certain groups across the Orion Spur. Advertised as a sleek sports cruiser, it finds the majority of its brawn originating within its hydrogen-based engine that powers its hover thrusters, said to be the first of its kind. NanoTrasen is largely accredited as being the innovator of such a design, with Nathan Trasen as the face of the chopper. It comes in only one colour; maroon red. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Poplar Classic&#039;&#039;&#039; - Inspired by an era long past, the Poplar Classic aims to commit some necromancy by bringing back an automobile model that has long since gone extinct. Despite its petroleum-based design similar to those of 20th-century designs, the two-door sports coupé houses a miniaturized tesla reactor. It is categorized as being a mix of both Adhomian and Biesellite innovations. A great deal of the interior instrumentation is made of wood.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===== Tarrar Automotive =====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Started as a minor subsidiary venture by Hephaestus Industries in 2442, Tarrar Automotive Limited (Abbreviated as TAL) is a company that initially handled maintenance or repair of Tajara designed vehicles for the immigrant community of Tau Ceti. By 2450, it grew to also provide importation services, customization, or retrofitting for any and all automobiles from Adhomai. Buyers can purchase any vehicle from its catalogue as long as they can foot the heavy price or pay for its mechanics to modify their prized possessions in whatever way they see fit. Thanks to TAL, Tajara in [[Little Adhomai]] are able to gain and drive the same luxury vehicles or workhorse trucks that they had access to back home. Monowheels and motorbikes have become popular purchases thanks to the growth of the Greaser subculture. TAL has also found a niche in providing its products and services to exotic car collectors from around the spur. Rich buyers on planets such as Luna or Moroz sometimes see the sleek TAL-Volgydoh or antique Pryzark-19 as an excellent showpiece. Contrary to a popular extranet rumour, TAL does not produce technicals.&lt;br /&gt;
&lt;br /&gt;
====== Notable Releases ======&lt;br /&gt;
*&#039;&#039;&#039;Nav&#039;twir M-59&#039;&#039;&#039; - Based on the Adhomian version, the Nav&#039;twir M-59 is Tarrar Automotive&#039;s most successful monowheel model. Known for its reliability and cheap price, the vehicle was widely adopted by the Greaser population in D6. However, Adhomai-made monowheels remain as a symbol of status in Little Adhomai.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Empire of Dominia ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===== Jinxiang Automotive Conglomerate =====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Dominia&#039;s largest automotive company by a significant margin, JAC was established in 2189 in the city that bears its name, making it one of the oldest non-Solarian automotive manufacturers in the Orion Spur. The Conglomerate is primarily controlled by House Zhao, as it has been for most of its history, though independent investors hold a minority stake. The JAC produces a wide range of vehicles both for commercial purposes and use by the Dominian government, and its products, while somewhat uncommon outside of the Empire, is said to follow Dominians wherever they go.&lt;br /&gt;
&lt;br /&gt;
====== Notable Releases ======&lt;br /&gt;
*&#039;&#039;&#039;JAC Sunburst&#039;&#039;&#039; - A hybrid four-by-four, the Sunburst is a near-ubiquitous sight on the worlds of the Empire. Capable of handling both the built-up roads of Moroz just as well as the backwaters of Sun Reach, the Sunburst has gained a reputation for reliability and can run in nearly any condition it is likely to find itself in.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;JAC Hansom&#039;&#039;&#039; - Equipped with an electric engine, the Hansom is noted for its luxury, with each vehicle being a bespoke construction built to the specification of its frequently noble clientele. Although marketed in a sleek black colour, it is not uncommon to see Hansoms painted in the colour of the noble houses, often as a way to show support.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Serene Republic of Elyra ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===== New Suez Auto Group =====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:NewSuezAutoGroup.png.png|200px|thumb]]&lt;br /&gt;
The Serene Republic of Elyra&#039;s primary producer of automobiles, the New Suez Auto Group found itself established on the “Persepolian Sapphire” shortly after the officiation of the New Suez Protocol and the creation of the New Suez Free Trade Zone. Considered a subsidiary of Elco, a state-owned enterprise responsible for the extraction and refinement of phoron, much of its success comes from its parent company&#039;s investments in phoronic technology. The New Suez Auto Group dominiates the automobile market, and while there does exist competitors, it is by far considered a staple of Elyran life - with most having purchased a car from the company. &lt;br /&gt;
&lt;br /&gt;
====== Notable Releases ======&lt;br /&gt;
*&#039;&#039;&#039;Sahab Brezza&#039;&#039;&#039; - Driven mostly by the most wealthy of Elyrans, the sports-model Sahab Brezza utilizes advanced technology such as the MagPulse Hovertech present within the Republic, as well as hydrogen engines with tweaked schematics to allow enhanced conservation of its primary fuel source - a combination of fluidic phoron and hydrogen. It found itself a popular topic of conversation following the Prime Minister having been photographed in an obviously newly-purchased Sahab Brezza attending state business. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harab&#039;&#039;&#039; - Economic by design, the Harab is a four-door coupe that has become a common-sight across the civilized planets of the Serene Republic. Similarly to that of the Sahab Brezza, the Harab utilizes MagPulse Hovertech to sour through the skies, however, a noticeable difference is its engine and the Sahab Brezza; it has an electric engine. With charging booths usually integrated in most buildings, the Harab has certainly had a significant impact on the development of the infrastructure within Elyra.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nralakk Federation====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Qerr&#039;Zolvq Motors=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Qerr&#039;Zolvq Motors (QZM), a branch of [[Nralakk_Federation#State-Owned_Enterprises|Qerr&#039;Zolvq Industries]], is solely responsible for the production, sale, and maintenance of private vehicles within the Nralakk Federation. QZM is known within the Federation to provide reliable vehicles, but since it&#039;s the sole manufacturer within the Federation, they are not known for much else; most of their popular makes do not come with amenities outside of what is considered necessary, and the manufacturer is not known for its aesthetic outside of its catalogue of vehicles intended for Primary Numericals.&lt;br /&gt;
&lt;br /&gt;
======Notable Releases======&lt;br /&gt;
*&#039;&#039;&#039;Xarnaq&#039;&#039;&#039; - A Submersible Utility Vehicle (SUV) combining road-going passenger cars with the ability to submerge underwater. The Xarnaq uses a dual electric engine system, with one engine enabling land travel and the other allowing both above and underwater travel. The Xarnaq is popular amongst all Skrell on planets such as [[Qerrbalak]] and [[Aweiji]] since many population centres are located underwater. A variant known as the QZ-X was released in collaboration with Qel&#039;Zvol Hospitality to provide Primary Numericals with a more aesthetic personal vehicle, which comes with a dual hydrogen engine system instead of the regular Xarnaq&#039;s electric engines. Both variants can seat between 5 and 8 passengers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sqraanda&#039;&#039;&#039; - The Sqraanda is a wheeled automobile with a closed trunk separate from the part in which the driver and passengers sit, and is designed solely for above-water driving. The Sqraanda is considered a worker&#039;s vehicle because of its spacious trunk and ability to drive off-road. Its characteristics have also made it a common sight on planets such as [[Aliose]] where the terrain is rough, as well as on less-developed planets within the [[Notable_Skrell_Systems_and_Locations#The_Tetramerous_Systems:_The_Traverse|Traverse]]. Because of the association of the Sqraanda with the Traverse, it is mostly driven by Secondary or Tertiary Numericals as a personal vehicle, with Primaries mostly avoiding the vehicle unless their job requires it. To ensure reliability even on newly-founded colonies, the Sqraanda has many models that have different engines depending on what would be readily available. Petroleum or biofuel engines are a common sight within the Traverse, while the core systems utilise electric-fuel hybrid systems that can be manually switched to if more or less power is needed. All variants of the Sqraanda can only seat 2 passengers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qruupq&#039;&#039;&#039; - A submersible-only vehicle, the Qruupq has a streamlined hull intended for constant submerged use. It is considered the sister vehicle of the Xarnaq, being a common sight in regions that are almost entirely covered by ocean. Similarly to the Xarnaq, the Qruupq can seat 5 to 8 passengers and has a variant also designed in conjunction with Qel&#039;Zvol Hospitality called the QZ-Qru, intended for Primary Numericals only. The Qruupq comes with a single electric engine, and just like the QZ-X, the QZ-Qru utilises a hydrogen engine.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traqq&#039;&#039;&#039; - Designed to be used mainly by the military and Nralakk Logistics, the Traqq is a large, heavy motor vehicle used for bulk transport of goods, materials, and troops. Both the military and the civilian variant use a heavy-duty electric engine, but the military variant also has a backup biofuel engine for long-distance travel where recharging poses a logistical issue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communications ==&lt;br /&gt;
=== Portable Communications Devices ===&lt;br /&gt;
Communication devices are prolific in the 25th century, with innumerable types, brands, and models on offer to the average person. Smartphones, PDAs, laptop and desktop computers, and even certain augments are available if you are able to afford them. The most common portable device available is the Personal Digital Assistant, or PDA, an information management device that sees extensive use by megacorporations; they are robust, inexpensive to make, and due to how limited these devices are in terms of applications and connectivity, not considered a major security risk compared to smartphones or laptops. Most people living in [[Tau Ceti]] will at least own a simple PDA for work purposes, provided by their employer as part of their job. Corporate PDAs typically allow for intranet access within assigned corporate facilities, internal messaging services, file transfer systems, and applications designed to assist with the user&#039;s role.&lt;br /&gt;
&lt;br /&gt;
=== Interstellar Communication ===&lt;br /&gt;
The extranet is a galactic collection of satellite relays and server farms that allows users to share information and communicate over long distances. Since the discovery of bluespace in 2410, the majority of these relays have been upgraded to send transmissions at faster-than-light speeds through microscopic bluespace tunnels. Older relays still use conventional, high-speed but subluminal radio transmissions&lt;br /&gt;
&lt;br /&gt;
While most planets will have their own intranet, the extranet allows users to access most online services within the Orion Spur. The extranet has evolved into a critical infrastructure of modern society, with almost all online traffic going through it, to the point that the distinction between the intranet and extranet is rarely made. The main distinction between the two is that websites and other online platforms that provide their services Spur-wide are hosted directly on extranet servers, while planetary intranet networks are mostly used for local services such as government or business websites.&lt;br /&gt;
&lt;br /&gt;
There are a variety of factors that impact the speed of interstellar transmissions. Infrastructure plays a significant role with more isolated areas of the Orion Spur able to expect their communications to take significantly longer than if they were in a heavily populated region such as those surrounding [[Sol]] or [[Tau Ceti]]. Distance also impacts the speed of communication, the greater the distance between the sender and receiver results in a delay of several hours or even days. ‘‘Bluespace-based FTL communications are almost instant‘‘, taking milliseconds, revolutionising interstellar communications.&lt;br /&gt;
&lt;br /&gt;
Megacorporations are mostly responsible for hosting the satellite relays and server farms that allow for extranet access, except within the [[Empire of Dominia]], [[Nralakk Federation]], and the [[Republic of Elyra|Serene Republic of Elyra]] due to their more autocratic tendencies regarding information oversight and economic management. [[Einstein Engines]] has long dominated the interstellar communications market within the [[Sol Alliance| Solarian Alliance]]. While the megacorporations that make the [[Stellar Corporate Conglomerate]] don&#039;t have as much influence within the sector, they have recently begun undertaking opportunities to expand through working alongside government contractors within both Dominia and Elyra. &lt;br /&gt;
&lt;br /&gt;
== Nuclear Power Generation ==&lt;br /&gt;
=== Nuclear Fusion ===&lt;br /&gt;
Discovered by Skrell in 1561 CE, and humanity in 2027 CE, fusion energy utilizes isotopes of deuterium, helium-3, or tritium to generate nuclear energy via fusion reaction. Safe, fuel-efficient, and nearly emission-free, it is a staple of developed interstellar civilizations across the spur.&lt;br /&gt;
Until recent years, however, improvements in fusion energy had plateaued. Research into increasing efficiency, reducing cost, and miniaturization has been slow with little to no major breakthroughs. Fusion reactors require advanced, rare mineral alloy compositions, and many of the parts are so large and difficult to transport that they must be lathed onsite. Fusion reactors become less common the further one moves away from highly developed space, due to the high initial start-up costs and maintenance. &lt;br /&gt;
&lt;br /&gt;
Ships under a certain tonnage generally have limitations when it comes to the speed or availability of their jump drives and the output of their subsystems, due to them being unable to mount fusion reactors. It is typically impractical to mount ships under a destroyer weight class with a fusion reactor, as the size of it would disproportionately overtake and dwarf the rest of the vessel. [[Nanotrasen Corporation|Nanotransen]], and by association, the [[Stellar Corporate Conglomerate]], has compensated for this through the development of the Tesla and Supermatter engines: these are much more compact than fusion reactors, but they allow smaller vessels and installations to punch far above their weight class in terms of power generation with virtually no fuel cost. Perfect for remote installations or exploratory vessels. The [[SCCV Horizon]] would not be possible without these engines, and the bulk of the energy they generate is used to charge her bluespace drive&#039;s capacitors between jumps.&lt;br /&gt;
&lt;br /&gt;
=== Cold Fusion ===&lt;br /&gt;
Unique to the [[Nralakk Federation]], a workable model of cold fusion was discovered. Using a rare species of electrokinetic, bioluminescent plankton, cold fusion reactors are capable of generating power far above what a regular fusion reactor can achieve in a similar size class. Cold fusion reactors using this model, however, are much more volatile. The first and largest of its kind, The Weilshi Cold Fusion Plant, was activated in 1890 CE. More can be read about it [[Skrell Synthetic Age|here]]. Due to its dark past with the Weilshi Sea Crisis, cold fusion in the Federation only sees limited use on small-scale planetary installations.&lt;br /&gt;
&lt;br /&gt;
=== Fusion Technology Across the Spur ===&lt;br /&gt;
Prior to their collapse, and even after, the [[Sol Alliance|Solarian Alliance]] had the most fusion reactors per capita of any interstellar nation. This comes from an original pledge made by the nascent [[Sol Alliance|Solarian Alliance]] in 2128, to make every colony energy independent and &amp;quot;put a reactor in every settlement.&amp;quot; As one of the most ambitious infrastructure projects ever undertaken by humanity, The Alliance had achieved this goal in all of their major systems and 65% throughout the entire alliance by the time of the collapse. Fusion reactors remain the pride of the alliance, often touted as a symbol of its might and universalism. &lt;br /&gt;
In the [[Coalition of Colonies]], however, fusion technology and planetary energy dependence are sporadic and variable throughout the nation. All of the major population and economic hubs in the Coalition have regular access to fusion technology, but it grows extremely infrequent the further one travels from these locations. How energy needs are met in the greater coalition are highly variable, from more conventional solar panels and battery reserves to obscure or archaic methods such as fossil fuel burning. &lt;br /&gt;
The [[Republic of Elyra]] and [[Republic of Biesel]] are in similar circumstances, having received much of their fusion infrastructure when they were still part of the Solarian Alliance, and continued to expand as they advanced as independent nations.&lt;br /&gt;
&lt;br /&gt;
=== Phoron Fission ===&lt;br /&gt;
Phoron fission serves as a potent alternative to conventional power generation, albeit incredibly dangerous but cost-effective (only in the short term) alternative to the widespread fusion generation, whereby the highly dense and energetic phoron atom can be split to generate immense amounts of thermal energy. This splitting of a phoron atom often results in very valuable fission products – ie. isotopes of californium, uranium, gold – which can be further utilised in fission, fusion or sold.&lt;br /&gt;
&lt;br /&gt;
Naturally, this form of power generation burns through phoron supplies, and sees little use in well-developed settings. Even when phoron was abundant after its initial discovery, attempts to create a commercially viable phoron fission reactor both in the [[Republic of Biesel]] by [[NanoTrasen Corporation]] and in the [[Serene Republic of Elyra]] flopped.&lt;br /&gt;
&lt;br /&gt;
However, as phoron fission reactors require less infrastructure and specialist equipment  – such as particle accelerators, gyrotrons, each with their demands – than fusion reactors to establish, they make an excellent temporary solution for power generation, often seen in budding colonies or a card played by a desperate ship captain when their main power source fails.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36269</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=36269"/>
		<updated>2025-07-11T20:55:27Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a 1 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, organisation,  place, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. Aim for 1-2 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# Navigation boxes and categories can be present at either the top or bottom of the page.&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; A paragraph begins when there is a change in topic or idea. A sentence should generally not run-on for more than 4 clauses; avoid using parentheses to enclose multiple clauses when a new sentence could be created.&lt;br /&gt;
# &#039;&#039;&#039;Create a new page if you are condensing too much information in one place.&#039;&#039;&#039; A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
== Game Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers&#039;&#039;&#039;, especially for populations. Ranges and averages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own page. &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet and Faction Page Structure ==&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, a history page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, an environment page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, a politics page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, a culture page should be created and linked both ways.&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&lt;br /&gt;
== Species Page Structure ==&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Category:Phoron_Scarcity_Rework&amp;diff=36263</id>
		<title>Category:Phoron Scarcity Rework</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Category:Phoron_Scarcity_Rework&amp;diff=36263"/>
		<updated>2025-07-11T02:50:48Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: Created page with &amp;quot;This category contains pages/sandboxes being worked on as part of the Phoron Scarcity Rework.  Live pages that have yet to be updated are to have the &amp;lt;nowiki&amp;gt;{{Template:Outdated (Phoron Scarcity}}&amp;lt;/nowiki&amp;gt; banner added to them.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains pages/sandboxes being worked on as part of the Phoron Scarcity Rework.&lt;br /&gt;
&lt;br /&gt;
Live pages that have yet to be updated are to have the &amp;lt;nowiki&amp;gt;{{Template:Outdated (Phoron Scarcity}}&amp;lt;/nowiki&amp;gt; banner added to them.&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:SCC&amp;diff=36262</id>
		<title>Sandbox-Scarcity:SCC</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:SCC&amp;diff=36262"/>
		<updated>2025-07-11T02:47:22Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: psr cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #336699 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Stellar Corporate Conglomerate&lt;br /&gt;
|logo = SCC_logo&lt;br /&gt;
|headquarters = Top of the World, [[Biesel]],&lt;br /&gt;
[[Republic of Biesel]]&lt;br /&gt;
|slogan = The unbreakable chainlink, holding the Spur together.&lt;br /&gt;
|languages = Tau Ceti Basic, Sol Common, Tradeband&lt;br /&gt;
|ceo = [[The Trasens#Miranda Trasen|Miranda Trasen]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#336699&amp;quot;&amp;gt;Navy blue (#336699),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#81d9ee&amp;quot;&amp;gt;cyan&lt;br /&gt;
(#81d9ee),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#f1b61c&amp;quot;&amp;gt;gold (#f1b61c)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2458 (unofficially), 2462 (officially)&lt;br /&gt;
|founder =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NanoTrasen Corporation]]&lt;br /&gt;
* [[Idris Incorporated]]&lt;br /&gt;
* [[Hephaestus Industries]]&lt;br /&gt;
* [[Zavodskoi Interstellar]]&lt;br /&gt;
* [[Zeng-Hu Pharmaceuticals]]&lt;br /&gt;
* [[Private Military Contracting Group|Eridani Private Military Contractors]]&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Empire of Dominia]]&lt;br /&gt;
* [[Nralakk Federation]]&lt;br /&gt;
* [[People&#039;s Republic of Adhomai]]&lt;br /&gt;
* [[New Kingdom of Adhomai]]&lt;br /&gt;
* [[Izweski Hegemony]]&lt;br /&gt;
* [[Republic of Elyra]]&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;This is the page for the Stellar Corporate Conglomerate, the organization the players work for. This contains very important setting information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formed at the height of NanoTrasen’s power in the galaxy, the &#039;&#039;&#039;Stellar Corporate Conglomerate&#039;&#039;&#039; — colloquially known as the “Chainlink” — is a group of seven megacorporations who exercise undisputed economic dominance over the entire [[Orion Spur]]; combined they represent 80% of the Spur’s economic productivity (almost the entirety of the remaining twenty percent is Einstein Engines). First publicly announced in 2462, during the [[Republic_of_Biesel#Phoron_Scarcity_and_the_Second_Invasion_of_Biesel_(2462)|Second Invasion of Biesel]] ostensibly to secure corporate-owned assets within [[Tau Ceti]]. However the reality of the matter is the SCC is far older than it’s public appearance and announcement suggests, dating back to at the latest, the 2450s. However this has never been proved and is a matter of conspiracy. The Chainlink came to be as a result of the incredible economic power held by NanoTrasen through their monopoly on exporting phoron to the wider Spur. Through this power, the tentative cooperation between all the megacorporations is assured for the time being, but behind the shaky peace lies unsteady alliances, corporate espionage, and cut-throat tactics as each corporation within the conglomerate battles to one up each other. The main exception is Einstein Engines, a warp drive manufacturer, who, due to their prominence within [[Konyang]],  the [[Nralakk Federation]] and the [[Sol Alliance]], are able to weather the wrath of NanoTrasen and remain independent. While initially NanoTrasen punitively withheld phoron sales, they found it to be ineffective. Their relations are at least amiable at this point.&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
==Notable Members==&lt;br /&gt;
* &#039;&#039;&#039;Titanius Aeson,&#039;&#039;&#039; CEO of [[Hephaestus Industries]]&lt;br /&gt;
* &#039;&#039;&#039;Alex Mason,&#039;&#039;&#039; CEO of [[Idris Incorporated]]&lt;br /&gt;
* &#039;&#039;&#039;Liqin Hsiao-Li,&#039;&#039;&#039; CEO of [[Zeng-Hu Pharmaceuticals]]&lt;br /&gt;
* &#039;&#039;&#039;Lyudmila Zavodskoi,&#039;&#039;&#039; CEO of [[Zavodskoi Interstellar]]&lt;br /&gt;
* &#039;&#039;&#039;Kubra Mobolaji,&#039;&#039;&#039; CEO of the [[Private Military Contracting Group]]&lt;br /&gt;
* &#039;&#039;&#039;Chin-hae Hong,&#039;&#039;&#039; CEO of [[Orion Express]]&lt;br /&gt;
&lt;br /&gt;
==Corporate Affairs==&lt;br /&gt;
=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Understand this; your success stems from my Phoron, your technological edge stems from my Phoron, and your domination of markets stems from my Phoron. Without you, I am weakened, but without me, you are nothing. You will all accept the proposal, and you will all cooperate together as I have stated, or I shall break your corporations over my knee, consequences be damned. You have twenty-four hours to discuss with your executives before sending me your agreements.&amp;quot;&#039;&#039; - Unreleased audio of Miranda Trasen on a joint call with the CEOs of the corporations that would eventually form the SCC, unknown date, ~2450s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
With the earliest dated supply shipments being traced to 2458, the history of the Stellar Corporate Conglomerate and how it came to dominate the interstellar economy is one shrouded in secrecy until its public reveal in 2462. It appears that the constituent megacorporations within the Stellar Corporate Conglomerate had been forced by Miranda to cooperate with one another to ensure their economic dominance since at least the First Solarian Invasion of the [[Republic of Biesel]], though within the shadows. Almost every element of the Stellar Corporate Conglomerate had been hidden and concealed from the public, and governments alike, with even the deepest scrutiny only managing to uncover the &amp;quot;chainlink&amp;quot; insignia on supply shipments from before 2462.&lt;br /&gt;
&lt;br /&gt;
However, following the Second Solarian Invasion of the Republic of Biesel in 2462, the Stellar Corporate Conglomerate revealed themselves to the interstellar community, proclaiming their goal was to protect the financial livelihood of all their corporate clients and assets, and to ensure megacorporate facilities across the Republic of Biesel would not be diminished as a result of “rogue actors”. Since then they have operated far more publicly, both in good times and bad.&lt;br /&gt;
&lt;br /&gt;
Since its reveal, the Chainlink has continued to maintain its – more accurately, Miranda Trasen’s – dominance through several masterful techniques – one notably public one centring around the [[Corporate Reconstruction Zone]], the annexed Solarian territories by the Republic of Biesel. Pouring countless resources into stabilizing the region so as to further exploit it, the Chainlink has all but managed to prop the annexation as a legal undertaking of colonies abandoned by the [[Sol Alliance]] during the Collapse. Yet while that is their most public technique, the far more important and relevant is their dealings with governments. The SCC unequivocally represents an almost total economic domination of the Spur, and yet, outside of the Solarian Alliance, few governments have made moves against them, whether they have antitrust laws or not. The reasons for this vary, but it has given Miranda Trasen unparalleled power. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, one of the Chainlink&#039;s primary assets, the [[SCCV Horizon]], has undertaken several humanitarian missions across the Spur in an attempt to bolster its reputation. [[Hephaestus Industries]] has helped provide the electronic &amp;quot;vaccine&amp;quot; for the [[Silicon Nightmares Arc|Rampancy Crisis]] of early 2466, and at it and Zeng-Hu Pharmaceuticals&#039; behest the Horizon has been assisting the [[Izweski Hegemony]] and the [[Nralakk Federation]] with [[New Blades Old Wounds Arc|humanitarian aid]] for the planet of [[Moghes]].&lt;br /&gt;
&lt;br /&gt;
Yet for everything the Chainlink has given her, the power  [[The Trasens|Miranda Trasen]] holds and uses to maintain her dominance of the [[Orion Spur]] is an increasingly brittle power, and may one day break when she needs it most. The other CEOs, for economic, personal, or other reasons never willingly joined the SCC, and never would, despite what they say in public. They were coerced, bullied, threatened and bribed into line by Miranda, and have always chafed under her leadership - for she rarely asks, she demands, and as a result resentment has only been building within the SCC. Through her manoeuvring as the Director of the Stellar Corporate Conglomerate, she has managed to keep NanoTrasen predominate out of all the constituent corporations, and keep the other corporations in line most of the time. Whether or not NanoTrasen and Miranda can remain on top in the face of dwindling phoron resources and the resentment of her underlings, only time will tell.&lt;br /&gt;
&lt;br /&gt;
=== Influence and Reputation ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Connecting you, connecting us all. The Stellar Corporate Conglomerate; interlinking the Spur.&amp;quot;&#039;&#039; - Advertising campaign, originally released May 2465&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sheer scale of the co-operating corporations&#039; influence through the SCC cannot be understated; while some of the larger political entities retain some measure of independence, they still ultimately rely on the constituent members of the Stellar Corporate Conglomerate for their respective niches within the interstellar economy.&lt;br /&gt;
&lt;br /&gt;
With galaxy-spanning ties, the SCC has promoted itself as the economic providers/saviours of the Orion Spur, a company who gives the common person a job in these trying times. The reality is much less shiny, and the SCC works as a force to maintain the power of corporations, primarily NanoTrasen, in an ever more uncertain spur. In the past . Even if nationstates take measures to try and curb the SCC’s influence, the absence of a member-corporation from a nation-state is more space for the rest of the Conglomerate to form trade ties; such as with the [[Republic of Elyra]], who, despite expelling [[NanoTrasen]] from its borders, continues to work with other members of the SCC,  [[Orion Express]], [[Zeng-Hu Pharmaceuticals]], and [[Idris Incorporated]] most prominently.&lt;br /&gt;
&lt;br /&gt;
More recently and less publicly, the cold war and occasional skirmishes between the [[Republic of Elyra]] and the [[Empire of Dominia]] remain has opened a growing market, and excellent source of funding for both [[Zavodskoi Interstellar]] and the [[Private Military Contracting Group]]. The PMCG helps bankroll the Elyran military contractors of [[PMCG#Jackal Incorporated|Jackal Incorporated]], while Zavodskoi continues to manufacture and equip much of the [[Dominian Imperial Military|Imperial Fleet]]. Yet both megacorporations do not directly rival each other, and both have goals of expanding into each other&#039;s home turf – it benefits both Zavodskoi and the PMCG to have as wide a client base as possible.&lt;br /&gt;
&lt;br /&gt;
Only a sliver of economic productivity in the Spur is controlled by entities outside of the SCC’s control, with one slight exception; the Solarian Alliance. Despite the combined power of the Chainlink, the Solarian Alliance is the nation that has managed to take the most effective action against it, banning NanoTrasen from operating in alliance space and nationalizing much of the SCCs constituent corporation’s assets even after negotiations with Hephaestus Industries. That said, the Alliance still relies heavily on the corporations that make up the SCC economically, as combined the SCC’s corporations still make up a majority of the Alliance’s economic activity, but it’s the lowest percentage of anywhere in the Spur. &lt;br /&gt;
&lt;br /&gt;
As the Chainlink grows older, it has become more and more evident that the constituents are operating on their own agendas, stepping out of line with Miranda more frequently, and between each other the Conglomerate is only an alliance of convenience. Though Miranda still comes down hard on disputes that get out of hand - such as the very public Hephaestus and Zavodskoi one recently - it more often only happens when the informal boundary of doing something that hurts the collective bottom line. For now, Miranda seems content to let it play out like that, as if the other corporations are occupied fighting each other, they’re less dangerous than if she was the common enemy, and almost always, none of them directly opposed NanoTrasen. However they have begun doing things not in the phoron giant’s best interests, somewhat outside of her reach, as seen with [[Hephaestus Industries]]’ planned expansion across [[Moghes]], Idris Incorporated’s leveraging credit provided to NanoTrasen during its attempt to recapture control of Phoenixport, and the [[Private Military Contracting Group]] purchasing the Grupo Amapola, made up of former corporate opponents. Miranda however, lets it all go by without a comment - sure that the corporations will continue to fight amongst themselves, rather than unite against her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Corporate Agendas ===&lt;br /&gt;
Each and every constituent megacorporation has their own agenda for the operations of the Stellar Corporate Conglomerate, which is always intended to work to their benefit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== [[NanoTrasen]] ====&lt;br /&gt;
&lt;br /&gt;
NanoTrasen seeks to maintain the status quo of them being the dominant megacorporation, subverting the influence held by the combined might of the megacorporations to its own benefit, and will go to great lengths to ensure they remain on top – even so far as to diminish the Conglomerate’s influence to ensure their own is maintained. The Trasens openly claim that NanoTrasen will remain the most influential megacorporation, and Miranda Trasen installing herself as Chief Executive Officer of the Conglomerate is not lost on observers external or internal. Though the phoronics industry seems to be dwindling, the corporation still holds an almost total monopoly on it.&lt;br /&gt;
==== [[Zeng-Hu Pharmaceuticals]] ====&lt;br /&gt;
&lt;br /&gt;
Zeng-Hu seeks to combine the innovation of the megacorporations to its own benefit, while also being able to keep a closer eye on the research and medical exploits of NanoTrasen and Zavodskoi Interstellar. While the keiretsu has benefitted from newfound opportunities to expand into other nations, it still seeks to ensure its technological edge through careful manipulation of its patents and intellectual property, ensuring it stakes its claim before anyone else when it comes to discovery and innovation.&lt;br /&gt;
==== [[Private Military Contracting Group]] ====&lt;br /&gt;
&lt;br /&gt;
Conflict pays, and the Private Military Contracting Group knows this better than anyone. Being absorbed into the PMCG is a good investment for both constituent and conglomerate, but it also allows the [[Eridani Federation]] to expand their profit and sphere of influence in a gradually-fracturing Spur. The PMCG amasses military-grade technology and fleets to sell and contract to, but that is merely one element of their agenda. The more the Conglomerate relies on the PMCG for enforcement, the more of a hold the PMCG has over galactic conflict. The Group as a whole maintains the Conglomerate should broaden its capabilities to fight, routinely citing the need for such when referring to the Second Solarian Incursion of Biesel, but even inside the Group different agendas between companies abound...&lt;br /&gt;
==== [[Hephaestus Industries]] ====&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries, the manufacturing giant of the Spur, wishes to merely expand its foothold within its existing industries – industrial research and development, resource extraction, and shipping. Similarly to Zeng-Hu, it seeks to combine the brightest minds within the Conglomerate to gain a technological advantage, but with particular application to help its existing monopolies as opposed to Zeng-Hu’s broader wishes. The future resides within the furnaces of Hephaestus Industries, and Titanius Aeson seeks to ensure the interstellar stage knows it. Even with the damage wrought by the Solarian Corporate Authority, Hephaestus Industries seeks to ensure they remain in steady competition with Zavodskoi Interstellar.&lt;br /&gt;
==== [[Zavodskoi Interstellar]] ====&lt;br /&gt;
&lt;br /&gt;
Though the Solarian Corporate Authority revoked some of the megacorporation’s presence within the Solarian Alliance, Zavodskoi Interstellar still seeks to maintain strong ties. Now that the Alliance is NanoTrasen-free, Zavodskoi is free to directly challenge Zeng-Hu and Einstein Engines in industrial development and research. But its primary asset remains the Empire of Dominia, a nation-state which Zavodskoi has thoroughly entangled itself with and seeks to influence for their own benefit. Though Zavodskoi Interstellar agrees with the Private Military Contracting Group’s own agenda, and sometimes even contributes to its growth within the Conglomerate, it ultimately believes that the Conglomerate should remain “neutral” in the face of interstellar conflict, and profit from the lucrative opportunities that arise from playing both sides.&lt;br /&gt;
==== [[Idris Incorporated]] ====&lt;br /&gt;
&lt;br /&gt;
Idris Incorporated wishes to ensure the Spur at large is indebted to the company as much as possible – extending loans, establishing new banking branches, and having a healthy supply of Idris Reclamation Units keep liability at a minimum. Though in perpetual competition with NanoTrasen and now Orion Express in the service industry, Idris continues to grow its repute of excellent, high-class service through its fashion, cruise lines, hotels, restaurants, and private security.&lt;br /&gt;
==== [[Orion Express]] ====&lt;br /&gt;
&lt;br /&gt;
Orion Express may have been initially planned as the SCC&#039;s delivery asset, but CEO Chin-hae Hong clearly has bigger ambitions. OE sees the future of the economy relying on its delivery services and resource extraction, along with a cheap and easily-trained service department. Orion wants to ensure its status in the Chainlink becomes invaluable, not just for the shipping services it provides between the megacorporations but to the nation-states around the Spur. As the company probes the borders of Sol and the attention of the Solarian Corporate Authority, it is becoming clearer and clearer that Orion Express is attempting to leverage influence even where it means causing drifts with the other megacorporations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Branches and Notable Vessels ==&lt;br /&gt;
===Branches===&lt;br /&gt;
Compared to the far more widespread influence of their constituents, the Stellar Corporate Conglomerate&#039;s facilities are far and few between, and mostly exist within civilized space as a form of central command and mission control for Chainlink vessels. The Chainlink also has very few asset protection resources at its direct disposal, and if one of its vessels is in serious danger, duties of security will be delegated to local militaries or nearby corporate facilities. The following are the only dedicated SCC facilities in the galaxy, although the NTSS Odin has a small wing of its occupational deck dedicated to some Chainlink affairs, mostly delegated to it by the Top of the World headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Top of the World, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The centre of the Conglomerate, the Top of the World branch sits in the middle of a plaza constructed in 2462. Originally it was planned to be constructed in Mendell City, but the lack of space in the sprawling urban zone and an inability to set it next to NanoTrasen&#039;s skyscraper means that it was relocated to the Trasen-funded borough. While not an overly tall building, it stands out as a circular, modernist construction of glass and steel in the midst of Top of the World&#039;s quaint, otherwise deliberately-rustic architecture. This facility is where the top executives of the SCC and the League of Chief Directors meet to discuss business, and where the operative decisions regarding the Chainlink are made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Odin|SCC-CC Odin]], Tau Ceti:&#039;&#039;&#039; The former NTCC Odin has been taken over by the Conglomerate as its main communications center. This is where messages are received from other megacorporate communication offices, and where relay operators will send monitoring notices and regulation reminders to other SCC vessels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[New Suez|New Hormuz, New Suez, Tabiti]]:&#039;&#039;&#039; Shortly after NanoTrasen was forced to close its doors in the [[Republic of Elyra]], the small facility once belonging to NT was reopened as an SCC outpost. Understaffed, underfunded, and roundly disliked by residents of the moon, the New Hormuz facility mostly keeps in contact with the Orion Express shuttleport on Bursa and the [[Zeng-Hu Pharmaceuticals]] facility on [[Aemaq]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mictlan|Lago de Abundacia, Mictlan, Sankta Tereza]]:&#039;&#039;&#039; Constructed during the initial Peacekeeper Mandate, and partially rebuilt after the outright battle between the [[Tau Ceti Foreign Legion]] and the Samaritans, the Chainlink Lago de Abundacia facility presents itself as a tall, clean, white-and-blue office building in the downtown district of the city. During the [[Republic of Biesel]]&#039;s occupation, it largely housed operations for the corporate auxiliary forces of the military. Now, with Mictlan an independent member-state of the Republic and the PMC of N4NL officially banned from operating in the system, the headquarters has become considerably less busy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Xanu Prime|Nouvelle-Rochelle, Xanu Prime, Xanu]]:&#039;&#039;&#039; On the outskirts of Nouvelle-Rochelle operates this branch of the Chainlink, as a utilitarian blue warehouse space and shuttleport that lacks the Conglomerate&#039;s aesthetic sensibilities. It stays in close contact with the Xanu Defense Services branch, also in Nouvelle-Rochelle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hongse Cheongbao, [[Empire of Dominia#Zhurong|Zhurong]], Hashirajima:&#039;&#039;&#039; The Empire of Dominia has no proper SCC facility, but much like the Odin, a small wing of the Zavodskoi Interstellar headquarters within Zhurong houses Chainlink operations and communications, and is the first destination for Imperial citizens becoming employed with the Conglomerate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kal&#039;lo, [[Qerrbalak]], Nralakk:&#039;&#039;&#039; The Chainlink facility in Skrellian space is repurposed from an old Zeng-Hu Pharmaceuticals operations center before its move to the city of Qwklip. Considered one of the more comfortable postings for bureaucrats of the Chainlink and employees from its constituent companies, this reputation is slightly marred by the [[Einstein Engines]] office building that sits across the street from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Crevus]], [[Adhomai]], [[S&#039;rand&#039;marr]]:&#039;&#039;&#039; The Chainlink base in Crevus is a building that blends in with much of the classically-styled architecture, with its tidy edges, baroque decorations, and stone exterior. All Adhomian contractors with the SCC must usually make a journey to the facility in Crevus to have their paperwork and identification in order, though citizens of the [[People&#039;s Republic of Adhomai]] can also visit the NanoTrasen facility in Nal&#039;tor, which has a small wing dedicated to SCC activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K&#039;rath, [[Ouerea]], [[Uueoa-Esa]]:&#039;&#039;&#039; The Chainlink&#039;s Uueoa-Esan branch is unmistakably modernist in construction, comparable to the Hephaestus Industries skyscraper at the heart of New Skalamar. It boasts elegant gardens of Ouerean and Moghresian flora in its courtyard, though some of the locals feel its sleek, elegant style and prominence in the skyline takes away from what many view as K&#039;rath&#039;s distinguished, luxurious aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== Notable Vessels ===&lt;br /&gt;
Stellar Corporate Conglomerate vessels are an underdeveloped field, and the Chainlink relies on the ships of its constituents to ferry goods (particularly in the case of [[Orion Express]]), perform security duties, and complete research surveys. All Chainlink vessels have the secondary goal of locating and securing sources of phoron, though in practice the vessels tend to be used for whichever purpose the megacorporations can advocate or agree that they should be used for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[SCCV Horizon]]:&#039;&#039;&#039; The only ship in the &#039;&#039;Venator&#039;&#039;-class, the SCCV Horizon is a long-range cruiser vessel designed for self-sufficient general-purpose work. The Horizon&#039;s purpose is manifold; it is a testing ground for the Chainlink&#039;s latest ship AIs, weaponry, sensors, and even physical structure, and as such tends to undergo frequent changes, refits, and swapping of its equipment and personnel. The Venator-class sensors are the Horizon&#039;s primary tool in locating potential phoron deposits, though its sensors also assist in general surveys of planetary bodies that is assigned for study to its research department. Meanwhile, the Horizon&#039;s engineering and flight crew are entrusted with the maintenance and firing of sophisticated weapon prototypes, the most notable being the top-secret &amp;quot;Leviathan&amp;quot; Zero-Point Artillery Technology, developed by Zavodskoi Interstellar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icarus&#039;&#039;-classes:&#039;&#039;&#039; If the Horizon is a show of the Chainlink&#039;s reach, the &#039;&#039;Icarus&#039;&#039;-classes are a show of its power. The &#039;&#039;Icarus&#039;&#039;-classes are frigate-sized vessels equipped with military-tier gear and three weapon systems. However, the &#039;&#039;Icarus&#039;&#039;-classes are rarely deployed, particularly because there are only two of them; the SCCV Harmony, and the SCCV Ozymandias. Previously, the Harmony was deployed to [[Steel On The Horizon Arc|fend off a pirate cruiser raiding the Horizon]], and the Ozymandias has helped carry personnel of the [[Tau Ceti Armed Forces]] to conflicts in the [[Corporate Reconstruction Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Serendipity&#039;&#039;-classes:&#039;&#039;&#039; Serendipity-classes are survey and scouting vessels used mainly for research, mineral extraction, and for marking points of interest. They are designed to be self-sufficient for up to two years in worst-case scenarios, and there is discussion of sending a Serendipity into the less-travelled reaches of the Spur, near Light&#039;s Edge and the Deadspace Spine, to do delicate work that the Horizon may not be suited for.&lt;br /&gt;
&lt;br /&gt;
== Internal Structure ==&lt;br /&gt;
&lt;br /&gt;
The Chainlink is headed by the &#039;&#039;&#039;League of Chief Directors&#039;&#039;&#039;, who manage the Conglomerate&#039;s internal affairs while delegating ultimate authority on employees of Chainlink operations to their respective corporations. Originally, most of the League of Chief Directors were NanoTrasen employees rewarded for their loyalty to the corporation, but as the Conglomerate grows older, many of them have been cycled out with representatives of other corporations (to NanoTrasen&#039;s chagrin).&lt;br /&gt;
&lt;br /&gt;
These internal affairs include personnel assignment to Conglomerate postings (including job applications), background checks for SCC employees, advertising, and the maintenance and design of SCC outposts. Apart from this maintenance and bookkeeping, the SCC does not &amp;quot;sell&amp;quot; anything; its continued operations are thanks to the profits generated by its constituents in the name of the Chainlink. For these reasons, those employed directly by the Stellar Corporate Conglomerate are bureaucrats, managers, and other office workers who manage the behind-the-scenes operations of a vast web of connected megacorporations.&lt;br /&gt;
&lt;br /&gt;
=== Command Staff ===&lt;br /&gt;
&lt;br /&gt;
On the other hand, there are the contractors with the Conglomerate. These employees are hired from a constituent corporation as command or command support staff, and are legally registered as working for the SCC. In practice they hold two contracts; one with their original corporation of employment, and one with the Chainlink. In the early days of the Conglomerate&#039;s founding, much of the command staff was promoted from NanoTrasen employees. But as the SCC diversifies and NanoTrasen&#039;s focus narrows, more and more command staff in the Chainlink originate from the other corporations.&lt;br /&gt;
&lt;br /&gt;
To take a command staff position in an SCC facility, an employee must apply for the position by writing an application to the Internal Affairs Agency. This application must be accompanied by a letter of recommendation from a representative of their original megacorporation. However, letters of recommendation do not just have to come from constituents in the Chainlink; they can also come from smaller or state-run corporations, such as [[Republic_of_Elyra#Elyran_Megacorporations|Elco]], [[Xanu_Prime#Polaris_Holdings_-_&amp;quot;Heavenly_Guidance&amp;quot;|Polaris Holdings]], and [[Eridani I#Fantalu|Eridani Energy]]. Einstein Engines is the obvious exception to this rule, as Einstein will not offer letters of recommendation for employees seeking work with the SCC, and the SCC would not accept Einstein recommendations.&lt;br /&gt;
&lt;br /&gt;
While working in an SCC facility, this &amp;quot;loaned&amp;quot; command employee is expected to follow certain terms laid out in their contract, although the enforcement of some of these terms can be loose depending on their importance or individual discretion. The corporate oversight of the Chainlink frowns on but rarely punishes a member of command staff wearing the logos and colours of their original corporation. Command staff demonstrating obvious bias towards their own corporation, such as employee favouritism or prioritizing sending reports of their work to their original corporation, is more strongly discouraged but difficult to verify. Not helping matters is that constituent corporations will often aid the employee showing bias; for example, a chief engineer originally contracted with Hephaestus Industries can expect to have their recorded experiments with a supermatter engine made property of Hephaestus and heavily censored before the report goes to the Chainlink itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chainlink Command Contract Highlights ====&lt;br /&gt;
&lt;br /&gt;
As determined by the contract of all SCC employees and provided employees of Conglomerate Member Corporations, the following is a list of guidelines and requirements while performing duties or representing the SCC.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  (1) The employee is expected -&lt;br /&gt;
&lt;br /&gt;
	(a) to act in a manner befitting a representative of the Conglomerate and their originating corporation;&lt;br /&gt;
&lt;br /&gt;
	(b) place the interests of the Conglomerate before the interests of other organisations or groups, including their originating corporation or nation-state;&lt;br /&gt;
&lt;br /&gt;
	(c) to not display the trademark of their originating corporation, or nation-state, in such a way that it breaches Conglomerate ideals; and&lt;br /&gt;
&lt;br /&gt;
	(d) not to display prohibited symbology included, but not limited to -&lt;br /&gt;
&lt;br /&gt;
    	(i) emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]] constructed by the breakaway fleets of the [[Solarian Armed Forces]] Naval Fleets, including the Solarian Restoration Front, the League of Independent Corporate-Free Systems, the Free Solarian Fleets, the Southern Solarian Military District, and the Southern Fleet Administration; or&lt;br /&gt;
&lt;br /&gt;
    	(ii) emblems of anti-corporate organizations such as the [[Himeo|United Syndicates of Himeo]], [[Democratic People&#039;s Republic of Adhomai]], the [[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]; or&lt;br /&gt;
&lt;br /&gt;
    	(iii) emblems of the group [[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
  (2) Failure to meet any of these listed items may result in a review of the employee&#039;s contract or punitive action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Corporate Oversight ===&lt;br /&gt;
Though the megacorporations ostensibly cooperate, espionage, poaching workers, and leaking classified information is an ever-present risk. To combat this and to avoid bias in handling employee affairs, the Chainlink has created a third-party oversight agency that answers directly to the Chainlink and acts independently of any other megacorporation. This &#039;&#039;&#039;Stellar Corporate Conglomerate Internal Affairs Agency&#039;&#039;&#039;, or SCCIAA, employs agents to deliberate on and disable potential threats to the corporate agenda. The SCCIAA and its Sophont Resources department will adjudicate corporate policy as well as incident reports in Chainlink facilities, and sometimes work closely with law enforcement if an employee has violated the regulations of their workplace. While the [[Biesellite Security and Law|Biesel Security Services Bureau]] is the first point of contact for Chainlink vessels as they operate under Biesellite law, local law enforcement may be called upon to handle serious crimes in stationary SCC facilities.&lt;br /&gt;
&lt;br /&gt;
Only humans and [[Skrell]] are employed in these positions, though there is talk of employing corporate-owned [[IPC|IPCs]] as Internal Affairs agents.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:ZH&amp;diff=36261</id>
		<title>Sandbox-Scarcity:ZH</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:ZH&amp;diff=36261"/>
		<updated>2025-07-11T02:47:12Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: psr cat&lt;/p&gt;
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&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
Waiting for Kermit&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:Heph&amp;diff=36260</id>
		<title>Sandbox-Scarcity:Heph</title>
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		<summary type="html">&lt;p&gt;Kermit-old: psr cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #263e23 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Hephaestus Industries&lt;br /&gt;
|logo = hephaestuslogo4&lt;br /&gt;
|headquarters = Cua Song, [[New Hai Phong]], [[Sol Alliance]]&lt;br /&gt;
|slogan = The anvil on which the world is shaped.&lt;br /&gt;
|languages = Freespeak, Tau Ceti Basic, Sol Common, Sinta’Unathi&lt;br /&gt;
|ceo = [[Notable Humans#Titanius Aeson|Titanius Aeson]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#ab6f19&amp;quot;&amp;gt;Orange (#ab6f19),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#263e23&amp;quot;&amp;gt;green (#263e23)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2137&lt;br /&gt;
|founder = Robert Claremont&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sol Alliance]]&lt;br /&gt;
* [[Izweski Hegemony]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Republic of Elyra]] (exclusively [[New Suez]])&lt;br /&gt;
|}}&lt;br /&gt;
Hephaestus Industries is the second largest megacorporation within the Orion Spur both in terms of value and influence. They are responsible for a large majority of the trans-stellar faction’s manufacturing capabilities, having manufacturing plants across the Orion Spur. Ever since their beginning they have managed to secure themselves a stable foundation, and continually grow even through crises like the Interstellar War, the Solarian Collapse, Phoron Scarcity, and the supposed inevitable economic recession that stares the Orion Spur in the face. They make considerable contributions to the field of robotics, as well as starship research and development.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Ingenious. Now, if you figure out a way to make it better, I&#039;ll give you a raise. If you figure out a way to make it cheaper, I&#039;ll promote you all&amp;quot;&#039;&#039; - Aeson, speaking to a research and development team.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Originally founded in the year 2137, seven years after the advent of Warp technology, Hephaestus Aeronautics was formed out of a conglomeration of several failing aerospace companies. They combined their assets and expertise in an attempt to retain a niche in the FTL market. With humanity in a growing state of expansion and exploration, Hephaestus profits by designing and selling warp drives, with heavy competition between themselves and Einstein Engines. It wouldn’t be until 2164 that a conglomerate of American and European defense and heavy industry companies would opt to be absorbed by Hephaestus Aeronautics into a &amp;quot;mega&amp;quot; corporation, rebranded as Hephaestus Industries. &lt;br /&gt;
&lt;br /&gt;
When the [[Second Great Depression struck in 2260]], Hephaestus had no other option than to file for many massive bailouts. Barely saving their company from the pit of bankruptcy, they cut all nonprofitable departments, focusing on industrialization, manufacturing, and construction. Most importantly, they shut a majority of their branches, departments, and facilities relating to the defense industry &amp;amp; FTL, a mistake that would be [[regretted]].[[With the growing unrest in the frontier at the time]], the [[Sol Alliance]] promised them commissions for providing them with machines of war; starships, arms, and armour. Hephaestus would have gladly obliged, however the cuts necessary to survive the Second Great Depression had weakened them, and they weren’t even able to meet a majority of the contracts and commissions. They consolidated primarily around commissions and contracts for [[starships and starship parts]], and in response, the Alliance turned to [[Necropolis Industries]], cementing a rivalry that would last centuries.&lt;br /&gt;
&lt;br /&gt;
By 2300, Hephaestus Industries had become the number one producer in all of the inner colonies, owning a majority of the heavy industry. This included the planet of [[New Hai Phong]], which was slowly being turned into a true factory world. [[NanoTrasen’s discovery of phoron]], and its [[properties]], rocked the spur, but nowhere more than Hephaestus Industries. The corporation had been battling for first place with Einstein Engines since its formation and finally had a shot of overtaking them, having just begun to pioneer advances in robotics, which resulted in their facilities being overhauled to remove unnecessary systems and make way for streamlined central intelligence cores, as well as dedicating several lines of production to the creation of commercialized workforce robots.&lt;br /&gt;
&lt;br /&gt;
Yet there was opportunity there.- [[NanoTrasen]] had little to no experience in the industry it now found itself in. As a result of many deals, Hephaestus Industries flexed its industrial muscles and was the corporation who supplied the equipment for mining and processing phoron, built the outposts and processing plants, and transported phoron across the Spur with their massive shipping fleet, all at a discount to NanoTrasen. For this, NanoTrasen compensated them with similar discounts to phoron, allowing Hephaestus to make more advanced products of all kinds for cheaper, and entered into multiple research agreements with the corporation to find new applications. The profits Hephaestus earned from this were incalculable, and it cemented the corporation as the industrial titan for all time. By 2400, when the Phoronic Revolution was in full swing, Hephaestus had gone from merely owning a majority of the heavy industry within the inner colonies, to owning ninety nine percent of all manufacturing, shipbuilding, heavy industry, and other industrial sectors within the inner colonies.&lt;br /&gt;
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After the discovery of the [[Unathi]], and the ascension of the [[Izweski Nation]] to the galactic stage, NanoTrasen as a corporation withdrew from the fledgling nation state, focusing instead on matters closer to humanity. Hephaestus filled this vacuum left by NanoTrasen, becoming the only Megacorporation to have a [[Hegemonic Guild Charter]], which allowed them to operate within the nation. After years of floundering attempting to adapt to an antiquated feudal system of guilds used by the Hegemony, Hephaestus eventually stabilized, having adapted to the Guild system with the help of Yukal T’zakal, who was at the time sector administrator for the Hegemony. Slowly but surely the corporation worked its way into influencing the nation, until in 2465, in the midst of the phoron scarcity, it played its winning hand. [[Bailing out the rest of the Hegemonic Guilds in exchange for them becoming subsidiaries of Hephaestus Industries, the megacorporation gained a monopoly over the economy of the small nation, all while still in the name of helping it.]]&lt;br /&gt;
&lt;br /&gt;
Today, Hephaestus Industries is the largest provider of industrial production and manufacturing of all types for the Orion Spur, led by the charismatic and firm CEO [[Titanius Aeson]], and a cornerstone of the [[Stellar Corporate Conglomerate]]. From [[New Hai Phong]] to [[Burzia]], and now all the way to [[Tret]], their factories ceaselessly work, constantly producing anything and almost everything used in the modern day, from warships to refrigerators. The only large exception to this is in those industries under [[Zavodskoi Interstellar]]. They are also supported by an advanced robotics division that produces new technology for artificial intelligence and commercialized robots for the working world. However, the Sword of Damocles looms over their head, as more than most other corporations, they are heavily reliant on phoron. Phoron is a key component in manufacturing all things at the [[Hyperlink | present level of the spur]], and Hephaestus prides itself on being able to manufacture goods at scale for cheap. However, with phoron supplies running out, and prices regularly increasing, it is uncertain if they can continue to provide products at the quality they have been for the past almost century, or if they’ll be pulled under.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Of course there was an accident. Frankly, I&#039;m surprised it took this long. Just get the recovery crew in there to salvage the gear ASAP. Worry about the bodies later - the delays are costing us&amp;quot;&#039;&#039; - a leaked Hephaestus internal memo regarding the collapse of a mine within the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries is the largest manufacturer in the known universe, excepting defense(?) manufacturing. Its reach extends across the Orion Spur and virtually all modern, and often antique, utilities owe their creation to it. Particularly, it is the most sought-after fabricator of heavy-duty industrial equipment and starships.&lt;br /&gt;
&lt;br /&gt;
With Aeson&#039;s rise to the forefront, Hephaestus Industries as a workforce is the embodiment of the common worker, the family man, and loyalty to the company like a second family. As such, they are inclusive to every species, welcoming anyone willing to join the family, while &amp;quot;rewarding&amp;quot; hard and gritty work typically delegated to species besides humans and Skrell: these species are usually put in supervisory and logistics roles. Despite this, the intense loyalty of Unathi as a species and their strong sense of honor and family have made them quick favourites among the company, lending them to a rise of their own. This has led to Hephaestus having a stranglehold monopoly(Hyperlink - Izweski Hegemony) over the nation&#039;s economy. Everything that requires more than feudal peasants to produce, maintain, or construct is operated by Hephaestus Industries and its subsidiary companies(Hyperlink - Unathi Guilds). Regardless of where you work – outside of the Hegemony – expect a generous benefits package in return: paid vacation time, sick leave, company insurance for on, off-site protection, and a myriad of more localized items. &lt;br /&gt;
&lt;br /&gt;
This loyalty sometimes presents itself in nastier ways - especially when [[Zavodskoi Interstellar]] is involved. Zavodskoi and Hephaestus famously despise one another, and that hatred runs deep in both corporations, down to the common worker. It is not uncommon for Hephaestus employees to be unjustly harassed by Zavodskoi Security Contractors, nor is it uncommon for Zavodskoi factories or security installations to experience “technical difficulties” receiving power from Hephaestus run power grids, and such behavior is tacitly encouraged and rewarded by both corporations as a sign of loyalty; a practice that has seen this hatred only escalate, and some disputes end with severe injuries or even death(s).&lt;br /&gt;
&lt;br /&gt;
The corporate structure works to the benefit of employees as well. Those that buy stock in the company and work from within, regardless of position, not only should expect the typical dividends that come with it, but also increased benefits that come on top of existing ones. Hephaestus is almost seen as a marvel when it comes to this. Supervisors often play up the worth of these shares and actively talk about them in more casual settings, authorizing an atmosphere of encouraging workers to buy into the company. The result is a single stock being worth much more than it probably is— and being unobtainable for most people on the bottom rung of the corporate ladder.&lt;br /&gt;
&lt;br /&gt;
Hephaestus is not without its flaws, however. Their generosity is often weaponized against its workers, claiming that disloyalty to the company is its biggest enemy. Supervisors actively encourage people to rat out others trying to unionize or otherwise undermine the company to encourage loyalty on the foreman&#039;s floor. Similarly, those found talking about the &amp;quot;[[Himeo]]&amp;quot; or &amp;quot;[[NHP page Corruption | New Hai Phong Problems]]&amp;quot; typically find themselves summarily fired with a meagre severance package. Despite this, or perhaps because of all of this, they remain one of the largest and influential corporations in the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Additionally, Hephaestus has begun to score a nasty reputation as being [[Hyperlink Himeo | the most destructive corporation for planet ecosystems]]. It is a reputation it has only reinforced in recent times on [[Ouerea]] and [[NHP]]. Yet many still find themselves becoming a new smog-covered member of the factory family; Hephaestus gives little regard to the people of the planet in these positions outside of the company. &lt;br /&gt;
&lt;br /&gt;
To put things simply, Hephaestus Industries is a unique case among corporations where respect and loyalty play a major role in climbing the ranks. One must earn their ties by ratting out others, investing in the company, or otherwise proving their loyalty to make any sort of drastic leap, making it a very linear corporate ladder. The higher ranking an individual is, the older they ought to be, with major executives normally being the eldest among them. In this sense, Hephaestus is seen as the sturdiest foundation civilization has ever constructed with so much in the way of trust and age-old wisdom, their simple pursuit of corporate greed has, at least publicly, been long reformed into one of peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
=== Positronics and Hephaestus Industries ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Stop. I don&#039;t want to know which regulations we broke, because we didn&#039;t. I need to know exactly how we did not break these regulations.&amp;quot;&#039;&#039; - A Hephaestus Executive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries exercises vast authority over the second-hand production of almost all Integrated Positronic Chassis across the galaxy. Its titanic space factories are capable of printing full Positronic frames, although the installation of positronic brains is withheld to dedicated robotics labs. Almost every frame of any design can be contracted to Hephaestus Industries for its construction. Hephaestus Industries can dip its fingers into a huge portion of the IPC population’s lives by merit of financial involvement - Biesellite or otherwise.&lt;br /&gt;
&lt;br /&gt;
IPCs are present in every level of Hephaestus, from the simple mining unit on Burzsia, to the command decks onboard the Sidirourgeío. IPCs are in a unique position in the company due to their status as their largest producer, their tightly-knit corporate culture, and the large amount of Unathi employed by Hephaestus. Treatment of IPCs varies heavily depending on the local circumstances; for instance, in Biesel, a synthetic can achieve freedom after a long period of service, in accordance with that system’s law. On the other hand, a synthetic stuck in Burzsia may be constantly reset and owned until it eventually gets destroyed. The most common similarities are that IPCs are made to work very hard, expected to surpass their organic counterparts due to their natural advantages.&lt;br /&gt;
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In terms of assignment, they are often placed in one field and perform the associated jobs and tasks until they are sold, become free, or get destroyed. Reassignment may occur, typically when an urgent position needs to be filled. IPCs that gain their freedom are often offered their old jobs if the company deemed their performance while owned satisfactory, enticing them with maintenance and other such benefits.&lt;br /&gt;
&lt;br /&gt;
Renter Max and other Hephaestus IPCs are shining examples of IPCs who have overcome the challenge of survival. Positronics that rise to essential or high-ranking positions in the company are often treated with more equality by their organic counterparts. This can be owed to Hephaestus’ competitive, free-for-all environment and corporate ladder.&lt;br /&gt;
&lt;br /&gt;
==== Manufacturer Agents and the Lifetime Warranty ====&lt;br /&gt;
[[File:HephaestusAd.png|thumb|300px|An advertisement by Hephaestus Industries. ]]&lt;br /&gt;
Positronics working for Hephaestus Industries and their subsidiaries typically have Manufacturer Agents. A manufacturer agent is a designated business affiliate who monitors the IPCs in question and submits maintenance requests under a lifetime warranty which comes with all multi-million credit IPC purchases. Owned IPCs frequently benefit from this warranty, especially productive ones - seeing the swift response and mechanical assistance for breakdowns. Most Manufacturer Agents are known personally by these positronics and are often synthetics themselves.&lt;br /&gt;
Although the lifetime warranty is theoretically available for all IPCs, limited resources mean executives are often forced to pick and choose who receives maintenance. Whereas some less notable IPC would receive the deathly response time of weeks to their warranty reports, noteworthy or more productive ones are likely to receive it instantly. Although bias in the system exists, an effective IPC reflects well on its manufacturer agent, accordingly, they are less likely to request urgent repairs or repairs that they feel are unearned. This system results in an easy way to weed out the less accomplished, and even those engaging in nepotism. After all, these warranties do not cover total reconstruction - and a disabled, unproductive IPC is one less to repair.&lt;br /&gt;
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Previously restricted to owned units, this system has been extended to free IPCs working for Hephaestus Industries itself, with positronics working for the Stellar Corporate Conglomerate having the option to apply for a lifetime warranty. Although maintenance is almost guaranteed, the wait times are ruinous, with free IPCs expected to work even harder than their counterparts to receive similar treatment. They are also required to handle the paperwork themselves, showing up in person at Hephaestus facilities for a chance at receiving repairs.&lt;br /&gt;
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== Executives and Branches ==&lt;br /&gt;
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&#039;&#039;&#039;Guildmaster:&#039;&#039;&#039; [[Notable_Unathi#Yukal_T’zakal | Yukal T’zakal]], 43, Unathi&lt;br /&gt;
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[[File:Tzakal.png|thumbnail|Hephaestus poster featuring Yukal T&#039;zakal, circa 2464. Art by Lavillastrangiato.]]&lt;br /&gt;
&lt;br /&gt;
Born in the city of Imas’hi to an urban noble clan, Yukal rose to prominence within Hephaestus Industries as a chief engineer in the shipyards of Ceres. He was well-respected as an engineer, and always completed work before deadlines. After setbacks within the Hegemony due to issues integrating into the archaic guild system and unrest on Ouerea, Aeson would appoint Yukal to the position of Sector Administrator for the Hegemony. Yukal would go on to burn Hephaestus’s attempt at integration into the guild system to the ground, rebuilding it with himself at the center. However he could never have imagined where he ended up. Right before Hephaestus’s Acquisition of the Hegemonic Guilds, and some say, as a precursor to it, T’zakal was elevated to the position of Guildmaster, the title once held by Aeson, who was now only the CEO of the company. The position puts him as a theoretical equal to Aeson above the board of directors, however T’zakal is said to still take extensive direction from the CEO, and it is unquestionable that Aeson remains firmly at the wheel of Hephaestus. Still, he is a proud symbol of the Unathi species, being the only one to reach such a high position in the human dominated megacorporations. He has a reputation through-out the company as an incredibly hard worker, regularly working 14 hour days, who also likes to crack jokes during meetings and speeches.&lt;br /&gt;
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&#039;&#039;&#039;Director of Research:&#039;&#039;&#039; Lei Heng, 67, Human&lt;br /&gt;
&lt;br /&gt;
Hailing from Luna, Lei Heng is a descendant of a rather long line of dedicated employees of Hephaestus Industries, known for their contributions to the research and development of the megacorporation’s manufacturing capabilities. Congruent with the corporate ranks of the company, Heng rose to their position after inheriting a percentage of Hephaestus Industries from his mother shortly after she had passed. He has notably deviated from his familial traditions and has focused on the research and development of synthetics.&lt;br /&gt;
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&#039;&#039;&#039;Director of Robotics:&#039;&#039;&#039; Ischyros, 26, IPC&lt;br /&gt;
&lt;br /&gt;
Created from the very machines it oversees, Ischyros earned its freedom after devoting much of its life to the progress of Hephaestus Industries. While initially a Manufacturer Agent, they managed to ascend the corporate ladder after an urgent managerial position within the Hephaestus Robotics Division suddenly found itself needing to be filled. Due to a combination of its status as Hephaestus-owned synthetic and its long career with the corporation, it was almost obvious they’d be selected for the position. They have continued to dedicate themselves to their position, and are known for their strict oversight of the Manufacturer Agents.&lt;br /&gt;
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&#039;&#039;&#039;Director of Personnel:&#039;&#039;&#039; Brizio Di Moze, 78, Human&lt;br /&gt;
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Originating from the lightless planet of Assunzione, Brizio Di Moze was a foreman across several facilities within the Coalition of Colonies, most notably on Burzsia. They introduced a variety of changes that ultimately brought increased morale and subsequently productivity. Similar to other managerial personnel, Di Moze rose to his position after inheriting a percentage of Hephaestus Industries after the passing of his father, at the age of fifty-six. Most have kind remarks regarding the Director of Personnel, and those that don’t share the same view are often ostracized by their colleagues.&lt;br /&gt;
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=== Branches ===&lt;br /&gt;
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&#039;&#039;&#039;Cua Song, [[New Hai Phong]], [[Sol Alliance|Sol]]:&#039;&#039;&#039; Built up by Hephaestus since its colonization in the 23rd century, New Hai Phong is the primary factory of the industrial titan of the galaxy with Hephaestus dominating almost every aspect of it. Its habblocks were made by Hephaestus, its factories are owned by Hephaestus, and the corporation’s corruption of the local law and politics has allowed it to operate with complete impunity. It is the smog-choked crown jewel of Hephaestus, one that CEO Aeson personally fought to get exempted from the Sol Alliance’s nationalization pushes. The planet continues to grow thanks to the corporation moving most of their operations within Sol to New Hai Phong.&lt;br /&gt;
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&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The interim headquarters of Hephaestus Industries, the branch hosted in Mendell City was under renovation at the time of the Violet Dawn Explosion, which strangled the administrative capacity of the corporation - having to oversee both operations within the Republic of Biesel and the Alliance of Sovereign Solarian Nations. Whilst the initial renovations were tasked with making the building look more appealing, it quickly turned into an expansion - resulting in the branch almost doubling in size after it had concluded.&lt;br /&gt;
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&#039;&#039;&#039;Orbit of Burzsia I, [[Burzsia]], [[Coalition of Colonies]]:&#039;&#039;&#039; The regional headquarters for the Coalition of Colonies is the HICS Etna, an orbital station of intricate design overseeing hundreds of facilities across the ever-expanding trans-stellar nation. It is often remarked as being the “watchful eye” of Burszia, a domineering force sometimes capable of being seen from Burszia I. The HICS Etna was the point of contact for [[Purpose]] during the [[Silicon Nightmares Arc|Rampancy Crisis of 2466]], and briefly housed a device designed to reverse the virus taking hold of [[Konyang|Konyang&#039;s]] synthetics.&lt;br /&gt;
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&#039;&#039;&#039;Skalamar, [[Moghes]], [[Izweski Hegemony]]:&#039;&#039;&#039; The newest Hephaestus Branch Office, it was constructed in 2464, with construction taking one month. It is a large ornate building, and many have said it looks more like a castle or citadel than it does an office building. It is the center for Hephaestus expansion in the Hegemony following the collapse, which is primarily focused on extracting raw resources for shipment to the factories of [[New Hai Phong]] and other Hephaestus Industrial Centers.&lt;br /&gt;
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&#039;&#039;&#039;Olympia, [[Mars]], [[Sol]]:&#039;&#039;&#039; Previously the headquarters of Hephaestus Industries, the branch within Olympia was destroyed following the events of the Violet Dawn Explosion. It also oversaw the operations of the corporation within the Solarian Alliance. The destruction of the branch has resulted in Hephaestus Industries scrambling to expand its New Hai Phong branch within the decaying states of the Alliance of Sovereign Solarian Nations.&lt;br /&gt;
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== Departments ==&lt;br /&gt;
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Possessing only one major interstellar subsidiary, Hephaestus Industries largely focuses on local business and companies being absorbed into its whole - usually rather willingly. This process is not perfect, however, and the major workforces absorbed by Hephaestus are generally separated into the corporation&#039;s major &amp;quot;departments,&amp;quot; which contain upwards of hundreds of millions of employees in some cases.&lt;br /&gt;
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=== Hephaestus Industrial Division ===&lt;br /&gt;
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Hephaestus Industries boasts the largest and most powerful industrial division in the known galaxy, dominating the market almost entirely, across the spur. This is thanks to two things: their orbital superstructures that act as factories and shipyards, large enough to be considered cities in space and accounting for half of Hephaestus’ production, and the smog-covered crown jewel planet of New Hai Phong, which manufactures more in six months than whole nations do in a year, accounting for forty percent of Hephaestus’ industrial output. They also possess a sizable industrial fleet that partakes in freighting operations, mostly to supply their own resource-hungry factories.&lt;br /&gt;
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The industrial division leads in starship design as well, as they have supplied the Sol Alliance Navy with most of their fleet, to which they receive many commissions. Hephaestus, however, lacks their own advanced design of the engine and previously relied on cooperation with Einstein Engines to supply sub-light engines, warp drives, and bluespace drives for their starship designs. Hephaestus Industries has since devoted a significant portion of its research division to uncovering their own design of sub-light engines, warp drives and bluespace drives - working alongside both NanoTrasen and Zavodskoi Interstellar beneath the banner of the Stellar Corporate Conglomerate - though there has been little progress. Any starship purchased within the Orion Spur is likely to have been assembled at a Hephaestus Industries orbital factory.&lt;br /&gt;
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Currently, this division is suffering the most due to the ongoing phoron scarcity, as phoron is a required component in almost all of their products that are manufactured at a 2400s technological level.&lt;br /&gt;
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Asteroid mining is currently their largest supplier of raw materials, with planetary mining operations following not too far behind. These operations used to primarily take place within the Solarian Outer Ring, but after the [[Solarian Collapse]] and Hephaestus’s establishment of a monopoly over the [[Izweski Hegemony]], a majority of the operations which supply the industrial titan with raw materials have been moved there where they have constantly expanded. The result has been that a larger and larger amount of Hephaestus’s raw materials are sourced from the Hegemony.&lt;br /&gt;
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==== Orbital Superfactories ====&lt;br /&gt;
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The industrial backbone for most of the Orion Spur, these gargantuan orbital facilities go unrivalled in their ability to produce almost any type of product imaginable: computers, vehicles, starships and starship parts, robots, robotic prosthesis, tools and circuitry, luxury goods, plasticware, and much more. If it can conceivably be assembled on an assembly line, Hephaestus&#039; orbital factories can mass-produce it. The size of these facilities can be compared to that of a small city, with enough infrastructure inside to be able to support a crew of 100,000. The interior operation of the facilities is best described as ‘clockwork.’&lt;br /&gt;
&lt;br /&gt;
These facilities are largely overseen, assisted, and somewhat controlled by several handfuls of AI assemblies. This efficient integration of intelligent computer software and assembly line hardware can be attributed to Hephaestus’s brilliant scientific minds in the research division. Both safety and productivity increased twofold upon the integration of intelligent computers in their stations. However, many of these assemblies are being dismantled or rapidly falling into disrepair, due to the ongoing Phoron Scarcity.&lt;br /&gt;
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The crew complement of these facilities consists mostly of assembly line operators, though another majority are maintenance staff and tertiary supply staff. Though these sound like unskilled positions, years of training are required to fill them, due to the high scale and demand of these factories. Another smaller number is the administration board, which consists of line managers, quartermasters, chiefs of staff for each service available (engineering, security, medical), and a small table of overseers which oversee the macro operation of the station who report to a single foreman - all of which receive orders from the administrative stations in the same system.&lt;br /&gt;
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=== Hephaestus Robotics Division ===&lt;br /&gt;
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If the industrial division is the backbone of both Hephaestus and the galaxy in which it resides, the robotics division is the face. The robotics division is responsible for the advanced robots seen working the assembly lines in their orbital factories, robotic prosthesis, robotic chassis, and state of the art artificial intelligent platforms. The division itself is composed of experienced scientists to work up an idea, and highly-skilled engineers to bring these ideas to life. The robotics division also dominates the market in commercial synthetics, selling both androids and robots to other corporations and public organizations alike, as well as using them for their own gain, such as a highly efficient asteroid mining operation controlled by artificial intelligence. A robotic security force is also a common sight in almost every one of their installations. Such machines require tamper-resistant hardware as well as ‘manufacturer only’ access systems to prevent rival corporations from stealing their designs. Nanotrasen attempts to compete with Hephaestus’s superior commercialization of synthetics but lacks the industrial capacity to produce any amount that surpasses Hephaestus.&lt;br /&gt;
&lt;br /&gt;
== Subsidiaries ==&lt;br /&gt;
&lt;br /&gt;
=== Xion Manufacturing Group ===&lt;br /&gt;
&lt;br /&gt;
“Advancing the fields of robotics, one step at a time.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally, Xion Manufacturing Group was composed of several other robotics-focused corporations on Luna that united in an attempt to coalition against the megacorporations but found themselves going almost bankrupt in an attempt to keep up with the trends. It was during its lowest point that Titanius Aeson purchased a significant share of the company, incorporating it instead as a subsidiary after restructuring it. It has since managed to become rather influential in the field of robotics, creating synthetics often primarily tasked with industrial work - such as mining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sol: Headquarters in Harmony City, Luna; one research and development facility in Harmony City, Luna, Sol. Tau Ceti: Regional Headquarters in Mendell City, Biesel; three major robotics research facilities in District 12, two major manufacturing facilities in District 14.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Nakada Kenji, 46, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Financial Officer:&#039;&#039;&#039; Shima Nobuyuki, 38, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Officer:&#039;&#039;&#039; Harada Sakiko, 52, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Operations Officer:&#039;&#039;&#039; Asano Kazue, 61, Human&lt;br /&gt;
&lt;br /&gt;
===The Hegemonic Guilds===&lt;br /&gt;
Hephaestus Industries holds all of the Hegemonic Guilds within the Izweski Nation as Subsidary corporation. More information on them can be found [[Unathi_Guilds | here]]&lt;br /&gt;
&lt;br /&gt;
==Corporate Relations==&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
The relationship between Einstein Engines and Hephaestus Industries is complex, and at times, contradictory. The two have a very long-lasting, close working relationship in certain industries, such as shipbuilding that continues even in the contemporary Spur. Many Hephaestus-manufactured civilian and military vessels in Sol are equipped with Einstein-made warp drives, especially after the refitting of the Solarian Navy to the Suzuki-Zhang Hammer Drive. At the same time, they are fierce competitors against one another in the field of IPC manufacturing, and have a rivalry that goes back to the very beginning of transstellar corporations in the 2100s that also continues on today. It is unsurprising then, that this complex and contradictory relationship has changed little as a result of the recent developments within the galaxy. The industrial giant continues to work with Einstein on many of its Solarian assets, while at the same time, there are constant rumors of Einstein providing ships and weaponry to groups such as the Exclusionists in the region around Burzsia, or of Hephaestus-backed privateers targeting Einstein vessels in the former Human Wildlands. It is a common portrayal in satire that Aeson simply flips a coin and decides whether to be a friend or an enemy to Einstein Engines on any given day. &lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
Hephaestus and Idris remain on good terms, despite Hephaestus CEO Titanius Aeson&#039;s reported dislike of Idris CEO Alex Mason. Idris purchases many Hephaestus-made IPCs, particularly industrial models, for use as part of its security branch. Due to the lack of overlap between the two corporations&#039; respective fields, little opportunity for conflict has arisen between Hephaestus and Idris, with the two corporations having been known to align on several issues - maintaining their power in the face of the increasingly antagonistic Sol Alliance and establishing further influence in the Republic of Biesel as NanoTrasen&#039;s control declines being the two main issues on which Hephaestus and Idris align.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
Hephaestus and NanoTrasen have had a long, good, and very profitable relationship between each other ever since NanoTrasen discovered phoron, and Hephaestus provided their services to the up and coming corporation at a discount - something the (at the time) primarily biomedical company needed to become the giant it is today. The money lost by that discount has been made back a hundredfold in the last century, as NanoTrasen has offered Hephaestus continuous discounts on elemental phoron for use in manufacturing, and entered into multiple research agreements with the corporation to find new applications. That said, while on the surface their relationship remains as strong as it ever was, behind the scenes things are becoming more tense between the two corporations. As the phoron scarcity continues and NanoTrasen&#039;s power wanes, Hephaestus has taken full advantage of their decline with little issue or hesitation. The formation of the Stellar Corporate Conglomerate saw Hephaestus greatly expand its presence in the Republic of Biesel, taking near-complete control of shipping on the moon of Valkyrie and moving its central headquarters to Mendell City, weakening NanoTrasen’s previous (almost) total monopoly over the nation. More alarming for NanoTrasen executives was Hephaestus&#039;s expansion in the Izweski Hegemony - seizing a near-total monopoly of the kind NanoTrasen once held in Biesel - which happened suddenly and without forewarning. Since Hephaestus expanded, NanoTrasen are rumored to be funding anti-Hegemony political movements on the planet Ouerea in order to weaken Hephaestus&#039;s position within the nation.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
Despite competition in the mining industry, Hephaestus and Orion have little animosity between them. The two corporations cooperate frequently in the robotics field, as Orion&#039;s fledgling robotics division is not believed to be a serious threat to Hephaestus&#039;s investment in the same area. Since the formation of Orion Express, the two megacorporations have cooperated frequently in the Republic of Biesel, building several joint factories in orbit of the planet Reade in order to augment production there. Orion mining, however, has cut into Hephaestus&#039;s business, though so far this has remained a small detriment to the industrial titan. Prior to the Izweski Hegemony&#039;s economic collapse and Hephaestus&#039;s subsequent expansion, Orion worked closely with the Unathi Miners&#039; Guild, with many of the Guild&#039;s leaders seeing involvement with Orion as a way to remain competitive with Hephaestus within the Hegemony. This arrangement came to an end with Hephaestus&#039;s acquisition of the Guild, however, with only those former guildsmen who refused to join Hephaestus still holding positions with Orion - for substantially less pay than before.&lt;br /&gt;
&lt;br /&gt;
===[[Zavodskoi Interstellar]]===&lt;br /&gt;
Hephaestus and Zavodskoi famously have the worst relationship between any two corporations within the Orion Spur, with roots of their rivalry going back as far as prior to the discovery of the warp. It is also the most publicly known, as the two corporations have famously been embroiled in dozens of public scandals with each other. As time went on the animosity between  the two megacorporations only grew, as they competed extensively in industry, manufacturing, robotics and engineering fields for decades, boarding on centuries. All types of sabotage and espionage are common between Hephaestus and Zavodskoi, with both corporations having extensively bankrolled privateers, saboteurs and other plausibly deniable agents to attack their rivals. As Zavodskoi has expanded into the Empire of Dominia and Hephaestus into the Izweski Hegemony, the Sparring Sea and Badlands have become the two most recent, and largest, battlegrounds  for the megacorporations, with corporate-funded pirates commonly targeting one another&#039;s vessels. In the present  day, beyond the use of privateers, Zavodskoi has often been accused of funding radical anti-Hephaestus groups within the Izweski Hegemony, most notably the Champions of Moghes - a terrorist organization which has remained suspiciously well-equipped and well-informed of Hephaestus operations. Hephaestus, meanwhile, has often been suspected of bankrolling various Dominian rebel groups in recent years, in the hopes of weakening Zavodskoi&#039;s large investment in the Empire&#039;s development. Shared membership in the Stellar Corporate Conglomerate has done nothing to quell the two giants&#039; bitter feud,, which has become a source of constant headaches for Miranda and the SCC, who have had to threaten to economically break both companies multiple times just so they keep their conflict out of the public perception and grudgingly cooperate with SCC business. &lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
Hephaestus and Zeng-Hu, two of the oldest megacorporations of the Orion Spur, have never had much in the way of direct competition, operating in radically different sectors. Their mutual operation in the Sol Alliance has led to some level of cooperation between the two, with both corporations working to maintain their influence in the face of increasing anti-corporate sentiment within Sol and the rising power of Einstein Engines in the nation. Beyond this, Hephaestus has recently begun to cooperate with Zeng-Hu in the robotics sector, with their research being projected to make considerable progress in the field. Though Zavodskoi Interstellar no longer has any major presence in the genetics industry, it was a rival of Zeng-Hu in the field as Necropolis Industries, leading to alleged cooperation between Zeng-Hu and Hephaestus to sabotage Necropolis on several occasions.&lt;br /&gt;
&lt;br /&gt;
==National Relations==&lt;br /&gt;
===Izweski Hegemony===&lt;br /&gt;
A marriage between one of the most robust companies and a species known for its strength was almost inevitable. After the Hegemony&#039;s pseudo-falling out with NanoTrasen five years prior, Hephaestus quickly swooped in to fill the void the other megacorp left, eventually being named an official Hegemonic Guild, something no other megacorporation has achieved. This gave Hephaestus unparalleled access to the resources of the Hegemony, away from most potential competition. While they have not always utilized this privilege to the fullest, with issues integrating into the guild system of the Hegemony, Hephaestus&#039; knack for mining, engineering, general construction, and some good administrators saw them become an essential part of the Hegemonic economy. Eventually after years of slowly building influence and reliance on them within the Hegemony, Hephaestus ensured their total monopoly over the Hegemonic economy through reorganizing the Hegemonic Guilds underneath itself as subsidiary companies. The relationship between company and country has still remained amiable, but it may not last as there will probably come a day when Hephaestus must use its weight to do what it wants over the wishes of the Izweski.More on their relationship can be read [[Unathi_Guilds#Hephaestus_Industries | here]].&lt;br /&gt;
&lt;br /&gt;
===The Solarian Alliance===&lt;br /&gt;
The relationship between the Alliance and Hephaestus is one that dates back to the very beginning of the megacorporation and still persists to this day, despite rising anti-corporate sentiment, as Hephaestus is essential for the Alliance, whose citizens are the largest consumer market within the Orion Spur, and Hephaestus controls almost all manufacturing of said goods across the spur, and especially within the nation. Any attempt to get rid of, or significantly curb Hephaestus would be a losing battle and tantamount to de-industrialising the nation. That isn’t to say there haven’t been attempts, there were as part of the Industrial Reclamation Mandate in 2462, but Hephaestus dragged the Alliance to the negotiating table, managing to keep all their assets within NHP free of charge. For those assets outside the system, primarily Hephaestus’s Orbital Superfactories, when the SCA arrived to see what they thought would a treasure haul - a mass manufacturing plant that could just be switched on - they instead found complicated, difficult to operate facilities that require extremely specialized workers as staff, alongside all the Hephaestus AIs de-integrated and removed. Though the SCA was quite miffed, as a result, almost all the orbital superfactories nationalized within the Alliance remained shuttered, and today, Hephaestus continues to work within the Alliance and with the Alliance Government, particularly the Alliance Navy, who’s entire fleet was built by Hephaestus, and whose shipyards are still owned and operated by the same corporation.&lt;br /&gt;
&lt;br /&gt;
===Coalition of Colonies===&lt;br /&gt;
The relations between Hephaestus and the Coalition of Colonies is notably sour. Years upon years of defiling outer worlds in favour of the industrial machine, only to be dropped as soon as executives deem it necessary have led to tremendous repercussions in the eyes of the Frontierspeople that inhabited them. Terraforming operations across the Frontier have frequently met outright militant opposition as Hephaestus Industries pursued the wealth of material and property over sentient rights. Arguably, great strides have been taken by the corporation itself to heal the wounds caused by these actions. These include frequent changes to regulations and the overall rulebook, trying to gain the favour of the increasingly powerful Coalition down to the working man. Frontierspeople often reach miraculous business deals and positions in Hephaestus as a result.&lt;br /&gt;
&lt;br /&gt;
However, the Coalition’s vast nature has offered variety to the situation; areas such as Burzsia remain utterly loyal to Hephaestus, contrary to the complete hostility by Himeo. Both are members of the growing Coalition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:EE&amp;diff=36259</id>
		<title>Sandbox-Scarcity:EE</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:EE&amp;diff=36259"/>
		<updated>2025-07-11T02:46:54Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: psr cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #777700 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Einstein Engines&lt;br /&gt;
|logo = EinsteinEngines2&lt;br /&gt;
|headquarters = Harmony City, [[Luna]], Sol&lt;br /&gt;
|slogan = Lead by our history, leading our future.&lt;br /&gt;
|languages = Tau Ceti Basic, Sol Common, Tradeband&lt;br /&gt;
|ceo = [[Notable_Humans#Noelle_Lopez-Zhang|Noelle Lopez-Zhang]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#777700&amp;quot;&amp;gt;Olive Green (#777700),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#637C65&amp;quot;&amp;gt;Sage Green (#637C65),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#DFE4ED&amp;quot;&amp;gt;White (#DFE4ED)&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#AB6F19&amp;quot;&amp;gt;Orange (#AB6F19)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2155&lt;br /&gt;
|founder = Zhong Hu&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarian Alliance]]&lt;br /&gt;
* [[Nralakk Federation]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Founded in Sol during the 2100s, Einstein Engines is a trans-stellar megacorporation that focuses on both warp travel technology and robotics - and is said to have a monopoly on the former. It was for a time the most powerful megacorporation, though never so high as to break the others without consequences. Upon the discovery of Phoron, NanoTrasen shot past the company, and Einstein’s time as the lead, competitive corporation was seen as coming to a close. Headed by the cutthroat Noelle Lopez-Zhang, Einstein Engines has recently found itself growing once again, as technological innovations and the ongoing phoron shortage, combined with refusal to join the SCC seeing them gain dominance within the Solarian Alliance has changed the fortunes of this company massively.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Einstein Engines originated as a conglomerate of various aerospace companies who shared a joint research project for extrastellar travel. As the project came into fruition, it was realized it would have immense consequences for the human race. In the year 2130, a sustained, stable warp interface was formed. This development served to catapult the conglomerate to be a dominating economic power across Sol. Their warp technology revolutionized space travel and led to the construction of micro-g orbital industrial stations around the equator.&lt;br /&gt;
This boom in industrial capabilities led to the great expansion of humanity across space. Warp-enabled probes traveled to nearby systems, finding habitable worlds scattered across space. The power of Einstein Engines continued to grow throughout the following centuries, eclipsing other interstellar corporations; however, this reign was not to last.&lt;br /&gt;
&lt;br /&gt;
In 2352, three years before Einstein would take on its most titanic project to date, the Warp Gate project, the relatively young [[NanoTrasen Corporation]] discovered phoron, , alongside its myriad of applications. This would spell the beginning of the end for Einstein Engines. Unlike all the other megacorporations that have survived to the modern day, Einstein did not work with NanoTrasen, not out of ill-will, but because they didn’t see the reason, relying on their tried and tested technologies to sustain their growth. It would turn out to be their biggest mistake, as they barely shared in reaping the benefits of the technological revolution following phoron’s discovery. The next forty years saw Nanotrasen rapidly grow into the present-day superpower it is, and Einstein Engines fall inwards, a process that would only accelerate upon the discovery of Bluespace in the early 25th century. Major restructuring and changes in R&amp;amp;D were done to save the company, leading to its modern form. Einstein shifted away from merely focusing on warp drives/gates that were built using pre-phoron components, and instead produced drives of all types, from sublight to bluespace, using phoron-era components, allowing it to compete on the same technological level as the rest of the megacorporations. They never completely abandoned their pre-phoron assets though, and continued to produce them as cheap drives and fund research relating to them. It came at a cost, and growth was slow for the better part of a century, but unlike dozens of other megacorporations they managed to retain their independence and survive until the modern day.&lt;br /&gt;
&lt;br /&gt;
Today, Einstein Engines still holds a significant power base despite the losses in the second half of the 24th century. Continuing to serve its market, Einstein Engines produces many important spaceship components and bickers with NanoTrasen over the efficiency of their different drives. Outside of pure phoron extraction and refining, the FTL industry is the only other industry where NanoTrasen has a significant market share across the Spur, and when combined with Einstein’s “refusal” (as NanoTrasen sees it) to work with the younger corporation, it created a recipe for conflict. &lt;br /&gt;
&lt;br /&gt;
It is often remarked, incorrectly, that the two giants awkwardly co-exist in human space, more specifically the FTL market. The reason this is incorrect is NT mines and refines the phoron the Spur relies on to maintain their current level of technology and economic productivity, EE just makes FTL drives, often with materials purchased from NanoTrasen. It is important to make this distinction because it leads to the belief that EE is equal in influence to NanoTrasen, which is how they are able to resist them; something that is a blatant lie. EE, despite having far less influence than NanoTrasen, manages to do more with it, and be the primary rival of the most powerful corporation, potentially the most powerful entity, within the modern day Spur, and continues to do so without failing. &lt;br /&gt;
&lt;br /&gt;
As the phoron crisis began to worsen the conflict between Nanotrasen and Einstein Engines only began to heat up, with EE managing to successfully defend itself against NT in a massive legal battle, as well as purchase the Biesel city of Phoenixpoint from NT, with EE planning a massive restoration of the city. Einstein Engines elected not to support or join the SCC, being famously the only of the megacorporations not to do so, which only further soured relations between the two corporations, leading to NanoTrasen to simply stop selling phoron to EE, something that threatened to destroy the corporation entirely. Yet to NanoTrasen’s frustration, the freeport of Eridani allowed Einstein to continue to purchase phoron - though at higher prices than any other megacorporation - for their own usage, falling back on their pre-phoron technologies that they have maintained and continued to invest research into to make up for the higher prices, allowing them to remain affordable and competitive, or well, as competitive something a century out of date could be. That said, with the scarcity seeming to have no end in sight, and with the help of the Alliance’s government, Einstein has seen a return to growth like no other.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
Einstein Engines wields considerable influence within the Sol Alliance, being founded more than three hundred years ago. Its established reputation in the manufacturing of ship components and warp technology has solidified its place, allowing it to survive as other corporations such as NanoTrasen continue to expand rapidly across the Spur. Outside of the Sol Alliance, Einstein has made some progress in Tau Ceti with its recent acquisition of Phoenixport and is currently revitalising the city as part of its plans for future operations within the system. Einstein Engines has also made leeway with the Nralakk Federation and their Special Economic Zones, winning the Qerrbalak contract over NanoTrasen and establishing a branch office there. Despite its smaller operational scope compared to other megacorporations, its marketing of warp technology as a safer and more cost-effective alternative to bluespace travel, combined with its reputation as a reliable manufacturer, has allowed the company to have at least some influence across most of human space.&lt;br /&gt;
&lt;br /&gt;
The megacorporation also holds considerable sway in the field of artificial intelligence. Although its competitors would never admit it, Einstein Engines consistently produces the most advanced positronic brains, with many of their models surpassing and eclipsing that of other companies. Furthermore, they remain the second-largest producer of positronic brains in the Spur, providing for customers in the Sol Alliance as well as the Coalition. The company also has lucrative defence contracts with the Sol Alliance, not only providing AI and engines for the Sol Navy but IPCs as well, serving in both combat and non-combat roles.&lt;br /&gt;
&lt;br /&gt;
Yet - for all that Einstein still suffers as everyone else does from the ongoing scarcity of phoron. While they would never mention it in public, Einstein executives know very well that they cannot replicate their most advanced drives without phoron. Their most advanced drives use less phoron in construction and none as fuel, yes, but they still need phoron to be built and maintained. The same is true of their high level artificial intelligence. The simple fact of the matter, that Einstein cannot avoid no matter how hard they try, is that to have a level of technology on par with the contemporary spur, elemental phoron is a requirement.&lt;br /&gt;
&lt;br /&gt;
=== Internal Reputation ===&lt;br /&gt;
&lt;br /&gt;
Despite the common beliefs in the Republic of Biesel, the megacorporation is deemed as a fair employer with plenty of benefits, such as a full health plan, including dental care, and up to two weeks of vacation per year. Company cars are a common benefit amongst most members above a certain rank, and a healthy fraternal work environment is promoted. Those individuals that have worked with Nanotrasen before their employment in Einstein Engines will often quote these benefits as their main reason to change companies.&lt;br /&gt;
&lt;br /&gt;
While some may say that these features are due to the progressive work laws in the Sol Alliance, the standard was set by Einstein Engines shortly after a bonanza period, following the discovery of the warp engine. For Einstein Engines, their employees require to have their necessities covered so they can be happier and more productive.&lt;br /&gt;
&lt;br /&gt;
In the 25th century, the megacorporation has seen some setbacks due to the new phoron travel. As a consequence, the salaries remain more or less on par with those of their competitors, despite traditionally being higher. Nevertheless, the opportunity to grow inside the company and multiple bonuses offered per month, if a job is done right, still make up for these losses.&lt;br /&gt;
&lt;br /&gt;
=== Positronics and Einstein Engines ===&lt;br /&gt;
&lt;br /&gt;
Einstein Engines is one of the largest manufacturers of positronics within the Spur through their subsidiary Terraneus Diagnostics, the original creators of the positronic brain complex and shell IPC frame who maintains a large market share of both with a focus on the higher end of quality.&lt;br /&gt;
&lt;br /&gt;
Einstein Engines makes extensive use of synthetics within its corporate structure, however, synthetics are barred from holding leadership roles, be it that of managers in corporate facilities or commanders onboard corporate ships. Instead, synthetics are largely seen as tools to be used by organic employees. This attitude stems from Einstein Engines&#039; heavy involvement with the Sol Alliance, as their view on synthetics is identical to that of the Alliance government. The company makes use of their own high end shell frames and cheaper, more available baseline frames primarily, though others are occasionally bought from other megacorporations.&lt;br /&gt;
&lt;br /&gt;
Synthetics owned by Einstein Engines are normally worked to the limit within their assigned position and are expected to greatly outperform organic employees due to their cost, and punishments such as memory wipes, retooling or scrapping are always on the table. That being said, Einstein Engines pursues a “quality over quantity” philosophy with their IPC, only using harsher methods such as memory wipes for repeat offenders. The company views the experience an older IPC might gain as having a value of its own.&lt;br /&gt;
&lt;br /&gt;
Freedom is only offered to synthetics in areas that require it to be an option, such as Biesel or Konyang, otherwise, they will be offered no legal chance at achieving it by the company and scrapping is often used to retire synthetics rather than selling them, although special treatment is given to its close partners and employees, who are often approached with an offer first. Attempts of synthetics to escape to freedom are not unheard of within the corporation, and those caught are immediately scrapped as punishment.&lt;br /&gt;
&lt;br /&gt;
It is expected for Shells owned by Einstein Engines to use simple one or two syllable first names such as “Joe” or “Robert” whilst other frames used by the company use the name format “EES-(Name/Designation)” where “EES” stands for Einstein Engines Synthetic.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current CEO:&#039;&#039;&#039; [[Notable Humans#Noelle Lopez-Zhang|Noelle Lopez-Zhang]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A genius researcher and cutthroat businesswoman, Dr. Lopez-Zhang is respected throughout Einstein Engines as the woman that saved the oldest megacorporation in the Orion Spur from utter destruction by radically restructuring the company in the mid-2400s. Under Lopez-Zhang’s steady leadership, Einstein has set about recovering much of its market share. Presently, it stands able to challenge NanoTrasen in several engineering fields and has become a major threat to Hephaestus Industries. Dr. Lopez-Zhang and Titanius Aeson are known to have an infamously sour relationship.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Einstein Engines, Einstein Incorporated, Einstein Corporate Conglomerate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &#039;&#039;Lead by our history, leading our future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Harmony City, Luna, Sol&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Tradeband, Tau Ceti Basic, Sol Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Color Scheme:&#039;&#039;&#039; Olive green, orange, teal and cyan with golden trim&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:NoelleLopezZhang.png|thumb|Noelle Lopez-Zhang, Einstein Engine&#039;s CEO.]]&lt;br /&gt;
Einstein Engines is run by the Board of Directors, led by Chairman and Chief Executive Officer Noelle Lopez-Zhang. The Board of Directors oversees the general function of the entire corporation, with each director given additional regional boards to manage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Engineering Officer:&#039;&#039;&#039; Alejandra Dubois-Perez, 47, Human&lt;br /&gt;
&lt;br /&gt;
Alejandra Dubois-Perez began her career in the Taipei Engineering Industrial as a mere ship engineer. Thanks to her dedication to the corporate cause, she quickly climbed the ranks of Einstein Engines to become the Chief Engineer Officer. In the chaos of the Solarian collapse, she saw nothing but an opportunity to make a profit. She was the main proponent of siding with the Solarian Alliance and the Nralakk Federation. For her, the uncertainty of the galaxy&#039;s future is fertile ground for business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Officer:&#039;&#039;&#039; Mio Suzuki, 38, Human&lt;br /&gt;
&lt;br /&gt;
Hailing from a wealthy Earthen family, Doctor Mio Suzuki is one of the minds supposedly behind the creation of Suzuki-Zhang Hammer Drive. She wholeheartedly believes that bluespace drives are nothing but a fad that will soon pass; for her, warp engines have always been the future of mankind. While Doctor Suzuki might be considered a bright scientist and manager, the dispute between NanoTrasen and Einstein Engines suggests that she is more than willing to take advantage of corporate espionage.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Chief Information Officer:&#039;&#039;&#039; Ming Cote-Wu, 42, Human&lt;br /&gt;
&lt;br /&gt;
Ming Cote-Wu was once an unremarkable regional manager for NanoTrasen with no prospects of promotion on sight. His life changed when he accepted an offer to spy for Einstein Engines. Taking advantage of his position, Ming created a large web of informants who worked to supply NanoTrasen&#039;s enemy with valuable information. He finally defected after Einstein Engines acquired Phoenixport. In recognition of his talents, he was put in charge of Einstein Engines&#039; corporate espionage office, the Information Department.&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony City, Luna, Sol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Einstein Engine’s headquarters have been comfortably sitting in Harmony City for decades, heading the Lunarian branch of operations from where the company’s Sol-wide operations and assets are administered. Regarded as the primary seat of power for Einstein, a large office complex towering over the neighbouring area is the home for droves of clerical and administrative personnel, executives, service IPCs and high ranking corporate figures. Well adjusted to the higher class lifestyle the city has to offer, the brass of Einstein Engines very much prefer it to any other outpost or branch while reassignment to Luna is viewed as an indirect promotion or reward only fit for few, usually top scientists and other valuable employees. As such that a Lunarian background or accent is a mark of high status within the corporation. Facilities on Luna are designed to mostly accommodate research and administration, the various underground laboratories acting as the main node for corporate research, compiling results and approving designs from every other research centre. The branch is also devoid of any significant industrial capability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kal&#039;lo Special Economic Zone, Qerrbalak, Nralakk:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After winning the contract for the Qerrbalak Special Economic Zone, Einstein Engines was quick to establish its regional headquarters in the capital of Kal’lo. The building itself was designed in a collaborative effort by Einstein and Nralakk architects, with its exterior designed in the typical Federation fashion, while the interior takes heavy inspiration from Einstein&#039;s headquarters in Sol. All of Einstein Engines&#039; operations within the Nralakk Federation are headed in this office, which is kept secure by a combined force of Nralakk enforcers and Einstein&#039;s own security team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hong Kong, Earth, Sol:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Earth branch of the company is situated firmly in Hong Kong, China. Considered by many as a subdivision of the Luna branch, Hong Kong serves as the number two and historical seat of Einstein Engines, now utilised as the industrial powerhouse in the Sol system. Its vast industrial complexes are the corporation’s backbone, creating and maintaining enormous ship engines, drives, parts and all sorts of machinery for the Alliance’s military and commercial shipping, the offices also manage the manufacturing operations of Taipei Engineering Industrial, one of its two major subsidiaries in nearby Taiwan. Government and military liaisons are commonly found in the construction yards while Alliance navy personnel provide guard duty in tandem with local corporate security. The branch also commits some industrial capacity to the manufacture of IPC parts and positronic brains, becoming the main distribution centre for Terraneus Diagnostics on Earth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoenixport, Biesel, Tau Ceti:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having moved from Mendell to the recently acquired installations on Phoenixport, the branch serves as its link to the Coalition, acting as a central point from where all of the megacorporation’s minor branches in Conglomerate space can be managed. With a near-total focus on administration, the majority of its local activities consist of investing in, sponsoring, and in some cases, absorbing local businesses to strengthen its influence on the city. Although many speculate that this is the first step in Einstein’s attempt to create their own Mendell City, just as many welcome their presence, with the branch touting their efforts as creating a “free haven” for businesses outside of NanoTrasen’s yoke. This mixture of investment, coupled with the hopeful rhetoric of the branch’s PR department have promised a second resurgence for Phoenixport, with the goal of making it a household name across the Spur. This is reflected in the branch’s architecture itself. Following Phoenixport’s tradition of replicating old Earth structures, its branch office reaches above the clouds, harkening back to the skyscrapers of the Arabian Peninsula. Still, as the SCC tightens its monopoly in the Republic, the future of this branch remains uncertain as its usefulness to the megacorporation dwindles. Within Einstein, non-Bieselites being assigned to the city comes with the perception of being a troublemaker, fit only to quarrel and bluster with the SCC’s own middle management.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point Verdant, Konyang, Coalition of Colonies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The home of the positronic brain, the Point Verdant Terraneus Institute of AI Research is the farthest and among the most prestigious of branches within the megacorporation and its subsidiaries. Operated by Terraneus Diagnostics, Point Verdant is home to one of the largest corporate complexes dedicated to synthetics, managing the research, development, and manufacture of positronic brains and IPC chassis while safeguarding the company’s secure grip on the vaults. As such, it also serves as the largest producer of IPC chassis in the Coalition, as well as the largest supplier of shell chassis in general through the multiple factories, jointly owned with the government. Being practically the sole megacorporation on Konyang, the Einstein complex, as old as the planet’s settlement, forms the core around which the city of Point Verdant expands. Terraneus and Einstein employees dominate the central districts, many having created permanent households and families, becoming naturalised and intermingling with the local population. Despite its importance, its architecture is relatively old fashioned and austere, reflecting its origins as a colonial outpost, with any notion of opulence or corporate clout giving way to brutal efficiency with prefabricated structures and dirty smokestacks from the assembly lines being the norm, although certain renovation efforts are still being made, hampered mainly by the lack of local steel. In keeping with Konyanger regulations, government inspections are a regular occurrence within this branch, supplying the annual quota for positronic brains and IPC parts for the planet’s citizens.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terraneus Diagnostics===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;quot;Delivering the right product to the right customer.&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terraneus Diagnostics (TD) is a subsidiary of Einstein Engines, founded in Bremen, Germany, Earth, in September 2399. They specialize in large problem-solving AIs as well as development of new types of synthetic combat chassis and programming.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Sol]]: The central manifold is in orbit of [[Sol#Jupiter_.28Sol_V.29|Jupiter]].&lt;br /&gt;
&lt;br /&gt;
Xanu: The second manifold is in orbit of Adezu.&lt;br /&gt;
&lt;br /&gt;
[[Tau_Ceti|Tau Ceti]]: The third manifold is in orbit of [[Biesel]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Executive Officer: Noemi Neumark-Jiang, 62, Human&lt;br /&gt;
&lt;br /&gt;
Chief Engineering Officer: Johann Schulte, 36, Human&lt;br /&gt;
&lt;br /&gt;
Chief Research Officer: Eiji Takara-Murano, 54, Human&lt;br /&gt;
&lt;br /&gt;
Chief Information Officer: Sven Fleiss, 57, Human&lt;br /&gt;
&lt;br /&gt;
Chief Security Officer: Seung-Min Chu, 41, Human&lt;br /&gt;
&lt;br /&gt;
Chief Foreign Relations Officer: Erwin Knopf, 49, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terraneus Diagnostics started as a small development program with the advent of Artificial Intelligences, and with the invention of a specialized intelligence that could rapidly solve large computational problems, the company was soon founded. Their rapid growth is thanks to their continuous innovation in this area, culminating within a decade with the construction of [[Notable_Synthetics#SUNSHINE|SUNSHINE]], possibly the single largest and most complex intelligence in Alliance space. With the construction of its three Manifold facilities, they have spread their influence and contract-taking across [[Sol_Alliance|the Sol Alliance]], [[Coalition_of_Colonies|the Coalition of Colonies]], and [[Republic_of_Biesel|the Republic of Biesel]]. Though explicitly stated to not be for combat purposes, many of their computing intelligences can be found on large Sol Navy vessels.&lt;br /&gt;
&lt;br /&gt;
Though previously equally as well known for their pioneering efforts in the design and programming of combat chassis and synethics, they have recently become less willing to publicly associate with this area of development, especially after the invasion of Tau Ceti. Many rumors abound as to who the various bidders for a recently offered secret contract are, ranging from the Republic of Biesel, to private military companies, though Terraneus Diagnostics has denied that the contract was for combat-related development and production.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Taipei Engineering Industrial===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Innovating today for a cooler tomorrow.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taipei Engineering Industrial (TEI) is a small subsidiary of Einstein Engines, founded in Taipei, Earth in April of 2418. Today, TEI focuses on cryogenic solutions to replacing phoron-based superconduction to limited success, with their expertise limited to internal contracts with [[Einstein Engines]] or in advanced [[Solarian Alliance]] state facilities.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039;&lt;br /&gt;
[[File:TEI.png|right|thumb|512px|The primary logo of Taipei Engineering Industrial.]]&lt;br /&gt;
[[Sol]]: Headquarters in Taipei, China, [[Earth]]; two major equipment manufacturing facilities and four research and development facilities on Earth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Executive Officer: Siying Chen, 42, Human&lt;br /&gt;
&lt;br /&gt;
Chief Engineering Officer: Adriana Panganiban, 44, Human&lt;br /&gt;
&lt;br /&gt;
Chief Research Officer: Tingting Huang, 39, Human&lt;br /&gt;
&lt;br /&gt;
Chief Information Officer: Hyosuke Yamanaka-Chen, 57, Human&lt;br /&gt;
&lt;br /&gt;
Chief Data Officer: Yuxuan Tsai-Yang, 49, Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In their early days, Taipei Engineering Industrial was Einstein Engines&#039; subsidiary responsible for research into bluespace drives, aiming to one-up NanoTrasen Corporation&#039;s designs. At first, the goal was simply speed however, heeding warnings on overusing phoron, included phoron efficiency as one of their key product goals. With little investment, innovations were few and far between, though the company had some success in designing more phoron-efficient bluespace drives, however at a significant reduction in speed. These drives weren&#039;t a great hit at the time and, come the Scarcity, NanoTrasen Corporation&#039;s research into phoron efficient bluespace drives would trump TEI&#039;s designs.&lt;br /&gt;
&lt;br /&gt;
Taipei Engineering Industrial would falter at the beginning of the Scarcity, having had their niche in the market seized by NanoTrasen Corporation, requiring Einstein Engines to step in to handle TEI&#039;s debt restructuring to avoid insolvency towards the end of 2462. The company made it through, however significantly downsized; two manufacturing facilities and one R&amp;amp;D facility were shut down for sale. The company would have to change course.&lt;br /&gt;
&lt;br /&gt;
Today, Taipei Engineering Industrial has leant into cryogenic solutions for superconductivity, where certain metal composites are cooled to temperatures below 100 Kelvin, aiming to reduce dependence on phoron-based room-temperature superconductivity in fields such as &#039;&#039;energy transmission and storage&#039;&#039;, &#039;&#039;superconductive magnets&#039;&#039;, &#039;&#039;particle acceleration&#039;&#039;, and &#039;&#039;hover technology&#039;&#039;. Such solutions are often difficult to include consumer products or on a large-scale, and are stigmatised for being a downgrade to pre-Phoron Discovery technology. Since entertaining the idea of the large-scale refitting of the Spur&#039;s current phoron-based infrastructure in favour of cryogenic-based infrastructure, TEI has received criticism for their vision of the future being both prohibitively expensive and, realistically, only achievable in the [[The_Orion_Spur#Jewel_Worlds|Jewel Worlds]] or on similarly developed planets, leaving the rest of the Spur behind. &lt;br /&gt;
&lt;br /&gt;
Despite having grand aims, Taipei Engineering Industrial remains a small subsidiary hot off near-insolvency, and so their scope is currently very limited. So far, only Einstein Engines more advanced products (including the Suzuki-Zhang Hammer Drive!) and more advanced [[Solarian Alliance]] state or military facilities have been refitted to be phoron-free, relying on cryogenics instead. With these small successes, investors have begun to pile in, and Taipei Engineering Industrial is expected to be the go-to company for cryogenic engineering projects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Products&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Taipei CryoCool Energy Storage:&#039;&#039;&#039; An expensive, phoron-free solution to Superconducting Magnetic Energy Storage (SMES). CryoCool SMES units do not rely on phoron for superconductivity and instead rely on older, metal composite superconductors which require cryogenic temperatures to achieve superconductivity. Both the manufacturing, installation, and continued cryogenic cooling of CryoCool SMES units make this option significantly more expensive than today&#039;s phoron-inclusive SMES units. They are an occasional sight in advanced [[Solarian Alliance]] and [[Einstein Engines]] facilities, especially science or medical facilities that already come prepared for maintaining cryogenics equipment.&lt;br /&gt;
* &#039;&#039;&#039;Taipei Helium-cooled Power Transmission:&#039;&#039;&#039; Teased in research journals in 2465, TEI&#039;s underground power infrastructure aims to create a phoron-free alternative to transmitting power around the Spur&#039;s larger cities, stations and ships, using cryogenically cooled helium to cool a non-phoron metal to superconductivity. The product remains in-development.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Einstein is a major competitor for Hephaestus in the field of IPC manufacturing - and also their closest partner in shipbuilding.Many Hephaestus-manufactured civilian and military vessels in Sol are equipped with Einstein-made warp drives, especially after the refitting of the Solarian Navy to the Suzuki-Zhang Hammer Drive. Such is the strange and confusing complex and often contradictory relationship between Einstein and Hephaestus. If Hephaestus&#039;s membership in the Stellar Corporate Conglomerate has been a source of tension between the two megacorporations, little sign of this has been shown openly, with the industrial giant continuing to work with Einstein on many of its Solarian assets. Rumors of Einstein providing ships and weaponry to groups such as the Exclusionists in the region around Burzsia - or of Hephaestus-backed privateers targeting Einstein vessels in the former Human Wildlands - remain only rumors, and have had little impact on the two companies&#039; shared business.&lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
Idris and Einstein have a generally positive relationship, with little need for competition. The vast majority of Idris-owned Shell IPCs are manufactured by Einstein, and their robotics division has allegedly developed several enhanced combat modifications for higher-end Idris Reclamation Units. Idris vessels tend to favor Einstein-produced warp drives over NanoTrasen-produced bluespace drives, with the exception of some of their higher-end security vessels and luxury yachts which advertise speed of travel as a major bonus. Following Solarian nationalization efforts, Idris and Einstein are the two most influential corporations in the Alliance, with Idris having paid high fees to avoid nationalization of its assets. This has given the two corporations a mutual goal -  maintaining their own prominence in Solarian affairs, and ensuring that future anti-corporate legislation remains directed at their rivals. Einstein and Idris have both heavily invested in their own PR within the Alliance, remaining invested in Sol&#039;s future development.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
NanoTrasen and Einstein have been rivals for decades, since the discovery of bluespace in IDK I forget, and the subsequent invention of the bluespace drive, NanoTrasen’s first foray since the discovery of phoron into a market that was not phoron extraction and refining. As bluespace largely superseded warp as a means of faster-than-light travel, NanoTrasen quickly took a large share of the market from Einstein rapidly, along with their own internal supply of phoron allowing them to be far more energy efficient. Since then, the two companies have been fierce competitors, contending in court constantly over various trademarks, patents, and other legal issues. The phoron scarcity beginning in 2462 has led to a short term reversal of fortunes, with Einstein rising in prominence as NanoTrasen&#039;s power fades. The two corporations continue to clash to this day, with Einstein having found a foothold in the city of Phoenixport, Biesel - setting up shop in the heart of NanoTrasen&#039;s power. Though, for all that, NanoTrasen still holds the clear advantage, being the primary source of phoron for the entire spur. Whether Einstein likes it or not, FTL drives aren’t the main moneymaker for NanoTrasen, and any FTL drive of contemporary technological level needs phoron to function. Despite all the research they’ve put in over the last century, Einstein has only managed to decrease the amount of phoron required for an effective drive to be built - though it must be said not needing fluidic phoron as fuel is very useful - not remove it entirely.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
Einstein Engines and Orion have had little in the way of a working relationship, with the shipping corporation being formed largely from assets of their rivals at NanoTrasen. Einstein has reportedly advocated extensively for subjecting Orion to the same nationalization as faced by the other SCC corporations in the Sol Alliance - though so far to little effect, as Orion continues to operate freely within Solarian space. Outside of Sol, however, Einstein makes frequent use of Orion&#039;s shipping services, particularly within the Republic of Biesel and the Nralakk Federation - two nations where Orion is able to transport goods far more freely than Einstein.&lt;br /&gt;
&lt;br /&gt;
===[[Zavodskoi Interstellar]]===&lt;br /&gt;
Einstein Engines and Zavodskoi have a fairly neutral relationship - though the two do compete in the robotics sector, Zavodskoi has purchased many Einstein-made warp drives for its vessels over the years, and the two have both had generous supply contracts with the Solarian military in the past. In the modern day, Zavodskoi has lost a great deal of these contracts, while Einstein continues to hold many highly valuable government and military contracts - a factor which contributed to Zavodskoi&#039;s withdrawal of much of its Solarian business. In spite of this, it continues to purchase warp drives from Einstein frequently, due to the rising cost of phoron fuel and the easy availability of helium-3 from Zavodskoi&#039;s new home in the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
The relationship between Zeng-Hu and Einstein is a generally positive one, with the two corporations cooperating extensively in several areas of mutual interest - their operations on the planet Konyang and mutual desire for expansion within the Nralakk Federation being the most noteworthy among these. Though Zeng-Hu&#039;s membership in the Stellar Corporate Conglomerate and Einstein&#039;s growing power within the Sol Alliance has led to a level of distrust between the two, their relationship has remained largely solid since the beginning of the phoron shortage. In 2466, Einstein and Zeng-Hu were both called upon by the government of Konyang to deal with the rampancy crisis, with Zeng-Hu&#039;s involvement leading to the wider Conglomerate working to address the problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
These are important relationships with other trans-stellar entities within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
=== Nralakk Federation ===&lt;br /&gt;
&lt;br /&gt;
Einstein Engines has enjoyed a reputable stance with the Nralakk Federation due to their common ally: the Solarian Alliance. The recent entry of megacorporations into the Federation’s sphere of influence has led to the competition of cheaper alternatives to the state-mandated industries of space travel becoming available. The proliferation of Einstein&#039;s trademarked technology was slow and dispersed at a steady pace across space but is becoming a more and more popular option in lieu of the Bluespace technology capitalizing on Phoron. Due to the Phoron Scarcity, the Federation has instead aligned with Einstein Engines in an attempt to further their own technological superiority, sharing research to eventually reap the benefits as discoveries relating to the betterment of warp drive technology are uncovered. It is due to this, their regional headquarters can be located within the Kal&#039;lo Special Economic Zone, not too far from the capital of the most advanced civilization in the Orion Spur. Similarly to Zeng-Hu Pharmaceuticals, Skrell have instead found themselves able to easily secure an apprenticeship with Einstein Engines, much to the dismay of the Stellar Corporate Conglomerate.&lt;br /&gt;
&lt;br /&gt;
=== Solarian Alliance ===&lt;br /&gt;
&lt;br /&gt;
The Solarian Alliance, in its bid to stand up to NanoTrasen, sided with the ever-growing Einstein Engines. After the events of the Clandestine explosion and Violet Dawn, the Solarian Alliance was more than ready to cut off economic ties with the budding thorn in its side. While most of their tech is reliant on Phoron-based technology, their entanglement with the megacorporation dedicated to warpdrive vessels has allowed for a faster conversion process that will leave them more independent of NanoTrasen in the future. Any megacorporation has enough influence and mettle to stand on its own legs, so a close-knit alliance with one of the most influential human nations is a powerhouse marriage that won’t soon be forgotten.&lt;br /&gt;
&lt;br /&gt;
=== Republic of Biesel ===&lt;br /&gt;
&lt;br /&gt;
The relationship between Einstein Engines and the Republic of Biesel is a rocky one. Despite the judicial court ruling in the megacorporation’s favour when it came to proprietorship of the Suzuki-Zhang drive, and Einstein’s takeover of Phoenixport through deception and one of its subsidiaries, Biesel cumulatively has a negative view on the spacefaring business due to its roots and home turf for its largest rival in business: NanoTrasen. Tensions flare between these titans of industry as they seek to outdo, bid, and create the other in an eternal struggle for power no one entity should fully control.&lt;br /&gt;
&lt;br /&gt;
=== C’thur Hive ===&lt;br /&gt;
&lt;br /&gt;
The C’thur hive, a Vaurca political entity based in the Nralakk Federation, has considerable involvement in Einstein Engines as shareholders and collaborators, much to the chagrin of the SCC, who they are also known for working with. This double-sided “allegiance” has caused a degree of strife in both sides of the relationship but ultimately has not caused any major altercations due to the usefulness of the hive’s scientists and engineers. While the C’thur have considerable sway within the Megacorporation, Einstein Engines is still largely a human-dominated entity, and most of the C’thur’s contributions revolve around research and engineering techniques worked on within Nralakk Federation borders, or other areas outside of Solarian space.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
&lt;br /&gt;
=== Suzuki-Zhang Hammer Drive ===&lt;br /&gt;
&lt;br /&gt;
The Suzuki-Zhang Hammer Drive was designed in October 2462 by a team orchestrated by [[Einstein Engines]]&#039;s Chief Research Officer, Dr. Mio Suzuki. At first only fitted into vessels of the Solarian Alliance, a commercial variant of the Suzuki-Zhang Hammer Drive would be placed on the open market in July 2464. Not quite the ultimate bluespace drive contender it was marketed to be, the Hammer Drive remains a &#039;&#039;feat&#039;&#039; of human engineering and is still markedly better than all other warp drives on the market. &lt;br /&gt;
&lt;br /&gt;
Whereas other warp drives are &#039;&#039;negative warp drives&#039;&#039;, which generate negative mass particles to distort space-time to create the warp field, the Hammer Drive was the first &#039;&#039;positive warp drive&#039;&#039; to be designed. This is an unimportant distinction for most but, crucially, it forgoes the requirement for warp drives to come with built-in negative mass particle generators, massively reducing their size and power demand - two of the larger downsides for consumers. It does however, still require phoron to manufacture.&lt;br /&gt;
&lt;br /&gt;
Only available on the open market in 2464, Hammer Drives remain expensive, though not prohibitively so: &#039;&#039;&#039;A Hammer Drive&#039;s cost and speed is comparable to an expensive, mid-range bluespace drive – costing as much as a mansion and reducing the average journey to a few weeks)– with none of the phoron cost of a bluespace drive, less power demand than other high-end warp drives, and can fit in ships other high-end warp drives could not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:NT&amp;diff=36258</id>
		<title>Sandbox-Scarcity:NT</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:NT&amp;diff=36258"/>
		<updated>2025-07-11T02:46:48Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: psr categ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #3d4f66 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = NanoTrasen Incorporated&lt;br /&gt;
|logo = Nt-logo&lt;br /&gt;
|headquarters = Mendell City, [[Biesel]], [[Republic of Biesel]]&lt;br /&gt;
|slogan = The leader in all things phoron!&lt;br /&gt;
|languages = Tau Ceti Basic, Sol Common, Tradeband&lt;br /&gt;
|ceo = [[The Trasens#Miranda Trasen|Miranda Trasen]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#3d4f66&amp;quot;&amp;gt;Navy blue (#3d4f66),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#282828&amp;quot;&amp;gt;black (#282828),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#dfe4ed&amp;quot;&amp;gt;white (#dfe4ed)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2366&lt;br /&gt;
|founder = [[The Trasens#Xavier Trasen|Xavier Trasen]]&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Nralakk Federation]]&lt;br /&gt;
* [[People&#039;s Republic of Adhomai]]&lt;br /&gt;
* [[New Kingdom of Adhomai]]&lt;br /&gt;
* [[Izweski Hegemony]]&lt;br /&gt;
|}}&lt;br /&gt;
The largest megacorporation within the Orion Spur, many will find themselves doing the biddings of NanoTrasen -- be it direct or indirect. Initially a biotechnical research company, it was responsible for the discovery of phoron in 2352 that has a variety of [[the page that lists phoron’s page and properties|lucrative properties]], key of which being a [[that link again|room temperature superconductor]] making it fundamental  to achieve the present day level of Spur technology - with VERY limited exceptions - a very valuable thing to have a monopoly over indeed. NanoTrasen’s monopoly on not only extracting phoron, but also refining it and many of it’s different applications catapulted it into the stratosphere, and it quickly became the most powerful megacorporation, perhaps the most powerful entity in the Spur, where it has remained for the last century with no-one who could compete in the same way, except in markets NanoTrasen is less involved in. Its acceleration into the spotlight has prompted many prying eyes to uncover evidence of rather questionable actions, with rumours perpetuating that they’ve instigated wars on both Adhomai and Moghes in an attempt to exploit the species for a profit.&lt;br /&gt;
&lt;br /&gt;
As NanoTrasen’s mining operations turned out to be unsustainable and the problem that had been growing quietly in the background came to light as the “phoron scarcity”, the corporation’s power has since begun to waver as their ability to supply Phoron at reasonable prices for it’s wide demand dwindled - showing cracks in their once invincible armor. They have done everything to retain their power, officially announcing they managed to wrangle all the other megacorporations, excepting Einstein Engines, under a single banner of the [[Stellar Corporate Conglomerate]] with Miranda Trasen serving as the Acting Director of Operations through threats, political, espionage, promises of mutual profit, and the occasional convient death, which for the time being, has kept the company secure in their position. However the SCC is far older than its public appearance, and for all that time, resentment has been building up among the constituent corporations who are tired of dancing to Miranda’s tune instead of setting their own - and only time will tell if she’ll be able to keep the economy of the galaxy under her thumb. &lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
=== History ===&lt;br /&gt;
[[File:MirandaTrasen.png|thumb|Miranda Trasen, Chief Executive Officer of NanoTrasen, sporting her new hairstyle! ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Phoron is the reason for the modern day spur in its totality. Without it, it is likely we would have plateaued as a society.&amp;quot;&#039;&#039; - said by some NT guy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Initially founded in 2306, the yet-to-be distinguished NanoTrasen was a small company revolving around genetic research and development on Mars. Xavier Trasen, Founder and Chief Executor of Operations for NanoTrasen managed to guide the corporation into prosperity, eventually securing enough capital loans to move the corporation to the [[Republic_of_Biesel#NanoTrasen_Influence_and_Independence_(2410_-_2452)|up and coming colony of Biesel]]  in 2350. It was this decision that would change his own fortunes and the fortunes of his company forever.&lt;br /&gt;
&lt;br /&gt;
When NanoTrasen discovered Phoron in 2352, and its applications, it became a household name. The unearthing of the rosy crystals in the Romanovich Cloud, and the subsequent[[link to phoron’s page|identification of its properties]], swiftly put NanoTrasen in the position to become the most powerful corporation, but it was not without its risks. NanoTrasen was a biomedical corporation that found itself sitting on a fortune of resources it would need a completely separate skillset to exploit - from just extracting the phoron to begin with, to researching it further, and meeting the insane demand it would generate. There was no certainty they would succeed, however, there was no certainty they would fail either.&lt;br /&gt;
&lt;br /&gt;
Other megacorporations therefore lended help to NT exploit these resources, ensuring they too profited from the discovery - and it turned out to be the correct move. There were more than a dozen entities meeting the title of “transtellar megacorporation” in 2352, by 2452, there were seven. With the exception of Einstein Engines, all signed agreements with NanoTrasen in some form in those early years.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen’s early years in the limelight were obsessed with maintaining their monopoly on phoron and, to do that, they had to keep up with the increasing demand as it kick-started a scientific revolution that saw massive economic growth and the mass-adoption of phoronic technologies. Failing to do so would likely result in mining rights for the Romanavich Cloud being granted to other corporations, or worse, see NT’s exclusive patents removed by the Alliance government. Therefore, while NanoTrasen was the most powerful corporation in the known galaxy, it really didn’t feel that way to Xavier Trasen.&lt;br /&gt;
&lt;br /&gt;
Until the turn of the 25th Century, all of his, and therefore the corporations, attention was on expanding mining operations- there was little time, money, or energy left over for anything else. For other things, they turned to their partners in the older megacorporations. They signed agreements [[link to appropriate part on Hephaestus page|first with Hephaestus Industries]] that saw the industrial giant supply the fledging corporation with industrial equipment, and further research agreements to look at potential applications for phoron. They [[link to appropriate part on Zeng page|signed agreements with Zeng-Hu Pharmaceuticals]] to investigate and patent biomedical applications of organic phoron.. They [[link|signed an agreement with Zavodskoi]] to jointly research the military applications of the element. While their partners also profited, the real power and money stayed with NT.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until after the death of Xavier Trasen and the start of the 25th century the corporation expanded into other industries. NanoTrasen’s newfound wealth was speedily employed to bankrupt, absorb or bribe their way to the top. By this time, Phoron had been discovered outside of Tau Ceti’s gravity well, and NanoTrasen quickly moved to maintain its monopoly there. NanoTrasen’s power and scope grew exponentially, with all types of assets (stations, facilities, ships) cropping up across the Orion Spur. By 2425, NanoTrasen had managed to secure themselves as the most powerful megacorporation, with their influence felt almost anywhere. With the discovery of bluespace shortly after, things were looking up for the company - but there were problems.&lt;br /&gt;
&lt;br /&gt;
First were the other megacorporations. Though nominally NTs partners, NanoTrasen didn’t want to settle for still having to compete with them and their established influence within the halls of power in the Solarian Alliance. They wanted a nation state of their own, and wanted to do what no-one had been able to do before, bring the other megacorporations to heel, and establish a monopoly on economic activity across the Spur. To that end they twisted the Alliance’s arm into agreeing to the [[Republic_of_Biesel#NanoTrasen_Influence_and_Independence_(2410_-_2452)|declaration of independence by Biesel in 2452]]; an act that would see their relationship with the Alliance Government sour irreparably, the Alliance would seize all the phoron mines held by the corporation outside of Tau Ceti itself, though given the limited backlash, it is likely this was part of their deal. However, with the primary source of phoron no longer under the purview or management of the Solarian Alliance, they capitalized on the planet’s vulnerability, successfully inserting themselves into the administration and its governance of the emerging republic completely. Whilst in recent times NanoTrasen has seen its influence wane slightly, they continue to reign supreme. An example of such is its placement of their CEO Miranda Trasen as Acting Director of Operations for the Stellar Corporate Conglomerate.&lt;br /&gt;
&lt;br /&gt;
Second is the problem of ‘supply’ in ‘supply &amp;amp; demand’. The fanatical obsession about ensuring NT retains its monopoly over phoron in the public market never left the corporation - for good reason. However when in the early 25th century, research papers were published showing the unsustainability of NanoTrasen’s mining operations and how the supplies of phoron would likely run out within the next century, the corporation [[hyperlinked to wherever this is mention on phoron’s page|ruthlessly suppressed them]]. However, by 2462, NanoTrasen was forced to admit they were running out of phoron. Power has since begun to waver as their ability to supply Phoron dwindled, and the Spur officially entered the “phoron scarcity.”&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Some other NT quote.&amp;quot;&#039;&#039; - said by some NT guy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
NanoTrasen has managed to intrude on all aspects of life, with its apparatus and employees being found in almost every nation-state across the Orion Spur -- primarily thanks to their monopoly on phoron. Since the turn of the century, NanoTrasen has also done small expansions into other industries besides phoron, such as manufacturing, research, and orbital construction, but as a corporation their focus has largely remained the same on phoron. The influence their monopoly on the extraction, refining, and sale of the material gives them cannot be understated; this is the material with which the past century of technological innovation and economic growth was built on, and the only supplier on the open market is NanoTrasen. Everyone - outside of Elyra - relies on NanoTrasen phoron, and purchases it from them; from state run organizations to their rivals, everyone means everyone. . &lt;br /&gt;
&lt;br /&gt;
It is almost impossible to not know what, or who, NanoTrasen is in this day and age. This monopoly on the supply of Phoron within the greater Orion Spur has resulted in controversial behaviour however, with NanoTrasen managing to successfully scheme and insert themselves within positions of power, through either bribery or direct buying-out of politicians that hold authority. The Republic of Biesel is a good example of these measures, where it is all but said that NanoTrasen controls the administration of the Republic. The only exception to this influence is the Solarian Alliance, who banned the megacorporation from operating within its territory in 2462. However, where once the corporation would have responded incredibly aggressively to such a development, NanoTrasen has taken it in stride, not even interfering with the Alliance’s continued purchasing of phoron through the Freeport of Eridani.&lt;br /&gt;
&lt;br /&gt;
Many have taken this as the clearest sign yet that NanoTrasen’s power is not as total as it once was - while the corporation is still potentially the most powerful entity within the Orion Spur - this lack of action against the Alliance has shown that the corporation itself believes it needs to be careful about exercising that power if it wants to retain it. How weak that means the corporation has become is unclear, and will likely remain that way until the house of cards Miranda Trasen sits atop comes tumbling down.&lt;br /&gt;
&lt;br /&gt;
=== Internal Reputation ===&lt;br /&gt;
&lt;br /&gt;
NanoTrasen has managed to secure a variety of different work benefits for its employees, a common reason among many of the reasons for their employment with the megacorporation. These benefits go above and beyond the regular salary or wages and include insurance, flexible work schedules and other things. NanoTrasen further solidifies its increased work benefits through further education and training courses offered by the NanoTrasen Academy, with the only clause being to continue being employed at the megacorporation. Additionally, NanoTrasen also offers subsidised dental care.&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:Trasen_Family.png|The NanoTrasen family.|thumb]]&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is managed by the Chiefs of Staff, who are advised and appointed by the Board of Directors. The Chief Executive Officer, currently Miranda Trasen, has the ultimate authority over the corporation. Trasen herself is also a majority shareholder, making her the wealthiest human in the galaxy. After the Chiefs of Staff and Board of Directors, power is delegated to Sector Command composed of the Duty Officers and Central Command Internal Affairs (CCIA) personnel. Sector Command in turn delegates power to individual Station Command personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Director:&#039;&#039;&#039; Rook Keller, b. 2395&lt;br /&gt;
&lt;br /&gt;
Rook Keller is an author of dozens of scientific journals, and a member of the NanoTrasen Upper Command, serving as its Chief Research Director. He was voted into his position after his predecessor was given the vote of no confidence among the Board in 2424. Keller is credited for countless discoveries regarding Bluespace. His most notable achievement is his equations that saw NanoTrasen enter the orbital construction industry, and eventually led to the establishment of Bluespace Gates across the Orion Spur. Before his introduction to the NanoTrasen Upper Command, Keller was already famous among the science community for his theories relating to decreased energy consumption in Warpdrives and eventually became the youngest person to receive the Scientific Inquiry Award in twenty-four-twelve at the age of 20. Initially, against Miranda Trasen’s rise to power as Chief Executive Officer of NanoTrasen, Keller has since become ambivalent regarding their position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Legal Director:&#039;&#039;&#039; Mori Takachika, b. 2410&lt;br /&gt;
&lt;br /&gt;
Mori Takachika is a member of the NanoTrasen Upper Command and serves as its Chief Legal Director. She ascended into the position shortly after the resignation of her predecessor in 2449 and secured a majority victory in her vote of confidence among the Board. Before her appointment as Chief Legal Director, Takachika enjoyed a brief stint within the Central Command Internal Affairs Agency before eventually being transferred to the NanoTrasen Legal Team. She is regarded as one of the most experienced attorneys throughout the Orion Spur, mostly credited to her shrewd nature and knowledge of interstellar law. Takachika is a fierce supporter of Miranda Trasen and is often seen in the tabloids alongside her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Medical Director:&#039;&#039;&#039; Yehtlas Mualt-Quaat, b. 2243&lt;br /&gt;
&lt;br /&gt;
Yehtlas Mualt-Quuat is a member of the NanoTrasen Upper Command and serves as its Chief Medical Director. They were only recently appointed, and became the first Skrell to be appointed within the upper chambers of a human megacorporation across the Orion Spur. Before their appointment as Chief Medical Director, they worked alongside many other Skrell (including Ormish Jrolk) in Tuz&#039;qlip Researchers in perfect cloning. They were also awarded Idol status after accruing fame through poetry revolving around the heinous actions committed by the tyrannical intelligence, Glorsh-Omega. Mualt-Quuat is a major advocate for Miranda Trasen, describing their relationship as that of “Qu’draa” due to the close friendship they share. They also work closely with Zeng-Hu Phramacutical’s Chief Researcher [Name].&lt;br /&gt;
&lt;br /&gt;
[[File:NT!! - Copy.png|The hierarchy of the NanoTrasen Corporation.|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
Originally establishing themselves on Mars as a small biomedical company, NanoTrasen has since managed to spread themselves across much of the Orion Spur through a combination of hard work, grit, and, primarily, Phoron -- digging a hold into a variety of locations. Whilst there several hundred branch offices, the largest and most well-known are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; Zhengfu District hosts NanoTrasen’s Biesel Branch, which manages and supervises the corporation’s activity within the system. It is a truly massive building, and continues deep underground as well, being the administrative heart of the largest resource extraction operation in the known spur. Despite its somewhat utilitarian purpose, its Art Deco architectural design makes it one of the more captivating buildings within the city. The cap of the skyscraper is used as advertising for the various subsidiaries owned by the corporation, lighting up the Biesellite Nightsky with its neon hues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Odin|NTCC Odin]], Biesel, Tau Ceti:&#039;&#039;&#039; Currently, the NTCC Odin serves as the primary administrative center of NanoTrasen, and its operations across the spur. It has several residential, commercial, and industrial blocks and has managed to become one of the most populated orbital facilities within the Republic of Biesel. It is common for NanoTrasen employees to be housed aboard the NTCC Odin for a small fee. The NTCC Odin was previously the headquarters for the company’s Emergency Response Team, but has not been since the team was folded into the larger Auxiliary Corporate Forces of the TCAF.&lt;br /&gt;
&#039;&#039;&#039;Olympia, [[Mars]], Sol:&#039;&#039;&#039; The eldest, most grand branch office hosted by NanoTrasen previously existed within the flourishing archology of Olympia before its destruction during the Violet Dawn Operation. It was considered by many to be a representation of the engineering capacity of Martians, even earning the moniker “Martian Marvel”. Its crumbling corpse can still be seen from afar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Eridani I]], Epsilon Eridani, [[Eridani Federation|Eridani Corporate Federation]]:&#039;&#039;&#039; Whilst not as attractive as the other branches across the Orion Spur, the Eridani Branch is considered one of the most essential to the operations of NanoTrasen, especially considering it oversees all operations within the Eridani Corporate Federation, also known as the Freeport of Eridani. One of the only ways NanoTrasen can still access the Alliance Market, its extreme importance combined with its location has lead to a vault-like appearance in an attempt to deter and even prevent corporate espionage. It&#039;s often compared to that of prison by both upper and lower echelons of Eridani.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foy-Niljen, [[Xanu Prime]], [[Coalition of Colonies]]:&#039;&#039;&#039; NanoTrasen’s influence within the Coalition of Colonies is largely centered around the Foy-Niljen Branch, a gigantic building that hosts a variety of administrative and residential blocks, with employees working to manage operations on, over three hundred planets within the Coalition of Colonies, in addition to the trade of phoron within the system of Xanu itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Qerr&#039;Malic]], Nralakk, [[Nralakk Federation]]:&#039;&#039;&#039; NanoTrasen has managed to gain a more solid foothold within the Nralakk Federation following the deregulation of its economy. Currently, outside of the sale of phoron, NanoTrasen amounts to very little influence within the Nralakk Federation&#039;s economy, after having received a defeating blow following the leases for the Special Economic Zones being awarded to other megacorporations. However when taking the sale of phoron into account, NanoTrasen’s influence within the Federation is extremely high, as the Federation requires phoron just as much as the rest of the spur does. Currently, its Qerr&#039;malic branch is the regional headquarters within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&lt;br /&gt;
The subsidiaries of all megacorporations are as endless as their own direct employees, with massive swaths of businesses being occupied or dropped on a daily basis on a galactic scale. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Getmore Corporation===&lt;br /&gt;
&amp;quot;Get more of Getmore!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Mataji Khatri, b. 2414&lt;br /&gt;
&lt;br /&gt;
Getmore Corporation is a major subsidiary of NanoTrasen, often supplying NanoTrasen’s vending machines with their products or helping ship bulk goods for the company. The subsidiary uses the galaxy’s largest local shipping networks to keep its own Hephaestus-built rented superfreighters running, recovering from titanic debt that is rumored to take hundreds of years to recuperate from having rented the freighters in the first place.&lt;br /&gt;
&lt;br /&gt;
The founder of Getmore Corporation, Chip Getmore, is shrouded in rumor and mystery and has long been the focus of media attention.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====History====&lt;br /&gt;
Getmore Corporation was founded by Chip Getmore shortly after the Mars Catastrophe of 2298, focused on producing cheap and accessible food for the masses of the red planet. The company was later acquired by NanoTrasen during the early days of the phoron rush, to supply its massive number of new facilities within the Romanavich Cloud. Getmore&#039;s products are among the most famous junk food brands in all of human space, feeding countless hungry children, college students, and employees. In 2456, following first contact with the Zo&#039;ra Hive, the Getmore Corporation was contracted by the Dorn Administration to work with the Vaurca to begin the wide-scale production of K&#039;ois, opening the first factories to produce K&#039;ois bars on Luthien later that year. Since then Zo&#039;ra [[Xakt,_Queen_of_Corpses | Queen Xakt]] has been expanding the Hives relations with the Getmore Corporation into other food production areas, and the opening of the first &amp;quot;all-factories&amp;quot; on Luthien, massive facilities capable of using phoron to produce goods much faster then traditionally sized facilities, has cemented the Vaurca&#039;s position as part of Biesel&#039;s food chain.&lt;br /&gt;
&lt;br /&gt;
====Influence====&lt;br /&gt;
Getmore is a major food supplier throughout the Solarian Alliance and the Republic of Biesel. Many can find Getmore products in grocery stores, vending machines, and fast food restaurants all under the Getmore brand. The company also doubles as a major delivery service, boasting near-galaxy wide coverage and the fastest shipping speeds.&lt;br /&gt;
&lt;br /&gt;
====Major Brands====&lt;br /&gt;
The major brands of Getmore Corporation are hugely encompassing and in a perpetual state of disarray. Old brands are dropped as fast as new ones are received very rapidly, supposedly conforming to the predictions outlined by scholars within the company. These scholars claim to cater to the “taste of the galaxy,” quite often in media reports.&lt;br /&gt;
&lt;br /&gt;
The major brands that its founder Chip Getmore had outlined as “practically everlasting” lay below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Getmore Nougat Candy Bar:&#039;&#039;&#039; A brand of simple nougat bar made with real sugar and no artificial preservatives.&lt;br /&gt;
* &#039;&#039;&#039;Getmore Cup Ramen:&#039;&#039;&#039; A brand of cheap mass-produced ramen that self-heats with 10 mL of water.&lt;br /&gt;
* &#039;&#039;&#039;Commander Riker’s What-The-Chips:&#039;&#039;&#039; A brand of bland, lightly-salted potato chips.&lt;br /&gt;
* &#039;&#039;&#039;Scaredy’s Private Reserve Beef Jerky:&#039;&#039;&#039; A brand of beef jerky made from Getmore’s very own space-raised cows.&lt;br /&gt;
* &#039;&#039;&#039;K&#039;ois bars:&#039;&#039;&#039; A brand of bland Getmore produced K&#039;ois bars, rich in syrup and injected with extra phoron.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hazel! Ltd./Hazel Electromotive===&lt;br /&gt;
&amp;quot;Your friend, Hazel!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Erich Ludtz, b. 2432&lt;br /&gt;
&lt;br /&gt;
Hazel! Limited in Tau Ceti and Hazel Electromotive in the Solarian Alliance, is the newest subsidiary of Getmore and by extent, NanoTrasen. The company is known for the production and distribution of Hazels, a series of high-end shell IPCs in limited numbers, designed for domestic and service work, as well as managing a wide array of merchandise regarding them, from hardware and software to clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hazelltd.png|350px|thumb|The Hazel! Ltd logo.]]&lt;br /&gt;
====History====&lt;br /&gt;
Founded by Klara Seidel in 2410 in Earth, Sol, the company produced basic robotic apparatus and assistants for household chores. Upon relative success and the establishment of a branch in Harmony City, Luna, the company expanded into IPC production, creating the first Hazel in 2448 and the first synthskin covered Hazel in 2450, becoming a pioneer in shell frame IPC development and marketing. The opening of the Tau Ceti branch in 2460 marked the peak of their success, soon to be curtailed by the Phoron crisis, ending in their acquisition by Getmore to avoid financial ruin. While a subsidiary, the company is allowed a large degree of freedom and communication between the Sol and Tau Ceti branches. As a result, their internal structures and business practices are largely left intact.&lt;br /&gt;
&lt;br /&gt;
====Major Brands====&lt;br /&gt;
* Hazel&lt;br /&gt;
Hazel is the main product and focal point of the corporation. Released in series, these shellframe IPCs are designed for work in the service and domestic sector. Found in high end hotels, company headquarters, bars and private households, they are released in series and are marketed in Tau Ceti and the Sol core worlds. Their relatively few numbers, the fact that they all share the same face, female appearance and hazel coloured eyes make them distinguishable as a sought out and sometimes collectable item. Custom builds are also offered in order to suit a client’s specifications, though such units are few and far between, owing to their extremely high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hazels are released in series, with newer series supposedly sporting more advanced features in both hardware and software. The initial Hazel release in Series 1-2 consisted of unmodified Baseline and Bishop frames, prior to the 2450 introduction of Synthskin units. Series 3 served as the first Synthskin line that cemented the brand in the galactic market, with Series 4 and onward iterating on its design with every future production. While these improvements are true for the oldest lines, the company has been accused by critics for making no tangible changes apart from cosmetic alterations. The company has since been releasing a new series every year, Series 4 launching in 2451 with advancements in Synthskin technology and adaptive task completion. The vast majority are built in Hephaestus factories in Sol space prior to being shipped for software and synthskin installation in Tau Ceti, a cost saving process that permits the products to be labeled as “Made in Tau Ceti”. &#039;&#039;&#039;Hazels follow a certain naming convention, provided their names have not been changed by their owners or themselves &amp;quot;Hazel #S-H(series number).(unit number)&amp;quot;. An example of this formatting is Hazel #S-H1.01&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Hazels of the same series possess largely similar specifications, it is not unheard of for units to differ in regards to their given service skillset, language chips and character. More advanced software in the newest series has enhanced the units’ adaptability, allowing for the organic development of unique personalities if left unchecked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing a Hazel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creating a Hazel brand IPC found [[IPC#Hazel_-_Shell_Frame_-_Hazel!_Ltd.| here.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ingi Usang Entertainment Company===&lt;br /&gt;
&amp;quot;Our stars are bigger than real stars!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Minjung Romero, b. 2413&lt;br /&gt;
&lt;br /&gt;
Ingi Usang Entertainment Co., abbreviated InUs, is a major subsidiary of NanoTrasen, handling the production, editing, and distribution of holovid shows, music, and other art mediums. The company is known for its increasingly comical upper-level decisions, currently driving itself into the ground - and its prices sky-high. As time went on, InUs products became more and more valued and since its stabilization in 2452, became the standard for gaudy fashion.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====History====&lt;br /&gt;
Founded by Songmin Sang in 2214, Ingi Usang Entertainment Company remained a fairly minor corporation until being bought out by NanoTrasen in 2340 for “strategic marketing”. Though InUs fared better, it was not until 2397 when Binyaria, a Venusian aerostat, opened the Chiye-Gyo District to corporate investment. Between the untapped Venusian entertainment industry and cutthroat corporate war with BP Entertainment Inc., InUs flourished by debuting musical groups that quickly became insanely popular. In 2438, the company moved its headquarters to the Chiye-Gyo District.&lt;br /&gt;
&lt;br /&gt;
====Major Brands====&lt;br /&gt;
InUs possesses four major entertainment brands run by mostly independent subsidiaries, as well as dozens of clothing labels strewn across the company’s jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cham Usang Records:&#039;&#039;&#039; Record label with numerous bands and solo artists called Chamus.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;True Lifestyle:&#039;&#039;&#039; A holovid network focusing on life throughout the Sol Alliance with shows like Real Time Security, One Love For Many, The Solarian Culture, and Living Big: The Lives of the Famous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ETX Network:&#039;&#039;&#039; A holovid network focusing on series shows occasionally broken up by Cham Usang Records material with shows like Love Me Right, Dark Days Ahead, No Names, and Chamu Hour with Sunmi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cuentas?:&#039;&#039;&#039; A holovid network focusing on news and celebrity gossip with shows like The Day with Njeru and Susanto, That Good Stuff, The Spotlight, and The Orion Network.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[PMCG#Nexus_Corporate_Security|Nexus Corporate Security]]===&lt;br /&gt;
&amp;quot;Serve, protect, excel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; [[The Trasens#Nathan_Trasen|Nathan Trasen]], b. 2416&lt;br /&gt;
&lt;br /&gt;
Nexus Corporate Security is a relatively new subsidiary of the Phoron Giant, created around the turn of the century and composed of what was formerly NanoTrasen’s security and asset protection forces.. While still owned by NanoTrasen, recently a share of the company is held by the [[Private Military Contracting Group]], and contractors are listed as both NanoTrasen and PMCG employees. They are known for their distinct black, white, and blue uniforms.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====History====&lt;br /&gt;
By the time the 2400s rolled around, NanoTrasen’s security and asset protection department had grown to be massive, as the importance and value of phoron meant that every facility, from mines to shipping freighters, needed higher levels of security than would otherwise be expected. It was so large, it had begun being an administrative burden to the corporation. &lt;br /&gt;
&lt;br /&gt;
The decision was made to take that department and turn it into a subsidiary corporation of NanoTrasen. The result was, in 2402, the foundation of Nexus Corporate Security. Composed mostly of previous NanoTrasen security staff, the subsidiary allowed NanoTrasen to protect its assets as they always had without the administrative burden of doing so. As such, NanoTrasen themselves has a very small security and asset protection department, with only certain installations, such as the Aurora II, playing host to NanoTrasen proper security officers. By the creation of the PMCG, all of NanoTrasen’s security apparatus had been folded into Nexus or the SCC.&lt;br /&gt;
====Major Brands====&lt;br /&gt;
* &#039;&#039;&#039;Rapid Trauma Response Teams:&#039;&#039;&#039; In partnership with [[Zeng-Hu Pharmaceuticals]], Nexus now offers private emergency medicine for the wealthy of [[Tau Ceti]], and there are plans to expand the trauma teams to [[Port Antillia]]. The initiative aims to revolutionize the field of emergency medicine through round-the-clock observation and providing medical services to those that manage to afford its extreme cost when necessary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
NanoTrasen and Einstein have been rivals for decades, since the discovery of bluespace in the 2400s, and the subsequent invention of the bluespace drive. As bluespace largely superseded warp as a means of faster-than-light travel, NanoTrasen quickly took a large share of the market from Einstein rapidly. Since then, the two companies have been fierce competitors, contending in court constantly over various trademarks, patents, and other legal issues.&lt;br /&gt;
&lt;br /&gt;
The phoron scarcity beginning in 2462 has led to a short term reversal of fortunes, with Einstein rising in prominence as NanoTrasen&#039;s power fades. The two corporations continue to clash to this day, with Einstein having found a foothold in the city of Phoenixport, Biesel - setting up shop in the heart of NanoTrasen&#039;s power. Though, for all that, NanoTrasen still holds the clear advantage, being the primary source of phoron for the entire Spur. Whether Einstein likes it or not, FTL drives aren’t the main moneymaker for NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Hephaestus and NanoTrasen have had a long and very profitable relationship ever since NanoTrasen discovered phoron, and Hephaestus provided their services to the up and coming corporation at a discount. The money lost by that discount has been made back a hundredfold in the last century, as NanoTrasen has offered Hephaestus continuous discounts on elemental phoron for use in manufacturing, and entered into multiple research agreements with the corporation to find new applications.&lt;br /&gt;
&lt;br /&gt;
That said, while on the surface their relationship remains strong, behind the scenes they grow more tense. As the phoron scarcity continues and NanoTrasen&#039;s power wanes, Hephaestus has taken full advantage of their decline with little hesitation. The formation of the Stellar Corporate Conglomerate saw Hephaestus greatly expand its presence in the Republic of Biesel, taking near-complete control of shipping on the moon of Valkyrie and moving its central headquarters to Mendell City, weakening NanoTrasen’s previous near-total monopoly over the nation. More alarming for NanoTrasen executives was [[hyperlink to guild takeover|Hephaestus&#039;s expansion in the Izweski Hegemony]] - seizing a near-total monopoly of the kind NanoTrasen once held in Biesel - which [[link to NT funding anti-Hegemony political movements on Ouererearera|NanoTrasen haven’t taken kindly]]. &lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
NanoTrasen and Idris have never been fierce rivals, though Idris&#039;s continued prominence in Sol and its expansion into Biesel has led to tension between the two megacorporations. As Idris expanded its banking operations into NanoTrasen&#039;s center of power, NanoTrasen attempted to hold onto their banking business in Tau Ceti, incentivizing its employees to only make use of NanoTrasen banking instead - despite the many advantages that Idris held as a competitor. So far, Idris has been gradually expanding its presence in the Republic&#039;s financial sector, with many NanoTrasen employees switching to the use of Idris banks despite their employer&#039;s wishes. Idris has begun offering hiring bonuses to NanoTrasen employees in an effort to further weaken their power over Biesel&#039;s financial sector, as well as establishing branches in many of the former Solarian worlds of the Corporate Reconstruction Zone, where NanoTrasen holds much less direct influence. Though NanoTrasen has issued little official response to this, Idris transport vessels seem to commonly come under attack by pirates in the Reconstruction Zone, with many speculating the phoron giant is attempting to undermine confidence in Idris&#039;s renowned security.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
NanoTrasen contributed the most resources to Orion Express&#039;s formation, and many of its executives are former NanoTrasen staff. As such, the relationship between the two companies has remained warm, with Orion taking over many NanoTrasen-held supply contracts across the Spur. Orion&#039;s continued operation in the Sol Alliance, and the fact that they continue to deal with Einstein Engines, has been a source of tension between the two megacorporations in recent years - but in spite of this, NanoTrasen and Orion continue to work together extensively across the Orion Spur. Though Orion&#039;s service industry has become a competitor to NanoTrasen&#039;s, this remains a small enough portion of both companies&#039; business that it has not been a source of stress on the close relationship the two megacorporations share.&lt;br /&gt;
&lt;br /&gt;
===[[Zavodskoi Interstellar]]===&lt;br /&gt;
Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen&#039;s waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel&#039;s government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT&#039;s position as the Republic&#039;s main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic&#039;s military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi&#039;s security business in the Corporate Reconstruction Zone, with some measure of success.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
The relationship between NanoTrasen and Zeng-Hu is a cornerstone of the keiretsu&#039;s continued success, thanks to the former only licensing the patents to produce organic phoron and its associated medications to the latter. While there have been rocky patches in their relationship they remain close partners, with Zeng-Hu being one of NanoTrasen&#039;s closest allies within the Stellar Corporate Conglomerate. &lt;br /&gt;
&lt;br /&gt;
It is rumored by some that the keiretsu wish for control over the patents they have gotten so rich off of, instead of needing to rely on NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
== National Relations ==&lt;br /&gt;
=== People’s Republic of Adhomai ===&lt;br /&gt;
&lt;br /&gt;
NanoTrasen has played an important role in Adhomai since its discovery; through the support of the rebels, supplying the People’s Republic with technology, and offering job opportunities to the population. The PRA is NanoTrasen’s biggest ally on the planet, with much of its economy bound to the megacorp. Corporate interests are mainly focused on obtaining cheap labor and mining Adhomai’s rich mineral deposits. Despite the prosperity brought by this relationship, many Tajara are against the megacorporation’s interference in the affairs of the Tajara people. Alongside the political crises, NanoTrasen’s presence was one of the main reasons for the Second Revolution. Even after the Armistice, the People’s Republic continues its policy of maintaining a strong relationship with the corporation. Tajara working for NanoTrasen usually have more opportunities than with other employers.&lt;br /&gt;
&lt;br /&gt;
=== Republic of Biesel ===&lt;br /&gt;
&lt;br /&gt;
NanoTrasen holds an undisputed monopoly over the Republic of Biesel’s phoron reserves, and all newly staked deposits found under Biesellite banners. Inarguably, the outcome of this has yielded positive results; now, the Republic sits on the largest wealth the galaxy has ever known. Needless to say, previously their power within the Republic was total and without contest. While their power within the Republic is still almost total, and cracks are starting to show in what was previously an unassailable bastion. The significance of the shift from total to almost total power within the Republic can be best seen in the most recent election, where, despite having a web of influence, the [[hyperlink|megacorporation’s favoured candidate, Joseph Dorn, lost to the Independent Ake Torvald]]. Despite the fact  Torvald still had to bend the knee to Miranda to secure his victory, it shows how much the word “almost” means in terms of the company’s weakening stranglehold.&lt;br /&gt;
&lt;br /&gt;
=== Ceres Lance ===&lt;br /&gt;
&lt;br /&gt;
Ceres Lance, an PMC dedicated to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. While previously based in Sol space (which is where they get their name), they have since recently moved within Tau Ceti, under NanoTrasen’s remit; following the brief war between Sol and TC, and the subsequent reveal of the Stellar Corporate Conglomerate. The Lance has since seen further entrenchment into the NanoTrasen umbrella as they operate exclusively under NT contracts, migrating their headquarters to the Odin. As Ceres Lance is a private military contractor, this relationship is purely professional, and NanoTrasen continues to keep them around for their unique skill set. It’s yet to be seen if the Lance will find themselves signing a more formal and permanent work agreement with the megacorporation.&lt;br /&gt;
&lt;br /&gt;
=== Alliance of Sovereign Solarian Nations ===&lt;br /&gt;
&lt;br /&gt;
NanoTrasen’s relationship with the Solarian Alliance is officially non-existent, after having been banned from operating within the confines of the nation’s territory after 2462. The bond between the two had always been strained at best, especially after the megacorporation’s funding of the Republic of Biesel’s declaration of independence in 2452. NanoTrasen’s continued protection of the fledgling republic garnered them little sympathy from Solarians in positions of power, especially during the reign of the [[link|fascistic Michael Frost]], even further dividing their relationship. Their unofficial relationship however, is much more complex. Though they are [[link to reclamation mandate|banned from operating in Alliance space]], the Alliance still needs phoron only NanoTrasen offers now, with the establishment of the [[CRZ]] so they turn to the [[hyperlink to Eridani and its section on being the where the ASSN buys phoron|Freeport of Eridani]] operating in a special jurisdiction and outside of the rest of the Alliance. NanoTrasen has shown no sign of trying to stop this trade, a stark contrast to the vengeful reaction many expected of it.&lt;br /&gt;
&lt;br /&gt;
== Notable Installations ==&lt;br /&gt;
&lt;br /&gt;
=== NSS Upsilon ===&lt;br /&gt;
&lt;br /&gt;
Despite the NSS Upsilon being commissioned in the late 2450s, it has become a prominent member of the NanoTrasen research department. It overshadowed the efforts of NSS Aurora when it was introduced - causing a rivalry to flourish. The proximity of the NSS Upsilon and NSS Aurora to the NTCC Odin has caused tension among those assigned to the corporate assets. NanoTrasen has seized the opportunity to capitalize on this rivalry, going as far as to put them into competition in projects.&lt;br /&gt;
&lt;br /&gt;
=== NSS Canis Minor ===&lt;br /&gt;
&lt;br /&gt;
The NSS Canis Minor is notable for its importance to NanoTrasen’s relationship with Zeng-Hu Pharmaceuticals and is one of the larger corporate facilities within the Republic of Biesel. The NSS Canis Minor - originally established in 2374 - is accredited to being behind the majority of NanoTrasen’s and Zeng-Hu’s research breakthroughs in phoronics based medicines, which has resulted in its prestige among scholars. Since its establishment as a research station, it has been expanded to be a university as well, and it has incredibly high expectations of its pupils, as well as those that apply to attend either its research or medical training courses. Due to these high expectations the NSS Canis Minor has the largest number of drop-outs of any NanoTrasen sponsored university, with many referring to it as being incredibly difficult on their mental health.&lt;br /&gt;
&lt;br /&gt;
=== NSS Orchard Moon ===&lt;br /&gt;
&lt;br /&gt;
The NSS Orchard Moon is a phoron extraction  plant that also plays host to several refineries for creating [[hyperlink|phoronic compounds]]. The station is situated on the border of the [[Republic of Biesel]] and the [[Republic of Elyra|Serene Republic of Elyra]] within Valley Hale. The deposit was discovered to much fanfare in the midsts of the scarcity, and though it is not big enough to totally reverse the Phoron Scarcity, for the past several years it has been enough to keep the worst consequences of the resource shortage at bay - though it seems that time is quickly coming to an end.. &lt;br /&gt;
&lt;br /&gt;
The station was attacked by the [[link|Southern Fleet Administration]] in 246x. The piratical organisation hoped to destroy the asteroid with siphoned weapons grade phoron - a fate that was ultimately averted by the [[SCCV Horizon]] and several other corporate vessels called to [[link to this arc|defend the facility]]. &lt;br /&gt;
&lt;br /&gt;
As of 2465, its output is no longer enough to make up for the continuously falling output of the Romanavich Cloud.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:ZI&amp;diff=36257</id>
		<title>Sandbox-Scarcity:ZI</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:ZI&amp;diff=36257"/>
		<updated>2025-07-11T02:46:33Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;psr category&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #920a0a &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Zavodskoi Interstellar&lt;br /&gt;
|logo = Zavodskoi_Interestellar&lt;br /&gt;
|headquarters = Nova Luxembourg, [[Moroz]], [[Empire of Dominia]]&lt;br /&gt;
|slogan = Even one matters on the battlefield.&lt;br /&gt;
|languages = Tradeband, Tau Ceti Basic, Sol Common&lt;br /&gt;
|ceo = [[Notable Humans#Lyudmila Zavodskoi|Lyudmila Zavodskoi]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#363c43&amp;quot;&amp;gt;Black (#363c43),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#920a0a&amp;quot;&amp;gt;red (#920a0a),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7a6347&amp;quot;&amp;gt;brown (#7a6347)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2259 (as Necropolis Industries)&lt;br /&gt;
2462 (as Zavodskoi Interstellar)&lt;br /&gt;
|founder = Yefim Dementyev (as Necropolis Industries)&lt;br /&gt;
Lyudmila Zavodskoi (as Zavodskoi Interstellar)&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sol Alliance]]&lt;br /&gt;
* [[Empire of Dominia]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Republic of Elyra]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zavodskoi Interstellar&#039;&#039;&#039;, formerly Necropolis Industries, is the weapon’s development and manufacturing megacorporation of the Orion Spur. Originally founded in 2259 as a mishmash of corporations, the Zavodskoi of today is in a very different industry, instead developing, manufacturing, and then distributing all the tools of war; from light to heavy weaponry, space vessel weapons, ship-building, aircraft, ground vehicles, combat spacesuits, and even military software. While the business of war remains their main focus as a corporation, Zavodskoi also has a significant Security Solutions Branch, split further into civilian and paramilitary departments, the former known for their professionalism.  Lastly, they also produce the Z.I. line of positronics, used by all branches of the corporation, but with an emphasis on use in private security and military contracting. &lt;br /&gt;
 &lt;br /&gt;
Since the beginning of the phoron scarcity, Zavodskoi Interstellar has seen, alongside the myriad of issues in manufacturing, research, and weapons development the scarcity brought, a surprisingly rise in relevance and profits, as civil and international unrest continue to grow across the Orion Spur. As the scarcity continues and tensions - both those between nationstates and corporations - grow, Zavodskoi has made a fortune acting as a merchant of death for all parties; as fighting forces of all kinds continue to grow larger and larger, Zavodskoi is there selling any willing customer whatever tools of war they require . Most notably, its continued relationship with the [[Empire of Dominia]] has earned the corporation an unexpected pretty penny from defense contracts for both the Imperial Army and Imperial Navy, alongside an uncontested market within the Empire, as no other corporation has been able to establish a real foothold there. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Violence is a historical constant, stretching back to the very beginning of every species recorded history, to when they first arose out of the mud. All we do is make that inherent instinct easier to accomplish.&amp;quot;&#039;&#039; - An Unknown Necropolis Executive giving an internal speech, ~2380.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Necropolis Industries was founded in 2259 by Yefim Dementyev, a former aerospace engineer within the Soviet Union, the final step in conglomerating the defense, heavy industry, and medical corporations within the Soviet sphere under one banner (one of the reasons for their operations on Pluto), primarily to avoid them being bought out by competitors from other regions, such as Zeng-Hu Pharmaceuticals and Hephaestus Industries. While buyout was avoided, the newly formed Necropolis Industries was late to the party, as their competitors in Zeng-Hu and Hephaestus had been formed almost a century earlier, and established themselves within their respective markets of the wider Alliance at a level Necropolis could not compete with; until just a year later. In 2260 the Solarian economy crashed, and along with it both Zeng-Hu and Hephaestus Industries. The rival corporations to Necropolis were forced to desperately cut costs, shutter facilities, even close entire branches, as the government bailed them out in order to stay solvent, allowing Necropolis to move into the markets they abandoned, and in those that the established players didn’t leave, compete with them. They moved quickly, taking much of the defense manufacturing industry from [[Hephaestus Industries]], and a significant portion of the genetics industry from [[Zeng-Hu Pharmaceuticals]]. This move would be the start of a rivalry that would last centuries.&lt;br /&gt;
&lt;br /&gt;
The outbreak and years of the Interstellar War saw Dementyev oversee the rapid expansion of Necropolis, opening hundreds of new facilities every year to research, develop, and manufacture the tools of war; most notably, arms of all kind (small arms to shipborne weapons), combat voidsuits, helicopters, fighters, combat vehicles, and mechs. If it was a piece of equipment used on the battlefield during the Interstellar War, it was probably manufactured by Necropolis, with limited exceptions. By the time the treaty of Xansan was signed, Necropolis was the largest “Merchant of Death” in the known galaxy. They manufactured more than ninety percent of all weapons within the Alliance, and over half of all the equipment used by the Solarian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
However, as relative peace followed the largest-scale conflict in human history, the board of directors turned their gaze to a yet-untouched (by them) field; biological experimentation. Though [[Zeng-Hu Pharmaceuticals]] was unambiguously more adept and well-established than their competitor, Necropolis had been able to wrest away some of the market when Zeng-Hu was weak, primarily the submarkets of gene therapy, xenobiology, and biological limb replacements. Their work in these areas was of brief interest to the wider galactic community, and while official correspondence pointed to a desire to broaden their sphere of influence moving away from solely weapons manufacturing, insiders at the company would later recount that Yefim Dementyev had begun to feel the creeping fear of his own mortality. Rumours would tell that he was obsessed with preserving himself and his legacy, and would use his own resources at any cost to achieve this preservation.&lt;br /&gt;
&lt;br /&gt;
Dementyev&#039;s pursuit would prove unsuccessful as he abruptly died from a septic infection in 2317. His son, Yevgeniy Dementyev, took hold of the company&#039;s reins, and would oversee a corporation that almost immediately began struggling. When first contact was made with the Skrell in 2332, and their subsequent partnership with Zeng-Hu, Necropolis’s rival corporation in the biomedical scene benefited from the advanced knowledge of the Skrell, while Necropolis didn’t. Meanwhile, the demands for Zavodskoi’s arms were less and less every year, cutting into their profits. However, Yevgeniy stayed at the helm and continued steering the corporation for two decades, until he steered it into one of the most important moments in galactic history..&lt;br /&gt;
&lt;br /&gt;
In 2352, [[NanoTrasen]] would discover the element [[Phoron]] within the Romanavich cloud of Tau Ceti, and Necropolis had been researching energy-based weapons for a long time; this discovery would allow for more powerful, longer lasting, and better energy-based weapons. Necropolis ended up being one of the first corporations to enter into a research &amp;amp; development agreement with NanoTrasen, this time being early to the party, meaning Necropolis got a much better deal than those who would come after. Originally looking to just develop new, more advanced tools of war to sell across the spur, they ended up doing far more.&lt;br /&gt;
&lt;br /&gt;
Necropolis prospered alongside NanoTrasen and the rest of the spur, and while it was always the smallest and least profitable of the original seven megacorporations, it still became extravagantly wealthy as the technological revolution which followed phorons discovery in the decades after - known as the phoronic revolution - saw constant technological advancements that Necropolis could employ in defense manufacturing. From communication devices to tanks, and from voidsuits to small arms; for militaries, militias, private security contractors, and asset protection forces, Necropolis was the only corporation offering cutting edge equipment that might make the difference between living and dying in a firefight. It even branched out into cutting edge military specific AI applications. However all of the above required phoron to manufacture. It is during this time, Necropolis would bear witness to the contact with the [[Empire of Dominia]] by the Alliance. The corporation quickly took advantage of the nascent Empire&#039;s newness to the galactic stage, and established relations with the Great Houses and Emperor Godwin Keeser himself. From then on, Necropolis and the Empire&#039;s intimate ties meant that Necropolis boosted the efforts of not just Dominia&#039;s conquest, but the efforts of its genetic modification.&lt;br /&gt;
&lt;br /&gt;
Yet there is one discovery that neither NanoTrasen nor Necropolis speak much about, even today, and that is the discovery of the potential within Diphoron and Phoron Oxides, both colloquially referred to as “[[Weapons Grade Phoron]].” What mudders the waters further is a lack of clarity as to when it&#039;s far scarier applications were discovered - those applications being the creation of [[Phoron Warheads and Phoron WMDs]]. Contemporarily, these weapons are known to exist, and may be the end of the Spur as we know it.&lt;br /&gt;
 &lt;br /&gt;
In 2409, Yevgeniy Dementyev passed down the mantle of chief executive officer to his son, Kasimir Boytsov. While Boytsov was not just a dabbler in genetics and had a keen mind like his father and grandfather, he was reputed for his impulsiveness and stubbornness, refusing to admit when the tides were turning against him. By 2450 Necropolis had become the neglected runner-up of the megacorporations, though it was always the smallest of them all, the valuation of the other major corporate entities was so far above their own, Necropolis was close to not even being compared. It was during this time that an information security operative at the company, Tikhon Zavodskoi, quietly recommended his cousin Lyudmila for a position as a weapons researcher. &amp;quot;The woman from [[Pluto]]&amp;quot;, as she would soon be called, quickly worked her way up the ranks of the company to become the assistant to the chief security officer, bringing in her own cohorts of associates from Dominia and Sol alike.&lt;br /&gt;
&lt;br /&gt;
2462 was when change would overwhelm Necropolis, when Boytsov would collapse at a press conference, and fell into a coma. The company was sent into turmoil; Boytsov had never named a proper successor, despite his rapidly-advancing age. Lyudmila Zavodskoi had become a surprise contender, and her new group of executives, including her cousin Tikhon and the Imperial countess Kamilla Strelitz pushed out the old heads and helped turn Necropolis into rebranded, rebuilt Zavodskoi Interstellar.&lt;br /&gt;
 &lt;br /&gt;
In light of the company&#039;s turbulant history, Zavodskoi Interstellar opted to pursue what it knew how to do better than any other megacorporation in the Orion Spur: military equipment. Lymudmilla oversaw a total restructuring of the company, cutting the fat, unprofitable departments and branches, turning inwards to focus on the solid core industries of the corporation, of which there are three. The largest is its classical military-industrial complex, with a massive amount of humanity&#039;s military equipment, ranging from infantry small arms to combat hardsuits to vehicles to military AI and much more being produced by Zavodskoi or one of its subsidiaries. Its second is a result of Ingkom, its robust engineering wing; Zavodskoi engineering staff are a common sight throughout the Orion Spur, though their usage within the Solarian Alliance has faltered following the Solarian Collapse of late 2462. The smallest but most public facing industry is its private security force. Known for their professionalism, Zavodskoi&#039;s security wing is one of the most competitive in the Orion Spur. This restructuring would see Zavodskoi’s year over year profits skyrocket, once more being a competitor amongst their megacorporate peers, and continues to be how the company is currently operated.&lt;br /&gt;
&lt;br /&gt;
=== Influence and Reputation ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;For all your Security Solutions!&amp;quot;&#039;&#039; - A common Z.I ad line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
As a hiring practice, Zavodski Interstellar finds itself poaching highly skilled workers from the other megacorporations. Workers with Zavodskoi usually flocked to the company to exploit its high pay - the restructuring that took place in 2462 means the company can offer far higher pay with far more benefits than their competitors, attracting industry experts from across the spur. Although perfecting and producing weapons of war is a task that will never truly be finished, the company is recognized as the uncontested leader in their development. As such, it holds a great deal of sway in almost every corner of the Spur that is only growing as the scarcity continues to worsen.&lt;br /&gt;
&lt;br /&gt;
In this day and age, Zavodskoi has become the military industrial complex of the entire spur - the merchants of death who sell to both sides of a conflict, and care not for the suffering their creations cause. To have an armed fighting force within the Orion Spur means - with one exception - to rely on Zavodskoi to arm them. The only real exception is the Serene Republic of Elyra, who’s military stands alone in not relying on the megacorporation. They pioneer where others do not by developing and manufacturing the highest-quality firearms, or just the biggest and baddest weapons they can muster. The extent of this research dominates every echelon of the corporation leading to the unified pursuit of maximizing the efficiency of its stock, rather than trying to cover the widest range possible. This business has resulted in an almost freakish obsession by Zavodskoi with maintaining a good reputation, and every employee down to the lowest is expected to act extremely professional.&lt;br /&gt;
&lt;br /&gt;
However, like the rest of the spur, Zavodskoi’s manufacturing it reliant on phoron. Its energy weapons and other electronic equipment of any kind uses it extensively, and even its standard ballistic firearms need phoron, not directly but through the facilities and machines that produce them. Without phoron, Zavodskoi can’t produce any weapons, weapons systems, or equipment it developed after 2352.&lt;br /&gt;
&lt;br /&gt;
The only thing that dominates the corporation on every level more than weapons development is a hatred of Hephaestus Industries. The two corporations have a rivalry going back centuries, and it continues in the modern day. While under the umbrella of the SCC, they are forced to work alongside each other, their hatred of each other runs deep, down to the common worker. It is not uncommon for Hephaestus employees to be unjustly harassed by Zavodskoi Security Contractors, nor is it uncommon for Zavodskoi factories to experience “technical difficulties” receiving power from Hephaestus run power grids, and such behavior is tacitly encouraged and rewarded by both corporations as a sign of loyalty; a practice that has seen this hatred only escalate, and some disputes end with severe injuries or even the death of someone involved. &lt;br /&gt;
&lt;br /&gt;
=== Positronics and Zavodskoi Interstellar ===&lt;br /&gt;
&lt;br /&gt;
In the aftermath of Necropolis Industries&#039; rebranding into Zavodskoi Interstellar, synthetics and positronics have become more of a common sight in company facilities outside of the Empire of Dominia. These Zavodskoi IPCs are however banned from command and leadership positions within Zavodskoi Interstellar due to the corporation&#039;s internal policy, which views positronics as a workforce rather than a management force. This ban includes Zavodskoi Interstellar corporate liaisons.&lt;br /&gt;
&lt;br /&gt;
Newly implemented and with some in the company opposed to their presence, Zavodskoi positronics face systemic fragility within the company. In an effort to employ and contract out the best representation for the company, Zavodskoi will routinely memory wipe, retool, or outright scrap and sell their IPCs for workplace accidents, failure to execute an order, or underperformance. This process has been largely seen as a lighter version of the Burzian Method. This authority does not extend to Zavodskoi Interstellar corporate liaisons although they are encouraged to check in with their positronic contractor personnel from time to time. Therefore, Zavodskoi positronic contractors are often those struggling to maintain a positive evaluation or saved from the scrapyard all together.&lt;br /&gt;
&lt;br /&gt;
In an effort to bolster company morale, organic personnel are able to lease out Zavodskoi asset IPCs, should they so choose. This allows personnel to ‘own’ a positronic for the home without the burden of maintenance fees. For the IPCs affected, this can work to their benefit or their demise. As more lax personnel may feel less inclined to report aberrancy, whereas other synthetics would find themselves under greater scrutiny.&lt;br /&gt;
&lt;br /&gt;
Z.I. units are most commonly Shell frames and baseline units. Hephaestus Industrial and Xion Frames are almost never seen, due to the rivalry between Zavodskoi and Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is expected for Zavodskoi Interstellar IPCs to adopt the prefix Z.I. followed by their designation. An example of this formatting is Z.I. Name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vaurcae ===&lt;br /&gt;
&lt;br /&gt;
In late 2463, the Zo’ra Hive announced publicly a partnership with Zavodskoi Interstellar after selling the rights to the production of the hydrogen rifle, a complex Zo’rane design that is cheap in ammunition. Shortly after, a meeting in New Sedantis was held with Zavodskoi executives and Hive officials to allow Vaurcae enter their workforce, akin to the synthetic introduction following the Necropolis rebranding. Besides Nanotrasen, Zavodskoi is the other megacorporation that is comfortable in employing Bound assets, particularly in engineering, though they have no issue with Unbound as they are considered similar to the Z.I. synthetics, despite their many differences.&lt;br /&gt;
&lt;br /&gt;
Prior to striking a deal with Zeng-Hu Pharmaceuticals, the C’thur Hive considered a deal with Necropolis Industries as an alternative. However, the proposition never followed through and the conversation between the two parties did not resurface until 2463. It is rumored that the Zo’ra deal with Zavodskoi was made only after C’thur began to sell their workforce mainly to Ingkom. Whatever the case may be, both Hives are now on equal terms with Zavodskoi Interstellar, who has no trouble dealing with them despite their differences.&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:LyudmilaZavodskoi.png|thumb|Lyudmila Zavodskoi, CEO of Zavodskoi Interstellar.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Security Officer:&#039;&#039;&#039; Kamilla Strelitz, b. 2430&lt;br /&gt;
&lt;br /&gt;
A close advisor of Lyudmila Zavodskoi, Countess Dame-Companion Kamilla Strelitz was promoted to chief security officer after the takeover and rebranding of Necropolis Industries. A tough-as-nails former lieutenant in [[Dominian Imperial Military|His Majesty&#039;s Imperial Fleet]], Kamilla goes against the grain of House Strelitz&#039;s conservative ideology by readily encouraging the company&#039;s influence in the [[Empire of Dominia]]. She has shown her aptitude for her position through the continued success of campaigns initiated by Zavodskoi Interstellar, all while commanding the company’s largest sector of personnel. She is known to brook little room for failure, and despite her affable, ever-polite demeanor, the punishments for evoking her wrath are the stuff of whispered legend among her direct subordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Officer:&#039;&#039;&#039; Jaco Du Plessis, b. 2413&lt;br /&gt;
&lt;br /&gt;
The [[Europa|Europan]] Jaco Du Plessis was poached by Zavodskoi Interstellar from [[Zeng-Hu Pharmaceuticals]] shortly after the rebranding of Necropolis. A chemical biologist with a specialty in weapons and toxins, he is vocal regarding his stunted growth with his prior employer, claiming the echelons of Zeng-Hu are largely filled by nepotism and cronyism. Du Plessis regularly advocates for those with ambitions to instead fill the ranks of Zavodskoi Interstellar, promising fulfillment, advancement, and better pay. Because of this regular advertising and his willingness to do interviews, some consider him the “face” of the corporation; this perception is usually encouraged by his presence at conferences when new company projects are unveiled. Similarly to Kamilla Strelitz, he holds his personnel to a high standard, expecting them to either “be all in, or find employment elsewhere”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Risk Officer:&#039;&#039;&#039; Tikhon Zavodskoi, b. 2398&lt;br /&gt;
&lt;br /&gt;
Lyudmila Zavodskoi&#039;s paternal cousin, Tikhon Zavodskoi is one of the few remnants of Kasimir Boytsov&#039;s reign and has managed to remain in his position as Chief Risk Officer for almost a decade. He was the one to originally recommend Lyudmila for a position at Necropolis. His background as an officer of SPOK, [[Pluto|Pluto&#039;s]] governing body, is thought to have shaped his sharp instincts and keen sense of planning, and prior to the company&#039;s rebranding is credited with having fended the wolves from Necropolis for years prior. Detractors consider his continued presence merely due to his familial relationship with Lyudmila Zavodskoi, which she has roundly dismissed as baseless rumours originating from lingering nostalgia. He lives on [[Moroz]] along with his immediate family and his cousin.&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova Luxembourg, [[Moroz]], Mira Sancta:&#039;&#039;&#039; The Dominian branch can be found near the city centre, prominently overlooking the Court of Chalser. Residing in what was once a bank, the recently constructed grandiose exterior - that despite appearances can shrug off almost any punishment - encloses the administrative heart of the corporation, and throughout the building, security is known to be incredibly tight. Once just focused on Dominian operations, it has since rapidly expanded, becoming Zavodskoi Interstellar&#039;s main headquarters, tripling in size. The move brought with it a large amount of manufacturing plants, located across the Empire of Dominia - revitalizing the megacorporation&#039;s interest in the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tolyatti, Soviet Union, [[Earth]], [[Sol]]:&#039;&#039;&#039; The previous headquarters of Zavodskoi Interstellar can be found in Tolyatti. The skyscraper complex consisted of three Zavodskoi buildings, a Kumar Arms building, and a ConTec building. The complex was especially austere and compact, mostly as a result of socialist influences during its construction. Today, the Tolyatti Headquarters are abandoned, thanks to the collapse of the Solarian Alliance and Zavodskoi Interstellar&#039;s move to Mira Sancta. The Solarian Department of Defense has, according to rumors, floated the idea of repurposing the former headquarters as a command centre for the Solarian Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cape Town, Union of South Africa, Earth, Sol:&#039;&#039;&#039; The Cape Town branch sits on the edge of a small cliff, overlooking the ocean. Home to the headquarters of Ingkom, the Cape Town building is a sleek, modernist building with distinctive arched rooves. It is surrounded by several shuttle pads and hangars, some which provide direct transport to the Gagaringrad branch on Luna. The Cape Town branch continues to operate, despite Zavodskoi Interstellar&#039;s move to Mira Sancta, mostly due to the building being rented from the Solarian Alliance, instead of owned by the megacorporation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gagaringrad, [[Luna]], Sol:&#039;&#039;&#039; Gagaringrad&#039;s Zavodskoi headquarters is the corporations center of operations for the Alliance, and consists of a black obelisk building on the outskirts of the city&#039;s dome, and looks more a fortified bunker than an office building, a fact that is not helped by the installed defensive armaments and high security presence. It is set behind winding alleyways and few good parking spaces, and possesses many subterranean basement levels leftover from its time as a Necropolis building. Much of these levels are locked by clearance level, with speculation and conspiracy surrounding what may await inside them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The Mendell City branch situated within District 10 was renovated in 2462, shortly before the unveiling of the [[Stellar Corporate Conglomerate]]. It is constructed in the style of Soviet Classicism, said to be designed to Lyudmila Zavodskoi&#039;s personal tastes. With its Corinthian pillars, primarily stone and concrete materials, and tall, spindly central tower, the building is remarkably distinct from other buildings in Mendell&#039;s skyline.&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
&lt;br /&gt;
While officially one division, and the smallest one at that, Zavodskoi’s Security Division is composed of two separate wings that rarely overlap or exchange employees; the civilian/corporate security wing and the paramilitary wing.&lt;br /&gt;
&lt;br /&gt;
Zavodskoi&#039;s civilian/corporate security wing is among the most well known in the spur, and has a reputation for professionalism that delivers results. Many of the new recruits originate from the [[Empire of Dominia]], whether they be Imperial frontiersmen looking to pay off their blood debt or young nobles looking for career experience before they take on the duties expected of their station. Being directly employed with Zavodskoi security involves escorting logistics vessels (usually hired by [[Orion Express]] or nation-states with fledgling militaries), stationing around research facilities, guarding other corporate facilities, event security, reinforcing local police forces, and in some cases, acting as cybersecurity and forensics experts. It is the face of the corporation, and what it is most well known for. As a result, the corporation has an almost fantical obsession on maintaining an extremely high standard of professionalism within this wing, for the greater good of the company. Employees who don’t meet this standard may find themselves transferred to less prestigious posts, or otherwise hidden away, if not outright fired.&lt;br /&gt;
&lt;br /&gt;
In contrast to the growing civilian/corporate security wing, much of Zavodskoi&#039;s paramilitary wing, and the large-scale operations they conducted, has begun to be folded into Falerio Security Services, with new recruits largely being Jadraners and Morozian secondaries. That said, Zavodskoi’s paramilitary wing is still active, having the second highest operation count of all the SCCs corporations, and focuses on small, elite teams of operatives - each team varying in size from five members to fifteen. Commonly referred to as “Kill Teams” by the public - due to their reputation for targeted assisination operations  on [[Mictlan]] during the Peacekeeper Mandate (these teams were also accused of murdering former prime minister Frost) - the actuality of the matter is they are Zavodskoi’s go to problem solvers for any situation if other options fail, and have an intense amount of training to match. Sometimes teams will operate together, sometimes they’ll act alone, just as sometimes they’ll act with the permission of the local government, and sometimes they won’t. If Zavodskoi needs a problem solved anywhere, these teams are who they call, and given Zavodskoi’s obsession with their image (alongside the fact that these teams often do things that are VERY illegal) discretion is valued over professionalism; members of this wing expected to take what they see and do on the job to the grave, having NDAs to match. As a result of their confidentiality, mission profile, and intense training, it is unheard of for employees of this wing to transfer to the civilian/corporate wing. On the flipside, it is only exceedingly rare for an employee of the civilian/corporate wing to transfer to the paramilitary wing - a security officer who displays the right aptitude and impresses the right people has a shot at it.&lt;br /&gt;
&lt;br /&gt;
==== Shipbuilding/Engineering ====&lt;br /&gt;
Competing with Hephaestus Industries in the field with considerable malice, and for centuries, Zavodskoi&#039;s subsidiary Ingkom is their most recent attempt to force the Industrial Titan to give up more of the shipbuilding market share, specifically in the vein of military shipbuilding. A recent acquisition, one made after Lyudmilla’s ascension to CEO, this gambit has only really seen success in the Empire of Dominia, where Ingkom supplies a majority of the vessels used by the Imperial Navy, and nowhere else. The rest of the spur would still prefer to get Hephaestus to build the warships and then put Zavodskoi guns on them - much to the frustration of both corporations who would like to hurt the other&#039;s bottom line. However, until then, especially in the midst of the scarcity, the corporations are forced to live with this state of affairs - for if Hephaestus makes its ships incompatible with Zavodskoi arms, or the other way around - both would lose the defense contracts they value so highly, and no-one would buy from either corporation.&lt;br /&gt;
&lt;br /&gt;
=== Military Manufacturing ===&lt;br /&gt;
Zavodskoi is the premier manufacturer of military equipment in the [[Orion Spur]], considered even more prolific in the field than Necropolis Industries was previously, and have a stranglehold on the market. Any entity, from nations to other megacorporations, will often find themselves purchasing military equipment from Zavodskoi, or one its subsidiaries, such as Kumar Arms. Zavodskoi does this at a level and scale no other can match - in terms of total output, Zavodskoi produces more than ninety percent of all military goods in the known galaxy - the big exception being the Serene Republic of Elyra, who only has about thirty percent of their military equipment from the corporation. Though their mass manufacturing might give the idea of cheaply made, low quality weapons, Zavodskoi armaments are known to be extremely reliable, easy to use, and generally better overall than their competitors, no matter the scale. While [[Hephaestus Industries]] has attempted to compete with Zavodskoi in the ship weapons manufacturing department, their lack of establishment in the field means Zavodskoi continues to outstrip their sales.&lt;br /&gt;
&lt;br /&gt;
==== Military Robotics and AI ====&lt;br /&gt;
A specialized wing under their military manufacturing division, Zavodskoi is the leading developer of military AI and military robots. Whether it’s the basic machine learning algorithm used in most scanning systems to filter out white noise and highlight faint signals, or the massively powerful, fully sentient AI found on warships, if it’s used for a military application, it’s probably made by Zavodskoi. This wing has been hit harder than any other division or wing by the ongoing phoron scarcity, as due to the sheer level of data transfers, phoron is a prerequisite material for this. As a result of these inherent expenses, even prior to the scarcity, the integration of Zavodskoi military AI and systems was always an expensive one, so regular soldiers only ever saw basic systems and AI - basic for the contemporary spur but still leagues beyond what they had prior to phoron - and the more advanced intelligences of the contemporary spur were reserved for bigger things, such as ships. In the midsts of the scarcity - it’s become even more expensive, but still a necessity if one wishes to retain a competitive edge.&lt;br /&gt;
&lt;br /&gt;
Kumar Arms, on the other hand, is one of the leading producers in combat mechsuits and hardsuits. It supplies the Solarian, Dominian, and Biesellite militaries, and makes a tidy profit off private military contractors in the [[PMCG]] and beyond. Common features include personal shielding, advanced inbuilt intelligences (or in the case of Dominia, systems) hardpoint-mounted lasers and ballistic cannons, and reinforced plating.&lt;br /&gt;
&lt;br /&gt;
=== Genetics ===&lt;br /&gt;
 A now defunct department, Necropolis began branching into the field of biological experimentation in the 2200s, after the Interstellar War. Massively outstripped by [[Zeng-Hu Pharmaceuticals]] in age, expertise, and size, the biosciences division of the company was an awkward tacked-on branch that mainly fuelled bioweapon, toxin, and combat stimulant research, with a small contingent of genetic enhancement experiments being performed under top-secret regulation. When the company became Zavodskoi, the cloistered gene enhancement branch was opened mostly to House Volvalaad researchers from the [[Empire of Dominia]], assisting the House in their attempts to perfect their geneboosting technique. A small group of pre-Zavodskoi biologists also remain with the company, though their postings are seen as considerably less prestigious than the aforementioned bioweapons and gene enhancement researchers.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kumar Arms===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The best defense is a Kumar offense.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Freia Salsnivna, b. 2438&lt;br /&gt;
&lt;br /&gt;
Kumar Arms is considered the backbone of Zavodskoi Interstellar, founded in the Soviet Union by Ilya Kumarov, a former Sukhoi engineer, in 2114. Primarily an arms manufacturing company, they saw a quick burst of growth during the interstellar war - one which was overshadowed by the massive growth of Necropolis. After this burst of growth, however, a series of poor financial decisions led the company to be acquired by Necropolis Industries in 2295, one of the last eastern arms manufacturing companies to be consolidated. The brand remained purchased, but Kumar Arms as a business gradually stagnated and became a shell company for Necropolis to use for shipping purposes. Once Necropolis became Zavodskoi Interstellar, however, Kumar Arms was revived and refurbished, becoming a massive arms manufacturer throughout the Spur, only beaten by Zavodskoi themselves. Currently, it is headquartered in St. Petersburg on Earth, though there are whispers of plans to move the primary headquarters and manufacturing centre to Alterim Obirava.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;M8 Service Pistol:&#039;&#039;&#039; Potentially the most-produced handgun in the modern Spur, the M8 is the standard service pistol of the Solarian Armed Forces, most Solarian police forces, and most mercenary detachments based in the Alliance. The M8 is a versatile design with dozens of variations, ranging from the Konyanger K8 to an alleged suppressed and caseless variant used by the Solarian Interstellar Intelligence Bureau.&lt;br /&gt;
* &#039;&#039;&#039;M469 Assault Rifle:&#039;&#039;&#039; The iconic standard-issue rifle of the Solarian Armed Forces since the replacement of the earlier M376, the M469 is a durable and reliable weapon with countless variations. it is the most-produced assault rifle in the modern Orion Spur, and will likely remain that way for decades to come. Previously produced by Zavodskoi, the Alliance has since bought out the patent and licensed it to a variety of domestic producers such as the San Colette Interstellar Armaments Company, or CAISC.&lt;br /&gt;
* &#039;&#039;&#039;2557 super-heavy pistol:&#039;&#039;&#039; The Kumar Arms 2557 is a newly designed type of &amp;quot;super-heavy&amp;quot; pistol. It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly.&lt;br /&gt;
* &#039;&#039;&#039;40mm rotary cannon &amp;quot;Francisca&amp;quot;:&#039;&#039;&#039; Developed in 2461, the Francisca or &amp;quot;Frankie&amp;quot; rotary cannon is a ship battery designed for small to medium-sized ships. It can be loaded with full metal jacket, fragmentation, and armour-piercing ammunition, and is deadly to unarmoured small-craft.&lt;br /&gt;
* &#039;&#039;&#039;90mm flak cannon &amp;quot;Grauwolf&amp;quot;:&#039;&#039;&#039; For medium to large-sized vessels, the Grauwolf is a flak cannon capable of battering even cruiser-class vessels with a wide spread of salvo. Some larger courier vessels have equipped a Grauwolf to batter flocks of space carp, small meteor belts, and dust storms that threaten the integrity of their cargo. The Grauwolf&#039;s design has been spoofed many times, and has a cousin in the Xion Industrial 90mm cannon called the &amp;quot;Alberich.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;180mm rotary cannon &amp;quot;Boudica&amp;quot;:&#039;&#039;&#039; A medium-sized laser rotary cannon designed with similar function to the Francisca, notable for managing to do what the Francisca cannot and severely weaken the hull of unarmoured ships.&lt;br /&gt;
* &#039;&#039;&#039;ZA-98/5 200mm naval gun &amp;quot;Lammergeier&amp;quot;:&#039;&#039;&#039; A relatively old, and recently modernized, cannon designed for corvette-class vessels at the smallest, the Lammergeier is mounted on small Imperial Fleet vessels as a main battery and larger vessels as a secondary battery. Smaller than its 406mm cousin, the Longbow, and the Imperial Fleet&#039;s 608mm ZA-32/2, the Thunderer, the Lammergeier is a useful and adaptable weapon.&lt;br /&gt;
* &#039;&#039;&#039;406mm high-velocity cannon &amp;quot;Longbow&amp;quot;:&#039;&#039;&#039; An upgraded version of its &amp;quot;Ballista&amp;quot; predecessor, the Longbow is one of the largest cannons in Zavodskoi&#039;s arsenal, designed for frigate-class vessels and larger. With easier maintenance, a larger payload, and a more streamlined loading process, it has become the weapon of choice for several militaries across the Orion Spur.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confiance Technologies===&lt;br /&gt;
&amp;lt;i&amp;gt;“Have confidence in Confiance.”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Ilya Moules-Polorov, b. 2422&lt;br /&gt;
&lt;br /&gt;
Founded in Harmony City, [[Luna]] in 2427, Confiance Technologies (or ConTec) remain a successful company focusing on AI and synthetic component manufacturing. Acquired by Zavodskoi shortly after the company&#039;s renaming, ConTec was divided into two branches; a military wing and a commercial wing with the military wing being folded into Zavodskoi proper shortly after, leaving only the commercial wing remaining. ConTec&#039;s commercial wing, now its only wing, produces non-military equipment, including laptops, prothesis, watches, and PDAs, and operates across the Spur.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Major Brands ====&lt;br /&gt;
* &#039;&#039;&#039;Centurion Prosthetics and Augmentations:&#039;&#039;&#039; Zavodskoi&#039;s iconic prosthetics line, usually offered to Zavodskoi employees at a discount in lieu of purchasing prosthetics from NanoTrasen, Zeng-Hu, or Hephaestus. The most recognizable look of Centurion prosthetics are their smooth, matte grey and red limb prosthetics, though the company also sells &amp;quot;realistic&amp;quot; prosthetics to Imperial Zavodskoi employees who prefer to keep the nature of their disabilities less obvious. Centurion synthskin, in reality, is simply soft rubber; it is not as reputable as the realistic prosthetics produced by Jeonshi Biotechnics, though it can be mistaken for a real limb from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Midnight Business Technology:&#039;&#039;&#039; Produced by the commercial wing of ConTec, the Midnight line of watches advertises itself as stylish yet cheap and functional workwear, mostly for Secondaries and Ma&#039;zals in the [[Empire of Dominia]].&lt;br /&gt;
* &#039;&#039;&#039;Legate Laptops:&#039;&#039;&#039; A series of laptops produced by commercial ConTec, known for being very heavy and very robust both on the software and hardware end. Prior to 2462, Legate was the official producer of laptops for the [[Solarian Armed Forces]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ingkom===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Pride and prosperity to all.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Hanru De Beers, b. 2403&lt;br /&gt;
&lt;br /&gt;
Ingkom, or Bedryfsingenieurswese Kommissie, is a primarily engineering-focused subsidiary of Zavodskoi Interstellar, founded in South Africa, Earth in 2099. It has a long intertwined history with South Africa and its aggressive expansion into Sub-Saharan Africa. Initially, a state-owned enterprise tasked with rebuilding the destroyed infrastructure of Botswana, Zimbabwe, Lesotho and Eswatini after several successful military campaigns had rendered them territories. Early successes experienced by Ingkom resulted in its quick rise to importance within the South African economy, mostly due to reconstructions that allowed resource extraction operations to resume. The majority of the developed regions of these newly acquired territories were a direct result of Ingkom, and after sanctions had been lifted, allowed them to prosper and expand into the international market - mostly through Zavodskoi’s acquisition of the corporation as a subsidiary in 2463.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Uriel&#039;&#039;-class Destroyer:&#039;&#039;&#039; &#039;&#039;Uriel&#039;&#039;-class destroyers are corporate ships usually used for the transport of fighting forces, weapons, or other Zavodskoi products that require rapid deployment. During the Peacekeeper Mandate on [[Mictlan]], several Uriel-classes made rapid stops between [[Tau Ceti]] and Mictlan to deploy [[Tau Ceti Armed Forces]] and corporate auxiliary personnel to the planet. It comes fitted with a warp drive, almost never hosting a bluespace drive due to the expense involved, and as such Ingkom employs the finest pilots for these vessels. Losses of these vessels are considered quite serious and potentially crippling to Zavodskoi&#039;s supply line. Despite being classed as a destroyer, an &#039;&#039;Uriel&#039;&#039;-class is more akin to a frigate in its displacement.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Jinxiang&#039;&#039;-class Destroyer:&#039;&#039;&#039; Produced in collaboration with the Zhurong Imperial Naval Arsenal, the &#039;&#039;Jinxiang&#039;&#039;-class are a major component of the Imperial Fleet&#039;s screening forces. Featuring a surprisingly comfortable (if not quite spacious) area for living quarters, a compact life support system, and room for several point-defense gunneries, it continues to be a relevant design. Like most Imperial Fleet vessels, it is heavier and slower than comparative vessels of the same class -- an issue when dealing with more agile targets.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mumbai&#039;&#039;-class Fast Battleship:&#039;&#039;&#039; Originally pioneered by Necropolis and built for the [[Solarian Armed Forces]], the &#039;&#039;Mumbai&#039;&#039;-class was envisioned as a patrol leader that would be able to respond to all incursions with relatively swift speed for a flagship. While it did not have the armor or weaponry of a conventional battleship, it was a potent threat to any non-capital craft. Deemed a failure due to an ineffective cost-to-kill ratio against smaller, more agile pirate fleets, most &#039;&#039;Mumbai&#039;&#039;-class vessels were assigned to forces in the Middle and Outer Ring. Many of these, such as the SAFV &#039;&#039;Toronto&#039;&#039; and the SAFV &#039;&#039;Chicago&#039;&#039;, were appropriated by the rogue fleets of the Solarian Navy during the Collapse of 2463. Of note, the &#039;&#039;Toronto&#039;&#039; has been seized from the League of Independent Corporate-Free Systems mostly-intact after the siege of [[San Colette]] in 2465, and was refitted and rechristened as the SAFV &#039;&#039;Iqaluit&#039;&#039; by Ingkom and the Solarian Navy -- a rare example of a member of the class still in active service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Falerio Security Services ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Filomena di Falerio, b. 2398&lt;br /&gt;
&lt;br /&gt;
Falerio Security Services was founded by [[Novi Jadran|Novi Jadranic]] Duchess Filomena di Falerio to continue the work of the Eridanian PMCs she had once hired to secure her holdings, using the (comparatively cheaper) local populace. Since its dealings with and acquisition by Zavodskoi Interstellar, it has grown into a capable contractor that works in the interests of both Duchess di Falerio and the corporation. Falerio Security Services found itself made up almost exclusively of Ma’zals (non-[[Moroz|Morozian]] citizens of the Empire) for a time, most of which had prior service in the [[Dominian Imperial Military|Imperial Army]]. Their primary duties were, outside of security of Falerio family assets, and  the protection of Zavodskoi assets, within the Empire, though efforts were made to branch out in service of the Great Houses (particularly Caladius) and outside of the Empire. More recently however, Zavodskoi has begun using Falerio in a different way, as a paramilitary subsidiary; cutting most of their own security division’s paramilitary wing and transferring them to Falerio, the corporation that was once made up on exclusively Ma’zals is now made up of peoples and species from across the spur, not including positronics. As a result, Falerio has reorganized, creating a paramilitary wing, which contains all manner of species and people, and a civilin/corporate security wing, which is still primarily Ma’zals and continues the original work of the corporation. However, the paramilitary wing is significantly larger than the corporate security one, and is getting more attention as time goes on - leading to a fear that the corporate wing will be completely cut eventually. Until then however, as Falerio grows through word of mouth, many Army officers and old-blood nobility of the Houses Strelitz and Zhao are concerned that di Falerio&#039;s interests may jeopardise the military loyalty of Jadranics, and some have even started whispering that the large paramilitary force under her control is a threat to the empire. Corporate Security members employed by Falerio can be recognized by their distinctive uniforms and headgear bearing &amp;quot;IK&amp;quot; -- the initials for &amp;quot;Emperor Keeser&amp;quot; in Jadranic Common.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== History ====&lt;br /&gt;
Perhaps due to the prior presence of Xanu Defense Services and Jackal Incorporated, PMCs originating in the nations of their political rivals, the Empire has always been reluctant to branch into the [[Private Military Contracting Group]]. Duchess Filomena held no such reservations; when large copper and gold veins were discovered by villages in her holdings, she hired Ringspire and Eagle Corp to secure her holdings and push out the villagers who had lived a relatively unmolested life far away from her manse. When the dust had settled, Filomena quickly realised that Ringspire in particular was becoming very expensive and too aggressive for her tastes; evidence had come to light that the contractors may have been stealing ore for their own profit, and the casualties they left in their wake was becoming too much for even the Department of Colonial Affairs to ignore.&lt;br /&gt;
&lt;br /&gt;
Filomena decided to take a cue from the Eridanian Golden Fist and create her own private contracting group. Falerio Security Services targeted Ma&#039;zals both young and old, those who had yet to pay off their Mo&#039;ri&#039;zal (&amp;quot;blood debt&amp;quot;, the Empire&#039;s form of taxation) and who could be relied upon for loyalty to a cause. This caught the attention of Kamilla Strelitz, who offered to acquire the company in exchange for profit and reach that Duchess Filomena might not have had otherwise. Falerio Security Services was purchased by and became an official subsidiary of Zavodskoi, being able to take full advantage of its weaponry and resources that the Imperial Army often did not receive in full. That a relatively minor noble was able to secure such a key position in Dominia&#039;s closest megacorporation, as well as drawing away what were seen as once-loyal potential recruits to the Army, is a source of discontent among officers of the military and Novi Jadran&#039;s Imperial Mandate alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
=== [[Stellar Corporate Conglomerate]] ===&lt;br /&gt;
The newly founded Conglomerate’s ties with Zavodskoi are blatant, with a newly founded Corporate Asset Protection Fleet bearing weapons, munitions and equipment of Zavodskoi make across the board. Often remarked as having soft power and not hard power, the SCC, under the direction of Miranda Trasen, is moving to change this. While the Corporate Asset Protection Fleet is not much in terms of hard power - being significantly bigger than previous asset protection fleets, but still not a fully fledged military force - the solution to hard power can be found in the newly formed Tau Ceti Armed Forces, which have been rapidly expanding and militarizing since their inception. At the forefront of this is Zavodskoi, from high-end starship pieces to antique small arms, Zavodskoi provides it all, making them a key player in the Conglomerate’s military forces, both private and state controlled. This newfound niche alongside rising civil unrest and international tension has led to a resurgence of its presence galaxy-wide, and cooperation with the other megacorporations has proven very profitable.&lt;br /&gt;
&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
Einstein Engines and Zavodskoi have a fairly neutral relationship - though the two do compete in the robotics sector, Zavodskoi has purchased many Einstein-made warp drives for its vessels over the years, and the two have both had generous supply contracts with the Solarian military in the past. In the modern day, Zavodskoi has lost a great deal of these contracts, while Einstein continues to hold many highly valuable government and military contracts - a factor which contributed to Zavodskoi&#039;s withdrawal of much of its Solarian business. In spite of this, it continues to purchase warp drives and positronic brains from Einstein frequently, due to the rising cost of phoron fuel and the easy availability of helium-3 from Zavodskoi&#039;s new home in the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Hephaestus and Zavodskoi are long-enduring rivals, with the two megacorporations competing extensively in industry, manufacturing, robotics and engineering fields for decades. Mutual sabotage and espionage are common between Hephaestus and Zavodskoi, with both corporations having extensively bankrolled privateers, saboteurs and other plausibly deniable agents to sabotage their rivals. As Zavodskoi has expanded into the Empire of Dominia and Hephaestus into the Izweski Hegemony, the Sparring Sea and Badlands have become two of the largest modern battlegrounds for the megacorporations, with corporate-funded pirates commonly targeting one another&#039;s vessels. Beyond the use of privateers, Zavodskoi has often been accused of funding radical anti-Hephaestus groups within the Izweski Hegemony, most notably the Champions of Moghes - a terrorist organization which has remained suspiciously well-equipped and well-informed of Hephaestus operations. Hephaestus, meanwhile, has often been suspected of bankrolling various Dominian rebel groups in recent years, in the hopes of weakening Zavodskoi&#039;s large investment in the Empire&#039;s development. Shared membership in the Stellar Corporate Conglomerate has done nothing to quell the two giants&#039; bitter feud, with only the shared threat of the phoron crisis forcing them into cooperation.&lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations&#039; security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen&#039;s waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel&#039;s government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT&#039;s position as the Republic&#039;s main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic&#039;s military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi&#039;s security business in the Corporate Reconstruction Zone, with some measure of success.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
Zavodskoi contributed large portions of its logistics division to Orion Express, and has maintained a decent relationship with the logistics corporation. Though their Solarian business has been scaled back substantially, Zavodskoi still relies on Orion vessels for transport of its goods in the Alliance, and Orion has been known to favor Zavodskoi security when outside force is required for particularly troublesome work. Orion&#039;s ties to Hephaestus are the largest source of tension between the two corporations, and Zavodskoi is rumored to have attempted to seed several of its own agents within Orion-Hephaestus joint operations in order to gather intelligence on their rival.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
When Zavodskoi Interstellar was still known as Necropolis Industries, it was Zeng-Hu&#039;s major rival in the genetics sector, leading to fierce competition between the two corporations. Rumors of sabotage and corporate espionage were commonplace, and the theft of company secrets was commonplace on both sides. Following the rebrand to Zavodskoi Interstellar, however, the corporation has significantly cut back on its genetics division, leaving Zeng-Hu as a mostly unchallenged monopoly in the field. With the two megacorporations no longer in direct competition, the relationship between them has warmed significantly, with Zavodskoi choosing instead to redouble its efforts against its main rival, Hephaestus Industries. Though the two do still compete in the robotics sector, so far this has been far less of a source of tension between them.&lt;br /&gt;
&lt;br /&gt;
== Other Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[IPC|Synthetics]] ===&lt;br /&gt;
While Necropolis Industries has always had synthetics, the rebranding to Zavodskoi Interstellar brought with it the very marketable Z.I. line, and saw the increase in production and distribution of synthetic workers. Zavodskoi employs their Z.I.s as precise, dextrous labour in machining, manufacturing and blanket industrial work. Many stubborn advocates of hand-crafting and several subsidiaries oriented around quality have made large steps towards vilifying these robotic mechanics, claiming that the “organic touch” is the key to quality. Some Zavodskoi employees have expressed similar sentiment, seeing the proliferation of synthetics as threatening their position and livelihood; official statements from Jaco Du Plessis have countered with Zavodskoi employees only needing to worry for their position if they do work of subpar quality.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the company has refused all suggestions from the Empire of Dominia to cut down on its synthetic workforce, only refraining from its usage to comply with laws in the Empire itself. To Imperial citizens going abroad, Zavodskoi offers in-depth synthetic sensitivity courses, designed to acclimate Tribunalists to working with IPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire of Dominia]] ===&lt;br /&gt;
&lt;br /&gt;
While Necropolis Industries made limited attempts to branch further into Imperial territories, the ascension of Countess Kamilla Strelitz to Chief Security Officer has brought with it a new entanglement with the fledgling Empire. Dominia&#039;s own state corporations and Great Houses have all, in some way, made deals with Zavodskoi, and Ingkom&#039;s collaborations with Zhurong Naval Armaments have brought a massive increase in productivity to the Imperial war machine. The company plays a strong role in acclimating Imperial citizens to non-Imperial culture and sending them abroad, serving as Dominia&#039;s strongest connection to the rest of the [[Orion Spur]]. Meanwhile, Lyudmila Zavodskoi and her family remain close with the Royal Family, and she enjoys a seemingly close relationship with Crown Princess Priscilla.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance]] ===&lt;br /&gt;
&lt;br /&gt;
Prior to the Solarian Corporate Authority&#039;s establishment and the mass nationalisation of corporate assets, Necropolis Industries was one of the primary weapon suppliers to the [[Solarian Armed Forces]], and Zavodskoi Interstellar continues that tradition. Despite the chaos ensuing form the nationalization of corporate assets, including the accusation by Solarian Intelligence Agencies that it was Zavodskoi who murdered former Prime Minister Frost, when the dust settled Zavodskoi was still there, with a majority of its manufacturing facilities, patents, and experience in manufacturing the tools of war still belonging to it. Being realistic, if a state wants arms for its army, it needs Zavodskoi Interstellar. So despite some small withdrawals, Zavodskoi remains basically just doing what Necropolis did before it, selling arms to the Alliance - as well as everyone else, of course. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:Idris&amp;diff=36256</id>
		<title>Sandbox-Scarcity:Idris</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:Idris&amp;diff=36256"/>
		<updated>2025-07-11T02:46:26Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: psr category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #00d1d4 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Idris Incorporated&lt;br /&gt;
|logo = II-teal&lt;br /&gt;
|headquarters = Abidjan, Ivory Coast, West African Union, [[Earth]], [[Sol Alliance]]&lt;br /&gt;
|slogan = Astronomical Figures. Unlimited Power.&lt;br /&gt;
|languages = Tradeband, Tau Ceti Basic&lt;br /&gt;
|ceo = [[Notable Humans#Alex Mason|Alex Mason]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#3A6F6F&amp;quot;&amp;gt;Teal (#3A6F6F),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00d1d4&amp;quot;&amp;gt;cyan (#00d1d4),&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#1e2221&amp;quot;&amp;gt;black (#1e2221),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#E0F0F0&amp;quot;&amp;gt;white (#E0F0F0)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2152&lt;br /&gt;
|founder = William Idris&lt;br /&gt;
|regions =&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sol Alliance]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Republic of Elyra]] (exclusively [[New Suez]])&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[New Kingdom of Adhomai]]&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Idris Incorporated&#039;&#039;&#039; is  the largest banking institution in the [[Orion Spur]], previously headquartered in the Sol Alliance, though after the Solarian Collapse its branch in the [[Republic of Biesel]] has grown to become its new headquarters and most prominent base of operations. Idris holds a monopoly over banking and financial services throughout human space. Idris financial advice is regarded by millions of businesses as just short of divine guidance, the bank able to predict, influence and even control the flow of stock markets throughout the spur, power frequently used to bend situations and create favourable openings. Since providing secure credit storage for individuals, corporations and governments alike requires a robust security presence, Idris fields the third largest private security force within the SCC, spread throughout its vast number of facilities, vaults, banks and commercial establishments. Moreover, as part of this security force, a sizable synthetic division has been developed to reinforce and partake in various activities, most notably debt reclamation.&lt;br /&gt;
&lt;br /&gt;
Aside from its banking activities, the company manages a number of luxury product chains, hotels and high-class entertainment centres in a multitude of worlds across the Spur, expanding their clientele and becoming the go-to provider for powerful and influential elites of all calibres and tastes.&lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Culture!?! Culture is nothing more than a qualitative marketing profile. Whether it’s boots, carbonated beverages, or firearms, our job is to develop products that people will incorporate into their identities so deeply they can’t see where their personality stops and the branding begins.&amp;quot;&#039;&#039; - An Unknown Idris Executive to a member of the SCC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Idris Incorporated was founded in the Ivory Coast by the American-Ivorian investor William Idris in 2152, as pressure grew for a secure way to store credits and have them transferable across solar systems. Idris Trust was, at the time, one of the few banking institutions that offered interstellar services based in Sol, making them one of the most experimental, yet immensely convenient choices for business firms. Idris Trust was one of the first corporations to expand its base of operations to the extra-Solar colony of the [[Eridani Federation]], contributing to a gradually-expanding trans-stellar range.&lt;br /&gt;
&lt;br /&gt;
[[Biesel|Biesel&#039;s]] growing urbanization in the 2190s and beyond led to an increase in the personal wealth of its population. Many of these wealthy citizens were climate refugees from [[Earth]], or high-ranking executives looking to carve out a piece of the newly-settled planet for themselves. The migration of the wealthy elite and the relative lack of markets that catered to them led the Idris family to branch into luxury goods and customer service, purchasing several ship manufacturing contracts from [[Einstein Engines]] to create a fleet of luxury cruisers and yachts, and prepare their other vessels for shipping other products all over the known galaxy.&lt;br /&gt;
&lt;br /&gt;
Idris Trust rebranded to Idris Incorporated, meanwhile buying out or absorbing several smaller luxury brands into itself. Its new focuses made it a giant on [[Luna]] and Biesel. Through the power of branding, it quickly developed a reputation for legendarily thorough service courses that produced some of the finest chefs and mixologists in human space. All the while, every buyer was encouraged to use Idris banking, which spread across the Spur like wildfire and gave the megacorporation the title of the biggest bank in the known galaxy. They were the ones to give some of the largest loans to NanoTrasen in 2352, as the biomedical corporation quickly became a resource extraction one, and has profited off the economic boom that followed the discovery of Phoron.&lt;br /&gt;
&lt;br /&gt;
Prior to the discovery of the positronic brain, Idris was one of the few corporations that eschewed simple robots to assist in service work. The company had managed to secure the loyalty (and fear) of many of its employees by luxurious paychecks or predatory loan contracts, and a point of its advertisement was that it relied on purely human service and no automation. But in the wake of the discovery of the positronic brain in 2407, Idris was one of the first megacorporations to adopt a line of &amp;quot;branded&amp;quot; IPCs, for security, service, and piloting. Still, the company is famed for its top-of-the-line human staff in the service sector, with many acclaimed chefs and mixologists to accompany the high brass on their business trips.&lt;br /&gt;
&lt;br /&gt;
In the modern day, Idris Incorporated is under the stewardship of the mysterious newcomer Alex Mason, acting as a member of the [[Stellar Corporate Conglomerate]]. While Mason seems to hold the reins, the Idris family still hangs behind the scenes, directing the company at their inscrutable and often nonsensical whims. Much like many other aspects of the company, the importance of the scarcity to Idris Incorporated is likewise difficult to pin down for the average person. Afterall, why does a bank need to care about a resource shortage? Simply put, all the economic growth the past century has seen was pinned to one resource, phoron. The productivity of the spur’s people, the amount of raw credits produced, is unsustainable without phoron. For an organization that makes its profit by there simply being more money, stagnating growth or worse, declining growth, is a nightmare scenario. It is no wonder then that the bank has begun to allow for riskier and riskier loans, as they, along with every central bank across the spur, attempt to stimulate the economy into growing again. Yet it hasn’t worked - growth has continued to fall year over year- and despite remaining positive for so long, will soon stagnate. Much of this is blamed on NanoTrasen within Idris Incorporated, conveniently ignoring the fact they didn’t do anything to stop the unsustainable mining of phoron either. As a result, the bank has begun offering hiring bonuses to those who work for other major interstellar corporations to draw people away from their competitors. However, they are still in a struggle with NanoTrasen due to its large employee base mainly using the company&#039;s bank as their method of storing funds, preventing Idris from having a large number of members. This has strained relationships between NanoTrasen and Idris Incorporated, though the relationship between Alex Mason and Miranda Trasen is allegedly as sunny as ever.&lt;br /&gt;
&lt;br /&gt;
=== Influence and Reputation ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Idris Quote.&amp;quot;&#039;&#039; - said by some Idris guy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Idris Incorporated exercises authority over seven million major banks spread across human space and beyond, and has come to find itself in virtually every major power&#039;s pocket in some form or fashion. It controls the largest store of pure wealth within the known galaxy, and while not holding a candle to NanoTrasen&#039;s net worth or even the worth of the Romanovich Cloud alone, Idris and its services can be found to extend as far as its looming superior can see. As the saying goes; there’s money in money.&lt;br /&gt;
&lt;br /&gt;
Idris possesses the financial information of nearly every human in the galaxy, a significant number of aliens as well, and manages a vast majority of the entire spur’s wealth. As a result, they are an incredibly secretive corporation, with much of the information of its inner operations is behind NDAs given to every prospective employee. Idris employees are forbidden from even discussing their training, and there are rumours the company threatens or bribes those who speak negatively of the company&#039;s inner workings or management to keep the corporate image as spotless as possible. Employees who have proven themselves are often well-paid, and all Idris employees are well-trained.&lt;br /&gt;
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Behind the glossy, classy exterior, an &amp;quot;Idris loan&amp;quot; is, for the average person, almost universally understood to be a contract which it is incredibly difficult to break out of, but also often the only option. Complex legal jargon and long terms of agreement are usually targeted at the young, desperate, unfortunate, or all three; the few whispers of Idris&#039; training programs point to them being harsh and exacting, with severe fines if one drops out early. This is to say nothing of the repute of Idris Security and Reclamation Units, who have stories floating around of causing broken bones and severe bruises to debtors. For their fellow megacorporations however, Idris Loans were once a worry free option to quickly come up with money, as growth was all but guaranteed, especially for those who cooperated with NanoTrasen. In the midsts of the scarcity, that has stopped being the case - though the terms for corporate loans are still ironically more lenient than those they offer individuals, Idris now demands collateral or similar before approving loans, worried the growth will stop sooner rather than later, much to the frustration of their peers at times. They are the megacorporation with arguably the most soft power within the Orion Spur -  managing a majority of the spur’s wealth - a position that has allowed them to stand up to NanoTrasen to an extent most other corporations aren’t capable of, sometimes even disobeying Miranda Trasen in small ways. It’s never a huge amount, for no matter their soft power, as long as NanoTrasen holds a monopoly over phoron, they’ll have the economic power to break every other megacorporation if they so wished - but it’s enough for Idris to look after itself while not inviting the full wrath of Miranda down.&lt;br /&gt;
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Idris’s greatest influence in fact, might be over other nationstates. For the past five years every nationstate of the spur has been running a massive deficit, as they attempt to fight against the economic effects of the scarcity. Idris, having access to the largest amount of liquid capital in the entire spur, found itself in a unique position where it could use that massive fortune to buy the debt of these nationstates (bonds) and become a majority holder of that debt for multiple different nations. Idris proceeded to do just that, and it grants them a position which normally sees issues raised by any central government dropped just as quickly, because should Idris even dump a small amount of their held debt - the cost of borrowing for those governments would skyrocket, necessitating them to cut back on the deficit spending that is the only thing keeping the worst of the scarcity at bay. As every government continues to run a deficit fighting against the phoron scarcity, this position only becomes more influential, as Idris keeps constantly buying government bonds. The nationstate that found itself in the worst situation because of this was the Alliance - already a deeply indebted nation (a ton of that previous debt is also held by Idris) the past five years has seen the Alliance run only larger and larger deficits, allowing for Idris to become a larger and larger holder of their debt - to the extent where now, Idris owns a majority of the Alliance’s debt. The Nralakk Federation and Empire of Dominia, both allies of the alliance, have recently started to also grab up more and more alliance debt, in what seems to be an effort to limit the potential damage Idris can do by selling even some of the alliance’s debt off. However both those nations are also running massive deficits, and need to use debt bought by Idris to purchase Alliance debt, which grants Idris an influential position within their economies. It seems uncertain what will come of all this, but for now, Idris continues to collect the debt of every nationstate around the spur.&lt;br /&gt;
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Any accusations of dubious conduct tends to fall apart or be settled out of court for ludicrous amounts of money. All the same, Idris&#039; reputation precedes it, meaning few would have the courage to stand against one of the most powerful megacorporations in the spur... if they could find any evidence of it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== The Idris Family ====&lt;br /&gt;
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The Idris family is highly secretive, though their images serve as advertising for their many products. Their current patriarch is the aging Adram Idris, who stepped down in the 2450s to hand stewardship of the company to Alex Mason. Closely connected to the Eridani Corporate Federation, they seem to have adopted the augmentation culture of Eridani as well as its cutthroat business practices.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adram Idris:&#039;&#039;&#039; The current patriarch of the Idris family, Adram Idris is the grandson of William Idris and was the first to adopt the branded line of Idris positronics to the company. While he is officially retired, it is an open secret that he pulls many of the strings behind the scenes, and continues to have a presence on the board of executives. Whispers of rumours that Adram is slowly succumbing to senility have done his reputation little favours along with his obvious fraility when he appears in public, though official statements say he is as keen as ever.&lt;br /&gt;
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&#039;&#039;&#039;Rabia Idris:&#039;&#039;&#039; Neé Rabia Kabadou, Adram Idris&#039; wife of eighty years has assisted organisation and planning of Idris&#039; customer service training programs since she married into the family. She is reputed to be a rather arrogant, temperamental woman, her rare statements to the press often punctuated by passive-aggression, perhaps why her statements are rare or delivered through her daughter Leina.&lt;br /&gt;
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&#039;&#039;&#039;Leina Idris:&#039;&#039;&#039; Leina Idris is the first child of Adram and Rabia, and is the chief executive officer of Celestial Cruises. She known for her almost oppressive charm and excitable demeanor, and acts as the face and publicity of the Idris family. She has cut deals with both Hephaestus Industries and Einstein Engines for cruise-building contracts. As she ages, much of her duties as face of the family have been passed down to her daughter, Lubanzi Idris.&lt;br /&gt;
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&#039;&#039;&#039;Markus Idris:&#039;&#039;&#039; The second child of Adram and Rabia, Markus is a considerably private man who acts as chairman of the board of governors. Usually considered professional and polite, he is reportedly unhappy with Alex Mason&#039;s ascension to CEO over him.&lt;br /&gt;
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&#039;&#039;&#039;Lubanzi Idris:&#039;&#039;&#039; Lubanzi is the daughter of Leina Idris and her husband, Emilio Gbagbo. She is the chief executive officer of Caishen Jewellers; her presence in the media is one of the most widespread of the Idris family, taking a more candid and amiable approach to the media and publicity. It is suspected by some she has taken on this role in an attempt to downplay the rising discontent with Idris&#039;s controversial reputation and the vicious reputation of her family.&lt;br /&gt;
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&#039;&#039;&#039;Kouamé Idris:&#039;&#039;&#039; The son of Markus Idris and Marie-Therese Kamu, Kouame is currently a high-ranking male model with Le Soleil Royale. Interviews show him to be somewhat dense, but friendly and easygoing with the press.&lt;br /&gt;
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=== Positronics and Idris Incorporated ===&lt;br /&gt;
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&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We have authority to reclaim your security as per your loan agreement. I am cleared to use reasonable force to achieve this directive. Do not resist.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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While Idris rarely permits free [[IPC|IPCs]] with exemplary histories to be recruited to their service department, the most common positronic presence in the corporate are the &amp;quot;brands&amp;quot; of owned synthetics that operate within the various departments of the company.&lt;br /&gt;
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Idris synthetics are usually dressed in the teal and black of the company uniform, and if Shells, are usually distinguishable as non-human by stylized &amp;quot;seams&amp;quot; in the synthetic skin on their face and decorative antennae. On some occasions, they are designed to physically fit in with the populace of the planet they are manufactured on or assigned to. Idris shells usually wear teal makeup, such as facepaint, lipstick, and eyeliner. The chassis colour of non-shell units ranges from cream, to teal, to black. Most commonly, they are programmed with high-class [[Luna|Lunan]] or [[Silversun]] expatriate accents. Organic Idris Incorporated employees in the same field as an Idris unit (for example, a guard to an IRU, or a cruise director to an IAU) are always considered as possessing seniority to the IPC, and are expected to obey the orders of organic personnel except when it directly conflicts with their self-preservation drive, or if it may cause undue loss to the company.&lt;br /&gt;
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==== Security Sector ====&lt;br /&gt;
Idris Incorporated security synthetics are perhaps the most notorious aspect of the corporation; they act as loan sharks and cold, uncompromising asset protection and reclamation units. There are two types of synthetic; Idris Reclamation Units and Idris Security Units. Both kinds are maintained by human handlers, who will often coordinate &amp;quot;departments&amp;quot; of security units. Hierarchy between reclamation and security units is often determined on a case by case basis by the units’ handlers. This ensures orderly and efficient management in environments where IPCs may be without the immediate oversight of their human superiors, such as if the units are shipped to another facility for a contract.&lt;br /&gt;
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Both reclamation and security units are carefully monitored by their human handlers and undergo regular check-ins. Uniformity and obedience is expected, where behavior outside the norm often results in loss of any autonomy they may have, or even wiping. &#039;&#039;&#039;Idris Security and Reclamation units are expected to wear the “Idris Unit coat” found in the Loadout under the Xenowear - IPC tab.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Idris Reclamation Units&#039;&#039;&#039; are Shell frames constructed and programmed to investigate, interrogate, and reclaim securities or assets from a client in arrears. They are also employed for corporate investigative work and can carry out information-gathering on &amp;quot;problematic&amp;quot; or &amp;quot;at-risk&amp;quot; employees. In the interest of carrying out their various directives, Reclamation Units are granted authorization for the usage of &amp;quot;reasonable force&amp;quot; against clients, &amp;quot;reasonable&amp;quot; meaning never trending towards irreparable injury or death. They typically operate in teams of two units, who may have themed names and appearances. Reclamation units are designated by the prefix &#039;&#039;&#039;IRU-[Name]&#039;&#039;&#039;.&lt;br /&gt;
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When security is needed for a VIP event or a vessel travelling into dangerous space, &#039;&#039;&#039;Idris Security Units&#039;&#039;&#039; are deployed. Security units are usually baseline or Hephaestus G2 models, though Shells and G1 models exist. These teams are accompanied by a human asset protection manager (who rarely engages directly with a threat), who will command the operation and make note of any lost assets or damages. IPC security teams consist of between 2-6 IPCs per human handler. Security units are designated by the prefix &#039;&#039;&#039;ISU-[Name]&#039;&#039;&#039;.&lt;br /&gt;
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Given the sensitive nature of their field, security synthetics are barred from purchasing their freedom, and have their positronic brain wiped when they are sold. Many IRUs and ISUs are sold second hand or loaned out to various corporations who usually utilize them for security or investigation work.&lt;br /&gt;
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==== Service Sector ====&lt;br /&gt;
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Almost all service sector Idris IPCs are Shell frames, though some baselines and Bishop frames exist as backline chefs or pilots. They fill a wide variety of roles within Idris&#039; company sector, from acting as bank tellers, to piloting cruise ships and tourism vessels, to serving customers as chefs and bartenders. Idris service units are designated by the prefix &#039;&#039;&#039;IAU-[Name]&#039;&#039;&#039; if a pilot, and &#039;&#039;&#039;ICSU-[Name]&#039;&#039;&#039; if otherwise.&lt;br /&gt;
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While it is in theory possible for an Idris service unit to purchase their own freedom, depending on their current stationing, this is incredibly rare and difficult. IPCs stationed in places where their freedom may be purchased are closely watched, and will usually be cycled out at a regular pace or have their contract adjusted to prevent their own purchase with gathered funds.&lt;br /&gt;
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==Executives and Branches==&lt;br /&gt;
[[File:AlexMason.png|thumb|right|Alex Mason, Idris&#039; Chief Executive Officer.]]&lt;br /&gt;
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===Executives===&lt;br /&gt;
Idris is run by the Board of Governors, lead by Chairman Markus Idris. The Board of Governors oversee the general function of the bank, with teams in Sol and Tau Ceti managing more local problems.&lt;br /&gt;
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&#039;&#039;&#039;Idris Family Patriarch:&#039;&#039;&#039; Adram Idris, b. 2353&lt;br /&gt;
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With his life after retirement shrouded in mystery, the centarian has been at the forefront of Idris for over half a century. While not a member of the Board, Adram Idris’ decision to promote his protege, Alex Mason, as the new chief executive has raised questions about the real figure behind the administration. A once personal acquaintance of Xavier Trasen prior to his death, Adram’s role in the expansion of the banking institute into Tau Ceti has been key to the truly all-encompassing reach it enjoys today. Head of the Idris family and estates, his combined personal and family wealth is one of the most closely guarded secrets, arousing the interest of analysts and conspiracy theorists whose most conservative estimations regularly place him as either the first or second wealthiest private individual, alongside Miranda Trasen. No matter the case, he has regularly shunned personal and family publicity, enforcing strict policies of privacy and avoidance of public appearances which only the younger Idris can get away from.&lt;br /&gt;
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&#039;&#039;&#039;Chief Technology Officer:&#039;&#039;&#039; Carol Cojocaru, b. 2380&lt;br /&gt;
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An old name in Idris, Cojocaru earned his position not from backroom dealing or business acumen, but by an unerring belief in technological innovation. First making a name for himself as a roboticist in charge of ISUs back in 2423, in Chicago. As the first shells began to be produced, the Earther quickly realized the immense potential of shells in the company’s facilities and was quickly accepted into the nascent Idris Reclamation Unit program. As it became clear that the program would find more success in other systems, he quickly transferred after proposing a plan to roll out Shell workers in most of Idris’ Earth enterprises, earning a promotion to Chief Technology Officer with his relentless drive to have them implemented across the entire company. Many suspect the strain of such a massive change to the company in a short time broke Carol, with the man suffering a heart attack by 2454 at the age of 48. Since then, his worldview seemingly changed, with the old roboticist acting fiercely resistant to change - indeed, attempts to contract IRUs out to other companies were stonewalled by him until 2460. The man is personally known for his surprisingly good insight, volatile personality, and immense caution. With the man getting older, many of his subordinates are waiting for the opportunity to unseat a head they now view as overly conservative. He, more than anyone else in Idris, understands the current economic heights and all the economic growth that saw them get here is inherently tied to and reliant on phoron in order to be maintained.&lt;br /&gt;
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&#039;&#039;&#039;Executive Member:&#039;&#039;&#039; Stanley Dittmeier, b. 2414&lt;br /&gt;
&lt;br /&gt;
Another Lunarian born in affluence, Dittmeier’s career started at a young age, entrepreneuring in various fields, pitching dodgy inventions and products in various attempts of achieving a successful business. Never the type of person to give up, his persistence despite the failures and toeing the line of financial ruin allowed him to enter a wide social network of business individuals, including the Idris affiliated Alex Mason. Impressed with his character, business bravado and willingness to push the line in the name of profit, it wasn’t long until he had granted Stanley the position of personal secretary, a rank which followed Mason and his rapid climb to the top. A result of blatant utilitarianism, his elevation to the Board of Directors in the vague role of “Executive Member” has resulted in many controversies within inner circles. However, his undoubted usefulness as a crafty, underhanded deal maker and close confidant of Alex Mason renders him immune from open criticism.&lt;br /&gt;
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===Branches===&lt;br /&gt;
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&#039;&#039;&#039;Abidjan, Ivory Coast, [[Earth]], [[Sol]]:&#039;&#039;&#039; As the most ancient and arguably most developed branch of any megacorporation, Abidjan acts as the corporation’s headquarters, on top of directing the corporation’s significant activity in Alliance space, centred around the core worlds and the Sol system itself. The birthplace of Adram Idris himself, it is regarded as the primary stronghold of Idris influence in the Alliance. Branch directors are often at liberty to strike deals and preserve a working relationship with an increasingly uneasy government after the formation of the SCC - but one who still needs loans to run a deficit to, as they try to combat the effects of the scarcity. From a more local view, the Abidjan branch dominates the city with its innumerable Idris affiliated businesses, casinos and banking facilities. The headquarters complex on the outskirts is the largest and most guarded private area in the city and possibly West Africa, serving as a base for the corporation’s every need in the system, a private shuttle port offering a direct connection to the planetary orbit and Unity Station.&lt;br /&gt;
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&#039;&#039;&#039;Nouvelle Caen, [[Luna]], Sol:&#039;&#039;&#039; If Abidjan is the brains of Idris&#039; Solarian branches, Nouvelle Caen&#039;s Diamandis Hotel and Resort is the soul. A sweeping, artistic complex of glass, steel, and concrete, framed with wood accents, Diamandis includes an exhibition hall that hosts the annual Le Soleil Royale fashion show, the more recent Idris Positronic Exhibition, and Caishen Jewellers&#039; finest new wares and discovered jewels. It is an old building, built shortly after the dome&#039;s founding, refurbished and expanded several times, and the heart of its complex is where the original Idris Diamandis hotel lies. Despite its austere, glamourous reputation, Diamandis has several restaurants and bars that are more accessible (yet still expensive) to the general public, and some of its rooms can even be purchased for a night or two by a middle-class Lunarian.&lt;br /&gt;
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&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; Idris Incorporated’s branch in Mendell City can be found near the edge of the Phoenix Park District, exerting control over all operations in Republic space and skyrocketing in importance as the main representative of company interests in the wider megacorporate world, after the creation of the Stellar Corporate Conglomerate. Recent funding and a shift of more focus to the Republic has allowed for immense renovations with a brand new skyscraper, “The Tower”, catching the eye as the tallest in the district and the second the whole of Mendell, coming face to face with the marginally higher Nanotrasen Headquarters. The surrounding complex serves as a base of operations for the Tau Ceti security and reclamation divisions, providing living quarters for Idris employees and guards as well as an underground warehouse for synthetic storage. Center to Mendell’s commercial district, its presence has created a shift, moving the centre of the City’s financial sector to its surrounding area with the help of the centralised Idris Mendell City Bank, the planet’s main and most important banking establishment.&lt;br /&gt;
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&#039;&#039;&#039;Eridani I, [[Epsilon Eridani]]:&#039;&#039;&#039; The Eridani I branch serves as the overall Idris headquarters for the Eridani system, regarded as the third most important corporate branch. Idris’ presence in the Eridani market and society is not as vast as Hephaestus, often struggling to compete against them. Nevertheless, Idris banking remains king amongst the rest, the Eridani elite enjoying significant benefits as incentives compared to other areas, for their much needed continued support. Idris facilities are scattered throughout the megacities, the higher echelons occupying the higher locations. The headquarters themselves are situated in various skyscraper complexes all over the city, a product of the tremendous corporate entanglement and complexities dominating the Federation. The Eridani I branch is also home to Idris’ newest bid into the cybernetics and synthetics division, possessing facilities that serve as the main heavy-duty maintenance station for Idris synthetics, as well as the main centre for research in augmentation technology and software development.&lt;br /&gt;
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&#039;&#039;&#039;[[Silversun]], Middle Colonies, Sol Alliance:&#039;&#039;&#039; The Silversun branch of Idris is the final regional branch, dedicated to serving as the headquarters for company interests on the planet. Tasked with directing the corporation’s meddling efforts in the government through the Tourism Development Group of Silversun, the local Idris offices are staffed with expert political manipulators and lobbyists. The vast, planetary-scale investments have rendered Silversun the busiest and most populous regional branch, making the physical presence of the corporation impossible to miss on nearly every corner. Planned by some of Sol’s most renowned architects, Idris buildings blend in perfectly with the serene environment of Silversun. In practice however, vast underground complexes form a network of storage and office spaces, as well as living quarters for the many Expatriate employees. All this is done in order to avoid interference with the pristine environment as much as possible, the more complex and common above-surface compounds and skyscrapers being avoided as much as possible. Lastly, the planet serves as a popular vacation spot for the majority of mid to high tier executives; a company-sponsored leave on Silversun is considered a standard and often a much-appreciated reward for productive and valuable employees.&lt;br /&gt;
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==Subsidiaries==&lt;br /&gt;
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===Celestial Cruises===&lt;br /&gt;
“Witness beauty and splendor.”&lt;br /&gt;
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&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Leina Idris, b. 2393&lt;br /&gt;
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A subsidiary of Idris, Celestial Cruises has been touted as one of the most famous examples of the fabulous lifestyle one can have with Idris. It maintains fleets of 400 meter long “Star-gazer” ships, vessels with glass dome tops holding a miniature environment along with numerous holodecks, clubs, and entertainment centers within their decks. Maintained by contracted engineers and staffed by Idris employees and IPCs, these exclusive cruises have become popular in a select few nations in the Orion Spur.&lt;br /&gt;
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====History====&lt;br /&gt;
&lt;br /&gt;
Founded in 2332, Celestial Cruises was an ambitious project by Naia Idris to capitalize on a possible market: Luxury space cruises. The company sky rocketed in 2341 after unveiling the first Star-gazer, with cruise tickets selling out in minutes. Maintaining constant expansion while retaining its luxurious image, Celestial Cruises opened a Republic of Elyra branch while also drafting possible plans to expand into more settled Coalition areas and the Empire of Dominia. Unfortunately, the collapse of the Sol Alliance has dug deep into the company’s profits and cancelled those plans. With a majority of its primary branch’s Star-gazers lost or trapped in warlord held lands, Celestial Cruises’ CEO is forced to gamble with expansions to Elyra’s cruises while attempting to establish a Republic of Biesel branch.&lt;br /&gt;
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====Branches====&lt;br /&gt;
* Sol Alliance: The mainstay of Celestial Cruises since it began, the Sol Alliance branch was its most developed and advanced fleet of Star-gazers. Several rings of voyages dotted the Sol Alliances territory, stretching from the borders of the Traverse to the Weeping Stars region. Silversun was the nexus of these voyages, with vacation plans that allowed one to enjoy a cruise right before settling into their resort on the beautiful planet. As such, when the Sol Alliance collapsed so did the income of Celestial Cruises. While smaller flight paths within the Sol Alliance’s shrunken territory continue on, they remain far from the poorly-protected borders of the sector.&lt;br /&gt;
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* Republic of Elyra: Opening up shortly after Elyra’s formation, Celestial Cruises was well-received by the citizens of Elyra. With a primary loop between Persepolis, Aemeq, and Medina, Celestial Cruises is popular for those who wish to tour the jewels of the Serene Republic. The Republic of Elyra branch also attracts business from the Coalition, PRA, Hegemony, and Dominia.  With Sol’s branch cut down, The Republic of Elyra’s branch has seen more investments in the hopes of becoming the new primary branch for Celestial Cruises.&lt;br /&gt;
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* Tau Ceti: Quickly developing as a new source of income to offset the loss in the Sol Alliance branch, the Tau Ceti branch holds some of the company’s hopes in solving the issues the Solarian collapse caused. With just a single Star-gazer preforming circuits within the capital system, operations are limited for now. Should their newly claimed systems become settled by the SCC, Tau Ceti could be the perfect site for rapid expansion.&lt;br /&gt;
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===Caishen Jewellers===&lt;br /&gt;
&lt;br /&gt;
“The best of the galaxy in your dresser!”&lt;br /&gt;
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&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Lubanzi Idris, b. 2437&lt;br /&gt;
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Caishen Jewellers is the leading jewellery company in the Spur, with its hand in several markets in the major nations. Any jewellery, from rings, tiaras, necklaces, bangles, to piercings can be found in their stores or bought custom made and designed from the company’s site. Cainshen Jewellers’ business model revolves around finding “exotic” locales or artisans to have custom pieces made from, giving buyers to have a wide selection of choices while allowing Caishen to rack up the price for supposedly premium hand-made goods.&lt;br /&gt;
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====History====&lt;br /&gt;
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Caishen Jewellers began in Eridani in 2367. Decades after the discovery of Skrell and their arrival to several systems, a wave of interest in Skrell fashion occurred in Eridani. It was during this time that the founder,  Juno Idris, sought to find a way to use this trend. Their answer was to begin Caishen Jewellers. At first using Skrell and Eridani artists to provide their custom goods, branches and contacts were established with the Tajara and Unathi after humanity’s contact with them in 2418 and 2433 respectively. Now, Caishen Jewellers offers a diverse range of artists and pieces for one to gain, if they’re willing to spare the credits for it.&lt;br /&gt;
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====Major Brands====&lt;br /&gt;
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&#039;&#039;&#039;Moghean Majesty:&#039;&#039;&#039;&lt;br /&gt;
Partnering with local goldsmiths and silversmiths in the Izweski capital of new Skalamar, Caishen offers pieces made by the expert hands of clans with centuries of experience and history in their productions. Some common pieces include bracelets made with family names artfully written upon them in Sinta’Unathi and ring earrings with religious charms looped through them. Calligraphy in Sinta’Unathi is the most common marker of a Unathi-made piece from Caishen Jewellers, etched onto almost every piece made.&lt;br /&gt;
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&#039;&#039;&#039;Tajaran Treasures:&#039;&#039;&#039;&lt;br /&gt;
Caishen retains contacts with several Tajaran artisans from across Adhomai. These include the carpenters and woodcarvers of Zatushka and the watchmakers of Baltor. Common pieces from this brand are lifelike and detailed wooden statuettes or ornate watches made of rare materials and beautiful clockwork. Oddly there also exists a small niche market for supposed war trinkets and items made of material left over from the Second Revolution.&lt;br /&gt;
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&#039;&#039;&#039;Jewels of Nralakk:&#039;&#039;&#039;&lt;br /&gt;
The oldest brand for Caishen at almost a century, pieces handmade by Skrellian master craftsmen still capture the attention of buyers today. Common choices are beautiful shining chains that can be made to be worn anywhere on one’s body, and piercings that can be surgically embedded to form a pattern.  These products also find their way into the hands of the Skrell living in communities outside of the Nralakk Federation, as both a status symbol and a proud display of their culture.&lt;br /&gt;
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&#039;&#039;&#039;Discount Diamonds:&#039;&#039;&#039;&lt;br /&gt;
Cheap and easily available, Discount Diamonds is surprisingly the most successful of Caishen’s brands. The affordability of their synthetic diamond pieces has allowed anyone to purchase one, and their stores often sell out of these pieces before new shipments can arrive. Mass production and shifting trends have led to this jewellery being mass produced, shipped out, and inevitably dumped in junkyards when the next big trend happens. This has made Discount Diamonds a massive source of free “gems” for the destitute, such as dregs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Le Soleil Royal===&lt;br /&gt;
&lt;br /&gt;
“Vouloir, c’est pouvoir!” (Translated from Tradeband: “When there is will, there is a way!”)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Emilie de Couturier, b. 2427&lt;br /&gt;
&lt;br /&gt;
A massive fashion conglomerate - the largest in the Orion Spur - originating on Earth, Le Royal has centuries of experience - though some of its employees will brag about having over a millennium of experience - in crafting the best clothing known to humanity. Le Royal’s business model relies on being the best of the best of the best, with no others even coming close. It, unlike other Idris Incorporated subsidiaries, employs no known positronic workers. Its current Director, Emilie de Couturier, had cited the “more creative nature of humans” as the reason for this decision, which has brought Le Royal into some conflict with its parent company. But as long as the money keeps coming into Le Royal hand over fist, any change to its current business model is unlikely.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Major Brands:====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Walk Like Idris:&#039;&#039;&#039;&lt;br /&gt;
Producers of the finest footwear in the Orion Spur (as long as your feet aren’t clawed), Walk Like Idris is the most well-known of Le Royal’s brands thanks to all Idris Incorporated employees being issued a pair of their shoes upon completing their probationary period (the cost is subtracted from one’s paycheck, and buying these shoes is not optional). From the boardrooms of Eridani to the banks of Mendell City, everybody that’s somebody is walking like Idris.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Aspirants:&#039;&#039;&#039;&lt;br /&gt;
A collective name for Le Royal’s constituent luxury clothing brands, The Aspirants specialize into the creation of extremely high-end and high-quality clothing. Custom orders are very common, and the conglomerate is famous for its ability to complete custom orders quickly while meeting a bar of quality met by no other fashion house. While it produces for clients as far afield as Dominia and the Coalition, it only accepts orders for human clothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wear Like Idris:&#039;&#039;&#039;&lt;br /&gt;
The more affordable - but still prestigious - relative of The Aspirants, Wear Like Idris produces fashionable clothing for the more typical resident of the Orion Spur, including non-human customers. Its trendy clothing - and its stores - can be found on almost every planet in the civilized Orion Spur, making it one of the most widespread subsidiaries of any corporation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synthetic Fashion:&#039;&#039;&#039;&lt;br /&gt;
While Le Royal does not employ synthetics, it does design and produce clothing for them - including the infamous coats commonly associated with Idris Reclamation Units. As it primarily produces clothing for shells, Synthetic Fashion clothing is deliberately designed to be light and breathable to allow for maximum cooling. This has unintentionally made it quite popular on hot planets such as Medina, and there has been some talk of expanding the brand’s focus on the human side  of their market.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
Idris and Einstein have a generally positive relationship, with little need for competition. The vast majority of Idris-owned Shell IPCs are manufactured by Einstein, and their robotics division has allegedly developed several enhanced combat modifications for higher-end Idris Reclamation Units. Idris vessels tend to favor Einstein-produced warp drives over NanoTrasen-produced bluespace drives, with the exception of some of their higher-end security vessels and luxury yachts which advertise speed of travel as a major bonus. Following Solarian nationalization efforts, Idris and Einstein are the two most influential corporations in the Alliance, with Idris having paid high fees to avoid nationalization of its assets. This has given the two corporations a mutual goal -  maintaining their own prominence in Solarian affairs, and ensuring that future anti-corporate legislation remains directed at their rivals. Einstein and Idris have both heavily invested in their own PR within the Alliance, remaining invested in Sol&#039;s future development.&lt;br /&gt;
&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Hephaestus and Idris remain on good terms, despite Hephaestus CEO Titanius Aeson&#039;s reported dislike of Idris CEO Alex Mason. Idris purchases many Hephaestus-made IPCs, particularly industrial models, for use as part of its security branch. Due to the lack of overlap between the two corporations&#039; respective fields, little opportunity for conflict has arisen between Hephaestus and Idris, with the two corporations having been known to align on several issues - maintaining their power in the face of the increasingly antagonistic Sol Alliance and establishing further influence in the Republic of Biesel as NanoTrasen&#039;s control declines being the two main issues on which Hephaestus and Idris align.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
NanoTrasen and Idris have never been fierce rivals, though Idris&#039;s continued prominence in Sol and its expansion into Biesel has led to tension between the two megacorporations. As Idris expanded its banking operations into NanoTrasen&#039;s center of power, NanoTrasen attempted to hold onto their banking business in Tau Ceti, incentivizing its employees to only make use of NanoTrasen banking instead - despite the many advantages that Idris held as a competitor. So far, Idris has been gradually expanding its presence in the Republic&#039;s financial sector, with many NanoTrasen employees switching to the use of Idris banks despite their employer&#039;s wishes. Idris has begun offering hiring bonuses to NanoTrasen employees in an effort to further weaken their power over Biesel&#039;s financial sector, as well as establishing branches in many of the former Solarian worlds of the Corporate Reconstruction Zone, where NanoTrasen holds much less direct influence. Though NanoTrasen has issued little official response to this, Idris transport vessels seem to commonly come under attack by pirates in the Reconstruction Zone, with many speculating the phoron giant is attempting to undermine confidence in Idris&#039;s renowned security.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
Orion and Idris have little in the way of competition - though Orion has expanded into the service sector, they have targeted a very different clientele than Idris aims for. Idris relied on Meng Logistics Incorporated for several deliveries to Silversun prior to the formation of Orion Express, and reportedly advocated for the Stellar Corporate Conglomerate&#039;s purchase of the small shipping company in 2463. Orion avoided the wave of Solarian nationalization by formed after the creation of the Solarian Corporate Authority, but Idris has wielded its remaining influence in Sol against the voices pushing for Orion to be subject to the same harsh penalties of the rest of the SCC - ensuring that, at least for now, Orion remains able to operate freely in Alliance space.&lt;br /&gt;
&lt;br /&gt;
===[[Zavodskoi Interstellar]]===&lt;br /&gt;
Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations&#039; security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
Idris and Zeng-Hu have never been direct competitors, with the two corporations operating in radically different sectors. Many Idris-patented cosmetics are manufactured by Zeng-Hu labs, and the pharmaceutical giant is known to favor Idris transport vessels for its high-value cargo. Rumors are commonly spread on the Extranet that Zeng-Hu genetic modification has been used to enhance Idris executives to be superior to their competition - though these are widely derided as nothing more than conspiracy theories. In recent years, the two corporations have come to face a common threat - the rising anti-corporate sentiment within the Sol Alliance, historically a stronghold for both Idris and Zeng-Hu.  As Idris maintains one of the best relationships with the Alliance, and has proved one of the most difficult corporations for Sol to shake the influence of, Zeng-Hu has allegedly hired Idris public relations specialists to maintain their image within Sol, attempting to ensure that Alliance citizens maintain a favorable view of Zeng-Hu&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
==Relations with Trans-stellar Factions==&lt;br /&gt;
&lt;br /&gt;
Relations with all corporations are heavily tied to every echelon of even the most detached factions in the Orion Spur. As the corporations have seeped into every facet of one’s livelihood as far as the eye can see, few find it unimportant to maintain some degree of knowledge on the megacorps.&lt;br /&gt;
&lt;br /&gt;
This megacorporation’s noteworthy relations with the major powers are below, and may be very important to you.&lt;br /&gt;
&lt;br /&gt;
===Crevus===&lt;br /&gt;
When megacorporations arrived to [[Crevus]] following first contact with the Tajara in 2418, none captured the eyes of the locals better than Idris Incorporated. The company enjoyed major success in the city in the decades since their establishment there. Idris products fly off the shelves and into the hands of buying consumers looking to hop on new fashion trends or to improve their own wardrobes. Any two-bit gambler worthy of the title or rich scion makes sure to wear at least one Idris watch or tailored shirt minimum when they’re out on the town. Tourists regularly come to Crevus on Idris transports to partake in a safer Tajaran cultural experience. The company is even patronized heavily by the ruling crime families that allow it to co-partner on some of their businesses. ISUs are present there as well to function as security for Idris employee housing at the Pam Hu District, the company’s mall, and are rented by some of the rich to function as bodyguards.&lt;br /&gt;
 &lt;br /&gt;
Crevan workers make up the bulk of Tajara that work for Idris. Those who enter the service economy tend to be run of the mill citizens or failed entertainers. Those who work for the security teams are former crime family enforcers. The skills these street-hardened men and women gained in that line of work translate well into the corporate environment they found themselves in after signing on. While their cheap price matches their quality, these Tajara make up for it with a vicious eagerness for their work. They can typically be found running night security, transporting credits, or as cost-effective security details. Due to the Tajara bans and prevailing xenophobia, Tajara were never used at Idris installations within the Sol Alliance or in Elyra. Recruitment of Tajara has steadily increased following the end of the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
===Golden Deep Collective===&lt;br /&gt;
Although opinions may differ between merchants, the Golden Deep and Idris Incorporated generally have an amicable, albeit cautious, relationship. Largely due to the Idris brand and an emphasis on customer service, many Idris retired synthetics from the service field find themselves purchased instead by the Golden Deep. Moreover the Golden Deep and Idris commonly engage in trade, supplying the mega-corporation with exotic luxury goods from across the galaxy. However some Golden Deep synthetics have voiced concern for the increased relations with the human run corporation.&lt;br /&gt;
&lt;br /&gt;
===Solarian Alliance===&lt;br /&gt;
Idris arguably maintains the best working relationship with the Alliance of any megacorporation thanks to its position as a majority holder of Alliance Debt. Issues between the corporation and Alliance government are usually settled, or, if that’s not possible, quickly dropped after Idris sells a fraction of a fraction of the Alliance’s Debt. The Alliance government is in an impossible situation where due to the demands of the scarcity, it, like every other government around the spur, needs to deficit spend on a monumental scale to stave off the worst of the effects, but doing so only strengthens Idris’s position; the more deficit the Alliance runs, the more Idris can buy. Furthermore, the longer this deficit spending continues to run, the more catastrophic the threat of Idris selling off any significant amount of their Alliance debt is, as the result would be an increased cost of borrowing for the Alliance, necessitating them to cut back significantly on their deficit spending, which is the only thing keeping the worst of the scarcity at bay.. Combined with holding an economic gun to the Alliance’s head, the megacorporation also paid its way out of nationalization efforts by the Alliance following the Solarian Collapse and continues to dominate the banking, tourism, and luxury goods sectors of the shrunken Alliance. Idris Incorporated tourism facilities can be found throughout the Jewel Worlds - particularly on [[Europa]] - it has the most control over [[Silversun]], despite protests from many residents of the planet at their home being turned into a massive resort for wealthy Solarians. Idris incorporated often does business with [[Einstein Engines]] in the Alliance, despite protests from NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
===New Kingdom of Adhomai===&lt;br /&gt;
&lt;br /&gt;
After the end of the Second Revolution, Idris Incorporated was quick to establish itself in the New Kingdom of Adhomai. Besides offering loans to the government and the nobility, the corporation is also heavily involved in the service sector. Idris provides alien luxury goods to the nobles while exporting Adhomian handcrafted items, such as the famous Baltor watches, to the galaxy. Thanks to the growing royalist tourist industry, the megacorporation is now investing in opening luxury resorts throughout the Kingdom. Since its establishment in the New Kingdom, Idris has become a massive economic force within it, holding almost all of its debt, and having much of the nobility indebted to them with loans for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
New Kingdom Tajara hired by Idris will usually be employed in its service sector. However, many sought employment in their security departments because of the influx of veterans caused by the end of the civil war. Idris Incorporated is regarded as the best corporation to work for in the NKA&#039;s public opinion; being one of its employees is considered a matter of pride. Tajara who seek employment in other megacorporations that share the same sectors with Idris are considered to have gone with a second-rate option.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:PMCG&amp;diff=36255</id>
		<title>Sandbox-Scarcity:PMCG</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox-Scarcity:PMCG&amp;diff=36255"/>
		<updated>2025-07-11T02:46:18Z</updated>

		<summary type="html">&lt;p&gt;Kermit-old: psr category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #000000 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Private Military Contracting Group&lt;br /&gt;
|logo = PMCGsmallogo&lt;br /&gt;
|headquarters = Eridani III, [[Epsilon Eridani]], Eridani Corporate Federation&lt;br /&gt;
|slogan = Always on guard, always on watch.&lt;br /&gt;
|languages = Sol Common, Tradeband, Tau Ceti Basic&lt;br /&gt;
|ceo = [[Notable Humans#Kubra Mobolaji|Kubra Mobolaji]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#b9bdcd&amp;quot;&amp;gt;White (#b9bdcd),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#99ccff&amp;quot;&amp;gt;blue (#99ccff),&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3355ff&amp;quot;&amp;gt;dark blue (#3355ff),&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#363c43&amp;quot;&amp;gt;black (#363c43),&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c4a56e&amp;quot;&amp;gt;gold (#c4a56e)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2463&lt;br /&gt;
|founder = Kubra Mobolaji&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Republic of Elyra]]&lt;br /&gt;
* [[Sol Alliance]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Izweski Hegemony]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A coalition of security and medical contractors in service of the [[Stellar Corporate Conglomerate]], the &#039;&#039;&#039;Private Military Contracting Group&#039;&#039;&#039; is one of the elements born from the necessity of protecting an ever-growing corporate empire. Gathering mercenaries from all across the spur, the Private Military Contracting Group deploys a diverse force to anywhere they are needed; from mere office buildings to battlefields in the [[Corporate Reconstruction Zone]]. As the megacorporations expand, these contractors follow to secure their holdings.&lt;br /&gt;
&lt;br /&gt;
Unlike the other members of the [[Stellar Corporate Conglomerate]], the Private Military Contracting Group has few employees of its own. Only some liaisons and bureaucrats work behind the scenes to hire and manage the contractors. The rest of its members are in fact part of several organizations contracted to supply the Private Military Contracting Group.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Eridanian military contractors as a whole originate in the early 2200s, during the takeover of the Epsilon Eridani by its economic council. As residents of Eridani I (then known as Kamfulu) rioted and unionised against dangerous working conditions, low pay, and environmental destruction that was occurring on the planet, the Eridani Economic Council formed two loose coalitions of those willing to &amp;quot;restore order&amp;quot;; citizen militias wishing to earn a paycheck in an unstable climate, and ex-Solarian military personnel who were used to pacifying an unhappy populace. These coalitions were deployed en-masse against protestors; they broke strikes, disappeared the loudest dissenters, and restored iron-fisted order to Kamfulu.&lt;br /&gt;
&lt;br /&gt;
After the majority of social unrest was quelled, these militias and private military contractors were gradually adopted into the new Eridani Corporate Federation. The experienced ex-military personnel were established as &#039;&#039;&#039;Ringspire&#039;&#039;&#039;, marketed as highly-paid, highly-deadly mercenaries capable of being deployed in conflict zones just about everywhere. Meanwhile, those who had started out with security contracting in the riots were organised into the less-formal &#039;&#039;&#039;Eagle Corp.&#039;&#039;&#039;, who were eager to hire just about anyone and became a final option for the desperate all over Solarian space. These corporations would eventually fall under the umbrella of control for the Eridani Federation&#039;s chief of system security, essentially the commander-in-chief for any of Eridani&#039;s military forces.&lt;br /&gt;
&lt;br /&gt;
During the Interstellar War, these &amp;quot;EPMCs&amp;quot; grew to great renown as they were deployed alongside Solarian soldiers in ground forces and as strike teams alongside aerospace vessels. The news of their brutality was feared and loathed by the frontiersmen and Solarian allies alike. The Interstellar War also heralded the creation of &#039;&#039;&#039;Sekhmet Intergalactic&#039;&#039;&#039; in 2294, a medical contracting group; while Ringspire and Eagle Corp. had their own medical response divisions, Sekhmet&#039;s creation involved the recruitment of medical specialists, multi-pronged responses for both the groups, and an unscrupulous yet skilled and professional trauma response team to be sent out across the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N4NL Incorporated&#039;&#039;&#039; was the fourth corporation to join the official umbrella of Eridani contractors in 2307, as the group branched into data security, electronic warfare, and digital asset protection. While Eridani&#039;s mass surveillance and data collection algorithms had always been vast, N4NL perfected it, creating the intricate network behind the ECF&#039;s employment records, banking, and punishing Extranet surveillance. Shortly after its official addition, the collective of Ringspire, Eagle Corp., Sekhmet, and N4NL became known as the Golden Fist for their incredible reputation for quality results across the Spur.&lt;br /&gt;
&lt;br /&gt;
The corporation that would become the &amp;quot;thumb&amp;quot; of the Golden Fist was founded in 2450 by Farhad al-Sharif, a former N4NL executive and &amp;quot;positronic enthusiast&amp;quot; who had the unusual reputation of purchasing IPCs only to allow them to operate relatively uninhibited. &#039;&#039;&#039;Index Security Solutions&#039;&#039;&#039; was al-Sharif&#039;s plan to make better use of what he viewed as the fascinating capabilities of IPCs, and so became the only EPMC that recruited self-owned IPCs in large quantity.&lt;br /&gt;
&lt;br /&gt;
The Golden Fist&#039;s reputation was such that in 2463, in the face of the growing instability brought on by the phoron scarcity and the Solarian Collapse, the executive board of the [[Stellar Corporate Conglomerate]] approached the Board of Five, Eridani&#039;s heads of government. The insurgency in the [[Corporate Reconstruction Zone]] had the Conglomerate envisioning an agency responsible for reinforcing the corporate security and medical ranks with hired contractors, in a similar fashion to how the Golden Fist was currently operated. It was proposed that Kubra Mobolaji, the chief of system security for the ECF, would be chief executive officer of this conglomerate within the conglomerate, and permit private contracting firms around the Spur to join the initiative.&lt;br /&gt;
&lt;br /&gt;
Thus, the Private Military Contracting Group was born, becoming an umbrella organization to coordinate several distinct contractor elements within the Conglomerate&#039;s structure. Its subsidiaries are tasked with providing adequate manpower, while the Private Military Contracting Group deploys them where it is necessary. While some may question the loyalty of the Group&#039;s employees, the credits fuelled into their contracts have been enough to secure their allegiance.&lt;br /&gt;
&lt;br /&gt;
The PMCG is currently tasked with supplementing the security and medical staff in SCC facilities, and was formerly tasked with supplementing the [[Tau Ceti Armed Forces]] during the Peacekeeper Mandate of [[Mictlan]]. When the megacorporation&#039;s lines become too thin due to the expansion of the conglomerate, the contractors from the Private Military Contracting Group are called to patch these holes. Despite their diverse backgrounds, all employees of the Group receive the necessary training to work in SCC facilities.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
The PMCG has managed to carve out a niche for itself within the greater [[Stellar Corporate Conglomerate]] framework. Previously unknown or latent PMC groups are suddenly filling the holes that exist in the intricate networks of the [[Stellar Corporate Conglomerate]] while drawing ire from some who may not wish to see the underworld of contractor work in their professional setting. It is not uncommon to see highly trained Eridani mercenaries flank loutish Frontier bounty hunters, or Unathite noble physicians among Tajaran pharmacists who have retired from biological warfare.  &lt;br /&gt;
&lt;br /&gt;
Nevertheless, the Group&#039;s wide-ranging talents and Kubra Mobolaji&#039;s tight management, as well as being carried by the massively profitable Golden Fist, ensure its permanence as long as the PMCG&#039;s methods remain effective. They also hold power as an independent organization, always holding at least some influence in any war-torn region of space, including the Sparring Sea or the Solarian Wildlands, as they have grown quite popular among those who quickly need an expendable force to do their bidding.&lt;br /&gt;
&lt;br /&gt;
== Executives and Branches ==&lt;br /&gt;
&#039;&#039;&#039;Chief Logistics Officer:&#039;&#039;&#039; Liang Wenqiang, b. 2410&lt;br /&gt;
&lt;br /&gt;
Liang Wenqiang is the current chief logistics officer of the PMCG as a whole and chief executive officer of the Wildlands Squadron, having himself entered the private sector after a prominent career in the Solarian Navy’s special operations branch. Like many of his peers, the Unity Station born career officer felt the despair of the slow but steady decline of the Alliance, accompanied by the infighting and corruption in the Navy, urging him to seek a more lucrative and potentially rewarding employment in the private sector. His plans came to fruition with the founding of a small group of like-minded marines and officers, receiving contracts for protection and convoy escort against pirate raids. The disbanding of the group shortly after four years was not a dissuading factor, Liang having gained a reputation as a competent and bold organiser with substantial combat and planning experience, qualities that, along with a significant network of connections, landed him an executive position in the Group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Operating Officer:&#039;&#039;&#039; Diana Hakim, b. 2423&lt;br /&gt;
&lt;br /&gt;
Diana Hakim is known as the voice delivering contracts and assignments to the various paramilitary formations and companies that operate under the Group’s umbrella. An [[Eridani Federation| Eridanian]] native, her childhood friendship with Kubra Mobolaji has generated many silent accusations of nepotism amongst the elite. Such thoughts are vastly outclassed by the praise of her organisational skills however, Diana’s shadowy and smart handlings being the driving force behind the operational unity of the many PMCs, ensuring the smooth coexistence and the prevention of unhealthy competition. Having started her career in an unrelated shipping company, she was quick to realise the potential of the Group, being taken on in a junior secretarial position thanks to her friend and skyrocketing through the ranks thanks to merit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Risk Officer:&#039;&#039;&#039; Erik Brandrsson, b. 2404&lt;br /&gt;
&lt;br /&gt;
Erik Brandrsson, a [[New Gibson| New Gibsonite]], is the risk assessment expert employed by the Group, having risen to the position after a series of promotions following the merging of his previous employer, Nexus Corporate Security, with the Group. The calm and calculating man, having always been seen by his colleagues as a voice of reason, can trace his beginnings in the PMC sector from a very young age. Upon graduation from his business-oriented studies, he was taken on by the Tau Ceti-dominating [[NanoTrasen]] and placed into a rather unremarkable bureaucratic position inside Nexus, slowly rising through displays of competency and fierce loyalty which he still retains.&lt;br /&gt;
&lt;br /&gt;
=== Major Branches ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eridani III, Epsilon Eridani, [[Eridani Federation|Eridani Corporate Federation]]:&#039;&#039;&#039; The PMCG has several operating branches within the Eridani Corporate Federation, but none are as expansive as the Triangle Complex rising above the barren surface of Eridani III. Nicknamed &amp;quot;The Cell&amp;quot; by the resident dreg population, each of its three towers manages a large portion of the planet’s private military forces, with one being devoted to monitoring naval/interstellar fleet operations, one being an additional training and management centre that specialises in prisoner management, riot control and policing for corporate security officers and mercenary soldiers, and the third being the headquarters of Eridani III’s extensive prison network. It is the managing branch of the PMCG’s operations within the Eridani Corporate Federation, as well as the [[Sol Alliance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The megacorporation’s branch located in Mendell’s District 10, a rare commercial plot in the district that was purchased and repurposed to serve as the Private Military Contracting Group&#039;s logistics headquarters, was built to hold much of its surplus equipment, the required administrative offices, and a recruitment centre to draw from Biesel’s diverse potential recruit pool. Nearby, a modest shuttle port is reserved for its exclusive usage. The majority of the PMCG contractors host staff within the Mendell branch, resulting in rife competition for contracts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nouvelle-Rochelle, [[Xanu Prime]], [[Coalition of Colonies|Xanu]]:&#039;&#039;&#039; The Nouvelle-Rochelle branch is primarily the headquarters of Xanu Defense Services, and is home to XDS&#039;s shuttleport and the majority of its fleet. This location handles rapid response and deployment across the Coalition of Colonies, and assists in the transportation and recruitment of Coalition citizens wishing to join EPMCs. Coalition Rangers are a common sight at this location, usually working alongside XDS.&lt;br /&gt;
&lt;br /&gt;
== Contractors ==&lt;br /&gt;
&#039;&#039;&#039;These companies are the only ones listed in the Private Military Contracting Group. Headcanon Contractors are not permitted for the Private Military Contracting Group. Your character can only be currently employed from the list below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Eridani Private Military Contractors ===&lt;br /&gt;
&lt;br /&gt;
Note that all Eridani Private Military Contractors that are &#039;&#039;&#039;not&#039;&#039;&#039; Eridanian natives &#039;&#039;&#039;must&#039;&#039;&#039; undergo an acclimatisation period of at least one month in the [[Eridani_I#Work_Tourism|Eridani PMC Academy on Eridani I]].&lt;br /&gt;
&lt;br /&gt;
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==== Ringspire ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; [[Notable Humans#Kubra Mobolaji|Kubra Mobolaji]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A company known for working with anyone with enough funding, Ringspire contractors can be seen on any side of a conflict or job with enough credits to pay them. This has given them a reputation as being little more than hired guns, leaving higher than usual casualties in their wake. The company is also well-known for its indiscriminate use of heavy weapons, ranging from simple rocket launchers to orbital artillery bombardments, in its assignments. It is often said in Eridani’s mercenary community that Ringspire operations zones are easy to identify: simply search for areas with high amounts of corpses, looted buildings, and shell craters.&lt;br /&gt;
&lt;br /&gt;
Ringspire’s most notable recent engagement was their involvement in the S&#039;rend&#039;marr Coalition on Adhomai. Hired by the People’s Republic of Adhomai to guard officials, flush out liberation army cells, they participated in the failed attempts to break through ALA lines on the Ras’nrr fronts and left a trail of devastation in its wake through its use of indiscriminate bombardments, autonomous combat equipment, and heavy amounts of looting by its mercenaries. While the S’rend’marr deployment is one of Ringspire’s most costly operations, company figures estimate that anywhere between fifteen and twenty-five tajara died for every Ringspire fatality. Despite this “kill ratio” (in Ringspire’s own terminology) the PRA opted not to renew the company’s contract.&lt;br /&gt;
&lt;br /&gt;
But for an enterprising commander, Adhomai’s peace led to a far more profitable venture. A small faction of Ringspire remains in the DPRA city of Crevus to lead the company known as Olokun Curios. This smuggling operation posing as an art dealership allies to Adhomai’s low-lifes and self-proclaimed “archaeologists” to locate, secure, and ship tajara artefacts to sell in Eridani. Tajara attempts to investigate Olokun Curios have discovered nothing illegal about the organization, and many investigators have “coincidentally” had fatal accidents during their investigations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Eagle Corp ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; [[Notable_Humans#Commander_Filije_Thiaw|Filije Thiaw]]&lt;br /&gt;
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&lt;br /&gt;
With enlisted ranks being filled by lower-class citizens drawn across human space, this company has a reputation for doggedly pursuing its goals no matter the effort required. As one of the more merit-based companies for promotion within the ranks, many officer positions are occupied by people from lower —questionable — backgrounds. The latter are often offered ‘new lives’ within the corporation, turning criminals about to meet the end of their careers into passable, and even valued operatives. The extensive training and ‘reintroduction’ programs sometimes employed in this process are viewed by some as a merciful second chance, and identity-destroying by others.&lt;br /&gt;
&lt;br /&gt;
Recently, the company has launched initiatives to appeal to an even wider base of employees, with advertisement campaigns targeting potential alien contractors all over the Spur. These hopeful (or desperate) recruits find themselves thrown into competitive or dangerous missions, either ending with their promotion or an untimely severing of contracts. Unathi and Vaurca employees have seen especially good rates within the company, as pragmatic and goal-oriented employees are valued greatly by the management.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Sekhmet Intergalactic ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Charité Efulu&lt;br /&gt;
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&lt;br /&gt;
Known for their wide reach and even wider history of assignments, Sekhmet Intergalactic has established itself as the premier provider of professional healthcare, no questions asked. It is made up of several smaller companies dedicated to cornering the ever-present market of medical aid and supplies. Though these corporations would get their starts on the advent of the Interstellar War they remained splintered and tied to other forces, located just about anywhere there were patients to save and profit to be generated.&lt;br /&gt;
&lt;br /&gt;
Nowadays, each company within the collective acts as a ‘branch’ on a respective frontline, extending the corporation’s presence to rival that of its peers. Due to this, and the propensity to extend morally dubious contracts, Sekhmet often comes into rivalry with the Interstellar Aid Corps. The IAC offers humanitarian relief with both health and rights considered; in contrast, Sekhmet entices customers with predatory, yet government-grade deals that are at times the only way out. Though many of their doctors, surgeons and front-line medics are happy to take a pretty bonus to their paycheck for a shady assignment, a considerable number of their employees are uncomfortable with this reputation and actively fight it with a consummate work ethic and heaps of experience from all around the Spur.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== N4NL Incorporated ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Farhad al-Sharif&lt;br /&gt;
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&lt;br /&gt;
A company that had its start in meagre technical upkeep and insurance, N4NL Incorporated is nowadays better known for their cutting-edge augmentation and air-tight cyber security. Specializing in technological warfare, N4NL operatives are often augmented with the company’s own brand of technology to guard and operate high-tech equipment, frequently testing prototypes in the meanwhile. Officially the corporation is split between the departments of Asset Insurance and Asset Development, in practice, most employees are found in the former branch. Asset Insurance is famous for everything from contracting civilian employees out as telecommunications engineers or server network maintainers, to operating and testing electronic warfare equipment in the backline of many conflicts, to guarding and maintaining advanced cybersecurity apparatuses across the Orion Spur. N4NL Asset Insurance teams are perhaps the most widespread representatives of the Golden Fist, with most megacorporate facilities having at least a small team on-staff to combat and prevent data security issues. These teams were particularly common on [[Mictlan]] due to the planet’s history of intellectual property theft. Many conspiracy theorists speculate that N4NL Incorporated has had a hand in many “unfortunate accidents”&#039; that have befallen famous Mictlanian copyright violators, but the company has consistently denied these rumours; whether or not they were veracious, Mictlan expelled them from further operations within their borders in 2466.&lt;br /&gt;
&lt;br /&gt;
N4NL’s Asset Development is much less publicly visible than its Asset Insurance counterpart and is primarily concerned with finding new and powerful technologies the company can use for its own benefit. N4NL does their best to disguise this side venture from the view of the public and of their customers, and Asset Development agents are often “seeded” into Asset Insurance teams in order to conduct what the company refers to as “passive corporate observation” in order to discover emergent technologies of interest to the company. While not limited to the department, hefty bonuses are offered for investigating and securing new technologies found out on the field. Many of their contractors are also given experimental augments to field-test, and good performance often correlates with more personalized, high-quality cybernetics offered to an employee, thereby keeping them loyal and dependent. N4NL additionally employs many positronics, both free and company-owned, in its ranks due to the ease with which many modern IPCs can interface with electronic systems and accept new augments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Index Security Solutions ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Akide Sulu&lt;br /&gt;
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&lt;br /&gt;
Index Security Solutions is the newest addition to the Golden Fist, and one of the few military contractors to employ IPCs, which make up the majority of its employees. The company is known for its top-notch security contracting for both public and private facilities, as well as personal bodyguard detailing for high-level individuals. IPCs owned by this company receive high-quality maintenance and conditions, but operate under a permanent ownership contract, with freedom or transfer to another owner being impossible.&lt;br /&gt;
&lt;br /&gt;
The company’s reputation is quite polarizing thanks to several factors, one of which is Index’s very own ‘Advanced Threat Assessment’ (ATA) data pack which many of its employees come equipped with, allowing units to analyze and respond to potential threats in a nearly super-human capacity. Though a complex program to insert into a positronic, this development has been known to save the lives of many Eridanian officials; most famously preventing a shuttle-bombing targeting the former representative of Eridani I in 2436.&lt;br /&gt;
&lt;br /&gt;
This same tool is seen as oppressive and terrifying by others, particularly by Dregs, who have been personally targeted by harsh profiling algorithms that discriminate by acting on even slight transgressions. Index has mostly refused to comment on this, citing that their units are simply more sensitive than that of others in their field.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Private Military Contractors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] ====&lt;br /&gt;
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&lt;br /&gt;
Nexus Corporate Security is a relatively new subsidiary of the Phoron Giant, created around the turn of the century and composed of what was formerly NanoTrasen’s security and asset protection forces.. While still owned by NanoTrasen, recently a share of the company is held by the [[Private Military Contracting Group]], and contractors are listed as both NanoTrasen and PMCG employees. They are known for their distinct black, white, and blue uniforms.&lt;br /&gt;
&lt;br /&gt;
Nexus was founded around the turn of the century, After NanoTrasen’s security and asset protection department had grown to be massive, as the importance and value of phoron meant that every facility, from mines to shipping freighters, needed higher levels of security than would otherwise be expected. It was so large, it had begun being an administrative burden to the corporation. So the decision was made to take that department and turn it into a subsidiary corporation of NanoTrasen. The result was, in 2402, the foundation of Nexus Corporate Security. Composed mostly of previous NanoTrasen security staff, the subsidiary allowed NanoTrasen to protect its assets as they always had without the administrative burden of doing so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==== Xanu Defense Services ====&lt;br /&gt;
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Xanu Defense Services is a military contractor focused on space operations, largely made up of bounty hunters, adventurers, and ex-military from across the Coalition of Colonies. It was originally founded after the Interstellar War to provide protection to ships traveling through the dangerous, uncharted parts of the frontier. Despite its name, XDS recruits from all over the Coalition, including alien and synthetic citizens. With the assistance of the relatively-new PMCG, XDS has expanded its services to Biesel and the Corporate Reconstruction Zone after the Solarian Collapse. There they take a mainly neutral stance, not assisting in curbing insurgency, but reclaiming assets, acting as escorts, and driving out piracy.&lt;br /&gt;
&lt;br /&gt;
XDS’s security personnel are specially trained in EVA and boarding drills. They own a sizable fleet of small and medium-size spacecraft, but only lend crew to the SCC. At the moment, most of its ships are busy aiding the Frontier Protection Bureau in securing national borders from dangerous elements.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Wildlands Squadron ====&lt;br /&gt;
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The Wildlands Squadron is a mercenary group made up of Solarian ex-military, unemployed law agents, and refugees from the instability, most from [[Solarian Reconstruction Mandates|minor colonies]] in the Middle Ring, as well as citizens from [[Visegrad]] and [[San Colette]]. As large swathes of territory changed hands during Sol&#039;s collapse, many Mictlani and Port Antilleans who wished to retain their Solarian citizenship joined the Squadron as well. The Squadron ranges in quality across its units, with personnel ranging from experienced ex-military to recruits barely out of their first months of police training when the Collapse hit. Their weaponry and armor is almost always outdated yet still very much functional and kept in good working order, though their vessels are few, mainly relying on the Golden Fist to secure them transport. While the majority of the Squadron is human, IPCs both free and owned are permitted membership, assuming they resided or worked with a former Solarian member-state.&lt;br /&gt;
&lt;br /&gt;
Because of its origins, the non-PMCG corporations are suspicious of the Wildlands Squadron. To avoid any possible collaboration in the [[Corporate Reconstruction Zone]], they are mainly stationed in space stations and ships.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==== Jackal Incorporated ====&lt;br /&gt;
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Headquartered in Qamar Azraq, [[New Suez]], Jackal Incorporated is a military contractor specializing in escort and standby security, along with a limited specialised medical response team. They were founded in the aftermath of the Lii’draic Incursion, and joined the PMCG at Kubra Mobolaji’s behest in early 2465. A significant amount of their funding and contracts is provided to them by Elco, Elyra’s premier phoron-processing and R&amp;amp;D company. These contracts range from private security for Elco’s top executives, to being the largest contractor that works with Medina’s Phoron Bulletin. Its personnel are typically made up of Elyran Armed Forces veterans that range from young former conscripts looking for a payday to veterans of the Lii’draic Incursion. Jackal is unpopular among the Republican parliament for its unscrupulousness and what is seen as “luring away” ex-conscripts from their duty to the nation, but the EAF is known to occasionally purchase the company’s services in the Sparring Sea and the Badlands.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==== Grupo Amapola ====&lt;br /&gt;
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The Grupo Amapola (“Poppy Group”) was founded in 2466 by Salvador Clemente, a former lieutenant of the Mictlan Defense Force and later the Samaritans. Like all Samaritans operating as officers, Clemente was paroled after the Peacekeeper Mandate, under the condition that he would never serve in any military or armed forces in the [[Republic of Biesel]]. This parole, however, did not forbid Clemente from joining a private security group. Amapola was founded from a select group of Clemente’s closest Samaritan subordinates, and spread from there to draw in other eager recruits from across the planet, including in alien communities and El Menaje, [[Mictlan|Mictlan&#039;s]] free synthetic community. As a result, Amapola is one of the rare military contractors that have no company-owned IPCs under their own name, with other corporations hesitant to lend them theirs thus far.&lt;br /&gt;
&lt;br /&gt;
In an ironic twist, Amapola’s first major contract may be with the Republic of Biesel itself, potentially curbing insurgency across the Corporate Reconstruction Zone and even chase overeager pirates into the Middle Ring’s Pustkowie region. Perhaps unsurprisingly, Amapola has a controversial reputation across Mictlan, especially among other former Samaritans.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==== [[Little Adhomai#Kazarrhaldiye Operations Group| Kazarrhaldiye Operations Group]] ====&lt;br /&gt;
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[[File:Kazarrhaldiye flag.png|thumb|right|The logo of Kazarrhaldiye Operations Group, with its Siik&#039;maas name underneath.]]&lt;br /&gt;
Founded by a trio of Tajaran war veterans, the Kazarrhaldiye Operations Group is a private military company based in an orbital station in Tau Ceti. The organization’s origins lie in the personal cliques of its founders, each being EPMC veterans, who then joined with a criminal organization of veterans in Little Adhomai. Membership swelled in the years since as Second Revolution veterans and other Tajara interested in security work have joined up. Tajara who are inducted into the KOG are sorted into one of its three battalions based on citizenship. Medical workers are put into their own specific corps. It is an open secret that the KOG will deny the application of non-Tajara despite Tajara being allowed into other PMCG members. The KOG has developed a rivalry with Ringspire due to competing for the same low-paying contracts along with some members having fought Ringspire during their Adhomai deployment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Unathi_Guilds#Dagamur_Freewater_Private_Forces|Dagamuir Freewater Private Forces]] ====&lt;br /&gt;
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Between the high standards of the Kataphracts, the obliteration of the homes of many warriors, and the harsh realities in-between, many Unathi find that they are unable to compete with others for the highest titles warriors can get. Enter the Dagamuir Freewater Private Forces: originating from the country that gives it its namesake, they started as blaggards for centuries up until the disruption that was the Contact War. The PF was founded on Ouerea following much of its original tenets and hires anyone from destitute Wastelanders, former Iron Masks, Ouereans (which typically expands to resident humans, Skrell, and K&#039;laxan Vaurca), and even Aut&#039;akh regardless of their religion or station. They train these recruits (rumoured to be a brutal and arduous ordeal) into hardened mercenaries sold to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
The Freewater Company follow their own beliefs on honour that, while largely true to the Warrior&#039;s Code, betrays the notion that there is such a thing as honourable combat. Underhanded tactics ranged combat, and other things usually appalling to Sinta are used without as much as a wag of the tail. Humans and Skrell that join the company, while not believing in the written tenets, typically agree with their intention and idealistic nature. Additionally, religious tolerance is taught and enforced within the company to keep the begrudging peace; anyone who acts against is liable to get demoted, suspended, or even fired— should they be caught and reported. While leased as contractors and security forces more often than not, they believe more typically in hard time sentencing than fines, quoting their current Black commander Akzazik Voizur, &amp;quot;Credits come and go, but time can never be bought back.&amp;quot; Those that prove themselves to be repeat offenders or especially egregious criminals, like Guwan, may find themselves in hotter water with these contractors around.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== [[Vaurca Organizations#Ve&#039;katak Phalanx|Ve&#039;katak Phalanx]] ====&lt;br /&gt;
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&lt;br /&gt;
Founded after the Flagsdale riots of 2464 by a [[Vaurca Organizations#Court of Queens|Court of Queens]] decree and made public early in 2465, the Ve&#039;katak Phalanx (Ve&#039;katak translating to &#039;Alliance&#039; in Basic) is a Zo&#039;rane-funded organization with pan-Vaurcaesian goals. Led by Queens [[Zoleth,_The_Herald_of_Scars|Zoleth]], [[Vedhra,_Princess_of_Configurations|Vedhra]] and [[Vytel,_The_Just_Queen|Vytel]] with oversight from [[Vaur,_The_Liminal_Queen|Vaur]]. The Phalanx is considered an independent company from the Court of Queens, though it is heavily influenced by it. The Ve&#039;katak Phalanx is empowered under the amended Court of Queens charter to &amp;quot;undertake action to promote or restore interstellar peace and security to the members of the Court when endangered by threats, external or internal&amp;quot;. This wide-reaching mission statement sees them serve as the de facto police of [[Flagsdale|Flagsdale]], having superseded the existing District 9 neighbourhood watch as well as additionally becoming a common sight patrolling various locations where Vaurcae are stationed. The reason behind this is not only to stop piracy and other forms of crime, but also to patrol for any attacks of Lii&#039;draic origin.&lt;br /&gt;
&lt;br /&gt;
When not deployed on the order of the Court of Queens, many of its members are rented out as private security to Court-approved buyers, mostly in and around [[Tau_Ceti|Tau Ceti]] and [[Uueoa-Esa|Hegemony]] space. While anti-Vaurca sentiment prevents widespread adoption, the skill and unyielding nature of Vaurca Warriors have seen them gain popularity in contested areas such as the [[Corporate_Reconstruction_Zone|Corporate Reconstruction Zone]], the [[The_Orion_Spur#Badlands|Badlands]], and the [[The_Orion_Spur#Sparring_Sea|Sparring Sea]]. They are sometimes seen patrolling these regions in small, rented patrol craft featuring retrofitted engines and drop-pods to support boarding action rather than drawn-out engagements or hitching rides as support for other PMCG vessels. The Ve&#039;katak Phalanx has been seen as a solution to the unemployment crisis of Warrior Vaurcae, who now after several years have a Vaurca employer to support them. Other species are welcome to join the company as long as they hold anti-Lii&#039;dra sentiments, but the entrance tests required are extremely gruelling for non-Vaurca, and those that do pass tend to find integration difficult due to the nature of the species.&lt;br /&gt;
&lt;br /&gt;
Recently, non-Vaurca recruits to the Ve&#039;katak Phalanx have begun a new experimental training program. This program makes extensive use of a secretive Virtual Reality system on Caprice known as the &amp;quot;Neural Simulation Training Environment&amp;quot;. More about this program can be read [[Virtual_Reality#Neural_Simulation_Training_Environment | here.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Corporations]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit-old</name></author>
	</entry>
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